diff options
396 files changed, 31257 insertions, 7316 deletions
diff --git a/.clang-format b/.clang-format index 90124fb04b..f5a49845d0 100644 --- a/.clang-format +++ b/.clang-format @@ -2,7 +2,7 @@ # clang-format version 10.0.0+ Language: Cpp # BasedOnStyle: Microsoft -AccessModifierOffset: -2 +AccessModifierOffset: -4 AlignAfterOpenBracket: Align AlignConsecutiveMacros: true AlignConsecutiveAssignments: true @@ -15,14 +15,14 @@ AllowAllConstructorInitializersOnNextLine: false AllowAllParametersOfDeclarationOnNextLine: false AllowShortBlocksOnASingleLine: Always AllowShortCaseLabelsOnASingleLine: false -AllowShortFunctionsOnASingleLine: All -AllowShortLambdasOnASingleLine: All +AllowShortFunctionsOnASingleLine: InlineOnly +AllowShortLambdasOnASingleLine: Inline AllowShortIfStatementsOnASingleLine: Never AllowShortLoopsOnASingleLine: false AlwaysBreakAfterDefinitionReturnType: None AlwaysBreakAfterReturnType: None AlwaysBreakBeforeMultilineStrings: false -AlwaysBreakTemplateDeclarations: MultiLine +AlwaysBreakTemplateDeclarations: Yes BinPackArguments: true BinPackParameters: true BreakBeforeBinaryOperators: None @@ -67,7 +67,7 @@ IndentCaseLabels: true IndentGotoLabels: true IndentPPDirectives: None IndentWidth: 4 -IndentWrappedFunctionNames: false +IndentWrappedFunctionNames: true JavaScriptQuotes: Leave JavaScriptWrapImports: true KeepEmptyLinesAtTheStartOfBlocks: false @@ -91,9 +91,9 @@ PointerAlignment: Left ReflowComments: true SortIncludes: false SortUsingDeclarations: true -SpaceAfterCStyleCast: true +SpaceAfterCStyleCast: false SpaceAfterLogicalNot: false -SpaceAfterTemplateKeyword: true +SpaceAfterTemplateKeyword: false SpaceBeforeAssignmentOperators: true SpaceBeforeCpp11BracedList: false SpaceBeforeCtorInitializerColon: true @@ -102,8 +102,8 @@ SpaceBeforeParens: ControlStatements SpaceBeforeRangeBasedForLoopColon: true SpaceInEmptyBlock: false SpaceInEmptyParentheses: false -SpacesBeforeTrailingComments: 2 -SpacesInAngles: false +SpacesBeforeTrailingComments: 1 +SpacesInAngles: Never SpacesInContainerLiterals: false SpacesInCStyleCastParentheses: false SpacesInParentheses: false diff --git a/.git-blame-ignore-revs b/.git-blame-ignore-revs index 0851d20be0..c68131402b 100644 --- a/.git-blame-ignore-revs +++ b/.git-blame-ignore-revs @@ -5,7 +5,11 @@ a0b3021bdcf76859054fda8e30abb3ed47749e83 8444cd9562a6a7b755fcb075864e205122354192 863c541ce0b2e3e1e566cc88423d3e87aaedb6ca +743a1a6d8eabf069d95777c96e5b657cb8702593 +4a00da1ada89af6f313cee30f5177634b0b180a9 # Wrong line endings 1b67dd855c41f5a0cda7ec2a68d98071986ca703 6cc7dd09d5e69cf57e6de7fb568a0ad2693f9c9a e2e37cced861b98de8c1a7c9c0d3a50d2d90e433 +# multiple problems +5370a6d323e14d7b4e32a3f41ef78f7744e361c5 diff --git a/.github/workflows/cla.yaml b/.github/workflows/cla.yaml index 3f4bf21864..013adc9ca8 100644 --- a/.github/workflows/cla.yaml +++ b/.github/workflows/cla.yaml @@ -13,7 +13,7 @@ jobs: steps: - name: CLA Assistant if: (github.event.comment.body == 'recheck' || github.event.comment.body == 'I have read the CLA Document and I hereby sign the CLA') || github.event_name == 'pull_request_target' - uses: secondlife-3p/contributor-assistant@v2 + uses: secondlife-3p/contributor-assistant@v2.6.1 env: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} PERSONAL_ACCESS_TOKEN: ${{ secrets.SHARED_CLA_TOKEN }} diff --git a/autobuild.xml b/autobuild.xml index f61cb60f56..7f911f3345 100644 --- a/autobuild.xml +++ b/autobuild.xml @@ -2225,6 +2225,68 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string> <key>description</key> <string>Secure Sockets Layer (SSL v2/v3) and Transport Layer Security (TLS v1) Library</string> </map> + <key>openxr</key> + <map> + <key>platforms</key> + <map> + <key>windows64</key> + <map> + <key>archive</key> + <map> + <key>hash</key> + <string>3cccc3e3f3137066c286270b35abc00ee0c0bb0c</string> + <key>hash_algorithm</key> + <string>sha1</string> + <key>url</key> + <string>https://github.com/secondlife/3p-openxr/releases/download/v1.1.40-r1/openxr-1.1.40-r1-windows64-10710818432.tar.zst</string> + </map> + <key>name</key> + <string>windows64</string> + </map> + <key>linux64</key> + <map> + <key>archive</key> + <map> + <key>hash</key> + <string>f0ad0418a98fb8cb6e158fca3902c15ac1de9d2a</string> + <key>hash_algorithm</key> + <string>sha1</string> + <key>url</key> + <string>https://github.com/secondlife/3p-openxr/releases/download/v1.1.40-r1/openxr-1.1.40-r1-linux64-10710818432.tar.zst</string> + </map> + <key>name</key> + <string>linux64</string> + </map> + <key>darwin64</key> + <map> + <key>archive</key> + <map> + <key>hash</key> + <string>a9bfabec63a987bd34bcfdc295b928bd0696e1d7</string> + <key>hash_algorithm</key> + <string>sha1</string> + <key>url</key> + <string>https://github.com/secondlife/3p-openxr/releases/download/v1.1.40-r1/openxr-1.1.40-r1-darwin64-10710818432.tar.zst</string> + </map> + <key>name</key> + <string>darwin64</string> + </map> + </map> + <key>license</key> + <string>Apache 2.0</string> + <key>license_file</key> + <string>LICENSES/openxr.txt</string> + <key>copyright</key> + <string>Copyright 2017-2024, The Khronos Group Inc.</string> + <key>version</key> + <string>1.1.40-r1</string> + <key>name</key> + <string>openxr</string> + <key>canonical_repo</key> + <string>https://github.com/secondlife/3p-openxr</string> + <key>description</key> + <string>Generated headers and sources for OpenXR loader.</string> + </map> <key>slvoice</key> <map> <key>platforms</key> @@ -542,15 +542,6 @@ then fi fi -# Some of the uploads takes a long time to finish in the codeticket backend, -# causing the next codeticket upload attempt to fail. -# Inserting this after each potentially large upload may prevent those errors. -# JJ is making changes to Codeticket that we hope will eliminate this failure, then this can be removed -wait_for_codeticket() -{ - sleep $(( 60 * 6 )) -} - # check status and upload results to S3 if $succeeded then diff --git a/doc/contributions.txt b/doc/contributions.txt index 54817ca52d..1f911a8b39 100755 --- a/doc/contributions.txt +++ b/doc/contributions.txt @@ -1210,6 +1210,7 @@ PanteraPolnocy SL-18937 SL-19207 SL-19681 + secondlife/viewer#2483 Parvati Silverweb Patric Mills VWR-2645 diff --git a/indra/cmake/00-Common.cmake b/indra/cmake/00-Common.cmake index 576562724e..b31b077abd 100644 --- a/indra/cmake/00-Common.cmake +++ b/indra/cmake/00-Common.cmake @@ -73,9 +73,12 @@ if (NOT CMAKE_CXX_COMPILER_ID MATCHES GNU AND WINDOWS) /NODEFAULTLIB:LIBCMT /IGNORE:4099) - add_definitions( - -DNOMINMAX -# /DDOM_DYNAMIC # For shared library colladadom + add_compile_definitions( + WIN32_LEAN_AND_MEAN + NOMINMAX +# DOM_DYNAMIC # For shared library colladadom + _CRT_SECURE_NO_WARNINGS # Allow use of sprintf etc + _WINSOCK_DEPRECATED_NO_WARNINGS # Disable deprecated WinSock API warnings ) add_compile_options( /Zo @@ -111,9 +114,6 @@ if (NOT CMAKE_CXX_COMPILER_ID MATCHES GNU AND WINDOWS) string(REPLACE "/Zi" "/Z7" CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO}") string(REPLACE "/Zi" "/Z7" CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO}") endif() - - # Allow use of sprintf etc - add_compile_definitions(_CRT_SECURE_NO_WARNINGS) endif (NOT CMAKE_CXX_COMPILER_ID MATCHES GNU AND WINDOWS) if (LINUX OR CMAKE_SYSTEM_NAME MATCHES "FreeBSD") diff --git a/indra/cmake/CMakeLists.txt b/indra/cmake/CMakeLists.txt index f4d7589746..5525ac9f24 100644 --- a/indra/cmake/CMakeLists.txt +++ b/indra/cmake/CMakeLists.txt @@ -26,6 +26,7 @@ set(cmake_SOURCE_FILES FreeType.cmake GLEXT.cmake GLH.cmake + GLM.cmake Havok.cmake Hunspell.cmake LLAddBuildTest.cmake diff --git a/indra/cmake/OpenXR.cmake b/indra/cmake/OpenXR.cmake new file mode 100644 index 0000000000..2cc862b927 --- /dev/null +++ b/indra/cmake/OpenXR.cmake @@ -0,0 +1,22 @@ +# -*- cmake -*- + +include(Prebuilt) + +include_guard() +add_library( ll::openxr INTERFACE IMPORTED ) + +if(USE_CONAN ) + target_link_libraries( ll::openxr INTERFACE CONAN_PKG::openxr ) + return() +endif() + +use_prebuilt_binary(openxr) +if (WINDOWS) + target_link_libraries( ll::openxr INTERFACE ${ARCH_PREBUILT_DIRS_RELEASE}/openxr_loader.lib ) +else() + target_link_libraries( ll::openxr INTERFACE ${ARCH_PREBUILT_DIRS_RELEASE}/libopenxr_loader.a ) +endif (WINDOWS) + +if( NOT LINUX ) + target_include_directories( ll::openxr SYSTEM INTERFACE ${LIBS_PREBUILT_DIR}/include) +endif() diff --git a/indra/cmake/Tracy.cmake b/indra/cmake/Tracy.cmake index d54a32fdc2..a7eac2711f 100644 --- a/indra/cmake/Tracy.cmake +++ b/indra/cmake/Tracy.cmake @@ -6,7 +6,7 @@ add_library( ll::tracy INTERFACE IMPORTED ) # default Tracy profiling on for test builds, but off for all others string(TOLOWER ${VIEWER_CHANNEL} channel_lower) -if(WINDOWS AND channel_lower MATCHES "^second life test") +if(channel_lower MATCHES "^second life test") option(USE_TRACY "Use Tracy profiler." ON) else() option(USE_TRACY "Use Tracy profiler." OFF) @@ -31,6 +31,11 @@ if (USE_TRACY) target_compile_definitions(ll::tracy INTERFACE -DTRACY_NO_BROADCAST=1 -DTRACY_ONLY_LOCALHOST=1) endif () + # GHA runners don't always provide invariant TSC support, but always build with LL_TESTS enabled + if (DARWIN AND LL_TESTS) + target_compile_definitions(ll::tracy INTERFACE -DTRACY_TIMER_FALLBACK=1) + endif () + # See: indra/llcommon/llprofiler.h add_compile_definitions(LL_PROFILER_CONFIGURATION=3) endif (USE_TRACY) diff --git a/indra/lib/python/indra/util/llmanifest.py b/indra/lib/python/indra/util/llmanifest.py index 38de9c7cf1..1bd65eb57d 100755 --- a/indra/lib/python/indra/util/llmanifest.py +++ b/indra/lib/python/indra/util/llmanifest.py @@ -637,7 +637,7 @@ class LLManifest(object, metaclass=LLManifestRegistry): 'vers':'_'.join(self.args['version'])} print("Creating unpacked file:", unpacked_file_name) # could add a gz here but that doubles the time it takes to do this step - tf = tarfile.open(self.src_path_of(unpacked_file_name), 'w:') + tf = tarfile.open(self.build_path_of(unpacked_file_name), 'w:') # add the entire installation package, at the very top level tf.add(self.get_dst_prefix(), "") tf.close() diff --git a/indra/llappearance/llavatarappearancedefines.cpp b/indra/llappearance/llavatarappearancedefines.cpp index 580e6433c5..5f98f2c8c1 100644 --- a/indra/llappearance/llavatarappearancedefines.cpp +++ b/indra/llappearance/llavatarappearancedefines.cpp @@ -28,8 +28,8 @@ #include "llavatarappearancedefines.h" #include "indra_constants.h" -const S32 LLAvatarAppearanceDefines::SCRATCH_TEX_WIDTH = 1024; -const S32 LLAvatarAppearanceDefines::SCRATCH_TEX_HEIGHT = 1024; +const S32 LLAvatarAppearanceDefines::SCRATCH_TEX_WIDTH = 2048; +const S32 LLAvatarAppearanceDefines::SCRATCH_TEX_HEIGHT = 2048; using namespace LLAvatarAppearanceDefines; diff --git a/indra/llcharacter/llkeyframemotion.cpp b/indra/llcharacter/llkeyframemotion.cpp index 6790f1ad56..b82734615f 100644 --- a/indra/llcharacter/llkeyframemotion.cpp +++ b/indra/llcharacter/llkeyframemotion.cpp @@ -2427,9 +2427,15 @@ void LLKeyframeMotion::onLoadComplete(const LLUUID& asset_uuid, LLCharacter* character = *char_iter; // look for an existing instance of this motion - LLKeyframeMotion* motionp = static_cast<LLKeyframeMotion*> (character->findMotion(asset_uuid)); - if (motionp) + if (LLMotion* asset = character->findMotion(asset_uuid)) { + LLKeyframeMotion* motionp = dynamic_cast<LLKeyframeMotion*>(asset); + if (!motionp) + { + // This motion is not LLKeyframeMotion (e.g., LLEmote) + return; + } + if (0 == status) { if (motionp->mAssetStatus == ASSET_LOADED) diff --git a/indra/llcommon/CMakeLists.txt b/indra/llcommon/CMakeLists.txt index d767503c7e..85ab874980 100644 --- a/indra/llcommon/CMakeLists.txt +++ b/indra/llcommon/CMakeLists.txt @@ -121,6 +121,7 @@ set(llcommon_HEADER_FILES commoncontrol.h ctype_workaround.h fix_macros.h + fsyspath.h function_types.h indra_constants.h lazyeventapi.h @@ -244,7 +245,6 @@ set(llcommon_HEADER_FILES lluriparser.h lluuid.h llwin32headers.h - llwin32headerslean.h llworkerthread.h hbxxh.h is_approx_equal_fraction.h diff --git a/indra/llcommon/fsyspath.h b/indra/llcommon/fsyspath.h new file mode 100644 index 0000000000..1b4aec09b4 --- /dev/null +++ b/indra/llcommon/fsyspath.h @@ -0,0 +1,79 @@ +/** + * @file fsyspath.h + * @author Nat Goodspeed + * @date 2024-04-03 + * @brief Adapt our UTF-8 std::strings for std::filesystem::path + * + * $LicenseInfo:firstyear=2024&license=viewerlgpl$ + * Copyright (c) 2024, Linden Research, Inc. + * $/LicenseInfo$ + */ + +#if ! defined(LL_FSYSPATH_H) +#define LL_FSYSPATH_H + +#include <filesystem> + +// While std::filesystem::path can be directly constructed from std::string on +// both Posix and Windows, that's not what we want on Windows. Per +// https://en.cppreference.com/w/cpp/filesystem/path/path: + +// ... the method of conversion to the native character set depends on the +// character type used by source. +// +// * If the source character type is char, the encoding of the source is +// assumed to be the native narrow encoding (so no conversion takes place on +// POSIX systems). +// * If the source character type is char8_t, conversion from UTF-8 to native +// filesystem encoding is used. (since C++20) +// * If the source character type is wchar_t, the input is assumed to be the +// native wide encoding (so no conversion takes places on Windows). + +// The trouble is that on Windows, from std::string ("source character type is +// char"), the "native narrow encoding" isn't UTF-8, so file paths containing +// non-ASCII characters get mangled. +// +// Once we're building with C++20, we could pass a UTF-8 std::string through a +// vector<char8_t> to engage std::filesystem::path's own UTF-8 conversion. But +// sigh, as of 2024-04-03 we're not yet there. +// +// Anyway, encapsulating the important UTF-8 conversions in our own subclass +// allows us to migrate forward to C++20 conventions without changing +// referencing code. + +class fsyspath: public std::filesystem::path +{ + using super = std::filesystem::path; + +public: + // default + fsyspath() {} + // construct from UTF-8 encoded std::string + fsyspath(const std::string& path): super(std::filesystem::u8path(path)) {} + // construct from UTF-8 encoded const char* + fsyspath(const char* path): super(std::filesystem::u8path(path)) {} + // construct from existing path + fsyspath(const super& path): super(path) {} + + fsyspath& operator=(const super& p) { super::operator=(p); return *this; } + fsyspath& operator=(const std::string& p) + { + super::operator=(std::filesystem::u8path(p)); + return *this; + } + fsyspath& operator=(const char* p) + { + super::operator=(std::filesystem::u8path(p)); + return *this; + } + + // shadow base-class string() method with UTF-8 aware method + std::string string() const { return super::u8string(); } + // On Posix systems, where value_type is already char, this operator + // std::string() method shadows the base class operator string_type() + // method. But on Windows, where value_type is wchar_t, the base class + // doesn't have operator std::string(). Provide it. + operator std::string() const { return string(); } +}; + +#endif /* ! defined(LL_FSYSPATH_H) */ diff --git a/indra/llcommon/hexdump.h b/indra/llcommon/hexdump.h new file mode 100755 index 0000000000..ab5ba2b16d --- /dev/null +++ b/indra/llcommon/hexdump.h @@ -0,0 +1,106 @@ +/** + * @file hexdump.h + * @author Nat Goodspeed + * @date 2023-10-03 + * @brief iostream manipulators to stream hex, or string with nonprinting chars + * + * $LicenseInfo:firstyear=2023&license=viewerlgpl$ + * Copyright (c) 2023, Linden Research, Inc. + * $/LicenseInfo$ + */ + +#if ! defined(LL_HEXDUMP_H) +#define LL_HEXDUMP_H + +#include <cctype> +#include <iomanip> +#include <iostream> +#include <string_view> + +namespace LL +{ + +// Format a given byte string as 2-digit hex values, no separators +// Usage: std::cout << hexdump(somestring) << ... +class hexdump +{ +public: + hexdump(const std::string_view& data): + hexdump(data.data(), data.length()) + {} + + hexdump(const char* data, size_t len): + hexdump(reinterpret_cast<const unsigned char*>(data), len) + {} + + hexdump(const std::vector<unsigned char>& data): + hexdump(data.data(), data.size()) + {} + + hexdump(const unsigned char* data, size_t len): + mData(data, data + len) + {} + + friend std::ostream& operator<<(std::ostream& out, const hexdump& self) + { + auto oldfmt{ out.flags() }; + auto oldfill{ out.fill() }; + out.setf(std::ios_base::hex, std::ios_base::basefield); + out.fill('0'); + for (auto c : self.mData) + { + out << std::setw(2) << unsigned(c); + } + out.setf(oldfmt, std::ios_base::basefield); + out.fill(oldfill); + return out; + } + +private: + std::vector<unsigned char> mData; +}; + +// Format a given byte string as a mix of printable characters and, for each +// non-printable character, "\xnn" +// Usage: std::cout << hexmix(somestring) << ... +class hexmix +{ +public: + hexmix(const std::string_view& data): + mData(data) + {} + + hexmix(const char* data, size_t len): + mData(data, len) + {} + + friend std::ostream& operator<<(std::ostream& out, const hexmix& self) + { + auto oldfmt{ out.flags() }; + auto oldfill{ out.fill() }; + out.setf(std::ios_base::hex, std::ios_base::basefield); + out.fill('0'); + for (auto c : self.mData) + { + // std::isprint() must be passed an unsigned char! + if (std::isprint(static_cast<unsigned char>(c))) + { + out << c; + } + else + { + out << "\\x" << std::setw(2) << unsigned(c); + } + } + out.setf(oldfmt, std::ios_base::basefield); + out.fill(oldfill); + return out; + } + +private: + std::string mData; +}; + +} // namespace LL + +#endif /* ! defined(LL_HEXDUMP_H) */ diff --git a/indra/llcommon/llapp.cpp b/indra/llcommon/llapp.cpp index 6da764f94c..08a43983d3 100644 --- a/indra/llcommon/llapp.cpp +++ b/indra/llcommon/llapp.cpp @@ -88,10 +88,6 @@ LLApp* LLApp::sApplication = NULL; // and disables crashlogger bool LLApp::sDisableCrashlogger = false; -// Local flag for whether or not to do logging in signal handlers. -//static -bool LLApp::sLogInSignal = true; - // static // Keeps track of application status LLScalarCond<LLApp::EAppStatus> LLApp::sStatus{LLApp::APP_STATUS_STOPPED}; @@ -226,7 +222,7 @@ bool LLApp::parseCommandOptions(int argc, wchar_t** wargv) if(wargv[ii][0] != '-') { LL_INFOS() << "Did not find option identifier while parsing token: " - << wargv[ii] << LL_ENDL; + << (intptr_t)wargv[ii] << LL_ENDL; return false; } int offset = 1; @@ -596,6 +592,10 @@ void default_unix_signal_handler(int signum, siginfo_t *info, void *) // We do the somewhat sketchy operation of blocking in here until the error handler // has gracefully stopped the app. + // FIXME(brad) - we are using this handler for asynchronous signals as well, so sLogInSignal is currently + // disabled for safety. we need to find a way to selectively reenable it when it is safe. + // see issue secondlife/viewer#2566 + if (LLApp::sLogInSignal) { LL_INFOS() << "Signal handler - Got signal " << signum << " - " << apr_signal_description_get(signum) << LL_ENDL; diff --git a/indra/llcommon/llapp.h b/indra/llcommon/llapp.h index d90ecdf661..3d18864b80 100644 --- a/indra/llcommon/llapp.h +++ b/indra/llcommon/llapp.h @@ -339,8 +339,12 @@ private: friend void default_unix_signal_handler(int signum, siginfo_t *info, void *); #endif -public: - static bool sLogInSignal; +private: +#ifdef LL_RELEASE_FOR_DOWNLOAD + static constexpr bool sLogInSignal = false; +#else + static constexpr bool sLogInSignal = true; +#endif }; #endif // LL_LLAPP_H diff --git a/indra/llcommon/llapr.h b/indra/llcommon/llapr.h index 10b0a55986..13597d56a4 100644 --- a/indra/llcommon/llapr.h +++ b/indra/llcommon/llapr.h @@ -34,7 +34,7 @@ #endif #include <boost/noncopyable.hpp> -#include "llwin32headerslean.h" +#include "llwin32headers.h" #include "apr_thread_proc.h" #include "apr_getopt.h" #include "apr_signal.h" diff --git a/indra/llcommon/llerror.cpp b/indra/llcommon/llerror.cpp index ad35bc84f2..90c6ba309b 100644 --- a/indra/llcommon/llerror.cpp +++ b/indra/llcommon/llerror.cpp @@ -110,7 +110,7 @@ namespace { virtual void recordMessage(LLError::ELevel level, const std::string& message) override { - LL_PROFILE_ZONE_SCOPED_CATEGORY_LOGGING + LL_PROFILE_ZONE_SCOPED_CATEGORY_LOGGING; int syslogPriority = LOG_CRIT; switch (level) { case LLError::LEVEL_DEBUG: syslogPriority = LOG_DEBUG; break; diff --git a/indra/llcommon/llfile.cpp b/indra/llcommon/llfile.cpp index ed94ef21ef..d0bc8f7652 100644 --- a/indra/llcommon/llfile.cpp +++ b/indra/llcommon/llfile.cpp @@ -34,7 +34,7 @@ #include "stringize.h" #if LL_WINDOWS -#include "llwin32headerslean.h" +#include "llwin32headers.h" #include <stdlib.h> // Windows errno #include <vector> #else diff --git a/indra/llcommon/llmainthreadtask.h b/indra/llcommon/llmainthreadtask.h index cec95b2356..c3ed7fef52 100644 --- a/indra/llcommon/llmainthreadtask.h +++ b/indra/llcommon/llmainthreadtask.h @@ -89,10 +89,10 @@ private: } // Given arbitrary CALLABLE, which might be a lambda, how are we // supposed to obtain its signature for std::packaged_task? It seems - // redundant to have to add an argument list to engage result_of, then + // redundant to have to add an argument list to engage invoke_result_t, then // add the argument list again to complete the signature. At least we // only support a nullary CALLABLE. - std::packaged_task<typename std::result_of<CALLABLE()>::type()> mTask; + std::packaged_task<std::invoke_result_t<CALLABLE>()> mTask; }; }; diff --git a/indra/llcommon/llmd5.cpp b/indra/llcommon/llmd5.cpp index f64f54c262..e999b8f597 100644 --- a/indra/llcommon/llmd5.cpp +++ b/indra/llcommon/llmd5.cpp @@ -68,10 +68,6 @@ documentation and/or software. */ - - - - #include "linden_common.h" #include "llmd5.h" @@ -81,232 +77,203 @@ documentation and/or software. // how many bytes to grab at a time when checking files const int LLMD5::BLOCK_LEN = 4096; - // LLMD5 simple initialization method - LLMD5::LLMD5() { - init(); + init(); } - - - // MD5 block update operation. Continues an MD5 message-digest // operation, processing another message block, and updating the // context. +void LLMD5::update(const uint8_t* input, const size_t input_length) +{ + size_t input_index, buffer_index; + size_t buffer_space; // how much space is left in buffer -void LLMD5::update (const uint8_t *input, const size_t input_length) { - - size_t input_index, buffer_index; - size_t buffer_space; // how much space is left in buffer - - if (finalized){ // so we can't update! - std::cerr << "LLMD5::update: Can't update a finalized digest!" << std::endl; - return; - } - - // Compute number of bytes mod 64 - buffer_index = size_t((count >> 3) & 0x3F); + if (finalized) + { // so we can't update! + std::cerr << "LLMD5::update: Can't update a finalized digest!" << std::endl; + return; + } - // Update number of bits - count += input_length << 3; + // Compute number of bytes mod 64 + buffer_index = size_t((count >> 3) & 0x3F); - buffer_space = 64 - buffer_index; // how much space is left in buffer + // Update number of bits + count += input_length << 3; - // now, transform each 64-byte piece of the input, bypassing the buffer - if (input == NULL || input_length == 0){ - std::cerr << "LLMD5::update: Invalid input!" << std::endl; - return; - } + buffer_space = 64 - buffer_index; // how much space is left in buffer - // Transform as many times as possible. - if (input_length >= buffer_space) { // ie. we have enough to fill the buffer - // fill the rest of the buffer and transform - memcpy( /* Flawfinder: ignore */ - buffer + buffer_index, - input, - buffer_space); - transform (buffer); + // now, transform each 64-byte piece of the input, bypassing the buffer + if (input == NULL || input_length == 0) + { + std::cerr << "LLMD5::update: Invalid input!" << std::endl; + return; + } - for (input_index = buffer_space; input_index + 63 < input_length; - input_index += 64) - transform (input+input_index); + // Transform as many times as possible. + if (input_length >= buffer_space) // ie. we have enough to fill the buffer + { + // fill the rest of the buffer and transform + memcpy(/* Flawfinder: ignore */ + buffer + buffer_index, + input, + buffer_space); + transform(buffer); - buffer_index = 0; // so we can buffer remaining - } - else - input_index=0; // so we can buffer the whole input + for (input_index = buffer_space; input_index + 63 < input_length; input_index += 64) + transform(input + input_index); + buffer_index = 0; // so we can buffer remaining + } + else + input_index = 0; // so we can buffer the whole input - // and here we do the buffering: - memcpy(buffer+buffer_index, input+input_index, input_length-input_index); /* Flawfinder: ignore */ + // and here we do the buffering: + memcpy(buffer + buffer_index, input + input_index, input_length - input_index); /* Flawfinder: ignore */ } - - // MD5 update for files. // Like above, except that it works on files (and uses above as a primitive.) +void LLMD5::update(FILE* file) +{ + unsigned char buffer[BLOCK_LEN]; /* Flawfinder: ignore */ + int len; -void LLMD5::update(FILE* file){ - - unsigned char buffer[BLOCK_LEN]; /* Flawfinder: ignore */ - int len; - - while ( (len=(int)fread(buffer, 1, BLOCK_LEN, file)) ) - update(buffer, len); - - fclose (file); + while ((len = (int)fread(buffer, 1, BLOCK_LEN, file))) + update(buffer, len); + fclose(file); } // MD5 update for istreams. // Like update for files; see above. +void LLMD5::update(std::istream& stream) +{ + unsigned char buffer[BLOCK_LEN]; /* Flawfinder: ignore */ + int len; -void LLMD5::update(std::istream& stream){ - - unsigned char buffer[BLOCK_LEN]; /* Flawfinder: ignore */ - int len; - - while (stream.good()){ - stream.read( (char*)buffer, BLOCK_LEN); /* Flawfinder: ignore */ // note that return value of read is unusable. - len=(int)stream.gcount(); - update(buffer, len); - } - + while (stream.good()) + { + stream.read((char*)buffer, BLOCK_LEN); /* Flawfinder: ignore */ // note that return value of read is unusable. + len = (int)stream.gcount(); + update(buffer, len); + } } -void LLMD5::update(const std::string& s) +void LLMD5::update(const std::string& s) { - update((unsigned char *)s.c_str(),s.length()); + update((unsigned char*)s.c_str(), s.length()); } // MD5 finalization. Ends an MD5 message-digest operation, writing the // the message digest and zeroizing the context. - - -void LLMD5::finalize (){ - - unsigned char bits[8]; /* Flawfinder: ignore */ - size_t index, padLen; - static uint8_t PADDING[64]={ - 0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 +void LLMD5::finalize() +{ + unsigned char bits[8]; /* Flawfinder: ignore */ + size_t index, padLen; + static uint8_t PADDING[64] = + { + 0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; - if (finalized){ - std::cerr << "LLMD5::finalize: Already finalized this digest!" << std::endl; - return; - } - - // Save number of bits. - // Treat count, a uint64_t, as uint32_t[2]. - encode (bits, reinterpret_cast<uint32_t*>(&count), 8); + if (finalized) + { + std::cerr << "LLMD5::finalize: Already finalized this digest!" << std::endl; + return; + } - // Pad out to 56 mod 64. - index = size_t((count >> 3) & 0x3f); - padLen = (index < 56) ? (56 - index) : (120 - index); - update (PADDING, padLen); + // Save number of bits. + // Treat count, a uint64_t, as uint32_t[2]. + encode(bits, reinterpret_cast<uint32_t*>(&count), 8); - // Append length (before padding) - update (bits, 8); + // Pad out to 56 mod 64. + index = size_t((count >> 3) & 0x3f); + padLen = (index < 56) ? (56 - index) : (120 - index); + update(PADDING, padLen); - // Store state in digest - encode (digest, state, 16); + // Append length (before padding) + update(bits, 8); - // Zeroize sensitive information - memset (buffer, 0, sizeof(*buffer)); + // Store state in digest + encode(digest, state, 16); - finalized=1; + // Zeroize sensitive information + memset(buffer, 0, sizeof(buffer)); + finalized = true; } - - - -LLMD5::LLMD5(FILE *file){ - - init(); // must be called be all constructors - update(file); - finalize (); +LLMD5::LLMD5(FILE* file) +{ + init(); // must be called be all constructors + update(file); + finalize(); } - - - -LLMD5::LLMD5(std::istream& stream){ - - init(); // must called by all constructors - update (stream); - finalize(); +LLMD5::LLMD5(std::istream& stream) +{ + init(); // must called by all constructors + update(stream); + finalize(); } // Digest a string of the format ("%s:%i" % (s, number)) -LLMD5::LLMD5(const unsigned char *string, const unsigned int number) +LLMD5::LLMD5(const unsigned char* string, const unsigned int number) { - const char *colon = ":"; - char tbuf[16]; /* Flawfinder: ignore */ + const char* colon = ":"; + char tbuf[16]; /* Flawfinder: ignore */ init(); - update(string, (U32)strlen((const char *) string)); /* Flawfinder: ignore */ - update((const unsigned char *) colon, (U32)strlen(colon)); /* Flawfinder: ignore */ - snprintf(tbuf, sizeof(tbuf), "%i", number); /* Flawfinder: ignore */ - update((const unsigned char *) tbuf, (U32)strlen(tbuf)); /* Flawfinder: ignore */ + update(string, (U32)strlen((const char*)string)); /* Flawfinder: ignore */ + update((const unsigned char*)colon, (U32)strlen(colon)); /* Flawfinder: ignore */ + snprintf(tbuf, sizeof(tbuf), "%i", number); /* Flawfinder: ignore */ + update((const unsigned char*)tbuf, (U32)strlen(tbuf)); /* Flawfinder: ignore */ finalize(); } // Digest a string -LLMD5::LLMD5(const unsigned char *s) +LLMD5::LLMD5(const unsigned char* s) { init(); - update(s, (U32)strlen((const char *) s)); /* Flawfinder: ignore */ + update(s, (U32)strlen((const char*)s)); /* Flawfinder: ignore */ finalize(); } -void LLMD5::raw_digest(unsigned char *s) const +void LLMD5::raw_digest(unsigned char* s) const { if (!finalized) { - std::cerr << "LLMD5::raw_digest: Can't get digest if you haven't "<< - "finalized the digest!" << std::endl; + std::cerr << "LLMD5::raw_digest: Can't get digest if you haven't " + << "finalized the digest!" << std::endl; s[0] = '\0'; return; } - memcpy(s, digest, 16); /* Flawfinder: ignore */ - return; + memcpy(s, digest, 16); /* Flawfinder: ignore */ } - - -void LLMD5::hex_digest(char *s) const +void LLMD5::hex_digest(char* s) const { - int i; - if (!finalized) { - std::cerr << "LLMD5::hex_digest: Can't get digest if you haven't "<< - "finalized the digest!" <<std::endl; + std::cerr << "LLMD5::hex_digest: Can't get digest if you haven't " + << "finalized the digest!" << std::endl; s[0] = '\0'; return; } - for (i=0; i<16; i++) + for (int i = 0; i < 16; i++) { - sprintf(s+i*2, "%02x", digest[i]); /* Flawfinder: ignore */ + sprintf(s + i * 2, "%02x", digest[i]); /* Flawfinder: ignore */ } - s[32]='\0'; - - return; + s[32] = '\0'; } - - - - - -std::ostream& operator<<(std::ostream &stream, LLMD5 context) +std::ostream& operator<<(std::ostream& stream, const LLMD5& context) { char s[33]; /* Flawfinder: ignore */ context.hex_digest(s); @@ -320,7 +287,7 @@ bool operator==(const LLMD5& a, const LLMD5& b) unsigned char b_guts[16]; a.raw_digest(a_guts); b.raw_digest(b_guts); - if (memcmp(a_guts,b_guts,16)==0) + if (memcmp(a_guts, b_guts, 16) == 0) return true; else return false; @@ -328,30 +295,27 @@ bool operator==(const LLMD5& a, const LLMD5& b) bool operator!=(const LLMD5& a, const LLMD5& b) { - return !(a==b); + return !(a == b); } // PRIVATE METHODS: +void LLMD5::init() +{ + finalized = false; // we just started! -void LLMD5::init(){ - finalized=0; // we just started! - - // Nothing counted, so count=0 - count = 0; + // Nothing counted, so count=0 + count = 0; - // Load magic initialization constants. - state[0] = 0x67452301; - state[1] = 0xefcdab89; - state[2] = 0x98badcfe; - state[3] = 0x10325476; + // Load magic initialization constants. + state[0] = 0x67452301; + state[1] = 0xefcdab89; + state[2] = 0x98badcfe; + state[3] = 0x10325476; } - - // Constants for MD5Transform routine. // Although we could use C++ style constants, defines are actually better, // since they let us easily evade scope clashes. - #define S11 7 #define S12 12 #define S13 17 @@ -381,153 +345,144 @@ void LLMD5::init(){ /* ROTATE_LEFT rotates x left n bits. */ -#define ROTATE_LEFT(x, n) (((x) << (n)) | ((x) >> (32-(n)))) +#define ROTATE_LEFT(x, n) (((x) << (n)) | ((x) >> (32 - (n)))) /* FF, GG, HH, and II transformations for rounds 1, 2, 3, and 4. Rotation is separate from addition to prevent recomputation. */ -#define FF(a, b, c, d, x, s, ac) { \ - (a) += F ((b), (c), (d)) + (x) + (U32)(ac); \ - (a) = ROTATE_LEFT ((a), (s)); \ - (a) += (b); \ - } -#define GG(a, b, c, d, x, s, ac) { \ - (a) += G ((b), (c), (d)) + (x) + (U32)(ac); \ - (a) = ROTATE_LEFT ((a), (s)); \ - (a) += (b); \ - } -#define HH(a, b, c, d, x, s, ac) { \ - (a) += H ((b), (c), (d)) + (x) + (U32)(ac); \ - (a) = ROTATE_LEFT ((a), (s)); \ - (a) += (b); \ - } -#define II(a, b, c, d, x, s, ac) { \ - (a) += I ((b), (c), (d)) + (x) + (U32)(ac); \ - (a) = ROTATE_LEFT ((a), (s)); \ - (a) += (b); \ - } - - +#define FF(a, b, c, d, x, s, ac) \ + { \ + (a) += F((b), (c), (d)) + (x) + (U32)(ac); \ + (a) = ROTATE_LEFT((a), (s)); \ + (a) += (b); \ + } +#define GG(a, b, c, d, x, s, ac) \ + { \ + (a) += G((b), (c), (d)) + (x) + (U32)(ac); \ + (a) = ROTATE_LEFT((a), (s)); \ + (a) += (b); \ + } +#define HH(a, b, c, d, x, s, ac) \ + { \ + (a) += H((b), (c), (d)) + (x) + (U32)(ac); \ + (a) = ROTATE_LEFT((a), (s)); \ + (a) += (b); \ + } +#define II(a, b, c, d, x, s, ac) \ + { \ + (a) += I((b), (c), (d)) + (x) + (U32)(ac); \ + (a) = ROTATE_LEFT((a), (s)); \ + (a) += (b); \ + } // LLMD5 basic transformation. Transforms state based on block. -void LLMD5::transform (const U8 block[64]){ - - uint32_t a = state[0], b = state[1], c = state[2], d = state[3], x[16]; - - decode (x, block, 64); - - assert(!finalized); // not just a user error, since the method is private - - /* Round 1 */ - FF (a, b, c, d, x[ 0], S11, 0xd76aa478); /* 1 */ - FF (d, a, b, c, x[ 1], S12, 0xe8c7b756); /* 2 */ - FF (c, d, a, b, x[ 2], S13, 0x242070db); /* 3 */ - FF (b, c, d, a, x[ 3], S14, 0xc1bdceee); /* 4 */ - FF (a, b, c, d, x[ 4], S11, 0xf57c0faf); /* 5 */ - FF (d, a, b, c, x[ 5], S12, 0x4787c62a); /* 6 */ - FF (c, d, a, b, x[ 6], S13, 0xa8304613); /* 7 */ - FF (b, c, d, a, x[ 7], S14, 0xfd469501); /* 8 */ - FF (a, b, c, d, x[ 8], S11, 0x698098d8); /* 9 */ - FF (d, a, b, c, x[ 9], S12, 0x8b44f7af); /* 10 */ - FF (c, d, a, b, x[10], S13, 0xffff5bb1); /* 11 */ - FF (b, c, d, a, x[11], S14, 0x895cd7be); /* 12 */ - FF (a, b, c, d, x[12], S11, 0x6b901122); /* 13 */ - FF (d, a, b, c, x[13], S12, 0xfd987193); /* 14 */ - FF (c, d, a, b, x[14], S13, 0xa679438e); /* 15 */ - FF (b, c, d, a, x[15], S14, 0x49b40821); /* 16 */ - - /* Round 2 */ - GG (a, b, c, d, x[ 1], S21, 0xf61e2562); /* 17 */ - GG (d, a, b, c, x[ 6], S22, 0xc040b340); /* 18 */ - GG (c, d, a, b, x[11], S23, 0x265e5a51); /* 19 */ - GG (b, c, d, a, x[ 0], S24, 0xe9b6c7aa); /* 20 */ - GG (a, b, c, d, x[ 5], S21, 0xd62f105d); /* 21 */ - GG (d, a, b, c, x[10], S22, 0x2441453); /* 22 */ - GG (c, d, a, b, x[15], S23, 0xd8a1e681); /* 23 */ - GG (b, c, d, a, x[ 4], S24, 0xe7d3fbc8); /* 24 */ - GG (a, b, c, d, x[ 9], S21, 0x21e1cde6); /* 25 */ - GG (d, a, b, c, x[14], S22, 0xc33707d6); /* 26 */ - GG (c, d, a, b, x[ 3], S23, 0xf4d50d87); /* 27 */ - GG (b, c, d, a, x[ 8], S24, 0x455a14ed); /* 28 */ - GG (a, b, c, d, x[13], S21, 0xa9e3e905); /* 29 */ - GG (d, a, b, c, x[ 2], S22, 0xfcefa3f8); /* 30 */ - GG (c, d, a, b, x[ 7], S23, 0x676f02d9); /* 31 */ - GG (b, c, d, a, x[12], S24, 0x8d2a4c8a); /* 32 */ - - /* Round 3 */ - HH (a, b, c, d, x[ 5], S31, 0xfffa3942); /* 33 */ - HH (d, a, b, c, x[ 8], S32, 0x8771f681); /* 34 */ - HH (c, d, a, b, x[11], S33, 0x6d9d6122); /* 35 */ - HH (b, c, d, a, x[14], S34, 0xfde5380c); /* 36 */ - HH (a, b, c, d, x[ 1], S31, 0xa4beea44); /* 37 */ - HH (d, a, b, c, x[ 4], S32, 0x4bdecfa9); /* 38 */ - HH (c, d, a, b, x[ 7], S33, 0xf6bb4b60); /* 39 */ - HH (b, c, d, a, x[10], S34, 0xbebfbc70); /* 40 */ - HH (a, b, c, d, x[13], S31, 0x289b7ec6); /* 41 */ - HH (d, a, b, c, x[ 0], S32, 0xeaa127fa); /* 42 */ - HH (c, d, a, b, x[ 3], S33, 0xd4ef3085); /* 43 */ - HH (b, c, d, a, x[ 6], S34, 0x4881d05); /* 44 */ - HH (a, b, c, d, x[ 9], S31, 0xd9d4d039); /* 45 */ - HH (d, a, b, c, x[12], S32, 0xe6db99e5); /* 46 */ - HH (c, d, a, b, x[15], S33, 0x1fa27cf8); /* 47 */ - HH (b, c, d, a, x[ 2], S34, 0xc4ac5665); /* 48 */ - - /* Round 4 */ - II (a, b, c, d, x[ 0], S41, 0xf4292244); /* 49 */ - II (d, a, b, c, x[ 7], S42, 0x432aff97); /* 50 */ - II (c, d, a, b, x[14], S43, 0xab9423a7); /* 51 */ - II (b, c, d, a, x[ 5], S44, 0xfc93a039); /* 52 */ - II (a, b, c, d, x[12], S41, 0x655b59c3); /* 53 */ - II (d, a, b, c, x[ 3], S42, 0x8f0ccc92); /* 54 */ - II (c, d, a, b, x[10], S43, 0xffeff47d); /* 55 */ - II (b, c, d, a, x[ 1], S44, 0x85845dd1); /* 56 */ - II (a, b, c, d, x[ 8], S41, 0x6fa87e4f); /* 57 */ - II (d, a, b, c, x[15], S42, 0xfe2ce6e0); /* 58 */ - II (c, d, a, b, x[ 6], S43, 0xa3014314); /* 59 */ - II (b, c, d, a, x[13], S44, 0x4e0811a1); /* 60 */ - II (a, b, c, d, x[ 4], S41, 0xf7537e82); /* 61 */ - II (d, a, b, c, x[11], S42, 0xbd3af235); /* 62 */ - II (c, d, a, b, x[ 2], S43, 0x2ad7d2bb); /* 63 */ - II (b, c, d, a, x[ 9], S44, 0xeb86d391); /* 64 */ - - state[0] += a; - state[1] += b; - state[2] += c; - state[3] += d; - - // Zeroize sensitive information. - memset ( (uint8_t *) x, 0, sizeof(x)); - +void LLMD5::transform(const U8 block[64]) +{ + uint32_t a = state[0], b = state[1], c = state[2], d = state[3], x[16]; + + decode(x, block, 64); + + assert(!finalized); // not just a user error, since the method is private + + /* Round 1 */ + FF(a, b, c, d, x[0], S11, 0xd76aa478); /* 1 */ + FF(d, a, b, c, x[1], S12, 0xe8c7b756); /* 2 */ + FF(c, d, a, b, x[2], S13, 0x242070db); /* 3 */ + FF(b, c, d, a, x[3], S14, 0xc1bdceee); /* 4 */ + FF(a, b, c, d, x[4], S11, 0xf57c0faf); /* 5 */ + FF(d, a, b, c, x[5], S12, 0x4787c62a); /* 6 */ + FF(c, d, a, b, x[6], S13, 0xa8304613); /* 7 */ + FF(b, c, d, a, x[7], S14, 0xfd469501); /* 8 */ + FF(a, b, c, d, x[8], S11, 0x698098d8); /* 9 */ + FF(d, a, b, c, x[9], S12, 0x8b44f7af); /* 10 */ + FF(c, d, a, b, x[10], S13, 0xffff5bb1); /* 11 */ + FF(b, c, d, a, x[11], S14, 0x895cd7be); /* 12 */ + FF(a, b, c, d, x[12], S11, 0x6b901122); /* 13 */ + FF(d, a, b, c, x[13], S12, 0xfd987193); /* 14 */ + FF(c, d, a, b, x[14], S13, 0xa679438e); /* 15 */ + FF(b, c, d, a, x[15], S14, 0x49b40821); /* 16 */ + + /* Round 2 */ + GG(a, b, c, d, x[1], S21, 0xf61e2562); /* 17 */ + GG(d, a, b, c, x[6], S22, 0xc040b340); /* 18 */ + GG(c, d, a, b, x[11], S23, 0x265e5a51); /* 19 */ + GG(b, c, d, a, x[0], S24, 0xe9b6c7aa); /* 20 */ + GG(a, b, c, d, x[5], S21, 0xd62f105d); /* 21 */ + GG(d, a, b, c, x[10], S22, 0x2441453); /* 22 */ + GG(c, d, a, b, x[15], S23, 0xd8a1e681); /* 23 */ + GG(b, c, d, a, x[4], S24, 0xe7d3fbc8); /* 24 */ + GG(a, b, c, d, x[9], S21, 0x21e1cde6); /* 25 */ + GG(d, a, b, c, x[14], S22, 0xc33707d6); /* 26 */ + GG(c, d, a, b, x[3], S23, 0xf4d50d87); /* 27 */ + GG(b, c, d, a, x[8], S24, 0x455a14ed); /* 28 */ + GG(a, b, c, d, x[13], S21, 0xa9e3e905); /* 29 */ + GG(d, a, b, c, x[2], S22, 0xfcefa3f8); /* 30 */ + GG(c, d, a, b, x[7], S23, 0x676f02d9); /* 31 */ + GG(b, c, d, a, x[12], S24, 0x8d2a4c8a); /* 32 */ + + /* Round 3 */ + HH(a, b, c, d, x[5], S31, 0xfffa3942); /* 33 */ + HH(d, a, b, c, x[8], S32, 0x8771f681); /* 34 */ + HH(c, d, a, b, x[11], S33, 0x6d9d6122); /* 35 */ + HH(b, c, d, a, x[14], S34, 0xfde5380c); /* 36 */ + HH(a, b, c, d, x[1], S31, 0xa4beea44); /* 37 */ + HH(d, a, b, c, x[4], S32, 0x4bdecfa9); /* 38 */ + HH(c, d, a, b, x[7], S33, 0xf6bb4b60); /* 39 */ + HH(b, c, d, a, x[10], S34, 0xbebfbc70); /* 40 */ + HH(a, b, c, d, x[13], S31, 0x289b7ec6); /* 41 */ + HH(d, a, b, c, x[0], S32, 0xeaa127fa); /* 42 */ + HH(c, d, a, b, x[3], S33, 0xd4ef3085); /* 43 */ + HH(b, c, d, a, x[6], S34, 0x4881d05); /* 44 */ + HH(a, b, c, d, x[9], S31, 0xd9d4d039); /* 45 */ + HH(d, a, b, c, x[12], S32, 0xe6db99e5); /* 46 */ + HH(c, d, a, b, x[15], S33, 0x1fa27cf8); /* 47 */ + HH(b, c, d, a, x[2], S34, 0xc4ac5665); /* 48 */ + + /* Round 4 */ + II(a, b, c, d, x[0], S41, 0xf4292244); /* 49 */ + II(d, a, b, c, x[7], S42, 0x432aff97); /* 50 */ + II(c, d, a, b, x[14], S43, 0xab9423a7); /* 51 */ + II(b, c, d, a, x[5], S44, 0xfc93a039); /* 52 */ + II(a, b, c, d, x[12], S41, 0x655b59c3); /* 53 */ + II(d, a, b, c, x[3], S42, 0x8f0ccc92); /* 54 */ + II(c, d, a, b, x[10], S43, 0xffeff47d); /* 55 */ + II(b, c, d, a, x[1], S44, 0x85845dd1); /* 56 */ + II(a, b, c, d, x[8], S41, 0x6fa87e4f); /* 57 */ + II(d, a, b, c, x[15], S42, 0xfe2ce6e0); /* 58 */ + II(c, d, a, b, x[6], S43, 0xa3014314); /* 59 */ + II(b, c, d, a, x[13], S44, 0x4e0811a1); /* 60 */ + II(a, b, c, d, x[4], S41, 0xf7537e82); /* 61 */ + II(d, a, b, c, x[11], S42, 0xbd3af235); /* 62 */ + II(c, d, a, b, x[2], S43, 0x2ad7d2bb); /* 63 */ + II(b, c, d, a, x[9], S44, 0xeb86d391); /* 64 */ + + state[0] += a; + state[1] += b; + state[2] += c; + state[3] += d; + + // Zeroize sensitive information. + memset(x, 0, sizeof(x)); } - - // Encodes input (uint32_t) into output (unsigned char). Assumes len is // a multiple of 4. -void LLMD5::encode (uint8_t *output, const uint32_t *input, const size_t len) { - - size_t i, j; - - for (i = 0, j = 0; j < len; i++, j += 4) { - output[j] = (uint8_t) (input[i] & 0xff); - output[j+1] = (uint8_t) ((input[i] >> 8) & 0xff); - output[j+2] = (uint8_t) ((input[i] >> 16) & 0xff); - output[j+3] = (uint8_t) ((input[i] >> 24) & 0xff); - } +void LLMD5::encode(uint8_t* output, const uint32_t* input, const size_t len) +{ + for (size_t i = 0, j = 0; j < len; i++, j += 4) + { + output[j] = (uint8_t)(input[i] & 0xff); + output[j + 1] = (uint8_t)((input[i] >> 8) & 0xff); + output[j + 2] = (uint8_t)((input[i] >> 16) & 0xff); + output[j + 3] = (uint8_t)((input[i] >> 24) & 0xff); + } } - - - // Decodes input (unsigned char) into output (uint32_t). Assumes len is // a multiple of 4. -void LLMD5::decode (uint32_t *output, const uint8_t *input, const size_t len){ - - size_t i, j; - - for (i = 0, j = 0; j < len; i++, j += 4) - output[i] = ((uint32_t)input[j]) | (((uint32_t)input[j+1]) << 8) | - (((uint32_t)input[j+2]) << 16) | (((uint32_t)input[j+3]) << 24); +void LLMD5::decode(uint32_t* output, const uint8_t* input, const size_t len) +{ + for (size_t i = 0, j = 0; j < len; i++, j += 4) + output[i] = ((uint32_t)input[j]) | (((uint32_t)input[j+1]) << 8) | + (((uint32_t)input[j+2]) << 16) | (((uint32_t)input[j+3]) << 24); } - - diff --git a/indra/llcommon/llmd5.h b/indra/llcommon/llmd5.h index 46c79cf5a2..ad063fda46 100644 --- a/indra/llcommon/llmd5.h +++ b/indra/llcommon/llmd5.h @@ -67,59 +67,57 @@ documentation and/or software. */ -#include <cstdint> // uint32_t et al. +#include <cstdint> // uint32_t et al. // use for the raw digest output const int MD5RAW_BYTES = 16; // use for outputting hex digests -const int MD5HEX_STR_SIZE = 33; // char hex[MD5HEX_STR_SIZE]; with null +const int MD5HEX_STR_SIZE = 33; // char hex[MD5HEX_STR_SIZE]; with null const int MD5HEX_STR_BYTES = 32; // message system fixed size -class LL_COMMON_API LLMD5 { -// how many bytes to grab at a time when checking files - static const int BLOCK_LEN; +class LL_COMMON_API LLMD5 +{ + // how many bytes to grab at a time when checking files + static const int BLOCK_LEN; public: -// methods for controlled operation: - LLMD5 (); // simple initializer - void update (const uint8_t *input, const size_t input_length); - void update (std::istream& stream); - void update (FILE *file); - void update (const std::string& str); - void finalize (); - -// constructors for special circumstances. All these constructors finalize -// the MD5 context. - LLMD5 (const unsigned char *string); // digest string, finalize - LLMD5 (std::istream& stream); // digest stream, finalize - LLMD5 (FILE *file); // digest file, close, finalize - LLMD5 (const unsigned char *string, const unsigned int number); - -// methods to acquire finalized result - void raw_digest(unsigned char *array) const; // provide 16-byte array for binary data - void hex_digest(char *string) const; // provide 33-byte array for ascii-hex string - - friend LL_COMMON_API std::ostream& operator<< (std::ostream&, LLMD5 context); + // methods for controlled operation: + LLMD5(); // simple initializer + void update(const uint8_t* input, const size_t input_length); + void update(std::istream& stream); + void update(FILE* file); + void update(const std::string& str); + void finalize(); + + // constructors for special circumstances. All these constructors finalize + // the MD5 context. + LLMD5(const unsigned char* string); // digest string, finalize + LLMD5(std::istream& stream); // digest stream, finalize + LLMD5(FILE* file); // digest file, close, finalize + LLMD5(const unsigned char* string, const unsigned int number); + + // methods to acquire finalized result + void raw_digest(unsigned char* array) const; // provide 16-byte array for binary data + void hex_digest(char* string) const; // provide 33-byte array for ascii-hex string + + friend LL_COMMON_API std::ostream& operator<<(std::ostream&, const LLMD5& context); private: - - -// next, the private data: - uint32_t state[4]; - uint64_t count; // number of *bits*, mod 2^64 - uint8_t buffer[64]; // input buffer - uint8_t digest[16]; - uint8_t finalized; - -// last, the private methods, mostly static: - void init (); // called by all constructors - void transform (const uint8_t *buffer); // does the real update work. Note - // that length is implied to be 64. - - static void encode (uint8_t *dest, const uint32_t *src, const size_t length); - static void decode (uint32_t *dest, const uint8_t *src, const size_t length); - + // next, the private data: + uint32_t state[4]; + uint64_t count; // number of *bits*, mod 2^64 + uint8_t buffer[64]; // input buffer + uint8_t digest[16]; + bool finalized; + + // last, the private methods, mostly static: + void init(); // called by all constructors + void transform(const uint8_t* buffer); // does the real update work. Note + // that length is implied to be 64. + + static void encode(uint8_t* dest, const uint32_t* src, const size_t length); + static void decode(uint32_t* dest, const uint8_t* src, const size_t length); }; LL_COMMON_API bool operator==(const LLMD5& a, const LLMD5& b); diff --git a/indra/llcommon/llmutex.h b/indra/llcommon/llmutex.h index 6e8cf9643b..62943845a5 100644 --- a/indra/llcommon/llmutex.h +++ b/indra/llcommon/llmutex.h @@ -194,6 +194,18 @@ public: mSharedMutex->unlock<SHARED>(); } + void lock() + { + if (mSharedMutex) + mSharedMutex->lock<SHARED>(); + } + + void unlock() + { + if (mSharedMutex) + mSharedMutex->unlock<SHARED>(); + } + private: LLSharedMutex* mSharedMutex; }; diff --git a/indra/llcommon/llpointer.h b/indra/llcommon/llpointer.h index 6edff9fa5e..048547e4cc 100644 --- a/indra/llcommon/llpointer.h +++ b/indra/llcommon/llpointer.h @@ -418,6 +418,17 @@ private: bool mStayUnique; }; +template<typename Type> +bool operator!=(Type* lhs, const LLPointer<Type>& rhs) +{ + return (lhs != rhs.get()); +} + +template<typename Type> +bool operator==(Type* lhs, const LLPointer<Type>& rhs) +{ + return (lhs == rhs.get()); +} // boost hash adapter template <class Type> diff --git a/indra/llcommon/llpredicate.h b/indra/llcommon/llpredicate.h index 7c6874d279..91c623eae1 100644 --- a/indra/llcommon/llpredicate.h +++ b/indra/llcommon/llpredicate.h @@ -139,7 +139,7 @@ namespace LLPredicate Rule() {} - void require(ENUM e, bool match) + void mandate(ENUM e, bool match) { mRule.set(e, match); } @@ -154,7 +154,7 @@ namespace LLPredicate return (mRule && value).someSet(); } - bool requires(const Value<ENUM> value) const + bool mandates(const Value<ENUM> value) const { return (mRule && value).someSet() && (!mRule && value).noneSet(); } diff --git a/indra/llcommon/llpreprocessor.h b/indra/llcommon/llpreprocessor.h index b2378875c3..e9f07f6fdf 100644 --- a/indra/llcommon/llpreprocessor.h +++ b/indra/llcommon/llpreprocessor.h @@ -100,15 +100,6 @@ # define LL_THREAD_LOCAL __thread #endif -// Static linking with apr on windows needs to be declared. -#if LL_WINDOWS && !LL_COMMON_LINK_SHARED -#ifndef APR_DECLARE_STATIC -#define APR_DECLARE_STATIC // For APR on Windows -#endif -#ifndef APU_DECLARE_STATIC -#define APU_DECLARE_STATIC // For APR util on Windows -#endif -#endif #if defined(LL_WINDOWS) #define BOOST_REGEX_NO_LIB 1 @@ -121,13 +112,6 @@ // Deal with VC++ problems #if LL_MSVC -#ifndef _CRT_SECURE_NO_WARNINGS -#define _CRT_SECURE_NO_WARNINGS // disable warnings for methods considered unsafe -#endif -#ifndef _WINSOCK_DEPRECATED_NO_WARNINGS -#define _WINSOCK_DEPRECATED_NO_WARNINGS // disable deprecated WinSock API warnings -#endif - // level 4 warnings that we need to disable: #pragma warning (disable : 4251) // member needs to have dll-interface to be used by clients of class #pragma warning (disable : 4275) // non dll-interface class used as base for dll-interface class diff --git a/indra/llcommon/llprocess.h b/indra/llcommon/llprocess.h index e7caf1175c..52b5e0f562 100644 --- a/indra/llcommon/llprocess.h +++ b/indra/llcommon/llprocess.h @@ -29,7 +29,6 @@ #include "llinitparam.h" #include "llsdparam.h" -#include "llwin32headerslean.h" #include "llexception.h" #include "apr_thread_proc.h" #include <boost/ptr_container/ptr_vector.hpp> @@ -38,7 +37,7 @@ #include <iosfwd> // std::ostream #if LL_WINDOWS -#include "llwin32headerslean.h" // for HANDLE +#include "llwin32headers.h" // for HANDLE #elif LL_LINUX || __FreeBSD__ #if defined(Status) #undef Status diff --git a/indra/llcommon/llprocessor.cpp b/indra/llcommon/llprocessor.cpp index 0e180d9915..1696a165a2 100644 --- a/indra/llcommon/llprocessor.cpp +++ b/indra/llcommon/llprocessor.cpp @@ -34,7 +34,7 @@ //#include <memory> #if LL_WINDOWS -# include "llwin32headerslean.h" +# include "llwin32headers.h" # define _interlockedbittestandset _renamed_interlockedbittestandset # define _interlockedbittestandreset _renamed_interlockedbittestandreset # include <intrin.h> @@ -699,7 +699,8 @@ private: memset(cpu_vendor, 0, len); sysctlbyname("machdep.cpu.vendor", (void*)cpu_vendor, &len, NULL, 0); cpu_vendor[0x1f] = 0; - setInfo(eVendor, cpu_vendor); + // M series CPUs don't provide this field so if empty, just fall back to Apple. + setInfo(eVendor, (cpu_vendor[0] != '\0') ? cpu_vendor : "Apple"); setInfo(eStepping, getSysctlInt("machdep.cpu.stepping")); setInfo(eModel, getSysctlInt("machdep.cpu.model")); diff --git a/indra/llcommon/llsdjson.cpp b/indra/llcommon/llsdjson.cpp index 5d38e55686..655869a704 100644 --- a/indra/llcommon/llsdjson.cpp +++ b/indra/llcommon/llsdjson.cpp @@ -61,12 +61,21 @@ LLSD LlsdFromJson(const boost::json::value& val) result = LLSD(val.as_bool()); break; case boost::json::kind::array: + { result = LLSD::emptyArray(); - for (const auto &element : val.as_array()) + const boost::json::array& array = val.as_array(); + size_t size = array.size(); + // allocate elements 0 .. (size() - 1) to avoid incremental allocation + if (! array.empty()) + { + result[size - 1] = LLSD(); + } + for (size_t i = 0; i < size; i++) { - result.append(LlsdFromJson(element)); + result[i] = (LlsdFromJson(array[i])); } break; + } case boost::json::kind::object: result = LLSD::emptyMap(); for (const auto& element : val.as_object()) @@ -106,6 +115,7 @@ boost::json::value LlsdToJson(const LLSD &val) case LLSD::TypeMap: { boost::json::object& obj = result.emplace_object(); + obj.reserve(val.size()); for (const auto& llsd_dat : llsd::inMap(val)) { obj[llsd_dat.first] = LlsdToJson(llsd_dat.second); @@ -115,6 +125,7 @@ boost::json::value LlsdToJson(const LLSD &val) case LLSD::TypeArray: { boost::json::array& json_array = result.emplace_array(); + json_array.reserve(val.size()); for (const auto& llsd_dat : llsd::inArray(val)) { json_array.push_back(LlsdToJson(llsd_dat)); @@ -123,7 +134,8 @@ boost::json::value LlsdToJson(const LLSD &val) } case LLSD::TypeBinary: default: - LL_ERRS("LlsdToJson") << "Unsupported conversion to JSON from LLSD type (" << val.type() << ")." << LL_ENDL; + LL_ERRS("LlsdToJson") << "Unsupported conversion to JSON from LLSD type (" + << val.type() << ")." << LL_ENDL; break; } diff --git a/indra/llcommon/llsdutil.cpp b/indra/llcommon/llsdutil.cpp index 23ac52956d..9fa27cee78 100644 --- a/indra/llcommon/llsdutil.cpp +++ b/indra/llcommon/llsdutil.cpp @@ -32,8 +32,7 @@ #include <sstream> #if LL_WINDOWS -# define WIN32_LEAN_AND_MEAN -# include <winsock2.h> // for htonl +# include "llwin32headers.h" // for htonl #elif LL_LINUX # include <netinet/in.h> #elif LL_DARWIN || __FreeBSD__ diff --git a/indra/llcommon/llstacktrace.cpp b/indra/llcommon/llstacktrace.cpp index ca8f4299d9..c223c26bb0 100644 --- a/indra/llcommon/llstacktrace.cpp +++ b/indra/llcommon/llstacktrace.cpp @@ -32,7 +32,7 @@ #include <iostream> #include <sstream> -#include "llwin32headerslean.h" +#include "llwin32headers.h" #include <dbghelp.h> typedef USHORT NTAPI RtlCaptureStackBackTrace_Function( diff --git a/indra/llcommon/llstrider.h b/indra/llcommon/llstrider.h index 06cf8d3480..d756aca62b 100644 --- a/indra/llcommon/llstrider.h +++ b/indra/llcommon/llstrider.h @@ -41,6 +41,13 @@ public: LLStrider(Object* first) { mObjectp = first; mSkip = sizeof(Object); } ~LLStrider() { } + const LLStrider<Object>& operator=(const LLStrider<Object>& rhs) + { + mBytep = rhs.mBytep; + mSkip = rhs.mSkip; + return *this; + } + const LLStrider<Object>& operator = (Object *first) { mObjectp = first; return *this;} void setStride (S32 skipBytes) { mSkip = (skipBytes ? skipBytes : sizeof(Object));} diff --git a/indra/llcommon/llstring.cpp b/indra/llcommon/llstring.cpp index 505789f9ea..07adf71d18 100644 --- a/indra/llcommon/llstring.cpp +++ b/indra/llcommon/llstring.cpp @@ -33,8 +33,7 @@ #include <vector> #if LL_WINDOWS -#include "llwin32headerslean.h" -#include <winnls.h> // for WideCharToMultiByte +#include "llwin32headers.h" #endif std::string ll_safe_string(const char* in) @@ -1410,6 +1409,14 @@ bool LLStringUtil::simpleReplacement(std::string &replacement, std::string token template<> void LLStringUtil::setLocale(std::string inLocale) { + if(startsWith(inLocale, "MissingString")) + { + // it seems this hasn't been working for some time, and I'm not sure how it is intentded to + // properly discover the correct locale. early out now to avoid failures later in + // formatNumber() + LL_WARNS() << "Failed attempting to set invalid locale: " << inLocale << LL_ENDL; + return; + } sLocale = inLocale; }; diff --git a/indra/llcommon/llsys.cpp b/indra/llcommon/llsys.cpp index 4e85618b2d..94d59adf29 100644 --- a/indra/llcommon/llsys.cpp +++ b/indra/llcommon/llsys.cpp @@ -59,7 +59,7 @@ using namespace llsd; #if LL_WINDOWS -# include "llwin32headerslean.h" +# include "llwin32headers.h" # include <psapi.h> // GetPerformanceInfo() et al. # include <VersionHelpers.h> #elif LL_DARWIN diff --git a/indra/llcommon/lltimer.cpp b/indra/llcommon/lltimer.cpp index d85b1bbfee..4e15ae29a9 100644 --- a/indra/llcommon/lltimer.cpp +++ b/indra/llcommon/lltimer.cpp @@ -34,7 +34,7 @@ #include <thread> #if LL_WINDOWS -# include "llwin32headerslean.h" +# include "llwin32headers.h" #elif LL_LINUX || LL_DARWIN || __FreeBSD__ # include <errno.h> # include <sys/time.h> diff --git a/indra/llcommon/lluuid.cpp b/indra/llcommon/lluuid.cpp index eb7233a21a..6d7cf473f5 100644 --- a/indra/llcommon/lluuid.cpp +++ b/indra/llcommon/lluuid.cpp @@ -25,11 +25,8 @@ #include "linden_common.h" - // We can't use WIN32_LEAN_AND_MEAN here, needs lots of includes. #if LL_WINDOWS #include "llwin32headers.h" -// ugh, this is ugly. We need to straighten out our linking for this library -#pragma comment(lib, "IPHLPAPI.lib") #include <iphlpapi.h> #include <nb30.h> #endif diff --git a/indra/llcommon/llwin32headers.h b/indra/llcommon/llwin32headers.h index f679adc200..df433deb7a 100644 --- a/indra/llcommon/llwin32headers.h +++ b/indra/llcommon/llwin32headers.h @@ -28,15 +28,8 @@ #define LL_LLWINDOWS_H #ifdef LL_WINDOWS -#ifndef NOMINMAX -#define NOMINMAX -#endif -#undef WIN32_LEAN_AND_MEAN -#include <winsock2.h> -#include <windows.h> -// reset to default, which is lean -#define WIN32_LEAN_AND_MEAN -#undef NOMINMAX +#include <windows.h> // Does not include winsock.h because WIN32_LEAN_AND_MEAN is defined +#include <winsock2.h> // Requires windows.h #endif #endif diff --git a/indra/llcommon/tests/llprocess_test.cpp b/indra/llcommon/tests/llprocess_test.cpp index 6e8422ca0c..b63cc52bec 100644 --- a/indra/llcommon/tests/llprocess_test.cpp +++ b/indra/llcommon/tests/llprocess_test.cpp @@ -1085,7 +1085,27 @@ namespace tut return false; } - std::list<LLSD> mHistory; + template <typename CALLABLE> + void checkHistory(CALLABLE&& code) + { + try + { + // we expect this lambda to contain tut::ensure() calls + std::forward<CALLABLE>(code)(mHistory); + } + catch (const failure&) + { + LL_INFOS() << "event history:" << LL_ENDL; + for (const LLSD& item : mHistory) + { + LL_INFOS() << item << LL_ENDL; + } + throw; + } + } + + using Listory = std::list<LLSD>; + Listory mHistory; LLTempBoundListener mConnection; }; @@ -1136,23 +1156,26 @@ namespace tut // finish out the run waitfor(*py.mPy); // now verify history - std::list<LLSD>::const_iterator li(listener.mHistory.begin()), - lend(listener.mHistory.end()); - ensure("no events", li != lend); - ensure_equals("history[0]", (*li)["data"].asString(), "abc"); - ensure_equals("history[0] len", (*li)["len"].asInteger(), 3); - ++li; - ensure("only 1 event", li != lend); - ensure_equals("history[1]", (*li)["data"].asString(), "abcdef"); - ensure_equals("history[0] len", (*li)["len"].asInteger(), 6); - ++li; - ensure("only 2 events", li != lend); - ensure_equals("history[2]", (*li)["data"].asString(), "abcdefghi" EOL); - ensure_equals("history[0] len", (*li)["len"].asInteger(), 9 + sizeof(EOL) - 1); - ++li; - // We DO NOT expect a whole new event for the second line because we - // disconnected. - ensure("more than 3 events", li == lend); + listener.checkHistory( + [](const EventListener::Listory& history) + { + auto li(history.begin()), lend(history.end()); + ensure("no events", li != lend); + ensure_equals("history[0]", (*li)["data"].asString(), "abc"); + ensure_equals("history[0] len", (*li)["len"].asInteger(), 3); + ++li; + ensure("only 1 event", li != lend); + ensure_equals("history[1]", (*li)["data"].asString(), "abcdef"); + ensure_equals("history[0] len", (*li)["len"].asInteger(), 6); + ++li; + ensure("only 2 events", li != lend); + ensure_equals("history[2]", (*li)["data"].asString(), "abcdefghi" EOL); + ensure_equals("history[0] len", (*li)["len"].asInteger(), 9 + sizeof(EOL) - 1); + ++li; + // We DO NOT expect a whole new event for the second line because we + // disconnected. + ensure("more than 3 events", li == lend); + }); } template<> template<> @@ -1172,14 +1195,17 @@ namespace tut // (or any other intervening layer) does crazy buffering. What we want // to ensure is that there was exactly ONE event with "eof" true, and // that it was the LAST event. - std::list<LLSD>::const_reverse_iterator rli(listener.mHistory.rbegin()), - rlend(listener.mHistory.rend()); - ensure("no events", rli != rlend); - ensure("last event not \"eof\"", (*rli)["eof"].asBoolean()); - while (++rli != rlend) - { - ensure("\"eof\" event not last", ! (*rli)["eof"].asBoolean()); - } + listener.checkHistory( + [](const EventListener::Listory& history) + { + auto rli(history.rbegin()), rlend(history.rend()); + ensure("no events", rli != rlend); + ensure("last event not \"eof\"", (*rli)["eof"].asBoolean()); + while (++rli != rlend) + { + ensure("\"eof\" event not last", ! (*rli)["eof"].asBoolean()); + } + }); } template<> template<> @@ -1202,13 +1228,17 @@ namespace tut ensure_equals("getLimit() after setlimit(10)", childout.getLimit(), 10); // okay, pump I/O to pick up output from child waitfor(*py.mPy); - ensure("no events", ! listener.mHistory.empty()); - // For all we know, that data could have arrived in several different - // bursts... probably not, but anyway, only check the last one. - ensure_equals("event[\"len\"]", - listener.mHistory.back()["len"].asInteger(), abc.length()); - ensure_equals("length of setLimit(10) data", - listener.mHistory.back()["data"].asString().length(), 10); + listener.checkHistory( + [abc](const EventListener::Listory& history) + { + ensure("no events", ! history.empty()); + // For all we know, that data could have arrived in several different + // bursts... probably not, but anyway, only check the last one. + ensure_equals("event[\"len\"]", + history.back()["len"].asInteger(), abc.length()); + ensure_equals("length of setLimit(10) data", + history.back()["data"].asString().length(), 10); + }); } template<> template<> @@ -1275,18 +1305,22 @@ namespace tut params.postend = pumpname; LLProcessPtr child = LLProcess::create(params); ensure("shouldn't have launched", ! child); - ensure_equals("number of postend events", listener.mHistory.size(), 1); - LLSD postend(listener.mHistory.front()); - ensure("has id", ! postend.has("id")); - ensure_equals("desc", postend["desc"].asString(), std::string(params.desc)); - ensure_equals("state", postend["state"].asInteger(), LLProcess::UNSTARTED); - ensure("has data", ! postend.has("data")); - std::string error(postend["string"]); - // All we get from canned parameter validation is a bool, so the - // "validation failed" message we ourselves generate can't mention - // "executable" by name. Just check that it's nonempty. - //ensure_contains("error", error, "executable"); - ensure("string", ! error.empty()); + listener.checkHistory( + [¶ms](const EventListener::Listory& history) + { + ensure_equals("number of postend events", history.size(), 1); + LLSD postend(history.front()); + ensure("has id", ! postend.has("id")); + ensure_equals("desc", postend["desc"].asString(), std::string(params.desc)); + ensure_equals("state", postend["state"].asInteger(), LLProcess::UNSTARTED); + ensure("has data", ! postend.has("data")); + std::string error(postend["string"]); + // All we get from canned parameter validation is a bool, so the + // "validation failed" message we ourselves generate can't mention + // "executable" by name. Just check that it's nonempty. + //ensure_contains("error", error, "executable"); + ensure("string", ! error.empty()); + }); } template<> template<> @@ -1308,16 +1342,20 @@ namespace tut { yield(); } - ensure("no postend event", i < timeout); - ensure_equals("number of postend events", listener.mHistory.size(), 1); - LLSD postend(listener.mHistory.front()); - ensure_equals("id", postend["id"].asInteger(), childid); - ensure("desc empty", ! postend["desc"].asString().empty()); - ensure_equals("state", postend["state"].asInteger(), LLProcess::EXITED); - ensure_equals("data", postend["data"].asInteger(), 35); - std::string str(postend["string"]); - ensure_contains("string", str, "exited"); - ensure_contains("string", str, "35"); + listener.checkHistory( + [i, timeout, childid](const EventListener::Listory& history) + { + ensure("no postend event", i < timeout); + ensure_equals("number of postend events", history.size(), 1); + LLSD postend(history.front()); + ensure_equals("id", postend["id"].asInteger(), childid); + ensure("desc empty", ! postend["desc"].asString().empty()); + ensure_equals("state", postend["state"].asInteger(), LLProcess::EXITED); + ensure_equals("data", postend["data"].asInteger(), 35); + std::string str(postend["string"]); + ensure_contains("string", str, "exited"); + ensure_contains("string", str, "35"); + }); } struct PostendListener diff --git a/indra/llcorehttp/tests/test_httpoperation.hpp b/indra/llcorehttp/tests/test_httpoperation.hpp index 6778c3440b..361091c7b2 100644 --- a/indra/llcorehttp/tests/test_httpoperation.hpp +++ b/indra/llcorehttp/tests/test_httpoperation.hpp @@ -92,7 +92,7 @@ namespace tut op->setReplyPath(LLCore::HttpOperation::HttpReplyQueuePtr_t(), h1); // Check ref count - ensure(op.unique() == 1); + ensure(op.use_count() == 1); // release the reference, releasing the operation but // not the handlers. diff --git a/indra/llfilesystem/lldir.cpp b/indra/llfilesystem/lldir.cpp index 7b03143053..e8e5d6538b 100644 --- a/indra/llfilesystem/lldir.cpp +++ b/indra/llfilesystem/lldir.cpp @@ -721,6 +721,8 @@ std::vector<std::string> LLDir::findSkinnedFilenames(const std::string& subdir, const std::string& filename, ESkinConstraint constraint) const { + LL_PROFILE_ZONE_SCOPED_CATEGORY_UI; + // Recognize subdirs that have no localization. static const std::set<std::string> sUnlocalized = list_of ("") // top-level directory not localized diff --git a/indra/llimage/llimage.h b/indra/llimage/llimage.h index 8b966b8ea3..6b14b68c78 100644 --- a/indra/llimage/llimage.h +++ b/indra/llimage/llimage.h @@ -179,7 +179,7 @@ private: public: template<bool SHARED> - class DataLock : LLSharedMutexLockTemplate<SHARED> + class DataLock : public LLSharedMutexLockTemplate<SHARED> { public: DataLock(const LLImageBase* image) diff --git a/indra/llimage/llimagej2c.cpp b/indra/llimage/llimagej2c.cpp index 4ec95bbcc3..aa161709a1 100644 --- a/indra/llimage/llimagej2c.cpp +++ b/indra/llimage/llimagej2c.cpp @@ -276,16 +276,20 @@ S32 LLImageJ2C::calcDataSizeJ2C(S32 w, S32 h, S32 comp, S32 discard_level, F32 r // Estimate the number of layers. This is consistent with what's done for j2c encoding in LLImageJ2CKDU::encodeImpl(). constexpr S32 precision = 8; // assumed bitrate per component channel, might change in future for HDR support constexpr S32 max_components = 4; // assumed the file has four components; three color and alpha - S32 nb_layers = 1; - const S32 surface = w*h; - S32 s = 64*64; - S32 totalbytes = (S32)(s * max_components * precision * rate); // first level computed before loop - while (surface > s) + // Use MAX_IMAGE_SIZE_DEFAULT (currently 2048) if either dimension is unknown (zero) + S32 width = (w > 0) ? w : 2048; + S32 height = (h > 0) ? h : 2048; + S32 max_dimension = llmax(width, height); // Find largest dimension + S32 block_area = MAX_BLOCK_SIZE * MAX_BLOCK_SIZE; // Calculated initial block area from established max block size (currently 64) + block_area *= llmax((max_dimension / MAX_BLOCK_SIZE / max_components), 1); // Adjust initial block area by ratio of largest dimension to block size per component + S32 totalbytes = (S32) (block_area * max_components * precision); // First block layer computed before loop without compression rate + S32 block_layers = 1; // Start at layer 1 since first block layer is computed outside loop + while (block_layers < 6) // Walk five layers for the five discards in JPEG2000 { - if (nb_layers <= (5 - discard_level)) - totalbytes += (S32)(s * max_components * precision * rate); - nb_layers++; - s *= 4; + if (block_layers <= (5 - discard_level)) // Walk backwards from discard 5 to required discard layer. + totalbytes += (S32) (block_area * max_components * precision * rate); // Add each block layer reduced by assumed compression rate + block_layers++; // Move to next layer + block_area *= 4; // Increase block area by power of four } totalbytes /= 8; // to bytes diff --git a/indra/llinventory/llpermissionsflags.h b/indra/llinventory/llpermissionsflags.h index aaf1fd3afb..0ab4de0ab2 100644 --- a/indra/llinventory/llpermissionsflags.h +++ b/indra/llinventory/llpermissionsflags.h @@ -37,48 +37,48 @@ typedef U32 PermissionBit; // Do you have permission to transfer ownership of the object or // item. Fair use rules dictate that if you cannot copy, you can // always transfer. -const PermissionBit PERM_TRANSFER = (1 << 13); // 0x00002000 +constexpr PermissionBit PERM_TRANSFER = (1 << 13); // 0x00002000 // objects, scale or change textures // parcels, allow building on it -const PermissionBit PERM_MODIFY = (1 << 14); // 0x00004000 +constexpr PermissionBit PERM_MODIFY = (1 << 14); // 0x00004000 // objects, allow copy -const PermissionBit PERM_COPY = (1 << 15); // 0x00008000 +constexpr PermissionBit PERM_COPY = (1 << 15); // 0x00008000 // parcels, allow entry, deprecated -//const PermissionBit PERM_ENTER = (1 << 16); // 0x00010000 +//constexpr PermissionBit PERM_ENTER = (1 << 16); // 0x00010000 // parcels, allow terraform, deprecated -//const PermissionBit PERM_TERRAFORM = (1 << 17); // 0x00020000 +//constexpr PermissionBit PERM_TERRAFORM = (1 << 17); // 0x00020000 // NOTA BENE: This flag is NO LONGER USED!!! However, it is possible that some // objects in the universe have it set so DON"T USE IT going forward. -//const PermissionBit PERM_OWNER_DEBIT = (1 << 18); // 0x00040000 +//constexpr PermissionBit PERM_OWNER_DEBIT = (1 << 18); // 0x00040000 // objects, can grab/translate/rotate -const PermissionBit PERM_MOVE = (1 << 19); // 0x00080000 +constexpr PermissionBit PERM_MOVE = (1 << 19); // 0x00080000 // parcels, avatars take damage, deprecated //const PermissionBit PERM_DAMAGE = (1 << 20); // 0x00100000 // don't use bit 31 -- printf/scanf with "%x" assume signed numbers -const PermissionBit PERM_RESERVED = ((U32)1) << 31; +constexpr PermissionBit PERM_RESERVED = ((U32)1) << 31; -const PermissionMask PERM_NONE = 0x00000000; -const PermissionMask PERM_ALL = 0x7FFFFFFF; -//const PermissionMask PERM_ALL_PARCEL = PERM_MODIFY | PERM_ENTER | PERM_TERRAFORM | PERM_DAMAGE; -const PermissionMask PERM_ITEM_UNRESTRICTED = PERM_MODIFY | PERM_COPY | PERM_TRANSFER; +constexpr PermissionMask PERM_NONE = 0x00000000; +constexpr PermissionMask PERM_ALL = 0x7FFFFFFF; +//constexpr PermissionMask PERM_ALL_PARCEL = PERM_MODIFY | PERM_ENTER | PERM_TERRAFORM | PERM_DAMAGE; +constexpr PermissionMask PERM_ITEM_UNRESTRICTED = PERM_MODIFY | PERM_COPY | PERM_TRANSFER; // Useful stuff for transmission. // Which permissions field are we trying to change? -const U8 PERM_BASE = 0x01; +constexpr U8 PERM_BASE = 0x01; // TODO: Add another PERM_OWNER operation type for allowOperationBy DK 04/03/06 -const U8 PERM_OWNER = 0x02; -const U8 PERM_GROUP = 0x04; -const U8 PERM_EVERYONE = 0x08; -const U8 PERM_NEXT_OWNER = 0x10; +constexpr U8 PERM_OWNER = 0x02; +constexpr U8 PERM_GROUP = 0x04; +constexpr U8 PERM_EVERYONE = 0x08; +constexpr U8 PERM_NEXT_OWNER = 0x10; // This is just a quickie debugging key // no modify: PERM_ALL & ~PERM_MODIFY = 0x7fffbfff diff --git a/indra/llinventory/llsettingsbase.cpp b/indra/llinventory/llsettingsbase.cpp index 58941b35e0..41162963f2 100644 --- a/indra/llinventory/llsettingsbase.cpp +++ b/indra/llinventory/llsettingsbase.cpp @@ -69,25 +69,99 @@ const U32 LLSettingsBase::Validator::VALIDATION_PARTIAL(0x01 << 0); LLSettingsBase::LLSettingsBase(): mSettings(LLSD::emptyMap()), mDirty(true), - mBlendedFactor(0.0) + mLLSDDirty(true), + mReplaced(false), + mBlendedFactor(0.0), + mSettingFlags(0) { } LLSettingsBase::LLSettingsBase(const LLSD setting) : mSettings(setting), + mLLSDDirty(true), mDirty(true), - mBlendedFactor(0.0) + mReplaced(false), + mBlendedFactor(0.0), + mSettingFlags(0) { } +//virtual +void LLSettingsBase::loadValuesFromLLSD() +{ + mLLSDDirty = false; + + mAssetId = mSettings[SETTING_ASSETID].asUUID(); + mSettingId = getValue(SETTING_ID).asUUID(); + mSettingName = getValue(SETTING_NAME).asString(); + if (mSettings.has(SETTING_FLAGS)) + { + mSettingFlags = (U32)mSettings[SETTING_FLAGS].asInteger(); + } + else + { + mSettingFlags = 0; + } +} + +//virtual +void LLSettingsBase::saveValuesToLLSD() +{ + mLLSDDirty = false; + + mSettings[SETTING_NAME] = mSettingName; + if (mAssetId.isNull()) + { + mSettings.erase(SETTING_ASSETID); + } + else + { + mSettings[SETTING_ASSETID] = mAssetId; + } + mSettings[SETTING_FLAGS] = LLSD::Integer(mSettingFlags); +} + +void LLSettingsBase::saveValuesIfNeeded() +{ + if (mLLSDDirty) + { + saveValuesToLLSD(); + } +} + //========================================================================= -void LLSettingsBase::lerpSettings(const LLSettingsBase &other, F64 mix) +void LLSettingsBase::lerpSettings(LLSettingsBase &other, F64 mix) { - mSettings = interpolateSDMap(mSettings, other.mSettings, other.getParameterMap(), mix); + LL_PROFILE_ZONE_SCOPED_CATEGORY_ENVIRONMENT; + saveValuesIfNeeded(); + stringset_t skip = getSkipInterpolateKeys(); + stringset_t slerps = getSlerpKeys(); + mSettings = interpolateSDMap(mSettings, other.getSettings(), other.getParameterMap(), mix, skip, slerps); setDirtyFlag(true); + loadValuesFromLLSD(); +} + +void LLSettingsBase::lerpVector2(LLVector2& a, const LLVector2& b, F32 mix) +{ + a.mV[0] = lerp(a.mV[0], b.mV[0], mix); + a.mV[1] = lerp(a.mV[1], b.mV[1], mix); +} + +void LLSettingsBase::lerpVector3(LLVector3& a, const LLVector3& b, F32 mix) +{ + a.mV[0] = lerp(a.mV[0], b.mV[0], mix); + a.mV[1] = lerp(a.mV[1], b.mV[1], mix); + a.mV[2] = lerp(a.mV[2], b.mV[2], mix); +} + +void LLSettingsBase::lerpColor(LLColor3& a, const LLColor3& b, F32 mix) +{ + a.mV[0] = lerp(a.mV[0], b.mV[0], mix); + a.mV[1] = lerp(a.mV[1], b.mV[1], mix); + a.mV[2] = lerp(a.mV[2], b.mV[2], mix); } -LLSD LLSettingsBase::combineSDMaps(const LLSD &settings, const LLSD &other) const +LLSD LLSettingsBase::combineSDMaps(const LLSD &settings, const LLSD &other) { LLSD newSettings; @@ -161,13 +235,10 @@ LLSD LLSettingsBase::combineSDMaps(const LLSD &settings, const LLSD &other) cons return newSettings; } -LLSD LLSettingsBase::interpolateSDMap(const LLSD &settings, const LLSD &other, const parammapping_t& defaults, F64 mix) const +LLSD LLSettingsBase::interpolateSDMap(const LLSD &settings, const LLSD &other, const parammapping_t& defaults, F64 mix, const stringset_t& skip, const stringset_t& slerps) { LLSD newSettings; - stringset_t skip = getSkipInterpolateKeys(); - stringset_t slerps = getSlerpKeys(); - llassert(mix >= 0.0f && mix <= 1.0f); for (LLSD::map_const_iterator it = settings.beginMap(); it != settings.endMap(); ++it) @@ -204,7 +275,7 @@ LLSD LLSettingsBase::interpolateSDMap(const LLSD &settings, const LLSD &other, c } } - newSettings[key_name] = interpolateSDValue(key_name, value, other_value, defaults, mix, slerps); + newSettings[key_name] = interpolateSDValue(key_name, value, other_value, defaults, mix, skip, slerps); } // Special handling cases @@ -233,12 +304,12 @@ LLSD LLSettingsBase::interpolateSDMap(const LLSD &settings, const LLSD &other, c if (def_iter != defaults.end()) { // Blend against default value - newSettings[key_name] = interpolateSDValue(key_name, def_iter->second.getDefaultValue(), (*it).second, defaults, mix, slerps); + newSettings[key_name] = interpolateSDValue(key_name, def_iter->second.getDefaultValue(), (*it).second, defaults, mix, skip, slerps); } else if ((*it).second.type() == LLSD::TypeMap) { // interpolate in case there are defaults inside (part of legacy) - newSettings[key_name] = interpolateSDValue(key_name, LLSDMap(), (*it).second, defaults, mix, slerps); + newSettings[key_name] = interpolateSDValue(key_name, LLSDMap(), (*it).second, defaults, mix, skip, slerps); } // else do nothing when no known defaults // TODO: Should I blend this out instead? @@ -260,7 +331,7 @@ LLSD LLSettingsBase::interpolateSDMap(const LLSD &settings, const LLSD &other, c return newSettings; } -LLSD LLSettingsBase::interpolateSDValue(const std::string& key_name, const LLSD &value, const LLSD &other_value, const parammapping_t& defaults, BlendFactor mix, const stringset_t& slerps) const +LLSD LLSettingsBase::interpolateSDValue(const std::string& key_name, const LLSD &value, const LLSD &other_value, const parammapping_t& defaults, BlendFactor mix, const stringset_t& skip, const stringset_t& slerps) { LLSD new_value; @@ -286,7 +357,7 @@ LLSD LLSettingsBase::interpolateSDValue(const std::string& key_name, const LLSD break; case LLSD::TypeMap: // deep copy. - new_value = interpolateSDMap(value, other_value, defaults, mix); + new_value = interpolateSDMap(value, other_value, defaults, mix, skip, slerps); break; case LLSD::TypeArray: @@ -348,21 +419,24 @@ LLSettingsBase::stringset_t LLSettingsBase::getSkipInterpolateKeys() const return skipSet; } -LLSD LLSettingsBase::getSettings() const +LLSD& LLSettingsBase::getSettings() { + saveValuesIfNeeded(); return mSettings; } -LLSD LLSettingsBase::cloneSettings() const +LLSD LLSettingsBase::cloneSettings() { - U32 flags = getFlags(); - LLSD settings (combineSDMaps(getSettings(), LLSD())); - if (flags) + saveValuesIfNeeded(); + LLSD settings(combineSDMaps(getSettings(), LLSD())); + if (U32 flags = getFlags()) + { settings[SETTING_FLAGS] = LLSD::Integer(flags); + } return settings; } -size_t LLSettingsBase::getHash() const +size_t LLSettingsBase::getHash() { // get a shallow copy of the LLSD filtering out values to not include in the hash LLSD hash_settings = llsd_shallow(getSettings(), LLSDMap(SETTING_NAME, false)(SETTING_ID, false)(SETTING_HASH, false)("*", true)); @@ -380,7 +454,9 @@ bool LLSettingsBase::validate() mSettings[SETTING_TYPE] = getSettingsType(); } + saveValuesIfNeeded(); LLSD result = LLSettingsBase::settingValidation(mSettings, validations); + loadValuesFromLLSD(); if (result["errors"].size() > 0) { @@ -704,7 +780,7 @@ F64 LLSettingsBlender::setBlendFactor(const LLSettingsBase::BlendFactor& blendf_ if (mTarget) { - mTarget->replaceSettings(mInitial->getSettings()); + mTarget->replaceSettings(mInitial); mTarget->blend(mFinal, blendf); } else @@ -719,7 +795,7 @@ void LLSettingsBlender::triggerComplete() { LL_PROFILE_ZONE_SCOPED_CATEGORY_ENVIRONMENT; if (mTarget) - mTarget->replaceSettings(mFinal->getSettings()); + mTarget->replaceSettings(mFinal); LLSettingsBlender::ptr_t hold = shared_from_this(); // prevents this from deleting too soon mTarget->update(); mOnFinished(shared_from_this()); diff --git a/indra/llinventory/llsettingsbase.h b/indra/llinventory/llsettingsbase.h index 9d8d746b7e..816ff3e111 100644 --- a/indra/llinventory/llsettingsbase.h +++ b/indra/llinventory/llsettingsbase.h @@ -109,72 +109,59 @@ public: virtual bool isDirty() const { return mDirty; } virtual bool isVeryDirty() const { return mReplaced; } inline void setDirtyFlag(bool dirty) { mDirty = dirty; clearAssetId(); } + inline void setReplaced() { mReplaced = true; } - size_t getHash() const; // Hash will not include Name, ID or a previously stored Hash + size_t getHash(); // Hash will not include Name, ID or a previously stored Hash inline LLUUID getId() const { - return getValue(SETTING_ID).asUUID(); + return mSettingId; } inline std::string getName() const { - return getValue(SETTING_NAME).asString(); + return mSettingName; } inline void setName(std::string val) { - setValue(SETTING_NAME, val); + mSettingName = val; + setDirtyFlag(true); + setLLSDDirty(); } inline LLUUID getAssetId() const { - if (mSettings.has(SETTING_ASSETID)) - return mSettings[SETTING_ASSETID].asUUID(); - return LLUUID(); + return mAssetId; } inline U32 getFlags() const { - if (mSettings.has(SETTING_FLAGS)) - return static_cast<U32>(mSettings[SETTING_FLAGS].asInteger()); - return 0; + return mSettingFlags; } inline void setFlags(U32 value) { - setLLSD(SETTING_FLAGS, LLSD::Integer(value)); + mSettingFlags = value; + setDirtyFlag(true); + setLLSDDirty(); } inline bool getFlag(U32 flag) const { - if (mSettings.has(SETTING_FLAGS)) - return ((U32)mSettings[SETTING_FLAGS].asInteger() & flag) == flag; - return false; + return (mSettingFlags & flag) == flag; } inline void setFlag(U32 flag) { - U32 flags((mSettings.has(SETTING_FLAGS)) ? (U32)mSettings[SETTING_FLAGS].asInteger() : 0); - - flags |= flag; - - if (flags) - mSettings[SETTING_FLAGS] = LLSD::Integer(flags); - else - mSettings.erase(SETTING_FLAGS); + mSettingFlags |= flag; + setLLSDDirty(); } inline void clearFlag(U32 flag) { - U32 flags((mSettings.has(SETTING_FLAGS)) ? (U32)mSettings[SETTING_FLAGS].asInteger() : 0); - - flags &= ~flag; - - if (flags) - mSettings[SETTING_FLAGS] = LLSD::Integer(flags); - else - mSettings.erase(SETTING_FLAGS); + mSettingFlags &= ~flag; + setLLSDDirty(); } virtual void replaceSettings(LLSD settings) @@ -183,14 +170,41 @@ public: setDirtyFlag(true); mReplaced = true; mSettings = settings; + loadValuesFromLLSD(); + } + + virtual void replaceSettings(const ptr_t& other) + { + mBlendedFactor = 0.0; + setDirtyFlag(true); + mReplaced = true; + mSettingFlags = other->getFlags(); + mSettingName = other->getName(); + mSettingId = other->getId(); + mAssetId = other->getAssetId(); + setLLSDDirty(); + } + + void setSettings(LLSD settings) + { + setDirtyFlag(true); + mSettings = settings; + loadValuesFromLLSD(); } - virtual LLSD getSettings() const; + // if you are using getSettings to edit them, call setSettings(settings), + // replaceSettings(settings) or loadValuesFromLLSD() afterwards + virtual LLSD& getSettings(); + virtual void setLLSDDirty() + { + mLLSDDirty = true; + } //--------------------------------------------------------------------- // inline void setLLSD(const std::string &name, const LLSD &value) { + saveValuesIfNeeded(); mSettings[name] = value; mDirty = true; if (name != SETTING_ASSETID) @@ -202,8 +216,9 @@ public: setLLSD(name, value); } - inline LLSD getValue(const std::string &name, const LLSD &deflt = LLSD()) const + inline LLSD getValue(const std::string &name, const LLSD &deflt = LLSD()) { + saveValuesIfNeeded(); if (!mSettings.has(name)) return deflt; return mSettings[name]; @@ -259,11 +274,11 @@ public: (const_cast<LLSettingsBase *>(this))->updateSettings(); } - virtual void blend(const ptr_t &end, BlendFactor blendf) = 0; + virtual void blend(ptr_t &end, BlendFactor blendf) = 0; virtual bool validate(); - virtual ptr_t buildDerivedClone() const = 0; + virtual ptr_t buildDerivedClone() = 0; class Validator { @@ -310,17 +325,24 @@ public: inline void setAssetId(LLUUID value) { // note that this skips setLLSD - mSettings[SETTING_ASSETID] = value; + mAssetId = value; + mLLSDDirty = true; } inline void clearAssetId() { - if (mSettings.has(SETTING_ASSETID)) - mSettings.erase(SETTING_ASSETID); + mAssetId.setNull(); + mLLSDDirty = true; } // Calculate any custom settings that may need to be cached. virtual void updateSettings() { mDirty = false; mReplaced = false; } + LLSD cloneSettings(); + + static void lerpVector2(LLVector2& a, const LLVector2& b, F32 mix); + static void lerpVector3(LLVector3& a, const LLVector3& b, F32 mix); + static void lerpColor(LLColor3& a, const LLColor3& b, F32 mix); + protected: LLSettingsBase(); @@ -331,7 +353,7 @@ protected: typedef std::set<std::string> stringset_t; // combining settings objects. Customize for specific setting types - virtual void lerpSettings(const LLSettingsBase &other, BlendFactor mix); + virtual void lerpSettings(LLSettingsBase &other, BlendFactor mix); // combining settings maps where it can based on mix rate // @settings initial value (mix==0) @@ -339,8 +361,8 @@ protected: // @defaults list of default values for legacy fields and (re)setting shaders // @mix from 0 to 1, ratio or rate of transition from initial 'settings' to 'other' // return interpolated and combined LLSD map - LLSD interpolateSDMap(const LLSD &settings, const LLSD &other, const parammapping_t& defaults, BlendFactor mix) const; - LLSD interpolateSDValue(const std::string& name, const LLSD &value, const LLSD &other, const parammapping_t& defaults, BlendFactor mix, const stringset_t& slerps) const; + static LLSD interpolateSDMap(const LLSD &settings, const LLSD &other, const parammapping_t& defaults, BlendFactor mix, const stringset_t& skip, const stringset_t& slerps); + static LLSD interpolateSDValue(const std::string& name, const LLSD &value, const LLSD &other, const parammapping_t& defaults, BlendFactor mix, const stringset_t& skip, const stringset_t& slerps); /// when lerping between settings, some may require special handling. /// Get a list of these key to be skipped by the default settings lerp. @@ -353,32 +375,40 @@ protected: virtual validation_list_t getValidationList() const = 0; - // Apply any settings that need special handling. - virtual void applySpecial(void *, bool force = false) { }; + // Apply settings. + virtual void applyToUniforms(void *) { }; + virtual void applySpecial(void*, bool force = false) { }; virtual parammapping_t getParameterMap() const { return parammapping_t(); } - LLSD mSettings; - - LLSD cloneSettings() const; - inline void setBlendFactor(BlendFactor blendfactor) { mBlendedFactor = blendfactor; } - void replaceWith(LLSettingsBase::ptr_t other) + virtual void replaceWith(const LLSettingsBase::ptr_t other) { - replaceSettings(other->cloneSettings()); + replaceSettings(other); setBlendFactor(other->getBlendFactor()); } + virtual void loadValuesFromLLSD(); + virtual void saveValuesToLLSD(); + void saveValuesIfNeeded(); + + LLUUID mAssetId; + LLUUID mSettingId; + std::string mSettingName; + U32 mSettingFlags; + private: + bool mLLSDDirty; bool mDirty; bool mReplaced; // super dirty! - LLSD combineSDMaps(const LLSD &first, const LLSD &other) const; + static LLSD combineSDMaps(const LLSD &first, const LLSD &other); + LLSD mSettings; BlendFactor mBlendedFactor; }; diff --git a/indra/llinventory/llsettingsdaycycle.cpp b/indra/llinventory/llsettingsdaycycle.cpp index 1e7de94414..2baf140e6a 100644 --- a/indra/llinventory/llsettingsdaycycle.cpp +++ b/indra/llinventory/llsettingsdaycycle.cpp @@ -124,33 +124,38 @@ static const F32 DEFAULT_MULTISLIDER_INCREMENT(0.005f); //========================================================================= LLSettingsDay::LLSettingsDay(const LLSD &data) : LLSettingsBase(data), - mInitialized(false) + mInitialized(false), + mDaySettings(LLSD::emptyMap()) { mDayTracks.resize(TRACK_MAX); + loadValuesFromLLSD(); } LLSettingsDay::LLSettingsDay() : LLSettingsBase(), - mInitialized(false) + mInitialized(false), + mDaySettings(LLSD::emptyMap()) { mDayTracks.resize(TRACK_MAX); + replaceSettings(defaults()); } //========================================================================= -LLSD LLSettingsDay::getSettings() const +LLSD& LLSettingsDay::getSettings() { - LLSD settings(LLSD::emptyMap()); + mDaySettings = LLSD::emptyMap(); + LLSD& settings = LLSettingsBase::getSettings(); - if (mSettings.has(SETTING_NAME)) - settings[SETTING_NAME] = mSettings[SETTING_NAME]; + if (settings.has(SETTING_NAME)) + mDaySettings[SETTING_NAME] = settings[SETTING_NAME]; - if (mSettings.has(SETTING_ID)) - settings[SETTING_ID] = mSettings[SETTING_ID]; + if (settings.has(SETTING_ID)) + mDaySettings[SETTING_ID] = settings[SETTING_ID]; - if (mSettings.has(SETTING_ASSETID)) - settings[SETTING_ASSETID] = mSettings[SETTING_ASSETID]; + if (settings.has(SETTING_ASSETID)) + mDaySettings[SETTING_ASSETID] = settings[SETTING_ASSETID]; - settings[SETTING_TYPE] = getSettingsType(); + mDaySettings[SETTING_TYPE] = getSettingsType(); std::map<std::string, LLSettingsBase::ptr_t> in_use; @@ -174,7 +179,7 @@ LLSD LLSettingsDay::getSettings() const } tracks.append(trackout); } - settings[SETTING_TRACKS] = tracks; + mDaySettings[SETTING_TRACKS] = tracks; LLSD frames(LLSD::emptyMap()); for (std::map<std::string, LLSettingsBase::ptr_t>::iterator itFrame = in_use.begin(); itFrame != in_use.end(); ++itFrame) @@ -184,9 +189,15 @@ LLSD LLSettingsDay::getSettings() const frames[(*itFrame).first] = framesettings; } - settings[SETTING_FRAMES] = frames; + mDaySettings[SETTING_FRAMES] = frames; - return settings; + return mDaySettings; +} + +void LLSettingsDay::setLLSDDirty() +{ + mDaySettings = LLSD::emptyMap(); + LLSettingsBase::setLLSDDirty(); } bool LLSettingsDay::initialize(bool validate_frames) @@ -392,6 +403,8 @@ bool LLSettingsDay::initialize(bool validate_frames) mSettings[SETTING_ASSETID] = assetid; } + loadValuesFromLLSD(); + mInitialized = true; return true; } @@ -449,7 +462,7 @@ LLSD LLSettingsDay::defaults() return dfltsetting; } -void LLSettingsDay::blend(const LLSettingsBase::ptr_t &other, F64 mix) +void LLSettingsDay::blend(LLSettingsBase::ptr_t &other, F64 mix) { LL_ERRS("DAYCYCLE") << "Day cycles are not blendable!" << LL_ENDL; } diff --git a/indra/llinventory/llsettingsdaycycle.h b/indra/llinventory/llsettingsdaycycle.h index 917b0870f2..d37423ea9a 100644 --- a/indra/llinventory/llsettingsdaycycle.h +++ b/indra/llinventory/llsettingsdaycycle.h @@ -81,9 +81,10 @@ public: bool initialize(bool validate_frames = false); - virtual ptr_t buildClone() const = 0; - virtual ptr_t buildDeepCloneAndUncompress() const = 0; - virtual LLSD getSettings() const SETTINGS_OVERRIDE; + virtual ptr_t buildClone() = 0; + virtual ptr_t buildDeepCloneAndUncompress() = 0; + virtual LLSD& getSettings() SETTINGS_OVERRIDE; + virtual void setLLSDDirty() override; virtual LLSettingsType::type_e getSettingsTypeValue() const SETTINGS_OVERRIDE { return LLSettingsType::ST_DAYCYCLE; } @@ -91,7 +92,7 @@ public: virtual std::string getSettingsType() const SETTINGS_OVERRIDE { return std::string("daycycle"); } // Settings status - virtual void blend(const LLSettingsBase::ptr_t &other, F64 mix) SETTINGS_OVERRIDE; + virtual void blend(LLSettingsBase::ptr_t &other, F64 mix) SETTINGS_OVERRIDE; static LLSD defaults(); @@ -127,7 +128,7 @@ public: virtual validation_list_t getValidationList() const SETTINGS_OVERRIDE; static validation_list_t validationList(); - virtual LLSettingsBase::ptr_t buildDerivedClone() const SETTINGS_OVERRIDE { return buildClone(); } + virtual LLSettingsBase::ptr_t buildDerivedClone() SETTINGS_OVERRIDE { return buildClone(); } LLSettingsBase::TrackPosition getUpperBoundFrame(S32 track, const LLSettingsBase::TrackPosition& keyframe); LLSettingsBase::TrackPosition getLowerBoundFrame(S32 track, const LLSettingsBase::TrackPosition& keyframe); @@ -143,6 +144,7 @@ protected: private: CycleList_t mDayTracks; + LLSD mDaySettings; LLSettingsBase::Seconds mLastUpdateTime; diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp index 24ccdea519..a9b83657b7 100644 --- a/indra/llinventory/llsettingssky.cpp +++ b/indra/llinventory/llsettingssky.cpp @@ -408,10 +408,11 @@ LLSettingsSky::LLSettingsSky(const LLSD &data) : mNextRainbowTextureId(), mNextHaloTextureId() { + loadValuesFromLLSD(); } LLSettingsSky::LLSettingsSky(): - LLSettingsBase(), + LLSettingsBase(LLSettingsSky::defaults()), mNextSunTextureId(), mNextMoonTextureId(), mNextCloudTextureId(), @@ -419,6 +420,7 @@ LLSettingsSky::LLSettingsSky(): mNextRainbowTextureId(), mNextHaloTextureId() { + replaceSettings(defaults()); } void LLSettingsSky::replaceSettings(LLSD settings) @@ -432,7 +434,80 @@ void LLSettingsSky::replaceSettings(LLSD settings) mNextHaloTextureId.setNull(); } -void LLSettingsSky::replaceWithSky(LLSettingsSky::ptr_t pother) +void LLSettingsSky::replaceSettings(const LLSettingsBase::ptr_t& other_sky) +{ + LLSettingsBase::replaceSettings(other_sky); + + llassert(getSettingsType() == other_sky->getSettingsType()); + + LLSettingsSky::ptr_t other = PTR_NAMESPACE::dynamic_pointer_cast<LLSettingsSky>(other_sky); + + mCanAutoAdjust = other->mCanAutoAdjust; + mReflectionProbeAmbiance = other->mReflectionProbeAmbiance; + + mSunScale = other->mSunScale; + mSunRotation = other->mSunRotation; + mSunlightColor = other->mSunlightColor; + mStarBrightness = other->mStarBrightness; + mMoonBrightness = other->mMoonBrightness; + mMoonScale = other->mMoonScale; + mMoonRotation = other->mMoonRotation; + mMaxY = other->mMaxY; + mGlow = other->mGlow; + mGamma = other->mGamma; + mCloudVariance = other->mCloudVariance; + mCloudShadow = other->mCloudShadow; + mScrollRate = other->mScrollRate; + mCloudScale = other->mCloudScale; + mCloudPosDensity1 = other->mCloudPosDensity1; + mCloudPosDensity2 = other->mCloudPosDensity2; + mCloudColor = other->mCloudColor; + + mAbsorptionConfigs = other->mAbsorptionConfigs; + mMieConfigs = other->mMieConfigs; + mRayleighConfigs = other->mRayleighConfigs; + + mSunArcRadians = other->mSunArcRadians; + mSkyTopRadius = other->mSkyTopRadius; + mSkyBottomRadius = other->mSkyBottomRadius; + mSkyMoistureLevel = other->mSkyMoistureLevel; + mSkyDropletRadius = other->mSkyDropletRadius; + mSkyIceLevel = other->mSkyIceLevel; + mPlanetRadius = other->mPlanetRadius; + + mHasLegacyHaze = other->mHasLegacyHaze; + mDistanceMultiplier = other->mDistanceMultiplier; + mDensityMultiplier = other->mDensityMultiplier; + mHazeHorizon = other->mHazeHorizon; + mHazeDensity = other->mHazeDensity; + mBlueHorizon = other->mBlueHorizon; + mBlueDensity = other->mBlueDensity; + mAmbientColor = other->mAmbientColor; + + mLegacyDistanceMultiplier = other->mLegacyDistanceMultiplier; + mLegacyDensityMultiplier = other->mLegacyDensityMultiplier; + mLegacyHazeHorizon = other->mLegacyHazeHorizon; + mLegacyHazeDensity = other->mLegacyHazeDensity; + mLegacyBlueHorizon = other->mLegacyBlueHorizon; + mLegacyBlueDensity = other->mLegacyBlueDensity; + mLegacyAmbientColor = other->mLegacyAmbientColor; + + mSunTextureId = other->mSunTextureId; + mMoonTextureId = other->mMoonTextureId; + mCloudTextureId = other->mCloudTextureId; + mHaloTextureId = other->mHaloTextureId; + mRainbowTextureId = other->mRainbowTextureId; + mBloomTextureId = other->mBloomTextureId; + + mNextSunTextureId.setNull(); + mNextMoonTextureId.setNull(); + mNextCloudTextureId.setNull(); + mNextBloomTextureId.setNull(); + mNextRainbowTextureId.setNull(); + mNextHaloTextureId.setNull(); +} + +void LLSettingsSky::replaceWithSky(const LLSettingsSky::ptr_t& pother) { replaceWith(pother); @@ -444,61 +519,158 @@ void LLSettingsSky::replaceWithSky(LLSettingsSky::ptr_t pother) mNextHaloTextureId = pother->mNextHaloTextureId; } -void LLSettingsSky::blend(const LLSettingsBase::ptr_t &end, F64 blendf) +bool lerp_legacy_color(LLColor3& a, bool& a_has_legacy, const LLColor3& b, bool b_has_legacy, const LLColor3& def, F32 mix) { - LL_PROFILE_ZONE_SCOPED_CATEGORY_ENVIRONMENT; - llassert(getSettingsType() == end->getSettingsType()); + if (b_has_legacy) + { + if (a_has_legacy) + { + LLSettingsBase::lerpColor(a, b, mix); + } + else + { + a = def; + LLSettingsBase::lerpColor(a, b, mix); + a_has_legacy = true; + } + } + else if (a_has_legacy) + { + LLSettingsBase::lerpColor(a, def, mix); + } + else + { + LLSettingsBase::lerpColor(a, b, mix); + } + return a_has_legacy; +} - LLSettingsSky::ptr_t other = PTR_NAMESPACE::dynamic_pointer_cast<LLSettingsSky>(end); - if (other) +bool lerp_legacy_float(F32& a, bool& a_has_legacy, F32 b, bool b_has_legacy, F32 def, F32 mix) +{ + if (b_has_legacy) { - if (other->mSettings.has(SETTING_LEGACY_HAZE)) + if (a_has_legacy) { - if (!mSettings.has(SETTING_LEGACY_HAZE) || !mSettings[SETTING_LEGACY_HAZE].has(SETTING_AMBIENT)) - { - // Special case since SETTING_AMBIENT is both in outer and legacy maps, we prioritize legacy one - // see getAmbientColor(), we are about to replaceSettings(), so we are free to set it - setAmbientColor(getAmbientColor()); - } + a = lerp(a, b, mix); } else { - if (mSettings.has(SETTING_LEGACY_HAZE) && mSettings[SETTING_LEGACY_HAZE].has(SETTING_AMBIENT)) - { - // Special case due to ambient's duality - // We need to match 'other's' structure for interpolation. - // We are free to change mSettings, since we are about to reset it - mSettings[SETTING_AMBIENT] = getAmbientColor().getValue(); - mSettings[SETTING_LEGACY_HAZE].erase(SETTING_AMBIENT); - } + a = lerp(def, b, mix); + a_has_legacy = true; } + } + else if (!a_has_legacy) + { + a = lerp(a, b, mix); + } + else + { + a = lerp(a, def, mix); + } + return a_has_legacy; +} +void LLSettingsSky::blend(LLSettingsBase::ptr_t &end, F64 blendf) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_ENVIRONMENT; + llassert(getSettingsType() == end->getSettingsType()); + + LLSettingsSky::ptr_t other = PTR_NAMESPACE::dynamic_pointer_cast<LLSettingsSky>(end); + if (other) + { LLUUID cloud_noise_id = getCloudNoiseTextureId(); LLUUID cloud_noise_id_next = other->getCloudNoiseTextureId(); - F64 cloud_shadow = 0; if (!cloud_noise_id.isNull() && cloud_noise_id_next.isNull()) { // If there is no cloud texture in destination, reduce coverage to imitate disappearance // See LLDrawPoolWLSky::renderSkyClouds... we don't blend present texture with null // Note: Probably can be done by shader - cloud_shadow = lerp((F32)mSettings[SETTING_CLOUD_SHADOW].asReal(), 0.f, (F32)blendf); + mCloudShadow = lerp(mCloudShadow, 0.f, (F32)blendf); cloud_noise_id_next = cloud_noise_id; } else if (cloud_noise_id.isNull() && !cloud_noise_id_next.isNull()) { // Source has no cloud texture, reduce initial coverage to imitate appearance // use same texture as destination - cloud_shadow = lerp(0.f, (F32)other->mSettings[SETTING_CLOUD_SHADOW].asReal(), (F32)blendf); + mCloudShadow = lerp(0.f, mCloudShadow, (F32)blendf); setCloudNoiseTextureId(cloud_noise_id_next); } else { - cloud_shadow = lerp((F32)mSettings[SETTING_CLOUD_SHADOW].asReal(), (F32)other->mSettings[SETTING_CLOUD_SHADOW].asReal(), (F32)blendf); + mCloudShadow = lerp(mCloudShadow, (F32)other->mCloudShadow, (F32)blendf); } - LLSD blenddata = interpolateSDMap(mSettings, other->mSettings, other->getParameterMap(), blendf); - blenddata[SETTING_CLOUD_SHADOW] = LLSD::Real(cloud_shadow); - replaceSettings(blenddata); + mSettingFlags |= other->mSettingFlags; + + mCanAutoAdjust = other->mCanAutoAdjust; + + mSunRotation = slerp((F32)blendf, mSunRotation, other->mSunRotation); + mMoonRotation = slerp((F32)blendf, mMoonRotation, other->mMoonRotation); + lerpColor(mSunlightColor, other->mSunlightColor, (F32)blendf); + lerpColor(mGlow, other->mGlow, (F32)blendf); + mReflectionProbeAmbiance = lerp(mReflectionProbeAmbiance, other->mReflectionProbeAmbiance, (F32)blendf); + mSunScale = lerp(mSunScale, other->mSunScale, (F32)blendf); + mStarBrightness = lerp(mStarBrightness, other->mStarBrightness, (F32)blendf); + mMoonBrightness = lerp(mMoonBrightness, other->mMoonBrightness, (F32)blendf); + mMoonScale = lerp(mMoonScale, other->mMoonScale, (F32)blendf); + mMaxY = lerp(mMaxY, other->mMaxY, (F32)blendf); + mGamma = lerp(mGamma, other->mGamma, (F32)blendf); + mCloudVariance = lerp(mCloudVariance, other->mCloudVariance, (F32)blendf); + mCloudShadow = lerp(mCloudShadow, other->mCloudShadow, (F32)blendf); + mCloudScale = lerp(mCloudScale, other->mCloudScale, (F32)blendf); + lerpVector2(mScrollRate, other->mScrollRate, (F32)blendf); + lerpColor(mCloudPosDensity1, other->mCloudPosDensity1, (F32)blendf); + lerpColor(mCloudPosDensity2, other->mCloudPosDensity2, (F32)blendf); + lerpColor(mCloudColor, other->mCloudColor, (F32)blendf); + + mSunArcRadians = lerp(mSunArcRadians, other->mSunArcRadians, (F32)blendf); + mSkyTopRadius = lerp(mSkyTopRadius, other->mSkyTopRadius, (F32)blendf); + mSkyBottomRadius = lerp(mSkyBottomRadius, other->mSkyBottomRadius, (F32)blendf); + mSkyMoistureLevel = lerp(mSkyMoistureLevel, other->mSkyMoistureLevel, (F32)blendf); + mSkyDropletRadius = lerp(mSkyDropletRadius, other->mSkyDropletRadius, (F32)blendf); + mSkyIceLevel = lerp(mSkyIceLevel, other->mSkyIceLevel, (F32)blendf); + mPlanetRadius = lerp(mPlanetRadius, other->mPlanetRadius, (F32)blendf); + + // Legacy settings + + if (other->mHasLegacyHaze) + { + if (!mHasLegacyHaze || !mLegacyAmbientColor) + { + // Special case since SETTING_AMBIENT is both in outer and legacy maps, + // we prioritize legacy one + setAmbientColor(other->getAmbientColor()); + mLegacyAmbientColor = true; + mHasLegacyHaze = true; + } + } + else + { + if (mLegacyAmbientColor) + { + // Special case due to ambient's duality + mLegacyAmbientColor = false; + } + } + + mHasLegacyHaze |= lerp_legacy_float(mHazeHorizon, mLegacyHazeHorizon, other->mHazeHorizon, other->mLegacyHazeHorizon, 0.19f, (F32)blendf); + mHasLegacyHaze |= lerp_legacy_float(mHazeDensity, mLegacyHazeDensity, other->mHazeDensity, other->mLegacyHazeDensity, 0.7f, (F32)blendf); + mHasLegacyHaze |= lerp_legacy_float(mDistanceMultiplier, mLegacyDistanceMultiplier, other->mDistanceMultiplier, other->mLegacyDistanceMultiplier, 0.8f, (F32)blendf); + mHasLegacyHaze |= lerp_legacy_float(mDensityMultiplier, mLegacyDensityMultiplier, other->mDensityMultiplier, other->mLegacyDensityMultiplier, 0.0001f, (F32)blendf); + mHasLegacyHaze |= lerp_legacy_color(mBlueHorizon, mLegacyBlueHorizon, other->mBlueHorizon, other->mLegacyBlueHorizon, LLColor3(0.4954f, 0.4954f, 0.6399f), (F32)blendf); + mHasLegacyHaze |= lerp_legacy_color(mBlueDensity, mLegacyBlueDensity, other->mBlueDensity, other->mLegacyBlueDensity, LLColor3(0.2447f, 0.4487f, 0.7599f), (F32)blendf); + + parammapping_t defaults = other->getParameterMap(); + stringset_t skip = getSkipInterpolateKeys(); + stringset_t slerps = getSlerpKeys(); + mAbsorptionConfigs = interpolateSDMap(mAbsorptionConfigs, other->mAbsorptionConfigs, defaults, blendf, skip, slerps); + mMieConfigs = interpolateSDMap(mMieConfigs, other->mMieConfigs, defaults, blendf, skip, slerps); + mRayleighConfigs = interpolateSDMap(mRayleighConfigs, other->mRayleighConfigs, defaults, blendf, skip, slerps); + + setDirtyFlag(true); + setReplaced(); + setLLSDDirty(); + mNextSunTextureId = other->getSunTextureId(); mNextMoonTextureId = other->getMoonTextureId(); mNextCloudTextureId = cloud_noise_id_next; @@ -956,6 +1128,189 @@ void LLSettingsSky::updateSettings() calculateLightSettings(); } + +F32 get_float(bool &use_legacy, LLSD& settings, std::string key, F32 default_value) +{ + if (settings.has(LLSettingsSky::SETTING_LEGACY_HAZE) && settings[LLSettingsSky::SETTING_LEGACY_HAZE].has(key)) + { + use_legacy = true; + return (F32)settings[LLSettingsSky::SETTING_LEGACY_HAZE][key].asReal(); + } + if (settings.has(key)) + { + return (F32)settings[key].asReal(); + } + use_legacy = true; + return default_value; +} + +LLColor3 get_color(bool& use_legacy, LLSD& settings, const std::string& key, const LLColor3& default_value) +{ + if (settings.has(LLSettingsSky::SETTING_LEGACY_HAZE) && settings[LLSettingsSky::SETTING_LEGACY_HAZE].has(key)) + { + use_legacy = true; + return LLColor3(settings[LLSettingsSky::SETTING_LEGACY_HAZE][key]); + } + use_legacy = false; + if (settings.has(key)) + { + return LLColor3(settings[key]); + } + use_legacy = true; + return default_value; +} + + +void LLSettingsSky::loadValuesFromLLSD() +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_ENVIRONMENT; + + LLSettingsBase::loadValuesFromLLSD(); + + LLSD& settings = getSettings(); + mCanAutoAdjust = !settings.has(SETTING_REFLECTION_PROBE_AMBIANCE); + if (mCanAutoAdjust) + { + mReflectionProbeAmbiance = 0; + } + else + { + mReflectionProbeAmbiance = (F32)settings[SETTING_REFLECTION_PROBE_AMBIANCE].asReal(); + } + + mHDRMax = 2.0f; + mHDRMin = 0.5f; + mHDROffset = 1.0f; + mTonemapMix = 1.0f; + + mSunTextureId = settings[SETTING_SUN_TEXTUREID].asUUID(); + mMoonTextureId = settings[SETTING_MOON_TEXTUREID].asUUID(); + mCloudTextureId = settings[SETTING_CLOUD_TEXTUREID].asUUID(); + mHaloTextureId = settings[SETTING_HALO_TEXTUREID].asUUID(); + mRainbowTextureId = settings[SETTING_RAINBOW_TEXTUREID].asUUID(); + mBloomTextureId = settings[SETTING_BLOOM_TEXTUREID].asUUID(); + + mSunScale = (F32)settings[SETTING_SUN_SCALE].asReal(); + mSunRotation = LLQuaternion(settings[SETTING_SUN_ROTATION]); + mSunlightColor = LLColor3(settings[SETTING_SUNLIGHT_COLOR]); + mStarBrightness = (F32)settings[SETTING_STAR_BRIGHTNESS].asReal(); + mMoonBrightness = (F32)settings[SETTING_MOON_BRIGHTNESS].asReal(); + mMoonScale = (F32)settings[SETTING_MOON_SCALE].asReal(); + mMoonRotation = LLQuaternion(settings[SETTING_MOON_ROTATION]); + mMaxY = (F32)settings[SETTING_MAX_Y].asReal(); + mGlow = LLColor3(settings[SETTING_GLOW]); + mGamma = (F32)settings[SETTING_GAMMA].asReal(); + mCloudVariance = (F32)settings[SETTING_CLOUD_VARIANCE].asReal(); + mCloudShadow = (F32)settings[SETTING_CLOUD_SHADOW].asReal(); + mScrollRate = LLVector2(settings[SETTING_CLOUD_SCROLL_RATE]); + mCloudScale = (F32)settings[SETTING_CLOUD_SCALE].asReal(); + mCloudPosDensity1 = LLColor3(settings[SETTING_CLOUD_POS_DENSITY1]); + mCloudPosDensity2 = LLColor3(settings[SETTING_CLOUD_POS_DENSITY2]); + mCloudColor = LLColor3(settings[SETTING_CLOUD_COLOR]); + mAbsorptionConfigs = settings[SETTING_ABSORPTION_CONFIG]; + mMieConfigs = settings[SETTING_MIE_CONFIG]; + mRayleighConfigs = settings[SETTING_RAYLEIGH_CONFIG]; + mSunArcRadians = (F32)settings[SETTING_SUN_ARC_RADIANS].asReal(); + mSkyTopRadius = (F32)settings[SETTING_SKY_TOP_RADIUS].asReal(); + mSkyBottomRadius = (F32)settings[SETTING_SKY_BOTTOM_RADIUS].asReal(); + mSkyMoistureLevel = (F32)settings[SETTING_SKY_MOISTURE_LEVEL].asReal(); + mSkyDropletRadius = (F32)settings[SETTING_SKY_DROPLET_RADIUS].asReal(); + mSkyIceLevel = (F32)settings[SETTING_SKY_ICE_LEVEL].asReal(); + mPlanetRadius = (F32)settings[SETTING_PLANET_RADIUS].asReal(); + + // special case for legacy handling + mHasLegacyHaze = settings.has(LLSettingsSky::SETTING_LEGACY_HAZE); + mDistanceMultiplier = get_float(mLegacyDistanceMultiplier, settings, SETTING_DISTANCE_MULTIPLIER, 0.8f); + mDensityMultiplier = get_float(mLegacyDensityMultiplier, settings, SETTING_DENSITY_MULTIPLIER, 0.0001f); + mHazeHorizon = get_float(mLegacyHazeHorizon, settings, SETTING_HAZE_HORIZON, 0.19f); + mHazeDensity = get_float(mLegacyHazeDensity, settings, SETTING_HAZE_DENSITY, 0.7f); + mBlueHorizon = get_color(mLegacyBlueHorizon, settings, SETTING_BLUE_HORIZON, LLColor3(0.4954f, 0.4954f, 0.6399f)); + mBlueDensity = get_color(mLegacyBlueDensity, settings, SETTING_BLUE_DENSITY, LLColor3(0.2447f, 0.4487f, 0.7599f)); + mAmbientColor = get_color(mLegacyAmbientColor, settings, SETTING_AMBIENT, LLColor3(0.25f, 0.25f, 0.25f)); + // one of these values might be true despite not having SETTING_LEGACY_HAZE if defaults were used + mHasLegacyHaze |= mLegacyDistanceMultiplier + || mLegacyDensityMultiplier + || mLegacyHazeHorizon + || mLegacyHazeDensity + || mLegacyBlueHorizon + || mLegacyBlueDensity + || mLegacyAmbientColor; +} + +void set_legacy(LLSD &settings, LLSD &legacy, const std::string& key, bool has_value, const LLSD & value) +{ + if (has_value) + { + legacy[key] = value; + } + else + { + settings[key] = value; + legacy.erase(key); + } +} + +void LLSettingsSky::saveValuesToLLSD() +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_ENVIRONMENT; + + LLSettingsBase::saveValuesToLLSD(); + + LLSD& settings = getSettings(); + + if (mCanAutoAdjust) + { + settings.erase(SETTING_REFLECTION_PROBE_AMBIANCE); + } + else + { + settings[SETTING_REFLECTION_PROBE_AMBIANCE] = mReflectionProbeAmbiance; + } + settings[SETTING_SUN_TEXTUREID] = mSunTextureId; + settings[SETTING_MOON_TEXTUREID] = mMoonTextureId; + settings[SETTING_CLOUD_TEXTUREID] = mCloudTextureId; + settings[SETTING_HALO_TEXTUREID] = mHaloTextureId; + settings[SETTING_RAINBOW_TEXTUREID] = mRainbowTextureId; + settings[SETTING_BLOOM_TEXTUREID] = mBloomTextureId; + + settings[SETTING_SUN_SCALE] = mSunScale; + settings[SETTING_SUN_ROTATION] = mSunRotation.getValue(); + settings[SETTING_SUNLIGHT_COLOR] = mSunlightColor.getValue(); + settings[SETTING_STAR_BRIGHTNESS] = mStarBrightness; + settings[SETTING_MOON_BRIGHTNESS] = mMoonBrightness; + settings[SETTING_MOON_SCALE] = mMoonScale; + settings[SETTING_MOON_ROTATION] = mMoonRotation.getValue(); + settings[SETTING_MAX_Y] = mMaxY; + settings[SETTING_GLOW] = mGlow.getValue(); + settings[SETTING_GAMMA] = mGamma; + settings[SETTING_CLOUD_VARIANCE] = mCloudVariance; + settings[SETTING_CLOUD_SHADOW] = mCloudShadow; + settings[SETTING_CLOUD_SCROLL_RATE] = mScrollRate.getValue(); + settings[SETTING_CLOUD_SCALE] = mCloudScale; + settings[SETTING_CLOUD_POS_DENSITY1] = mCloudPosDensity1.getValue(); + settings[SETTING_CLOUD_POS_DENSITY2] = mCloudPosDensity2.getValue(); + settings[SETTING_CLOUD_COLOR] = mCloudColor.getValue(); + settings[SETTING_ABSORPTION_CONFIG] = mAbsorptionConfigs; + settings[SETTING_MIE_CONFIG] = mMieConfigs; + settings[SETTING_RAYLEIGH_CONFIG] = mRayleighConfigs; + settings[SETTING_SUN_ARC_RADIANS] = mSunArcRadians; + settings[SETTING_SKY_TOP_RADIUS] = mSkyTopRadius; + settings[SETTING_SKY_BOTTOM_RADIUS] = mSkyBottomRadius; + settings[SETTING_SKY_MOISTURE_LEVEL] = mSkyMoistureLevel; + settings[SETTING_SKY_DROPLET_RADIUS] = mSkyDropletRadius; + settings[SETTING_SKY_ICE_LEVEL] = mSkyIceLevel; + settings[SETTING_PLANET_RADIUS] = mPlanetRadius; + + LLSD& legacy = settings[SETTING_LEGACY_HAZE]; + set_legacy(settings, legacy, SETTING_DISTANCE_MULTIPLIER, mLegacyDistanceMultiplier, LLSD::Real(mDistanceMultiplier)); + set_legacy(settings, legacy, SETTING_DENSITY_MULTIPLIER, mLegacyDensityMultiplier, LLSD::Real(mDensityMultiplier)); + set_legacy(settings, legacy, SETTING_HAZE_HORIZON, mLegacyHazeHorizon, LLSD::Real(mHazeHorizon)); + set_legacy(settings, legacy, SETTING_HAZE_DENSITY, mLegacyHazeDensity, LLSD::Real(mHazeDensity)); + set_legacy(settings, legacy, SETTING_BLUE_HORIZON, mLegacyBlueHorizon, mBlueHorizon.getValue()); + set_legacy(settings, legacy, SETTING_BLUE_DENSITY, mLegacyBlueDensity, mBlueDensity.getValue()); + set_legacy(settings, legacy, SETTING_AMBIENT, mLegacyAmbientColor, mAmbientColor.getValue()); +} + F32 LLSettingsSky::getSunMoonGlowFactor() const { return getIsSunUp() ? 1.0f : @@ -1025,37 +1380,40 @@ LLColor3 LLSettingsSky::getLightDiffuse() const return LLColor3::white; } -LLColor3 LLSettingsSky::getColor(const std::string& key, const LLColor3& default_value) const +LLColor3 LLSettingsSky::getColor(const std::string& key, const LLColor3& default_value) { LL_PROFILE_ZONE_SCOPED_CATEGORY_ENVIRONMENT; - if (mSettings.has(SETTING_LEGACY_HAZE) && mSettings[SETTING_LEGACY_HAZE].has(key)) + LLSD& settings = getSettings(); + if (settings.has(SETTING_LEGACY_HAZE) && settings[SETTING_LEGACY_HAZE].has(key)) { - return LLColor3(mSettings[SETTING_LEGACY_HAZE][key]); + return LLColor3(settings[SETTING_LEGACY_HAZE][key]); } - if (mSettings.has(key)) + if (settings.has(key)) { - return LLColor3(mSettings[key]); + return LLColor3(settings[key]); } return default_value; } -F32 LLSettingsSky::getFloat(const std::string& key, F32 default_value) const +F32 LLSettingsSky::getFloat(const std::string& key, F32 default_value) { LL_PROFILE_ZONE_SCOPED_CATEGORY_ENVIRONMENT; - if (mSettings.has(SETTING_LEGACY_HAZE) && mSettings[SETTING_LEGACY_HAZE].has(key)) + + LLSD& settings = getSettings(); + if (settings.has(SETTING_LEGACY_HAZE) && settings[SETTING_LEGACY_HAZE].has(key)) { - return (F32)mSettings[SETTING_LEGACY_HAZE][key].asReal(); + return (F32)settings[SETTING_LEGACY_HAZE][key].asReal(); } - if (mSettings.has(key)) + if (settings.has(key)) { - return (F32)mSettings[key].asReal(); + return (F32)settings[key].asReal(); } return default_value; } LLColor3 LLSettingsSky::getAmbientColor() const { - return getColor(SETTING_AMBIENT, LLColor3(0.25f, 0.25f, 0.25f)); + return mAmbientColor; } LLColor3 LLSettingsSky::getAmbientColorClamped() const @@ -1073,119 +1431,143 @@ LLColor3 LLSettingsSky::getAmbientColorClamped() const LLColor3 LLSettingsSky::getBlueDensity() const { - return getColor(SETTING_BLUE_DENSITY, LLColor3(0.2447f, 0.4487f, 0.7599f)); + return mBlueDensity; } LLColor3 LLSettingsSky::getBlueHorizon() const { - return getColor(SETTING_BLUE_HORIZON, LLColor3(0.4954f, 0.4954f, 0.6399f)); + return mBlueHorizon; } F32 LLSettingsSky::getHazeDensity() const { - return getFloat(SETTING_HAZE_DENSITY, 0.7f); + return mHazeDensity; } F32 LLSettingsSky::getHazeHorizon() const { - return getFloat(SETTING_HAZE_HORIZON, 0.19f); + return mHazeHorizon; } F32 LLSettingsSky::getDensityMultiplier() const { - return getFloat(SETTING_DENSITY_MULTIPLIER, 0.0001f); + return mDensityMultiplier; } F32 LLSettingsSky::getDistanceMultiplier() const { - return getFloat(SETTING_DISTANCE_MULTIPLIER, 0.8f); + return mDistanceMultiplier; } void LLSettingsSky::setPlanetRadius(F32 radius) { - mSettings[SETTING_PLANET_RADIUS] = radius; + mPlanetRadius = radius; + setDirtyFlag(true); } void LLSettingsSky::setSkyBottomRadius(F32 radius) { - mSettings[SETTING_SKY_BOTTOM_RADIUS] = radius; + mSkyBottomRadius = radius; + setDirtyFlag(true); } void LLSettingsSky::setSkyTopRadius(F32 radius) { - mSettings[SETTING_SKY_TOP_RADIUS] = radius; + mSkyTopRadius = radius; + setDirtyFlag(true); } void LLSettingsSky::setSunArcRadians(F32 radians) { - mSettings[SETTING_SUN_ARC_RADIANS] = radians; + mSunArcRadians = radians; + setDirtyFlag(true); } void LLSettingsSky::setMieAnisotropy(F32 aniso_factor) { getMieConfig()[SETTING_MIE_ANISOTROPY_FACTOR] = aniso_factor; + setDirtyFlag(true); } void LLSettingsSky::setSkyMoistureLevel(F32 moisture_level) { - setValue(SETTING_SKY_MOISTURE_LEVEL, moisture_level); + mSkyMoistureLevel = moisture_level; + setDirtyFlag(true); } void LLSettingsSky::setSkyDropletRadius(F32 radius) { - setValue(SETTING_SKY_DROPLET_RADIUS,radius); + mSkyDropletRadius = radius; + setDirtyFlag(true); } void LLSettingsSky::setSkyIceLevel(F32 ice_level) { - setValue(SETTING_SKY_ICE_LEVEL, ice_level); + mSkyIceLevel = ice_level; + setDirtyFlag(true); } void LLSettingsSky::setReflectionProbeAmbiance(F32 ambiance) { - setValue(SETTING_REFLECTION_PROBE_AMBIANCE, ambiance); + mReflectionProbeAmbiance = ambiance; + mCanAutoAdjust = false; + setLLSDDirty(); } void LLSettingsSky::setAmbientColor(const LLColor3 &val) { - mSettings[SETTING_LEGACY_HAZE][SETTING_AMBIENT] = val.getValue(); + mAmbientColor = val; + mLegacyAmbientColor = true; setDirtyFlag(true); + setLLSDDirty(); } void LLSettingsSky::setBlueDensity(const LLColor3 &val) { - mSettings[SETTING_LEGACY_HAZE][SETTING_BLUE_DENSITY] = val.getValue(); + mBlueDensity = val; + mLegacyBlueDensity = true; setDirtyFlag(true); + setLLSDDirty(); } void LLSettingsSky::setBlueHorizon(const LLColor3 &val) { - mSettings[SETTING_LEGACY_HAZE][SETTING_BLUE_HORIZON] = val.getValue(); + mBlueHorizon = val; + mLegacyBlueHorizon = true; setDirtyFlag(true); + setLLSDDirty(); } void LLSettingsSky::setDensityMultiplier(F32 val) { - mSettings[SETTING_LEGACY_HAZE][SETTING_DENSITY_MULTIPLIER] = val; + mDensityMultiplier = val; + mLegacyDensityMultiplier = true; setDirtyFlag(true); + setLLSDDirty(); } void LLSettingsSky::setDistanceMultiplier(F32 val) { - mSettings[SETTING_LEGACY_HAZE][SETTING_DISTANCE_MULTIPLIER] = val; + mDistanceMultiplier = val; + mLegacyDistanceMultiplier = true; setDirtyFlag(true); + setLLSDDirty(); } void LLSettingsSky::setHazeDensity(F32 val) { - mSettings[SETTING_LEGACY_HAZE][SETTING_HAZE_DENSITY] = val; + mHazeDensity = val; + mLegacyHazeDensity = true; setDirtyFlag(true); + setLLSDDirty(); } void LLSettingsSky::setHazeHorizon(F32 val) { - mSettings[SETTING_LEGACY_HAZE][SETTING_HAZE_HORIZON] = val; + mHazeHorizon = val; + mLegacyHazeHorizon = true; setDirtyFlag(true); + setLLSDDirty(); } // Get total from rayleigh and mie density values for normalization @@ -1300,7 +1682,7 @@ LLColor3 LLSettingsSky::getMoonlightColor() const return getSunlightColor(); //moon and sun share light color } -void LLSettingsSky::clampColor(LLColor3& color, F32 gamma, F32 scale) const +void LLSettingsSky::clampColor(LLColor3& color, F32 gamma, F32 scale) { F32 max_color = llmax(color.mV[0], color.mV[1], color.mV[2]); if (max_color > scale) @@ -1416,22 +1798,22 @@ LLUUID LLSettingsSky::GetDefaultHaloTextureId() F32 LLSettingsSky::getPlanetRadius() const { - return (F32)mSettings[SETTING_PLANET_RADIUS].asReal(); + return mPlanetRadius; } F32 LLSettingsSky::getSkyMoistureLevel() const { - return (F32)mSettings[SETTING_SKY_MOISTURE_LEVEL].asReal(); + return mSkyMoistureLevel; } F32 LLSettingsSky::getSkyDropletRadius() const { - return (F32)mSettings[SETTING_SKY_DROPLET_RADIUS].asReal(); + return mSkyDropletRadius; } F32 LLSettingsSky::getSkyIceLevel() const { - return (F32)mSettings[SETTING_SKY_ICE_LEVEL].asReal(); + return mSkyIceLevel; } F32 LLSettingsSky::getReflectionProbeAmbiance(bool auto_adjust) const @@ -1441,22 +1823,22 @@ F32 LLSettingsSky::getReflectionProbeAmbiance(bool auto_adjust) const return sAutoAdjustProbeAmbiance; } - return (F32)mSettings[SETTING_REFLECTION_PROBE_AMBIANCE].asReal(); + return mReflectionProbeAmbiance; } F32 LLSettingsSky::getSkyBottomRadius() const { - return (F32)mSettings[SETTING_SKY_BOTTOM_RADIUS].asReal(); + return mSkyBottomRadius; } F32 LLSettingsSky::getSkyTopRadius() const { - return (F32)mSettings[SETTING_SKY_TOP_RADIUS].asReal(); + return mSkyTopRadius; } F32 LLSettingsSky::getSunArcRadians() const { - return (F32)mSettings[SETTING_SUN_ARC_RADIANS].asReal(); + return mSunArcRadians; } F32 LLSettingsSky::getMieAnisotropy() const @@ -1466,158 +1848,172 @@ F32 LLSettingsSky::getMieAnisotropy() const LLSD LLSettingsSky::getRayleighConfig() const { - LLSD copy = *(mSettings[SETTING_RAYLEIGH_CONFIG].beginArray()); + LLSD copy = *(mRayleighConfigs.beginArray()); return copy; } LLSD LLSettingsSky::getMieConfig() const { - LLSD copy = *(mSettings[SETTING_MIE_CONFIG].beginArray()); + LLSD copy = *(mMieConfigs.beginArray()); return copy; } LLSD LLSettingsSky::getAbsorptionConfig() const { - LLSD copy = *(mSettings[SETTING_ABSORPTION_CONFIG].beginArray()); + LLSD copy = *(mAbsorptionConfigs.beginArray()); return copy; } LLSD LLSettingsSky::getRayleighConfigs() const { - return mSettings[SETTING_RAYLEIGH_CONFIG]; + return mRayleighConfigs; } LLSD LLSettingsSky::getMieConfigs() const { - return mSettings[SETTING_MIE_CONFIG]; + return mMieConfigs; } LLSD LLSettingsSky::getAbsorptionConfigs() const { - return mSettings[SETTING_ABSORPTION_CONFIG]; + return mAbsorptionConfigs; } void LLSettingsSky::setRayleighConfigs(const LLSD& rayleighConfig) { - mSettings[SETTING_RAYLEIGH_CONFIG] = rayleighConfig; + mRayleighConfigs = rayleighConfig; + setLLSDDirty(); } void LLSettingsSky::setMieConfigs(const LLSD& mieConfig) { - mSettings[SETTING_MIE_CONFIG] = mieConfig; + mMieConfigs = mieConfig; + setLLSDDirty(); } void LLSettingsSky::setAbsorptionConfigs(const LLSD& absorptionConfig) { - mSettings[SETTING_ABSORPTION_CONFIG] = absorptionConfig; + mAbsorptionConfigs = absorptionConfig; + setLLSDDirty(); } LLUUID LLSettingsSky::getBloomTextureId() const { - return mSettings[SETTING_BLOOM_TEXTUREID].asUUID(); + return mBloomTextureId; } LLUUID LLSettingsSky::getRainbowTextureId() const { - return mSettings[SETTING_RAINBOW_TEXTUREID].asUUID(); + return mRainbowTextureId; } LLUUID LLSettingsSky::getHaloTextureId() const { - return mSettings[SETTING_HALO_TEXTUREID].asUUID(); + return mHaloTextureId; } //--------------------------------------------------------------------- LLColor3 LLSettingsSky::getCloudColor() const { - return LLColor3(mSettings[SETTING_CLOUD_COLOR]); + return mCloudColor; } void LLSettingsSky::setCloudColor(const LLColor3 &val) { - setValue(SETTING_CLOUD_COLOR, val); + mCloudColor = val; + setLLSDDirty(); } LLUUID LLSettingsSky::getCloudNoiseTextureId() const { - return mSettings[SETTING_CLOUD_TEXTUREID].asUUID(); + return mCloudTextureId; } void LLSettingsSky::setCloudNoiseTextureId(const LLUUID &id) { - setValue(SETTING_CLOUD_TEXTUREID, id); + mCloudTextureId = id; + setLLSDDirty(); } LLColor3 LLSettingsSky::getCloudPosDensity1() const { - return LLColor3(mSettings[SETTING_CLOUD_POS_DENSITY1]); + return mCloudPosDensity1; } void LLSettingsSky::setCloudPosDensity1(const LLColor3 &val) { - setValue(SETTING_CLOUD_POS_DENSITY1, val); + mCloudPosDensity1 = val; + setLLSDDirty(); } LLColor3 LLSettingsSky::getCloudPosDensity2() const { - return LLColor3(mSettings[SETTING_CLOUD_POS_DENSITY2]); + return mCloudPosDensity2; } void LLSettingsSky::setCloudPosDensity2(const LLColor3 &val) { - setValue(SETTING_CLOUD_POS_DENSITY2, val); + mCloudPosDensity2 = val; + setLLSDDirty(); } F32 LLSettingsSky::getCloudScale() const { - return (F32)mSettings[SETTING_CLOUD_SCALE].asReal(); + return mCloudScale; } void LLSettingsSky::setCloudScale(F32 val) { - setValue(SETTING_CLOUD_SCALE, val); + mCloudScale = val; + setLLSDDirty(); } LLVector2 LLSettingsSky::getCloudScrollRate() const { - return LLVector2(mSettings[SETTING_CLOUD_SCROLL_RATE]); + return mScrollRate; } void LLSettingsSky::setCloudScrollRate(const LLVector2 &val) { - setValue(SETTING_CLOUD_SCROLL_RATE, val); + mScrollRate = val; + setLLSDDirty(); } void LLSettingsSky::setCloudScrollRateX(F32 val) { - mSettings[SETTING_CLOUD_SCROLL_RATE][0] = val; + mScrollRate.mV[0] = val; setDirtyFlag(true); + setLLSDDirty(); } void LLSettingsSky::setCloudScrollRateY(F32 val) { - mSettings[SETTING_CLOUD_SCROLL_RATE][1] = val; + mScrollRate.mV[1] = val; setDirtyFlag(true); + setLLSDDirty(); } F32 LLSettingsSky::getCloudShadow() const { - return (F32)mSettings[SETTING_CLOUD_SHADOW].asReal(); + return mCloudShadow; } void LLSettingsSky::setCloudShadow(F32 val) { - setValue(SETTING_CLOUD_SHADOW, val); + mCloudShadow = val; + setDirtyFlag(true); + setLLSDDirty(); } F32 LLSettingsSky::getCloudVariance() const { - return (F32)mSettings[SETTING_CLOUD_VARIANCE].asReal(); + return mCloudVariance; } void LLSettingsSky::setCloudVariance(F32 val) { - setValue(SETTING_CLOUD_VARIANCE, val); + mCloudVariance = val; + setLLSDDirty(); } F32 LLSettingsSky::getDomeOffset() const @@ -1634,88 +2030,131 @@ F32 LLSettingsSky::getDomeRadius() const F32 LLSettingsSky::getGamma() const { - return (F32)mSettings[SETTING_GAMMA].asReal(); + return mGamma; +} + +F32 LLSettingsSky::getHDRMin() const +{ + if (mCanAutoAdjust) + return 0.f; + + return mHDRMin; +} + +F32 LLSettingsSky::getHDRMax() const +{ + if (mCanAutoAdjust) + return 0.f; + + return mHDRMax; +} + +F32 LLSettingsSky::getHDROffset() const +{ + if (mCanAutoAdjust) + return 1.0f; + + return mHDROffset; +} + +F32 LLSettingsSky::getTonemapMix() const +{ + if (mCanAutoAdjust) + return 0.0f; + + return mTonemapMix; } void LLSettingsSky::setGamma(F32 val) { - mSettings[SETTING_GAMMA] = LLSD::Real(val); + mGamma = val; setDirtyFlag(true); + setLLSDDirty(); } - LLColor3 LLSettingsSky::getGlow() const { - return LLColor3(mSettings[SETTING_GLOW]); + return mGlow; } void LLSettingsSky::setGlow(const LLColor3 &val) { - setValue(SETTING_GLOW, val); + mGlow = val; + setLLSDDirty(); } F32 LLSettingsSky::getMaxY() const { - return (F32)mSettings[SETTING_MAX_Y].asReal(); + return mMaxY; } void LLSettingsSky::setMaxY(F32 val) { - setValue(SETTING_MAX_Y, val); + mMaxY = val; + setDirtyFlag(true); + setLLSDDirty(); } LLQuaternion LLSettingsSky::getMoonRotation() const { - return LLQuaternion(mSettings[SETTING_MOON_ROTATION]); + return mMoonRotation; } void LLSettingsSky::setMoonRotation(const LLQuaternion &val) { - setValue(SETTING_MOON_ROTATION, val); + mMoonRotation = val; + setDirtyFlag(true); + setLLSDDirty(); } F32 LLSettingsSky::getMoonScale() const { - return (F32)mSettings[SETTING_MOON_SCALE].asReal(); + return mMoonScale; } void LLSettingsSky::setMoonScale(F32 val) { - setValue(SETTING_MOON_SCALE, val); + mMoonScale = val; + setDirtyFlag(true); + setLLSDDirty(); } LLUUID LLSettingsSky::getMoonTextureId() const { - return mSettings[SETTING_MOON_TEXTUREID].asUUID(); + return mMoonTextureId; } void LLSettingsSky::setMoonTextureId(LLUUID id) { - setValue(SETTING_MOON_TEXTUREID, id); + mMoonTextureId = id; + setLLSDDirty(); } F32 LLSettingsSky::getMoonBrightness() const { - return (F32)mSettings[SETTING_MOON_BRIGHTNESS].asReal(); + return mMoonBrightness; } void LLSettingsSky::setMoonBrightness(F32 brightness_factor) { - setValue(SETTING_MOON_BRIGHTNESS, brightness_factor); + mMoonBrightness = brightness_factor; + setDirtyFlag(true); + setLLSDDirty(); } F32 LLSettingsSky::getStarBrightness() const { - return (F32)mSettings[SETTING_STAR_BRIGHTNESS].asReal(); + return mStarBrightness; } void LLSettingsSky::setStarBrightness(F32 val) { - setValue(SETTING_STAR_BRIGHTNESS, val); + mStarBrightness = val; + setLLSDDirty(); } LLColor3 LLSettingsSky::getSunlightColor() const { - return LLColor3(mSettings[SETTING_SUNLIGHT_COLOR]); + return mSunlightColor; } LLColor3 LLSettingsSky::getSunlightColorClamped() const @@ -1734,38 +2173,44 @@ LLColor3 LLSettingsSky::getSunlightColorClamped() const void LLSettingsSky::setSunlightColor(const LLColor3 &val) { - setValue(SETTING_SUNLIGHT_COLOR, val); + mSunlightColor = val; + setDirtyFlag(true); + setLLSDDirty(); } LLQuaternion LLSettingsSky::getSunRotation() const { - return LLQuaternion(mSettings[SETTING_SUN_ROTATION]); + return mSunRotation; } void LLSettingsSky::setSunRotation(const LLQuaternion &val) { - setValue(SETTING_SUN_ROTATION, val); + mSunRotation = val; + setDirtyFlag(true); + setLLSDDirty(); } - F32 LLSettingsSky::getSunScale() const { - return (F32)mSettings[SETTING_SUN_SCALE].asReal(); + return mSunScale; } void LLSettingsSky::setSunScale(F32 val) { - setValue(SETTING_SUN_SCALE, val); + mSunScale = val; + setDirtyFlag(true); + setLLSDDirty(); } LLUUID LLSettingsSky::getSunTextureId() const { - return mSettings[SETTING_SUN_TEXTUREID].asUUID(); + return mSunTextureId; } void LLSettingsSky::setSunTextureId(LLUUID id) { - setValue(SETTING_SUN_TEXTUREID, id); + mSunTextureId = id; + setLLSDDirty(); } LLUUID LLSettingsSky::getNextSunTextureId() const @@ -1791,5 +2236,5 @@ LLUUID LLSettingsSky::getNextBloomTextureId() const // if true, this sky is a candidate for auto-adjustment bool LLSettingsSky::canAutoAdjust() const { - return !mSettings.has(SETTING_REFLECTION_PROBE_AMBIANCE); + return mCanAutoAdjust; } diff --git a/indra/llinventory/llsettingssky.h b/indra/llinventory/llsettingssky.h index 40bb337a48..8d73c35ff3 100644 --- a/indra/llinventory/llsettingssky.h +++ b/indra/llinventory/llsettingssky.h @@ -111,20 +111,24 @@ public: LLSettingsSky(const LLSD &data); virtual ~LLSettingsSky() { }; - virtual ptr_t buildClone() const = 0; + virtual ptr_t buildClone() = 0; //--------------------------------------------------------------------- virtual std::string getSettingsType() const SETTINGS_OVERRIDE { return std::string("sky"); } virtual LLSettingsType::type_e getSettingsTypeValue() const SETTINGS_OVERRIDE { return LLSettingsType::ST_SKY; } // Settings status - virtual void blend(const LLSettingsBase::ptr_t &end, F64 blendf) SETTINGS_OVERRIDE; + virtual void blend(LLSettingsBase::ptr_t &end, F64 blendf) SETTINGS_OVERRIDE; virtual void replaceSettings(LLSD settings) SETTINGS_OVERRIDE; + virtual void replaceSettings(const LLSettingsBase::ptr_t& other_sky) override; - void replaceWithSky(LLSettingsSky::ptr_t pother); + void replaceWithSky(const LLSettingsSky::ptr_t& pother); static LLSD defaults(const LLSettingsBase::TrackPosition& position = 0.0f); + void loadValuesFromLLSD() override; + void saveValuesToLLSD() override; + F32 getPlanetRadius() const; F32 getSkyBottomRadius() const; F32 getSkyTopRadius() const; @@ -205,6 +209,11 @@ public: F32 getGamma() const; + F32 getHDRMin() const; + F32 getHDRMax() const; + F32 getHDROffset() const; + F32 getTonemapMix() const; + void setGamma(F32 val); LLColor3 getGlow() const; @@ -306,7 +315,7 @@ public: LLColor3 getSunlightColorClamped() const; LLColor3 getAmbientColorClamped() const; - virtual LLSettingsBase::ptr_t buildDerivedClone() const SETTINGS_OVERRIDE { return buildClone(); } + virtual LLSettingsBase::ptr_t buildDerivedClone() SETTINGS_OVERRIDE { return buildClone(); } static LLUUID GetDefaultAssetId(); static LLUUID GetDefaultSunTextureId(); @@ -348,6 +357,12 @@ protected: virtual stringset_t getSlerpKeys() const SETTINGS_OVERRIDE; virtual stringset_t getSkipInterpolateKeys() const SETTINGS_OVERRIDE; + LLUUID mSunTextureId; + LLUUID mMoonTextureId; + LLUUID mCloudTextureId; + LLUUID mBloomTextureId; + LLUUID mRainbowTextureId; + LLUUID mHaloTextureId; LLUUID mNextSunTextureId; LLUUID mNextMoonTextureId; LLUUID mNextCloudTextureId; @@ -355,17 +370,68 @@ protected: LLUUID mNextRainbowTextureId; LLUUID mNextHaloTextureId; + bool mCanAutoAdjust; + LLQuaternion mSunRotation; + LLQuaternion mMoonRotation; + LLColor3 mSunlightColor; + LLColor3 mGlow; + F32 mReflectionProbeAmbiance; + F32 mSunScale; + F32 mStarBrightness; + F32 mMoonBrightness; + F32 mMoonScale; + F32 mMaxY; + F32 mGamma; + F32 mCloudVariance; + F32 mCloudShadow; + F32 mCloudScale; + F32 mTonemapMix; + F32 mHDROffset; + F32 mHDRMax; + F32 mHDRMin; + LLVector2 mScrollRate; + LLColor3 mCloudPosDensity1; + LLColor3 mCloudPosDensity2; + LLColor3 mCloudColor; + LLSD mAbsorptionConfigs; + LLSD mMieConfigs; + LLSD mRayleighConfigs; + F32 mSunArcRadians; + F32 mSkyTopRadius; + F32 mSkyBottomRadius; + F32 mSkyMoistureLevel; + F32 mSkyDropletRadius; + F32 mSkyIceLevel; + F32 mPlanetRadius; + + F32 mHazeHorizon; + F32 mHazeDensity; + F32 mDistanceMultiplier; + F32 mDensityMultiplier; + LLColor3 mBlueHorizon; + LLColor3 mBlueDensity; + LLColor3 mAmbientColor; + + bool mHasLegacyHaze; + bool mLegacyHazeHorizon; + bool mLegacyHazeDensity; + bool mLegacyDistanceMultiplier; + bool mLegacyDensityMultiplier; + bool mLegacyBlueHorizon; + bool mLegacyBlueDensity; + bool mLegacyAmbientColor; + private: static LLSD rayleighConfigDefault(); static LLSD absorptionConfigDefault(); static LLSD mieConfigDefault(); - LLColor3 getColor(const std::string& key, const LLColor3& default_value) const; - F32 getFloat(const std::string& key, F32 default_value) const; + LLColor3 getColor(const std::string& key, const LLColor3& default_value); + F32 getFloat(const std::string& key, F32 default_value); void calculateHeavenlyBodyPositions() const; void calculateLightSettings() const; - void clampColor(LLColor3& color, F32 gamma, const F32 scale = 1.0f) const; + static void clampColor(LLColor3& color, F32 gamma, const F32 scale = 1.0f); mutable LLVector3 mSunDirection; mutable LLVector3 mMoonDirection; diff --git a/indra/llinventory/llsettingswater.cpp b/indra/llinventory/llsettingswater.cpp index a6a25b0953..b8946dbdba 100644 --- a/indra/llinventory/llsettingswater.cpp +++ b/indra/llinventory/llsettingswater.cpp @@ -68,14 +68,18 @@ static const LLUUID DEFAULT_OPAQUE_WATER_TEXTURE("43c32285-d658-1793-c123-bf8631 //========================================================================= LLSettingsWater::LLSettingsWater(const LLSD &data) : LLSettingsBase(data), - mNextNormalMapID() + mNextNormalMapID(), + mNextTransparentTextureID() { + loadValuesFromLLSD(); } LLSettingsWater::LLSettingsWater() : LLSettingsBase(), - mNextNormalMapID() + mNextNormalMapID(), + mNextTransparentTextureID() { + replaceSettings(defaults()); } //========================================================================= @@ -109,6 +113,53 @@ LLSD LLSettingsWater::defaults(const LLSettingsBase::TrackPosition& position) return dfltsetting; } +void LLSettingsWater::loadValuesFromLLSD() +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_ENVIRONMENT; + + LLSettingsBase::loadValuesFromLLSD(); + + LLSD& settings = getSettings(); + + mBlurMultiplier = (F32)settings[SETTING_BLUR_MULTIPLIER].asReal(); + mWaterFogColor = LLColor3(settings[SETTING_FOG_COLOR]); + mWaterFogDensity = (F32)settings[SETTING_FOG_DENSITY].asReal(); + mFogMod = (F32)settings[SETTING_FOG_MOD].asReal(); + mFresnelOffset = (F32)settings[SETTING_FRESNEL_OFFSET].asReal(); + mFresnelScale = (F32)settings[SETTING_FRESNEL_SCALE].asReal(); + mNormalScale = LLVector3(settings[SETTING_NORMAL_SCALE]); + mScaleAbove = (F32)settings[SETTING_SCALE_ABOVE].asReal(); + mScaleBelow = (F32)settings[SETTING_SCALE_BELOW].asReal(); + mWave1Dir = LLVector2(settings[SETTING_WAVE1_DIR]); + mWave2Dir = LLVector2(settings[SETTING_WAVE2_DIR]); + + mNormalMapID = settings[SETTING_NORMAL_MAP].asUUID(); + mTransparentTextureID = settings[SETTING_TRANSPARENT_TEXTURE].asUUID(); +} + +void LLSettingsWater::saveValuesToLLSD() +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_ENVIRONMENT; + + LLSettingsBase::saveValuesToLLSD(); + + LLSD & settings = getSettings(); + settings[SETTING_BLUR_MULTIPLIER] = LLSD::Real(mBlurMultiplier); + settings[SETTING_FOG_COLOR] = mWaterFogColor.getValue(); + settings[SETTING_FOG_DENSITY] = LLSD::Real(mWaterFogDensity); + settings[SETTING_FOG_MOD] = LLSD::Real(mFogMod); + settings[SETTING_FRESNEL_OFFSET] = LLSD::Real(mFresnelOffset); + settings[SETTING_FRESNEL_SCALE] = LLSD::Real(mFresnelScale); + settings[SETTING_NORMAL_SCALE] = mNormalScale.getValue(); + settings[SETTING_SCALE_ABOVE] = LLSD::Real(mScaleAbove); + settings[SETTING_SCALE_BELOW] = LLSD::Real(mScaleBelow); + settings[SETTING_WAVE1_DIR] = mWave1Dir.getValue(); + settings[SETTING_WAVE2_DIR] = mWave2Dir.getValue(); + + settings[SETTING_NORMAL_MAP] = mNormalMapID; + settings[SETTING_TRANSPARENT_TEXTURE] = mTransparentTextureID; +} + LLSD LLSettingsWater::translateLegacySettings(LLSD legacy) { bool converted_something(false); @@ -180,13 +231,30 @@ LLSD LLSettingsWater::translateLegacySettings(LLSD legacy) return newsettings; } -void LLSettingsWater::blend(const LLSettingsBase::ptr_t &end, F64 blendf) +void LLSettingsWater::blend(LLSettingsBase::ptr_t &end, F64 blendf) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_ENVIRONMENT; LLSettingsWater::ptr_t other = PTR_NAMESPACE::static_pointer_cast<LLSettingsWater>(end); if (other) { - LLSD blenddata = interpolateSDMap(mSettings, other->mSettings, other->getParameterMap(), blendf); - replaceSettings(blenddata); + mSettingFlags |= other->mSettingFlags; + + mBlurMultiplier = lerp(mBlurMultiplier, other->mBlurMultiplier, (F32)blendf); + lerpColor(mWaterFogColor, other->mWaterFogColor, (F32)blendf); + mWaterFogDensity = lerp(mWaterFogDensity, other->mWaterFogDensity, (F32)blendf); + mFogMod = lerp(mFogMod, other->mFogMod, (F32)blendf); + mFresnelOffset = lerp(mFresnelOffset, other->mFresnelOffset, (F32)blendf); + mFresnelScale = lerp(mFresnelScale, other->mFresnelScale, (F32)blendf); + lerpVector3(mNormalScale, other->mNormalScale, (F32)blendf); + mScaleAbove = lerp(mScaleAbove, other->mScaleAbove, (F32)blendf); + mScaleBelow = lerp(mScaleBelow, other->mScaleBelow, (F32)blendf); + lerpVector2(mWave1Dir, other->mWave1Dir, (F32)blendf); + lerpVector2(mWave2Dir, other->mWave2Dir, (F32)blendf); + + setDirtyFlag(true); + setReplaced(); + setLLSDDirty(); + mNextNormalMapID = other->getNormalMapID(); mNextTransparentTextureID = other->getTransparentTextureID(); } @@ -204,7 +272,34 @@ void LLSettingsWater::replaceSettings(LLSD settings) mNextTransparentTextureID.setNull(); } -void LLSettingsWater::replaceWithWater(LLSettingsWater::ptr_t other) +void LLSettingsWater::replaceSettings(const LLSettingsBase::ptr_t& other_water) +{ + LLSettingsBase::replaceSettings(other_water); + + llassert(getSettingsType() == other_water->getSettingsType()); + + LLSettingsWater::ptr_t other = PTR_NAMESPACE::dynamic_pointer_cast<LLSettingsWater>(other_water); + + mBlurMultiplier = other->mBlurMultiplier; + mWaterFogColor = other->mWaterFogColor; + mWaterFogDensity = other->mWaterFogDensity; + mFogMod = other->mFogMod; + mFresnelOffset = other->mFresnelOffset; + mFresnelScale = other->mFresnelScale; + mNormalScale = other->mNormalScale; + mScaleAbove = other->mScaleAbove; + mScaleBelow = other->mScaleBelow; + mWave1Dir = other->mWave1Dir; + mWave2Dir = other->mWave2Dir; + + mNormalMapID = other->mNormalMapID; + mTransparentTextureID = other->mTransparentTextureID; + + mNextNormalMapID.setNull(); + mNextTransparentTextureID.setNull(); +} + +void LLSettingsWater::replaceWithWater(const LLSettingsWater::ptr_t& other) { replaceWith(other); diff --git a/indra/llinventory/llsettingswater.h b/indra/llinventory/llsettingswater.h index 9e7ff61272..82fc37cfb3 100644 --- a/indra/llinventory/llsettingswater.h +++ b/indra/llinventory/llsettingswater.h @@ -55,151 +55,181 @@ public: LLSettingsWater(const LLSD &data); virtual ~LLSettingsWater() { }; - virtual ptr_t buildClone() const = 0; + virtual ptr_t buildClone() = 0; //--------------------------------------------------------------------- virtual std::string getSettingsType() const SETTINGS_OVERRIDE { return std::string("water"); } virtual LLSettingsType::type_e getSettingsTypeValue() const SETTINGS_OVERRIDE { return LLSettingsType::ST_WATER; } // Settings status - virtual void blend(const LLSettingsBase::ptr_t &end, F64 blendf) SETTINGS_OVERRIDE; + virtual void blend(LLSettingsBase::ptr_t &end, F64 blendf) SETTINGS_OVERRIDE; virtual void replaceSettings(LLSD settings) SETTINGS_OVERRIDE; - void replaceWithWater(LLSettingsWater::ptr_t other); + virtual void replaceSettings(const LLSettingsBase::ptr_t& other_water) override; + void replaceWithWater(const LLSettingsWater::ptr_t& other); static LLSD defaults(const LLSettingsBase::TrackPosition& position = 0.0f); + void loadValuesFromLLSD() override; + void saveValuesToLLSD() override; + //--------------------------------------------------------------------- F32 getBlurMultiplier() const { - return (F32)mSettings[SETTING_BLUR_MULTIPLIER].asReal(); + return mBlurMultiplier; } void setBlurMultiplier(F32 val) { - setValue(SETTING_BLUR_MULTIPLIER, val); + mBlurMultiplier = val; + setDirtyFlag(true); + setLLSDDirty(); } LLColor3 getWaterFogColor() const { - return LLColor3(mSettings[SETTING_FOG_COLOR]); + return mWaterFogColor; } void setWaterFogColor(LLColor3 val) { - setValue(SETTING_FOG_COLOR, val); + mWaterFogColor = val; + setDirtyFlag(true); + setLLSDDirty(); } F32 getWaterFogDensity() const { - return (F32)mSettings[SETTING_FOG_DENSITY].asReal(); + return mWaterFogDensity; } F32 getModifiedWaterFogDensity(bool underwater) const; void setWaterFogDensity(F32 val) { - setValue(SETTING_FOG_DENSITY, val); + mWaterFogDensity = val; + setDirtyFlag(true); + setLLSDDirty(); } F32 getFogMod() const { - return (F32)mSettings[SETTING_FOG_MOD].asReal(); + return mFogMod; } void setFogMod(F32 val) { - setValue(SETTING_FOG_MOD, val); + mFogMod = val; + setDirtyFlag(true); + setLLSDDirty(); } F32 getFresnelOffset() const { - return (F32)mSettings[SETTING_FRESNEL_OFFSET].asReal(); + return mFresnelOffset; } void setFresnelOffset(F32 val) { - setValue(SETTING_FRESNEL_OFFSET, val); + mFresnelOffset = val; + setDirtyFlag(true); + setLLSDDirty(); } F32 getFresnelScale() const { - return (F32)mSettings[SETTING_FRESNEL_SCALE].asReal(); + return mFresnelScale; } void setFresnelScale(F32 val) { - setValue(SETTING_FRESNEL_SCALE, val); + mFresnelScale = val; + setDirtyFlag(true); + setLLSDDirty(); } LLUUID getTransparentTextureID() const { - return mSettings[SETTING_TRANSPARENT_TEXTURE].asUUID(); + return mTransparentTextureID; } void setTransparentTextureID(LLUUID val) { - setValue(SETTING_TRANSPARENT_TEXTURE, val); + mTransparentTextureID = val; + setDirtyFlag(true); + setLLSDDirty(); } LLUUID getNormalMapID() const { - return mSettings[SETTING_NORMAL_MAP].asUUID(); + return mNormalMapID; } void setNormalMapID(LLUUID val) { - setValue(SETTING_NORMAL_MAP, val); + mNormalMapID = val; + setDirtyFlag(true); + setLLSDDirty(); } LLVector3 getNormalScale() const { - return LLVector3(mSettings[SETTING_NORMAL_SCALE]); + return mNormalScale; } void setNormalScale(LLVector3 val) { - setValue(SETTING_NORMAL_SCALE, val); + mNormalScale = val; + setDirtyFlag(true); + setLLSDDirty(); } F32 getScaleAbove() const { - return (F32)mSettings[SETTING_SCALE_ABOVE].asReal(); + return mScaleAbove; } void setScaleAbove(F32 val) { - setValue(SETTING_SCALE_ABOVE, val); + mScaleAbove = val; + setDirtyFlag(true); + setLLSDDirty(); } F32 getScaleBelow() const { - return (F32)mSettings[SETTING_SCALE_BELOW].asReal(); + return mScaleBelow; } void setScaleBelow(F32 val) { - setValue(SETTING_SCALE_BELOW, val); + mScaleBelow = val; + setDirtyFlag(true); + setLLSDDirty(); } LLVector2 getWave1Dir() const { - return LLVector2(mSettings[SETTING_WAVE1_DIR]); + return mWave1Dir; } void setWave1Dir(LLVector2 val) { - setValue(SETTING_WAVE1_DIR, val); + mWave1Dir = val; + setDirtyFlag(true); + setLLSDDirty(); } LLVector2 getWave2Dir() const { - return LLVector2(mSettings[SETTING_WAVE2_DIR]); + return mWave2Dir; } void setWave2Dir(LLVector2 val) { - setValue(SETTING_WAVE2_DIR, val); + mWave2Dir = val; + setDirtyFlag(true); + setLLSDDirty(); } //------------------------------------------- @@ -218,7 +248,7 @@ public: static LLSD translateLegacySettings(LLSD legacy); - virtual LLSettingsBase::ptr_t buildDerivedClone() const SETTINGS_OVERRIDE { return buildClone(); } + virtual LLSettingsBase::ptr_t buildDerivedClone() SETTINGS_OVERRIDE { return buildClone(); } static LLUUID GetDefaultAssetId(); static LLUUID GetDefaultWaterNormalAssetId(); @@ -241,9 +271,22 @@ protected: LLSettingsWater(); + LLUUID mTransparentTextureID; + LLUUID mNormalMapID; LLUUID mNextTransparentTextureID; LLUUID mNextNormalMapID; + F32 mBlurMultiplier; + LLColor3 mWaterFogColor; + F32 mWaterFogDensity; + F32 mFogMod; + F32 mFresnelOffset; + F32 mFresnelScale; + LLVector3 mNormalScale; + F32 mScaleAbove; + F32 mScaleBelow; + LLVector2 mWave1Dir; + LLVector2 mWave2Dir; }; #endif diff --git a/indra/llmath/llrigginginfo.h b/indra/llmath/llrigginginfo.h index fb550d013f..d761af68b1 100644 --- a/indra/llmath/llrigginginfo.h +++ b/indra/llmath/llrigginginfo.h @@ -66,6 +66,10 @@ public: const LLJointRiggingInfo& operator[](S32 i) const { return mRigInfoPtr[i]; }; bool needsUpdate() { return mNeedsUpdate; } void setNeedsUpdate(bool val) { mNeedsUpdate = val; } + + LLJointRiggingInfo* begin() { return mRigInfoPtr; } + LLJointRiggingInfo* end() { return mRigInfoPtr + mSize; } + private: // Not implemented LLJointRiggingInfoTab& operator=(const LLJointRiggingInfoTab& src); diff --git a/indra/llmath/llsdutil_math.cpp b/indra/llmath/llsdutil_math.cpp index 0ea1a9c77a..2d5ec7d510 100644 --- a/indra/llmath/llsdutil_math.cpp +++ b/indra/llmath/llsdutil_math.cpp @@ -38,8 +38,7 @@ #include "v4color.h" #if LL_WINDOWS -# define WIN32_LEAN_AND_MEAN -# include <winsock2.h> // for htonl +# include "llwin32headers.h" // for htonl #elif LL_LINUX # include <netinet/in.h> #elif LL_DARWIN diff --git a/indra/llmath/llvolume.cpp b/indra/llmath/llvolume.cpp index ede5327f51..b2f14f71cc 100644 --- a/indra/llmath/llvolume.cpp +++ b/indra/llmath/llvolume.cpp @@ -2714,7 +2714,7 @@ bool LLVolume::unpackVolumeFacesInternal(const LLSD& mdl) } -bool LLVolume::isMeshAssetLoaded() +bool LLVolume::isMeshAssetLoaded() const { return mIsMeshAssetLoaded; } @@ -2737,7 +2737,7 @@ void LLVolume::setMeshAssetUnavaliable(bool unavaliable) } } -bool LLVolume::isMeshAssetUnavaliable() +bool LLVolume::isMeshAssetUnavaliable() const { return mIsMeshAssetUnavaliable; } @@ -3734,6 +3734,207 @@ S32 LLVolume::getNumTriangles(S32* vcount) const return triangle_count; } +void LLVolumeFace::generateSilhouetteEdge(const LLVolume* volume, std::vector<S32>& edge) const +{ + llassert(edge.empty()); // edge is supposed to be a scratch array + + if (volume->isMeshAssetLoaded()) { return; } + + if (mTypeMask & CAP_MASK) + { + // Logic copied from LLVolumeFace::createCap - indicates a face created via + // createUnCutCubeCap. + if (!(mTypeMask & HOLLOW_MASK) && + !(mTypeMask & OPEN_MASK) && + ((volume->getParams().getPathParams().getBegin()==0.0f)&& + (volume->getParams().getPathParams().getEnd()==1.0f))&& + (volume->getParams().getProfileParams().getCurveType()==LL_PCODE_PROFILE_SQUARE && + volume->getParams().getPathParams().getCurveType()==LL_PCODE_PATH_LINE) + ) + { + LL_PROFILE_ZONE_NAMED_CATEGORY_VOLUME("llvfgse - CAP_MASK"); + + const LLAlignedArray<LLVector4a,64>& profile = volume->getProfile().mProfile; + S32 grid_size = (profile.size()-1)/4; + edge.resize(mNumIndices); + llassert(edge.size() == 6*grid_size*grid_size); + + S32 cur_edge = 0; + for(S32 gx = 0;gx<grid_size;gx++) + { + for(S32 gy = 0;gy<grid_size;gy++) + { + if (mTypeMask & TOP_MASK) + { + + S32 edge_value = grid_size * 2 * gy + gx * 2; + + if (gx > 0) + { + edge[cur_edge++] = edge_value; + } + else + { + edge[cur_edge++] = -1; // Mark face to higlight it + } + + if (gy < grid_size - 1) + { + edge[cur_edge++] = edge_value; + } + else + { + edge[cur_edge++] = -1; + } + + edge[cur_edge++] = edge_value; + + if (gx < grid_size - 1) + { + edge[cur_edge++] = edge_value; + } + else + { + edge[cur_edge++] = -1; + } + + if (gy > 0) + { + edge[cur_edge++] = edge_value; + } + else + { + edge[cur_edge++] = -1; + } + + edge[cur_edge++] = edge_value; + } + else + { + S32 edge_value = grid_size * 2 * gy + gx * 2; + + if (gy > 0) + { + edge[cur_edge++] = edge_value; + } + else + { + edge[cur_edge++] = -1; + } + + if (gx < grid_size - 1) + { + edge[cur_edge++] = edge_value; + } + else + { + edge[cur_edge++] = -1; + } + + edge[cur_edge++] = edge_value; + + if (gy < grid_size - 1) + { + edge[cur_edge++] = edge_value; + } + else + { + edge[cur_edge++] = -1; + } + + if (gx > 0) + { + edge[cur_edge++] = edge_value; + } + else + { + edge[cur_edge++] = -1; + } + + edge[cur_edge++] = edge_value; + } + } + } + } + } + else if ((mTypeMask & END_MASK) || (mTypeMask & SIDE_MASK)) + { + LL_PROFILE_ZONE_NAMED_CATEGORY_VOLUME("llvfgse - END_MASK or SIDE_MASK"); + + edge.resize(mNumIndices); + llassert(edge.size() == 6*(mNumS-1)*(mNumT-1)); + + S32 cur_edge = 0; + const bool flat_face = mTypeMask & FLAT_MASK; + for (S32 t = 0; t < (mNumT-1); t++) + { + for (S32 s = 0; s < (mNumS-1); s++) + { + // bottom left/top right neighbor face + edge[cur_edge++] = (mNumS-1)*2*t+s*2+1; + + if (t < mNumT-2) + { // top right/top left neighbor face + edge[cur_edge++] = (mNumS-1)*2*(t+1)+s*2+1; + } + else if (mNumT <= 3 || volume->getPath().isOpen()) + { // no neighbor + edge[cur_edge++] = -1; + } + else + { // wrap on T + edge[cur_edge++] = s*2+1; + } + + if (s > 0) + { // top left/bottom left neighbor face + edge[cur_edge++] = (mNumS-1)*2*t+s*2-1; + } + else if (flat_face || volume->getProfile().isOpen()) + { // no neighbor + edge[cur_edge++] = -1; + } + else + { // wrap on S + edge[cur_edge++] = (mNumS-1)*2*t+(mNumS-2)*2+1; + } + + if (t > 0) + { // bottom left/bottom right neighbor face + edge[cur_edge++] = (mNumS-1)*2*(t-1)+s*2; + } + else if (mNumT <= 3 || volume->getPath().isOpen()) + { // no neighbor + edge[cur_edge++] = -1; + } + else + { // wrap on T + edge[cur_edge++] = (mNumS-1)*2*(mNumT-2)+s*2; + } + + if (s < mNumS-2) + { // bottom right/top right neighbor face + edge[cur_edge++] = (mNumS-1)*2*t+(s+1)*2; + } + else if (flat_face || volume->getProfile().isOpen()) + { // no neighbor + edge[cur_edge++] = -1; + } + else + { // wrap on S + edge[cur_edge++] = (mNumS-1)*2*t; + } + + // top right/bottom left neighbor face + edge[cur_edge++] = (mNumS-1)*2*t+s*2; + } + } + } + else + { + LL_ERRS() << "Unknown/uninitialized face type!" << LL_ENDL; + } +} //----------------------------------------------------------------------------- // generateSilhouetteVertices() @@ -3765,6 +3966,13 @@ void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices, } S32 cur_index = 0; + // Scratch array for per-face silhouette edge information. This also has a + // lot of dev-only debug information that we might not care about anymore. + // (see DEBUG_SILHOUETTE_EDGE_MAP) + // *TODO: Consider removing the debug associated with + // DEBUG_SILHOUETTE_EDGE_MAP, and remove its associated computational + // overhead in generateSilhouetteEdge. + std::vector<S32> edge; //for each face for (face_list_t::iterator iter = mVolumeFaces.begin(); iter != mVolumeFaces.end(); ++iter) @@ -3772,7 +3980,16 @@ void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices, LLVolumeFace& face = *iter; if (!(face_mask & (0x1 << cur_index++)) || - face.mNumIndices == 0 || face.mEdge.empty()) + face.mNumIndices == 0) + { + continue; + } + // Attempt to generate "edge" info for this silhouette, which is used + // for some prims. If the edge array remains empty, then this + // silhouette generation method is not supported for this face. + edge.clear(); + face.generateSilhouetteEdge(this, edge); + if (edge.empty()) { continue; } @@ -3786,7 +4003,7 @@ void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices, { for (S32 k = 0; k < 3; k++) { - S32 index = face.mEdge[j * 3 + k]; + S32 index = edge[j * 3 + k]; if (index == -1) { @@ -3838,7 +4055,7 @@ void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices, //for each edge for (S32 k = 0; k < 3; k++) { - S32 nIndex = face.mEdge[j*3+k]; + S32 nIndex = edge[j*3+k]; if (nIndex <= -1) { continue; } @@ -3953,7 +4170,7 @@ void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices, // *FIX IF NEEDED: this does not deal with neighboring degenerate faces for (S32 k = 0; k < 3; k++) { - S32 index = face.mEdge[j*3+k]; + S32 index = edge[j*3+k]; if (index != -1) { fFacing[j] = fFacing[index]; @@ -3965,10 +4182,10 @@ void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices, //for each edge for (S32 k = 0; k < 3; k++) { - S32 index = face.mEdge[j*3+k]; + S32 index = edge[j*3+k]; if (index != -1 && fFacing[index] == (AWAY | TOWARDS)) { //our neighbor is degenerate, make him face our direction - fFacing[face.mEdge[j*3+k]] = fFacing[j]; + fFacing[edge[j*3+k]] = fFacing[j]; continue; } @@ -5779,30 +5996,16 @@ bool LLVolumeFace::createUnCutCubeCap(LLVolume* volume, bool partial_build) if (!partial_build) { + LL_PROFILE_ZONE_NAMED_CATEGORY_VOLUME("llvfcuccm - generate indices"); + resizeIndices(grid_size*grid_size*6); - if (!volume->isMeshAssetLoaded()) - { - S32 size = grid_size * grid_size * 6; - try - { - mEdge.resize(size); - } - catch (std::bad_alloc&) - { - LL_WARNS("LLVOLUME") << "Resize of mEdge to " << size << " failed" << LL_ENDL; - return false; - } - } U16* out = mIndices; S32 idxs[] = {0,1,(grid_size+1)+1,(grid_size+1)+1,(grid_size+1),0}; - int cur_edge = 0; - for(S32 gx = 0;gx<grid_size;gx++) { - for(S32 gy = 0;gy<grid_size;gy++) { if (mTypeMask & TOP_MASK) @@ -5812,47 +6015,6 @@ bool LLVolumeFace::createUnCutCubeCap(LLVolume* volume, bool partial_build) *out++ = ((gy*(grid_size+1))+gx+idxs[i]); } - S32 edge_value = grid_size * 2 * gy + gx * 2; - - if (gx > 0) - { - mEdge[cur_edge++] = edge_value; - } - else - { - mEdge[cur_edge++] = -1; // Mark face to higlight it - } - - if (gy < grid_size - 1) - { - mEdge[cur_edge++] = edge_value; - } - else - { - mEdge[cur_edge++] = -1; - } - - mEdge[cur_edge++] = edge_value; - - if (gx < grid_size - 1) - { - mEdge[cur_edge++] = edge_value; - } - else - { - mEdge[cur_edge++] = -1; - } - - if (gy > 0) - { - mEdge[cur_edge++] = edge_value; - } - else - { - mEdge[cur_edge++] = -1; - } - - mEdge[cur_edge++] = edge_value; } else { @@ -5860,48 +6022,6 @@ bool LLVolumeFace::createUnCutCubeCap(LLVolume* volume, bool partial_build) { *out++ = ((gy*(grid_size+1))+gx+idxs[i]); } - - S32 edge_value = grid_size * 2 * gy + gx * 2; - - if (gy > 0) - { - mEdge[cur_edge++] = edge_value; - } - else - { - mEdge[cur_edge++] = -1; - } - - if (gx < grid_size - 1) - { - mEdge[cur_edge++] = edge_value; - } - else - { - mEdge[cur_edge++] = -1; - } - - mEdge[cur_edge++] = edge_value; - - if (gy < grid_size - 1) - { - mEdge[cur_edge++] = edge_value; - } - else - { - mEdge[cur_edge++] = -1; - } - - if (gx > 0) - { - mEdge[cur_edge++] = edge_value; - } - else - { - mEdge[cur_edge++] = -1; - } - - mEdge[cur_edge++] = edge_value; } } } @@ -6381,6 +6501,8 @@ void LLVolumeFace::createTangents() void LLVolumeFace::resizeVertices(S32 num_verts) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; + ll_aligned_free<64>(mPositions); //DO NOT free mNormals and mTexCoords as they are part of mPositions buffer ll_aligned_free_16(mTangents); @@ -6503,6 +6625,8 @@ void LLVolumeFace::allocateJointIndices(S32 num_verts) void LLVolumeFace::resizeIndices(S32 num_indices) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; + ll_aligned_free_16(mIndices); llassert(num_indices % 3 == 0); @@ -6595,19 +6719,6 @@ bool LLVolumeFace::createSide(LLVolume* volume, bool partial_build) { resizeVertices(num_vertices); resizeIndices(num_indices); - - if (!volume->isMeshAssetLoaded()) - { - try - { - mEdge.resize(num_indices); - } - catch (std::bad_alloc&) - { - LL_WARNS("LLVOLUME") << "Resize of mEdge to " << num_indices << " failed" << LL_ENDL; - return false; - } - } } LL_CHECK_MEMORY @@ -6622,6 +6733,7 @@ bool LLVolumeFace::createSide(LLVolume* volume, bool partial_build) bool test = (mTypeMask & INNER_MASK) && (mTypeMask & FLAT_MASK) && mNumS > 2; // Copy the vertices into the array + { LL_PROFILE_ZONE_NAMED_CATEGORY_VOLUME("llvfcs - copy verts"); for (t = mBeginT; t < end_t; t++) { tt = path_data[t].mTexT; @@ -6706,6 +6818,7 @@ bool LLVolumeFace::createSide(LLVolume* volume, bool partial_build) cur_vertex++; } } + } LL_CHECK_MEMORY mCenter->clear(); @@ -6759,11 +6872,11 @@ bool LLVolumeFace::createSide(LLVolume* volume, bool partial_build) mCenter->mul(0.5f); S32 cur_index = 0; - S32 cur_edge = 0; - bool flat_face = mTypeMask & FLAT_MASK; if (!partial_build) { + LL_PROFILE_ZONE_NAMED_CATEGORY_VOLUME("llvfcs - generate indices"); + // Now we generate the indices. for (t = 0; t < (mNumT-1); t++) { @@ -6775,64 +6888,6 @@ bool LLVolumeFace::createSide(LLVolume* volume, bool partial_build) mIndices[cur_index++] = s + mNumS*t; //bottom left mIndices[cur_index++] = s+1 + mNumS*t; //bottom right mIndices[cur_index++] = s+1 + mNumS*(t+1); //top right - - // bottom left/top right neighbor face - mEdge[cur_edge++] = (mNumS-1)*2*t+s*2+1; - - if (t < mNumT-2) - { // top right/top left neighbor face - mEdge[cur_edge++] = (mNumS-1)*2*(t+1)+s*2+1; - } - else if (mNumT <= 3 || volume->getPath().isOpen()) - { // no neighbor - mEdge[cur_edge++] = -1; - } - else - { // wrap on T - mEdge[cur_edge++] = s*2+1; - } - - if (s > 0) - { // top left/bottom left neighbor face - mEdge[cur_edge++] = (mNumS-1)*2*t+s*2-1; - } - else if (flat_face || volume->getProfile().isOpen()) - { // no neighbor - mEdge[cur_edge++] = -1; - } - else - { // wrap on S - mEdge[cur_edge++] = (mNumS-1)*2*t+(mNumS-2)*2+1; - } - - if (t > 0) - { // bottom left/bottom right neighbor face - mEdge[cur_edge++] = (mNumS-1)*2*(t-1)+s*2; - } - else if (mNumT <= 3 || volume->getPath().isOpen()) - { // no neighbor - mEdge[cur_edge++] = -1; - } - else - { // wrap on T - mEdge[cur_edge++] = (mNumS-1)*2*(mNumT-2)+s*2; - } - - if (s < mNumS-2) - { // bottom right/top right neighbor face - mEdge[cur_edge++] = (mNumS-1)*2*t+(s+1)*2; - } - else if (flat_face || volume->getProfile().isOpen()) - { // no neighbor - mEdge[cur_edge++] = -1; - } - else - { // wrap on S - mEdge[cur_edge++] = (mNumS-1)*2*t; - } - - // top right/bottom left neighbor face - mEdge[cur_edge++] = (mNumS-1)*2*t+s*2; } } } diff --git a/indra/llmath/llvolume.h b/indra/llmath/llvolume.h index bbb2a16b0b..27c5fc5a49 100644 --- a/indra/llmath/llvolume.h +++ b/indra/llmath/llvolume.h @@ -918,6 +918,15 @@ public: // Get a reference to the octree, which may be null const LLVolumeOctree* getOctree() const; + // Part of silhouette generation (used by selection outlines) + // Populates the provided edge array with numbers corresponding to + // *partial* logic of whether a particular index should be rendered + // as a silhouette edge. -1 indicates the index should be rendered as a + // silhouette edge. See generateSilhouetteVertices for the full logic. + // Silhouette edges can only be generated for some types of prims. If a + // silhouette edge cannot be generated, the edge array will be left empty. + void generateSilhouetteEdge(const LLVolume* volume, std::vector<S32>& edge) const; + enum { SINGLE_MASK = 0x0001, @@ -963,8 +972,6 @@ public: // indexes for mPositions/mNormals/mTexCoords U16* mIndices; - std::vector<S32> mEdge; - //list of skin weights for rigged volumes // format is mWeights[vertex_index].mV[influence] = <joint_index>.<weight> // mWeights.size() should be empty or match mVertices.size() @@ -1113,9 +1120,9 @@ private: public: virtual void setMeshAssetLoaded(bool loaded); - virtual bool isMeshAssetLoaded(); + virtual bool isMeshAssetLoaded() const; virtual void setMeshAssetUnavaliable(bool unavaliable); - virtual bool isMeshAssetUnavaliable(); + virtual bool isMeshAssetUnavaliable() const; protected: bool mUnique; diff --git a/indra/llmessage/llhost.cpp b/indra/llmessage/llhost.cpp index ace316512f..e7e3e27f58 100644 --- a/indra/llmessage/llhost.cpp +++ b/indra/llmessage/llhost.cpp @@ -31,8 +31,7 @@ #include "llerror.h" #if LL_WINDOWS - #define WIN32_LEAN_AND_MEAN - #include <winsock2.h> + #include <llwin32headers.h> #else #include <netdb.h> #include <netinet/in.h> // ntonl() diff --git a/indra/llmessage/lliopipe.h b/indra/llmessage/lliopipe.h index 1887b5cd9a..b40539f38c 100644 --- a/indra/llmessage/lliopipe.h +++ b/indra/llmessage/lliopipe.h @@ -30,7 +30,7 @@ #define LL_LLIOPIPE_H #include <boost/intrusive_ptr.hpp> -#include "llwin32headerslean.h" +#include "llwin32headers.h" #include "apr_poll.h" #include "llsd.h" diff --git a/indra/llmessage/lliosocket.h b/indra/llmessage/lliosocket.h index 0a3f2617e6..4b79c77b56 100644 --- a/indra/llmessage/lliosocket.h +++ b/indra/llmessage/lliosocket.h @@ -38,7 +38,7 @@ */ #include "lliopipe.h" -#include "llwin32headerslean.h" +#include "llwin32headers.h" #include "apr_pools.h" #include "apr_network_io.h" #include "llchainio.h" diff --git a/indra/llmessage/llmail.cpp b/indra/llmessage/llmail.cpp index 9e10a356db..b842aeda62 100644 --- a/indra/llmessage/llmail.cpp +++ b/indra/llmessage/llmail.cpp @@ -28,7 +28,6 @@ #include "llmail.h" -// APR on Windows needs full windows headers #include "llwin32headers.h" #include <string> #include <sstream> diff --git a/indra/llmessage/net.cpp b/indra/llmessage/net.cpp index 1c49f9be36..f153c938cf 100644 --- a/indra/llmessage/net.cpp +++ b/indra/llmessage/net.cpp @@ -32,7 +32,7 @@ #include <stdexcept> #if LL_WINDOWS -#include "llwin32headerslean.h" +#include "llwin32headers.h" #else #include <sys/types.h> #include <sys/socket.h> diff --git a/indra/llplugin/llpluginprocessparent.cpp b/indra/llplugin/llpluginprocessparent.cpp index bd1e19c294..908f3c8ff5 100644 --- a/indra/llplugin/llpluginprocessparent.cpp +++ b/indra/llplugin/llpluginprocessparent.cpp @@ -48,7 +48,7 @@ LLPluginProcessParentOwner::~LLPluginProcessParentOwner() bool LLPluginProcessParent::sUseReadThread = false; apr_pollset_t *LLPluginProcessParent::sPollSet = NULL; bool LLPluginProcessParent::sPollsetNeedsRebuild = false; -LLCoros::Mutex *LLPluginProcessParent::sInstancesMutex; +LLCoros::Mutex *LLPluginProcessParent::sInstancesMutex = nullptr; LLPluginProcessParent::mapInstances_t LLPluginProcessParent::sInstances; LLThread *LLPluginProcessParent::sReadThread = NULL; @@ -155,6 +155,12 @@ LLPluginProcessParent::ptr_t LLPluginProcessParent::create(LLPluginProcessParent /*static*/ void LLPluginProcessParent::shutdown() { + if (!sInstancesMutex) + { + // setup was not complete, skip shutdown + return; + } + LLCoros::LockType lock(*sInstancesMutex); mapInstances_t::iterator it; diff --git a/indra/llprimitive/CMakeLists.txt b/indra/llprimitive/CMakeLists.txt index b98edc67de..e9f9e06e1f 100644 --- a/indra/llprimitive/CMakeLists.txt +++ b/indra/llprimitive/CMakeLists.txt @@ -8,7 +8,6 @@ include(LLCommon) include(LLCoreHttp) include(LLPhysicsExtensions) include(LLPrimitive) -include(GLH) include(GLM) include(TinyGLTF) @@ -90,7 +89,7 @@ target_link_libraries(llprimitive llrender llphysicsextensions_impl ll::colladadom - ll::glh_linear + ll::glm ) include(LibraryInstall) diff --git a/indra/llprimitive/lldaeloader.cpp b/indra/llprimitive/lldaeloader.cpp index 34af3ffece..0759447902 100644 --- a/indra/llprimitive/lldaeloader.cpp +++ b/indra/llprimitive/lldaeloader.cpp @@ -51,7 +51,8 @@ #include "llsdserialize.h" #include "lljoint.h" -#include "glh/glh_linear.h" +#include "glm/mat4x4.hpp" +#include "glm/gtc/type_ptr.hpp" #include "llmatrix4a.h" #include <boost/regex.hpp> @@ -1216,9 +1217,9 @@ void LLDAELoader::processDomModel(LLModel* model, DAE* dae, daeElement* root, do mesh_scale *= normalized_transformation; normalized_transformation = mesh_scale; - glh::matrix4f inv_mat((F32*) normalized_transformation.mMatrix); - inv_mat = inv_mat.inverse(); - LLMatrix4 inverse_normalized_transformation(inv_mat.m); + glm::mat4 inv_mat = glm::make_mat4((F32*)normalized_transformation.mMatrix); + inv_mat = glm::inverse(inv_mat); + LLMatrix4 inverse_normalized_transformation(glm::value_ptr(inv_mat)); domSkin::domBind_shape_matrix* bind_mat = skin->getBind_shape_matrix(); @@ -2079,79 +2080,83 @@ void LLDAELoader::processElement( daeElement* element, bool& badElement, DAE* da { if (domMesh* mesh = daeSafeCast<domMesh>(geo->getDescendant(daeElement::matchType(domMesh::ID())))) { - for (LLModel* model : mModelsMap.find(mesh)->second) + dae_model_map::iterator it = mModelsMap.find(mesh); + if (it != mModelsMap.end()) { - LLMatrix4 transformation = mTransform; + for (LLModel* model : it->second) + { + LLMatrix4 transformation = mTransform; - if (mTransform.determinant() < 0) - { //negative scales are not supported - LL_INFOS() << "Negative scale detected, unsupported transform. domInstance_geometry: " << getElementLabel(instance_geo) << LL_ENDL; - LLSD args; - args["Message"] = "NegativeScaleTrans"; - args["LABEL"] = getElementLabel(instance_geo); - mWarningsArray.append(args); + if (mTransform.determinant() < 0) + { //negative scales are not supported + LL_INFOS() << "Negative scale detected, unsupported transform. domInstance_geometry: " << getElementLabel(instance_geo) << LL_ENDL; + LLSD args; + args["Message"] = "NegativeScaleTrans"; + args["LABEL"] = getElementLabel(instance_geo); + mWarningsArray.append(args); - badElement = true; - } + badElement = true; + } - LLModelLoader::material_map materials = getMaterials(model, instance_geo, dae); - - // adjust the transformation to compensate for mesh normalization - LLVector3 mesh_scale_vector; - LLVector3 mesh_translation_vector; - model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector); - - LLMatrix4 mesh_translation; - mesh_translation.setTranslation(mesh_translation_vector); - mesh_translation *= transformation; - transformation = mesh_translation; - - LLMatrix4 mesh_scale; - mesh_scale.initScale(mesh_scale_vector); - mesh_scale *= transformation; - transformation = mesh_scale; - - if (transformation.determinant() < 0) - { //negative scales are not supported - LL_INFOS() << "Negative scale detected, unsupported post-normalization transform. domInstance_geometry: " << getElementLabel(instance_geo) << LL_ENDL; - LLSD args; - args["Message"] = "NegativeScaleNormTrans"; - args["LABEL"] = getElementLabel(instance_geo); - mWarningsArray.append(args); - badElement = true; - } + LLModelLoader::material_map materials = getMaterials(model, instance_geo, dae); + + // adjust the transformation to compensate for mesh normalization + LLVector3 mesh_scale_vector; + LLVector3 mesh_translation_vector; + model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector); + + LLMatrix4 mesh_translation; + mesh_translation.setTranslation(mesh_translation_vector); + mesh_translation *= transformation; + transformation = mesh_translation; + + LLMatrix4 mesh_scale; + mesh_scale.initScale(mesh_scale_vector); + mesh_scale *= transformation; + transformation = mesh_scale; + + if (transformation.determinant() < 0) + { //negative scales are not supported + LL_INFOS() << "Negative scale detected, unsupported post-normalization transform. domInstance_geometry: " << getElementLabel(instance_geo) << LL_ENDL; + LLSD args; + args["Message"] = "NegativeScaleNormTrans"; + args["LABEL"] = getElementLabel(instance_geo); + mWarningsArray.append(args); + badElement = true; + } - std::string label; + std::string label; - if (model->mLabel.empty()) - { - label = getLodlessLabel(instance_geo); + if (model->mLabel.empty()) + { + label = getLodlessLabel(instance_geo); - llassert(!label.empty()); + llassert(!label.empty()); - if (model->mSubmodelID) - { - label += (char)((int)'a' + model->mSubmodelID); - } + if (model->mSubmodelID) + { + label += (char)((int)'a' + model->mSubmodelID); + } - model->mLabel = label + lod_suffix[mLod]; - } - else - { - // Don't change model's name if possible, it will play havoc with scenes that already use said model. - size_t ext_pos = getSuffixPosition(model->mLabel); - if (ext_pos != -1) - { - label = model->mLabel.substr(0, ext_pos); + model->mLabel = label + lod_suffix[mLod]; } else { - label = model->mLabel; + // Don't change model's name if possible, it will play havoc with scenes that already use said model. + size_t ext_pos = getSuffixPosition(model->mLabel); + if (ext_pos != -1) + { + label = model->mLabel.substr(0, ext_pos); + } + else + { + label = model->mLabel; + } } - } - mScene[transformation].push_back(LLModelInstance(model, label, transformation, materials)); - stretch_extents(model, transformation); + mScene[transformation].push_back(LLModelInstance(model, label, transformation, materials)); + stretch_extents(model, transformation); + } } } } diff --git a/indra/llprimitive/llgltfloader.cpp b/indra/llprimitive/llgltfloader.cpp index 776f81cc01..480012699a 100644 --- a/indra/llprimitive/llgltfloader.cpp +++ b/indra/llprimitive/llgltfloader.cpp @@ -51,7 +51,6 @@ #include "llsdserialize.h" #include "lljoint.h" -#include "glh/glh_linear.h" #include "llmatrix4a.h" #include <boost/regex.hpp> diff --git a/indra/llprimitive/llmodel.cpp b/indra/llprimitive/llmodel.cpp index bcd1ee57db..4e3e49ec9f 100644 --- a/indra/llprimitive/llmodel.cpp +++ b/indra/llprimitive/llmodel.cpp @@ -97,7 +97,7 @@ void LLModel::offsetMesh(const LLVector3& pivotPoint) for (LLVolumeFace& face : mVolumeFaces) { - for (U32 i = 0; i < face.mNumVertices; ++i) + for (S32 i = 0; i < face.mNumVertices; ++i) { face.mPositions[i].add(pivot); } @@ -1543,6 +1543,13 @@ void LLMeshSkinInfo::fromLLSD(LLSD& skin) mLockScaleIfJointPosition = false; } + // combine mBindShapeMatrix and mInvBindMatrix into mBindPoseMatrix + mBindPoseMatrix.resize(mInvBindMatrix.size()); + for (U32 i = 0; i < mInvBindMatrix.size(); ++i) + { + matMul(mBindShapeMatrix, mInvBindMatrix[i], mBindPoseMatrix[i]); + } + updateHash(); } diff --git a/indra/llprimitive/llmodel.h b/indra/llprimitive/llmodel.h index b9c6c9aa24..309c5df64c 100644 --- a/indra/llprimitive/llmodel.h +++ b/indra/llprimitive/llmodel.h @@ -58,12 +58,15 @@ public: LLUUID mMeshID; std::vector<std::string> mJointNames; mutable std::vector<S32> mJointNums; - typedef std::vector<LLMatrix4a, boost::alignment::aligned_allocator<LLMatrix4a, 16>> matrix_list_t; + typedef std::vector<LLMatrix4a> matrix_list_t; matrix_list_t mInvBindMatrix; // bones/joints position overrides matrix_list_t mAlternateBindMatrix; + // cached multiply of mBindShapeMatrix and mInvBindMatrix + matrix_list_t mBindPoseMatrix; + LL_ALIGN_16(LLMatrix4a mBindShapeMatrix); float mPelvisOffset; @@ -204,7 +207,7 @@ public: void trimVolumeFacesToSize(U32 new_count = LL_SCULPT_MESH_MAX_FACES, LLVolume::face_list_t* remainder = NULL); void remapVolumeFaces(); void optimizeVolumeFaces(); - void offsetMesh(const LLVector3& pivotPoint); + void offsetMesh( const LLVector3& pivotPoint ); void getNormalizedScaleTranslation(LLVector3& scale_out, LLVector3& translation_out) const; LLVector3 getTransformedCenter(const LLMatrix4& mat); diff --git a/indra/llprimitive/llmodelloader.cpp b/indra/llprimitive/llmodelloader.cpp index 1a64e6227f..84adec4da5 100644 --- a/indra/llprimitive/llmodelloader.cpp +++ b/indra/llprimitive/llmodelloader.cpp @@ -31,7 +31,6 @@ #include "lljoint.h" #include "llcallbacklist.h" -#include "glh/glh_linear.h" #include "llmatrix4a.h" #include <boost/bind.hpp> diff --git a/indra/llprimitive/llmodelloader.h b/indra/llprimitive/llmodelloader.h index 637dabe08a..530e61e2b8 100644 --- a/indra/llprimitive/llmodelloader.h +++ b/indra/llprimitive/llmodelloader.h @@ -156,12 +156,12 @@ public: bool loadFromSLM(const std::string& filename); void loadModelCallback(); - void loadTextures(); // called in the main thread. + void loadTextures() ; // called in the main thread. void setLoadState(U32 state); void stretch_extents(const LLModel* model, const LLMatrix4& mat); - S32 mNumOfFetchingTextures; // updated in the main thread + S32 mNumOfFetchingTextures ; // updated in the main thread bool areTexturesReady() { return !mNumOfFetchingTextures; } // called in the main thread. bool verifyCount( int expected, int result ); diff --git a/indra/llrender/CMakeLists.txt b/indra/llrender/CMakeLists.txt index 7424356057..d48b508ddc 100644 --- a/indra/llrender/CMakeLists.txt +++ b/indra/llrender/CMakeLists.txt @@ -17,6 +17,7 @@ set(llrender_SOURCE_FILES llfontfreetype.cpp llfontfreetypesvg.cpp llfontgl.cpp + llfontvertexbuffer.cpp llfontregistry.cpp llgl.cpp llglslshader.cpp @@ -43,6 +44,7 @@ set(llrender_HEADER_FILES llcubemap.h llcubemaparray.h llfontgl.h + llfontvertexbuffer.h llfontfreetype.h llfontfreetypesvg.h llfontbitmapcache.h diff --git a/indra/llrender/llcubemaparray.cpp b/indra/llrender/llcubemaparray.cpp index 0242fe60ce..4e7fa7316e 100644 --- a/indra/llrender/llcubemaparray.cpp +++ b/indra/llrender/llcubemaparray.cpp @@ -125,17 +125,15 @@ void LLCubeMapArray::allocate(U32 resolution, U32 components, U32 count, bool us mImage->setHasMipMaps(use_mips); bind(0); + free_cur_tex_image(); U32 format = components == 4 ? GL_RGBA16F : GL_RGB16F; - U32 mip = 0; - - free_cur_tex_image(); - - while (resolution >= 1) + U32 mip_resolution = resolution; + while (mip_resolution >= 1) { #if GL_VERSION_4_0 - glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, mip, format, resolution, resolution, count * 6, 0, + glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, mip, format, mip_resolution, mip_resolution, count * 6, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); #endif @@ -143,11 +141,11 @@ void LLCubeMapArray::allocate(U32 resolution, U32 components, U32 count, bool us { break; } - resolution /= 2; + mip_resolution /= 2; ++mip; } - alloc_tex_image(resolution * 6, resolution, format); + alloc_tex_image(resolution, resolution, format, count * 6); mImage->setAddressMode(LLTexUnit::TAM_CLAMP); diff --git a/indra/llrender/llfontbitmapcache.cpp b/indra/llrender/llfontbitmapcache.cpp index 46c2e89797..ee9cfd0719 100644 --- a/indra/llrender/llfontbitmapcache.cpp +++ b/indra/llrender/llfontbitmapcache.cpp @@ -117,7 +117,7 @@ bool LLFontBitmapCache::nextOpenPos(S32 width, S32& pos_x, S32& pos_y, EFontGlyp } // Make corresponding GL image. - mImageGLVec[bitmap_idx].push_back(new LLImageGL(image_raw, false)); + mImageGLVec[bitmap_idx].push_back(new LLImageGL(image_raw, false, false)); LLImageGL* image_gl = getImageGL(bitmap_type, bitmap_num); // Start at beginning of the new image. diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp index 211df92636..4c9a062246 100644 --- a/indra/llrender/llfontgl.cpp +++ b/indra/llrender/llfontgl.cpp @@ -270,10 +270,10 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons const LLFontGlyphInfo* next_glyph = NULL; - const S32 GLYPH_BATCH_SIZE = 120; - LLVector4a vertices[GLYPH_BATCH_SIZE * 6]; - LLVector2 uvs[GLYPH_BATCH_SIZE * 6]; - LLColor4U colors[GLYPH_BATCH_SIZE * 6]; + static constexpr S32 GLYPH_BATCH_SIZE = 30; + static thread_local LLVector4a vertices[GLYPH_BATCH_SIZE * 6]; + static thread_local LLVector2 uvs[GLYPH_BATCH_SIZE * 6]; + static thread_local LLColor4U colors[GLYPH_BATCH_SIZE * 6]; LLColor4U text_color(color); // Preserve the transparency to render fading emojis in fading text (e.g. @@ -343,6 +343,7 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 6); } gGL.end(); + glyph_count = 0; } @@ -401,10 +402,8 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons if (draw_ellipses) { - // recursively render ellipses at end of string // we've already reserved enough room - gGL.pushUIMatrix(); static LLWString elipses_wstr(utf8string_to_wstring(std::string("..."))); render(elipses_wstr, 0, @@ -417,7 +416,6 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons right_x, false, use_color); - gGL.popUIMatrix(); } gGL.popUIMatrix(); @@ -503,6 +501,7 @@ F32 LLFontGL::getWidthF32(const std::string& utf8text, S32 begin_offset, S32 max F32 LLFontGL::getWidthF32(const llwchar* wchars, S32 begin_offset, S32 max_chars, bool no_padding) const { + LL_PROFILE_ZONE_SCOPED_CATEGORY_UI; const S32 LAST_CHARACTER = LLFontFreetype::LAST_CHAR_FULL; F32 cur_x = 0; @@ -1230,34 +1229,34 @@ void LLFontGL::renderTriangle(LLVector4a* vertex_out, LLVector2* uv_out, LLColor { S32 index = 0; - vertex_out[index] = LLVector4a(screen_rect.mRight, screen_rect.mTop, 0.f); - uv_out[index] = LLVector2(uv_rect.mRight, uv_rect.mTop); + vertex_out[index].set(screen_rect.mRight, screen_rect.mTop, 0.f); + uv_out[index].set(uv_rect.mRight, uv_rect.mTop); colors_out[index] = color; index++; - vertex_out[index] = LLVector4a(screen_rect.mLeft, screen_rect.mTop, 0.f); - uv_out[index] = LLVector2(uv_rect.mLeft, uv_rect.mTop); + vertex_out[index].set(screen_rect.mLeft, screen_rect.mTop, 0.f); + uv_out[index].set(uv_rect.mLeft, uv_rect.mTop); colors_out[index] = color; index++; - vertex_out[index] = LLVector4a(screen_rect.mLeft, screen_rect.mBottom, 0.f); - uv_out[index] = LLVector2(uv_rect.mLeft, uv_rect.mBottom); + vertex_out[index].set(screen_rect.mLeft, screen_rect.mBottom, 0.f); + uv_out[index].set(uv_rect.mLeft, uv_rect.mBottom); colors_out[index] = color; index++; - vertex_out[index] = LLVector4a(screen_rect.mRight, screen_rect.mTop, 0.f); - uv_out[index] = LLVector2(uv_rect.mRight, uv_rect.mTop); + vertex_out[index].set(screen_rect.mRight, screen_rect.mTop, 0.f); + uv_out[index].set(uv_rect.mRight, uv_rect.mTop); colors_out[index] = color; index++; - vertex_out[index] = LLVector4a(screen_rect.mLeft, screen_rect.mBottom, 0.f); - uv_out[index] = LLVector2(uv_rect.mLeft, uv_rect.mBottom); + vertex_out[index].set(screen_rect.mLeft, screen_rect.mBottom, 0.f); + uv_out[index].set(uv_rect.mLeft, uv_rect.mBottom); colors_out[index] = color; index++; - vertex_out[index] = LLVector4a(screen_rect.mRight, screen_rect.mBottom, 0.f); - uv_out[index] = LLVector2(uv_rect.mRight, uv_rect.mBottom); + vertex_out[index].set(screen_rect.mRight, screen_rect.mBottom, 0.f); + uv_out[index].set(uv_rect.mRight, uv_rect.mBottom); colors_out[index] = color; } diff --git a/indra/llrender/llfontvertexbuffer.cpp b/indra/llrender/llfontvertexbuffer.cpp new file mode 100644 index 0000000000..5bd1ca5eed --- /dev/null +++ b/indra/llrender/llfontvertexbuffer.cpp @@ -0,0 +1,233 @@ +/** + * @file llfontvertexbuffer.cpp + * @brief Buffer storage for font rendering. + * + * $LicenseInfo:firstyear=2024&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2024, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "linden_common.h" + +#include "llfontvertexbuffer.h" + +#include "llvertexbuffer.h" + + +bool LLFontVertexBuffer::sEnableBufferCollection = true; + +LLFontVertexBuffer::LLFontVertexBuffer() +{ +} + +LLFontVertexBuffer::~LLFontVertexBuffer() +{ + reset(); +} + +void LLFontVertexBuffer::reset() +{ + // Todo: some form of debug only frequecy check&assert to see if this is happening too often. + // Regenerating this list is expensive + mBufferList.clear(); +} + +S32 LLFontVertexBuffer::render( + const LLFontGL* fontp, + const LLWString& text, + S32 begin_offset, + LLRect rect, + const LLColor4& color, + LLFontGL::HAlign halign, LLFontGL::VAlign valign, + U8 style, + LLFontGL::ShadowType shadow, + S32 max_chars, S32 max_pixels, + F32* right_x, + bool use_ellipses, + bool use_color) +{ + LLRectf rect_float((F32)rect.mLeft, (F32)rect.mTop, (F32)rect.mRight, (F32)rect.mBottom); + return render(fontp, text, begin_offset, rect_float, color, halign, valign, style, shadow, max_chars, right_x, use_ellipses, use_color); +} + +S32 LLFontVertexBuffer::render( + const LLFontGL* fontp, + const LLWString& text, + S32 begin_offset, + LLRectf rect, + const LLColor4& color, + LLFontGL::HAlign halign, LLFontGL::VAlign valign, + U8 style, + LLFontGL::ShadowType shadow, + S32 max_chars, + F32* right_x, + bool use_ellipses, + bool use_color) +{ + F32 x = rect.mLeft; + F32 y = 0.f; + + switch (valign) + { + case LLFontGL::TOP: + y = rect.mTop; + break; + case LLFontGL::VCENTER: + y = rect.getCenterY(); + break; + case LLFontGL::BASELINE: + case LLFontGL::BOTTOM: + y = rect.mBottom; + break; + default: + y = rect.mBottom; + break; + } + return render(fontp, text, begin_offset, x, y, color, halign, valign, style, shadow, max_chars, (S32)rect.getWidth(), right_x, use_ellipses, use_color); +} + +S32 LLFontVertexBuffer::render( + const LLFontGL* fontp, + const LLWString& text, + S32 begin_offset, + F32 x, F32 y, + const LLColor4& color, + LLFontGL::HAlign halign, LLFontGL::VAlign valign, + U8 style, + LLFontGL::ShadowType shadow, + S32 max_chars , S32 max_pixels, + F32* right_x, + bool use_ellipses, + bool use_color ) +{ + if (!LLFontGL::sDisplayFont) //do not display texts + { + return static_cast<S32>(text.length()); + } + if (!sEnableBufferCollection) + { + // For debug purposes and performance testing + return fontp->render(text, begin_offset, x, y, color, halign, valign, style, shadow, max_chars, max_pixels, right_x, use_ellipses, use_color); + } + if (mBufferList.empty()) + { + genBuffers(fontp, text, begin_offset, x, y, color, halign, valign, + style, shadow, max_chars, max_pixels, right_x, use_ellipses, use_color); + } + else if (mLastX != x + || mLastY != y + || mLastFont != fontp + || mLastColor != color // alphas change often + || mLastHalign != halign + || mLastValign != valign + || mLastOffset != begin_offset + || mLastMaxChars != max_chars + || mLastMaxPixels != max_pixels + || mLastStyle != style + || mLastShadow != shadow // ex: buttons change shadow state + || mLastScaleX != LLFontGL::sScaleX + || mLastScaleY != LLFontGL::sScaleY + || mLastVertDPI != LLFontGL::sVertDPI + || mLastHorizDPI != LLFontGL::sHorizDPI + || mLastOrigin != LLFontGL::sCurOrigin) + { + genBuffers(fontp, text, begin_offset, x, y, color, halign, valign, + style, shadow, max_chars, max_pixels, right_x, use_ellipses, use_color); + } + else + { + renderBuffers(); + + if (right_x) + { + *right_x = mLastRightX; + } + } + return mChars; +} + +void LLFontVertexBuffer::genBuffers( + const LLFontGL* fontp, + const LLWString& text, + S32 begin_offset, + F32 x, F32 y, + const LLColor4& color, + LLFontGL::HAlign halign, LLFontGL::VAlign valign, + U8 style, LLFontGL::ShadowType shadow, + S32 max_chars, S32 max_pixels, + F32* right_x, + bool use_ellipses, + bool use_color) +{ + // todo: add a debug build assert if this triggers too often for to long? + mBufferList.clear(); + + gGL.beginList(&mBufferList); + mChars = fontp->render(text, begin_offset, x, y, color, halign, valign, + style, shadow, max_chars, max_pixels, right_x, use_ellipses, use_color); + gGL.endList(); + + mLastFont = fontp; + mLastOffset = begin_offset; + mLastMaxChars = max_chars; + mLastMaxPixels = max_pixels; + mLastX = x; + mLastY = y; + mLastColor = color; + mLastHalign = halign; + mLastValign = valign; + mLastStyle = style; + mLastShadow = shadow; + + mLastScaleX = LLFontGL::sScaleX; + mLastScaleY = LLFontGL::sScaleY; + mLastVertDPI = LLFontGL::sVertDPI; + mLastHorizDPI = LLFontGL::sHorizDPI; + mLastOrigin = LLFontGL::sCurOrigin; + + if (right_x) + { + mLastRightX = *right_x; + } +} + +void LLFontVertexBuffer::renderBuffers() +{ + gGL.flush(); // deliberately empty pending verts + gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); + gGL.pushUIMatrix(); + + gGL.loadUIIdentity(); + + // Depth translation, so that floating text appears 'in-world' + // and is correctly occluded. + gGL.translatef(0.f, 0.f, LLFontGL::sCurDepth); + gGL.setSceneBlendType(LLRender::BT_ALPHA); + + // Note: ellipses should technically be covered by push/load/translate of their own + // but it's more complexity, values do not change, skipping doesn't appear to break + // anything, so we can skip that until it proves to cause issues. + for (LLVertexBufferData& buffer : mBufferList) + { + buffer.draw(); + } + gGL.popUIMatrix(); +} + diff --git a/indra/llrender/llfontvertexbuffer.h b/indra/llrender/llfontvertexbuffer.h new file mode 100644 index 0000000000..af195dfff9 --- /dev/null +++ b/indra/llrender/llfontvertexbuffer.h @@ -0,0 +1,125 @@ +/** + * @file llfontgl.h + * @author Andrii Kleshchev + * @brief Buffer storage for font rendering. + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLFONTVERTEXBUFFER_H +#define LL_LLFONTVERTEXBUFFER_H + +#include "llfontgl.h" + +class LLVertexBufferData; + +class LLFontVertexBuffer +{ +public: + LLFontVertexBuffer(); + ~LLFontVertexBuffer(); + + void reset(); + + S32 render(const LLFontGL* fontp, + const LLWString& text, + S32 begin_offset, + LLRect rect, + const LLColor4& color, + LLFontGL::HAlign halign = LLFontGL::LEFT, LLFontGL::VAlign valign = LLFontGL::BASELINE, + U8 style = LLFontGL::NORMAL, + LLFontGL::ShadowType shadow = LLFontGL::NO_SHADOW, + S32 max_chars = S32_MAX, S32 max_pixels = S32_MAX, + F32* right_x = NULL, + bool use_ellipses = false, + bool use_color = true); + + S32 render(const LLFontGL* fontp, + const LLWString& text, + S32 begin_offset, + LLRectf rect, + const LLColor4& color, + LLFontGL::HAlign halign = LLFontGL::LEFT, LLFontGL::VAlign valign = LLFontGL::BASELINE, + U8 style = LLFontGL::NORMAL, + LLFontGL::ShadowType shadow = LLFontGL::NO_SHADOW, + S32 max_chars = S32_MAX, + F32* right_x = NULL, + bool use_ellipses = false, + bool use_color = true); + + S32 render(const LLFontGL* fontp, + const LLWString& text, + S32 begin_offset, + F32 x, F32 y, + const LLColor4& color, + LLFontGL::HAlign halign = LLFontGL::LEFT, LLFontGL::VAlign valign = LLFontGL::BASELINE, + U8 style = LLFontGL::NORMAL, + LLFontGL::ShadowType shadow = LLFontGL::NO_SHADOW, + S32 max_chars = S32_MAX, S32 max_pixels = S32_MAX, + F32* right_x = NULL, + bool use_ellipses = false, + bool use_color = true); + + static void enableBufferCollection(bool enable) { sEnableBufferCollection = enable; } +private: + + void genBuffers(const LLFontGL* fontp, + const LLWString& text, + S32 begin_offset, + F32 x, F32 y, + const LLColor4& color, + LLFontGL::HAlign halign, LLFontGL::VAlign valign, + U8 style, + LLFontGL::ShadowType shadow, + S32 max_chars, S32 max_pixels, + F32* right_x, + bool use_ellipses, + bool use_color); + + void renderBuffers(); + + std::list<LLVertexBufferData> mBufferList; + S32 mChars = 0; + const LLFontGL *mLastFont = nullptr; + S32 mLastOffset = 0; + S32 mLastMaxChars = 0; + S32 mLastMaxPixels = 0; + F32 mLastX = 0.f; + F32 mLastY = 0.f; + LLColor4 mLastColor; + LLFontGL::HAlign mLastHalign = LLFontGL::LEFT; + LLFontGL::VAlign mLastValign = LLFontGL::BASELINE; + U8 mLastStyle = LLFontGL::NORMAL; + LLFontGL::ShadowType mLastShadow = LLFontGL::NO_SHADOW; + F32 mLastRightX = 0.f; + + // LLFontGL's statics + F32 mLastScaleX = 1.f; + F32 mLastScaleY = 1.f; + F32 mLastVertDPI = 0.f; + F32 mLastHorizDPI = 0.f; + LLCoordGL mLastOrigin; + + static bool sEnableBufferCollection; +}; + +#endif diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 2f2c58ce73..6988e55034 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -50,10 +50,9 @@ #include "llglheaders.h" #include "llglslshader.h" -#include "llvertexbuffer.h" -#include "llcontrol.h" -extern LLControlGroup gSavedSettings; - +#include "glm/glm.hpp" +#include <glm/gtc/matrix_access.hpp> +#include "glm/gtc/type_ptr.hpp" #if LL_WINDOWS #include "lldxhardware.h" @@ -1002,7 +1001,6 @@ LLGLManager::LLGLManager() : mIsAMD(false), mIsNVIDIA(false), mIsIntel(false), - mIsApple(false), #if LL_DARWIN mIsMobileGF(false), #endif @@ -1177,10 +1175,10 @@ bool LLGLManager::initGL() mGLVendorShort = "INTEL"; mIsIntel = true; } - else if(mGLVendor.find("APPLE") != std::string::npos) + else if (mGLVendor.find("APPLE") != std::string::npos) { mGLVendorShort = "APPLE"; - mIsApple = TRUE; + mIsApple = true; } else { @@ -1281,18 +1279,6 @@ bool LLGLManager::initGL() initGLStates(); - U32 MPVBufferOptiMode = gSavedSettings.getU32("MPVBufferOptiMode"); - if (MPVBufferOptiMode == 0) - { - if(mIsApple) MPVBufferOptiMode = 2; - else MPVBufferOptiMode = 1; - gSavedSettings.setU32("MPVBufferOptiMode",MPVBufferOptiMode); - } - LLVertexBuffer::sMappingMode = MPVBufferOptiMode; - //LLRender::sMappingMode = MPVBufferOptiMode; - - LL_INFOS() << "milo init sMappingMode " << MPVBufferOptiMode << LL_ENDL; - return true; } @@ -1409,7 +1395,6 @@ void LLGLManager::asLLSD(LLSD& info) info["is_ati"] = mIsAMD; // note, do not rename is_ati to is_amd without coordinating with DW info["is_nvidia"] = mIsNVIDIA; info["is_intel"] = mIsIntel; - info["is_apple"] = mIsApple; info["gl_renderer"] = mGLRenderer; } @@ -2736,7 +2721,7 @@ void parse_glsl_version(S32& major, S32& minor) LLStringUtil::convertToS32(minor_str, minor); } -LLGLUserClipPlane::LLGLUserClipPlane(const LLPlane& p, const glh::matrix4f& modelview, const glh::matrix4f& projection, bool apply) +LLGLUserClipPlane::LLGLUserClipPlane(const LLPlane& p, const glm::mat4& modelview, const glm::mat4& projection, bool apply) { mApply = apply; @@ -2763,13 +2748,12 @@ void LLGLUserClipPlane::disable() void LLGLUserClipPlane::setPlane(F32 a, F32 b, F32 c, F32 d) { - glh::matrix4f& P = mProjection; - glh::matrix4f& M = mModelview; + const glm::mat4& P = mProjection; + const glm::mat4& M = mModelview; - glh::matrix4f invtrans_MVP = (P * M).inverse().transpose(); - glh::vec4f oplane(a,b,c,d); - glh::vec4f cplane; - invtrans_MVP.mult_matrix_vec(oplane, cplane); + glm::mat4 invtrans_MVP = glm::transpose(glm::inverse(P*M)); + glm::vec4 oplane(a,b,c,d); + glm::vec4 cplane = invtrans_MVP * oplane; cplane /= fabs(cplane[2]); // normalize such that depth is not scaled cplane[3] -= 1; @@ -2777,13 +2761,13 @@ void LLGLUserClipPlane::setPlane(F32 a, F32 b, F32 c, F32 d) if(cplane[2] < 0) cplane *= -1; - glh::matrix4f suffix; - suffix.set_row(2, cplane); - glh::matrix4f newP = suffix * P; + glm::mat4 suffix; + suffix = glm::row(suffix, 2, cplane); + glm::mat4 newP = suffix * P; gGL.matrixMode(LLRender::MM_PROJECTION); gGL.pushMatrix(); - gGL.loadMatrix(newP.m); - gGLObliqueProjectionInverse = LLMatrix4(newP.inverse().transpose().m); + gGL.loadMatrix(glm::value_ptr(newP)); + gGLObliqueProjectionInverse = LLMatrix4(glm::value_ptr(glm::transpose(glm::inverse(newP)))); gGL.matrixMode(LLRender::MM_MODELVIEW); } @@ -2796,7 +2780,7 @@ LLGLDepthTest::LLGLDepthTest(GLboolean depth_enabled, GLboolean write_enabled, G : mPrevDepthEnabled(sDepthEnabled), mPrevDepthFunc(sDepthFunc), mPrevWriteEnabled(sWriteEnabled) { stop_glerror(); - + LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; checkState(); if (!depth_enabled) @@ -2829,6 +2813,7 @@ LLGLDepthTest::LLGLDepthTest(GLboolean depth_enabled, GLboolean write_enabled, G LLGLDepthTest::~LLGLDepthTest() { + LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; checkState(); if (sDepthEnabled != mPrevDepthEnabled ) { @@ -2879,31 +2864,27 @@ void LLGLDepthTest::checkState() LLGLSquashToFarClip::LLGLSquashToFarClip() { - glh::matrix4f proj = get_current_projection(); + glm::mat4 proj = get_current_projection(); setProjectionMatrix(proj, 0); } -LLGLSquashToFarClip::LLGLSquashToFarClip(glh::matrix4f& P, U32 layer) +LLGLSquashToFarClip::LLGLSquashToFarClip(const glm::mat4& P, U32 layer) { setProjectionMatrix(P, layer); } - -void LLGLSquashToFarClip::setProjectionMatrix(glh::matrix4f& projection, U32 layer) +void LLGLSquashToFarClip::setProjectionMatrix(glm::mat4 projection, U32 layer) { - F32 depth = 0.99999f - 0.0001f * layer; - for (U32 i = 0; i < 4; i++) - { - projection.element(2, i) = projection.element(3, i) * depth; - } + glm::vec4 P_row_3 = glm::row(projection, 3) * depth; + projection = glm::row(projection, 2, P_row_3); LLRender::eMatrixMode last_matrix_mode = gGL.getMatrixMode(); gGL.matrixMode(LLRender::MM_PROJECTION); gGL.pushMatrix(); - gGL.loadMatrix(projection.m); + gGL.loadMatrix(glm::value_ptr(projection)); gGL.matrixMode(last_matrix_mode); } diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index 506baec03d..f5b1e8d786 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -43,7 +43,7 @@ #include "llinstancetracker.h" #include "llglheaders.h" -#include "glh/glh_linear.h" +#include "glm/mat4x4.hpp" extern bool gDebugGL; extern bool gDebugSession; @@ -102,7 +102,7 @@ public: bool mIsAMD; bool mIsNVIDIA; bool mIsIntel; - bool mIsApple; + bool mIsApple = false; // hints to the render pipe U32 mDownScaleMethod = 0; // see settings.xml RenderDownScaleMethod @@ -318,7 +318,7 @@ class LLGLUserClipPlane { public: - LLGLUserClipPlane(const LLPlane& plane, const glh::matrix4f& modelview, const glh::matrix4f& projection, bool apply = true); + LLGLUserClipPlane(const LLPlane& plane, const glm::mat4& modelview, const glm::mat4& projection, bool apply = true); ~LLGLUserClipPlane(); void setPlane(F32 a, F32 b, F32 c, F32 d); @@ -327,8 +327,8 @@ public: private: bool mApply; - glh::matrix4f mProjection; - glh::matrix4f mModelview; + glm::mat4 mProjection; + glm::mat4 mModelview; }; /* @@ -342,9 +342,9 @@ class LLGLSquashToFarClip { public: LLGLSquashToFarClip(); - LLGLSquashToFarClip(glh::matrix4f& projection, U32 layer = 0); + LLGLSquashToFarClip(const glm::mat4& projection, U32 layer = 0); - void setProjectionMatrix(glh::matrix4f& projection, U32 layer); + void setProjectionMatrix(glm::mat4 projection, U32 layer); ~LLGLSquashToFarClip(); }; diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h index 7d56f12766..a2685376cd 100644 --- a/indra/llrender/llglheaders.h +++ b/indra/llrender/llglheaders.h @@ -62,7 +62,7 @@ // LL_WINDOWS // windows gl headers depend on things like APIENTRY, so include windows. -#include "llwin32headerslean.h" +#include "llwin32headers.h" //---------------------------------------------------------------------------- #include <GL/gl.h> diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index f21f0327fe..3d7bf500f1 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -63,6 +63,7 @@ U64 LLGLSLShader::sTotalTimeElapsed = 0; U32 LLGLSLShader::sTotalTrianglesDrawn = 0; U64 LLGLSLShader::sTotalSamplesDrawn = 0; U32 LLGLSLShader::sTotalBinds = 0; +boost::json::value LLGLSLShader::sDefaultStats; //UI shader -- declared here so llui_libtest will link properly LLGLSLShader gUIProgram; @@ -101,9 +102,9 @@ void LLGLSLShader::initProfile() sTotalSamplesDrawn = 0; sTotalBinds = 0; - for (std::set<LLGLSLShader*>::iterator iter = sInstances.begin(); iter != sInstances.end(); ++iter) + for (auto ptr : sInstances) { - (*iter)->clearStats(); + ptr->clearStats(); } } @@ -117,45 +118,57 @@ struct LLGLSLShaderCompareTimeElapsed }; //static -void LLGLSLShader::finishProfile(bool emit_report) +void LLGLSLShader::finishProfile(boost::json::value& statsv) { sProfileEnabled = false; - if (emit_report) + if (! statsv.is_null()) { - std::vector<LLGLSLShader*> sorted; - - for (std::set<LLGLSLShader*>::iterator iter = sInstances.begin(); iter != sInstances.end(); ++iter) - { - sorted.push_back(*iter); - } - + std::vector<LLGLSLShader*> sorted(sInstances.begin(), sInstances.end()); std::sort(sorted.begin(), sorted.end(), LLGLSLShaderCompareTimeElapsed()); + auto& stats = statsv.as_object(); + auto shadersit = stats.emplace("shaders", boost::json::array_kind).first; + auto& shaders = shadersit->value().as_array(); bool unbound = false; - for (std::vector<LLGLSLShader*>::iterator iter = sorted.begin(); iter != sorted.end(); ++iter) + for (auto ptr : sorted) { - (*iter)->dumpStats(); - if ((*iter)->mBinds == 0) + if (ptr->mBinds == 0) { unbound = true; } + else + { + auto& shaderit = shaders.emplace_back(boost::json::object_kind); + ptr->dumpStats(shaderit.as_object()); + } } + constexpr float mega = 1'000'000.f; + float totalTimeMs = sTotalTimeElapsed / mega; LL_INFOS() << "-----------------------------------" << LL_ENDL; - LL_INFOS() << "Total rendering time: " << llformat("%.4f ms", sTotalTimeElapsed / 1000000.f) << LL_ENDL; - LL_INFOS() << "Total samples drawn: " << llformat("%.4f million", sTotalSamplesDrawn / 1000000.f) << LL_ENDL; - LL_INFOS() << "Total triangles drawn: " << llformat("%.3f million", sTotalTrianglesDrawn / 1000000.f) << LL_ENDL; + LL_INFOS() << "Total rendering time: " << llformat("%.4f ms", totalTimeMs) << LL_ENDL; + LL_INFOS() << "Total samples drawn: " << llformat("%.4f million", sTotalSamplesDrawn / mega) << LL_ENDL; + LL_INFOS() << "Total triangles drawn: " << llformat("%.3f million", sTotalTrianglesDrawn / mega) << LL_ENDL; LL_INFOS() << "-----------------------------------" << LL_ENDL; - + auto totalsit = stats.emplace("totals", boost::json::object_kind).first; + auto& totals = totalsit->value().as_object(); + totals.emplace("time", totalTimeMs / 1000.0); + totals.emplace("binds", sTotalBinds); + totals.emplace("samples", sTotalSamplesDrawn); + totals.emplace("triangles", sTotalTrianglesDrawn); + + auto unusedit = stats.emplace("unused", boost::json::array_kind).first; + auto& unused = unusedit->value().as_array(); if (unbound) { LL_INFOS() << "The following shaders were unused: " << LL_ENDL; - for (std::vector<LLGLSLShader*>::iterator iter = sorted.begin(); iter != sorted.end(); ++iter) + for (auto ptr : sorted) { - if ((*iter)->mBinds == 0) + if (ptr->mBinds == 0) { - LL_INFOS() << (*iter)->mName << LL_ENDL; + LL_INFOS() << ptr->mName << LL_ENDL; + unused.emplace_back(ptr->mName); } } } @@ -170,36 +183,43 @@ void LLGLSLShader::clearStats() mBinds = 0; } -void LLGLSLShader::dumpStats() +void LLGLSLShader::dumpStats(boost::json::object& stats) { - if (mBinds > 0) + stats.emplace("name", mName); + auto filesit = stats.emplace("files", boost::json::array_kind).first; + auto& files = filesit->value().as_array(); + LL_INFOS() << "=============================================" << LL_ENDL; + LL_INFOS() << mName << LL_ENDL; + for (U32 i = 0; i < mShaderFiles.size(); ++i) { - LL_INFOS() << "=============================================" << LL_ENDL; - LL_INFOS() << mName << LL_ENDL; - for (U32 i = 0; i < mShaderFiles.size(); ++i) - { - LL_INFOS() << mShaderFiles[i].first << LL_ENDL; - } - LL_INFOS() << "=============================================" << LL_ENDL; + LL_INFOS() << mShaderFiles[i].first << LL_ENDL; + files.emplace_back(mShaderFiles[i].first); + } + LL_INFOS() << "=============================================" << LL_ENDL; - F32 ms = mTimeElapsed / 1000000.f; - F32 seconds = ms / 1000.f; + constexpr float mega = 1'000'000.f; + constexpr double giga = 1'000'000'000.0; + F32 ms = mTimeElapsed / mega; + F32 seconds = ms / 1000.f; - F32 pct_tris = (F32)mTrianglesDrawn / (F32)sTotalTrianglesDrawn * 100.f; - F32 tris_sec = (F32)(mTrianglesDrawn / 1000000.0); - tris_sec /= seconds; + F32 pct_tris = (F32)mTrianglesDrawn / (F32)sTotalTrianglesDrawn * 100.f; + F32 tris_sec = (F32)(mTrianglesDrawn / mega); + tris_sec /= seconds; - F32 pct_samples = (F32)((F64)mSamplesDrawn / (F64)sTotalSamplesDrawn) * 100.f; - F32 samples_sec = (F32)(mSamplesDrawn / 1000000000.0); - samples_sec /= seconds; + F32 pct_samples = (F32)((F64)mSamplesDrawn / (F64)sTotalSamplesDrawn) * 100.f; + F32 samples_sec = (F32)(mSamplesDrawn / giga); + samples_sec /= seconds; - F32 pct_binds = (F32)mBinds / (F32)sTotalBinds * 100.f; + F32 pct_binds = (F32)mBinds / (F32)sTotalBinds * 100.f; - LL_INFOS() << "Triangles Drawn: " << mTrianglesDrawn << " " << llformat("(%.2f pct of total, %.3f million/sec)", pct_tris, tris_sec) << LL_ENDL; - LL_INFOS() << "Binds: " << mBinds << " " << llformat("(%.2f pct of total)", pct_binds) << LL_ENDL; - LL_INFOS() << "SamplesDrawn: " << mSamplesDrawn << " " << llformat("(%.2f pct of total, %.3f billion/sec)", pct_samples, samples_sec) << LL_ENDL; - LL_INFOS() << "Time Elapsed: " << mTimeElapsed << " " << llformat("(%.2f pct of total, %.5f ms)\n", (F32)((F64)mTimeElapsed / (F64)sTotalTimeElapsed) * 100.f, ms) << LL_ENDL; - } + LL_INFOS() << "Triangles Drawn: " << mTrianglesDrawn << " " << llformat("(%.2f pct of total, %.3f million/sec)", pct_tris, tris_sec) << LL_ENDL; + LL_INFOS() << "Binds: " << mBinds << " " << llformat("(%.2f pct of total)", pct_binds) << LL_ENDL; + LL_INFOS() << "SamplesDrawn: " << mSamplesDrawn << " " << llformat("(%.2f pct of total, %.3f billion/sec)", pct_samples, samples_sec) << LL_ENDL; + LL_INFOS() << "Time Elapsed: " << mTimeElapsed << " " << llformat("(%.2f pct of total, %.5f ms)\n", (F32)((F64)mTimeElapsed / (F64)sTotalTimeElapsed) * 100.f, ms) << LL_ENDL; + stats.emplace("time", seconds); + stats.emplace("binds", mBinds); + stats.emplace("samples", mSamplesDrawn); + stats.emplace("triangles", mTrianglesDrawn); } //static @@ -1064,7 +1084,7 @@ void LLGLSLShader::bind() { LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; - llassert(mProgramObject != 0); + llassert_always(mProgramObject != 0); gGL.flush(); @@ -1087,6 +1107,9 @@ void LLGLSLShader::bind() LLShaderMgr::instance()->updateShaderUniforms(this); mUniformsDirty = false; } + + llassert_always(sCurBoundShaderPtr != nullptr); + llassert_always(sCurBoundShader == mProgramObject); } void LLGLSLShader::bind(U8 variant) @@ -1125,17 +1148,17 @@ void LLGLSLShader::unbind(void) sCurBoundShaderPtr = NULL; } -S32 LLGLSLShader::bindTexture(const std::string& uniform, LLTexture* texture, LLTexUnit::eTextureType mode, LLTexUnit::eTextureColorSpace colorspace) +S32 LLGLSLShader::bindTexture(const std::string& uniform, LLTexture* texture, LLTexUnit::eTextureType mode) { LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; S32 channel = 0; channel = getUniformLocation(uniform); - return bindTexture(channel, texture, mode, colorspace); + return bindTexture(channel, texture, mode); } -S32 LLGLSLShader::bindTexture(S32 uniform, LLTexture* texture, LLTexUnit::eTextureType mode, LLTexUnit::eTextureColorSpace colorspace) +S32 LLGLSLShader::bindTexture(S32 uniform, LLTexture* texture, LLTexUnit::eTextureType mode) { LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; @@ -1151,7 +1174,6 @@ S32 LLGLSLShader::bindTexture(S32 uniform, LLTexture* texture, LLTexUnit::eTextu if (uniform > -1) { gGL.getTexUnit(uniform)->bindFast(texture); - gGL.getTexUnit(uniform)->setTextureColorSpace(colorspace); } return uniform; @@ -1232,7 +1254,7 @@ S32 LLGLSLShader::getTextureChannel(S32 uniform) const return mTexture[uniform]; } -S32 LLGLSLShader::enableTexture(S32 uniform, LLTexUnit::eTextureType mode, LLTexUnit::eTextureColorSpace space) +S32 LLGLSLShader::enableTexture(S32 uniform, LLTexUnit::eTextureType mode) { LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; @@ -1249,12 +1271,11 @@ S32 LLGLSLShader::enableTexture(S32 uniform, LLTexUnit::eTextureType mode, LLTex { gGL.getTexUnit(index)->activate(); gGL.getTexUnit(index)->enable(mode); - gGL.getTexUnit(index)->setTextureColorSpace(space); } return index; } -S32 LLGLSLShader::disableTexture(S32 uniform, LLTexUnit::eTextureType mode, LLTexUnit::eTextureColorSpace space) +S32 LLGLSLShader::disableTexture(S32 uniform, LLTexUnit::eTextureType mode) { LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; @@ -1267,7 +1288,7 @@ S32 LLGLSLShader::disableTexture(S32 uniform, LLTexUnit::eTextureType mode, LLTe S32 index = mTexture[uniform]; if (index != -1 && gGL.getTexUnit(index)->getCurrType() != LLTexUnit::TT_NONE) { - if (gDebugGL && gGL.getTexUnit(index)->getCurrType() != mode && gGL.getTexUnit(index)->getCurrColorSpace() != space) + if (gDebugGL && gGL.getTexUnit(index)->getCurrType() != mode) { if (gDebugSession) { @@ -1590,6 +1611,34 @@ void LLGLSLShader::uniform4fv(U32 index, U32 count, const GLfloat* v) } } +void LLGLSLShader::uniform4uiv(U32 index, U32 count, const GLuint* v) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; + llassert(sCurBoundShaderPtr == this); + + if (mProgramObject) + { + if (mUniform.size() <= index) + { + LL_WARNS_ONCE("Shader") << "Uniform index out of bounds. Size: " << (S32)mUniform.size() << " index: " << index << LL_ENDL; + llassert(false); + return; + } + + if (mUniform[index] >= 0) + { + const auto& iter = mValue.find(mUniform[index]); + LLVector4 vec((F32)v[0], (F32)v[1], (F32)v[2], (F32)v[3]); + if (iter == mValue.end() || shouldChange(iter->second, vec) || count != 1) + { + LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; + glUniform4uiv(mUniform[index], count, v); + mValue[mUniform[index]] = vec; + } + } + } +} + void LLGLSLShader::uniformMatrix2fv(U32 index, U32 count, GLboolean transpose, const GLfloat* v) { LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; @@ -1855,6 +1904,23 @@ void LLGLSLShader::uniform3f(const LLStaticHashedString& uniform, GLfloat x, GLf } } +void LLGLSLShader::uniform4f(const LLStaticHashedString& uniform, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; + GLint location = getUniformLocation(uniform); + + if (location >= 0) + { + const auto& iter = mValue.find(location); + LLVector4 vec(x, y, z, w); + if (iter == mValue.end() || shouldChange(iter->second, vec)) + { + glUniform4f(location, x, y, z, w); + mValue[location] = vec; + } + } +} + void LLGLSLShader::uniform1fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v) { LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; @@ -1924,6 +1990,24 @@ void LLGLSLShader::uniform4fv(const LLStaticHashedString& uniform, U32 count, co } } +void LLGLSLShader::uniform4uiv(const LLStaticHashedString& uniform, U32 count, const GLuint* v) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; + GLint location = getUniformLocation(uniform); + + if (location >= 0) + { + LLVector4 vec((F32)v[0], (F32)v[1], (F32)v[2], (F32)v[3]); + const auto& iter = mValue.find(location); + if (iter == mValue.end() || shouldChange(iter->second, vec) || count != 1) + { + LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; + glUniform4uiv(location, count, v); + mValue[location] = vec; + } + } +} + void LLGLSLShader::uniformMatrix4fv(const LLStaticHashedString& uniform, U32 count, GLboolean transpose, const GLfloat* v) { LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 86e5625dca..58c456f134 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -30,6 +30,7 @@ #include "llgl.h" #include "llrender.h" #include "llstaticstringtable.h" +#include <boost/json.hpp> #include <unordered_map> class LLShaderFeatures @@ -51,6 +52,7 @@ public: bool hasAmbientOcclusion = false; bool hasSrgb = false; bool isDeferred = false; + bool hasFullGBuffer = false; bool hasScreenSpaceReflections = false; bool hasAlphaMask = false; bool hasReflectionProbes = false; @@ -169,14 +171,14 @@ public: static U32 sMaxGLTFNodes; static void initProfile(); - static void finishProfile(bool emit_report = true); + static void finishProfile(boost::json::value& stats=sDefaultStats); static void startProfile(); static void stopProfile(); void unload(); void clearStats(); - void dumpStats(); + void dumpStats(boost::json::object& stats); // place query objects for profiling if profiling is enabled // if for_runtime is true, will place timer query only whether or not profiling is enabled @@ -208,6 +210,7 @@ public: void uniform2fv(U32 index, U32 count, const GLfloat* v); void uniform3fv(U32 index, U32 count, const GLfloat* v); void uniform4fv(U32 index, U32 count, const GLfloat* v); + void uniform4uiv(U32 index, U32 count, const GLuint* v); void uniform2i(const LLStaticHashedString& uniform, GLint i, GLint j); void uniformMatrix2fv(U32 index, U32 count, GLboolean transpose, const GLfloat* v); void uniformMatrix3fv(U32 index, U32 count, GLboolean transpose, const GLfloat* v); @@ -219,10 +222,12 @@ public: void uniform1f(const LLStaticHashedString& uniform, GLfloat v); void uniform2f(const LLStaticHashedString& uniform, GLfloat x, GLfloat y); void uniform3f(const LLStaticHashedString& uniform, GLfloat x, GLfloat y, GLfloat z); + void uniform4f(const LLStaticHashedString& uniform, GLfloat x, GLfloat y, GLfloat z, GLfloat w); void uniform1fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v); void uniform2fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v); void uniform3fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v); void uniform4fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v); + void uniform4uiv(const LLStaticHashedString& uniform, U32 count, const GLuint* v); void uniformMatrix4fv(const LLStaticHashedString& uniform, U32 count, GLboolean transpose, const GLfloat* v); void setMinimumAlpha(F32 minimum); @@ -239,6 +244,10 @@ public: void clearPermutations(); void addPermutation(std::string name, std::string value); + void addPermutations(const std::map<std::string, std::string>& defines) + { + mDefines.insert(defines.begin(), defines.end()); + } void removePermutation(std::string name); void addConstant(const LLGLSLShader::eShaderConsts shader_const); @@ -247,16 +256,16 @@ public: //if given texture uniform is active in the shader, //the corresponding channel will be active upon return //returns channel texture is enabled in from [0-MAX) - S32 enableTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE, LLTexUnit::eTextureColorSpace space = LLTexUnit::TCS_LINEAR); - S32 disableTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE, LLTexUnit::eTextureColorSpace space = LLTexUnit::TCS_LINEAR); + S32 enableTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE); + S32 disableTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE); // get the texture channel of the given uniform, or -1 if uniform is not used as a texture S32 getTextureChannel(S32 uniform) const; // bindTexture returns the texture unit we've bound the texture to. // You can reuse the return value to unbind a texture when required. - S32 bindTexture(const std::string& uniform, LLTexture* texture, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE, LLTexUnit::eTextureColorSpace space = LLTexUnit::TCS_LINEAR); - S32 bindTexture(S32 uniform, LLTexture* texture, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE, LLTexUnit::eTextureColorSpace space = LLTexUnit::TCS_LINEAR); + S32 bindTexture(const std::string& uniform, LLTexture* texture, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE); + S32 bindTexture(S32 uniform, LLTexture* texture, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE); S32 bindTexture(const std::string& uniform, LLRenderTarget* texture, bool depth = false, LLTexUnit::eTextureFilterOptions mode = LLTexUnit::TFO_BILINEAR); S32 bindTexture(S32 uniform, LLRenderTarget* texture, bool depth = false, LLTexUnit::eTextureFilterOptions mode = LLTexUnit::TFO_BILINEAR, U32 index = 0); S32 unbindTexture(const std::string& uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE); @@ -357,6 +366,11 @@ public: private: void unloadInternal(); + // This must be static because finishProfile() is called at least once + // within a __try block. If we default its stats parameter to a temporary + // json::value, that temporary must be destroyed when the stack is + // unwound, which __try forbids. + static boost::json::value sDefaultStats; }; //UI shader (declared here so llui_libtest will link properly) diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index a9b47960b7..d0d55b8526 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -51,6 +51,7 @@ extern LL_COMMON_API bool on_main_thread(); //---------------------------------------------------------------------------- const F32 MIN_TEXTURE_LIFETIME = 10.f; +const F32 CONVERSION_SCRATCH_BUFFER_GL_VERSION = 3.29f; //which power of 2 is i? //assumes i is a power of 2 > 0 @@ -67,12 +68,13 @@ static U64 sTextureBytes = 0; // track a texture alloc on the currently bound texture. // asserts that no currently tracked alloc exists -void LLImageGLMemory::alloc_tex_image(U32 width, U32 height, U32 pixformat) +void LLImageGLMemory::alloc_tex_image(U32 width, U32 height, U32 intformat, U32 count) { U32 texUnit = gGL.getCurrentTexUnitIndex(); llassert(texUnit == 0); // allocations should always be done on tex unit 0 U32 texName = gGL.getTexUnit(texUnit)->getCurrTexture(); - U64 size = LLImageGL::dataFormatBytes(pixformat, width, height); + U64 size = LLImageGL::dataFormatBytes(intformat, width, height); + size *= count; llassert(size >= 0); @@ -159,6 +161,7 @@ S32 LLImageGL::sMaxCategories = 1 ; bool LLImageGL::sSkipAnalyzeAlpha; U32 LLImageGL::sScratchPBO = 0; U32 LLImageGL::sScratchPBOSize = 0; +U32* LLImageGL::sManualScratch = nullptr; //------------------------ @@ -256,8 +259,24 @@ void LLImageGL::initClass(LLWindow* window, S32 num_catagories, bool skip_analyz if (thread_texture_loads || thread_media_updates) { LLImageGLThread::createInstance(window); - LLImageGLThread::sEnabledTextures = thread_texture_loads; - LLImageGLThread::sEnabledMedia = thread_media_updates; + LLImageGLThread::sEnabledTextures = gGLManager.mGLVersion > 3.95f ? thread_texture_loads : false; + LLImageGLThread::sEnabledMedia = gGLManager.mGLVersion > 3.95f ? thread_media_updates : false; + } +} + +void LLImageGL::allocateConversionBuffer() +{ + if (gGLManager.mGLVersion < CONVERSION_SCRATCH_BUFFER_GL_VERSION) + { + try + { + sManualScratch = new U32[MAX_IMAGE_AREA]; + } + catch (std::bad_alloc&) + { + LLError::LLUserWarningMsg::showOutOfMemory(); + LL_ERRS() << "Failed to allocate sManualScratch" << LL_ENDL; + } } } @@ -272,6 +291,8 @@ void LLImageGL::cleanupClass() sScratchPBO = 0; sScratchPBOSize = 0; } + + delete[] sManualScratch; } @@ -280,6 +301,27 @@ S32 LLImageGL::dataFormatBits(S32 dataformat) { switch (dataformat) { +#if GL_VERSION_3_0 + case GL_COMPRESSED_RED: return 8; +#endif + case GL_COMPRESSED_RG: return 16; +#if GL_VERSION_1_3 + case GL_COMPRESSED_RGB: return 24; +#endif +#if GL_VERSION_2_1 + case GL_COMPRESSED_SRGB: return 32; +#endif +#if GL_VERSION_1_3 + case GL_COMPRESSED_RGBA: return 32; +#endif +#if GL_VERSION_2_1 + case GL_COMPRESSED_SRGB_ALPHA: return 32; +#endif +#if GL_VERSION_1_3 + case GL_COMPRESSED_LUMINANCE: return 8; + case GL_COMPRESSED_LUMINANCE_ALPHA: return 16; + case GL_COMPRESSED_ALPHA: return 8; +#endif #if GL_EXT_texture_compression_s3tc || GL_EXT_texture_compression_dxt1 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return 4; case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: return 8; @@ -291,25 +333,40 @@ S32 LLImageGL::dataFormatBits(S32 dataformat) case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: return 8; #endif case GL_LUMINANCE: return 8; + case GL_LUMINANCE8: return 8; case GL_ALPHA: return 8; + case GL_ALPHA8: return 8; case GL_RED: return 8; + case GL_R8: return 8; #if GL_VERSION_1_1 case GL_COLOR_INDEX: return 8; #endif case GL_LUMINANCE_ALPHA: return 16; + case GL_LUMINANCE8_ALPHA8: return 16; + case GL_RG: return 16; + case GL_RG8: return 16; case GL_RGB: return 24; case GL_SRGB: return 24; case GL_RGB8: return 24; case GL_RGBA: return 32; + case GL_RGBA8: return 32; + case GL_RGB10_A2: return 32; #if GL_VERSION_2_1 case GL_SRGB_ALPHA: return 32; case GL_BGRA: return 32; // Used for QuickTime media textures on the Mac #endif case GL_DEPTH_COMPONENT: return 24; + case GL_DEPTH_COMPONENT24: return 24; + case GL_R16F: return 16; + case GL_RG16F: return 32; case GL_RGB16F: return 48; case GL_RGBA16F: return 64; + case GL_R32F: return 32; + case GL_RG32F: return 64; + case GL_RGB32F: return 96; + case GL_RGBA32F: return 128; default: - LL_ERRS() << "LLImageGL::Unknown format: " << dataformat << LL_ENDL; + LL_ERRS() << "LLImageGL::Unknown format: " << std::hex << dataformat << std::dec << LL_ENDL; return 0; } } @@ -361,6 +418,7 @@ S32 LLImageGL::dataFormatComponents(S32 dataformat) case GL_COLOR_INDEX: return 1; #endif case GL_LUMINANCE_ALPHA: return 2; + case GL_RG: return 2; case GL_RGB: return 3; case GL_SRGB: return 3; case GL_RGBA: return 4; @@ -369,7 +427,7 @@ S32 LLImageGL::dataFormatComponents(S32 dataformat) case GL_BGRA: return 4; // Used for QuickTime media textures on the Mac #endif default: - LL_ERRS() << "LLImageGL::Unknown format: " << dataformat << LL_ENDL; + LL_ERRS() << "LLImageGL::Unknown format: " << std::hex << dataformat << std::dec << LL_ENDL; return 0; } } @@ -430,29 +488,29 @@ bool LLImageGL::create(LLPointer<LLImageGL>& dest, const LLImageRaw* imageraw, b //---------------------------------------------------------------------------- -LLImageGL::LLImageGL(bool usemipmaps) +LLImageGL::LLImageGL(bool usemipmaps/* = true*/, bool allow_compression/* = true*/) : mSaveData(0), mExternalTexture(false) { - init(usemipmaps); + init(usemipmaps, allow_compression); setSize(0, 0, 0); sImageList.insert(this); sCount++; } -LLImageGL::LLImageGL(U32 width, U32 height, U8 components, bool usemipmaps) +LLImageGL::LLImageGL(U32 width, U32 height, U8 components, bool usemipmaps/* = true*/, bool allow_compression/* = true*/) : mSaveData(0), mExternalTexture(false) { llassert( components <= 4 ); - init(usemipmaps); + init(usemipmaps, allow_compression); setSize(width, height, components); sImageList.insert(this); sCount++; } -LLImageGL::LLImageGL(const LLImageRaw* imageraw, bool usemipmaps) +LLImageGL::LLImageGL(const LLImageRaw* imageraw, bool usemipmaps/* = true*/, bool allow_compression/* = true*/) : mSaveData(0), mExternalTexture(false) { - init(usemipmaps); + init(usemipmaps, allow_compression); setSize(0, 0, 0); sImageList.insert(this); sCount++; @@ -469,7 +527,7 @@ LLImageGL::LLImageGL( LLGLenum formatType, LLTexUnit::eTextureAddressMode addressMode) { - init(false); + init(false, true); mTexName = texName; mTarget = target; mComponents = components; @@ -491,7 +549,7 @@ LLImageGL::~LLImageGL() } } -void LLImageGL::init(bool usemipmaps) +void LLImageGL::init(bool usemipmaps, bool allow_compression) { #if LL_IMAGEGL_THREAD_CHECK mActiveThread = LLThread::currentID(); @@ -521,7 +579,7 @@ void LLImageGL::init(bool usemipmaps) mHeight = 0; mCurrentDiscardLevel = -1; - mAllowCompression = true; + mAllowCompression = allow_compression; mTarget = GL_TEXTURE_2D; mBindTarget = LLTexUnit::TT_TEXTURE; @@ -1059,15 +1117,47 @@ void sub_image_lines(U32 target, S32 miplevel, S32 x_offset, S32 y_offset, S32 w { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; + LL_PROFILE_ZONE_NUM(width); + LL_PROFILE_ZONE_NUM(height); + U32 components = LLImageGL::dataFormatComponents(pixformat); U32 type_width = type_width_from_pixtype(pixtype); const U32 line_width = data_width * components * type_width; const U32 y_offset_end = y_offset + height; - for (U32 y_pos = y_offset; y_pos < y_offset_end; ++y_pos) + + if (width == data_width && height % 32 == 0) { - glTexSubImage2D(target, miplevel, x_offset, y_pos, width, 1, pixformat, pixtype, src); - src += line_width; + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("subimage - batched lines"); + + // full width, batch multiple lines at a time + // set batch size based on width + U32 batch_size = 32; + + if (width > 1024) + { + batch_size = 8; + } + else if (width > 512) + { + batch_size = 16; + } + + // full width texture, do 32 lines at a time + for (U32 y_pos = y_offset; y_pos < y_offset_end; y_pos += batch_size) + { + glTexSubImage2D(target, miplevel, x_offset, y_pos, width, batch_size, pixformat, pixtype, src); + src += line_width * batch_size; + } + } + else + { + // partial width or strange height + for (U32 y_pos = y_offset; y_pos < y_offset_end; y_pos += 1) + { + glTexSubImage2D(target, miplevel, x_offset, y_pos, width, 1, pixformat, pixtype, src); + src += line_width; + } } } @@ -1273,90 +1363,97 @@ void LLImageGL::deleteTextures(S32 numTextures, const U32 *textures) void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void* pixels, bool allow_compression) { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - bool use_scratch = false; - U32* scratch = NULL; if (LLRender::sGLCoreProfile) { - if (pixformat == GL_ALPHA && pixtype == GL_UNSIGNED_BYTE) - { //GL_ALPHA is deprecated, convert to RGBA - if (pixels != nullptr) - { - use_scratch = true; - scratch = new(std::nothrow) U32[width * height]; - if (!scratch) - { - LLError::LLUserWarningMsg::showOutOfMemory(); - LL_ERRS() << "Failed to allocate " << (U32)(width * height * sizeof(U32)) - << " bytes for a manual image W" << width << " H" << height << LL_ENDL; - } + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; + if (gGLManager.mGLVersion >= CONVERSION_SCRATCH_BUFFER_GL_VERSION) + { + if (pixformat == GL_ALPHA) + { //GL_ALPHA is deprecated, convert to RGBA + const GLint mask[] = { GL_ZERO, GL_ZERO, GL_ZERO, GL_RED }; + glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, mask); + pixformat = GL_RED; + intformat = GL_R8; + } - U32 pixel_count = (U32)(width * height); - for (U32 i = 0; i < pixel_count; i++) - { - U8* pix = (U8*)&scratch[i]; - pix[0] = pix[1] = pix[2] = 0; - pix[3] = ((U8*)pixels)[i]; - } + if (pixformat == GL_LUMINANCE) + { //GL_LUMINANCE is deprecated, convert to GL_RGBA + const GLint mask[] = { GL_RED, GL_RED, GL_RED, GL_ONE }; + glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, mask); + pixformat = GL_RED; + intformat = GL_R8; } - pixformat = GL_RGBA; - intformat = GL_RGBA8; + if (pixformat == GL_LUMINANCE_ALPHA) + { //GL_LUMINANCE_ALPHA is deprecated, convert to RGBA + const GLint mask[] = { GL_RED, GL_RED, GL_RED, GL_GREEN }; + glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, mask); + pixformat = GL_RG; + intformat = GL_RG8; + } } - - if (pixformat == GL_LUMINANCE_ALPHA && pixtype == GL_UNSIGNED_BYTE) - { //GL_LUMINANCE_ALPHA is deprecated, convert to RGBA - if (pixels != nullptr) - { - use_scratch = true; - scratch = new(std::nothrow) U32[width * height]; - if (!scratch) + else + { + if (pixformat == GL_ALPHA && pixtype == GL_UNSIGNED_BYTE) + { //GL_ALPHA is deprecated, convert to RGBA + if (pixels != nullptr) { - LLError::LLUserWarningMsg::showOutOfMemory(); - LL_ERRS() << "Failed to allocate " << (U32)(width * height * sizeof(U32)) - << " bytes for a manual image W" << width << " H" << height << LL_ENDL; + U32 pixel_count = (U32)(width * height); + for (U32 i = 0; i < pixel_count; i++) + { + U8* pix = (U8*)&sManualScratch[i]; + pix[0] = pix[1] = pix[2] = 0; + pix[3] = ((U8*)pixels)[i]; + } + + pixels = sManualScratch; } - U32 pixel_count = (U32)(width * height); - for (U32 i = 0; i < pixel_count; i++) + pixformat = GL_RGBA; + intformat = GL_RGBA8; + } + + if (pixformat == GL_LUMINANCE_ALPHA && pixtype == GL_UNSIGNED_BYTE) + { //GL_LUMINANCE_ALPHA is deprecated, convert to RGBA + if (pixels != nullptr) { - U8 lum = ((U8*)pixels)[i * 2 + 0]; - U8 alpha = ((U8*)pixels)[i * 2 + 1]; + U32 pixel_count = (U32)(width * height); + for (U32 i = 0; i < pixel_count; i++) + { + U8 lum = ((U8*)pixels)[i * 2 + 0]; + U8 alpha = ((U8*)pixels)[i * 2 + 1]; + + U8* pix = (U8*)&sManualScratch[i]; + pix[0] = pix[1] = pix[2] = lum; + pix[3] = alpha; + } - U8* pix = (U8*)&scratch[i]; - pix[0] = pix[1] = pix[2] = lum; - pix[3] = alpha; + pixels = sManualScratch; } - } - pixformat = GL_RGBA; - intformat = GL_RGBA8; - } + pixformat = GL_RGBA; + intformat = GL_RGBA8; + } - if (pixformat == GL_LUMINANCE && pixtype == GL_UNSIGNED_BYTE) - { //GL_LUMINANCE_ALPHA is deprecated, convert to RGB - if (pixels != nullptr) - { - use_scratch = true; - scratch = new(std::nothrow) U32[width * height]; - if (!scratch) + if (pixformat == GL_LUMINANCE && pixtype == GL_UNSIGNED_BYTE) + { //GL_LUMINANCE_ALPHA is deprecated, convert to RGB + if (pixels != nullptr) { - LLError::LLUserWarningMsg::showOutOfMemory(); - LL_ERRS() << "Failed to allocate " << (U32)(width * height * sizeof(U32)) - << " bytes for a manual image W" << width << " H" << height << LL_ENDL; - } + U32 pixel_count = (U32)(width * height); + for (U32 i = 0; i < pixel_count; i++) + { + U8 lum = ((U8*)pixels)[i]; - U32 pixel_count = (U32)(width * height); - for (U32 i = 0; i < pixel_count; i++) - { - U8 lum = ((U8*)pixels)[i]; + U8* pix = (U8*)&sManualScratch[i]; + pix[0] = pix[1] = pix[2] = lum; + pix[3] = 255; + } - U8* pix = (U8*)&scratch[i]; - pix[0] = pix[1] = pix[2] = lum; - pix[3] = 255; + pixels = sManualScratch; } + pixformat = GL_RGBA; + intformat = GL_RGB8; } - pixformat = GL_RGBA; - intformat = GL_RGB8; } } @@ -1365,6 +1462,14 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt { switch (intformat) { + case GL_RED: + case GL_R8: + intformat = GL_COMPRESSED_RED; + break; + case GL_RG: + case GL_RG8: + intformat = GL_COMPRESSED_RG; + break; case GL_RGB: case GL_RGB8: #if GL_VERSION_1_3 @@ -1413,14 +1518,8 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt intformat = GL_COMPRESSED_ALPHA; #endif break; - case GL_RED: - case GL_R8: -#if GL_VERSION_3_0 - intformat = GL_COMPRESSED_RED; -#endif - break; default: - LL_WARNS() << "Could not compress format: " << std::hex << intformat << LL_ENDL; + LL_WARNS() << "Could not compress format: " << std::hex << intformat << std::dec << LL_ENDL; break; } } @@ -1436,7 +1535,7 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt if (!use_sub_image) { LL_PROFILE_ZONE_NAMED("glTexImage2D alloc + copy"); - glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, use_scratch ? scratch : pixels); + glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, pixels); } else { @@ -1446,21 +1545,16 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, nullptr); } - U8* src = (U8*)(use_scratch ? scratch : pixels); + U8* src = (U8*)(pixels); if (src) { LL_PROFILE_ZONE_NAMED("glTexImage2D copy"); sub_image_lines(target, miplevel, 0, 0, width, height, pixformat, pixtype, src, width); } } - alloc_tex_image(width, height, pixformat); + alloc_tex_image(width, height, intformat, 1); } stop_glerror(); - - if (use_scratch) - { - delete[] scratch; - } } //create an empty GL texture: just create a texture name @@ -2170,6 +2264,8 @@ void LLImageGL::analyzeAlpha(const void* data_in, U32 w, U32 h) return ; } + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; + U32 length = w * h; U32 alphatotal = 0; @@ -2183,13 +2279,13 @@ void LLImageGL::analyzeAlpha(const void* data_in, U32 w, U32 h) // suffer the worst from aliasing when used as alpha masks. if (w >= 2 && h >= 2) { - llassert(w%2 == 0); - llassert(h%2 == 0); + llassert(w % 2 == 0); + llassert(h % 2 == 0); const GLubyte* rowstart = ((const GLubyte*) data_in) + mAlphaOffset; - for (U32 y = 0; y < h; y+=2) + for (U32 y = 0; y < h; y += 2) { const GLubyte* current = rowstart; - for (U32 x = 0; x < w; x+=2) + for (U32 x = 0; x < w; x += 2) { const U32 s1 = current[0]; alphatotal += s1; @@ -2212,7 +2308,6 @@ void LLImageGL::analyzeAlpha(const void* data_in, U32 w, U32 h) sample[asum/(16*4)] += 4; } - rowstart += 2 * w * mAlphaStride; } length *= 2; // we sampled everything twice, essentially @@ -2461,41 +2556,32 @@ bool LLImageGL::scaleDown(S32 desired_discard) if (gGLManager.mDownScaleMethod == 0) { // use an FBO to downscale the texture - // allocate new texture - U32 temp_texname = 0; - generateTextures(1, &temp_texname); - gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, temp_texname, true); - { - LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("scaleDown - glTexImage2D"); - glTexImage2D(mTarget, 0, mFormatPrimary, desired_width, desired_height, 0, mFormatPrimary, mFormatType, NULL); - } - - // account for new texture getting created - alloc_tex_image(desired_width, desired_height, mFormatPrimary); - - // Use render-to-texture to scale down the texture - { - LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("scaleDown - glFramebufferTexture2D"); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTarget, temp_texname, 0); - } - glViewport(0, 0, desired_width, desired_height); // draw a full screen triangle - gGL.getTexUnit(0)->bind(this); - glDrawArrays(GL_TRIANGLES, 0, 3); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + if (gGL.getTexUnit(0)->bind(this, true, true)) + { + glDrawArrays(GL_TRIANGLES, 0, 3); - // delete old texture and assign new texture name - deleteTextures(1, &mTexName); - mTexName = temp_texname; + free_tex_image(mTexName); + glTexImage2D(mTarget, 0, mFormatInternal, desired_width, desired_height, 0, mFormatPrimary, mFormatType, nullptr); + glCopyTexSubImage2D(mTarget, 0, 0, 0, 0, 0, desired_width, desired_height); + alloc_tex_image(desired_width, desired_height, mFormatInternal, 1); - if (mHasMipMaps) - { // generate mipmaps if needed - LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("scaleDown - glGenerateMipmap"); - gGL.getTexUnit(0)->bind(this); - glGenerateMipmap(mTarget); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + mTexOptionsDirty = true; + + if (mHasMipMaps) + { // generate mipmaps if needed + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("scaleDown - glGenerateMipmap"); + gGL.getTexUnit(0)->bind(this); + glGenerateMipmap(mTarget); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + } + } + else + { + LL_WARNS_ONCE("LLImageGL") << "Failed to bind texture for downscaling." << LL_ENDL; + return false; } } else @@ -2527,10 +2613,10 @@ bool LLImageGL::scaleDown(S32 desired_discard) glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); glBindBuffer(GL_PIXEL_UNPACK_BUFFER, sScratchPBO); - glTexImage2D(mTarget, 0, mFormatPrimary, desired_width, desired_height, 0, mFormatPrimary, mFormatType, nullptr); + glTexImage2D(mTarget, 0, mFormatInternal, desired_width, desired_height, 0, mFormatPrimary, mFormatType, nullptr); glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); - alloc_tex_image(desired_width, desired_height, mFormatPrimary); + alloc_tex_image(desired_width, desired_height, mFormatInternal, 1); if (mHasMipMaps) { diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h index 5073701c30..6b4492c09e 100644 --- a/indra/llrender/llimagegl.h +++ b/indra/llrender/llimagegl.h @@ -50,7 +50,7 @@ class LLWindow; namespace LLImageGLMemory { - void alloc_tex_image(U32 width, U32 height, U32 pixformat); + void alloc_tex_image(U32 width, U32 height, U32 intformat, U32 count); void free_tex_image(U32 texName); void free_tex_images(U32 count, const U32* texNames); void free_cur_tex_image(); @@ -101,9 +101,9 @@ public: static bool create(LLPointer<LLImageGL>& dest, const LLImageRaw* imageraw, bool usemipmaps = true); public: - LLImageGL(bool usemipmaps = true); - LLImageGL(U32 width, U32 height, U8 components, bool usemipmaps = true); - LLImageGL(const LLImageRaw* imageraw, bool usemipmaps = true); + LLImageGL(bool usemipmaps = true, bool allow_compression = true); + LLImageGL(U32 width, U32 height, U8 components, bool usemipmaps = true, bool allow_compression = true); + LLImageGL(const LLImageRaw* imageraw, bool usemipmaps = true, bool allow_compression = true); // For wrapping textures created via GL elsewhere with our API only. Use with caution. LLImageGL(LLGLuint mTexName, U32 components, LLGLenum target, LLGLint formatInternal, LLGLenum formatPrimary, LLGLenum formatType, LLTexUnit::eTextureAddressMode addressMode); @@ -203,7 +203,7 @@ public: LLGLenum getTexTarget()const { return mTarget; } - void init(bool usemipmaps); + void init(bool usemipmaps, bool allow_compression); virtual void cleanup(); // Clean up the LLImageGL so it can be reinitialized. Be careful when using this in derived class destructors void setNeedsAlphaAndPickMask(bool need_mask); @@ -298,6 +298,7 @@ public: public: static void initClass(LLWindow* window, S32 num_catagories, bool skip_analyze_alpha = false, bool thread_texture_loads = false, bool thread_media_updates = false); + static void allocateConversionBuffer(); static void cleanupClass() ; private: @@ -305,6 +306,7 @@ private: static bool sSkipAnalyzeAlpha; static U32 sScratchPBO; static U32 sScratchPBOSize; + static U32* sManualScratch; //the flag to allow to call readBackRaw(...). //can be removed if we do not use that function at all. diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index fd34a94ae8..d333a3fd54 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -36,6 +36,7 @@ #include "lltexture.h" #include "llshadermgr.h" #include "hbxxh.h" +#include "glm/gtc/type_ptr.hpp" #if LL_WINDOWS extern void APIENTRY gl_debug_callback(GLenum source, @@ -50,8 +51,6 @@ extern void APIENTRY gl_debug_callback(GLenum source, thread_local LLRender gGL; -const U32 BATCH_SIZE = 16334; - // Handy copies of last good GL matrices F32 gGLModelView[16]; F32 gGLLastModelView[16]; @@ -59,8 +58,8 @@ F32 gGLLastProjection[16]; F32 gGLProjection[16]; // transform from last frame's camera space to this frame's camera space (and inverse) -F32 gGLDeltaModelView[16]; -F32 gGLInverseDeltaModelView[16]; +glm::mat4 gGLDeltaModelView; +glm::mat4 gGLInverseDeltaModelView; S32 gGLViewport[4]; @@ -68,7 +67,7 @@ S32 gGLViewport[4]; U32 LLRender::sUICalls = 0; U32 LLRender::sUIVerts = 0; U32 LLTexUnit::sWhiteTexture = 0; -bool LLRender::sGLCoreProfile = true; +bool LLRender::sGLCoreProfile = false; bool LLRender::sNsightDebugSupport = false; LLVector2 LLRender::sUIGLScaleFactor = LLVector2(1.f, 1.f); @@ -79,6 +78,7 @@ struct LLVBCache }; static std::unordered_map<U64, LLVBCache> sVBCache; +static thread_local std::list<LLVertexBufferData> *sBufferDataList = nullptr; static const GLenum sGLTextureType[] = { @@ -123,7 +123,7 @@ static const GLenum sGLBlendFactor[] = LLTexUnit::LLTexUnit(S32 index) : mCurrTexType(TT_NONE), - mCurrColorScale(1), mCurrAlphaScale(1), mCurrTexture(0), mTexColorSpace(TCS_LINEAR), + mCurrColorScale(1), mCurrAlphaScale(1), mCurrTexture(0), mHasMipMaps(false), mIndex(index) { @@ -153,8 +153,6 @@ void LLTexUnit::refreshState(void) { glBindTexture(GL_TEXTURE_2D, 0); } - - setTextureColorSpace(mTexColorSpace); } void LLTexUnit::activate(void) @@ -249,7 +247,6 @@ bool LLTexUnit::bind(LLTexture* texture, bool for_rendering, bool forceBind) setTextureAddressMode(gl_tex->mAddressMode); setTextureFilteringOption(gl_tex->mFilterOption); } - setTextureColorSpace(mTexColorSpace); } } else @@ -326,7 +323,6 @@ bool LLTexUnit::bind(LLImageGL* texture, bool for_rendering, bool forceBind, S32 setTextureFilteringOption(texture->mFilterOption); stop_glerror(); } - setTextureColorSpace(mTexColorSpace); } stop_glerror(); @@ -362,7 +358,6 @@ bool LLTexUnit::bind(LLCubeMap* cubeMap) setTextureAddressMode(cubeMap->mImages[0]->mAddressMode); setTextureFilteringOption(cubeMap->mImages[0]->mFilterOption); } - setTextureColorSpace(mTexColorSpace); return true; } else @@ -411,7 +406,6 @@ bool LLTexUnit::bindManual(eTextureType type, U32 texture, bool hasMips) mCurrTexture = texture; glBindTexture(sGLTextureType[type], texture); mHasMipMaps = hasMips; - setTextureColorSpace(mTexColorSpace); } return true; } @@ -432,8 +426,6 @@ void LLTexUnit::unbind(eTextureType type) { mCurrTexture = 0; - // Always make sure our texture color space is reset to linear. SRGB sampling should be opt-in in the vast majority of cases. Also prevents color space "popping". - mTexColorSpace = TCS_LINEAR; if (type == LLTexUnit::TT_TEXTURE) { glBindTexture(sGLTextureType[type], sWhiteTexture); @@ -455,8 +447,6 @@ void LLTexUnit::unbindFast(eTextureType type) { mCurrTexture = 0; - // Always make sure our texture color space is reset to linear. SRGB sampling should be opt-in in the vast majority of cases. Also prevents color space "popping". - mTexColorSpace = TCS_LINEAR; if (type == LLTexUnit::TT_TEXTURE) { glBindTexture(sGLTextureType[type], sWhiteTexture); @@ -658,11 +648,6 @@ void LLTexUnit::debugTextureUnit(void) } } -void LLTexUnit::setTextureColorSpace(eTextureColorSpace space) -{ - mTexColorSpace = space; -} - LLLightState::LLLightState(S32 index) : mIndex(index), mEnabled(false), @@ -765,10 +750,10 @@ void LLLightState::setPosition(const LLVector4& position) ++gGL.mLightHash; mPosition = position; //transform position by current modelview matrix - glh::vec4f pos(position.mV); - const glh::matrix4f& mat = gGL.getModelviewMatrix(); - mat.mult_matrix_vec(pos); - mPosition.set(pos.v); + glm::vec4 pos(glm::make_vec4(position.mV)); + const glm::mat4& mat = gGL.getModelviewMatrix(); + pos = mat * pos; + mPosition.set(glm::value_ptr(pos)); } void LLLightState::setConstantAttenuation(const F32& atten) @@ -820,19 +805,18 @@ void LLLightState::setSpotDirection(const LLVector3& direction) { //always set direction because modelview matrix may have changed ++gGL.mLightHash; - mSpotDirection = direction; + //transform direction by current modelview matrix - glh::vec3f dir(direction.mV); - const glh::matrix4f& mat = gGL.getModelviewMatrix(); - mat.mult_matrix_dir(dir); + glm::vec3 dir(glm::make_vec3(direction.mV)); + const glm::mat3 mat(gGL.getModelviewMatrix()); + dir = mat * dir; - mSpotDirection.set(dir.v); + mSpotDirection.set(glm::value_ptr(dir)); } LLRender::LLRender() : mDirty(false), mCount(0), - mQuadCycle(0), mMode(LLRender::TRIANGLES), mCurrTextureUnitIndex(0) { @@ -860,6 +844,10 @@ LLRender::LLRender() for (U32 i = 0; i < NUM_MATRIX_MODES; ++i) { + for (U32 j = 0; j < LL_MATRIX_STACK_DEPTH; ++j) + { + mMatrix[i][j] = glm::identity<glm::mat4>(); + } mMatIdx[i] = 0; mMatHash[i] = 0; mCurMatHash[i] = 0xFFFFFFFF; @@ -922,7 +910,7 @@ void LLRender::initVertexBuffer() llassert_always(mBuffer.isNull()); stop_glerror(); mBuffer = new LLVertexBuffer(immediate_mask); - mBuffer->allocateBuffer(BATCH_SIZE, 0); + mBuffer->allocateBuffer(4096, 0); mBuffer->getVertexStrider(mVerticesp); mBuffer->getTexCoord0Strider(mTexcoordsp); mBuffer->getColorStrider(mColorsp); @@ -1023,12 +1011,12 @@ void LLRender::syncMatrices() LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; - static glh::matrix4f cached_mvp; - static glh::matrix4f cached_inv_mdv; + static glm::mat4 cached_mvp; + static glm::mat4 cached_inv_mdv; static U32 cached_mvp_mdv_hash = 0xFFFFFFFF; static U32 cached_mvp_proj_hash = 0xFFFFFFFF; - static glh::matrix4f cached_normal; + static glm::mat4 cached_normal; static U32 cached_normal_hash = 0xFFFFFFFF; if (shader) @@ -1038,15 +1026,15 @@ void LLRender::syncMatrices() U32 i = MM_MODELVIEW; if (mMatHash[MM_MODELVIEW] != shader->mMatHash[MM_MODELVIEW]) { //update modelview, normal, and MVP - glh::matrix4f& mat = mMatrix[MM_MODELVIEW][mMatIdx[MM_MODELVIEW]]; + const glm::mat4& mat = mMatrix[MM_MODELVIEW][mMatIdx[MM_MODELVIEW]]; // if MDV has changed, update the cached inverse as well if (cached_mvp_mdv_hash != mMatHash[MM_MODELVIEW]) { - cached_inv_mdv = mat.inverse(); + cached_inv_mdv = glm::inverse(mat); } - shader->uniformMatrix4fv(name[MM_MODELVIEW], 1, GL_FALSE, mat.m); + shader->uniformMatrix4fv(name[MM_MODELVIEW], 1, GL_FALSE, glm::value_ptr(mat)); shader->mMatHash[MM_MODELVIEW] = mMatHash[MM_MODELVIEW]; //update normal matrix @@ -1055,17 +1043,17 @@ void LLRender::syncMatrices() { if (cached_normal_hash != mMatHash[i]) { - cached_normal = cached_inv_mdv.transpose(); + cached_normal = glm::transpose(cached_inv_mdv); cached_normal_hash = mMatHash[i]; } - glh::matrix4f& norm = cached_normal; + auto norm = glm::value_ptr(cached_normal); F32 norm_mat[] = { - norm.m[0], norm.m[1], norm.m[2], - norm.m[4], norm.m[5], norm.m[6], - norm.m[8], norm.m[9], norm.m[10] + norm[0], norm[1], norm[2], + norm[4], norm[5], norm[6], + norm[8], norm[9], norm[10] }; shader->uniformMatrix3fv(LLShaderMgr::NORMAL_MATRIX, 1, GL_FALSE, norm_mat); @@ -1073,7 +1061,7 @@ void LLRender::syncMatrices() if (shader->getUniformLocation(LLShaderMgr::INVERSE_MODELVIEW_MATRIX)) { - shader->uniformMatrix4fv(LLShaderMgr::INVERSE_MODELVIEW_MATRIX, 1, GL_FALSE, cached_inv_mdv.m); + shader->uniformMatrix4fv(LLShaderMgr::INVERSE_MODELVIEW_MATRIX, 1, GL_FALSE, glm::value_ptr(cached_inv_mdv)); } //update MVP matrix @@ -1086,36 +1074,36 @@ void LLRender::syncMatrices() if (cached_mvp_mdv_hash != mMatHash[i] || cached_mvp_proj_hash != mMatHash[MM_PROJECTION]) { cached_mvp = mat; - cached_mvp.mult_left(mMatrix[proj][mMatIdx[proj]]); + cached_mvp = mMatrix[proj][mMatIdx[proj]] * cached_mvp; cached_mvp_mdv_hash = mMatHash[i]; cached_mvp_proj_hash = mMatHash[MM_PROJECTION]; } - shader->uniformMatrix4fv(LLShaderMgr::MODELVIEW_PROJECTION_MATRIX, 1, GL_FALSE, cached_mvp.m); + shader->uniformMatrix4fv(LLShaderMgr::MODELVIEW_PROJECTION_MATRIX, 1, GL_FALSE, glm::value_ptr(cached_mvp)); } } i = MM_PROJECTION; if (mMatHash[MM_PROJECTION] != shader->mMatHash[MM_PROJECTION]) { //update projection matrix, normal, and MVP - glh::matrix4f& mat = mMatrix[MM_PROJECTION][mMatIdx[MM_PROJECTION]]; + const glm::mat4& mat = mMatrix[MM_PROJECTION][mMatIdx[MM_PROJECTION]]; // GZ: This was previously disabled seemingly due to a bug involving the deferred renderer's regular pushing and popping of mats. // We're reenabling this and cleaning up the code around that - that would've been the appropriate course initially. // Anything beyond the standard proj and inv proj mats are special cases. Please setup special uniforms accordingly in the future. if (shader->getUniformLocation(LLShaderMgr::INVERSE_PROJECTION_MATRIX)) { - glh::matrix4f inv_proj = mat.inverse(); - shader->uniformMatrix4fv(LLShaderMgr::INVERSE_PROJECTION_MATRIX, 1, false, inv_proj.m); + glm::mat4 inv_proj = glm::inverse(mat); + shader->uniformMatrix4fv(LLShaderMgr::INVERSE_PROJECTION_MATRIX, 1, false, glm::value_ptr(inv_proj)); } // Used by some full screen effects - such as full screen lights, glow, etc. if (shader->getUniformLocation(LLShaderMgr::IDENTITY_MATRIX)) { - shader->uniformMatrix4fv(LLShaderMgr::IDENTITY_MATRIX, 1, GL_FALSE, glh::matrix4f::identity().m); + shader->uniformMatrix4fv(LLShaderMgr::IDENTITY_MATRIX, 1, GL_FALSE, glm::value_ptr(glm::identity<glm::mat4>())); } - shader->uniformMatrix4fv(name[MM_PROJECTION], 1, GL_FALSE, mat.m); + shader->uniformMatrix4fv(name[MM_PROJECTION], 1, GL_FALSE, glm::value_ptr(mat)); shader->mMatHash[MM_PROJECTION] = mMatHash[MM_PROJECTION]; if (!mvp_done) @@ -1128,12 +1116,12 @@ void LLRender::syncMatrices() { U32 mdv = MM_MODELVIEW; cached_mvp = mat; - cached_mvp.mult_right(mMatrix[mdv][mMatIdx[mdv]]); + cached_mvp *= mMatrix[mdv][mMatIdx[mdv]]; cached_mvp_mdv_hash = mMatHash[MM_MODELVIEW]; cached_mvp_proj_hash = mMatHash[MM_PROJECTION]; } - shader->uniformMatrix4fv(LLShaderMgr::MODELVIEW_PROJECTION_MATRIX, 1, GL_FALSE, cached_mvp.m); + shader->uniformMatrix4fv(LLShaderMgr::MODELVIEW_PROJECTION_MATRIX, 1, GL_FALSE, glm::value_ptr(cached_mvp)); } } } @@ -1142,7 +1130,7 @@ void LLRender::syncMatrices() { if (mMatHash[i] != shader->mMatHash[i]) { - shader->uniformMatrix4fv(name[i], 1, GL_FALSE, mMatrix[i][mMatIdx[i]].m); + shader->uniformMatrix4fv(name[i], 1, GL_FALSE, glm::value_ptr(mMatrix[i][mMatIdx[i]])); shader->mMatHash[i] = mMatHash[i]; } } @@ -1161,12 +1149,7 @@ void LLRender::translatef(const GLfloat& x, const GLfloat& y, const GLfloat& z) flush(); { - glh::matrix4f trans_mat(1,0,0,x, - 0,1,0,y, - 0,0,1,z, - 0,0,0,1); - - mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(trans_mat); + mMatrix[mMatrixMode][mMatIdx[mMatrixMode]] = glm::translate(mMatrix[mMatrixMode][mMatIdx[mMatrixMode]], glm::vec3(x, y, z)); mMatHash[mMatrixMode]++; } } @@ -1176,12 +1159,7 @@ void LLRender::scalef(const GLfloat& x, const GLfloat& y, const GLfloat& z) flush(); { - glh::matrix4f scale_mat(x,0,0,0, - 0,y,0,0, - 0,0,z,0, - 0,0,0,1); - - mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(scale_mat); + mMatrix[mMatrixMode][mMatIdx[mMatrixMode]] = glm::scale(mMatrix[mMatrixMode][mMatIdx[mMatrixMode]], glm::vec3(x, y, z)); mMatHash[mMatrixMode]++; } } @@ -1191,13 +1169,7 @@ void LLRender::ortho(F32 left, F32 right, F32 bottom, F32 top, F32 zNear, F32 zF flush(); { - - glh::matrix4f ortho_mat(2.f/(right-left),0,0, -(right+left)/(right-left), - 0,2.f/(top-bottom),0, -(top+bottom)/(top-bottom), - 0,0,-2.f/(zFar-zNear), -(zFar+zNear)/(zFar-zNear), - 0,0,0,1); - - mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(ortho_mat); + mMatrix[mMatrixMode][mMatIdx[mMatrixMode]] *= glm::ortho(left, right, bottom, top, zNear, zFar); mMatHash[mMatrixMode]++; } } @@ -1207,19 +1179,7 @@ void LLRender::rotatef(const GLfloat& a, const GLfloat& x, const GLfloat& y, con flush(); { - F32 r = a * DEG_TO_RAD; - - F32 c = cosf(r); - F32 s = sinf(r); - - F32 ic = 1.f-c; - - glh::matrix4f rot_mat(x*x*ic+c, x*y*ic-z*s, x*z*ic+y*s, 0, - x*y*ic+z*s, y*y*ic+c, y*z*ic-x*s, 0, - x*z*ic-y*s, y*z*ic+x*s, z*z*ic+c, 0, - 0,0,0,1); - - mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(rot_mat); + mMatrix[mMatrixMode][mMatIdx[mMatrixMode]] = glm::rotate(mMatrix[mMatrixMode][mMatIdx[mMatrixMode]], glm::radians(a), glm::vec3(x,y,z)); mMatHash[mMatrixMode]++; } } @@ -1261,7 +1221,7 @@ void LLRender::loadMatrix(const GLfloat* m) { flush(); { - mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].set_value((GLfloat*) m); + mMatrix[mMatrixMode][mMatIdx[mMatrixMode]] = glm::make_mat4((GLfloat*) m); mMatHash[mMatrixMode]++; } } @@ -1270,9 +1230,7 @@ void LLRender::multMatrix(const GLfloat* m) { flush(); { - glh::matrix4f mat((GLfloat*) m); - - mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(mat); + mMatrix[mMatrixMode][mMatIdx[mMatrixMode]] *= glm::make_mat4(m); mMatHash[mMatrixMode]++; } } @@ -1315,17 +1273,17 @@ void LLRender::loadIdentity() { llassert_always(mMatrixMode < NUM_MATRIX_MODES) ; - mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].make_identity(); + mMatrix[mMatrixMode][mMatIdx[mMatrixMode]] = glm::identity<glm::mat4>(); mMatHash[mMatrixMode]++; } } -const glh::matrix4f& LLRender::getModelviewMatrix() +const glm::mat4& LLRender::getModelviewMatrix() { return mMatrix[MM_MODELVIEW][mMatIdx[MM_MODELVIEW]]; } -const glh::matrix4f& LLRender::getProjectionMatrix() +const glm::mat4& LLRender::getProjectionMatrix() { return mMatrix[MM_PROJECTION][mMatIdx[MM_PROJECTION]]; } @@ -1337,8 +1295,9 @@ void LLRender::translateUI(F32 x, F32 y, F32 z) LL_ERRS() << "Need to push a UI translation frame before offsetting" << LL_ENDL; } - LLVector4a add(x,y,z); - mUIOffset.back().add(add); + mUIOffset.back().mV[0] += x; + mUIOffset.back().mV[1] += y; + mUIOffset.back().mV[2] += z; } void LLRender::scaleUI(F32 x, F32 y, F32 z) @@ -1348,15 +1307,14 @@ void LLRender::scaleUI(F32 x, F32 y, F32 z) LL_ERRS() << "Need to push a UI transformation frame before scaling." << LL_ENDL; } - LLVector4a scale(x,y,z); - mUIScale.back().mul(scale); + mUIScale.back().scaleVec(LLVector3(x,y,z)); } void LLRender::pushUIMatrix() { if (mUIOffset.empty()) { - mUIOffset.emplace_back(LLVector4a::getZero()); + mUIOffset.emplace_back(0.f,0.f,0.f); } else { @@ -1365,7 +1323,7 @@ void LLRender::pushUIMatrix() if (mUIScale.empty()) { - mUIScale.emplace_back(LLVector4a(1.f)); + mUIScale.emplace_back(1.f,1.f,1.f); } else { @@ -1389,7 +1347,7 @@ LLVector3 LLRender::getUITranslation() { return LLVector3(0,0,0); } - return LLVector3(mUIOffset.back().getF32ptr()); + return mUIOffset.back(); } LLVector3 LLRender::getUIScale() @@ -1398,17 +1356,18 @@ LLVector3 LLRender::getUIScale() { return LLVector3(1,1,1); } - return LLVector3(mUIScale.back().getF32ptr()); + return mUIScale.back(); } + void LLRender::loadUIIdentity() { if (mUIOffset.empty()) { LL_ERRS() << "Need to push UI translation frame before clearing offset." << LL_ENDL; } - mUIOffset.back().splat(0.f); - mUIScale.back().splat(1.f); + mUIOffset.back().setVec(0,0,0); + mUIScale.back().setVec(1,1,1); } void LLRender::setColorMask(bool writeColor, bool writeAlpha) @@ -1560,17 +1519,35 @@ void LLRender::clearErrors() } } +void LLRender::beginList(std::list<LLVertexBufferData> *list) +{ + if (sBufferDataList) + { + LL_ERRS() << "beginList called while another list is open." << LL_ENDL; + } + llassert(LLGLSLShader::sCurBoundShaderPtr == &gUIProgram); + flush(); + sBufferDataList = list; +} + +void LLRender::endList() +{ + if (sBufferDataList) + { + flush(); + sBufferDataList = nullptr; + } + else + { + llassert(false); // endList called without an open list + } +} + void LLRender::begin(const GLuint& mode) { if (mode != mMode) { - if (mode == LLRender::QUADS) - { - mQuadCycle = 1; - } - - if (mMode == LLRender::QUADS || - mMode == LLRender::LINES || + if (mMode == LLRender::LINES || mMode == LLRender::TRIANGLES || mMode == LLRender::POINTS) { @@ -1593,22 +1570,23 @@ void LLRender::end() //IMM_ERRS << "GL begin and end called with no vertices specified." << LL_ENDL; } - if ((mMode != LLRender::QUADS && - mMode != LLRender::LINES && + if ((mMode != LLRender::LINES && mMode != LLRender::TRIANGLES && mMode != LLRender::POINTS) || - mCount > (BATCH_SIZE / 2)) + mCount > 2048) { flush(); } } + void LLRender::flush() { STOP_GLERROR; if (mCount > 0) { LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; - llassert(LLGLSLShader::sCurBoundShaderPtr != nullptr); + llassert_always(LLGLSLShader::sCurBoundShaderPtr != nullptr); + if (!mUIOffset.empty()) { sUICalls++; @@ -1618,21 +1596,12 @@ void LLRender::flush() //store mCount in a local variable to avoid re-entrance (drawArrays may call flush) U32 count = mCount; - if (mMode == LLRender::QUADS && !sGLCoreProfile) - { - if (mCount%4 != 0) - { - count -= (mCount % 4); - LL_WARNS() << "Incomplete quad requested." << LL_ENDL; - } - } - if (mMode == LLRender::TRIANGLES) { if (mCount%3 != 0) { - count -= (mCount % 3); - LL_WARNS() << "Incomplete triangle requested." << LL_ENDL; + count -= (mCount % 3); + LL_WARNS() << "Incomplete triangle requested." << LL_ENDL; } } @@ -1650,177 +1619,184 @@ void LLRender::flush() if (mBuffer) { - HBXXH64 hash; + LLVertexBuffer *vb; + U32 attribute_mask = LLGLSLShader::sCurBoundShaderPtr->mAttributeMask; + if (sBufferDataList) + { + vb = genBuffer(attribute_mask, count); + sBufferDataList->emplace_back( + vb, + mMode, + count, + gGL.getTexUnit(0)->mCurrTexture, + mMatrix[MM_MODELVIEW][mMatIdx[MM_MODELVIEW]], + mMatrix[MM_PROJECTION][mMatIdx[MM_PROJECTION]], + mMatrix[MM_TEXTURE0][mMatIdx[MM_TEXTURE0]] + ); + } + else { - LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb cache hash"); + vb = bufferfromCache(attribute_mask, count); + } - hash.update((U8*)mVerticesp.get(), count * sizeof(LLVector4a)); - if (attribute_mask & LLVertexBuffer::MAP_TEXCOORD0) - { - hash.update((U8*)mTexcoordsp.get(), count * sizeof(LLVector2)); - } + drawBuffer(vb, mMode, count); + } + else + { + // mBuffer is present in main thread and not present in an image thread + LL_ERRS() << "A flush call from outside main rendering thread" << LL_ENDL; + } - if (attribute_mask & LLVertexBuffer::MAP_COLOR) - { - hash.update((U8*)mColorsp.get(), count * sizeof(LLColor4U)); - } + resetStriders(count); + } +} - hash.finalize(); - } +LLVertexBuffer* LLRender::bufferfromCache(U32 attribute_mask, U32 count) +{ + LLVertexBuffer *vb = nullptr; + HBXXH64 hash; + { + LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb cache hash"); - U64 vhash = hash.digest(); + hash.update((U8*)mVerticesp.get(), count * sizeof(LLVector4a)); + if (attribute_mask & LLVertexBuffer::MAP_TEXCOORD0) + { + hash.update((U8*)mTexcoordsp.get(), count * sizeof(LLVector2)); + } - // check the VB cache before making a new vertex buffer - // This is a giant hack to deal with (mostly) our terrible UI rendering code - // that was built on top of OpenGL immediate mode. Huge performance wins - // can be had by not uploading geometry to VRAM unless absolutely necessary. - // Most of our usage of the "immediate mode" style draw calls is actually - // sending the same geometry over and over again. - // To leverage this, we maintain a running hash of the vertex stream being - // built up before a flush, and then check that hash against a VB - // cache just before creating a vertex buffer in VRAM - std::unordered_map<U64, LLVBCache>::iterator cache = sVBCache.find(vhash); + if (attribute_mask & LLVertexBuffer::MAP_COLOR) + { + hash.update((U8*)mColorsp.get(), count * sizeof(LLColor4U)); + } - LLPointer<LLVertexBuffer> vb; + hash.finalize(); + } - if (cache != sVBCache.end()) - { - LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb cache hit"); - // cache hit, just use the cached buffer - vb = cache->second.vb; - cache->second.touched = std::chrono::steady_clock::now(); - } - else - { - LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb cache miss"); - vb = new LLVertexBuffer(attribute_mask); - vb->allocateBuffer(count, 0); + U64 vhash = hash.digest(); - vb->setBuffer(); + // check the VB cache before making a new vertex buffer + // This is a giant hack to deal with (mostly) our terrible UI rendering code + // that was built on top of OpenGL immediate mode. Huge performance wins + // can be had by not uploading geometry to VRAM unless absolutely necessary. + // Most of our usage of the "immediate mode" style draw calls is actually + // sending the same geometry over and over again. + // To leverage this, we maintain a running hash of the vertex stream being + // built up before a flush, and then check that hash against a VB + // cache just before creating a vertex buffer in VRAM + std::unordered_map<U64, LLVBCache>::iterator cache = sVBCache.find(vhash); - vb->setPositionData(mVerticesp.get()); + if (cache != sVBCache.end()) + { + LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb cache hit"); + // cache hit, just use the cached buffer + vb = cache->second.vb; + cache->second.touched = std::chrono::steady_clock::now(); + } + else + { + LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb cache miss"); + vb = genBuffer(attribute_mask, count); - if (attribute_mask & LLVertexBuffer::MAP_TEXCOORD0) - { - vb->setTexCoord0Data(mTexcoordsp.get()); - } + sVBCache[vhash] = { vb , std::chrono::steady_clock::now() }; + + static U32 miss_count = 0; + miss_count++; + if (miss_count > 1024) + { + LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb cache clean"); + miss_count = 0; + auto now = std::chrono::steady_clock::now(); - if (attribute_mask & LLVertexBuffer::MAP_COLOR) + using namespace std::chrono_literals; + // every 1024 misses, clean the cache of any VBs that haven't been touched in the last second + for (std::unordered_map<U64, LLVBCache>::iterator iter = sVBCache.begin(); iter != sVBCache.end(); ) + { + if (now - iter->second.touched > 1s) { - vb->setColorData(mColorsp.get()); + iter = sVBCache.erase(iter); } - - //LL_INFOS() << "LLVertexBuffer::sMappingMode " << LLVertexBuffer::sMappingMode << LL_ENDL; - if(LLVertexBuffer::sMappingMode == 3) + else { - vb->unmapBuffer(); + ++iter; } + } + } + } + return vb; +} - vb->unbind(); +LLVertexBuffer* LLRender::genBuffer(U32 attribute_mask, S32 count) +{ + LLVertexBuffer * vb = new LLVertexBuffer(attribute_mask); + vb->allocateBuffer(count, 0); - sVBCache[vhash] = { vb , std::chrono::steady_clock::now() }; + vb->setBuffer(); - static U32 miss_count = 0; - miss_count++; - if (miss_count > 1024) - { - LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb cache clean"); - miss_count = 0; - auto now = std::chrono::steady_clock::now(); + vb->setPositionData(mVerticesp.get()); - using namespace std::chrono_literals; - // every 1024 misses, clean the cache of any VBs that haven't been touched in the last second - for (std::unordered_map<U64, LLVBCache>::iterator iter = sVBCache.begin(); iter != sVBCache.end(); ) - { - if (now - iter->second.touched > 1s) - { - iter = sVBCache.erase(iter); - } - else - { - ++iter; - } - } - } - } + if (attribute_mask & LLVertexBuffer::MAP_TEXCOORD0) + { + vb->setTexCoord0Data(mTexcoordsp.get()); + } - vb->setBuffer(); + if (attribute_mask & LLVertexBuffer::MAP_COLOR) + { + vb->setColorData(mColorsp.get()); + } - if (mMode == LLRender::QUADS && sGLCoreProfile) - { - vb->drawArrays(LLRender::TRIANGLES, 0, count); - mQuadCycle = 1; - } - else - { - vb->drawArrays(mMode, 0, count); - } - } - else - { - // mBuffer is present in main thread and not present in an image thread - LL_ERRS() << "A flush call from outside main rendering thread" << LL_ENDL; - } +#if LL_DARWIN + vb->unmapBuffer(); +#endif + vb->unbind(); + return vb; +} - mVerticesp[0] = mVerticesp[count]; - mTexcoordsp[0] = mTexcoordsp[count]; - mColorsp[0] = mColorsp[count]; +void LLRender::drawBuffer(LLVertexBuffer* vb, U32 mode, S32 count) +{ + vb->setBuffer(); + vb->drawArrays(mode, 0, count); +} - mCount = 0; - } +void LLRender::resetStriders(S32 count) +{ + mVerticesp[0] = mVerticesp[count]; + mTexcoordsp[0] = mTexcoordsp[count]; + mColorsp[0] = mColorsp[count]; + + mCount = 0; } -void LLRender::vertex4a(const LLVector4a& vertex) +void LLRender::vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z) { //the range of mVerticesp, mColorsp and mTexcoordsp is [0, 4095] - if (mCount > BATCH_SIZE / 2) + if (mCount > 2048) { //break when buffer gets reasonably full to keep GL command buffers happy and avoid overflow below switch (mMode) { case LLRender::POINTS: flush(); break; case LLRender::TRIANGLES: if (mCount%3==0) flush(); break; - case LLRender::QUADS: if(mCount%4 == 0) flush(); break; case LLRender::LINES: if (mCount%2 == 0) flush(); break; } } - if (mCount > BATCH_SIZE - 2) + if (mCount > 4094) { - LL_WARNS() << "GL immediate mode overflow. Some geometry not drawn." << LL_ENDL; + // LL_WARNS() << "GL immediate mode overflow. Some geometry not drawn." << LL_ENDL; return; } if (mUIOffset.empty()) { - mVerticesp[mCount] = vertex; + mVerticesp[mCount].set(x,y,z); } else { - mVerticesp[mCount].setAdd(vertex, mUIOffset.back()); - mVerticesp[mCount].mul(mUIScale.back()); - } - - if (mMode == LLRender::QUADS && LLRender::sGLCoreProfile) - { - mQuadCycle++; - if (mQuadCycle == 4) - { //copy two vertices so fourth quad element will add a triangle - mQuadCycle = 0; - - mCount++; - mVerticesp[mCount] = mVerticesp[mCount-3]; - mColorsp[mCount] = mColorsp[mCount-3]; - mTexcoordsp[mCount] = mTexcoordsp[mCount-3]; - - mCount++; - mVerticesp[mCount] = mVerticesp[mCount-2]; - mColorsp[mCount] = mColorsp[mCount-2]; - mTexcoordsp[mCount] = mTexcoordsp[mCount-2]; - } + LLVector3 vert = (LLVector3(x,y,z)+mUIOffset.back()).scaledVec(mUIScale.back()); + mVerticesp[mCount].set(vert.mV[VX], vert.mV[VY], vert.mV[VZ]); } mCount++; @@ -1831,56 +1807,19 @@ void LLRender::vertex4a(const LLVector4a& vertex) void LLRender::vertexBatchPreTransformed(LLVector4a* verts, S32 vert_count) { - if (mCount + vert_count > BATCH_SIZE - 2) + if (mCount + vert_count > 4094) { // LL_WARNS() << "GL immediate mode overflow. Some geometry not drawn." << LL_ENDL; return; } - if (sGLCoreProfile && mMode == LLRender::QUADS) - { //quads are deprecated, convert to triangle list - S32 i = 0; - - while (i < vert_count) - { - //read first three - mVerticesp[mCount++] = verts[i++]; - mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; - mColorsp[mCount] = mColorsp[mCount-1]; - - mVerticesp[mCount++] = verts[i++]; - mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; - mColorsp[mCount] = mColorsp[mCount-1]; - - mVerticesp[mCount++] = verts[i++]; - mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; - mColorsp[mCount] = mColorsp[mCount-1]; - - //copy two - mVerticesp[mCount++] = verts[i-3]; - mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; - mColorsp[mCount] = mColorsp[mCount-1]; - - mVerticesp[mCount++] = verts[i-1]; - mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; - mColorsp[mCount] = mColorsp[mCount-1]; - - //copy last one - mVerticesp[mCount++] = verts[i++]; - mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; - mColorsp[mCount] = mColorsp[mCount-1]; - } - } - else + for (S32 i = 0; i < vert_count; i++) { - for (S32 i = 0; i < vert_count; i++) - { - mVerticesp[mCount] = verts[i]; + mVerticesp[mCount] = verts[i]; - mCount++; - mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; - mColorsp[mCount] = mColorsp[mCount-1]; - } + mCount++; + mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; + mColorsp[mCount] = mColorsp[mCount-1]; } if( mCount > 0 ) // ND: Guard against crashes if mCount is zero, yes it can happen @@ -1889,56 +1828,19 @@ void LLRender::vertexBatchPreTransformed(LLVector4a* verts, S32 vert_count) void LLRender::vertexBatchPreTransformed(LLVector4a* verts, LLVector2* uvs, S32 vert_count) { - if (mCount + vert_count > BATCH_SIZE - 2) + if (mCount + vert_count > 4094) { // LL_WARNS() << "GL immediate mode overflow. Some geometry not drawn." << LL_ENDL; return; } - if (sGLCoreProfile && mMode == LLRender::QUADS) - { //quads are deprecated, convert to triangle list - S32 i = 0; - - while (i < vert_count) - { - //read first three - mVerticesp[mCount] = verts[i]; - mTexcoordsp[mCount++] = uvs[i++]; - mColorsp[mCount] = mColorsp[mCount-1]; - - mVerticesp[mCount] = verts[i]; - mTexcoordsp[mCount++] = uvs[i++]; - mColorsp[mCount] = mColorsp[mCount-1]; - - mVerticesp[mCount] = verts[i]; - mTexcoordsp[mCount++] = uvs[i++]; - mColorsp[mCount] = mColorsp[mCount-1]; - - //copy last two - mVerticesp[mCount] = verts[i-3]; - mTexcoordsp[mCount++] = uvs[i-3]; - mColorsp[mCount] = mColorsp[mCount-1]; - - mVerticesp[mCount] = verts[i-1]; - mTexcoordsp[mCount++] = uvs[i-1]; - mColorsp[mCount] = mColorsp[mCount-1]; - - //copy last one - mVerticesp[mCount] = verts[i]; - mTexcoordsp[mCount++] = uvs[i++]; - mColorsp[mCount] = mColorsp[mCount-1]; - } - } - else + for (S32 i = 0; i < vert_count; i++) { - for (S32 i = 0; i < vert_count; i++) - { - mVerticesp[mCount] = verts[i]; - mTexcoordsp[mCount] = uvs[i]; + mVerticesp[mCount] = verts[i]; + mTexcoordsp[mCount] = uvs[i]; - mCount++; - mColorsp[mCount] = mColorsp[mCount-1]; - } + mCount++; + mColorsp[mCount] = mColorsp[mCount-1]; } if (mCount > 0) @@ -1950,57 +1852,19 @@ void LLRender::vertexBatchPreTransformed(LLVector4a* verts, LLVector2* uvs, S32 void LLRender::vertexBatchPreTransformed(LLVector4a* verts, LLVector2* uvs, LLColor4U* colors, S32 vert_count) { - if (mCount + vert_count > BATCH_SIZE - 2) + if (mCount + vert_count > 4094) { // LL_WARNS() << "GL immediate mode overflow. Some geometry not drawn." << LL_ENDL; return; } - - if (sGLCoreProfile && mMode == LLRender::QUADS) - { //quads are deprecated, convert to triangle list - S32 i = 0; - - while (i < vert_count) - { - //read first three - mVerticesp[mCount] = verts[i]; - mTexcoordsp[mCount] = uvs[i]; - mColorsp[mCount++] = colors[i++]; - - mVerticesp[mCount] = verts[i]; - mTexcoordsp[mCount] = uvs[i]; - mColorsp[mCount++] = colors[i++]; - - mVerticesp[mCount] = verts[i]; - mTexcoordsp[mCount] = uvs[i]; - mColorsp[mCount++] = colors[i++]; - - //copy last two - mVerticesp[mCount] = verts[i-3]; - mTexcoordsp[mCount] = uvs[i-3]; - mColorsp[mCount++] = colors[i-3]; - - mVerticesp[mCount] = verts[i-1]; - mTexcoordsp[mCount] = uvs[i-1]; - mColorsp[mCount++] = colors[i-1]; - - //copy last one - mVerticesp[mCount] = verts[i]; - mTexcoordsp[mCount] = uvs[i]; - mColorsp[mCount++] = colors[i++]; - } - } - else + for (S32 i = 0; i < vert_count; i++) { - for (S32 i = 0; i < vert_count; i++) - { - mVerticesp[mCount] = verts[i]; - mTexcoordsp[mCount] = uvs[i]; - mColorsp[mCount] = colors[i]; + mVerticesp[mCount] = verts[i]; + mTexcoordsp[mCount] = uvs[i]; + mColorsp[mCount] = colors[i]; - mCount++; - } + mCount++; } if (mCount > 0) @@ -2011,6 +1875,25 @@ void LLRender::vertexBatchPreTransformed(LLVector4a* verts, LLVector2* uvs, LLCo } } +void LLRender::vertex2i(const GLint& x, const GLint& y) +{ + vertex3f((GLfloat) x, (GLfloat) y, 0); +} + +void LLRender::vertex2f(const GLfloat& x, const GLfloat& y) +{ + vertex3f(x,y,0); +} + +void LLRender::vertex2fv(const GLfloat* v) +{ + vertex3f(v[0], v[1], 0); +} + +void LLRender::vertex3fv(const GLfloat* v) +{ + vertex3f(v[0], v[1], v[2]); +} void LLRender::texCoord2f(const GLfloat& x, const GLfloat& y) { @@ -2167,85 +2050,90 @@ void LLRender::debugTexUnits(void) LL_INFOS("TextureUnit") << "Active TexUnit Enabled : " << active_enabled << LL_ENDL; } - - -glh::matrix4f copy_matrix(F32* src) -{ - glh::matrix4f ret; - ret.set_value(src); - return ret; -} - -glh::matrix4f get_current_modelview() +glm::mat4 get_current_modelview() { - return copy_matrix(gGLModelView); + return glm::make_mat4(gGLModelView); } -glh::matrix4f get_current_projection() +glm::mat4 get_current_projection() { - return copy_matrix(gGLProjection); + return glm::make_mat4(gGLProjection); } -glh::matrix4f get_last_modelview() +glm::mat4 get_last_modelview() { - return copy_matrix(gGLLastModelView); + return glm::make_mat4(gGLLastModelView); } -glh::matrix4f get_last_projection() +glm::mat4 get_last_projection() { - return copy_matrix(gGLLastProjection); + return glm::make_mat4(gGLLastProjection); } -void copy_matrix(const glh::matrix4f& src, F32* dst) +void copy_matrix(const glm::mat4& src, F32* dst) { + auto matp = glm::value_ptr(src); for (U32 i = 0; i < 16; i++) { - dst[i] = src.m[i]; + dst[i] = matp[i]; } } -void set_current_modelview(const glh::matrix4f& mat) +void set_current_modelview(const glm::mat4& mat) { copy_matrix(mat, gGLModelView); } -void set_current_projection(glh::matrix4f& mat) +void set_current_projection(const glm::mat4& mat) { copy_matrix(mat, gGLProjection); } -glh::matrix4f gl_ortho(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat znear, GLfloat zfar) +void set_last_modelview(const glm::mat4& mat) { - glh::matrix4f ret( - 2.f/(right-left), 0.f, 0.f, -(right+left)/(right-left), - 0.f, 2.f/(top-bottom), 0.f, -(top+bottom)/(top-bottom), - 0.f, 0.f, -2.f/(zfar-znear), -(zfar+znear)/(zfar-znear), - 0.f, 0.f, 0.f, 1.f); - - return ret; + copy_matrix(mat, gGLLastModelView); } -glh::matrix4f gl_perspective(GLfloat fovy, GLfloat aspect, GLfloat zNear, GLfloat zFar) +void set_last_projection(const glm::mat4& mat) { - GLfloat f = 1.f/tanf(DEG_TO_RAD*fovy/2.f); - - return glh::matrix4f(f/aspect, 0, 0, 0, - 0, f, 0, 0, - 0, 0, (zFar+zNear)/(zNear-zFar), (2.f*zFar*zNear)/(zNear-zFar), - 0, 0, -1.f, 0); + copy_matrix(mat, gGLLastProjection); } -glh::matrix4f gl_lookat(LLVector3 eye, LLVector3 center, LLVector3 up) +glm::vec3 mul_mat4_vec3(const glm::mat4& mat, const glm::vec3& vec) { - LLVector3 f = center-eye; - f.normVec(); - up.normVec(); - LLVector3 s = f % up; - LLVector3 u = s % f; + //const float w = vec[0] * mat[0][3] + vec[1] * mat[1][3] + vec[2] * mat[2][3] + mat[3][3]; + //return glm::vec3( + // (vec[0] * mat[0][0] + vec[1] * mat[1][0] + vec[2] * mat[2][0] + mat[3][0]) / w, + // (vec[0] * mat[0][1] + vec[1] * mat[1][1] + vec[2] * mat[2][1] + mat[3][1]) / w, + // (vec[0] * mat[0][2] + vec[1] * mat[1][2] + vec[2] * mat[2][2] + mat[3][2]) / w + //); + LLVector4a x, y, z, s, t, p, q; + + x.splat(vec.x); + y.splat(vec.y); + z.splat(vec.z); + + s.splat<3>(mat[0].data); + t.splat<3>(mat[1].data); + p.splat<3>(mat[2].data); + q.splat<3>(mat[3].data); + + s.mul(x); + t.mul(y); + p.mul(z); + q.add(s); + t.add(p); + q.add(t); - return glh::matrix4f(s[0], s[1], s[2], 0, - u[0], u[1], u[2], 0, - -f[0], -f[1], -f[2], 0, - 0, 0, 0, 1); + x.mul(mat[0].data); + y.mul(mat[1].data); + z.mul(mat[2].data); + x.add(y); + z.add(mat[3].data); + LLVector4a res; + res.load3(glm::value_ptr(vec)); + res.setAdd(x, z); + res.div(q); + return glm::make_vec3(res.getF32ptr()); } diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index 4e568b2b2b..7162ce51a4 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -43,15 +43,17 @@ #include "llpointer.h" #include "llglheaders.h" #include "llmatrix4a.h" -#include "glh/glh_linear.h" +#include "glm/mat4x4.hpp" #include <array> +#include <list> class LLVertexBuffer; class LLCubeMap; class LLImageGL; class LLRenderTarget; -class LLTexture ; +class LLTexture; +class LLVertexBufferData; #define LL_MATRIX_STACK_DEPTH 32 @@ -226,17 +228,12 @@ public: void setHasMipMaps(bool hasMips) { mHasMipMaps = hasMips; } - void setTextureColorSpace(eTextureColorSpace space); - - eTextureColorSpace getCurrColorSpace() { return mTexColorSpace; } - protected: friend class LLRender; S32 mIndex; U32 mCurrTexture; eTextureType mCurrTexType; - eTextureColorSpace mTexColorSpace; S32 mCurrColorScale; S32 mCurrAlphaScale; bool mHasMipMaps; @@ -329,7 +326,6 @@ public: POINTS, LINES, LINE_STRIP, - QUADS, LINE_LOOP, NUM_MODES }; @@ -411,8 +407,8 @@ public: void matrixMode(eMatrixMode mode); eMatrixMode getMatrixMode(); - const glh::matrix4f& getModelviewMatrix(); - const glh::matrix4f& getProjectionMatrix(); + const glm::mat4& getModelviewMatrix(); + const glm::mat4& getProjectionMatrix(); void syncMatrices(); void syncLightState(); @@ -427,17 +423,20 @@ public: void flush(); + // if list is set, will store buffers in list for later use, if list isn't set, will use cache + void beginList(std::list<LLVertexBufferData> *list); + void endList(); + void begin(const GLuint& mode); void end(); - LL_FORCE_INLINE void vertex2i(const GLint& x, const GLint& y) { vertex4a(LLVector4a((GLfloat)x,(GLfloat)y,0.f)); } - LL_FORCE_INLINE void vertex2f(const GLfloat& x, const GLfloat& y) { vertex4a(LLVector4a(x,y,0.f)); } - LL_FORCE_INLINE void vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z) { vertex4a(LLVector4a(x,y,z)); } - LL_FORCE_INLINE void vertex2fv(const GLfloat* v) { vertex4a(LLVector4a(v[0],v[1],0.f)); } - LL_FORCE_INLINE void vertex3fv(const GLfloat* v) { vertex4a(LLVector4a(v[0],v[1],v[2])); } - - void vertex4a(const LLVector4a& v); + U8 getMode() const { return mMode; } + void vertex2i(const GLint& x, const GLint& y); + void vertex2f(const GLfloat& x, const GLfloat& y); + void vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z); + void vertex2fv(const GLfloat* v); + void vertex3fv(const GLfloat* v); void texCoord2i(const GLint& x, const GLint& y); void texCoord2f(const GLfloat& x, const GLfloat& y); @@ -498,28 +497,30 @@ public: static bool sNsightDebugSupport; static LLVector2 sUIGLScaleFactor; - //static U32 sMappingMode; - private: friend class LLLightState; + LLVertexBuffer* bufferfromCache(U32 attribute_mask, U32 count); + LLVertexBuffer* genBuffer(U32 attribute_mask, S32 count); + void drawBuffer(LLVertexBuffer* vb, U32 mode, S32 count); + void resetStriders(S32 count); + eMatrixMode mMatrixMode; U32 mMatIdx[NUM_MATRIX_MODES]; U32 mMatHash[NUM_MATRIX_MODES]; - glh::matrix4f mMatrix[NUM_MATRIX_MODES][LL_MATRIX_STACK_DEPTH]; + glm::mat4 mMatrix[NUM_MATRIX_MODES][LL_MATRIX_STACK_DEPTH]; U32 mCurMatHash[NUM_MATRIX_MODES]; U32 mLightHash; LLColor4 mAmbientLightColor; bool mDirty; - U32 mQuadCycle; U32 mCount; U32 mMode; U32 mCurrTextureUnitIndex; bool mCurrColorMask[4]; LLPointer<LLVertexBuffer> mBuffer; - LLStrider<LLVector4a> mVerticesp; + LLStrider<LLVector4a> mVerticesp; LLStrider<LLVector2> mTexcoordsp; LLStrider<LLColor4U> mColorsp; std::array<LLTexUnit, LL_NUM_TEXTURE_LAYERS> mTexUnits; @@ -531,9 +532,8 @@ private: eBlendFactor mCurrBlendAlphaSFactor; eBlendFactor mCurrBlendAlphaDFactor; - std::vector<LLVector4a> mUIOffset; - std::vector<LLVector4a> mUIScale; - + std::vector<LLVector3> mUIOffset; + std::vector<LLVector3> mUIScale; }; extern F32 gGLModelView[16]; @@ -541,8 +541,8 @@ extern F32 gGLLastModelView[16]; extern F32 gGLLastProjection[16]; extern F32 gGLProjection[16]; extern S32 gGLViewport[4]; -extern F32 gGLDeltaModelView[16]; -extern F32 gGLInverseDeltaModelView[16]; +extern glm::mat4 gGLDeltaModelView; +extern glm::mat4 gGLInverseDeltaModelView; extern thread_local LLRender gGL; @@ -553,19 +553,20 @@ const F32 OGL_TO_CFR_ROTATION[16] = { 0.f, 0.f, -1.f, 0.f, // -Z becomes X 0.f, 1.f, 0.f, 0.f, // Y becomes Z 0.f, 0.f, 0.f, 1.f }; -glh::matrix4f copy_matrix(F32* src); -glh::matrix4f get_current_modelview(); -glh::matrix4f get_current_projection(); -glh::matrix4f get_last_modelview(); -glh::matrix4f get_last_projection(); +glm::mat4 copy_matrix(F32* src); +glm::mat4 get_current_modelview(); +glm::mat4 get_current_projection(); +glm::mat4 get_last_modelview(); +glm::mat4 get_last_projection(); -void copy_matrix(const glh::matrix4f& src, F32* dst); -void set_current_modelview(const glh::matrix4f& mat); -void set_current_projection(glh::matrix4f& mat); +void copy_matrix(const glm::mat4& src, F32* dst); +void set_current_modelview(const glm::mat4& mat); +void set_current_projection(const glm::mat4& mat); +void set_last_modelview(const glm::mat4& mat); +void set_last_projection(const glm::mat4& mat); -glh::matrix4f gl_ortho(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat znear, GLfloat zfar); -glh::matrix4f gl_perspective(GLfloat fovy, GLfloat aspect, GLfloat zNear, GLfloat zFar); -glh::matrix4f gl_lookat(LLVector3 eye, LLVector3 center, LLVector3 up); +// glh compat +glm::vec3 mul_mat4_vec3(const glm::mat4& mat, const glm::vec3& vec); #define LL_SHADER_LOADING_WARNS(...) LL_WARNS() diff --git a/indra/llrender/llrender2dutils.cpp b/indra/llrender/llrender2dutils.cpp index fe770027f6..9144ce6d62 100644 --- a/indra/llrender/llrender2dutils.cpp +++ b/indra/llrender/llrender2dutils.cpp @@ -119,10 +119,10 @@ void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, bool filled ) { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + // Counterclockwise quad will face the viewer if( filled ) { gGL.begin( LLRender::TRIANGLES ); - { gGL.vertex2i(left, top); gGL.vertex2i(left, bottom); gGL.vertex2i(right, bottom); @@ -130,7 +130,6 @@ void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, bool filled ) gGL.vertex2i(left, top); gGL.vertex2i(right, bottom); gGL.vertex2i(right, top); - } gGL.end(); } else @@ -175,73 +174,71 @@ void gl_drop_shadow(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &st LLColor4 end_color = start_color; end_color.mV[VALPHA] = 0.f; + gGL.begin(LLRender::TRIANGLES); - // Right edge + // Right edge, CCW faces screen gGL.color4fv(start_color.mV); - gGL.vertex2i(right, top-lines); + gGL.vertex2i(right, top - lines); gGL.vertex2i(right, bottom); gGL.color4fv(end_color.mV); - gGL.vertex2i(right+lines, bottom); + gGL.vertex2i(right + lines, bottom); gGL.color4fv(start_color.mV); - gGL.vertex2i(right, top-lines); + gGL.vertex2i(right, top - lines); gGL.color4fv(end_color.mV); - gGL.vertex2i(right+lines, bottom); - gGL.vertex2i(right+lines, top-lines); + gGL.vertex2i(right + lines, bottom); + gGL.vertex2i(right + lines, top - lines); - // Bottom edge + // Bottom edge, CCW faces screen gGL.color4fv(start_color.mV); gGL.vertex2i(right, bottom); - gGL.vertex2i(left+lines, bottom); + gGL.vertex2i(left + lines, bottom); gGL.color4fv(end_color.mV); - gGL.vertex2i(left+lines, bottom-lines); + gGL.vertex2i(left + lines, bottom - lines); gGL.color4fv(start_color.mV); gGL.vertex2i(right, bottom); gGL.color4fv(end_color.mV); - gGL.vertex2i(left+lines, bottom-lines); - gGL.vertex2i(right, bottom-lines); + gGL.vertex2i(left + lines, bottom - lines); + gGL.vertex2i(right, bottom - lines); // bottom left Corner gGL.color4fv(start_color.mV); - gGL.vertex2i(left+lines, bottom); + gGL.vertex2i(left + lines, bottom); gGL.color4fv(end_color.mV); gGL.vertex2i(left, bottom); - - // bottom left corner - gGL.vertex2i(left+1, bottom-lines+1); + // make the bottom left corner not sharp + gGL.vertex2i(left + 1, bottom - lines + 1); gGL.color4fv(start_color.mV); - gGL.vertex2i(left+lines, bottom); + gGL.vertex2i(left + lines, bottom); gGL.color4fv(end_color.mV); - gGL.vertex2i(left+1, bottom-lines+1); - gGL.vertex2i(left+lines, bottom-lines); + gGL.vertex2i(left + 1, bottom - lines + 1); + gGL.vertex2i(left + lines, bottom - lines); // bottom right corner gGL.color4fv(start_color.mV); gGL.vertex2i(right, bottom); gGL.color4fv(end_color.mV); - gGL.vertex2i(right, bottom-lines); - + gGL.vertex2i(right, bottom - lines); // make the rightmost corner not sharp - gGL.vertex2i(right+lines-1, bottom-lines+1); + gGL.vertex2i(right + lines - 1, bottom - lines + 1); gGL.color4fv(start_color.mV); gGL.vertex2i(right, bottom); gGL.color4fv(end_color.mV); - gGL.vertex2i(right+lines-1, bottom-lines+1); - gGL.vertex2i(right+lines, bottom); + gGL.vertex2i(right + lines - 1, bottom - lines + 1); + gGL.vertex2i(right + lines, bottom); // top right corner gGL.color4fv(start_color.mV); - gGL.vertex2i( right, top-lines ); + gGL.vertex2i(right, top - lines); gGL.color4fv(end_color.mV); - gGL.vertex2i( right+lines, top-lines ); - + gGL.vertex2i(right + lines, top - lines); // make the corner not sharp - gGL.vertex2i( right+lines-1, top-1 ); + gGL.vertex2i(right + lines - 1, top - 1); gGL.color4fv(start_color.mV); - gGL.vertex2i( right, top-lines ); + gGL.vertex2i(right, top - lines); gGL.color4fv(end_color.mV); - gGL.vertex2i( right+lines-1, top-1 ); - gGL.vertex2i( right, top ); + gGL.vertex2i(right + lines - 1, top - 1); + gGL.vertex2i(right, top); gGL.end(); stop_glerror(); @@ -449,243 +446,251 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex ui_translation.mV[VX] + width * ui_scale.mV[VX], ui_translation.mV[VY]); - LLGLSUIDefault gls_ui; - gGL.getTexUnit(0)->bind(image, true); gGL.color4fv(color.mV); - const S32 NUM_VERTICES = 9 * 6; - LLVector2 uv[NUM_VERTICES]; - LLVector4a pos[NUM_VERTICES]; + constexpr S32 NUM_VERTICES = 9 * 2 * 3; // 9 quads, 2 triangles per quad, 3 vertices per triangle + static thread_local LLVector2 uv[NUM_VERTICES]; + static thread_local LLVector4a pos[NUM_VERTICES]; S32 index = 0; gGL.begin(LLRender::TRIANGLES); { - // draw bottom left - uv[index] = LLVector2(uv_outer_rect.mLeft, uv_outer_rect.mBottom); - pos[index] = LLVector4a(draw_outer_rect.mLeft, draw_outer_rect.mBottom, 0.f); + // draw bottom left triangles + // 1 + uv[index].set(uv_outer_rect.mLeft, uv_outer_rect.mBottom); + pos[index].set(draw_outer_rect.mLeft, draw_outer_rect.mBottom, 0.f); index++; - uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mBottom); - pos[index] = LLVector4a(draw_center_rect.mLeft, draw_outer_rect.mBottom, 0.f); + uv[index].set(uv_center_rect.mLeft, uv_outer_rect.mBottom); + pos[index].set(draw_center_rect.mLeft, draw_outer_rect.mBottom, 0.f); index++; - uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); - pos[index] = LLVector4a(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); + uv[index].set(uv_center_rect.mLeft, uv_center_rect.mBottom); + pos[index].set(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); index++; - uv[index] = LLVector2(uv_outer_rect.mLeft, uv_outer_rect.mBottom); - pos[index] = LLVector4a(draw_outer_rect.mLeft, draw_outer_rect.mBottom, 0.f); + // 2 + uv[index].set(uv_outer_rect.mLeft, uv_outer_rect.mBottom); + pos[index].set(draw_outer_rect.mLeft, draw_outer_rect.mBottom, 0.f); index++; - uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); - pos[index] = LLVector4a(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); + uv[index].set(uv_center_rect.mLeft, uv_center_rect.mBottom); + pos[index].set(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); index++; - uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mBottom); - pos[index] = LLVector4a(draw_outer_rect.mLeft, draw_center_rect.mBottom, 0.f); + uv[index].set(uv_outer_rect.mLeft, uv_center_rect.mBottom); + pos[index].set(draw_outer_rect.mLeft, draw_center_rect.mBottom, 0.f); index++; - // draw bottom middle - uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mBottom); - pos[index] = LLVector4a(draw_center_rect.mLeft, draw_outer_rect.mBottom, 0.f); + // draw bottom middle triangles + uv[index].set(uv_center_rect.mLeft, uv_outer_rect.mBottom); + pos[index].set(draw_center_rect.mLeft, draw_outer_rect.mBottom, 0.f); index++; - uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mBottom); - pos[index] = LLVector4a(draw_center_rect.mRight, draw_outer_rect.mBottom, 0.f); + uv[index].set(uv_center_rect.mRight, uv_outer_rect.mBottom); + pos[index].set(draw_center_rect.mRight, draw_outer_rect.mBottom, 0.f); index++; - uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); - pos[index] = LLVector4a(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); + uv[index].set(uv_center_rect.mRight, uv_center_rect.mBottom); + pos[index].set(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); index++; - uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mBottom); - pos[index] = LLVector4a(draw_center_rect.mLeft, draw_outer_rect.mBottom, 0.f); + // 2 + uv[index].set(uv_center_rect.mLeft, uv_outer_rect.mBottom); + pos[index].set(draw_center_rect.mLeft, draw_outer_rect.mBottom, 0.f); index++; - uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); - pos[index] = LLVector4a(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); + uv[index].set(uv_center_rect.mRight, uv_center_rect.mBottom); + pos[index].set(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); index++; - uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); - pos[index] = LLVector4a(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); + uv[index].set(uv_center_rect.mLeft, uv_center_rect.mBottom); + pos[index].set(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); index++; - // draw bottom right - uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mBottom); - pos[index] = LLVector4a(draw_center_rect.mRight, draw_outer_rect.mBottom, 0.f); + // draw bottom right triangles + uv[index].set(uv_center_rect.mRight, uv_outer_rect.mBottom); + pos[index].set(draw_center_rect.mRight, draw_outer_rect.mBottom, 0.f); index++; - uv[index] = LLVector2(uv_outer_rect.mRight, uv_outer_rect.mBottom); - pos[index] = LLVector4a(draw_outer_rect.mRight, draw_outer_rect.mBottom, 0.f); + uv[index].set(uv_outer_rect.mRight, uv_outer_rect.mBottom); + pos[index].set(draw_outer_rect.mRight, draw_outer_rect.mBottom, 0.f); index++; - uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mBottom); - pos[index] = LLVector4a(draw_outer_rect.mRight, draw_center_rect.mBottom, 0.f); + uv[index].set(uv_outer_rect.mRight, uv_center_rect.mBottom); + pos[index].set(draw_outer_rect.mRight, draw_center_rect.mBottom, 0.f); index++; - uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mBottom); - pos[index] = LLVector4a(draw_center_rect.mRight, draw_outer_rect.mBottom, 0.f); + // 2 + uv[index].set(uv_center_rect.mRight, uv_outer_rect.mBottom); + pos[index].set(draw_center_rect.mRight, draw_outer_rect.mBottom, 0.f); index++; - uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mBottom); - pos[index] = LLVector4a(draw_outer_rect.mRight, draw_center_rect.mBottom, 0.f); + uv[index].set(uv_outer_rect.mRight, uv_center_rect.mBottom); + pos[index].set(draw_outer_rect.mRight, draw_center_rect.mBottom, 0.f); index++; - uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); - pos[index] = LLVector4a(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); + uv[index].set(uv_center_rect.mRight, uv_center_rect.mBottom); + pos[index].set(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); index++; - // draw left - uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mBottom); - pos[index] = LLVector4a(draw_outer_rect.mLeft, draw_center_rect.mBottom, 0.f); + // draw left triangles + uv[index].set(uv_outer_rect.mLeft, uv_center_rect.mBottom); + pos[index].set(draw_outer_rect.mLeft, draw_center_rect.mBottom, 0.f); index++; - uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); - pos[index] = LLVector4a(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); + uv[index].set(uv_center_rect.mLeft, uv_center_rect.mBottom); + pos[index].set(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); index++; - uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); - pos[index] = LLVector4a(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); + uv[index].set(uv_center_rect.mLeft, uv_center_rect.mTop); + pos[index].set(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); index++; - uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mBottom); - pos[index] = LLVector4a(draw_outer_rect.mLeft, draw_center_rect.mBottom, 0.f); + // 2 + uv[index].set(uv_outer_rect.mLeft, uv_center_rect.mBottom); + pos[index].set(draw_outer_rect.mLeft, draw_center_rect.mBottom, 0.f); index++; - uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); - pos[index] = LLVector4a(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); + uv[index].set(uv_center_rect.mLeft, uv_center_rect.mTop); + pos[index].set(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); index++; - uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mTop); - pos[index] = LLVector4a(draw_outer_rect.mLeft, draw_center_rect.mTop, 0.f); + uv[index].set(uv_outer_rect.mLeft, uv_center_rect.mTop); + pos[index].set(draw_outer_rect.mLeft, draw_center_rect.mTop, 0.f); index++; - // draw middle - uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); - pos[index] = LLVector4a(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); + // draw middle triangles + uv[index].set(uv_center_rect.mLeft, uv_center_rect.mBottom); + pos[index].set(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); index++; - uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); - pos[index] = LLVector4a(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); + uv[index].set(uv_center_rect.mRight, uv_center_rect.mBottom); + pos[index].set(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); index++; - uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); - pos[index] = LLVector4a(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); + uv[index].set(uv_center_rect.mRight, uv_center_rect.mTop); + pos[index].set(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); index++; - uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); - pos[index] = LLVector4a(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); + // 2 + uv[index].set(uv_center_rect.mLeft, uv_center_rect.mBottom); + pos[index].set(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); index++; - uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); - pos[index] = LLVector4a(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); + uv[index].set(uv_center_rect.mRight, uv_center_rect.mTop); + pos[index].set(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); index++; - uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); - pos[index] = LLVector4a(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); + uv[index].set(uv_center_rect.mLeft, uv_center_rect.mTop); + pos[index].set(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); index++; - // draw right - uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); - pos[index] = LLVector4a(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); + // draw right triangles + uv[index].set(uv_center_rect.mRight, uv_center_rect.mBottom); + pos[index].set(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); index++; - uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mBottom); - pos[index] = LLVector4a(draw_outer_rect.mRight, draw_center_rect.mBottom, 0.f); + uv[index].set(uv_outer_rect.mRight, uv_center_rect.mBottom); + pos[index].set(draw_outer_rect.mRight, draw_center_rect.mBottom, 0.f); index++; - uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mTop); - pos[index] = LLVector4a(draw_outer_rect.mRight, draw_center_rect.mTop, 0.f); + uv[index].set(uv_outer_rect.mRight, uv_center_rect.mTop); + pos[index].set(draw_outer_rect.mRight, draw_center_rect.mTop, 0.f); index++; - uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); - pos[index] = LLVector4a(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); + // 2 + uv[index].set(uv_center_rect.mRight, uv_center_rect.mBottom); + pos[index].set(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); index++; - uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mTop); - pos[index] = LLVector4a(draw_outer_rect.mRight, draw_center_rect.mTop, 0.f); + uv[index].set(uv_outer_rect.mRight, uv_center_rect.mTop); + pos[index].set(draw_outer_rect.mRight, draw_center_rect.mTop, 0.f); index++; - uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); - pos[index] = LLVector4a(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); + uv[index].set(uv_center_rect.mRight, uv_center_rect.mTop); + pos[index].set(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); index++; - // draw top left - uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mTop); - pos[index] = LLVector4a(draw_outer_rect.mLeft, draw_center_rect.mTop, 0.f); + // draw top left triangles + uv[index].set(uv_outer_rect.mLeft, uv_center_rect.mTop); + pos[index].set(draw_outer_rect.mLeft, draw_center_rect.mTop, 0.f); index++; - uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); - pos[index] = LLVector4a(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); + uv[index].set(uv_center_rect.mLeft, uv_center_rect.mTop); + pos[index].set(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); index++; - uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mTop); - pos[index] = LLVector4a(draw_center_rect.mLeft, draw_outer_rect.mTop, 0.f); + uv[index].set(uv_center_rect.mLeft, uv_outer_rect.mTop); + pos[index].set(draw_center_rect.mLeft, draw_outer_rect.mTop, 0.f); index++; - uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mTop); - pos[index] = LLVector4a(draw_outer_rect.mLeft, draw_center_rect.mTop, 0.f); + // 2 + uv[index].set(uv_outer_rect.mLeft, uv_center_rect.mTop); + pos[index].set(draw_outer_rect.mLeft, draw_center_rect.mTop, 0.f); index++; - uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mTop); - pos[index] = LLVector4a(draw_center_rect.mLeft, draw_outer_rect.mTop, 0.f); + uv[index].set(uv_center_rect.mLeft, uv_outer_rect.mTop); + pos[index].set(draw_center_rect.mLeft, draw_outer_rect.mTop, 0.f); index++; - uv[index] = LLVector2(uv_outer_rect.mLeft, uv_outer_rect.mTop); - pos[index] = LLVector4a(draw_outer_rect.mLeft, draw_outer_rect.mTop, 0.f); + uv[index].set(uv_outer_rect.mLeft, uv_outer_rect.mTop); + pos[index].set(draw_outer_rect.mLeft, draw_outer_rect.mTop, 0.f); index++; - // draw top middle - uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); - pos[index] = LLVector4a(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); + // draw top middle triangles + uv[index].set(uv_center_rect.mLeft, uv_center_rect.mTop); + pos[index].set(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); index++; - uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); - pos[index] = LLVector4a(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); + uv[index].set(uv_center_rect.mRight, uv_center_rect.mTop); + pos[index].set(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); index++; - uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mTop); - pos[index] = LLVector4a(draw_center_rect.mRight, draw_outer_rect.mTop, 0.f); + uv[index].set(uv_center_rect.mRight, uv_outer_rect.mTop); + pos[index].set(draw_center_rect.mRight, draw_outer_rect.mTop, 0.f); index++; - uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); - pos[index] = LLVector4a(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); + // 2 + uv[index].set(uv_center_rect.mLeft, uv_center_rect.mTop); + pos[index].set(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); index++; - uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mTop); - pos[index] = LLVector4a(draw_center_rect.mRight, draw_outer_rect.mTop, 0.f); + uv[index].set(uv_center_rect.mRight, uv_outer_rect.mTop); + pos[index].set(draw_center_rect.mRight, draw_outer_rect.mTop, 0.f); index++; - uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mTop); - pos[index] = LLVector4a(draw_center_rect.mLeft, draw_outer_rect.mTop, 0.f); + uv[index].set(uv_center_rect.mLeft, uv_outer_rect.mTop); + pos[index].set(draw_center_rect.mLeft, draw_outer_rect.mTop, 0.f); index++; - // draw top right - uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); - pos[index] = LLVector4a(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); + // draw top right triangles + uv[index].set(uv_center_rect.mRight, uv_center_rect.mTop); + pos[index].set(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); index++; - uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mTop); - pos[index] = LLVector4a(draw_outer_rect.mRight, draw_center_rect.mTop, 0.f); + uv[index].set(uv_outer_rect.mRight, uv_center_rect.mTop); + pos[index].set(draw_outer_rect.mRight, draw_center_rect.mTop, 0.f); index++; - uv[index] = LLVector2(uv_outer_rect.mRight, uv_outer_rect.mTop); - pos[index] = LLVector4a(draw_outer_rect.mRight, draw_outer_rect.mTop, 0.f); + uv[index].set(uv_outer_rect.mRight, uv_outer_rect.mTop); + pos[index].set(draw_outer_rect.mRight, draw_outer_rect.mTop, 0.f); index++; - uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); - pos[index] = LLVector4a(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); + // 2 + uv[index].set(uv_center_rect.mRight, uv_center_rect.mTop); + pos[index].set(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); index++; - uv[index] = LLVector2(uv_outer_rect.mRight, uv_outer_rect.mTop); - pos[index] = LLVector4a(draw_outer_rect.mRight, draw_outer_rect.mTop, 0.f); + uv[index].set(uv_outer_rect.mRight, uv_outer_rect.mTop); + pos[index].set(draw_outer_rect.mRight, draw_outer_rect.mTop, 0.f); index++; - uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mTop); - pos[index] = LLVector4a(draw_center_rect.mRight, draw_outer_rect.mTop, 0.f); + uv[index].set(uv_center_rect.mRight, uv_outer_rect.mTop); + pos[index].set(draw_center_rect.mRight, draw_outer_rect.mTop, 0.f); index++; gGL.vertexBatchPreTransformed(pos, uv, NUM_VERTICES); @@ -712,8 +717,6 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre return; } - LLGLSUIDefault gls_ui; - if(image != NULL) { gGL.getTexUnit(0)->bind(image, true); @@ -727,9 +730,9 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre if (degrees == 0.f) { - const S32 NUM_VERTICES = 6; - LLVector2 uv[NUM_VERTICES]; - LLVector4a pos[NUM_VERTICES]; + constexpr S32 NUM_VERTICES = 2 * 3; + static thread_local LLVector2 uv[NUM_VERTICES +1]; + static thread_local LLVector4a pos[NUM_VERTICES +1]; gGL.begin(LLRender::TRIANGLES); { @@ -742,28 +745,28 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre S32 scaled_width = ll_round(width * ui_scale.mV[VX]); S32 scaled_height = ll_round(height * ui_scale.mV[VY]); - uv[index] = LLVector2(uv_rect.mRight, uv_rect.mTop); - pos[index] = LLVector4a(ui_translation.mV[VX] + scaled_width, ui_translation.mV[VY] + scaled_height, 0.f); + uv[index].set(uv_rect.mRight, uv_rect.mTop); + pos[index].set(ui_translation.mV[VX] + scaled_width, ui_translation.mV[VY] + scaled_height, 0.f); index++; - uv[index] = LLVector2(uv_rect.mLeft, uv_rect.mTop); - pos[index] = LLVector4a(ui_translation.mV[VX], ui_translation.mV[VY] + scaled_height, 0.f); + uv[index].set(uv_rect.mLeft, uv_rect.mTop); + pos[index].set(ui_translation.mV[VX], ui_translation.mV[VY] + scaled_height, 0.f); index++; - uv[index] = LLVector2(uv_rect.mLeft, uv_rect.mBottom); - pos[index] = LLVector4a(ui_translation.mV[VX], ui_translation.mV[VY], 0.f); + uv[index].set(uv_rect.mLeft, uv_rect.mBottom); + pos[index].set(ui_translation.mV[VX], ui_translation.mV[VY], 0.f); index++; - uv[index] = LLVector2(uv_rect.mRight, uv_rect.mTop); - pos[index] = LLVector4a(ui_translation.mV[VX] + scaled_width, ui_translation.mV[VY] + scaled_height, 0.f); + uv[index].set(uv_rect.mRight, uv_rect.mTop); + pos[index].set(ui_translation.mV[VX] + scaled_width, ui_translation.mV[VY] + scaled_height, 0.f); index++; - uv[index] = LLVector2(uv_rect.mLeft, uv_rect.mBottom); - pos[index] = LLVector4a(ui_translation.mV[VX], ui_translation.mV[VY], 0.f); + uv[index].set(uv_rect.mLeft, uv_rect.mBottom); + pos[index].set(ui_translation.mV[VX], ui_translation.mV[VY], 0.f); index++; - uv[index] = LLVector2(uv_rect.mRight, uv_rect.mBottom); - pos[index] = LLVector4a(ui_translation.mV[VX] + scaled_width, ui_translation.mV[VY], 0.f); + uv[index].set(uv_rect.mRight, uv_rect.mBottom); + pos[index].set(ui_translation.mV[VX] + scaled_width, ui_translation.mV[VY], 0.f); index++; gGL.vertexBatchPreTransformed(pos, uv, NUM_VERTICES); @@ -795,30 +798,32 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre gGL.begin(LLRender::TRIANGLES); { - LLVector3 v1 = LLVector3(offset_x, offset_y, 0.f) * quat; - LLVector3 v2 = LLVector3(-offset_x, offset_y, 0.f) * quat; - LLVector3 v3 = LLVector3(-offset_x, -offset_y, 0.f) * quat; - LLVector3 v4 = LLVector3(offset_x, -offset_y, 0.f) * quat; + LLVector3 v; + v = LLVector3(offset_x, offset_y, 0.f) * quat; gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop); - gGL.vertex2f(v1.mV[0], v1.mV[1] ); + gGL.vertex2f(v.mV[0], v.mV[1] ); + v = LLVector3(-offset_x, offset_y, 0.f) * quat; gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop); - gGL.vertex2f(v2.mV[0], v2.mV[1] ); + gGL.vertex2f(v.mV[0], v.mV[1] ); + v = LLVector3(-offset_x, -offset_y, 0.f) * quat; gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom); - gGL.vertex2f(v3.mV[0], v3.mV[1] ); + gGL.vertex2f(v.mV[0], v.mV[1] ); + v = LLVector3(offset_x, offset_y, 0.f) * quat; gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop); - gGL.vertex2f(v1.mV[0], v1.mV[1] ); + gGL.vertex2f(v.mV[0], v.mV[1]); + v = LLVector3(-offset_x, -offset_y, 0.f) * quat; gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom); - gGL.vertex2f(v3.mV[0], v3.mV[1] ); + gGL.vertex2f(v.mV[0], v.mV[1]); + v = LLVector3(offset_x, -offset_y, 0.f) * quat; gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom); - gGL.vertex2f(v4.mV[0], v4.mV[1] ); + gGL.vertex2f(v.mV[0], v.mV[1] ); } - gGL.end(); gGL.popUIMatrix(); } @@ -1061,7 +1066,7 @@ void gl_washer_segment_2d(F32 outer_radius, F32 inner_radius, F32 start_radians, void gl_rect_2d_simple_tex( S32 width, S32 height ) { gGL.begin( LLRender::TRIANGLES ); - { + gGL.texCoord2f(1.f, 1.f); gGL.vertex2i(width, height); @@ -1079,14 +1084,13 @@ void gl_rect_2d_simple_tex( S32 width, S32 height ) gGL.texCoord2f(1.f, 0.f); gGL.vertex2i(width, 0); - } + gGL.end(); } void gl_rect_2d_simple( S32 width, S32 height ) { gGL.begin( LLRender::TRIANGLES ); - { gGL.vertex2i(width, height); gGL.vertex2i(0, height); gGL.vertex2i(0, 0); @@ -1094,7 +1098,6 @@ void gl_rect_2d_simple( S32 width, S32 height ) gGL.vertex2i(width, height); gGL.vertex2i(0, 0); gGL.vertex2i(width, 0); - } gGL.end(); } @@ -1563,7 +1566,7 @@ void gl_segmented_rect_3d_tex(const LLRectf& clip_rect, const LLRectf& center_uv { LL_PROFILE_ZONE_SCOPED_CATEGORY_UI; - gGL.begin(LLRender::TRIANGLES); + gGL.begin(LLRender::TRIANGLES); { // draw bottom left gGL.texCoord2f(clip_rect.mLeft, clip_rect.mBottom); @@ -1671,7 +1674,7 @@ void gl_segmented_rect_3d_tex(const LLRectf& clip_rect, const LLRectf& center_uv gGL.vertex3fv((width_vec + center_draw_rect.mTop * height_vec).mV); gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mBottom); - gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mBottom * height_vec).mV); + gGL.vertex3fv((center_draw_rect.mRight* width_vec + center_draw_rect.mBottom * height_vec).mV); gGL.texCoord2f(clip_rect.mRight, center_uv_rect.mTop); gGL.vertex3fv((width_vec + center_draw_rect.mTop * height_vec).mV); @@ -1712,7 +1715,7 @@ void gl_segmented_rect_3d_tex(const LLRectf& clip_rect, const LLRectf& center_uv gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mTop * height_vec).mV); gGL.texCoord2f(center_uv_rect.mRight, clip_rect.mTop); - gGL.vertex3fv((center_draw_rect.mRight * width_vec + height_vec).mV); + gGL.vertex3fv((center_draw_rect.mRight* width_vec + height_vec).mV); gGL.texCoord2f(center_uv_rect.mLeft, clip_rect.mTop); gGL.vertex3fv((center_draw_rect.mLeft * width_vec + height_vec).mV); @@ -1728,7 +1731,7 @@ void gl_segmented_rect_3d_tex(const LLRectf& clip_rect, const LLRectf& center_uv gGL.vertex3fv((width_vec + height_vec).mV); gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mTop); - gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mTop * height_vec).mV); + gGL.vertex3fv((center_draw_rect.mRight* width_vec + center_draw_rect.mTop * height_vec).mV); gGL.texCoord2f(clip_rect.mRight, clip_rect.mTop); gGL.vertex3fv((width_vec + height_vec).mV); diff --git a/indra/llrender/llrendersphere.cpp b/indra/llrender/llrendersphere.cpp index 9570180554..cd8ef7d68e 100644 --- a/indra/llrender/llrendersphere.cpp +++ b/indra/llrender/llrendersphere.cpp @@ -34,6 +34,8 @@ #include "llerror.h" #include "llglheaders.h" +#include "llvertexbuffer.h" +#include "llglslshader.h" LLRenderSphere gSphere; @@ -53,12 +55,20 @@ inline LLVector3 polar_to_cart(F32 latitude, F32 longitude) void LLRenderSphere::renderGGL() { + LL_PROFILE_ZONE_SCOPED; S32 const LATITUDE_SLICES = 20; S32 const LONGITUDE_SLICES = 30; - if (mSpherePoints.empty()) + if (mVertexBuffer.isNull()) { mSpherePoints.resize(LATITUDE_SLICES + 1); + mVertexBuffer = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX); + + mVertexBuffer->allocateBuffer((U32)(LATITUDE_SLICES + 1) * (LONGITUDE_SLICES + 1), LATITUDE_SLICES * LONGITUDE_SLICES * 6); + + LLStrider<LLVector3> v; + mVertexBuffer->getVertexStrider(v); + for (S32 lat_i = 0; lat_i < LATITUDE_SLICES + 1; lat_i++) { mSpherePoints[lat_i].resize(LONGITUDE_SLICES + 1); @@ -68,24 +78,52 @@ void LLRenderSphere::renderGGL() F32 lon = (F32)lon_i / LONGITUDE_SLICES; mSpherePoints[lat_i][lon_i] = polar_to_cart(lat, lon); + v[lat_i * (LONGITUDE_SLICES + 1) + lon_i] = mSpherePoints[lat_i][lon_i]; } } + + LLStrider<U16> i; + mVertexBuffer->getIndexStrider(i); + + for (S32 lat_i = 0; lat_i < LATITUDE_SLICES; lat_i++) + { + for (S32 lon_i = 0; lon_i < LONGITUDE_SLICES; lon_i++) + { + i[(lat_i * LONGITUDE_SLICES + lon_i) * 6 + 0] = lat_i * (LONGITUDE_SLICES + 1) + lon_i; + i[(lat_i * LONGITUDE_SLICES + lon_i) * 6 + 1] = lat_i * (LONGITUDE_SLICES + 1) + lon_i + 1; + i[(lat_i * LONGITUDE_SLICES + lon_i) * 6 + 2] = (lat_i + 1) * (LONGITUDE_SLICES + 1) + lon_i; + + i[(lat_i * LONGITUDE_SLICES + lon_i) * 6 + 3] = (lat_i + 1) * (LONGITUDE_SLICES + 1) + lon_i; + i[(lat_i * LONGITUDE_SLICES + lon_i) * 6 + 4] = lat_i * (LONGITUDE_SLICES + 1) + lon_i + 1; + i[(lat_i * LONGITUDE_SLICES + lon_i) * 6 + 5] = (lat_i + 1) * (LONGITUDE_SLICES + 1) + lon_i + 1; + } + } + + mVertexBuffer->unmapBuffer(); } - gGL.begin(LLRender::TRIANGLES); - for (S32 lat_i = 0; lat_i < LATITUDE_SLICES; lat_i++) - { - for (S32 lon_i = 0; lon_i < LONGITUDE_SLICES; lon_i++) + if (LLGLSLShader::sCurBoundShaderPtr->mAttributeMask == LLVertexBuffer::MAP_VERTEX) + { // shader expects only vertex positions in vertex buffer, use fast path + mVertexBuffer->setBuffer(); + mVertexBuffer->drawRange(LLRender::TRIANGLES, 0, mVertexBuffer->getNumVerts(), mVertexBuffer->getNumIndices(), 0); + } + else + { //shader wants colors in the vertex stream, use slow path + gGL.begin(LLRender::TRIANGLES); + for (S32 lat_i = 0; lat_i < LATITUDE_SLICES; lat_i++) { - gGL.vertex3fv(mSpherePoints[lat_i][lon_i].mV); - gGL.vertex3fv(mSpherePoints[lat_i][lon_i+1].mV); - gGL.vertex3fv(mSpherePoints[lat_i+1][lon_i].mV); + for (S32 lon_i = 0; lon_i < LONGITUDE_SLICES; lon_i++) + { + gGL.vertex3fv(mSpherePoints[lat_i][lon_i].mV); + gGL.vertex3fv(mSpherePoints[lat_i][lon_i + 1].mV); + gGL.vertex3fv(mSpherePoints[lat_i + 1][lon_i].mV); - gGL.vertex3fv(mSpherePoints[lat_i+1][lon_i].mV); - gGL.vertex3fv(mSpherePoints[lat_i][lon_i+1].mV); - gGL.vertex3fv(mSpherePoints[lat_i+1][lon_i+1].mV); + gGL.vertex3fv(mSpherePoints[lat_i + 1][lon_i].mV); + gGL.vertex3fv(mSpherePoints[lat_i][lon_i + 1].mV); + gGL.vertex3fv(mSpherePoints[lat_i + 1][lon_i + 1].mV); + } } + gGL.end(); } - gGL.end(); } diff --git a/indra/llrender/llrendersphere.h b/indra/llrender/llrendersphere.h index e2e886fa06..5b6eabecb8 100644 --- a/indra/llrender/llrendersphere.h +++ b/indra/llrender/llrendersphere.h @@ -45,6 +45,7 @@ public: private: std::vector< std::vector<LLVector3> > mSpherePoints; + LLPointer<LLVertexBuffer> mVertexBuffer; }; extern LLRenderSphere gSphere; diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index 1ff0dec23a..0e4aa2ee7a 100644 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -478,12 +478,10 @@ void LLRenderTarget::clear(U32 mask_in) U32 LLRenderTarget::getTexture(U32 attachment) const { - if (attachment > mTex.size()-1) - { - LL_ERRS() << "Invalid attachment index." << LL_ENDL; - } - if (mTex.empty()) + if (attachment >= mTex.size()) { + LL_WARNS() << "Invalid attachment index " << attachment << " for size " << mTex.size() << LL_ENDL; + llassert(false); return 0; } return mTex[attachment]; @@ -516,7 +514,6 @@ void LLRenderTarget::bindTexture(U32 index, S32 channel, LLTexUnit::eTextureFilt } gGL.getTexUnit(channel)->setTextureFilteringOption(filter_options); - gGL.getTexUnit(channel)->setTextureColorSpace(isSRGB ? LLTexUnit::TCS_SRGB : LLTexUnit::TCS_LINEAR); } void LLRenderTarget::flush() diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 512ef340f9..47f1032c34 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -223,6 +223,14 @@ bool LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) } } + if (features->hasFullGBuffer) + { + if (!shader->attachFragmentObject("deferred/gbufferUtil.glsl")) + { + return false; + } + } + if (features->hasScreenSpaceReflections || features->hasReflectionProbes) { if (!shader->attachFragmentObject("deferred/screenSpaceReflUtil.glsl")) @@ -559,17 +567,11 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev } else if (major_version == 3) { - if (minor_version < 10) - { - shader_code_text[shader_code_count++] = strdup("#version 300\n"); - } - else if (minor_version <= 19) - { - shader_code_text[shader_code_count++] = strdup("#version 310\n"); - } - else if (minor_version <= 29) + if (minor_version <= 29) { - shader_code_text[shader_code_count++] = strdup("#version 320\n"); + // OpenGL 3.2 had GLSL version 1.50. anything after that the version numbers match. + // https://www.khronos.org/opengl/wiki/Core_Language_(GLSL)#OpenGL_and_GLSL_versions + shader_code_text[shader_code_count++] = strdup("#version 150\n"); } else { @@ -595,8 +597,15 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev extra_code_text[extra_code_count++] = strdup("precision highp float;\n"); } } + } - extra_code_text[extra_code_count++] = strdup("#define FXAA_GLSL_130 1\n"); + if (type == GL_FRAGMENT_SHADER) + { + extra_code_text[extra_code_count++] = strdup("#define FRAGMENT_SHADER 1\n"); + } + else + { + extra_code_text[extra_code_count++] = strdup("#define VERTEX_SHADER 1\n"); } // Use alpha float to store bit flags @@ -605,7 +614,7 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev extra_code_text[extra_code_count++] = strdup("#define GBUFFER_FLAG_HAS_ATMOS 0.34\n"); // bit 0 extra_code_text[extra_code_count++] = strdup("#define GBUFFER_FLAG_HAS_PBR 0.67\n"); // bit 1 extra_code_text[extra_code_count++] = strdup("#define GBUFFER_FLAG_HAS_HDRI 1.0\n"); // bit 2 - extra_code_text[extra_code_count++] = strdup("#define GET_GBUFFER_FLAG(flag) (abs(norm.w-flag)< 0.1)\n"); + extra_code_text[extra_code_count++] = strdup("#define GET_GBUFFER_FLAG(data, flag) (abs(data-flag)< 0.1)\n"); if (defines) { @@ -716,6 +725,9 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev } } + // Master definition can be found in deferredUtil.glsl + extra_code_text[extra_code_count++] = strdup("struct GBufferInfo { vec4 albedo; vec4 specular; vec3 normal; vec4 emissive; float gbufferFlag; float envIntensity; };\n"); + //copy file into memory enum { flag_write_to_out_of_extra_block_area = 0x01 @@ -1248,6 +1260,7 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("sky_hdr_scale"); mReservedUniforms.push_back("sky_sunlight_scale"); mReservedUniforms.push_back("sky_ambient_scale"); + mReservedUniforms.push_back("classic_mode"); mReservedUniforms.push_back("blue_horizon"); mReservedUniforms.push_back("blue_density"); mReservedUniforms.push_back("haze_horizon"); @@ -1470,6 +1483,11 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("debug_normal_draw_length"); + mReservedUniforms.push_back("edgesTex"); + mReservedUniforms.push_back("areaTex"); + mReservedUniforms.push_back("searchTex"); + mReservedUniforms.push_back("blendTex"); + llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS); std::set<std::string> dupe_check; diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h index 2b76ef664b..34bd73a42e 100644 --- a/indra/llrender/llshadermgr.h +++ b/indra/llrender/llshadermgr.h @@ -121,6 +121,7 @@ public: SKY_HDR_SCALE, // "sky_hdr_scale" SKY_SUNLIGHT_SCALE, // "sky_sunlight_scale" SKY_AMBIENT_SCALE, // "sky_ambient_scale" + CLASSIC_MODE, // "classic_mode" BLUE_HORIZON, // "blue_horizon" BLUE_DENSITY, // "blue_density" HAZE_HORIZON, // "haze_horizon" @@ -332,6 +333,11 @@ public: DEBUG_NORMAL_DRAW_LENGTH, // "debug_normal_draw_length" + SMAA_EDGE_TEX, // "edgesTex" + SMAA_AREA_TEX, // "areaTex" + SMAA_SEARCH_TEX, // "searchTex" + SMAA_BLEND_TEX, // "blendTex" + END_RESERVED_UNIFORMS } eGLSLReservedUniforms; // clang-format on diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index ee491b79e3..96569a33e9 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -36,10 +36,7 @@ #include "llshadermgr.h" #include "llglslshader.h" #include "llmemory.h" - -#include "llcontrol.h" - -extern LLControlGroup gSavedSettings; +#include <glm/gtc/type_ptr.hpp> //Next Highest Power Of Two //helper function, returns first number > v that is a power of 2, or v if v is already a power of 2 @@ -275,11 +272,13 @@ static GLuint gen_buffer() { LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("gen buffer"); sIndex = pool_size; +#if !LL_DARWIN if (!gGLManager.mIsAMD) { glGenBuffers(pool_size, sNamePool); } else +#endif { // work around for AMD driver bug for (U32 i = 0; i < pool_size; ++i) { @@ -292,22 +291,58 @@ static GLuint gen_buffer() return ret; } -#define ANALYZE_VBO_POOL 0 +static void delete_buffers(S32 count, GLuint* buffers) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX; + // wait a few frames before actually deleting the buffers to avoid + // synchronization issues with the GPU + static std::vector<GLuint> sFreeList[4]; + + if (gGLManager.mInited) + { + U32 idx = LLImageGL::sFrameCount % 4; + + for (S32 i = 0; i < count; ++i) + { + sFreeList[idx].push_back(buffers[i]); + } -#if 0 // LL_DARWIN + idx = (LLImageGL::sFrameCount + 3) % 4; -// experimental -- disable VBO pooling on OS X and use glMapBuffer + if (!sFreeList[idx].empty()) + { + glDeleteBuffers((GLsizei)sFreeList[idx].size(), sFreeList[idx].data()); + sFreeList[idx].resize(0); + } + } +} + + +#define ANALYZE_VBO_POOL 0 + +// VBO Pool interface class LLVBOPool { + public: + virtual ~LLVBOPool() = default; + virtual void allocate(GLenum type, U32 size, GLuint& name, U8*& data) = 0; + virtual void free(GLenum type, U32 size, GLuint name, U8* data) = 0; + virtual U64 getVramBytesUsed() = 0; +}; + +// VBO Pool for Apple GPUs (as in M1/M2 etc, not Intel macs) +// Effectively disables VBO pooling +class LLAppleVBOPool final: public LLVBOPool +{ public: U64 mAllocated = 0; - U64 getVramBytesUsed() + U64 getVramBytesUsed() override { return mAllocated; } - void allocate(GLenum type, U32 size, GLuint& name, U8*& data) + void allocate(GLenum type, U32 size, GLuint& name, U8*& data) override { LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX; STOP_GLERROR; @@ -327,7 +362,7 @@ public: } } - void free(GLenum type, U32 size, GLuint name, U8* data) + void free(GLenum type, U32 size, GLuint name, U8* data) override { LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX; llassert(type == GL_ARRAY_BUFFER || type == GL_ELEMENT_ARRAY_BUFFER); @@ -342,21 +377,17 @@ public: STOP_GLERROR; if (name) { - glDeleteBuffers(1, &name); + delete_buffers(1, &name); } STOP_GLERROR; } }; -#else - -class LLVBOPool +// VBO Pool for GPUs that benefit from VBO pooling +class LLDefaultVBOPool final : public LLVBOPool { public: typedef std::chrono::steady_clock::time_point Time; - - U32 mMappingMode; - struct Entry { U8* mData; @@ -364,16 +395,8 @@ public: Time mAge; }; - /* - LLVBOPool() + ~LLDefaultVBOPool() override { - - } - */ - - ~LLVBOPool() - { - if(mMappingMode == 3) return; clear(); } @@ -390,10 +413,9 @@ public: U32 mMisses = 0; U32 mHits = 0; - U64 getVramBytesUsed() + U64 getVramBytesUsed() override { - if(mMappingMode == 3) return mAllocated; - else return mAllocated + mReserved; + return mAllocated + mReserved; } // increase the size to some common value (e.g. a power of two) to increase hit rate @@ -407,7 +429,7 @@ public: size += block_size - (size % block_size); } - void allocate(GLenum type, U32 size, GLuint& name, U8*& data) + void allocate(GLenum type, U32 size, GLuint& name, U8*& data) override { LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX; llassert(type == GL_ARRAY_BUFFER || type == GL_ELEMENT_ARRAY_BUFFER); @@ -415,20 +437,6 @@ public: llassert(data == nullptr); // non null data indicates a buffer that wasn't freed llassert(size >= 2); // any buffer size smaller than a single index is nonsensical - if(mMappingMode == 3) - { - mAllocated += size; - - { //allocate a new buffer - LL_PROFILE_GPU_ZONE("vbo alloc"); - // ON OS X, we don't allocate a VBO until the last possible moment - // in unmapBuffer - data = (U8*) ll_aligned_malloc_16(size); - //STOP_GLERROR; - } - return; - } - mDistributed += size; adjustSize(size); mAllocated += size; @@ -477,30 +485,11 @@ public: clean(); } - void free(GLenum type, U32 size, GLuint name, U8* data) + void free(GLenum type, U32 size, GLuint name, U8* data) override { LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX; llassert(type == GL_ARRAY_BUFFER || type == GL_ELEMENT_ARRAY_BUFFER); llassert(size >= 2); - - if(mMappingMode == 3) - { - if (data) - { - ll_aligned_free_16(data); - } - - mAllocated -= size; - //STOP_GLERROR; - if (name) - { - glDeleteBuffers(1, &name); - } - //STOP_GLERROR; - - return; - } - llassert(name != 0); llassert(data != nullptr); @@ -559,7 +548,7 @@ public: LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vbo cache timeout"); auto& entry = entries.back(); ll_aligned_free_16(entry.mData); - glDeleteBuffers(1, &entry.mGLName); + delete_buffers(1, &entry.mGLName); llassert(mReserved >= iter->first); mReserved -= iter->first; entries.pop_back(); @@ -595,7 +584,7 @@ public: for (auto& entry : entries.second) { ll_aligned_free_16(entry.mData); - glDeleteBuffers(1, &entry.mGLName); + delete_buffers(1, &entry.mGLName); } } @@ -604,7 +593,7 @@ public: for (auto& entry : entries.second) { ll_aligned_free_16(entry.mData); - glDeleteBuffers(1, &entry.mGLName); + delete_buffers(1, &entry.mGLName); } } @@ -614,10 +603,71 @@ public: mVBOPool.clear(); } }; -#endif static LLVBOPool* sVBOPool = nullptr; +void LLVertexBufferData::drawWithMatrix() +{ + if (!mVB) + { + llassert(false); + // Not supposed to happen, check buffer generation + return; + } + + if (mTexName) + { + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mTexName); + } + else + { + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + } + + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.pushMatrix(); + gGL.loadMatrix(glm::value_ptr(mModelView)); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadMatrix(glm::value_ptr(mProjection)); + gGL.matrixMode(LLRender::MM_TEXTURE0); + gGL.pushMatrix(); + gGL.loadMatrix(glm::value_ptr(mTexture0)); + + mVB->setBuffer(); + mVB->drawArrays(mMode, 0, mCount); + + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.popMatrix(); +} + +void LLVertexBufferData::draw() +{ + if (!mVB) + { + llassert(false); + // Not supposed to happen, check buffer generation + return; + } + + if (mTexName) + { + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mTexName); + } + else + { + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + } + + mVB->setBuffer(); + mVB->drawArrays(mMode, 0, mCount); +} + +//============================================================================ + //static U64 LLVertexBuffer::getBytesAllocated() { @@ -632,7 +682,6 @@ U32 LLVertexBuffer::sGLRenderIndices = 0; U32 LLVertexBuffer::sLastMask = 0; U32 LLVertexBuffer::sVertexCount = 0; -U32 LLVertexBuffer::sMappingMode = 0; //NOTE: each component must be AT LEAST 4 bytes in size to avoid a performance penalty on AMD hardware const U32 LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_MAX] = @@ -681,7 +730,6 @@ const U32 LLVertexBuffer::sGLMode[LLRender::NUM_MODES] = GL_POINTS, GL_LINES, GL_LINE_STRIP, - GL_QUADS, GL_LINE_LOOP, }; @@ -896,10 +944,18 @@ void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const void LLVertexBuffer::initClass(LLWindow* window) { llassert(sVBOPool == nullptr); - sVBOPool = new LLVBOPool(); - sVBOPool->mMappingMode = sMappingMode; - //LL_INFOS() << "sVBOPool intialized with mapping mode: " << sMappingMode << LL_ENDL; + //if (gGLManager.mIsApple) + if(0) + { + LL_INFOS() << "VBO Pooling Disabled" << LL_ENDL; + sVBOPool = new LLAppleVBOPool(); + } + else + { + LL_INFOS() << "VBO Pooling Enabled" << LL_ENDL; + sVBOPool = new LLDefaultVBOPool(); + } #if ENABLE_GL_WORK_QUEUE sQueue = new GLWorkQueue(); @@ -958,6 +1014,24 @@ LLVertexBuffer::LLVertexBuffer(U32 typemask) } } +// list of mapped buffers +// NOTE: must not be LLPointer<LLVertexBuffer> to avoid breaking non-ref-counted LLVertexBuffer instances +static std::vector<LLVertexBuffer*> sMappedBuffers; + +//static +void LLVertexBuffer::flushBuffers() +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX; + // must only be called from main thread + for (auto& buffer : sMappedBuffers) + { + buffer->_unmapBuffer(); + buffer->mMapped = false; + } + + sMappedBuffers.resize(0); +} + //static U32 LLVertexBuffer::calcOffsets(const U32& typemask, U32* offsets, U32 num_vertices) { @@ -1001,6 +1075,12 @@ U32 LLVertexBuffer::calcVertexSize(const U32& typemask) //virtual LLVertexBuffer::~LLVertexBuffer() { + if (mMapped) + { // is on the mapped buffer list but doesn't need to be flushed + mMapped = false; + unmapBuffer(); + } + destroyGLBuffer(); destroyGLIndices(); @@ -1202,13 +1282,15 @@ bool expand_region(LLVertexBuffer::MappedRegion& region, U32 start, U32 end) U8* LLVertexBuffer::mapVertexBuffer(LLVertexBuffer::AttributeType type, U32 index, S32 count) { LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX; + _mapBuffer(); if (count == -1) { count = mNumVerts - index; } - if(sMappingMode != 3) + //if (!gGLManager.mIsApple) + if (1) { U32 start = mOffsets[type] + sTypeSize[type] * index; U32 end = start + sTypeSize[type] * count-1; @@ -1231,7 +1313,6 @@ U8* LLVertexBuffer::mapVertexBuffer(LLVertexBuffer::AttributeType type, U32 inde mMappedVertexRegions.push_back({ start, end }); } } - return mMappedData+mOffsets[type]+sTypeSize[type]*index; } @@ -1239,13 +1320,15 @@ U8* LLVertexBuffer::mapVertexBuffer(LLVertexBuffer::AttributeType type, U32 inde U8* LLVertexBuffer::mapIndexBuffer(U32 index, S32 count) { LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX; + _mapBuffer(); if (count == -1) { count = mNumIndices-index; } - if(sMappingMode != 3) + //if (!gGLManager.mIsApple) + if(1) { U32 start = sizeof(U16) * index; U32 end = start + sizeof(U16) * count-1; @@ -1280,12 +1363,13 @@ U8* LLVertexBuffer::mapIndexBuffer(U32 index, S32 count) // dst -- mMappedData or mMappedIndexData void LLVertexBuffer::flush_vbo(GLenum target, U32 start, U32 end, void* data, U8* dst) { - if(sMappingMode == 2) + if (gGLManager.mIsApple) { - //LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb glMapBufferRange"); - if (end == 0) return; + U32 MapBits = GL_MAP_WRITE_BIT; U32 buffer_size = end-start+1; - U8 * mptr = (U8*) glMapBufferRange( target, start, end-start+1, GL_MAP_WRITE_BIT); + + U8 * mptr = NULL; + mptr = (U8*) glMapBufferRange( target, start, end-start+1, MapBits); if (mptr) { @@ -1293,44 +1377,65 @@ void LLVertexBuffer::flush_vbo(GLenum target, U32 start, U32 end, void* data, U8 if(!glUnmapBuffer(target)) LL_WARNS() << "glUnmapBuffer() failed" << LL_ENDL; } else LL_WARNS() << "glMapBufferRange() returned NULL" << LL_ENDL; - return; - } - if(sMappingMode == 3) - { + /* + // on OS X, flush_vbo doesn't actually write to the GL buffer, so be sure to call + // _mapBuffer to tag the buffer for flushing to GL + _mapBuffer(); LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb memcpy"); - //STOP_GLERROR; + STOP_GLERROR; // copy into mapped buffer memcpy(dst+start, data, end-start+1); - return; + */ } - - llassert(target == GL_ARRAY_BUFFER ? sGLRenderBuffer == mGLBuffer : sGLRenderIndices == mGLIndices); - - // skip mapped data and stream to GPU via glBufferSubData - if (end != 0) + else { - LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("glBufferSubData"); - LL_PROFILE_ZONE_NUM(start); - LL_PROFILE_ZONE_NUM(end); - LL_PROFILE_ZONE_NUM(end-start); - - constexpr U32 block_size = 8192; + llassert(target == GL_ARRAY_BUFFER ? sGLRenderBuffer == mGLBuffer : sGLRenderIndices == mGLIndices); - for (U32 i = start; i <= end; i += block_size) + // skip mapped data and stream to GPU via glBufferSubData + if (end != 0) { - LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("glBufferSubData block"); - //LL_PROFILE_GPU_ZONE("glBufferSubData"); - U32 tend = llmin(i + block_size, end); - U32 size = tend - i + 1; - glBufferSubData(target, i, size, (U8*) data + (i-start)); + LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("glBufferSubData"); + LL_PROFILE_ZONE_NUM(start); + LL_PROFILE_ZONE_NUM(end); + LL_PROFILE_ZONE_NUM(end-start); + + constexpr U32 block_size = 65536; + + for (U32 i = start; i <= end; i += block_size) + { + //LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("glBufferSubData block"); + //LL_PROFILE_GPU_ZONE("glBufferSubData"); + U32 tend = llmin(i + block_size, end); + U32 size = tend - i + 1; + glBufferSubData(target, i, size, (U8*) data + (i-start)); + } } } } void LLVertexBuffer::unmapBuffer() { + flushBuffers(); +} + +void LLVertexBuffer::_mapBuffer() +{ + if (!mMapped) + { + mMapped = true; + sMappedBuffers.push_back(this); + } +} + +void LLVertexBuffer::_unmapBuffer() +{ STOP_GLERROR; + if (!mMapped) + { + return; + } + struct SortMappedRegion { bool operator()(const MappedRegion& lhs, const MappedRegion& rhs) @@ -1339,114 +1444,116 @@ void LLVertexBuffer::unmapBuffer() } }; - if(sMappingMode == 3) + //if (gGLManager.mIsApple) + if (0) { - //STOP_GLERROR; + STOP_GLERROR; if (mMappedData) { if (mGLBuffer) { - glDeleteBuffers(1, &mGLBuffer); + delete_buffers(1, &mGLBuffer); } mGLBuffer = gen_buffer(); glBindBuffer(GL_ARRAY_BUFFER, mGLBuffer); sGLRenderBuffer = mGLBuffer; - glBufferData(GL_ARRAY_BUFFER, mSize, mMappedData, GL_DYNAMIC_DRAW); + glBufferData(GL_ARRAY_BUFFER, mSize, mMappedData, GL_STATIC_DRAW); } else if (mGLBuffer != sGLRenderBuffer) { glBindBuffer(GL_ARRAY_BUFFER, mGLBuffer); sGLRenderBuffer = mGLBuffer; } - //STOP_GLERROR; + STOP_GLERROR; if (mMappedIndexData) { if (mGLIndices) { - glDeleteBuffers(1, &mGLIndices); + delete_buffers(1, &mGLIndices); } mGLIndices = gen_buffer(); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mGLIndices); sGLRenderIndices = mGLIndices; - glBufferData(GL_ELEMENT_ARRAY_BUFFER, mIndicesSize, mMappedIndexData, GL_DYNAMIC_DRAW); + glBufferData(GL_ELEMENT_ARRAY_BUFFER, mIndicesSize, mMappedIndexData, GL_STATIC_DRAW); } else if (mGLIndices != sGLRenderIndices) { glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mGLIndices); sGLRenderIndices = mGLIndices; } - //STOP_GLERROR; - return; + STOP_GLERROR; } - - if (!mMappedVertexRegions.empty()) + else { - LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("unmapBuffer - vertex"); - - if (sGLRenderBuffer != mGLBuffer) + if (!mMappedVertexRegions.empty()) { - glBindBuffer(GL_ARRAY_BUFFER, mGLBuffer); - sGLRenderBuffer = mGLBuffer; - } + LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("unmapBuffer - vertex"); - U32 start = 0; - U32 end = 0; - - std::sort(mMappedVertexRegions.begin(), mMappedVertexRegions.end(), SortMappedRegion()); - - for (U32 i = 0; i < mMappedVertexRegions.size(); ++i) - { - const MappedRegion& region = mMappedVertexRegions[i]; - if (region.mStart == end + 1) + if (sGLRenderBuffer != mGLBuffer) { - end = region.mEnd; + glBindBuffer(GL_ARRAY_BUFFER, mGLBuffer); + sGLRenderBuffer = mGLBuffer; } - else - { - flush_vbo(GL_ARRAY_BUFFER, start, end, (U8*)mMappedData + start, mMappedData); - start = region.mStart; - end = region.mEnd; - } - } - flush_vbo(GL_ARRAY_BUFFER, start, end, (U8*)mMappedData + start, mMappedData); - mMappedVertexRegions.clear(); - } + U32 start = 0; + U32 end = 0; - if (!mMappedIndexRegions.empty()) - { - LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("unmapBuffer - index"); + std::sort(mMappedVertexRegions.begin(), mMappedVertexRegions.end(), SortMappedRegion()); - if (mGLIndices != sGLRenderIndices) - { - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mGLIndices); - sGLRenderIndices = mGLIndices; - } - U32 start = 0; - U32 end = 0; + for (U32 i = 0; i < mMappedVertexRegions.size(); ++i) + { + const MappedRegion& region = mMappedVertexRegions[i]; + if (region.mStart == end + 1) + { + end = region.mEnd; + } + else + { + flush_vbo(GL_ARRAY_BUFFER, start, end, (U8*)mMappedData + start, mMappedData); + start = region.mStart; + end = region.mEnd; + } + } - std::sort(mMappedIndexRegions.begin(), mMappedIndexRegions.end(), SortMappedRegion()); + flush_vbo(GL_ARRAY_BUFFER, start, end, (U8*)mMappedData + start, mMappedData); + mMappedVertexRegions.clear(); + } - for (U32 i = 0; i < mMappedIndexRegions.size(); ++i) + if (!mMappedIndexRegions.empty()) { - const MappedRegion& region = mMappedIndexRegions[i]; - if (region.mStart == end + 1) + LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("unmapBuffer - index"); + + if (mGLIndices != sGLRenderIndices) { - end = region.mEnd; + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mGLIndices); + sGLRenderIndices = mGLIndices; } - else + U32 start = 0; + U32 end = 0; + + std::sort(mMappedIndexRegions.begin(), mMappedIndexRegions.end(), SortMappedRegion()); + + for (U32 i = 0; i < mMappedIndexRegions.size(); ++i) { - flush_vbo(GL_ELEMENT_ARRAY_BUFFER, start, end, (U8*)mMappedIndexData + start, mMappedIndexData); - start = region.mStart; - end = region.mEnd; + const MappedRegion& region = mMappedIndexRegions[i]; + if (region.mStart == end + 1) + { + end = region.mEnd; + } + else + { + flush_vbo(GL_ELEMENT_ARRAY_BUFFER, start, end, (U8*)mMappedIndexData + start, mMappedIndexData); + start = region.mStart; + end = region.mEnd; + } } - } - flush_vbo(GL_ELEMENT_ARRAY_BUFFER, start, end, (U8*)mMappedIndexData + start, mMappedIndexData); - mMappedIndexRegions.clear(); + flush_vbo(GL_ELEMENT_ARRAY_BUFFER, start, end, (U8*)mMappedIndexData + start, mMappedIndexData); + mMappedIndexRegions.clear(); + } } } @@ -1568,12 +1675,12 @@ bool LLVertexBuffer::getClothWeightStrider(LLStrider<LLVector4>& strider, U32 in // Set for rendering void LLVertexBuffer::setBuffer() { - if(sMappingMode == 3) + STOP_GLERROR; + + if (mMapped) { - if (!mGLBuffer) - { - return; - } + LL_WARNS_ONCE() << "Missing call to unmapBuffer or flushBuffers" << LL_ENDL; + _unmapBuffer(); } // no data may be pending diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h index 293f740497..375ad76fb8 100644 --- a/indra/llrender/llvertexbuffer.h +++ b/indra/llrender/llvertexbuffer.h @@ -38,6 +38,7 @@ #include <set> #include <vector> #include <list> +#include <glm/gtc/matrix_transform.hpp> #define LL_MAX_VERTEX_ATTRIB_LOCATION 64 @@ -53,6 +54,41 @@ //============================================================================ // base class class LLPrivateMemoryPool; +class LLVertexBuffer; + +class LLVertexBufferData +{ +public: + LLVertexBufferData() + : mVB(nullptr) + , mMode(0) + , mCount(0) + , mTexName(0) + , mProjection(glm::identity<glm::mat4>()) + , mModelView(glm::identity<glm::mat4>()) + , mTexture0(glm::identity<glm::mat4>()) + {} + LLVertexBufferData(LLVertexBuffer* buffer, U8 mode, U32 count, U32 tex_name, const glm::mat4& model_view, const glm::mat4& projection, const glm::mat4& texture0) + : mVB(buffer) + , mMode(mode) + , mCount(count) + , mTexName(tex_name) + , mProjection(model_view) + , mModelView(projection) + , mTexture0(texture0) + {} + void drawWithMatrix(); + void draw(); + LLPointer<LLVertexBuffer> mVB; + U8 mMode; + U32 mCount; + U32 mTexName; + glm::mat4 mProjection; + glm::mat4 mModelView; + glm::mat4 mTexture0; +}; +typedef std::list<LLVertexBufferData> buffer_data_list_t; + class LLVertexBuffer final : public LLRefCount { public: @@ -89,6 +125,9 @@ public: // indexed by the following enum static U32 calcOffsets(const U32& typemask, U32* offsets, U32 num_vertices); + // flush any pending mapped buffers + static void flushBuffers(); + //WARNING -- when updating these enums you MUST // 1 - update LLVertexBuffer::sTypeSize // 2 - update LLVertexBuffer::vb_type_name @@ -159,6 +198,8 @@ public: // map for data access (see also getFooStrider below) U8* mapVertexBuffer(AttributeType type, U32 index, S32 count = -1); U8* mapIndexBuffer(U32 index, S32 count = -1); + + // synonym for flushBuffers void unmapBuffer(); // set for rendering @@ -281,6 +322,13 @@ private: bool allocateBuffer(S32 nverts, S32 nindices, bool create) { return allocateBuffer(nverts, nindices); } + // actually unmap buffer + void _unmapBuffer(); + + // add to set of mapped buffers + void _mapBuffer(); + bool mMapped = false; + public: static U64 getBytesAllocated(); @@ -290,8 +338,6 @@ public: static U32 sGLRenderIndices; static U32 sLastMask; static U32 sVertexCount; - - static U32 sMappingMode; }; #ifdef LL_PROFILER_ENABLE_RENDER_DOC diff --git a/indra/llui/llbadge.cpp b/indra/llui/llbadge.cpp index de06d56ae0..42b6f1f07b 100644 --- a/indra/llui/llbadge.cpp +++ b/indra/llui/llbadge.cpp @@ -27,6 +27,8 @@ #define LLBADGE_CPP #include "llbadge.h" +#include "llfontgl.h" +#include "llfontvertexbuffer.h" #include "llscrollcontainer.h" #include "lluictrlfactory.h" @@ -202,17 +204,15 @@ void renderBadgeBackground(F32 centerX, F32 centerY, F32 width, F32 height, cons (F32)ll_round(x) + width, (F32)ll_round(y) + height); - LLVector4a vertices[6]; - vertices[0].set(screen_rect.mLeft, screen_rect.mTop, 1.0f); - vertices[1].set(screen_rect.mLeft, screen_rect.mBottom, 1.0f); - vertices[2].set(screen_rect.mRight, screen_rect.mTop, 1.0f); - vertices[3].set(screen_rect.mRight, screen_rect.mTop, 1.0f); - vertices[4].set(screen_rect.mLeft, screen_rect.mBottom, 1.0f); - vertices[5].set(screen_rect.mRight, screen_rect.mBottom, 1.0f); + LLVector4a vertices[4]; + vertices[0].set(screen_rect.mLeft, screen_rect.mTop, 1.0f); + vertices[1].set(screen_rect.mRight, screen_rect.mTop, 1.0f); + vertices[2].set(screen_rect.mLeft, screen_rect.mBottom, 1.0f); + vertices[3].set(screen_rect.mRight, screen_rect.mBottom, 1.0f); - gGL.begin(LLRender::TRIANGLES); + gGL.begin(LLRender::TRIANGLE_STRIP); { - gGL.vertexBatchPreTransformed(vertices, 6); + gGL.vertexBatchPreTransformed(vertices, 4); } gGL.end(); @@ -353,17 +353,17 @@ void LLBadge::draw() // // Draw the label // - - mGLFont->render(mLabel.getWString(), - badge_label_begin_offset, - badge_center_x + mLabelOffsetHoriz, - badge_center_y + mLabelOffsetVert, - mLabelColor % alpha, - LLFontGL::HCENTER, LLFontGL::VCENTER, // centered around the position - LLFontGL::NORMAL, // normal text (not bold, italics, etc.) - LLFontGL::DROP_SHADOW_SOFT, - badge_char_length, badge_pixel_length, - right_position_out, do_not_use_ellipses); + mFontBuffer.render(mGLFont, + mLabel.getWString(), + badge_label_begin_offset, + badge_center_x + mLabelOffsetHoriz, + badge_center_y + mLabelOffsetVert, + mLabelColor % alpha, + LLFontGL::HCENTER, LLFontGL::VCENTER, // centered around the position + LLFontGL::NORMAL, // normal text (not bold, italics, etc.) + LLFontGL::DROP_SHADOW_SOFT, + badge_char_length, badge_pixel_length, + right_position_out, do_not_use_ellipses); } } } diff --git a/indra/llui/llbadge.h b/indra/llui/llbadge.h index 77fe76f0da..636e2c9ded 100644 --- a/indra/llui/llbadge.h +++ b/indra/llui/llbadge.h @@ -34,12 +34,14 @@ #include "llstring.h" #include "lluiimage.h" #include "llview.h" +#include "llfontvertexbuffer.h" // // Declarations // class LLFontGL; +class LLFontVertexBuffer; class LLScrollContainer; class LLUICtrlFactory; @@ -144,6 +146,7 @@ private: LLUIColor mBorderColor; const LLFontGL* mGLFont; + LLFontVertexBuffer mFontBuffer; LLPointer< LLUIImage > mImage; LLUIColor mImageColor; diff --git a/indra/llui/llbutton.cpp b/indra/llui/llbutton.cpp index 30968225a8..1bce31edb1 100644 --- a/indra/llui/llbutton.cpp +++ b/indra/llui/llbutton.cpp @@ -43,6 +43,8 @@ #include "llfloater.h" #include "llfloaterreg.h" #include "llfocusmgr.h" +#include "llfontgl.h" +#include "llfontvertexbuffer.h" #include "llwindow.h" #include "llnotificationsutil.h" #include "llrender.h" @@ -120,11 +122,10 @@ LLButton::Params::Params() LLButton::LLButton(const LLButton::Params& p) -: LLUICtrl(p), + : LLUICtrl(p), LLBadgeOwner(getHandle()), mMouseDownFrame(0), mMouseHeldDownCount(0), - mBorderEnabled( false ), mFlashing( false ), mCurGlowStrength(0.f), mNeedsHighlight(false), @@ -329,6 +330,30 @@ void LLButton::onCommit() LLUICtrl::onCommit(); } +void LLButton::setUnselectedLabelColor(const LLUIColor& c) +{ + mUnselectedLabelColor = c; + mFontBuffer.reset(); +} + +void LLButton::setSelectedLabelColor(const LLUIColor& c) +{ + mSelectedLabelColor = c; + mFontBuffer.reset(); +} + +void LLButton::setUseEllipses(bool use_ellipses) +{ + mUseEllipses = use_ellipses; + mFontBuffer.reset(); +} + +void LLButton::setUseFontColor(bool use_font_color) +{ + mUseFontColor = use_font_color; + mFontBuffer.reset(); +} + boost::signals2::connection LLButton::setClickedCallback(const CommitCallbackParam& cb) { return setClickedCallback(initCommitCallback(cb)); @@ -396,6 +421,18 @@ bool LLButton::postBuild() return LLUICtrl::postBuild(); } +void LLButton::onVisibilityChange(bool new_visibility) +{ + mFontBuffer.reset(); + return LLUICtrl::onVisibilityChange(new_visibility); +} + +void LLButton::dirtyRect() +{ + LLUICtrl::dirtyRect(); + mFontBuffer.reset(); +} + bool LLButton::handleUnicodeCharHere(llwchar uni_char) { bool handled = false; @@ -582,19 +619,25 @@ void LLButton::onMouseLeave(S32 x, S32 y, MASK mask) { LLUICtrl::onMouseLeave(x, y, mask); - mNeedsHighlight = false; + setHighlight(false); } void LLButton::setHighlight(bool b) { - mNeedsHighlight = b; + if (mNeedsHighlight != b) + { + mNeedsHighlight = b; + mFontBuffer.reset(); + } } bool LLButton::handleHover(S32 x, S32 y, MASK mask) { if (isInEnabledChain() && (!gFocusMgr.getMouseCapture() || gFocusMgr.getMouseCapture() == this)) - mNeedsHighlight = true; + { + setHighlight(true); + } if (!childrenHandleHover(x, y, mask)) { @@ -954,7 +997,7 @@ void LLButton::draw() // LLFontGL::render expects S32 max_chars variable but process in a separate way -1 value. // Due to U32_MAX is equal to S32 -1 value I have rest this value for non-ellipses mode. // Not sure if it is really needed. Probably S32_MAX should be always passed as max_chars. - mLastDrawCharsCount = mGLFont->render(label, 0, + mLastDrawCharsCount = mFontBuffer.render(mGLFont, label, 0, (F32)x, (F32)(getRect().getHeight() / 2 + mBottomVPad), label_color % alpha, @@ -996,6 +1039,7 @@ void LLButton::setToggleState(bool b) setFlashing(false); // stop flash state whenever the selected/unselected state if reset // Unselected label assignments autoResize(); + mFontBuffer.reset(); } } @@ -1025,11 +1069,13 @@ bool LLButton::toggleState() void LLButton::setLabel( const std::string& label ) { mUnselectedLabel = mSelectedLabel = label; + mFontBuffer.reset(); } void LLButton::setLabel( const LLUIString& label ) { mUnselectedLabel = mSelectedLabel = label; + mFontBuffer.reset(); } void LLButton::setLabel( const LLStringExplicit& label ) @@ -1043,17 +1089,32 @@ bool LLButton::setLabelArg( const std::string& key, const LLStringExplicit& text { mUnselectedLabel.setArg(key, text); mSelectedLabel.setArg(key, text); + mFontBuffer.reset(); return true; } void LLButton::setLabelUnselected( const LLStringExplicit& label ) { mUnselectedLabel = label; + mFontBuffer.reset(); } void LLButton::setLabelSelected( const LLStringExplicit& label ) { mSelectedLabel = label; + mFontBuffer.reset(); +} + +void LLButton::setDisabledLabelColor(const LLUIColor& c) +{ + mDisabledLabelColor = c; + mFontBuffer.reset(); +} + +void LLButton::setFont(const LLFontGL* font) +{ + mGLFont = (font ? font : LLFontGL::getFontSansSerif()); + mFontBuffer.reset(); } bool LLButton::labelIsTruncated() const @@ -1066,6 +1127,12 @@ const LLUIString& LLButton::getCurrentLabel() const return getToggleState() ? mSelectedLabel : mUnselectedLabel; } +void LLButton::setDropShadowedText(bool b) +{ + mDropShadowedText = b; + mFontBuffer.reset(); +} + void LLButton::setImageUnselected(LLPointer<LLUIImage> image) { mImageUnselected = image; @@ -1149,6 +1216,7 @@ void LLButton::setImageDisabledSelected(LLPointer<LLUIImage> image) mImageDisabledSelected = image; mDisabledImageColor = mImageColor; mFadeWhenDisabled = true; + mFontBuffer.reset(); } void LLButton::setImagePressed(LLPointer<LLUIImage> image) diff --git a/indra/llui/llbutton.h b/indra/llui/llbutton.h index 4ecea6d473..890e7c2d1e 100644 --- a/indra/llui/llbutton.h +++ b/indra/llui/llbutton.h @@ -34,7 +34,6 @@ #include "lluictrl.h" #include "v4color.h" #include "llframetimer.h" -#include "llfontgl.h" #include "lluiimage.h" #include "lluistring.h" @@ -55,6 +54,8 @@ S32 round_up(S32 grid, S32 value); class LLUICtrlFactory; +class LLFontGL; +class LLFontVertexBuffer; // // Classes @@ -156,26 +157,29 @@ public: void addImageAttributeToXML(LLXMLNodePtr node, const std::string& imageName, const LLUUID& imageID,const std::string& xmlTagName) const; - virtual bool handleUnicodeCharHere(llwchar uni_char); - virtual bool handleKeyHere(KEY key, MASK mask); - virtual bool handleMouseDown(S32 x, S32 y, MASK mask); - virtual bool handleMouseUp(S32 x, S32 y, MASK mask); - virtual bool handleHover(S32 x, S32 y, MASK mask); - virtual bool handleRightMouseDown(S32 x, S32 y, MASK mask); - virtual bool handleRightMouseUp(S32 x, S32 y, MASK mask); - virtual bool handleDoubleClick(S32 x, S32 y, MASK mask); - virtual void draw(); - /*virtual*/ bool postBuild(); + virtual bool handleUnicodeCharHere(llwchar uni_char) override; + virtual bool handleKeyHere(KEY key, MASK mask) override; + virtual bool handleMouseDown(S32 x, S32 y, MASK mask) override; + virtual bool handleMouseUp(S32 x, S32 y, MASK mask) override; + virtual bool handleHover(S32 x, S32 y, MASK mask) override; + virtual bool handleRightMouseDown(S32 x, S32 y, MASK mask) override; + virtual bool handleRightMouseUp(S32 x, S32 y, MASK mask) override; + virtual bool handleDoubleClick(S32 x, S32 y, MASK mask) override; + virtual void draw() override; + /*virtual*/ bool postBuild() override; - virtual void onMouseLeave(S32 x, S32 y, MASK mask); - virtual void onMouseCaptureLost(); + void onVisibilityChange(bool visible) override; + void dirtyRect() override; - virtual void onCommit(); + virtual void onMouseLeave(S32 x, S32 y, MASK mask) override; + virtual void onMouseCaptureLost() override; - void setUnselectedLabelColor( const LLUIColor& c ) { mUnselectedLabelColor = c; } - void setSelectedLabelColor( const LLUIColor& c ) { mSelectedLabelColor = c; } - void setUseEllipses( bool use_ellipses ) { mUseEllipses = use_ellipses; } - void setUseFontColor( bool use_font_color) { mUseFontColor = use_font_color; } + virtual void onCommit() override; + + void setUnselectedLabelColor(const LLUIColor& c); + void setSelectedLabelColor(const LLUIColor& c); + void setUseEllipses(bool use_ellipses); + void setUseFontColor(bool use_font_color); boost::signals2::connection setClickedCallback(const CommitCallbackParam& cb); @@ -223,9 +227,8 @@ public: const std::string getLabelUnselected() const { return wstring_to_utf8str(mUnselectedLabel); } const std::string getLabelSelected() const { return wstring_to_utf8str(mSelectedLabel); } - void setImageColor(const std::string& color_control); void setImageColor(const LLUIColor& c); - /*virtual*/ void setColor(const LLUIColor& c); + /*virtual*/ void setColor(const LLUIColor& c) override; void setImages(const std::string &image_name, const std::string &selected_name); @@ -243,15 +246,14 @@ public: void setLabel(const std::string& label); void setLabel(const LLUIString& label); void setLabel( const LLStringExplicit& label); - virtual bool setLabelArg( const std::string& key, const LLStringExplicit& text ); + virtual bool setLabelArg( const std::string& key, const LLStringExplicit& text ) override; void setLabelUnselected(const LLStringExplicit& label); void setLabelSelected(const LLStringExplicit& label); - void setDisabledLabelColor( const LLUIColor& c ) { mDisabledLabelColor = c; } + void setDisabledLabelColor(const LLUIColor& c); - void setFont(const LLFontGL *font) - { mGLFont = ( font ? font : LLFontGL::getFontSansSerif()); } - const LLFontGL* getFont() const { return mGLFont; } - const std::string& getText() const { return getCurrentLabel().getString(); } + void setFont(const LLFontGL* font); + const LLFontGL* getFont() const override { return mGLFont; } + const std::string& getText() const override { return getCurrentLabel().getString(); } S32 getLastDrawCharsCount() const { return mLastDrawCharsCount; } bool labelIsTruncated() const; @@ -260,9 +262,7 @@ public: void setScaleImage(bool scale) { mScaleImage = scale; } bool getScaleImage() const { return mScaleImage; } - void setDropShadowedText(bool b) { mDropShadowedText = b; } - - void setBorderEnabled(bool b) { mBorderEnabled = b; } + void setDropShadowedText(bool b); void setHoverGlowStrength(F32 strength) { mHoverGlowStrength = strength; } @@ -278,7 +278,6 @@ public: void setCommitOnReturn(bool commit) { mCommitOnReturn = commit; } bool getCommitOnReturn() const { return mCommitOnReturn; } - static void onHeldDown(void *userdata); // to be called by gIdleCallbacks static void toggleFloaterAndSetToggleState(LLUICtrl* ctrl, const LLSD& sdname); static void setFloaterToggle(LLUICtrl* ctrl, const LLSD& sdname); static void setDockableFloaterToggle(LLUICtrl* ctrl, const LLSD& sdname); @@ -305,8 +304,6 @@ protected: commit_signal_t* mMouseUpSignal; commit_signal_t* mHeldDownSignal; - const LLFontGL* mGLFont; - S32 mMouseDownFrame; S32 mMouseHeldDownCount; // Counter for parameter passed to held-down callback F32 mHeldDownDelay; // seconds, after which held-down callbacks get called @@ -358,7 +355,6 @@ protected: bool mAutoResize; bool mUseEllipses; bool mUseFontColor; - bool mBorderEnabled; bool mFlashing; LLFontGL::HAlign mHAlign; @@ -390,8 +386,12 @@ protected: bool mForceFlashing; // Stick flashing color even if button is pressed bool mHandleRightMouse; +private: + const LLFontGL* mGLFont; + LLFontVertexBuffer mFontBuffer; + protected: - virtual std::string _getSearchText() const + virtual std::string _getSearchText() const override { return getLabelUnselected() + getToolTip(); } diff --git a/indra/llui/llcombobox.cpp b/indra/llui/llcombobox.cpp index ee1700e009..f3876ef695 100644 --- a/indra/llui/llcombobox.cpp +++ b/indra/llui/llcombobox.cpp @@ -107,7 +107,7 @@ LLComboBox::LLComboBox(const LLComboBox::Params& p) button_params.follows.flags(FOLLOWS_LEFT|FOLLOWS_BOTTOM|FOLLOWS_RIGHT); button_params.rect(p.rect); - if(mAllowTextEntry) + if (mAllowTextEntry) { button_params.pad_right(2); } @@ -121,7 +121,7 @@ LLComboBox::LLComboBox(const LLComboBox::Params& p) mButton = LLUICtrlFactory::create<LLButton>(button_params); - if(mAllowTextEntry) + if (mAllowTextEntry) { //redo to compensate for button hack that leaves space for a character //unless it is a "minimal combobox"(drop down) @@ -207,14 +207,27 @@ void LLComboBox::clear() void LLComboBox::onCommit() { - if (mAllowTextEntry && getCurrentIndex() != -1) + if (LLScrollListItem* item = mList->getFirstSelected()) { - // we have selected an existing item, blitz the manual text entry with - // the properly capitalized item - mTextEntry->setValue(getSimple()); - mTextEntry->setTentative(false); + if (mAllowTextEntry && mTextEntry) + { + // we have selected an existing item, blitz the manual text entry with + // the properly capitalized item + LLSD label = item->getColumn(0)->getValue(); + mTextEntry->setValue(label); + mTextEntry->setTentative(false); + } + setControlValue(item->getValue()); + } + else if (mAllowTextEntry) + { + setControlValue(mTextEntry->getValue()); } - setControlValue(getValue()); + else + { + setControlValue(LLSD()); + } + LLUICtrl::onCommit(); } @@ -349,6 +362,13 @@ bool LLComboBox::setSimple(const LLStringExplicit& name) // virtual void LLComboBox::setValue(const LLSD& value) { + if (LLScrollListItem* item = mList->getFirstSelected()) + { + LLSD item_value = item->getValue(); + if (item_value.asString() == value.asString()) + return; + } + bool found = mList->selectByValue(value); if (found) { @@ -372,10 +392,8 @@ const std::string LLComboBox::getSimple() const { return mTextEntry->getText(); } - else - { - return res; - } + + return res; } const std::string LLComboBox::getSelectedItemLabel(S32 column) const @@ -386,24 +404,22 @@ const std::string LLComboBox::getSelectedItemLabel(S32 column) const // virtual LLSD LLComboBox::getValue() const { - LLScrollListItem* item = mList->getFirstSelected(); - if( item ) + if (LLScrollListItem* item = mList->getFirstSelected()) { return item->getValue(); } - else if (mAllowTextEntry) + + if (mAllowTextEntry) { return mTextEntry->getValue(); } - else - { - return LLSD(); - } + + return LLSD(); } void LLComboBox::setLabel(const LLStringExplicit& name) { - if ( mTextEntry ) + if (mTextEntry) { mTextEntry->setText(name); if (mList->selectItemByLabel(name, false)) @@ -498,27 +514,80 @@ void LLComboBox::setButtonVisible(bool visible) } } -bool LLComboBox::setCurrentByIndex( S32 index ) +bool LLComboBox::setCurrentByIndex(S32 index) { - bool found = mList->selectNthItem( index ); - if (found) + if (LLScrollListItem* item = mList->getItemByIndex(index)) { - setLabel(getSelectedItemLabel()); - mLastSelectedIndex = index; + if (item->getEnabled()) + { + mList->selectItem(item, -1, true); + LLSD::String label = item->getColumn(0)->getValue().asString(); + if (mTextEntry) + { + mTextEntry->setText(label); + mTextEntry->setTentative(false); + } + if (!mAllowTextEntry) + { + mButton->setLabel(label); + } + mLastSelectedIndex = index; + return true; + } } - return found; + + return false; } S32 LLComboBox::getCurrentIndex() const { - LLScrollListItem* item = mList->getFirstSelected(); - if( item ) + if (LLScrollListItem* item = mList->getFirstSelected()) { - return mList->getItemIndex( item ); + return mList->getItemIndex(item); } return -1; } +bool LLComboBox::selectNextItem() +{ + S32 last_index = getItemCount() - 1; + if (last_index < 0) + return false; + + S32 current_index = getCurrentIndex(); + if (current_index >= last_index) + return false; + + S32 new_index = llmax(current_index, -1); + while (++new_index <= last_index) + { + if (setCurrentByIndex(new_index)) + return true; + } + + return false; +} + +bool LLComboBox::selectPrevItem() +{ + S32 last_index = getItemCount() - 1; + if (last_index < 0) + return false; + + S32 current_index = getCurrentIndex(); + if (!current_index) + return false; + + S32 new_index = current_index > 0 ? current_index : last_index + 1; + while (--new_index >= 0) + { + if (setCurrentByIndex(new_index)) + return true; + } + + return false; +} + void LLComboBox::setEnabledByValue(const LLSD& value, bool enabled) { LLScrollListItem *found = mList->getItem(value); @@ -878,15 +947,46 @@ bool LLComboBox::handleUnicodeCharHere(llwchar uni_char) // virtual bool LLComboBox::handleScrollWheel(S32 x, S32 y, S32 clicks) { - if (mList->getVisible()) return mList->handleScrollWheel(x, y, clicks); + if (mList->getVisible()) + { + return mList->handleScrollWheel(x, y, clicks); + } + if (mAllowTextEntry) // We might be editable + { if (!mList->getFirstSelected()) // We aren't in the list, don't kill their text + { return false; + } + } - setCurrentByIndex(llclamp(getCurrentIndex() + clicks, 0, getItemCount() - 1)); - prearrangeList(); - onCommit(); - return true; + S32 current_index = getCurrentIndex(); + if (clicks > 0) + { + for (S32 i = 0; i < clicks; ++i) + { + if (!selectNextItem()) + break; + } + } + else + { + for (S32 i = 0; i < -clicks; ++i) + { + if (!selectPrevItem()) + break; + } + } + S32 new_index = getCurrentIndex(); + + if (new_index != current_index) + { + prearrangeList(); + onCommit(); + return true; + } + + return false; } void LLComboBox::setTextEntry(const LLStringExplicit& text) diff --git a/indra/llui/llcombobox.h b/indra/llui/llcombobox.h index 9dc6fa9257..8be3eb57e4 100644 --- a/indra/llui/llcombobox.h +++ b/indra/llui/llcombobox.h @@ -163,9 +163,12 @@ public: bool remove(const std::string& name); // remove item "name", return true if found and removed - bool setCurrentByIndex( S32 index ); + bool setCurrentByIndex(S32 index); S32 getCurrentIndex() const; + bool selectNextItem(); + bool selectPrevItem(); + void setEnabledByValue(const LLSD& value, bool enabled); void createLineEditor(const Params&); diff --git a/indra/llui/llfloater.cpp b/indra/llui/llfloater.cpp index ff174d8470..4b904f09e0 100644 --- a/indra/llui/llfloater.cpp +++ b/indra/llui/llfloater.cpp @@ -1983,6 +1983,9 @@ void LLFloater::onClickCloseBtn(bool app_quitting) // virtual void LLFloater::draw() { + LL_PROFILE_ZONE_SCOPED_CATEGORY_UI; + LL_PROFILE_ZONE_TEXT(getTitle().c_str(), getTitle().length()); + const F32 alpha = getCurrentTransparency(); // draw background @@ -2039,21 +2042,6 @@ void LLFloater::draw() LLPanel::updateDefaultBtn(); - if( getDefaultButton() ) - { - if (hasFocus() && getDefaultButton()->getEnabled()) - { - LLFocusableElement* focus_ctrl = gFocusMgr.getKeyboardFocus(); - // is this button a direct descendent and not a nested widget (e.g. checkbox)? - bool focus_is_child_button = dynamic_cast<LLButton*>(focus_ctrl) != NULL && dynamic_cast<LLButton*>(focus_ctrl)->getParent() == this; - // only enable default button when current focus is not a button - getDefaultButton()->setBorderEnabled(!focus_is_child_button); - } - else - { - getDefaultButton()->setBorderEnabled(false); - } - } if (isMinimized()) { for (S32 i = 0; i < BUTTON_COUNT; i++) @@ -2287,36 +2275,28 @@ void LLFloater::drawConeToOwner(F32 &context_cone_opacity, gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLGLEnable(GL_CULL_FACE); - gGL.begin(LLRender::QUADS); + gGL.begin(LLRender::TRIANGLE_STRIP); { gGL.color4f(0.f, 0.f, 0.f, contex_cone_in_alpha * context_cone_opacity); gGL.vertex2i(owner_rect.mLeft, owner_rect.mTop); - gGL.vertex2i(owner_rect.mRight, owner_rect.mTop); gGL.color4f(0.f, 0.f, 0.f, contex_cone_out_alpha * context_cone_opacity); - gGL.vertex2i(local_rect.mRight, local_rect.mTop); gGL.vertex2i(local_rect.mLeft, local_rect.mTop); - - gGL.color4f(0.f, 0.f, 0.f, contex_cone_out_alpha * context_cone_opacity); - gGL.vertex2i(local_rect.mLeft, local_rect.mTop); - gGL.vertex2i(local_rect.mLeft, local_rect.mBottom); gGL.color4f(0.f, 0.f, 0.f, contex_cone_in_alpha * context_cone_opacity); - gGL.vertex2i(owner_rect.mLeft, owner_rect.mBottom); - gGL.vertex2i(owner_rect.mLeft, owner_rect.mTop); - + gGL.vertex2i(owner_rect.mRight, owner_rect.mTop); gGL.color4f(0.f, 0.f, 0.f, contex_cone_out_alpha * context_cone_opacity); - gGL.vertex2i(local_rect.mRight, local_rect.mBottom); gGL.vertex2i(local_rect.mRight, local_rect.mTop); gGL.color4f(0.f, 0.f, 0.f, contex_cone_in_alpha * context_cone_opacity); - gGL.vertex2i(owner_rect.mRight, owner_rect.mTop); gGL.vertex2i(owner_rect.mRight, owner_rect.mBottom); - - gGL.color4f(0.f, 0.f, 0.f, contex_cone_out_alpha * context_cone_opacity); - gGL.vertex2i(local_rect.mLeft, local_rect.mBottom); gGL.vertex2i(local_rect.mRight, local_rect.mBottom); gGL.color4f(0.f, 0.f, 0.f, contex_cone_in_alpha * context_cone_opacity); - gGL.vertex2i(owner_rect.mRight, owner_rect.mBottom); gGL.vertex2i(owner_rect.mLeft, owner_rect.mBottom); + gGL.color4f(0.f, 0.f, 0.f, contex_cone_out_alpha * context_cone_opacity); + gGL.vertex2i(local_rect.mLeft, local_rect.mBottom); + gGL.color4f(0.f, 0.f, 0.f, contex_cone_in_alpha * context_cone_opacity); + gGL.vertex2i(owner_rect.mLeft, owner_rect.mTop); + gGL.color4f(0.f, 0.f, 0.f, contex_cone_out_alpha * context_cone_opacity); + gGL.vertex2i(local_rect.mLeft, local_rect.mTop); } gGL.end(); } diff --git a/indra/llui/llfolderview.cpp b/indra/llui/llfolderview.cpp index 388dc5b1ac..42a9e267d2 100644 --- a/indra/llui/llfolderview.cpp +++ b/indra/llui/llfolderview.cpp @@ -1649,7 +1649,7 @@ void LLFolderView::scrollToShowItem(LLFolderViewItem* item, const LLRect& constr { LLRect local_rect = item->getLocalRect(); S32 icon_height = mIcon.isNull() ? 0 : mIcon->getHeight(); - S32 label_height = getLabelFontForStyle(mLabelStyle)->getLineHeight(); + S32 label_height = getLabelFont()->getLineHeight(); // when navigating with keyboard, only move top of opened folder on screen, otherwise show whole folder S32 max_height_to_show = item->isOpen() && mScrollContainer->hasFocus() ? (llmax( icon_height, label_height ) + item->getIconPad()) : local_rect.getHeight(); diff --git a/indra/llui/llfolderviewitem.cpp b/indra/llui/llfolderviewitem.cpp index e4f5664908..18bde344a0 100644 --- a/indra/llui/llfolderviewitem.cpp +++ b/indra/llui/llfolderviewitem.cpp @@ -48,7 +48,6 @@ static LLDefaultChildRegistry::Register<LLFolderViewItem> r("folder_view_item"); // statics std::map<U8, LLFontGL*> LLFolderViewItem::sFonts; // map of styles to fonts -bool LLFolderViewItem::sColorSetInitialized = false; LLUIColor LLFolderViewItem::sFgColor; LLUIColor LLFolderViewItem::sHighlightBgColor; LLUIColor LLFolderViewItem::sFlashBgColor; @@ -58,6 +57,10 @@ LLUIColor LLFolderViewItem::sFilterBGColor; LLUIColor LLFolderViewItem::sFilterTextColor; LLUIColor LLFolderViewItem::sSuffixColor; LLUIColor LLFolderViewItem::sSearchStatusColor; +S32 LLFolderViewItem::sTopPad = 0; +LLUIImagePtr LLFolderViewItem::sFolderArrowImg; +LLUIImagePtr LLFolderViewItem::sSelectionImg; +LLFontGL* LLFolderViewItem::sSuffixFont = nullptr; // only integers can be initialized in header const F32 LLFolderViewItem::FOLDER_CLOSE_TIME_CONSTANT = 0.02f; @@ -83,15 +86,42 @@ LLFontGL* LLFolderViewItem::getLabelFontForStyle(U8 style) return rtn; } + +const LLFontGL* LLFolderViewItem::getLabelFont() +{ + if (!pLabelFont) + { + pLabelFont = getLabelFontForStyle(mLabelStyle); + } + return pLabelFont; +} //static void LLFolderViewItem::initClass() { + const Params& default_params = LLUICtrlFactory::getDefaultParams<LLFolderViewItem>(); + sTopPad = default_params.item_top_pad; + sFolderArrowImg = default_params.folder_arrow_image; + sSelectionImg = default_params.selection_image; + sSuffixFont = getLabelFontForStyle(LLFontGL::NORMAL); + + sFgColor = LLUIColorTable::instance().getColor("MenuItemEnabledColor", DEFAULT_WHITE); + sHighlightBgColor = LLUIColorTable::instance().getColor("MenuItemHighlightBgColor", DEFAULT_WHITE); + sFlashBgColor = LLUIColorTable::instance().getColor("MenuItemFlashBgColor", DEFAULT_WHITE); + sFocusOutlineColor = LLUIColorTable::instance().getColor("InventoryFocusOutlineColor", DEFAULT_WHITE); + sMouseOverColor = LLUIColorTable::instance().getColor("InventoryMouseOverColor", DEFAULT_WHITE); + sFilterBGColor = LLUIColorTable::instance().getColor("FilterBackgroundColor", DEFAULT_WHITE); + sFilterTextColor = LLUIColorTable::instance().getColor("FilterTextColor", DEFAULT_WHITE); + sSuffixColor = LLUIColorTable::instance().getColor("InventoryItemLinkColor", DEFAULT_WHITE); + sSearchStatusColor = LLUIColorTable::instance().getColor("InventorySearchStatusColor", DEFAULT_WHITE); } //static void LLFolderViewItem::cleanupClass() { sFonts.clear(); + sFolderArrowImg = nullptr; + sSelectionImg = nullptr; + sSuffixFont = nullptr; } @@ -134,6 +164,7 @@ LLFolderViewItem::LLFolderViewItem(const LLFolderViewItem::Params& p) mIsItemCut(false), mCutGeneration(0), mLabelStyle( LLFontGL::NORMAL ), + pLabelFont(nullptr), mHasVisibleChildren(false), mLocalIndentation(p.folder_indentation), mIndentation(0), @@ -158,20 +189,6 @@ LLFolderViewItem::LLFolderViewItem(const LLFolderViewItem::Params& p) mMaxFolderItemOverlap(p.max_folder_item_overlap), mDoubleClickOverride(p.double_click_override) { - if (!sColorSetInitialized) - { - sFgColor = LLUIColorTable::instance().getColor("MenuItemEnabledColor", DEFAULT_WHITE); - sHighlightBgColor = LLUIColorTable::instance().getColor("MenuItemHighlightBgColor", DEFAULT_WHITE); - sFlashBgColor = LLUIColorTable::instance().getColor("MenuItemFlashBgColor", DEFAULT_WHITE); - sFocusOutlineColor = LLUIColorTable::instance().getColor("InventoryFocusOutlineColor", DEFAULT_WHITE); - sMouseOverColor = LLUIColorTable::instance().getColor("InventoryMouseOverColor", DEFAULT_WHITE); - sFilterBGColor = LLUIColorTable::instance().getColor("FilterBackgroundColor", DEFAULT_WHITE); - sFilterTextColor = LLUIColorTable::instance().getColor("FilterTextColor", DEFAULT_WHITE); - sSuffixColor = LLUIColorTable::instance().getColor("InventoryItemLinkColor", DEFAULT_WHITE); - sSearchStatusColor = LLUIColorTable::instance().getColor("InventorySearchStatusColor", DEFAULT_WHITE); - sColorSetInitialized = true; - } - if (mViewModelItem) { mViewModelItem->setFolderViewItem(this); @@ -307,6 +324,7 @@ void LLFolderViewItem::refresh() LLFolderViewModelItem& vmi = *getViewModelItem(); mLabel = utf8str_to_wstring(vmi.getDisplayName()); + mLabelFontBuffer.reset(); setToolTip(vmi.getName()); // icons are slightly expensive to get, can be optimized // see LLInventoryIcon::getIcon() @@ -319,7 +337,9 @@ void LLFolderViewItem::refresh() // Very Expensive! // Can do a number of expensive checks, like checking active motions, wearables or friend list mLabelStyle = vmi.getLabelStyle(); + pLabelFont = nullptr; // refresh can be called from a coro, don't use getLabelFontForStyle, coro trips font list tread safety mLabelSuffix = utf8str_to_wstring(vmi.getLabelSuffix()); + mSuffixFontBuffer.reset(); } // Dirty the filter flag of the model from the view (CHUI-849) @@ -344,6 +364,7 @@ void LLFolderViewItem::refreshSuffix() // Very Expensive! // Can do a number of expensive checks, like checking active motions, wearables or friend list mLabelStyle = vmi->getLabelStyle(); + pLabelFont = nullptr; mLabelSuffix = utf8str_to_wstring(vmi->getLabelSuffix()); } @@ -736,19 +757,17 @@ bool LLFolderViewItem::handleDragAndDrop(S32 x, S32 y, MASK mask, bool drop, return handled; } -void LLFolderViewItem::drawOpenFolderArrow(const Params& default_params, const LLUIColor& fg_color) +void LLFolderViewItem::drawOpenFolderArrow() { //--------------------------------------------------------------------------------// // Draw open folder arrow // - const S32 TOP_PAD = default_params.item_top_pad; if (hasVisibleChildren() || !isFolderComplete()) { - LLUIImage* arrow_image = default_params.folder_arrow_image; gl_draw_scaled_rotated_image( - mIndentation, getRect().getHeight() - mArrowSize - mTextPad - TOP_PAD, - mArrowSize, mArrowSize, mControlLabelRotation, arrow_image->getImage(), fg_color); + mIndentation, getRect().getHeight() - mArrowSize - mTextPad - sTopPad, + mArrowSize, mArrowSize, mControlLabelRotation, sFolderArrowImg->getImage(), sFgColor); } } @@ -764,7 +783,7 @@ void LLFolderViewItem::drawOpenFolderArrow(const Params& default_params, const L /*virtual*/ bool LLFolderViewItem::isFadeItem() { - LLClipboard& clipboard = LLClipboard::instance(); + static const LLClipboard& clipboard = LLClipboard::instance(); // Make it a 'simpleton'? if (mCutGeneration != clipboard.getGeneration()) { mCutGeneration = clipboard.getGeneration(); @@ -775,8 +794,9 @@ void LLFolderViewItem::drawOpenFolderArrow(const Params& default_params, const L return mIsItemCut; } -void LLFolderViewItem::drawHighlight(const bool showContent, const bool hasKeyboardFocus, const LLUIColor &selectColor, const LLUIColor &flashColor, - const LLUIColor &focusOutlineColor, const LLUIColor &mouseOverColor) +void LLFolderViewItem::drawHighlight(bool showContent, bool hasKeyboardFocus, + const LLUIColor& selectColor, const LLUIColor& flashColor, + const LLUIColor& focusOutlineColor, const LLUIColor& mouseOverColor) { const S32 focus_top = getRect().getHeight(); const S32 focus_bottom = getRect().getHeight() - mItemHeight; @@ -784,7 +804,7 @@ void LLFolderViewItem::drawHighlight(const bool showContent, const bool hasKeybo const S32 FOCUS_LEFT = 1; // Determine which background color to use for highlighting - const LLUIColor& bgColor = (isFlashing() ? flashColor : selectColor); + const LLUIColor& bgColor = isFlashing() ? flashColor : selectColor; //--------------------------------------------------------------------------------// // Draw highlight for selected items @@ -792,7 +812,6 @@ void LLFolderViewItem::drawHighlight(const bool showContent, const bool hasKeybo // items if mShowSingleSelection is false. // if (isHighlightAllowed()) - { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); @@ -801,7 +820,7 @@ void LLFolderViewItem::drawHighlight(const bool showContent, const bool hasKeybo { LLColor4 bg_color = bgColor; // do time-based fade of extra objects - F32 fade_time = (getRoot() ? getRoot()->getSelectionFadeElapsedTime() : 0.0f); + F32 fade_time = getRoot() ? getRoot()->getSelectionFadeElapsedTime() : 0.f; if (getRoot() && getRoot()->getShowSingleSelection()) { // fading out @@ -890,7 +909,7 @@ void LLFolderViewItem::drawLabel(const LLFontGL * font, const F32 x, const F32 y //--------------------------------------------------------------------------------// // Draw the actual label text // - font->render(mLabel, 0, x, y, color, + mLabelFontBuffer.render(font, mLabel, 0, x, y, color, LLFontGL::LEFT, LLFontGL::BOTTOM, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, S32_MAX, getRect().getWidth() - (S32) x - mLabelPaddingRight, &right_x, /*use_ellipses*/true); } @@ -900,16 +919,14 @@ void LLFolderViewItem::draw() const bool show_context = (getRoot() ? getRoot()->getShowSelectionContext() : false); const bool filled = show_context || (getRoot() ? getRoot()->getParentPanel()->hasFocus() : false); // If we have keyboard focus, draw selection filled - const Params& default_params = LLUICtrlFactory::getDefaultParams<LLFolderViewItem>(); - const S32 TOP_PAD = default_params.item_top_pad; - - const LLFontGL* font = getLabelFontForStyle(mLabelStyle); + const LLFontGL* font = getLabelFont(); + S32 line_height = font->getLineHeight(); getViewModelItem()->update(); - if(!mSingleFolderMode) + if (!mSingleFolderMode) { - drawOpenFolderArrow(default_params, sFgColor); + drawOpenFolderArrow(); } drawHighlight(show_context, filled, sHighlightBgColor, sFlashBgColor, sFocusOutlineColor, sMouseOverColor); @@ -918,18 +935,19 @@ void LLFolderViewItem::draw() // Draw open icon // const S32 icon_x = mIndentation + mArrowSize + mTextPad; + const S32 rect_height = getRect().getHeight(); if (!mIconOpen.isNull() && (llabs(mControlLabelRotation) > 80)) // For open folders { - mIconOpen->draw(icon_x, getRect().getHeight() - mIconOpen->getHeight() - TOP_PAD + 1); + mIconOpen->draw(icon_x, rect_height - mIconOpen->getHeight() - sTopPad + 1); } else if (mIcon) { - mIcon->draw(icon_x, getRect().getHeight() - mIcon->getHeight() - TOP_PAD + 1); + mIcon->draw(icon_x, rect_height - mIcon->getHeight() - sTopPad + 1); } if (mIconOverlay && getRoot()->showItemLinkOverlays()) { - mIconOverlay->draw(icon_x, getRect().getHeight() - mIcon->getHeight() - TOP_PAD + 1); + mIconOverlay->draw(icon_x, rect_height - mIcon->getHeight() - sTopPad + 1); } //--------------------------------------------------------------------------------// @@ -940,26 +958,24 @@ void LLFolderViewItem::draw() return; } - auto filter_string_length = mViewModelItem->hasFilterStringMatch() ? static_cast<S32>(mViewModelItem->getFilterStringSize()) : 0; + S32 filter_string_length = mViewModelItem->hasFilterStringMatch() ? (S32)mViewModelItem->getFilterStringSize() : 0; F32 right_x = 0; - F32 y = (F32)getRect().getHeight() - font->getLineHeight() - (F32)mTextPad - (F32)TOP_PAD; + F32 y = (F32)rect_height - line_height - (F32)mTextPad - (F32)sTopPad; F32 text_left = (F32)getLabelXPos(); LLWString combined_string = mLabel + mLabelSuffix; - const LLFontGL* suffix_font = getLabelFontForStyle(LLFontGL::NORMAL); S32 filter_offset = static_cast<S32>(mViewModelItem->getFilterStringOffset()); if (filter_string_length > 0) { - S32 bottom = getRect().getHeight() - font->getLineHeight() - 3 - TOP_PAD; - S32 top = getRect().getHeight() - TOP_PAD; - if(mLabelSuffix.empty() || (font == suffix_font)) + S32 bottom = rect_height - line_height - 3 - sTopPad; + S32 top = rect_height - sTopPad; + if(mLabelSuffix.empty() || (font == sSuffixFont)) { - S32 left = ll_round(text_left) + font->getWidth(combined_string.c_str(), 0, static_cast<S32>(mViewModelItem->getFilterStringOffset())) - 2; - S32 right = left + font->getWidth(combined_string.c_str(), static_cast<S32>(mViewModelItem->getFilterStringOffset()), filter_string_length) + 2; + S32 left = ll_round(text_left) + font->getWidth(combined_string.c_str(), 0, filter_offset) - 2; + S32 right = left + font->getWidth(combined_string.c_str(), filter_offset, filter_string_length) + 2; - LLUIImage* box_image = default_params.selection_image; - LLRect box_rect(left, top, right, bottom); - box_image->draw(box_rect, sFilterBGColor); + LLRect box_rect(left, top, right, bottom); + sSelectionImg->draw(box_rect, sFilterBGColor); } else { @@ -968,19 +984,17 @@ void LLFolderViewItem::draw() { S32 left = (S32)(ll_round(text_left) + font->getWidthF32(mLabel.c_str(), 0, llmin(filter_offset, (S32)mLabel.size()))) - 2; S32 right = left + (S32)font->getWidthF32(mLabel.c_str(), filter_offset, label_filter_length) + 2; - LLUIImage* box_image = default_params.selection_image; LLRect box_rect(left, top, right, bottom); - box_image->draw(box_rect, sFilterBGColor); + sSelectionImg->draw(box_rect, sFilterBGColor); } S32 suffix_filter_length = label_filter_length > 0 ? filter_string_length - label_filter_length : filter_string_length; if(suffix_filter_length > 0) { S32 suffix_offset = llmax(0, filter_offset - (S32)mLabel.size()); - S32 left = (S32)(ll_round(text_left) + font->getWidthF32(mLabel.c_str(), 0, static_cast<S32>(mLabel.size())) + suffix_font->getWidthF32(mLabelSuffix.c_str(), 0, suffix_offset)) - 2; - S32 right = left + (S32)suffix_font->getWidthF32(mLabelSuffix.c_str(), suffix_offset, suffix_filter_length) + 2; - LLUIImage* box_image = default_params.selection_image; + S32 left = (S32)(ll_round(text_left) + font->getWidthF32(mLabel.c_str(), 0, static_cast<S32>(mLabel.size())) + sSuffixFont->getWidthF32(mLabelSuffix.c_str(), 0, suffix_offset)) - 2; + S32 right = left + (S32)sSuffixFont->getWidthF32(mLabelSuffix.c_str(), suffix_offset, suffix_filter_length) + 2; LLRect box_rect(left, top, right, bottom); - box_image->draw(box_rect, sFilterBGColor); + sSelectionImg->draw(box_rect, sFilterBGColor); } } } @@ -999,9 +1013,9 @@ void LLFolderViewItem::draw() // if (!mLabelSuffix.empty()) { - suffix_font->render( mLabelSuffix, 0, right_x, y, isFadeItem() ? color : sSuffixColor.get(), - LLFontGL::LEFT, LLFontGL::BOTTOM, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, - S32_MAX, S32_MAX, &right_x); + mSuffixFontBuffer.render(sSuffixFont, mLabelSuffix, 0, right_x, y, isFadeItem() ? color : sSuffixColor.get(), + LLFontGL::LEFT, LLFontGL::BOTTOM, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, + S32_MAX, S32_MAX, &right_x); } //--------------------------------------------------------------------------------// @@ -1009,10 +1023,10 @@ void LLFolderViewItem::draw() // if (filter_string_length > 0) { - if(mLabelSuffix.empty() || (font == suffix_font)) + if(mLabelSuffix.empty() || (font == sSuffixFont)) { F32 match_string_left = text_left + font->getWidthF32(combined_string.c_str(), 0, filter_offset + filter_string_length) - font->getWidthF32(combined_string.c_str(), filter_offset, filter_string_length); - F32 yy = (F32)getRect().getHeight() - font->getLineHeight() - (F32)mTextPad - (F32)TOP_PAD; + F32 yy = (F32)rect_height - line_height - (F32)mTextPad - (F32)sTopPad; font->render(combined_string, filter_offset, match_string_left, yy, sFilterTextColor, LLFontGL::LEFT, LLFontGL::BOTTOM, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, filter_string_length, S32_MAX, &right_x); @@ -1023,7 +1037,7 @@ void LLFolderViewItem::draw() if(label_filter_length > 0) { F32 match_string_left = text_left + font->getWidthF32(mLabel.c_str(), 0, filter_offset + label_filter_length) - font->getWidthF32(mLabel.c_str(), filter_offset, label_filter_length); - F32 yy = (F32)getRect().getHeight() - font->getLineHeight() - (F32)mTextPad - (F32)TOP_PAD; + F32 yy = (F32)rect_height - line_height - (F32)mTextPad - (F32)sTopPad; font->render(mLabel, filter_offset, match_string_left, yy, sFilterTextColor, LLFontGL::LEFT, LLFontGL::BOTTOM, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, label_filter_length, S32_MAX, &right_x); @@ -1033,9 +1047,9 @@ void LLFolderViewItem::draw() if(suffix_filter_length > 0) { S32 suffix_offset = llmax(0, filter_offset - (S32)mLabel.size()); - F32 match_string_left = text_left + font->getWidthF32(mLabel.c_str(), 0, static_cast<S32>(mLabel.size())) + suffix_font->getWidthF32(mLabelSuffix.c_str(), 0, suffix_offset + suffix_filter_length) - suffix_font->getWidthF32(mLabelSuffix.c_str(), suffix_offset, suffix_filter_length); - F32 yy = (F32)getRect().getHeight() - suffix_font->getLineHeight() - (F32)mTextPad - (F32)TOP_PAD; - suffix_font->render(mLabelSuffix, suffix_offset, match_string_left, yy, sFilterTextColor, + F32 match_string_left = text_left + font->getWidthF32(mLabel.c_str(), 0, static_cast<S32>(mLabel.size())) + sSuffixFont->getWidthF32(mLabelSuffix.c_str(), 0, suffix_offset + suffix_filter_length) - sSuffixFont->getWidthF32(mLabelSuffix.c_str(), suffix_offset, suffix_filter_length); + F32 yy = (F32)rect_height - sSuffixFont->getLineHeight() - (F32)mTextPad - (F32)sTopPad; + sSuffixFont->render(mLabelSuffix, suffix_offset, match_string_left, yy, sFilterTextColor, LLFontGL::LEFT, LLFontGL::BOTTOM, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, suffix_filter_length, S32_MAX, &right_x); } diff --git a/indra/llui/llfolderviewitem.h b/indra/llui/llfolderviewitem.h index 60cdac3ab9..cc8a7d934c 100644 --- a/indra/llui/llfolderviewitem.h +++ b/indra/llui/llfolderviewitem.h @@ -29,6 +29,7 @@ #include "llflashtimer.h" #include "llview.h" #include "lluiimage.h" +#include "llfontvertexbuffer.h" class LLFolderView; class LLFolderViewModelItem; @@ -134,7 +135,6 @@ protected: LLUIColor mFontHighlightColor; // For now assuming all colors are the same in derived classes. - static bool sColorSetInitialized; static LLUIColor sFgColor; static LLUIColor sFgDisabledColor; static LLUIColor sHighlightBgColor; @@ -157,6 +157,7 @@ protected: virtual void setFlashState(bool) { } static LLFontGL* getLabelFontForStyle(U8 style); + const LLFontGL* getLabelFont(); bool mIsSelected; @@ -296,9 +297,9 @@ public: // virtual void handleDropped(); virtual void draw(); - void drawOpenFolderArrow(const Params& default_params, const LLUIColor& fg_color); - void drawHighlight(const bool showContent, const bool hasKeyboardFocus, const LLUIColor &selectColor, const LLUIColor &flashColor, const LLUIColor &outlineColor, const LLUIColor &mouseOverColor); - void drawLabel(const LLFontGL * font, const F32 x, const F32 y, const LLColor4& color, F32 &right_x); + void drawOpenFolderArrow(); + void drawHighlight(bool showContent, bool hasKeyboardFocus, const LLUIColor& selectColor, const LLUIColor& flashColor, const LLUIColor& outlineColor, const LLUIColor& mouseOverColor); + void drawLabel(const LLFontGL* font, const F32 x, const F32 y, const LLColor4& color, F32 &right_x); virtual bool handleDragAndDrop(S32 x, S32 y, MASK mask, bool drop, EDragAndDropType cargo_type, void* cargo_data, @@ -307,6 +308,14 @@ public: private: static std::map<U8, LLFontGL*> sFonts; // map of styles to fonts + static S32 sTopPad; + static LLUIImagePtr sFolderArrowImg; + static LLUIImagePtr sSelectionImg; + static LLFontGL* sSuffixFont; + + LLFontVertexBuffer mLabelFontBuffer; + LLFontVertexBuffer mSuffixFontBuffer; + LLFontGL* pLabelFont{nullptr}; }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ diff --git a/indra/llui/llfolderviewmodel.h b/indra/llui/llfolderviewmodel.h index b8d6d89971..9372818ca5 100644 --- a/indra/llui/llfolderviewmodel.h +++ b/indra/llui/llfolderviewmodel.h @@ -292,6 +292,7 @@ public: dirtyFilter(); requestSort(); } + virtual void removeChild(LLFolderViewModelItem* child) { mChildren.remove(child); diff --git a/indra/llui/lllineeditor.cpp b/indra/llui/lllineeditor.cpp index 60b6115b34..66b274c33f 100644 --- a/indra/llui/lllineeditor.cpp +++ b/indra/llui/lllineeditor.cpp @@ -436,6 +436,9 @@ void LLLineEditor::setText(const LLStringExplicit &new_text, bool use_size_limit { mText.assign(utf8str_symbol_truncate(truncated_utf8, mMaxLengthChars)); } + mFontBufferPreSelection.reset(); + mFontBufferSelection.reset(); + mFontBufferPostSelection.reset(); if (all_selected) { @@ -617,6 +620,10 @@ void LLLineEditor::replaceWithSuggestion(U32 index) mText.insert(it->first, suggestion); setCursor(it->first + (S32)suggestion.length()); + mFontBufferPreSelection.reset(); + mFontBufferSelection.reset(); + mFontBufferPostSelection.reset(); + break; } } @@ -969,6 +976,10 @@ void LLLineEditor::removeChar() mText.erase(getCursor() - 1, 1); setCursor(getCursor() - 1); + + mFontBufferPreSelection.reset(); + mFontBufferSelection.reset(); + mFontBufferPostSelection.reset(); } else { @@ -992,6 +1003,10 @@ void LLLineEditor::addChar(const llwchar uni_char) return; mText.erase(getCursor(), 1); + + mFontBufferPreSelection.reset(); + mFontBufferSelection.reset(); + mFontBufferPostSelection.reset(); } S32 cur_bytes = static_cast<S32>(mText.getString().size()); @@ -1022,6 +1037,10 @@ void LLLineEditor::addChar(const llwchar uni_char) mText.insert(getCursor(), w_buf); setCursor(getCursor() + 1); + + mFontBufferPreSelection.reset(); + mFontBufferSelection.reset(); + mFontBufferPostSelection.reset(); } else { @@ -1186,6 +1205,10 @@ void LLLineEditor::deleteSelection() mText.erase(left_pos, selection_length); deselect(); setCursor(left_pos); + + mFontBufferPreSelection.reset(); + mFontBufferSelection.reset(); + mFontBufferPostSelection.reset(); } } @@ -1346,6 +1369,10 @@ void LLLineEditor::pasteHelper(bool is_primary) setCursor( getCursor() + (S32)clean_string.length() ); deselect(); + mFontBufferPreSelection.reset(); + mFontBufferSelection.reset(); + mFontBufferPostSelection.reset(); + // Validate new string and rollback the if needed. bool need_to_rollback = mPrevalidator && !mPrevalidator.validate(mText.getWString()); if (need_to_rollback) @@ -1506,6 +1533,10 @@ bool LLLineEditor::handleSpecialKey(KEY key, MASK mask) { mText.assign(*(--mCurrentHistoryLine)); setCursorToEnd(); + + mFontBufferPreSelection.reset(); + mFontBufferSelection.reset(); + mFontBufferPostSelection.reset(); } else { @@ -1523,6 +1554,10 @@ bool LLLineEditor::handleSpecialKey(KEY key, MASK mask) { mText.assign( *(++mCurrentHistoryLine) ); setCursorToEnd(); + + mFontBufferPreSelection.reset(); + mFontBufferSelection.reset(); + mFontBufferPostSelection.reset(); } else { @@ -1897,7 +1932,8 @@ void LLLineEditor::draw() if( select_left > mScrollHPos ) { // unselected, left side - rendered_text = mGLFont->render( + rendered_text = mFontBufferPreSelection.render( + mGLFont, mText, mScrollHPos, rendered_pixels_right, text_bottom, text_color, @@ -1919,7 +1955,8 @@ void LLLineEditor::draw() gl_rect_2d(ll_round(rendered_pixels_right), cursor_top, ll_round(rendered_pixels_right)+width, cursor_bottom, color); LLColor4 tmp_color( 1.f - text_color.mV[0], 1.f - text_color.mV[1], 1.f - text_color.mV[2], alpha ); - rendered_text += mGLFont->render( + rendered_text += mFontBufferSelection.render( + mGLFont, mText, mScrollHPos + rendered_text, rendered_pixels_right, text_bottom, tmp_color, @@ -1934,7 +1971,8 @@ void LLLineEditor::draw() if( (rendered_pixels_right < (F32)mTextRightEdge) && (rendered_text < text_len) ) { // unselected, right side - rendered_text += mGLFont->render( + rendered_text += mFontBufferPostSelection.render( + mGLFont, mText, mScrollHPos + rendered_text, rendered_pixels_right, text_bottom, text_color, @@ -1948,7 +1986,8 @@ void LLLineEditor::draw() } else { - rendered_text = mGLFont->render( + rendered_text = mFontBufferPreSelection.render( + mGLFont, mText, mScrollHPos, rendered_pixels_right, text_bottom, text_color, @@ -2108,7 +2147,8 @@ void LLLineEditor::draw() //to give indication that it is not text you typed in if (0 == mText.length() && (mReadOnly || mShowLabelFocused)) { - mGLFont->render(mLabel.getWString(), 0, + mFontBufferLabel.render(mGLFont, + mLabel.getWString(), 0, (F32)mTextLeftEdge, (F32)text_bottom, label_color, LLFontGL::LEFT, @@ -2133,7 +2173,8 @@ void LLLineEditor::draw() // draw label if no text provided if (0 == mText.length()) { - mGLFont->render(mLabel.getWString(), 0, + mFontBufferLabel.render(mGLFont, + mLabel.getWString(), 0, (F32)mTextLeftEdge, (F32)text_bottom, label_color, LLFontGL::LEFT, @@ -2404,12 +2445,16 @@ void LLLineEditor::setKeystrokeCallback(callback_t callback, void* user_data) bool LLLineEditor::setTextArg( const std::string& key, const LLStringExplicit& text ) { mText.setArg(key, text); + mFontBufferPreSelection.reset(); + mFontBufferSelection.reset(); + mFontBufferPostSelection.reset(); return true; } bool LLLineEditor::setLabelArg( const std::string& key, const LLStringExplicit& text ) { mLabel.setArg(key, text); + mFontBufferLabel.reset(); return true; } @@ -2508,6 +2553,9 @@ void LLLineEditor::updatePreedit(const LLWString &preedit_string, mPreeditOverwrittenWString.clear(); } mText.insert(insert_preedit_at, mPreeditWString); + mFontBufferPreSelection.reset(); + mFontBufferSelection.reset(); + mFontBufferPostSelection.reset(); mPreeditStandouts = preedit_standouts; diff --git a/indra/llui/lllineeditor.h b/indra/llui/lllineeditor.h index cdd22413e7..12fe800acb 100644 --- a/indra/llui/lllineeditor.h +++ b/indra/llui/lllineeditor.h @@ -40,6 +40,7 @@ #include "llframetimer.h" #include "lleditmenuhandler.h" +#include "llfontvertexbuffer.h" #include "llspellcheckmenuhandler.h" #include "lluictrl.h" #include "lluiimage.h" @@ -344,6 +345,10 @@ protected: LLViewBorder* mBorder; const LLFontGL* mGLFont; + LLFontVertexBuffer mFontBufferPreSelection; + LLFontVertexBuffer mFontBufferSelection; + LLFontVertexBuffer mFontBufferPostSelection; + LLFontVertexBuffer mFontBufferLabel; S32 mMaxLengthBytes; // Max length of the UTF8 string in bytes S32 mMaxLengthChars; // Maximum number of characters in the string S32 mCursorPos; // I-beam is just after the mCursorPos-th character. diff --git a/indra/llui/llpanel.cpp b/indra/llui/llpanel.cpp index 8e96bdde80..db314cae0f 100644 --- a/indra/llui/llpanel.cpp +++ b/indra/llui/llpanel.cpp @@ -242,20 +242,6 @@ void LLPanel::draw() void LLPanel::updateDefaultBtn() { - if( mDefaultBtn) - { - if (gFocusMgr.childHasKeyboardFocus( this ) && mDefaultBtn->getEnabled()) - { - LLButton* buttonp = dynamic_cast<LLButton*>(gFocusMgr.getKeyboardFocus()); - bool focus_is_child_button = buttonp && buttonp->getCommitOnReturn(); - // only enable default button when current focus is not a return-capturing button - mDefaultBtn->setBorderEnabled(!focus_is_child_button); - } - else - { - mDefaultBtn->setBorderEnabled(false); - } - } } void LLPanel::refresh() @@ -266,15 +252,7 @@ void LLPanel::refresh() void LLPanel::setDefaultBtn(LLButton* btn) { - if (mDefaultBtn && mDefaultBtn->getEnabled()) - { - mDefaultBtn->setBorderEnabled(false); - } mDefaultBtn = btn; - if (mDefaultBtn) - { - mDefaultBtn->setBorderEnabled(true); - } } void LLPanel::setDefaultBtn(std::string_view id) diff --git a/indra/llui/llscrolllistcell.cpp b/indra/llui/llscrolllistcell.cpp index 7ef2e54429..a3108d77e8 100644 --- a/indra/llui/llscrolllistcell.cpp +++ b/indra/llui/llscrolllistcell.cpp @@ -30,6 +30,7 @@ #include "llscrolllistcell.h" #include "llcheckboxctrl.h" +#include "llfontvertexbuffer.h" #include "llui.h" // LLUIImage #include "lluictrlfactory.h" @@ -156,7 +157,7 @@ S32 LLScrollListIcon::getWidth() const } -void LLScrollListIcon::draw(const LLColor4& color, const LLColor4& highlight_color) const +void LLScrollListIcon::draw(const LLColor4& color, const LLColor4& highlight_color) { if (mIcon) { @@ -236,7 +237,7 @@ S32 LLScrollListBar::getWidth() const } -void LLScrollListBar::draw(const LLColor4& color, const LLColor4& highlight_color) const +void LLScrollListBar::draw(const LLColor4& color, const LLColor4& highlight_color) { S32 bar_width = getWidth() - mLeftPad - mRightPad; S32 left = (S32)(bar_width - bar_width * mRatio); @@ -308,6 +309,19 @@ bool LLScrollListText::needsToolTip() const return mFont->getWidth(mText.getWString().c_str()) > getWidth(); } +void LLScrollListText::setTextWidth(S32 value) +{ + mTextWidth = value; + mFontBuffer.reset(); +} + +void LLScrollListText::setWidth(S32 width) +{ + LLScrollListCell::setWidth(width); + mTextWidth = width; + mFontBuffer.reset(); +} + //virtual bool LLScrollListText::getVisible() const { @@ -341,6 +355,7 @@ void LLScrollListText::setColor(const LLColor4& color) void LLScrollListText::setText(const LLStringExplicit& text) { mText = text; + mFontBuffer.reset(); } void LLScrollListText::setFontStyle(const U8 font_style) @@ -348,6 +363,13 @@ void LLScrollListText::setFontStyle(const U8 font_style) LLFontDescriptor new_desc(mFont->getFontDesc()); new_desc.setStyle(font_style); mFont = LLFontGL::getFont(new_desc); + mFontBuffer.reset(); +} + +void LLScrollListText::setAlignment(LLFontGL::HAlign align) +{ + mFontAlignment = align; + mFontBuffer.reset(); } //virtual @@ -375,7 +397,7 @@ const LLSD LLScrollListText::getAltValue() const } -void LLScrollListText::draw(const LLColor4& color, const LLColor4& highlight_color) const +void LLScrollListText::draw(const LLColor4& color, const LLColor4& highlight_color) { LLColor4 display_color; if (mUseColor) @@ -426,17 +448,18 @@ void LLScrollListText::draw(const LLColor4& color, const LLColor4& highlight_col start_x = (F32)getWidth() * 0.5f; break; } - mFont->render(mText.getWString(), 0, - start_x, 0.f, - display_color, - mFontAlignment, - LLFontGL::BOTTOM, - 0, - LLFontGL::NO_SHADOW, - string_chars, - getTextWidth(), - &right_x, - true); + mFontBuffer.render(mFont, + mText.getWString(), 0, + start_x, 0.f, + display_color, + mFontAlignment, + LLFontGL::BOTTOM, + 0, + LLFontGL::NO_SHADOW, + string_chars, + getTextWidth(), + &right_x, + true); } // @@ -475,7 +498,7 @@ LLScrollListCheck::~LLScrollListCheck() mCheckBox = NULL; } -void LLScrollListCheck::draw(const LLColor4& color, const LLColor4& highlight_color) const +void LLScrollListCheck::draw(const LLColor4& color, const LLColor4& highlight_color) { mCheckBox->draw(); } @@ -592,7 +615,7 @@ void LLScrollListIconText::setWidth(S32 width) } -void LLScrollListIconText::draw(const LLColor4& color, const LLColor4& highlight_color) const +void LLScrollListIconText::draw(const LLColor4& color, const LLColor4& highlight_color) { LLColor4 display_color; if (mUseColor) @@ -650,7 +673,9 @@ void LLScrollListIconText::draw(const LLColor4& color, const LLColor4& highlight start_icon_x = (S32)(center - (((F32)icon_space + mFont->getWidth(mText.getWString().c_str())) * 0.5f)); break; } - mFont->render(mText.getWString(), 0, + mFontBuffer.render( + mFont, + mText.getWString(), 0, start_text_x, 0.f, display_color, mFontAlignment, diff --git a/indra/llui/llscrolllistcell.h b/indra/llui/llscrolllistcell.h index c5d785ae52..e7ff5c8424 100644 --- a/indra/llui/llscrolllistcell.h +++ b/indra/llui/llscrolllistcell.h @@ -29,6 +29,7 @@ #define LLSCROLLLISTCELL_H #include "llfontgl.h" // HAlign +#include "llfontvertexbuffer.h" // HAlign #include "llpointer.h" // LLPointer<> #include "lluistring.h" #include "v4color.h" @@ -96,7 +97,7 @@ public: LLScrollListCell(const LLScrollListCell::Params&); virtual ~LLScrollListCell() {}; - virtual void draw(const LLColor4& color, const LLColor4& highlight_color) const {}; // truncate to given width, if possible + virtual void draw(const LLColor4& color, const LLColor4& highlight_color) {}; // truncate to given width, if possible virtual S32 getWidth() const {return mWidth;} virtual S32 getContentWidth() const { return 0; } virtual S32 getHeight() const { return 0; } @@ -127,7 +128,7 @@ class LLScrollListSpacer : public LLScrollListCell public: LLScrollListSpacer(const LLScrollListCell::Params& p) : LLScrollListCell(p) {} /*virtual*/ ~LLScrollListSpacer() {}; - /*virtual*/ void draw(const LLColor4& color, const LLColor4& highlight_color) const {} + /*virtual*/ void draw(const LLColor4& color, const LLColor4& highlight_color) {} }; /* @@ -139,7 +140,7 @@ public: LLScrollListText(const LLScrollListCell::Params&); /*virtual*/ ~LLScrollListText(); - /*virtual*/ void draw(const LLColor4& color, const LLColor4& highlight_color) const; + /*virtual*/ void draw(const LLColor4& color, const LLColor4& highlight_color); /*virtual*/ S32 getContentWidth() const; /*virtual*/ S32 getHeight() const; /*virtual*/ void setValue(const LLSD& value); @@ -155,18 +156,20 @@ public: /*virtual*/ bool needsToolTip() const; S32 getTextWidth() const { return mTextWidth;} - void setTextWidth(S32 value) { mTextWidth = value;} - virtual void setWidth(S32 width) { LLScrollListCell::setWidth(width); mTextWidth = width; } + void setTextWidth(S32 value); + virtual void setWidth(S32 width); void setText(const LLStringExplicit& text); void setFontStyle(const U8 font_style); - void setAlignment(LLFontGL::HAlign align) { mFontAlignment = align; } + void setAlignment(LLFontGL::HAlign align); protected: + LLUIString mText; LLUIString mAltText; S32 mTextWidth; const LLFontGL* mFont; + LLFontVertexBuffer mFontBuffer; LLColor4 mColor; LLColor4 mHighlightColor; U8 mUseColor; @@ -188,7 +191,7 @@ class LLScrollListIcon : public LLScrollListCell public: LLScrollListIcon(const LLScrollListCell::Params& p); /*virtual*/ ~LLScrollListIcon(); - /*virtual*/ void draw(const LLColor4& color, const LLColor4& highlight_color) const; + /*virtual*/ void draw(const LLColor4& color, const LLColor4& highlight_color); /*virtual*/ S32 getWidth() const; /*virtual*/ S32 getHeight() const; /*virtual*/ const LLSD getValue() const; @@ -207,7 +210,7 @@ class LLScrollListBar : public LLScrollListCell public: LLScrollListBar(const LLScrollListCell::Params& p); /*virtual*/ ~LLScrollListBar(); - /*virtual*/ void draw(const LLColor4& color, const LLColor4& highlight_color) const; + /*virtual*/ void draw(const LLColor4& color, const LLColor4& highlight_color); /*virtual*/ S32 getWidth() const; /*virtual*/ S32 getHeight() const; /*virtual*/ const LLSD getValue() const; @@ -229,7 +232,7 @@ class LLScrollListCheck : public LLScrollListCell public: LLScrollListCheck( const LLScrollListCell::Params&); /*virtual*/ ~LLScrollListCheck(); - /*virtual*/ void draw(const LLColor4& color, const LLColor4& highlight_color) const; + /*virtual*/ void draw(const LLColor4& color, const LLColor4& highlight_color); /*virtual*/ S32 getHeight() const { return 0; } /*virtual*/ const LLSD getValue() const; /*virtual*/ void setValue(const LLSD& value); @@ -264,13 +267,11 @@ class LLScrollListIconText : public LLScrollListText public: LLScrollListIconText(const LLScrollListCell::Params& p); /*virtual*/ ~LLScrollListIconText(); - /*virtual*/ void draw(const LLColor4& color, const LLColor4& highlight_color) const; + /*virtual*/ void draw(const LLColor4& color, const LLColor4& highlight_color); /*virtual*/ const LLSD getValue() const; /*virtual*/ void setValue(const LLSD& value); - - S32 getIconWidth() const; - /*virtual*/ void setWidth(S32 width);/* { LLScrollListCell::setWidth(width); mTextWidth = width - ; }*/ + /*virtual*/ void setWidth(S32 width); private: LLPointer<LLUIImage> mIcon; diff --git a/indra/llui/llscrolllistctrl.cpp b/indra/llui/llscrolllistctrl.cpp index e711a6ed1b..93bd3c6bed 100644 --- a/indra/llui/llscrolllistctrl.cpp +++ b/indra/llui/llscrolllistctrl.cpp @@ -410,10 +410,8 @@ void LLScrollListCtrl::clearRows() LLScrollListItem* LLScrollListCtrl::getFirstSelected() const { - item_list::const_iterator iter; - for (iter = mItemList.begin(); iter != mItemList.end(); iter++) + for (LLScrollListItem* item : mItemList) { - LLScrollListItem* item = *iter; if (item->getSelected()) { return item; @@ -425,10 +423,8 @@ LLScrollListItem* LLScrollListCtrl::getFirstSelected() const std::vector<LLScrollListItem*> LLScrollListCtrl::getAllSelected() const { std::vector<LLScrollListItem*> ret; - item_list::const_iterator iter; - for(iter = mItemList.begin(); iter != mItemList.end(); iter++) + for (LLScrollListItem* item : mItemList) { - LLScrollListItem* item = *iter; if (item->getSelected()) { ret.push_back(item); @@ -441,9 +437,8 @@ S32 LLScrollListCtrl::getNumSelected() const { S32 numSelected = 0; - for(item_list::const_iterator iter = mItemList.begin(); iter != mItemList.end(); ++iter) + for (LLScrollListItem* item : mItemList) { - LLScrollListItem* item = *iter; if (item->getSelected()) { ++numSelected; @@ -460,10 +455,8 @@ S32 LLScrollListCtrl::getFirstSelectedIndex() const // make sure sort is up to date before returning an index updateSort(); - item_list::const_iterator iter; - for (iter = mItemList.begin(); iter != mItemList.end(); iter++) + for (LLScrollListItem* item : mItemList) { - LLScrollListItem* item = *iter; if (item->getSelected()) { return CurSelectedIndex; @@ -476,29 +469,19 @@ S32 LLScrollListCtrl::getFirstSelectedIndex() const LLScrollListItem* LLScrollListCtrl::getFirstData() const { - if (mItemList.size() == 0) - { - return NULL; - } - return mItemList[0]; + return mItemList.empty() ? NULL : mItemList.front(); } LLScrollListItem* LLScrollListCtrl::getLastData() const { - if (mItemList.size() == 0) - { - return NULL; - } - return mItemList[mItemList.size() - 1]; + return mItemList.empty() ? NULL : mItemList.back(); } std::vector<LLScrollListItem*> LLScrollListCtrl::getAllData() const { std::vector<LLScrollListItem*> ret; - item_list::const_iterator iter; - for(iter = mItemList.begin(); iter != mItemList.end(); iter++) + for (LLScrollListItem* item : mItemList) { - LLScrollListItem* item = *iter; ret.push_back(item); } return ret; @@ -509,20 +492,18 @@ LLScrollListItem* LLScrollListCtrl::getItem(const LLSD& sd) const { std::string string_val = sd.asString(); - item_list::const_iterator iter; - for(iter = mItemList.begin(); iter != mItemList.end(); iter++) + for (LLScrollListItem* item : mItemList) { - LLScrollListItem* item = *iter; // assumes string representation is good enough for comparison if (item->getValue().asString() == string_val) { return item; } } + return NULL; } - void LLScrollListCtrl::reshape( S32 width, S32 height, bool called_from_parent ) { LLUICtrl::reshape( width, height, called_from_parent ); @@ -567,15 +548,16 @@ void LLScrollListCtrl::updateLayout() void LLScrollListCtrl::fitContents(S32 max_width, S32 max_height) { S32 height = llmin( getRequiredRect().getHeight(), max_height ); - if(mPageLines) - height = llmin( mPageLines * mLineHeight + 2*mBorderThickness + (mDisplayColumnHeaders ? mHeadingHeight : 0), height ); + if (mPageLines) + { + height = llmin(mPageLines * mLineHeight + 2 * mBorderThickness + (mDisplayColumnHeaders ? mHeadingHeight : 0), height); + } S32 width = getRect().getWidth(); reshape( width, height ); } - LLRect LLScrollListCtrl::getRequiredRect() { S32 heading_size = (mDisplayColumnHeaders ? mHeadingHeight : 0); @@ -627,7 +609,8 @@ bool LLScrollListCtrl::addItem( LLScrollListItem* item, EAddPosition pos, bool r S32 i = 0; for (LLScrollListCell* cell = item->getColumn(i); i < num_cols; cell = item->getColumn(++i)) { - if (i >= (S32)mColumnsIndexed.size()) break; + if (i >= (S32)mColumnsIndexed.size()) + break; cell->setWidth(mColumnsIndexed[i]->getWidth()); } @@ -650,23 +633,21 @@ S32 LLScrollListCtrl::calcMaxContentWidth() S32 max_item_width = 0; - ordered_columns_t::iterator column_itor; - for (column_itor = mColumnsIndexed.begin(); column_itor != mColumnsIndexed.end(); ++column_itor) + for (LLScrollListColumn* column : mColumnsIndexed) { - LLScrollListColumn* column = *column_itor; - if (!column) continue; + if (!column) + continue; if (mColumnWidthsDirty) { // update max content width for this column, by looking at all items column->mMaxContentWidth = column->mHeader ? LLFontGL::getFontSansSerifSmall()->getWidth(column->mLabel.getWString().c_str()) + mColumnPadding + HEADING_TEXT_PADDING : 0; - item_list::iterator iter; - for (iter = mItemList.begin(); iter != mItemList.end(); iter++) + for (LLScrollListItem* item : mItemList) { - LLScrollListCell* cellp = (*iter)->getColumn(column->mIndex); - if (!cellp) continue; - - column->mMaxContentWidth = llmax(LLFontGL::getFontSansSerifSmall()->getWidth(cellp->getValue().asString()) + mColumnPadding + COLUMN_TEXT_PADDING, column->mMaxContentWidth); + if (LLScrollListCell* cellp = item->getColumn(column->mIndex)) + { + column->mMaxContentWidth = llmax(LLFontGL::getFontSansSerifSmall()->getWidth(cellp->getValue().asString()) + mColumnPadding + COLUMN_TEXT_PADDING, column->mMaxContentWidth); + } } } max_item_width += column->mMaxContentWidth; @@ -683,7 +664,8 @@ bool LLScrollListCtrl::updateColumnWidths() for (column_itor = mColumnsIndexed.begin(); column_itor != mColumnsIndexed.end(); ++column_itor) { LLScrollListColumn* column = *column_itor; - if (!column) continue; + if (!column) + continue; // update column width S32 new_width = 0; @@ -737,7 +719,6 @@ void LLScrollListCtrl::updateLineHeightInsert(LLScrollListItem* itemp) } } - void LLScrollListCtrl::updateColumns(bool force_update) { if (!mColumnsDirty && !force_update) @@ -810,7 +791,8 @@ void LLScrollListCtrl::updateColumns(bool force_update) S32 i = 0; for (LLScrollListCell* cell = itemp->getColumn(i); i < num_cols; cell = itemp->getColumn(++i)) { - if (i >= (S32)mColumnsIndexed.size()) break; + if (i >= (S32)mColumnsIndexed.size()) + break; cell->setWidth(mColumnsIndexed[i]->getWidth()); } @@ -837,8 +819,8 @@ void LLScrollListCtrl::setHeadingHeight(S32 heading_height) mHeadingHeight = heading_height; updateLayout(); - } + void LLScrollListCtrl::setPageLines(S32 new_page_lines) { mPageLines = new_page_lines; @@ -880,6 +862,7 @@ bool LLScrollListCtrl::selectFirstItem() } first_item = false; } + if (mCommitOnSelectionChange) { commitIfChanged(); @@ -889,13 +872,13 @@ bool LLScrollListCtrl::selectFirstItem() // Deselects all other items // virtual -bool LLScrollListCtrl::selectNthItem( S32 target_index ) +bool LLScrollListCtrl::selectNthItem(S32 target_index) { return selectItemRange(target_index, target_index); } // virtual -bool LLScrollListCtrl::selectItemRange( S32 first_index, S32 last_index ) +bool LLScrollListCtrl::selectItemRange(S32 first_index, S32 last_index) { if (mItemList.empty()) { @@ -905,28 +888,24 @@ bool LLScrollListCtrl::selectItemRange( S32 first_index, S32 last_index ) // make sure sort is up to date updateSort(); - S32 listlen = (S32)mItemList.size(); - first_index = llclamp(first_index, 0, listlen-1); - - if (last_index < 0) - last_index = listlen-1; - else - last_index = llclamp(last_index, first_index, listlen-1); + S32 bottom = (S32)mItemList.size() - 1; + first_index = llclamp(first_index, 0, bottom); + last_index = last_index < 0 ? bottom : llclamp(last_index, first_index, bottom); bool success = false; S32 index = 0; for (item_list::iterator iter = mItemList.begin(); iter != mItemList.end(); ) { LLScrollListItem *itemp = *iter; - if(!itemp) + if (!itemp) { iter = mItemList.erase(iter); - continue ; + continue; } - if( index >= first_index && index <= last_index ) + if (index >= first_index && index <= last_index) { - if( itemp->getEnabled() ) + if (itemp->getEnabled()) { // TODO: support range selection for cells selectItem(itemp, -1, false); @@ -1173,7 +1152,6 @@ void LLScrollListCtrl::selectPrevItem( bool extend_selection) mSearchString.clear(); } - void LLScrollListCtrl::selectNextItem( bool extend_selection) { LLScrollListItem* next_item = NULL; @@ -1217,8 +1195,6 @@ void LLScrollListCtrl::selectNextItem( bool extend_selection) mSearchString.clear(); } - - void LLScrollListCtrl::deselectAllItems(bool no_commit_on_change) { item_list::iterator iter; @@ -1290,16 +1266,14 @@ LLScrollListItem* LLScrollListCtrl::getItemByLabel(const std::string& label, boo LLStringUtil::toLower(target_text); } - item_list::iterator iter; - for (iter = mItemList.begin(); iter != mItemList.end(); iter++) + for (LLScrollListItem* item : mItemList) { - LLScrollListItem* item = *iter; std::string item_text = item->getColumn(column)->getValue().asString(); // Only select enabled items with matching names if (!case_sensitive) { LLStringUtil::toLower(item_text); } - if(item_text == target_text) + if (item_text == target_text) { return item; } @@ -1307,6 +1281,15 @@ LLScrollListItem* LLScrollListCtrl::getItemByLabel(const std::string& label, boo return NULL; } +LLScrollListItem* LLScrollListCtrl::getItemByIndex(S32 index) +{ + if (index >= 0 && index < (S32)mItemList.size()) + { + return mItemList[index]; + } + + return NULL; +} bool LLScrollListCtrl::selectItemByPrefix(const std::string& target, bool case_sensitive, S32 column) { @@ -1467,7 +1450,7 @@ U32 LLScrollListCtrl::searchItems(const LLWString& substring, bool case_sensitiv return found; } -const std::string LLScrollListCtrl::getSelectedItemLabel(S32 column) const +std::string LLScrollListCtrl::getSelectedItemLabel(S32 column) const { LLScrollListItem* item; @@ -1511,7 +1494,10 @@ bool LLScrollListCtrl::setSelectedByValue(const LLSD& value, bool selected) { bool found = false; - if (selected && !mAllowMultipleSelection) deselectAllItems(true); + if (selected && !mAllowMultipleSelection) + { + deselectAllItems(true); + } item_list::iterator iter; for (iter = mItemList.begin(); iter != mItemList.end(); iter++) @@ -2638,9 +2624,7 @@ bool LLScrollListCtrl::isRepeatedChars(const LLWString& string) const void LLScrollListCtrl::selectItem(LLScrollListItem* itemp, S32 cell, bool select_single_item) { - if (!itemp) return; - - if (!itemp->getSelected()) + if (itemp && !itemp->getSelected()) { if (mLastSelected) { @@ -2674,9 +2658,7 @@ void LLScrollListCtrl::selectItem(LLScrollListItem* itemp, S32 cell, bool select void LLScrollListCtrl::deselectItem(LLScrollListItem* itemp) { - if (!itemp) return; - - if (itemp->getSelected()) + if (itemp && itemp->getSelected()) { if (mLastSelected == itemp) { @@ -2882,7 +2864,7 @@ void LLScrollListCtrl::updateStaticColumnWidth(LLScrollListColumn* col, S32 new_ // LLEditMenuHandler functions // virtual -void LLScrollListCtrl::copy() +void LLScrollListCtrl::copy() { std::string buffer; @@ -2896,26 +2878,26 @@ void LLScrollListCtrl::copy() } // virtual -bool LLScrollListCtrl::canCopy() const +bool LLScrollListCtrl::canCopy() const { return (getFirstSelected() != NULL); } // virtual -void LLScrollListCtrl::cut() +void LLScrollListCtrl::cut() { copy(); doDelete(); } // virtual -bool LLScrollListCtrl::canCut() const +bool LLScrollListCtrl::canCut() const { return canCopy() && canDoDelete(); } // virtual -void LLScrollListCtrl::selectAll() +void LLScrollListCtrl::selectAll() { // Deselects all other items item_list::iterator iter; @@ -2935,13 +2917,13 @@ void LLScrollListCtrl::selectAll() } // virtual -bool LLScrollListCtrl::canSelectAll() const +bool LLScrollListCtrl::canSelectAll() const { return getCanSelect() && mAllowMultipleSelection && !(mMaxSelectable > 0 && mItemList.size() > mMaxSelectable); } // virtual -void LLScrollListCtrl::deselect() +void LLScrollListCtrl::deselect() { deselectAllItems(); } diff --git a/indra/llui/llscrolllistctrl.h b/indra/llui/llscrolllistctrl.h index 1f9f26e08b..c24784338a 100644 --- a/indra/llui/llscrolllistctrl.h +++ b/indra/llui/llscrolllistctrl.h @@ -260,11 +260,12 @@ public: // one of which can be selected at a time. virtual LLScrollListItem* addSimpleElement(const std::string& value, EAddPosition pos = ADD_BOTTOM, const LLSD& id = LLSD()); - bool selectItemByLabel( const std::string& item, bool case_sensitive = true, S32 column = 0 ); // false if item not found + bool selectItemByLabel(const std::string& item, bool case_sensitive = true, S32 column = 0); // false if item not found bool selectItemByPrefix(const std::string& target, bool case_sensitive = true, S32 column = -1); bool selectItemByPrefix(const LLWString& target, bool case_sensitive = true, S32 column = -1); - LLScrollListItem* getItemByLabel( const std::string& item, bool case_sensitive = true, S32 column = 0 ); - const std::string getSelectedItemLabel(S32 column = 0) const; + LLScrollListItem* getItemByLabel(const std::string& item, bool case_sensitive = true, S32 column = 0); + LLScrollListItem* getItemByIndex(S32 index); + std::string getSelectedItemLabel(S32 column = 0) const; LLSD getSelectedValue(); // If multi select is on, select all element that include substring, @@ -559,6 +560,8 @@ private: sort_signal_t* mSortCallback; is_friend_signal_t* mIsFriendSignal; + + friend class LLComboBox; }; // end class LLScrollListCtrl #endif // LL_SCROLLLISTCTRL_H diff --git a/indra/llui/llstatbar.cpp b/indra/llui/llstatbar.cpp index 2693243eb1..62c0401869 100644 --- a/indra/llui/llstatbar.cpp +++ b/indra/llui/llstatbar.cpp @@ -460,7 +460,7 @@ void LLStatBar::draw() max_value = 0.f; gGL.color4f(1.f, 0.f, 0.f, 1.f); - gGL.begin( LLRender::QUADS ); + gGL.begin(LLRender::TRIANGLES); const S32 max_frame = llmin(num_frames, num_values); U32 num_samples = 0; for (S32 i = 1; i <= max_frame; i++) @@ -498,6 +498,9 @@ void LLStatBar::draw() gGL.vertex2f((F32)bar_rect.mRight - offset, max); gGL.vertex2f((F32)bar_rect.mRight - offset, min); gGL.vertex2f((F32)bar_rect.mRight - offset - 1, min); + + gGL.vertex2f((F32)bar_rect.mRight - offset, max); + gGL.vertex2f((F32)bar_rect.mRight - offset - 1, min); gGL.vertex2f((F32)bar_rect.mRight - offset - 1, max); } else @@ -505,7 +508,10 @@ void LLStatBar::draw() gGL.vertex2f(min, (F32)bar_rect.mBottom + offset + 1); gGL.vertex2f(min, (F32)bar_rect.mBottom + offset); gGL.vertex2f(max, (F32)bar_rect.mBottom + offset); - gGL.vertex2f(max, (F32)bar_rect.mBottom + offset + 1 ); + + gGL.vertex2f(min, (F32)bar_rect.mBottom + offset + 1); + gGL.vertex2f(max, (F32)bar_rect.mBottom + offset); + gGL.vertex2f(max, (F32)bar_rect.mBottom + offset + 1); } } gGL.end(); diff --git a/indra/llui/lltextbase.cpp b/indra/llui/lltextbase.cpp index 0aebf7543c..cbbf83d679 100644 --- a/indra/llui/lltextbase.cpp +++ b/indra/llui/lltextbase.cpp @@ -948,7 +948,6 @@ S32 LLTextBase::insertStringNoUndo(S32 pos, const LLWString &wstr, LLTextBase::s S32 LLTextBase::removeStringNoUndo(S32 pos, S32 length) { - beforeValueChange(); segment_set_t::iterator seg_iter = getSegIterContaining(pos); while(seg_iter != mSegments.end()) @@ -1325,6 +1324,7 @@ void LLTextBase::reshape(S32 width, S32 height, bool called_from_parent) //virtual void LLTextBase::draw() { + LL_PROFILE_ZONE_SCOPED_CATEGORY_UI; // reflow if needed, on demand reflow(); @@ -2368,6 +2368,34 @@ S32 LLTextBase::removeFirstLine() return 0; } +// virtual +void LLTextBase::copyContents(const LLTextBase* source) +{ + llassert(source); + if (!source) + return; + + beforeValueChange(); + deselect(); + + mSegments.clear(); + for (const LLTextSegmentPtr& segp : source->mSegments) + { + mSegments.emplace(segp->clone(*this)); + } + + mLineInfoList.clear(); + for (const line_info& li : mLineInfoList) + { + mLineInfoList.push_back(line_info(li)); + } + + getViewModel()->setDisplay(source->getViewModel()->getDisplay()); + + onValueChange(0, getLength()); + needsReflow(); +} + void LLTextBase::appendLineBreakSegment(const LLStyle::Params& style_params) { segment_vec_t segments; @@ -2586,6 +2614,11 @@ const LLWString& LLTextBase::getWText() const return getViewModel()->getDisplay(); } +S32 LLTextBase::getTextGeneration() const +{ + return getViewModel()->getDisplayGeneration(); +} + // If round is true, if the position is on the right half of a character, the cursor // will be put to its right. If round is false, the cursor will always be put to the // character's left. @@ -3228,6 +3261,24 @@ boost::signals2::connection LLTextBase::setIsObjectBlockedCallback(const is_bloc LLTextSegment::~LLTextSegment() {} +// static +LLStyleSP LLTextSegment::cloneStyle(LLTextBase& target, const LLStyle* source) +{ + // Take most params from target + LLStyle::Params params = target.getStyleParams(); + LLStyle* style = new LLStyle(params); + + // Take some params from source + style->setLinkHREF(source->getLinkHREF()); + if (source->isImage()) + { + style->setImage(source->getImage()->getName()); + } + + return style; +} + + bool LLTextSegment::getDimensionsF32(S32 first_char, S32 num_chars, F32& width, S32& height) const { width = 0; height = 0; return false; } bool LLTextSegment::getDimensions(S32 first_char, S32 num_chars, S32& width, S32& height) const { @@ -3280,7 +3331,8 @@ LLNormalTextSegment::LLNormalTextSegment( LLStyleConstSP style, S32 start, S32 e : LLTextSegment(start, end), mStyle( style ), mToken(NULL), - mEditor(editor) + mEditor(editor), + mLastGeneration(-1) { mFontHeight = mStyle->getFont()->getLineHeight(); @@ -3294,7 +3346,8 @@ LLNormalTextSegment::LLNormalTextSegment( LLStyleConstSP style, S32 start, S32 e LLNormalTextSegment::LLNormalTextSegment( const LLUIColor& color, S32 start, S32 end, LLTextBase& editor, bool is_visible) : LLTextSegment(start, end), mToken(NULL), - mEditor(editor) + mEditor(editor), + mLastGeneration(-1) { mStyle = new LLStyle(LLStyle::Params().visible(is_visible).color(color)); @@ -3313,25 +3366,41 @@ F32 LLNormalTextSegment::draw(S32 start, S32 end, S32 selection_start, S32 selec { return drawClippedSegment( getStart() + start, getStart() + end, selection_start, selection_end, draw_rect); } + else + { + mFontBufferPreSelection.reset(); + mFontBufferSelection.reset(); + mFontBufferPostSelection.reset(); + } return draw_rect.mLeft; } // Draws a single text segment, reversing the color for selection if needed. F32 LLNormalTextSegment::drawClippedSegment(S32 seg_start, S32 seg_end, S32 selection_start, S32 selection_end, LLRectf rect) { - F32 alpha = LLViewDrawContext::getCurrentContext().mAlpha; - - const LLWString &text = getWText(); - F32 right_x = rect.mLeft; if (!mStyle->isVisible()) { return right_x; } - const LLFontGL* font = mStyle->getFont(); + F32 alpha = LLViewDrawContext::getCurrentContext().mAlpha; + + const LLWString& text = getWText(); + S32 text_gen = mEditor.getTextGeneration(); + + if (text_gen != mLastGeneration) + { + mLastGeneration = text_gen; + + mFontBufferPreSelection.reset(); + mFontBufferSelection.reset(); + mFontBufferPostSelection.reset(); + } + const LLFontGL* font = mStyle->getFont(); LLColor4 color = (mEditor.getReadOnly() ? mStyle->getReadOnlyColor() : mStyle->getColor()) % (alpha * mStyle->getAlpha()); + bool use_font_buffers = useFontBuffers(); if( selection_start > seg_start ) { @@ -3339,16 +3408,40 @@ F32 LLNormalTextSegment::drawClippedSegment(S32 seg_start, S32 seg_end, S32 sele S32 start = seg_start; S32 end = llmin( selection_start, seg_end ); S32 length = end - start; - font->render(text, start, - rect, - color, - LLFontGL::LEFT, mEditor.mTextVAlign, - LLFontGL::NORMAL, - mStyle->getShadowType(), - length, - &right_x, - mEditor.getUseEllipses(), - mEditor.getUseColor()); + if (use_font_buffers) + { + mFontBufferPreSelection.render( + font, + text, start, + rect, + color, + LLFontGL::LEFT, mEditor.mTextVAlign, + LLFontGL::NORMAL, + mStyle->getShadowType(), + length, + &right_x, + mEditor.getUseEllipses(), + mEditor.getUseColor()); + } + else + { + // Font buffer doesn't do well with changes and huge notecard with a bunch + // of segments will see a lot of buffer updates, so instead use derect + // rendering to cache. + // Todo: instead of mLastGeneration make buffer invalidation more fine grained + // like string hash of a given segment. + font->render( + text, start, + rect, + color, + LLFontGL::LEFT, mEditor.mTextVAlign, + LLFontGL::NORMAL, + mStyle->getShadowType(), + length, + &right_x, + mEditor.getUseEllipses(), + mEditor.getUseColor()); + } } rect.mLeft = right_x; @@ -3359,16 +3452,35 @@ F32 LLNormalTextSegment::drawClippedSegment(S32 seg_start, S32 seg_end, S32 sele S32 end = llmin( selection_end, seg_end ); S32 length = end - start; - font->render(text, start, - rect, - mStyle->getSelectedColor().get(), - LLFontGL::LEFT, mEditor.mTextVAlign, - LLFontGL::NORMAL, - LLFontGL::NO_SHADOW, - length, - &right_x, - mEditor.getUseEllipses(), - mEditor.getUseColor()); + if (use_font_buffers) + { + mFontBufferSelection.render( + font, + text, start, + rect, + mStyle->getSelectedColor().get(), + LLFontGL::LEFT, mEditor.mTextVAlign, + LLFontGL::NORMAL, + LLFontGL::NO_SHADOW, + length, + &right_x, + mEditor.getUseEllipses(), + mEditor.getUseColor()); + } + else + { + font->render( + text, start, + rect, + mStyle->getSelectedColor().get(), + LLFontGL::LEFT, mEditor.mTextVAlign, + LLFontGL::NORMAL, + LLFontGL::NO_SHADOW, + length, + &right_x, + mEditor.getUseEllipses(), + mEditor.getUseColor()); + } } rect.mLeft = right_x; if( selection_end < seg_end ) @@ -3377,16 +3489,36 @@ F32 LLNormalTextSegment::drawClippedSegment(S32 seg_start, S32 seg_end, S32 sele S32 start = llmax( selection_end, seg_start ); S32 end = seg_end; S32 length = end - start; - font->render(text, start, - rect, - color, - LLFontGL::LEFT, mEditor.mTextVAlign, - LLFontGL::NORMAL, - mStyle->getShadowType(), - length, - &right_x, - mEditor.getUseEllipses(), - mEditor.getUseColor()); + if (use_font_buffers) + { + mFontBufferPostSelection.render( + font, + text, start, + rect, + color, + LLFontGL::LEFT, mEditor.mTextVAlign, + LLFontGL::NORMAL, + mStyle->getShadowType(), + length, + &right_x, + mEditor.getUseEllipses(), + mEditor.getUseColor()); + } + else + { + font->render( + text, start, + rect, + color, + LLFontGL::LEFT, mEditor.mTextVAlign, + LLFontGL::NORMAL, + mStyle->getShadowType(), + length, + &right_x, + mEditor.getUseEllipses(), + mEditor.getUseColor()); + + } } return right_x; } @@ -3488,6 +3620,13 @@ void LLNormalTextSegment::setToolTip(const std::string& tooltip) mTooltip = tooltip; } +// virtual +LLTextSegmentPtr LLNormalTextSegment::clone(LLTextBase& target) const +{ + LLStyleConstSP sp(cloneStyle(target, mStyle)); + return new LLNormalTextSegment(sp, mStart, mEnd, target); +} + bool LLNormalTextSegment::getDimensionsF32(S32 first_char, S32 num_chars, F32& width, S32& height) const { height = 0; @@ -3573,6 +3712,15 @@ S32 LLNormalTextSegment::getNumChars(S32 num_pixels, S32 segment_offset, S32 lin return num_chars; } +void LLNormalTextSegment::updateLayout(const class LLTextBase& editor) +{ + LLTextSegment::updateLayout(editor); + + mFontBufferPreSelection.reset(); + mFontBufferSelection.reset(); + mFontBufferPostSelection.reset(); +} + void LLNormalTextSegment::dump() const { LL_INFOS() << "Segment [" << @@ -3606,6 +3754,13 @@ LLLabelTextSegment::LLLabelTextSegment( const LLUIColor& color, S32 start, S32 e { } +// virtual +LLTextSegmentPtr LLLabelTextSegment::clone(LLTextBase& target) const +{ + LLStyleConstSP sp(cloneStyle(target, mStyle)); + return new LLLabelTextSegment(sp, mStart, mEnd, target); +} + /*virtual*/ const LLWString& LLLabelTextSegment::getWText() const { @@ -3630,6 +3785,13 @@ LLEmojiTextSegment::LLEmojiTextSegment(const LLUIColor& color, S32 start, S32 en { } +// virtual +LLTextSegmentPtr LLEmojiTextSegment::clone(LLTextBase& target) const +{ + LLStyleConstSP sp(cloneStyle(target, mStyle)); + return new LLEmojiTextSegment(sp, mStart, mEnd, target); +} + bool LLEmojiTextSegment::handleToolTip(S32 x, S32 y, MASK mask) { if (mTooltip.empty()) @@ -3653,6 +3815,14 @@ LLOnHoverChangeableTextSegment::LLOnHoverChangeableTextSegment( LLStyleConstSP s mHoveredStyle(style), mNormalStyle(normal_style){} +// virtual +LLTextSegmentPtr LLOnHoverChangeableTextSegment::clone(LLTextBase& target) const +{ + LLStyleConstSP hsp(cloneStyle(target, mHoveredStyle)); + LLStyleConstSP nsp(cloneStyle(target, mNormalStyle)); + return new LLOnHoverChangeableTextSegment(hsp, nsp, mStart, mEnd, target); +} + /*virtual*/ F32 LLOnHoverChangeableTextSegment::draw(S32 start, S32 end, S32 selection_start, S32 selection_end, const LLRectf& draw_rect) { @@ -3692,6 +3862,13 @@ LLInlineViewSegment::~LLInlineViewSegment() mView->die(); } +// virtual +LLTextSegmentPtr LLInlineViewSegment::clone(LLTextBase& target) const +{ + llassert_always_msg(false, "NOT SUPPORTED"); + return nullptr; +} + bool LLInlineViewSegment::getDimensionsF32(S32 first_char, S32 num_chars, F32& width, S32& height) const { if (first_char == 0 && num_chars == 0) @@ -3779,6 +3956,14 @@ LLLineBreakTextSegment::LLLineBreakTextSegment(LLStyleConstSP style,S32 pos):LLT LLLineBreakTextSegment::~LLLineBreakTextSegment() { } + +// virtual +LLTextSegmentPtr LLLineBreakTextSegment::clone(LLTextBase& target) const +{ + LLLineBreakTextSegment* copy = new LLLineBreakTextSegment(mStart); + copy->mFontHeight = mFontHeight; + return copy; +} bool LLLineBreakTextSegment::getDimensionsF32(S32 first_char, S32 num_chars, F32& width, S32& height) const { width = 0; @@ -3806,8 +3991,16 @@ LLImageTextSegment::~LLImageTextSegment() { } +// virtual +LLTextSegmentPtr LLImageTextSegment::clone(LLTextBase& target) const +{ + LLStyleConstSP sp(cloneStyle(target, mStyle)); + return new LLImageTextSegment(sp, mStart, target); +} + static const S32 IMAGE_HPAD = 3; +// virtual bool LLImageTextSegment::getDimensionsF32(S32 first_char, S32 num_chars, F32& width, S32& height) const { width = 0; diff --git a/indra/llui/lltextbase.h b/indra/llui/lltextbase.h index 00cf66b134..76d4e160af 100644 --- a/indra/llui/lltextbase.h +++ b/indra/llui/lltextbase.h @@ -30,6 +30,7 @@ #include "v4color.h" #include "lleditmenuhandler.h" +#include "llfontvertexbuffer.h" #include "llspellcheckmenuhandler.h" #include "llstyle.h" #include "llkeywords.h" @@ -44,6 +45,7 @@ class LLScrollContainer; class LLContextMenu; class LLUrlMatch; +class LLTextBase; /// /// A text segment is used to specify a subsection of a text string @@ -61,6 +63,9 @@ public: mEnd(end) {} virtual ~LLTextSegment(); + virtual LLTextSegmentPtr clone(LLTextBase& terget) const { return new LLTextSegment(mStart, mEnd); } + static LLStyleSP cloneStyle(LLTextBase& target, const LLStyle* source); + bool getDimensions(S32 first_char, S32 num_chars, S32& width, S32& height) const; virtual bool getDimensionsF32(S32 first_char, S32 num_chars, F32& width, S32& height) const; @@ -127,10 +132,12 @@ public: LLNormalTextSegment( LLStyleConstSP style, S32 start, S32 end, LLTextBase& editor ); LLNormalTextSegment( const LLUIColor& color, S32 start, S32 end, LLTextBase& editor, bool is_visible = true); virtual ~LLNormalTextSegment(); + /*virtual*/ LLTextSegmentPtr clone(LLTextBase& target) const; /*virtual*/ bool getDimensionsF32(S32 first_char, S32 num_chars, F32& width, S32& height) const; /*virtual*/ S32 getOffset(S32 segment_local_x_coord, S32 start_offset, S32 num_chars, bool round) const; /*virtual*/ S32 getNumChars(S32 num_pixels, S32 segment_offset, S32 line_offset, S32 max_chars, S32 line_ind) const; + /*virtual*/ void updateLayout(const class LLTextBase& editor); /*virtual*/ F32 draw(S32 start, S32 end, S32 selection_start, S32 selection_end, const LLRectf& draw_rect); /*virtual*/ bool canEdit() const { return true; } /*virtual*/ const LLUIColor& getColor() const { return mStyle->getColor(); } @@ -149,6 +156,7 @@ public: /*virtual*/ bool handleToolTip(S32 x, S32 y, MASK mask); protected: + virtual bool useFontBuffers() const { return true; } F32 drawClippedSegment(S32 seg_start, S32 seg_end, S32 selection_start, S32 selection_end, LLRectf rect); virtual const LLWString& getWText() const; @@ -161,6 +169,12 @@ protected: LLKeywordToken* mToken; std::string mTooltip; boost::signals2::connection mImageLoadedConnection; + + // font rendering + LLFontVertexBuffer mFontBufferPreSelection; + LLFontVertexBuffer mFontBufferSelection; + LLFontVertexBuffer mFontBufferPostSelection; + S32 mLastGeneration = -1; }; // This text segment is the same as LLNormalTextSegment, the only difference @@ -171,6 +185,7 @@ class LLLabelTextSegment : public LLNormalTextSegment public: LLLabelTextSegment( LLStyleConstSP style, S32 start, S32 end, LLTextBase& editor ); LLLabelTextSegment( const LLUIColor& color, S32 start, S32 end, LLTextBase& editor, bool is_visible = true); + /*virtual*/ LLTextSegmentPtr clone(LLTextBase& target) const; protected: @@ -185,6 +200,7 @@ class LLEmojiTextSegment : public LLNormalTextSegment public: LLEmojiTextSegment(LLStyleConstSP style, S32 start, S32 end, LLTextBase& editor); LLEmojiTextSegment(const LLUIColor& color, S32 start, S32 end, LLTextBase& editor, bool is_visible = true); + /*virtual*/ LLTextSegmentPtr clone(LLTextBase& target) const override; bool canEdit() const override { return false; } bool handleToolTip(S32 x, S32 y, MASK mask) override; @@ -195,6 +211,7 @@ class LLOnHoverChangeableTextSegment : public LLNormalTextSegment { public: LLOnHoverChangeableTextSegment( LLStyleConstSP style, LLStyleConstSP normal_style, S32 start, S32 end, LLTextBase& editor ); + /*virtual*/ LLTextSegmentPtr clone(LLTextBase& target) const; /*virtual*/ F32 draw(S32 start, S32 end, S32 selection_start, S32 selection_end, const LLRectf& draw_rect); /*virtual*/ bool handleHover(S32 x, S32 y, MASK mask); protected: @@ -209,6 +226,7 @@ class LLIndexSegment : public LLTextSegment { public: LLIndexSegment() : LLTextSegment(0, 0) {} + /*virtual*/ LLTextSegmentPtr clone(LLTextBase& target) const { return new LLIndexSegment(); } }; class LLInlineViewSegment : public LLTextSegment @@ -226,6 +244,8 @@ public: LLInlineViewSegment(const Params& p, S32 start, S32 end); ~LLInlineViewSegment(); + /*virtual*/ LLTextSegmentPtr clone(LLTextBase& target) const; + /*virtual*/ bool getDimensionsF32(S32 first_char, S32 num_chars, F32& width, S32& height) const; /*virtual*/ S32 getNumChars(S32 num_pixels, S32 segment_offset, S32 line_offset, S32 max_chars, S32 line_ind) const; /*virtual*/ void updateLayout(const class LLTextBase& editor); @@ -250,6 +270,7 @@ public: LLLineBreakTextSegment(LLStyleConstSP style,S32 pos); LLLineBreakTextSegment(S32 pos); ~LLLineBreakTextSegment(); + /*virtual*/ LLTextSegmentPtr clone(LLTextBase& target) const; /*virtual*/ bool getDimensionsF32(S32 first_char, S32 num_chars, F32& width, S32& height) const; S32 getNumChars(S32 num_pixels, S32 segment_offset, S32 line_offset, S32 max_chars, S32 line_ind) const; F32 draw(S32 start, S32 end, S32 selection_start, S32 selection_end, const LLRectf& draw_rect); @@ -263,6 +284,8 @@ class LLImageTextSegment : public LLTextSegment public: LLImageTextSegment(LLStyleConstSP style,S32 pos,class LLTextBase& editor); ~LLImageTextSegment(); + /*virtual*/ LLTextSegmentPtr clone(LLTextBase& target) const; + /*virtual*/ bool getDimensionsF32(S32 first_char, S32 num_chars, F32& width, S32& height) const; S32 getNumChars(S32 num_pixels, S32 segment_offset, S32 char_offset, S32 max_chars, S32 line_ind) const; F32 draw(S32 start, S32 end, S32 selection_start, S32 selection_end, const LLRectf& draw_rect); @@ -432,6 +455,7 @@ public: // wide-char versions void setWText(const LLWString& text); const LLWString& getWText() const; + S32 getTextGeneration() const; void appendText(const std::string &new_text, bool prepend_newline, const LLStyle::Params& input_params = LLStyle::Params()); @@ -475,7 +499,7 @@ public: LLRect getDocRectFromDocIndex(S32 pos) const; void setReadOnly(bool read_only) { mReadOnly = read_only; } - bool getReadOnly() { return mReadOnly; } + bool getReadOnly() const { return mReadOnly; } void setSkipLinkUnderline(bool skip_link_underline) { mSkipLinkUnderline = skip_link_underline; } bool getSkipLinkUnderline() { return mSkipLinkUnderline; } @@ -500,6 +524,7 @@ public: const LLFontGL* getFont() const override { return mFont; } + virtual void copyContents(const LLTextBase* source); virtual void appendLineBreakSegment(const LLStyle::Params& style_params); virtual void appendImageSegment(const LLStyle::Params& style_params); virtual void appendWidget(const LLInlineViewSegment::Params& params, const std::string& text, bool allow_undo); diff --git a/indra/llui/lltexteditor.h b/indra/llui/lltexteditor.h index 0b5acf19a1..e9e7070414 100644 --- a/indra/llui/lltexteditor.h +++ b/indra/llui/lltexteditor.h @@ -271,6 +271,8 @@ protected: virtual bool getPreeditLocation(S32 query_offset, LLCoordGL *coord, LLRect *bounds, LLRect *control) const; virtual S32 getPreeditFontSize() const; virtual LLWString getPreeditString() const { return getWText(); } + + virtual bool useFontBuffers() const { return getReadOnly(); } // // Protected data // diff --git a/indra/llui/lltrans.cpp b/indra/llui/lltrans.cpp index 8410031653..0c6c5b64e4 100644 --- a/indra/llui/lltrans.cpp +++ b/indra/llui/lltrans.cpp @@ -28,12 +28,8 @@ #include "lltrans.h" -#include "llfasttimer.h" // for call count statistics #include "llxuiparser.h" #include "llsd.h" -#include "llxmlnode.h" - -#include <map> LLTrans::template_map_t LLTrans::sStringTemplates; LLTrans::template_map_t LLTrans::sDefaultStringTemplates; @@ -59,7 +55,7 @@ struct StringTable : public LLInitParam::Block<StringTable> }; //static -bool LLTrans::parseStrings(LLXMLNodePtr &root, const std::set<std::string>& default_args) +bool LLTrans::parseStrings(LLXMLNodePtr& root, const std::set<std::string>& default_args) { std::string xml_filename = "(strings file)"; if (!root->hasName("strings")) @@ -107,7 +103,7 @@ bool LLTrans::parseStrings(LLXMLNodePtr &root, const std::set<std::string>& defa //static -bool LLTrans::parseLanguageStrings(LLXMLNodePtr &root) +bool LLTrans::parseLanguageStrings(LLXMLNodePtr& root) { std::string xml_filename = "(language strings file)"; if (!root->hasName("strings")) @@ -138,10 +134,6 @@ bool LLTrans::parseLanguageStrings(LLXMLNodePtr &root) return true; } - - -static LLTrace::BlockTimerStatHandle FTM_GET_TRANS("Translate string"); - //static std::string LLTrans::getString(std::string_view xml_desc, const LLStringUtil::format_map_t& msg_args, bool def_string) { @@ -235,7 +227,7 @@ std::string LLTrans::getDefString(std::string_view xml_desc, const LLSD& msg_arg } //static -bool LLTrans::findString(std::string &result, std::string_view xml_desc, const LLStringUtil::format_map_t& msg_args) +bool LLTrans::findString(std::string& result, std::string_view xml_desc, const LLStringUtil::format_map_t& msg_args) { LL_PROFILE_ZONE_SCOPED_CATEGORY_UI; @@ -257,7 +249,7 @@ bool LLTrans::findString(std::string &result, std::string_view xml_desc, const L } //static -bool LLTrans::findString(std::string &result, std::string_view xml_desc, const LLSD& msg_args) +bool LLTrans::findString(std::string& result, std::string_view xml_desc, const LLSD& msg_args) { LL_PROFILE_ZONE_SCOPED_CATEGORY_UI; @@ -277,7 +269,7 @@ bool LLTrans::findString(std::string &result, std::string_view xml_desc, const L } //static -std::string LLTrans::getCountString(const std::string& language, const std::string& xml_desc, S32 count) +std::string LLTrans::getCountString(std::string_view language, std::string_view xml_desc, S32 count) { // Compute which string identifier to use const char* form = ""; @@ -337,7 +329,7 @@ std::string LLTrans::getCountString(const std::string& language, const std::stri args["[COUNT]"] = llformat("%d", count); // Look up "AgeYearsB" or "AgeWeeksC" including the "form" - std::string key = llformat("%s%s", xml_desc.c_str(), form); + std::string key = llformat("%s%s", xml_desc.data(), form); return getString(key, args); } diff --git a/indra/llui/lltrans.h b/indra/llui/lltrans.h index 3492ed0169..c5d01e6f8d 100644 --- a/indra/llui/lltrans.h +++ b/indra/llui/lltrans.h @@ -30,10 +30,8 @@ #include <map> #include <set> -#include "llpointer.h" #include "llstring.h" - -class LLXMLNode; +#include "llxmlnode.h" class LLSD; @@ -58,17 +56,17 @@ public: class LLTrans { public: - LLTrans(); + LLTrans() = default; /** * @brief Parses the xml root that holds the strings. Used once on startup -// *FIXME * @param xml_filename Filename to parse + * @param root xml root node to parse * @param default_args Set of strings (expected to be in the file) to use as default replacement args, e.g. "SECOND_LIFE" * @returns true if the file was parsed successfully, true if something went wrong */ - static bool parseStrings(LLPointer<LLXMLNode> & root, const std::set<std::string>& default_args); + static bool parseStrings(LLXMLNodePtr& root, const std::set<std::string>& default_args); - static bool parseLanguageStrings(LLPointer<LLXMLNode> & root); + static bool parseLanguageStrings(LLXMLNodePtr& root); /** * @brief Returns a translated string @@ -80,14 +78,14 @@ public: static std::string getDefString(std::string_view xml_desc, const LLStringUtil::format_map_t& args); static std::string getString(std::string_view xml_desc, const LLSD& args, bool def_string = false); static std::string getDefString(std::string_view xml_desc, const LLSD& args); - static bool findString(std::string &result, std::string_view xml_desc, const LLStringUtil::format_map_t& args); - static bool findString(std::string &result, std::string_view xml_desc, const LLSD& args); + static bool findString(std::string& result, std::string_view xml_desc, const LLStringUtil::format_map_t& args); + static bool findString(std::string& result, std::string_view xml_desc, const LLSD& args); // Returns translated string with [COUNT] replaced with a number, following // special per-language logic for plural nouns. For example, some languages // may have different plurals for 0, 1, 2 and > 2. // See "AgeWeeksA", "AgeWeeksB", etc. in strings.xml for examples. - static std::string getCountString(const std::string& language, const std::string& xml_desc, S32 count); + static std::string getCountString(std::string_view language, std::string_view xml_desc, S32 count); /** * @brief Returns a translated string diff --git a/indra/llui/llurlentry.cpp b/indra/llui/llurlentry.cpp index 79d2fcd049..3cc0c05ffa 100644 --- a/indra/llui/llurlentry.cpp +++ b/indra/llui/llurlentry.cpp @@ -600,15 +600,15 @@ void LLUrlEntryAgent::callObservers(const std::string &id, void LLUrlEntryAgent::onAvatarNameCache(const LLUUID& id, const LLAvatarName& av_name) { - avatar_name_cache_connection_map_t::iterator it = mAvatarNameCacheConnections.find(id); - if (it != mAvatarNameCacheConnections.end()) + auto range = mAvatarNameCacheConnections.equal_range(id); + for (avatar_name_cache_connection_map_t::iterator it = range.first; it != range.second; ++it) { if (it->second.connected()) { it->second.disconnect(); } - mAvatarNameCacheConnections.erase(it); } + mAvatarNameCacheConnections.erase(range.first, range.second); std::string label = av_name.getCompleteName(); @@ -695,16 +695,7 @@ std::string LLUrlEntryAgent::getLabel(const std::string &url, const LLUrlLabelCa } else { - avatar_name_cache_connection_map_t::iterator it = mAvatarNameCacheConnections.find(agent_id); - if (it != mAvatarNameCacheConnections.end()) - { - if (it->second.connected()) - { - it->second.disconnect(); - } - mAvatarNameCacheConnections.erase(it); - } - mAvatarNameCacheConnections[agent_id] = LLAvatarNameCache::get(agent_id, boost::bind(&LLUrlEntryAgent::onAvatarNameCache, this, _1, _2)); + mAvatarNameCacheConnections.emplace(agent_id, LLAvatarNameCache::get(agent_id, boost::bind(&LLUrlEntryAgent::onAvatarNameCache, this, _1, _2))); addObserver(agent_id_string, url, cb); return LLTrans::getString("LoadingData"); @@ -770,17 +761,17 @@ LLUrlEntryAgentName::LLUrlEntryAgentName() {} void LLUrlEntryAgentName::onAvatarNameCache(const LLUUID& id, - const LLAvatarName& av_name) + const LLAvatarName& av_name) { - avatar_name_cache_connection_map_t::iterator it = mAvatarNameCacheConnections.find(id); - if (it != mAvatarNameCacheConnections.end()) + auto range = mAvatarNameCacheConnections.equal_range(id); + for (avatar_name_cache_connection_map_t::iterator it = range.first; it != range.second; ++it) { if (it->second.connected()) { it->second.disconnect(); } - mAvatarNameCacheConnections.erase(it); } + mAvatarNameCacheConnections.erase(range.first, range.second); std::string label = getName(av_name); // received the agent name from the server - tell our observers @@ -815,16 +806,7 @@ std::string LLUrlEntryAgentName::getLabel(const std::string &url, const LLUrlLab } else { - avatar_name_cache_connection_map_t::iterator it = mAvatarNameCacheConnections.find(agent_id); - if (it != mAvatarNameCacheConnections.end()) - { - if (it->second.connected()) - { - it->second.disconnect(); - } - mAvatarNameCacheConnections.erase(it); - } - mAvatarNameCacheConnections[agent_id] = LLAvatarNameCache::get(agent_id, boost::bind(&LLUrlEntryAgentName::onAvatarNameCache, this, _1, _2)); + mAvatarNameCacheConnections.emplace(agent_id, LLAvatarNameCache::get(agent_id, boost::bind(&LLUrlEntryAgentName::onAvatarNameCache, this, _1, _2))); addObserver(agent_id_string, url, cb); return LLTrans::getString("LoadingData"); diff --git a/indra/llui/llurlentry.h b/indra/llui/llurlentry.h index 84ff278942..fffee88496 100644 --- a/indra/llui/llurlentry.h +++ b/indra/llui/llurlentry.h @@ -232,7 +232,7 @@ protected: private: void onAvatarNameCache(const LLUUID& id, const LLAvatarName& av_name); - typedef std::map<LLUUID, boost::signals2::connection> avatar_name_cache_connection_map_t; + typedef std::multimap<LLUUID, boost::signals2::connection> avatar_name_cache_connection_map_t; avatar_name_cache_connection_map_t mAvatarNameCacheConnections; }; @@ -264,7 +264,7 @@ protected: private: void onAvatarNameCache(const LLUUID& id, const LLAvatarName& av_name); - typedef std::map<LLUUID, boost::signals2::connection> avatar_name_cache_connection_map_t; + typedef std::multimap<LLUUID, boost::signals2::connection> avatar_name_cache_connection_map_t; avatar_name_cache_connection_map_t mAvatarNameCacheConnections; }; diff --git a/indra/llui/llviewereventrecorder.cpp b/indra/llui/llviewereventrecorder.cpp index e5e0545dad..6d907d7e45 100644 --- a/indra/llui/llviewereventrecorder.cpp +++ b/indra/llui/llviewereventrecorder.cpp @@ -261,7 +261,7 @@ void LLViewerEventRecorder::logKeyUnicodeEvent(llwchar uni_char) { event.insert("event",LLSD("keyDown")); - LL_DEBUGS() << "[VITA] unicode key: " << uni_char << LL_ENDL; + LL_DEBUGS() << "[VITA] unicode key: " << (int)uni_char << LL_ENDL; LL_DEBUGS() << "[VITA] dumpxml " << LLSDXMLStreamer(event) << "\n" << LL_ENDL; diff --git a/indra/llui/llviewmodel.cpp b/indra/llui/llviewmodel.cpp index 93106b344f..35963c2b99 100644 --- a/indra/llui/llviewmodel.cpp +++ b/indra/llui/llviewmodel.cpp @@ -82,11 +82,20 @@ void LLTextViewModel::setValue(const LLSD& value) // approximate LLSD storage usage LLViewModel::setValue(value); mDisplay = utf8str_to_wstring(mStringValue = value.asString()); + mDisplayGeneration++; // mDisplay and mValue agree mUpdateFromDisplay = false; } +LLWString& LLTextViewModel::getEditableDisplay() +{ + mDirty = true; + mDisplayGeneration++; + mUpdateFromDisplay = true; + return mDisplay; +} + void LLTextViewModel::setDisplay(const LLWString& value) { // This is the strange way to alter the value. Normally we'd setValue() @@ -94,6 +103,7 @@ void LLTextViewModel::setDisplay(const LLWString& value) // value. But a text editor might want to edit the display string // directly, then convert back to UTF8 on commit. mDisplay = value; + mDisplayGeneration++; mDirty = true; // Don't immediately convert to UTF8 -- do it lazily -- we expect many // more setDisplay() calls than getValue() calls. Just flag that it needs diff --git a/indra/llui/llviewmodel.h b/indra/llui/llviewmodel.h index 6cf2200a81..16b0800ce2 100644 --- a/indra/llui/llviewmodel.h +++ b/indra/llui/llviewmodel.h @@ -105,7 +105,8 @@ public: // New functions /// Get the stored value in string form const LLWString& getDisplay() const { return mDisplay; } - LLWString& getEditableDisplay() { mDirty = true; mUpdateFromDisplay = true; return mDisplay; } + S32 getDisplayGeneration() const { return mDisplayGeneration; } + LLWString& getEditableDisplay(); /** * Set the display string directly (see LLTextEditor). What the user is @@ -120,6 +121,7 @@ private: /// To avoid converting every widget's stored value from LLSD to LLWString /// every frame, cache the converted value LLWString mDisplay; + S32 mDisplayGeneration = -1; /// As the user edits individual characters (setDisplay()), defer /// LLWString-to-UTF8 conversions until s/he's done. diff --git a/indra/llwindow/CMakeLists.txt b/indra/llwindow/CMakeLists.txt index 6b70d66d7a..ce9134e7f1 100644 --- a/indra/llwindow/CMakeLists.txt +++ b/indra/llwindow/CMakeLists.txt @@ -17,6 +17,7 @@ include(LLImage) include(LLWindow) include(UI) include(ViewerMiscLibs) +include(GLM) set(llwindow_SOURCE_FILES llcursortypes.cpp @@ -53,7 +54,7 @@ set(llwindow_LINK_LIBRARIES llmath llfilesystem llxml - ll::glh_linear + ll::glm ll::glext ll::uilibraries ll::SDL diff --git a/indra/llwindow/lldragdropwin32.h b/indra/llwindow/lldragdropwin32.h index 1b30dced27..16d016677b 100644 --- a/indra/llwindow/lldragdropwin32.h +++ b/indra/llwindow/lldragdropwin32.h @@ -31,7 +31,7 @@ #ifndef LL_LLDRAGDROP32_H #define LL_LLDRAGDROP32_H -#include "llwin32headerslean.h" +#include "llwin32headers.h" #include <ole2.h> class LLDragDropWin32 @@ -54,7 +54,7 @@ class LLDragDropWin32 #ifndef LL_LLDRAGDROP32_H #define LL_LLDRAGDROP32_H -#include "llwin32headerslean.h" +#include "llwin32headers.h" #include <ole2.h> // impostor class that does nothing diff --git a/indra/llwindow/llkeyboardwin32.cpp b/indra/llwindow/llkeyboardwin32.cpp index ec0055fe60..8d6b8d9b93 100644 --- a/indra/llwindow/llkeyboardwin32.cpp +++ b/indra/llwindow/llkeyboardwin32.cpp @@ -28,7 +28,7 @@ #include "linden_common.h" -#include "llwin32headerslean.h" +#include "llwin32headers.h" #include "llkeyboardwin32.h" #include "llwindowcallbacks.h" diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp index 9dc2644650..a48bd35765 100644 --- a/indra/llwindow/llwindowwin32.cpp +++ b/indra/llwindow/llwindowwin32.cpp @@ -1619,9 +1619,11 @@ const S32 max_format = (S32)num_formats - 1; } else { - LLError::LLUserWarningMsg::show(mCallbacks->translateString("MBVideoDrvErr")); - // mWindowHandle is 0, going to crash either way - LL_ERRS("Window") << "No wgl_ARB_pixel_format extension!" << LL_ENDL; + LL_WARNS("Window") << "No wgl_ARB_pixel_format extension!" << LL_ENDL; + // cannot proceed without wgl_ARB_pixel_format extension, shutdown same as any other gGLManager.initGL() failure + OSMessageBox(mCallbacks->translateString("MBVideoDrvErr"), mCallbacks->translateString("MBError"), OSMB_OK); + close(); + return false; } // Verify what pixel format we actually received. @@ -3699,6 +3701,10 @@ S32 OSMessageBoxWin32(const std::string& text, const std::string& caption, U32 t // // "This is why I'm doing it this way, instead of what you would think would be more obvious..." // (C) Nat Goodspeed + if (!IsWindow(sWindowHandleForMessageBox)) + { + sWindowHandleForMessageBox = NULL; + } int retval_win = MessageBoxW(sWindowHandleForMessageBox, // HWND ll_convert_string_to_wide(text).c_str(), ll_convert_string_to_wide(caption).c_str(), diff --git a/indra/llwindow/llwindowwin32.h b/indra/llwindow/llwindowwin32.h index 287402faa0..36e89e4586 100644 --- a/indra/llwindow/llwindowwin32.h +++ b/indra/llwindow/llwindowwin32.h @@ -28,7 +28,7 @@ #define LL_LLWINDOWWIN32_H // Limit Windows API to small and manageable set. -#include "llwin32headerslean.h" +#include "llwin32headers.h" #include "llwindow.h" #include "llwindowcallbacks.h" diff --git a/indra/llxml/llxmlnode.cpp b/indra/llxml/llxmlnode.cpp index c5ecc67025..48805f8240 100644 --- a/indra/llxml/llxmlnode.cpp +++ b/indra/llxml/llxmlnode.cpp @@ -3259,6 +3259,27 @@ std::string LLXMLNode::getTextContents() const return msg; } +std::string LLXMLNode::getXMLRPCTextContents() const +{ + std::string msg; + std::string::size_type start = mValue.find_first_not_of(" \t\n"); + if (start != mValue.npos) + { + std::string::size_type end = mValue.find_last_not_of(" \t\n"); + if (end != mValue.npos) + { + msg = mValue.substr(start, end + 1 - start); + } + else + { + msg = mValue.substr(start); + } + } + // Convert any internal CR to LF + msg = utf8str_removeCRLF(msg); + return msg; +} + void LLXMLNode::setLineNumber(S32 line_number) { mLineNumber = line_number; @@ -3368,7 +3389,7 @@ bool LLXMLNode::fromXMLRPCValue(LLSD& target) if (childp->hasName("string")) { - target.assign(LLStringFn::xml_decode(childp->getTextContents())); + target.assign(LLStringFn::xml_decode(childp->getXMLRPCTextContents())); return true; } diff --git a/indra/llxml/llxmlnode.h b/indra/llxml/llxmlnode.h index 3769ec8293..09c7c4fdad 100644 --- a/indra/llxml/llxmlnode.h +++ b/indra/llxml/llxmlnode.h @@ -295,6 +295,7 @@ protected: bool removeChild(LLXMLNode* child); bool isFullyDefault(); + std::string getXMLRPCTextContents() const; bool parseXmlRpcArrayValue(LLSD& target); bool parseXmlRpcStructValue(LLSD& target); diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt index 084d71aa24..629acba055 100644 --- a/indra/newview/CMakeLists.txt +++ b/indra/newview/CMakeLists.txt @@ -37,6 +37,7 @@ include(NVAPI) include(OPENAL) include(OpenGL) include(OpenSSL) +include(OpenXR) include(PNG) include(TemplateCheck) include(TinyEXR) @@ -1822,6 +1823,47 @@ if (WINDOWS) add_dependencies(${VIEWER_BINARY_NAME} stage_third_party_libs llcommon llwebrtc copy_w_viewer_manifest) + # Useful for remote debugging or profiling if set to target a shared drive. for example, brad sets it to "dist/secondlife" to deploy under + # the build tree (and then I share that directory) or "f:/dist/secondlife" to deploy to a network mounted drive (although this can be slow). + # this will also create an "unpacked" tarball at build-<platform>/newview/unpacked_<platform>_7_1_11_<build num>.tar + set(LOCAL_DIST_DIR "" CACHE PATH "Path for 'local' unpacked copy of viewer distribution to be deployed to.") + set(product SecondLife-${ARCH}-${VIEWER_SHORT_VERSION}.${VIEWER_VERSION_REVISION}) + if(IS_DIRECTORY ${LOCAL_DIST_DIR}) + add_custom_command( + OUTPUT ${LOCAL_DIST_DIR}/.${product}.copy_touched + COMMAND ${PYTHON_EXECUTABLE} + ARGS + ${CMAKE_CURRENT_SOURCE_DIR}/viewer_manifest.py + "--actions=\"copy package unpacked\"" + --arch=${ARCH} + --artwork=${ARTWORK_DIR} + "--bugsplat=${BUGSPLAT_DB}" + "--openal=${USE_OPENAL}" + "--tracy=${USE_TRACY}" + --build=${CMAKE_CURRENT_BINARY_DIR} + --buildtype=$<IF:$<BOOL:${LL_GENERATOR_IS_MULTI_CONFIG}>,$<CONFIG>,${CMAKE_BUILD_TYPE}> + "--channel=${VIEWER_CHANNEL}" + --configuration=$<CONFIG> + --dest=${LOCAL_DIST_DIR} + --grid=${GRID} + --source=${CMAKE_CURRENT_SOURCE_DIR} + --versionfile=${CMAKE_CURRENT_BINARY_DIR}/viewer_version.txt + --touch=${LOCAL_DIST_DIR}/.${product}.copy_touched + DEPENDS + ${CMAKE_CURRENT_SOURCE_DIR}/viewer_manifest.py + stage_third_party_libs + llwebrtc + ${CMAKE_CURRENT_BINARY_DIR}/viewer_version.txt + ${COPY_INPUT_DEPENDENCIES} + ${VIEWER_BINARY_NAME} + COMMENT "Performing viewer_manifest local dist copy" + ) + + add_custom_target(copy_local_dist_viewer_manifest ALL DEPENDS ${LOCAL_DIST_DIR}/.${product}.copy_touched) + elseif (NOT LOCAL_DIST_DIR STREQUAL "") + message(FATAL_ERROR "LOCAL_DIST_DIR ${LOCAL_DIST_DIR} specified but is not valid target directory to copy viewer distribution into. Please create the directory and try again") + endif () # IS_DIRECTORY ${LOCAL_DIST_DIR} + if (EXISTS ${CMAKE_SOURCE_DIR}/copy_win_scripts) add_dependencies(${VIEWER_BINARY_NAME} copy_win_scripts) endif (EXISTS ${CMAKE_SOURCE_DIR}/copy_win_scripts) @@ -1951,6 +1993,7 @@ target_link_libraries(${VIEWER_BINARY_NAME} ${LLPHYSICSEXTENSIONS_LIBRARIES} ll::bugsplat ll::tracy + ll::openxr ) if (NOT CMAKE_SYSTEM_NAME MATCHES FreeBSD) diff --git a/indra/newview/SMAAAreaTex.h b/indra/newview/SMAAAreaTex.h new file mode 100644 index 0000000000..11fc20bd82 --- /dev/null +++ b/indra/newview/SMAAAreaTex.h @@ -0,0 +1,15005 @@ +/** + * @file SMAAAreaTex.h + * + * $LicenseInfo:firstyear=2024&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2024, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +/** + * Copyright (C) 2013 Jorge Jimenez (jorge@iryoku.com) + * Copyright (C) 2013 Jose I. Echevarria (joseignacioechevarria@gmail.com) + * Copyright (C) 2013 Belen Masia (bmasia@unizar.es) + * Copyright (C) 2013 Fernando Navarro (fernandn@microsoft.com) + * Copyright (C) 2013 Diego Gutierrez (diegog@unizar.es) + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * this software and associated documentation files (the "Software"), to deal in + * the Software without restriction, including without limitation the rights to + * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is furnished to + * do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. As clarification, there + * is no requirement that the copyright notice and permission be included in + * binary distributions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + + +#ifndef AREATEX_H +#define AREATEX_H + +#define AREATEX_WIDTH 160 +#define AREATEX_HEIGHT 560 +#define AREATEX_PITCH (AREATEX_WIDTH * 2) +#define AREATEX_SIZE (AREATEX_HEIGHT * AREATEX_PITCH) + +/** + * Stored in R8G8 format. Load it in the following format: + * - DX9: D3DFMT_A8L8 + * - DX10: DXGI_FORMAT_R8G8_UNORM + */ +static const unsigned char areaTexBytes[] = { + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 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WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +/** + * Copyright (C) 2013 Jorge Jimenez (jorge@iryoku.com) + * Copyright (C) 2013 Jose I. Echevarria (joseignacioechevarria@gmail.com) + * Copyright (C) 2013 Belen Masia (bmasia@unizar.es) + * Copyright (C) 2013 Fernando Navarro (fernandn@microsoft.com) + * Copyright (C) 2013 Diego Gutierrez (diegog@unizar.es) + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * this software and associated documentation files (the "Software"), to deal in + * the Software without restriction, including without limitation the rights to + * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is furnished to + * do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. As clarification, there + * is no requirement that the copyright notice and permission be included in + * binary distributions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + + +#ifndef SEARCHTEX_H +#define SEARCHTEX_H + +#define SEARCHTEX_WIDTH 64 +#define SEARCHTEX_HEIGHT 16 +#define SEARCHTEX_PITCH SEARCHTEX_WIDTH +#define SEARCHTEX_SIZE (SEARCHTEX_HEIGHT * SEARCHTEX_PITCH) + +/** + * Stored in R8 format. Load it in the following format: + * - DX9: D3DFMT_L8 + * - DX10: DXGI_FORMAT_R8_UNORM + */ +static const unsigned char searchTexBytes[] = { + 0xfe, 0xfe, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0xfe, 0xfe, 0x00, 0x7f, 0x7f, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x00, + 0x7f, 0x7f, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x7f, 0x7f, 0xfe, 0x7f, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0xfe, 0xfe, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0xfe, + 0xfe, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x7f, 0x7f, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x7f, + 0x7f, 0xfe, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 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0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x7f, 0x7f, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x7f, + 0x7f, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x7f, + 0x7f, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x7f, 0x7f, 0x00, 0x00, + 0x7f, 0x7f, 0x00, 0x7f, 0x7f, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 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0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, +}; + +#endif diff --git a/indra/newview/VIEWER_VERSION.txt b/indra/newview/VIEWER_VERSION.txt index 346a7e3aa1..e0eaaa0bbc 100644 --- a/indra/newview/VIEWER_VERSION.txt +++ b/indra/newview/VIEWER_VERSION.txt @@ -1 +1 @@ -7.1.10 +7.1.11 diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 42d4e7bb7f..42ed222643 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -2491,6 +2491,17 @@ <key>Value</key> <integer>1</integer> </map> + <key>UseGroupMemberPagination</key> + <map> + <key>Comment</key> + <string>Enable pagination of group memeber list 50 members at a time.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>DisplayTimecode</key> <map> <key>Comment</key> @@ -7388,7 +7399,7 @@ <key>RenderBufferVisualization</key> <map> <key>Comment</key> - <string>Outputs a selected buffer to the screen. -1 = final render buffer. 0 = Albedo, 1 = Specular/ORM, 2 = Normal, 3 = Emissive, 4 = Eye luminance</string> + <string>Outputs a selected buffer to the screen. -1 = final render buffer. 0 = Albedo, 1 = Specular/ORM, 2 = Normal, 3 = Emissive, 4 = Eye luminance, 5 = FXAA Luminance/SMAA Edge Tex, 6 = SMAA Blend Weights</string> <key>Persist</key> <integer>0</integer> <key>Type</key> @@ -7772,16 +7783,16 @@ <key>Value</key> <integer>0</integer> </map> - <key>RenderPostProcessingHDR</key> + <key>RenderEnableEmissiveBuffer</key> <map> <key>Comment</key> - <string>Enable HDR for post processing buffer</string> + <string>Enable emissive buffer in gbuffer. Should only be disabled in GL3 mode.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> - <integer>0</integer> + <integer>1</integer> </map> <key>RenderHDRIExposure</key> <map> @@ -7830,7 +7841,7 @@ <key>RenderMaxOpenGLVersion</key> <map> <key>Comment</key> - <string>Maximum OpenGL version to attempt use (minimum 3.2 maximum 4.6). Requires restart.</string> + <string>Maximum OpenGL version to attempt use (minimum 3.1 maximum 4.6). Requires restart.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -7902,7 +7913,7 @@ <key>Type</key> <string>U32</string> <key>Value</key> - <integer>1</integer> + <integer>0</integer> </map> <key>RenderDebugTextureBind</key> <map> @@ -8487,7 +8498,18 @@ <key>RenderFSAASamples</key> <map> <key>Comment</key> - <string>Number of samples to use for FSAA (0 = no AA).</string> + <string>Quality of antialiasing: 0 = Low, 1 = Medium, 2 = High, 3 = Ultra</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>RenderFSAAType</key> + <map> + <key>Comment</key> + <string>Type of Antialiasing to use: 0 = None, 1 = FXAA, 2 = SMAA</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -9118,7 +9140,7 @@ <key>Type</key> <string>F32</string> <key>Value</key> - <real>1</real> + <real>1.0</real> </map> <key>RenderReflectionProbeDrawDistance</key> @@ -9289,14 +9311,25 @@ <key>RenderSkySunlightScale</key> <map> <key>Comment</key> - <string>Sunlight scale fudge factor for matching with pre-PBR viewer</string> + <string>Sunlight scale fudge factor for matching with pre-PBR viewer when HDR is disabled</string> <key>Persist</key> - <integer>1</integer> + <integer>0</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>1.0</real> </map> + <key>RenderHDRSkySunlightScale</key> + <map> + <key>Comment</key> + <string>Sunlight scale fudge factor for matching with pre-PBR viewer when HDR is enabled</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> <key>RenderSkyAmbientScale</key> <map> <key>Comment</key> @@ -9306,7 +9339,7 @@ <key>Type</key> <string>F32</string> <key>Value</key> - <real>0.7</real> + <real>1.0</real> </map> <key>RenderReflectionProbeMaxLocalLightAmbiance</key> @@ -9630,6 +9663,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>CollectFontVertexBuffers</key> + <map> + <key>Comment</key> + <string>When enabled some UI elements with cache buffers generated by fonts and reuse them. When disabled general cahce will be used with a significant overhead for hash, but it regenerates vertices each frame so it's always up to date.</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <real>1</real> + </map> <key>ShowMyComplexityChanges</key> <map> <key>Comment</key> @@ -9898,6 +9942,39 @@ <key>Value</key> <string>00000000-0000-0000-0000-000000000000</string> </map> + <key>RenderCASSharpness</key> + <map> + <key>Comment</key> + <string>Level of sharpening to apply via Contrast Adaptive Sharpening (0.0(off) - 1.0)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.4</real> + </map> + <key>RenderTonemapMix</key> + <map> + <key>Comment</key> + <string>Mix between linear and tonemapped colors (0.0(Linear) - 1.0(Tonemapped)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.7</real> + </map> + <key>RenderTonemapType</key> + <map> + <key>Comment</key> + <string>What tonemapper to use: 0 = Khronos Neutral, 1 = ACES</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>1</integer> + </map> <key>ReplaySession</key> <map> <key>Comment</key> @@ -11479,6 +11556,28 @@ <key>Value</key> <integer>0</integer> </map> + <key>TextureDiscardBackgroundedTime</key> + <map> + <key>Comment</key> + <string>Specify how long to wait before discarding texture data after viewer is backgrounded. (zero or negative to disable)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>60.0</real> + </map> + <key>TextureDiscardMinimizedTime</key> + <map> + <key>Comment</key> + <string>Specify how long to wait before discarding texture data after viewer is minimized. (zero or negative to disable)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> <key>TextureFetchConcurrency</key> <map> <key>Comment</key> @@ -13235,17 +13334,6 @@ <key>Value</key> <integer>0</integer> </map> - <key>VoiceEffectExpiryWarningTime</key> - <map> - <key>Comment</key> - <string>How much notice to give of Voice Morph subscriptions expiry, in seconds.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>259200</integer> - </map> <key>VoiceMorphingEnabled</key> <map> <key>Comment</key> @@ -13466,6 +13554,17 @@ <key>Value</key> <integer>4</integer> </map> + <key>VoiceVisualizerEnabled</key> + <map> + <key>Comment</key> + <string>Display voice dot indicator above an avatar</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> <key>WarningsAsChat</key> <map> <key>Comment</key> @@ -16366,5 +16465,27 @@ <key>Value</key> <integer>0</integer> </map> + <key>RenderHDREnabled</key> + <map> + <key>Comment</key> + <string>Enable HDR rendering.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>RenderVintageMode</key> + <map> + <key>Comment</key> + <string>Disable different rendering pipeline features to improve performance on older machines that makes the world look closer to how it used to prior to V7.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> </map> </llsd> diff --git a/indra/newview/app_settings/shaders/class1/deferred/CASF.glsl b/indra/newview/app_settings/shaders/class1/deferred/CASF.glsl new file mode 100644 index 0000000000..017855325c --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/CASF.glsl @@ -0,0 +1,2556 @@ +/** + * @file CASF.glsl + * + * $LicenseInfo:firstyear=2024&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2024, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +/*[EXTRA_CODE_HERE]*/ + +#ifndef A_CPU +#define A_GPU +#define A_GLSL +#define CAS_BETTER_DIAGONALS +#define CAS_SLOW + +out vec4 frag_color; +in vec2 vary_fragcoord; + +uniform sampler2D diffuseRect; +uniform vec2 out_screen_res; +uniform uvec4 cas_param_0; +uniform uvec4 cas_param_1; + +vec3 srgb_to_linear(vec3 cs); +vec3 linear_to_srgb(vec3 cl); +#endif + +#ifndef SHADER_PORTABILITY +//============================================================================================================================== +// +// [A] SHADER PORTABILITY 1.20210629 +// +//============================================================================================================================== +// FidelityFX Super Resolution Sample +// +// Copyright (c) 2021 Advanced Micro Devices, Inc. All rights reserved. +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files(the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions : +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +// THE SOFTWARE. +//------------------------------------------------------------------------------------------------------------------------------ +// MIT LICENSE +// =========== +// Copyright (c) 2014 Michal Drobot (for concepts used in "FLOAT APPROXIMATIONS"). +// ----------- +// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation +// files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, +// modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the +// Software is furnished to do so, subject to the following conditions: +// ----------- +// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the +// Software. +// ----------- +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE +// WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR +// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, +// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +//------------------------------------------------------------------------------------------------------------------------------ +#define A_2PI 6.28318530718 +#ifdef A_CPU + // Supporting user defined overrides. + #ifndef A_RESTRICT + #define A_RESTRICT __restrict + #endif +//------------------------------------------------------------------------------------------------------------------------------ + #ifndef A_STATIC + #define A_STATIC static + #endif +//------------------------------------------------------------------------------------------------------------------------------ + // Same types across CPU and GPU. + // Predicate uses 32-bit integer (C friendly bool). + typedef uint32_t AP1; + typedef float AF1; + typedef double AD1; + typedef uint8_t AB1; + typedef uint16_t AW1; + typedef uint32_t AU1; + typedef uint64_t AL1; + typedef int8_t ASB1; + typedef int16_t ASW1; + typedef int32_t ASU1; + typedef int64_t ASL1; +//------------------------------------------------------------------------------------------------------------------------------ + #define AD1_(a) ((AD1)(a)) + #define AF1_(a) ((AF1)(a)) + #define AL1_(a) ((AL1)(a)) + #define AU1_(a) ((AU1)(a)) +//------------------------------------------------------------------------------------------------------------------------------ + #define ASL1_(a) ((ASL1)(a)) + #define ASU1_(a) ((ASU1)(a)) +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC AU1 AU1_AF1(AF1 a){union{AF1 f;AU1 u;}bits;bits.f=a;return bits.u;} +//------------------------------------------------------------------------------------------------------------------------------ + #define A_TRUE 1 + #define A_FALSE 0 +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// +// CPU/GPU PORTING +// +//------------------------------------------------------------------------------------------------------------------------------ +// Get CPU and GPU to share all setup code, without duplicate code paths. +// This uses a lower-case prefix for special vector constructs. +// - In C restrict pointers are used. +// - In the shading language, in/inout/out arguments are used. +// This depends on the ability to access a vector value in both languages via array syntax (aka color[2]). +//============================================================================================================================== +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// VECTOR ARGUMENT/RETURN/INITIALIZATION PORTABILITY +//============================================================================================================================== + #define retAD2 AD1 *A_RESTRICT + #define retAD3 AD1 *A_RESTRICT + #define retAD4 AD1 *A_RESTRICT + #define retAF2 AF1 *A_RESTRICT + #define retAF3 AF1 *A_RESTRICT + #define retAF4 AF1 *A_RESTRICT + #define retAL2 AL1 *A_RESTRICT + #define retAL3 AL1 *A_RESTRICT + #define retAL4 AL1 *A_RESTRICT + #define retAU2 AU1 *A_RESTRICT + #define retAU3 AU1 *A_RESTRICT + #define retAU4 AU1 *A_RESTRICT +//------------------------------------------------------------------------------------------------------------------------------ + #define inAD2 AD1 *A_RESTRICT + #define inAD3 AD1 *A_RESTRICT + #define inAD4 AD1 *A_RESTRICT + #define inAF2 AF1 *A_RESTRICT + #define inAF3 AF1 *A_RESTRICT + #define inAF4 AF1 *A_RESTRICT + #define inAL2 AL1 *A_RESTRICT + #define inAL3 AL1 *A_RESTRICT + #define inAL4 AL1 *A_RESTRICT + #define inAU2 AU1 *A_RESTRICT + #define inAU3 AU1 *A_RESTRICT + #define inAU4 AU1 *A_RESTRICT +//------------------------------------------------------------------------------------------------------------------------------ + #define inoutAD2 AD1 *A_RESTRICT + #define inoutAD3 AD1 *A_RESTRICT + #define inoutAD4 AD1 *A_RESTRICT + #define inoutAF2 AF1 *A_RESTRICT + #define inoutAF3 AF1 *A_RESTRICT + #define inoutAF4 AF1 *A_RESTRICT + #define inoutAL2 AL1 *A_RESTRICT + #define inoutAL3 AL1 *A_RESTRICT + #define inoutAL4 AL1 *A_RESTRICT + #define inoutAU2 AU1 *A_RESTRICT + #define inoutAU3 AU1 *A_RESTRICT + #define inoutAU4 AU1 *A_RESTRICT +//------------------------------------------------------------------------------------------------------------------------------ + #define outAD2 AD1 *A_RESTRICT + #define outAD3 AD1 *A_RESTRICT + #define outAD4 AD1 *A_RESTRICT + #define outAF2 AF1 *A_RESTRICT + #define outAF3 AF1 *A_RESTRICT + #define outAF4 AF1 *A_RESTRICT + #define outAL2 AL1 *A_RESTRICT + #define outAL3 AL1 *A_RESTRICT + #define outAL4 AL1 *A_RESTRICT + #define outAU2 AU1 *A_RESTRICT + #define outAU3 AU1 *A_RESTRICT + #define outAU4 AU1 *A_RESTRICT +//------------------------------------------------------------------------------------------------------------------------------ + #define varAD2(x) AD1 x[2] + #define varAD3(x) AD1 x[3] + #define varAD4(x) AD1 x[4] + #define varAF2(x) AF1 x[2] + #define varAF3(x) AF1 x[3] + #define varAF4(x) AF1 x[4] + #define varAL2(x) AL1 x[2] + #define varAL3(x) AL1 x[3] + #define varAL4(x) AL1 x[4] + #define varAU2(x) AU1 x[2] + #define varAU3(x) AU1 x[3] + #define varAU4(x) AU1 x[4] +//------------------------------------------------------------------------------------------------------------------------------ + #define initAD2(x,y) {x,y} + #define initAD3(x,y,z) {x,y,z} + #define initAD4(x,y,z,w) {x,y,z,w} + #define initAF2(x,y) {x,y} + #define initAF3(x,y,z) {x,y,z} + #define initAF4(x,y,z,w) {x,y,z,w} + #define initAL2(x,y) {x,y} + #define initAL3(x,y,z) {x,y,z} + #define initAL4(x,y,z,w) {x,y,z,w} + #define initAU2(x,y) {x,y} + #define initAU3(x,y,z) {x,y,z} + #define initAU4(x,y,z,w) {x,y,z,w} +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// SCALAR RETURN OPS +//------------------------------------------------------------------------------------------------------------------------------ +// TODO +// ==== +// - Replace transcendentals with manual versions. +//============================================================================================================================== + #ifdef A_GCC + A_STATIC AD1 AAbsD1(AD1 a){return __builtin_fabs(a);} + A_STATIC AF1 AAbsF1(AF1 a){return __builtin_fabsf(a);} + A_STATIC AU1 AAbsSU1(AU1 a){return AU1_(__builtin_abs(ASU1_(a)));} + A_STATIC AL1 AAbsSL1(AL1 a){return AL1_(__builtin_llabs(ASL1_(a)));} + #else + A_STATIC AD1 AAbsD1(AD1 a){return fabs(a);} + A_STATIC AF1 AAbsF1(AF1 a){return fabsf(a);} + A_STATIC AU1 AAbsSU1(AU1 a){return AU1_(abs(ASU1_(a)));} + A_STATIC AL1 AAbsSL1(AL1 a){return AL1_(labs((long)ASL1_(a)));} + #endif +//------------------------------------------------------------------------------------------------------------------------------ + #ifdef A_GCC + A_STATIC AD1 ACosD1(AD1 a){return __builtin_cos(a);} + A_STATIC AF1 ACosF1(AF1 a){return __builtin_cosf(a);} + #else + A_STATIC AD1 ACosD1(AD1 a){return cos(a);} + A_STATIC AF1 ACosF1(AF1 a){return cosf(a);} + #endif +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC AD1 ADotD2(inAD2 a,inAD2 b){return a[0]*b[0]+a[1]*b[1];} + A_STATIC AD1 ADotD3(inAD3 a,inAD3 b){return a[0]*b[0]+a[1]*b[1]+a[2]*b[2];} + A_STATIC AD1 ADotD4(inAD4 a,inAD4 b){return a[0]*b[0]+a[1]*b[1]+a[2]*b[2]+a[3]*b[3];} + A_STATIC AF1 ADotF2(inAF2 a,inAF2 b){return a[0]*b[0]+a[1]*b[1];} + A_STATIC AF1 ADotF3(inAF3 a,inAF3 b){return a[0]*b[0]+a[1]*b[1]+a[2]*b[2];} + A_STATIC AF1 ADotF4(inAF4 a,inAF4 b){return a[0]*b[0]+a[1]*b[1]+a[2]*b[2]+a[3]*b[3];} +//------------------------------------------------------------------------------------------------------------------------------ + #ifdef A_GCC + A_STATIC AD1 AExp2D1(AD1 a){return __builtin_exp2(a);} + A_STATIC AF1 AExp2F1(AF1 a){return __builtin_exp2f(a);} + #else + A_STATIC AD1 AExp2D1(AD1 a){return exp2(a);} + A_STATIC AF1 AExp2F1(AF1 a){return exp2f(a);} + #endif +//------------------------------------------------------------------------------------------------------------------------------ + #ifdef A_GCC + A_STATIC AD1 AFloorD1(AD1 a){return __builtin_floor(a);} + A_STATIC AF1 AFloorF1(AF1 a){return __builtin_floorf(a);} + #else + A_STATIC AD1 AFloorD1(AD1 a){return floor(a);} + A_STATIC AF1 AFloorF1(AF1 a){return floorf(a);} + #endif +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC AD1 ALerpD1(AD1 a,AD1 b,AD1 c){return b*c+(-a*c+a);} + A_STATIC AF1 ALerpF1(AF1 a,AF1 b,AF1 c){return b*c+(-a*c+a);} +//------------------------------------------------------------------------------------------------------------------------------ + #ifdef A_GCC + A_STATIC AD1 ALog2D1(AD1 a){return __builtin_log2(a);} + A_STATIC AF1 ALog2F1(AF1 a){return __builtin_log2f(a);} + #else + A_STATIC AD1 ALog2D1(AD1 a){return log2(a);} + A_STATIC AF1 ALog2F1(AF1 a){return log2f(a);} + #endif +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC AD1 AMaxD1(AD1 a,AD1 b){return a>b?a:b;} + A_STATIC AF1 AMaxF1(AF1 a,AF1 b){return a>b?a:b;} + A_STATIC AL1 AMaxL1(AL1 a,AL1 b){return a>b?a:b;} + A_STATIC AU1 AMaxU1(AU1 a,AU1 b){return a>b?a:b;} +//------------------------------------------------------------------------------------------------------------------------------ + // These follow the convention that A integer types don't have signage, until they are operated on. + A_STATIC AL1 AMaxSL1(AL1 a,AL1 b){return (ASL1_(a)>ASL1_(b))?a:b;} + A_STATIC AU1 AMaxSU1(AU1 a,AU1 b){return (ASU1_(a)>ASU1_(b))?a:b;} +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC AD1 AMinD1(AD1 a,AD1 b){return a<b?a:b;} + A_STATIC AF1 AMinF1(AF1 a,AF1 b){return a<b?a:b;} + A_STATIC AL1 AMinL1(AL1 a,AL1 b){return a<b?a:b;} + A_STATIC AU1 AMinU1(AU1 a,AU1 b){return a<b?a:b;} +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC AL1 AMinSL1(AL1 a,AL1 b){return (ASL1_(a)<ASL1_(b))?a:b;} + A_STATIC AU1 AMinSU1(AU1 a,AU1 b){return (ASU1_(a)<ASU1_(b))?a:b;} +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC AD1 ARcpD1(AD1 a){return 1.0/a;} + A_STATIC AF1 ARcpF1(AF1 a){return 1.0f/a;} +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC AL1 AShrSL1(AL1 a,AL1 b){return AL1_(ASL1_(a)>>ASL1_(b));} + A_STATIC AU1 AShrSU1(AU1 a,AU1 b){return AU1_(ASU1_(a)>>ASU1_(b));} +//------------------------------------------------------------------------------------------------------------------------------ + #ifdef A_GCC + A_STATIC AD1 ASinD1(AD1 a){return __builtin_sin(a);} + A_STATIC AF1 ASinF1(AF1 a){return __builtin_sinf(a);} + #else + A_STATIC AD1 ASinD1(AD1 a){return sin(a);} + A_STATIC AF1 ASinF1(AF1 a){return sinf(a);} + #endif +//------------------------------------------------------------------------------------------------------------------------------ + #ifdef A_GCC + A_STATIC AD1 ASqrtD1(AD1 a){return __builtin_sqrt(a);} + A_STATIC AF1 ASqrtF1(AF1 a){return __builtin_sqrtf(a);} + #else + A_STATIC AD1 ASqrtD1(AD1 a){return sqrt(a);} + A_STATIC AF1 ASqrtF1(AF1 a){return sqrtf(a);} + #endif +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// SCALAR RETURN OPS - DEPENDENT +//============================================================================================================================== + A_STATIC AD1 AClampD1(AD1 x,AD1 n,AD1 m){return AMaxD1(n,AMinD1(x,m));} + A_STATIC AF1 AClampF1(AF1 x,AF1 n,AF1 m){return AMaxF1(n,AMinF1(x,m));} +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC AD1 AFractD1(AD1 a){return a-AFloorD1(a);} + A_STATIC AF1 AFractF1(AF1 a){return a-AFloorF1(a);} +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC AD1 APowD1(AD1 a,AD1 b){return AExp2D1(b*ALog2D1(a));} + A_STATIC AF1 APowF1(AF1 a,AF1 b){return AExp2F1(b*ALog2F1(a));} +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC AD1 ARsqD1(AD1 a){return ARcpD1(ASqrtD1(a));} + A_STATIC AF1 ARsqF1(AF1 a){return ARcpF1(ASqrtF1(a));} +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC AD1 ASatD1(AD1 a){return AMinD1(1.0,AMaxD1(0.0,a));} + A_STATIC AF1 ASatF1(AF1 a){return AMinF1(1.0f,AMaxF1(0.0f,a));} +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// VECTOR OPS +//------------------------------------------------------------------------------------------------------------------------------ +// These are added as needed for production or prototyping, so not necessarily a complete set. +// They follow a convention of taking in a destination and also returning the destination value to increase utility. +//============================================================================================================================== + A_STATIC retAD2 opAAbsD2(outAD2 d,inAD2 a){d[0]=AAbsD1(a[0]);d[1]=AAbsD1(a[1]);return d;} + A_STATIC retAD3 opAAbsD3(outAD3 d,inAD3 a){d[0]=AAbsD1(a[0]);d[1]=AAbsD1(a[1]);d[2]=AAbsD1(a[2]);return d;} + A_STATIC retAD4 opAAbsD4(outAD4 d,inAD4 a){d[0]=AAbsD1(a[0]);d[1]=AAbsD1(a[1]);d[2]=AAbsD1(a[2]);d[3]=AAbsD1(a[3]);return d;} +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC retAF2 opAAbsF2(outAF2 d,inAF2 a){d[0]=AAbsF1(a[0]);d[1]=AAbsF1(a[1]);return d;} + A_STATIC retAF3 opAAbsF3(outAF3 d,inAF3 a){d[0]=AAbsF1(a[0]);d[1]=AAbsF1(a[1]);d[2]=AAbsF1(a[2]);return d;} + A_STATIC retAF4 opAAbsF4(outAF4 d,inAF4 a){d[0]=AAbsF1(a[0]);d[1]=AAbsF1(a[1]);d[2]=AAbsF1(a[2]);d[3]=AAbsF1(a[3]);return d;} +//============================================================================================================================== + A_STATIC retAD2 opAAddD2(outAD2 d,inAD2 a,inAD2 b){d[0]=a[0]+b[0];d[1]=a[1]+b[1];return d;} + A_STATIC retAD3 opAAddD3(outAD3 d,inAD3 a,inAD3 b){d[0]=a[0]+b[0];d[1]=a[1]+b[1];d[2]=a[2]+b[2];return d;} + A_STATIC retAD4 opAAddD4(outAD4 d,inAD4 a,inAD4 b){d[0]=a[0]+b[0];d[1]=a[1]+b[1];d[2]=a[2]+b[2];d[3]=a[3]+b[3];return d;} +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC retAF2 opAAddF2(outAF2 d,inAF2 a,inAF2 b){d[0]=a[0]+b[0];d[1]=a[1]+b[1];return d;} + A_STATIC retAF3 opAAddF3(outAF3 d,inAF3 a,inAF3 b){d[0]=a[0]+b[0];d[1]=a[1]+b[1];d[2]=a[2]+b[2];return d;} + A_STATIC retAF4 opAAddF4(outAF4 d,inAF4 a,inAF4 b){d[0]=a[0]+b[0];d[1]=a[1]+b[1];d[2]=a[2]+b[2];d[3]=a[3]+b[3];return d;} +//============================================================================================================================== + A_STATIC retAD2 opAAddOneD2(outAD2 d,inAD2 a,AD1 b){d[0]=a[0]+b;d[1]=a[1]+b;return d;} + A_STATIC retAD3 opAAddOneD3(outAD3 d,inAD3 a,AD1 b){d[0]=a[0]+b;d[1]=a[1]+b;d[2]=a[2]+b;return d;} + A_STATIC retAD4 opAAddOneD4(outAD4 d,inAD4 a,AD1 b){d[0]=a[0]+b;d[1]=a[1]+b;d[2]=a[2]+b;d[3]=a[3]+b;return d;} +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC retAF2 opAAddOneF2(outAF2 d,inAF2 a,AF1 b){d[0]=a[0]+b;d[1]=a[1]+b;return d;} + A_STATIC retAF3 opAAddOneF3(outAF3 d,inAF3 a,AF1 b){d[0]=a[0]+b;d[1]=a[1]+b;d[2]=a[2]+b;return d;} + A_STATIC retAF4 opAAddOneF4(outAF4 d,inAF4 a,AF1 b){d[0]=a[0]+b;d[1]=a[1]+b;d[2]=a[2]+b;d[3]=a[3]+b;return d;} +//============================================================================================================================== + A_STATIC retAD2 opACpyD2(outAD2 d,inAD2 a){d[0]=a[0];d[1]=a[1];return d;} + A_STATIC retAD3 opACpyD3(outAD3 d,inAD3 a){d[0]=a[0];d[1]=a[1];d[2]=a[2];return d;} + A_STATIC retAD4 opACpyD4(outAD4 d,inAD4 a){d[0]=a[0];d[1]=a[1];d[2]=a[2];d[3]=a[3];return d;} +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC retAF2 opACpyF2(outAF2 d,inAF2 a){d[0]=a[0];d[1]=a[1];return d;} + A_STATIC retAF3 opACpyF3(outAF3 d,inAF3 a){d[0]=a[0];d[1]=a[1];d[2]=a[2];return d;} + A_STATIC retAF4 opACpyF4(outAF4 d,inAF4 a){d[0]=a[0];d[1]=a[1];d[2]=a[2];d[3]=a[3];return d;} +//============================================================================================================================== + A_STATIC retAD2 opALerpD2(outAD2 d,inAD2 a,inAD2 b,inAD2 c){d[0]=ALerpD1(a[0],b[0],c[0]);d[1]=ALerpD1(a[1],b[1],c[1]);return d;} + A_STATIC retAD3 opALerpD3(outAD3 d,inAD3 a,inAD3 b,inAD3 c){d[0]=ALerpD1(a[0],b[0],c[0]);d[1]=ALerpD1(a[1],b[1],c[1]);d[2]=ALerpD1(a[2],b[2],c[2]);return d;} + A_STATIC retAD4 opALerpD4(outAD4 d,inAD4 a,inAD4 b,inAD4 c){d[0]=ALerpD1(a[0],b[0],c[0]);d[1]=ALerpD1(a[1],b[1],c[1]);d[2]=ALerpD1(a[2],b[2],c[2]);d[3]=ALerpD1(a[3],b[3],c[3]);return d;} +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC retAF2 opALerpF2(outAF2 d,inAF2 a,inAF2 b,inAF2 c){d[0]=ALerpF1(a[0],b[0],c[0]);d[1]=ALerpF1(a[1],b[1],c[1]);return d;} + A_STATIC retAF3 opALerpF3(outAF3 d,inAF3 a,inAF3 b,inAF3 c){d[0]=ALerpF1(a[0],b[0],c[0]);d[1]=ALerpF1(a[1],b[1],c[1]);d[2]=ALerpF1(a[2],b[2],c[2]);return d;} + A_STATIC retAF4 opALerpF4(outAF4 d,inAF4 a,inAF4 b,inAF4 c){d[0]=ALerpF1(a[0],b[0],c[0]);d[1]=ALerpF1(a[1],b[1],c[1]);d[2]=ALerpF1(a[2],b[2],c[2]);d[3]=ALerpF1(a[3],b[3],c[3]);return d;} +//============================================================================================================================== + A_STATIC retAD2 opALerpOneD2(outAD2 d,inAD2 a,inAD2 b,AD1 c){d[0]=ALerpD1(a[0],b[0],c);d[1]=ALerpD1(a[1],b[1],c);return d;} + A_STATIC retAD3 opALerpOneD3(outAD3 d,inAD3 a,inAD3 b,AD1 c){d[0]=ALerpD1(a[0],b[0],c);d[1]=ALerpD1(a[1],b[1],c);d[2]=ALerpD1(a[2],b[2],c);return d;} + A_STATIC retAD4 opALerpOneD4(outAD4 d,inAD4 a,inAD4 b,AD1 c){d[0]=ALerpD1(a[0],b[0],c);d[1]=ALerpD1(a[1],b[1],c);d[2]=ALerpD1(a[2],b[2],c);d[3]=ALerpD1(a[3],b[3],c);return d;} +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC retAF2 opALerpOneF2(outAF2 d,inAF2 a,inAF2 b,AF1 c){d[0]=ALerpF1(a[0],b[0],c);d[1]=ALerpF1(a[1],b[1],c);return d;} + A_STATIC retAF3 opALerpOneF3(outAF3 d,inAF3 a,inAF3 b,AF1 c){d[0]=ALerpF1(a[0],b[0],c);d[1]=ALerpF1(a[1],b[1],c);d[2]=ALerpF1(a[2],b[2],c);return d;} + A_STATIC retAF4 opALerpOneF4(outAF4 d,inAF4 a,inAF4 b,AF1 c){d[0]=ALerpF1(a[0],b[0],c);d[1]=ALerpF1(a[1],b[1],c);d[2]=ALerpF1(a[2],b[2],c);d[3]=ALerpF1(a[3],b[3],c);return d;} +//============================================================================================================================== + A_STATIC retAD2 opAMaxD2(outAD2 d,inAD2 a,inAD2 b){d[0]=AMaxD1(a[0],b[0]);d[1]=AMaxD1(a[1],b[1]);return d;} + A_STATIC retAD3 opAMaxD3(outAD3 d,inAD3 a,inAD3 b){d[0]=AMaxD1(a[0],b[0]);d[1]=AMaxD1(a[1],b[1]);d[2]=AMaxD1(a[2],b[2]);return d;} + A_STATIC retAD4 opAMaxD4(outAD4 d,inAD4 a,inAD4 b){d[0]=AMaxD1(a[0],b[0]);d[1]=AMaxD1(a[1],b[1]);d[2]=AMaxD1(a[2],b[2]);d[3]=AMaxD1(a[3],b[3]);return d;} +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC retAF2 opAMaxF2(outAF2 d,inAF2 a,inAF2 b){d[0]=AMaxF1(a[0],b[0]);d[1]=AMaxF1(a[1],b[1]);return d;} + A_STATIC retAF3 opAMaxF3(outAF3 d,inAF3 a,inAF3 b){d[0]=AMaxF1(a[0],b[0]);d[1]=AMaxF1(a[1],b[1]);d[2]=AMaxF1(a[2],b[2]);return d;} + A_STATIC retAF4 opAMaxF4(outAF4 d,inAF4 a,inAF4 b){d[0]=AMaxF1(a[0],b[0]);d[1]=AMaxF1(a[1],b[1]);d[2]=AMaxF1(a[2],b[2]);d[3]=AMaxF1(a[3],b[3]);return d;} +//============================================================================================================================== + A_STATIC retAD2 opAMinD2(outAD2 d,inAD2 a,inAD2 b){d[0]=AMinD1(a[0],b[0]);d[1]=AMinD1(a[1],b[1]);return d;} + A_STATIC retAD3 opAMinD3(outAD3 d,inAD3 a,inAD3 b){d[0]=AMinD1(a[0],b[0]);d[1]=AMinD1(a[1],b[1]);d[2]=AMinD1(a[2],b[2]);return d;} + A_STATIC retAD4 opAMinD4(outAD4 d,inAD4 a,inAD4 b){d[0]=AMinD1(a[0],b[0]);d[1]=AMinD1(a[1],b[1]);d[2]=AMinD1(a[2],b[2]);d[3]=AMinD1(a[3],b[3]);return d;} +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC retAF2 opAMinF2(outAF2 d,inAF2 a,inAF2 b){d[0]=AMinF1(a[0],b[0]);d[1]=AMinF1(a[1],b[1]);return d;} + A_STATIC retAF3 opAMinF3(outAF3 d,inAF3 a,inAF3 b){d[0]=AMinF1(a[0],b[0]);d[1]=AMinF1(a[1],b[1]);d[2]=AMinF1(a[2],b[2]);return d;} + A_STATIC retAF4 opAMinF4(outAF4 d,inAF4 a,inAF4 b){d[0]=AMinF1(a[0],b[0]);d[1]=AMinF1(a[1],b[1]);d[2]=AMinF1(a[2],b[2]);d[3]=AMinF1(a[3],b[3]);return d;} +//============================================================================================================================== + A_STATIC retAD2 opAMulD2(outAD2 d,inAD2 a,inAD2 b){d[0]=a[0]*b[0];d[1]=a[1]*b[1];return d;} + A_STATIC retAD3 opAMulD3(outAD3 d,inAD3 a,inAD3 b){d[0]=a[0]*b[0];d[1]=a[1]*b[1];d[2]=a[2]*b[2];return d;} + A_STATIC retAD4 opAMulD4(outAD4 d,inAD4 a,inAD4 b){d[0]=a[0]*b[0];d[1]=a[1]*b[1];d[2]=a[2]*b[2];d[3]=a[3]*b[3];return d;} +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC retAF2 opAMulF2(outAF2 d,inAF2 a,inAF2 b){d[0]=a[0]*b[0];d[1]=a[1]*b[1];return d;} + A_STATIC retAF3 opAMulF3(outAF3 d,inAF3 a,inAF3 b){d[0]=a[0]*b[0];d[1]=a[1]*b[1];d[2]=a[2]*b[2];return d;} + A_STATIC retAF4 opAMulF4(outAF4 d,inAF4 a,inAF4 b){d[0]=a[0]*b[0];d[1]=a[1]*b[1];d[2]=a[2]*b[2];d[3]=a[3]*b[3];return d;} +//============================================================================================================================== + A_STATIC retAD2 opAMulOneD2(outAD2 d,inAD2 a,AD1 b){d[0]=a[0]*b;d[1]=a[1]*b;return d;} + A_STATIC retAD3 opAMulOneD3(outAD3 d,inAD3 a,AD1 b){d[0]=a[0]*b;d[1]=a[1]*b;d[2]=a[2]*b;return d;} + A_STATIC retAD4 opAMulOneD4(outAD4 d,inAD4 a,AD1 b){d[0]=a[0]*b;d[1]=a[1]*b;d[2]=a[2]*b;d[3]=a[3]*b;return d;} +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC retAF2 opAMulOneF2(outAF2 d,inAF2 a,AF1 b){d[0]=a[0]*b;d[1]=a[1]*b;return d;} + A_STATIC retAF3 opAMulOneF3(outAF3 d,inAF3 a,AF1 b){d[0]=a[0]*b;d[1]=a[1]*b;d[2]=a[2]*b;return d;} + A_STATIC retAF4 opAMulOneF4(outAF4 d,inAF4 a,AF1 b){d[0]=a[0]*b;d[1]=a[1]*b;d[2]=a[2]*b;d[3]=a[3]*b;return d;} +//============================================================================================================================== + A_STATIC retAD2 opANegD2(outAD2 d,inAD2 a){d[0]=-a[0];d[1]=-a[1];return d;} + A_STATIC retAD3 opANegD3(outAD3 d,inAD3 a){d[0]=-a[0];d[1]=-a[1];d[2]=-a[2];return d;} + A_STATIC retAD4 opANegD4(outAD4 d,inAD4 a){d[0]=-a[0];d[1]=-a[1];d[2]=-a[2];d[3]=-a[3];return d;} +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC retAF2 opANegF2(outAF2 d,inAF2 a){d[0]=-a[0];d[1]=-a[1];return d;} + A_STATIC retAF3 opANegF3(outAF3 d,inAF3 a){d[0]=-a[0];d[1]=-a[1];d[2]=-a[2];return d;} + A_STATIC retAF4 opANegF4(outAF4 d,inAF4 a){d[0]=-a[0];d[1]=-a[1];d[2]=-a[2];d[3]=-a[3];return d;} +//============================================================================================================================== + A_STATIC retAD2 opARcpD2(outAD2 d,inAD2 a){d[0]=ARcpD1(a[0]);d[1]=ARcpD1(a[1]);return d;} + A_STATIC retAD3 opARcpD3(outAD3 d,inAD3 a){d[0]=ARcpD1(a[0]);d[1]=ARcpD1(a[1]);d[2]=ARcpD1(a[2]);return d;} + A_STATIC retAD4 opARcpD4(outAD4 d,inAD4 a){d[0]=ARcpD1(a[0]);d[1]=ARcpD1(a[1]);d[2]=ARcpD1(a[2]);d[3]=ARcpD1(a[3]);return d;} +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC retAF2 opARcpF2(outAF2 d,inAF2 a){d[0]=ARcpF1(a[0]);d[1]=ARcpF1(a[1]);return d;} + A_STATIC retAF3 opARcpF3(outAF3 d,inAF3 a){d[0]=ARcpF1(a[0]);d[1]=ARcpF1(a[1]);d[2]=ARcpF1(a[2]);return d;} + A_STATIC retAF4 opARcpF4(outAF4 d,inAF4 a){d[0]=ARcpF1(a[0]);d[1]=ARcpF1(a[1]);d[2]=ARcpF1(a[2]);d[3]=ARcpF1(a[3]);return d;} +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// HALF FLOAT PACKING +//============================================================================================================================== + // Convert float to half (in lower 16-bits of output). + // Same fast technique as documented here: ftp://ftp.fox-toolkit.org/pub/fasthalffloatconversion.pdf + // Supports denormals. + // Conversion rules are to make computations possibly "safer" on the GPU, + // -INF & -NaN -> -65504 + // +INF & +NaN -> +65504 + A_STATIC AU1 AU1_AH1_AF1(AF1 f){ + static AW1 base[512]={ + 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, + 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, + 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, + 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, + 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, + 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, + 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0001,0x0002,0x0004,0x0008,0x0010,0x0020,0x0040,0x0080,0x0100, + 0x0200,0x0400,0x0800,0x0c00,0x1000,0x1400,0x1800,0x1c00,0x2000,0x2400,0x2800,0x2c00,0x3000,0x3400,0x3800,0x3c00, + 0x4000,0x4400,0x4800,0x4c00,0x5000,0x5400,0x5800,0x5c00,0x6000,0x6400,0x6800,0x6c00,0x7000,0x7400,0x7800,0x7bff, + 0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff, + 0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff, + 0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff, + 0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff, + 0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff, + 0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff, + 0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff, + 0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000, + 0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000, + 0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000, + 0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000, + 0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000, + 0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000, + 0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8001,0x8002,0x8004,0x8008,0x8010,0x8020,0x8040,0x8080,0x8100, + 0x8200,0x8400,0x8800,0x8c00,0x9000,0x9400,0x9800,0x9c00,0xa000,0xa400,0xa800,0xac00,0xb000,0xb400,0xb800,0xbc00, + 0xc000,0xc400,0xc800,0xcc00,0xd000,0xd400,0xd800,0xdc00,0xe000,0xe400,0xe800,0xec00,0xf000,0xf400,0xf800,0xfbff, + 0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff, + 0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff, + 0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff, + 0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff, + 0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff, + 0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff, + 0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff}; + static AB1 shift[512]={ + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x17,0x16,0x15,0x14,0x13,0x12,0x11,0x10,0x0f, + 0x0e,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d, + 0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x17,0x16,0x15,0x14,0x13,0x12,0x11,0x10,0x0f, + 0x0e,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d, + 0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18}; + union{AF1 f;AU1 u;}bits;bits.f=f;AU1 u=bits.u;AU1 i=u>>23;return (AU1)(base[i])+((u&0x7fffff)>>shift[i]);} +//------------------------------------------------------------------------------------------------------------------------------ + // Used to output packed constant. + A_STATIC AU1 AU1_AH2_AF2(inAF2 a){return AU1_AH1_AF1(a[0])+(AU1_AH1_AF1(a[1])<<16);} +#endif +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// GLSL +//============================================================================================================================== +#if defined(A_GLSL) && defined(A_GPU) + #ifndef A_SKIP_EXT + #ifdef A_LONG + #extension GL_ARB_gpu_shader_int64:require + #extension GL_NV_shader_atomic_int64:require + #endif +//------------------------------------------------------------------------------------------------------------------------------ + #ifdef A_WAVE + #extension GL_KHR_shader_subgroup_arithmetic:require + #extension GL_KHR_shader_subgroup_ballot:require + #extension GL_KHR_shader_subgroup_quad:require + #extension GL_KHR_shader_subgroup_shuffle:require + #endif + #endif +//============================================================================================================================== + #define AP1 bool + #define AP2 bvec2 + #define AP3 bvec3 + #define AP4 bvec4 +//------------------------------------------------------------------------------------------------------------------------------ + #define AF1 float + #define AF2 vec2 + #define AF3 vec3 + #define AF4 vec4 +//------------------------------------------------------------------------------------------------------------------------------ + #define AU1 uint + #define AU2 uvec2 + #define AU3 uvec3 + #define AU4 uvec4 +//------------------------------------------------------------------------------------------------------------------------------ + #define ASU1 int + #define ASU2 ivec2 + #define ASU3 ivec3 + #define ASU4 ivec4 +//============================================================================================================================== + #define AF1_AU1(x) uintBitsToFloat(AU1(x)) + #define AF2_AU2(x) uintBitsToFloat(AU2(x)) + #define AF3_AU3(x) uintBitsToFloat(AU3(x)) + #define AF4_AU4(x) uintBitsToFloat(AU4(x)) +//------------------------------------------------------------------------------------------------------------------------------ + #define AU1_AF1(x) floatBitsToUint(AF1(x)) + #define AU2_AF2(x) floatBitsToUint(AF2(x)) + #define AU3_AF3(x) floatBitsToUint(AF3(x)) + #define AU4_AF4(x) floatBitsToUint(AF4(x)) +//============================================================================================================================== + AF1 AF1_x(AF1 a){return AF1(a);} + AF2 AF2_x(AF1 a){return AF2(a,a);} + AF3 AF3_x(AF1 a){return AF3(a,a,a);} + AF4 AF4_x(AF1 a){return AF4(a,a,a,a);} + #define AF1_(a) AF1_x(AF1(a)) + #define AF2_(a) AF2_x(AF1(a)) + #define AF3_(a) AF3_x(AF1(a)) + #define AF4_(a) AF4_x(AF1(a)) +//------------------------------------------------------------------------------------------------------------------------------ + AU1 AU1_x(AU1 a){return AU1(a);} + AU2 AU2_x(AU1 a){return AU2(a,a);} + AU3 AU3_x(AU1 a){return AU3(a,a,a);} + AU4 AU4_x(AU1 a){return AU4(a,a,a,a);} + #define AU1_(a) AU1_x(AU1(a)) + #define AU2_(a) AU2_x(AU1(a)) + #define AU3_(a) AU3_x(AU1(a)) + #define AU4_(a) AU4_x(AU1(a)) +//============================================================================================================================== + AU1 AAbsSU1(AU1 a){return AU1(abs(ASU1(a)));} + AU2 AAbsSU2(AU2 a){return AU2(abs(ASU2(a)));} + AU3 AAbsSU3(AU3 a){return AU3(abs(ASU3(a)));} + AU4 AAbsSU4(AU4 a){return AU4(abs(ASU4(a)));} +//------------------------------------------------------------------------------------------------------------------------------ + AU1 ABfe(AU1 src,AU1 off,AU1 bits){return bitfieldExtract(src,ASU1(off),ASU1(bits));} + AU1 ABfi(AU1 src,AU1 ins,AU1 mask){return (ins&mask)|(src&(~mask));} + // Proxy for V_BFI_B32 where the 'mask' is set as 'bits', 'mask=(1<<bits)-1', and 'bits' needs to be an immediate. + AU1 ABfiM(AU1 src,AU1 ins,AU1 bits){return bitfieldInsert(src,ins,0,ASU1(bits));} +//------------------------------------------------------------------------------------------------------------------------------ + // V_MED3_F32. + AF1 AClampF1(AF1 x,AF1 n,AF1 m){return clamp(x,n,m);} + AF2 AClampF2(AF2 x,AF2 n,AF2 m){return clamp(x,n,m);} + AF3 AClampF3(AF3 x,AF3 n,AF3 m){return clamp(x,n,m);} + AF4 AClampF4(AF4 x,AF4 n,AF4 m){return clamp(x,n,m);} +//------------------------------------------------------------------------------------------------------------------------------ + // V_FRACT_F32 (note DX frac() is different). + AF1 AFractF1(AF1 x){return fract(x);} + AF2 AFractF2(AF2 x){return fract(x);} + AF3 AFractF3(AF3 x){return fract(x);} + AF4 AFractF4(AF4 x){return fract(x);} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 ALerpF1(AF1 x,AF1 y,AF1 a){return mix(x,y,a);} + AF2 ALerpF2(AF2 x,AF2 y,AF2 a){return mix(x,y,a);} + AF3 ALerpF3(AF3 x,AF3 y,AF3 a){return mix(x,y,a);} + AF4 ALerpF4(AF4 x,AF4 y,AF4 a){return mix(x,y,a);} +//------------------------------------------------------------------------------------------------------------------------------ + // V_MAX3_F32. + AF1 AMax3F1(AF1 x,AF1 y,AF1 z){return max(x,max(y,z));} + AF2 AMax3F2(AF2 x,AF2 y,AF2 z){return max(x,max(y,z));} + AF3 AMax3F3(AF3 x,AF3 y,AF3 z){return max(x,max(y,z));} + AF4 AMax3F4(AF4 x,AF4 y,AF4 z){return max(x,max(y,z));} +//------------------------------------------------------------------------------------------------------------------------------ + AU1 AMax3SU1(AU1 x,AU1 y,AU1 z){return AU1(max(ASU1(x),max(ASU1(y),ASU1(z))));} + AU2 AMax3SU2(AU2 x,AU2 y,AU2 z){return AU2(max(ASU2(x),max(ASU2(y),ASU2(z))));} + AU3 AMax3SU3(AU3 x,AU3 y,AU3 z){return AU3(max(ASU3(x),max(ASU3(y),ASU3(z))));} + AU4 AMax3SU4(AU4 x,AU4 y,AU4 z){return AU4(max(ASU4(x),max(ASU4(y),ASU4(z))));} +//------------------------------------------------------------------------------------------------------------------------------ + AU1 AMax3U1(AU1 x,AU1 y,AU1 z){return max(x,max(y,z));} + AU2 AMax3U2(AU2 x,AU2 y,AU2 z){return max(x,max(y,z));} + AU3 AMax3U3(AU3 x,AU3 y,AU3 z){return max(x,max(y,z));} + AU4 AMax3U4(AU4 x,AU4 y,AU4 z){return max(x,max(y,z));} +//------------------------------------------------------------------------------------------------------------------------------ + AU1 AMaxSU1(AU1 a,AU1 b){return AU1(max(ASU1(a),ASU1(b)));} + AU2 AMaxSU2(AU2 a,AU2 b){return AU2(max(ASU2(a),ASU2(b)));} + AU3 AMaxSU3(AU3 a,AU3 b){return AU3(max(ASU3(a),ASU3(b)));} + AU4 AMaxSU4(AU4 a,AU4 b){return AU4(max(ASU4(a),ASU4(b)));} +//------------------------------------------------------------------------------------------------------------------------------ + // Clamp has an easier pattern match for med3 when some ordering is known. + // V_MED3_F32. + AF1 AMed3F1(AF1 x,AF1 y,AF1 z){return max(min(x,y),min(max(x,y),z));} + AF2 AMed3F2(AF2 x,AF2 y,AF2 z){return max(min(x,y),min(max(x,y),z));} + AF3 AMed3F3(AF3 x,AF3 y,AF3 z){return max(min(x,y),min(max(x,y),z));} + AF4 AMed3F4(AF4 x,AF4 y,AF4 z){return max(min(x,y),min(max(x,y),z));} +//------------------------------------------------------------------------------------------------------------------------------ + // V_MIN3_F32. + AF1 AMin3F1(AF1 x,AF1 y,AF1 z){return min(x,min(y,z));} + AF2 AMin3F2(AF2 x,AF2 y,AF2 z){return min(x,min(y,z));} + AF3 AMin3F3(AF3 x,AF3 y,AF3 z){return min(x,min(y,z));} + AF4 AMin3F4(AF4 x,AF4 y,AF4 z){return min(x,min(y,z));} +//------------------------------------------------------------------------------------------------------------------------------ + AU1 AMin3SU1(AU1 x,AU1 y,AU1 z){return AU1(min(ASU1(x),min(ASU1(y),ASU1(z))));} + AU2 AMin3SU2(AU2 x,AU2 y,AU2 z){return AU2(min(ASU2(x),min(ASU2(y),ASU2(z))));} + AU3 AMin3SU3(AU3 x,AU3 y,AU3 z){return AU3(min(ASU3(x),min(ASU3(y),ASU3(z))));} + AU4 AMin3SU4(AU4 x,AU4 y,AU4 z){return AU4(min(ASU4(x),min(ASU4(y),ASU4(z))));} +//------------------------------------------------------------------------------------------------------------------------------ + AU1 AMin3U1(AU1 x,AU1 y,AU1 z){return min(x,min(y,z));} + AU2 AMin3U2(AU2 x,AU2 y,AU2 z){return min(x,min(y,z));} + AU3 AMin3U3(AU3 x,AU3 y,AU3 z){return min(x,min(y,z));} + AU4 AMin3U4(AU4 x,AU4 y,AU4 z){return min(x,min(y,z));} +//------------------------------------------------------------------------------------------------------------------------------ + AU1 AMinSU1(AU1 a,AU1 b){return AU1(min(ASU1(a),ASU1(b)));} + AU2 AMinSU2(AU2 a,AU2 b){return AU2(min(ASU2(a),ASU2(b)));} + AU3 AMinSU3(AU3 a,AU3 b){return AU3(min(ASU3(a),ASU3(b)));} + AU4 AMinSU4(AU4 a,AU4 b){return AU4(min(ASU4(a),ASU4(b)));} +//------------------------------------------------------------------------------------------------------------------------------ + // Normalized trig. Valid input domain is {-256 to +256}. No GLSL compiler intrinsic exists to map to this currently. + // V_COS_F32. + AF1 ANCosF1(AF1 x){return cos(x*AF1_(A_2PI));} + AF2 ANCosF2(AF2 x){return cos(x*AF2_(A_2PI));} + AF3 ANCosF3(AF3 x){return cos(x*AF3_(A_2PI));} + AF4 ANCosF4(AF4 x){return cos(x*AF4_(A_2PI));} +//------------------------------------------------------------------------------------------------------------------------------ + // Normalized trig. Valid input domain is {-256 to +256}. No GLSL compiler intrinsic exists to map to this currently. + // V_SIN_F32. + AF1 ANSinF1(AF1 x){return sin(x*AF1_(A_2PI));} + AF2 ANSinF2(AF2 x){return sin(x*AF2_(A_2PI));} + AF3 ANSinF3(AF3 x){return sin(x*AF3_(A_2PI));} + AF4 ANSinF4(AF4 x){return sin(x*AF4_(A_2PI));} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 ARcpF1(AF1 x){return AF1_(1.0)/x;} + AF2 ARcpF2(AF2 x){return AF2_(1.0)/x;} + AF3 ARcpF3(AF3 x){return AF3_(1.0)/x;} + AF4 ARcpF4(AF4 x){return AF4_(1.0)/x;} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 ARsqF1(AF1 x){return AF1_(1.0)/sqrt(x);} + AF2 ARsqF2(AF2 x){return AF2_(1.0)/sqrt(x);} + AF3 ARsqF3(AF3 x){return AF3_(1.0)/sqrt(x);} + AF4 ARsqF4(AF4 x){return AF4_(1.0)/sqrt(x);} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 ASatF1(AF1 x){return clamp(x,AF1_(0.0),AF1_(1.0));} + AF2 ASatF2(AF2 x){return clamp(x,AF2_(0.0),AF2_(1.0));} + AF3 ASatF3(AF3 x){return clamp(x,AF3_(0.0),AF3_(1.0));} + AF4 ASatF4(AF4 x){return clamp(x,AF4_(0.0),AF4_(1.0));} +//------------------------------------------------------------------------------------------------------------------------------ + AU1 AShrSU1(AU1 a,AU1 b){return AU1(ASU1(a)>>ASU1(b));} + AU2 AShrSU2(AU2 a,AU2 b){return AU2(ASU2(a)>>ASU2(b));} + AU3 AShrSU3(AU3 a,AU3 b){return AU3(ASU3(a)>>ASU3(b));} + AU4 AShrSU4(AU4 a,AU4 b){return AU4(ASU4(a)>>ASU4(b));} +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// GLSL BYTE +//============================================================================================================================== + #ifdef A_BYTE + #define AB1 uint8_t + #define AB2 u8vec2 + #define AB3 u8vec3 + #define AB4 u8vec4 +//------------------------------------------------------------------------------------------------------------------------------ + #define ASB1 int8_t + #define ASB2 i8vec2 + #define ASB3 i8vec3 + #define ASB4 i8vec4 +//------------------------------------------------------------------------------------------------------------------------------ + AB1 AB1_x(AB1 a){return AB1(a);} + AB2 AB2_x(AB1 a){return AB2(a,a);} + AB3 AB3_x(AB1 a){return AB3(a,a,a);} + AB4 AB4_x(AB1 a){return AB4(a,a,a,a);} + #define AB1_(a) AB1_x(AB1(a)) + #define AB2_(a) AB2_x(AB1(a)) + #define AB3_(a) AB3_x(AB1(a)) + #define AB4_(a) AB4_x(AB1(a)) + #endif +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// GLSL DOUBLE +//============================================================================================================================== + #ifdef A_DUBL + #define AD1 double + #define AD2 dvec2 + #define AD3 dvec3 + #define AD4 dvec4 +//------------------------------------------------------------------------------------------------------------------------------ + AD1 AD1_x(AD1 a){return AD1(a);} + AD2 AD2_x(AD1 a){return AD2(a,a);} + AD3 AD3_x(AD1 a){return AD3(a,a,a);} + AD4 AD4_x(AD1 a){return AD4(a,a,a,a);} + #define AD1_(a) AD1_x(AD1(a)) + #define AD2_(a) AD2_x(AD1(a)) + #define AD3_(a) AD3_x(AD1(a)) + #define AD4_(a) AD4_x(AD1(a)) +//============================================================================================================================== + AD1 AFractD1(AD1 x){return fract(x);} + AD2 AFractD2(AD2 x){return fract(x);} + AD3 AFractD3(AD3 x){return fract(x);} + AD4 AFractD4(AD4 x){return fract(x);} +//------------------------------------------------------------------------------------------------------------------------------ + AD1 ALerpD1(AD1 x,AD1 y,AD1 a){return mix(x,y,a);} + AD2 ALerpD2(AD2 x,AD2 y,AD2 a){return mix(x,y,a);} + AD3 ALerpD3(AD3 x,AD3 y,AD3 a){return mix(x,y,a);} + AD4 ALerpD4(AD4 x,AD4 y,AD4 a){return mix(x,y,a);} +//------------------------------------------------------------------------------------------------------------------------------ + AD1 ARcpD1(AD1 x){return AD1_(1.0)/x;} + AD2 ARcpD2(AD2 x){return AD2_(1.0)/x;} + AD3 ARcpD3(AD3 x){return AD3_(1.0)/x;} + AD4 ARcpD4(AD4 x){return AD4_(1.0)/x;} +//------------------------------------------------------------------------------------------------------------------------------ + AD1 ARsqD1(AD1 x){return AD1_(1.0)/sqrt(x);} + AD2 ARsqD2(AD2 x){return AD2_(1.0)/sqrt(x);} + AD3 ARsqD3(AD3 x){return AD3_(1.0)/sqrt(x);} + AD4 ARsqD4(AD4 x){return AD4_(1.0)/sqrt(x);} +//------------------------------------------------------------------------------------------------------------------------------ + AD1 ASatD1(AD1 x){return clamp(x,AD1_(0.0),AD1_(1.0));} + AD2 ASatD2(AD2 x){return clamp(x,AD2_(0.0),AD2_(1.0));} + AD3 ASatD3(AD3 x){return clamp(x,AD3_(0.0),AD3_(1.0));} + AD4 ASatD4(AD4 x){return clamp(x,AD4_(0.0),AD4_(1.0));} + #endif +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// GLSL LONG +//============================================================================================================================== + #ifdef A_LONG + #define AL1 uint64_t + #define AL2 u64vec2 + #define AL3 u64vec3 + #define AL4 u64vec4 +//------------------------------------------------------------------------------------------------------------------------------ + #define ASL1 int64_t + #define ASL2 i64vec2 + #define ASL3 i64vec3 + #define ASL4 i64vec4 +//------------------------------------------------------------------------------------------------------------------------------ + #define AL1_AU2(x) packUint2x32(AU2(x)) + #define AU2_AL1(x) unpackUint2x32(AL1(x)) +//------------------------------------------------------------------------------------------------------------------------------ + AL1 AL1_x(AL1 a){return AL1(a);} + AL2 AL2_x(AL1 a){return AL2(a,a);} + AL3 AL3_x(AL1 a){return AL3(a,a,a);} + AL4 AL4_x(AL1 a){return AL4(a,a,a,a);} + #define AL1_(a) AL1_x(AL1(a)) + #define AL2_(a) AL2_x(AL1(a)) + #define AL3_(a) AL3_x(AL1(a)) + #define AL4_(a) AL4_x(AL1(a)) +//============================================================================================================================== + AL1 AAbsSL1(AL1 a){return AL1(abs(ASL1(a)));} + AL2 AAbsSL2(AL2 a){return AL2(abs(ASL2(a)));} + AL3 AAbsSL3(AL3 a){return AL3(abs(ASL3(a)));} + AL4 AAbsSL4(AL4 a){return AL4(abs(ASL4(a)));} +//------------------------------------------------------------------------------------------------------------------------------ + AL1 AMaxSL1(AL1 a,AL1 b){return AL1(max(ASU1(a),ASU1(b)));} + AL2 AMaxSL2(AL2 a,AL2 b){return AL2(max(ASU2(a),ASU2(b)));} + AL3 AMaxSL3(AL3 a,AL3 b){return AL3(max(ASU3(a),ASU3(b)));} + AL4 AMaxSL4(AL4 a,AL4 b){return AL4(max(ASU4(a),ASU4(b)));} +//------------------------------------------------------------------------------------------------------------------------------ + AL1 AMinSL1(AL1 a,AL1 b){return AL1(min(ASU1(a),ASU1(b)));} + AL2 AMinSL2(AL2 a,AL2 b){return AL2(min(ASU2(a),ASU2(b)));} + AL3 AMinSL3(AL3 a,AL3 b){return AL3(min(ASU3(a),ASU3(b)));} + AL4 AMinSL4(AL4 a,AL4 b){return AL4(min(ASU4(a),ASU4(b)));} + #endif +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// WAVE OPERATIONS +//============================================================================================================================== + #ifdef A_WAVE + // Where 'x' must be a compile time literal. + AF1 AWaveXorF1(AF1 v,AU1 x){return subgroupShuffleXor(v,x);} + AF2 AWaveXorF2(AF2 v,AU1 x){return subgroupShuffleXor(v,x);} + AF3 AWaveXorF3(AF3 v,AU1 x){return subgroupShuffleXor(v,x);} + AF4 AWaveXorF4(AF4 v,AU1 x){return subgroupShuffleXor(v,x);} + AU1 AWaveXorU1(AU1 v,AU1 x){return subgroupShuffleXor(v,x);} + AU2 AWaveXorU2(AU2 v,AU1 x){return subgroupShuffleXor(v,x);} + AU3 AWaveXorU3(AU3 v,AU1 x){return subgroupShuffleXor(v,x);} + AU4 AWaveXorU4(AU4 v,AU1 x){return subgroupShuffleXor(v,x);} + #endif +//============================================================================================================================== +#endif +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// +// +// HLSL +// +// +//============================================================================================================================== +#if defined(A_HLSL) && defined(A_GPU) + #ifdef A_HLSL_6_2 + #define AP1 bool + #define AP2 bool2 + #define AP3 bool3 + #define AP4 bool4 +//------------------------------------------------------------------------------------------------------------------------------ + #define AF1 float32_t + #define AF2 float32_t2 + #define AF3 float32_t3 + #define AF4 float32_t4 +//------------------------------------------------------------------------------------------------------------------------------ + #define AU1 uint32_t + #define AU2 uint32_t2 + #define AU3 uint32_t3 + #define AU4 uint32_t4 +//------------------------------------------------------------------------------------------------------------------------------ + #define ASU1 int32_t + #define ASU2 int32_t2 + #define ASU3 int32_t3 + #define ASU4 int32_t4 + #else + #define AP1 bool + #define AP2 bool2 + #define AP3 bool3 + #define AP4 bool4 +//------------------------------------------------------------------------------------------------------------------------------ + #define AF1 float + #define AF2 float2 + #define AF3 float3 + #define AF4 float4 +//------------------------------------------------------------------------------------------------------------------------------ + #define AU1 uint + #define AU2 uint2 + #define AU3 uint3 + #define AU4 uint4 +//------------------------------------------------------------------------------------------------------------------------------ + #define ASU1 int + #define ASU2 int2 + #define ASU3 int3 + #define ASU4 int4 + #endif +//============================================================================================================================== + #define AF1_AU1(x) asfloat(AU1(x)) + #define AF2_AU2(x) asfloat(AU2(x)) + #define AF3_AU3(x) asfloat(AU3(x)) + #define AF4_AU4(x) asfloat(AU4(x)) +//------------------------------------------------------------------------------------------------------------------------------ + #define AU1_AF1(x) asuint(AF1(x)) + #define AU2_AF2(x) asuint(AF2(x)) + #define AU3_AF3(x) asuint(AF3(x)) + #define AU4_AF4(x) asuint(AF4(x)) +//------------------------------------------------------------------------------------------------------------------------------ + AU1 AU1_AH1_AF1_x(AF1 a){return f32tof16(a);} + #define AU1_AH1_AF1(a) AU1_AH1_AF1_x(AF1(a)) +//------------------------------------------------------------------------------------------------------------------------------ + AU1 AU1_AH2_AF2_x(AF2 a){return f32tof16(a.x)|(f32tof16(a.y)<<16);} + #define AU1_AH2_AF2(a) AU1_AH2_AF2_x(AF2(a)) + #define AU1_AB4Unorm_AF4(x) D3DCOLORtoUBYTE4(AF4(x)) +//------------------------------------------------------------------------------------------------------------------------------ + AF2 AF2_AH2_AU1_x(AU1 x){return AF2(f16tof32(x&0xFFFF),f16tof32(x>>16));} + #define AF2_AH2_AU1(x) AF2_AH2_AU1_x(AU1(x)) +//============================================================================================================================== + AF1 AF1_x(AF1 a){return AF1(a);} + AF2 AF2_x(AF1 a){return AF2(a,a);} + AF3 AF3_x(AF1 a){return AF3(a,a,a);} + AF4 AF4_x(AF1 a){return AF4(a,a,a,a);} + #define AF1_(a) AF1_x(AF1(a)) + #define AF2_(a) AF2_x(AF1(a)) + #define AF3_(a) AF3_x(AF1(a)) + #define AF4_(a) AF4_x(AF1(a)) +//------------------------------------------------------------------------------------------------------------------------------ + AU1 AU1_x(AU1 a){return AU1(a);} + AU2 AU2_x(AU1 a){return AU2(a,a);} + AU3 AU3_x(AU1 a){return AU3(a,a,a);} + AU4 AU4_x(AU1 a){return AU4(a,a,a,a);} + #define AU1_(a) AU1_x(AU1(a)) + #define AU2_(a) AU2_x(AU1(a)) + #define AU3_(a) AU3_x(AU1(a)) + #define AU4_(a) AU4_x(AU1(a)) +//============================================================================================================================== + AU1 AAbsSU1(AU1 a){return AU1(abs(ASU1(a)));} + AU2 AAbsSU2(AU2 a){return AU2(abs(ASU2(a)));} + AU3 AAbsSU3(AU3 a){return AU3(abs(ASU3(a)));} + AU4 AAbsSU4(AU4 a){return AU4(abs(ASU4(a)));} +//------------------------------------------------------------------------------------------------------------------------------ + AU1 ABfe(AU1 src,AU1 off,AU1 bits){AU1 mask=(1u<<bits)-1;return (src>>off)&mask;} + AU1 ABfi(AU1 src,AU1 ins,AU1 mask){return (ins&mask)|(src&(~mask));} + AU1 ABfiM(AU1 src,AU1 ins,AU1 bits){AU1 mask=(1u<<bits)-1;return (ins&mask)|(src&(~mask));} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 AClampF1(AF1 x,AF1 n,AF1 m){return max(n,min(x,m));} + AF2 AClampF2(AF2 x,AF2 n,AF2 m){return max(n,min(x,m));} + AF3 AClampF3(AF3 x,AF3 n,AF3 m){return max(n,min(x,m));} + AF4 AClampF4(AF4 x,AF4 n,AF4 m){return max(n,min(x,m));} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 AFractF1(AF1 x){return x-floor(x);} + AF2 AFractF2(AF2 x){return x-floor(x);} + AF3 AFractF3(AF3 x){return x-floor(x);} + AF4 AFractF4(AF4 x){return x-floor(x);} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 ALerpF1(AF1 x,AF1 y,AF1 a){return lerp(x,y,a);} + AF2 ALerpF2(AF2 x,AF2 y,AF2 a){return lerp(x,y,a);} + AF3 ALerpF3(AF3 x,AF3 y,AF3 a){return lerp(x,y,a);} + AF4 ALerpF4(AF4 x,AF4 y,AF4 a){return lerp(x,y,a);} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 AMax3F1(AF1 x,AF1 y,AF1 z){return max(x,max(y,z));} + AF2 AMax3F2(AF2 x,AF2 y,AF2 z){return max(x,max(y,z));} + AF3 AMax3F3(AF3 x,AF3 y,AF3 z){return max(x,max(y,z));} + AF4 AMax3F4(AF4 x,AF4 y,AF4 z){return max(x,max(y,z));} +//------------------------------------------------------------------------------------------------------------------------------ + AU1 AMax3SU1(AU1 x,AU1 y,AU1 z){return AU1(max(ASU1(x),max(ASU1(y),ASU1(z))));} + AU2 AMax3SU2(AU2 x,AU2 y,AU2 z){return AU2(max(ASU2(x),max(ASU2(y),ASU2(z))));} + AU3 AMax3SU3(AU3 x,AU3 y,AU3 z){return AU3(max(ASU3(x),max(ASU3(y),ASU3(z))));} + AU4 AMax3SU4(AU4 x,AU4 y,AU4 z){return AU4(max(ASU4(x),max(ASU4(y),ASU4(z))));} +//------------------------------------------------------------------------------------------------------------------------------ + AU1 AMax3U1(AU1 x,AU1 y,AU1 z){return max(x,max(y,z));} + AU2 AMax3U2(AU2 x,AU2 y,AU2 z){return max(x,max(y,z));} + AU3 AMax3U3(AU3 x,AU3 y,AU3 z){return max(x,max(y,z));} + AU4 AMax3U4(AU4 x,AU4 y,AU4 z){return max(x,max(y,z));} +//------------------------------------------------------------------------------------------------------------------------------ + AU1 AMaxSU1(AU1 a,AU1 b){return AU1(max(ASU1(a),ASU1(b)));} + AU2 AMaxSU2(AU2 a,AU2 b){return AU2(max(ASU2(a),ASU2(b)));} + AU3 AMaxSU3(AU3 a,AU3 b){return AU3(max(ASU3(a),ASU3(b)));} + AU4 AMaxSU4(AU4 a,AU4 b){return AU4(max(ASU4(a),ASU4(b)));} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 AMed3F1(AF1 x,AF1 y,AF1 z){return max(min(x,y),min(max(x,y),z));} + AF2 AMed3F2(AF2 x,AF2 y,AF2 z){return max(min(x,y),min(max(x,y),z));} + AF3 AMed3F3(AF3 x,AF3 y,AF3 z){return max(min(x,y),min(max(x,y),z));} + AF4 AMed3F4(AF4 x,AF4 y,AF4 z){return max(min(x,y),min(max(x,y),z));} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 AMin3F1(AF1 x,AF1 y,AF1 z){return min(x,min(y,z));} + AF2 AMin3F2(AF2 x,AF2 y,AF2 z){return min(x,min(y,z));} + AF3 AMin3F3(AF3 x,AF3 y,AF3 z){return min(x,min(y,z));} + AF4 AMin3F4(AF4 x,AF4 y,AF4 z){return min(x,min(y,z));} +//------------------------------------------------------------------------------------------------------------------------------ + AU1 AMin3SU1(AU1 x,AU1 y,AU1 z){return AU1(min(ASU1(x),min(ASU1(y),ASU1(z))));} + AU2 AMin3SU2(AU2 x,AU2 y,AU2 z){return AU2(min(ASU2(x),min(ASU2(y),ASU2(z))));} + AU3 AMin3SU3(AU3 x,AU3 y,AU3 z){return AU3(min(ASU3(x),min(ASU3(y),ASU3(z))));} + AU4 AMin3SU4(AU4 x,AU4 y,AU4 z){return AU4(min(ASU4(x),min(ASU4(y),ASU4(z))));} +//------------------------------------------------------------------------------------------------------------------------------ + AU1 AMin3U1(AU1 x,AU1 y,AU1 z){return min(x,min(y,z));} + AU2 AMin3U2(AU2 x,AU2 y,AU2 z){return min(x,min(y,z));} + AU3 AMin3U3(AU3 x,AU3 y,AU3 z){return min(x,min(y,z));} + AU4 AMin3U4(AU4 x,AU4 y,AU4 z){return min(x,min(y,z));} +//------------------------------------------------------------------------------------------------------------------------------ + AU1 AMinSU1(AU1 a,AU1 b){return AU1(min(ASU1(a),ASU1(b)));} + AU2 AMinSU2(AU2 a,AU2 b){return AU2(min(ASU2(a),ASU2(b)));} + AU3 AMinSU3(AU3 a,AU3 b){return AU3(min(ASU3(a),ASU3(b)));} + AU4 AMinSU4(AU4 a,AU4 b){return AU4(min(ASU4(a),ASU4(b)));} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 ANCosF1(AF1 x){return cos(x*AF1_(A_2PI));} + AF2 ANCosF2(AF2 x){return cos(x*AF2_(A_2PI));} + AF3 ANCosF3(AF3 x){return cos(x*AF3_(A_2PI));} + AF4 ANCosF4(AF4 x){return cos(x*AF4_(A_2PI));} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 ANSinF1(AF1 x){return sin(x*AF1_(A_2PI));} + AF2 ANSinF2(AF2 x){return sin(x*AF2_(A_2PI));} + AF3 ANSinF3(AF3 x){return sin(x*AF3_(A_2PI));} + AF4 ANSinF4(AF4 x){return sin(x*AF4_(A_2PI));} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 ARcpF1(AF1 x){return rcp(x);} + AF2 ARcpF2(AF2 x){return rcp(x);} + AF3 ARcpF3(AF3 x){return rcp(x);} + AF4 ARcpF4(AF4 x){return rcp(x);} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 ARsqF1(AF1 x){return rsqrt(x);} + AF2 ARsqF2(AF2 x){return rsqrt(x);} + AF3 ARsqF3(AF3 x){return rsqrt(x);} + AF4 ARsqF4(AF4 x){return rsqrt(x);} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 ASatF1(AF1 x){return saturate(x);} + AF2 ASatF2(AF2 x){return saturate(x);} + AF3 ASatF3(AF3 x){return saturate(x);} + AF4 ASatF4(AF4 x){return saturate(x);} +//------------------------------------------------------------------------------------------------------------------------------ + AU1 AShrSU1(AU1 a,AU1 b){return AU1(ASU1(a)>>ASU1(b));} + AU2 AShrSU2(AU2 a,AU2 b){return AU2(ASU2(a)>>ASU2(b));} + AU3 AShrSU3(AU3 a,AU3 b){return AU3(ASU3(a)>>ASU3(b));} + AU4 AShrSU4(AU4 a,AU4 b){return AU4(ASU4(a)>>ASU4(b));} +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// HLSL BYTE +//============================================================================================================================== + #ifdef A_BYTE + #endif +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// HLSL DOUBLE +//============================================================================================================================== + #ifdef A_DUBL + #ifdef A_HLSL_6_2 + #define AD1 float64_t + #define AD2 float64_t2 + #define AD3 float64_t3 + #define AD4 float64_t4 + #else + #define AD1 double + #define AD2 double2 + #define AD3 double3 + #define AD4 double4 + #endif +//------------------------------------------------------------------------------------------------------------------------------ + AD1 AD1_x(AD1 a){return AD1(a);} + AD2 AD2_x(AD1 a){return AD2(a,a);} + AD3 AD3_x(AD1 a){return AD3(a,a,a);} + AD4 AD4_x(AD1 a){return AD4(a,a,a,a);} + #define AD1_(a) AD1_x(AD1(a)) + #define AD2_(a) AD2_x(AD1(a)) + #define AD3_(a) AD3_x(AD1(a)) + #define AD4_(a) AD4_x(AD1(a)) +//============================================================================================================================== + AD1 AFractD1(AD1 a){return a-floor(a);} + AD2 AFractD2(AD2 a){return a-floor(a);} + AD3 AFractD3(AD3 a){return a-floor(a);} + AD4 AFractD4(AD4 a){return a-floor(a);} +//------------------------------------------------------------------------------------------------------------------------------ + AD1 ALerpD1(AD1 x,AD1 y,AD1 a){return lerp(x,y,a);} + AD2 ALerpD2(AD2 x,AD2 y,AD2 a){return lerp(x,y,a);} + AD3 ALerpD3(AD3 x,AD3 y,AD3 a){return lerp(x,y,a);} + AD4 ALerpD4(AD4 x,AD4 y,AD4 a){return lerp(x,y,a);} +//------------------------------------------------------------------------------------------------------------------------------ + AD1 ARcpD1(AD1 x){return rcp(x);} + AD2 ARcpD2(AD2 x){return rcp(x);} + AD3 ARcpD3(AD3 x){return rcp(x);} + AD4 ARcpD4(AD4 x){return rcp(x);} +//------------------------------------------------------------------------------------------------------------------------------ + AD1 ARsqD1(AD1 x){return rsqrt(x);} + AD2 ARsqD2(AD2 x){return rsqrt(x);} + AD3 ARsqD3(AD3 x){return rsqrt(x);} + AD4 ARsqD4(AD4 x){return rsqrt(x);} +//------------------------------------------------------------------------------------------------------------------------------ + AD1 ASatD1(AD1 x){return saturate(x);} + AD2 ASatD2(AD2 x){return saturate(x);} + AD3 ASatD3(AD3 x){return saturate(x);} + AD4 ASatD4(AD4 x){return saturate(x);} + #endif +//============================================================================================================================== +// HLSL WAVE +//============================================================================================================================== + #ifdef A_WAVE + // Where 'x' must be a compile time literal. + AF1 AWaveXorF1(AF1 v,AU1 x){return WaveReadLaneAt(v,WaveGetLaneIndex()^x);} + AF2 AWaveXorF2(AF2 v,AU1 x){return WaveReadLaneAt(v,WaveGetLaneIndex()^x);} + AF3 AWaveXorF3(AF3 v,AU1 x){return WaveReadLaneAt(v,WaveGetLaneIndex()^x);} + AF4 AWaveXorF4(AF4 v,AU1 x){return WaveReadLaneAt(v,WaveGetLaneIndex()^x);} + AU1 AWaveXorU1(AU1 v,AU1 x){return WaveReadLaneAt(v,WaveGetLaneIndex()^x);} + AU2 AWaveXorU1(AU2 v,AU1 x){return WaveReadLaneAt(v,WaveGetLaneIndex()^x);} + AU3 AWaveXorU1(AU3 v,AU1 x){return WaveReadLaneAt(v,WaveGetLaneIndex()^x);} + AU4 AWaveXorU1(AU4 v,AU1 x){return WaveReadLaneAt(v,WaveGetLaneIndex()^x);} + #endif +//============================================================================================================================== +#endif +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// +// +// GPU COMMON +// +// +//============================================================================================================================== +#ifdef A_GPU + // Negative and positive infinity. + #define A_INFP_F AF1_AU1(0x7f800000u) + #define A_INFN_F AF1_AU1(0xff800000u) +//------------------------------------------------------------------------------------------------------------------------------ + // Copy sign from 's' to positive 'd'. + AF1 ACpySgnF1(AF1 d,AF1 s){return AF1_AU1(AU1_AF1(d)|(AU1_AF1(s)&AU1_(0x80000000u)));} + AF2 ACpySgnF2(AF2 d,AF2 s){return AF2_AU2(AU2_AF2(d)|(AU2_AF2(s)&AU2_(0x80000000u)));} + AF3 ACpySgnF3(AF3 d,AF3 s){return AF3_AU3(AU3_AF3(d)|(AU3_AF3(s)&AU3_(0x80000000u)));} + AF4 ACpySgnF4(AF4 d,AF4 s){return AF4_AU4(AU4_AF4(d)|(AU4_AF4(s)&AU4_(0x80000000u)));} +//------------------------------------------------------------------------------------------------------------------------------ + // Single operation to return (useful to create a mask to use in lerp for branch free logic), + // m=NaN := 0 + // m>=0 := 0 + // m<0 := 1 + // Uses the following useful floating point logic, + // saturate(+a*(-INF)==-INF) := 0 + // saturate( 0*(-INF)== NaN) := 0 + // saturate(-a*(-INF)==+INF) := 1 + AF1 ASignedF1(AF1 m){return ASatF1(m*AF1_(A_INFN_F));} + AF2 ASignedF2(AF2 m){return ASatF2(m*AF2_(A_INFN_F));} + AF3 ASignedF3(AF3 m){return ASatF3(m*AF3_(A_INFN_F));} + AF4 ASignedF4(AF4 m){return ASatF4(m*AF4_(A_INFN_F));} +//------------------------------------------------------------------------------------------------------------------------------ +// #2744 avoid constant overflow AF1 AGtZeroF1(AF1 m){return ASatF1(m*AF1_(A_INFP_F));} + AF2 AGtZeroF2(AF2 m){return ASatF2(m*AF2_(A_INFP_F));} + AF3 AGtZeroF3(AF3 m){return ASatF3(m*AF3_(A_INFP_F));} + AF4 AGtZeroF4(AF4 m){return ASatF4(m*AF4_(A_INFP_F));} +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// [FIS] FLOAT INTEGER SORTABLE +//------------------------------------------------------------------------------------------------------------------------------ +// Float to integer sortable. +// - If sign bit=0, flip the sign bit (positives). +// - If sign bit=1, flip all bits (negatives). +// Integer sortable to float. +// - If sign bit=1, flip the sign bit (positives). +// - If sign bit=0, flip all bits (negatives). +// Has nice side effects. +// - Larger integers are more positive values. +// - Float zero is mapped to center of integers (so clear to integer zero is a nice default for atomic max usage). +// Burns 3 ops for conversion {shift,or,xor}. +//============================================================================================================================== + AU1 AFisToU1(AU1 x){return x^(( AShrSU1(x,AU1_(31)))|AU1_(0x80000000));} + AU1 AFisFromU1(AU1 x){return x^((~AShrSU1(x,AU1_(31)))|AU1_(0x80000000));} +//------------------------------------------------------------------------------------------------------------------------------ + // Just adjust high 16-bit value (useful when upper part of 32-bit word is a 16-bit float value). + AU1 AFisToHiU1(AU1 x){return x^(( AShrSU1(x,AU1_(15)))|AU1_(0x80000000));} + AU1 AFisFromHiU1(AU1 x){return x^((~AShrSU1(x,AU1_(15)))|AU1_(0x80000000));} +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// [BUC] BYTE UNSIGNED CONVERSION +//------------------------------------------------------------------------------------------------------------------------------ +// Designed to use the optimal conversion, enables the scaling to possibly be factored into other computation. +// Works on a range of {0 to A_BUC_<32,16>}, for <32-bit, and 16-bit> respectively. +//------------------------------------------------------------------------------------------------------------------------------ +// OPCODE NOTES +// ============ +// GCN does not do UNORM or SNORM for bytes in opcodes. +// - V_CVT_F32_UBYTE{0,1,2,3} - Unsigned byte to float. +// - V_CVT_PKACC_U8_F32 - Float to unsigned byte (does bit-field insert into 32-bit integer). +// V_PERM_B32 does byte packing with ability to zero fill bytes as well. +// - Can pull out byte values from two sources, and zero fill upper 8-bits of packed hi and lo. +//------------------------------------------------------------------------------------------------------------------------------ +// BYTE : FLOAT - ABuc{0,1,2,3}{To,From}U1() - Designed for V_CVT_F32_UBYTE* and V_CVT_PKACCUM_U8_F32 ops. +// ==== ===== +// 0 : 0 +// 1 : 1 +// ... +// 255 : 255 +// : 256 (just outside the encoding range) +//------------------------------------------------------------------------------------------------------------------------------ +// BYTE : FLOAT - ABuc{0,1,2,3}{To,From}U2() - Designed for 16-bit denormal tricks and V_PERM_B32. +// ==== ===== +// 0 : 0 +// 1 : 1/512 +// 2 : 1/256 +// ... +// 64 : 1/8 +// 128 : 1/4 +// 255 : 255/512 +// : 1/2 (just outside the encoding range) +//------------------------------------------------------------------------------------------------------------------------------ +// OPTIMAL IMPLEMENTATIONS ON AMD ARCHITECTURES +// ============================================ +// r=ABuc0FromU1(i) +// V_CVT_F32_UBYTE0 r,i +// -------------------------------------------- +// r=ABuc0ToU1(d,i) +// V_CVT_PKACCUM_U8_F32 r,i,0,d +// -------------------------------------------- +// d=ABuc0FromU2(i) +// Where 'k0' is an SGPR with 0x0E0A +// Where 'k1' is an SGPR with {32768.0} packed into the lower 16-bits +// V_PERM_B32 d,i.x,i.y,k0 +// V_PK_FMA_F16 d,d,k1.x,0 +// -------------------------------------------- +// r=ABuc0ToU2(d,i) +// Where 'k0' is an SGPR with {1.0/32768.0} packed into the lower 16-bits +// Where 'k1' is an SGPR with 0x???? +// Where 'k2' is an SGPR with 0x???? +// V_PK_FMA_F16 i,i,k0.x,0 +// V_PERM_B32 r.x,i,i,k1 +// V_PERM_B32 r.y,i,i,k2 +//============================================================================================================================== + // Peak range for 32-bit and 16-bit operations. + #define A_BUC_32 (255.0) + #define A_BUC_16 (255.0/512.0) +//============================================================================================================================== + #if 1 + // Designed to be one V_CVT_PKACCUM_U8_F32. + // The extra min is required to pattern match to V_CVT_PKACCUM_U8_F32. + AU1 ABuc0ToU1(AU1 d,AF1 i){return (d&0xffffff00u)|((min(AU1(i),255u) )&(0x000000ffu));} + AU1 ABuc1ToU1(AU1 d,AF1 i){return (d&0xffff00ffu)|((min(AU1(i),255u)<< 8)&(0x0000ff00u));} + AU1 ABuc2ToU1(AU1 d,AF1 i){return (d&0xff00ffffu)|((min(AU1(i),255u)<<16)&(0x00ff0000u));} + AU1 ABuc3ToU1(AU1 d,AF1 i){return (d&0x00ffffffu)|((min(AU1(i),255u)<<24)&(0xff000000u));} +//------------------------------------------------------------------------------------------------------------------------------ + // Designed to be one V_CVT_F32_UBYTE*. + AF1 ABuc0FromU1(AU1 i){return AF1((i )&255u);} + AF1 ABuc1FromU1(AU1 i){return AF1((i>> 8)&255u);} + AF1 ABuc2FromU1(AU1 i){return AF1((i>>16)&255u);} + AF1 ABuc3FromU1(AU1 i){return AF1((i>>24)&255u);} + #endif +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// [BSC] BYTE SIGNED CONVERSION +//------------------------------------------------------------------------------------------------------------------------------ +// Similar to [BUC]. +// Works on a range of {-/+ A_BSC_<32,16>}, for <32-bit, and 16-bit> respectively. +//------------------------------------------------------------------------------------------------------------------------------ +// ENCODING (without zero-based encoding) +// ======== +// 0 = unused (can be used to mean something else) +// 1 = lowest value +// 128 = exact zero center (zero based encoding +// 255 = highest value +//------------------------------------------------------------------------------------------------------------------------------ +// Zero-based [Zb] flips the MSB bit of the byte (making 128 "exact zero" actually zero). +// This is useful if there is a desire for cleared values to decode as zero. +//------------------------------------------------------------------------------------------------------------------------------ +// BYTE : FLOAT - ABsc{0,1,2,3}{To,From}U2() - Designed for 16-bit denormal tricks and V_PERM_B32. +// ==== ===== +// 0 : -127/512 (unused) +// 1 : -126/512 +// 2 : -125/512 +// ... +// 128 : 0 +// ... +// 255 : 127/512 +// : 1/4 (just outside the encoding range) +//============================================================================================================================== + // Peak range for 32-bit and 16-bit operations. + #define A_BSC_32 (127.0) + #define A_BSC_16 (127.0/512.0) +//============================================================================================================================== + #if 1 + AU1 ABsc0ToU1(AU1 d,AF1 i){return (d&0xffffff00u)|((min(AU1(i+128.0),255u) )&(0x000000ffu));} + AU1 ABsc1ToU1(AU1 d,AF1 i){return (d&0xffff00ffu)|((min(AU1(i+128.0),255u)<< 8)&(0x0000ff00u));} + AU1 ABsc2ToU1(AU1 d,AF1 i){return (d&0xff00ffffu)|((min(AU1(i+128.0),255u)<<16)&(0x00ff0000u));} + AU1 ABsc3ToU1(AU1 d,AF1 i){return (d&0x00ffffffu)|((min(AU1(i+128.0),255u)<<24)&(0xff000000u));} +//------------------------------------------------------------------------------------------------------------------------------ + AU1 ABsc0ToZbU1(AU1 d,AF1 i){return ((d&0xffffff00u)|((min(AU1(trunc(i)+128.0),255u) )&(0x000000ffu)))^0x00000080u;} + AU1 ABsc1ToZbU1(AU1 d,AF1 i){return ((d&0xffff00ffu)|((min(AU1(trunc(i)+128.0),255u)<< 8)&(0x0000ff00u)))^0x00008000u;} + AU1 ABsc2ToZbU1(AU1 d,AF1 i){return ((d&0xff00ffffu)|((min(AU1(trunc(i)+128.0),255u)<<16)&(0x00ff0000u)))^0x00800000u;} + AU1 ABsc3ToZbU1(AU1 d,AF1 i){return ((d&0x00ffffffu)|((min(AU1(trunc(i)+128.0),255u)<<24)&(0xff000000u)))^0x80000000u;} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 ABsc0FromU1(AU1 i){return AF1((i )&255u)-128.0;} + AF1 ABsc1FromU1(AU1 i){return AF1((i>> 8)&255u)-128.0;} + AF1 ABsc2FromU1(AU1 i){return AF1((i>>16)&255u)-128.0;} + AF1 ABsc3FromU1(AU1 i){return AF1((i>>24)&255u)-128.0;} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 ABsc0FromZbU1(AU1 i){return AF1(((i )&255u)^0x80u)-128.0;} + AF1 ABsc1FromZbU1(AU1 i){return AF1(((i>> 8)&255u)^0x80u)-128.0;} + AF1 ABsc2FromZbU1(AU1 i){return AF1(((i>>16)&255u)^0x80u)-128.0;} + AF1 ABsc3FromZbU1(AU1 i){return AF1(((i>>24)&255u)^0x80u)-128.0;} + #endif +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// FLOAT APPROXIMATIONS +//------------------------------------------------------------------------------------------------------------------------------ +// Michal Drobot has an excellent presentation on these: "Low Level Optimizations For GCN", +// - Idea dates back to SGI, then to Quake 3, etc. +// - https://michaldrobot.files.wordpress.com/2014/05/gcn_alu_opt_digitaldragons2014.pdf +// - sqrt(x)=rsqrt(x)*x +// - rcp(x)=rsqrt(x)*rsqrt(x) for positive x +// - https://github.com/michaldrobot/ShaderFastLibs/blob/master/ShaderFastMathLib.h +//------------------------------------------------------------------------------------------------------------------------------ +// These below are from perhaps less complete searching for optimal. +// Used FP16 normal range for testing with +4096 32-bit step size for sampling error. +// So these match up well with the half approximations. +//============================================================================================================================== + AF1 APrxLoSqrtF1(AF1 a){return AF1_AU1((AU1_AF1(a)>>AU1_(1))+AU1_(0x1fbc4639));} + AF1 APrxLoRcpF1(AF1 a){return AF1_AU1(AU1_(0x7ef07ebb)-AU1_AF1(a));} + AF1 APrxMedRcpF1(AF1 a){AF1 b=AF1_AU1(AU1_(0x7ef19fff)-AU1_AF1(a));return b*(-b*a+AF1_(2.0));} + AF1 APrxLoRsqF1(AF1 a){return AF1_AU1(AU1_(0x5f347d74)-(AU1_AF1(a)>>AU1_(1)));} +//------------------------------------------------------------------------------------------------------------------------------ + AF2 APrxLoSqrtF2(AF2 a){return AF2_AU2((AU2_AF2(a)>>AU2_(1))+AU2_(0x1fbc4639));} + AF2 APrxLoRcpF2(AF2 a){return AF2_AU2(AU2_(0x7ef07ebb)-AU2_AF2(a));} + AF2 APrxMedRcpF2(AF2 a){AF2 b=AF2_AU2(AU2_(0x7ef19fff)-AU2_AF2(a));return b*(-b*a+AF2_(2.0));} + AF2 APrxLoRsqF2(AF2 a){return AF2_AU2(AU2_(0x5f347d74)-(AU2_AF2(a)>>AU2_(1)));} +//------------------------------------------------------------------------------------------------------------------------------ + AF3 APrxLoSqrtF3(AF3 a){return AF3_AU3((AU3_AF3(a)>>AU3_(1))+AU3_(0x1fbc4639));} + AF3 APrxLoRcpF3(AF3 a){return AF3_AU3(AU3_(0x7ef07ebb)-AU3_AF3(a));} + AF3 APrxMedRcpF3(AF3 a){AF3 b=AF3_AU3(AU3_(0x7ef19fff)-AU3_AF3(a));return b*(-b*a+AF3_(2.0));} + AF3 APrxLoRsqF3(AF3 a){return AF3_AU3(AU3_(0x5f347d74)-(AU3_AF3(a)>>AU3_(1)));} +//------------------------------------------------------------------------------------------------------------------------------ + AF4 APrxLoSqrtF4(AF4 a){return AF4_AU4((AU4_AF4(a)>>AU4_(1))+AU4_(0x1fbc4639));} + AF4 APrxLoRcpF4(AF4 a){return AF4_AU4(AU4_(0x7ef07ebb)-AU4_AF4(a));} + AF4 APrxMedRcpF4(AF4 a){AF4 b=AF4_AU4(AU4_(0x7ef19fff)-AU4_AF4(a));return b*(-b*a+AF4_(2.0));} + AF4 APrxLoRsqF4(AF4 a){return AF4_AU4(AU4_(0x5f347d74)-(AU4_AF4(a)>>AU4_(1)));} +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// PQ APPROXIMATIONS +//------------------------------------------------------------------------------------------------------------------------------ +// PQ is very close to x^(1/8). The functions below Use the fast float approximation method to do +// PQ<~>Gamma2 (4th power and fast 4th root) and PQ<~>Linear (8th power and fast 8th root). Maximum error is ~0.2%. +//============================================================================================================================== +// Helpers + AF1 Quart(AF1 a) { a = a * a; return a * a;} + AF1 Oct(AF1 a) { a = a * a; a = a * a; return a * a; } + AF2 Quart(AF2 a) { a = a * a; return a * a; } + AF2 Oct(AF2 a) { a = a * a; a = a * a; return a * a; } + AF3 Quart(AF3 a) { a = a * a; return a * a; } + AF3 Oct(AF3 a) { a = a * a; a = a * a; return a * a; } + AF4 Quart(AF4 a) { a = a * a; return a * a; } + AF4 Oct(AF4 a) { a = a * a; a = a * a; return a * a; } + //------------------------------------------------------------------------------------------------------------------------------ + AF1 APrxPQToGamma2(AF1 a) { return Quart(a); } + AF1 APrxPQToLinear(AF1 a) { return Oct(a); } + AF1 APrxLoGamma2ToPQ(AF1 a) { return AF1_AU1((AU1_AF1(a) >> AU1_(2)) + AU1_(0x2F9A4E46)); } + AF1 APrxMedGamma2ToPQ(AF1 a) { AF1 b = AF1_AU1((AU1_AF1(a) >> AU1_(2)) + AU1_(0x2F9A4E46)); AF1 b4 = Quart(b); return b - b * (b4 - a) / (AF1_(4.0) * b4); } + AF1 APrxHighGamma2ToPQ(AF1 a) { return sqrt(sqrt(a)); } + AF1 APrxLoLinearToPQ(AF1 a) { return AF1_AU1((AU1_AF1(a) >> AU1_(3)) + AU1_(0x378D8723)); } + AF1 APrxMedLinearToPQ(AF1 a) { AF1 b = AF1_AU1((AU1_AF1(a) >> AU1_(3)) + AU1_(0x378D8723)); AF1 b8 = Oct(b); return b - b * (b8 - a) / (AF1_(8.0) * b8); } + AF1 APrxHighLinearToPQ(AF1 a) { return sqrt(sqrt(sqrt(a))); } + //------------------------------------------------------------------------------------------------------------------------------ + AF2 APrxPQToGamma2(AF2 a) { return Quart(a); } + AF2 APrxPQToLinear(AF2 a) { return Oct(a); } + AF2 APrxLoGamma2ToPQ(AF2 a) { return AF2_AU2((AU2_AF2(a) >> AU2_(2)) + AU2_(0x2F9A4E46)); } + AF2 APrxMedGamma2ToPQ(AF2 a) { AF2 b = AF2_AU2((AU2_AF2(a) >> AU2_(2)) + AU2_(0x2F9A4E46)); AF2 b4 = Quart(b); return b - b * (b4 - a) / (AF1_(4.0) * b4); } + AF2 APrxHighGamma2ToPQ(AF2 a) { return sqrt(sqrt(a)); } + AF2 APrxLoLinearToPQ(AF2 a) { return AF2_AU2((AU2_AF2(a) >> AU2_(3)) + AU2_(0x378D8723)); } + AF2 APrxMedLinearToPQ(AF2 a) { AF2 b = AF2_AU2((AU2_AF2(a) >> AU2_(3)) + AU2_(0x378D8723)); AF2 b8 = Oct(b); return b - b * (b8 - a) / (AF1_(8.0) * b8); } + AF2 APrxHighLinearToPQ(AF2 a) { return sqrt(sqrt(sqrt(a))); } + //------------------------------------------------------------------------------------------------------------------------------ + AF3 APrxPQToGamma2(AF3 a) { return Quart(a); } + AF3 APrxPQToLinear(AF3 a) { return Oct(a); } + AF3 APrxLoGamma2ToPQ(AF3 a) { return AF3_AU3((AU3_AF3(a) >> AU3_(2)) + AU3_(0x2F9A4E46)); } + AF3 APrxMedGamma2ToPQ(AF3 a) { AF3 b = AF3_AU3((AU3_AF3(a) >> AU3_(2)) + AU3_(0x2F9A4E46)); AF3 b4 = Quart(b); return b - b * (b4 - a) / (AF1_(4.0) * b4); } + AF3 APrxHighGamma2ToPQ(AF3 a) { return sqrt(sqrt(a)); } + AF3 APrxLoLinearToPQ(AF3 a) { return AF3_AU3((AU3_AF3(a) >> AU3_(3)) + AU3_(0x378D8723)); } + AF3 APrxMedLinearToPQ(AF3 a) { AF3 b = AF3_AU3((AU3_AF3(a) >> AU3_(3)) + AU3_(0x378D8723)); AF3 b8 = Oct(b); return b - b * (b8 - a) / (AF1_(8.0) * b8); } + AF3 APrxHighLinearToPQ(AF3 a) { return sqrt(sqrt(sqrt(a))); } + //------------------------------------------------------------------------------------------------------------------------------ + AF4 APrxPQToGamma2(AF4 a) { return Quart(a); } + AF4 APrxPQToLinear(AF4 a) { return Oct(a); } + AF4 APrxLoGamma2ToPQ(AF4 a) { return AF4_AU4((AU4_AF4(a) >> AU4_(2)) + AU4_(0x2F9A4E46)); } + AF4 APrxMedGamma2ToPQ(AF4 a) { AF4 b = AF4_AU4((AU4_AF4(a) >> AU4_(2)) + AU4_(0x2F9A4E46)); AF4 b4 = Quart(b); return b - b * (b4 - a) / (AF1_(4.0) * b4); } + AF4 APrxHighGamma2ToPQ(AF4 a) { return sqrt(sqrt(a)); } + AF4 APrxLoLinearToPQ(AF4 a) { return AF4_AU4((AU4_AF4(a) >> AU4_(3)) + AU4_(0x378D8723)); } + AF4 APrxMedLinearToPQ(AF4 a) { AF4 b = AF4_AU4((AU4_AF4(a) >> AU4_(3)) + AU4_(0x378D8723)); AF4 b8 = Oct(b); return b - b * (b8 - a) / (AF1_(8.0) * b8); } + AF4 APrxHighLinearToPQ(AF4 a) { return sqrt(sqrt(sqrt(a))); } +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// PARABOLIC SIN & COS +//------------------------------------------------------------------------------------------------------------------------------ +// Approximate answers to transcendental questions. +//------------------------------------------------------------------------------------------------------------------------------ +//============================================================================================================================== + #if 1 + // Valid input range is {-1 to 1} representing {0 to 2 pi}. + // Output range is {-1/4 to 1/4} representing {-1 to 1}. + AF1 APSinF1(AF1 x){return x*abs(x)-x;} // MAD. + AF2 APSinF2(AF2 x){return x*abs(x)-x;} + AF1 APCosF1(AF1 x){x=AFractF1(x*AF1_(0.5)+AF1_(0.75));x=x*AF1_(2.0)-AF1_(1.0);return APSinF1(x);} // 3x MAD, FRACT + AF2 APCosF2(AF2 x){x=AFractF2(x*AF2_(0.5)+AF2_(0.75));x=x*AF2_(2.0)-AF2_(1.0);return APSinF2(x);} + AF2 APSinCosF1(AF1 x){AF1 y=AFractF1(x*AF1_(0.5)+AF1_(0.75));y=y*AF1_(2.0)-AF1_(1.0);return APSinF2(AF2(x,y));} + #endif +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// [ZOL] ZERO ONE LOGIC +//------------------------------------------------------------------------------------------------------------------------------ +// Conditional free logic designed for easy 16-bit packing, and backwards porting to 32-bit. +//------------------------------------------------------------------------------------------------------------------------------ +// 0 := false +// 1 := true +//------------------------------------------------------------------------------------------------------------------------------ +// AndNot(x,y) -> !(x&y) .... One op. +// AndOr(x,y,z) -> (x&y)|z ... One op. +// GtZero(x) -> x>0.0 ..... One op. +// Sel(x,y,z) -> x?y:z ..... Two ops, has no precision loss. +// Signed(x) -> x<0.0 ..... One op. +// ZeroPass(x,y) -> x?0:y ..... Two ops, 'y' is a pass through safe for aliasing as integer. +//------------------------------------------------------------------------------------------------------------------------------ +// OPTIMIZATION NOTES +// ================== +// - On Vega to use 2 constants in a packed op, pass in as one AW2 or one AH2 'k.xy' and use as 'k.xx' and 'k.yy'. +// For example 'a.xy*k.xx+k.yy'. +//============================================================================================================================== + #if 1 + AU1 AZolAndU1(AU1 x,AU1 y){return min(x,y);} + AU2 AZolAndU2(AU2 x,AU2 y){return min(x,y);} + AU3 AZolAndU3(AU3 x,AU3 y){return min(x,y);} + AU4 AZolAndU4(AU4 x,AU4 y){return min(x,y);} +//------------------------------------------------------------------------------------------------------------------------------ + AU1 AZolNotU1(AU1 x){return x^AU1_(1);} + AU2 AZolNotU2(AU2 x){return x^AU2_(1);} + AU3 AZolNotU3(AU3 x){return x^AU3_(1);} + AU4 AZolNotU4(AU4 x){return x^AU4_(1);} +//------------------------------------------------------------------------------------------------------------------------------ + AU1 AZolOrU1(AU1 x,AU1 y){return max(x,y);} + AU2 AZolOrU2(AU2 x,AU2 y){return max(x,y);} + AU3 AZolOrU3(AU3 x,AU3 y){return max(x,y);} + AU4 AZolOrU4(AU4 x,AU4 y){return max(x,y);} +//============================================================================================================================== + AU1 AZolF1ToU1(AF1 x){return AU1(x);} + AU2 AZolF2ToU2(AF2 x){return AU2(x);} + AU3 AZolF3ToU3(AF3 x){return AU3(x);} + AU4 AZolF4ToU4(AF4 x){return AU4(x);} +//------------------------------------------------------------------------------------------------------------------------------ + // 2 ops, denormals don't work in 32-bit on PC (and if they are enabled, OMOD is disabled). + AU1 AZolNotF1ToU1(AF1 x){return AU1(AF1_(1.0)-x);} + AU2 AZolNotF2ToU2(AF2 x){return AU2(AF2_(1.0)-x);} + AU3 AZolNotF3ToU3(AF3 x){return AU3(AF3_(1.0)-x);} + AU4 AZolNotF4ToU4(AF4 x){return AU4(AF4_(1.0)-x);} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 AZolU1ToF1(AU1 x){return AF1(x);} + AF2 AZolU2ToF2(AU2 x){return AF2(x);} + AF3 AZolU3ToF3(AU3 x){return AF3(x);} + AF4 AZolU4ToF4(AU4 x){return AF4(x);} +//============================================================================================================================== + AF1 AZolAndF1(AF1 x,AF1 y){return min(x,y);} + AF2 AZolAndF2(AF2 x,AF2 y){return min(x,y);} + AF3 AZolAndF3(AF3 x,AF3 y){return min(x,y);} + AF4 AZolAndF4(AF4 x,AF4 y){return min(x,y);} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 ASolAndNotF1(AF1 x,AF1 y){return (-x)*y+AF1_(1.0);} + AF2 ASolAndNotF2(AF2 x,AF2 y){return (-x)*y+AF2_(1.0);} + AF3 ASolAndNotF3(AF3 x,AF3 y){return (-x)*y+AF3_(1.0);} + AF4 ASolAndNotF4(AF4 x,AF4 y){return (-x)*y+AF4_(1.0);} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 AZolAndOrF1(AF1 x,AF1 y,AF1 z){return ASatF1(x*y+z);} + AF2 AZolAndOrF2(AF2 x,AF2 y,AF2 z){return ASatF2(x*y+z);} + AF3 AZolAndOrF3(AF3 x,AF3 y,AF3 z){return ASatF3(x*y+z);} + AF4 AZolAndOrF4(AF4 x,AF4 y,AF4 z){return ASatF4(x*y+z);} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 AZolGtZeroF1(AF1 x){return ASatF1(x*AF1_(A_INFP_F));} + AF2 AZolGtZeroF2(AF2 x){return ASatF2(x*AF2_(A_INFP_F));} + AF3 AZolGtZeroF3(AF3 x){return ASatF3(x*AF3_(A_INFP_F));} + AF4 AZolGtZeroF4(AF4 x){return ASatF4(x*AF4_(A_INFP_F));} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 AZolNotF1(AF1 x){return AF1_(1.0)-x;} + AF2 AZolNotF2(AF2 x){return AF2_(1.0)-x;} + AF3 AZolNotF3(AF3 x){return AF3_(1.0)-x;} + AF4 AZolNotF4(AF4 x){return AF4_(1.0)-x;} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 AZolOrF1(AF1 x,AF1 y){return max(x,y);} + AF2 AZolOrF2(AF2 x,AF2 y){return max(x,y);} + AF3 AZolOrF3(AF3 x,AF3 y){return max(x,y);} + AF4 AZolOrF4(AF4 x,AF4 y){return max(x,y);} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 AZolSelF1(AF1 x,AF1 y,AF1 z){AF1 r=(-x)*z+z;return x*y+r;} + AF2 AZolSelF2(AF2 x,AF2 y,AF2 z){AF2 r=(-x)*z+z;return x*y+r;} + AF3 AZolSelF3(AF3 x,AF3 y,AF3 z){AF3 r=(-x)*z+z;return x*y+r;} + AF4 AZolSelF4(AF4 x,AF4 y,AF4 z){AF4 r=(-x)*z+z;return x*y+r;} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 AZolSignedF1(AF1 x){return ASatF1(x*AF1_(A_INFN_F));} + AF2 AZolSignedF2(AF2 x){return ASatF2(x*AF2_(A_INFN_F));} + AF3 AZolSignedF3(AF3 x){return ASatF3(x*AF3_(A_INFN_F));} + AF4 AZolSignedF4(AF4 x){return ASatF4(x*AF4_(A_INFN_F));} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 AZolZeroPassF1(AF1 x,AF1 y){return AF1_AU1((AU1_AF1(x)!=AU1_(0))?AU1_(0):AU1_AF1(y));} + AF2 AZolZeroPassF2(AF2 x,AF2 y){return AF2_AU2((AU2_AF2(x)!=AU2_(0))?AU2_(0):AU2_AF2(y));} + AF3 AZolZeroPassF3(AF3 x,AF3 y){return AF3_AU3((AU3_AF3(x)!=AU3_(0))?AU3_(0):AU3_AF3(y));} + AF4 AZolZeroPassF4(AF4 x,AF4 y){return AF4_AU4((AU4_AF4(x)!=AU4_(0))?AU4_(0):AU4_AF4(y));} + #endif +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// COLOR CONVERSIONS +//------------------------------------------------------------------------------------------------------------------------------ +// These are all linear to/from some other space (where 'linear' has been shortened out of the function name). +// So 'ToGamma' is 'LinearToGamma', and 'FromGamma' is 'LinearFromGamma'. +// These are branch free implementations. +// The AToSrgbF1() function is useful for stores for compute shaders for GPUs without hardware linear->sRGB store conversion. +//------------------------------------------------------------------------------------------------------------------------------ +// TRANSFER FUNCTIONS +// ================== +// 709 ..... Rec709 used for some HDTVs +// Gamma ... Typically 2.2 for some PC displays, or 2.4-2.5 for CRTs, or 2.2 FreeSync2 native +// Pq ...... PQ native for HDR10 +// Srgb .... The sRGB output, typical of PC displays, useful for 10-bit output, or storing to 8-bit UNORM without SRGB type +// Two ..... Gamma 2.0, fastest conversion (useful for intermediate pass approximations) +// Three ... Gamma 3.0, less fast, but good for HDR. +//------------------------------------------------------------------------------------------------------------------------------ +// KEEPING TO SPEC +// =============== +// Both Rec.709 and sRGB have a linear segment which as spec'ed would intersect the curved segment 2 times. +// (a.) For 8-bit sRGB, steps {0 to 10.3} are in the linear region (4% of the encoding range). +// (b.) For 8-bit 709, steps {0 to 20.7} are in the linear region (8% of the encoding range). +// Also there is a slight step in the transition regions. +// Precision of the coefficients in the spec being the likely cause. +// Main usage case of the sRGB code is to do the linear->sRGB converstion in a compute shader before store. +// This is to work around lack of hardware (typically only ROP does the conversion for free). +// To "correct" the linear segment, would be to introduce error, because hardware decode of sRGB->linear is fixed (and free). +// So this header keeps with the spec. +// For linear->sRGB transforms, the linear segment in some respects reduces error, because rounding in that region is linear. +// Rounding in the curved region in hardware (and fast software code) introduces error due to rounding in non-linear. +//------------------------------------------------------------------------------------------------------------------------------ +// FOR PQ +// ====== +// Both input and output is {0.0-1.0}, and where output 1.0 represents 10000.0 cd/m^2. +// All constants are only specified to FP32 precision. +// External PQ source reference, +// - https://github.com/ampas/aces-dev/blob/master/transforms/ctl/utilities/ACESlib.Utilities_Color.a1.0.1.ctl +//------------------------------------------------------------------------------------------------------------------------------ +// PACKED VERSIONS +// =============== +// These are the A*H2() functions. +// There is no PQ functions as FP16 seemed to not have enough precision for the conversion. +// The remaining functions are "good enough" for 8-bit, and maybe 10-bit if not concerned about a few 1-bit errors. +// Precision is lowest in the 709 conversion, higher in sRGB, higher still in Two and Gamma (when using 2.2 at least). +//------------------------------------------------------------------------------------------------------------------------------ +// NOTES +// ===== +// Could be faster for PQ conversions to be in ALU or a texture lookup depending on usage case. +//============================================================================================================================== + #if 1 + AF1 ATo709F1(AF1 c){AF3 j=AF3(0.018*4.5,4.5,0.45);AF2 k=AF2(1.099,-0.099); + return clamp(j.x ,c*j.y ,pow(c,j.z )*k.x +k.y );} + AF2 ATo709F2(AF2 c){AF3 j=AF3(0.018*4.5,4.5,0.45);AF2 k=AF2(1.099,-0.099); + return clamp(j.xx ,c*j.yy ,pow(c,j.zz )*k.xx +k.yy );} + AF3 ATo709F3(AF3 c){AF3 j=AF3(0.018*4.5,4.5,0.45);AF2 k=AF2(1.099,-0.099); + return clamp(j.xxx,c*j.yyy,pow(c,j.zzz)*k.xxx+k.yyy);} +//------------------------------------------------------------------------------------------------------------------------------ + // Note 'rcpX' is '1/x', where the 'x' is what would be used in AFromGamma(). + AF1 AToGammaF1(AF1 c,AF1 rcpX){return pow(c,AF1_(rcpX));} + AF2 AToGammaF2(AF2 c,AF1 rcpX){return pow(c,AF2_(rcpX));} + AF3 AToGammaF3(AF3 c,AF1 rcpX){return pow(c,AF3_(rcpX));} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 AToPqF1(AF1 x){AF1 p=pow(x,AF1_(0.159302)); + return pow((AF1_(0.835938)+AF1_(18.8516)*p)/(AF1_(1.0)+AF1_(18.6875)*p),AF1_(78.8438));} + AF2 AToPqF1(AF2 x){AF2 p=pow(x,AF2_(0.159302)); + return pow((AF2_(0.835938)+AF2_(18.8516)*p)/(AF2_(1.0)+AF2_(18.6875)*p),AF2_(78.8438));} + AF3 AToPqF1(AF3 x){AF3 p=pow(x,AF3_(0.159302)); + return pow((AF3_(0.835938)+AF3_(18.8516)*p)/(AF3_(1.0)+AF3_(18.6875)*p),AF3_(78.8438));} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 AToSrgbF1(AF1 c){AF3 j=AF3(0.0031308*12.92,12.92,1.0/2.4);AF2 k=AF2(1.055,-0.055); + return clamp(j.x ,c*j.y ,pow(c,j.z )*k.x +k.y );} + AF2 AToSrgbF2(AF2 c){AF3 j=AF3(0.0031308*12.92,12.92,1.0/2.4);AF2 k=AF2(1.055,-0.055); + return clamp(j.xx ,c*j.yy ,pow(c,j.zz )*k.xx +k.yy );} + AF3 AToSrgbF3(AF3 c){AF3 j=AF3(0.0031308*12.92,12.92,1.0/2.4);AF2 k=AF2(1.055,-0.055); + return clamp(j.xxx,c*j.yyy,pow(c,j.zzz)*k.xxx+k.yyy);} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 AToTwoF1(AF1 c){return sqrt(c);} + AF2 AToTwoF2(AF2 c){return sqrt(c);} + AF3 AToTwoF3(AF3 c){return sqrt(c);} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 AToThreeF1(AF1 c){return pow(c,AF1_(1.0/3.0));} + AF2 AToThreeF2(AF2 c){return pow(c,AF2_(1.0/3.0));} + AF3 AToThreeF3(AF3 c){return pow(c,AF3_(1.0/3.0));} + #endif +//============================================================================================================================== + #if 1 + // Unfortunately median won't work here. + AF1 AFrom709F1(AF1 c){AF3 j=AF3(0.081/4.5,1.0/4.5,1.0/0.45);AF2 k=AF2(1.0/1.099,0.099/1.099); + return AZolSelF1(AZolSignedF1(c-j.x ),c*j.y ,pow(c*k.x +k.y ,j.z ));} + AF2 AFrom709F2(AF2 c){AF3 j=AF3(0.081/4.5,1.0/4.5,1.0/0.45);AF2 k=AF2(1.0/1.099,0.099/1.099); + return AZolSelF2(AZolSignedF2(c-j.xx ),c*j.yy ,pow(c*k.xx +k.yy ,j.zz ));} + AF3 AFrom709F3(AF3 c){AF3 j=AF3(0.081/4.5,1.0/4.5,1.0/0.45);AF2 k=AF2(1.0/1.099,0.099/1.099); + return AZolSelF3(AZolSignedF3(c-j.xxx),c*j.yyy,pow(c*k.xxx+k.yyy,j.zzz));} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 AFromGammaF1(AF1 c,AF1 x){return pow(c,AF1_(x));} + AF2 AFromGammaF2(AF2 c,AF1 x){return pow(c,AF2_(x));} + AF3 AFromGammaF3(AF3 c,AF1 x){return pow(c,AF3_(x));} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 AFromPqF1(AF1 x){AF1 p=pow(x,AF1_(0.0126833)); + return pow(ASatF1(p-AF1_(0.835938))/(AF1_(18.8516)-AF1_(18.6875)*p),AF1_(6.27739));} + AF2 AFromPqF1(AF2 x){AF2 p=pow(x,AF2_(0.0126833)); + return pow(ASatF2(p-AF2_(0.835938))/(AF2_(18.8516)-AF2_(18.6875)*p),AF2_(6.27739));} + AF3 AFromPqF1(AF3 x){AF3 p=pow(x,AF3_(0.0126833)); + return pow(ASatF3(p-AF3_(0.835938))/(AF3_(18.8516)-AF3_(18.6875)*p),AF3_(6.27739));} +//------------------------------------------------------------------------------------------------------------------------------ + // Unfortunately median won't work here. + AF1 AFromSrgbF1(AF1 c){AF3 j=AF3(0.04045/12.92,1.0/12.92,2.4);AF2 k=AF2(1.0/1.055,0.055/1.055); + return AZolSelF1(AZolSignedF1(c-j.x ),c*j.y ,pow(c*k.x +k.y ,j.z ));} + AF2 AFromSrgbF2(AF2 c){AF3 j=AF3(0.04045/12.92,1.0/12.92,2.4);AF2 k=AF2(1.0/1.055,0.055/1.055); + return AZolSelF2(AZolSignedF2(c-j.xx ),c*j.yy ,pow(c*k.xx +k.yy ,j.zz ));} + AF3 AFromSrgbF3(AF3 c){AF3 j=AF3(0.04045/12.92,1.0/12.92,2.4);AF2 k=AF2(1.0/1.055,0.055/1.055); + return AZolSelF3(AZolSignedF3(c-j.xxx),c*j.yyy,pow(c*k.xxx+k.yyy,j.zzz));} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 AFromTwoF1(AF1 c){return c*c;} + AF2 AFromTwoF2(AF2 c){return c*c;} + AF3 AFromTwoF3(AF3 c){return c*c;} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 AFromThreeF1(AF1 c){return c*c*c;} + AF2 AFromThreeF2(AF2 c){return c*c*c;} + AF3 AFromThreeF3(AF3 c){return c*c*c;} + #endif +//============================================================================================================================== +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// CS REMAP +//============================================================================================================================== + // Simple remap 64x1 to 8x8 with rotated 2x2 pixel quads in quad linear. + // 543210 + // ====== + // ..xxx. + // yy...y + AU2 ARmp8x8(AU1 a){return AU2(ABfe(a,1u,3u),ABfiM(ABfe(a,3u,3u),a,1u));} +//============================================================================================================================== + // More complex remap 64x1 to 8x8 which is necessary for 2D wave reductions. + // 543210 + // ====== + // .xx..x + // y..yy. + // Details, + // LANE TO 8x8 MAPPING + // =================== + // 00 01 08 09 10 11 18 19 + // 02 03 0a 0b 12 13 1a 1b + // 04 05 0c 0d 14 15 1c 1d + // 06 07 0e 0f 16 17 1e 1f + // 20 21 28 29 30 31 38 39 + // 22 23 2a 2b 32 33 3a 3b + // 24 25 2c 2d 34 35 3c 3d + // 26 27 2e 2f 36 37 3e 3f + AU2 ARmpRed8x8(AU1 a){return AU2(ABfiM(ABfe(a,2u,3u),a,1u),ABfiM(ABfe(a,3u,3u),ABfe(a,1u,2u),2u));} +//============================================================================================================================== +#endif +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// +// REFERENCE +// +//------------------------------------------------------------------------------------------------------------------------------ +// IEEE FLOAT RULES +// ================ +// - saturate(NaN)=0, saturate(-INF)=0, saturate(+INF)=1 +// - {+/-}0 * {+/-}INF = NaN +// - -INF + (+INF) = NaN +// - {+/-}0 / {+/-}0 = NaN +// - {+/-}INF / {+/-}INF = NaN +// - a<(-0) := sqrt(a) = NaN (a=-0.0 won't NaN) +// - 0 == -0 +// - 4/0 = +INF +// - 4/-0 = -INF +// - 4+INF = +INF +// - 4-INF = -INF +// - 4*(+INF) = +INF +// - 4*(-INF) = -INF +// - -4*(+INF) = -INF +// - sqrt(+INF) = +INF +//------------------------------------------------------------------------------------------------------------------------------ +// FP16 ENCODING +// ============= +// fedcba9876543210 +// ---------------- +// ......mmmmmmmmmm 10-bit mantissa (encodes 11-bit 0.5 to 1.0 except for denormals) +// .eeeee.......... 5-bit exponent +// .00000.......... denormals +// .00001.......... -14 exponent +// .11110.......... 15 exponent +// .111110000000000 infinity +// .11111nnnnnnnnnn NaN with n!=0 +// s............... sign +//------------------------------------------------------------------------------------------------------------------------------ +// FP16/INT16 ALIASING DENORMAL +// ============================ +// 11-bit unsigned integers alias with half float denormal/normal values, +// 1 = 2^(-24) = 1/16777216 ....................... first denormal value +// 2 = 2^(-23) +// ... +// 1023 = 2^(-14)*(1-2^(-10)) = 2^(-14)*(1-1/1024) ... last denormal value +// 1024 = 2^(-14) = 1/16384 .......................... first normal value that still maps to integers +// 2047 .............................................. last normal value that still maps to integers +// Scaling limits, +// 2^15 = 32768 ...................................... largest power of 2 scaling +// Largest pow2 conversion mapping is at *32768, +// 1 : 2^(-9) = 1/512 +// 2 : 1/256 +// 4 : 1/128 +// 8 : 1/64 +// 16 : 1/32 +// 32 : 1/16 +// 64 : 1/8 +// 128 : 1/4 +// 256 : 1/2 +// 512 : 1 +// 1024 : 2 +// 2047 : a little less than 4 +//============================================================================================================================== +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// +// +// GPU/CPU PORTABILITY +// +// +//------------------------------------------------------------------------------------------------------------------------------ +// This is the GPU implementation. +// See the CPU implementation for docs. +//============================================================================================================================== +#ifdef A_GPU + #define A_TRUE true + #define A_FALSE false + #define A_STATIC +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// VECTOR ARGUMENT/RETURN/INITIALIZATION PORTABILITY +//============================================================================================================================== + #define retAD2 AD2 + #define retAD3 AD3 + #define retAD4 AD4 + #define retAF2 AF2 + #define retAF3 AF3 + #define retAF4 AF4 + #define retAL2 AL2 + #define retAL3 AL3 + #define retAL4 AL4 + #define retAU2 AU2 + #define retAU3 AU3 + #define retAU4 AU4 +//------------------------------------------------------------------------------------------------------------------------------ + #define inAD2 in AD2 + #define inAD3 in AD3 + #define inAD4 in AD4 + #define inAF2 in AF2 + #define inAF3 in AF3 + #define inAF4 in AF4 + #define inAL2 in AL2 + #define inAL3 in AL3 + #define inAL4 in AL4 + #define inAU2 in AU2 + #define inAU3 in AU3 + #define inAU4 in AU4 +//------------------------------------------------------------------------------------------------------------------------------ + #define inoutAD2 inout AD2 + #define inoutAD3 inout AD3 + #define inoutAD4 inout AD4 + #define inoutAF2 inout AF2 + #define inoutAF3 inout AF3 + #define inoutAF4 inout AF4 + #define inoutAL2 inout AL2 + #define inoutAL3 inout AL3 + #define inoutAL4 inout AL4 + #define inoutAU2 inout AU2 + #define inoutAU3 inout AU3 + #define inoutAU4 inout AU4 +//------------------------------------------------------------------------------------------------------------------------------ + #define outAD2 out AD2 + #define outAD3 out AD3 + #define outAD4 out AD4 + #define outAF2 out AF2 + #define outAF3 out AF3 + #define outAF4 out AF4 + #define outAL2 out AL2 + #define outAL3 out AL3 + #define outAL4 out AL4 + #define outAU2 out AU2 + #define outAU3 out AU3 + #define outAU4 out AU4 +//------------------------------------------------------------------------------------------------------------------------------ + #define varAD2(x) AD2 x + #define varAD3(x) AD3 x + #define varAD4(x) AD4 x + #define varAF2(x) AF2 x + #define varAF3(x) AF3 x + #define varAF4(x) AF4 x + #define varAL2(x) AL2 x + #define varAL3(x) AL3 x + #define varAL4(x) AL4 x + #define varAU2(x) AU2 x + #define varAU3(x) AU3 x + #define varAU4(x) AU4 x +//------------------------------------------------------------------------------------------------------------------------------ + #define initAD2(x,y) AD2(x,y) + #define initAD3(x,y,z) AD3(x,y,z) + #define initAD4(x,y,z,w) AD4(x,y,z,w) + #define initAF2(x,y) AF2(x,y) + #define initAF3(x,y,z) AF3(x,y,z) + #define initAF4(x,y,z,w) AF4(x,y,z,w) + #define initAL2(x,y) AL2(x,y) + #define initAL3(x,y,z) AL3(x,y,z) + #define initAL4(x,y,z,w) AL4(x,y,z,w) + #define initAU2(x,y) AU2(x,y) + #define initAU3(x,y,z) AU3(x,y,z) + #define initAU4(x,y,z,w) AU4(x,y,z,w) +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// SCALAR RETURN OPS +//============================================================================================================================== + #define AAbsD1(a) abs(AD1(a)) + #define AAbsF1(a) abs(AF1(a)) +//------------------------------------------------------------------------------------------------------------------------------ + #define ACosD1(a) cos(AD1(a)) + #define ACosF1(a) cos(AF1(a)) +//------------------------------------------------------------------------------------------------------------------------------ + #define ADotD2(a,b) dot(AD2(a),AD2(b)) + #define ADotD3(a,b) dot(AD3(a),AD3(b)) + #define ADotD4(a,b) dot(AD4(a),AD4(b)) + #define ADotF2(a,b) dot(AF2(a),AF2(b)) + #define ADotF3(a,b) dot(AF3(a),AF3(b)) + #define ADotF4(a,b) dot(AF4(a),AF4(b)) +//------------------------------------------------------------------------------------------------------------------------------ + #define AExp2D1(a) exp2(AD1(a)) + #define AExp2F1(a) exp2(AF1(a)) +//------------------------------------------------------------------------------------------------------------------------------ + #define AFloorD1(a) floor(AD1(a)) + #define AFloorF1(a) floor(AF1(a)) +//------------------------------------------------------------------------------------------------------------------------------ + #define ALog2D1(a) log2(AD1(a)) + #define ALog2F1(a) log2(AF1(a)) +//------------------------------------------------------------------------------------------------------------------------------ + #define AMaxD1(a,b) max(a,b) + #define AMaxF1(a,b) max(a,b) + #define AMaxL1(a,b) max(a,b) + #define AMaxU1(a,b) max(a,b) +//------------------------------------------------------------------------------------------------------------------------------ + #define AMinD1(a,b) min(a,b) + #define AMinF1(a,b) min(a,b) + #define AMinL1(a,b) min(a,b) + #define AMinU1(a,b) min(a,b) +//------------------------------------------------------------------------------------------------------------------------------ + #define ASinD1(a) sin(AD1(a)) + #define ASinF1(a) sin(AF1(a)) +//------------------------------------------------------------------------------------------------------------------------------ + #define ASqrtD1(a) sqrt(AD1(a)) + #define ASqrtF1(a) sqrt(AF1(a)) +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// SCALAR RETURN OPS - DEPENDENT +//============================================================================================================================== + #define APowD1(a,b) pow(AD1(a),AF1(b)) + #define APowF1(a,b) pow(AF1(a),AF1(b)) +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// VECTOR OPS +//------------------------------------------------------------------------------------------------------------------------------ +// These are added as needed for production or prototyping, so not necessarily a complete set. +// They follow a convention of taking in a destination and also returning the destination value to increase utility. +//============================================================================================================================== + #ifdef A_DUBL + AD2 opAAbsD2(outAD2 d,inAD2 a){d=abs(a);return d;} + AD3 opAAbsD3(outAD3 d,inAD3 a){d=abs(a);return d;} + AD4 opAAbsD4(outAD4 d,inAD4 a){d=abs(a);return d;} +//------------------------------------------------------------------------------------------------------------------------------ + AD2 opAAddD2(outAD2 d,inAD2 a,inAD2 b){d=a+b;return d;} + AD3 opAAddD3(outAD3 d,inAD3 a,inAD3 b){d=a+b;return d;} + AD4 opAAddD4(outAD4 d,inAD4 a,inAD4 b){d=a+b;return d;} +//------------------------------------------------------------------------------------------------------------------------------ + AD2 opAAddOneD2(outAD2 d,inAD2 a,AD1 b){d=a+AD2_(b);return d;} + AD3 opAAddOneD3(outAD3 d,inAD3 a,AD1 b){d=a+AD3_(b);return d;} + AD4 opAAddOneD4(outAD4 d,inAD4 a,AD1 b){d=a+AD4_(b);return d;} +//------------------------------------------------------------------------------------------------------------------------------ + AD2 opACpyD2(outAD2 d,inAD2 a){d=a;return d;} + AD3 opACpyD3(outAD3 d,inAD3 a){d=a;return d;} + AD4 opACpyD4(outAD4 d,inAD4 a){d=a;return d;} +//------------------------------------------------------------------------------------------------------------------------------ + AD2 opALerpD2(outAD2 d,inAD2 a,inAD2 b,inAD2 c){d=ALerpD2(a,b,c);return d;} + AD3 opALerpD3(outAD3 d,inAD3 a,inAD3 b,inAD3 c){d=ALerpD3(a,b,c);return d;} + AD4 opALerpD4(outAD4 d,inAD4 a,inAD4 b,inAD4 c){d=ALerpD4(a,b,c);return d;} +//------------------------------------------------------------------------------------------------------------------------------ + AD2 opALerpOneD2(outAD2 d,inAD2 a,inAD2 b,AD1 c){d=ALerpD2(a,b,AD2_(c));return d;} + AD3 opALerpOneD3(outAD3 d,inAD3 a,inAD3 b,AD1 c){d=ALerpD3(a,b,AD3_(c));return d;} + AD4 opALerpOneD4(outAD4 d,inAD4 a,inAD4 b,AD1 c){d=ALerpD4(a,b,AD4_(c));return d;} +//------------------------------------------------------------------------------------------------------------------------------ + AD2 opAMaxD2(outAD2 d,inAD2 a,inAD2 b){d=max(a,b);return d;} + AD3 opAMaxD3(outAD3 d,inAD3 a,inAD3 b){d=max(a,b);return d;} + AD4 opAMaxD4(outAD4 d,inAD4 a,inAD4 b){d=max(a,b);return d;} +//------------------------------------------------------------------------------------------------------------------------------ + AD2 opAMinD2(outAD2 d,inAD2 a,inAD2 b){d=min(a,b);return d;} + AD3 opAMinD3(outAD3 d,inAD3 a,inAD3 b){d=min(a,b);return d;} + AD4 opAMinD4(outAD4 d,inAD4 a,inAD4 b){d=min(a,b);return d;} +//------------------------------------------------------------------------------------------------------------------------------ + AD2 opAMulD2(outAD2 d,inAD2 a,inAD2 b){d=a*b;return d;} + AD3 opAMulD3(outAD3 d,inAD3 a,inAD3 b){d=a*b;return d;} + AD4 opAMulD4(outAD4 d,inAD4 a,inAD4 b){d=a*b;return d;} +//------------------------------------------------------------------------------------------------------------------------------ + AD2 opAMulOneD2(outAD2 d,inAD2 a,AD1 b){d=a*AD2_(b);return d;} + AD3 opAMulOneD3(outAD3 d,inAD3 a,AD1 b){d=a*AD3_(b);return d;} + AD4 opAMulOneD4(outAD4 d,inAD4 a,AD1 b){d=a*AD4_(b);return d;} +//------------------------------------------------------------------------------------------------------------------------------ + AD2 opANegD2(outAD2 d,inAD2 a){d=-a;return d;} + AD3 opANegD3(outAD3 d,inAD3 a){d=-a;return d;} + AD4 opANegD4(outAD4 d,inAD4 a){d=-a;return d;} +//------------------------------------------------------------------------------------------------------------------------------ + AD2 opARcpD2(outAD2 d,inAD2 a){d=ARcpD2(a);return d;} + AD3 opARcpD3(outAD3 d,inAD3 a){d=ARcpD3(a);return d;} + AD4 opARcpD4(outAD4 d,inAD4 a){d=ARcpD4(a);return d;} + #endif +//============================================================================================================================== + AF2 opAAbsF2(outAF2 d,inAF2 a){d=abs(a);return d;} + AF3 opAAbsF3(outAF3 d,inAF3 a){d=abs(a);return d;} + AF4 opAAbsF4(outAF4 d,inAF4 a){d=abs(a);return d;} +//------------------------------------------------------------------------------------------------------------------------------ + AF2 opAAddF2(outAF2 d,inAF2 a,inAF2 b){d=a+b;return d;} + AF3 opAAddF3(outAF3 d,inAF3 a,inAF3 b){d=a+b;return d;} + AF4 opAAddF4(outAF4 d,inAF4 a,inAF4 b){d=a+b;return d;} +//------------------------------------------------------------------------------------------------------------------------------ + AF2 opAAddOneF2(outAF2 d,inAF2 a,AF1 b){d=a+AF2_(b);return d;} + AF3 opAAddOneF3(outAF3 d,inAF3 a,AF1 b){d=a+AF3_(b);return d;} + AF4 opAAddOneF4(outAF4 d,inAF4 a,AF1 b){d=a+AF4_(b);return d;} +//------------------------------------------------------------------------------------------------------------------------------ + AF2 opACpyF2(outAF2 d,inAF2 a){d=a;return d;} + AF3 opACpyF3(outAF3 d,inAF3 a){d=a;return d;} + AF4 opACpyF4(outAF4 d,inAF4 a){d=a;return d;} +//------------------------------------------------------------------------------------------------------------------------------ + AF2 opALerpF2(outAF2 d,inAF2 a,inAF2 b,inAF2 c){d=ALerpF2(a,b,c);return d;} + AF3 opALerpF3(outAF3 d,inAF3 a,inAF3 b,inAF3 c){d=ALerpF3(a,b,c);return d;} + AF4 opALerpF4(outAF4 d,inAF4 a,inAF4 b,inAF4 c){d=ALerpF4(a,b,c);return d;} +//------------------------------------------------------------------------------------------------------------------------------ + AF2 opALerpOneF2(outAF2 d,inAF2 a,inAF2 b,AF1 c){d=ALerpF2(a,b,AF2_(c));return d;} + AF3 opALerpOneF3(outAF3 d,inAF3 a,inAF3 b,AF1 c){d=ALerpF3(a,b,AF3_(c));return d;} + AF4 opALerpOneF4(outAF4 d,inAF4 a,inAF4 b,AF1 c){d=ALerpF4(a,b,AF4_(c));return d;} +//------------------------------------------------------------------------------------------------------------------------------ + AF2 opAMaxF2(outAF2 d,inAF2 a,inAF2 b){d=max(a,b);return d;} + AF3 opAMaxF3(outAF3 d,inAF3 a,inAF3 b){d=max(a,b);return d;} + AF4 opAMaxF4(outAF4 d,inAF4 a,inAF4 b){d=max(a,b);return d;} +//------------------------------------------------------------------------------------------------------------------------------ + AF2 opAMinF2(outAF2 d,inAF2 a,inAF2 b){d=min(a,b);return d;} + AF3 opAMinF3(outAF3 d,inAF3 a,inAF3 b){d=min(a,b);return d;} + AF4 opAMinF4(outAF4 d,inAF4 a,inAF4 b){d=min(a,b);return d;} +//------------------------------------------------------------------------------------------------------------------------------ + AF2 opAMulF2(outAF2 d,inAF2 a,inAF2 b){d=a*b;return d;} + AF3 opAMulF3(outAF3 d,inAF3 a,inAF3 b){d=a*b;return d;} + AF4 opAMulF4(outAF4 d,inAF4 a,inAF4 b){d=a*b;return d;} +//------------------------------------------------------------------------------------------------------------------------------ + AF2 opAMulOneF2(outAF2 d,inAF2 a,AF1 b){d=a*AF2_(b);return d;} + AF3 opAMulOneF3(outAF3 d,inAF3 a,AF1 b){d=a*AF3_(b);return d;} + AF4 opAMulOneF4(outAF4 d,inAF4 a,AF1 b){d=a*AF4_(b);return d;} +//------------------------------------------------------------------------------------------------------------------------------ + AF2 opANegF2(outAF2 d,inAF2 a){d=-a;return d;} + AF3 opANegF3(outAF3 d,inAF3 a){d=-a;return d;} + AF4 opANegF4(outAF4 d,inAF4 a){d=-a;return d;} +//------------------------------------------------------------------------------------------------------------------------------ + AF2 opARcpF2(outAF2 d,inAF2 a){d=ARcpF2(a);return d;} + AF3 opARcpF3(outAF3 d,inAF3 a){d=ARcpF3(a);return d;} + AF4 opARcpF4(outAF4 d,inAF4 a){d=ARcpF4(a);return d;} +#endif + +#endif + +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// +// [CAS] FIDELITY FX - CONSTRAST ADAPTIVE SHARPENING 1.20190610 +// +//============================================================================================================================== +// LICENSE +// ======= +// Copyright (c) 2017-2019 Advanced Micro Devices, Inc. All rights reserved. +// ------- +// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation +// files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, +// modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the +// Software is furnished to do so, subject to the following conditions: +// ------- +// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the +// Software. +// ------- +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE +// WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR +// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, +// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +//------------------------------------------------------------------------------------------------------------------------------ +#define CAS_AREA_LIMIT 4.0 +//------------------------------------------------------------------------------------------------------------------------------ +// Pass in output and input resolution in pixels. +// This returns true if CAS supports scaling in the given configuration. +AP1 CasSupportScaling(AF1 outX,AF1 outY,AF1 inX,AF1 inY){return ((outX*outY)*ARcpF1(inX*inY))<=CAS_AREA_LIMIT;} +//============================================================================================================================== +// Call to setup required constant values (works on CPU or GPU). +#ifndef A_GPU +A_STATIC void CasSetup( + outAU4 const0, + outAU4 const1, + AF1 sharpness, // 0 := default (lower ringing), 1 := maximum (higest ringing) + AF1 inputSizeInPixelsX, + AF1 inputSizeInPixelsY, + AF1 outputSizeInPixelsX, + AF1 outputSizeInPixelsY){ + // Scaling terms. + const0[0]=AU1_AF1(inputSizeInPixelsX*ARcpF1(outputSizeInPixelsX)); + const0[1]=AU1_AF1(inputSizeInPixelsY*ARcpF1(outputSizeInPixelsY)); + const0[2]=AU1_AF1(AF1_(0.5)*inputSizeInPixelsX*ARcpF1(outputSizeInPixelsX)-AF1_(0.5)); + const0[3]=AU1_AF1(AF1_(0.5)*inputSizeInPixelsY*ARcpF1(outputSizeInPixelsY)-AF1_(0.5)); + // Sharpness value. + AF1 sharp=-ARcpF1(ALerpF1(8.0,5.0,ASatF1(sharpness))); + varAF2(hSharp)=initAF2(sharp,0.0); + const1[0]=AU1_AF1(sharp); + const1[1]=AU1_AH2_AF2(hSharp); + const1[2]=AU1_AF1(AF1_(8.0)*inputSizeInPixelsX*ARcpF1(outputSizeInPixelsX)); + const1[3]=0;} +#endif + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// NON-PACKED VERSION +//============================================================================================================================== +#ifdef A_GPU + AF3 CasLoad(ASU2 p) { return texelFetch(diffuseRect, p, 0).rgb; } + void CasInput(inout AF1 r,inout AF1 g,inout AF1 b) + { + } + +//------------------------------------------------------------------------------------------------------------------------------ + void CasFilter( + out AF1 pixR, // Output values, non-vector so port between CasFilter() and CasFilterH() is easy. + out AF1 pixG, + out AF1 pixB, + AU2 ip, // Integer pixel position in output. + AU4 const0, // Constants generated by CasSetup(). + AU4 const1, + AP1 noScaling){ // Must be a compile-time literal value, true = sharpen only (no resize). +//------------------------------------------------------------------------------------------------------------------------------ + // Debug a checker pattern of on/off tiles for visual inspection. + #ifdef CAS_DEBUG_CHECKER + if((((ip.x^ip.y)>>8u)&1u)==0u){AF3 pix0=CasLoad(ASU2(ip)); + pixR=pix0.r;pixG=pix0.g;pixB=pix0.b;CasInput(pixR,pixG,pixB);return;} + #endif +//------------------------------------------------------------------------------------------------------------------------------ + // No scaling algorithm uses minimal 3x3 pixel neighborhood. + if(noScaling){ + // a b c + // d e f + // g h i + ASU2 sp=ASU2(ip); + AF3 a=CasLoad(sp+ASU2(-1,-1)); + AF3 b=CasLoad(sp+ASU2( 0,-1)); + AF3 c=CasLoad(sp+ASU2( 1,-1)); + AF3 d=CasLoad(sp+ASU2(-1, 0)); + AF3 e=CasLoad(sp); + AF3 f=CasLoad(sp+ASU2( 1, 0)); + AF3 g=CasLoad(sp+ASU2(-1, 1)); + AF3 h=CasLoad(sp+ASU2( 0, 1)); + AF3 i=CasLoad(sp+ASU2( 1, 1)); + // Run optional input transform. + CasInput(a.r,a.g,a.b); + CasInput(b.r,b.g,b.b); + CasInput(c.r,c.g,c.b); + CasInput(d.r,d.g,d.b); + CasInput(e.r,e.g,e.b); + CasInput(f.r,f.g,f.b); + CasInput(g.r,g.g,g.b); + CasInput(h.r,h.g,h.b); + CasInput(i.r,i.g,i.b); + // Soft min and max. + // a b c b + // d e f * 0.5 + d e f * 0.5 + // g h i h + // These are 2.0x bigger (factored out the extra multiply). + AF1 mnR=AMin3F1(AMin3F1(d.r,e.r,f.r),b.r,h.r); + AF1 mnG=AMin3F1(AMin3F1(d.g,e.g,f.g),b.g,h.g); + AF1 mnB=AMin3F1(AMin3F1(d.b,e.b,f.b),b.b,h.b); + #ifdef CAS_BETTER_DIAGONALS + AF1 mnR2=AMin3F1(AMin3F1(mnR,a.r,c.r),g.r,i.r); + AF1 mnG2=AMin3F1(AMin3F1(mnG,a.g,c.g),g.g,i.g); + AF1 mnB2=AMin3F1(AMin3F1(mnB,a.b,c.b),g.b,i.b); + mnR=mnR+mnR2; + mnG=mnG+mnG2; + mnB=mnB+mnB2; + #endif + AF1 mxR=AMax3F1(AMax3F1(d.r,e.r,f.r),b.r,h.r); + AF1 mxG=AMax3F1(AMax3F1(d.g,e.g,f.g),b.g,h.g); + AF1 mxB=AMax3F1(AMax3F1(d.b,e.b,f.b),b.b,h.b); + #ifdef CAS_BETTER_DIAGONALS + AF1 mxR2=AMax3F1(AMax3F1(mxR,a.r,c.r),g.r,i.r); + AF1 mxG2=AMax3F1(AMax3F1(mxG,a.g,c.g),g.g,i.g); + AF1 mxB2=AMax3F1(AMax3F1(mxB,a.b,c.b),g.b,i.b); + mxR=mxR+mxR2; + mxG=mxG+mxG2; + mxB=mxB+mxB2; + #endif + // Smooth minimum distance to signal limit divided by smooth max. + #ifdef CAS_GO_SLOWER + AF1 rcpMR=ARcpF1(mxR); + AF1 rcpMG=ARcpF1(mxG); + AF1 rcpMB=ARcpF1(mxB); + #else + AF1 rcpMR=APrxLoRcpF1(mxR); + AF1 rcpMG=APrxLoRcpF1(mxG); + AF1 rcpMB=APrxLoRcpF1(mxB); + #endif + #ifdef CAS_BETTER_DIAGONALS + AF1 ampR=ASatF1(min(mnR,AF1_(2.0)-mxR)*rcpMR); + AF1 ampG=ASatF1(min(mnG,AF1_(2.0)-mxG)*rcpMG); + AF1 ampB=ASatF1(min(mnB,AF1_(2.0)-mxB)*rcpMB); + #else + AF1 ampR=ASatF1(min(mnR,AF1_(1.0)-mxR)*rcpMR); + AF1 ampG=ASatF1(min(mnG,AF1_(1.0)-mxG)*rcpMG); + AF1 ampB=ASatF1(min(mnB,AF1_(1.0)-mxB)*rcpMB); + #endif + // Shaping amount of sharpening. + #ifdef CAS_GO_SLOWER + ampR=sqrt(ampR); + ampG=sqrt(ampG); + ampB=sqrt(ampB); + #else + ampR=APrxLoSqrtF1(ampR); + ampG=APrxLoSqrtF1(ampG); + ampB=APrxLoSqrtF1(ampB); + #endif + // Filter shape. + // 0 w 0 + // w 1 w + // 0 w 0 + AF1 peak=AF1_AU1(const1.x); + AF1 wR=ampR*peak; + AF1 wG=ampG*peak; + AF1 wB=ampB*peak; + // Filter. + #ifndef CAS_SLOW + // Using green coef only, depending on dead code removal to strip out the extra overhead. + #ifdef CAS_GO_SLOWER + AF1 rcpWeight=ARcpF1(AF1_(1.0)+AF1_(4.0)*wG); + #else + AF1 rcpWeight=APrxMedRcpF1(AF1_(1.0)+AF1_(4.0)*wG); + #endif + pixR=ASatF1((b.r*wG+d.r*wG+f.r*wG+h.r*wG+e.r)*rcpWeight); + pixG=ASatF1((b.g*wG+d.g*wG+f.g*wG+h.g*wG+e.g)*rcpWeight); + pixB=ASatF1((b.b*wG+d.b*wG+f.b*wG+h.b*wG+e.b)*rcpWeight); + #else + #ifdef CAS_GO_SLOWER + AF1 rcpWeightR=ARcpF1(AF1_(1.0)+AF1_(4.0)*wR); + AF1 rcpWeightG=ARcpF1(AF1_(1.0)+AF1_(4.0)*wG); + AF1 rcpWeightB=ARcpF1(AF1_(1.0)+AF1_(4.0)*wB); + #else + AF1 rcpWeightR=APrxMedRcpF1(AF1_(1.0)+AF1_(4.0)*wR); + AF1 rcpWeightG=APrxMedRcpF1(AF1_(1.0)+AF1_(4.0)*wG); + AF1 rcpWeightB=APrxMedRcpF1(AF1_(1.0)+AF1_(4.0)*wB); + #endif + pixR=ASatF1((b.r*wR+d.r*wR+f.r*wR+h.r*wR+e.r)*rcpWeightR); + pixG=ASatF1((b.g*wG+d.g*wG+f.g*wG+h.g*wG+e.g)*rcpWeightG); + pixB=ASatF1((b.b*wB+d.b*wB+f.b*wB+h.b*wB+e.b)*rcpWeightB); + #endif + return;} +//------------------------------------------------------------------------------------------------------------------------------ + // Scaling algorithm adaptively interpolates between nearest 4 results of the non-scaling algorithm. + // a b c d + // e f g h + // i j k l + // m n o p + // Working these 4 results. + // +-----+-----+ + // | | | + // | f..|..g | + // | . | . | + // +-----+-----+ + // | . | . | + // | j..|..k | + // | | | + // +-----+-----+ + AF2 pp=AF2(ip)*AF2_AU2(const0.xy)+AF2_AU2(const0.zw); + AF2 fp=floor(pp); + pp-=fp; + ASU2 sp=ASU2(fp); + AF3 a=CasLoad(sp+ASU2(-1,-1)); + AF3 b=CasLoad(sp+ASU2( 0,-1)); + AF3 e=CasLoad(sp+ASU2(-1, 0)); + AF3 f=CasLoad(sp); + AF3 c=CasLoad(sp+ASU2( 1,-1)); + AF3 d=CasLoad(sp+ASU2( 2,-1)); + AF3 g=CasLoad(sp+ASU2( 1, 0)); + AF3 h=CasLoad(sp+ASU2( 2, 0)); + AF3 i=CasLoad(sp+ASU2(-1, 1)); + AF3 j=CasLoad(sp+ASU2( 0, 1)); + AF3 m=CasLoad(sp+ASU2(-1, 2)); + AF3 n=CasLoad(sp+ASU2( 0, 2)); + AF3 k=CasLoad(sp+ASU2( 1, 1)); + AF3 l=CasLoad(sp+ASU2( 2, 1)); + AF3 o=CasLoad(sp+ASU2( 1, 2)); + AF3 p=CasLoad(sp+ASU2( 2, 2)); + // Run optional input transform. + CasInput(a.r,a.g,a.b); + CasInput(b.r,b.g,b.b); + CasInput(c.r,c.g,c.b); + CasInput(d.r,d.g,d.b); + CasInput(e.r,e.g,e.b); + CasInput(f.r,f.g,f.b); + CasInput(g.r,g.g,g.b); + CasInput(h.r,h.g,h.b); + CasInput(i.r,i.g,i.b); + CasInput(j.r,j.g,j.b); + CasInput(k.r,k.g,k.b); + CasInput(l.r,l.g,l.b); + CasInput(m.r,m.g,m.b); + CasInput(n.r,n.g,n.b); + CasInput(o.r,o.g,o.b); + CasInput(p.r,p.g,p.b); + // Soft min and max. + // These are 2.0x bigger (factored out the extra multiply). + // a b c b + // e f g * 0.5 + e f g * 0.5 [F] + // i j k j + AF1 mnfR=AMin3F1(AMin3F1(b.r,e.r,f.r),g.r,j.r); + AF1 mnfG=AMin3F1(AMin3F1(b.g,e.g,f.g),g.g,j.g); + AF1 mnfB=AMin3F1(AMin3F1(b.b,e.b,f.b),g.b,j.b); + #ifdef CAS_BETTER_DIAGONALS + AF1 mnfR2=AMin3F1(AMin3F1(mnfR,a.r,c.r),i.r,k.r); + AF1 mnfG2=AMin3F1(AMin3F1(mnfG,a.g,c.g),i.g,k.g); + AF1 mnfB2=AMin3F1(AMin3F1(mnfB,a.b,c.b),i.b,k.b); + mnfR=mnfR+mnfR2; + mnfG=mnfG+mnfG2; + mnfB=mnfB+mnfB2; + #endif + AF1 mxfR=AMax3F1(AMax3F1(b.r,e.r,f.r),g.r,j.r); + AF1 mxfG=AMax3F1(AMax3F1(b.g,e.g,f.g),g.g,j.g); + AF1 mxfB=AMax3F1(AMax3F1(b.b,e.b,f.b),g.b,j.b); + #ifdef CAS_BETTER_DIAGONALS + AF1 mxfR2=AMax3F1(AMax3F1(mxfR,a.r,c.r),i.r,k.r); + AF1 mxfG2=AMax3F1(AMax3F1(mxfG,a.g,c.g),i.g,k.g); + AF1 mxfB2=AMax3F1(AMax3F1(mxfB,a.b,c.b),i.b,k.b); + mxfR=mxfR+mxfR2; + mxfG=mxfG+mxfG2; + mxfB=mxfB+mxfB2; + #endif + // b c d c + // f g h * 0.5 + f g h * 0.5 [G] + // j k l k + AF1 mngR=AMin3F1(AMin3F1(c.r,f.r,g.r),h.r,k.r); + AF1 mngG=AMin3F1(AMin3F1(c.g,f.g,g.g),h.g,k.g); + AF1 mngB=AMin3F1(AMin3F1(c.b,f.b,g.b),h.b,k.b); + #ifdef CAS_BETTER_DIAGONALS + AF1 mngR2=AMin3F1(AMin3F1(mngR,b.r,d.r),j.r,l.r); + AF1 mngG2=AMin3F1(AMin3F1(mngG,b.g,d.g),j.g,l.g); + AF1 mngB2=AMin3F1(AMin3F1(mngB,b.b,d.b),j.b,l.b); + mngR=mngR+mngR2; + mngG=mngG+mngG2; + mngB=mngB+mngB2; + #endif + AF1 mxgR=AMax3F1(AMax3F1(c.r,f.r,g.r),h.r,k.r); + AF1 mxgG=AMax3F1(AMax3F1(c.g,f.g,g.g),h.g,k.g); + AF1 mxgB=AMax3F1(AMax3F1(c.b,f.b,g.b),h.b,k.b); + #ifdef CAS_BETTER_DIAGONALS + AF1 mxgR2=AMax3F1(AMax3F1(mxgR,b.r,d.r),j.r,l.r); + AF1 mxgG2=AMax3F1(AMax3F1(mxgG,b.g,d.g),j.g,l.g); + AF1 mxgB2=AMax3F1(AMax3F1(mxgB,b.b,d.b),j.b,l.b); + mxgR=mxgR+mxgR2; + mxgG=mxgG+mxgG2; + mxgB=mxgB+mxgB2; + #endif + // e f g f + // i j k * 0.5 + i j k * 0.5 [J] + // m n o n + AF1 mnjR=AMin3F1(AMin3F1(f.r,i.r,j.r),k.r,n.r); + AF1 mnjG=AMin3F1(AMin3F1(f.g,i.g,j.g),k.g,n.g); + AF1 mnjB=AMin3F1(AMin3F1(f.b,i.b,j.b),k.b,n.b); + #ifdef CAS_BETTER_DIAGONALS + AF1 mnjR2=AMin3F1(AMin3F1(mnjR,e.r,g.r),m.r,o.r); + AF1 mnjG2=AMin3F1(AMin3F1(mnjG,e.g,g.g),m.g,o.g); + AF1 mnjB2=AMin3F1(AMin3F1(mnjB,e.b,g.b),m.b,o.b); + mnjR=mnjR+mnjR2; + mnjG=mnjG+mnjG2; + mnjB=mnjB+mnjB2; + #endif + AF1 mxjR=AMax3F1(AMax3F1(f.r,i.r,j.r),k.r,n.r); + AF1 mxjG=AMax3F1(AMax3F1(f.g,i.g,j.g),k.g,n.g); + AF1 mxjB=AMax3F1(AMax3F1(f.b,i.b,j.b),k.b,n.b); + #ifdef CAS_BETTER_DIAGONALS + AF1 mxjR2=AMax3F1(AMax3F1(mxjR,e.r,g.r),m.r,o.r); + AF1 mxjG2=AMax3F1(AMax3F1(mxjG,e.g,g.g),m.g,o.g); + AF1 mxjB2=AMax3F1(AMax3F1(mxjB,e.b,g.b),m.b,o.b); + mxjR=mxjR+mxjR2; + mxjG=mxjG+mxjG2; + mxjB=mxjB+mxjB2; + #endif + // f g h g + // j k l * 0.5 + j k l * 0.5 [K] + // n o p o + AF1 mnkR=AMin3F1(AMin3F1(g.r,j.r,k.r),l.r,o.r); + AF1 mnkG=AMin3F1(AMin3F1(g.g,j.g,k.g),l.g,o.g); + AF1 mnkB=AMin3F1(AMin3F1(g.b,j.b,k.b),l.b,o.b); + #ifdef CAS_BETTER_DIAGONALS + AF1 mnkR2=AMin3F1(AMin3F1(mnkR,f.r,h.r),n.r,p.r); + AF1 mnkG2=AMin3F1(AMin3F1(mnkG,f.g,h.g),n.g,p.g); + AF1 mnkB2=AMin3F1(AMin3F1(mnkB,f.b,h.b),n.b,p.b); + mnkR=mnkR+mnkR2; + mnkG=mnkG+mnkG2; + mnkB=mnkB+mnkB2; + #endif + AF1 mxkR=AMax3F1(AMax3F1(g.r,j.r,k.r),l.r,o.r); + AF1 mxkG=AMax3F1(AMax3F1(g.g,j.g,k.g),l.g,o.g); + AF1 mxkB=AMax3F1(AMax3F1(g.b,j.b,k.b),l.b,o.b); + #ifdef CAS_BETTER_DIAGONALS + AF1 mxkR2=AMax3F1(AMax3F1(mxkR,f.r,h.r),n.r,p.r); + AF1 mxkG2=AMax3F1(AMax3F1(mxkG,f.g,h.g),n.g,p.g); + AF1 mxkB2=AMax3F1(AMax3F1(mxkB,f.b,h.b),n.b,p.b); + mxkR=mxkR+mxkR2; + mxkG=mxkG+mxkG2; + mxkB=mxkB+mxkB2; + #endif + // Smooth minimum distance to signal limit divided by smooth max. + #ifdef CAS_GO_SLOWER + AF1 rcpMfR=ARcpF1(mxfR); + AF1 rcpMfG=ARcpF1(mxfG); + AF1 rcpMfB=ARcpF1(mxfB); + AF1 rcpMgR=ARcpF1(mxgR); + AF1 rcpMgG=ARcpF1(mxgG); + AF1 rcpMgB=ARcpF1(mxgB); + AF1 rcpMjR=ARcpF1(mxjR); + AF1 rcpMjG=ARcpF1(mxjG); + AF1 rcpMjB=ARcpF1(mxjB); + AF1 rcpMkR=ARcpF1(mxkR); + AF1 rcpMkG=ARcpF1(mxkG); + AF1 rcpMkB=ARcpF1(mxkB); + #else + AF1 rcpMfR=APrxLoRcpF1(mxfR); + AF1 rcpMfG=APrxLoRcpF1(mxfG); + AF1 rcpMfB=APrxLoRcpF1(mxfB); + AF1 rcpMgR=APrxLoRcpF1(mxgR); + AF1 rcpMgG=APrxLoRcpF1(mxgG); + AF1 rcpMgB=APrxLoRcpF1(mxgB); + AF1 rcpMjR=APrxLoRcpF1(mxjR); + AF1 rcpMjG=APrxLoRcpF1(mxjG); + AF1 rcpMjB=APrxLoRcpF1(mxjB); + AF1 rcpMkR=APrxLoRcpF1(mxkR); + AF1 rcpMkG=APrxLoRcpF1(mxkG); + AF1 rcpMkB=APrxLoRcpF1(mxkB); + #endif + #ifdef CAS_BETTER_DIAGONALS + AF1 ampfR=ASatF1(min(mnfR,AF1_(2.0)-mxfR)*rcpMfR); + AF1 ampfG=ASatF1(min(mnfG,AF1_(2.0)-mxfG)*rcpMfG); + AF1 ampfB=ASatF1(min(mnfB,AF1_(2.0)-mxfB)*rcpMfB); + AF1 ampgR=ASatF1(min(mngR,AF1_(2.0)-mxgR)*rcpMgR); + AF1 ampgG=ASatF1(min(mngG,AF1_(2.0)-mxgG)*rcpMgG); + AF1 ampgB=ASatF1(min(mngB,AF1_(2.0)-mxgB)*rcpMgB); + AF1 ampjR=ASatF1(min(mnjR,AF1_(2.0)-mxjR)*rcpMjR); + AF1 ampjG=ASatF1(min(mnjG,AF1_(2.0)-mxjG)*rcpMjG); + AF1 ampjB=ASatF1(min(mnjB,AF1_(2.0)-mxjB)*rcpMjB); + AF1 ampkR=ASatF1(min(mnkR,AF1_(2.0)-mxkR)*rcpMkR); + AF1 ampkG=ASatF1(min(mnkG,AF1_(2.0)-mxkG)*rcpMkG); + AF1 ampkB=ASatF1(min(mnkB,AF1_(2.0)-mxkB)*rcpMkB); + #else + AF1 ampfR=ASatF1(min(mnfR,AF1_(1.0)-mxfR)*rcpMfR); + AF1 ampfG=ASatF1(min(mnfG,AF1_(1.0)-mxfG)*rcpMfG); + AF1 ampfB=ASatF1(min(mnfB,AF1_(1.0)-mxfB)*rcpMfB); + AF1 ampgR=ASatF1(min(mngR,AF1_(1.0)-mxgR)*rcpMgR); + AF1 ampgG=ASatF1(min(mngG,AF1_(1.0)-mxgG)*rcpMgG); + AF1 ampgB=ASatF1(min(mngB,AF1_(1.0)-mxgB)*rcpMgB); + AF1 ampjR=ASatF1(min(mnjR,AF1_(1.0)-mxjR)*rcpMjR); + AF1 ampjG=ASatF1(min(mnjG,AF1_(1.0)-mxjG)*rcpMjG); + AF1 ampjB=ASatF1(min(mnjB,AF1_(1.0)-mxjB)*rcpMjB); + AF1 ampkR=ASatF1(min(mnkR,AF1_(1.0)-mxkR)*rcpMkR); + AF1 ampkG=ASatF1(min(mnkG,AF1_(1.0)-mxkG)*rcpMkG); + AF1 ampkB=ASatF1(min(mnkB,AF1_(1.0)-mxkB)*rcpMkB); + #endif + // Shaping amount of sharpening. + #ifdef CAS_GO_SLOWER + ampfR=sqrt(ampfR); + ampfG=sqrt(ampfG); + ampfB=sqrt(ampfB); + ampgR=sqrt(ampgR); + ampgG=sqrt(ampgG); + ampgB=sqrt(ampgB); + ampjR=sqrt(ampjR); + ampjG=sqrt(ampjG); + ampjB=sqrt(ampjB); + ampkR=sqrt(ampkR); + ampkG=sqrt(ampkG); + ampkB=sqrt(ampkB); + #else + ampfR=APrxLoSqrtF1(ampfR); + ampfG=APrxLoSqrtF1(ampfG); + ampfB=APrxLoSqrtF1(ampfB); + ampgR=APrxLoSqrtF1(ampgR); + ampgG=APrxLoSqrtF1(ampgG); + ampgB=APrxLoSqrtF1(ampgB); + ampjR=APrxLoSqrtF1(ampjR); + ampjG=APrxLoSqrtF1(ampjG); + ampjB=APrxLoSqrtF1(ampjB); + ampkR=APrxLoSqrtF1(ampkR); + ampkG=APrxLoSqrtF1(ampkG); + ampkB=APrxLoSqrtF1(ampkB); + #endif + // Filter shape. + // 0 w 0 + // w 1 w + // 0 w 0 + AF1 peak=AF1_AU1(const1.x); + AF1 wfR=ampfR*peak; + AF1 wfG=ampfG*peak; + AF1 wfB=ampfB*peak; + AF1 wgR=ampgR*peak; + AF1 wgG=ampgG*peak; + AF1 wgB=ampgB*peak; + AF1 wjR=ampjR*peak; + AF1 wjG=ampjG*peak; + AF1 wjB=ampjB*peak; + AF1 wkR=ampkR*peak; + AF1 wkG=ampkG*peak; + AF1 wkB=ampkB*peak; + // Blend between 4 results. + // s t + // u v + AF1 s=(AF1_(1.0)-pp.x)*(AF1_(1.0)-pp.y); + AF1 t= pp.x *(AF1_(1.0)-pp.y); + AF1 u=(AF1_(1.0)-pp.x)* pp.y ; + AF1 v= pp.x * pp.y ; + // Thin edges to hide bilinear interpolation (helps diagonals). + AF1 thinB=1.0/32.0; + #ifdef CAS_GO_SLOWER + s*=ARcpF1(thinB+(mxfG-mnfG)); + t*=ARcpF1(thinB+(mxgG-mngG)); + u*=ARcpF1(thinB+(mxjG-mnjG)); + v*=ARcpF1(thinB+(mxkG-mnkG)); + #else + s*=APrxLoRcpF1(thinB+(mxfG-mnfG)); + t*=APrxLoRcpF1(thinB+(mxgG-mngG)); + u*=APrxLoRcpF1(thinB+(mxjG-mnjG)); + v*=APrxLoRcpF1(thinB+(mxkG-mnkG)); + #endif + // Final weighting. + // b c + // e f g h + // i j k l + // n o + // _____ _____ _____ _____ + // fs gt + // + // _____ _____ _____ _____ + // fs s gt fs t gt + // ju kv + // _____ _____ _____ _____ + // fs gt + // ju u kv ju v kv + // _____ _____ _____ _____ + // + // ju kv + AF1 qbeR=wfR*s; + AF1 qbeG=wfG*s; + AF1 qbeB=wfB*s; + AF1 qchR=wgR*t; + AF1 qchG=wgG*t; + AF1 qchB=wgB*t; + AF1 qfR=wgR*t+wjR*u+s; + AF1 qfG=wgG*t+wjG*u+s; + AF1 qfB=wgB*t+wjB*u+s; + AF1 qgR=wfR*s+wkR*v+t; + AF1 qgG=wfG*s+wkG*v+t; + AF1 qgB=wfB*s+wkB*v+t; + AF1 qjR=wfR*s+wkR*v+u; + AF1 qjG=wfG*s+wkG*v+u; + AF1 qjB=wfB*s+wkB*v+u; + AF1 qkR=wgR*t+wjR*u+v; + AF1 qkG=wgG*t+wjG*u+v; + AF1 qkB=wgB*t+wjB*u+v; + AF1 qinR=wjR*u; + AF1 qinG=wjG*u; + AF1 qinB=wjB*u; + AF1 qloR=wkR*v; + AF1 qloG=wkG*v; + AF1 qloB=wkB*v; + // Filter. + #ifndef CAS_SLOW + // Using green coef only, depending on dead code removal to strip out the extra overhead. + #ifdef CAS_GO_SLOWER + AF1 rcpWG=ARcpF1(AF1_(2.0)*qbeG+AF1_(2.0)*qchG+AF1_(2.0)*qinG+AF1_(2.0)*qloG+qfG+qgG+qjG+qkG); + #else + AF1 rcpWG=APrxMedRcpF1(AF1_(2.0)*qbeG+AF1_(2.0)*qchG+AF1_(2.0)*qinG+AF1_(2.0)*qloG+qfG+qgG+qjG+qkG); + #endif + pixR=ASatF1((b.r*qbeG+e.r*qbeG+c.r*qchG+h.r*qchG+i.r*qinG+n.r*qinG+l.r*qloG+o.r*qloG+f.r*qfG+g.r*qgG+j.r*qjG+k.r*qkG)*rcpWG); + pixG=ASatF1((b.g*qbeG+e.g*qbeG+c.g*qchG+h.g*qchG+i.g*qinG+n.g*qinG+l.g*qloG+o.g*qloG+f.g*qfG+g.g*qgG+j.g*qjG+k.g*qkG)*rcpWG); + pixB=ASatF1((b.b*qbeG+e.b*qbeG+c.b*qchG+h.b*qchG+i.b*qinG+n.b*qinG+l.b*qloG+o.b*qloG+f.b*qfG+g.b*qgG+j.b*qjG+k.b*qkG)*rcpWG); + #else + #ifdef CAS_GO_SLOWER + AF1 rcpWR=ARcpF1(AF1_(2.0)*qbeR+AF1_(2.0)*qchR+AF1_(2.0)*qinR+AF1_(2.0)*qloR+qfR+qgR+qjR+qkR); + AF1 rcpWG=ARcpF1(AF1_(2.0)*qbeG+AF1_(2.0)*qchG+AF1_(2.0)*qinG+AF1_(2.0)*qloG+qfG+qgG+qjG+qkG); + AF1 rcpWB=ARcpF1(AF1_(2.0)*qbeB+AF1_(2.0)*qchB+AF1_(2.0)*qinB+AF1_(2.0)*qloB+qfB+qgB+qjB+qkB); + #else + AF1 rcpWR=APrxMedRcpF1(AF1_(2.0)*qbeR+AF1_(2.0)*qchR+AF1_(2.0)*qinR+AF1_(2.0)*qloR+qfR+qgR+qjR+qkR); + AF1 rcpWG=APrxMedRcpF1(AF1_(2.0)*qbeG+AF1_(2.0)*qchG+AF1_(2.0)*qinG+AF1_(2.0)*qloG+qfG+qgG+qjG+qkG); + AF1 rcpWB=APrxMedRcpF1(AF1_(2.0)*qbeB+AF1_(2.0)*qchB+AF1_(2.0)*qinB+AF1_(2.0)*qloB+qfB+qgB+qjB+qkB); + #endif + pixR=ASatF1((b.r*qbeR+e.r*qbeR+c.r*qchR+h.r*qchR+i.r*qinR+n.r*qinR+l.r*qloR+o.r*qloR+f.r*qfR+g.r*qgR+j.r*qjR+k.r*qkR)*rcpWR); + pixG=ASatF1((b.g*qbeG+e.g*qbeG+c.g*qchG+h.g*qchG+i.g*qinG+n.g*qinG+l.g*qloG+o.g*qloG+f.g*qfG+g.g*qgG+j.g*qjG+k.g*qkG)*rcpWG); + pixB=ASatF1((b.b*qbeB+e.b*qbeB+c.b*qchB+h.b*qchB+i.b*qinB+n.b*qinB+l.b*qloB+o.b*qloB+f.b*qfB+g.b*qgB+j.b*qjB+k.b*qkB)*rcpWB); + #endif + } +#endif + +#ifdef A_GPU +void main() +{ + vec4 diff = vec4(0.f); + uvec2 point = uvec2(vary_fragcoord * out_screen_res.xy); + CasFilter(diff.r, diff.g, diff.b, point, cas_param_0, cas_param_1, true); + diff.a = texture(diffuseRect, vary_fragcoord).a; + frag_color = diff; +} +#endif diff --git a/indra/newview/app_settings/shaders/class1/deferred/SMAA.glsl b/indra/newview/app_settings/shaders/class1/deferred/SMAA.glsl new file mode 100644 index 0000000000..fdb77cce6e --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/SMAA.glsl @@ -0,0 +1,1463 @@ +/** + * @file SMAA.glsl + * + * $LicenseInfo:firstyear=2024&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2024, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#extension GL_ARB_texture_rectangle : enable +#extension GL_ARB_shader_texture_lod : enable +#extension GL_EXT_gpu_shader4 : enable + +/*[EXTRA_CODE_HERE]*/ + +#ifdef VERTEX_SHADER + #define SMAA_INCLUDE_VS 1 + #define SMAA_INCLUDE_PS 0 +#else + #define SMAA_INCLUDE_VS 0 + #define SMAA_INCLUDE_PS 1 +#endif + +uniform vec4 SMAA_RT_METRICS; + +/** + * Copyright (C) 2013 Jorge Jimenez (jorge@iryoku.com) + * Copyright (C) 2013 Jose I. Echevarria (joseignacioechevarria@gmail.com) + * Copyright (C) 2013 Belen Masia (bmasia@unizar.es) + * Copyright (C) 2013 Fernando Navarro (fernandn@microsoft.com) + * Copyright (C) 2013 Diego Gutierrez (diegog@unizar.es) + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * this software and associated documentation files (the "Software"), to deal in + * the Software without restriction, including without limitation the rights to + * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is furnished to + * do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. As clarification, there + * is no requirement that the copyright notice and permission be included in + * binary distributions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + + +/** + * _______ ___ ___ ___ ___ + * / || \/ | / \ / \ + * | (---- | \ / | / ^ \ / ^ \ + * \ \ | |\/| | / /_\ \ / /_\ \ + * ----) | | | | | / _____ \ / _____ \ + * |_______/ |__| |__| /__/ \__\ /__/ \__\ + * + * E N H A N C E D + * S U B P I X E L M O R P H O L O G I C A L A N T I A L I A S I N G + * + * http://www.iryoku.com/smaa/ + * + * Hi, welcome aboard! + * + * Here you'll find instructions to get the shader up and running as fast as + * possible. + * + * IMPORTANTE NOTICE: when updating, remember to update both this file and the + * precomputed textures! They may change from version to version. + * + * The shader has three passes, chained together as follows: + * + * |input|------------------� + * v | + * [ SMAA*EdgeDetection ] | + * v | + * |edgesTex| | + * v | + * [ SMAABlendingWeightCalculation ] | + * v | + * |blendTex| | + * v | + * [ SMAANeighborhoodBlending ] <------� + * v + * |output| + * + * Note that each [pass] has its own vertex and pixel shader. Remember to use + * oversized triangles instead of quads to avoid overshading along the + * diagonal. + * + * You've three edge detection methods to choose from: luma, color or depth. + * They represent different quality/performance and anti-aliasing/sharpness + * tradeoffs, so our recommendation is for you to choose the one that best + * suits your particular scenario: + * + * - Depth edge detection is usually the fastest but it may miss some edges. + * + * - Luma edge detection is usually more expensive than depth edge detection, + * but catches visible edges that depth edge detection can miss. + * + * - Color edge detection is usually the most expensive one but catches + * chroma-only edges. + * + * For quickstarters: just use luma edge detection. + * + * The general advice is to not rush the integration process and ensure each + * step is done correctly (don't try to integrate SMAA T2x with predicated edge + * detection from the start!). Ok then, let's go! + * + * 1. The first step is to create two RGBA temporal render targets for holding + * |edgesTex| and |blendTex|. + * + * In DX10 or DX11, you can use a RG render target for the edges texture. + * In the case of NVIDIA GPUs, using RG render targets seems to actually be + * slower. + * + * On the Xbox 360, you can use the same render target for resolving both + * |edgesTex| and |blendTex|, as they aren't needed simultaneously. + * + * 2. Both temporal render targets |edgesTex| and |blendTex| must be cleared + * each frame. Do not forget to clear the alpha channel! + * + * 3. The next step is loading the two supporting precalculated textures, + * 'areaTex' and 'searchTex'. You'll find them in the 'Textures' folder as + * C++ headers, and also as regular DDS files. They'll be needed for the + * 'SMAABlendingWeightCalculation' pass. + * + * If you use the C++ headers, be sure to load them in the format specified + * inside of them. + * + * You can also compress 'areaTex' and 'searchTex' using BC5 and BC4 + * respectively, if you have that option in your content processor pipeline. + * When compressing then, you get a non-perceptible quality decrease, and a + * marginal performance increase. + * + * 4. All samplers must be set to linear filtering and clamp. + * + * After you get the technique working, remember that 64-bit inputs have + * half-rate linear filtering on GCN. + * + * If SMAA is applied to 64-bit color buffers, switching to point filtering + * when accesing them will increase the performance. Search for + * 'SMAASamplePoint' to see which textures may benefit from point + * filtering, and where (which is basically the color input in the edge + * detection and resolve passes). + * + * 5. All texture reads and buffer writes must be non-sRGB, with the exception + * of the input read and the output write in + * 'SMAANeighborhoodBlending' (and only in this pass!). If sRGB reads in + * this last pass are not possible, the technique will work anyway, but + * will perform antialiasing in gamma space. + * + * IMPORTANT: for best results the input read for the color/luma edge + * detection should *NOT* be sRGB. + * + * 6. Before including SMAA.h you'll have to setup the render target metrics, + * the target and any optional configuration defines. Optionally you can + * use a preset. + * + * You have the following targets available: + * SMAA_HLSL_3 + * SMAA_HLSL_4 + * SMAA_HLSL_4_1 + * SMAA_GLSL_2 * + * SMAA_GLSL_3 * + * SMAA_GLSL_4 * + * + * * (See SMAA_INCLUDE_VS and SMAA_INCLUDE_PS below). + * + * And four presets: + * SMAA_PRESET_LOW (%60 of the quality) + * SMAA_PRESET_MEDIUM (%80 of the quality) + * SMAA_PRESET_HIGH (%95 of the quality) + * SMAA_PRESET_ULTRA (%99 of the quality) + * + * For example: + * #define SMAA_RT_METRICS float4(1.0 / 1280.0, 1.0 / 720.0, 1280.0, 720.0) + * #define SMAA_HLSL_4 + * #define SMAA_PRESET_HIGH + * #include "SMAA.h" + * + * Note that SMAA_RT_METRICS doesn't need to be a macro, it can be a + * uniform variable. The code is designed to minimize the impact of not + * using a constant value, but it is still better to hardcode it. + * + * Depending on how you encoded 'areaTex' and 'searchTex', you may have to + * add (and customize) the following defines before including SMAA.h: + * #define SMAA_AREATEX_SELECT(sample) sample.rg + * #define SMAA_SEARCHTEX_SELECT(sample) sample.r + * + * If your engine is already using porting macros, you can define + * SMAA_CUSTOM_SL, and define the porting functions by yourself. + * + * 7. Then, you'll have to setup the passes as indicated in the scheme above. + * You can take a look into SMAA.fx, to see how we did it for our demo. + * Checkout the function wrappers, you may want to copy-paste them! + * + * 8. It's recommended to validate the produced |edgesTex| and |blendTex|. + * You can use a screenshot from your engine to compare the |edgesTex| + * and |blendTex| produced inside of the engine with the results obtained + * with the reference demo. + * + * 9. After you get the last pass to work, it's time to optimize. You'll have + * to initialize a stencil buffer in the first pass (discard is already in + * the code), then mask execution by using it the second pass. The last + * pass should be executed in all pixels. + * + * + * After this point you can choose to enable predicated thresholding, + * temporal supersampling and motion blur integration: + * + * a) If you want to use predicated thresholding, take a look into + * SMAA_PREDICATION; you'll need to pass an extra texture in the edge + * detection pass. + * + * b) If you want to enable temporal supersampling (SMAA T2x): + * + * 1. The first step is to render using subpixel jitters. I won't go into + * detail, but it's as simple as moving each vertex position in the + * vertex shader, you can check how we do it in our DX10 demo. + * + * 2. Then, you must setup the temporal resolve. You may want to take a look + * into SMAAResolve for resolving 2x modes. After you get it working, you'll + * probably see ghosting everywhere. But fear not, you can enable the + * CryENGINE temporal reprojection by setting the SMAA_REPROJECTION macro. + * Check out SMAA_DECODE_VELOCITY if your velocity buffer is encoded. + * + * 3. The next step is to apply SMAA to each subpixel jittered frame, just as + * done for 1x. + * + * 4. At this point you should already have something usable, but for best + * results the proper area textures must be set depending on current jitter. + * For this, the parameter 'subsampleIndices' of + * 'SMAABlendingWeightCalculationPS' must be set as follows, for our T2x + * mode: + * + * @SUBSAMPLE_INDICES + * + * | S# | Camera Jitter | subsampleIndices | + * +----+------------------+---------------------+ + * | 0 | ( 0.25, -0.25) | float4(1, 1, 1, 0) | + * | 1 | (-0.25, 0.25) | float4(2, 2, 2, 0) | + * + * These jitter positions assume a bottom-to-top y axis. S# stands for the + * sample number. + * + * More information about temporal supersampling here: + * http://iryoku.com/aacourse/downloads/13-Anti-Aliasing-Methods-in-CryENGINE-3.pdf + * + * c) If you want to enable spatial multisampling (SMAA S2x): + * + * 1. The scene must be rendered using MSAA 2x. The MSAA 2x buffer must be + * created with: + * - DX10: see below (*) + * - DX10.1: D3D10_STANDARD_MULTISAMPLE_PATTERN or + * - DX11: D3D11_STANDARD_MULTISAMPLE_PATTERN + * + * This allows to ensure that the subsample order matches the table in + * @SUBSAMPLE_INDICES. + * + * (*) In the case of DX10, we refer the reader to: + * - SMAA::detectMSAAOrder and + * - SMAA::msaaReorder + * + * These functions allow to match the standard multisample patterns by + * detecting the subsample order for a specific GPU, and reordering + * them appropriately. + * + * 2. A shader must be run to output each subsample into a separate buffer + * (DX10 is required). You can use SMAASeparate for this purpose, or just do + * it in an existing pass (for example, in the tone mapping pass, which has + * the advantage of feeding tone mapped subsamples to SMAA, which will yield + * better results). + * + * 3. The full SMAA 1x pipeline must be run for each separated buffer, storing + * the results in the final buffer. The second run should alpha blend with + * the existing final buffer using a blending factor of 0.5. + * 'subsampleIndices' must be adjusted as in the SMAA T2x case (see point + * b). + * + * d) If you want to enable temporal supersampling on top of SMAA S2x + * (which actually is SMAA 4x): + * + * 1. SMAA 4x consists on temporally jittering SMAA S2x, so the first step is + * to calculate SMAA S2x for current frame. In this case, 'subsampleIndices' + * must be set as follows: + * + * | F# | S# | Camera Jitter | Net Jitter | subsampleIndices | + * +----+----+--------------------+-------------------+----------------------+ + * | 0 | 0 | ( 0.125, 0.125) | ( 0.375, -0.125) | float4(5, 3, 1, 3) | + * | 0 | 1 | ( 0.125, 0.125) | (-0.125, 0.375) | float4(4, 6, 2, 3) | + * +----+----+--------------------+-------------------+----------------------+ + * | 1 | 2 | (-0.125, -0.125) | ( 0.125, -0.375) | float4(3, 5, 1, 4) | + * | 1 | 3 | (-0.125, -0.125) | (-0.375, 0.125) | float4(6, 4, 2, 4) | + * + * These jitter positions assume a bottom-to-top y axis. F# stands for the + * frame number. S# stands for the sample number. + * + * 2. After calculating SMAA S2x for current frame (with the new subsample + * indices), previous frame must be reprojected as in SMAA T2x mode (see + * point b). + * + * e) If motion blur is used, you may want to do the edge detection pass + * together with motion blur. This has two advantages: + * + * 1. Pixels under heavy motion can be omitted from the edge detection process. + * For these pixels we can just store "no edge", as motion blur will take + * care of them. + * 2. The center pixel tap is reused. + * + * Note that in this case depth testing should be used instead of stenciling, + * as we have to write all the pixels in the motion blur pass. + * + * That's it! + */ + +//----------------------------------------------------------------------------- +// SMAA Presets + +/** + * Note that if you use one of these presets, the following configuration + * macros will be ignored if set in the "Configurable Defines" section. + */ + +#if defined(SMAA_PRESET_LOW) +#define SMAA_THRESHOLD 0.15 +#define SMAA_MAX_SEARCH_STEPS 4 +#define SMAA_DISABLE_DIAG_DETECTION +#define SMAA_DISABLE_CORNER_DETECTION +#elif defined(SMAA_PRESET_MEDIUM) +#define SMAA_THRESHOLD 0.1 +#define SMAA_MAX_SEARCH_STEPS 8 +#define SMAA_DISABLE_DIAG_DETECTION +#define SMAA_DISABLE_CORNER_DETECTION +#elif defined(SMAA_PRESET_HIGH) +#define SMAA_THRESHOLD 0.1 +#define SMAA_MAX_SEARCH_STEPS 16 +#define SMAA_MAX_SEARCH_STEPS_DIAG 8 +#define SMAA_CORNER_ROUNDING 25 +#elif defined(SMAA_PRESET_ULTRA) +#define SMAA_THRESHOLD 0.05 +#define SMAA_MAX_SEARCH_STEPS 32 +#define SMAA_MAX_SEARCH_STEPS_DIAG 16 +#define SMAA_CORNER_ROUNDING 25 +#endif + +//----------------------------------------------------------------------------- +// Configurable Defines + +/** + * SMAA_THRESHOLD specifies the threshold or sensitivity to edges. + * Lowering this value you will be able to detect more edges at the expense of + * performance. + * + * Range: [0, 0.5] + * 0.1 is a reasonable value, and allows to catch most visible edges. + * 0.05 is a rather overkill value, that allows to catch 'em all. + * + * If temporal supersampling is used, 0.2 could be a reasonable value, as low + * contrast edges are properly filtered by just 2x. + */ +#ifndef SMAA_THRESHOLD +#define SMAA_THRESHOLD 0.1 +#endif + +/** + * SMAA_DEPTH_THRESHOLD specifies the threshold for depth edge detection. + * + * Range: depends on the depth range of the scene. + */ +#ifndef SMAA_DEPTH_THRESHOLD +#define SMAA_DEPTH_THRESHOLD (0.1 * SMAA_THRESHOLD) +#endif + +/** + * SMAA_MAX_SEARCH_STEPS specifies the maximum steps performed in the + * horizontal/vertical pattern searches, at each side of the pixel. + * + * In number of pixels, it's actually the double. So the maximum line length + * perfectly handled by, for example 16, is 64 (by perfectly, we meant that + * longer lines won't look as good, but still antialiased). + * + * Range: [0, 112] + */ +#ifndef SMAA_MAX_SEARCH_STEPS +#define SMAA_MAX_SEARCH_STEPS 16 +#endif + +/** + * SMAA_MAX_SEARCH_STEPS_DIAG specifies the maximum steps performed in the + * diagonal pattern searches, at each side of the pixel. In this case we jump + * one pixel at time, instead of two. + * + * Range: [0, 20] + * + * On high-end machines it is cheap (between a 0.8x and 0.9x slower for 16 + * steps), but it can have a significant impact on older machines. + * + * Define SMAA_DISABLE_DIAG_DETECTION to disable diagonal processing. + */ +#ifndef SMAA_MAX_SEARCH_STEPS_DIAG +#define SMAA_MAX_SEARCH_STEPS_DIAG 8 +#endif + +/** + * SMAA_CORNER_ROUNDING specifies how much sharp corners will be rounded. + * + * Range: [0, 100] + * + * Define SMAA_DISABLE_CORNER_DETECTION to disable corner processing. + */ +#ifndef SMAA_CORNER_ROUNDING +#define SMAA_CORNER_ROUNDING 25 +#endif + +/** + * If there is an neighbor edge that has SMAA_LOCAL_CONTRAST_FACTOR times + * bigger contrast than current edge, current edge will be discarded. + * + * This allows to eliminate spurious crossing edges, and is based on the fact + * that, if there is too much contrast in a direction, that will hide + * perceptually contrast in the other neighbors. + */ +#ifndef SMAA_LOCAL_CONTRAST_ADAPTATION_FACTOR +#define SMAA_LOCAL_CONTRAST_ADAPTATION_FACTOR 2.0 +#endif + +/** + * Predicated thresholding allows to better preserve texture details and to + * improve performance, by decreasing the number of detected edges using an + * additional buffer like the light accumulation buffer, object ids or even the + * depth buffer (the depth buffer usage may be limited to indoor or short range + * scenes). + * + * It locally decreases the luma or color threshold if an edge is found in an + * additional buffer (so the global threshold can be higher). + * + * This method was developed by Playstation EDGE MLAA team, and used in + * Killzone 3, by using the light accumulation buffer. More information here: + * http://iryoku.com/aacourse/downloads/06-MLAA-on-PS3.pptx + */ +#ifndef SMAA_PREDICATION +#define SMAA_PREDICATION 0 +#endif + +/** + * Threshold to be used in the additional predication buffer. + * + * Range: depends on the input, so you'll have to find the magic number that + * works for you. + */ +#ifndef SMAA_PREDICATION_THRESHOLD +#define SMAA_PREDICATION_THRESHOLD 0.01 +#endif + +/** + * How much to scale the global threshold used for luma or color edge + * detection when using predication. + * + * Range: [1, 5] + */ +#ifndef SMAA_PREDICATION_SCALE +#define SMAA_PREDICATION_SCALE 2.0 +#endif + +/** + * How much to locally decrease the threshold. + * + * Range: [0, 1] + */ +#ifndef SMAA_PREDICATION_STRENGTH +#define SMAA_PREDICATION_STRENGTH 0.4 +#endif + +/** + * Temporal reprojection allows to remove ghosting artifacts when using + * temporal supersampling. We use the CryEngine 3 method which also introduces + * velocity weighting. This feature is of extreme importance for totally + * removing ghosting. More information here: + * http://iryoku.com/aacourse/downloads/13-Anti-Aliasing-Methods-in-CryENGINE-3.pdf + * + * Note that you'll need to setup a velocity buffer for enabling reprojection. + * For static geometry, saving the previous depth buffer is a viable + * alternative. + */ +#ifndef SMAA_REPROJECTION +#define SMAA_REPROJECTION 0 +#endif + +/** + * SMAA_REPROJECTION_WEIGHT_SCALE controls the velocity weighting. It allows to + * remove ghosting trails behind the moving object, which are not removed by + * just using reprojection. Using low values will exhibit ghosting, while using + * high values will disable temporal supersampling under motion. + * + * Behind the scenes, velocity weighting removes temporal supersampling when + * the velocity of the subsamples differs (meaning they are different objects). + * + * Range: [0, 80] + */ +#ifndef SMAA_REPROJECTION_WEIGHT_SCALE +#define SMAA_REPROJECTION_WEIGHT_SCALE 30.0 +#endif + +/** + * On some compilers, discard and texture cannot be used in vertex shaders. Thus, they need + * to be compiled separately. + */ +#ifndef SMAA_INCLUDE_VS +#define SMAA_INCLUDE_VS 1 +#endif +#ifndef SMAA_INCLUDE_PS +#define SMAA_INCLUDE_PS 1 +#endif + +//----------------------------------------------------------------------------- +// Texture Access Defines + +#ifndef SMAA_AREATEX_SELECT +#if defined(SMAA_HLSL_3) +#define SMAA_AREATEX_SELECT(sample) sample.ra +#else +#define SMAA_AREATEX_SELECT(sample) sample.rg +#endif +#endif + +#ifndef SMAA_SEARCHTEX_SELECT +#define SMAA_SEARCHTEX_SELECT(sample) sample.r +#endif + +#ifndef SMAA_DECODE_VELOCITY +#define SMAA_DECODE_VELOCITY(sample) sample.rg +#endif + +//----------------------------------------------------------------------------- +// Non-Configurable Defines + +#define SMAA_AREATEX_MAX_DISTANCE 16 +#define SMAA_AREATEX_MAX_DISTANCE_DIAG 20 +#define SMAA_AREATEX_PIXEL_SIZE (1.0 / float2(160.0, 560.0)) +#define SMAA_AREATEX_SUBTEX_SIZE (1.0 / 7.0) +#define SMAA_SEARCHTEX_SIZE float2(66.0, 33.0) +#define SMAA_SEARCHTEX_PACKED_SIZE float2(64.0, 16.0) +#define SMAA_CORNER_ROUNDING_NORM (float(SMAA_CORNER_ROUNDING) / 100.0) + +//----------------------------------------------------------------------------- +// Porting Functions + +#if defined(SMAA_HLSL_3) +#ifndef SMAA_FLIP_Y +#define SMAA_FLIP_Y 0 +#endif // SMAA_FLIP_Y +#define SMAATexture2D(tex) sampler2D tex +#define SMAATexturePass2D(tex) tex +#define SMAASampleLevelZero(tex, coord) tex2Dlod(tex, float4(coord, 0.0, 0.0)) +#define SMAASampleLevelZeroPoint(tex, coord) tex2Dlod(tex, float4(coord, 0.0, 0.0)) +#define SMAASampleLevelZeroOffset(tex, coord, offset) tex2Dlod(tex, float4(coord + offset * SMAA_RT_METRICS.xy, 0.0, 0.0)) +#define SMAASample(tex, coord) tex2D(tex, coord) +#define SMAASamplePoint(tex, coord) tex2D(tex, coord) +#define SMAASampleOffset(tex, coord, offset) tex2D(tex, coord + offset * SMAA_RT_METRICS.xy) +#define SMAA_FLATTEN [flatten] +#define SMAA_BRANCH [branch] +#endif +#if defined(SMAA_HLSL_4) || defined(SMAA_HLSL_4_1) +#ifndef SMAA_FLIP_Y +#define SMAA_FLIP_Y 0 +#endif // SMAA_FLIP_Y +SamplerState LinearSampler { Filter = MIN_MAG_LINEAR_MIP_POINT; AddressU = Clamp; AddressV = Clamp; }; +SamplerState PointSampler { Filter = MIN_MAG_MIP_POINT; AddressU = Clamp; AddressV = Clamp; }; +#define SMAATexture2D(tex) Texture2D tex +#define SMAATexturePass2D(tex) tex +#define SMAASampleLevelZero(tex, coord) tex.SampleLevel(LinearSampler, coord, 0) +#define SMAASampleLevelZeroPoint(tex, coord) tex.SampleLevel(PointSampler, coord, 0) +#define SMAASampleLevelZeroOffset(tex, coord, offset) tex.SampleLevel(LinearSampler, coord, 0, offset) +#define SMAASample(tex, coord) tex.Sample(LinearSampler, coord) +#define SMAASamplePoint(tex, coord) tex.Sample(PointSampler, coord) +#define SMAASampleOffset(tex, coord, offset) tex.Sample(LinearSampler, coord, offset) +#define SMAA_FLATTEN [flatten] +#define SMAA_BRANCH [branch] +#define SMAATexture2DMS2(tex) Texture2DMS<float4, 2> tex +#define SMAALoad(tex, pos, sample) tex.Load(pos, sample) +#if defined(SMAA_HLSL_4_1) +#define SMAAGather(tex, coord) tex.Gather(LinearSampler, coord, 0) +#endif +#endif + +#if defined(SMAA_GLSL_2) || defined(SMAA_GLSL_3) || defined(SMAA_GLSL_4) +#ifndef SMAA_FLIP_Y +#define SMAA_FLIP_Y 1 +#endif // SMAA_FLIP_Y + +#define SMAATexture2D(tex) sampler2D tex +#define SMAATexturePass2D(tex) tex +#if defined(SMAA_GLSL_2) +#define SMAASampleLevelZero(tex, coord) texture2DLod(tex, coord, 0.0) +#define SMAASampleLevelZeroPoint(tex, coord) texture2DLod(tex, coord, 0.0) +#define SMAASampleLevelZeroOffset(tex, coord, offset) texture2DLodOffset(tex, coord, 0.0, offset) +#define SMAASample(tex, coord) texture2D(tex, coord) +#define SMAASamplePoint(tex, coord) texture2D(tex, coord) +#define SMAASampleOffset(tex, coord, offset) texture2D(tex, coord, offset) +#else +#define SMAASampleLevelZero(tex, coord) textureLod(tex, coord, 0.0) +#define SMAASampleLevelZeroPoint(tex, coord) textureLod(tex, coord, 0.0) +#define SMAASampleLevelZeroOffset(tex, coord, offset) textureLodOffset(tex, coord, 0.0, offset) +#define SMAASample(tex, coord) texture(tex, coord) +#define SMAASamplePoint(tex, coord) texture(tex, coord) +#define SMAASampleOffset(tex, coord, offset) textureOffset(tex, coord, offset) +#endif +#define SMAA_FLATTEN +#define SMAA_BRANCH +#define lerp(a, b, t) mix(a, b, t) +#define saturate(a) clamp(a, 0.0, 1.0) +#if defined(SMAA_GLSL_4) +#define mad(a, b, c) fma(a, b, c) +#define SMAAGather(tex, coord) textureGather(tex, coord) +#else +#define mad(a, b, c) (a * b + c) +#endif +#if defined(SMAA_GLSL_3) || defined(SMAA_GLSL_4) +#define SMAATexture2DMS2(tex) sampler2DMS tex +#define SMAALoad(tex, pos, sample) texelFetch(tex, pos, sample) +#endif +#define float2 vec2 +#define float3 vec3 +#define float4 vec4 +#define int2 ivec2 +#define int3 ivec3 +#define int4 ivec4 +#define bool2 bvec2 +#define bool3 bvec3 +#define bool4 bvec4 +#endif + +#if !defined(SMAA_HLSL_3) && !defined(SMAA_HLSL_4) && !defined(SMAA_HLSL_4_1) && !defined(SMAA_GLSL_2) && !defined(SMAA_GLSL_3) && !defined(SMAA_GLSL_4) && !defined(SMAA_CUSTOM_SL) +#error you must define the shading language: SMAA_HLSL_*, SMAA_GLSL_* or SMAA_CUSTOM_SL +#endif + + +#if SMAA_FLIP_Y + +#define API_V_DIR(v) -(v) +#define API_V_COORD(v) (1.0 - v) +#define API_V_BELOW(v1, v2) v1 < v2 +#define API_V_ABOVE(v1, v2) v1 > v2 + +#else // VULKAN_FLIP + +#define API_V_DIR(v) v +#define API_V_COORD(v) v +#define API_V_BELOW(v1, v2) v1 > v2 +#define API_V_ABOVE(v1, v2) v1 < v2 + +#endif // VULKAN_FLIP + + +//----------------------------------------------------------------------------- +// Misc functions + +#if SMAA_INCLUDE_PS +/** + * Gathers current pixel, and the top-left neighbors. + */ +float3 SMAAGatherNeighbours(float2 texcoord, + float4 offset[3], + SMAATexture2D(tex)) { + #ifdef SMAAGather + + #if SMAA_FLIP_Y + return SMAAGather(tex, texcoord + SMAA_RT_METRICS.xy * float2(-0.5, 0.5)).zwy; + #else // SMAA_FLIP_Y + return SMAAGather(tex, texcoord + SMAA_RT_METRICS.xy * float2(-0.5, -0.5)).grb; + #endif // SMAA_FLIP_Y + + #else // SMAAGather + float P = SMAASamplePoint(tex, texcoord).r; + float Pleft = SMAASamplePoint(tex, offset[0].xy).r; + float Ptop = SMAASamplePoint(tex, offset[0].zw).r; + return float3(P, Pleft, Ptop); + #endif +} + +/** + * Adjusts the threshold by means of predication. + */ +float2 SMAACalculatePredicatedThreshold(float2 texcoord, + float4 offset[3], + SMAATexture2D(predicationTex)) { + float3 neighbours = SMAAGatherNeighbours(texcoord, offset, SMAATexturePass2D(predicationTex)); + float2 delta = abs(neighbours.xx - neighbours.yz); + float2 edges = step(SMAA_PREDICATION_THRESHOLD, delta); + return SMAA_PREDICATION_SCALE * SMAA_THRESHOLD * (1.0 - SMAA_PREDICATION_STRENGTH * edges); +} + +#endif // SMAA_INCLUDE_PS + +/** + * Conditional move: + */ +void SMAAMovc(bool2 cond, inout float2 variable, float2 value) { + SMAA_FLATTEN if (cond.x) variable.x = value.x; + SMAA_FLATTEN if (cond.y) variable.y = value.y; +} + +void SMAAMovc(bool4 cond, inout float4 variable, float4 value) { + SMAAMovc(cond.xy, variable.xy, value.xy); + SMAAMovc(cond.zw, variable.zw, value.zw); +} + + +#if SMAA_INCLUDE_VS +//----------------------------------------------------------------------------- +// Vertex Shaders + +/** + * Edge Detection Vertex Shader + */ +void SMAAEdgeDetectionVS(float2 texcoord, + out float4 offset[3]) { + offset[0] = mad(SMAA_RT_METRICS.xyxy, float4(-1.0, 0.0, 0.0, API_V_DIR(-1.0)), texcoord.xyxy); + offset[1] = mad(SMAA_RT_METRICS.xyxy, float4( 1.0, 0.0, 0.0, API_V_DIR(1.0)), texcoord.xyxy); + offset[2] = mad(SMAA_RT_METRICS.xyxy, float4(-2.0, 0.0, 0.0, API_V_DIR(-2.0)), texcoord.xyxy); +} + +/** + * Blend Weight Calculation Vertex Shader + */ +void SMAABlendingWeightCalculationVS(float2 texcoord, + out float2 pixcoord, + out float4 offset[3]) { + pixcoord = texcoord * SMAA_RT_METRICS.zw; + + // We will use these offsets for the searches later on (see @PSEUDO_GATHER4): + offset[0] = mad(SMAA_RT_METRICS.xyxy, float4(-0.25, API_V_DIR(-0.125), 1.25, API_V_DIR(-0.125)), texcoord.xyxy); + offset[1] = mad(SMAA_RT_METRICS.xyxy, float4(-0.125, API_V_DIR(-0.25), -0.125, API_V_DIR(1.25)), texcoord.xyxy); + + // And these for the searches, they indicate the ends of the loops: + offset[2] = mad(SMAA_RT_METRICS.xxyy, + float4(-2.0, 2.0, API_V_DIR(-2.0), API_V_DIR(2.0)) * float(SMAA_MAX_SEARCH_STEPS), + float4(offset[0].xz, offset[1].yw)); +} + +/** + * Neighborhood Blending Vertex Shader + */ +void SMAANeighborhoodBlendingVS(float2 texcoord, + out float4 offset) { + offset = mad(SMAA_RT_METRICS.xyxy, float4( 1.0, 0.0, 0.0, API_V_DIR(1.0)), texcoord.xyxy); +} +#endif // SMAA_INCLUDE_VS + +#if SMAA_INCLUDE_PS +//----------------------------------------------------------------------------- +// Edge Detection Pixel Shaders (First Pass) + +/** + * Luma Edge Detection + * + * IMPORTANT NOTICE: luma edge detection requires gamma-corrected colors, and + * thus 'colorTex' should be a non-sRGB texture. + */ +float2 SMAALumaEdgeDetectionPS(float2 texcoord, + float4 offset[3], + SMAATexture2D(colorTex) + #if SMAA_PREDICATION + , SMAATexture2D(predicationTex) + #endif + ) { + // Calculate the threshold: + #if SMAA_PREDICATION + float2 threshold = SMAACalculatePredicatedThreshold(texcoord, offset, SMAATexturePass2D(predicationTex)); + #else + float2 threshold = float2(SMAA_THRESHOLD, SMAA_THRESHOLD); + #endif + + // Calculate lumas: + float3 weights = float3(0.2126, 0.7152, 0.0722); + float L = dot(SMAASamplePoint(colorTex, texcoord).rgb, weights); + + float Lleft = dot(SMAASamplePoint(colorTex, offset[0].xy).rgb, weights); + float Ltop = dot(SMAASamplePoint(colorTex, offset[0].zw).rgb, weights); + + // We do the usual threshold: + float4 delta; + delta.xy = abs(L - float2(Lleft, Ltop)); + float2 edges = step(threshold, delta.xy); + + // Then discard if there is no edge: + if (dot(edges, float2(1.0, 1.0)) == 0.0) + discard; + + // Calculate right and bottom deltas: + float Lright = dot(SMAASamplePoint(colorTex, offset[1].xy).rgb, weights); + float Lbottom = dot(SMAASamplePoint(colorTex, offset[1].zw).rgb, weights); + delta.zw = abs(L - float2(Lright, Lbottom)); + + // Calculate the maximum delta in the direct neighborhood: + float2 maxDelta = max(delta.xy, delta.zw); + + // Calculate left-left and top-top deltas: + float Lleftleft = dot(SMAASamplePoint(colorTex, offset[2].xy).rgb, weights); + float Ltoptop = dot(SMAASamplePoint(colorTex, offset[2].zw).rgb, weights); + delta.zw = abs(float2(Lleft, Ltop) - float2(Lleftleft, Ltoptop)); + + // Calculate the final maximum delta: + maxDelta = max(maxDelta.xy, delta.zw); + float finalDelta = max(maxDelta.x, maxDelta.y); + + // Local contrast adaptation: + edges.xy *= step(finalDelta, SMAA_LOCAL_CONTRAST_ADAPTATION_FACTOR * delta.xy); + + return edges; +} + +/** + * Color Edge Detection + * + * IMPORTANT NOTICE: color edge detection requires gamma-corrected colors, and + * thus 'colorTex' should be a non-sRGB texture. + */ +float2 SMAAColorEdgeDetectionPS(float2 texcoord, + float4 offset[3], + SMAATexture2D(colorTex) + #if SMAA_PREDICATION + , SMAATexture2D(predicationTex) + #endif + ) { + // Calculate the threshold: + #if SMAA_PREDICATION + float2 threshold = SMAACalculatePredicatedThreshold(texcoord, offset, predicationTex); + #else + float2 threshold = float2(SMAA_THRESHOLD, SMAA_THRESHOLD); + #endif + + // Calculate color deltas: + float4 delta; + float3 C = SMAASamplePoint(colorTex, texcoord).rgb; + + float3 Cleft = SMAASamplePoint(colorTex, offset[0].xy).rgb; + float3 t = abs(C - Cleft); + delta.x = max(max(t.r, t.g), t.b); + + float3 Ctop = SMAASamplePoint(colorTex, offset[0].zw).rgb; + t = abs(C - Ctop); + delta.y = max(max(t.r, t.g), t.b); + + // We do the usual threshold: + float2 edges = step(threshold, delta.xy); + + // Then discard if there is no edge: + if (dot(edges, float2(1.0, 1.0)) == 0.0) + discard; + + // Calculate right and bottom deltas: + float3 Cright = SMAASamplePoint(colorTex, offset[1].xy).rgb; + t = abs(C - Cright); + delta.z = max(max(t.r, t.g), t.b); + + float3 Cbottom = SMAASamplePoint(colorTex, offset[1].zw).rgb; + t = abs(C - Cbottom); + delta.w = max(max(t.r, t.g), t.b); + + // Calculate the maximum delta in the direct neighborhood: + float2 maxDelta = max(delta.xy, delta.zw); + + // Calculate left-left and top-top deltas: + float3 Cleftleft = SMAASamplePoint(colorTex, offset[2].xy).rgb; + t = abs(C - Cleftleft); + delta.z = max(max(t.r, t.g), t.b); + + float3 Ctoptop = SMAASamplePoint(colorTex, offset[2].zw).rgb; + t = abs(C - Ctoptop); + delta.w = max(max(t.r, t.g), t.b); + + // Calculate the final maximum delta: + maxDelta = max(maxDelta.xy, delta.zw); + float finalDelta = max(maxDelta.x, maxDelta.y); + + // Local contrast adaptation: + edges.xy *= step(finalDelta, SMAA_LOCAL_CONTRAST_ADAPTATION_FACTOR * delta.xy); + + return edges; +} + +/** + * Depth Edge Detection + */ +float2 SMAADepthEdgeDetectionPS(float2 texcoord, + float4 offset[3], + SMAATexture2D(depthTex)) { + float3 neighbours = SMAAGatherNeighbours(texcoord, offset, SMAATexturePass2D(depthTex)); + float2 delta = abs(neighbours.xx - float2(neighbours.y, neighbours.z)); + float2 edges = step(SMAA_DEPTH_THRESHOLD, delta); + + if (dot(edges, float2(1.0, 1.0)) == 0.0) + discard; + + return edges; +} + +//----------------------------------------------------------------------------- +// Diagonal Search Functions + +#if !defined(SMAA_DISABLE_DIAG_DETECTION) + +/** + * Allows to decode two binary values from a bilinear-filtered access. + */ +float2 SMAADecodeDiagBilinearAccess(float2 e) { + // Bilinear access for fetching 'e' have a 0.25 offset, and we are + // interested in the R and G edges: + // + // +---G---+-------+ + // | x o R x | + // +-------+-------+ + // + // Then, if one of these edge is enabled: + // Red: (0.75 * X + 0.25 * 1) => 0.25 or 1.0 + // Green: (0.75 * 1 + 0.25 * X) => 0.75 or 1.0 + // + // This function will unpack the values (mad + mul + round): + // wolframalpha.com: round(x * abs(5 * x - 5 * 0.75)) plot 0 to 1 + e.r = e.r * abs(5.0 * e.r - 5.0 * 0.75); + return round(e); +} + +float4 SMAADecodeDiagBilinearAccess(float4 e) { + e.rb = e.rb * abs(5.0 * e.rb - 5.0 * 0.75); + return round(e); +} + +/** + * These functions allows to perform diagonal pattern searches. + */ +float2 SMAASearchDiag1(SMAATexture2D(edgesTex), float2 texcoord, float2 dir, out float2 e) { + dir.y = API_V_DIR(dir.y); + float4 coord = float4(texcoord, -1.0, 1.0); + float3 t = float3(SMAA_RT_METRICS.xy, 1.0); + while (coord.z < float(SMAA_MAX_SEARCH_STEPS_DIAG - 1) && + coord.w > 0.9) { + coord.xyz = mad(t, float3(dir, 1.0), coord.xyz); + e = SMAASampleLevelZero(edgesTex, coord.xy).rg; + coord.w = dot(e, float2(0.5, 0.5)); + } + return coord.zw; +} + +float2 SMAASearchDiag2(SMAATexture2D(edgesTex), float2 texcoord, float2 dir, out float2 e) { + dir.y = API_V_DIR(dir.y); + float4 coord = float4(texcoord, -1.0, 1.0); + coord.x += 0.25 * SMAA_RT_METRICS.x; // See @SearchDiag2Optimization + float3 t = float3(SMAA_RT_METRICS.xy, 1.0); + while (coord.z < float(SMAA_MAX_SEARCH_STEPS_DIAG - 1) && + coord.w > 0.9) { + coord.xyz = mad(t, float3(dir, 1.0), coord.xyz); + + // @SearchDiag2Optimization + // Fetch both edges at once using bilinear filtering: + e = SMAASampleLevelZero(edgesTex, coord.xy).rg; + e = SMAADecodeDiagBilinearAccess(e); + + // Non-optimized version: + // e.g = SMAASampleLevelZero(edgesTex, coord.xy).g; + // e.r = SMAASampleLevelZeroOffset(edgesTex, coord.xy, int2(1, 0)).r; + + coord.w = dot(e, float2(0.5, 0.5)); + } + return coord.zw; +} + +/** + * Similar to SMAAArea, this calculates the area corresponding to a certain + * diagonal distance and crossing edges 'e'. + */ +float2 SMAAAreaDiag(SMAATexture2D(areaTex), float2 dist, float2 e, float offset) { + float2 texcoord = mad(float2(SMAA_AREATEX_MAX_DISTANCE_DIAG, SMAA_AREATEX_MAX_DISTANCE_DIAG), e, dist); + + // We do a scale and bias for mapping to texel space: + texcoord = mad(SMAA_AREATEX_PIXEL_SIZE, texcoord, 0.5 * SMAA_AREATEX_PIXEL_SIZE); + + // Diagonal areas are on the second half of the texture: + texcoord.x += 0.5; + + // Move to proper place, according to the subpixel offset: + texcoord.y += SMAA_AREATEX_SUBTEX_SIZE * offset; + + texcoord.y = API_V_COORD(texcoord.y); + + // Do it! + return SMAA_AREATEX_SELECT(SMAASampleLevelZero(areaTex, texcoord)); +} + +/** + * This searches for diagonal patterns and returns the corresponding weights. + */ +float2 SMAACalculateDiagWeights(SMAATexture2D(edgesTex), SMAATexture2D(areaTex), float2 texcoord, float2 e, float4 subsampleIndices) { + float2 weights = float2(0.0, 0.0); + + // Search for the line ends: + float4 d; + float2 end; + if (e.r > 0.0) { + d.xz = SMAASearchDiag1(SMAATexturePass2D(edgesTex), texcoord, float2(-1.0, 1.0), end); + d.x += float(end.y > 0.9); + } else + d.xz = float2(0.0, 0.0); + d.yw = SMAASearchDiag1(SMAATexturePass2D(edgesTex), texcoord, float2(1.0, -1.0), end); + + SMAA_BRANCH + if (d.x + d.y > 2.0) { // d.x + d.y + 1 > 3 + // Fetch the crossing edges: + float4 coords = mad(float4(-d.x + 0.25, API_V_DIR(d.x), d.y, API_V_DIR(-d.y - 0.25)), SMAA_RT_METRICS.xyxy, texcoord.xyxy); + float4 c; + c.xy = SMAASampleLevelZeroOffset(edgesTex, coords.xy, int2(-1, 0)).rg; + c.zw = SMAASampleLevelZeroOffset(edgesTex, coords.zw, int2( 1, 0)).rg; + c.yxwz = SMAADecodeDiagBilinearAccess(c.xyzw); + + // Non-optimized version: + // float4 coords = mad(float4(-d.x, d.x, d.y, -d.y), SMAA_RT_METRICS.xyxy, texcoord.xyxy); + // float4 c; + // c.x = SMAASampleLevelZeroOffset(edgesTex, coords.xy, int2(-1, 0)).g; + // c.y = SMAASampleLevelZeroOffset(edgesTex, coords.xy, int2( 0, 0)).r; + // c.z = SMAASampleLevelZeroOffset(edgesTex, coords.zw, int2( 1, 0)).g; + // c.w = SMAASampleLevelZeroOffset(edgesTex, coords.zw, int2( 1, -1)).r; + + // Merge crossing edges at each side into a single value: + float2 cc = mad(float2(2.0, 2.0), c.xz, c.yw); + + // Remove the crossing edge if we didn't found the end of the line: + SMAAMovc(bool2(step(0.9, d.zw)), cc, float2(0.0, 0.0)); + + // Fetch the areas for this line: + weights += SMAAAreaDiag(SMAATexturePass2D(areaTex), d.xy, cc, subsampleIndices.z); + } + + // Search for the line ends: + d.xz = SMAASearchDiag2(SMAATexturePass2D(edgesTex), texcoord, float2(-1.0, -1.0), end); + if (SMAASampleLevelZeroOffset(edgesTex, texcoord, int2(1, 0)).r > 0.0) { + d.yw = SMAASearchDiag2(SMAATexturePass2D(edgesTex), texcoord, float2(1.0, 1.0), end); + d.y += float(end.y > 0.9); + } else + d.yw = float2(0.0, 0.0); + + SMAA_BRANCH + if (d.x + d.y > 2.0) { // d.x + d.y + 1 > 3 + // Fetch the crossing edges: + float4 coords = mad(float4(-d.x, API_V_DIR(-d.x), d.y, API_V_DIR(d.y)), SMAA_RT_METRICS.xyxy, texcoord.xyxy); + float4 c; + c.x = SMAASampleLevelZeroOffset(edgesTex, coords.xy, int2(-1, 0)).g; + c.y = SMAASampleLevelZeroOffset(edgesTex, coords.xy, int2( 0, API_V_DIR(-1))).r; + c.zw = SMAASampleLevelZeroOffset(edgesTex, coords.zw, int2( 1, 0)).gr; + float2 cc = mad(float2(2.0, 2.0), c.xz, c.yw); + + // Remove the crossing edge if we didn't found the end of the line: + SMAAMovc(bool2(step(0.9, d.zw)), cc, float2(0.0, 0.0)); + + // Fetch the areas for this line: + weights += SMAAAreaDiag(SMAATexturePass2D(areaTex), d.xy, cc, subsampleIndices.w).gr; + } + + return weights; +} +#endif + +//----------------------------------------------------------------------------- +// Horizontal/Vertical Search Functions + +/** + * This allows to determine how much length should we add in the last step + * of the searches. It takes the bilinearly interpolated edge (see + * @PSEUDO_GATHER4), and adds 0, 1 or 2, depending on which edges and + * crossing edges are active. + */ +float SMAASearchLength(SMAATexture2D(searchTex), float2 e, float offset) { + // The texture is flipped vertically, with left and right cases taking half + // of the space horizontally: + float2 scale = SMAA_SEARCHTEX_SIZE * float2(0.5, -1.0); + float2 bias = SMAA_SEARCHTEX_SIZE * float2(offset, 1.0); + + // Scale and bias to access texel centers: + scale += float2(-1.0, 1.0); + bias += float2( 0.5, -0.5); + + // Convert from pixel coordinates to texcoords: + // (We use SMAA_SEARCHTEX_PACKED_SIZE because the texture is cropped) + scale *= 1.0 / SMAA_SEARCHTEX_PACKED_SIZE; + bias *= 1.0 / SMAA_SEARCHTEX_PACKED_SIZE; + + float2 coord = mad(scale, e, bias); + coord.y = API_V_COORD(coord.y); + + // Lookup the search texture: + return SMAA_SEARCHTEX_SELECT(SMAASampleLevelZero(searchTex, coord)); +} + +/** + * Horizontal/vertical search functions for the 2nd pass. + */ +float SMAASearchXLeft(SMAATexture2D(edgesTex), SMAATexture2D(searchTex), float2 texcoord, float end) { + /** + * @PSEUDO_GATHER4 + * This texcoord has been offset by (-0.25, -0.125) in the vertex shader to + * sample between edge, thus fetching four edges in a row. + * Sampling with different offsets in each direction allows to disambiguate + * which edges are active from the four fetched ones. + */ + float2 e = float2(0.0, 1.0); + while (texcoord.x > end && + e.g > 0.8281 && // Is there some edge not activated? + e.r == 0.0) { // Or is there a crossing edge that breaks the line? + e = SMAASampleLevelZero(edgesTex, texcoord).rg; + texcoord = mad(-float2(2.0, 0.0), SMAA_RT_METRICS.xy, texcoord); + } + + float offset = mad(-(255.0 / 127.0), SMAASearchLength(SMAATexturePass2D(searchTex), e, 0.0), 3.25); + return mad(SMAA_RT_METRICS.x, offset, texcoord.x); + + // Non-optimized version: + // We correct the previous (-0.25, -0.125) offset we applied: + // texcoord.x += 0.25 * SMAA_RT_METRICS.x; + + // The searches are bias by 1, so adjust the coords accordingly: + // texcoord.x += SMAA_RT_METRICS.x; + + // Disambiguate the length added by the last step: + // texcoord.x += 2.0 * SMAA_RT_METRICS.x; // Undo last step + // texcoord.x -= SMAA_RT_METRICS.x * (255.0 / 127.0) * SMAASearchLength(SMAATexturePass2D(searchTex), e, 0.0); + // return mad(SMAA_RT_METRICS.x, offset, texcoord.x); +} + +float SMAASearchXRight(SMAATexture2D(edgesTex), SMAATexture2D(searchTex), float2 texcoord, float end) { + float2 e = float2(0.0, 1.0); + while (texcoord.x < end && + e.g > 0.8281 && // Is there some edge not activated? + e.r == 0.0) { // Or is there a crossing edge that breaks the line? + e = SMAASampleLevelZero(edgesTex, texcoord).rg; + texcoord = mad(float2(2.0, 0.0), SMAA_RT_METRICS.xy, texcoord); + } + float offset = mad(-(255.0 / 127.0), SMAASearchLength(SMAATexturePass2D(searchTex), e, 0.5), 3.25); + return mad(-SMAA_RT_METRICS.x, offset, texcoord.x); +} + +float SMAASearchYUp(SMAATexture2D(edgesTex), SMAATexture2D(searchTex), float2 texcoord, float end) { + float2 e = float2(1.0, 0.0); + while (API_V_BELOW(texcoord.y, end) && + e.r > 0.8281 && // Is there some edge not activated? + e.g == 0.0) { // Or is there a crossing edge that breaks the line? + e = SMAASampleLevelZero(edgesTex, texcoord).rg; + texcoord = mad(-float2(0.0, API_V_DIR(2.0)), SMAA_RT_METRICS.xy, texcoord); + } + float offset = mad(-(255.0 / 127.0), SMAASearchLength(SMAATexturePass2D(searchTex), e.gr, 0.0), 3.25); + return mad(SMAA_RT_METRICS.y, API_V_DIR(offset), texcoord.y); +} + +float SMAASearchYDown(SMAATexture2D(edgesTex), SMAATexture2D(searchTex), float2 texcoord, float end) { + float2 e = float2(1.0, 0.0); + while (API_V_ABOVE(texcoord.y, end) && + e.r > 0.8281 && // Is there some edge not activated? + e.g == 0.0) { // Or is there a crossing edge that breaks the line? + e = SMAASampleLevelZero(edgesTex, texcoord).rg; + texcoord = mad(float2(0.0, API_V_DIR(2.0)), SMAA_RT_METRICS.xy, texcoord); + } + float offset = mad(-(255.0 / 127.0), SMAASearchLength(SMAATexturePass2D(searchTex), e.gr, 0.5), 3.25); + return mad(-SMAA_RT_METRICS.y, API_V_DIR(offset), texcoord.y); +} + +/** + * Ok, we have the distance and both crossing edges. So, what are the areas + * at each side of current edge? + */ +float2 SMAAArea(SMAATexture2D(areaTex), float2 dist, float e1, float e2, float offset) { + // Rounding prevents precision errors of bilinear filtering: + float2 texcoord = mad(float2(SMAA_AREATEX_MAX_DISTANCE, SMAA_AREATEX_MAX_DISTANCE), round(4.0 * float2(e1, e2)), dist); + + // We do a scale and bias for mapping to texel space: + texcoord = mad(SMAA_AREATEX_PIXEL_SIZE, texcoord, 0.5 * SMAA_AREATEX_PIXEL_SIZE); + + // Move to proper place, according to the subpixel offset: + texcoord.y = mad(SMAA_AREATEX_SUBTEX_SIZE, offset, texcoord.y); + + texcoord.y = API_V_COORD(texcoord.y); + + // Do it! + return SMAA_AREATEX_SELECT(SMAASampleLevelZero(areaTex, texcoord)); +} + +//----------------------------------------------------------------------------- +// Corner Detection Functions + +void SMAADetectHorizontalCornerPattern(SMAATexture2D(edgesTex), inout float2 weights, float4 texcoord, float2 d) { + #if !defined(SMAA_DISABLE_CORNER_DETECTION) + float2 leftRight = step(d.xy, d.yx); + float2 rounding = (1.0 - SMAA_CORNER_ROUNDING_NORM) * leftRight; + + rounding /= leftRight.x + leftRight.y; // Reduce blending for pixels in the center of a line. + + float2 factor = float2(1.0, 1.0); + factor.x -= rounding.x * SMAASampleLevelZeroOffset(edgesTex, texcoord.xy, int2(0, API_V_DIR(1))).r; + factor.x -= rounding.y * SMAASampleLevelZeroOffset(edgesTex, texcoord.zw, int2(1, API_V_DIR(1))).r; + factor.y -= rounding.x * SMAASampleLevelZeroOffset(edgesTex, texcoord.xy, int2(0, API_V_DIR(-2))).r; + factor.y -= rounding.y * SMAASampleLevelZeroOffset(edgesTex, texcoord.zw, int2(1, API_V_DIR(-2))).r; + + weights *= saturate(factor); + #endif +} + +void SMAADetectVerticalCornerPattern(SMAATexture2D(edgesTex), inout float2 weights, float4 texcoord, float2 d) { + #if !defined(SMAA_DISABLE_CORNER_DETECTION) + float2 leftRight = step(d.xy, d.yx); + float2 rounding = (1.0 - SMAA_CORNER_ROUNDING_NORM) * leftRight; + + rounding /= leftRight.x + leftRight.y; + + float2 factor = float2(1.0, 1.0); + factor.x -= rounding.x * SMAASampleLevelZeroOffset(edgesTex, texcoord.xy, int2( 1, 0)).g; + factor.x -= rounding.y * SMAASampleLevelZeroOffset(edgesTex, texcoord.zw, int2( 1, API_V_DIR(1))).g; + factor.y -= rounding.x * SMAASampleLevelZeroOffset(edgesTex, texcoord.xy, int2(-2, 0)).g; + factor.y -= rounding.y * SMAASampleLevelZeroOffset(edgesTex, texcoord.zw, int2(-2, API_V_DIR(1))).g; + + weights *= saturate(factor); + #endif +} + +//----------------------------------------------------------------------------- +// Blending Weight Calculation Pixel Shader (Second Pass) + +float4 SMAABlendingWeightCalculationPS(float2 texcoord, + float2 pixcoord, + float4 offset[3], + SMAATexture2D(edgesTex), + SMAATexture2D(areaTex), + SMAATexture2D(searchTex), + float4 subsampleIndices) { // Just pass zero for SMAA 1x, see @SUBSAMPLE_INDICES. + float4 weights = float4(0.0, 0.0, 0.0, 0.0); + + float2 e = SMAASample(edgesTex, texcoord).rg; + + SMAA_BRANCH + if (e.g > 0.0) { // Edge at north + #if !defined(SMAA_DISABLE_DIAG_DETECTION) + // Diagonals have both north and west edges, so searching for them in + // one of the boundaries is enough. + weights.rg = SMAACalculateDiagWeights(SMAATexturePass2D(edgesTex), SMAATexturePass2D(areaTex), texcoord, e, subsampleIndices); + + // We give priority to diagonals, so if we find a diagonal we skip + // horizontal/vertical processing. + SMAA_BRANCH + if (weights.r == -weights.g) { // weights.r + weights.g == 0.0 + #endif + + float2 d; + + // Find the distance to the left: + float3 coords; + coords.x = SMAASearchXLeft(SMAATexturePass2D(edgesTex), SMAATexturePass2D(searchTex), offset[0].xy, offset[2].x); + coords.y = offset[1].y; // offset[1].y = texcoord.y - 0.25 * SMAA_RT_METRICS.y (@CROSSING_OFFSET) + d.x = coords.x; + + // Now fetch the left crossing edges, two at a time using bilinear + // filtering. Sampling at -0.25 (see @CROSSING_OFFSET) enables to + // discern what value each edge has: + float e1 = SMAASampleLevelZero(edgesTex, coords.xy).r; + + // Find the distance to the right: + coords.z = SMAASearchXRight(SMAATexturePass2D(edgesTex), SMAATexturePass2D(searchTex), offset[0].zw, offset[2].y); + d.y = coords.z; + + // We want the distances to be in pixel units (doing this here allow to + // better interleave arithmetic and memory accesses): + d = abs(round(mad(SMAA_RT_METRICS.zz, d, -pixcoord.xx))); + + // SMAAArea below needs a sqrt, as the areas texture is compressed + // quadratically: + float2 sqrt_d = sqrt(d); + + // Fetch the right crossing edges: + float e2 = SMAASampleLevelZeroOffset(edgesTex, coords.zy, int2(1, 0)).r; + + // Ok, we know how this pattern looks like, now it is time for getting + // the actual area: + weights.rg = SMAAArea(SMAATexturePass2D(areaTex), sqrt_d, e1, e2, subsampleIndices.y); + + // Fix corners: + coords.y = texcoord.y; + SMAADetectHorizontalCornerPattern(SMAATexturePass2D(edgesTex), weights.rg, coords.xyzy, d); + + #if !defined(SMAA_DISABLE_DIAG_DETECTION) + } else + e.r = 0.0; // Skip vertical processing. + #endif + } + + SMAA_BRANCH + if (e.r > 0.0) { // Edge at west + float2 d; + + // Find the distance to the top: + float3 coords; + coords.y = SMAASearchYUp(SMAATexturePass2D(edgesTex), SMAATexturePass2D(searchTex), offset[1].xy, offset[2].z); + coords.x = offset[0].x; // offset[1].x = texcoord.x - 0.25 * SMAA_RT_METRICS.x; + d.x = coords.y; + + // Fetch the top crossing edges: + float e1 = SMAASampleLevelZero(edgesTex, coords.xy).g; + + // Find the distance to the bottom: + coords.z = SMAASearchYDown(SMAATexturePass2D(edgesTex), SMAATexturePass2D(searchTex), offset[1].zw, offset[2].w); + d.y = coords.z; + + // We want the distances to be in pixel units: + d = abs(round(mad(SMAA_RT_METRICS.ww, d, -pixcoord.yy))); + + // SMAAArea below needs a sqrt, as the areas texture is compressed + // quadratically: + float2 sqrt_d = sqrt(d); + + // Fetch the bottom crossing edges: + float e2 = SMAASampleLevelZeroOffset(edgesTex, coords.xz, int2(0, API_V_DIR(1))).g; + + // Get the area for this direction: + weights.ba = SMAAArea(SMAATexturePass2D(areaTex), sqrt_d, e1, e2, subsampleIndices.x); + + // Fix corners: + coords.x = texcoord.x; + SMAADetectVerticalCornerPattern(SMAATexturePass2D(edgesTex), weights.ba, coords.xyxz, d); + } + + return weights; +} + +//----------------------------------------------------------------------------- +// Neighborhood Blending Pixel Shader (Third Pass) + +float4 SMAANeighborhoodBlendingPS(float2 texcoord, + float4 offset, + SMAATexture2D(colorTex), + SMAATexture2D(blendTex) + #if SMAA_REPROJECTION + , SMAATexture2D(velocityTex) + #endif + ) { + // Fetch the blending weights for current pixel: + float4 a; + a.x = SMAASample(blendTex, offset.xy).a; // Right + a.y = SMAASample(blendTex, offset.zw).g; // Top + a.wz = SMAASample(blendTex, texcoord).xz; // Bottom / Left + + // Is there any blending weight with a value greater than 0.0? + SMAA_BRANCH + if (dot(a, float4(1.0, 1.0, 1.0, 1.0)) < 1e-5) { + float4 color = SMAASampleLevelZero(colorTex, texcoord); + + #if SMAA_REPROJECTION + float2 velocity = SMAA_DECODE_VELOCITY(SMAASampleLevelZero(velocityTex, texcoord)); + + // Pack velocity into the alpha channel: + color.a = sqrt(5.0 * length(velocity)); + #endif + + return color; + } else { + bool h = max(a.x, a.z) > max(a.y, a.w); // max(horizontal) > max(vertical) + + // Calculate the blending offsets: + float4 blendingOffset = float4(0.0, API_V_DIR(a.y), 0.0, API_V_DIR(a.w)); + float2 blendingWeight = a.yw; + SMAAMovc(bool4(h, h, h, h), blendingOffset, float4(a.x, 0.0, a.z, 0.0)); + SMAAMovc(bool2(h, h), blendingWeight, a.xz); + blendingWeight /= dot(blendingWeight, float2(1.0, 1.0)); + + // Calculate the texture coordinates: + float4 blendingCoord = mad(blendingOffset, float4(SMAA_RT_METRICS.xy, -SMAA_RT_METRICS.xy), texcoord.xyxy); + + // We exploit bilinear filtering to mix current pixel with the chosen + // neighbor: + float4 color = blendingWeight.x * SMAASampleLevelZero(colorTex, blendingCoord.xy); + color += blendingWeight.y * SMAASampleLevelZero(colorTex, blendingCoord.zw); + + #if SMAA_REPROJECTION + // Antialias velocity for proper reprojection in a later stage: + float2 velocity = blendingWeight.x * SMAA_DECODE_VELOCITY(SMAASampleLevelZero(velocityTex, blendingCoord.xy)); + velocity += blendingWeight.y * SMAA_DECODE_VELOCITY(SMAASampleLevelZero(velocityTex, blendingCoord.zw)); + + // Pack velocity into the alpha channel: + color.a = sqrt(5.0 * length(velocity)); + #endif + + return color; + } +} + +//----------------------------------------------------------------------------- +// Temporal Resolve Pixel Shader (Optional Pass) + +float4 SMAAResolvePS(float2 texcoord, + SMAATexture2D(currentColorTex), + SMAATexture2D(previousColorTex) + #if SMAA_REPROJECTION + , SMAATexture2D(velocityTex) + #endif + ) { + #if SMAA_REPROJECTION + // Velocity is assumed to be calculated for motion blur, so we need to + // inverse it for reprojection: + float2 velocity = -SMAA_DECODE_VELOCITY(SMAASamplePoint(velocityTex, texcoord).rg); + + // Fetch current pixel: + float4 current = SMAASamplePoint(currentColorTex, texcoord); + + // Reproject current coordinates and fetch previous pixel: + float4 previous = SMAASamplePoint(previousColorTex, texcoord + velocity); + + // Attenuate the previous pixel if the velocity is different: + float delta = abs(current.a * current.a - previous.a * previous.a) / 5.0; + float weight = 0.5 * saturate(1.0 - sqrt(delta) * SMAA_REPROJECTION_WEIGHT_SCALE); + + // Blend the pixels according to the calculated weight: + return lerp(current, previous, weight); + #else + // Just blend the pixels: + float4 current = SMAASamplePoint(currentColorTex, texcoord); + float4 previous = SMAASamplePoint(previousColorTex, texcoord); + return lerp(current, previous, 0.5); + #endif +} + +//----------------------------------------------------------------------------- +// Separate Multisamples Pixel Shader (Optional Pass) + +#ifdef SMAALoad +void SMAASeparatePS(float4 position, + float2 texcoord, + out float4 target0, + out float4 target1, + SMAATexture2DMS2(colorTexMS)) { + int2 pos = int2(position.xy); + target0 = SMAALoad(colorTexMS, pos, 0); + target1 = SMAALoad(colorTexMS, pos, 1); +} +#endif + +//----------------------------------------------------------------------------- +#endif // SMAA_INCLUDE_PS diff --git a/indra/newview/app_settings/shaders/class1/deferred/SMAABlendWeightsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/SMAABlendWeightsF.glsl new file mode 100644 index 0000000000..3332c5f58f --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/SMAABlendWeightsF.glsl @@ -0,0 +1,57 @@ +/** + * @file SMAABlendWeightsF.glsl + * + * $LicenseInfo:firstyear=2024&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2024, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +/*[EXTRA_CODE_HERE]*/ + +out vec4 frag_color; + +in vec2 vary_texcoord0; +in vec2 vary_pixcoord; +in vec4 vary_offset[3]; + +uniform sampler2D edgesTex; +uniform sampler2D areaTex; +uniform sampler2D searchTex; + +vec4 SMAABlendingWeightCalculationPS(vec2 texcoord, + vec2 pixcoord, + vec4 offset[3], + sampler2D edgesTex, + sampler2D areaTex, + sampler2D searchTex, + vec4 subsampleIndices); + +void main() +{ + frag_color = SMAABlendingWeightCalculationPS(vary_texcoord0, + vary_pixcoord, + vary_offset, + edgesTex, + areaTex, + searchTex, + vec4(0.0) + ); +} + diff --git a/indra/newview/app_settings/shaders/class1/deferred/SMAABlendWeightsV.glsl b/indra/newview/app_settings/shaders/class1/deferred/SMAABlendWeightsV.glsl new file mode 100644 index 0000000000..52f85ef30c --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/SMAABlendWeightsV.glsl @@ -0,0 +1,51 @@ +/** + * @file SMAABlendWeightsV.glsl + * + * $LicenseInfo:firstyear=2024&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2024, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +/*[EXTRA_CODE_HERE]*/ + +uniform mat4 modelview_projection_matrix; + +in vec3 position; + +out vec2 vary_texcoord0; +out vec2 vary_pixcoord; +out vec4 vary_offset[3]; + +#define float4 vec4 +#define float2 vec2 +void SMAABlendingWeightCalculationVS(float2 texcoord, + out float2 pixcoord, + out float4 offset[3]); + +void main() +{ + gl_Position = vec4(position.xyz, 1.0); + vary_texcoord0 = (gl_Position.xy*0.5+0.5); + + SMAABlendingWeightCalculationVS(vary_texcoord0, + vary_pixcoord, + vary_offset); +} + diff --git a/indra/newview/app_settings/shaders/class1/deferred/SMAAEdgeDetectF.glsl b/indra/newview/app_settings/shaders/class1/deferred/SMAAEdgeDetectF.glsl new file mode 100644 index 0000000000..0a8cd4a4ea --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/SMAAEdgeDetectF.glsl @@ -0,0 +1,59 @@ +/** + * @file SMAAEdgeDetectF.glsl + * $LicenseInfo:firstyear=2024&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2024, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +/*[EXTRA_CODE_HERE]*/ + +out vec4 frag_color; + +in vec2 vary_texcoord0; +in vec4 vary_offset[3]; + +uniform sampler2D diffuseRect; +#if SMAA_PREDICATION +uniform sampler2D predicationTex; +#endif + +#define float4 vec4 +#define float2 vec2 +#define SMAATexture2D(tex) sampler2D tex + +float2 SMAAColorEdgeDetectionPS(float2 texcoord, + float4 offset[3], + SMAATexture2D(colorTex) + #if SMAA_PREDICATION + , SMAATexture2D(predicationTex) + #endif + ); + +void main() +{ + vec2 val = SMAAColorEdgeDetectionPS(vary_texcoord0, + vary_offset, + diffuseRect + #if SMAA_PREDICATION + , predicationTex + #endif + ); + frag_color = float4(val,0.0,0.0); +} diff --git a/indra/llcommon/llwin32headerslean.h b/indra/newview/app_settings/shaders/class1/deferred/SMAAEdgeDetectV.glsl index 97c8edb8cf..7c0184bfc4 100644 --- a/indra/llcommon/llwin32headerslean.h +++ b/indra/newview/app_settings/shaders/class1/deferred/SMAAEdgeDetectV.glsl @@ -1,10 +1,8 @@ /** - * @file llwin32headerslean.h - * @brief sanitized include of windows header files - * - * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * @file SMAAEdgeDetectV.glsl + * $LicenseInfo:firstyear=2024&license=viewerlgpl$ * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. + * Copyright (C) 2024, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public @@ -24,17 +22,24 @@ * $/LicenseInfo$ */ -#ifndef LL_LLWINDOWS_H -#define LL_LLWINDOWS_H +/*[EXTRA_CODE_HERE]*/ + +uniform mat4 modelview_projection_matrix; + +in vec3 position; + +out vec2 vary_texcoord0; +out vec4 vary_offset[3]; + +#define float4 vec4 +#define float2 vec2 +void SMAAEdgeDetectionVS(float2 texcoord, + out float4 offset[3]); -#ifdef LL_WINDOWS -#ifndef NOMINMAX -#define NOMINMAX -#endif -#define WIN32_LEAN_AND_MEAN -#include <winsock2.h> -#include <windows.h> -#undef NOMINMAX -#endif +void main() +{ + gl_Position = vec4(position.xyz, 1.0); + vary_texcoord0 = (gl_Position.xy*0.5+0.5); -#endif + SMAAEdgeDetectionVS(vary_texcoord0, vary_offset); +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/SMAANeighborhoodBlendF.glsl b/indra/newview/app_settings/shaders/class1/deferred/SMAANeighborhoodBlendF.glsl new file mode 100644 index 0000000000..3276405447 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/SMAANeighborhoodBlendF.glsl @@ -0,0 +1,63 @@ +/** + * @file SMAANeighborhoodBlendF.glsl + * + * $LicenseInfo:firstyear=2024&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2024, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +/*[EXTRA_CODE_HERE]*/ + +out vec4 frag_color; + +in vec2 vary_texcoord0; +in vec4 vary_offset; + +uniform sampler2D diffuseRect; +uniform sampler2D blendTex; +#if SMAA_REPROJECTION +uniform sampler2D velocityTex; +#endif + +#define float4 vec4 +#define float2 vec2 +#define SMAATexture2D(tex) sampler2D tex + +float4 SMAANeighborhoodBlendingPS(float2 texcoord, + float4 offset, + SMAATexture2D(colorTex), + SMAATexture2D(blendTex) + #if SMAA_REPROJECTION + , SMAATexture2D(velocityTex) + #endif + ); + +void main() +{ + frag_color = SMAANeighborhoodBlendingPS(vary_texcoord0, + vary_offset, + diffuseRect, + blendTex + #if SMAA_REPROJECTION + , velocityTex + #endif + ); +} + diff --git a/indra/newview/app_settings/shaders/class1/deferred/SMAANeighborhoodBlendV.glsl b/indra/newview/app_settings/shaders/class1/deferred/SMAANeighborhoodBlendV.glsl new file mode 100644 index 0000000000..7ea1ac61e3 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/SMAANeighborhoodBlendV.glsl @@ -0,0 +1,47 @@ +/** + * @file SMAANeighborhoodBlendV.glsl + * + * $LicenseInfo:firstyear=2024&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2024, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +/*[EXTRA_CODE_HERE]*/ + +uniform mat4 modelview_projection_matrix; + +in vec3 position; + +out vec2 vary_texcoord0; +out vec4 vary_offset; + +#define float4 vec4 +#define float2 vec2 +void SMAANeighborhoodBlendingVS(float2 texcoord, + out float4 offset); + +void main() +{ + gl_Position = vec4(position.xyz, 1.0); + vary_texcoord0 = (gl_Position.xy*0.5+0.5); + + SMAANeighborhoodBlendingVS(vary_texcoord0, vary_offset); +} + diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl index b904df3a1b..cc4cd8366c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl @@ -36,6 +36,7 @@ in vec2 vary_texcoord0; in vec3 vary_position; void mirrorClip(vec3 pos); +vec4 encodeNormal(vec3 n, float env, float gbuffer_flag); void main() { @@ -51,7 +52,10 @@ void main() frag_data[0] = vec4(diff.rgb, 0.0); frag_data[1] = vec4(0,0,0,0); vec3 nvn = normalize(vary_normal); - frag_data[2] = vec4(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS); + frag_data[2] = encodeNormal(nvn.xyz, 0, GBUFFER_FLAG_HAS_ATMOS); + +#if defined(HAS_EMISSIVE) frag_data[3] = vec4(0); +#endif } diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl index 2cc3085cd0..a2341a80ab 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl @@ -40,6 +40,8 @@ in vec2 vary_texcoord0; in vec3 vary_position; void mirrorClip(vec3 pos); +vec4 encodeNormal(vec3 n, float env, float gbuffer_flag); + void main() { mirrorClip(vary_position); @@ -50,18 +52,21 @@ void main() { discard; } - col *= vertex_color; + col *= vertex_color; + + vec3 norm = texture(bumpMap, vary_texcoord0.xy).rgb * 2.0 - 1.0; - vec3 norm = texture(bumpMap, vary_texcoord0.xy).rgb * 2.0 - 1.0; + vec3 tnorm = vec3(dot(norm,vary_mat0), + dot(norm,vary_mat1), + dot(norm,vary_mat2)); - vec3 tnorm = vec3(dot(norm,vary_mat0), - dot(norm,vary_mat1), - dot(norm,vary_mat2)); + frag_data[0] = vec4(col.rgb, 0.0); + frag_data[1] = vertex_color.aaaa; // spec + //frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested + vec3 nvn = normalize(tnorm); + frag_data[2] = encodeNormal(nvn, vertex_color.a, GBUFFER_FLAG_HAS_ATMOS); - frag_data[0] = vec4(col.rgb, 0.0); - frag_data[1] = vertex_color.aaaa; // spec - //frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested - vec3 nvn = normalize(tnorm); - frag_data[2] = vec4(nvn, GBUFFER_FLAG_HAS_ATMOS); - frag_data[3] = vec4(vertex_color.a, 0, 0, 0); +#if defined(HAS_EMISSIVE) + frag_data[3] = vec4(0, 0, 0, 0); +#endif } diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl index 450d4c4c4a..8c51b4a36b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl @@ -114,9 +114,15 @@ void main() color.rgb *= 2.0; /// Gamma correct for WL (soft clip effect). - frag_data[0] = vec4(0); + frag_data[1] = vec4(0.0,0.0,0.0,0.0); frag_data[2] = vec4(0,0,0,GBUFFER_FLAG_SKIP_ATMOS); + +#if defined(HAS_EMISSIVE) + frag_data[0] = vec4(0); frag_data[3] = vec4(color.rgb, alpha1); +#else + frag_data[0] = vec4(color.rgb, alpha1); +#endif } diff --git a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl index 8588a93648..86a78f3687 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl @@ -48,8 +48,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -uniform sampler2D normalMap; -uniform sampler2D depthMap; +uniform sampler2D normalMap; +uniform sampler2D depthMap; uniform sampler2D projectionMap; // rgba uniform sampler2D brdfLut; @@ -62,6 +62,8 @@ uniform float proj_lod ; // (number of mips in proj map) uniform float proj_range; // range between near clip and far clip plane of projection uniform float proj_ambiance; +uniform int classic_mode; + // light params uniform vec3 color; // light_color uniform float size; // light_size @@ -73,8 +75,11 @@ const float M_PI = 3.14159265; const float ONE_OVER_PI = 0.3183098861; vec3 srgb_to_linear(vec3 cs); +vec3 linear_to_srgb(vec3 cs); vec3 atmosFragLightingLinear(vec3 light, vec3 additive, vec3 atten); +vec4 decodeNormal(vec4 norm); + float calcLegacyDistanceAttenuation(float distance, float falloff) { float dist_atten = 1.0 - clamp((distance + falloff)/(1.0 + falloff), 0.0, 1.0); @@ -145,8 +150,13 @@ vec2 getScreenCoordinate(vec2 screenpos) vec4 getNorm(vec2 screenpos) { + vec4 norm = decodeNormal(texture(normalMap, screenpos.xy)); + return norm; +} + +vec4 getNormRaw(vec2 screenpos) +{ vec4 norm = texture(normalMap, screenpos.xy); - norm.xyz = normalize(norm.xyz); return norm; } @@ -350,13 +360,15 @@ vec2 BRDF(float NoV, float roughness) } // set colorDiffuse and colorSpec to the results of GLTF PBR style IBL -vec3 pbrIbl(vec3 diffuseColor, +void pbrIbl(vec3 diffuseColor, vec3 specularColor, vec3 radiance, // radiance map sample vec3 irradiance, // irradiance map sample float ao, // ambient occlusion factor float nv, // normal dot view vector - float perceptualRough) + float perceptualRough, + out vec3 diffuseOut, + out vec3 specularOut) { // retrieve a scale and bias to F0. See [1], Figure 3 vec2 brdf = BRDF(clamp(nv, 0.0, 1.0), 1.0-perceptualRough); @@ -366,7 +378,8 @@ vec3 pbrIbl(vec3 diffuseColor, vec3 diffuse = diffuseLight * diffuseColor; vec3 specular = specularLight * (specularColor * brdf.x + brdf.y); - return (diffuse + specular) * ao; + diffuseOut = diffuse * ao; + specularOut = specular * ao; } @@ -429,12 +442,15 @@ float microfacetDistribution(PBRInfo pbrInputs) return roughnessSq / (M_PI * f * f); } -vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor, +void pbrPunctual(vec3 diffuseColor, vec3 specularColor, float perceptualRoughness, float metallic, vec3 n, // normal vec3 v, // surface point to camera - vec3 l) //surface point to light + vec3 l, + out float nl, + out vec3 diff, + out vec3 spec) //surface point to light { // make sure specular highlights from punctual lights don't fall off of polished surfaces perceptualRoughness = max(perceptualRoughness, 8.0/255.0); @@ -483,10 +499,11 @@ vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor, // Calculation of analytical lighting contribution vec3 diffuseContrib = (1.0 - F) * diffuse(pbrInputs); vec3 specContrib = F * G * D / (4.0 * NdotL * NdotV); - // Obtain final intensity as reflectance (BRDF) scaled by the energy of the light (cosine law) - vec3 color = NdotL * (diffuseContrib + specContrib); - return clamp(color, vec3(0), vec3(10)); + nl = NdotL; + + diff = diffuseContrib; + spec = specContrib; } vec3 pbrCalcPointLightOrSpotLight(vec3 diffuseColor, vec3 specularColor, @@ -520,7 +537,12 @@ vec3 pbrCalcPointLightOrSpotLight(vec3 diffuseColor, vec3 specularColor, vec3 intensity = spot_atten * dist_atten * lightColor * 3.0; //magic number to balance with legacy materials - color = intensity*pbrPunctual(diffuseColor, specularColor, perceptualRoughness, metallic, n.xyz, v, lv); + float nl = 0; + vec3 diffPunc = vec3(0); + vec3 specPunc = vec3(0); + + pbrPunctual(diffuseColor, specularColor, perceptualRoughness, metallic, n.xyz, v, lv, nl, diffPunc, specPunc); + color = intensity * clamp(nl * (diffPunc + specPunc), vec3(0), vec3(10)); } return color; @@ -539,10 +561,44 @@ vec3 pbrBaseLight(vec3 diffuseColor, vec3 specularColor, float metallic, vec3 v, vec3 color = vec3(0); float NdotV = clamp(abs(dot(norm, v)), 0.001, 1.0); + vec3 iblDiff = vec3(0); + vec3 iblSpec = vec3(0); + pbrIbl(diffuseColor, specularColor, radiance, irradiance, ao, NdotV, perceptualRoughness, iblDiff, iblSpec); + + color += iblDiff; + + // For classic mode, we use a special version of pbrPunctual that basically gives us a deconstructed form of the lighting. + float nl = 0; + vec3 diffPunc = vec3(0); + vec3 specPunc = vec3(0); + pbrPunctual(diffuseColor, specularColor, perceptualRoughness, metallic, norm, v, normalize(light_dir), nl, diffPunc, specPunc); - color += pbrIbl(diffuseColor, specularColor, radiance, irradiance, ao, NdotV, perceptualRoughness); + // Depending on the sky, we combine these differently. + if (classic_mode > 0) + { + // Reconstruct the diffuse lighting that we do for blinn-phong materials here. + // A special note about why we do some really janky stuff for classic mode. + // Since adding classic mode, we've moved the lambertian diffuse multiply out from pbrPunctual and instead handle it in the different light type calcs. + // For classic mode, this baiscally introduces a double multiplication that we need to somehow avoid + // Using one of the old mobile gamma correction tricks (val * val to "linearize", sqrt(val) to bring back into sRGB), we can _mostly_ avert this + // This will never be 100% correct, but at the very least we can make it look mostly correct with legacy skies and classic mode. + + float da = pow(sqrt(nl), 1.2); + + vec3 sun_contrib = vec3(min(da, scol)); + + // Multiply by PI to account for lambertian diffuse colors. Otherwise things will be too dark when lit by the sun on legacy skies. + sun_contrib = srgb_to_linear(color.rgb * 0.9 + linear_to_srgb(sun_contrib) * sunlit * 0.7) * M_PI; + + // Manually recombine everything here. We have to separate the shading to ensure that lighting is able to more closely match blinn-phong. + color.rgb = srgb_to_linear(iblDiff) + clamp(sun_contrib * (da * (diffPunc.rgb + specPunc.rgb) * scol), vec3(0), vec3(10)); + } + else + { + color += clamp(nl * (diffPunc + specPunc), vec3(0), vec3(10)) * sunlit * 3.0 * scol; + } - color += pbrPunctual(diffuseColor, specularColor, perceptualRoughness, metallic, norm, v, normalize(light_dir)) * sunlit * 3.0 * scol; //magic number to balance with legacy materials + color.rgb += iblSpec.rgb; color += colorEmissive; diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl index 1751e17814..1307ee3bcc 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl @@ -39,6 +39,8 @@ in vec2 vary_texcoord0; void mirrorClip(vec3 pos); +vec4 encodeNormal(vec3 n, float env, float gbuffer_flag); + void main() { mirrorClip(vary_position); @@ -53,7 +55,10 @@ void main() frag_data[0] = vec4(col.rgb, 0.0); frag_data[1] = vec4(0,0,0,0); // spec vec3 nvn = normalize(vary_normal); - frag_data[2] = vec4(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS); + frag_data[2] = encodeNormal(nvn.xyz, 0, GBUFFER_FLAG_HAS_ATMOS); + +#if defined(HAS_EMISSIVE) frag_data[3] = vec4(0); +#endif } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl index f5b517a8ea..5415ee80d0 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl @@ -36,6 +36,7 @@ in vec4 vertex_color; in vec2 vary_texcoord0; void mirrorClip(vec3 pos); +vec4 encodeNormal(vec3 n, float env, float gbuffer_flag); void main() { @@ -51,6 +52,9 @@ void main() frag_data[0] = vec4(col.rgb, 0.0); frag_data[1] = vec4(0,0,0,0); vec3 nvn = normalize(vary_normal); - frag_data[2] = vec4(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS); + frag_data[2] = encodeNormal(nvn.xyz, 0, GBUFFER_FLAG_HAS_ATMOS); + +#if defined(HAS_EMISSIVE) frag_data[3] = vec4(0); +#endif } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl index 89ea0c1710..d2ef7888a3 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl @@ -33,6 +33,7 @@ uniform sampler2D diffuseMap; in vec3 vary_normal; in vec2 vary_texcoord0; +vec4 encodeNormal(vec3 n, float env, float gbuffer_flag); void main() { @@ -46,7 +47,10 @@ void main() frag_data[0] = vec4(col.rgb, 0.0); frag_data[1] = vec4(0,0,0,0); // spec vec3 nvn = normalize(vary_normal); - frag_data[2] = vec4(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS); + frag_data[2] = encodeNormal(nvn.xyz, 0, GBUFFER_FLAG_HAS_ATMOS); + +#if defined(HAS_EMISSIVE) frag_data[3] = vec4(0); +#endif } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl index 7f056a51e8..85573d3baf 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl @@ -35,6 +35,7 @@ in vec2 vary_texcoord0; in vec3 vary_position; void mirrorClip(vec3 pos); +vec4 encodeNormal(vec3 n, float env, float gbuffer_flag); void main() { @@ -42,9 +43,11 @@ void main() vec3 col = vertex_color.rgb * texture(diffuseMap, vary_texcoord0.xy).rgb; frag_data[0] = vec4(col, 0.0); frag_data[1] = vertex_color.aaaa; // spec - //frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested vec3 nvn = normalize(vary_normal); - frag_data[2] = vec4(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS); - frag_data[3] = vec4(vertex_color.a, 0, 0, 0); + frag_data[2] = encodeNormal(nvn.xyz, vertex_color.a, GBUFFER_FLAG_HAS_ATMOS); + +#if defined(HAS_EMISSIVE) + frag_data[3] = vec4(0, 0, 0, 0); +#endif } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl index 5c73878ba9..ad4efc863b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl @@ -33,6 +33,8 @@ in vec2 vary_texcoord0; in vec3 vary_position; void mirrorClip(vec3 pos); +vec4 encodeNormal(vec3 n, float env, float gbuffer_flag); + vec3 linear_to_srgb(vec3 c); void main() @@ -46,6 +48,9 @@ void main() frag_data[0] = vec4(col, 0.0); frag_data[1] = vec4(spec, vertex_color.a); // spec vec3 nvn = normalize(vary_normal); - frag_data[2] = vec4(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS); - frag_data[3] = vec4(vertex_color.a, 0, 0, 0); + frag_data[2] = encodeNormal(nvn.xyz, vertex_color.a, GBUFFER_FLAG_HAS_ATMOS); + +#if defined(HAS_EMISSIVE) + frag_data[3] = vec4(0, 0, 0, 0); +#endif } diff --git a/indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl b/indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl index 67890032df..e4d89827f1 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl @@ -35,7 +35,8 @@ uniform sampler2D exposureMap; uniform float dt; uniform vec2 noiseVec; -uniform vec3 dynamic_exposure_params; +uniform vec4 dynamic_exposure_params; +uniform vec4 dynamic_exposure_params2; float lum(vec3 col) { @@ -53,11 +54,11 @@ void main() L /= max_L; L = pow(L, 2.0); float s = mix(dynamic_exposure_params.z, dynamic_exposure_params.y, L); - #ifdef USE_LAST_EXPOSURE float prev = texture(exposureMap, vec2(0.5,0.5)).r; - s = mix(prev, s, min(dt*2.0*abs(prev-s), 0.04)); + float speed = -log(dynamic_exposure_params.w) / dynamic_exposure_params2.w; + s = mix(prev, s, 1 - exp(-speed * dt)); #endif frag_color = max(vec4(s, s, s, dt), vec4(0.0)); diff --git a/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl index 94dac7e5a9..655cb1ea97 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl @@ -32,7 +32,7 @@ out vec4 frag_color; #define FXAA_PC 1 //#define FXAA_GLSL_130 1 -#define FXAA_QUALITY__PRESET 12 +//#define FXAA_QUALITY__PRESET 12 /*============================================================================ @@ -256,6 +256,10 @@ A. Or use FXAA_GREEN_AS_LUMA. #define FXAA_GLSL_130 0 #endif /*--------------------------------------------------------------------------*/ +#ifndef FXAA_GLSL_400 + #define FXAA_GLSL_400 0 +#endif +/*--------------------------------------------------------------------------*/ #ifndef FXAA_HLSL_3 #define FXAA_HLSL_3 0 #endif @@ -342,8 +346,8 @@ A. Or use FXAA_GREEN_AS_LUMA. // 1 = API supports gather4 on alpha channel. // 0 = API does not support gather4 on alpha channel. // - #if (FXAA_GLSL_130 == 0) - #define FXAA_GATHER4_ALPHA 0 + #if (FXAA_GLSL_400 == 1) + #define FXAA_GATHER4_ALPHA 1 #endif #if (FXAA_HLSL_5 == 1) #define FXAA_GATHER4_ALPHA 1 @@ -652,7 +656,7 @@ NOTE the other tuning knobs are now in the shader function inputs! API PORTING ============================================================================*/ -#if (FXAA_GLSL_120 == 1) || (FXAA_GLSL_130 == 1) +#if (FXAA_GLSL_120 == 1) || (FXAA_GLSL_130 == 1) || (FXAA_GLSL_400 == 1) #define FxaaBool bool #define FxaaDiscard discard #define FxaaFloat float @@ -714,6 +718,16 @@ NOTE the other tuning knobs are now in the shader function inputs! #endif #endif /*--------------------------------------------------------------------------*/ +#if (FXAA_GLSL_400 == 1) + // Requires "#version 400" or better + #define FxaaTexTop(t, p) textureLod(t, p, 0.0) + #define FxaaTexOff(t, p, o, r) textureLodOffset(t, p, 0.0, o) + #define FxaaTexAlpha4(t, p) textureGather(t, p, 3) + #define FxaaTexOffAlpha4(t, p, o) textureGatherOffset(t, p, o, 3) + #define FxaaTexGreen4(t, p) textureGather(t, p, 1) + #define FxaaTexOffGreen4(t, p, o) textureGatherOffset(t, p, o, 1) +#endif +/*--------------------------------------------------------------------------*/ #if (FXAA_HLSL_3 == 1) || (FXAA_360 == 1) || (FXAA_PS3 == 1) #define FxaaInt2 float2 #define FxaaTex sampler2D diff --git a/indra/newview/app_settings/shaders/class1/deferred/gbufferUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/gbufferUtil.glsl new file mode 100644 index 0000000000..1ccc6e9fbc --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/gbufferUtil.glsl @@ -0,0 +1,59 @@ +/** + * @file class1/deferred/gbufferUtil.glsl + * + * $LicenseInfo:firstyear=2024&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform sampler2D diffuseRect; +uniform sampler2D specularRect; + +#if defined(HAS_EMISSIVE) +uniform sampler2D emissiveRect; +#endif + +vec4 getNormRaw(vec2 screenpos); +vec4 decodeNormal(vec4 norm); + +GBufferInfo getGBuffer(vec2 screenpos) +{ + GBufferInfo ret; + vec4 diffInfo = vec4(0); + vec4 specInfo = vec4(0); + vec4 emissInfo = vec4(0); + + diffInfo = texture(diffuseRect, screenpos.xy); + specInfo = texture(specularRect, screenpos.xy); + vec4 normInfo = getNormRaw(screenpos); + +#if defined(HAS_EMISSIVE) + emissInfo = texture(emissiveRect, screenpos.xy); +#endif + + ret.albedo = diffInfo; + ret.normal = decodeNormal(normInfo).xyz; + ret.specular = specInfo; + ret.envIntensity = normInfo.b; + ret.gbufferFlag = normInfo.w; + ret.emissive = emissInfo; + + return ret; +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/globalF.glsl b/indra/newview/app_settings/shaders/class1/deferred/globalF.glsl index d493976eba..9060d358cf 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/globalF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/globalF.glsl @@ -43,3 +43,19 @@ void mirrorClip(vec3 pos) } } +vec4 encodeNormal(vec3 n, float env, float gbuffer_flag) +{ + float f = sqrt(8 * n.z + 8); + return vec4(n.xy / f + 0.5, env, gbuffer_flag); +} + +vec4 decodeNormal(vec4 norm) +{ + vec2 fenc = norm.xy*4-2; + float f = dot(fenc,fenc); + float g = sqrt(1-f/4); + vec4 n; + n.xy = fenc*g; + n.z = 1-f/2; + return n; +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/highlightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/highlightF.glsl index 5c09950712..ca8c4caf16 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/highlightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/highlightF.glsl @@ -35,5 +35,8 @@ void main() frag_data[0] = color*texture(diffuseMap, vary_texcoord0.xy); frag_data[1] = vec4(0.0); frag_data[2] = vec4(0.0, 1.0, 0.0, GBUFFER_FLAG_SKIP_ATMOS); + +#if defined(HAS_EMISSIVE) frag_data[3] = vec4(0); +#endif } diff --git a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl index 99cb23839a..9493afcc5e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl @@ -38,6 +38,8 @@ in vec2 vary_texcoord0; vec3 linear_to_srgb(vec3 c); +vec4 encodeNormal(vec3 n, float env, float gbuffer_flag); + void main() { vec4 col = texture(diffuseMap, vary_texcoord0.xy); @@ -53,5 +55,8 @@ void main() frag_data[0] = vec4(col.rgb, 0.0); frag_data[1] = spec; frag_data[2] = vec4(norm.xyz, GBUFFER_FLAG_HAS_ATMOS); + +#if defined(HAS_EMISSIVE) frag_data[3] = vec4(0); +#endif } diff --git a/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl b/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl index 3432bf07ef..4acab159cb 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl @@ -51,8 +51,8 @@ void main() vec4 norm = texture(normalMap, tc); - if (!GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_HDRI) && - !GET_GBUFFER_FLAG(GBUFFER_FLAG_SKIP_ATMOS)) + if (!GET_GBUFFER_FLAG(norm.w, GBUFFER_FLAG_HAS_HDRI) && + !GET_GBUFFER_FLAG(norm.w, GBUFFER_FLAG_SKIP_ATMOS)) { // Apply the diffuse luminance scale to objects but not the sky // Prevents underexposing when looking at bright environments diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index c23729ef30..855fe69693 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -44,7 +44,9 @@ void main() frag_data[0] = vec4(0.5, 0, 1, 0); // gbuffer is sRGB for legacy materials frag_data[1] = vec4(0); // XYZ = Specular color. W = Specular exponent. frag_data[2] = vec4(0); // XY = Normal. Z = Env. intensity. W = 1 skip atmos (mask off fog) +#if defined(HAS_EMISSIVE) frag_data[3] = vec4(0); #endif +#endif } diff --git a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl index 585de99e1d..29b4aafc03 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl @@ -56,7 +56,13 @@ void main() frag_data[0] = vec4(0); frag_data[1] = vec4(0.0); frag_data[2] = vec4(0.0, 0.0, 0.0, GBUFFER_FLAG_SKIP_ATMOS); + +#if defined(HAS_EMISSIVE) + frag_data[0] = vec4(0); frag_data[3] = vec4(c.rgb, c.a); +#else + frag_data[0] = vec4(c.rgb, c.a); +#endif // Added and commented out for a ground truth. Do not uncomment - Geenz //gl_FragDepth = 0.999985f; diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl index b521081af9..dd9e883fdf 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl @@ -61,6 +61,7 @@ uniform vec4 clipPlane; uniform float clipSign; void mirrorClip(vec3 pos); +vec4 encodeNormal(vec3 n, float env, float gbuffer_flag); uniform mat3 normal_matrix; @@ -113,8 +114,11 @@ void main() // See: C++: addDeferredAttachments(), GLSL: softenLightF frag_data[0] = max(vec4(col, 0.0), vec4(0)); // Diffuse frag_data[1] = max(vec4(spec.rgb,0.0), vec4(0)); // PBR linear packed Occlusion, Roughness, Metal. - frag_data[2] = vec4(tnorm, GBUFFER_FLAG_HAS_PBR); // normal, environment intensity, flags + frag_data[2] = encodeNormal(tnorm, 0, GBUFFER_FLAG_HAS_PBR); // normal, environment intensity, flags + +#if defined(HAS_EMISSIVE) frag_data[3] = max(vec4(emissive,0), vec4(0)); // PBR sRGB Emissive +#endif } #else diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl index 410c447c64..1b90cf9fde 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl @@ -162,6 +162,7 @@ in vec4[2] vary_coords; #endif void mirrorClip(vec3 position); +vec4 encodeNormal(vec3 n, float env, float gbuffer_flag); float terrain_mix(TerrainMix tm, vec4 tms4); @@ -429,7 +430,10 @@ void main() #endif frag_data[0] = max(vec4(pbr_mix.col.xyz, 0.0), vec4(0)); // Diffuse frag_data[1] = max(vec4(mix_orm.rgb, base_color_factor_alpha), vec4(0)); // PBR linear packed Occlusion, Roughness, Metal. - frag_data[2] = vec4(tnorm, GBUFFER_FLAG_HAS_PBR); // normal, flags + frag_data[2] = encodeNormal(tnorm, 0, GBUFFER_FLAG_HAS_PBR); // normal, flags + +#if defined(HAS_EMISSIVE) frag_data[3] = max(vec4(mix_emissive,0), vec4(0)); // PBR sRGB Emissive +#endif } diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl index a0eb6cfbb8..befd2ae6da 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl @@ -28,141 +28,13 @@ out vec4 frag_color; uniform sampler2D diffuseRect; -uniform sampler2D exposureMap; +uniform float gamma; uniform vec2 screen_res; in vec2 vary_fragcoord; vec3 linear_to_srgb(vec3 cl); -//=============================================================== -// tone mapping taken from Khronos sample implementation -//=============================================================== - -// sRGB => XYZ => D65_2_D60 => AP1 => RRT_SAT -const mat3 ACESInputMat = mat3 -( - 0.59719, 0.07600, 0.02840, - 0.35458, 0.90834, 0.13383, - 0.04823, 0.01566, 0.83777 -); - - -// ODT_SAT => XYZ => D60_2_D65 => sRGB -const mat3 ACESOutputMat = mat3 -( - 1.60475, -0.10208, -0.00327, - -0.53108, 1.10813, -0.07276, - -0.07367, -0.00605, 1.07602 -); - -// ACES tone map (faster approximation) -// see: https://knarkowicz.wordpress.com/2016/01/06/aces-filmic-tone-mapping-curve/ -vec3 toneMapACES_Narkowicz(vec3 color) -{ - const float A = 2.51; - const float B = 0.03; - const float C = 2.43; - const float D = 0.59; - const float E = 0.14; - return clamp((color * (A * color + B)) / (color * (C * color + D) + E), 0.0, 1.0); -} - - -// ACES filmic tone map approximation -// see https://github.com/TheRealMJP/BakingLab/blob/master/BakingLab/ACES.hlsl -vec3 RRTAndODTFit(vec3 color) -{ - vec3 a = color * (color + 0.0245786) - 0.000090537; - vec3 b = color * (0.983729 * color + 0.4329510) + 0.238081; - return a / b; -} - - -// tone mapping -vec3 toneMapACES_Hill(vec3 color) -{ - color = ACESInputMat * color; - - // Apply RRT and ODT - color = RRTAndODTFit(color); - - color = ACESOutputMat * color; - - // Clamp to [0, 1] - color = clamp(color, 0.0, 1.0); - - return color; -} - -uniform float exposure; -uniform float gamma; -uniform float aces_mix; - -vec3 toneMap(vec3 color) -{ -#ifndef NO_POST - float exp_scale = texture(exposureMap, vec2(0.5,0.5)).r; - - color *= exposure * exp_scale; - - // mix ACES and Linear here as a compromise to avoid over-darkening legacy content - color = mix(toneMapACES_Hill(color), color, aces_mix); -#endif - - return color; -} - -//=============================================================== - -//================================= -// borrowed noise from: -// <https://www.shadertoy.com/view/4dS3Wd> -// By Morgan McGuire @morgan3d, http://graphicscodex.com -// -float hash(float n) { return fract(sin(n) * 1e4); } -float hash(vec2 p) { return fract(1e4 * sin(17.0 * p.x + p.y * 0.1) * (0.1 + abs(sin(p.y * 13.0 + p.x)))); } - -float noise(float x) { - float i = floor(x); - float f = fract(x); - float u = f * f * (3.0 - 2.0 * f); - return mix(hash(i), hash(i + 1.0), u); -} - -float noise(vec2 x) { - vec2 i = floor(x); - vec2 f = fract(x); - - // Four corners in 2D of a tile - float a = hash(i); - float b = hash(i + vec2(1.0, 0.0)); - float c = hash(i + vec2(0.0, 1.0)); - float d = hash(i + vec2(1.0, 1.0)); - - // Simple 2D lerp using smoothstep envelope between the values. - // return vec3(mix(mix(a, b, smoothstep(0.0, 1.0, f.x)), - // mix(c, d, smoothstep(0.0, 1.0, f.x)), - // smoothstep(0.0, 1.0, f.y))); - - // Same code, with the clamps in smoothstep and common subexpressions - // optimized away. - vec2 u = f * f * (3.0 - 2.0 * f); - return mix(a, b, u.x) + (c - a) * u.y * (1.0 - u.x) + (d - b) * u.x * u.y; -} - -//============================= - -void debugExposure(inout vec3 color) -{ - float exp_scale = texture(exposureMap, vec2(0.5,0.5)).r; - exp_scale *= 0.5; - if (abs(vary_fragcoord.y-exp_scale) < 0.01 && vary_fragcoord.x < 0.1) - { - color = vec3(1,0,0); - } -} - vec3 legacyGamma(vec3 color) { vec3 c = 1. - clamp(color, vec3(0.), vec3(1.)); @@ -175,23 +47,12 @@ void main() { //this is the one of the rare spots where diffuseRect contains linear color values (not sRGB) vec4 diff = texture(diffuseRect, vary_fragcoord); + diff.rgb = linear_to_srgb(diff.rgb); #ifdef LEGACY_GAMMA - diff.rgb = linear_to_srgb(diff.rgb); diff.rgb = legacyGamma(diff.rgb); -#else -#ifndef NO_POST - diff.rgb = toneMap(diff.rgb); #endif - diff.rgb = linear_to_srgb(diff.rgb); -#endif - - vec2 tc = vary_fragcoord.xy*screen_res*4.0; - vec3 seed = (diff.rgb+vec3(1.0))*vec3(tc.xy, tc.x+tc.y); - vec3 nz = vec3(noise(seed.rg), noise(seed.gb), noise(seed.rb)); - diff.rgb += nz*0.003; - //debugExposure(diff.rgb); frag_color = max(diff, vec4(0)); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl index 07384ebe9b..32b0a1ac8e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl @@ -33,10 +33,57 @@ uniform sampler2D depthMap; uniform vec2 screen_res; in vec2 vary_fragcoord; +//================================= +// borrowed noise from: +// <https://www.shadertoy.com/view/4dS3Wd> +// By Morgan McGuire @morgan3d, http://graphicscodex.com +// +float hash(float n) { return fract(sin(n) * 1e4); } +float hash(vec2 p) { return fract(1e4 * sin(17.0 * p.x + p.y * 0.1) * (0.1 + abs(sin(p.y * 13.0 + p.x)))); } + +float noise(float x) { + float i = floor(x); + float f = fract(x); + float u = f * f * (3.0 - 2.0 * f); + return mix(hash(i), hash(i + 1.0), u); +} + +float noise(vec2 x) { + vec2 i = floor(x); + vec2 f = fract(x); + + // Four corners in 2D of a tile + float a = hash(i); + float b = hash(i + vec2(1.0, 0.0)); + float c = hash(i + vec2(0.0, 1.0)); + float d = hash(i + vec2(1.0, 1.0)); + + // Simple 2D lerp using smoothstep envelope between the values. + // return vec3(mix(mix(a, b, smoothstep(0.0, 1.0, f.x)), + // mix(c, d, smoothstep(0.0, 1.0, f.x)), + // smoothstep(0.0, 1.0, f.y))); + + // Same code, with the clamps in smoothstep and common subexpressions + // optimized away. + vec2 u = f * f * (3.0 - 2.0 * f); + return mix(a, b, u.x) + (c - a) * u.y * (1.0 - u.x) + (d - b) * u.x * u.y; +} + +//============================= + + + void main() { vec4 diff = texture(diffuseRect, vary_fragcoord.xy); +#ifdef HAS_NOISE + vec2 tc = vary_fragcoord.xy*screen_res*4.0; + vec3 seed = (diff.rgb+vec3(1.0))*vec3(tc.xy, tc.x+tc.y); + vec3 nz = vec3(noise(seed.rg), noise(seed.gb), noise(seed.rb)); + diff.rgb += nz*0.003; +#endif + frag_color = diff; gl_FragDepth = texture(depthMap, vary_fragcoord.xy).r; diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredTonemap.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredTonemap.glsl new file mode 100644 index 0000000000..fc6d4d7727 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredTonemap.glsl @@ -0,0 +1,178 @@ +/** + * @file postDeferredTonemap.glsl + * + * $LicenseInfo:firstyear=2024&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2024, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +/*[EXTRA_CODE_HERE]*/ + +out vec4 frag_color; + +uniform sampler2D diffuseRect; +uniform sampler2D exposureMap; + +uniform vec2 screen_res; +in vec2 vary_fragcoord; + +vec3 linear_to_srgb(vec3 cl); + +//=============================================================== +// tone mapping taken from Khronos sample implementation +//=============================================================== + +// sRGB => XYZ => D65_2_D60 => AP1 => RRT_SAT +const mat3 ACESInputMat = mat3 +( + 0.59719, 0.07600, 0.02840, + 0.35458, 0.90834, 0.13383, + 0.04823, 0.01566, 0.83777 +); + + +// ODT_SAT => XYZ => D60_2_D65 => sRGB +const mat3 ACESOutputMat = mat3 +( + 1.60475, -0.10208, -0.00327, + -0.53108, 1.10813, -0.07276, + -0.07367, -0.00605, 1.07602 +); + +// ACES tone map (faster approximation) +// see: https://knarkowicz.wordpress.com/2016/01/06/aces-filmic-tone-mapping-curve/ +vec3 toneMapACES_Narkowicz(vec3 color) +{ + const float A = 2.51; + const float B = 0.03; + const float C = 2.43; + const float D = 0.59; + const float E = 0.14; + return clamp((color * (A * color + B)) / (color * (C * color + D) + E), 0.0, 1.0); +} + + +// ACES filmic tone map approximation +// see https://github.com/TheRealMJP/BakingLab/blob/master/BakingLab/ACES.hlsl +vec3 RRTAndODTFit(vec3 color) +{ + vec3 a = color * (color + 0.0245786) - 0.000090537; + vec3 b = color * (0.983729 * color + 0.4329510) + 0.238081; + return a / b; +} + + +// tone mapping +vec3 toneMapACES_Hill(vec3 color) +{ + color = ACESInputMat * color; + + // Apply RRT and ODT + color = RRTAndODTFit(color); + + color = ACESOutputMat * color; + + // Clamp to [0, 1] + color = clamp(color, 0.0, 1.0); + + return color; +} + +// Khronos Neutral tonemapping +// https://github.com/KhronosGroup/ToneMapping/tree/main +// Input color is non-negative and resides in the Linear Rec. 709 color space. +// Output color is also Linear Rec. 709, but in the [0, 1] range. +vec3 PBRNeutralToneMapping( vec3 color ) +{ + const float startCompression = 0.8 - 0.04; + const float desaturation = 0.15; + + float x = min(color.r, min(color.g, color.b)); + float offset = x < 0.08 ? x - 6.25 * x * x : 0.04; + color -= offset; + + float peak = max(color.r, max(color.g, color.b)); + if (peak < startCompression) return color; + + const float d = 1. - startCompression; + float newPeak = 1. - d * d / (peak + d - startCompression); + color *= newPeak / peak; + + float g = 1. - 1. / (desaturation * (peak - newPeak) + 1.); + return mix(color, newPeak * vec3(1, 1, 1), g); +} + +uniform float exposure; +uniform float tonemap_mix; +uniform int tonemap_type; + +vec3 toneMap(vec3 color) +{ +#ifndef NO_POST + float exp_scale = texture(exposureMap, vec2(0.5,0.5)).r; + + color *= exposure * exp_scale; + + vec3 clamped_color = clamp(color.rgb, vec3(0.0), vec3(1.0)); + + switch(tonemap_type) + { + case 0: + color = PBRNeutralToneMapping(color); + break; + case 1: + color = toneMapACES_Hill(color); + break; + } + + // mix tonemapped and linear here to provide adjustment + color = mix(clamped_color, color, tonemap_mix); +#endif + + return color; +} + +//=============================================================== + +void debugExposure(inout vec3 color) +{ + float exp_scale = texture(exposureMap, vec2(0.5,0.5)).r; + exp_scale *= 0.5; + if (abs(vary_fragcoord.y-exp_scale) < 0.01 && vary_fragcoord.x < 0.1) + { + color = vec3(1,0,0); + } +} + +void main() +{ + //this is the one of the rare spots where diffuseRect contains linear color values (not sRGB) + vec4 diff = texture(diffuseRect, vary_fragcoord); + +#ifndef NO_POST + diff.rgb = toneMap(diff.rgb); +#else + diff.rgb = clamp(diff.rgb, vec3(0.0), vec3(1.0)); +#endif + + //debugExposure(diff.rgb); + frag_color = max(diff, vec4(0)); +} + diff --git a/indra/newview/app_settings/shaders/class1/deferred/screenSpaceReflUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/screenSpaceReflUtil.glsl index 6791fe44d9..e77e972873 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/screenSpaceReflUtil.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/screenSpaceReflUtil.glsl @@ -25,7 +25,7 @@ // debug stub -float random (vec2 uv) +float random (vec2 uv) { return 0.f; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl index 41e42b5173..7639a5e6fc 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl @@ -117,8 +117,13 @@ void main() frag_data[2] = vec4(0.0,0.0,0.0,GBUFFER_FLAG_SKIP_ATMOS); } - frag_data[0] = vec4(0); frag_data[1] = vec4(0); + +#if defined(HAS_EMISSIVE) + frag_data[0] = vec4(0); frag_data[3] = vec4(color.rgb, 1.0); +#else + frag_data[0] = vec4(color.rgb, 1.0); +#endif } diff --git a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl index 6f45adc68d..dac272c686 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl @@ -58,9 +58,14 @@ void main() col.a = (col.a * factor) * 32.0f; col.a *= twinkle(); - frag_data[0] = vec4(0); frag_data[1] = vec4(0.0f); frag_data[2] = vec4(0.0, 1.0, 0.0, GBUFFER_FLAG_SKIP_ATMOS); + +#if defined(HAS_EMISSIVE) + frag_data[0] = vec4(0); frag_data[3] = col; +#else + frag_data[0] = col; +#endif } diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl index e3441add35..6dce67d2c5 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl @@ -48,6 +48,11 @@ void main() frag_data[0] = vec4(0); frag_data[1] = vec4(0.0f); frag_data[2] = vec4(0.0, 1.0, 0.0, GBUFFER_FLAG_SKIP_ATMOS); +#if defined(HAS_EMISSIVE) + frag_data[0] = vec4(0); frag_data[3] = c; +#else + frag_data[0] = c; +#endif } diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl index 1fd31e0546..ff6f1c0ba3 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl @@ -39,6 +39,7 @@ in vec4 vary_texcoord0; in vec4 vary_texcoord1; void mirrorClip(vec3 position); +vec4 encodeNormal(vec3 n, float env, float gbuffer_flag); void main() { @@ -60,7 +61,10 @@ void main() frag_data[0] = max(outColor, vec4(0)); frag_data[1] = vec4(0.0,0.0,0.0,-1.0); vec3 nvn = normalize(vary_normal); - frag_data[2] = vec4(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS); + frag_data[2] = encodeNormal(nvn.xyz, 0, GBUFFER_FLAG_HAS_ATMOS); + +#if defined(HAS_EMISSIVE) frag_data[3] = vec4(0); +#endif } diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl index 05922ecb1a..a96c8bada5 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl @@ -37,6 +37,8 @@ in vec3 vary_position; uniform float minimum_alpha; void mirrorClip(vec3 pos); +vec4 encodeNormal(vec3 n, float env, float gbuffer_flag); + void main() { mirrorClip(vary_position); @@ -49,6 +51,9 @@ void main() frag_data[0] = vec4(vertex_color.rgb*col.rgb, 0.0); frag_data[1] = vec4(0,0,0,0); vec3 nvn = normalize(vary_normal); - frag_data[2] = vec4(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS); + frag_data[2] = encodeNormal(nvn.xyz, 0, GBUFFER_FLAG_HAS_ATMOS); + +#if defined(HAS_EMISSIVE) frag_data[3] = vec4(0); +#endif } diff --git a/indra/newview/app_settings/shaders/class1/gltf/pbrmetallicroughnessF.glsl b/indra/newview/app_settings/shaders/class1/gltf/pbrmetallicroughnessF.glsl index ac4ff50552..daab7c1911 100644 --- a/indra/newview/app_settings/shaders/class1/gltf/pbrmetallicroughnessF.glsl +++ b/indra/newview/app_settings/shaders/class1/gltf/pbrmetallicroughnessF.glsl @@ -64,6 +64,8 @@ in vec2 base_color_uv; in vec2 emissive_uv; void mirrorClip(vec3 pos); +vec4 encodeNormal(vec3 n, float env, float gbuffer_flag); + vec3 linear_to_srgb(vec3 c); vec3 srgb_to_linear(vec3 c); // ================================== @@ -241,8 +243,11 @@ void main() #else frag_data[0] = max(vec4(basecolor.rgb, 0.0), vec4(0)); frag_data[1] = max(vec4(orm.rgb,0.0), vec4(0)); - frag_data[2] = vec4(norm, GBUFFER_FLAG_HAS_PBR); + frag_data[2] = encodeNormal(norm, 0, GBUFFER_FLAG_HAS_PBR); + +//#if defined(HAS_EMISSIVE) frag_data[3] = max(vec4(emissive,0), vec4(0)); +//#endif #endif #endif diff --git a/indra/newview/app_settings/shaders/class1/gltf/pbrmetallicroughnessV.glsl b/indra/newview/app_settings/shaders/class1/gltf/pbrmetallicroughnessV.glsl index 6a628bc852..f55b83d056 100644 --- a/indra/newview/app_settings/shaders/class1/gltf/pbrmetallicroughnessV.glsl +++ b/indra/newview/app_settings/shaders/class1/gltf/pbrmetallicroughnessV.glsl @@ -197,7 +197,7 @@ out vec3 vary_fragcoord; layout (std140) uniform GLTFJoints { - mat3x4 gltf_joints[MAX_NODES_PER_GLTF_OBJECT]; + vec4 gltf_joints[MAX_NODES_PER_GLTF_OBJECT]; }; @@ -210,27 +210,22 @@ mat4 getGLTFTransform() vec4 w = weight4; - uint i1 = joint.x; - uint i2 = joint.y; - uint i3 = joint.z; - uint i4 = joint.w; + uint i1 = joint.x*3u; + uint i2 = joint.y*3u; + uint i3 = joint.z*3u; + uint i4 = joint.w*3u; - mat3 mat = mat3(gltf_joints[i1])*w.x; - mat += mat3(gltf_joints[i2])*w.y; - mat += mat3(gltf_joints[i3])*w.z; - mat += mat3(gltf_joints[i4])*w.w; - - vec3 trans = vec3(gltf_joints[i1][0].w,gltf_joints[i1][1].w,gltf_joints[i1][2].w)*w.x; - trans += vec3(gltf_joints[i2][0].w,gltf_joints[i2][1].w,gltf_joints[i2][2].w)*w.y; - trans += vec3(gltf_joints[i3][0].w,gltf_joints[i3][1].w,gltf_joints[i3][2].w)*w.z; - trans += vec3(gltf_joints[i4][0].w,gltf_joints[i4][1].w,gltf_joints[i4][2].w)*w.w; + // lerp the joints + vec4 v0 = gltf_joints[i1+0u] * w.x + gltf_joints[i2+0u] * w.y + gltf_joints[i3+0u] * w.z + gltf_joints[i4+0u] * w.w; + vec4 v1 = gltf_joints[i1+1u] * w.x + gltf_joints[i2+1u] * w.y + gltf_joints[i3+1u] * w.z + gltf_joints[i4+1u] * w.w; + vec4 v2 = gltf_joints[i1+2u] * w.x + gltf_joints[i2+2u] * w.y + gltf_joints[i3+2u] * w.z + gltf_joints[i4+2u] * w.w; + //unpack into return matrix mat4 ret; - - ret[0] = vec4(mat[0], 0); - ret[1] = vec4(mat[1], 0); - ret[2] = vec4(mat[2], 0); - ret[3] = vec4(trans, 1.0); + ret[0] = vec4(v0.xyz, 0); + ret[1] = vec4(v1.xyz, 0); + ret[2] = vec4(v2.xyz, 0); + ret[3] = vec4(v0.w, v1.w, v2.w, 1.0); return ret; } @@ -239,7 +234,7 @@ mat4 getGLTFTransform() layout (std140) uniform GLTFNodes { - mat3x4 gltf_nodes[MAX_NODES_PER_GLTF_OBJECT]; + vec4 gltf_nodes[MAX_NODES_PER_GLTF_OBJECT]; }; uniform int gltf_node_id = 0; @@ -247,13 +242,17 @@ uniform int gltf_node_id = 0; mat4 getGLTFTransform() { mat4 ret; - mat3x4 src = gltf_nodes[gltf_node_id]; + int idx = gltf_node_id*3; + + vec4 src0 = gltf_nodes[idx+0]; + vec4 src1 = gltf_nodes[idx+1]; + vec4 src2 = gltf_nodes[idx+2]; - ret[0] = vec4(src[0].xyz, 0); - ret[1] = vec4(src[1].xyz, 0); - ret[2] = vec4(src[2].xyz, 0); + ret[0] = vec4(src0.xyz, 0); + ret[1] = vec4(src1.xyz, 0); + ret[2] = vec4(src2.xyz, 0); - ret[3] = vec4(src[0].w, src[1].w, src[2].w, 1); + ret[3] = vec4(src0.w, src1.w, src2.w, 1); return ret; } diff --git a/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl b/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl index ee821d3884..b63dba3cc9 100644 --- a/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl @@ -31,5 +31,8 @@ void main() frag_data[0] = vec4(0, 0, 0, 0); frag_data[1] = vec4(0, 0, 0, 0); frag_data[2] = vec4(1, 0, 0, GBUFFER_FLAG_HAS_PBR); + +#if defined(HAS_EMISSIVE) frag_data[3] = vec4(1, 0, 0, 0); +#endif } diff --git a/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl b/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl index feb0947649..b3964c9215 100644 --- a/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl @@ -130,7 +130,7 @@ vec4 prefilterEnvMap(vec3 R) float totalWeight = 0.0; float envMapDim = float(textureSize(reflectionProbes, 0).s); float roughness = mipLevel/max_probe_lod; - int numSamples = max(int(PROBE_FILTER_SAMPLES*roughness), 1); + uint numSamples = uint(max(PROBE_FILTER_SAMPLES*roughness, 1)); float numMips = max_probe_lod+1; diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl index af10ecce9a..02108a9ec1 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl @@ -41,6 +41,7 @@ uniform float scene_light_strength; uniform float sun_moon_glow_factor; uniform float sky_sunlight_scale; uniform float sky_ambient_scale; +uniform int classic_mode; float getAmbientClamp() { return 1.0f; } @@ -121,7 +122,7 @@ void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, ou // brightness of surface both sunlight and ambient sunlit = sunlight.rgb; - amblit = tmpAmbient; + amblit = pow(tmpAmbient.rgb, vec3(0.9)) * 0.57; additive *= vec3(1.0 - combined_haze); @@ -142,18 +143,22 @@ float ambientLighting(vec3 norm, vec3 light_dir) return ambient; } - // return lit amblit in linear space, leave sunlit and additive in sRGB space void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten) { calcAtmosphericVars(inPositionEye, light_dir, 1.0, sunlit, amblit, additive, atten); + amblit *= ambientLighting(norm, light_dir); + + if (classic_mode < 1) + { + amblit = srgb_to_linear(amblit); + sunlit = srgb_to_linear(sunlit); + } + // multiply to get similar colors as when the "scaleSoftClip" implementation was doubling color values // (allows for mixing of light sources other than sunlight e.g. reflection probes) sunlit *= sky_sunlight_scale; amblit *= sky_ambient_scale; - - amblit = srgb_to_linear(amblit); - amblit *= ambientLighting(norm, light_dir); } diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl index 7357e27117..bc13e7d1ec 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl @@ -36,6 +36,7 @@ out vec4 frag_color; uniform mat3 env_mat; uniform vec3 sun_dir; uniform vec3 moon_dir; +uniform int classic_mode; #ifdef USE_DIFFUSE_TEX uniform sampler2D diffuseMap; @@ -241,10 +242,10 @@ void main() calcAtmosphericVarsLinear(pos.xyz, norm, light_dir, sunlit, amblit, additive, atten); - vec3 sunlit_linear = srgb_to_linear(sunlit); + vec3 sunlit_linear = sunlit; vec3 amblit_linear = amblit; - vec3 irradiance; + vec3 irradiance = amblit; vec3 glossenv; vec3 legacyenv; sampleReflectionProbesLegacy(irradiance, glossenv, legacyenv, frag, pos.xyz, norm.xyz, 0.0, 0.0, true, amblit_linear); @@ -260,11 +261,20 @@ void main() color.a = final_alpha; - vec3 sun_contrib = min(final_da, shadow) * sunlit_linear; - color.rgb = irradiance; + if (classic_mode > 0) + { + final_da = pow(final_da,1.2); + vec3 sun_contrib = vec3(min(final_da, shadow)); - color.rgb += sun_contrib; + color.rgb = srgb_to_linear(color.rgb * 0.9 + linear_to_srgb(sun_contrib) * sunlit_linear * 0.7); + sunlit_linear = srgb_to_linear(sunlit_linear); + } + else + { + vec3 sun_contrib = min(final_da, shadow) * sunlit_linear; + color.rgb += sun_contrib; + } color.rgb *= diffuse_linear.rgb; diff --git a/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl index f4a8051427..cec844559f 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl @@ -111,13 +111,6 @@ vec3 pbrBaseLight(vec3 diffuseColor, vec3 additive, vec3 atten); -vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor, - float perceptualRoughness, - float metallic, - vec3 n, // normal - vec3 v, // surface point to camera - vec3 l); //surface point to light - vec3 pbrCalcPointLightOrSpotLight(vec3 diffuseColor, vec3 specularColor, float perceptualRoughness, float metallic, @@ -168,7 +161,7 @@ void main() vec3 atten; calcAtmosphericVarsLinear(pos.xyz, norm, light_dir, sunlit, amblit, additive, atten); - vec3 sunlit_linear = srgb_to_linear(sunlit); + vec3 sunlit_linear = sunlit; vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5; @@ -189,7 +182,7 @@ void main() // PBR IBL float gloss = 1.0 - perceptualRoughness; - vec3 irradiance = vec3(0); + vec3 irradiance = amblit; vec3 radiance = vec3(0); sampleReflectionProbes(irradiance, radiance, vary_position.xy*0.5+0.5, pos.xyz, norm.xyz, gloss, true, amblit); diff --git a/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl b/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl index 35848ff4cd..2657b2b54e 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl @@ -32,12 +32,13 @@ uniform samplerCube environmentMap; uniform mat3 env_mat; vec3 srgb_to_linear(vec3 c); +vec3 linear_to_srgb(vec3 c); void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv, vec2 tc, vec3 pos, vec3 norm, float glossiness, bool transparent, vec3 amblit_linear) { - ambenv = vec3(reflection_probe_ambiance * 0.25); - + ambenv = mix(ambenv, vec3(reflection_probe_ambiance * 0.25), reflection_probe_ambiance); + vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); vec3 env_vec = env_mat * refnormpersp; glossenv = srgb_to_linear(texture(environmentMap, env_vec).rgb); @@ -58,23 +59,23 @@ vec4 sampleReflectionProbesDebug(vec3 pos) void sampleReflectionProbesLegacy(out vec3 ambenv, out vec3 glossenv, out vec3 legacyenv, vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity, bool transparent, vec3 amblit_linear) { - ambenv = vec3(reflection_probe_ambiance * 0.25); - + ambenv = mix(ambenv, vec3(reflection_probe_ambiance * 0.25), reflection_probe_ambiance); + vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); vec3 env_vec = env_mat * refnormpersp; - legacyenv = srgb_to_linear(texture(environmentMap, env_vec).rgb); + legacyenv = texture(environmentMap, env_vec).rgb; glossenv = legacyenv; } void applyGlossEnv(inout vec3 color, vec3 glossenv, vec4 spec, vec3 pos, vec3 norm) { - + } void applyLegacyEnv(inout vec3 color, vec3 legacyenv, vec4 spec, vec3 pos, vec3 norm, float envIntensity) { - color = mix(color.rgb, legacyenv*1.5, envIntensity); + color = srgb_to_linear(mix(linear_to_srgb(color.rgb), legacyenv*2.0, envIntensity)); } diff --git a/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl index 7b82aa1a0d..487db0a6ae 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl @@ -64,8 +64,6 @@ void main() calcAtmosphericVarsLinear(pos.xyz, norm.xyz, light_dir, sunlit, amblit, additive, atten); - vec3 sunlit_linear = srgb_to_linear(sunlit); - // mask off atmospherics below water (when camera is under water) bool do_atmospherics = false; diff --git a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl index 3276683f50..0166cd6e0c 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl @@ -36,6 +36,7 @@ uniform float emissive_brightness; // fullbright flag, 1.0 == fullbright, 0.0 otherwise uniform int sun_up_factor; +uniform int classic_mode; vec4 applySkyAndWaterFog(vec3 pos, vec3 additive, vec3 atten, vec4 color); vec3 scaleSoftClipFragLinear(vec3 l); @@ -51,6 +52,7 @@ uniform mat3 normal_matrix; in vec3 vary_position; void mirrorClip(vec3 pos); +vec4 encodeNormal(vec3 n, float env, float gbuffer_flag); #if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND) @@ -328,10 +330,10 @@ void main() vec3 atten; calcAtmosphericVarsLinear(pos.xyz, norm.xyz, light_dir, sunlit, amblit, additive, atten); - vec3 sunlit_linear = srgb_to_linear(sunlit); + vec3 sunlit_linear = sunlit; vec3 amblit_linear = amblit; - vec3 ambenv; + vec3 ambenv = amblit; vec3 glossenv; vec3 legacyenv; sampleReflectionProbesLegacy(ambenv, glossenv, legacyenv, pos.xy*0.5+0.5, pos.xyz, norm.xyz, glossiness, env, true, amblit_linear); @@ -339,8 +341,20 @@ void main() color = ambenv; float da = clamp(dot(norm.xyz, light_dir.xyz), 0.0, 1.0); - vec3 sun_contrib = min(da, shadow) * sunlit_linear; - color.rgb += sun_contrib; + if (classic_mode > 0) + { + da = pow(da,1.2); + vec3 sun_contrib = vec3(min(da, shadow)); + + color.rgb = srgb_to_linear(color.rgb * 0.9 + linear_to_srgb(sun_contrib) * sunlit_linear * 0.7); + sunlit_linear = srgb_to_linear(sunlit_linear); + } + else + { + vec3 sun_contrib = min(da, shadow) * sunlit_linear; + color.rgb += sun_contrib; + } + color *= diffcol.rgb; vec3 refnormpersp = reflect(pos.xyz, norm.xyz); @@ -414,8 +428,11 @@ void main() frag_data[0] = max(vec4(diffcol.rgb, emissive), vec4(0)); // gbuffer is sRGB for legacy materials frag_data[1] = max(vec4(spec.rgb, glossiness), vec4(0)); // XYZ = Specular color. W = Specular exponent. - frag_data[2] = vec4(norm, flag); // XY = Normal. Z = Env. intensity. W = 1 skip atmos (mask off fog) - frag_data[3] = vec4(env, 0, 0, 0); + frag_data[2] = encodeNormal(norm, env, flag); // XY = Normal. Z = Env. intensity. W = 1 skip atmos (mask off fog) + +#if defined(HAS_EMISSIVE) + frag_data[3] = vec4(0, 0, 0, 0); +#endif #endif } diff --git a/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl index d001df3a59..d4359e7aa3 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl @@ -27,9 +27,6 @@ out vec4 frag_color; -uniform sampler2D diffuseRect; -uniform sampler2D specularRect; -uniform sampler2D emissiveRect; // PBR linear packed Occlusion, Roughness, Metal. See: pbropaqueF.glsl uniform sampler2D lightFunc; uniform vec3 env_mat[3]; @@ -55,13 +52,17 @@ vec3 srgb_to_linear(vec3 c); // Util vec3 hue_to_rgb(float hue); -vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor, +void pbrPunctual(vec3 diffuseColor, vec3 specularColor, float perceptualRoughness, float metallic, vec3 n, // normal vec3 v, // surface point to camera - vec3 l); //surface point to light + vec3 l, // surface point to light + out float nl, + out vec3 diff, + out vec3 spec); +GBufferInfo getGBuffer(vec2 screenpos); void main() { @@ -73,18 +74,19 @@ void main() discard; } - vec4 norm = getNorm(tc); // need `norm.w` for GET_GBUFFER_FLAG() - vec3 n = norm.xyz; + GBufferInfo gb = getGBuffer(tc); - vec4 spec = texture(specularRect, tc); - vec3 diffuse = texture(diffuseRect, tc).rgb; + vec3 n = gb.normal; + + vec4 spec = gb.specular; + vec3 diffuse = gb.albedo.rgb; vec3 h, l, v = -normalize(pos); float nh, nv, vh, lightDist; - if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_PBR)) + if (GET_GBUFFER_FLAG(gb.gbufferFlag, GBUFFER_FLAG_HAS_PBR)) { - vec3 colorEmissive = texture(emissiveRect, tc).rgb; + vec3 colorEmissive = gb.emissive.rgb; vec3 orm = spec.rgb; float perceptualRoughness = orm.g; float metallic = orm.b; @@ -113,8 +115,11 @@ void main() float dist_atten = calcLegacyDistanceAttenuation(dist, falloff); vec3 intensity = dist_atten * lightColor * 3.25; - - final_color += intensity*pbrPunctual(diffuseColor, specularColor, perceptualRoughness, metallic, n.xyz, v, lv); + float nl = 0; + vec3 diff = vec3(0); + vec3 specPunc = vec3(0); + pbrPunctual(diffuseColor, specularColor, perceptualRoughness, metallic, n.xyz, v, lv, nl, diff, specPunc); + final_color += intensity * clamp(nl * (diff + specPunc), vec3(0), vec3(10)); } } } diff --git a/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl index 69792a8741..1ca4024c69 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl @@ -27,9 +27,6 @@ out vec4 frag_color; -uniform sampler2D diffuseRect; -uniform sampler2D specularRect; -uniform sampler2D emissiveRect; // PBR linear packed Occlusion, Roughness, Metal. See: pbropaqueF.glsl uniform sampler2D lightFunc; uniform vec3 env_mat[3]; @@ -57,24 +54,29 @@ vec2 getScreenCoord(vec4 clip); vec3 srgb_to_linear(vec3 c); float getDepth(vec2 tc); -vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor, +void pbrPunctual(vec3 diffuseColor, vec3 specularColor, float perceptualRoughness, float metallic, vec3 n, // normal vec3 v, // surface point to camera - vec3 l); //surface point to light + vec3 l, // surface point to light + out float nl, + out vec3 diff, + out vec3 spec); + +GBufferInfo getGBuffer(vec2 screenpos); void main() { vec3 final_color = vec3(0); vec2 tc = getScreenCoord(vary_fragcoord); vec3 pos = getPosition(tc).xyz; + GBufferInfo gb = getGBuffer(tc); - vec4 norm = getNorm(tc); // need `norm.w` for GET_GBUFFER_FLAG() - vec3 n = norm.xyz; + vec3 n = gb.normal; - vec3 diffuse = texture(diffuseRect, tc).rgb; - vec4 spec = texture(specularRect, tc); + vec3 diffuse = gb.albedo.rgb; + vec4 spec = gb.specular; // Common half vectors calcs vec3 lv = trans_center.xyz-pos; @@ -89,9 +91,9 @@ void main() float dist = lightDist / size; float dist_atten = calcLegacyDistanceAttenuation(dist, falloff); - if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_PBR)) + if (GET_GBUFFER_FLAG(gb.gbufferFlag, GBUFFER_FLAG_HAS_PBR)) { - vec3 colorEmissive = texture(emissiveRect, tc).rgb; + vec3 colorEmissive = gb.emissive.rgb; vec3 orm = spec.rgb; float perceptualRoughness = orm.g; float metallic = orm.b; @@ -104,7 +106,14 @@ void main() vec3 specularColor = mix(f0, baseColor.rgb, metallic); vec3 intensity = dist_atten * color * 3.25; // Legacy attenuation, magic number to balance with legacy materials - final_color += intensity*pbrPunctual(diffuseColor, specularColor, perceptualRoughness, metallic, n.xyz, v, normalize(lv)); + + float nl = 0; + vec3 diffPunc = vec3(0); + vec3 specPunc = vec3(0); + + pbrPunctual(diffuseColor, specularColor, perceptualRoughness, metallic, n.xyz, v, normalize(lv), nl, diffPunc, specPunc); + + final_color += intensity* clamp(nl * (diffPunc + specPunc), vec3(0), vec3(10)); } else { diff --git a/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflPostF.glsl b/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflPostF.glsl index 9ac389f926..5eda28bd8a 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflPostF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflPostF.glsl @@ -66,7 +66,7 @@ void main() vec4 fcol = texture(diffuseMap, tc); - if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_PBR)) + if (GET_GBUFFER_FLAG(norm.w, GBUFFER_FLAG_HAS_PBR)) { vec3 orm = specCol.rgb; float perceptualRoughness = orm.g; @@ -81,7 +81,7 @@ void main() vec4 collectedColor = vec4(0); - float w = tapScreenSpaceReflection(4, tc, pos, norm.xyz, collectedColor, diffuseMap, 0); + float w = tapScreenSpaceReflection(4, tc, pos, norm.xyz, collectedColor, diffuseMap, 0.f); collectedColor.rgb *= specCol.rgb; diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index 4231d8580e..ae6c23be05 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -23,14 +23,12 @@ * $/LicenseInfo$ */ +/*[EXTRA_CODE_HERE]*/ + #define FLT_MAX 3.402823466e+38 out vec4 frag_color; -uniform sampler2D diffuseRect; -uniform sampler2D specularRect; -uniform sampler2D emissiveRect; // PBR linear packed Occlusion, Roughness, Metal. See: pbropaqueF.glsl - const float M_PI = 3.14159265; #if defined(HAS_SUN_SHADOW) || defined(HAS_SSAO) @@ -54,6 +52,8 @@ uniform mat3 ssao_effect_mat; uniform vec3 sun_dir; uniform vec3 moon_dir; uniform int sun_up_factor; +uniform int classic_mode; + in vec2 vary_fragcoord; uniform mat4 inv_proj; @@ -103,13 +103,7 @@ vec3 pbrBaseLight(vec3 diffuseColor, vec3 additive, vec3 atten); -vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor, - float perceptualRoughness, - float metallic, - vec3 n, // normal - vec3 v, // surface point to camera - vec3 l); //surface point to light - +GBufferInfo getGBuffer(vec2 screenpos); void adjustIrradiance(inout vec3 irradiance, float ambocc) { @@ -126,13 +120,15 @@ void main() vec2 tc = vary_fragcoord.xy; float depth = getDepth(tc.xy); vec4 pos = getPositionWithDepth(tc, depth); - vec4 norm = getNorm(tc); - vec3 colorEmissive = texture(emissiveRect, tc).rgb; - float envIntensity = colorEmissive.r; + + GBufferInfo gb = getGBuffer(tc); + + vec3 colorEmissive = gb.emissive.rgb; + float envIntensity = gb.envIntensity; vec3 light_dir = (sun_up_factor == 1) ? sun_dir : moon_dir; - vec4 baseColor = texture(diffuseRect, tc); - vec4 spec = texture(specularRect, tc); // NOTE: PBR linear Emissive + vec4 baseColor = gb.albedo; + vec4 spec = gb.specular; // NOTE: PBR linear Emissive #if defined(HAS_SUN_SHADOW) || defined(HAS_SSAO) vec2 scol_ambocc = texture(lightMap, vary_fragcoord.xy).rg; @@ -157,26 +153,26 @@ void main() vec3 additive; vec3 atten; - calcAtmosphericVarsLinear(pos.xyz, norm.xyz, light_dir, sunlit, amblit, additive, atten); + calcAtmosphericVarsLinear(pos.xyz, gb.normal, light_dir, sunlit, amblit, additive, atten); - vec3 sunlit_linear = srgb_to_linear(sunlit); + vec3 sunlit_linear = sunlit; vec3 amblit_linear = amblit; - vec3 irradiance = vec3(0); vec3 radiance = vec3(0); - if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_PBR)) + if (GET_GBUFFER_FLAG(gb.gbufferFlag, GBUFFER_FLAG_HAS_PBR)) { vec3 orm = spec.rgb; float perceptualRoughness = orm.g; float metallic = orm.b; float ao = orm.r; + vec3 irradiance = amblit_linear; // PBR IBL float gloss = 1.0 - perceptualRoughness; - sampleReflectionProbes(irradiance, radiance, tc, pos.xyz, norm.xyz, gloss, false, amblit_linear); + sampleReflectionProbes(irradiance, radiance, tc, pos.xyz, gb.normal, gloss, false, amblit_linear); adjustIrradiance(irradiance, ambocc); @@ -185,17 +181,21 @@ void main() calcDiffuseSpecular(baseColor.rgb, metallic, diffuseColor, specularColor); vec3 v = -normalize(pos.xyz); - color = pbrBaseLight(diffuseColor, specularColor, metallic, v, norm.xyz, perceptualRoughness, light_dir, sunlit_linear, scol, radiance, irradiance, colorEmissive, ao, additive, atten); + color = pbrBaseLight(diffuseColor, specularColor, metallic, v, gb.normal, perceptualRoughness, light_dir, sunlit_linear, scol, radiance, irradiance, colorEmissive, ao, additive, atten); } - else if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_HDRI)) + else if (GET_GBUFFER_FLAG(gb.gbufferFlag, GBUFFER_FLAG_HAS_HDRI)) { // actual HDRI sky, just copy color value color = colorEmissive.rgb; } - else if (GET_GBUFFER_FLAG(GBUFFER_FLAG_SKIP_ATMOS)) + else if (GET_GBUFFER_FLAG(gb.gbufferFlag, GBUFFER_FLAG_SKIP_ATMOS)) { //should only be true of WL sky, port over base color value and scale for fake HDR +#if defined(HAS_EMISSIVE) color = colorEmissive.rgb; +#else + color = baseColor.rgb; +#endif color = srgb_to_linear(color); color *= sky_hdr_scale; } @@ -206,31 +206,43 @@ void main() spec.rgb = srgb_to_linear(spec.rgb); - float da = clamp(dot(norm.xyz, light_dir.xyz), 0.0, 1.0); + float da = clamp(dot(gb.normal, light_dir.xyz), 0.0, 1.0); - vec3 irradiance = vec3(0); + vec3 irradiance = amblit; vec3 glossenv = vec3(0); vec3 legacyenv = vec3(0); - sampleReflectionProbesLegacy(irradiance, glossenv, legacyenv, tc, pos.xyz, norm.xyz, spec.a, envIntensity, false, amblit_linear); + sampleReflectionProbesLegacy(irradiance, glossenv, legacyenv, tc, pos.xyz, gb.normal, spec.a, envIntensity, false, amblit_linear); adjustIrradiance(irradiance, ambocc); // apply lambertian IBL only (see pbrIbl) color.rgb = irradiance; - vec3 sun_contrib = min(da, scol) * sunlit_linear; - color.rgb += sun_contrib; + if (classic_mode > 0) + { + da = pow(da,1.2); + vec3 sun_contrib = vec3(min(da, scol)); + + color.rgb = srgb_to_linear(color.rgb * 0.9 + linear_to_srgb(sun_contrib) * sunlit_linear * 0.7); + sunlit_linear = srgb_to_linear(sunlit_linear); + } + else + { + vec3 sun_contrib = min(da, scol) * sunlit_linear; + color.rgb += sun_contrib; + } + color.rgb *= baseColor.rgb; - vec3 refnormpersp = reflect(pos.xyz, norm.xyz); + vec3 refnormpersp = reflect(pos.xyz, gb.normal); if (spec.a > 0.0) { vec3 lv = light_dir.xyz; vec3 h, l, v = -normalize(pos.xyz); float nh, nl, nv, vh, lightDist; - vec3 n = norm.xyz; + vec3 n = gb.normal; calcHalfVectors(lv, n, v, h, l, nh, nl, nv, vh, lightDist); if (nl > 0.0 && nh > 0.0) @@ -247,7 +259,7 @@ void main() } // add radiance map - applyGlossEnv(color, glossenv, spec, pos.xyz, norm.xyz); + applyGlossEnv(color, glossenv, spec, pos.xyz, gb.normal); } @@ -255,10 +267,11 @@ void main() if (envIntensity > 0.0) { // add environment map - applyLegacyEnv(color, legacyenv, spec, pos.xyz, norm.xyz, envIntensity); + applyLegacyEnv(color, legacyenv, spec, pos.xyz, gb.normal, envIntensity); } } + //color.r = classic_mode > 0 ? 1.0 : 0.0; frag_color.rgb = max(color.rgb, vec3(0)); //output linear since local lights will be added to this shader's results frag_color.a = 0.0; } diff --git a/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl index 6ba42d7967..d13e71445f 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl @@ -27,9 +27,6 @@ out vec4 frag_color; -uniform sampler2D diffuseRect; -uniform sampler2D specularRect; -uniform sampler2D emissiveRect; // PBR linear packed Occlusion, Roughness, Metal. See: pbropaqueF.glsl uniform samplerCube environmentMap; uniform sampler2D lightMap; uniform sampler2D lightFunc; @@ -80,12 +77,17 @@ vec4 getPosition(vec2 pos_screen); const float M_PI = 3.14159265; -vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor, +void pbrPunctual(vec3 diffuseColor, vec3 specularColor, float perceptualRoughness, float metallic, vec3 n, // normal vec3 v, // surface point to camera - vec3 l); //surface point to light + vec3 l, // surface point to light + out float nl, + out vec3 diff, + out vec3 spec); + +GBufferInfo getGBuffer(vec2 screenpos); void main() { @@ -118,8 +120,9 @@ void main() shadow = clamp(shadow, 0.0, 1.0); } - vec4 norm = getNorm(tc); - vec3 n = norm.xyz; + GBufferInfo gb = getGBuffer(tc); + + vec3 n = gb.normal; float dist_atten = calcLegacyDistanceAttenuation(dist, falloff); if (dist_atten <= 0.0) @@ -132,14 +135,14 @@ void main() float nh, nl, nv, vh, lightDist; calcHalfVectors(lv, n, v, h, l, nh, nl, nv, vh, lightDist); - vec3 diffuse = texture(diffuseRect, tc).rgb; - vec4 spec = texture(specularRect, tc); + vec3 diffuse = gb.albedo.rgb; + vec4 spec = gb.specular; vec3 dlit = vec3(0, 0, 0); vec3 slit = vec3(0, 0, 0); vec3 amb_rgb = vec3(0); - if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_PBR)) + if (GET_GBUFFER_FLAG(gb.gbufferFlag, GBUFFER_FLAG_HAS_PBR)) { vec3 orm = spec.rgb; float perceptualRoughness = orm.g; @@ -151,6 +154,8 @@ void main() diffuseColor *= 1.0 - metallic; vec3 specularColor = mix(f0, baseColor.rgb, metallic); + vec3 diffPunc = vec3(0); + vec3 specPunc = vec3(0); // We need this additional test inside a light's frustum since a spotlight's ambiance can be applied if (proj_tc.x > 0.0 && proj_tc.x < 1.0 @@ -168,16 +173,21 @@ void main() dlit = getProjectedLightDiffuseColor( l_dist, proj_tc.xy ); vec3 intensity = dist_atten * dlit * 3.25 * shadow; // Legacy attenuation, magic number to balance with legacy materials - final_color += intensity*pbrPunctual(diffuseColor, specularColor, perceptualRoughness, metallic, n.xyz, v, lv); + + pbrPunctual(diffuseColor, specularColor, perceptualRoughness, metallic, n.xyz, v, normalize(lv), nl, diffPunc, specPunc); + + final_color += intensity * clamp(nl * (diffPunc + specPunc), vec3(0), vec3(10)); } amb_rgb = getProjectedLightAmbiance( amb_da, dist_atten, lit, nl, 1.0, proj_tc.xy ) * 3.25; //magic number to balance with legacy ambiance - final_color += amb_rgb * pbrPunctual(diffuseColor, specularColor, perceptualRoughness, metallic, n.xyz, v, -lv); + pbrPunctual(diffuseColor, specularColor, perceptualRoughness, metallic, n.xyz, v, normalize(lv), nl, diffPunc, specPunc); + + final_color += amb_rgb * clamp(nl * (diffPunc + specPunc), vec3(0), vec3(10)); } } else { - float envIntensity = texture(emissiveRect, tc).r; + float envIntensity = gb.envIntensity; diffuse = srgb_to_linear(diffuse); spec.rgb = srgb_to_linear(spec.rgb); diff --git a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl index 03da5b020f..84c287fc50 100644 --- a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl +++ b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl @@ -42,20 +42,25 @@ vec2 BRDF(float NoV, float roughness); void calcDiffuseSpecular(vec3 baseColor, float metallic, inout vec3 diffuseColor, inout vec3 specularColor); -vec3 pbrIbl(vec3 diffuseColor, +void pbrIbl(vec3 diffuseColor, vec3 specularColor, vec3 radiance, // radiance map sample vec3 irradiance, // irradiance map sample float ao, // ambient occlusion factor float nv, // normal dot view vector - float perceptualRoughness); - -vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor, float perceptualRoughness, - float metallic, - vec3 n, // normal - vec3 v, // surface point to camera - vec3 l); //surface point to light + out vec3 diffuse, + out vec3 specular); + +void pbrPunctual(vec3 diffuseColor, vec3 specularColor, + float perceptualRoughness, + float metallic, + vec3 n, // normal + vec3 v, // surface point to camera + vec3 l, // surface point to light + out float nl, + out vec3 diff, + out vec3 spec); vec3 pbrBaseLight(vec3 diffuseColor, vec3 specularColor, @@ -257,13 +262,20 @@ void main() float NdotV = clamp(abs(dot(norm, v)), 0.001, 1.0); - vec3 punctual = pbrPunctual(vec3(0), specularColor, 0.1, metallic, normalize(wavef+up*max(dist, 32.0)/32.0*(1.0-vdu)), v, normalize(light_dir)); + float nl = 0; + vec3 diffPunc = vec3(0); + vec3 specPunc = vec3(0); - vec3 color = punctual * sunlit_linear * 2.75 * shadow; + pbrPunctual(vec3(0), specularColor, 0.1, metallic, normalize(wavef+up*max(dist, 32.0)/32.0*(1.0-vdu)), v, normalize(light_dir), nl, diffPunc, specPunc); - vec3 ibl = pbrIbl(vec3(0), vec3(1), radiance, vec3(0), ao, NdotV, 0.0); + vec3 punctual = clamp(nl * (diffPunc + specPunc), vec3(0), vec3(10)); + + vec3 color = punctual * sunlit_linear * 2.75 * shadow; + vec3 iblDiff; + vec3 iblSpec; + pbrIbl(vec3(0), vec3(1), radiance, vec3(0), ao, NdotV, 0.0, iblDiff, iblSpec); - color += ibl; + color += iblDiff + iblSpec; float nv = clamp(abs(dot(norm.xyz, v)), 0.001, 1.0); vec2 brdf = BRDF(clamp(nv, 0.0, 1.0), 1.0); diff --git a/indra/newview/character/avatar_lad.xml b/indra/newview/character/avatar_lad.xml index 2cdd86267e..90dc361a5c 100644 --- a/indra/newview/character/avatar_lad.xml +++ b/indra/newview/character/avatar_lad.xml @@ -1,4 +1,4 @@ -<?xml version="1.0" encoding="US-ASCII" standalone="yes"?> +<?xml version="1.0" encoding="us-ascii" standalone="yes"?> <linden_avatar version="2.0" wearable_definition_version="22"> <!-- The wearable_definition_version is checked during asset upload. --> @@ -8923,8 +8923,8 @@ <!-- =========================================================== --> <layer_set body_region="hair" - width="512" - height="512" + width="2048" + height="2048" clear_alpha="false"> <layer name="base" @@ -9013,8 +9013,8 @@ <layer_set body_region="head" - width="512" - height="512"> + width="2048" + height="2048"> <layer name="head bump base" fixed_color = "128,128,128,255" @@ -10149,8 +10149,8 @@ render_pass="bump"> <!-- =========================================================== --> <layer_set body_region="upper_body" - width="512" - height="512"> + width="2048" + height="2048"> <layer name="base_upperbody bump" render_pass="bump" @@ -11458,8 +11458,8 @@ render_pass="bump"> <!-- =========================================================== --> <layer_set body_region="lower_body" - width="512" - height="512"> + width="2048" + height="2048"> <layer name="lower body bump base" fixed_color = "128,128,128,255" @@ -12448,8 +12448,8 @@ render_pass="bump"> <!-- =========================================================== --> <layer_set body_region="eyes" - width="128" - height="128"> + width="512" + height="512"> <layer name="whites"> <texture @@ -12535,8 +12535,8 @@ render_pass="bump"> <!-- =========================================================== --> <layer_set body_region="skirt" - width="512" - height="512" + width="2048" + height="2048" clear_alpha="false"> <layer name="skirt_fabric" @@ -12774,8 +12774,8 @@ render_pass="bump"> <!-- =========================================================== --> <layer_set body_region="leftarm" - width="512" - height="512" + width="2048" + height="2048" clear_alpha="false"> <layer name="base" @@ -12850,8 +12850,8 @@ render_pass="bump"> <!-- =========================================================== --> <layer_set body_region="leftleg" - width="512" - height="512" + width="2048" + height="2048" clear_alpha="false"> <layer name="base" @@ -12925,8 +12925,8 @@ render_pass="bump"> <!-- =========================================================== --> <layer_set body_region="aux1" - width="512" - height="512" + width="2048" + height="2048" clear_alpha="false"> <layer @@ -13002,8 +13002,8 @@ render_pass="bump"> <!-- =========================================================== --> <layer_set body_region="aux2" - width="512" - height="512" + width="2048" + height="2048" clear_alpha="false"> <layer @@ -13079,8 +13079,8 @@ render_pass="bump"> <!-- =========================================================== --> <layer_set body_region="aux3" - width="512" - height="512" + width="2048" + height="2048" clear_alpha="false"> <layer diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt index 131d995339..fceb81f061 100644 --- a/indra/newview/featuretable.txt +++ b/indra/newview/featuretable.txt @@ -1,4 +1,4 @@ -version 63 +version 72 // The version number above should be incremented IF AND ONLY IF some // change has been made that is sufficiently important to justify // resetting the graphics preferences of all users to the recommended @@ -66,7 +66,8 @@ RenderDeferred 1 1 RenderDeferredSSAO 1 1 RenderShadowDetail 1 2 RenderUseStreamVBO 1 1 -RenderFSAASamples 1 16 +RenderFSAAType 1 2 +RenderFSAASamples 1 3 RenderMaxTextureIndex 1 16 RenderGLContextCoreProfile 1 1 RenderGLMultiThreadedTextures 1 0 @@ -76,10 +77,16 @@ RenderScreenSpaceReflections 1 1 RenderMirrors 1 1 RenderHeroProbeResolution 1 2048 RenderHeroProbeDistance 1 16 -RenderHeroProbeUpdateRate 1 4 +RenderHeroProbeUpdateRate 1 6 RenderHeroProbeConservativeUpdateMultiplier 1 16 -RenderDownScaleMethod 1 1 - +RenderDownScaleMethod 1 0 +RenderCASSharpness 1 1 +RenderExposure 1 4 +RenderTonemapType 1 1 +RenderTonemapMix 1 1 +RenderEnableEmissiveBuffer 1 1 +RenderHDREnabled 1 1 +RenderVintageMode 1 1 // // Low Graphics Settings @@ -96,7 +103,7 @@ RenderGlowResolutionPow 1 8 RenderLocalLightCount 1 8 RenderMaxPartCount 1 0 RenderTransparentWater 1 0 -RenderReflectionsEnabled 1 1 +RenderReflectionsEnabled 1 0 RenderReflectionProbeDetail 1 0 RenderTerrainDetail 1 0 RenderTerrainLODFactor 1 1 @@ -107,6 +114,7 @@ RenderVolumeLODFactor 1 1.125 RenderDeferredSSAO 1 0 RenderShadowDetail 1 0 WLSkyDetail 1 96 +RenderFSAAType 1 0 RenderFSAASamples 1 0 RenderScreenSpaceReflections 1 0 RenderReflectionProbeLevel 1 0 @@ -115,6 +123,11 @@ RenderHeroProbeResolution 1 256 RenderHeroProbeDistance 1 4 RenderHeroProbeUpdateRate 1 6 RenderHeroProbeConservativeUpdateMultiplier 1 16 +RenderCASSharpness 1 0 +RenderExposure 1 1 +RenderTonemapType 1 1 +RenderTonemapMix 1 0.7 +RenderVintageMode 1 1 // // Medium Low Graphics Settings @@ -142,6 +155,7 @@ RenderVolumeLODFactor 1 1.125 RenderDeferredSSAO 1 0 RenderShadowDetail 1 0 WLSkyDetail 1 96 +RenderFSAAType 1 0 RenderFSAASamples 1 0 RenderScreenSpaceReflections 1 0 RenderReflectionProbeLevel 1 0 @@ -150,6 +164,11 @@ RenderHeroProbeResolution 1 256 RenderHeroProbeDistance 1 6 RenderHeroProbeUpdateRate 1 3 RenderHeroProbeConservativeUpdateMultiplier 1 16 +RenderCASSharpness 1 0 +RenderExposure 1 1 +RenderTonemapType 1 1 +RenderTonemapMix 1 0.7 +RenderVintageMode 1 1 // // Medium Graphics Settings (standard) @@ -175,7 +194,8 @@ RenderVolumeLODFactor 1 1.25 RenderDeferredSSAO 1 0 RenderShadowDetail 1 0 WLSkyDetail 1 96 -RenderFSAASamples 1 2 +RenderFSAAType 1 1 +RenderFSAASamples 1 1 RenderReflectionsEnabled 1 1 RenderReflectionProbeDetail 1 0 RenderScreenSpaceReflections 1 0 @@ -185,6 +205,10 @@ RenderHeroProbeResolution 1 512 RenderHeroProbeDistance 1 6 RenderHeroProbeUpdateRate 1 3 RenderHeroProbeConservativeUpdateMultiplier 1 16 +RenderCASSharpness 1 0 +RenderExposure 1 1 +RenderTonemapType 1 1 +RenderTonemapMix 1 0.7 // // Medium High Graphics Settings @@ -210,7 +234,8 @@ RenderVolumeLODFactor 1 1.375 RenderDeferredSSAO 1 0 RenderShadowDetail 1 0 WLSkyDetail 1 96 -RenderFSAASamples 1 2 +RenderFSAAType 1 1 +RenderFSAASamples 1 1 RenderReflectionsEnabled 1 1 RenderReflectionProbeDetail 1 1 RenderScreenSpaceReflections 1 0 @@ -220,6 +245,10 @@ RenderHeroProbeResolution 1 512 RenderHeroProbeDistance 1 6 RenderHeroProbeUpdateRate 1 2 RenderHeroProbeConservativeUpdateMultiplier 1 8 +RenderCASSharpness 1 0 +RenderExposure 1 1 +RenderTonemapType 1 1 +RenderTonemapMix 1 0.7 // // High Graphics Settings (SSAO + sun shadows) @@ -245,6 +274,7 @@ RenderVolumeLODFactor 1 1.5 RenderDeferredSSAO 1 1 RenderShadowDetail 1 1 WLSkyDetail 1 96 +RenderFSAAType 1 2 RenderFSAASamples 1 2 RenderReflectionsEnabled 1 1 RenderReflectionProbeDetail 1 1 @@ -255,6 +285,10 @@ RenderHeroProbeResolution 1 512 RenderHeroProbeDistance 1 8 RenderHeroProbeUpdateRate 1 2 RenderHeroProbeConservativeUpdateMultiplier 1 8 +RenderCASSharpness 1 0.4 +RenderExposure 1 1 +RenderTonemapType 1 1 +RenderTonemapMix 1 0.7 // // High Ultra Graphics Settings (deferred + SSAO + all shadows) @@ -280,6 +314,7 @@ RenderVolumeLODFactor 1 1.75 RenderDeferredSSAO 1 1 RenderShadowDetail 1 2 WLSkyDetail 1 96 +RenderFSAAType 1 2 RenderFSAASamples 1 2 RenderReflectionsEnabled 1 1 RenderReflectionProbeDetail 1 1 @@ -290,6 +325,10 @@ RenderHeroProbeResolution 1 1024 RenderHeroProbeDistance 1 16 RenderHeroProbeUpdateRate 1 1 RenderHeroProbeConservativeUpdateMultiplier 1 4 +RenderCASSharpness 1 0.4 +RenderExposure 1 1 +RenderTonemapType 1 1 +RenderTonemapMix 1 0.7 // // Ultra graphics (REALLY PURTY!) @@ -315,7 +354,8 @@ WindLightUseAtmosShaders 1 1 WLSkyDetail 1 128 RenderDeferredSSAO 1 1 RenderShadowDetail 1 2 -RenderFSAASamples 1 2 +RenderFSAAType 1 2 +RenderFSAASamples 1 3 RenderReflectionsEnabled 1 1 RenderReflectionProbeDetail 1 1 RenderScreenSpaceReflections 1 0 @@ -325,6 +365,10 @@ RenderHeroProbeResolution 1 2048 RenderHeroProbeDistance 1 16 RenderHeroProbeUpdateRate 1 1 RenderHeroProbeConservativeUpdateMultiplier 1 4 +RenderCASSharpness 1 0.4 +RenderExposure 1 1 +RenderTonemapType 1 1 +RenderTonemapMix 1 0.7 // // Class Unknown Hardware (unknown) @@ -333,6 +377,8 @@ list Unknown RenderShadowDetail 1 0 RenderDeferredSSAO 1 0 RenderMirrors 1 0 +RenderEnableEmissiveBuffer 1 0 +RenderVintageMode 1 1 // // VRAM > 512MB @@ -355,9 +401,11 @@ RenderDeferredSSAO 0 0 RenderShadowDetail 0 0 RenderReflectionProbeDetail 0 -1 RenderMirrors 0 0 +RenderVintageMode 1 1 list Intel RenderAnisotropic 1 0 +RenderFSAAType 1 0 RenderFSAASamples 1 0 RenderGLContextCoreProfile 1 0 RenderGLMultiThreadedMedia 1 0 @@ -367,10 +415,16 @@ list AMD RenderGLMultiThreadedTextures 1 1 list GL3 +RenderFSAAType 0 0 RenderFSAASamples 0 0 RenderReflectionsEnabled 0 0 RenderReflectionProbeDetail 0 0 RenderMirrors 0 0 +RenderEnableEmissiveBuffer 1 0 +RenderGLMultiThreadedTextures 0 0 +RenderGLMultiThreadedMedia 0 0 +RenderHDREnabled 1 0 +RenderVintageMode 1 1 list TexUnit16orLess RenderTerrainPBRDetail 1 -1 diff --git a/indra/newview/featuretable_linux.txt b/indra/newview/featuretable_linux.txt index 6f7f553cec..d8d4f08429 100644 --- a/indra/newview/featuretable_linux.txt +++ b/indra/newview/featuretable_linux.txt @@ -1,4 +1,4 @@ -version 29 +version 30 // The version number above should be incremented IF AND ONLY IF some // change has been made that is sufficiently important to justify // resetting the graphics preferences of all users to the recommended @@ -103,7 +103,9 @@ RenderHeroProbeResolution 1 256 RenderHeroProbeDistance 1 4 RenderHeroProbeUpdateRate 1 6 RenderHeroProbeConservativeUpdateMultiplier 1 16 - +RenderExposure 1 4 +RenderTonemapType 1 1 +RenderTonemapMix 1 1 // // Low Graphics Settings @@ -139,6 +141,9 @@ RenderHeroProbeResolution 1 256 RenderHeroProbeDistance 1 4 RenderHeroProbeUpdateRate 1 6 RenderHeroProbeConservativeUpdateMultiplier 1 16 +RenderExposure 1 1 +RenderTonemapType 1 1 +RenderTonemapMix 1 0.7 // // Medium Low Graphics Settings @@ -173,6 +178,9 @@ RenderHeroProbeResolution 1 256 RenderHeroProbeDistance 1 6 RenderHeroProbeUpdateRate 1 3 RenderHeroProbeConservativeUpdateMultiplier 1 16 +RenderExposure 1 1 +RenderTonemapType 1 1 +RenderTonemapMix 1 0.7 // // Medium Graphics Settings (standard) @@ -207,6 +215,9 @@ RenderHeroProbeResolution 1 512 RenderHeroProbeDistance 1 6 RenderHeroProbeUpdateRate 1 3 RenderHeroProbeConservativeUpdateMultiplier 1 16 +RenderExposure 1 1 +RenderTonemapType 1 1 +RenderTonemapMix 1 0.7 // // Medium High Graphics Settings (deferred enabled) @@ -241,6 +252,9 @@ RenderHeroProbeResolution 1 512 RenderHeroProbeDistance 1 6 RenderHeroProbeUpdateRate 1 2 RenderHeroProbeConservativeUpdateMultiplier 1 8 +RenderExposure 1 1 +RenderTonemapType 1 1 +RenderTonemapMix 1 0.7 // // High Graphics Settings (deferred + SSAO) @@ -275,6 +289,9 @@ RenderHeroProbeResolution 1 512 RenderHeroProbeDistance 1 8 RenderHeroProbeUpdateRate 1 2 RenderHeroProbeConservativeUpdateMultiplier 1 8 +RenderExposure 1 1 +RenderTonemapType 1 1 +RenderTonemapMix 1 0.7 // // High Ultra Graphics Settings (deferred + SSAO + shadows) @@ -309,6 +326,9 @@ RenderHeroProbeResolution 1 512 RenderHeroProbeDistance 1 16 RenderHeroProbeUpdateRate 1 1 RenderHeroProbeConservativeUpdateMultiplier 1 4 +RenderExposure 1 1 +RenderTonemapType 1 1 +RenderTonemapMix 1 0.7 // // Ultra graphics (REALLY PURTY!) @@ -342,6 +362,9 @@ RenderHeroProbeResolution 1 1024 RenderHeroProbeDistance 1 16 RenderHeroProbeUpdateRate 1 1 RenderHeroProbeConservativeUpdateMultiplier 1 4 +RenderExposure 1 1 +RenderTonemapType 1 1 +RenderTonemapMix 1 0.7 // // Class Unknown Hardware (unknown) diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt index 43d0f7cd7d..b411e69ab9 100644 --- a/indra/newview/featuretable_mac.txt +++ b/indra/newview/featuretable_mac.txt @@ -1,4 +1,4 @@ -version 60 +version 66 // The version number above should be incremented IF AND ONLY IF some // change has been made that is sufficiently important to justify // resetting the graphics preferences of all users to the recommended @@ -63,11 +63,13 @@ RenderDeferred 1 1 RenderDeferredSSAO 1 1 RenderShadowDetail 1 2 RenderUseStreamVBO 1 1 -RenderFSAASamples 1 16 +RenderFSAAType 1 2 +RenderFSAASamples 1 3 RenderMaxTextureIndex 1 16 RenderGLContextCoreProfile 1 1 RenderGLMultiThreadedTextures 1 0 RenderGLMultiThreadedMedia 1 0 +RenderAppleUseMultGL 1 0 RenderReflectionsEnabled 1 1 RenderReflectionProbeDetail 1 2 RenderScreenSpaceReflections 1 1 @@ -75,8 +77,13 @@ RenderReflectionProbeLevel 1 3 RenderMirrors 1 1 RenderHeroProbeResolution 1 2048 RenderHeroProbeDistance 1 16 -RenderHeroProbeUpdateRate 1 4 +RenderHeroProbeUpdateRate 1 6 RenderHeroProbeConservativeUpdateMultiplier 1 16 +RenderCASSharpness 1 1 +RenderExposure 1 1 +RenderTonemapType 1 1 +RenderTonemapMix 1 1 +RenderVintageMode 1 1 // // Low Graphics Settings @@ -101,8 +108,8 @@ RenderTreeLODFactor 1 0.5 RenderVolumeLODFactor 1 1.125 RenderDeferredSSAO 1 0 RenderShadowDetail 1 0 -WLSkyDetail 1 64 -RenderTransparentWater 1 0 +WLSkyDetail 1 96 +RenderFSAAType 1 0 RenderFSAASamples 1 0 RenderReflectionsEnabled 1 1 RenderReflectionProbeDetail 1 0 @@ -113,6 +120,11 @@ RenderHeroProbeResolution 1 256 RenderHeroProbeDistance 1 4 RenderHeroProbeUpdateRate 1 6 RenderHeroProbeConservativeUpdateMultiplier 1 16 +RenderCASSharpness 1 0 +RenderExposure 1 1 +RenderTonemapType 1 1 +RenderTonemapMix 1 0.7 +RenderVintageMode 1 1 // @@ -139,6 +151,7 @@ RenderVolumeLODFactor 1 1.125 RenderDeferredSSAO 1 0 RenderShadowDetail 1 0 WLSkyDetail 1 96 +RenderFSAAType 1 0 RenderFSAASamples 1 0 RenderReflectionsEnabled 1 1 RenderReflectionProbeDetail 1 0 @@ -149,6 +162,11 @@ RenderHeroProbeResolution 1 256 RenderHeroProbeDistance 1 6 RenderHeroProbeUpdateRate 1 3 RenderHeroProbeConservativeUpdateMultiplier 1 16 +RenderCASSharpness 1 0 +RenderExposure 1 1 +RenderTonemapType 1 1 +RenderTonemapMix 1 0.7 +RenderVintageMode 1 1 // // Medium Graphics Settings (standard) @@ -174,7 +192,8 @@ RenderVolumeLODFactor 1 1.25 RenderDeferredSSAO 1 0 RenderShadowDetail 1 0 WLSkyDetail 1 96 -RenderFSAASamples 1 2 +RenderFSAAType 1 1 +RenderFSAASamples 1 0 RenderReflectionsEnabled 1 1 RenderReflectionProbeDetail 1 0 RenderScreenSpaceReflections 1 0 @@ -184,6 +203,10 @@ RenderHeroProbeResolution 1 512 RenderHeroProbeDistance 1 6 RenderHeroProbeUpdateRate 1 3 RenderHeroProbeConservativeUpdateMultiplier 1 16 +RenderCASSharpness 1 0 +RenderExposure 1 1 +RenderTonemapType 1 1 +RenderTonemapMix 1 0.7 // // Medium High Graphics Settings @@ -209,7 +232,8 @@ RenderVolumeLODFactor 1 1.375 RenderDeferredSSAO 1 0 RenderShadowDetail 1 0 WLSkyDetail 1 96 -RenderFSAASamples 1 2 +RenderFSAAType 1 1 +RenderFSAASamples 1 1 RenderReflectionsEnabled 1 1 RenderReflectionProbeDetail 1 0 RenderScreenSpaceReflections 1 0 @@ -219,6 +243,10 @@ RenderHeroProbeResolution 1 512 RenderHeroProbeDistance 1 6 RenderHeroProbeUpdateRate 1 2 RenderHeroProbeConservativeUpdateMultiplier 1 8 +RenderCASSharpness 1 0 +RenderExposure 1 1 +RenderTonemapType 1 1 +RenderTonemapMix 1 0.7 // // High Graphics Settings (SSAO + sun shadows) @@ -244,6 +272,7 @@ RenderVolumeLODFactor 1 1.5 RenderDeferredSSAO 1 1 RenderShadowDetail 1 1 WLSkyDetail 1 96 +RenderFSAAType 1 1 RenderFSAASamples 1 2 RenderReflectionsEnabled 1 1 RenderReflectionProbeDetail 1 1 @@ -254,6 +283,10 @@ RenderHeroProbeResolution 1 512 RenderHeroProbeDistance 1 8 RenderHeroProbeUpdateRate 1 2 RenderHeroProbeConservativeUpdateMultiplier 1 8 +RenderCASSharpness 1 0 +RenderExposure 1 1 +RenderTonemapType 1 1 +RenderTonemapMix 1 0.7 // // High Ultra Graphics Settings (SSAO + all shadows) @@ -279,6 +312,7 @@ RenderVolumeLODFactor 1 1.75 RenderDeferredSSAO 1 1 RenderShadowDetail 1 2 WLSkyDetail 1 96 +RenderFSAAType 1 2 RenderFSAASamples 1 2 RenderReflectionsEnabled 1 1 RenderReflectionProbeDetail 1 1 @@ -289,6 +323,10 @@ RenderHeroProbeResolution 1 512 RenderHeroProbeDistance 1 16 RenderHeroProbeUpdateRate 1 1 RenderHeroProbeConservativeUpdateMultiplier 1 4 +RenderCASSharpness 1 0.4 +RenderExposure 1 1 +RenderTonemapType 1 1 +RenderTonemapMix 1 0.7 // // Ultra graphics (REALLY PURTY!) @@ -314,7 +352,8 @@ WindLightUseAtmosShaders 1 1 WLSkyDetail 1 128 RenderDeferredSSAO 1 1 RenderShadowDetail 1 2 -RenderFSAASamples 1 2 +RenderFSAAType 1 2 +RenderFSAASamples 1 3 RenderReflectionsEnabled 1 1 RenderReflectionProbeDetail 1 1 RenderScreenSpaceReflections 1 0 @@ -324,6 +363,10 @@ RenderHeroProbeResolution 1 1024 RenderHeroProbeDistance 1 16 RenderHeroProbeUpdateRate 1 1 RenderHeroProbeConservativeUpdateMultiplier 1 4 +RenderCASSharpness 1 0.4 +RenderExposure 1 1 +RenderTonemapType 1 1 +RenderTonemapMix 1 0.7 // // Class Unknown Hardware (unknown) @@ -332,6 +375,7 @@ list Unknown RenderShadowDetail 1 0 RenderDeferredSSAO 1 0 RenderMirrors 1 0 +RenderVintageMode 1 1 // @@ -353,6 +397,7 @@ RenderTerrainDetail 1 0 RenderDeferredSSAO 0 0 RenderShadowDetail 0 0 RenderMirrors 0 0 +RenderVintageMode 1 1 list TexUnit8orLess RenderDeferredSSAO 0 0 @@ -367,8 +412,18 @@ list Intel RenderAnisotropic 1 0 RenderFSAASamples 1 0 +// AppleGPU and NonAppleGPU can be thought of as Apple silicon vs Intel Mac +list AppleGPU +RenderGLMultiThreadedMedia 1 0 +RenderAppleUseMultGL 1 0 + +list NonAppleGPU +RenderGLMultiThreadedMedia 1 0 +RenderAppleUseMultGL 1 0 + list GL3 RenderFSAASamples 0 0 RenderReflectionProbeDetail 0 0 RenderReflectionsEnabled 0 0 RenderMirrors 0 0 +RenderVintageMode 1 1 diff --git a/indra/newview/gltfscenemanager.cpp b/indra/newview/gltfscenemanager.cpp index acea1991ad..f362fa51cb 100644 --- a/indra/newview/gltfscenemanager.cpp +++ b/indra/newview/gltfscenemanager.cpp @@ -371,43 +371,46 @@ void GLTFSceneManager::addGLTFObject(LLViewerObject* obj, LLUUID gltf_id) //static void GLTFSceneManager::onGLTFBinLoadComplete(const LLUUID& id, LLAssetType::EType asset_type, void* user_data, S32 status, LLExtStat ext_status) { - LLViewerObject* obj = (LLViewerObject*)user_data; - llassert(asset_type == LLAssetType::AT_GLTF_BIN); - - if (status == LL_ERR_NOERR) - { - if (obj) + LLAppViewer::instance()->postToMainCoro([=]() { - // find the Buffer with the given id in the asset - if (obj->mGLTFAsset) - { - obj->mGLTFAsset->mPendingBuffers--; - + LLViewerObject* obj = (LLViewerObject*)user_data; + llassert(asset_type == LLAssetType::AT_GLTF_BIN); - if (obj->mGLTFAsset->mPendingBuffers == 0) + if (status == LL_ERR_NOERR) + { + if (obj) { - if (obj->mGLTFAsset->prep()) + // find the Buffer with the given id in the asset + if (obj->mGLTFAsset) { - GLTFSceneManager& mgr = GLTFSceneManager::instance(); - if (std::find(mgr.mObjects.begin(), mgr.mObjects.end(), obj) == mgr.mObjects.end()) + obj->mGLTFAsset->mPendingBuffers--; + + + if (obj->mGLTFAsset->mPendingBuffers == 0) { - GLTFSceneManager::instance().mObjects.push_back(obj); + if (obj->mGLTFAsset->prep()) + { + GLTFSceneManager& mgr = GLTFSceneManager::instance(); + if (std::find(mgr.mObjects.begin(), mgr.mObjects.end(), obj) == mgr.mObjects.end()) + { + GLTFSceneManager::instance().mObjects.push_back(obj); + } + } + else + { + LL_WARNS("GLTF") << "Failed to prepare GLTF asset: " << id << LL_ENDL; + obj->mGLTFAsset = nullptr; + } } } - else - { - LL_WARNS("GLTF") << "Failed to prepare GLTF asset: " << id << LL_ENDL; - obj->mGLTFAsset = nullptr; - } } } - } - } - else - { - LL_WARNS("GLTF") << "Failed to load GLTF asset: " << id << LL_ENDL; - obj->unref(); - } + else + { + LL_WARNS("GLTF") << "Failed to load GLTF asset: " << id << LL_ENDL; + obj->unref(); + } + }); } //static @@ -807,10 +810,10 @@ void GLTFSceneManager::bind(Asset& asset, Material& material) LLMatrix4a inverse(const LLMatrix4a& mat) { - glh::matrix4f m((F32*)mat.mMatrix); - m = m.inverse(); + glm::mat4 m = glm::make_mat4((F32*)mat.mMatrix); + m = glm::inverse(m); LLMatrix4a ret; - ret.loadu(m.m); + ret.loadu(glm::value_ptr(m)); return ret; } diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp index c4336758ac..26c080bf89 100644 --- a/indra/newview/llagent.cpp +++ b/indra/newview/llagent.cpp @@ -425,8 +425,6 @@ LLAgent::LLAgent() : mIsDoNotDisturb(false), mControlFlags(0x00000000), - mbFlagsDirty(false), - mbFlagsNeedReset(false), mAutoPilot(false), mAutoPilotFlyOnStop(false), @@ -922,8 +920,6 @@ void LLAgent::setFlying(bool fly, bool fail_sound) // Update Movement Controls according to Fly mode LLFloaterMove::setFlyingMode(fly); - - mbFlagsDirty = true; } @@ -1054,7 +1050,6 @@ void LLAgent::setRegion(LLViewerRegion *regionp) { regionp->setCapabilitiesReceivedCallback(LLAgent::capabilityReceivedCallback); } - } else { @@ -1542,7 +1537,6 @@ U32 LLAgent::getControlFlags() void LLAgent::setControlFlags(U32 mask) { mControlFlags |= mask; - mbFlagsDirty = true; } @@ -1551,28 +1545,7 @@ void LLAgent::setControlFlags(U32 mask) //----------------------------------------------------------------------------- void LLAgent::clearControlFlags(U32 mask) { - U32 old_flags = mControlFlags; mControlFlags &= ~mask; - if (old_flags != mControlFlags) - { - mbFlagsDirty = true; - } -} - -//----------------------------------------------------------------------------- -// controlFlagsDirty() -//----------------------------------------------------------------------------- -bool LLAgent::controlFlagsDirty() const -{ - return mbFlagsDirty; -} - -//----------------------------------------------------------------------------- -// enableControlFlagReset() -//----------------------------------------------------------------------------- -void LLAgent::enableControlFlagReset() -{ - mbFlagsNeedReset = true; } //----------------------------------------------------------------------------- @@ -1580,14 +1553,9 @@ void LLAgent::enableControlFlagReset() //----------------------------------------------------------------------------- void LLAgent::resetControlFlags() { - if (mbFlagsNeedReset) - { - mbFlagsNeedReset = false; - mbFlagsDirty = false; - // reset all of the ephemeral flags - // some flags are managed elsewhere - mControlFlags &= AGENT_CONTROL_AWAY | AGENT_CONTROL_FLY | AGENT_CONTROL_MOUSELOOK; - } + // reset all of the ephemeral flags + // some flags are managed elsewhere + mControlFlags &= AGENT_CONTROL_AWAY | AGENT_CONTROL_FLY | AGENT_CONTROL_MOUSELOOK; } //----------------------------------------------------------------------------- @@ -2071,11 +2039,19 @@ void LLAgent::propagate(const F32 dt) } // handle rotation based on keyboard levels - const F32 YAW_RATE = 90.f * DEG_TO_RAD; // radians per second - yaw(YAW_RATE * gAgentCamera.getYawKey() * dt); + constexpr F32 YAW_RATE = 90.f * DEG_TO_RAD; // radians per second + F32 angle = YAW_RATE * gAgentCamera.getYawKey() * dt; + if (fabs(angle) > 0.0f) + { + yaw(angle); + } - const F32 PITCH_RATE = 90.f * DEG_TO_RAD; // radians per second - pitch(PITCH_RATE * gAgentCamera.getPitchKey() * dt); + constexpr F32 PITCH_RATE = 90.f * DEG_TO_RAD; // radians per second + angle = PITCH_RATE * gAgentCamera.getPitchKey() * dt; + if (fabs(angle) > 0.0f) + { + pitch(angle); + } // handle auto-land behavior if (isAgentAvatarValid()) diff --git a/indra/newview/llagent.h b/indra/newview/llagent.h index 8f892025c9..c1d3c6c14b 100644 --- a/indra/newview/llagent.h +++ b/indra/newview/llagent.h @@ -475,21 +475,17 @@ public: void setControlFlags(U32 mask); // Performs bitwise mControlFlags |= mask void clearControlFlags(U32 mask); // Performs bitwise mControlFlags &= ~mask bool controlFlagsDirty() const; - void enableControlFlagReset(); void resetControlFlags(); bool anyControlGrabbed() const; // True iff a script has taken over a control bool isControlGrabbed(S32 control_index) const; // Send message to simulator to force grabbed controls to be // released, in case of a poorly written script. void forceReleaseControls(); - void setFlagsDirty() { mbFlagsDirty = true; } private: S32 mControlsTakenCount[TOTAL_CONTROLS]; S32 mControlsTakenPassedOnCount[TOTAL_CONTROLS]; U32 mControlFlags; // Replacement for the mFooKey's - bool mbFlagsDirty; - bool mbFlagsNeedReset; // ! HACK ! For preventing incorrect flags sent when crossing region boundaries //-------------------------------------------------------------------- // Animations diff --git a/indra/newview/llagentcamera.cpp b/indra/newview/llagentcamera.cpp index 6ea4f481d4..40cb6f6265 100644 --- a/indra/newview/llagentcamera.cpp +++ b/indra/newview/llagentcamera.cpp @@ -2204,10 +2204,6 @@ void LLAgentCamera::changeCameraToMouselook(bool animate) mCameraMode = CAMERA_MODE_MOUSELOOK; const U32 old_flags = gAgent.getControlFlags(); gAgent.setControlFlags(AGENT_CONTROL_MOUSELOOK); - if (old_flags != gAgent.getControlFlags()) - { - gAgent.setFlagsDirty(); - } if (animate) { diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index b851f631e3..804462504b 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -658,8 +658,6 @@ LLAppViewer::LLAppViewer() mQuitRequested(false), mClosingFloaters(false), mLogoutRequestSent(false), - mLastAgentControlFlags(0), - mLastAgentForceUpdate(0), mMainloopTimeout(NULL), mAgentRegionLastAlive(false), mRandomizeFramerate(LLCachedControl<bool>(gSavedSettings,"Randomize Framerate", false)), @@ -1390,7 +1388,8 @@ bool LLAppViewer::frame() bool LLAppViewer::doFrame() { - static LLCachedControl<U32> fpsLimitMaxFps(gSavedSettings, "MaxFPS", 0); + U32 fpsLimitMaxFps = (U32)gSavedSettings.getU32("MaxFPS"); + if(fpsLimitMaxFps>120) fpsLimitMaxFps=0; using TimePoint = std::chrono::steady_clock::time_point; @@ -3337,10 +3336,10 @@ LLSD LLAppViewer::getViewerInfo() const LLVector3d pos = gAgent.getPositionGlobal(); info["POSITION"] = ll_sd_from_vector3d(pos); info["POSITION_LOCAL"] = ll_sd_from_vector3(gAgent.getPosAgentFromGlobal(pos)); - info["REGION"] = gAgent.getRegion()->getName(); + info["REGION"] = region->getName(); boost::regex regex("\\.(secondlife|lindenlab)\\..*"); - info["HOSTNAME"] = boost::regex_replace(gAgent.getRegion()->getSimHostName(), regex, ""); + info["HOSTNAME"] = boost::regex_replace(region->getSimHostName(), regex, ""); info["SERVER_VERSION"] = gLastVersionChannel; LLSLURL slurl; LLAgentUI::buildSLURL(slurl); @@ -4763,30 +4762,13 @@ void LLAppViewer::idle() gAgent.autoPilot(&yaw); } - static LLFrameTimer agent_update_timer; - - // When appropriate, update agent location to the simulator. - F32 agent_update_time = agent_update_timer.getElapsedTimeF32(); - F32 agent_force_update_time = mLastAgentForceUpdate + agent_update_time; - bool timed_out = agent_update_time > (1.0f / (F32)AGENT_UPDATES_PER_SECOND); - bool force_send = - // if there is something to send - (gAgent.controlFlagsDirty() && timed_out) - // if something changed - || (mLastAgentControlFlags != gAgent.getControlFlags()) - // keep alive - || (agent_force_update_time > (1.0f / (F32) AGENT_FORCE_UPDATES_PER_SECOND)); - // timing out doesn't warranty that an update will be sent, - // just that it will be checked. - if (force_send || timed_out) - { - LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK; - // Send avatar and camera info - mLastAgentControlFlags = gAgent.getControlFlags(); - mLastAgentForceUpdate = force_send ? 0 : agent_force_update_time; - send_agent_update(force_send); - agent_update_timer.reset(); - } + send_agent_update(false); + + // After calling send_agent_update() in the mainloop we always clear + // the agent's ephemeral ControlFlags (whether an AgentUpdate was + // actually sent or not) because these will be recomputed based on + // real-time key/controller input and resubmitted next frame. + gAgent.resetControlFlags(); } ////////////////////////////////////// @@ -5222,10 +5204,7 @@ void LLAppViewer::sendLogoutRequest() gLogoutMaxTime = LOGOUT_REQUEST_TIME; mLogoutRequestSent = true; - if(LLVoiceClient::instanceExists()) - { - LLVoiceClient::getInstance()->setVoiceEnabled(false); - } + LLVoiceClient::setVoiceEnabled(false); } } @@ -5398,11 +5377,6 @@ void LLAppViewer::idleNetwork() } #endif - - - // we want to clear the control after sending out all necessary agent updates - gAgent.resetControlFlags(); - // Decode enqueued messages... S32 remaining_possible_decodes = MESSAGE_MAX_PER_FRAME - total_decoded; diff --git a/indra/newview/llappviewer.h b/indra/newview/llappviewer.h index 7b456cc542..4ce4259ed8 100644 --- a/indra/newview/llappviewer.h +++ b/indra/newview/llappviewer.h @@ -322,8 +322,6 @@ private: bool mQuitRequested; // User wants to quit, may have modified documents open. bool mClosingFloaters; bool mLogoutRequestSent; // Disconnect message sent to simulator, no longer safe to send messages to the sim. - U32 mLastAgentControlFlags; - F32 mLastAgentForceUpdate; struct SettingsFiles* mSettingsLocationList; LLWatchdogTimeout* mMainloopTimeout; @@ -341,10 +339,6 @@ private: bool mIsFirstRun; }; -// consts from viewer.h -const S32 AGENT_UPDATES_PER_SECOND = 125; // Value derived experimentally to avoid Input Delays with latest PBR-Capable Viewers when viewer FPS is highly volatile. -const S32 AGENT_FORCE_UPDATES_PER_SECOND = 1; - // Globals with external linkage. From viewer.h // *NOTE:Mani - These will be removed as the Viewer App Cleanup project continues. // diff --git a/indra/newview/llappviewerwin32.cpp b/indra/newview/llappviewerwin32.cpp index ad817d5747..4d2c58bdab 100644 --- a/indra/newview/llappviewerwin32.cpp +++ b/indra/newview/llappviewerwin32.cpp @@ -152,8 +152,15 @@ namespace // LL_ERRS message, when there is one sBugSplatSender->setDefaultUserDescription(WCSTR(LLError::getFatalMessage())); - // App state + + sBugSplatSender->setAttribute(WCSTR(L"OS"), WCSTR(LLOSInfo::instance().getOSStringSimple())); // In case we ever stop using email for this sBugSplatSender->setAttribute(WCSTR(L"AppState"), WCSTR(LLStartUp::getStartupStateString())); + sBugSplatSender->setAttribute(WCSTR(L"GL Vendor"), WCSTR(gGLManager.mGLVendor)); + sBugSplatSender->setAttribute(WCSTR(L"GL Version"), WCSTR(gGLManager.mGLVersionString)); + sBugSplatSender->setAttribute(WCSTR(L"GPU Version"), WCSTR(gGLManager.mDriverVersionVendorString)); + sBugSplatSender->setAttribute(WCSTR(L"GL Renderer"), WCSTR(gGLManager.mGLRenderer)); + sBugSplatSender->setAttribute(WCSTR(L"VRAM"), WCSTR(STRINGIZE(gGLManager.mVRAM))); + sBugSplatSender->setAttribute(WCSTR(L"RAM"), WCSTR(STRINGIZE(gSysMemory.getPhysicalMemoryKB().value()))); if (gAgent.getRegion()) { diff --git a/indra/newview/llattachmentsmgr.cpp b/indra/newview/llattachmentsmgr.cpp index 0c87b60e7f..73ac895d0d 100644 --- a/indra/newview/llattachmentsmgr.cpp +++ b/indra/newview/llattachmentsmgr.cpp @@ -465,7 +465,7 @@ bool LLAttachmentsMgr::isAttachmentStateComplete() const // void LLAttachmentsMgr::checkInvalidCOFLinks() { - if (!gInventory.isInventoryUsable()) + if (!gInventory.isInventoryUsable() || mQuestionableCOFLinks.empty()) { return; } diff --git a/indra/newview/llavataractions.cpp b/indra/newview/llavataractions.cpp index 038030a1f6..6f6b89ea81 100644 --- a/indra/newview/llavataractions.cpp +++ b/indra/newview/llavataractions.cpp @@ -242,10 +242,7 @@ static void on_avatar_name_cache_start_call(const LLUUID& agent_id, { std::string name = av_name.getDisplayName(); LLUUID session_id = gIMMgr->addSession(name, IM_NOTHING_SPECIAL, agent_id, LLSD()); - if (session_id != LLUUID::null) - { - gIMMgr->startCall(session_id); - } + gIMMgr->autoStartCallOnStartup(session_id); make_ui_sound("UISndStartIM"); } diff --git a/indra/newview/llbox.cpp b/indra/newview/llbox.cpp index dd12a02907..d0787a3902 100644 --- a/indra/newview/llbox.cpp +++ b/indra/newview/llbox.cpp @@ -76,16 +76,23 @@ void LLBox::renderface(S32 which_face) {7, 4, 0, 3} }; - gGL.begin(LLRender::QUADS); + gGL.begin(LLRender::TRIANGLES); + { //gGL.normal3fv(&normals[which_face][0]); - gGL.texCoord2f(1,0); - gGL.vertex3fv(&mVertex[ faces[which_face][0] ][0]); - gGL.texCoord2f(1,1); - gGL.vertex3fv(&mVertex[ faces[which_face][1] ][0]); - gGL.texCoord2f(0,1); - gGL.vertex3fv(&mVertex[ faces[which_face][2] ][0]); - gGL.texCoord2f(0,0); - gGL.vertex3fv(&mVertex[ faces[which_face][3] ][0]); + gGL.texCoord2f(1.f, 0.f); + gGL.vertex3fv(&mVertex[faces[which_face][0]][0]); + gGL.texCoord2f(1.f, 1.f); + gGL.vertex3fv(&mVertex[faces[which_face][1]][0]); + gGL.texCoord2f(0.f, 1.f); + gGL.vertex3fv(&mVertex[faces[which_face][2]][0]); + + gGL.texCoord2f(1.f, 0.f); + gGL.vertex3fv(&mVertex[faces[which_face][0]][0]); + gGL.texCoord2f(0.f, 1.f); + gGL.vertex3fv(&mVertex[faces[which_face][2]][0]); + gGL.texCoord2f(0.f, 0.f); + gGL.vertex3fv(&mVertex[faces[which_face][3]][0]); + } gGL.end(); } diff --git a/indra/newview/llchatmsgbox.cpp b/indra/newview/llchatmsgbox.cpp index b70b3eac95..eacbb4366d 100644 --- a/indra/newview/llchatmsgbox.cpp +++ b/indra/newview/llchatmsgbox.cpp @@ -41,6 +41,16 @@ public: mEditor(NULL) {} + /*virtual*/ LLTextSegmentPtr clone(LLTextBase& target) const + { + ChatSeparator* copy = new ChatSeparator(mStart, mEnd); + if (mEditor) + { + copy->mEditor = ⌖ + } + return copy; + } + /*virtual*/ void linkToDocument(class LLTextBase* editor) { mEditor = editor; diff --git a/indra/newview/llchiclet.cpp b/indra/newview/llchiclet.cpp index 4c0f160f6f..e8a069dfdb 100644 --- a/indra/newview/llchiclet.cpp +++ b/indra/newview/llchiclet.cpp @@ -511,7 +511,7 @@ bool LLChicletPanel::postBuild() LLScriptFloaterManager::getInstance()->addNewObjectCallback(boost::bind(&LLChicletPanel::objectChicletCallback, this, _1)); LLScriptFloaterManager::getInstance()->addToggleObjectFloaterCallback(boost::bind(&LLChicletPanel::objectChicletCallback, this, _1)); LLIMChiclet::sFindChicletsSignal.connect(boost::bind(&LLChicletPanel::findChiclet<LLChiclet>, this, _1)); - LLVoiceChannel::setCurrentVoiceChannelChangedCallback(boost::bind(&LLChicletPanel::onCurrentVoiceChannelChanged, this, _1)); + mVoiceChannelChanged = LLVoiceChannel::setCurrentVoiceChannelChangedCallback(boost::bind(&LLChicletPanel::onCurrentVoiceChannelChanged, this, _1)); mLeftScrollButton=getChild<LLButton>("chicklet_left_scroll_button"); LLTransientFloaterMgr::getInstance()->addControlView(mLeftScrollButton); diff --git a/indra/newview/llchiclet.h b/indra/newview/llchiclet.h index ce8968253b..5114c97beb 100644 --- a/indra/newview/llchiclet.h +++ b/indra/newview/llchiclet.h @@ -822,6 +822,8 @@ protected: S32 mMinWidth; bool mShowControls; static const S32 s_scroll_ratio; + + boost::signals2::connection mVoiceChannelChanged; }; template<class T> diff --git a/indra/newview/llconversationlog.cpp b/indra/newview/llconversationlog.cpp index ed563cbec9..e6a720e734 100644 --- a/indra/newview/llconversationlog.cpp +++ b/indra/newview/llconversationlog.cpp @@ -190,6 +190,22 @@ LLConversationLog::LLConversationLog() : { } +LLConversationLog::~LLConversationLog() +{ + if (mLoggingEnabled) + { + if (LLIMMgr::instanceExists()) + { + LLIMMgr::instance().removeSessionObserver(this); + } + LLAvatarTracker::instance().removeObserver(mFriendObserver); + } + if (mAvatarNameCacheConnection.connected()) + { + mAvatarNameCacheConnection.disconnect(); + } +} + void LLConversationLog::enableLogging(S32 log_mode) { mLoggingEnabled = log_mode > 0; diff --git a/indra/newview/llconversationlog.h b/indra/newview/llconversationlog.h index b3a5be321e..957d90d55e 100644 --- a/indra/newview/llconversationlog.h +++ b/indra/newview/llconversationlog.h @@ -166,13 +166,7 @@ public: private: - virtual ~LLConversationLog() - { - if (mAvatarNameCacheConnection.connected()) - { - mAvatarNameCacheConnection.disconnect(); - } - } + virtual ~LLConversationLog(); void enableLogging(S32 log_mode); diff --git a/indra/newview/llconversationview.cpp b/indra/newview/llconversationview.cpp index b19b6f8dec..a1f627c8cc 100644 --- a/indra/newview/llconversationview.cpp +++ b/indra/newview/llconversationview.cpp @@ -313,7 +313,7 @@ void LLConversationViewSession::draw() { // update the rotation angle of open folder arrow updateLabelRotation(); - drawOpenFolderArrow(default_params, sFgColor); + drawOpenFolderArrow(); } LLView::draw(); } diff --git a/indra/newview/lldeferredsounds.cpp b/indra/newview/lldeferredsounds.cpp index 8b7c399af1..44f51545dc 100644 --- a/indra/newview/lldeferredsounds.cpp +++ b/indra/newview/lldeferredsounds.cpp @@ -29,8 +29,6 @@ #include "lldeferredsounds.h" -#include "llaudioengine.h" - void LLDeferredSounds::deferSound(SoundData& sound) { soundVector.push_back(sound); diff --git a/indra/newview/lldeferredsounds.h b/indra/newview/lldeferredsounds.h index e586226184..9f3425fc66 100644 --- a/indra/newview/lldeferredsounds.h +++ b/indra/newview/lldeferredsounds.h @@ -28,8 +28,7 @@ #define LL_LLDEFERREDSOUNDS_H #include "llsingleton.h" - -struct SoundData; +#include "llaudioengine.h" class LLDeferredSounds : public LLSingleton<LLDeferredSounds> { diff --git a/indra/newview/lldirpicker.cpp b/indra/newview/lldirpicker.cpp index defbbdec25..1425aab947 100644 --- a/indra/newview/lldirpicker.cpp +++ b/indra/newview/lldirpicker.cpp @@ -35,7 +35,7 @@ #include "lltrans.h" #include "llwindow.h" // beforeDialog() #include "llviewercontrol.h" -#include "llwin32headerslean.h" +#include "llwin32headers.h" #if LL_LINUX || LL_DARWIN || __FreeBSD__ # include "llfilepicker.h" diff --git a/indra/newview/lldrawable.cpp b/indra/newview/lldrawable.cpp index ae48db24bc..70ae4ee13f 100644 --- a/indra/newview/lldrawable.cpp +++ b/indra/newview/lldrawable.cpp @@ -1067,16 +1067,16 @@ F32 LLDrawable::getVisibilityRadius() const { return 0.f; } - else if (isLight()) + + if (isLight()) { - const LLVOVolume *vov = getVOVolume(); - if (vov) + if (const LLVOVolume* vov = getVOVolume()) { return llmax(getRadius(), vov->getLightRadius()); - } else { - // LL_WARNS() ? } + // LL_WARNS() ? } + return getRadius(); } @@ -1089,16 +1089,14 @@ bool LLDrawable::isVisible() const { if (LLViewerOctreeEntryData::isVisible()) { - return true; + return true; } + LLViewerOctreeGroup* group = mEntry->getGroup(); + if (group && group->isVisible()) { - LLViewerOctreeGroup* group = mEntry->getGroup(); - if (group && group->isVisible()) - { - LLViewerOctreeEntryData::setVisible(); - return true; - } + LLViewerOctreeEntryData::setVisible(); + return true; } return false; @@ -1107,27 +1105,30 @@ bool LLDrawable::isVisible() const //virtual bool LLDrawable::isRecentlyVisible() const { - //currently visible or visible in the previous frame. - bool vis = LLViewerOctreeEntryData::isRecentlyVisible(); + // Currently visible or visible in the previous frame. + if (LLViewerOctreeEntryData::isRecentlyVisible()) + { + return true; + } - if(!vis) + const U32 MIN_VIS_FRAME_RANGE = 2 ; // Two frames: the current one and the last one. + if (sCurVisible - getVisible() < MIN_VIS_FRAME_RANGE) { - const U32 MIN_VIS_FRAME_RANGE = 2 ; //two frames:the current one and the last one. - vis = (sCurVisible - getVisible() < MIN_VIS_FRAME_RANGE); + return true; } - return vis ; + return false; } void LLDrawable::setGroup(LLViewerOctreeGroup *groupp) - { +{ LLSpatialGroup* cur_groupp = (LLSpatialGroup*)getGroup(); //precondition: mGroupp MUST be null or DEAD or mGroupp MUST NOT contain this //llassert(!cur_groupp || cur_groupp->isDead() || !cur_groupp->hasElement(this)); //precondition: groupp MUST be null or groupp MUST contain this - llassert(!groupp || (LLSpatialGroup*)groupp->hasElement(this)); + llassert(!groupp || groupp->hasElement(this)); if (cur_groupp != groupp && getVOVolume()) { @@ -1136,8 +1137,7 @@ void LLDrawable::setGroup(LLViewerOctreeGroup *groupp) //contained by its drawable's spatial group for (S32 i = 0; i < getNumFaces(); ++i) { - LLFace* facep = getFace(i); - if (facep) + if (LLFace* facep = getFace(i)) { facep->clearVertexBuffer(); } @@ -1166,7 +1166,7 @@ LLSpatialPartition* LLDrawable::getSpatialPartition() !getVOVolume() || isStatic()) { - retval = gPipeline.getSpatialPartition((LLViewerObject*)mVObjp); + retval = gPipeline.getSpatialPartition(mVObjp); } else if (isRoot()) { @@ -1274,13 +1274,12 @@ LLSpatialBridge::LLSpatialBridge(LLDrawable* root, bool render_by_group, U32 dat LLSpatialBridge::~LLSpatialBridge() { - if(mEntry) + if (mEntry) { - LLSpatialGroup* group = getSpatialGroup(); - if (group) - { - group->getSpatialPartition()->remove(this, group); - } + if (LLSpatialGroup* group = getSpatialGroup()) + { + group->getSpatialPartition()->remove(this, group); + } } //delete octree here so listeners will still be able to access bridge specific state diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp index ba7d17cf21..74d7997a8d 100644 --- a/indra/newview/lldrawpool.cpp +++ b/indra/newview/lldrawpool.cpp @@ -409,22 +409,19 @@ void LLRenderPass::renderRiggedGroup(LLSpatialGroup* group, U32 type, bool textu { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[type]; - LLVOAvatar* lastAvatar = nullptr; + const LLVOAvatar* lastAvatar = nullptr; U64 lastMeshId = 0; + bool skipLastSkin = false; for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k) { LLDrawInfo* pparams = *k; if (pparams) { - if (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash) + if (uploadMatrixPalette(pparams->mAvatar, pparams->mSkinInfo, lastAvatar, lastMeshId, skipLastSkin)) { - uploadMatrixPalette(*pparams); - lastAvatar = pparams->mAvatar; - lastMeshId = pparams->mSkinInfo->mHash; + pushBatch(*pparams, texture); } - - pushBatch(*pparams, texture); } } } @@ -470,8 +467,9 @@ void LLRenderPass::pushRiggedBatches(U32 type, bool texture, bool batch_textures if (texture) { - LLVOAvatar* lastAvatar = nullptr; + const LLVOAvatar* lastAvatar = nullptr; U64 lastMeshId = 0; + bool skipLastSkin = false; auto* begin = gPipeline.beginRenderMap(type); auto* end = gPipeline.endRenderMap(type); for (LLCullResult::drawinfo_iterator i = begin; i != end; ) @@ -479,14 +477,10 @@ void LLRenderPass::pushRiggedBatches(U32 type, bool texture, bool batch_textures LLDrawInfo* pparams = *i; LLCullResult::increment_iterator(i, end); - if (pparams->mAvatar.notNull() && (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash)) + if (uploadMatrixPalette(pparams->mAvatar, pparams->mSkinInfo, lastAvatar, lastMeshId, skipLastSkin)) { - uploadMatrixPalette(*pparams); - lastAvatar = pparams->mAvatar; - lastMeshId = pparams->mSkinInfo->mHash; + pushBatch(*pparams, texture, batch_textures); } - - pushBatch(*pparams, texture, batch_textures); } } else @@ -498,8 +492,9 @@ void LLRenderPass::pushRiggedBatches(U32 type, bool texture, bool batch_textures void LLRenderPass::pushUntexturedRiggedBatches(U32 type) { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; - LLVOAvatar* lastAvatar = nullptr; + const LLVOAvatar* lastAvatar = nullptr; U64 lastMeshId = 0; + bool skipLastSkin = false; auto* begin = gPipeline.beginRenderMap(type); auto* end = gPipeline.endRenderMap(type); for (LLCullResult::drawinfo_iterator i = begin; i != end; ) @@ -507,14 +502,10 @@ void LLRenderPass::pushUntexturedRiggedBatches(U32 type) LLDrawInfo* pparams = *i; LLCullResult::increment_iterator(i, end); - if (pparams->mAvatar.notNull() && (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash)) + if (uploadMatrixPalette(pparams->mAvatar, pparams->mSkinInfo, lastAvatar, lastMeshId, skipLastSkin)) { - uploadMatrixPalette(*pparams); - lastAvatar = pparams->mAvatar; - lastMeshId = pparams->mSkinInfo->mHash; + pushUntexturedBatch(*pparams); } - - pushUntexturedBatch(*pparams); } } @@ -535,8 +526,9 @@ void LLRenderPass::pushMaskBatches(U32 type, bool texture, bool batch_textures) void LLRenderPass::pushRiggedMaskBatches(U32 type, bool texture, bool batch_textures) { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; - LLVOAvatar* lastAvatar = nullptr; + const LLVOAvatar* lastAvatar = nullptr; U64 lastMeshId = 0; + bool skipLastSkin = false; auto* begin = gPipeline.beginRenderMap(type); auto* end = gPipeline.endRenderMap(type); for (LLCullResult::drawinfo_iterator i = begin; i != end; ) @@ -547,23 +539,12 @@ void LLRenderPass::pushRiggedMaskBatches(U32 type, bool texture, bool batch_text llassert(pparams); - if (LLGLSLShader::sCurBoundShaderPtr) - { - LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(pparams->mAlphaMaskCutoff); - } - else - { - gGL.flush(); - } + LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(pparams->mAlphaMaskCutoff); - if (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash) + if (uploadMatrixPalette(pparams->mAvatar, pparams->mSkinInfo, lastAvatar, lastMeshId, skipLastSkin)) { - uploadMatrixPalette(*pparams); - lastAvatar = pparams->mAvatar; - lastMeshId = pparams->mSkinInfo->mHash; + pushBatch(*pparams, texture, batch_textures); } - - pushBatch(*pparams, texture, batch_textures); } } @@ -669,6 +650,8 @@ bool LLRenderPass::uploadMatrixPalette(LLDrawInfo& params) //static bool LLRenderPass::uploadMatrixPalette(LLVOAvatar* avatar, LLMeshSkinInfo* skinInfo) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; + if (!avatar) { return false; @@ -690,6 +673,81 @@ bool LLRenderPass::uploadMatrixPalette(LLVOAvatar* avatar, LLMeshSkinInfo* skinI return true; } +// Returns true if rendering should proceed +//static +bool LLRenderPass::uploadMatrixPalette(LLVOAvatar* avatar, LLMeshSkinInfo* skinInfo, const LLVOAvatar*& lastAvatar, U64& lastMeshId, bool& skipLastSkin) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; + + llassert(skinInfo); + llassert(LLGLSLShader::sCurBoundShaderPtr); + + if (!avatar) + { + return false; + } + + if (avatar == lastAvatar && skinInfo->mHash == lastMeshId) + { + return !skipLastSkin; + } + + const LLVOAvatar::MatrixPaletteCache& mpc = avatar->updateSkinInfoMatrixPalette(skinInfo); + U32 count = static_cast<U32>(mpc.mMatrixPalette.size()); + // skipLastSkin -> skin info not loaded yet, don't render + skipLastSkin = !bool(count); + lastAvatar = avatar; + lastMeshId = skinInfo->mHash; + + if (!skipLastSkin) + { + LLGLSLShader::sCurBoundShaderPtr->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX, + count, + false, + (GLfloat*)&(mpc.mGLMp[0])); + } + + return !skipLastSkin; +} + +// Returns true if rendering should proceed +//static +bool LLRenderPass::uploadMatrixPalette(LLVOAvatar* avatar, LLMeshSkinInfo* skinInfo, const LLVOAvatar*& lastAvatar, U64& lastMeshId, const LLGLSLShader*& lastAvatarShader, bool& skipLastSkin) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; + + llassert(skinInfo); + llassert(LLGLSLShader::sCurBoundShaderPtr); + + if (!avatar) + { + return false; + } + + if (avatar == lastAvatar && skinInfo->mHash == lastMeshId && lastAvatarShader == LLGLSLShader::sCurBoundShaderPtr) + { + return !skipLastSkin; + } + + const LLVOAvatar::MatrixPaletteCache& mpc = avatar->updateSkinInfoMatrixPalette(skinInfo); + U32 count = static_cast<U32>(mpc.mMatrixPalette.size()); + // skipLastSkin -> skin info not loaded yet, don't render + skipLastSkin = !bool(count); + lastAvatar = avatar; + lastMeshId = skinInfo->mHash; + lastAvatarShader = LLGLSLShader::sCurBoundShaderPtr; + + if (!skipLastSkin) + { + LLGLSLShader::sCurBoundShaderPtr->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX, + count, + false, + (GLfloat*)&(mpc.mGLMp[0])); + } + + return !skipLastSkin; +} + void setup_texture_matrix(LLDrawInfo& params) { if (params.mTextureMatrix) @@ -719,7 +777,7 @@ void LLRenderPass::pushGLTFBatches(U32 type, bool textured) } else { - pushRiggedGLTFBatches(type); + pushUntexturedGLTFBatches(type); } } @@ -803,8 +861,9 @@ void LLRenderPass::pushRiggedGLTFBatches(U32 type, bool textured) void LLRenderPass::pushRiggedGLTFBatches(U32 type) { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; - LLVOAvatar* lastAvatar = nullptr; + const LLVOAvatar* lastAvatar = nullptr; U64 lastMeshId = 0; + bool skipLastSkin = false; auto* begin = gPipeline.beginRenderMap(type); auto* end = gPipeline.endRenderMap(type); @@ -814,15 +873,16 @@ void LLRenderPass::pushRiggedGLTFBatches(U32 type) LLDrawInfo& params = **i; LLCullResult::increment_iterator(i, end); - pushRiggedGLTFBatch(params, lastAvatar, lastMeshId); + pushRiggedGLTFBatch(params, lastAvatar, lastMeshId, skipLastSkin); } } void LLRenderPass::pushUntexturedRiggedGLTFBatches(U32 type) { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; - LLVOAvatar* lastAvatar = nullptr; + const LLVOAvatar* lastAvatar = nullptr; U64 lastMeshId = 0; + bool skipLastSkin = false; auto* begin = gPipeline.beginRenderMap(type); auto* end = gPipeline.endRenderMap(type); @@ -832,34 +892,26 @@ void LLRenderPass::pushUntexturedRiggedGLTFBatches(U32 type) LLDrawInfo& params = **i; LLCullResult::increment_iterator(i, end); - pushUntexturedRiggedGLTFBatch(params, lastAvatar, lastMeshId); + pushUntexturedRiggedGLTFBatch(params, lastAvatar, lastMeshId, skipLastSkin); } } // static -void LLRenderPass::pushRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId) +void LLRenderPass::pushRiggedGLTFBatch(LLDrawInfo& params, const LLVOAvatar*& lastAvatar, U64& lastMeshId, bool& skipLastSkin) { - if (params.mAvatar.notNull() && (lastAvatar != params.mAvatar || lastMeshId != params.mSkinInfo->mHash)) + if (uploadMatrixPalette(params.mAvatar, params.mSkinInfo, lastAvatar, lastMeshId, skipLastSkin)) { - uploadMatrixPalette(params); - lastAvatar = params.mAvatar; - lastMeshId = params.mSkinInfo->mHash; + pushGLTFBatch(params); } - - pushGLTFBatch(params); } // static -void LLRenderPass::pushUntexturedRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId) +void LLRenderPass::pushUntexturedRiggedGLTFBatch(LLDrawInfo& params, const LLVOAvatar*& lastAvatar, U64& lastMeshId, bool& skipLastSkin) { - if (params.mAvatar.notNull() && (lastAvatar != params.mAvatar || lastMeshId != params.mSkinInfo->mHash)) + if (uploadMatrixPalette(params.mAvatar, params.mSkinInfo, lastAvatar, lastMeshId, skipLastSkin)) { - uploadMatrixPalette(params); - lastAvatar = params.mAvatar; - lastMeshId = params.mSkinInfo->mHash; + pushUntexturedGLTFBatch(params); } - - pushUntexturedGLTFBatch(params); } diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h index 01a29f71a0..bc412214c7 100644 --- a/indra/newview/lldrawpool.h +++ b/indra/newview/lldrawpool.h @@ -38,6 +38,7 @@ class LLViewerFetchedTexture; class LLSpatialGroup; class LLDrawInfo; class LLVOAvatar; +class LLGLSLShader; class LLMeshSkinInfo; class LLDrawPool @@ -375,9 +376,9 @@ public: // push a single GLTF draw call static void pushGLTFBatch(LLDrawInfo& params); - static void pushRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId); + static void pushRiggedGLTFBatch(LLDrawInfo& params, const LLVOAvatar*& lastAvatar, U64& lastMeshId, bool& skipLastSkin); static void pushUntexturedGLTFBatch(LLDrawInfo& params); - static void pushUntexturedRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId); + static void pushUntexturedRiggedGLTFBatch(LLDrawInfo& params, const LLVOAvatar*& lastAvatar, U64& lastMeshId, bool& skipLastSkin); void pushMaskBatches(U32 type, bool texture = true, bool batch_textures = false); void pushRiggedMaskBatches(U32 type, bool texture = true, bool batch_textures = false); @@ -386,6 +387,8 @@ public: void pushBumpBatch(LLDrawInfo& params, bool texture, bool batch_textures = false); static bool uploadMatrixPalette(LLDrawInfo& params); static bool uploadMatrixPalette(LLVOAvatar* avatar, LLMeshSkinInfo* skinInfo); + static bool uploadMatrixPalette(LLVOAvatar* avatar, LLMeshSkinInfo* skinInfo, const LLVOAvatar*& lastAvatar, U64& lastMeshId, bool& skipLastSkin); + static bool uploadMatrixPalette(LLVOAvatar* avatar, LLMeshSkinInfo* skinInfo, const LLVOAvatar*& lastAvatar, U64& lastMeshId, const LLGLSLShader*& lastAvatarShader, bool& skipLastSkin); virtual void renderGroup(LLSpatialGroup* group, U32 type, bool texture = true); virtual void renderRiggedGroup(LLSpatialGroup* group, U32 type, bool texture = true); }; diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index cb1439b403..87b6ce6cb3 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -327,8 +327,9 @@ void LLDrawPoolAlpha::renderAlphaHighlight() { for (int pass = 0; pass < 2; ++pass) { //two passes, one rigged and one not - LLVOAvatar* lastAvatar = nullptr; + const LLVOAvatar* lastAvatar = nullptr; U64 lastMeshId = 0; + bool skipLastSkin = false; LLCullResult::sg_iterator begin = pass == 0 ? gPipeline.beginAlphaGroups() : gPipeline.beginRiggedAlphaGroups(); LLCullResult::sg_iterator end = pass == 0 ? gPipeline.endAlphaGroups() : gPipeline.endRiggedAlphaGroups(); @@ -347,22 +348,16 @@ void LLDrawPoolAlpha::renderAlphaHighlight() bool rigged = (params.mAvatar != nullptr); gHighlightProgram.bind(rigged); - gGL.diffuseColor4f(1, 0, 0, 1); if (rigged) { - if (lastAvatar != params.mAvatar || - lastMeshId != params.mSkinInfo->mHash) - { - if (!uploadMatrixPalette(params)) - { - continue; - } - lastAvatar = params.mAvatar; - lastMeshId = params.mSkinInfo->mHash; + if (!uploadMatrixPalette(params.mAvatar, params.mSkinInfo, lastAvatar, lastMeshId, skipLastSkin)) + { // failed to upload matrix palette, skip rendering + continue; } } + gGL.diffuseColor4f(1, 0, 0, 1); LLRenderPass::applyModelMatrix(params); params.mVertexBuffer->setBuffer(); params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset); @@ -526,25 +521,20 @@ void LLDrawPoolAlpha::renderRiggedEmissives(std::vector<LLDrawInfo*>& emissives) shader->bind(); shader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, 1.f); - LLVOAvatar* lastAvatar = nullptr; + const LLVOAvatar* lastAvatar = nullptr; U64 lastMeshId = 0; + bool skipLastSkin = false; for (LLDrawInfo* draw : emissives) { LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("Emissives"); - bool tex_setup = TexSetup(draw, false); - if (lastAvatar != draw->mAvatar || lastMeshId != draw->mSkinInfo->mHash) + if (uploadMatrixPalette(draw->mAvatar, draw->mSkinInfo, lastAvatar, lastMeshId, skipLastSkin)) { - if (!uploadMatrixPalette(*draw)) - { // failed to upload matrix palette, skip rendering - continue; - } - lastAvatar = draw->mAvatar; - lastMeshId = draw->mSkinInfo->mHash; + bool tex_setup = TexSetup(draw, false); + drawEmissive(draw); + RestoreTexSetup(tex_setup); } - drawEmissive(draw); - RestoreTexSetup(tex_setup); } } @@ -553,19 +543,15 @@ void LLDrawPoolAlpha::renderRiggedPbrEmissives(std::vector<LLDrawInfo*>& emissiv LLGLDepthTest depth(GL_TRUE, GL_FALSE); //disable depth writes since "emissive" is additive so sorting doesn't matter pbr_emissive_shader->bind(true); - LLVOAvatar* lastAvatar = nullptr; + const LLVOAvatar* lastAvatar = nullptr; U64 lastMeshId = 0; + bool skipLastSkin = false; for (LLDrawInfo* draw : emissives) { - if (lastAvatar != draw->mAvatar || lastMeshId != draw->mSkinInfo->mHash) - { - if (!uploadMatrixPalette(*draw)) - { // failed to upload matrix palette, skip rendering - continue; - } - lastAvatar = draw->mAvatar; - lastMeshId = draw->mSkinInfo->mHash; + if (!uploadMatrixPalette(draw->mAvatar, draw->mSkinInfo, lastAvatar, lastMeshId, skipLastSkin)) + { // failed to upload matrix palette, skip rendering + continue; } LLGLDisable cull_face(draw->mGLTFMaterial->mDoubleSided ? GL_CULL_FACE : 0); @@ -581,9 +567,10 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged) bool initialized_lighting = false; bool light_enabled = true; - LLVOAvatar* lastAvatar = nullptr; + const LLVOAvatar* lastAvatar = nullptr; U64 lastMeshId = 0; - LLGLSLShader* lastAvatarShader = nullptr; + const LLGLSLShader* lastAvatarShader = nullptr; + bool skipLastSkin = false; LLCullResult::sg_iterator begin; LLCullResult::sg_iterator end; @@ -770,26 +757,15 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged) if (current_shader) { - current_shader->uniform4f(LLShaderMgr::SPECULAR_COLOR, spec_color.mV[0], spec_color.mV[1], spec_color.mV[2], spec_color.mV[3]); + current_shader->uniform4f(LLShaderMgr::SPECULAR_COLOR, spec_color.mV[VRED], spec_color.mV[VGREEN], spec_color.mV[VBLUE], spec_color.mV[VALPHA]); current_shader->uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, env_intensity); current_shader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, brightness); } } - if (params.mAvatar != nullptr) + if (params.mAvatar && !uploadMatrixPalette(params.mAvatar, params.mSkinInfo, lastAvatar, lastMeshId, lastAvatarShader, skipLastSkin)) { - if (lastAvatar != params.mAvatar || - lastMeshId != params.mSkinInfo->mHash || - lastAvatarShader != LLGLSLShader::sCurBoundShaderPtr) - { - if (!uploadMatrixPalette(params)) - { - continue; - } - lastAvatar = params.mAvatar; - lastMeshId = params.mSkinInfo->mHash; - lastAvatarShader = LLGLSLShader::sCurBoundShaderPtr; - } + continue; } bool tex_setup = TexSetup(¶ms, (mat != nullptr)); @@ -912,26 +888,3 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged) gPipeline.enableLightsDynamic(); } } - -bool LLDrawPoolAlpha::uploadMatrixPalette(const LLDrawInfo& params) -{ - if (params.mAvatar.isNull()) - { - return false; - } - const LLVOAvatar::MatrixPaletteCache& mpc = params.mAvatar.get()->updateSkinInfoMatrixPalette(params.mSkinInfo); - U32 count = static_cast<U32>(mpc.mMatrixPalette.size()); - - if (count == 0) - { - //skin info not loaded yet, don't render - return false; - } - - LLGLSLShader::sCurBoundShaderPtr->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX, - count, - false, - (GLfloat*)&(mpc.mGLMp[0])); - - return true; -} diff --git a/indra/newview/lldrawpoolalpha.h b/indra/newview/lldrawpoolalpha.h index 0abe001714..25044beda0 100644 --- a/indra/newview/lldrawpoolalpha.h +++ b/indra/newview/lldrawpoolalpha.h @@ -66,7 +66,6 @@ public: void renderGroupAlpha(LLSpatialGroup* group, U32 type, U32 mask, bool texture = true); void renderAlpha(U32 mask, bool depth_only = false, bool rigged = false); void renderAlphaHighlight(); - bool uploadMatrixPalette(const LLDrawInfo& params); static bool sShowDebugAlpha; diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index 7289e95b6e..bf593bff07 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -558,8 +558,9 @@ void LLDrawPoolBump::renderDeferred(S32 pass) LLCullResult::drawinfo_iterator begin = gPipeline.beginRenderMap(type); LLCullResult::drawinfo_iterator end = gPipeline.endRenderMap(type); - LLVOAvatar* avatar = nullptr; - U64 skin = 0; + const LLVOAvatar* lastAvatar = nullptr; + U64 lastMeshId = 0; + bool skipLastSkin = false; for (LLCullResult::drawinfo_iterator i = begin; i != end; ) { @@ -572,13 +573,10 @@ void LLDrawPoolBump::renderDeferred(S32 pass) if (rigged) { - if (avatar != params.mAvatar || skin != params.mSkinInfo->mHash) + if (uploadMatrixPalette(params.mAvatar, params.mSkinInfo, lastAvatar, lastMeshId, skipLastSkin)) { - uploadMatrixPalette(params); - avatar = params.mAvatar; - skin = params.mSkinInfo->mHash; + pushBumpBatch(params, true, false); } - pushBumpBatch(params, true, false); } else { @@ -974,8 +972,9 @@ void LLBumpImageList::onSourceUpdated(LLViewerTexture* src, EBumpEffect bump_cod void LLDrawPoolBump::pushBumpBatches(U32 type) { - LLVOAvatar* avatar = nullptr; - U64 skin = 0; + const LLVOAvatar* lastAvatar = nullptr; + U64 lastMeshId = 0; + bool skipLastSkin = false; if (mRigged) { // nudge type enum and include skinweights for rigged pass @@ -993,17 +992,9 @@ void LLDrawPoolBump::pushBumpBatches(U32 type) { if (mRigged) { - if (avatar != params.mAvatar || skin != params.mSkinInfo->mHash) + if (!uploadMatrixPalette(params.mAvatar, params.mSkinInfo, lastAvatar, lastMeshId, skipLastSkin)) { - if (uploadMatrixPalette(params)) - { - avatar = params.mAvatar; - skin = params.mSkinInfo->mHash; - } - else - { - continue; - } + continue; } } pushBumpBatch(params, false); diff --git a/indra/newview/lldrawpoolmaterials.cpp b/indra/newview/lldrawpoolmaterials.cpp index bbc93c2af9..e7ec2022d2 100644 --- a/indra/newview/lldrawpoolmaterials.cpp +++ b/indra/newview/lldrawpoolmaterials.cpp @@ -183,7 +183,9 @@ void LLDrawPoolMaterials::renderDeferred(S32 pass) glUniform4fv(specular, 1, lastSpecular.mV); } - LLVOAvatar* lastAvatar = nullptr; + const LLVOAvatar* lastAvatar = nullptr; + U64 lastMeshId = 0; + bool skipLastSkin = false; for (LLCullResult::drawinfo_iterator i = begin; i != end; ) { @@ -245,23 +247,11 @@ void LLDrawPoolMaterials::renderDeferred(S32 pass) } // upload matrix palette to shader - if (rigged && params.mAvatar.notNull()) + if (rigged) { - if (params.mAvatar != lastAvatar) + if (!uploadMatrixPalette(params.mAvatar, params.mSkinInfo, lastAvatar, lastMeshId, skipLastSkin)) { - const LLVOAvatar::MatrixPaletteCache& mpc = params.mAvatar->updateSkinInfoMatrixPalette(params.mSkinInfo); - U32 count = static_cast<U32>(mpc.mMatrixPalette.size()); - - if (count == 0) - { - //skin info not loaded yet, don't render - return; - } - - mShader->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX, - count, - false, - (GLfloat*)&(mpc.mGLMp[0])); + continue; } } diff --git a/indra/newview/lldrawpoolpbropaque.cpp b/indra/newview/lldrawpoolpbropaque.cpp index 4ea23412e6..07f8ccb549 100644 --- a/indra/newview/lldrawpoolpbropaque.cpp +++ b/indra/newview/lldrawpoolpbropaque.cpp @@ -62,8 +62,9 @@ void LLDrawPoolGLTFPBR::renderDeferred(S32 pass) gDeferredPBROpaqueProgram.bind(); pushGLTFBatches(mRenderType); - gDeferredPBROpaqueProgram.bind(true); LL::GLTFSceneManager::instance().render(true, true); + + gDeferredPBROpaqueProgram.bind(true); pushRiggedGLTFBatches(mRenderType + 1); } diff --git a/indra/newview/lldynamictexture.cpp b/indra/newview/lldynamictexture.cpp index fe6cd4e37d..33325e352f 100644 --- a/indra/newview/lldynamictexture.cpp +++ b/indra/newview/lldynamictexture.cpp @@ -191,44 +191,42 @@ bool LLViewerDynamicTexture::updateAllInstances() return true; } - LLRenderTarget& bake_target = gPipeline.mAuxillaryRT.deferredScreen; - - if (!bake_target.isComplete()) + LLRenderTarget& preview_target = gPipeline.mAuxillaryRT.deferredScreen; + LLRenderTarget& bake_target = gPipeline.mBakeMap; + if (!preview_target.isComplete() || !bake_target.isComplete()) { llassert(false); return false; } - llassert(bake_target.getWidth() >= LLPipeline::MAX_BAKE_WIDTH); - llassert(bake_target.getHeight() >= LLPipeline::MAX_BAKE_WIDTH); + llassert(preview_target.getWidth() >= LLPipeline::MAX_PREVIEW_WIDTH); + llassert(preview_target.getHeight() >= LLPipeline::MAX_PREVIEW_WIDTH); + llassert(bake_target.getWidth() >= (U32) LLAvatarAppearanceDefines::SCRATCH_TEX_WIDTH); + llassert(bake_target.getHeight() >= (U32) LLAvatarAppearanceDefines::SCRATCH_TEX_HEIGHT); - bake_target.bindTarget(); - bake_target.clear(); + preview_target.bindTarget(); + preview_target.clear(); LLGLSLShader::unbind(); LLVertexBuffer::unbind(); bool result = false; bool ret = false ; - for( S32 order = 0; order < ORDER_COUNT; order++ ) - { - for (instance_list_t::iterator iter = LLViewerDynamicTexture::sInstances[order].begin(); - iter != LLViewerDynamicTexture::sInstances[order].end(); ++iter) + auto update_func = [&](LLViewerDynamicTexture* dynamicTexture, LLRenderTarget& renderTarget, S32 width, S32 height) { - LLViewerDynamicTexture *dynamicTexture = *iter; if (dynamicTexture->needsRender()) { - llassert(dynamicTexture->getFullWidth() <= S32(LLPipeline::MAX_BAKE_WIDTH)); - llassert(dynamicTexture->getFullHeight() <= S32(LLPipeline::MAX_BAKE_WIDTH)); + llassert(dynamicTexture->getFullWidth() <= width); + llassert(dynamicTexture->getFullHeight() <= height); glClear(GL_DEPTH_BUFFER_BIT); - gGL.color4f(1,1,1,1); - dynamicTexture->setBoundTarget(&bake_target); + gGL.color4f(1.f, 1.f, 1.f, 1.f); + dynamicTexture->setBoundTarget(&renderTarget); dynamicTexture->preRender(); // Must be called outside of startRender() result = false; if (dynamicTexture->render()) { - ret = true ; + ret = true; result = true; sNumRenders++; } @@ -237,9 +235,31 @@ bool LLViewerDynamicTexture::updateAllInstances() dynamicTexture->setBoundTarget(nullptr); dynamicTexture->postRender(result); } + }; + + // ORDER_FIRST is unused, ORDER_MIDDLE is various ui preview + for(S32 order = 0; order < ORDER_LAST; ++order) + { + for (LLViewerDynamicTexture* dynamicTexture : LLViewerDynamicTexture::sInstances[order]) + { + update_func(dynamicTexture, preview_target, LLPipeline::MAX_PREVIEW_WIDTH, LLPipeline::MAX_PREVIEW_WIDTH); } } + preview_target.flush(); + + // ORDER_LAST is baked skin preview, ORDER_RESET resets appearance parameters and does not render. + bake_target.bindTarget(); + bake_target.clear(); + result = false; + ret = false; + for (S32 order = ORDER_LAST; order < ORDER_COUNT; ++order) + { + for (LLViewerDynamicTexture* dynamicTexture : LLViewerDynamicTexture::sInstances[order]) + { + update_func(dynamicTexture, bake_target, LLAvatarAppearanceDefines::SCRATCH_TEX_WIDTH, LLAvatarAppearanceDefines::SCRATCH_TEX_HEIGHT); + } + } bake_target.flush(); gGL.flush(); diff --git a/indra/newview/llenvironment.cpp b/indra/newview/llenvironment.cpp index 6e31760e9e..0017a724ea 100644 --- a/indra/newview/llenvironment.cpp +++ b/indra/newview/llenvironment.cpp @@ -453,11 +453,11 @@ namespace void applyInjections(LLSettingsBase::Seconds delta) { - this->mSettings = this->mSource->getSettings(); + LLSD settings = this->mSource->cloneSettings(); for (auto ito = mOverrideValues.beginMap(); ito != mOverrideValues.endMap(); ++ito) { - this->mSettings[(*ito).first] = (*ito).second; + settings[(*ito).first] = (*ito).second; } const LLSettingsBase::stringset_t &slerps = this->getSlerpKeys(); @@ -469,7 +469,7 @@ namespace { std::string key_name = (*it)->mKeyName; - LLSD value = this->mSettings[key_name]; + LLSD value = settings[key_name]; LLSD target = (*it)->mValue; if ((*it)->mFirstTime) @@ -485,11 +485,11 @@ namespace { mOverrideValues[key_name] = target; mOverrideExps[key_name] = (*it)->mExperience; - this->mSettings[key_name] = target; + settings[key_name] = target; } else { - this->mSettings.erase(key_name); + settings.erase(key_name); } } else if (specials.find(key_name) != specials.end()) @@ -500,8 +500,8 @@ namespace { if (!(*it)->mBlendIn) mix = 1.0 - mix; - (*it)->mLastValue = this->interpolateSDValue(key_name, value, target, this->getParameterMap(), mix, slerps); - this->mSettings[key_name] = (*it)->mLastValue; + (*it)->mLastValue = this->interpolateSDValue(key_name, value, target, this->getParameterMap(), mix, skips, slerps); + settings[key_name] = (*it)->mLastValue; } } @@ -520,7 +520,7 @@ namespace { mInjections.erase(mInjections.begin(), mInjections.end()); } - + this->setSettings(settings); } bool hasInjections() const @@ -685,7 +685,8 @@ namespace if (!injection->mBlendIn) mix = 1.0 - mix; stringset_t dummy; - F64 value = this->mSettings[injection->mKeyName].asReal(); + LLSD settings = this->cloneSettings(); + F64 value = settings[injection->mKeyName].asReal(); if (this->getCloudNoiseTextureId().isNull()) { value = 0; // there was no texture so start from zero coverage @@ -695,7 +696,8 @@ namespace // with different transitions, don't ignore it F64 result = lerp((F32)value, (F32)injection->mValue.asReal(), (F32)mix); injection->mLastValue = LLSD::Real(result); - this->mSettings[injection->mKeyName] = injection->mLastValue; + settings[injection->mKeyName] = injection->mLastValue; + this->setSettings(settings); } // Unfortunately I don't have a per texture blend factor. We'll just pick the one that is furthest along. @@ -814,7 +816,7 @@ const F64Seconds LLEnvironment::TRANSITION_ALTITUDE(5.0f); const LLUUID LLEnvironment::KNOWN_SKY_SUNRISE("01e41537-ff51-2f1f-8ef7-17e4df760bfb"); const LLUUID LLEnvironment::KNOWN_SKY_MIDDAY("c46226b4-0e43-5a56-9708-d27ca1df3292"); -const LLUUID LLEnvironment::KNOWN_SKY_LEGACY_MIDDAY("cef49723-0292-af49-9b14-9598a616b8a3"); +const LLUUID LLEnvironment::KNOWN_SKY_LEGACY_MIDDAY("6c83e853-e7f8-cad7-8ee6-5f31c453721c"); const LLUUID LLEnvironment::KNOWN_SKY_SUNSET("084e26cd-a900-28e8-08d0-64a9de5c15e2"); const LLUUID LLEnvironment::KNOWN_SKY_MIDNIGHT("8a01b97a-cb20-c1ea-ac63-f7ea84ad0090"); @@ -1051,8 +1053,8 @@ bool LLEnvironment::isExtendedEnvironmentEnabled() const bool LLEnvironment::isInventoryEnabled() const { - return (!gAgent.getRegionCapability("UpdateSettingsAgentInventory").empty() && - !gAgent.getRegionCapability("UpdateSettingsTaskInventory").empty()); + return !gAgent.getRegionCapability("UpdateSettingsAgentInventory").empty() && + !gAgent.getRegionCapability("UpdateSettingsTaskInventory").empty(); } void LLEnvironment::onRegionChange() @@ -1079,9 +1081,8 @@ void LLEnvironment::onRegionChange() void LLEnvironment::onParcelChange() { S32 parcel_id(INVALID_PARCEL_ID); - LLParcel* parcel = LLViewerParcelMgr::instance().getAgentParcel(); - if (parcel) + if (LLParcel* parcel = LLViewerParcelMgr::instance().getAgentParcel()) { parcel_id = parcel->getLocalID(); } @@ -1092,7 +1093,8 @@ void LLEnvironment::onParcelChange() //------------------------------------------------------------------------- F32 LLEnvironment::getCamHeight() const { - return (mCurrentEnvironment->getSky()->getDomeOffset() * mCurrentEnvironment->getSky()->getDomeRadius()); + auto sky = mCurrentEnvironment ? mCurrentEnvironment->getSky() : nullptr; + return sky ? sky->getDomeOffset() * sky->getDomeRadius() : 0; } F32 LLEnvironment::getWaterHeight() const @@ -1103,16 +1105,14 @@ F32 LLEnvironment::getWaterHeight() const bool LLEnvironment::getIsSunUp() const { - if (!mCurrentEnvironment || !mCurrentEnvironment->getSky()) - return false; - return mCurrentEnvironment->getSky()->getIsSunUp(); + auto sky = mCurrentEnvironment ? mCurrentEnvironment->getSky() : nullptr; + return sky && sky->getIsSunUp(); } bool LLEnvironment::getIsMoonUp() const { - if (!mCurrentEnvironment || !mCurrentEnvironment->getSky()) - return false; - return mCurrentEnvironment->getSky()->getIsMoonUp(); + auto sky = mCurrentEnvironment ? mCurrentEnvironment->getSky() : nullptr; + return sky && sky->getIsMoonUp(); } //------------------------------------------------------------------------- @@ -1139,13 +1139,19 @@ LLEnvironment::DayInstance::ptr_t LLEnvironment::getEnvironmentInstance(LLEnviro if (create) { if (environment) + { environment = environment->clone(); + } else { if (env == ENV_PUSH) + { environment = std::make_shared<DayInjection>(env); + } else + { environment = std::make_shared<DayInstance>(env); + } } mEnvironments[env] = environment; } @@ -1172,7 +1178,9 @@ void LLEnvironment::setEnvironment(LLEnvironment::EnvSelection_t env, const LLSe environment->animate(); if (!mSignalEnvChanged.empty()) + { mSignalEnvChanged(env, env_version); + } } void LLEnvironment::setCurrentEnvironmentSelection(LLEnvironment::EnvSelection_t env) @@ -1282,7 +1290,9 @@ void LLEnvironment::setEnvironment(LLEnvironment::EnvSelection_t env, LLEnvironm } if (!mSignalEnvChanged.empty()) + { mSignalEnvChanged(env, env_version); + } } void LLEnvironment::setEnvironment(LLEnvironment::EnvSelection_t env, const LLSettingsBase::ptr_t &settings, S32 env_version) @@ -1375,7 +1385,9 @@ void LLEnvironment::clearEnvironment(LLEnvironment::EnvSelection_t env) mEnvironments[env].reset(); if (!mSignalEnvChanged.empty()) + { mSignalEnvChanged(env, VERSION_CLEANUP); + } } void LLEnvironment::logEnvironment(EnvSelection_t env, const LLSettingsBase::ptr_t &settings, S32 env_version) @@ -1415,10 +1427,10 @@ LLSettingsDay::ptr_t LLEnvironment::getEnvironmentDay(LLEnvironment::EnvSelectio return LLSettingsDay::ptr_t(); } - DayInstance::ptr_t environment = getEnvironmentInstance(env); - - if (environment) + if (DayInstance::ptr_t environment = getEnvironmentInstance(env)) + { return environment->getDayCycle(); + } return LLSettingsDay::ptr_t(); } @@ -1431,10 +1443,10 @@ LLSettingsDay::Seconds LLEnvironment::getEnvironmentDayLength(EnvSelection_t env return LLSettingsDay::Seconds(0); } - DayInstance::ptr_t environment = getEnvironmentInstance(env); - - if (environment) + if (DayInstance::ptr_t environment = getEnvironmentInstance(env)) + { return environment->getDayLength(); + } return LLSettingsDay::Seconds(0); } @@ -1447,9 +1459,10 @@ LLSettingsDay::Seconds LLEnvironment::getEnvironmentDayOffset(EnvSelection_t env return LLSettingsDay::Seconds(0); } - DayInstance::ptr_t environment = getEnvironmentInstance(env); - if (environment) + if (DayInstance::ptr_t environment = getEnvironmentInstance(env)) + { return environment->getDayOffset(); + } return LLSettingsDay::Seconds(0); } @@ -1479,7 +1492,9 @@ LLEnvironment::fixedEnvironment_t LLEnvironment::getEnvironmentFixed(LLEnvironme } if (!fixed.first || !fixed.second) + { LL_WARNS("ENVIRONMENT") << "Can not construct complete fixed environment. Missing Sky and/or Water." << LL_ENDL; + } return fixed; } @@ -1490,10 +1505,10 @@ LLEnvironment::fixedEnvironment_t LLEnvironment::getEnvironmentFixed(LLEnvironme return fixedEnvironment_t(); } - DayInstance::ptr_t environment = getEnvironmentInstance(env); - - if (environment) + if (DayInstance::ptr_t environment = getEnvironmentInstance(env)) + { return fixedEnvironment_t(environment->getSky(), environment->getWater()); + } return fixedEnvironment_t(); } @@ -1503,7 +1518,9 @@ LLEnvironment::DayInstance::ptr_t LLEnvironment::getSelectedEnvironmentInstance( for (S32 idx = mSelectedEnvironment; idx < ENV_DEFAULT; ++idx) { if (mEnvironments[idx]) + { return mEnvironments[idx]; + } } return mEnvironments[ENV_DEFAULT]; @@ -1514,7 +1531,9 @@ LLEnvironment::DayInstance::ptr_t LLEnvironment::getSharedEnvironmentInstance() for (S32 idx = ENV_PARCEL; idx < ENV_DEFAULT; ++idx) { if (mEnvironments[idx]) + { return mEnvironments[idx]; + } } return mEnvironments[ENV_DEFAULT]; @@ -1673,21 +1692,19 @@ void LLEnvironment::update(const LLViewerCamera * cam) updateSettingsUniforms(); + LLViewerShaderMgr::shader_iter shaders_iter, end_shaders; + end_shaders = LLViewerShaderMgr::instance()->endShaders(); + for (shaders_iter = LLViewerShaderMgr::instance()->beginShaders(); shaders_iter != end_shaders; ++shaders_iter) { - LLViewerShaderMgr::shader_iter shaders_iter, end_shaders; - end_shaders = LLViewerShaderMgr::instance()->endShaders(); - for (shaders_iter = LLViewerShaderMgr::instance()->beginShaders(); shaders_iter != end_shaders; ++shaders_iter) + shaders_iter->mUniformsDirty = true; + if (shaders_iter->mRiggedVariant) { - shaders_iter->mUniformsDirty = true; - if (shaders_iter->mRiggedVariant) - { - shaders_iter->mRiggedVariant->mUniformsDirty = true; - } + shaders_iter->mRiggedVariant->mUniformsDirty = true; + } - for (auto& variant : shaders_iter->mGLTFVariants) - { - variant.mUniformsDirty = true; - } + for (auto& variant : shaders_iter->mGLTFVariants) + { + variant.mUniformsDirty = true; } } } @@ -1725,90 +1742,9 @@ void LLEnvironment::updateGLVariablesForSettings(LLShaderUniforms* uniforms, con { uniforms[i].clear(); } - - LLShaderUniforms* shader = &uniforms[LLGLSLShader::SG_ANY]; - //_WARNS("RIDER") << "----------------------------------------------------------------" << LL_ENDL; - LLSettingsBase::parammapping_t params = psetting->getParameterMap(); - for (auto &it: params) - { - LLSD value; - // legacy first since it contains ambient color and we prioritize value from legacy, see getAmbientColor() - if (psetting->mSettings.has(LLSettingsSky::SETTING_LEGACY_HAZE) && psetting->mSettings[LLSettingsSky::SETTING_LEGACY_HAZE].has(it.first)) - { - value = psetting->mSettings[LLSettingsSky::SETTING_LEGACY_HAZE][it.first]; - } - else if (psetting->mSettings.has(it.first)) - { - value = psetting->mSettings[it.first]; - } - else - { - // We need to reset shaders, use defaults - value = it.second.getDefaultValue(); - } - - LLSD::Type setting_type = value.type(); - stop_glerror(); - switch (setting_type) - { - case LLSD::TypeInteger: - shader->uniform1i(it.second.getShaderKey(), value.asInteger()); - //_WARNS("RIDER") << "pushing '" << (*it).first << "' as " << value << LL_ENDL; - break; - case LLSD::TypeReal: - shader->uniform1f(it.second.getShaderKey(), (F32)value.asReal()); - //_WARNS("RIDER") << "pushing '" << (*it).first << "' as " << value << LL_ENDL; - break; - - case LLSD::TypeBoolean: - shader->uniform1i(it.second.getShaderKey(), value.asBoolean() ? 1 : 0); - //_WARNS("RIDER") << "pushing '" << (*it).first << "' as " << value << LL_ENDL; - break; - - case LLSD::TypeArray: - { - LLVector4 vect4(value); - // always identify as a radiance pass if desaturating irradiance is disabled - static LLCachedControl<bool> desaturate_irradiance(gSavedSettings, "RenderDesaturateIrradiance", true); - - if (desaturate_irradiance && gCubeSnapshot && !gPipeline.mReflectionMapManager.isRadiancePass()) - { // maximize and remove tinting if this is an irradiance map render pass and the parameter feeds into the sky background color - auto max_vec = [](LLVector4 col) - { - LLColor3 color(col); - F32 h, s, l; - color.calcHSL(&h, &s, &l); - - col.mV[0] = col.mV[1] = col.mV[2] = l; - return col; - }; - - switch (it.second.getShaderKey()) - { - case LLShaderMgr::BLUE_HORIZON: - case LLShaderMgr::BLUE_DENSITY: - vect4 = max_vec(vect4); - break; - } - } - - //_WARNS("RIDER") << "pushing '" << (*it).first << "' as " << vect4 << LL_ENDL; - shader->uniform3fv(it.second.getShaderKey(), LLVector3(vect4.mV) ); - break; - } - - // case LLSD::TypeMap: - // case LLSD::TypeString: - // case LLSD::TypeUUID: - // case LLSD::TypeURI: - // case LLSD::TypeBinary: - // case LLSD::TypeDate: - default: - break; - } - } //_WARNS("RIDER") << "----------------------------------------------------------------" << LL_ENDL; + psetting->applyToUniforms(uniforms); psetting->applySpecial(uniforms); } @@ -1971,7 +1907,6 @@ void LLEnvironment::updateRegion(const LLSettingsWater::ptr_t &pwater, S32 day_l updateParcel(INVALID_PARCEL_ID, pwater, day_length, day_offset, altitudes, cb); } - void LLEnvironment::resetRegion(environment_apply_fn cb) { resetParcel(INVALID_PARCEL_ID, cb); @@ -1996,7 +1931,10 @@ void LLEnvironment::requestParcel(S32 parcel_id, environment_apply_fn cb) LLEnvironmentRequest::initiate(cb); } else if (cb) + { cb(parcel_id, EnvironmentInfo::ptr_t()); + } + return; } @@ -2006,16 +1944,14 @@ void LLEnvironment::requestParcel(S32 parcel_id, environment_apply_fn cb) cb = [this, transition](S32 pid, EnvironmentInfo::ptr_t envinfo) { recordEnvironment(pid, envinfo, transition); }; } - std::string coroname = - LLCoros::instance().launch("LLEnvironment::coroRequestEnvironment", + LLCoros::instance().launch("LLEnvironment::coroRequestEnvironment", [this, parcel_id, cb]() { coroRequestEnvironment(parcel_id, cb); }); } void LLEnvironment::updateParcel(S32 parcel_id, const LLUUID &asset_id, std::string display_name, S32 track_num, S32 day_length, S32 day_offset, U32 flags, LLEnvironment::altitudes_vect_t altitudes, environment_apply_fn cb) { UpdateInfo::ptr_t updates(std::make_shared<UpdateInfo>(asset_id, display_name, day_length, day_offset, altitudes, flags)); - std::string coroname = - LLCoros::instance().launch("LLEnvironment::coroUpdateEnvironment", + LLCoros::instance().launch("LLEnvironment::coroUpdateEnvironment", [this, parcel_id, track_num, updates, cb]() { coroUpdateEnvironment(parcel_id, track_num, updates, cb); }); } @@ -2031,7 +1967,9 @@ void LLEnvironment::onUpdateParcelAssetLoaded(LLUUID asset_id, LLSettingsBase::p LLSettingsDay::ptr_t pday; if (settings->getSettingsType() == "daycycle") + { pday = std::static_pointer_cast<LLSettingsDay>(settings); + } else { pday = createDayCycleFromEnvironment( (parcel_id == INVALID_PARCEL_ID) ? ENV_REGION : ENV_PARCEL, settings); @@ -2065,8 +2003,7 @@ void LLEnvironment::updateParcel(S32 parcel_id, const LLSettingsDay::ptr_t &pday { UpdateInfo::ptr_t updates(std::make_shared<UpdateInfo>(pday, day_length, day_offset, altitudes)); - std::string coroname = - LLCoros::instance().launch("LLEnvironment::coroUpdateEnvironment", + LLCoros::instance().launch("LLEnvironment::coroUpdateEnvironment", [this, parcel_id, track_num, updates, cb]() { coroUpdateEnvironment(parcel_id, track_num, updates, cb); }); } @@ -2075,12 +2012,9 @@ void LLEnvironment::updateParcel(S32 parcel_id, const LLSettingsDay::ptr_t &pday updateParcel(parcel_id, pday, NO_TRACK, day_length, day_offset, altitudes, cb); } - - void LLEnvironment::resetParcel(S32 parcel_id, environment_apply_fn cb) { - std::string coroname = - LLCoros::instance().launch("LLEnvironment::coroResetEnvironment", + LLCoros::instance().launch("LLEnvironment::coroResetEnvironment", [this, parcel_id, cb]() { coroResetEnvironment(parcel_id, NO_TRACK, cb); }); } @@ -2130,7 +2064,6 @@ void LLEnvironment::coroRequestEnvironment(S32 parcel_id, LLEnvironment::environ }); } } - } void LLEnvironment::coroUpdateEnvironment(S32 parcel_id, S32 track_no, UpdateInfo::ptr_t updates, environment_apply_fn apply) @@ -2150,9 +2083,14 @@ void LLEnvironment::coroUpdateEnvironment(S32 parcel_id, S32 track_no, UpdateInf if (track_no == NO_TRACK) { // day length and offset are only applicable if we are addressing the entire day cycle. if (updates->mDayLength > 0) + { body[KEY_ENVIRONMENT][KEY_DAYLENGTH] = updates->mDayLength; + } + if (updates->mDayOffset > 0) + { body[KEY_ENVIRONMENT][KEY_DAYOFFSET] = updates->mDayOffset; + } if ((parcel_id == INVALID_PARCEL_ID) && (updates->mAltitudes.size() == 3)) { // only test for altitude changes if we are changing the region. @@ -2165,12 +2103,16 @@ void LLEnvironment::coroUpdateEnvironment(S32 parcel_id, S32 track_no, UpdateInf } if (updates->mDayp) + { body[KEY_ENVIRONMENT][KEY_DAYCYCLE] = updates->mDayp->getSettings(); + } else if (!updates->mSettingsAsset.isNull()) { body[KEY_ENVIRONMENT][KEY_DAYASSET] = updates->mSettingsAsset; if (!updates->mDayName.empty()) + { body[KEY_ENVIRONMENT][KEY_DAYNAME] = updates->mDayName; + } } body[KEY_ENVIRONMENT][KEY_FLAGS] = LLSD::Integer(updates->mFlags); @@ -2188,22 +2130,27 @@ void LLEnvironment::coroUpdateEnvironment(S32 parcel_id, S32 track_no, UpdateInf if (track_no != NO_TRACK) query << "&"; } + if (track_no != NO_TRACK) { query << "trackno=" << track_no; } + url += query.str(); } LLSD result = httpAdapter->putAndSuspend(httpRequest, url, body); // results that come back may contain the new settings + if (LLApp::isExiting()) + return; + LLSD notify; LLSD httpResults = result["http_result"]; LLCore::HttpStatus status = LLCoreHttpUtil::HttpCoroutineAdapter::getStatusFromLLSD(httpResults); - if ((!status) || !result["success"].asBoolean()) + if (!status || !result["success"].asBoolean()) { LL_WARNS("ENVIRONMENT") << "Couldn't update Windlight settings for " << ((parcel_id == INVALID_PARCEL_ID) ? ("region!") : ("parcel!")) << LL_ENDL; @@ -2218,10 +2165,6 @@ void LLEnvironment::coroUpdateEnvironment(S32 parcel_id, S32 track_no, UpdateInf notify["FAIL_REASON"] = reason; } } - else if (LLApp::isExiting()) - { - return; - } else { LLSD environment = result[KEY_ENVIRONMENT]; @@ -2272,34 +2215,26 @@ void LLEnvironment::coroResetEnvironment(S32 parcel_id, S32 track_no, environmen LLSD result = httpAdapter->deleteAndSuspend(httpRequest, url); // results that come back may contain the new settings + if (LLApp::isExiting()) + return; + LLSD notify; LLSD httpResults = result["http_result"]; LLCore::HttpStatus status = LLCoreHttpUtil::HttpCoroutineAdapter::getStatusFromLLSD(httpResults); - if ((!status) || !result["success"].asBoolean()) + if (!status || !result["success"].asBoolean()) { LL_WARNS("ENVIRONMENT") << "Couldn't reset Windlight settings in " << ((parcel_id == INVALID_PARCEL_ID) ? ("region!") : ("parcel!")) << LL_ENDL; notify = LLSD::emptyMap(); std::string reason = result["message"].asString(); - if (reason.empty()) - { - notify["FAIL_REASON"] = status.toString(); - } - else - { - notify["FAIL_REASON"] = reason; - } + notify["FAIL_REASON"] = reason.empty() ? status.toString() : reason; } - else if (LLApp::isExiting()) + else if (apply) { - return; - } - else - { - LLSD environment = result[KEY_ENVIRONMENT]; - if (environment.isDefined() && apply) + LLSD environment = result[KEY_ENVIRONMENT]; + if (environment.isDefined()) { EnvironmentInfo::ptr_t envinfo = LLEnvironment::EnvironmentInfo::extract(environment); apply(parcel_id, envinfo); @@ -2311,7 +2246,6 @@ void LLEnvironment::coroResetEnvironment(S32 parcel_id, S32 track_no, environmen LLNotificationsUtil::add("WLRegionApplyFail", notify); //LLEnvManagerNew::instance().onRegionSettingsApplyResponse(false); } - } diff --git a/indra/newview/llexpandabletextbox.cpp b/indra/newview/llexpandabletextbox.cpp index 748e10160c..5c46eb9d80 100644 --- a/indra/newview/llexpandabletextbox.cpp +++ b/indra/newview/llexpandabletextbox.cpp @@ -44,6 +44,14 @@ public: mExpanderLabel(utf8str_to_wstring(more_text)) {} + /*virtual*/ LLTextSegmentPtr clone(LLTextBase& target) const + { + LLStyleSP sp(cloneStyle(target, mStyle)); + LLExpanderSegment* copy = new LLExpanderSegment(sp, mStart, mEnd, LLStringUtil::null, target); + copy->mExpanderLabel = mExpanderLabel; + return copy; + } + /*virtual*/ bool getDimensionsF32(S32 first_char, S32 num_chars, F32& width, S32& height) const { // more label always spans width of text box diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index b37073122b..e06127c1c8 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -56,6 +56,7 @@ #include "llvoavatar.h" #include "llsculptidsize.h" #include "llmeshrepository.h" +#include "llskinningutil.h" #define LL_MAX_INDICES_COUNT 1000000 @@ -1490,9 +1491,9 @@ bool LLFace::getGeometryVolume(const LLVolume& volume, } //TODO -- cache this (check profile marker above)? - glh::matrix4f m((F32*) skin->mBindShapeMatrix.getF32ptr()); - m = m.inverse().transpose(); - mat_normal.loadu(m.m); + glm::mat4 m = glm::make_mat4((F32*)skin->mBindShapeMatrix.getF32ptr()); + m = glm::transpose(glm::inverse(m)); + mat_normal.loadu(glm::value_ptr(m)); } else { @@ -1744,7 +1745,7 @@ bool LLFace::getGeometryVolume(const LLVolume& volume, { //bump mapped or has material, just do the whole expensive loop LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - texgen default"); - std::vector<LLVector2> bump_tc; + LLStrider<LLVector2> bump_tc; if (mat && !mat->getNormalID().isNull()) { //writing out normal and specular texture coordinates, not bump offsets @@ -1806,49 +1807,70 @@ bool LLFace::getGeometryVolume(const LLVolume& volume, } const bool do_xform = (xforms & xform_channel) != XFORM_NONE; + // hold onto strider to front of TC array for use later + bump_tc = dst; - for (S32 i = 0; i < num_vertices; i++) { - LLVector2 tc(vf.mTexCoords[i]); - - LLVector4a& norm = vf.mNormals[i]; - - LLVector4a& center = *(vf.mCenter); - - if (texgen != LLTextureEntry::TEX_GEN_DEFAULT) + // NOTE: split TEX_GEN_PLANAR implementation to reduce branchiness of inner loop + // These are per-vertex operations and every little bit counts + if (texgen == LLTextureEntry::TEX_GEN_PLANAR) { - LLVector4a vec = vf.mPositions[i]; + LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("tgd - planar"); + for (S32 i = 0; i < num_vertices; i++) + { + LLVector2 tc(vf.mTexCoords[i]); + LLVector4a& norm = vf.mNormals[i]; + LLVector4a& center = *(vf.mCenter); + LLVector4a vec = vf.mPositions[i]; - vec.mul(scalea); + vec.mul(scalea); - if (texgen == LLTextureEntry::TEX_GEN_PLANAR) - { planarProjection(tc, norm, center, vec); - } - } - if (tex_mode && mTextureMatrix) - { - LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f); - tmp = tmp * *mTextureMatrix; - tc.mV[0] = tmp.mV[0]; - tc.mV[1] = tmp.mV[1]; + if (tex_mode && mTextureMatrix) + { + LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f); + tmp = tmp * *mTextureMatrix; + tc.mV[0] = tmp.mV[0]; + tc.mV[1] = tmp.mV[1]; + } + else if (do_xform) + { + xform(tc, cos_ang, sin_ang, os, ot, ms, mt); + } + + *dst++ = tc; + } } - else if (do_xform) + else { - xform(tc, cos_ang, sin_ang, os, ot, ms, mt); - } + LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("tgd - transform"); - *dst++ = tc; - if (do_bump) - { - bump_tc.push_back(tc); + for (S32 i = 0; i < num_vertices; i++) + { + LLVector2 tc(vf.mTexCoords[i]); + + if (tex_mode && mTextureMatrix) + { + LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f); + tmp = tmp * *mTextureMatrix; + tc.mV[0] = tmp.mV[0]; + tc.mV[1] = tmp.mV[1]; + } + else if (do_xform) + { + xform(tc, cos_ang, sin_ang, os, ot, ms, mt); + } + + *dst++ = tc; + } } } } if ((!mat && !gltf_mat) && do_bump) { + LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("tgd - do bump"); mVertexBuffer->getTexCoord1Strider(tex_coords1, mGeomIndex, mGeomCount); mVObjp->getVolume()->genTangents(face_index); @@ -2150,7 +2172,7 @@ F32 LLFace::getTextureVirtualSize() face_area = mPixelArea / llclamp(texel_area, 0.015625f, 128.f); } - face_area = LLFace::adjustPixelArea(mImportanceToCamera, face_area) ; + face_area = LLFace::adjustPixelArea(mImportanceToCamera, face_area); if(face_area > LLViewerTexture::sMinLargeImageSize) //if is large image, shrink face_area by considering the partial overlapping. { if(mImportanceToCamera > LEAST_IMPORTANCE_FOR_LARGE_IMAGE && mTexture[LLRender::DIFFUSE_MAP].notNull() && mTexture[LLRender::DIFFUSE_MAP]->isLargeImage()) @@ -2166,29 +2188,98 @@ F32 LLFace::getTextureVirtualSize() bool LLFace::calcPixelArea(F32& cos_angle_to_view_dir, F32& radius) { + constexpr F32 PIXEL_AREA_UPDATE_PERIOD = 0.1f; + // this is an expensive operation and the result is valid (enough) for several frames + // don't update every frame + if (gFrameTimeSeconds - mLastPixelAreaUpdate < PIXEL_AREA_UPDATE_PERIOD) + { + return true; + } + LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE; - //VECTORIZE THIS //get area of circle around face - LLVector4a center; LLVector4a size; - if (isState(LLFace::RIGGED)) { - //override with avatar bounding box + LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("calcPixelArea - rigged"); + //override with joint volume face joint bounding boxes LLVOAvatar* avatar = mVObjp->getAvatar(); + bool hasRiggedExtents = false; + if (avatar && avatar->mDrawable) { - center.load3(avatar->getPositionAgent().mV); - const LLVector4a* exts = avatar->mDrawable->getSpatialExtents(); - size.setSub(exts[1], exts[0]); + LLVolume* volume = mVObjp->getVolume(); + if (volume) + { + LLVolumeFace& face = volume->getVolumeFace(mTEOffset); + + auto& rigInfo = face.mJointRiggingInfoTab; + + if (rigInfo.needsUpdate()) + { + LLVOVolume* vo_volume = (LLVOVolume*)mVObjp.get(); + const LLMeshSkinInfo* skin = vo_volume->getSkinInfo(); + if (skin) + { + LLSkinningUtil::updateRiggingInfo(skin, avatar, face); + } + } + + // calculate the world space bounding box of the face by combining the bounding boxes of all the joints + LLVector4a& minp = mRiggedExtents[0]; + LLVector4a& maxp = mRiggedExtents[1]; + minp = LLVector4a(FLT_MAX, FLT_MAX, FLT_MAX); + maxp = LLVector4a(-FLT_MAX, -FLT_MAX, -FLT_MAX); + + for (S32 i = 0; i < rigInfo.size(); i++) + { + auto& jointInfo = rigInfo[i]; + if (jointInfo.isRiggedTo()) + { + LLJoint* joint = avatar->getJoint(i); + + if (joint) + { + LLVector4a jointPos; + + LLMatrix4a worldMat; + worldMat.loadu((F32*)&joint->getWorldMatrix().mMatrix[0][0]); + + LLVector4a extents[2]; + + matMulBoundBox(worldMat, jointInfo.getRiggedExtents(), extents); + + minp.setMin(minp, extents[0]); + maxp.setMax(maxp, extents[1]); + hasRiggedExtents = true; + } + } + } + } } - else + + if (!hasRiggedExtents) { + // no rigged extents, zero out bounding box and skip update + mRiggedExtents[0] = mRiggedExtents[1] = LLVector4a(0.f, 0.f, 0.f); + return false; } + + center.setAdd(mRiggedExtents[1], mRiggedExtents[0]); + center.mul(0.5f); + size.setSub(mRiggedExtents[1], mRiggedExtents[0]); + } + else if (mDrawablep && mVObjp.notNull() && mVObjp->getPartitionType() == LLViewerRegion::PARTITION_PARTICLE && mDrawablep->getSpatialGroup()) + { // use box of spatial group for particles (over approximates size, but we don't actually have a good size per particle) + LLSpatialGroup* group = mDrawablep->getSpatialGroup(); + const LLVector4a* extents = group->getExtents(); + size.setSub(extents[1], extents[0]); + center.setAdd(extents[1], extents[0]); + center.mul(0.5f); } else { @@ -2214,6 +2305,10 @@ bool LLFace::calcPixelArea(F32& cos_angle_to_view_dir, F32& radius) F32 app_angle = atanf((F32) sqrt(size_squared) / dist); radius = app_angle*LLDrawable::sCurPixelAngle; mPixelArea = radius*radius * 3.14159f; + + // remember last update time, add 10% noise to avoid all faces updating at the same time + mLastPixelAreaUpdate = gFrameTimeSeconds + ll_frand() * PIXEL_AREA_UPDATE_PERIOD * 0.1f; + LLVector4a x_axis; x_axis.load3(camera->getXAxis().mV); cos_angle_to_view_dir = lookAt.dot3(x_axis).getF32(); @@ -2293,6 +2388,7 @@ const F32 FACE_IMPORTANCE_TO_CAMERA_OVER_ANGLE[FACE_IMPORTANCE_LEVEL][2] = // //static F32 LLFace::calcImportanceToCamera(F32 cos_angle_to_view_dir, F32 dist) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE; F32 importance = 0.f ; if(cos_angle_to_view_dir > LLViewerCamera::getInstance()->getCosHalfFov() && diff --git a/indra/newview/llface.h b/indra/newview/llface.h index 7cf256f731..65637fbf85 100644 --- a/indra/newview/llface.h +++ b/indra/newview/llface.h @@ -209,7 +209,6 @@ public: void setDrawInfo(LLDrawInfo* draw_info); F32 getTextureVirtualSize() ; - F32 getImportanceToCamera()const {return mImportanceToCamera ;} void resetVirtualSize(); void setHasMedia(bool has_media) { mHasMedia = has_media ;} @@ -235,8 +234,14 @@ public: // return true if this face is in an alpha draw pool bool isInAlphaPool() const; public: //aligned members + + // bounding box of face in drawable space LLVector4a mExtents[2]; + // cached bounding box of rigged face in world space + // calculated on-demand by LLFace::calcPixelArea and may not be up-to-date + LLVector4a mRiggedExtents[2] = { LLVector4a(0,0,0), LLVector4a(0,0,0) }; + private: friend class LLViewerTextureList; F32 adjustPartialOverlapPixelArea(F32 cos_angle_to_view_dir, F32 radius ); @@ -265,6 +270,11 @@ public: // return mSkinInfo->mHash or 0 if mSkinInfo is null U64 getSkinHash(); + // true if face was recently in the main camera frustum according to LLViewerTextureList updates + bool mInFrustum = false; + // value of gFrameCount the last time the face was touched by LLViewerTextureList::updateImageDecodePriority + U32 mLastTextureUpdate = 0; + private: LLPointer<LLVertexBuffer> mVertexBuffer; LLPointer<LLVertexBuffer> mVertexBufferGLTF; @@ -297,7 +307,14 @@ private: S32 mReferenceIndex; std::vector<S32> mRiggedIndex; + // gFrameTimeSeconds when mPixelArea was last updated + F32 mLastPixelAreaUpdate = 0.f; + + // virtual size of face in texture area (mPixelArea adjusted by texture repeats) + // used to determine desired resolution of texture F32 mVSize; + + // pixel area face covers on screen F32 mPixelArea; //importance factor, in the range [0, 1.0]. diff --git a/indra/newview/llfeaturemanager.cpp b/indra/newview/llfeaturemanager.cpp index ac7d7b755b..28f26b1eac 100644 --- a/indra/newview/llfeaturemanager.cpp +++ b/indra/newview/llfeaturemanager.cpp @@ -40,7 +40,6 @@ #include "llappviewer.h" #include "llbufferstream.h" -#include "llexception.h" #include "llnotificationsutil.h" #include "llviewercontrol.h" #include "llworld.h" @@ -378,6 +377,33 @@ bool LLFeatureManager::parseFeatureTable(std::string filename) F32 gpu_benchmark(); +#if LL_WINDOWS + +F32 logExceptionBenchmark() +{ + // FIXME: gpu_benchmark uses many C++ classes on the stack to control state. + // SEH exceptions with our current exception handling options do not call + // destructors for these classes, resulting in an undefined state should + // this handler be invoked. + F32 gbps = -1; + __try + { + gbps = gpu_benchmark(); + } + __except (msc_exception_filter(GetExceptionCode(), GetExceptionInformation())) + { + // HACK - ensure that profiling is disabled + LLGLSLShader::finishProfile(); + + // convert to C++ styled exception + char integer_string[32]; + sprintf(integer_string, "SEH, code: %lu\n", GetExceptionCode()); + throw std::exception(integer_string); + } + return gbps; +} +#endif + bool LLFeatureManager::loadGPUClass() { if (!gSavedSettings.getBOOL("SkipBenchmark")) @@ -387,12 +413,14 @@ bool LLFeatureManager::loadGPUClass() F32 gbps; try { - gbps = LL::seh::catcher(gpu_benchmark); +#if LL_WINDOWS + gbps = logExceptionBenchmark(); +#else + gbps = gpu_benchmark(); +#endif } catch (const std::exception& e) { - // HACK - ensure that profiling is disabled - LLGLSLShader::finishProfile(false); gbps = -1.f; LL_WARNS("RenderInit") << "GPU benchmark failed: " << e.what() << LL_ENDL; } @@ -627,6 +655,40 @@ void LLFeatureManager::applyBaseMasks() if (gGLManager.mIsIntel) { maskFeatures("Intel"); + + static constexpr F32 TARGET_GL_VERSION = +#if LL_DARWIN + 4.09f; +#else + 4.59f; +#endif + + // check against 3.33 to avoid applying this fallback twice + if (gGLManager.mGLVersion < TARGET_GL_VERSION && gGLManager.mGLVersion > 3.33f) + { + // if we don't have OpenGL 4.6 on intel, set it to OpenGL 3.3 + // we also want to trigger the GL3 fallbacks on these chipsets + // this is expected to be mainly pre-Haswell Intel HD Graphics 4X00 and 5X00. + // A lot of these chips claim 4.3 or 4.4 support, but don't seem to work. + // https://code.blender.org/2019/04/supported-gpus-in-blender-2-80/ + // https://docs.blender.org/manual/en/latest/troubleshooting/gpu/windows/intel.html#legacy-intel-hd-4000-5000 + // https://www.intel.com/content/www/us/en/support/articles/000005524/graphics.html + // this will disable things like reflection probes, HDR, FXAA and SMAA + LL_INFOS("RenderInit") << "Applying Intel integrated pre-Haswell fallback. Downgrading feature usage to OpenGL 3.3" << LL_ENDL; + gGLManager.mGLVersion = llmin(gGLManager.mGLVersion, 3.33f); + gGLManager.mGLVersionString += " 3.3 fallback"; // for ViewerStats reporting + // and select GLSL version for OpenGL 3.2 + gGLManager.mGLSLVersionMajor = 3; + gGLManager.mGLSLVersionMinor = 20; + } + } + if (gGLManager.mIsApple) + { + maskFeatures("AppleGPU"); + } + else + { + maskFeatures("NonAppleGPU"); } if (gGLManager.mGLVersion < 3.f) { @@ -651,6 +713,13 @@ void LLFeatureManager::applyBaseMasks() if (gGLManager.mGLVersion < 3.99f) { maskFeatures("GL3"); + + // make sure to disable background context activity in GL3 mode + LLImageGLThread::sEnabledMedia = false; + LLImageGLThread::sEnabledTextures = false; + + // Make extra sure that vintage mode also gets enabled. + gSavedSettings.setBOOL("RenderVintageMode", true); } // now mask by gpu string diff --git a/indra/newview/llfetchedgltfmaterial.h b/indra/newview/llfetchedgltfmaterial.h index 634a4853b0..4a33b9f05f 100644 --- a/indra/newview/llfetchedgltfmaterial.h +++ b/indra/newview/llfetchedgltfmaterial.h @@ -31,10 +31,14 @@ #include "llviewertexture.h" class LLGLSLShader; +class LLGLTFMaterialList; +class LLTerrainMaterials; class LLFetchedGLTFMaterial: public LLGLTFMaterial { - friend class LLGLTFMaterialList; // for lifetime management + // for lifetime management + friend class LLGLTFMaterialList; + friend class LLTerrainMaterials; public: LLFetchedGLTFMaterial(); virtual ~LLFetchedGLTFMaterial(); diff --git a/indra/newview/llfloaterbuyland.cpp b/indra/newview/llfloaterbuyland.cpp index 11505e3047..a38cc94328 100644 --- a/indra/newview/llfloaterbuyland.cpp +++ b/indra/newview/llfloaterbuyland.cpp @@ -163,6 +163,7 @@ public: void updateParcelInfo(); void updateCovenantInfo(); static void onChangeAgreeCovenant(LLUICtrl* ctrl, void* user_data); + void updateFloaterCovenant(const LLTextBase* source, const LLUUID &asset_id); void updateFloaterCovenantText(const std::string& string, const LLUUID &asset_id); void updateFloaterEstateName(const std::string& name); void updateFloaterLastModified(const std::string& text); @@ -201,6 +202,8 @@ public: void onVisibilityChanged ( const LLSD& new_visibility ); +private: + void onCovenantTextUpdated(const LLUUID& asset_id); }; // static @@ -222,6 +225,15 @@ void LLFloaterBuyLand::buyLand( } // static +void LLFloaterBuyLand::updateCovenant(const LLTextBase* source, const LLUUID& asset_id) +{ + if (LLFloaterBuyLandUI* floater = LLFloaterReg::findTypedInstance<LLFloaterBuyLandUI>("buy_land")) + { + floater->updateFloaterCovenant(source, asset_id); + } +} + +// static void LLFloaterBuyLand::updateCovenantText(const std::string& string, const LLUUID &asset_id) { LLFloaterBuyLandUI* floater = LLFloaterReg::findTypedInstance<LLFloaterBuyLandUI>("buy_land"); @@ -560,11 +572,24 @@ void LLFloaterBuyLandUI::onChangeAgreeCovenant(LLUICtrl* ctrl, void* user_data) } } +void LLFloaterBuyLandUI::updateFloaterCovenant(const LLTextBase* source, const LLUUID& asset_id) +{ + LLViewerTextEditor* editor = getChild<LLViewerTextEditor>("covenant_editor"); + editor->copyContents(source); + + onCovenantTextUpdated(asset_id); +} + void LLFloaterBuyLandUI::updateFloaterCovenantText(const std::string &string, const LLUUID& asset_id) { LLViewerTextEditor* editor = getChild<LLViewerTextEditor>("covenant_editor"); editor->setText(string); + onCovenantTextUpdated(asset_id); +} + +void LLFloaterBuyLandUI::onCovenantTextUpdated(const LLUUID& asset_id) +{ LLCheckBoxCtrl* check = getChild<LLCheckBoxCtrl>("agree_covenant"); LLTextBox* box = getChild<LLTextBox>("covenant_text"); if (asset_id.isNull()) diff --git a/indra/newview/llfloaterbuyland.h b/indra/newview/llfloaterbuyland.h index f750a4017a..732312f10f 100644 --- a/indra/newview/llfloaterbuyland.h +++ b/indra/newview/llfloaterbuyland.h @@ -27,6 +27,7 @@ #ifndef LL_LLFLOATERBUYLAND_H #define LL_LLFLOATERBUYLAND_H +class LLTextBase; class LLFloater; class LLViewerRegion; class LLParcelSelection; @@ -37,6 +38,7 @@ public: static void buyLand(LLViewerRegion* region, LLSafeHandle<LLParcelSelection> parcel, bool is_for_group); + static void updateCovenant(const LLTextBase* source, const LLUUID& asset_id); static void updateCovenantText(const std::string& string, const LLUUID& asset_id); static void updateEstateName(const std::string& name); static void updateLastModified(const std::string& text); diff --git a/indra/newview/llfloaterbvhpreview.cpp b/indra/newview/llfloaterbvhpreview.cpp index 3d81d01e16..b94c31ec04 100644 --- a/indra/newview/llfloaterbvhpreview.cpp +++ b/indra/newview/llfloaterbvhpreview.cpp @@ -406,7 +406,7 @@ void LLFloaterBvhPreview::draw() gGL.getTexUnit(0)->bind(mAnimPreview); - gGL.begin( LLRender::QUADS ); + gGL.begin(LLRender::TRIANGLES); { gGL.texCoord2f(0.f, 1.f); gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD); @@ -414,6 +414,11 @@ void LLFloaterBvhPreview::draw() gGL.vertex2i(PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD); gGL.texCoord2f(1.f, 0.f); gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD); + + gGL.texCoord2f(0.f, 1.f); + gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD); + gGL.texCoord2f(1.f, 0.f); + gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD); gGL.texCoord2f(1.f, 1.f); gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD); } diff --git a/indra/newview/llfloatereditextdaycycle.cpp b/indra/newview/llfloatereditextdaycycle.cpp index 60343a4e2a..fd58cd8aaf 100644 --- a/indra/newview/llfloatereditextdaycycle.cpp +++ b/indra/newview/llfloatereditextdaycycle.cpp @@ -132,7 +132,6 @@ namespace { //========================================================================= const std::string LLFloaterEditExtDayCycle::KEY_EDIT_CONTEXT("edit_context"); const std::string LLFloaterEditExtDayCycle::KEY_DAY_LENGTH("day_length"); -const std::string LLFloaterEditExtDayCycle::KEY_CANMOD("canmod"); const std::string LLFloaterEditExtDayCycle::VALUE_CONTEXT_INVENTORY("inventory"); const std::string LLFloaterEditExtDayCycle::VALUE_CONTEXT_PARCEL("parcel"); @@ -184,7 +183,6 @@ LLFloaterEditExtDayCycle::LLFloaterEditExtDayCycle(const LLSD &key) : mLoadTrack(nullptr), mClearTrack(nullptr) { - mCommitCallbackRegistrar.add(EVNT_DAYTRACK, [this](LLUICtrl *ctrl, const LLSD &data) { onTrackSelectionCallback(data); }); mCommitCallbackRegistrar.add(EVNT_PLAY, [this](LLUICtrl *ctrl, const LLSD &data) { onPlayActionCallback(data); }); @@ -205,8 +203,8 @@ LLFloaterEditExtDayCycle::~LLFloaterEditExtDayCycle() // virtual bool LLFloaterEditExtDayCycle::postBuild() { - getChild<LLLineEditor>(TXT_DAY_NAME)->setKeystrokeCallback(boost::bind(&LLFloaterEditExtDayCycle::onCommitName, this, _1, _2), NULL); - + mNameEditor = getChild<LLLineEditor>(TXT_DAY_NAME, true); + mCancelButton = getChild<LLButton>(BTN_CANCEL, true); mAddFrameButton = getChild<LLButton>(BTN_ADDFRAME, true); mDeleteFrameButton = getChild<LLButton>(BTN_DELFRAME, true); mTimeSlider = getChild<LLMultiSliderCtrl>(SLDR_TIME); @@ -221,24 +219,24 @@ bool LLFloaterEditExtDayCycle::postBuild() mClearTrack = getChild<LLButton>(BTN_CLEARTRACK, true); mFlyoutControl = new LLFlyoutComboBtnCtrl(this, BTN_SAVE, BTN_FLYOUT, XML_FLYOUTMENU_FILE, false); - mFlyoutControl->setAction([this](LLUICtrl *ctrl, const LLSD &data) { onButtonApply(ctrl, data); }); + mFlyoutControl->setAction([this](LLUICtrl *ctrl, const LLSD&) { onButtonApply(ctrl); }); - getChild<LLButton>(BTN_CANCEL, true)->setCommitCallback([this](LLUICtrl *ctrl, const LLSD &data) { onClickCloseBtn(); }); - mTimeSlider->setCommitCallback([this](LLUICtrl *ctrl, const LLSD &data) { onTimeSliderCallback(); }); - mAddFrameButton->setCommitCallback([this](LLUICtrl *ctrl, const LLSD &data) { onAddFrame(); }); - mDeleteFrameButton->setCommitCallback([this](LLUICtrl *ctrl, const LLSD &data) { onRemoveFrame(); }); - mImportButton->setCommitCallback([this](LLUICtrl *, const LLSD &){ onButtonImport(); }); - mLoadFrame->setCommitCallback([this](LLUICtrl *, const LLSD &){ onButtonLoadFrame(); }); + mNameEditor->setKeystrokeCallback([this](LLLineEditor*, void*) { onNameKeystroke(); }, NULL); + mCancelButton->setCommitCallback([this](LLUICtrl*, const LLSD&) { onClickCloseBtn(); }); + mTimeSlider->setCommitCallback([this](LLUICtrl*, const LLSD&) { onTimeSliderCallback(); }); + mAddFrameButton->setCommitCallback([this](LLUICtrl*, const LLSD&) { onAddFrame(); }); + mDeleteFrameButton->setCommitCallback([this](LLUICtrl*, const LLSD&) { onRemoveFrame(); }); + mImportButton->setCommitCallback([this](LLUICtrl*, const LLSD&) { onButtonImport(); }); + mLoadFrame->setCommitCallback([this](LLUICtrl*, const LLSD&) { onButtonLoadFrame(); }); - mCloneTrack->setCommitCallback([this](LLUICtrl *, const LLSD&){ onCloneTrack(); }); - mLoadTrack->setCommitCallback([this](LLUICtrl *, const LLSD&){ onLoadTrack();}); - mClearTrack->setCommitCallback([this](LLUICtrl *, const LLSD&){ onClearTrack(); }); + mCloneTrack->setCommitCallback([this](LLUICtrl*, const LLSD&) { onCloneTrack(); }); + mLoadTrack->setCommitCallback([this](LLUICtrl*, const LLSD&) { onLoadTrack();}); + mClearTrack->setCommitCallback([this](LLUICtrl*, const LLSD&) { onClearTrack(); }); - - mFramesSlider->setCommitCallback([this](LLUICtrl *, const LLSD &data) { onFrameSliderCallback(data); }); - mFramesSlider->setDoubleClickCallback([this](LLUICtrl*, S32 x, S32 y, MASK mask){ onFrameSliderDoubleClick(x, y, mask); }); - mFramesSlider->setMouseDownCallback([this](LLUICtrl*, S32 x, S32 y, MASK mask){ onFrameSliderMouseDown(x, y, mask); }); - mFramesSlider->setMouseUpCallback([this](LLUICtrl*, S32 x, S32 y, MASK mask){ onFrameSliderMouseUp(x, y, mask); }); + mFramesSlider->setCommitCallback([this](LLUICtrl*, const LLSD &data) { onFrameSliderCallback(data); }); + mFramesSlider->setDoubleClickCallback([this](LLUICtrl*, S32 x, S32 y, MASK mask) { onFrameSliderDoubleClick(x, y, mask); }); + mFramesSlider->setMouseDownCallback([this](LLUICtrl*, S32 x, S32 y, MASK mask) { onFrameSliderMouseDown(x, y, mask); }); + mFramesSlider->setMouseUpCallback([this](LLUICtrl*, S32 x, S32 y, MASK mask) { onFrameSliderMouseUp(x, y, mask); }); mTimeSlider->addSlider(0); @@ -287,11 +285,6 @@ void LLFloaterEditExtDayCycle::onOpen(const LLSD& key) mEditContext = CONTEXT_REGION; } - if (key.has(KEY_CANMOD)) - { - mCanMod = key[KEY_CANMOD].asBoolean(); - } - if (mEditContext == CONTEXT_UNKNOWN) { LL_WARNS("ENVDAYEDIT") << "Unknown editing context!" << LL_ENDL; @@ -299,6 +292,7 @@ void LLFloaterEditExtDayCycle::onOpen(const LLSD& key) if (key.has(KEY_INVENTORY_ID)) { + // mCanMod is initialized inside this call loadInventoryItem(key[KEY_INVENTORY_ID].asUUID()); } else @@ -431,12 +425,10 @@ void LLFloaterEditExtDayCycle::refresh() { if (mEditDay) { - LLLineEditor* name_field = getChild<LLLineEditor>(TXT_DAY_NAME); - name_field->setText(mEditDay->getName()); - name_field->setEnabled(mCanMod); + mNameEditor->setText(mEditDay->getName()); + mNameEditor->setEnabled(mCanMod && mCanSave && mInventoryId.notNull()); } - bool is_inventory_avail = canUseInventory(); bool show_commit = ((mEditContext == CONTEXT_PARCEL) || (mEditContext == CONTEXT_REGION)); @@ -461,7 +453,7 @@ void LLFloaterEditExtDayCycle::refresh() mFlyoutControl->setMenuItemVisible(ACTION_APPLY_REGION, show_apply); mFlyoutControl->setMenuItemEnabled(ACTION_COMMIT, show_commit && !mCommitSignal.empty()); - mFlyoutControl->setMenuItemEnabled(ACTION_SAVE, is_inventory_avail && mCanMod && !mInventoryId.isNull() && mCanSave); + mFlyoutControl->setMenuItemEnabled(ACTION_SAVE, is_inventory_avail && mCanMod && mCanSave && mInventoryId.notNull()); mFlyoutControl->setMenuItemEnabled(ACTION_SAVEAS, is_inventory_avail && mCanCopy && mCanSave); mFlyoutControl->setMenuItemEnabled(ACTION_APPLY_LOCAL, true); mFlyoutControl->setMenuItemEnabled(ACTION_APPLY_PARCEL, canApplyParcel() && show_apply); @@ -522,14 +514,20 @@ void LLFloaterEditExtDayCycle::setEditDefaultDayCycle() std::string LLFloaterEditExtDayCycle::getEditName() const { if (mEditDay) + { return mEditDay->getName(); + } + return "new"; } void LLFloaterEditExtDayCycle::setEditName(const std::string &name) { if (mEditDay) + { mEditDay->setName(name); + } + getChild<LLLineEditor>(TXT_DAY_NAME)->setText(name); } @@ -551,13 +549,13 @@ bool LLFloaterEditExtDayCycle::handleKeyUp(KEY key, MASK mask, bool called_from_ keymap_t::iterator it = mSliderKeyMap.find(curslider); if (it != mSliderKeyMap.end()) { - if (mEditDay->moveTrackKeyframe(mCurrentTrack, (*it).second.mFrame, sliderpos)) + if (mEditDay->moveTrackKeyframe(mCurrentTrack, it->second.mFrame, sliderpos)) { - (*it).second.mFrame = sliderpos; + it->second.mFrame = sliderpos; } else { - mFramesSlider->setCurSliderValue((*it).second.mFrame); + mFramesSlider->setCurSliderValue(it->second.mFrame); } } else @@ -569,7 +567,7 @@ bool LLFloaterEditExtDayCycle::handleKeyUp(KEY key, MASK mask, bool called_from_ return LLFloater::handleKeyUp(key, mask, called_from_parent); } -void LLFloaterEditExtDayCycle::onButtonApply(LLUICtrl *ctrl, const LLSD &data) +void LLFloaterEditExtDayCycle::onButtonApply(LLUICtrl *ctrl) { std::string ctrl_action = ctrl->getName(); @@ -832,7 +830,7 @@ void LLFloaterEditExtDayCycle::onClearTrack() refresh(); } -void LLFloaterEditExtDayCycle::onCommitName(class LLLineEditor* caller, void* user_data) +void LLFloaterEditExtDayCycle::onNameKeystroke() { if (!mEditDay) { @@ -840,7 +838,7 @@ void LLFloaterEditExtDayCycle::onCommitName(class LLLineEditor* caller, void* us return; } - mEditDay->setName(caller->getText()); + mEditDay->setName(mNameEditor->getText()); } void LLFloaterEditExtDayCycle::onTrackSelectionCallback(const LLSD& user_data) diff --git a/indra/newview/llfloatereditextdaycycle.h b/indra/newview/llfloatereditextdaycycle.h index 655915b6e8..992b532967 100644 --- a/indra/newview/llfloatereditextdaycycle.h +++ b/indra/newview/llfloatereditextdaycycle.h @@ -60,7 +60,6 @@ class LLFloaterEditExtDayCycle : public LLFloaterEditEnvironmentBase public: static const std::string KEY_EDIT_CONTEXT; static const std::string KEY_DAY_LENGTH; - static const std::string KEY_CANMOD; static const std::string VALUE_CONTEXT_INVENTORY; static const std::string VALUE_CONTEXT_PARCEL; @@ -110,7 +109,7 @@ private: F32 getCurrentFrame() const; // flyout response/click - void onButtonApply(LLUICtrl *ctrl, const LLSD &data); + void onButtonApply(LLUICtrl *ctrl); //virtual void onClickCloseBtn(bool app_quitting = false) override; //void onButtonImport(); void onButtonLoadFrame(); @@ -119,7 +118,7 @@ private: void onCloneTrack(); void onLoadTrack(); void onClearTrack(); - void onCommitName(class LLLineEditor* caller, void* user_data); + void onNameKeystroke(); void onTrackSelectionCallback(const LLSD& user_data); void onPlayActionCallback(const LLSD& user_data); // time slider clicked @@ -196,6 +195,8 @@ private: std::string mLastFrameSlider; bool mShiftCopyEnabled; + LLLineEditor* mNameEditor; + LLButton* mCancelButton; LLButton* mAddFrameButton; LLButton* mDeleteFrameButton; LLButton* mImportButton; diff --git a/indra/newview/llfloatergltfasseteditor.cpp b/indra/newview/llfloatergltfasseteditor.cpp index d2cf24f1dd..a127f5d43e 100644 --- a/indra/newview/llfloatergltfasseteditor.cpp +++ b/indra/newview/llfloatergltfasseteditor.cpp @@ -209,7 +209,7 @@ void LLFloaterGLTFAssetEditor::loadFromNode(S32 node_id, LLFolderViewFolder* par std::string name = node.mName; if (node.mName.empty()) { - name = getString("node_tittle"); + name = getString("node_title"); } else { @@ -243,7 +243,7 @@ void LLFloaterGLTFAssetEditor::loadFromNode(S32 node_id, LLFolderViewFolder* par std::string name = mAsset->mMeshes[node.mMesh].mName; if (name.empty()) { - name = getString("mesh_tittle"); + name = getString("mesh_title"); } loadItem(node.mMesh, name, LLGLTFFolderItem::TYPE_MESH, view); } @@ -253,7 +253,7 @@ void LLFloaterGLTFAssetEditor::loadFromNode(S32 node_id, LLFolderViewFolder* par std::string name = mAsset->mSkins[node.mSkin].mName; if (name.empty()) { - name = getString("skin_tittle"); + name = getString("skin_title"); } loadItem(node.mSkin, name, LLGLTFFolderItem::TYPE_SKIN, view); } @@ -306,7 +306,7 @@ void LLFloaterGLTFAssetEditor::loadFromSelection() std::string name = scene.mName; if (scene.mName.empty()) { - name = getString("scene_tittle"); + name = getString("scene_title"); } else { diff --git a/indra/newview/llfloaterimagepreview.cpp b/indra/newview/llfloaterimagepreview.cpp index a900e04707..989e1d8d04 100644 --- a/indra/newview/llfloaterimagepreview.cpp +++ b/indra/newview/llfloaterimagepreview.cpp @@ -285,7 +285,7 @@ void LLFloaterImagePreview::draw() } gGL.color3f(1.f, 1.f, 1.f); - gGL.begin( LLRender::QUADS ); + gGL.begin(LLRender::TRIANGLES); { gGL.texCoord2f(mPreviewImageRect.mLeft, mPreviewImageRect.mTop); gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD); @@ -293,6 +293,11 @@ void LLFloaterImagePreview::draw() gGL.vertex2i(PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD); gGL.texCoord2f(mPreviewImageRect.mRight, mPreviewImageRect.mBottom); gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD); + + gGL.texCoord2f(mPreviewImageRect.mRight, mPreviewImageRect.mBottom); + gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD); + gGL.texCoord2f(mPreviewImageRect.mLeft, mPreviewImageRect.mTop); + gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD); gGL.texCoord2f(mPreviewImageRect.mRight, mPreviewImageRect.mTop); gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD); } @@ -317,7 +322,7 @@ void LLFloaterImagePreview::draw() gGL.getTexUnit(0)->bind(mAvatarPreview); } - gGL.begin( LLRender::QUADS ); + gGL.begin(LLRender::TRIANGLES); { gGL.texCoord2f(0.f, 1.f); gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD); @@ -325,6 +330,11 @@ void LLFloaterImagePreview::draw() gGL.vertex2i(PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD); gGL.texCoord2f(1.f, 0.f); gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD); + + gGL.texCoord2f(1.f, 0.f); + gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD); + gGL.texCoord2f(0.f, 1.f); + gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD); gGL.texCoord2f(1.f, 1.f); gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD); } @@ -852,7 +862,7 @@ void LLImagePreviewSculpted::setPreviewTarget(LLImageRaw* imagep, F32 distance) } // build indices - for (U16 i = 0; i < num_indices; i++) + for (U32 i = 0; i < num_indices; i++) { *(index_strider++) = vf.mIndices[i]; } diff --git a/indra/newview/llfloaterimcontainer.cpp b/indra/newview/llfloaterimcontainer.cpp index 3714be2ceb..920f2b1698 100644 --- a/indra/newview/llfloaterimcontainer.cpp +++ b/indra/newview/llfloaterimcontainer.cpp @@ -306,6 +306,9 @@ bool LLFloaterIMContainer::postBuild() mParticipantRefreshTimer.setTimerExpirySec(0); mParticipantRefreshTimer.start(); + mGeneralTitleInUse = true; // avoid reseting strings on idle + setTitle(mGeneralTitle); + return true; } @@ -521,7 +524,12 @@ void LLFloaterIMContainer::idleUpdate() // Update floater's title as required by the currently selected session or use the default title LLFloaterIMSession * conversation_floaterp = LLFloaterIMSession::findInstance(current_session->getUUID()); - setTitle(conversation_floaterp && conversation_floaterp->needsTitleOverwrite() ? conversation_floaterp->getTitle() : mGeneralTitle); + bool needs_override = conversation_floaterp && conversation_floaterp->needsTitleOverwrite(); + if (mGeneralTitleInUse == needs_override) + { + mGeneralTitleInUse = !needs_override; + setTitle(needs_override ? conversation_floaterp->getTitle() : mGeneralTitle); + } } mParticipantRefreshTimer.setTimerExpirySec(1.0f); diff --git a/indra/newview/llfloaterimcontainer.h b/indra/newview/llfloaterimcontainer.h index d1cfd3442c..e5486e67da 100644 --- a/indra/newview/llfloaterimcontainer.h +++ b/indra/newview/llfloaterimcontainer.h @@ -234,6 +234,7 @@ private: conversations_items_deque mConversationEventQueue; LLTimer mParticipantRefreshTimer; + bool mGeneralTitleInUse = true; }; #endif // LL_LLFLOATERIMCONTAINER_H diff --git a/indra/newview/llfloaterimsession.cpp b/indra/newview/llfloaterimsession.cpp index 557b3f27c5..185274981b 100644 --- a/indra/newview/llfloaterimsession.cpp +++ b/indra/newview/llfloaterimsession.cpp @@ -368,8 +368,6 @@ bool LLFloaterIMSession::postBuild() add_btn->setEnabled(isInviteAllowed()); add_btn->setClickedCallback(boost::bind(&LLFloaterIMSession::onAddButtonClicked, this)); - childSetAction("voice_call_btn", boost::bind(&LLFloaterIMSession::onCallButtonClicked, this)); - LLVoiceClient::addObserver(this); //*TODO if session is not initialized yet, add some sort of a warning message like "starting session...blablabla" @@ -551,23 +549,6 @@ void LLFloaterIMSession::boundVoiceChannel() } } -void LLFloaterIMSession::onCallButtonClicked() -{ - LLVoiceChannel* voice_channel = LLIMModel::getInstance()->getVoiceChannel(mSessionID); - if (voice_channel) - { - bool is_call_active = voice_channel->getState() >= LLVoiceChannel::STATE_CALL_STARTED; - if (is_call_active) - { - gIMMgr->endCall(mSessionID); - } - else - { - gIMMgr->startCall(mSessionID); - } - } -} - void LLFloaterIMSession::onChange(EStatusType status, const LLSD& channelInfo, bool proximal) { if(status != STATUS_JOINING && status != STATUS_LEFT_CHANNEL) @@ -657,6 +638,7 @@ void LLFloaterIMSession::onClose(bool app_quitting) // Last change: // EXT-3516 X Button should end IM session, _ button should hide gIMMgr->leaveSession(mSessionID); + mSession = nullptr; // leaveSession should have deleted it. // *TODO: Study why we need to restore the floater before we close it. // Might be because we want to save some state data in some clean open state. LLFloaterIMSessionTab::restoreFloater(); diff --git a/indra/newview/llfloaterimsession.h b/indra/newview/llfloaterimsession.h index 7bc54cf3da..a442099ad1 100644 --- a/indra/newview/llfloaterimsession.h +++ b/indra/newview/llfloaterimsession.h @@ -159,8 +159,6 @@ private: void sendParticipantsAddedNotification(const uuid_vec_t& uuids); bool canAddSelectedToChat(const uuid_vec_t& uuids); - void onCallButtonClicked(); - void onVoiceChannelChanged(const LLUUID &session_id); void boundVoiceChannel(); diff --git a/indra/newview/llfloaterimsessiontab.cpp b/indra/newview/llfloaterimsessiontab.cpp index bdc7fdeadc..7b1c0ba5d4 100644 --- a/indra/newview/llfloaterimsessiontab.cpp +++ b/indra/newview/llfloaterimsessiontab.cpp @@ -80,6 +80,7 @@ LLFloaterIMSessionTab::LLFloaterIMSessionTab(const LLSD& session_id) { setAutoFocus(false); mSession = LLIMModel::getInstance()->findIMSession(mSessionID); + LLIMMgr::instance().addSessionObserver(this); mCommitCallbackRegistrar.add("IMSession.Menu.Action", boost::bind(&LLFloaterIMSessionTab::onIMSessionMenuItemClicked, this, _2)); @@ -102,6 +103,7 @@ LLFloaterIMSessionTab::LLFloaterIMSessionTab(const LLSD& session_id) LLFloaterIMSessionTab::~LLFloaterIMSessionTab() { delete mRefreshTimer; + LLIMMgr::instance().removeSessionObserver(this); LLFloaterIMContainer* im_container = LLFloaterIMContainer::findInstance(); if (im_container) @@ -302,6 +304,7 @@ bool LLFloaterIMSessionTab::postBuild() mGearBtn = getChild<LLButton>("gear_btn"); mAddBtn = getChild<LLButton>("add_btn"); mVoiceButton = getChild<LLButton>("voice_call_btn"); + mVoiceButton->setClickedCallback([this](LLUICtrl*, const LLSD&) { onCallButtonClicked(); }); mParticipantListPanel = getChild<LLLayoutPanel>("speakers_list_panel"); mRightPartPanel = getChild<LLLayoutPanel>("right_part_holder"); @@ -434,16 +437,39 @@ void LLFloaterIMSessionTab::draw() void LLFloaterIMSessionTab::enableDisableCallBtn() { - if (LLVoiceClient::instanceExists() && mVoiceButton) + if (!mVoiceButton) + return; + + bool enable = false; + + if (mSessionID.notNull() + && mSession + && mSession->mSessionInitialized + && mSession->mCallBackEnabled) { - mVoiceButton->setEnabled( - mSessionID.notNull() - && mSession - && mSession->mSessionInitialized - && LLVoiceClient::getInstance()->voiceEnabled() - && LLVoiceClient::getInstance()->isVoiceWorking() - && mSession->mCallBackEnabled); + if (mVoiceButtonHangUpMode) + { + // We allow to hang up from any state + enable = true; + } + else + { + // We allow to start call from this state only + if (LLVoiceClient::instanceExists() && + mSession->mVoiceChannel && + !mSession->mVoiceChannel->callStarted() + ) + { + LLVoiceClient* client = LLVoiceClient::getInstance(); + if (client->voiceEnabled() && client->isVoiceWorking()) + { + enable = true; + } + } + } } + + mVoiceButton->setEnabled(enable); } // virtual @@ -466,6 +492,22 @@ void LLFloaterIMSessionTab::onFocusLost() super::onFocusLost(); } +void LLFloaterIMSessionTab::onCallButtonClicked() +{ + if (mVoiceButtonHangUpMode) + { + // We allow to hang up from any state + gIMMgr->endCall(mSessionID); + } + else + { + if (mSession->mVoiceChannel && !mSession->mVoiceChannel->callStarted()) + { + gIMMgr->startCall(mSessionID); + } + } +} + void LLFloaterIMSessionTab::onInputEditorClicked() { LLFloaterIMContainer* im_box = LLFloaterIMContainer::findInstance(); @@ -1041,6 +1083,7 @@ void LLFloaterIMSessionTab::updateCallBtnState(bool callIsActive) { mVoiceButton->setImageOverlay(callIsActive? getString("call_btn_stop") : getString("call_btn_start")); mVoiceButton->setToolTip(callIsActive? getString("end_call_button_tooltip") : getString("start_call_button_tooltip")); + mVoiceButtonHangUpMode = callIsActive; enableDisableCallBtn(); } @@ -1330,6 +1373,14 @@ LLView* LLFloaterIMSessionTab::getChatHistory() return mChatHistory; } +void LLFloaterIMSessionTab::sessionRemoved(const LLUUID& session_id) +{ + if (session_id == mSessionID) + { + mSession = nullptr; + } +} + bool LLFloaterIMSessionTab::handleKeyHere(KEY key, MASK mask ) { bool handled = false; diff --git a/indra/newview/llfloaterimsessiontab.h b/indra/newview/llfloaterimsessiontab.h index 6dd8e62482..367d988f26 100644 --- a/indra/newview/llfloaterimsessiontab.h +++ b/indra/newview/llfloaterimsessiontab.h @@ -45,6 +45,7 @@ class LLPanelEmojiComplete; class LLFloaterIMSessionTab : public LLTransientDockableFloater + , public LLIMSessionObserver { using super = LLTransientDockableFloater; @@ -76,13 +77,13 @@ public: bool isNearbyChat() {return mIsNearbyChat;} // LLFloater overrides - /*virtual*/ void onOpen(const LLSD& key); - /*virtual*/ bool postBuild(); - /*virtual*/ void draw(); - /*virtual*/ void setVisible(bool visible); - /*virtual*/ void setFocus(bool focus); - /*virtual*/ void closeFloater(bool app_quitting = false); - /*virtual*/ void deleteAllChildren(); + void onOpen(const LLSD& key) override; + bool postBuild() override; + void draw() override; + void setVisible(bool visible) override; + void setFocus(bool focus) override; + void closeFloater(bool app_quitting = false) override; + void deleteAllChildren() override; // Handle the left hand participant list widgets void addConversationViewParticipant(LLConversationItem* item, bool update_view = true); @@ -98,7 +99,7 @@ public: virtual void updateMessages() {} LLConversationItem* getCurSelectedViewModelItem(); void forceReshape(); - virtual bool handleKeyHere( KEY key, MASK mask ); + virtual bool handleKeyHere( KEY key, MASK mask ) override; bool isMessagePaneExpanded(){return mMessagePaneExpanded;} void setMessagePaneExpanded(bool expanded){mMessagePaneExpanded = expanded;} void restoreFloater(); @@ -108,6 +109,13 @@ public: LLView* getChatHistory(); + // LLIMSessionObserver triggers + virtual void sessionAdded(const LLUUID& session_id, const std::string& name, const LLUUID& other_participant_id, bool has_offline_msg) override {}; // Stub + virtual void sessionActivated(const LLUUID& session_id, const std::string& name, const LLUUID& other_participant_id) override {}; // Stub + virtual void sessionRemoved(const LLUUID& session_id) override; + virtual void sessionVoiceOrIMStarted(const LLUUID& session_id) override {}; // Stub + virtual void sessionIDUpdated(const LLUUID& old_session_id, const LLUUID& new_session_id) override {}; // Stub + protected: // callback for click on any items of the visual states menu @@ -139,8 +147,8 @@ protected: virtual void enableDisableCallBtn(); // process focus events to set a currently active session - /* virtual */ void onFocusReceived(); - /* virtual */ void onFocusLost(); + void onFocusReceived() override; + void onFocusLost() override; // prepare chat's params and out one message to chatHistory void appendMessage(const LLChat& chat, const LLSD& args = LLSD()); @@ -198,6 +206,11 @@ protected: LLButton* mAddBtn; LLButton* mVoiceButton; + // Since mVoiceButton can work in one of two modes, "Start call" or "Hang up", + // (with different images and tooltips depending on the currently chosen mode) + // we should track the mode we're currently using to react on click accordingly + bool mVoiceButtonHangUpMode { false }; + private: // Handling selection and contextual menu void doToSelected(const LLSD& userdata); @@ -207,7 +220,7 @@ private: void getSelectedUUIDs(uuid_vec_t& selected_uuids); /// Refreshes the floater at a constant rate. - virtual void refresh() = 0; + virtual void refresh() override = 0; /** * Adjusts chat history height to fit vertically with input chat field @@ -216,6 +229,8 @@ private: */ void reshapeChatLayoutPanel(); + void onCallButtonClicked(); + void onInputEditorClicked(); void onEmojiRecentPanelToggleBtnClicked(); diff --git a/indra/newview/llfloaterland.cpp b/indra/newview/llfloaterland.cpp index bec76fe5e4..52a3e78d04 100644 --- a/indra/newview/llfloaterland.cpp +++ b/indra/newview/llfloaterland.cpp @@ -3124,6 +3124,16 @@ void LLPanelLandCovenant::refresh() } // static +void LLPanelLandCovenant::updateCovenant(const LLTextBase* source) +{ + if (LLPanelLandCovenant* self = LLFloaterLand::getCurrentPanelLandCovenant()) + { + LLViewerTextEditor* editor = self->getChild<LLViewerTextEditor>("covenant_editor"); + editor->copyContents(source); + } +} + +// static void LLPanelLandCovenant::updateCovenantText(const std::string &string) { LLPanelLandCovenant* self = LLFloaterLand::getCurrentPanelLandCovenant(); diff --git a/indra/newview/llfloaterland.h b/indra/newview/llfloaterland.h index 95f6a44a94..8af0caab33 100644 --- a/indra/newview/llfloaterland.h +++ b/indra/newview/llfloaterland.h @@ -50,6 +50,7 @@ class LLRadioGroup; class LLParcelSelectionObserver; class LLSpinCtrl; class LLTabContainer; +class LLTextBase; class LLTextBox; class LLTextEditor; class LLTextureCtrl; @@ -416,6 +417,7 @@ public: virtual ~LLPanelLandCovenant(); virtual bool postBuild(); void refresh(); + static void updateCovenant(const LLTextBase* source); static void updateCovenantText(const std::string& string); static void updateEstateName(const std::string& name); static void updateLastModified(const std::string& text); diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index 5ca727cf66..8332a430e6 100644 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -782,16 +782,21 @@ void LLFloaterModelPreview::draw3dPreview() gGL.getTexUnit(0)->bind(mModelPreview); - gGL.begin( LLRender::QUADS ); + gGL.begin(LLRender::TRIANGLES); { gGL.texCoord2f(0.f, 1.f); - gGL.vertex2i(mPreviewRect.mLeft+1, mPreviewRect.mTop-1); + gGL.vertex2i(mPreviewRect.mLeft + 1, mPreviewRect.mTop - 1); gGL.texCoord2f(0.f, 0.f); - gGL.vertex2i(mPreviewRect.mLeft+1, mPreviewRect.mBottom+1); + gGL.vertex2i(mPreviewRect.mLeft + 1, mPreviewRect.mBottom + 1); gGL.texCoord2f(1.f, 0.f); - gGL.vertex2i(mPreviewRect.mRight-1, mPreviewRect.mBottom+1); + gGL.vertex2i(mPreviewRect.mRight - 1, mPreviewRect.mBottom + 1); + + gGL.texCoord2f(1.f, 0.f); + gGL.vertex2i(mPreviewRect.mRight - 1, mPreviewRect.mBottom + 1); gGL.texCoord2f(1.f, 1.f); - gGL.vertex2i(mPreviewRect.mRight-1, mPreviewRect.mTop-1); + gGL.vertex2i(mPreviewRect.mRight - 1, mPreviewRect.mTop - 1); + gGL.texCoord2f(0.f, 1.f); + gGL.vertex2i(mPreviewRect.mLeft + 1, mPreviewRect.mTop - 1); } gGL.end(); diff --git a/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp b/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp index bc8e0723ce..247c0d249a 100644 --- a/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp +++ b/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp @@ -140,8 +140,6 @@ void LLFloaterPreferenceGraphicsAdvanced::onAdvancedAtmosphericsEnable() void LLFloaterPreferenceGraphicsAdvanced::refresh() { - getChild<LLUICtrl>("fsaa")->setValue((LLSD::Integer) gSavedSettings.getU32("RenderFSAASamples")); - // sliders and their text boxes // mPostProcess = gSavedSettings.getS32("RenderGlowResolutionPow"); // slider text boxes @@ -273,6 +271,7 @@ void LLFloaterPreferenceGraphicsAdvanced::disableUnavailableSettings() LLCheckBoxCtrl* ctrl_dof = getChild<LLCheckBoxCtrl>("UseDoF"); LLSliderCtrl* sky = getChild<LLSliderCtrl>("SkyMeshDetail"); LLTextBox* sky_text = getChild<LLTextBox>("SkyMeshDetailText"); + LLSliderCtrl* cas_slider = getChild<LLSliderCtrl>("RenderSharpness"); // disabled windlight if (!LLFeatureManager::getInstance()->isFeatureAvailable("WindLightUseAtmosShaders")) @@ -320,6 +319,19 @@ void LLFloaterPreferenceGraphicsAdvanced::disableUnavailableSettings() ctrl_shadows->setValue(0); shadows_text->setEnabled(false); } + + // Vintage mode + LLCachedControl<bool> is_vintage(gSavedSettings, "RenderVintageMode"); + LLSliderCtrl* tonemapMix = getChild<LLSliderCtrl>("TonemapMix"); + LLComboBox* tonemapSelect = getChild<LLComboBox>("TonemapType"); + LLTextBox* tonemapLabel = getChild<LLTextBox>("TonemapTypeText"); + LLSliderCtrl* exposureSlider = getChild<LLSliderCtrl>("RenderExposure"); + + tonemapSelect->setEnabled(!is_vintage); + tonemapLabel->setEnabled(!is_vintage); + tonemapMix->setEnabled(!is_vintage); + exposureSlider->setEnabled(!is_vintage); + cas_slider->setEnabled(!is_vintage); } void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState() diff --git a/indra/newview/llfloaterregioninfo.cpp b/indra/newview/llfloaterregioninfo.cpp index 2fdde670fc..219a9ca520 100644 --- a/indra/newview/llfloaterregioninfo.cpp +++ b/indra/newview/llfloaterregioninfo.cpp @@ -2820,6 +2820,16 @@ void LLPanelEstateCovenant::setEstateName(const std::string& name) } // static +void LLPanelEstateCovenant::updateCovenant(const LLTextBase* source, const LLUUID& asset_id) +{ + if (LLPanelEstateCovenant* panelp = LLFloaterRegionInfo::getPanelCovenant()) + { + panelp->mEditor->copyContents(source); + panelp->setCovenantID(asset_id); + } +} + +// static void LLPanelEstateCovenant::updateCovenantText(const std::string& string, const LLUUID& asset_id) { LLPanelEstateCovenant* panelp = LLFloaterRegionInfo::getPanelCovenant(); @@ -4291,7 +4301,7 @@ void LLPanelRegionEnvironment::refreshFromSource() } LLEnvironment::instance().requestRegion( - [that_h](S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo) { _onEnvironmentReceived(that_h, parcel_id, envifo); }); + [that_h](S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo) { onEnvironmentReceived(that_h, parcel_id, envifo); }); setControlsEnabled(false); } diff --git a/indra/newview/llfloaterregioninfo.h b/indra/newview/llfloaterregioninfo.h index b604a28fc3..65c1291728 100644 --- a/indra/newview/llfloaterregioninfo.h +++ b/indra/newview/llfloaterregioninfo.h @@ -382,6 +382,7 @@ public: void* user_data, S32 status, LLExtStat ext_status); // Accessor functions + static void updateCovenant(const LLTextBase* source, const LLUUID& asset_id); static void updateCovenantText(const std::string& string, const LLUUID& asset_id); static void updateEstateName(const std::string& name); static void updateLastModified(const std::string& text); diff --git a/indra/newview/llfloatersnapshot.cpp b/indra/newview/llfloatersnapshot.cpp index f7c82621fb..fb4537f22a 100644 --- a/indra/newview/llfloatersnapshot.cpp +++ b/indra/newview/llfloatersnapshot.cpp @@ -324,7 +324,6 @@ void LLFloaterSnapshot::Impl::updateControls(LLFloaterSnapshotBase* floater) bool got_bytes = previewp && previewp->getDataSize() > 0; bool got_snap = previewp && previewp->getSnapshotUpToDate(); - // *TODO: Separate maximum size for Web images from postcards LL_DEBUGS() << "Is snapshot up-to-date? " << got_snap << LL_ENDL; LLLocale locale(LLLocale::USER_LOCALE); @@ -343,7 +342,8 @@ void LLFloaterSnapshot::Impl::updateControls(LLFloaterSnapshotBase* floater) image_res_tb->setTextArg("[HEIGHT]", llformat("%d", previewp->getEncodedImageHeight())); } - floater->getChild<LLUICtrl>("file_size_label")->setTextArg("[SIZE]", got_snap ? bytes_string : floater->getString("unknown")); + LLTextBox* file_size_label = floater->getChild<LLTextBox>("file_size_label"); + file_size_label->setTextArg("[SIZE]", got_snap ? bytes_string : floater->getString("unknown")); LLUIColor color = LLUIColorTable::instance().getColor( "LabelTextColor" ); if (shot_type == LLSnapshotModel::SNAPSHOT_POSTCARD @@ -359,7 +359,8 @@ void LLFloaterSnapshot::Impl::updateControls(LLFloaterSnapshotBase* floater) color = LLUIColor(LLColor4::red); } - floater->getChild<LLUICtrl>("file_size_label")->setColor(color); + file_size_label->setColor(color); + file_size_label->setReadOnlyColor(color); // field gets disabled during upload // Update the width and height spinners based on the corresponding resolution combos. (?) switch(shot_type) @@ -1296,7 +1297,8 @@ bool LLFloaterSnapshotBase::ImplBase::updatePreviewList(bool initialized) void LLFloaterSnapshotBase::ImplBase::updateLivePreview() { - if (ImplBase::updatePreviewList(true) && mFloater) + // don't update preview for hidden floater + if (mFloater && mFloater->isInVisibleChain() && ImplBase::updatePreviewList(true)) { LL_DEBUGS() << "changed" << LL_ENDL; updateControls(mFloater); diff --git a/indra/newview/llfloaterworldmap.cpp b/indra/newview/llfloaterworldmap.cpp index fc2cfbcf2b..30ed723db6 100755 --- a/indra/newview/llfloaterworldmap.cpp +++ b/indra/newview/llfloaterworldmap.cpp @@ -1773,8 +1773,8 @@ void LLFloaterWorldMap::onCommitSearchResult() } LLStringUtil::toLower(sim_name); - std::map<U64, LLSimInfo*>::const_iterator it; - for (it = LLWorldMap::getInstance()->getRegionMap().begin(); it != LLWorldMap::getInstance()->getRegionMap().end(); ++it) + LLWorldMap::sim_info_map_t::const_iterator end = LLWorldMap::instance().getRegionMap().end(); + for (LLWorldMap::sim_info_map_t::const_iterator it = LLWorldMap::getInstance()->getRegionMap().begin(); it != end; ++it) { LLSimInfo* info = it->second; diff --git a/indra/newview/llfolderviewmodelinventory.cpp b/indra/newview/llfolderviewmodelinventory.cpp index 734f20830d..c668d414d3 100644 --- a/indra/newview/llfolderviewmodelinventory.cpp +++ b/indra/newview/llfolderviewmodelinventory.cpp @@ -234,7 +234,7 @@ bool LLFolderViewModelItemInventory::filterChildItem( LLFolderViewModelItem* ite return continue_filtering; } -bool LLFolderViewModelItemInventory::filter( LLFolderViewFilter& filter) +bool LLFolderViewModelItemInventory::filter(LLFolderViewFilter& filter) { const S32 filter_generation = filter.getCurrentGeneration(); const S32 must_pass_generation = filter.getFirstRequiredGeneration(); diff --git a/indra/newview/llglsandbox.cpp b/indra/newview/llglsandbox.cpp index 0248f5710f..112008172e 100644 --- a/indra/newview/llglsandbox.cpp +++ b/indra/newview/llglsandbox.cpp @@ -68,7 +68,7 @@ #include <vector> // Height of the yellow selection highlight posts for land -const F32 PARCEL_POST_HEIGHT = 0.666f; +constexpr F32 PARCEL_POST_HEIGHT = 0.666f; // Returns true if you got at least one object void LLToolSelectRect::handleRectangleSelection(S32 x, S32 y, MASK mask) @@ -178,27 +178,27 @@ void LLToolSelectRect::handleRectangleSelection(S32 x, S32 y, MASK mask) { std::vector<LLDrawable*> potentials; - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) + for (LLViewerRegion* region : LLWorld::getInstance()->getRegionList()) { - LLViewerRegion* region = *iter; for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) { - LLSpatialPartition* part = region->getSpatialPartition(i); - if (part) + if (LLSpatialPartition* part = region->getSpatialPartition(i)) { part->cull(*LLViewerCamera::getInstance(), &potentials, true); } } } - for (std::vector<LLDrawable*>::iterator iter = potentials.begin(); - iter != potentials.end(); iter++) + for (LLDrawable* drawable : potentials) { - LLDrawable* drawable = *iter; + if (!drawable) + { + continue; + } + LLViewerObject* vobjp = drawable->getVObj(); - if (!drawable || !vobjp || + if (!vobjp || vobjp->getPCode() != LL_PCODE_VOLUME || vobjp->isAttachment() || (deselect && !vobjp->isSelected())) @@ -244,7 +244,7 @@ void LLToolSelectRect::handleRectangleSelection(S32 x, S32 y, MASK mask) gViewerWindow->setup3DRender(); } -const F32 WIND_RELATIVE_ALTITUDE = 25.f; +constexpr F32 WIND_RELATIVE_ALTITUDE = 25.f; void LLWind::renderVectors() { @@ -266,14 +266,14 @@ void LLWind::renderVectors() x = mVelX[i + j*mSize] * WIND_SCALE_HACK; y = mVelY[i + j*mSize] * WIND_SCALE_HACK; gGL.pushMatrix(); - gGL.translatef((F32)i * region_width_meters/mSize, (F32)j * region_width_meters/mSize, 0.0); - gGL.color3f(0,1,0); + gGL.translatef((F32)i * region_width_meters/mSize, (F32)j * region_width_meters/mSize, 0.f); + gGL.color3f(0.f, 1.f, 0.f); gGL.begin(LLRender::POINTS); - gGL.vertex3f(0,0,0); + gGL.vertex3f(0.f, 0.f, 0.f); gGL.end(); - gGL.color3f(1,0,0); + gGL.color3f(1.f, 0.f, 0.f); gGL.begin(LLRender::LINES); - gGL.vertex3f(x * 0.1f, y * 0.1f ,0.f); + gGL.vertex3f(x * 0.1f, y * 0.1f, 0.f); gGL.vertex3f(x, y, 0.f); gGL.end(); gGL.popMatrix(); @@ -287,7 +287,7 @@ void LLWind::renderVectors() // Used by lltoolselectland void LLViewerParcelMgr::renderRect(const LLVector3d &west_south_bottom_global, - const LLVector3d &east_north_top_global ) + const LLVector3d &east_north_top_global) { LLGLSUIDefault gls_ui; gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); @@ -338,118 +338,23 @@ void LLViewerParcelMgr::renderRect(const LLVector3d &west_south_bottom_global, gGL.end(); gGL.color4f(1.f, 1.f, 0.f, 0.2f); - gGL.begin(LLRender::QUADS); - - gGL.vertex3f(west, north, nw_bottom); - gGL.vertex3f(west, north, nw_top); - gGL.vertex3f(east, north, ne_top); - gGL.vertex3f(east, north, ne_bottom); - - gGL.vertex3f(east, north, ne_bottom); - gGL.vertex3f(east, north, ne_top); - gGL.vertex3f(east, south, se_top); - gGL.vertex3f(east, south, se_bottom); - - gGL.vertex3f(east, south, se_bottom); - gGL.vertex3f(east, south, se_top); - gGL.vertex3f(west, south, sw_top); - gGL.vertex3f(west, south, sw_bottom); - - gGL.vertex3f(west, south, sw_bottom); - gGL.vertex3f(west, south, sw_top); - gGL.vertex3f(west, north, nw_top); - gGL.vertex3f(west, north, nw_bottom); - - gGL.end(); - - LLUI::setLineWidth(1.f); -} - -/* -void LLViewerParcelMgr::renderParcel(LLParcel* parcel ) -{ - S32 i; - S32 count = parcel->getBoxCount(); - for (i = 0; i < count; i++) + gGL.begin(LLRender::TRIANGLE_STRIP); { - const LLParcelBox& box = parcel->getBox(i); - - F32 west = box.mMin.mV[VX]; - F32 south = box.mMin.mV[VY]; - - F32 east = box.mMax.mV[VX]; - F32 north = box.mMax.mV[VY]; - - // HACK: At edge of last region of world, we need to make sure the region - // resolves correctly so we can get a height value. - const F32 FUDGE = 0.01f; - - F32 sw_bottom = LLWorld::getInstance()->resolveLandHeightAgent( LLVector3( west, south, 0.f ) ); - F32 se_bottom = LLWorld::getInstance()->resolveLandHeightAgent( LLVector3( east-FUDGE, south, 0.f ) ); - F32 ne_bottom = LLWorld::getInstance()->resolveLandHeightAgent( LLVector3( east-FUDGE, north-FUDGE, 0.f ) ); - F32 nw_bottom = LLWorld::getInstance()->resolveLandHeightAgent( LLVector3( west, north-FUDGE, 0.f ) ); - - // little hack to make nearby lines not Z-fight - east -= 0.1f; - north -= 0.1f; - - F32 sw_top = sw_bottom + POST_HEIGHT; - F32 se_top = se_bottom + POST_HEIGHT; - F32 ne_top = ne_bottom + POST_HEIGHT; - F32 nw_top = nw_bottom + POST_HEIGHT; - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - LLGLDepthTest gls_depth(GL_TRUE); - - LLUI::setLineWidth(2.f); - gGL.color4f(0.f, 1.f, 1.f, 1.f); - - // Cheat and give this the same pick-name as land - gGL.begin(LLRender::LINES); - - gGL.vertex3f(west, north, nw_bottom); - gGL.vertex3f(west, north, nw_top); - - gGL.vertex3f(east, north, ne_bottom); - gGL.vertex3f(east, north, ne_top); - - gGL.vertex3f(east, south, se_bottom); - gGL.vertex3f(east, south, se_top); - - gGL.vertex3f(west, south, sw_bottom); - gGL.vertex3f(west, south, sw_top); - - gGL.end(); - - gGL.color4f(0.f, 1.f, 1.f, 0.2f); - gGL.begin(LLRender::QUADS); - gGL.vertex3f(west, north, nw_bottom); gGL.vertex3f(west, north, nw_top); - gGL.vertex3f(east, north, ne_top); - gGL.vertex3f(east, north, ne_bottom); - gGL.vertex3f(east, north, ne_bottom); gGL.vertex3f(east, north, ne_top); - gGL.vertex3f(east, south, se_top); - gGL.vertex3f(east, south, se_bottom); - gGL.vertex3f(east, south, se_bottom); gGL.vertex3f(east, south, se_top); gGL.vertex3f(west, south, sw_top); gGL.vertex3f(west, south, sw_bottom); - - gGL.vertex3f(west, south, sw_bottom); - gGL.vertex3f(west, south, sw_top); gGL.vertex3f(west, north, nw_top); gGL.vertex3f(west, north, nw_bottom); - - gGL.end(); - - LLUI::setLineWidth(1.f); } + gGL.end(); + + LLUI::setLineWidth(1.f); } -*/ // north = a wall going north/south. Need that info to set up texture @@ -493,6 +398,10 @@ void LLViewerParcelMgr::renderOneSegment(F32 x1, F32 y1, F32 x2, F32 y2, F32 hei gGL.vertex3f(x2, y2, z2); + gGL.vertex3f(x1, y1, z); + + gGL.vertex3f(x2, y2, z2); + z = z2+height; gGL.vertex3f(x2, y2, z); } @@ -523,18 +432,24 @@ void LLViewerParcelMgr::renderOneSegment(F32 x1, F32 y1, F32 x2, F32 y2, F32 hei } - gGL.texCoord2f(tex_coord1*0.5f+0.5f, z1*0.5f); + gGL.texCoord2f(tex_coord1 * 0.5f + 0.5f, z1 * 0.5f); gGL.vertex3f(x1, y1, z1); - gGL.texCoord2f(tex_coord2*0.5f+0.5f, z2*0.5f); + gGL.texCoord2f(tex_coord2 * 0.5f + 0.5f, z2 * 0.5f); gGL.vertex3f(x2, y2, z2); // top edge stairsteps - z = llmax(z2+height, z1+height); - gGL.texCoord2f(tex_coord2*0.5f+0.5f, z*0.5f); + z = llmax(z2 + height, z1 + height); + gGL.texCoord2f(tex_coord2 * 0.5f + 0.5f, z * 0.5f); + gGL.vertex3f(x2, y2, z); + + gGL.texCoord2f(tex_coord1 * 0.5f + 0.5f, z1 * 0.5f); + gGL.vertex3f(x1, y1, z1); + + gGL.texCoord2f(tex_coord2 * 0.5f + 0.5f, z * 0.5f); gGL.vertex3f(x2, y2, z); - gGL.texCoord2f(tex_coord1*0.5f+0.5f, z*0.5f); + gGL.texCoord2f(tex_coord1 * 0.5f + 0.5f, z * 0.5f); gGL.vertex3f(x1, y1, z); } } @@ -575,7 +490,7 @@ void LLViewerParcelMgr::renderHighlightSegments(const U8* segments, LLViewerRegi if (!has_segments) { has_segments = true; - gGL.begin(LLRender::QUADS); + gGL.begin(LLRender::TRIANGLES); } renderOneSegment(x1, y1, x2, y2, PARCEL_POST_HEIGHT, SOUTH_MASK, regionp); } @@ -591,7 +506,7 @@ void LLViewerParcelMgr::renderHighlightSegments(const U8* segments, LLViewerRegi if (!has_segments) { has_segments = true; - gGL.begin(LLRender::QUADS); + gGL.begin(LLRender::TRIANGLES); } renderOneSegment(x1, y1, x2, y2, PARCEL_POST_HEIGHT, WEST_MASK, regionp); } @@ -647,7 +562,7 @@ void LLViewerParcelMgr::renderCollisionSegments(U8* segments, bool use_pass, LLV gGL.getTexUnit(0)->bind(mBlockedImage); } - gGL.begin(LLRender::QUADS); + gGL.begin(LLRender::TRIANGLES); for (y = 0; y < STRIDE; y++) { @@ -923,7 +838,7 @@ struct ShaderProfileHelper } ~ShaderProfileHelper() { - LLGLSLShader::finishProfile(false); + LLGLSLShader::finishProfile(); } }; diff --git a/indra/newview/llgltfmaterialpreviewmgr.cpp b/indra/newview/llgltfmaterialpreviewmgr.cpp index 06920734fe..cf6b08797d 100644 --- a/indra/newview/llgltfmaterialpreviewmgr.cpp +++ b/indra/newview/llgltfmaterialpreviewmgr.cpp @@ -193,7 +193,7 @@ LLGLTFPreviewTexture::LLGLTFPreviewTexture(LLPointer<LLFetchedGLTFMaterial> mate // static LLPointer<LLGLTFPreviewTexture> LLGLTFPreviewTexture::create(LLPointer<LLFetchedGLTFMaterial> material) { - return new LLGLTFPreviewTexture(material, LLPipeline::MAX_BAKE_WIDTH); + return new LLGLTFPreviewTexture(material, LLPipeline::MAX_PREVIEW_WIDTH); } bool LLGLTFPreviewTexture::needsRender() @@ -434,7 +434,7 @@ bool LLGLTFPreviewTexture::render() SetTemporarily<bool> no_dof(&LLPipeline::RenderDepthOfField, false); SetTemporarily<bool> no_glow(&LLPipeline::sRenderGlow, false); SetTemporarily<bool> no_ssr(&LLPipeline::RenderScreenSpaceReflections, false); - SetTemporarily<U32> no_fxaa(&LLPipeline::RenderFSAASamples, U32(0)); + SetTemporarily<U32> no_aa(&LLPipeline::RenderFSAAType, U32(0)); SetTemporarily<LLPipeline::RenderTargetPack*> use_auxiliary_render_target(&gPipeline.mRT, &gPipeline.mAuxillaryRT); LLVector3 light_dir3(1.0f, 1.0f, 1.0f); @@ -471,10 +471,10 @@ bool LLGLTFPreviewTexture::render() PreviewSphere& preview_sphere = get_preview_sphere(mGLTFMaterial, object_transform); gPipeline.setupHWLights(); - glh::matrix4f mat = copy_matrix(gGLModelView); - glh::vec4f transformed_light_dir(light_dir.mV); - mat.mult_matrix_vec(transformed_light_dir); - SetTemporarily<LLVector4> force_sun_direction_high_graphics(&gPipeline.mTransformedSunDir, LLVector4(transformed_light_dir.v)); + glm::mat4 mat = get_current_modelview(); + glm::vec4 transformed_light_dir = glm::make_vec4(light_dir.mV); + transformed_light_dir = mat * transformed_light_dir; + SetTemporarily<LLVector4> force_sun_direction_high_graphics(&gPipeline.mTransformedSunDir, LLVector4(glm::value_ptr(transformed_light_dir))); // Override lights to ensure the sun is always shining from a certain direction (low graphics) // See also force_sun_direction_high_graphics and fixup_shader_constants { diff --git a/indra/newview/llhudeffectblob.cpp b/indra/newview/llhudeffectblob.cpp index b476226d05..bdb21fd96e 100644 --- a/indra/newview/llhudeffectblob.cpp +++ b/indra/newview/llhudeffectblob.cpp @@ -78,16 +78,23 @@ void LLHUDEffectBlob::render() LLVector3 u_scale = pixel_right * (F32)mPixelSize; LLVector3 v_scale = pixel_up * (F32)mPixelSize; - { gGL.begin(LLRender::QUADS); + gGL.begin(LLRender::TRIANGLES); + { gGL.texCoord2f(0.f, 1.f); gGL.vertex3fv((v_scale - u_scale).mV); gGL.texCoord2f(0.f, 0.f); gGL.vertex3fv((-v_scale - u_scale).mV); gGL.texCoord2f(1.f, 0.f); gGL.vertex3fv((-v_scale + u_scale).mV); + + gGL.texCoord2f(0.f, 1.f); + gGL.vertex3fv((v_scale - u_scale).mV); + gGL.texCoord2f(1.f, 0.f); + gGL.vertex3fv((-v_scale + u_scale).mV); gGL.texCoord2f(1.f, 1.f); gGL.vertex3fv((v_scale + u_scale).mV); - } gGL.end(); + } + gGL.end(); } gGL.popMatrix(); } diff --git a/indra/newview/llhudicon.cpp b/indra/newview/llhudicon.cpp index 8fa4118a40..1a4af470bd 100644 --- a/indra/newview/llhudicon.cpp +++ b/indra/newview/llhudicon.cpp @@ -152,7 +152,7 @@ void LLHUDIcon::render() gGL.getTexUnit(0)->bind(mImagep); } - gGL.begin(LLRender::QUADS); + gGL.begin(LLRender::TRIANGLES); { gGL.texCoord2f(0.f, 1.f); gGL.vertex3fv(upper_left.mV); @@ -160,6 +160,11 @@ void LLHUDIcon::render() gGL.vertex3fv(lower_left.mV); gGL.texCoord2f(1.f, 0.f); gGL.vertex3fv(lower_right.mV); + + gGL.texCoord2f(0.f, 1.f); + gGL.vertex3fv(upper_left.mV); + gGL.texCoord2f(1.f, 0.f); + gGL.vertex3fv(lower_right.mV); gGL.texCoord2f(1.f, 1.f); gGL.vertex3fv(upper_right.mV); } diff --git a/indra/newview/llhudnametag.cpp b/indra/newview/llhudnametag.cpp index 205089c662..11f049564a 100644 --- a/indra/newview/llhudnametag.cpp +++ b/indra/newview/llhudnametag.cpp @@ -229,35 +229,20 @@ void LLHUDNameTag::render() if (sDisplayText) { LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); - //LLGLDisable gls_stencil(GL_STENCIL_TEST); - renderText(false); + renderText(); } } -void LLHUDNameTag::renderText(bool for_select) +void LLHUDNameTag::renderText() { if (!mVisible || mHidden) { return; } - // don't pick text that isn't bound to a viewerobject - if (for_select && - (!mSourceObject || mSourceObject->mDrawable.isNull())) - { - return; - } - - if (for_select) - { - gGL.getTexUnit(0)->disable(); - } - else - { - gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); - } + LL_PROFILE_ZONE_SCOPED_CATEGORY_UI; - LLGLState gls_blend(GL_BLEND, !for_select); + gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); LLColor4 shadow_color(0.f, 0.f, 0.f, 1.f); F32 alpha_factor = 1.f; @@ -393,10 +378,6 @@ void LLHUDNameTag::renderText(bool for_select) } /// Reset the default color to white. The renderer expects this to be the default. gGL.color4f(1.0f, 1.0f, 1.0f, 1.0f); - if (for_select) - { - gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); - } } void LLHUDNameTag::setString(const std::string &text_utf8) diff --git a/indra/newview/llhudnametag.h b/indra/newview/llhudnametag.h index 9abd8f33cc..ee66187345 100644 --- a/indra/newview/llhudnametag.h +++ b/indra/newview/llhudnametag.h @@ -37,6 +37,7 @@ #include "llrect.h" //#include "llframetimer.h" #include "llfontgl.h" +#include "llfontvertexbuffer.h" #include <set> #include <vector> @@ -145,7 +146,7 @@ protected: LLHUDNameTag(const U8 type); /*virtual*/ void render(); - void renderText(bool for_select); + void renderText(); static void updateAll(); void setLOD(S32 lod); S32 getMaxLines(); diff --git a/indra/newview/llhudrender.cpp b/indra/newview/llhudrender.cpp index ead45b7dcc..135fba7897 100644 --- a/indra/newview/llhudrender.cpp +++ b/indra/newview/llhudrender.cpp @@ -38,6 +38,9 @@ #include "llviewerwindow.h" #include "llui.h" +#include <glm/gtc/matrix_transform.hpp> +#include <glm/gtc/type_ptr.hpp> + void hud_render_utf8text(const std::string &str, const LLVector3 &pos_agent, const LLFontGL &font, const U8 style, @@ -100,28 +103,10 @@ void hud_render_text(const LLWString &wstr, const LLVector3 &pos_agent, //get the render_pos in screen space - F64 winX, winY, winZ; LLRect world_view_rect = gViewerWindow->getWorldViewRectRaw(); - S32 viewport[4]; - viewport[0] = world_view_rect.mLeft; - viewport[1] = world_view_rect.mBottom; - viewport[2] = world_view_rect.getWidth(); - viewport[3] = world_view_rect.getHeight(); - - F64 mdlv[16]; - F64 proj[16]; - - for (U32 i = 0; i < 16; i++) - { - mdlv[i] = (F64) gGLModelView[i]; - proj[i] = (F64) gGLProjection[i]; - } + glm::ivec4 viewport(world_view_rect.mLeft, world_view_rect.mBottom, world_view_rect.getWidth(), world_view_rect.getHeight()); -#if GLU_VERSION_1_1 - gluProject(render_pos.mV[0], render_pos.mV[1], render_pos.mV[2], - mdlv, proj, (GLint*) viewport, - &winX, &winY, &winZ); -#endif + glm::vec3 win_coord = glm::project(glm::make_vec3(render_pos.mV), get_current_modelview(), get_current_projection(), viewport); //fonts all render orthographically, set up projection`` gGL.matrixMode(LLRender::MM_PROJECTION); @@ -133,11 +118,11 @@ void hud_render_text(const LLWString &wstr, const LLVector3 &pos_agent, gl_state_for_2d(world_view_rect.getWidth(), world_view_rect.getHeight()); gViewerWindow->setup3DViewport(); - winX -= world_view_rect.mLeft; - winY -= world_view_rect.mBottom; + win_coord.x -= world_view_rect.mLeft; + win_coord.y -= world_view_rect.mBottom; LLUI::loadIdentity(); gGL.loadIdentity(); - LLUI::translate((F32) winX*1.0f/LLFontGL::sScaleX, (F32) winY*1.0f/(LLFontGL::sScaleY), -(((F32) winZ*2.f)-1.f)); + LLUI::translate((F32) win_coord.x*1.0f/LLFontGL::sScaleX, (F32) win_coord.y*1.0f/(LLFontGL::sScaleY), -(((F32) win_coord.z*2.f)-1.f)); F32 right_x; font.render(wstr, 0, 0, 1, color, LLFontGL::LEFT, LLFontGL::BASELINE, style, shadow, static_cast<S32>(wstr.length()), 1000, &right_x, /*use_ellipses*/false, /*use_color*/true); diff --git a/indra/newview/llhudrender.h b/indra/newview/llhudrender.h index eb8f07e4d4..3c71acb271 100644 --- a/indra/newview/llhudrender.h +++ b/indra/newview/llhudrender.h @@ -28,6 +28,7 @@ #define LL_LLHUDRENDER_H #include "llfontgl.h" +#include "llfontvertexbuffer.h" class LLVector3; class LLFontGL; @@ -48,7 +49,7 @@ void hud_render_utf8text(const std::string &str, const LLVector3 &pos_agent, const LLFontGL &font, const U8 style, - const LLFontGL::ShadowType, + const LLFontGL::ShadowType, const F32 x_offset, const F32 y_offset, const LLColor4& color, diff --git a/indra/newview/llhudtext.h b/indra/newview/llhudtext.h index a81fdebb17..3bc33f1478 100644 --- a/indra/newview/llhudtext.h +++ b/indra/newview/llhudtext.h @@ -35,6 +35,7 @@ #include "v2math.h" #include "llrect.h" #include "llfontgl.h" +#include "llfontvertexbuffer.h" #include <set> #include <vector> @@ -66,6 +67,7 @@ protected: LLColor4 mColor; LLFontGL::StyleFlags mStyle; const LLFontGL* mFont; + LLFontVertexBuffer mFontBuffer; private: LLWString mText; std::map<const LLFontGL*, F32> mFontWidthMap; diff --git a/indra/newview/llimprocessing.cpp b/indra/newview/llimprocessing.cpp index c1e68e0288..590cd09a31 100644 --- a/indra/newview/llimprocessing.cpp +++ b/indra/newview/llimprocessing.cpp @@ -488,7 +488,7 @@ void LLIMProcessing::processNewMessage(LLUUID from_id, case IM_NOTHING_SPECIAL: // p2p IM // Don't show dialog, just do IM if (!gAgent.isGodlike() - && gAgent.getRegion()->isPrelude() + && gAgent.inPrelude() && to_id.isNull()) { // do nothing -- don't distract newbies in diff --git a/indra/newview/llimview.cpp b/indra/newview/llimview.cpp index 887fd6edd5..609536f92d 100644 --- a/indra/newview/llimview.cpp +++ b/indra/newview/llimview.cpp @@ -392,11 +392,11 @@ void notify_of_message(const LLSD& msg, bool is_dnd_msg) } else { - LLAvatarNameCache::get(participant_id, boost::bind(&on_avatar_name_cache_toast, _1, _2, msg)); + LLAvatarNameCache::get(participant_id, boost::bind(&on_avatar_name_cache_toast, _1, _2, msg)); + } + } } } -} - } if (store_dnd_message) { // If in DND mode, allow notification to be stored so upon DND exit @@ -798,7 +798,6 @@ LLIMModel::LLIMSession::LLIMSession(const LLUUID& session_id, void LLIMModel::LLIMSession::initVoiceChannel(const LLSD& voiceChannelInfo) { - if (mVoiceChannel) { if (mVoiceChannel->isThisVoiceChannel(voiceChannelInfo)) @@ -2346,7 +2345,7 @@ LLCallDialogManager::~LLCallDialogManager() void LLCallDialogManager::initSingleton() { - LLVoiceChannel::setCurrentVoiceChannelChangedCallback(LLCallDialogManager::onVoiceChannelChanged); + mVoiceChannelChanged = LLVoiceChannel::setCurrentVoiceChannelChangedCallback(LLCallDialogManager::onVoiceChannelChanged); } // static @@ -4180,11 +4179,16 @@ public: } if (input["body"]["info"].has("voice_channel_info")) { + // new voice channel info incoming, update and re-activate call + // if currently in a call. LLIMModel::LLIMSession* session = LLIMModel::getInstance()->findIMSession(session_id); if (session) { - session->initVoiceChannel(input["body"]["info"]["voice_channel_info"]); - session->mVoiceChannel->activate(); + if (session->mVoiceChannel && session->mVoiceChannel->callStarted()) + { + session->initVoiceChannel(input["body"]["info"]["voice_channel_info"]); + session->mVoiceChannel->activate(); + } } } } diff --git a/indra/newview/llimview.h b/indra/newview/llimview.h index 99b19c9fa9..61776860e3 100644 --- a/indra/newview/llimview.h +++ b/indra/newview/llimview.h @@ -548,6 +548,8 @@ protected: std::string mCurrentSessionlName; LLIMModel::LLIMSession* mSession; LLVoiceChannel::EState mOldState; + + boost::signals2::connection mVoiceChannelChanged; }; class LLCallDialog : public LLDockableFloater diff --git a/indra/newview/llinventorybridge.cpp b/indra/newview/llinventorybridge.cpp index 5ed79a6493..d511171679 100644 --- a/indra/newview/llinventorybridge.cpp +++ b/indra/newview/llinventorybridge.cpp @@ -1897,20 +1897,24 @@ void LLItemBridge::selectItem() } } +// virtual void LLItemBridge::restoreItem() { - LLViewerInventoryItem* item = static_cast<LLViewerInventoryItem*>(getItem()); - if(item) + if (LLViewerInventoryItem* item = getItem()) { - LLInventoryModel* model = getInventoryModel(); - bool is_snapshot = (item->getInventoryType() == LLInventoryType::IT_SNAPSHOT); + bool is_snapshot = item->getInventoryType() == LLInventoryType::IT_SNAPSHOT; + LLFolderType::EType preferred_type = is_snapshot ? + LLFolderType::FT_SNAPSHOT_CATEGORY : + LLFolderType::assetTypeToFolderType(item->getType()); - const LLUUID new_parent = model->findCategoryUUIDForType(is_snapshot? LLFolderType::FT_SNAPSHOT_CATEGORY : LLFolderType::assetTypeToFolderType(item->getType())); - // do not restamp on restore. + LLInventoryModel* model = getInventoryModel(); + LLUUID new_parent = model->findCategoryUUIDForType(preferred_type); + // Do not restamp on restore. LLInvFVBridge::changeItemParent(model, item, new_parent, false); } } +// virtual void LLItemBridge::restoreToWorld() { //Similar functionality to the drag and drop rez logic @@ -1931,26 +1935,27 @@ void LLItemBridge::restoreToWorld() //remove local inventory copy, sim will deal with permissions and removing the item //from the actual inventory if its a no-copy etc - if(!itemp->getPermissions().allowCopyBy(gAgent.getID())) + if (!itemp->getPermissions().allowCopyBy(gAgent.getID())) { remove_from_inventory = true; } // Check if it's in the trash. (again similar to the normal rez logic) const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH); - if(gInventory.isObjectDescendentOf(itemp->getUUID(), trash_id)) + if (gInventory.isObjectDescendentOf(itemp->getUUID(), trash_id)) { remove_from_inventory = true; } } - if(remove_from_inventory) + if (remove_from_inventory) { gInventory.deleteObject(itemp->getUUID()); gInventory.notifyObservers(); } } +// virtual void LLItemBridge::gotoItem() { LLInventoryObject *obj = getInventoryObject(); @@ -1960,39 +1965,43 @@ void LLItemBridge::gotoItem() } } +// virtual LLUIImagePtr LLItemBridge::getIcon() const { - LLInventoryObject *obj = getInventoryObject(); - if (obj) + if (LLInventoryObject* obj = getInventoryObject()) { - return LLInventoryIcon::getIcon(obj->getType(), - LLInventoryType::IT_NONE, - mIsLink); + return LLInventoryIcon::getIcon(obj->getType(), LLInventoryType::IT_NONE, mIsLink); } return LLInventoryIcon::getIcon(LLInventoryType::ICONNAME_OBJECT); } +// virtual LLUIImagePtr LLItemBridge::getIconOverlay() const { if (getItem() && getItem()->getIsLinkType()) { return LLUI::getUIImage("Inv_Link"); } + return NULL; } +// virtual PermissionMask LLItemBridge::getPermissionMask() const { - LLViewerInventoryItem* item = getItem(); - PermissionMask perm_mask = 0; - if (item) perm_mask = item->getPermissionMask(); - return perm_mask; + if (LLViewerInventoryItem* item = getItem()) + { + return item->getPermissionMask(); + } + + return 0; } +// virtual void LLItemBridge::buildDisplayName() const { - if(getItem()) + if (getItem()) { mDisplayName.assign(getItem()->getName()); } @@ -2005,14 +2014,15 @@ void LLItemBridge::buildDisplayName() const mSearchableName.append(getLabelSuffix()); LLStringUtil::toUpper(mSearchableName); - //Name set, so trigger a sort + // Name set, so trigger a sort LLInventorySort sorter = static_cast<LLFolderViewModelInventory&>(mRootViewModel).getSorter(); - if(mParent && !sorter.isByDate()) + if (mParent && !sorter.isByDate()) { mParent->requestSort(); } } +// virtual LLFontGL::StyleFlags LLItemBridge::getLabelStyle() const { U8 font = LLFontGL::NORMAL; @@ -2023,7 +2033,7 @@ LLFontGL::StyleFlags LLItemBridge::getLabelStyle() const // LL_INFOS() << "BOLD" << LL_ENDL; font |= LLFontGL::BOLD; } - else if(item && item->getIsLinkType()) + else if (item && item->getIsLinkType()) { font |= LLFontGL::ITALIC; } @@ -2031,6 +2041,7 @@ LLFontGL::StyleFlags LLItemBridge::getLabelStyle() const return (LLFontGL::StyleFlags)font; } +// virtual std::string LLItemBridge::getLabelSuffix() const { // String table is loaded before login screen and inventory items are @@ -2040,19 +2051,19 @@ std::string LLItemBridge::getLabelSuffix() const static std::string NO_XFER = LLTrans::getString("no_transfer_lbl"); static std::string LINK = LLTrans::getString("link"); static std::string BROKEN_LINK = LLTrans::getString("broken_link"); + std::string suffix; - LLInventoryItem* item = getItem(); - if(item) + if (LLInventoryItem* item = getItem()) { // Any type can have the link suffix... - bool broken_link = LLAssetType::lookupIsLinkType(item->getType()); - if (broken_link) return BROKEN_LINK; + if (LLAssetType::lookupIsLinkType(item->getType())) + return BROKEN_LINK; - bool link = item->getIsLinkType(); - if (link) return LINK; + if (item->getIsLinkType()) + return LINK; // ...but it's a bit confusing to put nocopy/nomod/etc suffixes on calling cards. - if(LLAssetType::AT_CALLINGCARD != item->getType() + if (LLAssetType::AT_CALLINGCARD != item->getType() && item->getPermissions().getOwner() == gAgent.getID()) { bool copy = item->getPermissions().allowCopyBy(gAgent.getID()); @@ -2067,8 +2078,7 @@ std::string LLItemBridge::getLabelSuffix() const suffix += suffix.empty() ? " " : ","; suffix += NO_MOD; } - bool xfer = item->getPermissions().allowOperationBy(PERM_TRANSFER, - gAgent.getID()); + bool xfer = item->getPermissions().allowOperationBy(PERM_TRANSFER, gAgent.getID()); if (!xfer) { suffix += suffix.empty() ? " " : ","; @@ -2076,24 +2086,25 @@ std::string LLItemBridge::getLabelSuffix() const } } } + return suffix; } +// virtual time_t LLItemBridge::getCreationDate() const { - LLViewerInventoryItem* item = getItem(); - if (item) + if (LLViewerInventoryItem* item = getItem()) { return item->getCreationDate(); } + return 0; } - +// virtual bool LLItemBridge::isItemRenameable() const { - LLViewerInventoryItem* item = getItem(); - if(item) + if (LLViewerInventoryItem* item = getItem()) { // (For now) Don't allow calling card rename since that may confuse users as to // what the calling card points to. @@ -2112,50 +2123,62 @@ bool LLItemBridge::isItemRenameable() const return false; } - return (item->getPermissions().allowModifyBy(gAgent.getID())); + return item->getPermissions().allowModifyBy(gAgent.getID()); } + return false; } +// virtual bool LLItemBridge::renameItem(const std::string& new_name) { - if(!isItemRenameable()) + if (!isItemRenameable()) return false; + LLPreview::dirty(mUUID); LLInventoryModel* model = getInventoryModel(); - if(!model) + if (!model) return false; + LLViewerInventoryItem* item = getItem(); - if(item && (item->getName() != new_name)) + if (item && (item->getName() != new_name)) { LLSD updates; updates["name"] = new_name; update_inventory_item(item->getUUID(),updates, NULL); } - // return false because we either notified observers (& therefore - // rebuilt) or we didn't update. + + // return false because we either notified observers + // (& therefore rebuilt) or we didn't update. return false; } +// virtual bool LLItemBridge::removeItem() { - if(!isItemRemovable()) + if (!isItemRemovable()) { return false; } // move it to the trash LLInventoryModel* model = getInventoryModel(); - if(!model) return false; + if (!model) + return false; + const LLUUID& trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH); LLViewerInventoryItem* item = getItem(); - if (!item) return false; + if (!item) + return false; + if (item->getType() != LLAssetType::AT_LSL_TEXT) { LLPreview::hide(mUUID, true); } + // Already in trash - if (model->isObjectDescendentOf(mUUID, trash_id)) return false; + if (model->isObjectDescendentOf(mUUID, trash_id)) + return false; LLNotification::Params params("ConfirmItemDeleteHasLinks"); params.functor.function(boost::bind(&LLItemBridge::confirmRemoveItem, this, _1, _2)); @@ -2187,26 +2210,31 @@ bool LLItemBridge::removeItem() bool LLItemBridge::confirmRemoveItem(const LLSD& notification, const LLSD& response) { S32 option = LLNotificationsUtil::getSelectedOption(notification, response); - if (option != 0) return false; + if (option != 0) + return false; LLInventoryModel* model = getInventoryModel(); - if (!model) return false; + if (!model) + return false; LLViewerInventoryItem* item = getItem(); - if (!item) return false; + if (!item) + return false; const LLUUID& trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH); // if item is not already in trash - if(item && !model->isObjectDescendentOf(mUUID, trash_id)) + if (item && !model->isObjectDescendentOf(mUUID, trash_id)) { // move to trash, and restamp LLInvFVBridge::changeItemParent(model, item, trash_id, true); // delete was successful return true; } + return false; } +// virtual bool LLItemBridge::isItemCopyable(bool can_copy_as_link) const { LLViewerInventoryItem* item = getItem(); @@ -2214,6 +2242,7 @@ bool LLItemBridge::isItemCopyable(bool can_copy_as_link) const { return false; } + // Can't copy worn objects. // Worn objects are tied to their inworld conterparts // Copy of modified worn object will return object with obsolete asset and inventory @@ -2230,37 +2259,36 @@ bool LLItemBridge::isItemCopyable(bool can_copy_as_link) const LLViewerInventoryItem* LLItemBridge::getItem() const { - LLViewerInventoryItem* item = NULL; - LLInventoryModel* model = getInventoryModel(); - if(model) + if (LLInventoryModel* model = getInventoryModel()) { - item = (LLViewerInventoryItem*)model->getItem(mUUID); + return model->getItem(mUUID); } - return item; + + return NULL; } +// virtual const LLUUID& LLItemBridge::getThumbnailUUID() const { - LLViewerInventoryItem* item = NULL; - LLInventoryModel* model = getInventoryModel(); - if(model) - { - item = (LLViewerInventoryItem*)model->getItem(mUUID); - } - if (item) + if (LLInventoryModel* model = getInventoryModel()) { - return item->getThumbnailUUID(); + if (LLViewerInventoryItem* item = model->getItem(mUUID)) + { + return item->getThumbnailUUID(); + } } + return LLUUID::null; } +// virtual bool LLItemBridge::isItemPermissive() const { - LLViewerInventoryItem* item = getItem(); - if(item) + if (LLViewerInventoryItem* item = getItem()) { return item->getIsFullPerm(); } + return false; } @@ -2583,16 +2611,22 @@ bool LLFolderBridge::dragCategoryIntoFolder(LLInventoryCategory* inv_cat, LLInventoryModel* model = getInventoryModel(); - if (!inv_cat) return false; // shouldn't happen, but in case item is incorrectly parented in which case inv_cat will be NULL - if (!model) return false; - if (!isAgentAvatarValid()) return false; - if (!isAgentInventory()) return false; // cannot drag categories into library + if (!inv_cat) // shouldn't happen, but in case item is incorrectly parented in which case inv_cat will be NULL + return false; + if (!model) + return false; + if (!isAgentAvatarValid()) + return false; + if (!isAgentInventory()) + return false; // cannot drag categories into library LLInventoryPanel* destination_panel = mInventoryPanel.get(); - if (!destination_panel) return false; + if (!destination_panel) + return false; LLInventoryFilter* filter = getInventoryFilter(); - if (!filter) return false; + if (!filter) + return false; const LLUUID &cat_id = inv_cat->getUUID(); const LLUUID ¤t_outfit_id = model->findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT); @@ -2689,7 +2723,7 @@ bool LLFolderBridge::dragCategoryIntoFolder(LLInventoryCategory* inv_cat, is_movable = false; } } - if(is_movable && move_is_into_current_outfit && is_link) + if (is_movable && move_is_into_current_outfit && is_link) { is_movable = false; } @@ -2717,7 +2751,7 @@ bool LLFolderBridge::dragCategoryIntoFolder(LLInventoryCategory* inv_cat, for (S32 i=0; i < descendent_categories.size(); ++i) { LLInventoryCategory* category = descendent_categories[i]; - if(LLFolderType::lookupIsProtectedType(category->getPreferredType())) + if (LLFolderType::lookupIsProtectedType(category->getPreferredType())) { // Can't move "special folders" (e.g. Textures Folder). is_movable = false; @@ -2749,9 +2783,8 @@ bool LLFolderBridge::dragCategoryIntoFolder(LLInventoryCategory* inv_cat, } if (is_movable && move_is_into_trash) { - for (S32 i=0; i < descendent_items.size(); ++i) + for (LLViewerInventoryItem* item : descendent_items) { - LLInventoryItem* item = descendent_items[i]; if (get_is_item_worn(item->getUUID())) { is_movable = false; @@ -2761,10 +2794,8 @@ bool LLFolderBridge::dragCategoryIntoFolder(LLInventoryCategory* inv_cat, } if (is_movable && move_is_into_landmarks) { - for (S32 i=0; i < descendent_items.size(); ++i) + for (LLViewerInventoryItem* item : descendent_items) { - LLViewerInventoryItem* item = descendent_items[i]; - // Don't move anything except landmarks and categories into Landmarks folder. // We use getType() instead of getActua;Type() to allow links to landmarks and folders. if (LLAssetType::AT_LANDMARK != item->getType() && LLAssetType::AT_CATEGORY != item->getType()) @@ -3055,7 +3086,7 @@ bool move_inv_category_world_to_agent(const LLUUID& object_id, // permissions. // content category has same ID as object itself LLViewerObject* object = gObjectList.findObject(object_id); - if(!object) + if (!object) { LL_INFOS() << "Object not found for drop." << LL_ENDL; return false; @@ -3083,11 +3114,9 @@ bool move_inv_category_world_to_agent(const LLUUID& object_id, // coming from a task. Need to figure out if the person can // move/copy this item. - LLInventoryObject::object_list_t::iterator it = inventory_objects.begin(); - LLInventoryObject::object_list_t::iterator end = inventory_objects.end(); - for ( ; it != end; ++it) + for (LLPointer<LLInventoryObject> obj : inventory_objects) { - LLInventoryItem* item = dynamic_cast<LLInventoryItem*>(it->get()); + LLInventoryItem* item = dynamic_cast<LLInventoryItem*>(obj.get()); if (!item) { LL_WARNS() << "Invalid inventory item for drop" << LL_ENDL; @@ -3097,13 +3126,13 @@ bool move_inv_category_world_to_agent(const LLUUID& object_id, // coming from a task. Need to figure out if the person can // move/copy this item. LLPermissions perm(item->getPermissions()); - if((perm.allowCopyBy(gAgent.getID(), gAgent.getGroupID()) + if ((perm.allowCopyBy(gAgent.getID(), gAgent.getGroupID()) && perm.allowTransferTo(gAgent.getID()))) // || gAgent.isGodlike()) { accept = true; } - else if(object->permYouOwner()) + else if (object->permYouOwner()) { // If the object cannot be copied, but the object the // inventory is owned by the agent, then the item can be @@ -3123,22 +3152,21 @@ bool move_inv_category_world_to_agent(const LLUUID& object_id, } } - if(drop && accept) + if (drop && accept) { - it = inventory_objects.begin(); std::shared_ptr<LLMoveInv> move_inv(new LLMoveInv); move_inv->mObjectID = object_id; move_inv->mCategoryID = category_id; move_inv->mCallback = callback; move_inv->mUserData = user_data; - for ( ; it != end; ++it) + for (LLPointer<LLInventoryObject> obj : inventory_objects) { - two_uuids_t two(category_id, (*it)->getUUID()); + two_uuids_t two(category_id, obj->getUUID()); move_inv->mMoveList.push_back(two); } - if(is_move) + if (is_move) { // Callback called from within here. warn_move_inventory(object, move_inv); @@ -3156,13 +3184,13 @@ bool move_inv_category_world_to_agent(const LLUUID& object_id, void LLRightClickInventoryFetchDescendentsObserver::execute(bool clear_observer) { // Bail out immediately if no descendents - if( mComplete.empty() ) + if (mComplete.empty()) { LL_WARNS() << "LLRightClickInventoryFetchDescendentsObserver::done with empty mCompleteFolders" << LL_ENDL; if (clear_observer) { - gInventory.removeObserver(this); - delete this; + gInventory.removeObserver(this); + delete this; } return; } @@ -3186,13 +3214,13 @@ void LLRightClickInventoryFetchDescendentsObserver::execute(bool clear_observer) gInventory.getDirectDescendentsOf(*current_folder, cat_array, item_array); size_t item_count(0); - if( item_array ) + if (item_array) { item_count = item_array->size(); } size_t cat_count(0); - if( cat_array ) + if (cat_array) { cat_count = cat_array->size(); } @@ -3291,20 +3319,16 @@ protected: }; - void LLInventoryCopyAndWearObserver::changed(U32 mask) { - if((mask & (LLInventoryObserver::ADD)) != 0) + if ((mask & (LLInventoryObserver::ADD)) != 0) { if (!mFolderAdded) { const std::set<LLUUID>& changed_items = gInventory.getChangedIDs(); - - std::set<LLUUID>::const_iterator id_it = changed_items.begin(); - std::set<LLUUID>::const_iterator id_end = changed_items.end(); - for (;id_it != id_end; ++id_it) + for (const LLUUID& item_id : changed_items) { - if ((*id_it) == mCatID) + if (item_id == mCatID) { mFolderAdded = true; break; @@ -3322,8 +3346,7 @@ void LLInventoryCopyAndWearObserver::changed(U32 mask) } else { - if (category->getDescendentCount() == - mContentsCount) + if (category->getDescendentCount() == mContentsCount) { gInventory.removeObserver(this); LLAppearanceMgr::instance().wearInventoryCategory(category, false, !mReplace); @@ -3335,8 +3358,6 @@ void LLInventoryCopyAndWearObserver::changed(U32 mask) } } - - void LLFolderBridge::performAction(LLInventoryModel* model, std::string action) { if ("open" == action) @@ -3429,19 +3450,19 @@ void LLFolderBridge::performAction(LLInventoryModel* model, std::string action) LLMarketplaceValidator::getInstance()->validateMarketplaceListings( version_folder_id, [this](bool result) - { - // todo: might need to ensure bridge/mUUID exists or this will cause crashes - if (!result) { - LLSD subs; - subs["[ERROR_CODE]"] = mMessage; - LLNotificationsUtil::add("MerchantListingFailed", subs); - } - else - { - LLMarketplaceData::instance().activateListing(mUUID, true); - } - }, + // todo: might need to ensure bridge/mUUID exists or this will cause crashes + if (!result) + { + LLSD subs; + subs["[ERROR_CODE]"] = mMessage; + LLNotificationsUtil::add("MerchantListingFailed", subs); + } + else + { + LLMarketplaceData::instance().activateListing(mUUID, true); + } + }, boost::bind(&LLFolderBridge::gatherMessage, this, _1, _2, _3) ); } @@ -3456,19 +3477,19 @@ void LLFolderBridge::performAction(LLInventoryModel* model, std::string action) LLMarketplaceValidator::getInstance()->validateMarketplaceListings( mUUID, [this](bool result) - { - if (!result) { - LLSD subs; - subs["[ERROR_CODE]"] = mMessage; - LLNotificationsUtil::add("MerchantFolderActivationFailed", subs); - } - else - { - LLInventoryCategory* category = gInventory.getCategory(mUUID); - LLMarketplaceData::instance().setVersionFolder(category->getParentUUID(), mUUID); - } - }, + if (!result) + { + LLSD subs; + subs["[ERROR_CODE]"] = mMessage; + LLNotificationsUtil::add("MerchantFolderActivationFailed", subs); + } + else + { + LLInventoryCategory* category = gInventory.getCategory(mUUID); + LLMarketplaceData::instance().setVersionFolder(category->getParentUUID(), mUUID); + } + }, boost::bind(&LLFolderBridge::gatherMessage, this, _1, _2, _3), false, 2); @@ -3500,35 +3521,35 @@ void LLFolderBridge::performAction(LLInventoryModel* model, std::string action) LLMarketplaceValidator::getInstance()->validateMarketplaceListings( mUUID, [this](bool result) - { - if (!result) { - mMessage = ""; - - LLMarketplaceValidator::getInstance()->validateMarketplaceListings( - mUUID, - [this](bool result) + if (!result) { - if (result) - { - LLNotificationsUtil::add("MerchantForceValidateListing"); - LLMarketplaceData::instance().createListing(mUUID); - } - else + mMessage = ""; + + LLMarketplaceValidator::getInstance()->validateMarketplaceListings( + mUUID, + [this](bool result) { - LLSD subs; - subs["[ERROR_CODE]"] = mMessage; - LLNotificationsUtil::add("MerchantListingFailed", subs); - } - }, - boost::bind(&LLFolderBridge::gatherMessage, this, _1, _2, _3), - true); - } - else - { - LLMarketplaceData::instance().createListing(mUUID); - } - }, + if (result) + { + LLNotificationsUtil::add("MerchantForceValidateListing"); + LLMarketplaceData::instance().createListing(mUUID); + } + else + { + LLSD subs; + subs["[ERROR_CODE]"] = mMessage; + LLNotificationsUtil::add("MerchantListingFailed", subs); + } + }, + boost::bind(&LLFolderBridge::gatherMessage, this, _1, _2, _3), + true); + } + else + { + LLMarketplaceData::instance().createListing(mUUID); + } + }, boost::bind(&LLFolderBridge::gatherMessage, this, _1, _2, _3), false); @@ -3607,7 +3628,7 @@ void LLFolderBridge::copyOutfitToClipboard() gInventory.getDirectDescendentsOf(mUUID, cat_array, item_array); size_t item_count(0); - if( item_array ) + if (item_array) { item_count = item_array->size(); } @@ -3699,8 +3720,7 @@ void LLFolderBridge::restoreItem() LLFolderType::EType LLFolderBridge::getPreferredType() const { LLFolderType::EType preferred_type = LLFolderType::FT_NONE; - LLViewerInventoryCategory* cat = getCategory(); - if(cat) + if (LLViewerInventoryCategory* cat = getCategory()) { preferred_type = cat->getPreferredType(); } @@ -3742,7 +3762,6 @@ LLUIImagePtr LLFolderBridge::getIconOverlay() const bool LLFolderBridge::renameItem(const std::string& new_name) { - LLScrollOnRenameObserver *observer = new LLScrollOnRenameObserver(mUUID, mRoot); gInventory.addObserver(observer); @@ -3755,7 +3774,7 @@ bool LLFolderBridge::renameItem(const std::string& new_name) bool LLFolderBridge::removeItem() { - if(!isItemRemovable()) + if (!isItemRemovable()) { return false; } @@ -3771,7 +3790,6 @@ bool LLFolderBridge::removeItem() return true; } - bool LLFolderBridge::removeSystemFolder() { const LLViewerInventoryCategory *cat = getCategory(); diff --git a/indra/newview/llinventoryfilter.cpp b/indra/newview/llinventoryfilter.cpp index e3d4645701..5c0905af3c 100644 --- a/indra/newview/llinventoryfilter.cpp +++ b/indra/newview/llinventoryfilter.cpp @@ -103,7 +103,7 @@ bool LLInventoryFilter::check(const LLFolderViewModelItem* item) } std::string desc = listener->getSearchableCreatorName(); - switch(mSearchType) + switch (mSearchType) { case SEARCHTYPE_CREATOR: desc = listener->getSearchableCreatorName(); @@ -129,7 +129,7 @@ bool LLInventoryFilter::check(const LLFolderViewModelItem* item) boost::char_separator<char> sep(" "); tokenizer tokens(desc, sep); - for (auto token_iter : tokens) + for (const auto& token_iter : tokens) { if (token_iter == mExactToken) { @@ -138,9 +138,9 @@ bool LLInventoryFilter::check(const LLFolderViewModelItem* item) } } } - else if ((mFilterTokens.size() > 0) && (mSearchType == SEARCHTYPE_NAME)) + else if (!mFilterTokens.empty() && mSearchType == SEARCHTYPE_NAME) { - for (auto token_iter : mFilterTokens) + for (const auto& token_iter : mFilterTokens) { if (desc.find(token_iter) == std::string::npos) { @@ -150,7 +150,7 @@ bool LLInventoryFilter::check(const LLFolderViewModelItem* item) } else { - passed = (mFilterSubString.size() ? desc.find(mFilterSubString) != std::string::npos : true); + passed = checkAgainstFilterSubString(desc); } passed = passed && checkAgainstFilterType(listener); @@ -166,7 +166,7 @@ bool LLInventoryFilter::check(const LLFolderViewModelItem* item) bool LLInventoryFilter::check(const LLInventoryItem* item) { - const bool passed_string = (mFilterSubString.size() ? item->getName().find(mFilterSubString) != std::string::npos : true); + const bool passed_string = checkAgainstFilterSubString(item->getName()); const bool passed_filtertype = checkAgainstFilterType(item); const bool passed_permissions = checkAgainstPermissions(item); @@ -295,9 +295,19 @@ bool LLInventoryFilter::checkFolder(const LLUUID& folder_id) const return true; } +bool LLInventoryFilter::checkAgainstFilterSubString(const std::string& desc) const +{ + if (mFilterSubString.empty()) + return true; + + size_t pos = desc.find(mFilterSubString); + return pos != std::string::npos; +} + bool LLInventoryFilter::checkAgainstFilterType(const LLFolderViewModelItemInventory* listener) const { - if (!listener) return false; + if (!listener) + return false; LLInventoryType::EType object_type = listener->getInventoryType(); const LLUUID object_id = listener->getUUID(); @@ -338,7 +348,7 @@ bool LLInventoryFilter::checkAgainstFilterType(const LLFolderViewModelItemInvent } } - if(filterTypes & FILTERTYPE_WORN) + if (filterTypes & FILTERTYPE_WORN) { if (!get_is_item_worn(object_id)) { @@ -351,7 +361,8 @@ bool LLInventoryFilter::checkAgainstFilterType(const LLFolderViewModelItemInvent // Pass if this item is the target UUID or if it links to the target UUID if (filterTypes & FILTERTYPE_UUID) { - if (!object) return false; + if (!object) + return false; if (object->getLinkedUUID() != mFilterOps.mFilterUUID) return false; @@ -363,7 +374,7 @@ bool LLInventoryFilter::checkAgainstFilterType(const LLFolderViewModelItemInvent if (filterTypes & FILTERTYPE_DATE) { const U16 HOURS_TO_SECONDS = 3600; - time_t earliest = time_corrected() - mFilterOps.mHoursAgo * HOURS_TO_SECONDS; + time_t earliest = time_corrected() - (U64)mFilterOps.mHoursAgo * HOURS_TO_SECONDS; if (mFilterOps.mMinDate > time_min() && mFilterOps.mMinDate < earliest) { @@ -494,7 +505,8 @@ bool LLInventoryFilter::checkAgainstFilterType(const LLInventoryItem* item) cons // Pass if this item is the target UUID or if it links to the target UUID if (filterTypes & FILTERTYPE_UUID) { - if (!item) return false; + if (!item) + return false; if (item->getLinkedUUID() != mFilterOps.mFilterUUID) return false; @@ -540,7 +552,8 @@ bool LLInventoryFilter::checkAgainstClipboard(const LLUUID& object_id) const bool LLInventoryFilter::checkAgainstPermissions(const LLFolderViewModelItemInventory* listener) const { - if (!listener) return false; + if (!listener) + return false; PermissionMask perm = listener->getPermissionMask(); const LLInvFVBridge *bridge = dynamic_cast<const LLInvFVBridge *>(listener); @@ -556,7 +569,8 @@ bool LLInventoryFilter::checkAgainstPermissions(const LLFolderViewModelItemInven bool LLInventoryFilter::checkAgainstPermissions(const LLInventoryItem* item) const { - if (!item) return false; + if (!item) + return false; LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item); PermissionMask perm = new_item->getPermissionMask(); @@ -567,11 +581,13 @@ bool LLInventoryFilter::checkAgainstPermissions(const LLInventoryItem* item) con bool LLInventoryFilter::checkAgainstFilterLinks(const LLFolderViewModelItemInventory* listener) const { - if (!listener) return true; + if (!listener) + return true; const LLUUID object_id = listener->getUUID(); const LLInventoryObject *object = gInventory.getObject(object_id); - if (!object) return true; + if (!object) + return true; const bool is_link = object->getIsLinkType(); if (is_link && (mFilterOps.mFilterLinks == FILTERLINK_EXCLUDE_LINKS)) @@ -584,7 +600,8 @@ bool LLInventoryFilter::checkAgainstFilterLinks(const LLFolderViewModelItemInven bool LLInventoryFilter::checkAgainstFilterThumbnails(const LLUUID& object_id) const { const LLInventoryObject *object = gInventory.getObject(object_id); - if (!object) return true; + if (!object) + return true; const bool is_thumbnail = object->getThumbnailUUID().notNull(); if (is_thumbnail && (mFilterOps.mFilterThumbnails == FILTER_EXCLUDE_THUMBNAILS)) @@ -596,16 +613,20 @@ bool LLInventoryFilter::checkAgainstFilterThumbnails(const LLUUID& object_id) co bool LLInventoryFilter::checkAgainstCreator(const LLFolderViewModelItemInventory* listener) const { - if (!listener) return true; + if (!listener) + return true; + const bool is_folder = listener->getInventoryType() == LLInventoryType::IT_CATEGORY; switch (mFilterOps.mFilterCreatorType) { case FILTERCREATOR_SELF: - if(is_folder) return false; - return (listener->getSearchableCreatorName() == mUsername); + if (is_folder) + return false; + return listener->getSearchableCreatorName() == mUsername; case FILTERCREATOR_OTHERS: - if(is_folder) return false; - return (listener->getSearchableCreatorName() != mUsername); + if (is_folder) + return false; + return listener->getSearchableCreatorName() != mUsername; case FILTERCREATOR_ALL: default: return true; @@ -618,7 +639,8 @@ bool LLInventoryFilter::checkAgainstSearchVisibility(const LLFolderViewModelItem const LLUUID object_id = listener->getUUID(); const LLInventoryObject *object = gInventory.getObject(object_id); - if (!object) return true; + if (!object) + return true; const bool is_link = object->getIsLinkType(); if (is_link && ((mFilterOps.mSearchVisibility & VISIBILITY_LINKS) == 0)) @@ -647,10 +669,8 @@ std::string::size_type LLInventoryFilter::getStringMatchOffset(LLFolderViewModel { return mFilterSubString.size() ? item->getSearchableName().find(mFilterSubString) : std::string::npos; } - else - { - return std::string::npos; - } + + return std::string::npos; } bool LLInventoryFilter::isDefault() const @@ -725,7 +745,7 @@ void LLInventoryFilter::updateFilterTypes(U64 types, U64& current_types) void LLInventoryFilter::setSearchType(ESearchType type) { - if(mSearchType != type) + if (mSearchType != type) { mSearchType = type; setModified(); @@ -918,6 +938,7 @@ void LLInventoryFilter::setFilterUUID(const LLUUID& object_id) { setModified(FILTER_RESTART); } + mFilterOps.mFilterUUID = object_id; mFilterOps.mFilterTypes = FILTERTYPE_UUID; } @@ -931,7 +952,6 @@ void LLInventoryFilter::setFilterSubString(const std::string& string) if (mFilterSubString != filter_sub_string_new) { - mFilterTokens.clear(); if (filter_sub_string_new.find_first_of("+") != std::string::npos) { @@ -1243,7 +1263,7 @@ void LLInventoryFilter::setFindAllLinksMode(const std::string &search_name, cons { // Save a copy of settings so that we will be able to restore it later // but make sure we are not searching for links already - if(mFilterOps.mFilterLinks != FILTERLINK_ONLY_LINKS) + if (mFilterOps.mFilterLinks != FILTERLINK_ONLY_LINKS) { mBackupFilterOps = mFilterOps; } @@ -1283,7 +1303,7 @@ void LLInventoryFilter::setModified(EFilterModified behavior) } // if not keeping current filter results, update last valid as well - switch(mFilterModified) + switch (mFilterModified) { case FILTER_RESTART: mFirstRequiredGeneration = mCurrentGeneration; @@ -1499,11 +1519,11 @@ const std::string& LLInventoryFilter::getFilterText() { mFilterText += LLTrans::getString("Since Logoff"); } + return mFilterText; } - -LLInventoryFilter& LLInventoryFilter::operator=( const LLInventoryFilter& other ) +LLInventoryFilter& LLInventoryFilter::operator =(const LLInventoryFilter& other) { setFilterObjectTypes(other.getFilterObjectTypes()); setDateRange(other.getMinDate(), other.getMaxDate()); @@ -1516,7 +1536,6 @@ LLInventoryFilter& LLInventoryFilter::operator=( const LLInventoryFilter& othe return *this; } - void LLInventoryFilter::toParams(Params& params) const { params.filter_ops.types = (U32)getFilterObjectTypes(); @@ -1686,14 +1705,13 @@ std::string LLInventoryFilter::getEmptyLookupMessage(bool is_empty_folder) const return LLTrans::getString(mEmptyLookupMessage, args); } - } bool LLInventoryFilter::areDateLimitsSet() { - return mFilterOps.mMinDate != time_min() - || mFilterOps.mMaxDate != time_max() - || mFilterOps.mHoursAgo != 0; + return mFilterOps.mMinDate != time_min() + || mFilterOps.mMaxDate != time_max() + || mFilterOps.mHoursAgo != 0; } bool LLInventoryFilter::showAllResults() const @@ -1701,8 +1719,6 @@ bool LLInventoryFilter::showAllResults() const return hasFilterString() && !mSingleFolderMode; } - - bool LLInventoryFilter::FilterOps::DateRange::validateBlock( bool emit_errors /*= true*/ ) const { bool valid = LLInitParam::Block<DateRange>::validateBlock(emit_errors); diff --git a/indra/newview/llinventoryfilter.h b/indra/newview/llinventoryfilter.h index 7203c6f743..7e64a03e73 100644 --- a/indra/newview/llinventoryfilter.h +++ b/indra/newview/llinventoryfilter.h @@ -45,7 +45,8 @@ public: SHOW_NO_FOLDERS }; - enum EFilterType { + enum EFilterType + { FILTERTYPE_NONE = 0, FILTERTYPE_OBJECT = 0x1 << 0, // normal default search-by-object-type FILTERTYPE_CATEGORY = 0x1 << 1, // search by folder type @@ -275,9 +276,9 @@ public: // +-------------------------------------------------------------------+ // + Execution And Results // +-------------------------------------------------------------------+ - bool check(const LLFolderViewModelItem* listener); + bool check(const LLFolderViewModelItem* item); bool check(const LLInventoryItem* item); - bool checkFolder(const LLFolderViewModelItem* listener) const; + bool checkFolder(const LLFolderViewModelItem* item) const; bool checkFolder(const LLUUID& folder_id) const; bool showAllResults() const; @@ -341,6 +342,7 @@ public: private: bool areDateLimitsSet(); + bool checkAgainstFilterSubString(const std::string& desc) const; bool checkAgainstFilterType(const class LLFolderViewModelItemInventory* listener) const; bool checkAgainstFilterType(const LLInventoryItem* item) const; bool checkAgainstPermissions(const class LLFolderViewModelItemInventory* listener) const; diff --git a/indra/newview/llinventoryfunctions.cpp b/indra/newview/llinventoryfunctions.cpp index 57c0d57190..dadd0590a9 100644 --- a/indra/newview/llinventoryfunctions.cpp +++ b/indra/newview/llinventoryfunctions.cpp @@ -2400,18 +2400,16 @@ void ungroup_folder_items(const LLUUID& folder_id) LLInventoryModel::cat_array_t cats = *cat_array; LLInventoryModel::item_array_t items = *item_array; - for (LLInventoryModel::cat_array_t::const_iterator cat_iter = cats.begin(); cat_iter != cats.end(); ++cat_iter) + for (const LLPointer<LLViewerInventoryCategory>& cat : cats) { - LLViewerInventoryCategory* cat = *cat_iter; if (cat) { gInventory.changeCategoryParent(cat, new_cat_uuid, false); } } - for (LLInventoryModel::item_array_t::const_iterator item_iter = items.begin(); item_iter != items.end(); ++item_iter) + for (const LLPointer<LLViewerInventoryItem>& item : items) { - LLViewerInventoryItem* item = *item_iter; - if(item) + if (item) { gInventory.changeItemParent(item, new_cat_uuid, false); } @@ -2424,8 +2422,7 @@ std::string get_searchable_description(LLInventoryModel* model, const LLUUID& it { if (model) { - const LLInventoryItem *item = model->getItem(item_id); - if(item) + if (const LLInventoryItem* item = model->getItem(item_id)) { std::string desc = item->getDescription(); LLStringUtil::toUpper(desc); @@ -2439,8 +2436,7 @@ std::string get_searchable_creator_name(LLInventoryModel* model, const LLUUID& i { if (model) { - const LLInventoryItem *item = model->getItem(item_id); - if(item) + if (const LLInventoryItem* item = model->getItem(item_id)) { LLAvatarName av_name; if (LLAvatarNameCache::get(item->getCreatorUUID(), &av_name)) diff --git a/indra/newview/llinventorygallery.cpp b/indra/newview/llinventorygallery.cpp index 46d1e822de..c4f93cee98 100644 --- a/indra/newview/llinventorygallery.cpp +++ b/indra/newview/llinventorygallery.cpp @@ -2649,7 +2649,8 @@ bool LLInventoryGallery::hasDescendents(const LLUUID& cat_id) bool LLInventoryGallery::checkAgainstFilterType(const LLUUID& object_id) { const LLInventoryObject *object = gInventory.getObject(object_id); - if(!object) return false; + if (!object) + return false; LLInventoryType::EType object_type = LLInventoryType::IT_CATEGORY; LLInventoryItem* inv_item = gInventory.getItem(object_id); @@ -2657,8 +2658,8 @@ bool LLInventoryGallery::checkAgainstFilterType(const LLUUID& object_id) { object_type = inv_item->getInventoryType(); } - const U32 filterTypes = (U32)mFilter->getFilterTypes(); + const U32 filterTypes = (U32)mFilter->getFilterTypes(); if ((filterTypes & LLInventoryFilter::FILTERTYPE_OBJECT) && inv_item) { switch (object_type) @@ -2726,7 +2727,7 @@ bool LLInventoryGallery::hasVisibleItems() void LLInventoryGallery::handleModifiedFilter() { - if(mFilter->isModified()) + if (mFilter->isModified()) { reArrangeRows(); } @@ -2737,7 +2738,7 @@ void LLInventoryGallery::setSortOrder(U32 order, bool update) bool dirty = (mSortOrder != order); mSortOrder = order; - if(update && dirty) + if (update && dirty) { mNeedsArrange = true; gIdleCallbacks.addFunction(onIdle, (void*)this); @@ -2789,11 +2790,11 @@ void LLInventoryGalleryItem::setType(LLAssetType::EType type, LLInventoryType::E mIsLink = is_link; std::string icon_name = LLInventoryIcon::getIconName(mType, inventory_type, flags); - if(mIsFolder) + if (mIsFolder) { mSortGroup = SG_NORMAL_FOLDER; LLUUID folder_id = mUUID; - if(mIsLink) + if (mIsLink) { LLInventoryObject* obj = gInventory.getObject(mUUID); if (obj) @@ -2820,7 +2821,7 @@ void LLInventoryGalleryItem::setType(LLAssetType::EType type, LLInventoryType::E else { const LLInventoryItem *item = gInventory.getItem(mUUID); - if(item && (LLAssetType::AT_CALLINGCARD != item->getType()) && !mIsLink) + if (item && (LLAssetType::AT_CALLINGCARD != item->getType()) && !mIsLink) { std::string delim(" --"); bool copy = item->getPermissions().allowCopyBy(gAgent.getID()); @@ -2851,7 +2852,7 @@ void LLInventoryGalleryItem::setType(LLAssetType::EType type, LLInventoryType::E void LLInventoryGalleryItem::setThumbnail(LLUUID id) { mDefaultImage = id.isNull(); - if(mDefaultImage) + if (mDefaultImage) { mThumbnailCtrl->clearTexture(); } @@ -2900,10 +2901,10 @@ void LLInventoryGalleryItem::setSelected(bool value) mSelected = value; mTextBgPanel->setBackgroundVisible(value); - if(mSelected) + if (mSelected) { LLViewerInventoryItem* item = gInventory.getItem(mUUID); - if(item && !item->isFinished()) + if (item && !item->isFinished()) { LLInventoryModelBackgroundFetch::instance().start(mUUID, false); } @@ -2926,6 +2927,7 @@ bool LLInventoryGalleryItem::handleMouseDown(S32 x, S32 y, MASK mask) { mGallery->changeItemSelection(mUUID, false); } + setFocus(true); mGallery->claimEditHandler(); @@ -2958,7 +2960,7 @@ bool LLInventoryGalleryItem::handleRightMouseDown(S32 x, S32 y, MASK mask) bool LLInventoryGalleryItem::handleMouseUp(S32 x, S32 y, MASK mask) { - if(hasMouseCapture()) + if (hasMouseCapture()) { gFocusMgr.setMouseCapture(NULL); return true; @@ -2968,13 +2970,13 @@ bool LLInventoryGalleryItem::handleMouseUp(S32 x, S32 y, MASK mask) bool LLInventoryGalleryItem::handleHover(S32 x, S32 y, MASK mask) { - if(hasMouseCapture()) + if (hasMouseCapture()) { S32 screen_x; S32 screen_y; localPointToScreen(x, y, &screen_x, &screen_y ); - if(LLToolDragAndDrop::getInstance()->isOverThreshold(screen_x, screen_y) && mGallery) + if (LLToolDragAndDrop::getInstance()->isOverThreshold(screen_x, screen_y) && mGallery) { mGallery->startDrag(); return LLToolDragAndDrop::getInstance()->handleHover(x, y, mask); @@ -2993,13 +2995,13 @@ bool LLInventoryGalleryItem::handleDoubleClick(S32 x, S32 y, MASK mask) LLHandle<LLPanel> handle = mGallery->getHandle(); LLUUID navigate_to = mUUID; doOnIdleOneTime([handle, navigate_to]() - { - LLInventoryGallery* gallery = (LLInventoryGallery*)handle.get(); - if (gallery) - { - gallery->setRootFolder(navigate_to); - } - }); + { + LLInventoryGallery* gallery = (LLInventoryGallery*)handle.get(); + if (gallery) + { + gallery->setRootFolder(navigate_to); + } + }); } else { @@ -3078,7 +3080,7 @@ void LLInventoryGalleryItem::setWorn(bool value) { mWorn = value; - if(mWorn) + if (mWorn) { mWornSuffix = (mType == LLAssetType::AT_GESTURE) ? LLTrans::getString("active") : LLTrans::getString("worn"); } @@ -3092,7 +3094,7 @@ void LLInventoryGalleryItem::setWorn(bool value) LLFontGL* LLInventoryGalleryItem::getTextFont() { - if(mWorn) + if (mWorn) { return LLFontGL::getFontSansSerifSmallBold(); } @@ -3127,12 +3129,10 @@ bool LLInventoryGalleryItem::isFadeItem() void LLThumbnailsObserver::changed(U32 mask) { std::vector<LLUUID> deleted_ids; - for (item_map_t::iterator iter = mItemMap.begin(); - iter != mItemMap.end(); - ++iter) + for (item_map_t::value_type& it : mItemMap) { - const LLUUID& obj_id = (*iter).first; - LLItemData& data = (*iter).second; + const LLUUID& obj_id = it.first; + LLItemData& data = it.second; LLInventoryObject* obj = gInventory.getObject(obj_id); if (!obj) @@ -3158,8 +3158,7 @@ void LLThumbnailsObserver::changed(U32 mask) bool LLThumbnailsObserver::addItem(const LLUUID& obj_id, callback_t cb) { - LLInventoryObject* obj = gInventory.getObject(obj_id); - if (obj) + if (LLInventoryObject* obj = gInventory.getObject(obj_id)) { mItemMap.insert(item_map_value_t(obj_id, LLItemData(obj_id, obj->getThumbnailUUID(), cb))); return true; @@ -3190,79 +3189,74 @@ bool LLInventoryGallery::baseHandleDragAndDrop(LLUUID dest_id, bool drop, } bool accepted = false; - switch(cargo_type) - { - case DAD_TEXTURE: - case DAD_SOUND: - case DAD_CALLINGCARD: - case DAD_LANDMARK: - case DAD_SCRIPT: - case DAD_CLOTHING: - case DAD_OBJECT: - case DAD_NOTECARD: - case DAD_BODYPART: - case DAD_ANIMATION: - case DAD_GESTURE: - case DAD_MESH: - case DAD_SETTINGS: + switch (cargo_type) + { + case DAD_TEXTURE: + case DAD_SOUND: + case DAD_CALLINGCARD: + case DAD_LANDMARK: + case DAD_SCRIPT: + case DAD_CLOTHING: + case DAD_OBJECT: + case DAD_NOTECARD: + case DAD_BODYPART: + case DAD_ANIMATION: + case DAD_GESTURE: + case DAD_MESH: + case DAD_SETTINGS: + accepted = dragItemIntoFolder(dest_id, inv_item, drop, tooltip_msg, true); + if (accepted && drop) + { + // Don't select immediately, wait for item to arrive + mItemsToSelect.push_back(inv_item->getUUID()); + } + break; + case DAD_LINK: + // DAD_LINK type might mean one of two asset types: AT_LINK or AT_LINK_FOLDER. + // If we have an item of AT_LINK_FOLDER type we should process the linked + // category being dragged or dropped into folder. + if (inv_item && LLAssetType::AT_LINK_FOLDER == inv_item->getActualType()) + { + LLInventoryCategory* linked_category = gInventory.getCategory(inv_item->getLinkedUUID()); + if (linked_category) + { + accepted = dragCategoryIntoFolder(dest_id, (LLInventoryCategory*)linked_category, drop, tooltip_msg, true); + } + } + else + { accepted = dragItemIntoFolder(dest_id, inv_item, drop, tooltip_msg, true); + } + if (accepted && drop && inv_item) + { + mItemsToSelect.push_back(inv_item->getUUID()); + } + break; + case DAD_CATEGORY: + if (LLFriendCardsManager::instance().isAnyFriendCategory(dest_id)) + { + accepted = false; + } + else + { + LLInventoryCategory* cat_ptr = (LLInventoryCategory*)cargo_data; + accepted = dragCategoryIntoFolder(dest_id, cat_ptr, drop, tooltip_msg, false); if (accepted && drop) { - // Don't select immediately, wait for item to arrive - mItemsToSelect.push_back(inv_item->getUUID()); - } - break; - case DAD_LINK: - // DAD_LINK type might mean one of two asset types: AT_LINK or AT_LINK_FOLDER. - // If we have an item of AT_LINK_FOLDER type we should process the linked - // category being dragged or dropped into folder. - if (inv_item && LLAssetType::AT_LINK_FOLDER == inv_item->getActualType()) - { - LLInventoryCategory* linked_category = gInventory.getCategory(inv_item->getLinkedUUID()); - if (linked_category) - { - accepted = dragCategoryIntoFolder(dest_id, (LLInventoryCategory*)linked_category, drop, tooltip_msg, true); - } - } - else - { - accepted = dragItemIntoFolder(dest_id, inv_item, drop, tooltip_msg, true); - } - if (accepted && drop && inv_item) - { - mItemsToSelect.push_back(inv_item->getUUID()); - } - break; - case DAD_CATEGORY: - if (LLFriendCardsManager::instance().isAnyFriendCategory(dest_id)) - { - accepted = false; - } - else - { - LLInventoryCategory* cat_ptr = (LLInventoryCategory*)cargo_data; - accepted = dragCategoryIntoFolder(dest_id, cat_ptr, drop, tooltip_msg, false); - if (accepted && drop) - { - mItemsToSelect.push_back(cat_ptr->getUUID()); - } + mItemsToSelect.push_back(cat_ptr->getUUID()); } - break; - case DAD_ROOT_CATEGORY: - case DAD_NONE: - break; - default: - LL_WARNS() << "Unhandled cargo type for drag&drop " << cargo_type << LL_ENDL; - break; - } - if (accepted) - { - *accept = ACCEPT_YES_MULTI; - } - else - { - *accept = ACCEPT_NO; + } + break; + case DAD_ROOT_CATEGORY: + case DAD_NONE: + break; + default: + LL_WARNS() << "Unhandled cargo type for drag&drop " << cargo_type << LL_ENDL; + break; } + + *accept = accepted ? ACCEPT_YES_MULTI : ACCEPT_NO; + return accepted; } @@ -3274,16 +3268,20 @@ bool dragItemIntoFolder(LLUUID folder_id, LLInventoryItem* inv_item, bool drop, { return false; } - LLInventoryModel* model = &gInventory; - if (!model || !inv_item) return false; + LLInventoryModel* model = &gInventory; + if (!model || !inv_item) + return false; // cannot drag into library - if((gInventory.getRootFolderID() != folder_id) && !model->isObjectDescendentOf(folder_id, gInventory.getRootFolderID())) + if (gInventory.getRootFolderID() != folder_id && + !model->isObjectDescendentOf(folder_id, gInventory.getRootFolderID())) { return false; } - if (!isAgentAvatarValid()) return false; + + if (!isAgentAvatarValid()) + return false; const LLUUID ¤t_outfit_id = model->findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT); const LLUUID &favorites_id = model->findCategoryUUIDForType(LLFolderType::FT_FAVORITE); @@ -3302,7 +3300,7 @@ bool dragItemIntoFolder(LLUUID folder_id, LLInventoryItem* inv_item, bool drop, LLToolDragAndDrop::ESource source = LLToolDragAndDrop::getInstance()->getSource(); bool accept = false; LLViewerObject* object = NULL; - if(LLToolDragAndDrop::SOURCE_AGENT == source) + if (LLToolDragAndDrop::SOURCE_AGENT == source) { const LLUUID &trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH); @@ -3317,21 +3315,24 @@ bool dragItemIntoFolder(LLUUID folder_id, LLInventoryItem* inv_item, bool drop, switch (inv_item->getActualType()) { - case LLAssetType::AT_CATEGORY: - is_movable = !LLFolderType::lookupIsProtectedType(((LLInventoryCategory*)inv_item)->getPreferredType()); - break; - default: - break; + case LLAssetType::AT_CATEGORY: + is_movable = !LLFolderType::lookupIsProtectedType(((LLInventoryCategory*)inv_item)->getPreferredType()); + break; + default: + break; } + // Can't explicitly drag things out of the COF. if (move_is_outof_current_outfit) { is_movable = false; } + if (move_is_into_trash) { is_movable &= inv_item->getIsLinkType() || !get_is_item_worn(inv_item->getUUID()); } + if (is_movable) { // Don't allow creating duplicates in the Calling Card/Friends @@ -3540,7 +3541,7 @@ bool dragItemIntoFolder(LLUUID folder_id, LLInventoryItem* inv_item, bool drop, move_inv->mMoveList.push_back(item_pair); move_inv->mCallback = NULL; move_inv->mUserData = NULL; - if(is_move) + if (is_move) { warn_move_inventory(object, move_inv); } @@ -3555,7 +3556,7 @@ bool dragItemIntoFolder(LLUUID folder_id, LLInventoryItem* inv_item, bool drop, } } } - else if(LLToolDragAndDrop::SOURCE_NOTECARD == source) + else if (LLToolDragAndDrop::SOURCE_NOTECARD == source) { if (move_is_into_marketplacelistings) { @@ -3582,7 +3583,7 @@ bool dragItemIntoFolder(LLUUID folder_id, LLInventoryItem* inv_item, bool drop, inv_item); } } - else if(LLToolDragAndDrop::SOURCE_LIBRARY == source) + else if (LLToolDragAndDrop::SOURCE_LIBRARY == source) { LLViewerInventoryItem* item = (LLViewerInventoryItem*)inv_item; if(item && item->isFinished()) @@ -3665,11 +3666,14 @@ bool dragCategoryIntoFolder(LLUUID dest_id, LLInventoryCategory* inv_cat, return false; } - if (!inv_cat) return false; // shouldn't happen, but in case item is incorrectly parented in which case inv_cat will be NULL + if (!inv_cat) // shouldn't happen, but in case item is incorrectly parented in which case inv_cat will be NULL + return false; + + if (!isAgentAvatarValid()) + return false; - if (!isAgentAvatarValid()) return false; // cannot drag into library - if((gInventory.getRootFolderID() != dest_id) && !model->isObjectDescendentOf(dest_id, gInventory.getRootFolderID())) + if ((gInventory.getRootFolderID() != dest_id) && !model->isObjectDescendentOf(dest_id, gInventory.getRootFolderID())) { return false; } @@ -3758,7 +3762,7 @@ bool dragCategoryIntoFolder(LLUUID dest_id, LLInventoryCategory* inv_cat, is_movable = false; } } - else if(dest_cat && dest_cat->getPreferredType() == LLFolderType::FT_NONE) + else if (dest_cat && dest_cat->getPreferredType() == LLFolderType::FT_NONE) { is_movable = ((inv_cat->getPreferredType() == LLFolderType::FT_NONE) || (inv_cat->getPreferredType() == LLFolderType::FT_OUTFIT)); } @@ -3767,7 +3771,7 @@ bool dragCategoryIntoFolder(LLUUID dest_id, LLInventoryCategory* inv_cat, is_movable = false; } } - if(is_movable && move_is_into_current_outfit && is_link) + if (is_movable && move_is_into_current_outfit && is_link) { is_movable = false; } @@ -3795,7 +3799,7 @@ bool dragCategoryIntoFolder(LLUUID dest_id, LLInventoryCategory* inv_cat, for (S32 i=0; i < descendent_categories.size(); ++i) { LLInventoryCategory* category = descendent_categories[i]; - if(LLFolderType::lookupIsProtectedType(category->getPreferredType())) + if (LLFolderType::lookupIsProtectedType(category->getPreferredType())) { // Can't move "special folders" (e.g. Textures Folder). is_movable = false; @@ -4000,7 +4004,6 @@ void outfitFolderCreatedCallback(LLUUID cat_source_id, LLUUID cat_dest_id) LLInventoryObject::const_object_list_t link_array; - LLInventoryModel::item_array_t::iterator iter = items->begin(); LLInventoryModel::item_array_t::iterator end = items->end(); while (iter!=end) @@ -4038,4 +4041,3 @@ void dropToMyOutfits(LLInventoryCategory* inv_cat) inventory_func_type func = boost::bind(&outfitFolderCreatedCallback, inv_cat->getUUID(), _1); gInventory.createNewCategory(dest_id, LLFolderType::FT_OUTFIT, inv_cat->getName(), func, inv_cat->getThumbnailUUID()); } - diff --git a/indra/newview/llinventorymodelbackgroundfetch.cpp b/indra/newview/llinventorymodelbackgroundfetch.cpp index d9ace1542b..2cf1554957 100644 --- a/indra/newview/llinventorymodelbackgroundfetch.cpp +++ b/indra/newview/llinventorymodelbackgroundfetch.cpp @@ -114,7 +114,7 @@ class BGItemHttpHandler : public LLInventoryModel::FetchItemHttpHandler LOG_CLASS(BGItemHttpHandler); public: - BGItemHttpHandler(const LLSD & request_sd) + BGItemHttpHandler(const LLSD& request_sd) : LLInventoryModel::FetchItemHttpHandler(request_sd) { LLInventoryModelBackgroundFetch::instance().incrFetchCount(1); @@ -126,8 +126,8 @@ public: } protected: - BGItemHttpHandler(const BGItemHttpHandler &); // Not defined - void operator=(const BGItemHttpHandler &); // Not defined + BGItemHttpHandler(const BGItemHttpHandler&); // Not defined + void operator=(const BGItemHttpHandler&); // Not defined }; @@ -145,7 +145,7 @@ class BGFolderHttpHandler : public LLCore::HttpHandler LOG_CLASS(BGFolderHttpHandler); public: - BGFolderHttpHandler(const LLSD & request_sd, const uuid_vec_t & recursive_cats) + BGFolderHttpHandler(const LLSD& request_sd, const uuid_vec_t& recursive_cats) : LLCore::HttpHandler(), mRequestSD(request_sd), mRecursiveCatUUIDs(recursive_cats) @@ -159,18 +159,18 @@ public: } protected: - BGFolderHttpHandler(const BGFolderHttpHandler &); // Not defined - void operator=(const BGFolderHttpHandler &); // Not defined + BGFolderHttpHandler(const BGFolderHttpHandler&); // Not defined + void operator=(const BGFolderHttpHandler&); // Not defined public: - virtual void onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse * response); + virtual void onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse* response); - bool getIsRecursive(const LLUUID & cat_id) const; + bool getIsRecursive(const LLUUID& cat_id) const; private: - void processData(LLSD & body, LLCore::HttpResponse * response); - void processFailure(LLCore::HttpStatus status, LLCore::HttpResponse * response); - void processFailure(const char * const reason, LLCore::HttpResponse * response); + void processData(LLSD& body, LLCore::HttpResponse* response); + void processFailure(LLCore::HttpStatus status, LLCore::HttpResponse* response); + void processFailure(const char* const reason, LLCore::HttpResponse* response); private: LLSD mRequestSD; @@ -178,7 +178,7 @@ private: }; -const char * const LOG_INV("Inventory"); +const char* const LOG_INV("Inventory"); } // end of namespace anonymous @@ -202,7 +202,7 @@ LLInventoryModelBackgroundFetch::LLInventoryModelBackgroundFetch(): LLInventoryModelBackgroundFetch::~LLInventoryModelBackgroundFetch() { - gIdleCallbacks.deleteFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL); + gIdleCallbacks.deleteFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, nullptr); } bool LLInventoryModelBackgroundFetch::isBulkFetchProcessingComplete() const @@ -242,7 +242,7 @@ bool LLInventoryModelBackgroundFetch::inventoryFetchCompleted() const bool LLInventoryModelBackgroundFetch::inventoryFetchInProgress() const { - return inventoryFetchStarted() && ! inventoryFetchCompleted(); + return inventoryFetchStarted() && !inventoryFetchCompleted(); } bool LLInventoryModelBackgroundFetch::isEverythingFetched() const @@ -255,35 +255,35 @@ bool LLInventoryModelBackgroundFetch::folderFetchActive() const return mFolderFetchActive; } -void LLInventoryModelBackgroundFetch::addRequestAtFront(const LLUUID & id, bool recursive, bool is_category) +void LLInventoryModelBackgroundFetch::addRequestAtFront(const LLUUID& id, bool recursive, bool is_category) { EFetchType recursion_type = recursive ? FT_RECURSIVE : FT_DEFAULT; if (is_category) { - mFetchFolderQueue.push_front(FetchQueueInfo(id, recursion_type, is_category)); + mFetchFolderQueue.emplace_front(id, recursion_type, is_category); } else { - mFetchItemQueue.push_front(FetchQueueInfo(id, recursion_type, is_category)); + mFetchItemQueue.emplace_front(id, recursion_type, is_category); } } -void LLInventoryModelBackgroundFetch::addRequestAtBack(const LLUUID & id, bool recursive, bool is_category) +void LLInventoryModelBackgroundFetch::addRequestAtBack(const LLUUID& id, bool recursive, bool is_category) { EFetchType recursion_type = recursive ? FT_RECURSIVE : FT_DEFAULT; if (is_category) { - mFetchFolderQueue.push_back(FetchQueueInfo(id, recursion_type, is_category)); + mFetchFolderQueue.emplace_back(id, recursion_type, is_category); } else { - mFetchItemQueue.push_back(FetchQueueInfo(id, recursion_type, is_category)); + mFetchItemQueue.emplace_back(id, recursion_type, is_category); } } void LLInventoryModelBackgroundFetch::start(const LLUUID& id, bool recursive) { - LLViewerInventoryCategory * cat(gInventory.getCategory(id)); + LLViewerInventoryCategory* cat(gInventory.getCategory(id)); if (cat || (id.isNull() && ! isEverythingFetched())) { @@ -295,7 +295,7 @@ void LLInventoryModelBackgroundFetch::start(const LLUUID& id, bool recursive) EFetchType recursion_type = recursive ? FT_RECURSIVE : FT_DEFAULT; if (id.isNull()) { - if (! mRecursiveInventoryFetchStarted) + if (!mRecursiveInventoryFetchStarted) { mRecursiveInventoryFetchStarted |= recursive; if (recursive && AISAPI::isAvailable()) @@ -303,19 +303,19 @@ void LLInventoryModelBackgroundFetch::start(const LLUUID& id, bool recursive) // Not only root folder can be massive, but // most system folders will be requested independently // so request root folder and content separately - mFetchFolderQueue.push_front(FetchQueueInfo(gInventory.getRootFolderID(), FT_FOLDER_AND_CONTENT)); + mFetchFolderQueue.emplace_front(gInventory.getRootFolderID(), FT_FOLDER_AND_CONTENT); } else { - mFetchFolderQueue.push_back(FetchQueueInfo(gInventory.getRootFolderID(), recursion_type)); + mFetchFolderQueue.emplace_back(gInventory.getRootFolderID(), recursion_type); } - gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL); + gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, nullptr); } - if (! mRecursiveLibraryFetchStarted) + if (!mRecursiveLibraryFetchStarted) { mRecursiveLibraryFetchStarted |= recursive; - mFetchFolderQueue.push_back(FetchQueueInfo(gInventory.getLibraryRootFolderID(), recursion_type)); - gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL); + mFetchFolderQueue.emplace_back(gInventory.getLibraryRootFolderID(), recursion_type); + gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, nullptr); } } else if (recursive && cat && cat->getPreferredType() == LLFolderType::FT_MARKETPLACE_LISTINGS) @@ -325,13 +325,13 @@ void LLInventoryModelBackgroundFetch::start(const LLUUID& id, bool recursive) if (recursive && AISAPI::isAvailable()) { // Request marketplace folder and content separately - mFetchFolderQueue.push_front(FetchQueueInfo(id, FT_FOLDER_AND_CONTENT)); + mFetchFolderQueue.emplace_front(id, FT_FOLDER_AND_CONTENT); } else { - mFetchFolderQueue.push_front(FetchQueueInfo(id, recursion_type)); + mFetchFolderQueue.emplace_front(id, recursion_type); } - gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL); + gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, nullptr); mRecursiveMarketplaceFetchStarted = true; } } @@ -343,15 +343,15 @@ void LLInventoryModelBackgroundFetch::start(const LLUUID& id, bool recursive) { // On AIS make sure root goes to the top and follow up recursive // fetches, not individual requests - mFetchFolderQueue.push_back(FetchQueueInfo(id, recursion_type)); - gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL); + mFetchFolderQueue.emplace_back(id, recursion_type); + gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, nullptr); } } else if (mFetchFolderQueue.empty() || mFetchFolderQueue.front().mUUID != id) { - // Specific folder requests go to front of queue. - mFetchFolderQueue.push_front(FetchQueueInfo(id, recursion_type)); - gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL); + // Specific folder requests go to front of queue. + mFetchFolderQueue.emplace_front(id, recursion_type); + gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, nullptr); } if (id == gInventory.getLibraryRootFolderID()) @@ -364,9 +364,9 @@ void LLInventoryModelBackgroundFetch::start(const LLUUID& id, bool recursive) } } } - else if (LLViewerInventoryItem * itemp = gInventory.getItem(id)) + else if (LLViewerInventoryItem* itemp = gInventory.getItem(id)) { - if (! itemp->mIsComplete) + if (!itemp->mIsComplete) { scheduleItemFetch(id); } @@ -385,18 +385,18 @@ void LLInventoryModelBackgroundFetch::scheduleFolderFetch(const LLUUID& cat_id, // check if already requested if (mForceFetchSet.find(cat_id) == mForceFetchSet.end()) { - mForceFetchSet.insert(cat_id); - mFetchItemQueue.push_front(FetchQueueInfo(cat_id, FT_FORCED)); + mForceFetchSet.emplace(cat_id); + mFetchFolderQueue.emplace_front(cat_id, FT_FORCED); } } else { // Specific folder requests go to front of queue. - // version presence acts as dupplicate prevention for normal fetches - mFetchItemQueue.push_front(FetchQueueInfo(cat_id, FT_DEFAULT)); + // version presence acts as duplicate prevention for normal fetches + mFetchFolderQueue.emplace_front(cat_id, FT_DEFAULT); } - gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL); + gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, nullptr); } } @@ -410,17 +410,17 @@ void LLInventoryModelBackgroundFetch::scheduleItemFetch(const LLUUID& item_id, b // check if already requested if (mForceFetchSet.find(item_id) == mForceFetchSet.end()) { - mForceFetchSet.insert(item_id); - mFetchItemQueue.push_front(FetchQueueInfo(item_id, FT_FORCED, false)); + mForceFetchSet.emplace(item_id); + mFetchItemQueue.emplace_front(item_id, FT_FORCED, false); } } else { - // 'isFinished' being set acts as dupplicate prevention for normal fetches - mFetchItemQueue.push_front(FetchQueueInfo(item_id, FT_DEFAULT, false)); + // 'isFinished' being set acts as duplicate prevention for normal fetches + mFetchItemQueue.emplace_front(item_id, FT_DEFAULT, false); } - gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL); + gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, nullptr); } } @@ -433,7 +433,7 @@ void LLInventoryModelBackgroundFetch::fetchFolderAndLinks(const LLUUID& cat_id, cat->setFetching(LLViewerInventoryCategory::FETCH_RECURSIVE); } incrFetchFolderCount(1); - mExpectedFolderIds.push_back(cat_id); + mExpectedFolderIds.emplace_back(cat_id); // Assume that we have no relevant cache. Fetch folder, and items folder's links point to. AISAPI::FetchCategoryLinks(cat_id, @@ -450,7 +450,7 @@ void LLInventoryModelBackgroundFetch::fetchFolderAndLinks(const LLUUID& cat_id, // start idle loop to track completion mBackgroundFetchActive = true; mFolderFetchActive = true; - gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL); + gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, nullptr); } void LLInventoryModelBackgroundFetch::fetchCOF(nullary_func_t callback) @@ -463,7 +463,7 @@ void LLInventoryModelBackgroundFetch::fetchCOF(nullary_func_t callback) cat->setFetching(LLViewerInventoryCategory::FETCH_RECURSIVE); } incrFetchFolderCount(1); - mExpectedFolderIds.push_back(cat_id); + mExpectedFolderIds.emplace_back(cat_id); // For reliability assume that we have no relevant cache, so // fetch cof along with items cof's links point to. AISAPI::FetchCOF([callback](const LLUUID& id) @@ -492,15 +492,15 @@ void LLInventoryModelBackgroundFetch::fetchCOF(nullary_func_t callback) // start idle loop to track completion mBackgroundFetchActive = true; mFolderFetchActive = true; - gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL); + gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, nullptr); } void LLInventoryModelBackgroundFetch::findLostItems() { mBackgroundFetchActive = true; mFolderFetchActive = true; - mFetchFolderQueue.push_back(FetchQueueInfo(LLUUID::null, FT_RECURSIVE)); - gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL); + mFetchFolderQueue.emplace_back(LLUUID::null, FT_RECURSIVE); + gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, nullptr); } void LLInventoryModelBackgroundFetch::setAllFoldersFetched() @@ -530,7 +530,7 @@ boost::signals2::connection LLInventoryModelBackgroundFetch::setFetchCompletionC return mFoldersFetchedSignal.connect(cb); } -void LLInventoryModelBackgroundFetch::backgroundFetchCB(void *) +void LLInventoryModelBackgroundFetch::backgroundFetchCB(void*) { LLInventoryModelBackgroundFetch::instance().backgroundFetch(); } @@ -583,7 +583,7 @@ void LLInventoryModelBackgroundFetch::onAISContentCalback( const LLUUID& response_id, EFetchType fetch_type) { - // Don't push_front on failure - there is a chance it was fired from inside bulkFetchViaAis + // Don't emplace_front on failure - there is a chance it was fired from inside bulkFetchViaAis incrFetchFolderCount(-1); uuid_vec_t::const_iterator folder_iter = content_ids.begin(); @@ -604,7 +604,7 @@ void LLInventoryModelBackgroundFetch::onAISContentCalback( if (response_id.isNull()) { // Failed to fetch, get it individually - mFetchFolderQueue.push_back(FetchQueueInfo(*folder_iter, FT_RECURSIVE)); + mFetchFolderQueue.emplace_back(*folder_iter, FT_RECURSIVE); } else { @@ -618,7 +618,7 @@ void LLInventoryModelBackgroundFetch::onAISContentCalback( it != categories->end(); ++it) { - mFetchFolderQueue.push_back(FetchQueueInfo((*it)->getUUID(), FT_RECURSIVE)); + mFetchFolderQueue.emplace_back((*it)->getUUID(), FT_RECURSIVE); } } } @@ -630,12 +630,12 @@ void LLInventoryModelBackgroundFetch::onAISContentCalback( { mBackgroundFetchActive = true; mFolderFetchActive = true; - gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL); + gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, nullptr); } } -void LLInventoryModelBackgroundFetch::onAISFolderCalback(const LLUUID &request_id, const LLUUID &response_id, EFetchType fetch_type) +void LLInventoryModelBackgroundFetch::onAISFolderCalback(const LLUUID& request_id, const LLUUID& response_id, EFetchType fetch_type) { - // Don't push_front on failure - there is a chance it was fired from inside bulkFetchViaAis + // Don't emplace_front on failure - there is a chance it was fired from inside bulkFetchViaAis incrFetchFolderCount(-1); std::list<LLUUID>::const_iterator found = std::find(mExpectedFolderIds.begin(), mExpectedFolderIds.end(), request_id); if (found != mExpectedFolderIds.end()) @@ -651,7 +651,7 @@ void LLInventoryModelBackgroundFetch::onAISFolderCalback(const LLUUID &request_i if (request_id.isNull()) { - // orhans, no other actions needed + // orphans, no other actions needed return; } @@ -664,12 +664,12 @@ void LLInventoryModelBackgroundFetch::onAISFolderCalback(const LLUUID &request_i { // A full recursive request failed. // Try requesting folder and nested content separately - mFetchFolderQueue.push_back(FetchQueueInfo(request_id, FT_FOLDER_AND_CONTENT)); + mFetchFolderQueue.emplace_back(request_id, FT_FOLDER_AND_CONTENT); } else if (fetch_type == FT_FOLDER_AND_CONTENT) { LL_WARNS() << "Failed to download folder: " << request_id << " Requesting known content separately" << LL_ENDL; - mFetchFolderQueue.push_back(FetchQueueInfo(request_id, FT_CONTENT_RECURSIVE)); + mFetchFolderQueue.emplace_back(request_id, FT_CONTENT_RECURSIVE); // set folder's version to prevent viewer from trying to request folder indefinetely LLViewerInventoryCategory* cat(gInventory.getCategory(request_id)); @@ -687,15 +687,15 @@ void LLInventoryModelBackgroundFetch::onAISFolderCalback(const LLUUID &request_i { // Got the folder and content, now verify content // Request content even for FT_RECURSIVE in case of changes, failures - // or if depth limit gets imlemented. + // or if depth limit gets implemented. // This shouldn't redownload folders if they already have version request_descendants = true; LL_DEBUGS(LOG_INV, "AIS3") << "Got folder " << request_id << ". Requesting content" << LL_ENDL; } else if (fetch_type == FT_FOLDER_AND_CONTENT) { - // readd folder for content request - mFetchFolderQueue.push_front(FetchQueueInfo(request_id, FT_CONTENT_RECURSIVE)); + // read folder for content request + mFetchFolderQueue.emplace_front(request_id, FT_CONTENT_RECURSIVE); } else { @@ -715,7 +715,7 @@ void LLInventoryModelBackgroundFetch::onAISFolderCalback(const LLUUID &request_i it != categories->end(); ++it) { - mFetchFolderQueue.push_back(FetchQueueInfo((*it)->getUUID(), FT_RECURSIVE)); + mFetchFolderQueue.emplace_back((*it)->getUUID(), FT_RECURSIVE); } } } @@ -724,11 +724,11 @@ void LLInventoryModelBackgroundFetch::onAISFolderCalback(const LLUUID &request_i { mBackgroundFetchActive = true; mFolderFetchActive = true; - gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL); + gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, nullptr); } // done - LLViewerInventoryCategory * cat(gInventory.getCategory(request_id)); + LLViewerInventoryCategory* cat(gInventory.getCategory(request_id)); if (cat) { cat->setFetching(new_state); @@ -766,7 +766,7 @@ void LLInventoryModelBackgroundFetch::bulkFetchViaAis() while (!mFetchFolderQueue.empty() && (U32)mFetchCount < max_concurrent_fetches && curent_time < end_time) { - const FetchQueueInfo & fetch_info(mFetchFolderQueue.front()); + const FetchQueueInfo& fetch_info(mFetchFolderQueue.front()); bulkFetchViaAis(fetch_info); mFetchFolderQueue.pop_front(); curent_time = LLTimer::getTotalSeconds(); @@ -774,7 +774,7 @@ void LLInventoryModelBackgroundFetch::bulkFetchViaAis() // Ideally we shouldn't fetch items if recursive fetch isn't done, // but there is a chance some request will start timeouting and recursive - // fetch will get stuck on a signle folder, don't block item fetch in such case + // fetch will get stuck on a single folder, don't block item fetch in such case while (!mFetchItemQueue.empty() && (U32)mFetchCount < max_concurrent_fetches && curent_time < end_time) { const FetchQueueInfo& fetch_info(mFetchItemQueue.front()); @@ -832,7 +832,7 @@ void LLInventoryModelBackgroundFetch::bulkFetchViaAis() const LLUUID& marketplacelistings_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_MARKETPLACE_LISTINGS); if (marketplacelistings_id.notNull()) { - mFetchFolderQueue.push_front(FetchQueueInfo(marketplacelistings_id, FT_FOLDER_AND_CONTENT)); + mFetchFolderQueue.emplace_front(marketplacelistings_id, FT_FOLDER_AND_CONTENT); } else { @@ -852,11 +852,11 @@ void LLInventoryModelBackgroundFetch::bulkFetchViaAis(const FetchQueueInfo& fetc { if (fetch_info.mIsCategory) { - const LLUUID & cat_id(fetch_info.mUUID); + const LLUUID& cat_id(fetch_info.mUUID); if (cat_id.isNull()) { incrFetchFolderCount(1); - mExpectedFolderIds.push_back(cat_id); + mExpectedFolderIds.emplace_back(cat_id); // Lost and found // Should it actually be recursive? AISAPI::FetchOrphans([](const LLUUID& response_id) @@ -868,7 +868,7 @@ void LLInventoryModelBackgroundFetch::bulkFetchViaAis(const FetchQueueInfo& fetc } else { - LLViewerInventoryCategory * cat(gInventory.getCategory(cat_id)); + LLViewerInventoryCategory* cat(gInventory.getCategory(cat_id)); if (cat) { if (fetch_info.mFetchType == FT_CONTENT_RECURSIVE) @@ -903,8 +903,8 @@ void LLInventoryModelBackgroundFetch::bulkFetchViaAis(const FetchQueueInfo& fetc continue; } - children.push_back(child_cat->getUUID()); - mExpectedFolderIds.push_back(child_cat->getUUID()); + children.emplace_back(child_cat->getUUID()); + mExpectedFolderIds.emplace_back(child_cat->getUUID()); child_cat->setFetching(target_state); if (children.size() >= batch_limit) @@ -938,7 +938,7 @@ void LLInventoryModelBackgroundFetch::bulkFetchViaAis(const FetchQueueInfo& fetc if (content_done) { // This will have a bit of overlap with onAISContentCalback, - // but something else might have dowloaded folders, so verify + // but something else might have downloaded folders, so verify // every child that is complete has it's children done as well for (LLInventoryModel::cat_array_t::iterator it = categories->begin(); it != categories->end(); @@ -947,14 +947,14 @@ void LLInventoryModelBackgroundFetch::bulkFetchViaAis(const FetchQueueInfo& fetc LLViewerInventoryCategory* child_cat = (*it); if (LLViewerInventoryCategory::VERSION_UNKNOWN != child_cat->getVersion()) { - mFetchFolderQueue.push_back(FetchQueueInfo(child_cat->getUUID(), FT_RECURSIVE)); + mFetchFolderQueue.emplace_back(child_cat->getUUID(), FT_RECURSIVE); } } } else { // send it back to get the rest - mFetchFolderQueue.push_back(FetchQueueInfo(cat_id, FT_CONTENT_RECURSIVE)); + mFetchFolderQueue.emplace_back(cat_id, FT_CONTENT_RECURSIVE); } } else if (LLViewerInventoryCategory::VERSION_UNKNOWN == cat->getVersion() @@ -971,7 +971,7 @@ void LLInventoryModelBackgroundFetch::bulkFetchViaAis(const FetchQueueInfo& fetc // increment before call in case of immediate callback incrFetchFolderCount(1); cat->setFetching(target_state); - mExpectedFolderIds.push_back(cat_id); + mExpectedFolderIds.emplace_back(cat_id); EFetchType type = fetch_info.mFetchType; LLUUID cat_cb_id = cat_id; @@ -995,15 +995,15 @@ void LLInventoryModelBackgroundFetch::bulkFetchViaAis(const FetchQueueInfo& fetc if (fetch_info.mFetchType == FT_RECURSIVE || fetch_info.mFetchType == FT_FOLDER_AND_CONTENT) { - LLInventoryModel::cat_array_t * categories(NULL); - LLInventoryModel::item_array_t * items(NULL); + LLInventoryModel::cat_array_t* categories(NULL); + LLInventoryModel::item_array_t* items(NULL); gInventory.getDirectDescendentsOf(cat_id, categories, items); for (LLInventoryModel::cat_array_t::const_iterator it = categories->begin(); it != categories->end(); ++it) { - // not push_front to not cause an infinite loop - mFetchFolderQueue.push_back(FetchQueueInfo((*it)->getUUID(), FT_RECURSIVE)); + // not emplace_front to not cause an infinite loop + mFetchFolderQueue.emplace_back((*it)->getUUID(), FT_RECURSIVE); } } } @@ -1012,7 +1012,7 @@ void LLInventoryModelBackgroundFetch::bulkFetchViaAis(const FetchQueueInfo& fetc } else { - LLViewerInventoryItem * itemp(gInventory.getItem(fetch_info.mUUID)); + LLViewerInventoryItem* itemp(gInventory.getItem(fetch_info.mUUID)); if (itemp) { @@ -1050,7 +1050,7 @@ void LLInventoryModelBackgroundFetch::bulkFetch() //Background fetch is called from gIdleCallbacks in a loop until background fetch is stopped. //If there are items in mFetchQueue, we want to check the time since the last bulkFetch was //sent. If it exceeds our retry time, go ahead and fire off another batch. - LLViewerRegion * region(gAgent.getRegion()); + LLViewerRegion* region(gAgent.getRegion()); if (! region || gDisconnected || LLApp::isExiting()) { return; @@ -1070,7 +1070,7 @@ void LLInventoryModelBackgroundFetch::bulkFetch() // Just processed a bunch of items. // Note: do we really need notifyObservers() here? // OnIdle it will be called anyway due to Add flag for processed item. - // It seems like in some cases we are updaiting on fail (no flag), + // It seems like in some cases we are updating on fail (no flag), // but is there anything to update? gInventory.notifyObservers(); } @@ -1088,7 +1088,7 @@ void LLInventoryModelBackgroundFetch::bulkFetch() // *TODO: Think I'd like to get a shared pointer to this and share it // among all the folder requests. uuid_vec_t recursive_cats; - uuid_vec_t all_cats; // dupplicate avoidance + uuid_vec_t all_cats; // duplicate avoidance LLSD folder_request_body; LLSD folder_request_body_lib; @@ -1098,10 +1098,10 @@ void LLInventoryModelBackgroundFetch::bulkFetch() while (! mFetchFolderQueue.empty() && (item_count + folder_count) < max_batch_size) { - const FetchQueueInfo & fetch_info(mFetchFolderQueue.front()); + const FetchQueueInfo& fetch_info(mFetchFolderQueue.front()); if (fetch_info.mIsCategory) { - const LLUUID & cat_id(fetch_info.mUUID); + const LLUUID& cat_id(fetch_info.mUUID); if (cat_id.isNull()) //DEV-17797 Lost and found { LLSD folder_sd; @@ -1115,7 +1115,7 @@ void LLInventoryModelBackgroundFetch::bulkFetch() } else { - const LLViewerInventoryCategory * cat(gInventory.getCategory(cat_id)); + const LLViewerInventoryCategory* cat(gInventory.getCategory(cat_id)); if (cat) { if (LLViewerInventoryCategory::VERSION_UNKNOWN == cat->getVersion()) @@ -1145,14 +1145,14 @@ void LLInventoryModelBackgroundFetch::bulkFetch() // May already have this folder, but append child folders to list. if (fetch_info.mFetchType >= FT_CONTENT_RECURSIVE) { - LLInventoryModel::cat_array_t * categories(NULL); - LLInventoryModel::item_array_t * items(NULL); + LLInventoryModel::cat_array_t* categories(NULL); + LLInventoryModel::item_array_t* items(NULL); gInventory.getDirectDescendentsOf(cat_id, categories, items); for (LLInventoryModel::cat_array_t::const_iterator it = categories->begin(); it != categories->end(); ++it) { - mFetchFolderQueue.push_back(FetchQueueInfo((*it)->getUUID(), fetch_info.mFetchType)); + mFetchFolderQueue.emplace_back((*it)->getUUID(), fetch_info.mFetchType); } } } @@ -1160,9 +1160,9 @@ void LLInventoryModelBackgroundFetch::bulkFetch() } if (fetch_info.mFetchType >= FT_CONTENT_RECURSIVE) { - recursive_cats.push_back(cat_id); + recursive_cats.emplace_back(cat_id); } - all_cats.push_back(cat_id); + all_cats.emplace_back(cat_id); } mFetchFolderQueue.pop_front(); @@ -1172,9 +1172,9 @@ void LLInventoryModelBackgroundFetch::bulkFetch() while (!mFetchItemQueue.empty() && (item_count + folder_count) < max_batch_size) { - const FetchQueueInfo & fetch_info(mFetchItemQueue.front()); + const FetchQueueInfo& fetch_info(mFetchItemQueue.front()); - LLViewerInventoryItem * itemp(gInventory.getItem(fetch_info.mUUID)); + LLViewerInventoryItem* itemp(gInventory.getItem(fetch_info.mUUID)); if (itemp) { @@ -1262,13 +1262,13 @@ void LLInventoryModelBackgroundFetch::bulkFetch() } } -bool LLInventoryModelBackgroundFetch::fetchQueueContainsNoDescendentsOf(const LLUUID & cat_id) const +bool LLInventoryModelBackgroundFetch::fetchQueueContainsNoDescendentsOf(const LLUUID& cat_id) const { for (fetch_queue_t::const_iterator it = mFetchFolderQueue.begin(); it != mFetchFolderQueue.end(); ++it) { - const LLUUID & fetch_id = (*it).mUUID; + const LLUUID& fetch_id = (*it).mUUID; if (gInventory.isObjectDescendentOf(fetch_id, cat_id)) return false; } @@ -1276,7 +1276,7 @@ bool LLInventoryModelBackgroundFetch::fetchQueueContainsNoDescendentsOf(const LL it != mFetchItemQueue.end(); ++it) { - const LLUUID & fetch_id = (*it).mUUID; + const LLUUID& fetch_id = (*it).mUUID; if (gInventory.isObjectDescendentOf(fetch_id, cat_id)) return false; } @@ -1291,7 +1291,7 @@ namespace /// Class <anonymous>::BGFolderHttpHandler ///---------------------------------------------------------------------------- -void BGFolderHttpHandler::onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse * response) +void BGFolderHttpHandler::onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse* response) { do // Single-pass do-while used for common exit handling { @@ -1304,7 +1304,7 @@ void BGFolderHttpHandler::onCompleted(LLCore::HttpHandle handle, LLCore::HttpRes } // Response body should be present. - LLCore::BufferArray * body(response->getBody()); + LLCore::BufferArray* body(response->getBody()); // body = NULL; // Dev tool to force error handling if (! body || ! body->size()) { @@ -1353,9 +1353,9 @@ void BGFolderHttpHandler::onCompleted(LLCore::HttpHandle handle, LLCore::HttpRes } -void BGFolderHttpHandler::processData(LLSD & content, LLCore::HttpResponse * response) +void BGFolderHttpHandler::processData(LLSD& content, LLCore::HttpResponse* response) { - LLInventoryModelBackgroundFetch * fetcher(LLInventoryModelBackgroundFetch::getInstance()); + LLInventoryModelBackgroundFetch* fetcher(LLInventoryModelBackgroundFetch::getInstance()); // API V2 and earlier should probably be testing for "error" map // in response as an application-level error. @@ -1373,7 +1373,7 @@ void BGFolderHttpHandler::processData(LLSD & content, LLCore::HttpResponse * res //LLUUID agent_id = folder_sd["agent_id"]; - //if(agent_id != gAgent.getID()) //This should never happen. + //if (agent_id != gAgent.getID()) //This should never happen. //{ // LL_WARNS(LOG_INV) << "Got a UpdateInventoryItem for the wrong agent." // << LL_ENDL; @@ -1405,7 +1405,7 @@ void BGFolderHttpHandler::processData(LLSD & content, LLCore::HttpResponse * res LLInventoryModel::update_list_t update; LLInventoryModel::LLCategoryUpdate new_folder(lost_uuid, 1); - update.push_back(new_folder); + update.emplace_back(new_folder); gInventory.accountForUpdate(update); titem->setParent(lost_uuid); @@ -1415,7 +1415,7 @@ void BGFolderHttpHandler::processData(LLSD & content, LLCore::HttpResponse * res } } - LLViewerInventoryCategory * pcat(gInventory.getCategory(parent_id)); + LLViewerInventoryCategory* pcat(gInventory.getCategory(parent_id)); if (! pcat) { continue; @@ -1453,7 +1453,7 @@ void BGFolderHttpHandler::processData(LLSD & content, LLCore::HttpResponse * res } // Set version and descendentcount according to message. - LLViewerInventoryCategory * cat(gInventory.getCategory(parent_id)); + LLViewerInventoryCategory* cat(gInventory.getCategory(parent_id)); if (cat) { cat->setVersion(version); @@ -1486,9 +1486,9 @@ void BGFolderHttpHandler::processData(LLSD & content, LLCore::HttpResponse * res } -void BGFolderHttpHandler::processFailure(LLCore::HttpStatus status, LLCore::HttpResponse * response) +void BGFolderHttpHandler::processFailure(LLCore::HttpStatus status, LLCore::HttpResponse* response) { - const std::string & ct(response->getContentType()); + const std::string& ct(response->getContentType()); LL_WARNS(LOG_INV) << "Inventory folder fetch failure\n" << "[Status: " << status.toTerseString() << "]\n" << "[Reason: " << status.toString() << "]\n" @@ -1498,7 +1498,7 @@ void BGFolderHttpHandler::processFailure(LLCore::HttpStatus status, LLCore::Http // Could use a 404 test here to try to detect revoked caps... - if(status == LLCore::HttpStatus(HTTP_FORBIDDEN)) + if (status == LLCore::HttpStatus(HTTP_FORBIDDEN)) { // Too large, split into two if possible if (gDisconnected || LLApp::isExiting()) @@ -1528,7 +1528,7 @@ void BGFolderHttpHandler::processFailure(LLCore::HttpStatus status, LLCore::Http LLUUID folder_id = iter->get("folder_id").asUUID(); if (std::find(mRecursiveCatUUIDs.begin(), mRecursiveCatUUIDs.end(), folder_id) != mRecursiveCatUUIDs.end()) { - recursive_cats.push_back(folder_id); + recursive_cats.emplace_back(folder_id); } if (folders.size() == (size / 2)) { @@ -1559,9 +1559,9 @@ void BGFolderHttpHandler::processFailure(LLCore::HttpStatus status, LLCore::Http // request which tested on HTTP_INTERNAL_ERROR status. This // retry logic was unbounded and lacked discrimination as to the // cause of the retry. The new http library should be doing - // adquately on retries but I want to keep the structure of a + // adequately on retries but I want to keep the structure of a // retry for reference. - LLInventoryModelBackgroundFetch *fetcher = LLInventoryModelBackgroundFetch::getInstance(); + LLInventoryModelBackgroundFetch* fetcher = LLInventoryModelBackgroundFetch::getInstance(); if (false) { // timed out or curl failure @@ -1585,7 +1585,7 @@ void BGFolderHttpHandler::processFailure(LLCore::HttpStatus status, LLCore::Http } -void BGFolderHttpHandler::processFailure(const char * const reason, LLCore::HttpResponse * response) +void BGFolderHttpHandler::processFailure(const char* const reason, LLCore::HttpResponse* response) { LL_WARNS(LOG_INV) << "Inventory folder fetch failure\n" << "[Status: internal error]\n" @@ -1599,7 +1599,7 @@ void BGFolderHttpHandler::processFailure(const char * const reason, LLCore::Http // the same but be aware that this may be a source of problems. // Philosophy is that inventory folders are so essential to // operation that this is a reasonable action. - LLInventoryModelBackgroundFetch *fetcher = LLInventoryModelBackgroundFetch::getInstance(); + LLInventoryModelBackgroundFetch* fetcher = LLInventoryModelBackgroundFetch::getInstance(); if (true) { for (LLSD::array_const_iterator folder_it = mRequestSD["folders"].beginArray(); @@ -1622,7 +1622,7 @@ void BGFolderHttpHandler::processFailure(const char * const reason, LLCore::Http } -bool BGFolderHttpHandler::getIsRecursive(const LLUUID & cat_id) const +bool BGFolderHttpHandler::getIsRecursive(const LLUUID& cat_id) const { return std::find(mRecursiveCatUUIDs.begin(), mRecursiveCatUUIDs.end(), cat_id) != mRecursiveCatUUIDs.end(); } diff --git a/indra/newview/llinventorymodelbackgroundfetch.h b/indra/newview/llinventorymodelbackgroundfetch.h index b3fbe66c69..2e9f69ee29 100644 --- a/indra/newview/llinventorymodelbackgroundfetch.h +++ b/indra/newview/llinventorymodelbackgroundfetch.h @@ -54,7 +54,7 @@ public: void scheduleItemFetch(const LLUUID& item_id, bool forced = false); typedef boost::function<void()> nullary_func_t; - // AIS3 only, Fetches folder and everithing links inside the folder point to + // AIS3 only, Fetches folder and everything links inside the folder point to // Intended for outfits void fetchFolderAndLinks(const LLUUID& cat_id, nullary_func_t callback); // AIS3 only @@ -81,8 +81,8 @@ public: typedef boost::function<void()> folders_fetched_callback_t; boost::signals2::connection setFetchCompletionCallback(folders_fetched_callback_t cb); - void addRequestAtFront(const LLUUID & id, bool recursive, bool is_category); - void addRequestAtBack(const LLUUID & id, bool recursive, bool is_category); + void addRequestAtFront(const LLUUID& id, bool recursive, bool is_category); + void addRequestAtBack(const LLUUID& id, bool recursive, bool is_category); protected: bool isFolderFetchProcessingComplete() const; @@ -108,8 +108,8 @@ protected: }; typedef std::deque<FetchQueueInfo> fetch_queue_t; - void onAISContentCalback(const LLUUID& request_id, const uuid_vec_t &content_ids, const LLUUID& response_id, EFetchType fetch_type); - void onAISFolderCalback(const LLUUID &request_id, const LLUUID &response_id, EFetchType fetch_type); + void onAISContentCalback(const LLUUID& request_id, const uuid_vec_t& content_ids, const LLUUID& response_id, EFetchType fetch_type); + void onAISFolderCalback(const LLUUID& request_id, const LLUUID& response_id, EFetchType fetch_type); void bulkFetchViaAis(); void bulkFetchViaAis(const FetchQueueInfo& fetch_info); void bulkFetch(); diff --git a/indra/newview/llinventorypanel.cpp b/indra/newview/llinventorypanel.cpp index c7bd1d943a..bf12e6a7e0 100644 --- a/indra/newview/llinventorypanel.cpp +++ b/indra/newview/llinventorypanel.cpp @@ -415,8 +415,10 @@ void LLInventoryPanel::setFilterTypes(U64 types, LLInventoryFilter::EFilterType { getFilter().setFilterObjectTypes(types); } - if (filter_type == LLInventoryFilter::FILTERTYPE_CATEGORY) + else if (filter_type == LLInventoryFilter::FILTERTYPE_CATEGORY) + { getFilter().setFilterCategoryTypes(types); + } } void LLInventoryPanel::setFilterWorn() diff --git a/indra/newview/lljoystickbutton.cpp b/indra/newview/lljoystickbutton.cpp index 4eaf69c39d..10a1cd6b71 100644 --- a/indra/newview/lljoystickbutton.cpp +++ b/indra/newview/lljoystickbutton.cpp @@ -637,18 +637,24 @@ void LLJoystickCameraRotate::drawRotatedImage( LLPointer<LLUIImage> image, S32 r gGL.color4fv(UI_VERTEX_COLOR.mV); - gGL.begin(LLRender::QUADS); + gGL.begin(LLRender::TRIANGLES); { - gGL.texCoord2fv( uv[ (rotations + 0) % 4]); - gGL.vertex2i(width, height ); + gGL.texCoord2fv(uv[(rotations + 0) % 4]); + gGL.vertex2i(width, height); + + gGL.texCoord2fv(uv[(rotations + 1) % 4]); + gGL.vertex2i(0, height); - gGL.texCoord2fv( uv[ (rotations + 1) % 4]); - gGL.vertex2i(0, height ); + gGL.texCoord2fv(uv[(rotations + 2) % 4]); + gGL.vertex2i(0, 0); + + gGL.texCoord2fv(uv[(rotations + 0) % 4]); + gGL.vertex2i(width, height); - gGL.texCoord2fv( uv[ (rotations + 2) % 4]); + gGL.texCoord2fv(uv[(rotations + 2) % 4]); gGL.vertex2i(0, 0); - gGL.texCoord2fv( uv[ (rotations + 3) % 4]); + gGL.texCoord2fv(uv[(rotations + 3) % 4]); gGL.vertex2i(width, 0); } gGL.end(); @@ -909,7 +915,7 @@ void LLJoystickQuaternion::drawRotatedImage(LLPointer<LLUIImage> image, S32 rota gGL.color4fv(UI_VERTEX_COLOR.mV); - gGL.begin(LLRender::QUADS); + gGL.begin(LLRender::TRIANGLES); { gGL.texCoord2fv(uv[(rotations + 0) % 4]); gGL.vertex2i(width, height); @@ -920,6 +926,12 @@ void LLJoystickQuaternion::drawRotatedImage(LLPointer<LLUIImage> image, S32 rota gGL.texCoord2fv(uv[(rotations + 2) % 4]); gGL.vertex2i(0, 0); + gGL.texCoord2fv(uv[(rotations + 0) % 4]); + gGL.vertex2i(width, height); + + gGL.texCoord2fv(uv[(rotations + 1) % 4]); + gGL.vertex2i(0, height); + gGL.texCoord2fv(uv[(rotations + 3) % 4]); gGL.vertex2i(width, 0); } diff --git a/indra/newview/llmanipscale.cpp b/indra/newview/llmanipscale.cpp index ffb66dc6cc..66420d1cad 100644 --- a/indra/newview/llmanipscale.cpp +++ b/indra/newview/llmanipscale.cpp @@ -618,43 +618,22 @@ void LLManipScale::renderFaces( const LLBBox& bbox ) { gGL.color4fv( default_normal_color.mV ); LLGLDepthTest gls_depth(GL_FALSE); - gGL.begin(LLRender::QUADS); + gGL.begin(LLRender::TRIANGLE_STRIP); { - // Face 0 - gGL.vertex3f(min.mV[VX], max.mV[VY], max.mV[VZ]); - gGL.vertex3f(min.mV[VX], min.mV[VY], max.mV[VZ]); - gGL.vertex3f(max.mV[VX], min.mV[VY], max.mV[VZ]); - gGL.vertex3f(max.mV[VX], max.mV[VY], max.mV[VZ]); - - // Face 1 - gGL.vertex3f(max.mV[VX], min.mV[VY], max.mV[VZ]); + gGL.vertex3f(min.mV[VX], max.mV[VY], min.mV[VZ]); + gGL.vertex3f(max.mV[VX], max.mV[VY], min.mV[VZ]); + gGL.vertex3f(min.mV[VX], min.mV[VY], min.mV[VZ]); gGL.vertex3f(max.mV[VX], min.mV[VY], min.mV[VZ]); + gGL.vertex3f(max.mV[VX], min.mV[VY], max.mV[VZ]); gGL.vertex3f(max.mV[VX], max.mV[VY], min.mV[VZ]); gGL.vertex3f(max.mV[VX], max.mV[VY], max.mV[VZ]); - - // Face 2 gGL.vertex3f(min.mV[VX], max.mV[VY], min.mV[VZ]); gGL.vertex3f(min.mV[VX], max.mV[VY], max.mV[VZ]); - gGL.vertex3f(max.mV[VX], max.mV[VY], max.mV[VZ]); - gGL.vertex3f(max.mV[VX], max.mV[VY], min.mV[VZ]); - - // Face 3 - gGL.vertex3f(min.mV[VX], max.mV[VY], max.mV[VZ]); - gGL.vertex3f(min.mV[VX], max.mV[VY], min.mV[VZ]); gGL.vertex3f(min.mV[VX], min.mV[VY], min.mV[VZ]); gGL.vertex3f(min.mV[VX], min.mV[VY], max.mV[VZ]); - - // Face 4 - gGL.vertex3f(min.mV[VX], min.mV[VY], max.mV[VZ]); - gGL.vertex3f(min.mV[VX], min.mV[VY], min.mV[VZ]); - gGL.vertex3f(max.mV[VX], min.mV[VY], min.mV[VZ]); gGL.vertex3f(max.mV[VX], min.mV[VY], max.mV[VZ]); - - // Face 5 - gGL.vertex3f(min.mV[VX], min.mV[VY], min.mV[VZ]); - gGL.vertex3f(min.mV[VX], max.mV[VY], min.mV[VZ]); - gGL.vertex3f(max.mV[VX], max.mV[VY], min.mV[VZ]); - gGL.vertex3f(max.mV[VX], min.mV[VY], min.mV[VZ]); + gGL.vertex3f(min.mV[VX], max.mV[VY], max.mV[VZ]); + gGL.vertex3f(max.mV[VX], max.mV[VY], max.mV[VZ]); } gGL.end(); } diff --git a/indra/newview/llmaniptranslate.cpp b/indra/newview/llmaniptranslate.cpp index c11a98be50..0888f630e8 100644 --- a/indra/newview/llmaniptranslate.cpp +++ b/indra/newview/llmaniptranslate.cpp @@ -1676,9 +1676,9 @@ void LLManipTranslate::highlightIntersection(LLVector3 normal, normal = -normal; } F32 d = -(selection_center * normal); - glh::vec4f plane(normal.mV[0], normal.mV[1], normal.mV[2], d ); + glm::vec4 plane(normal.mV[0], normal.mV[1], normal.mV[2], d ); - gGL.getModelviewMatrix().inverse().mult_vec_matrix(plane); + plane = glm::inverse(gGL.getModelviewMatrix()) * plane; static LLStaticHashedString sClipPlane("clip_plane"); gClipProgram.uniform4fv(sClipPlane, 1, plane.v); diff --git a/indra/newview/llmaterialeditor.cpp b/indra/newview/llmaterialeditor.cpp index dde238eddb..1e3a328464 100644 --- a/indra/newview/llmaterialeditor.cpp +++ b/indra/newview/llmaterialeditor.cpp @@ -1976,21 +1976,21 @@ void LLMaterialEditor::loadMaterialFromFile(const std::string& filename, S32 ind return; } - LLMaterialEditor* me = (LLMaterialEditor*)LLFloaterReg::getInstance("material_editor"); - if (index >= 0) { // Prespecified material + LLMaterialEditor* me = (LLMaterialEditor*)LLFloaterReg::getInstance("material_editor"); me->loadMaterial(model_in, filename, index); } else if (model_in.materials.size() == 1) { - // Only one, just load it + // Only one material, just load it + LLMaterialEditor* me = (LLMaterialEditor*)LLFloaterReg::getInstance("material_editor"); me->loadMaterial(model_in, filename, 0); } else { - // Promt user to select material + // Multiple materials, Promt user to select material std::list<std::string> material_list; std::vector<tinygltf::Material>::const_iterator mat_iter = model_in.materials.begin(); std::vector<tinygltf::Material>::const_iterator mat_end = model_in.materials.end(); @@ -2008,15 +2008,19 @@ void LLMaterialEditor::loadMaterialFromFile(const std::string& filename, S32 ind } } - material_list.push_back(me->getString("material_batch_import_text")); + material_list.push_back(LLTrans::getString("material_batch_import_text")); LLFloaterComboOptions::showUI( - [me, model_in, filename](const std::string& option, S32 index) + [model_in, filename](const std::string& option, S32 index) { - me->loadMaterial(model_in, filename, index); + if (index >= 0) // -1 on cancel + { + LLMaterialEditor* me = (LLMaterialEditor*)LLFloaterReg::getInstance("material_editor"); + me->loadMaterial(model_in, filename, index); + } }, - me->getString("material_selection_title"), - me->getString("material_selection_text"), + LLTrans::getString("material_selection_title"), + LLTrans::getString("material_selection_text"), material_list ); } diff --git a/indra/newview/llmediactrl.cpp b/indra/newview/llmediactrl.cpp index b39a976ebd..202008f7f9 100644 --- a/indra/newview/llmediactrl.cpp +++ b/indra/newview/llmediactrl.cpp @@ -843,7 +843,7 @@ void LLMediaCtrl::draw() calcOffsetsAndSize(&x_offset, &y_offset, &width, &height); // draw the browser - gGL.begin( LLRender::QUADS ); + gGL.begin(LLRender::TRIANGLES); if (! media_plugin->getTextureCoordsOpenGL()) { // render using web browser reported width and height, instead of trying to invert GL scale @@ -856,6 +856,12 @@ void LLMediaCtrl::draw() gGL.texCoord2f( 0.f, max_v ); gGL.vertex2i( x_offset, y_offset ); + gGL.texCoord2f(max_u, 0.f); + gGL.vertex2i(x_offset + width, y_offset + height); + + gGL.texCoord2f(0.f, max_v); + gGL.vertex2i(x_offset, y_offset); + gGL.texCoord2f( max_u, max_v ); gGL.vertex2i( x_offset + width, y_offset ); } @@ -871,6 +877,12 @@ void LLMediaCtrl::draw() gGL.texCoord2f( 0.f, 0.f ); gGL.vertex2i( x_offset, y_offset ); + gGL.texCoord2f(max_u, max_v); + gGL.vertex2i(x_offset + width, y_offset + height); + + gGL.texCoord2f(0.f, 0.f); + gGL.vertex2i(x_offset, y_offset); + gGL.texCoord2f( max_u, 0.f ); gGL.vertex2i( x_offset + width, y_offset ); } diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp index 26e2d8f319..a5bed1dbe6 100644 --- a/indra/newview/llmeshrepository.cpp +++ b/indra/newview/llmeshrepository.cpp @@ -77,6 +77,8 @@ #include "llinventorypanel.h" #include "lluploaddialog.h" #include "llfloaterreg.h" +#include "llvoavatarself.h" +#include "llskinningutil.h" #include "boost/iostreams/device/array.hpp" #include "boost/iostreams/stream.hpp" @@ -757,7 +759,7 @@ void log_upload_error(LLCore::HttpStatus status, const LLSD& content, << " (" << status.toTerseString() << ")" << LL_ENDL; std::ostringstream details; - typedef std::set<std::string> mav_errors_set_t; + typedef std::unordered_set<std::string> mav_errors_set_t; mav_errors_set_t mav_errors; if (content.has("error")) @@ -828,7 +830,8 @@ LLMeshRepoThread::LLMeshRepoThread() mHttpLargeOptions(), mHttpHeaders(), mHttpPolicyClass(LLCore::HttpRequest::DEFAULT_POLICY_ID), - mHttpLargePolicyClass(LLCore::HttpRequest::DEFAULT_POLICY_ID) + mHttpLargePolicyClass(LLCore::HttpRequest::DEFAULT_POLICY_ID), + mWorkQueue("MeshRepoThread", 1024*1024) { LLAppCoreHttp & app_core_http(LLAppViewer::instance()->getAppCoreHttp()); @@ -861,7 +864,7 @@ LLMeshRepoThread::~LLMeshRepoThread() while (!mSkinInfoQ.empty()) { - delete mSkinInfoQ.front(); + llassert(mSkinInfoQ.front()->getNumRefs() == 1); mSkinInfoQ.pop_front(); } @@ -911,6 +914,10 @@ void LLMeshRepoThread::run() break; } + // run mWorkQueue for up to 8ms + static std::chrono::nanoseconds WorkTimeNanoSec{std::chrono::nanoseconds::rep(8 * 1000000) }; + mWorkQueue.runFor(WorkTimeNanoSec); + if (! mHttpRequestSet.empty()) { // Dispatch all HttpHandler notifications @@ -1322,7 +1329,7 @@ LLCore::HttpHandle LLMeshRepoThread::getByteRange(const std::string & url, bool LLMeshRepoThread::fetchMeshSkinInfo(const LLUUID& mesh_id, bool can_retry) { - + LL_PROFILE_ZONE_SCOPED; if (!mHeaderMutex) { return false; @@ -1447,6 +1454,7 @@ bool LLMeshRepoThread::fetchMeshSkinInfo(const LLUUID& mesh_id, bool can_retry) bool LLMeshRepoThread::fetchMeshDecomposition(const LLUUID& mesh_id) { + LL_PROFILE_ZONE_SCOPED; if (!mHeaderMutex) { return false; @@ -1554,6 +1562,7 @@ bool LLMeshRepoThread::fetchMeshDecomposition(const LLUUID& mesh_id) bool LLMeshRepoThread::fetchMeshPhysicsShape(const LLUUID& mesh_id) { + LL_PROFILE_ZONE_SCOPED; if (!mHeaderMutex) { return false; @@ -1693,6 +1702,7 @@ void LLMeshRepoThread::decActiveHeaderRequests() //return false if failed to get header bool LLMeshRepoThread::fetchMeshHeader(const LLVolumeParams& mesh_params, bool can_retry) { + LL_PROFILE_ZONE_SCOPED; ++LLMeshRepository::sMeshRequestCount; { @@ -1756,6 +1766,7 @@ bool LLMeshRepoThread::fetchMeshHeader(const LLVolumeParams& mesh_params, bool c //return false if failed to get mesh lod. bool LLMeshRepoThread::fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod, bool can_retry) { + LL_PROFILE_ZONE_SCOPED; if (!mHeaderMutex) { return false; @@ -1940,6 +1951,18 @@ EMeshProcessingResult LLMeshRepoThread::headerReceived(const LLVolumeParams& mes LLMeshRepository::sCacheBytesHeaders += (U32)header_size; } + // immediately request SkinInfo since we'll need it before we can render any LoD if it is present + { + LLMutexLock lock(gMeshRepo.mMeshMutex); + + if (gMeshRepo.mLoadingSkins.find(mesh_id) == gMeshRepo.mLoadingSkins.end()) + { + gMeshRepo.mLoadingSkins[mesh_id] = {}; // add an empty vector to indicate to main thread that we are loading skin info + } + } + + fetchMeshSkinInfo(mesh_id); + LLMutexLock lock(mMutex); // make sure only one thread access mPendingLOD at the same time. //check for pending requests @@ -1971,6 +1994,18 @@ EMeshProcessingResult LLMeshRepoThread::lodReceived(const LLVolumeParams& mesh_p { if (volume->getNumFaces() > 0) { + // if we have a valid SkinInfo, cache per-joint bounding boxes for this LOD + LLMeshSkinInfo* skin_info = mSkinMap[mesh_params.getSculptID()]; + if (skin_info && isAgentAvatarValid()) + { + for (S32 i = 0; i < volume->getNumFaces(); ++i) + { + // NOTE: no need to lock gAgentAvatarp as the state being checked is not changed after initialization + LLVolumeFace& face = volume->getVolumeFace(i); + LLSkinningUtil::updateRiggingInfo(skin_info, gAgentAvatarp, face); + } + } + LoadedMesh mesh(volume, mesh_params, lod); { LLMutexLock lock(mMutex); @@ -2014,21 +2049,24 @@ bool LLMeshRepoThread::skinInfoReceived(const LLUUID& mesh_id, U8* data, S32 dat } { - LLMeshSkinInfo* info = nullptr; - try - { - info = new LLMeshSkinInfo(mesh_id, skin); - } - catch (const std::bad_alloc& ex) - { - LL_WARNS() << "Failed to allocate skin info with exception: " << ex.what() << LL_ENDL; - return false; + LLPointer<LLMeshSkinInfo> info = nullptr; + info = new LLMeshSkinInfo(mesh_id, skin); + + if (isAgentAvatarValid()) + { // joint numbers are consistent inside LLVOAvatar and animations, but inconsistent inside meshes, + // generate a map of mesh joint numbers to LLVOAvatar joint numbers + LLSkinningUtil::initJointNums(info, gAgentAvatarp); } - // LL_DEBUGS(LOG_MESH) << "info pelvis offset" << info.mPelvisOffset << LL_ENDL; + // copy the skin info for the background thread so we can use it + // to calculate per-joint bounding boxes when volumes are loaded + mSkinMap[mesh_id] = new LLMeshSkinInfo(*info); + { + // Move the LLPointer in to the skin info queue to avoid reference + // count modification after we leave the lock LLMutexLock lock(mMutex); - mSkinInfoQ.push_back(info); + mSkinInfoQ.emplace_back(std::move(info)); } } @@ -2265,10 +2303,10 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures) S32 mesh_num = 0; S32 texture_num = 0; - std::set<LLViewerTexture* > textures; - std::map<LLViewerTexture*,S32> texture_index; + std::unordered_set<LLViewerTexture* > textures; + std::unordered_map<LLViewerTexture*,S32> texture_index; - std::map<LLModel*,S32> mesh_index; + std::unordered_map<LLModel*,S32> mesh_index; std::string model_name; S32 instance_num = 0; @@ -2957,7 +2995,7 @@ void LLMeshRepoThread::notifyLoadedMeshes() { if (mMutex->trylock()) { - std::deque<LLMeshSkinInfo*> skin_info_q; + std::deque<LLPointer<LLMeshSkinInfo>> skin_info_q; std::deque<UUIDBasedRequest> skin_info_unavail_q; std::list<LLModel::Decomposition*> decomp_q; @@ -3080,6 +3118,7 @@ S32 LLMeshRepository::getActualMeshLOD(LLMeshHeader& header, S32 lod) // are cases far off the norm. void LLMeshHandlerBase::onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse * response) { + LL_PROFILE_ZONE_SCOPED; mProcessed = true; unsigned int retries(0U); @@ -3356,6 +3395,7 @@ void LLMeshLODHandler::processFailure(LLCore::HttpStatus status) void LLMeshLODHandler::processData(LLCore::BufferArray * /* body */, S32 /* body_offset */, U8 * data, S32 data_size) { + LL_PROFILE_ZONE_SCOPED; if ((!MESH_LOD_PROCESS_FAILED) && ((data != NULL) == (data_size > 0))) // if we have data but no size or have size but no data, something is wrong { @@ -3421,6 +3461,7 @@ void LLMeshSkinInfoHandler::processFailure(LLCore::HttpStatus status) void LLMeshSkinInfoHandler::processData(LLCore::BufferArray * /* body */, S32 /* body_offset */, U8 * data, S32 data_size) { + LL_PROFILE_ZONE_SCOPED; if ((!MESH_SKIN_INFO_PROCESS_FAILED) && ((data != NULL) == (data_size > 0)) // if we have data but no size or have size but no data, something is wrong && gMeshRepo.mThread->skinInfoReceived(mMeshID, data, data_size)) @@ -3470,6 +3511,7 @@ void LLMeshDecompositionHandler::processFailure(LLCore::HttpStatus status) void LLMeshDecompositionHandler::processData(LLCore::BufferArray * /* body */, S32 /* body_offset */, U8 * data, S32 data_size) { + LL_PROFILE_ZONE_SCOPED; if ((!MESH_DECOMP_PROCESS_FAILED) && ((data != NULL) == (data_size > 0)) // if we have data but no size or have size but no data, something is wrong && gMeshRepo.mThread->decompositionReceived(mMeshID, data, data_size)) @@ -3517,6 +3559,7 @@ void LLMeshPhysicsShapeHandler::processFailure(LLCore::HttpStatus status) void LLMeshPhysicsShapeHandler::processData(LLCore::BufferArray * /* body */, S32 /* body_offset */, U8 * data, S32 data_size) { + LL_PROFILE_ZONE_SCOPED; if ((!MESH_PHYS_SHAPE_PROCESS_FAILED) && ((data != NULL) == (data_size > 0)) // if we have data but no size or have size but no data, something is wrong && gMeshRepo.mThread->physicsShapeReceived(mMeshID, data, data_size) == MESH_OK) @@ -3859,6 +3902,7 @@ void LLMeshRepository::notifyLoadedMeshes() for (auto iter = mSkinMap.begin(), ender = mSkinMap.end(); iter != ender;) { auto copy_iter = iter++; + LLUUID id = copy_iter->first; //skinbytes += U64Bytes(sizeof(LLMeshSkinInfo)); //skinbytes += U64Bytes(copy_iter->second->mJointNames.size() * sizeof(std::string)); @@ -3870,6 +3914,12 @@ void LLMeshRepository::notifyLoadedMeshes() { mSkinMap.erase(copy_iter); } + + // erase from background thread + mThread->mWorkQueue.post([=]() + { + mThread->mSkinMap.erase(id); + }); } //LL_INFOS() << "Skin info cache elements:" << mSkinMap.size() << " Memory: " << U64Kilobytes(skinbytes) << LL_ENDL; } @@ -4206,7 +4256,7 @@ void LLMeshRepository::fetchPhysicsShape(const LLUUID& mesh_id) { LLMutexLock lock(mMeshMutex); //add volume to list of loading meshes - std::set<LLUUID>::iterator iter = mLoadingPhysicsShapes.find(mesh_id); + std::unordered_set<LLUUID>::iterator iter = mLoadingPhysicsShapes.find(mesh_id); if (iter == mLoadingPhysicsShapes.end()) { //no request pending for this skin info // *FIXME: Nothing ever deletes entries, can't be right @@ -4236,7 +4286,7 @@ LLModel::Decomposition* LLMeshRepository::getDecomposition(const LLUUID& mesh_id { LLMutexLock lock(mMeshMutex); //add volume to list of loading meshes - std::set<LLUUID>::iterator iter = mLoadingDecompositions.find(mesh_id); + std::unordered_set<LLUUID>::iterator iter = mLoadingDecompositions.find(mesh_id); if (iter == mLoadingDecompositions.end()) { //no request pending for this skin info mLoadingDecompositions.insert(mesh_id); @@ -4287,6 +4337,8 @@ bool LLMeshRepository::hasPhysicsShape(const LLUUID& mesh_id) bool LLMeshRepository::hasSkinInfo(const LLUUID& mesh_id) { + LL_PROFILE_ZONE_SCOPED; + if (mesh_id.isNull()) { return false; diff --git a/indra/newview/llmeshrepository.h b/indra/newview/llmeshrepository.h index b850ade0bb..b5c2424578 100644 --- a/indra/newview/llmeshrepository.h +++ b/indra/newview/llmeshrepository.h @@ -28,6 +28,7 @@ #define LL_MESH_REPOSITORY_H #include <unordered_map> +#include <unordered_set> #include "llassettype.h" #include "llmodel.h" #include "lluuid.h" @@ -341,7 +342,7 @@ public: std::deque<UUIDBasedRequest> mSkinRequests; // list of completed skin info requests - std::deque<LLMeshSkinInfo*> mSkinInfoQ; + std::deque<LLPointer<LLMeshSkinInfo>> mSkinInfoQ; // list of skin info requests that have failed or are unavailaibe std::deque<UUIDBasedRequest> mSkinUnavailableQ; @@ -368,9 +369,17 @@ public: std::deque<LoadedMesh> mLoadedQ; //map of pending header requests and currently desired LODs - typedef boost::unordered_map<LLUUID, std::vector<S32> > pending_lod_map; + typedef std::unordered_map<LLUUID, std::vector<S32> > pending_lod_map; pending_lod_map mPendingLOD; + // map of mesh ID to skin info (mirrors LLMeshRepository::mSkinMap) + /// NOTE: LLMeshRepository::mSkinMap is accessed very frequently, so maintain a copy here to avoid mutex overhead + typedef std::unordered_map<LLUUID, LLPointer<LLMeshSkinInfo>> skin_map; + skin_map mSkinMap; + + // workqueue for processing generic requests + LL::WorkQueue mWorkQueue; + // llcorehttp library interface objects. LLCore::HttpStatus mHttpStatus; LLCore::HttpRequest * mHttpRequest; @@ -380,7 +389,7 @@ public: LLCore::HttpRequest::policy_t mHttpPolicyClass; LLCore::HttpRequest::policy_t mHttpLargePolicyClass; - typedef std::set<LLCore::HttpHandler::ptr_t> http_request_set; + typedef std::unordered_set<LLCore::HttpHandler::ptr_t> http_request_set; http_request_set mHttpRequestSet; // Outstanding HTTP requests std::string mGetMeshCapability; @@ -696,13 +705,13 @@ public: std::queue<LLUUID> mPendingSkinRequests; //list of mesh ids awaiting decompositions - std::set<LLUUID> mLoadingDecompositions; + std::unordered_set<LLUUID> mLoadingDecompositions; //list of mesh ids that need to send decomposition fetch requests std::queue<LLUUID> mPendingDecompositionRequests; //list of mesh ids awaiting physics shapes - std::set<LLUUID> mLoadingPhysicsShapes; + std::unordered_set<LLUUID> mLoadingPhysicsShapes; //list of mesh ids that need to send physics shape fetch requests std::queue<LLUUID> mPendingPhysicsShapeRequests; diff --git a/indra/newview/llmodelpreview.cpp b/indra/newview/llmodelpreview.cpp index 0055684e56..e04262715d 100644 --- a/indra/newview/llmodelpreview.cpp +++ b/indra/newview/llmodelpreview.cpp @@ -227,6 +227,8 @@ LLModelPreview::~LLModelPreview() } mBaseModel.clear(); mBaseScene.clear(); + + LLLoadedCallbackEntry::cleanUpCallbackList(&mCallbackTextureList); } void LLModelPreview::updateDimentionsAndOffsets() @@ -553,7 +555,7 @@ void LLModelPreview::rebuildUploadData() { // in case user provided a missing file later texture->setIsMissingAsset(false); - texture->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, true, false, this, NULL, false); + texture->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, true, false, this, &mCallbackTextureList, false); texture->forceToSaveRawImage(0, F32_MAX); texture->updateFetch(); if (mModelLoader) @@ -2829,9 +2831,9 @@ void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights) LLMatrix4a mat_normal; if (skinned) { - glh::matrix4f m((F32*)mdl->mSkinInfo.mBindShapeMatrix.getF32ptr()); - m = m.inverse().transpose(); - mat_normal.loadu(m.m); + glm::mat4 m = glm::make_mat4((F32*)mdl->mSkinInfo.mBindShapeMatrix.getF32ptr()); + m = glm::transpose(glm::inverse(m)); + mat_normal.loadu(glm::value_ptr(m)); } S32 num_faces = mdl->getNumVolumeFaces(); @@ -3130,8 +3132,6 @@ LLJoint* LLModelPreview::lookupJointByName(const std::string& str, void* opaque) U32 LLModelPreview::loadTextures(LLImportMaterial& material, void* opaque) { - (void)opaque; - if (material.mDiffuseMapFilename.size()) { material.mOpaqueData = new LLPointer< LLViewerFetchedTexture >; @@ -3145,7 +3145,8 @@ U32 LLModelPreview::loadTextures(LLImportMaterial& material, void* opaque) } // Todo: might cause a crash if preview gets closed before we get the callback. // Use a callback list or guard callback in some way - tex->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, true, false, opaque, NULL, false); + LLModelPreview* preview = (LLModelPreview*)opaque; + tex->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, true, false, opaque, &preview->mCallbackTextureList, false); tex->forceToSaveRawImage(0, F32_MAX); material.setDiffuseMap(tex->getID()); // record tex ID return 1; @@ -3365,7 +3366,7 @@ bool LLModelPreview::render() mFMP->childSetEnabled("upload_joints", upload_skin); } - F32 explode = (F32)mFMP->childGetValue("physics_explode").asReal(); + F32 physics_explode = (F32)mFMP->childGetValue("physics_explode").asReal(); LLGLDepthTest gls_depth(GL_TRUE); // SL-12781 re-enable z-buffer for 3D model preview @@ -3594,12 +3595,12 @@ bool LLModelPreview::render() for (U32 i = 0; i < physics.mMesh.size(); ++i) { - if (explode > 0.f) + if (physics_explode > 0.f) { gGL.pushMatrix(); LLVector3 offset = model->mHullCenter[i] - model->mCenterOfHullCenters; - offset *= explode; + offset *= physics_explode; gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]); } @@ -3614,7 +3615,7 @@ bool LLModelPreview::render() gGL.diffuseColor4ubv(hull_colors[i].mV); LLVertexBuffer::drawArrays(LLRender::TRIANGLES, physics.mMesh[i].mPositions); - if (explode > 0.f) + if (physics_explode > 0.f) { gGL.popMatrix(); } @@ -3629,7 +3630,8 @@ bool LLModelPreview::render() if (render_mesh) { auto num_models = mVertexBuffer[LLModel::LOD_PHYSICS][model].size(); - if (pass > 0){ + if (pass > 0) + { for (size_t i = 0; i < num_models; ++i) { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); @@ -3817,7 +3819,8 @@ bool LLModelPreview::render() } } - for (U32 i = 0, e = static_cast<U32>(mVertexBuffer[mPreviewLOD][model].size()); i < e; ++i) + std::size_t size = mVertexBuffer[mPreviewLOD][model].size(); + for (U32 i = 0; i < size; ++i) { model->mSkinInfo.updateHash(); LLRenderPass::uploadMatrixPalette(mPreviewAvatar, &model->mSkinInfo); diff --git a/indra/newview/llmodelpreview.h b/indra/newview/llmodelpreview.h index c615070105..e236d7ced7 100644 --- a/indra/newview/llmodelpreview.h +++ b/indra/newview/llmodelpreview.h @@ -316,6 +316,7 @@ protected: LLMeshUploadThread::instance_list mUploadData; std::set<LLViewerFetchedTexture * > mTextureSet; + LLLoadedCallbackEntry::source_callback_list_t mCallbackTextureList; //map of vertex buffers to models (one vertex buffer in vector per face in model std::map<LLModel*, std::vector<LLPointer<LLVertexBuffer> > > mVertexBuffer[LLModel::NUM_LODS + 1]; diff --git a/indra/newview/llnetmap.cpp b/indra/newview/llnetmap.cpp index 3f370b1ab5..af472c4259 100644 --- a/indra/newview/llnetmap.cpp +++ b/indra/newview/llnetmap.cpp @@ -298,15 +298,22 @@ void LLNetMap::draw() // Draw using texture. gGL.getTexUnit(0)->bind(regionp->getLand().getSTexture()); - gGL.begin(LLRender::QUADS); + gGL.begin(LLRender::TRIANGLES); + { gGL.texCoord2f(0.f, 1.f); gGL.vertex2f(left, top); gGL.texCoord2f(0.f, 0.f); gGL.vertex2f(left, bottom); gGL.texCoord2f(1.f, 0.f); gGL.vertex2f(right, bottom); + + gGL.texCoord2f(0.f, 1.f); + gGL.vertex2f(left, top); + gGL.texCoord2f(1.f, 0.f); + gGL.vertex2f(right, bottom); gGL.texCoord2f(1.f, 1.f); gGL.vertex2f(right, top); + } gGL.end(); gGL.flush(); @@ -347,15 +354,22 @@ void LLNetMap::draw() F32 image_half_width = 0.5f*mObjectMapPixels; F32 image_half_height = 0.5f*mObjectMapPixels; - gGL.begin(LLRender::QUADS); + gGL.begin(LLRender::TRIANGLES); + { gGL.texCoord2f(0.f, 1.f); gGL.vertex2f(map_center_agent.mV[VX] - image_half_width, image_half_height + map_center_agent.mV[VY]); gGL.texCoord2f(0.f, 0.f); gGL.vertex2f(map_center_agent.mV[VX] - image_half_width, map_center_agent.mV[VY] - image_half_height); gGL.texCoord2f(1.f, 0.f); gGL.vertex2f(image_half_width + map_center_agent.mV[VX], map_center_agent.mV[VY] - image_half_height); + + gGL.texCoord2f(0.f, 1.f); + gGL.vertex2f(map_center_agent.mV[VX] - image_half_width, image_half_height + map_center_agent.mV[VY]); + gGL.texCoord2f(1.f, 0.f); + gGL.vertex2f(image_half_width + map_center_agent.mV[VX], map_center_agent.mV[VY] - image_half_height); gGL.texCoord2f(1.f, 1.f); gGL.vertex2f(image_half_width + map_center_agent.mV[VX], image_half_height + map_center_agent.mV[VY]); + } gGL.end(); for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); diff --git a/indra/newview/lloutfitgallery.cpp b/indra/newview/lloutfitgallery.cpp index 72fb9464d8..b1d5cd9e16 100644 --- a/indra/newview/lloutfitgallery.cpp +++ b/indra/newview/lloutfitgallery.cpp @@ -55,8 +55,15 @@ static LLPanelInjector<LLOutfitGallery> t_outfit_gallery("outfit_gallery"); -#define MAX_OUTFIT_PHOTO_WIDTH 256 -#define MAX_OUTFIT_PHOTO_HEIGHT 256 +// The maximum resolution at which to load the outfit photo. If the given +// texture has a higher resolution, tell the texture streaming system to +// only load the resolution needed. An in-world object may request to load +// the texture at a higher resolution, but that won't affect textures +// loaded with LLViewerTexture::FETCHED_TEXTURE. (see +// LLOutfitGalleryItem::setImageAssetId and also +// LLViewerTexture::LOD_TEXTURE) +#define MAX_OUTFIT_PHOTO_LOAD_WIDTH 256 +#define MAX_OUTFIT_PHOTO_LOAD_HEIGHT 256 const S32 GALLERY_ITEMS_PER_ROW_MIN = 2; @@ -979,28 +986,18 @@ void LLOutfitGalleryItem::draw() border.mRight = border.mRight + 1; gl_rect_2d(border, border_color, false); - // If the floater is focused, don't apply its alpha to the texture (STORM-677). - const F32 alpha = getTransparencyType() == TT_ACTIVE ? 1.0f : getCurrentTransparency(); if (mTexturep) { - if (mImageUpdatePending && mTexturep->getDiscardLevel() >= 0) - { - mImageUpdatePending = false; - if (mTexturep->getOriginalWidth() > MAX_OUTFIT_PHOTO_WIDTH || mTexturep->getOriginalHeight() > MAX_OUTFIT_PHOTO_HEIGHT) - { - setDefaultImage(); - } - } - else - { - LLRect interior = border; - interior.stretch(-1); + LLRect interior = border; + interior.stretch(-1); - gl_draw_scaled_image(interior.mLeft - 1, interior.mBottom, interior.getWidth(), interior.getHeight(), mTexturep, UI_VERTEX_COLOR % alpha); + // Pump the priority + const F32 stats = (F32)llmin(interior.getWidth() * interior.getHeight(), MAX_OUTFIT_PHOTO_LOAD_WIDTH * MAX_OUTFIT_PHOTO_LOAD_HEIGHT); + mTexturep->addTextureStats(stats); - // Pump the priority - mTexturep->addTextureStats((F32)(interior.getWidth() * interior.getHeight())); - } + // If the floater is focused, don't apply its alpha to the texture (STORM-677). + const F32 alpha = getTransparencyType() == TT_ACTIVE ? 1.0f : getCurrentTransparency(); + gl_draw_scaled_image(interior.mLeft - 1, interior.mBottom, interior.getWidth(), interior.getHeight(), mTexturep, UI_VERTEX_COLOR % alpha); } } @@ -1128,14 +1125,18 @@ bool LLOutfitGalleryItem::openOutfitsContent() bool LLOutfitGalleryItem::setImageAssetId(LLUUID image_asset_id) { - LLPointer<LLViewerFetchedTexture> texture = LLViewerTextureManager::getFetchedTexture(image_asset_id, FTT_DEFAULT, MIPMAP_YES, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE); - if (texture && texture->getOriginalWidth() <= MAX_OUTFIT_PHOTO_WIDTH && texture->getOriginalHeight() <= MAX_OUTFIT_PHOTO_HEIGHT) + LLPointer<LLViewerFetchedTexture> texture = LLViewerTextureManager::getFetchedTexture(image_asset_id, FTT_DEFAULT, MIPMAP_YES, LLGLTexture::BOOST_NONE, LLViewerTexture::FETCHED_TEXTURE); + if (texture) { mImageAssetId = image_asset_id; mTexturep = texture; + // *TODO: There was previously logic which attempted to toggle + // visibility of the preview icon based on certain conditions, + // however these conditions either did not make sense or were not + // applicable due to texture streaming. Maybe we should only hide + // the preview icon if the texture has at least one mip loaded. mPreviewIcon->setVisible(false); mDefaultImage = false; - mImageUpdatePending = (texture->getDiscardLevel() == -1); return true; } return false; @@ -1152,7 +1153,6 @@ void LLOutfitGalleryItem::setDefaultImage() mImageAssetId.setNull(); mPreviewIcon->setVisible(true); mDefaultImage = true; - mImageUpdatePending = false; } LLContextMenu* LLOutfitGalleryContextMenu::createMenu() diff --git a/indra/newview/lloutfitgallery.h b/indra/newview/lloutfitgallery.h index fa441ff209..541ea2f9d4 100644 --- a/indra/newview/lloutfitgallery.h +++ b/indra/newview/lloutfitgallery.h @@ -266,7 +266,6 @@ private: bool mSelected; bool mWorn; bool mDefaultImage; - bool mImageUpdatePending; bool mHidden; std::string mOutfitName; }; diff --git a/indra/newview/llpanelcontents.cpp b/indra/newview/llpanelcontents.cpp index 7b78ad2934..dbf56c2b6d 100644 --- a/indra/newview/llpanelcontents.cpp +++ b/indra/newview/llpanelcontents.cpp @@ -31,6 +31,7 @@ // linden library includes #include "llerror.h" +#include "llfiltereditor.h" #include "llfloaterreg.h" #include "llfontgl.h" #include "llinventorydefines.h" @@ -83,8 +84,14 @@ bool LLPanelContents::postBuild() childSetAction("button new script",&LLPanelContents::onClickNewScript, this); childSetAction("button permissions",&LLPanelContents::onClickPermissions, this); + mFilterEditor = getChild<LLFilterEditor>("contents_filter"); + mFilterEditor->setCommitCallback([&](LLUICtrl*, const LLSD&) { onFilterEdit(); }); + mPanelInventoryObject = getChild<LLPanelObjectInventory>("contents_inventory"); + // update permission filter once UI is fully initialized + mSavedFolderState.setApply(false); + return true; } @@ -129,6 +136,38 @@ void LLPanelContents::getState(LLViewerObject *objectp ) mPanelInventoryObject->setEnabled(!objectp->isPermanentEnforced()); } +void LLPanelContents::onFilterEdit() +{ + const std::string& filter_substring = mFilterEditor->getText(); + if (filter_substring.empty()) + { + if (mPanelInventoryObject->getFilter().getFilterSubString().empty()) + { + // The current filter and the new filter are empty, nothing to do + return; + } + + mSavedFolderState.setApply(true); + mPanelInventoryObject->getRootFolder()->applyFunctorRecursively(mSavedFolderState); + + // Add a folder with the current item to the list of previously opened folders + LLOpenFoldersWithSelection opener; + mPanelInventoryObject->getRootFolder()->applyFunctorRecursively(opener); + mPanelInventoryObject->getRootFolder()->scrollToShowSelection(); + } + else if (mPanelInventoryObject->getFilter().getFilterSubString().empty()) + { + // The first letter in search term, save existing folder open state + if (!mPanelInventoryObject->getFilter().isNotDefault()) + { + mSavedFolderState.setApply(false); + mPanelInventoryObject->getRootFolder()->applyFunctorRecursively(mSavedFolderState); + } + } + + mPanelInventoryObject->getFilter().setFilterSubString(filter_substring); +} + void LLPanelContents::refresh() { const bool children_ok = true; @@ -149,7 +188,6 @@ void LLPanelContents::clearContents() } } - // // Static functions // @@ -199,7 +237,6 @@ void LLPanelContents::onClickNewScript(void *userdata) } } - // static void LLPanelContents::onClickPermissions(void *userdata) { diff --git a/indra/newview/llpanelcontents.h b/indra/newview/llpanelcontents.h index 748bb76a82..bb6308e8b8 100644 --- a/indra/newview/llpanelcontents.h +++ b/indra/newview/llpanelcontents.h @@ -27,12 +27,13 @@ #ifndef LL_LLPANELCONTENTS_H #define LL_LLPANELCONTENTS_H -#include "v3math.h" -#include "llpanel.h" +#include "llfolderview.h" #include "llinventory.h" +#include "llpanel.h" #include "lluuid.h" #include "llviewerobject.h" #include "llvoinventorylistener.h" +#include "v3math.h" class LLButton; class LLPanelObjectInventory; @@ -66,9 +67,12 @@ public: static const char* PERMS_ANYONE_CONTROL_KEY; protected: - void getState(LLViewerObject *object); + void getState(LLViewerObject *object); + void onFilterEdit(); public: + class LLFilterEditor* mFilterEditor; + LLSaveFolderState mSavedFolderState; LLPanelObjectInventory* mPanelInventoryObject; }; diff --git a/indra/newview/llpanelenvironment.cpp b/indra/newview/llpanelenvironment.cpp index 51e2c05070..d3df88b65e 100644 --- a/indra/newview/llpanelenvironment.cpp +++ b/indra/newview/llpanelenvironment.cpp @@ -48,6 +48,7 @@ #include "llappviewer.h" #include "llcallbacklist.h" +#include "llviewercontrol.h" #include "llviewerparcelmgr.h" #include "llinventorymodel.h" @@ -58,14 +59,6 @@ namespace const std::string FLOATER_DAY_CYCLE_EDIT("env_edit_extdaycycle"); const std::string STRING_REGION_ENV("str_region_env"); const std::string STRING_EMPTY_NAME("str_empty"); - - inline bool ends_with(std::string const & value, std::string const & ending) - { - if (ending.size() > value.size()) - return false; - return std::equal(ending.rbegin(), ending.rend(), value.rbegin()); - } - } //========================================================================= @@ -400,8 +393,10 @@ std::string LLPanelEnvironmentInfo::getNameForTrackIndex(U32 index) if (invname.empty()) { invname = getNameForTrackIndex(index - 1); - if (invname[0] != '(') + if (!invname.empty() && invname.front() != '(') + { invname = "(" + invname + ")"; + } } return invname; @@ -766,7 +761,7 @@ void LLPanelEnvironmentInfo::commitDayLenOffsetChanges(bool need_callback) (S32)mCurrentEnvironment->mDayLength.value(), (S32)mCurrentEnvironment->mDayOffset.value(), LLEnvironment::altitudes_vect_t(), - [that_h](S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo) { _onEnvironmentReceived(that_h, parcel_id, envifo); }); + [that_h](S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo) { onEnvironmentReceived(that_h, parcel_id, envifo); }); } else { @@ -854,7 +849,7 @@ void LLPanelEnvironmentInfo::onBtnDefault() if (opt == 0) { LLEnvironment::instance().resetParcel(parcel_id, - [that_h](S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo) { _onEnvironmentReceived(that_h, parcel_id, envifo); }); + [that_h](S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo) { onEnvironmentReceived(that_h, parcel_id, envifo); }); } }); } @@ -866,31 +861,30 @@ void LLPanelEnvironmentInfo::onBtnEdit() LLFloaterEditExtDayCycle *dayeditor = getEditFloater(); LLSD params(LLSDMap(LLFloaterEditExtDayCycle::KEY_EDIT_CONTEXT, isRegion() ? LLFloaterEditExtDayCycle::VALUE_CONTEXT_REGION : LLFloaterEditExtDayCycle::VALUE_CONTEXT_PARCEL) - (LLFloaterEditExtDayCycle::KEY_DAY_LENGTH, mCurrentEnvironment ? (S32)(mCurrentEnvironment->mDayLength.value()) : FOURHOURS) - (LLFloaterEditExtDayCycle::KEY_CANMOD, LLSD::Boolean(true))); + (LLFloaterEditExtDayCycle::KEY_DAY_LENGTH, mCurrentEnvironment ? (S32)(mCurrentEnvironment->mDayLength.value()) : FOURHOURS)); dayeditor->openFloater(params); + if (mCurrentEnvironment && mCurrentEnvironment->mDayCycle) { dayeditor->setEditDayCycle(mCurrentEnvironment->mDayCycle); - if (!ends_with(mCurrentEnvironment->mDayCycle->getName(), "(customized)")) - { - dayeditor->setEditName(mCurrentEnvironment->mDayCycle->getName() + "(customized)"); - } + dayeditor->setEditName(mCurrentEnvironment->mDayCycleName); } else + { dayeditor->setEditDefaultDayCycle(); + } } void LLPanelEnvironmentInfo::onBtnSelect() { - LLFloaterSettingsPicker *picker = getSettingsPicker(); - if (picker) + if (LLFloaterSettingsPicker* picker = getSettingsPicker()) { LLUUID item_id; if (mCurrentEnvironment && mCurrentEnvironment->mDayCycle) { - item_id = LLFloaterSettingsPicker::findItemID(mCurrentEnvironment->mDayCycle->getAssetId(), false, false); + LLUUID asset_id = mCurrentEnvironment->mDayCycle->getAssetId(); + item_id = LLFloaterSettingsPicker::findItemID(asset_id, false); } picker->setSettingsFilter(LLSettingsType::ST_NONE); picker->setSettingsItemId(item_id); @@ -921,7 +915,7 @@ void LLPanelEnvironmentInfo::onBtnRstAltitudes() mCurrentEnvironment ? (S32)mCurrentEnvironment->mDayLength.value() : -1, mCurrentEnvironment ? (S32)mCurrentEnvironment->mDayOffset.value() : -1, alts, - [that_h](S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo) { _onEnvironmentReceived(that_h, parcel_id, envifo); }); + [that_h](S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo) { onEnvironmentReceived(that_h, parcel_id, envifo); }); } } @@ -946,19 +940,29 @@ void LLPanelEnvironmentInfo::udpateApparentTimeOfDay() S32Hours hourofday(secondofday); S32Seconds secondofhour(secondofday - hourofday); S32Minutes minutesofhour(secondofhour); + static bool use_24h = gSavedSettings.getBOOL("Use24HourClock"); bool am_pm(hourofday.value() >= 12); - if (hourofday.value() < 1) - hourofday = S32Hours(12); - if (hourofday.value() > 12) - hourofday -= S32Hours(12); + if (!use_24h) + { + if (hourofday.value() < 1) + hourofday = S32Hours(12); + if (hourofday.value() > 12) + hourofday -= S32Hours(12); + } std::string lblminute(((minutesofhour.value() < 10) ? "0" : "") + LLSD(minutesofhour.value()).asString()); - mLabelApparentTime->setTextArg("[HH]", LLSD(hourofday.value()).asString()); mLabelApparentTime->setTextArg("[MM]", lblminute); - mLabelApparentTime->setTextArg("[AP]", std::string(am_pm ? "PM" : "AM")); + if (use_24h) + { + mLabelApparentTime->setTextArg("[AP]", std::string()); + } + else + { + mLabelApparentTime->setTextArg("[AP]", std::string(am_pm ? "PM" : "AM")); + } mLabelApparentTime->setTextArg("[PRC]", LLSD((S32)(100 * perc)).asString()); } @@ -987,32 +991,41 @@ void LLPanelEnvironmentInfo::onPickerCommitted(LLUUID item_id, std::string sourc void LLPanelEnvironmentInfo::onPickerCommitted(LLUUID item_id, S32 track_num) { - LLInventoryItem *itemp = gInventory.getItem(item_id); - if (itemp) + if (LLInventoryItem* itemp = gInventory.getItem(item_id)) { + LL_INFOS("ENVPANEL") << "item '" << item_id << "' : '" << itemp->getDescription() << "'" << LL_ENDL; + LLHandle<LLPanel> that_h = getHandle(); clearDirtyFlag(DIRTY_FLAG_DAYLENGTH); clearDirtyFlag(DIRTY_FLAG_DAYOFFSET); U32 flags(0); - if (itemp) + if (!itemp->getPermissions().allowOperationBy(PERM_MODIFY, gAgent.getID())) { - if (!itemp->getPermissions().allowOperationBy(PERM_MODIFY, gAgent.getID())) - flags |= LLSettingsBase::FLAG_NOMOD; - if (!itemp->getPermissions().allowOperationBy(PERM_TRANSFER, gAgent.getID())) - flags |= LLSettingsBase::FLAG_NOTRANS; + flags |= LLSettingsBase::FLAG_NOMOD; } - LLEnvironment::instance().updateParcel(getParcelId(), - itemp->getAssetUUID(), - itemp->getName(), - track_num, - mCurrentEnvironment ? (S32)mCurrentEnvironment->mDayLength.value() : -1, - mCurrentEnvironment ? (S32)mCurrentEnvironment->mDayOffset.value() : -1, - flags, - LLEnvironment::altitudes_vect_t(), - [that_h](S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo) { _onEnvironmentReceived(that_h, parcel_id, envifo); }); + if (!itemp->getPermissions().allowOperationBy(PERM_TRANSFER, gAgent.getID())) + { + flags |= LLSettingsBase::FLAG_NOTRANS; + } + + LLEnvironment::instance().updateParcel + ( + getParcelId(), + itemp->getAssetUUID(), + itemp->getName(), + track_num, + mCurrentEnvironment ? (S32)mCurrentEnvironment->mDayLength.value() : -1, + mCurrentEnvironment ? (S32)mCurrentEnvironment->mDayOffset.value() : -1, + flags, + LLEnvironment::altitudes_vect_t(), + [that_h](S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo) + { + onEnvironmentReceived(that_h, parcel_id, envifo); + } + ); } } @@ -1020,17 +1033,20 @@ void LLPanelEnvironmentInfo::onEditCommitted(LLSettingsDay::ptr_t newday) { LLEnvironment::instance().clearEnvironment(LLEnvironment::ENV_EDIT); LLEnvironment::instance().updateEnvironment(); + if (!newday) { LL_WARNS("ENVPANEL") << "Editor committed an empty day. Do nothing." << LL_ENDL; return; } + if (!mCurrentEnvironment) { // Attempting to save mid update? LL_WARNS("ENVPANEL") << "Failed to apply changes from editor! Dirty state: " << mDirtyFlag << " env version: " << mCurEnvVersion << LL_ENDL; return; } + size_t newhash(newday->getHash()); size_t oldhash((mCurrentEnvironment->mDayCycle) ? mCurrentEnvironment->mDayCycle->getHash() : 0); @@ -1045,7 +1061,7 @@ void LLPanelEnvironmentInfo::onEditCommitted(LLSettingsDay::ptr_t newday) mCurrentEnvironment ? (S32)mCurrentEnvironment->mDayLength.value() : -1, mCurrentEnvironment ? (S32)mCurrentEnvironment->mDayOffset.value() : -1, LLEnvironment::altitudes_vect_t(), - [that_h](S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo) { _onEnvironmentReceived(that_h, parcel_id, envifo); }); + [that_h](S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo) { onEnvironmentReceived(that_h, parcel_id, envifo); }); } } @@ -1082,8 +1098,7 @@ void LLPanelEnvironmentInfo::onEnvironmentChanged(LLEnvironment::EnvSelection_t else if ((env == LLEnvironment::ENV_PARCEL) && (getParcelId() == LLViewerParcelMgr::instance().getAgentParcelId())) { - LLParcel *parcel = getParcel(); - if (parcel) + if (LLParcel* parcel = getParcel()) { // first for parcel own settings, second is for case when parcel uses region settings if (mCurEnvVersion < new_version @@ -1145,17 +1160,21 @@ void LLPanelEnvironmentInfo::onEnvironmentReceived(S32 parcel_id, LLEnvironment: // todo: we have envifo and parcel env version, should we just setEnvironment() and parcel's property to prevent dupplicate requests? } -void LLPanelEnvironmentInfo::_onEnvironmentReceived(LLHandle<LLPanel> that_h, S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo) +// static +void LLPanelEnvironmentInfo::onEnvironmentReceived(LLHandle<LLPanel> that_h, S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo) { - LLPanelEnvironmentInfo *that = (LLPanelEnvironmentInfo *)that_h.get(); - if (!that) - return; - that->onEnvironmentReceived(parcel_id, envifo); + if (LLPanelEnvironmentInfo* that = (LLPanelEnvironmentInfo*)that_h.get()) + { + that->onEnvironmentReceived(parcel_id, envifo); + } } LLSettingsDropTarget::LLSettingsDropTarget(const LLSettingsDropTarget::Params& p) - : LLView(p), mEnvironmentInfoPanel(NULL), mDndEnabled(false) -{} + : LLView(p) + , mEnvironmentInfoPanel(NULL) + , mDndEnabled(false) +{ +} bool LLSettingsDropTarget::handleDragAndDrop(S32 x, S32 y, MASK mask, bool drop, EDragAndDropType cargo_type, @@ -1172,11 +1191,9 @@ bool LLSettingsDropTarget::handleDragAndDrop(S32 x, S32 y, MASK mask, bool drop, switch (cargo_type) { case DAD_SETTINGS: - { - LLViewerInventoryItem* inv_item = (LLViewerInventoryItem*)cargo_data; - if (inv_item && mEnvironmentInfoPanel) + if (cargo_data && mEnvironmentInfoPanel) { - LLUUID item_id = inv_item->getUUID(); + LLUUID item_id = ((LLViewerInventoryItem*)cargo_data)->getUUID(); if (gInventory.getItem(item_id)) { *accept = ACCEPT_YES_COPY_SINGLE; @@ -1192,11 +1209,11 @@ bool LLSettingsDropTarget::handleDragAndDrop(S32 x, S32 y, MASK mask, bool drop, *accept = ACCEPT_NO; } break; - } default: *accept = ACCEPT_NO; break; } } + return handled; } diff --git a/indra/newview/llpanelenvironment.h b/indra/newview/llpanelenvironment.h index c9b95cc348..e9a42c8962 100644 --- a/indra/newview/llpanelenvironment.h +++ b/indra/newview/llpanelenvironment.h @@ -137,7 +137,7 @@ protected: void onPickerAssetDownloaded(LLSettingsBase::ptr_t settings); void onEnvironmentReceived(S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo); - static void _onEnvironmentReceived(LLHandle<LLPanel> that_h, S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo); + static void onEnvironmentReceived(LLHandle<LLPanel> that_h, S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envifo); virtual bool isLargeEnough() = 0; virtual void refreshFromSource() = 0; diff --git a/indra/newview/llpanelgrouproles.cpp b/indra/newview/llpanelgrouproles.cpp index 4404efff98..e1f2d7588c 100644 --- a/indra/newview/llpanelgrouproles.cpp +++ b/indra/newview/llpanelgrouproles.cpp @@ -1360,7 +1360,8 @@ void LLPanelGroupMembersSubTab::activate() { if (!gdatap || !gdatap->isMemberDataComplete()) { - const U32 page_size = 50; + static LLCachedControl<bool> enable_pagination(gSavedSettings, "UseGroupMemberPagination", false); + const U32 page_size = enable_pagination() ? 50 : 0; std::string sort_column_name = mMembersList->getSortColumnName(); bool sort_descending = !mMembersList->getSortAscending(); LLGroupMgr::getInstance()->sendCapGroupMembersRequest(mGroupID, page_size, 0, sort_column_name, sort_descending); diff --git a/indra/newview/llpanelmaininventory.cpp b/indra/newview/llpanelmaininventory.cpp index 2466ee5973..377af4384a 100644 --- a/indra/newview/llpanelmaininventory.cpp +++ b/indra/newview/llpanelmaininventory.cpp @@ -908,12 +908,12 @@ bool LLPanelMainInventory::handleDragAndDrop(S32 x, S32 y, MASK mask, bool drop, EAcceptance* accept, std::string& tooltip_msg) { - // Check to see if we are auto scrolling from the last frame - LLInventoryPanel* panel = (LLInventoryPanel*)this->getActivePanel(); - bool needsToScroll = panel->getScrollableContainer()->canAutoScroll(x, y); - if(mFilterTabs) + if (mFilterTabs) { - if(needsToScroll) + // Check to see if we are auto scrolling from the last frame + LLInventoryPanel* panel = (LLInventoryPanel*)this->getActivePanel(); + bool needsToScroll = panel->getScrollableContainer()->canAutoScroll(x, y); + if (needsToScroll) { mFilterTabs->startDragAndDropDelayTimer(); } @@ -930,9 +930,9 @@ void LLPanelMainInventory::changed(U32) updateItemcountText(); } -void LLPanelMainInventory::setFocusFilterEditor() +void LLPanelMainInventory::setFocusOnFilterEditor() { - if(mFilterEditor) + if (mFilterEditor) { mFilterEditor->setFocus(true); } @@ -963,59 +963,103 @@ void LLPanelMainInventory::draw() void LLPanelMainInventory::updateItemcountText() { - if(mItemCount != gInventory.getItemCount()) + bool update = false; + if (mSingleFolderMode) { - mItemCount = gInventory.getItemCount(); - mItemCountString = ""; - LLLocale locale(LLLocale::USER_LOCALE); - LLResMgr::getInstance()->getIntegerString(mItemCountString, mItemCount); - } + LLInventoryModel::cat_array_t* cats; + LLInventoryModel::item_array_t* items; - if(mCategoryCount != gInventory.getCategoryCount()) - { - mCategoryCount = gInventory.getCategoryCount(); - mCategoryCountString = ""; - LLLocale locale(LLLocale::USER_LOCALE); - LLResMgr::getInstance()->getIntegerString(mCategoryCountString, mCategoryCount); + gInventory.getDirectDescendentsOf(getCurrentSFVRoot(), cats, items); + S32 item_count = items ? (S32)items->size() : 0; + S32 cat_count = cats ? (S32)cats->size() : 0; + + if (mItemCount != item_count) + { + mItemCount = item_count; + update = true; + } + if (mCategoryCount != cat_count) + { + mCategoryCount = cat_count; + update = true; + } } + else + { + if (mItemCount != gInventory.getItemCount()) + { + mItemCount = gInventory.getItemCount(); + update = true; + } - LLStringUtil::format_map_t string_args; - string_args["[ITEM_COUNT]"] = mItemCountString; - string_args["[CATEGORY_COUNT]"] = mCategoryCountString; - string_args["[FILTER]"] = getFilterText(); + if (mCategoryCount != gInventory.getCategoryCount()) + { + mCategoryCount = gInventory.getCategoryCount(); + update = true; + } - std::string text = ""; + EFetchState currentFetchState{ EFetchState::Unknown }; + if (LLInventoryModelBackgroundFetch::instance().folderFetchActive()) + { + currentFetchState = EFetchState::Fetching; + } + else if (LLInventoryModelBackgroundFetch::instance().isEverythingFetched()) + { + currentFetchState = EFetchState::Complete; + } - if (LLInventoryModelBackgroundFetch::instance().folderFetchActive()) - { - text = getString("ItemcountFetching", string_args); - } - else if (LLInventoryModelBackgroundFetch::instance().isEverythingFetched()) - { - text = getString("ItemcountCompleted", string_args); + if (mLastFetchState != currentFetchState) + { + mLastFetchState = currentFetchState; + update = true; + } } - else + + if (mLastFilterText != getFilterText()) { - text = getString("ItemcountUnknown", string_args); + mLastFilterText = getFilterText(); + update = true; } - if (mSingleFolderMode) + if (update) { - LLInventoryModel::cat_array_t *cats; - LLInventoryModel::item_array_t *items; + mItemCountString = ""; + LLLocale locale(LLLocale::USER_LOCALE); + LLResMgr::getInstance()->getIntegerString(mItemCountString, mItemCount); - gInventory.getDirectDescendentsOf(getCurrentSFVRoot(), cats, items); + mCategoryCountString = ""; + LLResMgr::getInstance()->getIntegerString(mCategoryCountString, mCategoryCount); + + LLStringUtil::format_map_t string_args; + string_args["[ITEM_COUNT]"] = mItemCountString; + string_args["[CATEGORY_COUNT]"] = mCategoryCountString; + string_args["[FILTER]"] = mLastFilterText; - if (items && cats) + std::string text = ""; + + if (mSingleFolderMode) { - string_args["[ITEM_COUNT]"] = llformat("%d", items->size()); - string_args["[CATEGORY_COUNT]"] = llformat("%d", cats->size()); text = getString("ItemcountCompleted", string_args); } - } + else + { + switch (mLastFetchState) + { + case EFetchState::Fetching: + text = getString("ItemcountFetching", string_args); + break; + case EFetchState::Complete: + text = getString("ItemcountCompleted", string_args); + break; + default: + text = getString("ItemcountUnknown", string_args); + break; + } + } - mCounterCtrl->setValue(text); - mCounterCtrl->setToolTip(text); + mCounterCtrl->setValue(text); + mCounterCtrl->setToolTip(text); + } } void LLPanelMainInventory::onFocusReceived() @@ -1215,7 +1259,6 @@ void LLFloaterInventoryFinder::draw() filtered_by_all_types = false; } - if (!getChild<LLUICtrl>("check_calling_card")->getValue()) { filter &= ~(0x1 << LLInventoryType::IT_CALLINGCARD); @@ -1235,8 +1278,6 @@ void LLFloaterInventoryFinder::draw() } if (!getChild<LLUICtrl>("check_landmark")->getValue()) - - { filter &= ~(0x1 << LLInventoryType::IT_LANDMARK); filtered_by_all_types = false; @@ -1297,9 +1338,8 @@ void LLFloaterInventoryFinder::draw() filter &= ~(0x1 << LLInventoryType::IT_CATEGORY); } - bool is_sf_mode = mPanelMainInventory->isSingleFolderMode(); - if(is_sf_mode && mPanelMainInventory->isGalleryViewMode()) + if (is_sf_mode && mPanelMainInventory->isGalleryViewMode()) { mPanelMainInventory->mCombinationGalleryPanel->getFilter().setShowFolderState(getCheckShowEmpty() ? LLInventoryFilter::SHOW_ALL_FOLDERS : LLInventoryFilter::SHOW_NON_EMPTY_FOLDERS); @@ -1307,7 +1347,7 @@ void LLFloaterInventoryFinder::draw() } else { - if(is_sf_mode && mPanelMainInventory->isCombinationViewMode()) + if (is_sf_mode && mPanelMainInventory->isCombinationViewMode()) { mPanelMainInventory->mCombinationGalleryPanel->getFilter().setShowFolderState(getCheckShowEmpty() ? LLInventoryFilter::SHOW_ALL_FOLDERS : LLInventoryFilter::SHOW_NON_EMPTY_FOLDERS); @@ -1339,9 +1379,8 @@ void LLFloaterInventoryFinder::draw() } hours += days * 24; - mPanelMainInventory->setFilterTextFromFilter(); - if(is_sf_mode && mPanelMainInventory->isGalleryViewMode()) + if (is_sf_mode && mPanelMainInventory->isGalleryViewMode()) { mPanelMainInventory->mCombinationGalleryPanel->getFilter().setHoursAgo(hours); mPanelMainInventory->mCombinationGalleryPanel->getFilter().setDateRangeLastLogoff(getCheckSinceLogoff()); @@ -1349,7 +1388,7 @@ void LLFloaterInventoryFinder::draw() } else { - if(is_sf_mode && mPanelMainInventory->isCombinationViewMode()) + if (is_sf_mode && mPanelMainInventory->isCombinationViewMode()) { mPanelMainInventory->mCombinationGalleryPanel->getFilter().setHoursAgo(hours); mPanelMainInventory->mCombinationGalleryPanel->getFilter().setDateRangeLastLogoff(getCheckSinceLogoff()); diff --git a/indra/newview/llpanelmaininventory.h b/indra/newview/llpanelmaininventory.h index 3347ab904b..a78c0c0fad 100644 --- a/indra/newview/llpanelmaininventory.h +++ b/indra/newview/llpanelmaininventory.h @@ -103,7 +103,7 @@ public: void onFilterEdit(const std::string& search_string ); - void setFocusFilterEditor(); + void setFocusOnFilterEditor(); static LLFloaterSidePanelContainer* newWindow(); static void newFolderWindow(LLUUID folder_id = LLUUID(), LLUUID item_to_select = LLUUID()); @@ -182,6 +182,13 @@ protected: LLSidepanelInventory* getParentSidepanelInventory(); private: + enum class EFetchState + { + Unknown, + Fetching, + Complete + }; + LLFloaterInventoryFinder* getFinder(); LLFilterEditor* mFilterEditor; @@ -196,11 +203,13 @@ private: LLSaveFolderState* mSavedFolderState; std::string mFilterText; std::string mFilterSubString; - S32 mItemCount; + S32 mItemCount = 0; + std::string mLastFilterText; std::string mItemCountString; - S32 mCategoryCount; + S32 mCategoryCount = 0; std::string mCategoryCountString; LLComboBox* mSearchTypeCombo; + EFetchState mLastFetchState{ EFetchState::Unknown }; LLButton* mBackBtn; LLButton* mForwardBtn; diff --git a/indra/newview/llpanelmarketplaceinbox.cpp b/indra/newview/llpanelmarketplaceinbox.cpp index 35961da579..d10e12d3a8 100644 --- a/indra/newview/llpanelmarketplaceinbox.cpp +++ b/indra/newview/llpanelmarketplaceinbox.cpp @@ -52,6 +52,8 @@ LLPanelMarketplaceInbox::LLPanelMarketplaceInbox(const Params& p) , mInboxButton(NULL) , mInventoryPanel(NULL) , mSavedFolderState(NULL) + , mLastItemCount(-1) + , mLastFreshItemCount(-1) { mSavedFolderState = new LLSaveFolderState(); mSavedFolderState->setApply(false); @@ -253,28 +255,40 @@ void LLPanelMarketplaceInbox::draw() llassert(mFreshCountCtrl != NULL); - if (item_count > 0) + if (mLastItemCount != item_count) { - std::string item_count_str = llformat("%d", item_count); - - LLStringUtil::format_map_t args; - args["[NUM]"] = item_count_str; - mInboxButton->setLabel(getString("InboxLabelWithArg", args)); - - // set green text to fresh item count - U32 fresh_item_count = getFreshItemCount(); - mFreshCountCtrl->setVisible((fresh_item_count > 0)); + mLastItemCount = item_count; + if (item_count > 0) + { + std::string item_count_str = llformat("%d", item_count); - if (fresh_item_count > 0) + LLStringUtil::format_map_t args; + args["[NUM]"] = item_count_str; + // setLabel is expensive, causes buffer regeneration + mInboxButton->setLabel(getString("InboxLabelWithArg", args)); + } + else { - mFreshCountCtrl->setTextArg("[NUM]", llformat("%d", fresh_item_count)); + mInboxButton->setLabel(getString("InboxLabelNoArg")); + + mFreshCountCtrl->setVisible(false); } } - else + + if (item_count > 0) { - mInboxButton->setLabel(getString("InboxLabelNoArg")); + // set green text to fresh item count + U32 fresh_item_count = getFreshItemCount(); + if (mLastFreshItemCount != fresh_item_count) + { + mLastFreshItemCount = fresh_item_count; + mFreshCountCtrl->setVisible((fresh_item_count > 0)); - mFreshCountCtrl->setVisible(false); + if (fresh_item_count > 0) + { + mFreshCountCtrl->setTextArg("[NUM]", llformat("%d", fresh_item_count)); + } + } } LLPanel::draw(); diff --git a/indra/newview/llpanelmarketplaceinbox.h b/indra/newview/llpanelmarketplaceinbox.h index e711bb5e5c..493801b96c 100644 --- a/indra/newview/llpanelmarketplaceinbox.h +++ b/indra/newview/llpanelmarketplaceinbox.h @@ -75,6 +75,8 @@ private: LLButton * mInboxButton; LLInventoryPanel * mInventoryPanel; LLSaveFolderState* mSavedFolderState; + S32 mLastItemCount; + S32 mLastFreshItemCount; }; diff --git a/indra/newview/llpanelobjectinventory.cpp b/indra/newview/llpanelobjectinventory.cpp index d33ccc0216..ef7986603b 100644 --- a/indra/newview/llpanelobjectinventory.cpp +++ b/indra/newview/llpanelobjectinventory.cpp @@ -173,8 +173,7 @@ LLTaskInvFVBridge::LLTaskInvFVBridge( mAssetType(LLAssetType::AT_NONE), mInventoryType(LLInventoryType::IT_NONE) { - const LLInventoryItem *item = findItem(); - if (item) + if (const LLInventoryItem* item = findItem()) { mAssetType = item->getType(); mInventoryType = item->getInventoryType(); @@ -183,15 +182,15 @@ LLTaskInvFVBridge::LLTaskInvFVBridge( LLInventoryObject* LLTaskInvFVBridge::findInvObject() const { - LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID()); - if (object) + const LLUUID& id = mPanel->getTaskUUID(); + if (LLViewerObject* object = gObjectList.findObject(id)) { return object->getInventoryObject(mUUID); } + return NULL; } - LLInventoryItem* LLTaskInvFVBridge::findItem() const { return dynamic_cast<LLInventoryItem*>(findInvObject()); @@ -204,27 +203,24 @@ void LLTaskInvFVBridge::showProperties() S32 LLTaskInvFVBridge::getPrice() { - LLInventoryItem* item = findItem(); - if(item) + if (LLInventoryItem* item = findItem()) { return item->getSaleInfo().getSalePrice(); } - else - { - return -1; - } + + return -1; } +// virtual const std::string& LLTaskInvFVBridge::getName() const { return mName; } +// virtual const std::string& LLTaskInvFVBridge::getDisplayName() const { - LLInventoryItem* item = findItem(); - - if(item) + if (LLInventoryItem* item = findItem()) { mDisplayName.assign(item->getName()); @@ -240,31 +236,32 @@ const std::string& LLTaskInvFVBridge::getDisplayName() const bool mod = gAgent.allowOperation(PERM_MODIFY, perm, GP_OBJECT_MANIPULATE); bool xfer = gAgent.allowOperation(PERM_TRANSFER, perm, GP_OBJECT_MANIPULATE); - if(!copy) + if (!copy) { mDisplayName.append(LLTrans::getString("no_copy")); } - if(!mod) + if (!mod) { mDisplayName.append(LLTrans::getString("no_modify")); } - if(!xfer) + if (!xfer) { mDisplayName.append(LLTrans::getString("no_transfer")); } } mSearchableName.assign(mDisplayName + getLabelSuffix()); + LLStringUtil::toUpper(mSearchableName); return mDisplayName; } +// virtual const std::string& LLTaskInvFVBridge::getSearchableName() const { return mSearchableName; } - // BUG: No creation dates for task inventory time_t LLTaskInvFVBridge::getCreationDate() const { @@ -272,14 +269,14 @@ time_t LLTaskInvFVBridge::getCreationDate() const } void LLTaskInvFVBridge::setCreationDate(time_t creation_date_utc) -{} - +{ +} LLUIImagePtr LLTaskInvFVBridge::getIcon() const { - const bool item_is_multi = (mFlags & LLInventoryItemFlags::II_FLAGS_OBJECT_HAS_MULTIPLE_ITEMS); + const bool item_is_multi = mFlags & LLInventoryItemFlags::II_FLAGS_OBJECT_HAS_MULTIPLE_ITEMS; - return LLInventoryIcon::getIcon(mAssetType, mInventoryType, 0, item_is_multi ); + return LLInventoryIcon::getIcon(mAssetType, mInventoryType, 0, item_is_multi); } void LLTaskInvFVBridge::openItem() @@ -290,38 +287,38 @@ void LLTaskInvFVBridge::openItem() bool LLTaskInvFVBridge::isItemRenameable() const { - if(gAgent.isGodlike()) return true; - LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID()); - if(object) + if (gAgent.isGodlike()) + return true; + + if (LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID())) { - LLInventoryItem* item = (LLInventoryItem*)(object->getInventoryObject(mUUID)); - if(item && gAgent.allowOperation(PERM_MODIFY, item->getPermissions(), - GP_OBJECT_MANIPULATE, GOD_LIKE)) + if (LLInventoryItem* item = (LLInventoryItem*)(object->getInventoryObject(mUUID))) { - return true; + if (gAgent.allowOperation(PERM_MODIFY, item->getPermissions(), GP_OBJECT_MANIPULATE, GOD_LIKE)) + { + return true; + } } } + return false; } bool LLTaskInvFVBridge::renameItem(const std::string& new_name) { - LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID()); - if(object) + if (LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID())) { - LLViewerInventoryItem* item = NULL; - item = (LLViewerInventoryItem*)object->getInventoryObject(mUUID); - if(item && (gAgent.allowOperation(PERM_MODIFY, item->getPermissions(), - GP_OBJECT_MANIPULATE, GOD_LIKE))) + if (LLViewerInventoryItem* item = (LLViewerInventoryItem*)object->getInventoryObject(mUUID)) { - LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item); - new_item->rename(new_name); - object->updateInventory( - new_item, - TASK_INVENTORY_ITEM_KEY, - false); + if (gAgent.allowOperation(PERM_MODIFY, item->getPermissions(), GP_OBJECT_MANIPULATE, GOD_LIKE)) + { + LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item); + new_item->rename(new_name); + object->updateInventory(new_item, TASK_INVENTORY_ITEM_KEY, false); + } } } + return true; } @@ -338,33 +335,35 @@ bool LLTaskInvFVBridge::isItemMovable() const bool LLTaskInvFVBridge::isItemRemovable(bool check_worn) const { - const LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID()); - if(object - && (object->permModify() || object->permYouOwner())) + if (const LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID())) { - return true; + return object->permModify() || object->permYouOwner(); } + return false; } bool remove_task_inventory_callback(const LLSD& notification, const LLSD& response, LLPanelObjectInventory* panel) { S32 option = LLNotificationsUtil::getSelectedOption(notification, response); - LLViewerObject* object = gObjectList.findObject(notification["payload"]["task_id"].asUUID()); - if(option == 0 && object) - { - // yes - LLSD::array_const_iterator list_end = notification["payload"]["inventory_ids"].endArray(); - for (LLSD::array_const_iterator list_it = notification["payload"]["inventory_ids"].beginArray(); - list_it != list_end; - ++list_it) + if (option == 0) + { + if (LLViewerObject* object = gObjectList.findObject(notification["payload"]["task_id"].asUUID())) { - object->removeInventory(list_it->asUUID()); - } + // yes + const LLSD& inventory_ids = notification["payload"]["inventory_ids"]; + LLSD::array_const_iterator list_it = inventory_ids.beginArray(); + LLSD::array_const_iterator list_end = inventory_ids.endArray(); + for (; list_it != list_end; ++list_it) + { + object->removeInventory(list_it->asUUID()); + } - // refresh the UI. - panel->refresh(); + // refresh the UI. + panel->refresh(); + } } + return false; } @@ -374,31 +373,29 @@ typedef std::pair<LLUUID, std::list<LLUUID> > panel_two_uuids_list_t; typedef std::pair<LLPanelObjectInventory*, panel_two_uuids_list_t> remove_data_t; bool LLTaskInvFVBridge::removeItem() { - if(isItemRemovable() && mPanel) + if (isItemRemovable() && mPanel) { - LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID()); - if(object) + if (LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID())) { - if(object->permModify()) + if (object->permModify()) { // just do it. object->removeInventory(mUUID); return true; } - else - { - LLSD payload; - payload["task_id"] = mPanel->getTaskUUID(); - payload["inventory_ids"].append(mUUID); - LLNotificationsUtil::add("RemoveItemWarn", LLSD(), payload, boost::bind(&remove_task_inventory_callback, _1, _2, mPanel)); - return false; - } + + LLSD payload; + payload["task_id"] = mPanel->getTaskUUID(); + payload["inventory_ids"].append(mUUID); + LLNotificationsUtil::add("RemoveItemWarn", LLSD(), payload, boost::bind(&remove_task_inventory_callback, _1, _2, mPanel)); + return false; } } + return false; } -void LLTaskInvFVBridge::removeBatch(std::vector<LLFolderViewModelItem*>& batch) +void LLTaskInvFVBridge::removeBatch(std::vector<LLFolderViewModelItem*>& batch) { if (!mPanel) { @@ -415,24 +412,21 @@ void LLTaskInvFVBridge::removeBatch(std::vector<LLFolderViewModelItem*>& batch { LLSD payload; payload["task_id"] = mPanel->getTaskUUID(); - for (S32 i = 0; i < (S32)batch.size(); i++) + for (LLFolderViewModelItem* item : batch) { - LLTaskInvFVBridge* itemp = (LLTaskInvFVBridge*)batch[i]; - payload["inventory_ids"].append(itemp->getUUID()); + payload["inventory_ids"].append(((LLTaskInvFVBridge*)item)->getUUID()); } LLNotificationsUtil::add("RemoveItemWarn", LLSD(), payload, boost::bind(&remove_task_inventory_callback, _1, _2, mPanel)); - } else { - for (S32 i = 0; i < (S32)batch.size(); i++) + for (LLFolderViewModelItem* item : batch) { - LLTaskInvFVBridge* itemp = (LLTaskInvFVBridge*)batch[i]; - - if(itemp->isItemRemovable()) + LLTaskInvFVBridge* bridge = (LLTaskInvFVBridge*)item; + if (bridge->isItemRemovable()) { - // just do it. - object->removeInventory(itemp->getUUID()); + // Just do it. + object->removeInventory(bridge->getUUID()); } } } @@ -444,10 +438,12 @@ void LLTaskInvFVBridge::move(LLFolderViewModelItem* parent_listener) bool LLTaskInvFVBridge::isItemCopyable(bool can_link) const { - LLInventoryItem* item = findItem(); - if(!item) return false; - return gAgent.allowOperation(PERM_COPY, item->getPermissions(), - GP_OBJECT_MANIPULATE); + if (LLInventoryItem* item = findItem()) + { + return gAgent.allowOperation(PERM_COPY, item->getPermissions(), GP_OBJECT_MANIPULATE); + } + + return false; } bool LLTaskInvFVBridge::copyToClipboard() const @@ -476,38 +472,35 @@ void LLTaskInvFVBridge::pasteLinkFromClipboard() bool LLTaskInvFVBridge::startDrag(EDragAndDropType* type, LLUUID* id) const { //LL_INFOS() << "LLTaskInvFVBridge::startDrag()" << LL_ENDL; - if(mPanel) + if (!mPanel) + return false; + + if (LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID())) { - LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID()); - if(object) + if (LLInventoryItem* inv = (LLInventoryItem*)object->getInventoryObject(mUUID)) { - LLInventoryItem* inv = NULL; - if((inv = (LLInventoryItem*)object->getInventoryObject(mUUID))) + const LLPermissions& perm = inv->getPermissions(); + bool can_copy = gAgent.allowOperation(PERM_COPY, perm, GP_OBJECT_MANIPULATE); + if (!can_copy && object->isAttachment()) { - const LLPermissions& perm = inv->getPermissions(); - bool can_copy = gAgent.allowOperation(PERM_COPY, perm, - GP_OBJECT_MANIPULATE); - if (object->isAttachment() && !can_copy) - { - //RN: no copy contents of attachments cannot be dragged out - // due to a race condition and possible exploit where - // attached objects do not update their inventory items - // when their contents are manipulated - return false; - } - if((can_copy && perm.allowTransferTo(gAgent.getID())) - || object->permYouOwner()) -// || gAgent.isGodlike()) - - { - *type = LLViewerAssetType::lookupDragAndDropType(inv->getType()); + //RN: no copy contents of attachments cannot be dragged out + // due to a race condition and possible exploit where + // attached objects do not update their inventory items + // when their contents are manipulated + return false; + } - *id = inv->getUUID(); - return true; - } + if ((can_copy && perm.allowTransferTo(gAgent.getID())) + || object->permYouOwner()) +// || gAgent.isGodlike()) + { + *type = LLViewerAssetType::lookupDragAndDropType(inv->getType()); + *id = inv->getUUID(); + return true; } } } + return false; } @@ -554,7 +547,7 @@ void LLTaskInvFVBridge::buildContextMenu(LLMenuGL& menu, U32 flags) { disabled_items.push_back(std::string("Task Properties")); } - if(isItemRenameable()) + if (isItemRenameable()) { items.push_back(std::string("Task Rename")); if ((flags & FIRST_SELECTED_ITEM) == 0) @@ -562,7 +555,7 @@ void LLTaskInvFVBridge::buildContextMenu(LLMenuGL& menu, U32 flags) disabled_items.push_back(std::string("Task Rename")); } } - if(isItemRemovable()) + if (isItemRemovable()) { items.push_back(std::string("Task Remove")); } @@ -585,10 +578,10 @@ public: virtual LLUIImagePtr getIcon() const; virtual const std::string& getDisplayName() const; - virtual bool isItemRenameable() const; + virtual bool isItemRenameable() const { return false; } // virtual bool isItemCopyable() const { return false; } - virtual bool renameItem(const std::string& new_name); - virtual bool isItemRemovable(bool check_worn = true) const; + virtual bool renameItem(const std::string& new_name) { return false; } + virtual bool isItemRemovable(bool check_worn = true) const { return false; } virtual void buildContextMenu(LLMenuGL& menu, U32 flags); virtual bool hasChildren() const; virtual bool startDrag(EDragAndDropType* type, LLUUID* id) const; @@ -609,6 +602,7 @@ LLTaskCategoryBridge::LLTaskCategoryBridge( { } +// virtual LLUIImagePtr LLTaskCategoryBridge::getIcon() const { return LLUI::getUIImage("Inv_FolderClosed"); @@ -617,9 +611,7 @@ LLUIImagePtr LLTaskCategoryBridge::getIcon() const // virtual const std::string& LLTaskCategoryBridge::getDisplayName() const { - LLInventoryObject* cat = findInvObject(); - - if (cat) + if (LLInventoryObject* cat = findInvObject()) { std::string name = cat->getName(); if (mChildren.size() > 0) @@ -633,26 +625,13 @@ const std::string& LLTaskCategoryBridge::getDisplayName() const name.append(" " + LLTrans::getString("InventoryItemsCount", args)); } mDisplayName.assign(name); + LLStringUtil::toUpper(name); + mSearchableName.assign(name); } return mDisplayName; } -bool LLTaskCategoryBridge::isItemRenameable() const -{ - return false; -} - -bool LLTaskCategoryBridge::renameItem(const std::string& new_name) -{ - return false; -} - -bool LLTaskCategoryBridge::isItemRemovable(bool check_worn) const -{ - return false; -} - void LLTaskCategoryBridge::buildContextMenu(LLMenuGL& menu, U32 flags) { std::vector<std::string> items; @@ -660,6 +639,7 @@ void LLTaskCategoryBridge::buildContextMenu(LLMenuGL& menu, U32 flags) hide_context_entries(menu, items, disabled_items); } +// virtual bool LLTaskCategoryBridge::hasChildren() const { // return true if we have or do know know if we have children. @@ -667,20 +647,21 @@ bool LLTaskCategoryBridge::hasChildren() const return false; } +// virtual void LLTaskCategoryBridge::openItem() { } +// virtual bool LLTaskCategoryBridge::startDrag(EDragAndDropType* type, LLUUID* id) const { //LL_INFOS() << "LLTaskInvFVBridge::startDrag()" << LL_ENDL; - if(mPanel && mUUID.notNull()) + if (mPanel && mUUID.notNull()) { - LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID()); - if(object) + if (LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID())) { const LLInventoryObject* cat = object->getInventoryObject(mUUID); - if ( (cat) && (move_inv_category_world_to_agent(mUUID, LLUUID::null, false)) ) + if (cat && move_inv_category_world_to_agent(mUUID, LLUUID::null, false)) { *type = LLViewerAssetType::lookupDragAndDropType(cat->getType()); *id = mUUID; @@ -691,6 +672,7 @@ bool LLTaskCategoryBridge::startDrag(EDragAndDropType* type, LLUUID* id) const return false; } +// virtual bool LLTaskCategoryBridge::dragOrDrop(MASK mask, bool drop, EDragAndDropType cargo_type, void* cargo_data, @@ -775,14 +757,13 @@ public: virtual void openItem(); }; +// virtual void LLTaskTextureBridge::openItem() { LL_INFOS() << "LLTaskTextureBridge::openItem()" << LL_ENDL; - LLPreviewTexture* preview = LLFloaterReg::showTypedInstance<LLPreviewTexture>("preview_texture", LLSD(mUUID), TAKE_FOCUS_YES); - if(preview) + if (LLPreviewTexture* preview = LLFloaterReg::showTypedInstance<LLPreviewTexture>("preview_texture", LLSD(mUUID), TAKE_FOCUS_YES)) { - LLInventoryItem* item = findItem(); - if(item) + if (LLInventoryItem* item = findItem()) { preview->setAuxItem(item); } @@ -810,11 +791,13 @@ public: static void openSoundPreview(void* data); }; +// virtual void LLTaskSoundBridge::openItem() { openSoundPreview((void*)this); } +// static void LLTaskSoundBridge::openSoundPreview(void* data) { LLTaskSoundBridge* self = (LLTaskSoundBridge*)data; @@ -842,6 +825,7 @@ void LLTaskSoundBridge::performAction(LLInventoryModel* model, std::string actio LLTaskInvFVBridge::performAction(model, action); } +// virtual void LLTaskSoundBridge::buildContextMenu(LLMenuGL& menu, U32 flags) { LLInventoryItem* item = findItem(); @@ -865,18 +849,17 @@ void LLTaskSoundBridge::buildContextMenu(LLMenuGL& menu, U32 flags) { disabled_items.push_back(std::string("Task Properties")); } - if(isItemRenameable()) + if (isItemRenameable()) { items.push_back(std::string("Task Rename")); } - if(isItemRemovable()) + if (isItemRemovable()) { items.push_back(std::string("Task Remove")); } items.push_back(std::string("Task Play")); - hide_context_entries(menu, items, disabled_items); } @@ -905,20 +888,10 @@ public: const std::string& name) : LLTaskInvFVBridge(panel, uuid, name) {} - virtual bool isItemRenameable() const; - virtual bool renameItem(const std::string& new_name); + virtual bool isItemRenameable() const { return false; } + virtual bool renameItem(const std::string& new_name) { return false; } }; -bool LLTaskCallingCardBridge::isItemRenameable() const -{ - return false; -} - -bool LLTaskCallingCardBridge::renameItem(const std::string& new_name) -{ - return false; -} - ///---------------------------------------------------------------------------- /// Class LLTaskScriptBridge @@ -951,6 +924,7 @@ public: //static void copyToInventory(void* userdata); }; +// virtual void LLTaskLSLBridge::openItem() { LL_INFOS() << "LLTaskLSLBridge::openItem() " << mUUID << LL_ENDL; @@ -982,6 +956,7 @@ void LLTaskLSLBridge::openItem() } } +// virtual bool LLTaskLSLBridge::removeItem() { LLFloaterReg::hideInstance("preview_scriptedit", LLSD(mUUID)); @@ -1019,6 +994,7 @@ public: virtual bool removeItem(); }; +// virtual void LLTaskNotecardBridge::openItem() { LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID()); @@ -1045,6 +1021,7 @@ void LLTaskNotecardBridge::openItem() } } +// virtual bool LLTaskNotecardBridge::removeItem() { LLFloaterReg::hideInstance("preview_notecard", LLSD(mUUID)); @@ -1068,6 +1045,7 @@ public: virtual bool removeItem(); }; +// virtual void LLTaskGestureBridge::openItem() { LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID()); @@ -1078,6 +1056,7 @@ void LLTaskGestureBridge::openItem() LLPreviewGesture::show(mUUID, mPanel->getTaskUUID()); } +// virtual bool LLTaskGestureBridge::removeItem() { // Don't need to deactivate gesture because gestures inside objects can never be active. @@ -1102,10 +1081,12 @@ public: virtual bool removeItem(); }; +// virtual void LLTaskAnimationBridge::openItem() { - LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID()); - if(!object || object->isInventoryPending()) + const LLUUID& task_id = mPanel->getTaskUUID(); + LLViewerObject* object = gObjectList.findObject(task_id); + if (!object || object->isInventoryPending()) { return; } @@ -1117,6 +1098,7 @@ void LLTaskAnimationBridge::openItem() } } +// virtual bool LLTaskAnimationBridge::removeItem() { LLFloaterReg::hideInstance("preview_anim", LLSD(mUUID)); @@ -1139,6 +1121,7 @@ public: virtual LLUIImagePtr getIcon() const; }; +// virtual LLUIImagePtr LLTaskWearableBridge::getIcon() const { return LLInventoryIcon::getIcon(mAssetType, mInventoryType, mFlags, false ); @@ -1161,11 +1144,13 @@ public: virtual LLSettingsType::type_e getSettingsType() const; }; +// virtual LLUIImagePtr LLTaskSettingsBridge::getIcon() const { return LLInventoryIcon::getIcon(mAssetType, mInventoryType, mFlags, false); } +// virtual LLSettingsType::type_e LLTaskSettingsBridge::getSettingsType() const { return LLSettingsType::ST_NONE; @@ -1188,6 +1173,7 @@ public: bool removeItem() override; }; +// virtual void LLTaskMaterialBridge::openItem() { LLViewerObject* object = gObjectList.findObject(mPanel->getTaskUUID()); @@ -1216,13 +1202,13 @@ void LLTaskMaterialBridge::openItem() } } +// virtual bool LLTaskMaterialBridge::removeItem() { LLFloaterReg::hideInstance("material_editor", LLSD(mUUID)); return LLTaskInvFVBridge::removeItem(); } - ///---------------------------------------------------------------------------- /// LLTaskInvFVBridge impl //---------------------------------------------------------------------------- @@ -1402,7 +1388,6 @@ void LLPanelObjectInventory::clearContents() } } - void LLPanelObjectInventory::reset() { clearContents(); @@ -1456,12 +1441,13 @@ void LLPanelObjectInventory::inventoryChanged(LLViewerObject* object, S32 serial_num, void* data) { - if(!object) return; + if (!object) + return; //LL_INFOS() << "invetnory arrived: \n" // << " panel UUID: " << panel->mTaskUUID << "\n" // << " task UUID: " << object->mID << LL_ENDL; - if(mTaskUUID == object->mID) + if (mTaskUUID == object->mID) { mInventoryNeedsUpdate = true; } @@ -1473,23 +1459,19 @@ void LLPanelObjectInventory::updateInventory() // << " panel UUID: " << panel->mTaskUUID << "\n" // << " task UUID: " << object->mID << LL_ENDL; // We're still interested in this task's inventory. + bool inventory_has_focus = mHaveInventory && mFolders && gFocusMgr.childHasKeyboardFocus(mFolders); + std::vector<LLUUID> selected_item_ids; - std::set<LLFolderViewItem*> selected_items; - bool inventory_has_focus = false; if (mHaveInventory && mFolders) { - selected_items = mFolders->getSelectionList(); - inventory_has_focus = gFocusMgr.childHasKeyboardFocus(mFolders); - } - for (std::set<LLFolderViewItem*>::iterator it = selected_items.begin(), end_it = selected_items.end(); - it != end_it; - ++it) - { - selected_item_ids.push_back(static_cast<LLFolderViewModelItemInventory*>((*it)->getViewModelItem())->getUUID()); + std::set<LLFolderViewItem*> selected_items = mFolders->getSelectionList(); + for (LLFolderViewItem* item : selected_items) + { + selected_item_ids.push_back(static_cast<LLFolderViewModelItemInventory*>(item->getViewModelItem())->getUUID()); + } } - LLViewerObject* objectp = gObjectList.findObject(mTaskUUID); - if (objectp) + if (LLViewerObject* objectp = gObjectList.findObject(mTaskUUID)) { LLInventoryObject* inventory_root = objectp->getInventoryRoot(); LLInventoryObject::object_list_t contents; @@ -1525,15 +1507,12 @@ void LLPanelObjectInventory::updateInventory() } // restore previous selection - std::vector<LLUUID>::iterator selection_it; bool first_item = true; - for (selection_it = selected_item_ids.begin(); selection_it != selected_item_ids.end(); ++selection_it) + for (const LLUUID& item_id : selected_item_ids) { - LLFolderViewItem* selected_item = getItemByID(*selection_it); - - if (selected_item) + if (LLFolderViewItem* selected_item = getItemByID(item_id)) { - //HACK: "set" first item then "change" each other one to get keyboard focus right + // HACK: "set" first item then "change" each other one to get keyboard focus right if (first_item) { mFolders->setSelection(selected_item, true, inventory_has_focus); @@ -1550,6 +1529,7 @@ void LLPanelObjectInventory::updateInventory() { mFolders->requestArrange(); } + mInventoryNeedsUpdate = false; // Edit menu handler is set in onFocusReceived } @@ -1565,10 +1545,9 @@ void LLPanelObjectInventory::createFolderViews(LLInventoryObject* inventory_root { return; } + // Create a visible root category. - LLTaskInvFVBridge* bridge = NULL; - bridge = LLTaskInvFVBridge::createObjectBridge(this, inventory_root); - if(bridge) + if (LLTaskInvFVBridge* bridge = LLTaskInvFVBridge::createObjectBridge(this, inventory_root)) { LLUIColor item_color = LLUIColorTable::instance().getColor("MenuItemEnabledColor", DEFAULT_WHITE); @@ -1611,59 +1590,50 @@ void LLPanelObjectInventory::createViewsForCategory(LLInventoryObject::object_li // Find all in the first pass std::vector<obj_folder_pair*> child_categories; - LLTaskInvFVBridge* bridge; - LLFolderViewItem* view; - - LLInventoryObject::object_list_t::iterator it = inventory->begin(); - LLInventoryObject::object_list_t::iterator end = inventory->end(); - for( ; it != end; ++it) + for (const LLPointer<LLInventoryObject>& obj : *inventory) { - LLInventoryObject* obj = *it; - - if(parent->getUUID() == obj->getParentUUID()) + if (parent->getUUID() == obj->getParentUUID()) { - bridge = LLTaskInvFVBridge::createObjectBridge(this, obj); - if(!bridge) + if (LLTaskInvFVBridge* bridge = LLTaskInvFVBridge::createObjectBridge(this, obj)) { - continue; - } - if(LLAssetType::AT_CATEGORY == obj->getType()) - { - LLFolderViewFolder::Params p; - p.name = obj->getName(); - p.root = mFolders; - p.listener = bridge; - p.tool_tip = p.name; - p.font_color = item_color; - p.font_highlight_color = item_color; - view = LLUICtrlFactory::create<LLFolderViewFolder>(p); - child_categories.push_back(new obj_folder_pair(obj, - (LLFolderViewFolder*)view)); - } - else - { - LLFolderViewItem::Params params; - params.name(obj->getName()); - params.creation_date(bridge->getCreationDate()); - params.root(mFolders); - params.listener(bridge); - params.rect(LLRect()); - params.tool_tip = params.name; - params.font_color = item_color; - params.font_highlight_color = item_color; - view = LLUICtrlFactory::create<LLFolderViewItem> (params); + LLFolderViewItem* view; + if (LLAssetType::AT_CATEGORY == obj->getType()) + { + LLFolderViewFolder::Params params; + params.name = obj->getName(); + params.root = mFolders; + params.listener = bridge; + params.tool_tip = params.name; + params.font_color = item_color; + params.font_highlight_color = item_color; + view = LLUICtrlFactory::create<LLFolderViewFolder>(params); + child_categories.push_back(new obj_folder_pair(obj, (LLFolderViewFolder*)view)); + } + else + { + LLFolderViewItem::Params params; + params.name = obj->getName(); + params.root = mFolders; + params.listener = bridge; + params.creation_date = bridge->getCreationDate(); + params.rect = LLRect(); + params.tool_tip = params.name; + params.font_color = item_color; + params.font_highlight_color = item_color; + view = LLUICtrlFactory::create<LLFolderViewItem>(params); + } + + view->addToFolder(folder); + addItemID(obj->getUUID(), view); } - view->addToFolder(folder); - addItemID(obj->getUUID(), view); } } // now, for each category, do the second pass - for(S32 i = 0; i < child_categories.size(); i++) + for (obj_folder_pair* pair : child_categories) { - createViewsForCategory(inventory, child_categories[i]->first, - child_categories[i]->second ); - delete child_categories[i]; + createViewsForCategory(inventory, pair->first, pair->second); + delete pair; } folder->setChildrenInited(true); } @@ -1675,11 +1645,10 @@ void LLPanelObjectInventory::refresh() const bool non_root_ok = true; LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection(); LLSelectNode* node = selection->getFirstRootNode(NULL, non_root_ok); - if(node && node->mValid) + if (node && node->mValid) { LLViewerObject* object = node->getObject(); - if(object && ((selection->getRootObjectCount() == 1) - || (selection->getObjectCount() == 1))) + if (object && ((selection->getRootObjectCount() == 1) || (selection->getObjectCount() == 1))) { // determine if we need to make a request. Start with a // default based on if we have inventory at all. @@ -1687,7 +1656,7 @@ void LLPanelObjectInventory::refresh() // If the task id is different than what we've stored, // then make the request. - if(mTaskUUID != object->mID) + if (mTaskUUID != object->mID) { mTaskUUID = object->mID; mAttachmentUUID = object->getAttachmentItemID(); @@ -1713,26 +1682,28 @@ void LLPanelObjectInventory::refresh() // Based on the node information, we may need to dirty the // object inventory and get it again. - if(node->mValid) + if (node->mValid) { - if(node->mInventorySerial != object->getInventorySerial() || object->isInventoryDirty()) + if (node->mInventorySerial != object->getInventorySerial() || object->isInventoryDirty()) { make_request = true; } } // do the request if necessary. - if(make_request) + if (make_request) { requestVOInventory(); } has_inventory = true; } } - if(!has_inventory) + + if (!has_inventory) { clearInventoryTask(); } + mInventoryViewModel.setTaskID(mTaskUUID); //LL_INFOS() << "LLPanelObjectInventory::refresh() " << mTaskUUID << LL_ENDL; } @@ -1747,7 +1718,7 @@ void LLPanelObjectInventory::clearInventoryTask() void LLPanelObjectInventory::removeSelectedItem() { - if(mFolders) + if (mFolders) { mFolders->removeSelectedItems(); } @@ -1755,7 +1726,7 @@ void LLPanelObjectInventory::removeSelectedItem() void LLPanelObjectInventory::startRenamingSelectedItem() { - if(mFolders) + if (mFolders) { mFolders->startRenamingSelectedItem(); } @@ -1765,25 +1736,26 @@ void LLPanelObjectInventory::draw() { LLPanel::draw(); - if(mIsInventoryEmpty) + if (mIsInventoryEmpty) { - if((LLUUID::null != mTaskUUID) && (!mHaveInventory)) + std::string text; + if (!mHaveInventory && mTaskUUID.notNull()) + { + text = LLTrans::getString("LoadingContents"); + } + else if (mHaveInventory) { - LLFontGL::getFontSansSerif()->renderUTF8(LLTrans::getString("LoadingContents"), 0, - (S32)(getRect().getWidth() * 0.5f), - 10, - LLColor4( 1, 1, 1, 1 ), - LLFontGL::HCENTER, - LLFontGL::BOTTOM); + text = LLTrans::getString("NoContents"); } - else if(mHaveInventory) + + if (!text.empty()) { - LLFontGL::getFontSansSerif()->renderUTF8(LLTrans::getString("NoContents"), 0, - (S32)(getRect().getWidth() * 0.5f), - 10, - LLColor4( 1, 1, 1, 1 ), - LLFontGL::HCENTER, - LLFontGL::BOTTOM); + LLFontGL::getFontSansSerif()->renderUTF8(text, 0, + (S32)(getRect().getWidth() * 0.5f), + 10, + LLColor4(1, 1, 1, 1), + LLFontGL::HCENTER, + LLFontGL::BOTTOM); } } } @@ -1797,31 +1769,21 @@ void LLPanelObjectInventory::deleteAllChildren() bool LLPanelObjectInventory::handleDragAndDrop(S32 x, S32 y, MASK mask, bool drop, EDragAndDropType cargo_type, void *cargo_data, EAcceptance *accept, std::string& tooltip_msg) { - if (mFolders) - { - LLFolderViewItem* folderp = mFolders->getNextFromChild(NULL); - if (!folderp) - { - return false; - } - // Try to pass on unmodified mouse coordinates - S32 local_x = x - mFolders->getRect().mLeft; - S32 local_y = y - mFolders->getRect().mBottom; + LLFolderViewItem* folderp = mFolders ? mFolders->getNextFromChild(NULL) : NULL; + if (!folderp) + return false; - if (mFolders->pointInView(local_x, local_y)) - { - return mFolders->handleDragAndDrop(local_x, local_y, mask, drop, cargo_type, cargo_data, accept, tooltip_msg); - } - else - { - //force mouse coordinates to be inside folder rectangle - return mFolders->handleDragAndDrop(5, 1, mask, drop, cargo_type, cargo_data, accept, tooltip_msg); - } - } - else + // Try to pass on unmodified mouse coordinates + S32 local_x = x - mFolders->getRect().mLeft; + S32 local_y = y - mFolders->getRect().mBottom; + + if (mFolders->pointInView(local_x, local_y)) { - return false; + return mFolders->handleDragAndDrop(local_x, local_y, mask, drop, cargo_type, cargo_data, accept, tooltip_msg); } + + //force mouse coordinates to be inside folder rectangle + return mFolders->handleDragAndDrop(5, 1, mask, drop, cargo_type, cargo_data, accept, tooltip_msg); } //static @@ -1858,11 +1820,9 @@ void LLPanelObjectInventory::onFocusReceived() LLPanel::onFocusReceived(); } - LLFolderViewItem* LLPanelObjectInventory::getItemByID( const LLUUID& id ) { - std::map<LLUUID, LLFolderViewItem*>::iterator map_it; - map_it = mItemMap.find(id); + std::map<LLUUID, LLFolderViewItem*>::iterator map_it = mItemMap.find(id); if (map_it != mItemMap.end()) { return map_it->second; @@ -1913,21 +1873,21 @@ bool LLPanelObjectInventory::isSelectionRemovable() { return false; } + std::set<LLFolderViewItem*> selection_set = mFolders->getRoot()->getSelectionList(); if (selection_set.empty()) { return false; } - for (std::set<LLFolderViewItem*>::iterator iter = selection_set.begin(); - iter != selection_set.end(); - ++iter) + + for (LLFolderViewItem* item : selection_set) { - LLFolderViewItem *item = *iter; const LLFolderViewModelItemInventory *listener = dynamic_cast<const LLFolderViewModelItemInventory*>(item->getViewModelItem()); if (!listener || !listener->isItemRemovable() || listener->isItemInTrash()) { return false; } } + return true; } diff --git a/indra/newview/llpanelobjectinventory.h b/indra/newview/llpanelobjectinventory.h index c150a841ae..abb48dbeed 100644 --- a/indra/newview/llpanelobjectinventory.h +++ b/indra/newview/llpanelobjectinventory.h @@ -73,6 +73,8 @@ public: void startRenamingSelectedItem(); LLFolderView* getRootFolder() const { return mFolders; } + LLInventoryFilter& getFilter() { return mInventoryViewModel.getFilter(); } + const LLInventoryFilter& getFilter() const { return mInventoryViewModel.getFilter(); } virtual void draw(); virtual void deleteAllChildren(); diff --git a/indra/newview/llpanelplaceprofile.cpp b/indra/newview/llpanelplaceprofile.cpp index 18588514f8..87f05f2028 100644 --- a/indra/newview/llpanelplaceprofile.cpp +++ b/indra/newview/llpanelplaceprofile.cpp @@ -629,6 +629,11 @@ void LLPanelPlaceProfile::updateCovenantText(const std::string &text) mCovenantText->setText(text); } +void LLPanelPlaceProfile::updateCovenant(const LLTextBase* source) +{ + mCovenantText->copyContents(source); +} + void LLPanelPlaceProfile::onForSaleBannerClick() { LLViewerParcelMgr* mgr = LLViewerParcelMgr::getInstance(); diff --git a/indra/newview/llpanelplaceprofile.h b/indra/newview/llpanelplaceprofile.h index 45a20fb86a..f562be0f5d 100644 --- a/indra/newview/llpanelplaceprofile.h +++ b/indra/newview/llpanelplaceprofile.h @@ -31,6 +31,7 @@ class LLAccordionCtrl; class LLIconCtrl; +class LLTextBase; class LLTextEditor; class LLPanelPlaceProfile : public LLPanelPlaceInfo @@ -60,6 +61,7 @@ public: void updateEstateName(const std::string& name); void updateEstateOwnerName(const std::string& name); void updateCovenantText(const std::string &text); + void updateCovenant(const LLTextBase* source); private: void onForSaleBannerClick(); diff --git a/indra/newview/llpanelprimmediacontrols.cpp b/indra/newview/llpanelprimmediacontrols.cpp index 4e905ae0fd..4db0a5b59d 100644 --- a/indra/newview/llpanelprimmediacontrols.cpp +++ b/indra/newview/llpanelprimmediacontrols.cpp @@ -63,11 +63,10 @@ #include "llfloatertools.h" // to enable hide if build tools are up #include "llvector4a.h" -// Functions pulled from pipeline.cpp -glh::matrix4f get_current_modelview(); -glh::matrix4f get_current_projection(); +#include <glm/gtx/transform2.hpp> + // Functions pulled from llviewerdisplay.cpp -bool get_hud_matrices(glh::matrix4f &proj, glh::matrix4f &model); +bool get_hud_matrices(glm::mat4 &proj, glm::mat4 &model); // Warning: make sure these two match! const LLPanelPrimMediaControls::EZoomLevel LLPanelPrimMediaControls::kZoomLevels[] = { ZOOM_NONE, ZOOM_MEDIUM }; @@ -646,13 +645,13 @@ void LLPanelPrimMediaControls::updateShape() vert_it = vect_face.begin(); vert_end = vect_face.end(); - glh::matrix4f mat; + glm::mat4 mat; if (!is_hud) { mat = get_current_projection() * get_current_modelview(); } else { - glh::matrix4f proj, modelview; + glm::mat4 proj, modelview; if (get_hud_matrices(proj, modelview)) mat = proj * modelview; } @@ -661,11 +660,11 @@ void LLPanelPrimMediaControls::updateShape() for(; vert_it != vert_end; ++vert_it) { // project silhouette vertices into screen space - glh::vec3f screen_vert = glh::vec3f(vert_it->mV); - mat.mult_matrix_vec(screen_vert); + glm::vec3 screen_vert(glm::make_vec3(vert_it->mV)); + screen_vert = mul_mat4_vec3(mat, screen_vert); // add to screenspace bounding box - update_min_max(min, max, LLVector3(screen_vert.v)); + update_min_max(min, max, LLVector3(glm::value_ptr(screen_vert))); } // convert screenspace bbox to pixels (in screen coords) diff --git a/indra/newview/llpanelprofile.cpp b/indra/newview/llpanelprofile.cpp index 4e74a19adb..132098ba99 100644 --- a/indra/newview/llpanelprofile.cpp +++ b/indra/newview/llpanelprofile.cpp @@ -1017,7 +1017,7 @@ void LLPanelProfileSecondLife::fillCommonData(const LLAvatarData* avatar_data) setDescriptionText(avatar_data->about_text); - mSecondLifePic->setValue(avatar_data->image_id); + mSecondLifePic->setValue(avatar_data->image_id); if (getSelfProfile()) { @@ -1052,7 +1052,7 @@ void LLPanelProfileSecondLife::fillAccountStatus(const LLAvatarData* avatar_data std::string caption_text = getString("CaptionTextAcctInfo", args); getChild<LLUICtrl>("account_info")->setValue(caption_text); - const S32 LINDEN_EMPLOYEE_INDEX = 3; + constexpr S32 LINDEN_EMPLOYEE_INDEX = 3; LLDate sl_release; sl_release.fromYMDHMS(2003, 6, 23, 0, 0, 0); std::string customer_lower = avatar_data->customer_type; @@ -1117,7 +1117,7 @@ void LLPanelProfileSecondLife::fillRightsData() // If true - we are viewing friend's profile, enable check boxes and set values. if (relation) { - S32 rights = relation->getRightsGrantedTo(); + const S32 rights = relation->getRightsGrantedTo(); bool can_see_online = LLRelationship::GRANT_ONLINE_STATUS & rights; bool can_see_on_map = LLRelationship::GRANT_MAP_LOCATION & rights; bool can_edit_objects = LLRelationship::GRANT_MODIFY_OBJECTS & rights; @@ -1165,10 +1165,10 @@ void LLPanelProfileSecondLife::fillAgeData(const LLAvatarData* avatar_data) } else { - std::string register_date = getString("age_format"); - LLSD args_age; + std::string register_date = getString("age_format"); + LLSD args_age; args_age["[AGE]"] = LLDateUtil::ageFromDate(avatar_data->born_on, LLDate::now()); - LLStringUtil::format(register_date, args_age); + LLStringUtil::format(register_date, args_age); userAgeCtrl->setValue(register_date); } @@ -1247,7 +1247,7 @@ void LLPanelProfileSecondLife::setAvatarId(const LLUUID& avatar_id) void LLPanelProfileSecondLife::updateOnlineStatus() { const LLRelationship* relationship = LLAvatarTracker::instance().getBuddyInfo(getAvatarId()); - if (relationship != NULL) + if (relationship) { // For friend let check if he allowed me to see his status bool online = relationship->isOnline(); @@ -1328,7 +1328,7 @@ void LLProfileImagePicker::notify(const std::vector<std::string>& filenames) // generate a temp texture file for coroutine std::string temp_file = gDirUtilp->getTempFilename(); U32 codec = LLImageBase::getCodecFromExtension(gDirUtilp->getExtension(file_path)); - const S32 MAX_DIM = 256; + constexpr S32 MAX_DIM = 256; if (!LLViewerTextureList::createUploadFile(file_path, temp_file, codec, MAX_DIM)) { LLSD notif_args; @@ -1618,10 +1618,10 @@ void LLPanelProfileSecondLife::onShowInSearchCallback() mAllowPublish = value; saveAgentUserInfoCoro("allow_publish", value); - } +} void LLPanelProfileSecondLife::onHideAgeCallback() - { +{ bool value = mHideAgeCombo->getValue().asInteger(); if (value == mHideAge) return; @@ -1647,7 +1647,7 @@ void LLPanelProfileSecondLife::onDiscardDescriptionChanges() void LLPanelProfileSecondLife::onShowAgentPermissionsDialog() { - LLFloater *floater = mFloaterPermissionsHandle.get(); + LLFloater* floater = mFloaterPermissionsHandle.get(); if (!floater) { LLFloater* parent_floater = gFloaterView->getParentFloater(this); @@ -1675,7 +1675,7 @@ void LLPanelProfileSecondLife::onShowAgentProfileTexture() return; } - LLFloater *floater = mFloaterProfileTextureHandle.get(); + LLFloater* floater = mFloaterProfileTextureHandle.get(); if (!floater) { LLFloater* parent_floater = gFloaterView->getParentFloater(this); @@ -1771,42 +1771,46 @@ void LLPanelProfileSecondLife::onCommitProfileImage(const LLUUID& id) return; std::function<void(bool)> callback = [id](bool result) + { + if (result) { - if (result) - { - LLAvatarIconIDCache::getInstance()->add(gAgentID, id); + LLAvatarIconIDCache::getInstance()->add(gAgentID, id); // Should trigger callbacks in icon controls (or request Legacy) - LLAvatarPropertiesProcessor::getInstance()->sendAvatarPropertiesRequest(gAgentID); - } - }; + LLAvatarPropertiesProcessor::getInstance()->sendAvatarPropertiesRequest(gAgentID); + } + }; if (!saveAgentUserInfoCoro("sl_image_id", id, callback)) return; mSecondLifePic->setValue(id); - LLFloater *floater = mFloaterProfileTextureHandle.get(); - if (floater) + LLFloater* floater = mFloaterProfileTextureHandle.get(); + if (floater) + { + LLFloaterProfileTexture* texture_view = dynamic_cast<LLFloaterProfileTexture*>(floater); + if (texture_view) { - LLFloaterProfileTexture * texture_view = dynamic_cast<LLFloaterProfileTexture*>(floater); - if (id == LLUUID::null) + if (id.isNull()) { texture_view->resetAsset(); } else { - texture_view->loadAsset(id); + texture_view->loadAsset(id); } } } +} ////////////////////////////////////////////////////////////////////////// // LLPanelProfileWeb LLPanelProfileWeb::LLPanelProfileWeb() : LLPanelProfileTab() - , mWebBrowser(NULL) + , mWebBrowser(nullptr) , mAvatarNameCacheConnection() + , mFirstNavigate(false) { } diff --git a/indra/newview/llpreviewgesture.cpp b/indra/newview/llpreviewgesture.cpp index ddab98b07d..c684113d4e 100644 --- a/indra/newview/llpreviewgesture.cpp +++ b/indra/newview/llpreviewgesture.cpp @@ -525,6 +525,7 @@ void LLPreviewGesture::addKeys() void LLPreviewGesture::addAnimations() { LLComboBox* combo = mAnimationCombo; + LLUUID old_value = combo->getCurrentID(); combo->removeall(); @@ -573,6 +574,8 @@ void LLPreviewGesture::addAnimations() combo->add(item->getName(), item->getAssetUUID(), ADD_BOTTOM); } + + combo->setCurrentByID(old_value); } @@ -1418,7 +1421,7 @@ void LLPreviewGesture::onCommitAnimation(LLUICtrl* ctrl, void* data) { // Assign the animation name LLGestureStepAnimation* anim_step = (LLGestureStepAnimation*)step; - if (self->mAnimationCombo->getCurrentIndex() == 0) + if (self->mAnimationCombo->getCurrentIndex() <= 0) { anim_step->mAnimName.clear(); anim_step->mAnimAssetID.setNull(); diff --git a/indra/newview/llpreviewtexture.cpp b/indra/newview/llpreviewtexture.cpp index 1b657d9ea1..800fc7ec0c 100644 --- a/indra/newview/llpreviewtexture.cpp +++ b/indra/newview/llpreviewtexture.cpp @@ -441,6 +441,16 @@ void LLPreviewTexture::onFileLoadedForSave(bool success, self->getWindow()->decBusyCount(); self->mLoadingFullImage = false; } + if (!success) + { + LL_WARNS("FileSaveAs") << "Failed to download file " << *item_uuid << " for saving." + << " Is missing: " << (src_vi->isMissingAsset() ? "true" : "false") + << " Discard: " << src_vi->getDiscardLevel() + << " Raw discard: " << discard_level + << " Size: " << src_vi->getWidth() << "x" << src_vi->getHeight() + << " Has GL texture: " << (src_vi->hasGLTexture() ? "true" : "false") + << " Has saved raw image: " << (src_vi->hasSavedRawImage() ? "true" : "false") << LL_ENDL; + } } if( self && final && success ) diff --git a/indra/newview/llreflectionmap.cpp b/indra/newview/llreflectionmap.cpp index 8d164b6883..f77d37f821 100644 --- a/indra/newview/llreflectionmap.cpp +++ b/indra/newview/llreflectionmap.cpp @@ -253,23 +253,22 @@ bool LLReflectionMap::getBox(LLMatrix4& box) LLVolume* volume = mViewerObject->getVolume(); if (volume && mViewerObject->getReflectionProbeIsBox()) { - glh::matrix4f mv(gGLModelView); - glh::matrix4f scale; + glm::mat4 mv(get_current_modelview()); LLVector3 s = mViewerObject->getScale().scaledVec(LLVector3(0.5f, 0.5f, 0.5f)); mRadius = s.magVec(); - scale.set_scale(glh::vec3f(s.mV)); + glm::mat4 scale = glm::scale(glm::make_vec3(s.mV)); if (mViewerObject->mDrawable != nullptr) { // object to agent space (no scale) - glh::matrix4f rm((F32*)mViewerObject->mDrawable->getWorldMatrix().mMatrix); + glm::mat4 rm(glm::make_mat4((F32*)mViewerObject->mDrawable->getWorldMatrix().mMatrix)); // construct object to camera space (with scale) mv = mv * rm * scale; // inverse is camera space to object unit cube - mv = mv.inverse(); + mv = glm::inverse(mv); - box = LLMatrix4(mv.m); + box = LLMatrix4(glm::value_ptr(mv)); return true; } diff --git a/indra/newview/llreflectionmapmanager.cpp b/indra/newview/llreflectionmapmanager.cpp index 846f8a895a..ad8d6ff7bf 100644 --- a/indra/newview/llreflectionmapmanager.cpp +++ b/indra/newview/llreflectionmapmanager.cpp @@ -80,6 +80,9 @@ void load_exr(const std::string& filename) gGL.getTexUnit(0)->bind(gEXRImage); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB16F, width, height, 0, GL_RGBA, GL_FLOAT, out); + + LLImageGLMemory::alloc_tex_image(width, height, GL_RGB16F, 1); + free(out); // release memory of image data glGenerateMipmap(GL_TEXTURE_2D); @@ -460,6 +463,11 @@ void LLReflectionMapManager::update() LLReflectionMap* LLReflectionMapManager::addProbe(LLSpatialGroup* group) { + if (gGLManager.mGLVersion < 4.05f || !LLPipeline::sReflectionProbesEnabled) + { + return nullptr; + } + LLReflectionMap* probe = new LLReflectionMap(); probe->mGroup = group; @@ -571,6 +579,11 @@ LLReflectionMap* LLReflectionMapManager::registerSpatialGroup(LLSpatialGroup* gr LLReflectionMap* LLReflectionMapManager::registerViewerObject(LLViewerObject* vobj) { + if (!LLPipeline::sReflectionProbesEnabled) + { + return nullptr; + } + llassert(vobj != nullptr); LLReflectionMap* probe = new LLReflectionMap(); diff --git a/indra/newview/llsecapi.h b/indra/newview/llsecapi.h index ceea11cc34..14dda20225 100644 --- a/indra/newview/llsecapi.h +++ b/indra/newview/llsecapi.h @@ -28,7 +28,7 @@ #ifndef LLSECAPI_H #define LLSECAPI_H #include <vector> -#include "llwin32headerslean.h" +#include "llwin32headers.h" #include <openssl/x509.h> #include <ostream> #include "llpointer.h" diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index 7fabad3c78..8a3c8b9b17 100644 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -103,20 +103,12 @@ LLViewerObject* getSelectedParentObject(LLViewerObject *object) ; // Consts // -const F32 SILHOUETTE_UPDATE_THRESHOLD_SQUARED = 0.02f; -const S32 MAX_SILS_PER_FRAME = 50; -const S32 MAX_OBJECTS_PER_PACKET = 254; +constexpr F32 SILHOUETTE_UPDATE_THRESHOLD_SQUARED = 0.02f; +constexpr S32 MAX_SILS_PER_FRAME = 50; +constexpr S32 MAX_OBJECTS_PER_PACKET = 254; // For linked sets -const S32 MAX_CHILDREN_PER_TASK = 255; +constexpr S32 MAX_CHILDREN_PER_TASK = 255; -// -// Globals -// - -//bool gDebugSelectMgr = false; - -//bool gHideSelectedObjects = false; -//bool gAllowSelectAvatar = false; bool LLSelectMgr::sRectSelectInclusive = true; bool LLSelectMgr::sRenderHiddenSelections = true; diff --git a/indra/newview/llsettingspicker.cpp b/indra/newview/llsettingspicker.cpp index 85f0678c4c..619882dc5e 100644 --- a/indra/newview/llsettingspicker.cpp +++ b/indra/newview/llsettingspicker.cpp @@ -98,7 +98,7 @@ bool LLFloaterSettingsPicker::postBuild() setTitle(prefix + " " + label); mFilterEdit = getChild<LLFilterEditor>(FLT_INVENTORY_SEARCH); - mFilterEdit->setCommitCallback([this](LLUICtrl*, const LLSD& param){ onFilterEdit(param.asString()); }); + mFilterEdit->setCommitCallback([this](LLUICtrl*, const LLSD& param) { onFilterEdit(param.asString()); }); mInventoryPanel = getChild<LLInventoryPanel>(PNL_INVENTORY); if (mInventoryPanel) @@ -203,7 +203,6 @@ void LLFloaterSettingsPicker::draw() LLFloater::draw(); } - //========================================================================= void LLFloaterSettingsPicker::onFilterEdit(const std::string& search_string) { @@ -224,7 +223,6 @@ void LLFloaterSettingsPicker::onFilterEdit(const std::string& search_string) LLOpenFoldersWithSelection opener; mInventoryPanel->getRootFolder()->applyFunctorRecursively(opener); mInventoryPanel->getRootFolder()->scrollToShowSelection(); - } else if (mInventoryPanel->getFilterSubString().empty()) { @@ -269,6 +267,7 @@ void LLFloaterSettingsPicker::onSelectionChange(const LLFloaterSettingsPicker::i } } } + bool track_picker_enabled = mTrackMode != TRACK_NONE; getChild<LLView>(CMB_TRACK_SELECTION)->setEnabled(is_item && track_picker_enabled && mSettingAssetID == asset_id); @@ -304,13 +303,14 @@ void LLFloaterSettingsPicker::onAssetLoaded(LLUUID asset_id, LLSettingsBase::ptr LLComboBox* track_selection = getChild<LLComboBox>(CMB_TRACK_SELECTION); track_selection->clear(); track_selection->removeall(); + if (!settings) { LL_WARNS() << "Failed to load asset " << asset_id << LL_ENDL; return; } - LLSettingsDay::ptr_t pday = std::dynamic_pointer_cast<LLSettingsDay>(settings); + LLSettingsDay::ptr_t pday = std::dynamic_pointer_cast<LLSettingsDay>(settings); if (!pday) { LL_WARNS() << "Wrong asset type received by id " << asset_id << LL_ENDL; @@ -349,6 +349,11 @@ void LLFloaterSettingsPicker::onButtonCancel() void LLFloaterSettingsPicker::onButtonSelect() { + applySelectedItemAndCloseFloater(); +} + +void LLFloaterSettingsPicker::applySelectedItemAndCloseFloater() +{ if (mCommitSignal) { LLSD res; @@ -378,14 +383,7 @@ bool LLFloaterSettingsPicker::handleDoubleClick(S32 x, S32 y, MASK mask) if (target_rect.pointInRect(x, y)) { // Quick-apply - if (mCommitSignal) - { - LLSD res; - res["ItemId"] = mSettingItemID; - res["Track"] = getChild<LLComboBox>(CMB_TRACK_SELECTION)->getValue(); - (*mCommitSignal)(this, res); - } - closeFloater(); + applySelectedItemAndCloseFloater(); // hit inside panel on selected item, double click should do nothing result = true; } @@ -408,14 +406,7 @@ bool LLFloaterSettingsPicker::handleKeyHere(KEY key, MASK mask) if (item_viewp && item_viewp->getIsCurSelection() && item_viewp->getVisible()) { // Quick-apply - if (mCommitSignal) - { - LLSD res; - res["ItemId"] = mSettingItemID; - res["Track"] = getChild<LLComboBox>(CMB_TRACK_SELECTION)->getValue(); - (*mCommitSignal)(this, res); - } - closeFloater(); + applySelectedItemAndCloseFloater(); return true; } } @@ -466,6 +457,9 @@ void LLFloaterSettingsPicker::setSettingsItemId(const LLUUID &settings_id, bool LLInventoryItem* LLFloaterSettingsPicker::findItem(const LLUUID& asset_id, bool copyable_only, bool ignore_library) { + if (asset_id.isNull()) + return nullptr; + LLViewerInventoryCategory::cat_array_t cats; LLViewerInventoryItem::item_array_t items; LLAssetIDMatches asset_id_matches(asset_id); diff --git a/indra/newview/llsettingspicker.h b/indra/newview/llsettingspicker.h index 29827dfb94..e5b1e15899 100644 --- a/indra/newview/llsettingspicker.h +++ b/indra/newview/llsettingspicker.h @@ -111,6 +111,7 @@ private: bool handleKeyHere(KEY key, MASK mask) override; void onFocusLost() override; + void applySelectedItemAndCloseFloater(); LLHandle<LLView> mOwnerHandle; LLUUID mSettingItemID; diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp index 5152570786..b1bef4c4d8 100644 --- a/indra/newview/llsettingsvo.cpp +++ b/indra/newview/llsettingsvo.cpp @@ -549,7 +549,7 @@ LLSettingsSky::ptr_t LLSettingsVOSky::buildDefaultSky() return skyp; } -LLSettingsSky::ptr_t LLSettingsVOSky::buildClone() const +LLSettingsSky::ptr_t LLSettingsVOSky::buildClone() { LLSD settings = cloneSettings(); U32 flags = getFlags(); @@ -671,7 +671,8 @@ void LLSettingsVOSky::updateSettings() // After some A/B comparison of relesae vs EEP, tweak to allow strength to fall below 2 // at night, for better match. (mSceneLightStrength is a divisor, so lower value means brighter // local lights) - F32 sun_dynamic_range = llmax(gSavedSettings.getF32("RenderSunDynamicRange"), 0.0001f); + LLCachedControl<F32> sdr(gSavedSettings, "RenderSunDynamicRange", 1.f); + F32 sun_dynamic_range = llmax(sdr(), 0.0001f); mSceneLightStrength = 2.0f * (0.75f + sun_dynamic_range * dp); gSky.setSunAndMoonDirectionsCFR(sun_direction, moon_direction); @@ -684,6 +685,67 @@ void LLSettingsVOSky::updateSettings() gSky.setMoonScale(getMoonScale()); } +void draw_color(LLShaderUniforms* shader, const LLColor3& col, S32 shader_key) +{ + // always identify as a radiance pass if desaturating irradiance is disabled + static LLCachedControl<bool> desaturate_irradiance(gSavedSettings, "RenderDesaturateIrradiance", true); + + LLVector4 vect4(col.mV[0], col.mV[1], col.mV[2]); + + if (desaturate_irradiance && gCubeSnapshot && !gPipeline.mReflectionMapManager.isRadiancePass()) + { // maximize and remove tinting if this is an irradiance map render pass and the parameter feeds into the sky background color + auto max_vec = [](LLVector4 col) + { + LLColor3 color(col); + F32 h, s, l; + color.calcHSL(&h, &s, &l); + + col.mV[0] = col.mV[1] = col.mV[2] = l; + return col; + }; + + switch (shader_key) + { + case LLShaderMgr::BLUE_HORIZON: + case LLShaderMgr::BLUE_DENSITY: + vect4 = max_vec(vect4); + break; + } + } + + //_WARNS("RIDER") << "pushing '" << (*it).first << "' as " << vect4 << LL_ENDL; + shader->uniform3fv(shader_key, LLVector3(vect4.mV)); +} + +inline void draw_real(LLShaderUniforms* shader, F32 value, S32 shader_key) +{ + shader->uniform1f(shader_key, value); +} + +void LLSettingsVOSky::applyToUniforms(void* ptarget) +{ + LLShaderUniforms* shader = &((LLShaderUniforms*)ptarget)[LLGLSLShader::SG_ANY]; + + draw_color(shader, getAmbientColor(), LLShaderMgr::AMBIENT); + draw_color(shader, getBlueDensity(), LLShaderMgr::BLUE_DENSITY); + draw_color(shader, getBlueHorizon(), LLShaderMgr::BLUE_HORIZON); + draw_real(shader, getHazeDensity(), LLShaderMgr::HAZE_DENSITY); + draw_real(shader, getHazeHorizon(), LLShaderMgr::HAZE_HORIZON); + draw_real(shader, getDensityMultiplier(), LLShaderMgr::DENSITY_MULTIPLIER); + draw_real(shader, getDistanceMultiplier(), LLShaderMgr::DISTANCE_MULTIPLIER); + draw_color(shader, getCloudPosDensity2(), LLShaderMgr::CLOUD_POS_DENSITY2); + draw_real(shader, getCloudScale(), LLShaderMgr::CLOUD_SCALE); + draw_real(shader, getCloudShadow(), LLShaderMgr::CLOUD_SHADOW); + draw_real(shader, getCloudVariance(), LLShaderMgr::CLOUD_VARIANCE); + draw_color(shader, getGlow(), LLShaderMgr::GLOW); + draw_real(shader, getMaxY(), LLShaderMgr::MAX_Y); + draw_real(shader, getMoonBrightness(), LLShaderMgr::MOON_BRIGHTNESS); + draw_real(shader, getSkyMoistureLevel(), LLShaderMgr::MOISTURE_LEVEL); + draw_real(shader, getSkyDropletRadius(), LLShaderMgr::DROPLET_RADIUS); + draw_real(shader, getSkyIceLevel(), LLShaderMgr::ICE_LEVEL); + draw_real(shader, getReflectionProbeAmbiance(), LLShaderMgr::REFLECTION_PROBE_AMBIANCE); +} + void LLSettingsVOSky::applySpecial(void *ptarget, bool force) { LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; @@ -702,7 +764,7 @@ void LLSettingsVOSky::applySpecial(void *ptarget, bool force) shader->uniform3fv(LLViewerShaderMgr::LIGHTNORM, light_direction); // Legacy? SETTING_CLOUD_SCROLL_RATE("cloud_scroll_rate") - LLVector4 vect_c_p_d1(mSettings[SETTING_CLOUD_POS_DENSITY1]); + LLVector4 vect_c_p_d1(mCloudPosDensity1.mV[0], mCloudPosDensity1.mV[1], mCloudPosDensity1.mV[2]); LLVector4 cloud_scroll( LLEnvironment::instance().getCloudScrollDelta() ); // SL-13084 EEP added support for custom cloud textures -- flip them horizontally to match the preview of Clouds > Cloud Scroll @@ -732,6 +794,7 @@ void LLSettingsVOSky::applySpecial(void *ptarget, bool force) F32 g = getGamma(); + static LLCachedControl<bool> hdr(gSavedSettings, "RenderHDREnabled"); static LLCachedControl<bool> should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", true); static LLCachedControl<F32> auto_adjust_ambient_scale(gSavedSettings, "RenderSkyAutoAdjustAmbientScale", 0.75f); static LLCachedControl<F32> auto_adjust_hdr_scale(gSavedSettings, "RenderSkyAutoAdjustHDRScale", 2.f); @@ -739,10 +802,15 @@ void LLSettingsVOSky::applySpecial(void *ptarget, bool force) static LLCachedControl<F32> auto_adjust_blue_density_scale(gSavedSettings, "RenderSkyAutoAdjustBlueDensityScale", 1.f); static LLCachedControl<F32> auto_adjust_sun_color_scale(gSavedSettings, "RenderSkyAutoAdjustSunColorScale", 1.f); static LLCachedControl<F32> sunlight_scale(gSavedSettings, "RenderSkySunlightScale", 1.5f); + static LLCachedControl<F32> sunlight_hdr_scale(gSavedSettings, "RenderHDRSkySunlightScale", 1.5f); static LLCachedControl<F32> ambient_scale(gSavedSettings, "RenderSkyAmbientScale", 1.5f); - shader->uniform1f(LLShaderMgr::SKY_SUNLIGHT_SCALE, sunlight_scale); + // sky is a "classic" sky following pre SL 7.0 shading + bool classic_mode = psky->canAutoAdjust(); + + shader->uniform1f(LLShaderMgr::SKY_SUNLIGHT_SCALE, hdr ? sunlight_hdr_scale : sunlight_scale); shader->uniform1f(LLShaderMgr::SKY_AMBIENT_SCALE, ambient_scale); + shader->uniform1i(LLShaderMgr::CLASSIC_MODE, classic_mode); F32 probe_ambiance = getReflectionProbeAmbiance(); @@ -935,7 +1003,7 @@ LLSettingsWater::ptr_t LLSettingsVOWater::buildDefaultWater() return waterp; } -LLSettingsWater::ptr_t LLSettingsVOWater::buildClone() const +LLSettingsWater::ptr_t LLSettingsVOWater::buildClone() { LLSD settings = cloneSettings(); U32 flags = getFlags(); @@ -974,6 +1042,12 @@ LLSD LLSettingsVOWater::convertToLegacy(const LLSettingsWater::ptr_t &pwater) } //------------------------------------------------------------------------- //------------------------------------------------------------------------- + +void LLSettingsVOWater::applyToUniforms(void*) +{ + +} + void LLSettingsVOWater::applySpecial(void *ptarget, bool force) { LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; @@ -996,38 +1070,33 @@ void LLSettingsVOWater::applySpecial(void *ptarget, bool force) } //transform water plane to eye space - glh::vec3f norm(0.f, 0.f, 1.f); - glh::vec3f p(0.f, 0.f, water_height); + glm::vec3 norm(0.f, 0.f, 1.f); + glm::vec3 p(0.f, 0.f, water_height); - F32 modelView[16]; - for (U32 i = 0; i < 16; i++) - { - modelView[i] = (F32)gGLModelView[i]; - } + glm::mat4 mat = get_current_modelview(); + glm::mat4 invtrans = glm::transpose(glm::inverse(mat)); + invtrans[0][3] = invtrans[1][3] = invtrans[2][3] = 0.f; - glh::matrix4f mat(modelView); - glh::matrix4f invtrans = mat.inverse().transpose(); - invtrans.m[3] = invtrans.m[7] = invtrans.m[11] = 0.f; - glh::vec3f enorm; - glh::vec3f ep; - invtrans.mult_matrix_vec(norm, enorm); - enorm.normalize(); - mat.mult_matrix_vec(p, ep); + glm::vec3 enorm; + glm::vec3 ep; + enorm = mul_mat4_vec3(invtrans, norm); + enorm = glm::normalize(enorm); + ep = mul_mat4_vec3(mat, p); - LLVector4 waterPlane(enorm.v[0], enorm.v[1], enorm.v[2], -ep.dot(enorm)); + LLVector4 waterPlane(enorm.x, enorm.y, enorm.z, -glm::dot(ep, enorm)); - norm = glh::vec3f(gPipeline.mHeroProbeManager.mMirrorNormal.mV); - p = glh::vec3f(gPipeline.mHeroProbeManager.mMirrorPosition.mV); - invtrans.mult_matrix_vec(norm, enorm); - enorm.normalize(); - mat.mult_matrix_vec(p, ep); + norm = glm::make_vec3(gPipeline.mHeroProbeManager.mMirrorNormal.mV); + p = glm::make_vec3(gPipeline.mHeroProbeManager.mMirrorPosition.mV); + enorm = mul_mat4_vec3(invtrans, norm); + enorm = glm::normalize(enorm); + ep = mul_mat4_vec3(mat, p); - LLVector4 mirrorPlane(enorm.v[0], enorm.v[1], enorm.v[2], -ep.dot(enorm)); + glm::vec4 mirrorPlane(enorm, -glm::dot(ep, enorm)); LLDrawPoolAlpha::sWaterPlane = waterPlane; shader->uniform4fv(LLShaderMgr::WATER_WATERPLANE, waterPlane.mV); - shader->uniform4fv(LLShaderMgr::CLIP_PLANE, mirrorPlane.mV); + shader->uniform4fv(LLShaderMgr::CLIP_PLANE, glm::value_ptr(mirrorPlane)); LLVector4 light_direction = env.getClampedLightNorm(); if (gPipeline.mHeroProbeManager.isMirrorPass()) @@ -1373,7 +1442,7 @@ void LLSettingsVODay::combineIntoDayCycle(LLSettingsDay::ptr_t pday, LLSettingsB } -LLSettingsDay::ptr_t LLSettingsVODay::buildClone() const +LLSettingsDay::ptr_t LLSettingsVODay::buildClone() { LLSD settings = cloneSettings(); @@ -1387,18 +1456,21 @@ LLSettingsDay::ptr_t LLSettingsVODay::buildClone() const LLSettingsDay::ptr_t dayp = std::make_shared<LLSettingsVODay>(settings); - U32 flags = getFlags(); - if (flags) + dayp->setName(getName()); + + if (U32 flags = getFlags()) + { dayp->setFlags(flags); + } dayp->initialize(); return dayp; } -LLSettingsDay::ptr_t LLSettingsVODay::buildDeepCloneAndUncompress() const +LLSettingsDay::ptr_t LLSettingsVODay::buildDeepCloneAndUncompress() { // no need for SETTING_TRACKS or SETTING_FRAMES, so take base LLSD - LLSD settings = llsd_clone(mSettings); + LLSD settings = llsd_clone(getSettings()); U32 flags = getFlags(); LLSettingsDay::ptr_t day_clone = std::make_shared<LLSettingsVODay>(settings); diff --git a/indra/newview/llsettingsvo.h b/indra/newview/llsettingsvo.h index c55b3f82b9..92cb8d0704 100644 --- a/indra/newview/llsettingsvo.h +++ b/indra/newview/llsettingsvo.h @@ -94,7 +94,7 @@ public: static ptr_t buildFromLegacyPreset(const std::string &name, const LLSD &oldsettings, LLSD &messages); static ptr_t buildDefaultSky(); - virtual ptr_t buildClone() const SETTINGS_OVERRIDE; + virtual ptr_t buildClone() SETTINGS_OVERRIDE; static ptr_t buildFromLegacyPresetFile(const std::string &name, const std::string &path, LLSD &messages); @@ -110,6 +110,7 @@ protected: virtual void updateSettings() override; + virtual void applyToUniforms(void*) override; virtual void applySpecial(void *, bool) override; virtual parammapping_t getParameterMap() const override; @@ -128,7 +129,7 @@ public: static ptr_t buildFromLegacyPreset(const std::string &name, const LLSD &oldsettings, LLSD &messages); static ptr_t buildDefaultWater(); - virtual ptr_t buildClone() const SETTINGS_OVERRIDE; + virtual ptr_t buildClone() SETTINGS_OVERRIDE; static ptr_t buildFromLegacyPresetFile(const std::string &name, const std::string &path, LLSD &messages); @@ -138,6 +139,7 @@ protected: LLSettingsVOWater(); virtual void updateSettings() override; + virtual void applyToUniforms(void*) override; virtual void applySpecial(void *, bool) override; virtual parammapping_t getParameterMap() const override; @@ -167,8 +169,8 @@ public: static ptr_t buildDefaultDayCycle(); static ptr_t buildFromEnvironmentMessage(LLSD settings); static void buildFromOtherSetting(LLSettingsBase::ptr_t settings, asset_built_fn cb); - virtual ptr_t buildClone() const SETTINGS_OVERRIDE; - virtual ptr_t buildDeepCloneAndUncompress() const SETTINGS_OVERRIDE; + virtual ptr_t buildClone() SETTINGS_OVERRIDE; + virtual ptr_t buildDeepCloneAndUncompress() SETTINGS_OVERRIDE; static LLSD convertToLegacy(const ptr_t &); diff --git a/indra/newview/llsidepanelinventory.cpp b/indra/newview/llsidepanelinventory.cpp index 5693f2808c..b48417bd71 100644 --- a/indra/newview/llsidepanelinventory.cpp +++ b/indra/newview/llsidepanelinventory.cpp @@ -387,7 +387,7 @@ void LLSidepanelInventory::onToggleInboxBtn() void LLSidepanelInventory::onOpen(const LLSD& key) { LLFirstUse::newInventory(false); - mPanelMainInventory->setFocusFilterEditor(); + mPanelMainInventory->setFocusOnFilterEditor(); #if AUTO_EXPAND_INBOX // Expand the inbox if we have fresh items LLPanelMarketplaceInbox * inbox = findChild<LLPanelMarketplaceInbox>(MARKETPLACE_INBOX_PANEL); diff --git a/indra/newview/llskinningutil.cpp b/indra/newview/llskinningutil.cpp index 9b4ed4c946..cee43f3cff 100644 --- a/indra/newview/llskinningutil.cpp +++ b/indra/newview/llskinningutil.cpp @@ -315,23 +315,18 @@ void LLSkinningUtil::initJointNums(LLMeshSkinInfo* skin, LLVOAvatar *avatar) } } -static LLTrace::BlockTimerStatHandle FTM_FACE_RIGGING_INFO("Face Rigging Info"); - void LLSkinningUtil::updateRiggingInfo(const LLMeshSkinInfo* skin, LLVOAvatar *avatar, LLVolumeFace& vol_face) { - LL_RECORD_BLOCK_TIME(FTM_FACE_RIGGING_INFO); - if (vol_face.mJointRiggingInfoTab.needsUpdate()) { S32 num_verts = vol_face.mNumVertices; S32 num_joints = static_cast<S32>(skin->mJointNames.size()); if (num_verts > 0 && vol_face.mWeights && num_joints > 0) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; initJointNums(const_cast<LLMeshSkinInfo*>(skin), avatar); if (vol_face.mJointRiggingInfoTab.size()==0) { - //std::set<S32> active_joints; - //S32 active_verts = 0; vol_face.mJointRiggingInfoTab.resize(LL_CHARACTER_MAX_ANIMATED_JOINTS); LLJointRiggingInfoTab &rig_info_tab = vol_face.mJointRiggingInfoTab; for (S32 i=0; i<vol_face.mNumVertices; i++) @@ -347,35 +342,22 @@ void LLSkinningUtil::updateRiggingInfo(const LLMeshSkinInfo* skin, LLVOAvatar *a F32 w = weights[k]; idx[k] = llclamp((S32) floorf(w), (S32)0, (S32)LL_CHARACTER_MAX_ANIMATED_JOINTS-1); wght[k] = w - idx[k]; - scale += wght[k]; - } - if (scale > 0.0f) - { - for (U32 k=0; k<4; ++k) - { - wght[k] /= scale; - } } + for (U32 k=0; k<4; ++k) { S32 joint_index = idx[k]; - if (wght[k] > 0.0f && num_joints > joint_index) + if (wght[k] > 0.2f && num_joints > joint_index) { S32 joint_num = skin->mJointNums[joint_index]; if (joint_num >= 0 && joint_num < LL_CHARACTER_MAX_ANIMATED_JOINTS) { rig_info_tab[joint_num].setIsRiggedTo(true); - // FIXME could precompute these matMuls. - const LLMatrix4a& bind_shape = skin->mBindShapeMatrix; - const LLMatrix4a& inv_bind = skin->mInvBindMatrix[joint_index]; - LLMatrix4a mat; + const LLMatrix4a& mat = skin->mBindPoseMatrix[joint_index]; LLVector4a pos_joint_space; - matMul(bind_shape, inv_bind, mat); - mat.affineTransform(pos, pos_joint_space); - pos_joint_space.mul(wght[k]); LLVector4a *extents = rig_info_tab[joint_num].getRiggedExtents(); update_min_max(extents[0], extents[1], pos_joint_space); @@ -383,28 +365,9 @@ void LLSkinningUtil::updateRiggingInfo(const LLMeshSkinInfo* skin, LLVOAvatar *a } } } - //LL_DEBUGS("RigSpammish") << "built rigging info for vf " << &vol_face - // << " num_verts " << vol_face.mNumVertices - // << " active joints " << active_joints.size() - // << " active verts " << active_verts - // << LL_ENDL; vol_face.mJointRiggingInfoTab.setNeedsUpdate(false); } } - -#if DEBUG_SKINNING - if (vol_face.mJointRiggingInfoTab.size()!=0) - { - LL_DEBUGS("RigSpammish") << "we have rigging info for vf " << &vol_face - << " num_verts " << vol_face.mNumVertices << LL_ENDL; - } - else - { - LL_DEBUGS("RigSpammish") << "no rigging info for vf " << &vol_face - << " num_verts " << vol_face.mNumVertices << LL_ENDL; - } -#endif - } } diff --git a/indra/newview/llsnapshotlivepreview.cpp b/indra/newview/llsnapshotlivepreview.cpp index 0b73aa493c..ea95d71b27 100644 --- a/indra/newview/llsnapshotlivepreview.cpp +++ b/indra/newview/llsnapshotlivepreview.cpp @@ -295,13 +295,20 @@ void LLSnapshotLivePreview::draw() gGL.pushMatrix(); { gGL.translatef((F32)rect.mLeft, (F32)rect.mBottom + TOP_PANEL_HEIGHT, 0.f); - gGL.begin(LLRender::QUADS); + gGL.begin(LLRender::TRIANGLES); { gGL.texCoord2f(uv_width, uv_height); - gGL.vertex2i(rect.getWidth(), rect.getHeight() ); + gGL.vertex2i(rect.getWidth(), rect.getHeight()); gGL.texCoord2f(0.f, uv_height); - gGL.vertex2i(0, rect.getHeight() ); + gGL.vertex2i(0, rect.getHeight()); + + gGL.texCoord2f(0.f, 0.f); + gGL.vertex2i(0, 0); + + + gGL.texCoord2f(uv_width, uv_height); + gGL.vertex2i(rect.getWidth(), rect.getHeight()); gGL.texCoord2f(0.f, 0.f); gGL.vertex2i(0, 0); @@ -357,13 +364,18 @@ void LLSnapshotLivePreview::draw() S32 y2 = gViewerWindow->getWindowHeightScaled() + TOP_PANEL_HEIGHT; gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.begin(LLRender::QUADS); + gGL.begin(LLRender::TRIANGLES); { gGL.color4f(1.f, 1.f, 1.f, 0.f); gGL.vertex2i(x1, y1); gGL.vertex2i(x1 + gViewerWindow->getWindowWidthScaled(), y2); gGL.color4f(1.f, 1.f, 1.f, SHINE_OPACITY); gGL.vertex2i(x2 + gViewerWindow->getWindowWidthScaled(), y2); + + gGL.color4f(1.f, 1.f, 1.f, 0.f); + gGL.vertex2i(x1, y1); + gGL.color4f(1.f, 1.f, 1.f, SHINE_OPACITY); + gGL.vertex2i(x2 + gViewerWindow->getWindowWidthScaled(), y2); gGL.vertex2i(x2, y1); gGL.color4f(1.f, 1.f, 1.f, SHINE_OPACITY); @@ -371,6 +383,11 @@ void LLSnapshotLivePreview::draw() gGL.vertex2i(x2 + gViewerWindow->getWindowWidthScaled(), y2); gGL.color4f(1.f, 1.f, 1.f, 0.f); gGL.vertex2i(x3 + gViewerWindow->getWindowWidthScaled(), y2); + + gGL.color4f(1.f, 1.f, 1.f, SHINE_OPACITY); + gGL.vertex2i(x2, y1); + gGL.color4f(1.f, 1.f, 1.f, 0.f); + gGL.vertex2i(x3 + gViewerWindow->getWindowWidthScaled(), y2); gGL.vertex2i(x3, y1); } gGL.end(); @@ -406,13 +423,19 @@ void LLSnapshotLivePreview::draw() LLRect& rect = mImageRect[old_image_index]; gGL.translatef((F32)rect.mLeft, (F32)rect.mBottom - ll_round(getRect().getHeight() * 2.f * (fall_interp * fall_interp)), 0.f); gGL.rotatef(-45.f * fall_interp, 0.f, 0.f, 1.f); - gGL.begin(LLRender::QUADS); + gGL.begin(LLRender::TRIANGLES); { gGL.texCoord2f(uv_width, uv_height); - gGL.vertex2i(rect.getWidth(), rect.getHeight() ); + gGL.vertex2i(rect.getWidth(), rect.getHeight()); gGL.texCoord2f(0.f, uv_height); - gGL.vertex2i(0, rect.getHeight() ); + gGL.vertex2i(0, rect.getHeight()); + + gGL.texCoord2f(0.f, 0.f); + gGL.vertex2i(0, 0); + + gGL.texCoord2f(uv_width, uv_height); + gGL.vertex2i(rect.getWidth(), rect.getHeight()); gGL.texCoord2f(0.f, 0.f); gGL.vertex2i(0, 0); @@ -667,18 +690,25 @@ bool LLSnapshotLivePreview::onIdle( void* snapshot_preview ) return false; } + static LLCachedControl<bool> auto_snapshot(gSavedSettings, "AutoSnapshot", false); + static LLCachedControl<bool> freeze_time(gSavedSettings, "FreezeTime", false); + static LLCachedControl<bool> use_freeze_frame(gSavedSettings, "UseFreezeFrame", false); + static LLCachedControl<bool> render_ui(gSavedSettings, "RenderUIInSnapshot", false); + static LLCachedControl<bool> render_hud(gSavedSettings, "RenderHUDInSnapshot", false); + static LLCachedControl<bool> render_no_post(gSavedSettings, "RenderSnapshotNoPost", false); + // If we're in freeze-frame and/or auto update mode and camera has moved, update snapshot. LLVector3 new_camera_pos = LLViewerCamera::getInstance()->getOrigin(); LLQuaternion new_camera_rot = LLViewerCamera::getInstance()->getQuaternion(); if (previewp->mForceUpdateSnapshot || - (((gSavedSettings.getBOOL("AutoSnapshot") && LLView::isAvailable(previewp->mViewContainer)) || - (gSavedSettings.getBOOL("FreezeTime") && previewp->mAllowFullScreenPreview)) && + (((auto_snapshot && LLView::isAvailable(previewp->mViewContainer)) || + (freeze_time && previewp->mAllowFullScreenPreview)) && (new_camera_pos != previewp->mCameraPos || dot(new_camera_rot, previewp->mCameraRot) < 0.995f))) { previewp->mCameraPos = new_camera_pos; previewp->mCameraRot = new_camera_rot; // request a new snapshot whenever the camera moves, with a time delay - bool new_snapshot = gSavedSettings.getBOOL("AutoSnapshot") || previewp->mForceUpdateSnapshot; + bool new_snapshot = auto_snapshot || previewp->mForceUpdateSnapshot; LL_DEBUGS("Snapshot") << "camera moved, updating thumbnail" << LL_ENDL; previewp->updateSnapshot( new_snapshot, // whether a new snapshot is needed or merely invalidate the existing one @@ -716,10 +746,10 @@ bool LLSnapshotLivePreview::onIdle( void* snapshot_preview ) previewp->getHeight(), previewp->mKeepAspectRatio,//gSavedSettings.getBOOL("KeepAspectForSnapshot"), previewp->getSnapshotType() == LLSnapshotModel::SNAPSHOT_TEXTURE, - previewp->mAllowRenderUI && gSavedSettings.getBOOL("RenderUIInSnapshot"), - gSavedSettings.getBOOL("RenderHUDInSnapshot"), + previewp->mAllowRenderUI && render_ui, + render_hud, false, - gSavedSettings.getBOOL("RenderSnapshotNoPost"), + render_no_post, previewp->mSnapshotBufferType, previewp->getMaxImageSize())) { @@ -731,7 +761,7 @@ bool LLSnapshotLivePreview::onIdle( void* snapshot_preview ) previewp->estimateDataSize(); // Full size preview is set: get the decoded image result and save it for animation - if (gSavedSettings.getBOOL("UseFreezeFrame") && previewp->mAllowFullScreenPreview) + if (use_freeze_frame && previewp->mAllowFullScreenPreview) { previewp->prepareFreezeFrame(); } @@ -744,7 +774,7 @@ bool LLSnapshotLivePreview::onIdle( void* snapshot_preview ) previewp->generateThumbnailImage(true) ; } previewp->getWindow()->decBusyCount(); - previewp->setVisible(gSavedSettings.getBOOL("UseFreezeFrame") && previewp->mAllowFullScreenPreview); // only show fullscreen preview when in freeze frame mode + previewp->setVisible(use_freeze_frame && previewp->mAllowFullScreenPreview); // only show fullscreen preview when in freeze frame mode previewp->mSnapshotActive = false; LL_DEBUGS("Snapshot") << "done creating snapshot" << LL_ENDL; } @@ -864,7 +894,9 @@ LLPointer<LLImageRaw> LLSnapshotLivePreview::getEncodedImage() else { // Update mFormattedImage if necessary - getFormattedImage(); + lock.unlock(); + getFormattedImage(); // will apply filters to mPreviewImage with a lock + lock.lock(); if (getSnapshotFormat() == LLSnapshotModel::SNAPSHOT_FORMAT_BMP) { // BMP hack : copy instead of decode otherwise decode will crash. diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index 0777343764..c56900d986 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -300,7 +300,7 @@ bool LLSpatialGroup::addObject(LLDrawable *drawablep) } { drawablep->setGroup(this); - setState(OBJECT_DIRTY | GEOM_DIRTY); + setState(static_cast<U32>(OBJECT_DIRTY) | static_cast<U32>(GEOM_DIRTY)); setOcclusionState(LLSpatialGroup::DISCARD_QUERY, LLSpatialGroup::STATE_MODE_ALL_CAMERAS); gPipeline.markRebuild(this); if (drawablep->isSpatialBridge()) @@ -730,7 +730,7 @@ bool LLSpatialGroup::changeLOD() { LL_PROFILE_ZONE_SCOPED_CATEGORY_SPATIAL; - if (hasState(ALPHA_DIRTY | OBJECT_DIRTY)) + if (hasState(static_cast<U32>(ALPHA_DIRTY) | static_cast<U32>(OBJECT_DIRTY))) { //a rebuild is going to happen, update distance and LoD return true; @@ -1669,8 +1669,9 @@ void renderOctree(LLSpatialGroup* group) glLineWidth(1.f); gGL.flush(); - LLVOAvatar* lastAvatar = nullptr; + const LLVOAvatar* lastAvatar = nullptr; U64 lastMeshId = 0; + bool skipLastSkin = false; for (LLSpatialGroup::element_iter i = group->getDataBegin(); i != group->getDataEnd(); ++i) { @@ -1699,15 +1700,9 @@ void renderOctree(LLSpatialGroup* group) { gGL.pushMatrix(); gGL.loadMatrix(gGLModelView); - if (lastAvatar != face->mAvatar || - lastMeshId != face->mSkinInfo->mHash) + if (!LLRenderPass::uploadMatrixPalette(face->mAvatar, face->mSkinInfo, lastAvatar, lastMeshId, skipLastSkin)) { - if (!LLRenderPass::uploadMatrixPalette(face->mAvatar, face->mSkinInfo)) - { - continue; - } - lastAvatar = face->mAvatar; - lastMeshId = face->mSkinInfo->mHash; + continue; } } for (S32 j = 0; j < drawable->getNumFaces(); j++) diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h index c074d6a89a..3aaa3d60e8 100644 --- a/indra/newview/llspatialpartition.h +++ b/indra/newview/llspatialpartition.h @@ -47,7 +47,7 @@ #include <unordered_map> #define SG_STATE_INHERIT_MASK (OCCLUDED) -#define SG_INITIAL_STATE_MASK (DIRTY | GEOM_DIRTY) +#define SG_INITIAL_STATE_MASK (static_cast<U32>(DIRTY) | static_cast<U32>(GEOM_DIRTY)) class LLViewerOctreePartition; class LLSpatialPartition; diff --git a/indra/newview/llspeakingindicatormanager.cpp b/indra/newview/llspeakingindicatormanager.cpp index a9ef5e244d..532b245ced 100644 --- a/indra/newview/llspeakingindicatormanager.cpp +++ b/indra/newview/llspeakingindicatormanager.cpp @@ -133,6 +133,8 @@ private: * @see onChange() */ speaker_ids_t mSwitchedIndicatorsOn; + + boost::signals2::connection mVoiceChannelChanged; }; ////////////////////////////////////////////////////////////////////////// @@ -181,7 +183,7 @@ void SpeakingIndicatorManager::unregisterSpeakingIndicator(const LLUUID& speaker ////////////////////////////////////////////////////////////////////////// SpeakingIndicatorManager::SpeakingIndicatorManager() { - LLVoiceChannel::setCurrentVoiceChannelChangedCallback(boost::bind(&SpeakingIndicatorManager::sOnCurrentChannelChanged, this, _1)); + mVoiceChannelChanged = LLVoiceChannel::setCurrentVoiceChannelChangedCallback(boost::bind(&SpeakingIndicatorManager::sOnCurrentChannelChanged, this, _1)); LLVoiceClient::addObserver(this); } diff --git a/indra/newview/llterrainpaintmap.cpp b/indra/newview/llterrainpaintmap.cpp index 4381d14546..8ccde74c93 100644 --- a/indra/newview/llterrainpaintmap.cpp +++ b/indra/newview/llterrainpaintmap.cpp @@ -111,12 +111,12 @@ bool LLTerrainPaintMap::bakeHeightNoiseIntoPBRPaintMapRGB(const LLViewerRegion& const LLRect texture_rect(0, scratch_target.getHeight(), scratch_target.getWidth(), 0); glViewport(texture_rect.mLeft, texture_rect.mBottom, texture_rect.getWidth(), texture_rect.getHeight()); // Manually get modelview matrix from camera orientation. - glh::matrix4f modelview((GLfloat *) OGL_TO_CFR_ROTATION); + glm::mat4 modelview(glm::make_mat4((GLfloat *) OGL_TO_CFR_ROTATION)); GLfloat ogl_matrix[16]; camera.getOpenGLTransform(ogl_matrix); - modelview *= glh::matrix4f(ogl_matrix); + modelview *= glm::make_mat4(ogl_matrix); gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.loadMatrix(modelview.m); + gGL.loadMatrix(glm::value_ptr(modelview)); // Override the projection matrix from the camera gGL.matrixMode(LLRender::MM_PROJECTION); gGL.pushMatrix(); diff --git a/indra/newview/lltexturefetch.cpp b/indra/newview/lltexturefetch.cpp index 69c40066b4..5172fad29d 100644 --- a/indra/newview/lltexturefetch.cpp +++ b/indra/newview/lltexturefetch.cpp @@ -537,7 +537,6 @@ private: F32 mImagePriority; // should map to max virtual size F32 mRequestedPriority; S32 mDesiredDiscard; - S32 mSimRequestedDiscard; S32 mRequestedDiscard; S32 mLoadedDiscard; S32 mDecodedDiscard; @@ -870,7 +869,6 @@ LLTextureFetchWorker::LLTextureFetchWorker(LLTextureFetch* fetcher, mImagePriority(priority), mRequestedPriority(0.f), mDesiredDiscard(-1), - mSimRequestedDiscard(-1), mRequestedDiscard(-1), mLoadedDiscard(-1), mDecodedDiscard(-1), @@ -1505,18 +1503,13 @@ bool LLTextureFetchWorker::doWork(S32 param) { if (http_not_found == mGetStatus) { - if (mFTType != FTT_MAP_TILE) - { - LL_WARNS(LOG_TXT) << "Texture missing from server (404): " << mUrl << LL_ENDL; - } - if(mWriteToCacheState == NOT_WRITE) //map tiles or server bakes { setState(DONE); releaseHttpSemaphore(); if (mFTType != FTT_MAP_TILE) { - LL_WARNS(LOG_TXT) << mID << " abort: WAIT_HTTP_REQ not found" << LL_ENDL; + LL_WARNS(LOG_TXT) << mID << "NOT_WRITE texture missing from server (404), abort: " << mUrl << LL_ENDL; } return true; } @@ -1526,6 +1519,10 @@ bool LLTextureFetchWorker::doWork(S32 param) LLViewerRegion* region = getRegion(); if (!region || mLastRegionId != region->getRegionID()) { + if (mFTType != FTT_MAP_TILE) + { + LL_INFOS(LOG_TXT) << "Texture missing from server (404), retrying: " << mUrl << " mRetryAttempt " << mRetryAttempt << LL_ENDL; + } // cap failure? try on new region. mUrl.clear(); ++mRetryAttempt; @@ -1534,6 +1531,11 @@ bool LLTextureFetchWorker::doWork(S32 param) return false; } } + + if (mFTType != FTT_MAP_TILE) + { + LL_WARNS(LOG_TXT) << "Texture missing from server (404): " << mUrl << LL_ENDL; + } } else if (http_service_unavail == mGetStatus) { @@ -2090,7 +2092,7 @@ bool LLTextureFetchWorker::deleteOK() // Allow any pending reads or writes to complete if (mCacheReadHandle != LLTextureCache::nullHandle()) { - if (mFetcher->mTextureCache->readComplete(mCacheReadHandle, true)) + if (!mFetcher->mTextureCache || mFetcher->mTextureCache->readComplete(mCacheReadHandle, true)) { mCacheReadHandle = LLTextureCache::nullHandle(); } @@ -2101,7 +2103,7 @@ bool LLTextureFetchWorker::deleteOK() } if (mCacheWriteHandle != LLTextureCache::nullHandle()) { - if (mFetcher->mTextureCache->writeComplete(mCacheWriteHandle)) + if (!mFetcher->mTextureCache || mFetcher->mTextureCache->writeComplete(mCacheWriteHandle)) { mCacheWriteHandle = LLTextureCache::nullHandle(); } @@ -2736,7 +2738,7 @@ LLTextureFetchWorker* LLTextureFetch::getWorker(const LLUUID& id) // Threads: T* -bool LLTextureFetch::getRequestFinished(const LLUUID& id, S32& discard_level, +bool LLTextureFetch::getRequestFinished(const LLUUID& id, S32& discard_level, S32& worker_state, LLPointer<LLImageRaw>& raw, LLPointer<LLImageRaw>& aux, LLCore::HttpStatus& last_http_get_status) { @@ -2745,6 +2747,7 @@ bool LLTextureFetch::getRequestFinished(const LLUUID& id, S32& discard_level, LLTextureFetchWorker* worker = getWorker(id); if (worker) { + worker_state = worker->mState; if (worker->wasAborted()) { res = true; @@ -2823,6 +2826,7 @@ bool LLTextureFetch::getRequestFinished(const LLUUID& id, S32& discard_level, } else { + worker_state = 0; res = true; } return res; diff --git a/indra/newview/lltexturefetch.h b/indra/newview/lltexturefetch.h index 3405f76e37..c2c5ec5acc 100644 --- a/indra/newview/lltexturefetch.h +++ b/indra/newview/lltexturefetch.h @@ -95,7 +95,7 @@ public: // Threads: T* // keep in mind that if fetcher isn't done, it still might need original raw image - bool getRequestFinished(const LLUUID& id, S32& discard_level, + bool getRequestFinished(const LLUUID& id, S32& discard_level, S32& worker_state, LLPointer<LLImageRaw>& raw, LLPointer<LLImageRaw>& aux, LLCore::HttpStatus& last_http_get_status); diff --git a/indra/newview/lltextureview.cpp b/indra/newview/lltextureview.cpp index ca3386948d..bda53f66eb 100644 --- a/indra/newview/lltextureview.cpp +++ b/indra/newview/lltextureview.cpp @@ -525,9 +525,9 @@ void LLGLTexMemBar::draw() F64 raw_image_bytes_MB = raw_image_bytes / (1024.0 * 1024.0); F64 saved_raw_image_bytes_MB = saved_raw_image_bytes / (1024.0 * 1024.0); F64 aux_raw_image_bytes_MB = aux_raw_image_bytes / (1024.0 * 1024.0); - F64 texture_bytes_alloc = LLImageGL::getTextureBytesAllocated() / 1024.0 / 1024.0 * 1.3333f; // add 33% for mipmaps - F64 vertex_bytes_alloc = LLVertexBuffer::getBytesAllocated() / 1024.0 / 1024.0; - F64 render_bytes_alloc = LLRenderTarget::sBytesAllocated / 1024.0 / 1024.0; + F64 texture_bytes_alloc = LLImageGL::getTextureBytesAllocated() / 1024.0 / 512.0; + F64 vertex_bytes_alloc = LLVertexBuffer::getBytesAllocated() / 1024.0 / 512.0; + F64 render_bytes_alloc = LLRenderTarget::sBytesAllocated / 1024.0 / 512.0; //---------------------------------------------------------------------------- LLGLSUIDefault gls_ui; @@ -579,7 +579,7 @@ void LLGLTexMemBar::draw() texture_bytes_alloc, vertex_bytes_alloc, render_bytes_alloc, - texture_bytes_alloc+vertex_bytes_alloc+render_bytes_alloc); + texture_bytes_alloc+vertex_bytes_alloc); LLFontGL::getFontMonospace()->renderUTF8(text, 0, 0, v_offset + line_height * 6, text_color, LLFontGL::LEFT, LLFontGL::TOP); diff --git a/indra/newview/lltoolmorph.cpp b/indra/newview/lltoolmorph.cpp index 24cfca5eee..8ce9a8b632 100644 --- a/indra/newview/lltoolmorph.cpp +++ b/indra/newview/lltoolmorph.cpp @@ -285,7 +285,7 @@ void LLVisualParamHint::draw(F32 alpha) gGL.color4f(1.f, 1.f, 1.f, alpha); LLGLSUIDefault gls_ui; - gGL.begin(LLRender::QUADS); + gGL.begin(LLRender::TRIANGLES); { gGL.texCoord2i(0, 1); gGL.vertex2i(0, mFullHeight); @@ -293,6 +293,11 @@ void LLVisualParamHint::draw(F32 alpha) gGL.vertex2i(0, 0); gGL.texCoord2i(1, 0); gGL.vertex2i(mFullWidth, 0); + + gGL.texCoord2i(0, 1); + gGL.vertex2i(0, mFullHeight); + gGL.texCoord2i(1, 0); + gGL.vertex2i(mFullWidth, 0); gGL.texCoord2i(1, 1); gGL.vertex2i(mFullWidth, mFullHeight); } diff --git a/indra/newview/lltoolselect.cpp b/indra/newview/lltoolselect.cpp index cc04f9e3fc..5ccda7d4eb 100644 --- a/indra/newview/lltoolselect.cpp +++ b/indra/newview/lltoolselect.cpp @@ -48,11 +48,8 @@ #include "llvoavatarself.h" #include "llworld.h" -// Globals -//extern bool gAllowSelectAvatar; - -const F32 SELECTION_ROTATION_TRESHOLD = 0.1f; -const F32 SELECTION_SITTING_ROTATION_TRESHOLD = 3.2f; //radian +constexpr F32 SELECTION_ROTATION_TRESHOLD = 0.1f; +constexpr F32 SELECTION_SITTING_ROTATION_TRESHOLD = 3.2f; //radian LLToolSelect::LLToolSelect( LLToolComposite* composite ) : LLTool( std::string("Select"), composite ), diff --git a/indra/newview/llviewercamera.cpp b/indra/newview/llviewercamera.cpp index a4b094a361..f5acc840be 100644 --- a/indra/newview/llviewercamera.cpp +++ b/indra/newview/llviewercamera.cpp @@ -60,28 +60,6 @@ LLTrace::CountStatHandle<> LLViewerCamera::sAngularVelocityStat("camera_angular_ LLViewerCamera::eCameraID LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; -//glu pick matrix implementation borrowed from Mesa3D -glh::matrix4f gl_pick_matrix(GLfloat x, GLfloat y, GLfloat width, GLfloat height, GLint* viewport) -{ - GLfloat m[16]; - GLfloat sx, sy; - GLfloat tx, ty; - - sx = viewport[2] / width; - sy = viewport[3] / height; - tx = (viewport[2] + 2.f * (viewport[0] - x)) / width; - ty = (viewport[3] + 2.f * (viewport[1] - y)) / height; - - #define M(row,col) m[col*4+row] - M(0,0) = sx; M(0,1) = 0.f; M(0,2) = 0.f; M(0,3) = tx; - M(1,0) = 0.f; M(1,1) = sy; M(1,2) = 0.f; M(1,3) = ty; - M(2,0) = 0.f; M(2,1) = 0.f; M(2,2) = 1.f; M(2,3) = 0.f; - M(3,0) = 0.f; M(3,1) = 0.f; M(3,2) = 0.f; M(3,3) = 1.f; - #undef M - - return glh::matrix4f(m); -} - LLViewerCamera::LLViewerCamera() : LLCamera() { calcProjection(getFar()); @@ -204,60 +182,52 @@ void LLViewerCamera::calcProjection(const F32 far_distance) const //static void LLViewerCamera::updateFrustumPlanes(LLCamera& camera, bool ortho, bool zflip, bool no_hacks) { -#if GLU_VERSION_1_1 - GLint* viewport = (GLint*) gGLViewport; - F64 model[16]; - F64 proj[16]; - - for (U32 i = 0; i < 16; i++) - { - model[i] = (F64) gGLModelView[i]; - proj[i] = (F64) gGLProjection[i]; - } - - GLdouble objX,objY,objZ; + glm::ivec4 viewport = glm::make_vec4((GLint*) gGLViewport); + glm::mat4 model = get_current_modelview(); + glm::mat4 proj = get_current_projection(); LLVector3 frust[8]; + glm::vec3 obj; if (no_hacks) { - gluUnProject(viewport[0],viewport[1],0,model,proj,viewport,&objX,&objY,&objZ); - frust[0].setVec((F32)objX,(F32)objY,(F32)objZ); - gluUnProject(viewport[0]+viewport[2],viewport[1],0,model,proj,viewport,&objX,&objY,&objZ); - frust[1].setVec((F32)objX,(F32)objY,(F32)objZ); - gluUnProject(viewport[0]+viewport[2],viewport[1]+viewport[3],0,model,proj,viewport,&objX,&objY,&objZ); - frust[2].setVec((F32)objX,(F32)objY,(F32)objZ); - gluUnProject(viewport[0],viewport[1]+viewport[3],0,model,proj,viewport,&objX,&objY,&objZ); - frust[3].setVec((F32)objX,(F32)objY,(F32)objZ); - - gluUnProject(viewport[0],viewport[1],1,model,proj,viewport,&objX,&objY,&objZ); - frust[4].setVec((F32)objX,(F32)objY,(F32)objZ); - gluUnProject(viewport[0]+viewport[2],viewport[1],1,model,proj,viewport,&objX,&objY,&objZ); - frust[5].setVec((F32)objX,(F32)objY,(F32)objZ); - gluUnProject(viewport[0]+viewport[2],viewport[1]+viewport[3],1,model,proj,viewport,&objX,&objY,&objZ); - frust[6].setVec((F32)objX,(F32)objY,(F32)objZ); - gluUnProject(viewport[0],viewport[1]+viewport[3],1,model,proj,viewport,&objX,&objY,&objZ); - frust[7].setVec((F32)objX,(F32)objY,(F32)objZ); + obj = glm::unProject(glm::vec3(viewport[0], viewport[1], 0), model, proj, viewport); + frust[0].setVec(glm::value_ptr(obj)); + obj = glm::unProject(glm::vec3(viewport[0]+viewport[2],viewport[1],0),model,proj,viewport); + frust[1].setVec(glm::value_ptr(obj)); + obj = glm::unProject(glm::vec3(viewport[0]+viewport[2],viewport[1]+viewport[3],0),model,proj,viewport); + frust[2].setVec(glm::value_ptr(obj)); + obj = glm::unProject(glm::vec3(viewport[0],viewport[1]+viewport[3],0),model,proj,viewport); + frust[3].setVec(glm::value_ptr(obj)); + + obj = glm::unProject(glm::vec3(viewport[0],viewport[1],1),model,proj,viewport); + frust[4].setVec(glm::value_ptr(obj)); + obj = glm::unProject(glm::vec3(viewport[0]+viewport[2],viewport[1],1),model,proj,viewport); + frust[5].setVec(glm::value_ptr(obj)); + obj = glm::unProject(glm::vec3(viewport[0]+viewport[2],viewport[1]+viewport[3],1),model,proj,viewport); + frust[6].setVec(glm::value_ptr(obj)); + obj = glm::unProject(glm::vec3(viewport[0],viewport[1]+viewport[3],1),model,proj,viewport); + frust[7].setVec(glm::value_ptr(obj)); } else if (zflip) { - gluUnProject(viewport[0],viewport[1]+viewport[3],0,model,proj,viewport,&objX,&objY,&objZ); - frust[0].setVec((F32)objX,(F32)objY,(F32)objZ); - gluUnProject(viewport[0]+viewport[2],viewport[1]+viewport[3],0,model,proj,viewport,&objX,&objY,&objZ); - frust[1].setVec((F32)objX,(F32)objY,(F32)objZ); - gluUnProject(viewport[0]+viewport[2],viewport[1],0,model,proj,viewport,&objX,&objY,&objZ); - frust[2].setVec((F32)objX,(F32)objY,(F32)objZ); - gluUnProject(viewport[0],viewport[1],0,model,proj,viewport,&objX,&objY,&objZ); - frust[3].setVec((F32)objX,(F32)objY,(F32)objZ); - - gluUnProject(viewport[0],viewport[1]+viewport[3],1,model,proj,viewport,&objX,&objY,&objZ); - frust[4].setVec((F32)objX,(F32)objY,(F32)objZ); - gluUnProject(viewport[0]+viewport[2],viewport[1]+viewport[3],1,model,proj,viewport,&objX,&objY,&objZ); - frust[5].setVec((F32)objX,(F32)objY,(F32)objZ); - gluUnProject(viewport[0]+viewport[2],viewport[1],1,model,proj,viewport,&objX,&objY,&objZ); - frust[6].setVec((F32)objX,(F32)objY,(F32)objZ); - gluUnProject(viewport[0],viewport[1],1,model,proj,viewport,&objX,&objY,&objZ); - frust[7].setVec((F32)objX,(F32)objY,(F32)objZ); + obj = glm::unProject(glm::vec3(viewport[0],viewport[1]+viewport[3],0),model,proj,viewport); + frust[0].setVec(glm::value_ptr(obj)); + obj = glm::unProject(glm::vec3(viewport[0]+viewport[2],viewport[1]+viewport[3],0),model,proj,viewport); + frust[1].setVec(glm::value_ptr(obj)); + obj = glm::unProject(glm::vec3(viewport[0]+viewport[2],viewport[1],0),model,proj,viewport); + frust[2].setVec(glm::value_ptr(obj)); + obj = glm::unProject(glm::vec3(viewport[0],viewport[1],0),model,proj,viewport); + frust[3].setVec(glm::value_ptr(obj)); + + obj = glm::unProject(glm::vec3(viewport[0],viewport[1]+viewport[3],1),model,proj,viewport); + frust[4].setVec(glm::value_ptr(obj)); + obj = glm::unProject(glm::vec3(viewport[0]+viewport[2],viewport[1]+viewport[3],1),model,proj,viewport); + frust[5].setVec(glm::value_ptr(obj)); + obj = glm::unProject(glm::vec3(viewport[0]+viewport[2],viewport[1],1),model,proj,viewport); + frust[6].setVec(glm::value_ptr(obj)); + obj = glm::unProject(glm::vec3(viewport[0],viewport[1],1),model,proj,viewport); + frust[7].setVec(glm::value_ptr(obj)); for (U32 i = 0; i < 4; i++) { @@ -268,14 +238,14 @@ void LLViewerCamera::updateFrustumPlanes(LLCamera& camera, bool ortho, bool zfli } else { - gluUnProject(viewport[0],viewport[1],0,model,proj,viewport,&objX,&objY,&objZ); - frust[0].setVec((F32)objX,(F32)objY,(F32)objZ); - gluUnProject(viewport[0]+viewport[2],viewport[1],0,model,proj,viewport,&objX,&objY,&objZ); - frust[1].setVec((F32)objX,(F32)objY,(F32)objZ); - gluUnProject(viewport[0]+viewport[2],viewport[1]+viewport[3],0,model,proj,viewport,&objX,&objY,&objZ); - frust[2].setVec((F32)objX,(F32)objY,(F32)objZ); - gluUnProject(viewport[0],viewport[1]+viewport[3],0,model,proj,viewport,&objX,&objY,&objZ); - frust[3].setVec((F32)objX,(F32)objY,(F32)objZ); + obj = glm::unProject(glm::vec3(viewport[0],viewport[1],0),model,proj,viewport); + frust[0].setVec(glm::value_ptr(obj)); + obj = glm::unProject(glm::vec3(viewport[0]+viewport[2],viewport[1],0),model,proj,viewport); + frust[1].setVec(glm::value_ptr(obj)); + obj = glm::unProject(glm::vec3(viewport[0]+viewport[2],viewport[1]+viewport[3],0),model,proj,viewport); + frust[2].setVec(glm::value_ptr(obj)); + obj = glm::unProject(glm::vec3(viewport[0],viewport[1]+viewport[3],0),model,proj,viewport); + frust[3].setVec(glm::value_ptr(obj)); if (ortho) { @@ -297,7 +267,6 @@ void LLViewerCamera::updateFrustumPlanes(LLCamera& camera, bool ortho, bool zfli } camera.calcAgentFrustumPlanes(frust); -#endif // GLU_VERSION_1_1 } void LLViewerCamera::setPerspective(bool for_selection, @@ -306,7 +275,7 @@ void LLViewerCamera::setPerspective(bool for_selection, F32 z_near, F32 z_far) { F32 fov_y, aspect; - fov_y = RAD_TO_DEG * getView(); + fov_y = getView(); bool z_default_far = false; if (z_far <= 0) { @@ -323,20 +292,19 @@ void LLViewerCamera::setPerspective(bool for_selection, gGL.matrixMode(LLRender::MM_PROJECTION); gGL.loadIdentity(); - glh::matrix4f proj_mat; + glm::mat4 proj_mat = glm::identity<glm::mat4>(); if (for_selection) { // make a tiny little viewport // anything drawn into this viewport will be "selected" - GLint viewport[4]; - viewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft; - viewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom; - viewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth(); - viewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight(); + glm::ivec4 viewport(gViewerWindow->getWorldViewRectRaw().mLeft, + gViewerWindow->getWorldViewRectRaw().mBottom, + gViewerWindow->getWorldViewRectRaw().getWidth(), + gViewerWindow->getWorldViewRectRaw().getHeight()); - proj_mat = gl_pick_matrix(x+width/2.f, y_from_bot+height/2.f, (GLfloat) width, (GLfloat) height, viewport); + proj_mat = glm::pickMatrix(glm::vec2(x + width / 2.f, y_from_bot + height / 2.f), glm::vec2((GLfloat)width, (GLfloat)height), viewport); if (limit_select_distance) { @@ -367,37 +335,35 @@ void LLViewerCamera::setPerspective(bool for_selection, float offset = mZoomFactor - 1.f; int pos_y = mZoomSubregion / llceil(mZoomFactor); int pos_x = mZoomSubregion - (pos_y*llceil(mZoomFactor)); - glh::matrix4f translate; - translate.set_translate(glh::vec3f(offset - (F32)pos_x * 2.f, offset - (F32)pos_y * 2.f, 0.f)); - glh::matrix4f scale; - scale.set_scale(glh::vec3f(mZoomFactor, mZoomFactor, 1.f)); - proj_mat = scale*proj_mat; - proj_mat = translate*proj_mat; + glm::mat4 translate; + translate = glm::translate(glm::vec3(offset - (F32)pos_x * 2.f, offset - (F32)pos_y * 2.f, 0.f)); + glm::mat4 scale; + scale = glm::scale(glm::vec3(mZoomFactor, mZoomFactor, 1.f)); + + proj_mat = scale * proj_mat; + proj_mat = translate * proj_mat; } calcProjection(z_far); // Update the projection matrix cache - proj_mat *= gl_perspective(fov_y,aspect,z_near,z_far); + proj_mat *= glm::perspective(fov_y,aspect,z_near,z_far); - gGL.loadMatrix(proj_mat.m); + gGL.loadMatrix(glm::value_ptr(proj_mat)); - for (U32 i = 0; i < 16; i++) - { - gGLProjection[i] = proj_mat.m[i]; - } + set_current_projection(proj_mat); gGL.matrixMode(LLRender::MM_MODELVIEW); - glh::matrix4f modelview((GLfloat*) OGL_TO_CFR_ROTATION); + glm::mat4 modelview(glm::make_mat4((GLfloat*) OGL_TO_CFR_ROTATION)); GLfloat ogl_matrix[16]; getOpenGLTransform(ogl_matrix); - modelview *= glh::matrix4f(ogl_matrix); + modelview *= glm::make_mat4(ogl_matrix); - gGL.loadMatrix(modelview.m); + gGL.loadMatrix(glm::value_ptr(modelview)); if (for_selection && (width > 1 || height > 1)) { @@ -415,10 +381,7 @@ void LLViewerCamera::setPerspective(bool for_selection, if (!for_selection && mZoomFactor == 1.f) { // Save GL matrices for access elsewhere in code, especially project_world_to_screen - for (U32 i = 0; i < 16; i++) - { - gGLModelView[i] = modelview.m[i]; - } + set_current_modelview(modelview); } updateFrustumPlanes(*this); @@ -429,26 +392,8 @@ void LLViewerCamera::setPerspective(bool for_selection, // screen coordinates to the agent's region. void LLViewerCamera::projectScreenToPosAgent(const S32 screen_x, const S32 screen_y, LLVector3* pos_agent) const { - GLdouble x, y, z; - - F64 mdlv[16]; - F64 proj[16]; - - for (U32 i = 0; i < 16; i++) - { - mdlv[i] = (F64) gGLModelView[i]; - proj[i] = (F64) gGLProjection[i]; - } - -#if GLU_VERSION_1_1 - gluUnProject( - GLdouble(screen_x), GLdouble(screen_y), 0.0, - mdlv, proj, (GLint*)gGLViewport, - &x, - &y, - &z ); -#endif - pos_agent->setVec( (F32)x, (F32)y, (F32)z ); + glm::vec3 agent_coord = glm::unProject(glm::vec3(screen_x, screen_y, 0.f), get_current_modelview(), get_current_projection(), glm::make_vec4(gGLViewport)); + pos_agent->setVec( (F32)agent_coord.x, (F32)agent_coord.y, (F32)agent_coord.z ); } // Uses the last GL matrices set in set_perspective to project a point from @@ -457,7 +402,6 @@ void LLViewerCamera::projectScreenToPosAgent(const S32 screen_x, const S32 scree bool LLViewerCamera::projectPosAgentToScreen(const LLVector3 &pos_agent, LLCoordGL &out_point, const bool clamp) const { bool in_front = true; - GLdouble x, y, z; // object's window coords, GL-style LLVector3 dir_to_point = pos_agent - getOrigin(); dir_to_point /= dir_to_point.magVec(); @@ -475,36 +419,20 @@ bool LLViewerCamera::projectPosAgentToScreen(const LLVector3 &pos_agent, LLCoord } LLRect world_view_rect = gViewerWindow->getWorldViewRectRaw(); - S32 viewport[4]; - viewport[0] = world_view_rect.mLeft; - viewport[1] = world_view_rect.mBottom; - viewport[2] = world_view_rect.getWidth(); - viewport[3] = world_view_rect.getHeight(); - - F64 mdlv[16]; - F64 proj[16]; + glm::ivec4 viewport(world_view_rect.mLeft, world_view_rect.mBottom, world_view_rect.getWidth(), world_view_rect.getHeight()); + glm::vec3 win_coord = glm::project(glm::make_vec3(pos_agent.mV), get_current_modelview(), get_current_projection(), viewport); - for (U32 i = 0; i < 16; i++) - { - mdlv[i] = (F64) gGLModelView[i]; - proj[i] = (F64) gGLProjection[i]; - } - -#if GLU_VERSION_1_1 - if (GL_TRUE == gluProject(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ], - mdlv, proj, (GLint*)viewport, - &x, &y, &z)) { // convert screen coordinates to virtual UI coordinates - x /= gViewerWindow->getDisplayScale().mV[VX]; - y /= gViewerWindow->getDisplayScale().mV[VY]; + win_coord.x /= gViewerWindow->getDisplayScale().mV[VX]; + win_coord.y /= gViewerWindow->getDisplayScale().mV[VY]; // should now have the x,y coords of grab_point in screen space LLRect world_rect = gViewerWindow->getWorldViewRectScaled(); // convert to pixel coordinates - S32 int_x = lltrunc(x); - S32 int_y = lltrunc(y); + S32 int_x = lltrunc(win_coord.x); + S32 int_y = lltrunc(win_coord.y); bool valid = true; @@ -566,11 +494,6 @@ bool LLViewerCamera::projectPosAgentToScreen(const LLVector3 &pos_agent, LLCoord return in_front && valid; } } - else -#endif // GLU_VERSION_1_1 - { - return false; - } } // Uses the last GL matrices set in set_perspective to project a point from @@ -590,49 +513,33 @@ bool LLViewerCamera::projectPosAgentToScreenEdge(const LLVector3 &pos_agent, } LLRect world_view_rect = gViewerWindow->getWorldViewRectRaw(); - S32 viewport[4]; - viewport[0] = world_view_rect.mLeft; - viewport[1] = world_view_rect.mBottom; - viewport[2] = world_view_rect.getWidth(); - viewport[3] = world_view_rect.getHeight(); - GLdouble x, y, z; // object's window coords, GL-style - - F64 mdlv[16]; - F64 proj[16]; - for (U32 i = 0; i < 16; i++) - { - mdlv[i] = (F64) gGLModelView[i]; - proj[i] = (F64) gGLProjection[i]; - } + glm::ivec4 viewport(world_view_rect.mLeft, world_view_rect.mBottom, world_view_rect.getWidth(), world_view_rect.getHeight()); + glm::vec3 win_coord = glm::project(glm::make_vec3(pos_agent.mV), get_current_modelview(), get_current_projection(), viewport); - if (GL_TRUE == gluProject(pos_agent.mV[VX], pos_agent.mV[VY], - pos_agent.mV[VZ], mdlv, - proj, (GLint*)viewport, - &x, &y, &z)) { - x /= gViewerWindow->getDisplayScale().mV[VX]; - y /= gViewerWindow->getDisplayScale().mV[VY]; + win_coord.x /= gViewerWindow->getDisplayScale().mV[VX]; + win_coord.y /= gViewerWindow->getDisplayScale().mV[VY]; // should now have the x,y coords of grab_point in screen space const LLRect& world_rect = gViewerWindow->getWorldViewRectScaled(); // ...sanity check - S32 int_x = lltrunc(x); - S32 int_y = lltrunc(y); + S32 int_x = lltrunc(win_coord.x); + S32 int_y = lltrunc(win_coord.y); // find the center - GLdouble center_x = (GLdouble)world_rect.getCenterX(); - GLdouble center_y = (GLdouble)world_rect.getCenterY(); + F32 center_x = (F32)world_rect.getCenterX(); + F32 center_y = (F32)world_rect.getCenterY(); - if (x == center_x && y == center_y) + if (win_coord.x == center_x && win_coord.y == center_y) { // can't project to edge from exact center return false; } // find the line from center to local - GLdouble line_x = x - center_x; - GLdouble line_y = y - center_y; + F32 line_x = win_coord.x - center_x; + F32 line_y = win_coord.y - center_y; int_x = lltrunc(center_x); int_y = lltrunc(center_y); @@ -653,11 +560,11 @@ bool LLViewerCamera::projectPosAgentToScreenEdge(const LLVector3 &pos_agent, else if (0 == world_rect.getWidth()) { // the diagonal slope of the view is undefined - if (y < world_rect.mBottom) + if (win_coord.y < world_rect.mBottom) { int_y = world_rect.mBottom; } - else if ( y > world_rect.mTop) + else if (win_coord.y > world_rect.mTop) { int_y = world_rect.mTop; } @@ -679,7 +586,7 @@ bool LLViewerCamera::projectPosAgentToScreenEdge(const LLVector3 &pos_agent, // top int_y = world_rect.mTop; } - int_x = lltrunc(((GLdouble)int_y - center_y) / line_slope + center_x); + int_x = lltrunc(((F32)int_y - center_y) / line_slope + center_x); } else if (fabs(line_slope) < rect_slope) { @@ -693,7 +600,7 @@ bool LLViewerCamera::projectPosAgentToScreenEdge(const LLVector3 &pos_agent, // right int_x = world_rect.mRight; } - int_y = lltrunc(((GLdouble)int_x - center_x) * line_slope + center_y); + int_y = lltrunc(((F32)int_x - center_x) * line_slope + center_y); } else { diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index c1bf31ff9a..c4afaac476 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -243,6 +243,23 @@ static bool handleReleaseGLBufferChanged(const LLSD& newvalue) return true; } +static bool handleEnableEmissiveChanged(const LLSD& newvalue) +{ + return handleReleaseGLBufferChanged(newvalue) && handleSetShaderChanged(newvalue); +} + +static bool handleEnableClassicMode(const LLSD& newvalue) +{ + gSavedSettings.setBOOL("RenderEnableEmissiveBuffer", !newvalue.asBoolean()); + gSavedSettings.setBOOL("RenderHDREnabled", !newvalue.asBoolean()); + return true; +} + +static bool handleEnableHDR(const LLSD& newvalue) +{ + return handleReleaseGLBufferChanged(newvalue) && handleSetShaderChanged(newvalue); +} + static bool handleLUTBufferChanged(const LLSD& newvalue) { if (gPipeline.isInit()) @@ -770,8 +787,7 @@ void settings_setup_listeners() setting_setup_signal_listener(gSavedSettings, "RenderMaxTextureIndex", handleSetShaderChanged); setting_setup_signal_listener(gSavedSettings, "RenderUIBuffer", handleWindowResized); setting_setup_signal_listener(gSavedSettings, "RenderDepthOfField", handleReleaseGLBufferChanged); - setting_setup_signal_listener(gSavedSettings, "RenderFSAASamples", handleReleaseGLBufferChanged); - setting_setup_signal_listener(gSavedSettings, "RenderPostProcessingHDR", handleReleaseGLBufferChanged); + setting_setup_signal_listener(gSavedSettings, "RenderFSAAType", handleReleaseGLBufferChanged); setting_setup_signal_listener(gSavedSettings, "RenderSpecularResX", handleLUTBufferChanged); setting_setup_signal_listener(gSavedSettings, "RenderSpecularResY", handleLUTBufferChanged); setting_setup_signal_listener(gSavedSettings, "RenderSpecularExponent", handleLUTBufferChanged); @@ -781,6 +797,9 @@ void settings_setup_listeners() setting_setup_signal_listener(gSavedSettings, "RenderGlow", handleSetShaderChanged); setting_setup_signal_listener(gSavedSettings, "RenderGlowResolutionPow", handleReleaseGLBufferChanged); setting_setup_signal_listener(gSavedSettings, "RenderGlowHDR", handleReleaseGLBufferChanged); + setting_setup_signal_listener(gSavedSettings, "RenderEnableEmissiveBuffer", handleEnableEmissiveChanged); + setting_setup_signal_listener(gSavedSettings, "RenderVintageMode", handleEnableClassicMode); + setting_setup_signal_listener(gSavedSettings, "RenderHDREnabled", handleEnableHDR); setting_setup_signal_listener(gSavedSettings, "RenderGlowNoise", handleSetShaderChanged); setting_setup_signal_listener(gSavedSettings, "RenderGammaFull", handleSetShaderChanged); setting_setup_signal_listener(gSavedSettings, "RenderVolumeLODFactor", handleVolumeLODChanged); diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index 536ae7197d..24f1be3d1c 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -28,58 +28,74 @@ #include "llviewerdisplay.h" -#include "llgl.h" -#include "llrender.h" -#include "llglheaders.h" -#include "llgltfmateriallist.h" +#include "fsyspath.h" +#include "hexdump.h" #include "llagent.h" #include "llagentcamera.h" -#include "llviewercontrol.h" +#include "llappviewer.h" #include "llcoord.h" #include "llcriticaldamp.h" +#include "llcubemap.h" #include "lldir.h" -#include "lldynamictexture.h" #include "lldrawpoolalpha.h" +#include "lldrawpoolbump.h" +#include "lldrawpoolwater.h" +#include "lldynamictexture.h" +#include "llenvironment.h" +#include "llfasttimer.h" #include "llfeaturemanager.h" -//#include "llfirstuse.h" +#include "llfloatertools.h" +#include "llfocusmgr.h" +#include "llgl.h" +#include "llglheaders.h" +#include "llgltfmateriallist.h" #include "llhudmanager.h" #include "llimagepng.h" +#include "llmachineid.h" #include "llmemory.h" +#include "llparcel.h" +#include "llperfstats.h" +#include "llpostprocess.h" +#include "llrender.h" +#include "llscenemonitor.h" +#include "llsdjson.h" #include "llselectmgr.h" #include "llsky.h" +#include "llspatialpartition.h" #include "llstartup.h" +#include "llstartup.h" +#include "lltooldraganddrop.h" #include "lltoolfocus.h" #include "lltoolmgr.h" -#include "lltooldraganddrop.h" #include "lltoolpie.h" #include "lltracker.h" #include "lltrans.h" #include "llui.h" +#include "lluuid.h" +#include "llversioninfo.h" #include "llviewercamera.h" +#include "llviewercontrol.h" +#include "llviewernetwork.h" #include "llviewerobjectlist.h" #include "llviewerparcelmgr.h" +#include "llviewerregion.h" +#include "llviewershadermgr.h" +#include "llviewertexturelist.h" #include "llviewerwindow.h" #include "llvoavatarself.h" #include "llvograss.h" #include "llworld.h" #include "pipeline.h" -#include "llspatialpartition.h" -#include "llappviewer.h" -#include "llstartup.h" -#include "llviewershadermgr.h" -#include "llfasttimer.h" -#include "llfloatertools.h" -#include "llviewertexturelist.h" -#include "llfocusmgr.h" -#include "llcubemap.h" -#include "llviewerregion.h" -#include "lldrawpoolwater.h" -#include "lldrawpoolbump.h" -#include "llpostprocess.h" -#include "llscenemonitor.h" -#include "llenvironment.h" -#include "llperfstats.h" +#include <boost/json.hpp> + +#include <filesystem> +#include <iomanip> +#include <sstream> + +#include <glm/glm.hpp> +#include <glm/gtc/matrix_transform.hpp> +#include <glm/gtc/type_ptr.hpp> extern LLPointer<LLViewerTexture> gStartTexture; extern bool gShiftFrame; @@ -123,6 +139,9 @@ void render_ui_3d(); void render_ui_2d(); void render_disconnected_background(); +void getProfileStatsContext(boost::json::object& stats); +std::string getProfileStatsFilename(); + void display_startup() { if ( !gViewerWindow @@ -455,6 +474,35 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot) // true = minimized, do not show/update the TP screen. HB update_tp_display(true); } + + // Run texture subsystem to discard memory while backgrounded + if (!gNonInteractive) + { + LL_PROFILE_ZONE_NAMED("Update Images"); + + { + LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("Class"); + LLViewerTexture::updateClass(); + } + + { + LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("Image Update Bump"); + gBumpImageList.updateImages(); // must be called before gTextureList version so that it's textures are thrown out first. + } + + { + LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("List"); + F32 max_image_decode_time = 0.050f * gFrameIntervalSeconds.value(); // 50 ms/second decode time + max_image_decode_time = llclamp(max_image_decode_time, 0.002f, 0.005f); // min 2ms/frame, max 5ms/frame) + gTextureList.updateImages(max_image_decode_time); + } + + { + LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("GLTF Materials Cleanup"); + // remove dead gltf materials + gGLTFMaterialList.flushMaterials(); + } + } return; } @@ -760,8 +808,8 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot) LLGLState::checkStates(); - glh::matrix4f proj = get_current_projection(); - glh::matrix4f mod = get_current_modelview(); + glm::mat4 proj = get_current_projection(); + glm::mat4 mod = get_current_modelview(); glViewport(0,0,512,512); LLVOAvatar::updateImpostors(); @@ -769,9 +817,9 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot) set_current_projection(proj); set_current_modelview(mod); gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.loadMatrix(proj.m); + gGL.loadMatrix(glm::value_ptr(proj)); gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.loadMatrix(mod.m); + gGL.loadMatrix(glm::value_ptr(mod)); gViewerWindow->setup3DViewport(); LLGLState::checkStates(); @@ -909,30 +957,17 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot) gGL.setColorMask(true, true); - if (LLPipeline::sRenderDeferred) + gPipeline.mRT->deferredScreen.bindTarget(); + if (gUseWireframe) { - gPipeline.mRT->deferredScreen.bindTarget(); - if (gUseWireframe) - { - F32 g = 0.5f; - glClearColor(g, g, g, 1.f); - } - else - { - glClearColor(1, 0, 1, 1); - } - gPipeline.mRT->deferredScreen.clear(); + F32 g = 0.5f; + glClearColor(g, g, g, 1.f); } else { - gPipeline.mRT->screen.bindTarget(); - if (LLPipeline::sUnderWaterRender && !gPipeline.canUseWindLightShaders()) - { - const LLColor4 &col = LLEnvironment::instance().getCurrentWater()->getWaterFogColor(); - glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f); - } - gPipeline.mRT->screen.clear(); + glClearColor(1, 0, 1, 1); } + gPipeline.mRT->deferredScreen.clear(); gGL.setColorMask(true, false); @@ -1023,10 +1058,89 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot) if (gShaderProfileFrame) { gShaderProfileFrame = false; - LLGLSLShader::finishProfile(); + boost::json::value stats{ boost::json::object_kind }; + getProfileStatsContext(stats.as_object()); + LLGLSLShader::finishProfile(stats); + + auto report_name = getProfileStatsFilename(); + std::ofstream outf(report_name); + if (! outf) + { + LL_WARNS() << "Couldn't write to " << std::quoted(report_name) << LL_ENDL; + } + else + { + outf << stats; + LL_INFOS() << "(also dumped to " << std::quoted(report_name) << ")" << LL_ENDL; + } } } +void getProfileStatsContext(boost::json::object& stats) +{ + // populate the context with info from LLFloaterAbout + auto contextit = stats.emplace("context", + LlsdToJson(LLAppViewer::instance()->getViewerInfo())).first; + auto& context = contextit->value().as_object(); + + // then add a few more things + unsigned char unique_id[MAC_ADDRESS_BYTES]{}; + LLMachineID::getUniqueID(unique_id, sizeof(unique_id)); + context.emplace("machine", stringize(LL::hexdump(unique_id, sizeof(unique_id)))); + context.emplace("grid", LLGridManager::instance().getGrid()); + LLViewerRegion* region = gAgent.getRegion(); + if (region) + { + context.emplace("regionid", stringize(region->getRegionID())); + } + LLParcel* parcel = LLViewerParcelMgr::instance().getAgentParcel(); + if (parcel) + { + context.emplace("parcel", parcel->getName()); + context.emplace("parcelid", parcel->getLocalID()); + } + context.emplace("time", LLDate::now().toHTTPDateString("%Y-%m-%dT%H:%M:%S")); +} + +std::string getProfileStatsFilename() +{ + std::ostringstream basebuff; + // viewer build + basebuff << "profile.v" << LLVersionInfo::instance().getBuild(); + // machine ID: zero-initialize unique_id in case LLMachineID fails + unsigned char unique_id[MAC_ADDRESS_BYTES]{}; + LLMachineID::getUniqueID(unique_id, sizeof(unique_id)); + basebuff << ".m" << LL::hexdump(unique_id, sizeof(unique_id)); + // region ID + LLViewerRegion *region = gAgent.getRegion(); + basebuff << ".r" << (region? region->getRegionID() : LLUUID()); + // local parcel ID + LLParcel* parcel = LLViewerParcelMgr::instance().getAgentParcel(); + basebuff << ".p" << (parcel? parcel->getLocalID() : 0); + // date/time -- omit seconds for now + auto now = LLDate::now(); + basebuff << ".t" << LLDate::now().toHTTPDateString("%Y-%m-%dT%H-%M-"); + // put this candidate file in our logs directory + auto base = gDirUtilp->getExpandedFilename(LL_PATH_LOGS, basebuff.str()); + S32 sec; + now.split(nullptr, nullptr, nullptr, nullptr, nullptr, &sec); + // Loop over finished filename, incrementing sec until we find one that + // doesn't yet exist. Should rarely loop (only if successive calls within + // same second), may produce (e.g.) sec==61, but avoids collisions and + // preserves chronological filename sort order. + std::string name; + std::error_code ec; + do + { + // base + missing 2-digit seconds, append ".json" + // post-increment sec in case we have to try again + name = stringize(base, std::setw(2), std::setfill('0'), sec++, ".json"); + } while (std::filesystem::exists(fsyspath(name), ec)); + // Ignoring ec means we might potentially return a name that does already + // exist -- but if we can't check its existence, what more can we do? + return name; +} + // WIP simplified copy of display() that does minimal work void display_cube_face() { @@ -1148,8 +1262,8 @@ void render_hud_attachments() gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); - glh::matrix4f current_proj = get_current_projection(); - glh::matrix4f current_mod = get_current_modelview(); + glm::mat4 current_proj = get_current_projection(); + glm::mat4 current_mod = get_current_modelview(); // clamp target zoom level to reasonable values gAgentCamera.mHUDTargetZoom = llclamp(gAgentCamera.mHUDTargetZoom, 0.1f, 1.f); @@ -1273,7 +1387,7 @@ LLRect get_whole_screen_region() return whole_screen; } -bool get_hud_matrices(const LLRect& screen_region, glh::matrix4f &proj, glh::matrix4f &model) +bool get_hud_matrices(const LLRect& screen_region, glm::mat4 &proj, glm::mat4&model) { if (isAgentAvatarValid() && gAgentAvatarp->hasHUDAttachment()) { @@ -1281,28 +1395,29 @@ bool get_hud_matrices(const LLRect& screen_region, glh::matrix4f &proj, glh::mat LLBBox hud_bbox = gAgentAvatarp->getHUDBBox(); F32 hud_depth = llmax(1.f, hud_bbox.getExtentLocal().mV[VX] * 1.1f); - proj = gl_ortho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, hud_depth); - proj.element(2,2) = -0.01f; + proj = glm::ortho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, hud_depth); + proj[2][2] = -0.01f; F32 aspect_ratio = LLViewerCamera::getInstance()->getAspect(); - glh::matrix4f mat; F32 scale_x = (F32)gViewerWindow->getWorldViewWidthScaled() / (F32)screen_region.getWidth(); F32 scale_y = (F32)gViewerWindow->getWorldViewHeightScaled() / (F32)screen_region.getHeight(); - mat.set_scale(glh::vec3f(scale_x, scale_y, 1.f)); - mat.set_translate( - glh::vec3f(clamp_rescale((F32)(screen_region.getCenterX() - screen_region.mLeft), 0.f, (F32)gViewerWindow->getWorldViewWidthScaled(), 0.5f * scale_x * aspect_ratio, -0.5f * scale_x * aspect_ratio), - clamp_rescale((F32)(screen_region.getCenterY() - screen_region.mBottom), 0.f, (F32)gViewerWindow->getWorldViewHeightScaled(), 0.5f * scale_y, -0.5f * scale_y), - 0.f)); - proj *= mat; - glh::matrix4f tmp_model((GLfloat*) OGL_TO_CFR_ROTATION); - - mat.set_scale(glh::vec3f(zoom_level, zoom_level, zoom_level)); - mat.set_translate(glh::vec3f(-hud_bbox.getCenterLocal().mV[VX] + (hud_depth * 0.5f), 0.f, 0.f)); + glm::mat4 mat = glm::identity<glm::mat4>(); + mat = glm::translate(mat, + glm::vec3(clamp_rescale((F32)(screen_region.getCenterX() - screen_region.mLeft), 0.f, (F32)gViewerWindow->getWorldViewWidthScaled(), 0.5f * scale_x * aspect_ratio, -0.5f * scale_x * aspect_ratio), + clamp_rescale((F32)(screen_region.getCenterY() - screen_region.mBottom), 0.f, (F32)gViewerWindow->getWorldViewHeightScaled(), 0.5f * scale_y, -0.5f * scale_y), + 0.f)); + mat = glm::scale(mat, glm::vec3(scale_x, scale_y, 1.f)); + proj *= mat; + glm::mat4 tmp_model = glm::make_mat4(OGL_TO_CFR_ROTATION); + mat = glm::identity<glm::mat4>(); + mat = glm::translate(mat, glm::vec3(-hud_bbox.getCenterLocal().mV[VX] + (hud_depth * 0.5f), 0.f, 0.f)); + mat = glm::scale(mat, glm::vec3(zoom_level)); tmp_model *= mat; model = tmp_model; + return true; } else @@ -1311,7 +1426,7 @@ bool get_hud_matrices(const LLRect& screen_region, glh::matrix4f &proj, glh::mat } } -bool get_hud_matrices(glh::matrix4f &proj, glh::matrix4f &model) +bool get_hud_matrices(glm::mat4 &proj, glm::mat4&model) { LLRect whole_screen = get_whole_screen_region(); return get_hud_matrices(whole_screen, proj, model); @@ -1325,17 +1440,17 @@ bool setup_hud_matrices() bool setup_hud_matrices(const LLRect& screen_region) { - glh::matrix4f proj, model; + glm::mat4 proj, model; bool result = get_hud_matrices(screen_region, proj, model); if (!result) return result; // set up transform to keep HUD objects in front of camera gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.loadMatrix(proj.m); + gGL.loadMatrix(glm::value_ptr(proj)); set_current_projection(proj); gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.loadMatrix(model.m); + gGL.loadMatrix(glm::value_ptr(model)); set_current_modelview(model); return true; } @@ -1347,13 +1462,13 @@ void render_ui(F32 zoom_factor, int subfield) LL_PROFILE_GPU_ZONE("ui"); LLGLState::checkStates(); - glh::matrix4f saved_view = get_current_modelview(); + glm::mat4 saved_view = get_current_modelview(); if (!gSnapshot) { gGL.pushMatrix(); gGL.loadMatrix(gGLLastModelView); - set_current_modelview(copy_matrix(gGLLastModelView)); + set_current_modelview(glm::make_mat4(gGLLastModelView)); } if(LLSceneMonitor::getInstance()->needsUpdate()) @@ -1502,6 +1617,7 @@ void draw_axes() void render_ui_3d() { + LL_PROFILE_ZONE_SCOPED_CATEGORY_UI; LLGLSPipeline gls_pipeline; ////////////////////////////////////// @@ -1550,6 +1666,7 @@ void render_ui_3d() void render_ui_2d() { + LL_PROFILE_ZONE_SCOPED_CATEGORY_UI; LLGLSUIDefault gls_ui; ///////////////////////////////////////////////////////////// diff --git a/indra/newview/llviewerfloaterreg.cpp b/indra/newview/llviewerfloaterreg.cpp index 2df3baeb9c..c56b7073b7 100644 --- a/indra/newview/llviewerfloaterreg.cpp +++ b/indra/newview/llviewerfloaterreg.cpp @@ -245,7 +245,7 @@ public: "avatar_picker", "camera", "camera_presets", - "change_item_thumbnail" + "change_item_thumbnail", "classified", "add_landmark", "delete_pref_preset", diff --git a/indra/newview/llviewerjointattachment.cpp b/indra/newview/llviewerjointattachment.cpp index 49e96db52b..e5cf1bcb69 100644 --- a/indra/newview/llviewerjointattachment.cpp +++ b/indra/newview/llviewerjointattachment.cpp @@ -89,13 +89,17 @@ U32 LLViewerJointAttachment::drawShape( F32 pixelArea, bool first_pass, bool is_ LLGLDisable cull_face(GL_CULL_FACE); gGL.color4f(1.f, 1.f, 1.f, 1.f); - gGL.begin(LLRender::QUADS); + gGL.begin(LLRender::TRIANGLES); { gGL.vertex3f(-0.1f, 0.1f, 0.f); gGL.vertex3f(-0.1f, -0.1f, 0.f); gGL.vertex3f(0.1f, -0.1f, 0.f); + + gGL.vertex3f(-0.1f, 0.1f, 0.f); + gGL.vertex3f(0.1f, -0.1f, 0.f); gGL.vertex3f(0.1f, 0.1f, 0.f); - }gGL.end(); + } + gGL.end(); } return 0; } diff --git a/indra/newview/llviewermedia.cpp b/indra/newview/llviewermedia.cpp index 5c2d75e92d..1dfa3a81bf 100644 --- a/indra/newview/llviewermedia.cpp +++ b/indra/newview/llviewermedia.cpp @@ -688,10 +688,10 @@ void LLViewerMedia::updateMedia(void *dummy_arg) static LLCachedControl<bool> inworld_media_enabled(gSavedSettings, "AudioStreamingMedia", true); static LLCachedControl<bool> inworld_audio_enabled(gSavedSettings, "AudioStreamingMusic", true); - U32 max_instances = gSavedSettings.getU32("PluginInstancesTotal"); - U32 max_normal = gSavedSettings.getU32("PluginInstancesNormal"); - U32 max_low = gSavedSettings.getU32("PluginInstancesLow"); - F32 max_cpu = gSavedSettings.getF32("PluginInstancesCPULimit"); + static LLCachedControl<U32> max_instances(gSavedSettings, "PluginInstancesTotal", 8); + static LLCachedControl<U32> max_normal(gSavedSettings, "PluginInstancesNormal", 2); + static LLCachedControl<U32> max_low(gSavedSettings, "PluginInstancesLow", 4); + static LLCachedControl<F32> max_cpu(gSavedSettings, "PluginInstancesCPULimit", 0.9); // Setting max_cpu to 0.0 disables CPU usage checking. bool check_cpu_usage = (max_cpu != 0.0f); @@ -829,7 +829,8 @@ void LLViewerMedia::updateMedia(void *dummy_arg) } else { - if(gAudiop && LLViewerMedia::hasParcelAudio() && restore_parcel_audio && gSavedSettings.getBOOL("MediaTentativeAutoPlay")) + static LLCachedControl<bool> auto_play(gSavedSettings, "MediaTentativeAutoPlay", true); + if(gAudiop && LLViewerMedia::hasParcelAudio() && restore_parcel_audio && auto_play()) { LLViewerAudio::getInstance()->startInternetStreamWithAutoFade(LLViewerMedia::getParcelAudioURL()); restore_parcel_audio = false; @@ -880,7 +881,8 @@ void LLViewerMedia::updateMedia(void *dummy_arg) } } - if(gSavedSettings.getBOOL("MediaPerformanceManagerDebug")) + static LLCachedControl<bool> perf_debug(gSavedSettings, "MediaPerformanceManagerDebug", false); + if(perf_debug()) { // Give impls the same ordering as the priority list // they're already in the right order for this. diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp index 135384ab52..cbc615b01a 100644 --- a/indra/newview/llviewermenu.cpp +++ b/indra/newview/llviewermenu.cpp @@ -159,27 +159,18 @@ typedef LLPointer<LLViewerObject> LLViewerObjectPtr; static boost::unordered_map<std::string, LLStringExplicit> sDefaultItemLabels; -bool enable_land_build(void*); -bool enable_object_build(void*); +LLVOAvatar* find_avatar_from_object(LLViewerObject* object); +LLVOAvatar* find_avatar_from_object(const LLUUID& object_id); -LLVOAvatar* find_avatar_from_object( LLViewerObject* object ); -LLVOAvatar* find_avatar_from_object( const LLUUID& object_id ); - -void handle_test_load_url(void*); +void handle_test_load_url(); // // Evil hackish imported globals -//extern bool gHideSelectedObjects; -//extern bool gAllowSelectAvatar; -//extern bool gDebugAvatarRotation; extern bool gDebugClicks; extern bool gDebugWindowProc; extern bool gShaderProfileFrame; -//extern bool gDebugTextEditorTips; -//extern bool gDebugSelectMgr; - // // Globals // @@ -219,24 +210,22 @@ LLContextMenu* gDetachBodyPartPieMenus[9]; // Local prototypes // File Menu -void handle_compress_image(void*); -void handle_compress_file_test(void*); +void handle_compress_image(); +void handle_compress_file_test(); // Edit menu -void handle_dump_group_info(void *); -void handle_dump_capabilities_info(void *); +void handle_dump_group_info(); +void handle_dump_capabilities_info(); // Advanced->Consoles menu -void handle_region_dump_settings(void*); -void handle_region_dump_temp_asset_data(void*); -void handle_region_clear_temp_asset_data(void*); +void handle_region_dump_settings(); +void handle_region_dump_temp_asset_data(); +void handle_region_clear_temp_asset_data(); // Object pie menu bool sitting_on_selection(); -void near_sit_object(); -//void label_sit_or_stand(std::string& label, void*); // buy and take alias into the same UI positions, so these // declarations handle this mess. bool is_selection_buy_not_take(); @@ -251,107 +240,99 @@ void handle_buy_object(LLSaleInfo sale_info); void handle_buy_contents(LLSaleInfo sale_info); // Land pie menu -void near_sit_down_point(bool success, void *); - -// Avatar pie menu +void near_sit_down_point(bool success, void*); // Debug menu - - -void velocity_interpolate( void* ); -void handle_visual_leak_detector_toggle(void*); -void handle_rebake_textures(void*); -bool check_admin_override(void*); -void handle_admin_override_toggle(void*); +void handle_visual_leak_detector_toggle(); +void handle_rebake_textures(); +bool check_admin_override(); +void handle_admin_override_toggle(); #ifdef TOGGLE_HACKED_GODLIKE_VIEWER -void handle_toggle_hacked_godmode(void*); -bool check_toggle_hacked_godmode(void*); -bool enable_toggle_hacked_godmode(void*); +void handle_toggle_hacked_godmode(); +bool check_toggle_hacked_godmode(); +bool enable_toggle_hacked_godmode(); #endif -void toggle_show_xui_names(void *); -bool check_show_xui_names(void *); +void toggle_show_xui_names(); +bool check_show_xui_names(); // Debug UI -void handle_buy_currency_test(void*); +void handle_buy_currency_test(); -void handle_god_mode(void*); +void handle_god_mode(); // God menu -void handle_leave_god_mode(void*); +void handle_leave_god_mode(); void handle_reset_view(); -void handle_duplicate_in_place(void*); - -void handle_object_owner_self(void*); -void handle_object_owner_permissive(void*); -void handle_object_lock(void*); -void handle_object_asset_ids(void*); -void force_take_copy(void*); - -void handle_force_parcel_owner_to_me(void*); -void handle_force_parcel_to_content(void*); -void handle_claim_public_land(void*); - -void handle_god_request_avatar_geometry(void *); // Hack for easy testing of new avatar geometry -void reload_vertex_shader(void *); -void handle_disconnect_viewer(void *); - -void force_error_breakpoint(void *); -void force_error_llerror(void *); -void force_error_llerror_msg(void*); -void force_error_bad_memory_access(void *); -void force_error_infinite_loop(void *); -void force_error_software_exception(void *); -void force_error_os_exception(void*); -void force_error_driver_crash(void *); -void force_error_coroutine_crash(void *); -void force_error_thread_crash(void *); - -void handle_force_delete(void*); -void print_object_info(void*); -void print_agent_nvpairs(void*); -void toggle_debug_menus(void*); +void handle_object_owner_self(); +void handle_object_owner_permissive(); +void handle_object_lock(); +void handle_object_asset_ids(); +void force_take_copy(); + +void handle_force_parcel_owner_to_me(); +void handle_force_parcel_to_content(); +void handle_claim_public_land(); + +void handle_god_request_avatar_geometry(); // Hack for easy testing of new avatar geometry +void reload_vertex_shader(); +void handle_disconnect_viewer(); + +void force_error_breakpoint(); +void force_error_llerror(); +void force_error_llerror_msg(); +void force_error_bad_memory_access(); +void force_error_infinite_loop(); +void force_error_software_exception(); +void force_error_os_exception(); +void force_error_driver_crash(); +void force_error_coroutine_crash(); +void force_error_thread_crash(); + +void handle_force_delete(); +void print_object_info(); +void print_agent_nvpairs(); void upload_done_callback(const LLUUID& uuid, void* user_data, S32 result, LLExtStat ext_status); -void dump_select_mgr(void*); +void dump_select_mgr(); -void dump_inventory(void*); -void toggle_visibility(void*); -bool get_visibility(void*); +void dump_inventory(); +void toggle_visibility(LLView* viewp); +bool get_visibility(LLView* viewp); // Avatar Pie menu void request_friendship(const LLUUID& agent_id); // Tools menu -void handle_selected_texture_info(void*); +void handle_selected_texture_info(); void handle_selected_material_info(); -void handle_dump_followcam(void*); -void handle_viewer_enable_message_log(void*); -void handle_viewer_disable_message_log(void*); +void handle_dump_followcam(); +void handle_viewer_enable_message_log(); +void handle_viewer_disable_message_log(); -bool enable_buy_land(void*); +bool enable_buy_land(); // Help menu -void handle_test_male(void *); -void handle_test_female(void *); -void handle_dump_attachments(void *); -void handle_dump_avatar_local_textures(void*); -void handle_debug_avatar_textures(void*); -void handle_grab_baked_texture(void*); -bool enable_grab_baked_texture(void*); -void handle_dump_region_object_cache(void*); -void handle_reset_interest_lists(void *); +void handle_test_male(); +void handle_test_female(); +void handle_dump_attachments(); +void handle_dump_avatar_local_textures(); +void handle_debug_avatar_textures(); +void handle_grab_baked_texture(EBakedTextureIndex baked_tex_index); +bool enable_grab_baked_texture(EBakedTextureIndex baked_tex_index); +void handle_dump_region_object_cache(); +void handle_reset_interest_lists(); -bool enable_save_into_task_inventory(void*); +bool enable_save_into_task_inventory(); bool enable_detach(const LLSD& = LLSD()); -void menu_toggle_attached_lights(void* user_data); -void menu_toggle_attached_particles(void* user_data); +void menu_toggle_attached_lights(); +void menu_toggle_attached_particles(); class LLMenuParcelObserver : public LLParcelObserver { @@ -388,12 +369,12 @@ void LLMenuParcelObserver::changed() if (!mLandBuyPassHandle.isDead()) { LLParcel *parcel = LLViewerParcelMgr::getInstance()->getParcelSelection()->getParcel(); - static_cast<LLMenuItemCallGL*>(mLandBuyPassHandle.get())->setEnabled(LLPanelLandGeneral::enableBuyPass(NULL) && !(parcel->getOwnerID() == gAgent.getID())); + static_cast<LLMenuItemCallGL*>(mLandBuyPassHandle.get())->setEnabled(LLPanelLandGeneral::enableBuyPass(nullptr) && parcel->getOwnerID() != gAgentID); } if (!mLandBuyHandle.isDead()) { - bool buyable = enable_buy_land(NULL); + bool buyable = enable_buy_land(); static_cast<LLMenuItemCallGL*>(mLandBuyHandle.get())->setEnabled(buyable); } } @@ -449,7 +430,7 @@ void LLSLMMenuUpdater::setMerchantMenu() if (marketplacelistings_id.isNull()) { U32 mkt_status = LLMarketplaceData::instance().getSLMStatus(); - bool is_merchant = (mkt_status == MarketplaceStatusCodes::MARKET_PLACE_MERCHANT) || (mkt_status == MarketplaceStatusCodes::MARKET_PLACE_MIGRATED_MERCHANT); + bool is_merchant = mkt_status == MarketplaceStatusCodes::MARKET_PLACE_MERCHANT || mkt_status == MarketplaceStatusCodes::MARKET_PLACE_MIGRATED_MERCHANT; if (is_merchant) { gInventory.ensureCategoryForTypeExists(LLFolderType::FT_MARKETPLACE_LISTINGS); @@ -481,12 +462,14 @@ void LLSLMMenuUpdater::checkMerchantStatus(bool force) void set_merchant_SLM_menu() { - if(gSLMMenuUpdater) gSLMMenuUpdater->setMerchantMenu(); + if (gSLMMenuUpdater) + gSLMMenuUpdater->setMerchantMenu(); } void check_merchant_status(bool force) { - if(gSLMMenuUpdater) gSLMMenuUpdater->checkMerchantStatus(force); + if (gSLMMenuUpdater) + gSLMMenuUpdater->checkMerchantStatus(force); } void init_menus() @@ -628,11 +611,11 @@ class LLAdvancedToggleConsole : public view_listener_t std::string console_type = userdata.asString(); if ("texture" == console_type) { - toggle_visibility( (void*)gTextureView ); + toggle_visibility(gTextureView); } else if ("debug" == console_type) { - toggle_visibility( (void*)static_cast<LLUICtrl*>(gDebugView->mDebugConsolep)); + toggle_visibility(gDebugView->mDebugConsolep); } else if ("fast timers" == console_type) { @@ -640,11 +623,11 @@ class LLAdvancedToggleConsole : public view_listener_t } else if ("scene view" == console_type) { - toggle_visibility( (void*)gSceneView); + toggle_visibility(gSceneView); } else if ("scene monitor" == console_type) { - toggle_visibility( (void*)gSceneMonitorView); + toggle_visibility(gSceneMonitorView); } return true; @@ -658,11 +641,11 @@ class LLAdvancedCheckConsole : public view_listener_t bool new_value = false; if ("texture" == console_type) { - new_value = get_visibility( (void*)gTextureView ); + new_value = get_visibility(gTextureView); } else if ("debug" == console_type) { - new_value = get_visibility( (void*)((LLView*)gDebugView->mDebugConsolep) ); + new_value = get_visibility(gDebugView->mDebugConsolep); } else if ("fast timers" == console_type) { @@ -670,11 +653,11 @@ class LLAdvancedCheckConsole : public view_listener_t } else if ("scene view" == console_type) { - new_value = get_visibility( (void*) gSceneView); + new_value = get_visibility(gSceneView); } else if ("scene monitor" == console_type) { - new_value = get_visibility( (void*) gSceneMonitorView); + new_value = get_visibility(gSceneMonitorView); } return new_value; @@ -695,15 +678,15 @@ class LLAdvancedDumpInfoToConsole : public view_listener_t std::string info_type = userdata.asString(); if ("region" == info_type) { - handle_region_dump_settings(NULL); + handle_region_dump_settings(); } else if ("group" == info_type) { - handle_dump_group_info(NULL); + handle_dump_group_info(); } else if ("capabilities" == info_type) { - handle_dump_capabilities_info(NULL); + handle_dump_capabilities_info(); } return true; } @@ -776,7 +759,7 @@ class LLAdvancedClearGroupCache : public view_listener_t { bool handleEvent(const LLSD& userdata) { - LLGroupMgr::debugClearAllGroups(NULL); + LLGroupMgr::debugClearAllGroups(nullptr); return true; } }; @@ -787,7 +770,7 @@ class LLAdvancedClearGroupCache : public view_listener_t ///////////////// // RENDER TYPE // ///////////////// -U32 render_type_from_string(std::string render_type) +U32 render_type_from_string(std::string_view render_type) { if ("simple" == render_type) { @@ -906,7 +889,7 @@ class LLAdvancedCheckRenderType : public view_listener_t ///////////// // FEATURE // ///////////// -U32 feature_from_string(std::string feature) +U32 feature_from_string(std::string_view feature) { if ("ui" == feature) { @@ -1047,7 +1030,7 @@ class LLAdvancedSetDisplayTextureDensity : public view_listener_t ////////////////// // INFO DISPLAY // ////////////////// -U64 info_display_from_string(std::string info_display) +U64 info_display_from_string(std::string_view info_display) { if ("verify" == info_display) { @@ -1276,7 +1259,7 @@ class LLAdvancedSelectedTextureInfo : public view_listener_t { bool handleEvent(const LLSD& userdata) { - handle_selected_texture_info(NULL); + handle_selected_texture_info(); return true; } }; @@ -1312,7 +1295,7 @@ class LLAdvancedDumpScriptedCamera : public view_listener_t { bool handleEvent(const LLSD& userdata) { - handle_dump_followcam(NULL); + handle_dump_followcam(); return true; } }; @@ -1328,7 +1311,7 @@ class LLAdvancedDumpRegionObjectCache : public view_listener_t { bool handleEvent(const LLSD& userdata) { - handle_dump_region_object_cache(NULL); + handle_dump_region_object_cache(); return true; } }; @@ -1387,7 +1370,7 @@ class LLAdvancedResetInterestLists : public view_listener_t { bool handleEvent(const LLSD &userdata) { // Reset all region interest lists - handle_reset_interest_lists(NULL); + handle_reset_interest_lists(); return true; } }; @@ -1456,7 +1439,7 @@ class LLAdvancedBuyCurrencyTest : public view_listener_t { bool handleEvent(const LLSD& userdata) { - handle_buy_currency_test(NULL); + handle_buy_currency_test(); return true; } }; @@ -1471,7 +1454,7 @@ class LLAdvancedDumpSelectMgr : public view_listener_t { bool handleEvent(const LLSD& userdata) { - dump_select_mgr(NULL); + dump_select_mgr(); return true; } }; @@ -1487,7 +1470,7 @@ class LLAdvancedDumpInventory : public view_listener_t { bool handleEvent(const LLSD& userdata) { - dump_inventory(NULL); + dump_inventory(); return true; } }; @@ -1503,7 +1486,7 @@ class LLAdvancedPrintSelectedObjectInfo : public view_listener_t { bool handleEvent(const LLSD& userdata) { - print_object_info(NULL); + print_object_info(); return true; } }; @@ -1519,7 +1502,7 @@ class LLAdvancedPrintAgentInfo : public view_listener_t { bool handleEvent(const LLSD& userdata) { - print_agent_nvpairs(NULL); + print_agent_nvpairs(); return true; } }; @@ -1632,7 +1615,7 @@ class LLAdvancedToggleXUINameTooltips : public view_listener_t { bool handleEvent(const LLSD& userdata) { - toggle_show_xui_names(NULL); + toggle_show_xui_names(); return true; } }; @@ -1641,7 +1624,7 @@ class LLAdvancedCheckXUINameTooltips : public view_listener_t { bool handleEvent(const LLSD& userdata) { - bool new_value = check_show_xui_names(NULL); + bool new_value = check_show_xui_names(); return new_value; } }; @@ -1742,7 +1725,7 @@ class LLAdvancedToggleXUINames : public view_listener_t { bool handleEvent(const LLSD& userdata) { - toggle_show_xui_names(NULL); + toggle_show_xui_names(); return true; } }; @@ -1751,7 +1734,7 @@ class LLAdvancedCheckXUINames : public view_listener_t { bool handleEvent(const LLSD& userdata) { - bool new_value = check_show_xui_names(NULL); + bool new_value = check_show_xui_names(); return new_value; } }; @@ -1769,27 +1752,27 @@ class LLAdvancedGrabBakedTexture : public view_listener_t std::string texture_type = userdata.asString(); if ("iris" == texture_type) { - handle_grab_baked_texture( (void*)BAKED_EYES ); + handle_grab_baked_texture(BAKED_EYES); } else if ("head" == texture_type) { - handle_grab_baked_texture( (void*)BAKED_HEAD ); + handle_grab_baked_texture(BAKED_HEAD); } else if ("upper" == texture_type) { - handle_grab_baked_texture( (void*)BAKED_UPPER ); + handle_grab_baked_texture(BAKED_UPPER); } else if ("lower" == texture_type) { - handle_grab_baked_texture( (void*)BAKED_LOWER ); + handle_grab_baked_texture(BAKED_LOWER); } else if ("skirt" == texture_type) { - handle_grab_baked_texture( (void*)BAKED_SKIRT ); + handle_grab_baked_texture(BAKED_SKIRT); } else if ("hair" == texture_type) { - handle_grab_baked_texture( (void*)BAKED_HAIR ); + handle_grab_baked_texture(BAKED_HAIR); } return true; @@ -1805,27 +1788,27 @@ class LLAdvancedEnableGrabBakedTexture : public view_listener_t if ("iris" == texture_type) { - new_value = enable_grab_baked_texture( (void*)BAKED_EYES ); + new_value = enable_grab_baked_texture(BAKED_EYES); } else if ("head" == texture_type) { - new_value = enable_grab_baked_texture( (void*)BAKED_HEAD ); + new_value = enable_grab_baked_texture(BAKED_HEAD); } else if ("upper" == texture_type) { - new_value = enable_grab_baked_texture( (void*)BAKED_UPPER ); + new_value = enable_grab_baked_texture(BAKED_UPPER); } else if ("lower" == texture_type) { - new_value = enable_grab_baked_texture( (void*)BAKED_LOWER ); + new_value = enable_grab_baked_texture(BAKED_LOWER); } else if ("skirt" == texture_type) { - new_value = enable_grab_baked_texture( (void*)BAKED_SKIRT ); + new_value = enable_grab_baked_texture(BAKED_SKIRT); } else if ("hair" == texture_type) { - new_value = enable_grab_baked_texture( (void*)BAKED_HAIR ); + new_value = enable_grab_baked_texture(BAKED_HAIR); } return new_value; @@ -1910,7 +1893,7 @@ class LLAdvancedToggleCharacterGeometry : public view_listener_t { bool handleEvent(const LLSD& userdata) { - handle_god_request_avatar_geometry(NULL); + handle_god_request_avatar_geometry(); return true; } }; @@ -1924,7 +1907,7 @@ class LLAdvancedTestMale : public view_listener_t { bool handleEvent(const LLSD& userdata) { - handle_test_male(NULL); + handle_test_male(); return true; } }; @@ -1934,7 +1917,7 @@ class LLAdvancedTestFemale : public view_listener_t { bool handleEvent(const LLSD& userdata) { - handle_test_female(NULL); + handle_test_female(); return true; } }; @@ -1943,7 +1926,7 @@ class LLAdvancedForceParamsToDefault : public view_listener_t { bool handleEvent(const LLSD& userdata) { - LLAgent::clearVisualParams(NULL); + LLAgent::clearVisualParams(nullptr); return true; } }; @@ -2006,7 +1989,7 @@ class LLAdvancedReloadVertexShader : public view_listener_t { bool handleEvent(const LLSD& userdata) { - reload_vertex_shader(NULL); + reload_vertex_shader(); return true; } }; @@ -2170,7 +2153,7 @@ class LLAdvancedDumpAttachments : public view_listener_t { bool handleEvent(const LLSD& userdata) { - handle_dump_attachments(NULL); + handle_dump_attachments(); return true; } }; @@ -2186,7 +2169,7 @@ class LLAdvancedRebakeTextures : public view_listener_t { bool handleEvent(const LLSD& userdata) { - handle_rebake_textures(NULL); + handle_rebake_textures(); return true; } }; @@ -2211,7 +2194,7 @@ class LLAdvancedDebugAvatarTextures : public view_listener_t { if (gAgent.isGodlike()) { - handle_debug_avatar_textures(NULL); + handle_debug_avatar_textures(); } return true; } @@ -2227,7 +2210,7 @@ class LLAdvancedDumpAvatarLocalTextures : public view_listener_t bool handleEvent(const LLSD& userdata) { #ifndef LL_RELEASE_FOR_DOWNLOAD - handle_dump_avatar_local_textures(NULL); + handle_dump_avatar_local_textures(); #endif return true; } @@ -2244,7 +2227,7 @@ class LLAdvancedEnableMessageLog : public view_listener_t { bool handleEvent(const LLSD& userdata) { - handle_viewer_enable_message_log(NULL); + handle_viewer_enable_message_log(); return true; } }; @@ -2253,7 +2236,7 @@ class LLAdvancedDisableMessageLog : public view_listener_t { bool handleEvent(const LLSD& userdata) { - handle_viewer_disable_message_log(NULL); + handle_viewer_disable_message_log(); return true; } }; @@ -2444,7 +2427,7 @@ class LLAdvancedCompressImage : public view_listener_t { bool handleEvent(const LLSD& userdata) { - handle_compress_image(NULL); + handle_compress_image(); return true; } }; @@ -2459,7 +2442,7 @@ class LLAdvancedCompressFileTest : public view_listener_t { bool handleEvent(const LLSD& userdata) { - handle_compress_file_test(NULL); + handle_compress_file_test(); return true; } }; @@ -2500,7 +2483,7 @@ class LLAdvancedToggleViewAdminOptions : public view_listener_t { bool handleEvent(const LLSD& userdata) { - handle_admin_override_toggle(NULL); + handle_admin_override_toggle(); return true; } }; @@ -2509,7 +2492,7 @@ class LLAdvancedToggleVisualLeakDetector : public view_listener_t { bool handleEvent(const LLSD& userdata) { - handle_visual_leak_detector_toggle(NULL); + handle_visual_leak_detector_toggle(); return true; } }; @@ -2518,7 +2501,7 @@ class LLAdvancedCheckViewAdminOptions : public view_listener_t { bool handleEvent(const LLSD& userdata) { - bool new_value = check_admin_override(NULL) || gAgent.isGodlike(); + bool new_value = check_admin_override() || gAgent.isGodlike(); return new_value; } }; @@ -2532,7 +2515,7 @@ class LLAdvancedRequestAdminStatus : public view_listener_t { bool handleEvent(const LLSD& userdata) { - handle_god_mode(NULL); + handle_god_mode(); return true; } }; @@ -2541,7 +2524,7 @@ class LLAdvancedLeaveAdminStatus : public view_listener_t { bool handleEvent(const LLSD& userdata) { - handle_leave_god_mode(NULL); + handle_leave_god_mode(); return true; } }; @@ -2554,7 +2537,7 @@ class LLAdvancedForceErrorBreakpoint : public view_listener_t { bool handleEvent(const LLSD& userdata) { - force_error_breakpoint(NULL); + force_error_breakpoint(); return true; } }; @@ -2563,7 +2546,7 @@ class LLAdvancedForceErrorLlerror : public view_listener_t { bool handleEvent(const LLSD& userdata) { - force_error_llerror(NULL); + force_error_llerror(); return true; } }; @@ -2572,7 +2555,7 @@ class LLAdvancedForceErrorLlerrorMsg: public view_listener_t { bool handleEvent(const LLSD& userdata) { - force_error_llerror_msg(NULL); + force_error_llerror_msg(); return true; } }; @@ -2581,7 +2564,7 @@ class LLAdvancedForceErrorBadMemoryAccess : public view_listener_t { bool handleEvent(const LLSD& userdata) { - force_error_bad_memory_access(NULL); + force_error_bad_memory_access(); return true; } }; @@ -2596,7 +2579,7 @@ class LLAdvancedForceErrorBadMemoryAccessCoro : public view_listener_t // Wait for one mainloop() iteration, letting the enclosing // handleEvent() method return. llcoro::suspend(); - force_error_bad_memory_access(NULL); + force_error_bad_memory_access(); }); return true; } @@ -2606,7 +2589,7 @@ class LLAdvancedForceErrorInfiniteLoop : public view_listener_t { bool handleEvent(const LLSD& userdata) { - force_error_infinite_loop(NULL); + force_error_infinite_loop(); return true; } }; @@ -2615,7 +2598,7 @@ class LLAdvancedForceErrorSoftwareException : public view_listener_t { bool handleEvent(const LLSD& userdata) { - force_error_software_exception(NULL); + force_error_software_exception(); return true; } }; @@ -2624,7 +2607,7 @@ class LLAdvancedForceOSException: public view_listener_t { bool handleEvent(const LLSD& userdata) { - force_error_os_exception(NULL); + force_error_os_exception(); return true; } }; @@ -2639,7 +2622,7 @@ class LLAdvancedForceErrorSoftwareExceptionCoro : public view_listener_t // Wait for one mainloop() iteration, letting the enclosing // handleEvent() method return. llcoro::suspend(); - force_error_software_exception(NULL); + force_error_software_exception(); }); return true; } @@ -2649,7 +2632,7 @@ class LLAdvancedForceErrorDriverCrash : public view_listener_t { bool handleEvent(const LLSD& userdata) { - force_error_driver_crash(NULL); + force_error_driver_crash(); return true; } }; @@ -2658,7 +2641,7 @@ class LLAdvancedForceErrorCoroutineCrash : public view_listener_t { bool handleEvent(const LLSD& userdata) { - force_error_coroutine_crash(NULL); + force_error_coroutine_crash(); return true; } }; @@ -2667,7 +2650,7 @@ class LLAdvancedForceErrorThreadCrash : public view_listener_t { bool handleEvent(const LLSD& userdata) { - force_error_thread_crash(NULL); + force_error_thread_crash(); return true; } }; @@ -2676,7 +2659,7 @@ class LLAdvancedForceErrorDisconnectViewer : public view_listener_t { bool handleEvent(const LLSD& userdata) { - handle_disconnect_viewer(NULL); + handle_disconnect_viewer(); return true; } }; @@ -2688,7 +2671,7 @@ class LLAdvancedHandleToggleHackedGodmode : public view_listener_t { bool handleEvent(const LLSD& userdata) { - handle_toggle_hacked_godmode(NULL); + handle_toggle_hacked_godmode(); return true; } }; @@ -2697,7 +2680,7 @@ class LLAdvancedCheckToggleHackedGodmode : public view_listener_t { bool handleEvent(const LLSD& userdata) { - check_toggle_hacked_godmode(NULL); + check_toggle_hacked_godmode(); return true; } }; @@ -2706,7 +2689,7 @@ class LLAdvancedEnableToggleHackedGodmode : public view_listener_t { bool handleEvent(const LLSD& userdata) { - bool new_value = enable_toggle_hacked_godmode(NULL); + bool new_value = enable_toggle_hacked_godmode(); return new_value; } }; @@ -2751,7 +2734,7 @@ class LLAdminForceTakeCopy : public view_listener_t { bool handleEvent(const LLSD& userdata) { - force_take_copy(NULL); + force_take_copy(); return true; } }; @@ -2760,7 +2743,7 @@ class LLAdminHandleObjectOwnerSelf : public view_listener_t { bool handleEvent(const LLSD& userdata) { - handle_object_owner_self(NULL); + handle_object_owner_self(); return true; } }; @@ -2768,7 +2751,7 @@ class LLAdminHandleObjectOwnerPermissive : public view_listener_t { bool handleEvent(const LLSD& userdata) { - handle_object_owner_permissive(NULL); + handle_object_owner_permissive(); return true; } }; @@ -2777,7 +2760,7 @@ class LLAdminHandleForceDelete : public view_listener_t { bool handleEvent(const LLSD& userdata) { - handle_force_delete(NULL); + handle_force_delete(); return true; } }; @@ -2786,7 +2769,7 @@ class LLAdminHandleObjectLock : public view_listener_t { bool handleEvent(const LLSD& userdata) { - handle_object_lock(NULL); + handle_object_lock(); return true; } }; @@ -2795,7 +2778,7 @@ class LLAdminHandleObjectAssetIDs: public view_listener_t { bool handleEvent(const LLSD& userdata) { - handle_object_asset_ids(NULL); + handle_object_asset_ids(); return true; } }; @@ -2805,7 +2788,7 @@ class LLAdminHandleForceParcelOwnerToMe: public view_listener_t { bool handleEvent(const LLSD& userdata) { - handle_force_parcel_owner_to_me(NULL); + handle_force_parcel_owner_to_me(); return true; } }; @@ -2813,7 +2796,7 @@ class LLAdminHandleForceParcelToContent: public view_listener_t { bool handleEvent(const LLSD& userdata) { - handle_force_parcel_to_content(NULL); + handle_force_parcel_to_content(); return true; } }; @@ -2821,7 +2804,7 @@ class LLAdminHandleClaimPublicLand: public view_listener_t { bool handleEvent(const LLSD& userdata) { - handle_claim_public_land(NULL); + handle_claim_public_land(); return true; } }; @@ -2831,7 +2814,7 @@ class LLAdminHandleRegionDumpTempAssetData: public view_listener_t { bool handleEvent(const LLSD& userdata) { - handle_region_dump_temp_asset_data(NULL); + handle_region_dump_temp_asset_data(); return true; } }; @@ -2841,7 +2824,7 @@ class LLAdminOnSaveState: public view_listener_t { bool handleEvent(const LLSD& userdata) { - LLPanelRegionTools::onSaveState(NULL); + LLPanelRegionTools::onSaveState(nullptr); return true; } }; @@ -3327,41 +3310,11 @@ class LLLandEnableBuyPass : public view_listener_t { bool handleEvent(const LLSD& userdata) { - bool new_value = LLPanelLandGeneral::enableBuyPass(NULL); + bool new_value = LLPanelLandGeneral::enableBuyPass(nullptr); return new_value; } }; -// BUG: Should really check if CLICK POINT is in a parcel where you can build. -bool enable_land_build(void*) -{ - if (gAgent.isGodlike()) return true; - if (gAgent.inPrelude()) return false; - - bool can_build = false; - LLParcel* agent_parcel = LLViewerParcelMgr::getInstance()->getAgentParcel(); - if (agent_parcel) - { - can_build = agent_parcel->getAllowModify(); - } - return can_build; -} - -// BUG: Should really check if OBJECT is in a parcel where you can build. -bool enable_object_build(void*) -{ - if (gAgent.isGodlike()) return true; - if (gAgent.inPrelude()) return false; - - bool can_build = false; - LLParcel* agent_parcel = LLViewerParcelMgr::getInstance()->getAgentParcel(); - if (agent_parcel) - { - can_build = agent_parcel->getAllowModify(); - } - return can_build; -} - bool enable_object_edit() { if (!isAgentAvatarValid()) return false; @@ -3392,12 +3345,6 @@ bool enable_mute_particle() return pick.mParticleOwnerID != LLUUID::null && pick.mParticleOwnerID != gAgent.getID(); } -// mutually exclusive - show either edit option or build in menu -bool enable_object_build() -{ - return !enable_object_edit(); -} - bool enable_object_select_in_pathfinding_linksets() { return LLPathfindingManager::getInstance()->isPathfindingEnabledForCurrentRegion() && LLSelectMgr::getInstance()->selectGetEditableLinksets(); @@ -3496,9 +3443,8 @@ class LLSelfEnableRemoveAllAttachments : public view_listener_t } }; -bool enable_has_attachments(void*) +bool enable_has_attachments() { - return false; } @@ -4104,7 +4050,7 @@ void handle_buy_contents(LLSaleInfo sale_info) LLFloaterBuyContents::show(sale_info); } -void handle_region_dump_temp_asset_data(void*) +void handle_region_dump_temp_asset_data() { LL_INFOS() << "Dumping temporary asset data to simulator logs" << LL_ENDL; std::vector<std::string> strings; @@ -4112,7 +4058,7 @@ void handle_region_dump_temp_asset_data(void*) send_generic_message("dumptempassetdata", strings, invoice); } -void handle_region_clear_temp_asset_data(void*) +void handle_region_clear_temp_asset_data() { LL_INFOS() << "Clearing temporary asset data" << LL_ENDL; std::vector<std::string> strings; @@ -4120,7 +4066,7 @@ void handle_region_clear_temp_asset_data(void*) send_generic_message("cleartempassetdata", strings, invoice); } -void handle_region_dump_settings(void*) +void handle_region_dump_settings() { LLViewerRegion* regionp = gAgent.getRegion(); if (regionp) @@ -4136,12 +4082,12 @@ void handle_region_dump_settings(void*) } } -void handle_dump_group_info(void *) +void handle_dump_group_info() { gAgent.dumpGroupInfo(); } -void handle_dump_capabilities_info(void *) +void handle_dump_capabilities_info() { LLViewerRegion* regionp = gAgent.getRegion(); if (regionp) @@ -4150,7 +4096,7 @@ void handle_dump_capabilities_info(void *) } } -void handle_dump_region_object_cache(void*) +void handle_dump_region_object_cache() { LLViewerRegion* regionp = gAgent.getRegion(); if (regionp) @@ -4159,7 +4105,7 @@ void handle_dump_region_object_cache(void*) } } -void handle_reset_interest_lists(void *) +void handle_reset_interest_lists() { // Check all regions and reset their interest list for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); @@ -4302,12 +4248,12 @@ class LLTogglePanelPeopleTab : public view_listener_t } }; -bool check_admin_override(void*) +bool check_admin_override() { return gAgent.getAdminOverride(); } -void handle_admin_override_toggle(void*) +void handle_admin_override_toggle() { gAgent.setAdminOverride(!gAgent.getAdminOverride()); @@ -4315,7 +4261,7 @@ void handle_admin_override_toggle(void*) show_debug_menus(); } -void handle_visual_leak_detector_toggle(void*) +void handle_visual_leak_detector_toggle() { static bool vld_enabled = false; @@ -4344,12 +4290,12 @@ void handle_visual_leak_detector_toggle(void*) }; } -void handle_god_mode(void*) +void handle_god_mode() { gAgent.requestEnterGodMode(); } -void handle_leave_god_mode(void*) +void handle_leave_god_mode() { gAgent.requestLeaveGodMode(); } @@ -4396,18 +4342,18 @@ void set_god_level(U8 god_level) } #ifdef TOGGLE_HACKED_GODLIKE_VIEWER -void handle_toggle_hacked_godmode(void*) +void handle_toggle_hacked_godmode() { gHackGodmode = !gHackGodmode; set_god_level(gHackGodmode ? GOD_MAINTENANCE : GOD_NOT); } -bool check_toggle_hacked_godmode(void*) +bool check_toggle_hacked_godmode() { return gHackGodmode; } -bool enable_toggle_hacked_godmode(void*) +bool enable_toggle_hacked_godmode() { return !LLGridManager::getInstance()->isInProductionGrid(); } @@ -4431,41 +4377,6 @@ void process_grant_godlike_powers(LLMessageSystem* msg, void**) } } -/* -class LLHaveCallingcard : public LLInventoryCollectFunctor -{ -public: - LLHaveCallingcard(const LLUUID& agent_id); - virtual ~LLHaveCallingcard() {} - virtual bool operator()(LLInventoryCategory* cat, - LLInventoryItem* item); - bool isThere() const { return mIsThere;} -protected: - LLUUID mID; - bool mIsThere; -}; - -LLHaveCallingcard::LLHaveCallingcard(const LLUUID& agent_id) : - mID(agent_id), - mIsThere(false) -{ -} - -bool LLHaveCallingcard::operator()(LLInventoryCategory* cat, - LLInventoryItem* item) -{ - if(item) - { - if((item->getType() == LLAssetType::AT_CALLINGCARD) - && (item->getCreatorUUID() == mID)) - { - mIsThere = true; - } - } - return false; -} -*/ - bool is_agent_mappable(const LLUUID& agent_id) { const LLRelationship* buddy_info = NULL; @@ -4566,7 +4477,7 @@ bool is_object_sittable() } // only works on pie menu -void handle_object_sit(LLViewerObject *object, const LLVector3 &offset) +void handle_object_sit(LLViewerObject* object, const LLVector3& offset) { // get object selection offset @@ -4615,7 +4526,7 @@ void handle_object_sit(const LLUUID& object_id) handle_object_sit(obj, offset); } -void near_sit_down_point(bool success, void *) +void near_sit_down_point(bool success, void*) { if (success) { @@ -4665,7 +4576,7 @@ class LLLandCanSit : public view_listener_t // // Major mode switching // -void reset_view_final( bool proceed ); +void reset_view_final(bool proceed); void handle_reset_view() { @@ -4675,7 +4586,7 @@ void handle_reset_view() LLFloaterSidePanelContainer::showPanel("appearance", LLSD().with("type", "my_outfits")); } gAgentCamera.setFocusOnAvatar(true, false, false); - reset_view_final( true ); + reset_view_final(true); LLFloaterCamera::resetCameraMode(); } @@ -4689,7 +4600,7 @@ class LLViewResetView : public view_listener_t }; // Note: extra parameters allow this function to be called from dialog. -void reset_view_final( bool proceed ) +void reset_view_final(bool proceed) { if( !proceed ) { @@ -4777,54 +4688,7 @@ class LLViewToggleUI : public view_listener_t } }; -void handle_duplicate_in_place(void*) -{ - LL_INFOS() << "handle_duplicate_in_place" << LL_ENDL; - - LLVector3 offset(0.f, 0.f, 0.f); - LLSelectMgr::getInstance()->selectDuplicate(offset, true); -} - - - -/* - * No longer able to support viewer side manipulations in this way - * -void god_force_inv_owner_permissive(LLViewerObject* object, - LLInventoryObject::object_list_t* inventory, - S32 serial_num, - void*) -{ - typedef std::vector<LLPointer<LLViewerInventoryItem> > item_array_t; - item_array_t items; - - LLInventoryObject::object_list_t::const_iterator inv_it = inventory->begin(); - LLInventoryObject::object_list_t::const_iterator inv_end = inventory->end(); - for ( ; inv_it != inv_end; ++inv_it) - { - if(((*inv_it)->getType() != LLAssetType::AT_CATEGORY)) - { - LLInventoryObject* obj = *inv_it; - LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem((LLViewerInventoryItem*)obj); - LLPermissions perm(new_item->getPermissions()); - perm.setMaskBase(PERM_ALL); - perm.setMaskOwner(PERM_ALL); - new_item->setPermissions(perm); - items.push_back(new_item); - } - } - item_array_t::iterator end = items.end(); - item_array_t::iterator it; - for(it = items.begin(); it != end; ++it) - { - // since we have the inventory item in the callback, it should not - // invalidate iteration through the selection manager. - object->updateInventory((*it), TASK_INVENTORY_ITEM_KEY, false); - } -} -*/ - -void handle_object_owner_permissive(void*) +void handle_object_owner_permissive() { // only send this if they're a god. if(gAgent.isGodlike()) @@ -4835,7 +4699,7 @@ void handle_object_owner_permissive(void*) } } -void handle_object_owner_self(void*) +void handle_object_owner_self() { // only send this if they're a god. if(gAgent.isGodlike()) @@ -4845,12 +4709,12 @@ void handle_object_owner_self(void*) } // Shortcut to set owner permissions to not editable. -void handle_object_lock(void*) +void handle_object_lock() { LLSelectMgr::getInstance()->selectionSetObjectPermissions(PERM_OWNER, false, PERM_MODIFY); } -void handle_object_asset_ids(void*) +void handle_object_asset_ids() { // only send this if they're a god. if (gAgent.isGodlike()) @@ -4859,17 +4723,17 @@ void handle_object_asset_ids(void*) } } -void handle_force_parcel_owner_to_me(void*) +void handle_force_parcel_owner_to_me() { LLViewerParcelMgr::getInstance()->sendParcelGodForceOwner( gAgent.getID() ); } -void handle_force_parcel_to_content(void*) +void handle_force_parcel_to_content() { LLViewerParcelMgr::getInstance()->sendParcelGodForceToContent(); } -void handle_claim_public_land(void*) +void handle_claim_public_land() { if (LLViewerParcelMgr::getInstance()->getSelectionRegion() != gAgent.getRegion()) { @@ -4911,7 +4775,7 @@ void handle_claim_public_land(void*) // HACK for easily testing new avatar geometry -void handle_god_request_avatar_geometry(void *) +void handle_god_request_avatar_geometry() { if (gAgent.isGodlike()) { @@ -5181,7 +5045,7 @@ void handle_link_objects() class LLObjectReturn : public view_listener_t { public: - LLObjectReturn() : mFirstRegion(NULL) {} + LLObjectReturn() : mFirstRegion() {} private: bool handleEvent(const LLSD& userdata) @@ -5251,7 +5115,7 @@ class LLObjectEnableReturn : public view_listener_t } }; -void force_take_copy(void*) +void force_take_copy() { if (LLSelectMgr::getInstance()->getSelection()->isEmpty()) return; const LLUUID category_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_OBJECT); @@ -5359,7 +5223,7 @@ void handle_take(bool take_separate) } }); - if(locked_but_takeable_object || + if (locked_but_takeable_object || !you_own_everything) { if(locked_but_takeable_object && you_own_everything) @@ -5942,7 +5806,7 @@ class LLToolsSelectNextPartFace : public view_listener_t { if (gFocusMgr.childHasKeyboardFocus(gFloaterTools)) { - gFocusMgr.setKeyboardFocus(NULL); // force edit toolbox to commit any changes + gFocusMgr.setKeyboardFocus(nullptr); // force edit toolbox to commit any changes } if (fwd || prev) { @@ -6015,7 +5879,7 @@ class LLEditCut : public view_listener_t { bool handleEvent(const LLSD& userdata) { - if( LLEditMenuHandler::gEditMenuHandler ) + if (LLEditMenuHandler::gEditMenuHandler) { LLEditMenuHandler::gEditMenuHandler->cut(); } @@ -6036,7 +5900,7 @@ class LLEditCopy : public view_listener_t { bool handleEvent(const LLSD& userdata) { - if( LLEditMenuHandler::gEditMenuHandler ) + if (LLEditMenuHandler::gEditMenuHandler) { LLEditMenuHandler::gEditMenuHandler->copy(); } @@ -6057,7 +5921,7 @@ class LLEditPaste : public view_listener_t { bool handleEvent(const LLSD& userdata) { - if( LLEditMenuHandler::gEditMenuHandler ) + if (LLEditMenuHandler::gEditMenuHandler) { LLEditMenuHandler::gEditMenuHandler->paste(); } @@ -6080,7 +5944,7 @@ class LLEditDelete : public view_listener_t { // If a text field can do a deletion, it gets precedence over deleting // an object in the world. - if( LLEditMenuHandler::gEditMenuHandler && LLEditMenuHandler::gEditMenuHandler->canDoDelete()) + if (LLEditMenuHandler::gEditMenuHandler && LLEditMenuHandler::gEditMenuHandler->canDoDelete()) { LLEditMenuHandler::gEditMenuHandler->doDelete(); } @@ -6191,7 +6055,7 @@ bool enable_object_delete() class LLObjectsReturnPackage { public: - LLObjectsReturnPackage() : mObjectSelection(), mReturnableObjects(), mError(), mFirstRegion(NULL) {}; + LLObjectsReturnPackage() : mObjectSelection(), mReturnableObjects(), mError(), mFirstRegion(nullptr) {}; ~LLObjectsReturnPackage() { mObjectSelection.clear(); @@ -6248,7 +6112,7 @@ void handle_object_delete() return; } -void handle_force_delete(void*) +void handle_force_delete() { LLSelectMgr::getInstance()->selectForceDelete(); } @@ -6360,12 +6224,12 @@ class LLEditRedo : public view_listener_t -void print_object_info(void*) +void print_object_info() { LLSelectMgr::getInstance()->selectionDump(); } -void print_agent_nvpairs(void*) +void print_agent_nvpairs() { LLViewerObject *objectp; @@ -6414,53 +6278,13 @@ void show_debug_menus() } } -void toggle_debug_menus(void*) +void toggle_debug_menus() { bool visible = ! gSavedSettings.getBOOL("UseDebugMenus"); gSavedSettings.setBOOL("UseDebugMenus", visible); show_debug_menus(); } - -// LLUUID gExporterRequestID; -// std::string gExportDirectory; - -// LLUploadDialog *gExportDialog = NULL; - -// void handle_export_selected( void * ) -// { -// LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection(); -// if (selection->isEmpty()) -// { -// return; -// } -// LL_INFOS() << "Exporting selected objects:" << LL_ENDL; - -// gExporterRequestID.generate(); -// gExportDirectory = ""; - -// LLMessageSystem* msg = gMessageSystem; -// msg->newMessageFast(_PREHASH_ObjectExportSelected); -// msg->nextBlockFast(_PREHASH_AgentData); -// msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); -// msg->addUUIDFast(_PREHASH_RequestID, gExporterRequestID); -// msg->addS16Fast(_PREHASH_VolumeDetail, 4); - -// for (LLObjectSelection::root_iterator iter = selection->root_begin(); -// iter != selection->root_end(); iter++) -// { -// LLSelectNode* node = *iter; -// LLViewerObject* object = node->getObject(); -// msg->nextBlockFast(_PREHASH_ObjectData); -// msg->addUUIDFast(_PREHASH_ObjectID, object->getID()); -// LL_INFOS() << "Object: " << object->getID() << LL_ENDL; -// } -// msg->sendReliable(gAgent.getRegion()->getHost()); - -// gExportDialog = LLUploadDialog::modalUploadDialog("Exporting selected objects..."); -// } -// - class LLCommunicateNearbyChat : public view_listener_t { bool handleEvent(const LLSD& userdata) @@ -6638,7 +6462,7 @@ void handle_look_at_selection(const LLSD& param) } } -void handle_zoom_to_object(LLUUID object_id) +void handle_zoom_to_object(const LLUUID& object_id) { const F32 PADDING_FACTOR = 2.f; @@ -6815,17 +6639,11 @@ class FSToolsResyncAnimations : public view_listener_t }; // </FS:CR> Resync Animations -class LLAvatarResetSkeleton: public view_listener_t +class LLAvatarResetSkeleton : public view_listener_t { bool handleEvent(const LLSD& userdata) { - LLVOAvatar* avatar = NULL; - LLViewerObject *obj = LLSelectMgr::getInstance()->getSelection()->getPrimaryObject(); - if (obj) - { - avatar = obj->getAvatar(); - } - if(avatar) + if (LLVOAvatar* avatar = find_avatar_from_object(LLSelectMgr::getInstance()->getSelection()->getPrimaryObject())) { avatar->resetSkeleton(false); } @@ -6833,12 +6651,11 @@ class LLAvatarResetSkeleton: public view_listener_t } }; -class LLAvatarEnableResetSkeleton: public view_listener_t +class LLAvatarEnableResetSkeleton : public view_listener_t { bool handleEvent(const LLSD& userdata) { - LLViewerObject *obj = LLSelectMgr::getInstance()->getSelection()->getPrimaryObject(); - if (obj && obj->getAvatar()) + if (LLVOAvatar* avatar = find_avatar_from_object(LLSelectMgr::getInstance()->getSelection()->getPrimaryObject())) { return true; } @@ -6846,13 +6663,11 @@ class LLAvatarEnableResetSkeleton: public view_listener_t } }; - class LLAvatarResetSkeletonAndAnimations : public view_listener_t { bool handleEvent(const LLSD& userdata) { - LLVOAvatar* avatar = find_avatar_from_object(LLSelectMgr::getInstance()->getSelection()->getPrimaryObject()); - if (avatar) + if (LLVOAvatar* avatar = find_avatar_from_object(LLSelectMgr::getInstance()->getSelection()->getPrimaryObject())) { avatar->resetSkeleton(true); } @@ -6860,12 +6675,27 @@ class LLAvatarResetSkeletonAndAnimations : public view_listener_t } }; +class LLAvatarResetSelfSkeleton : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + if (LLVOAvatar* avatar = find_avatar_from_object(LLSelectMgr::getInstance()->getSelection()->getPrimaryObject())) + { + avatar->resetSkeleton(false); + } + else + { + gAgentAvatarp->resetSkeleton(false); + } + return true; + } +}; + class LLAvatarResetSelfSkeletonAndAnimations : public view_listener_t { bool handleEvent(const LLSD& userdata) { - LLVOAvatar* avatar = find_avatar_from_object(LLSelectMgr::getInstance()->getSelection()->getPrimaryObject()); - if (avatar) + if (LLVOAvatar* avatar = find_avatar_from_object(LLSelectMgr::getInstance()->getSelection()->getPrimaryObject())) { avatar->resetSkeleton(true); } @@ -6877,7 +6707,6 @@ class LLAvatarResetSelfSkeletonAndAnimations : public view_listener_t } }; - class LLAvatarAddContact : public view_listener_t { bool handleEvent(const LLSD& userdata) @@ -7046,28 +6875,28 @@ bool enable_object_sit(LLUICtrl* ctrl) return !sitting_on_sel && is_object_sittable(); } -void dump_select_mgr(void*) +void dump_select_mgr() { LLSelectMgr::getInstance()->dump(); } -void dump_inventory(void*) +void dump_inventory() { gInventory.dumpInventory(); } -void handle_dump_followcam(void*) +void handle_dump_followcam() { LLFollowCamMgr::getInstance()->dump(); } -void handle_viewer_enable_message_log(void*) +void handle_viewer_enable_message_log() { gMessageSystem->startLogging(); } -void handle_viewer_disable_message_log(void*) +void handle_viewer_disable_message_log() { gMessageSystem->stopLogging(); } @@ -7434,7 +7263,7 @@ class LLWorldEnableBuyLand : public view_listener_t } }; -bool enable_buy_land(void*) +bool enable_buy_land() { return LLViewerParcelMgr::getInstance()->canAgentBuyParcel( LLViewerParcelMgr::getInstance()->getParcelSelection()->getParcel(), false); @@ -7520,7 +7349,7 @@ void LLObjectAttachToAvatar::onNearAttachObject(bool success, void *user_data) } LLSelectMgr::getInstance()->sendAttach(cb_data->getSelection(), attachment_id, cb_data->mReplace); } - LLObjectAttachToAvatar::setObjectSelection(NULL); + LLObjectAttachToAvatar::setObjectSelection(nullptr); delete cb_data; } @@ -8099,7 +7928,7 @@ class LLToolsSelectedScriptAction : public view_listener_t } }; -void handle_selected_texture_info(void*) +void handle_selected_texture_info() { for (LLObjectSelection::valid_iterator iter = LLSelectMgr::getInstance()->getSelection()->valid_begin(); iter != LLSelectMgr::getInstance()->getSelection()->valid_end(); iter++) @@ -8187,21 +8016,22 @@ void handle_selected_material_info() } } -void handle_test_male(void*) +void handle_test_male() { LLAppearanceMgr::instance().wearOutfitByName("Male Shape & Outfit"); //gGestureList.requestResetFromServer( true ); } -void handle_test_female(void*) +void handle_test_female() { LLAppearanceMgr::instance().wearOutfitByName("Female Shape & Outfit"); //gGestureList.requestResetFromServer( false ); } -void handle_dump_attachments(void*) +void handle_dump_attachments() { - if(!isAgentAvatarValid()) return; + if (!isAgentAvatarValid()) + return; for (LLVOAvatar::attachment_map_t::iterator iter = gAgentAvatarp->mAttachmentPoints.begin(); iter != gAgentAvatarp->mAttachmentPoints.end(); ) @@ -8403,12 +8233,12 @@ class LLToggleShaderControl : public view_listener_t } }; -void menu_toggle_attached_lights(void* user_data) +void menu_toggle_attached_lights() { LLPipeline::sRenderAttachedLights = gSavedSettings.getBOOL("RenderAttachedLights"); } -void menu_toggle_attached_particles(void* user_data) +void menu_toggle_attached_particles() { LLPipeline::sRenderAttachedParticles = gSavedSettings.getBOOL("RenderAttachedParticles"); } @@ -8426,11 +8256,11 @@ class LLAdvancedHandleAttachedLightParticles: public view_listener_t // update internal flags if (control_name == "RenderAttachedLights") { - menu_toggle_attached_lights(NULL); + menu_toggle_attached_lights(); } else if (control_name == "RenderAttachedParticles") { - menu_toggle_attached_particles(NULL); + menu_toggle_attached_particles(); } return true; } @@ -8545,7 +8375,7 @@ bool LLHasAsset::operator()(LLInventoryCategory* cat, } -bool enable_save_into_task_inventory(void*) +bool enable_save_into_task_inventory() { LLSelectNode* node = LLSelectMgr::getInstance()->getSelection()->getFirstRootNode(); if(node && (node->mValid) && (!node->mFromTaskID.isNull())) @@ -8564,7 +8394,7 @@ class LLToolsEnableSaveToObjectInventory : public view_listener_t { bool handleEvent(const LLSD& userdata) { - bool new_value = enable_save_into_task_inventory(NULL); + bool new_value = enable_save_into_task_inventory(); return new_value; } }; @@ -8627,12 +8457,12 @@ class LLWorldEnableTeleportHome : public view_listener_t } }; -bool enable_god_full(void*) +bool enable_god_full() { return gAgent.getGodLevel() >= GOD_FULL; } -bool enable_god_liaison(void*) +bool enable_god_liaison() { return gAgent.getGodLevel() >= GOD_LIAISON; } @@ -8642,18 +8472,18 @@ bool is_god_customer_service() return gAgent.getGodLevel() >= GOD_CUSTOMER_SERVICE; } -bool enable_god_basic(void*) +bool enable_god_basic() { return gAgent.getGodLevel() > GOD_NOT; } -void toggle_show_xui_names(void *) +void toggle_show_xui_names() { gSavedSettings.setBOOL("DebugShowXUINames", !gSavedSettings.getBOOL("DebugShowXUINames")); } -bool check_show_xui_names(void *) +bool check_show_xui_names() { return gSavedSettings.getBOOL("DebugShowXUINames"); } @@ -8759,12 +8589,12 @@ class LLToolsEditLinkedParts : public view_listener_t } }; -void reload_vertex_shader(void *) +void reload_vertex_shader() { //THIS WOULD BE AN AWESOME PLACE TO RELOAD SHADERS... just a thought - DaveP } -void handle_dump_avatar_local_textures(void*) +void handle_dump_avatar_local_textures() { gAgentAvatarp->dumpLocalTextures(); } @@ -8774,7 +8604,7 @@ void handle_dump_timers() LLTrace::BlockTimer::dumpCurTimes(); } -void handle_debug_avatar_textures(void*) +void handle_debug_avatar_textures() { LLViewerObject* objectp = LLSelectMgr::getInstance()->getSelection()->getPrimaryObject(); if (objectp) @@ -8783,10 +8613,10 @@ void handle_debug_avatar_textures(void*) } } -void handle_grab_baked_texture(void* data) +void handle_grab_baked_texture(EBakedTextureIndex baked_tex_index) { - EBakedTextureIndex baked_tex_index = (EBakedTextureIndex)((intptr_t)data); - if (!isAgentAvatarValid()) return; + if (!isAgentAvatarValid()) + return; const LLUUID& asset_id = gAgentAvatarp->grabBakedTexture(baked_tex_index); LL_INFOS("texture") << "Adding baked texture " << asset_id << " to inventory." << LL_ENDL; @@ -8849,19 +8679,18 @@ void handle_grab_baked_texture(void* data) } } -bool enable_grab_baked_texture(void* data) +bool enable_grab_baked_texture(EBakedTextureIndex baked_tex_index) { - EBakedTextureIndex index = (EBakedTextureIndex)((intptr_t)data); if (isAgentAvatarValid()) { - return gAgentAvatarp->canGrabBakedTexture(index); + return gAgentAvatarp->canGrabBakedTexture(baked_tex_index); } return false; } // Returns a pointer to the avatar give the UUID of the avatar OR of an attachment the avatar is wearing. // Returns NULL on failure. -LLVOAvatar* find_avatar_from_object( LLViewerObject* object ) +LLVOAvatar* find_avatar_from_object(LLViewerObject* object) { if (object) { @@ -8885,63 +8714,63 @@ LLVOAvatar* find_avatar_from_object( LLViewerObject* object ) // Returns a pointer to the avatar give the UUID of the avatar OR of an attachment the avatar is wearing. // Returns NULL on failure. -LLVOAvatar* find_avatar_from_object( const LLUUID& object_id ) +LLVOAvatar* find_avatar_from_object(const LLUUID& object_id) { return find_avatar_from_object( gObjectList.findObject(object_id) ); } -void handle_disconnect_viewer(void *) +void handle_disconnect_viewer() { LLAppViewer::instance()->forceDisconnect(LLTrans::getString("TestingDisconnect")); } -void force_error_breakpoint(void *) +void force_error_breakpoint() { LLAppViewer::instance()->forceErrorBreakpoint(); } -void force_error_llerror(void *) +void force_error_llerror() { LLAppViewer::instance()->forceErrorLLError(); } -void force_error_llerror_msg(void*) +void force_error_llerror_msg() { LLAppViewer::instance()->forceErrorLLErrorMsg(); } -void force_error_bad_memory_access(void *) +void force_error_bad_memory_access() { LLAppViewer::instance()->forceErrorBadMemoryAccess(); } -void force_error_infinite_loop(void *) +void force_error_infinite_loop() { LLAppViewer::instance()->forceErrorInfiniteLoop(); } -void force_error_software_exception(void *) +void force_error_software_exception() { LLAppViewer::instance()->forceErrorSoftwareException(); } -void force_error_os_exception(void*) +void force_error_os_exception() { LLAppViewer::instance()->forceErrorOSSpecificException(); } -void force_error_driver_crash(void *) +void force_error_driver_crash() { LLAppViewer::instance()->forceErrorDriverCrash(); } -void force_error_coroutine_crash(void *) +void force_error_coroutine_crash() { LLAppViewer::instance()->forceErrorCoroutineCrash(); } -void force_error_thread_crash(void *) +void force_error_thread_crash() { LLAppViewer::instance()->forceErrorThreadCrash(); } @@ -8966,7 +8795,7 @@ class LLToolsUseSelectionForGrid : public view_listener_t } }; -void handle_test_load_url(void*) +void handle_test_load_url() { LLWeb::loadURL(""); LLWeb::loadURL("hacker://www.google.com/"); @@ -9074,7 +8903,7 @@ void handle_report_bug(const LLSD& param) LLWeb::loadURLExternal(url); } -void handle_buy_currency_test(void*) +void handle_buy_currency_test() { std::string url = "http://sarahd-sl-13041.webdev.lindenlab.com/app/lindex/index.php?agent_id=[AGENT_ID]&secure_session_id=[SESSION_ID]&lang=[LANGUAGE]"; @@ -9091,7 +8920,7 @@ void handle_buy_currency_test(void*) } // SUNSHINE CLEANUP - is only the request update at the end needed now? -void handle_rebake_textures(void*) +void handle_rebake_textures() { if (!isAgentAvatarValid()) return; @@ -9104,15 +8933,13 @@ void handle_rebake_textures(void*) } } -void toggle_visibility(void* user_data) +void toggle_visibility(LLView* viewp) { - LLView* viewp = (LLView*)user_data; viewp->setVisible(!viewp->getVisible()); } -bool get_visibility(void* user_data) +bool get_visibility(LLView* viewp) { - LLView* viewp = (LLView*)user_data; return viewp->getVisible(); } @@ -10230,6 +10057,7 @@ void initialize_menus() view_listener_t::addMenu(new LLAvatarResetSkeleton(), "Avatar.ResetSkeleton"); view_listener_t::addMenu(new LLAvatarEnableResetSkeleton(), "Avatar.EnableResetSkeleton"); view_listener_t::addMenu(new LLAvatarResetSkeletonAndAnimations(), "Avatar.ResetSkeletonAndAnimations"); + view_listener_t::addMenu(new LLAvatarResetSelfSkeleton(), "Avatar.ResetSelfSkeleton"); view_listener_t::addMenu(new LLAvatarResetSelfSkeletonAndAnimations(), "Avatar.ResetSelfSkeletonAndAnimations"); enable.add("Avatar.IsMyProfileOpen", boost::bind(&my_profile_visible)); enable.add("Avatar.IsPicksTabOpen", boost::bind(&picks_tab_visible)); @@ -10334,7 +10162,6 @@ void initialize_menus() enable.add("EnablePayAvatar", boost::bind(&enable_pay_avatar)); enable.add("EnableEdit", boost::bind(&enable_object_edit)); enable.add("EnableMuteParticle", boost::bind(&enable_mute_particle)); - enable.add("VisibleBuild", boost::bind(&enable_object_build)); commit.add("Pathfinding.Linksets.Select", boost::bind(&LLFloaterPathfindingLinksets::openLinksetsWithSelectedObjects)); enable.add("EnableSelectInPathfindingLinksets", boost::bind(&enable_object_select_in_pathfinding_linksets)); enable.add("VisibleSelectInPathfindingLinksets", boost::bind(&visible_object_select_in_pathfinding_linksets)); diff --git a/indra/newview/llviewermenu.h b/indra/newview/llviewermenu.h index 49c2b6272c..68ba740f67 100644 --- a/indra/newview/llviewermenu.h +++ b/indra/newview/llviewermenu.h @@ -44,54 +44,21 @@ void init_menus(); void cleanup_menus(); void show_debug_menus(); // checks for if menus should be shown first. -void toggle_debug_menus(void*); -void show_context_menu( S32 x, S32 y, MASK mask ); -void show_build_mode_context_menu(S32 x, S32 y, MASK mask); +void toggle_debug_menus(); void show_navbar_context_menu(LLView* ctrl, S32 x, S32 y); void show_topinfobar_context_menu(LLView* ctrl, S32 x, S32 y); void handle_reset_view(); -void handle_cut(void*); -void handle_copy(void*); -void handle_paste(void*); -void handle_delete(void*); -void handle_redo(void*); -void handle_undo(void*); -void handle_select_all(void*); -void handle_deselect(void*); -void handle_delete_object(); -void handle_duplicate(void*); -void handle_duplicate_in_place(void*); -bool enable_not_have_card(void *userdata); void process_grant_godlike_powers(LLMessageSystem* msg, void**); -bool enable_cut(void*); -bool enable_copy(void*); -bool enable_paste(void*); -bool enable_select_all(void*); -bool enable_deselect(void*); -bool enable_undo(void*); -bool enable_redo(void*); - bool is_agent_mappable(const LLUUID& agent_id); -void confirm_replace_attachment(S32 option, void* user_data); -void handle_detach_from_avatar(const LLSD& user_data); -void attach_label(std::string& label, const LLSD&); -void detach_label(std::string& label, const LLSD&); -void handle_detach(void*); -bool enable_god_full(void* user_data); -bool enable_god_liaison(void* user_data); -bool enable_god_basic(void* user_data); +bool enable_god_full(); +bool enable_god_liaison(); +bool enable_god_basic(); void check_merchant_status(bool force = false); -void exchange_callingcard(const LLUUID& dest_id); - -void handle_gestures(void*); -void handle_sit_down(void*); -void handle_object_build(void*); void handle_object_touch(); bool enable_object_edit_gltf_material(); -bool enable_object_save_gltf_material(); bool enable_object_open(); void handle_object_open(); @@ -106,13 +73,12 @@ void handle_buy(); void handle_take(bool take_separate = false); void handle_take_copy(); void handle_look_at_selection(const LLSD& param); -void handle_zoom_to_object(LLUUID object_id); +void handle_zoom_to_object(const LLUUID& object_id); void handle_teleport_to_object(LLUUID object_id); void handle_object_return(); void handle_object_delete(); void handle_object_edit(); void handle_object_edit_gltf_material(); -void handle_object_save_gltf_material(); void handle_attachment_edit(const LLUUID& inv_item_id); void handle_attachment_touch(const LLUUID& inv_item_id); @@ -145,13 +111,10 @@ bool enable_pay_object(); bool enable_buy_object(); bool handle_go_to(); -// Export to XML or Collada -void handle_export_selected( void * ); - // Convert strings to internal types -U32 render_type_from_string(std::string render_type); -U32 feature_from_string(std::string feature); -U64 info_display_from_string(std::string info_display); +U32 render_type_from_string(std::string_view render_type); +U32 feature_from_string(std::string_view feature); +U64 info_display_from_string(std::string_view info_display); class LLViewerMenuHolderGL : public LLMenuHolderGL { diff --git a/indra/newview/llviewermenufile.cpp b/indra/newview/llviewermenufile.cpp index 83f8e96f9a..ce66dbc03f 100644 --- a/indra/newview/llviewermenufile.cpp +++ b/indra/newview/llviewermenufile.cpp @@ -990,7 +990,7 @@ class LLFileQuit : public view_listener_t }; -void handle_compress_image(void*) +void handle_compress_image() { LLFilePicker& picker = LLFilePicker::instance(); if (picker.getMultipleOpenFiles(LLFilePicker::FFLOAD_IMAGE)) @@ -1040,7 +1040,7 @@ size_t get_file_size(std::string &filename) return file_length; } -void handle_compress_file_test(void*) +void handle_compress_file_test() { LLFilePicker& picker = LLFilePicker::instance(); if (picker.getOpenFile()) diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp index 872a9a1581..1d4828fd33 100644 --- a/indra/newview/llviewermessage.cpp +++ b/indra/newview/llviewermessage.cpp @@ -3139,14 +3139,9 @@ void process_crossed_region(LLMessageSystem* msg, void**) } - -// Sends avatar and camera information to simulator. -// Sent roughly once per frame, or 20 times per second, whichever is less often - -const F32 THRESHOLD_HEAD_ROT_QDOT = 0.9997f; // ~= 2.5 degrees -- if its less than this we need to update head_rot -const F32 MAX_HEAD_ROT_QDOT = 0.99999f; // ~= 0.5 degrees -- if its greater than this then no need to update head_rot - // between these values we delay the updates (but no more than one second) - +// sends an AgentUpdate message to the server... or not: +// only when force_send is 'true' OR +// something changed AND the update is not being throttled void send_agent_update(bool force_send, bool send_reliable) { LL_PROFILE_ZONE_SCOPED; @@ -3154,72 +3149,46 @@ void send_agent_update(bool force_send, bool send_reliable) if (gAgent.getTeleportState() != LLAgent::TELEPORT_NONE) { - // We don't care if they want to send an agent update, they're not allowed to until the simulator - // that's the target is ready to receive them (after avatar_init_complete is received) + // We don't care if they want to send an agent update, they're not allowed + // until the target simulator is ready to receive them + // (e.g. after avatar_init_complete is received) return; } - // We have already requested to log out. Don't send agent updates. - if(LLAppViewer::instance()->logoutRequestSent()) + if (LLAppViewer::instance()->logoutRequestSent()) { + // We have already requested to log out. Don't send agent updates. return; } - // no region to send update to - if(gAgent.getRegion() == NULL) + if (gAgent.getRegion() == nullptr || gDisconnected) { + // no region to send update to return; } - const F32 TRANSLATE_THRESHOLD = 0.01f; - - // NOTA BENE: This is (intentionally?) using the small angle sine approximation to test for rotation - // Plus, there is an extra 0.5 in the mix since the perpendicular between last_camera_at and getAtAxis() bisects cam_rot_change - // Thus, we're actually testing against 0.2 degrees - const F32 ROTATION_THRESHOLD = 0.1f * 2.f*F_PI/360.f; // Rotation thresh 0.2 deg, see note above - - const U8 DUP_MSGS = 1; // HACK! number of times to repeat data on motionless agent - - // Store data on last sent update so that if no changes, no send - static LLVector3 last_camera_pos_agent, - last_camera_at, - last_camera_left, - last_camera_up; - - static LLVector3 cam_center_chg, - cam_rot_chg; - - static LLQuaternion last_head_rot; - static U32 last_control_flags = 0; - static U8 last_render_state; - static U8 duplicate_count = 0; - static F32 head_rot_chg = 1.0; - static U8 last_flags; - - LLMessageSystem *msg = gMessageSystem; - LLVector3 camera_pos_agent; // local to avatar's region - U8 render_state; - - LLQuaternion body_rotation = gAgent.getFrameAgent().getQuaternion(); - LLQuaternion head_rotation = gAgent.getHeadRotation(); - - camera_pos_agent = gAgentCamera.getCameraPositionAgent(); - - render_state = gAgent.getRenderState(); - - U32 control_flag_change = 0; - U8 flag_change = 0; + static F64 last_send_time = 0.0; + static U32 last_control_flags = 0; + static U8 last_render_state = 0; + static U8 last_flags = AU_FLAGS_NONE; + static LLQuaternion last_body_rot, + last_head_rot; + static LLVector3 last_camera_pos_agent, + last_camera_at; - cam_center_chg = last_camera_pos_agent - camera_pos_agent; - cam_rot_chg = last_camera_at - LLViewerCamera::getInstance()->getAtAxis(); + // compute sec_since_last_send + constexpr F64 MAX_AGENT_UPDATES_PER_SECOND = 125.0; // Value derived experimentally to avoid Input Delays with latest PBR-Capable Viewers when viewer FPS is highly volatile. + constexpr F64 MIN_AGENT_UPDATES_PER_SECOND = 1.0; // keep-alive rate + constexpr F64 MIN_AGENT_UPDATE_PERIOD = 1.0 / MAX_AGENT_UPDATES_PER_SECOND; + constexpr F64 MAX_AGENT_UPDATE_PERIOD = 1.0 / MIN_AGENT_UPDATES_PER_SECOND; + F64 now = LLFrameTimer::getTotalSeconds(); + F64 sec_since_last_send = now - last_send_time; // If a modifier key is held down, turn off // LBUTTON and ML_LBUTTON so that using the camera (alt-key) doesn't // trigger a control event. U32 control_flags = gAgent.getControlFlags(); - - MASK key_mask = gKeyboard->currentMask(true); - + MASK key_mask = gKeyboard->currentMask(true); if (key_mask & MASK_ALT || key_mask & MASK_CONTROL) { control_flags &= ~( AGENT_CONTROL_LBUTTON_DOWN | @@ -3228,7 +3197,22 @@ void send_agent_update(bool force_send, bool send_reliable) AGENT_CONTROL_ML_LBUTTON_UP ; } - control_flag_change = last_control_flags ^ control_flags; + // any change in control_flags should be sent ASAP, so we fold that into force_send + force_send = force_send || (control_flags != last_control_flags); + + if (! force_send && sec_since_last_send < MIN_AGENT_UPDATE_PERIOD) + { + // throttle less-important AgentUpdates + return; + } + + bool send_update = force_send || sec_since_last_send > MAX_AGENT_UPDATE_PERIOD; + + LLVector3 camera_pos_agent = gAgentCamera.getCameraPositionAgent(); // local to avatar's region + LLVector3 camera_at = LLViewerCamera::getInstance()->getAtAxis(); + LLQuaternion body_rotation = gAgent.getFrameAgent().getQuaternion(); + LLQuaternion head_rotation = gAgent.getHeadRotation(); + U8 render_state = gAgent.getRenderState(); U8 flags = AU_FLAGS_NONE; if (gAgent.isGroupTitleHidden()) @@ -3240,159 +3224,140 @@ void send_agent_update(bool force_send, bool send_reliable) flags |= AU_FLAGS_CLIENT_AUTOPILOT; } - flag_change = last_flags ^ flags; - - head_rot_chg = dot(last_head_rot, head_rotation); - - //static S32 msg_number = 0; // Used for diagnostic log messages - - if (force_send || - (cam_center_chg.magVec() > TRANSLATE_THRESHOLD) || - (head_rot_chg < THRESHOLD_HEAD_ROT_QDOT) || - (last_render_state != render_state) || - (cam_rot_chg.magVec() > ROTATION_THRESHOLD) || - control_flag_change != 0 || - flag_change != 0) + if (!send_update) { - /* Diagnotics to show why we send the AgentUpdate message. Also un-commment the msg_number code above and below this block - msg_number += 1; - if (head_rot_chg < THRESHOLD_HEAD_ROT_QDOT) - { - //LL_INFOS("Messaging") << "head rot " << head_rotation << LL_ENDL; - LL_INFOS("Messaging") << "msg " << msg_number << ", frame " << LLFrameTimer::getFrameCount() << ", head_rot_chg " << head_rot_chg << LL_ENDL; - } - if (cam_rot_chg.magVec() > ROTATION_THRESHOLD) + // check to see if anything changed + // use a do-while-false to provide easy way to break out as soon as we find something changed + do { - LL_INFOS("Messaging") << "msg " << msg_number << ", frame " << LLFrameTimer::getFrameCount() << ", cam rot " << cam_rot_chg.magVec() << LL_ENDL; - } - if (cam_center_chg.magVec() > TRANSLATE_THRESHOLD) - { - LL_INFOS("Messaging") << "msg " << msg_number << ", frame " << LLFrameTimer::getFrameCount() << ", cam center " << cam_center_chg.magVec() << LL_ENDL; - } -// if (drag_delta_chg.magVec() > TRANSLATE_THRESHOLD) -// { -// LL_INFOS("Messaging") << "drag delta " << drag_delta_chg.magVec() << LL_ENDL; -// } - if (control_flag_change) - { - LL_INFOS("Messaging") << "msg " << msg_number << ", frame " << LLFrameTimer::getFrameCount() << ", dcf = " << control_flag_change << LL_ENDL; - } -*/ - - duplicate_count = 0; - } - else - { - duplicate_count++; + // start with the easy evaluations and progress to more complicated - if (head_rot_chg < MAX_HEAD_ROT_QDOT && duplicate_count < AGENT_UPDATES_PER_SECOND) - { - // The head_rotation is sent for updating things like attached guns. - // We only trigger a new update when head_rotation deviates beyond - // some threshold from the last update, however this can break fine - // adjustments when trying to aim an attached gun, so what we do here - // (where we would normally skip sending an update when nothing has changed) - // is gradually reduce the threshold to allow a better update to - // eventually get sent... should update to within 0.5 degrees in less - // than a second. - if (head_rot_chg < THRESHOLD_HEAD_ROT_QDOT + (MAX_HEAD_ROT_QDOT - THRESHOLD_HEAD_ROT_QDOT) * duplicate_count / AGENT_UPDATES_PER_SECOND) + // check render_state + if (last_render_state != render_state) { - duplicate_count = 0; + send_update = true; + break; } - else + + // check flags + if (last_flags != flags) { - return; + send_update = true; + break; } - } - else - { - return; - } - } - if (duplicate_count < DUP_MSGS && !gDisconnected) - { - /* More diagnostics to count AgentUpdate messages - static S32 update_sec = 0; - static S32 update_count = 0; - static S32 max_update_count = 0; - S32 cur_sec = lltrunc( LLTimer::getTotalSeconds() ); - update_count += 1; - if (cur_sec != update_sec) - { - if (update_sec != 0) + // check translation + constexpr F32 TRANSLATE_THRESHOLD = 0.01f; + if ((last_camera_pos_agent - camera_pos_agent).magVec() > TRANSLATE_THRESHOLD) { - update_sec = cur_sec; - //msg_number = 0; - max_update_count = llmax(max_update_count, update_count); - LL_INFOS() << "Sent " << update_count << " AgentUpdate messages per second, max is " << max_update_count << LL_ENDL; + send_update = true; + break; } - update_sec = cur_sec; - update_count = 0; - } - */ - // Build the message - msg->newMessageFast(_PREHASH_AgentUpdate); - msg->nextBlockFast(_PREHASH_AgentData); - msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); - msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); - msg->addQuatFast(_PREHASH_BodyRotation, body_rotation); - msg->addQuatFast(_PREHASH_HeadRotation, head_rotation); - msg->addU8Fast(_PREHASH_State, render_state); - msg->addU8Fast(_PREHASH_Flags, flags); - -// if (camera_pos_agent.mV[VY] > 255.f) -// { -// LL_INFOS("Messaging") << "Sending camera center " << camera_pos_agent << LL_ENDL; -// } - - msg->addVector3Fast(_PREHASH_CameraCenter, camera_pos_agent); - msg->addVector3Fast(_PREHASH_CameraAtAxis, LLViewerCamera::getInstance()->getAtAxis()); - msg->addVector3Fast(_PREHASH_CameraLeftAxis, LLViewerCamera::getInstance()->getLeftAxis()); - msg->addVector3Fast(_PREHASH_CameraUpAxis, LLViewerCamera::getInstance()->getUpAxis()); - msg->addF32Fast(_PREHASH_Far, gAgentCamera.mDrawDistance); + // check camera rotation + // Note: we are using the sine small angle approximation trick here + constexpr F32 RADIANS_PER_DEGREE = F_PI / 360.f; + constexpr F32 CAMERA_AT_THRESHOLD = 0.2f * RADIANS_PER_DEGREE; + if ((last_camera_at - camera_at).magVec() > CAMERA_AT_THRESHOLD) + { + send_update = true; + break; + } - msg->addU32Fast(_PREHASH_ControlFlags, control_flags); + // check head rotation + constexpr F64 MIN_HEAD_ROT_QDOT = 0.9997; // ~= 2.5 degrees -- if its less than this we need to update head_rot + constexpr F64 MAX_HEAD_ROT_QDOT = 0.99999; // ~= 0.5 degrees -- if its greater than this then we consider it close enough - if (gDebugClicks) - { - if (control_flags & AGENT_CONTROL_LBUTTON_DOWN) + if (fabs((F64)(dot(last_body_rot, body_rotation))) < MIN_HEAD_ROT_QDOT) { - LL_INFOS("Messaging") << "AgentUpdate left button down" << LL_ENDL; + send_update = true; + break; } - if (control_flags & AGENT_CONTROL_LBUTTON_UP) + F64 head_rot_qdot = fabs((F64)(dot(last_head_rot, head_rotation))); + if (head_rot_qdot > MAX_HEAD_ROT_QDOT) { - LL_INFOS("Messaging") << "AgentUpdate left button up" << LL_ENDL; + // close enough + return; } - } + else if (head_rot_qdot < MIN_HEAD_ROT_QDOT) + { + // way off + send_update = true; + break; + } + + // Finally, if we get here then head_rot_qdot is somewhere between MIN_ and MAX_HEAD_ROT_QDOT - gAgent.enableControlFlagReset(); + // The head_rotation is sent for updating things like attached guns. + // We only trigger a new update when head_rotation deviates beyond + // some threshold from the last update, however this can break fine + // adjustments when trying to aim an attached gun, so what we do here + // (where we would normally skip sending an update when nothing has changed) + // is linearly increase the min threshold until an update is sent. + // Min threshold should update to MAX_HEAD_ROT_QDOT within THRESHOLD_GROWTH_PERIOD. + constexpr F64 THRESHOLD_GROWTH_PERIOD = 0.5; + constexpr F64 threshold_growth_per_sec = (MAX_HEAD_ROT_QDOT - MIN_HEAD_ROT_QDOT) / THRESHOLD_GROWTH_PERIOD; + send_update = head_rot_qdot < MIN_HEAD_ROT_QDOT + sec_since_last_send * threshold_growth_per_sec; + } while (false); + } + + if (!send_update) + { + return; + } + + // Build the message + LLMessageSystem* msg = gMessageSystem; + msg->newMessageFast(_PREHASH_AgentUpdate); + msg->nextBlockFast(_PREHASH_AgentData); + msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); + msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); + msg->addQuatFast(_PREHASH_BodyRotation, body_rotation); + msg->addQuatFast(_PREHASH_HeadRotation, head_rotation); + msg->addU8Fast(_PREHASH_State, render_state); + msg->addU8Fast(_PREHASH_Flags, flags); - if (!send_reliable) + msg->addVector3Fast(_PREHASH_CameraCenter, camera_pos_agent); + msg->addVector3Fast(_PREHASH_CameraAtAxis, camera_at); + msg->addVector3Fast(_PREHASH_CameraLeftAxis, LLViewerCamera::getInstance()->getLeftAxis()); + msg->addVector3Fast(_PREHASH_CameraUpAxis, LLViewerCamera::getInstance()->getUpAxis()); + msg->addF32Fast(_PREHASH_Far, gAgentCamera.mDrawDistance); + + msg->addU32Fast(_PREHASH_ControlFlags, control_flags); + + if (gDebugClicks) + { + if (control_flags & AGENT_CONTROL_LBUTTON_DOWN) { - gAgent.sendMessage(); + LL_INFOS("Messaging") << "AgentUpdate left button down" << LL_ENDL; } - else + + if (control_flags & AGENT_CONTROL_LBUTTON_UP) { - gAgent.sendReliableMessage(); + LL_INFOS("Messaging") << "AgentUpdate left button up" << LL_ENDL; } + } -// LL_DEBUGS("Messaging") << "agent " << avatar_pos_agent << " cam " << camera_pos_agent << LL_ENDL; - - // Copy the old data - last_head_rot = head_rotation; - last_render_state = render_state; - last_camera_pos_agent = camera_pos_agent; - last_camera_at = LLViewerCamera::getInstance()->getAtAxis(); - last_camera_left = LLViewerCamera::getInstance()->getLeftAxis(); - last_camera_up = LLViewerCamera::getInstance()->getUpAxis(); - last_control_flags = control_flags; - last_flags = flags; + if (send_reliable) + { + gAgent.sendReliableMessage(); + } + else + { + gAgent.sendMessage(); } -} + // remember last update data + last_send_time = now; + last_control_flags = control_flags; + last_render_state = render_state; + last_flags = flags; + last_body_rot = body_rotation; + last_head_rot = head_rotation; + last_camera_pos_agent = camera_pos_agent; + last_camera_at = camera_at; +} // sounds can arrive before objects, store them for a short time // Note: this is a workaround for MAINT-4743, real fix would be to make @@ -6774,7 +6739,8 @@ void onCovenantLoadComplete(const LLUUID& asset_uuid, { LL_DEBUGS("Messaging") << "onCovenantLoadComplete()" << LL_ENDL; std::string covenant_text; - if(0 == status) + std::unique_ptr<LLViewerTextEditor> editorp; + if (0 == status) { LLFileSystem file(asset_uuid, type, LLFileSystem::READ); @@ -6795,13 +6761,13 @@ void onCovenantLoadComplete(const LLUUID& asset_uuid, { LL_WARNS("Messaging") << "Problem importing estate covenant." << LL_ENDL; covenant_text = "Problem importing estate covenant."; + delete editor; } else { // Version 0 (just text, doesn't include version number) - covenant_text = editor->getText(); + editorp.reset(editor); // Use covenant from editorp; } - delete editor; } else { @@ -6827,17 +6793,32 @@ void onCovenantLoadComplete(const LLUUID& asset_uuid, LL_WARNS("Messaging") << "Problem loading notecard: " << status << LL_ENDL; } - LLPanelEstateCovenant::updateCovenantText(covenant_text, asset_uuid); - LLPanelLandCovenant::updateCovenantText(covenant_text); - LLFloaterBuyLand::updateCovenantText(covenant_text, asset_uuid); - LLPanelPlaceProfile* panel = LLFloaterSidePanelContainer::getPanel<LLPanelPlaceProfile>("places", "panel_place_profile"); - if (panel) + if (editorp) { - panel->updateCovenantText(covenant_text); + LLPanelEstateCovenant::updateCovenant(editorp.get(), asset_uuid); + LLPanelLandCovenant::updateCovenant(editorp.get()); + LLFloaterBuyLand::updateCovenant(editorp.get(), asset_uuid); + } + else + { + LLPanelEstateCovenant::updateCovenantText(covenant_text, asset_uuid); + LLPanelLandCovenant::updateCovenantText(covenant_text); + LLFloaterBuyLand::updateCovenantText(covenant_text, asset_uuid); } -} + if (LLPanelPlaceProfile* panel = LLFloaterSidePanelContainer::getPanel<LLPanelPlaceProfile>("places", "panel_place_profile")) + { + if (editorp) + { + panel->updateCovenant(editorp.get()); + } + else + { + panel->updateCovenantText(covenant_text); + } + } +} void process_feature_disabled_message(LLMessageSystem* msg, void**) { diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp index fb15d823a0..41b2c4b44b 100644 --- a/indra/newview/llviewerobject.cpp +++ b/indra/newview/llviewerobject.cpp @@ -6158,6 +6158,7 @@ bool LLViewerObject::isParticleSource() const void LLViewerObject::setParticleSource(const LLPartSysData& particle_parameters, const LLUUID& owner_id) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_VIEWER; if (mPartSourcep) { deleteParticleSource(); @@ -6189,6 +6190,7 @@ void LLViewerObject::setParticleSource(const LLPartSysData& particle_parameters, void LLViewerObject::unpackParticleSource(const S32 block_num, const LLUUID& owner_id) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_VIEWER; if (!mPartSourcep.isNull() && mPartSourcep->isDead()) { mPartSourcep = NULL; @@ -6224,7 +6226,7 @@ void LLViewerObject::unpackParticleSource(const S32 block_num, const LLUUID& own LLViewerTexture* image; if (mPartSourcep->mPartSysData.mPartImageID == LLUUID::null) { - image = LLViewerTextureManager::getFetchedTextureFromFile("pixiesmall.j2c"); + image = LLViewerFetchedTexture::sDefaultParticleImagep; } else { @@ -6237,6 +6239,7 @@ void LLViewerObject::unpackParticleSource(const S32 block_num, const LLUUID& own void LLViewerObject::unpackParticleSource(LLDataPacker &dp, const LLUUID& owner_id, bool legacy) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_VIEWER; if (!mPartSourcep.isNull() && mPartSourcep->isDead()) { mPartSourcep = NULL; @@ -6271,7 +6274,7 @@ void LLViewerObject::unpackParticleSource(LLDataPacker &dp, const LLUUID& owner_ LLViewerTexture* image; if (mPartSourcep->mPartSysData.mPartImageID == LLUUID::null) { - image = LLViewerTextureManager::getFetchedTextureFromFile("pixiesmall.j2c"); + image = LLViewerFetchedTexture::sDefaultParticleImagep; } else { @@ -7415,6 +7418,7 @@ const std::string& LLViewerObject::getAttachmentItemName() const //virtual LLVOAvatar* LLViewerObject::getAvatar() const { + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; if (getControlAvatar()) { return getControlAvatar(); diff --git a/indra/newview/llviewerobjectlist.cpp b/indra/newview/llviewerobjectlist.cpp index 9e1d86faac..d667fdbea8 100644 --- a/indra/newview/llviewerobjectlist.cpp +++ b/indra/newview/llviewerobjectlist.cpp @@ -402,7 +402,7 @@ void LLViewerObjectList::processObjectUpdate(LLMessageSystem *mesgsys, LLViewerObject *objectp; S32 num_objects; - U32 local_id; + U32 local_id = 0; LLPCode pcode = 0; LLUUID fullid; S32 i; diff --git a/indra/newview/llviewerobjectlist.h b/indra/newview/llviewerobjectlist.h index 7dfa94b99f..dc31995eb1 100644 --- a/indra/newview/llviewerobjectlist.h +++ b/indra/newview/llviewerobjectlist.h @@ -259,15 +259,16 @@ extern LLViewerObjectList gObjectList; */ inline LLViewerObject *LLViewerObjectList::findObject(const LLUUID &id) { + if (id.isNull()) + return NULL; + auto iter = mUUIDObjectMap.find(id); - if(iter != mUUIDObjectMap.end()) + if (iter != mUUIDObjectMap.end()) { return iter->second; } - else - { - return NULL; - } + + return NULL; } inline LLViewerObject *LLViewerObjectList::getObject(const S32 index) diff --git a/indra/newview/llviewerpartsource.cpp b/indra/newview/llviewerpartsource.cpp index dd6a404836..54e0470604 100644 --- a/indra/newview/llviewerpartsource.cpp +++ b/indra/newview/llviewerpartsource.cpp @@ -114,7 +114,7 @@ LLViewerPartSourceScript::LLViewerPartSourceScript(LLViewerObject *source_objp) llassert(source_objp); mSourceObjectp = source_objp; mPosAgent = mSourceObjectp->getPositionAgent(); - mImagep = LLViewerTextureManager::getFetchedTextureFromFile("pixiesmall.j2c"); + mImagep = LLViewerFetchedTexture::sDefaultParticleImagep; mImagep->setAddressMode(LLTexUnit::TAM_CLAMP); } @@ -619,7 +619,7 @@ void LLViewerPartSourceSpiral::update(const F32 dt) { if (!mImagep) { - mImagep = LLViewerTextureManager::getFetchedTextureFromFile("pixiesmall.j2c"); + mImagep = LLViewerFetchedTexture::sDefaultParticleImagep; } const F32 RATE = 0.025f; @@ -789,7 +789,7 @@ void LLViewerPartSourceBeam::update(const F32 dt) if (!mImagep) { - mImagep = LLViewerTextureManager::getFetchedTextureFromFile("pixiesmall.j2c"); + mImagep = LLViewerFetchedTexture::sDefaultParticleImagep; } LLViewerPart* part = new LLViewerPart(); @@ -876,7 +876,7 @@ void LLViewerPartSourceChat::update(const F32 dt) { if (!mImagep) { - mImagep = LLViewerTextureManager::getFetchedTextureFromFile("pixiesmall.j2c"); + mImagep = LLViewerFetchedTexture::sDefaultParticleImagep; } diff --git a/indra/newview/llviewerregion.cpp b/indra/newview/llviewerregion.cpp index d315183ad0..697433148b 100755 --- a/indra/newview/llviewerregion.cpp +++ b/indra/newview/llviewerregion.cpp @@ -345,11 +345,10 @@ void LLViewerRegionImpl::requestBaseCapabilitiesCoro(U64 regionHandle) impl = regionp->getRegionImplNC(); - ++(impl->mSeedCapAttempts); - if (!result.isMap() || result.has("error")) { LL_WARNS("AppInit", "Capabilities") << "Malformed response" << LL_ENDL; + ++(impl->mSeedCapAttempts); // setup for retry. continue; } @@ -359,6 +358,7 @@ void LLViewerRegionImpl::requestBaseCapabilitiesCoro(U64 regionHandle) if (!status) { LL_WARNS("AppInit", "Capabilities") << "HttpStatus error " << LL_ENDL; + ++(impl->mSeedCapAttempts); // setup for retry. continue; } @@ -369,6 +369,7 @@ void LLViewerRegionImpl::requestBaseCapabilitiesCoro(U64 regionHandle) if (id != impl->mHttpResponderID) // region is no longer referring to this request { LL_WARNS("AppInit", "Capabilities") << "Received results for a stale capabilities request!" << LL_ENDL; + ++(impl->mSeedCapAttempts); // setup for retry. continue; } @@ -1302,12 +1303,15 @@ void LLViewerRegion::updateReflectionProbes(bool full_update) mReflectionMaps[idx] = gPipeline.mReflectionMapManager.addProbe(); } - LLVector3 probe_origin = LLVector3(x, y, llmax(water_height, mImpl->mLandp->resolveHeightRegion(x, y))); - probe_origin.mV[2] += hover_height; - probe_origin += origin; + if (mReflectionMaps[idx]) + { + LLVector3 probe_origin = LLVector3(x, y, llmax(water_height, mImpl->mLandp->resolveHeightRegion(x, y))); + probe_origin.mV[2] += hover_height; + probe_origin += origin; - mReflectionMaps[idx]->mOrigin.load3(probe_origin.mV); - mReflectionMaps[idx]->mRadius = probe_radius; + mReflectionMaps[idx]->mOrigin.load3(probe_origin.mV); + mReflectionMaps[idx]->mRadius = probe_radius; + } } } } diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index ee071b51fc..83386eb1ec 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -158,6 +158,7 @@ LLGLSLShader gDeferredMultiLightProgram[16]; LLGLSLShader gDeferredSpotLightProgram; LLGLSLShader gDeferredMultiSpotLightProgram; LLGLSLShader gDeferredSunProgram; +LLGLSLShader gDeferredSunProbeProgram; LLGLSLShader gHazeProgram; LLGLSLShader gHazeWaterProgram; LLGLSLShader gDeferredBlurLightProgram; @@ -193,14 +194,20 @@ LLGLSLShader gDeferredSkinnedEmissiveProgram; LLGLSLShader gDeferredPostProgram; LLGLSLShader gDeferredCoFProgram; LLGLSLShader gDeferredDoFCombineProgram; +LLGLSLShader gDeferredPostTonemapProgram; +LLGLSLShader gNoPostTonemapProgram; LLGLSLShader gDeferredPostGammaCorrectProgram; -LLGLSLShader gNoPostGammaCorrectProgram; LLGLSLShader gLegacyPostGammaCorrectProgram; LLGLSLShader gExposureProgram; LLGLSLShader gExposureProgramNoFade; LLGLSLShader gLuminanceProgram; -LLGLSLShader gFXAAProgram; +LLGLSLShader gFXAAProgram[4]; +LLGLSLShader gSMAAEdgeDetectProgram[4]; +LLGLSLShader gSMAABlendWeightsProgram[4]; +LLGLSLShader gSMAANeighborhoodBlendProgram[4]; +LLGLSLShader gCASProgram; LLGLSLShader gDeferredPostNoDoFProgram; +LLGLSLShader gDeferredPostNoDoFNoiseProgram; LLGLSLShader gDeferredWLSkyProgram; LLGLSLShader gEnvironmentMapProgram; LLGLSLShader gDeferredWLCloudProgram; @@ -249,6 +256,16 @@ static bool make_rigged_variant(LLGLSLShader& shader, LLGLSLShader& riggedShader return riggedShader.createShader(); } +static void add_common_permutations(LLGLSLShader* shader) +{ + LLCachedControl<bool> emissive(gSavedSettings, "RenderEnableEmissiveBuffer", false); + + if (emissive) + { + shader->addPermutation("HAS_EMISSIVE", "1"); + } +} + static bool make_gltf_variant(LLGLSLShader& shader, LLGLSLShader& variant, bool alpha_blend, bool rigged, bool unlit, bool multi_uv, bool use_sun_shadow) { @@ -400,6 +417,7 @@ void LLViewerShaderMgr::finalizeShaderList() mShaderList.push_back(&gObjectAlphaMaskNoColorProgram); mShaderList.push_back(&gUnderWaterProgram); mShaderList.push_back(&gDeferredSunProgram); + mShaderList.push_back(&gDeferredSunProbeProgram); mShaderList.push_back(&gHazeProgram); mShaderList.push_back(&gHazeWaterProgram); mShaderList.push_back(&gDeferredSoftenProgram); @@ -424,8 +442,9 @@ void LLViewerShaderMgr::finalizeShaderList() mShaderList.push_back(&gDeferredWLSunProgram); mShaderList.push_back(&gDeferredPBRAlphaProgram); mShaderList.push_back(&gHUDPBRAlphaProgram); + mShaderList.push_back(&gDeferredPostTonemapProgram); + mShaderList.push_back(&gNoPostTonemapProgram); mShaderList.push_back(&gDeferredPostGammaCorrectProgram); // for gamma - mShaderList.push_back(&gNoPostGammaCorrectProgram); mShaderList.push_back(&gLegacyPostGammaCorrectProgram); mShaderList.push_back(&gDeferredDiffuseProgram); mShaderList.push_back(&gDeferredBumpProgram); @@ -608,6 +627,7 @@ void LLViewerShaderMgr::setShaders() LLError::setDefaultLevel(LLError::LEVEL_DEBUG); loadBasicShaders(); LLError::setDefaultLevel(lvl); + gGLManager.printGLInfoString(); LL_ERRS() << "Unable to load basic shader " << shader_name << ", verify graphics driver installed and current." << LL_ENDL; reentrance = false; // For hygiene only, re-try probably helps nothing return; @@ -762,6 +782,13 @@ std::string LLViewerShaderMgr::loadBasicShaders() attribs["MAX_JOINTS_PER_MESH_OBJECT"] = std::to_string(LLSkinningUtil::getMaxJointCount()); + LLCachedControl<bool> emissive(gSavedSettings, "RenderEnableEmissiveBuffer", false); + + if (emissive) + { + attribs["HAS_EMISSIVE"] = "1"; + } + bool ssr = gSavedSettings.getBOOL("RenderScreenSpaceReflections"); bool mirrors = gSavedSettings.getBOOL("RenderMirrors"); @@ -842,6 +869,7 @@ std::string LLViewerShaderMgr::loadBasicShaders() index_channels.push_back(-1); shaders.push_back( make_pair( "environment/waterFogF.glsl", mShaderLevel[SHADER_WATER] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "environment/srgbF.glsl", mShaderLevel[SHADER_ENVIRONMENT] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/deferredUtil.glsl", 1) ); + index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/gbufferUtil.glsl", 1) ); index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/globalF.glsl", 1)); index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/shadowUtil.glsl", 1) ); index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/aoUtil.glsl", 1) ); @@ -1106,9 +1134,17 @@ bool LLViewerShaderMgr::loadShadersDeferred() gExposureProgramNoFade.unload(); gLuminanceProgram.unload(); gDeferredPostGammaCorrectProgram.unload(); - gNoPostGammaCorrectProgram.unload(); gLegacyPostGammaCorrectProgram.unload(); - gFXAAProgram.unload(); + gDeferredPostTonemapProgram.unload(); + gNoPostTonemapProgram.unload(); + for (auto i = 0; i < 4; ++i) + { + gFXAAProgram[i].unload(); + gSMAAEdgeDetectProgram[i].unload(); + gSMAABlendWeightsProgram[i].unload(); + gSMAANeighborhoodBlendProgram[i].unload(); + } + gCASProgram.unload(); gEnvironmentMapProgram.unload(); gDeferredWLSkyProgram.unload(); gDeferredWLCloudProgram.unload(); @@ -1157,6 +1193,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredHighlightProgram.mShaderFiles.push_back(make_pair("interface/highlightV.glsl", GL_VERTEX_SHADER)); gDeferredHighlightProgram.mShaderFiles.push_back(make_pair("deferred/highlightF.glsl", GL_FRAGMENT_SHADER)); gDeferredHighlightProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; + add_common_permutations(&gDeferredHighlightProgram); success = gDeferredHighlightProgram.createShader(); } @@ -1169,6 +1206,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseIndexedF.glsl", GL_FRAGMENT_SHADER)); gDeferredDiffuseProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredDiffuseProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + add_common_permutations(&gDeferredDiffuseProgram); success = make_rigged_variant(gDeferredDiffuseProgram, gDeferredSkinnedDiffuseProgram); success = success && gDeferredDiffuseProgram.createShader(); } @@ -1181,6 +1219,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskIndexedF.glsl", GL_FRAGMENT_SHADER)); gDeferredDiffuseAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredDiffuseAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + add_common_permutations(&gDeferredDiffuseAlphaMaskProgram); success = make_rigged_variant(gDeferredDiffuseAlphaMaskProgram, gDeferredSkinnedDiffuseAlphaMaskProgram); success = success && gDeferredDiffuseAlphaMaskProgram.createShader(); } @@ -1192,6 +1231,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER)); gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskF.glsl", GL_FRAGMENT_SHADER)); gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + add_common_permutations(&gDeferredNonIndexedDiffuseAlphaMaskProgram); success = gDeferredNonIndexedDiffuseAlphaMaskProgram.createShader(); llassert(success); } @@ -1203,6 +1243,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("deferred/diffuseNoColorV.glsl", GL_VERTEX_SHADER)); gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskNoColorF.glsl", GL_FRAGMENT_SHADER)); gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + add_common_permutations(&gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram); success = gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.createShader(); llassert(success); } @@ -1214,6 +1255,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpV.glsl", GL_VERTEX_SHADER)); gDeferredBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpF.glsl", GL_FRAGMENT_SHADER)); gDeferredBumpProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + add_common_permutations(&gDeferredBumpProgram); success = make_rigged_variant(gDeferredBumpProgram, gDeferredSkinnedBumpProgram); success = success && gDeferredBumpProgram.createShader(); llassert(success); @@ -1279,6 +1321,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredMaterialProgram[i].addPermutation("HAS_SUN_SHADOW", "1"); } + add_common_permutations(&gDeferredMaterialProgram[i]); gDeferredMaterialProgram[i].mFeatures.hasSrgb = true; gDeferredMaterialProgram[i].mFeatures.calculatesAtmospherics = true; @@ -1322,6 +1365,8 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredPBROpaqueProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredPBROpaqueProgram.clearPermutations(); + add_common_permutations(&gDeferredPBROpaqueProgram); + success = make_rigged_variant(gDeferredPBROpaqueProgram, gDeferredSkinnedPBROpaqueProgram); if (success) { @@ -1343,6 +1388,8 @@ bool LLViewerShaderMgr::loadShadersDeferred() gGLTFPBRMetallicRoughnessProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gGLTFPBRMetallicRoughnessProgram.clearPermutations(); + add_common_permutations(&gGLTFPBRMetallicRoughnessProgram); + success = make_gltf_variants(gGLTFPBRMetallicRoughnessProgram, use_sun_shadow); //llassert(success); @@ -1365,6 +1412,8 @@ bool LLViewerShaderMgr::loadShadersDeferred() gPBRGlowProgram.mShaderFiles.push_back(make_pair("deferred/pbrglowF.glsl", GL_FRAGMENT_SHADER)); gPBRGlowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + add_common_permutations(&gPBRGlowProgram); + success = make_rigged_variant(gPBRGlowProgram, gPBRGlowSkinnedProgram); if (success) { @@ -1384,13 +1433,13 @@ bool LLViewerShaderMgr::loadShadersDeferred() gHUDPBROpaqueProgram.clearPermutations(); gHUDPBROpaqueProgram.addPermutation("IS_HUD", "1"); + add_common_permutations(&gHUDPBROpaqueProgram); + success = gHUDPBROpaqueProgram.createShader(); llassert(success); } - - if (success) { LLGLSLShader* shader = &gDeferredPBRAlphaProgram; @@ -1420,6 +1469,8 @@ bool LLViewerShaderMgr::loadShadersDeferred() shader->addPermutation("HAS_EMISSIVE_MAP", "1"); shader->addPermutation("USE_VERTEX_COLOR", "1"); + add_common_permutations(shader); + if (use_sun_shadow) { shader->addPermutation("HAS_SUN_SHADOW", "1"); @@ -1457,6 +1508,8 @@ bool LLViewerShaderMgr::loadShadersDeferred() shader->addPermutation("IS_HUD", "1"); + add_common_permutations(shader); + shader->mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = shader->createShader(); llassert(success); @@ -1489,6 +1542,9 @@ bool LLViewerShaderMgr::loadShadersDeferred() shader->addPermutation("TERRAIN_PBR_DETAIL", llformat("%d", detail)); shader->addPermutation("TERRAIN_PAINT_TYPE", llformat("%d", paint_type)); shader->addPermutation("TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT", llformat("%d", mapping)); + + add_common_permutations(shader); + success = success && shader->createShader(); llassert(success); } @@ -1501,6 +1557,9 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredTreeProgram.mShaderFiles.push_back(make_pair("deferred/treeV.glsl", GL_VERTEX_SHADER)); gDeferredTreeProgram.mShaderFiles.push_back(make_pair("deferred/treeF.glsl", GL_FRAGMENT_SHADER)); gDeferredTreeProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + + add_common_permutations(&gDeferredTreeProgram); + success = gDeferredTreeProgram.createShader(); } @@ -1536,6 +1595,9 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredImpostorProgram.mShaderFiles.push_back(make_pair("deferred/impostorV.glsl", GL_VERTEX_SHADER)); gDeferredImpostorProgram.mShaderFiles.push_back(make_pair("deferred/impostorF.glsl", GL_FRAGMENT_SHADER)); gDeferredImpostorProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + + add_common_permutations(&gDeferredImpostorProgram); + success = gDeferredImpostorProgram.createShader(); llassert(success); } @@ -1544,6 +1606,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() { gDeferredLightProgram.mName = "Deferred Light Shader"; gDeferredLightProgram.mFeatures.isDeferred = true; + gDeferredLightProgram.mFeatures.hasFullGBuffer = true; gDeferredLightProgram.mFeatures.hasShadows = true; gDeferredLightProgram.mFeatures.hasSrgb = true; @@ -1554,6 +1617,8 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredLightProgram.clearPermutations(); + add_common_permutations(&gDeferredLightProgram); + success = gDeferredLightProgram.createShader(); llassert(success); } @@ -1564,6 +1629,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() { gDeferredMultiLightProgram[i].mName = llformat("Deferred MultiLight Shader %d", i); gDeferredMultiLightProgram[i].mFeatures.isDeferred = true; + gDeferredMultiLightProgram[i].mFeatures.hasFullGBuffer = true; gDeferredMultiLightProgram[i].mFeatures.hasShadows = true; gDeferredMultiLightProgram[i].mFeatures.hasSrgb = true; @@ -1574,6 +1640,8 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredMultiLightProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredMultiLightProgram[i].addPermutation("LIGHT_COUNT", llformat("%d", i+1)); + add_common_permutations(&gDeferredMultiLightProgram[i]); + success = gDeferredMultiLightProgram[i].createShader(); llassert(success); } @@ -1585,6 +1653,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredSpotLightProgram.mShaderFiles.clear(); gDeferredSpotLightProgram.mFeatures.hasSrgb = true; gDeferredSpotLightProgram.mFeatures.isDeferred = true; + gDeferredSpotLightProgram.mFeatures.hasFullGBuffer = true; gDeferredSpotLightProgram.mFeatures.hasShadows = true; gDeferredSpotLightProgram.clearPermutations(); @@ -1592,6 +1661,8 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/spotLightF.glsl", GL_FRAGMENT_SHADER)); gDeferredSpotLightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + add_common_permutations(&gDeferredSpotLightProgram); + success = gDeferredSpotLightProgram.createShader(); llassert(success); } @@ -1601,6 +1672,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredMultiSpotLightProgram.mName = "Deferred MultiSpotLight Shader"; gDeferredMultiSpotLightProgram.mFeatures.hasSrgb = true; gDeferredMultiSpotLightProgram.mFeatures.isDeferred = true; + gDeferredMultiSpotLightProgram.mFeatures.hasFullGBuffer = true; gDeferredMultiSpotLightProgram.mFeatures.hasShadows = true; gDeferredMultiSpotLightProgram.clearPermutations(); @@ -1610,6 +1682,8 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/spotLightF.glsl", GL_FRAGMENT_SHADER)); gDeferredMultiSpotLightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + add_common_permutations(&gDeferredMultiSpotLightProgram); + success = gDeferredMultiSpotLightProgram.createShader(); llassert(success); } @@ -1617,10 +1691,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() if (success) { std::string fragment; - std::string vertex = "deferred/sunLightV.glsl"; - bool use_ao = gSavedSettings.getBOOL("RenderDeferredSSAO"); - if (use_ao) { fragment = "deferred/sunLightSSAOF.glsl"; @@ -1628,10 +1699,6 @@ bool LLViewerShaderMgr::loadShadersDeferred() else { fragment = "deferred/sunLightF.glsl"; - if (mShaderLevel[SHADER_DEFERRED] == 1) - { //no shadows, no SSAO, no frag coord - vertex = "deferred/sunLightNoFragCoordV.glsl"; - } } gDeferredSunProgram.mName = "Deferred Sun Shader"; @@ -1640,16 +1707,35 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredSunProgram.mFeatures.hasAmbientOcclusion = use_ao; gDeferredSunProgram.mShaderFiles.clear(); - gDeferredSunProgram.mShaderFiles.push_back(make_pair(vertex, GL_VERTEX_SHADER)); + gDeferredSunProgram.mShaderFiles.push_back(make_pair("deferred/sunLightV.glsl", GL_VERTEX_SHADER)); gDeferredSunProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER)); gDeferredSunProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + add_common_permutations(&gDeferredSunProgram); + success = gDeferredSunProgram.createShader(); llassert(success); } if (success) { + gDeferredSunProbeProgram.mName = "Deferred Sun Probe Shader"; + gDeferredSunProbeProgram.mFeatures.isDeferred = true; + gDeferredSunProbeProgram.mFeatures.hasShadows = true; + + gDeferredSunProbeProgram.mShaderFiles.clear(); + gDeferredSunProbeProgram.mShaderFiles.push_back(make_pair("deferred/sunLightV.glsl", GL_VERTEX_SHADER)); + gDeferredSunProbeProgram.mShaderFiles.push_back(make_pair("deferred/sunLightF.glsl", GL_FRAGMENT_SHADER)); + gDeferredSunProbeProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + + add_common_permutations(&gDeferredSunProbeProgram); + + success = gDeferredSunProbeProgram.createShader(); + llassert(success); + } + + if (success) + { gDeferredBlurLightProgram.mName = "Deferred Blur Light Shader"; gDeferredBlurLightProgram.mFeatures.isDeferred = true; @@ -1658,6 +1744,8 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredBlurLightProgram.mShaderFiles.push_back(make_pair("deferred/blurLightF.glsl", GL_FRAGMENT_SHADER)); gDeferredBlurLightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + add_common_permutations(&gDeferredBlurLightProgram); + success = gDeferredBlurLightProgram.createShader(); llassert(success); } @@ -1712,6 +1800,8 @@ bool LLViewerShaderMgr::loadShadersDeferred() shader->addPermutation("HAS_SUN_SHADOW", "1"); } + add_common_permutations(shader); + if (rigged) { shader->addPermutation("HAS_SKIN", "1"); @@ -1777,6 +1867,8 @@ bool LLViewerShaderMgr::loadShadersDeferred() shader->addPermutation("HAS_SUN_SHADOW", "1"); } + add_common_permutations(shader); + shader->mRiggedVariant = &gDeferredSkinnedAlphaImpostorProgram; shader->mShaderLevel = mShaderLevel[SHADER_DEFERRED]; if (!rigged) @@ -1805,6 +1897,9 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarEyesProgram.mShaderFiles.push_back(make_pair("deferred/avatarEyesV.glsl", GL_VERTEX_SHADER)); gDeferredAvatarEyesProgram.mShaderFiles.push_back(make_pair("deferred/diffuseF.glsl", GL_FRAGMENT_SHADER)); gDeferredAvatarEyesProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + + add_common_permutations(&gDeferredAvatarEyesProgram); + success = gDeferredAvatarEyesProgram.createShader(); llassert(success); } @@ -1821,6 +1916,9 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER)); gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER)); gDeferredFullbrightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + + add_common_permutations(&gDeferredFullbrightProgram); + success = make_rigged_variant(gDeferredFullbrightProgram, gDeferredSkinnedFullbrightProgram); success = gDeferredFullbrightProgram.createShader(); llassert(success); @@ -1840,6 +1938,9 @@ bool LLViewerShaderMgr::loadShadersDeferred() gHUDFullbrightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gHUDFullbrightProgram.clearPermutations(); gHUDFullbrightProgram.addPermutation("IS_HUD", "1"); + + add_common_permutations(&gHUDFullbrightProgram); + success = gHUDFullbrightProgram.createShader(); llassert(success); } @@ -1858,6 +1959,9 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightAlphaMaskProgram.clearPermutations(); gDeferredFullbrightAlphaMaskProgram.addPermutation("HAS_ALPHA_MASK","1"); gDeferredFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + + add_common_permutations(&gDeferredFullbrightAlphaMaskProgram); + success = make_rigged_variant(gDeferredFullbrightAlphaMaskProgram, gDeferredSkinnedFullbrightAlphaMaskProgram); success = success && gDeferredFullbrightAlphaMaskProgram.createShader(); llassert(success); @@ -1877,6 +1981,9 @@ bool LLViewerShaderMgr::loadShadersDeferred() gHUDFullbrightAlphaMaskProgram.clearPermutations(); gHUDFullbrightAlphaMaskProgram.addPermutation("HAS_ALPHA_MASK", "1"); gHUDFullbrightAlphaMaskProgram.addPermutation("IS_HUD", "1"); + + add_common_permutations(&gHUDFullbrightAlphaMaskProgram); + gHUDFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = gHUDFullbrightAlphaMaskProgram.createShader(); llassert(success); @@ -1897,6 +2004,9 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightAlphaMaskAlphaProgram.clearPermutations(); gDeferredFullbrightAlphaMaskAlphaProgram.addPermutation("HAS_ALPHA_MASK", "1"); gDeferredFullbrightAlphaMaskAlphaProgram.addPermutation("IS_ALPHA", "1"); + + add_common_permutations(&gDeferredFullbrightAlphaMaskAlphaProgram); + gDeferredFullbrightAlphaMaskAlphaProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = make_rigged_variant(gDeferredFullbrightAlphaMaskAlphaProgram, gDeferredSkinnedFullbrightAlphaMaskAlphaProgram); success = success && gDeferredFullbrightAlphaMaskAlphaProgram.createShader(); @@ -1919,6 +2029,9 @@ bool LLViewerShaderMgr::loadShadersDeferred() gHUDFullbrightAlphaMaskAlphaProgram.addPermutation("HAS_ALPHA_MASK", "1"); gHUDFullbrightAlphaMaskAlphaProgram.addPermutation("IS_ALPHA", "1"); gHUDFullbrightAlphaMaskAlphaProgram.addPermutation("IS_HUD", "1"); + + add_common_permutations(&gHUDFullbrightAlphaMaskAlphaProgram); + gHUDFullbrightAlphaMaskAlphaProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = success && gHUDFullbrightAlphaMaskAlphaProgram.createShader(); llassert(success); @@ -1937,6 +2050,9 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER)); gDeferredFullbrightShinyProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredFullbrightShinyProgram.mFeatures.hasReflectionProbes = true; + + add_common_permutations(&gDeferredFullbrightShinyProgram); + success = make_rigged_variant(gDeferredFullbrightShinyProgram, gDeferredSkinnedFullbrightShinyProgram); success = success && gDeferredFullbrightShinyProgram.createShader(); llassert(success); @@ -1957,6 +2073,9 @@ bool LLViewerShaderMgr::loadShadersDeferred() gHUDFullbrightShinyProgram.mFeatures.hasReflectionProbes = true; gHUDFullbrightShinyProgram.clearPermutations(); gHUDFullbrightShinyProgram.addPermutation("IS_HUD", "1"); + + add_common_permutations(&gHUDFullbrightShinyProgram); + success = gHUDFullbrightShinyProgram.createShader(); llassert(success); } @@ -1972,6 +2091,9 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveV.glsl", GL_VERTEX_SHADER)); gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveF.glsl", GL_FRAGMENT_SHADER)); gDeferredEmissiveProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + + add_common_permutations(&gDeferredEmissiveProgram); + success = make_rigged_variant(gDeferredEmissiveProgram, gDeferredSkinnedEmissiveProgram); success = success && gDeferredEmissiveProgram.createShader(); llassert(success); @@ -1986,10 +2108,12 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredSoftenProgram.mFeatures.hasAtmospherics = true; gDeferredSoftenProgram.mFeatures.hasGamma = true; gDeferredSoftenProgram.mFeatures.isDeferred = true; + gDeferredSoftenProgram.mFeatures.hasFullGBuffer = true; gDeferredSoftenProgram.mFeatures.hasShadows = use_sun_shadow; gDeferredSoftenProgram.mFeatures.hasReflectionProbes = mShaderLevel[SHADER_DEFERRED] > 2; gDeferredSoftenProgram.clearPermutations(); + add_common_permutations(&gDeferredSoftenProgram); gDeferredSoftenProgram.mShaderFiles.push_back(make_pair("deferred/softenLightV.glsl", GL_VERTEX_SHADER)); gDeferredSoftenProgram.mShaderFiles.push_back(make_pair("deferred/softenLightF.glsl", GL_FRAGMENT_SHADER)); @@ -2026,6 +2150,8 @@ bool LLViewerShaderMgr::loadShadersDeferred() gHazeProgram.mShaderFiles.push_back(make_pair("deferred/softenLightV.glsl", GL_VERTEX_SHADER)); gHazeProgram.mShaderFiles.push_back(make_pair("deferred/hazeF.glsl", GL_FRAGMENT_SHADER)); + add_common_permutations(&gHazeProgram); + gHazeProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = gHazeProgram.createShader(); @@ -2050,6 +2176,8 @@ bool LLViewerShaderMgr::loadShadersDeferred() gHazeWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterHazeV.glsl", GL_VERTEX_SHADER)); gHazeWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterHazeF.glsl", GL_FRAGMENT_SHADER)); + add_common_permutations(&gHazeWaterProgram); + gHazeWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = gHazeWaterProgram.createShader(); @@ -2079,6 +2207,9 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredSkinnedShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowSkinnedV.glsl", GL_VERTEX_SHADER)); gDeferredSkinnedShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER)); gDeferredSkinnedShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + + add_common_permutations(&gDeferredSkinnedShadowProgram); + // gDeferredSkinnedShadowProgram.addPermutation("DEPTH_CLAMP", "1"); // disable depth clamp for now success = gDeferredSkinnedShadowProgram.createShader(); llassert(success); @@ -2110,6 +2241,9 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredShadowFullbrightAlphaMaskProgram.clearPermutations(); gDeferredShadowFullbrightAlphaMaskProgram.addPermutation("DEPTH_CLAMP", "1"); gDeferredShadowFullbrightAlphaMaskProgram.addPermutation("IS_FULLBRIGHT", "1"); + + add_common_permutations(&gDeferredShadowFullbrightAlphaMaskProgram); + gDeferredShadowFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = make_rigged_variant(gDeferredShadowFullbrightAlphaMaskProgram, gDeferredSkinnedShadowFullbrightAlphaMaskProgram); success = success && gDeferredShadowFullbrightAlphaMaskProgram.createShader(); @@ -2139,6 +2273,9 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredShadowGLTFAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/pbrShadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER)); gDeferredShadowGLTFAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredShadowGLTFAlphaMaskProgram.clearPermutations(); + + add_common_permutations(&gDeferredShadowGLTFAlphaMaskProgram); + success = make_rigged_variant(gDeferredShadowGLTFAlphaMaskProgram, gDeferredSkinnedShadowGLTFAlphaMaskProgram); success = success && gDeferredShadowGLTFAlphaMaskProgram.createShader(); llassert(success); @@ -2152,6 +2289,9 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredShadowGLTFAlphaBlendProgram.mShaderFiles.push_back(make_pair("deferred/pbrShadowAlphaBlendF.glsl", GL_FRAGMENT_SHADER)); gDeferredShadowGLTFAlphaBlendProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredShadowGLTFAlphaBlendProgram.clearPermutations(); + + add_common_permutations(&gDeferredShadowGLTFAlphaBlendProgram); + success = make_rigged_variant(gDeferredShadowGLTFAlphaBlendProgram, gDeferredSkinnedShadowGLTFAlphaBlendProgram); success = success && gDeferredShadowGLTFAlphaBlendProgram.createShader(); llassert(success); @@ -2205,6 +2345,9 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredTerrainProgram.mShaderFiles.clear(); gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER)); gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainF.glsl", GL_FRAGMENT_SHADER)); + + add_common_permutations(&gDeferredTerrainProgram); + gDeferredTerrainProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = gDeferredTerrainProgram.createShader(); llassert(success); @@ -2218,6 +2361,9 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarV.glsl", GL_VERTEX_SHADER)); gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarF.glsl", GL_FRAGMENT_SHADER)); gDeferredAvatarProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + + add_common_permutations(&gDeferredAvatarProgram); + success = gDeferredAvatarProgram.createShader(); llassert(success); } @@ -2251,6 +2397,8 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarAlphaProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + add_common_permutations(&gDeferredAvatarAlphaProgram); + success = gDeferredAvatarAlphaProgram.createShader(); llassert(success); @@ -2315,21 +2463,6 @@ bool LLViewerShaderMgr::loadShadersDeferred() if (success) { - gNoPostGammaCorrectProgram.mName = "No Post Gamma Correction Post Process"; - gNoPostGammaCorrectProgram.mFeatures.hasSrgb = true; - gNoPostGammaCorrectProgram.mFeatures.isDeferred = true; - gNoPostGammaCorrectProgram.mShaderFiles.clear(); - gNoPostGammaCorrectProgram.clearPermutations(); - gNoPostGammaCorrectProgram.addPermutation("NO_POST", "1"); - gNoPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER)); - gNoPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredGammaCorrect.glsl", GL_FRAGMENT_SHADER)); - gNoPostGammaCorrectProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gNoPostGammaCorrectProgram.createShader(); - llassert(success); - } - - if (success) - { gLegacyPostGammaCorrectProgram.mName = "Legacy Gamma Correction Post Process"; gLegacyPostGammaCorrectProgram.mFeatures.hasSrgb = true; gLegacyPostGammaCorrectProgram.mFeatures.isDeferred = true; @@ -2343,19 +2476,163 @@ bool LLViewerShaderMgr::loadShadersDeferred() llassert(success); } + if (success) + { + gDeferredPostTonemapProgram.mName = "Deferred Tonemap Post Process"; + gDeferredPostTonemapProgram.mFeatures.hasSrgb = true; + gDeferredPostTonemapProgram.mFeatures.isDeferred = true; + gDeferredPostTonemapProgram.mShaderFiles.clear(); + gDeferredPostTonemapProgram.clearPermutations(); + gDeferredPostTonemapProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER)); + gDeferredPostTonemapProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredTonemap.glsl", GL_FRAGMENT_SHADER)); + gDeferredPostTonemapProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + success = gDeferredPostTonemapProgram.createShader(); + llassert(success); + } - if (success && gGLManager.mGLVersion > 3.9f) + if (success) { - gFXAAProgram.mName = "FXAA Shader"; - gFXAAProgram.mFeatures.isDeferred = true; - gFXAAProgram.mShaderFiles.clear(); - gFXAAProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER)); - gFXAAProgram.mShaderFiles.push_back(make_pair("deferred/fxaaF.glsl", GL_FRAGMENT_SHADER)); - gFXAAProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gFXAAProgram.createShader(); + gNoPostTonemapProgram.mName = "No Post Tonemap Post Process"; + gNoPostTonemapProgram.mFeatures.hasSrgb = true; + gNoPostTonemapProgram.mFeatures.isDeferred = true; + gNoPostTonemapProgram.mShaderFiles.clear(); + gNoPostTonemapProgram.clearPermutations(); + gNoPostTonemapProgram.addPermutation("NO_POST", "1"); + gNoPostTonemapProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER)); + gNoPostTonemapProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredTonemap.glsl", GL_FRAGMENT_SHADER)); + gNoPostTonemapProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + success = gNoPostTonemapProgram.createShader(); llassert(success); } + if (success && gGLManager.mGLVersion > 3.9f) + { + std::vector<std::pair<std::string, std::string>> quality_levels = { {"12", "Low"}, + {"23", "Medium"}, + {"28", "High"}, + {"39", "Ultra"} }; + int i = 0; + for (const auto& quality_pair : quality_levels) + { + if (success) + { + gFXAAProgram[i].mName = llformat("FXAA Shader (%s)", quality_pair.second.c_str()); + gFXAAProgram[i].mFeatures.isDeferred = true; + gFXAAProgram[i].mShaderFiles.clear(); + gFXAAProgram[i].mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER)); + gFXAAProgram[i].mShaderFiles.push_back(make_pair("deferred/fxaaF.glsl", GL_FRAGMENT_SHADER)); + + gFXAAProgram[i].clearPermutations(); + gFXAAProgram[i].addPermutation("FXAA_QUALITY__PRESET", quality_pair.first); + if (gGLManager.mGLVersion > 3.9) + { + gFXAAProgram[i].addPermutation("FXAA_GLSL_400", "1"); + } + else + { + gFXAAProgram[i].addPermutation("FXAA_GLSL_130", "1"); + } + + gFXAAProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + success = gFXAAProgram[i].createShader(); + llassert(success); + } + ++i; + } + } + + if (gGLManager.mGLVersion > 3.15f && success) + { + std::vector<std::pair<std::string, std::string>> quality_levels = { {"SMAA_PRESET_LOW", "Low"}, + {"SMAA_PRESET_MEDIUM", "Medium"}, + {"SMAA_PRESET_HIGH", "High"}, + {"SMAA_PRESET_ULTRA", "Ultra"} }; + int i = 0; + for (const auto& smaa_pair : quality_levels) + { + std::map<std::string, std::string> defines; + if (gGLManager.mGLVersion >= 4.f) + defines.emplace("SMAA_GLSL_4", "1"); + else if (gGLManager.mGLVersion >= 3.1f) + defines.emplace("SMAA_GLSL_3", "1"); + else + defines.emplace("SMAA_GLSL_2", "1"); + defines.emplace("SMAA_PREDICATION", "0"); + defines.emplace("SMAA_REPROJECTION", "0"); + defines.emplace(smaa_pair.first, "1"); + + if (success) + { + gSMAAEdgeDetectProgram[i].mName = llformat("SMAA Edge Detection (%s)", smaa_pair.second.c_str()); + gSMAAEdgeDetectProgram[i].mFeatures.isDeferred = true; + + gSMAAEdgeDetectProgram[i].clearPermutations(); + gSMAAEdgeDetectProgram[i].addPermutations(defines); + + gSMAAEdgeDetectProgram[i].mShaderFiles.clear(); + gSMAAEdgeDetectProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAAEdgeDetectF.glsl", GL_FRAGMENT_SHADER_ARB)); + gSMAAEdgeDetectProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAAEdgeDetectV.glsl", GL_VERTEX_SHADER_ARB)); + gSMAAEdgeDetectProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAA.glsl", GL_FRAGMENT_SHADER_ARB)); + gSMAAEdgeDetectProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAA.glsl", GL_VERTEX_SHADER_ARB)); + gSMAAEdgeDetectProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + success = gSMAAEdgeDetectProgram[i].createShader(); + } + + if (success) + { + gSMAABlendWeightsProgram[i].mName = llformat("SMAA Blending Weights (%s)", smaa_pair.second.c_str()); + gSMAABlendWeightsProgram[i].mFeatures.isDeferred = true; + + gSMAABlendWeightsProgram[i].clearPermutations(); + gSMAABlendWeightsProgram[i].addPermutations(defines); + + gSMAABlendWeightsProgram[i].mShaderFiles.clear(); + gSMAABlendWeightsProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAABlendWeightsF.glsl", GL_FRAGMENT_SHADER_ARB)); + gSMAABlendWeightsProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAABlendWeightsV.glsl", GL_VERTEX_SHADER_ARB)); + gSMAABlendWeightsProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAA.glsl", GL_FRAGMENT_SHADER_ARB)); + gSMAABlendWeightsProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAA.glsl", GL_VERTEX_SHADER_ARB)); + gSMAABlendWeightsProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + success = gSMAABlendWeightsProgram[i].createShader(); + } + + if (success) + { + gSMAANeighborhoodBlendProgram[i].mName = llformat("SMAA Neighborhood Blending (%s)", smaa_pair.second.c_str()); + gSMAANeighborhoodBlendProgram[i].mFeatures.isDeferred = true; + + gSMAANeighborhoodBlendProgram[i].clearPermutations(); + gSMAANeighborhoodBlendProgram[i].addPermutations(defines); + + gSMAANeighborhoodBlendProgram[i].mShaderFiles.clear(); + gSMAANeighborhoodBlendProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAANeighborhoodBlendF.glsl", GL_FRAGMENT_SHADER_ARB)); + gSMAANeighborhoodBlendProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAANeighborhoodBlendV.glsl", GL_VERTEX_SHADER_ARB)); + gSMAANeighborhoodBlendProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAA.glsl", GL_FRAGMENT_SHADER_ARB)); + gSMAANeighborhoodBlendProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAA.glsl", GL_VERTEX_SHADER_ARB)); + gSMAANeighborhoodBlendProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + success = gSMAANeighborhoodBlendProgram[i].createShader(); + } + ++i; + } + } + + if (success && gGLManager.mGLVersion > 4.05f) + { + gCASProgram.mName = "Contrast Adaptive Sharpening Shader"; + gCASProgram.mFeatures.hasSrgb = true; + gCASProgram.mShaderFiles.clear(); + gCASProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER)); + gCASProgram.mShaderFiles.push_back(make_pair("deferred/CASF.glsl", GL_FRAGMENT_SHADER)); + gCASProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + success = gCASProgram.createShader(); + // llassert(success); + if (!success) + { + LL_WARNS() << "Failed to create shader '" << gCASProgram.mName << "', disabling!" << LL_ENDL; + // continue as if this shader never happened + success = true; + } + } + if (success) { gDeferredPostProgram.mName = "Deferred Post Shader"; @@ -2406,6 +2683,22 @@ bool LLViewerShaderMgr::loadShadersDeferred() if (success) { + gDeferredPostNoDoFNoiseProgram.mName = "Deferred Post NoDoF Noise Shader"; + gDeferredPostNoDoFNoiseProgram.mFeatures.isDeferred = true; + gDeferredPostNoDoFNoiseProgram.mShaderFiles.clear(); + gDeferredPostNoDoFNoiseProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER)); + gDeferredPostNoDoFNoiseProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoDoFF.glsl", GL_FRAGMENT_SHADER)); + + gDeferredPostNoDoFNoiseProgram.clearPermutations(); + gDeferredPostNoDoFNoiseProgram.addPermutation("HAS_NOISE", "1"); + + gDeferredPostNoDoFNoiseProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + success = gDeferredPostNoDoFNoiseProgram.createShader(); + llassert(success); + } + + if (success) + { gEnvironmentMapProgram.mName = "Environment Map Program"; gEnvironmentMapProgram.mShaderFiles.clear(); gEnvironmentMapProgram.mFeatures.calculatesAtmospherics = true; @@ -2415,6 +2708,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gEnvironmentMapProgram.clearPermutations(); gEnvironmentMapProgram.addPermutation("HAS_HDRI", "1"); + add_common_permutations(&gEnvironmentMapProgram); gEnvironmentMapProgram.mShaderFiles.push_back(make_pair("deferred/skyV.glsl", GL_VERTEX_SHADER)); gEnvironmentMapProgram.mShaderFiles.push_back(make_pair("deferred/skyF.glsl", GL_FRAGMENT_SHADER)); gEnvironmentMapProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; @@ -2438,6 +2732,8 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredWLSkyProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredWLSkyProgram.mShaderGroup = LLGLSLShader::SG_SKY; + add_common_permutations(&gDeferredWLSkyProgram); + success = gDeferredWLSkyProgram.createShader(); llassert(success); } @@ -2456,6 +2752,9 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredWLCloudProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY; gDeferredWLCloudProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_MOON_DEPTH ); // SL-14113 + + add_common_permutations(&gDeferredWLCloudProgram); + success = gDeferredWLCloudProgram.createShader(); llassert(success); } @@ -2473,6 +2772,9 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredWLSunProgram.mShaderFiles.push_back(make_pair("deferred/sunDiscF.glsl", GL_FRAGMENT_SHADER)); gDeferredWLSunProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredWLSunProgram.mShaderGroup = LLGLSLShader::SG_SKY; + + add_common_permutations(&gDeferredWLSunProgram); + success = gDeferredWLSunProgram.createShader(); llassert(success); } @@ -2492,6 +2794,9 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredWLMoonProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredWLMoonProgram.mShaderGroup = LLGLSLShader::SG_SKY; gDeferredWLMoonProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_MOON_DEPTH ); // SL-14113 + + add_common_permutations(&gDeferredWLMoonProgram); + success = gDeferredWLMoonProgram.createShader(); llassert(success); } @@ -2505,6 +2810,9 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredStarProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredStarProgram.mShaderGroup = LLGLSLShader::SG_SKY; gDeferredStarProgram.addConstant( LLGLSLShader::SHADER_CONST_STAR_DEPTH ); // SL-14113 + + add_common_permutations(&gDeferredWLSkyProgram); + success = gDeferredStarProgram.createShader(); llassert(success); } @@ -2547,6 +2855,9 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredBufferVisualProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER)); gDeferredBufferVisualProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredVisualizeBuffers.glsl", GL_FRAGMENT_SHADER)); gDeferredBufferVisualProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + + add_common_permutations(&gDeferredBufferVisualProgram); + success = gDeferredBufferVisualProgram.createShader(); } diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index af47014a43..b08796025a 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -230,6 +230,7 @@ extern LLGLSLShader gDeferredMultiLightProgram[LL_DEFERRED_MULTI_LIGHT_C extern LLGLSLShader gDeferredSpotLightProgram; extern LLGLSLShader gDeferredMultiSpotLightProgram; extern LLGLSLShader gDeferredSunProgram; +extern LLGLSLShader gDeferredSunProbeProgram; extern LLGLSLShader gHazeProgram; extern LLGLSLShader gHazeWaterProgram; extern LLGLSLShader gDeferredBlurLightProgram; @@ -244,11 +245,17 @@ extern LLGLSLShader gDeferredShadowFullbrightAlphaMaskProgram; extern LLGLSLShader gDeferredPostProgram; extern LLGLSLShader gDeferredCoFProgram; extern LLGLSLShader gDeferredDoFCombineProgram; -extern LLGLSLShader gFXAAProgram; +extern LLGLSLShader gFXAAProgram[4]; +extern LLGLSLShader gSMAAEdgeDetectProgram[4]; +extern LLGLSLShader gSMAABlendWeightsProgram[4]; +extern LLGLSLShader gSMAANeighborhoodBlendProgram[4]; +extern LLGLSLShader gCASProgram; extern LLGLSLShader gDeferredPostNoDoFProgram; +extern LLGLSLShader gDeferredPostNoDoFNoiseProgram; extern LLGLSLShader gDeferredPostGammaCorrectProgram; -extern LLGLSLShader gNoPostGammaCorrectProgram; extern LLGLSLShader gLegacyPostGammaCorrectProgram; +extern LLGLSLShader gDeferredPostTonemapProgram; +extern LLGLSLShader gNoPostTonemapProgram; extern LLGLSLShader gExposureProgram; extern LLGLSLShader gExposureProgramNoFade; extern LLGLSLShader gLuminanceProgram; diff --git a/indra/newview/llviewerstats.cpp b/indra/newview/llviewerstats.cpp index fcffb96735..ad503cbac7 100644 --- a/indra/newview/llviewerstats.cpp +++ b/indra/newview/llviewerstats.cpp @@ -137,7 +137,6 @@ LLTrace::CountStatHandle<> FPS("FPS", "Frames rendered"), UPLOAD_TEXTURE("uploadtexture", "Textures uploaded"), EDIT_TEXTURE("edittexture", "Changes to textures on objects"), KILLED("killed", "Number of times killed"), - FRAMETIME_DOUBLED("frametimedoubled", "Ratio of frames 2x longer than previous"), TEX_BAKES("texbakes", "Number of times avatar textures have been baked"), TEX_REBAKES("texrebakes", "Number of times avatar textures have been forced to rebake"), NUM_NEW_OBJECTS("numnewobjectsstat", "Number of objects in scene that were not previously in cache"); @@ -157,11 +156,6 @@ LLTrace::CountStatHandle<F64Kilobytes > MESSAGE_SYSTEM_DATA_IN("messagedatain", "Incoming message system network data"), MESSAGE_SYSTEM_DATA_OUT("messagedataout", "Outgoing message system network data"); -LLTrace::CountStatHandle<F64Seconds > - SIM_20_FPS_TIME("sim20fpstime", "Seconds with sim FPS below 20"), - SIM_PHYSICS_20_FPS_TIME("simphysics20fpstime", "Seconds with physics FPS below 20"), - LOSS_5_PERCENT_TIME("loss5percenttime", "Seconds with packet loss > 5%"); - SimMeasurement<> SIM_TIME_DILATION("simtimedilation", "Simulator time scale", LL_SIM_STAT_TIME_DILATION), SIM_FPS("simfps", "Simulator framerate", LL_SIM_STAT_FPS), SIM_PHYSICS_FPS("simphysicsfps", "Simulator physics framerate", LL_SIM_STAT_PHYSFPS), @@ -205,9 +199,6 @@ static LLTrace::SampleStatHandle<bool> CHAT_BUBBLES("chatbubbles", "Chat Bubbles Enabled"); LLTrace::SampleStatHandle<F64Megabytes > FORMATTED_MEM("formattedmemstat"); -LLTrace::SampleStatHandle<F64Kilobytes > DELTA_BANDWIDTH("deltabandwidth", "Increase/Decrease in bandwidth based on packet loss"), - MAX_BANDWIDTH("maxbandwidth", "Max bandwidth setting"); - SimMeasurement<F64Milliseconds > SIM_FRAME_TIME("simframemsec", "", LL_SIM_STAT_FRAMEMS), SIM_NET_TIME("simnetmsec", "", LL_SIM_STAT_NETMS), @@ -228,7 +219,6 @@ SimMeasurement<F64Kilobytes > SIM_UNACKED_BYTES("simtotalunackedbytes", "", LL SimMeasurement<F64Megabytes > SIM_PHYSICS_MEM("physicsmemoryallocated", "", LL_SIM_STAT_SIMPHYSICSMEMORY); LLTrace::SampleStatHandle<F64Milliseconds > FRAMETIME_JITTER("frametimejitter", "Average delta between successive frame times"), - FRAMETIME_SLEW("frametimeslew", "Average delta between frame time and mean"), FRAMETIME("frametime", "Measured frame time"), SIM_PING("simpingstat"); @@ -246,10 +236,7 @@ LLTrace::EventStatHandle<F64Milliseconds > REGION_CROSSING_TIME("regioncrossing LLTrace::EventStatHandle<F64Seconds > AVATAR_EDIT_TIME("avataredittime", "Seconds in Edit Appearance"), TOOLBOX_TIME("toolboxtime", "Seconds using Toolbox"), - MOUSELOOK_TIME("mouselooktime", "Seconds in Mouselook"), - FPS_10_TIME("fps10time", "Seconds below 10 FPS"), - FPS_8_TIME("fps8time", "Seconds below 8 FPS"), - FPS_2_TIME("fps2time", "Seconds below 2 FPS"); + MOUSELOOK_TIME("mouselooktime", "Seconds in Mouselook"); LLTrace::EventStatHandle<LLUnit<F32, LLUnits::Percent> > OBJECT_CACHE_HIT_RATE("object_cache_hits"); @@ -279,55 +266,12 @@ void LLViewerStats::resetStats() void LLViewerStats::updateFrameStats(const F64Seconds time_diff) { - if (getRecording().getLastValue(LLStatViewer::PACKETS_LOST_PERCENT) > F32Percent(5.0)) - { - add(LLStatViewer::LOSS_5_PERCENT_TIME, time_diff); - } - - F32 sim_fps = (F32)getRecording().getLastValue(LLStatViewer::SIM_FPS); - if (0.f < sim_fps && sim_fps < 20.f) - { - add(LLStatViewer::SIM_20_FPS_TIME, time_diff); - } - - F32 sim_physics_fps = (F32)getRecording().getLastValue(LLStatViewer::SIM_PHYSICS_FPS); - - if (0.f < sim_physics_fps && sim_physics_fps < 20.f) - { - add(LLStatViewer::SIM_PHYSICS_20_FPS_TIME, time_diff); - } - - if (time_diff >= (F64Seconds)0.5) - { - record(LLStatViewer::FPS_2_TIME, time_diff); - } - if (time_diff >= (F64Seconds)0.125) - { - record(LLStatViewer::FPS_8_TIME, time_diff); - } - if (time_diff >= (F64Seconds)0.1) - { - record(LLStatViewer::FPS_10_TIME, time_diff); - } - if (gFrameCount && mLastTimeDiff > (F64Seconds)0.0) { - // new "stutter" meter - add(LLStatViewer::FRAMETIME_DOUBLED, time_diff >= 2.0 * mLastTimeDiff ? 1 : 0); - sample(LLStatViewer::FRAMETIME, time_diff); - // old stats that were never really used - F64Seconds jit = (F64Seconds) std::fabs((mLastTimeDiff - time_diff)); + F64Seconds jit = (F64Seconds)std::fabs((mLastTimeDiff - time_diff)); sample(LLStatViewer::FRAMETIME_JITTER, jit); - - F32Seconds average_frametime = gRenderStartTime.getElapsedTimeF32() / (F32)gFrameCount; - sample(LLStatViewer::FRAMETIME_SLEW, F64Milliseconds (average_frametime - time_diff)); - - F32 max_bandwidth = gViewerThrottle.getMaxBandwidth(); - F32 delta_bandwidth = gViewerThrottle.getCurrentBandwidth() - max_bandwidth; - sample(LLStatViewer::DELTA_BANDWIDTH, F64Bits(delta_bandwidth)); - sample(LLStatViewer::MAX_BANDWIDTH, F64Bits(max_bandwidth)); } mLastTimeDiff = time_diff; diff --git a/indra/newview/llviewerstats.h b/indra/newview/llviewerstats.h index a857af53cc..8aed1c537e 100644 --- a/indra/newview/llviewerstats.h +++ b/indra/newview/llviewerstats.h @@ -135,7 +135,6 @@ extern LLTrace::CountStatHandle<> FPS, UPLOAD_TEXTURE, EDIT_TEXTURE, KILLED, - FRAMETIME_DOUBLED, TEX_BAKES, TEX_REBAKES, NUM_NEW_OBJECTS; @@ -150,10 +149,6 @@ extern LLTrace::CountStatHandle<F64Kilobytes > ACTIVE_MESSAGE_DATA_RECEIVED, MESSAGE_SYSTEM_DATA_IN, MESSAGE_SYSTEM_DATA_OUT; -extern LLTrace::CountStatHandle<F64Seconds > SIM_20_FPS_TIME, - SIM_PHYSICS_20_FPS_TIME, - LOSS_5_PERCENT_TIME; - extern SimMeasurement<> SIM_TIME_DILATION, SIM_FPS, SIM_PHYSICS_FPS, @@ -194,8 +189,6 @@ extern LLTrace::SampleStatHandle<LLUnit<F32, LLUnits::Percent> > PACKETS_LOST_PE extern LLTrace::SampleStatHandle<F64Megabytes > FORMATTED_MEM; -extern LLTrace::SampleStatHandle<F64Kilobytes > DELTA_BANDWIDTH, - MAX_BANDWIDTH; extern SimMeasurement<F64Milliseconds > SIM_FRAME_TIME, SIM_NET_TIME, SIM_OTHER_TIME, @@ -216,7 +209,6 @@ extern SimMeasurement<F64Megabytes > SIM_PHYSICS_MEM; extern LLTrace::SampleStatHandle<F64Milliseconds > FRAMETIME_JITTER, - FRAMETIME_SLEW, SIM_PING; extern LLTrace::EventStatHandle<LLUnit<F64, LLUnits::Meters> > AGENT_POSITION_SNAP; @@ -233,10 +225,7 @@ extern LLTrace::EventStatHandle<F64Milliseconds > REGION_CROSSING_TIME, extern LLTrace::EventStatHandle<F64Seconds > AVATAR_EDIT_TIME, TOOLBOX_TIME, - MOUSELOOK_TIME, - FPS_10_TIME, - FPS_8_TIME, - FPS_2_TIME; + MOUSELOOK_TIME; extern LLTrace::EventStatHandle<LLUnit<F32, LLUnits::Percent> > OBJECT_CACHE_HIT_RATE; diff --git a/indra/newview/llviewertexteditor.cpp b/indra/newview/llviewertexteditor.cpp index 14228b469f..210cd62d6f 100644 --- a/indra/newview/llviewertexteditor.cpp +++ b/indra/newview/llviewertexteditor.cpp @@ -179,6 +179,16 @@ public: mToolTip = inv_item->getName() + '\n' + inv_item->getDescription(); } + /*virtual*/ LLTextSegmentPtr clone(LLTextBase& target) const + { + LLTextEditor* editor = dynamic_cast<LLTextEditor*>(&target); + llassert(editor); + if (!editor) + return nullptr; + + return new LLEmbeddedItemSegment(mStart, mImage, mItem, *editor); + } + /*virtual*/ bool getDimensionsF32(S32 first_char, S32 num_chars, F32& width, S32& height) const { if (num_chars == 0) @@ -503,7 +513,7 @@ S32 LLEmbeddedItems::getIndexFromEmbeddedChar(llwchar wch) } else { - LL_WARNS() << "Embedded char " << wch << " not found, using 0" << LL_ENDL; + LL_WARNS() << "Embedded char " << (int)wch << " not found, using 0" << LL_ENDL; return 0; } } diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index 99f8db00f2..00e1ea4cd3 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -43,6 +43,7 @@ #include "message.h" #include "lltimer.h" #include "v4coloru.h" +#include "llnotificationsutil.h" // viewer includes #include "llimagegl.h" @@ -70,6 +71,7 @@ LLPointer<LLViewerTexture> LLViewerTexture::sBlackImagep = nullptr; LLPointer<LLViewerTexture> LLViewerTexture::sCheckerBoardImagep = nullptr; LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sMissingAssetImagep = nullptr; LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sWhiteImagep = nullptr; +LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sDefaultParticleImagep = nullptr; LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sDefaultImagep = nullptr; LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sSmokeImagep = nullptr; LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sFlatNormalImagep = nullptr; @@ -497,16 +499,19 @@ void LLViewerTexture::updateClass() F64 texture_bytes_alloc = LLImageGL::getTextureBytesAllocated() / 1024.0 / 512.0; F64 vertex_bytes_alloc = LLVertexBuffer::getBytesAllocated() / 1024.0 / 512.0; - F64 render_bytes_alloc = LLRenderTarget::sBytesAllocated / 1024.0 / 512.0; // get an estimate of how much video memory we're using // NOTE: our metrics miss about half the vram we use, so this biases high but turns out to typically be within 5% of the real number - F32 used = (F32)ll_round(texture_bytes_alloc + vertex_bytes_alloc + render_bytes_alloc); + F32 used = (F32)ll_round(texture_bytes_alloc + vertex_bytes_alloc); F32 budget = max_vram_budget == 0 ? (F32)gGLManager.mVRAM : (F32)max_vram_budget; - // try to leave half a GB for everyone else, but keep at least 768MB for ourselves - F32 target = llmax(budget - 512.f, MIN_VRAM_BUDGET); + // Try to leave at least half a GB for everyone else and for bias, + // but keep at least 768MB for ourselves + // Viewer can 'overshoot' target when scene changes, if viewer goes over budget it + // can negatively impact performance, so leave 20% of a breathing room for + // 'bias' calculation to kick in. + F32 target = llmax(llmin(budget - 512.f, budget * 0.8f), MIN_VRAM_BUDGET); sFreeVRAMMegabytes = target - used; F32 over_pct = (used - target) / target; @@ -522,7 +527,7 @@ void LLViewerTexture::updateClass() // slam to 1.5 bias the moment we hit low memory (discards off screen textures immediately) sDesiredDiscardBias = llmax(sDesiredDiscardBias, 1.5f); - if (is_sys_low) + if (is_sys_low || over_pct > 2.f) { // if we're low on system memory, emergency purge off screen textures to avoid a death spiral LL_WARNS() << "Low system memory detected, emergency downrezzing off screen textures" << LL_ENDL; for (auto& image : gTextureList) @@ -541,8 +546,9 @@ void LLViewerTexture::updateClass() if (sEvaluationTimer.getElapsedTimeF32() > MEMORY_CHECK_WAIT_TIME) { static LLCachedControl<F32> low_mem_min_discard_increment(gSavedSettings, "RenderLowMemMinDiscardIncrement", .1f); - sDesiredDiscardBias += (F32)low_mem_min_discard_increment * (F32)gFrameIntervalSeconds; - sEvaluationTimer.reset(); + + F32 increment = low_mem_min_discard_increment + llmax(over_pct, 0.f); + sDesiredDiscardBias += increment * gFrameIntervalSeconds; } } else @@ -558,21 +564,50 @@ void LLViewerTexture::updateClass() } // set to max discard bias if the window has been backgrounded for a while + static F32 last_desired_discard_bias = 1.f; static bool was_backgrounded = false; static LLFrameTimer backgrounded_timer; + static LLCachedControl<F32> minimized_discard_time(gSavedSettings, "TextureDiscardMinimizedTime", 1.f); + static LLCachedControl<F32> backgrounded_discard_time(gSavedSettings, "TextureDiscardBackgroundedTime", 60.f); bool in_background = (gViewerWindow && !gViewerWindow->getWindow()->getVisible()) || !gFocusMgr.getAppHasFocus(); - + bool is_minimized = gViewerWindow && gViewerWindow->getWindow()->getMinimized() && in_background; if (in_background) { - if (backgrounded_timer.getElapsedTimeF32() > 10.f) + F32 discard_time = is_minimized ? minimized_discard_time : backgrounded_discard_time; + if (discard_time > 0.f && backgrounded_timer.getElapsedTimeF32() > discard_time) { if (!was_backgrounded) { - LL_INFOS() << "Viewer is backgrounded, freeing up video memory." << LL_ENDL; + std::string notification_name; + std::string setting; + if (is_minimized) + { + notification_name = "TextureDiscardMinimized"; + setting = "TextureDiscardMinimizedTime"; + } + else + { + notification_name = "TextureDiscardBackgrounded"; + setting = "TextureDiscardBackgroundedTime"; + } + + LL_INFOS() << "Viewer was " << (is_minimized ? "minimized" : "backgrounded") << " for " << discard_time + << "s, freeing up video memory." << LL_ENDL; + + LLNotificationsUtil::add(notification_name, llsd::map("DELAY", discard_time), LLSD(), + [=](const LLSD& notification, const LLSD& response) + { + if (response["Cancel_okcancelignore"].asBoolean()) + { + LL_INFOS() << "User chose to disable texture discard on " << (is_minimized ? "minimizing." : "backgrounding.") << LL_ENDL; + gSavedSettings.setF32(setting, -1.f); + } + }); + last_desired_discard_bias = sDesiredDiscardBias; + was_backgrounded = true; } - was_backgrounded = true; - sDesiredDiscardBias = 4.f; + sDesiredDiscardBias = 5.f; } } else @@ -580,13 +615,13 @@ void LLViewerTexture::updateClass() backgrounded_timer.reset(); if (was_backgrounded) { // if the viewer was backgrounded - LL_INFOS() << "Viewer is no longer backgrounded, resuming normal texture usage." << LL_ENDL; + LL_INFOS() << "Viewer is no longer backgrounded or minimized, resuming normal texture usage." << LL_ENDL; was_backgrounded = false; - sDesiredDiscardBias = 1.f; + sDesiredDiscardBias = last_desired_discard_bias; } } - sDesiredDiscardBias = llclamp(sDesiredDiscardBias, 1.f, 4.f); + sDesiredDiscardBias = llclamp(sDesiredDiscardBias, 1.f, 5.f); LLViewerTexture::sFreezeImageUpdates = false; } @@ -1361,51 +1396,6 @@ void LLViewerFetchedTexture::addToCreateTexture() } else { - LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; -#if 1 - // - //if mRequestedDiscardLevel > mDesiredDiscardLevel, we assume the required image res keep going up, - //so do not scale down the over qualified image. - //Note: scaling down image is expensensive. Do it only when very necessary. - // - if(mRequestedDiscardLevel <= mDesiredDiscardLevel && !mForceToSaveRawImage) - { - U32 w = mFullWidth >> mRawDiscardLevel; - U32 h = mFullHeight >> mRawDiscardLevel; - - //if big image, do not load extra data - //scale it down to size >= LLViewerTexture::sMinLargeImageSize - if(w * h > LLViewerTexture::sMinLargeImageSize) - { - S32 d_level = llmin(mRequestedDiscardLevel, (S32)mDesiredDiscardLevel) - mRawDiscardLevel; - - if(d_level > 0) - { - S32 i = 0; - while((d_level > 0) && ((w >> i) * (h >> i) > LLViewerTexture::sMinLargeImageSize)) - { - i++; - d_level--; - } - if(i > 0) - { - mRawDiscardLevel += i; - if(mRawDiscardLevel >= getDiscardLevel() && getDiscardLevel() > 0) - { - mNeedsCreateTexture = false; - destroyRawImage(); - return; - } - - { - //make a duplicate in case somebody else is using this raw image - mRawImage = mRawImage->scaled(w >> i, h >> i); - } - } - } - } - } -#endif scheduleCreateTexture(); } return; @@ -1567,8 +1557,8 @@ void LLViewerFetchedTexture::postCreateTexture() if (!needsToSaveRawImage()) { mNeedsAux = false; - destroyRawImage(); } + destroyRawImage(); // will save raw image if needed mNeedsCreateTexture = false; } @@ -1703,6 +1693,7 @@ void LLViewerFetchedTexture::processTextureStats() if(mDesiredDiscardLevel > mMinDesiredDiscardLevel)//need to load more { mDesiredDiscardLevel = llmin(mDesiredDiscardLevel, mMinDesiredDiscardLevel); + mDesiredDiscardLevel = llmin(mDesiredDiscardLevel, (S32)mLoadedCallbackDesiredDiscardLevel); mFullyLoaded = false; } //setDebugText("fully loaded"); @@ -1752,6 +1743,7 @@ void LLViewerFetchedTexture::processTextureStats() log((F32)mFullHeight / mKnownDrawHeight) / log_2); mDesiredDiscardLevel = llclamp(mDesiredDiscardLevel, (S8)0, (S8)getMaxDiscardLevel()); mDesiredDiscardLevel = llmin(mDesiredDiscardLevel, mMinDesiredDiscardLevel); + mDesiredDiscardLevel = llmin(mDesiredDiscardLevel, (S32)mLoadedCallbackDesiredDiscardLevel); } mKnownDrawSizeChanged = false; @@ -1880,7 +1872,7 @@ bool LLViewerFetchedTexture::updateFetch() if (mRawImage.notNull()) sRawCount--; if (mAuxRawImage.notNull()) sAuxCount--; // keep in mind that fetcher still might need raw image, don't modify original - bool finished = LLAppViewer::getTextureFetch()->getRequestFinished(getID(), fetch_discard, mRawImage, mAuxRawImage, + bool finished = LLAppViewer::getTextureFetch()->getRequestFinished(getID(), fetch_discard, mFetchState, mRawImage, mAuxRawImage, mLastHttpGetStatus); if (mRawImage.notNull()) sRawCount++; if (mAuxRawImage.notNull()) @@ -1973,7 +1965,9 @@ bool LLViewerFetchedTexture::updateFetch() if (!mIsFetching) { - if ((decode_priority > 0) && (mRawDiscardLevel < 0 || mRawDiscardLevel == INVALID_DISCARD_LEVEL)) + if ((decode_priority > 0) + && (mRawDiscardLevel < 0 || mRawDiscardLevel == INVALID_DISCARD_LEVEL) + && mFetchState > 1) // 1 - initial, make sure fetcher did at least something { // We finished but received no data if (getDiscardLevel() < 0) @@ -1985,6 +1979,7 @@ bool LLViewerFetchedTexture::updateFetch() << " mRawDiscardLevel " << mRawDiscardLevel << " current_discard " << current_discard << " stats " << mLastHttpGetStatus.toHex() + << " worker state " << mFetchState << LL_ENDL; } setIsMissingAsset(); @@ -2011,6 +2006,9 @@ bool LLViewerFetchedTexture::updateFetch() { // We have data, but our fetch failed to return raw data // *TODO: FIgure out why this is happening and fix it + // Potentially can happen when TEX_LIST_SCALE and TEX_LIST_STANDARD + // get requested for the same texture id at the same time + // (two textures, one fetcher) destroyRawImage(); } } @@ -2476,6 +2474,7 @@ bool LLViewerFetchedTexture::doLoadedCallbacks() if (mIsRawImageValid) { // If we have an existing raw image, we have a baseline for the raw and auxiliary quality levels. + current_raw_discard = mRawDiscardLevel; best_raw_discard = llmin(best_raw_discard, mRawDiscardLevel); best_aux_discard = llmin(best_aux_discard, mRawDiscardLevel); // We always decode the aux when we decode the base raw current_aux_discard = llmin(current_aux_discard, best_aux_discard); @@ -2540,6 +2539,11 @@ bool LLViewerFetchedTexture::doLoadedCallbacks() } } + if (need_readback) + { + readbackRawImage(); + } + // // Run raw/auxiliary data callbacks // @@ -2789,10 +2793,22 @@ void LLViewerFetchedTexture::readbackRawImage() if (mGLTexturep.notNull() && mGLTexturep->getTexName() != 0 && (mRawImage.isNull() || mRawImage->getWidth() < mGLTexturep->getWidth() || mRawImage->getHeight() < mGLTexturep->getHeight() )) { + if (mRawImage.isNull()) + { + sRawCount++; + } mRawImage = new LLImageRaw(); if (!mGLTexturep->readBackRaw(-1, mRawImage, false)) { mRawImage = nullptr; + mIsRawImageValid = false; + mRawDiscardLevel = INVALID_DISCARD_LEVEL; + sRawCount--; + } + else + { + mIsRawImageValid = true; + mRawDiscardLevel = mGLTexturep->getDiscardLevel(); } } } @@ -2907,7 +2923,7 @@ void LLViewerLODTexture::processTextureStats() mDesiredDiscardLevel = 0; } // Generate the request priority and render priority - else if (mDontDiscard || !mUseMipMaps) + else if (mDontDiscard || !mUseMipMaps || (getFTType() == FTT_MAP_TILE)) { mDesiredDiscardLevel = 0; if (mFullWidth > MAX_IMAGE_SIZE_DEFAULT || mFullHeight > MAX_IMAGE_SIZE_DEFAULT) @@ -2917,10 +2933,12 @@ void LLViewerLODTexture::processTextureStats() { // If the image has not been significantly visible in a while, we don't want it mDesiredDiscardLevel = llmin(mMinDesiredDiscardLevel, (S8)(MAX_DISCARD_LEVEL + 1)); + mDesiredDiscardLevel = llmin(mDesiredDiscardLevel, (S32)mLoadedCallbackDesiredDiscardLevel); } else if (!mFullWidth || !mFullHeight) { mDesiredDiscardLevel = getMaxDiscardLevel(); + mDesiredDiscardLevel = llmin(mDesiredDiscardLevel, (S32)mLoadedCallbackDesiredDiscardLevel); } else { @@ -2990,6 +3008,7 @@ void LLViewerLODTexture::processTextureStats() // stop requesting more mDesiredDiscardLevel = current_discard; } + mDesiredDiscardLevel = llmin(mDesiredDiscardLevel, (S32)mLoadedCallbackDesiredDiscardLevel); } if(mForceToSaveRawImage && mDesiredSavedRawDiscardLevel >= 0) diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h index 3866c898a6..1da8548573 100644 --- a/indra/newview/llviewertexture.h +++ b/indra/newview/llviewertexture.h @@ -410,6 +410,8 @@ public: /*virtual*/bool isActiveFetching() override; //is actively in fetching by the fetching pipeline. + virtual bool scaleDown() { return false; }; + bool mCreatePending = false; // if true, this is in gTextureList.mCreateTextureList mutable bool mDownScalePending = false; // if true, this is in gTextureList.mDownScaleQueue @@ -507,6 +509,7 @@ public: static LLPointer<LLViewerFetchedTexture> sDefaultImagep; // "Default" texture for error cases, the only case of fetched texture which is generated in local. static LLPointer<LLViewerFetchedTexture> sFlatNormalImagep; // Flat normal map denoting no bumpiness on a surface static LLPointer<LLViewerFetchedTexture> sDefaultIrradiancePBRp; // PBR: irradiance + static LLPointer<LLViewerFetchedTexture> sDefaultParticleImagep; // Default particle texture // not sure why, but something is iffy about the loading of this particular texture, use the accessor instead of accessing directly static LLPointer<LLViewerFetchedTexture> sSmokeImagep; // Old "Default" translucent texture @@ -526,12 +529,12 @@ public: LLViewerLODTexture(const LLUUID& id, FTType f_type, const LLHost& host = LLHost(), bool usemipmaps = true); LLViewerLODTexture(const std::string& url, FTType f_type, const LLUUID& id, bool usemipmaps = true); - /*virtual*/ S8 getType() const; + S8 getType() const override; // Process image stats to determine priority/quality requirements. - /*virtual*/ void processTextureStats(); + void processTextureStats() override; bool isUpdateFrozen() ; - bool scaleDown(); + bool scaleDown() override; private: void init(bool firstinit) ; diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp index 38e35b3d58..411190eb67 100644 --- a/indra/newview/llviewertexturelist.cpp +++ b/indra/newview/llviewertexturelist.cpp @@ -123,6 +123,9 @@ void LLViewerTextureList::doPreloadImages() LLTexUnit::sWhiteTexture = LLViewerFetchedTexture::sWhiteImagep->getTexName(); LLUIImageList* image_list = LLUIImageList::getInstance(); + // Set default particle texture + LLViewerFetchedTexture::sDefaultParticleImagep = LLViewerTextureManager::getFetchedTextureFromFile("pixiesmall.j2c"); + // Set the default flat normal map // BLANK_OBJECT_NORMAL has a version on dataserver, but it has compression artifacts LLViewerFetchedTexture::sFlatNormalImagep = @@ -413,6 +416,7 @@ LLViewerFetchedTexture* LLViewerTextureList::getImageFromFile(const std::string& const LLUUID& force_id) { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; + LL_PROFILE_ZONE_TEXT(filename.c_str(), filename.size()); if(!mInitialized) { return NULL ; @@ -895,79 +899,90 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag { llassert(!gCubeSnapshot); - static LLCachedControl<F32> bias_distance_scale(gSavedSettings, "TextureBiasDistanceScale", 1.f); - static LLCachedControl<F32> texture_scale_min(gSavedSettings, "TextureScaleMinAreaFactor", 0.04f); - static LLCachedControl<F32> texture_scale_max(gSavedSettings, "TextureScaleMaxAreaFactor", 25.f); + if (imagep->getBoostLevel() < LLViewerFetchedTexture::BOOST_HIGH) // don't bother checking face list for boosted textures + { + static LLCachedControl<F32> bias_distance_scale(gSavedSettings, "TextureBiasDistanceScale", 1.f); + static LLCachedControl<F32> texture_scale_min(gSavedSettings, "TextureScaleMinAreaFactor", 0.04f); + static LLCachedControl<F32> texture_scale_max(gSavedSettings, "TextureScaleMaxAreaFactor", 25.f); + F32 max_vsize = 0.f; + bool on_screen = false; - F32 max_vsize = 0.f; - bool on_screen = false; + U32 face_count = 0; - LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i) - { - for (S32 fi = 0; fi < imagep->getNumFaces(i); ++fi) - { - LLFace* face = (*(imagep->getFaceList(i)))[fi]; + F32 bias = (F32) llroundf(powf(4, LLViewerTexture::sDesiredDiscardBias - 1.f)); - if (face && face->getViewerObject()) + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; + for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i) + { + for (S32 fi = 0; fi < imagep->getNumFaces(i); ++fi) { - F32 radius; - F32 cos_angle_to_view_dir; - static LLCachedControl<F32> bias_unimportant_threshold(gSavedSettings, "TextureBiasUnimportantFactor", 0.25f); - F32 vsize = face->getPixelArea(); - bool in_frustum = face->calcPixelArea(cos_angle_to_view_dir, radius); - - on_screen = in_frustum; - - // Scale desired texture resolution higher or lower depending on texture scale - // - // Minimum usage examples: a 1024x1024 texture with aplhabet, runing string - // shows one letter at a time - // - // Maximum usage examples: huge chunk of terrain repeats texture - S32 te_offset = face->getTEOffset(); // offset is -1 if not inited - LLViewerObject* objp = face->getViewerObject(); - const LLTextureEntry* te = (te_offset < 0 || te_offset >= objp->getNumTEs()) ? nullptr : objp->getTE(te_offset); - F32 min_scale = te ? llmin(fabsf(te->getScaleS()), fabsf(te->getScaleT())) : 1.f; - min_scale = llclamp(min_scale * min_scale, texture_scale_min(), texture_scale_max()); - vsize /= min_scale; - - // if bias is > 2, apply to on-screen textures as well - bool apply_bias = LLViewerTexture::sDesiredDiscardBias > 2.f; - - // apply bias to off screen objects or objects that are small on screen all the time - if (!in_frustum || !face->getDrawable()->isVisible() || face->getImportanceToCamera() < bias_unimportant_threshold) - { // further reduce by discard bias when off screen or occluded - apply_bias = true; - } + LLFace* face = (*(imagep->getFaceList(i)))[fi]; - if (apply_bias) + if (face && face->getViewerObject()) { - F32 bias = powf(4, LLViewerTexture::sDesiredDiscardBias - 1.f); - bias = (F32) llround(bias); - vsize /= bias; + ++face_count; + F32 radius; + F32 cos_angle_to_view_dir; + static LLCachedControl<F32> bias_unimportant_threshold(gSavedSettings, "TextureBiasUnimportantFactor", 0.25f); + + if ((gFrameCount - face->mLastTextureUpdate) > 10) + { // only call calcPixelArea at most once every 10 frames for a given face + // this helps eliminate redundant calls to calcPixelArea for faces that have multiple textures + // assigned to them, such as is the case with GLTF materials or Blinn-Phong materials + face->mInFrustum = face->calcPixelArea(cos_angle_to_view_dir, radius); + face->mLastTextureUpdate = gFrameCount; + } + + F32 vsize = face->getPixelArea(); + + on_screen = face->mInFrustum; + + // Scale desired texture resolution higher or lower depending on texture scale + // + // Minimum usage examples: a 1024x1024 texture with aplhabet, runing string + // shows one letter at a time + // + // Maximum usage examples: huge chunk of terrain repeats texture + // TODO: make this work with the GLTF texture transforms + S32 te_offset = face->getTEOffset(); // offset is -1 if not inited + LLViewerObject* objp = face->getViewerObject(); + const LLTextureEntry* te = (te_offset < 0 || te_offset >= objp->getNumTEs()) ? nullptr : objp->getTE(te_offset); + F32 min_scale = te ? llmin(fabsf(te->getScaleS()), fabsf(te->getScaleT())) : 1.f; + min_scale = llclamp(min_scale * min_scale, texture_scale_min(), texture_scale_max()); + vsize /= min_scale; + + // apply bias to offscreen faces all the time, but only to onscreen faces when bias is large + if (!face->mInFrustum || LLViewerTexture::sDesiredDiscardBias > 2.f) + { + vsize /= bias; + } + + max_vsize = llmax(max_vsize, vsize); } - - max_vsize = llmax(max_vsize, vsize); } } - } - if (imagep->getType() == LLViewerTexture::LOD_TEXTURE && imagep->getBoostLevel() == LLViewerTexture::BOOST_NONE) - { // conditionally reset max virtual size for unboosted LOD_TEXTURES - // this is an alternative to decaying mMaxVirtualSize over time - // that keeps textures from continously downrezzing and uprezzing in the background + if (face_count > 1024) + { // this texture is used in so many places we should just boost it and not bother checking its vsize + // this is especially important because the above is not time sliced and can hit multiple ms for a single texture + imagep->setBoostLevel(LLViewerFetchedTexture::BOOST_HIGH); + } + + if (imagep->getType() == LLViewerTexture::LOD_TEXTURE && imagep->getBoostLevel() == LLViewerTexture::BOOST_NONE) + { // conditionally reset max virtual size for unboosted LOD_TEXTURES + // this is an alternative to decaying mMaxVirtualSize over time + // that keeps textures from continously downrezzing and uprezzing in the background if (LLViewerTexture::sDesiredDiscardBias > 1.5f || - (!on_screen && LLViewerTexture::sDesiredDiscardBias > 1.f)) - { - imagep->mMaxVirtualSize = 0.f; + (!on_screen && LLViewerTexture::sDesiredDiscardBias > 1.f)) + { + imagep->mMaxVirtualSize = 0.f; + } } - } - - imagep->addTextureStats(max_vsize); + imagep->addTextureStats(max_vsize); + } #if 0 imagep->setDebugText(llformat("%d/%d - %d/%d -- %d/%d", @@ -1047,8 +1062,32 @@ F32 LLViewerTextureList::updateImagesCreateTextures(F32 max_time) LLTimer create_timer; + while (!mCreateTextureList.empty()) + { + LLViewerFetchedTexture* imagep = mCreateTextureList.front(); + llassert(imagep->mCreatePending); + imagep->createTexture(); + imagep->postCreateTexture(); + imagep->mCreatePending = false; + mCreateTextureList.pop(); + + if (imagep->hasGLTexture() && imagep->getDiscardLevel() < imagep->getDesiredDiscardLevel()) + { + LL_WARNS_ONCE("Texture") << "Texture will be downscaled immediately after loading." << LL_ENDL; + imagep->scaleDown(); + } + + if (create_timer.getElapsedTimeF32() > max_time) + { + break; + } + } + if (!mDownScaleQueue.empty() && gPipeline.mDownResMap.isComplete()) { + LLGLDisable blend(GL_BLEND); + gGL.setColorMask(true, true); + // just in case we downres textures, bind downresmap and copy program gPipeline.mDownResMap.bindTarget(); gCopyProgram.bind(); @@ -1062,6 +1101,7 @@ F32 LLViewerTextureList::updateImagesCreateTextures(F32 max_time) // freeze. S32 min_count = (S32)mCreateTextureList.size() / 20 + 5; + create_timer.reset(); while (!mDownScaleQueue.empty()) { LLViewerFetchedTexture* image = mDownScaleQueue.front(); @@ -1086,25 +1126,6 @@ F32 LLViewerTextureList::updateImagesCreateTextures(F32 max_time) gPipeline.mDownResMap.flush(); } - // do at least 5 and make sure we don't get too far behind even if it violates - // the time limit. Textures pending creation have a copy of their texture data - // in system memory, so we don't want to let them pile up. - S32 min_count = (S32) mCreateTextureList.size() / 20 + 5; - - while (!mCreateTextureList.empty()) - { - LLViewerFetchedTexture *imagep = mCreateTextureList.front(); - llassert(imagep->mCreatePending); - imagep->createTexture(); - imagep->postCreateTexture(); - imagep->mCreatePending = false; - mCreateTextureList.pop(); - - if (create_timer.getElapsedTimeF32() > max_time && --min_count <= 0) - { - break; - } - } return create_timer.getElapsedTimeF32(); } @@ -1164,6 +1185,11 @@ F32 LLViewerTextureList::updateImagesFetchTextures(F32 max_time) //update MIN_UPDATE_COUNT or 5% of other textures, whichever is greater update_count = llmax((U32) MIN_UPDATE_COUNT, (U32) mUUIDMap.size()/20); + if (LLViewerTexture::sDesiredDiscardBias > 1.f) + { + // we are over memory target, update more agresively + update_count = (S32)(update_count * LLViewerTexture::sDesiredDiscardBias); + } update_count = llmin(update_count, (U32) mUUIDMap.size()); { // copy entries out of UUID map to avoid iterator invalidation from deletion inside updateImageDecodeProiroty or updateFetch below diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index e694474a41..2a21eeeb53 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -1936,6 +1936,11 @@ LLViewerWindow::LLViewerWindow(const Params& p) } LLFontManager::initClass(); + + // fonts use an GL_UNSIGNED_BYTE image format, + // so they need convertion, init buffers if needed + LLImageGL::allocateConversionBuffer(); + // Init font system, load default fonts and generate basic glyphs // currently it takes aprox. 0.5 sec and we would load these fonts anyway // before login screen. @@ -3890,7 +3895,9 @@ void LLViewerWindow::updateKeyboardFocus() LLUICtrl* cur_focus = dynamic_cast<LLUICtrl*>(gFocusMgr.getKeyboardFocus()); if (cur_focus) { - if (!cur_focus->isInVisibleChain() || !cur_focus->isInEnabledChain()) + bool is_in_visible_chain = cur_focus->isInVisibleChain(); + bool is_in_enabled_chain = cur_focus->isInEnabledChain(); + if (!is_in_visible_chain || !is_in_enabled_chain) { // don't release focus, just reassign so that if being given // to a sibling won't call onFocusLost on all the ancestors @@ -3901,11 +3908,19 @@ void LLViewerWindow::updateKeyboardFocus() bool new_focus_found = false; while(parent) { + if (!is_in_visible_chain) + { + is_in_visible_chain = parent->isInVisibleChain(); + } + if (!is_in_enabled_chain) + { + is_in_enabled_chain = parent->isInEnabledChain(); + } if (parent->isCtrl() && (parent->hasTabStop() || parent == focus_root) && !parent->getIsChrome() - && parent->isInVisibleChain() - && parent->isInEnabledChain()) + && is_in_visible_chain + && is_in_enabled_chain) { if (!parent->focusFirstItem()) { @@ -5360,8 +5375,8 @@ bool LLViewerWindow::cubeSnapshot(const LLVector3& origin, LLCubeMapArray* cubea LLViewerCamera* camera = LLViewerCamera::getInstance(); LLViewerCamera saved_camera = LLViewerCamera::instance(); - glh::matrix4f saved_proj = get_current_projection(); - glh::matrix4f saved_mod = get_current_modelview(); + glm::mat4 saved_proj = get_current_projection(); + glm::mat4 saved_mod = get_current_modelview(); // camera constants for the square, cube map capture image camera->setAspect(1.0); // must set aspect ratio first to avoid undesirable clamping of vertical FoV diff --git a/indra/newview/llvlcomposition.cpp b/indra/newview/llvlcomposition.cpp index 077e6e6cb1..3441e25c6a 100644 --- a/indra/newview/llvlcomposition.cpp +++ b/indra/newview/llvlcomposition.cpp @@ -102,14 +102,6 @@ namespace } }; -LLTerrainMaterials::LLTerrainMaterials() -{ - for (S32 i = 0; i < ASSET_COUNT; ++i) - { - mMaterialTexturesSet[i] = false; - } -} - LLTerrainMaterials::~LLTerrainMaterials() { unboost(); @@ -199,7 +191,6 @@ void LLTerrainMaterials::setDetailAssetID(S32 asset, const LLUUID& id) LLPointer<LLFetchedGLTFMaterial>& mat = mDetailMaterials[asset]; mat = id.isNull() ? nullptr : gGLTFMaterialList.getMaterial(id); mDetailRenderMaterials[asset] = nullptr; - mMaterialTexturesSet[asset] = false; } const LLGLTFMaterial* LLTerrainMaterials::getMaterialOverride(S32 asset) const @@ -262,11 +253,17 @@ bool LLTerrainMaterials::makeMaterialsReady(bool boost, bool strict) if (!material_asset_ready(mat)) { continue; } LLPointer<LLFetchedGLTFMaterial>& render_mat = mDetailRenderMaterials[i]; + // This will be mutated by materialTexturesReady, due to the way that + // function is implemented. + bool render_material_textures_set = bool(render_mat); if (!render_mat) { render_mat = new LLFetchedGLTFMaterial(); *render_mat = *mat; // This render_mat is effectively already loaded, because it gets its data from mat. + // However, its textures may not be loaded yet. + render_mat->materialBegin(); + render_mat->materialComplete(true); LLPointer<LLGLTFMaterial>& override_mat = mDetailMaterialOverrides[i]; if (override_mat) @@ -275,7 +272,8 @@ bool LLTerrainMaterials::makeMaterialsReady(bool boost, bool strict) } } - ready[i] = materialTexturesReady(render_mat, mMaterialTexturesSet[i], boost, strict); + ready[i] = materialTexturesReady(render_mat, render_material_textures_set, boost, strict); + llassert(render_material_textures_set); } #if 1 @@ -414,16 +412,6 @@ bool LLTerrainMaterials::materialTexturesReady(LLPointer<LLFetchedGLTFMaterial>& return true; } -// Boost the loading priority of every known texture in the material -// Return true when ready to use -// static -bool LLTerrainMaterials::makeMaterialReady(LLPointer<LLFetchedGLTFMaterial> &mat, bool &textures_set, bool boost, bool strict) -{ - if (!material_asset_ready(mat)) { return false; } - - return materialTexturesReady(mat, textures_set, boost, strict); -} - // static const LLUUID (&LLVLComposition::getDefaultTextures())[ASSET_COUNT] { diff --git a/indra/newview/llvlcomposition.h b/indra/newview/llvlcomposition.h index f15f9bff6a..b7cba0a093 100644 --- a/indra/newview/llvlcomposition.h +++ b/indra/newview/llvlcomposition.h @@ -27,18 +27,17 @@ #ifndef LL_LLVLCOMPOSITION_H #define LL_LLVLCOMPOSITION_H +#include "llfetchedgltfmaterial.h" +#include "llimage.h" +#include "llpointer.h" +#include "llterrainpaintmap.h" #include "llviewerlayer.h" #include "llviewershadermgr.h" #include "llviewertexture.h" -#include "llpointer.h" - -#include "llimage.h" class LLSurface; class LLViewerFetchedTexture; -class LLGLTFMaterial; -class LLFetchedGLTFMaterial; class LLModifyRegion { @@ -52,7 +51,7 @@ class LLTerrainMaterials : public LLModifyRegion public: friend class LLDrawPoolTerrain; - LLTerrainMaterials(); + LLTerrainMaterials() {} virtual ~LLTerrainMaterials(); void apply(const LLModifyRegion& other); @@ -93,15 +92,15 @@ protected: static bool makeTextureReady(LLPointer<LLViewerFetchedTexture>& tex, bool boost); // strict = true -> all materials must be sufficiently loaded // strict = false -> at least one material must be loaded - static bool makeMaterialReady(LLPointer<LLFetchedGLTFMaterial>& mat, bool& textures_set, bool boost, bool strict); - // *NOTE: Prefer calling makeMaterialReady if mat is known to be LLFetchedGLTFMaterial static bool materialTexturesReady(LLPointer<LLFetchedGLTFMaterial>& mat, bool& textures_set, bool boost, bool strict); LLPointer<LLViewerFetchedTexture> mDetailTextures[ASSET_COUNT]; + // *NOTE: Unlike mDetailRenderMaterials, the textures in this are not + // guaranteed to be set or loaded after a true return from + // makeMaterialsReady. LLPointer<LLFetchedGLTFMaterial> mDetailMaterials[ASSET_COUNT]; LLPointer<LLGLTFMaterial> mDetailMaterialOverrides[ASSET_COUNT]; LLPointer<LLFetchedGLTFMaterial> mDetailRenderMaterials[ASSET_COUNT]; - bool mMaterialTexturesSet[ASSET_COUNT]; U32 mPaintType = TERRAIN_PAINT_TYPE_HEIGHTMAP_WITH_NOISE; LLPointer<LLViewerTexture> mPaintMap; diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 868d26d5c6..2ef45442ee 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -617,7 +617,6 @@ bool LLVOAvatar::sVisibleInFirstPerson = false; F32 LLVOAvatar::sLODFactor = 1.f; F32 LLVOAvatar::sPhysicsLODFactor = 1.f; bool LLVOAvatar::sJointDebug = false; -bool LLVOAvatar::sLipSyncEnabled = false; F32 LLVOAvatar::sUnbakedTime = 0.f; F32 LLVOAvatar::sUnbakedUpdateTime = 0.f; F32 LLVOAvatar::sGreyTime = 0.f; @@ -1193,7 +1192,6 @@ void LLVOAvatar::initClass() LLControlAvatar::sRegionChangedSlot = gAgent.addRegionChangedCallback(&LLControlAvatar::onRegionChanged); sCloudTexture = LLViewerTextureManager::getFetchedTextureFromFile("cloud-particle.j2c"); - gSavedSettings.getControl("LipSyncEnabled")->getSignal()->connect(boost::bind(&LLVOAvatar::handleVOAvatarPrefsChanged, _2)); } @@ -1201,12 +1199,6 @@ void LLVOAvatar::cleanupClass() { } -bool LLVOAvatar::handleVOAvatarPrefsChanged(const LLSD &newvalue) -{ - sLipSyncEnabled = gSavedSettings.getBOOL("LipSyncEnabled"); - return true; -} - // virtual void LLVOAvatar::initInstance() { @@ -1570,7 +1562,8 @@ void LLVOAvatar::calculateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax) size.setSub(newMax,newMin); size.mul(0.5f); - mPixelArea = LLPipeline::calcPixelArea(center, size, *LLViewerCamera::getInstance()); + F32 pixel_area = LLPipeline::calcPixelArea(center, size, *LLViewerCamera::getInstance()); + setCorrectedPixelArea(pixel_area); } void render_sphere_and_line(const LLVector3& begin_pos, const LLVector3& end_pos, F32 sphere_scale, const LLVector3& occ_color, const LLVector3& visible_color) @@ -1669,6 +1662,9 @@ void LLVOAvatar::renderCollisionVolumes() } } +// defined in llspatialpartition.cpp -- draw a box outline in the current GL context from given center and half-size +void drawBoxOutline(const LLVector4a& pos, const LLVector4a& size); + void LLVOAvatar::renderBones(const std::string &selected_joint) { LLGLEnable blend(GL_BLEND); @@ -1745,6 +1741,88 @@ void LLVOAvatar::renderBones(const std::string &selected_joint) gGL.popMatrix(); } + + + // draw joint space bounding boxes of rigged attachments in yellow + gGL.color3f(1.f, 1.f, 0.f); + for (S32 joint_num = 0; joint_num < LL_CHARACTER_MAX_ANIMATED_JOINTS; joint_num++) + { + LLJoint* joint = getJoint(joint_num); + LLJointRiggingInfo* rig_info = NULL; + if (joint_num < mJointRiggingInfoTab.size()) + { + rig_info = &mJointRiggingInfoTab[joint_num]; + } + + if (joint && rig_info && rig_info->isRiggedTo()) + { + LLViewerJointAttachment* as_joint_attach = dynamic_cast<LLViewerJointAttachment*>(joint); + if (as_joint_attach && as_joint_attach->getIsHUDAttachment()) + { + // Ignore bounding box of HUD joints + continue; + } + gGL.pushMatrix(); + gGL.multMatrix(&joint->getXform()->getWorldMatrix().mMatrix[0][0]); + + LLVector4a pos; + LLVector4a size; + + const LLVector4a* extents = rig_info->getRiggedExtents(); + + pos.setAdd(extents[0], extents[1]); + pos.mul(0.5f); + size.setSub(extents[1], extents[0]); + size.mul(0.5f); + + drawBoxOutline(pos, size); + + gGL.popMatrix(); + } + } + + // draw world space attachment rigged bounding boxes in cyan + gGL.color3f(0.f, 1.f, 1.f); + for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); + iter != mAttachmentPoints.end(); + ++iter) + { + LLViewerJointAttachment* attachment = iter->second; + + if (attachment->getValid()) + { + for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); + attachment_iter != attachment->mAttachedObjects.end(); + ++attachment_iter) + { + LLViewerObject* attached_object = attachment_iter->get(); + if (attached_object && !attached_object->isHUDAttachment()) + { + LLDrawable* drawable = attached_object->mDrawable; + if (drawable && drawable->isState(LLDrawable::RIGGED | LLDrawable::RIGGED_CHILD)) + { + // get face rigged extents + for (S32 i = 0; i < drawable->getNumFaces(); ++i) + { + LLFace* facep = drawable->getFace(i); + if (facep && facep->isState(LLFace::RIGGED)) + { + LLVector4a center, size; + + LLVector4a* extents = facep->mRiggedExtents; + + center.setAdd(extents[0], extents[1]); + center.mul(0.5f); + size.setSub(extents[1], extents[0]); + size.mul(0.5f); + drawBoxOutline(center, size); + } + } + } + } + } + } + } } @@ -1862,36 +1940,36 @@ bool LLVOAvatar::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& { mCollisionVolumes[i].updateWorldMatrix(); - glh::matrix4f mat((F32*) mCollisionVolumes[i].getXform()->getWorldMatrix().mMatrix); - glh::matrix4f inverse = mat.inverse(); - glh::matrix4f norm_mat = inverse.transpose(); + glm::mat4 mat(glm::make_mat4((F32*) mCollisionVolumes[i].getXform()->getWorldMatrix().mMatrix)); + glm::mat4 inverse = glm::inverse(mat); + glm::mat4 norm_mat = glm::transpose(inverse); - glh::vec3f p1(start.getF32ptr()); - glh::vec3f p2(end.getF32ptr()); + glm::vec3 p1(glm::make_vec3(start.getF32ptr())); + glm::vec3 p2(glm::make_vec3(end.getF32ptr())); - inverse.mult_matrix_vec(p1); - inverse.mult_matrix_vec(p2); + p1 = mul_mat4_vec3(inverse, p1); + p2 = mul_mat4_vec3(inverse, p2); LLVector3 position; LLVector3 norm; - if (linesegment_sphere(LLVector3(p1.v), LLVector3(p2.v), LLVector3(0,0,0), 1.f, position, norm)) + if (linesegment_sphere(LLVector3(glm::value_ptr(p1)), LLVector3(glm::value_ptr(p2)), LLVector3(0,0,0), 1.f, position, norm)) { - glh::vec3f res_pos(position.mV); - mat.mult_matrix_vec(res_pos); + glm::vec3 res_pos(glm::make_vec3(position.mV)); + res_pos = mul_mat4_vec3(mat, res_pos); - norm.normalize(); - glh::vec3f res_norm(norm.mV); - norm_mat.mult_matrix_dir(res_norm); + glm::vec3 res_norm(glm::make_vec3(norm.mV)); + res_norm = glm::normalize(res_norm); + res_norm = glm::mat3(norm_mat) * res_norm; if (intersection) { - intersection->load3(res_pos.v); + intersection->load3(glm::value_ptr(res_pos)); } if (normal) { - normal->load3(res_norm.v); + normal->load3(glm::value_ptr(res_norm)); } return true; @@ -2344,8 +2422,6 @@ void LLVOAvatar::updateMeshData() { if (mDrawable.notNull()) { - stop_glerror(); - S32 f_num = 0 ; const U32 VERTEX_NUMBER_THRESHOLD = 128 ;//small number of this means each part of an avatar has its own vertex buffer. const auto num_parts = mMeshLOD.size(); @@ -2472,7 +2548,6 @@ void LLVOAvatar::updateMeshData() } } - stop_glerror(); buff->unmapBuffer(); if(!f_num) @@ -2923,7 +2998,7 @@ static void override_bbox(LLDrawable* drawable, LLVector4a* extents) { LL_PROFILE_ZONE_SCOPED_CATEGORY_SPATIAL; drawable->setSpatialExtents(extents[0], extents[1]); - drawable->setPositionGroup(LLVector4a(0, 0, 0)); + drawable->setPositionGroup(LLVector4a(0.f, 0.f, 0.f)); drawable->movePartition(); } @@ -2944,19 +3019,12 @@ void LLVOAvatar::idleUpdateMisc(bool detailed_update) if (detailed_update) { U32 draw_order = 0; - S32 attachment_selected = LLSelectMgr::getInstance()->getSelection()->getObjectCount() && LLSelectMgr::getInstance()->getSelection()->isAttachment(); - for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); - ++iter) + bool attachment_selected = LLSelectMgr::getInstance()->getSelection()->getObjectCount() > 0 && LLSelectMgr::getInstance()->getSelection()->isAttachment(); + for (const auto& [attachment_point_id, attachment] : mAttachmentPoints) { - LLViewerJointAttachment* attachment = iter->second; - - for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); - attachment_iter != attachment->mAttachedObjects.end(); - ++attachment_iter) + for (auto& attached_object : attachment->mAttachedObjects) { - LLViewerObject* attached_object = attachment_iter->get(); - if (!attached_object + if (attached_object.isNull() || attached_object->isDead() || !attachment->getValid() || attached_object->mDrawable.isNull()) @@ -3161,7 +3229,7 @@ void LLVOAvatar::idleUpdateLipSync(bool voice_enabled) // Use the Lipsync_Ooh and Lipsync_Aah morphs for lip sync if ( voice_enabled && mLastRezzedStatus > 0 // no point updating lip-sync for clouds - && sLipSyncEnabled + && LLVoiceVisualizer::getLipSyncEnabled() && LLVoiceClient::getInstance()->getIsSpeaking( mID ) ) { F32 ooh_morph_amount = 0.0f; @@ -3738,21 +3806,22 @@ LLVector3 LLVOAvatar::idleCalcNameTagPosition(const LLVector3 &root_pos_last) name_position += (local_camera_up * root_rot) - (projected_vec(local_camera_at * root_rot, camera_to_av)); name_position += pixel_up_vec * NAMETAG_VERTICAL_SCREEN_OFFSET; - const F32 water_height = getRegion()->getWaterHeight(); - static const F32 WATER_HEIGHT_DELTA = 0.25f; - if (name_position[VZ] < water_height + WATER_HEIGHT_DELTA) + // Avoid of crossing the name tag by the water surface + if (mNameText) { - if (LLViewerCamera::getInstance()->getOrigin()[VZ] >= water_height) + F32 water_height = getRegion()->getWaterHeight(); + static const F32 WATER_HEIGHT_ABOVE_DELTA = 0.25; + if (name_position[VZ] < water_height + WATER_HEIGHT_ABOVE_DELTA) { - name_position[VZ] = water_height; - } - else if (mNameText) // both camera and HUD are below watermark - { - F32 name_world_height = mNameText->getWorldHeight(); - F32 max_z_position = water_height - name_world_height; - if (name_position[VZ] > max_z_position) + F32 camera_height = LLViewerCamera::getInstance()->getOrigin()[VZ]; + if (camera_height >= water_height) { - name_position[VZ] = max_z_position; + F32 name_world_height = mNameText->getWorldHeight(); + static const F32 WATER_HEIGHT_BELOW_DELTA = 0.5; + if (name_position[VZ] + name_world_height > water_height - WATER_HEIGHT_BELOW_DELTA) + { + name_position[VZ] = water_height + WATER_HEIGHT_ABOVE_DELTA; + } } } } @@ -4978,27 +5047,22 @@ void LLVOAvatar::updateVisibility() { visible = true; } - else - { - visible = false; - } - if(isSelf()) + if (isSelf()) { if (!gAgentWearables.areWearablesLoaded()) { visible = false; } } - else if( !mFirstAppearanceMessageReceived ) + else if (!mFirstAppearanceMessageReceived) { visible = false; } if (sDebugInvisible) { - LLNameValue* firstname = getNVPair("FirstName"); - if (firstname) + if (LLNameValue* firstname = getNVPair("FirstName")) { LL_DEBUGS("Avatar") << avString() << " updating visibility" << LL_ENDL; } @@ -5087,11 +5151,14 @@ void LLVOAvatar::updateVisibility() } } - if ( visible != mVisible ) + if (visible != mVisible) { LL_DEBUGS("AvatarRender") << "visible was " << mVisible << " now " << visible << LL_ENDL; } + mVisible = visible; + + mVisibilityPreference = visible ? getPixelArea() : 0; } // private @@ -5400,14 +5467,6 @@ U32 LLVOAvatar::renderImpostor(LLColor4U color, S32 diffuse_channel) gGL.setSceneBlendType(LLRender::BT_ADD); gGL.getTexUnit(diffuse_channel)->unbind(LLTexUnit::TT_TEXTURE); - // gGL.begin(LLRender::QUADS); - // gGL.vertex3fv((pos+left-up).mV); - // gGL.vertex3fv((pos-left-up).mV); - // gGL.vertex3fv((pos-left+up).mV); - // gGL.vertex3fv((pos+left+up).mV); - // gGL.end(); - - gGL.begin(LLRender::LINES); gGL.color4f(1.f,1.f,1.f,1.f); F32 thickness = llmax(F32(5.0f-5.0f*(gFrameTimeSeconds-mLastImpostorUpdateFrameTime)),1.0f); @@ -5428,15 +5487,22 @@ U32 LLVOAvatar::renderImpostor(LLColor4U color, S32 diffuse_channel) gGL.color4ubv(color.mV); gGL.getTexUnit(diffuse_channel)->bind(&mImpostor); - gGL.begin(LLRender::QUADS); - gGL.texCoord2f(0,0); - gGL.vertex3fv((pos+left-up).mV); - gGL.texCoord2f(1,0); - gGL.vertex3fv((pos-left-up).mV); - gGL.texCoord2f(1,1); - gGL.vertex3fv((pos-left+up).mV); - gGL.texCoord2f(0,1); - gGL.vertex3fv((pos+left+up).mV); + gGL.begin(LLRender::TRIANGLES); + { + gGL.texCoord2f(0.f, 0.f); + gGL.vertex3fv((pos + left - up).mV); + gGL.texCoord2f(1.f, 0.f); + gGL.vertex3fv((pos - left - up).mV); + gGL.texCoord2f(1.f, 1.f); + gGL.vertex3fv((pos - left + up).mV); + + gGL.texCoord2f(0.f, 0.f); + gGL.vertex3fv((pos + left - up).mV); + gGL.texCoord2f(1.f, 1.f); + gGL.vertex3fv((pos - left + up).mV); + gGL.texCoord2f(0.f, 1.f); + gGL.vertex3fv((pos + left + up).mV); + } gGL.end(); gGL.flush(); } @@ -7153,6 +7219,18 @@ void LLVOAvatar::updateVisualParams() dirtyMesh(); updateHeadOffset(); } + +void LLVOAvatar::setCorrectedPixelArea(F32 area) +{ + // We always want to look good to ourselves + if (isSelf()) + { + area = llmax(area, F32(getTexImageSize() / 16)); + } + + setPixelArea(area); +} + //----------------------------------------------------------------------------- // isActive() //----------------------------------------------------------------------------- @@ -7180,7 +7258,7 @@ void LLVOAvatar::setPixelAreaAndAngle(LLAgent &agent) size.mul(0.5f); mImpostorPixelArea = LLPipeline::calcPixelArea(center, size, *LLViewerCamera::getInstance()); - mPixelArea = mImpostorPixelArea; + setCorrectedPixelArea(mImpostorPixelArea); F32 range = mDrawable->mDistanceWRTCamera; @@ -7193,12 +7271,6 @@ void LLVOAvatar::setPixelAreaAndAngle(LLAgent &agent) F32 radius = size.getLength3().getF32(); mAppAngle = (F32) atan2( radius, range) * RAD_TO_DEG; } - - // We always want to look good to ourselves - if( isSelf() ) - { - mPixelArea = llmax( mPixelArea, F32(getTexImageSize() / 16) ); - } } //----------------------------------------------------------------------------- @@ -8487,14 +8559,14 @@ bool LLVOAvatar::isFullyLoaded() const bool LLVOAvatar::isTooComplex() const { bool too_complex; - static LLCachedControl<S32> compelxity_render_mode(gSavedSettings, "RenderAvatarComplexityMode"); - bool render_friend = (isBuddy() && compelxity_render_mode > AV_RENDER_LIMIT_BY_COMPLEXITY); + static LLCachedControl<S32> complexity_render_mode(gSavedSettings, "RenderAvatarComplexityMode"); + bool render_friend = (isBuddy() && complexity_render_mode > AV_RENDER_LIMIT_BY_COMPLEXITY); if (isSelf() || render_friend || mVisuallyMuteSetting == AV_ALWAYS_RENDER) { too_complex = false; } - else if (compelxity_render_mode == AV_RENDER_ONLY_SHOW_FRIENDS && !mIsControlAvatar) + else if (complexity_render_mode == AV_RENDER_ONLY_SHOW_FRIENDS && !mIsControlAvatar) { too_complex = true; } @@ -8522,16 +8594,16 @@ bool LLVOAvatar::isTooSlow() const return mTooSlow; } - static LLCachedControl<S32> compelxity_render_mode(gSavedSettings, "RenderAvatarComplexityMode"); + static LLCachedControl<S32> complexity_render_mode(gSavedSettings, "RenderAvatarComplexityMode"); static LLCachedControl<bool> friends_only(gSavedSettings, "RenderAvatarFriendsOnly", false); bool is_friend = isBuddy(); - bool render_friend = is_friend && compelxity_render_mode > AV_RENDER_LIMIT_BY_COMPLEXITY; + bool render_friend = is_friend && complexity_render_mode > AV_RENDER_LIMIT_BY_COMPLEXITY; if (render_friend || mVisuallyMuteSetting == AV_ALWAYS_RENDER) { return false; } - else if (compelxity_render_mode == AV_RENDER_ONLY_SHOW_FRIENDS) + else if (complexity_render_mode == AV_RENDER_ONLY_SHOW_FRIENDS) { return true; } @@ -8547,7 +8619,7 @@ bool LLVOAvatar::isTooSlow() const void LLVOAvatar::updateTooSlow() { LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; - static LLCachedControl<S32> compelxity_render_mode(gSavedSettings, "RenderAvatarComplexityMode"); + static LLCachedControl<S32> complexity_render_mode(gSavedSettings, "RenderAvatarComplexityMode"); static LLCachedControl<bool> allowSelfImpostor(gSavedSettings, "AllowSelfImpostor"); const auto id = getID(); @@ -8580,14 +8652,14 @@ void LLVOAvatar::updateTooSlow() if(!mTooSlowWithoutShadows) // if we were not previously above the full impostor cap { - bool always_render_friends = compelxity_render_mode > AV_RENDER_LIMIT_BY_COMPLEXITY; + bool always_render_friends = complexity_render_mode > AV_RENDER_LIMIT_BY_COMPLEXITY; bool render_friend_or_exception = (always_render_friends && isBuddy()) || ( getVisualMuteSettings() == LLVOAvatar::AV_ALWAYS_RENDER ); if( (!isSelf() || allowSelfImpostor) && !render_friend_or_exception) { // Note: slow rendering Friends still get their shadows zapped. mTooSlowWithoutShadows = (getGPURenderTime()*2.f >= max_art_ms) // NOTE: assumes shadow rendering doubles render time - || (compelxity_render_mode == AV_RENDER_ONLY_SHOW_FRIENDS && !mIsControlAvatar); + || (complexity_render_mode == AV_RENDER_ONLY_SHOW_FRIENDS && !mIsControlAvatar); } } } @@ -8653,60 +8725,53 @@ void LLVOAvatar::updateMeshVisibility() if (getOverallAppearance() == AOA_NORMAL) { - for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); - ++iter) + for (const auto& [attachment_point_id, attachment] : mAttachmentPoints) { - LLViewerJointAttachment* attachment = iter->second; - if (attachment) + if (!attachment) + continue; + + for (const auto& objectp : attachment->mAttachedObjects) { - for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); - attachment_iter != attachment->mAttachedObjects.end(); - ++attachment_iter) + if (objectp.isNull()) + continue; + + for (int face_index = 0; face_index < objectp->getNumTEs(); face_index++) { - LLViewerObject *objectp = attachment_iter->get(); - if (objectp) - { - for (int face_index = 0; face_index < objectp->getNumTEs(); face_index++) - { - LLTextureEntry* tex_entry = objectp->getTE(face_index); - bake_flag[BAKED_HEAD] |= (tex_entry->getID() == IMG_USE_BAKED_HEAD); - bake_flag[BAKED_EYES] |= (tex_entry->getID() == IMG_USE_BAKED_EYES); - bake_flag[BAKED_HAIR] |= (tex_entry->getID() == IMG_USE_BAKED_HAIR); - bake_flag[BAKED_LOWER] |= (tex_entry->getID() == IMG_USE_BAKED_LOWER); - bake_flag[BAKED_UPPER] |= (tex_entry->getID() == IMG_USE_BAKED_UPPER); - bake_flag[BAKED_SKIRT] |= (tex_entry->getID() == IMG_USE_BAKED_SKIRT); - bake_flag[BAKED_LEFT_ARM] |= (tex_entry->getID() == IMG_USE_BAKED_LEFTARM); - bake_flag[BAKED_LEFT_LEG] |= (tex_entry->getID() == IMG_USE_BAKED_LEFTLEG); - bake_flag[BAKED_AUX1] |= (tex_entry->getID() == IMG_USE_BAKED_AUX1); - bake_flag[BAKED_AUX2] |= (tex_entry->getID() == IMG_USE_BAKED_AUX2); - bake_flag[BAKED_AUX3] |= (tex_entry->getID() == IMG_USE_BAKED_AUX3); - } - } + LLTextureEntry* tex_entry = objectp->getTE(face_index); + const auto& tex_id = tex_entry->getID(); + bake_flag[BAKED_HEAD] |= (tex_id == IMG_USE_BAKED_HEAD); + bake_flag[BAKED_EYES] |= (tex_id == IMG_USE_BAKED_EYES); + bake_flag[BAKED_HAIR] |= (tex_id == IMG_USE_BAKED_HAIR); + bake_flag[BAKED_LOWER] |= (tex_id == IMG_USE_BAKED_LOWER); + bake_flag[BAKED_UPPER] |= (tex_id == IMG_USE_BAKED_UPPER); + bake_flag[BAKED_SKIRT] |= (tex_id == IMG_USE_BAKED_SKIRT); + bake_flag[BAKED_LEFT_ARM] |= (tex_id == IMG_USE_BAKED_LEFTARM); + bake_flag[BAKED_LEFT_LEG] |= (tex_id == IMG_USE_BAKED_LEFTLEG); + bake_flag[BAKED_AUX1] |= (tex_id == IMG_USE_BAKED_AUX1); + bake_flag[BAKED_AUX2] |= (tex_id == IMG_USE_BAKED_AUX2); + bake_flag[BAKED_AUX3] |= (tex_id == IMG_USE_BAKED_AUX3); + } - LLViewerObject::const_child_list_t& child_list = objectp->getChildren(); - for (LLViewerObject::child_list_t::const_iterator iter1 = child_list.begin(); - iter1 != child_list.end(); ++iter1) + for (const auto& objectchild : objectp->getChildren()) + { + if (objectchild.isNull()) + continue; + + for (int face_index = 0; face_index < objectchild->getNumTEs(); face_index++) { - LLViewerObject* objectchild = *iter1; - if (objectchild) - { - for (int face_index = 0; face_index < objectchild->getNumTEs(); face_index++) - { - LLTextureEntry* tex_entry = objectchild->getTE(face_index); - bake_flag[BAKED_HEAD] |= (tex_entry->getID() == IMG_USE_BAKED_HEAD); - bake_flag[BAKED_EYES] |= (tex_entry->getID() == IMG_USE_BAKED_EYES); - bake_flag[BAKED_HAIR] |= (tex_entry->getID() == IMG_USE_BAKED_HAIR); - bake_flag[BAKED_LOWER] |= (tex_entry->getID() == IMG_USE_BAKED_LOWER); - bake_flag[BAKED_UPPER] |= (tex_entry->getID() == IMG_USE_BAKED_UPPER); - bake_flag[BAKED_SKIRT] |= (tex_entry->getID() == IMG_USE_BAKED_SKIRT); - bake_flag[BAKED_LEFT_ARM] |= (tex_entry->getID() == IMG_USE_BAKED_LEFTARM); - bake_flag[BAKED_LEFT_LEG] |= (tex_entry->getID() == IMG_USE_BAKED_LEFTLEG); - bake_flag[BAKED_AUX1] |= (tex_entry->getID() == IMG_USE_BAKED_AUX1); - bake_flag[BAKED_AUX2] |= (tex_entry->getID() == IMG_USE_BAKED_AUX2); - bake_flag[BAKED_AUX3] |= (tex_entry->getID() == IMG_USE_BAKED_AUX3); - } - } + LLTextureEntry* tex_entry = objectchild->getTE(face_index); + const auto& tex_id = tex_entry->getID(); + bake_flag[BAKED_HEAD] |= (tex_id == IMG_USE_BAKED_HEAD); + bake_flag[BAKED_EYES] |= (tex_id == IMG_USE_BAKED_EYES); + bake_flag[BAKED_HAIR] |= (tex_id == IMG_USE_BAKED_HAIR); + bake_flag[BAKED_LOWER] |= (tex_id == IMG_USE_BAKED_LOWER); + bake_flag[BAKED_UPPER] |= (tex_id == IMG_USE_BAKED_UPPER); + bake_flag[BAKED_SKIRT] |= (tex_id == IMG_USE_BAKED_SKIRT); + bake_flag[BAKED_LEFT_ARM] |= (tex_id == IMG_USE_BAKED_LEFTARM); + bake_flag[BAKED_LEFT_LEG] |= (tex_id == IMG_USE_BAKED_LEFTLEG); + bake_flag[BAKED_AUX1] |= (tex_id == IMG_USE_BAKED_AUX1); + bake_flag[BAKED_AUX2] |= (tex_id == IMG_USE_BAKED_AUX2); + bake_flag[BAKED_AUX3] |= (tex_id == IMG_USE_BAKED_AUX3); } } } @@ -9830,7 +9895,7 @@ void LLVOAvatar::applyParsedAppearanceMessage(LLAppearanceMessageContents& conte setCompositeUpdatesEnabled( true ); // If all of the avatars are completely baked, release the global image caches to conserve memory. - LLVOAvatar::cullAvatarsByPixelArea(); + cullAvatarsByPixelArea(); if (isSelf()) { @@ -10462,12 +10527,10 @@ void LLVOAvatar::dumpArchetypeXML(const std::string& prefix, bool group_by_weara void LLVOAvatar::setVisibilityRank(U32 rank) { - if (mDrawable.isNull() || mDrawable->isDead()) + if (mDrawable.notNull() && !mDrawable->isDead()) { - // do nothing - return; + mVisibilityRank = rank; } - mVisibilityRank = rank; } // Assumes LLVOAvatar::sInstances has already been sorted. @@ -10498,32 +10561,34 @@ void LLVOAvatar::cullAvatarsByPixelArea() { LLCharacter::sInstances.sort([](LLCharacter* lhs, LLCharacter* rhs) { - return lhs->getPixelArea() > rhs->getPixelArea(); + return ((LLVOAvatar*)lhs)->mVisibilityPreference > ((LLVOAvatar*)rhs)->mVisibilityPreference; }); // Update the avatars that have changed status + U32 rank = 2; // Rank 1 is reserved for self. + for (LLCharacter* character : LLCharacter::sInstances) { - U32 rank = 2; //1 is reserved for self. - for (LLCharacter* character : LLCharacter::sInstances) - { - LLVOAvatar* inst = (LLVOAvatar*)character; - bool culled = !inst->isSelf() && !inst->isFullyBaked(); + LLVOAvatar* inst = (LLVOAvatar*)character; + bool culled = !inst->isSelf() && !inst->isFullyBaked(); - if (inst->mCulled != culled) - { - inst->mCulled = culled; - LL_DEBUGS() << "avatar " << inst->getID() << (culled ? " start culled" : " start not culled" ) << LL_ENDL; - inst->updateMeshTextures(); - } + if (inst->mCulled != culled) + { + inst->mCulled = culled; + LL_DEBUGS() << "avatar " << inst->getID() << (culled ? " start culled" : " start not culled" ) << LL_ENDL; + inst->updateMeshTextures(); + } - if (inst->isSelf()) - { - inst->setVisibilityRank(1); - } - else if (inst->mDrawable.notNull() && inst->mDrawable->isVisible()) - { - inst->setVisibilityRank(rank++); - } + if (inst->isSelf()) + { + inst->setVisibilityRank(1); + } + else if (inst->mDrawable.notNull() && inst->mDrawable->isVisible()) + { + inst->setVisibilityRank(rank++); + } + else + { + inst->setVisibilityRank(sMaxNonImpostors * 5); } } @@ -10721,31 +10786,39 @@ void LLVOAvatar::updateRiggingInfo() LL_DEBUGS("RigSpammish") << getFullname() << " updating rig tab" << LL_ENDL; - std::vector<LLVOVolume*> volumes; + // use a local static for scratch space to avoid reallocation here + static std::vector<LLVOVolume*> volumes; + volumes.resize(0); getAssociatedVolumes(volumes); - std::map<LLUUID, S32> curr_rigging_info_key; - - // Get current rigging info key - for (LLVOVolume* vol : volumes) { - if (vol->isMesh() && vol->getVolume()) + LL_PROFILE_ZONE_NAMED_CATEGORY_AVATAR("update rig info - get key"); + size_t hash = 0; + // Get current rigging info key + for (LLVOVolume* vol : volumes) + { + if (vol->isRiggedMesh()) + { + const LLUUID& mesh_id = vol->getVolume()->getParams().getSculptID(); + S32 max_lod = llmax(vol->getLOD(), vol->mLastRiggingInfoLOD); + + boost::hash_combine(hash, mesh_id); + boost::hash_combine(hash, max_lod); + } + } + + // Check for key change, which indicates some change in volume composition or LOD. + if (hash == mLastRiggingInfoKey) { - const LLUUID& mesh_id = vol->getVolume()->getParams().getSculptID(); - S32 max_lod = llmax(vol->getLOD(), vol->mLastRiggingInfoLOD); - curr_rigging_info_key[mesh_id] = max_lod; + return; } - } - // Check for key change, which indicates some change in volume composition or LOD. - if (curr_rigging_info_key == mLastRiggingInfoKey) - { - return; + + // Something changed. Update. + mLastRiggingInfoKey = hash; } - // Something changed. Update. - mLastRiggingInfoKey = curr_rigging_info_key; mJointRiggingInfoTab.clear(); for (LLVOVolume* vol : volumes) { diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h index aa6aee0de5..dd1725c322 100644 --- a/indra/newview/llvoavatar.h +++ b/indra/newview/llvoavatar.h @@ -109,7 +109,6 @@ public: virtual void initInstance(); // Called after construction to initialize the class. protected: virtual ~LLVOAvatar(); - static bool handleVOAvatarPrefsChanged(const LLSD &newvalue); /** Initialization ** ** @@ -127,17 +126,18 @@ public: /*virtual*/ void updateGL(); /*virtual*/ LLVOAvatar* asAvatar(); - virtual U32 processUpdateMessage(LLMessageSystem *mesgsys, + virtual U32 processUpdateMessage(LLMessageSystem *mesgsys, void **user_data, U32 block_num, const EObjectUpdateType update_type, LLDataPacker *dp); - virtual void idleUpdate(LLAgent &agent, const F64 &time); + virtual void idleUpdate(LLAgent &agent, const F64 &time); /*virtual*/ bool updateLOD(); - bool updateJointLODs(); - void updateLODRiggedAttachments( void ); + bool updateJointLODs(); + void updateLODRiggedAttachments(void); + void setCorrectedPixelArea(F32 area); /*virtual*/ bool isActive() const; // Whether this object needs to do an idleUpdate. - S32Bytes totalTextureMemForUUIDS(std::set<LLUUID>& ids); + S32Bytes totalTextureMemForUUIDS(std::set<LLUUID>& ids); bool allTexturesCompletelyDownloaded(std::set<LLUUID>& ids) const; bool allLocalTexturesCompletelyDownloaded() const; bool allBakedTexturesCompletelyDownloaded() const; @@ -226,7 +226,7 @@ public: // virtual void updateRiggingInfo(); // This encodes mesh id and LOD, so we can see whether display is up-to-date. - std::map<LLUUID,S32> mLastRiggingInfoKey; + size_t mLastRiggingInfoKey; std::set<LLUUID> mActiveOverrideMeshes; virtual void onActiveOverrideMeshesChanged(); @@ -368,7 +368,6 @@ public: static F32 sLODFactor; // user-settable LOD factor static F32 sPhysicsLODFactor; // user-settable physics LOD factor static bool sJointDebug; // output total number of joints being touched for each avatar - static bool sLipSyncEnabled; static LLPointer<LLViewerTexture> sCloudTexture; @@ -620,6 +619,7 @@ public: protected: void updateVisibility(); private: + F32 mVisibilityPreference; U32 mVisibilityRank; bool mVisible; diff --git a/indra/newview/llvoavatarself.cpp b/indra/newview/llvoavatarself.cpp index 49859bb585..746ef7cacb 100644 --- a/indra/newview/llvoavatarself.cpp +++ b/indra/newview/llvoavatarself.cpp @@ -775,6 +775,7 @@ void LLVOAvatarSelf::updateVisualParams() void LLVOAvatarSelf::writeWearablesToAvatar() { + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; for (U32 type = 0; type < LLWearableType::WT_COUNT; type++) { LLWearable *wearable = gAgentWearables.getTopWearable((LLWearableType::EType)type); diff --git a/indra/newview/llvograss.cpp b/indra/newview/llvograss.cpp index 6903af2619..fdd39a0e30 100644 --- a/indra/newview/llvograss.cpp +++ b/indra/newview/llvograss.cpp @@ -596,7 +596,7 @@ U32 LLVOGrass::getPartitionType() const } LLGrassPartition::LLGrassPartition(LLViewerRegion* regionp) -: LLSpatialPartition(LLDrawPoolAlpha::VERTEX_DATA_MASK | LLVertexBuffer::MAP_TEXTURE_INDEX, true, regionp) +: LLSpatialPartition(static_cast<U32>(LLDrawPoolAlpha::VERTEX_DATA_MASK) | static_cast<U32>(LLVertexBuffer::MAP_TEXTURE_INDEX), true, regionp) { mDrawableType = LLPipeline::RENDER_TYPE_GRASS; mPartitionType = LLViewerRegion::PARTITION_GRASS; @@ -729,7 +729,6 @@ void LLGrassPartition::getGeometry(LLSpatialGroup* group) } } - buffer->unmapBuffer(); mFaceList.clear(); } diff --git a/indra/newview/llvoicechannel.cpp b/indra/newview/llvoicechannel.cpp index eb1cd00940..cf128f381a 100644 --- a/indra/newview/llvoicechannel.cpp +++ b/indra/newview/llvoicechannel.cpp @@ -80,9 +80,8 @@ LLVoiceChannel::~LLVoiceChannel() if (sCurrentVoiceChannel == this) { sCurrentVoiceChannel = NULL; - // Must check instance exists here, the singleton MAY have already been destroyed. - LLVoiceClient::removeObserver(this); } + LLVoiceClient::removeObserver(this); sVoiceChannelMap.erase(mSessionID); } @@ -328,6 +327,16 @@ void LLVoiceChannel::setState(EState state) void LLVoiceChannel::doSetState(const EState& new_state) { + LL_DEBUGS("Voice") << "session '" << mSessionName << "' state " << mState << ", new_state " << new_state << ": " + << (new_state == STATE_ERROR ? "ERROR" : + new_state == STATE_HUNG_UP ? "HUNG_UP" : + new_state == STATE_READY ? "READY" : + new_state == STATE_CALL_STARTED ? "CALL_STARTED" : + new_state == STATE_RINGING ? "RINGING" : + new_state == STATE_CONNECTED ? "CONNECTED" : + "NO_INFO") + << LL_ENDL; + EState old_state = mState; mState = new_state; diff --git a/indra/newview/llvoiceclient.cpp b/indra/newview/llvoiceclient.cpp index 62d092e523..3d8ffc35e7 100644 --- a/indra/newview/llvoiceclient.cpp +++ b/indra/newview/llvoiceclient.cpp @@ -177,7 +177,11 @@ void LLVoiceClient::init(LLPumpIO *pump) void LLVoiceClient::userAuthorized(const std::string& user_id, const LLUUID &agentID) { - gAgent.addRegionChangedCallback(boost::bind(&LLVoiceClient::onRegionChanged, this)); + if (mRegionChangedCallbackSlot.connected()) + { + mRegionChangedCallbackSlot.disconnect(); + } + mRegionChangedCallbackSlot = gAgent.addRegionChangedCallback(boost::bind(&LLVoiceClient::onRegionChanged, this)); #if !__FreeBSD__ LLWebRTCVoiceClient::getInstance()->userAuthorized(user_id, agentID); #endif @@ -264,8 +268,8 @@ void LLVoiceClient::setSpatialVoiceModule(const std::string &voice_server_type) if (inProximalChannel()) { mSpatialVoiceModule->processChannels(false); + module->processChannels(true); } - module->processChannels(true); mSpatialVoiceModule = module; mSpatialVoiceModule->updateSettings(); } @@ -683,9 +687,15 @@ bool LLVoiceClient::voiceEnabled() void LLVoiceClient::setVoiceEnabled(bool enabled) { #if !__FreeBSD__ - LLWebRTCVoiceClient::getInstance()->setVoiceEnabled(enabled); + if (LLWebRTCVoiceClient::instanceExists()) + { + LLWebRTCVoiceClient::getInstance()->setVoiceEnabled(enabled); + } #endif - LLVivoxVoiceClient::getInstance()->setVoiceEnabled(enabled); + if (LLVivoxVoiceClient::instanceExists()) + { + LLVivoxVoiceClient::getInstance()->setVoiceEnabled(enabled); + } } void LLVoiceClient::updateMicMuteLogic() diff --git a/indra/newview/llvoiceclient.h b/indra/newview/llvoiceclient.h index d53f512d82..788ea3b3b3 100644 --- a/indra/newview/llvoiceclient.h +++ b/indra/newview/llvoiceclient.h @@ -438,7 +438,7 @@ public: bool getUserPTTState(); void toggleUserPTTState(void); void inputUserControlState(bool down); // interpret any sort of up-down mic-open control input according to ptt-toggle prefs - void setVoiceEnabled(bool enabled); + static void setVoiceEnabled(bool enabled); void setUsePTT(bool usePTT); void setPTTIsToggle(bool PTTIsToggle); @@ -519,6 +519,7 @@ protected: LLPumpIO *m_servicePump; boost::signals2::connection mSimulatorFeaturesReceivedSlot; + boost::signals2::connection mRegionChangedCallbackSlot; LLCachedControl<bool> mVoiceEffectEnabled; LLCachedControl<std::string> mVoiceEffectDefault; diff --git a/indra/newview/llvoicevisualizer.cpp b/indra/newview/llvoicevisualizer.cpp index 305fd77126..c5704982b8 100644 --- a/indra/newview/llvoicevisualizer.cpp +++ b/indra/newview/llvoicevisualizer.cpp @@ -337,11 +337,14 @@ void LLVoiceVisualizer::lipSyncOohAah( F32& ooh, F32& aah ) //--------------------------------------------------- void LLVoiceVisualizer::render() { - if ( ! mVoiceEnabled ) + static LLCachedControl<bool> show_visualizer(gSavedSettings, "VoiceVisualizerEnabled", true); + if (!mVoiceEnabled || !show_visualizer) { return; } + LL_PROFILE_ZONE_SCOPED_CATEGORY_UI; + if ( mSoundSymbol.mActive ) { mPreviousTime = mCurrentTime; diff --git a/indra/newview/llvoicevisualizer.h b/indra/newview/llvoicevisualizer.h index a44f60bd16..b788691a4f 100644 --- a/indra/newview/llvoicevisualizer.h +++ b/indra/newview/llvoicevisualizer.h @@ -100,6 +100,8 @@ class LLVoiceVisualizer : public LLHUDEffect void setMaxGesticulationAmplitude(); void setMinGesticulationAmplitude(); + static bool getLipSyncEnabled() { return sLipSyncEnabled; } + //--------------------------------------------------- // private members //--------------------------------------------------- @@ -135,7 +137,7 @@ class LLVoiceVisualizer : public LLHUDEffect // private static members //--------------------------------------------------- - static bool sLipSyncEnabled; // 0 disabled, 1 babble loop + static bool sLipSyncEnabled; // false: disabled, true: babble loop static bool sPrefsInitialized; // the first instance will initialize the static members static F32* sOoh; // the babble loop of amplitudes for the ooh morph static F32* sAah; // the babble loop of amplitudes for the ooh morph diff --git a/indra/newview/llvoicevivox.cpp b/indra/newview/llvoicevivox.cpp index f727a54cd7..d64c25d312 100644 --- a/indra/newview/llvoicevivox.cpp +++ b/indra/newview/llvoicevivox.cpp @@ -2034,23 +2034,48 @@ bool LLVivoxVoiceClient::waitForChannel() llcoro::suspend(); break; } - sessionStatePtr_t joinSession = mNextAudioSession; - mNextAudioSession.reset(); - mIsProcessingChannels = true; - if (!runSession(joinSession)) //suspends + + try { - mIsProcessingChannels = false; - LL_DEBUGS("Voice") << "runSession returned false; leaving inner loop" << LL_ENDL; - break; + sessionStatePtr_t joinSession = mNextAudioSession; + mNextAudioSession.reset(); + mIsProcessingChannels = true; + if (!runSession(joinSession)) //suspends + { + mIsProcessingChannels = false; + LL_DEBUGS("Voice") << "runSession returned false; leaving inner loop" << LL_ENDL; + break; + } + else + { + mIsProcessingChannels = false; + LL_DEBUGS("Voice") + << "runSession returned true to inner loop" + << " RelogRequested=" << mRelogRequested + << " VoiceEnabled=" << mVoiceEnabled + << LL_ENDL; + } } - else + catch (const LLCoros::Stop&) + { + LL_DEBUGS("LLVivoxVoiceClient") << "Received a shutdown exception" << LL_ENDL; + } + catch (const LLContinueError&) { - mIsProcessingChannels = false; - LL_DEBUGS("Voice") - << "runSession returned true to inner loop" - << " RelogRequested=" << mRelogRequested - << " VoiceEnabled=" << mVoiceEnabled + LOG_UNHANDLED_EXCEPTION("LLVivoxVoiceClient"); + } + catch (...) + { + // Ideally for Windows need to log SEH exception instead or to set SEH + // handlers but bugsplat shows local variables for windows, which should + // be enough + LL_WARNS("Voice") << "voiceControlStateMachine crashed in state VOICE_CHANNEL_STATE_PROCESS_CHANNEL" + << " mRelogRequested " << mRelogRequested + << " mVoiceEnabled " << mVoiceEnabled + << " mIsProcessingChannels " << mIsProcessingChannels + << " mProcessChannels " << mProcessChannels << LL_ENDL; + throw; } } @@ -5021,8 +5046,7 @@ bool LLVivoxVoiceClient::isVoiceWorking() const //Added stateSessionTerminated state to avoid problems with call in parcels with disabled voice (EXT-4758) // Condition with joining spatial num was added to take into account possible problems with connection to voice // server(EXT-4313). See bug descriptions and comments for MAX_NORMAL_JOINING_SPATIAL_NUM for more info. - return (mSpatialJoiningNum < MAX_NORMAL_JOINING_SPATIAL_NUM) && mIsProcessingChannels; -// return (mSpatialJoiningNum < MAX_NORMAL_JOINING_SPATIAL_NUM) && (stateLoggedIn <= mState) && (mState <= stateSessionTerminated); + return (mSpatialJoiningNum < MAX_NORMAL_JOINING_SPATIAL_NUM) && mIsLoggedIn; } // Returns true if the indicated participant in the current audio session is really an SL avatar. @@ -6469,7 +6493,6 @@ LLVivoxVoiceClient::voiceFontEntry::voiceFontEntry(LLUUID& id) : mIsNew(false) { mExpiryTimer.stop(); - mExpiryWarningTimer.stop(); } LLVivoxVoiceClient::voiceFontEntry::~voiceFontEntry() @@ -6580,20 +6603,6 @@ void LLVivoxVoiceClient::addVoiceFont(const S32 font_index, font->mExpiryTimer.start(); font->mExpiryTimer.setExpiryAt(expiration_date.secondsSinceEpoch() - VOICE_FONT_EXPIRY_INTERVAL); - // Set the warning timer to some interval before actual expiry. - S32 warning_time = gSavedSettings.getS32("VoiceEffectExpiryWarningTime"); - if (warning_time != 0) - { - font->mExpiryWarningTimer.start(); - F64 expiry_time = (expiration_date.secondsSinceEpoch() - (F64)warning_time); - font->mExpiryWarningTimer.setExpiryAt(expiry_time - VOICE_FONT_EXPIRY_INTERVAL); - } - else - { - // Disable the warning timer. - font->mExpiryWarningTimer.stop(); - } - // Only flag new session fonts after the first time we have fetched the list. if (mVoiceFontsReceived) { @@ -6635,7 +6644,6 @@ void LLVivoxVoiceClient::expireVoiceFonts() // than checking each font individually. bool have_expired = false; - bool will_expire = false; bool expired_in_use = false; LLUUID current_effect = LLVoiceClient::instance().getVoiceEffectDefault(); @@ -6645,7 +6653,6 @@ void LLVivoxVoiceClient::expireVoiceFonts() { voiceFontEntry* voice_font = iter->second; LLFrameTimer& expiry_timer = voice_font->mExpiryTimer; - LLFrameTimer& warning_timer = voice_font->mExpiryWarningTimer; // Check for expired voice fonts if (expiry_timer.getStarted() && expiry_timer.hasExpired()) @@ -6662,14 +6669,6 @@ void LLVivoxVoiceClient::expireVoiceFonts() deleteVoiceFont(voice_font->mID); have_expired = true; } - - // Check for voice fonts that will expire in less that the warning time - if (warning_timer.getStarted() && warning_timer.hasExpired()) - { - LL_DEBUGS("VoiceFont") << "Voice Font " << voice_font->mName << " will expire soon." << LL_ENDL; - will_expire = true; - warning_timer.stop(); - } } LLSD args; @@ -6691,15 +6690,6 @@ void LLVivoxVoiceClient::expireVoiceFonts() // Refresh voice font lists in the UI. notifyVoiceFontObservers(); } - - // Give a warning notification if any voice fonts are due to expire. - if (will_expire) - { - S32Seconds seconds(gSavedSettings.getS32("VoiceEffectExpiryWarningTime")); - args["INTERVAL"] = llformat("%d", LLUnit<S32, LLUnits::Days>(seconds).value()); - - LLNotificationsUtil::add("VoiceEffectsWillExpire", args); - } } void LLVivoxVoiceClient::deleteVoiceFont(const LLUUID& id) diff --git a/indra/newview/llvoicevivox.h b/indra/newview/llvoicevivox.h index f94da7bd7a..3e0a237905 100644 --- a/indra/newview/llvoicevivox.h +++ b/indra/newview/llvoicevivox.h @@ -882,7 +882,6 @@ private: bool mIsNew; LLFrameTimer mExpiryTimer; - LLFrameTimer mExpiryWarningTimer; }; bool mVoiceFontsReceived; diff --git a/indra/newview/llvoicewebrtc.cpp b/indra/newview/llvoicewebrtc.cpp index 22b53c0b85..b2e5de5371 100644 --- a/indra/newview/llvoicewebrtc.cpp +++ b/indra/newview/llvoicewebrtc.cpp @@ -87,6 +87,8 @@ namespace { const F32 SPEAKING_AUDIO_LEVEL = 0.30; + const uint32_t PEER_GAIN_CONVERSION_FACTOR = 220; + static const std::string REPORTED_VOICE_SERVER_TYPE = "Secondlife WebRTC Gateway"; // Don't send positional updates more frequently than this: @@ -256,6 +258,8 @@ void LLWebRTCVoiceClient::cleanupSingleton() } cleanUp(); sessionState::clearSessions(); + + mStatusObservers.clear(); } //--------------------------------------------------- @@ -401,8 +405,9 @@ void LLWebRTCVoiceClient::notifyStatusObservers(LLVoiceClientStatusObserver::ESt LL_DEBUGS("Voice") << "( " << LLVoiceClientStatusObserver::status2string(status) << " )" << " mSession=" << mSession << LL_ENDL; + bool in_spatial_channel = inSpatialChannel(); LL_DEBUGS("Voice") << " " << LLVoiceClientStatusObserver::status2string(status) << ", session channelInfo " - << getAudioSessionChannelInfo() << ", proximal is " << inSpatialChannel() << LL_ENDL; + << getAudioSessionChannelInfo() << ", proximal is " << in_spatial_channel << LL_ENDL; mIsProcessingChannels = status == LLVoiceClientStatusObserver::STATUS_JOINED; @@ -410,7 +415,7 @@ void LLWebRTCVoiceClient::notifyStatusObservers(LLVoiceClientStatusObserver::ESt for (status_observer_set_t::iterator it = mStatusObservers.begin(); it != mStatusObservers.end();) { LLVoiceClientStatusObserver *observer = *it; - observer->onChange(status, channelInfo, inSpatialChannel()); + observer->onChange(status, channelInfo, in_spatial_channel); // In case onError() deleted an entry. it = mStatusObservers.upper_bound(observer); } @@ -420,7 +425,7 @@ void LLWebRTCVoiceClient::notifyStatusObservers(LLVoiceClientStatusObserver::ESt status != LLVoiceClientStatusObserver::STATUS_LEFT_CHANNEL && status != LLVoiceClientStatusObserver::STATUS_VOICE_DISABLED) { - bool voice_status = LLVoiceClient::getInstance()->voiceEnabled() && LLVoiceClient::getInstance()->isVoiceWorking(); + bool voice_status = LLVoiceClient::getInstance()->voiceEnabled() && mIsProcessingChannels; gAgent.setVoiceConnected(voice_status); @@ -1335,7 +1340,10 @@ bool LLWebRTCVoiceClient::startAdHocSession(const LLSD& channelInfo, bool notify bool LLWebRTCVoiceClient::isVoiceWorking() const { - return mIsProcessingChannels; + // webrtc is working if the coroutine is active in the case of + // webrtc. WebRTC doesn't need to connect to a secondary process + // or a login server to become active. + return mIsCoroutineActive; } // Returns true if calling back the session URI after the session has closed is possible. @@ -2012,7 +2020,10 @@ bool LLWebRTCVoiceClient::estateSessionState::processConnectionStates() // shut down connections to neighbors that are too far away. spatialConnection.get()->shutDown(); } - neighbor_ids.erase(regionID); + if (!spatialConnection.get()->isShuttingDown()) + { + neighbor_ids.erase(regionID); + } } // add new connections for new neighbors @@ -2437,7 +2448,7 @@ void LLVoiceWebRTCConnection::setSpeakerVolume(F32 volume) void LLVoiceWebRTCConnection::setUserVolume(const LLUUID& id, F32 volume) { - boost::json::object root = {{"ug", {id.asString(), (uint32_t) (volume * 200)}}}; + boost::json::object root = { { "ug", { { id.asString(), (uint32_t)(volume * PEER_GAIN_CONVERSION_FACTOR) } } } }; std::string json_data = boost::json::serialize(root); if (mWebRTCDataInterface) { @@ -2447,7 +2458,7 @@ void LLVoiceWebRTCConnection::setUserVolume(const LLUUID& id, F32 volume) void LLVoiceWebRTCConnection::setUserMute(const LLUUID& id, bool mute) { - boost::json::object root = {{"m", {id.asString(), mute}}}; + boost::json::object root = { { "m", { { id.asString(), mute } } } }; std::string json_data = boost::json::serialize(root); if (mWebRTCDataInterface) { @@ -2512,8 +2523,6 @@ void LLVoiceWebRTCConnection::breakVoiceConnectionCoro(connectionPtr_t connectio httpOpts->setWantHeaders(true); - connection->mOutstandingRequests++; - // tell the server to shut down the connection as a courtesy. // shutdownConnection will drop the WebRTC connection which will // also shut things down. @@ -2544,6 +2553,7 @@ void LLVoiceWebRTCSpatialConnection::requestVoiceConnection() // try again. setVoiceConnectionState(VOICE_STATE_REQUEST_CONNECTION); + mOutstandingRequests--; return; } @@ -2551,6 +2561,7 @@ void LLVoiceWebRTCSpatialConnection::requestVoiceConnection() if (url.empty()) { setVoiceConnectionState(VOICE_STATE_SESSION_RETRY); + mOutstandingRequests--; return; } @@ -2575,7 +2586,6 @@ void LLVoiceWebRTCSpatialConnection::requestVoiceConnection() LLCore::HttpOptions::ptr_t httpOpts(new LLCore::HttpOptions); httpOpts->setWantHeaders(true); - mOutstandingRequests++; LLSD result = httpAdapter->postAndSuspend(httpRequest, url, body, httpOpts); LLSD httpResults = result[LLCoreHttpUtil::HttpCoroutineAdapter::HTTP_RESULTS]; @@ -2663,7 +2673,10 @@ bool LLVoiceWebRTCConnection::connectionStateMachine() { LL_PROFILE_ZONE_SCOPED_CATEGORY_VOICE; - processIceUpdates(); + if (!mShutDown) + { + processIceUpdates(); + } switch (getVoiceConnectionState()) { @@ -2707,6 +2720,7 @@ bool LLVoiceWebRTCConnection::connectionStateMachine() // a given voice channel. On completion, we'll move on to the // VOICE_STATE_SESSION_ESTABLISHED via a callback on a webrtc thread. setVoiceConnectionState(VOICE_STATE_CONNECTION_WAIT); + mOutstandingRequests++; LLCoros::getInstance()->launch("LLVoiceWebRTCConnection::requestVoiceConnectionCoro", boost::bind(&LLVoiceWebRTCConnection::requestVoiceConnectionCoro, this->shared_from_this())); break; @@ -2757,24 +2771,25 @@ bool LLVoiceWebRTCConnection::connectionStateMachine() case VOICE_STATE_SESSION_UP: { mRetryWaitPeriod = 0; - mRetryWaitSecs = (F32)((F32) rand() / (RAND_MAX)) + 0.5f; - LLUUID agentRegionID; - if (isSpatial() && gAgent.getRegion()) - { - - bool primary = (mRegionID == gAgent.getRegion()->getRegionID()); - if (primary != mPrimary) - { - mPrimary = primary; - sendJoin(); - } - } + mRetryWaitSecs = (F32)((F32)rand() / (RAND_MAX)) + 0.5f; // we'll stay here as long as the session remains up. if (mShutDown) { setVoiceConnectionState(VOICE_STATE_DISCONNECT); } + else + { + if (isSpatial() && gAgent.getRegion()) + { + bool primary = (mRegionID == gAgent.getRegion()->getRegionID()); + if (primary != mPrimary) + { + mPrimary = primary; + sendJoin(); + } + } + } break; } @@ -2799,6 +2814,7 @@ bool LLVoiceWebRTCConnection::connectionStateMachine() case VOICE_STATE_DISCONNECT: if (!LLWebRTCVoiceClient::isShuttingDown()) { + mOutstandingRequests++; setVoiceConnectionState(VOICE_STATE_WAIT_FOR_EXIT); LLCoros::instance().launch("LLVoiceWebRTCConnection::breakVoiceConnectionCoro", boost::bind(&LLVoiceWebRTCConnection::breakVoiceConnectionCoro, this->shared_from_this())); @@ -2807,7 +2823,6 @@ bool LLVoiceWebRTCConnection::connectionStateMachine() { // llwebrtc::terminate() is already shuting down the connection. setVoiceConnectionState(VOICE_STATE_WAIT_FOR_CLOSE); - mOutstandingRequests++; } break; @@ -2976,7 +2991,9 @@ void LLVoiceWebRTCConnection::OnDataReceivedImpl(const std::string &data, bool b // we got a 'power' update. if (participant_obj.contains("p") && participant_obj["p"].is_number()) { - participant->mLevel = (F32)participant_obj["p"].as_int64(); + // server sends up power as an integer which is level * 128 to save + // character count. + participant->mLevel = (F32)participant_obj["p"].as_int64()/128.0f; } if (participant_obj.contains("v") && participant_obj["v"].is_bool()) @@ -2984,10 +3001,9 @@ void LLVoiceWebRTCConnection::OnDataReceivedImpl(const std::string &data, bool b participant->mIsSpeaking = participant_obj["v"].as_bool(); } - if (participant_obj.contains("v") && participant_obj["m"].is_bool()) + if (participant_obj.contains("m") && participant_obj["m"].is_bool()) { participant->mIsModeratorMuted = participant_obj["m"].as_bool(); - ; } } } @@ -3051,7 +3067,6 @@ void LLVoiceWebRTCConnection::sendJoin() boost::json::object root; boost::json::object join_obj; - LLUUID regionID = gAgent.getRegion()->getRegionID(); if (mPrimary) { join_obj["p"] = true; @@ -3134,6 +3149,7 @@ void LLVoiceWebRTCAdHocConnection::requestVoiceConnection() LL_DEBUGS("Voice") << "no capabilities for voice provisioning; retrying " << LL_ENDL; // try again. setVoiceConnectionState(VOICE_STATE_REQUEST_CONNECTION); + mOutstandingRequests--; return; } @@ -3141,6 +3157,7 @@ void LLVoiceWebRTCAdHocConnection::requestVoiceConnection() if (url.empty()) { setVoiceConnectionState(VOICE_STATE_SESSION_RETRY); + mOutstandingRequests--; return; } @@ -3164,7 +3181,7 @@ void LLVoiceWebRTCAdHocConnection::requestVoiceConnection() LLCore::HttpOptions::ptr_t httpOpts(new LLCore::HttpOptions); httpOpts->setWantHeaders(true); - mOutstandingRequests++; + LLSD result = httpAdapter->postAndSuspend(httpRequest, url, body, httpOpts); LLSD httpResults = result[LLCoreHttpUtil::HttpCoroutineAdapter::HTTP_RESULTS]; diff --git a/indra/newview/llvoicewebrtc.h b/indra/newview/llvoicewebrtc.h index 32127f9b17..ff82d2739d 100644 --- a/indra/newview/llvoicewebrtc.h +++ b/indra/newview/llvoicewebrtc.h @@ -631,6 +631,11 @@ class LLVoiceWebRTCConnection : mShutDown = true; } + bool isShuttingDown() + { + return mShutDown; + } + void OnVoiceConnectionRequestSuccess(const LLSD &body); protected: diff --git a/indra/newview/llvopartgroup.cpp b/indra/newview/llvopartgroup.cpp index 81f16cf8cb..ec32a79829 100644 --- a/indra/newview/llvopartgroup.cpp +++ b/indra/newview/llvopartgroup.cpp @@ -54,63 +54,6 @@ void LLVOPartGroup::initClass() void LLVOPartGroup::restoreGL() { - //TODO: optimize out binormal mask here. Specular and normal coords as well. -#if 0 - sVB = new LLVertexBuffer(VERTEX_DATA_MASK | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2); - U32 count = LL_MAX_PARTICLE_COUNT; - if (!sVB->allocateBuffer(count*4, count*6)) - { - LL_WARNS() << "Failed to allocate Vertex Buffer to " - << count*4 << " vertices and " - << count * 6 << " indices" << LL_ENDL; - // we are likelly to crash at following getTexCoord0Strider(), so unref and return - sVB = NULL; - return; - } - - //indices and texcoords are always the same, set once - LLStrider<U16> indicesp; - - LLStrider<LLVector4a> verticesp; - - sVB->getIndexStrider(indicesp); - sVB->getVertexStrider(verticesp); - - LLVector4a v; - v.set(0,0,0,0); - - - U16 vert_offset = 0; - - for (U32 i = 0; i < LL_MAX_PARTICLE_COUNT; i++) - { - *indicesp++ = vert_offset + 0; - *indicesp++ = vert_offset + 1; - *indicesp++ = vert_offset + 2; - - *indicesp++ = vert_offset + 1; - *indicesp++ = vert_offset + 3; - *indicesp++ = vert_offset + 2; - - *verticesp++ = v; - - vert_offset += 4; - } - - LLStrider<LLVector2> texcoordsp; - sVB->getTexCoord0Strider(texcoordsp); - - for (U32 i = 0; i < LL_MAX_PARTICLE_COUNT; i++) - { - *texcoordsp++ = LLVector2(0.f, 1.f); - *texcoordsp++ = LLVector2(0.f, 0.f); - *texcoordsp++ = LLVector2(1.f, 1.f); - *texcoordsp++ = LLVector2(1.f, 0.f); - } - - sVB->unmapBuffer(); -#endif - } //static @@ -702,7 +645,7 @@ U32 LLVOPartGroup::getPartitionType() const } LLParticlePartition::LLParticlePartition(LLViewerRegion* regionp) -: LLSpatialPartition(LLDrawPoolAlpha::VERTEX_DATA_MASK | LLVertexBuffer::MAP_TEXTURE_INDEX, true, regionp) +: LLSpatialPartition(static_cast<U32>(LLDrawPoolAlpha::VERTEX_DATA_MASK) | static_cast<U32>(LLVertexBuffer::MAP_TEXTURE_INDEX), true, regionp) { mRenderPass = LLRenderPass::PASS_ALPHA; mDrawableType = LLPipeline::RENDER_TYPE_PARTICLES; @@ -955,7 +898,6 @@ void LLParticlePartition::getGeometry(LLSpatialGroup* group) } } - buffer->unmapBuffer(); mFaceList.clear(); } diff --git a/indra/newview/llvosurfacepatch.cpp b/indra/newview/llvosurfacepatch.cpp index fdccf34e6a..294d36b0a9 100644 --- a/indra/newview/llvosurfacepatch.cpp +++ b/indra/newview/llvosurfacepatch.cpp @@ -1078,7 +1078,6 @@ void LLTerrainPartition::getGeometry(LLSpatialGroup* group) gen_terrain_tangents(index_offset, indices_index, vertices, normals, tangents, indices, region_width); } - buffer->unmapBuffer(); mFaceList.clear(); } diff --git a/indra/newview/llvotree.cpp b/indra/newview/llvotree.cpp index d982592ee7..cfb15b42c4 100644 --- a/indra/newview/llvotree.cpp +++ b/indra/newview/llvotree.cpp @@ -1047,10 +1047,9 @@ void LLVOTree::genBranchPipeline(LLStrider<LLVector3>& vertices, scale_mat.mMatrix[2][2] = scale*length; scale_mat *= matrix; - glh::matrix4f norm((F32*) scale_mat.mMatrix); - LLMatrix4 norm_mat = LLMatrix4(norm.inverse().transpose().m); + glm::mat4 norm(glm::make_mat4((F32*) scale_mat.mMatrix)); + LLMatrix4 norm_mat = LLMatrix4(glm::value_ptr(glm::transpose(glm::inverse(norm)))); - norm_mat.invert(); appendMesh(vertices, normals, tex_coords, colors, indices, index_offset, scale_mat, norm_mat, sLODVertexOffset[trunk_LOD], sLODVertexCount[trunk_LOD], sLODIndexCount[trunk_LOD], sLODIndexOffset[trunk_LOD]); } @@ -1097,8 +1096,8 @@ void LLVOTree::genBranchPipeline(LLStrider<LLVector3>& vertices, scale_mat *= matrix; - glh::matrix4f norm((F32*) scale_mat.mMatrix); - LLMatrix4 norm_mat = LLMatrix4(norm.inverse().transpose().m); + glm::mat4 norm(glm::make_mat4((F32*)scale_mat.mMatrix)); + LLMatrix4 norm_mat = LLMatrix4(glm::value_ptr(glm::transpose(glm::inverse(norm)))); appendMesh(vertices, normals, tex_coords, colors, indices, index_offset, scale_mat, norm_mat, 0, LEAF_VERTICES, LEAF_INDICES, 0); } @@ -1168,9 +1167,15 @@ void LLVOTree::updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax) pos.load3(center.mV); mDrawable->setPositionGroup(pos); - LLFace* facep = mDrawable->getFace(0); - facep->mExtents[0] = newMin; - facep->mExtents[1] = newMax; + if (mDrawable->getNumFaces() > 0) + { + LLFace* facep = mDrawable->getFace(0); + if (facep) + { + facep->mExtents[0] = newMin; + facep->mExtents[1] = newMax; + } + } } bool LLVOTree::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, bool pick_transparent, bool pick_rigged, bool pick_unselectable, S32 *face_hitp, diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 9b63875ffe..ba506da720 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -639,6 +639,15 @@ void LLVOVolume::animateTextures() if (!facep->mTextureMatrix) { facep->mTextureMatrix = new LLMatrix4(); + if (facep->getVirtualSize() > MIN_TEX_ANIM_SIZE) + { + // Fix the one edge case missed in + // LLVOVolume::updateTextureVirtualSize when the + // mTextureMatrix is not yet present + gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_TCOORD); + mDrawable->getSpatialGroup()->dirtyGeom(); + gPipeline.markRebuild(mDrawable->getSpatialGroup()); + } } LLMatrix4& tex_mat = *facep->mTextureMatrix; @@ -784,7 +793,24 @@ void LLVOVolume::updateTextureVirtualSize(bool forced) LLFace* face = mDrawable->getFace(i); if (!face) continue; const LLTextureEntry *te = face->getTextureEntry(); - LLViewerTexture *imagep = face->getTexture(); + LLViewerTexture *imagep = nullptr; + U32 ch_min; + U32 ch_max; + if (!te->getGLTFRenderMaterial()) + { + ch_min = LLRender::DIFFUSE_MAP; + ch_max = LLRender::SPECULAR_MAP; + } + else + { + ch_min = LLRender::BASECOLOR_MAP; + ch_max = LLRender::EMISSIVE_MAP; + } + for (U32 ch = ch_min; (!imagep && ch <= ch_max); ++ch) + { + // Get _a_ non-null texture if possible (usually diffuse/basecolor, but could be something else) + imagep = face->getTexture(ch); + } if (!imagep || !te || face->mExtents[0].equals3(face->mExtents[1])) { @@ -812,12 +838,25 @@ void LLVOVolume::updateTextureVirtualSize(bool forced) // if the face has gotten small enough to turn off texture animation and texture // animation is running, rebuild the render batch for this face to turn off // texture animation + // Do the opposite when the face gets big enough. + // If a face is animatable, it will always have non-null mTextureMatrix + // pointer defined after the first call to LLVOVolume::animateTextures, + // although the animation is not always turned on. if (face->mTextureMatrix != NULL) { - if ((vsize < MIN_TEX_ANIM_SIZE && old_size > MIN_TEX_ANIM_SIZE) || - (vsize > MIN_TEX_ANIM_SIZE && old_size < MIN_TEX_ANIM_SIZE)) + if ((vsize > MIN_TEX_ANIM_SIZE) != (old_size > MIN_TEX_ANIM_SIZE)) { gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_TCOORD); + // dirtyGeom+markRebuild tells the engine to call + // LLVolumeGeometryManager::rebuildGeom, which rebuilds the + // LLDrawInfo for the spatial group containing this LLFace, + // safely copying the mTextureMatrix from the LLFace the the + // LLDrawInfo. While it's not ideal to call it here, prims with + // animated faces get moved to a smaller partition to reduce + // side-effects of their updates (see shrinkWrap in + // LLVOVolume::animateTextures). + mDrawable->getSpatialGroup()->dirtyGeom(); + gPipeline.markRebuild(mDrawable->getSpatialGroup()); } } @@ -3210,6 +3249,7 @@ void LLVOVolume::updateSpotLightPriority() { return; } + LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; F32 r = getLightRadius(); LLVector3 pos = mDrawable->getPositionAgent(); @@ -3656,7 +3696,7 @@ const LLMeshSkinInfo* LLVOVolume::getSkinInfo() const // virtual bool LLVOVolume::isRiggedMesh() const { - return isMesh() && getSkinInfo(); + return getSkinInfo() != nullptr; } //---------------------------------------------------------------------------- @@ -3817,7 +3857,6 @@ void LLVOVolume::updateRiggingInfo() LLVolume *volume = getVolume(); if (skin && avatar && volume) { - LL_DEBUGS("RigSpammish") << "starting, vovol " << this << " lod " << getLOD() << " last " << mLastRiggingInfoLOD << LL_ENDL; if (getLOD()>mLastRiggingInfoLOD || getLOD()==3) { // Rigging info may need update @@ -3833,9 +3872,6 @@ void LLVOVolume::updateRiggingInfo() } // Keep the highest LOD info available. mLastRiggingInfoLOD = getLOD(); - LL_DEBUGS("RigSpammish") << "updated rigging info for LLVOVolume " - << this << " lod " << mLastRiggingInfoLOD - << LL_ENDL; } } } @@ -5864,7 +5900,23 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) { if (gltf_mat != nullptr) { - add_face(sPbrFaces, pbr_count, facep); + // In theory, we should never actually get here with alpha blending. + // How this is supposed to work is we check if the surface is alpha blended, and we assign it to the + // alpha draw pool. For rigged meshes, this apparently may not happen consistently. For now, just + // discard it here if the alpha is 0 (fully transparent) to achieve parity with blinn-phong materials in + // function. + bool should_render = true; + if (gltf_mat->mAlphaMode == LLGLTFMaterial::ALPHA_MODE_BLEND) + { + if (gltf_mat->mBaseColor.mV[3] == 0.0f) + { + should_render = false; + } + } + if (should_render) + { + add_face(sPbrFaces, pbr_count, facep); + } } else { @@ -6026,8 +6078,8 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) group->mBuilt = 1.f; - const U32 MAX_BUFFER_COUNT = 4096; - LLVertexBuffer* locked_buffer[MAX_BUFFER_COUNT]; + static std::vector<LLVertexBuffer*> locked_buffer; + locked_buffer.resize(0); U32 buffer_count = 0; @@ -6072,8 +6124,6 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) group->dirtyGeom(); gPipeline.markRebuild(group); } - - buff->unmapBuffer(); } } } @@ -6089,17 +6139,7 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) { LL_PROFILE_ZONE_NAMED("rebuildMesh - flush"); - for (LLVertexBuffer** iter = locked_buffer, ** end_iter = locked_buffer+buffer_count; iter != end_iter; ++iter) - { - (*iter)->unmapBuffer(); - } - - // don't forget alpha - if(group != NULL && - !group->mVertexBuffer.isNull()) - { - group->mVertexBuffer->unmapBuffer(); - } + LLVertexBuffer::flushBuffers(); } group->clearState(LLSpatialGroup::MESH_DIRTY | LLSpatialGroup::NEW_DRAWINFO); @@ -6498,6 +6538,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace if (gltf_mat->mAlphaMode == LLGLTFMaterial::ALPHA_MODE_BLEND) { registerFace(group, facep, LLRenderPass::PASS_ALPHA); + is_alpha = true; } else if (gltf_mat->mAlphaMode == LLGLTFMaterial::ALPHA_MODE_MASK) { @@ -6781,11 +6822,6 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace ++face_iter; } - - if (buffer) - { - buffer->unmapBuffer(); - } } group->mBufferMap[mask].clear(); diff --git a/indra/newview/llwebprofile.cpp b/indra/newview/llwebprofile.cpp index feb5ecb1fb..4528ad012d 100644 --- a/indra/newview/llwebprofile.cpp +++ b/indra/newview/llwebprofile.cpp @@ -133,12 +133,12 @@ void LLWebProfile::uploadImageCoro(LLPointer<LLImageFormatted> image, std::strin if (!status) { + LL_WARNS("Snapshots") << "Failed to get image upload config" << LL_ENDL; + LLWebProfile::reportImageUploadStatus(false); if (image->getDataSize() > MAX_WEB_DATASIZE) { LLNotificationsUtil::add("CannotUploadSnapshotWebTooBig"); } - LL_WARNS("Snapshots") << "Failed to get image upload config" << LL_ENDL; - LLWebProfile::reportImageUploadStatus(false); return; } @@ -166,6 +166,10 @@ void LLWebProfile::uploadImageCoro(LLPointer<LLImageFormatted> image, std::strin { LL_WARNS("Snapshots") << "Failed to upload image data." << LL_ENDL; LLWebProfile::reportImageUploadStatus(false); + if (image->getDataSize() > MAX_WEB_DATASIZE) + { + LLNotificationsUtil::add("CannotUploadSnapshotWebTooBig"); + } return; } @@ -193,6 +197,10 @@ void LLWebProfile::uploadImageCoro(LLPointer<LLImageFormatted> image, std::strin { LL_WARNS("Snapshots") << "Failed to upload image." << LL_ENDL; LLWebProfile::reportImageUploadStatus(false); + if (image->getDataSize() > MAX_WEB_DATASIZE) + { + LLNotificationsUtil::add("CannotUploadSnapshotWebTooBig"); + } return; } @@ -201,8 +209,6 @@ void LLWebProfile::uploadImageCoro(LLPointer<LLImageFormatted> image, std::strin LL_INFOS("Snapshots") << "Image uploaded." << LL_ENDL; //LL_DEBUGS("Snapshots") << "Uploading image succeeded. Response: [" << raw.asString() << "]" << LL_ENDL; LLWebProfile::reportImageUploadStatus(true); - - } /*static*/ diff --git a/indra/newview/llwindebug.h b/indra/newview/llwindebug.h index 770584c88d..11b50e3327 100644 --- a/indra/newview/llwindebug.h +++ b/indra/newview/llwindebug.h @@ -28,7 +28,7 @@ #define LL_LLWINDEBUG_H #include "stdtypes.h" -#include "llwin32headerslean.h" +#include "llwin32headers.h" #include <dbghelp.h> diff --git a/indra/newview/llworld.cpp b/indra/newview/llworld.cpp index 40bfa8ec83..e0d8c25731 100644 --- a/indra/newview/llworld.cpp +++ b/indra/newview/llworld.cpp @@ -768,6 +768,7 @@ void LLWorld::updateParticles() void LLWorld::renderPropertyLines() { + LL_PROFILE_ZONE_SCOPED; for (region_list_t::iterator iter = mVisibleRegionList.begin(); iter != mVisibleRegionList.end(); ++iter) { diff --git a/indra/newview/llworldmapview.cpp b/indra/newview/llworldmapview.cpp index 4757bd42e0..6b2bd3e6fb 100755 --- a/indra/newview/llworldmapview.cpp +++ b/indra/newview/llworldmapview.cpp @@ -186,6 +186,7 @@ LLWorldMapView::LLWorldMapView() : mMouseDownY(0), mSelectIDStart(0), mMapScale(0.f), + mMapRatio(0.5), mTargetMapScale(0.f), mMapIterpTime(MAP_ITERP_TIME_CONSTANT) { @@ -285,7 +286,9 @@ void LLWorldMapView::setScale(F32 scale, bool snap) { mMapScale = 0.1f; } + mMapRatio = mMapScale / REGION_WIDTH_METERS; mMapIterpTime = MAP_ITERP_TIME_CONSTANT; + F32 ratio = (scale / old_scale); mPanX *= ratio; mPanY *= ratio; @@ -359,6 +362,7 @@ bool is_agent_in_region(LLViewerRegion* region, LLSimInfo* info) void LLWorldMapView::draw() { + LL_PROFILE_ZONE_SCOPED; static LLUIColor map_track_color = LLUIColorTable::instance().getColor("MapTrackColor", LLColor4::white); LLTextureView::clearDebugImages(); @@ -412,8 +416,9 @@ void LLWorldMapView::draw() drawMipmap(width, height); // Draw per sim overlayed information (names, mature, offline...) - for (LLWorldMap::sim_info_map_t::const_iterator it = LLWorldMap::getInstance()->getRegionMap().begin(); - it != LLWorldMap::getInstance()->getRegionMap().end(); ++it) + static LLCachedControl<bool> show_for_sale(gSavedSettings, "MapShowLandForSale"); + LLWorldMap::sim_info_map_t::const_iterator end = LLWorldMap::instance().getRegionMap().end(); + for (LLWorldMap::sim_info_map_t::const_iterator it = LLWorldMap::getInstance()->getRegionMap().begin(); it != end; ++it) { U64 handle = it->first; LLSimInfo* info = it->second; @@ -422,8 +427,8 @@ void LLWorldMapView::draw() // Find x and y position relative to camera's center. LLVector3d rel_region_pos = origin_global - camera_global; - F32 relative_x = (F32)(rel_region_pos.mdV[0] / REGION_WIDTH_METERS) * mMapScale; - F32 relative_y = (F32)(rel_region_pos.mdV[1] / REGION_WIDTH_METERS) * mMapScale; + F32 relative_x = (F32)(rel_region_pos.mdV[0] * mMapRatio); + F32 relative_y = (F32)(rel_region_pos.mdV[1] * mMapRatio); // Coordinates of the sim in pixels in the UI panel // When the view isn't panned, 0,0 = center of rectangle @@ -457,14 +462,19 @@ void LLWorldMapView::draw() gGL.color4f(0.2f, 0.0f, 0.0f, 0.4f); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.begin(LLRender::QUADS); + gGL.begin(LLRender::TRIANGLES); + { gGL.vertex2f(left, top); gGL.vertex2f(left, bottom); gGL.vertex2f(right, bottom); + + gGL.vertex2f(left, top); + gGL.vertex2f(right, bottom); gGL.vertex2f(right, top); + } gGL.end(); } - else if (gSavedSettings.getBOOL("MapShowLandForSale") && (level <= DRAW_LANDFORSALE_THRESHOLD)) + else if (show_for_sale && (level <= DRAW_LANDFORSALE_THRESHOLD)) { // Draw the overlay image "Land for Sale / Land for Auction" LLViewerFetchedTexture* overlayimage = info->getLandForSaleImage(); @@ -478,15 +488,22 @@ void LLWorldMapView::draw() { gGL.getTexUnit(0)->bind(overlayimage); gGL.color4f(1.f, 1.f, 1.f, 1.f); - gGL.begin(LLRender::QUADS); + gGL.begin(LLRender::TRIANGLES); + { gGL.texCoord2f(0.f, 1.f); gGL.vertex3f(left, top, -0.5f); gGL.texCoord2f(0.f, 0.f); gGL.vertex3f(left, bottom, -0.5f); gGL.texCoord2f(1.f, 0.f); gGL.vertex3f(right, bottom, -0.5f); + + gGL.texCoord2f(0.f, 1.f); + gGL.vertex3f(left, top, -0.5f); + gGL.texCoord2f(1.f, 0.f); + gGL.vertex3f(right, bottom, -0.5f); gGL.texCoord2f(1.f, 1.f); gGL.vertex3f(right, top, -0.5f); + } gGL.end(); } } @@ -500,7 +517,6 @@ void LLWorldMapView::draw() // Draw the region name in the lower left corner if (mMapScale >= DRAW_TEXT_THRESHOLD) { - LLFontGL* font = LLFontGL::getFont(LLFontDescriptor("SansSerif", "Small", LLFontGL::BOLD)); std::string mesg; if (info->isDown()) { @@ -512,7 +528,7 @@ void LLWorldMapView::draw() } if (!mesg.empty()) { - font->renderUTF8( + LLFontGL::getFontSansSerifSmallBold()->renderUTF8( mesg, 0, (F32)llfloor(left + 3), (F32)llfloor(bottom + 2), LLColor4::white, @@ -525,13 +541,19 @@ void LLWorldMapView::draw() } } + static LLCachedControl<bool> show_infohubs(gSavedSettings, "MapShowInfohubs"); + static LLCachedControl<bool> show_telehubs(gSavedSettings, "MapShowTelehubs"); + static LLCachedControl<bool> show_events(gSavedSettings, "MapShowEvents"); + static LLCachedControl<bool> show_mature_events(gSavedSettings, "ShowMatureEvents"); + static LLCachedControl<bool> show_adult_events(gSavedSettings, "ShowAdultEvents"); + // Draw item infos if we're not zoomed out too much and there's something to draw - if ((level <= DRAW_SIMINFO_THRESHOLD) && (gSavedSettings.getBOOL("MapShowInfohubs") || - gSavedSettings.getBOOL("MapShowTelehubs") || - gSavedSettings.getBOOL("MapShowLandForSale") || - gSavedSettings.getBOOL("MapShowEvents") || - gSavedSettings.getBOOL("ShowMatureEvents") || - gSavedSettings.getBOOL("ShowAdultEvents"))) + if ((level <= DRAW_SIMINFO_THRESHOLD) && (show_infohubs || + show_telehubs || + show_for_sale || + show_events || + show_mature_events || + show_adult_events)) { drawItems(); } @@ -727,15 +749,22 @@ bool LLWorldMapView::drawMipmapLevel(S32 width, S32 height, S32 level, bool load gGL.color4f(1.f, 1.0f, 1.0f, 1.0f); - gGL.begin(LLRender::QUADS); + gGL.begin(LLRender::TRIANGLES); + { gGL.texCoord2f(0.f, 1.f); gGL.vertex3f(left, top, 0.f); gGL.texCoord2f(0.f, 0.f); gGL.vertex3f(left, bottom, 0.f); gGL.texCoord2f(1.f, 0.f); gGL.vertex3f(right, bottom, 0.f); + + gGL.texCoord2f(0.f, 1.f); + gGL.vertex3f(left, top, 0.f); + gGL.texCoord2f(1.f, 0.f); + gGL.vertex3f(right, bottom, 0.f); gGL.texCoord2f(1.f, 1.f); gGL.vertex3f(right, top, 0.f); + } gGL.end(); #if DEBUG_DRAW_TILE drawTileOutline(level, top, left, bottom, right); @@ -828,11 +857,12 @@ void LLWorldMapView::drawImageStack(const LLVector3d& global_pos, LLUIImagePtr i void LLWorldMapView::drawItems() { - bool mature_enabled = gAgent.canAccessMature(); - bool adult_enabled = gAgent.canAccessAdult(); - - bool show_mature = mature_enabled && gSavedSettings.getBOOL("ShowMatureEvents"); - bool show_adult = adult_enabled && gSavedSettings.getBOOL("ShowAdultEvents"); + static LLCachedControl<bool> show_infohubs(gSavedSettings, "MapShowInfohubs"); + static LLCachedControl<bool> show_telehubs(gSavedSettings, "MapShowTelehubs"); + static LLCachedControl<bool> show_events(gSavedSettings, "MapShowEvents"); + static LLCachedControl<bool> show_mature_events(gSavedSettings, "ShowMatureEvents"); + static LLCachedControl<bool> show_adult_events(gSavedSettings, "ShowAdultEvents"); + static LLCachedControl<bool> show_for_sale(gSavedSettings, "MapShowLandForSale"); for (handle_list_t::iterator iter = mVisibleRegions.begin(); iter != mVisibleRegions.end(); ++iter) { @@ -843,17 +873,17 @@ void LLWorldMapView::drawItems() continue; } // Infohubs - if (gSavedSettings.getBOOL("MapShowInfohubs")) + if (show_infohubs) { drawGenericItems(info->getInfoHub(), sInfohubImage); } // Telehubs - if (gSavedSettings.getBOOL("MapShowTelehubs")) + if (show_telehubs) { drawGenericItems(info->getTeleHub(), sTelehubImage); } // Land for sale - if (gSavedSettings.getBOOL("MapShowLandForSale")) + if (show_for_sale) { drawGenericItems(info->getLandForSale(), sForSaleImage); // for 1.23, we're showing normal land and adult land in the same UI; you don't @@ -865,17 +895,17 @@ void LLWorldMapView::drawItems() } } // PG Events - if (gSavedSettings.getBOOL("MapShowEvents")) + if (show_events) { drawGenericItems(info->getPGEvent(), sEventImage); } // Mature Events - if (show_mature) + if (show_mature_events && gAgent.canAccessMature()) { drawGenericItems(info->getMatureEvent(), sEventMatureImage); } // Adult Events - if (show_adult) + if (show_adult_events && gAgent.canAccessAdult()) { drawGenericItems(info->getAdultEvent(), sEventAdultImage); } @@ -910,14 +940,12 @@ void LLWorldMapView::drawAgents() void LLWorldMapView::drawFrustum() { // Draw frustum - F32 meters_to_pixels = mMapScale/ REGION_WIDTH_METERS; - F32 horiz_fov = LLViewerCamera::getInstance()->getView() * LLViewerCamera::getInstance()->getAspect(); F32 far_clip_meters = LLViewerCamera::getInstance()->getFar(); - F32 far_clip_pixels = far_clip_meters * meters_to_pixels; + F32 far_clip_pixels = far_clip_meters * mMapRatio; F32 half_width_meters = far_clip_meters * tan( horiz_fov / 2 ); - F32 half_width_pixels = half_width_meters * meters_to_pixels; + F32 half_width_pixels = half_width_meters * mMapRatio; // Compute the frustum coordinates. Take the UI scale into account. F32 ctr_x = ((getLocalRect().getWidth() * 0.5f + mPanX) * LLUI::getScaleFactor().mV[VX]); @@ -978,8 +1006,8 @@ LLVector3 LLWorldMapView::globalPosToView( const LLVector3d& global_pos ) LLVector3 pos_local; pos_local.setVec(relative_pos_global); // convert to floats from doubles - pos_local.mV[VX] *= mMapScale / REGION_WIDTH_METERS; - pos_local.mV[VY] *= mMapScale / REGION_WIDTH_METERS; + pos_local.mV[VX] *= mMapRatio; + pos_local.mV[VY] *= mMapRatio; // leave Z component in meters diff --git a/indra/newview/llworldmapview.h b/indra/newview/llworldmapview.h index ebc9c6d738..d4857113f2 100644 --- a/indra/newview/llworldmapview.h +++ b/indra/newview/llworldmapview.h @@ -210,6 +210,7 @@ private: F32 mMapScale; F32 mTargetMapScale; + F32 mMapRatio; static F32 sMapScaleSetting; static LLVector2 sZoomPivot; static LLFrameTimer sZoomTimer; diff --git a/indra/newview/llxmlrpctransaction.cpp b/indra/newview/llxmlrpctransaction.cpp index 48461241a2..7fbcb5fc04 100644 --- a/indra/newview/llxmlrpctransaction.cpp +++ b/indra/newview/llxmlrpctransaction.cpp @@ -26,7 +26,7 @@ #include "llviewerprecompiledheaders.h" // include this to get winsock2 because openssl attempts to include winsock1 -#include "llwin32headerslean.h" +#include "llwin32headers.h" #include <openssl/x509_vfy.h> #include <openssl/ssl.h> #include "llsecapi.h" @@ -313,6 +313,8 @@ bool LLXMLRPCTransaction::Impl::process() if (mHasResponse && !mResponseParsed) { LLXMLNodePtr root; + bool strip_escaped_strings = LLXMLNode::sStripEscapedStrings; + LLXMLNode::sStripEscapedStrings = false; if (!LLXMLNode::parseBuffer(mResponseText.data(), mResponseText.size(), root, nullptr)) { @@ -329,6 +331,7 @@ bool LLXMLRPCTransaction::Impl::process() LL_WARNS() << "XMLRPC response parsing failed; request URI: " << mURI << LL_ENDL; } + LLXMLNode::sStripEscapedStrings = strip_escaped_strings; mResponseParsed = true; } diff --git a/indra/newview/mpfloatertuning.cpp b/indra/newview/mpfloatertuning.cpp index bfa96a8764..1a3e4cf718 100644 --- a/indra/newview/mpfloatertuning.cpp +++ b/indra/newview/mpfloatertuning.cpp @@ -29,13 +29,12 @@ #include "mpfloatertuning.h" #include "llsliderctrl.h" +#include "lltextbox.h" #include "llcheckboxctrl.h" #include "llcombobox.h" #include "llviewercontrol.h" #include "llsdserialize.h" -#include "../llrender/llvertexbuffer.cpp" - MPFloaterTuning::MPFloaterTuning(const LLSD& key) : LLFloater(key) { } @@ -45,32 +44,25 @@ void MPFloaterTuning::syncFromPreferenceSetting(void *user_data) MPFloaterTuning *self = static_cast<MPFloaterTuning*>(user_data); U32 fps = gSavedSettings.getU32("MaxFPS"); + if(fps==0) fps=132; + LLSliderCtrl* fpsSliderCtrl = self->getChild<LLSliderCtrl>("fpsSlider"); fpsSliderCtrl->setValue(fps,FALSE); - U32 optBuf = gSavedSettings.getU32("MPVBufferOptiMode"); - - if(optBuf == 0) - { - if(gGLManager.mIsApple) optBuf = 2; - else optBuf = 1; - } - - LLComboBox * optBufCtrl = self->getChild<LLComboBox>("MPVBuffModeComboBox"); - optBufCtrl->setCurrentByIndex(optBuf-1); - - LL_INFOS() << "syncFromPreferenceSetting optBuf=" << optBuf << LL_ENDL; + LLTextBox* fpsText = self->getChild<LLTextBox>("fpsText"); + if(fps>120) fpsText->setValue("no limit"); + else fpsText->setValue(std::to_string(fps)+" fps"); } bool MPFloaterTuning::postBuild() { LLSliderCtrl* fpsSliderCtrl = getChild<LLSliderCtrl>("fpsSlider"); - fpsSliderCtrl->setMinValue(0); - fpsSliderCtrl->setMaxValue(165); + fpsSliderCtrl->setMinValue(12); + fpsSliderCtrl->setMaxValue(132); fpsSliderCtrl->setSliderMouseUpCallback(boost::bind(&MPFloaterTuning::onFinalCommit,this)); - LLComboBox* optBufCtrl = getChild<LLComboBox>("MPVBuffModeComboBox"); - optBufCtrl->setCommitCallback(boost::bind(&MPFloaterTuning::onFinalCommit,this)); + LLTextBox* fpsText = getChild<LLTextBox>("fpsText"); + fpsText->setValue(""); syncFromPreferenceSetting(this); @@ -85,11 +77,9 @@ void MPFloaterTuning::onFinalCommit() U32 fps = (U32)fpsSliderCtrl->getValueF32(); gSavedSettings.setU32("MaxFPS",fps); - LLComboBox* optBufCtrl = getChild<LLComboBox>("MPVBuffModeComboBox"); - S16 optBuf = optBufCtrl->getCurrentIndex() + 1; - gSavedSettings.setU32("MPVBufferOptiMode",optBuf); - - //LLVertexBuffer::sMappingMode = optBuf; + LLTextBox* fpsText = getChild<LLTextBox>("fpsText"); + if(fps>120) fpsText->setValue("no limit"); + else fpsText->setValue(std::to_string(fps)+" fps"); } void MPFloaterTuning::onClose(bool app_quitting) diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index b3b1d272d0..0723f736b2 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -29,11 +29,13 @@ #include "pipeline.h" // library includes +#include "llimagepng.h" #include "llaudioengine.h" // For debugging. #include "llerror.h" #include "llviewercontrol.h" #include "llfasttimer.h" #include "llfontgl.h" +#include "llfontvertexbuffer.h" #include "llnamevalue.h" #include "llpointer.h" #include "llprimitive.h" @@ -117,6 +119,20 @@ #include "llenvironment.h" #include "llsettingsvo.h" +#include "SMAAAreaTex.h" +#include "SMAASearchTex.h" + +#ifndef LL_WINDOWS +#define A_GCC 1 +#pragma GCC diagnostic ignored "-Wunused-function" +#pragma GCC diagnostic ignored "-Wunused-variable" +#if LL_LINUX +#pragma GCC diagnostic ignored "-Wrestrict" +#endif +#endif +#define A_CPU 1 +#include "app_settings/shaders/class1/deferred/CASF.glsl" // This is also C++ + extern bool gSnapshot; bool gShiftFrame = false; @@ -124,7 +140,7 @@ bool gShiftFrame = false; bool LLPipeline::WindLightUseAtmosShaders; bool LLPipeline::RenderDeferred; F32 LLPipeline::RenderDeferredSunWash; -U32 LLPipeline::RenderFSAASamples; +U32 LLPipeline::RenderFSAAType; U32 LLPipeline::RenderResolutionDivisor; bool LLPipeline::RenderUIBuffer; S32 LLPipeline::RenderShadowDetail; @@ -204,7 +220,7 @@ S32 LLPipeline::RenderHeroProbeUpdateRate; S32 LLPipeline::RenderHeroProbeConservativeUpdateMultiplier; LLTrace::EventStatHandle<S64> LLPipeline::sStatBatchSize("renderbatchsize"); -const U32 LLPipeline::MAX_BAKE_WIDTH = 512; +const U32 LLPipeline::MAX_PREVIEW_WIDTH = 512; const F32 BACKLIGHT_DAY_MAGNITUDE_OBJECT = 0.1f; const F32 BACKLIGHT_NIGHT_MAGNITUDE_OBJECT = 0.08f; @@ -213,7 +229,6 @@ const F32 DEFERRED_LIGHT_FALLOFF = 0.5f; const U32 DEFERRED_VB_MASK = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1; extern S32 gBoxFrame; -//extern bool gHideSelectedObjects; extern bool gDisplaySwapBuffers; extern bool gDebugGL; extern bool gCubeSnapshot; @@ -269,6 +284,7 @@ static LLStaticHashedString sDelta("delta"); static LLStaticHashedString sDistFactor("dist_factor"); static LLStaticHashedString sKern("kern"); static LLStaticHashedString sKernScale("kern_scale"); +static LLStaticHashedString sSmaaRTMetrics("SMAA_RT_METRICS"); //---------------------------------------- @@ -329,10 +345,27 @@ void validate_framebuffer_object(); // target -- RenderTarget to add attachments to bool addDeferredAttachments(LLRenderTarget& target, bool for_impostor = false) { - bool valid = true - && target.addColorAttachment(GL_RGBA) // frag-data[1] specular OR PBR ORM - && target.addColorAttachment(GL_RGBA16F) // frag_data[2] normal+fogmask, See: class1\deferred\materialF.glsl & softenlight - && target.addColorAttachment(GL_RGB16F); // frag_data[3] PBR emissive OR material env intensity + U32 orm = GL_RGBA; + U32 norm = GL_RGBA16F; + U32 emissive = GL_RGB16F; + + bool hdr = gSavedSettings.getBOOL("RenderHDREnabled") && gGLManager.mGLVersion > 4.05f; + LLCachedControl<bool> has_emissive(gSavedSettings, "RenderEnableEmissiveBuffer", false); + + if (!hdr) + { + norm = GL_RGB10_A2; + emissive = GL_RGB; + } + + bool valid = true; + valid = valid && target.addColorAttachment(orm); // frag-data[1] specular OR PBR ORM + valid = valid && target.addColorAttachment(norm); + if (has_emissive) + { + valid = valid && target.addColorAttachment(emissive); // frag_data[3] PBR emissive OR material env intensity + } + return valid; } @@ -487,7 +520,7 @@ void LLPipeline::init() // DEPRECATED -- connectRefreshCachedSettingsSafe("WindLightUseAtmosShaders"); // DEPRECATED -- connectRefreshCachedSettingsSafe("RenderDeferred"); connectRefreshCachedSettingsSafe("RenderDeferredSunWash"); - connectRefreshCachedSettingsSafe("RenderFSAASamples"); + connectRefreshCachedSettingsSafe("RenderFSAAType"); connectRefreshCachedSettingsSafe("RenderResolutionDivisor"); connectRefreshCachedSettingsSafe("RenderUIBuffer"); connectRefreshCachedSettingsSafe("RenderShadowDetail"); @@ -564,7 +597,16 @@ void LLPipeline::init() connectRefreshCachedSettingsSafe("RenderMirrors"); connectRefreshCachedSettingsSafe("RenderHeroProbeUpdateRate"); connectRefreshCachedSettingsSafe("RenderHeroProbeConservativeUpdateMultiplier"); - gSavedSettings.getControl("RenderAutoHideSurfaceAreaLimit")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + connectRefreshCachedSettingsSafe("RenderAutoHideSurfaceAreaLimit"); + + LLPointer<LLControlVariable> cntrl_ptr = gSavedSettings.getControl("CollectFontVertexBuffers"); + if (cntrl_ptr.notNull()) + { + cntrl_ptr->getCommitSignal()->connect([](LLControlVariable* control, const LLSD& value, const LLSD& previous) + { + LLFontVertexBuffer::enableBufferCollection(control->getValue().asBoolean()); + }); + } } LLPipeline::~LLPipeline() @@ -725,40 +767,26 @@ LLPipeline::eFBOStatus LLPipeline::doAllocateScreenBuffer(U32 resX, U32 resY) // refresh cached settings here to protect against inconsistent event handling order refreshCachedSettings(); - U32 samples = RenderFSAASamples; - eFBOStatus ret = FBO_SUCCESS_FULLRES; - if (!allocateScreenBuffer(resX, resY, samples)) + if (!allocateScreenBufferInternal(resX, resY)) { //failed to allocate at requested specification, return false ret = FBO_FAILURE; releaseScreenBuffers(); - //reduce number of samples - while (samples > 0) - { - samples /= 2; - if (allocateScreenBuffer(resX, resY, samples)) - { //success - return FBO_SUCCESS_LOWRES; - } - releaseScreenBuffers(); - } - - samples = 0; //reduce resolution while (resY > 0 && resX > 0) { resY /= 2; - if (allocateScreenBuffer(resX, resY, samples)) + if (allocateScreenBufferInternal(resX, resY)) { return FBO_SUCCESS_LOWRES; } releaseScreenBuffers(); resX /= 2; - if (allocateScreenBuffer(resX, resY, samples)) + if (allocateScreenBufferInternal(resX, resY)) { return FBO_SUCCESS_LOWRES; } @@ -771,9 +799,12 @@ LLPipeline::eFBOStatus LLPipeline::doAllocateScreenBuffer(U32 resX, U32 resY) return ret; } -bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) +bool LLPipeline::allocateScreenBufferInternal(U32 resX, U32 resY) { LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; + + bool hdr = gGLManager.mGLVersion > 4.05f && gSavedSettings.getBOOL("RenderHDREnabled"); + if (mRT == &mMainRT) { // hacky -- allocate auxillary buffer @@ -786,14 +817,14 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) mRT = &mAuxillaryRT; U32 res = mReflectionMapManager.mProbeResolution * 4; //multiply by 4 because probes will be 16x super sampled - allocateScreenBuffer(res, res, samples); + allocateScreenBufferInternal(res, res); if (RenderMirrors) { mHeroProbeManager.initReflectionMaps(); res = mHeroProbeManager.mProbeResolution; // We also scale the hero probe RT to the probe res since we don't super sample it. mRT = &mHeroProbeRT; - allocateScreenBuffer(res, res, samples); + allocateScreenBufferInternal(res, res); } mRT = &mMainRT; @@ -819,15 +850,15 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) if (!mRT->deferredScreen.allocate(resX, resY, GL_RGBA, true)) return false; if (!addDeferredAttachments(mRT->deferredScreen)) return false; - GLuint screenFormat = GL_RGBA16F; + GLuint screenFormat = hdr ? GL_RGBA16F : GL_RGBA; - if (!mRT->screen.allocate(resX, resY, screenFormat)) return false; + if (!mRT->screen.allocate(resX, resY, GL_RGBA16F)) return false; mRT->deferredScreen.shareDepthBuffer(mRT->screen); - if (shadow_detail > 0 || ssao || RenderDepthOfField || samples > 0) - { //only need mRT->deferredLight for shadows OR ssao OR dof OR fxaa - if (!mRT->deferredLight.allocate(resX, resY, GL_RGBA16F)) return false; + if (shadow_detail > 0 || ssao || RenderDepthOfField) + { //only need mRT->deferredLight for shadows OR ssao OR dof + if (!mRT->deferredLight.allocate(resX, resY, screenFormat)) return false; } else { @@ -846,34 +877,39 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) } } - if (samples > 0) + if (RenderFSAAType > 0) { if (!mFXAAMap.allocate(resX, resY, GL_RGBA)) return false; + if (RenderFSAAType == 2) + { + if (!mSMAABlendBuffer.allocate(resX, resY, GL_RGBA, false)) return false; + } } else { mFXAAMap.release(); + mSMAABlendBuffer.release(); } //water reflection texture (always needed as scratch space whether or not transparent water is enabled) - mWaterDis.allocate(resX, resY, GL_RGBA16F, true); + mWaterDis.allocate(resX, resY, screenFormat, true); if(RenderScreenSpaceReflections) { - mSceneMap.allocate(resX, resY, GL_RGB, true); + mSceneMap.allocate(resX, resY, screenFormat, true); } else { mSceneMap.release(); } - const bool post_hdr = gSavedSettings.getBOOL("RenderPostProcessingHDR"); - const U32 post_color_fmt = post_hdr ? GL_RGBA16F : GL_RGBA; - mPostMap.allocate(resX, resY, post_color_fmt); + mPostMap.allocate(resX, resY, screenFormat); // used to scale down textures // See LLViwerTextureList::updateImagesCreateTextures and LLImageGL::scaleDown - mDownResMap.allocate(4, 4, GL_RGBA); + mDownResMap.allocate(1024, 1024, GL_RGBA); + + mBakeMap.allocate(LLAvatarAppearanceDefines::SCRATCH_TEX_WIDTH, LLAvatarAppearanceDefines::SCRATCH_TEX_HEIGHT, GL_RGBA); } //HACK make screenbuffer allocations start failing after 30 seconds if (gSavedSettings.getBOOL("SimulateFBOFailure")) @@ -1004,7 +1040,7 @@ void LLPipeline::refreshCachedSettings() WindLightUseAtmosShaders = true; // DEPRECATED -- gSavedSettings.getBOOL("WindLightUseAtmosShaders"); RenderDeferred = true; // DEPRECATED -- gSavedSettings.getBOOL("RenderDeferred"); RenderDeferredSunWash = gSavedSettings.getF32("RenderDeferredSunWash"); - RenderFSAASamples = LLFeatureManager::getInstance()->isFeatureAvailable("RenderFSAASamples") ? gSavedSettings.getU32("RenderFSAASamples") : 0; + RenderFSAAType = gSavedSettings.getU32("RenderFSAAType"); RenderResolutionDivisor = gSavedSettings.getU32("RenderResolutionDivisor"); RenderUIBuffer = gSavedSettings.getBOOL("RenderUIBuffer"); RenderShadowDetail = gSavedSettings.getS32("RenderShadowDetail"); @@ -1090,6 +1126,8 @@ void LLPipeline::refreshCachedSettings() LLVOAvatar::sMaxNonImpostors = 1; LLVOAvatar::updateImpostorRendering(LLVOAvatar::sMaxNonImpostors); } + + LLFontVertexBuffer::enableBufferCollection(gSavedSettings.getBOOL("CollectFontVertexBuffers")); } void LLPipeline::releaseGLBuffers() @@ -1108,6 +1146,18 @@ void LLPipeline::releaseGLBuffers() mTrueNoiseMap = 0; } + if (mSMAAAreaMap) + { + LLImageGL::deleteTextures(1, &mSMAAAreaMap); + mSMAAAreaMap = 0; + } + + if (mSMAASearchMap) + { + LLImageGL::deleteTextures(1, &mSMAASearchMap); + mSMAASearchMap = 0; + } + releaseLUTBuffers(); mWaterDis.release(); @@ -1122,6 +1172,8 @@ void LLPipeline::releaseGLBuffers() mDownResMap.release(); + mBakeMap.release(); + for (U32 i = 0; i < 3; i++) { mGlow[i].release(); @@ -1257,6 +1309,77 @@ void LLPipeline::createGLBuffers() gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } + if (!mSMAAAreaMap) + { + std::vector<U8> tempBuffer(AREATEX_SIZE); + for (U32 y = 0; y < AREATEX_HEIGHT; y++) + { + U32 srcY = AREATEX_HEIGHT - 1 - y; + // unsigned int srcY = y; + memcpy(&tempBuffer[y * AREATEX_PITCH], areaTexBytes + srcY * AREATEX_PITCH, AREATEX_PITCH); + } + + LLImageGL::generateTextures(1, &mSMAAAreaMap); + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mSMAAAreaMap); + LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RG8, AREATEX_WIDTH, AREATEX_HEIGHT, GL_RG, + GL_UNSIGNED_BYTE, tempBuffer.data(), false); + gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); + } + + if (!mSMAASearchMap) + { + std::vector<U8> tempBuffer(SEARCHTEX_SIZE); + for (U32 y = 0; y < SEARCHTEX_HEIGHT; y++) + { + U32 srcY = SEARCHTEX_HEIGHT - 1 - y; + // unsigned int srcY = y; + memcpy(&tempBuffer[y * SEARCHTEX_PITCH], searchTexBytes + srcY * SEARCHTEX_PITCH, SEARCHTEX_PITCH); + } + + LLImageGL::generateTextures(1, &mSMAASearchMap); + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mSMAASearchMap); + LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_R8, SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT, + GL_RED, GL_UNSIGNED_BYTE, tempBuffer.data(), false); + gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); + } + + if (!mSMAASampleMap) + { + LLPointer<LLImageRaw> raw_image = new LLImageRaw; + LLPointer<LLImagePNG> png_image = new LLImagePNG; + static LLCachedControl<std::string> sample_path(gSavedSettings, "SamplePath", ""); + if (gDirUtilp->fileExists(sample_path()) && png_image->load(sample_path()) && png_image->decode(raw_image, 0.0f)) + { + U32 format = 0; + switch (raw_image->getComponents()) + { + case 1: + format = GL_RED; + break; + case 2: + format = GL_RG; + break; + case 3: + format = GL_RGB; + break; + case 4: + format = GL_RGBA; + break; + default: + return; + }; + LLImageGL::generateTextures(1, &mSMAASampleMap); + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mSMAASampleMap); + LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB, raw_image->getWidth(), + raw_image->getHeight(), format, GL_UNSIGNED_BYTE, raw_image->getData(), false); + stop_glerror(); + gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); + } + } + createLUTBuffers(); gBumpImageList.restoreGL(); @@ -1318,15 +1441,24 @@ void LLPipeline::createLUTBuffers() mPbrBrdfLut.allocate(512, 512, GL_RG16F); mPbrBrdfLut.bindTarget(); - gDeferredGenBrdfLutProgram.bind(); - - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.vertex2f(-1, -1); - gGL.vertex2f(-1, 1); - gGL.vertex2f(1, -1); - gGL.vertex2f(1, 1); - gGL.end(); - gGL.flush(); + + if (gDeferredGenBrdfLutProgram.isComplete()) + { + gDeferredGenBrdfLutProgram.bind(); + llassert_always(LLGLSLShader::sCurBoundShaderPtr != nullptr); + + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.vertex2f(-1, -1); + gGL.vertex2f(-1, 1); + gGL.vertex2f(1, -1); + gGL.vertex2f(1, 1); + gGL.end(); + gGL.flush(); + } + else + { + LL_WARNS("Brad") << gDeferredGenBrdfLutProgram.mName << " failed to load, cannot be used!" << LL_ENDL; + } gDeferredGenBrdfLutProgram.unbind(); mPbrBrdfLut.flush(); @@ -2022,9 +2154,9 @@ F32 LLPipeline::calcPixelArea(const LLVector4a& center, const LLVector4a& size, } //get area of circle around node - F32 app_angle = atanf(size.getLength3().getF32()/dist); - F32 radius = app_angle*LLDrawable::sCurPixelAngle; - return radius*radius * F_PI; + F32 app_angle = atanf(size.getLength3().getF32() / dist); + F32 radius = app_angle * LLDrawable::sCurPixelAngle; + return radius * radius * F_PI; } void LLPipeline::grabReferences(LLCullResult& result) @@ -3640,6 +3772,7 @@ void LLPipeline::postSort(LLCamera &camera) } } + LLVertexBuffer::flushBuffers(); // LLSpatialGroup::sNoDelete = false; LL_PUSH_CALLSTACKS(); } @@ -3809,20 +3942,17 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera, bool do_occlusion) if (&camera == LLViewerCamera::getInstance()) { // a bit hacky, this is the start of the main render frame, figure out delta between last modelview matrix and // current modelview matrix - glh::matrix4f last_modelview(gGLLastModelView); - glh::matrix4f cur_modelview(gGLModelView); + glm::mat4 last_modelview = get_last_modelview(); + glm::mat4 cur_modelview = get_current_modelview(); // goal is to have a matrix here that goes from the last frame's camera space to the current frame's camera space - glh::matrix4f m = last_modelview.inverse(); // last camera space to world space - m.mult_left(cur_modelview); // world space to camera space + glm::mat4 m = glm::inverse(last_modelview); // last camera space to world space + m = cur_modelview * m; // world space to camera space - glh::matrix4f n = m.inverse(); + glm::mat4 n = glm::inverse(m); - for (U32 i = 0; i < 16; ++i) - { - gGLDeltaModelView[i] = m.m[i]; - gGLInverseDeltaModelView[i] = n.m[i]; - } + gGLDeltaModelView = m; + gGLInverseDeltaModelView = n; } bool occlude = LLPipeline::sUseOcclusion > 1 && do_occlusion && !LLGLSLShader::sProfileEnabled; @@ -3978,6 +4108,13 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera) LLGLState::checkStates(GL_FALSE); } + // turn off atmospherics and water haze for low detail reflection probe + static LLCachedControl<S32> probe_level(gSavedSettings, "RenderReflectionProbeLevel", 0); + bool low_detail_probe = probe_level == 0 && gCubeSnapshot; + done_atmospherics = done_atmospherics || low_detail_probe; + done_water_haze = done_water_haze || low_detail_probe; + + while ( iter1 != mPools.end() ) { LLDrawPool *poolp = *iter1; @@ -4559,33 +4696,51 @@ void LLPipeline::renderDebug() } // Debug stuff. - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) + if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCTREE | + LLPipeline::RENDER_DEBUG_OCCLUSION | + LLPipeline::RENDER_DEBUG_LIGHTS | + LLPipeline::RENDER_DEBUG_BATCH_SIZE | + LLPipeline::RENDER_DEBUG_UPDATE_TYPE | + LLPipeline::RENDER_DEBUG_BBOXES | + LLPipeline::RENDER_DEBUG_NORMALS | + LLPipeline::RENDER_DEBUG_POINTS | + LLPipeline::RENDER_DEBUG_TEXTURE_AREA | + LLPipeline::RENDER_DEBUG_TEXTURE_ANIM | + LLPipeline::RENDER_DEBUG_RAYCAST | + LLPipeline::RENDER_DEBUG_AVATAR_VOLUME | + LLPipeline::RENDER_DEBUG_AVATAR_JOINTS | + LLPipeline::RENDER_DEBUG_AGENT_TARGET | + LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA | + LLPipeline::RENDER_DEBUG_TEXEL_DENSITY)) + { + LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("render debug bridges"); + + for (LLViewerRegion* region : LLWorld::getInstance()->getRegionList()) { - LLSpatialPartition* part = region->getSpatialPartition(i); - if (part) + for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) { - if ( (hud_only && (part->mDrawableType == RENDER_TYPE_HUD || part->mDrawableType == RENDER_TYPE_HUD_PARTICLES)) || - (!hud_only && hasRenderType(part->mDrawableType)) ) + LLSpatialPartition* part = region->getSpatialPartition(i); + if (part) { - part->renderDebug(); + if ((hud_only && (part->mDrawableType == RENDER_TYPE_HUD || part->mDrawableType == RENDER_TYPE_HUD_PARTICLES)) || + (!hud_only && hasRenderType(part->mDrawableType))) + { + part->renderDebug(); + } } } } - } - for (LLCullResult::bridge_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i) - { - LLSpatialBridge* bridge = *i; - if (!bridge->isDead() && hasRenderType(bridge->mDrawableType)) + for (LLCullResult::bridge_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i) { - gGL.pushMatrix(); - gGL.multMatrix((F32*)bridge->mDrawable->getRenderMatrix().mMatrix); - bridge->renderDebug(); - gGL.popMatrix(); + LLSpatialBridge* bridge = *i; + if (!bridge->isDead() && hasRenderType(bridge->mDrawableType)) + { + gGL.pushMatrix(); + gGL.multMatrix((F32*)bridge->mDrawable->getRenderMatrix().mMatrix); + bridge->renderDebug(); + gGL.popMatrix(); + } } } @@ -6666,8 +6821,14 @@ void LLPipeline::renderAlphaObjects(bool rigged) S32 sun_up = LLEnvironment::instance().getIsSunUp() ? 1 : 0; U32 target_width = LLRenderTarget::sCurResX; U32 type = LLRenderPass::PASS_ALPHA; - LLVOAvatar* lastAvatar = nullptr; + // for gDeferredShadowAlphaMaskProgram + const LLVOAvatar* lastAvatar = nullptr; U64 lastMeshId = 0; + bool skipLastSkin; + // for gDeferredShadowGLTFAlphaBlendProgram + const LLVOAvatar* lastAvatarGLTF = nullptr; + U64 lastMeshIdGLTF = 0; + bool skipLastSkinGLTF; auto* begin = gPipeline.beginRenderMap(type); auto* end = gPipeline.endRenderMap(type); @@ -6691,7 +6852,7 @@ void LLPipeline::renderAlphaObjects(bool rigged) LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, sun_up); LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width); LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(ALPHA_BLEND_CUTOFF); - LLRenderPass::pushRiggedGLTFBatch(*pparams, lastAvatar, lastMeshId); + LLRenderPass::pushRiggedGLTFBatch(*pparams, lastAvatarGLTF, lastMeshIdGLTF, skipLastSkinGLTF); } else { @@ -6699,14 +6860,10 @@ void LLPipeline::renderAlphaObjects(bool rigged) LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, sun_up); LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width); LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(ALPHA_BLEND_CUTOFF); - if (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash) + if (mSimplePool->uploadMatrixPalette(pparams->mAvatar, pparams->mSkinInfo, lastAvatar, lastMeshId, skipLastSkin)) { - mSimplePool->uploadMatrixPalette(*pparams); - lastAvatar = pparams->mAvatar; - lastMeshId = pparams->mSkinInfo->mHash; + mSimplePool->pushBatch(*pparams, true, true); } - - mSimplePool->pushBatch(*pparams, true, true); } } else @@ -6949,28 +7106,35 @@ void LLPipeline::generateExposure(LLRenderTarget* src, LLRenderTarget* dst, bool static LLStaticHashedString dt("dt"); static LLStaticHashedString noiseVec("noiseVec"); static LLStaticHashedString dynamic_exposure_params("dynamic_exposure_params"); + static LLStaticHashedString dynamic_exposure_params2("dynamic_exposure_params2"); + static LLStaticHashedString dynamic_exposure_e("dynamic_exposure_enabled"); + static LLCachedControl<bool> should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", false); + static LLCachedControl<bool> dynamic_exposure_enabled(gSavedSettings, "RenderDynamicExposureEnabled", true); static LLCachedControl<F32> dynamic_exposure_coefficient(gSavedSettings, "RenderDynamicExposureCoefficient", 0.175f); - static LLCachedControl<bool> should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", true); + static LLCachedControl<F32> dynamic_exposure_speed_error(gSavedSettings, "RenderDynamicExposureSpeedError", 0.1f); + static LLCachedControl<F32> dynamic_exposure_speed_target(gSavedSettings, "RenderDynamicExposureSpeedTarget", 2.f); LLSettingsSky::ptr_t sky = LLEnvironment::instance().getCurrentSky(); F32 probe_ambiance = LLEnvironment::instance().getCurrentSky()->getReflectionProbeAmbiance(should_auto_adjust); - F32 exp_min = 1.f; - F32 exp_max = 1.f; + F32 exp_min = sky->getHDRMin(); + F32 exp_max = sky->getHDRMax(); - if (probe_ambiance > 0.f) + if (dynamic_exposure_enabled) { - F32 hdr_scale = sqrtf(LLEnvironment::instance().getCurrentSky()->getGamma()) * 2.f; - - if (hdr_scale > 1.f) - { - exp_min = 1.f / hdr_scale; - exp_max = hdr_scale; - } + exp_min = sky->getHDROffset() - exp_min; + exp_max = sky->getHDROffset() + exp_max; } + else + { + exp_min = sky->getHDROffset(); + exp_max = sky->getHDROffset(); + } + shader->uniform1f(dt, gFrameIntervalSeconds); shader->uniform2f(noiseVec, ll_frand() * 2.0f - 1.0f, ll_frand() * 2.0f - 1.0f); - shader->uniform3f(dynamic_exposure_params, dynamic_exposure_coefficient, exp_min, exp_max); + shader->uniform4f(dynamic_exposure_params, dynamic_exposure_coefficient, exp_min, exp_max, dynamic_exposure_speed_error); + shader->uniform4f(dynamic_exposure_params2, sky->getHDROffset(), exp_min, exp_max, dynamic_exposure_speed_target); mScreenTriangleVB->setBuffer(); mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3); @@ -6986,11 +7150,12 @@ void LLPipeline::generateExposure(LLRenderTarget* src, LLRenderTarget* dst, bool extern LLPointer<LLImageGL> gEXRImage; -void LLPipeline::gammaCorrect(LLRenderTarget* src, LLRenderTarget* dst) { +void LLPipeline::tonemap(LLRenderTarget* src, LLRenderTarget* dst) +{ dst->bindTarget(); // gamma correct lighting { - LL_PROFILE_GPU_ZONE("gamma correct"); + LL_PROFILE_GPU_ZONE("tonemap"); static LLCachedControl<bool> buildNoPost(gSavedSettings, "RenderDisablePostProcessing", false); @@ -7002,10 +7167,8 @@ void LLPipeline::gammaCorrect(LLRenderTarget* src, LLRenderTarget* dst) { LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); - bool no_post = gSnapshotNoPost || (buildNoPost && gFloaterTools->isAvailable()); - LLGLSLShader& shader = no_post ? gNoPostGammaCorrectProgram : // no post (no gamma, no exposure, no tonemapping) - psky->getReflectionProbeAmbiance(should_auto_adjust) == 0.f ? gLegacyPostGammaCorrectProgram : - gDeferredPostGammaCorrectProgram; + bool no_post = gSnapshotNoPost || psky->getReflectionProbeAmbiance(should_auto_adjust) == 0.f || (buildNoPost && gFloaterTools->isAvailable()); + LLGLSLShader& shader = no_post ? gNoPostTonemapProgram : gDeferredPostTonemapProgram; shader.bind(); @@ -7022,10 +7185,16 @@ void LLPipeline::gammaCorrect(LLRenderTarget* src, LLRenderTarget* dst) { F32 e = llclamp(exposure(), 0.5f, 4.f); static LLStaticHashedString s_exposure("exposure"); - static LLStaticHashedString aces_mix("aces_mix"); + static LLStaticHashedString tonemap_mix("tonemap_mix"); + static LLStaticHashedString tonemap_type("tonemap_type"); shader.uniform1f(s_exposure, e); - shader.uniform1f(aces_mix, gEXRImage.notNull() ? 0.f : 0.3f); + + static LLCachedControl<U32> tonemap_type_setting(gSavedSettings, "RenderTonemapType", 0U); + shader.uniform1i(tonemap_type, tonemap_type_setting); + + static LLCachedControl<F32> tonemap_mix_setting(gSavedSettings, "RenderTonemapMix", 1.f); + shader.uniform1f(tonemap_mix, psky->getTonemapMix()); mScreenTriangleVB->setBuffer(); mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3); @@ -7036,6 +7205,34 @@ void LLPipeline::gammaCorrect(LLRenderTarget* src, LLRenderTarget* dst) { dst->flush(); } +void LLPipeline::gammaCorrect(LLRenderTarget* src, LLRenderTarget* dst) +{ + dst->bindTarget(); + // gamma correct lighting + { + LL_PROFILE_GPU_ZONE("gamma correct"); + + LLGLDepthTest depth(GL_FALSE, GL_FALSE); + + static LLCachedControl<bool> buildNoPost(gSavedSettings, "RenderDisablePostProcessing", false); + static LLCachedControl<bool> should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", true); + + LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); + LLGLSLShader& shader = psky->getReflectionProbeAmbiance(should_auto_adjust) == 0.f ? gLegacyPostGammaCorrectProgram : + gDeferredPostGammaCorrectProgram; + + shader.bind(); + shader.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, src, false, LLTexUnit::TFO_POINT); + shader.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, (GLfloat)src->getWidth(), (GLfloat)src->getHeight()); + + mScreenTriangleVB->setBuffer(); + mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3); + + shader.unbind(); + } + dst->flush(); +} + void LLPipeline::copyScreenSpaceReflections(LLRenderTarget* src, LLRenderTarget* dst) { @@ -7173,22 +7370,68 @@ void LLPipeline::generateGlow(LLRenderTarget* src) } } +void LLPipeline::applyCAS(LLRenderTarget* src, LLRenderTarget* dst) +{ + static LLCachedControl<F32> cas_sharpness(gSavedSettings, "RenderCASSharpness", 0.4f); + if (cas_sharpness == 0.0f || !gCASProgram.isComplete()) + { + gPipeline.copyRenderTarget(src, dst); + return; + } + + LLGLSLShader* sharpen_shader = &gCASProgram; + + // Bind setup: + dst->bindTarget(); + + sharpen_shader->bind(); + + { + static LLStaticHashedString cas_param_0("cas_param_0"); + static LLStaticHashedString cas_param_1("cas_param_1"); + static LLStaticHashedString out_screen_res("out_screen_res"); + + varAU4(const0); + varAU4(const1); + CasSetup(const0, const1, + cas_sharpness(), // Sharpness tuning knob (0.0 to 1.0). + (AF1)src->getWidth(), (AF1)src->getHeight(), // Input size. + (AF1)dst->getWidth(), (AF1)dst->getHeight()); // Output size. + + sharpen_shader->uniform4uiv(cas_param_0, 1, const0); + sharpen_shader->uniform4uiv(cas_param_1, 1, const1); + + sharpen_shader->uniform2f(out_screen_res, (AF1)dst->getWidth(), (AF1)dst->getHeight()); + } + + sharpen_shader->bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, src, false, LLTexUnit::TFO_POINT); + + // Draw + gPipeline.mScreenTriangleVB->setBuffer(); + gPipeline.mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3); + + sharpen_shader->unbind(); + + dst->flush(); +} + void LLPipeline::applyFXAA(LLRenderTarget* src, LLRenderTarget* dst) { { llassert(!gCubeSnapshot); - bool multisample = RenderFSAASamples > 1 && mFXAAMap.isComplete(); + bool multisample = RenderFSAAType == 1 && mFXAAMap.isComplete(); LLGLSLShader* shader = &gGlowCombineProgram; - S32 width = dst->getWidth(); - S32 height = dst->getHeight(); - // Present everything. if (multisample) { LL_PROFILE_GPU_ZONE("aa"); + S32 width = dst->getWidth(); + S32 height = dst->getHeight(); + // bake out texture2D with RGBL for FXAA shader mFXAAMap.bindTarget(); + mFXAAMap.clear(GL_COLOR_BUFFER_BIT); shader = &gGlowCombineFXAAProgram; shader->bind(); @@ -7211,7 +7454,11 @@ void LLPipeline::applyFXAA(LLRenderTarget* src, LLRenderTarget* dst) mFXAAMap.flush(); dst->bindTarget(); - shader = &gFXAAProgram; + + static LLCachedControl<U32> aa_quality(gSavedSettings, "RenderFSAASamples", 0U); + U32 fsaa_quality = std::clamp(aa_quality(), 0U, 3U); + + shader = &gFXAAProgram[fsaa_quality]; shader->bind(); channel = shader->enableTexture(LLShaderMgr::DIFFUSE_MAP, mFXAAMap.getUsage()); @@ -7254,6 +7501,187 @@ void LLPipeline::applyFXAA(LLRenderTarget* src, LLRenderTarget* dst) } } +void LLPipeline::generateSMAABuffers(LLRenderTarget* src) +{ + llassert(!gCubeSnapshot); + bool multisample = RenderFSAAType == 2 && mFXAAMap.isComplete() && mSMAABlendBuffer.isComplete(); + + // Present everything. + if (multisample) + { + LL_PROFILE_GPU_ZONE("aa"); + static LLCachedControl<U32> aa_quality(gSavedSettings, "RenderFSAASamples", 0U); + U32 fsaa_quality = std::clamp(aa_quality(), 0U, 3U); + + S32 width = src->getWidth(); + S32 height = src->getHeight(); + + float rt_metrics[] = { 1.f / width, 1.f / height, (float)width, (float)height }; + + LLGLDepthTest depth(GL_FALSE, GL_FALSE); + + static LLCachedControl<bool> use_sample(gSavedSettings, "RenderSMAAUseSample", false); + //static LLCachedControl<bool> use_stencil(gSavedSettings, "RenderSMAAUseStencil", true); + { + //LLGLState stencil(GL_STENCIL_TEST, use_stencil); + + // Bind setup: + LLRenderTarget& dest = mFXAAMap; + LLGLSLShader& edge_shader = gSMAAEdgeDetectProgram[fsaa_quality]; + + dest.bindTarget(); + dest.clear(GL_COLOR_BUFFER_BIT); + + edge_shader.bind(); + edge_shader.uniform4fv(sSmaaRTMetrics, 1, rt_metrics); + + S32 channel = edge_shader.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, src->getUsage()); + if (channel > -1) + { + if (!use_sample) + { + src->bindTexture(0, channel, LLTexUnit::TFO_POINT); + gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); + } + else + { + gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, mSMAASampleMap); + gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); + } + } + + //if (use_stencil) + //{ + // glStencilFunc(GL_ALWAYS, 1, 0xFF); + // glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); + // glStencilMask(0xFF); + //} + mScreenTriangleVB->setBuffer(); + mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3); + + edge_shader.unbind(); + dest.flush(); + + gGL.getTexUnit(channel)->unbindFast(LLTexUnit::TT_TEXTURE); + } + + { + //LLGLState stencil(GL_STENCIL_TEST, use_stencil); + + // Bind setup: + LLRenderTarget& dest = mSMAABlendBuffer; + LLGLSLShader& blend_weights_shader = gSMAABlendWeightsProgram[fsaa_quality]; + + dest.bindTarget(); + dest.clear(GL_COLOR_BUFFER_BIT); + + blend_weights_shader.bind(); + blend_weights_shader.uniform4fv(sSmaaRTMetrics, 1, rt_metrics); + + S32 edge_tex_channel = blend_weights_shader.enableTexture(LLShaderMgr::SMAA_EDGE_TEX, mFXAAMap.getUsage()); + if (edge_tex_channel > -1) + { + mFXAAMap.bindTexture(0, edge_tex_channel, LLTexUnit::TFO_BILINEAR); + gGL.getTexUnit(edge_tex_channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); + } + S32 area_tex_channel = blend_weights_shader.enableTexture(LLShaderMgr::SMAA_AREA_TEX, LLTexUnit::TT_TEXTURE); + if (area_tex_channel > -1) + { + gGL.getTexUnit(area_tex_channel)->bindManual(LLTexUnit::TT_TEXTURE, mSMAAAreaMap); + gGL.getTexUnit(area_tex_channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + gGL.getTexUnit(area_tex_channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); + } + S32 search_tex_channel = blend_weights_shader.enableTexture(LLShaderMgr::SMAA_SEARCH_TEX, LLTexUnit::TT_TEXTURE); + if (search_tex_channel > -1) + { + gGL.getTexUnit(search_tex_channel)->bindManual(LLTexUnit::TT_TEXTURE, mSMAASearchMap); + gGL.getTexUnit(search_tex_channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + gGL.getTexUnit(search_tex_channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); + } + + //if (use_stencil) + //{ + // glStencilFunc(GL_EQUAL, 1, 0xFF); + // glStencilMask(0x00); + //} + mScreenTriangleVB->setBuffer(); + mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3); + //if (use_stencil) + //{ + // glStencilFunc(GL_ALWAYS, 0, 0xFF); + //} + blend_weights_shader.unbind(); + dest.flush(); + gGL.getTexUnit(edge_tex_channel)->unbindFast(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(area_tex_channel)->unbindFast(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(search_tex_channel)->unbindFast(LLTexUnit::TT_TEXTURE); + } + } +} + +void LLPipeline::applySMAA(LLRenderTarget* src, LLRenderTarget* dst) +{ + llassert(!gCubeSnapshot); + bool multisample = RenderFSAAType == 2 && mFXAAMap.isComplete() && mSMAABlendBuffer.isComplete(); + + // Present everything. + if (multisample) + { + LL_PROFILE_GPU_ZONE("aa"); + static LLCachedControl<U32> aa_quality(gSavedSettings, "RenderFSAASamples", 0U); + U32 fsaa_quality = std::clamp(aa_quality(), 0U, 3U); + + S32 width = src->getWidth(); + S32 height = src->getHeight(); + + float rt_metrics[] = { 1.f / width, 1.f / height, (float)width, (float)height }; + + LLGLDepthTest depth(GL_FALSE, GL_FALSE); + + static LLCachedControl<bool> use_sample(gSavedSettings, "RenderSMAAUseSample", false); + //static LLCachedControl<bool> use_stencil(gSavedSettings, "RenderSMAAUseStencil", true); + + { + //LLGLDisable stencil(GL_STENCIL_TEST); + + // Bind setup: + LLRenderTarget* bound_target = dst; + LLGLSLShader& blend_shader = gSMAANeighborhoodBlendProgram[fsaa_quality]; + + bound_target->bindTarget(); + bound_target->clear(GL_COLOR_BUFFER_BIT); + + blend_shader.bind(); + blend_shader.uniform4fv(sSmaaRTMetrics, 1, rt_metrics); + + S32 diffuse_channel = blend_shader.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE); + if(diffuse_channel > -1) + { + src->bindTexture(0, diffuse_channel, LLTexUnit::TFO_BILINEAR); + gGL.getTexUnit(diffuse_channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); + } + + S32 blend_channel = blend_shader.enableTexture(LLShaderMgr::SMAA_BLEND_TEX); + if (blend_channel > -1) + { + mSMAABlendBuffer.bindTexture(0, blend_channel, LLTexUnit::TFO_BILINEAR); + } + + mScreenTriangleVB->setBuffer(); + mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3); + + bound_target->flush(); + blend_shader.unbind(); + gGL.getTexUnit(diffuse_channel)->unbindFast(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(blend_channel)->unbindFast(LLTexUnit::TT_TEXTURE); + } + } + else + { + copyRenderTarget(src, dst); + } +} + void LLPipeline::copyRenderTarget(LLRenderTarget* src, LLRenderTarget* dst) { @@ -7462,18 +7890,7 @@ void LLPipeline::renderDoF(LLRenderTarget* src, LLRenderTarget* dst) { // combine result based on alpha dst->bindTarget(); - if (RenderFSAASamples > 1 && mFXAAMap.isComplete()) - { - glViewport(0, 0, dst->getWidth(), dst->getHeight()); - } - else - { - gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft; - gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom; - gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth(); - gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight(); - glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); - } + glViewport(0, 0, dst->getWidth(), dst->getHeight()); gDeferredDoFCombineProgram.bind(); gDeferredDoFCombineProgram.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, src, LLTexUnit::TFO_POINT); @@ -7521,20 +7938,32 @@ void LLPipeline::renderFinalize() gGL.setColorMask(true, true); glClearColor(0, 0, 0, 0); + bool hdr = gGLManager.mGLVersion > 4.05f && gSavedSettings.getBOOL("RenderHDREnabled"); + + if (hdr) + { + copyScreenSpaceReflections(&mRT->screen, &mSceneMap); + + generateLuminance(&mRT->screen, &mLuminanceMap); - copyScreenSpaceReflections(&mRT->screen, &mSceneMap); + generateExposure(&mLuminanceMap, &mExposureMap); - generateLuminance(&mRT->screen, &mLuminanceMap); + tonemap(&mRT->screen, &mPostMap); - generateExposure(&mLuminanceMap, &mExposureMap); + applyCAS(&mPostMap, &mRT->screen); + } + + generateSMAABuffers(&mRT->screen); gammaCorrect(&mRT->screen, &mPostMap); LLVertexBuffer::unbind(); - generateGlow(&mPostMap); + applySMAA(&mPostMap, &mRT->screen); + + generateGlow(&mRT->screen); - combineGlow(&mPostMap, &mRT->screen); + combineGlow(&mRT->screen, &mPostMap); gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft; gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom; @@ -7542,13 +7971,17 @@ void LLPipeline::renderFinalize() gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight(); glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); - renderDoF(&mRT->screen, &mPostMap); + renderDoF(&mPostMap, &mRT->screen); - applyFXAA(&mPostMap, &mRT->screen); LLRenderTarget* finalBuffer = &mRT->screen; - if (RenderBufferVisualization > -1) + if (RenderFSAAType == 1) { + applyFXAA(&mRT->screen, &mPostMap); finalBuffer = &mPostMap; + } + + if (RenderBufferVisualization > -1) + { switch (RenderBufferVisualization) { case 0: @@ -7559,6 +7992,23 @@ void LLPipeline::renderFinalize() break; case 4: visualizeBuffers(&mLuminanceMap, finalBuffer, 0); + break; + case 5: + { + if (RenderFSAAType > 0) + { + visualizeBuffers(&mFXAAMap, finalBuffer, 0); + } + break; + } + case 6: + { + if (RenderFSAAType == 2) + { + visualizeBuffers(&mSMAABlendBuffer, finalBuffer, 0); + } + break; + } default: break; } @@ -7566,11 +8016,13 @@ void LLPipeline::renderFinalize() // Present the screen target. - gDeferredPostNoDoFProgram.bind(); + gDeferredPostNoDoFNoiseProgram.bind(); // Add noise as part of final render to screen pass to avoid damaging other post effects // Whatever is last in the above post processing chain should _always_ be rendered directly here. If not, expect problems. - gDeferredPostNoDoFProgram.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, finalBuffer); - gDeferredPostNoDoFProgram.bindTexture(LLShaderMgr::DEFERRED_DEPTH, &mRT->deferredScreen, true); + gDeferredPostNoDoFNoiseProgram.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, finalBuffer); + gDeferredPostNoDoFNoiseProgram.bindTexture(LLShaderMgr::DEFERRED_DEPTH, &mRT->deferredScreen, true); + + gDeferredPostNoDoFNoiseProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, (GLfloat)finalBuffer->getWidth(), (GLfloat)finalBuffer->getHeight()); { LLGLDepthTest depth_test(GL_TRUE, GL_TRUE, GL_ALWAYS); @@ -7578,7 +8030,7 @@ void LLPipeline::renderFinalize() mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3); } - gDeferredPostNoDoFProgram.unbind(); + gDeferredPostNoDoFNoiseProgram.unbind(); gGL.setSceneBlendType(LLRender::BT_ALPHA); @@ -7728,7 +8180,7 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_ if (sReflectionRender && !shader.getUniformLocation(LLShaderMgr::MODELVIEW_MATRIX)) { - shader.uniformMatrix4fv(LLShaderMgr::MODELVIEW_MATRIX, 1, false, mReflectionModelView.m); + shader.uniformMatrix4fv(LLShaderMgr::MODELVIEW_MATRIX, 1, false, glm::value_ptr(mReflectionModelView)); } channel = shader.enableTexture(LLShaderMgr::DEFERRED_NOISE); @@ -7765,12 +8217,12 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_ F32 mat[16*6]; for (U32 i = 0; i < 16; i++) { - mat[i] = mSunShadowMatrix[0].m[i]; - mat[i+16] = mSunShadowMatrix[1].m[i]; - mat[i+32] = mSunShadowMatrix[2].m[i]; - mat[i+48] = mSunShadowMatrix[3].m[i]; - mat[i+64] = mSunShadowMatrix[4].m[i]; - mat[i+80] = mSunShadowMatrix[5].m[i]; + mat[i] = glm::value_ptr(mSunShadowMatrix[0])[i]; + mat[i+16] = glm::value_ptr(mSunShadowMatrix[1])[i]; + mat[i+32] = glm::value_ptr(mSunShadowMatrix[2])[i]; + mat[i+48] = glm::value_ptr(mSunShadowMatrix[3])[i]; + mat[i+64] = glm::value_ptr(mSunShadowMatrix[4])[i]; + mat[i+80] = glm::value_ptr(mSunShadowMatrix[5])[i]; } shader.uniformMatrix4fv(LLShaderMgr::DEFERRED_SHADOW_MATRIX, 6, false, mat); @@ -7876,15 +8328,15 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_ shader.uniform1f(LLShaderMgr::DEFERRED_DEPTH_CUTOFF, RenderEdgeDepthCutoff); shader.uniform1f(LLShaderMgr::DEFERRED_NORM_CUTOFF, RenderEdgeNormCutoff); - shader.uniformMatrix4fv(LLShaderMgr::MODELVIEW_DELTA_MATRIX, 1, GL_FALSE, gGLDeltaModelView); - shader.uniformMatrix4fv(LLShaderMgr::INVERSE_MODELVIEW_DELTA_MATRIX, 1, GL_FALSE, gGLInverseDeltaModelView); + shader.uniformMatrix4fv(LLShaderMgr::MODELVIEW_DELTA_MATRIX, 1, GL_FALSE, glm::value_ptr(gGLDeltaModelView)); + shader.uniformMatrix4fv(LLShaderMgr::INVERSE_MODELVIEW_DELTA_MATRIX, 1, GL_FALSE, glm::value_ptr(gGLInverseDeltaModelView)); shader.uniform1i(LLShaderMgr::CUBE_SNAPSHOT, gCubeSnapshot ? 1 : 0); if (shader.getUniformLocation(LLShaderMgr::DEFERRED_NORM_MATRIX) >= 0) { - glh::matrix4f norm_mat = get_current_modelview().inverse().transpose(); - shader.uniformMatrix4fv(LLShaderMgr::DEFERRED_NORM_MATRIX, 1, false, norm_mat.m); + glm::mat4 norm_mat = glm::transpose(glm::inverse(get_current_modelview())); + shader.uniformMatrix4fv(LLShaderMgr::DEFERRED_NORM_MATRIX, 1, false, glm::value_ptr(norm_mat)); } // auto adjust legacy sun color if needed @@ -7958,51 +8410,33 @@ void LLPipeline::renderDeferredLighting() LLGLEnable cull(GL_CULL_FACE); LLGLEnable blend(GL_BLEND); - glh::matrix4f mat = copy_matrix(gGLModelView); + glm::mat4 mat = get_current_modelview(); setupHWLights(); // to set mSun/MoonDir; - glh::vec4f tc(mSunDir.mV); - mat.mult_matrix_vec(tc); - mTransformedSunDir.set(tc.v); + glm::vec4 tc(glm::make_vec4(mSunDir.mV)); + tc = mat * tc; + mTransformedSunDir.set(glm::value_ptr(tc)); - glh::vec4f tc_moon(mMoonDir.mV); - mat.mult_matrix_vec(tc_moon); - mTransformedMoonDir.set(tc_moon.v); + glm::vec4 tc_moon(glm::make_vec4(mMoonDir.mV)); + tc_moon = mat * tc_moon; + mTransformedMoonDir.set(glm::value_ptr(tc_moon)); - if (RenderDeferredSSAO || RenderShadowDetail > 0) + if ((RenderDeferredSSAO && !gCubeSnapshot) || RenderShadowDetail > 0) { LL_PROFILE_GPU_ZONE("sun program"); deferred_light_target->bindTarget(); { // paint shadow/SSAO light map (direct lighting lightmap) LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - sun shadow"); - bindDeferredShader(gDeferredSunProgram, deferred_light_target); + + LLGLSLShader& sun_shader = gCubeSnapshot ? gDeferredSunProbeProgram : gDeferredSunProgram; + bindDeferredShader(sun_shader, deferred_light_target); mScreenTriangleVB->setBuffer(); glClearColor(1, 1, 1, 1); deferred_light_target->clear(GL_COLOR_BUFFER_BIT); glClearColor(0, 0, 0, 0); - glh::matrix4f inv_trans = get_current_modelview().inverse().transpose(); - - const U32 slice = 32; - F32 offset[slice * 3]; - for (U32 i = 0; i < 4; i++) - { - for (U32 j = 0; j < 8; j++) - { - glh::vec3f v; - v.set_value(sinf(6.284f / 8 * j), cosf(6.284f / 8 * j), -(F32) i); - v.normalize(); - inv_trans.mult_matrix_vec(v); - v.normalize(); - offset[(i * 8 + j) * 3 + 0] = v.v[0]; - offset[(i * 8 + j) * 3 + 1] = v.v[2]; - offset[(i * 8 + j) * 3 + 2] = v.v[1]; - } - } - - gDeferredSunProgram.uniform3fv(sOffset, slice, offset); - gDeferredSunProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, + sun_shader.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, (GLfloat)deferred_light_target->getWidth(), (GLfloat)deferred_light_target->getHeight()); @@ -8012,12 +8446,12 @@ void LLPipeline::renderDeferredLighting() mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3); } - unbindDeferredShader(gDeferredSunProgram); + unbindDeferredShader(sun_shader); } deferred_light_target->flush(); } - if (RenderDeferredSSAO) + if (RenderDeferredSSAO && !gCubeSnapshot) { // soften direct lighting lightmap LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - soften shadow"); @@ -8101,6 +8535,7 @@ void LLPipeline::renderDeferredLighting() soften_shader.uniform1f(ssao_max_str, ssao_max); LLEnvironment &environment = LLEnvironment::instance(); + soften_shader.uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0); soften_shader.uniform3fv(LLShaderMgr::LIGHTNORM, 1, environment.getClampedLightNorm().mV); @@ -8119,8 +8554,9 @@ void LLPipeline::renderDeferredLighting() } static LLCachedControl<S32> local_light_count(gSavedSettings, "RenderLocalLightCount", 256); + static LLCachedControl<S32> probe_level(gSavedSettings, "RenderReflectionProbeLevel", 0); - if (local_light_count > 0) + if (local_light_count > 0 && (!gCubeSnapshot || probe_level > 0)) { gGL.setSceneBlendType(LLRender::BT_ADD); std::list<LLVector4> fullscreen_lights; @@ -8234,10 +8670,10 @@ void LLPipeline::renderDeferredLighting() continue; } - glh::vec3f tc(c); - mat.mult_matrix_vec(tc); + glm::vec3 tc(glm::make_vec3(c)); + tc = mul_mat4_vec3(mat, tc); - fullscreen_lights.push_back(LLVector4(tc.v[0], tc.v[1], tc.v[2], s)); + fullscreen_lights.push_back(LLVector4(tc.x, tc.y, tc.z, s)); light_colors.push_back(LLVector4(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff(DEFERRED_LIGHT_FALLOFF))); } } @@ -8344,15 +8780,15 @@ void LLPipeline::renderDeferredLighting() sVisibleLightCount++; - glh::vec3f tc(c); - mat.mult_matrix_vec(tc); + glm::vec3 tc(glm::make_vec3(c)); + tc = mul_mat4_vec3(mat, tc); setupSpotLight(gDeferredMultiSpotLightProgram, drawablep); // send light color to shader in linear space LLColor3 col = volume->getLightLinearColor() * light_scale; - gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v); + gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, glm::value_ptr(tc)); gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, light_size_final); gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, light_falloff_final); @@ -8595,10 +9031,10 @@ void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep) //matrix from volume space to agent space LLMatrix4 light_mat(quat, LLVector4(origin,1.f)); - glh::matrix4f light_to_agent((F32*) light_mat.mMatrix); - glh::matrix4f light_to_screen = get_current_modelview() * light_to_agent; + glm::mat4 light_to_agent(glm::make_mat4((F32*) light_mat.mMatrix)); + glm::mat4 light_to_screen = get_current_modelview() * light_to_agent; - glh::matrix4f screen_to_light = light_to_screen.inverse(); + glm::mat4 screen_to_light = glm::inverse(light_to_screen); F32 s = volume->getLightRadius()*1.5f; F32 near_clip = dist; @@ -8606,34 +9042,34 @@ void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep) F32 height = scale.mV[VY]; F32 far_clip = s+dist-scale.mV[VZ]; - F32 fovy = fov * RAD_TO_DEG; + F32 fovy = fov; // radians F32 aspect = width/height; - glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f, - 0.f, 0.5f, 0.f, 0.5f, - 0.f, 0.f, 0.5f, 0.5f, - 0.f, 0.f, 0.f, 1.f); + glm::mat4 trans(0.5f, 0.0f, 0.0f, 0.0f, + 0.0f, 0.5f, 0.0f, 0.0f, + 0.0f, 0.0f, 0.5f, 0.0f, + 0.5f, 0.5f, 0.5f, 1.0f); - glh::vec3f p1(0, 0, -(near_clip+0.01f)); - glh::vec3f p2(0, 0, -(near_clip+1.f)); + glm::vec3 p1(0, 0, -(near_clip+0.01f)); + glm::vec3 p2(0, 0, -(near_clip+1.f)); - glh::vec3f screen_origin(0, 0, 0); + glm::vec3 screen_origin(0, 0, 0); - light_to_screen.mult_matrix_vec(p1); - light_to_screen.mult_matrix_vec(p2); - light_to_screen.mult_matrix_vec(screen_origin); + p1 = mul_mat4_vec3(light_to_screen, p1); + p2 = mul_mat4_vec3(light_to_screen, p2); + screen_origin = mul_mat4_vec3(light_to_screen, screen_origin); - glh::vec3f n = p2-p1; - n.normalize(); + glm::vec3 n = p2-p1; + n = glm::normalize(n); F32 proj_range = far_clip - near_clip; - glh::matrix4f light_proj = gl_perspective(fovy, aspect, near_clip, far_clip); + glm::mat4 light_proj = glm::perspective(fovy, aspect, near_clip, far_clip); screen_to_light = trans * light_proj * screen_to_light; - shader.uniformMatrix4fv(LLShaderMgr::PROJECTOR_MATRIX, 1, false, screen_to_light.m); + shader.uniformMatrix4fv(LLShaderMgr::PROJECTOR_MATRIX, 1, false, glm::value_ptr(screen_to_light)); shader.uniform1f(LLShaderMgr::PROJECTOR_NEAR, near_clip); - shader.uniform3fv(LLShaderMgr::PROJECTOR_P, 1, p1.v); - shader.uniform3fv(LLShaderMgr::PROJECTOR_N, 1, n.v); - shader.uniform3fv(LLShaderMgr::PROJECTOR_ORIGIN, 1, screen_origin.v); + shader.uniform3fv(LLShaderMgr::PROJECTOR_P, 1, glm::value_ptr(p1)); + shader.uniform3fv(LLShaderMgr::PROJECTOR_N, 1, glm::value_ptr(n)); + shader.uniform3fv(LLShaderMgr::PROJECTOR_ORIGIN, 1, glm::value_ptr(screen_origin)); shader.uniform1f(LLShaderMgr::PROJECTOR_RANGE, proj_range); shader.uniform1f(LLShaderMgr::PROJECTOR_AMBIANCE, params.mV[2]); S32 s_idx = -1; @@ -8877,10 +9313,8 @@ inline float sgn(float a) return (0.0F); } -glh::matrix4f look(const LLVector3 pos, const LLVector3 dir, const LLVector3 up) +glm::mat4 look(const LLVector3 pos, const LLVector3 dir, const LLVector3 up) { - glh::matrix4f ret; - LLVector3 dirN; LLVector3 upN; LLVector3 lftN; @@ -8894,53 +9328,28 @@ glh::matrix4f look(const LLVector3 pos, const LLVector3 dir, const LLVector3 up) dirN = dir; dirN.normVec(); - ret.m[ 0] = lftN[0]; - ret.m[ 1] = upN[0]; - ret.m[ 2] = -dirN[0]; - ret.m[ 3] = 0.f; + F32 ret[16]; + ret[ 0] = lftN[0]; + ret[ 1] = upN[0]; + ret[ 2] = -dirN[0]; + ret[ 3] = 0.f; - ret.m[ 4] = lftN[1]; - ret.m[ 5] = upN[1]; - ret.m[ 6] = -dirN[1]; - ret.m[ 7] = 0.f; + ret[ 4] = lftN[1]; + ret[ 5] = upN[1]; + ret[ 6] = -dirN[1]; + ret[ 7] = 0.f; - ret.m[ 8] = lftN[2]; - ret.m[ 9] = upN[2]; - ret.m[10] = -dirN[2]; - ret.m[11] = 0.f; + ret[ 8] = lftN[2]; + ret[ 9] = upN[2]; + ret[10] = -dirN[2]; + ret[11] = 0.f; - ret.m[12] = -(lftN*pos); - ret.m[13] = -(upN*pos); - ret.m[14] = dirN*pos; - ret.m[15] = 1.f; + ret[12] = -(lftN*pos); + ret[13] = -(upN*pos); + ret[14] = dirN*pos; + ret[15] = 1.f; - return ret; -} - -glh::matrix4f scale_translate_to_fit(const LLVector3 min, const LLVector3 max) -{ - glh::matrix4f ret; - ret.m[ 0] = 2/(max[0]-min[0]); - ret.m[ 4] = 0; - ret.m[ 8] = 0; - ret.m[12] = -(max[0]+min[0])/(max[0]-min[0]); - - ret.m[ 1] = 0; - ret.m[ 5] = 2/(max[1]-min[1]); - ret.m[ 9] = 0; - ret.m[13] = -(max[1]+min[1])/(max[1]-min[1]); - - ret.m[ 2] = 0; - ret.m[ 6] = 0; - ret.m[10] = 2/(max[2]-min[2]); - ret.m[14] = -(max[2]+min[2])/(max[2]-min[2]); - - ret.m[ 3] = 0; - ret.m[ 7] = 0; - ret.m[11] = 0; - ret.m[15] = 1; - - return ret; + return glm::make_mat4(ret); } static LLTrace::BlockTimerStatHandle FTM_SHADOW_RENDER("Render Shadows"); @@ -8954,7 +9363,7 @@ static LLTrace::BlockTimerStatHandle FTM_SHADOW_ALPHA_TREE("Alpha Tree"); static LLTrace::BlockTimerStatHandle FTM_SHADOW_ALPHA_GRASS("Alpha Grass"); static LLTrace::BlockTimerStatHandle FTM_SHADOW_FULLBRIGHT_ALPHA_MASKED("Fullbright Alpha Masked"); -void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& shadow_cam, LLCullResult& result, bool depth_clamp) +void LLPipeline::renderShadow(const glm::mat4& view, const glm::mat4& proj, LLCamera& shadow_cam, LLCullResult& result, bool depth_clamp) { LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; //LL_RECORD_BLOCK_TIME(FTM_SHADOW_RENDER); LL_PROFILE_GPU_ZONE("renderShadow"); @@ -8997,10 +9406,10 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera //generate shadow map gGL.matrixMode(LLRender::MM_PROJECTION); gGL.pushMatrix(); - gGL.loadMatrix(proj.m); + gGL.loadMatrix(glm::value_ptr(proj)); gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); - gGL.loadMatrix(view.m); + gGL.loadMatrix(glm::value_ptr(view)); stop_glerror(); gGLLastMatrix = NULL; @@ -9410,13 +9819,8 @@ void LLPipeline::generateSunShadow(LLCamera& camera) gAgentAvatarp->updateAttachmentVisibility(CAMERA_MODE_THIRD_PERSON); } - F64 last_modelview[16]; - F64 last_projection[16]; - for (U32 i = 0; i < 16; i++) - { //store last_modelview of world camera - last_modelview[i] = gGLLastModelView[i]; - last_projection[i] = gGLLastProjection[i]; - } + glm::mat4 last_modelview = get_last_modelview(); + glm::mat4 last_projection = get_last_projection(); pushRenderTypeMask(); andRenderTypeMask(LLPipeline::RENDER_TYPE_SIMPLE, @@ -9495,12 +9899,12 @@ void LLPipeline::generateSunShadow(LLCamera& camera) //get sun view matrix //store current projection/modelview matrix - glh::matrix4f saved_proj = get_current_projection(); - glh::matrix4f saved_view = get_current_modelview(); - glh::matrix4f inv_view = saved_view.inverse(); + glm::mat4 saved_proj = get_current_projection(); + glm::mat4 saved_view = get_current_modelview(); + glm::mat4 inv_view = glm::inverse(saved_view); - glh::matrix4f view[6]; - glh::matrix4f proj[6]; + glm::mat4 view[6]; + glm::mat4 proj[6]; LLVector3 caster_dir(environment.getIsSunUp() ? mSunDir : mMoonDir); @@ -9515,7 +9919,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera) LLVector3 lightDir = -caster_dir; lightDir.normVec(); - glh::vec3f light_dir(lightDir.mV); + glm::vec3 light_dir(glm::make_vec3(lightDir.mV)); //create light space camera matrix @@ -9570,9 +9974,9 @@ void LLPipeline::generateSunShadow(LLCamera& camera) //get good split distances for frustum for (U32 i = 0; i < fp.size(); ++i) { - glh::vec3f v(fp[i].mV); - saved_view.mult_matrix_vec(v); - fp[i].setVec(v.v); + glm::vec3 v(glm::make_vec3(fp[i].mV)); + v = mul_mat4_vec3(saved_view, v); + fp[i].setVec(glm::value_ptr(v)); } min = fp[0]; @@ -9721,9 +10125,9 @@ void LLPipeline::generateSunShadow(LLCamera& camera) for (U32 i = 0; i < fp.size(); i++) { - glh::vec3f p = glh::vec3f(fp[i].mV); - view[j].mult_matrix_vec(p); - wpf.push_back(LLVector3(p.v)); + glm::vec3 p = glm::make_vec3(fp[i].mV); + p = mul_mat4_vec3(view[j], p); + wpf.push_back(LLVector3(glm::value_ptr(p))); } min = wpf[0]; @@ -9823,7 +10227,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera) { //just use ortho projection mShadowFOV.mV[j] = -1.f; origin.clearVec(); - proj[j] = gl_ortho(min.mV[0], max.mV[0], + proj[j] = glm::ortho(min.mV[0], max.mV[0], min.mV[1], max.mV[1], -max.mV[2], -min.mV[2]); } @@ -9914,37 +10318,37 @@ void LLPipeline::generateSunShadow(LLCamera& camera) { //just use ortho projection origin.clearVec(); mShadowError.mV[j] = -1.f; - proj[j] = gl_ortho(min.mV[0], max.mV[0], + proj[j] = glm::ortho(min.mV[0], max.mV[0], min.mV[1], max.mV[1], -max.mV[2], -min.mV[2]); } else { //get perspective projection - view[j] = view[j].inverse(); + view[j] = glm::inverse(view[j]); //llassert(origin.isFinite()); - glh::vec3f origin_agent(origin.mV); + glm::vec3 origin_agent(glm::make_vec3(origin.mV)); //translate view to origin - view[j].mult_matrix_vec(origin_agent); + origin_agent = mul_mat4_vec3(view[j], origin_agent); - eye = LLVector3(origin_agent.v); + eye = LLVector3(glm::value_ptr(origin_agent)); //llassert(eye.isFinite()); if (!hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA) && !gCubeSnapshot) { mShadowFrustOrigin[j] = eye; } - view[j] = look(LLVector3(origin_agent.v), lightDir, -up); + view[j] = look(LLVector3(glm::value_ptr(origin_agent)), lightDir, -up); F32 fx = 1.f/tanf(fovx); F32 fz = 1.f/tanf(fovz); - proj[j] = glh::matrix4f(-fx, 0, 0, 0, - 0, (yfar+ynear)/(ynear-yfar), 0, (2.f*yfar*ynear)/(ynear-yfar), - 0, 0, -fz, 0, - 0, -1.f, 0, 0); + proj[j] = glm::mat4(-fx, 0, 0, 0, + 0, (yfar + ynear) / (ynear - yfar), 0, -1.0f, + 0, 0, -fz, 0, + 0, (2.f * yfar * ynear) / (ynear - yfar), 0, 0); } } } @@ -9963,19 +10367,16 @@ void LLPipeline::generateSunShadow(LLCamera& camera) shadow_cam.getAgentPlane(LLCamera::AGENT_PLANE_NEAR).set(shadow_near_clip); //translate and scale to from [-1, 1] to [0, 1] - glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f, - 0.f, 0.5f, 0.f, 0.5f, - 0.f, 0.f, 0.5f, 0.5f, - 0.f, 0.f, 0.f, 1.f); + glm::mat4 trans(0.5f, 0.0f, 0.0f, 0.0f, + 0.0f, 0.5f, 0.0f, 0.0f, + 0.0f, 0.0f, 0.5f, 0.0f, + 0.5f, 0.5f, 0.5f, 1.0f); set_current_modelview(view[j]); set_current_projection(proj[j]); - for (U32 i = 0; i < 16; i++) - { - gGLLastModelView[i] = mShadowModelview[j].m[i]; - gGLLastProjection[i] = mShadowProjection[j].m[i]; - } + set_last_modelview(mShadowModelview[j]); + set_last_projection(mShadowProjection[j]); mShadowModelview[j] = view[j]; mShadowProjection[j] = proj[j]; @@ -10090,9 +10491,9 @@ void LLPipeline::generateSunShadow(LLCamera& camera) LLMatrix4 mat(quat, LLVector4(origin, 1.f)); - view[i + 4] = glh::matrix4f((F32*)mat.mMatrix); + view[i + 4] = glm::make_mat4((F32*)mat.mMatrix); - view[i + 4] = view[i + 4].inverse(); + view[i + 4] = glm::inverse(view[i + 4]); //get perspective matrix F32 near_clip = dist + 0.01f; @@ -10100,27 +10501,24 @@ void LLPipeline::generateSunShadow(LLCamera& camera) F32 height = scale.mV[VY]; F32 far_clip = dist + volume->getLightRadius() * 1.5f; - F32 fovy = fov * RAD_TO_DEG; + F32 fovy = fov; // radians F32 aspect = width / height; - proj[i + 4] = gl_perspective(fovy, aspect, near_clip, far_clip); + proj[i + 4] = glm::perspective(fovy, aspect, near_clip, far_clip); //translate and scale to from [-1, 1] to [0, 1] - glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f, - 0.f, 0.5f, 0.f, 0.5f, - 0.f, 0.f, 0.5f, 0.5f, - 0.f, 0.f, 0.f, 1.f); + glm::mat4 trans(0.5f, 0.0f, 0.0f, 0.0f, + 0.0f, 0.5f, 0.0f, 0.0f, + 0.0f, 0.0f, 0.5f, 0.0f, + 0.5f, 0.5f, 0.5f, 1.0f); set_current_modelview(view[i + 4]); set_current_projection(proj[i + 4]); mSunShadowMatrix[i + 4] = trans * proj[i + 4] * view[i + 4] * inv_view; - for (U32 j = 0; j < 16; j++) - { - gGLLastModelView[j] = mShadowModelview[i + 4].m[j]; - gGLLastProjection[j] = mShadowProjection[i + 4].m[j]; - } + set_last_modelview(mShadowModelview[i + 4]); + set_last_projection(mShadowProjection[i + 4]); mShadowModelview[i + 4] = view[i + 4]; mShadowProjection[i + 4] = proj[i + 4]; @@ -10168,18 +10566,15 @@ void LLPipeline::generateSunShadow(LLCamera& camera) { set_current_modelview(view[1]); set_current_projection(proj[1]); - gGL.loadMatrix(view[1].m); + gGL.loadMatrix(glm::value_ptr(view[1])); gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.loadMatrix(proj[1].m); + gGL.loadMatrix(glm::value_ptr(proj[1])); gGL.matrixMode(LLRender::MM_MODELVIEW); } gGL.setColorMask(true, true); - for (U32 i = 0; i < 16; i++) - { - gGLLastModelView[i] = (F32)last_modelview[i]; - gGLLastProjection[i] = (F32)last_projection[i]; - } + set_last_modelview(last_modelview); + set_last_projection(last_projection); popRenderTypeMask(); @@ -10479,18 +10874,18 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar, bool preview_avatar, bool F32 distance = (pos-camera.getOrigin()).length(); F32 fov = atanf(tdim.mV[1]/distance)*2.f*RAD_TO_DEG; F32 aspect = tdim.mV[0]/tdim.mV[1]; - glh::matrix4f persp = gl_perspective(fov, aspect, 1.f, 256.f); + glm::mat4 persp = glm::perspective(glm::radians(fov), aspect, 1.f, 256.f); set_current_projection(persp); - gGL.loadMatrix(persp.m); + gGL.loadMatrix(glm::value_ptr(persp)); gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); - glh::matrix4f mat; - camera.getOpenGLTransform(mat.m); - mat = glh::matrix4f((GLfloat*) OGL_TO_CFR_ROTATION) * mat; + F32 ogl_mat[16]; + camera.getOpenGLTransform(ogl_mat); + glm::mat4 mat = glm::make_mat4((GLfloat*) OGL_TO_CFR_ROTATION) * glm::make_mat4(ogl_mat); - gGL.loadMatrix(mat.m); + gGL.loadMatrix(glm::value_ptr(mat)); set_current_modelview(mat); glClearColor(0.0f,0.0f,0.0f,0.0f); @@ -10612,11 +11007,16 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar, bool preview_avatar, bool gGL.diffuseColor4fv(LLColor4::pink.mV ); } - gGL.begin(LLRender::QUADS); - gGL.vertex3f(-1, -1, clip_plane); - gGL.vertex3f(1, -1, clip_plane); - gGL.vertex3f(1, 1, clip_plane); - gGL.vertex3f(-1, 1, clip_plane); + gGL.begin(LLRender::TRIANGLES); + { + gGL.vertex3f(-1.f, -1.f, clip_plane); + gGL.vertex3f(1.f, -1.f, clip_plane); + gGL.vertex3f(1.f, 1.f, clip_plane); + + gGL.vertex3f(-1.f, -1.f, clip_plane); + gGL.vertex3f(1.f, 1.f, clip_plane); + gGL.vertex3f(-1.f, 1.f, clip_plane); + } gGL.end(); gGL.flush(); diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 024303d5f0..5c9b95ef4a 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -129,7 +129,7 @@ public: //attempt to allocate screen buffers at resX, resY //returns true if allocation successful, false otherwise - bool allocateScreenBuffer(U32 resX, U32 resY, U32 samples); + bool allocateScreenBufferInternal(U32 resX, U32 resY); bool allocateShadowBuffer(U32 resX, U32 resY); // rebuild all LLVOVolume render batches @@ -155,9 +155,13 @@ public: void copyScreenSpaceReflections(LLRenderTarget* src, LLRenderTarget* dst); void generateLuminance(LLRenderTarget* src, LLRenderTarget* dst); void generateExposure(LLRenderTarget* src, LLRenderTarget* dst, bool use_history = true); + void tonemap(LLRenderTarget* src, LLRenderTarget* dst); void gammaCorrect(LLRenderTarget* src, LLRenderTarget* dst); void generateGlow(LLRenderTarget* src); + void applyCAS(LLRenderTarget* src, LLRenderTarget* dst); void applyFXAA(LLRenderTarget* src, LLRenderTarget* dst); + void generateSMAABuffers(LLRenderTarget* src); + void applySMAA(LLRenderTarget* src, LLRenderTarget* dst); void renderDoF(LLRenderTarget* src, LLRenderTarget* dst); void copyRenderTarget(LLRenderTarget* src, LLRenderTarget* dst); void combineGlow(LLRenderTarget* src, LLRenderTarget* dst); @@ -341,7 +345,7 @@ public: void renderHighlight(const LLViewerObject* obj, F32 fade); - void renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& camera, LLCullResult& result, bool depth_clamp); + void renderShadow(const glm::mat4& view, const glm::mat4& proj, LLCamera& camera, LLCullResult& result, bool depth_clamp); void renderSelectedFaces(const LLColor4& color); void renderHighlights(); void renderDebug(); @@ -725,6 +729,7 @@ public: // FXAA helper target LLRenderTarget mFXAAMap; + LLRenderTarget mSMAABlendBuffer; // render ui to buffer target LLRenderTarget mUIScreen; @@ -732,6 +737,9 @@ public: // downres scratch space for GPU downscaling of textures LLRenderTarget mDownResMap; + // 2k bom scratch target + LLRenderTarget mBakeMap; + LLCullResult mSky; LLCullResult mReflectedObjects; LLCullResult mRefractedObjects; @@ -755,10 +763,10 @@ public: LLCamera mShadowCamera[8]; LLVector3 mShadowExtents[4][2]; // TODO : separate Sun Shadow and Spot Shadow matrices - glh::matrix4f mSunShadowMatrix[6]; - glh::matrix4f mShadowModelview[6]; - glh::matrix4f mShadowProjection[6]; - glh::matrix4f mReflectionModelView; + glm::mat4 mSunShadowMatrix[6]; + glm::mat4 mShadowModelview[6]; + glm::mat4 mShadowProjection[6]; + glm::mat4 mReflectionModelView; LLPointer<LLDrawable> mShadowSpotLight[2]; F32 mSpotLightFade[2]; @@ -771,7 +779,7 @@ public: //water distortion texture (refraction) LLRenderTarget mWaterDis; - static const U32 MAX_BAKE_WIDTH; + static const U32 MAX_PREVIEW_WIDTH; //texture for making the glow LLRenderTarget mGlow[3]; @@ -781,6 +789,11 @@ public: U32 mTrueNoiseMap; U32 mLightFunc; + //smaa + U32 mSMAAAreaMap = 0; + U32 mSMAASearchMap = 0; + U32 mSMAASampleMap = 0; + LLColor4 mSunDiffuse; LLColor4 mMoonDiffuse; LLVector4 mSunDir; @@ -988,7 +1001,7 @@ public: static bool WindLightUseAtmosShaders; static bool RenderDeferred; static F32 RenderDeferredSunWash; - static U32 RenderFSAASamples; + static U32 RenderFSAAType; static U32 RenderResolutionDivisor; static bool RenderUIBuffer; static S32 RenderShadowDetail; diff --git a/indra/newview/skins/default/textures/map_avatar_you_32.tga b/indra/newview/skins/default/textures/map_avatar_you_32.tga Binary files differindex 782207efd6..84b57aceaf 100644 --- a/indra/newview/skins/default/textures/map_avatar_you_32.tga +++ b/indra/newview/skins/default/textures/map_avatar_you_32.tga diff --git a/indra/newview/skins/default/xui/da/language_settings.xml b/indra/newview/skins/default/xui/da/language_settings.xml index fd3fa6c6fd..d15a7c583a 100644 --- a/indra/newview/skins/default/xui/da/language_settings.xml +++ b/indra/newview/skins/default/xui/da/language_settings.xml @@ -5,6 +5,7 @@ <!-- Locale Information --> <string name="MicrosoftLocale">danish</string> <string name="MacLocale">da_DK.UTF-8</string> + <string name="macOSLocale">da_DK.UTF-8</string> <string name="DarwinLocale">da_DK.UTF-8</string> <string name="LinuxLocale">da_DK.UTF-8</string> <string name="FreeBSDLocale">da_DK.UTF-8</string> diff --git a/indra/newview/skins/default/xui/de/language_settings.xml b/indra/newview/skins/default/xui/de/language_settings.xml index 912b30615e..bfd9ad60cd 100644 --- a/indra/newview/skins/default/xui/de/language_settings.xml +++ b/indra/newview/skins/default/xui/de/language_settings.xml @@ -5,6 +5,7 @@ <!-- Locale Information --> <string name="MicrosoftLocale">german</string> <string name="MacLocale">de_DE.UTF-8</string> + <string name="macOSLocale">de_DE.UTF-8</string> <string name="DarwinLocale">de_DE.UTF-8</string> <string name="LinuxLocale">de_DE.UTF-8</string> <string name="FreeBSDLocale">de_DE.UTF-8</string> diff --git a/indra/newview/skins/default/xui/en/floater_edit_ext_day_cycle.xml b/indra/newview/skins/default/xui/en/floater_edit_ext_day_cycle.xml index 1500c96b8d..787b2f8be4 100644 --- a/indra/newview/skins/default/xui/en/floater_edit_ext_day_cycle.xml +++ b/indra/newview/skins/default/xui/en/floater_edit_ext_day_cycle.xml @@ -50,7 +50,7 @@ layout="topleft" name="label" left="15" - top="5" + top="8" width="105"> Day Cycle Name: </text> diff --git a/indra/newview/skins/default/xui/en/floater_gltf_asset_editor.xml b/indra/newview/skins/default/xui/en/floater_gltf_asset_editor.xml index b17d0aa5b6..025d537804 100644 --- a/indra/newview/skins/default/xui/en/floater_gltf_asset_editor.xml +++ b/indra/newview/skins/default/xui/en/floater_gltf_asset_editor.xml @@ -11,10 +11,10 @@ name="gltf asset editor" title="[OBJECT_NAME]"> <floater.string name="floater_title" value="GLTF Scene Editor"/> - <floater.string name="scene_tittle" value="Scene"/> - <floater.string name="node_tittle" value="Node"/> - <floater.string name="mesh_tittle" value="Mesh"/> - <floater.string name="skin_tittle" value="Skin"/> + <floater.string name="scene_title" value="Scene"/> + <floater.string name="node_title" value="Node"/> + <floater.string name="mesh_title" value="Mesh"/> + <floater.string name="skin_title" value="Skin"/> <layout_stack name="main_layout" diff --git a/indra/newview/skins/default/xui/en/floater_material_editor.xml b/indra/newview/skins/default/xui/en/floater_material_editor.xml index a6a401f43e..21ceeafeea 100644 --- a/indra/newview/skins/default/xui/en/floater_material_editor.xml +++ b/indra/newview/skins/default/xui/en/floater_material_editor.xml @@ -13,9 +13,6 @@ title="[MATERIAL_NAME]"> <string name="no_upload_fee_string">no upload fee</string> <string name="upload_fee_string">L$[FEE] upload fee</string> - <string name="material_selection_title">Material selection</string> - <string name="material_selection_text">Select material:</string> - <string name="material_batch_import_text">--- Bulk Upload All ---</string> <string name="material_override_title">Editing Material</string> <scroll_container diff --git a/indra/newview/skins/default/xui/en/floater_mp_performance.xml b/indra/newview/skins/default/xui/en/floater_mp_performance.xml index d943a13f66..1b5cf82dcb 100644 --- a/indra/newview/skins/default/xui/en/floater_mp_performance.xml +++ b/indra/newview/skins/default/xui/en/floater_mp_performance.xml @@ -3,11 +3,11 @@ positioning="cascading" legacy_header_height="40" top="12" - right="-324" - height="120" + right="-334" + height="80" min_height="120" - width="320" - min_width="320" + width="330" + min_width="330" can_minimize="true" can_close="true" can_resize="false" @@ -16,85 +16,51 @@ single_instance="true" save_rect="true" save_visibility="true" - title="Megapahit Tuning"> + title="FPS Limiter"> <panel name="panel_fps" border="false" - width="300" - height="36" + width="320" + height="60" left="10" top="40" - follows="top|left" + follows="left|top|right|bottom" layout="topleft" > <slider - name="fpsSlider" - width="300" + follows="left|top" + width="240" height="15" + left="12" layout="topleft" + name="fpsSlider" enabled="true" control_name="fpsSlider" decimal_digits="0" - increment="5" + increment="12" initial_value="0" - label="Max FPS" + label="Max FPS:" label_width="50" - text_width="30" + text_width="2" can_edit_text="false" - show_text="true" + show_text="false" > </slider> - </panel> - - <panel - name="panel_mapping" - border="false" - width="300" - height="36" - left="10" - top="78" - follows="top|left" - layout="topleft" - > - - <text - name="MPVBuffModeLabel" - width="100" + <text + follows="left|top" + width="50" height="15" - left="2" - top="8"> - Optimisations: - (needs restart): - </text> - - <combo_box - control_name="MPVBuffModeControl" - name="MPVBuffModeComboBox" - width="150" - height="23" - left="130" - top="4" + left_delta="252" + layout="topleft" + type="string" + name="fpsText" > - <combo_box.item - enabled="true" - label="Normal" - name="Normal" - value="1" /> - <combo_box.item - enabled="true" - label="Apple GPU (smoothie)" - name="Megapahit Optimisations" - value="2" /> - <combo_box.item - enabled="true" - label="Apple GPU (LL)" - name="LL Optimisations" - value="3" /> - </combo_box> + no limit + </text> - </panel> +</panel> </floater> diff --git a/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml b/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml index 8c4019a668..aeaa8370ac 100644 --- a/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml +++ b/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml @@ -1,6 +1,6 @@ <?xml version="1.0" encoding="utf-8" standalone="yes" ?> <floater - height="411" + height="430" layout="topleft" name="prefs_graphics_advanced" help_topic="Preferences_Graphics_Advanced" @@ -359,7 +359,41 @@ name="use HiDPI" tool_tip="Enable OpenGL for High-Resolution Drawing." width="315" /> - + <text + type="string" + length="1" + follows="left|top" + height="20" + layout="topleft" + left="30" + name="antialiasing label" + top_delta="20" + width="120"> + Antialiasing: + </text> + <combo_box + control_name="RenderFSAAType" + height="20" + initial_value="false" + label="Antialiasing" + layout="topleft" + left_pad="40" + name="fsaa" + top_delta="0" + width="90"> + <combo_box.item + label="Disabled" + name="FSAADisabled" + value="0" /> + <combo_box.item + label="FXAA" + name="FXAA" + value="1" /> + <combo_box.item + label="SMAA" + name="SMAA" + value="2" /> + </combo_box> <text type="string" length="1" @@ -367,10 +401,10 @@ height="20" layout="topleft" left="30" - name="antialiasing label" + name="antialiasing quality label" top_delta="20" - width="100"> - Antialiasing: + width="120"> + Antialiasing Quality: </text> <combo_box control_name="RenderFSAASamples" @@ -379,17 +413,25 @@ label="Antialiasing" layout="topleft" left_pad="40" - name="fsaa" + name="fsaa quality" top_delta="0" width="90"> <combo_box.item - label="Disabled" - name="FSAADisabled" + label="Low" + name="Low" value="0" /> <combo_box.item - label="FXAA" - name="FXAA" + label="Medium" + name="Medium" + value="1" /> + <combo_box.item + label="High" + name="High" value="2" /> + <combo_box.item + label="Ultra" + name="Ultra" + value="3" /> </combo_box> <text type="string" @@ -545,7 +587,7 @@ </text> <view_border bevel_style="in" - height="357" + height="377" layout="topleft" left="385" name="vert_border" @@ -642,6 +684,20 @@ function="Pref.RenderOptionUpdate" /> </check_box> + <check_box + control_name="RenderVintageMode" + height="16" + initial_value="false" + label="Vintage Mode" + layout="topleft" + left="420" + name="VintageMode" + top_delta="20" + width="240"> + <check_box.commit_callback + function="Pref.RenderOptionUpdate" /> + </check_box> + <text type="string" length="1" @@ -779,7 +835,7 @@ layout="topleft" left="420" min_val="0.5" - max_val="1.5" + max_val="4.0" name="RenderExposure" show_text="true" top_delta="24" @@ -881,7 +937,77 @@ value="1"/> </combo_box> <!-- End of mirror settings --> - + <!-- Sharpening Settings --> + <slider + control_name="RenderCASSharpness" + decimal_digits="1" + follows="left|top" + height="16" + increment="0.1" + initial_value="160" + label="Sharpening:" + label_width="145" + layout="topleft" + left="420" + min_val="0.0" + max_val="1.0" + name="RenderSharpness" + show_text="true" + top_delta="24" + width="260"> + </slider> + <!-- End of Sharpening Settings--> + <!-- Tone Mapping Settings --> + <text + type="string" + length="1" + follows="left|top" + height="16" + layout="topleft" + left="420" + name="TonemapTypeText" + text_readonly_color="LabelDisabledColor" + top_delta="25" + width="128"> + Tone Mapper: + </text> + <combo_box + control_name="RenderTonemapType" + height="18" + layout="topleft" + left_delta="130" + top_delta="0" + name="TonemapType" + width="150"> + <combo_box.item + label="Khronos Neutral" + name="0" + value="0"/> + <combo_box.item + label="ACES" + name="1" + value="1"/> + </combo_box> + <slider + control_name="RenderTonemapMix" + decimal_digits="1" + follows="left|top" + height="16" + increment="0.1" + initial_value="1" + label="Tone Mapping Mix:" + tool_tip="Mix between linear and tone mapped colors" + label_width="145" + layout="topleft" + left="420" + min_val="0.0" + max_val="1.0" + name="TonemapMix" + show_text="true" + top_delta="22" + width="260"> + </slider> + <!-- End of Tone Mapping Settings--> <!-- End of Advanced Settings block --> <view_border bevel_style="in" @@ -889,7 +1015,7 @@ layout="topleft" left="13" name="horiz_border" - top="373" + top="393" top_delta="5" width="774"/> <button diff --git a/indra/newview/skins/default/xui/en/floater_tools.xml b/indra/newview/skins/default/xui/en/floater_tools.xml index c88e4163be..dba323a9e1 100644 --- a/indra/newview/skins/default/xui/en/floater_tools.xml +++ b/indra/newview/skins/default/xui/en/floater_tools.xml @@ -2774,7 +2774,7 @@ even though the user gets a free copy. label="New Script" label_selected="New Script" layout="topleft" - left="10" + left="8" name="button new script" top="10" width="134" /> @@ -2786,16 +2786,28 @@ even though the user gets a free copy. left_pad="8" name="button permissions" width="134" /> - <panel_inventory_object + <filter_editor + follows="left|top|right" + label="Enter filter text" + layout="topleft" + top="40" + left="10" + text_pad_left="10" + max_length_chars="300" + highlight_text_field="true" + name="contents_filter" + height="23" + width="275" /> + <panel_inventory_object border="true" border_visible="true" bevel_style="in" follows="left|top|right" - height="387" + height="367" layout="topleft" left="10" name="contents_inventory" - top="50" + top="70" width="275" /> </panel> </tab_container> diff --git a/indra/newview/skins/default/xui/en/language_settings.xml b/indra/newview/skins/default/xui/en/language_settings.xml index e76387da47..129ca5344c 100644 --- a/indra/newview/skins/default/xui/en/language_settings.xml +++ b/indra/newview/skins/default/xui/en/language_settings.xml @@ -5,6 +5,7 @@ <!-- Locale Information --> <string name="MicrosoftLocale">english</string> <string name="MacLocale">C</string> + <string name="macOSLocale">C</string> <string name="DarwinLocale">C</string> <string name="LinuxLocale">C</string> <string name="FreeBSDLocale">C</string> diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml index cd660d7f7a..977b225960 100644 --- a/indra/newview/skins/default/xui/en/menu_viewer.xml +++ b/indra/newview/skins/default/xui/en/menu_viewer.xml @@ -490,7 +490,7 @@ layout="topleft" name="Reset Skeleton"> <menu_item_call.on_click - function="Avatar.ResetSkeleton" /> + function="Avatar.ResetSelfSkeleton" /> </menu_item_call> <menu_item_call label="Reset skeleton and animations" @@ -3440,6 +3440,16 @@ function="World.EnvPreset" function="Advanced.HandleAttachedLightParticles" parameter="RenderAttachedParticles" /> </menu_item_check> + <menu_item_check + label="Collect Font Vertex Buffers" + name="Collect Font Vertex Buffers"> + <menu_item_check.on_check + function="CheckControl" + parameter="CollectFontVertexBuffers" /> + <menu_item_check.on_click + function="ToggleControl" + parameter="CollectFontVertexBuffers" /> + </menu_item_check> <menu_item_separator /> <menu_item_check label="Enable Shader Cache" diff --git a/indra/newview/skins/default/xui/en/notifications.xml b/indra/newview/skins/default/xui/en/notifications.xml index 951903fe34..ea5689ed65 100644 --- a/indra/newview/skins/default/xui/en/notifications.xml +++ b/indra/newview/skins/default/xui/en/notifications.xml @@ -8870,7 +8870,11 @@ One or more of your Voice Morphs will expire in less than [INTERVAL] days. If you are a Premium Member, [[PREMIUM_URL] click here] to receive your voice morphing perk. <tag>fail</tag> - <tag>voice</tag> + <tag>voice</tag> + <usetemplate + ignoretext="Warn me about voice morph expiring" + name="okignore" + yestext="OK"/> </notification> <notification @@ -12584,6 +12588,36 @@ are wearing now. </notification> <notification + icon="notify.tga" + name="TextureDiscardBackgrounded" + type="notify"> + <unique> + <context>DELAY</context> + </unique> + To improve system performance, [SECOND_LIFE] has reduced texture memory usage after being in the background for [DELAY] seconds. It may take some time for texture image quality to return to normal. + <usetemplate + ignoretext="Ask me about background texture memory usage and recovery" + name="okcancelignore" + yestext="OK" + notext="Disable"/> + </notification> + + <notification + icon="notify.tga" + name="TextureDiscardMinimized" + type="notify"> + <unique> + <context>DELAY</context> + </unique> + To improve system performance, [SECOND_LIFE] has reduced texture memory usage after being minimized for [DELAY] seconds. It may take some time for texture image quality to return to normal. + <usetemplate + ignoretext="Ask me about minimized texture memory usage and recovery" + name="okcancelignore" + yestext="OK" + notext="Disable"/> + </notification> + + <notification icon="alertmodal.tga" name="MissingFavoriteFolder" type="alertmodal"> @@ -12595,4 +12629,5 @@ Select the "use as favorite folder" from a folder's menu to set it as the favori name="okbutton" yestext="OK"/> </notification> + </notifications> diff --git a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml index cb3e0e4b6a..b4b4bb6fd3 100644 --- a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml +++ b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml @@ -361,6 +361,7 @@ <slider control_name="RenderExposure" + disabled_control="RenderVintageMode" decimal_digits="1" follows="left|top" height="16" @@ -371,7 +372,7 @@ layout="topleft" left="30" min_val="0.5" - max_val="1.5" + max_val="4.0" name="RenderExposure" show_text="true" top_pad="14" diff --git a/indra/newview/skins/default/xui/en/panel_preferences_sound.xml b/indra/newview/skins/default/xui/en/panel_preferences_sound.xml index 82fb0fe9d7..53ae764ba6 100644 --- a/indra/newview/skins/default/xui/en/panel_preferences_sound.xml +++ b/indra/newview/skins/default/xui/en/panel_preferences_sound.xml @@ -340,7 +340,7 @@ follows="left|top" top_delta="-6" layout="topleft" - left_pad="10" + left_pad="5" width="360" height="40" name="media_ear_location"> @@ -360,7 +360,45 @@ name="1" top_delta ="18" width="200" /> - </radio_group> + </radio_group> + <text + type="string" + length="1" + follows="left|top" + layout="topleft" + left="270" + top_delta="6" + name="Listen from" + width="112"> + Hear voice from: + </text> + <radio_group + enabled_control="EnableVoiceChat" + control_name="VoiceEarLocation" + follows="left|top" + layout="topleft" + left_pad="2" + top_delta="-6" + width="360" + height="40" + name="ear_location"> + <radio_item + height="19" + label="Camera position" + follows="left|top" + layout="topleft" + name="0" + width="200"/> + <radio_item + height="19" + follows="left|top" + label="Avatar position" + layout="topleft" + left_delta="0" + name="1" + top_delta ="18" + width="200" /> + </radio_group> <check_box name="media_show_on_others_btn" control_name="MediaShowOnOthers" @@ -408,12 +446,12 @@ </combo_box> <check_box control_name="StreamNotificationChannelEnabled" - height="16" + height="30" label="Custom stream notification channel" layout="topleft" left="20" name="stream_notification_channel_enabled" - top_pad="10" + top_pad="-10" width="256"> </check_box> <spinner @@ -421,59 +459,62 @@ enabled_control="StreamNotificationChannelEnabled" decimal_digits="0" follows="left|top" - height="23" + height="30" increment="1" initial_value="751751" label="Channel number:" label_width="105" layout="topleft" - left="260" + left_pad="0" max_val="2147483647" min_val="-2147483648" name="stream_notification_channel" - top_pad="-15" + top_pad="-20" width="170" /> <text - type="string" - length="1" - follows="left|top" layout="topleft" - left="23" - top_delta="30" - name="Listen from" - width="112"> - Hear voice from: + height="15" + left="260" + top_pad="-48" + width="100" + name="noise_suppression_label"> + Noise suppression </text> - <radio_group - enabled_control="EnableVoiceChat" - control_name="VoiceEarLocation" - follows="left|top" + <combo_box + control_name="VoiceNoiseSuppressionLevel" layout="topleft" + height="23" left_pad="10" - top_delta="-6" - width="360" - height="40" - name="ear_location"> - <radio_item - height="19" - label="Camera position" - follows="left|top" - layout="topleft" - name="0" - width="200"/> - <radio_item - height="19" - follows="left|top" - label="Avatar position" - layout="topleft" - left_delta="0" - name="1" - top_delta ="18" - width="200" /> - </radio_group> + top_pad="-20" + name="noise_suppression_combo" + width="80"> + <item + label="Off" + name="noise_suppression_none" + value="0"/> + <item + label="Low" + name="noise_suppression_low" + value="1"/> + <item + label="Moderate" + name="noise_suppression_moderate" + value="2"/> + <item + label="High" + name="noise_suppression_high" + value="3"/> + <item + label="Max" + name="noise_suppression_max" + value="4"/> + </combo_box> + <text> +<!-- spacer --> + </text> <check_box control_name="LipSyncEnabled" - follows="left|top" + follows="top|left" height="15" label="Move avatar lips when speaking" layout="topleft" @@ -524,44 +565,16 @@ label="Play sounds from gestures" top_pad="5" left="20"/> - <text - layout="topleft" + <check_box + control_name="VoiceVisualizerEnabled" height="15" + tool_tip="Check to show voice dot indicator above avatars" + label="Show voice dot above avatars" + layout="topleft" + name="voice_dot_visualizer" left="260" - top_pad="-12" - width="100" - name="noise_suppression_label"> - Noise Suppression - </text> - <combo_box - control_name="VoiceNoiseSuppressionLevel" - layout="topleft" - height="23" - left_pad="10" - top_pad="-18" - name="noise_suppression_combo" - width="80"> - <item - label="Off" - name="noise_suppression_none" - value="0"/> - <item - label="Low" - name="noise_suppression_low" - value="1"/> - <item - label="Moderate" - name="noise_suppression_moderate" - value="2"/> - <item - label="High" - name="noise_suppression_high" - value="3"/> - <item - label="Max" - name="noise_suppression_max" - value="4"/> - </combo_box> + top_pad="-15" + width="200"/> <button control_name="ShowDeviceSettings" follows="left|top" diff --git a/indra/newview/skins/default/xui/en/panel_settings_terrain_transform.xml b/indra/newview/skins/default/xui/en/panel_settings_terrain_transform.xml index 0bf0d8cffc..350e405732 100644 --- a/indra/newview/skins/default/xui/en/panel_settings_terrain_transform.xml +++ b/indra/newview/skins/default/xui/en/panel_settings_terrain_transform.xml @@ -288,7 +288,7 @@ left="10" top_pad="0" width="170"> - Offset y + Offset u </text> <spinner follows="left|top" diff --git a/indra/newview/skins/default/xui/en/strings.xml b/indra/newview/skins/default/xui/en/strings.xml index ad68bd8d81..44da9a8dac 100644 --- a/indra/newview/skins/default/xui/en/strings.xml +++ b/indra/newview/skins/default/xui/en/strings.xml @@ -4318,7 +4318,10 @@ name="Command_360_Capture_Tooltip">Capture a 360 equirectangular image</string> <!-- PBR Materials --> <string name="Material Texture Name Header">Textures present this material: </string> - + <string name="material_selection_title">Material selection</string> + <string name="material_selection_text">Select material:</string> + <string name="material_batch_import_text">--- Bulk Upload All ---</string> + <!-- Conversation log messages --> <string name="logging_calls_disabled_log_empty"> Conversations are not being logged. To begin keeping a log, choose "Save: Log only" or "Save: Log and transcripts" under Preferences > Chat. diff --git a/indra/newview/skins/default/xui/es/language_settings.xml b/indra/newview/skins/default/xui/es/language_settings.xml index c345ad73ad..45ddacaf77 100644 --- a/indra/newview/skins/default/xui/es/language_settings.xml +++ b/indra/newview/skins/default/xui/es/language_settings.xml @@ -5,6 +5,7 @@ <!-- Locale Information --> <string name="MicrosoftLocale">spanish</string> <string name="MacLocale">es_ES.UTF-8</string> + <string name="macOSLocale">es_ES.UTF-8</string> <string name="DarwinLocale">es_ES.UTF-8</string> <string name="LinuxLocale">es_ES.UTF-8</string> <string name="FreeBSDLocale">es_ES.UTF-8</string> diff --git a/indra/newview/skins/default/xui/fr/language_settings.xml b/indra/newview/skins/default/xui/fr/language_settings.xml index 0dc61fc258..b84430bf13 100644 --- a/indra/newview/skins/default/xui/fr/language_settings.xml +++ b/indra/newview/skins/default/xui/fr/language_settings.xml @@ -5,6 +5,7 @@ <!-- Locale Information --> <string name="MicrosoftLocale">french</string> <string name="MacLocale">fr_FR.UTF-8</string> + <string name="macOSLocale">fr_FR.UTF-8</string> <string name="DarwinLocale">fr_FR.UTF-8</string> <string name="LinuxLocale">fr_FR.UTF-8</string> <string name="FreeBSDLocale">fr_FR.UTF-8</string> diff --git a/indra/newview/skins/default/xui/it/language_settings.xml b/indra/newview/skins/default/xui/it/language_settings.xml index 205ee3dbef..763e32e5d0 100644 --- a/indra/newview/skins/default/xui/it/language_settings.xml +++ b/indra/newview/skins/default/xui/it/language_settings.xml @@ -5,6 +5,7 @@ <!-- Locale Information --> <string name="MicrosoftLocale">italian</string> <string name="MacLocale">it_IT.UTF-8</string> + <string name="macOSLocale">it_IT.UTF-8</string> <string name="DarwinLocale">it_IT.UTF-8</string> <string name="LinuxLocale">it_IT.UTF-8</string> <string name="FreeBSDLocale">it_IT.UTF-8</string> diff --git a/indra/newview/skins/default/xui/ja/language_settings.xml b/indra/newview/skins/default/xui/ja/language_settings.xml index c6f9ae3e26..af45065d58 100644 --- a/indra/newview/skins/default/xui/ja/language_settings.xml +++ b/indra/newview/skins/default/xui/ja/language_settings.xml @@ -6,6 +6,9 @@ <string name="MacLocale"> ja_JP.UTF-8 </string> + <string name="macOSLocale"> + ja_JP.UTF-8 + </string> <string name="DarwinLocale"> ja_JP.UTF-8 </string> diff --git a/indra/newview/skins/default/xui/pl/language_settings.xml b/indra/newview/skins/default/xui/pl/language_settings.xml index b84d817aa5..b719edc20f 100644 --- a/indra/newview/skins/default/xui/pl/language_settings.xml +++ b/indra/newview/skins/default/xui/pl/language_settings.xml @@ -2,6 +2,7 @@ <strings> <string name="MicrosoftLocale">polish</string> <string name="MacLocale">pl_PL.UTF-8</string> + <string name="macOSLocale">pl_PL.UTF-8</string> <string name="DarwinLocale">pl_PL.UTF-8</string> <string name="LinuxLocale">pl_PL.UTF-8</string> <string name="FreeBSDLocale">pl_PL.UTF-8</string> diff --git a/indra/newview/skins/default/xui/pt/language_settings.xml b/indra/newview/skins/default/xui/pt/language_settings.xml index e31af58455..721e74aaff 100644 --- a/indra/newview/skins/default/xui/pt/language_settings.xml +++ b/indra/newview/skins/default/xui/pt/language_settings.xml @@ -5,6 +5,7 @@ <!-- Locale Information --> <string name="MicrosoftLocale">portuguese</string> <string name="MacLocale">pt_PT.UTF-8</string> + <string name="macOSLocale">pt_PT.UTF-8</string> <string name="DarwinLocale">pt_PT.UTF-8</string> <string name="LinuxLocale">pt_PT.UTF-8</string> <string name="FreeBSDLocale">pt_PT.UTF-8</string> diff --git a/indra/newview/tests/lldateutil_test.cpp b/indra/newview/tests/lldateutil_test.cpp index 151aadfd4b..acbf019034 100644 --- a/indra/newview/tests/lldateutil_test.cpp +++ b/indra/newview/tests/lldateutil_test.cpp @@ -57,12 +57,12 @@ std::string LLTrans::getString(const std::string_view xml_desc, const LLStringUt return {}; } -std::string LLTrans::getCountString(const std::string& language, const std::string& xml_desc, S32 count) +std::string LLTrans::getCountString(std::string_view language, std::string_view xml_desc, S32 count) { count_string_t key(xml_desc, count); if (gCountString.find(key) == gCountString.end()) { - return std::string("Couldn't find ") + xml_desc; + return std::string("Couldn't find ") + static_cast<std::string>(xml_desc); } return gCountString[ count_string_t(xml_desc, count) ]; } diff --git a/indra/newview/viewer_manifest.py b/indra/newview/viewer_manifest.py index 8089abd7fd..fcf5a37364 100755 --- a/indra/newview/viewer_manifest.py +++ b/indra/newview/viewer_manifest.py @@ -504,30 +504,34 @@ class Windows_x86_64_Manifest(ViewerManifest): if self.is_packaging_viewer(): # Find secondlife-bin.exe in the 'configuration' dir, then rename it to the result of final_exe. self.path(src='%s/secondlife-bin.exe' % self.args['configuration'], dst=self.final_exe()) - # Emit the whole app image as one of the GitHub step outputs. We - # want the whole app -- but NOT the extraneous build products that - # get tossed into the same directory, such as the installer and - # the symbols tarball, so add exclusions. When we feed - # upload-artifact multiple absolute pathnames, even just for - # exclusion, it ends up creating several extraneous directory - # levels within the artifact -- so try using only relative paths. - # One problem: as of right now, our current directory os.getcwd() - # is not the same as the initial working directory for this job - # step, meaning paths relative to our os.getcwd() won't work for - # the subsequent upload-artifact step. We're a couple directory - # levels down. Try adjusting for those when specifying the base - # for self.relpath(). - appbase = self.relpath( - self.get_dst_prefix(), - base=os.path.join(os.getcwd(), os.pardir, os.pardir)) - self.set_github_output('viewer_app', appbase, - # except for this stuff - *(('!' + os.path.join(appbase, pattern)) - for pattern in ( - 'secondlife-bin.*', - '*_Setup.exe', - '*.bat', - '*.tar.xz'))) + + GITHUB_OUTPUT = os.getenv('GITHUB_OUTPUT') + if GITHUB_OUTPUT: + # Emit the whole app image as one of the GitHub step outputs. We + # want the whole app -- but NOT the extraneous build products that + # get tossed into the same directory, such as the installer and + # the symbols tarball, so add exclusions. When we feed + # upload-artifact multiple absolute pathnames, even just for + # exclusion, it ends up creating several extraneous directory + # levels within the artifact -- so try using only relative paths. + # One problem: as of right now, our current directory os.getcwd() + # is not the same as the initial working directory for this job + # step, meaning paths relative to our os.getcwd() won't work for + # the subsequent upload-artifact step. We're a couple directory + # levels down. Try adjusting for those when specifying the base + # for self.relpath(). + appbase = self.relpath( + self.get_dst_prefix(), + base=os.path.join(os.getcwd(), os.pardir, os.pardir), + symlink=True) + self.set_github_output('viewer_app', appbase, + # except for this stuff + *(('!' + os.path.join(appbase, pattern)) + for pattern in ( + 'secondlife-bin.*', + '*_Setup.exe', + '*.bat', + '*.tar.xz'))) with self.prefix(src=os.path.join(pkgdir, "VMP")): # include the compiled launcher scripts so that it gets included in the file_list diff --git a/scripts/perf/logsdir.py b/scripts/perf/logsdir.py new file mode 100644 index 0000000000..5ab45a28b6 --- /dev/null +++ b/scripts/perf/logsdir.py @@ -0,0 +1,46 @@ +#!/usr/bin/env python3 +"""\ +@file logsdir.py +@author Nat Goodspeed +@date 2024-09-12 +@brief Locate the Second Life logs directory for the current user on the + current platform. + +$LicenseInfo:firstyear=2024&license=viewerlgpl$ +Copyright (c) 2024, Linden Research, Inc. +$/LicenseInfo$ +""" + +import os +from pathlib import Path +import platform + +class Error(Exception): + pass + +# logic used by SLVersionChecker +def logsdir(): + app = 'SecondLife' + system = platform.system() + if (system == 'Darwin'): + base_dir = os.path.join(os.path.expanduser('~'), + 'Library','Application Support',app) + elif (system == 'Linux'): + base_dir = os.path.join(os.path.expanduser('~'), + '.' + app.lower()) + elif (system == 'Windows'): + appdata = os.getenv('APPDATA') + base_dir = os.path.join(appdata, app) + else: + raise ValueError("Unsupported platform '%s'" % system) + + return os.path.join(base_dir, 'logs') + +def latest_file(dirpath, pattern): + files = Path(dirpath).glob(pattern) + sort = [(p.stat().st_mtime, p) for p in files if p.is_file()] + sort.sort(reverse=True) + try: + return sort[0][1] + except IndexError: + raise Error(f'No {pattern} files in {dirpath}') diff --git a/scripts/perf/profile_cmp.py b/scripts/perf/profile_cmp.py new file mode 100644 index 0000000000..9dbfa3145b --- /dev/null +++ b/scripts/perf/profile_cmp.py @@ -0,0 +1,104 @@ +#!/usr/bin/env python3 +"""\ +@file profile_cmp.py +@author Nat Goodspeed +@date 2024-09-13 +@brief Compare a frame profile stats file with a similar baseline file. + +$LicenseInfo:firstyear=2024&license=viewerlgpl$ +Copyright (c) 2024, Linden Research, Inc. +$/LicenseInfo$ +""" + +from datetime import datetime +import json +from logsdir import Error, latest_file, logsdir +from pathlib import Path +import sys + +# variance that's ignorable +DEFAULT_EPSILON = 0.03 # 3% + +def compare(baseline, test, epsilon=DEFAULT_EPSILON): + if Path(baseline).samefile(test): + print(f'{baseline} same as\n{test}\nAnalysis moot.') + return + + with open(baseline) as inf: + bdata = json.load(inf) + with open(test) as inf: + tdata = json.load(inf) + print(f'baseline {baseline}\ntestfile {test}') + + for k, tv in tdata['context'].items(): + bv = bdata['context'].get(k) + if bv != tv: + print(f'baseline {k}={bv} vs.\ntestfile {k}={tv}') + + btime = bdata['context'].get('time') + ttime = tdata['context'].get('time') + if btime and ttime: + print('testfile newer by', + datetime.fromisoformat(ttime) - datetime.fromisoformat(btime)) + + # The following ignores totals and unused shaders, except to the extent + # that some shaders were used in the baseline but not in the recent test + # or vice-versa. While the viewer considers that a shader has been used if + # 'binds' is nonzero, we exclude any whose 'time' is zero to avoid zero + # division. + bshaders = {s['name']: s for s in bdata['shaders'] if s['time'] and s['samples']} + tshaders = {s['name']: s for s in tdata['shaders'] if s['time']} + + bothshaders = set(bshaders).intersection(tshaders) + deltas = [] + for shader in bothshaders: + bshader = bshaders[shader] + tshader = tshaders[shader] + bthruput = bshader['samples']/bshader['time'] + tthruput = tshader['samples']/tshader['time'] + delta = (tthruput - bthruput)/bthruput + if abs(delta) > epsilon: + deltas.append((delta, shader, bthruput, tthruput)) + + # descending order of performance gain + deltas.sort(reverse=True) + print(f'{len(deltas)} shaders showed nontrivial performance differences ' + '(millon samples/sec):') + namelen = max(len(s[1]) for s in deltas) if deltas else 0 + for delta, shader, bthruput, tthruput in deltas: + print(f' {shader.rjust(namelen)} {delta*100:6.1f}% ' + f'{bthruput/1000000:8.2f} -> {tthruput/1000000:8.2f}') + + tunused = set(bshaders).difference(tshaders) + print(f'{len(tunused)} baseline shaders not used in test:') + for s in tunused: + print(f' {s}') + bunused = set(tshaders).difference(bshaders) + print(f'{len(bunused)} shaders newly used in test:') + for s in bunused: + print(f' {s}') + +def main(*raw_args): + from argparse import ArgumentParser + parser = ArgumentParser(description=""" +%(prog)s compares a baseline JSON file from Develop -> Render Tests -> Frame +Profile to another such file from a more recent test. It identifies shaders +that have gained and lost in throughput. +""") + parser.add_argument('-e', '--epsilon', type=float, default=int(DEFAULT_EPSILON*100), + help="""percent variance considered ignorable (default %(default)s%%)""") + parser.add_argument('baseline', + help="""baseline profile filename to compare against""") + parser.add_argument('test', nargs='?', + help="""test profile filename to compare + (default is most recent)""") + args = parser.parse_args(raw_args) + compare(args.baseline, + args.test or latest_file(logsdir(), 'profile.*.json'), + epsilon=(args.epsilon / 100.)) + +if __name__ == "__main__": + try: + sys.exit(main(*sys.argv[1:])) + except (Error, OSError, json.JSONDecodeError) as err: + sys.exit(str(err)) diff --git a/scripts/perf/profile_csv.py b/scripts/perf/profile_csv.py new file mode 100644 index 0000000000..7a6b2b338e --- /dev/null +++ b/scripts/perf/profile_csv.py @@ -0,0 +1,60 @@ +#!/usr/bin/env python3 +"""\ +@file profile_csv.py +@author Nat Goodspeed +@date 2024-09-12 +@brief Convert a JSON file from Develop -> Render Tests -> Frame Profile to CSV + +$LicenseInfo:firstyear=2024&license=viewerlgpl$ +Copyright (c) 2024, Linden Research, Inc. +$/LicenseInfo$ +""" + +import json +from logsdir import Error, latest_file, logsdir +import sys + +def convert(path, totals=True, unused=True, file=sys.stdout): + with open(path) as inf: + data = json.load(inf) + # print path to sys.stderr in case user is redirecting stdout + print(path, file=sys.stderr) + + print('"name", "file1", "file2", "time", "binds", "samples", "triangles"', file=file) + + if totals: + t = data['totals'] + print(f'"totals", "", "", {t["time"]}, {t["binds"]}, {t["samples"]}, {t["triangles"]}', + file=file) + + for sh in data['shaders']: + print(f'"{sh["name"]}", "{sh["files"][0]}", "{sh["files"][1]}", ' + f'{sh["time"]}, {sh["binds"]}, {sh["samples"]}, {sh["triangles"]}', file=file) + + if unused: + for u in data['unused']: + print(f'"{u}", "", "", 0, 0, 0, 0', file=file) + +def main(*raw_args): + from argparse import ArgumentParser + parser = ArgumentParser(description=""" +%(prog)s converts a JSON file from Develop -> Render Tests -> Frame Profile to +a more-or-less equivalent CSV file. It expands the totals stats and unused +shaders list to full shaders lines. +""") + parser.add_argument('-t', '--totals', action='store_false', default=True, + help="""omit totals from CSV file""") + parser.add_argument('-u', '--unused', action='store_false', default=True, + help="""omit unused shaders from CSV file""") + parser.add_argument('path', nargs='?', + help="""profile filename to convert (default is most recent)""") + + args = parser.parse_args(raw_args) + convert(args.path or latest_file(logsdir(), 'profile.*.json'), + totals=args.totals, unused=args.unused) + +if __name__ == "__main__": + try: + sys.exit(main(*sys.argv[1:])) + except (Error, OSError, json.JSONDecodeError) as err: + sys.exit(str(err)) diff --git a/scripts/perf/profile_pretty.py b/scripts/perf/profile_pretty.py new file mode 100644 index 0000000000..405b14b373 --- /dev/null +++ b/scripts/perf/profile_pretty.py @@ -0,0 +1,40 @@ +#!/usr/bin/env python3 +"""\ +@file profile_pretty.py +@author Nat Goodspeed +@date 2024-09-12 +@brief Pretty-print a JSON file from Develop -> Render Tests -> Frame Profile + +$LicenseInfo:firstyear=2024&license=viewerlgpl$ +Copyright (c) 2024, Linden Research, Inc. +$/LicenseInfo$ +""" + +import json +from logsdir import Error, latest_file, logsdir +import sys + +def pretty(path): + with open(path) as inf: + data = json.load(inf) + # print path to sys.stderr in case user is redirecting stdout + print(path, file=sys.stderr) + json.dump(data, sys.stdout, indent=4) + +def main(*raw_args): + from argparse import ArgumentParser + parser = ArgumentParser(description=""" +%(prog)s pretty-prints a JSON file from Develop -> Render Tests -> Frame Profile. +The file produced by the viewer is a single dense line of JSON. +""") + parser.add_argument('path', nargs='?', + help="""profile filename to pretty-print (default is most recent)""") + + args = parser.parse_args(raw_args) + pretty(args.path or latest_file(logsdir(), 'profile.*.json')) + +if __name__ == "__main__": + try: + sys.exit(main(*sys.argv[1:])) + except (Error, OSError, json.JSONDecodeError) as err: + sys.exit(str(err)) |