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-rw-r--r--indra/newview/llskinningutil.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/indra/newview/llskinningutil.cpp b/indra/newview/llskinningutil.cpp
index 72252aebde..2bd70da01d 100644
--- a/indra/newview/llskinningutil.cpp
+++ b/indra/newview/llskinningutil.cpp
@@ -111,9 +111,10 @@ void LLSkinningUtil::scrubInvalidJoints(LLVOAvatar *avatar, LLMeshSkinInfo* skin
// needed for handling of any legacy bad data.
if (!avatar->getJoint(skin->mJointNames[j]))
{
- LL_DEBUGS("Avatar") << avatar->getFullname() << " mesh rigged to invalid joint" << skin->mJointNames[j] << LL_ENDL;
+ LL_DEBUGS("Avatar") << avatar->getFullname() << " mesh rigged to invalid joint " << skin->mJointNames[j] << LL_ENDL;
LL_WARNS_ONCE("Avatar") << avatar->getFullname() << " mesh rigged to invalid joint" << skin->mJointNames[j] << LL_ENDL;
skin->mJointNames[j] = "mPelvis";
+ skin->mJointNumsInitialized = false; // force update after names change.
}
}
skin->mInvalidJointsScrubbed = true;
@@ -156,10 +157,11 @@ void LLSkinningUtil::initSkinningMatrixPalette(
LL_WARNS_ONCE("Avatar") << avatar->getFullname()
<< " avatar build state: isBuilt() " << avatar->isBuilt()
<< " mInitFlags " << avatar->mInitFlags << LL_ENDL;
+#if 0
dump_avatar_and_skin_state("initSkinningMatrixPalette joint not found", avatar, skin);
+#endif
}
}
- //dump_avatar_and_skin_state("initSkinningMatrixPalette finished OK", avatar, skin);
}
void LLSkinningUtil::checkSkinWeights(LLVector4a* weights, U32 num_vertices, const LLMeshSkinInfo* skin)
@@ -280,14 +282,13 @@ void LLSkinningUtil::initJointNums(LLMeshSkinInfo* skin, LLVOAvatar *avatar)
{
LL_WARNS_ONCE("Avatar") << avatar->getFullname() << " unable to find joint " << skin->mJointNames[j] << LL_ENDL;
LL_WARNS_ONCE("Avatar") << avatar->getFullname() << " avatar build state: isBuilt() " << avatar->isBuilt() << " mInitFlags " << avatar->mInitFlags << LL_ENDL;
+#if 0
dump_avatar_and_skin_state("initJointNums joint not found", avatar, skin);
+#endif
}
}
}
skin->mJointNumsInitialized = true;
- LL_WARNS("Avatar") << avatar->getFullname() << " jointNums initialized, avatar built " << avatar->isBuilt()
- << " mInitFlags " << avatar->mInitFlags
- << " num joints " << skin->mJointNames.size() << LL_ENDL;
}
}