diff options
| -rwxr-xr-x | indra/newview/app_settings/shaders/class1/deferred/waterF.glsl | 2 | ||||
| -rwxr-xr-x | indra/newview/pipeline.cpp | 16 | 
2 files changed, 13 insertions, 5 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl index 17288873c8..46d5b9b612 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl @@ -192,7 +192,7 @@ void main()  	//wavef = normalize(wavef);  	vec3 screenspacewavef = (norm_mat*vec4(wavef, 1.0)).xyz; -	frag_data[0] = vec4(linear_to_srgb(color.rgb), 0.5); // diffuse +	frag_data[0] = vec4(color.rgb, 0.5); // diffuse  	frag_data[1] = vec4(0.5,0.5,0.5, 0.95); // speccolor*spec, spec  	frag_data[2] = vec4(encode_normal(screenspacewavef), 0.0, 0.0); // normalxyz, displace  } diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index fc79f1c31f..d88cb30887 100755 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -122,9 +122,9 @@  //#define DEBUG_INDICES  #endif -// Expensive +// Expensive and currently broken  // -#define MATERIALS_IN_REFLECTIONS 1 +#define MATERIALS_IN_REFLECTIONS 0  bool gShiftFrame = false; @@ -1236,7 +1236,11 @@ void LLPipeline::createGLBuffers()  	updateRenderDeferred(); -	bool materials_in_water = gSavedSettings.getS32("RenderWaterMaterials"); +	bool materials_in_water = false; + +#if MATERIALS_IN_REFLECTIONS +	materials_in_water = gSavedSettings.getS32("RenderWaterMaterials"); +#endif  	if (LLPipeline::sWaterReflections)  	{ //water reflection texture @@ -9685,7 +9689,11 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)  			water_clip = 1;  		} -		bool materials_in_water = gSavedSettings.getS32("RenderWaterMaterials"); +		bool materials_in_water = false; + +#if MATERIALS_IN_REFLECTIONS +		materials_in_water = gSavedSettings.getS32("RenderWaterMaterials"); +#endif  		if (!LLViewerCamera::getInstance()->cameraUnderWater())  		{	//generate planar reflection map | 
