diff options
8 files changed, 15 insertions, 12 deletions
| diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 02bcc9e338..61648e527d 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -117,10 +117,12 @@ BOOL LLGLSLShader::createShader(vector<string> * attributes,  	// Create program  	mProgramObject = glCreateProgramObjectARB(); +#if !LL_DARWIN  	if (gGLManager.mGLVersion < 3.1f)  	{ //force indexed texture channels to 1 if GL version is old (performance improvement for drivers with poor branching shader model support)  		mFeatures.mIndexedTextureChannels = llmin(mFeatures.mIndexedTextureChannels, 1);  	} +#endif // !LL_DARWIN  	//compile new source  	vector< pair<string,GLenum> >::iterator fileIter = mShaderFiles.begin(); diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index b487cda4ef..db3d7becd9 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -544,10 +544,13 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade  	{  		//set version to 1.20  		text[count++] = strdup("#version 120\n"); +		text[count++] = strdup("#define FXAA_GLSL_120 1\n"); +		text[count++] = strdup("#define FXAA_FAST_PIXEL_OFFSET 0\n");  	}  	else  	{  //set version to 1.30  		text[count++] = strdup("#version 130\n"); +		text[count++] = strdup("#define FXAA_GLSL_130 1\n");  	}  	//copy preprocessor definitions into buffer diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 1ea986b16d..7c01731282 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -7571,7 +7571,7 @@        <key>Type</key>        <string>Boolean</string>        <key>Value</key> -      <integer>1</integer> +      <integer>0</integer>      </map>    <key>RenderDebugNormalScale</key>    <map> diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl index cfcd8585f1..daef6a938c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl @@ -26,7 +26,7 @@  #extension GL_ARB_texture_rectangle : enable  #define FXAA_PC 1 -#define FXAA_GLSL_130 1 +//#define FXAA_GLSL_130 1  #define FXAA_QUALITY__PRESET 12  /*============================================================================ diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl index e9122fc9d3..f67615bdd5 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl @@ -26,7 +26,7 @@  #extension GL_ARB_texture_rectangle : enable  #define FXAA_PC 1 -#define FXAA_GLSL_130 1 +//#define FXAA_GLSL_130 1  #define FXAA_QUALITY__PRESET 12  /*============================================================================ diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl index 1809cff1e5..146fac56e9 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl @@ -48,12 +48,12 @@ uniform float ssao_factor;  uniform float ssao_factor_inv;  varying vec2 vary_fragcoord; -varying vec4 vary_light;  uniform mat4 inv_proj;  uniform vec2 screen_res;  uniform vec2 shadow_res;  uniform vec2 proj_shadow_res; +uniform vec3 sun_dir;  uniform float shadow_bias;  uniform float shadow_offset; @@ -132,10 +132,10 @@ void main()  	}*/  	float shadow = 1.0; -	float dp_directional_light = max(0.0, dot(norm, vary_light.xyz)); +	float dp_directional_light = max(0.0, dot(norm, sun_dir.xyz));  	vec3 shadow_pos = pos.xyz + displace*norm; -	vec3 offset = vary_light.xyz * (1.0-dp_directional_light); +	vec3 offset = sun_dir.xyz * (1.0-dp_directional_light);  	vec4 spos = vec4(shadow_pos+offset*shadow_offset, 1.0); diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl index 827ec15621..2cf7375d4d 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl @@ -1,5 +1,5 @@  /**  - * @file sunLightF.glsl + * @file sunLightV.glsl   *   * $LicenseInfo:firstyear=2007&license=viewerlgpl$   * Second Life Viewer Source Code @@ -25,8 +25,6 @@  attribute vec3 position; - -varying vec4 vary_light;  varying vec2 vary_fragcoord;  uniform vec2 screen_res; diff --git a/indra/newview/lltexlayer.cpp b/indra/newview/lltexlayer.cpp index 87e7a57ae8..f44e62335d 100644 --- a/indra/newview/lltexlayer.cpp +++ b/indra/newview/lltexlayer.cpp @@ -306,9 +306,6 @@ BOOL LLTexLayerSetBuffer::render()  	success &= mTexLayerSet->render( mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight );  	gGL.flush(); -	LLVertexBuffer::unbind(); -	LLGLSLShader::sNoFixedFunction = no_ff; -	  	if(upload_now)  	{  		if (!success) @@ -338,6 +335,9 @@ BOOL LLTexLayerSetBuffer::render()  		doUpdate();  	} +	LLVertexBuffer::unbind(); +	LLGLSLShader::sNoFixedFunction = no_ff; +	  	// reset GL state  	gGL.setColorMask(true, true);  	gGL.setSceneBlendType(LLRender::BT_ALPHA); | 
