diff options
-rw-r--r-- | indra/llrender/CMakeLists.txt | 2 | ||||
-rw-r--r-- | indra/llrender/llpostprocess.cpp | 454 | ||||
-rw-r--r-- | indra/llrender/llpostprocess.h | 267 | ||||
-rw-r--r-- | indra/llrender/llrendertarget.cpp | 9 | ||||
-rw-r--r-- | indra/llrender/llrendertarget.h | 9 | ||||
-rw-r--r-- | indra/newview/CMakeLists.txt | 2 | ||||
-rw-r--r-- | indra/newview/app_settings/settings.xml | 11 | ||||
-rw-r--r-- | indra/newview/llappviewer.cpp | 3 | ||||
-rw-r--r-- | indra/newview/llfloaterpostprocess.cpp | 229 | ||||
-rw-r--r-- | indra/newview/llfloaterpostprocess.h | 72 | ||||
-rw-r--r-- | indra/newview/llstartup.cpp | 5 | ||||
-rw-r--r-- | indra/newview/llviewerdisplay.cpp | 1 | ||||
-rw-r--r-- | indra/newview/llviewerdisplay.h | 2 | ||||
-rw-r--r-- | indra/newview/llviewerfloaterreg.cpp | 2 | ||||
-rw-r--r-- | indra/newview/llviewermenu.cpp | 12 | ||||
-rw-r--r-- | indra/newview/llviewerobject.cpp | 3 | ||||
-rw-r--r-- | indra/newview/llviewerwindow.cpp | 6 | ||||
-rw-r--r-- | indra/newview/pipeline.cpp | 24 | ||||
-rw-r--r-- | indra/newview/skins/default/xui/en/floater_post_process.xml | 426 |
19 files changed, 38 insertions, 1501 deletions
diff --git a/indra/llrender/CMakeLists.txt b/indra/llrender/CMakeLists.txt index ccff7c7a8c..26a8ff070f 100644 --- a/indra/llrender/CMakeLists.txt +++ b/indra/llrender/CMakeLists.txt @@ -23,7 +23,6 @@ set(llrender_SOURCE_FILES llglslshader.cpp llgltexture.cpp llimagegl.cpp - llpostprocess.cpp llrender.cpp llrender2dutils.cpp llrendernavprim.cpp @@ -56,7 +55,6 @@ set(llrender_HEADER_FILES llgltexture.h llgltypes.h llimagegl.h - llpostprocess.h llrender.h llrender2dutils.h llrendernavprim.h diff --git a/indra/llrender/llpostprocess.cpp b/indra/llrender/llpostprocess.cpp deleted file mode 100644 index eef7193c92..0000000000 --- a/indra/llrender/llpostprocess.cpp +++ /dev/null @@ -1,454 +0,0 @@ -/** - * @file llpostprocess.cpp - * @brief LLPostProcess class implementation - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "linden_common.h" - -#include "llpostprocess.h" -#include "llglslshader.h" -#include "llsdserialize.h" -#include "llrender.h" - -static LLStaticHashedString sRenderTexture("RenderTexture"); -static LLStaticHashedString sBrightness("brightness"); -static LLStaticHashedString sContrast("contrast"); -static LLStaticHashedString sContrastBase("contrastBase"); -static LLStaticHashedString sSaturation("saturation"); -static LLStaticHashedString sLumWeights("lumWeights"); -static LLStaticHashedString sNoiseTexture("NoiseTexture"); -static LLStaticHashedString sBrightMult("brightMult"); -static LLStaticHashedString sNoiseStrength("noiseStrength"); -static LLStaticHashedString sExtractLow("extractLow"); -static LLStaticHashedString sExtractHigh("extractHigh"); -static LLStaticHashedString sBloomStrength("bloomStrength"); -static LLStaticHashedString sTexelSize("texelSize"); -static LLStaticHashedString sBlurDirection("blurDirection"); -static LLStaticHashedString sBlurWidth("blurWidth"); - -LLPostProcess * gPostProcess = NULL; - -static const unsigned int NOISE_SIZE = 512; - -LLPostProcess::LLPostProcess(void) : - initialized(false), - mAllEffects(LLSD::emptyMap()), - screenW(1), screenH(1) -{ - mSceneRenderTexture = NULL ; - mNoiseTexture = NULL ; - mTempBloomTexture = NULL ; - - noiseTextureScale = 1.0f; - - /* Do nothing. Needs to be updated to use our current shader system, and to work with the move into llrender. - std::string pathName(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight", XML_FILENAME)); - LL_DEBUGS("AppInit", "Shaders") << "Loading PostProcess Effects settings from " << pathName << LL_ENDL; - - llifstream effectsXML(pathName); - - if (effectsXML) - { - LLPointer<LLSDParser> parser = new LLSDXMLParser(); - - parser->parse(effectsXML, mAllEffects, LLSDSerialize::SIZE_UNLIMITED); - } - - if (!mAllEffects.has("default")) - { - LLSD & defaultEffect = (mAllEffects["default"] = LLSD::emptyMap()); - - defaultEffect["enable_night_vision"] = LLSD::Boolean(false); - defaultEffect["enable_bloom"] = LLSD::Boolean(false); - defaultEffect["enable_color_filter"] = LLSD::Boolean(false); - - /// NVG Defaults - defaultEffect["brightness_multiplier"] = 3.0; - defaultEffect["noise_size"] = 25.0; - defaultEffect["noise_strength"] = 0.4; - - // TODO BTest potentially add this to tweaks? - noiseTextureScale = 1.0f; - - /// Bloom Defaults - defaultEffect["extract_low"] = 0.95; - defaultEffect["extract_high"] = 1.0; - defaultEffect["bloom_width"] = 2.25; - defaultEffect["bloom_strength"] = 1.5; - - /// Color Filter Defaults - defaultEffect["brightness"] = 1.0; - defaultEffect["contrast"] = 1.0; - defaultEffect["saturation"] = 1.0; - - LLSD& contrastBase = (defaultEffect["contrast_base"] = LLSD::emptyArray()); - contrastBase.append(1.0); - contrastBase.append(1.0); - contrastBase.append(1.0); - contrastBase.append(0.5); - } - - setSelectedEffect("default"); - */ -} - -LLPostProcess::~LLPostProcess(void) -{ - invalidate() ; -} - -// static -void LLPostProcess::initClass(void) -{ - //this will cause system to crash at second time login - //if first time login fails due to network connection --- bao - //***llassert_always(gPostProcess == NULL); - //replaced by the following line: - if(gPostProcess) - return ; - - - gPostProcess = new LLPostProcess(); -} - -// static -void LLPostProcess::cleanupClass() -{ - delete gPostProcess; - gPostProcess = NULL; -} - -void LLPostProcess::setSelectedEffect(std::string const & effectName) -{ - mSelectedEffectName = effectName; - static_cast<LLSD &>(tweaks) = mAllEffects[effectName]; -} - -void LLPostProcess::saveEffect(std::string const & effectName) -{ - /* Do nothing. Needs to be updated to use our current shader system, and to work with the move into llrender. - mAllEffects[effectName] = tweaks; - - std::string pathName(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight", XML_FILENAME)); - //LL_INFOS() << "Saving PostProcess Effects settings to " << pathName << LL_ENDL; - - llofstream effectsXML(pathName); - - LLPointer<LLSDFormatter> formatter = new LLSDXMLFormatter(); - - formatter->format(mAllEffects, effectsXML); - */ -} -void LLPostProcess::invalidate() -{ - mSceneRenderTexture = NULL ; - mNoiseTexture = NULL ; - mTempBloomTexture = NULL ; - initialized = false ; -} - -void LLPostProcess::apply(unsigned int width, unsigned int height) -{ - if (!initialized || width != screenW || height != screenH){ - initialize(width, height); - } - if (shadersEnabled()){ - doEffects(); - } -} - -void LLPostProcess::initialize(unsigned int width, unsigned int height) -{ - screenW = width; - screenH = height; - createTexture(mSceneRenderTexture, screenW, screenH); - initialized = true; - - checkError(); - createNightVisionShader(); - createBloomShader(); - createColorFilterShader(); - checkError(); -} - -inline bool LLPostProcess::shadersEnabled(void) -{ - return (tweaks.useColorFilter().asBoolean() || - tweaks.useNightVisionShader().asBoolean() || - tweaks.useBloomShader().asBoolean() ); - -} - -void LLPostProcess::applyShaders(void) -{ - if (tweaks.useColorFilter()){ - applyColorFilterShader(); - checkError(); - } - if (tweaks.useNightVisionShader()){ - /// If any of the above shaders have been called update the frame buffer; - if (tweaks.useColorFilter()) - { - U32 tex = mSceneRenderTexture->getTexName() ; - copyFrameBuffer(tex, screenW, screenH); - } - applyNightVisionShader(); - checkError(); - } - if (tweaks.useBloomShader()){ - /// If any of the above shaders have been called update the frame buffer; - if (tweaks.useColorFilter().asBoolean() || tweaks.useNightVisionShader().asBoolean()) - { - U32 tex = mSceneRenderTexture->getTexName() ; - copyFrameBuffer(tex, screenW, screenH); - } - applyBloomShader(); - checkError(); - } -} - -void LLPostProcess::applyColorFilterShader(void) -{ - -} - -void LLPostProcess::createColorFilterShader(void) -{ - /// Define uniform names - colorFilterUniforms[sRenderTexture] = 0; - colorFilterUniforms[sBrightness] = 0; - colorFilterUniforms[sContrast] = 0; - colorFilterUniforms[sContrastBase] = 0; - colorFilterUniforms[sSaturation] = 0; - colorFilterUniforms[sLumWeights] = 0; -} - -void LLPostProcess::applyNightVisionShader(void) -{ - -} - -void LLPostProcess::createNightVisionShader(void) -{ - /// Define uniform names - nightVisionUniforms[sRenderTexture] = 0; - nightVisionUniforms[sNoiseTexture] = 0; - nightVisionUniforms[sBrightMult] = 0; - nightVisionUniforms[sNoiseStrength] = 0; - nightVisionUniforms[sLumWeights] = 0; - - createNoiseTexture(mNoiseTexture); -} - -void LLPostProcess::applyBloomShader(void) -{ - -} - -void LLPostProcess::createBloomShader(void) -{ - createTexture(mTempBloomTexture, unsigned(screenW * 0.5), unsigned(screenH * 0.5)); - - /// Create Bloom Extract Shader - bloomExtractUniforms[sRenderTexture] = 0; - bloomExtractUniforms[sExtractLow] = 0; - bloomExtractUniforms[sExtractHigh] = 0; - bloomExtractUniforms[sLumWeights] = 0; - - /// Create Bloom Blur Shader - bloomBlurUniforms[sRenderTexture] = 0; - bloomBlurUniforms[sBloomStrength] = 0; - bloomBlurUniforms[sTexelSize] = 0; - bloomBlurUniforms[sBlurDirection] = 0; - bloomBlurUniforms[sBlurWidth] = 0; -} - -void LLPostProcess::getShaderUniforms(glslUniforms & uniforms, GLuint & prog) -{ - /// Find uniform locations and insert into map - glslUniforms::iterator i; - for (i = uniforms.begin(); i != uniforms.end(); ++i){ - i->second = glGetUniformLocation(prog, i->first.String().c_str()); - } -} - -void LLPostProcess::doEffects(void) -{ - /// Save GL State - glPushAttrib(GL_ALL_ATTRIB_BITS); - glPushClientAttrib(GL_ALL_ATTRIB_BITS); - - /// Copy the screen buffer to the render texture - { - U32 tex = mSceneRenderTexture->getTexName() ; - copyFrameBuffer(tex, screenW, screenH); - } - - /// Clear the frame buffer. - glClearColor(0.0f, 0.0f, 0.0f, 1.0f); - glClear(GL_COLOR_BUFFER_BIT); - - /// Change to an orthogonal view - viewOrthogonal(screenW, screenH); - - checkError(); - applyShaders(); - - LLGLSLShader::unbind(); - checkError(); - - /// Change to a perspective view - viewPerspective(); - - /// Reset GL State - glPopClientAttrib(); - glPopAttrib(); - checkError(); -} - -void LLPostProcess::copyFrameBuffer(U32 & texture, unsigned int width, unsigned int height) -{ - gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, texture); - glCopyTexImage2D(GL_TEXTURE_RECTANGLE, 0, GL_RGBA, 0, 0, width, height, 0); -} - -void LLPostProcess::drawOrthoQuad(unsigned int width, unsigned int height, QuadType type) -{ - -} - -void LLPostProcess::viewOrthogonal(unsigned int width, unsigned int height) -{ - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.pushMatrix(); - gGL.loadIdentity(); - gGL.ortho( 0.f, (GLfloat) width , (GLfloat) height , 0.f, -1.f, 1.f ); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.pushMatrix(); - gGL.loadIdentity(); -} - -void LLPostProcess::viewPerspective(void) -{ - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.popMatrix(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.popMatrix(); -} - -void LLPostProcess::changeOrthogonal(unsigned int width, unsigned int height) -{ - viewPerspective(); - viewOrthogonal(width, height); -} - -void LLPostProcess::createTexture(LLPointer<LLImageGL>& texture, unsigned int width, unsigned int height) -{ - std::vector<GLubyte> data(width * height * 4, 0) ; - - texture = new LLImageGL(false) ; - if(texture->createGLTexture()) - { - gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, texture->getTexName()); - glTexImage2D(GL_TEXTURE_RECTANGLE, 0, 4, width, height, 0, - GL_RGBA, GL_UNSIGNED_BYTE, &data[0]); - gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); - } -} - -void LLPostProcess::createNoiseTexture(LLPointer<LLImageGL>& texture) -{ - std::vector<GLubyte> buffer(NOISE_SIZE * NOISE_SIZE); - for (unsigned int i = 0; i < NOISE_SIZE; i++){ - for (unsigned int k = 0; k < NOISE_SIZE; k++){ - buffer[(i * NOISE_SIZE) + k] = (GLubyte)((double) rand() / ((double) RAND_MAX + 1.f) * 255.f); - } - } - - texture = new LLImageGL(false) ; - if(texture->createGLTexture()) - { - gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, texture->getTexName()); - LLImageGL::setManualImage(GL_TEXTURE_2D, 0, GL_LUMINANCE, NOISE_SIZE, NOISE_SIZE, GL_LUMINANCE, GL_UNSIGNED_BYTE, &buffer[0]); - gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_WRAP); - } -} - -bool LLPostProcess::checkError(void) -{ - GLenum glErr; - bool retCode = false; - - glErr = glGetError(); - while (glErr != GL_NO_ERROR) - { - // shaderErrorLog << (const char *) gluErrorString(glErr) << std::endl; - char const * err_str_raw = (const char *) gluErrorString(glErr); - - if(err_str_raw == NULL) - { - std::ostringstream err_builder; - err_builder << "unknown error number " << glErr; - mShaderErrorString = err_builder.str(); - } - else - { - mShaderErrorString = err_str_raw; - } - - retCode = true; - glErr = glGetError(); - } - return retCode; -} - -void LLPostProcess::checkShaderError(GLuint shader) -{ - GLint infologLength = 0; - GLint charsWritten = 0; - GLchar *infoLog; - - checkError(); // Check for OpenGL errors - - glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infologLength); - - checkError(); // Check for OpenGL errors - - if (infologLength > 0) - { - infoLog = (GLchar *)malloc(infologLength); - if (infoLog == NULL) - { - /// Could not allocate infolog buffer - return; - } - glGetProgramInfoLog(shader, infologLength, &charsWritten, infoLog); - // shaderErrorLog << (char *) infoLog << std::endl; - mShaderErrorString = (char *) infoLog; - free(infoLog); - } - checkError(); // Check for OpenGL errors -} diff --git a/indra/llrender/llpostprocess.h b/indra/llrender/llpostprocess.h deleted file mode 100644 index b5b7549efb..0000000000 --- a/indra/llrender/llpostprocess.h +++ /dev/null @@ -1,267 +0,0 @@ -/** - * @file llpostprocess.h - * @brief LLPostProcess class definition - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifndef LL_POSTPROCESS_H -#define LL_POSTPROCESS_H - -#include <map> -#include <fstream> -#include "llgl.h" -#include "llglheaders.h" -#include "llstaticstringtable.h" - -class LLPostProcess -{ -public: - - typedef enum _QuadType { - QUAD_NORMAL, - QUAD_NOISE, - QUAD_BLOOM_EXTRACT, - QUAD_BLOOM_COMBINE - } QuadType; - - /// GLSL Shader Encapsulation Struct - typedef LLStaticStringTable<GLuint> glslUniforms; - - struct PostProcessTweaks : public LLSD { - inline PostProcessTweaks() : LLSD(LLSD::emptyMap()) - { - } - - inline LLSD & brightMult() { - return (*this)["brightness_multiplier"]; - } - - inline LLSD & noiseStrength() { - return (*this)["noise_strength"]; - } - - inline LLSD & noiseSize() { - return (*this)["noise_size"]; - } - - inline LLSD & extractLow() { - return (*this)["extract_low"]; - } - - inline LLSD & extractHigh() { - return (*this)["extract_high"]; - } - - inline LLSD & bloomWidth() { - return (*this)["bloom_width"]; - } - - inline LLSD & bloomStrength() { - return (*this)["bloom_strength"]; - } - - inline LLSD & brightness() { - return (*this)["brightness"]; - } - - inline LLSD & contrast() { - return (*this)["contrast"]; - } - - inline LLSD & contrastBaseR() { - return (*this)["contrast_base"][0]; - } - - inline LLSD & contrastBaseG() { - return (*this)["contrast_base"][1]; - } - - inline LLSD & contrastBaseB() { - return (*this)["contrast_base"][2]; - } - - inline LLSD & contrastBaseIntensity() { - return (*this)["contrast_base"][3]; - } - - inline LLSD & saturation() { - return (*this)["saturation"]; - } - - inline LLSD & useNightVisionShader() { - return (*this)["enable_night_vision"]; - } - - inline LLSD & useBloomShader() { - return (*this)["enable_bloom"]; - } - - inline LLSD & useColorFilter() { - return (*this)["enable_color_filter"]; - } - - - inline F32 getBrightMult() const { - return F32((*this)["brightness_multiplier"].asReal()); - } - - inline F32 getNoiseStrength() const { - return F32((*this)["noise_strength"].asReal()); - } - - inline F32 getNoiseSize() const { - return F32((*this)["noise_size"].asReal()); - } - - inline F32 getExtractLow() const { - return F32((*this)["extract_low"].asReal()); - } - - inline F32 getExtractHigh() const { - return F32((*this)["extract_high"].asReal()); - } - - inline F32 getBloomWidth() const { - return F32((*this)["bloom_width"].asReal()); - } - - inline F32 getBloomStrength() const { - return F32((*this)["bloom_strength"].asReal()); - } - - inline F32 getBrightness() const { - return F32((*this)["brightness"].asReal()); - } - - inline F32 getContrast() const { - return F32((*this)["contrast"].asReal()); - } - - inline F32 getContrastBaseR() const { - return F32((*this)["contrast_base"][0].asReal()); - } - - inline F32 getContrastBaseG() const { - return F32((*this)["contrast_base"][1].asReal()); - } - - inline F32 getContrastBaseB() const { - return F32((*this)["contrast_base"][2].asReal()); - } - - inline F32 getContrastBaseIntensity() const { - return F32((*this)["contrast_base"][3].asReal()); - } - - inline F32 getSaturation() const { - return F32((*this)["saturation"].asReal()); - } - - }; - - bool initialized; - PostProcessTweaks tweaks; - - // the map of all availible effects - LLSD mAllEffects; - -private: - LLPointer<LLImageGL> mSceneRenderTexture ; - LLPointer<LLImageGL> mNoiseTexture ; - LLPointer<LLImageGL> mTempBloomTexture ; - -public: - LLPostProcess(void); - - ~LLPostProcess(void); - - void apply(unsigned int width, unsigned int height); - void invalidate() ; - - /// Perform global initialization for this class. - static void initClass(void); - - // Cleanup of global data that's only inited once per class. - static void cleanupClass(); - - void setSelectedEffect(std::string const & effectName); - - inline std::string const & getSelectedEffect(void) const { - return mSelectedEffectName; - } - - void saveEffect(std::string const & effectName); - -private: - /// read in from file - std::string mShaderErrorString; - unsigned int screenW; - unsigned int screenH; - - float noiseTextureScale; - - /// Shader Uniforms - glslUniforms nightVisionUniforms; - glslUniforms bloomExtractUniforms; - glslUniforms bloomBlurUniforms; - glslUniforms colorFilterUniforms; - - // the name of currently selected effect in mAllEffects - // invariant: tweaks == mAllEffects[mSelectedEffectName] - std::string mSelectedEffectName; - - /// General functions - void initialize(unsigned int width, unsigned int height); - void doEffects(void); - void applyShaders(void); - bool shadersEnabled(void); - - /// Night Vision Functions - void createNightVisionShader(void); - void applyNightVisionShader(void); - - /// Bloom Functions - void createBloomShader(void); - void applyBloomShader(void); - - /// Color Filter Functions - void createColorFilterShader(void); - void applyColorFilterShader(void); - - /// OpenGL Helper Functions - void getShaderUniforms(glslUniforms & uniforms, GLuint & prog); - void createTexture(LLPointer<LLImageGL>& texture, unsigned int width, unsigned int height); - void copyFrameBuffer(U32 & texture, unsigned int width, unsigned int height); - void createNoiseTexture(LLPointer<LLImageGL>& texture); - bool checkError(void); - void checkShaderError(GLuint shader); - void drawOrthoQuad(unsigned int width, unsigned int height, QuadType type); - void viewOrthogonal(unsigned int width, unsigned int height); - void changeOrthogonal(unsigned int width, unsigned int height); - void viewPerspective(void); -}; - -extern LLPostProcess * gPostProcess; - - -#endif // LL_POSTPROCESS_H diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index 38bc5ff331..c72f8fa2ba 100644 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -51,6 +51,7 @@ void check_framebuffer_status() } bool LLRenderTarget::sUseFBO = false; +bool LLRenderTarget::sClearOnInvalidate = false; U32 LLRenderTarget::sCurFBO = 0; @@ -473,6 +474,13 @@ void LLRenderTarget::clear(U32 mask_in) } } +void LLRenderTarget::invalidate(U32 mask_in) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; + if (!sClearOnInvalidate) { return; } + clear(mask_in); +} + U32 LLRenderTarget::getTexture(U32 attachment) const { if (attachment >= mTex.size()) @@ -584,7 +592,6 @@ void LLRenderTarget::swapFBORefs(LLRenderTarget& other) llassert(!other.isBoundInStack()); // Must be same type - llassert(sUseFBO == other.sUseFBO); llassert(mResX == other.mResX); llassert(mResY == other.mResY); llassert(mInternalFormat == other.mInternalFormat); diff --git a/indra/llrender/llrendertarget.h b/indra/llrender/llrendertarget.h index cd3290cf66..f066534cf4 100644 --- a/indra/llrender/llrendertarget.h +++ b/indra/llrender/llrendertarget.h @@ -63,6 +63,7 @@ class LLRenderTarget public: // Whether or not to use FBO implementation static bool sUseFBO; + static bool sClearOnInvalidate; static U32 sBytesAllocated; static U32 sCurFBO; static U32 sCurResX; @@ -128,11 +129,17 @@ public: // Asserts that this target is not currently bound in the stack void bindTarget(); - //clear render targer, clears depth buffer if present, + //clear render target, clears depth buffer if present, //uses scissor rect if in copy-to-texture mode // asserts that this target is currently bound void clear(U32 mask = 0xFFFFFFFF); + //same as clear, except may be a no-op depending on configuration + //useful to indicate the buffer is about to be overwritten and we + //don't care about its previous contents + //depending on the GPU, one may be more expensive than the other + void invalidate(U32 mask = 0xFFFFFFFF); + //get applied viewport void getViewport(S32* viewport); diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt index 04ce88f0c6..29dbceedac 100644 --- a/indra/newview/CMakeLists.txt +++ b/indra/newview/CMakeLists.txt @@ -271,7 +271,6 @@ set(viewer_SOURCE_FILES llfloaterpay.cpp llfloaterperformance.cpp llfloaterperms.cpp - llfloaterpostprocess.cpp llfloaterprofile.cpp llfloaterpreference.cpp llfloaterpreferencesgraphicsadvanced.cpp @@ -946,7 +945,6 @@ set(viewer_HEADER_FILES llfloaterpay.h llfloaterperformance.h llfloaterperms.h - llfloaterpostprocess.h llfloaterprofile.h llfloaterpreference.h llfloaterpreferencesgraphicsadvanced.h diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 6fe13d4665..ce6d9148c6 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -7413,6 +7413,17 @@ <key>Value</key> <integer>-1</integer> </map> + <key>RenderBufferClearOnInvalidate</key> + <map> + <key>Comment</key> + <string>Whether to call glClear on render buffers that will be fully overwritten with new contents</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>RenderCompressTextures</key> <map> <key>Comment</key> diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 377fb4d486..521e6eee1a 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -184,7 +184,6 @@ #include "lltracker.h" #include "llviewerparcelmgr.h" #include "llworldmapview.h" -#include "llpostprocess.h" #include "lldebugview.h" #include "llconsole.h" @@ -1972,8 +1971,6 @@ bool LLAppViewer::cleanup() SUBSYSTEM_CLEANUP(LLAvatarAppearance); - SUBSYSTEM_CLEANUP(LLPostProcess); - LLTracker::cleanupInstance(); // *FIX: This is handled in LLAppViewerWin32::cleanup(). diff --git a/indra/newview/llfloaterpostprocess.cpp b/indra/newview/llfloaterpostprocess.cpp deleted file mode 100644 index 616c13cdc7..0000000000 --- a/indra/newview/llfloaterpostprocess.cpp +++ /dev/null @@ -1,229 +0,0 @@ -/** - * @file llfloaterpostprocess.cpp - * @brief LLFloaterPostProcess class definition - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "llfloaterpostprocess.h" - -#include "llsliderctrl.h" -#include "llcheckboxctrl.h" -#include "llnotificationsutil.h" -#include "lluictrlfactory.h" -#include "llviewerdisplay.h" -#include "llpostprocess.h" -#include "llcombobox.h" -#include "lllineeditor.h" -#include "llviewerwindow.h" - - -LLFloaterPostProcess::LLFloaterPostProcess(const LLSD& key) - : LLFloater(key) -{ -} - -LLFloaterPostProcess::~LLFloaterPostProcess() -{ - - -} -bool LLFloaterPostProcess::postBuild() -{ - /// Color Filter Callbacks - childSetCommitCallback("ColorFilterToggle", &LLFloaterPostProcess::onBoolToggle, (char*)"enable_color_filter"); - //childSetCommitCallback("ColorFilterGamma", &LLFloaterPostProcess::onFloatControlMoved, &(gPostProcess->tweaks.gamma())); - childSetCommitCallback("ColorFilterBrightness", &LLFloaterPostProcess::onFloatControlMoved, (char*)"brightness"); - childSetCommitCallback("ColorFilterSaturation", &LLFloaterPostProcess::onFloatControlMoved, (char*)"saturation"); - childSetCommitCallback("ColorFilterContrast", &LLFloaterPostProcess::onFloatControlMoved, (char*)"contrast"); - - childSetCommitCallback("ColorFilterBaseR", &LLFloaterPostProcess::onColorControlRMoved, (char*)"contrast_base"); - childSetCommitCallback("ColorFilterBaseG", &LLFloaterPostProcess::onColorControlGMoved, (char*)"contrast_base"); - childSetCommitCallback("ColorFilterBaseB", &LLFloaterPostProcess::onColorControlBMoved, (char*)"contrast_base"); - childSetCommitCallback("ColorFilterBaseI", &LLFloaterPostProcess::onColorControlIMoved, (char*)"contrast_base"); - - /// Night Vision Callbacks - childSetCommitCallback("NightVisionToggle", &LLFloaterPostProcess::onBoolToggle, (char*)"enable_night_vision"); - childSetCommitCallback("NightVisionBrightMult", &LLFloaterPostProcess::onFloatControlMoved, (char*)"brightness_multiplier"); - childSetCommitCallback("NightVisionNoiseSize", &LLFloaterPostProcess::onFloatControlMoved, (char*)"noise_size"); - childSetCommitCallback("NightVisionNoiseStrength", &LLFloaterPostProcess::onFloatControlMoved, (char*)"noise_strength"); - - /// Bloom Callbacks - childSetCommitCallback("BloomToggle", &LLFloaterPostProcess::onBoolToggle, (char*)"enable_bloom"); - childSetCommitCallback("BloomExtract", &LLFloaterPostProcess::onFloatControlMoved, (char*)"extract_low"); - childSetCommitCallback("BloomSize", &LLFloaterPostProcess::onFloatControlMoved, (char*)"bloom_width"); - childSetCommitCallback("BloomStrength", &LLFloaterPostProcess::onFloatControlMoved, (char*)"bloom_strength"); - - // Effect loading and saving. - LLComboBox* comboBox = getChild<LLComboBox>("PPEffectsCombo"); - getChild<LLComboBox>("PPLoadEffect")->setCommitCallback(boost::bind(&LLFloaterPostProcess::onLoadEffect, this, comboBox)); - comboBox->setCommitCallback(boost::bind(&LLFloaterPostProcess::onChangeEffectName, this, _1)); - - LLLineEditor* editBox = getChild<LLLineEditor>("PPEffectNameEditor"); - getChild<LLComboBox>("PPSaveEffect")->setCommitCallback(boost::bind(&LLFloaterPostProcess::onSaveEffect, this, editBox)); - - syncMenu(); - return true; -} - -// Bool Toggle -void LLFloaterPostProcess::onBoolToggle(LLUICtrl* ctrl, void* userData) -{ - char const * boolVariableName = (char const *)userData; - - // check the bool - LLCheckBoxCtrl* cbCtrl = static_cast<LLCheckBoxCtrl*>(ctrl); - gPostProcess->tweaks[boolVariableName] = cbCtrl->getValue(); -} - -// Float Moved -void LLFloaterPostProcess::onFloatControlMoved(LLUICtrl* ctrl, void* userData) -{ - char const * floatVariableName = (char const *)userData; - LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl); - gPostProcess->tweaks[floatVariableName] = sldrCtrl->getValue(); -} - -// Color Moved -void LLFloaterPostProcess::onColorControlRMoved(LLUICtrl* ctrl, void* userData) -{ - char const * floatVariableName = (char const *)userData; - LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl); - gPostProcess->tweaks[floatVariableName][0] = sldrCtrl->getValue(); -} - -// Color Moved -void LLFloaterPostProcess::onColorControlGMoved(LLUICtrl* ctrl, void* userData) -{ - char const * floatVariableName = (char const *)userData; - LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl); - gPostProcess->tweaks[floatVariableName][1] = sldrCtrl->getValue(); -} - -// Color Moved -void LLFloaterPostProcess::onColorControlBMoved(LLUICtrl* ctrl, void* userData) -{ - char const * floatVariableName = (char const *)userData; - LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl); - gPostProcess->tweaks[floatVariableName][2] = sldrCtrl->getValue(); -} - -// Color Moved -void LLFloaterPostProcess::onColorControlIMoved(LLUICtrl* ctrl, void* userData) -{ - char const * floatVariableName = (char const *)userData; - LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl); - gPostProcess->tweaks[floatVariableName][3] = sldrCtrl->getValue(); -} - -void LLFloaterPostProcess::onLoadEffect(LLComboBox* comboBox) -{ - LLSD::String effectName(comboBox->getSelectedValue().asString()); - - gPostProcess->setSelectedEffect(effectName); - - syncMenu(); -} - -void LLFloaterPostProcess::onSaveEffect(LLLineEditor* editBox) -{ - std::string effectName(editBox->getValue().asString()); - - if (gPostProcess->mAllEffects.has(effectName)) - { - LLSD payload; - payload["effect_name"] = effectName; - LLNotificationsUtil::add("PPSaveEffectAlert", LLSD(), payload, boost::bind(&LLFloaterPostProcess::saveAlertCallback, this, _1, _2)); - } - else - { - gPostProcess->saveEffect(effectName); - syncMenu(); - } -} - -void LLFloaterPostProcess::onChangeEffectName(LLUICtrl* ctrl) -{ - // get the combo box and name - LLLineEditor* editBox = getChild<LLLineEditor>("PPEffectNameEditor"); - - // set the parameter's new name - editBox->setValue(ctrl->getValue()); -} - -bool LLFloaterPostProcess::saveAlertCallback(const LLSD& notification, const LLSD& response) -{ - S32 option = LLNotificationsUtil::getSelectedOption(notification, response); - - // if they choose save, do it. Otherwise, don't do anything - if (option == 0) - { - gPostProcess->saveEffect(notification["payload"]["effect_name"].asString()); - - syncMenu(); - } - return false; -} - -void LLFloaterPostProcess::syncMenu() -{ - // add the combo boxe contents - LLComboBox* comboBox = getChild<LLComboBox>("PPEffectsCombo"); - - comboBox->removeall(); - - LLSD::map_const_iterator currEffect; - for(currEffect = gPostProcess->mAllEffects.beginMap(); - currEffect != gPostProcess->mAllEffects.endMap(); - ++currEffect) - { - comboBox->add(currEffect->first); - } - - // set the current effect as selected. - comboBox->selectByValue(gPostProcess->getSelectedEffect()); - - /// Sync Color Filter Menu - getChild<LLUICtrl>("ColorFilterToggle")->setValue(gPostProcess->tweaks.useColorFilter()); - //getChild<LLUICtrl>("ColorFilterGamma")->setValue(gPostProcess->tweaks.gamma()); - getChild<LLUICtrl>("ColorFilterBrightness")->setValue(gPostProcess->tweaks.brightness()); - getChild<LLUICtrl>("ColorFilterSaturation")->setValue(gPostProcess->tweaks.saturation()); - getChild<LLUICtrl>("ColorFilterContrast")->setValue(gPostProcess->tweaks.contrast()); - getChild<LLUICtrl>("ColorFilterBaseR")->setValue(gPostProcess->tweaks.contrastBaseR()); - getChild<LLUICtrl>("ColorFilterBaseG")->setValue(gPostProcess->tweaks.contrastBaseG()); - getChild<LLUICtrl>("ColorFilterBaseB")->setValue(gPostProcess->tweaks.contrastBaseB()); - getChild<LLUICtrl>("ColorFilterBaseI")->setValue(gPostProcess->tweaks.contrastBaseIntensity()); - - /// Sync Night Vision Menu - getChild<LLUICtrl>("NightVisionToggle")->setValue(gPostProcess->tweaks.useNightVisionShader()); - getChild<LLUICtrl>("NightVisionBrightMult")->setValue(gPostProcess->tweaks.brightMult()); - getChild<LLUICtrl>("NightVisionNoiseSize")->setValue(gPostProcess->tweaks.noiseSize()); - getChild<LLUICtrl>("NightVisionNoiseStrength")->setValue(gPostProcess->tweaks.noiseStrength()); - - /// Sync Bloom Menu - getChild<LLUICtrl>("BloomToggle")->setValue(LLSD(gPostProcess->tweaks.useBloomShader())); - getChild<LLUICtrl>("BloomExtract")->setValue(gPostProcess->tweaks.extractLow()); - getChild<LLUICtrl>("BloomSize")->setValue(gPostProcess->tweaks.bloomWidth()); - getChild<LLUICtrl>("BloomStrength")->setValue(gPostProcess->tweaks.bloomStrength()); -} diff --git a/indra/newview/llfloaterpostprocess.h b/indra/newview/llfloaterpostprocess.h deleted file mode 100644 index 50b48d8410..0000000000 --- a/indra/newview/llfloaterpostprocess.h +++ /dev/null @@ -1,72 +0,0 @@ -/** - * @file llfloaterpostprocess.h - * @brief LLFloaterPostProcess class definition - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifndef LL_LLFLOATERPOSTPROCESS_H -#define LL_LLFLOATERPOSTPROCESS_H - -#include "llfloater.h" - -class LLButton; -class LLComboBox; -class LLLineEditor; -class LLSliderCtrl; -class LLTabContainer; -class LLPanelPermissions; -class LLPanelObject; -class LLPanelVolume; -class LLPanelContents; -class LLPanelFace; - -/** - * Menu for adjusting the post process settings of the world - */ -class LLFloaterPostProcess : public LLFloater -{ -public: - - LLFloaterPostProcess(const LLSD& key); - virtual ~LLFloaterPostProcess(); - bool postBuild(); - - /// post process callbacks - static void onBoolToggle(LLUICtrl* ctrl, void* userData); - static void onFloatControlMoved(LLUICtrl* ctrl, void* userData); - static void onColorControlRMoved(LLUICtrl* ctrl, void* userData); - static void onColorControlGMoved(LLUICtrl* ctrl, void* userData); - static void onColorControlBMoved(LLUICtrl* ctrl, void* userData); - static void onColorControlIMoved(LLUICtrl* ctrl, void* userData); - void onLoadEffect(LLComboBox* comboBox); - void onSaveEffect(LLLineEditor* editBox); - void onChangeEffectName(LLUICtrl* ctrl); - - /// prompts a user when overwriting an effect - bool saveAlertCallback(const LLSD& notification, const LLSD& response); - - /// sync up sliders - void syncMenu(); -}; - -#endif diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp index 6e4a652989..83d6b57fa4 100644 --- a/indra/newview/llstartup.cpp +++ b/indra/newview/llstartup.cpp @@ -181,7 +181,6 @@ #include "llnamelistctrl.h" #include "llnamebox.h" #include "llnameeditor.h" -#include "llpostprocess.h" #include "llagentlanguage.h" #include "llwearable.h" #include "llinventorybridge.h" @@ -1292,10 +1291,6 @@ bool idle_startup() LLDrawable::initClass(); display_startup(); - // init the shader managers - LLPostProcess::initClass(); - display_startup(); - LLAvatarAppearance::initClass("avatar_lad.xml","avatar_skeleton.xml"); display_startup(); diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index cd35de12c6..1f4502323c 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -55,7 +55,6 @@ #include "llmemory.h" #include "llparcel.h" #include "llperfstats.h" -#include "llpostprocess.h" #include "llrender.h" #include "llscenemonitor.h" #include "llsdjson.h" diff --git a/indra/newview/llviewerdisplay.h b/indra/newview/llviewerdisplay.h index 673f51600d..2ec02f09fd 100644 --- a/indra/newview/llviewerdisplay.h +++ b/indra/newview/llviewerdisplay.h @@ -27,8 +27,6 @@ #ifndef LL_LLVIEWERDISPLAY_H #define LL_LLVIEWERDISPLAY_H -class LLPostProcess; - void display_startup(); void display_cleanup(); diff --git a/indra/newview/llviewerfloaterreg.cpp b/indra/newview/llviewerfloaterreg.cpp index 8919e1f375..9d9961d51c 100644 --- a/indra/newview/llviewerfloaterreg.cpp +++ b/indra/newview/llviewerfloaterreg.cpp @@ -118,7 +118,6 @@ #include "llfloaterpay.h" #include "llfloaterperformance.h" #include "llfloaterperms.h" -#include "llfloaterpostprocess.h" #include "llfloaterpreference.h" #include "llfloaterpreferencesgraphicsadvanced.h" #include "llfloaterpreferenceviewadvanced.h" @@ -363,7 +362,6 @@ void LLViewerFloaterReg::registerFloaters() LLFloaterReg::add("emoji_picker", "floater_emoji_picker.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterEmojiPicker>); LLFloaterReg::add("emoji_complete", "floater_emoji_complete.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterEmojiComplete>); - LLFloaterReg::add("env_post_process", "floater_post_process.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPostProcess>); LLFloaterReg::add("env_fixed_environmentent_water", "floater_fixedenvironment.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterFixedEnvironmentWater>); LLFloaterReg::add("env_fixed_environmentent_sky", "floater_fixedenvironment.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterFixedEnvironmentSky>); diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp index 5a012f3015..2138da4c64 100644 --- a/indra/newview/llviewermenu.cpp +++ b/indra/newview/llviewermenu.cpp @@ -9356,17 +9356,6 @@ class LLWorldEnableEnvPreset : public view_listener_t } }; - -/// Post-Process callbacks -class LLWorldPostProcess : public view_listener_t -{ - bool handleEvent(const LLSD& userdata) - { - LLFloaterReg::showInstance("env_post_process"); - return true; - } -}; - class LLWorldCheckBanLines : public view_listener_t { bool handleEvent(const LLSD& userdata) @@ -9678,7 +9667,6 @@ void initialize_menus() view_listener_t::addMenu(new LLWorldEnableEnvSettings(), "World.EnableEnvSettings"); view_listener_t::addMenu(new LLWorldEnvPreset(), "World.EnvPreset"); view_listener_t::addMenu(new LLWorldEnableEnvPreset(), "World.EnableEnvPreset"); - view_listener_t::addMenu(new LLWorldPostProcess(), "World.PostProcess"); view_listener_t::addMenu(new LLWorldCheckBanLines() , "World.CheckBanLines"); view_listener_t::addMenu(new LLWorldShowBanLines() , "World.ShowBanLines"); diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp index 6456c98093..7741f1fbe7 100644 --- a/indra/newview/llviewerobject.cpp +++ b/indra/newview/llviewerobject.cpp @@ -5241,8 +5241,7 @@ void LLViewerObject::updateTEMaterialTextures(U8 te) LLUUID mat_id = getRenderMaterialID(te); if (mat == nullptr && mat_id.notNull()) { - mat = (LLFetchedGLTFMaterial*) gGLTFMaterialList.getMaterial(mat_id); - llassert(mat == nullptr || dynamic_cast<LLFetchedGLTFMaterial*>(gGLTFMaterialList.getMaterial(mat_id)) != nullptr); + mat = gGLTFMaterialList.getMaterial(mat_id); if (mat->isFetching()) { // material is not loaded yet, rebuild draw info when the object finishes loading mat->onMaterialComplete([id=getID()] diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index bef667e3bb..c747319940 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -195,7 +195,6 @@ #include "llviewerjoystick.h" #include "llviewermenufile.h" // LLFilePickerReplyThread #include "llviewernetwork.h" -#include "llpostprocess.h" #include "llfloaterimnearbychat.h" #include "llagentui.h" #include "llwearablelist.h" @@ -5762,11 +5761,6 @@ void LLViewerWindow::stopGL() gBox.cleanupGL(); - if(gPostProcess) - { - gPostProcess->invalidate(); - } - gTextureList.destroyGL(); stop_glerror(); diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 3a811f893e..eb353beb11 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -576,6 +576,7 @@ void LLPipeline::init() connectRefreshCachedSettingsSafe("RenderScreenSpaceReflectionAdaptiveStepMultiplier"); connectRefreshCachedSettingsSafe("RenderScreenSpaceReflectionGlossySamples"); connectRefreshCachedSettingsSafe("RenderBufferVisualization"); + connectRefreshCachedSettingsSafe("RenderBufferClearOnInvalidate"); connectRefreshCachedSettingsSafe("RenderMirrors"); connectRefreshCachedSettingsSafe("RenderHeroProbeUpdateRate"); connectRefreshCachedSettingsSafe("RenderHeroProbeConservativeUpdateMultiplier"); @@ -1084,6 +1085,7 @@ void LLPipeline::refreshCachedSettings() RenderScreenSpaceReflectionAdaptiveStepMultiplier = gSavedSettings.getF32("RenderScreenSpaceReflectionAdaptiveStepMultiplier"); RenderScreenSpaceReflectionGlossySamples = gSavedSettings.getS32("RenderScreenSpaceReflectionGlossySamples"); RenderBufferVisualization = gSavedSettings.getS32("RenderBufferVisualization"); + LLRenderTarget::sClearOnInvalidate = gSavedSettings.getBOOL("RenderBufferClearOnInvalidate"); RenderMirrors = gSavedSettings.getBOOL("RenderMirrors"); RenderHeroProbeUpdateRate = gSavedSettings.getS32("RenderHeroProbeUpdateRate"); RenderHeroProbeConservativeUpdateMultiplier = gSavedSettings.getS32("RenderHeroProbeConservativeUpdateMultiplier"); @@ -7147,7 +7149,7 @@ void LLPipeline::copyScreenSpaceReflections(LLRenderTarget* src, LLRenderTarget* LLRenderTarget& depth_src = mRT->deferredScreen; dst->bindTarget(); - dst->clear(); + dst->invalidate(); gCopyDepthProgram.bind(); S32 diff_map = gCopyDepthProgram.getTextureChannel(LLShaderMgr::DIFFUSE_MAP); @@ -7334,7 +7336,7 @@ void LLPipeline::applyFXAA(LLRenderTarget* src, LLRenderTarget* dst) // bake out texture2D with RGBL for FXAA shader mFXAAMap.bindTarget(); - mFXAAMap.clear(GL_COLOR_BUFFER_BIT); + mFXAAMap.invalidate(GL_COLOR_BUFFER_BIT); shader = &gGlowCombineFXAAProgram; shader->bind(); @@ -7433,6 +7435,7 @@ void LLPipeline::generateSMAABuffers(LLRenderTarget* src) LLGLSLShader& edge_shader = gSMAAEdgeDetectProgram[fsaa_quality]; dest.bindTarget(); + // SMAA utilizes discard, so the background color matters dest.clear(GL_COLOR_BUFFER_BIT); edge_shader.bind(); @@ -7476,7 +7479,7 @@ void LLPipeline::generateSMAABuffers(LLRenderTarget* src) LLGLSLShader& blend_weights_shader = gSMAABlendWeightsProgram[fsaa_quality]; dest.bindTarget(); - dest.clear(GL_COLOR_BUFFER_BIT); + dest.invalidate(GL_COLOR_BUFFER_BIT); blend_weights_shader.bind(); blend_weights_shader.uniform4fv(sSmaaRTMetrics, 1, rt_metrics); @@ -7552,7 +7555,7 @@ void LLPipeline::applySMAA(LLRenderTarget* src, LLRenderTarget* dst) LLGLSLShader& blend_shader = gSMAANeighborhoodBlendProgram[fsaa_quality]; bound_target->bindTarget(); - bound_target->clear(GL_COLOR_BUFFER_BIT); + bound_target->invalidate(GL_COLOR_BUFFER_BIT); blend_shader.bind(); blend_shader.uniform4fv(sSmaaRTMetrics, 1, rt_metrics); @@ -8330,9 +8333,7 @@ void LLPipeline::renderDeferredLighting() LLGLSLShader& sun_shader = gCubeSnapshot ? gDeferredSunProbeProgram : gDeferredSunProgram; bindDeferredShader(sun_shader, deferred_light_target); mScreenTriangleVB->setBuffer(); - glClearColor(1, 1, 1, 1); - deferred_light_target->clear(GL_COLOR_BUFFER_BIT); - glClearColor(0, 0, 0, 0); + deferred_light_target->invalidate(GL_COLOR_BUFFER_BIT); sun_shader.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, (GLfloat)deferred_light_target->getWidth(), @@ -8356,9 +8357,7 @@ void LLPipeline::renderDeferredLighting() LL_PROFILE_GPU_ZONE("soften shadow"); // blur lightmap screen_target->bindTarget(); - glClearColor(1, 1, 1, 1); - screen_target->clear(GL_COLOR_BUFFER_BIT); - glClearColor(0, 0, 0, 0); + screen_target->invalidate(GL_COLOR_BUFFER_BIT); bindDeferredShader(gDeferredBlurLightProgram); @@ -8410,11 +8409,8 @@ void LLPipeline::renderDeferredLighting() deferred_light_target->flush(); unbindDeferredShader(gDeferredBlurLightProgram); } - screen_target->bindTarget(); - // clear color buffer here - zeroing alpha (glow) is important or it will accumulate against sky - glClearColor(0, 0, 0, 0); - screen_target->clear(GL_COLOR_BUFFER_BIT); + screen_target->invalidate(GL_COLOR_BUFFER_BIT); if (RenderDeferredAtmospheric) { // apply sunlight contribution diff --git a/indra/newview/skins/default/xui/en/floater_post_process.xml b/indra/newview/skins/default/xui/en/floater_post_process.xml deleted file mode 100644 index 37339f79c8..0000000000 --- a/indra/newview/skins/default/xui/en/floater_post_process.xml +++ /dev/null @@ -1,426 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater - legacy_header_height="18" - height="400" - layout="topleft" - name="Post-Process Floater" - help_topic="post_process_floater" - title="POST-PROCESS SETTINGS" - width="400"> - <tab_container - follows="left|top" - height="400" - layout="topleft" - left="0" - name="Post-Process Tabs" - tab_position="top" - top="0" - width="400"> - <panel - border="true" - follows="left|top|right|bottom" - height="400" - label="Color Filter" - layout="topleft" - left="1" - mouse_opaque="false" - help_topic="post_process_color_filter_tab" - name="wmiColorFilterPanel" - top="0" - width="398"> - <check_box - control_name="wmiColorFilterToggle" - height="16" - label="Enable" - layout="topleft" - left="14" - name="wmiColorFilterToggle" - top="4" - width="200" /> - <text - type="string" - length="1" - follows="left|top|right" - font="SansSerif" - height="16" - layout="topleft" - left_delta="-4" - name="wmiColorFilterBrightnessText" - top_pad="4" - width="355"> - Brightness - </text> - <slider - control_name="wmiColorFilterBrightness" - decimal_digits="2" - follows="left" - height="10" - increment="0.01" - initial_value="1.0" - layout="topleft" - left_delta="4" - max_val="4" - name="wmiColorFilterBrightness" - top_pad="20" - width="200" /> - <text - type="string" - length="1" - follows="left|top|right" - font="SansSerif" - height="16" - layout="topleft" - left_delta="-4" - name="wmiColorFilterSaturationText" - top_pad="4" - width="355"> - Saturation - </text> - <slider - control_name="wmiColorFilterSaturation" - decimal_digits="2" - follows="left" - height="10" - increment="0.01" - initial_value="1.0" - layout="topleft" - left_delta="4" - max_val="2" - min_val="-1" - name="wmiColorFilterSaturation" - top_pad="20" - width="200" /> - <text - type="string" - length="1" - follows="left|top|right" - font="SansSerif" - height="16" - layout="topleft" - left_delta="-4" - name="wmiColorFilterContrastText" - top_pad="4" - width="355"> - Contrast - </text> - <slider - control_name="wmiColorFilterContrast" - decimal_digits="2" - follows="left" - height="10" - increment="0.01" - initial_value="1.0" - layout="topleft" - left_delta="4" - max_val="4" - name="wmiColorFilterContrast" - top_pad="20" - width="200" /> - <text - type="string" - length="1" - follows="left|top|right" - font="SansSerif" - height="16" - layout="topleft" - left_delta="-4" - name="wmiColorFilterBaseText" - top_pad="4" - width="355"> - Contrast Base Color - </text> - <slider - control_name="wmiColorFilterBaseR" - follows="left" - height="10" - increment="0.01" - initial_value="1.0" - label="R" - layout="topleft" - left_delta="4" - name="wmiColorFilterBaseR" - top_pad="20" - width="200" /> - <slider - control_name="wmiColorFilterBaseG" - follows="left" - height="10" - increment="0.01" - initial_value="1.0" - label="G" - layout="topleft" - left_delta="0" - name="wmiColorFilterBaseG" - top_pad="10" - width="200" /> - <slider - control_name="wmiColorFilterBaseB" - follows="left" - height="10" - increment="0.01" - initial_value="1.0" - label="B" - layout="topleft" - left_delta="0" - name="wmiColorFilterBaseB" - top_pad="10" - width="200" /> - <slider - control_name="wmiColorFilterBaseI" - follows="left" - height="10" - increment="0.01" - initial_value="0.5" - label="I" - layout="topleft" - left_delta="0" - name="wmiColorFilterBaseI" - top_pad="10" - width="200" /> - </panel> - <panel - border="true" - follows="left|top|right|bottom" - height="400" - label="Night Vision" - layout="topleft" - left_delta="0" - mouse_opaque="false" - help_topic="post_process_night_vision_tab" - name="wmiNightVisionPanel" - top_delta="-236" - width="398"> - <check_box - control_name="wmiNightVisionToggle" - height="16" - label="Enable" - layout="topleft" - left="14" - name="wmiNightVisionToggle" - top="4" - width="200" /> - <text - type="string" - length="1" - follows="left|top|right" - font="SansSerif" - height="16" - layout="topleft" - left_delta="-4" - name="wmiNightVisionBrightMultText" - top_pad="5" - width="355"> - Light Amplification Multiple - </text> - <slider - control_name="wmiNightVisionBrightMult" - follows="left" - height="10" - increment="0.01" - initial_value="3.0" - layout="topleft" - left_delta="4" - max_val="10" - min_val="1" - name="wmiNightVisionBrightMult" - top_pad="20" - width="200" /> - <text - type="string" - length="1" - follows="left|top|right" - font="SansSerif" - height="16" - layout="topleft" - left_delta="-4" - name="wmiNightVisionNoiseSizeText" - top_pad="4" - width="355"> - Noise Size - </text> - <slider - control_name="wmiNightVisionNoiseSize" - follows="left" - height="10" - initial_value="1" - layout="topleft" - left_delta="4" - max_val="100" - min_val="1" - name="wmiNightVisionNoiseSize" - top_pad="20" - width="200" /> - <text - type="string" - length="1" - follows="left|top|right" - font="SansSerif" - height="16" - layout="topleft" - left_delta="-4" - name="wmiNightVisionNoiseStrengthText" - top_pad="4" - width="355"> - Noise Strength - </text> - <slider - control_name="wmiNightVisionNoiseStrength" - follows="left" - height="10" - increment="0.01" - initial_value="0.3" - layout="topleft" - left_delta="4" - name="wmiNightVisionNoiseStrength" - top_pad="20" - width="200" /> - </panel> - <panel - border="true" - follows="left|top|right|bottom" - height="400" - label="Bloom" - layout="topleft" - left_delta="0" - help_topic="post_process_bloom_tab" - name="wmiBloomPanel" - top_delta="-236" - width="398"> - <check_box - control_name="wmiBloomToggle" - height="16" - label="Enable" - layout="topleft" - left="14" - name="wmiBloomToggle" - top="4" - width="200" /> - <text - type="string" - length="1" - follows="left|top|right" - font="SansSerif" - height="16" - layout="topleft" - left_delta="-4" - name="wmiBloomExtractText" - top_pad="5" - width="355"> - Luminosity Extraction - </text> - <slider - control_name="wmiBloomExtract" - follows="left" - height="10" - increment="0.01" - initial_value="0.9" - layout="topleft" - left_delta="4" - name="wmiBloomExtract" - top_pad="20" - width="200" /> - <text - type="string" - length="1" - follows="left|top|right" - font="SansSerif" - height="16" - layout="topleft" - left_delta="-4" - name="wmiBloomSizeText" - top_pad="4" - width="355"> - Bloom Size - </text> - <slider - control_name="wmiBloomSize" - follows="left" - height="10" - increment="0.01" - initial_value="3.0" - layout="topleft" - left_delta="4" - max_val="20" - name="wmiBloomSize" - top_pad="20" - width="200" /> - <text - type="string" - length="1" - follows="left|top|right" - font="SansSerif" - height="16" - layout="topleft" - left_delta="-4" - name="wmiBloomStrengthText" - top_pad="4" - width="355"> - Bloom Strength - </text> - <slider - control_name="wmiBloomStrength" - follows="left" - height="10" - increment="0.01" - initial_value="1.2" - layout="topleft" - left_delta="4" - max_val="10" - name="wmiBloomStrength" - top_pad="20" - width="200" /> - </panel> - <panel - border="true" - follows="left|top|right|bottom" - height="400" - label="Extras" - layout="topleft" - left_delta="0" - mouse_opaque="false" - help_topic="post_process_extras_tab" - name="Extras" - top_delta="-236" - width="398"> - <button - height="20" - label="LoadEffect" - label_selected="LoadEffect" - layout="topleft" - left="15" - name="PPLoadEffect" - top="13" - width="100" /> - <button - height="20" - label="SaveEffect" - label_selected="SaveEffect" - layout="topleft" - left_delta="0" - name="PPSaveEffect" - top_pad="7" - width="100" /> - <combo_box - height="18" - layout="topleft" - left_delta="120" - name="PPEffectsCombo" - top="15" - width="150" /> - <line_editor - border_style="line" - border_thickness="1" - follows="left|right|bottom" - font="SansSerif" - height="20" - label="Effect Name" - layout="topleft" - left_delta="0" - max_length_bytes="40" - name="PPEffectNameEditor" - tab_group="1" - top_pad="22" - width="150" /> - </panel> - </tab_container> -</floater> |