diff options
-rw-r--r-- | indra/newview/gltf/llgltfloader.cpp | 584 |
1 files changed, 470 insertions, 114 deletions
diff --git a/indra/newview/gltf/llgltfloader.cpp b/indra/newview/gltf/llgltfloader.cpp index 2db803ef3e..7570c33dcf 100644 --- a/indra/newview/gltf/llgltfloader.cpp +++ b/indra/newview/gltf/llgltfloader.cpp @@ -122,10 +122,8 @@ bool LLGLTFLoader::OpenFile(const std::string &filename) mMeshesLoaded = parseMeshes(); if (mMeshesLoaded) uploadMeshes(); - /* mMaterialsLoaded = parseMaterials(); if (mMaterialsLoaded) uploadMaterials(); - */ setLoadState(DONE); @@ -176,24 +174,19 @@ bool LLGLTFLoader::parseMeshes() LLMatrix4 rotation; rotation.initRotation(90.0f * DEG_TO_RAD, 0.0f, 0.0f); mTransform *= rotation; - transformation = mTransform; - // adjust the transformation to compensate for mesh normalization LLVector3 mesh_scale_vector; LLVector3 mesh_translation_vector; pModel->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector); - LLMatrix4 mesh_translation; mesh_translation.setTranslation(mesh_translation_vector); mesh_translation *= transformation; transformation = mesh_translation; - LLMatrix4 mesh_scale; mesh_scale.initScale(mesh_scale_vector); mesh_scale *= transformation; transformation = mesh_scale; - if (transformation.determinant() < 0) { // negative scales are not supported LL_INFOS() << "Negative scale detected, unsupported post-normalization transform. domInstance_geometry: " @@ -233,7 +226,7 @@ void LLGLTFLoader::populateJointFromSkin(const LL::GLTF::Skin& skin) mJointsFromNode.push_front(jointNode.mName); } } - + bool LLGLTFLoader::populateModelFromMesh(LLModel* pModel, const LL::GLTF::Mesh& mesh, const LL::GLTF::Node& nodeno, material_map& mats) { pModel->mLabel = mesh.mName; @@ -252,22 +245,103 @@ bool LLGLTFLoader::populateModelFromMesh(LLModel* pModel, const LL::GLTF::Mesh& // count. Just go ahead and populate faces direct from the GLTF primitives here. -Geenz 2025-04-07 LLVolumeFace face; LLVolumeFace::VertexMapData::PointMap point_map; - + std::vector<GLTFVertex> vertices; std::vector<U16> indices; - - LLImportMaterial impMat; - LL::GLTF::Material* material = nullptr; - - if (prim.mMaterial >= 0) - material = &mGLTFAsset.mMaterials[prim.mMaterial]; + LLImportMaterial impMat; + impMat.mDiffuseColor = LLColor4::white; // Default color - impMat.mDiffuseColor = LLColor4::white; + // Process material if available + if (prim.mMaterial >= 0 && prim.mMaterial < mGLTFAsset.mMaterials.size()) + { + LL::GLTF::Material* material = &mGLTFAsset.mMaterials[prim.mMaterial]; + + // Set diffuse color from base color factor + impMat.mDiffuseColor = LLColor4( + material->mPbrMetallicRoughness.mBaseColorFactor[0], + material->mPbrMetallicRoughness.mBaseColorFactor[1], + material->mPbrMetallicRoughness.mBaseColorFactor[2], + material->mPbrMetallicRoughness.mBaseColorFactor[3] + ); + + // Process base color texture if it exists + if (material->mPbrMetallicRoughness.mBaseColorTexture.mIndex >= 0) + { + S32 texIndex = material->mPbrMetallicRoughness.mBaseColorTexture.mIndex; + if (texIndex < mGLTFAsset.mTextures.size()) + { + S32 sourceIndex = mGLTFAsset.mTextures[texIndex].mSource; + if (sourceIndex >= 0 && sourceIndex < mGLTFAsset.mImages.size()) + { + LL::GLTF::Image& image = mGLTFAsset.mImages[sourceIndex]; + + // Use URI as texture file name + if (!image.mUri.empty()) + { + // URI might be a remote URL or a local path + std::string filename = image.mUri; + + // Extract just the filename from the URI + size_t pos = filename.find_last_of("/\\"); + if (pos != std::string::npos) + { + filename = filename.substr(pos + 1); + } + + // Store the texture filename + impMat.mDiffuseMapFilename = filename; + impMat.mDiffuseMapLabel = material->mName.empty() ? filename : material->mName; + + LL_INFOS("GLTF_IMPORT") << "Found texture: " << impMat.mDiffuseMapFilename << LL_ENDL; + + // If the image has a texture loaded already, use it + if (image.mTexture.notNull()) + { + impMat.setDiffuseMap(image.mTexture->getID()); + LL_INFOS("GLTF_IMPORT") << "Using existing texture ID: " << image.mTexture->getID().asString() << LL_ENDL; + } + else + { + // Let the model preview know we need to load this texture + mNumOfFetchingTextures++; + LL_INFOS("GLTF_IMPORT") << "Adding texture to load queue: " << impMat.mDiffuseMapFilename << LL_ENDL; + } + } + else if (image.mTexture.notNull()) + { + // No URI but we have a texture, use it directly + impMat.setDiffuseMap(image.mTexture->getID()); + LL_INFOS("GLTF_IMPORT") << "Using existing texture ID without URI: " << image.mTexture->getID().asString() << LL_ENDL; + } + else if (image.mBufferView >= 0) + { + // For embedded textures (no URI but has buffer data) + // Create a pseudo filename for the embedded texture + std::string pseudo_filename = "gltf_embedded_texture_" + std::to_string(sourceIndex) + ".png"; + impMat.mDiffuseMapFilename = pseudo_filename; + impMat.mDiffuseMapLabel = material->mName.empty() ? pseudo_filename : material->mName; + + // Mark for loading + mNumOfFetchingTextures++; + LL_INFOS("GLTF_IMPORT") << "Adding embedded texture to load queue: " << pseudo_filename << LL_ENDL; + } + } + } + } + } for (U32 i = 0; i < prim.getVertexCount(); i++) { + // Apply scaling directly to the vertex positions as they're read from the file + const float DIRECT_SCALE = 0.01f; // 1/100th scale + GLTFVertex vert; + vert.position = glm::vec3( + prim.mPositions[i][0] * DIRECT_SCALE, + prim.mPositions[i][1] * DIRECT_SCALE, + prim.mPositions[i][2] * DIRECT_SCALE + ); vert.position = glm::vec3(prim.mPositions[i][0], prim.mPositions[i][1], prim.mPositions[i][2]); vert.normal = glm::vec3(prim.mNormals[i][0], prim.mNormals[i][1], prim.mNormals[i][2]); vert.uv0 = glm::vec2(prim.mTexCoords0[i][0],-prim.mTexCoords0[i][1]); @@ -296,7 +370,6 @@ bool LLGLTFLoader::populateModelFromMesh(LLModel* pModel, const LL::GLTF::Mesh& vert.weights = glm::vec4(prim.mWeights[i]); } - vertices.push_back(vert); } @@ -312,22 +385,18 @@ bool LLGLTFLoader::populateModelFromMesh(LLModel* pModel, const LL::GLTF::Mesh& for (U32 i = 0; i < vertices.size(); i++) { LLVolumeFace::VertexData vert; - - if (vertices[i].position.x > max.x) + if (i == 0 || vertices[i].position.x > max.x) max.x = vertices[i].position.x; - if (vertices[i].position.y > max.y) + if (i == 0 || vertices[i].position.y > max.y) max.y = vertices[i].position.y; - if (vertices[i].position.z > max.z) + if (i == 0 || vertices[i].position.z > max.z) max.z = vertices[i].position.z; - - - if (vertices[i].position.x < min.x) + if (i == 0 || vertices[i].position.x < min.x) min.x = vertices[i].position.x; - if (vertices[i].position.y < min.y) + if (i == 0 || vertices[i].position.y < min.y) min.y = vertices[i].position.y; - if (vertices[i].position.z < min.z) + if (i == 0 || vertices[i].position.z < min.z) min.z = vertices[i].position.z; - LLVector4a position = LLVector4a(vertices[i].position.x, vertices[i].position.y, vertices[i].position.z); LLVector4a normal = LLVector4a(vertices[i].normal.x, vertices[i].normal.y, vertices[i].normal.z); vert.setPosition(position); @@ -345,8 +414,6 @@ bool LLGLTFLoader::populateModelFromMesh(LLModel* pModel, const LL::GLTF::Mesh& weight_list.push_back(LLModel::JointWeight(vertices[i].joints.w, vertices[i].weights.w)); std::sort(weight_list.begin(), weight_list.end(), LLModel::CompareWeightGreater()); - - std::vector<LLModel::JointWeight> wght; F32 total = 0.f; @@ -377,8 +444,26 @@ bool LLGLTFLoader::populateModelFromMesh(LLModel* pModel, const LL::GLTF::Mesh& face.mExtents[1] = LLVector4a(max.x, max.y, max.z, 0); pModel->getVolumeFaces().push_back(face); - pModel->getMaterialList().push_back("mat" + std::to_string(prim.mMaterial)); - mats["mat" + std::to_string(prim.mMaterial)] = impMat; + + // Create a unique material name for this primitive + std::string materialName; + if (prim.mMaterial >= 0 && prim.mMaterial < mGLTFAsset.mMaterials.size()) + { + LL::GLTF::Material* material = &mGLTFAsset.mMaterials[prim.mMaterial]; + materialName = material->mName; + + if (materialName.empty()) + { + materialName = "mat" + std::to_string(prim.mMaterial); + } + } + else + { + materialName = "mat_default" + std::to_string(pModel->getNumVolumeFaces() - 1); + } + + pModel->getMaterialList().push_back(materialName); + mats[materialName] = impMat; } else { LL_INFOS() << "Unable to process mesh due to 16-bit index limits" << LL_ENDL; @@ -394,56 +479,70 @@ bool LLGLTFLoader::populateModelFromMesh(LLModel* pModel, const LL::GLTF::Mesh& bool LLGLTFLoader::parseMaterials() { - return true; - /* if (!mGltfLoaded) return false; // fill local texture data structures mSamplers.clear(); - for (auto in_sampler : mGltfModel.samplers) + for (auto& in_sampler : mGLTFAsset.mSamplers) { gltf_sampler sampler; - sampler.magFilter = in_sampler.magFilter > 0 ? in_sampler.magFilter : GL_LINEAR; - sampler.minFilter = in_sampler.minFilter > 0 ? in_sampler.minFilter : GL_LINEAR;; - sampler.wrapS = in_sampler.wrapS; - sampler.wrapT = in_sampler.wrapT; - sampler.name = in_sampler.name; // unused + sampler.magFilter = in_sampler.mMagFilter > 0 ? in_sampler.mMagFilter : GL_LINEAR; + sampler.minFilter = in_sampler.mMinFilter > 0 ? in_sampler.mMinFilter : GL_LINEAR; + sampler.wrapS = in_sampler.mWrapS; + sampler.wrapT = in_sampler.mWrapT; + sampler.name = in_sampler.mName; mSamplers.push_back(sampler); } mImages.clear(); - for (auto in_image : mGltfModel.images) + for (auto& in_image : mGLTFAsset.mImages) { gltf_image image; - image.numChannels = in_image.component; - image.bytesPerChannel = in_image.bits >> 3; // Convert bits to bytes - image.pixelType = in_image.pixel_type; // Maps exactly, i.e. TINYGLTF_COMPONENT_TYPE_UNSIGNED_BYTE == GL_UNSIGNED_BYTE, etc - image.size = static_cast<U32>(in_image.image.size()); - image.height = in_image.height; - image.width = in_image.width; - image.data = in_image.image.data(); - - if (in_image.as_is) + image.numChannels = in_image.mComponent; + image.bytesPerChannel = in_image.mBits >> 3; // Convert bits to bytes + image.pixelType = in_image.mPixelType; + image.size = 0; // We'll calculate this below if we have valid dimensions + + // Get dimensions from the texture if available + if (in_image.mTexture && in_image.mTexture->getDiscardLevel() >= 0) { - LL_WARNS("GLTF_IMPORT") << "Unsupported image encoding" << LL_ENDL; - return false; + image.height = in_image.mTexture->getHeight(); + image.width = in_image.mTexture->getWidth(); + // Since we don't have direct access to the raw data, we'll use the dimensions to calculate size + if (image.height > 0 && image.width > 0 && image.numChannels > 0 && image.bytesPerChannel > 0) + { + image.size = static_cast<U32>(image.height * image.width * image.numChannels * image.bytesPerChannel); + } + } + else + { + // Fallback to provided dimensions + image.height = in_image.mHeight; + image.width = in_image.mWidth; + if (image.height > 0 && image.width > 0 && image.numChannels > 0 && image.bytesPerChannel > 0) + { + image.size = static_cast<U32>(image.height * image.width * image.numChannels * image.bytesPerChannel); + } } - if (image.size != image.height * image.width * image.numChannels * image.bytesPerChannel) + // If we couldn't determine the size, skip this image + if (image.size == 0) { - LL_WARNS("GLTF_IMPORT") << "Image size error" << LL_ENDL; - return false; + LL_WARNS("GLTF_IMPORT") << "Image size could not be determined" << LL_ENDL; + continue; } + // We don't have direct access to the image data, so data pointer remains nullptr + image.data = nullptr; mImages.push_back(image); } mTextures.clear(); - for (auto in_tex : mGltfModel.textures) + for (auto& in_tex : mGLTFAsset.mTextures) { gltf_texture tex; - tex.imageIdx = in_tex.source; - tex.samplerIdx = in_tex.sampler; + tex.imageIdx = in_tex.mSource; + tex.samplerIdx = in_tex.mSampler; tex.imageUuid.setNull(); if (tex.imageIdx >= mImages.size() || tex.samplerIdx >= mSamplers.size()) @@ -456,58 +555,96 @@ bool LLGLTFLoader::parseMaterials() } // parse each material - for (tinygltf::Material gltf_material : mGltfModel.materials) + mMaterials.clear(); + for (const auto& gltf_material : mGLTFAsset.mMaterials) { gltf_render_material mat; - mat.name = gltf_material.name; - - tinygltf::PbrMetallicRoughness& pbr = gltf_material.pbrMetallicRoughness; - mat.hasPBR = true; // Always true, for now - - mat.baseColor.set(pbr.baseColorFactor.data()); - mat.hasBaseTex = pbr.baseColorTexture.index >= 0; - mat.baseColorTexIdx = pbr.baseColorTexture.index; - mat.baseColorTexCoords = pbr.baseColorTexture.texCoord; - - mat.metalness = pbr.metallicFactor; - mat.roughness = pbr.roughnessFactor; - mat.hasMRTex = pbr.metallicRoughnessTexture.index >= 0; - mat.metalRoughTexIdx = pbr.metallicRoughnessTexture.index; - mat.metalRoughTexCoords = pbr.metallicRoughnessTexture.texCoord; - - mat.normalScale = gltf_material.normalTexture.scale; - mat.hasNormalTex = gltf_material.normalTexture.index >= 0; - mat.normalTexIdx = gltf_material.normalTexture.index; - mat.normalTexCoords = gltf_material.normalTexture.texCoord; - - mat.occlusionScale = gltf_material.occlusionTexture.strength; - mat.hasOcclusionTex = gltf_material.occlusionTexture.index >= 0; - mat.occlusionTexIdx = gltf_material.occlusionTexture.index; - mat.occlusionTexCoords = gltf_material.occlusionTexture.texCoord; - - mat.emissiveColor.set(gltf_material.emissiveFactor.data()); - mat.hasEmissiveTex = gltf_material.emissiveTexture.index >= 0; - mat.emissiveTexIdx = gltf_material.emissiveTexture.index; - mat.emissiveTexCoords = gltf_material.emissiveTexture.texCoord; - - mat.alphaMode = gltf_material.alphaMode; - mat.alphaMask = gltf_material.alphaCutoff; - - if ((mat.hasNormalTex && (mat.normalTexIdx >= mTextures.size())) || - (mat.hasOcclusionTex && (mat.occlusionTexIdx >= mTextures.size())) || - (mat.hasEmissiveTex && (mat.emissiveTexIdx >= mTextures.size())) || - (mat.hasBaseTex && (mat.baseColorTexIdx >= mTextures.size())) || - (mat.hasMRTex && (mat.metalRoughTexIdx >= mTextures.size()))) + mat.name = gltf_material.mName; + + // PBR Metallic Roughness properties + mat.hasPBR = true; + + // Base color factor + mat.baseColor = LLColor4( + gltf_material.mPbrMetallicRoughness.mBaseColorFactor[0], + gltf_material.mPbrMetallicRoughness.mBaseColorFactor[1], + gltf_material.mPbrMetallicRoughness.mBaseColorFactor[2], + gltf_material.mPbrMetallicRoughness.mBaseColorFactor[3] + ); + + // Base color texture + mat.hasBaseTex = gltf_material.mPbrMetallicRoughness.mBaseColorTexture.mIndex >= 0; + mat.baseColorTexIdx = gltf_material.mPbrMetallicRoughness.mBaseColorTexture.mIndex; + mat.baseColorTexCoords = gltf_material.mPbrMetallicRoughness.mBaseColorTexture.mTexCoord; + + // Metalness and roughness + mat.metalness = gltf_material.mPbrMetallicRoughness.mMetallicFactor; + mat.roughness = gltf_material.mPbrMetallicRoughness.mRoughnessFactor; + + // Metallic-roughness texture + mat.hasMRTex = gltf_material.mPbrMetallicRoughness.mMetallicRoughnessTexture.mIndex >= 0; + mat.metalRoughTexIdx = gltf_material.mPbrMetallicRoughness.mMetallicRoughnessTexture.mIndex; + mat.metalRoughTexCoords = gltf_material.mPbrMetallicRoughness.mMetallicRoughnessTexture.mTexCoord; + + // Normal texture + mat.normalScale = gltf_material.mNormalTexture.mScale; + mat.hasNormalTex = gltf_material.mNormalTexture.mIndex >= 0; + mat.normalTexIdx = gltf_material.mNormalTexture.mIndex; + mat.normalTexCoords = gltf_material.mNormalTexture.mTexCoord; + + // Occlusion texture + mat.occlusionScale = gltf_material.mOcclusionTexture.mStrength; + mat.hasOcclusionTex = gltf_material.mOcclusionTexture.mIndex >= 0; + mat.occlusionTexIdx = gltf_material.mOcclusionTexture.mIndex; + mat.occlusionTexCoords = gltf_material.mOcclusionTexture.mTexCoord; + + // Emissive texture and color + mat.emissiveColor = LLColor4( + gltf_material.mEmissiveFactor[0], + gltf_material.mEmissiveFactor[1], + gltf_material.mEmissiveFactor[2], + 1.0f + ); + mat.hasEmissiveTex = gltf_material.mEmissiveTexture.mIndex >= 0; + mat.emissiveTexIdx = gltf_material.mEmissiveTexture.mIndex; + mat.emissiveTexCoords = gltf_material.mEmissiveTexture.mTexCoord; + + // Convert AlphaMode enum to string + switch (gltf_material.mAlphaMode) + { + case LL::GLTF::Material::AlphaMode::OPAQUE: + mat.alphaMode = "OPAQUE"; + break; + case LL::GLTF::Material::AlphaMode::MASK: + mat.alphaMode = "MASK"; + break; + case LL::GLTF::Material::AlphaMode::BLEND: + mat.alphaMode = "BLEND"; + break; + default: + mat.alphaMode = "OPAQUE"; + break; + } + + mat.alphaMask = gltf_material.mAlphaCutoff; + + // Verify that all referenced textures are valid + if ((mat.hasNormalTex && (mat.normalTexIdx >= mTextures.size())) || + (mat.hasOcclusionTex && (mat.occlusionTexIdx >= mTextures.size())) || + (mat.hasEmissiveTex && (mat.emissiveTexIdx >= mTextures.size())) || + (mat.hasBaseTex && (mat.baseColorTexIdx >= mTextures.size())) || + (mat.hasMRTex && (mat.metalRoughTexIdx >= mTextures.size()))) { LL_WARNS("GLTF_IMPORT") << "Texture resource index error" << LL_ENDL; return false; } - if ((mat.hasNormalTex && (mat.normalTexCoords > 2)) || // mesh can have up to 3 sets of UV - (mat.hasOcclusionTex && (mat.occlusionTexCoords > 2)) || - (mat.hasEmissiveTex && (mat.emissiveTexCoords > 2)) || - (mat.hasBaseTex && (mat.baseColorTexCoords > 2)) || - (mat.hasMRTex && (mat.metalRoughTexCoords > 2))) + // Verify texture coordinate sets are valid (mesh can have up to 3 sets of UV) + if ((mat.hasNormalTex && (mat.normalTexCoords > 2)) || + (mat.hasOcclusionTex && (mat.occlusionTexCoords > 2)) || + (mat.hasEmissiveTex && (mat.emissiveTexCoords > 2)) || + (mat.hasBaseTex && (mat.baseColorTexCoords > 2)) || + (mat.hasMRTex && (mat.metalRoughTexCoords > 2))) { LL_WARNS("GLTF_IMPORT") << "Image texcoord index error" << LL_ENDL; return false; @@ -517,7 +654,6 @@ bool LLGLTFLoader::parseMaterials() } return true; - */ } // TODO: convert raw vertex buffers to UUIDs @@ -529,18 +665,34 @@ void LLGLTFLoader::uploadMeshes() // convert raw image buffers to texture UUIDs & assemble into a render material void LLGLTFLoader::uploadMaterials() { - for (gltf_render_material mat : mMaterials) // Initially 1 material per gltf file, but design for multiple + LL_INFOS("GLTF_IMPORT") << "Uploading materials, count: " << mMaterials.size() << LL_ENDL; + + for (gltf_render_material& mat : mMaterials) { - if (mat.hasBaseTex) + LL_INFOS("GLTF_IMPORT") << "Processing material: " << mat.name << LL_ENDL; + + // Process base color texture + if (mat.hasBaseTex && mat.baseColorTexIdx < mTextures.size()) { gltf_texture& gtex = mTextures[mat.baseColorTexIdx]; if (gtex.imageUuid.isNull()) { + LL_INFOS("GLTF_IMPORT") << "Loading base color texture for material " << mat.name << LL_ENDL; gtex.imageUuid = imageBufferToTextureUUID(gtex); + + if (gtex.imageUuid.notNull()) + { + LL_INFOS("GLTF_IMPORT") << "Base color texture loaded, ID: " << gtex.imageUuid.asString() << LL_ENDL; + } + else + { + LL_WARNS("GLTF_IMPORT") << "Failed to load base color texture for material " << mat.name << LL_ENDL; + } } } - if (mat.hasMRTex) + // Process other textures similarly + if (mat.hasMRTex && mat.metalRoughTexIdx < mTextures.size()) { gltf_texture& gtex = mTextures[mat.metalRoughTexIdx]; if (gtex.imageUuid.isNull()) @@ -549,7 +701,7 @@ void LLGLTFLoader::uploadMaterials() } } - if (mat.hasNormalTex) + if (mat.hasNormalTex && mat.normalTexIdx < mTextures.size()) { gltf_texture& gtex = mTextures[mat.normalTexIdx]; if (gtex.imageUuid.isNull()) @@ -558,7 +710,7 @@ void LLGLTFLoader::uploadMaterials() } } - if (mat.hasOcclusionTex) + if (mat.hasOcclusionTex && mat.occlusionTexIdx < mTextures.size()) { gltf_texture& gtex = mTextures[mat.occlusionTexIdx]; if (gtex.imageUuid.isNull()) @@ -567,7 +719,7 @@ void LLGLTFLoader::uploadMaterials() } } - if (mat.hasEmissiveTex) + if (mat.hasEmissiveTex && mat.emissiveTexIdx < mTextures.size()) { gltf_texture& gtex = mTextures[mat.emissiveTexIdx]; if (gtex.imageUuid.isNull()) @@ -576,18 +728,222 @@ void LLGLTFLoader::uploadMaterials() } } } + + // Update material map for all model instances to ensure textures are properly associated + // mScene is a std::map<LLMatrix4, model_instance_list>, not an array, so we need to iterate through it correctly + for (auto& scene_entry : mScene) + { + for (LLModelInstance& instance : scene_entry.second) + { + LLModel* model = instance.mModel; + + if (model) + { + for (size_t i = 0; i < model->getMaterialList().size(); ++i) + { + const std::string& matName = model->getMaterialList()[i]; + if (!matName.empty()) + { + // Ensure this material exists in the instance's material map + if (instance.mMaterial.find(matName) == instance.mMaterial.end()) + { + // Find material in our render materials + for (const auto& renderMat : mMaterials) + { + if (renderMat.name == matName) + { + // Create an import material from the render material + LLImportMaterial impMat; + impMat.mDiffuseColor = renderMat.baseColor; + + // Set diffuse texture if available + if (renderMat.hasBaseTex && renderMat.baseColorTexIdx < mTextures.size()) + { + const gltf_texture& gtex = mTextures[renderMat.baseColorTexIdx]; + if (!gtex.imageUuid.isNull()) + { + impMat.setDiffuseMap(gtex.imageUuid); + LL_INFOS("GLTF_IMPORT") << "Setting texture " << gtex.imageUuid.asString() << " for material " << matName << LL_ENDL; + } + } + + // Add material to instance's material map + instance.mMaterial[matName] = impMat; + LL_INFOS("GLTF_IMPORT") << "Added material " << matName << " to instance" << LL_ENDL; + break; + } + } + } + } + } + } + } + } } LLUUID LLGLTFLoader::imageBufferToTextureUUID(const gltf_texture& tex) { - //gltf_image& image = mImages[tex.imageIdx]; - //gltf_sampler& sampler = mSamplers[tex.samplerIdx]; + if (tex.imageIdx >= mImages.size() || tex.samplerIdx >= mSamplers.size()) + { + LL_WARNS("GLTF_IMPORT") << "Invalid texture indices in imageBufferToTextureUUID" << LL_ENDL; + return LLUUID::null; + } + + gltf_image& image = mImages[tex.imageIdx]; + gltf_sampler& sampler = mSamplers[tex.samplerIdx]; + + S32 sourceIndex = tex.imageIdx; + if (sourceIndex < 0 || sourceIndex >= mGLTFAsset.mImages.size()) + { + LL_WARNS("GLTF_IMPORT") << "Invalid image index: " << sourceIndex << LL_ENDL; + return LLUUID::null; + } + + LL::GLTF::Image& source_image = mGLTFAsset.mImages[sourceIndex]; + + // If the image already has a texture loaded, use it + if (source_image.mTexture.notNull()) + { + LL_INFOS("GLTF_IMPORT") << "Using already loaded texture ID: " << source_image.mTexture->getID().asString() << LL_ENDL; + return source_image.mTexture->getID(); + } + + // Create an import material to pass to the texture load function + LLImportMaterial material; + + // Try to get the texture filename from the URI + if (!source_image.mUri.empty()) + { + std::string filename = source_image.mUri; + + // Extract just the filename from the URI + size_t pos = filename.find_last_of("/\\"); + if (pos != std::string::npos) + { + filename = filename.substr(pos + 1); + } + + material.mDiffuseMapFilename = filename; + material.mDiffuseMapLabel = filename; + } + else if (source_image.mBufferView >= 0) + { + // For embedded textures, create a pseudo-filename + std::string pseudo_filename = "gltf_embedded_texture_" + std::to_string(sourceIndex) + ".png"; + material.mDiffuseMapFilename = pseudo_filename; + material.mDiffuseMapLabel = pseudo_filename; + } + else + { + LL_WARNS("GLTF_IMPORT") << "No URI or buffer data for image" << LL_ENDL; + return LLUUID::null; + } + + // Create LLSD container with image and sampler data for texture upload + LLSD texture_data = LLSD::emptyMap(); + + // Image data + texture_data["width"] = LLSD::Integer(image.width); + texture_data["height"] = LLSD::Integer(image.height); + texture_data["components"] = LLSD::Integer(image.numChannels); + texture_data["bytes_per_component"] = LLSD::Integer(image.bytesPerChannel); + texture_data["pixel_type"] = LLSD::Integer(image.pixelType); + + // Sampler data + texture_data["min_filter"] = LLSD::Integer(sampler.minFilter); + texture_data["mag_filter"] = LLSD::Integer(sampler.magFilter); + texture_data["wrap_s"] = LLSD::Integer(sampler.wrapS); + texture_data["wrap_t"] = LLSD::Integer(sampler.wrapT); + + // Add URI for reference + if (!source_image.mUri.empty()) + { + texture_data["uri"] = source_image.mUri; + } + + // Check if we have a buffer view for embedded data + if (source_image.mBufferView >= 0) + { + texture_data["has_embedded_data"] = LLSD::Boolean(true); + texture_data["buffer_view"] = LLSD::Integer(source_image.mBufferView); + + // Extract embedded data for texture loading + if (source_image.mBufferView < mGLTFAsset.mBufferViews.size()) + { + const LL::GLTF::BufferView& buffer_view = mGLTFAsset.mBufferViews[source_image.mBufferView]; + if (buffer_view.mBuffer < mGLTFAsset.mBuffers.size()) + { + const LL::GLTF::Buffer& buffer = mGLTFAsset.mBuffers[buffer_view.mBuffer]; + if (buffer_view.mByteOffset + buffer_view.mByteLength <= buffer.mData.size()) + { + // Add embedded data reference to texture_data + texture_data["buffer_index"] = LLSD::Integer(buffer_view.mBuffer); + texture_data["byte_offset"] = LLSD::Integer(buffer_view.mByteOffset); + texture_data["byte_length"] = LLSD::Integer(buffer_view.mByteLength); + + LL_INFOS("GLTF_IMPORT") << "Found embedded texture data: offset=" << buffer_view.mByteOffset + << " length=" << buffer_view.mByteLength << LL_ENDL; + } + } + } + } + + // Store the texture metadata in the binding field + std::ostringstream ostr; + LLSDSerialize::toXML(texture_data, ostr); + material.mBinding = ostr.str(); + + LL_INFOS("GLTF_IMPORT") << "Loading texture: " << material.mDiffuseMapFilename << LL_ENDL; - // fill an LLSD container with image+sampler data + // Flag to track if texture was loaded immediately + bool texture_loaded = false; - // upload texture + // Call texture loading function with our import material + if (mTextureLoadFunc) + { + // Increment textures to fetch counter BEFORE calling load function + mNumOfFetchingTextures++; + + U32 result = mTextureLoadFunc(material, mOpaqueData); - // retrieve UUID + // If result is 0, texture is being loaded asynchronously + // If result is >0, texture was loaded immediately + if (result > 0) + { + // Texture was loaded immediately, so decrement counter + mNumOfFetchingTextures--; + texture_loaded = true; + + if (material.getDiffuseMap().notNull()) + { + LL_INFOS("GLTF_IMPORT") << "Texture loaded successfully, ID: " << material.getDiffuseMap().asString() << LL_ENDL; + + // Store the texture in the source image for future reference + if (source_image.mTexture.isNull()) + { + // Create and store a texture object using the UUID + source_image.mTexture = LLViewerTextureManager::getFetchedTexture(material.getDiffuseMap()); + } + + return material.getDiffuseMap(); + } + } + else if (result == 0) + { + LL_INFOS("GLTF_IMPORT") << "Texture loading queued asynchronously for " << material.mDiffuseMapFilename << LL_ENDL; + } + else // result < 0, indicating error + { + // Texture loading failed, decrement counter + mNumOfFetchingTextures--; + LL_WARNS("GLTF_IMPORT") << "Texture loading failed for " << material.mDiffuseMapFilename << LL_ENDL; + } + } + else + { + LL_WARNS("GLTF_IMPORT") << "No texture loading function available" << LL_ENDL; + } return LLUUID::null; } + |