diff options
37 files changed, 767 insertions, 238 deletions
| diff --git a/NORSPEC-59-HACK.patch b/NORSPEC-59-HACK.patch new file mode 100644 index 0000000000..e2d9e8d9e7 --- /dev/null +++ b/NORSPEC-59-HACK.patch @@ -0,0 +1,21 @@ +diff -r 0b4f135cdbe8 indra/newview/llvoavatar.cpp +--- a/indra/newview/llvoavatar.cpp	Thu Apr 04 09:18:46 2013 -0700 ++++ b/indra/newview/llvoavatar.cpp	Sat Apr 06 05:18:35 2013 -0700 +@@ -4336,6 +4336,7 @@ + 		gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); + 	} +  ++#if !LL_DARWIN + 	if (!isSelf() || gAgent.needsRenderHead() || LLPipeline::sShadowRender) + 	{ + 		if (LLPipeline::sImpostorRender) +@@ -4362,7 +4363,8 @@ + 			gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); + 		} + 	} +- ++#endif ++	 + 	return num_indices; + } +  diff --git a/indra/llcommon/tests/llprocess_test.cpp b/indra/llcommon/tests/llprocess_test.cpp index 6f1e7d46b8..f188865eb0 100644 --- a/indra/llcommon/tests/llprocess_test.cpp +++ b/indra/llcommon/tests/llprocess_test.cpp @@ -969,10 +969,7 @@ namespace tut                        childout.getline(), "ok");          // important to get the implicit flush from std::endl          py.mPy->getWritePipe().get_ostream() << "go" << std::endl; -        for (i = 0; i < timeout && py.mPy->isRunning() && ! childout.contains("\n"); ++i) -        { -            yield(); -        } +        waitfor(*py.mPy);          ensure("script never replied", childout.contains("\n"));          ensure_equals("child didn't ack", childout.getline(), "ack");          ensure_equals("bad child termination", py.mPy->getStatus().mState, LLProcess::EXITED); diff --git a/indra/llprimitive/llmaterial.cpp b/indra/llprimitive/llmaterial.cpp index 7d1ce4ab86..1e92847b38 100644 --- a/indra/llprimitive/llmaterial.cpp +++ b/indra/llprimitive/llmaterial.cpp @@ -51,6 +51,8 @@  #define MATERIALS_CAP_ALPHA_MASK_CUTOFF_FIELD     "AlphaMaskCutoff"  #define MATERIALS_CAP_DIFFUSE_ALPHA_MODE_FIELD    "DiffuseAlphaMode" +const LLColor4U LLMaterial::DEFAULT_SPECULAR_LIGHT_COLOR = LLColor4U::white; +  /**   * Materials constants   */ @@ -99,7 +101,8 @@ LLMaterial::LLMaterial()  	, mSpecularRepeatX(.0f)  	, mSpecularRepeatY(.0f)  	, mSpecularRotation(.0f) -	, mSpecularLightExponent(0) +	, mSpecularLightColor(LLMaterial::DEFAULT_SPECULAR_LIGHT_COLOR) +	, mSpecularLightExponent(LLMaterial::DEFAULT_SPECULAR_LIGHT_EXPONENT)  	, mEnvironmentIntensity(0)  	, mDiffuseAlphaMode(0)  	, mAlphaMaskCutoff(0) @@ -214,3 +217,4 @@ U32 LLMaterial::getShaderMask()  	return ret;  } + diff --git a/indra/llprimitive/llmaterial.h b/indra/llprimitive/llmaterial.h index dc3484309c..bedfc8f8c2 100644 --- a/indra/llprimitive/llmaterial.h +++ b/indra/llprimitive/llmaterial.h @@ -52,6 +52,9 @@ public:  		SHADER_COUNT = 16  	} eShaderCount; +	static const U8			DEFAULT_SPECULAR_LIGHT_EXPONENT = ((U8)(0.2f * 255)); +	static const LLColor4U	DEFAULT_SPECULAR_LIGHT_COLOR; +  	LLMaterial();  	LLMaterial(const LLSD& material_data); @@ -120,3 +123,4 @@ protected:  typedef LLPointer<LLMaterial> LLMaterialPtr;  #endif // LL_LLMATERIAL_H + diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 9967c23ce8..5429489075 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -445,7 +445,9 @@ LLGLManager::LLGLManager() :  	mIsGFFX(FALSE),  	mATIOffsetVerticalLines(FALSE),  	mATIOldDriver(FALSE), - +#if LL_DARWIN +	mIsMobileGF(FALSE), +#endif  	mHasRequirements(TRUE),  	mHasSeparateSpecularColor(FALSE), @@ -637,6 +639,13 @@ bool LLGLManager::initGL()  		{  			mIsGF3 = TRUE;  		} +#if LL_DARWIN +		else if ((mGLRenderer.find("9400M") != std::string::npos) +			  || (mGLRenderer.find("9600M") != std::string::npos)) +		{ +			mIsMobileGF = TRUE; +		} +#endif  	}  	else if (mGLVendor.find("INTEL") != std::string::npos diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index 1e921d1e97..767d49cbf2 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -128,6 +128,11 @@ public:  	BOOL mATIOffsetVerticalLines;  	BOOL mATIOldDriver; +#if LL_DARWIN +	// Needed to distinguish problem cards on older Macs that break with Materials +	BOOL mIsMobileGF; +#endif +	  	// Whether this version of GL is good enough for SL to use  	BOOL mHasRequirements; diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index dd87ddb330..4ef69824a1 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -49,8 +49,53 @@ VARYING vec3 vary_pointlight_col;  VARYING vec4 vertex_color;  VARYING vec2 vary_texcoord0; +VARYING vec3 vary_norm;  uniform mat4 inv_proj; +uniform vec4 light_position[8]; +uniform vec3 light_direction[8]; +uniform vec3 light_attenuation[8];  +uniform vec3 light_diffuse[8]; + + +uniform float shadow_offset; + +float calcDirectionalLight(vec3 n, vec3 l) +{ +        float a = pow(max(dot(n,l),0.0), 0.7); +        return a; +} + +float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) +{ +	//get light vector +	vec3 lv = lp.xyz-v; +	 +	//get distance +	float d = dot(lv,lv); +	 +	float da = 0.0; + +	if (d > 0.0 && la > 0.0 && fa > 0.0) +	{ +		//normalize light vector +		lv = normalize(lv); +	 +		//distance attenuation +		float dist2 = d/la; +		da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); + +		// spotlight coefficient. +		float spot = max(dot(-ln, lv), is_pointlight); +		da *= spot*spot; // GL_SPOT_EXPONENT=2 + +		//angular attenuation +		da *= max(pow(dot(n, lv), 0.7), 0.0);		 +	} + +	return da;	 +} +  void main()   {  	vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5; @@ -60,14 +105,22 @@ void main()  	vec4 diff= diffuseLookup(vary_texcoord0.xy); -	vec4 col = vec4(vary_ambient + vary_directional.rgb, vertex_color.a); +	vec3 dlight = calcDirectionalLight(vary_norm, light_position[0].xyz) * vary_directional.rgb * vary_pointlight_col; + +	vec4 col = vec4(vary_ambient + dlight, vertex_color.a);  	vec4 color = diff * col;  	color.rgb = atmosLighting(color.rgb);  	color.rgb = scaleSoftClip(color.rgb); +	vec3 light_col = vec3(0,0,0); -	color.rgb += diff.rgb * vary_pointlight_col.rgb; +	for (int i = 2; i < 8; i++) +	{ +		light_col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, vary_norm, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z); +	} +	 +	color.rgb += diff.rgb * vary_pointlight_col * light_col;  	frag_color = color;  } diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl index beb3290187..10e9670894 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl @@ -47,9 +47,51 @@ VARYING vec3 vary_position;  VARYING vec3 vary_pointlight_col;  VARYING vec2 vary_texcoord0;  VARYING vec4 vertex_color; +VARYING vec3 vary_norm;  uniform mat4 inv_proj; +uniform vec4 light_position[8]; +uniform vec3 light_direction[8]; +uniform vec3 light_attenuation[8];  +uniform vec3 light_diffuse[8]; + +float calcDirectionalLight(vec3 n, vec3 l) +{ +        float a = pow(max(dot(n,l),0.0), 0.7); +        return a; +} + +float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) +{ +	//get light vector +	vec3 lv = lp.xyz-v; +	 +	//get distance +	float d = dot(lv,lv); +	 +	float da = 0.0; + +	if (d > 0.0 && la > 0.0 && fa > 0.0) +	{ +		//normalize light vector +		lv = normalize(lv); +	 +		//distance attenuation +		float dist2 = d/la; +		da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); + +		// spotlight coefficient. +		float spot = max(dot(-ln, lv), is_pointlight); +		da *= spot*spot; // GL_SPOT_EXPONENT=2 + +		//angular attenuation +		da *= max(pow(dot(n, lv), 0.7), 0.0);		 +	} + +	return da;	 +} +  vec4 getPosition(vec2 pos_screen)  {  	float depth = texture2DRect(depthMap, pos_screen.xy).a; @@ -72,14 +114,22 @@ void main()  	vec4 diff= texture2D(diffuseMap,vary_texcoord0.xy); -	vec4 col = vec4(vary_ambient + vary_directional.rgb, vertex_color.a); +	vec3 dlight = calcDirectionalLight(vary_norm, light_position[0].xyz) * vary_directional.rgb * vary_pointlight_col; + +	vec4 col = vec4(vary_ambient + dlight, vertex_color.a);  	vec4 color = diff * col;  	color.rgb = atmosLighting(color.rgb);  	color.rgb = scaleSoftClip(color.rgb); +	vec3 light_col = vec3(0,0,0); -	color.rgb += diff.rgb * vary_pointlight_col.rgb; +	for (int i = 2; i < 8; i++) +	{ +		light_col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, vary_norm, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z); +	} +	 +	color.rgb += diff.rgb * vary_pointlight_col * light_col;  	frag_color = color;  	//frag_color = vec4(1,0,1,1); diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl index 5a0e8ff684..5f93986f1d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl @@ -46,6 +46,7 @@ VARYING vec3 vary_pointlight_col;  VARYING vec4 vertex_color;  VARYING vec2 vary_texcoord0; +VARYING vec3 vary_norm;  uniform float near_clip; @@ -104,7 +105,7 @@ void main()  	norm = position.xyz + normal.xyz;  	norm = normalize(( trans*vec4(norm, 1.0) ).xyz-pos.xyz); -	 +	vary_norm = norm;  	vec4 frag_pos = projection_matrix * pos;  	gl_Position = frag_pos; @@ -112,27 +113,18 @@ void main()  	calcAtmospherics(pos.xyz); +	//vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.));  	vec4 col = vec4(0.0, 0.0, 0.0, diffuse_color.a); - -	// Collect normal lights -	col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].y, light_attenuation[2].z); -	col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].y, light_attenuation[3].z); -	col.rgb += light_diffuse[4].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[4], light_direction[4], light_attenuation[4].x, light_attenuation[4].y, light_attenuation[4].z); -	col.rgb += light_diffuse[5].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[5], light_direction[5], light_attenuation[5].x, light_attenuation[5].y, light_attenuation[5].z); -	col.rgb += light_diffuse[6].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[6], light_direction[6], light_attenuation[6].x, light_attenuation[6].y, light_attenuation[6].z); -	col.rgb += light_diffuse[7].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[7], light_direction[7], light_attenuation[7].x, light_attenuation[7].y, light_attenuation[7].z); - -	vary_pointlight_col = col.rgb*diffuse_color.rgb; - +	vary_pointlight_col = diffuse_color.rgb;  	col.rgb = vec3(0,0,0);  	// Add windlight lights  	col.rgb = atmosAmbient(vec3(0.));  	vary_ambient = col.rgb*diffuse_color.rgb; -	vary_directional = diffuse_color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, light_position[0].xyz), (1.0-diffuse_color.a)*(1.0-diffuse_color.a))); +	vary_directional.rgb = atmosAffectDirectionalLight(1); -	col.rgb = min(col.rgb*diffuse_color.rgb, 1.0); +	col.rgb = col.rgb*diffuse_color.rgb;  	vertex_color = col; diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl index cf38a2f4f7..bc08cc6dbf 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl @@ -53,6 +53,7 @@ VARYING vec3 vary_pointlight_col;  VARYING vec4 vertex_color;  VARYING vec2 vary_texcoord0; +VARYING vec3 vary_norm;  uniform float near_clip;  uniform float shadow_offset; @@ -110,7 +111,7 @@ void main()  	vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;  	vec3 norm = normalize(normal_matrix * normal); -	 +	vary_norm = norm;  	float dp_directional_light = max(0.0, dot(norm, light_position[0].xyz));  	vary_position = pos.xyz + light_position[0].xyz * (1.0-dp_directional_light)*shadow_offset; @@ -118,23 +119,14 @@ void main()  	//vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.));  	vec4 col = vec4(0.0, 0.0, 0.0, diffuse_color.a); - -	// Collect normal lights -	col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].y, light_attenuation[2].z); -	col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].y, light_attenuation[3].z); -	col.rgb += light_diffuse[4].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[4], light_direction[4], light_attenuation[4].x, light_attenuation[4].y, light_attenuation[4].z); -	col.rgb += light_diffuse[5].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[5], light_direction[5], light_attenuation[5].x, light_attenuation[5].y, light_attenuation[5].z); -	col.rgb += light_diffuse[6].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[6], light_direction[6], light_attenuation[6].x, light_attenuation[6].y, light_attenuation[6].z); -	col.rgb += light_diffuse[7].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[7], light_direction[7], light_attenuation[7].x, light_attenuation[7].y, light_attenuation[7].z); -	 -	vary_pointlight_col = col.rgb*diffuse_color.rgb; +	vary_pointlight_col = diffuse_color.rgb;  	col.rgb = vec3(0,0,0);  	// Add windlight lights  	col.rgb = atmosAmbient(vec3(0.));  	vary_ambient = col.rgb*diffuse_color.rgb; -	vary_directional.rgb = diffuse_color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, light_position[0].xyz), (1.0-diffuse_color.a)*(1.0-diffuse_color.a))); +	vary_directional.rgb = atmosAffectDirectionalLight(1);  	col.rgb = col.rgb*diffuse_color.rgb; diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl index bfd9b9b3eb..bcccbf77d2 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl @@ -34,6 +34,12 @@ uniform sampler2D diffuseMap;  VARYING vec3 vary_normal;  VARYING vec2 vary_texcoord0; +vec2 encode_normal(vec3 n) +{ +	float f = sqrt(8 * n.z + 8); +	return n.xy / f + 0.5; +} +  void main()   {  	vec4 diff = texture2D(diffuseMap, vary_texcoord0.xy); @@ -46,6 +52,6 @@ void main()  	frag_data[0] = vec4(diff.rgb, 0.0);  	frag_data[1] = vec4(0,0,0,0);  	vec3 nvn = normalize(vary_normal); -	frag_data[2] = vec4(nvn.xyz * 0.5 + 0.5, 0.0); +	frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, 0.0);  } diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl index a887728493..595c11fae2 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl @@ -39,6 +39,12 @@ VARYING vec3 vary_mat2;  VARYING vec4 vertex_color;  VARYING vec2 vary_texcoord0; +vec2 encode_normal(vec3 n) +{ +	float f = sqrt(8 * n.z + 8); +	return n.xy / f + 0.5; +} +  void main()   {  	vec3 col = vertex_color.rgb * texture2D(diffuseMap, vary_texcoord0.xy).rgb; @@ -52,5 +58,5 @@ void main()  	frag_data[1] = vertex_color.aaaa; // spec  	//frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested  	vec3 nvn = normalize(tnorm); -	frag_data[2] = vec4(nvn.xyz * 0.5 + 0.5, vertex_color.a); +	frag_data[2] = vec4(encode_normal(nvn.xyz), vertex_color.a, 0.0);  } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl index c1fa9e4aac..7930b5d18b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl @@ -37,6 +37,12 @@ VARYING vec3 vary_normal;  VARYING vec4 vertex_color;  VARYING vec2 vary_texcoord0; +vec2 encode_normal(vec3 n) +{ +	float f = sqrt(8 * n.z + 8); +	return n.xy / f + 0.5; +} +  void main()   {  	vec4 col = texture2D(diffuseMap, vary_texcoord0.xy) * vertex_color; @@ -49,6 +55,6 @@ void main()  	frag_data[0] = vec4(col.rgb, 0.0);  	frag_data[1] = vec4(0,0,0,0); // spec  	vec3 nvn = normalize(vary_normal); -	frag_data[2] = vec4(nvn.xyz * 0.5 + 0.5, 0.0); +	frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, 0.0);  } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl index 4c68123fac..59d109b886 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl @@ -36,6 +36,12 @@ uniform float minimum_alpha;  VARYING vec4 vertex_color;  VARYING vec2 vary_texcoord0; +vec2 encode_normal(vec3 n) +{ +	float f = sqrt(8 * n.z + 8); +	return n.xy / f + 0.5; +} +  void main()   {  	vec4 col = diffuseLookup(vary_texcoord0.xy) * vertex_color; @@ -48,5 +54,5 @@ void main()  	frag_data[0] = vec4(col.rgb, 0.0);  	frag_data[1] = vec4(0,0,0,0);  	vec3 nvn = normalize(vary_normal); -	frag_data[2] = vec4(nvn.xyz * 0.5 + 0.5, 0.0); +	frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, 0.0);  } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl index ad65c7d330..37d70a2412 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl @@ -37,6 +37,12 @@ uniform sampler2D diffuseMap;  VARYING vec3 vary_normal;  VARYING vec2 vary_texcoord0; +vec2 encode_normal(vec3 n) +{ +	float f = sqrt(8 * n.z + 8); +	return n.xy / f + 0.5; +} +  void main()   {  	vec4 col = texture2D(diffuseMap, vary_texcoord0.xy); @@ -49,6 +55,6 @@ void main()  	frag_data[0] = vec4(col.rgb, 0.0);  	frag_data[1] = vec4(0,0,0,0); // spec  	vec3 nvn = normalize(vary_normal); -	frag_data[2] = vec4(nvn.xyz * 0.5 + 0.5, 0.0); +	frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, 0.0);  } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl index 2e456d00dd..6befb1bd8b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl @@ -35,6 +35,12 @@ VARYING vec3 vary_normal;  VARYING vec4 vertex_color;  VARYING vec2 vary_texcoord0; +vec2 encode_normal(vec3 n) +{ +	float f = sqrt(8 * n.z + 8); +	return n.xy / f + 0.5; +} +  void main()   {  	vec3 col = vertex_color.rgb * texture2D(diffuseMap, vary_texcoord0.xy).rgb; @@ -42,6 +48,6 @@ void main()  	frag_data[1] = vertex_color.aaaa; // spec  	//frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested  	vec3 nvn = normalize(vary_normal); -	frag_data[2] = vec4(nvn.xyz * 0.5 + 0.5, vertex_color.a); +	frag_data[2] = vec4(encode_normal(nvn.xyz), vertex_color.a, 0.0);  } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl index bb6dc9a57d..40b980bf51 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl @@ -33,6 +33,13 @@ VARYING vec3 vary_normal;  VARYING vec4 vertex_color;  VARYING vec2 vary_texcoord0; +vec2 encode_normal(vec3 n) +{ +	float f = sqrt(8 * n.z + 8); +	return n.xy / f + 0.5; +} + +  void main()   {  	vec3 col = vertex_color.rgb * diffuseLookup(vary_texcoord0.xy).rgb; @@ -41,5 +48,5 @@ void main()  	frag_data[1] = vertex_color.aaaa; // spec  	//frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested  	vec3 nvn = normalize(vary_normal); -	frag_data[2] = vec4(nvn.xyz * 0.5 + 0.5, vertex_color.a); +	frag_data[2] = vec4(encode_normal(nvn.xyz), vertex_color.a, 0.0);  } diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index e406bf14a9..35b176b457 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -43,11 +43,11 @@ uniform sampler2D bumpMap;  #if HAS_SPECULAR_MAP  uniform sampler2D specularMap; -uniform float env_intensity;  VARYING vec2 vary_texcoord2;  #endif +uniform float env_intensity;  uniform vec4 specular_color;  #if DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_MASK @@ -66,6 +66,11 @@ VARYING vec3 vary_normal;  VARYING vec4 vertex_color;  VARYING vec2 vary_texcoord0; +vec2 encode_normal(vec3 n) +{ +	float f = sqrt(8 * n.z + 8); +	return n.xy / f + 0.5; +}  void main()   { @@ -109,16 +114,14 @@ void main()  	//final_color.rgb *= 1 - spec.a * env_intensity;  	final_specular.rgb *= specular_color.rgb; -	vec4 final_normal = vec4(normalize(tnorm), spec.a * env_intensity); -	final_specular.a = specular_color.a * spec.a; +	vec4 final_normal = vec4(encode_normal(normalize(tnorm)), spec.a * env_intensity, 0.0); +	final_specular.a = specular_color.a * norm.a;  #else -	vec4 final_normal = vec4(normalize(tnorm), 0.0); -	final_specular.a = spec.a; +	vec4 final_normal = vec4(encode_normal(normalize(tnorm)), env_intensity, 0.0); +	final_specular.a = specular_color.a;  #endif - -	final_normal.xyz = final_normal.xyz * 0.5 + 0.5;  	frag_data[0] = final_color;  	frag_data[1] = final_specular; // XYZ = Specular color. W = Specular exponent. -	frag_data[2] = final_normal; // XYZ = Normal.  W = Env. intensity. +	frag_data[2] = final_normal; // XY = Normal.  Z = Env. intensity.  } diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl index c11298aadd..5329ae9dd7 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl @@ -56,6 +56,17 @@ uniform float far_z;  uniform mat4 inv_proj; +vec3 decode_normal (vec2 enc) +{ +    vec2 fenc = enc*4-2; +    float f = dot(fenc,fenc); +    float g = sqrt(1-f/4); +    vec3 n; +    n.xy = fenc*g; +    n.z = 1-f/2; +    return n; +} +  vec4 getPosition(vec2 pos_screen)  {  	float depth = texture2DRect(depthMap, pos_screen.xy).r; @@ -79,7 +90,7 @@ void main()  	}  	vec3 norm = texture2DRect(normalMap, frag.xy).xyz; -	norm = (norm.xyz-0.5)*2.0; // unpack norm +	norm = decode_normal(norm.xy); // unpack norm  	norm = normalize(norm);  	vec4 spec = texture2DRect(specularRect, frag.xy);  	vec3 diff = texture2DRect(diffuseRect, frag.xy).rgb; diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl index 09d23db096..9746218ea6 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl @@ -67,6 +67,17 @@ uniform vec2 screen_res;  uniform mat4 inv_proj; +vec3 decode_normal (vec2 enc) +{ +    vec2 fenc = enc*4-2; +    float f = dot(fenc,fenc); +    float g = sqrt(1-f/4); +    vec3 n; +    n.xy = fenc*g; +    n.z = 1-f/2; +    return n; +} +  vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod)  {  	vec4 ret = texture2DLod(projectionMap, tc, lod); @@ -143,7 +154,7 @@ void main()  	}  	vec3 norm = texture2DRect(normalMap, frag.xy).xyz; -	norm = norm = (norm.xyz-0.5)*2.0; +	norm = decode_normal(norm.xy);  	norm = normalize(norm);  	float l_dist = -dot(lv, proj_n); diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl index e99329bbf2..27863b0095 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl @@ -54,6 +54,17 @@ uniform vec2 screen_res;  uniform mat4 inv_proj;  uniform vec4 viewport; +vec3 decode_normal (vec2 enc) +{ +    vec2 fenc = enc*4-2; +    float f = dot(fenc,fenc); +    float g = sqrt(1-f/4); +    vec3 n; +    n.xy = fenc*g; +    n.z = 1-f/2; +    return n; +} +  vec4 getPosition(vec2 pos_screen)  {  	float depth = texture2DRect(depthMap, pos_screen.xy).r; @@ -84,7 +95,7 @@ void main()  	}  	vec3 norm = texture2DRect(normalMap, frag.xy).xyz; -	norm = (norm.xyz-0.5)*2.0; // unpack norm +	norm = decode_normal(norm.xy); // unpack norm  	float da = dot(norm, lv);  	if (da < 0.0)  	{ diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl index faa54a316e..20a756530a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl @@ -61,6 +61,6 @@ void main()  	/// Gamma correct for WL (soft clip effect).  	frag_data[0] = vec4(scaleSoftClip(color.rgb), 1.0);  	frag_data[1] = vec4(0.0,0.0,0.0,0.0); -	frag_data[2] = vec4(0,0,1,0); +	frag_data[2] = vec4(0.5,0.5,0.5,0);  } diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 437a06320e..63c819f941 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -77,6 +77,17 @@ vec3 vary_AtmosAttenuation;  uniform mat4 inv_proj;  uniform vec2 screen_res; +vec3 decode_normal (vec2 enc) +{ +    vec2 fenc = enc*4-2; +    float f = dot(fenc,fenc); +    float g = sqrt(1-f/4); +    vec3 n; +    n.xy = fenc*g; +    n.z = 1-f/2; +    return n; +} +  vec4 getPosition_d(vec2 pos_screen, float depth)  {  	vec2 sc = pos_screen.xy*2.0; @@ -276,7 +287,8 @@ void main()  	float depth = texture2DRect(depthMap, tc.xy).r;  	vec3 pos = getPosition_d(tc, depth).xyz;  	vec4 norm = texture2DRect(normalMap, tc); -	norm.xyz = (norm.xyz-0.5)*2.0; // unpack norm +	float envIntensity = norm.z; +	norm.xyz = decode_normal(norm.xy); // unpack norm  	float da = max(dot(norm.xyz, sun_dir.xyz), 0.0); @@ -306,13 +318,13 @@ void main()  			// add the two types of shiny together  			vec3 spec_contrib = dumbshiny * spec.rgb; -			bloom = dot(spec_contrib, spec_contrib) / 4; +			bloom = dot(spec_contrib, spec_contrib) / 6;  			col += spec_contrib;  			//add environmentmap  			vec3 env_vec = env_mat * refnormpersp;  			col = mix(col.rgb, textureCube(environmentMap, env_vec).rgb,  -				max(norm.a-diffuse.a*2.0, 0.0));  +				max(envIntensity-diffuse.a*2.0, 0.0));   		}  		col = atmosLighting(col); diff --git a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl index 2f18e1a13d..d7f0ab6d8e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl @@ -70,6 +70,17 @@ uniform vec2 screen_res;  uniform mat4 inv_proj; +vec3 decode_normal (vec2 enc) +{ +    vec2 fenc = enc*4-2; +    float f = dot(fenc,fenc); +    float g = sqrt(1-f/4); +    vec3 n; +    n.xy = fenc*g; +    n.z = 1-f/2; +    return n; +} +  vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod)  {  	vec4 ret = texture2DLod(projectionMap, tc, lod); @@ -146,7 +157,7 @@ void main()  	}  	vec3 norm = texture2DRect(normalMap, frag.xy).xyz; -	norm = vec3((norm.xy-0.5)*2.0, norm.z); +	norm = decode_normal(norm.xy);  	norm = normalize(norm);  	float l_dist = -dot(lv, proj_n); diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl index bac74cbbef..1470239a71 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl @@ -49,6 +49,17 @@ VARYING vec2 vary_fragcoord;  uniform mat4 inv_proj;  uniform vec2 screen_res; +vec3 decode_normal (vec2 enc) +{ +    vec2 fenc = enc*4-2; +    float f = dot(fenc,fenc); +    float g = sqrt(1-f/4); +    vec3 n; +    n.xy = fenc*g; +    n.z = 1-f/2; +    return n; +} +  vec4 getPosition(vec2 pos_screen)  {  	float depth = texture2DRect(depthMap, pos_screen.xy).r; @@ -123,7 +134,7 @@ void main()  	vec4 pos = getPosition(pos_screen);  	vec3 norm = texture2DRect(normalMap, pos_screen).xyz; -	norm = (norm.xyz-0.5)*2.0; // unpack norm +	norm = decode_normal(norm.xy);  	frag_color[0] = 1.0;  	frag_color[1] = calcAmbientOcclusion(pos, norm); diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl index daf1cc7ea2..52a429465f 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl @@ -39,6 +39,12 @@ VARYING vec3 vary_normal;  VARYING vec4 vary_texcoord0;  VARYING vec4 vary_texcoord1; +vec2 encode_normal(vec3 n) +{ +	float f = sqrt(8 * n.z + 8); +	return n.xy / f + 0.5; +} +  void main()  {  	/// Note: This should duplicate the blending functionality currently used for the terrain rendering. @@ -56,6 +62,6 @@ void main()  	frag_data[0] = vec4(outColor.rgb, 0.0);  	frag_data[1] = vec4(0,0,0,0);  	vec3 nvn = normalize(vary_normal); -	frag_data[2] = vec4(nvn.xyz * 0.5 + 0.5, 0.0); +	frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, 0.0);  } diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl index da253846ef..808750496f 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl @@ -37,6 +37,12 @@ VARYING vec2 vary_texcoord0;  uniform float minimum_alpha; +vec2 encode_normal(vec3 n) +{ +	float f = sqrt(8 * n.z + 8); +	return n.xy / f + 0.5; +} +  void main()   {  	vec4 col = texture2D(diffuseMap, vary_texcoord0.xy); @@ -48,5 +54,5 @@ void main()  	frag_data[0] = vec4(vertex_color.rgb*col.rgb, 0.0);  	frag_data[1] = vec4(0,0,0,0);  	vec3 nvn = normalize(vary_normal); -	frag_data[2] = vec4(nvn.xyz * 0.5 + 0.5, 0.0); +	frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, 0.0);  } diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl index d237ec6236..b3ab8fd510 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl @@ -68,6 +68,17 @@ uniform vec2 screen_res;  uniform mat4 inv_proj; +vec3 decode_normal (vec2 enc) +{ +    vec2 fenc = enc*4-2; +    float f = dot(fenc,fenc); +    float g = sqrt(1-f/4); +    vec3 n; +    n.xy = fenc*g; +    n.z = 1-f/2; +    return n; +} +  vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod)  {  	vec4 ret = texture2DLod(projectionMap, tc, lod); @@ -155,7 +166,7 @@ void main()  	}  	vec3 norm = texture2DRect(normalMap, frag.xy).xyz; -	norm = (norm.xyz-0.5)*2.0; // unpack norm +	norm = decode_normal(norm.xy);  	norm = normalize(norm);  	float l_dist = -dot(lv, proj_n); diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index eafb7d9c75..8e638c64eb 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -79,6 +79,17 @@ vec3 vary_AmblitColor;  vec3 vary_AdditiveColor;  vec3 vary_AtmosAttenuation; +vec3 decode_normal (vec2 enc) +{ +    vec2 fenc = enc*4-2; +    float f = dot(fenc,fenc); +    float g = sqrt(1-f/4); +    vec3 n; +    n.xy = fenc*g; +    n.z = 1-f/2; +    return n; +} +  vec4 getPosition_d(vec2 pos_screen, float depth)  {  	vec2 sc = pos_screen.xy*2.0; @@ -279,8 +290,8 @@ void main()  	float depth = texture2DRect(depthMap, tc.xy).r;  	vec3 pos = getPosition_d(tc, depth).xyz;  	vec4 norm = texture2DRect(normalMap, tc); -	norm.xyz = (norm.xyz-0.5)*2.0; // unpack norm -		 +	float envIntensity = norm.z; +	norm.xyz = decode_normal(norm.xy);  	float da = max(dot(norm.xyz, sun_dir.xyz), 0.0);  	da = pow(da, 0.7); @@ -314,13 +325,13 @@ void main()  			// add the two types of shiny together  			vec3 spec_contrib = dumbshiny * spec.rgb; -			bloom = dot(spec_contrib, spec_contrib) / 4; +			bloom = dot(spec_contrib, spec_contrib) / 6;  			col += spec_contrib;  			//add environmentmap  			vec3 env_vec = env_mat * refnormpersp;  			col = mix(col.rgb, textureCube(environmentMap, env_vec).rgb,  -				max(norm.a-diffuse.a*2.0, 0.0));  +				max(envIntensity-diffuse.a*2.0, 0.0));   		}  		col = atmosLighting(col); diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl index af8089ce67..43fc5dbc5e 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl @@ -69,6 +69,17 @@ uniform vec2 screen_res;  uniform mat4 inv_proj; +vec3 decode_normal (vec2 enc) +{ +    vec2 fenc = enc*4-2; +    float f = dot(fenc,fenc); +    float g = sqrt(1-f/4); +    vec3 n; +    n.xy = fenc*g; +    n.z = 1-f/2; +    return n; +} +  vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod)  {  	vec4 ret = texture2DLod(projectionMap, tc, lod); @@ -156,7 +167,7 @@ void main()  	}  	vec3 norm = texture2DRect(normalMap, frag.xy).xyz; -	norm = (norm.xyz-0.5)*2.0; // unpack norm +	norm = decode_normal(norm.xy);  	norm = normalize(norm);  	float l_dist = -dot(lv, proj_n); diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl index 147fb4562e..1e835ae49e 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl @@ -65,6 +65,17 @@ uniform float shadow_offset;  uniform float spot_shadow_bias;  uniform float spot_shadow_offset; +vec3 decode_normal (vec2 enc) +{ +    vec2 fenc = enc*4-2; +    float f = dot(fenc,fenc); +    float g = sqrt(1-f/4); +    vec3 n; +    n.xy = fenc*g; +    n.z = 1-f/2; +    return n; +} +  vec4 getPosition(vec2 pos_screen)  {  	float depth = texture2DRect(depthMap, pos_screen.xy).r; @@ -126,7 +137,7 @@ void main()  	vec4 pos = getPosition(pos_screen);  	vec4 nmap4 = texture2DRect(normalMap, pos_screen); -	nmap4 = vec4((nmap4.xyz-0.5)*2.0,nmap4.w); // unpack norm +	nmap4 = vec4(decode_normal(nmap4.xy),nmap4.w); // unpack norm  	float displace = nmap4.w;  	vec3 norm = nmap4.xyz; diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl index 907b96ffe4..a995e9cba1 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl @@ -66,6 +66,17 @@ uniform float shadow_offset;  uniform float spot_shadow_bias;  uniform float spot_shadow_offset; +vec3 decode_normal (vec2 enc) +{ +    vec2 fenc = enc*4-2; +    float f = dot(fenc,fenc); +    float g = sqrt(1-f/4); +    vec3 n; +    n.xy = fenc*g; +    n.z = 1-f/2; +    return n; +} +  vec4 getPosition(vec2 pos_screen)  {  	float depth = texture2DRect(depthMap, pos_screen.xy).r; @@ -187,7 +198,7 @@ void main()  	vec4 pos = getPosition(pos_screen);  	vec4 nmap4 = texture2DRect(normalMap, pos_screen); -	nmap4 = vec4((nmap4.xyz-0.5)*2.0,nmap4.w); // unpack norm +	nmap4 = vec4(decode_normal(nmap4.xy),nmap4.w); // unpack norm  	float displace = nmap4.w;  	vec3 norm = nmap4.xyz; diff --git a/indra/newview/llpanelface.cpp b/indra/newview/llpanelface.cpp index 3853cfde9e..9af4bed918 100644 --- a/indra/newview/llpanelface.cpp +++ b/indra/newview/llpanelface.cpp @@ -638,6 +638,7 @@ void LLPanelFace::getState()  			llwarns << "failed getChild for 'combobox mattype'" << llendl;  		}  		getChildView("combobox mattype")->setEnabled(editable); +  		onCommitMaterialsMedia(NULL, this);  		//if ( LLMediaEngine::getInstance()->getMediaRenderer () ) @@ -819,43 +820,28 @@ void LLPanelFace::getState()  					texture_ctrl->setTentative( FALSE );  					texture_ctrl->setEnabled( editable );  					texture_ctrl->setImageAssetID( id ); -					shinytexture_ctrl->setTentative( FALSE ); -					shinytexture_ctrl->setEnabled( editable ); -					if (!editable) -					{ -						shinytexture_ctrl->setImageAssetID( LLUUID::null ); -						bumpytexture_ctrl->setImageAssetID( LLUUID::null ); -					} -					bumpytexture_ctrl->setTentative( FALSE ); -					bumpytexture_ctrl->setEnabled( editable );  					getChildView("combobox alphamode")->setEnabled(editable && mIsAlpha);  					getChildView("label alphamode")->setEnabled(editable && mIsAlpha);  					getChildView("maskcutoff")->setEnabled(editable && mIsAlpha);  					getChildView("label maskcutoff")->setEnabled(editable && mIsAlpha);  				}                  else if (id.isNull()) -					{ -						// None selected -						texture_ctrl->setTentative( FALSE ); -						texture_ctrl->setEnabled( FALSE ); -						texture_ctrl->setImageAssetID( LLUUID::null ); -						shinytexture_ctrl->setTentative( FALSE ); -						shinytexture_ctrl->setEnabled( FALSE ); -						shinytexture_ctrl->setImageAssetID( LLUUID::null ); -						bumpytexture_ctrl->setTentative( FALSE ); -						bumpytexture_ctrl->setEnabled( FALSE ); -						bumpytexture_ctrl->setImageAssetID( LLUUID::null ); -						getChildView("combobox alphamode")->setEnabled( FALSE ); -						getChildView("label alphamode")->setEnabled( FALSE ); -						getChildView("maskcutoff")->setEnabled( FALSE); -						getChildView("label maskcutoff")->setEnabled( FALSE ); -					} -					else -					{ -						// Tentative: multiple selected with different textures -						texture_ctrl->setTentative( TRUE ); -						texture_ctrl->setEnabled( editable ); -						texture_ctrl->setImageAssetID( id ); +				{ +					// None selected +					texture_ctrl->setTentative( FALSE ); +					texture_ctrl->setEnabled( FALSE ); +					texture_ctrl->setImageAssetID( LLUUID::null ); +					getChildView("combobox alphamode")->setEnabled( FALSE ); +					getChildView("label alphamode")->setEnabled( FALSE ); +					getChildView("maskcutoff")->setEnabled( FALSE); +					getChildView("label maskcutoff")->setEnabled( FALSE ); +				} +				else +				{ +					// Tentative: multiple selected with different textures +					texture_ctrl->setTentative( TRUE ); +					texture_ctrl->setEnabled( editable ); +					texture_ctrl->setImageAssetID( id );                      getChildView("combobox alphamode")->setEnabled(editable && mIsAlpha);                      getChildView("label alphamode")->setEnabled(editable && mIsAlpha);                      getChildView("maskcutoff")->setEnabled(editable && mIsAlpha); @@ -879,8 +865,8 @@ void LLPanelFace::getState()                  }                  else                  { -						shinytexture_ctrl->setTentative( TRUE ); -						shinytexture_ctrl->setEnabled( editable ); +					shinytexture_ctrl->setTentative( TRUE ); +					shinytexture_ctrl->setEnabled( editable );                      shinytexture_ctrl->setImageAssetID( specmap_id );                  }              } @@ -888,7 +874,7 @@ void LLPanelFace::getState()              if (bumpytexture_ctrl)              {                  if (identical_norm) -						{ +				{                      bumpytexture_ctrl->setTentative( FALSE );                      bumpytexture_ctrl->setEnabled( editable );                      bumpytexture_ctrl->setImageAssetID( normmap_id ); @@ -897,16 +883,16 @@ void LLPanelFace::getState()                  {                      bumpytexture_ctrl->setTentative( FALSE );                      bumpytexture_ctrl->setEnabled( FALSE ); -							bumpytexture_ctrl->setImageAssetID( LLUUID::null ); -						} +					bumpytexture_ctrl->setImageAssetID( LLUUID::null ); +				}                  else                  { -						bumpytexture_ctrl->setTentative( TRUE ); -						bumpytexture_ctrl->setEnabled( editable ); +					bumpytexture_ctrl->setTentative( TRUE ); +					bumpytexture_ctrl->setEnabled( editable );                      bumpytexture_ctrl->setImageAssetID( normmap_id ); -					}  				}  			} +		}  		// planar align  		bool align_planar = false; @@ -945,6 +931,26 @@ void LLPanelFace::getState()  			}  		} +		// Needs to be public and before tex scale settings below to properly reflect +		// behavior when in planar vs default texgen modes in the +		// NORSPEC-84 et al +		// +		LLTextureEntry::e_texgen selected_texgen = LLTextureEntry::TEX_GEN_DEFAULT; +		bool identical_texgen = true;		 +		bool identical_planar_texgen = false; + +		{			 +			struct f11 : public LLSelectedTEGetFunctor<LLTextureEntry::e_texgen> +			{ +				LLTextureEntry::e_texgen get(LLViewerObject* object, S32 face) +				{ +					return (LLTextureEntry::e_texgen)(object->getTE(face)->getTexGen()); +				} +			} func; +			identical_texgen = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, selected_texgen ); +			identical_planar_texgen = (identical_texgen && (selected_texgen == LLTextureEntry::TEX_GEN_PLANAR)); +		} +  		// Texture scale  		{  			F32 scale_s = 1.f; @@ -958,7 +964,11 @@ void LLPanelFace::getState()  			identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, scale_s );  			identical = align_planar ? identical_planar_aligned : identical; -			getChild<LLUICtrl>("TexScaleU")->setValue(editable ? scale_s : 0); + +			F32 scale_u = editable ? scale_s : 0; +			scale_u *= identical_planar_texgen ? 2.0f : 1.0f; + +			getChild<LLUICtrl>("TexScaleU")->setValue(scale_u);  			getChild<LLUICtrl>("TexScaleU")->setTentative(LLSD((BOOL)(!identical)));  			getChildView("TexScaleU")->setEnabled(editable); @@ -981,7 +991,10 @@ void LLPanelFace::getState()  			identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &shiny_func, scale_s );  			identical = align_planar ? identical_planar_aligned : identical; -			getChild<LLUICtrl>("shinyScaleU")->setValue(editable ? scale_s : 0); +			F32 scale_s_value = editable ? scale_s : 0; +			scale_s_value *= identical_planar_texgen ? 2.0f : 1.0f; + +			getChild<LLUICtrl>("shinyScaleU")->setValue(scale_s_value);  			getChild<LLUICtrl>("shinyScaleU")->setTentative(LLSD((BOOL)(!identical)));  			getChildView("shinyScaleU")->setEnabled(editable && specmap_id.notNull()); @@ -1004,9 +1017,10 @@ void LLPanelFace::getState()  			identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &bump_func, scale_s );  			identical = align_planar ? identical_planar_aligned : identical; -			 +			scale_s_value = editable ? scale_s : 0; +			scale_s_value *= identical_planar_texgen ? 2.0f : 1.0f; -			getChild<LLUICtrl>("bumpyScaleU")->setValue(editable ? scale_s : 0); +			getChild<LLUICtrl>("bumpyScaleU")->setValue(scale_s_value);  			getChild<LLUICtrl>("bumpyScaleU")->setTentative(LLSD((BOOL)(!identical)));  			getChildView("bumpyScaleU")->setEnabled(editable && normmap_id.notNull());  		} @@ -1023,7 +1037,10 @@ void LLPanelFace::getState()  			identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, scale_t );  			identical = align_planar ? identical_planar_aligned : identical; -			getChild<LLUICtrl>("TexScaleV")->setValue(editable ? scale_t : 0); +			F32 scale_t_value = editable ? scale_t : 0; +			scale_t_value *= identical_planar_texgen ? 2.0f : 1.0f; + +			getChild<LLUICtrl>("TexScaleV")->setValue(scale_t_value);  			getChild<LLUICtrl>("TexScaleV")->setTentative(LLSD((BOOL)(!identical)));  			getChildView("TexScaleV")->setEnabled(editable); @@ -1045,7 +1062,11 @@ void LLPanelFace::getState()  			identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &shiny_func, scale_t );  			identical = align_planar ? identical_planar_aligned : identical; -			getChild<LLUICtrl>("shinyScaleV")->setValue(editable ? scale_t : 0); + +			scale_t_value = editable ? scale_t : 0; +			scale_t_value *= identical_planar_texgen ? 2.0f : 1.0f; + +			getChild<LLUICtrl>("shinyScaleV")->setValue(scale_t_value);  			getChild<LLUICtrl>("shinyScaleV")->setTentative(LLSD((BOOL)(!identical)));  			getChildView("shinyScaleV")->setEnabled(editable && specmap_id.notNull()); @@ -1068,7 +1089,10 @@ void LLPanelFace::getState()  			identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &bump_func, scale_t );  			identical = align_planar ? identical_planar_aligned : identical; -			getChild<LLUICtrl>("bumpyScaleV")->setValue(editable ? scale_t : 0); +			scale_t_value = editable ? scale_t : 0.0f; +			scale_t_value *= identical_planar_texgen ? 2.0f : 1.0f; + +			getChild<LLUICtrl>("bumpyScaleV")->setValue(scale_t_value);  			getChild<LLUICtrl>("bumpyScaleV")->setTentative(LLSD((BOOL)(!identical)));  			getChildView("bumpyScaleV")->setEnabled(editable && normmap_id.notNull()); @@ -1096,7 +1120,7 @@ void LLPanelFace::getState()  			{  				F32 get(LLViewerObject* object, S32 face)  				{ -					F32 s = 1.f, t = 1.f; +					F32 s = 0.f, t = 0.f;  					LLMaterial* mat = object->getTE(face)->getMaterialParams().get();  					if (mat) @@ -1118,7 +1142,7 @@ void LLPanelFace::getState()  			{  				F32 get(LLViewerObject* object, S32 face)  				{ -					F32 s = 1.f, t = 1.f; +					F32 s = 0.f, t = 0.f;  					LLMaterial* mat = object->getTE(face)->getMaterialParams().get();  					if (mat) @@ -1316,22 +1340,26 @@ void LLPanelFace::getState()  		} +		U8 shiny = 0; +  		// Shiny -		{ -			F32 shinyf = 0.f; -			struct f9 : public LLSelectedTEGetFunctor<F32> +		{			 +			struct f9 : public LLSelectedTEGetFunctor<U8>  			{ -				F32 get(LLViewerObject* object, S32 face) +				U8 get(LLViewerObject* object, S32 face)  				{ -					return (F32)(object->getTE(face)->getShiny()); +					return (U8)(object->getTE(face)->getShiny());  				}  			} func; -			identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, shinyf ); +			identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, shiny ); + +			LLUUID spec_map_id = getChild<LLTextureCtrl>("shinytexture control")->getImageAssetID(); +  			LLCtrlSelectionInterface* combobox_shininess =  			      childGetSelectionInterface("combobox shininess");  			if (combobox_shininess)  			{ -				combobox_shininess->selectNthItem((S32)shinyf); +				combobox_shininess->selectNthItem(spec_map_id.isNull() ? (S32)shiny : SHINY_TEXTURE);  			}  			else  			{ @@ -1351,22 +1379,27 @@ void LLPanelFace::getState()  			getChildView("label shinycolor")->setEnabled(editable);  		} +		U8 bumpy = 0; +  		// Bumpy -		{ -			F32 bumpf = 0.f; -			struct f10 : public LLSelectedTEGetFunctor<F32> +		{			 +			struct f10 : public LLSelectedTEGetFunctor<U8>  			{ -				F32 get(LLViewerObject* object, S32 face) +				U8 get(LLViewerObject* object, S32 face)  				{ -					return (F32)(object->getTE(face)->getBumpmap()); +					return object->getTE(face)->getBumpmap();  				}  			} func; -			identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, bumpf ); -			LLCtrlSelectionInterface* combobox_bumpiness = -			      childGetSelectionInterface("combobox bumpiness"); +			identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, bumpy ); + +			LLUUID norm_map_id = getChild<LLTextureCtrl>("bumpytexture control")->getImageAssetID(); + +			bumpy = norm_map_id.isNull() ? (S32)bumpy : BUMPY_TEXTURE; + +			LLCtrlSelectionInterface* combobox_bumpiness = childGetSelectionInterface("combobox bumpiness");  			if (combobox_bumpiness) -			{ -				combobox_bumpiness->selectNthItem((S32)bumpf); +			{				 +				combobox_bumpiness->selectNthItem(bumpy);  			}  			else  			{ @@ -1377,22 +1410,12 @@ void LLPanelFace::getState()  			getChildView("label bumpiness")->setEnabled(editable);  		} -		{ -			F32 genf = 0.f; -			struct f11 : public LLSelectedTEGetFunctor<F32> -			{ -				F32 get(LLViewerObject* object, S32 face) -				{ -					return (F32)(object->getTE(face)->getTexGen()); -				} -			} func; -			identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, genf ); -			S32 selected_texgen = ((S32) genf) >> TEM_TEX_GEN_SHIFT; +		{			  			LLCtrlSelectionInterface* combobox_texgen =  			      childGetSelectionInterface("combobox texgen");  			if (combobox_texgen)  			{ -				combobox_texgen->selectNthItem(selected_texgen); +				combobox_texgen->selectNthItem(((S32)selected_texgen) >> 1); // Maps from enum to combobox entry index  			}  			else  			{ @@ -1402,44 +1425,40 @@ void LLPanelFace::getState()  			getChild<LLUICtrl>("combobox texgen")->setTentative(!identical);  			getChildView("tex gen")->setEnabled(editable); -			if (selected_texgen == 1) +			if (selected_texgen == LLTextureEntry::TEX_GEN_PLANAR)  			{ -				getChild<LLUICtrl>("TexScaleU")->setValue(2.0f * getChild<LLUICtrl>("TexScaleU")->getValue().asReal() ); -				getChild<LLUICtrl>("TexScaleV")->setValue(2.0f * getChild<LLUICtrl>("TexScaleV")->getValue().asReal() ); -				getChild<LLUICtrl>("shinyScaleU")->setValue(2.0f * getChild<LLUICtrl>("shinyScaleU")->getValue().asReal() ); -				getChild<LLUICtrl>("shinyScaleV")->setValue(2.0f * getChild<LLUICtrl>("shinyScaleV")->getValue().asReal() ); -				getChild<LLUICtrl>("bumpyScaleU")->setValue(2.0f * getChild<LLUICtrl>("bumpScaleU")->getValue().asReal() ); -				getChild<LLUICtrl>("bumpyScaleV")->setValue(2.0f * getChild<LLUICtrl>("bumpScaleV")->getValue().asReal() ); -  				// EXP-1507 (change label based on the mapping mode)  				getChild<LLUICtrl>("rpt")->setValue(getString("string repeats per meter"));  			}  			else -			if (selected_texgen == 0)  // FIXME: should not be magic numbers +			if (selected_texgen == LLTextureEntry::TEX_GEN_DEFAULT)  			{  				getChild<LLUICtrl>("rpt")->setValue(getString("string repeats per face"));  			}  		}  		{ -			F32 fullbrightf = 0.f; -			struct f12 : public LLSelectedTEGetFunctor<F32> +			U8 fullbright_flag = 0; +			struct f12 : public LLSelectedTEGetFunctor<U8>  			{ -				F32 get(LLViewerObject* object, S32 face) +				U8 get(LLViewerObject* object, S32 face)  				{ -					return (F32)(object->getTE(face)->getFullbright()); +					return object->getTE(face)->getFullbright();  				}  			} func; -			identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, fullbrightf ); +			identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, fullbright_flag ); -			getChild<LLUICtrl>("checkbox fullbright")->setValue((S32)fullbrightf); +			getChild<LLUICtrl>("checkbox fullbright")->setValue((S32)(fullbright_flag != 0));  			getChildView("checkbox fullbright")->setEnabled(editable);  			getChild<LLUICtrl>("checkbox fullbright")->setTentative(!identical);  		}  		// Repeats per meter  		{ -			F32 repeats = 1.f; +			F32 repeats_diff = 1.f; +			F32 repeats_norm = 1.f; +			F32 repeats_spec = 1.f; +  			struct f13 : public LLSelectedTEGetFunctor<F32>  			{  				F32 get(LLViewerObject* object, S32 face) @@ -1449,18 +1468,97 @@ void LLPanelFace::getState()  					// BUG: Only repeats along S axis  					// BUG: Only works for boxes.  					LLPrimitive::getTESTAxes(face, &s_axis, &t_axis); -					return object->getTE(face)->mScaleS / object->getScale().mV[s_axis]; +					F32 repeats_s = object->getTE(face)->mScaleS / object->getScale().mV[s_axis]; +					F32 repeats_t = object->getTE(face)->mScaleT / object->getScale().mV[t_axis]; +					return llmax(repeats_s, repeats_t); +				} + +			} func_diff; +			bool identical_diff_repeats = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func_diff, repeats_diff ); +			 +			struct f14 : public LLSelectedTEGetFunctor<F32> +			{ +				F32 get(LLViewerObject* object, S32 face) +				{ +					LLMaterial* mat = object->getTE(face)->getMaterialParams().get(); +					U32 s_axis = VX; +					U32 t_axis = VY; +					F32 repeats_s = 1.0f; +					F32 repeats_t = 1.0f; +					if (mat) +					{ +						mat->getNormalRepeat(repeats_s, repeats_t); +						repeats_s /= object->getScale().mV[s_axis]; +						repeats_t /= object->getScale().mV[t_axis]; +					}					 +					return llmax(repeats_s, repeats_t); +				} + +			} func_norm; +			BOOL identical_norm_repeats = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func_norm, repeats_norm ); + +			struct f15 : public LLSelectedTEGetFunctor<F32> +			{ +				F32 get(LLViewerObject* object, S32 face) +				{ +					LLMaterial* mat = object->getTE(face)->getMaterialParams().get(); +					U32 s_axis = VX; +					U32 t_axis = VY; +					F32 repeats_s = 1.0f; +					F32 repeats_t = 1.0f; +					if (mat) +					{ +						mat->getSpecularRepeat(repeats_s, repeats_t); +						repeats_s /= object->getScale().mV[s_axis]; +						repeats_t /= object->getScale().mV[t_axis]; +					}					 +					return llmax(repeats_s, repeats_t);  				} -			} func;			 -			identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, repeats ); + +			} func_spec; +			BOOL identical_spec_repeats = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func_spec, repeats_spec ); -			getChild<LLUICtrl>("rptctrl")->setValue(editable ? repeats : 0); -			getChild<LLUICtrl>("rptctrl")->setTentative(!identical); +  			LLComboBox*	mComboTexGen = getChild<LLComboBox>("combobox texgen");  			if (mComboTexGen)  			{ -				BOOL enabled = editable && (!mComboTexGen || mComboTexGen->getCurrentIndex() != 1); +				S32 index = mComboTexGen ? mComboTexGen->getCurrentIndex() : 0; +				BOOL enabled = editable && (index != 1); +				BOOL identical = true; +				F32  repeats = 1.0f; + +				U32 material_type = combobox_mattype->getCurrentIndex(); +				switch (material_type) +				{ +					default: +					case MATTYPE_DIFFUSE: +					{ +						enabled = editable && !id.isNull(); +						identical = identical_diff_repeats; +						repeats = repeats_diff; +					} +					break; + +					case MATTYPE_SPECULAR: +					{ +						enabled = (editable && ((shiny == SHINY_TEXTURE) && !specmap_id.isNull())); +						identical = identical_spec_repeats; +						repeats = repeats_spec; +					} +					break; + +					case MATTYPE_NORMAL: +					{ +						enabled = (editable && ((bumpy == BUMPY_TEXTURE) && !normmap_id.isNull())); +						identical = identical_norm_repeats; +						repeats = repeats_norm; +					} +					break; +				} +				  				getChildView("rptctrl")->setEnabled(enabled); +				getChild<LLUICtrl>("rptctrl")->setValue(editable ? repeats : 1.0f); +				getChild<LLUICtrl>("rptctrl")->setTentative(!identical);  			}  		} @@ -1556,7 +1654,8 @@ void LLPanelFace::onMaterialLoaded(const LLMaterialID& material_id, const LLMate  	//make a local copy of the material for editing   	// (prevents local edits from overwriting client state on shared materials) -	mMaterial = new LLMaterial(*material); +	mMaterial   = new LLMaterial(*material); +	mMaterialID = material_id;  	// Alpha  	LLCtrlSelectionInterface* combobox_alphamode = @@ -1572,6 +1671,20 @@ void LLPanelFace::onMaterialLoaded(const LLMaterialID& material_id, const LLMate  	getChild<LLUICtrl>("maskcutoff")->setValue(material->getAlphaMaskCutoff());  	updateAlphaControls(getChild<LLComboBox>("combobox alphamode"),this); +	LLTextureEntry::e_texgen selected_texgen = LLTextureEntry::TEX_GEN_DEFAULT; +	bool identical_texgen = true;		 +	bool identical_planar_texgen = false; + +	struct f44 : public LLSelectedTEGetFunctor<LLTextureEntry::e_texgen> +	{ +		LLTextureEntry::e_texgen get(LLViewerObject* object, S32 face) +		{ +			return (LLTextureEntry::e_texgen)(object->getTE(face)->getTexGen()); +		} +	} func; +	identical_texgen = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, selected_texgen ); +	identical_planar_texgen = (identical_texgen && (selected_texgen == LLTextureEntry::TEX_GEN_PLANAR)); +  	// Shiny (specular)  	F32 offset_x, offset_y, repeat_x, repeat_y, rot;  	LLTextureCtrl* texture_ctrl = getChild<LLTextureCtrl>("shinytexture control"); @@ -1581,6 +1694,13 @@ void LLPanelFace::onMaterialLoaded(const LLMaterialID& material_id, const LLMate  	{  		material->getSpecularOffset(offset_x,offset_y);  		material->getSpecularRepeat(repeat_x,repeat_y); + +		if (identical_planar_texgen) +		{ +			repeat_x *= 2.0f; +			repeat_y *= 2.0f; +		} +  		rot = material->getSpecularRotation();  		getChild<LLUICtrl>("shinyScaleU")->setValue(repeat_x);  		getChild<LLUICtrl>("shinyScaleV")->setValue(repeat_y); @@ -1592,7 +1712,7 @@ void LLPanelFace::onMaterialLoaded(const LLMaterialID& material_id, const LLMate  		getChild<LLUICtrl>("glossiness")->setValue((F32)(material->getSpecularLightExponent())/255.0);  		getChild<LLUICtrl>("environment")->setValue((F32)(material->getEnvironmentIntensity())/255.0);  	} -	updateShinyControls(combobox_shininess,this); +	updateShinyControls(combobox_shininess,this, true);  	// Bumpy (normal)  	texture_ctrl = getChild<LLTextureCtrl>("bumpytexture control"); @@ -1602,6 +1722,13 @@ void LLPanelFace::onMaterialLoaded(const LLMaterialID& material_id, const LLMate  	{  		material->getNormalOffset(offset_x,offset_y);  		material->getNormalRepeat(repeat_x,repeat_y); + +		if (identical_planar_texgen) +		{ +			repeat_x *= 2.0f; +			repeat_y *= 2.0f; +		} +  		rot = material->getNormalRotation();  		getChild<LLUICtrl>("bumpyScaleU")->setValue(repeat_x);  		getChild<LLUICtrl>("bumpyScaleV")->setValue(repeat_y); @@ -1609,11 +1736,11 @@ void LLPanelFace::onMaterialLoaded(const LLMaterialID& material_id, const LLMate  		getChild<LLUICtrl>("bumpyOffsetU")->setValue(offset_x);  		getChild<LLUICtrl>("bumpyOffsetV")->setValue(offset_y);  	} -	updateBumpyControls(combobox_bumpiness,this); +	updateBumpyControls(combobox_bumpiness,this, true);  }  void LLPanelFace::updateMaterial() -{ +{ // assign current state of UI to material definition for submit to sim  	LL_DEBUGS("Materials") << "Entered." << LL_ENDL;  	LLComboBox* comboAlphaMode = getChild<LLComboBox>("combobox alphamode");  	LLComboBox* comboBumpiness = getChild<LLComboBox>("combobox bumpiness"); @@ -1625,6 +1752,18 @@ void LLPanelFace::updateMaterial()  	U32 alpha_mode = comboAlphaMode->getCurrentIndex();  	U32 bumpiness = comboBumpiness->getCurrentIndex();  	U32 shininess = comboShininess->getCurrentIndex(); + +	LLTextureEntry::e_texgen selected_texgen = LLTextureEntry::TEX_GEN_DEFAULT; +	struct f45 : public LLSelectedTEGetFunctor<LLTextureEntry::e_texgen> +	{ +		LLTextureEntry::e_texgen get(LLViewerObject* object, S32 face) +		{ +			return (LLTextureEntry::e_texgen)(object->getTE(face)->getTexGen()); +		} +	} func; +	bool identical_texgen = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, selected_texgen ); +	bool identical_planar_texgen = (identical_texgen && (selected_texgen == LLTextureEntry::TEX_GEN_PLANAR)); +  	if ((mIsAlpha && (alpha_mode != LLMaterial::DIFFUSE_ALPHA_MODE_BLEND))  		|| (bumpiness == BUMPY_TEXTURE)  		|| (shininess == SHINY_TEXTURE)) @@ -1637,17 +1776,27 @@ void LLPanelFace::updateMaterial()  			mMaterial = LLMaterialPtr(new LLMaterial());  		} -			mMaterial->setDiffuseAlphaMode(getChild<LLComboBox>("combobox alphamode")->getCurrentIndex()); -			mMaterial->setAlphaMaskCutoff((U8)(getChild<LLUICtrl>("maskcutoff")->getValue().asInteger())); +		mMaterial->setDiffuseAlphaMode(getChild<LLComboBox>("combobox alphamode")->getCurrentIndex()); +		mMaterial->setAlphaMaskCutoff((U8)(getChild<LLUICtrl>("maskcutoff")->getValue().asInteger())); +		LLUUID norm_map_id = getChild<LLTextureCtrl>("bumpytexture control")->getImageAssetID();  		if (bumpiness == BUMPY_TEXTURE)  		{  			LL_DEBUGS("Materials") << "Setting bumpy texture, bumpiness = " << bumpiness  << LL_ENDL; -			mMaterial->setNormalID(getChild<LLTextureCtrl>("bumpytexture control")->getImageAssetID()); +			mMaterial->setNormalID(norm_map_id); + +			F32 bumpy_scale_u = getChild<LLUICtrl>("bumpyScaleU")->getValue().asReal(); +			F32 bumpy_scale_v = getChild<LLUICtrl>("bumpyScaleV")->getValue().asReal(); + +			if (identical_planar_texgen) +			{ +				bumpy_scale_u *= 0.5f; +				bumpy_scale_v *= 0.5f; +			} +  			mMaterial->setNormalOffset(getChild<LLUICtrl>("bumpyOffsetU")->getValue().asReal(),  							getChild<LLUICtrl>("bumpyOffsetV")->getValue().asReal()); -			mMaterial->setNormalRepeat(getChild<LLUICtrl>("bumpyScaleU")->getValue().asReal(), -							getChild<LLUICtrl>("bumpyScaleV")->getValue().asReal()); +			mMaterial->setNormalRepeat(bumpy_scale_u, bumpy_scale_v);  			mMaterial->setNormalRotation(getChild<LLUICtrl>("bumpyRot")->getValue().asReal()*DEG_TO_RAD);  		}  		else @@ -1659,24 +1808,29 @@ void LLPanelFace::updateMaterial()  			mMaterial->setNormalRotation(0.0f);  		} +		LLUUID spec_map_id = getChild<LLTextureCtrl>("shinytexture control")->getImageAssetID(); +  		if (shininess == SHINY_TEXTURE)  		{  			LL_DEBUGS("Materials") << "Setting shiny texture, shininess = " << shininess  << LL_ENDL; -			mMaterial->setSpecularID(getChild<LLTextureCtrl>("shinytexture control")->getImageAssetID()); +			mMaterial->setSpecularID(spec_map_id);  			mMaterial->setSpecularOffset(getChild<LLUICtrl>("shinyOffsetU")->getValue().asReal(),  							getChild<LLUICtrl>("shinyOffsetV")->getValue().asReal()); -			mMaterial->setSpecularRepeat(getChild<LLUICtrl>("shinyScaleU")->getValue().asReal(), -							getChild<LLUICtrl>("shinyScaleV")->getValue().asReal()); -			mMaterial->setSpecularRotation(getChild<LLUICtrl>("shinyRot")->getValue().asReal()*DEG_TO_RAD); -			//override shininess to 0.2f if this is a new material -			if (new_material) +			F32 shiny_scale_u = getChild<LLUICtrl>("shinyScaleU")->getValue().asReal(); +			F32 shiny_scale_v = getChild<LLUICtrl>("shinyScaleV")->getValue().asReal(); + +			if (identical_planar_texgen)  			{ -				mMaterial->setSpecularLightColor(LLColor4U::white); -				mMaterial->setSpecularLightExponent((U8) (0.2f*255.f)); -				mMaterial->setEnvironmentIntensity(0); +				shiny_scale_u *= 0.5f; +				shiny_scale_v *= 0.5f;  			} -			else + +			mMaterial->setSpecularRepeat(shiny_scale_u, shiny_scale_v); +			mMaterial->setSpecularRotation(getChild<LLUICtrl>("shinyRot")->getValue().asReal()*DEG_TO_RAD); + +			//override shininess to 0.2f if this is a new material +			if (!new_material)  			{  				mMaterial->setSpecularLightColor(getChild<LLColorSwatchCtrl>("shinycolorswatch")->get());  				mMaterial->setSpecularLightExponent((U8)(255*getChild<LLUICtrl>("glossiness")->getValue().asReal())); @@ -1690,7 +1844,8 @@ void LLPanelFace::updateMaterial()  			mMaterial->setSpecularOffset(0.0f,0.0f);  			mMaterial->setSpecularRepeat(1.0f,1.0f);  			mMaterial->setSpecularRotation(0.0f); -			mMaterial->setSpecularLightExponent(0); +			mMaterial->setSpecularLightColor(LLMaterial::DEFAULT_SPECULAR_LIGHT_COLOR); +			mMaterial->setSpecularLightExponent(LLMaterial::DEFAULT_SPECULAR_LIGHT_EXPONENT);  			mMaterial->setEnvironmentIntensity(0);  		} @@ -1850,6 +2005,10 @@ void LLPanelFace::onCommitMaterialsMedia(LLUICtrl* ctrl, void* userdata)  	self->getChildView("bumpyOffsetU")->setEnabled(texParmsEnable);  	self->getChildView("bumpyOffsetV")->setEnabled(texParmsEnable);  	self->getChildView("checkbox planar align")->setEnabled(texParmsEnable); + +	// Needed to handle transitions to/from media mode +	// NORSPEC-84 +	updateAlphaControls(ctrl,userdata);  }  // static @@ -1859,9 +2018,8 @@ void LLPanelFace::onCommitMaterialType(LLUICtrl* ctrl, void* userdata)      // This is here to insure that we properly update shared UI elements      // like the texture ctrls for diffuse/norm/spec so that they are correct      // when switching modes -    //  +    //      self->getState(); -	onCommitMaterialsMedia(ctrl, userdata);  }  // static @@ -1869,6 +2027,13 @@ void LLPanelFace::onCommitBump(LLUICtrl* ctrl, void* userdata)  {  	LLPanelFace* self = (LLPanelFace*) userdata;  	self->sendBump(); + +	LLComboBox* combo_bumpy = self->getChild<LLComboBox>("combobox bumpiness"); +	// Need 'true' here to insure that the 'Use Texture' choice is removed +	// when we select something other than a spec texture +	// +	updateBumpyControls(combo_bumpy,self, true); +	self->updateMaterial();  }  // static @@ -1879,34 +2044,39 @@ void LLPanelFace::onCommitTexGen(LLUICtrl* ctrl, void* userdata)  }  // static -void LLPanelFace::updateShinyControls(LLUICtrl* ctrl, void* userdata) +void LLPanelFace::updateShinyControls(LLUICtrl* ctrl, void* userdata, bool mess_with_shiny_combobox)  {  	LLPanelFace* self = (LLPanelFace*) userdata;  	LLTextureCtrl* texture_ctrl = self->getChild<LLTextureCtrl>("shinytexture control");  	LLUUID shiny_texture_ID = texture_ctrl->getImageAssetID();  	LL_DEBUGS("Materials") << "Shiny texture selected: " << shiny_texture_ID << LL_ENDL;  	LLComboBox* comboShiny = self->getChild<LLComboBox>("combobox shininess"); -	if (!comboShiny) -	{ -		return; -	} -	if (!shiny_texture_ID.isNull()) + +	if(mess_with_shiny_combobox)  	{ -		if (!comboShiny->itemExists(USE_TEXTURE)) +		if (!comboShiny)  		{ -			comboShiny->add(USE_TEXTURE); +			return;  		} -		comboShiny->setSimple(USE_TEXTURE); -	} -	else -	{ -		if (comboShiny->itemExists(USE_TEXTURE)) +		if (!shiny_texture_ID.isNull()) +		{ +			if (!comboShiny->itemExists(USE_TEXTURE)) +			{ +				comboShiny->add(USE_TEXTURE); +			} +			comboShiny->setSimple(USE_TEXTURE); +		} +		else  		{ -			// HACK: This depends on adding the "Use texture" -			//	item at the end of a list of known length. -			comboShiny->remove(SHINY_TEXTURE); +			if (comboShiny->itemExists(USE_TEXTURE)) +			{ +				// HACK: This depends on adding the "Use texture" +				//	item at the end of a list of known length. +				comboShiny->remove(SHINY_TEXTURE); +			}  		}  	} +  	LLComboBox* combo_matmedia = self->getChild<LLComboBox>("combobox matmedia");  	LLComboBox* combo_mattype = self->getChild<LLComboBox>("combobox mattype");  	U32 materials_media = combo_matmedia->getCurrentIndex(); @@ -1924,7 +2094,7 @@ void LLPanelFace::updateShinyControls(LLUICtrl* ctrl, void* userdata)  }  // static -void LLPanelFace::updateBumpyControls(LLUICtrl* ctrl, void* userdata) +void LLPanelFace::updateBumpyControls(LLUICtrl* ctrl, void* userdata, bool mess_with_combobox)  {  	LLPanelFace* self = (LLPanelFace*) userdata;  	LLTextureCtrl* texture_ctrl = self->getChild<LLTextureCtrl>("bumpytexture control"); @@ -1935,21 +2105,25 @@ void LLPanelFace::updateBumpyControls(LLUICtrl* ctrl, void* userdata)  	{  		return;  	} -	if (!bumpy_texture_ID.isNull()) + +	if (mess_with_combobox)  	{ -		if (!comboBumpy->itemExists(USE_TEXTURE)) +		if (!bumpy_texture_ID.isNull())  		{ -			comboBumpy->add(USE_TEXTURE); +			if (!comboBumpy->itemExists(USE_TEXTURE)) +			{ +				comboBumpy->add(USE_TEXTURE); +			} +			comboBumpy->setSimple(USE_TEXTURE);  		} -		comboBumpy->setSimple(USE_TEXTURE); -	} -	else -	{ -		if (comboBumpy->itemExists(USE_TEXTURE)) +		else  		{ -			// HACK: This depends on adding the "Use texture" -			//	item at the end of a list of known length. -			comboBumpy->remove(BUMPY_TEXTURE); +			if (comboBumpy->itemExists(USE_TEXTURE)) +			{ +				// HACK: This depends on adding the "Use texture" +				//	item at the end of a list of known length. +				comboBumpy->remove(BUMPY_TEXTURE); +			}  		}  	}  } @@ -1958,7 +2132,12 @@ void LLPanelFace::updateBumpyControls(LLUICtrl* ctrl, void* userdata)  void LLPanelFace::onCommitShiny(LLUICtrl* ctrl, void* userdata)  {  	LLPanelFace* self = (LLPanelFace*) userdata; -	self->sendShiny(); +	self->sendShiny();	 +	LLComboBox* combo_shiny = self->getChild<LLComboBox>("combobox shininess"); +	// Need 'true' here to insure that the 'Use Texture' choice is removed +	// when we select something other than a spec texture +	// +	updateShinyControls(combo_shiny,self, true);  	self->updateMaterial();  } @@ -2057,9 +2236,9 @@ void LLPanelFace::onCommitMaterialTexture( const LLSD& data )  	LL_DEBUGS("Materials") << data << LL_ENDL;  	updateMaterial();  	LLComboBox* combo_shiny = getChild<LLComboBox>("combobox shininess"); -	updateShinyControls(combo_shiny,this); +	updateShinyControls(combo_shiny,this, true);  	LLComboBox* combo_bumpy = getChild<LLComboBox>("combobox bumpiness"); -	updateBumpyControls(combo_bumpy,this); +	updateBumpyControls(combo_bumpy,this, true);  }  void LLPanelFace::onCancelMaterialTexture(const LLSD& data) @@ -2067,9 +2246,9 @@ void LLPanelFace::onCancelMaterialTexture(const LLSD& data)  	// not sure what to do here other than  	updateMaterial();  	LLComboBox* combo_shiny = getChild<LLComboBox>("combobox shininess"); -	updateShinyControls(combo_shiny,this); +	updateShinyControls(combo_shiny,this, true);  	LLComboBox* combo_bumpy = getChild<LLComboBox>("combobox bumpiness"); -	updateBumpyControls(combo_bumpy,this); +	updateBumpyControls(combo_bumpy,this, true);  }  void LLPanelFace::onSelectMaterialTexture(const LLSD& data) @@ -2077,9 +2256,9 @@ void LLPanelFace::onSelectMaterialTexture(const LLSD& data)  	LL_DEBUGS("Materials") << data << LL_ENDL;  	updateMaterial();  	LLComboBox* combo_shiny = getChild<LLComboBox>("combobox shininess"); -	updateShinyControls(combo_shiny,this); +	updateShinyControls(combo_shiny,this, true);  	LLComboBox* combo_bumpy = getChild<LLComboBox>("combobox bumpiness"); -	updateBumpyControls(combo_bumpy,this); +	updateBumpyControls(combo_bumpy,this, true);  }  //static @@ -2106,7 +2285,43 @@ void LLPanelFace::onCommitRepeatsPerMeter(LLUICtrl* ctrl, void* userdata)  	//F32 repeats_per_meter = self->mCtrlRepeatsPerMeter->get();  	F32 repeats_per_meter = (F32)self->getChild<LLUICtrl>("rptctrl")->getValue().asReal();//self->mCtrlRepeatsPerMeter->get(); -	LLSelectMgr::getInstance()->selectionTexScaleAutofit( repeats_per_meter ); + +	LLComboBox* combo_mattype = self->getChild<LLComboBox>("combobox mattype"); +	 +	U32 material_type = combo_mattype->getCurrentIndex(); + +	switch (material_type) +	{ +		case MATTYPE_DIFFUSE: +		{ +			LLSelectMgr::getInstance()->selectionTexScaleAutofit( repeats_per_meter ); +		} +		break; + +		case MATTYPE_NORMAL: +		{ +			LLUICtrl* bumpy_scale_u = self->getChild<LLUICtrl>("bumpyScaleU"); +			LLUICtrl* bumpy_scale_v = self->getChild<LLUICtrl>("bumpyScaleV"); +			bumpy_scale_u->setValue(bumpy_scale_u->getValue().asReal() * repeats_per_meter); +			bumpy_scale_v->setValue(bumpy_scale_v->getValue().asReal() * repeats_per_meter); +			self->updateMaterial(); +		} +		break; + +		case MATTYPE_SPECULAR: +		{ +			LLUICtrl* shiny_scale_u = self->getChild<LLUICtrl>("shinyScaleU"); +			LLUICtrl* shiny_scale_v = self->getChild<LLUICtrl>("shinyScaleV"); +			shiny_scale_u->setValue(shiny_scale_u->getValue().asReal() * repeats_per_meter); +			shiny_scale_v->setValue(shiny_scale_v->getValue().asReal() * repeats_per_meter); +			self->updateMaterial(); +		} +		break; + +		default: +			llassert(false); +		break; +	}  }  struct LLPanelFaceSetMediaFunctor : public LLSelectedTEFunctor @@ -2228,3 +2443,4 @@ void LLPanelFace::onTextureSelectionChanged(LLInventoryItem* itemp)  		}  	}  } + diff --git a/indra/newview/llpanelface.h b/indra/newview/llpanelface.h index a99b4e772f..2138319365 100644 --- a/indra/newview/llpanelface.h +++ b/indra/newview/llpanelface.h @@ -93,8 +93,8 @@ protected:  	static void		onCommitMaterialType(		LLUICtrl* ctrl, void* userdata);  	static void		onCommitBump(			LLUICtrl* ctrl, void* userdata);  	static void		onCommitTexGen(			LLUICtrl* ctrl, void* userdata); -	static void		updateShinyControls(		LLUICtrl* ctrl, void* userdata); -	static void		updateBumpyControls(		LLUICtrl* ctrl, void* userdata); +	static void		updateShinyControls(		LLUICtrl* ctrl, void* userdata, bool mess_with_combobox = false); +	static void		updateBumpyControls(		LLUICtrl* ctrl, void* userdata, bool mess_with_combobox = false);  	static void		onCommitShiny(			LLUICtrl* ctrl, void* userdata);  	static void		updateAlphaControls(		LLUICtrl* ctrl, void* userdata);  	static void		onCommitAlphaMode(		LLUICtrl* ctrl, void* userdata); @@ -134,3 +134,4 @@ private:  };  #endif + diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 286152867f..ce066d85f1 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -783,9 +783,6 @@ BOOL LLViewerShaderMgr::loadBasicShaders()  	// Load basic dependency shaders first  	// All of these have to load for any shaders to function -#if LL_DARWIN // Mac can't currently handle all 8 lights,  -	S32 sum_lights_class = 2; -#else   	S32 sum_lights_class = 3;  	// class one cards will get the lower sum lights @@ -796,14 +793,21 @@ BOOL LLViewerShaderMgr::loadBasicShaders()  	{  		sum_lights_class = 2;  	} -#endif  	// If we have sun and moon only checked, then only sum those lights.  	if (gPipeline.getLightingDetail() == 0)  	{  		sum_lights_class = 1;  	} - +	 +#if LL_DARWIN +	// Work around driver crashes on older Macs when using deferred rendering +	// NORSPEC-59 +	// +	if (gGLManager.mIsMobileGF) +		sum_lights_class = 3; +#endif +	  	// Use the feature table to mask out the max light level to use.  Also make sure it's at least 1.  	S32 max_light_class = gSavedSettings.getS32("RenderShaderLightingMaxLevel");  	sum_lights_class = llclamp(sum_lights_class, 1, max_light_class); diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index a3093f069d..9d16c28e2f 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -4336,6 +4336,7 @@ U32 LLVOAvatar::renderTransparent(BOOL first_pass)  		gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);  	} +#if !LL_DARWIN  	if (!isSelf() || gAgent.needsRenderHead() || LLPipeline::sShadowRender)  	{  		if (LLPipeline::sImpostorRender) @@ -4362,7 +4363,8 @@ U32 LLVOAvatar::renderTransparent(BOOL first_pass)  			gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);  		}  	} - +#endif +	  	return num_indices;  } diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index f664e06dd5..89df61919e 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -399,7 +399,7 @@ void validate_framebuffer_object();  bool addDeferredAttachments(LLRenderTarget& target)  {  	return target.addColorAttachment(GL_RGBA) && //specular -			target.addColorAttachment(GL_RGBA); //normal+z +			target.addColorAttachment(GL_RGB10_A2); //normal+z  }  LLPipeline::LLPipeline() : @@ -1327,7 +1327,6 @@ void LLPipeline::createLUTBuffers()  					// This is fine, given we only need to create our LUT once per buffer initialization.  					spec *= (((n + 2) * (n + 4)) / (8 * F_PI * (powf(2, -n/2) + n))); -					spec = llclamp(spec, 0.f, 1.f);  					spec = powf(spec, 0.6f);  					// Since we use R16F, we no longer have a dynamic range issue we need to work around here. @@ -1353,7 +1352,7 @@ void LLPipeline::createLUTBuffers()  				}  			} -			LLImageGL::generateTextures(LLTexUnit::TT_TEXTURE, GL_R8, 1, &mLightFunc); +			LLImageGL::generateTextures(LLTexUnit::TT_TEXTURE, GL_R16F, 1, &mLightFunc);  			gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc);  			LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_R16F, lightResX, lightResY, GL_RED, GL_FLOAT, ls, false);  			//LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_UNSIGNED_BYTE, lightResX, lightResY, GL_RED, GL_UNSIGNED_BYTE, ls, false); | 
