diff options
35 files changed, 616 insertions, 261 deletions
| diff --git a/autobuild.xml b/autobuild.xml index c90ffe493c..7652b95d96 100644 --- a/autobuild.xml +++ b/autobuild.xml @@ -45,6 +45,36 @@          <key>version</key>          <string>1.2.15</string>        </map> +      <key>libatmosphere</key> +      <map> +        <key>copyright</key> +        <string>Copyright © 2017 Eric Bruneton.</string> +        <key>description</key> +        <string>Precomputed multiple atmospheric scattering library.</string> +        <key>license</key> +        <string>BSD</string> +        <key>license_file</key> +        <string>LICENSES/libatmosphere.txt</string> +        <key>name</key> +        <string>libatmosphere</string> +        <key>platforms</key> +        <map> +          <key>windows64</key> +          <map> +            <key>archive</key> +            <map> +              <key>hash</key> +	      <string>1df4dcf1581c3a7eae267d100ddd4b3b</string> +              <key>url</key> +              <string>http://automated-builds-secondlife-com.s3.amazonaws.com/ct2/100/1371370/libatmosphere-1.0.0-100-windows64-133713370.tar.bz2</string> +            </map> +            <key>name</key> +            <string>windows64</string> +          </map> +        </map> +        <key>version</key> +        <string>1.4.5.504800</string> +      </map>        <key>apr_suite</key>        <map>          <key>copyright</key> @@ -1694,9 +1724,9 @@              <key>archive</key>              <map>                <key>hash</key> -              <string>7b769c4284bdbd5fce536395d1eab695</string> +              <string>1463e6a7c6aa65bc65292bd7e48c107e</string>                <key>url</key> -              <string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/ct2/4054/11304/kdu-7.9.1.504041-darwin-504041.tar.bz2</string> +              <string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/ct2/13675/84961/kdu-7.A.3.512635-darwin-512635.tar.bz2</string>              </map>              <key>name</key>              <string>darwin</string> @@ -1706,9 +1736,9 @@              <key>archive</key>              <map>                <key>hash</key> -              <string>a48db5cf79a4631090bfc968572d9953</string> +              <string>d3ef7a02b7b765355096ba66085433be</string>                <key>url</key> -              <string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/ct2/4052/11292/kdu-7.9.1.504041-darwin64-504041.tar.bz2</string> +              <string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/ct2/13674/84957/kdu-7.A.3.512635-darwin64-512635.tar.bz2</string>                            </map>              <key>name</key>              <string>darwin64</string> @@ -1718,9 +1748,9 @@              <key>archive</key>              <map>                <key>hash</key> -              <string>ed952c0cb86329e63a8db190953962d8</string> +              <string>78c94809fe2c4ce9323cb2d4a0d1b105</string>                <key>url</key> -              <string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/kdu_3p-update-kdu/rev/296932/arch/Linux/installer/kdu-7.2.296932-linux-296932.tar.bz2</string> +              <string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/ct2/13672/84968/kdu-7.A.3.512635-linux-512635.tar.bz2</string>                            </map>              <key>name</key>              <string>linux</string> @@ -1730,9 +1760,9 @@              <key>archive</key>              <map>                <key>hash</key> -              <string>99b0b22f87cebdd02c4cc954a7b3b465</string> +              <string>87f9381c1da1148985a9f5ef3e09aeba</string>                <key>url</key> -              <string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/ct2/4053/11298/kdu-7.9.1.504041-linux64-504041.tar.bz2</string> +              <string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/ct2/13673/84974/kdu-7.A.3.512635-linux64-512635.tar.bz2</string>                            </map>              <key>name</key>              <string>linux64</string> @@ -1742,9 +1772,9 @@              <key>archive</key>              <map>                <key>hash</key> -              <string>f3ff5982b3b5f02738044432dd77a2c1</string> +              <string>e570aaf7e77dec7538f68d1bcfbc5abe</string>                <key>url</key> -              <string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/ct2/4055/11310/kdu-7.9.1.504041-windows-504041.tar.bz2</string> +              <string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/ct2/13677/84986/kdu-7.A.3.512635-windows-512635.tar.bz2</string>              </map>              <key>name</key>              <string>windows</string> @@ -1754,9 +1784,9 @@              <key>archive</key>              <map>                <key>hash</key> -              <string>3010fa35f412b36296342b07de06f1ca</string> +              <string>f8ed3aaf6b3f840a5bf2819e5e931cac</string>                <key>url</key> -              <string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/ct2/4056/11316/kdu-7.9.1.504041-windows64-504041.tar.bz2</string> +              <string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/ct2/13676/84980/kdu-7.A.3.512635-windows64-512635.tar.bz2</string>                            </map>              <key>name</key>              <string>windows64</string> diff --git a/indra/cmake/LLRender.cmake b/indra/cmake/LLRender.cmake index 868922451f..0940d1de63 100644 --- a/indra/cmake/LLRender.cmake +++ b/indra/cmake/LLRender.cmake @@ -3,6 +3,7 @@  include(Variables)  include(FreeType)  include(GLH) +include(Atmosphere)  set(LLRENDER_INCLUDE_DIRS      ${LIBS_OPEN_DIR}/llrender diff --git a/indra/llappearance/lltexlayer.cpp b/indra/llappearance/lltexlayer.cpp index 2cf86bb4fe..3dbab22de1 100644 --- a/indra/llappearance/lltexlayer.cpp +++ b/indra/llappearance/lltexlayer.cpp @@ -1578,7 +1578,7 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC  			alpha_data = new U8[width * height];  			mAlphaCache[cache_index] = alpha_data;  			glReadPixels(x, y, width, height, GL_ALPHA, GL_UNSIGNED_BYTE, alpha_data); -		} +            }  		getTexLayerSet()->getAvatarAppearance()->dirtyMesh(); diff --git a/indra/llmath/llquaternion.cpp b/indra/llmath/llquaternion.cpp index dcef2b345e..a8d9eba2a0 100644 --- a/indra/llmath/llquaternion.cpp +++ b/indra/llmath/llquaternion.cpp @@ -864,6 +864,26 @@ void LLQuaternion::getAngleAxis(F32* angle, LLVector3 &vec) const  	}  } +const LLQuaternion& LLQuaternion::setFromAzimuthAndAltitude(F32 azimuthRadians, F32 altitudeRadians) +{ +    // euler angle inputs are complements of azimuth/altitude which are measured from zenith +    F32 pitch = llclamp(F_PI_BY_TWO - altitudeRadians, 0.0f, F_PI_BY_TWO); +    F32 yaw   = llclamp(F_PI_BY_TWO - azimuthRadians,  0.0f, F_PI_BY_TWO); +    setEulerAngles(0.0f, pitch, yaw); +    return *this; +} + +void LLQuaternion::getAzimuthAndAltitude(F32 &azimuthRadians, F32 &altitudeRadians) +{ +    F32 rick_roll; +    F32 pitch; +    F32 yaw; +    getEulerAngles(&rick_roll, &pitch, &yaw); +    // make these measured from zenith +    altitudeRadians = llclamp(F_PI_BY_TWO - pitch, 0.0f, F_PI_BY_TWO); +    azimuthRadians  = llclamp(F_PI_BY_TWO - yaw,   0.0f, F_PI_BY_TWO); +} +  // quaternion does not need to be normalized  void LLQuaternion::getEulerAngles(F32 *roll, F32 *pitch, F32 *yaw) const  { diff --git a/indra/llmath/llquaternion.h b/indra/llmath/llquaternion.h index 11b6abf800..e2cdad548b 100644 --- a/indra/llmath/llquaternion.h +++ b/indra/llmath/llquaternion.h @@ -84,7 +84,8 @@ public:  	const LLQuaternion&	set(const F32 *q);						// Sets Quaternion to normalize(quat[VX], quat[VY], quat[VZ], quat[VW])  	const LLQuaternion&	set(const LLMatrix3 &mat);				// Sets Quaternion to mat2quat(mat)  	const LLQuaternion&	set(const LLMatrix4 &mat);				// Sets Quaternion to mat2quat(mat) - +    const LLQuaternion& setFromAzimuthAndAltitude(F32 azimuth, F32 altitude); +      	const LLQuaternion&	setAngleAxis(F32 angle, F32 x, F32 y, F32 z);	// Sets Quaternion to axis_angle2quat(angle, x, y, z)  	const LLQuaternion&	setAngleAxis(F32 angle, const LLVector3 &vec);	// Sets Quaternion to axis_angle2quat(angle, vec)  	const LLQuaternion&	setAngleAxis(F32 angle, const LLVector4 &vec);	// Sets Quaternion to axis_angle2quat(angle, vec) @@ -105,6 +106,7 @@ public:  	void		getAngleAxis(F32* angle, F32* x, F32* y, F32* z) const;	// returns rotation in radians about axis x,y,z  	void		getAngleAxis(F32* angle, LLVector3 &vec) const;  	void		getEulerAngles(F32 *roll, F32* pitch, F32 *yaw) const; +    void        getAzimuthAndAltitude(F32 &azimuth, F32 &altitude);  	F32	normalize();	// Normalizes Quaternion and returns magnitude  	F32	normQuat();		// deprecated diff --git a/indra/llplugin/llpluginprocesschild.cpp b/indra/llplugin/llpluginprocesschild.cpp index e24d222cb6..594793cf56 100644 --- a/indra/llplugin/llpluginprocesschild.cpp +++ b/indra/llplugin/llpluginprocesschild.cpp @@ -253,7 +253,7 @@ void LLPluginProcessChild::sleep(F64 seconds)  	}  	else  	{ -		ms_sleep((int)(seconds * 1000.0f)); +    ms_sleep((int)(seconds * 1000.0f));  	}  } diff --git a/indra/llrender/CMakeLists.txt b/indra/llrender/CMakeLists.txt index 331f988382..89451a072c 100644 --- a/indra/llrender/CMakeLists.txt +++ b/indra/llrender/CMakeLists.txt @@ -13,6 +13,7 @@ include(LLVFS)  include(LLWindow)  include(LLXML)  include(LLVFS) +include(Atmosphere)  include_directories(      ${FREETYPE_INCLUDE_DIRS} @@ -24,6 +25,7 @@ include_directories(      ${LLWINDOW_INCLUDE_DIRS}      ${LLXML_INCLUDE_DIRS}      ${LLVFS_INCLUDE_DIRS} +    ${ATMOSPHERE_INCLUDE_DIR}      )  include_directories(SYSTEM      ${LLCOMMON_SYSTEM_INCLUDE_DIRS} @@ -31,6 +33,7 @@ include_directories(SYSTEM      )  set(llrender_SOURCE_FILES +    llatmosphere.cpp      llcubemap.cpp      llfontbitmapcache.cpp      llfontfreetype.cpp @@ -56,6 +59,7 @@ set(llrender_SOURCE_FILES  set(llrender_HEADER_FILES      CMakeLists.txt +    llatmosphere.h      llcubemap.h      llfontgl.h      llfontfreetype.h @@ -126,5 +130,6 @@ target_link_libraries(llrender      ${LLVFS_LIBRARIES}      ${LLWINDOW_LIBRARIES}      ${FREETYPE_LIBRARIES} -    ${OPENGL_LIBRARIES}) +    ${OPENGL_LIBRARIES} +    ${ATMOSPHERE_LIBRARIES}) diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 155c2402bd..2f78b6e104 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -1348,8 +1348,19 @@ void LLGLManager::initExtensions()  	if (mHasVertexShader)  	{  		LL_INFOS() << "initExtensions() VertexShader-related procs..." << LL_ENDL; -		glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetAttribLocationARB"); -		glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC) GLH_EXT_GET_PROC_ADDRESS("glBindAttribLocationARB"); + +        // nSight doesn't support use of ARB funcs that have been normalized in the API +        if (!LLRender::sNsightDebugSupport) +        { +		    glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetAttribLocationARB"); +		    glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC) GLH_EXT_GET_PROC_ADDRESS("glBindAttribLocationARB"); +        } +        else +        { +            glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetAttribLocation"); +            glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)GLH_EXT_GET_PROC_ADDRESS("glBindAttribLocation"); +        } +  		glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetActiveAttribARB");  		glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dARB");  		glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dvARB"); diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index bba94a976f..b09ec53bc0 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -401,6 +401,11 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString> * attributes,      mDefines["OLD_SELECT"] = "1";  #endif +    if (mExtraLinkObject) +    { +        attachObject(mExtraLinkObject); +    } +      //compile new source      vector< pair<string,GLenum> >::iterator fileIter = mShaderFiles.begin();      for ( ; fileIter != mShaderFiles.end(); fileIter++ ) diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 8e9c29ea4c..a7a9e27fcd 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -205,6 +205,8 @@ public:  	bool mTextureStateFetched;      magmin_filter_t mTextureMagMinFilter; +    GLhandleARB mExtraLinkObject = 0; +  private:  	void unloadInternal(); diff --git a/indra/llrender/llgltexture.cpp b/indra/llrender/llgltexture.cpp index 3a6eebebba..c0e5477cea 100644 --- a/indra/llrender/llgltexture.cpp +++ b/indra/llrender/llgltexture.cpp @@ -30,20 +30,20 @@  // static  S32 LLGLTexture::getTotalNumOfCategories()   { -	return MAX_GL_IMAGE_CATEGORY - (BOOST_HIGH - BOOST_SCULPTED) + 2 ; +	return MAX_GL_IMAGE_CATEGORY - (BOOST_HIGH - BOOST_SCULPTED) + 2;  }  // static  //index starts from zero.  S32 LLGLTexture::getIndexFromCategory(S32 category)   { -	return (category < BOOST_HIGH) ? category : category - (BOOST_HIGH - BOOST_SCULPTED) + 1 ; +	return (category < BOOST_HIGH) ? category : category - (BOOST_HIGH - BOOST_SCULPTED) + 1;  }  //static   S32 LLGLTexture::getCategoryFromIndex(S32 index)  { -	return (index < BOOST_HIGH) ? index : index + (BOOST_HIGH - BOOST_SCULPTED) - 1 ; +	return (index < BOOST_HIGH) ? index : index + (BOOST_HIGH - BOOST_SCULPTED) - 1;  }  LLGLTexture::LLGLTexture(BOOL usemipmaps) @@ -55,19 +55,19 @@ LLGLTexture::LLGLTexture(BOOL usemipmaps)  LLGLTexture::LLGLTexture(const U32 width, const U32 height, const U8 components, BOOL usemipmaps)  {  	init(); -	mFullWidth = width ; -	mFullHeight = height ; +	mFullWidth = width; +	mFullHeight = height;  	mUseMipMaps = usemipmaps; -	mComponents = components ; +	mComponents = components;  	setTexelsPerImage();  }  LLGLTexture::LLGLTexture(const LLImageRaw* raw, BOOL usemipmaps)  {  	init(); -	mUseMipMaps = usemipmaps ; +	mUseMipMaps = usemipmaps;  	// Create an empty image of the specified size and width -	mGLTexturep = new LLImageGL(raw, usemipmaps) ; +	mGLTexturep = new LLImageGL(raw, usemipmaps);  }  LLGLTexture::~LLGLTexture() @@ -81,13 +81,13 @@ void LLGLTexture::init()  	mFullWidth = 0;  	mFullHeight = 0; -	mTexelsPerImage = 0 ; -	mUseMipMaps = FALSE ; -	mComponents = 0 ; +	mTexelsPerImage = 0; +	mUseMipMaps = FALSE; +	mComponents = 0; -	mTextureState = NO_DELETE ; +	mTextureState = NO_DELETE;  	mDontDiscard = FALSE; -	mNeedsGLTexture = FALSE ; +	mNeedsGLTexture = FALSE;  }  void LLGLTexture::cleanup() @@ -111,287 +111,301 @@ void LLGLTexture::setBoostLevel(S32 level)  {  	if(mBoostLevel != level)  	{ -		mBoostLevel = level ; +		mBoostLevel = level;  		if(mBoostLevel != LLGLTexture::BOOST_NONE  		   && mBoostLevel != LLGLTexture::BOOST_ICON)  		{ -			setNoDelete() ;		 +			setNoDelete();		  		}  	}  }  void LLGLTexture::forceActive()  { -	mTextureState = ACTIVE ;  +	mTextureState = ACTIVE;   }  void LLGLTexture::setActive()   {   	if(mTextureState != NO_DELETE)  	{ -		mTextureState = ACTIVE ;  +		mTextureState = ACTIVE;   	}  }  //set the texture to stay in memory  void LLGLTexture::setNoDelete()   {  -	mTextureState = NO_DELETE ; +	mTextureState = NO_DELETE;  }  void LLGLTexture::generateGLTexture()   {	  	if(mGLTexturep.isNull())  	{ -		mGLTexturep = new LLImageGL(mFullWidth, mFullHeight, mComponents, mUseMipMaps) ; +		mGLTexturep = new LLImageGL(mFullWidth, mFullHeight, mComponents, mUseMipMaps);  	}  }  LLImageGL* LLGLTexture::getGLTexture() const  { -	llassert(mGLTexturep.notNull()) ; +	llassert(mGLTexturep.notNull()); -	return mGLTexturep ; +	return mGLTexturep;  }  BOOL LLGLTexture::createGLTexture()   {  	if(mGLTexturep.isNull())  	{ -		generateGLTexture() ; +		generateGLTexture();  	} -	return mGLTexturep->createGLTexture() ; +	return mGLTexturep->createGLTexture();  }  BOOL LLGLTexture::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename, BOOL to_create, S32 category)  { -	llassert(mGLTexturep.notNull()) ;	 +	llassert(mGLTexturep.notNull());	 -	BOOL ret = mGLTexturep->createGLTexture(discard_level, imageraw, usename, to_create, category) ; +	BOOL ret = mGLTexturep->createGLTexture(discard_level, imageraw, usename, to_create, category);  	if(ret)  	{ -		mFullWidth = mGLTexturep->getCurrentWidth() ; -		mFullHeight = mGLTexturep->getCurrentHeight() ;  -		mComponents = mGLTexturep->getComponents() ;	 +		mFullWidth = mGLTexturep->getCurrentWidth(); +		mFullHeight = mGLTexturep->getCurrentHeight();  +		mComponents = mGLTexturep->getComponents();	  		setTexelsPerImage();  	} -	return ret ; +	return ret;  }  void LLGLTexture::setExplicitFormat(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format, BOOL swap_bytes)  { -	llassert(mGLTexturep.notNull()) ; +	llassert(mGLTexturep.notNull()); -	mGLTexturep->setExplicitFormat(internal_format, primary_format, type_format, swap_bytes) ; +	mGLTexturep->setExplicitFormat(internal_format, primary_format, type_format, swap_bytes);  }  void LLGLTexture::setAddressMode(LLTexUnit::eTextureAddressMode mode)  { -	llassert(mGLTexturep.notNull()) ; -	mGLTexturep->setAddressMode(mode) ; +	llassert(mGLTexturep.notNull()); +	mGLTexturep->setAddressMode(mode);  }  void LLGLTexture::setFilteringOption(LLTexUnit::eTextureFilterOptions option)  { -	llassert(mGLTexturep.notNull()) ; -	mGLTexturep->setFilteringOption(option) ; +	llassert(mGLTexturep.notNull()); +	mGLTexturep->setFilteringOption(option);  }  //virtual  S32	LLGLTexture::getWidth(S32 discard_level) const  { -	llassert(mGLTexturep.notNull()) ; -	return mGLTexturep->getWidth(discard_level) ; +	llassert(mGLTexturep.notNull()); +	return mGLTexturep->getWidth(discard_level);  }  //virtual  S32	LLGLTexture::getHeight(S32 discard_level) const  { -	llassert(mGLTexturep.notNull()) ; -	return mGLTexturep->getHeight(discard_level) ; +	llassert(mGLTexturep.notNull()); +	return mGLTexturep->getHeight(discard_level);  }  S32 LLGLTexture::getMaxDiscardLevel() const  { -	llassert(mGLTexturep.notNull()) ; -	return mGLTexturep->getMaxDiscardLevel() ; +	llassert(mGLTexturep.notNull()); +	return mGLTexturep->getMaxDiscardLevel();  }  S32 LLGLTexture::getDiscardLevel() const  { -	llassert(mGLTexturep.notNull()) ; -	return mGLTexturep->getDiscardLevel() ; +	llassert(mGLTexturep.notNull()); +	return mGLTexturep->getDiscardLevel();  }  S8  LLGLTexture::getComponents() const   {  -	llassert(mGLTexturep.notNull()) ; +	llassert(mGLTexturep.notNull()); -	return mGLTexturep->getComponents() ; +	return mGLTexturep->getComponents();  }  LLGLuint LLGLTexture::getTexName() const   {  -	llassert(mGLTexturep.notNull()) ; +	llassert(mGLTexturep.notNull()); -	return mGLTexturep->getTexName() ;  +	return mGLTexturep->getTexName();   }  BOOL LLGLTexture::hasGLTexture() const   {  	if(mGLTexturep.notNull())  	{ -		return mGLTexturep->getHasGLTexture() ; +		return mGLTexturep->getHasGLTexture();  	} -	return FALSE ; +	return FALSE;  }  BOOL LLGLTexture::getBoundRecently() const  {  	if(mGLTexturep.notNull())  	{ -		return mGLTexturep->getBoundRecently() ; +		return mGLTexturep->getBoundRecently();  	} -	return FALSE ; +	return FALSE;  }  LLTexUnit::eTextureType LLGLTexture::getTarget(void) const  { -	llassert(mGLTexturep.notNull()) ; -	return mGLTexturep->getTarget() ; +	llassert(mGLTexturep.notNull()); +	return mGLTexturep->getTarget();  }  BOOL LLGLTexture::setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height)  { -	llassert(mGLTexturep.notNull()) ; +	llassert(mGLTexturep.notNull()); -	return mGLTexturep->setSubImage(imageraw, x_pos, y_pos, width, height) ; +	return mGLTexturep->setSubImage(imageraw, x_pos, y_pos, width, height);  }  BOOL LLGLTexture::setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height)  { -	llassert(mGLTexturep.notNull()) ; +	llassert(mGLTexturep.notNull()); -	return mGLTexturep->setSubImage(datap, data_width, data_height, x_pos, y_pos, width, height) ; +	return mGLTexturep->setSubImage(datap, data_width, data_height, x_pos, y_pos, width, height);  }  void LLGLTexture::setGLTextureCreated (bool initialized)  { -	llassert(mGLTexturep.notNull()) ; +	llassert(mGLTexturep.notNull()); -	mGLTexturep->setGLTextureCreated (initialized) ; +	mGLTexturep->setGLTextureCreated (initialized);  }  void  LLGLTexture::setCategory(S32 category)   { -	llassert(mGLTexturep.notNull()) ; +	llassert(mGLTexturep.notNull()); + +	mGLTexturep->setCategory(category); +} -	mGLTexturep->setCategory(category) ; +void LLGLTexture::setTexName(LLGLuint texName) +{ +    llassert(mGLTexturep.notNull()); +    return mGLTexturep->setTexName(texName);  +} + +void LLGLTexture::setTarget(const LLGLenum target, const LLTexUnit::eTextureType bind_target) +{ +    llassert(mGLTexturep.notNull()); +    return mGLTexturep->setTarget(target, bind_target);   }  LLTexUnit::eTextureAddressMode LLGLTexture::getAddressMode(void) const  { -	llassert(mGLTexturep.notNull()) ; +	llassert(mGLTexturep.notNull()); -	return mGLTexturep->getAddressMode() ; +	return mGLTexturep->getAddressMode();  }  S32Bytes LLGLTexture::getTextureMemory() const  { -	llassert(mGLTexturep.notNull()) ; +	llassert(mGLTexturep.notNull()); -	return mGLTexturep->mTextureMemory ; +	return mGLTexturep->mTextureMemory;  }  LLGLenum LLGLTexture::getPrimaryFormat() const  { -	llassert(mGLTexturep.notNull()) ; +	llassert(mGLTexturep.notNull()); -	return mGLTexturep->getPrimaryFormat() ; +	return mGLTexturep->getPrimaryFormat();  }  BOOL LLGLTexture::getIsAlphaMask() const  { -	llassert(mGLTexturep.notNull()) ; +	llassert(mGLTexturep.notNull()); -	return mGLTexturep->getIsAlphaMask() ; +	return mGLTexturep->getIsAlphaMask();  }  BOOL LLGLTexture::getMask(const LLVector2 &tc)  { -	llassert(mGLTexturep.notNull()) ; +	llassert(mGLTexturep.notNull()); -	return mGLTexturep->getMask(tc) ; +	return mGLTexturep->getMask(tc);  }  F32 LLGLTexture::getTimePassedSinceLastBound()  { -	llassert(mGLTexturep.notNull()) ; +	llassert(mGLTexturep.notNull()); -	return mGLTexturep->getTimePassedSinceLastBound() ; +	return mGLTexturep->getTimePassedSinceLastBound();  }  BOOL LLGLTexture::getMissed() const   { -	llassert(mGLTexturep.notNull()) ; +	llassert(mGLTexturep.notNull()); -	return mGLTexturep->getMissed() ; +	return mGLTexturep->getMissed();  }  BOOL LLGLTexture::isJustBound() const  { -	llassert(mGLTexturep.notNull()) ; +	llassert(mGLTexturep.notNull()); -	return mGLTexturep->isJustBound() ; +	return mGLTexturep->isJustBound();  }  void LLGLTexture::forceUpdateBindStats(void) const  { -	llassert(mGLTexturep.notNull()) ; +	llassert(mGLTexturep.notNull()); -	return mGLTexturep->forceUpdateBindStats() ; +	return mGLTexturep->forceUpdateBindStats();  }  U32 LLGLTexture::getTexelsInAtlas() const  { -	llassert(mGLTexturep.notNull()) ; +	llassert(mGLTexturep.notNull()); -	return mGLTexturep->getTexelsInAtlas() ; +	return mGLTexturep->getTexelsInAtlas();  }  U32 LLGLTexture::getTexelsInGLTexture() const  { -	llassert(mGLTexturep.notNull()) ; +	llassert(mGLTexturep.notNull()); -	return mGLTexturep->getTexelsInGLTexture() ; +	return mGLTexturep->getTexelsInGLTexture();  }  BOOL LLGLTexture::isGLTextureCreated() const  { -	llassert(mGLTexturep.notNull()) ; +	llassert(mGLTexturep.notNull()); -	return mGLTexturep->isGLTextureCreated() ; +	return mGLTexturep->isGLTextureCreated();  }  S32  LLGLTexture::getDiscardLevelInAtlas() const  { -	llassert(mGLTexturep.notNull()) ; +	llassert(mGLTexturep.notNull()); -	return mGLTexturep->getDiscardLevelInAtlas() ; +	return mGLTexturep->getDiscardLevelInAtlas();  }  void LLGLTexture::destroyGLTexture()   {  	if(mGLTexturep.notNull() && mGLTexturep->getHasGLTexture())  	{ -		mGLTexturep->destroyGLTexture() ; -		mTextureState = DELETED ; +		mGLTexturep->destroyGLTexture(); +		mTextureState = DELETED;  	}  }  void LLGLTexture::setTexelsPerImage()  { -	S32 fullwidth = llmin(mFullWidth,(S32)MAX_IMAGE_SIZE_DEFAULT); -	S32 fullheight = llmin(mFullHeight,(S32)MAX_IMAGE_SIZE_DEFAULT); -	mTexelsPerImage = (F32)fullwidth * fullheight; +    U32 fullwidth = llmin(mFullWidth, (U32)MAX_IMAGE_SIZE_DEFAULT); +    U32 fullheight = llmin(mFullHeight, (U32)MAX_IMAGE_SIZE_DEFAULT); +	mTexelsPerImage = (U32)fullwidth * fullheight;  } +static LLUUID sStubUUID; +const LLUUID& LLGLTexture::getID() const { return sStubUUID; }
\ No newline at end of file diff --git a/indra/llrender/llgltexture.h b/indra/llrender/llgltexture.h index 45592ee077..a57e48ffad 100644 --- a/indra/llrender/llgltexture.h +++ b/indra/llrender/llgltexture.h @@ -103,7 +103,7 @@ public:  	virtual void dump();	// debug info to LL_INFOS() -	virtual const LLUUID& getID() const = 0; +	virtual const LLUUID& getID() const;  	void setBoostLevel(S32 level);  	S32  getBoostLevel() { return mBoostLevel; } @@ -132,6 +132,8 @@ public:  	BOOL       setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height);  	void       setGLTextureCreated (bool initialized);  	void       setCategory(S32 category) ; +    void       setTexName(LLGLuint); // for forcing w/ externally created textures only +    void setTarget(const LLGLenum target, const LLTexUnit::eTextureType bind_target);  	LLTexUnit::eTextureAddressMode getAddressMode(void) const ;  	S32        getMaxDiscardLevel() const; @@ -178,11 +180,11 @@ protected:  protected:  	S32 mBoostLevel;				// enum describing priority level -	S32 mFullWidth; -	S32 mFullHeight; +	U32 mFullWidth; +	U32 mFullHeight;  	BOOL mUseMipMaps;  	S8  mComponents; -	F32 mTexelsPerImage;			// Texels per image. +	U32 mTexelsPerImage;			// Texels per image.  	mutable S8  mNeedsGLTexture;  	//GL texture diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 20cba68f84..75f6cd405a 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -352,10 +352,9 @@ BOOL LLImageGL::create(LLPointer<LLImageGL>& dest, const LLImageRaw* imageraw, B  }  //---------------------------------------------------------------------------- -  LLImageGL::LLImageGL(BOOL usemipmaps)  :	LLTrace::MemTrackable<LLImageGL>("LLImageGL"), -	mSaveData(0) +    mSaveData(0), mExternalTexture(FALSE)  {  	init(usemipmaps);  	setSize(0, 0, 0); @@ -365,7 +364,7 @@ LLImageGL::LLImageGL(BOOL usemipmaps)  LLImageGL::LLImageGL(U32 width, U32 height, U8 components, BOOL usemipmaps)  :	LLTrace::MemTrackable<LLImageGL>("LLImageGL"), -	mSaveData(0) +    mSaveData(0), mExternalTexture(FALSE)  {  	llassert( components <= 4 );  	init(usemipmaps); @@ -376,7 +375,7 @@ LLImageGL::LLImageGL(U32 width, U32 height, U8 components, BOOL usemipmaps)  LLImageGL::LLImageGL(const LLImageRaw* imageraw, BOOL usemipmaps)  :	LLTrace::MemTrackable<LLImageGL>("LLImageGL"), -	mSaveData(0) +    mSaveData(0), mExternalTexture(FALSE)  {  	init(usemipmaps);  	setSize(0, 0, 0); @@ -386,12 +385,36 @@ LLImageGL::LLImageGL(const LLImageRaw* imageraw, BOOL usemipmaps)  	createGLTexture(0, imageraw);   } +LLImageGL::LLImageGL( +    LLGLuint texName, +    U32 components, +    LLGLenum target, +    LLGLint  formatInternal, +    LLGLenum formatPrimary, +    LLGLenum formatType, +    LLTexUnit::eTextureAddressMode addressMode) +    : LLTrace::MemTrackable<LLImageGL>("LLImageGL"), mSaveData(0), mExternalTexture(TRUE) +{ +    init(false); +    mTexName = texName; +    mTarget = target; +    mComponents = components; +    mAddressMode = addressMode; +    mFormatType = formatType; +    mFormatInternal = formatInternal; +    mFormatPrimary = formatPrimary; +} + +  LLImageGL::~LLImageGL()  { -	LLImageGL::cleanup(); -	sImageList.erase(this); -	freePickMask(); -	sCount--; +    if (!mExternalTexture) +    { +	    LLImageGL::cleanup(); +	    sImageList.erase(this); +	    freePickMask(); +	    sCount--; +    }  }  void LLImageGL::init(BOOL usemipmaps) diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h index ad2aea9067..bb0284a166 100644 --- a/indra/llrender/llimagegl.h +++ b/indra/llrender/llimagegl.h @@ -84,7 +84,10 @@ public:  	LLImageGL(BOOL usemipmaps = TRUE);  	LLImageGL(U32 width, U32 height, U8 components, BOOL usemipmaps = TRUE);  	LLImageGL(const LLImageRaw* imageraw, BOOL usemipmaps = TRUE); -	 + +    // For wrapping textures created via GL elsewhere with our API only. Use with caution. +    LLImageGL(LLGLuint mTexName, U32 components, LLGLenum target, LLGLint  formatInternal, LLGLenum formatPrimary, LLGLenum formatType, LLTexUnit::eTextureAddressMode addressMode); +  protected:  	virtual ~LLImageGL(); @@ -234,6 +237,8 @@ protected:  	LLGLenum mFormatType;  	BOOL	 mFormatSwapBytes;// if true, use glPixelStorei(GL_UNPACK_SWAP_BYTES, 1) +    BOOL mExternalTexture; +  	// STATICS  public:	  	static std::set<LLImageGL*> sImageList; @@ -279,6 +284,8 @@ public:  	void setCategory(S32 category) {mCategory = category;}  	S32  getCategory()const {return mCategory;} +    void setTexName(GLuint texName) { mTexName = texName; } +  	//for debug use: show texture size distribution   	//----------------------------------------  	static S32 sCurTexSizeBar ; diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 76f28bb43f..a8f622d3ff 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -49,6 +49,7 @@ U32 LLRender::sUICalls = 0;  U32 LLRender::sUIVerts = 0;  U32 LLTexUnit::sWhiteTexture = 0;  bool LLRender::sGLCoreProfile = false; +bool LLRender::sNsightDebugSupport = false;  static const U32 LL_NUM_TEXTURE_LAYERS = 32;   static const U32 LL_NUM_LIGHT_UNITS = 8; @@ -58,7 +59,8 @@ static const GLenum sGLTextureType[] =  	GL_TEXTURE_2D,  	GL_TEXTURE_RECTANGLE_ARB,  	GL_TEXTURE_CUBE_MAP_ARB, -	GL_TEXTURE_2D_MULTISAMPLE +	GL_TEXTURE_2D_MULTISAMPLE, +    GL_TEXTURE_3D  };  static const GLint sGLAddressMode[] = diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index a67fb8da52..9ad3a6e593 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -61,10 +61,11 @@ public:  	typedef enum  	{  		TT_TEXTURE = 0,			// Standard 2D Texture -		TT_RECT_TEXTURE,	// Non power of 2 texture -		TT_CUBE_MAP,		// 6-sided cube map texture +		TT_RECT_TEXTURE,	    // Non power of 2 texture +		TT_CUBE_MAP,		    // 6-sided cube map texture  		TT_MULTISAMPLE_TEXTURE, // see GL_ARB_texture_multisample -		TT_NONE 		// No texture type is currently enabled +        TT_TEXTURE_3D,          // standard 3D Texture +		TT_NONE, 		        // No texture type is currently enabled          	} eTextureType;  	typedef enum @@ -438,7 +439,8 @@ public:  	static U32 sUICalls;  	static U32 sUIVerts;  	static bool sGLCoreProfile; -	 +    static bool sNsightDebugSupport; +  private:  	friend class LLLightState; diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index b010a4ae64..287f22783f 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -512,16 +512,16 @@ static std::string get_object_log(GLhandleARB ret)  void LLShaderMgr::dumpObjectLog(GLhandleARB ret, BOOL warns, const std::string& filename)   {  	std::string log = get_object_log(ret); +    std::string fname = filename; +    if (filename.empty()) +    { +        fname = "unknown shader file"; +    } -	if (log.length() > 0 || warns) +	if (log.length() > 0)  	{ -        LL_DEBUGS("ShaderLoading") << "Shader loading "; -         -		if (!filename.empty()) -		{ -            LL_CONT << "From " << filename << ":\n"; -		} -        LL_CONT << log << LL_ENDL; +        LL_INFOS() << "Shader loading from " << fname << ":\n" << LL_ENDL; +        LL_INFOS() << log << LL_ENDL;  	}   } @@ -1114,7 +1114,7 @@ void LLShaderMgr::initAttribsAndUniforms()  	mReservedUniforms.push_back("specularMap");  	mReservedUniforms.push_back("bumpMap");  	mReservedUniforms.push_back("environmentMap"); -	mReservedUniforms.push_back("cloude_noise_texture"); +	mReservedUniforms.push_back("cloud_noise_texture");  	mReservedUniforms.push_back("fullbright");  	mReservedUniforms.push_back("lightnorm");  	mReservedUniforms.push_back("sunlight_color"); @@ -1267,6 +1267,16 @@ void LLShaderMgr::initAttribsAndUniforms()  	mReservedUniforms.push_back("origin");  	mReservedUniforms.push_back("display_gamma"); + +    mReservedUniforms.push_back("inscatter"); +    mReservedUniforms.push_back("sun_size"); +    mReservedUniforms.push_back("fog_color"); + +    mReservedUniforms.push_back("transmittance_texture"); +    mReservedUniforms.push_back("scattering_texture"); +    mReservedUniforms.push_back("irradiance_texture"); +    mReservedUniforms.push_back("single_mie_scattering_texture"); +  	llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS);  	std::set<std::string> dupe_check; diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h index 7bdd97200d..ac3f7d58d5 100644 --- a/indra/llrender/llshadermgr.h +++ b/indra/llrender/llshadermgr.h @@ -221,6 +221,17 @@ public:  		SHINY_ORIGIN,          DISPLAY_GAMMA, + +        INSCATTER_RT, +        SUN_SIZE, +        FOG_COLOR, + +        // precomputed textures from libatmosphere +        TRANSMITTANCE_TEX, +        SCATTER_TEX, +        ILLUMINANCE_TEX, +        SINGLE_MIE_SCATTER_TEX, +  		END_RESERVED_UNIFORMS  	} eGLSLReservedUniforms; diff --git a/indra/llrender/lltexture.cpp b/indra/llrender/lltexture.cpp index 90fbcec2be..787a09a159 100644 --- a/indra/llrender/lltexture.cpp +++ b/indra/llrender/lltexture.cpp @@ -29,3 +29,15 @@  LLTexture::~LLTexture()  {  } + +S8   LLTexture::getType() const { llassert(false); return 0; } +void LLTexture::setKnownDrawSize(S32 width, S32 height) { llassert(false); } +bool LLTexture::bindDefaultImage(const S32 stage) { llassert(false); return false; } +bool LLTexture::bindDebugImage(const S32 stage) { llassert(false); return false; } +void LLTexture::forceImmediateUpdate() { llassert(false); } +void LLTexture::setActive() { llassert(false);  } +S32	 LLTexture::getWidth(S32 discard_level) const { llassert(false); return 0; } +S32	 LLTexture::getHeight(S32 discard_level) const { llassert(false); return 0; } +bool LLTexture::isActiveFetching() { llassert(false); return false; } +LLImageGL* LLTexture::getGLTexture() const { llassert(false); return nullptr; } +void LLTexture::updateBindStatsForTester() { }
\ No newline at end of file diff --git a/indra/llrender/lltexture.h b/indra/llrender/lltexture.h index 9fca8b8cd3..41481fb8a7 100644 --- a/indra/llrender/lltexture.h +++ b/indra/llrender/lltexture.h @@ -58,21 +58,21 @@ public:  	//  	//interfaces to access LLGLTexture  	// -	virtual S8         getType() const = 0 ; -	virtual void       setKnownDrawSize(S32 width, S32 height) = 0 ; -	virtual bool       bindDefaultImage(const S32 stage = 0) = 0 ; -	virtual bool       bindDebugImage(const S32 stage = 0) = 0; -	virtual void       forceImmediateUpdate() = 0 ; -	virtual void       setActive() = 0 ; -	virtual S32	       getWidth(S32 discard_level = -1) const = 0 ; -	virtual S32	       getHeight(S32 discard_level = -1) const = 0 ; -	virtual bool       isActiveFetching() = 0; +	virtual S8         getType() const; +	virtual void       setKnownDrawSize(S32 width, S32 height); +	virtual bool       bindDefaultImage(const S32 stage = 0); +	virtual bool       bindDebugImage(const S32 stage = 0); +	virtual void       forceImmediateUpdate(); +	virtual void       setActive(); +	virtual S32	       getWidth(S32 discard_level = -1) const; +	virtual S32	       getHeight(S32 discard_level = -1) const; +	virtual bool       isActiveFetching();  private:  	//note: do not make this function public. -	virtual LLImageGL* getGLTexture() const = 0 ; +	virtual LLImageGL* getGLTexture() const; -	virtual void updateBindStatsForTester() = 0 ; +	virtual void updateBindStatsForTester();  };  #endif diff --git a/indra/newview/app_settings/logcontrol.xml b/indra/newview/app_settings/logcontrol.xml index ecd7c4bc36..380d7762d6 100644 --- a/indra/newview/app_settings/logcontrol.xml +++ b/indra/newview/app_settings/logcontrol.xml @@ -35,7 +35,7 @@  						</array>  					<key>tags</key>  						<array> -						</array> +              </array>  				</map>  				<map>  					<key>level</key><string>DEBUG</string> diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 4a4f4bfc61..d277a1158c 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -10122,6 +10122,17 @@        <key>Value</key>        <integer>0</integer>      </map> +  <key>RenderUseAdvancedAtmospherics</key> +  <map> +    <key>Comment</key> +    <string>Use fancy precomputed atmospherics and stuff.</string> +    <key>Persist</key> +    <integer>1</integer> +    <key>Type</key> +    <string>Boolean</string> +    <key>Value</key> +    <integer>1</integer> +  </map>    <key>RenderUseTriStrips</key>    <map>      <key>Comment</key> diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 03bdb754b5..7f1a8cce0d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -397,7 +397,9 @@ void main()  	float da = dot(norm.xyz, sun_dir.xyz);  	float final_da = max(0.0,da); -          final_da = min(final_da, 1.0f); +              final_da = min(final_da, 1.0f); + +// why an ad hoc gamma boost here? srgb_to_linear instead?  	      final_da = pow(final_da, 1.0/1.3);  	vec4 diffuse = texture2DRect(diffuseRect, tc); diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index f7832521fa..cf076d156a 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -276,10 +276,6 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) {  		  + tmpAmbient)));  	//brightness of surface both sunlight and ambient -	/*setSunlitColor(pow(vec3(sunlight * .5), vec3(global_gamma)) * global_gamma); -	setAmblitColor(pow(vec3(tmpAmbient * .25), vec3(global_gamma)) * global_gamma); -	setAdditiveColor(pow(getAdditiveColor() * vec3(1.0 - temp1), vec3(global_gamma)) * global_gamma);*/ -  	setSunlitColor(vec3(sunlight * .5));  	setAmblitColor(vec3(tmpAmbient * .25));  	setAdditiveColor(getAdditiveColor() * vec3(1.0 - temp1)); diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl index 81af1fdc8a..b2d9de6e73 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl @@ -238,8 +238,8 @@ void main()  	proj_tc.xyz /= proj_tc.w; -	float fa = falloff+1.0; -	float dist_atten = min(1.0-(dist-1.0*(1.0-fa))/fa, 1.0); +	float fa = falloff + 1.0; +	float dist_atten = min(1.0 - (dist - 1.0 * (1.0 - fa)) / fa, 1.0);  	dist_atten *= dist_atten;  	dist_atten *= 2.0; diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 95e5cbe09e..85ec2a6ebc 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -205,6 +205,7 @@  #include "llfloateroutfitsnapshot.h"  #include "llfloatersnapshot.h"  #include "llsidepanelinventory.h" +#include "llatmosphere.h"  // includes for idle() idleShutdown()  #include "llviewercontrol.h" @@ -1097,6 +1098,7 @@ bool LLAppViewer::init()  		}  	} +#if LL_RELEASE_FOR_DOWNLOAD  	char* PARENT = getenv("PARENT");  	if (! (PARENT && std::string(PARENT) == "SL_Launcher"))  	{ @@ -1109,6 +1111,7 @@ bool LLAppViewer::init()  		// him/herself in the foot.  		LLNotificationsUtil::add("RunLauncher");  	} +#endif  #if LL_WINDOWS  	if (gGLManager.mGLVersion < LLFeatureManager::getInstance()->getExpectedGLVersion()) @@ -1470,7 +1473,7 @@ bool LLAppViewer::frame()  					LLAppViewer::getImageDecodeThread()->pause();  				}  			} -			 +		  			if (mRandomizeFramerate)  			{  				ms_sleep(rand() % 200); @@ -1641,6 +1644,8 @@ void LLAppViewer::flushVFSIO()  bool LLAppViewer::cleanup()  { +    LLAtmosphere::cleanupClass(); +  	//ditch LLVOAvatarSelf instance  	gAgentAvatarp = NULL; diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index f10c116555..042d7d971a 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -42,6 +42,7 @@  #include "llrender.h"  #include "llenvironment.h"  +#include "llatmosphere.h"  LLPointer<LLViewerTexture> LLDrawPoolWLSky::sCloudNoiseTexture = NULL; @@ -125,38 +126,51 @@ void LLDrawPoolWLSky::endDeferredPass(S32 pass)  void LLDrawPoolWLSky::renderDome(F32 camHeightLocal, LLGLSLShader * shader) const  { -	LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin(); - -	llassert_always(NULL != shader); - -	gGL.pushMatrix(); - -	//chop off translation -	if (LLPipeline::sReflectionRender && origin.mV[2] > 256.f) -	{ -		gGL.translatef(origin.mV[0], origin.mV[1], 256.f-origin.mV[2]*0.5f); -	} -	else -	{ -		gGL.translatef(origin.mV[0], origin.mV[1], origin.mV[2]); -	} +    llassert_always(NULL != shader); + +    static LLStaticHashedString sCamPosLocal("camPosLocal"); + +    LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin(); + +    if (gPipeline.useAdvancedAtmospherics()) +    { +        // Draw WL Sky	w/ normal cam pos (where you are) for adv atmo sky +        sky_shader->uniform3f(sCamPosLocal, origin.mV[0], origin.mV[1], origin.mV[2]); + +//  TBD replace this with a FS tri pass, there's little point to the tess when you have fragment shaders... + +        gSky.mVOWLSkyp->drawDome(); +    } +    else +    { +	    gGL.pushMatrix(); + +	    //chop off translation +	    if (LLPipeline::sReflectionRender && origin.mV[2] > 256.f) +	    { +		    gGL.translatef(origin.mV[0], origin.mV[1], 256.f-origin.mV[2]*0.5f); +	    } +	    else +	    { +		    gGL.translatef(origin.mV[0], origin.mV[1], origin.mV[2]); +	    } -	// the windlight sky dome works most conveniently in a coordinate system -	// where Y is up, so permute our basis vectors accordingly. -	gGL.rotatef(120.f, 1.f / F_SQRT3, 1.f / F_SQRT3, 1.f / F_SQRT3); +	    // the windlight sky dome works most conveniently in a coordinate system +	    // where Y is up, so permute our basis vectors accordingly. +	    gGL.rotatef(120.f, 1.f / F_SQRT3, 1.f / F_SQRT3, 1.f / F_SQRT3); -	gGL.scalef(0.333f, 0.333f, 0.333f); +	    gGL.scalef(0.333f, 0.333f, 0.333f); -	gGL.translatef(0.f,-camHeightLocal, 0.f); +	    gGL.translatef(0.f,-camHeightLocal, 0.f); -	// Draw WL Sky	 -	static LLStaticHashedString sCamPosLocal("camPosLocal"); -	shader->uniform3f(sCamPosLocal, 0.f, camHeightLocal, 0.f); +	    // Draw WL Sky +	    shader->uniform3f(sCamPosLocal, 0.f, camHeightLocal, 0.f); -	gSky.mVOWLSkyp->drawDome(); +        gSky.mVOWLSkyp->drawDome(); -	gGL.popMatrix(); +	    gGL.popMatrix(); +    }  }  void LLDrawPoolWLSky::renderSkyHaze(F32 camHeightLocal) const @@ -167,6 +181,33 @@ void LLDrawPoolWLSky::renderSkyHaze(F32 camHeightLocal) const  		sky_shader->bind(); +        if (gPipeline.useAdvancedAtmospherics() && gPipeline.canUseWindLightShaders() && gAtmosphere) +        { +            // bind precomputed textures necessary for calculating sun and sky luminance +            sky_shader->bindTexture(LLShaderMgr::TRANSMITTANCE_TEX, gAtmosphere->getTransmittance()); +            sky_shader->bindTexture(LLShaderMgr::SCATTER_TEX, gAtmosphere->getScattering()); +            sky_shader->bindTexture(LLShaderMgr::SINGLE_MIE_SCATTER_TEX, gAtmosphere->getSingleMieScattering()); + +            static float sunSize = (float)cos(0.0005); + +            sky_shader->uniform1f(LLShaderMgr::SUN_SIZE, sunSize); + +            static LLVector3 solDir(0.7f, 0.2f, 0.2f); + +            //neither of these appear to track with the env settings, would the real sun please stand up. +            //sky_shader->uniform3fv(LLShaderMgr::DEFERRED_SUN_DIR, 1, gPipeline.mTransformedSunDir.mV); +            //sky_shader->uniform3fv(LLShaderMgr::DEFERRED_SUN_DIR, 1, gSky.mVOSkyp->getSun().getDirection().mV); +            solDir.normalize(); + +            sky_shader->uniform3fv(LLShaderMgr::DEFERRED_SUN_DIR, 1, solDir.mV); + +            // clouds are rendered along with sky in adv atmo +            if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLOUDS) && sCloudNoiseTexture.notNull()) +            { +                sky_shader->bindTexture(LLShaderMgr::CLOUD_NOISE_MAP, sCloudNoiseTexture); +            } +        } +  		/// Render the skydome  		renderDome(camHeightLocal, sky_shader);	 @@ -190,8 +231,9 @@ void LLDrawPoolWLSky::renderStars(void) const  	// *NOTE: we divide by two here and GL_ALPHA_SCALE by two below to avoid  	// clamping and allow the star_alpha param to brighten the stars.  	LLColor4 star_alpha(LLColor4::black); +      // *LAPRAS -    star_alpha.mV[3] = LLEnvironment::instance().getCurrentSky()->getStarBrightness() / 2.f; +    star_alpha.mV[3] = LLEnvironment::instance().getCurrentSky()->getStarBrightness() / (2.f + ((rand() >> 16)/65535.0f)); // twinkle twinkle  	// If start_brightness is not set, exit  	if( star_alpha.mV[3] < 0.001 ) @@ -322,8 +364,10 @@ void LLDrawPoolWLSky::renderDeferred(S32 pass)  	renderSkyHaze(camHeightLocal); -	LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin(); -	gGL.pushMatrix(); +    if (!gPipeline.useAdvancedAtmospherics() && gPipeline.canUseWindLightShaders()) +    { +	    LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin(); +	    gGL.pushMatrix();  		gGL.translatef(origin.mV[0], origin.mV[1], origin.mV[2]); @@ -340,13 +384,12 @@ void LLDrawPoolWLSky::renderDeferred(S32 pass)  		gDeferredStarProgram.unbind(); -	gGL.popMatrix(); +	    gGL.popMatrix(); +    }  	renderSkyClouds(camHeightLocal); - -	gGL.setColorMask(true, true); -	//gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - +     +    gGL.setColorMask(true, true);  }  void LLDrawPoolWLSky::render(S32 pass) @@ -367,8 +410,10 @@ void LLDrawPoolWLSky::render(S32 pass)  	renderSkyHaze(camHeightLocal); -	LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin(); -	gGL.pushMatrix(); +    if (!gPipeline.useAdvancedAtmospherics() && gPipeline.canUseWindLightShaders()) +    { +	    LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin(); +	    gGL.pushMatrix();  		gGL.translatef(origin.mV[0], origin.mV[1], origin.mV[2]); @@ -380,9 +425,9 @@ void LLDrawPoolWLSky::render(S32 pass)  		renderHeavenlyBodies();  		renderStars(); -		 -	gGL.popMatrix(); +	    gGL.popMatrix(); +    }  	renderSkyClouds(camHeightLocal); diff --git a/indra/newview/lldrawpoolwlsky.h b/indra/newview/lldrawpoolwlsky.h index cd15c991ee..586219e4bc 100644 --- a/indra/newview/lldrawpoolwlsky.h +++ b/indra/newview/lldrawpoolwlsky.h @@ -39,6 +39,8 @@ public:  	static const U32 STAR_VERTEX_DATA_MASK =	LLVertexBuffer::MAP_VERTEX |  		LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXCOORD0; +    static const U32 ADV_ATMO_SKY_VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX; +  	LLDrawPoolWLSky(void);  	/*virtual*/ ~LLDrawPoolWLSky(); diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp index df708013fc..6e89763ba2 100644 --- a/indra/newview/llmeshrepository.cpp +++ b/indra/newview/llmeshrepository.cpp @@ -2507,7 +2507,7 @@ void LLMeshUploadThread::requestWholeModelFee()  		{  			ms_sleep(sleep_time);  			sleep_time = llmin(250U, sleep_time + sleep_time); -			mHttpRequest->update(0); +		    mHttpRequest->update(0);  		}  		if (isDiscarded())  		{ diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index e40d3da338..bec05fa263 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -44,6 +44,7 @@  #include "lljoint.h"  #include "llskinningutil.h"  #include "llenvironment.h" +#include "llatmosphere.h"  #ifdef LL_RELEASE_FOR_DOWNLOAD  #define UNIFORM_ERRS LL_WARNS_ONCE("Shader") @@ -92,6 +93,8 @@ LLGLSLShader	gDebugProgram;  LLGLSLShader	gClipProgram;  LLGLSLShader	gDownsampleDepthProgram;  LLGLSLShader	gDownsampleDepthRectProgram; +LLGLSLShader	gDownsampleMinMaxDepthRectProgram; +LLGLSLShader	gInscatterRectProgram;  LLGLSLShader	gAlphaMaskProgram;  LLGLSLShader	gBenchmarkProgram; @@ -474,7 +477,7 @@ void LLViewerShaderMgr::setShaders()  		S32 env_class = 2;  		S32 obj_class = 2;  		S32 effect_class = 2; -		S32 wl_class = 2; +		S32 wl_class = 3;  		S32 water_class = 2;  		S32 deferred_class = 0;  		S32 transform_class = gGLManager.mHasTransformFeedback ? 1 : 0; @@ -498,14 +501,13 @@ void LLViewerShaderMgr::setShaders()  			{ //no shadows  				deferred_class = 1;  			} - -			//make sure hardware skinning is enabled -			//gSavedSettings.setBOOL("RenderAvatarVP", TRUE); -			 -			//make sure atmospheric shaders are enabled -			//gSavedSettings.setBOOL("WindLightUseAtmosShaders", TRUE);  		} +        // clamp to WL class 2 if we have disabled adv atmo (class 3) +        if (!gSavedSettings.getBOOL("RenderUseAdvancedAtmospherics")) +        { +            wl_class = llmin(wl_class, 2); +        }  		if (!(LLFeatureManager::getInstance()->isFeatureAvailable("WindLightUseAtmosShaders")  			  && gSavedSettings.getBOOL("WindLightUseAtmosShaders"))) @@ -515,7 +517,6 @@ void LLViewerShaderMgr::setShaders()  			wl_class = 1;  		} -		  		// Trigger a full rebuild of the fallback skybox / cubemap if we've toggled windlight shaders  		if (mVertexShaderLevel[SHADER_WINDLIGHT] != wl_class && gSky.mVOSkyp.notNull())  		{ @@ -543,6 +544,7 @@ void LLViewerShaderMgr::setShaders()  			// Load all shaders to set max levels  			loaded = loadShadersEnvironment(); +			llassert(loaded);  			if (loaded)  			{ @@ -579,14 +581,10 @@ void LLViewerShaderMgr::setShaders()  				if (gSavedSettings.getBOOL("RenderAvatarVP") && loadShadersObject())  				{ //hardware skinning is enabled and rigged attachment shaders loaded correctly  					BOOL avatar_cloth = gSavedSettings.getBOOL("RenderAvatarCloth"); -					S32 avatar_class = 1; -				 -					// cloth is a class3 shader -					if(avatar_cloth) -					{ -						avatar_class = 3; -					} +					// cloth is a class3 shader +					S32 avatar_class = avatar_cloth ? 3 : 1; +				  					// Set the actual level  					mVertexShaderLevel[SHADER_AVATAR] = avatar_class;  					loadShadersAvatar(); @@ -699,6 +697,8 @@ void LLViewerShaderMgr::unloadShaders()  	gClipProgram.unload();  	gDownsampleDepthProgram.unload();  	gDownsampleDepthRectProgram.unload(); +	gDownsampleMinMaxDepthRectProgram.unload(); +    gInscatterRectProgram.unload();  	gBenchmarkProgram.unload();  	gAlphaMaskProgram.unload();  	gUIProgram.unload(); @@ -1954,15 +1954,19 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  	{  		gDeferredWLSkyProgram.mName = "Deferred Windlight Sky Shader";  		//gWLSkyProgram.mFeatures.hasGamma = true; -		gDeferredWLSkyProgram.mShaderFiles.clear(); +        gDeferredWLSkyProgram.mShaderFiles.clear();  		gDeferredWLSkyProgram.mShaderFiles.push_back(make_pair("deferred/skyV.glsl", GL_VERTEX_SHADER_ARB));  		gDeferredWLSkyProgram.mShaderFiles.push_back(make_pair("deferred/skyF.glsl", GL_FRAGMENT_SHADER_ARB)); -		gDeferredWLSkyProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; +        gDeferredWLSkyProgram.mShaderLevel = mVertexShaderLevel[SHADER_WINDLIGHT];  		gDeferredWLSkyProgram.mShaderGroup = LLGLSLShader::SG_SKY; +        if (mVertexShaderLevel[SHADER_WINDLIGHT] >= 3) +        { +            gDeferredWLSkyProgram.mExtraLinkObject = gAtmosphere->getAtmosphericShaderForLink(); +        }  		success = gDeferredWLSkyProgram.createShader(NULL, NULL);  	} -	if (success) +    if (success && (mVertexShaderLevel[SHADER_WINDLIGHT] < 3))  	{  		gDeferredWLCloudProgram.mName = "Deferred Windlight Cloud Program";  		gDeferredWLCloudProgram.mShaderFiles.clear(); @@ -3267,16 +3271,6 @@ BOOL LLViewerShaderMgr::loadShadersInterface()  	if (success)  	{ -		gDownsampleDepthRectProgram.mName = "DownsampleDepthRect Shader"; -		gDownsampleDepthRectProgram.mShaderFiles.clear(); -		gDownsampleDepthRectProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthV.glsl", GL_VERTEX_SHADER_ARB)); -		gDownsampleDepthRectProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthRectF.glsl", GL_FRAGMENT_SHADER_ARB)); -		gDownsampleDepthRectProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE]; -		success = gDownsampleDepthRectProgram.createShader(NULL, NULL); -	} - -	if (success) -	{  		gAlphaMaskProgram.mName = "Alpha Mask Shader";  		gAlphaMaskProgram.mShaderFiles.clear();  		gAlphaMaskProgram.mShaderFiles.push_back(make_pair("interface/alphamaskV.glsl", GL_VERTEX_SHADER_ARB)); @@ -3302,9 +3296,43 @@ BOOL LLViewerShaderMgr::loadShadersWindLight()  	{  		gWLSkyProgram.unload();  		gWLCloudProgram.unload(); +		gDownsampleMinMaxDepthRectProgram.unload(); +        gInscatterRectProgram.unload();  		return TRUE;  	} +    if (mVertexShaderLevel[SHADER_WINDLIGHT] >= 3) +    { +        // Prepare precomputed atmospherics textures using libatmosphere +        LLAtmosphere::initClass(); +    } + +	// this shader uses gather so it can't live with the other basic shaders safely +	if (success) +	{ +		gDownsampleMinMaxDepthRectProgram.mName = "DownsampleMinMaxDepthRect Shader"; +		gDownsampleMinMaxDepthRectProgram.mShaderFiles.clear(); +		gDownsampleMinMaxDepthRectProgram.mShaderFiles.push_back(make_pair("windlight/downsampleMinMaxDepthV.glsl", GL_VERTEX_SHADER_ARB)); +		gDownsampleMinMaxDepthRectProgram.mShaderFiles.push_back(make_pair("windlight/downsampleMinMaxDepthRectF.glsl", GL_FRAGMENT_SHADER_ARB)); +		gDownsampleMinMaxDepthRectProgram.mShaderLevel = mVertexShaderLevel[SHADER_WINDLIGHT]; +		success = gDownsampleMinMaxDepthRectProgram.createShader(NULL, NULL); +	} + +    // this shader uses gather so it can't live with the other basic shaders safely +    if (success && (mVertexShaderLevel[SHADER_WINDLIGHT] >= 3)) +    { +        gInscatterRectProgram.mName = "Inscatter Shader"; +        gInscatterRectProgram.mShaderFiles.clear(); +        gInscatterRectProgram.mShaderFiles.push_back(make_pair("windlight/atmoV.glsl", GL_VERTEX_SHADER_ARB)); +        gInscatterRectProgram.mShaderFiles.push_back(make_pair("windlight/atmoF.glsl", GL_FRAGMENT_SHADER_ARB)); +        gInscatterRectProgram.mShaderLevel = mVertexShaderLevel[SHADER_WINDLIGHT];        +        llassert(gAtmosphere != nullptr); +        gInscatterRectProgram.mExtraLinkObject = gAtmosphere->getAtmosphericShaderForLink(); +        success = gInscatterRectProgram.createShader(NULL, NULL); +    } + +    llassert(success); +  	if (success)  	{  		gWLSkyProgram.mName = "Windlight Sky Shader"; @@ -3314,10 +3342,16 @@ BOOL LLViewerShaderMgr::loadShadersWindLight()  		gWLSkyProgram.mShaderFiles.push_back(make_pair("windlight/skyF.glsl", GL_FRAGMENT_SHADER_ARB));  		gWLSkyProgram.mShaderLevel = mVertexShaderLevel[SHADER_WINDLIGHT];  		gWLSkyProgram.mShaderGroup = LLGLSLShader::SG_SKY; +        if (mVertexShaderLevel[SHADER_WINDLIGHT] >= 3) +        { +            gWLSkyProgram.mExtraLinkObject = gAtmosphere->getAtmosphericShaderForLink(); +        }  		success = gWLSkyProgram.createShader(NULL, NULL);  	} -	if (success) +    llassert(success); + +    if (success && (mVertexShaderLevel[SHADER_WINDLIGHT] < 3))  	{  		gWLCloudProgram.mName = "Windlight Cloud Program";  		//gWLCloudProgram.mFeatures.hasGamma = true; diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index 923aa522ad..10c60187f3 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -184,6 +184,8 @@ extern LLGLSLShader			gDebugProgram;  extern LLGLSLShader			gClipProgram;  extern LLGLSLShader			gDownsampleDepthProgram;  extern LLGLSLShader			gDownsampleDepthRectProgram; +extern LLGLSLShader			gDownsampleMinMaxDepthRectProgram; +extern LLGLSLShader			gInscatterRectProgram;  extern LLGLSLShader			gBenchmarkProgram;  //output tex0[tc0] + tex1[tc1] diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index e5a1bed48c..cbde0af9b3 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -1176,12 +1176,12 @@ void LLViewerFetchedTexture::loadFromFastCache()  	{  		return; //no need to access the fast cache.  	} -	mInFastCacheList = FALSE; +    mInFastCacheList = FALSE;  	mRawImage = LLAppViewer::getTextureCache()->readFromFastCache(getID(), mRawDiscardLevel);  	if(mRawImage.notNull())  	{ -		mFullWidth = mRawImage->getWidth() << mRawDiscardLevel; +		mFullWidth  = mRawImage->getWidth()  << mRawDiscardLevel;  		mFullHeight = mRawImage->getHeight() << mRawDiscardLevel;  		setTexelsPerImage(); @@ -1196,20 +1196,20 @@ void LLViewerFetchedTexture::loadFromFastCache()  		else  		{              if (mBoostLevel == LLGLTexture::BOOST_ICON) +        { +            S32 expected_width = mKnownDrawWidth > 0 ? mKnownDrawWidth : DEFAULT_ICON_DIMENTIONS; +            S32 expected_height = mKnownDrawHeight > 0 ? mKnownDrawHeight : DEFAULT_ICON_DIMENTIONS; +            if (mRawImage && (mRawImage->getWidth() > expected_width || mRawImage->getHeight() > expected_height))              { -                S32 expected_width = mKnownDrawWidth > 0 ? mKnownDrawWidth : DEFAULT_ICON_DIMENTIONS; -                S32 expected_height = mKnownDrawHeight > 0 ? mKnownDrawHeight : DEFAULT_ICON_DIMENTIONS; -                if (mRawImage && (mRawImage->getWidth() > expected_width || mRawImage->getHeight() > expected_height)) -                { -                    // scale oversized icon, no need to give more work to gl -                    mRawImage->scale(expected_width, expected_height); -                } +                // scale oversized icon, no need to give more work to gl +                mRawImage->scale(expected_width, expected_height); +            }              } -			mRequestedDiscardLevel = mDesiredDiscardLevel + 1; -			mIsRawImageValid = TRUE;			 -			addToCreateTexture(); -		} +		mRequestedDiscardLevel = mDesiredDiscardLevel + 1; +		mIsRawImageValid = TRUE;			 +		addToCreateTexture(); +	}  	}  } @@ -1965,7 +1965,7 @@ bool LLViewerFetchedTexture::updateFetch()  				mIsFetched = TRUE;  				tester->updateTextureLoadingStats(this, mRawImage, LLAppViewer::getTextureFetch()->isFromLocalCache(mID));  			} -			mRawDiscardLevel = fetch_discard; +            mRawDiscardLevel = fetch_discard;  			if ((mRawImage->getDataSize() > 0 && mRawDiscardLevel >= 0) &&  				(current_discard < 0 || mRawDiscardLevel < current_discard))  			{ diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h index c9dea17f63..5bc274ee5b 100644 --- a/indra/newview/llviewertexture.h +++ b/indra/newview/llviewertexture.h @@ -225,8 +225,8 @@ public:  	static S8  sCameraMovingDiscardBias;  	static F32 sCameraMovingBias;  	static S32 sMaxSculptRez ; -	static S32 sMinLargeImageSize ; -	static S32 sMaxSmallImageSize ; +	static U32 sMinLargeImageSize ; +	static U32 sMaxSmallImageSize ;  	static BOOL sFreezeImageScalingDown ;//do not scale down image res if set.  	static F32  sCurrentTime ; diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 0ac1bfa3e7..849273df15 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -381,6 +381,7 @@ bool	LLPipeline::sRenderBump = true;  bool	LLPipeline::sBakeSunlight = false;  bool	LLPipeline::sNoAlpha = false;  bool	LLPipeline::sUseTriStrips = true; +bool	LLPipeline::sUseAdvancedAtmospherics = true;  bool	LLPipeline::sUseFarClip = true;  bool	LLPipeline::sShadowRender = false;  bool	LLPipeline::sWaterReflections = false; @@ -480,6 +481,7 @@ void LLPipeline::init()  	sDynamicLOD = gSavedSettings.getBOOL("RenderDynamicLOD");  	sRenderBump = gSavedSettings.getBOOL("RenderObjectBump");  	sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips"); +	sUseAdvancedAtmospherics = gSavedSettings.getBOOL("RenderUseAdvancedAtmospherics");  	LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO");  	LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO");  	LLVertexBuffer::sPreferStreamDraw = gSavedSettings.getBOOL("RenderPreferStreamDraw"); @@ -981,7 +983,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)  			for (U32 i = 0; i < 4; i++)  			{  				if (!mShadow[i].allocate(sun_shadow_map_width,U32(resY*scale), 0, TRUE, FALSE, LLTexUnit::TT_TEXTURE)) return false; -				if (!mShadowOcclusion[i].allocate(mShadow[i].getWidth()/occlusion_divisor, mShadow[i].getHeight()/occlusion_divisor, 0, TRUE, FALSE, LLTexUnit::TT_TEXTURE)) return false; +				if (!mShadowOcclusion[i].allocate(mShadow[i].getWidth()/occlusion_divisor, mShadow[i].getHeight()/occlusion_divisor, 0, TRUE, FALSE, LLTexUnit::TT_TEXTURE)) return false;                  			}  		}  		else @@ -993,6 +995,13 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)  			}  		} +// for EEP atmospherics +		bool allocated_inscatter = mInscatter.allocate(resX >> 2, resY >> 2, GL_RGBA16F_ARB, FALSE, FALSE, LLTexUnit::TT_TEXTURE); +        	if (!allocated_inscatter) +        	{ +        	    return false; +        	} +  		U32 width = (U32) (resX*scale);  		U32 height = width; @@ -1229,6 +1238,8 @@ void LLPipeline::releaseScreenBuffers()  		mShadow[i].release();  		mShadowOcclusion[i].release();  	} + +	mInscatter.release();  } @@ -2646,6 +2657,65 @@ void LLPipeline::markOccluder(LLSpatialGroup* group)  	}  } +void LLPipeline::downsampleMinMaxDepthBuffer(LLRenderTarget& source, LLRenderTarget& dest, LLRenderTarget* scratch_space) +{ +	LLGLSLShader* last_shader = LLGLSLShader::sCurBoundShaderPtr; + +	LLGLSLShader* shader = NULL; + +	if (scratch_space) +	{ +		scratch_space->copyContents(source, +			0, 0, source.getWidth(), source.getHeight(), +			0, 0, scratch_space->getWidth(), scratch_space->getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST); +	} + +	dest.bindTarget(); +	dest.clear(GL_COLOR_BUFFER_BIT); // dest should be an RG16F target + +	LLStrider<LLVector3> vert; +	mDeferredVB->getVertexStrider(vert); +	LLStrider<LLVector2> tc0; + +	vert[0].set(-1, 1, 0); +	vert[1].set(-1, -3, 0); +	vert[2].set(3, 1, 0); + +	if (source.getUsage() == LLTexUnit::TT_RECT_TEXTURE) +	{ +		shader = &gDownsampleMinMaxDepthRectProgram; +		shader->bind(); +		shader->uniform2f(sDelta, 1.f, 1.f); +		shader->uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, source.getWidth(), source.getHeight()); +	} +	else +	{ +		shader = &gDownsampleMinMaxDepthRectProgram; +		shader->bind(); +		shader->uniform2f(sDelta, 1.f / source.getWidth(), 1.f / source.getHeight()); +		shader->uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, 1.f, 1.f); +	} + +	gGL.getTexUnit(0)->bind(scratch_space ? scratch_space : &source, TRUE); + +	{ +		LLGLDepthTest depth(GL_FALSE, GL_FALSE, GL_ALWAYS); +		mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); +		mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); +	} + +	dest.flush(); + +	if (last_shader) +	{ +		last_shader->bind(); +	} +	else +	{ +		shader->unbind(); +	} +} +  void LLPipeline::downsampleDepthBuffer(LLRenderTarget& source, LLRenderTarget& dest, LLRenderTarget* scratch_space)  {  	LLGLSLShader* last_shader = LLGLSLShader::sCurBoundShaderPtr; @@ -8282,6 +8352,21 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 n  		}  	} +    channel = shader.enableTexture(LLShaderMgr::INSCATTER_RT, LLTexUnit::TT_TEXTURE); +    stop_glerror(); +    if (channel > -1) +    { +        stop_glerror(); +        gGL.getTexUnit(channel)->bind(&mInscatter, TRUE); +        gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); +        gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); +        stop_glerror(); + +        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); +        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC_ARB, GL_ALWAYS); +        stop_glerror(); +    } +  	stop_glerror();  	F32 mat[16*6]; @@ -9095,6 +9180,7 @@ void LLPipeline::renderDeferredLightingToRT(LLRenderTarget* target)  					}  				} +// pretty sure this doesn't work as expected since the shaders using 'shadow_ofset' all declare it as a single uniform float, no array or vec  				gDeferredSunProgram.uniform3fv(LLShaderMgr::DEFERRED_SHADOW_OFFSET, slice, offset);  				gDeferredSunProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, mDeferredLight.getWidth(), mDeferredLight.getHeight()); @@ -9911,9 +9997,9 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)  						}  						else  						{ -						renderGeom(camera); -					} -				}	 +						    renderGeom(camera); +					    } +				    }	  				}	  				if (LLPipeline::sRenderDeferred && materials_in_water) @@ -10412,23 +10498,25 @@ bool LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector  		for (U32 j = 0; j < 3; ++j)  		{ -			if (p[j] < ext[0].mV[j] || -				p[j] > ext[1].mV[j]) +			if (p[j] < ext[0].mV[j] || p[j] > ext[1].mV[j])  			{  				found = false;  				break;  			}  		} -				 -		for (U32 j = 0; j < LLCamera::AGENT_PLANE_NO_USER_CLIP_NUM; ++j) +		 +		if (found) // don't bother testing user clip planes if we're already rejected...  		{ -			const LLPlane& cp = camera.getAgentPlane(j); -			F32 dist = cp.dist(pp[i]); -			if (dist > 0.05f) //point is above some plane, not contained -			{ -				found = false; -				break; -			} +		    for (U32 j = 0; j < LLCamera::AGENT_PLANE_NO_USER_CLIP_NUM; ++j) +		    { +			    const LLPlane& cp = camera.getAgentPlane(j); +			    F32 dist = cp.dist(pp[i]); +			    if (dist > 0.05f) //point is above some plane, not contained +			    { +				    found = false; +				    break; +			    } +		    }  		}  		if (found) @@ -11959,3 +12047,7 @@ void LLPipeline::restoreHiddenObject( const LLUUID& id )  	}  } +bool LLPipeline::useAdvancedAtmospherics() const +{ +    return sUseAdvancedAtmospherics; +}
\ No newline at end of file diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index c9670a60f2..6023a41ca2 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -168,6 +168,9 @@ public:  	// if source's depth buffer cannot be bound for reading, a scratch space depth buffer must be provided  	void		downsampleDepthBuffer(LLRenderTarget& source, LLRenderTarget& dest, LLRenderTarget* scratch_space = NULL); +	// Downsample depth buffer with gather and find local min/max depth values. Writes to a 16F RG render target. +	void		downsampleMinMaxDepthBuffer(LLRenderTarget& source, LLRenderTarget& dest, LLRenderTarget* scratch_space = NULL); +  	void		doOcclusion(LLCamera& camera, LLRenderTarget& source, LLRenderTarget& dest, LLRenderTarget* scratch_space = NULL);  	void		doOcclusion(LLCamera& camera);  	void		markNotCulled(LLSpatialGroup* group, LLCamera &camera); @@ -541,6 +544,8 @@ public:  	void updateCamera(bool reset = false); +	bool useAdvancedAtmospherics() const; +  	LLVector3				mFlyCamPosition;  	LLQuaternion			mFlyCamRotation; @@ -568,6 +573,7 @@ public:  	static bool				sBakeSunlight;  	static bool				sNoAlpha;  	static bool				sUseTriStrips; +	static bool				sUseAdvancedAtmospherics;  	static bool				sUseFarClip;  	static bool				sShadowRender;  	static bool				sWaterReflections; @@ -614,12 +620,13 @@ public:  	//sun shadow map  	LLRenderTarget			mShadow[6];  	LLRenderTarget			mShadowOcclusion[6]; -	std::vector<LLVector3>	mShadowFrustPoints[4]; -	LLVector4				mShadowError; -	LLVector4				mShadowFOV; -	LLVector3				mShadowFrustOrigin[4]; -	LLCamera				mShadowCamera[8]; -	LLVector3				mShadowExtents[4][2]; +	LLRenderTarget			mInscatter; +	std::vector<LLVector3>		mShadowFrustPoints[4]; +	LLVector4			mShadowError; +	LLVector4			mShadowFOV; +	LLVector3			mShadowFrustOrigin[4]; +	LLCamera			mShadowCamera[8]; +	LLVector3			mShadowExtents[4][2];  	glh::matrix4f			mSunShadowMatrix[6];  	glh::matrix4f			mShadowModelview[6];  	glh::matrix4f			mShadowProjection[6]; | 
