diff options
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl | 10 | 
1 files changed, 9 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl index f626609fc2..70568bc75f 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl @@ -120,6 +120,13 @@ float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen)      float shadow = 0.0f;      vec4 spos = vec4(shadow_pos,1.0); + +    // if we know this point is facing away from the sun then we know it's in shadow without having to do a squirrelly shadow-map lookup +    if (dp_directional_light <= 0.0) +    { +        return 0.0; +    } +      if (spos.z > -shadow_clip.w)      {             vec4 lpos; @@ -174,7 +181,8 @@ float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen)          shadow /= weight;      } -    return shadow; + +    return min(dp_directional_light, shadow);  }  float sampleSpotShadow(vec3 pos, vec3 norm, int index, vec2 pos_screen)  | 
