diff options
| -rw-r--r-- | indra/newview/app_settings/settings.xml | 2 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/skyV.glsl | 8 | ||||
| -rw-r--r-- | indra/newview/lldrawpoolwlsky.cpp | 2 | ||||
| -rw-r--r-- | indra/newview/pipeline.cpp | 2 | 
4 files changed, 10 insertions, 4 deletions
| diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index e0662b8115..d6af39f97e 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -10356,7 +10356,7 @@      <key>Type</key>      <string>F32</string>      <key>Value</key> -    <real>16</real> +    <real>8</real>    </map>    <key>RenderTonemapper</key>    <map> diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl index 1424b57d6f..f028b303f7 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl @@ -32,8 +32,8 @@ ATTRIBUTE vec3 position;  ///////////////////////////////////////////////////////////////////////////////  // Output parameters -VARYING vec3 vary_HazeColor; -VARYING float vary_LightNormPosDot; +out vec3 vary_HazeColor; +out float vary_LightNormPosDot;  // Inputs  uniform vec3 camPosLocal; @@ -56,6 +56,8 @@ uniform float max_y;  uniform vec3  glow;  uniform float sun_moon_glow_factor; +uniform int cube_snapshot; +  // NOTE: Keep these in sync!  //       indra\newview\app_settings\shaders\class1\deferred\skyV.glsl  //       indra\newview\app_settings\shaders\class1\deferred\cloudsV.glsl @@ -90,6 +92,8 @@ void main()      // Initialize temp variables      vec3 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color; +    float scale = cube_snapshot*0.75+1; +    sunlight *= scale;      // Sunlight attenuation effect (hue and brightness) due to atmosphere      // this is used later for sunlight modulation at various altitudes diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index acbc349567..b49fe35851 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -139,6 +139,8 @@ void LLDrawPoolWLSky::renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 ca          sky_shader->bind(); +        sky_shader->uniform1i(LLShaderMgr::CUBE_SNAPSHOT, gCubeSnapshot ? 1 : 0); +          LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();          LLViewerTexture* rainbow_tex = gSky.mVOSkyp->getRainbowTex(); diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index a53b3aac8e..7a5443825d 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -338,7 +338,7 @@ bool addDeferredAttachments(LLRenderTarget& target, bool for_impostor = false)      bool valid = true          && target.addColorAttachment(GL_RGBA) // frag-data[1] specular OR PBR ORM          && target.addColorAttachment(GL_RGBA16F)                              // frag_data[2] normal+z+fogmask, See: class1\deferred\materialF.glsl & softenlight -        && target.addColorAttachment(GL_RGB16);                  // frag_data[3] PBR emissive +        && target.addColorAttachment(GL_RGB16F);                  // frag_data[3] PBR emissive      return valid;  } | 
