diff options
| -rw-r--r-- | indra/llprimitive/llmaterial.cpp | 40 | ||||
| -rw-r--r-- | indra/llprimitive/llmaterial.h | 11 | ||||
| -rw-r--r-- | indra/newview/lldrawpoolavatar.cpp | 4 | ||||
| -rw-r--r-- | indra/newview/llface.cpp | 4 | ||||
| -rw-r--r-- | indra/newview/llvovolume.cpp | 295 | ||||
| -rw-r--r-- | indra/newview/pipeline.cpp | 2 | 
6 files changed, 144 insertions, 212 deletions
| diff --git a/indra/llprimitive/llmaterial.cpp b/indra/llprimitive/llmaterial.cpp index a219ac1450..a1bfc4edd9 100644 --- a/indra/llprimitive/llmaterial.cpp +++ b/indra/llprimitive/llmaterial.cpp @@ -28,6 +28,8 @@  #include "llmaterial.h" +#include "../llrender/llglheaders.h" +  /**   * Materials cap parameters   */ @@ -105,6 +107,8 @@ LLMaterial::LLMaterial()      , mSpecularLightExponent(LLMaterial::DEFAULT_SPECULAR_LIGHT_EXPONENT)      , mEnvironmentIntensity(LLMaterial::DEFAULT_ENV_INTENSITY)      , mDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_BLEND) +    , mDiffuseFormatPrimary(GL_RGBA) +    , mDiffuseBaked(false)      , mAlphaMaskCutoff(0)  {  } @@ -311,6 +315,20 @@ void LLMaterial::setEnvironmentIntensity(U8 intensity)      mEnvironmentIntensity = intensity;  } +U8 LLMaterial::getDiffuseAlphaModeRender() const +{ +    if (mDiffuseBaked +        || mDiffuseFormatPrimary == GL_RGBA +        || mDiffuseFormatPrimary == GL_ALPHA) +    { +        return mDiffuseAlphaMode; +    } +    else +    { +        return DIFFUSE_ALPHA_MODE_NONE; +    } +} +  U8 LLMaterial::getDiffuseAlphaMode() const  {      return mDiffuseAlphaMode; @@ -321,6 +339,26 @@ void LLMaterial::setDiffuseAlphaMode(U8 alpha_mode)      mDiffuseAlphaMode = alpha_mode;  } +U32 LLMaterial::getDiffuseFormatPrimary() const +{ +    return mDiffuseFormatPrimary; +} + +void LLMaterial::setDiffuseFormatPrimary(U32 format_primary) +{ +    mDiffuseFormatPrimary = format_primary; +} + +bool LLMaterial::getIsDiffuseBaked() const +{ +    return mDiffuseBaked; +} + +void LLMaterial::setDiffuseBaked(bool baked) +{ +    mDiffuseBaked = baked; +} +  U8 LLMaterial::getAlphaMaskCutoff() const  {      return mAlphaMaskCutoff; @@ -437,7 +475,7 @@ U32 LLMaterial::getShaderMask(U32 alpha_mode)      }      else      { -        ret = getDiffuseAlphaMode(); +        ret = getDiffuseAlphaModeRender();      }      llassert(ret < SHADER_COUNT); diff --git a/indra/llprimitive/llmaterial.h b/indra/llprimitive/llmaterial.h index d58b7ee812..1207917568 100644 --- a/indra/llprimitive/llmaterial.h +++ b/indra/llprimitive/llmaterial.h @@ -115,8 +115,17 @@ public:      void        setSpecularLightExponent(U8 exponent);      U8          getEnvironmentIntensity() const;      void        setEnvironmentIntensity(U8 intensity); + +    // getDiffuseAlphaModeRender takes into account if image supports alpha +    // and returns value apropriate for render +    // getDiffuseAlphaMode() returns value as is +    U8          getDiffuseAlphaModeRender() const;      U8          getDiffuseAlphaMode() const;      void        setDiffuseAlphaMode(U8 alpha_mode); +    U32         getDiffuseFormatPrimary() const; +    void        setDiffuseFormatPrimary(U32 format_primary); +    bool        getIsDiffuseBaked() const; +    void        setDiffuseBaked(bool baked);      U8          getAlphaMaskCutoff() const;      void        setAlphaMaskCutoff(U8 cutoff); @@ -147,6 +156,8 @@ protected:      U8          mSpecularLightExponent;      U8          mEnvironmentIntensity;      U8          mDiffuseAlphaMode; +    U32         mDiffuseFormatPrimary; // value from texture, LLGLenum, is not included in fromLLSD/asLLSD +    bool        mDiffuseBaked; // is not included in fromLLSD/asLLSD      U8          mAlphaMaskCutoff;  }; diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 789a254389..edb896a1d2 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -2125,7 +2125,7 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)              if (mat)              {                 -                switch (LLMaterial::eDiffuseAlphaMode(mat->getDiffuseAlphaMode())) +                switch (LLMaterial::eDiffuseAlphaMode(mat->getDiffuseAlphaModeRender()))                  {                      case LLMaterial::DIFFUSE_ALPHA_MODE_MASK:                      { @@ -2263,7 +2263,7 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)  				sVertexProgram->uniform4f(LLShaderMgr::SPECULAR_COLOR, col.mV[0], col.mV[1], col.mV[2], spec);  				sVertexProgram->uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, env); -				if (mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK) +				if (mat->getDiffuseAlphaModeRender() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)  				{                      F32 cutoff = mat->getAlphaMaskCutoff()/255.f;  					sVertexProgram->setMinimumAlpha(cutoff); diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index 18ea184da6..651c49e699 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -1165,7 +1165,7 @@ bool LLFace::canRenderAsMask()  	}  	LLMaterial* mat = te->getMaterialParams(); -	if (mat && mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND) +	if (mat && mat->getDiffuseAlphaModeRender() == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND)  	{  		return false;  	} @@ -1412,7 +1412,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,  			}  			else  			{ -				if (!mat || mat->getDiffuseAlphaMode() != LLMaterial::DIFFUSE_ALPHA_MODE_MASK) +				if (!mat || mat->getDiffuseAlphaModeRender() != LLMaterial::DIFFUSE_ALPHA_MODE_MASK)  				{  					shiny_in_alpha = true;  				} diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 34b801a097..819933fa72 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -2283,51 +2283,34 @@ bool LLVOVolume::notifyAboutCreatingTexture(LLViewerTexture *texture)  	std::pair<mmap_UUID_MAP_t::iterator, mmap_UUID_MAP_t::iterator> range = mWaitingTextureInfo.equal_range(texture->getID()); -	typedef std::map<U8, LLMaterialPtr> map_te_material; -	map_te_material new_material; +    bool refresh_materials = false; -	for(mmap_UUID_MAP_t::iterator range_it = range.first; range_it != range.second; ++range_it) -	{ -		LLMaterialPtr cur_material = getTEMaterialParams(range_it->second.te); - -		//here we just interesting in DIFFUSE_MAP only! -		if(NULL != cur_material.get() && LLRender::DIFFUSE_MAP == range_it->second.map && GL_RGBA != texture->getPrimaryFormat()) -		{ //ok let's check the diffuse mode -			switch(cur_material->getDiffuseAlphaMode()) -			{ -			case LLMaterial::DIFFUSE_ALPHA_MODE_BLEND: -			case LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE: -			case LLMaterial::DIFFUSE_ALPHA_MODE_MASK: -				{ //uups... we have non 32 bit texture with LLMaterial::DIFFUSE_ALPHA_MODE_* => LLMaterial::DIFFUSE_ALPHA_MODE_NONE - -					LLMaterialPtr mat = NULL; -					map_te_material::iterator it = new_material.find(range_it->second.te); -					if(new_material.end() == it) { -						mat = new LLMaterial(cur_material->asLLSD()); -						new_material.insert(map_te_material::value_type(range_it->second.te, mat)); -					} else { -						mat = it->second; -					} - -					mat->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE); - -				} break; -			} //switch -		} //if -	} //for +    // RGB textures without alpha channels won't work right with alpha, +    // we provide format to material for material to decide when to drop alpha +    for (mmap_UUID_MAP_t::iterator range_it = range.first; range_it != range.second; ++range_it) +    { +        LLMaterialPtr cur_material = getTEMaterialParams(range_it->second.te); +        if (cur_material.notNull() +            && LLRender::DIFFUSE_MAP == range_it->second.map) +        { +            U32 format = texture->getPrimaryFormat(); +            if (format != cur_material->getDiffuseFormatPrimary()) +            { +                cur_material->setDiffuseFormatPrimary(format); +                refresh_materials = true; +            } +        } +    } //for -	//setup new materials -	for(map_te_material::const_iterator it = new_material.begin(), end = new_material.end(); it != end; ++it) -	{ -		// These are placeholder materials, they shouldn't be sent to server -		LLMaterialMgr::getInstance()->setLocalMaterial(getRegion()->getRegionID(), it->second); -		LLViewerObject::setTEMaterialParams(it->first, it->second); -	} +    if (refresh_materials) +    { +        LLViewerObject::refreshMaterials(); +    }  	//clear wait-list -	mWaitingTextureInfo.erase(range.first, range.second); +    mWaitingTextureInfo.erase(range.first, range.second); -	return 0 != new_material.size(); +	return refresh_materials;  }  bool LLVOVolume::notifyAboutMissingAsset(LLViewerTexture *texture) @@ -2337,184 +2320,84 @@ bool LLVOVolume::notifyAboutMissingAsset(LLViewerTexture *texture)  	std::pair<mmap_UUID_MAP_t::iterator, mmap_UUID_MAP_t::iterator> range = mWaitingTextureInfo.equal_range(texture->getID());  	if(range.first == range.second) return false; -	typedef std::map<U8, LLMaterialPtr> map_te_material; -	map_te_material new_material; -	 +    bool refresh_materials = false; +  	for(mmap_UUID_MAP_t::iterator range_it = range.first; range_it != range.second; ++range_it)  	{  		LLMaterialPtr cur_material = getTEMaterialParams(range_it->second.te);  		if (cur_material.isNull())  			continue; -		switch(range_it->second.map) -		{ -		case LLRender::DIFFUSE_MAP: -			{ -				if(LLMaterial::DIFFUSE_ALPHA_MODE_NONE != cur_material->getDiffuseAlphaMode()) -				{ //missing texture + !LLMaterial::DIFFUSE_ALPHA_MODE_NONE => LLMaterial::DIFFUSE_ALPHA_MODE_NONE -					LLMaterialPtr mat = NULL; -					map_te_material::iterator it = new_material.find(range_it->second.te); -					if(new_material.end() == it) { -						mat = new LLMaterial(cur_material->asLLSD()); -						new_material.insert(map_te_material::value_type(range_it->second.te, mat)); -					} else { -						mat = it->second; -					} - -					mat->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE); -				} -			} break; -		case LLRender::NORMAL_MAP: -			{ //missing texture => reset material texture id -				LLMaterialPtr mat = NULL; -				map_te_material::iterator it = new_material.find(range_it->second.te); -				if(new_material.end() == it) { -					mat = new LLMaterial(cur_material->asLLSD()); -					new_material.insert(map_te_material::value_type(range_it->second.te, mat)); -				} else { -					mat = it->second; -				} - -				mat->setNormalID(LLUUID::null); -			} break; -		case LLRender::SPECULAR_MAP: -			{ //missing texture => reset material texture id -				LLMaterialPtr mat = NULL; -				map_te_material::iterator it = new_material.find(range_it->second.te); -				if(new_material.end() == it) { -					mat = new LLMaterial(cur_material->asLLSD()); -					new_material.insert(map_te_material::value_type(range_it->second.te, mat)); -				} else { -					mat = it->second; -				} - -				mat->setSpecularID(LLUUID::null); -			} break; -		case LLRender::NUM_TEXTURE_CHANNELS: -				//nothing to do, make compiler happy -			break; -		} //switch -	} //for +        if (range_it->second.map == LLRender::DIFFUSE_MAP) +        { +            LLMaterialPtr cur_material = getTEMaterialParams(range_it->second.te); +            if (cur_material.notNull() +                && LLRender::DIFFUSE_MAP == range_it->second.map) +            { +                if (0 != cur_material->getDiffuseFormatPrimary()) +                { +                    cur_material->setDiffuseFormatPrimary(0); +                    refresh_materials = true; +                } +            } +        } +    } //for -	//setup new materials -	for(map_te_material::const_iterator it = new_material.begin(), end = new_material.end(); it != end; ++it) -	{ -		LLMaterialMgr::getInstance()->setLocalMaterial(getRegion()->getRegionID(), it->second); -		LLViewerObject::setTEMaterialParams(it->first, it->second); -	} +    if (refresh_materials) +    { +        LLViewerObject::refreshMaterials(); +    }  	//clear wait-list  	mWaitingTextureInfo.erase(range.first, range.second); -	return 0 != new_material.size(); +    return refresh_materials;  }  S32 LLVOVolume::setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams)  { -	LLMaterialPtr pMaterial = const_cast<LLMaterialPtr&>(pMaterialParams); - -	if(pMaterialParams) -	{ //check all of them according to material settings - -		LLViewerTexture *img_diffuse = getTEImage(te); -		LLViewerTexture *img_normal = getTENormalMap(te); -		LLViewerTexture *img_specular = getTESpecularMap(te); - -		llassert(NULL != img_diffuse); - -		LLMaterialPtr new_material = NULL; - -		//diffuse -		if(NULL != img_diffuse) -		{ //guard -			if(0 == img_diffuse->getPrimaryFormat() && !img_diffuse->isMissingAsset()) -			{ //ok here we don't have information about texture, let's belief and leave material settings -			  //but we remember this case -				mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(img_diffuse->getID(), material_info(LLRender::DIFFUSE_MAP, te))); -			} -			else -			{ -				bool bSetDiffuseNone = false; -				if(img_diffuse->isMissingAsset()) -				{ -					bSetDiffuseNone = true; -				} -				else -				{ -					switch(pMaterialParams->getDiffuseAlphaMode()) -					{ -					case LLMaterial::DIFFUSE_ALPHA_MODE_BLEND: -					case LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE: -					case LLMaterial::DIFFUSE_ALPHA_MODE_MASK: -						{ //all of them modes available only for 32 bit textures -							LLTextureEntry* tex_entry = getTE(te); -							bool bIsBakedImageId = false; -							if (tex_entry && LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(tex_entry->getID())) -							{ -								bIsBakedImageId = true; -							} -							if (GL_RGBA != img_diffuse->getPrimaryFormat() && !bIsBakedImageId) -							{ -								bSetDiffuseNone = true; -							} -						} break; -					} -				} //else - - -				if(bSetDiffuseNone) -				{ //upps... we should substitute this material with LLMaterial::DIFFUSE_ALPHA_MODE_NONE -					new_material = new LLMaterial(pMaterialParams->asLLSD()); -					new_material->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE); -				} -			} -		} - -		//normal -		if(LLUUID::null != pMaterialParams->getNormalID()) -		{ -			if(img_normal && img_normal->isMissingAsset() && img_normal->getID() == pMaterialParams->getNormalID()) -			{ -				if(!new_material) { -					new_material = new LLMaterial(pMaterialParams->asLLSD()); -				} -				new_material->setNormalID(LLUUID::null); -			} -			else if(NULL == img_normal || 0 == img_normal->getPrimaryFormat()) -			{ //ok here we don't have information about texture, let's belief and leave material settings -				//but we remember this case -				mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(pMaterialParams->getNormalID(), material_info(LLRender::NORMAL_MAP,te))); -			} - -		} +    LLMaterialPtr material = pMaterialParams; +    if (material.notNull()) +    { +        LLTextureEntry* tex_entry = getTE(te); +        bool is_baked = tex_entry && LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(tex_entry->getID()); +        material->setDiffuseBaked(is_baked); -		//specular -		if(LLUUID::null != pMaterialParams->getSpecularID()) -		{ -			if(img_specular && img_specular->isMissingAsset() && img_specular->getID() == pMaterialParams->getSpecularID()) -			{ -				if(!new_material) { -					new_material = new LLMaterial(pMaterialParams->asLLSD()); -				} -				new_material->setSpecularID(LLUUID::null); -			} -			else if(NULL == img_specular || 0 == img_specular->getPrimaryFormat()) -			{ //ok here we don't have information about texture, let's belief and leave material settings -				//but we remember this case -				mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(pMaterialParams->getSpecularID(), material_info(LLRender::SPECULAR_MAP, te))); -			} -		} +        LLViewerTexture *img_diffuse = getTEImage(te); +        llassert(NULL != img_diffuse); -		if(new_material) { -			pMaterial = new_material; -			LLMaterialMgr::getInstance()->setLocalMaterial(getRegion()->getRegionID(), pMaterial); -		} +        //diffuse +        if (!is_baked && NULL != img_diffuse) +        { +            if (0 == img_diffuse->getPrimaryFormat() && !img_diffuse->isMissingAsset()) +            { +                // we don't have information about this texture, wait for it +                mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(img_diffuse->getID(), material_info(LLRender::DIFFUSE_MAP, te))); +                // Temporary assume RGBA image +                material->setDiffuseFormatPrimary(GL_RGBA); +            } +            else +            { +                if (img_diffuse->isMissingAsset()) +                { +                    material->setDiffuseFormatPrimary(0); +                } +                else +                { +                    material->setDiffuseFormatPrimary(img_diffuse->getPrimaryFormat()); +                } +            } +        } +        else +        { +            material->setDiffuseFormatPrimary(0); +        }  	} -	S32 res = LLViewerObject::setTEMaterialParams(te, pMaterial); +    S32 res = LLViewerObject::setTEMaterialParams(te, material); -	LL_DEBUGS("MaterialTEs") << "te " << (S32)te << " material " << ((pMaterial) ? pMaterial->asLLSD() : LLSD("null")) << " res " << res +    LL_DEBUGS("MaterialTEs") << "te " << (S32)te << " material " << ((material) ? material->asLLSD() : LLSD("null")) << " res " << res  							 << ( LLSelectMgr::getInstance()->getSelection()->contains(const_cast<LLVOVolume*>(this), te) ? " selected" : " not selected" )  							 << LL_ENDL;  	setChanged(ALL_CHANGED); @@ -4581,7 +4464,7 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a&  					LLMaterial* mat = te->getMaterialParams();  					if (mat)  					{ -						U8 mode = mat->getDiffuseAlphaMode(); +						U8 mode = mat->getDiffuseAlphaModeRender();  						if (mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE ||  							mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE) @@ -5204,7 +5087,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,  			}  			draw_info->mAlphaMaskCutoff = mat->getAlphaMaskCutoff() * (1.f / 255.f); -			draw_info->mDiffuseAlphaMode = mat->getDiffuseAlphaMode(); +			draw_info->mDiffuseAlphaMode = mat->getDiffuseAlphaModeRender();  			draw_info->mNormalMap = facep->getViewerObject()->getTENormalMap(facep->getTEOffset());  		}  		else  @@ -5564,7 +5447,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)  						if (mat && LLPipeline::sRenderDeferred)  						{ -							U8 alpha_mode = mat->getDiffuseAlphaMode(); +							U8 alpha_mode = mat->getDiffuseAlphaModeRender();  							bool is_alpha = type == LLDrawPool::POOL_ALPHA &&  								(alpha_mode == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND || @@ -5593,7 +5476,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)  						else if (mat)  						{							  							bool is_alpha = type == LLDrawPool::POOL_ALPHA; -							U8 mode = mat->getDiffuseAlphaMode(); +							U8 mode = mat->getDiffuseAlphaModeRender();  							bool can_be_shiny = mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE ||  												mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE; @@ -6491,7 +6374,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace  			bool can_be_shiny = true;  			if (mat)  			{ -				U8 mode = mat->getDiffuseAlphaMode(); +				U8 mode = mat->getDiffuseAlphaModeRender();  				can_be_shiny = mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE ||  								mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE;  			} @@ -6513,7 +6396,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace  				//  				if (te->getFullbright())  				{ -					if (mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK) +					if (mat->getDiffuseAlphaModeRender() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)  					{  						if (opaque)  						{ @@ -6598,7 +6481,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace  			}  			else if (mat)  			{ -				U8 mode = mat->getDiffuseAlphaMode(); +				U8 mode = mat->getDiffuseAlphaModeRender();                  is_alpha = (is_alpha || (mode == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND)); @@ -6697,7 +6580,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace  				}  				else if (fullbright || bake_sunlight)  				{ //fullbright -					if (mat && mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK) +					if (mat && mat->getDiffuseAlphaModeRender() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)  					{  						registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK);  					} @@ -6719,7 +6602,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace  					else  					{ //all around simple  						llassert(mask & LLVertexBuffer::MAP_NORMAL); -						if (mat && mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK) +						if (mat && mat->getDiffuseAlphaModeRender() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)  						{ //material alpha mask can be respected in non-deferred  							registerFace(group, facep, LLRenderPass::PASS_ALPHA_MASK);  						} diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 01438bfb9f..0deb41541b 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -1678,7 +1678,7 @@ U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* ima  	if (alpha && mat)  	{ -		switch (mat->getDiffuseAlphaMode()) +		switch (mat->getDiffuseAlphaModeRender())  		{  			case 1:  				alpha = true; // Material's alpha mode is set to blend.  Toss it into the alpha draw pool. | 
