diff options
| -rw-r--r-- | indra/llrender/llgl.cpp | 4 | ||||
| -rw-r--r-- | indra/llrender/llglslshader.cpp | 2 | ||||
| -rw-r--r-- | indra/llrender/llpostprocess.cpp | 2 | ||||
| -rw-r--r-- | indra/llui/llnotifications.h | 2 | ||||
| -rw-r--r-- | indra/llui/lltexteditor.cpp | 2 | 
5 files changed, 8 insertions, 4 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 187a9a984e..a3f7a946ec 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -332,6 +332,8 @@ LLGLManager::LLGLManager() :  	mHasFragmentShader(FALSE),  	mHasOcclusionQuery(FALSE),  	mHasPointParameters(FALSE), +	mHasDrawBuffers(FALSE), +	mHasTextureRectangle(FALSE),  	mHasAnisotropic(FALSE),  	mHasARBEnvCombine(FALSE), @@ -671,7 +673,7 @@ void LLGLManager::initExtensions()  	llinfos << "initExtensions() checking shell variables to adjust features..." << llendl;  	// Our extension support for the Linux Client is very young with some  	// potential driver gotchas, so offer a semi-secret way to turn it off. -	if (getenv("LL_GL_NOEXT"))	/* Flawfinder: ignore */ +	if (getenv("LL_GL_NOEXT"))  	{  		//mHasMultitexture = FALSE; // NEEDED!  		mHasARBEnvCombine = FALSE; diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 830617063b..ca92cb6580 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -70,7 +70,7 @@ hasGamma(false), hasLighting(false), calculatesAtmospherics(false)  // LLGLSL Shader implementation  //===============================  LLGLSLShader::LLGLSLShader() -: mProgramObject(0), mShaderLevel(0), mShaderGroup(SG_DEFAULT) +	: mProgramObject(0), mActiveTextureChannels(0), mShaderLevel(0), mShaderGroup(SG_DEFAULT), mUniformsDirty(FALSE)  {  } diff --git a/indra/llrender/llpostprocess.cpp b/indra/llrender/llpostprocess.cpp index 7f4be6a866..bc7f30cdef 100644 --- a/indra/llrender/llpostprocess.cpp +++ b/indra/llrender/llpostprocess.cpp @@ -59,6 +59,8 @@ LLPostProcess::LLPostProcess(void) :  	mSceneRenderTexture = NULL ;   	mNoiseTexture = NULL ;  	mTempBloomTexture = NULL ; + +	noiseTextureScale = 1.0f;  	/*  Do nothing.  Needs to be updated to use our current shader system, and to work with the move into llrender.  	std::string pathName(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight", XML_FILENAME)); diff --git a/indra/llui/llnotifications.h b/indra/llui/llnotifications.h index d55e0f4043..8d993b71d7 100644 --- a/indra/llui/llnotifications.h +++ b/indra/llui/llnotifications.h @@ -371,7 +371,7 @@ private:  	// this is just for making it easy to look things up in a set organized by UUID -- DON'T USE IT  	// for anything real! - LLNotification(LLUUID uuid) : mId(uuid), mCancelled(false), mRespondedTo(false), mIgnored(false), mTemporaryResponder(false) {} + LLNotification(LLUUID uuid) : mId(uuid), mCancelled(false), mRespondedTo(false), mIgnored(false), mPriority(NOTIFICATION_PRIORITY_UNSPECIFIED), mTemporaryResponder(false) {}  	void cancel(); diff --git a/indra/llui/lltexteditor.cpp b/indra/llui/lltexteditor.cpp index 7a19b7427c..62aeb50011 100644 --- a/indra/llui/lltexteditor.cpp +++ b/indra/llui/lltexteditor.cpp @@ -2507,7 +2507,7 @@ void LLTextEditor::updateLinkSegments()  			// then update the link's HREF to be the same as the label text.  			// This lets users edit Urls in-place.  			LLStyleConstSP style = segment->getStyle(); -			LLStyle* new_style = new LLStyle(*style); +			LLStyleSP new_style(new LLStyle(*style));  			LLWString url_label = wtext.substr(segment->getStart(), segment->getEnd()-segment->getStart());  			if (LLUrlRegistry::instance().hasUrl(url_label))  			{  | 
