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-rw-r--r--indra/llui/llfloater.cpp31
1 files changed, 12 insertions, 19 deletions
diff --git a/indra/llui/llfloater.cpp b/indra/llui/llfloater.cpp
index 05b2a1b7c6..734e2cfda7 100644
--- a/indra/llui/llfloater.cpp
+++ b/indra/llui/llfloater.cpp
@@ -2357,7 +2357,6 @@ void LLFloaterView::bringToFront(LLFloater* child, BOOL give_focus)
{
if (mFrontChild == child)
{
-
if (give_focus && !gFocusMgr.childHasKeyboardFocus(child))
{
child->setFocus(TRUE);
@@ -2374,15 +2373,14 @@ void LLFloaterView::bringToFront(LLFloater* child, BOOL give_focus)
// this floater is hosted elsewhere and hence not one of our children, abort
return;
}
- std::vector<LLView*> floaters_to_move;
+ std::vector<LLFloater*> floaters_to_move;
// Look at all floaters...tab
- for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
+ for (child_list_const_iter_t child_it = beginChild(); child_it != endChild(); ++child_it)
{
- LLView* viewp = *child_it;
- LLFloater *floater = (LLFloater *)viewp;
+ LLFloater* floater = dynamic_cast<LLFloater*>(*child_it);
// ...but if I'm a dependent floater...
- if (child->isDependent())
+ if (floater && child->isDependent())
{
// ...look for floaters that have me as a dependent...
LLFloater::handle_set_iter_t found_dependent = floater->mDependents.find(child->getHandle());
@@ -2390,15 +2388,14 @@ void LLFloaterView::bringToFront(LLFloater* child, BOOL give_focus)
if (found_dependent != floater->mDependents.end())
{
// ...and make sure all children of that floater (including me) are brought to front...
- for(LLFloater::handle_set_iter_t dependent_it = floater->mDependents.begin();
- dependent_it != floater->mDependents.end(); )
+ for (LLFloater::handle_set_iter_t dependent_it = floater->mDependents.begin();
+ dependent_it != floater->mDependents.end(); ++dependent_it)
{
LLFloater* sibling = dependent_it->get();
if (sibling)
{
floaters_to_move.push_back(sibling);
}
- ++dependent_it;
}
//...before bringing my parent to the front...
floaters_to_move.push_back(floater);
@@ -2406,10 +2403,10 @@ void LLFloaterView::bringToFront(LLFloater* child, BOOL give_focus)
}
}
- std::vector<LLView*>::iterator view_it;
- for(view_it = floaters_to_move.begin(); view_it != floaters_to_move.end(); ++view_it)
+ std::vector<LLFloater*>::iterator floater_it;
+ for(floater_it = floaters_to_move.begin(); floater_it != floaters_to_move.end(); ++floater_it)
{
- LLFloater* floaterp = (LLFloater*)(*view_it);
+ LLFloater* floaterp = *floater_it;
sendChildToFront(floaterp);
// always unminimize dependee, but allow dependents to stay minimized
@@ -2421,23 +2418,19 @@ void LLFloaterView::bringToFront(LLFloater* child, BOOL give_focus)
floaters_to_move.clear();
// ...then bringing my own dependents to the front...
- for(LLFloater::handle_set_iter_t dependent_it = child->mDependents.begin();
- dependent_it != child->mDependents.end(); )
+ for (LLFloater::handle_set_iter_t dependent_it = child->mDependents.begin();
+ dependent_it != child->mDependents.end(); ++dependent_it)
{
LLFloater* dependent = dependent_it->get();
if (dependent)
{
sendChildToFront(dependent);
- //don't un-minimize dependent windows automatically
- // respect user's wishes
- //dependent->setMinimized(FALSE);
}
- ++dependent_it;
}
// ...and finally bringing myself to front
// (do this last, so that I'm left in front at end of this call)
- if( *getChildList()->begin() != child )
+ if (*beginChild() != child)
{
sendChildToFront(child);
}