diff options
-rw-r--r-- | indra/llrender/llrender.cpp | 11 | ||||
-rw-r--r-- | indra/newview/llselectmgr.cpp | 13 | ||||
-rw-r--r-- | indra/newview/llvosurfacepatch.cpp | 2 |
3 files changed, 26 insertions, 0 deletions
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 97aeae548a..812fa7024b 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -1887,6 +1887,17 @@ void LLRender::flush() void LLRender::vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z) { //the range of mVerticesp, mColorsp and mTexcoordsp is [0, 4095] + if (mCount > 2048) + { //break when buffer gets reasonably full to keep GL command buffers happy and avoid overflow below + switch (mMode) + { + case LLRender::POINTS: flush(); break; + case LLRender::TRIANGLES: if (mCount%3==0) flush(); break; + case LLRender::QUADS: if(mCount%4 == 0) flush(); break; + case LLRender::LINES: if (mCount%2 == 0) flush(); break; + } + } + if (mCount > 4094) { // llwarns << "GL immediate mode overflow. Some geometry not drawn." << llendl; diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index 830a7778ac..5d0d1ef9a3 100644 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -5713,6 +5713,14 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color) return; } + + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + + if (shader) + { //switch to "solid color" program for SH-2690 -- works around driver bug causing bad triangles when rendering silhouettes + gSolidColorProgram.bind(); + } + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); gGL.pushUIMatrix(); @@ -5835,6 +5843,11 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color) } gGL.popMatrix(); gGL.popUIMatrix(); + + if (shader) + { + shader->bind(); + } } // diff --git a/indra/newview/llvosurfacepatch.cpp b/indra/newview/llvosurfacepatch.cpp index 0108690538..c3a2e6a712 100644 --- a/indra/newview/llvosurfacepatch.cpp +++ b/indra/newview/llvosurfacepatch.cpp @@ -1035,6 +1035,8 @@ void LLVOSurfacePatch::updateSpatialExtents(LLVector4a& newMin, LLVector4a &newM { LLVector3 posAgent = getPositionAgent(); LLVector3 scale = getScale(); + //make z-axis scale at least 1 to avoid shadow artifacts on totally flat land + scale.mV[VZ] = llmax(scale.mV[VZ], 1.f); newMin.load3( (posAgent-scale*0.5f).mV); // Changing to 2.f makes the culling a -little- better, but still wrong newMax.load3( (posAgent+scale*0.5f).mV); LLVector4a pos; |