diff options
| -rw-r--r-- | indra/newview/llmaterialeditor.cpp | 24 | 
1 files changed, 20 insertions, 4 deletions
| diff --git a/indra/newview/llmaterialeditor.cpp b/indra/newview/llmaterialeditor.cpp index 6b70b40860..7a65231a2d 100644 --- a/indra/newview/llmaterialeditor.cpp +++ b/indra/newview/llmaterialeditor.cpp @@ -3199,7 +3199,11 @@ S32 LLMaterialEditor::saveTextures()      {          mUploadingTexturesCount++;          work_count++; -        saveTexture(mBaseColorJ2C, mBaseColorName, mBaseColorTextureUploadId, [key](LLUUID newAssetId, LLSD response) + +        // For ease of inventory management, we prepend the material name. +        std::string name = mMaterialName + ": " + mBaseColorName; + +        saveTexture(mBaseColorJ2C, name, mBaseColorTextureUploadId, [key](LLUUID newAssetId, LLSD response)          {              LLMaterialEditor* me = LLFloaterReg::findTypedInstance<LLMaterialEditor>("material_editor", key);              if (me) @@ -3237,7 +3241,11 @@ S32 LLMaterialEditor::saveTextures()      {          mUploadingTexturesCount++;          work_count++; -        saveTexture(mNormalJ2C, mNormalName, mNormalTextureUploadId, [key](LLUUID newAssetId, LLSD response) + +        // For ease of inventory management, we prepend the material name. +        std::string name = mMaterialName + ": " + mNormalName; + +        saveTexture(mNormalJ2C, name, mNormalTextureUploadId, [key](LLUUID newAssetId, LLSD response)          {              LLMaterialEditor* me = LLFloaterReg::findTypedInstance<LLMaterialEditor>("material_editor", key);              if (me) @@ -3275,7 +3283,11 @@ S32 LLMaterialEditor::saveTextures()      {          mUploadingTexturesCount++;          work_count++; -        saveTexture(mMetallicRoughnessJ2C, mMetallicRoughnessName, mMetallicTextureUploadId, [key](LLUUID newAssetId, LLSD response) + +        // For ease of inventory management, we prepend the material name. +        std::string name = mMaterialName + ": " + mMetallicRoughnessName; + +        saveTexture(mMetallicRoughnessJ2C, name, mMetallicTextureUploadId, [key](LLUUID newAssetId, LLSD response)          {              LLMaterialEditor* me = LLFloaterReg::findTypedInstance<LLMaterialEditor>("material_editor", key);              if (me) @@ -3314,7 +3326,11 @@ S32 LLMaterialEditor::saveTextures()      {          mUploadingTexturesCount++;          work_count++; -        saveTexture(mEmissiveJ2C, mEmissiveName, mEmissiveTextureUploadId, [key](LLUUID newAssetId, LLSD response) + +        // For ease of inventory management, we prepend the material name. +        std::string name = mMaterialName + ": " + mEmissiveName; + +        saveTexture(mEmissiveJ2C, name, mEmissiveTextureUploadId, [key](LLUUID newAssetId, LLSD response)          {              LLMaterialEditor* me = LLFloaterReg::findTypedInstance<LLMaterialEditor>("material_editor", LLSD(key));              if (me) | 
