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-rw-r--r--indra/llappearance/llpolyskeletaldistortion.cpp15
-rw-r--r--indra/llcharacter/lljoint.h4
-rw-r--r--indra/newview/llskinningutil.cpp18
3 files changed, 17 insertions, 20 deletions
diff --git a/indra/llappearance/llpolyskeletaldistortion.cpp b/indra/llappearance/llpolyskeletaldistortion.cpp
index fdce8d97ce..8e9b52e974 100644
--- a/indra/llappearance/llpolyskeletaldistortion.cpp
+++ b/indra/llappearance/llpolyskeletaldistortion.cpp
@@ -154,12 +154,6 @@ BOOL LLPolySkeletalDistortion::setInfo(LLPolySkeletalDistortionInfo *info)
continue;
}
- // BENTO remove?
- //if (mJointScales.find(joint) != mJointScales.end())
- //{
- // LL_WARNS() << "Scale deformation already supplied for joint " << joint->getName() << "." << LL_ENDL;
- //}
-
// store it
mJointScales[joint] = bone_info->mScaleDeformation;
@@ -178,11 +172,6 @@ BOOL LLPolySkeletalDistortion::setInfo(LLPolySkeletalDistortionInfo *info)
if (bone_info->mHasPositionDeformation)
{
- // BENTO remove?
- //if (mJointOffsets.find(joint) != mJointOffsets.end())
- //{
- // LL_WARNS() << "Offset deformation already supplied for joint " << joint->getName() << "." << LL_ENDL;
- //}
mJointOffsets[joint] = bone_info->mPositionDeformation;
}
}
@@ -237,8 +226,8 @@ void LLPolySkeletalDistortion::apply( ESex avatar_sex )
LLVector3 positionDelta = iter->second;
newPosition = newPosition + (effective_weight * positionDelta) - (mLastWeight * positionDelta);
// SL-315
- // BENTO - allow attachment positions to override requests from the params.
- joint->setPosition(newPosition, true);
+ bool allow_attachment_pos_overrides = true;
+ joint->setPosition(newPosition, allow_attachment_pos_overrides);
}
if (mLastWeight != mCurWeight && !mIsAnimating)
diff --git a/indra/llcharacter/lljoint.h b/indra/llcharacter/lljoint.h
index 40e0a2749b..2afdef1026 100644
--- a/indra/llcharacter/lljoint.h
+++ b/indra/llcharacter/lljoint.h
@@ -40,8 +40,8 @@
#include "xform.h"
const S32 LL_CHARACTER_MAX_JOINTS_PER_MESH = 15;
-// BENTO JOINT COUNT LIMIT - need to set this to final skeleton size
-// (bones + attachments) + 2, rounded to next multiple of 4.
+// Need to set this to count of animate-able joints (currently #bones +
+// #attachments) + 2, rounded to next multiple of 4.
const U32 LL_CHARACTER_MAX_ANIMATED_JOINTS = 192; // must be divisible by 4!
const U32 LL_MAX_JOINTS_PER_MESH_OBJECT = 110;
diff --git a/indra/newview/llskinningutil.cpp b/indra/newview/llskinningutil.cpp
index b36bfc870f..d69432ad21 100644
--- a/indra/newview/llskinningutil.cpp
+++ b/indra/newview/llskinningutil.cpp
@@ -72,7 +72,7 @@ U32 get_valid_joint_index(const std::string& name, LLVOAvatar *avatar, std::vect
return j;
}
}
- // BENTO how to handle?
+ // Shouldn't ever get here, because of the name cleanup pass in remapSkinInfoJoints()
LL_ERRS() << "no valid joints in joint_names" << LL_ENDL;
return 0;
}
@@ -118,7 +118,7 @@ U32 LLSkinningUtil::getMaxJointCount()
U32 result = LL_MAX_JOINTS_PER_MESH_OBJECT;
if (!sIncludeEnhancedSkeleton)
{
- // BENTO - currently the remap logic does not guarantee joint count <= 52;
+ // Currently the remap logic does not guarantee joint count <= 52;
// if one of the base ancestors is not rigged in a given mesh, an extended
// joint can still be included.
result = llmin(result,(U32)52);
@@ -160,6 +160,16 @@ void LLSkinningUtil::remapSkinInfoJoints(LLVOAvatar *avatar, LLMeshSkinInfo* ski
U32 max_joints = getMeshJointCount(skin);
// Compute the remap
+ for (U32 j = 0; j < skin->mJointNames.size(); ++j)
+ {
+ // Fix invalid names to "mPelvis". Currently meshes with
+ // invalid names will be blocked on upload, so this is just
+ // needed for handling of any legacy bad data.
+ if (!avatar->getJoint(skin->mJointNames[j]))
+ {
+ skin->mJointNames[j] = "mPelvis";
+ }
+ }
std::vector<U32> j_proxy(skin->mJointNames.size());
for (U32 j = 0; j < skin->mJointNames.size(); ++j)
{
@@ -179,8 +189,6 @@ void LLSkinningUtil::remapSkinInfoJoints(LLVOAvatar *avatar, LLMeshSkinInfo* ski
{
top++;
}
-
-
}
}
// Then use j_proxy to fill in j_remap for the joints that will be discarded
@@ -285,7 +293,7 @@ void LLSkinningUtil::remapSkinWeights(LLVector4a* weights, U32 num_vertices, con
void LLSkinningUtil::checkSkinWeights(LLVector4a* weights, U32 num_vertices, const LLMeshSkinInfo* skin)
{
#ifndef LL_RELEASE_FOR_DOWNLOAD
- const S32 max_joints = skin->mJointNames.size();
+ const S32 max_joints = skin->mJointRemap.size();
if (skin->mJointRemap.size()>0)
{
// Check the weights are consistent with the current remap.