diff options
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl | 22 | 
1 files changed, 17 insertions, 5 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl index 10e9670894..07a7ee4e1a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl @@ -55,6 +55,12 @@ uniform vec4 light_position[8];  uniform vec3 light_direction[8];  uniform vec3 light_attenuation[8];   uniform vec3 light_diffuse[8]; +#if 0 +uniform vec4 light_position[1]; +uniform vec3 light_direction[1]; +uniform vec3 light_attenuation[1];  +uniform vec3 light_diffuse[1]; +#endif  float calcDirectionalLight(vec3 n, vec3 l)  { @@ -124,11 +130,17 @@ void main()  	color.rgb = scaleSoftClip(color.rgb);  	vec3 light_col = vec3(0,0,0); -	for (int i = 2; i < 8; i++) -	{ -		light_col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, vary_norm, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z); -	} -	 +#define LIGHT_LOOP(i) \ +	light_col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, vary_norm, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z); + +	LIGHT_LOOP(1) +	LIGHT_LOOP(2) +	LIGHT_LOOP(3) +	LIGHT_LOOP(4) +	LIGHT_LOOP(5) +	LIGHT_LOOP(6) +	LIGHT_LOOP(7) +  	color.rgb += diff.rgb * vary_pointlight_col * light_col;  	frag_color = color; | 
