diff options
| -rw-r--r-- | indra/llimage/llimageworker.cpp | 8 | ||||
| -rw-r--r-- | indra/llrender/llgltexture.cpp | 4 | ||||
| -rw-r--r-- | indra/llrender/llimagegl.cpp | 28 | ||||
| -rw-r--r-- | indra/newview/llviewertexture.cpp | 60 | ||||
| -rw-r--r-- | indra/newview/llviewertexturelist.cpp | 80 | 
5 files changed, 90 insertions, 90 deletions
| diff --git a/indra/llimage/llimageworker.cpp b/indra/llimage/llimageworker.cpp index 33f8dce6ee..0dbb744bcf 100644 --- a/indra/llimage/llimageworker.cpp +++ b/indra/llimage/llimageworker.cpp @@ -48,7 +48,7 @@ LLImageDecodeThread::~LLImageDecodeThread()  // virtual  S32 LLImageDecodeThread::update(F32 max_time_ms)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	LLMutexLock lock(mCreationMutex);  	for (creation_list_t::iterator iter = mCreationList.begin();  		 iter != mCreationList.end(); ++iter) @@ -72,7 +72,7 @@ S32 LLImageDecodeThread::update(F32 max_time_ms)  LLImageDecodeThread::handle_t LLImageDecodeThread::decodeImage(LLImageFormatted* image,   	U32 priority, S32 discard, BOOL needs_aux, Responder* responder)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	LLMutexLock lock(mCreationMutex);  	handle_t handle = generateHandle();  	mCreationList.push_back(creation_info(handle, image, priority, discard, needs_aux, responder)); @@ -120,7 +120,7 @@ LLImageDecodeThread::ImageRequest::~ImageRequest()  // Returns true when done, whether or not decode was successful.  bool LLImageDecodeThread::ImageRequest::processRequest()  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	const F32 decode_time_slice = .1f;  	bool done = true;  	if (!mDecodedRaw && mFormattedImage.notNull()) @@ -167,7 +167,7 @@ bool LLImageDecodeThread::ImageRequest::processRequest()  void LLImageDecodeThread::ImageRequest::finishRequest(bool completed)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	if (mResponder.notNull())  	{  		bool success = completed && mDecodedRaw && (!mNeedsAux || mDecodedAux); diff --git a/indra/llrender/llgltexture.cpp b/indra/llrender/llgltexture.cpp index a279e85bae..b6a02f1c0a 100644 --- a/indra/llrender/llgltexture.cpp +++ b/indra/llrender/llgltexture.cpp @@ -262,7 +262,7 @@ LLTexUnit::eTextureType LLGLTexture::getTarget(void) const  BOOL LLGLTexture::setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	llassert(mGLTexturep.notNull()) ;  	return mGLTexturep->setSubImage(imageraw, x_pos, y_pos, width, height) ; @@ -270,7 +270,7 @@ BOOL LLGLTexture::setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos,  BOOL LLGLTexture::setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	llassert(mGLTexturep.notNull()) ;  	return mGLTexturep->setSubImage(datap, data_width, data_height, x_pos, y_pos, width, height) ; diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 9931ce7d3e..1e9b9f642e 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -181,7 +181,7 @@ BOOL is_little_endian()  //static   void LLImageGL::initClass(LLWindow* window, S32 num_catagories, BOOL skip_analyze_alpha /* = false */, bool multi_threaded /* = false */)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	sSkipAnalyzeAlpha = skip_analyze_alpha;      if (multi_threaded) @@ -193,7 +193,7 @@ void LLImageGL::initClass(LLWindow* window, S32 num_catagories, BOOL skip_analyz  //static   void LLImageGL::cleanupClass()   { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;      LLImageGLThread::deleteSingleton();  } @@ -277,7 +277,7 @@ S32 LLImageGL::dataFormatComponents(S32 dataformat)  // static  void LLImageGL::updateStats(F32 current_time)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	sLastFrameTime = current_time;  	sBoundTextureMemory = sCurBoundTextureMemory;  	sCurBoundTextureMemory = S32Bytes(0); @@ -666,7 +666,7 @@ void LLImageGL::setExplicitFormat( LLGLint internal_format, LLGLenum primary_for  void LLImageGL::setImage(const LLImageRaw* imageraw)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	llassert((imageraw->getWidth() == getWidth(mCurrentDiscardLevel)) &&  			 (imageraw->getHeight() == getHeight(mCurrentDiscardLevel)) &&  			 (imageraw->getComponents() == getComponents())); @@ -676,7 +676,7 @@ void LLImageGL::setImage(const LLImageRaw* imageraw)  BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips, S32 usename)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	bool is_compressed = false;      switch (mFormatPrimary) @@ -1071,7 +1071,7 @@ void LLImageGL::postAddToAtlas()  BOOL LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	if (!width || !height)  	{  		return TRUE; @@ -1168,7 +1168,7 @@ BOOL LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S3  BOOL LLImageGL::setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	return setSubImage(imageraw->getData(), imageraw->getWidth(), imageraw->getHeight(), x_pos, y_pos, width, height, force_fast_update);  } @@ -1191,7 +1191,7 @@ BOOL LLImageGL::setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_  // static  void LLImageGL::generateTextures(S32 numTextures, U32 *textures)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	glGenTextures(numTextures, textures);  } @@ -1207,7 +1207,7 @@ void LLImageGL::deleteTextures(S32 numTextures, const U32 *textures)  // static  void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void* pixels, bool allow_compression)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;      bool use_scratch = false;      U32* scratch = NULL;      if (LLRender::sGLCoreProfile) @@ -1324,7 +1324,7 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt  //the texture is assiciate with some image by calling glTexImage outside LLImageGL  BOOL LLImageGL::createGLTexture()  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;      checkActiveThread();  	if (gGLManager.mIsDisabled) @@ -1358,7 +1358,7 @@ BOOL LLImageGL::createGLTexture()  BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename/*=0*/, BOOL to_create, S32 category)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;      checkActiveThread();  	if (gGLManager.mIsDisabled) @@ -1473,7 +1473,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S  BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_hasmips, S32 usename)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;      checkActiveThread();      llassert(data_in); @@ -2264,7 +2264,7 @@ LLImageGLThread::LLImageGLThread(LLWindow* window)      : ThreadPool("LLImageGL", 1, 1024*1024)      , mWindow(window)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;      sEnabled = true;      mFinished = false; @@ -2274,7 +2274,7 @@ LLImageGLThread::LLImageGLThread(LLWindow* window)  void LLImageGLThread::run()  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;      // We must perform setup on this thread before actually servicing our      // WorkQueue, likewise cleanup afterwards.      mWindow->makeContextCurrent(mContext); diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index dcdc259b26..06f623f1f8 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -182,7 +182,7 @@ void LLViewerTextureManager::findFetchedTextures(const LLUUID& id, std::vector<L  void  LLViewerTextureManager::findTextures(const LLUUID& id, std::vector<LLViewerTexture*> &output)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;      std::vector<LLViewerFetchedTexture*> fetched_output;      gTextureList.findTexturesByID(id, fetched_output);      std::vector<LLViewerFetchedTexture*>::iterator iter = fetched_output.begin(); @@ -207,7 +207,7 @@ void  LLViewerTextureManager::findTextures(const LLUUID& id, std::vector<LLViewe  LLViewerFetchedTexture* LLViewerTextureManager::findFetchedTexture(const LLUUID& id, S32 tex_type)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;      return gTextureList.findImage(id, (ETexListType)tex_type);  } @@ -482,7 +482,7 @@ F32 texmem_middle_bound_scale = 0.925f;  //static   bool LLViewerTexture::isMemoryForTextureLow()  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;      // Note: we need to figure out a better source for 'min' values,      // what is free for low end at minimal settings is 'nothing left'      // for higher end gpus at high settings. @@ -499,7 +499,7 @@ bool LLViewerTexture::isMemoryForTextureLow()  //static  bool LLViewerTexture::isMemoryForTextureSuficientlyFree()  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;      const S32Megabytes DESIRED_FREE_TEXTURE_MEMORY(50);      const S32Megabytes DESIRED_FREE_MAIN_MEMORY(200); @@ -513,7 +513,7 @@ bool LLViewerTexture::isMemoryForTextureSuficientlyFree()  //static  void LLViewerTexture::getGPUMemoryForTextures(S32Megabytes &gpu, S32Megabytes &physical)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;      static LLFrameTimer timer;      static S32Megabytes gpu_res = S32Megabytes(S32_MAX);      static S32Megabytes physical_res = S32Megabytes(S32_MAX); @@ -552,7 +552,7 @@ void LLViewerTexture::getGPUMemoryForTextures(S32Megabytes &gpu, S32Megabytes &p  //static  void LLViewerTexture::updateClass()  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	sCurrentTime = gFrameTimeSeconds;  	LLTexturePipelineTester* tester = (LLTexturePipelineTester*)LLMetricPerformanceTesterBasic::getTester(sTesterName); @@ -701,7 +701,7 @@ void LLViewerTexture::cleanup()  void LLViewerTexture::notifyAboutCreatingTexture()  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	for(U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch)  	{  		for(U32 f = 0; f < mNumFaces[ch]; f++) @@ -713,7 +713,7 @@ void LLViewerTexture::notifyAboutCreatingTexture()  void LLViewerTexture::notifyAboutMissingAsset()  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	for(U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch)  	{  		for(U32 f = 0; f < mNumFaces[ch]; f++) @@ -726,7 +726,7 @@ void LLViewerTexture::notifyAboutMissingAsset()  // virtual  void LLViewerTexture::dump()  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	LLGLTexture::dump();  	LL_INFOS() << "LLViewerTexture" @@ -762,7 +762,7 @@ bool LLViewerTexture::isActiveFetching()  bool LLViewerTexture::bindDebugImage(const S32 stage)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	if (stage < 0) return false;  	bool res = true; @@ -781,7 +781,7 @@ bool LLViewerTexture::bindDebugImage(const S32 stage)  bool LLViewerTexture::bindDefaultImage(S32 stage)   { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	if (stage < 0) return false;  	bool res = true; @@ -824,7 +824,7 @@ void LLViewerTexture::forceImmediateUpdate()  void LLViewerTexture::addTextureStats(F32 virtual_size, BOOL needs_gltexture) const   { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	if(needs_gltexture)  	{  		mNeedsGLTexture = TRUE; @@ -867,7 +867,7 @@ void LLViewerTexture::setKnownDrawSize(S32 width, S32 height)  //virtual  void LLViewerTexture::addFace(U32 ch, LLFace* facep)   { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	llassert(ch < LLRender::NUM_TEXTURE_CHANNELS);  	if(mNumFaces[ch] >= mFaceList[ch].size()) @@ -883,7 +883,7 @@ void LLViewerTexture::addFace(U32 ch, LLFace* facep)  //virtual  void LLViewerTexture::removeFace(U32 ch, LLFace* facep)   { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	llassert(ch < LLRender::NUM_TEXTURE_CHANNELS);  	if(mNumFaces[ch] > 1) @@ -924,7 +924,7 @@ S32 LLViewerTexture::getNumFaces(U32 ch) const  //virtual  void LLViewerTexture::addVolume(U32 ch, LLVOVolume* volumep)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	if (mNumVolumes[ch] >= mVolumeList[ch].size())  	{  		mVolumeList[ch].resize(2 * mNumVolumes[ch] + 1); @@ -938,7 +938,7 @@ void LLViewerTexture::addVolume(U32 ch, LLVOVolume* volumep)  //virtual  void LLViewerTexture::removeVolume(U32 ch, LLVOVolume* volumep)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	if (mNumVolumes[ch] > 1)  	{  		S32 index = volumep->getIndexInTex(ch);  @@ -962,7 +962,7 @@ S32 LLViewerTexture::getNumVolumes(U32 ch) const  void LLViewerTexture::reorganizeFaceList()  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	static const F32 MAX_WAIT_TIME = 20.f; // seconds  	static const U32 MAX_EXTRA_BUFFER_SIZE = 4; @@ -986,7 +986,7 @@ void LLViewerTexture::reorganizeFaceList()  void LLViewerTexture::reorganizeVolumeList()  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	static const F32 MAX_WAIT_TIME = 20.f; // seconds  	static const U32 MAX_EXTRA_BUFFER_SIZE = 4; @@ -1189,7 +1189,7 @@ FTType LLViewerFetchedTexture::getFTType() const  void LLViewerFetchedTexture::cleanup()  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	for(callback_list_t::iterator iter = mLoadedCallbackList.begin();  		iter != mLoadedCallbackList.end(); )  	{ @@ -1215,7 +1215,7 @@ void LLViewerFetchedTexture::cleanup()  //access the fast cache  void LLViewerFetchedTexture::loadFromFastCache()  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	if(!mInFastCacheList)  	{  		return; //no need to access the fast cache. @@ -1361,7 +1361,7 @@ void LLViewerFetchedTexture::dump()  // ONLY called from LLViewerFetchedTextureList  void LLViewerFetchedTexture::destroyTexture()   { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	if(LLImageGL::sGlobalTextureMemory < sMaxDesiredTextureMem * 0.95f)//not ready to release unused memory.  	{  		return ; @@ -1378,7 +1378,7 @@ void LLViewerFetchedTexture::destroyTexture()  void LLViewerFetchedTexture::addToCreateTexture()  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	bool force_update = false;  	if (getComponents() != mRawImage->getComponents())  	{ @@ -1420,7 +1420,7 @@ void LLViewerFetchedTexture::addToCreateTexture()  	}  	else  	{	 -        LL_PROFILE_ZONE_SCOPED; +        LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  #if 1  		//  		//if mRequestedDiscardLevel > mDesiredDiscardLevel, we assume the required image res keep going up, @@ -1473,7 +1473,7 @@ void LLViewerFetchedTexture::addToCreateTexture()  // ONLY called from LLViewerTextureList  BOOL LLViewerFetchedTexture::preCreateTexture(S32 usename/*= 0*/)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  #if LL_IMAGEGL_THREAD_CHECK      mGLTexturep->checkActiveThread();  #endif @@ -1954,7 +1954,7 @@ void LLViewerFetchedTexture::setAdditionalDecodePriority(F32 priority)  void LLViewerFetchedTexture::updateVirtualSize()   {	 -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	if(!mMaxVirtualSizeResetCounter)  	{  		addTextureStats(0.f, FALSE);//reset @@ -2046,7 +2046,7 @@ bool LLViewerFetchedTexture::isActiveFetching()  bool LLViewerFetchedTexture::updateFetch()  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	static LLCachedControl<bool> textures_decode_disabled(gSavedSettings,"TextureDecodeDisabled", false);  	static LLCachedControl<F32>  sCameraMotionThreshold(gSavedSettings,"TextureCameraMotionThreshold", 0.2);  	static LLCachedControl<S32>  sCameraMotionBoost(gSavedSettings,"TextureCameraMotionBoost", 3); @@ -2627,7 +2627,7 @@ void LLViewerFetchedTexture::pauseLoadedCallbacks(const LLLoadedCallbackEntry::s  bool LLViewerFetchedTexture::doLoadedCallbacks()  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	static const F32 MAX_INACTIVE_TIME = 900.f ; //seconds  	static const F32 MAX_IDLE_WAIT_TIME = 5.f ; //seconds @@ -2978,7 +2978,7 @@ void LLViewerFetchedTexture::destroyRawImage()  //virtual  void LLViewerFetchedTexture::switchToCachedImage()  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	if(mCachedRawImage.notNull() &&           !mNeedsCreateTexture) // <--- texture creation is pending, don't step on it  	{ @@ -3270,7 +3270,7 @@ bool LLViewerLODTexture::isUpdateFrozen()  //virtual  void LLViewerLODTexture::processTextureStats()  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	updateVirtualSize();  	static LLCachedControl<bool> textures_fullres(gSavedSettings,"TextureLoadFullRes", false); @@ -3434,7 +3434,7 @@ bool LLViewerLODTexture::scaleDown()  //static  void LLViewerMediaTexture::updateClass()  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	static const F32 MAX_INACTIVE_TIME = 30.f;  #if 0 diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp index db59976be2..dd18cdc9e8 100644 --- a/indra/newview/llviewertexturelist.cpp +++ b/indra/newview/llviewertexturelist.cpp @@ -111,7 +111,7 @@ void LLViewerTextureList::init()  void LLViewerTextureList::doPreloadImages()  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	LL_DEBUGS("ViewerImages") << "Preloading images..." << LL_ENDL;  	llassert_always(mInitialized) ; @@ -203,7 +203,7 @@ static std::string get_texture_list_name()  void LLViewerTextureList::doPrefetchImages()  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	if (LLAppViewer::instance()->getPurgeCache())  	{  		// cache was purged, no point @@ -257,7 +257,7 @@ LLViewerTextureList::~LLViewerTextureList()  void LLViewerTextureList::shutdown()  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	// clear out preloads  	mImagePreloads.clear(); @@ -333,7 +333,7 @@ void LLViewerTextureList::shutdown()  void LLViewerTextureList::dump()  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	LL_INFOS() << "LLViewerTextureList::dump()" << LL_ENDL;  	for (image_priority_list_t::iterator it = mImageList.begin(); it != mImageList.end(); ++it)  	{ @@ -378,7 +378,7 @@ LLViewerFetchedTexture* LLViewerTextureList::getImageFromFile(const std::string&  												   LLGLenum primary_format,   												   const LLUUID& force_id)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	if(!mInitialized)  	{  		return NULL ; @@ -406,7 +406,7 @@ LLViewerFetchedTexture* LLViewerTextureList::getImageFromUrl(const std::string&  												   LLGLenum primary_format,   												   const LLUUID& force_id)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	if(!mInitialized)  	{  		return NULL ; @@ -495,7 +495,7 @@ LLViewerFetchedTexture* LLViewerTextureList::getImage(const LLUUID &image_id,  												   LLGLenum primary_format,  												   LLHost request_from_host)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	if(!mInitialized)  	{  		return NULL ; @@ -558,7 +558,7 @@ LLViewerFetchedTexture* LLViewerTextureList::createImage(const LLUUID &image_id,  												   LLGLenum primary_format,  												   LLHost request_from_host)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	static LLCachedControl<bool> fast_cache_fetching_enabled(gSavedSettings, "FastCacheFetchEnabled", true);  	LLPointer<LLViewerFetchedTexture> imagep ; @@ -614,7 +614,7 @@ LLViewerFetchedTexture* LLViewerTextureList::createImage(const LLUUID &image_id,  void LLViewerTextureList::findTexturesByID(const LLUUID &image_id, std::vector<LLViewerFetchedTexture*> &output)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;      LLTextureKey search_key(image_id, TEX_LIST_STANDARD);      uuid_map_t::iterator iter = mUUIDMap.lower_bound(search_key);      while (iter != mUUIDMap.end() && iter->first.textureId == image_id) @@ -626,7 +626,7 @@ void LLViewerTextureList::findTexturesByID(const LLUUID &image_id, std::vector<L  LLViewerFetchedTexture *LLViewerTextureList::findImage(const LLTextureKey &search_key)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;      uuid_map_t::iterator iter = mUUIDMap.find(search_key);      if (iter == mUUIDMap.end())          return NULL; @@ -640,7 +640,7 @@ LLViewerFetchedTexture *LLViewerTextureList::findImage(const LLUUID &image_id, E  void LLViewerTextureList::addImageToList(LLViewerFetchedTexture *image)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	assert_main_thread();  	llassert_always(mInitialized) ;  	llassert(image); @@ -660,7 +660,7 @@ void LLViewerTextureList::addImageToList(LLViewerFetchedTexture *image)  void LLViewerTextureList::removeImageFromList(LLViewerFetchedTexture *image)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	assert_main_thread();  	llassert_always(mInitialized) ;  	llassert(image); @@ -709,7 +709,7 @@ void LLViewerTextureList::removeImageFromList(LLViewerFetchedTexture *image)  void LLViewerTextureList::addImage(LLViewerFetchedTexture *new_image, ETexListType tex_type)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	if (!new_image)  	{  		return; @@ -733,7 +733,7 @@ void LLViewerTextureList::addImage(LLViewerFetchedTexture *new_image, ETexListTy  void LLViewerTextureList::deleteImage(LLViewerFetchedTexture *image)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	if( image)  	{  		if (image->hasCallbacks()) @@ -761,7 +761,7 @@ void LLViewerTextureList::dirtyImage(LLViewerFetchedTexture *image)  void LLViewerTextureList::updateImages(F32 max_time)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	static BOOL cleared = FALSE;  	if(gTeleportDisplay)  	{ @@ -829,7 +829,7 @@ void LLViewerTextureList::updateImages(F32 max_time)  void LLViewerTextureList::clearFetchingRequests()  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	if (LLAppViewer::getTextureFetch()->getNumRequests() == 0)  	{  		return; @@ -847,7 +847,7 @@ void LLViewerTextureList::clearFetchingRequests()  void LLViewerTextureList::updateImagesDecodePriorities()  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	// Update the decode priority for N images each frame  	{  		F32 lazy_flush_timeout = 30.f; // stop decoding @@ -963,7 +963,7 @@ void LLViewerTextureList::updateImagesDecodePriorities()  void LLViewerTextureList::setDebugFetching(LLViewerFetchedTexture* tex, S32 debug_level)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	if(!tex->setDebugFetching(debug_level))  	{  		return; @@ -1012,7 +1012,7 @@ void LLViewerTextureList::setDebugFetching(LLViewerFetchedTexture* tex, S32 debu  F32 LLViewerTextureList::updateImagesCreateTextures(F32 max_time)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	if (gGLManager.mIsDisabled) return 0.0f;  	// @@ -1041,7 +1041,7 @@ F32 LLViewerTextureList::updateImagesCreateTextures(F32 max_time)  F32 LLViewerTextureList::updateImagesLoadingFastCache(F32 max_time)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	if (gGLManager.mIsDisabled) return 0.0f;  	if(mFastCacheList.empty())  	{ @@ -1072,7 +1072,7 @@ F32 LLViewerTextureList::updateImagesLoadingFastCache(F32 max_time)  void LLViewerTextureList::forceImmediateUpdate(LLViewerFetchedTexture* imagep)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	if(!imagep)  	{  		return ; @@ -1092,7 +1092,7 @@ void LLViewerTextureList::forceImmediateUpdate(LLViewerFetchedTexture* imagep)  F32 LLViewerTextureList::updateImagesFetchTextures(F32 max_time)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	LLTimer image_op_timer;  	// Update fetch for N images each frame @@ -1168,7 +1168,7 @@ F32 LLViewerTextureList::updateImagesFetchTextures(F32 max_time)  void LLViewerTextureList::updateImagesUpdateStats()  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	if (mForceResetTextureStats)  	{  		for (image_priority_list_t::iterator iter = mImageList.begin(); @@ -1183,7 +1183,7 @@ void LLViewerTextureList::updateImagesUpdateStats()  void LLViewerTextureList::decodeAllImages(F32 max_time)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	LLTimer timer;  	//loading from fast cache  @@ -1253,7 +1253,7 @@ BOOL LLViewerTextureList::createUploadFile(const std::string& filename,  										 const std::string& out_filename,  										 const U8 codec)  {	 -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	// Load the image  	LLPointer<LLImageFormatted> image = LLImageFormatted::createFromType(codec);  	if (image.isNull()) @@ -1307,7 +1307,7 @@ BOOL LLViewerTextureList::createUploadFile(const std::string& filename,  // note: modifies the argument raw_image!!!!  LLPointer<LLImageJ2C> LLViewerTextureList::convertToUploadFile(LLPointer<LLImageRaw> raw_image)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	raw_image->biasedScaleToPowerOfTwo(LLViewerFetchedTexture::MAX_IMAGE_SIZE_DEFAULT);  	LLPointer<LLImageJ2C> compressedImage = new LLImageJ2C(); @@ -1341,7 +1341,7 @@ LLPointer<LLImageJ2C> LLViewerTextureList::convertToUploadFile(LLPointer<LLImage  // Returns min setting for TextureMemory (in MB)  S32Megabytes LLViewerTextureList::getMinVideoRamSetting()  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	U32Megabytes system_ram = gSysMemory.getPhysicalMemoryKB();  	//min texture mem sets to 64M if total physical mem is more than 1.5GB  	return (system_ram > U32Megabytes(1500)) ? S32Megabytes(64) : gMinVideoRam ; @@ -1351,7 +1351,7 @@ S32Megabytes LLViewerTextureList::getMinVideoRamSetting()  // Returns max setting for TextureMemory (in MB)  S32Megabytes LLViewerTextureList::getMaxVideoRamSetting(bool get_recommended, float mem_multiplier)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	S32Megabytes max_texmem;  	if (gGLManager.mVRAM != 0)  	{ @@ -1405,7 +1405,7 @@ const S32Megabytes VIDEO_CARD_FRAMEBUFFER_MEM(12);  const S32Megabytes MIN_MEM_FOR_NON_TEXTURE(512);  void LLViewerTextureList::updateMaxResidentTexMem(S32Megabytes mem)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	// Initialize the image pipeline VRAM settings  	S32Megabytes cur_mem(gSavedSettings.getS32("TextureMemory"));  	F32 mem_multiplier = gSavedSettings.getF32("RenderTextureMemoryMultiple"); @@ -1468,7 +1468,7 @@ void LLViewerTextureList::receiveImageHeader(LLMessageSystem *msg, void **user_d  {  	static LLCachedControl<bool> log_texture_traffic(gSavedSettings,"LogTextureNetworkTraffic", false) ; -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	// Receive image header, copy into image object and decompresses   	// if this is a one-packet image.  @@ -1540,7 +1540,7 @@ void LLViewerTextureList::receiveImagePacket(LLMessageSystem *msg, void **user_d  {  	static LLCachedControl<bool> log_texture_traffic(gSavedSettings,"LogTextureNetworkTraffic", false) ; -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	// Receives image packet, copy into image object,  	// checks if all packets received, decompresses if so.  @@ -1613,7 +1613,7 @@ void LLViewerTextureList::receiveImagePacket(LLMessageSystem *msg, void **user_d  // static  void LLViewerTextureList::processImageNotInDatabase(LLMessageSystem *msg,void **user_data)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	LLUUID image_id;  	msg->getUUIDFast(_PREHASH_ImageID, _PREHASH_ID, image_id); @@ -1646,7 +1646,7 @@ void LLUIImageList::cleanUp()  LLUIImagePtr LLUIImageList::getUIImageByID(const LLUUID& image_id, S32 priority)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	// use id as image name  	std::string image_name = image_id.asString(); @@ -1665,7 +1665,7 @@ LLUIImagePtr LLUIImageList::getUIImageByID(const LLUUID& image_id, S32 priority)  LLUIImagePtr LLUIImageList::getUIImage(const std::string& image_name, S32 priority)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	// look for existing image  	uuid_ui_image_map_t::iterator found_it = mUIImages.find(image_name);  	if (found_it != mUIImages.end()) @@ -1683,7 +1683,7 @@ LLUIImagePtr LLUIImageList::loadUIImageByName(const std::string& name, const std  											  BOOL use_mips, const LLRect& scale_rect, const LLRect& clip_rect, LLViewerTexture::EBoostLevel boost_priority,  											  LLUIImage::EScaleStyle scale_style)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	if (boost_priority == LLGLTexture::BOOST_NONE)  	{  		boost_priority = LLGLTexture::BOOST_UI; @@ -1696,7 +1696,7 @@ LLUIImagePtr LLUIImageList::loadUIImageByID(const LLUUID& id,  											BOOL use_mips, const LLRect& scale_rect, const LLRect& clip_rect, LLViewerTexture::EBoostLevel boost_priority,  											LLUIImage::EScaleStyle scale_style)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	if (boost_priority == LLGLTexture::BOOST_NONE)  	{  		boost_priority = LLGLTexture::BOOST_UI; @@ -1708,7 +1708,7 @@ LLUIImagePtr LLUIImageList::loadUIImageByID(const LLUUID& id,  LLUIImagePtr LLUIImageList::loadUIImage(LLViewerFetchedTexture* imagep, const std::string& name, BOOL use_mips, const LLRect& scale_rect, const LLRect& clip_rect,  										LLUIImage::EScaleStyle scale_style)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	if (!imagep) return NULL;  	imagep->setAddressMode(LLTexUnit::TAM_CLAMP); @@ -1746,7 +1746,7 @@ LLUIImagePtr LLUIImageList::loadUIImage(LLViewerFetchedTexture* imagep, const st  LLUIImagePtr LLUIImageList::preloadUIImage(const std::string& name, const std::string& filename, BOOL use_mips, const LLRect& scale_rect, const LLRect& clip_rect, LLUIImage::EScaleStyle scale_style)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	// look for existing image  	uuid_ui_image_map_t::iterator found_it = mUIImages.find(name);  	if (found_it != mUIImages.end()) @@ -1761,7 +1761,7 @@ LLUIImagePtr LLUIImageList::preloadUIImage(const std::string& name, const std::s  //static   void LLUIImageList::onUIImageLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* user_data )  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	if(!success || !user_data)   	{  		return; @@ -1863,7 +1863,7 @@ struct UIImageDeclarations : public LLInitParam::Block<UIImageDeclarations>  bool LLUIImageList::initFromFile()  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	// Look for textures.xml in all the right places. Pass  	// constraint=LLDir::ALL_SKINS because we want to overlay textures.xml  	// from all the skins directories. | 
