diff options
-rw-r--r-- | indra/llui/lltoolbar.cpp | 29 | ||||
-rw-r--r-- | indra/llui/lltoolbar.h | 1 | ||||
-rw-r--r-- | indra/newview/skins/default/xui/en/menu_viewer.xml | 316 |
3 files changed, 188 insertions, 158 deletions
diff --git a/indra/llui/lltoolbar.cpp b/indra/llui/lltoolbar.cpp index e67e18872c..7fcd1da7b1 100644 --- a/indra/llui/lltoolbar.cpp +++ b/indra/llui/lltoolbar.cpp @@ -418,6 +418,7 @@ int LLToolBar::getRankFromPosition(S32 x, S32 y) while (it_button != end_button) { button_rect = (*it_button)->getRect(); + mDragCommand = (*it_button)->mId; S32 point_x, point_y; if (orientation == LLLayoutStack::HORIZONTAL) { @@ -436,7 +437,6 @@ int LLToolBar::getRankFromPosition(S32 x, S32 y) { break; } - mDragCommand = (*it_button)->mId; rank++; ++it_button; } @@ -480,6 +480,27 @@ int LLToolBar::getRankFromPosition(S32 x, S32 y) return rank; } +int LLToolBar::getRankFromPosition(const LLCommandId& id) +{ + if (!hasCommand(id)) + { + return RANK_NONE; + } + int rank = 0; + std::list<LLToolBarButton*>::iterator it_button = mButtons.begin(); + std::list<LLToolBarButton*>::iterator end_button = mButtons.end(); + while (it_button != end_button) + { + if ((*it_button)->mId == id) + { + break; + } + rank++; + ++it_button; + } + return rank; +} + void LLToolBar::updateLayoutAsNeeded() { if (!mNeedsLayout) return; @@ -823,10 +844,12 @@ BOOL LLToolBar::handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, LLAssetType::EType type = inv_item->getType(); if (type == LLAssetType::AT_WIDGET) { + LLCommandId dragged_command(inv_item->getUUID()); + int orig_rank = getRankFromPosition(dragged_command); mDragRank = getRankFromPosition(x, y); // Don't DaD if we're dragging a command on itself - mDragAndDropTarget = (mDragCommand.uuid() != inv_item->getUUID()); - //llinfos << "Merov debug : DaD, rank = " << mDragRank << ", hit uuid = " << mDragCommand.uuid() << ", dragged uui = " << inv_item->getUUID() << llendl; + mDragAndDropTarget = ((orig_rank != RANK_NONE) && ((mDragRank == orig_rank) || ((mDragRank-1) == orig_rank)) ? false : true); + llinfos << "Merov debug : DaD, rank = " << mDragRank << ", hit uuid = " << mDragCommand.uuid() << ", dragged uui = " << inv_item->getUUID() << llendl; /* Do the following if you want to animate the button itself LLCommandId dragged_command(inv_item->getUUID()); removeCommand(dragged_command); diff --git a/indra/llui/lltoolbar.h b/indra/llui/lltoolbar.h index 8d38bc0234..3be252298d 100644 --- a/indra/llui/lltoolbar.h +++ b/indra/llui/lltoolbar.h @@ -161,6 +161,7 @@ public: void draw(); void reshape(S32 width, S32 height, BOOL called_from_parent = TRUE); int getRankFromPosition(S32 x, S32 y); + int getRankFromPosition(const LLCommandId& id); BOOL handleRightMouseDown(S32 x, S32 y, MASK mask); virtual BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, EDragAndDropType cargo_type, diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml index c586e3a098..69029d2ab9 100644 --- a/indra/newview/skins/default/xui/en/menu_viewer.xml +++ b/indra/newview/skins/default/xui/en/menu_viewer.xml @@ -8,7 +8,168 @@ label="Me" name="Me" tear_off="true"> + <menu_item_call + label="Dashboard..." + name="Manage My Account"> + <menu_item_call.on_click + function="PromptShowURL" + name="ManageMyAccount_url" + parameter="WebLaunchJoinNow,http://secondlife.com/account/" /> + </menu_item_call> + <menu_item_call + label="Profile..." + name="Profile"> + <menu_item_call.on_click + function="ShowAgentProfile" + parameter="agent" /> + </menu_item_call> + <menu_item_call + label="Appearance..." + name="ChangeOutfit"> + <menu_item_call.on_click + function="CustomizeAvatar" /> + <menu_item_call.on_enable + function="Edit.EnableCustomizeAvatar" /> + </menu_item_call> + <menu_item_check + label="Inventory..." + name="Inventory" + shortcut="control|shift|I" + visible="false"> + <menu_item_check.on_check + function="Floater.Visible" + parameter="inventory" /> + <menu_item_check.on_click + function="Floater.Toggle" + parameter="inventory" /> + </menu_item_check> + <menu_item_check + label="Inventory..." + name="ShowSidetrayInventory" + shortcut="control|I" + visible="true"> + <menu_item_check.on_check + function="SidetrayPanelVisible" + parameter="my_inventory" /> + <menu_item_check.on_click + function="ShowSidetrayPanel" + parameter="my_inventory" /> + </menu_item_check> + <menu_item_check + label="Gestures..." + name="Gestures" + shortcut="control|G"> + <menu_item_check.on_check + function="Floater.Visible" + parameter="gestures" /> + <menu_item_check.on_click + function="Floater.Toggle" + parameter="gestures" /> + </menu_item_check> + <menu_item_check + label="Voice..." + name="ShowVoice" + visibility_control="VoiceMorphingEnabled"> + <menu_item_check.on_check + function="Floater.Visible" + Parameter="voice_effect" /> + <menu_item_check.on_click + function="Floater.Toggle" + parameter="voice_effect" /> + </menu_item_check> + + <menu + create_jump_keys="true" + label="Movement" + name="Movement" + tear_off="true"> + <menu_item_call + label="Sit Down" + layout="topleft" + shortcut="alt|shift|S" + name="Sit Down Here"> + <menu_item_call.on_click + function="Self.SitDown" + parameter="" /> + <menu_item_call.on_enable + function="Self.EnableSitDown" /> + </menu_item_call> + <menu_item_check + label="Fly" + name="Fly" + shortcut="Home"> + <menu_item_check.on_check + function="Agent.getFlying" /> + <menu_item_check.on_click + function="Agent.toggleFlying" /> + <menu_item_check.on_enable + function="Agent.enableFlying" /> + </menu_item_check> + <menu_item_check + label="Always Run" + name="Always Run" + shortcut="control|R"> + <menu_item_check.on_check + function="World.CheckAlwaysRun" /> + <menu_item_check.on_click + function="World.AlwaysRun" /> + </menu_item_check> + <menu_item_call + label="Stop Animating Me" + name="Stop Animating My Avatar"> + <menu_item_call.on_click + function="Tools.StopAllAnimations" /> + </menu_item_call> + </menu> + + <menu + create_jump_keys="true" + label="Status" + name="Status" + tear_off="true"> <menu_item_call + label="Away" + name="Set Away"> + <menu_item_call.on_click + function="World.SetAway" /> + </menu_item_call> + <menu_item_call + label="Busy" + name="Set Busy"> + <menu_item_call.on_click + function="World.SetBusy"/> + </menu_item_call> + </menu> + + <menu_item_call + label="Request Admin Status" + name="Request Admin Options" + shortcut="control|alt|G" + visible="false"> + <menu_item_call.on_click + function="Advanced.RequestAdminStatus" /> + </menu_item_call> + <menu_item_call + label="Leave Admin Status" + name="Leave Admin Options" + shortcut="control|alt|shift|G" + visible="false"> + <menu_item_call.on_click + function="Advanced.LeaveAdminStatus" /> + </menu_item_call> + + <menu_item_separator/> + + <menu_item_call + label="Buy L$" + name="Buy and Sell L$"> + <menu_item_call.on_click + function="BuyCurrency" /> + </menu_item_call> + + <menu_item_separator/> + + <menu_item_call label="Preferences..." name="Preferences" shortcut="control|P"> @@ -31,161 +192,6 @@ <menu_item_call.on_click function="View.ToggleUI" /> </menu_item_call> - <menu_item_call - label="My Dashboard" - name="Manage My Account"> - <menu_item_call.on_click - function="PromptShowURL" - name="ManageMyAccount_url" - parameter="WebLaunchJoinNow,http://secondlife.com/account/" /> - </menu_item_call> - <menu_item_call - label="Buy L$" - name="Buy and Sell L$"> - <menu_item_call.on_click - function="BuyCurrency" /> - </menu_item_call> - - <menu_item_separator/> - - <menu_item_call - label="My Profile" - name="Profile"> - <menu_item_call.on_click - function="ShowAgentProfile" - parameter="agent" /> - </menu_item_call> - <menu_item_call - label="My Appearance" - name="ChangeOutfit"> - <menu_item_call.on_click - function="CustomizeAvatar" /> - <menu_item_call.on_enable - function="Edit.EnableCustomizeAvatar" /> - </menu_item_call> - <menu_item_check - label="My Inventory" - name="Inventory" - shortcut="control|shift|I" - visible="false"> - <menu_item_check.on_check - function="Floater.Visible" - parameter="inventory" /> - <menu_item_check.on_click - function="Floater.Toggle" - parameter="inventory" /> - </menu_item_check> - <menu_item_check - label="My Inventory" - name="ShowSidetrayInventory" - shortcut="control|I" - visible="true"> - <menu_item_check.on_check - function="SidetrayPanelVisible" - parameter="my_inventory" /> - <menu_item_check.on_click - function="ShowSidetrayPanel" - parameter="my_inventory" /> - </menu_item_check> - <menu_item_check - label="My Gestures" - name="Gestures" - shortcut="control|G"> - <menu_item_check.on_check - function="Floater.Visible" - parameter="gestures" /> - <menu_item_check.on_click - function="Floater.Toggle" - parameter="gestures" /> - </menu_item_check> - <menu_item_check - label="My Voice" - name="ShowVoice" - visibility_control="VoiceMorphingEnabled"> - <menu_item_check.on_check - function="Floater.Visible" - Parameter="voice_effect" /> - <menu_item_check.on_click - function="Floater.Toggle" - parameter="voice_effect" /> - </menu_item_check> - <menu - create_jump_keys="true" - label="Movement" - name="Movement" - tear_off="true"> - <menu_item_call - label="Sit Down" - layout="topleft" - shortcut="alt|shift|S" - name="Sit Down Here"> - <menu_item_call.on_click - function="Self.SitDown" - parameter="" /> - <menu_item_call.on_enable - function="Self.EnableSitDown" /> - </menu_item_call> - <menu_item_check - label="Fly" - name="Fly" - shortcut="Home"> - <menu_item_check.on_check - function="Agent.getFlying" /> - <menu_item_check.on_click - function="Agent.toggleFlying" /> - <menu_item_check.on_enable - function="Agent.enableFlying" /> - </menu_item_check> - <menu_item_check - label="Always Run" - name="Always Run" - shortcut="control|R"> - <menu_item_check.on_check - function="World.CheckAlwaysRun" /> - <menu_item_check.on_click - function="World.AlwaysRun" /> - </menu_item_check> - <menu_item_call - label="Stop Animating Me" - name="Stop Animating My Avatar"> - <menu_item_call.on_click - function="Tools.StopAllAnimations" /> - </menu_item_call> - </menu> - <menu - create_jump_keys="true" - label="My Status" - name="Status" - tear_off="true"> - <menu_item_call - label="Away" - name="Set Away"> - <menu_item_call.on_click - function="World.SetAway" /> - </menu_item_call> - <menu_item_call - label="Busy" - name="Set Busy"> - <menu_item_call.on_click - function="World.SetBusy"/> - </menu_item_call> - </menu> - <menu_item_call - label="Request Admin Status" - name="Request Admin Options" - shortcut="control|alt|G" - visible="false"> - <menu_item_call.on_click - function="Advanced.RequestAdminStatus" /> - </menu_item_call> - <menu_item_call - label="Leave Admin Status" - name="Leave Admin Options" - shortcut="control|alt|shift|G" - visible="false"> - <menu_item_call.on_click - function="Advanced.LeaveAdminStatus" /> - </menu_item_call> <menu_item_separator/> |