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-rw-r--r--indra/llrender/CMakeLists.txt2
-rw-r--r--indra/llrender/llpostprocess.cpp454
-rw-r--r--indra/llrender/llpostprocess.h267
-rw-r--r--indra/llrender/llrendertarget.cpp9
-rw-r--r--indra/llrender/llrendertarget.h9
-rw-r--r--indra/newview/CMakeLists.txt2
-rw-r--r--indra/newview/app_settings/settings.xml11
-rw-r--r--indra/newview/llappviewer.cpp3
-rw-r--r--indra/newview/llfloaterpostprocess.cpp229
-rw-r--r--indra/newview/llfloaterpostprocess.h72
-rw-r--r--indra/newview/llstartup.cpp5
-rw-r--r--indra/newview/llviewerdisplay.cpp1
-rw-r--r--indra/newview/llviewerdisplay.h2
-rw-r--r--indra/newview/llviewerfloaterreg.cpp2
-rw-r--r--indra/newview/llviewermenu.cpp12
-rw-r--r--indra/newview/llviewerobject.cpp3
-rw-r--r--indra/newview/llviewerwindow.cpp6
-rw-r--r--indra/newview/pipeline.cpp24
-rw-r--r--indra/newview/skins/default/xui/en/floater_post_process.xml426
19 files changed, 38 insertions, 1501 deletions
diff --git a/indra/llrender/CMakeLists.txt b/indra/llrender/CMakeLists.txt
index ccff7c7a8c..26a8ff070f 100644
--- a/indra/llrender/CMakeLists.txt
+++ b/indra/llrender/CMakeLists.txt
@@ -23,7 +23,6 @@ set(llrender_SOURCE_FILES
llglslshader.cpp
llgltexture.cpp
llimagegl.cpp
- llpostprocess.cpp
llrender.cpp
llrender2dutils.cpp
llrendernavprim.cpp
@@ -56,7 +55,6 @@ set(llrender_HEADER_FILES
llgltexture.h
llgltypes.h
llimagegl.h
- llpostprocess.h
llrender.h
llrender2dutils.h
llrendernavprim.h
diff --git a/indra/llrender/llpostprocess.cpp b/indra/llrender/llpostprocess.cpp
deleted file mode 100644
index eef7193c92..0000000000
--- a/indra/llrender/llpostprocess.cpp
+++ /dev/null
@@ -1,454 +0,0 @@
-/**
- * @file llpostprocess.cpp
- * @brief LLPostProcess class implementation
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "linden_common.h"
-
-#include "llpostprocess.h"
-#include "llglslshader.h"
-#include "llsdserialize.h"
-#include "llrender.h"
-
-static LLStaticHashedString sRenderTexture("RenderTexture");
-static LLStaticHashedString sBrightness("brightness");
-static LLStaticHashedString sContrast("contrast");
-static LLStaticHashedString sContrastBase("contrastBase");
-static LLStaticHashedString sSaturation("saturation");
-static LLStaticHashedString sLumWeights("lumWeights");
-static LLStaticHashedString sNoiseTexture("NoiseTexture");
-static LLStaticHashedString sBrightMult("brightMult");
-static LLStaticHashedString sNoiseStrength("noiseStrength");
-static LLStaticHashedString sExtractLow("extractLow");
-static LLStaticHashedString sExtractHigh("extractHigh");
-static LLStaticHashedString sBloomStrength("bloomStrength");
-static LLStaticHashedString sTexelSize("texelSize");
-static LLStaticHashedString sBlurDirection("blurDirection");
-static LLStaticHashedString sBlurWidth("blurWidth");
-
-LLPostProcess * gPostProcess = NULL;
-
-static const unsigned int NOISE_SIZE = 512;
-
-LLPostProcess::LLPostProcess(void) :
- initialized(false),
- mAllEffects(LLSD::emptyMap()),
- screenW(1), screenH(1)
-{
- mSceneRenderTexture = NULL ;
- mNoiseTexture = NULL ;
- mTempBloomTexture = NULL ;
-
- noiseTextureScale = 1.0f;
-
- /* Do nothing. Needs to be updated to use our current shader system, and to work with the move into llrender.
- std::string pathName(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight", XML_FILENAME));
- LL_DEBUGS("AppInit", "Shaders") << "Loading PostProcess Effects settings from " << pathName << LL_ENDL;
-
- llifstream effectsXML(pathName);
-
- if (effectsXML)
- {
- LLPointer<LLSDParser> parser = new LLSDXMLParser();
-
- parser->parse(effectsXML, mAllEffects, LLSDSerialize::SIZE_UNLIMITED);
- }
-
- if (!mAllEffects.has("default"))
- {
- LLSD & defaultEffect = (mAllEffects["default"] = LLSD::emptyMap());
-
- defaultEffect["enable_night_vision"] = LLSD::Boolean(false);
- defaultEffect["enable_bloom"] = LLSD::Boolean(false);
- defaultEffect["enable_color_filter"] = LLSD::Boolean(false);
-
- /// NVG Defaults
- defaultEffect["brightness_multiplier"] = 3.0;
- defaultEffect["noise_size"] = 25.0;
- defaultEffect["noise_strength"] = 0.4;
-
- // TODO BTest potentially add this to tweaks?
- noiseTextureScale = 1.0f;
-
- /// Bloom Defaults
- defaultEffect["extract_low"] = 0.95;
- defaultEffect["extract_high"] = 1.0;
- defaultEffect["bloom_width"] = 2.25;
- defaultEffect["bloom_strength"] = 1.5;
-
- /// Color Filter Defaults
- defaultEffect["brightness"] = 1.0;
- defaultEffect["contrast"] = 1.0;
- defaultEffect["saturation"] = 1.0;
-
- LLSD& contrastBase = (defaultEffect["contrast_base"] = LLSD::emptyArray());
- contrastBase.append(1.0);
- contrastBase.append(1.0);
- contrastBase.append(1.0);
- contrastBase.append(0.5);
- }
-
- setSelectedEffect("default");
- */
-}
-
-LLPostProcess::~LLPostProcess(void)
-{
- invalidate() ;
-}
-
-// static
-void LLPostProcess::initClass(void)
-{
- //this will cause system to crash at second time login
- //if first time login fails due to network connection --- bao
- //***llassert_always(gPostProcess == NULL);
- //replaced by the following line:
- if(gPostProcess)
- return ;
-
-
- gPostProcess = new LLPostProcess();
-}
-
-// static
-void LLPostProcess::cleanupClass()
-{
- delete gPostProcess;
- gPostProcess = NULL;
-}
-
-void LLPostProcess::setSelectedEffect(std::string const & effectName)
-{
- mSelectedEffectName = effectName;
- static_cast<LLSD &>(tweaks) = mAllEffects[effectName];
-}
-
-void LLPostProcess::saveEffect(std::string const & effectName)
-{
- /* Do nothing. Needs to be updated to use our current shader system, and to work with the move into llrender.
- mAllEffects[effectName] = tweaks;
-
- std::string pathName(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight", XML_FILENAME));
- //LL_INFOS() << "Saving PostProcess Effects settings to " << pathName << LL_ENDL;
-
- llofstream effectsXML(pathName);
-
- LLPointer<LLSDFormatter> formatter = new LLSDXMLFormatter();
-
- formatter->format(mAllEffects, effectsXML);
- */
-}
-void LLPostProcess::invalidate()
-{
- mSceneRenderTexture = NULL ;
- mNoiseTexture = NULL ;
- mTempBloomTexture = NULL ;
- initialized = false ;
-}
-
-void LLPostProcess::apply(unsigned int width, unsigned int height)
-{
- if (!initialized || width != screenW || height != screenH){
- initialize(width, height);
- }
- if (shadersEnabled()){
- doEffects();
- }
-}
-
-void LLPostProcess::initialize(unsigned int width, unsigned int height)
-{
- screenW = width;
- screenH = height;
- createTexture(mSceneRenderTexture, screenW, screenH);
- initialized = true;
-
- checkError();
- createNightVisionShader();
- createBloomShader();
- createColorFilterShader();
- checkError();
-}
-
-inline bool LLPostProcess::shadersEnabled(void)
-{
- return (tweaks.useColorFilter().asBoolean() ||
- tweaks.useNightVisionShader().asBoolean() ||
- tweaks.useBloomShader().asBoolean() );
-
-}
-
-void LLPostProcess::applyShaders(void)
-{
- if (tweaks.useColorFilter()){
- applyColorFilterShader();
- checkError();
- }
- if (tweaks.useNightVisionShader()){
- /// If any of the above shaders have been called update the frame buffer;
- if (tweaks.useColorFilter())
- {
- U32 tex = mSceneRenderTexture->getTexName() ;
- copyFrameBuffer(tex, screenW, screenH);
- }
- applyNightVisionShader();
- checkError();
- }
- if (tweaks.useBloomShader()){
- /// If any of the above shaders have been called update the frame buffer;
- if (tweaks.useColorFilter().asBoolean() || tweaks.useNightVisionShader().asBoolean())
- {
- U32 tex = mSceneRenderTexture->getTexName() ;
- copyFrameBuffer(tex, screenW, screenH);
- }
- applyBloomShader();
- checkError();
- }
-}
-
-void LLPostProcess::applyColorFilterShader(void)
-{
-
-}
-
-void LLPostProcess::createColorFilterShader(void)
-{
- /// Define uniform names
- colorFilterUniforms[sRenderTexture] = 0;
- colorFilterUniforms[sBrightness] = 0;
- colorFilterUniforms[sContrast] = 0;
- colorFilterUniforms[sContrastBase] = 0;
- colorFilterUniforms[sSaturation] = 0;
- colorFilterUniforms[sLumWeights] = 0;
-}
-
-void LLPostProcess::applyNightVisionShader(void)
-{
-
-}
-
-void LLPostProcess::createNightVisionShader(void)
-{
- /// Define uniform names
- nightVisionUniforms[sRenderTexture] = 0;
- nightVisionUniforms[sNoiseTexture] = 0;
- nightVisionUniforms[sBrightMult] = 0;
- nightVisionUniforms[sNoiseStrength] = 0;
- nightVisionUniforms[sLumWeights] = 0;
-
- createNoiseTexture(mNoiseTexture);
-}
-
-void LLPostProcess::applyBloomShader(void)
-{
-
-}
-
-void LLPostProcess::createBloomShader(void)
-{
- createTexture(mTempBloomTexture, unsigned(screenW * 0.5), unsigned(screenH * 0.5));
-
- /// Create Bloom Extract Shader
- bloomExtractUniforms[sRenderTexture] = 0;
- bloomExtractUniforms[sExtractLow] = 0;
- bloomExtractUniforms[sExtractHigh] = 0;
- bloomExtractUniforms[sLumWeights] = 0;
-
- /// Create Bloom Blur Shader
- bloomBlurUniforms[sRenderTexture] = 0;
- bloomBlurUniforms[sBloomStrength] = 0;
- bloomBlurUniforms[sTexelSize] = 0;
- bloomBlurUniforms[sBlurDirection] = 0;
- bloomBlurUniforms[sBlurWidth] = 0;
-}
-
-void LLPostProcess::getShaderUniforms(glslUniforms & uniforms, GLuint & prog)
-{
- /// Find uniform locations and insert into map
- glslUniforms::iterator i;
- for (i = uniforms.begin(); i != uniforms.end(); ++i){
- i->second = glGetUniformLocation(prog, i->first.String().c_str());
- }
-}
-
-void LLPostProcess::doEffects(void)
-{
- /// Save GL State
- glPushAttrib(GL_ALL_ATTRIB_BITS);
- glPushClientAttrib(GL_ALL_ATTRIB_BITS);
-
- /// Copy the screen buffer to the render texture
- {
- U32 tex = mSceneRenderTexture->getTexName() ;
- copyFrameBuffer(tex, screenW, screenH);
- }
-
- /// Clear the frame buffer.
- glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
- glClear(GL_COLOR_BUFFER_BIT);
-
- /// Change to an orthogonal view
- viewOrthogonal(screenW, screenH);
-
- checkError();
- applyShaders();
-
- LLGLSLShader::unbind();
- checkError();
-
- /// Change to a perspective view
- viewPerspective();
-
- /// Reset GL State
- glPopClientAttrib();
- glPopAttrib();
- checkError();
-}
-
-void LLPostProcess::copyFrameBuffer(U32 & texture, unsigned int width, unsigned int height)
-{
- gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, texture);
- glCopyTexImage2D(GL_TEXTURE_RECTANGLE, 0, GL_RGBA, 0, 0, width, height, 0);
-}
-
-void LLPostProcess::drawOrthoQuad(unsigned int width, unsigned int height, QuadType type)
-{
-
-}
-
-void LLPostProcess::viewOrthogonal(unsigned int width, unsigned int height)
-{
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.pushMatrix();
- gGL.loadIdentity();
- gGL.ortho( 0.f, (GLfloat) width , (GLfloat) height , 0.f, -1.f, 1.f );
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.pushMatrix();
- gGL.loadIdentity();
-}
-
-void LLPostProcess::viewPerspective(void)
-{
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.popMatrix();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.popMatrix();
-}
-
-void LLPostProcess::changeOrthogonal(unsigned int width, unsigned int height)
-{
- viewPerspective();
- viewOrthogonal(width, height);
-}
-
-void LLPostProcess::createTexture(LLPointer<LLImageGL>& texture, unsigned int width, unsigned int height)
-{
- std::vector<GLubyte> data(width * height * 4, 0) ;
-
- texture = new LLImageGL(false) ;
- if(texture->createGLTexture())
- {
- gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, texture->getTexName());
- glTexImage2D(GL_TEXTURE_RECTANGLE, 0, 4, width, height, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, &data[0]);
- gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
- gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
- }
-}
-
-void LLPostProcess::createNoiseTexture(LLPointer<LLImageGL>& texture)
-{
- std::vector<GLubyte> buffer(NOISE_SIZE * NOISE_SIZE);
- for (unsigned int i = 0; i < NOISE_SIZE; i++){
- for (unsigned int k = 0; k < NOISE_SIZE; k++){
- buffer[(i * NOISE_SIZE) + k] = (GLubyte)((double) rand() / ((double) RAND_MAX + 1.f) * 255.f);
- }
- }
-
- texture = new LLImageGL(false) ;
- if(texture->createGLTexture())
- {
- gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, texture->getTexName());
- LLImageGL::setManualImage(GL_TEXTURE_2D, 0, GL_LUMINANCE, NOISE_SIZE, NOISE_SIZE, GL_LUMINANCE, GL_UNSIGNED_BYTE, &buffer[0]);
- gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
- gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_WRAP);
- }
-}
-
-bool LLPostProcess::checkError(void)
-{
- GLenum glErr;
- bool retCode = false;
-
- glErr = glGetError();
- while (glErr != GL_NO_ERROR)
- {
- // shaderErrorLog << (const char *) gluErrorString(glErr) << std::endl;
- char const * err_str_raw = (const char *) gluErrorString(glErr);
-
- if(err_str_raw == NULL)
- {
- std::ostringstream err_builder;
- err_builder << "unknown error number " << glErr;
- mShaderErrorString = err_builder.str();
- }
- else
- {
- mShaderErrorString = err_str_raw;
- }
-
- retCode = true;
- glErr = glGetError();
- }
- return retCode;
-}
-
-void LLPostProcess::checkShaderError(GLuint shader)
-{
- GLint infologLength = 0;
- GLint charsWritten = 0;
- GLchar *infoLog;
-
- checkError(); // Check for OpenGL errors
-
- glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infologLength);
-
- checkError(); // Check for OpenGL errors
-
- if (infologLength > 0)
- {
- infoLog = (GLchar *)malloc(infologLength);
- if (infoLog == NULL)
- {
- /// Could not allocate infolog buffer
- return;
- }
- glGetProgramInfoLog(shader, infologLength, &charsWritten, infoLog);
- // shaderErrorLog << (char *) infoLog << std::endl;
- mShaderErrorString = (char *) infoLog;
- free(infoLog);
- }
- checkError(); // Check for OpenGL errors
-}
diff --git a/indra/llrender/llpostprocess.h b/indra/llrender/llpostprocess.h
deleted file mode 100644
index b5b7549efb..0000000000
--- a/indra/llrender/llpostprocess.h
+++ /dev/null
@@ -1,267 +0,0 @@
-/**
- * @file llpostprocess.h
- * @brief LLPostProcess class definition
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_POSTPROCESS_H
-#define LL_POSTPROCESS_H
-
-#include <map>
-#include <fstream>
-#include "llgl.h"
-#include "llglheaders.h"
-#include "llstaticstringtable.h"
-
-class LLPostProcess
-{
-public:
-
- typedef enum _QuadType {
- QUAD_NORMAL,
- QUAD_NOISE,
- QUAD_BLOOM_EXTRACT,
- QUAD_BLOOM_COMBINE
- } QuadType;
-
- /// GLSL Shader Encapsulation Struct
- typedef LLStaticStringTable<GLuint> glslUniforms;
-
- struct PostProcessTweaks : public LLSD {
- inline PostProcessTweaks() : LLSD(LLSD::emptyMap())
- {
- }
-
- inline LLSD & brightMult() {
- return (*this)["brightness_multiplier"];
- }
-
- inline LLSD & noiseStrength() {
- return (*this)["noise_strength"];
- }
-
- inline LLSD & noiseSize() {
- return (*this)["noise_size"];
- }
-
- inline LLSD & extractLow() {
- return (*this)["extract_low"];
- }
-
- inline LLSD & extractHigh() {
- return (*this)["extract_high"];
- }
-
- inline LLSD & bloomWidth() {
- return (*this)["bloom_width"];
- }
-
- inline LLSD & bloomStrength() {
- return (*this)["bloom_strength"];
- }
-
- inline LLSD & brightness() {
- return (*this)["brightness"];
- }
-
- inline LLSD & contrast() {
- return (*this)["contrast"];
- }
-
- inline LLSD & contrastBaseR() {
- return (*this)["contrast_base"][0];
- }
-
- inline LLSD & contrastBaseG() {
- return (*this)["contrast_base"][1];
- }
-
- inline LLSD & contrastBaseB() {
- return (*this)["contrast_base"][2];
- }
-
- inline LLSD & contrastBaseIntensity() {
- return (*this)["contrast_base"][3];
- }
-
- inline LLSD & saturation() {
- return (*this)["saturation"];
- }
-
- inline LLSD & useNightVisionShader() {
- return (*this)["enable_night_vision"];
- }
-
- inline LLSD & useBloomShader() {
- return (*this)["enable_bloom"];
- }
-
- inline LLSD & useColorFilter() {
- return (*this)["enable_color_filter"];
- }
-
-
- inline F32 getBrightMult() const {
- return F32((*this)["brightness_multiplier"].asReal());
- }
-
- inline F32 getNoiseStrength() const {
- return F32((*this)["noise_strength"].asReal());
- }
-
- inline F32 getNoiseSize() const {
- return F32((*this)["noise_size"].asReal());
- }
-
- inline F32 getExtractLow() const {
- return F32((*this)["extract_low"].asReal());
- }
-
- inline F32 getExtractHigh() const {
- return F32((*this)["extract_high"].asReal());
- }
-
- inline F32 getBloomWidth() const {
- return F32((*this)["bloom_width"].asReal());
- }
-
- inline F32 getBloomStrength() const {
- return F32((*this)["bloom_strength"].asReal());
- }
-
- inline F32 getBrightness() const {
- return F32((*this)["brightness"].asReal());
- }
-
- inline F32 getContrast() const {
- return F32((*this)["contrast"].asReal());
- }
-
- inline F32 getContrastBaseR() const {
- return F32((*this)["contrast_base"][0].asReal());
- }
-
- inline F32 getContrastBaseG() const {
- return F32((*this)["contrast_base"][1].asReal());
- }
-
- inline F32 getContrastBaseB() const {
- return F32((*this)["contrast_base"][2].asReal());
- }
-
- inline F32 getContrastBaseIntensity() const {
- return F32((*this)["contrast_base"][3].asReal());
- }
-
- inline F32 getSaturation() const {
- return F32((*this)["saturation"].asReal());
- }
-
- };
-
- bool initialized;
- PostProcessTweaks tweaks;
-
- // the map of all availible effects
- LLSD mAllEffects;
-
-private:
- LLPointer<LLImageGL> mSceneRenderTexture ;
- LLPointer<LLImageGL> mNoiseTexture ;
- LLPointer<LLImageGL> mTempBloomTexture ;
-
-public:
- LLPostProcess(void);
-
- ~LLPostProcess(void);
-
- void apply(unsigned int width, unsigned int height);
- void invalidate() ;
-
- /// Perform global initialization for this class.
- static void initClass(void);
-
- // Cleanup of global data that's only inited once per class.
- static void cleanupClass();
-
- void setSelectedEffect(std::string const & effectName);
-
- inline std::string const & getSelectedEffect(void) const {
- return mSelectedEffectName;
- }
-
- void saveEffect(std::string const & effectName);
-
-private:
- /// read in from file
- std::string mShaderErrorString;
- unsigned int screenW;
- unsigned int screenH;
-
- float noiseTextureScale;
-
- /// Shader Uniforms
- glslUniforms nightVisionUniforms;
- glslUniforms bloomExtractUniforms;
- glslUniforms bloomBlurUniforms;
- glslUniforms colorFilterUniforms;
-
- // the name of currently selected effect in mAllEffects
- // invariant: tweaks == mAllEffects[mSelectedEffectName]
- std::string mSelectedEffectName;
-
- /// General functions
- void initialize(unsigned int width, unsigned int height);
- void doEffects(void);
- void applyShaders(void);
- bool shadersEnabled(void);
-
- /// Night Vision Functions
- void createNightVisionShader(void);
- void applyNightVisionShader(void);
-
- /// Bloom Functions
- void createBloomShader(void);
- void applyBloomShader(void);
-
- /// Color Filter Functions
- void createColorFilterShader(void);
- void applyColorFilterShader(void);
-
- /// OpenGL Helper Functions
- void getShaderUniforms(glslUniforms & uniforms, GLuint & prog);
- void createTexture(LLPointer<LLImageGL>& texture, unsigned int width, unsigned int height);
- void copyFrameBuffer(U32 & texture, unsigned int width, unsigned int height);
- void createNoiseTexture(LLPointer<LLImageGL>& texture);
- bool checkError(void);
- void checkShaderError(GLuint shader);
- void drawOrthoQuad(unsigned int width, unsigned int height, QuadType type);
- void viewOrthogonal(unsigned int width, unsigned int height);
- void changeOrthogonal(unsigned int width, unsigned int height);
- void viewPerspective(void);
-};
-
-extern LLPostProcess * gPostProcess;
-
-
-#endif // LL_POSTPROCESS_H
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp
index 38bc5ff331..c72f8fa2ba 100644
--- a/indra/llrender/llrendertarget.cpp
+++ b/indra/llrender/llrendertarget.cpp
@@ -51,6 +51,7 @@ void check_framebuffer_status()
}
bool LLRenderTarget::sUseFBO = false;
+bool LLRenderTarget::sClearOnInvalidate = false;
U32 LLRenderTarget::sCurFBO = 0;
@@ -473,6 +474,13 @@ void LLRenderTarget::clear(U32 mask_in)
}
}
+void LLRenderTarget::invalidate(U32 mask_in)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
+ if (!sClearOnInvalidate) { return; }
+ clear(mask_in);
+}
+
U32 LLRenderTarget::getTexture(U32 attachment) const
{
if (attachment >= mTex.size())
@@ -584,7 +592,6 @@ void LLRenderTarget::swapFBORefs(LLRenderTarget& other)
llassert(!other.isBoundInStack());
// Must be same type
- llassert(sUseFBO == other.sUseFBO);
llassert(mResX == other.mResX);
llassert(mResY == other.mResY);
llassert(mInternalFormat == other.mInternalFormat);
diff --git a/indra/llrender/llrendertarget.h b/indra/llrender/llrendertarget.h
index cd3290cf66..f066534cf4 100644
--- a/indra/llrender/llrendertarget.h
+++ b/indra/llrender/llrendertarget.h
@@ -63,6 +63,7 @@ class LLRenderTarget
public:
// Whether or not to use FBO implementation
static bool sUseFBO;
+ static bool sClearOnInvalidate;
static U32 sBytesAllocated;
static U32 sCurFBO;
static U32 sCurResX;
@@ -128,11 +129,17 @@ public:
// Asserts that this target is not currently bound in the stack
void bindTarget();
- //clear render targer, clears depth buffer if present,
+ //clear render target, clears depth buffer if present,
//uses scissor rect if in copy-to-texture mode
// asserts that this target is currently bound
void clear(U32 mask = 0xFFFFFFFF);
+ //same as clear, except may be a no-op depending on configuration
+ //useful to indicate the buffer is about to be overwritten and we
+ //don't care about its previous contents
+ //depending on the GPU, one may be more expensive than the other
+ void invalidate(U32 mask = 0xFFFFFFFF);
+
//get applied viewport
void getViewport(S32* viewport);
diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt
index 04ce88f0c6..29dbceedac 100644
--- a/indra/newview/CMakeLists.txt
+++ b/indra/newview/CMakeLists.txt
@@ -271,7 +271,6 @@ set(viewer_SOURCE_FILES
llfloaterpay.cpp
llfloaterperformance.cpp
llfloaterperms.cpp
- llfloaterpostprocess.cpp
llfloaterprofile.cpp
llfloaterpreference.cpp
llfloaterpreferencesgraphicsadvanced.cpp
@@ -946,7 +945,6 @@ set(viewer_HEADER_FILES
llfloaterpay.h
llfloaterperformance.h
llfloaterperms.h
- llfloaterpostprocess.h
llfloaterprofile.h
llfloaterpreference.h
llfloaterpreferencesgraphicsadvanced.h
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 6fe13d4665..ce6d9148c6 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -7413,6 +7413,17 @@
<key>Value</key>
<integer>-1</integer>
</map>
+ <key>RenderBufferClearOnInvalidate</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether to call glClear on render buffers that will be fully overwritten with new contents</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>RenderCompressTextures</key>
<map>
<key>Comment</key>
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp
index 377fb4d486..521e6eee1a 100644
--- a/indra/newview/llappviewer.cpp
+++ b/indra/newview/llappviewer.cpp
@@ -184,7 +184,6 @@
#include "lltracker.h"
#include "llviewerparcelmgr.h"
#include "llworldmapview.h"
-#include "llpostprocess.h"
#include "lldebugview.h"
#include "llconsole.h"
@@ -1972,8 +1971,6 @@ bool LLAppViewer::cleanup()
SUBSYSTEM_CLEANUP(LLAvatarAppearance);
- SUBSYSTEM_CLEANUP(LLPostProcess);
-
LLTracker::cleanupInstance();
// *FIX: This is handled in LLAppViewerWin32::cleanup().
diff --git a/indra/newview/llfloaterpostprocess.cpp b/indra/newview/llfloaterpostprocess.cpp
deleted file mode 100644
index 616c13cdc7..0000000000
--- a/indra/newview/llfloaterpostprocess.cpp
+++ /dev/null
@@ -1,229 +0,0 @@
-/**
- * @file llfloaterpostprocess.cpp
- * @brief LLFloaterPostProcess class definition
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include "llfloaterpostprocess.h"
-
-#include "llsliderctrl.h"
-#include "llcheckboxctrl.h"
-#include "llnotificationsutil.h"
-#include "lluictrlfactory.h"
-#include "llviewerdisplay.h"
-#include "llpostprocess.h"
-#include "llcombobox.h"
-#include "lllineeditor.h"
-#include "llviewerwindow.h"
-
-
-LLFloaterPostProcess::LLFloaterPostProcess(const LLSD& key)
- : LLFloater(key)
-{
-}
-
-LLFloaterPostProcess::~LLFloaterPostProcess()
-{
-
-
-}
-bool LLFloaterPostProcess::postBuild()
-{
- /// Color Filter Callbacks
- childSetCommitCallback("ColorFilterToggle", &LLFloaterPostProcess::onBoolToggle, (char*)"enable_color_filter");
- //childSetCommitCallback("ColorFilterGamma", &LLFloaterPostProcess::onFloatControlMoved, &(gPostProcess->tweaks.gamma()));
- childSetCommitCallback("ColorFilterBrightness", &LLFloaterPostProcess::onFloatControlMoved, (char*)"brightness");
- childSetCommitCallback("ColorFilterSaturation", &LLFloaterPostProcess::onFloatControlMoved, (char*)"saturation");
- childSetCommitCallback("ColorFilterContrast", &LLFloaterPostProcess::onFloatControlMoved, (char*)"contrast");
-
- childSetCommitCallback("ColorFilterBaseR", &LLFloaterPostProcess::onColorControlRMoved, (char*)"contrast_base");
- childSetCommitCallback("ColorFilterBaseG", &LLFloaterPostProcess::onColorControlGMoved, (char*)"contrast_base");
- childSetCommitCallback("ColorFilterBaseB", &LLFloaterPostProcess::onColorControlBMoved, (char*)"contrast_base");
- childSetCommitCallback("ColorFilterBaseI", &LLFloaterPostProcess::onColorControlIMoved, (char*)"contrast_base");
-
- /// Night Vision Callbacks
- childSetCommitCallback("NightVisionToggle", &LLFloaterPostProcess::onBoolToggle, (char*)"enable_night_vision");
- childSetCommitCallback("NightVisionBrightMult", &LLFloaterPostProcess::onFloatControlMoved, (char*)"brightness_multiplier");
- childSetCommitCallback("NightVisionNoiseSize", &LLFloaterPostProcess::onFloatControlMoved, (char*)"noise_size");
- childSetCommitCallback("NightVisionNoiseStrength", &LLFloaterPostProcess::onFloatControlMoved, (char*)"noise_strength");
-
- /// Bloom Callbacks
- childSetCommitCallback("BloomToggle", &LLFloaterPostProcess::onBoolToggle, (char*)"enable_bloom");
- childSetCommitCallback("BloomExtract", &LLFloaterPostProcess::onFloatControlMoved, (char*)"extract_low");
- childSetCommitCallback("BloomSize", &LLFloaterPostProcess::onFloatControlMoved, (char*)"bloom_width");
- childSetCommitCallback("BloomStrength", &LLFloaterPostProcess::onFloatControlMoved, (char*)"bloom_strength");
-
- // Effect loading and saving.
- LLComboBox* comboBox = getChild<LLComboBox>("PPEffectsCombo");
- getChild<LLComboBox>("PPLoadEffect")->setCommitCallback(boost::bind(&LLFloaterPostProcess::onLoadEffect, this, comboBox));
- comboBox->setCommitCallback(boost::bind(&LLFloaterPostProcess::onChangeEffectName, this, _1));
-
- LLLineEditor* editBox = getChild<LLLineEditor>("PPEffectNameEditor");
- getChild<LLComboBox>("PPSaveEffect")->setCommitCallback(boost::bind(&LLFloaterPostProcess::onSaveEffect, this, editBox));
-
- syncMenu();
- return true;
-}
-
-// Bool Toggle
-void LLFloaterPostProcess::onBoolToggle(LLUICtrl* ctrl, void* userData)
-{
- char const * boolVariableName = (char const *)userData;
-
- // check the bool
- LLCheckBoxCtrl* cbCtrl = static_cast<LLCheckBoxCtrl*>(ctrl);
- gPostProcess->tweaks[boolVariableName] = cbCtrl->getValue();
-}
-
-// Float Moved
-void LLFloaterPostProcess::onFloatControlMoved(LLUICtrl* ctrl, void* userData)
-{
- char const * floatVariableName = (char const *)userData;
- LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl);
- gPostProcess->tweaks[floatVariableName] = sldrCtrl->getValue();
-}
-
-// Color Moved
-void LLFloaterPostProcess::onColorControlRMoved(LLUICtrl* ctrl, void* userData)
-{
- char const * floatVariableName = (char const *)userData;
- LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl);
- gPostProcess->tweaks[floatVariableName][0] = sldrCtrl->getValue();
-}
-
-// Color Moved
-void LLFloaterPostProcess::onColorControlGMoved(LLUICtrl* ctrl, void* userData)
-{
- char const * floatVariableName = (char const *)userData;
- LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl);
- gPostProcess->tweaks[floatVariableName][1] = sldrCtrl->getValue();
-}
-
-// Color Moved
-void LLFloaterPostProcess::onColorControlBMoved(LLUICtrl* ctrl, void* userData)
-{
- char const * floatVariableName = (char const *)userData;
- LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl);
- gPostProcess->tweaks[floatVariableName][2] = sldrCtrl->getValue();
-}
-
-// Color Moved
-void LLFloaterPostProcess::onColorControlIMoved(LLUICtrl* ctrl, void* userData)
-{
- char const * floatVariableName = (char const *)userData;
- LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl);
- gPostProcess->tweaks[floatVariableName][3] = sldrCtrl->getValue();
-}
-
-void LLFloaterPostProcess::onLoadEffect(LLComboBox* comboBox)
-{
- LLSD::String effectName(comboBox->getSelectedValue().asString());
-
- gPostProcess->setSelectedEffect(effectName);
-
- syncMenu();
-}
-
-void LLFloaterPostProcess::onSaveEffect(LLLineEditor* editBox)
-{
- std::string effectName(editBox->getValue().asString());
-
- if (gPostProcess->mAllEffects.has(effectName))
- {
- LLSD payload;
- payload["effect_name"] = effectName;
- LLNotificationsUtil::add("PPSaveEffectAlert", LLSD(), payload, boost::bind(&LLFloaterPostProcess::saveAlertCallback, this, _1, _2));
- }
- else
- {
- gPostProcess->saveEffect(effectName);
- syncMenu();
- }
-}
-
-void LLFloaterPostProcess::onChangeEffectName(LLUICtrl* ctrl)
-{
- // get the combo box and name
- LLLineEditor* editBox = getChild<LLLineEditor>("PPEffectNameEditor");
-
- // set the parameter's new name
- editBox->setValue(ctrl->getValue());
-}
-
-bool LLFloaterPostProcess::saveAlertCallback(const LLSD& notification, const LLSD& response)
-{
- S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
-
- // if they choose save, do it. Otherwise, don't do anything
- if (option == 0)
- {
- gPostProcess->saveEffect(notification["payload"]["effect_name"].asString());
-
- syncMenu();
- }
- return false;
-}
-
-void LLFloaterPostProcess::syncMenu()
-{
- // add the combo boxe contents
- LLComboBox* comboBox = getChild<LLComboBox>("PPEffectsCombo");
-
- comboBox->removeall();
-
- LLSD::map_const_iterator currEffect;
- for(currEffect = gPostProcess->mAllEffects.beginMap();
- currEffect != gPostProcess->mAllEffects.endMap();
- ++currEffect)
- {
- comboBox->add(currEffect->first);
- }
-
- // set the current effect as selected.
- comboBox->selectByValue(gPostProcess->getSelectedEffect());
-
- /// Sync Color Filter Menu
- getChild<LLUICtrl>("ColorFilterToggle")->setValue(gPostProcess->tweaks.useColorFilter());
- //getChild<LLUICtrl>("ColorFilterGamma")->setValue(gPostProcess->tweaks.gamma());
- getChild<LLUICtrl>("ColorFilterBrightness")->setValue(gPostProcess->tweaks.brightness());
- getChild<LLUICtrl>("ColorFilterSaturation")->setValue(gPostProcess->tweaks.saturation());
- getChild<LLUICtrl>("ColorFilterContrast")->setValue(gPostProcess->tweaks.contrast());
- getChild<LLUICtrl>("ColorFilterBaseR")->setValue(gPostProcess->tweaks.contrastBaseR());
- getChild<LLUICtrl>("ColorFilterBaseG")->setValue(gPostProcess->tweaks.contrastBaseG());
- getChild<LLUICtrl>("ColorFilterBaseB")->setValue(gPostProcess->tweaks.contrastBaseB());
- getChild<LLUICtrl>("ColorFilterBaseI")->setValue(gPostProcess->tweaks.contrastBaseIntensity());
-
- /// Sync Night Vision Menu
- getChild<LLUICtrl>("NightVisionToggle")->setValue(gPostProcess->tweaks.useNightVisionShader());
- getChild<LLUICtrl>("NightVisionBrightMult")->setValue(gPostProcess->tweaks.brightMult());
- getChild<LLUICtrl>("NightVisionNoiseSize")->setValue(gPostProcess->tweaks.noiseSize());
- getChild<LLUICtrl>("NightVisionNoiseStrength")->setValue(gPostProcess->tweaks.noiseStrength());
-
- /// Sync Bloom Menu
- getChild<LLUICtrl>("BloomToggle")->setValue(LLSD(gPostProcess->tweaks.useBloomShader()));
- getChild<LLUICtrl>("BloomExtract")->setValue(gPostProcess->tweaks.extractLow());
- getChild<LLUICtrl>("BloomSize")->setValue(gPostProcess->tweaks.bloomWidth());
- getChild<LLUICtrl>("BloomStrength")->setValue(gPostProcess->tweaks.bloomStrength());
-}
diff --git a/indra/newview/llfloaterpostprocess.h b/indra/newview/llfloaterpostprocess.h
deleted file mode 100644
index 50b48d8410..0000000000
--- a/indra/newview/llfloaterpostprocess.h
+++ /dev/null
@@ -1,72 +0,0 @@
-/**
- * @file llfloaterpostprocess.h
- * @brief LLFloaterPostProcess class definition
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_LLFLOATERPOSTPROCESS_H
-#define LL_LLFLOATERPOSTPROCESS_H
-
-#include "llfloater.h"
-
-class LLButton;
-class LLComboBox;
-class LLLineEditor;
-class LLSliderCtrl;
-class LLTabContainer;
-class LLPanelPermissions;
-class LLPanelObject;
-class LLPanelVolume;
-class LLPanelContents;
-class LLPanelFace;
-
-/**
- * Menu for adjusting the post process settings of the world
- */
-class LLFloaterPostProcess : public LLFloater
-{
-public:
-
- LLFloaterPostProcess(const LLSD& key);
- virtual ~LLFloaterPostProcess();
- bool postBuild();
-
- /// post process callbacks
- static void onBoolToggle(LLUICtrl* ctrl, void* userData);
- static void onFloatControlMoved(LLUICtrl* ctrl, void* userData);
- static void onColorControlRMoved(LLUICtrl* ctrl, void* userData);
- static void onColorControlGMoved(LLUICtrl* ctrl, void* userData);
- static void onColorControlBMoved(LLUICtrl* ctrl, void* userData);
- static void onColorControlIMoved(LLUICtrl* ctrl, void* userData);
- void onLoadEffect(LLComboBox* comboBox);
- void onSaveEffect(LLLineEditor* editBox);
- void onChangeEffectName(LLUICtrl* ctrl);
-
- /// prompts a user when overwriting an effect
- bool saveAlertCallback(const LLSD& notification, const LLSD& response);
-
- /// sync up sliders
- void syncMenu();
-};
-
-#endif
diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp
index 6e4a652989..83d6b57fa4 100644
--- a/indra/newview/llstartup.cpp
+++ b/indra/newview/llstartup.cpp
@@ -181,7 +181,6 @@
#include "llnamelistctrl.h"
#include "llnamebox.h"
#include "llnameeditor.h"
-#include "llpostprocess.h"
#include "llagentlanguage.h"
#include "llwearable.h"
#include "llinventorybridge.h"
@@ -1292,10 +1291,6 @@ bool idle_startup()
LLDrawable::initClass();
display_startup();
- // init the shader managers
- LLPostProcess::initClass();
- display_startup();
-
LLAvatarAppearance::initClass("avatar_lad.xml","avatar_skeleton.xml");
display_startup();
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index cd35de12c6..1f4502323c 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -55,7 +55,6 @@
#include "llmemory.h"
#include "llparcel.h"
#include "llperfstats.h"
-#include "llpostprocess.h"
#include "llrender.h"
#include "llscenemonitor.h"
#include "llsdjson.h"
diff --git a/indra/newview/llviewerdisplay.h b/indra/newview/llviewerdisplay.h
index 673f51600d..2ec02f09fd 100644
--- a/indra/newview/llviewerdisplay.h
+++ b/indra/newview/llviewerdisplay.h
@@ -27,8 +27,6 @@
#ifndef LL_LLVIEWERDISPLAY_H
#define LL_LLVIEWERDISPLAY_H
-class LLPostProcess;
-
void display_startup();
void display_cleanup();
diff --git a/indra/newview/llviewerfloaterreg.cpp b/indra/newview/llviewerfloaterreg.cpp
index 8919e1f375..9d9961d51c 100644
--- a/indra/newview/llviewerfloaterreg.cpp
+++ b/indra/newview/llviewerfloaterreg.cpp
@@ -118,7 +118,6 @@
#include "llfloaterpay.h"
#include "llfloaterperformance.h"
#include "llfloaterperms.h"
-#include "llfloaterpostprocess.h"
#include "llfloaterpreference.h"
#include "llfloaterpreferencesgraphicsadvanced.h"
#include "llfloaterpreferenceviewadvanced.h"
@@ -363,7 +362,6 @@ void LLViewerFloaterReg::registerFloaters()
LLFloaterReg::add("emoji_picker", "floater_emoji_picker.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterEmojiPicker>);
LLFloaterReg::add("emoji_complete", "floater_emoji_complete.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterEmojiComplete>);
- LLFloaterReg::add("env_post_process", "floater_post_process.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPostProcess>);
LLFloaterReg::add("env_fixed_environmentent_water", "floater_fixedenvironment.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterFixedEnvironmentWater>);
LLFloaterReg::add("env_fixed_environmentent_sky", "floater_fixedenvironment.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterFixedEnvironmentSky>);
diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp
index 5a012f3015..2138da4c64 100644
--- a/indra/newview/llviewermenu.cpp
+++ b/indra/newview/llviewermenu.cpp
@@ -9356,17 +9356,6 @@ class LLWorldEnableEnvPreset : public view_listener_t
}
};
-
-/// Post-Process callbacks
-class LLWorldPostProcess : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- LLFloaterReg::showInstance("env_post_process");
- return true;
- }
-};
-
class LLWorldCheckBanLines : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
@@ -9678,7 +9667,6 @@ void initialize_menus()
view_listener_t::addMenu(new LLWorldEnableEnvSettings(), "World.EnableEnvSettings");
view_listener_t::addMenu(new LLWorldEnvPreset(), "World.EnvPreset");
view_listener_t::addMenu(new LLWorldEnableEnvPreset(), "World.EnableEnvPreset");
- view_listener_t::addMenu(new LLWorldPostProcess(), "World.PostProcess");
view_listener_t::addMenu(new LLWorldCheckBanLines() , "World.CheckBanLines");
view_listener_t::addMenu(new LLWorldShowBanLines() , "World.ShowBanLines");
diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp
index 6456c98093..7741f1fbe7 100644
--- a/indra/newview/llviewerobject.cpp
+++ b/indra/newview/llviewerobject.cpp
@@ -5241,8 +5241,7 @@ void LLViewerObject::updateTEMaterialTextures(U8 te)
LLUUID mat_id = getRenderMaterialID(te);
if (mat == nullptr && mat_id.notNull())
{
- mat = (LLFetchedGLTFMaterial*) gGLTFMaterialList.getMaterial(mat_id);
- llassert(mat == nullptr || dynamic_cast<LLFetchedGLTFMaterial*>(gGLTFMaterialList.getMaterial(mat_id)) != nullptr);
+ mat = gGLTFMaterialList.getMaterial(mat_id);
if (mat->isFetching())
{ // material is not loaded yet, rebuild draw info when the object finishes loading
mat->onMaterialComplete([id=getID()]
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index bef667e3bb..c747319940 100644
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -195,7 +195,6 @@
#include "llviewerjoystick.h"
#include "llviewermenufile.h" // LLFilePickerReplyThread
#include "llviewernetwork.h"
-#include "llpostprocess.h"
#include "llfloaterimnearbychat.h"
#include "llagentui.h"
#include "llwearablelist.h"
@@ -5762,11 +5761,6 @@ void LLViewerWindow::stopGL()
gBox.cleanupGL();
- if(gPostProcess)
- {
- gPostProcess->invalidate();
- }
-
gTextureList.destroyGL();
stop_glerror();
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 3a811f893e..eb353beb11 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -576,6 +576,7 @@ void LLPipeline::init()
connectRefreshCachedSettingsSafe("RenderScreenSpaceReflectionAdaptiveStepMultiplier");
connectRefreshCachedSettingsSafe("RenderScreenSpaceReflectionGlossySamples");
connectRefreshCachedSettingsSafe("RenderBufferVisualization");
+ connectRefreshCachedSettingsSafe("RenderBufferClearOnInvalidate");
connectRefreshCachedSettingsSafe("RenderMirrors");
connectRefreshCachedSettingsSafe("RenderHeroProbeUpdateRate");
connectRefreshCachedSettingsSafe("RenderHeroProbeConservativeUpdateMultiplier");
@@ -1084,6 +1085,7 @@ void LLPipeline::refreshCachedSettings()
RenderScreenSpaceReflectionAdaptiveStepMultiplier = gSavedSettings.getF32("RenderScreenSpaceReflectionAdaptiveStepMultiplier");
RenderScreenSpaceReflectionGlossySamples = gSavedSettings.getS32("RenderScreenSpaceReflectionGlossySamples");
RenderBufferVisualization = gSavedSettings.getS32("RenderBufferVisualization");
+ LLRenderTarget::sClearOnInvalidate = gSavedSettings.getBOOL("RenderBufferClearOnInvalidate");
RenderMirrors = gSavedSettings.getBOOL("RenderMirrors");
RenderHeroProbeUpdateRate = gSavedSettings.getS32("RenderHeroProbeUpdateRate");
RenderHeroProbeConservativeUpdateMultiplier = gSavedSettings.getS32("RenderHeroProbeConservativeUpdateMultiplier");
@@ -7147,7 +7149,7 @@ void LLPipeline::copyScreenSpaceReflections(LLRenderTarget* src, LLRenderTarget*
LLRenderTarget& depth_src = mRT->deferredScreen;
dst->bindTarget();
- dst->clear();
+ dst->invalidate();
gCopyDepthProgram.bind();
S32 diff_map = gCopyDepthProgram.getTextureChannel(LLShaderMgr::DIFFUSE_MAP);
@@ -7334,7 +7336,7 @@ void LLPipeline::applyFXAA(LLRenderTarget* src, LLRenderTarget* dst)
// bake out texture2D with RGBL for FXAA shader
mFXAAMap.bindTarget();
- mFXAAMap.clear(GL_COLOR_BUFFER_BIT);
+ mFXAAMap.invalidate(GL_COLOR_BUFFER_BIT);
shader = &gGlowCombineFXAAProgram;
shader->bind();
@@ -7433,6 +7435,7 @@ void LLPipeline::generateSMAABuffers(LLRenderTarget* src)
LLGLSLShader& edge_shader = gSMAAEdgeDetectProgram[fsaa_quality];
dest.bindTarget();
+ // SMAA utilizes discard, so the background color matters
dest.clear(GL_COLOR_BUFFER_BIT);
edge_shader.bind();
@@ -7476,7 +7479,7 @@ void LLPipeline::generateSMAABuffers(LLRenderTarget* src)
LLGLSLShader& blend_weights_shader = gSMAABlendWeightsProgram[fsaa_quality];
dest.bindTarget();
- dest.clear(GL_COLOR_BUFFER_BIT);
+ dest.invalidate(GL_COLOR_BUFFER_BIT);
blend_weights_shader.bind();
blend_weights_shader.uniform4fv(sSmaaRTMetrics, 1, rt_metrics);
@@ -7552,7 +7555,7 @@ void LLPipeline::applySMAA(LLRenderTarget* src, LLRenderTarget* dst)
LLGLSLShader& blend_shader = gSMAANeighborhoodBlendProgram[fsaa_quality];
bound_target->bindTarget();
- bound_target->clear(GL_COLOR_BUFFER_BIT);
+ bound_target->invalidate(GL_COLOR_BUFFER_BIT);
blend_shader.bind();
blend_shader.uniform4fv(sSmaaRTMetrics, 1, rt_metrics);
@@ -8330,9 +8333,7 @@ void LLPipeline::renderDeferredLighting()
LLGLSLShader& sun_shader = gCubeSnapshot ? gDeferredSunProbeProgram : gDeferredSunProgram;
bindDeferredShader(sun_shader, deferred_light_target);
mScreenTriangleVB->setBuffer();
- glClearColor(1, 1, 1, 1);
- deferred_light_target->clear(GL_COLOR_BUFFER_BIT);
- glClearColor(0, 0, 0, 0);
+ deferred_light_target->invalidate(GL_COLOR_BUFFER_BIT);
sun_shader.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES,
(GLfloat)deferred_light_target->getWidth(),
@@ -8356,9 +8357,7 @@ void LLPipeline::renderDeferredLighting()
LL_PROFILE_GPU_ZONE("soften shadow");
// blur lightmap
screen_target->bindTarget();
- glClearColor(1, 1, 1, 1);
- screen_target->clear(GL_COLOR_BUFFER_BIT);
- glClearColor(0, 0, 0, 0);
+ screen_target->invalidate(GL_COLOR_BUFFER_BIT);
bindDeferredShader(gDeferredBlurLightProgram);
@@ -8410,11 +8409,8 @@ void LLPipeline::renderDeferredLighting()
deferred_light_target->flush();
unbindDeferredShader(gDeferredBlurLightProgram);
}
-
screen_target->bindTarget();
- // clear color buffer here - zeroing alpha (glow) is important or it will accumulate against sky
- glClearColor(0, 0, 0, 0);
- screen_target->clear(GL_COLOR_BUFFER_BIT);
+ screen_target->invalidate(GL_COLOR_BUFFER_BIT);
if (RenderDeferredAtmospheric)
{ // apply sunlight contribution
diff --git a/indra/newview/skins/default/xui/en/floater_post_process.xml b/indra/newview/skins/default/xui/en/floater_post_process.xml
deleted file mode 100644
index 37339f79c8..0000000000
--- a/indra/newview/skins/default/xui/en/floater_post_process.xml
+++ /dev/null
@@ -1,426 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater
- legacy_header_height="18"
- height="400"
- layout="topleft"
- name="Post-Process Floater"
- help_topic="post_process_floater"
- title="POST-PROCESS SETTINGS"
- width="400">
- <tab_container
- follows="left|top"
- height="400"
- layout="topleft"
- left="0"
- name="Post-Process Tabs"
- tab_position="top"
- top="0"
- width="400">
- <panel
- border="true"
- follows="left|top|right|bottom"
- height="400"
- label="Color Filter"
- layout="topleft"
- left="1"
- mouse_opaque="false"
- help_topic="post_process_color_filter_tab"
- name="wmiColorFilterPanel"
- top="0"
- width="398">
- <check_box
- control_name="wmiColorFilterToggle"
- height="16"
- label="Enable"
- layout="topleft"
- left="14"
- name="wmiColorFilterToggle"
- top="4"
- width="200" />
- <text
- type="string"
- length="1"
- follows="left|top|right"
- font="SansSerif"
- height="16"
- layout="topleft"
- left_delta="-4"
- name="wmiColorFilterBrightnessText"
- top_pad="4"
- width="355">
- Brightness
- </text>
- <slider
- control_name="wmiColorFilterBrightness"
- decimal_digits="2"
- follows="left"
- height="10"
- increment="0.01"
- initial_value="1.0"
- layout="topleft"
- left_delta="4"
- max_val="4"
- name="wmiColorFilterBrightness"
- top_pad="20"
- width="200" />
- <text
- type="string"
- length="1"
- follows="left|top|right"
- font="SansSerif"
- height="16"
- layout="topleft"
- left_delta="-4"
- name="wmiColorFilterSaturationText"
- top_pad="4"
- width="355">
- Saturation
- </text>
- <slider
- control_name="wmiColorFilterSaturation"
- decimal_digits="2"
- follows="left"
- height="10"
- increment="0.01"
- initial_value="1.0"
- layout="topleft"
- left_delta="4"
- max_val="2"
- min_val="-1"
- name="wmiColorFilterSaturation"
- top_pad="20"
- width="200" />
- <text
- type="string"
- length="1"
- follows="left|top|right"
- font="SansSerif"
- height="16"
- layout="topleft"
- left_delta="-4"
- name="wmiColorFilterContrastText"
- top_pad="4"
- width="355">
- Contrast
- </text>
- <slider
- control_name="wmiColorFilterContrast"
- decimal_digits="2"
- follows="left"
- height="10"
- increment="0.01"
- initial_value="1.0"
- layout="topleft"
- left_delta="4"
- max_val="4"
- name="wmiColorFilterContrast"
- top_pad="20"
- width="200" />
- <text
- type="string"
- length="1"
- follows="left|top|right"
- font="SansSerif"
- height="16"
- layout="topleft"
- left_delta="-4"
- name="wmiColorFilterBaseText"
- top_pad="4"
- width="355">
- Contrast Base Color
- </text>
- <slider
- control_name="wmiColorFilterBaseR"
- follows="left"
- height="10"
- increment="0.01"
- initial_value="1.0"
- label="R"
- layout="topleft"
- left_delta="4"
- name="wmiColorFilterBaseR"
- top_pad="20"
- width="200" />
- <slider
- control_name="wmiColorFilterBaseG"
- follows="left"
- height="10"
- increment="0.01"
- initial_value="1.0"
- label="G"
- layout="topleft"
- left_delta="0"
- name="wmiColorFilterBaseG"
- top_pad="10"
- width="200" />
- <slider
- control_name="wmiColorFilterBaseB"
- follows="left"
- height="10"
- increment="0.01"
- initial_value="1.0"
- label="B"
- layout="topleft"
- left_delta="0"
- name="wmiColorFilterBaseB"
- top_pad="10"
- width="200" />
- <slider
- control_name="wmiColorFilterBaseI"
- follows="left"
- height="10"
- increment="0.01"
- initial_value="0.5"
- label="I"
- layout="topleft"
- left_delta="0"
- name="wmiColorFilterBaseI"
- top_pad="10"
- width="200" />
- </panel>
- <panel
- border="true"
- follows="left|top|right|bottom"
- height="400"
- label="Night Vision"
- layout="topleft"
- left_delta="0"
- mouse_opaque="false"
- help_topic="post_process_night_vision_tab"
- name="wmiNightVisionPanel"
- top_delta="-236"
- width="398">
- <check_box
- control_name="wmiNightVisionToggle"
- height="16"
- label="Enable"
- layout="topleft"
- left="14"
- name="wmiNightVisionToggle"
- top="4"
- width="200" />
- <text
- type="string"
- length="1"
- follows="left|top|right"
- font="SansSerif"
- height="16"
- layout="topleft"
- left_delta="-4"
- name="wmiNightVisionBrightMultText"
- top_pad="5"
- width="355">
- Light Amplification Multiple
- </text>
- <slider
- control_name="wmiNightVisionBrightMult"
- follows="left"
- height="10"
- increment="0.01"
- initial_value="3.0"
- layout="topleft"
- left_delta="4"
- max_val="10"
- min_val="1"
- name="wmiNightVisionBrightMult"
- top_pad="20"
- width="200" />
- <text
- type="string"
- length="1"
- follows="left|top|right"
- font="SansSerif"
- height="16"
- layout="topleft"
- left_delta="-4"
- name="wmiNightVisionNoiseSizeText"
- top_pad="4"
- width="355">
- Noise Size
- </text>
- <slider
- control_name="wmiNightVisionNoiseSize"
- follows="left"
- height="10"
- initial_value="1"
- layout="topleft"
- left_delta="4"
- max_val="100"
- min_val="1"
- name="wmiNightVisionNoiseSize"
- top_pad="20"
- width="200" />
- <text
- type="string"
- length="1"
- follows="left|top|right"
- font="SansSerif"
- height="16"
- layout="topleft"
- left_delta="-4"
- name="wmiNightVisionNoiseStrengthText"
- top_pad="4"
- width="355">
- Noise Strength
- </text>
- <slider
- control_name="wmiNightVisionNoiseStrength"
- follows="left"
- height="10"
- increment="0.01"
- initial_value="0.3"
- layout="topleft"
- left_delta="4"
- name="wmiNightVisionNoiseStrength"
- top_pad="20"
- width="200" />
- </panel>
- <panel
- border="true"
- follows="left|top|right|bottom"
- height="400"
- label="Bloom"
- layout="topleft"
- left_delta="0"
- help_topic="post_process_bloom_tab"
- name="wmiBloomPanel"
- top_delta="-236"
- width="398">
- <check_box
- control_name="wmiBloomToggle"
- height="16"
- label="Enable"
- layout="topleft"
- left="14"
- name="wmiBloomToggle"
- top="4"
- width="200" />
- <text
- type="string"
- length="1"
- follows="left|top|right"
- font="SansSerif"
- height="16"
- layout="topleft"
- left_delta="-4"
- name="wmiBloomExtractText"
- top_pad="5"
- width="355">
- Luminosity Extraction
- </text>
- <slider
- control_name="wmiBloomExtract"
- follows="left"
- height="10"
- increment="0.01"
- initial_value="0.9"
- layout="topleft"
- left_delta="4"
- name="wmiBloomExtract"
- top_pad="20"
- width="200" />
- <text
- type="string"
- length="1"
- follows="left|top|right"
- font="SansSerif"
- height="16"
- layout="topleft"
- left_delta="-4"
- name="wmiBloomSizeText"
- top_pad="4"
- width="355">
- Bloom Size
- </text>
- <slider
- control_name="wmiBloomSize"
- follows="left"
- height="10"
- increment="0.01"
- initial_value="3.0"
- layout="topleft"
- left_delta="4"
- max_val="20"
- name="wmiBloomSize"
- top_pad="20"
- width="200" />
- <text
- type="string"
- length="1"
- follows="left|top|right"
- font="SansSerif"
- height="16"
- layout="topleft"
- left_delta="-4"
- name="wmiBloomStrengthText"
- top_pad="4"
- width="355">
- Bloom Strength
- </text>
- <slider
- control_name="wmiBloomStrength"
- follows="left"
- height="10"
- increment="0.01"
- initial_value="1.2"
- layout="topleft"
- left_delta="4"
- max_val="10"
- name="wmiBloomStrength"
- top_pad="20"
- width="200" />
- </panel>
- <panel
- border="true"
- follows="left|top|right|bottom"
- height="400"
- label="Extras"
- layout="topleft"
- left_delta="0"
- mouse_opaque="false"
- help_topic="post_process_extras_tab"
- name="Extras"
- top_delta="-236"
- width="398">
- <button
- height="20"
- label="LoadEffect"
- label_selected="LoadEffect"
- layout="topleft"
- left="15"
- name="PPLoadEffect"
- top="13"
- width="100" />
- <button
- height="20"
- label="SaveEffect"
- label_selected="SaveEffect"
- layout="topleft"
- left_delta="0"
- name="PPSaveEffect"
- top_pad="7"
- width="100" />
- <combo_box
- height="18"
- layout="topleft"
- left_delta="120"
- name="PPEffectsCombo"
- top="15"
- width="150" />
- <line_editor
- border_style="line"
- border_thickness="1"
- follows="left|right|bottom"
- font="SansSerif"
- height="20"
- label="Effect Name"
- layout="topleft"
- left_delta="0"
- max_length_bytes="40"
- name="PPEffectNameEditor"
- tab_group="1"
- top_pad="22"
- width="150" />
- </panel>
- </tab_container>
-</floater>