diff options
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/materialF.glsl | 9 | 
1 files changed, 5 insertions, 4 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index e640c2d7ae..c23314a4b9 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -276,7 +276,11 @@ void main()      final_color.a = max(final_color.a, emissive_brightness); -    // SL-11406 Fullbright: Object > Texture > Shininess > Environment Intensity = 1 +    // Texture +    //     [x] Full Bright Object +    //     Shininess (specular) +    //       [X] Texture +    //       Environment Intensity = 1      // NOTE: There are two shaders that are used depending on the EI byte value:      //     EI = 0        fullbright      //     EI > 0 .. 255 material @@ -329,9 +333,6 @@ void main()      float da = dot(norm.xyz, normalize(light_dir.xyz)); -    // Dot product is guaranteed to be in -1 <= da <= +1 range for normalized vectors -    //    da = clamp(da, -1.0, 1.0); -      float final_da = clamp(da, 0.0, 1.0);      float ambient = da; | 
