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-rw-r--r--indra/llrender/llgltexture.cpp21
-rw-r--r--indra/llrender/llgltexture.h6
-rw-r--r--indra/llrender/llimagegl.cpp260
-rw-r--r--indra/llrender/llimagegl.h35
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/normgenF.glsl41
-rw-r--r--indra/newview/gltf/buffer_util.h10
-rw-r--r--indra/newview/gltfscenemanager.cpp3
-rw-r--r--indra/newview/lldebugview.cpp6
-rw-r--r--indra/newview/lldrawpoolbump.cpp388
-rw-r--r--indra/newview/lldrawpoolbump.h5
-rw-r--r--indra/newview/llfloaterchangeitemthumbnail.cpp22
-rw-r--r--indra/newview/lllocalbitmaps.cpp1
-rw-r--r--indra/newview/llnetmap.cpp20
-rw-r--r--indra/newview/llsurface.cpp169
-rw-r--r--indra/newview/llsurface.h11
-rw-r--r--indra/newview/llsurfacepatch.cpp9
-rw-r--r--indra/newview/lltextureview.cpp65
-rw-r--r--indra/newview/llviewermedia.cpp65
-rw-r--r--indra/newview/llviewerobject.cpp4
-rwxr-xr-xindra/newview/llviewerregion.cpp6
-rw-r--r--indra/newview/llviewerregion.h2
-rw-r--r--indra/newview/llviewertexture.cpp312
-rw-r--r--indra/newview/llviewertexture.h25
-rw-r--r--indra/newview/llviewertexturelist.cpp24
-rw-r--r--indra/newview/llviewertexturelist.h18
-rw-r--r--indra/newview/llviewerwindow.cpp134
-rw-r--r--indra/newview/llviewerwindow.h9
-rw-r--r--indra/newview/llvlcomposition.cpp412
-rw-r--r--indra/newview/llvlcomposition.h2
-rw-r--r--indra/newview/llvovolume.cpp36
-rw-r--r--indra/newview/llvowater.cpp15
-rw-r--r--indra/newview/llvowater.h3
-rw-r--r--indra/newview/llworld.cpp2
-rw-r--r--indra/newview/llworldmipmap.cpp1
-rw-r--r--indra/newview/llworldmipmap.h6
-rwxr-xr-xscripts/messages/message_template.msg.sha12
36 files changed, 464 insertions, 1686 deletions
diff --git a/indra/llrender/llgltexture.cpp b/indra/llrender/llgltexture.cpp
index e614f45986..4dcca5a726 100644
--- a/indra/llrender/llgltexture.cpp
+++ b/indra/llrender/llgltexture.cpp
@@ -351,20 +351,6 @@ void LLGLTexture::forceUpdateBindStats(void) const
return mGLTexturep->forceUpdateBindStats() ;
}
-U32 LLGLTexture::getTexelsInAtlas() const
-{
- llassert(mGLTexturep.notNull()) ;
-
- return mGLTexturep->getTexelsInAtlas() ;
-}
-
-U32 LLGLTexture::getTexelsInGLTexture() const
-{
- llassert(mGLTexturep.notNull()) ;
-
- return mGLTexturep->getTexelsInGLTexture() ;
-}
-
bool LLGLTexture::isGLTextureCreated() const
{
llassert(mGLTexturep.notNull()) ;
@@ -372,13 +358,6 @@ bool LLGLTexture::isGLTextureCreated() const
return mGLTexturep->isGLTextureCreated() ;
}
-S32 LLGLTexture::getDiscardLevelInAtlas() const
-{
- llassert(mGLTexturep.notNull()) ;
-
- return mGLTexturep->getDiscardLevelInAtlas() ;
-}
-
void LLGLTexture::destroyGLTexture()
{
if(mGLTexturep.notNull() && mGLTexturep->getHasGLTexture())
diff --git a/indra/llrender/llgltexture.h b/indra/llrender/llgltexture.h
index 0901243f8f..a7de20dc5c 100644
--- a/indra/llrender/llgltexture.h
+++ b/indra/llrender/llgltexture.h
@@ -51,10 +51,10 @@ public:
BOOST_NONE = 0,
BOOST_AVATAR ,
BOOST_AVATAR_BAKED ,
- BOOST_SCULPTED ,
BOOST_TERRAIN , // Needed for minimap generation for now. Lower than BOOST_HIGH so the texture stats don't get forced, i.e. texture stats are manually managed by minimap/terrain instead.
BOOST_HIGH = 10,
+ BOOST_SCULPTED ,
BOOST_BUMP ,
BOOST_UNUSED_1 , // Placeholder to avoid disrupting habits around texture debug
BOOST_SELECTED ,
@@ -75,7 +75,6 @@ public:
AVATAR_SCRATCH_TEX,
DYNAMIC_TEX,
MEDIA,
- ATLAS,
OTHER,
MAX_GL_IMAGE_CATEGORY
};
@@ -156,10 +155,7 @@ public:
bool isJustBound()const ;
void forceUpdateBindStats(void) const;
- U32 getTexelsInAtlas() const ;
- U32 getTexelsInGLTexture() const ;
bool isGLTextureCreated() const ;
- S32 getDiscardLevelInAtlas() const ;
LLGLTextureState getTextureState() const { return mTextureState; }
//---------------------------------------------------------------------------------------------
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index 7e5cd628c1..956bcef352 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -41,6 +41,7 @@
#include "llrender.h"
#include "llwindow.h"
#include "llframetimer.h"
+#include <unordered_set>
extern LL_COMMON_API bool on_main_thread();
@@ -130,10 +131,9 @@ S32 LLImageGL::sCount = 0;
bool LLImageGL::sGlobalUseAnisotropic = false;
F32 LLImageGL::sLastFrameTime = 0.f;
-bool LLImageGL::sAllowReadBackRaw = false ;
LLImageGL* LLImageGL::sDefaultGLTexture = NULL ;
bool LLImageGL::sCompressTextures = false;
-std::set<LLImageGL*> LLImageGL::sImageList;
+std::unordered_set<LLImageGL*> LLImageGL::sImageList;
bool LLImageGLThread::sEnabledTextures = false;
@@ -150,6 +150,9 @@ S32 LLImageGL::sMaxCategories = 1 ;
//optimization for when we don't need to calculate mIsMask
bool LLImageGL::sSkipAnalyzeAlpha;
+U32 LLImageGL::sScratchPBO = 0;
+U32 LLImageGL::sScratchPBOSize = 0;
+
//------------------------
//****************************************************************************************************
@@ -159,20 +162,6 @@ bool LLImageGL::sSkipAnalyzeAlpha;
//**************************************************************************************
//below are functions for debug use
//do not delete them even though they are not currently being used.
-void check_all_images()
-{
- for (std::set<LLImageGL*>::iterator iter = LLImageGL::sImageList.begin();
- iter != LLImageGL::sImageList.end(); iter++)
- {
- LLImageGL* glimage = *iter;
- if (glimage->getTexName() && glimage->isGLTextureCreated())
- {
- gGL.getTexUnit(0)->bind(glimage) ;
- glimage->checkTexSize() ;
- gGL.getTexUnit(0)->unbind(glimage->getTarget()) ;
- }
- }
-}
void LLImageGL::checkTexSize(bool forced) const
{
@@ -252,6 +241,11 @@ void LLImageGL::initClass(LLWindow* window, S32 num_catagories, bool skip_analyz
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
sSkipAnalyzeAlpha = skip_analyze_alpha;
+ if (sScratchPBO == 0)
+ {
+ glGenBuffers(1, &sScratchPBO);
+ }
+
if (thread_texture_loads || thread_media_updates)
{
LLImageGLThread::createInstance(window);
@@ -265,6 +259,12 @@ void LLImageGL::cleanupClass()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
LLImageGLThread::deleteSingleton();
+ if (sScratchPBO != 0)
+ {
+ glDeleteBuffers(1, &sScratchPBO);
+ sScratchPBO = 0;
+ sScratchPBOSize = 0;
+ }
}
@@ -360,66 +360,19 @@ void LLImageGL::updateStats(F32 current_time)
//----------------------------------------------------------------------------
//static
-void LLImageGL::destroyGL(bool save_state)
+void LLImageGL::destroyGL()
{
for (S32 stage = 0; stage < gGLManager.mNumTextureImageUnits; stage++)
{
gGL.getTexUnit(stage)->unbind(LLTexUnit::TT_TEXTURE);
}
-
- sAllowReadBackRaw = true ;
- for (std::set<LLImageGL*>::iterator iter = sImageList.begin();
- iter != sImageList.end(); iter++)
- {
- LLImageGL* glimage = *iter;
- if (glimage->mTexName)
- {
- if (save_state && glimage->isGLTextureCreated() && glimage->mComponents)
- {
- glimage->mSaveData = new LLImageRaw;
- if(!glimage->readBackRaw(glimage->mCurrentDiscardLevel, glimage->mSaveData, false)) //necessary, keep it.
- {
- glimage->mSaveData = NULL ;
- }
- }
-
- glimage->destroyGLTexture();
- stop_glerror();
- }
- }
- sAllowReadBackRaw = false ;
-}
-
-//static
-void LLImageGL::restoreGL()
-{
- for (std::set<LLImageGL*>::iterator iter = sImageList.begin();
- iter != sImageList.end(); iter++)
- {
- LLImageGL* glimage = *iter;
- if(glimage->getTexName())
- {
- LL_ERRS() << "tex name is not 0." << LL_ENDL ;
- }
- if (glimage->mSaveData.notNull())
- {
- if (glimage->getComponents() && glimage->mSaveData->getComponents())
- {
- glimage->createGLTexture(glimage->mCurrentDiscardLevel, glimage->mSaveData, 0, true, glimage->getCategory());
- stop_glerror();
- }
- glimage->mSaveData = NULL; // deletes data
- }
- }
}
//static
void LLImageGL::dirtyTexOptions()
{
- for (std::set<LLImageGL*>::iterator iter = sImageList.begin();
- iter != sImageList.end(); iter++)
+ for (auto& glimage : sImageList)
{
- LLImageGL* glimage = *iter;
glimage->mTexOptionsDirty = true;
stop_glerror();
}
@@ -542,10 +495,6 @@ void LLImageGL::init(bool usemipmaps)
mHeight = 0;
mCurrentDiscardLevel = -1;
- mDiscardLevelInAtlas = -1 ;
- mTexelsInAtlas = 0 ;
- mTexelsInGLTexture = 0 ;
-
mAllowCompression = true;
mTarget = GL_TEXTURE_2D;
@@ -622,9 +571,6 @@ bool LLImageGL::setSize(S32 width, S32 height, S32 ncomponents, S32 discard_leve
return false;
}
- // pickmask validity depends on old image size, delete it
- freePickMask();
-
mWidth = width;
mHeight = height;
mComponents = ncomponents;
@@ -1025,98 +971,6 @@ bool LLImageGL::setImage(const U8* data_in, bool data_hasmips /* = false */, S32
return true;
}
-bool LLImageGL::preAddToAtlas(S32 discard_level, const LLImageRaw* raw_image)
-{
- //not compatible with core GL profile
- llassert(!LLRender::sGLCoreProfile);
-
- if (gGLManager.mIsDisabled)
- {
- LL_WARNS() << "Trying to create a texture while GL is disabled!" << LL_ENDL;
- return false;
- }
- llassert(gGLManager.mInited);
- stop_glerror();
-
- if (discard_level < 0)
- {
- llassert(mCurrentDiscardLevel >= 0);
- discard_level = mCurrentDiscardLevel;
- }
-
- // Actual image width/height = raw image width/height * 2^discard_level
- S32 w = raw_image->getWidth() << discard_level;
- S32 h = raw_image->getHeight() << discard_level;
-
- // setSize may call destroyGLTexture if the size does not match
- if (!setSize(w, h, raw_image->getComponents(), discard_level))
- {
- LL_WARNS() << "Trying to create a texture with incorrect dimensions!" << LL_ENDL;
- return false;
- }
-
- if (!mHasExplicitFormat)
- {
- switch (mComponents)
- {
- case 1:
- // Use luminance alpha (for fonts)
- mFormatInternal = GL_LUMINANCE8;
- mFormatPrimary = GL_LUMINANCE;
- mFormatType = GL_UNSIGNED_BYTE;
- break;
- case 2:
- // Use luminance alpha (for fonts)
- mFormatInternal = GL_LUMINANCE8_ALPHA8;
- mFormatPrimary = GL_LUMINANCE_ALPHA;
- mFormatType = GL_UNSIGNED_BYTE;
- break;
- case 3:
- mFormatInternal = GL_RGB8;
- mFormatPrimary = GL_RGB;
- mFormatType = GL_UNSIGNED_BYTE;
- break;
- case 4:
- mFormatInternal = GL_RGBA8;
- mFormatPrimary = GL_RGBA;
- mFormatType = GL_UNSIGNED_BYTE;
- break;
- default:
- LL_ERRS() << "Bad number of components for texture: " << (U32) getComponents() << LL_ENDL;
- }
- }
-
- mCurrentDiscardLevel = discard_level;
- mDiscardLevelInAtlas = discard_level;
- mTexelsInAtlas = raw_image->getWidth() * raw_image->getHeight() ;
- mLastBindTime = sLastFrameTime;
- mGLTextureCreated = false ;
-
- glPixelStorei(GL_UNPACK_ROW_LENGTH, raw_image->getWidth());
- stop_glerror();
-
- if(mFormatSwapBytes)
- {
- glPixelStorei(GL_UNPACK_SWAP_BYTES, 1);
- stop_glerror();
- }
-
- return true ;
-}
-
-void LLImageGL::postAddToAtlas()
-{
- if(mFormatSwapBytes)
- {
- glPixelStorei(GL_UNPACK_SWAP_BYTES, 0);
- stop_glerror();
- }
-
- glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
- gGL.getTexUnit(0)->setTextureFilteringOption(mFilterOption);
- stop_glerror();
-}
-
U32 type_width_from_pixtype(U32 pixtype)
{
U32 type_width = 0;
@@ -1752,7 +1606,6 @@ bool LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, bool data_
mTextureMemory = (S64Bytes)getMipBytes(mCurrentDiscardLevel);
- mTexelsInGLTexture = getWidth() * getHeight();
// mark this as bound at this point, so we don't throw it out immediately
mLastBindTime = sLastFrameTime;
@@ -1830,8 +1683,7 @@ void LLImageGL::syncTexName(LLGLuint texname)
bool LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compressed_ok) const
{
- llassert_always(sAllowReadBackRaw) ;
- //LL_ERRS() << "should not call this function!" << LL_ENDL ;
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
if (discard_level < 0)
{
@@ -2297,6 +2149,8 @@ void LLImageGL::analyzeAlpha(const void* data_in, U32 w, U32 h)
//----------------------------------------------------------------------------
U32 LLImageGL::createPickMask(S32 pWidth, S32 pHeight)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ freePickMask();
U32 pick_width = pWidth/2 + 1;
U32 pick_height = pHeight/2 + 1;
@@ -2314,7 +2168,6 @@ U32 LLImageGL::createPickMask(S32 pWidth, S32 pHeight)
//----------------------------------------------------------------------------
void LLImageGL::freePickMask()
{
- // pickmask validity depends on old image size, delete it
if (mPickMask != NULL)
{
delete [] mPickMask;
@@ -2352,16 +2205,16 @@ void LLImageGL::updatePickMask(S32 width, S32 height, const U8* data_in)
return ;
}
- freePickMask();
-
if (mFormatType != GL_UNSIGNED_BYTE ||
((mFormatPrimary != GL_RGBA)
&& (mFormatPrimary != GL_SRGB_ALPHA)))
{
//cannot generate a pick mask for this texture
+ freePickMask();
return;
}
+
#ifdef SHOW_ASSERT
const U32 pickSize = createPickMask(width, height);
#else // SHOW_ASSERT
@@ -2460,6 +2313,73 @@ void LLImageGL::resetCurTexSizebar()
sCurTexSizeBar = -1 ;
sCurTexPickSize = -1 ;
}
+
+bool LLImageGL::scaleDown(S32 desired_discard)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+
+ if (mTarget != GL_TEXTURE_2D)
+ {
+ return false;
+ }
+
+ desired_discard = llmin(desired_discard, mMaxDiscardLevel);
+
+ if (desired_discard <= mCurrentDiscardLevel)
+ {
+ return false;
+ }
+
+ S32 mip = desired_discard - mCurrentDiscardLevel;
+
+ S32 desired_width = getWidth(desired_discard);
+ S32 desired_height = getHeight(desired_discard);
+
+ U64 size = getBytes(desired_discard);
+ llassert(size <= 2048*2048*4); // we shouldn't be using this method to downscale huge textures, but it'll work
+ gGL.getTexUnit(0)->bind(this);
+
+
+ if (sScratchPBO == 0)
+ {
+ glGenBuffers(1, &sScratchPBO);
+ sScratchPBOSize = 0;
+ }
+
+ glBindBuffer(GL_PIXEL_PACK_BUFFER, sScratchPBO);
+
+ if (size > sScratchPBOSize)
+ {
+ glBufferData(GL_PIXEL_PACK_BUFFER, size, NULL, GL_STREAM_COPY);
+ sScratchPBOSize = size;
+ }
+
+ glGetTexImage(mTarget, mip, mFormatPrimary, mFormatType, nullptr);
+
+ free_tex_image(mTexName);
+
+ glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
+
+ glBindBuffer(GL_PIXEL_UNPACK_BUFFER, sScratchPBO);
+ glTexImage2D(mTarget, 0, mFormatPrimary, desired_width, desired_height, 0, mFormatPrimary, mFormatType, nullptr);
+ glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
+
+ alloc_tex_image(desired_width, desired_height, mFormatPrimary);
+
+ if (mHasMipMaps)
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("scaleDown - glGenerateMipmap");
+ glGenerateMipmap(mTarget);
+ }
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ mCurrentDiscardLevel = desired_discard;
+
+ return true;
+}
+
+
//----------------------------------------------------------------------------
#if LL_IMAGEGL_THREAD_CHECK
void LLImageGL::checkActiveThread()
diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h
index 5c7a5ce821..3892e9c014 100644
--- a/indra/llrender/llimagegl.h
+++ b/indra/llrender/llimagegl.h
@@ -39,6 +39,7 @@
#include "llrender.h"
#include "threadpool.h"
#include "workqueue.h"
+#include <unordered_set>
#define LL_IMAGEGL_THREAD_CHECK 0 //set to 1 to enable thread debugging for ImageGL
@@ -83,9 +84,8 @@ public:
// needs to be called every frame
static void updateStats(F32 current_time);
- // Save off / restore GL textures
- static void destroyGL(bool save_state = true);
- static void restoreGL();
+ // cleanup GL state
+ static void destroyGL();
static void dirtyTexOptions();
static bool checkSize(S32 width, S32 height);
@@ -148,6 +148,10 @@ public:
S32 getDiscardLevel() const { return mCurrentDiscardLevel; }
S32 getMaxDiscardLevel() const { return mMaxDiscardLevel; }
+ // override the current discard level
+ // should only be used for local textures where you know exactly what you're doing
+ void setDiscardLevel(S32 level) { mCurrentDiscardLevel = level; }
+
S32 getCurrentWidth() const { return mWidth ;}
S32 getCurrentHeight() const { return mHeight ;}
S32 getWidth(S32 discard_level = -1) const;
@@ -194,26 +198,26 @@ public:
void setFilteringOption(LLTexUnit::eTextureFilterOptions option);
LLTexUnit::eTextureFilterOptions getFilteringOption(void) const { return mFilterOption; }
- LLGLenum getTexTarget()const { return mTarget ;}
- S8 getDiscardLevelInAtlas()const {return mDiscardLevelInAtlas;}
- U32 getTexelsInAtlas()const { return mTexelsInAtlas ;}
- U32 getTexelsInGLTexture()const {return mTexelsInGLTexture;}
-
+ LLGLenum getTexTarget()const { return mTarget; }
void init(bool usemipmaps);
virtual void cleanup(); // Clean up the LLImageGL so it can be reinitialized. Be careful when using this in derived class destructors
void setNeedsAlphaAndPickMask(bool need_mask);
- bool preAddToAtlas(S32 discard_level, const LLImageRaw* raw_image);
- void postAddToAtlas() ;
-
#if LL_IMAGEGL_THREAD_CHECK
// thread debugging
std::thread::id mActiveThread;
void checkActiveThread();
#endif
+ // scale down to the desired discard level using GPU
+ // returns true if texture was scaled down
+ // desired discard will be clamped to max discard
+ // if desired discard is less than or equal to current discard, no scaling will occur
+ // only works for GL_TEXTURE_2D target
+ bool scaleDown(S32 desired_discard);
+
public:
// Various GL/Rendering options
S64Bytes mTextureMemory;
@@ -240,15 +244,10 @@ private:
bool mGLTextureCreated ;
LLGLuint mTexName;
- //LLGLuint mNewTexName = 0; // tex name set by background thread to be applied in main thread
U16 mWidth;
U16 mHeight;
S8 mCurrentDiscardLevel;
- S8 mDiscardLevelInAtlas;
- U32 mTexelsInAtlas ;
- U32 mTexelsInGLTexture;
-
bool mAllowCompression;
protected:
@@ -275,7 +274,7 @@ protected:
// STATICS
public:
- static std::set<LLImageGL*> sImageList;
+ static std::unordered_set<LLImageGL*> sImageList;
static S32 sCount;
static F32 sLastFrameTime;
@@ -301,6 +300,8 @@ public:
private:
static S32 sMaxCategories;
static bool sSkipAnalyzeAlpha;
+ static U32 sScratchPBO;
+ static U32 sScratchPBOSize;
//the flag to allow to call readBackRaw(...).
//can be removed if we do not use that function at all.
diff --git a/indra/newview/app_settings/shaders/class1/deferred/normgenF.glsl b/indra/newview/app_settings/shaders/class1/deferred/normgenF.glsl
index 902746366d..6d05d983f3 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/normgenF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/normgenF.glsl
@@ -25,24 +25,53 @@
/*[EXTRA_CODE_HERE]*/
+
+
+// generate a normal map using an approximation of the old emboss bump map "brightness/darkness" technique
+// srcMap is a source color image, output should be a normal
+
out vec4 frag_color;
-uniform sampler2D alphaMap;
+uniform sampler2D srcMap;
in vec2 vary_texcoord0;
uniform float stepX;
uniform float stepY;
uniform float norm_scale;
+uniform int bump_code;
+
+#define BE_BRIGHTNESS 1
+#define BE_DARKNESS 2
+
+// get luminance or inverse luminance depending on bump_code
+float getBumpValue(vec2 texcoord)
+{
+ vec3 c = texture(srcMap, texcoord).rgb;
+
+ vec3 WEIGHT = vec3(0.2995, 0.5875, 0.1145);
+
+ float l = dot(c, WEIGHT);
+
+ if (bump_code == BE_DARKNESS)
+ {
+ l = 1.0 - l;
+ }
+
+ return l;
+}
+
void main()
{
- float c = texture(alphaMap, vary_texcoord0).r;
+ float c = getBumpValue(vary_texcoord0).r;
+
+ float scaler = 512.0;
- vec3 right = vec3(norm_scale, 0, (texture(alphaMap, vary_texcoord0+vec2(stepX, 0)).r-c)*255);
- vec3 left = vec3(-norm_scale, 0, (texture(alphaMap, vary_texcoord0-vec2(stepX, 0)).r-c)*255);
- vec3 up = vec3(0, -norm_scale, (texture(alphaMap, vary_texcoord0-vec2(0, stepY)).r-c)*255);
- vec3 down = vec3(0, norm_scale, (texture(alphaMap, vary_texcoord0+vec2(0, stepY)).r-c)*255);
+ vec3 right = vec3(norm_scale, 0, (getBumpValue(vary_texcoord0+vec2(stepX, 0)).r-c)*scaler);
+ vec3 left = vec3(-norm_scale, 0, (getBumpValue(vary_texcoord0-vec2(stepX, 0)).r-c)*scaler);
+ vec3 up = vec3(0, -norm_scale, (getBumpValue(vary_texcoord0-vec2(0, stepY)).r-c)*scaler);
+ vec3 down = vec3(0, norm_scale, (getBumpValue(vary_texcoord0+vec2(0, stepY)).r-c)*scaler);
vec3 norm = cross(right, down) + cross(down, left) + cross(left,up) + cross(up, right);
diff --git a/indra/newview/gltf/buffer_util.h b/indra/newview/gltf/buffer_util.h
index 40f9448aaf..89cedf4a47 100644
--- a/indra/newview/gltf/buffer_util.h
+++ b/indra/newview/gltf/buffer_util.h
@@ -181,6 +181,16 @@ namespace LL
}
template<>
+ inline void copyVec4<U8, U64>(U8* src, U64& dst)
+ {
+ U8* data = (U8*)&dst;
+ data[0] = src[0];
+ data[1] = src[1];
+ data[2] = src[2];
+ data[3] = src[3];
+ }
+
+ template<>
inline void copyVec4<U16, LLColor4U>(U16* src, LLColor4U& dst)
{
dst.set(src[0], src[1], src[2], src[3]);
diff --git a/indra/newview/gltfscenemanager.cpp b/indra/newview/gltfscenemanager.cpp
index 7b2de4d6de..a0cbe9290c 100644
--- a/indra/newview/gltfscenemanager.cpp
+++ b/indra/newview/gltfscenemanager.cpp
@@ -144,7 +144,7 @@ void GLTFSceneManager::uploadSelection()
}
else
{
- raw = image.mTexture->getCachedRawImage();
+ raw = image.mTexture->getRawImage();
}
if (raw.notNull())
@@ -339,6 +339,7 @@ void GLTFSceneManager::renderAlpha()
void GLTFSceneManager::addGLTFObject(LLViewerObject* obj, LLUUID gltf_id)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_GLTF;
llassert(obj->getVolume()->getParams().getSculptID() == gltf_id);
llassert(obj->getVolume()->getParams().getSculptType() == LL_SCULPT_TYPE_GLTF);
diff --git a/indra/newview/lldebugview.cpp b/indra/newview/lldebugview.cpp
index b88d11886a..0596a8fe7d 100644
--- a/indra/newview/lldebugview.cpp
+++ b/indra/newview/lldebugview.cpp
@@ -105,10 +105,7 @@ void LLDebugView::init()
addChild(gSceneMonitorView);
gSceneMonitorView->setRect(rect);
- r.setLeftTopAndSize(25, rect.getHeight() - 50, (S32) (gViewerWindow->getWindowRectScaled().getWidth() * 0.75f),
- (S32) (gViewerWindow->getWindowRectScaled().getHeight() * 0.75f));
-
- r.set(150, rect.getHeight() - 50, 820, 100);
+ r.set(150, rect.getHeight() - 60, 820, 110);
LLTextureView::Params tvp;
tvp.name("gTextureView");
tvp.rect(r);
@@ -116,7 +113,6 @@ void LLDebugView::init()
tvp.visible(false);
gTextureView = LLUICtrlFactory::create<LLTextureView>(tvp);
addChild(gTextureView);
- //gTextureView->reshape(r.getWidth(), r.getHeight(), true);
}
void LLDebugView::draw()
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp
index 055f99d764..7289e95b6e 100644
--- a/indra/newview/lldrawpoolbump.cpp
+++ b/indra/newview/lldrawpoolbump.cpp
@@ -79,11 +79,6 @@ static S32 diffuse_channel = -1;
static S32 bump_channel = -1;
static bool shiny = false;
-// Enabled after changing LLViewerTexture::mNeedsCreateTexture to an
-// LLAtomicBool; this should work just fine, now. HB
-#define LL_BUMPLIST_MULTITHREADED 1
-
-
// static
void LLStandardBumpmap::shutdown()
{
@@ -764,24 +759,21 @@ LLViewerTexture* LLBumpImageList::getBrightnessDarknessImage(LLViewerFetchedText
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
llassert( (bump_code == BE_BRIGHTNESS) || (bump_code == BE_DARKNESS) );
- LLViewerTexture* bump = NULL;
+ LLViewerTexture* bump = nullptr;
- bump_image_map_t* entries_list = NULL;
- void (*callback_func)( bool success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, bool final, void* userdata ) = NULL;
+ bump_image_map_t* entries_list = nullptr;
switch( bump_code )
{
case BE_BRIGHTNESS:
entries_list = &mBrightnessEntries;
- callback_func = LLBumpImageList::onSourceBrightnessLoaded;
break;
case BE_DARKNESS:
entries_list = &mDarknessEntries;
- callback_func = LLBumpImageList::onSourceDarknessLoaded;
break;
default:
llassert(0);
- return NULL;
+ return nullptr;
}
bump_image_map_t::iterator iter = entries_list->find(src_image->getID());
@@ -789,51 +781,18 @@ LLViewerTexture* LLBumpImageList::getBrightnessDarknessImage(LLViewerFetchedText
{
bump = iter->second;
}
- else
- {
- (*entries_list)[src_image->getID()] = LLViewerTextureManager::getLocalTexture( true );
- bump = (*entries_list)[src_image->getID()]; // In case callback was called immediately and replaced the image
- }
-
- if (!src_image->hasCallbacks())
- { //if image has no callbacks but resolutions don't match, trigger raw image loaded callback again
- if (src_image->getWidth() != bump->getWidth() ||
- src_image->getHeight() != bump->getHeight())// ||
- //(LLPipeline::sRenderDeferred && bump->getComponents() != 4))
- {
- src_image->setBoostLevel(LLGLTexture::BOOST_BUMP) ;
- src_image->setLoadedCallback( callback_func, 0, true, false, new LLUUID(src_image->getID()), NULL );
- src_image->forceToSaveRawImage(0) ;
- }
- }
-
- return bump;
-}
-
-// static
-void LLBumpImageList::onSourceBrightnessLoaded( bool success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, bool final, void* userdata )
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
- LLUUID* source_asset_id = (LLUUID*)userdata;
- LLBumpImageList::onSourceLoaded( success, src_vi, src, *source_asset_id, BE_BRIGHTNESS );
- if( final )
+ if (bump == nullptr ||
+ src_image->getWidth() != bump->getWidth() ||
+ src_image->getHeight() != bump->getHeight())
{
- delete source_asset_id;
+ onSourceUpdated(src_image, (EBumpEffect) bump_code);
}
-}
-// static
-void LLBumpImageList::onSourceDarknessLoaded( bool success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, bool final, void* userdata )
-{
- LLUUID* source_asset_id = (LLUUID*)userdata;
- LLBumpImageList::onSourceLoaded( success, src_vi, src, *source_asset_id, BE_DARKNESS );
- if( final )
- {
- delete source_asset_id;
- }
+ return (*entries_list)[src_image->getID()];
}
+
void LLBumpImageList::onSourceStandardLoaded( bool success, LLViewerFetchedTexture* src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, bool final, void* userdata)
{
if (success && LLPipeline::sRenderDeferred)
@@ -909,289 +868,108 @@ void LLBumpImageList::generateNormalMapFromAlpha(LLImageRaw* src, LLImageRaw* nr
}
// static
-void LLBumpImageList::onSourceLoaded( bool success, LLViewerTexture *src_vi, LLImageRaw* src, LLUUID& source_asset_id, EBumpEffect bump_code )
+void LLBumpImageList::onSourceUpdated(LLViewerTexture* src, EBumpEffect bump_code)
{
- LL_PROFILE_ZONE_SCOPED;
-
- if( success )
- {
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
-
- LLImageDataSharedLock lock(src);
-
- bump_image_map_t& entries_list(bump_code == BE_BRIGHTNESS ? gBumpImageList.mBrightnessEntries : gBumpImageList.mDarknessEntries );
- bump_image_map_t::iterator iter = entries_list.find(source_asset_id);
-
- {
- if (iter == entries_list.end() ||
- iter->second.isNull() ||
- iter->second->getWidth() != src->getWidth() ||
- iter->second->getHeight() != src->getHeight()) // bump not cached yet or has changed resolution
- { //make sure an entry exists for this image
- entries_list[src_vi->getID()] = LLViewerTextureManager::getLocalTexture(true);
- iter = entries_list.find(src_vi->getID());
- }
- }
-
- if (iter->second->getWidth() != src->getWidth() ||
- iter->second->getHeight() != src->getHeight()) // bump not cached yet or has changed resolution
- {
- LLPointer<LLImageRaw> dst_image = new LLImageRaw(src->getWidth(), src->getHeight(), 1);
- U8* dst_data = dst_image->getData();
- S32 dst_data_size = dst_image->getDataSize();
-
- const U8* src_data = src->getData();
- S32 src_data_size = src->getDataSize();
-
- S32 src_components = src->getComponents();
-
- // Convert to luminance and then scale and bias that to get ready for
- // embossed bump mapping. (0-255 maps to 127-255)
-
- // Convert to fixed point so we don't have to worry about precision/clamping.
- const S32 FIXED_PT = 8;
- const S32 R_WEIGHT = S32(0.2995f * (1<<FIXED_PT));
- const S32 G_WEIGHT = S32(0.5875f * (1<<FIXED_PT));
- const S32 B_WEIGHT = S32(0.1145f * (1<<FIXED_PT));
-
- S32 minimum = 255;
- S32 maximum = 0;
-
- switch( src_components )
- {
- case 1:
- case 2:
- {
- if( src_data_size == dst_data_size * src_components )
- {
- for( S32 i = 0, j=0; i < dst_data_size; i++, j+= src_components )
- {
- dst_data[i] = src_data[j];
- if( dst_data[i] < minimum )
- {
- minimum = dst_data[i];
- }
- if( dst_data[i] > maximum )
- {
- maximum = dst_data[i];
- }
- }
- }
- else
- {
- llassert(0);
- dst_image->clear();
- }
- }
- break;
- case 3:
- case 4:
- {
- if( src_data_size == dst_data_size * src_components )
- {
- for( S32 i = 0, j=0; i < dst_data_size; i++, j+= src_components )
- {
- // RGB to luminance
- dst_data[i] = (R_WEIGHT * src_data[j] + G_WEIGHT * src_data[j+1] + B_WEIGHT * src_data[j+2]) >> FIXED_PT;
- //llassert( dst_data[i] <= 255 );true because it's 8bit
- if( dst_data[i] < minimum )
- {
- minimum = dst_data[i];
- }
- if( dst_data[i] > maximum )
- {
- maximum = dst_data[i];
- }
- }
- }
- else
- {
- llassert(0);
- dst_image->clear();
- }
- }
- break;
- default:
- llassert(0);
- dst_image->clear();
- break;
- }
-
- if( maximum > minimum )
- {
- U8 bias_and_scale_lut[256];
- F32 twice_one_over_range = 2.f / (maximum - minimum);
- S32 i;
-
- const F32 ARTIFICIAL_SCALE = 2.f; // Advantage: exaggerates the effect in midrange. Disadvantage: clamps at the extremes.
- if (BE_DARKNESS == bump_code)
- {
- for( i = minimum; i <= maximum; i++ )
- {
- F32 minus_one_to_one = F32(maximum - i) * twice_one_over_range - 1.f;
- bias_and_scale_lut[i] = llclampb(ll_round(127 * minus_one_to_one * ARTIFICIAL_SCALE + 128));
- }
- }
- else
- {
- for( i = minimum; i <= maximum; i++ )
- {
- F32 minus_one_to_one = F32(i - minimum) * twice_one_over_range - 1.f;
- bias_and_scale_lut[i] = llclampb(ll_round(127 * minus_one_to_one * ARTIFICIAL_SCALE + 128));
- }
- }
-
- for( i = 0; i < dst_data_size; i++ )
- {
- dst_data[i] = bias_and_scale_lut[dst_data[i]];
- }
- }
-
- //---------------------------------------------------
- // immediately assign bump to a smart pointer in case some local smart pointer
- // accidentally releases it.
- LLPointer<LLViewerTexture> bump = iter->second;
-
- if (!LLPipeline::sRenderDeferred)
- {
- bump->setExplicitFormat(GL_ALPHA8, GL_ALPHA);
-
-#if LL_BUMPLIST_MULTITHREADED
- auto tex_queue = LLImageGLThread::sEnabledTextures ? sTexUpdateQueue.lock() : nullptr;
-
- if (tex_queue)
- { //dispatch creation to background thread
- LLImageRaw* dst_ptr = dst_image;
- LLViewerTexture* bump_ptr = bump;
- dst_ptr->ref();
- bump_ptr->ref();
- tex_queue->post(
- [=]()
- {
- LL_PROFILE_ZONE_NAMED("bil - create texture");
- bump_ptr->createGLTexture(0, dst_ptr);
- bump_ptr->unref();
- dst_ptr->unref();
- });
-
- }
- else
-#endif
- {
- bump->createGLTexture(0, dst_image);
- }
- }
- else
- { //convert to normal map
- LL_PROFILE_ZONE_NAMED("bil - create normal map");
- LLImageGL* img = bump->getGLTexture();
- LLImageRaw* dst_ptr = dst_image.get();
- LLGLTexture* bump_ptr = bump.get();
-
- dst_ptr->ref();
- img->ref();
- bump_ptr->ref();
- auto create_func = [=]()
- {
- img->setUseMipMaps(true);
- // upload dst_image to GPU (greyscale in red channel)
- img->setExplicitFormat(GL_RED, GL_RED);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
- bump_ptr->createGLTexture(0, dst_ptr);
- dst_ptr->unref();
- };
+ const LLUUID& src_id = src->getID();
- auto generate_func = [=]()
- {
- // Allocate an empty RGBA texture at "tex_name" the same size as bump
- // Note: bump will still point at GPU copy of dst_image
- bump_ptr->setExplicitFormat(GL_RGBA, GL_RGBA);
- LLGLuint tex_name;
- img->createGLTexture(0, nullptr, false, 0, true, &tex_name);
+ bump_image_map_t& entries_list(bump_code == BE_BRIGHTNESS ? gBumpImageList.mBrightnessEntries : gBumpImageList.mDarknessEntries);
+ bump_image_map_t::iterator iter = entries_list.find(src_id);
- // point render target at empty buffer
- sRenderTarget.setColorAttachment(img, tex_name);
+ if (iter == entries_list.end())
+ { //make sure an entry exists for this image
+ entries_list[src_id] = LLViewerTextureManager::getLocalTexture(true);
+ iter = entries_list.find(src_id);
+ }
- // generate normal map in empty texture
- {
- sRenderTarget.bindTarget();
+ //---------------------------------------------------
+ // immediately assign bump to a smart pointer in case some local smart pointer
+ // accidentally releases it.
+ LLPointer<LLViewerTexture> bump = iter->second;
- LLGLDepthTest depth(GL_FALSE);
- LLGLDisable cull(GL_CULL_FACE);
- LLGLDisable blend(GL_BLEND);
- gGL.setColorMask(true, true);
+ if (bump->getWidth() != src->getWidth() ||
+ bump->getHeight() != src->getHeight()) // bump not cached yet or has changed resolution
+ {
+ //convert to normal map
+ LL_PROFILE_ZONE_NAMED("bil - create normal map");
- gNormalMapGenProgram.bind();
+ bump->setExplicitFormat(GL_RGBA, GL_RGBA);
- static LLStaticHashedString sNormScale("norm_scale");
- static LLStaticHashedString sStepX("stepX");
- static LLStaticHashedString sStepY("stepY");
+ LLImageGL* src_img = src->getGLTexture();
+ LLImageGL* dst_img = bump->getGLTexture();
+ dst_img->setSize(src->getWidth(), src->getHeight(), 4, 0);
+ dst_img->setUseMipMaps(true);
+ dst_img->setDiscardLevel(0);
+ dst_img->createGLTexture();
- gNormalMapGenProgram.uniform1f(sNormScale, gSavedSettings.getF32("RenderNormalMapScale"));
- gNormalMapGenProgram.uniform1f(sStepX, 1.f / bump_ptr->getWidth());
- gNormalMapGenProgram.uniform1f(sStepY, 1.f / bump_ptr->getHeight());
+ gGL.getTexUnit(0)->bind(bump);
- gGL.getTexUnit(0)->bind(bump_ptr);
+ LLImageGL::setManualImage(GL_TEXTURE_2D, 0, dst_img->getPrimaryFormat(), dst_img->getWidth(), dst_img->getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, nullptr, false);
- gGL.begin(LLRender::TRIANGLE_STRIP);
- gGL.texCoord2f(0, 0);
- gGL.vertex2f(0, 0);
+ LLGLuint tex_name = dst_img->getTexName();
+ // point render target at empty buffer
+ sRenderTarget.setColorAttachment(bump->getGLTexture(), tex_name);
- gGL.texCoord2f(0, 1);
- gGL.vertex2f(0, 1);
+ // generate normal map in empty texture
+ {
+ sRenderTarget.bindTarget();
- gGL.texCoord2f(1, 0);
- gGL.vertex2f(1, 0);
+ LLGLDepthTest depth(GL_FALSE);
+ LLGLDisable cull(GL_CULL_FACE);
+ LLGLDisable blend(GL_BLEND);
+ gGL.setColorMask(true, true);
- gGL.texCoord2f(1, 1);
- gGL.vertex2f(1, 1);
+ LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
+ gNormalMapGenProgram.bind();
- gGL.end();
+ static LLStaticHashedString sNormScale("norm_scale");
+ static LLStaticHashedString sStepX("stepX");
+ static LLStaticHashedString sStepY("stepY");
+ static LLStaticHashedString sBumpCode("bump_code");
- gGL.flush();
+ gNormalMapGenProgram.uniform1f(sNormScale, gSavedSettings.getF32("RenderNormalMapScale"));
+ gNormalMapGenProgram.uniform1f(sStepX, 1.f / bump->getWidth());
+ gNormalMapGenProgram.uniform1f(sStepY, 1.f / bump->getHeight());
+ gNormalMapGenProgram.uniform1i(sBumpCode, bump_code);
- gNormalMapGenProgram.unbind();
+ gGL.getTexUnit(0)->bind(src);
- sRenderTarget.flush();
- sRenderTarget.releaseColorAttachment();
- }
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.texCoord2f(0, 0);
+ gGL.vertex2f(0, 0);
- // point bump at normal map and free gpu copy of dst_image
- img->syncTexName(tex_name);
+ gGL.texCoord2f(0, 1);
+ gGL.vertex2f(0, 1);
- // generate mipmap
- gGL.getTexUnit(0)->bind(img);
- glGenerateMipmap(GL_TEXTURE_2D);
- gGL.getTexUnit(0)->disable();
+ gGL.texCoord2f(1, 0);
+ gGL.vertex2f(1, 0);
- bump_ptr->unref();
- img->unref();
- };
+ gGL.texCoord2f(1, 1);
+ gGL.vertex2f(1, 1);
-#if LL_BUMPLIST_MULTITHREADED
- auto main_queue = LLImageGLThread::sEnabledTextures ? sMainQueue.lock() : nullptr;
+ gGL.end();
- if (main_queue)
- { //dispatch texture upload to background thread, issue GPU commands to generate normal map on main thread
- main_queue->postTo(
- sTexUpdateQueue,
- create_func,
- generate_func);
- }
- else
-#endif
- { // immediate upload texture and generate normal map
- create_func();
- generate_func();
- }
+ gGL.flush();
+ sRenderTarget.flush();
+ sRenderTarget.releaseColorAttachment();
+ if (shader)
+ {
+ shader->bind();
}
-
- iter->second = bump; // derefs (and deletes) old image
- //---------------------------------------------------
}
+
+ // generate mipmap
+ gGL.getTexUnit(0)->bind(bump);
+ glGenerateMipmap(GL_TEXTURE_2D);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
}
+
+ iter->second = bump; // derefs (and deletes) old image
+ //---------------------------------------------------
+
}
void LLDrawPoolBump::pushBumpBatches(U32 type)
diff --git a/indra/newview/lldrawpoolbump.h b/indra/newview/lldrawpoolbump.h
index 65cb9af015..15976884ca 100644
--- a/indra/newview/lldrawpoolbump.h
+++ b/indra/newview/lldrawpoolbump.h
@@ -140,14 +140,13 @@ public:
LLViewerTexture* getBrightnessDarknessImage(LLViewerFetchedTexture* src_image, U8 bump_code);
void addTextureStats(U8 bump, const LLUUID& base_image_id, F32 virtual_size);
- static void onSourceBrightnessLoaded( bool success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, bool final, void* userdata );
- static void onSourceDarknessLoaded( bool success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, bool final, void* userdata );
static void onSourceStandardLoaded( bool success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, bool final, void* userdata );
static void generateNormalMapFromAlpha(LLImageRaw* src, LLImageRaw* nrm_image);
private:
- static void onSourceLoaded( bool success, LLViewerTexture *src_vi, LLImageRaw* src, LLUUID& source_asset_id, EBumpEffect bump );
+ // should be called whenever resolution of src_vi changes compared to the current entry
+ static void onSourceUpdated( LLViewerTexture *src_vi, EBumpEffect bump );
private:
typedef std::unordered_map<LLUUID, LLPointer<LLViewerTexture> > bump_image_map_t;
diff --git a/indra/newview/llfloaterchangeitemthumbnail.cpp b/indra/newview/llfloaterchangeitemthumbnail.cpp
index 3e2e7cb7a3..fb31361fd9 100644
--- a/indra/newview/llfloaterchangeitemthumbnail.cpp
+++ b/indra/newview/llfloaterchangeitemthumbnail.cpp
@@ -951,8 +951,8 @@ void LLFloaterChangeItemThumbnail::onTexturePickerCommit()
|| texturep->getFullWidth() == 0)
{
if (texturep->isFullyLoaded()
- && (texturep->getCachedRawImageLevel() == 0 || texturep->getRawImageLevel() == 0)
- && (texturep->isCachedRawImageReady() || texturep->isRawImageValid()))
+ && (texturep->getRawImageLevel() == 0)
+ && (texturep->isRawImageValid()))
{
LLUUID task_id = mTaskId;
uuid_set_t inventory_ids = mItemList;
@@ -962,20 +962,10 @@ void LLFloaterChangeItemThumbnail::onTexturePickerCommit()
{
onUploadComplete(asset_id, task_id, inventory_ids, handle);
};
- if (texturep->isRawImageValid())
- {
- LLFloaterSimpleSnapshot::uploadThumbnail(texturep->getRawImage(),
- *mItemList.begin(),
- mTaskId,
- callback);
- }
- else
- {
- LLFloaterSimpleSnapshot::uploadThumbnail(texturep->getCachedRawImage(),
- *mItemList.begin(),
- mTaskId,
- callback);
- }
+ LLFloaterSimpleSnapshot::uploadThumbnail(texturep->getRawImage(),
+ *mItemList.begin(),
+ mTaskId,
+ callback);
}
else
{
diff --git a/indra/newview/lllocalbitmaps.cpp b/indra/newview/lllocalbitmaps.cpp
index 6ab5e05b7d..0e2b3cb409 100644
--- a/indra/newview/lllocalbitmaps.cpp
+++ b/indra/newview/lllocalbitmaps.cpp
@@ -215,7 +215,6 @@ bool LLLocalBitmap::updateSelf(EUpdateType optional_firstupdate)
("file://"+mFilename, FTT_LOCAL_FILE, mWorldID, LL_LOCAL_USE_MIPMAPS);
texture->createGLTexture(LL_LOCAL_DISCARD_LEVEL, raw_image);
- texture->setCachedRawImage(LL_LOCAL_DISCARD_LEVEL, raw_image);
texture->ref();
gTextureList.addImage(texture, TEX_LIST_STANDARD);
diff --git a/indra/newview/llnetmap.cpp b/indra/newview/llnetmap.cpp
index 1410232a0f..fd968d9027 100644
--- a/indra/newview/llnetmap.cpp
+++ b/indra/newview/llnetmap.cpp
@@ -296,8 +296,6 @@ void LLNetMap::draw()
gGL.color4f(1.f, 0.5f, 0.5f, 1.f);
}
-
-
// Draw using texture.
gGL.getTexUnit(0)->bind(regionp->getLand().getSTexture());
gGL.begin(LLRender::QUADS);
@@ -311,24 +309,6 @@ void LLNetMap::draw()
gGL.vertex2f(right, top);
gGL.end();
- // Draw water
- gGL.flush();
- {
- if (regionp->getLand().getWaterTexture())
- {
- gGL.getTexUnit(0)->bind(regionp->getLand().getWaterTexture());
- gGL.begin(LLRender::QUADS);
- gGL.texCoord2f(0.f, 1.f);
- gGL.vertex2f(left, top);
- gGL.texCoord2f(0.f, 0.f);
- gGL.vertex2f(left, bottom);
- gGL.texCoord2f(1.f, 0.f);
- gGL.vertex2f(right, bottom);
- gGL.texCoord2f(1.f, 1.f);
- gGL.vertex2f(right, top);
- gGL.end();
- }
- }
gGL.flush();
}
diff --git a/indra/newview/llsurface.cpp b/indra/newview/llsurface.cpp
index e6bced5c92..1826885069 100644
--- a/indra/newview/llsurface.cpp
+++ b/indra/newview/llsurface.cpp
@@ -54,6 +54,7 @@
#include "llglheaders.h"
#include "lldrawpoolterrain.h"
#include "lldrawable.h"
+#include "llworldmipmap.h"
extern LLPipeline gPipeline;
extern bool gShiftFrame;
@@ -74,7 +75,6 @@ LLSurface::LLSurface(U32 type, LLViewerRegion *regionp) :
mDetailTextureScale(0.f),
mOriginGlobal(0.0, 0.0, 0.0),
mSTexturep(NULL),
- mWaterTexturep(NULL),
mGridsPerPatchEdge(0),
mMetersPerGrid(1.0f),
mMetersPerEdge(1.0f),
@@ -129,14 +129,7 @@ LLSurface::~LLSurface()
{
gPipeline.removePool(poolp);
// Don't enable this until we blitz the draw pool for it as well. -- djs
- if (mSTexturep)
- {
- mSTexturep = NULL;
- }
- if (mWaterTexturep)
- {
- mWaterTexturep = NULL;
- }
+ mSTexturep = NULL;
}
else
{
@@ -216,62 +209,17 @@ LLViewerTexture* LLSurface::getSTexture()
return mSTexturep;
}
-LLViewerTexture* LLSurface::getWaterTexture()
-{
- if (mWaterTexturep.notNull() && !mWaterTexturep->hasGLTexture())
- {
- createWaterTexture();
- }
- return mWaterTexturep;
-}
-
void LLSurface::createSTexture()
{
if (!mSTexturep)
{
- // Fill with dummy gray data.
- // GL NOT ACTIVE HERE
- LLPointer<LLImageRaw> raw = new LLImageRaw(sTextureSize, sTextureSize, 3);
- U8 *default_texture = raw->getData();
- for (S32 i = 0; i < sTextureSize; i++)
- {
- for (S32 j = 0; j < sTextureSize; j++)
- {
- *(default_texture + (i*sTextureSize + j)*3) = 128;
- *(default_texture + (i*sTextureSize + j)*3 + 1) = 128;
- *(default_texture + (i*sTextureSize + j)*3 + 2) = 128;
- }
- }
+ U64 handle = mRegionp->getHandle();
- mSTexturep = LLViewerTextureManager::getLocalTexture(raw.get(), false);
- mSTexturep->dontDiscard();
- gGL.getTexUnit(0)->bind(mSTexturep);
- mSTexturep->setAddressMode(LLTexUnit::TAM_CLAMP);
- }
-}
+ U32 grid_x, grid_y;
-void LLSurface::createWaterTexture()
-{
- if (!mWaterTexturep)
- {
- // Create the water texture
- LLPointer<LLImageRaw> raw = new LLImageRaw(sTextureSize/2, sTextureSize/2, 4);
- U8 *default_texture = raw->getData();
- for (S32 i = 0; i < sTextureSize/2; i++)
- {
- for (S32 j = 0; j < sTextureSize/2; j++)
- {
- *(default_texture + (i*sTextureSize/2 + j)*4) = MAX_WATER_COLOR.mV[0];
- *(default_texture + (i*sTextureSize/2 + j)*4 + 1) = MAX_WATER_COLOR.mV[1];
- *(default_texture + (i*sTextureSize/2 + j)*4 + 2) = MAX_WATER_COLOR.mV[2];
- *(default_texture + (i*sTextureSize/2 + j)*4 + 3) = MAX_WATER_COLOR.mV[3];
- }
- }
+ grid_from_region_handle(handle, &grid_x, &grid_y);
- mWaterTexturep = LLViewerTextureManager::getLocalTexture(raw.get(), false);
- mWaterTexturep->dontDiscard();
- gGL.getTexUnit(0)->bind(mWaterTexturep);
- mWaterTexturep->setAddressMode(LLTexUnit::TAM_CLAMP);
+ mSTexturep = LLWorldMipmap::loadObjectsTile(grid_x, grid_y, 1);
}
}
@@ -285,11 +233,10 @@ void LLSurface::initTextures()
///////////////////////
//
- // Water texture
+ // Water object
//
if (gSavedSettings.getBOOL("RenderWater") )
{
- createWaterTexture();
mWaterObjp = (LLVOWater *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_WATER, mRegionp);
gPipeline.createObject(mWaterObjp);
LLVector3d water_pos_global = from_region_handle(mRegionp->getHandle());
@@ -683,11 +630,8 @@ bool LLSurface::idleUpdate(F32 max_update_time)
}
}
- if (did_update)
- {
- // some patches changed, update region reflection probes
- mRegionp->updateReflectionProbes();
- }
+ // some patches changed, update region reflection probes
+ mRegionp->updateReflectionProbes(did_update);
return did_update;
}
@@ -1221,98 +1165,3 @@ F32 LLSurface::getWaterHeight() const
}
}
-
-bool LLSurface::generateWaterTexture(const F32 x, const F32 y,
- const F32 width, const F32 height)
-{
- LL_PROFILE_ZONE_SCOPED
- if (!getWaterTexture())
- {
- return false;
- }
-
- S32 tex_width = mWaterTexturep->getWidth();
- S32 tex_height = mWaterTexturep->getHeight();
- S32 tex_comps = mWaterTexturep->getComponents();
- S32 tex_stride = tex_width * tex_comps;
- LLPointer<LLImageRaw> raw = new LLImageRaw(tex_width, tex_height, tex_comps);
- U8 *rawp = raw->getData();
-
- F32 scale = 256.f * getMetersPerGrid() / (F32)tex_width;
- F32 scale_inv = 1.f / scale;
-
- S32 x_begin, y_begin, x_end, y_end;
-
- x_begin = ll_round(x * scale_inv);
- y_begin = ll_round(y * scale_inv);
- x_end = ll_round((x + width) * scale_inv);
- y_end = ll_round((y + width) * scale_inv);
-
- if (x_end > tex_width)
- {
- x_end = tex_width;
- }
- if (y_end > tex_width)
- {
- y_end = tex_width;
- }
-
- // OK, for now, just have the composition value equal the height at the point.
- LLVector3 location;
- LLColor4U coloru;
-
- const F32 WATER_HEIGHT = getWaterHeight();
-
- S32 i, j, offset;
- for (j = y_begin; j < y_end; j++)
- {
- for (i = x_begin; i < x_end; i++)
- {
- //F32 nv[2];
- //nv[0] = i/256.f;
- //nv[1] = j/256.f;
- // const S32 modulation = noise2(nv)*40;
- offset = j*tex_stride + i*tex_comps;
- location.mV[VX] = i*scale;
- location.mV[VY] = j*scale;
-
- // Sample multiple points
- const F32 height = resolveHeightRegion(location);
-
- if (height > WATER_HEIGHT)
- {
- // Above water...
- coloru = MAX_WATER_COLOR;
- coloru.mV[3] = ABOVE_WATERLINE_ALPHA;
- *(rawp + offset++) = coloru.mV[0];
- *(rawp + offset++) = coloru.mV[1];
- *(rawp + offset++) = coloru.mV[2];
- *(rawp + offset++) = coloru.mV[3];
- }
- else
- {
- // Want non-linear curve for transparency gradient
- coloru = MAX_WATER_COLOR;
- const F32 frac = 1.f - 2.f/(2.f - (height - WATER_HEIGHT));
- S32 alpha = 64 + ll_round((255-64)*frac);
-
- alpha = llmin(ll_round((F32)MAX_WATER_COLOR.mV[3]), alpha);
- alpha = llmax(64, alpha);
-
- coloru.mV[3] = alpha;
- *(rawp + offset++) = coloru.mV[0];
- *(rawp + offset++) = coloru.mV[1];
- *(rawp + offset++) = coloru.mV[2];
- *(rawp + offset++) = coloru.mV[3];
- }
- }
- }
-
- if (!mWaterTexturep->hasGLTexture())
- {
- mWaterTexturep->createGLTexture(0, raw);
- }
-
- mWaterTexturep->setSubImage(raw, x_begin, y_begin, x_end - x_begin, y_end - y_begin);
- return true;
-}
diff --git a/indra/newview/llsurface.h b/indra/newview/llsurface.h
index 324296a4d3..68295225b6 100644
--- a/indra/newview/llsurface.h
+++ b/indra/newview/llsurface.h
@@ -128,7 +128,7 @@ public:
F32 getWaterHeight() const;
LLViewerTexture *getSTexture();
- LLViewerTexture *getWaterTexture();
+
bool hasZData() const { return mHasZData; }
void dirtyAllPatches(); // Use this to dirty all patches when changing terrain parameters
@@ -171,19 +171,11 @@ public:
protected:
void createSTexture();
- void createWaterTexture();
void initTextures();
- void initWater();
-
void createPatchData(); // Allocates memory for patches.
void destroyPatchData(); // Deallocates memory for patches.
- bool generateWaterTexture(const F32 x, const F32 y,
- const F32 width, const F32 height); // Generate texture from composition values.
-
- //F32 updateTexture(LLSurfacePatch *ppatch);
-
LLSurfacePatch *getPatch(const S32 x, const S32 y) const;
protected:
@@ -201,7 +193,6 @@ protected:
// The textures should never be directly initialized - use the setter methods!
LLPointer<LLViewerTexture> mSTexturep; // Texture for surface
- LLPointer<LLViewerTexture> mWaterTexturep; // Water texture
LLPointer<LLVOWater> mWaterObjp;
diff --git a/indra/newview/llsurfacepatch.cpp b/indra/newview/llsurfacepatch.cpp
index 042d770550..2a21170b07 100644
--- a/indra/newview/llsurfacepatch.cpp
+++ b/indra/newview/llsurfacepatch.cpp
@@ -906,15 +906,8 @@ void LLSurfacePatch::updateGL()
updateCompositionStats();
F32 tex_patch_size = meters_per_grid*grids_per_patch_edge;
- if (comp->generateMinimapTileLand((F32)origin_region[VX], (F32)origin_region[VY],
- tex_patch_size, tex_patch_size))
- {
- mSTexUpdate = false;
- // Also generate the water texture
- mSurfacep->generateWaterTexture((F32)origin_region.mdV[VX], (F32)origin_region.mdV[VY],
- tex_patch_size, tex_patch_size);
- }
+ mSTexUpdate = false;
}
void LLSurfacePatch::dirtyZ()
diff --git a/indra/newview/lltextureview.cpp b/indra/newview/lltextureview.cpp
index b51bcc5601..9d7319d5b8 100644
--- a/indra/newview/lltextureview.cpp
+++ b/indra/newview/lltextureview.cpp
@@ -461,7 +461,7 @@ public:
: texture_view("texture_view")
{
S32 line_height = LLFontGL::getFontMonospace()->getLineHeight();
- changeDefault(rect, LLRect(0,0,100,line_height * 4));
+ changeDefault(rect, LLRect(0,0,0,line_height * 7));
}
};
@@ -492,19 +492,51 @@ void LLGLTexMemBar::draw()
U32 total_objects = gObjectList.getNumObjects();
F32 x_right = 0.0;
+ U32 image_count = gTextureList.getNumImages();
+ U32 raw_image_count = 0;
+ U64 raw_image_bytes = 0;
+
+ U32 saved_raw_image_count = 0;
+ U64 saved_raw_image_bytes = 0;
+
+ U32 aux_raw_image_count = 0;
+ U64 aux_raw_image_bytes = 0;
+
+ for (auto& image : gTextureList)
+ {
+ const LLImageRaw* raw_image = image->getRawImage();
+
+ if (raw_image)
+ {
+ raw_image_count++;
+ raw_image_bytes += raw_image->getDataSize();
+ }
+
+ raw_image = image->getSavedRawImage();
+ if (raw_image)
+ {
+ saved_raw_image_count++;
+ saved_raw_image_bytes += raw_image->getDataSize();
+ }
+
+ raw_image = image->getAuxRawImage();
+ if (raw_image)
+ {
+ aux_raw_image_count++;
+ aux_raw_image_bytes += raw_image->getDataSize();
+ }
+ }
+
+ F64 raw_image_bytes_MB = raw_image_bytes / (1024.0 * 1024.0);
+ F64 saved_raw_image_bytes_MB = saved_raw_image_bytes / (1024.0 * 1024.0);
+ F64 aux_raw_image_bytes_MB = aux_raw_image_bytes / (1024.0 * 1024.0);
+
//----------------------------------------------------------------------------
LLGLSUIDefault gls_ui;
LLColor4 text_color(1.f, 1.f, 1.f, 0.75f);
LLColor4 color;
- // Gray background using completely magic numbers
- gGL.color4f(0.f, 0.f, 0.f, 0.25f);
- // const LLRect & rect(getRect());
- // gl_rect_2d(-4, v_offset, rect.mRight - rect.mLeft + 2, v_offset + line_height*4);
-
std::string text = "";
- LLFontGL::getFontMonospace()->renderUTF8(text, 0, 0, v_offset + line_height*6,
- text_color, LLFontGL::LEFT, LLFontGL::TOP);
LLTrace::Recording& recording = LLViewerStats::instance().getRecording();
@@ -525,6 +557,10 @@ void LLGLTexMemBar::draw()
U32 texFetchLatMed = U32(recording.getMean(LLTextureFetch::sTexFetchLatency).value() * 1000.0f);
U32 texFetchLatMax = U32(recording.getMax(LLTextureFetch::sTexFetchLatency).value() * 1000.0f);
+ // draw a background above first line.... no idea where the rest of the background comes from for the below text
+ gGL.color4f(0.f, 0.f, 0.f, 0.25f);
+ gl_rect_2d(-10, getRect().getHeight() + line_height + 1, getRect().getWidth()+2, getRect().getHeight()+2);
+
text = llformat("Est. Free: %d MB Sys Free: %d MB FBO: %d MB Bias: %.2f Cache: %.1f/%.1f MB",
(S32)LLViewerTexture::sFreeVRAMMegabytes,
LLMemory::getAvailableMemKB()/1024,
@@ -532,11 +568,15 @@ void LLGLTexMemBar::draw()
discard_bias,
cache_usage,
cache_max_usage);
- //, cache_entries, cache_max_entries
-
- LLFontGL::getFontMonospace()->renderUTF8(text, 0, 0, v_offset + line_height*6,
+ LLFontGL::getFontMonospace()->renderUTF8(text, 0, 0, v_offset + line_height*7,
text_color, LLFontGL::LEFT, LLFontGL::TOP);
+ text = llformat("Images: %d Raw: %d (%.2f MB) Saved: %d (%.2f MB) Aux: %d (%.2f MB)", image_count, raw_image_count, raw_image_bytes_MB,
+ saved_raw_image_count, saved_raw_image_bytes_MB,
+ aux_raw_image_count, aux_raw_image_bytes_MB);
+ LLFontGL::getFontMonospace()->renderUTF8(text, 0, 0, v_offset + line_height * 6,
+ text_color, LLFontGL::LEFT, LLFontGL::TOP);
+
U32 cache_read(0U), cache_write(0U), res_wait(0U);
LLAppViewer::getTextureFetch()->getStateStats(&cache_read, &cache_write, &res_wait);
@@ -549,7 +589,6 @@ void LLGLTexMemBar::draw()
cache_read,
cache_write,
res_wait);
-
LLFontGL::getFontMonospace()->renderUTF8(text, 0, 0, v_offset + line_height*5,
text_color, LLFontGL::LEFT, LLFontGL::TOP);
@@ -789,7 +828,7 @@ void LLTextureView::draw()
LL_INFOS() << "ID\tMEM\tBOOST\tPRI\tWIDTH\tHEIGHT\tDISCARD" << LL_ENDL;
}
- for (LLViewerTextureList::image_priority_list_t::iterator iter = gTextureList.mImageList.begin();
+ for (LLViewerTextureList::image_list_t::iterator iter = gTextureList.mImageList.begin();
iter != gTextureList.mImageList.end(); )
{
LLPointer<LLViewerFetchedTexture> imagep = *iter++;
diff --git a/indra/newview/llviewermedia.cpp b/indra/newview/llviewermedia.cpp
index 23931ecf03..f62d929e9a 100644
--- a/indra/newview/llviewermedia.cpp
+++ b/indra/newview/llviewermedia.cpp
@@ -1253,41 +1253,46 @@ void LLViewerMedia::getOpenIDCookieCoro(std::string url)
hostEnd = authority.size();
}
- LLViewerMedia* inst = getInstance();
if (url.length())
{
- LLMediaCtrl* media_instance = LLFloaterReg::getInstance("destinations")->getChild<LLMediaCtrl>("destination_guide_contents");
- if (media_instance)
- {
- std::string cookie_host = authority.substr(hostStart, hostEnd - hostStart);
- std::string cookie_name = "";
- std::string cookie_value = "";
- std::string cookie_path = "";
- bool httponly = true;
- bool secure = true;
- if (inst->parseRawCookie(inst->mOpenIDCookie, cookie_name, cookie_value, cookie_path, httponly, secure) &&
- media_instance->getMediaPlugin())
+ LLAppViewer::instance()->postToMainCoro([=]()
{
- // MAINT-5711 - inexplicably, the CEF setCookie function will no longer set the cookie if the
- // url and domain are not the same. This used to be my.sl.com and id.sl.com respectively and worked.
- // For now, we use the URL for the OpenID POST request since it will have the same authority
- // as the domain field.
- // (Feels like there must be a less dirty way to construct a URL from component LLURL parts)
- // MAINT-6392 - Rider: Do not change, however, the original URI requested, since it is used further
- // down.
- std::string cefUrl(std::string(inst->mOpenIDURL.mURI) + "://" + std::string(inst->mOpenIDURL.mAuthority));
-
- media_instance->getMediaPlugin()->setCookie(cefUrl, cookie_name, cookie_value, cookie_host,
- cookie_path, httponly, secure);
-
- // Now that we have parsed the raw cookie, we must store it so that each new media instance
- // can also get a copy and faciliate logging into internal SL sites.
- media_instance->getMediaPlugin()->storeOpenIDCookie(cefUrl, cookie_name, cookie_value,
- cookie_host, cookie_path, httponly, secure);
- }
- }
+ LLMediaCtrl* media_instance = LLFloaterReg::getInstance("destinations")->getChild<LLMediaCtrl>("destination_guide_contents");
+ if (media_instance)
+ {
+ LLViewerMedia* inst = getInstance();
+ std::string cookie_host = authority.substr(hostStart, hostEnd - hostStart);
+ std::string cookie_name = "";
+ std::string cookie_value = "";
+ std::string cookie_path = "";
+ bool httponly = true;
+ bool secure = true;
+ if (inst->parseRawCookie(inst->mOpenIDCookie, cookie_name, cookie_value, cookie_path, httponly, secure) &&
+ media_instance->getMediaPlugin())
+ {
+ // MAINT-5711 - inexplicably, the CEF setCookie function will no longer set the cookie if the
+ // url and domain are not the same. This used to be my.sl.com and id.sl.com respectively and worked.
+ // For now, we use the URL for the OpenID POST request since it will have the same authority
+ // as the domain field.
+ // (Feels like there must be a less dirty way to construct a URL from component LLURL parts)
+ // MAINT-6392 - Rider: Do not change, however, the original URI requested, since it is used further
+ // down.
+ std::string cefUrl(std::string(inst->mOpenIDURL.mURI) + "://" + std::string(inst->mOpenIDURL.mAuthority));
+
+ media_instance->getMediaPlugin()->setCookie(cefUrl, cookie_name, cookie_value, cookie_host,
+ cookie_path, httponly, secure);
+
+ // Now that we have parsed the raw cookie, we must store it so that each new media instance
+ // can also get a copy and faciliate logging into internal SL sites.
+ media_instance->getMediaPlugin()->storeOpenIDCookie(cefUrl, cookie_name, cookie_value,
+ cookie_host, cookie_path, httponly, secure);
+ }
+ }
+ });
}
+ LLViewerMedia* inst = getInstance();
+
// Note: Rider: MAINT-6392 - Some viewer code requires access to the my.sl.com openid cookie for such
// actions as posting snapshots to the feed. This is handled through HTTPCore rather than CEF and so
// we must learn to SHARE the cookies.
diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp
index 8af0057c88..232b020d3d 100644
--- a/indra/newview/llviewerobject.cpp
+++ b/indra/newview/llviewerobject.cpp
@@ -3676,7 +3676,9 @@ bool LLViewerObject::updateLOD()
bool LLViewerObject::updateGeometry(LLDrawable *drawable)
{
- return false;
+ // return true means "update complete", return false means "try again next frame"
+ // default should be return true
+ return true;
}
void LLViewerObject::updateGL()
diff --git a/indra/newview/llviewerregion.cpp b/indra/newview/llviewerregion.cpp
index 19a1990665..39244c8246 100755
--- a/indra/newview/llviewerregion.cpp
+++ b/indra/newview/llviewerregion.cpp
@@ -1269,8 +1269,12 @@ U32 LLViewerRegion::getNumOfVisibleGroups() const
return mImpl ? static_cast<U32>(mImpl->mVisibleGroups.size()) : 0;
}
-void LLViewerRegion::updateReflectionProbes()
+void LLViewerRegion::updateReflectionProbes(bool full_update)
{
+ if (!full_update && mReflectionMaps.empty())
+ {
+ return;
+ }
LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
const F32 probe_spacing = 32.f;
const F32 probe_radius = sqrtf((probe_spacing * 0.5f) * (probe_spacing * 0.5f) * 3.f);
diff --git a/indra/newview/llviewerregion.h b/indra/newview/llviewerregion.h
index 68247dc18e..d0ec1fe877 100644
--- a/indra/newview/llviewerregion.h
+++ b/indra/newview/llviewerregion.h
@@ -428,7 +428,7 @@ public:
static bool isNewObjectCreationThrottleDisabled() {return sNewObjectCreationThrottle < 0;}
// rebuild reflection probe list
- void updateReflectionProbes();
+ void updateReflectionProbes(bool full_update);
private:
void addToVOCacheTree(LLVOCacheEntry* entry);
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp
index c716eb4e86..b2ed86707c 100644
--- a/indra/newview/llviewertexture.cpp
+++ b/indra/newview/llviewertexture.cpp
@@ -414,8 +414,6 @@ void LLViewerTextureManager::init()
}
}
imagep->createGLTexture(0, image_raw);
- //cache the raw image
- imagep->setCachedRawImage(0, image_raw);
image_raw = NULL;
#else
LLViewerFetchedTexture::sDefaultImagep = LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT, true, LLGLTexture::BOOST_UI);
@@ -728,9 +726,6 @@ bool LLViewerTexture::bindDefaultImage(S32 stage)
}
stop_glerror();
- //check if there is cached raw image and switch to it if possible
- switchToCachedImage();
-
LLTexturePipelineTester* tester = (LLTexturePipelineTester*)LLMetricPerformanceTesterBasic::getTester(sTesterName);
if (tester)
{
@@ -931,18 +926,6 @@ void LLViewerTexture::reorganizeVolumeList()
}
}
-//virtual
-void LLViewerTexture::switchToCachedImage()
-{
- //nothing here.
-}
-
-//virtual
-void LLViewerTexture::setCachedRawImage(S32 discard_level, LLImageRaw* imageraw)
-{
- //nothing here.
-}
-
bool LLViewerTexture::isLargeImage()
{
return (S32)mTexelsPerImage > LLViewerTexture::sMinLargeImageSize;
@@ -1077,10 +1060,6 @@ void LLViewerFetchedTexture::init(bool firstinit)
mIsFetched = false;
mInFastCacheList = false;
- mCachedRawImage = NULL;
- mCachedRawDiscardLevel = -1;
- mCachedRawImageReady = false;
-
mSavedRawImage = NULL;
mForceToSaveRawImage = false;
mSaveRawImage = false;
@@ -1138,9 +1117,6 @@ void LLViewerFetchedTexture::cleanup()
// Clean up image data
destroyRawImage();
- mCachedRawImage = NULL;
- mCachedRawDiscardLevel = -1;
- mCachedRawImageReady = false;
mSavedRawImage = NULL;
mSavedRawDiscardLevel = -1;
}
@@ -1220,13 +1196,17 @@ void LLViewerFetchedTexture::setForSculpt()
{
static const S32 MAX_INTERVAL = 8; //frames
+ forceToSaveRawImage(0, F32_MAX);
+
+ setBoostLevel(llmax((S32)getBoostLevel(),
+ (S32)LLGLTexture::BOOST_SCULPTED));
+
mForSculpt = true;
if(isForSculptOnly() && hasGLTexture() && !getBoundRecently())
{
destroyGLTexture(); //sculpt image does not need gl texture.
mTextureState = ACTIVE;
}
- checkCachedRawSculptImage();
setMaxVirtualSizeResetInterval(MAX_INTERVAL);
}
@@ -1339,10 +1319,6 @@ void LLViewerFetchedTexture::addToCreateTexture()
}
}
- //discard the cached raw image and the saved raw image
- mCachedRawImageReady = false;
- mCachedRawDiscardLevel = -1;
- mCachedRawImage = NULL;
mSavedRawDiscardLevel = -1;
mSavedRawImage = NULL;
}
@@ -2043,13 +2019,6 @@ bool LLViewerFetchedTexture::updateFetch()
LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - current < min");
make_request = false;
}
- else if(mCachedRawImage.notNull() // can be empty
- && mCachedRawImageReady
- && (current_discard < 0 || current_discard > mCachedRawDiscardLevel))
- {
- make_request = false;
- switchToCachedImage(); //use the cached raw data first
- }
if (make_request)
{
@@ -2543,20 +2512,6 @@ bool LLViewerFetchedTexture::doLoadedCallbacks()
}
//
- // Do a readback if required, OR start off a texture decode
- //
- if (need_readback && (getMaxDiscardLevel() > gl_discard))
- {
- // Do a readback to get the GL data into the raw image
- // We have GL data.
-
- destroyRawImage();
- reloadRawImage(mLoadedCallbackDesiredDiscardLevel);
- llassert(mRawImage.notNull());
- llassert(!mNeedsAux || mAuxRawImage.notNull());
- }
-
- //
// Run raw/auxiliary data callbacks
//
if (run_raw_callbacks && mIsRawImageValid && (mRawDiscardLevel <= getMaxDiscardLevel()))
@@ -2663,61 +2618,6 @@ void LLViewerFetchedTexture::forceImmediateUpdate()
return;
}
-LLImageRaw* LLViewerFetchedTexture::reloadRawImage(S8 discard_level)
-{
- llassert(mGLTexturep.notNull());
- llassert(discard_level >= 0);
- llassert(mComponents > 0);
-
- if (mRawImage.notNull())
- {
- //mRawImage is in use by somebody else, do not delete it.
- return NULL;
- }
-
- if(mSavedRawDiscardLevel >= 0 && mSavedRawDiscardLevel <= discard_level)
- {
- if (mSavedRawDiscardLevel != discard_level
- && mBoostLevel != BOOST_ICON
- && mBoostLevel != BOOST_THUMBNAIL)
- {
- mRawImage = new LLImageRaw(getWidth(discard_level), getHeight(discard_level), getComponents());
- mRawImage->copy(getSavedRawImage());
- }
- else
- {
- mRawImage = getSavedRawImage();
- }
- mRawDiscardLevel = discard_level;
- }
- else
- {
- //force to fetch raw image again if cached raw image is not good enough.
- if(mCachedRawDiscardLevel > discard_level)
- {
- mRawImage = mCachedRawImage;
- mRawDiscardLevel = mCachedRawDiscardLevel;
- }
- else //cached raw image is good enough, copy it.
- {
- if(mCachedRawDiscardLevel != discard_level)
- {
- mRawImage = new LLImageRaw(getWidth(discard_level), getHeight(discard_level), getComponents());
- mRawImage->copy(mCachedRawImage);
- }
- else
- {
- mRawImage = mCachedRawImage;
- }
- mRawDiscardLevel = discard_level;
- }
- }
- mIsRawImageValid = true;
- sRawCount++;
-
- return mRawImage;
-}
-
bool LLViewerFetchedTexture::needsToSaveRawImage()
{
return mForceToSaveRawImage || mSaveRawImage;
@@ -2742,7 +2642,6 @@ void LLViewerFetchedTexture::destroyRawImage()
{
saveRawImage();
}
- setCachedRawImage();
}
mRawImage = NULL;
@@ -2752,151 +2651,6 @@ void LLViewerFetchedTexture::destroyRawImage()
}
}
-//use the mCachedRawImage to (re)generate the gl texture.
-//virtual
-void LLViewerFetchedTexture::switchToCachedImage()
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- if(mCachedRawImage.notNull() &&
- !mNeedsCreateTexture) // <--- texture creation is pending, don't step on it
- {
- mRawImage = mCachedRawImage;
-
- if (getComponents() != mRawImage->getComponents())
- {
- // We've changed the number of components, so we need to move any
- // objects using this pool to a different pool.
- mComponents = mRawImage->getComponents();
- mGLTexturep->setComponents(mComponents);
- gTextureList.dirtyImage(this);
- }
-
- mIsRawImageValid = true;
- mRawDiscardLevel = mCachedRawDiscardLevel;
-
- scheduleCreateTexture();
- }
-}
-
-//cache the imageraw forcefully.
-//virtual
-void LLViewerFetchedTexture::setCachedRawImage(S32 discard_level, LLImageRaw* imageraw)
-{
- if(imageraw != mRawImage.get())
- {
- if (mBoostLevel == LLGLTexture::BOOST_ICON)
- {
- S32 expected_width = mKnownDrawWidth > 0 ? mKnownDrawWidth : DEFAULT_ICON_DIMENSIONS;
- S32 expected_height = mKnownDrawHeight > 0 ? mKnownDrawHeight : DEFAULT_ICON_DIMENSIONS;
- if (mRawImage->getWidth() > expected_width || mRawImage->getHeight() > expected_height)
- {
- mCachedRawImage = new LLImageRaw(expected_width, expected_height, imageraw->getComponents());
- mCachedRawImage->copyScaled(imageraw);
- }
- else
- {
- mCachedRawImage = imageraw;
- }
- }
- else if (mBoostLevel == LLGLTexture::BOOST_THUMBNAIL)
- {
- S32 expected_width = mKnownDrawWidth > 0 ? mKnownDrawWidth : DEFAULT_THUMBNAIL_DIMENSIONS;
- S32 expected_height = mKnownDrawHeight > 0 ? mKnownDrawHeight : DEFAULT_THUMBNAIL_DIMENSIONS;
- if (mRawImage->getWidth() > expected_width || mRawImage->getHeight() > expected_height)
- {
- mCachedRawImage = new LLImageRaw(expected_width, expected_height, imageraw->getComponents());
- mCachedRawImage->copyScaled(imageraw);
- }
- else
- {
- mCachedRawImage = imageraw;
- }
- }
- else
- {
- mCachedRawImage = imageraw;
- }
- mCachedRawDiscardLevel = discard_level;
- mCachedRawImageReady = true;
- }
-}
-
-void LLViewerFetchedTexture::setCachedRawImage()
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- if(mRawImage == mCachedRawImage)
- {
- return;
- }
- if(!mIsRawImageValid)
- {
- return;
- }
-
- if(mCachedRawImageReady)
- {
- return;
- }
-
- if(mCachedRawDiscardLevel < 0 || mCachedRawDiscardLevel > mRawDiscardLevel)
- {
- S32 i = 0;
- S32 w = mRawImage->getWidth();
- S32 h = mRawImage->getHeight();
-
- S32 max_size = MAX_CACHED_RAW_IMAGE_AREA;
- if(LLGLTexture::BOOST_TERRAIN == mBoostLevel)
- {
- max_size = MAX_CACHED_RAW_TERRAIN_IMAGE_AREA;
- }
- if(mForSculpt)
- {
- max_size = MAX_CACHED_RAW_SCULPT_IMAGE_AREA;
- mCachedRawImageReady = !mRawDiscardLevel;
- }
- else
- {
- mCachedRawImageReady = (!mRawDiscardLevel || ((w * h) >= max_size));
- }
-
- while(((w >> i) * (h >> i)) > max_size)
- {
- ++i;
- }
-
- if(i)
- {
- if(!(w >> i) || !(h >> i))
- {
- --i;
- }
-
- {
- //make a duplicate in case somebody else is using this raw image
- mRawImage = mRawImage->scaled(w >> i, h >> i);
- }
- }
- mCachedRawImage = mRawImage;
- mRawDiscardLevel += i;
- mCachedRawDiscardLevel = mRawDiscardLevel;
- }
-}
-
-void LLViewerFetchedTexture::checkCachedRawSculptImage()
-{
- if(mCachedRawImageReady && mCachedRawDiscardLevel > 0)
- {
- if(getDiscardLevel() != 0)
- {
- mCachedRawImageReady = false;
- }
- else if(isForSculptOnly())
- {
- resetTextureStats(); //do not update this image any more.
- }
- }
-}
-
void LLViewerFetchedTexture::saveRawImage()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
@@ -2936,6 +2690,20 @@ void LLViewerFetchedTexture::saveRawImage()
mSavedRawImage = new LLImageRaw(mRawImage->getData(), mRawImage->getWidth(), mRawImage->getHeight(), mRawImage->getComponents());
}
}
+ else if (mBoostLevel == LLGLTexture::BOOST_SCULPTED)
+ {
+ S32 expected_width = mKnownDrawWidth > 0 ? mKnownDrawWidth : sMaxSculptRez;
+ S32 expected_height = mKnownDrawHeight > 0 ? mKnownDrawHeight : sMaxSculptRez;
+ if (mRawImage->getWidth() > expected_width || mRawImage->getHeight() > expected_height)
+ {
+ mSavedRawImage = new LLImageRaw(expected_width, expected_height, mRawImage->getComponents());
+ mSavedRawImage->copyScaled(mRawImage);
+ }
+ else
+ {
+ mSavedRawImage = new LLImageRaw(mRawImage->getData(), mRawImage->getWidth(), mRawImage->getHeight(), mRawImage->getComponents());
+ }
+ }
else
{
mSavedRawImage = new LLImageRaw(mRawImage->getData(), mRawImage->getWidth(), mRawImage->getHeight(), mRawImage->getComponents());
@@ -2981,20 +2749,23 @@ void LLViewerFetchedTexture::forceToSaveRawImage(S32 desired_discard, F32 kept_t
{
mForceToSaveRawImage = true;
mDesiredSavedRawDiscardLevel = desired_discard;
+ }
+}
- //copy from the cached raw image if exists.
- if(mCachedRawImage.notNull() && mRawImage.isNull() )
- {
- mRawImage = mCachedRawImage;
- mRawDiscardLevel = mCachedRawDiscardLevel;
-
- saveRawImage();
+void LLViewerFetchedTexture::readbackRawImage()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- mRawImage = NULL;
- mRawDiscardLevel = INVALID_DISCARD_LEVEL;
+ if (mGLTexturep.notNull() && mGLTexturep->getTexName() != 0 && mRawImage.isNull())
+ {
+ mRawImage = new LLImageRaw();
+ if (!mGLTexturep->readBackRaw(-1, mRawImage, false))
+ {
+ mRawImage = nullptr;
}
}
}
+
void LLViewerFetchedTexture::destroySavedRawImage()
{
if(mLastReferencedSavedRawImageTime < mKeptSavedRawImageTime)
@@ -3029,6 +2800,11 @@ LLImageRaw* LLViewerFetchedTexture::getSavedRawImage()
return mSavedRawImage;
}
+const LLImageRaw* LLViewerFetchedTexture::getSavedRawImage() const
+{
+ return mSavedRawImage;
+}
+
bool LLViewerFetchedTexture::hasSavedRawImage() const
{
return mSavedRawImage.notNull();
@@ -3205,20 +2981,14 @@ void LLViewerLODTexture::processTextureStats()
bool LLViewerLODTexture::scaleDown()
{
- if(hasGLTexture() && mCachedRawDiscardLevel > getDiscardLevel())
+ if (mGLTexturep.isNull())
{
- switchToCachedImage();
-
- LLTexturePipelineTester* tester = (LLTexturePipelineTester*)LLMetricPerformanceTesterBasic::getTester(sTesterName);
- if (tester)
- {
- tester->setStablizingTime();
- }
-
- return true;
+ return false;
}
- return false;
+
+ return mGLTexturep->scaleDown(mDesiredDiscardLevel);
}
+
//----------------------------------------------------------------------------------------------
//end of LLViewerLODTexture
//----------------------------------------------------------------------------------------------
diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h
index 9963626ada..b1e0494a30 100644
--- a/indra/newview/llviewertexture.h
+++ b/indra/newview/llviewertexture.h
@@ -166,8 +166,6 @@ public:
S32 getNumVolumes(U32 channel) const;
const ll_volume_list_t* getVolumeList(U32 channel) const { return &mVolumeList[channel]; }
-
- virtual void setCachedRawImage(S32 discard_level, LLImageRaw* imageraw) ;
bool isLargeImage() ;
void setParcelMedia(LLViewerMediaTexture* media) {mParcelMedia = media;}
@@ -185,8 +183,6 @@ private:
friend class LLBumpImageList;
friend class LLUIImageList;
- virtual void switchToCachedImage();
-
protected:
friend class LLViewerTextureList;
LLUUID mID;
@@ -371,7 +367,6 @@ public:
U32 getFetchPriority() const { return mFetchPriority ;}
F32 getDownloadProgress() const {return mDownloadProgress ;}
- LLImageRaw* reloadRawImage(S8 discard_level) ;
void destroyRawImage();
bool needsToSaveRawImage();
@@ -390,17 +385,20 @@ public:
bool isForSculptOnly() const;
//raw image management
- void checkCachedRawSculptImage() ;
LLImageRaw* getRawImage()const { return mRawImage ;}
S32 getRawImageLevel() const {return mRawDiscardLevel;}
- LLImageRaw* getCachedRawImage() const { return mCachedRawImage ;}
- S32 getCachedRawImageLevel() const {return mCachedRawDiscardLevel;}
- bool isCachedRawImageReady() const {return mCachedRawImageReady ;}
bool isRawImageValid()const { return mIsRawImageValid ; }
void forceToSaveRawImage(S32 desired_discard = 0, F32 kept_time = 0.f) ;
- /*virtual*/ void setCachedRawImage(S32 discard_level, LLImageRaw* imageraw) override;
+
+ // readback the raw image from OpenGL if mRawImage is not valid
+ void readbackRawImage();
+
void destroySavedRawImage() ;
LLImageRaw* getSavedRawImage() ;
+ S32 getSavedRawImageLevel() const {return mSavedRawDiscardLevel; }
+
+ const LLImageRaw* getSavedRawImage() const;
+ const LLImageRaw* getAuxRawImage() const { return mAuxRawImage; }
bool hasSavedRawImage() const ;
F32 getElapsedLastReferencedSavedRawImageTime() const ;
bool isFullyLoaded() const;
@@ -417,7 +415,6 @@ public:
/*virtual*/bool isActiveFetching() override; //is actively in fetching by the fetching pipeline.
protected:
- /*virtual*/ void switchToCachedImage() override;
S32 getCurrentDiscardLevelForFetching() ;
void forceToRefetchTexture(S32 desired_discard = 0, F32 kept_time = 60.f);
@@ -426,7 +423,6 @@ private:
void cleanup() ;
void saveRawImage() ;
- void setCachedRawImage() ;
//for atlas
void resetFaceAtlas() ;
@@ -498,11 +494,6 @@ protected:
F32 mLastReferencedSavedRawImageTime ;
F32 mKeptSavedRawImageTime ;
- //a small version of the copy of the raw image (<= 64 * 64)
- LLPointer<LLImageRaw> mCachedRawImage;
- S32 mCachedRawDiscardLevel;
- bool mCachedRawImageReady; //the rez of the mCachedRawImage reaches the upper limit.
-
LLHost mTargetHost; // if invalid, just request from agent's simulator
// Timers
diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp
index b90c1868fc..4d8fd8ddd5 100644
--- a/indra/newview/llviewertexturelist.cpp
+++ b/indra/newview/llviewertexturelist.cpp
@@ -296,7 +296,7 @@ void LLViewerTextureList::shutdown()
// Write out list of currently loaded textures for precaching on startup
typedef std::set<std::pair<S32,LLViewerFetchedTexture*> > image_area_list_t;
image_area_list_t image_area_list;
- for (image_priority_list_t::iterator iter = mImageList.begin();
+ for (image_list_t::iterator iter = mImageList.begin();
iter != mImageList.end(); ++iter)
{
LLViewerFetchedTexture* image = *iter;
@@ -367,7 +367,7 @@ void LLViewerTextureList::dump()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
LL_INFOS() << "LLViewerTextureList::dump()" << LL_ENDL;
- for (image_priority_list_t::iterator it = mImageList.begin(); it != mImageList.end(); ++it)
+ for (image_list_t::iterator it = mImageList.begin(); it != mImageList.end(); ++it)
{
LLViewerFetchedTexture* image = *it;
@@ -381,15 +381,9 @@ void LLViewerTextureList::dump()
}
}
-void LLViewerTextureList::destroyGL(bool save_state)
+void LLViewerTextureList::destroyGL()
{
- LLImageGL::destroyGL(save_state);
-}
-
-void LLViewerTextureList::restoreGL()
-{
- llassert_always(mInitialized) ;
- LLImageGL::restoreGL();
+ LLImageGL::destroyGL();
}
/* Vertical tab container button image IDs
@@ -895,7 +889,7 @@ void LLViewerTextureList::clearFetchingRequests()
LLAppViewer::getTextureFetch()->deleteAllRequests();
- for (image_priority_list_t::iterator iter = mImageList.begin();
+ for (image_list_t::iterator iter = mImageList.begin();
iter != mImageList.end(); ++iter)
{
LLViewerFetchedTexture* imagep = *iter;
@@ -1208,7 +1202,7 @@ void LLViewerTextureList::updateImagesUpdateStats()
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
if (mForceResetTextureStats)
{
- for (image_priority_list_t::iterator iter = mImageList.begin();
+ for (image_list_t::iterator iter = mImageList.begin();
iter != mImageList.end(); )
{
LLViewerFetchedTexture* imagep = *iter++;
@@ -1228,7 +1222,7 @@ void LLViewerTextureList::decodeAllImages(F32 max_time)
// Update texture stats and priorities
std::vector<LLPointer<LLViewerFetchedTexture> > image_list;
- for (image_priority_list_t::iterator iter = mImageList.begin();
+ for (image_list_t::iterator iter = mImageList.begin();
iter != mImageList.end(); )
{
LLViewerFetchedTexture* imagep = *iter++;
@@ -1248,7 +1242,7 @@ void LLViewerTextureList::decodeAllImages(F32 max_time)
image_list.clear();
// Update fetch (decode)
- for (image_priority_list_t::iterator iter = mImageList.begin();
+ for (image_list_t::iterator iter = mImageList.begin();
iter != mImageList.end(); )
{
LLViewerFetchedTexture* imagep = *iter++;
@@ -1275,7 +1269,7 @@ void LLViewerTextureList::decodeAllImages(F32 max_time)
}
}
// Update fetch again
- for (image_priority_list_t::iterator iter = mImageList.begin();
+ for (image_list_t::iterator iter = mImageList.begin();
iter != mImageList.end(); )
{
LLViewerFetchedTexture* imagep = *iter++;
diff --git a/indra/newview/llviewertexturelist.h b/indra/newview/llviewertexturelist.h
index e4ebb7b0e8..2779ad9f91 100644
--- a/indra/newview/llviewertexturelist.h
+++ b/indra/newview/llviewertexturelist.h
@@ -33,7 +33,7 @@
#include "llviewertexture.h"
#include "llui.h"
#include <list>
-#include <set>
+#include <unordered_set>
#include "lluiimage.h"
const U32 LL_IMAGE_REZ_LOSSLESS_CUTOFF = 128;
@@ -115,8 +115,7 @@ public:
void init();
void shutdown();
void dump();
- void destroyGL(bool save_state = true);
- void restoreGL();
+ void destroyGL();
bool isInitialized() const {return mInitialized;}
void findTexturesByID(const LLUUID &image_id, std::vector<LLViewerFetchedTexture*> &output);
@@ -188,7 +187,7 @@ private:
LLViewerTexture::EBoostLevel boost_priority = LLGLTexture::BOOST_NONE, // Get the requested level immediately upon creation.
S8 texture_type = LLViewerTexture::FETCHED_TEXTURE,
LLGLint internal_format = 0,
- LLGLenum primary_format = 0,
+ LLGLenum primary_format = 0,
const LLUUID& force_id = LLUUID::null
);
@@ -211,7 +210,7 @@ private:
{ return getImage(image_id, f_type, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE, 0, 0, host); }
public:
- typedef std::set<LLPointer<LLViewerFetchedTexture> > image_list_t;
+ typedef std::unordered_set<LLPointer<LLViewerFetchedTexture> > image_list_t;
image_list_t mLoadingStreamList;
image_list_t mCreateTextureList;
image_list_t mCallbackList;
@@ -222,16 +221,19 @@ public:
bool mForceResetTextureStats;
+ // to make "for (auto& imagep : gTextureList)" work
+ const image_list_t::iterator begin() const { return mImageList.begin(); }
+ const image_list_t::iterator end() const { return mImageList.end(); }
+
private:
typedef std::map< LLTextureKey, LLPointer<LLViewerFetchedTexture> > uuid_map_t;
uuid_map_t mUUIDMap;
LLTextureKey mLastUpdateKey;
- typedef std::set < LLPointer<LLViewerFetchedTexture> > image_priority_list_t;
- image_priority_list_t mImageList;
+ image_list_t mImageList;
// simply holds on to LLViewerFetchedTexture references to stop them from being purged too soon
- std::set<LLPointer<LLViewerFetchedTexture> > mImagePreloads;
+ std::unordered_set<LLPointer<LLViewerFetchedTexture> > mImagePreloads;
bool mInitialized ;
LLFrameTimer mForceDecodeTimer;
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index cfa12bf178..ef85d57416 100644
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -1827,10 +1827,8 @@ LLViewerWindow::LLViewerWindow(const Params& p)
mToolStored( NULL ),
mHideCursorPermanent( false ),
mCursorHidden(false),
- mIgnoreActivate( false ),
mResDirty(false),
mStatesDirty(false),
- mCurrResolutionIndex(0),
mProgressView(NULL)
{
// gKeyboard is still NULL, so it doesn't do LLWindowListener any good to
@@ -2402,7 +2400,7 @@ void LLViewerWindow::shutdownGL()
LLSelectMgr::getInstance()->cleanup();
LL_INFOS() << "Stopping GL during shutdown" << LL_ENDL;
- stopGL(false);
+ stopGL();
stop_glerror();
gGL.shutdown();
@@ -5715,7 +5713,7 @@ void LLViewerWindow::dumpState()
<< LL_ENDL;
}
-void LLViewerWindow::stopGL(bool save_state)
+void LLViewerWindow::stopGL()
{
//Note: --bao
//if not necessary, do not change the order of the function calls in this function.
@@ -5761,7 +5759,7 @@ void LLViewerWindow::stopGL(bool save_state)
gPostProcess->invalidate();
}
- gTextureList.destroyGL(save_state);
+ gTextureList.destroyGL();
stop_glerror();
gGLManager.mIsDisabled = true;
@@ -5778,6 +5776,14 @@ void LLViewerWindow::stopGL(bool save_state)
void LLViewerWindow::restoreGL(const std::string& progress_message)
{
+ llassert(false);
+ // DEPRECATED -- this is left over from when we would completely destroy and restore a GL context
+ // when switching from windowed to fullscreen. None of this machinery has been exercised in years
+ // and is unreliable. If we ever *do* have another use case where completely unloading and reloading
+ // everthing is necessary, requiring a viewer restart for that operation is a fine thing to do.
+ // -- davep
+
+
//Note: --bao
//if not necessary, do not change the order of the function calls in this function.
//if change something, make sure it will not break anything.
@@ -5790,8 +5796,6 @@ void LLViewerWindow::restoreGL(const std::string& progress_message)
initGLDefaults();
LLGLState::restoreGL();
- gTextureList.restoreGL();
-
// for future support of non-square pixels, and fonts that are properly stretched
//LLFontGL::destroyDefaultFonts();
initFonts();
@@ -5867,122 +5871,6 @@ void LLViewerWindow::checkSettings()
}
}
-void LLViewerWindow::restartDisplay(bool show_progress_bar)
-{
- LL_INFOS() << "Restaring GL" << LL_ENDL;
- stopGL();
- if (show_progress_bar)
- {
- restoreGL(LLTrans::getString("ProgressChangingResolution"));
- }
- else
- {
- restoreGL();
- }
-}
-
-bool LLViewerWindow::changeDisplaySettings(LLCoordScreen size, bool enable_vsync, bool show_progress_bar)
-{
- //bool was_maximized = gSavedSettings.getBOOL("WindowMaximized");
-
- //gResizeScreenTexture = true;
-
-
- //U32 fsaa = gSavedSettings.getU32("RenderFSAASamples");
- //U32 old_fsaa = mWindow->getFSAASamples();
-
- // if not maximized, use the request size
- if (!mWindow->getMaximized())
- {
- mWindow->setSize(size);
- }
-
- //if (fsaa == old_fsaa)
- {
- return true;
- }
-
-/*
-
- // Close floaters that don't handle settings change
- LLFloaterReg::hideInstance("snapshot");
-
- bool result_first_try = false;
- bool result_second_try = false;
-
- LLFocusableElement* keyboard_focus = gFocusMgr.getKeyboardFocus();
- send_agent_pause();
- LL_INFOS() << "Stopping GL during changeDisplaySettings" << LL_ENDL;
- stopGL();
- mIgnoreActivate = true;
- LLCoordScreen old_size;
- LLCoordScreen old_pos;
- mWindow->getSize(&old_size);
-
- //mWindow->setFSAASamples(fsaa);
-
- result_first_try = mWindow->switchContext(false, size, disable_vsync);
- if (!result_first_try)
- {
- // try to switch back
- //mWindow->setFSAASamples(old_fsaa);
- result_second_try = mWindow->switchContext(false, old_size, disable_vsync);
-
- if (!result_second_try)
- {
- // we are stuck...try once again with a minimal resolution?
- send_agent_resume();
- mIgnoreActivate = false;
- return false;
- }
- }
- send_agent_resume();
-
- LL_INFOS() << "Restoring GL during resolution change" << LL_ENDL;
- if (show_progress_bar)
- {
- restoreGL(LLTrans::getString("ProgressChangingResolution"));
- }
- else
- {
- restoreGL();
- }
-
- if (!result_first_try)
- {
- LLSD args;
- args["RESX"] = llformat("%d",size.mX);
- args["RESY"] = llformat("%d",size.mY);
- LLNotificationsUtil::add("ResolutionSwitchFail", args);
- size = old_size; // for reshape below
- }
-
- bool success = result_first_try || result_second_try;
-
- if (success)
- {
- // maximize window if was maximized, else reposition
- if (was_maximized)
- {
- mWindow->maximize();
- }
- else
- {
- S32 windowX = gSavedSettings.getS32("WindowX");
- S32 windowY = gSavedSettings.getS32("WindowY");
-
- mWindow->setPosition(LLCoordScreen ( windowX, windowY ) );
- }
- }
-
- mIgnoreActivate = false;
- gFocusMgr.setKeyboardFocus(keyboard_focus);
-
- return success;
-
- */
-}
-
F32 LLViewerWindow::getWorldViewAspectRatio() const
{
F32 world_aspect = (F32)mWorldViewRectRaw.getWidth() / (F32)mWorldViewRectRaw.getHeight();
diff --git a/indra/newview/llviewerwindow.h b/indra/newview/llviewerwindow.h
index 4a6b901b33..ba59ce4141 100644
--- a/indra/newview/llviewerwindow.h
+++ b/indra/newview/llviewerwindow.h
@@ -455,9 +455,7 @@ public:
// handle shutting down GL and bringing it back up
void requestResolutionUpdate();
void checkSettings();
- void restartDisplay(bool show_progress_bar);
- bool changeDisplaySettings(LLCoordScreen size, bool enable_vsync, bool show_progress_bar);
- bool getIgnoreDestroyWindow() { return mIgnoreActivate; }
+
F32 getWorldViewAspectRatio() const;
const LLVector2& getDisplayScale() const { return mDisplayScale; }
void calcDisplayScale();
@@ -471,7 +469,7 @@ private:
void switchToolByMask(MASK mask);
void destroyWindow();
void drawMouselookInstructions();
- void stopGL(bool save_state = true);
+ void stopGL();
void restoreGL(const std::string& progress_message = LLStringUtil::null);
void initFonts(F32 zoom_factor = 1.f);
void schedulePick(LLPickInfo& pick_info);
@@ -528,8 +526,6 @@ private:
std::string mOverlayTitle; // Used for special titles such as "Second Life - Special E3 2003 Beta"
- bool mIgnoreActivate;
-
std::string mInitAlert; // Window / GL initialization requires an alert
LLHandle<LLView> mWorldViewPlaceholder; // widget that spans the portion of screen dedicated to rendering the 3d world
@@ -542,7 +538,6 @@ private:
bool mResDirty;
bool mStatesDirty;
- U32 mCurrResolutionIndex;
std::unique_ptr<LLWindowListener> mWindowListener;
std::unique_ptr<LLViewerWindowListener> mViewerWindowListener;
diff --git a/indra/newview/llvlcomposition.cpp b/indra/newview/llvlcomposition.cpp
index ba255f2b24..f5f058a080 100644
--- a/indra/newview/llvlcomposition.cpp
+++ b/indra/newview/llvlcomposition.cpp
@@ -317,7 +317,7 @@ bool LLTerrainMaterials::makeMaterialsReady(bool boost, bool strict)
// static
bool LLTerrainMaterials::makeTextureReady(LLPointer<LLViewerFetchedTexture>& tex, bool boost)
{
- llassert(tex);
+ //llassert(tex); ??? maybe ok ???
if (!tex) { return false; }
if (tex->getDiscardLevel() < 0)
@@ -571,416 +571,6 @@ bool LLVLComposition::generateComposition()
return LLTerrainMaterials::generateMaterials();
}
-namespace
-{
- void prepare_fallback_image(LLImageRaw* raw_image)
- {
- raw_image->resize(BASE_SIZE, BASE_SIZE, 4);
- raw_image->fill(LLColor4U::white);
- }
-
- // Check if the raw image is loaded for this texture at a discard
- // level the minimap can use, and if not then try to get it loaded.
- bool prepare_raw_image(LLPointer<LLImageRaw>& raw_image, bool emissive, LLViewerFetchedTexture* tex, bool& delete_raw_post)
- {
- if (!tex)
- {
- if (!emissive)
- {
- prepare_fallback_image(raw_image);
- }
- else
- {
- llassert(!raw_image);
- raw_image = nullptr;
- }
- return true;
- }
- if (raw_image)
- {
- // Callback already initiated
- if (raw_image->getDataSize() > 0)
- {
- // Callback finished
- delete_raw_post = true;
- return true;
- }
- else
- {
- return false;
- }
- }
-
- raw_image = new LLImageRaw();
-
- S32 ddiscard = 0;
- {
- S32 min_dim = llmin(tex->getFullWidth(), tex->getFullHeight());
- while (min_dim > BASE_SIZE && ddiscard < MAX_DISCARD_LEVEL)
- {
- ddiscard++;
- min_dim /= 2;
- }
- }
-
- struct PendingImage
- {
- LLImageRaw* mRawImage;
- S32 mDesiredDiscard;
- LLUUID mTextureId;
- PendingImage(LLImageRaw* raw_image, S32 ddiscard, const LLUUID& texture_id)
- : mRawImage(raw_image)
- , mDesiredDiscard(ddiscard)
- , mTextureId(texture_id)
- {
- mRawImage->ref();
- }
- ~PendingImage()
- {
- mRawImage->unref();
- }
- };
- PendingImage* pending_image = new PendingImage(raw_image, ddiscard, tex->getID());
-
- loaded_callback_func cb = [](bool success, LLViewerFetchedTexture * src_vi, LLImageRaw * src, LLImageRaw * src_aux, S32 discard_level, bool is_final, void* userdata) {
- PendingImage* pending = (PendingImage*)userdata;
- // Owning LLVLComposition still exists
-
- // Assume mRawImage only used by single LLVLComposition for now
- const bool in_use_by_composition = pending->mRawImage->getNumRefs() > 1;
- llassert(pending->mRawImage->getNumRefs());
- llassert(pending->mRawImage->getNumRefs() <= 2);
- const bool needs_data = !pending->mRawImage->getDataSize();
- if (in_use_by_composition && needs_data)
- {
- if (success && pending->mDesiredDiscard == discard_level)
- {
- pending->mRawImage->resize(BASE_SIZE, BASE_SIZE, src->getComponents());
- pending->mRawImage->copyScaled(src);
- }
- else if (is_final)
- {
- prepare_fallback_image(pending->mRawImage);
- }
- }
-
- if (is_final) { delete pending; }
- };
- tex->setLoadedCallback(cb, ddiscard, true, false, pending_image, nullptr);
- tex->forceToSaveRawImage(ddiscard);
-
- return false;
- }
-};
-
-bool LLVLComposition::generateMinimapTileLand(const F32 x, const F32 y,
- const F32 width, const F32 height)
-{
- LL_PROFILE_ZONE_SCOPED
- llassert(mSurfacep);
- llassert(x >= 0.f);
- llassert(y >= 0.f);
-
- ///////////////////////////
- //
- // Generate raw data arrays for surface textures
- //
- //
-
- // These have already been validated by generateComposition.
- U8* st_data[ASSET_COUNT];
- S32 st_data_size[ASSET_COUNT]; // for debugging
-
- const bool use_textures = getMaterialType() != LLTerrainMaterials::Type::PBR;
- if (use_textures)
- {
- if (!makeTexturesReady(true, true)) { return false; }
- }
- else
- {
- if (!makeMaterialsReady(true, true)) { return false; }
- }
-
- for (S32 i = 0; i < ASSET_COUNT; i++)
- {
- if (mRawImages[i].isNull())
- {
- // Read back a raw image for this discard level, if it exists
- LLViewerFetchedTexture* tex;
- LLViewerFetchedTexture* tex_emissive; // Can be null
- bool has_base_color_factor;
- bool has_emissive_factor;
- bool has_alpha;
- LLColor3 base_color_factor;
- LLColor3 emissive_factor;
- if (use_textures)
- {
- tex = mDetailTextures[i];
- tex_emissive = nullptr;
- has_base_color_factor = false;
- has_emissive_factor = false;
- has_alpha = false;
- llassert(tex);
- }
- else
- {
- LLPointer<LLFetchedGLTFMaterial>& mat = mDetailRenderMaterials[i];
- tex = mat->mBaseColorTexture;
- tex_emissive = mat->mEmissiveTexture;
- base_color_factor = LLColor3(mat->mBaseColor);
- // *HACK: Treat alpha as black
- base_color_factor *= (mat->mBaseColor.mV[VW]);
- emissive_factor = mat->mEmissiveColor;
- has_base_color_factor = (base_color_factor.mV[VX] != 1.f ||
- base_color_factor.mV[VY] != 1.f ||
- base_color_factor.mV[VZ] != 1.f);
- has_emissive_factor = (emissive_factor.mV[VX] != 1.f ||
- emissive_factor.mV[VY] != 1.f ||
- emissive_factor.mV[VZ] != 1.f);
- has_alpha = mat->mAlphaMode != LLGLTFMaterial::ALPHA_MODE_OPAQUE;
- }
-
- if (!tex) { tex = LLViewerFetchedTexture::sWhiteImagep; }
-
- bool delete_raw_post = false;
- bool delete_raw_post_emissive = false;
- if (!prepare_raw_image(mRawImagesBaseColor[i], false, tex, delete_raw_post)) { return false; }
- if (tex_emissive && !prepare_raw_image(mRawImagesEmissive[i], true, tex_emissive, delete_raw_post_emissive)) { return false; }
- // tex_emissive can be null, and then will be ignored
-
- // In the simplest case, the minimap image is just the base color.
- // This will be replaced if we need to do any tinting/compositing.
- mRawImages[i] = mRawImagesBaseColor[i];
-
- // *TODO: This isn't quite right for PBR:
- // 1) It does not convert the color images from SRGB to linear
- // before mixing (which will always require copying the image).
- // 2) It mixes emissive and base color before mixing terrain
- // materials, but it should be the other way around
- // Long-term, we should consider a method that is more
- // maintainable. Shaders, perhaps? Bake shaders to textures?
- LLPointer<LLImageRaw> raw_emissive;
- if (tex_emissive)
- {
- raw_emissive = mRawImagesEmissive[i];
- if (has_emissive_factor ||
- tex_emissive->getWidth(tex_emissive->getRawImageLevel()) != BASE_SIZE ||
- tex_emissive->getHeight(tex_emissive->getRawImageLevel()) != BASE_SIZE ||
- tex_emissive->getComponents() != 4)
- {
- LLPointer<LLImageRaw> newraw_emissive = new LLImageRaw(BASE_SIZE, BASE_SIZE, 4);
- // Copy RGB, leave alpha alone (set to opaque by default)
- newraw_emissive->copy(mRawImagesEmissive[i]);
- if (has_emissive_factor)
- {
- newraw_emissive->tint(emissive_factor);
- }
- raw_emissive = newraw_emissive;
- }
- }
- if (has_base_color_factor ||
- raw_emissive ||
- has_alpha ||
- tex->getWidth(tex->getRawImageLevel()) != BASE_SIZE ||
- tex->getHeight(tex->getRawImageLevel()) != BASE_SIZE ||
- tex->getComponents() != 3)
- {
- LLPointer<LLImageRaw> newraw = new LLImageRaw(BASE_SIZE, BASE_SIZE, 3);
- if (has_alpha)
- {
- // Approximate the water underneath terrain alpha with solid water color
- newraw->clear(
- MAX_WATER_COLOR.mV[VX],
- MAX_WATER_COLOR.mV[VY],
- MAX_WATER_COLOR.mV[VZ],
- 255);
- }
- newraw->composite(mRawImagesBaseColor[i]);
- if (has_base_color_factor)
- {
- newraw->tint(base_color_factor);
- }
- // Apply emissive texture
- if (raw_emissive)
- {
- newraw->addEmissive(raw_emissive);
- }
-
- mRawImages[i] = newraw; // deletes old
- }
-
- if (delete_raw_post)
- {
- tex->destroyRawImage();
- }
- if (delete_raw_post_emissive)
- {
- tex_emissive->destroyRawImage();
- }
-
- // Remove intermediary image references
- mRawImagesBaseColor[i] = nullptr;
- mRawImagesEmissive[i] = nullptr;
- }
- st_data[i] = mRawImages[i]->getData();
- st_data_size[i] = mRawImages[i]->getDataSize();
- }
-
- ///////////////////////////////////////
- //
- // Generate and clamp x/y bounding box.
- //
- //
-
- S32 x_begin, y_begin, x_end, y_end;
- x_begin = (S32)(x * mScaleInv);
- y_begin = (S32)(y * mScaleInv);
- x_end = ll_round( (x + width) * mScaleInv );
- y_end = ll_round( (y + width) * mScaleInv );
-
- if (x_end > mWidth)
- {
- llassert(false);
- x_end = mWidth;
- }
- if (y_end > mWidth)
- {
- llassert(false);
- y_end = mWidth;
- }
-
-
- ///////////////////////////////////////////
- //
- // Generate target texture information, stride ratios.
- //
- //
-
- LLViewerTexture *texturep;
- U32 tex_width, tex_height, tex_comps;
- U32 tex_stride;
- F32 tex_x_scalef, tex_y_scalef;
- S32 tex_x_begin, tex_y_begin, tex_x_end, tex_y_end;
- F32 tex_x_ratiof, tex_y_ratiof;
-
- texturep = mSurfacep->getSTexture();
- tex_width = texturep->getWidth();
- tex_height = texturep->getHeight();
- tex_comps = texturep->getComponents();
- tex_stride = tex_width * tex_comps;
-
- U32 st_comps = 3;
- U32 st_width = BASE_SIZE;
- U32 st_height = BASE_SIZE;
-
- if (tex_comps != st_comps)
- {
- llassert(false);
- return false;
- }
-
- tex_x_scalef = (F32)tex_width / (F32)mWidth;
- tex_y_scalef = (F32)tex_height / (F32)mWidth;
- tex_x_begin = (S32)((F32)x_begin * tex_x_scalef);
- tex_y_begin = (S32)((F32)y_begin * tex_y_scalef);
- tex_x_end = (S32)((F32)x_end * tex_x_scalef);
- tex_y_end = (S32)((F32)y_end * tex_y_scalef);
-
- tex_x_ratiof = (F32)mWidth*mScale / (F32)tex_width;
- tex_y_ratiof = (F32)mWidth*mScale / (F32)tex_height;
-
- LLPointer<LLImageRaw> raw = new LLImageRaw(tex_width, tex_height, tex_comps);
- U8 *rawp = raw->getData();
-
- F32 st_x_stride, st_y_stride;
- st_x_stride = ((F32)st_width / (F32)mTexScaleX)*((F32)mWidth / (F32)tex_width);
- st_y_stride = ((F32)st_height / (F32)mTexScaleY)*((F32)mWidth / (F32)tex_height);
-
- llassert(st_x_stride > 0.f);
- llassert(st_y_stride > 0.f);
- ////////////////////////////////
- //
- // Iterate through the target texture, striding through the
- // subtextures and interpolating appropriately.
- //
- //
-
- F32 sti, stj;
- S32 st_offset;
- sti = (tex_x_begin * st_x_stride) - st_width*(llfloor((tex_x_begin * st_x_stride)/st_width));
- stj = (tex_y_begin * st_y_stride) - st_height*(llfloor((tex_y_begin * st_y_stride)/st_height));
-
- st_offset = (llfloor(stj * st_width) + llfloor(sti)) * st_comps;
- for (S32 j = tex_y_begin; j < tex_y_end; j++)
- {
- U32 offset = j * tex_stride + tex_x_begin * tex_comps;
- sti = (tex_x_begin * st_x_stride) - st_width*((U32)(tex_x_begin * st_x_stride)/st_width);
- for (S32 i = tex_x_begin; i < tex_x_end; i++)
- {
- S32 tex0, tex1;
- F32 composition = getValueScaled(i*tex_x_ratiof, j*tex_y_ratiof);
-
- tex0 = llfloor( composition );
- tex0 = llclamp(tex0, 0, 3);
- composition -= tex0;
- tex1 = tex0 + 1;
- tex1 = llclamp(tex1, 0, 3);
-
- st_offset = (lltrunc(sti) + lltrunc(stj)*st_width) * st_comps;
- for (U32 k = 0; k < tex_comps; k++)
- {
- // Linearly interpolate based on composition.
- if (st_offset >= st_data_size[tex0] || st_offset >= st_data_size[tex1])
- {
- // SJB: This shouldn't be happening, but does... Rounding error?
- //LL_WARNS() << "offset 0 [" << tex0 << "] =" << st_offset << " >= size=" << st_data_size[tex0] << LL_ENDL;
- //LL_WARNS() << "offset 1 [" << tex1 << "] =" << st_offset << " >= size=" << st_data_size[tex1] << LL_ENDL;
- }
- else
- {
- F32 a = *(st_data[tex0] + st_offset);
- F32 b = *(st_data[tex1] + st_offset);
- rawp[ offset ] = (U8)lltrunc( a + composition * (b - a) );
- }
- offset++;
- st_offset++;
- }
-
- sti += st_x_stride;
- if (sti >= st_width)
- {
- sti -= st_width;
- }
- }
-
- stj += st_y_stride;
- if (stj >= st_height)
- {
- stj -= st_height;
- }
- }
-
- if (!texturep->hasGLTexture())
- {
- texturep->createGLTexture(0, raw);
- }
- texturep->setSubImage(raw, tex_x_begin, tex_y_begin, tex_x_end - tex_x_begin, tex_y_end - tex_y_begin);
-
- // Un-boost detail textures (will get re-boosted if rendering in high detail)
- for (S32 i = 0; i < ASSET_COUNT; i++)
- {
- unboost_minimap_texture(mDetailTextures[i]);
- }
-
- // Un-boost textures for each detail material (will get re-boosted if rendering in high detail)
- for (S32 i = 0; i < ASSET_COUNT; i++)
- {
- unboost_minimap_material(mDetailMaterials[i]);
- }
-
- return true;
-}
-
F32 LLVLComposition::getStartHeight(S32 corner)
{
return mStartHeight[corner];
diff --git a/indra/newview/llvlcomposition.h b/indra/newview/llvlcomposition.h
index 61c35ade28..2637d77183 100644
--- a/indra/newview/llvlcomposition.h
+++ b/indra/newview/llvlcomposition.h
@@ -114,8 +114,6 @@ public:
// Viewer side hack to generate composition values
bool generateHeights(const F32 x, const F32 y, const F32 width, const F32 height);
bool generateComposition();
- // Generate texture from composition values.
- bool generateMinimapTileLand(const F32 x, const F32 y, const F32 width, const F32 height);
// Use these as indeces ito the get/setters below that use 'corner'
enum ECorner
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index de62256134..7d9a3378f9 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -851,19 +851,9 @@ void LLVOVolume::updateTextureVirtualSize(bool forced)
if (mSculptTexture.notNull())
{
- mSculptTexture->setBoostLevel(llmax((S32)mSculptTexture->getBoostLevel(),
- (S32)LLGLTexture::BOOST_SCULPTED));
mSculptTexture->setForSculpt() ;
- if(!mSculptTexture->isCachedRawImageReady())
- {
- S32 lod = llmin(mLOD, 3);
- F32 lodf = ((F32)(lod + 1.0f)/4.f);
- F32 tex_size = lodf * LLViewerTexture::sMaxSculptRez ;
- mSculptTexture->addTextureStats(2.f * tex_size * tex_size, false);
- }
-
- S32 texture_discard = mSculptTexture->getCachedRawImageLevel(); //try to match the texture
+ S32 texture_discard = mSculptTexture->getRawImageLevel(); //try to match the texture
S32 current_discard = getVolume() ? getVolume()->getSculptLevel() : -2 ;
if (texture_discard >= 0 && //texture has some data available
@@ -1159,7 +1149,9 @@ void LLVOVolume::updateSculptTexture()
LLUUID id = sculpt_params->getSculptTexture();
if (id.notNull())
{
- mSculptTexture = LLViewerTextureManager::getFetchedTexture(id, FTT_DEFAULT, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
+ mSculptTexture = LLViewerTextureManager::getFetchedTexture(id, FTT_DEFAULT, true, LLGLTexture::BOOST_SCULPTED, LLViewerTexture::LOD_TEXTURE);
+ mSculptTexture->forceToSaveRawImage(0, F32_MAX);
+ mSculptTexture->addTextureStats(256.f*256.f);
}
mSkinInfoUnavaliable = false;
@@ -1252,8 +1244,22 @@ void LLVOVolume::sculpt()
S8 sculpt_components = 0;
const U8* sculpt_data = NULL;
- S32 discard_level = mSculptTexture->getCachedRawImageLevel() ;
- LLImageRaw* raw_image = mSculptTexture->getCachedRawImage() ;
+ S32 discard_level = mSculptTexture->getRawImageLevel() ;
+ LLImageRaw* raw_image = mSculptTexture->getRawImage() ;
+
+ if (!raw_image)
+ {
+ raw_image = mSculptTexture->getSavedRawImage();
+ S32 discard_level = mSculptTexture->getSavedRawImageLevel();
+ }
+
+ if (!raw_image)
+ {
+ // last resort, read back from GL
+ mSculptTexture->readbackRawImage();
+ raw_image = mSculptTexture->getRawImage();
+ discard_level = mSculptTexture->getRawImageLevel();
+ }
S32 max_discard = mSculptTexture->getMaxDiscardLevel();
if (discard_level > max_discard)
@@ -1310,8 +1316,6 @@ void LLVOVolume::sculpt()
if(!raw_image)
{
- llassert(discard_level < 0) ;
-
sculpt_width = 0;
sculpt_height = 0;
sculpt_data = NULL ;
diff --git a/indra/newview/llvowater.cpp b/indra/newview/llvowater.cpp
index 34040e1aca..2bc849a74f 100644
--- a/indra/newview/llvowater.cpp
+++ b/indra/newview/llvowater.cpp
@@ -59,7 +59,6 @@ LLVOWater::LLVOWater(const LLUUID &id,
mbCanSelect = false;
setScale(LLVector3(256.f, 256.f, 0.f)); // Hack for setting scale for bounding boxes/visibility.
- mUseTexture = true;
mIsEdgePatch = false;
}
@@ -101,14 +100,7 @@ LLDrawable *LLVOWater::createDrawable(LLPipeline *pipeline)
LLDrawPoolWater *pool = (LLDrawPoolWater*) gPipeline.getPool(LLDrawPool::POOL_WATER);
- if (mUseTexture)
- {
- mDrawable->setNumFaces(1, pool, mRegionp->getLand().getWaterTexture());
- }
- else
- {
- mDrawable->setNumFaces(1, pool, LLWorld::getInstance()->getDefaultWaterTexture());
- }
+ mDrawable->setNumFaces(1, pool, LLWorld::getInstance()->getDefaultWaterTexture());
return mDrawable;
}
@@ -249,11 +241,6 @@ void setVecZ(LLVector3& v)
v.mV[VZ] = 1;
}
-void LLVOWater::setUseTexture(const bool use_texture)
-{
- mUseTexture = use_texture;
-}
-
void LLVOWater::setIsEdgePatch(const bool edge_patch)
{
mIsEdgePatch = edge_patch;
diff --git a/indra/newview/llvowater.h b/indra/newview/llvowater.h
index adae86691a..ba3da510c4 100644
--- a/indra/newview/llvowater.h
+++ b/indra/newview/llvowater.h
@@ -70,13 +70,10 @@ public:
/*virtual*/ bool isActive() const; // Whether this object needs to do an idleUpdate.
- void setUseTexture(const bool use_texture);
void setIsEdgePatch(const bool edge_patch);
- bool getUseTexture() const { return mUseTexture; }
bool getIsEdgePatch() const { return mIsEdgePatch; }
protected:
- bool mUseTexture;
bool mIsEdgePatch;
S32 mRenderType;
};
diff --git a/indra/newview/llworld.cpp b/indra/newview/llworld.cpp
index 2eadea20ef..6470c81aaa 100644
--- a/indra/newview/llworld.cpp
+++ b/indra/newview/llworld.cpp
@@ -961,7 +961,6 @@ void LLWorld::updateWaterObjects()
if (!getRegionFromHandle(region_handle))
{ // No region at that area, so make water
LLVOWater* waterp = (LLVOWater *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_WATER, gAgent.getRegion());
- waterp->setUseTexture(false);
waterp->setPositionGlobal(LLVector3d(x + rwidth/2,
y + rwidth/2,
256.f + water_height));
@@ -1015,7 +1014,6 @@ void LLWorld::updateWaterObjects()
mEdgeWaterObjects[dir] = (LLVOWater *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_VOID_WATER,
gAgent.getRegion());
waterp = mEdgeWaterObjects[dir];
- waterp->setUseTexture(false);
waterp->setIsEdgePatch(true);
gPipeline.createObject(waterp);
}
diff --git a/indra/newview/llworldmipmap.cpp b/indra/newview/llworldmipmap.cpp
index e226fd4748..d8ea2b884f 100644
--- a/indra/newview/llworldmipmap.cpp
+++ b/indra/newview/llworldmipmap.cpp
@@ -178,6 +178,7 @@ LLPointer<LLViewerFetchedTexture> LLWorldMipmap::getObjectsTile(U32 grid_x, U32
}
}
+//static
LLPointer<LLViewerFetchedTexture> LLWorldMipmap::loadObjectsTile(U32 grid_x, U32 grid_y, S32 level)
{
// Get the grid coordinates
diff --git a/indra/newview/llworldmipmap.h b/indra/newview/llworldmipmap.h
index ab98b55b72..907f24d1e7 100644
--- a/indra/newview/llworldmipmap.h
+++ b/indra/newview/llworldmipmap.h
@@ -74,11 +74,13 @@ public:
// Convert world coordinates to mipmap grid coordinates at a given level
static void globalToMipmap(F64 global_x, F64 global_y, S32 level, U32* grid_x, U32* grid_y);
+ // Load the relevant tile from S3
+ static LLPointer<LLViewerFetchedTexture> loadObjectsTile(U32 grid_x, U32 grid_y, S32 level);
+
private:
// Get a handle (key) from grid coordinates
U64 convertGridToHandle(U32 grid_x, U32 grid_y) { return to_region_handle(grid_x * REGION_WIDTH_UNITS, grid_y * REGION_WIDTH_UNITS); }
- // Load the relevant tile from S3
- LLPointer<LLViewerFetchedTexture> loadObjectsTile(U32 grid_x, U32 grid_y, S32 level);
+
// Clear a level from its "missing" tiles
void cleanMissedTilesFromLevel(S32 level);
diff --git a/scripts/messages/message_template.msg.sha1 b/scripts/messages/message_template.msg.sha1
index 9d5517ab68..efa5f3cf48 100755
--- a/scripts/messages/message_template.msg.sha1
+++ b/scripts/messages/message_template.msg.sha1
@@ -1 +1 @@
-d7915d67467e59287857630bd89bf9529d065199
+d7915d67467e59287857630bd89bf9529d065199 \ No newline at end of file