diff options
-rw-r--r-- | indra/llmath/llvolume.cpp | 14466 | ||||
-rw-r--r-- | indra/llrender/llglheaders.h | 12 | ||||
-rw-r--r-- | indra/newview/llphysicsshapebuilderutil.cpp | 44 | ||||
-rw-r--r-- | indra/newview/llphysicsshapebuilderutil.h | 94 | ||||
-rw-r--r-- | indra/newview/llvoavatar.h | 2180 | ||||
-rw-r--r-- | indra/newview/llvocache.cpp | 1512 |
6 files changed, 9158 insertions, 9150 deletions
diff --git a/indra/llmath/llvolume.cpp b/indra/llmath/llvolume.cpp index dc360818d6..70e1e1f312 100644 --- a/indra/llmath/llvolume.cpp +++ b/indra/llmath/llvolume.cpp @@ -1,7233 +1,7233 @@ -/**
-
- * @file llvolume.cpp
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "linden_common.h"
-#include "llmemory.h"
-#include "llmath.h"
-
-#include <set>
-#if !LL_WINDOWS
-#include <stdint.h>
-#endif
-
-#include "llerror.h"
-#include "llmemtype.h"
-
-#include "llvolumemgr.h"
-#include "v2math.h"
-#include "v3math.h"
-#include "v4math.h"
-#include "m4math.h"
-#include "m3math.h"
-#include "llmatrix3a.h"
-#include "lloctree.h"
-#include "lldarray.h"
-#include "llvolume.h"
-#include "llvolumeoctree.h"
-#include "llstl.h"
-#include "llsdserialize.h"
-#include "llvector4a.h"
-#include "llmatrix4a.h"
-
-#define DEBUG_SILHOUETTE_BINORMALS 0
-#define DEBUG_SILHOUETTE_NORMALS 0 // TomY: Use this to display normals using the silhouette
-#define DEBUG_SILHOUETTE_EDGE_MAP 0 // DaveP: Use this to display edge map using the silhouette
-
-const F32 CUT_MIN = 0.f;
-const F32 CUT_MAX = 1.f;
-const F32 MIN_CUT_DELTA = 0.02f;
-
-const F32 HOLLOW_MIN = 0.f;
-const F32 HOLLOW_MAX = 0.95f;
-const F32 HOLLOW_MAX_SQUARE = 0.7f;
-
-const F32 TWIST_MIN = -1.f;
-const F32 TWIST_MAX = 1.f;
-
-const F32 RATIO_MIN = 0.f;
-const F32 RATIO_MAX = 2.f; // Tom Y: Inverted sense here: 0 = top taper, 2 = bottom taper
-
-const F32 HOLE_X_MIN= 0.05f;
-const F32 HOLE_X_MAX= 1.0f;
-
-const F32 HOLE_Y_MIN= 0.05f;
-const F32 HOLE_Y_MAX= 0.5f;
-
-const F32 SHEAR_MIN = -0.5f;
-const F32 SHEAR_MAX = 0.5f;
-
-const F32 REV_MIN = 1.f;
-const F32 REV_MAX = 4.f;
-
-const F32 TAPER_MIN = -1.f;
-const F32 TAPER_MAX = 1.f;
-
-const F32 SKEW_MIN = -0.95f;
-const F32 SKEW_MAX = 0.95f;
-
-const F32 SCULPT_MIN_AREA = 0.002f;
-const S32 SCULPT_MIN_AREA_DETAIL = 1;
-
-extern BOOL gDebugGL;
-
-void assert_aligned(void* ptr, uintptr_t alignment)
-{
-#if 0
- uintptr_t t = (uintptr_t) ptr;
- if (t%alignment != 0)
- {
- llerrs << "WTF?" << llendl;
- }
-#endif
-}
-
-BOOL check_same_clock_dir( const LLVector3& pt1, const LLVector3& pt2, const LLVector3& pt3, const LLVector3& norm)
-{
- LLVector3 test = (pt2-pt1)%(pt3-pt2);
-
- //answer
- if(test * norm < 0)
- {
- return FALSE;
- }
- else
- {
- return TRUE;
- }
-}
-
-BOOL LLLineSegmentBoxIntersect(const LLVector3& start, const LLVector3& end, const LLVector3& center, const LLVector3& size)
-{
- return LLLineSegmentBoxIntersect(start.mV, end.mV, center.mV, size.mV);
-}
-
-BOOL LLLineSegmentBoxIntersect(const F32* start, const F32* end, const F32* center, const F32* size)
-{
- F32 fAWdU[3];
- F32 dir[3];
- F32 diff[3];
-
- for (U32 i = 0; i < 3; i++)
- {
- dir[i] = 0.5f * (end[i] - start[i]);
- diff[i] = (0.5f * (end[i] + start[i])) - center[i];
- fAWdU[i] = fabsf(dir[i]);
- if(fabsf(diff[i])>size[i] + fAWdU[i]) return false;
- }
-
- float f;
- f = dir[1] * diff[2] - dir[2] * diff[1]; if(fabsf(f)>size[1]*fAWdU[2] + size[2]*fAWdU[1]) return false;
- f = dir[2] * diff[0] - dir[0] * diff[2]; if(fabsf(f)>size[0]*fAWdU[2] + size[2]*fAWdU[0]) return false;
- f = dir[0] * diff[1] - dir[1] * diff[0]; if(fabsf(f)>size[0]*fAWdU[1] + size[1]*fAWdU[0]) return false;
-
- return true;
-}
-
-
-
-// intersect test between triangle vert0, vert1, vert2 and a ray from orig in direction dir.
-// returns TRUE if intersecting and returns barycentric coordinates in intersection_a, intersection_b,
-// and returns the intersection point along dir in intersection_t.
-
-// Moller-Trumbore algorithm
-BOOL LLTriangleRayIntersect(const LLVector4a& vert0, const LLVector4a& vert1, const LLVector4a& vert2, const LLVector4a& orig, const LLVector4a& dir,
- F32& intersection_a, F32& intersection_b, F32& intersection_t)
-{
-
- /* find vectors for two edges sharing vert0 */
- LLVector4a edge1;
- edge1.setSub(vert1, vert0);
-
- LLVector4a edge2;
- edge2.setSub(vert2, vert0);
-
- /* begin calculating determinant - also used to calculate U parameter */
- LLVector4a pvec;
- pvec.setCross3(dir, edge2);
-
- /* if determinant is near zero, ray lies in plane of triangle */
- LLVector4a det;
- det.setAllDot3(edge1, pvec);
-
- if (det.greaterEqual(LLVector4a::getEpsilon()).getGatheredBits() & 0x7)
- {
- /* calculate distance from vert0 to ray origin */
- LLVector4a tvec;
- tvec.setSub(orig, vert0);
-
- /* calculate U parameter and test bounds */
- LLVector4a u;
- u.setAllDot3(tvec,pvec);
-
- if ((u.greaterEqual(LLVector4a::getZero()).getGatheredBits() & 0x7) &&
- (u.lessEqual(det).getGatheredBits() & 0x7))
- {
- /* prepare to test V parameter */
- LLVector4a qvec;
- qvec.setCross3(tvec, edge1);
-
- /* calculate V parameter and test bounds */
- LLVector4a v;
- v.setAllDot3(dir, qvec);
-
-
- //if (!(v < 0.f || u + v > det))
-
- LLVector4a sum_uv;
- sum_uv.setAdd(u, v);
-
- S32 v_gequal = v.greaterEqual(LLVector4a::getZero()).getGatheredBits() & 0x7;
- S32 sum_lequal = sum_uv.lessEqual(det).getGatheredBits() & 0x7;
-
- if (v_gequal && sum_lequal)
- {
- /* calculate t, scale parameters, ray intersects triangle */
- LLVector4a t;
- t.setAllDot3(edge2,qvec);
-
- t.div(det);
- u.div(det);
- v.div(det);
-
- intersection_a = u[0];
- intersection_b = v[0];
- intersection_t = t[0];
- return TRUE;
- }
- }
- }
-
- return FALSE;
-}
-
-BOOL LLTriangleRayIntersectTwoSided(const LLVector4a& vert0, const LLVector4a& vert1, const LLVector4a& vert2, const LLVector4a& orig, const LLVector4a& dir,
- F32& intersection_a, F32& intersection_b, F32& intersection_t)
-{
- F32 u, v, t;
-
- /* find vectors for two edges sharing vert0 */
- LLVector4a edge1;
- edge1.setSub(vert1, vert0);
-
-
- LLVector4a edge2;
- edge2.setSub(vert2, vert0);
-
- /* begin calculating determinant - also used to calculate U parameter */
- LLVector4a pvec;
- pvec.setCross3(dir, edge2);
-
- /* if determinant is near zero, ray lies in plane of triangle */
- F32 det = edge1.dot3(pvec).getF32();
-
-
- if (det > -F_APPROXIMATELY_ZERO && det < F_APPROXIMATELY_ZERO)
- {
- return FALSE;
- }
-
- F32 inv_det = 1.f / det;
-
- /* calculate distance from vert0 to ray origin */
- LLVector4a tvec;
- tvec.setSub(orig, vert0);
-
- /* calculate U parameter and test bounds */
- u = (tvec.dot3(pvec).getF32()) * inv_det;
- if (u < 0.f || u > 1.f)
- {
- return FALSE;
- }
-
- /* prepare to test V parameter */
- tvec.sub(edge1);
-
- /* calculate V parameter and test bounds */
- v = (dir.dot3(tvec).getF32()) * inv_det;
-
- if (v < 0.f || u + v > 1.f)
- {
- return FALSE;
- }
-
- /* calculate t, ray intersects triangle */
- t = (edge2.dot3(tvec).getF32()) * inv_det;
-
- intersection_a = u;
- intersection_b = v;
- intersection_t = t;
-
-
- return TRUE;
-}
-
-//helper for non-aligned vectors
-BOOL LLTriangleRayIntersect(const LLVector3& vert0, const LLVector3& vert1, const LLVector3& vert2, const LLVector3& orig, const LLVector3& dir,
- F32& intersection_a, F32& intersection_b, F32& intersection_t, BOOL two_sided)
-{
- LLVector4a vert0a, vert1a, vert2a, origa, dira;
- vert0a.load3(vert0.mV);
- vert1a.load3(vert1.mV);
- vert2a.load3(vert2.mV);
- origa.load3(orig.mV);
- dira.load3(dir.mV);
-
- if (two_sided)
- {
- return LLTriangleRayIntersectTwoSided(vert0a, vert1a, vert2a, origa, dira,
- intersection_a, intersection_b, intersection_t);
- }
- else
- {
- return LLTriangleRayIntersect(vert0a, vert1a, vert2a, origa, dira,
- intersection_a, intersection_b, intersection_t);
- }
-}
-
-class LLVolumeOctreeRebound : public LLOctreeTravelerDepthFirst<LLVolumeTriangle>
-{
-public:
- const LLVolumeFace* mFace;
-
- LLVolumeOctreeRebound(const LLVolumeFace* face)
- {
- mFace = face;
- }
-
- virtual void visit(const LLOctreeNode<LLVolumeTriangle>* branch)
- { //this is a depth first traversal, so it's safe to assum all children have complete
- //bounding data
-
- LLVolumeOctreeListener* node = (LLVolumeOctreeListener*) branch->getListener(0);
-
- LLVector4a& min = node->mExtents[0];
- LLVector4a& max = node->mExtents[1];
-
- if (!branch->getData().empty())
- { //node has data, find AABB that binds data set
- const LLVolumeTriangle* tri = *(branch->getData().begin());
-
- //initialize min/max to first available vertex
- min = *(tri->mV[0]);
- max = *(tri->mV[0]);
-
- for (LLOctreeNode<LLVolumeTriangle>::const_element_iter iter =
- branch->getData().begin(); iter != branch->getData().end(); ++iter)
- { //for each triangle in node
-
- //stretch by triangles in node
- tri = *iter;
-
- min.setMin(min, *tri->mV[0]);
- min.setMin(min, *tri->mV[1]);
- min.setMin(min, *tri->mV[2]);
-
- max.setMax(max, *tri->mV[0]);
- max.setMax(max, *tri->mV[1]);
- max.setMax(max, *tri->mV[2]);
- }
- }
- else if (!branch->getChildren().empty())
- { //no data, but child nodes exist
- LLVolumeOctreeListener* child = (LLVolumeOctreeListener*) branch->getChild(0)->getListener(0);
-
- //initialize min/max to extents of first child
- min = child->mExtents[0];
- max = child->mExtents[1];
- }
- else
- {
- llerrs << "WTF? Empty leaf" << llendl;
- }
-
- for (S32 i = 0; i < branch->getChildCount(); ++i)
- { //stretch by child extents
- LLVolumeOctreeListener* child = (LLVolumeOctreeListener*) branch->getChild(i)->getListener(0);
- min.setMin(min, child->mExtents[0]);
- max.setMax(max, child->mExtents[1]);
- }
-
- node->mBounds[0].setAdd(min, max);
- node->mBounds[0].mul(0.5f);
-
- node->mBounds[1].setSub(max,min);
- node->mBounds[1].mul(0.5f);
- }
-};
-
-//-------------------------------------------------------------------
-// statics
-//-------------------------------------------------------------------
-
-
-//----------------------------------------------------
-
-LLProfile::Face* LLProfile::addCap(S16 faceID)
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- Face *face = vector_append(mFaces, 1);
-
- face->mIndex = 0;
- face->mCount = mTotal;
- face->mScaleU= 1.0f;
- face->mCap = TRUE;
- face->mFaceID = faceID;
- return face;
-}
-
-LLProfile::Face* LLProfile::addFace(S32 i, S32 count, F32 scaleU, S16 faceID, BOOL flat)
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- Face *face = vector_append(mFaces, 1);
-
- face->mIndex = i;
- face->mCount = count;
- face->mScaleU= scaleU;
-
- face->mFlat = flat;
- face->mCap = FALSE;
- face->mFaceID = faceID;
- return face;
-}
-
-// What is the bevel parameter used for? - DJS 04/05/02
-// Bevel parameter is currently unused but presumedly would support
-// filleted and chamfered corners
-void LLProfile::genNGon(const LLProfileParams& params, S32 sides, F32 offset, F32 bevel, F32 ang_scale, S32 split)
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- // Generate an n-sided "circular" path.
- // 0 is (1,0), and we go counter-clockwise along a circular path from there.
- const F32 tableScale[] = { 1, 1, 1, 0.5f, 0.707107f, 0.53f, 0.525f, 0.5f };
- F32 scale = 0.5f;
- F32 t, t_step, t_first, t_fraction, ang, ang_step;
- LLVector3 pt1,pt2;
-
- F32 begin = params.getBegin();
- F32 end = params.getEnd();
-
- t_step = 1.0f / sides;
- ang_step = 2.0f*F_PI*t_step*ang_scale;
-
- // Scale to have size "match" scale. Compensates to get object to generally fill bounding box.
-
- S32 total_sides = llround(sides / ang_scale); // Total number of sides all around
-
- if (total_sides < 8)
- {
- scale = tableScale[total_sides];
- }
-
- t_first = floor(begin * sides) / (F32)sides;
-
- // pt1 is the first point on the fractional face.
- // Starting t and ang values for the first face
- t = t_first;
- ang = 2.0f*F_PI*(t*ang_scale + offset);
- pt1.setVec(cos(ang)*scale,sin(ang)*scale, t);
-
- // Increment to the next point.
- // pt2 is the end point on the fractional face
- t += t_step;
- ang += ang_step;
- pt2.setVec(cos(ang)*scale,sin(ang)*scale,t);
-
- t_fraction = (begin - t_first)*sides;
-
- // Only use if it's not almost exactly on an edge.
- if (t_fraction < 0.9999f)
- {
- LLVector3 new_pt = lerp(pt1, pt2, t_fraction);
- mProfile.push_back(new_pt);
- }
-
- // There's lots of potential here for floating point error to generate unneeded extra points - DJS 04/05/02
- while (t < end)
- {
- // Iterate through all the integer steps of t.
- pt1.setVec(cos(ang)*scale,sin(ang)*scale,t);
-
- if (mProfile.size() > 0) {
- LLVector3 p = mProfile[mProfile.size()-1];
- for (S32 i = 0; i < split && mProfile.size() > 0; i++) {
- mProfile.push_back(p+(pt1-p) * 1.0f/(float)(split+1) * (float)(i+1));
- }
- }
- mProfile.push_back(pt1);
-
- t += t_step;
- ang += ang_step;
- }
-
- t_fraction = (end - (t - t_step))*sides;
-
- // pt1 is the first point on the fractional face
- // pt2 is the end point on the fractional face
- pt2.setVec(cos(ang)*scale,sin(ang)*scale,t);
-
- // Find the fraction that we need to add to the end point.
- t_fraction = (end - (t - t_step))*sides;
- if (t_fraction > 0.0001f)
- {
- LLVector3 new_pt = lerp(pt1, pt2, t_fraction);
-
- if (mProfile.size() > 0) {
- LLVector3 p = mProfile[mProfile.size()-1];
- for (S32 i = 0; i < split && mProfile.size() > 0; i++) {
- mProfile.push_back(p+(new_pt-p) * 1.0f/(float)(split+1) * (float)(i+1));
- }
- }
- mProfile.push_back(new_pt);
- }
-
- // If we're sliced, the profile is open.
- if ((end - begin)*ang_scale < 0.99f)
- {
- if ((end - begin)*ang_scale > 0.5f)
- {
- mConcave = TRUE;
- }
- else
- {
- mConcave = FALSE;
- }
- mOpen = TRUE;
- if (params.getHollow() <= 0)
- {
- // put center point if not hollow.
- mProfile.push_back(LLVector3(0,0,0));
- }
- }
- else
- {
- // The profile isn't open.
- mOpen = FALSE;
- mConcave = FALSE;
- }
-
- mTotal = mProfile.size();
-}
-
-void LLProfile::genNormals(const LLProfileParams& params)
-{
- S32 count = mProfile.size();
-
- S32 outer_count;
- if (mTotalOut)
- {
- outer_count = mTotalOut;
- }
- else
- {
- outer_count = mTotal / 2;
- }
-
- mEdgeNormals.resize(count * 2);
- mEdgeCenters.resize(count * 2);
- mNormals.resize(count);
-
- LLVector2 pt0,pt1;
-
- BOOL hollow = (params.getHollow() > 0);
-
- S32 i0, i1, i2, i3, i4;
-
- // Parametrically generate normal
- for (i2 = 0; i2 < count; i2++)
- {
- mNormals[i2].mV[0] = mProfile[i2].mV[0];
- mNormals[i2].mV[1] = mProfile[i2].mV[1];
- if (hollow && (i2 >= outer_count))
- {
- mNormals[i2] *= -1.f;
- }
- if (mNormals[i2].magVec() < 0.001)
- {
- // Special case for point at center, get adjacent points.
- i1 = (i2 - 1) >= 0 ? i2 - 1 : count - 1;
- i0 = (i1 - 1) >= 0 ? i1 - 1 : count - 1;
- i3 = (i2 + 1) < count ? i2 + 1 : 0;
- i4 = (i3 + 1) < count ? i3 + 1 : 0;
-
- pt0.setVec(mProfile[i1].mV[VX] + mProfile[i1].mV[VX] - mProfile[i0].mV[VX],
- mProfile[i1].mV[VY] + mProfile[i1].mV[VY] - mProfile[i0].mV[VY]);
- pt1.setVec(mProfile[i3].mV[VX] + mProfile[i3].mV[VX] - mProfile[i4].mV[VX],
- mProfile[i3].mV[VY] + mProfile[i3].mV[VY] - mProfile[i4].mV[VY]);
-
- mNormals[i2] = pt0 + pt1;
- mNormals[i2] *= 0.5f;
- }
- mNormals[i2].normVec();
- }
-
- S32 num_normal_sets = isConcave() ? 2 : 1;
- for (S32 normal_set = 0; normal_set < num_normal_sets; normal_set++)
- {
- S32 point_num;
- for (point_num = 0; point_num < mTotal; point_num++)
- {
- LLVector3 point_1 = mProfile[point_num];
- point_1.mV[VZ] = 0.f;
-
- LLVector3 point_2;
-
- if (isConcave() && normal_set == 0 && point_num == (mTotal - 1) / 2)
- {
- point_2 = mProfile[mTotal - 1];
- }
- else if (isConcave() && normal_set == 1 && point_num == mTotal - 1)
- {
- point_2 = mProfile[(mTotal - 1) / 2];
- }
- else
- {
- LLVector3 delta_pos;
- S32 neighbor_point = (point_num + 1) % mTotal;
- while(delta_pos.magVecSquared() < 0.01f * 0.01f)
- {
- point_2 = mProfile[neighbor_point];
- delta_pos = point_2 - point_1;
- neighbor_point = (neighbor_point + 1) % mTotal;
- if (neighbor_point == point_num)
- {
- break;
- }
- }
- }
-
- point_2.mV[VZ] = 0.f;
- LLVector3 face_normal = (point_2 - point_1) % LLVector3::z_axis;
- face_normal.normVec();
- mEdgeNormals[normal_set * count + point_num] = face_normal;
- mEdgeCenters[normal_set * count + point_num] = lerp(point_1, point_2, 0.5f);
- }
- }
-}
-
-
-// Hollow is percent of the original bounding box, not of this particular
-// profile's geometry. Thus, a swept triangle needs lower hollow values than
-// a swept square.
-LLProfile::Face* LLProfile::addHole(const LLProfileParams& params, BOOL flat, F32 sides, F32 offset, F32 box_hollow, F32 ang_scale, S32 split)
-{
- // Note that addHole will NOT work for non-"circular" profiles, if we ever decide to use them.
-
- // Total add has number of vertices on outside.
- mTotalOut = mTotal;
-
- // Why is the "bevel" parameter -1? DJS 04/05/02
- genNGon(params, llfloor(sides),offset,-1, ang_scale, split);
-
- Face *face = addFace(mTotalOut, mTotal-mTotalOut,0,LL_FACE_INNER_SIDE, flat);
-
- std::vector<LLVector3> pt;
- pt.resize(mTotal) ;
-
- for (S32 i=mTotalOut;i<mTotal;i++)
- {
- pt[i] = mProfile[i] * box_hollow;
- }
-
- S32 j=mTotal-1;
- for (S32 i=mTotalOut;i<mTotal;i++)
- {
- mProfile[i] = pt[j--];
- }
-
- for (S32 i=0;i<(S32)mFaces.size();i++)
- {
- if (mFaces[i].mCap)
- {
- mFaces[i].mCount *= 2;
- }
- }
-
- return face;
-}
-
-
-
-BOOL LLProfile::generate(const LLProfileParams& params, BOOL path_open,F32 detail, S32 split,
- BOOL is_sculpted, S32 sculpt_size)
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- if ((!mDirty) && (!is_sculpted))
- {
- return FALSE;
- }
- mDirty = FALSE;
-
- if (detail < MIN_LOD)
- {
- llinfos << "Generating profile with LOD < MIN_LOD. CLAMPING" << llendl;
- detail = MIN_LOD;
- }
-
- mProfile.clear();
- mFaces.clear();
-
- // Generate the face data
- S32 i;
- F32 begin = params.getBegin();
- F32 end = params.getEnd();
- F32 hollow = params.getHollow();
-
- // Quick validation to eliminate some server crashes.
- if (begin > end - 0.01f)
- {
- llwarns << "LLProfile::generate() assertion failed (begin >= end)" << llendl;
- return FALSE;
- }
-
- S32 face_num = 0;
-
- switch (params.getCurveType() & LL_PCODE_PROFILE_MASK)
- {
- case LL_PCODE_PROFILE_SQUARE:
- {
- genNGon(params, 4,-0.375, 0, 1, split);
- if (path_open)
- {
- addCap (LL_FACE_PATH_BEGIN);
- }
-
- for (i = llfloor(begin * 4.f); i < llfloor(end * 4.f + .999f); i++)
- {
- addFace((face_num++) * (split +1), split+2, 1, LL_FACE_OUTER_SIDE_0 << i, TRUE);
- }
-
- for (i = 0; i <(S32) mProfile.size(); i++)
- {
- // Scale by 4 to generate proper tex coords.
- mProfile[i].mV[2] *= 4.f;
- }
-
- if (hollow)
- {
- switch (params.getCurveType() & LL_PCODE_HOLE_MASK)
- {
- case LL_PCODE_HOLE_TRIANGLE:
- // This offset is not correct, but we can't change it now... DK 11/17/04
- addHole(params, TRUE, 3, -0.375f, hollow, 1.f, split);
- break;
- case LL_PCODE_HOLE_CIRCLE:
- // TODO: Compute actual detail levels for cubes
- addHole(params, FALSE, MIN_DETAIL_FACES * detail, -0.375f, hollow, 1.f);
- break;
- case LL_PCODE_HOLE_SAME:
- case LL_PCODE_HOLE_SQUARE:
- default:
- addHole(params, TRUE, 4, -0.375f, hollow, 1.f, split);
- break;
- }
- }
-
- if (path_open) {
- mFaces[0].mCount = mTotal;
- }
- }
- break;
- case LL_PCODE_PROFILE_ISOTRI:
- case LL_PCODE_PROFILE_RIGHTTRI:
- case LL_PCODE_PROFILE_EQUALTRI:
- {
- genNGon(params, 3,0, 0, 1, split);
- for (i = 0; i <(S32) mProfile.size(); i++)
- {
- // Scale by 3 to generate proper tex coords.
- mProfile[i].mV[2] *= 3.f;
- }
-
- if (path_open)
- {
- addCap(LL_FACE_PATH_BEGIN);
- }
-
- for (i = llfloor(begin * 3.f); i < llfloor(end * 3.f + .999f); i++)
- {
- addFace((face_num++) * (split +1), split+2, 1, LL_FACE_OUTER_SIDE_0 << i, TRUE);
- }
- if (hollow)
- {
- // Swept triangles need smaller hollowness values,
- // because the triangle doesn't fill the bounding box.
- F32 triangle_hollow = hollow / 2.f;
-
- switch (params.getCurveType() & LL_PCODE_HOLE_MASK)
- {
- case LL_PCODE_HOLE_CIRCLE:
- // TODO: Actually generate level of detail for triangles
- addHole(params, FALSE, MIN_DETAIL_FACES * detail, 0, triangle_hollow, 1.f);
- break;
- case LL_PCODE_HOLE_SQUARE:
- addHole(params, TRUE, 4, 0, triangle_hollow, 1.f, split);
- break;
- case LL_PCODE_HOLE_SAME:
- case LL_PCODE_HOLE_TRIANGLE:
- default:
- addHole(params, TRUE, 3, 0, triangle_hollow, 1.f, split);
- break;
- }
- }
- }
- break;
- case LL_PCODE_PROFILE_CIRCLE:
- {
- // If this has a square hollow, we should adjust the
- // number of faces a bit so that the geometry lines up.
- U8 hole_type=0;
- F32 circle_detail = MIN_DETAIL_FACES * detail;
- if (hollow)
- {
- hole_type = params.getCurveType() & LL_PCODE_HOLE_MASK;
- if (hole_type == LL_PCODE_HOLE_SQUARE)
- {
- // Snap to the next multiple of four sides,
- // so that corners line up.
- circle_detail = llceil(circle_detail / 4.0f) * 4.0f;
- }
- }
-
- S32 sides = (S32)circle_detail;
-
- if (is_sculpted)
- sides = sculpt_size;
-
- genNGon(params, sides);
-
- if (path_open)
- {
- addCap (LL_FACE_PATH_BEGIN);
- }
-
- if (mOpen && !hollow)
- {
- addFace(0,mTotal-1,0,LL_FACE_OUTER_SIDE_0, FALSE);
- }
- else
- {
- addFace(0,mTotal,0,LL_FACE_OUTER_SIDE_0, FALSE);
- }
-
- if (hollow)
- {
- switch (hole_type)
- {
- case LL_PCODE_HOLE_SQUARE:
- addHole(params, TRUE, 4, 0, hollow, 1.f, split);
- break;
- case LL_PCODE_HOLE_TRIANGLE:
- addHole(params, TRUE, 3, 0, hollow, 1.f, split);
- break;
- case LL_PCODE_HOLE_CIRCLE:
- case LL_PCODE_HOLE_SAME:
- default:
- addHole(params, FALSE, circle_detail, 0, hollow, 1.f);
- break;
- }
- }
- }
- break;
- case LL_PCODE_PROFILE_CIRCLE_HALF:
- {
- // If this has a square hollow, we should adjust the
- // number of faces a bit so that the geometry lines up.
- U8 hole_type=0;
- // Number of faces is cut in half because it's only a half-circle.
- F32 circle_detail = MIN_DETAIL_FACES * detail * 0.5f;
- if (hollow)
- {
- hole_type = params.getCurveType() & LL_PCODE_HOLE_MASK;
- if (hole_type == LL_PCODE_HOLE_SQUARE)
- {
- // Snap to the next multiple of four sides (div 2),
- // so that corners line up.
- circle_detail = llceil(circle_detail / 2.0f) * 2.0f;
- }
- }
- genNGon(params, llfloor(circle_detail), 0.5f, 0.f, 0.5f);
- if (path_open)
- {
- addCap(LL_FACE_PATH_BEGIN);
- }
- if (mOpen && !params.getHollow())
- {
- addFace(0,mTotal-1,0,LL_FACE_OUTER_SIDE_0, FALSE);
- }
- else
- {
- addFace(0,mTotal,0,LL_FACE_OUTER_SIDE_0, FALSE);
- }
-
- if (hollow)
- {
- switch (hole_type)
- {
- case LL_PCODE_HOLE_SQUARE:
- addHole(params, TRUE, 2, 0.5f, hollow, 0.5f, split);
- break;
- case LL_PCODE_HOLE_TRIANGLE:
- addHole(params, TRUE, 3, 0.5f, hollow, 0.5f, split);
- break;
- case LL_PCODE_HOLE_CIRCLE:
- case LL_PCODE_HOLE_SAME:
- default:
- addHole(params, FALSE, circle_detail, 0.5f, hollow, 0.5f);
- break;
- }
- }
-
- // Special case for openness of sphere
- if ((params.getEnd() - params.getBegin()) < 1.f)
- {
- mOpen = TRUE;
- }
- else if (!hollow)
- {
- mOpen = FALSE;
- mProfile.push_back(mProfile[0]);
- mTotal++;
- }
- }
- break;
- default:
- llerrs << "Unknown profile: getCurveType()=" << params.getCurveType() << llendl;
- break;
- };
-
- if (path_open)
- {
- addCap(LL_FACE_PATH_END); // bottom
- }
-
- if ( mOpen) // interior edge caps
- {
- addFace(mTotal-1, 2,0.5,LL_FACE_PROFILE_BEGIN, TRUE);
-
- if (hollow)
- {
- addFace(mTotalOut-1, 2,0.5,LL_FACE_PROFILE_END, TRUE);
- }
- else
- {
- addFace(mTotal-2, 2,0.5,LL_FACE_PROFILE_END, TRUE);
- }
- }
-
- //genNormals(params);
-
- return TRUE;
-}
-
-
-
-BOOL LLProfileParams::importFile(LLFILE *fp)
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- const S32 BUFSIZE = 16384;
- char buffer[BUFSIZE]; /* Flawfinder: ignore */
- // *NOTE: changing the size or type of these buffers will require
- // changing the sscanf below.
- char keyword[256]; /* Flawfinder: ignore */
- char valuestr[256]; /* Flawfinder: ignore */
- keyword[0] = 0;
- valuestr[0] = 0;
- F32 tempF32;
- U32 tempU32;
-
- while (!feof(fp))
- {
- if (fgets(buffer, BUFSIZE, fp) == NULL)
- {
- buffer[0] = '\0';
- }
-
- sscanf( /* Flawfinder: ignore */
- buffer,
- " %255s %255s",
- keyword, valuestr);
- if (!strcmp("{", keyword))
- {
- continue;
- }
- if (!strcmp("}",keyword))
- {
- break;
- }
- else if (!strcmp("curve", keyword))
- {
- sscanf(valuestr,"%d",&tempU32);
- setCurveType((U8) tempU32);
- }
- else if (!strcmp("begin",keyword))
- {
- sscanf(valuestr,"%g",&tempF32);
- setBegin(tempF32);
- }
- else if (!strcmp("end",keyword))
- {
- sscanf(valuestr,"%g",&tempF32);
- setEnd(tempF32);
- }
- else if (!strcmp("hollow",keyword))
- {
- sscanf(valuestr,"%g",&tempF32);
- setHollow(tempF32);
- }
- else
- {
- llwarns << "unknown keyword " << keyword << " in profile import" << llendl;
- }
- }
-
- return TRUE;
-}
-
-
-BOOL LLProfileParams::exportFile(LLFILE *fp) const
-{
- fprintf(fp,"\t\tprofile 0\n");
- fprintf(fp,"\t\t{\n");
- fprintf(fp,"\t\t\tcurve\t%d\n", getCurveType());
- fprintf(fp,"\t\t\tbegin\t%g\n", getBegin());
- fprintf(fp,"\t\t\tend\t%g\n", getEnd());
- fprintf(fp,"\t\t\thollow\t%g\n", getHollow());
- fprintf(fp, "\t\t}\n");
- return TRUE;
-}
-
-
-BOOL LLProfileParams::importLegacyStream(std::istream& input_stream)
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- const S32 BUFSIZE = 16384;
- char buffer[BUFSIZE]; /* Flawfinder: ignore */
- // *NOTE: changing the size or type of these buffers will require
- // changing the sscanf below.
- char keyword[256]; /* Flawfinder: ignore */
- char valuestr[256]; /* Flawfinder: ignore */
- keyword[0] = 0;
- valuestr[0] = 0;
- F32 tempF32;
- U32 tempU32;
-
- while (input_stream.good())
- {
- input_stream.getline(buffer, BUFSIZE);
- sscanf( /* Flawfinder: ignore */
- buffer,
- " %255s %255s",
- keyword,
- valuestr);
- if (!strcmp("{", keyword))
- {
- continue;
- }
- if (!strcmp("}",keyword))
- {
- break;
- }
- else if (!strcmp("curve", keyword))
- {
- sscanf(valuestr,"%d",&tempU32);
- setCurveType((U8) tempU32);
- }
- else if (!strcmp("begin",keyword))
- {
- sscanf(valuestr,"%g",&tempF32);
- setBegin(tempF32);
- }
- else if (!strcmp("end",keyword))
- {
- sscanf(valuestr,"%g",&tempF32);
- setEnd(tempF32);
- }
- else if (!strcmp("hollow",keyword))
- {
- sscanf(valuestr,"%g",&tempF32);
- setHollow(tempF32);
- }
- else
- {
- llwarns << "unknown keyword " << keyword << " in profile import" << llendl;
- }
- }
-
- return TRUE;
-}
-
-
-BOOL LLProfileParams::exportLegacyStream(std::ostream& output_stream) const
-{
- output_stream <<"\t\tprofile 0\n";
- output_stream <<"\t\t{\n";
- output_stream <<"\t\t\tcurve\t" << (S32) getCurveType() << "\n";
- output_stream <<"\t\t\tbegin\t" << getBegin() << "\n";
- output_stream <<"\t\t\tend\t" << getEnd() << "\n";
- output_stream <<"\t\t\thollow\t" << getHollow() << "\n";
- output_stream << "\t\t}\n";
- return TRUE;
-}
-
-LLSD LLProfileParams::asLLSD() const
-{
- LLSD sd;
-
- sd["curve"] = getCurveType();
- sd["begin"] = getBegin();
- sd["end"] = getEnd();
- sd["hollow"] = getHollow();
- return sd;
-}
-
-bool LLProfileParams::fromLLSD(LLSD& sd)
-{
- setCurveType(sd["curve"].asInteger());
- setBegin((F32)sd["begin"].asReal());
- setEnd((F32)sd["end"].asReal());
- setHollow((F32)sd["hollow"].asReal());
- return true;
-}
-
-void LLProfileParams::copyParams(const LLProfileParams ¶ms)
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
- setCurveType(params.getCurveType());
- setBegin(params.getBegin());
- setEnd(params.getEnd());
- setHollow(params.getHollow());
-}
-
-
-LLPath::~LLPath()
-{
-}
-
-void LLPath::genNGon(const LLPathParams& params, S32 sides, F32 startOff, F32 end_scale, F32 twist_scale)
-{
- // Generates a circular path, starting at (1, 0, 0), counterclockwise along the xz plane.
- const F32 tableScale[] = { 1, 1, 1, 0.5f, 0.707107f, 0.53f, 0.525f, 0.5f };
-
- F32 revolutions = params.getRevolutions();
- F32 skew = params.getSkew();
- F32 skew_mag = fabs(skew);
- F32 hole_x = params.getScaleX() * (1.0f - skew_mag);
- F32 hole_y = params.getScaleY();
-
- // Calculate taper begin/end for x,y (Negative means taper the beginning)
- F32 taper_x_begin = 1.0f;
- F32 taper_x_end = 1.0f - params.getTaperX();
- F32 taper_y_begin = 1.0f;
- F32 taper_y_end = 1.0f - params.getTaperY();
-
- if ( taper_x_end > 1.0f )
- {
- // Flip tapering.
- taper_x_begin = 2.0f - taper_x_end;
- taper_x_end = 1.0f;
- }
- if ( taper_y_end > 1.0f )
- {
- // Flip tapering.
- taper_y_begin = 2.0f - taper_y_end;
- taper_y_end = 1.0f;
- }
-
- // For spheres, the radius is usually zero.
- F32 radius_start = 0.5f;
- if (sides < 8)
- {
- radius_start = tableScale[sides];
- }
-
- // Scale the radius to take the hole size into account.
- radius_start *= 1.0f - hole_y;
-
- // Now check the radius offset to calculate the start,end radius. (Negative means
- // decrease the start radius instead).
- F32 radius_end = radius_start;
- F32 radius_offset = params.getRadiusOffset();
- if (radius_offset < 0.f)
- {
- radius_start *= 1.f + radius_offset;
- }
- else
- {
- radius_end *= 1.f - radius_offset;
- }
-
- // Is the path NOT a closed loop?
- mOpen = ( (params.getEnd()*end_scale - params.getBegin() < 1.0f) ||
- (skew_mag > 0.001f) ||
- (fabs(taper_x_end - taper_x_begin) > 0.001f) ||
- (fabs(taper_y_end - taper_y_begin) > 0.001f) ||
- (fabs(radius_end - radius_start) > 0.001f) );
-
- F32 ang, c, s;
- LLQuaternion twist, qang;
- PathPt *pt;
- LLVector3 path_axis (1.f, 0.f, 0.f);
- //LLVector3 twist_axis(0.f, 0.f, 1.f);
- F32 twist_begin = params.getTwistBegin() * twist_scale;
- F32 twist_end = params.getTwist() * twist_scale;
-
- // We run through this once before the main loop, to make sure
- // the path begins at the correct cut.
- F32 step= 1.0f / sides;
- F32 t = params.getBegin();
- pt = vector_append(mPath, 1);
- ang = 2.0f*F_PI*revolutions * t;
- s = sin(ang)*lerp(radius_start, radius_end, t);
- c = cos(ang)*lerp(radius_start, radius_end, t);
-
-
- pt->mPos.setVec(0 + lerp(0,params.getShear().mV[0],s)
- + lerp(-skew ,skew, t) * 0.5f,
- c + lerp(0,params.getShear().mV[1],s),
- s);
- pt->mScale.mV[VX] = hole_x * lerp(taper_x_begin, taper_x_end, t);
- pt->mScale.mV[VY] = hole_y * lerp(taper_y_begin, taper_y_end, t);
- pt->mTexT = t;
-
- // Twist rotates the path along the x,y plane (I think) - DJS 04/05/02
- twist.setQuat (lerp(twist_begin,twist_end,t) * 2.f * F_PI - F_PI,0,0,1);
- // Rotate the point around the circle's center.
- qang.setQuat (ang,path_axis);
- pt->mRot = twist * qang;
-
- t+=step;
-
- // Snap to a quantized parameter, so that cut does not
- // affect most sample points.
- t = ((S32)(t * sides)) / (F32)sides;
-
- // Run through the non-cut dependent points.
- while (t < params.getEnd())
- {
- pt = vector_append(mPath, 1);
-
- ang = 2.0f*F_PI*revolutions * t;
- c = cos(ang)*lerp(radius_start, radius_end, t);
- s = sin(ang)*lerp(radius_start, radius_end, t);
-
- pt->mPos.setVec(0 + lerp(0,params.getShear().mV[0],s)
- + lerp(-skew ,skew, t) * 0.5f,
- c + lerp(0,params.getShear().mV[1],s),
- s);
-
- pt->mScale.mV[VX] = hole_x * lerp(taper_x_begin, taper_x_end, t);
- pt->mScale.mV[VY] = hole_y * lerp(taper_y_begin, taper_y_end, t);
- pt->mTexT = t;
-
- // Twist rotates the path along the x,y plane (I think) - DJS 04/05/02
- twist.setQuat (lerp(twist_begin,twist_end,t) * 2.f * F_PI - F_PI,0,0,1);
- // Rotate the point around the circle's center.
- qang.setQuat (ang,path_axis);
- pt->mRot = twist * qang;
-
- t+=step;
- }
-
- // Make one final pass for the end cut.
- t = params.getEnd();
- pt = vector_append(mPath, 1);
- ang = 2.0f*F_PI*revolutions * t;
- c = cos(ang)*lerp(radius_start, radius_end, t);
- s = sin(ang)*lerp(radius_start, radius_end, t);
-
- pt->mPos.setVec(0 + lerp(0,params.getShear().mV[0],s)
- + lerp(-skew ,skew, t) * 0.5f,
- c + lerp(0,params.getShear().mV[1],s),
- s);
- pt->mScale.mV[VX] = hole_x * lerp(taper_x_begin, taper_x_end, t);
- pt->mScale.mV[VY] = hole_y * lerp(taper_y_begin, taper_y_end, t);
- pt->mTexT = t;
-
- // Twist rotates the path along the x,y plane (I think) - DJS 04/05/02
- twist.setQuat (lerp(twist_begin,twist_end,t) * 2.f * F_PI - F_PI,0,0,1);
- // Rotate the point around the circle's center.
- qang.setQuat (ang,path_axis);
- pt->mRot = twist * qang;
-
- mTotal = mPath.size();
-}
-
-const LLVector2 LLPathParams::getBeginScale() const
-{
- LLVector2 begin_scale(1.f, 1.f);
- if (getScaleX() > 1)
- {
- begin_scale.mV[0] = 2-getScaleX();
- }
- if (getScaleY() > 1)
- {
- begin_scale.mV[1] = 2-getScaleY();
- }
- return begin_scale;
-}
-
-const LLVector2 LLPathParams::getEndScale() const
-{
- LLVector2 end_scale(1.f, 1.f);
- if (getScaleX() < 1)
- {
- end_scale.mV[0] = getScaleX();
- }
- if (getScaleY() < 1)
- {
- end_scale.mV[1] = getScaleY();
- }
- return end_scale;
-}
-
-BOOL LLPath::generate(const LLPathParams& params, F32 detail, S32 split,
- BOOL is_sculpted, S32 sculpt_size)
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- if ((!mDirty) && (!is_sculpted))
- {
- return FALSE;
- }
-
- if (detail < MIN_LOD)
- {
- llinfos << "Generating path with LOD < MIN! Clamping to 1" << llendl;
- detail = MIN_LOD;
- }
-
- mDirty = FALSE;
- S32 np = 2; // hardcode for line
-
- mPath.clear();
- mOpen = TRUE;
-
- // Is this 0xf0 mask really necessary? DK 03/02/05
- switch (params.getCurveType() & 0xf0)
- {
- default:
- case LL_PCODE_PATH_LINE:
- {
- // Take the begin/end twist into account for detail.
- np = llfloor(fabs(params.getTwistBegin() - params.getTwist()) * 3.5f * (detail-0.5f)) + 2;
- if (np < split+2)
- {
- np = split+2;
- }
-
- mStep = 1.0f / (np-1);
-
- mPath.resize(np);
-
- LLVector2 start_scale = params.getBeginScale();
- LLVector2 end_scale = params.getEndScale();
-
- for (S32 i=0;i<np;i++)
- {
- F32 t = lerp(params.getBegin(),params.getEnd(),(F32)i * mStep);
- mPath[i].mPos.setVec(lerp(0,params.getShear().mV[0],t),
- lerp(0,params.getShear().mV[1],t),
- t - 0.5f);
- mPath[i].mRot.setQuat(lerp(F_PI * params.getTwistBegin(),F_PI * params.getTwist(),t),0,0,1);
- mPath[i].mScale.mV[0] = lerp(start_scale.mV[0],end_scale.mV[0],t);
- mPath[i].mScale.mV[1] = lerp(start_scale.mV[1],end_scale.mV[1],t);
- mPath[i].mTexT = t;
- }
- }
- break;
-
- case LL_PCODE_PATH_CIRCLE:
- {
- // Increase the detail as the revolutions and twist increase.
- F32 twist_mag = fabs(params.getTwistBegin() - params.getTwist());
-
- S32 sides = (S32)llfloor(llfloor((MIN_DETAIL_FACES * detail + twist_mag * 3.5f * (detail-0.5f))) * params.getRevolutions());
-
- if (is_sculpted)
- sides = sculpt_size;
-
- genNGon(params, sides);
- }
- break;
-
- case LL_PCODE_PATH_CIRCLE2:
- {
- if (params.getEnd() - params.getBegin() >= 0.99f &&
- params.getScaleX() >= .99f)
- {
- mOpen = FALSE;
- }
-
- //genNGon(params, llfloor(MIN_DETAIL_FACES * detail), 4.f, 0.f);
- genNGon(params, llfloor(MIN_DETAIL_FACES * detail));
-
- F32 t = 0.f;
- F32 tStep = 1.0f / mPath.size();
-
- F32 toggle = 0.5f;
- for (S32 i=0;i<(S32)mPath.size();i++)
- {
- mPath[i].mPos.mV[0] = toggle;
- if (toggle == 0.5f)
- toggle = -0.5f;
- else
- toggle = 0.5f;
- t += tStep;
- }
- }
-
- break;
-
- case LL_PCODE_PATH_TEST:
-
- np = 5;
- mStep = 1.0f / (np-1);
-
- mPath.resize(np);
-
- for (S32 i=0;i<np;i++)
- {
- F32 t = (F32)i * mStep;
- mPath[i].mPos.setVec(0,
- lerp(0, -sin(F_PI*params.getTwist()*t)*0.5f,t),
- lerp(-0.5, cos(F_PI*params.getTwist()*t)*0.5f,t));
- mPath[i].mScale.mV[0] = lerp(1,params.getScale().mV[0],t);
- mPath[i].mScale.mV[1] = lerp(1,params.getScale().mV[1],t);
- mPath[i].mTexT = t;
- mPath[i].mRot.setQuat(F_PI * params.getTwist() * t,1,0,0);
- }
-
- break;
- };
-
- if (params.getTwist() != params.getTwistBegin()) mOpen = TRUE;
-
- //if ((int(fabsf(params.getTwist() - params.getTwistBegin())*100))%100 != 0) {
- // mOpen = TRUE;
- //}
-
- return TRUE;
-}
-
-BOOL LLDynamicPath::generate(const LLPathParams& params, F32 detail, S32 split,
- BOOL is_sculpted, S32 sculpt_size)
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- mOpen = TRUE; // Draw end caps
- if (getPathLength() == 0)
- {
- // Path hasn't been generated yet.
- // Some algorithms later assume at least TWO path points.
- resizePath(2);
- for (U32 i = 0; i < 2; i++)
- {
- mPath[i].mPos.setVec(0, 0, 0);
- mPath[i].mRot.setQuat(0, 0, 0);
- mPath[i].mScale.setVec(1, 1);
- mPath[i].mTexT = 0;
- }
- }
-
- return TRUE;
-}
-
-
-BOOL LLPathParams::importFile(LLFILE *fp)
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- const S32 BUFSIZE = 16384;
- char buffer[BUFSIZE]; /* Flawfinder: ignore */
- // *NOTE: changing the size or type of these buffers will require
- // changing the sscanf below.
- char keyword[256]; /* Flawfinder: ignore */
- char valuestr[256]; /* Flawfinder: ignore */
- keyword[0] = 0;
- valuestr[0] = 0;
-
- F32 tempF32;
- F32 x, y;
- U32 tempU32;
-
- while (!feof(fp))
- {
- if (fgets(buffer, BUFSIZE, fp) == NULL)
- {
- buffer[0] = '\0';
- }
-
- sscanf( /* Flawfinder: ignore */
- buffer,
- " %255s %255s",
- keyword, valuestr);
- if (!strcmp("{", keyword))
- {
- continue;
- }
- if (!strcmp("}",keyword))
- {
- break;
- }
- else if (!strcmp("curve", keyword))
- {
- sscanf(valuestr,"%d",&tempU32);
- setCurveType((U8) tempU32);
- }
- else if (!strcmp("begin",keyword))
- {
- sscanf(valuestr,"%g",&tempF32);
- setBegin(tempF32);
- }
- else if (!strcmp("end",keyword))
- {
- sscanf(valuestr,"%g",&tempF32);
- setEnd(tempF32);
- }
- else if (!strcmp("scale",keyword))
- {
- // Legacy for one dimensional scale per path
- sscanf(valuestr,"%g",&tempF32);
- setScale(tempF32, tempF32);
- }
- else if (!strcmp("scale_x", keyword))
- {
- sscanf(valuestr, "%g", &x);
- setScaleX(x);
- }
- else if (!strcmp("scale_y", keyword))
- {
- sscanf(valuestr, "%g", &y);
- setScaleY(y);
- }
- else if (!strcmp("shear_x", keyword))
- {
- sscanf(valuestr, "%g", &x);
- setShearX(x);
- }
- else if (!strcmp("shear_y", keyword))
- {
- sscanf(valuestr, "%g", &y);
- setShearY(y);
- }
- else if (!strcmp("twist",keyword))
- {
- sscanf(valuestr,"%g",&tempF32);
- setTwist(tempF32);
- }
- else if (!strcmp("twist_begin", keyword))
- {
- sscanf(valuestr, "%g", &y);
- setTwistBegin(y);
- }
- else if (!strcmp("radius_offset", keyword))
- {
- sscanf(valuestr, "%g", &y);
- setRadiusOffset(y);
- }
- else if (!strcmp("taper_x", keyword))
- {
- sscanf(valuestr, "%g", &y);
- setTaperX(y);
- }
- else if (!strcmp("taper_y", keyword))
- {
- sscanf(valuestr, "%g", &y);
- setTaperY(y);
- }
- else if (!strcmp("revolutions", keyword))
- {
- sscanf(valuestr, "%g", &y);
- setRevolutions(y);
- }
- else if (!strcmp("skew", keyword))
- {
- sscanf(valuestr, "%g", &y);
- setSkew(y);
- }
- else
- {
- llwarns << "unknown keyword " << " in path import" << llendl;
- }
- }
- return TRUE;
-}
-
-
-BOOL LLPathParams::exportFile(LLFILE *fp) const
-{
- fprintf(fp, "\t\tpath 0\n");
- fprintf(fp, "\t\t{\n");
- fprintf(fp, "\t\t\tcurve\t%d\n", getCurveType());
- fprintf(fp, "\t\t\tbegin\t%g\n", getBegin());
- fprintf(fp, "\t\t\tend\t%g\n", getEnd());
- fprintf(fp, "\t\t\tscale_x\t%g\n", getScaleX() );
- fprintf(fp, "\t\t\tscale_y\t%g\n", getScaleY() );
- fprintf(fp, "\t\t\tshear_x\t%g\n", getShearX() );
- fprintf(fp, "\t\t\tshear_y\t%g\n", getShearY() );
- fprintf(fp,"\t\t\ttwist\t%g\n", getTwist());
-
- fprintf(fp,"\t\t\ttwist_begin\t%g\n", getTwistBegin());
- fprintf(fp,"\t\t\tradius_offset\t%g\n", getRadiusOffset());
- fprintf(fp,"\t\t\ttaper_x\t%g\n", getTaperX());
- fprintf(fp,"\t\t\ttaper_y\t%g\n", getTaperY());
- fprintf(fp,"\t\t\trevolutions\t%g\n", getRevolutions());
- fprintf(fp,"\t\t\tskew\t%g\n", getSkew());
-
- fprintf(fp, "\t\t}\n");
- return TRUE;
-}
-
-
-BOOL LLPathParams::importLegacyStream(std::istream& input_stream)
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- const S32 BUFSIZE = 16384;
- char buffer[BUFSIZE]; /* Flawfinder: ignore */
- // *NOTE: changing the size or type of these buffers will require
- // changing the sscanf below.
- char keyword[256]; /* Flawfinder: ignore */
- char valuestr[256]; /* Flawfinder: ignore */
- keyword[0] = 0;
- valuestr[0] = 0;
-
- F32 tempF32;
- F32 x, y;
- U32 tempU32;
-
- while (input_stream.good())
- {
- input_stream.getline(buffer, BUFSIZE);
- sscanf( /* Flawfinder: ignore */
- buffer,
- " %255s %255s",
- keyword, valuestr);
- if (!strcmp("{", keyword))
- {
- continue;
- }
- if (!strcmp("}",keyword))
- {
- break;
- }
- else if (!strcmp("curve", keyword))
- {
- sscanf(valuestr,"%d",&tempU32);
- setCurveType((U8) tempU32);
- }
- else if (!strcmp("begin",keyword))
- {
- sscanf(valuestr,"%g",&tempF32);
- setBegin(tempF32);
- }
- else if (!strcmp("end",keyword))
- {
- sscanf(valuestr,"%g",&tempF32);
- setEnd(tempF32);
- }
- else if (!strcmp("scale",keyword))
- {
- // Legacy for one dimensional scale per path
- sscanf(valuestr,"%g",&tempF32);
- setScale(tempF32, tempF32);
- }
- else if (!strcmp("scale_x", keyword))
- {
- sscanf(valuestr, "%g", &x);
- setScaleX(x);
- }
- else if (!strcmp("scale_y", keyword))
- {
- sscanf(valuestr, "%g", &y);
- setScaleY(y);
- }
- else if (!strcmp("shear_x", keyword))
- {
- sscanf(valuestr, "%g", &x);
- setShearX(x);
- }
- else if (!strcmp("shear_y", keyword))
- {
- sscanf(valuestr, "%g", &y);
- setShearY(y);
- }
- else if (!strcmp("twist",keyword))
- {
- sscanf(valuestr,"%g",&tempF32);
- setTwist(tempF32);
- }
- else if (!strcmp("twist_begin", keyword))
- {
- sscanf(valuestr, "%g", &y);
- setTwistBegin(y);
- }
- else if (!strcmp("radius_offset", keyword))
- {
- sscanf(valuestr, "%g", &y);
- setRadiusOffset(y);
- }
- else if (!strcmp("taper_x", keyword))
- {
- sscanf(valuestr, "%g", &y);
- setTaperX(y);
- }
- else if (!strcmp("taper_y", keyword))
- {
- sscanf(valuestr, "%g", &y);
- setTaperY(y);
- }
- else if (!strcmp("revolutions", keyword))
- {
- sscanf(valuestr, "%g", &y);
- setRevolutions(y);
- }
- else if (!strcmp("skew", keyword))
- {
- sscanf(valuestr, "%g", &y);
- setSkew(y);
- }
- else
- {
- llwarns << "unknown keyword " << " in path import" << llendl;
- }
- }
- return TRUE;
-}
-
-
-BOOL LLPathParams::exportLegacyStream(std::ostream& output_stream) const
-{
- output_stream << "\t\tpath 0\n";
- output_stream << "\t\t{\n";
- output_stream << "\t\t\tcurve\t" << (S32) getCurveType() << "\n";
- output_stream << "\t\t\tbegin\t" << getBegin() << "\n";
- output_stream << "\t\t\tend\t" << getEnd() << "\n";
- output_stream << "\t\t\tscale_x\t" << getScaleX() << "\n";
- output_stream << "\t\t\tscale_y\t" << getScaleY() << "\n";
- output_stream << "\t\t\tshear_x\t" << getShearX() << "\n";
- output_stream << "\t\t\tshear_y\t" << getShearY() << "\n";
- output_stream <<"\t\t\ttwist\t" << getTwist() << "\n";
-
- output_stream <<"\t\t\ttwist_begin\t" << getTwistBegin() << "\n";
- output_stream <<"\t\t\tradius_offset\t" << getRadiusOffset() << "\n";
- output_stream <<"\t\t\ttaper_x\t" << getTaperX() << "\n";
- output_stream <<"\t\t\ttaper_y\t" << getTaperY() << "\n";
- output_stream <<"\t\t\trevolutions\t" << getRevolutions() << "\n";
- output_stream <<"\t\t\tskew\t" << getSkew() << "\n";
-
- output_stream << "\t\t}\n";
- return TRUE;
-}
-
-LLSD LLPathParams::asLLSD() const
-{
- LLSD sd = LLSD();
- sd["curve"] = getCurveType();
- sd["begin"] = getBegin();
- sd["end"] = getEnd();
- sd["scale_x"] = getScaleX();
- sd["scale_y"] = getScaleY();
- sd["shear_x"] = getShearX();
- sd["shear_y"] = getShearY();
- sd["twist"] = getTwist();
- sd["twist_begin"] = getTwistBegin();
- sd["radius_offset"] = getRadiusOffset();
- sd["taper_x"] = getTaperX();
- sd["taper_y"] = getTaperY();
- sd["revolutions"] = getRevolutions();
- sd["skew"] = getSkew();
-
- return sd;
-}
-
-bool LLPathParams::fromLLSD(LLSD& sd)
-{
- setCurveType(sd["curve"].asInteger());
- setBegin((F32)sd["begin"].asReal());
- setEnd((F32)sd["end"].asReal());
- setScaleX((F32)sd["scale_x"].asReal());
- setScaleY((F32)sd["scale_y"].asReal());
- setShearX((F32)sd["shear_x"].asReal());
- setShearY((F32)sd["shear_y"].asReal());
- setTwist((F32)sd["twist"].asReal());
- setTwistBegin((F32)sd["twist_begin"].asReal());
- setRadiusOffset((F32)sd["radius_offset"].asReal());
- setTaperX((F32)sd["taper_x"].asReal());
- setTaperY((F32)sd["taper_y"].asReal());
- setRevolutions((F32)sd["revolutions"].asReal());
- setSkew((F32)sd["skew"].asReal());
- return true;
-}
-
-void LLPathParams::copyParams(const LLPathParams ¶ms)
-{
- setCurveType(params.getCurveType());
- setBegin(params.getBegin());
- setEnd(params.getEnd());
- setScale(params.getScaleX(), params.getScaleY() );
- setShear(params.getShearX(), params.getShearY() );
- setTwist(params.getTwist());
- setTwistBegin(params.getTwistBegin());
- setRadiusOffset(params.getRadiusOffset());
- setTaper( params.getTaperX(), params.getTaperY() );
- setRevolutions(params.getRevolutions());
- setSkew(params.getSkew());
-}
-
-S32 profile_delete_lock = 1 ;
-LLProfile::~LLProfile()
-{
- if(profile_delete_lock)
- {
- llerrs << "LLProfile should not be deleted here!" << llendl ;
- }
-}
-
-
-S32 LLVolume::sNumMeshPoints = 0;
-
-LLVolume::LLVolume(const LLVolumeParams ¶ms, const F32 detail, const BOOL generate_single_face, const BOOL is_unique)
- : mParams(params)
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- mUnique = is_unique;
- mFaceMask = 0x0;
- mDetail = detail;
- mSculptLevel = -2;
- mIsTetrahedron = FALSE;
- mLODScaleBias.setVec(1,1,1);
- mHullPoints = NULL;
- mHullIndices = NULL;
- mNumHullPoints = 0;
- mNumHullIndices = 0;
-
- // set defaults
- if (mParams.getPathParams().getCurveType() == LL_PCODE_PATH_FLEXIBLE)
- {
- mPathp = new LLDynamicPath();
- }
- else
- {
- mPathp = new LLPath();
- }
- mProfilep = new LLProfile();
-
- mGenerateSingleFace = generate_single_face;
-
- generate();
-
- if (mParams.getSculptID().isNull() && mParams.getSculptType() == LL_SCULPT_TYPE_NONE)
- {
- createVolumeFaces();
- }
-}
-
-void LLVolume::resizePath(S32 length)
-{
- mPathp->resizePath(length);
- mVolumeFaces.clear();
-}
-
-void LLVolume::regen()
-{
- generate();
- createVolumeFaces();
-}
-
-void LLVolume::genBinormals(S32 face)
-{
- mVolumeFaces[face].createBinormals();
-}
-
-LLVolume::~LLVolume()
-{
- sNumMeshPoints -= mMesh.size();
- delete mPathp;
-
- profile_delete_lock = 0 ;
- delete mProfilep;
- profile_delete_lock = 1 ;
-
- mPathp = NULL;
- mProfilep = NULL;
- mVolumeFaces.clear();
-
- free(mHullPoints);
- mHullPoints = NULL;
- free(mHullIndices);
- mHullIndices = NULL;
-}
-
-BOOL LLVolume::generate()
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
- llassert_always(mProfilep);
-
- //Added 10.03.05 Dave Parks
- // Split is a parameter to LLProfile::generate that tesselates edges on the profile
- // to prevent lighting and texture interpolation errors on triangles that are
- // stretched due to twisting or scaling on the path.
- S32 split = (S32) ((mDetail)*0.66f);
-
- if (mParams.getPathParams().getCurveType() == LL_PCODE_PATH_LINE &&
- (mParams.getPathParams().getScale().mV[0] != 1.0f ||
- mParams.getPathParams().getScale().mV[1] != 1.0f) &&
- (mParams.getProfileParams().getCurveType() == LL_PCODE_PROFILE_SQUARE ||
- mParams.getProfileParams().getCurveType() == LL_PCODE_PROFILE_ISOTRI ||
- mParams.getProfileParams().getCurveType() == LL_PCODE_PROFILE_EQUALTRI ||
- mParams.getProfileParams().getCurveType() == LL_PCODE_PROFILE_RIGHTTRI))
- {
- split = 0;
- }
-
- mLODScaleBias.setVec(0.5f, 0.5f, 0.5f);
-
- F32 profile_detail = mDetail;
- F32 path_detail = mDetail;
-
- U8 path_type = mParams.getPathParams().getCurveType();
- U8 profile_type = mParams.getProfileParams().getCurveType();
-
- if (path_type == LL_PCODE_PATH_LINE && profile_type == LL_PCODE_PROFILE_CIRCLE)
- { //cylinders don't care about Z-Axis
- mLODScaleBias.setVec(0.6f, 0.6f, 0.0f);
- }
- else if (path_type == LL_PCODE_PATH_CIRCLE)
- {
- mLODScaleBias.setVec(0.6f, 0.6f, 0.6f);
- }
-
- //********************************************************************
- //debug info, to be removed
- if((U32)(mPathp->mPath.size() * mProfilep->mProfile.size()) > (1u << 20))
- {
- llinfos << "sizeS: " << mPathp->mPath.size() << " sizeT: " << mProfilep->mProfile.size() << llendl ;
- llinfos << "path_detail : " << path_detail << " split: " << split << " profile_detail: " << profile_detail << llendl ;
- llinfos << mParams << llendl ;
- llinfos << "more info to check if mProfilep is deleted or not." << llendl ;
- llinfos << mProfilep->mNormals.size() << " : " << mProfilep->mFaces.size() << " : " << mProfilep->mEdgeNormals.size() << " : " << mProfilep->mEdgeCenters.size() << llendl ;
-
- llerrs << "LLVolume corrupted!" << llendl ;
- }
- //********************************************************************
-
- BOOL regenPath = mPathp->generate(mParams.getPathParams(), path_detail, split);
- BOOL regenProf = mProfilep->generate(mParams.getProfileParams(), mPathp->isOpen(),profile_detail, split);
-
- if (regenPath || regenProf )
- {
- S32 sizeS = mPathp->mPath.size();
- S32 sizeT = mProfilep->mProfile.size();
-
- //********************************************************************
- //debug info, to be removed
- if((U32)(sizeS * sizeT) > (1u << 20))
- {
- llinfos << "regenPath: " << (S32)regenPath << " regenProf: " << (S32)regenProf << llendl ;
- llinfos << "sizeS: " << sizeS << " sizeT: " << sizeT << llendl ;
- llinfos << "path_detail : " << path_detail << " split: " << split << " profile_detail: " << profile_detail << llendl ;
- llinfos << mParams << llendl ;
- llinfos << "more info to check if mProfilep is deleted or not." << llendl ;
- llinfos << mProfilep->mNormals.size() << " : " << mProfilep->mFaces.size() << " : " << mProfilep->mEdgeNormals.size() << " : " << mProfilep->mEdgeCenters.size() << llendl ;
-
- llerrs << "LLVolume corrupted!" << llendl ;
- }
- //********************************************************************
-
- sNumMeshPoints -= mMesh.size();
- mMesh.resize(sizeT * sizeS);
- sNumMeshPoints += mMesh.size();
-
- //generate vertex positions
-
- // Run along the path.
- for (S32 s = 0; s < sizeS; ++s)
- {
- LLVector2 scale = mPathp->mPath[s].mScale;
- LLQuaternion rot = mPathp->mPath[s].mRot;
-
- // Run along the profile.
- for (S32 t = 0; t < sizeT; ++t)
- {
- S32 m = s*sizeT + t;
- Point& pt = mMesh[m];
-
- pt.mPos.mV[0] = mProfilep->mProfile[t].mV[0] * scale.mV[0];
- pt.mPos.mV[1] = mProfilep->mProfile[t].mV[1] * scale.mV[1];
- pt.mPos.mV[2] = 0.0f;
- pt.mPos = pt.mPos * rot;
- pt.mPos += mPathp->mPath[s].mPos;
- }
- }
-
- for (std::vector<LLProfile::Face>::iterator iter = mProfilep->mFaces.begin();
- iter != mProfilep->mFaces.end(); ++iter)
- {
- LLFaceID id = iter->mFaceID;
- mFaceMask |= id;
- }
-
- return TRUE;
- }
- return FALSE;
-}
-
-void LLVolumeFace::VertexData::init()
-{
- if (!mData)
- {
- mData = (LLVector4a*) malloc(sizeof(LLVector4a)*2);
- }
-}
-
-LLVolumeFace::VertexData::VertexData()
-{
- mData = NULL;
- init();
-}
-
-LLVolumeFace::VertexData::VertexData(const VertexData& rhs)
-{
- mData = NULL;
- *this = rhs;
-}
-
-const LLVolumeFace::VertexData& LLVolumeFace::VertexData::operator=(const LLVolumeFace::VertexData& rhs)
-{
- if (this != &rhs)
- {
- init();
- LLVector4a::memcpyNonAliased16((F32*) mData, (F32*) rhs.mData, 2*sizeof(LLVector4a));
- mTexCoord = rhs.mTexCoord;
- }
- return *this;
-}
-
-LLVolumeFace::VertexData::~VertexData()
-{
- free(mData);
- mData = NULL;
-}
-
-LLVector4a& LLVolumeFace::VertexData::getPosition()
-{
- return mData[POSITION];
-}
-
-LLVector4a& LLVolumeFace::VertexData::getNormal()
-{
- return mData[NORMAL];
-}
-
-const LLVector4a& LLVolumeFace::VertexData::getPosition() const
-{
- return mData[POSITION];
-}
-
-const LLVector4a& LLVolumeFace::VertexData::getNormal() const
-{
- return mData[NORMAL];
-}
-
-
-void LLVolumeFace::VertexData::setPosition(const LLVector4a& pos)
-{
- mData[POSITION] = pos;
-}
-
-void LLVolumeFace::VertexData::setNormal(const LLVector4a& norm)
-{
- mData[NORMAL] = norm;
-}
-
-bool LLVolumeFace::VertexData::operator<(const LLVolumeFace::VertexData& rhs)const
-{
- const F32* lp = this->getPosition().getF32ptr();
- const F32* rp = rhs.getPosition().getF32ptr();
-
- if (lp[0] != rp[0])
- {
- return lp[0] < rp[0];
- }
-
- if (rp[1] != lp[1])
- {
- return lp[1] < rp[1];
- }
-
- if (rp[2] != lp[2])
- {
- return lp[2] < rp[2];
- }
-
- lp = getNormal().getF32ptr();
- rp = rhs.getNormal().getF32ptr();
-
- if (lp[0] != rp[0])
- {
- return lp[0] < rp[0];
- }
-
- if (rp[1] != lp[1])
- {
- return lp[1] < rp[1];
- }
-
- if (rp[2] != lp[2])
- {
- return lp[2] < rp[2];
- }
-
- if (mTexCoord.mV[0] != rhs.mTexCoord.mV[0])
- {
- return mTexCoord.mV[0] < rhs.mTexCoord.mV[0];
- }
-
- return mTexCoord.mV[1] < rhs.mTexCoord.mV[1];
-}
-
-bool LLVolumeFace::VertexData::operator==(const LLVolumeFace::VertexData& rhs)const
-{
- return mData[POSITION].equals3(rhs.getPosition()) &&
- mData[NORMAL].equals3(rhs.getNormal()) &&
- mTexCoord == rhs.mTexCoord;
-}
-
-bool LLVolumeFace::VertexData::compareNormal(const LLVolumeFace::VertexData& rhs, F32 angle_cutoff) const
-{
- bool retval = false;
- if (rhs.mData[POSITION].equals3(mData[POSITION]) && rhs.mTexCoord == mTexCoord)
- {
- if (angle_cutoff > 1.f)
- {
- retval = (mData[NORMAL].equals3(rhs.mData[NORMAL]));
- }
- else
- {
- F32 cur_angle = rhs.mData[NORMAL].dot3(mData[NORMAL]).getF32();
- retval = cur_angle > angle_cutoff;
- }
- }
-
- return retval;
-}
-
-bool LLVolume::unpackVolumeFaces(std::istream& is, S32 size)
-{
- //input stream is now pointing at a zlib compressed block of LLSD
- //decompress block
- LLSD mdl;
- if (!unzip_llsd(mdl, is, size))
- {
- llwarns << "not a valid mesh asset!" << llendl;
- return false;
- }
-
- {
- U32 face_count = mdl.size();
-
- if (face_count == 0)
- {
- llerrs << "WTF?" << llendl;
- }
-
- mVolumeFaces.resize(face_count);
-
- for (U32 i = 0; i < face_count; ++i)
- {
- LLSD::Binary pos = mdl[i]["Position"];
- LLSD::Binary norm = mdl[i]["Normal"];
- LLSD::Binary tc = mdl[i]["TexCoord0"];
- LLSD::Binary idx = mdl[i]["TriangleList"];
-
- LLVolumeFace& face = mVolumeFaces[i];
-
- //copy out indices
- face.resizeIndices(idx.size()/2);
-
- if (idx.empty() || face.mNumIndices < 3)
- { //why is there an empty index list?
- llerrs <<"WTF?" << llendl;
- continue;
- }
-
- U16* indices = (U16*) &(idx[0]);
- for (U32 j = 0; j < idx.size()/2; ++j)
- {
- face.mIndices[j] = indices[j];
- }
-
- //copy out vertices
- U32 num_verts = pos.size()/(3*2);
- face.resizeVertices(num_verts);
-
- if (mdl[i].has("Weights"))
- {
- face.allocateWeights(num_verts);
-
- LLSD::Binary weights = mdl[i]["Weights"];
-
- U32 idx = 0;
-
- U32 cur_vertex = 0;
- while (idx < weights.size() && cur_vertex < num_verts)
- {
- const U8 END_INFLUENCES = 0xFF;
- U8 joint = weights[idx++];
-
- U32 cur_influence = 0;
- LLVector4 wght(0,0,0,0);
-
- while (joint != END_INFLUENCES && idx < weights.size())
- {
- U16 influence = weights[idx++];
- influence |= ((U16) weights[idx++] << 8);
-
- F32 w = llclamp((F32) influence / 65535.f, 0.f, 0.99999f);
- wght.mV[cur_influence++] = (F32) joint + w;
-
- if (cur_influence >= 4)
- {
- joint = END_INFLUENCES;
- }
- else
- {
- joint = weights[idx++];
- }
- }
-
- face.mWeights[cur_vertex].loadua(wght.mV);
-
- cur_vertex++;
- }
-
- if (cur_vertex != num_verts || idx != weights.size())
- {
- llwarns << "Vertex weight count does not match vertex count!" << llendl;
- }
-
- }
-
- LLVector3 minp;
- LLVector3 maxp;
- LLVector2 min_tc;
- LLVector2 max_tc;
-
- minp.setValue(mdl[i]["PositionDomain"]["Min"]);
- maxp.setValue(mdl[i]["PositionDomain"]["Max"]);
- LLVector4a min_pos, max_pos;
- min_pos.load3(minp.mV);
- max_pos.load3(maxp.mV);
-
- min_tc.setValue(mdl[i]["TexCoord0Domain"]["Min"]);
- max_tc.setValue(mdl[i]["TexCoord0Domain"]["Max"]);
-
- LLVector4a pos_range;
- pos_range.setSub(max_pos, min_pos);
- LLVector2 tc_range = max_tc - min_tc;
-
- LLVector4a* pos_out = face.mPositions;
- LLVector4a* norm_out = face.mNormals;
- LLVector2* tc_out = face.mTexCoords;
-
- for (U32 j = 0; j < num_verts; ++j)
- {
- U16* v = (U16*) &(pos[j*3*2]);
-
- pos_out->set((F32) v[0], (F32) v[1], (F32) v[2]);
- pos_out->div(65535.f);
- pos_out->mul(pos_range);
- pos_out->add(min_pos);
-
- pos_out++;
-
- U16* n = (U16*) &(norm[j*3*2]);
-
- norm_out->set((F32) n[0], (F32) n[1], (F32) n[2]);
- norm_out->div(65535.f);
- norm_out->mul(2.f);
- norm_out->sub(1.f);
- norm_out++;
-
- U16* t = (U16*) &(tc[j*2*2]);
-
- tc_out->mV[0] = (F32) t[0] / 65535.f * tc_range.mV[0] + min_tc.mV[0];
- tc_out->mV[1] = (F32) t[1] / 65535.f * tc_range.mV[1] + min_tc.mV[1];
-
- tc_out++;
- }
-
-
- // modifier flags?
- bool do_mirror = (mParams.getSculptType() & LL_SCULPT_FLAG_MIRROR);
- bool do_invert = (mParams.getSculptType() &LL_SCULPT_FLAG_INVERT);
-
-
- // translate to actions:
- bool do_reflect_x = false;
- bool do_reverse_triangles = false;
- bool do_invert_normals = false;
-
- if (do_mirror)
- {
- do_reflect_x = true;
- do_reverse_triangles = !do_reverse_triangles;
- }
-
- if (do_invert)
- {
- do_invert_normals = true;
- do_reverse_triangles = !do_reverse_triangles;
- }
-
- // now do the work
-
- if (do_reflect_x)
- {
- LLVector4a* p = (LLVector4a*) face.mPositions;
- LLVector4a* n = (LLVector4a*) face.mNormals;
-
- for (S32 i = 0; i < face.mNumVertices; i++)
- {
- p[i].mul(-1.0f);
- n[i].mul(-1.0f);
- }
- }
-
- if (do_invert_normals)
- {
- LLVector4a* n = (LLVector4a*) face.mNormals;
-
- for (S32 i = 0; i < face.mNumVertices; i++)
- {
- n[i].mul(-1.0f);
- }
- }
-
- if (do_reverse_triangles)
- {
- for (U32 j = 0; j < face.mNumIndices; j += 3)
- {
- // swap the 2nd and 3rd index
- S32 swap = face.mIndices[j+1];
- face.mIndices[j+1] = face.mIndices[j+2];
- face.mIndices[j+2] = swap;
- }
- }
-
- //calculate bounding box
- LLVector4a& min = face.mExtents[0];
- LLVector4a& max = face.mExtents[1];
-
- min.clear();
- max.clear();
- min = max = face.mPositions[0];
-
- for (S32 i = 1; i < face.mNumVertices; ++i)
- {
- min.setMin(min, face.mPositions[i]);
- max.setMax(max, face.mPositions[i]);
- }
- }
- }
-
- mSculptLevel = 0; // success!
-
- cacheOptimize();
-
- return true;
-}
-
-void tetrahedron_set_normal(LLVolumeFace::VertexData* cv)
-{
- LLVector4a v0;
- v0.setSub(cv[1].getPosition(), cv[0].getNormal());
- LLVector4a v1;
- v1.setSub(cv[2].getNormal(), cv[0].getPosition());
-
- cv[0].getNormal().setCross3(v0,v1);
- cv[0].getNormal().normalize3fast();
- cv[1].setNormal(cv[0].getNormal());
- cv[2].setNormal(cv[1].getNormal());
-}
-
-BOOL LLVolume::isTetrahedron()
-{
- return mIsTetrahedron;
-}
-
-void LLVolume::makeTetrahedron()
-{
- mVolumeFaces.clear();
-
- LLVolumeFace face;
-
- F32 x = 0.25f;
- LLVector4a p[] =
- { //unit tetrahedron corners
- LLVector4a(x,x,x),
- LLVector4a(-x,-x,x),
- LLVector4a(-x,x,-x),
- LLVector4a(x,-x,-x)
- };
-
- face.mExtents[0].splat(-x);
- face.mExtents[1].splat(x);
-
- LLVolumeFace::VertexData cv[3];
-
- //set texture coordinates
- cv[0].mTexCoord = LLVector2(0,0);
- cv[1].mTexCoord = LLVector2(1,0);
- cv[2].mTexCoord = LLVector2(0.5f, 0.5f*F_SQRT3);
-
-
- //side 1
- cv[0].setPosition(p[1]);
- cv[1].setPosition(p[0]);
- cv[2].setPosition(p[2]);
-
- tetrahedron_set_normal(cv);
-
- face.resizeVertices(12);
- face.resizeIndices(12);
-
- LLVector4a* v = (LLVector4a*) face.mPositions;
- LLVector4a* n = (LLVector4a*) face.mNormals;
- LLVector2* tc = (LLVector2*) face.mTexCoords;
-
- v[0] = cv[0].getPosition();
- v[1] = cv[1].getPosition();
- v[2] = cv[2].getPosition();
- v += 3;
-
- n[0] = cv[0].getNormal();
- n[1] = cv[1].getNormal();
- n[2] = cv[2].getNormal();
- n += 3;
-
- tc[0] = cv[0].mTexCoord;
- tc[1] = cv[1].mTexCoord;
- tc[2] = cv[2].mTexCoord;
- tc += 3;
-
-
- //side 2
- cv[0].setPosition(p[3]);
- cv[1].setPosition(p[0]);
- cv[2].setPosition(p[1]);
-
- tetrahedron_set_normal(cv);
-
- v[0] = cv[0].getPosition();
- v[1] = cv[1].getPosition();
- v[2] = cv[2].getPosition();
- v += 3;
-
- n[0] = cv[0].getNormal();
- n[1] = cv[1].getNormal();
- n[2] = cv[2].getNormal();
- n += 3;
-
- tc[0] = cv[0].mTexCoord;
- tc[1] = cv[1].mTexCoord;
- tc[2] = cv[2].mTexCoord;
- tc += 3;
-
- //side 3
- cv[0].setPosition(p[3]);
- cv[1].setPosition(p[1]);
- cv[2].setPosition(p[2]);
-
- tetrahedron_set_normal(cv);
-
- v[0] = cv[0].getPosition();
- v[1] = cv[1].getPosition();
- v[2] = cv[2].getPosition();
- v += 3;
-
- n[0] = cv[0].getNormal();
- n[1] = cv[1].getNormal();
- n[2] = cv[2].getNormal();
- n += 3;
-
- tc[0] = cv[0].mTexCoord;
- tc[1] = cv[1].mTexCoord;
- tc[2] = cv[2].mTexCoord;
- tc += 3;
-
- //side 4
- cv[0].setPosition(p[2]);
- cv[1].setPosition(p[0]);
- cv[2].setPosition(p[3]);
-
- tetrahedron_set_normal(cv);
-
- v[0] = cv[0].getPosition();
- v[1] = cv[1].getPosition();
- v[2] = cv[2].getPosition();
- v += 3;
-
- n[0] = cv[0].getNormal();
- n[1] = cv[1].getNormal();
- n[2] = cv[2].getNormal();
- n += 3;
-
- tc[0] = cv[0].mTexCoord;
- tc[1] = cv[1].mTexCoord;
- tc[2] = cv[2].mTexCoord;
- tc += 3;
-
- //set index buffer
- for (U16 i = 0; i < 12; i++)
- {
- face.mIndices[i] = i;
- }
-
- mVolumeFaces.push_back(face);
- mSculptLevel = 0;
- mIsTetrahedron = TRUE;
-}
-
-void LLVolume::copyVolumeFaces(const LLVolume* volume)
-{
- mVolumeFaces = volume->mVolumeFaces;
- mSculptLevel = 0;
- mIsTetrahedron = FALSE;
-}
-
-void LLVolume::cacheOptimize()
-{
- for (S32 i = 0; i < mVolumeFaces.size(); ++i)
- {
- mVolumeFaces[i].cacheOptimize();
- }
-}
-
-
-S32 LLVolume::getNumFaces() const
-{
- U8 sculpt_type = (mParams.getSculptType() & LL_SCULPT_TYPE_MASK);
-
- if (sculpt_type == LL_SCULPT_TYPE_MESH)
- {
- return LL_SCULPT_MESH_MAX_FACES;
- }
-
- return (S32)mProfilep->mFaces.size();
-}
-
-
-void LLVolume::createVolumeFaces()
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- if (mGenerateSingleFace)
- {
- // do nothing
- }
- else
- {
- S32 num_faces = getNumFaces();
- BOOL partial_build = TRUE;
- if (num_faces != mVolumeFaces.size())
- {
- partial_build = FALSE;
- mVolumeFaces.resize(num_faces);
- }
- // Initialize volume faces with parameter data
- for (S32 i = 0; i < (S32)mVolumeFaces.size(); i++)
- {
- LLVolumeFace& vf = mVolumeFaces[i];
- LLProfile::Face& face = mProfilep->mFaces[i];
- vf.mBeginS = face.mIndex;
- vf.mNumS = face.mCount;
- if (vf.mNumS < 0)
- {
- llerrs << "Volume face corruption detected." << llendl;
- }
-
- vf.mBeginT = 0;
- vf.mNumT= getPath().mPath.size();
- vf.mID = i;
-
- // Set the type mask bits correctly
- if (mParams.getProfileParams().getHollow() > 0)
- {
- vf.mTypeMask |= LLVolumeFace::HOLLOW_MASK;
- }
- if (mProfilep->isOpen())
- {
- vf.mTypeMask |= LLVolumeFace::OPEN_MASK;
- }
- if (face.mCap)
- {
- vf.mTypeMask |= LLVolumeFace::CAP_MASK;
- if (face.mFaceID == LL_FACE_PATH_BEGIN)
- {
- vf.mTypeMask |= LLVolumeFace::TOP_MASK;
- }
- else
- {
- llassert(face.mFaceID == LL_FACE_PATH_END);
- vf.mTypeMask |= LLVolumeFace::BOTTOM_MASK;
- }
- }
- else if (face.mFaceID & (LL_FACE_PROFILE_BEGIN | LL_FACE_PROFILE_END))
- {
- vf.mTypeMask |= LLVolumeFace::FLAT_MASK | LLVolumeFace::END_MASK;
- }
- else
- {
- vf.mTypeMask |= LLVolumeFace::SIDE_MASK;
- if (face.mFlat)
- {
- vf.mTypeMask |= LLVolumeFace::FLAT_MASK;
- }
- if (face.mFaceID & LL_FACE_INNER_SIDE)
- {
- vf.mTypeMask |= LLVolumeFace::INNER_MASK;
- if (face.mFlat && vf.mNumS > 2)
- { //flat inner faces have to copy vert normals
- vf.mNumS = vf.mNumS*2;
- if (vf.mNumS < 0)
- {
- llerrs << "Volume face corruption detected." << llendl;
- }
- }
- }
- else
- {
- vf.mTypeMask |= LLVolumeFace::OUTER_MASK;
- }
- }
- }
-
- for (face_list_t::iterator iter = mVolumeFaces.begin();
- iter != mVolumeFaces.end(); ++iter)
- {
- (*iter).create(this, partial_build);
- }
- }
-}
-
-
-inline LLVector3 sculpt_rgb_to_vector(U8 r, U8 g, U8 b)
-{
- // maps RGB values to vector values [0..255] -> [-0.5..0.5]
- LLVector3 value;
- value.mV[VX] = r / 255.f - 0.5f;
- value.mV[VY] = g / 255.f - 0.5f;
- value.mV[VZ] = b / 255.f - 0.5f;
-
- return value;
-}
-
-inline U32 sculpt_xy_to_index(U32 x, U32 y, U16 sculpt_width, U16 sculpt_height, S8 sculpt_components)
-{
- U32 index = (x + y * sculpt_width) * sculpt_components;
- return index;
-}
-
-
-inline U32 sculpt_st_to_index(S32 s, S32 t, S32 size_s, S32 size_t, U16 sculpt_width, U16 sculpt_height, S8 sculpt_components)
-{
- U32 x = (U32) ((F32)s/(size_s) * (F32) sculpt_width);
- U32 y = (U32) ((F32)t/(size_t) * (F32) sculpt_height);
-
- return sculpt_xy_to_index(x, y, sculpt_width, sculpt_height, sculpt_components);
-}
-
-
-inline LLVector3 sculpt_index_to_vector(U32 index, const U8* sculpt_data)
-{
- LLVector3 v = sculpt_rgb_to_vector(sculpt_data[index], sculpt_data[index+1], sculpt_data[index+2]);
-
- return v;
-}
-
-inline LLVector3 sculpt_st_to_vector(S32 s, S32 t, S32 size_s, S32 size_t, U16 sculpt_width, U16 sculpt_height, S8 sculpt_components, const U8* sculpt_data)
-{
- U32 index = sculpt_st_to_index(s, t, size_s, size_t, sculpt_width, sculpt_height, sculpt_components);
-
- return sculpt_index_to_vector(index, sculpt_data);
-}
-
-inline LLVector3 sculpt_xy_to_vector(U32 x, U32 y, U16 sculpt_width, U16 sculpt_height, S8 sculpt_components, const U8* sculpt_data)
-{
- U32 index = sculpt_xy_to_index(x, y, sculpt_width, sculpt_height, sculpt_components);
-
- return sculpt_index_to_vector(index, sculpt_data);
-}
-
-
-F32 LLVolume::sculptGetSurfaceArea()
-{
- // test to see if image has enough variation to create non-degenerate geometry
-
- F32 area = 0;
-
- S32 sizeS = mPathp->mPath.size();
- S32 sizeT = mProfilep->mProfile.size();
-
- for (S32 s = 0; s < sizeS-1; s++)
- {
- for (S32 t = 0; t < sizeT-1; t++)
- {
- // get four corners of quad
- LLVector3 p1 = mMesh[(s )*sizeT + (t )].mPos;
- LLVector3 p2 = mMesh[(s+1)*sizeT + (t )].mPos;
- LLVector3 p3 = mMesh[(s )*sizeT + (t+1)].mPos;
- LLVector3 p4 = mMesh[(s+1)*sizeT + (t+1)].mPos;
-
- // compute the area of the quad by taking the length of the cross product of the two triangles
- LLVector3 cross1 = (p1 - p2) % (p1 - p3);
- LLVector3 cross2 = (p4 - p2) % (p4 - p3);
- area += (cross1.magVec() + cross2.magVec()) / 2.0;
- }
- }
-
- return area;
-}
-
-// create placeholder shape
-void LLVolume::sculptGeneratePlaceholder()
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- S32 sizeS = mPathp->mPath.size();
- S32 sizeT = mProfilep->mProfile.size();
-
- S32 line = 0;
-
- // for now, this is a sphere.
- for (S32 s = 0; s < sizeS; s++)
- {
- for (S32 t = 0; t < sizeT; t++)
- {
- S32 i = t + line;
- Point& pt = mMesh[i];
-
-
- F32 u = (F32)s/(sizeS-1);
- F32 v = (F32)t/(sizeT-1);
-
- const F32 RADIUS = (F32) 0.3;
-
- pt.mPos.mV[0] = (F32)(sin(F_PI * v) * cos(2.0 * F_PI * u) * RADIUS);
- pt.mPos.mV[1] = (F32)(sin(F_PI * v) * sin(2.0 * F_PI * u) * RADIUS);
- pt.mPos.mV[2] = (F32)(cos(F_PI * v) * RADIUS);
-
- }
- line += sizeT;
- }
-}
-
-// create the vertices from the map
-void LLVolume::sculptGenerateMapVertices(U16 sculpt_width, U16 sculpt_height, S8 sculpt_components, const U8* sculpt_data, U8 sculpt_type)
-{
- U8 sculpt_stitching = sculpt_type & LL_SCULPT_TYPE_MASK;
- BOOL sculpt_invert = sculpt_type & LL_SCULPT_FLAG_INVERT;
- BOOL sculpt_mirror = sculpt_type & LL_SCULPT_FLAG_MIRROR;
- BOOL reverse_horizontal = (sculpt_invert ? !sculpt_mirror : sculpt_mirror); // XOR
-
-
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- S32 sizeS = mPathp->mPath.size();
- S32 sizeT = mProfilep->mProfile.size();
-
- S32 line = 0;
- for (S32 s = 0; s < sizeS; s++)
- {
- // Run along the profile.
- for (S32 t = 0; t < sizeT; t++)
- {
- S32 i = t + line;
- Point& pt = mMesh[i];
-
- S32 reversed_t = t;
-
- if (reverse_horizontal)
- {
- reversed_t = sizeT - t - 1;
- }
-
- U32 x = (U32) ((F32)reversed_t/(sizeT-1) * (F32) sculpt_width);
- U32 y = (U32) ((F32)s/(sizeS-1) * (F32) sculpt_height);
-
-
- if (y == 0) // top row stitching
- {
- // pinch?
- if (sculpt_stitching == LL_SCULPT_TYPE_SPHERE)
- {
- x = sculpt_width / 2;
- }
- }
-
- if (y == sculpt_height) // bottom row stitching
- {
- // wrap?
- if (sculpt_stitching == LL_SCULPT_TYPE_TORUS)
- {
- y = 0;
- }
- else
- {
- y = sculpt_height - 1;
- }
-
- // pinch?
- if (sculpt_stitching == LL_SCULPT_TYPE_SPHERE)
- {
- x = sculpt_width / 2;
- }
- }
-
- if (x == sculpt_width) // side stitching
- {
- // wrap?
- if ((sculpt_stitching == LL_SCULPT_TYPE_SPHERE) ||
- (sculpt_stitching == LL_SCULPT_TYPE_TORUS) ||
- (sculpt_stitching == LL_SCULPT_TYPE_CYLINDER))
- {
- x = 0;
- }
-
- else
- {
- x = sculpt_width - 1;
- }
- }
-
- pt.mPos = sculpt_xy_to_vector(x, y, sculpt_width, sculpt_height, sculpt_components, sculpt_data);
-
- if (sculpt_mirror)
- {
- pt.mPos.mV[VX] *= -1.f;
- }
- }
-
- line += sizeT;
- }
-}
-
-
-const S32 SCULPT_REZ_1 = 6; // changed from 4 to 6 - 6 looks round whereas 4 looks square
-const S32 SCULPT_REZ_2 = 8;
-const S32 SCULPT_REZ_3 = 16;
-const S32 SCULPT_REZ_4 = 32;
-
-S32 sculpt_sides(F32 detail)
-{
-
- // detail is usually one of: 1, 1.5, 2.5, 4.0.
-
- if (detail <= 1.0)
- {
- return SCULPT_REZ_1;
- }
- if (detail <= 2.0)
- {
- return SCULPT_REZ_2;
- }
- if (detail <= 3.0)
- {
- return SCULPT_REZ_3;
- }
- else
- {
- return SCULPT_REZ_4;
- }
-}
-
-
-
-// determine the number of vertices in both s and t direction for this sculpt
-void sculpt_calc_mesh_resolution(U16 width, U16 height, U8 type, F32 detail, S32& s, S32& t)
-{
- // this code has the following properties:
- // 1) the aspect ratio of the mesh is as close as possible to the ratio of the map
- // while still using all available verts
- // 2) the mesh cannot have more verts than is allowed by LOD
- // 3) the mesh cannot have more verts than is allowed by the map
-
- S32 max_vertices_lod = (S32)pow((double)sculpt_sides(detail), 2.0);
- S32 max_vertices_map = width * height / 4;
-
- S32 vertices;
- if (max_vertices_map > 0)
- vertices = llmin(max_vertices_lod, max_vertices_map);
- else
- vertices = max_vertices_lod;
-
-
- F32 ratio;
- if ((width == 0) || (height == 0))
- ratio = 1.f;
- else
- ratio = (F32) width / (F32) height;
-
-
- s = (S32)(F32) sqrt(((F32)vertices / ratio));
-
- s = llmax(s, 4); // no degenerate sizes, please
- t = vertices / s;
-
- t = llmax(t, 4); // no degenerate sizes, please
- s = vertices / t;
-}
-
-// sculpt replaces generate() for sculpted surfaces
-void LLVolume::sculpt(U16 sculpt_width, U16 sculpt_height, S8 sculpt_components, const U8* sculpt_data, S32 sculpt_level)
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
- U8 sculpt_type = mParams.getSculptType();
-
- BOOL data_is_empty = FALSE;
-
- if (sculpt_width == 0 || sculpt_height == 0 || sculpt_components < 3 || sculpt_data == NULL)
- {
- sculpt_level = -1;
- data_is_empty = TRUE;
- }
-
- S32 requested_sizeS = 0;
- S32 requested_sizeT = 0;
-
- sculpt_calc_mesh_resolution(sculpt_width, sculpt_height, sculpt_type, mDetail, requested_sizeS, requested_sizeT);
-
- mPathp->generate(mParams.getPathParams(), mDetail, 0, TRUE, requested_sizeS);
- mProfilep->generate(mParams.getProfileParams(), mPathp->isOpen(), mDetail, 0, TRUE, requested_sizeT);
-
- S32 sizeS = mPathp->mPath.size(); // we requested a specific size, now see what we really got
- S32 sizeT = mProfilep->mProfile.size(); // we requested a specific size, now see what we really got
-
- // weird crash bug - DEV-11158 - trying to collect more data:
- if ((sizeS == 0) || (sizeT == 0))
- {
- llwarns << "sculpt bad mesh size " << sizeS << " " << sizeT << llendl;
- }
-
- sNumMeshPoints -= mMesh.size();
- mMesh.resize(sizeS * sizeT);
- sNumMeshPoints += mMesh.size();
-
- //generate vertex positions
- if (!data_is_empty)
- {
- sculptGenerateMapVertices(sculpt_width, sculpt_height, sculpt_components, sculpt_data, sculpt_type);
-
- // don't test lowest LOD to support legacy content DEV-33670
- if (mDetail > SCULPT_MIN_AREA_DETAIL)
- {
- if (sculptGetSurfaceArea() < SCULPT_MIN_AREA)
- {
- data_is_empty = TRUE;
- }
- }
- }
-
- if (data_is_empty)
- {
- sculptGeneratePlaceholder();
- }
-
-
-
- for (S32 i = 0; i < (S32)mProfilep->mFaces.size(); i++)
- {
- mFaceMask |= mProfilep->mFaces[i].mFaceID;
- }
-
- mSculptLevel = sculpt_level;
-
- // Delete any existing faces so that they get regenerated
- mVolumeFaces.clear();
-
- createVolumeFaces();
-}
-
-
-
-
-BOOL LLVolume::isCap(S32 face)
-{
- return mProfilep->mFaces[face].mCap;
-}
-
-BOOL LLVolume::isFlat(S32 face)
-{
- return mProfilep->mFaces[face].mFlat;
-}
-
-
-bool LLVolumeParams::isSculpt() const
-{
- return mSculptID.notNull();
-}
-
-bool LLVolumeParams::isMeshSculpt() const
-{
- return isSculpt() && ((mSculptType & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH);
-}
-
-bool LLVolumeParams::operator==(const LLVolumeParams ¶ms) const
-{
- return ( (getPathParams() == params.getPathParams()) &&
- (getProfileParams() == params.getProfileParams()) &&
- (mSculptID == params.mSculptID) &&
- (mSculptType == params.mSculptType) );
-}
-
-bool LLVolumeParams::operator!=(const LLVolumeParams ¶ms) const
-{
- return ( (getPathParams() != params.getPathParams()) ||
- (getProfileParams() != params.getProfileParams()) ||
- (mSculptID != params.mSculptID) ||
- (mSculptType != params.mSculptType) );
-}
-
-bool LLVolumeParams::operator<(const LLVolumeParams ¶ms) const
-{
- if( getPathParams() != params.getPathParams() )
- {
- return getPathParams() < params.getPathParams();
- }
-
- if (getProfileParams() != params.getProfileParams())
- {
- return getProfileParams() < params.getProfileParams();
- }
-
- if (mSculptID != params.mSculptID)
- {
- return mSculptID < params.mSculptID;
- }
-
- return mSculptType < params.mSculptType;
-
-
-}
-
-void LLVolumeParams::copyParams(const LLVolumeParams ¶ms)
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
- mProfileParams.copyParams(params.mProfileParams);
- mPathParams.copyParams(params.mPathParams);
- mSculptID = params.getSculptID();
- mSculptType = params.getSculptType();
-}
-
-// Less restricitve approx 0 for volumes
-const F32 APPROXIMATELY_ZERO = 0.001f;
-bool approx_zero( F32 f, F32 tolerance = APPROXIMATELY_ZERO)
-{
- return (f >= -tolerance) && (f <= tolerance);
-}
-
-// return true if in range (or nearly so)
-static bool limit_range(F32& v, F32 min, F32 max, F32 tolerance = APPROXIMATELY_ZERO)
-{
- F32 min_delta = v - min;
- if (min_delta < 0.f)
- {
- v = min;
- if (!approx_zero(min_delta, tolerance))
- return false;
- }
- F32 max_delta = max - v;
- if (max_delta < 0.f)
- {
- v = max;
- if (!approx_zero(max_delta, tolerance))
- return false;
- }
- return true;
-}
-
-bool LLVolumeParams::setBeginAndEndS(const F32 b, const F32 e)
-{
- bool valid = true;
-
- // First, clamp to valid ranges.
- F32 begin = b;
- valid &= limit_range(begin, 0.f, 1.f - MIN_CUT_DELTA);
-
- F32 end = e;
- if (end >= .0149f && end < MIN_CUT_DELTA) end = MIN_CUT_DELTA; // eliminate warning for common rounding error
- valid &= limit_range(end, MIN_CUT_DELTA, 1.f);
-
- valid &= limit_range(begin, 0.f, end - MIN_CUT_DELTA, .01f);
-
- // Now set them.
- mProfileParams.setBegin(begin);
- mProfileParams.setEnd(end);
-
- return valid;
-}
-
-bool LLVolumeParams::setBeginAndEndT(const F32 b, const F32 e)
-{
- bool valid = true;
-
- // First, clamp to valid ranges.
- F32 begin = b;
- valid &= limit_range(begin, 0.f, 1.f - MIN_CUT_DELTA);
-
- F32 end = e;
- valid &= limit_range(end, MIN_CUT_DELTA, 1.f);
-
- valid &= limit_range(begin, 0.f, end - MIN_CUT_DELTA, .01f);
-
- // Now set them.
- mPathParams.setBegin(begin);
- mPathParams.setEnd(end);
-
- return valid;
-}
-
-bool LLVolumeParams::setHollow(const F32 h)
-{
- // Validate the hollow based on path and profile.
- U8 profile = mProfileParams.getCurveType() & LL_PCODE_PROFILE_MASK;
- U8 hole_type = mProfileParams.getCurveType() & LL_PCODE_HOLE_MASK;
-
- F32 max_hollow = HOLLOW_MAX;
-
- // Only square holes have trouble.
- if (LL_PCODE_HOLE_SQUARE == hole_type)
- {
- switch(profile)
- {
- case LL_PCODE_PROFILE_CIRCLE:
- case LL_PCODE_PROFILE_CIRCLE_HALF:
- case LL_PCODE_PROFILE_EQUALTRI:
- max_hollow = HOLLOW_MAX_SQUARE;
- }
- }
-
- F32 hollow = h;
- bool valid = limit_range(hollow, HOLLOW_MIN, max_hollow);
- mProfileParams.setHollow(hollow);
-
- return valid;
-}
-
-bool LLVolumeParams::setTwistBegin(const F32 b)
-{
- F32 twist_begin = b;
- bool valid = limit_range(twist_begin, TWIST_MIN, TWIST_MAX);
- mPathParams.setTwistBegin(twist_begin);
- return valid;
-}
-
-bool LLVolumeParams::setTwistEnd(const F32 e)
-{
- F32 twist_end = e;
- bool valid = limit_range(twist_end, TWIST_MIN, TWIST_MAX);
- mPathParams.setTwistEnd(twist_end);
- return valid;
-}
-
-bool LLVolumeParams::setRatio(const F32 x, const F32 y)
-{
- F32 min_x = RATIO_MIN;
- F32 max_x = RATIO_MAX;
- F32 min_y = RATIO_MIN;
- F32 max_y = RATIO_MAX;
- // If this is a circular path (and not a sphere) then 'ratio' is actually hole size.
- U8 path_type = mPathParams.getCurveType();
- U8 profile_type = mProfileParams.getCurveType() & LL_PCODE_PROFILE_MASK;
- if ( LL_PCODE_PATH_CIRCLE == path_type &&
- LL_PCODE_PROFILE_CIRCLE_HALF != profile_type)
- {
- // Holes are more restricted...
- min_x = HOLE_X_MIN;
- max_x = HOLE_X_MAX;
- min_y = HOLE_Y_MIN;
- max_y = HOLE_Y_MAX;
- }
-
- F32 ratio_x = x;
- bool valid = limit_range(ratio_x, min_x, max_x);
- F32 ratio_y = y;
- valid &= limit_range(ratio_y, min_y, max_y);
-
- mPathParams.setScale(ratio_x, ratio_y);
-
- return valid;
-}
-
-bool LLVolumeParams::setShear(const F32 x, const F32 y)
-{
- F32 shear_x = x;
- bool valid = limit_range(shear_x, SHEAR_MIN, SHEAR_MAX);
- F32 shear_y = y;
- valid &= limit_range(shear_y, SHEAR_MIN, SHEAR_MAX);
- mPathParams.setShear(shear_x, shear_y);
- return valid;
-}
-
-bool LLVolumeParams::setTaperX(const F32 v)
-{
- F32 taper = v;
- bool valid = limit_range(taper, TAPER_MIN, TAPER_MAX);
- mPathParams.setTaperX(taper);
- return valid;
-}
-
-bool LLVolumeParams::setTaperY(const F32 v)
-{
- F32 taper = v;
- bool valid = limit_range(taper, TAPER_MIN, TAPER_MAX);
- mPathParams.setTaperY(taper);
- return valid;
-}
-
-bool LLVolumeParams::setRevolutions(const F32 r)
-{
- F32 revolutions = r;
- bool valid = limit_range(revolutions, REV_MIN, REV_MAX);
- mPathParams.setRevolutions(revolutions);
- return valid;
-}
-
-bool LLVolumeParams::setRadiusOffset(const F32 offset)
-{
- bool valid = true;
-
- // If this is a sphere, just set it to 0 and get out.
- U8 path_type = mPathParams.getCurveType();
- U8 profile_type = mProfileParams.getCurveType() & LL_PCODE_PROFILE_MASK;
- if ( LL_PCODE_PROFILE_CIRCLE_HALF == profile_type ||
- LL_PCODE_PATH_CIRCLE != path_type )
- {
- mPathParams.setRadiusOffset(0.f);
- return true;
- }
-
- // Limit radius offset, based on taper and hole size y.
- F32 radius_offset = offset;
- F32 taper_y = getTaperY();
- F32 radius_mag = fabs(radius_offset);
- F32 hole_y_mag = fabs(getRatioY());
- F32 taper_y_mag = fabs(taper_y);
- // Check to see if the taper effects us.
- if ( (radius_offset > 0.f && taper_y < 0.f) ||
- (radius_offset < 0.f && taper_y > 0.f) )
- {
- // The taper does not help increase the radius offset range.
- taper_y_mag = 0.f;
- }
- F32 max_radius_mag = 1.f - hole_y_mag * (1.f - taper_y_mag) / (1.f - hole_y_mag);
-
- // Enforce the maximum magnitude.
- F32 delta = max_radius_mag - radius_mag;
- if (delta < 0.f)
- {
- // Check radius offset sign.
- if (radius_offset < 0.f)
- {
- radius_offset = -max_radius_mag;
- }
- else
- {
- radius_offset = max_radius_mag;
- }
- valid = approx_zero(delta, .1f);
- }
-
- mPathParams.setRadiusOffset(radius_offset);
- return valid;
-}
-
-bool LLVolumeParams::setSkew(const F32 skew_value)
-{
- bool valid = true;
-
- // Check the skew value against the revolutions.
- F32 skew = llclamp(skew_value, SKEW_MIN, SKEW_MAX);
- F32 skew_mag = fabs(skew);
- F32 revolutions = getRevolutions();
- F32 scale_x = getRatioX();
- F32 min_skew_mag = 1.0f - 1.0f / (revolutions * scale_x + 1.0f);
- // Discontinuity; A revolution of 1 allows skews below 0.5.
- if ( fabs(revolutions - 1.0f) < 0.001)
- min_skew_mag = 0.0f;
-
- // Clip skew.
- F32 delta = skew_mag - min_skew_mag;
- if (delta < 0.f)
- {
- // Check skew sign.
- if (skew < 0.0f)
- {
- skew = -min_skew_mag;
- }
- else
- {
- skew = min_skew_mag;
- }
- valid = approx_zero(delta, .01f);
- }
-
- mPathParams.setSkew(skew);
- return valid;
-}
-
-bool LLVolumeParams::setSculptID(const LLUUID sculpt_id, U8 sculpt_type)
-{
- mSculptID = sculpt_id;
- mSculptType = sculpt_type;
- return true;
-}
-
-bool LLVolumeParams::setType(U8 profile, U8 path)
-{
- bool result = true;
- // First, check profile and path for validity.
- U8 profile_type = profile & LL_PCODE_PROFILE_MASK;
- U8 hole_type = (profile & LL_PCODE_HOLE_MASK) >> 4;
- U8 path_type = path >> 4;
-
- if (profile_type > LL_PCODE_PROFILE_MAX)
- {
- // Bad profile. Make it square.
- profile = LL_PCODE_PROFILE_SQUARE;
- result = false;
- llwarns << "LLVolumeParams::setType changing bad profile type (" << profile_type
- << ") to be LL_PCODE_PROFILE_SQUARE" << llendl;
- }
- else if (hole_type > LL_PCODE_HOLE_MAX)
- {
- // Bad hole. Make it the same.
- profile = profile_type;
- result = false;
- llwarns << "LLVolumeParams::setType changing bad hole type (" << hole_type
- << ") to be LL_PCODE_HOLE_SAME" << llendl;
- }
-
- if (path_type < LL_PCODE_PATH_MIN ||
- path_type > LL_PCODE_PATH_MAX)
- {
- // Bad path. Make it linear.
- result = false;
- llwarns << "LLVolumeParams::setType changing bad path (" << path
- << ") to be LL_PCODE_PATH_LINE" << llendl;
- path = LL_PCODE_PATH_LINE;
- }
-
- mProfileParams.setCurveType(profile);
- mPathParams.setCurveType(path);
- return result;
-}
-
-// static
-bool LLVolumeParams::validate(U8 prof_curve, F32 prof_begin, F32 prof_end, F32 hollow,
- U8 path_curve, F32 path_begin, F32 path_end,
- F32 scx, F32 scy, F32 shx, F32 shy,
- F32 twistend, F32 twistbegin, F32 radiusoffset,
- F32 tx, F32 ty, F32 revolutions, F32 skew)
-{
- LLVolumeParams test_params;
- if (!test_params.setType (prof_curve, path_curve))
- {
- return false;
- }
- if (!test_params.setBeginAndEndS (prof_begin, prof_end))
- {
- return false;
- }
- if (!test_params.setBeginAndEndT (path_begin, path_end))
- {
- return false;
- }
- if (!test_params.setHollow (hollow))
- {
- return false;
- }
- if (!test_params.setTwistBegin (twistbegin))
- {
- return false;
- }
- if (!test_params.setTwistEnd (twistend))
- {
- return false;
- }
- if (!test_params.setRatio (scx, scy))
- {
- return false;
- }
- if (!test_params.setShear (shx, shy))
- {
- return false;
- }
- if (!test_params.setTaper (tx, ty))
- {
- return false;
- }
- if (!test_params.setRevolutions (revolutions))
- {
- return false;
- }
- if (!test_params.setRadiusOffset (radiusoffset))
- {
- return false;
- }
- if (!test_params.setSkew (skew))
- {
- return false;
- }
- return true;
-}
-
-S32 *LLVolume::getTriangleIndices(U32 &num_indices) const
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- S32 expected_num_triangle_indices = getNumTriangleIndices();
- if (expected_num_triangle_indices > MAX_VOLUME_TRIANGLE_INDICES)
- {
- // we don't allow LLVolumes with this many vertices
- llwarns << "Couldn't allocate triangle indices" << llendl;
- num_indices = 0;
- return NULL;
- }
-
- S32* index = new S32[expected_num_triangle_indices];
- S32 count = 0;
-
- // Let's do this totally diffently, as we don't care about faces...
- // Counter-clockwise triangles are forward facing...
-
- BOOL open = getProfile().isOpen();
- BOOL hollow = (mParams.getProfileParams().getHollow() > 0);
- BOOL path_open = getPath().isOpen();
- S32 size_s, size_s_out, size_t;
- S32 s, t, i;
- size_s = getProfile().getTotal();
- size_s_out = getProfile().getTotalOut();
- size_t = getPath().mPath.size();
-
- // NOTE -- if the construction of the triangles below ever changes
- // then getNumTriangleIndices() method may also have to be updated.
-
- if (open) /* Flawfinder: ignore */
- {
- if (hollow)
- {
- // Open hollow -- much like the closed solid, except we
- // we need to stitch up the gap between s=0 and s=size_s-1
-
- for (t = 0; t < size_t - 1; t++)
- {
- // The outer face, first cut, and inner face
- for (s = 0; s < size_s - 1; s++)
- {
- i = s + t*size_s;
- index[count++] = i; // x,y
- index[count++] = i + 1; // x+1,y
- index[count++] = i + size_s; // x,y+1
-
- index[count++] = i + size_s; // x,y+1
- index[count++] = i + 1; // x+1,y
- index[count++] = i + size_s + 1; // x+1,y+1
- }
-
- // The other cut face
- index[count++] = s + t*size_s; // x,y
- index[count++] = 0 + t*size_s; // x+1,y
- index[count++] = s + (t+1)*size_s; // x,y+1
-
- index[count++] = s + (t+1)*size_s; // x,y+1
- index[count++] = 0 + t*size_s; // x+1,y
- index[count++] = 0 + (t+1)*size_s; // x+1,y+1
- }
-
- // Do the top and bottom caps, if necessary
- if (path_open)
- {
- // Top cap
- S32 pt1 = 0;
- S32 pt2 = size_s-1;
- S32 i = (size_t - 1)*size_s;
-
- while (pt2 - pt1 > 1)
- {
- // Use the profile points instead of the mesh, since you want
- // the un-transformed profile distances.
- LLVector3 p1 = getProfile().mProfile[pt1];
- LLVector3 p2 = getProfile().mProfile[pt2];
- LLVector3 pa = getProfile().mProfile[pt1+1];
- LLVector3 pb = getProfile().mProfile[pt2-1];
-
- p1.mV[VZ] = 0.f;
- p2.mV[VZ] = 0.f;
- pa.mV[VZ] = 0.f;
- pb.mV[VZ] = 0.f;
-
- // Use area of triangle to determine backfacing
- F32 area_1a2, area_1ba, area_21b, area_2ab;
- area_1a2 = (p1.mV[0]*pa.mV[1] - pa.mV[0]*p1.mV[1]) +
- (pa.mV[0]*p2.mV[1] - p2.mV[0]*pa.mV[1]) +
- (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]);
-
- area_1ba = (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) +
- (pb.mV[0]*pa.mV[1] - pa.mV[0]*pb.mV[1]) +
- (pa.mV[0]*p1.mV[1] - p1.mV[0]*pa.mV[1]);
-
- area_21b = (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]) +
- (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) +
- (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]);
-
- area_2ab = (p2.mV[0]*pa.mV[1] - pa.mV[0]*p2.mV[1]) +
- (pa.mV[0]*pb.mV[1] - pb.mV[0]*pa.mV[1]) +
- (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]);
-
- BOOL use_tri1a2 = TRUE;
- BOOL tri_1a2 = TRUE;
- BOOL tri_21b = TRUE;
-
- if (area_1a2 < 0)
- {
- tri_1a2 = FALSE;
- }
- if (area_2ab < 0)
- {
- // Can't use, because it contains point b
- tri_1a2 = FALSE;
- }
- if (area_21b < 0)
- {
- tri_21b = FALSE;
- }
- if (area_1ba < 0)
- {
- // Can't use, because it contains point b
- tri_21b = FALSE;
- }
-
- if (!tri_1a2)
- {
- use_tri1a2 = FALSE;
- }
- else if (!tri_21b)
- {
- use_tri1a2 = TRUE;
- }
- else
- {
- LLVector3 d1 = p1 - pa;
- LLVector3 d2 = p2 - pb;
-
- if (d1.magVecSquared() < d2.magVecSquared())
- {
- use_tri1a2 = TRUE;
- }
- else
- {
- use_tri1a2 = FALSE;
- }
- }
-
- if (use_tri1a2)
- {
- index[count++] = pt1 + i;
- index[count++] = pt1 + 1 + i;
- index[count++] = pt2 + i;
- pt1++;
- }
- else
- {
- index[count++] = pt1 + i;
- index[count++] = pt2 - 1 + i;
- index[count++] = pt2 + i;
- pt2--;
- }
- }
-
- // Bottom cap
- pt1 = 0;
- pt2 = size_s-1;
- while (pt2 - pt1 > 1)
- {
- // Use the profile points instead of the mesh, since you want
- // the un-transformed profile distances.
- LLVector3 p1 = getProfile().mProfile[pt1];
- LLVector3 p2 = getProfile().mProfile[pt2];
- LLVector3 pa = getProfile().mProfile[pt1+1];
- LLVector3 pb = getProfile().mProfile[pt2-1];
-
- p1.mV[VZ] = 0.f;
- p2.mV[VZ] = 0.f;
- pa.mV[VZ] = 0.f;
- pb.mV[VZ] = 0.f;
-
- // Use area of triangle to determine backfacing
- F32 area_1a2, area_1ba, area_21b, area_2ab;
- area_1a2 = (p1.mV[0]*pa.mV[1] - pa.mV[0]*p1.mV[1]) +
- (pa.mV[0]*p2.mV[1] - p2.mV[0]*pa.mV[1]) +
- (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]);
-
- area_1ba = (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) +
- (pb.mV[0]*pa.mV[1] - pa.mV[0]*pb.mV[1]) +
- (pa.mV[0]*p1.mV[1] - p1.mV[0]*pa.mV[1]);
-
- area_21b = (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]) +
- (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) +
- (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]);
-
- area_2ab = (p2.mV[0]*pa.mV[1] - pa.mV[0]*p2.mV[1]) +
- (pa.mV[0]*pb.mV[1] - pb.mV[0]*pa.mV[1]) +
- (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]);
-
- BOOL use_tri1a2 = TRUE;
- BOOL tri_1a2 = TRUE;
- BOOL tri_21b = TRUE;
-
- if (area_1a2 < 0)
- {
- tri_1a2 = FALSE;
- }
- if (area_2ab < 0)
- {
- // Can't use, because it contains point b
- tri_1a2 = FALSE;
- }
- if (area_21b < 0)
- {
- tri_21b = FALSE;
- }
- if (area_1ba < 0)
- {
- // Can't use, because it contains point b
- tri_21b = FALSE;
- }
-
- if (!tri_1a2)
- {
- use_tri1a2 = FALSE;
- }
- else if (!tri_21b)
- {
- use_tri1a2 = TRUE;
- }
- else
- {
- LLVector3 d1 = p1 - pa;
- LLVector3 d2 = p2 - pb;
-
- if (d1.magVecSquared() < d2.magVecSquared())
- {
- use_tri1a2 = TRUE;
- }
- else
- {
- use_tri1a2 = FALSE;
- }
- }
-
- if (use_tri1a2)
- {
- index[count++] = pt1;
- index[count++] = pt2;
- index[count++] = pt1 + 1;
- pt1++;
- }
- else
- {
- index[count++] = pt1;
- index[count++] = pt2;
- index[count++] = pt2 - 1;
- pt2--;
- }
- }
- }
- }
- else
- {
- // Open solid
-
- for (t = 0; t < size_t - 1; t++)
- {
- // Outer face + 1 cut face
- for (s = 0; s < size_s - 1; s++)
- {
- i = s + t*size_s;
-
- index[count++] = i; // x,y
- index[count++] = i + 1; // x+1,y
- index[count++] = i + size_s; // x,y+1
-
- index[count++] = i + size_s; // x,y+1
- index[count++] = i + 1; // x+1,y
- index[count++] = i + size_s + 1; // x+1,y+1
- }
-
- // The other cut face
- index[count++] = (size_s - 1) + (t*size_s); // x,y
- index[count++] = 0 + t*size_s; // x+1,y
- index[count++] = (size_s - 1) + (t+1)*size_s; // x,y+1
-
- index[count++] = (size_s - 1) + (t+1)*size_s; // x,y+1
- index[count++] = 0 + (t*size_s); // x+1,y
- index[count++] = 0 + (t+1)*size_s; // x+1,y+1
- }
-
- // Do the top and bottom caps, if necessary
- if (path_open)
- {
- for (s = 0; s < size_s - 2; s++)
- {
- index[count++] = s+1;
- index[count++] = s;
- index[count++] = size_s - 1;
- }
-
- // We've got a top cap
- S32 offset = (size_t - 1)*size_s;
- for (s = 0; s < size_s - 2; s++)
- {
- // Inverted ordering from bottom cap.
- index[count++] = offset + size_s - 1;
- index[count++] = offset + s;
- index[count++] = offset + s + 1;
- }
- }
- }
- }
- else if (hollow)
- {
- // Closed hollow
- // Outer face
-
- for (t = 0; t < size_t - 1; t++)
- {
- for (s = 0; s < size_s_out - 1; s++)
- {
- i = s + t*size_s;
-
- index[count++] = i; // x,y
- index[count++] = i + 1; // x+1,y
- index[count++] = i + size_s; // x,y+1
-
- index[count++] = i + size_s; // x,y+1
- index[count++] = i + 1; // x+1,y
- index[count++] = i + 1 + size_s; // x+1,y+1
- }
- }
-
- // Inner face
- // Invert facing from outer face
- for (t = 0; t < size_t - 1; t++)
- {
- for (s = size_s_out; s < size_s - 1; s++)
- {
- i = s + t*size_s;
-
- index[count++] = i; // x,y
- index[count++] = i + 1; // x+1,y
- index[count++] = i + size_s; // x,y+1
-
- index[count++] = i + size_s; // x,y+1
- index[count++] = i + 1; // x+1,y
- index[count++] = i + 1 + size_s; // x+1,y+1
- }
- }
-
- // Do the top and bottom caps, if necessary
- if (path_open)
- {
- // Top cap
- S32 pt1 = 0;
- S32 pt2 = size_s-1;
- S32 i = (size_t - 1)*size_s;
-
- while (pt2 - pt1 > 1)
- {
- // Use the profile points instead of the mesh, since you want
- // the un-transformed profile distances.
- LLVector3 p1 = getProfile().mProfile[pt1];
- LLVector3 p2 = getProfile().mProfile[pt2];
- LLVector3 pa = getProfile().mProfile[pt1+1];
- LLVector3 pb = getProfile().mProfile[pt2-1];
-
- p1.mV[VZ] = 0.f;
- p2.mV[VZ] = 0.f;
- pa.mV[VZ] = 0.f;
- pb.mV[VZ] = 0.f;
-
- // Use area of triangle to determine backfacing
- F32 area_1a2, area_1ba, area_21b, area_2ab;
- area_1a2 = (p1.mV[0]*pa.mV[1] - pa.mV[0]*p1.mV[1]) +
- (pa.mV[0]*p2.mV[1] - p2.mV[0]*pa.mV[1]) +
- (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]);
-
- area_1ba = (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) +
- (pb.mV[0]*pa.mV[1] - pa.mV[0]*pb.mV[1]) +
- (pa.mV[0]*p1.mV[1] - p1.mV[0]*pa.mV[1]);
-
- area_21b = (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]) +
- (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) +
- (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]);
-
- area_2ab = (p2.mV[0]*pa.mV[1] - pa.mV[0]*p2.mV[1]) +
- (pa.mV[0]*pb.mV[1] - pb.mV[0]*pa.mV[1]) +
- (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]);
-
- BOOL use_tri1a2 = TRUE;
- BOOL tri_1a2 = TRUE;
- BOOL tri_21b = TRUE;
-
- if (area_1a2 < 0)
- {
- tri_1a2 = FALSE;
- }
- if (area_2ab < 0)
- {
- // Can't use, because it contains point b
- tri_1a2 = FALSE;
- }
- if (area_21b < 0)
- {
- tri_21b = FALSE;
- }
- if (area_1ba < 0)
- {
- // Can't use, because it contains point b
- tri_21b = FALSE;
- }
-
- if (!tri_1a2)
- {
- use_tri1a2 = FALSE;
- }
- else if (!tri_21b)
- {
- use_tri1a2 = TRUE;
- }
- else
- {
- LLVector3 d1 = p1 - pa;
- LLVector3 d2 = p2 - pb;
-
- if (d1.magVecSquared() < d2.magVecSquared())
- {
- use_tri1a2 = TRUE;
- }
- else
- {
- use_tri1a2 = FALSE;
- }
- }
-
- if (use_tri1a2)
- {
- index[count++] = pt1 + i;
- index[count++] = pt1 + 1 + i;
- index[count++] = pt2 + i;
- pt1++;
- }
- else
- {
- index[count++] = pt1 + i;
- index[count++] = pt2 - 1 + i;
- index[count++] = pt2 + i;
- pt2--;
- }
- }
-
- // Bottom cap
- pt1 = 0;
- pt2 = size_s-1;
- while (pt2 - pt1 > 1)
- {
- // Use the profile points instead of the mesh, since you want
- // the un-transformed profile distances.
- LLVector3 p1 = getProfile().mProfile[pt1];
- LLVector3 p2 = getProfile().mProfile[pt2];
- LLVector3 pa = getProfile().mProfile[pt1+1];
- LLVector3 pb = getProfile().mProfile[pt2-1];
-
- p1.mV[VZ] = 0.f;
- p2.mV[VZ] = 0.f;
- pa.mV[VZ] = 0.f;
- pb.mV[VZ] = 0.f;
-
- // Use area of triangle to determine backfacing
- F32 area_1a2, area_1ba, area_21b, area_2ab;
- area_1a2 = (p1.mV[0]*pa.mV[1] - pa.mV[0]*p1.mV[1]) +
- (pa.mV[0]*p2.mV[1] - p2.mV[0]*pa.mV[1]) +
- (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]);
-
- area_1ba = (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) +
- (pb.mV[0]*pa.mV[1] - pa.mV[0]*pb.mV[1]) +
- (pa.mV[0]*p1.mV[1] - p1.mV[0]*pa.mV[1]);
-
- area_21b = (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]) +
- (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) +
- (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]);
-
- area_2ab = (p2.mV[0]*pa.mV[1] - pa.mV[0]*p2.mV[1]) +
- (pa.mV[0]*pb.mV[1] - pb.mV[0]*pa.mV[1]) +
- (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]);
-
- BOOL use_tri1a2 = TRUE;
- BOOL tri_1a2 = TRUE;
- BOOL tri_21b = TRUE;
-
- if (area_1a2 < 0)
- {
- tri_1a2 = FALSE;
- }
- if (area_2ab < 0)
- {
- // Can't use, because it contains point b
- tri_1a2 = FALSE;
- }
- if (area_21b < 0)
- {
- tri_21b = FALSE;
- }
- if (area_1ba < 0)
- {
- // Can't use, because it contains point b
- tri_21b = FALSE;
- }
-
- if (!tri_1a2)
- {
- use_tri1a2 = FALSE;
- }
- else if (!tri_21b)
- {
- use_tri1a2 = TRUE;
- }
- else
- {
- LLVector3 d1 = p1 - pa;
- LLVector3 d2 = p2 - pb;
-
- if (d1.magVecSquared() < d2.magVecSquared())
- {
- use_tri1a2 = TRUE;
- }
- else
- {
- use_tri1a2 = FALSE;
- }
- }
-
- if (use_tri1a2)
- {
- index[count++] = pt1;
- index[count++] = pt2;
- index[count++] = pt1 + 1;
- pt1++;
- }
- else
- {
- index[count++] = pt1;
- index[count++] = pt2;
- index[count++] = pt2 - 1;
- pt2--;
- }
- }
- }
- }
- else
- {
- // Closed solid. Easy case.
- for (t = 0; t < size_t - 1; t++)
- {
- for (s = 0; s < size_s - 1; s++)
- {
- // Should wrap properly, but for now...
- i = s + t*size_s;
-
- index[count++] = i; // x,y
- index[count++] = i + 1; // x+1,y
- index[count++] = i + size_s; // x,y+1
-
- index[count++] = i + size_s; // x,y+1
- index[count++] = i + 1; // x+1,y
- index[count++] = i + size_s + 1; // x+1,y+1
- }
- }
-
- // Do the top and bottom caps, if necessary
- if (path_open)
- {
- // bottom cap
- for (s = 1; s < size_s - 2; s++)
- {
- index[count++] = s+1;
- index[count++] = s;
- index[count++] = 0;
- }
-
- // top cap
- S32 offset = (size_t - 1)*size_s;
- for (s = 1; s < size_s - 2; s++)
- {
- // Inverted ordering from bottom cap.
- index[count++] = offset;
- index[count++] = offset + s;
- index[count++] = offset + s + 1;
- }
- }
- }
-
-#ifdef LL_DEBUG
- // assert that we computed the correct number of indices
- if (count != expected_num_triangle_indices )
- {
- llerrs << "bad index count prediciton:"
- << " expected=" << expected_num_triangle_indices
- << " actual=" << count << llendl;
- }
-#endif
-
-#if 0
- // verify that each index does not point beyond the size of the mesh
- S32 num_vertices = mMesh.size();
- for (i = 0; i < count; i+=3)
- {
- llinfos << index[i] << ":" << index[i+1] << ":" << index[i+2] << llendl;
- llassert(index[i] < num_vertices);
- llassert(index[i+1] < num_vertices);
- llassert(index[i+2] < num_vertices);
- }
-#endif
-
- num_indices = count;
- return index;
-}
-
-S32 LLVolume::getNumTriangleIndices() const
-{
- BOOL profile_open = getProfile().isOpen();
- BOOL hollow = (mParams.getProfileParams().getHollow() > 0);
- BOOL path_open = getPath().isOpen();
-
- S32 size_s, size_s_out, size_t;
- size_s = getProfile().getTotal();
- size_s_out = getProfile().getTotalOut();
- size_t = getPath().mPath.size();
-
- S32 count = 0;
- if (profile_open) /* Flawfinder: ignore */
- {
- if (hollow)
- {
- // Open hollow -- much like the closed solid, except we
- // we need to stitch up the gap between s=0 and s=size_s-1
- count = (size_t - 1) * (((size_s -1) * 6) + 6);
- }
- else
- {
- count = (size_t - 1) * (((size_s -1) * 6) + 6);
- }
- }
- else if (hollow)
- {
- // Closed hollow
- // Outer face
- count = (size_t - 1) * (size_s_out - 1) * 6;
-
- // Inner face
- count += (size_t - 1) * ((size_s - 1) - size_s_out) * 6;
- }
- else
- {
- // Closed solid. Easy case.
- count = (size_t - 1) * (size_s - 1) * 6;
- }
-
- if (path_open)
- {
- S32 cap_triangle_count = size_s - 3;
- if ( profile_open
- || hollow )
- {
- cap_triangle_count = size_s - 2;
- }
- if ( cap_triangle_count > 0 )
- {
- // top and bottom caps
- count += cap_triangle_count * 2 * 3;
- }
- }
- return count;
-}
-
-
-S32 LLVolume::getNumTriangles() const
-{
- U32 triangle_count = 0;
-
- for (S32 i = 0; i < getNumVolumeFaces(); ++i)
- {
- triangle_count += getVolumeFace(i).mNumIndices/3;
- }
-
- return triangle_count;
-}
-
-
-//-----------------------------------------------------------------------------
-// generateSilhouetteVertices()
-//-----------------------------------------------------------------------------
-void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices,
- std::vector<LLVector3> &normals,
- const LLVector3& obj_cam_vec_in,
- const LLMatrix4& mat_in,
- const LLMatrix3& norm_mat_in,
- S32 face_mask)
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- LLMatrix4a mat;
- mat.loadu(mat_in);
-
- LLMatrix4a norm_mat;
- norm_mat.loadu(norm_mat_in);
-
- LLVector4a obj_cam_vec;
- obj_cam_vec.load3(obj_cam_vec_in.mV);
-
- vertices.clear();
- normals.clear();
-
- if ((mParams.getSculptType() & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH)
- {
- return;
- }
-
- S32 cur_index = 0;
- //for each face
- for (face_list_t::iterator iter = mVolumeFaces.begin();
- iter != mVolumeFaces.end(); ++iter)
- {
- LLVolumeFace& face = *iter;
-
- if (!(face_mask & (0x1 << cur_index++)) ||
- face.mNumIndices == 0 || face.mEdge.empty())
- {
- continue;
- }
-
- if (face.mTypeMask & (LLVolumeFace::CAP_MASK)) {
-
- }
- else {
-
- //==============================================
- //DEBUG draw edge map instead of silhouette edge
- //==============================================
-
-#if DEBUG_SILHOUETTE_EDGE_MAP
-
- //for each triangle
- U32 count = face.mNumIndices;
- for (U32 j = 0; j < count/3; j++) {
- //get vertices
- S32 v1 = face.mIndices[j*3+0];
- S32 v2 = face.mIndices[j*3+1];
- S32 v3 = face.mIndices[j*3+2];
-
- //get current face center
- LLVector3 cCenter = (face.mVertices[v1].getPosition() +
- face.mVertices[v2].getPosition() +
- face.mVertices[v3].getPosition()) / 3.0f;
-
- //for each edge
- for (S32 k = 0; k < 3; k++) {
- S32 nIndex = face.mEdge[j*3+k];
- if (nIndex <= -1) {
- continue;
- }
-
- if (nIndex >= (S32) count/3) {
- continue;
- }
- //get neighbor vertices
- v1 = face.mIndices[nIndex*3+0];
- v2 = face.mIndices[nIndex*3+1];
- v3 = face.mIndices[nIndex*3+2];
-
- //get neighbor face center
- LLVector3 nCenter = (face.mVertices[v1].getPosition() +
- face.mVertices[v2].getPosition() +
- face.mVertices[v3].getPosition()) / 3.0f;
-
- //draw line
- vertices.push_back(cCenter);
- vertices.push_back(nCenter);
- normals.push_back(LLVector3(1,1,1));
- normals.push_back(LLVector3(1,1,1));
- segments.push_back(vertices.size());
- }
- }
-
- continue;
-
- //==============================================
- //DEBUG
- //==============================================
-
- //==============================================
- //DEBUG draw normals instead of silhouette edge
- //==============================================
-#elif DEBUG_SILHOUETTE_NORMALS
-
- //for each vertex
- for (U32 j = 0; j < face.mNumVertices; j++) {
- vertices.push_back(face.mVertices[j].getPosition());
- vertices.push_back(face.mVertices[j].getPosition() + face.mVertices[j].getNormal()*0.1f);
- normals.push_back(LLVector3(0,0,1));
- normals.push_back(LLVector3(0,0,1));
- segments.push_back(vertices.size());
-#if DEBUG_SILHOUETTE_BINORMALS
- vertices.push_back(face.mVertices[j].getPosition());
- vertices.push_back(face.mVertices[j].getPosition() + face.mVertices[j].mBinormal*0.1f);
- normals.push_back(LLVector3(0,0,1));
- normals.push_back(LLVector3(0,0,1));
- segments.push_back(vertices.size());
-#endif
- }
-
- continue;
-#else
- //==============================================
- //DEBUG
- //==============================================
-
- static const U8 AWAY = 0x01,
- TOWARDS = 0x02;
-
- //for each triangle
- std::vector<U8> fFacing;
- vector_append(fFacing, face.mNumIndices/3);
-
- LLVector4a* v = (LLVector4a*) face.mPositions;
- LLVector4a* n = (LLVector4a*) face.mNormals;
-
- for (U32 j = 0; j < face.mNumIndices/3; j++)
- {
- //approximate normal
- S32 v1 = face.mIndices[j*3+0];
- S32 v2 = face.mIndices[j*3+1];
- S32 v3 = face.mIndices[j*3+2];
-
- LLVector4a c1,c2;
- c1.setSub(v[v1], v[v2]);
- c2.setSub(v[v2], v[v3]);
-
- LLVector4a norm;
-
- norm.setCross3(c1, c2);
-
- if (norm.dot3(norm) < 0.00000001f)
- {
- fFacing[j] = AWAY | TOWARDS;
- }
- else
- {
- //get view vector
- LLVector4a view;
- view.setSub(obj_cam_vec, v[v1]);
- bool away = view.dot3(norm) > 0.0f;
- if (away)
- {
- fFacing[j] = AWAY;
- }
- else
- {
- fFacing[j] = TOWARDS;
- }
- }
- }
-
- //for each triangle
- for (U32 j = 0; j < face.mNumIndices/3; j++)
- {
- if (fFacing[j] == (AWAY | TOWARDS))
- { //this is a degenerate triangle
- //take neighbor facing (degenerate faces get facing of one of their neighbors)
- // *FIX IF NEEDED: this does not deal with neighboring degenerate faces
- for (S32 k = 0; k < 3; k++)
- {
- S32 index = face.mEdge[j*3+k];
- if (index != -1)
- {
- fFacing[j] = fFacing[index];
- break;
- }
- }
- continue; //skip degenerate face
- }
-
- //for each edge
- for (S32 k = 0; k < 3; k++) {
- S32 index = face.mEdge[j*3+k];
- if (index != -1 && fFacing[index] == (AWAY | TOWARDS)) {
- //our neighbor is degenerate, make him face our direction
- fFacing[face.mEdge[j*3+k]] = fFacing[j];
- continue;
- }
-
- if (index == -1 || //edge has no neighbor, MUST be a silhouette edge
- (fFacing[index] & fFacing[j]) == 0) { //we found a silhouette edge
-
- S32 v1 = face.mIndices[j*3+k];
- S32 v2 = face.mIndices[j*3+((k+1)%3)];
-
- LLVector4a t;
- mat.affineTransform(v[v1], t);
- vertices.push_back(LLVector3(t[0], t[1], t[2]));
-
- norm_mat.rotate(n[v1], t);
-
- t.normalize3fast();
- normals.push_back(LLVector3(t[0], t[1], t[2]));
-
- mat.affineTransform(v[v2], t);
- vertices.push_back(LLVector3(t[0], t[1], t[2]));
-
- norm_mat.rotate(n[v2], t);
- t.normalize3fast();
- normals.push_back(LLVector3(t[0], t[1], t[2]));
- }
- }
- }
-#endif
- }
- }
-}
-
-S32 LLVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
- S32 face,
- LLVector3* intersection,LLVector2* tex_coord, LLVector3* normal, LLVector3* bi_normal)
-{
- LLVector4a starta, enda;
- starta.load3(start.mV);
- enda.load3(end.mV);
-
- return lineSegmentIntersect(starta, enda, face, intersection, tex_coord, normal, bi_normal);
-
-}
-
-
-S32 LLVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
- S32 face,
- LLVector3* intersection,LLVector2* tex_coord, LLVector3* normal, LLVector3* bi_normal)
-{
- S32 hit_face = -1;
-
- S32 start_face;
- S32 end_face;
-
- if (face == -1) // ALL_SIDES
- {
- start_face = 0;
- end_face = getNumVolumeFaces() - 1;
- }
- else
- {
- start_face = face;
- end_face = face;
- }
-
- LLVector4a dir;
- dir.setSub(end, start);
-
- F32 closest_t = 2.f; // must be larger than 1
-
- end_face = llmin(end_face, getNumVolumeFaces()-1);
-
- for (S32 i = start_face; i <= end_face; i++)
- {
- LLVolumeFace &face = mVolumeFaces[i];
-
- LLVector4a box_center;
- box_center.setAdd(face.mExtents[0], face.mExtents[1]);
- box_center.mul(0.5f);
-
- LLVector4a box_size;
- box_size.setSub(face.mExtents[1], face.mExtents[0]);
-
- if (LLLineSegmentBoxIntersect(start, end, box_center, box_size))
- {
- if (bi_normal != NULL) // if the caller wants binormals, we may need to generate them
- {
- genBinormals(i);
- }
-
- if (!face.mOctree)
- {
- face.createOctree();
- }
-
- //LLVector4a* p = (LLVector4a*) face.mPositions;
-
- LLOctreeTriangleRayIntersect intersect(start, dir, &face, &closest_t, intersection, tex_coord, normal, bi_normal);
- intersect.traverse(face.mOctree);
- if (intersect.mHitFace)
- {
- hit_face = i;
- }
- }
- }
-
-
- return hit_face;
-}
-
-class LLVertexIndexPair
-{
-public:
- LLVertexIndexPair(const LLVector3 &vertex, const S32 index);
-
- LLVector3 mVertex;
- S32 mIndex;
-};
-
-LLVertexIndexPair::LLVertexIndexPair(const LLVector3 &vertex, const S32 index)
-{
- mVertex = vertex;
- mIndex = index;
-}
-
-const F32 VERTEX_SLOP = 0.00001f;
-const F32 VERTEX_SLOP_SQRD = VERTEX_SLOP * VERTEX_SLOP;
-
-struct lessVertex
-{
- bool operator()(const LLVertexIndexPair *a, const LLVertexIndexPair *b)
- {
- const F32 slop = VERTEX_SLOP;
-
- if (a->mVertex.mV[0] + slop < b->mVertex.mV[0])
- {
- return TRUE;
- }
- else if (a->mVertex.mV[0] - slop > b->mVertex.mV[0])
- {
- return FALSE;
- }
-
- if (a->mVertex.mV[1] + slop < b->mVertex.mV[1])
- {
- return TRUE;
- }
- else if (a->mVertex.mV[1] - slop > b->mVertex.mV[1])
- {
- return FALSE;
- }
-
- if (a->mVertex.mV[2] + slop < b->mVertex.mV[2])
- {
- return TRUE;
- }
- else if (a->mVertex.mV[2] - slop > b->mVertex.mV[2])
- {
- return FALSE;
- }
-
- return FALSE;
- }
-};
-
-struct lessTriangle
-{
- bool operator()(const S32 *a, const S32 *b)
- {
- if (*a < *b)
- {
- return TRUE;
- }
- else if (*a > *b)
- {
- return FALSE;
- }
-
- if (*(a+1) < *(b+1))
- {
- return TRUE;
- }
- else if (*(a+1) > *(b+1))
- {
- return FALSE;
- }
-
- if (*(a+2) < *(b+2))
- {
- return TRUE;
- }
- else if (*(a+2) > *(b+2))
- {
- return FALSE;
- }
-
- return FALSE;
- }
-};
-
-BOOL equalTriangle(const S32 *a, const S32 *b)
-{
- if ((*a == *b) && (*(a+1) == *(b+1)) && (*(a+2) == *(b+2)))
- {
- return TRUE;
- }
- return FALSE;
-}
-
-BOOL LLVolume::cleanupTriangleData( const S32 num_input_vertices,
- const std::vector<Point>& input_vertices,
- const S32 num_input_triangles,
- S32 *input_triangles,
- S32 &num_output_vertices,
- LLVector3 **output_vertices,
- S32 &num_output_triangles,
- S32 **output_triangles)
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- /* Testing: avoid any cleanup
- static BOOL skip_cleanup = TRUE;
- if ( skip_cleanup )
- {
- num_output_vertices = num_input_vertices;
- num_output_triangles = num_input_triangles;
-
- *output_vertices = new LLVector3[num_input_vertices];
- for (S32 index = 0; index < num_input_vertices; index++)
- {
- (*output_vertices)[index] = input_vertices[index].mPos;
- }
-
- *output_triangles = new S32[num_input_triangles*3];
- memcpy(*output_triangles, input_triangles, 3*num_input_triangles*sizeof(S32)); // Flawfinder: ignore
- return TRUE;
- }
- */
-
- // Here's how we do this:
- // Create a structure which contains the original vertex index and the
- // LLVector3 data.
- // "Sort" the data by the vectors
- // Create an array the size of the old vertex list, with a mapping of
- // old indices to new indices.
- // Go through triangles, shift so the lowest index is first
- // Sort triangles by first index
- // Remove duplicate triangles
- // Allocate and pack new triangle data.
-
- //LLTimer cleanupTimer;
- //llinfos << "In vertices: " << num_input_vertices << llendl;
- //llinfos << "In triangles: " << num_input_triangles << llendl;
-
- S32 i;
- typedef std::multiset<LLVertexIndexPair*, lessVertex> vertex_set_t;
- vertex_set_t vertex_list;
-
- LLVertexIndexPair *pairp = NULL;
- for (i = 0; i < num_input_vertices; i++)
- {
- LLVertexIndexPair *new_pairp = new LLVertexIndexPair(input_vertices[i].mPos, i);
- vertex_list.insert(new_pairp);
- }
-
- // Generate the vertex mapping and the list of vertices without
- // duplicates. This will crash if there are no vertices.
- llassert(num_input_vertices > 0); // check for no vertices!
- S32 *vertex_mapping = new S32[num_input_vertices];
- LLVector3 *new_vertices = new LLVector3[num_input_vertices];
- LLVertexIndexPair *prev_pairp = NULL;
-
- S32 new_num_vertices;
-
- new_num_vertices = 0;
- for (vertex_set_t::iterator iter = vertex_list.begin(),
- end = vertex_list.end();
- iter != end; iter++)
- {
- pairp = *iter;
- if (!prev_pairp || ((pairp->mVertex - prev_pairp->mVertex).magVecSquared() >= VERTEX_SLOP_SQRD))
- {
- new_vertices[new_num_vertices] = pairp->mVertex;
- //llinfos << "Added vertex " << new_num_vertices << " : " << pairp->mVertex << llendl;
- new_num_vertices++;
- // Update the previous
- prev_pairp = pairp;
- }
- else
- {
- //llinfos << "Removed duplicate vertex " << pairp->mVertex << ", distance magVecSquared() is " << (pairp->mVertex - prev_pairp->mVertex).magVecSquared() << llendl;
- }
- vertex_mapping[pairp->mIndex] = new_num_vertices - 1;
- }
-
- // Iterate through triangles and remove degenerates, re-ordering vertices
- // along the way.
- S32 *new_triangles = new S32[num_input_triangles * 3];
- S32 new_num_triangles = 0;
-
- for (i = 0; i < num_input_triangles; i++)
- {
- S32 v1 = i*3;
- S32 v2 = v1 + 1;
- S32 v3 = v1 + 2;
-
- //llinfos << "Checking triangle " << input_triangles[v1] << ":" << input_triangles[v2] << ":" << input_triangles[v3] << llendl;
- input_triangles[v1] = vertex_mapping[input_triangles[v1]];
- input_triangles[v2] = vertex_mapping[input_triangles[v2]];
- input_triangles[v3] = vertex_mapping[input_triangles[v3]];
-
- if ((input_triangles[v1] == input_triangles[v2])
- || (input_triangles[v1] == input_triangles[v3])
- || (input_triangles[v2] == input_triangles[v3]))
- {
- //llinfos << "Removing degenerate triangle " << input_triangles[v1] << ":" << input_triangles[v2] << ":" << input_triangles[v3] << llendl;
- // Degenerate triangle, skip
- continue;
- }
-
- if (input_triangles[v1] < input_triangles[v2])
- {
- if (input_triangles[v1] < input_triangles[v3])
- {
- // (0 < 1) && (0 < 2)
- new_triangles[new_num_triangles*3] = input_triangles[v1];
- new_triangles[new_num_triangles*3+1] = input_triangles[v2];
- new_triangles[new_num_triangles*3+2] = input_triangles[v3];
- }
- else
- {
- // (0 < 1) && (2 < 0)
- new_triangles[new_num_triangles*3] = input_triangles[v3];
- new_triangles[new_num_triangles*3+1] = input_triangles[v1];
- new_triangles[new_num_triangles*3+2] = input_triangles[v2];
- }
- }
- else if (input_triangles[v2] < input_triangles[v3])
- {
- // (1 < 0) && (1 < 2)
- new_triangles[new_num_triangles*3] = input_triangles[v2];
- new_triangles[new_num_triangles*3+1] = input_triangles[v3];
- new_triangles[new_num_triangles*3+2] = input_triangles[v1];
- }
- else
- {
- // (1 < 0) && (2 < 1)
- new_triangles[new_num_triangles*3] = input_triangles[v3];
- new_triangles[new_num_triangles*3+1] = input_triangles[v1];
- new_triangles[new_num_triangles*3+2] = input_triangles[v2];
- }
- new_num_triangles++;
- }
-
- if (new_num_triangles == 0)
- {
- llwarns << "Created volume object with 0 faces." << llendl;
- delete[] new_triangles;
- delete[] vertex_mapping;
- delete[] new_vertices;
- return FALSE;
- }
-
- typedef std::set<S32*, lessTriangle> triangle_set_t;
- triangle_set_t triangle_list;
-
- for (i = 0; i < new_num_triangles; i++)
- {
- triangle_list.insert(&new_triangles[i*3]);
- }
-
- // Sort through the triangle list, and delete duplicates
-
- S32 *prevp = NULL;
- S32 *curp = NULL;
-
- S32 *sorted_tris = new S32[new_num_triangles*3];
- S32 cur_tri = 0;
- for (triangle_set_t::iterator iter = triangle_list.begin(),
- end = triangle_list.end();
- iter != end; iter++)
- {
- curp = *iter;
- if (!prevp || !equalTriangle(prevp, curp))
- {
- //llinfos << "Added triangle " << *curp << ":" << *(curp+1) << ":" << *(curp+2) << llendl;
- sorted_tris[cur_tri*3] = *curp;
- sorted_tris[cur_tri*3+1] = *(curp+1);
- sorted_tris[cur_tri*3+2] = *(curp+2);
- cur_tri++;
- prevp = curp;
- }
- else
- {
- //llinfos << "Skipped triangle " << *curp << ":" << *(curp+1) << ":" << *(curp+2) << llendl;
- }
- }
-
- *output_vertices = new LLVector3[new_num_vertices];
- num_output_vertices = new_num_vertices;
- for (i = 0; i < new_num_vertices; i++)
- {
- (*output_vertices)[i] = new_vertices[i];
- }
-
- *output_triangles = new S32[cur_tri*3];
- num_output_triangles = cur_tri;
- memcpy(*output_triangles, sorted_tris, 3*cur_tri*sizeof(S32)); /* Flawfinder: ignore */
-
- /*
- llinfos << "Out vertices: " << num_output_vertices << llendl;
- llinfos << "Out triangles: " << num_output_triangles << llendl;
- for (i = 0; i < num_output_vertices; i++)
- {
- llinfos << i << ":" << (*output_vertices)[i] << llendl;
- }
- for (i = 0; i < num_output_triangles; i++)
- {
- llinfos << i << ":" << (*output_triangles)[i*3] << ":" << (*output_triangles)[i*3+1] << ":" << (*output_triangles)[i*3+2] << llendl;
- }
- */
-
- //llinfos << "Out vertices: " << num_output_vertices << llendl;
- //llinfos << "Out triangles: " << num_output_triangles << llendl;
- delete[] vertex_mapping;
- vertex_mapping = NULL;
- delete[] new_vertices;
- new_vertices = NULL;
- delete[] new_triangles;
- new_triangles = NULL;
- delete[] sorted_tris;
- sorted_tris = NULL;
- triangle_list.clear();
- std::for_each(vertex_list.begin(), vertex_list.end(), DeletePointer());
- vertex_list.clear();
-
- return TRUE;
-}
-
-
-BOOL LLVolumeParams::importFile(LLFILE *fp)
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- //llinfos << "importing volume" << llendl;
- const S32 BUFSIZE = 16384;
- char buffer[BUFSIZE]; /* Flawfinder: ignore */
- // *NOTE: changing the size or type of this buffer will require
- // changing the sscanf below.
- char keyword[256]; /* Flawfinder: ignore */
- keyword[0] = 0;
-
- while (!feof(fp))
- {
- if (fgets(buffer, BUFSIZE, fp) == NULL)
- {
- buffer[0] = '\0';
- }
-
- sscanf(buffer, " %255s", keyword); /* Flawfinder: ignore */
- if (!strcmp("{", keyword))
- {
- continue;
- }
- if (!strcmp("}",keyword))
- {
- break;
- }
- else if (!strcmp("profile", keyword))
- {
- mProfileParams.importFile(fp);
- }
- else if (!strcmp("path",keyword))
- {
- mPathParams.importFile(fp);
- }
- else
- {
- llwarns << "unknown keyword " << keyword << " in volume import" << llendl;
- }
- }
-
- return TRUE;
-}
-
-BOOL LLVolumeParams::exportFile(LLFILE *fp) const
-{
- fprintf(fp,"\tshape 0\n");
- fprintf(fp,"\t{\n");
- mPathParams.exportFile(fp);
- mProfileParams.exportFile(fp);
- fprintf(fp, "\t}\n");
- return TRUE;
-}
-
-
-BOOL LLVolumeParams::importLegacyStream(std::istream& input_stream)
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- //llinfos << "importing volume" << llendl;
- const S32 BUFSIZE = 16384;
- // *NOTE: changing the size or type of this buffer will require
- // changing the sscanf below.
- char buffer[BUFSIZE]; /* Flawfinder: ignore */
- char keyword[256]; /* Flawfinder: ignore */
- keyword[0] = 0;
-
- while (input_stream.good())
- {
- input_stream.getline(buffer, BUFSIZE);
- sscanf(buffer, " %255s", keyword);
- if (!strcmp("{", keyword))
- {
- continue;
- }
- if (!strcmp("}",keyword))
- {
- break;
- }
- else if (!strcmp("profile", keyword))
- {
- mProfileParams.importLegacyStream(input_stream);
- }
- else if (!strcmp("path",keyword))
- {
- mPathParams.importLegacyStream(input_stream);
- }
- else
- {
- llwarns << "unknown keyword " << keyword << " in volume import" << llendl;
- }
- }
-
- return TRUE;
-}
-
-BOOL LLVolumeParams::exportLegacyStream(std::ostream& output_stream) const
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- output_stream <<"\tshape 0\n";
- output_stream <<"\t{\n";
- mPathParams.exportLegacyStream(output_stream);
- mProfileParams.exportLegacyStream(output_stream);
- output_stream << "\t}\n";
- return TRUE;
-}
-
-LLSD LLVolumeParams::sculptAsLLSD() const
-{
- LLSD sd = LLSD();
- sd["id"] = getSculptID();
- sd["type"] = getSculptType();
-
- return sd;
-}
-
-bool LLVolumeParams::sculptFromLLSD(LLSD& sd)
-{
- setSculptID(sd["id"].asUUID(), (U8)sd["type"].asInteger());
- return true;
-}
-
-LLSD LLVolumeParams::asLLSD() const
-{
- LLSD sd = LLSD();
- sd["path"] = mPathParams;
- sd["profile"] = mProfileParams;
- sd["sculpt"] = sculptAsLLSD();
-
- return sd;
-}
-
-bool LLVolumeParams::fromLLSD(LLSD& sd)
-{
- mPathParams.fromLLSD(sd["path"]);
- mProfileParams.fromLLSD(sd["profile"]);
- sculptFromLLSD(sd["sculpt"]);
-
- return true;
-}
-
-void LLVolumeParams::reduceS(F32 begin, F32 end)
-{
- begin = llclampf(begin);
- end = llclampf(end);
- if (begin > end)
- {
- F32 temp = begin;
- begin = end;
- end = temp;
- }
- F32 a = mProfileParams.getBegin();
- F32 b = mProfileParams.getEnd();
- mProfileParams.setBegin(a + begin * (b - a));
- mProfileParams.setEnd(a + end * (b - a));
-}
-
-void LLVolumeParams::reduceT(F32 begin, F32 end)
-{
- begin = llclampf(begin);
- end = llclampf(end);
- if (begin > end)
- {
- F32 temp = begin;
- begin = end;
- end = temp;
- }
- F32 a = mPathParams.getBegin();
- F32 b = mPathParams.getEnd();
- mPathParams.setBegin(a + begin * (b - a));
- mPathParams.setEnd(a + end * (b - a));
-}
-
-const F32 MIN_CONCAVE_PROFILE_WEDGE = 0.125f; // 1/8 unity
-const F32 MIN_CONCAVE_PATH_WEDGE = 0.111111f; // 1/9 unity
-
-// returns TRUE if the shape can be approximated with a convex shape
-// for collison purposes
-BOOL LLVolumeParams::isConvex() const
-{
- if (!getSculptID().isNull())
- {
- // can't determine, be safe and say no:
- return FALSE;
- }
-
- F32 path_length = mPathParams.getEnd() - mPathParams.getBegin();
- F32 hollow = mProfileParams.getHollow();
-
- U8 path_type = mPathParams.getCurveType();
- if ( path_length > MIN_CONCAVE_PATH_WEDGE
- && ( mPathParams.getTwist() != mPathParams.getTwistBegin()
- || (hollow > 0.f
- && LL_PCODE_PATH_LINE != path_type) ) )
- {
- // twist along a "not too short" path is concave
- return FALSE;
- }
-
- F32 profile_length = mProfileParams.getEnd() - mProfileParams.getBegin();
- BOOL same_hole = hollow == 0.f
- || (mProfileParams.getCurveType() & LL_PCODE_HOLE_MASK) == LL_PCODE_HOLE_SAME;
-
- F32 min_profile_wedge = MIN_CONCAVE_PROFILE_WEDGE;
- U8 profile_type = mProfileParams.getCurveType() & LL_PCODE_PROFILE_MASK;
- if ( LL_PCODE_PROFILE_CIRCLE_HALF == profile_type )
- {
- // it is a sphere and spheres get twice the minimum profile wedge
- min_profile_wedge = 2.f * MIN_CONCAVE_PROFILE_WEDGE;
- }
-
- BOOL convex_profile = ( ( profile_length == 1.f
- || profile_length <= 0.5f )
- && hollow == 0.f ) // trivially convex
- || ( profile_length <= min_profile_wedge
- && same_hole ); // effectvely convex (even when hollow)
-
- if (!convex_profile)
- {
- // profile is concave
- return FALSE;
- }
-
- if ( LL_PCODE_PATH_LINE == path_type )
- {
- // straight paths with convex profile
- return TRUE;
- }
-
- BOOL concave_path = (path_length < 1.0f) && (path_length > 0.5f);
- if (concave_path)
- {
- return FALSE;
- }
-
- // we're left with spheres, toroids and tubes
- if ( LL_PCODE_PROFILE_CIRCLE_HALF == profile_type )
- {
- // at this stage all spheres must be convex
- return TRUE;
- }
-
- // it's a toroid or tube
- if ( path_length <= MIN_CONCAVE_PATH_WEDGE )
- {
- // effectively convex
- return TRUE;
- }
-
- return FALSE;
-}
-
-// debug
-void LLVolumeParams::setCube()
-{
- mProfileParams.setCurveType(LL_PCODE_PROFILE_SQUARE);
- mProfileParams.setBegin(0.f);
- mProfileParams.setEnd(1.f);
- mProfileParams.setHollow(0.f);
-
- mPathParams.setBegin(0.f);
- mPathParams.setEnd(1.f);
- mPathParams.setScale(1.f, 1.f);
- mPathParams.setShear(0.f, 0.f);
- mPathParams.setCurveType(LL_PCODE_PATH_LINE);
- mPathParams.setTwistBegin(0.f);
- mPathParams.setTwistEnd(0.f);
- mPathParams.setRadiusOffset(0.f);
- mPathParams.setTaper(0.f, 0.f);
- mPathParams.setRevolutions(0.f);
- mPathParams.setSkew(0.f);
-}
-
-LLFaceID LLVolume::generateFaceMask()
-{
- LLFaceID new_mask = 0x0000;
-
- switch(mParams.getProfileParams().getCurveType() & LL_PCODE_PROFILE_MASK)
- {
- case LL_PCODE_PROFILE_CIRCLE:
- case LL_PCODE_PROFILE_CIRCLE_HALF:
- new_mask |= LL_FACE_OUTER_SIDE_0;
- break;
- case LL_PCODE_PROFILE_SQUARE:
- {
- for(S32 side = (S32)(mParams.getProfileParams().getBegin() * 4.f); side < llceil(mParams.getProfileParams().getEnd() * 4.f); side++)
- {
- new_mask |= LL_FACE_OUTER_SIDE_0 << side;
- }
- }
- break;
- case LL_PCODE_PROFILE_ISOTRI:
- case LL_PCODE_PROFILE_EQUALTRI:
- case LL_PCODE_PROFILE_RIGHTTRI:
- {
- for(S32 side = (S32)(mParams.getProfileParams().getBegin() * 3.f); side < llceil(mParams.getProfileParams().getEnd() * 3.f); side++)
- {
- new_mask |= LL_FACE_OUTER_SIDE_0 << side;
- }
- }
- break;
- default:
- llerrs << "Unknown profile!" << llendl;
- break;
- }
-
- // handle hollow objects
- if (mParams.getProfileParams().getHollow() > 0)
- {
- new_mask |= LL_FACE_INNER_SIDE;
- }
-
- // handle open profile curves
- if (mProfilep->isOpen())
- {
- new_mask |= LL_FACE_PROFILE_BEGIN | LL_FACE_PROFILE_END;
- }
-
- // handle open path curves
- if (mPathp->isOpen())
- {
- new_mask |= LL_FACE_PATH_BEGIN | LL_FACE_PATH_END;
- }
-
- return new_mask;
-}
-
-BOOL LLVolume::isFaceMaskValid(LLFaceID face_mask)
-{
- LLFaceID test_mask = 0;
- for(S32 i = 0; i < getNumFaces(); i++)
- {
- test_mask |= mProfilep->mFaces[i].mFaceID;
- }
-
- return test_mask == face_mask;
-}
-
-BOOL LLVolume::isConvex() const
-{
- // mParams.isConvex() may return FALSE even though the final
- // geometry is actually convex due to LOD approximations.
- // TODO -- provide LLPath and LLProfile with isConvex() methods
- // that correctly determine convexity. -- Leviathan
- return mParams.isConvex();
-}
-
-
-std::ostream& operator<<(std::ostream &s, const LLProfileParams &profile_params)
-{
- s << "{type=" << (U32) profile_params.mCurveType;
- s << ", begin=" << profile_params.mBegin;
- s << ", end=" << profile_params.mEnd;
- s << ", hollow=" << profile_params.mHollow;
- s << "}";
- return s;
-}
-
-
-std::ostream& operator<<(std::ostream &s, const LLPathParams &path_params)
-{
- s << "{type=" << (U32) path_params.mCurveType;
- s << ", begin=" << path_params.mBegin;
- s << ", end=" << path_params.mEnd;
- s << ", twist=" << path_params.mTwistEnd;
- s << ", scale=" << path_params.mScale;
- s << ", shear=" << path_params.mShear;
- s << ", twist_begin=" << path_params.mTwistBegin;
- s << ", radius_offset=" << path_params.mRadiusOffset;
- s << ", taper=" << path_params.mTaper;
- s << ", revolutions=" << path_params.mRevolutions;
- s << ", skew=" << path_params.mSkew;
- s << "}";
- return s;
-}
-
-
-std::ostream& operator<<(std::ostream &s, const LLVolumeParams &volume_params)
-{
- s << "{profileparams = " << volume_params.mProfileParams;
- s << ", pathparams = " << volume_params.mPathParams;
- s << "}";
- return s;
-}
-
-
-std::ostream& operator<<(std::ostream &s, const LLProfile &profile)
-{
- s << " {open=" << (U32) profile.mOpen;
- s << ", dirty=" << profile.mDirty;
- s << ", totalout=" << profile.mTotalOut;
- s << ", total=" << profile.mTotal;
- s << "}";
- return s;
-}
-
-
-std::ostream& operator<<(std::ostream &s, const LLPath &path)
-{
- s << "{open=" << (U32) path.mOpen;
- s << ", dirty=" << path.mDirty;
- s << ", step=" << path.mStep;
- s << ", total=" << path.mTotal;
- s << "}";
- return s;
-}
-
-std::ostream& operator<<(std::ostream &s, const LLVolume &volume)
-{
- s << "{params = " << volume.getParams();
- s << ", path = " << *volume.mPathp;
- s << ", profile = " << *volume.mProfilep;
- s << "}";
- return s;
-}
-
-
-std::ostream& operator<<(std::ostream &s, const LLVolume *volumep)
-{
- s << "{params = " << volumep->getParams();
- s << ", path = " << *(volumep->mPathp);
- s << ", profile = " << *(volumep->mProfilep);
- s << "}";
- return s;
-}
-
-LLVolumeFace::LLVolumeFace() :
- mID(0),
- mTypeMask(0),
- mBeginS(0),
- mBeginT(0),
- mNumS(0),
- mNumT(0),
- mNumVertices(0),
- mNumIndices(0),
- mPositions(NULL),
- mNormals(NULL),
- mBinormals(NULL),
- mTexCoords(NULL),
- mIndices(NULL),
- mWeights(NULL),
- mOctree(NULL)
-{
- mExtents = (LLVector4a*) malloc(sizeof(LLVector4a)*3);
- mCenter = mExtents+2;
-}
-
-LLVolumeFace::LLVolumeFace(const LLVolumeFace& src)
-: mID(0),
- mTypeMask(0),
- mBeginS(0),
- mBeginT(0),
- mNumS(0),
- mNumT(0),
- mNumVertices(0),
- mNumIndices(0),
- mPositions(NULL),
- mNormals(NULL),
- mBinormals(NULL),
- mTexCoords(NULL),
- mIndices(NULL),
- mWeights(NULL),
- mOctree(NULL)
-{
- mExtents = (LLVector4a*) malloc(sizeof(LLVector4a)*3);
- mCenter = mExtents+2;
- *this = src;
-}
-
-LLVolumeFace& LLVolumeFace::operator=(const LLVolumeFace& src)
-{
- if (&src == this)
- { //self assignment, do nothing
- return *this;
- }
-
- mID = src.mID;
- mTypeMask = src.mTypeMask;
- mBeginS = src.mBeginS;
- mBeginT = src.mBeginT;
- mNumS = src.mNumS;
- mNumT = src.mNumT;
-
- mExtents[0] = src.mExtents[0];
- mExtents[1] = src.mExtents[1];
- *mCenter = *src.mCenter;
-
- mNumVertices = 0;
- mNumIndices = 0;
-
- freeData();
-
- LLVector4a::memcpyNonAliased16((F32*) mExtents, (F32*) src.mExtents, 3*sizeof(LLVector4a));
-
- resizeVertices(src.mNumVertices);
- resizeIndices(src.mNumIndices);
-
- if (mNumVertices)
- {
- S32 vert_size = mNumVertices*sizeof(LLVector4a);
- S32 tc_size = (mNumVertices*sizeof(LLVector2)+0xF) & ~0xF;
-
- LLVector4a::memcpyNonAliased16((F32*) mPositions, (F32*) src.mPositions, vert_size);
- LLVector4a::memcpyNonAliased16((F32*) mNormals, (F32*) src.mNormals, vert_size);
- LLVector4a::memcpyNonAliased16((F32*) mTexCoords, (F32*) src.mTexCoords, tc_size);
-
-
- if (src.mBinormals)
- {
- allocateBinormals(src.mNumVertices);
- LLVector4a::memcpyNonAliased16((F32*) mBinormals, (F32*) src.mBinormals, vert_size);
- }
- else
- {
- free(mBinormals);
- mBinormals = NULL;
- }
-
- if (src.mWeights)
- {
- allocateWeights(src.mNumVertices);
- LLVector4a::memcpyNonAliased16((F32*) mWeights, (F32*) src.mWeights, vert_size);
- }
- else
- {
- free(mWeights);
- mWeights = NULL;
- }
- }
-
- if (mNumIndices)
- {
- S32 idx_size = (mNumIndices*sizeof(U16)+0xF) & ~0xF;
-
- LLVector4a::memcpyNonAliased16((F32*) mIndices, (F32*) src.mIndices, idx_size);
- }
-
- //delete
- return *this;
-}
-
-LLVolumeFace::~LLVolumeFace()
-{
- free(mExtents);
- mExtents = NULL;
-
- freeData();
-}
-
-void LLVolumeFace::freeData()
-{
- free(mPositions);
- mPositions = NULL;
- free( mNormals);
- mNormals = NULL;
- free(mTexCoords);
- mTexCoords = NULL;
- free(mIndices);
- mIndices = NULL;
- free(mBinormals);
- mBinormals = NULL;
- free(mWeights);
- mWeights = NULL;
-
- delete mOctree;
- mOctree = NULL;
-}
-
-BOOL LLVolumeFace::create(LLVolume* volume, BOOL partial_build)
-{
- //tree for this face is no longer valid
- delete mOctree;
- mOctree = NULL;
-
- BOOL ret = FALSE ;
- if (mTypeMask & CAP_MASK)
- {
- ret = createCap(volume, partial_build);
- }
- else if ((mTypeMask & END_MASK) || (mTypeMask & SIDE_MASK))
- {
- ret = createSide(volume, partial_build);
- }
- else
- {
- llerrs << "Unknown/uninitialized face type!" << llendl;
- }
-
- //update the range of the texture coordinates
- if(ret)
- {
- mTexCoordExtents[0].setVec(1.f, 1.f) ;
- mTexCoordExtents[1].setVec(0.f, 0.f) ;
-
- for(U32 i = 0 ; i < mNumVertices ; i++)
- {
- if(mTexCoordExtents[0].mV[0] > mTexCoords[i].mV[0])
- {
- mTexCoordExtents[0].mV[0] = mTexCoords[i].mV[0] ;
- }
- if(mTexCoordExtents[1].mV[0] < mTexCoords[i].mV[0])
- {
- mTexCoordExtents[1].mV[0] = mTexCoords[i].mV[0] ;
- }
-
- if(mTexCoordExtents[0].mV[1] > mTexCoords[i].mV[1])
- {
- mTexCoordExtents[0].mV[1] = mTexCoords[i].mV[1] ;
- }
- if(mTexCoordExtents[1].mV[1] < mTexCoords[i].mV[1])
- {
- mTexCoordExtents[1].mV[1] = mTexCoords[i].mV[1] ;
- }
- }
- mTexCoordExtents[0].mV[0] = llmax(0.f, mTexCoordExtents[0].mV[0]) ;
- mTexCoordExtents[0].mV[1] = llmax(0.f, mTexCoordExtents[0].mV[1]) ;
- mTexCoordExtents[1].mV[0] = llmin(1.f, mTexCoordExtents[1].mV[0]) ;
- mTexCoordExtents[1].mV[1] = llmin(1.f, mTexCoordExtents[1].mV[1]) ;
- }
-
- return ret ;
-}
-
-void LLVolumeFace::getVertexData(U16 index, LLVolumeFace::VertexData& cv)
-{
- cv.setPosition(mPositions[index]);
- cv.setNormal(mNormals[index]);
- cv.mTexCoord = mTexCoords[index];
-}
-
-bool LLVolumeFace::VertexMapData::operator==(const LLVolumeFace::VertexData& rhs) const
-{
- return getPosition().equals3(rhs.getPosition()) &&
- mTexCoord == rhs.mTexCoord &&
- getNormal().equals3(rhs.getNormal());
-}
-
-bool LLVolumeFace::VertexMapData::ComparePosition::operator()(const LLVector3& a, const LLVector3& b) const
-{
- if (a.mV[0] != b.mV[0])
- {
- return a.mV[0] < b.mV[0];
- }
-
- if (a.mV[1] != b.mV[1])
- {
- return a.mV[1] < b.mV[1];
- }
-
- return a.mV[2] < b.mV[2];
-}
-
-void LLVolumeFace::optimize(F32 angle_cutoff)
-{
- LLVolumeFace new_face;
-
- //map of points to vector of vertices at that point
- VertexMapData::PointMap point_map;
-
- //remove redundant vertices
- for (U32 i = 0; i < mNumIndices; ++i)
- {
- U16 index = mIndices[i];
-
- LLVolumeFace::VertexData cv;
- getVertexData(index, cv);
-
- BOOL found = FALSE;
- VertexMapData::PointMap::iterator point_iter = point_map.find(LLVector3(cv.getPosition().getF32ptr()));
- if (point_iter != point_map.end())
- { //duplicate point might exist
- for (U32 j = 0; j < point_iter->second.size(); ++j)
- {
- LLVolumeFace::VertexData& tv = (point_iter->second)[j];
- if (tv.compareNormal(cv, angle_cutoff))
- {
- found = TRUE;
- new_face.pushIndex((point_iter->second)[j].mIndex);
- break;
- }
- }
- }
-
- if (!found)
- {
- new_face.pushVertex(cv);
- U16 index = (U16) new_face.mNumVertices-1;
- new_face.pushIndex(index);
-
- VertexMapData d;
- d.setPosition(cv.getPosition());
- d.mTexCoord = cv.mTexCoord;
- d.setNormal(cv.getNormal());
- d.mIndex = index;
- if (point_iter != point_map.end())
- {
- point_iter->second.push_back(d);
- }
- else
- {
- point_map[LLVector3(d.getPosition().getF32ptr())].push_back(d);
- }
- }
- }
-
- swapData(new_face);
-}
-
-class LLVCacheTriangleData;
-
-class LLVCacheVertexData
-{
-public:
- S32 mIdx;
- S32 mCacheTag;
- F32 mScore;
- U32 mActiveTriangles;
- std::vector<LLVCacheTriangleData*> mTriangles;
-
- LLVCacheVertexData()
- {
- mCacheTag = -1;
- mScore = 0.f;
- mActiveTriangles = 0;
- mIdx = -1;
- }
-};
-
-class LLVCacheTriangleData
-{
-public:
- bool mActive;
- F32 mScore;
- LLVCacheVertexData* mVertex[3];
-
- LLVCacheTriangleData()
- {
- mActive = true;
- mScore = 0.f;
- mVertex[0] = mVertex[1] = mVertex[2] = NULL;
- }
-
- void complete()
- {
- mActive = false;
- for (S32 i = 0; i < 3; ++i)
- {
- if (mVertex[i])
- {
- llassert_always(mVertex[i]->mActiveTriangles > 0);
- mVertex[i]->mActiveTriangles--;
- }
- }
- }
-
- bool operator<(const LLVCacheTriangleData& rhs) const
- { //highest score first
- return rhs.mScore < mScore;
- }
-};
-
-const F32 FindVertexScore_CacheDecayPower = 1.5f;
-const F32 FindVertexScore_LastTriScore = 0.75f;
-const F32 FindVertexScore_ValenceBoostScale = 2.0f;
-const F32 FindVertexScore_ValenceBoostPower = 0.5f;
-const U32 MaxSizeVertexCache = 32;
-
-F32 find_vertex_score(LLVCacheVertexData& data)
-{
- if (data.mActiveTriangles == 0)
- { //no triangle references this vertex
- return -1.f;
- }
-
- F32 score = 0.f;
-
- S32 cache_idx = data.mCacheTag;
-
- if (cache_idx < 0)
- {
- //not in cache
- }
- else
- {
- if (cache_idx < 3)
- { //vertex was in the last triangle
- score = FindVertexScore_LastTriScore;
- }
- else
- { //more points for being higher in the cache
- F32 scaler = 1.f/(MaxSizeVertexCache-3);
- score = 1.f-((cache_idx-3)*scaler);
- score = powf(score, FindVertexScore_CacheDecayPower);
- }
- }
-
- //bonus points for having low valence
- F32 valence_boost = powf(data.mActiveTriangles, -FindVertexScore_ValenceBoostPower);
- score += FindVertexScore_ValenceBoostScale * valence_boost;
-
- return score;
-}
-
-class LLVCacheFIFO
-{
-public:
- LLVCacheVertexData* mCache[MaxSizeVertexCache];
- U32 mMisses;
-
- LLVCacheFIFO()
- {
- mMisses = 0;
- for (U32 i = 0; i < MaxSizeVertexCache; ++i)
- {
- mCache[i] = NULL;
- }
- }
-
- void addVertex(LLVCacheVertexData* data)
- {
- if (data->mCacheTag == -1)
- {
- mMisses++;
-
- S32 end = MaxSizeVertexCache-1;
-
- if (mCache[end])
- {
- mCache[end]->mCacheTag = -1;
- }
-
- for (S32 i = end; i > 0; --i)
- {
- mCache[i] = mCache[i-1];
- if (mCache[i])
- {
- mCache[i]->mCacheTag = i;
- }
- }
-
- mCache[0] = data;
- data->mCacheTag = 0;
- }
- }
-};
-
-class LLVCacheLRU
-{
-public:
- LLVCacheVertexData* mCache[MaxSizeVertexCache+3];
-
- LLVCacheTriangleData* mBestTriangle;
-
- U32 mMisses;
-
- LLVCacheLRU()
- {
- for (U32 i = 0; i < MaxSizeVertexCache+3; ++i)
- {
- mCache[i] = NULL;
- }
-
- mBestTriangle = NULL;
- mMisses = 0;
- }
-
- void addVertex(LLVCacheVertexData* data)
- {
- S32 end = MaxSizeVertexCache+2;
- if (data->mCacheTag != -1)
- { //just moving a vertex to the front of the cache
- end = data->mCacheTag;
- }
- else
- {
- mMisses++;
- if (mCache[end])
- { //adding a new vertex, vertex at end of cache falls off
- mCache[end]->mCacheTag = -1;
- }
- }
-
- for (S32 i = end; i > 0; --i)
- { //adjust cache pointers and tags
- mCache[i] = mCache[i-1];
-
- if (mCache[i])
- {
- mCache[i]->mCacheTag = i;
- }
- }
-
- mCache[0] = data;
- mCache[0]->mCacheTag = 0;
- }
-
- void addTriangle(LLVCacheTriangleData* data)
- {
- addVertex(data->mVertex[0]);
- addVertex(data->mVertex[1]);
- addVertex(data->mVertex[2]);
- }
-
- void updateScores()
- {
- for (U32 i = MaxSizeVertexCache; i < MaxSizeVertexCache+3; ++i)
- { //trailing 3 vertices aren't actually in the cache for scoring purposes
- if (mCache[i])
- {
- mCache[i]->mCacheTag = -1;
- }
- }
-
- for (U32 i = 0; i < MaxSizeVertexCache; ++i)
- { //update scores of vertices in cache
- if (mCache[i])
- {
- mCache[i]->mScore = find_vertex_score(*(mCache[i]));
- llassert_always(mCache[i]->mCacheTag == i);
- }
- }
-
- mBestTriangle = NULL;
- //update triangle scores
- for (U32 i = 0; i < MaxSizeVertexCache+3; ++i)
- {
- if (mCache[i])
- {
- for (U32 j = 0; j < mCache[i]->mTriangles.size(); ++j)
- {
- LLVCacheTriangleData* tri = mCache[i]->mTriangles[j];
- if (tri->mActive)
- {
- tri->mScore = tri->mVertex[0]->mScore;
- tri->mScore += tri->mVertex[1]->mScore;
- tri->mScore += tri->mVertex[2]->mScore;
-
- if (!mBestTriangle || mBestTriangle->mScore < tri->mScore)
- {
- mBestTriangle = tri;
- }
- }
- }
- }
- }
-
- //knock trailing 3 vertices off the cache
- for (U32 i = MaxSizeVertexCache; i < MaxSizeVertexCache+3; ++i)
- {
- if (mCache[i])
- {
- llassert_always(mCache[i]->mCacheTag == -1);
- mCache[i] = NULL;
- }
- }
- }
-};
-
-
-void LLVolumeFace::cacheOptimize()
-{ //optimize for vertex cache according to Forsyth method:
- // http://home.comcast.net/~tom_forsyth/papers/fast_vert_cache_opt.html
-
- LLVCacheLRU cache;
-
- //mapping of vertices to triangles and indices
- std::vector<LLVCacheVertexData> vertex_data;
-
- //mapping of triangles do vertices
- std::vector<LLVCacheTriangleData> triangle_data;
-
- triangle_data.resize(mNumIndices/3);
- vertex_data.resize(mNumVertices);
-
- for (U32 i = 0; i < mNumIndices; i++)
- { //populate vertex data and triangle data arrays
- U16 idx = mIndices[i];
- U32 tri_idx = i/3;
-
- vertex_data[idx].mTriangles.push_back(&(triangle_data[tri_idx]));
- vertex_data[idx].mIdx = idx;
- triangle_data[tri_idx].mVertex[i%3] = &(vertex_data[idx]);
- }
-
- /*F32 pre_acmr = 1.f;
- //measure cache misses from before rebuild
- {
- LLVCacheFIFO test_cache;
- for (U32 i = 0; i < mNumIndices; ++i)
- {
- test_cache.addVertex(&vertex_data[mIndices[i]]);
- }
-
- for (U32 i = 0; i < mNumVertices; i++)
- {
- vertex_data[i].mCacheTag = -1;
- }
-
- pre_acmr = (F32) test_cache.mMisses/(mNumIndices/3);
- }*/
-
- for (U32 i = 0; i < mNumVertices; i++)
- { //initialize score values (no cache -- might try a fifo cache here)
- vertex_data[i].mScore = find_vertex_score(vertex_data[i]);
- vertex_data[i].mActiveTriangles = vertex_data[i].mTriangles.size();
-
- for (U32 j = 0; j < vertex_data[i].mTriangles.size(); ++j)
- {
- vertex_data[i].mTriangles[j]->mScore += vertex_data[i].mScore;
- }
- }
-
- //sort triangle data by score
- std::sort(triangle_data.begin(), triangle_data.end());
-
- std::vector<U16> new_indices;
-
- LLVCacheTriangleData* tri;
-
- //prime pump by adding first triangle to cache;
- tri = &(triangle_data[0]);
- cache.addTriangle(tri);
- new_indices.push_back(tri->mVertex[0]->mIdx);
- new_indices.push_back(tri->mVertex[1]->mIdx);
- new_indices.push_back(tri->mVertex[2]->mIdx);
- tri->complete();
-
- U32 breaks = 0;
- for (U32 i = 1; i < mNumIndices/3; ++i)
- {
- cache.updateScores();
- tri = cache.mBestTriangle;
- if (!tri)
- {
- breaks++;
- for (U32 j = 0; j < triangle_data.size(); ++j)
- {
- if (triangle_data[j].mActive)
- {
- tri = &(triangle_data[j]);
- break;
- }
- }
- }
-
- cache.addTriangle(tri);
- new_indices.push_back(tri->mVertex[0]->mIdx);
- new_indices.push_back(tri->mVertex[1]->mIdx);
- new_indices.push_back(tri->mVertex[2]->mIdx);
- tri->complete();
- }
-
- for (U32 i = 0; i < mNumIndices; ++i)
- {
- mIndices[i] = new_indices[i];
- }
-
- /*F32 post_acmr = 1.f;
- //measure cache misses from after rebuild
- {
- LLVCacheFIFO test_cache;
- for (U32 i = 0; i < mNumVertices; i++)
- {
- vertex_data[i].mCacheTag = -1;
- }
-
- for (U32 i = 0; i < mNumIndices; ++i)
- {
- test_cache.addVertex(&vertex_data[mIndices[i]]);
- }
-
- post_acmr = (F32) test_cache.mMisses/(mNumIndices/3);
- }*/
-
- //optimize for pre-TnL cache
-
- //allocate space for new buffer
- S32 num_verts = mNumVertices;
- LLVector4a* pos = (LLVector4a*) malloc(sizeof(LLVector4a)*num_verts);
- LLVector4a* norm = (LLVector4a*) malloc(sizeof(LLVector4a)*num_verts);
- S32 size = ((num_verts*sizeof(LLVector2)) + 0xF) & ~0xF;
- LLVector2* tc = (LLVector2*) malloc(size);
-
- LLVector4a* wght = NULL;
- if (mWeights)
- {
- wght = (LLVector4a*) malloc(sizeof(LLVector4a)*num_verts);
- }
-
- LLVector4a* binorm = NULL;
- if (mBinormals)
- {
- binorm = (LLVector4a*) malloc(sizeof(LLVector4a)*num_verts);
- }
-
- //allocate mapping of old indices to new indices
- std::vector<S32> new_idx;
- new_idx.resize(mNumVertices, -1);
-
- S32 cur_idx = 0;
- for (U32 i = 0; i < mNumIndices; ++i)
- {
- U16 idx = mIndices[i];
- if (new_idx[idx] == -1)
- { //this vertex hasn't been added yet
- new_idx[idx] = cur_idx;
-
- //copy vertex data
- pos[cur_idx] = mPositions[idx];
- norm[cur_idx] = mNormals[idx];
- tc[cur_idx] = mTexCoords[idx];
- if (mWeights)
- {
- wght[cur_idx] = mWeights[idx];
- }
- if (mBinormals)
- {
- binorm[cur_idx] = mBinormals[idx];
- }
-
- cur_idx++;
- }
- }
-
- for (U32 i = 0; i < mNumIndices; ++i)
- {
- mIndices[i] = new_idx[mIndices[i]];
- }
-
- free(mPositions);
- free(mNormals);
- free(mTexCoords);
- free(mWeights);
- free(mBinormals);
-
- mPositions = pos;
- mNormals = norm;
- mTexCoords = tc;
- mWeights = wght;
- mBinormals = binorm;
-
- //std::string result = llformat("ACMR pre/post: %.3f/%.3f -- %d triangles %d breaks", pre_acmr, post_acmr, mNumIndices/3, breaks);
- //llinfos << result << llendl;
-
-}
-
-void LLVolumeFace::createOctree(F32 scaler, const LLVector4a& center, const LLVector4a& size)
-{
- if (mOctree)
- {
- return;
- }
-
- mOctree = new LLOctreeRoot<LLVolumeTriangle>(center, size, NULL);
- new LLVolumeOctreeListener(mOctree);
-
- for (U32 i = 0; i < mNumIndices; i+= 3)
- { //for each triangle
- LLPointer<LLVolumeTriangle> tri = new LLVolumeTriangle();
-
- const LLVector4a& v0 = mPositions[mIndices[i]];
- const LLVector4a& v1 = mPositions[mIndices[i+1]];
- const LLVector4a& v2 = mPositions[mIndices[i+2]];
-
- //store pointers to vertex data
- tri->mV[0] = &v0;
- tri->mV[1] = &v1;
- tri->mV[2] = &v2;
-
- //store indices
- tri->mIndex[0] = mIndices[i];
- tri->mIndex[1] = mIndices[i+1];
- tri->mIndex[2] = mIndices[i+2];
-
- //get minimum point
- LLVector4a min = v0;
- min.setMin(min, v1);
- min.setMin(min, v2);
-
- //get maximum point
- LLVector4a max = v0;
- max.setMax(max, v1);
- max.setMax(max, v2);
-
- //compute center
- LLVector4a center;
- center.setAdd(min, max);
- center.mul(0.5f);
-
- tri->mPositionGroup = center;
-
- //compute "radius"
- LLVector4a size;
- size.setSub(max,min);
-
- tri->mRadius = size.getLength3().getF32() * scaler;
-
- //insert
- mOctree->insert(tri);
- }
-
- //remove unneeded octree layers
- while (!mOctree->balance()) { }
-
- //calculate AABB for each node
- LLVolumeOctreeRebound rebound(this);
- rebound.traverse(mOctree);
-
- if (gDebugGL)
- {
- LLVolumeOctreeValidate validate;
- validate.traverse(mOctree);
- }
-}
-
-
-void LLVolumeFace::swapData(LLVolumeFace& rhs)
-{
- llswap(rhs.mPositions, mPositions);
- llswap(rhs.mNormals, mNormals);
- llswap(rhs.mBinormals, mBinormals);
- llswap(rhs.mTexCoords, mTexCoords);
- llswap(rhs.mIndices,mIndices);
- llswap(rhs.mNumVertices, mNumVertices);
- llswap(rhs.mNumIndices, mNumIndices);
-}
-
-void LerpPlanarVertex(LLVolumeFace::VertexData& v0,
- LLVolumeFace::VertexData& v1,
- LLVolumeFace::VertexData& v2,
- LLVolumeFace::VertexData& vout,
- F32 coef01,
- F32 coef02)
-{
-
- LLVector4a lhs;
- lhs.setSub(v1.getPosition(), v0.getPosition());
- lhs.mul(coef01);
- LLVector4a rhs;
- rhs.setSub(v2.getPosition(), v0.getPosition());
- rhs.mul(coef02);
-
- rhs.add(lhs);
- rhs.add(v0.getPosition());
-
- vout.setPosition(rhs);
-
- vout.mTexCoord = v0.mTexCoord + ((v1.mTexCoord-v0.mTexCoord)*coef01)+((v2.mTexCoord-v0.mTexCoord)*coef02);
- vout.setNormal(v0.getNormal());
-}
-
-BOOL LLVolumeFace::createUnCutCubeCap(LLVolume* volume, BOOL partial_build)
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- const std::vector<LLVolume::Point>& mesh = volume->getMesh();
- const std::vector<LLVector3>& profile = volume->getProfile().mProfile;
- S32 max_s = volume->getProfile().getTotal();
- S32 max_t = volume->getPath().mPath.size();
-
- // S32 i;
- S32 num_vertices = 0, num_indices = 0;
- S32 grid_size = (profile.size()-1)/4;
- S32 quad_count = (grid_size * grid_size);
-
- num_vertices = (grid_size+1)*(grid_size+1);
- num_indices = quad_count * 4;
-
- LLVector4a& min = mExtents[0];
- LLVector4a& max = mExtents[1];
-
- S32 offset = 0;
- if (mTypeMask & TOP_MASK)
- {
- offset = (max_t-1) * max_s;
- }
- else
- {
- offset = mBeginS;
- }
-
- {
- VertexData corners[4];
- VertexData baseVert;
- for(S32 t = 0; t < 4; t++)
- {
- corners[t].getPosition().load3( mesh[offset + (grid_size*t)].mPos.mV);
- corners[t].mTexCoord.mV[0] = profile[grid_size*t].mV[0]+0.5f;
- corners[t].mTexCoord.mV[1] = 0.5f - profile[grid_size*t].mV[1];
- }
-
- {
- LLVector4a lhs;
- lhs.setSub(corners[1].getPosition(), corners[0].getPosition());
- LLVector4a rhs;
- rhs.setSub(corners[2].getPosition(), corners[1].getPosition());
- baseVert.getNormal().setCross3(lhs, rhs);
- baseVert.getNormal().normalize3fast();
- }
-
- if(!(mTypeMask & TOP_MASK))
- {
- baseVert.getNormal().mul(-1.0f);
- }
- else
- {
- //Swap the UVs on the U(X) axis for top face
- LLVector2 swap;
- swap = corners[0].mTexCoord;
- corners[0].mTexCoord=corners[3].mTexCoord;
- corners[3].mTexCoord=swap;
- swap = corners[1].mTexCoord;
- corners[1].mTexCoord=corners[2].mTexCoord;
- corners[2].mTexCoord=swap;
- }
-
- LLVector4a binormal;
-
- calc_binormal_from_triangle( binormal,
- corners[0].getPosition(), corners[0].mTexCoord,
- corners[1].getPosition(), corners[1].mTexCoord,
- corners[2].getPosition(), corners[2].mTexCoord);
-
- binormal.normalize3fast();
-
- S32 size = (grid_size+1)*(grid_size+1);
- resizeVertices(size);
- allocateBinormals(size);
-
- LLVector4a* pos = (LLVector4a*) mPositions;
- LLVector4a* norm = (LLVector4a*) mNormals;
- LLVector4a* binorm = (LLVector4a*) mBinormals;
- LLVector2* tc = (LLVector2*) mTexCoords;
-
- for(int gx = 0;gx<grid_size+1;gx++)
- {
- for(int gy = 0;gy<grid_size+1;gy++)
- {
- VertexData newVert;
- LerpPlanarVertex(
- corners[0],
- corners[1],
- corners[3],
- newVert,
- (F32)gx/(F32)grid_size,
- (F32)gy/(F32)grid_size);
-
- *pos++ = newVert.getPosition();
- *norm++ = baseVert.getNormal();
- *tc++ = newVert.mTexCoord;
- *binorm++ = binormal;
-
- if (gx == 0 && gy == 0)
- {
- min = newVert.getPosition();
- max = min;
- }
- else
- {
- min.setMin(min, newVert.getPosition());
- max.setMax(max, newVert.getPosition());
- }
- }
- }
-
- mCenter->setAdd(min, max);
- mCenter->mul(0.5f);
- }
-
- if (!partial_build)
- {
- resizeIndices(grid_size*grid_size*6);
-
- U16* out = mIndices;
-
- S32 idxs[] = {0,1,(grid_size+1)+1,(grid_size+1)+1,(grid_size+1),0};
- for(S32 gx = 0;gx<grid_size;gx++)
- {
-
- for(S32 gy = 0;gy<grid_size;gy++)
- {
- if (mTypeMask & TOP_MASK)
- {
- for(S32 i=5;i>=0;i--)
- {
- *out++ = ((gy*(grid_size+1))+gx+idxs[i]);
- }
- }
- else
- {
- for(S32 i=0;i<6;i++)
- {
- *out++ = ((gy*(grid_size+1))+gx+idxs[i]);
- }
- }
- }
- }
- }
-
- return TRUE;
-}
-
-
-BOOL LLVolumeFace::createCap(LLVolume* volume, BOOL partial_build)
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- if (!(mTypeMask & HOLLOW_MASK) &&
- !(mTypeMask & OPEN_MASK) &&
- ((volume->getParams().getPathParams().getBegin()==0.0f)&&
- (volume->getParams().getPathParams().getEnd()==1.0f))&&
- (volume->getParams().getProfileParams().getCurveType()==LL_PCODE_PROFILE_SQUARE &&
- volume->getParams().getPathParams().getCurveType()==LL_PCODE_PATH_LINE)
- ){
- return createUnCutCubeCap(volume, partial_build);
- }
-
- S32 num_vertices = 0, num_indices = 0;
-
- const std::vector<LLVolume::Point>& mesh = volume->getMesh();
- const std::vector<LLVector3>& profile = volume->getProfile().mProfile;
-
- // All types of caps have the same number of vertices and indices
- num_vertices = profile.size();
- num_indices = (profile.size() - 2)*3;
-
- if (!(mTypeMask & HOLLOW_MASK) && !(mTypeMask & OPEN_MASK))
- {
- resizeVertices(num_vertices+1);
- allocateBinormals(num_vertices+1);
-
- if (!partial_build)
- {
- resizeIndices(num_indices+3);
- }
- }
- else
- {
- resizeVertices(num_vertices);
- allocateBinormals(num_vertices);
-
- if (!partial_build)
- {
- resizeIndices(num_indices);
- }
- }
-
- S32 max_s = volume->getProfile().getTotal();
- S32 max_t = volume->getPath().mPath.size();
-
- mCenter->clear();
-
- S32 offset = 0;
- if (mTypeMask & TOP_MASK)
- {
- offset = (max_t-1) * max_s;
- }
- else
- {
- offset = mBeginS;
- }
-
- // Figure out the normal, assume all caps are flat faces.
- // Cross product to get normals.
-
- LLVector2 cuv;
- LLVector2 min_uv, max_uv;
-
- LLVector4a& min = mExtents[0];
- LLVector4a& max = mExtents[1];
-
- LLVector2* tc = (LLVector2*) mTexCoords;
- LLVector4a* pos = (LLVector4a*) mPositions;
- LLVector4a* norm = (LLVector4a*) mNormals;
- LLVector4a* binorm = (LLVector4a*) mBinormals;
-
- // Copy the vertices into the array
- for (S32 i = 0; i < num_vertices; i++)
- {
- if (mTypeMask & TOP_MASK)
- {
- tc[i].mV[0] = profile[i].mV[0]+0.5f;
- tc[i].mV[1] = profile[i].mV[1]+0.5f;
- }
- else
- {
- // Mirror for underside.
- tc[i].mV[0] = profile[i].mV[0]+0.5f;
- tc[i].mV[1] = 0.5f - profile[i].mV[1];
- }
-
- pos[i].load3(mesh[i + offset].mPos.mV);
-
- if (i == 0)
- {
- max = pos[i];
- min = max;
- min_uv = max_uv = tc[i];
- }
- else
- {
- update_min_max(min,max,pos[i]);
- update_min_max(min_uv, max_uv, tc[i]);
- }
- }
-
- mCenter->setAdd(min, max);
- mCenter->mul(0.5f);
-
- cuv = (min_uv + max_uv)*0.5f;
-
- LLVector4a binormal;
- calc_binormal_from_triangle(binormal,
- *mCenter, cuv,
- pos[0], tc[0],
- pos[1], tc[1]);
- binormal.normalize3fast();
-
- LLVector4a normal;
- LLVector4a d0, d1;
-
-
- d0.setSub(*mCenter, pos[0]);
- d1.setSub(*mCenter, pos[1]);
-
- if (mTypeMask & TOP_MASK)
- {
- normal.setCross3(d0, d1);
- }
- else
- {
- normal.setCross3(d1, d0);
- }
-
- normal.normalize3fast();
-
- VertexData vd;
- vd.setPosition(*mCenter);
- vd.mTexCoord = cuv;
-
- if (!(mTypeMask & HOLLOW_MASK) && !(mTypeMask & OPEN_MASK))
- {
- pos[num_vertices] = *mCenter;
- tc[num_vertices] = cuv;
- num_vertices++;
- }
-
- for (S32 i = 0; i < num_vertices; i++)
- {
- binorm[i].load4a(binormal.getF32ptr());
- norm[i].load4a(normal.getF32ptr());
- }
-
- if (partial_build)
- {
- return TRUE;
- }
-
- if (mTypeMask & HOLLOW_MASK)
- {
- if (mTypeMask & TOP_MASK)
- {
- // HOLLOW TOP
- // Does it matter if it's open or closed? - djs
-
- S32 pt1 = 0, pt2 = num_vertices - 1;
- S32 i = 0;
- while (pt2 - pt1 > 1)
- {
- // Use the profile points instead of the mesh, since you want
- // the un-transformed profile distances.
- LLVector3 p1 = profile[pt1];
- LLVector3 p2 = profile[pt2];
- LLVector3 pa = profile[pt1+1];
- LLVector3 pb = profile[pt2-1];
-
- p1.mV[VZ] = 0.f;
- p2.mV[VZ] = 0.f;
- pa.mV[VZ] = 0.f;
- pb.mV[VZ] = 0.f;
-
- // Use area of triangle to determine backfacing
- F32 area_1a2, area_1ba, area_21b, area_2ab;
- area_1a2 = (p1.mV[0]*pa.mV[1] - pa.mV[0]*p1.mV[1]) +
- (pa.mV[0]*p2.mV[1] - p2.mV[0]*pa.mV[1]) +
- (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]);
-
- area_1ba = (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) +
- (pb.mV[0]*pa.mV[1] - pa.mV[0]*pb.mV[1]) +
- (pa.mV[0]*p1.mV[1] - p1.mV[0]*pa.mV[1]);
-
- area_21b = (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]) +
- (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) +
- (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]);
-
- area_2ab = (p2.mV[0]*pa.mV[1] - pa.mV[0]*p2.mV[1]) +
- (pa.mV[0]*pb.mV[1] - pb.mV[0]*pa.mV[1]) +
- (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]);
-
- BOOL use_tri1a2 = TRUE;
- BOOL tri_1a2 = TRUE;
- BOOL tri_21b = TRUE;
-
- if (area_1a2 < 0)
- {
- tri_1a2 = FALSE;
- }
- if (area_2ab < 0)
- {
- // Can't use, because it contains point b
- tri_1a2 = FALSE;
- }
- if (area_21b < 0)
- {
- tri_21b = FALSE;
- }
- if (area_1ba < 0)
- {
- // Can't use, because it contains point b
- tri_21b = FALSE;
- }
-
- if (!tri_1a2)
- {
- use_tri1a2 = FALSE;
- }
- else if (!tri_21b)
- {
- use_tri1a2 = TRUE;
- }
- else
- {
- LLVector3 d1 = p1 - pa;
- LLVector3 d2 = p2 - pb;
-
- if (d1.magVecSquared() < d2.magVecSquared())
- {
- use_tri1a2 = TRUE;
- }
- else
- {
- use_tri1a2 = FALSE;
- }
- }
-
- if (use_tri1a2)
- {
- mIndices[i++] = pt1;
- mIndices[i++] = pt1 + 1;
- mIndices[i++] = pt2;
- pt1++;
- }
- else
- {
- mIndices[i++] = pt1;
- mIndices[i++] = pt2 - 1;
- mIndices[i++] = pt2;
- pt2--;
- }
- }
- }
- else
- {
- // HOLLOW BOTTOM
- // Does it matter if it's open or closed? - djs
-
- llassert(mTypeMask & BOTTOM_MASK);
- S32 pt1 = 0, pt2 = num_vertices - 1;
-
- S32 i = 0;
- while (pt2 - pt1 > 1)
- {
- // Use the profile points instead of the mesh, since you want
- // the un-transformed profile distances.
- LLVector3 p1 = profile[pt1];
- LLVector3 p2 = profile[pt2];
- LLVector3 pa = profile[pt1+1];
- LLVector3 pb = profile[pt2-1];
-
- p1.mV[VZ] = 0.f;
- p2.mV[VZ] = 0.f;
- pa.mV[VZ] = 0.f;
- pb.mV[VZ] = 0.f;
-
- // Use area of triangle to determine backfacing
- F32 area_1a2, area_1ba, area_21b, area_2ab;
- area_1a2 = (p1.mV[0]*pa.mV[1] - pa.mV[0]*p1.mV[1]) +
- (pa.mV[0]*p2.mV[1] - p2.mV[0]*pa.mV[1]) +
- (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]);
-
- area_1ba = (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) +
- (pb.mV[0]*pa.mV[1] - pa.mV[0]*pb.mV[1]) +
- (pa.mV[0]*p1.mV[1] - p1.mV[0]*pa.mV[1]);
-
- area_21b = (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]) +
- (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) +
- (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]);
-
- area_2ab = (p2.mV[0]*pa.mV[1] - pa.mV[0]*p2.mV[1]) +
- (pa.mV[0]*pb.mV[1] - pb.mV[0]*pa.mV[1]) +
- (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]);
-
- BOOL use_tri1a2 = TRUE;
- BOOL tri_1a2 = TRUE;
- BOOL tri_21b = TRUE;
-
- if (area_1a2 < 0)
- {
- tri_1a2 = FALSE;
- }
- if (area_2ab < 0)
- {
- // Can't use, because it contains point b
- tri_1a2 = FALSE;
- }
- if (area_21b < 0)
- {
- tri_21b = FALSE;
- }
- if (area_1ba < 0)
- {
- // Can't use, because it contains point b
- tri_21b = FALSE;
- }
-
- if (!tri_1a2)
- {
- use_tri1a2 = FALSE;
- }
- else if (!tri_21b)
- {
- use_tri1a2 = TRUE;
- }
- else
- {
- LLVector3 d1 = p1 - pa;
- LLVector3 d2 = p2 - pb;
-
- if (d1.magVecSquared() < d2.magVecSquared())
- {
- use_tri1a2 = TRUE;
- }
- else
- {
- use_tri1a2 = FALSE;
- }
- }
-
- // Flipped backfacing from top
- if (use_tri1a2)
- {
- mIndices[i++] = pt1;
- mIndices[i++] = pt2;
- mIndices[i++] = pt1 + 1;
- pt1++;
- }
- else
- {
- mIndices[i++] = pt1;
- mIndices[i++] = pt2;
- mIndices[i++] = pt2 - 1;
- pt2--;
- }
- }
- }
- }
- else
- {
- // Not hollow, generate the triangle fan.
- U16 v1 = 2;
- U16 v2 = 1;
-
- if (mTypeMask & TOP_MASK)
- {
- v1 = 1;
- v2 = 2;
- }
-
- for (S32 i = 0; i < (num_vertices - 2); i++)
- {
- mIndices[3*i] = num_vertices - 1;
- mIndices[3*i+v1] = i;
- mIndices[3*i+v2] = i + 1;
- }
-
-
- }
-
- return TRUE;
-}
-
-void LLVolumeFace::createBinormals()
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- if (!mBinormals)
- {
- allocateBinormals(mNumVertices);
-
- //generate binormals
- LLVector4a* pos = mPositions;
- LLVector2* tc = (LLVector2*) mTexCoords;
- LLVector4a* binorm = (LLVector4a*) mBinormals;
-
- LLVector4a* end = mBinormals+mNumVertices;
- while (binorm < end)
- {
- (*binorm++).clear();
- }
-
- binorm = mBinormals;
-
- for (U32 i = 0; i < mNumIndices/3; i++)
- { //for each triangle
- const U16& i0 = mIndices[i*3+0];
- const U16& i1 = mIndices[i*3+1];
- const U16& i2 = mIndices[i*3+2];
-
- //calculate binormal
- LLVector4a binormal;
- calc_binormal_from_triangle(binormal,
- pos[i0], tc[i0],
- pos[i1], tc[i1],
- pos[i2], tc[i2]);
-
-
- //add triangle normal to vertices
- binorm[i0].add(binormal);
- binorm[i1].add(binormal);
- binorm[i2].add(binormal);
-
- //even out quad contributions
- if (i % 2 == 0)
- {
- binorm[i2].add(binormal);
- }
- else
- {
- binorm[i1].add(binormal);
- }
- }
-
- //normalize binormals
- for (U32 i = 0; i < mNumVertices; i++)
- {
- binorm[i].normalize3fast();
- //bump map/planar projection code requires normals to be normalized
- mNormals[i].normalize3fast();
- }
- }
-}
-
-void LLVolumeFace::resizeVertices(S32 num_verts)
-{
- free(mPositions);
- free(mNormals);
- free(mBinormals);
- free(mTexCoords);
-
- mBinormals = NULL;
-
- if (num_verts)
- {
- mPositions = (LLVector4a*) malloc(sizeof(LLVector4a)*num_verts);
- assert_aligned(mPositions, 16);
- mNormals = (LLVector4a*) malloc(sizeof(LLVector4a)*num_verts);
- assert_aligned(mNormals, 16);
-
- //pad texture coordinate block end to allow for QWORD reads
- S32 size = ((num_verts*sizeof(LLVector2)) + 0xF) & ~0xF;
- mTexCoords = (LLVector2*) malloc(size);
- assert_aligned(mTexCoords, 16);
- }
- else
- {
- mPositions = NULL;
- mNormals = NULL;
- mTexCoords = NULL;
- }
-
- mNumVertices = num_verts;
-}
-
-void LLVolumeFace::pushVertex(const LLVolumeFace::VertexData& cv)
-{
- pushVertex(cv.getPosition(), cv.getNormal(), cv.mTexCoord);
-}
-
-void LLVolumeFace::pushVertex(const LLVector4a& pos, const LLVector4a& norm, const LLVector2& tc)
-{
- S32 new_verts = mNumVertices+1;
- S32 new_size = new_verts*16;
-// S32 old_size = mNumVertices*16;
-
- //positions
- mPositions = (LLVector4a*) realloc(mPositions, new_size);
-
- //normals
- mNormals = (LLVector4a*) realloc(mNormals, new_size);
-
- //tex coords
- new_size = ((new_verts*8)+0xF) & ~0xF;
- mTexCoords = (LLVector2*) realloc(mTexCoords, new_size);
-
-
- //just clear binormals
- free(mBinormals);
- mBinormals = NULL;
-
- mPositions[mNumVertices] = pos;
- mNormals[mNumVertices] = norm;
- mTexCoords[mNumVertices] = tc;
-
- mNumVertices++;
-}
-
-void LLVolumeFace::allocateBinormals(S32 num_verts)
-{
- free(mBinormals);
- mBinormals = (LLVector4a*) malloc(sizeof(LLVector4a)*num_verts);
-}
-
-void LLVolumeFace::allocateWeights(S32 num_verts)
-{
- free(mWeights);
- mWeights = (LLVector4a*) malloc(sizeof(LLVector4a)*num_verts);
-}
-
-void LLVolumeFace::resizeIndices(S32 num_indices)
-{
- free(mIndices);
-
- if (num_indices)
- {
- //pad index block end to allow for QWORD reads
- S32 size = ((num_indices*sizeof(U16)) + 0xF) & ~0xF;
-
- mIndices = (U16*) malloc(size);
- }
- else
- {
- mIndices = NULL;
- }
-
- mNumIndices = num_indices;
-}
-
-void LLVolumeFace::pushIndex(const U16& idx)
-{
- S32 new_count = mNumIndices + 1;
- S32 new_size = ((new_count*2)+0xF) & ~0xF;
-
- S32 old_size = ((mNumIndices*2)+0xF) & ~0xF;
- if (new_size != old_size)
- {
- mIndices = (U16*) realloc(mIndices, new_size);
- }
-
- mIndices[mNumIndices++] = idx;
-}
-
-void LLVolumeFace::fillFromLegacyData(std::vector<LLVolumeFace::VertexData>& v, std::vector<U16>& idx)
-{
- resizeVertices(v.size());
- resizeIndices(idx.size());
-
- for (U32 i = 0; i < v.size(); ++i)
- {
- mPositions[i] = v[i].getPosition();
- mNormals[i] = v[i].getNormal();
- mTexCoords[i] = v[i].mTexCoord;
- }
-
- for (U32 i = 0; i < idx.size(); ++i)
- {
- mIndices[i] = idx[i];
- }
-}
-
-void LLVolumeFace::appendFace(const LLVolumeFace& face, LLMatrix4& mat_in, LLMatrix4& norm_mat_in)
-{
- U16 offset = mNumVertices;
-
- S32 new_count = face.mNumVertices + mNumVertices;
-
- if (new_count > 65536)
- {
- llerrs << "Cannot append face -- 16-bit overflow will occur." << llendl;
- }
-
- if (face.mNumVertices == 0)
- {
- llerrs << "Cannot append empty face." << llendl;
- }
-
- //allocate new buffer space
- mPositions = (LLVector4a*) realloc(mPositions, new_count*sizeof(LLVector4a));
- assert_aligned(mPositions, 16);
- mNormals = (LLVector4a*) realloc(mNormals, new_count*sizeof(LLVector4a));
- assert_aligned(mNormals, 16);
- mTexCoords = (LLVector2*) realloc(mTexCoords, (new_count*sizeof(LLVector2)+0xF) & ~0xF);
- assert_aligned(mTexCoords, 16);
-
- mNumVertices = new_count;
-
- //get destination address of appended face
- LLVector4a* dst_pos = mPositions+offset;
- LLVector2* dst_tc = mTexCoords+offset;
- LLVector4a* dst_norm = mNormals+offset;
-
- //get source addresses of appended face
- const LLVector4a* src_pos = face.mPositions;
- const LLVector2* src_tc = face.mTexCoords;
- const LLVector4a* src_norm = face.mNormals;
-
- //load aligned matrices
- LLMatrix4a mat, norm_mat;
- mat.loadu(mat_in);
- norm_mat.loadu(norm_mat_in);
-
- for (U32 i = 0; i < face.mNumVertices; ++i)
- {
- //transform appended face position and store
- mat.affineTransform(src_pos[i], dst_pos[i]);
-
- //transform appended face normal and store
- norm_mat.rotate(src_norm[i], dst_norm[i]);
- dst_norm[i].normalize3fast();
-
- //copy appended face texture coordinate
- dst_tc[i] = src_tc[i];
-
- if (offset == 0 && i == 0)
- { //initialize bounding box
- mExtents[0] = mExtents[1] = dst_pos[i];
- }
- else
- {
- //stretch bounding box
- update_min_max(mExtents[0], mExtents[1], dst_pos[i]);
- }
- }
-
-
- new_count = mNumIndices + face.mNumIndices;
-
- //allocate new index buffer
- mIndices = (U16*) realloc(mIndices, (new_count*sizeof(U16)+0xF) & ~0xF);
-
- //get destination address into new index buffer
- U16* dst_idx = mIndices+mNumIndices;
- mNumIndices = new_count;
-
- for (U32 i = 0; i < face.mNumIndices; ++i)
- { //copy indices, offsetting by old vertex count
- dst_idx[i] = face.mIndices[i]+offset;
- }
-}
-
-BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build)
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- BOOL flat = mTypeMask & FLAT_MASK;
-
- U8 sculpt_type = volume->getParams().getSculptType();
- U8 sculpt_stitching = sculpt_type & LL_SCULPT_TYPE_MASK;
- BOOL sculpt_invert = sculpt_type & LL_SCULPT_FLAG_INVERT;
- BOOL sculpt_mirror = sculpt_type & LL_SCULPT_FLAG_MIRROR;
- BOOL sculpt_reverse_horizontal = (sculpt_invert ? !sculpt_mirror : sculpt_mirror); // XOR
-
- S32 num_vertices, num_indices;
-
- const std::vector<LLVolume::Point>& mesh = volume->getMesh();
- const std::vector<LLVector3>& profile = volume->getProfile().mProfile;
- const std::vector<LLPath::PathPt>& path_data = volume->getPath().mPath;
-
- S32 max_s = volume->getProfile().getTotal();
-
- S32 s, t, i;
- F32 ss, tt;
-
- num_vertices = mNumS*mNumT;
- num_indices = (mNumS-1)*(mNumT-1)*6;
-
- if (!partial_build)
- {
- resizeVertices(num_vertices);
- resizeIndices(num_indices);
-
- if ((volume->getParams().getSculptType() & LL_SCULPT_TYPE_MASK) != LL_SCULPT_TYPE_MESH)
- {
- mEdge.resize(num_indices);
- }
- }
-
- LLVector4a* pos = (LLVector4a*) mPositions;
- LLVector4a* norm = (LLVector4a*) mNormals;
- LLVector2* tc = (LLVector2*) mTexCoords;
- S32 begin_stex = llfloor( profile[mBeginS].mV[2] );
- S32 num_s = ((mTypeMask & INNER_MASK) && (mTypeMask & FLAT_MASK) && mNumS > 2) ? mNumS/2 : mNumS;
-
- S32 cur_vertex = 0;
- // Copy the vertices into the array
- for (t = mBeginT; t < mBeginT + mNumT; t++)
- {
- tt = path_data[t].mTexT;
- for (s = 0; s < num_s; s++)
- {
- if (mTypeMask & END_MASK)
- {
- if (s)
- {
- ss = 1.f;
- }
- else
- {
- ss = 0.f;
- }
- }
- else
- {
- // Get s value for tex-coord.
- if (!flat)
- {
- ss = profile[mBeginS + s].mV[2];
- }
- else
- {
- ss = profile[mBeginS + s].mV[2] - begin_stex;
- }
- }
-
- if (sculpt_reverse_horizontal)
- {
- ss = 1.f - ss;
- }
-
- // Check to see if this triangle wraps around the array.
- if (mBeginS + s >= max_s)
- {
- // We're wrapping
- i = mBeginS + s + max_s*(t-1);
- }
- else
- {
- i = mBeginS + s + max_s*t;
- }
-
- pos[cur_vertex].load3(mesh[i].mPos.mV);
- tc[cur_vertex] = LLVector2(ss,tt);
-
- norm[cur_vertex].clear();
- cur_vertex++;
-
- if ((mTypeMask & INNER_MASK) && (mTypeMask & FLAT_MASK) && mNumS > 2 && s > 0)
- {
-
- pos[cur_vertex].load3(mesh[i].mPos.mV);
- tc[cur_vertex] = LLVector2(ss,tt);
-
- norm[cur_vertex].clear();
-
- cur_vertex++;
- }
- }
-
- if ((mTypeMask & INNER_MASK) && (mTypeMask & FLAT_MASK) && mNumS > 2)
- {
- if (mTypeMask & OPEN_MASK)
- {
- s = num_s-1;
- }
- else
- {
- s = 0;
- }
-
- i = mBeginS + s + max_s*t;
- ss = profile[mBeginS + s].mV[2] - begin_stex;
- pos[cur_vertex].load3(mesh[i].mPos.mV);
- tc[cur_vertex] = LLVector2(ss,tt);
- norm[cur_vertex].clear();
-
- cur_vertex++;
- }
- }
-
-
- //get bounding box for this side
- LLVector4a& face_min = mExtents[0];
- LLVector4a& face_max = mExtents[1];
- mCenter->clear();
-
- face_min = face_max = pos[0];
-
- for (U32 i = 1; i < mNumVertices; ++i)
- {
- update_min_max(face_min, face_max, pos[i]);
- }
-
- mCenter->setAdd(face_min, face_max);
- mCenter->mul(0.5f);
-
- S32 cur_index = 0;
- S32 cur_edge = 0;
- BOOL flat_face = mTypeMask & FLAT_MASK;
-
- if (!partial_build)
- {
- // Now we generate the indices.
- for (t = 0; t < (mNumT-1); t++)
- {
- for (s = 0; s < (mNumS-1); s++)
- {
- mIndices[cur_index++] = s + mNumS*t; //bottom left
- mIndices[cur_index++] = s+1 + mNumS*(t+1); //top right
- mIndices[cur_index++] = s + mNumS*(t+1); //top left
- mIndices[cur_index++] = s + mNumS*t; //bottom left
- mIndices[cur_index++] = s+1 + mNumS*t; //bottom right
- mIndices[cur_index++] = s+1 + mNumS*(t+1); //top right
-
- mEdge[cur_edge++] = (mNumS-1)*2*t+s*2+1; //bottom left/top right neighbor face
- if (t < mNumT-2) { //top right/top left neighbor face
- mEdge[cur_edge++] = (mNumS-1)*2*(t+1)+s*2+1;
- }
- else if (mNumT <= 3 || volume->getPath().isOpen() == TRUE) { //no neighbor
- mEdge[cur_edge++] = -1;
- }
- else { //wrap on T
- mEdge[cur_edge++] = s*2+1;
- }
- if (s > 0) { //top left/bottom left neighbor face
- mEdge[cur_edge++] = (mNumS-1)*2*t+s*2-1;
- }
- else if (flat_face || volume->getProfile().isOpen() == TRUE) { //no neighbor
- mEdge[cur_edge++] = -1;
- }
- else { //wrap on S
- mEdge[cur_edge++] = (mNumS-1)*2*t+(mNumS-2)*2+1;
- }
-
- if (t > 0) { //bottom left/bottom right neighbor face
- mEdge[cur_edge++] = (mNumS-1)*2*(t-1)+s*2;
- }
- else if (mNumT <= 3 || volume->getPath().isOpen() == TRUE) { //no neighbor
- mEdge[cur_edge++] = -1;
- }
- else { //wrap on T
- mEdge[cur_edge++] = (mNumS-1)*2*(mNumT-2)+s*2;
- }
- if (s < mNumS-2) { //bottom right/top right neighbor face
- mEdge[cur_edge++] = (mNumS-1)*2*t+(s+1)*2;
- }
- else if (flat_face || volume->getProfile().isOpen() == TRUE) { //no neighbor
- mEdge[cur_edge++] = -1;
- }
- else { //wrap on S
- mEdge[cur_edge++] = (mNumS-1)*2*t;
- }
- mEdge[cur_edge++] = (mNumS-1)*2*t+s*2; //top right/bottom left neighbor face
- }
- }
- }
-
- //clear normals
- for (U32 i = 0; i < mNumVertices; i++)
- {
- mNormals[i].clear();
- }
-
- //generate normals
- for (U32 i = 0; i < mNumIndices/3; i++) //for each triangle
- {
- const U16* idx = &(mIndices[i*3]);
-
-
- LLVector4a* v[] =
- { pos+idx[0], pos+idx[1], pos+idx[2] };
-
- LLVector4a* n[] =
- { norm+idx[0], norm+idx[1], norm+idx[2] };
-
- //calculate triangle normal
- LLVector4a a, b, c;
-
- a.setSub(*v[0], *v[1]);
- b.setSub(*v[0], *v[2]);
- c.setCross3(a,b);
-
- n[0]->add(c);
- n[1]->add(c);
- n[2]->add(c);
-
- //even out quad contributions
- n[i%2+1]->add(c);
- }
-
- // adjust normals based on wrapping and stitching
-
- LLVector4a top;
- top.setSub(pos[0], pos[mNumS*(mNumT-2)]);
- BOOL s_bottom_converges = (top.dot3(top) < 0.000001f);
-
- top.setSub(pos[mNumS-1], pos[mNumS*(mNumT-2)+mNumS-1]);
- BOOL s_top_converges = (top.dot3(top) < 0.000001f);
-
- if (sculpt_stitching == LL_SCULPT_TYPE_NONE) // logic for non-sculpt volumes
- {
- if (volume->getPath().isOpen() == FALSE)
- { //wrap normals on T
- for (S32 i = 0; i < mNumS; i++)
- {
- LLVector4a n;
- n.setAdd(norm[i], norm[mNumS*(mNumT-1)+i]);
- norm[i] = n;
- norm[mNumS*(mNumT-1)+i] = n;
- }
- }
-
- if ((volume->getProfile().isOpen() == FALSE) && !(s_bottom_converges))
- { //wrap normals on S
- for (S32 i = 0; i < mNumT; i++)
- {
- LLVector4a n;
- n.setAdd(norm[mNumS*i], norm[mNumS*i+mNumS-1]);
- norm[mNumS * i] = n;
- norm[mNumS * i+mNumS-1] = n;
- }
- }
-
- if (volume->getPathType() == LL_PCODE_PATH_CIRCLE &&
- ((volume->getProfileType() & LL_PCODE_PROFILE_MASK) == LL_PCODE_PROFILE_CIRCLE_HALF))
- {
- if (s_bottom_converges)
- { //all lower S have same normal
- for (S32 i = 0; i < mNumT; i++)
- {
- norm[mNumS*i].set(1,0,0);
- }
- }
-
- if (s_top_converges)
- { //all upper S have same normal
- for (S32 i = 0; i < mNumT; i++)
- {
- norm[mNumS*i+mNumS-1].set(-1,0,0);
- }
- }
- }
- }
- else // logic for sculpt volumes
- {
- BOOL average_poles = FALSE;
- BOOL wrap_s = FALSE;
- BOOL wrap_t = FALSE;
-
- if (sculpt_stitching == LL_SCULPT_TYPE_SPHERE)
- average_poles = TRUE;
-
- if ((sculpt_stitching == LL_SCULPT_TYPE_SPHERE) ||
- (sculpt_stitching == LL_SCULPT_TYPE_TORUS) ||
- (sculpt_stitching == LL_SCULPT_TYPE_CYLINDER))
- wrap_s = TRUE;
-
- if (sculpt_stitching == LL_SCULPT_TYPE_TORUS)
- wrap_t = TRUE;
-
-
- if (average_poles)
- {
- // average normals for north pole
-
- LLVector4a average;
- average.clear();
-
- for (S32 i = 0; i < mNumS; i++)
- {
- average.add(norm[i]);
- }
-
- // set average
- for (S32 i = 0; i < mNumS; i++)
- {
- norm[i] = average;
- }
-
- // average normals for south pole
-
- average.clear();
-
- for (S32 i = 0; i < mNumS; i++)
- {
- average.add(norm[i + mNumS * (mNumT - 1)]);
- }
-
- // set average
- for (S32 i = 0; i < mNumS; i++)
- {
- norm[i + mNumS * (mNumT - 1)] = average;
- }
-
- }
-
-
- if (wrap_s)
- {
- for (S32 i = 0; i < mNumT; i++)
- {
- LLVector4a n;
- n.setAdd(norm[mNumS*i], norm[mNumS*i+mNumS-1]);
- norm[mNumS * i] = n;
- norm[mNumS * i+mNumS-1] = n;
- }
- }
-
- if (wrap_t)
- {
- for (S32 i = 0; i < mNumS; i++)
- {
- LLVector4a n;
- n.setAdd(norm[i], norm[mNumS*(mNumT-1)+i]);
- norm[i] = n;
- norm[mNumS*(mNumT-1)+i] = n;
- }
- }
-
- }
-
- return TRUE;
-}
-
-// Finds binormal based on three vertices with texture coordinates.
-// Fills in dummy values if the triangle has degenerate texture coordinates.
-void calc_binormal_from_triangle(LLVector4a& binormal,
-
- const LLVector4a& pos0,
- const LLVector2& tex0,
- const LLVector4a& pos1,
- const LLVector2& tex1,
- const LLVector4a& pos2,
- const LLVector2& tex2)
-{
- LLVector4a rx0( pos0[VX], tex0.mV[VX], tex0.mV[VY] );
- LLVector4a rx1( pos1[VX], tex1.mV[VX], tex1.mV[VY] );
- LLVector4a rx2( pos2[VX], tex2.mV[VX], tex2.mV[VY] );
-
- LLVector4a ry0( pos0[VY], tex0.mV[VX], tex0.mV[VY] );
- LLVector4a ry1( pos1[VY], tex1.mV[VX], tex1.mV[VY] );
- LLVector4a ry2( pos2[VY], tex2.mV[VX], tex2.mV[VY] );
-
- LLVector4a rz0( pos0[VZ], tex0.mV[VX], tex0.mV[VY] );
- LLVector4a rz1( pos1[VZ], tex1.mV[VX], tex1.mV[VY] );
- LLVector4a rz2( pos2[VZ], tex2.mV[VX], tex2.mV[VY] );
-
- LLVector4a lhs, rhs;
-
- LLVector4a r0;
- lhs.setSub(rx0, rx1); rhs.setSub(rx0, rx2);
- r0.setCross3(lhs, rhs);
-
- LLVector4a r1;
- lhs.setSub(ry0, ry1); rhs.setSub(ry0, ry2);
- r1.setCross3(lhs, rhs);
-
- LLVector4a r2;
- lhs.setSub(rz0, rz1); rhs.setSub(rz0, rz2);
- r2.setCross3(lhs, rhs);
-
- if( r0[VX] && r1[VX] && r2[VX] )
- {
- binormal.set(
- -r0[VZ] / r0[VX],
- -r1[VZ] / r1[VX],
- -r2[VZ] / r2[VX]);
- // binormal.normVec();
- }
- else
- {
- binormal.set( 0, 1 , 0 );
- }
-}
+/** + + * @file llvolume.cpp + * + * $LicenseInfo:firstyear=2002&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "linden_common.h" +#include "llmemory.h" +#include "llmath.h" + +#include <set> +#if !LL_WINDOWS +#include <stdint.h> +#endif + +#include "llerror.h" +#include "llmemtype.h" + +#include "llvolumemgr.h" +#include "v2math.h" +#include "v3math.h" +#include "v4math.h" +#include "m4math.h" +#include "m3math.h" +#include "llmatrix3a.h" +#include "lloctree.h" +#include "lldarray.h" +#include "llvolume.h" +#include "llvolumeoctree.h" +#include "llstl.h" +#include "llsdserialize.h" +#include "llvector4a.h" +#include "llmatrix4a.h" + +#define DEBUG_SILHOUETTE_BINORMALS 0 +#define DEBUG_SILHOUETTE_NORMALS 0 // TomY: Use this to display normals using the silhouette +#define DEBUG_SILHOUETTE_EDGE_MAP 0 // DaveP: Use this to display edge map using the silhouette + +const F32 CUT_MIN = 0.f; +const F32 CUT_MAX = 1.f; +const F32 MIN_CUT_DELTA = 0.02f; + +const F32 HOLLOW_MIN = 0.f; +const F32 HOLLOW_MAX = 0.95f; +const F32 HOLLOW_MAX_SQUARE = 0.7f; + +const F32 TWIST_MIN = -1.f; +const F32 TWIST_MAX = 1.f; + +const F32 RATIO_MIN = 0.f; +const F32 RATIO_MAX = 2.f; // Tom Y: Inverted sense here: 0 = top taper, 2 = bottom taper + +const F32 HOLE_X_MIN= 0.05f; +const F32 HOLE_X_MAX= 1.0f; + +const F32 HOLE_Y_MIN= 0.05f; +const F32 HOLE_Y_MAX= 0.5f; + +const F32 SHEAR_MIN = -0.5f; +const F32 SHEAR_MAX = 0.5f; + +const F32 REV_MIN = 1.f; +const F32 REV_MAX = 4.f; + +const F32 TAPER_MIN = -1.f; +const F32 TAPER_MAX = 1.f; + +const F32 SKEW_MIN = -0.95f; +const F32 SKEW_MAX = 0.95f; + +const F32 SCULPT_MIN_AREA = 0.002f; +const S32 SCULPT_MIN_AREA_DETAIL = 1; + +extern BOOL gDebugGL; + +void assert_aligned(void* ptr, uintptr_t alignment) +{ +#if 0 + uintptr_t t = (uintptr_t) ptr; + if (t%alignment != 0) + { + llerrs << "WTF?" << llendl; + } +#endif +} + +BOOL check_same_clock_dir( const LLVector3& pt1, const LLVector3& pt2, const LLVector3& pt3, const LLVector3& norm) +{ + LLVector3 test = (pt2-pt1)%(pt3-pt2); + + //answer + if(test * norm < 0) + { + return FALSE; + } + else + { + return TRUE; + } +} + +BOOL LLLineSegmentBoxIntersect(const LLVector3& start, const LLVector3& end, const LLVector3& center, const LLVector3& size) +{ + return LLLineSegmentBoxIntersect(start.mV, end.mV, center.mV, size.mV); +} + +BOOL LLLineSegmentBoxIntersect(const F32* start, const F32* end, const F32* center, const F32* size) +{ + F32 fAWdU[3]; + F32 dir[3]; + F32 diff[3]; + + for (U32 i = 0; i < 3; i++) + { + dir[i] = 0.5f * (end[i] - start[i]); + diff[i] = (0.5f * (end[i] + start[i])) - center[i]; + fAWdU[i] = fabsf(dir[i]); + if(fabsf(diff[i])>size[i] + fAWdU[i]) return false; + } + + float f; + f = dir[1] * diff[2] - dir[2] * diff[1]; if(fabsf(f)>size[1]*fAWdU[2] + size[2]*fAWdU[1]) return false; + f = dir[2] * diff[0] - dir[0] * diff[2]; if(fabsf(f)>size[0]*fAWdU[2] + size[2]*fAWdU[0]) return false; + f = dir[0] * diff[1] - dir[1] * diff[0]; if(fabsf(f)>size[0]*fAWdU[1] + size[1]*fAWdU[0]) return false; + + return true; +} + + + +// intersect test between triangle vert0, vert1, vert2 and a ray from orig in direction dir. +// returns TRUE if intersecting and returns barycentric coordinates in intersection_a, intersection_b, +// and returns the intersection point along dir in intersection_t. + +// Moller-Trumbore algorithm +BOOL LLTriangleRayIntersect(const LLVector4a& vert0, const LLVector4a& vert1, const LLVector4a& vert2, const LLVector4a& orig, const LLVector4a& dir, + F32& intersection_a, F32& intersection_b, F32& intersection_t) +{ + + /* find vectors for two edges sharing vert0 */ + LLVector4a edge1; + edge1.setSub(vert1, vert0); + + LLVector4a edge2; + edge2.setSub(vert2, vert0); + + /* begin calculating determinant - also used to calculate U parameter */ + LLVector4a pvec; + pvec.setCross3(dir, edge2); + + /* if determinant is near zero, ray lies in plane of triangle */ + LLVector4a det; + det.setAllDot3(edge1, pvec); + + if (det.greaterEqual(LLVector4a::getEpsilon()).getGatheredBits() & 0x7) + { + /* calculate distance from vert0 to ray origin */ + LLVector4a tvec; + tvec.setSub(orig, vert0); + + /* calculate U parameter and test bounds */ + LLVector4a u; + u.setAllDot3(tvec,pvec); + + if ((u.greaterEqual(LLVector4a::getZero()).getGatheredBits() & 0x7) && + (u.lessEqual(det).getGatheredBits() & 0x7)) + { + /* prepare to test V parameter */ + LLVector4a qvec; + qvec.setCross3(tvec, edge1); + + /* calculate V parameter and test bounds */ + LLVector4a v; + v.setAllDot3(dir, qvec); + + + //if (!(v < 0.f || u + v > det)) + + LLVector4a sum_uv; + sum_uv.setAdd(u, v); + + S32 v_gequal = v.greaterEqual(LLVector4a::getZero()).getGatheredBits() & 0x7; + S32 sum_lequal = sum_uv.lessEqual(det).getGatheredBits() & 0x7; + + if (v_gequal && sum_lequal) + { + /* calculate t, scale parameters, ray intersects triangle */ + LLVector4a t; + t.setAllDot3(edge2,qvec); + + t.div(det); + u.div(det); + v.div(det); + + intersection_a = u[0]; + intersection_b = v[0]; + intersection_t = t[0]; + return TRUE; + } + } + } + + return FALSE; +} + +BOOL LLTriangleRayIntersectTwoSided(const LLVector4a& vert0, const LLVector4a& vert1, const LLVector4a& vert2, const LLVector4a& orig, const LLVector4a& dir, + F32& intersection_a, F32& intersection_b, F32& intersection_t) +{ + F32 u, v, t; + + /* find vectors for two edges sharing vert0 */ + LLVector4a edge1; + edge1.setSub(vert1, vert0); + + + LLVector4a edge2; + edge2.setSub(vert2, vert0); + + /* begin calculating determinant - also used to calculate U parameter */ + LLVector4a pvec; + pvec.setCross3(dir, edge2); + + /* if determinant is near zero, ray lies in plane of triangle */ + F32 det = edge1.dot3(pvec).getF32(); + + + if (det > -F_APPROXIMATELY_ZERO && det < F_APPROXIMATELY_ZERO) + { + return FALSE; + } + + F32 inv_det = 1.f / det; + + /* calculate distance from vert0 to ray origin */ + LLVector4a tvec; + tvec.setSub(orig, vert0); + + /* calculate U parameter and test bounds */ + u = (tvec.dot3(pvec).getF32()) * inv_det; + if (u < 0.f || u > 1.f) + { + return FALSE; + } + + /* prepare to test V parameter */ + tvec.sub(edge1); + + /* calculate V parameter and test bounds */ + v = (dir.dot3(tvec).getF32()) * inv_det; + + if (v < 0.f || u + v > 1.f) + { + return FALSE; + } + + /* calculate t, ray intersects triangle */ + t = (edge2.dot3(tvec).getF32()) * inv_det; + + intersection_a = u; + intersection_b = v; + intersection_t = t; + + + return TRUE; +} + +//helper for non-aligned vectors +BOOL LLTriangleRayIntersect(const LLVector3& vert0, const LLVector3& vert1, const LLVector3& vert2, const LLVector3& orig, const LLVector3& dir, + F32& intersection_a, F32& intersection_b, F32& intersection_t, BOOL two_sided) +{ + LLVector4a vert0a, vert1a, vert2a, origa, dira; + vert0a.load3(vert0.mV); + vert1a.load3(vert1.mV); + vert2a.load3(vert2.mV); + origa.load3(orig.mV); + dira.load3(dir.mV); + + if (two_sided) + { + return LLTriangleRayIntersectTwoSided(vert0a, vert1a, vert2a, origa, dira, + intersection_a, intersection_b, intersection_t); + } + else + { + return LLTriangleRayIntersect(vert0a, vert1a, vert2a, origa, dira, + intersection_a, intersection_b, intersection_t); + } +} + +class LLVolumeOctreeRebound : public LLOctreeTravelerDepthFirst<LLVolumeTriangle> +{ +public: + const LLVolumeFace* mFace; + + LLVolumeOctreeRebound(const LLVolumeFace* face) + { + mFace = face; + } + + virtual void visit(const LLOctreeNode<LLVolumeTriangle>* branch) + { //this is a depth first traversal, so it's safe to assum all children have complete + //bounding data + + LLVolumeOctreeListener* node = (LLVolumeOctreeListener*) branch->getListener(0); + + LLVector4a& min = node->mExtents[0]; + LLVector4a& max = node->mExtents[1]; + + if (!branch->getData().empty()) + { //node has data, find AABB that binds data set + const LLVolumeTriangle* tri = *(branch->getData().begin()); + + //initialize min/max to first available vertex + min = *(tri->mV[0]); + max = *(tri->mV[0]); + + for (LLOctreeNode<LLVolumeTriangle>::const_element_iter iter = + branch->getData().begin(); iter != branch->getData().end(); ++iter) + { //for each triangle in node + + //stretch by triangles in node + tri = *iter; + + min.setMin(min, *tri->mV[0]); + min.setMin(min, *tri->mV[1]); + min.setMin(min, *tri->mV[2]); + + max.setMax(max, *tri->mV[0]); + max.setMax(max, *tri->mV[1]); + max.setMax(max, *tri->mV[2]); + } + } + else if (!branch->getChildren().empty()) + { //no data, but child nodes exist + LLVolumeOctreeListener* child = (LLVolumeOctreeListener*) branch->getChild(0)->getListener(0); + + //initialize min/max to extents of first child + min = child->mExtents[0]; + max = child->mExtents[1]; + } + else + { + llerrs << "WTF? Empty leaf" << llendl; + } + + for (S32 i = 0; i < branch->getChildCount(); ++i) + { //stretch by child extents + LLVolumeOctreeListener* child = (LLVolumeOctreeListener*) branch->getChild(i)->getListener(0); + min.setMin(min, child->mExtents[0]); + max.setMax(max, child->mExtents[1]); + } + + node->mBounds[0].setAdd(min, max); + node->mBounds[0].mul(0.5f); + + node->mBounds[1].setSub(max,min); + node->mBounds[1].mul(0.5f); + } +}; + +//------------------------------------------------------------------- +// statics +//------------------------------------------------------------------- + + +//---------------------------------------------------- + +LLProfile::Face* LLProfile::addCap(S16 faceID) +{ + LLMemType m1(LLMemType::MTYPE_VOLUME); + + Face *face = vector_append(mFaces, 1); + + face->mIndex = 0; + face->mCount = mTotal; + face->mScaleU= 1.0f; + face->mCap = TRUE; + face->mFaceID = faceID; + return face; +} + +LLProfile::Face* LLProfile::addFace(S32 i, S32 count, F32 scaleU, S16 faceID, BOOL flat) +{ + LLMemType m1(LLMemType::MTYPE_VOLUME); + + Face *face = vector_append(mFaces, 1); + + face->mIndex = i; + face->mCount = count; + face->mScaleU= scaleU; + + face->mFlat = flat; + face->mCap = FALSE; + face->mFaceID = faceID; + return face; +} + +// What is the bevel parameter used for? - DJS 04/05/02 +// Bevel parameter is currently unused but presumedly would support +// filleted and chamfered corners +void LLProfile::genNGon(const LLProfileParams& params, S32 sides, F32 offset, F32 bevel, F32 ang_scale, S32 split) +{ + LLMemType m1(LLMemType::MTYPE_VOLUME); + + // Generate an n-sided "circular" path. + // 0 is (1,0), and we go counter-clockwise along a circular path from there. + const F32 tableScale[] = { 1, 1, 1, 0.5f, 0.707107f, 0.53f, 0.525f, 0.5f }; + F32 scale = 0.5f; + F32 t, t_step, t_first, t_fraction, ang, ang_step; + LLVector3 pt1,pt2; + + F32 begin = params.getBegin(); + F32 end = params.getEnd(); + + t_step = 1.0f / sides; + ang_step = 2.0f*F_PI*t_step*ang_scale; + + // Scale to have size "match" scale. Compensates to get object to generally fill bounding box. + + S32 total_sides = llround(sides / ang_scale); // Total number of sides all around + + if (total_sides < 8) + { + scale = tableScale[total_sides]; + } + + t_first = floor(begin * sides) / (F32)sides; + + // pt1 is the first point on the fractional face. + // Starting t and ang values for the first face + t = t_first; + ang = 2.0f*F_PI*(t*ang_scale + offset); + pt1.setVec(cos(ang)*scale,sin(ang)*scale, t); + + // Increment to the next point. + // pt2 is the end point on the fractional face + t += t_step; + ang += ang_step; + pt2.setVec(cos(ang)*scale,sin(ang)*scale,t); + + t_fraction = (begin - t_first)*sides; + + // Only use if it's not almost exactly on an edge. + if (t_fraction < 0.9999f) + { + LLVector3 new_pt = lerp(pt1, pt2, t_fraction); + mProfile.push_back(new_pt); + } + + // There's lots of potential here for floating point error to generate unneeded extra points - DJS 04/05/02 + while (t < end) + { + // Iterate through all the integer steps of t. + pt1.setVec(cos(ang)*scale,sin(ang)*scale,t); + + if (mProfile.size() > 0) { + LLVector3 p = mProfile[mProfile.size()-1]; + for (S32 i = 0; i < split && mProfile.size() > 0; i++) { + mProfile.push_back(p+(pt1-p) * 1.0f/(float)(split+1) * (float)(i+1)); + } + } + mProfile.push_back(pt1); + + t += t_step; + ang += ang_step; + } + + t_fraction = (end - (t - t_step))*sides; + + // pt1 is the first point on the fractional face + // pt2 is the end point on the fractional face + pt2.setVec(cos(ang)*scale,sin(ang)*scale,t); + + // Find the fraction that we need to add to the end point. + t_fraction = (end - (t - t_step))*sides; + if (t_fraction > 0.0001f) + { + LLVector3 new_pt = lerp(pt1, pt2, t_fraction); + + if (mProfile.size() > 0) { + LLVector3 p = mProfile[mProfile.size()-1]; + for (S32 i = 0; i < split && mProfile.size() > 0; i++) { + mProfile.push_back(p+(new_pt-p) * 1.0f/(float)(split+1) * (float)(i+1)); + } + } + mProfile.push_back(new_pt); + } + + // If we're sliced, the profile is open. + if ((end - begin)*ang_scale < 0.99f) + { + if ((end - begin)*ang_scale > 0.5f) + { + mConcave = TRUE; + } + else + { + mConcave = FALSE; + } + mOpen = TRUE; + if (params.getHollow() <= 0) + { + // put center point if not hollow. + mProfile.push_back(LLVector3(0,0,0)); + } + } + else + { + // The profile isn't open. + mOpen = FALSE; + mConcave = FALSE; + } + + mTotal = mProfile.size(); +} + +void LLProfile::genNormals(const LLProfileParams& params) +{ + S32 count = mProfile.size(); + + S32 outer_count; + if (mTotalOut) + { + outer_count = mTotalOut; + } + else + { + outer_count = mTotal / 2; + } + + mEdgeNormals.resize(count * 2); + mEdgeCenters.resize(count * 2); + mNormals.resize(count); + + LLVector2 pt0,pt1; + + BOOL hollow = (params.getHollow() > 0); + + S32 i0, i1, i2, i3, i4; + + // Parametrically generate normal + for (i2 = 0; i2 < count; i2++) + { + mNormals[i2].mV[0] = mProfile[i2].mV[0]; + mNormals[i2].mV[1] = mProfile[i2].mV[1]; + if (hollow && (i2 >= outer_count)) + { + mNormals[i2] *= -1.f; + } + if (mNormals[i2].magVec() < 0.001) + { + // Special case for point at center, get adjacent points. + i1 = (i2 - 1) >= 0 ? i2 - 1 : count - 1; + i0 = (i1 - 1) >= 0 ? i1 - 1 : count - 1; + i3 = (i2 + 1) < count ? i2 + 1 : 0; + i4 = (i3 + 1) < count ? i3 + 1 : 0; + + pt0.setVec(mProfile[i1].mV[VX] + mProfile[i1].mV[VX] - mProfile[i0].mV[VX], + mProfile[i1].mV[VY] + mProfile[i1].mV[VY] - mProfile[i0].mV[VY]); + pt1.setVec(mProfile[i3].mV[VX] + mProfile[i3].mV[VX] - mProfile[i4].mV[VX], + mProfile[i3].mV[VY] + mProfile[i3].mV[VY] - mProfile[i4].mV[VY]); + + mNormals[i2] = pt0 + pt1; + mNormals[i2] *= 0.5f; + } + mNormals[i2].normVec(); + } + + S32 num_normal_sets = isConcave() ? 2 : 1; + for (S32 normal_set = 0; normal_set < num_normal_sets; normal_set++) + { + S32 point_num; + for (point_num = 0; point_num < mTotal; point_num++) + { + LLVector3 point_1 = mProfile[point_num]; + point_1.mV[VZ] = 0.f; + + LLVector3 point_2; + + if (isConcave() && normal_set == 0 && point_num == (mTotal - 1) / 2) + { + point_2 = mProfile[mTotal - 1]; + } + else if (isConcave() && normal_set == 1 && point_num == mTotal - 1) + { + point_2 = mProfile[(mTotal - 1) / 2]; + } + else + { + LLVector3 delta_pos; + S32 neighbor_point = (point_num + 1) % mTotal; + while(delta_pos.magVecSquared() < 0.01f * 0.01f) + { + point_2 = mProfile[neighbor_point]; + delta_pos = point_2 - point_1; + neighbor_point = (neighbor_point + 1) % mTotal; + if (neighbor_point == point_num) + { + break; + } + } + } + + point_2.mV[VZ] = 0.f; + LLVector3 face_normal = (point_2 - point_1) % LLVector3::z_axis; + face_normal.normVec(); + mEdgeNormals[normal_set * count + point_num] = face_normal; + mEdgeCenters[normal_set * count + point_num] = lerp(point_1, point_2, 0.5f); + } + } +} + + +// Hollow is percent of the original bounding box, not of this particular +// profile's geometry. Thus, a swept triangle needs lower hollow values than +// a swept square. +LLProfile::Face* LLProfile::addHole(const LLProfileParams& params, BOOL flat, F32 sides, F32 offset, F32 box_hollow, F32 ang_scale, S32 split) +{ + // Note that addHole will NOT work for non-"circular" profiles, if we ever decide to use them. + + // Total add has number of vertices on outside. + mTotalOut = mTotal; + + // Why is the "bevel" parameter -1? DJS 04/05/02 + genNGon(params, llfloor(sides),offset,-1, ang_scale, split); + + Face *face = addFace(mTotalOut, mTotal-mTotalOut,0,LL_FACE_INNER_SIDE, flat); + + std::vector<LLVector3> pt; + pt.resize(mTotal) ; + + for (S32 i=mTotalOut;i<mTotal;i++) + { + pt[i] = mProfile[i] * box_hollow; + } + + S32 j=mTotal-1; + for (S32 i=mTotalOut;i<mTotal;i++) + { + mProfile[i] = pt[j--]; + } + + for (S32 i=0;i<(S32)mFaces.size();i++) + { + if (mFaces[i].mCap) + { + mFaces[i].mCount *= 2; + } + } + + return face; +} + + + +BOOL LLProfile::generate(const LLProfileParams& params, BOOL path_open,F32 detail, S32 split, + BOOL is_sculpted, S32 sculpt_size) +{ + LLMemType m1(LLMemType::MTYPE_VOLUME); + + if ((!mDirty) && (!is_sculpted)) + { + return FALSE; + } + mDirty = FALSE; + + if (detail < MIN_LOD) + { + llinfos << "Generating profile with LOD < MIN_LOD. CLAMPING" << llendl; + detail = MIN_LOD; + } + + mProfile.clear(); + mFaces.clear(); + + // Generate the face data + S32 i; + F32 begin = params.getBegin(); + F32 end = params.getEnd(); + F32 hollow = params.getHollow(); + + // Quick validation to eliminate some server crashes. + if (begin > end - 0.01f) + { + llwarns << "LLProfile::generate() assertion failed (begin >= end)" << llendl; + return FALSE; + } + + S32 face_num = 0; + + switch (params.getCurveType() & LL_PCODE_PROFILE_MASK) + { + case LL_PCODE_PROFILE_SQUARE: + { + genNGon(params, 4,-0.375, 0, 1, split); + if (path_open) + { + addCap (LL_FACE_PATH_BEGIN); + } + + for (i = llfloor(begin * 4.f); i < llfloor(end * 4.f + .999f); i++) + { + addFace((face_num++) * (split +1), split+2, 1, LL_FACE_OUTER_SIDE_0 << i, TRUE); + } + + for (i = 0; i <(S32) mProfile.size(); i++) + { + // Scale by 4 to generate proper tex coords. + mProfile[i].mV[2] *= 4.f; + } + + if (hollow) + { + switch (params.getCurveType() & LL_PCODE_HOLE_MASK) + { + case LL_PCODE_HOLE_TRIANGLE: + // This offset is not correct, but we can't change it now... DK 11/17/04 + addHole(params, TRUE, 3, -0.375f, hollow, 1.f, split); + break; + case LL_PCODE_HOLE_CIRCLE: + // TODO: Compute actual detail levels for cubes + addHole(params, FALSE, MIN_DETAIL_FACES * detail, -0.375f, hollow, 1.f); + break; + case LL_PCODE_HOLE_SAME: + case LL_PCODE_HOLE_SQUARE: + default: + addHole(params, TRUE, 4, -0.375f, hollow, 1.f, split); + break; + } + } + + if (path_open) { + mFaces[0].mCount = mTotal; + } + } + break; + case LL_PCODE_PROFILE_ISOTRI: + case LL_PCODE_PROFILE_RIGHTTRI: + case LL_PCODE_PROFILE_EQUALTRI: + { + genNGon(params, 3,0, 0, 1, split); + for (i = 0; i <(S32) mProfile.size(); i++) + { + // Scale by 3 to generate proper tex coords. + mProfile[i].mV[2] *= 3.f; + } + + if (path_open) + { + addCap(LL_FACE_PATH_BEGIN); + } + + for (i = llfloor(begin * 3.f); i < llfloor(end * 3.f + .999f); i++) + { + addFace((face_num++) * (split +1), split+2, 1, LL_FACE_OUTER_SIDE_0 << i, TRUE); + } + if (hollow) + { + // Swept triangles need smaller hollowness values, + // because the triangle doesn't fill the bounding box. + F32 triangle_hollow = hollow / 2.f; + + switch (params.getCurveType() & LL_PCODE_HOLE_MASK) + { + case LL_PCODE_HOLE_CIRCLE: + // TODO: Actually generate level of detail for triangles + addHole(params, FALSE, MIN_DETAIL_FACES * detail, 0, triangle_hollow, 1.f); + break; + case LL_PCODE_HOLE_SQUARE: + addHole(params, TRUE, 4, 0, triangle_hollow, 1.f, split); + break; + case LL_PCODE_HOLE_SAME: + case LL_PCODE_HOLE_TRIANGLE: + default: + addHole(params, TRUE, 3, 0, triangle_hollow, 1.f, split); + break; + } + } + } + break; + case LL_PCODE_PROFILE_CIRCLE: + { + // If this has a square hollow, we should adjust the + // number of faces a bit so that the geometry lines up. + U8 hole_type=0; + F32 circle_detail = MIN_DETAIL_FACES * detail; + if (hollow) + { + hole_type = params.getCurveType() & LL_PCODE_HOLE_MASK; + if (hole_type == LL_PCODE_HOLE_SQUARE) + { + // Snap to the next multiple of four sides, + // so that corners line up. + circle_detail = llceil(circle_detail / 4.0f) * 4.0f; + } + } + + S32 sides = (S32)circle_detail; + + if (is_sculpted) + sides = sculpt_size; + + genNGon(params, sides); + + if (path_open) + { + addCap (LL_FACE_PATH_BEGIN); + } + + if (mOpen && !hollow) + { + addFace(0,mTotal-1,0,LL_FACE_OUTER_SIDE_0, FALSE); + } + else + { + addFace(0,mTotal,0,LL_FACE_OUTER_SIDE_0, FALSE); + } + + if (hollow) + { + switch (hole_type) + { + case LL_PCODE_HOLE_SQUARE: + addHole(params, TRUE, 4, 0, hollow, 1.f, split); + break; + case LL_PCODE_HOLE_TRIANGLE: + addHole(params, TRUE, 3, 0, hollow, 1.f, split); + break; + case LL_PCODE_HOLE_CIRCLE: + case LL_PCODE_HOLE_SAME: + default: + addHole(params, FALSE, circle_detail, 0, hollow, 1.f); + break; + } + } + } + break; + case LL_PCODE_PROFILE_CIRCLE_HALF: + { + // If this has a square hollow, we should adjust the + // number of faces a bit so that the geometry lines up. + U8 hole_type=0; + // Number of faces is cut in half because it's only a half-circle. + F32 circle_detail = MIN_DETAIL_FACES * detail * 0.5f; + if (hollow) + { + hole_type = params.getCurveType() & LL_PCODE_HOLE_MASK; + if (hole_type == LL_PCODE_HOLE_SQUARE) + { + // Snap to the next multiple of four sides (div 2), + // so that corners line up. + circle_detail = llceil(circle_detail / 2.0f) * 2.0f; + } + } + genNGon(params, llfloor(circle_detail), 0.5f, 0.f, 0.5f); + if (path_open) + { + addCap(LL_FACE_PATH_BEGIN); + } + if (mOpen && !params.getHollow()) + { + addFace(0,mTotal-1,0,LL_FACE_OUTER_SIDE_0, FALSE); + } + else + { + addFace(0,mTotal,0,LL_FACE_OUTER_SIDE_0, FALSE); + } + + if (hollow) + { + switch (hole_type) + { + case LL_PCODE_HOLE_SQUARE: + addHole(params, TRUE, 2, 0.5f, hollow, 0.5f, split); + break; + case LL_PCODE_HOLE_TRIANGLE: + addHole(params, TRUE, 3, 0.5f, hollow, 0.5f, split); + break; + case LL_PCODE_HOLE_CIRCLE: + case LL_PCODE_HOLE_SAME: + default: + addHole(params, FALSE, circle_detail, 0.5f, hollow, 0.5f); + break; + } + } + + // Special case for openness of sphere + if ((params.getEnd() - params.getBegin()) < 1.f) + { + mOpen = TRUE; + } + else if (!hollow) + { + mOpen = FALSE; + mProfile.push_back(mProfile[0]); + mTotal++; + } + } + break; + default: + llerrs << "Unknown profile: getCurveType()=" << params.getCurveType() << llendl; + break; + }; + + if (path_open) + { + addCap(LL_FACE_PATH_END); // bottom + } + + if ( mOpen) // interior edge caps + { + addFace(mTotal-1, 2,0.5,LL_FACE_PROFILE_BEGIN, TRUE); + + if (hollow) + { + addFace(mTotalOut-1, 2,0.5,LL_FACE_PROFILE_END, TRUE); + } + else + { + addFace(mTotal-2, 2,0.5,LL_FACE_PROFILE_END, TRUE); + } + } + + //genNormals(params); + + return TRUE; +} + + + +BOOL LLProfileParams::importFile(LLFILE *fp) +{ + LLMemType m1(LLMemType::MTYPE_VOLUME); + + const S32 BUFSIZE = 16384; + char buffer[BUFSIZE]; /* Flawfinder: ignore */ + // *NOTE: changing the size or type of these buffers will require + // changing the sscanf below. + char keyword[256]; /* Flawfinder: ignore */ + char valuestr[256]; /* Flawfinder: ignore */ + keyword[0] = 0; + valuestr[0] = 0; + F32 tempF32; + U32 tempU32; + + while (!feof(fp)) + { + if (fgets(buffer, BUFSIZE, fp) == NULL) + { + buffer[0] = '\0'; + } + + sscanf( /* Flawfinder: ignore */ + buffer, + " %255s %255s", + keyword, valuestr); + if (!strcmp("{", keyword)) + { + continue; + } + if (!strcmp("}",keyword)) + { + break; + } + else if (!strcmp("curve", keyword)) + { + sscanf(valuestr,"%d",&tempU32); + setCurveType((U8) tempU32); + } + else if (!strcmp("begin",keyword)) + { + sscanf(valuestr,"%g",&tempF32); + setBegin(tempF32); + } + else if (!strcmp("end",keyword)) + { + sscanf(valuestr,"%g",&tempF32); + setEnd(tempF32); + } + else if (!strcmp("hollow",keyword)) + { + sscanf(valuestr,"%g",&tempF32); + setHollow(tempF32); + } + else + { + llwarns << "unknown keyword " << keyword << " in profile import" << llendl; + } + } + + return TRUE; +} + + +BOOL LLProfileParams::exportFile(LLFILE *fp) const +{ + fprintf(fp,"\t\tprofile 0\n"); + fprintf(fp,"\t\t{\n"); + fprintf(fp,"\t\t\tcurve\t%d\n", getCurveType()); + fprintf(fp,"\t\t\tbegin\t%g\n", getBegin()); + fprintf(fp,"\t\t\tend\t%g\n", getEnd()); + fprintf(fp,"\t\t\thollow\t%g\n", getHollow()); + fprintf(fp, "\t\t}\n"); + return TRUE; +} + + +BOOL LLProfileParams::importLegacyStream(std::istream& input_stream) +{ + LLMemType m1(LLMemType::MTYPE_VOLUME); + + const S32 BUFSIZE = 16384; + char buffer[BUFSIZE]; /* Flawfinder: ignore */ + // *NOTE: changing the size or type of these buffers will require + // changing the sscanf below. + char keyword[256]; /* Flawfinder: ignore */ + char valuestr[256]; /* Flawfinder: ignore */ + keyword[0] = 0; + valuestr[0] = 0; + F32 tempF32; + U32 tempU32; + + while (input_stream.good()) + { + input_stream.getline(buffer, BUFSIZE); + sscanf( /* Flawfinder: ignore */ + buffer, + " %255s %255s", + keyword, + valuestr); + if (!strcmp("{", keyword)) + { + continue; + } + if (!strcmp("}",keyword)) + { + break; + } + else if (!strcmp("curve", keyword)) + { + sscanf(valuestr,"%d",&tempU32); + setCurveType((U8) tempU32); + } + else if (!strcmp("begin",keyword)) + { + sscanf(valuestr,"%g",&tempF32); + setBegin(tempF32); + } + else if (!strcmp("end",keyword)) + { + sscanf(valuestr,"%g",&tempF32); + setEnd(tempF32); + } + else if (!strcmp("hollow",keyword)) + { + sscanf(valuestr,"%g",&tempF32); + setHollow(tempF32); + } + else + { + llwarns << "unknown keyword " << keyword << " in profile import" << llendl; + } + } + + return TRUE; +} + + +BOOL LLProfileParams::exportLegacyStream(std::ostream& output_stream) const +{ + output_stream <<"\t\tprofile 0\n"; + output_stream <<"\t\t{\n"; + output_stream <<"\t\t\tcurve\t" << (S32) getCurveType() << "\n"; + output_stream <<"\t\t\tbegin\t" << getBegin() << "\n"; + output_stream <<"\t\t\tend\t" << getEnd() << "\n"; + output_stream <<"\t\t\thollow\t" << getHollow() << "\n"; + output_stream << "\t\t}\n"; + return TRUE; +} + +LLSD LLProfileParams::asLLSD() const +{ + LLSD sd; + + sd["curve"] = getCurveType(); + sd["begin"] = getBegin(); + sd["end"] = getEnd(); + sd["hollow"] = getHollow(); + return sd; +} + +bool LLProfileParams::fromLLSD(LLSD& sd) +{ + setCurveType(sd["curve"].asInteger()); + setBegin((F32)sd["begin"].asReal()); + setEnd((F32)sd["end"].asReal()); + setHollow((F32)sd["hollow"].asReal()); + return true; +} + +void LLProfileParams::copyParams(const LLProfileParams ¶ms) +{ + LLMemType m1(LLMemType::MTYPE_VOLUME); + setCurveType(params.getCurveType()); + setBegin(params.getBegin()); + setEnd(params.getEnd()); + setHollow(params.getHollow()); +} + + +LLPath::~LLPath() +{ +} + +void LLPath::genNGon(const LLPathParams& params, S32 sides, F32 startOff, F32 end_scale, F32 twist_scale) +{ + // Generates a circular path, starting at (1, 0, 0), counterclockwise along the xz plane. + const F32 tableScale[] = { 1, 1, 1, 0.5f, 0.707107f, 0.53f, 0.525f, 0.5f }; + + F32 revolutions = params.getRevolutions(); + F32 skew = params.getSkew(); + F32 skew_mag = fabs(skew); + F32 hole_x = params.getScaleX() * (1.0f - skew_mag); + F32 hole_y = params.getScaleY(); + + // Calculate taper begin/end for x,y (Negative means taper the beginning) + F32 taper_x_begin = 1.0f; + F32 taper_x_end = 1.0f - params.getTaperX(); + F32 taper_y_begin = 1.0f; + F32 taper_y_end = 1.0f - params.getTaperY(); + + if ( taper_x_end > 1.0f ) + { + // Flip tapering. + taper_x_begin = 2.0f - taper_x_end; + taper_x_end = 1.0f; + } + if ( taper_y_end > 1.0f ) + { + // Flip tapering. + taper_y_begin = 2.0f - taper_y_end; + taper_y_end = 1.0f; + } + + // For spheres, the radius is usually zero. + F32 radius_start = 0.5f; + if (sides < 8) + { + radius_start = tableScale[sides]; + } + + // Scale the radius to take the hole size into account. + radius_start *= 1.0f - hole_y; + + // Now check the radius offset to calculate the start,end radius. (Negative means + // decrease the start radius instead). + F32 radius_end = radius_start; + F32 radius_offset = params.getRadiusOffset(); + if (radius_offset < 0.f) + { + radius_start *= 1.f + radius_offset; + } + else + { + radius_end *= 1.f - radius_offset; + } + + // Is the path NOT a closed loop? + mOpen = ( (params.getEnd()*end_scale - params.getBegin() < 1.0f) || + (skew_mag > 0.001f) || + (fabs(taper_x_end - taper_x_begin) > 0.001f) || + (fabs(taper_y_end - taper_y_begin) > 0.001f) || + (fabs(radius_end - radius_start) > 0.001f) ); + + F32 ang, c, s; + LLQuaternion twist, qang; + PathPt *pt; + LLVector3 path_axis (1.f, 0.f, 0.f); + //LLVector3 twist_axis(0.f, 0.f, 1.f); + F32 twist_begin = params.getTwistBegin() * twist_scale; + F32 twist_end = params.getTwist() * twist_scale; + + // We run through this once before the main loop, to make sure + // the path begins at the correct cut. + F32 step= 1.0f / sides; + F32 t = params.getBegin(); + pt = vector_append(mPath, 1); + ang = 2.0f*F_PI*revolutions * t; + s = sin(ang)*lerp(radius_start, radius_end, t); + c = cos(ang)*lerp(radius_start, radius_end, t); + + + pt->mPos.setVec(0 + lerp(0,params.getShear().mV[0],s) + + lerp(-skew ,skew, t) * 0.5f, + c + lerp(0,params.getShear().mV[1],s), + s); + pt->mScale.mV[VX] = hole_x * lerp(taper_x_begin, taper_x_end, t); + pt->mScale.mV[VY] = hole_y * lerp(taper_y_begin, taper_y_end, t); + pt->mTexT = t; + + // Twist rotates the path along the x,y plane (I think) - DJS 04/05/02 + twist.setQuat (lerp(twist_begin,twist_end,t) * 2.f * F_PI - F_PI,0,0,1); + // Rotate the point around the circle's center. + qang.setQuat (ang,path_axis); + pt->mRot = twist * qang; + + t+=step; + + // Snap to a quantized parameter, so that cut does not + // affect most sample points. + t = ((S32)(t * sides)) / (F32)sides; + + // Run through the non-cut dependent points. + while (t < params.getEnd()) + { + pt = vector_append(mPath, 1); + + ang = 2.0f*F_PI*revolutions * t; + c = cos(ang)*lerp(radius_start, radius_end, t); + s = sin(ang)*lerp(radius_start, radius_end, t); + + pt->mPos.setVec(0 + lerp(0,params.getShear().mV[0],s) + + lerp(-skew ,skew, t) * 0.5f, + c + lerp(0,params.getShear().mV[1],s), + s); + + pt->mScale.mV[VX] = hole_x * lerp(taper_x_begin, taper_x_end, t); + pt->mScale.mV[VY] = hole_y * lerp(taper_y_begin, taper_y_end, t); + pt->mTexT = t; + + // Twist rotates the path along the x,y plane (I think) - DJS 04/05/02 + twist.setQuat (lerp(twist_begin,twist_end,t) * 2.f * F_PI - F_PI,0,0,1); + // Rotate the point around the circle's center. + qang.setQuat (ang,path_axis); + pt->mRot = twist * qang; + + t+=step; + } + + // Make one final pass for the end cut. + t = params.getEnd(); + pt = vector_append(mPath, 1); + ang = 2.0f*F_PI*revolutions * t; + c = cos(ang)*lerp(radius_start, radius_end, t); + s = sin(ang)*lerp(radius_start, radius_end, t); + + pt->mPos.setVec(0 + lerp(0,params.getShear().mV[0],s) + + lerp(-skew ,skew, t) * 0.5f, + c + lerp(0,params.getShear().mV[1],s), + s); + pt->mScale.mV[VX] = hole_x * lerp(taper_x_begin, taper_x_end, t); + pt->mScale.mV[VY] = hole_y * lerp(taper_y_begin, taper_y_end, t); + pt->mTexT = t; + + // Twist rotates the path along the x,y plane (I think) - DJS 04/05/02 + twist.setQuat (lerp(twist_begin,twist_end,t) * 2.f * F_PI - F_PI,0,0,1); + // Rotate the point around the circle's center. + qang.setQuat (ang,path_axis); + pt->mRot = twist * qang; + + mTotal = mPath.size(); +} + +const LLVector2 LLPathParams::getBeginScale() const +{ + LLVector2 begin_scale(1.f, 1.f); + if (getScaleX() > 1) + { + begin_scale.mV[0] = 2-getScaleX(); + } + if (getScaleY() > 1) + { + begin_scale.mV[1] = 2-getScaleY(); + } + return begin_scale; +} + +const LLVector2 LLPathParams::getEndScale() const +{ + LLVector2 end_scale(1.f, 1.f); + if (getScaleX() < 1) + { + end_scale.mV[0] = getScaleX(); + } + if (getScaleY() < 1) + { + end_scale.mV[1] = getScaleY(); + } + return end_scale; +} + +BOOL LLPath::generate(const LLPathParams& params, F32 detail, S32 split, + BOOL is_sculpted, S32 sculpt_size) +{ + LLMemType m1(LLMemType::MTYPE_VOLUME); + + if ((!mDirty) && (!is_sculpted)) + { + return FALSE; + } + + if (detail < MIN_LOD) + { + llinfos << "Generating path with LOD < MIN! Clamping to 1" << llendl; + detail = MIN_LOD; + } + + mDirty = FALSE; + S32 np = 2; // hardcode for line + + mPath.clear(); + mOpen = TRUE; + + // Is this 0xf0 mask really necessary? DK 03/02/05 + switch (params.getCurveType() & 0xf0) + { + default: + case LL_PCODE_PATH_LINE: + { + // Take the begin/end twist into account for detail. + np = llfloor(fabs(params.getTwistBegin() - params.getTwist()) * 3.5f * (detail-0.5f)) + 2; + if (np < split+2) + { + np = split+2; + } + + mStep = 1.0f / (np-1); + + mPath.resize(np); + + LLVector2 start_scale = params.getBeginScale(); + LLVector2 end_scale = params.getEndScale(); + + for (S32 i=0;i<np;i++) + { + F32 t = lerp(params.getBegin(),params.getEnd(),(F32)i * mStep); + mPath[i].mPos.setVec(lerp(0,params.getShear().mV[0],t), + lerp(0,params.getShear().mV[1],t), + t - 0.5f); + mPath[i].mRot.setQuat(lerp(F_PI * params.getTwistBegin(),F_PI * params.getTwist(),t),0,0,1); + mPath[i].mScale.mV[0] = lerp(start_scale.mV[0],end_scale.mV[0],t); + mPath[i].mScale.mV[1] = lerp(start_scale.mV[1],end_scale.mV[1],t); + mPath[i].mTexT = t; + } + } + break; + + case LL_PCODE_PATH_CIRCLE: + { + // Increase the detail as the revolutions and twist increase. + F32 twist_mag = fabs(params.getTwistBegin() - params.getTwist()); + + S32 sides = (S32)llfloor(llfloor((MIN_DETAIL_FACES * detail + twist_mag * 3.5f * (detail-0.5f))) * params.getRevolutions()); + + if (is_sculpted) + sides = sculpt_size; + + genNGon(params, sides); + } + break; + + case LL_PCODE_PATH_CIRCLE2: + { + if (params.getEnd() - params.getBegin() >= 0.99f && + params.getScaleX() >= .99f) + { + mOpen = FALSE; + } + + //genNGon(params, llfloor(MIN_DETAIL_FACES * detail), 4.f, 0.f); + genNGon(params, llfloor(MIN_DETAIL_FACES * detail)); + + F32 t = 0.f; + F32 tStep = 1.0f / mPath.size(); + + F32 toggle = 0.5f; + for (S32 i=0;i<(S32)mPath.size();i++) + { + mPath[i].mPos.mV[0] = toggle; + if (toggle == 0.5f) + toggle = -0.5f; + else + toggle = 0.5f; + t += tStep; + } + } + + break; + + case LL_PCODE_PATH_TEST: + + np = 5; + mStep = 1.0f / (np-1); + + mPath.resize(np); + + for (S32 i=0;i<np;i++) + { + F32 t = (F32)i * mStep; + mPath[i].mPos.setVec(0, + lerp(0, -sin(F_PI*params.getTwist()*t)*0.5f,t), + lerp(-0.5, cos(F_PI*params.getTwist()*t)*0.5f,t)); + mPath[i].mScale.mV[0] = lerp(1,params.getScale().mV[0],t); + mPath[i].mScale.mV[1] = lerp(1,params.getScale().mV[1],t); + mPath[i].mTexT = t; + mPath[i].mRot.setQuat(F_PI * params.getTwist() * t,1,0,0); + } + + break; + }; + + if (params.getTwist() != params.getTwistBegin()) mOpen = TRUE; + + //if ((int(fabsf(params.getTwist() - params.getTwistBegin())*100))%100 != 0) { + // mOpen = TRUE; + //} + + return TRUE; +} + +BOOL LLDynamicPath::generate(const LLPathParams& params, F32 detail, S32 split, + BOOL is_sculpted, S32 sculpt_size) +{ + LLMemType m1(LLMemType::MTYPE_VOLUME); + + mOpen = TRUE; // Draw end caps + if (getPathLength() == 0) + { + // Path hasn't been generated yet. + // Some algorithms later assume at least TWO path points. + resizePath(2); + for (U32 i = 0; i < 2; i++) + { + mPath[i].mPos.setVec(0, 0, 0); + mPath[i].mRot.setQuat(0, 0, 0); + mPath[i].mScale.setVec(1, 1); + mPath[i].mTexT = 0; + } + } + + return TRUE; +} + + +BOOL LLPathParams::importFile(LLFILE *fp) +{ + LLMemType m1(LLMemType::MTYPE_VOLUME); + + const S32 BUFSIZE = 16384; + char buffer[BUFSIZE]; /* Flawfinder: ignore */ + // *NOTE: changing the size or type of these buffers will require + // changing the sscanf below. + char keyword[256]; /* Flawfinder: ignore */ + char valuestr[256]; /* Flawfinder: ignore */ + keyword[0] = 0; + valuestr[0] = 0; + + F32 tempF32; + F32 x, y; + U32 tempU32; + + while (!feof(fp)) + { + if (fgets(buffer, BUFSIZE, fp) == NULL) + { + buffer[0] = '\0'; + } + + sscanf( /* Flawfinder: ignore */ + buffer, + " %255s %255s", + keyword, valuestr); + if (!strcmp("{", keyword)) + { + continue; + } + if (!strcmp("}",keyword)) + { + break; + } + else if (!strcmp("curve", keyword)) + { + sscanf(valuestr,"%d",&tempU32); + setCurveType((U8) tempU32); + } + else if (!strcmp("begin",keyword)) + { + sscanf(valuestr,"%g",&tempF32); + setBegin(tempF32); + } + else if (!strcmp("end",keyword)) + { + sscanf(valuestr,"%g",&tempF32); + setEnd(tempF32); + } + else if (!strcmp("scale",keyword)) + { + // Legacy for one dimensional scale per path + sscanf(valuestr,"%g",&tempF32); + setScale(tempF32, tempF32); + } + else if (!strcmp("scale_x", keyword)) + { + sscanf(valuestr, "%g", &x); + setScaleX(x); + } + else if (!strcmp("scale_y", keyword)) + { + sscanf(valuestr, "%g", &y); + setScaleY(y); + } + else if (!strcmp("shear_x", keyword)) + { + sscanf(valuestr, "%g", &x); + setShearX(x); + } + else if (!strcmp("shear_y", keyword)) + { + sscanf(valuestr, "%g", &y); + setShearY(y); + } + else if (!strcmp("twist",keyword)) + { + sscanf(valuestr,"%g",&tempF32); + setTwist(tempF32); + } + else if (!strcmp("twist_begin", keyword)) + { + sscanf(valuestr, "%g", &y); + setTwistBegin(y); + } + else if (!strcmp("radius_offset", keyword)) + { + sscanf(valuestr, "%g", &y); + setRadiusOffset(y); + } + else if (!strcmp("taper_x", keyword)) + { + sscanf(valuestr, "%g", &y); + setTaperX(y); + } + else if (!strcmp("taper_y", keyword)) + { + sscanf(valuestr, "%g", &y); + setTaperY(y); + } + else if (!strcmp("revolutions", keyword)) + { + sscanf(valuestr, "%g", &y); + setRevolutions(y); + } + else if (!strcmp("skew", keyword)) + { + sscanf(valuestr, "%g", &y); + setSkew(y); + } + else + { + llwarns << "unknown keyword " << " in path import" << llendl; + } + } + return TRUE; +} + + +BOOL LLPathParams::exportFile(LLFILE *fp) const +{ + fprintf(fp, "\t\tpath 0\n"); + fprintf(fp, "\t\t{\n"); + fprintf(fp, "\t\t\tcurve\t%d\n", getCurveType()); + fprintf(fp, "\t\t\tbegin\t%g\n", getBegin()); + fprintf(fp, "\t\t\tend\t%g\n", getEnd()); + fprintf(fp, "\t\t\tscale_x\t%g\n", getScaleX() ); + fprintf(fp, "\t\t\tscale_y\t%g\n", getScaleY() ); + fprintf(fp, "\t\t\tshear_x\t%g\n", getShearX() ); + fprintf(fp, "\t\t\tshear_y\t%g\n", getShearY() ); + fprintf(fp,"\t\t\ttwist\t%g\n", getTwist()); + + fprintf(fp,"\t\t\ttwist_begin\t%g\n", getTwistBegin()); + fprintf(fp,"\t\t\tradius_offset\t%g\n", getRadiusOffset()); + fprintf(fp,"\t\t\ttaper_x\t%g\n", getTaperX()); + fprintf(fp,"\t\t\ttaper_y\t%g\n", getTaperY()); + fprintf(fp,"\t\t\trevolutions\t%g\n", getRevolutions()); + fprintf(fp,"\t\t\tskew\t%g\n", getSkew()); + + fprintf(fp, "\t\t}\n"); + return TRUE; +} + + +BOOL LLPathParams::importLegacyStream(std::istream& input_stream) +{ + LLMemType m1(LLMemType::MTYPE_VOLUME); + + const S32 BUFSIZE = 16384; + char buffer[BUFSIZE]; /* Flawfinder: ignore */ + // *NOTE: changing the size or type of these buffers will require + // changing the sscanf below. + char keyword[256]; /* Flawfinder: ignore */ + char valuestr[256]; /* Flawfinder: ignore */ + keyword[0] = 0; + valuestr[0] = 0; + + F32 tempF32; + F32 x, y; + U32 tempU32; + + while (input_stream.good()) + { + input_stream.getline(buffer, BUFSIZE); + sscanf( /* Flawfinder: ignore */ + buffer, + " %255s %255s", + keyword, valuestr); + if (!strcmp("{", keyword)) + { + continue; + } + if (!strcmp("}",keyword)) + { + break; + } + else if (!strcmp("curve", keyword)) + { + sscanf(valuestr,"%d",&tempU32); + setCurveType((U8) tempU32); + } + else if (!strcmp("begin",keyword)) + { + sscanf(valuestr,"%g",&tempF32); + setBegin(tempF32); + } + else if (!strcmp("end",keyword)) + { + sscanf(valuestr,"%g",&tempF32); + setEnd(tempF32); + } + else if (!strcmp("scale",keyword)) + { + // Legacy for one dimensional scale per path + sscanf(valuestr,"%g",&tempF32); + setScale(tempF32, tempF32); + } + else if (!strcmp("scale_x", keyword)) + { + sscanf(valuestr, "%g", &x); + setScaleX(x); + } + else if (!strcmp("scale_y", keyword)) + { + sscanf(valuestr, "%g", &y); + setScaleY(y); + } + else if (!strcmp("shear_x", keyword)) + { + sscanf(valuestr, "%g", &x); + setShearX(x); + } + else if (!strcmp("shear_y", keyword)) + { + sscanf(valuestr, "%g", &y); + setShearY(y); + } + else if (!strcmp("twist",keyword)) + { + sscanf(valuestr,"%g",&tempF32); + setTwist(tempF32); + } + else if (!strcmp("twist_begin", keyword)) + { + sscanf(valuestr, "%g", &y); + setTwistBegin(y); + } + else if (!strcmp("radius_offset", keyword)) + { + sscanf(valuestr, "%g", &y); + setRadiusOffset(y); + } + else if (!strcmp("taper_x", keyword)) + { + sscanf(valuestr, "%g", &y); + setTaperX(y); + } + else if (!strcmp("taper_y", keyword)) + { + sscanf(valuestr, "%g", &y); + setTaperY(y); + } + else if (!strcmp("revolutions", keyword)) + { + sscanf(valuestr, "%g", &y); + setRevolutions(y); + } + else if (!strcmp("skew", keyword)) + { + sscanf(valuestr, "%g", &y); + setSkew(y); + } + else + { + llwarns << "unknown keyword " << " in path import" << llendl; + } + } + return TRUE; +} + + +BOOL LLPathParams::exportLegacyStream(std::ostream& output_stream) const +{ + output_stream << "\t\tpath 0\n"; + output_stream << "\t\t{\n"; + output_stream << "\t\t\tcurve\t" << (S32) getCurveType() << "\n"; + output_stream << "\t\t\tbegin\t" << getBegin() << "\n"; + output_stream << "\t\t\tend\t" << getEnd() << "\n"; + output_stream << "\t\t\tscale_x\t" << getScaleX() << "\n"; + output_stream << "\t\t\tscale_y\t" << getScaleY() << "\n"; + output_stream << "\t\t\tshear_x\t" << getShearX() << "\n"; + output_stream << "\t\t\tshear_y\t" << getShearY() << "\n"; + output_stream <<"\t\t\ttwist\t" << getTwist() << "\n"; + + output_stream <<"\t\t\ttwist_begin\t" << getTwistBegin() << "\n"; + output_stream <<"\t\t\tradius_offset\t" << getRadiusOffset() << "\n"; + output_stream <<"\t\t\ttaper_x\t" << getTaperX() << "\n"; + output_stream <<"\t\t\ttaper_y\t" << getTaperY() << "\n"; + output_stream <<"\t\t\trevolutions\t" << getRevolutions() << "\n"; + output_stream <<"\t\t\tskew\t" << getSkew() << "\n"; + + output_stream << "\t\t}\n"; + return TRUE; +} + +LLSD LLPathParams::asLLSD() const +{ + LLSD sd = LLSD(); + sd["curve"] = getCurveType(); + sd["begin"] = getBegin(); + sd["end"] = getEnd(); + sd["scale_x"] = getScaleX(); + sd["scale_y"] = getScaleY(); + sd["shear_x"] = getShearX(); + sd["shear_y"] = getShearY(); + sd["twist"] = getTwist(); + sd["twist_begin"] = getTwistBegin(); + sd["radius_offset"] = getRadiusOffset(); + sd["taper_x"] = getTaperX(); + sd["taper_y"] = getTaperY(); + sd["revolutions"] = getRevolutions(); + sd["skew"] = getSkew(); + + return sd; +} + +bool LLPathParams::fromLLSD(LLSD& sd) +{ + setCurveType(sd["curve"].asInteger()); + setBegin((F32)sd["begin"].asReal()); + setEnd((F32)sd["end"].asReal()); + setScaleX((F32)sd["scale_x"].asReal()); + setScaleY((F32)sd["scale_y"].asReal()); + setShearX((F32)sd["shear_x"].asReal()); + setShearY((F32)sd["shear_y"].asReal()); + setTwist((F32)sd["twist"].asReal()); + setTwistBegin((F32)sd["twist_begin"].asReal()); + setRadiusOffset((F32)sd["radius_offset"].asReal()); + setTaperX((F32)sd["taper_x"].asReal()); + setTaperY((F32)sd["taper_y"].asReal()); + setRevolutions((F32)sd["revolutions"].asReal()); + setSkew((F32)sd["skew"].asReal()); + return true; +} + +void LLPathParams::copyParams(const LLPathParams ¶ms) +{ + setCurveType(params.getCurveType()); + setBegin(params.getBegin()); + setEnd(params.getEnd()); + setScale(params.getScaleX(), params.getScaleY() ); + setShear(params.getShearX(), params.getShearY() ); + setTwist(params.getTwist()); + setTwistBegin(params.getTwistBegin()); + setRadiusOffset(params.getRadiusOffset()); + setTaper( params.getTaperX(), params.getTaperY() ); + setRevolutions(params.getRevolutions()); + setSkew(params.getSkew()); +} + +S32 profile_delete_lock = 1 ; +LLProfile::~LLProfile() +{ + if(profile_delete_lock) + { + llerrs << "LLProfile should not be deleted here!" << llendl ; + } +} + + +S32 LLVolume::sNumMeshPoints = 0; + +LLVolume::LLVolume(const LLVolumeParams ¶ms, const F32 detail, const BOOL generate_single_face, const BOOL is_unique) + : mParams(params) +{ + LLMemType m1(LLMemType::MTYPE_VOLUME); + + mUnique = is_unique; + mFaceMask = 0x0; + mDetail = detail; + mSculptLevel = -2; + mIsTetrahedron = FALSE; + mLODScaleBias.setVec(1,1,1); + mHullPoints = NULL; + mHullIndices = NULL; + mNumHullPoints = 0; + mNumHullIndices = 0; + + // set defaults + if (mParams.getPathParams().getCurveType() == LL_PCODE_PATH_FLEXIBLE) + { + mPathp = new LLDynamicPath(); + } + else + { + mPathp = new LLPath(); + } + mProfilep = new LLProfile(); + + mGenerateSingleFace = generate_single_face; + + generate(); + + if (mParams.getSculptID().isNull() && mParams.getSculptType() == LL_SCULPT_TYPE_NONE) + { + createVolumeFaces(); + } +} + +void LLVolume::resizePath(S32 length) +{ + mPathp->resizePath(length); + mVolumeFaces.clear(); +} + +void LLVolume::regen() +{ + generate(); + createVolumeFaces(); +} + +void LLVolume::genBinormals(S32 face) +{ + mVolumeFaces[face].createBinormals(); +} + +LLVolume::~LLVolume() +{ + sNumMeshPoints -= mMesh.size(); + delete mPathp; + + profile_delete_lock = 0 ; + delete mProfilep; + profile_delete_lock = 1 ; + + mPathp = NULL; + mProfilep = NULL; + mVolumeFaces.clear(); + + free(mHullPoints); + mHullPoints = NULL; + free(mHullIndices); + mHullIndices = NULL; +} + +BOOL LLVolume::generate() +{ + LLMemType m1(LLMemType::MTYPE_VOLUME); + llassert_always(mProfilep); + + //Added 10.03.05 Dave Parks + // Split is a parameter to LLProfile::generate that tesselates edges on the profile + // to prevent lighting and texture interpolation errors on triangles that are + // stretched due to twisting or scaling on the path. + S32 split = (S32) ((mDetail)*0.66f); + + if (mParams.getPathParams().getCurveType() == LL_PCODE_PATH_LINE && + (mParams.getPathParams().getScale().mV[0] != 1.0f || + mParams.getPathParams().getScale().mV[1] != 1.0f) && + (mParams.getProfileParams().getCurveType() == LL_PCODE_PROFILE_SQUARE || + mParams.getProfileParams().getCurveType() == LL_PCODE_PROFILE_ISOTRI || + mParams.getProfileParams().getCurveType() == LL_PCODE_PROFILE_EQUALTRI || + mParams.getProfileParams().getCurveType() == LL_PCODE_PROFILE_RIGHTTRI)) + { + split = 0; + } + + mLODScaleBias.setVec(0.5f, 0.5f, 0.5f); + + F32 profile_detail = mDetail; + F32 path_detail = mDetail; + + U8 path_type = mParams.getPathParams().getCurveType(); + U8 profile_type = mParams.getProfileParams().getCurveType(); + + if (path_type == LL_PCODE_PATH_LINE && profile_type == LL_PCODE_PROFILE_CIRCLE) + { //cylinders don't care about Z-Axis + mLODScaleBias.setVec(0.6f, 0.6f, 0.0f); + } + else if (path_type == LL_PCODE_PATH_CIRCLE) + { + mLODScaleBias.setVec(0.6f, 0.6f, 0.6f); + } + + //******************************************************************** + //debug info, to be removed + if((U32)(mPathp->mPath.size() * mProfilep->mProfile.size()) > (1u << 20)) + { + llinfos << "sizeS: " << mPathp->mPath.size() << " sizeT: " << mProfilep->mProfile.size() << llendl ; + llinfos << "path_detail : " << path_detail << " split: " << split << " profile_detail: " << profile_detail << llendl ; + llinfos << mParams << llendl ; + llinfos << "more info to check if mProfilep is deleted or not." << llendl ; + llinfos << mProfilep->mNormals.size() << " : " << mProfilep->mFaces.size() << " : " << mProfilep->mEdgeNormals.size() << " : " << mProfilep->mEdgeCenters.size() << llendl ; + + llerrs << "LLVolume corrupted!" << llendl ; + } + //******************************************************************** + + BOOL regenPath = mPathp->generate(mParams.getPathParams(), path_detail, split); + BOOL regenProf = mProfilep->generate(mParams.getProfileParams(), mPathp->isOpen(),profile_detail, split); + + if (regenPath || regenProf ) + { + S32 sizeS = mPathp->mPath.size(); + S32 sizeT = mProfilep->mProfile.size(); + + //******************************************************************** + //debug info, to be removed + if((U32)(sizeS * sizeT) > (1u << 20)) + { + llinfos << "regenPath: " << (S32)regenPath << " regenProf: " << (S32)regenProf << llendl ; + llinfos << "sizeS: " << sizeS << " sizeT: " << sizeT << llendl ; + llinfos << "path_detail : " << path_detail << " split: " << split << " profile_detail: " << profile_detail << llendl ; + llinfos << mParams << llendl ; + llinfos << "more info to check if mProfilep is deleted or not." << llendl ; + llinfos << mProfilep->mNormals.size() << " : " << mProfilep->mFaces.size() << " : " << mProfilep->mEdgeNormals.size() << " : " << mProfilep->mEdgeCenters.size() << llendl ; + + llerrs << "LLVolume corrupted!" << llendl ; + } + //******************************************************************** + + sNumMeshPoints -= mMesh.size(); + mMesh.resize(sizeT * sizeS); + sNumMeshPoints += mMesh.size(); + + //generate vertex positions + + // Run along the path. + for (S32 s = 0; s < sizeS; ++s) + { + LLVector2 scale = mPathp->mPath[s].mScale; + LLQuaternion rot = mPathp->mPath[s].mRot; + + // Run along the profile. + for (S32 t = 0; t < sizeT; ++t) + { + S32 m = s*sizeT + t; + Point& pt = mMesh[m]; + + pt.mPos.mV[0] = mProfilep->mProfile[t].mV[0] * scale.mV[0]; + pt.mPos.mV[1] = mProfilep->mProfile[t].mV[1] * scale.mV[1]; + pt.mPos.mV[2] = 0.0f; + pt.mPos = pt.mPos * rot; + pt.mPos += mPathp->mPath[s].mPos; + } + } + + for (std::vector<LLProfile::Face>::iterator iter = mProfilep->mFaces.begin(); + iter != mProfilep->mFaces.end(); ++iter) + { + LLFaceID id = iter->mFaceID; + mFaceMask |= id; + } + + return TRUE; + } + return FALSE; +} + +void LLVolumeFace::VertexData::init() +{ + if (!mData) + { + mData = (LLVector4a*) malloc(sizeof(LLVector4a)*2); + } +} + +LLVolumeFace::VertexData::VertexData() +{ + mData = NULL; + init(); +} + +LLVolumeFace::VertexData::VertexData(const VertexData& rhs) +{ + mData = NULL; + *this = rhs; +} + +const LLVolumeFace::VertexData& LLVolumeFace::VertexData::operator=(const LLVolumeFace::VertexData& rhs) +{ + if (this != &rhs) + { + init(); + LLVector4a::memcpyNonAliased16((F32*) mData, (F32*) rhs.mData, 2*sizeof(LLVector4a)); + mTexCoord = rhs.mTexCoord; + } + return *this; +} + +LLVolumeFace::VertexData::~VertexData() +{ + free(mData); + mData = NULL; +} + +LLVector4a& LLVolumeFace::VertexData::getPosition() +{ + return mData[POSITION]; +} + +LLVector4a& LLVolumeFace::VertexData::getNormal() +{ + return mData[NORMAL]; +} + +const LLVector4a& LLVolumeFace::VertexData::getPosition() const +{ + return mData[POSITION]; +} + +const LLVector4a& LLVolumeFace::VertexData::getNormal() const +{ + return mData[NORMAL]; +} + + +void LLVolumeFace::VertexData::setPosition(const LLVector4a& pos) +{ + mData[POSITION] = pos; +} + +void LLVolumeFace::VertexData::setNormal(const LLVector4a& norm) +{ + mData[NORMAL] = norm; +} + +bool LLVolumeFace::VertexData::operator<(const LLVolumeFace::VertexData& rhs)const +{ + const F32* lp = this->getPosition().getF32ptr(); + const F32* rp = rhs.getPosition().getF32ptr(); + + if (lp[0] != rp[0]) + { + return lp[0] < rp[0]; + } + + if (rp[1] != lp[1]) + { + return lp[1] < rp[1]; + } + + if (rp[2] != lp[2]) + { + return lp[2] < rp[2]; + } + + lp = getNormal().getF32ptr(); + rp = rhs.getNormal().getF32ptr(); + + if (lp[0] != rp[0]) + { + return lp[0] < rp[0]; + } + + if (rp[1] != lp[1]) + { + return lp[1] < rp[1]; + } + + if (rp[2] != lp[2]) + { + return lp[2] < rp[2]; + } + + if (mTexCoord.mV[0] != rhs.mTexCoord.mV[0]) + { + return mTexCoord.mV[0] < rhs.mTexCoord.mV[0]; + } + + return mTexCoord.mV[1] < rhs.mTexCoord.mV[1]; +} + +bool LLVolumeFace::VertexData::operator==(const LLVolumeFace::VertexData& rhs)const +{ + return mData[POSITION].equals3(rhs.getPosition()) && + mData[NORMAL].equals3(rhs.getNormal()) && + mTexCoord == rhs.mTexCoord; +} + +bool LLVolumeFace::VertexData::compareNormal(const LLVolumeFace::VertexData& rhs, F32 angle_cutoff) const +{ + bool retval = false; + if (rhs.mData[POSITION].equals3(mData[POSITION]) && rhs.mTexCoord == mTexCoord) + { + if (angle_cutoff > 1.f) + { + retval = (mData[NORMAL].equals3(rhs.mData[NORMAL])); + } + else + { + F32 cur_angle = rhs.mData[NORMAL].dot3(mData[NORMAL]).getF32(); + retval = cur_angle > angle_cutoff; + } + } + + return retval; +} + +bool LLVolume::unpackVolumeFaces(std::istream& is, S32 size) +{ + //input stream is now pointing at a zlib compressed block of LLSD + //decompress block + LLSD mdl; + if (!unzip_llsd(mdl, is, size)) + { + llwarns << "not a valid mesh asset!" << llendl; + return false; + } + + { + U32 face_count = mdl.size(); + + if (face_count == 0) + { + llerrs << "WTF?" << llendl; + } + + mVolumeFaces.resize(face_count); + + for (U32 i = 0; i < face_count; ++i) + { + LLSD::Binary pos = mdl[i]["Position"]; + LLSD::Binary norm = mdl[i]["Normal"]; + LLSD::Binary tc = mdl[i]["TexCoord0"]; + LLSD::Binary idx = mdl[i]["TriangleList"]; + + LLVolumeFace& face = mVolumeFaces[i]; + + //copy out indices + face.resizeIndices(idx.size()/2); + + if (idx.empty() || face.mNumIndices < 3) + { //why is there an empty index list? + llerrs <<"WTF?" << llendl; + continue; + } + + U16* indices = (U16*) &(idx[0]); + for (U32 j = 0; j < idx.size()/2; ++j) + { + face.mIndices[j] = indices[j]; + } + + //copy out vertices + U32 num_verts = pos.size()/(3*2); + face.resizeVertices(num_verts); + + if (mdl[i].has("Weights")) + { + face.allocateWeights(num_verts); + + LLSD::Binary weights = mdl[i]["Weights"]; + + U32 idx = 0; + + U32 cur_vertex = 0; + while (idx < weights.size() && cur_vertex < num_verts) + { + const U8 END_INFLUENCES = 0xFF; + U8 joint = weights[idx++]; + + U32 cur_influence = 0; + LLVector4 wght(0,0,0,0); + + while (joint != END_INFLUENCES && idx < weights.size()) + { + U16 influence = weights[idx++]; + influence |= ((U16) weights[idx++] << 8); + + F32 w = llclamp((F32) influence / 65535.f, 0.f, 0.99999f); + wght.mV[cur_influence++] = (F32) joint + w; + + if (cur_influence >= 4) + { + joint = END_INFLUENCES; + } + else + { + joint = weights[idx++]; + } + } + + face.mWeights[cur_vertex].loadua(wght.mV); + + cur_vertex++; + } + + if (cur_vertex != num_verts || idx != weights.size()) + { + llwarns << "Vertex weight count does not match vertex count!" << llendl; + } + + } + + LLVector3 minp; + LLVector3 maxp; + LLVector2 min_tc; + LLVector2 max_tc; + + minp.setValue(mdl[i]["PositionDomain"]["Min"]); + maxp.setValue(mdl[i]["PositionDomain"]["Max"]); + LLVector4a min_pos, max_pos; + min_pos.load3(minp.mV); + max_pos.load3(maxp.mV); + + min_tc.setValue(mdl[i]["TexCoord0Domain"]["Min"]); + max_tc.setValue(mdl[i]["TexCoord0Domain"]["Max"]); + + LLVector4a pos_range; + pos_range.setSub(max_pos, min_pos); + LLVector2 tc_range = max_tc - min_tc; + + LLVector4a* pos_out = face.mPositions; + LLVector4a* norm_out = face.mNormals; + LLVector2* tc_out = face.mTexCoords; + + for (U32 j = 0; j < num_verts; ++j) + { + U16* v = (U16*) &(pos[j*3*2]); + + pos_out->set((F32) v[0], (F32) v[1], (F32) v[2]); + pos_out->div(65535.f); + pos_out->mul(pos_range); + pos_out->add(min_pos); + + pos_out++; + + U16* n = (U16*) &(norm[j*3*2]); + + norm_out->set((F32) n[0], (F32) n[1], (F32) n[2]); + norm_out->div(65535.f); + norm_out->mul(2.f); + norm_out->sub(1.f); + norm_out++; + + U16* t = (U16*) &(tc[j*2*2]); + + tc_out->mV[0] = (F32) t[0] / 65535.f * tc_range.mV[0] + min_tc.mV[0]; + tc_out->mV[1] = (F32) t[1] / 65535.f * tc_range.mV[1] + min_tc.mV[1]; + + tc_out++; + } + + + // modifier flags? + bool do_mirror = (mParams.getSculptType() & LL_SCULPT_FLAG_MIRROR); + bool do_invert = (mParams.getSculptType() &LL_SCULPT_FLAG_INVERT); + + + // translate to actions: + bool do_reflect_x = false; + bool do_reverse_triangles = false; + bool do_invert_normals = false; + + if (do_mirror) + { + do_reflect_x = true; + do_reverse_triangles = !do_reverse_triangles; + } + + if (do_invert) + { + do_invert_normals = true; + do_reverse_triangles = !do_reverse_triangles; + } + + // now do the work + + if (do_reflect_x) + { + LLVector4a* p = (LLVector4a*) face.mPositions; + LLVector4a* n = (LLVector4a*) face.mNormals; + + for (S32 i = 0; i < face.mNumVertices; i++) + { + p[i].mul(-1.0f); + n[i].mul(-1.0f); + } + } + + if (do_invert_normals) + { + LLVector4a* n = (LLVector4a*) face.mNormals; + + for (S32 i = 0; i < face.mNumVertices; i++) + { + n[i].mul(-1.0f); + } + } + + if (do_reverse_triangles) + { + for (U32 j = 0; j < face.mNumIndices; j += 3) + { + // swap the 2nd and 3rd index + S32 swap = face.mIndices[j+1]; + face.mIndices[j+1] = face.mIndices[j+2]; + face.mIndices[j+2] = swap; + } + } + + //calculate bounding box + LLVector4a& min = face.mExtents[0]; + LLVector4a& max = face.mExtents[1]; + + min.clear(); + max.clear(); + min = max = face.mPositions[0]; + + for (S32 i = 1; i < face.mNumVertices; ++i) + { + min.setMin(min, face.mPositions[i]); + max.setMax(max, face.mPositions[i]); + } + } + } + + mSculptLevel = 0; // success! + + cacheOptimize(); + + return true; +} + +void tetrahedron_set_normal(LLVolumeFace::VertexData* cv) +{ + LLVector4a v0; + v0.setSub(cv[1].getPosition(), cv[0].getNormal()); + LLVector4a v1; + v1.setSub(cv[2].getNormal(), cv[0].getPosition()); + + cv[0].getNormal().setCross3(v0,v1); + cv[0].getNormal().normalize3fast(); + cv[1].setNormal(cv[0].getNormal()); + cv[2].setNormal(cv[1].getNormal()); +} + +BOOL LLVolume::isTetrahedron() +{ + return mIsTetrahedron; +} + +void LLVolume::makeTetrahedron() +{ + mVolumeFaces.clear(); + + LLVolumeFace face; + + F32 x = 0.25f; + LLVector4a p[] = + { //unit tetrahedron corners + LLVector4a(x,x,x), + LLVector4a(-x,-x,x), + LLVector4a(-x,x,-x), + LLVector4a(x,-x,-x) + }; + + face.mExtents[0].splat(-x); + face.mExtents[1].splat(x); + + LLVolumeFace::VertexData cv[3]; + + //set texture coordinates + cv[0].mTexCoord = LLVector2(0,0); + cv[1].mTexCoord = LLVector2(1,0); + cv[2].mTexCoord = LLVector2(0.5f, 0.5f*F_SQRT3); + + + //side 1 + cv[0].setPosition(p[1]); + cv[1].setPosition(p[0]); + cv[2].setPosition(p[2]); + + tetrahedron_set_normal(cv); + + face.resizeVertices(12); + face.resizeIndices(12); + + LLVector4a* v = (LLVector4a*) face.mPositions; + LLVector4a* n = (LLVector4a*) face.mNormals; + LLVector2* tc = (LLVector2*) face.mTexCoords; + + v[0] = cv[0].getPosition(); + v[1] = cv[1].getPosition(); + v[2] = cv[2].getPosition(); + v += 3; + + n[0] = cv[0].getNormal(); + n[1] = cv[1].getNormal(); + n[2] = cv[2].getNormal(); + n += 3; + + tc[0] = cv[0].mTexCoord; + tc[1] = cv[1].mTexCoord; + tc[2] = cv[2].mTexCoord; + tc += 3; + + + //side 2 + cv[0].setPosition(p[3]); + cv[1].setPosition(p[0]); + cv[2].setPosition(p[1]); + + tetrahedron_set_normal(cv); + + v[0] = cv[0].getPosition(); + v[1] = cv[1].getPosition(); + v[2] = cv[2].getPosition(); + v += 3; + + n[0] = cv[0].getNormal(); + n[1] = cv[1].getNormal(); + n[2] = cv[2].getNormal(); + n += 3; + + tc[0] = cv[0].mTexCoord; + tc[1] = cv[1].mTexCoord; + tc[2] = cv[2].mTexCoord; + tc += 3; + + //side 3 + cv[0].setPosition(p[3]); + cv[1].setPosition(p[1]); + cv[2].setPosition(p[2]); + + tetrahedron_set_normal(cv); + + v[0] = cv[0].getPosition(); + v[1] = cv[1].getPosition(); + v[2] = cv[2].getPosition(); + v += 3; + + n[0] = cv[0].getNormal(); + n[1] = cv[1].getNormal(); + n[2] = cv[2].getNormal(); + n += 3; + + tc[0] = cv[0].mTexCoord; + tc[1] = cv[1].mTexCoord; + tc[2] = cv[2].mTexCoord; + tc += 3; + + //side 4 + cv[0].setPosition(p[2]); + cv[1].setPosition(p[0]); + cv[2].setPosition(p[3]); + + tetrahedron_set_normal(cv); + + v[0] = cv[0].getPosition(); + v[1] = cv[1].getPosition(); + v[2] = cv[2].getPosition(); + v += 3; + + n[0] = cv[0].getNormal(); + n[1] = cv[1].getNormal(); + n[2] = cv[2].getNormal(); + n += 3; + + tc[0] = cv[0].mTexCoord; + tc[1] = cv[1].mTexCoord; + tc[2] = cv[2].mTexCoord; + tc += 3; + + //set index buffer + for (U16 i = 0; i < 12; i++) + { + face.mIndices[i] = i; + } + + mVolumeFaces.push_back(face); + mSculptLevel = 0; + mIsTetrahedron = TRUE; +} + +void LLVolume::copyVolumeFaces(const LLVolume* volume) +{ + mVolumeFaces = volume->mVolumeFaces; + mSculptLevel = 0; + mIsTetrahedron = FALSE; +} + +void LLVolume::cacheOptimize() +{ + for (S32 i = 0; i < mVolumeFaces.size(); ++i) + { + mVolumeFaces[i].cacheOptimize(); + } +} + + +S32 LLVolume::getNumFaces() const +{ + U8 sculpt_type = (mParams.getSculptType() & LL_SCULPT_TYPE_MASK); + + if (sculpt_type == LL_SCULPT_TYPE_MESH) + { + return LL_SCULPT_MESH_MAX_FACES; + } + + return (S32)mProfilep->mFaces.size(); +} + + +void LLVolume::createVolumeFaces() +{ + LLMemType m1(LLMemType::MTYPE_VOLUME); + + if (mGenerateSingleFace) + { + // do nothing + } + else + { + S32 num_faces = getNumFaces(); + BOOL partial_build = TRUE; + if (num_faces != mVolumeFaces.size()) + { + partial_build = FALSE; + mVolumeFaces.resize(num_faces); + } + // Initialize volume faces with parameter data + for (S32 i = 0; i < (S32)mVolumeFaces.size(); i++) + { + LLVolumeFace& vf = mVolumeFaces[i]; + LLProfile::Face& face = mProfilep->mFaces[i]; + vf.mBeginS = face.mIndex; + vf.mNumS = face.mCount; + if (vf.mNumS < 0) + { + llerrs << "Volume face corruption detected." << llendl; + } + + vf.mBeginT = 0; + vf.mNumT= getPath().mPath.size(); + vf.mID = i; + + // Set the type mask bits correctly + if (mParams.getProfileParams().getHollow() > 0) + { + vf.mTypeMask |= LLVolumeFace::HOLLOW_MASK; + } + if (mProfilep->isOpen()) + { + vf.mTypeMask |= LLVolumeFace::OPEN_MASK; + } + if (face.mCap) + { + vf.mTypeMask |= LLVolumeFace::CAP_MASK; + if (face.mFaceID == LL_FACE_PATH_BEGIN) + { + vf.mTypeMask |= LLVolumeFace::TOP_MASK; + } + else + { + llassert(face.mFaceID == LL_FACE_PATH_END); + vf.mTypeMask |= LLVolumeFace::BOTTOM_MASK; + } + } + else if (face.mFaceID & (LL_FACE_PROFILE_BEGIN | LL_FACE_PROFILE_END)) + { + vf.mTypeMask |= LLVolumeFace::FLAT_MASK | LLVolumeFace::END_MASK; + } + else + { + vf.mTypeMask |= LLVolumeFace::SIDE_MASK; + if (face.mFlat) + { + vf.mTypeMask |= LLVolumeFace::FLAT_MASK; + } + if (face.mFaceID & LL_FACE_INNER_SIDE) + { + vf.mTypeMask |= LLVolumeFace::INNER_MASK; + if (face.mFlat && vf.mNumS > 2) + { //flat inner faces have to copy vert normals + vf.mNumS = vf.mNumS*2; + if (vf.mNumS < 0) + { + llerrs << "Volume face corruption detected." << llendl; + } + } + } + else + { + vf.mTypeMask |= LLVolumeFace::OUTER_MASK; + } + } + } + + for (face_list_t::iterator iter = mVolumeFaces.begin(); + iter != mVolumeFaces.end(); ++iter) + { + (*iter).create(this, partial_build); + } + } +} + + +inline LLVector3 sculpt_rgb_to_vector(U8 r, U8 g, U8 b) +{ + // maps RGB values to vector values [0..255] -> [-0.5..0.5] + LLVector3 value; + value.mV[VX] = r / 255.f - 0.5f; + value.mV[VY] = g / 255.f - 0.5f; + value.mV[VZ] = b / 255.f - 0.5f; + + return value; +} + +inline U32 sculpt_xy_to_index(U32 x, U32 y, U16 sculpt_width, U16 sculpt_height, S8 sculpt_components) +{ + U32 index = (x + y * sculpt_width) * sculpt_components; + return index; +} + + +inline U32 sculpt_st_to_index(S32 s, S32 t, S32 size_s, S32 size_t, U16 sculpt_width, U16 sculpt_height, S8 sculpt_components) +{ + U32 x = (U32) ((F32)s/(size_s) * (F32) sculpt_width); + U32 y = (U32) ((F32)t/(size_t) * (F32) sculpt_height); + + return sculpt_xy_to_index(x, y, sculpt_width, sculpt_height, sculpt_components); +} + + +inline LLVector3 sculpt_index_to_vector(U32 index, const U8* sculpt_data) +{ + LLVector3 v = sculpt_rgb_to_vector(sculpt_data[index], sculpt_data[index+1], sculpt_data[index+2]); + + return v; +} + +inline LLVector3 sculpt_st_to_vector(S32 s, S32 t, S32 size_s, S32 size_t, U16 sculpt_width, U16 sculpt_height, S8 sculpt_components, const U8* sculpt_data) +{ + U32 index = sculpt_st_to_index(s, t, size_s, size_t, sculpt_width, sculpt_height, sculpt_components); + + return sculpt_index_to_vector(index, sculpt_data); +} + +inline LLVector3 sculpt_xy_to_vector(U32 x, U32 y, U16 sculpt_width, U16 sculpt_height, S8 sculpt_components, const U8* sculpt_data) +{ + U32 index = sculpt_xy_to_index(x, y, sculpt_width, sculpt_height, sculpt_components); + + return sculpt_index_to_vector(index, sculpt_data); +} + + +F32 LLVolume::sculptGetSurfaceArea() +{ + // test to see if image has enough variation to create non-degenerate geometry + + F32 area = 0; + + S32 sizeS = mPathp->mPath.size(); + S32 sizeT = mProfilep->mProfile.size(); + + for (S32 s = 0; s < sizeS-1; s++) + { + for (S32 t = 0; t < sizeT-1; t++) + { + // get four corners of quad + LLVector3 p1 = mMesh[(s )*sizeT + (t )].mPos; + LLVector3 p2 = mMesh[(s+1)*sizeT + (t )].mPos; + LLVector3 p3 = mMesh[(s )*sizeT + (t+1)].mPos; + LLVector3 p4 = mMesh[(s+1)*sizeT + (t+1)].mPos; + + // compute the area of the quad by taking the length of the cross product of the two triangles + LLVector3 cross1 = (p1 - p2) % (p1 - p3); + LLVector3 cross2 = (p4 - p2) % (p4 - p3); + area += (cross1.magVec() + cross2.magVec()) / 2.0; + } + } + + return area; +} + +// create placeholder shape +void LLVolume::sculptGeneratePlaceholder() +{ + LLMemType m1(LLMemType::MTYPE_VOLUME); + + S32 sizeS = mPathp->mPath.size(); + S32 sizeT = mProfilep->mProfile.size(); + + S32 line = 0; + + // for now, this is a sphere. + for (S32 s = 0; s < sizeS; s++) + { + for (S32 t = 0; t < sizeT; t++) + { + S32 i = t + line; + Point& pt = mMesh[i]; + + + F32 u = (F32)s/(sizeS-1); + F32 v = (F32)t/(sizeT-1); + + const F32 RADIUS = (F32) 0.3; + + pt.mPos.mV[0] = (F32)(sin(F_PI * v) * cos(2.0 * F_PI * u) * RADIUS); + pt.mPos.mV[1] = (F32)(sin(F_PI * v) * sin(2.0 * F_PI * u) * RADIUS); + pt.mPos.mV[2] = (F32)(cos(F_PI * v) * RADIUS); + + } + line += sizeT; + } +} + +// create the vertices from the map +void LLVolume::sculptGenerateMapVertices(U16 sculpt_width, U16 sculpt_height, S8 sculpt_components, const U8* sculpt_data, U8 sculpt_type) +{ + U8 sculpt_stitching = sculpt_type & LL_SCULPT_TYPE_MASK; + BOOL sculpt_invert = sculpt_type & LL_SCULPT_FLAG_INVERT; + BOOL sculpt_mirror = sculpt_type & LL_SCULPT_FLAG_MIRROR; + BOOL reverse_horizontal = (sculpt_invert ? !sculpt_mirror : sculpt_mirror); // XOR + + + LLMemType m1(LLMemType::MTYPE_VOLUME); + + S32 sizeS = mPathp->mPath.size(); + S32 sizeT = mProfilep->mProfile.size(); + + S32 line = 0; + for (S32 s = 0; s < sizeS; s++) + { + // Run along the profile. + for (S32 t = 0; t < sizeT; t++) + { + S32 i = t + line; + Point& pt = mMesh[i]; + + S32 reversed_t = t; + + if (reverse_horizontal) + { + reversed_t = sizeT - t - 1; + } + + U32 x = (U32) ((F32)reversed_t/(sizeT-1) * (F32) sculpt_width); + U32 y = (U32) ((F32)s/(sizeS-1) * (F32) sculpt_height); + + + if (y == 0) // top row stitching + { + // pinch? + if (sculpt_stitching == LL_SCULPT_TYPE_SPHERE) + { + x = sculpt_width / 2; + } + } + + if (y == sculpt_height) // bottom row stitching + { + // wrap? + if (sculpt_stitching == LL_SCULPT_TYPE_TORUS) + { + y = 0; + } + else + { + y = sculpt_height - 1; + } + + // pinch? + if (sculpt_stitching == LL_SCULPT_TYPE_SPHERE) + { + x = sculpt_width / 2; + } + } + + if (x == sculpt_width) // side stitching + { + // wrap? + if ((sculpt_stitching == LL_SCULPT_TYPE_SPHERE) || + (sculpt_stitching == LL_SCULPT_TYPE_TORUS) || + (sculpt_stitching == LL_SCULPT_TYPE_CYLINDER)) + { + x = 0; + } + + else + { + x = sculpt_width - 1; + } + } + + pt.mPos = sculpt_xy_to_vector(x, y, sculpt_width, sculpt_height, sculpt_components, sculpt_data); + + if (sculpt_mirror) + { + pt.mPos.mV[VX] *= -1.f; + } + } + + line += sizeT; + } +} + + +const S32 SCULPT_REZ_1 = 6; // changed from 4 to 6 - 6 looks round whereas 4 looks square +const S32 SCULPT_REZ_2 = 8; +const S32 SCULPT_REZ_3 = 16; +const S32 SCULPT_REZ_4 = 32; + +S32 sculpt_sides(F32 detail) +{ + + // detail is usually one of: 1, 1.5, 2.5, 4.0. + + if (detail <= 1.0) + { + return SCULPT_REZ_1; + } + if (detail <= 2.0) + { + return SCULPT_REZ_2; + } + if (detail <= 3.0) + { + return SCULPT_REZ_3; + } + else + { + return SCULPT_REZ_4; + } +} + + + +// determine the number of vertices in both s and t direction for this sculpt +void sculpt_calc_mesh_resolution(U16 width, U16 height, U8 type, F32 detail, S32& s, S32& t) +{ + // this code has the following properties: + // 1) the aspect ratio of the mesh is as close as possible to the ratio of the map + // while still using all available verts + // 2) the mesh cannot have more verts than is allowed by LOD + // 3) the mesh cannot have more verts than is allowed by the map + + S32 max_vertices_lod = (S32)pow((double)sculpt_sides(detail), 2.0); + S32 max_vertices_map = width * height / 4; + + S32 vertices; + if (max_vertices_map > 0) + vertices = llmin(max_vertices_lod, max_vertices_map); + else + vertices = max_vertices_lod; + + + F32 ratio; + if ((width == 0) || (height == 0)) + ratio = 1.f; + else + ratio = (F32) width / (F32) height; + + + s = (S32)(F32) sqrt(((F32)vertices / ratio)); + + s = llmax(s, 4); // no degenerate sizes, please + t = vertices / s; + + t = llmax(t, 4); // no degenerate sizes, please + s = vertices / t; +} + +// sculpt replaces generate() for sculpted surfaces +void LLVolume::sculpt(U16 sculpt_width, U16 sculpt_height, S8 sculpt_components, const U8* sculpt_data, S32 sculpt_level) +{ + LLMemType m1(LLMemType::MTYPE_VOLUME); + U8 sculpt_type = mParams.getSculptType(); + + BOOL data_is_empty = FALSE; + + if (sculpt_width == 0 || sculpt_height == 0 || sculpt_components < 3 || sculpt_data == NULL) + { + sculpt_level = -1; + data_is_empty = TRUE; + } + + S32 requested_sizeS = 0; + S32 requested_sizeT = 0; + + sculpt_calc_mesh_resolution(sculpt_width, sculpt_height, sculpt_type, mDetail, requested_sizeS, requested_sizeT); + + mPathp->generate(mParams.getPathParams(), mDetail, 0, TRUE, requested_sizeS); + mProfilep->generate(mParams.getProfileParams(), mPathp->isOpen(), mDetail, 0, TRUE, requested_sizeT); + + S32 sizeS = mPathp->mPath.size(); // we requested a specific size, now see what we really got + S32 sizeT = mProfilep->mProfile.size(); // we requested a specific size, now see what we really got + + // weird crash bug - DEV-11158 - trying to collect more data: + if ((sizeS == 0) || (sizeT == 0)) + { + llwarns << "sculpt bad mesh size " << sizeS << " " << sizeT << llendl; + } + + sNumMeshPoints -= mMesh.size(); + mMesh.resize(sizeS * sizeT); + sNumMeshPoints += mMesh.size(); + + //generate vertex positions + if (!data_is_empty) + { + sculptGenerateMapVertices(sculpt_width, sculpt_height, sculpt_components, sculpt_data, sculpt_type); + + // don't test lowest LOD to support legacy content DEV-33670 + if (mDetail > SCULPT_MIN_AREA_DETAIL) + { + if (sculptGetSurfaceArea() < SCULPT_MIN_AREA) + { + data_is_empty = TRUE; + } + } + } + + if (data_is_empty) + { + sculptGeneratePlaceholder(); + } + + + + for (S32 i = 0; i < (S32)mProfilep->mFaces.size(); i++) + { + mFaceMask |= mProfilep->mFaces[i].mFaceID; + } + + mSculptLevel = sculpt_level; + + // Delete any existing faces so that they get regenerated + mVolumeFaces.clear(); + + createVolumeFaces(); +} + + + + +BOOL LLVolume::isCap(S32 face) +{ + return mProfilep->mFaces[face].mCap; +} + +BOOL LLVolume::isFlat(S32 face) +{ + return mProfilep->mFaces[face].mFlat; +} + + +bool LLVolumeParams::isSculpt() const +{ + return mSculptID.notNull(); +} + +bool LLVolumeParams::isMeshSculpt() const +{ + return isSculpt() && ((mSculptType & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH); +} + +bool LLVolumeParams::operator==(const LLVolumeParams ¶ms) const +{ + return ( (getPathParams() == params.getPathParams()) && + (getProfileParams() == params.getProfileParams()) && + (mSculptID == params.mSculptID) && + (mSculptType == params.mSculptType) ); +} + +bool LLVolumeParams::operator!=(const LLVolumeParams ¶ms) const +{ + return ( (getPathParams() != params.getPathParams()) || + (getProfileParams() != params.getProfileParams()) || + (mSculptID != params.mSculptID) || + (mSculptType != params.mSculptType) ); +} + +bool LLVolumeParams::operator<(const LLVolumeParams ¶ms) const +{ + if( getPathParams() != params.getPathParams() ) + { + return getPathParams() < params.getPathParams(); + } + + if (getProfileParams() != params.getProfileParams()) + { + return getProfileParams() < params.getProfileParams(); + } + + if (mSculptID != params.mSculptID) + { + return mSculptID < params.mSculptID; + } + + return mSculptType < params.mSculptType; + + +} + +void LLVolumeParams::copyParams(const LLVolumeParams ¶ms) +{ + LLMemType m1(LLMemType::MTYPE_VOLUME); + mProfileParams.copyParams(params.mProfileParams); + mPathParams.copyParams(params.mPathParams); + mSculptID = params.getSculptID(); + mSculptType = params.getSculptType(); +} + +// Less restricitve approx 0 for volumes +const F32 APPROXIMATELY_ZERO = 0.001f; +bool approx_zero( F32 f, F32 tolerance = APPROXIMATELY_ZERO) +{ + return (f >= -tolerance) && (f <= tolerance); +} + +// return true if in range (or nearly so) +static bool limit_range(F32& v, F32 min, F32 max, F32 tolerance = APPROXIMATELY_ZERO) +{ + F32 min_delta = v - min; + if (min_delta < 0.f) + { + v = min; + if (!approx_zero(min_delta, tolerance)) + return false; + } + F32 max_delta = max - v; + if (max_delta < 0.f) + { + v = max; + if (!approx_zero(max_delta, tolerance)) + return false; + } + return true; +} + +bool LLVolumeParams::setBeginAndEndS(const F32 b, const F32 e) +{ + bool valid = true; + + // First, clamp to valid ranges. + F32 begin = b; + valid &= limit_range(begin, 0.f, 1.f - MIN_CUT_DELTA); + + F32 end = e; + if (end >= .0149f && end < MIN_CUT_DELTA) end = MIN_CUT_DELTA; // eliminate warning for common rounding error + valid &= limit_range(end, MIN_CUT_DELTA, 1.f); + + valid &= limit_range(begin, 0.f, end - MIN_CUT_DELTA, .01f); + + // Now set them. + mProfileParams.setBegin(begin); + mProfileParams.setEnd(end); + + return valid; +} + +bool LLVolumeParams::setBeginAndEndT(const F32 b, const F32 e) +{ + bool valid = true; + + // First, clamp to valid ranges. + F32 begin = b; + valid &= limit_range(begin, 0.f, 1.f - MIN_CUT_DELTA); + + F32 end = e; + valid &= limit_range(end, MIN_CUT_DELTA, 1.f); + + valid &= limit_range(begin, 0.f, end - MIN_CUT_DELTA, .01f); + + // Now set them. + mPathParams.setBegin(begin); + mPathParams.setEnd(end); + + return valid; +} + +bool LLVolumeParams::setHollow(const F32 h) +{ + // Validate the hollow based on path and profile. + U8 profile = mProfileParams.getCurveType() & LL_PCODE_PROFILE_MASK; + U8 hole_type = mProfileParams.getCurveType() & LL_PCODE_HOLE_MASK; + + F32 max_hollow = HOLLOW_MAX; + + // Only square holes have trouble. + if (LL_PCODE_HOLE_SQUARE == hole_type) + { + switch(profile) + { + case LL_PCODE_PROFILE_CIRCLE: + case LL_PCODE_PROFILE_CIRCLE_HALF: + case LL_PCODE_PROFILE_EQUALTRI: + max_hollow = HOLLOW_MAX_SQUARE; + } + } + + F32 hollow = h; + bool valid = limit_range(hollow, HOLLOW_MIN, max_hollow); + mProfileParams.setHollow(hollow); + + return valid; +} + +bool LLVolumeParams::setTwistBegin(const F32 b) +{ + F32 twist_begin = b; + bool valid = limit_range(twist_begin, TWIST_MIN, TWIST_MAX); + mPathParams.setTwistBegin(twist_begin); + return valid; +} + +bool LLVolumeParams::setTwistEnd(const F32 e) +{ + F32 twist_end = e; + bool valid = limit_range(twist_end, TWIST_MIN, TWIST_MAX); + mPathParams.setTwistEnd(twist_end); + return valid; +} + +bool LLVolumeParams::setRatio(const F32 x, const F32 y) +{ + F32 min_x = RATIO_MIN; + F32 max_x = RATIO_MAX; + F32 min_y = RATIO_MIN; + F32 max_y = RATIO_MAX; + // If this is a circular path (and not a sphere) then 'ratio' is actually hole size. + U8 path_type = mPathParams.getCurveType(); + U8 profile_type = mProfileParams.getCurveType() & LL_PCODE_PROFILE_MASK; + if ( LL_PCODE_PATH_CIRCLE == path_type && + LL_PCODE_PROFILE_CIRCLE_HALF != profile_type) + { + // Holes are more restricted... + min_x = HOLE_X_MIN; + max_x = HOLE_X_MAX; + min_y = HOLE_Y_MIN; + max_y = HOLE_Y_MAX; + } + + F32 ratio_x = x; + bool valid = limit_range(ratio_x, min_x, max_x); + F32 ratio_y = y; + valid &= limit_range(ratio_y, min_y, max_y); + + mPathParams.setScale(ratio_x, ratio_y); + + return valid; +} + +bool LLVolumeParams::setShear(const F32 x, const F32 y) +{ + F32 shear_x = x; + bool valid = limit_range(shear_x, SHEAR_MIN, SHEAR_MAX); + F32 shear_y = y; + valid &= limit_range(shear_y, SHEAR_MIN, SHEAR_MAX); + mPathParams.setShear(shear_x, shear_y); + return valid; +} + +bool LLVolumeParams::setTaperX(const F32 v) +{ + F32 taper = v; + bool valid = limit_range(taper, TAPER_MIN, TAPER_MAX); + mPathParams.setTaperX(taper); + return valid; +} + +bool LLVolumeParams::setTaperY(const F32 v) +{ + F32 taper = v; + bool valid = limit_range(taper, TAPER_MIN, TAPER_MAX); + mPathParams.setTaperY(taper); + return valid; +} + +bool LLVolumeParams::setRevolutions(const F32 r) +{ + F32 revolutions = r; + bool valid = limit_range(revolutions, REV_MIN, REV_MAX); + mPathParams.setRevolutions(revolutions); + return valid; +} + +bool LLVolumeParams::setRadiusOffset(const F32 offset) +{ + bool valid = true; + + // If this is a sphere, just set it to 0 and get out. + U8 path_type = mPathParams.getCurveType(); + U8 profile_type = mProfileParams.getCurveType() & LL_PCODE_PROFILE_MASK; + if ( LL_PCODE_PROFILE_CIRCLE_HALF == profile_type || + LL_PCODE_PATH_CIRCLE != path_type ) + { + mPathParams.setRadiusOffset(0.f); + return true; + } + + // Limit radius offset, based on taper and hole size y. + F32 radius_offset = offset; + F32 taper_y = getTaperY(); + F32 radius_mag = fabs(radius_offset); + F32 hole_y_mag = fabs(getRatioY()); + F32 taper_y_mag = fabs(taper_y); + // Check to see if the taper effects us. + if ( (radius_offset > 0.f && taper_y < 0.f) || + (radius_offset < 0.f && taper_y > 0.f) ) + { + // The taper does not help increase the radius offset range. + taper_y_mag = 0.f; + } + F32 max_radius_mag = 1.f - hole_y_mag * (1.f - taper_y_mag) / (1.f - hole_y_mag); + + // Enforce the maximum magnitude. + F32 delta = max_radius_mag - radius_mag; + if (delta < 0.f) + { + // Check radius offset sign. + if (radius_offset < 0.f) + { + radius_offset = -max_radius_mag; + } + else + { + radius_offset = max_radius_mag; + } + valid = approx_zero(delta, .1f); + } + + mPathParams.setRadiusOffset(radius_offset); + return valid; +} + +bool LLVolumeParams::setSkew(const F32 skew_value) +{ + bool valid = true; + + // Check the skew value against the revolutions. + F32 skew = llclamp(skew_value, SKEW_MIN, SKEW_MAX); + F32 skew_mag = fabs(skew); + F32 revolutions = getRevolutions(); + F32 scale_x = getRatioX(); + F32 min_skew_mag = 1.0f - 1.0f / (revolutions * scale_x + 1.0f); + // Discontinuity; A revolution of 1 allows skews below 0.5. + if ( fabs(revolutions - 1.0f) < 0.001) + min_skew_mag = 0.0f; + + // Clip skew. + F32 delta = skew_mag - min_skew_mag; + if (delta < 0.f) + { + // Check skew sign. + if (skew < 0.0f) + { + skew = -min_skew_mag; + } + else + { + skew = min_skew_mag; + } + valid = approx_zero(delta, .01f); + } + + mPathParams.setSkew(skew); + return valid; +} + +bool LLVolumeParams::setSculptID(const LLUUID sculpt_id, U8 sculpt_type) +{ + mSculptID = sculpt_id; + mSculptType = sculpt_type; + return true; +} + +bool LLVolumeParams::setType(U8 profile, U8 path) +{ + bool result = true; + // First, check profile and path for validity. + U8 profile_type = profile & LL_PCODE_PROFILE_MASK; + U8 hole_type = (profile & LL_PCODE_HOLE_MASK) >> 4; + U8 path_type = path >> 4; + + if (profile_type > LL_PCODE_PROFILE_MAX) + { + // Bad profile. Make it square. + profile = LL_PCODE_PROFILE_SQUARE; + result = false; + llwarns << "LLVolumeParams::setType changing bad profile type (" << profile_type + << ") to be LL_PCODE_PROFILE_SQUARE" << llendl; + } + else if (hole_type > LL_PCODE_HOLE_MAX) + { + // Bad hole. Make it the same. + profile = profile_type; + result = false; + llwarns << "LLVolumeParams::setType changing bad hole type (" << hole_type + << ") to be LL_PCODE_HOLE_SAME" << llendl; + } + + if (path_type < LL_PCODE_PATH_MIN || + path_type > LL_PCODE_PATH_MAX) + { + // Bad path. Make it linear. + result = false; + llwarns << "LLVolumeParams::setType changing bad path (" << path + << ") to be LL_PCODE_PATH_LINE" << llendl; + path = LL_PCODE_PATH_LINE; + } + + mProfileParams.setCurveType(profile); + mPathParams.setCurveType(path); + return result; +} + +// static +bool LLVolumeParams::validate(U8 prof_curve, F32 prof_begin, F32 prof_end, F32 hollow, + U8 path_curve, F32 path_begin, F32 path_end, + F32 scx, F32 scy, F32 shx, F32 shy, + F32 twistend, F32 twistbegin, F32 radiusoffset, + F32 tx, F32 ty, F32 revolutions, F32 skew) +{ + LLVolumeParams test_params; + if (!test_params.setType (prof_curve, path_curve)) + { + return false; + } + if (!test_params.setBeginAndEndS (prof_begin, prof_end)) + { + return false; + } + if (!test_params.setBeginAndEndT (path_begin, path_end)) + { + return false; + } + if (!test_params.setHollow (hollow)) + { + return false; + } + if (!test_params.setTwistBegin (twistbegin)) + { + return false; + } + if (!test_params.setTwistEnd (twistend)) + { + return false; + } + if (!test_params.setRatio (scx, scy)) + { + return false; + } + if (!test_params.setShear (shx, shy)) + { + return false; + } + if (!test_params.setTaper (tx, ty)) + { + return false; + } + if (!test_params.setRevolutions (revolutions)) + { + return false; + } + if (!test_params.setRadiusOffset (radiusoffset)) + { + return false; + } + if (!test_params.setSkew (skew)) + { + return false; + } + return true; +} + +S32 *LLVolume::getTriangleIndices(U32 &num_indices) const +{ + LLMemType m1(LLMemType::MTYPE_VOLUME); + + S32 expected_num_triangle_indices = getNumTriangleIndices(); + if (expected_num_triangle_indices > MAX_VOLUME_TRIANGLE_INDICES) + { + // we don't allow LLVolumes with this many vertices + llwarns << "Couldn't allocate triangle indices" << llendl; + num_indices = 0; + return NULL; + } + + S32* index = new S32[expected_num_triangle_indices]; + S32 count = 0; + + // Let's do this totally diffently, as we don't care about faces... + // Counter-clockwise triangles are forward facing... + + BOOL open = getProfile().isOpen(); + BOOL hollow = (mParams.getProfileParams().getHollow() > 0); + BOOL path_open = getPath().isOpen(); + S32 size_s, size_s_out, size_t; + S32 s, t, i; + size_s = getProfile().getTotal(); + size_s_out = getProfile().getTotalOut(); + size_t = getPath().mPath.size(); + + // NOTE -- if the construction of the triangles below ever changes + // then getNumTriangleIndices() method may also have to be updated. + + if (open) /* Flawfinder: ignore */ + { + if (hollow) + { + // Open hollow -- much like the closed solid, except we + // we need to stitch up the gap between s=0 and s=size_s-1 + + for (t = 0; t < size_t - 1; t++) + { + // The outer face, first cut, and inner face + for (s = 0; s < size_s - 1; s++) + { + i = s + t*size_s; + index[count++] = i; // x,y + index[count++] = i + 1; // x+1,y + index[count++] = i + size_s; // x,y+1 + + index[count++] = i + size_s; // x,y+1 + index[count++] = i + 1; // x+1,y + index[count++] = i + size_s + 1; // x+1,y+1 + } + + // The other cut face + index[count++] = s + t*size_s; // x,y + index[count++] = 0 + t*size_s; // x+1,y + index[count++] = s + (t+1)*size_s; // x,y+1 + + index[count++] = s + (t+1)*size_s; // x,y+1 + index[count++] = 0 + t*size_s; // x+1,y + index[count++] = 0 + (t+1)*size_s; // x+1,y+1 + } + + // Do the top and bottom caps, if necessary + if (path_open) + { + // Top cap + S32 pt1 = 0; + S32 pt2 = size_s-1; + S32 i = (size_t - 1)*size_s; + + while (pt2 - pt1 > 1) + { + // Use the profile points instead of the mesh, since you want + // the un-transformed profile distances. + LLVector3 p1 = getProfile().mProfile[pt1]; + LLVector3 p2 = getProfile().mProfile[pt2]; + LLVector3 pa = getProfile().mProfile[pt1+1]; + LLVector3 pb = getProfile().mProfile[pt2-1]; + + p1.mV[VZ] = 0.f; + p2.mV[VZ] = 0.f; + pa.mV[VZ] = 0.f; + pb.mV[VZ] = 0.f; + + // Use area of triangle to determine backfacing + F32 area_1a2, area_1ba, area_21b, area_2ab; + area_1a2 = (p1.mV[0]*pa.mV[1] - pa.mV[0]*p1.mV[1]) + + (pa.mV[0]*p2.mV[1] - p2.mV[0]*pa.mV[1]) + + (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]); + + area_1ba = (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) + + (pb.mV[0]*pa.mV[1] - pa.mV[0]*pb.mV[1]) + + (pa.mV[0]*p1.mV[1] - p1.mV[0]*pa.mV[1]); + + area_21b = (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]) + + (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) + + (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]); + + area_2ab = (p2.mV[0]*pa.mV[1] - pa.mV[0]*p2.mV[1]) + + (pa.mV[0]*pb.mV[1] - pb.mV[0]*pa.mV[1]) + + (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]); + + BOOL use_tri1a2 = TRUE; + BOOL tri_1a2 = TRUE; + BOOL tri_21b = TRUE; + + if (area_1a2 < 0) + { + tri_1a2 = FALSE; + } + if (area_2ab < 0) + { + // Can't use, because it contains point b + tri_1a2 = FALSE; + } + if (area_21b < 0) + { + tri_21b = FALSE; + } + if (area_1ba < 0) + { + // Can't use, because it contains point b + tri_21b = FALSE; + } + + if (!tri_1a2) + { + use_tri1a2 = FALSE; + } + else if (!tri_21b) + { + use_tri1a2 = TRUE; + } + else + { + LLVector3 d1 = p1 - pa; + LLVector3 d2 = p2 - pb; + + if (d1.magVecSquared() < d2.magVecSquared()) + { + use_tri1a2 = TRUE; + } + else + { + use_tri1a2 = FALSE; + } + } + + if (use_tri1a2) + { + index[count++] = pt1 + i; + index[count++] = pt1 + 1 + i; + index[count++] = pt2 + i; + pt1++; + } + else + { + index[count++] = pt1 + i; + index[count++] = pt2 - 1 + i; + index[count++] = pt2 + i; + pt2--; + } + } + + // Bottom cap + pt1 = 0; + pt2 = size_s-1; + while (pt2 - pt1 > 1) + { + // Use the profile points instead of the mesh, since you want + // the un-transformed profile distances. + LLVector3 p1 = getProfile().mProfile[pt1]; + LLVector3 p2 = getProfile().mProfile[pt2]; + LLVector3 pa = getProfile().mProfile[pt1+1]; + LLVector3 pb = getProfile().mProfile[pt2-1]; + + p1.mV[VZ] = 0.f; + p2.mV[VZ] = 0.f; + pa.mV[VZ] = 0.f; + pb.mV[VZ] = 0.f; + + // Use area of triangle to determine backfacing + F32 area_1a2, area_1ba, area_21b, area_2ab; + area_1a2 = (p1.mV[0]*pa.mV[1] - pa.mV[0]*p1.mV[1]) + + (pa.mV[0]*p2.mV[1] - p2.mV[0]*pa.mV[1]) + + (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]); + + area_1ba = (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) + + (pb.mV[0]*pa.mV[1] - pa.mV[0]*pb.mV[1]) + + (pa.mV[0]*p1.mV[1] - p1.mV[0]*pa.mV[1]); + + area_21b = (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]) + + (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) + + (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]); + + area_2ab = (p2.mV[0]*pa.mV[1] - pa.mV[0]*p2.mV[1]) + + (pa.mV[0]*pb.mV[1] - pb.mV[0]*pa.mV[1]) + + (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]); + + BOOL use_tri1a2 = TRUE; + BOOL tri_1a2 = TRUE; + BOOL tri_21b = TRUE; + + if (area_1a2 < 0) + { + tri_1a2 = FALSE; + } + if (area_2ab < 0) + { + // Can't use, because it contains point b + tri_1a2 = FALSE; + } + if (area_21b < 0) + { + tri_21b = FALSE; + } + if (area_1ba < 0) + { + // Can't use, because it contains point b + tri_21b = FALSE; + } + + if (!tri_1a2) + { + use_tri1a2 = FALSE; + } + else if (!tri_21b) + { + use_tri1a2 = TRUE; + } + else + { + LLVector3 d1 = p1 - pa; + LLVector3 d2 = p2 - pb; + + if (d1.magVecSquared() < d2.magVecSquared()) + { + use_tri1a2 = TRUE; + } + else + { + use_tri1a2 = FALSE; + } + } + + if (use_tri1a2) + { + index[count++] = pt1; + index[count++] = pt2; + index[count++] = pt1 + 1; + pt1++; + } + else + { + index[count++] = pt1; + index[count++] = pt2; + index[count++] = pt2 - 1; + pt2--; + } + } + } + } + else + { + // Open solid + + for (t = 0; t < size_t - 1; t++) + { + // Outer face + 1 cut face + for (s = 0; s < size_s - 1; s++) + { + i = s + t*size_s; + + index[count++] = i; // x,y + index[count++] = i + 1; // x+1,y + index[count++] = i + size_s; // x,y+1 + + index[count++] = i + size_s; // x,y+1 + index[count++] = i + 1; // x+1,y + index[count++] = i + size_s + 1; // x+1,y+1 + } + + // The other cut face + index[count++] = (size_s - 1) + (t*size_s); // x,y + index[count++] = 0 + t*size_s; // x+1,y + index[count++] = (size_s - 1) + (t+1)*size_s; // x,y+1 + + index[count++] = (size_s - 1) + (t+1)*size_s; // x,y+1 + index[count++] = 0 + (t*size_s); // x+1,y + index[count++] = 0 + (t+1)*size_s; // x+1,y+1 + } + + // Do the top and bottom caps, if necessary + if (path_open) + { + for (s = 0; s < size_s - 2; s++) + { + index[count++] = s+1; + index[count++] = s; + index[count++] = size_s - 1; + } + + // We've got a top cap + S32 offset = (size_t - 1)*size_s; + for (s = 0; s < size_s - 2; s++) + { + // Inverted ordering from bottom cap. + index[count++] = offset + size_s - 1; + index[count++] = offset + s; + index[count++] = offset + s + 1; + } + } + } + } + else if (hollow) + { + // Closed hollow + // Outer face + + for (t = 0; t < size_t - 1; t++) + { + for (s = 0; s < size_s_out - 1; s++) + { + i = s + t*size_s; + + index[count++] = i; // x,y + index[count++] = i + 1; // x+1,y + index[count++] = i + size_s; // x,y+1 + + index[count++] = i + size_s; // x,y+1 + index[count++] = i + 1; // x+1,y + index[count++] = i + 1 + size_s; // x+1,y+1 + } + } + + // Inner face + // Invert facing from outer face + for (t = 0; t < size_t - 1; t++) + { + for (s = size_s_out; s < size_s - 1; s++) + { + i = s + t*size_s; + + index[count++] = i; // x,y + index[count++] = i + 1; // x+1,y + index[count++] = i + size_s; // x,y+1 + + index[count++] = i + size_s; // x,y+1 + index[count++] = i + 1; // x+1,y + index[count++] = i + 1 + size_s; // x+1,y+1 + } + } + + // Do the top and bottom caps, if necessary + if (path_open) + { + // Top cap + S32 pt1 = 0; + S32 pt2 = size_s-1; + S32 i = (size_t - 1)*size_s; + + while (pt2 - pt1 > 1) + { + // Use the profile points instead of the mesh, since you want + // the un-transformed profile distances. + LLVector3 p1 = getProfile().mProfile[pt1]; + LLVector3 p2 = getProfile().mProfile[pt2]; + LLVector3 pa = getProfile().mProfile[pt1+1]; + LLVector3 pb = getProfile().mProfile[pt2-1]; + + p1.mV[VZ] = 0.f; + p2.mV[VZ] = 0.f; + pa.mV[VZ] = 0.f; + pb.mV[VZ] = 0.f; + + // Use area of triangle to determine backfacing + F32 area_1a2, area_1ba, area_21b, area_2ab; + area_1a2 = (p1.mV[0]*pa.mV[1] - pa.mV[0]*p1.mV[1]) + + (pa.mV[0]*p2.mV[1] - p2.mV[0]*pa.mV[1]) + + (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]); + + area_1ba = (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) + + (pb.mV[0]*pa.mV[1] - pa.mV[0]*pb.mV[1]) + + (pa.mV[0]*p1.mV[1] - p1.mV[0]*pa.mV[1]); + + area_21b = (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]) + + (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) + + (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]); + + area_2ab = (p2.mV[0]*pa.mV[1] - pa.mV[0]*p2.mV[1]) + + (pa.mV[0]*pb.mV[1] - pb.mV[0]*pa.mV[1]) + + (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]); + + BOOL use_tri1a2 = TRUE; + BOOL tri_1a2 = TRUE; + BOOL tri_21b = TRUE; + + if (area_1a2 < 0) + { + tri_1a2 = FALSE; + } + if (area_2ab < 0) + { + // Can't use, because it contains point b + tri_1a2 = FALSE; + } + if (area_21b < 0) + { + tri_21b = FALSE; + } + if (area_1ba < 0) + { + // Can't use, because it contains point b + tri_21b = FALSE; + } + + if (!tri_1a2) + { + use_tri1a2 = FALSE; + } + else if (!tri_21b) + { + use_tri1a2 = TRUE; + } + else + { + LLVector3 d1 = p1 - pa; + LLVector3 d2 = p2 - pb; + + if (d1.magVecSquared() < d2.magVecSquared()) + { + use_tri1a2 = TRUE; + } + else + { + use_tri1a2 = FALSE; + } + } + + if (use_tri1a2) + { + index[count++] = pt1 + i; + index[count++] = pt1 + 1 + i; + index[count++] = pt2 + i; + pt1++; + } + else + { + index[count++] = pt1 + i; + index[count++] = pt2 - 1 + i; + index[count++] = pt2 + i; + pt2--; + } + } + + // Bottom cap + pt1 = 0; + pt2 = size_s-1; + while (pt2 - pt1 > 1) + { + // Use the profile points instead of the mesh, since you want + // the un-transformed profile distances. + LLVector3 p1 = getProfile().mProfile[pt1]; + LLVector3 p2 = getProfile().mProfile[pt2]; + LLVector3 pa = getProfile().mProfile[pt1+1]; + LLVector3 pb = getProfile().mProfile[pt2-1]; + + p1.mV[VZ] = 0.f; + p2.mV[VZ] = 0.f; + pa.mV[VZ] = 0.f; + pb.mV[VZ] = 0.f; + + // Use area of triangle to determine backfacing + F32 area_1a2, area_1ba, area_21b, area_2ab; + area_1a2 = (p1.mV[0]*pa.mV[1] - pa.mV[0]*p1.mV[1]) + + (pa.mV[0]*p2.mV[1] - p2.mV[0]*pa.mV[1]) + + (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]); + + area_1ba = (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) + + (pb.mV[0]*pa.mV[1] - pa.mV[0]*pb.mV[1]) + + (pa.mV[0]*p1.mV[1] - p1.mV[0]*pa.mV[1]); + + area_21b = (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]) + + (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) + + (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]); + + area_2ab = (p2.mV[0]*pa.mV[1] - pa.mV[0]*p2.mV[1]) + + (pa.mV[0]*pb.mV[1] - pb.mV[0]*pa.mV[1]) + + (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]); + + BOOL use_tri1a2 = TRUE; + BOOL tri_1a2 = TRUE; + BOOL tri_21b = TRUE; + + if (area_1a2 < 0) + { + tri_1a2 = FALSE; + } + if (area_2ab < 0) + { + // Can't use, because it contains point b + tri_1a2 = FALSE; + } + if (area_21b < 0) + { + tri_21b = FALSE; + } + if (area_1ba < 0) + { + // Can't use, because it contains point b + tri_21b = FALSE; + } + + if (!tri_1a2) + { + use_tri1a2 = FALSE; + } + else if (!tri_21b) + { + use_tri1a2 = TRUE; + } + else + { + LLVector3 d1 = p1 - pa; + LLVector3 d2 = p2 - pb; + + if (d1.magVecSquared() < d2.magVecSquared()) + { + use_tri1a2 = TRUE; + } + else + { + use_tri1a2 = FALSE; + } + } + + if (use_tri1a2) + { + index[count++] = pt1; + index[count++] = pt2; + index[count++] = pt1 + 1; + pt1++; + } + else + { + index[count++] = pt1; + index[count++] = pt2; + index[count++] = pt2 - 1; + pt2--; + } + } + } + } + else + { + // Closed solid. Easy case. + for (t = 0; t < size_t - 1; t++) + { + for (s = 0; s < size_s - 1; s++) + { + // Should wrap properly, but for now... + i = s + t*size_s; + + index[count++] = i; // x,y + index[count++] = i + 1; // x+1,y + index[count++] = i + size_s; // x,y+1 + + index[count++] = i + size_s; // x,y+1 + index[count++] = i + 1; // x+1,y + index[count++] = i + size_s + 1; // x+1,y+1 + } + } + + // Do the top and bottom caps, if necessary + if (path_open) + { + // bottom cap + for (s = 1; s < size_s - 2; s++) + { + index[count++] = s+1; + index[count++] = s; + index[count++] = 0; + } + + // top cap + S32 offset = (size_t - 1)*size_s; + for (s = 1; s < size_s - 2; s++) + { + // Inverted ordering from bottom cap. + index[count++] = offset; + index[count++] = offset + s; + index[count++] = offset + s + 1; + } + } + } + +#ifdef LL_DEBUG + // assert that we computed the correct number of indices + if (count != expected_num_triangle_indices ) + { + llerrs << "bad index count prediciton:" + << " expected=" << expected_num_triangle_indices + << " actual=" << count << llendl; + } +#endif + +#if 0 + // verify that each index does not point beyond the size of the mesh + S32 num_vertices = mMesh.size(); + for (i = 0; i < count; i+=3) + { + llinfos << index[i] << ":" << index[i+1] << ":" << index[i+2] << llendl; + llassert(index[i] < num_vertices); + llassert(index[i+1] < num_vertices); + llassert(index[i+2] < num_vertices); + } +#endif + + num_indices = count; + return index; +} + +S32 LLVolume::getNumTriangleIndices() const +{ + BOOL profile_open = getProfile().isOpen(); + BOOL hollow = (mParams.getProfileParams().getHollow() > 0); + BOOL path_open = getPath().isOpen(); + + S32 size_s, size_s_out, size_t; + size_s = getProfile().getTotal(); + size_s_out = getProfile().getTotalOut(); + size_t = getPath().mPath.size(); + + S32 count = 0; + if (profile_open) /* Flawfinder: ignore */ + { + if (hollow) + { + // Open hollow -- much like the closed solid, except we + // we need to stitch up the gap between s=0 and s=size_s-1 + count = (size_t - 1) * (((size_s -1) * 6) + 6); + } + else + { + count = (size_t - 1) * (((size_s -1) * 6) + 6); + } + } + else if (hollow) + { + // Closed hollow + // Outer face + count = (size_t - 1) * (size_s_out - 1) * 6; + + // Inner face + count += (size_t - 1) * ((size_s - 1) - size_s_out) * 6; + } + else + { + // Closed solid. Easy case. + count = (size_t - 1) * (size_s - 1) * 6; + } + + if (path_open) + { + S32 cap_triangle_count = size_s - 3; + if ( profile_open + || hollow ) + { + cap_triangle_count = size_s - 2; + } + if ( cap_triangle_count > 0 ) + { + // top and bottom caps + count += cap_triangle_count * 2 * 3; + } + } + return count; +} + + +S32 LLVolume::getNumTriangles() const +{ + U32 triangle_count = 0; + + for (S32 i = 0; i < getNumVolumeFaces(); ++i) + { + triangle_count += getVolumeFace(i).mNumIndices/3; + } + + return triangle_count; +} + + +//----------------------------------------------------------------------------- +// generateSilhouetteVertices() +//----------------------------------------------------------------------------- +void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices, + std::vector<LLVector3> &normals, + const LLVector3& obj_cam_vec_in, + const LLMatrix4& mat_in, + const LLMatrix3& norm_mat_in, + S32 face_mask) +{ + LLMemType m1(LLMemType::MTYPE_VOLUME); + + LLMatrix4a mat; + mat.loadu(mat_in); + + LLMatrix4a norm_mat; + norm_mat.loadu(norm_mat_in); + + LLVector4a obj_cam_vec; + obj_cam_vec.load3(obj_cam_vec_in.mV); + + vertices.clear(); + normals.clear(); + + if ((mParams.getSculptType() & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH) + { + return; + } + + S32 cur_index = 0; + //for each face + for (face_list_t::iterator iter = mVolumeFaces.begin(); + iter != mVolumeFaces.end(); ++iter) + { + LLVolumeFace& face = *iter; + + if (!(face_mask & (0x1 << cur_index++)) || + face.mNumIndices == 0 || face.mEdge.empty()) + { + continue; + } + + if (face.mTypeMask & (LLVolumeFace::CAP_MASK)) { + + } + else { + + //============================================== + //DEBUG draw edge map instead of silhouette edge + //============================================== + +#if DEBUG_SILHOUETTE_EDGE_MAP + + //for each triangle + U32 count = face.mNumIndices; + for (U32 j = 0; j < count/3; j++) { + //get vertices + S32 v1 = face.mIndices[j*3+0]; + S32 v2 = face.mIndices[j*3+1]; + S32 v3 = face.mIndices[j*3+2]; + + //get current face center + LLVector3 cCenter = (face.mVertices[v1].getPosition() + + face.mVertices[v2].getPosition() + + face.mVertices[v3].getPosition()) / 3.0f; + + //for each edge + for (S32 k = 0; k < 3; k++) { + S32 nIndex = face.mEdge[j*3+k]; + if (nIndex <= -1) { + continue; + } + + if (nIndex >= (S32) count/3) { + continue; + } + //get neighbor vertices + v1 = face.mIndices[nIndex*3+0]; + v2 = face.mIndices[nIndex*3+1]; + v3 = face.mIndices[nIndex*3+2]; + + //get neighbor face center + LLVector3 nCenter = (face.mVertices[v1].getPosition() + + face.mVertices[v2].getPosition() + + face.mVertices[v3].getPosition()) / 3.0f; + + //draw line + vertices.push_back(cCenter); + vertices.push_back(nCenter); + normals.push_back(LLVector3(1,1,1)); + normals.push_back(LLVector3(1,1,1)); + segments.push_back(vertices.size()); + } + } + + continue; + + //============================================== + //DEBUG + //============================================== + + //============================================== + //DEBUG draw normals instead of silhouette edge + //============================================== +#elif DEBUG_SILHOUETTE_NORMALS + + //for each vertex + for (U32 j = 0; j < face.mNumVertices; j++) { + vertices.push_back(face.mVertices[j].getPosition()); + vertices.push_back(face.mVertices[j].getPosition() + face.mVertices[j].getNormal()*0.1f); + normals.push_back(LLVector3(0,0,1)); + normals.push_back(LLVector3(0,0,1)); + segments.push_back(vertices.size()); +#if DEBUG_SILHOUETTE_BINORMALS + vertices.push_back(face.mVertices[j].getPosition()); + vertices.push_back(face.mVertices[j].getPosition() + face.mVertices[j].mBinormal*0.1f); + normals.push_back(LLVector3(0,0,1)); + normals.push_back(LLVector3(0,0,1)); + segments.push_back(vertices.size()); +#endif + } + + continue; +#else + //============================================== + //DEBUG + //============================================== + + static const U8 AWAY = 0x01, + TOWARDS = 0x02; + + //for each triangle + std::vector<U8> fFacing; + vector_append(fFacing, face.mNumIndices/3); + + LLVector4a* v = (LLVector4a*) face.mPositions; + LLVector4a* n = (LLVector4a*) face.mNormals; + + for (U32 j = 0; j < face.mNumIndices/3; j++) + { + //approximate normal + S32 v1 = face.mIndices[j*3+0]; + S32 v2 = face.mIndices[j*3+1]; + S32 v3 = face.mIndices[j*3+2]; + + LLVector4a c1,c2; + c1.setSub(v[v1], v[v2]); + c2.setSub(v[v2], v[v3]); + + LLVector4a norm; + + norm.setCross3(c1, c2); + + if (norm.dot3(norm) < 0.00000001f) + { + fFacing[j] = AWAY | TOWARDS; + } + else + { + //get view vector + LLVector4a view; + view.setSub(obj_cam_vec, v[v1]); + bool away = view.dot3(norm) > 0.0f; + if (away) + { + fFacing[j] = AWAY; + } + else + { + fFacing[j] = TOWARDS; + } + } + } + + //for each triangle + for (U32 j = 0; j < face.mNumIndices/3; j++) + { + if (fFacing[j] == (AWAY | TOWARDS)) + { //this is a degenerate triangle + //take neighbor facing (degenerate faces get facing of one of their neighbors) + // *FIX IF NEEDED: this does not deal with neighboring degenerate faces + for (S32 k = 0; k < 3; k++) + { + S32 index = face.mEdge[j*3+k]; + if (index != -1) + { + fFacing[j] = fFacing[index]; + break; + } + } + continue; //skip degenerate face + } + + //for each edge + for (S32 k = 0; k < 3; k++) { + S32 index = face.mEdge[j*3+k]; + if (index != -1 && fFacing[index] == (AWAY | TOWARDS)) { + //our neighbor is degenerate, make him face our direction + fFacing[face.mEdge[j*3+k]] = fFacing[j]; + continue; + } + + if (index == -1 || //edge has no neighbor, MUST be a silhouette edge + (fFacing[index] & fFacing[j]) == 0) { //we found a silhouette edge + + S32 v1 = face.mIndices[j*3+k]; + S32 v2 = face.mIndices[j*3+((k+1)%3)]; + + LLVector4a t; + mat.affineTransform(v[v1], t); + vertices.push_back(LLVector3(t[0], t[1], t[2])); + + norm_mat.rotate(n[v1], t); + + t.normalize3fast(); + normals.push_back(LLVector3(t[0], t[1], t[2])); + + mat.affineTransform(v[v2], t); + vertices.push_back(LLVector3(t[0], t[1], t[2])); + + norm_mat.rotate(n[v2], t); + t.normalize3fast(); + normals.push_back(LLVector3(t[0], t[1], t[2])); + } + } + } +#endif + } + } +} + +S32 LLVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, + S32 face, + LLVector3* intersection,LLVector2* tex_coord, LLVector3* normal, LLVector3* bi_normal) +{ + LLVector4a starta, enda; + starta.load3(start.mV); + enda.load3(end.mV); + + return lineSegmentIntersect(starta, enda, face, intersection, tex_coord, normal, bi_normal); + +} + + +S32 LLVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, + S32 face, + LLVector3* intersection,LLVector2* tex_coord, LLVector3* normal, LLVector3* bi_normal) +{ + S32 hit_face = -1; + + S32 start_face; + S32 end_face; + + if (face == -1) // ALL_SIDES + { + start_face = 0; + end_face = getNumVolumeFaces() - 1; + } + else + { + start_face = face; + end_face = face; + } + + LLVector4a dir; + dir.setSub(end, start); + + F32 closest_t = 2.f; // must be larger than 1 + + end_face = llmin(end_face, getNumVolumeFaces()-1); + + for (S32 i = start_face; i <= end_face; i++) + { + LLVolumeFace &face = mVolumeFaces[i]; + + LLVector4a box_center; + box_center.setAdd(face.mExtents[0], face.mExtents[1]); + box_center.mul(0.5f); + + LLVector4a box_size; + box_size.setSub(face.mExtents[1], face.mExtents[0]); + + if (LLLineSegmentBoxIntersect(start, end, box_center, box_size)) + { + if (bi_normal != NULL) // if the caller wants binormals, we may need to generate them + { + genBinormals(i); + } + + if (!face.mOctree) + { + face.createOctree(); + } + + //LLVector4a* p = (LLVector4a*) face.mPositions; + + LLOctreeTriangleRayIntersect intersect(start, dir, &face, &closest_t, intersection, tex_coord, normal, bi_normal); + intersect.traverse(face.mOctree); + if (intersect.mHitFace) + { + hit_face = i; + } + } + } + + + return hit_face; +} + +class LLVertexIndexPair +{ +public: + LLVertexIndexPair(const LLVector3 &vertex, const S32 index); + + LLVector3 mVertex; + S32 mIndex; +}; + +LLVertexIndexPair::LLVertexIndexPair(const LLVector3 &vertex, const S32 index) +{ + mVertex = vertex; + mIndex = index; +} + +const F32 VERTEX_SLOP = 0.00001f; +const F32 VERTEX_SLOP_SQRD = VERTEX_SLOP * VERTEX_SLOP; + +struct lessVertex +{ + bool operator()(const LLVertexIndexPair *a, const LLVertexIndexPair *b) + { + const F32 slop = VERTEX_SLOP; + + if (a->mVertex.mV[0] + slop < b->mVertex.mV[0]) + { + return TRUE; + } + else if (a->mVertex.mV[0] - slop > b->mVertex.mV[0]) + { + return FALSE; + } + + if (a->mVertex.mV[1] + slop < b->mVertex.mV[1]) + { + return TRUE; + } + else if (a->mVertex.mV[1] - slop > b->mVertex.mV[1]) + { + return FALSE; + } + + if (a->mVertex.mV[2] + slop < b->mVertex.mV[2]) + { + return TRUE; + } + else if (a->mVertex.mV[2] - slop > b->mVertex.mV[2]) + { + return FALSE; + } + + return FALSE; + } +}; + +struct lessTriangle +{ + bool operator()(const S32 *a, const S32 *b) + { + if (*a < *b) + { + return TRUE; + } + else if (*a > *b) + { + return FALSE; + } + + if (*(a+1) < *(b+1)) + { + return TRUE; + } + else if (*(a+1) > *(b+1)) + { + return FALSE; + } + + if (*(a+2) < *(b+2)) + { + return TRUE; + } + else if (*(a+2) > *(b+2)) + { + return FALSE; + } + + return FALSE; + } +}; + +BOOL equalTriangle(const S32 *a, const S32 *b) +{ + if ((*a == *b) && (*(a+1) == *(b+1)) && (*(a+2) == *(b+2))) + { + return TRUE; + } + return FALSE; +} + +BOOL LLVolume::cleanupTriangleData( const S32 num_input_vertices, + const std::vector<Point>& input_vertices, + const S32 num_input_triangles, + S32 *input_triangles, + S32 &num_output_vertices, + LLVector3 **output_vertices, + S32 &num_output_triangles, + S32 **output_triangles) +{ + LLMemType m1(LLMemType::MTYPE_VOLUME); + + /* Testing: avoid any cleanup + static BOOL skip_cleanup = TRUE; + if ( skip_cleanup ) + { + num_output_vertices = num_input_vertices; + num_output_triangles = num_input_triangles; + + *output_vertices = new LLVector3[num_input_vertices]; + for (S32 index = 0; index < num_input_vertices; index++) + { + (*output_vertices)[index] = input_vertices[index].mPos; + } + + *output_triangles = new S32[num_input_triangles*3]; + memcpy(*output_triangles, input_triangles, 3*num_input_triangles*sizeof(S32)); // Flawfinder: ignore + return TRUE; + } + */ + + // Here's how we do this: + // Create a structure which contains the original vertex index and the + // LLVector3 data. + // "Sort" the data by the vectors + // Create an array the size of the old vertex list, with a mapping of + // old indices to new indices. + // Go through triangles, shift so the lowest index is first + // Sort triangles by first index + // Remove duplicate triangles + // Allocate and pack new triangle data. + + //LLTimer cleanupTimer; + //llinfos << "In vertices: " << num_input_vertices << llendl; + //llinfos << "In triangles: " << num_input_triangles << llendl; + + S32 i; + typedef std::multiset<LLVertexIndexPair*, lessVertex> vertex_set_t; + vertex_set_t vertex_list; + + LLVertexIndexPair *pairp = NULL; + for (i = 0; i < num_input_vertices; i++) + { + LLVertexIndexPair *new_pairp = new LLVertexIndexPair(input_vertices[i].mPos, i); + vertex_list.insert(new_pairp); + } + + // Generate the vertex mapping and the list of vertices without + // duplicates. This will crash if there are no vertices. + llassert(num_input_vertices > 0); // check for no vertices! + S32 *vertex_mapping = new S32[num_input_vertices]; + LLVector3 *new_vertices = new LLVector3[num_input_vertices]; + LLVertexIndexPair *prev_pairp = NULL; + + S32 new_num_vertices; + + new_num_vertices = 0; + for (vertex_set_t::iterator iter = vertex_list.begin(), + end = vertex_list.end(); + iter != end; iter++) + { + pairp = *iter; + if (!prev_pairp || ((pairp->mVertex - prev_pairp->mVertex).magVecSquared() >= VERTEX_SLOP_SQRD)) + { + new_vertices[new_num_vertices] = pairp->mVertex; + //llinfos << "Added vertex " << new_num_vertices << " : " << pairp->mVertex << llendl; + new_num_vertices++; + // Update the previous + prev_pairp = pairp; + } + else + { + //llinfos << "Removed duplicate vertex " << pairp->mVertex << ", distance magVecSquared() is " << (pairp->mVertex - prev_pairp->mVertex).magVecSquared() << llendl; + } + vertex_mapping[pairp->mIndex] = new_num_vertices - 1; + } + + // Iterate through triangles and remove degenerates, re-ordering vertices + // along the way. + S32 *new_triangles = new S32[num_input_triangles * 3]; + S32 new_num_triangles = 0; + + for (i = 0; i < num_input_triangles; i++) + { + S32 v1 = i*3; + S32 v2 = v1 + 1; + S32 v3 = v1 + 2; + + //llinfos << "Checking triangle " << input_triangles[v1] << ":" << input_triangles[v2] << ":" << input_triangles[v3] << llendl; + input_triangles[v1] = vertex_mapping[input_triangles[v1]]; + input_triangles[v2] = vertex_mapping[input_triangles[v2]]; + input_triangles[v3] = vertex_mapping[input_triangles[v3]]; + + if ((input_triangles[v1] == input_triangles[v2]) + || (input_triangles[v1] == input_triangles[v3]) + || (input_triangles[v2] == input_triangles[v3])) + { + //llinfos << "Removing degenerate triangle " << input_triangles[v1] << ":" << input_triangles[v2] << ":" << input_triangles[v3] << llendl; + // Degenerate triangle, skip + continue; + } + + if (input_triangles[v1] < input_triangles[v2]) + { + if (input_triangles[v1] < input_triangles[v3]) + { + // (0 < 1) && (0 < 2) + new_triangles[new_num_triangles*3] = input_triangles[v1]; + new_triangles[new_num_triangles*3+1] = input_triangles[v2]; + new_triangles[new_num_triangles*3+2] = input_triangles[v3]; + } + else + { + // (0 < 1) && (2 < 0) + new_triangles[new_num_triangles*3] = input_triangles[v3]; + new_triangles[new_num_triangles*3+1] = input_triangles[v1]; + new_triangles[new_num_triangles*3+2] = input_triangles[v2]; + } + } + else if (input_triangles[v2] < input_triangles[v3]) + { + // (1 < 0) && (1 < 2) + new_triangles[new_num_triangles*3] = input_triangles[v2]; + new_triangles[new_num_triangles*3+1] = input_triangles[v3]; + new_triangles[new_num_triangles*3+2] = input_triangles[v1]; + } + else + { + // (1 < 0) && (2 < 1) + new_triangles[new_num_triangles*3] = input_triangles[v3]; + new_triangles[new_num_triangles*3+1] = input_triangles[v1]; + new_triangles[new_num_triangles*3+2] = input_triangles[v2]; + } + new_num_triangles++; + } + + if (new_num_triangles == 0) + { + llwarns << "Created volume object with 0 faces." << llendl; + delete[] new_triangles; + delete[] vertex_mapping; + delete[] new_vertices; + return FALSE; + } + + typedef std::set<S32*, lessTriangle> triangle_set_t; + triangle_set_t triangle_list; + + for (i = 0; i < new_num_triangles; i++) + { + triangle_list.insert(&new_triangles[i*3]); + } + + // Sort through the triangle list, and delete duplicates + + S32 *prevp = NULL; + S32 *curp = NULL; + + S32 *sorted_tris = new S32[new_num_triangles*3]; + S32 cur_tri = 0; + for (triangle_set_t::iterator iter = triangle_list.begin(), + end = triangle_list.end(); + iter != end; iter++) + { + curp = *iter; + if (!prevp || !equalTriangle(prevp, curp)) + { + //llinfos << "Added triangle " << *curp << ":" << *(curp+1) << ":" << *(curp+2) << llendl; + sorted_tris[cur_tri*3] = *curp; + sorted_tris[cur_tri*3+1] = *(curp+1); + sorted_tris[cur_tri*3+2] = *(curp+2); + cur_tri++; + prevp = curp; + } + else + { + //llinfos << "Skipped triangle " << *curp << ":" << *(curp+1) << ":" << *(curp+2) << llendl; + } + } + + *output_vertices = new LLVector3[new_num_vertices]; + num_output_vertices = new_num_vertices; + for (i = 0; i < new_num_vertices; i++) + { + (*output_vertices)[i] = new_vertices[i]; + } + + *output_triangles = new S32[cur_tri*3]; + num_output_triangles = cur_tri; + memcpy(*output_triangles, sorted_tris, 3*cur_tri*sizeof(S32)); /* Flawfinder: ignore */ + + /* + llinfos << "Out vertices: " << num_output_vertices << llendl; + llinfos << "Out triangles: " << num_output_triangles << llendl; + for (i = 0; i < num_output_vertices; i++) + { + llinfos << i << ":" << (*output_vertices)[i] << llendl; + } + for (i = 0; i < num_output_triangles; i++) + { + llinfos << i << ":" << (*output_triangles)[i*3] << ":" << (*output_triangles)[i*3+1] << ":" << (*output_triangles)[i*3+2] << llendl; + } + */ + + //llinfos << "Out vertices: " << num_output_vertices << llendl; + //llinfos << "Out triangles: " << num_output_triangles << llendl; + delete[] vertex_mapping; + vertex_mapping = NULL; + delete[] new_vertices; + new_vertices = NULL; + delete[] new_triangles; + new_triangles = NULL; + delete[] sorted_tris; + sorted_tris = NULL; + triangle_list.clear(); + std::for_each(vertex_list.begin(), vertex_list.end(), DeletePointer()); + vertex_list.clear(); + + return TRUE; +} + + +BOOL LLVolumeParams::importFile(LLFILE *fp) +{ + LLMemType m1(LLMemType::MTYPE_VOLUME); + + //llinfos << "importing volume" << llendl; + const S32 BUFSIZE = 16384; + char buffer[BUFSIZE]; /* Flawfinder: ignore */ + // *NOTE: changing the size or type of this buffer will require + // changing the sscanf below. + char keyword[256]; /* Flawfinder: ignore */ + keyword[0] = 0; + + while (!feof(fp)) + { + if (fgets(buffer, BUFSIZE, fp) == NULL) + { + buffer[0] = '\0'; + } + + sscanf(buffer, " %255s", keyword); /* Flawfinder: ignore */ + if (!strcmp("{", keyword)) + { + continue; + } + if (!strcmp("}",keyword)) + { + break; + } + else if (!strcmp("profile", keyword)) + { + mProfileParams.importFile(fp); + } + else if (!strcmp("path",keyword)) + { + mPathParams.importFile(fp); + } + else + { + llwarns << "unknown keyword " << keyword << " in volume import" << llendl; + } + } + + return TRUE; +} + +BOOL LLVolumeParams::exportFile(LLFILE *fp) const +{ + fprintf(fp,"\tshape 0\n"); + fprintf(fp,"\t{\n"); + mPathParams.exportFile(fp); + mProfileParams.exportFile(fp); + fprintf(fp, "\t}\n"); + return TRUE; +} + + +BOOL LLVolumeParams::importLegacyStream(std::istream& input_stream) +{ + LLMemType m1(LLMemType::MTYPE_VOLUME); + + //llinfos << "importing volume" << llendl; + const S32 BUFSIZE = 16384; + // *NOTE: changing the size or type of this buffer will require + // changing the sscanf below. + char buffer[BUFSIZE]; /* Flawfinder: ignore */ + char keyword[256]; /* Flawfinder: ignore */ + keyword[0] = 0; + + while (input_stream.good()) + { + input_stream.getline(buffer, BUFSIZE); + sscanf(buffer, " %255s", keyword); + if (!strcmp("{", keyword)) + { + continue; + } + if (!strcmp("}",keyword)) + { + break; + } + else if (!strcmp("profile", keyword)) + { + mProfileParams.importLegacyStream(input_stream); + } + else if (!strcmp("path",keyword)) + { + mPathParams.importLegacyStream(input_stream); + } + else + { + llwarns << "unknown keyword " << keyword << " in volume import" << llendl; + } + } + + return TRUE; +} + +BOOL LLVolumeParams::exportLegacyStream(std::ostream& output_stream) const +{ + LLMemType m1(LLMemType::MTYPE_VOLUME); + + output_stream <<"\tshape 0\n"; + output_stream <<"\t{\n"; + mPathParams.exportLegacyStream(output_stream); + mProfileParams.exportLegacyStream(output_stream); + output_stream << "\t}\n"; + return TRUE; +} + +LLSD LLVolumeParams::sculptAsLLSD() const +{ + LLSD sd = LLSD(); + sd["id"] = getSculptID(); + sd["type"] = getSculptType(); + + return sd; +} + +bool LLVolumeParams::sculptFromLLSD(LLSD& sd) +{ + setSculptID(sd["id"].asUUID(), (U8)sd["type"].asInteger()); + return true; +} + +LLSD LLVolumeParams::asLLSD() const +{ + LLSD sd = LLSD(); + sd["path"] = mPathParams; + sd["profile"] = mProfileParams; + sd["sculpt"] = sculptAsLLSD(); + + return sd; +} + +bool LLVolumeParams::fromLLSD(LLSD& sd) +{ + mPathParams.fromLLSD(sd["path"]); + mProfileParams.fromLLSD(sd["profile"]); + sculptFromLLSD(sd["sculpt"]); + + return true; +} + +void LLVolumeParams::reduceS(F32 begin, F32 end) +{ + begin = llclampf(begin); + end = llclampf(end); + if (begin > end) + { + F32 temp = begin; + begin = end; + end = temp; + } + F32 a = mProfileParams.getBegin(); + F32 b = mProfileParams.getEnd(); + mProfileParams.setBegin(a + begin * (b - a)); + mProfileParams.setEnd(a + end * (b - a)); +} + +void LLVolumeParams::reduceT(F32 begin, F32 end) +{ + begin = llclampf(begin); + end = llclampf(end); + if (begin > end) + { + F32 temp = begin; + begin = end; + end = temp; + } + F32 a = mPathParams.getBegin(); + F32 b = mPathParams.getEnd(); + mPathParams.setBegin(a + begin * (b - a)); + mPathParams.setEnd(a + end * (b - a)); +} + +const F32 MIN_CONCAVE_PROFILE_WEDGE = 0.125f; // 1/8 unity +const F32 MIN_CONCAVE_PATH_WEDGE = 0.111111f; // 1/9 unity + +// returns TRUE if the shape can be approximated with a convex shape +// for collison purposes +BOOL LLVolumeParams::isConvex() const +{ + if (!getSculptID().isNull()) + { + // can't determine, be safe and say no: + return FALSE; + } + + F32 path_length = mPathParams.getEnd() - mPathParams.getBegin(); + F32 hollow = mProfileParams.getHollow(); + + U8 path_type = mPathParams.getCurveType(); + if ( path_length > MIN_CONCAVE_PATH_WEDGE + && ( mPathParams.getTwist() != mPathParams.getTwistBegin() + || (hollow > 0.f + && LL_PCODE_PATH_LINE != path_type) ) ) + { + // twist along a "not too short" path is concave + return FALSE; + } + + F32 profile_length = mProfileParams.getEnd() - mProfileParams.getBegin(); + BOOL same_hole = hollow == 0.f + || (mProfileParams.getCurveType() & LL_PCODE_HOLE_MASK) == LL_PCODE_HOLE_SAME; + + F32 min_profile_wedge = MIN_CONCAVE_PROFILE_WEDGE; + U8 profile_type = mProfileParams.getCurveType() & LL_PCODE_PROFILE_MASK; + if ( LL_PCODE_PROFILE_CIRCLE_HALF == profile_type ) + { + // it is a sphere and spheres get twice the minimum profile wedge + min_profile_wedge = 2.f * MIN_CONCAVE_PROFILE_WEDGE; + } + + BOOL convex_profile = ( ( profile_length == 1.f + || profile_length <= 0.5f ) + && hollow == 0.f ) // trivially convex + || ( profile_length <= min_profile_wedge + && same_hole ); // effectvely convex (even when hollow) + + if (!convex_profile) + { + // profile is concave + return FALSE; + } + + if ( LL_PCODE_PATH_LINE == path_type ) + { + // straight paths with convex profile + return TRUE; + } + + BOOL concave_path = (path_length < 1.0f) && (path_length > 0.5f); + if (concave_path) + { + return FALSE; + } + + // we're left with spheres, toroids and tubes + if ( LL_PCODE_PROFILE_CIRCLE_HALF == profile_type ) + { + // at this stage all spheres must be convex + return TRUE; + } + + // it's a toroid or tube + if ( path_length <= MIN_CONCAVE_PATH_WEDGE ) + { + // effectively convex + return TRUE; + } + + return FALSE; +} + +// debug +void LLVolumeParams::setCube() +{ + mProfileParams.setCurveType(LL_PCODE_PROFILE_SQUARE); + mProfileParams.setBegin(0.f); + mProfileParams.setEnd(1.f); + mProfileParams.setHollow(0.f); + + mPathParams.setBegin(0.f); + mPathParams.setEnd(1.f); + mPathParams.setScale(1.f, 1.f); + mPathParams.setShear(0.f, 0.f); + mPathParams.setCurveType(LL_PCODE_PATH_LINE); + mPathParams.setTwistBegin(0.f); + mPathParams.setTwistEnd(0.f); + mPathParams.setRadiusOffset(0.f); + mPathParams.setTaper(0.f, 0.f); + mPathParams.setRevolutions(0.f); + mPathParams.setSkew(0.f); +} + +LLFaceID LLVolume::generateFaceMask() +{ + LLFaceID new_mask = 0x0000; + + switch(mParams.getProfileParams().getCurveType() & LL_PCODE_PROFILE_MASK) + { + case LL_PCODE_PROFILE_CIRCLE: + case LL_PCODE_PROFILE_CIRCLE_HALF: + new_mask |= LL_FACE_OUTER_SIDE_0; + break; + case LL_PCODE_PROFILE_SQUARE: + { + for(S32 side = (S32)(mParams.getProfileParams().getBegin() * 4.f); side < llceil(mParams.getProfileParams().getEnd() * 4.f); side++) + { + new_mask |= LL_FACE_OUTER_SIDE_0 << side; + } + } + break; + case LL_PCODE_PROFILE_ISOTRI: + case LL_PCODE_PROFILE_EQUALTRI: + case LL_PCODE_PROFILE_RIGHTTRI: + { + for(S32 side = (S32)(mParams.getProfileParams().getBegin() * 3.f); side < llceil(mParams.getProfileParams().getEnd() * 3.f); side++) + { + new_mask |= LL_FACE_OUTER_SIDE_0 << side; + } + } + break; + default: + llerrs << "Unknown profile!" << llendl; + break; + } + + // handle hollow objects + if (mParams.getProfileParams().getHollow() > 0) + { + new_mask |= LL_FACE_INNER_SIDE; + } + + // handle open profile curves + if (mProfilep->isOpen()) + { + new_mask |= LL_FACE_PROFILE_BEGIN | LL_FACE_PROFILE_END; + } + + // handle open path curves + if (mPathp->isOpen()) + { + new_mask |= LL_FACE_PATH_BEGIN | LL_FACE_PATH_END; + } + + return new_mask; +} + +BOOL LLVolume::isFaceMaskValid(LLFaceID face_mask) +{ + LLFaceID test_mask = 0; + for(S32 i = 0; i < getNumFaces(); i++) + { + test_mask |= mProfilep->mFaces[i].mFaceID; + } + + return test_mask == face_mask; +} + +BOOL LLVolume::isConvex() const +{ + // mParams.isConvex() may return FALSE even though the final + // geometry is actually convex due to LOD approximations. + // TODO -- provide LLPath and LLProfile with isConvex() methods + // that correctly determine convexity. -- Leviathan + return mParams.isConvex(); +} + + +std::ostream& operator<<(std::ostream &s, const LLProfileParams &profile_params) +{ + s << "{type=" << (U32) profile_params.mCurveType; + s << ", begin=" << profile_params.mBegin; + s << ", end=" << profile_params.mEnd; + s << ", hollow=" << profile_params.mHollow; + s << "}"; + return s; +} + + +std::ostream& operator<<(std::ostream &s, const LLPathParams &path_params) +{ + s << "{type=" << (U32) path_params.mCurveType; + s << ", begin=" << path_params.mBegin; + s << ", end=" << path_params.mEnd; + s << ", twist=" << path_params.mTwistEnd; + s << ", scale=" << path_params.mScale; + s << ", shear=" << path_params.mShear; + s << ", twist_begin=" << path_params.mTwistBegin; + s << ", radius_offset=" << path_params.mRadiusOffset; + s << ", taper=" << path_params.mTaper; + s << ", revolutions=" << path_params.mRevolutions; + s << ", skew=" << path_params.mSkew; + s << "}"; + return s; +} + + +std::ostream& operator<<(std::ostream &s, const LLVolumeParams &volume_params) +{ + s << "{profileparams = " << volume_params.mProfileParams; + s << ", pathparams = " << volume_params.mPathParams; + s << "}"; + return s; +} + + +std::ostream& operator<<(std::ostream &s, const LLProfile &profile) +{ + s << " {open=" << (U32) profile.mOpen; + s << ", dirty=" << profile.mDirty; + s << ", totalout=" << profile.mTotalOut; + s << ", total=" << profile.mTotal; + s << "}"; + return s; +} + + +std::ostream& operator<<(std::ostream &s, const LLPath &path) +{ + s << "{open=" << (U32) path.mOpen; + s << ", dirty=" << path.mDirty; + s << ", step=" << path.mStep; + s << ", total=" << path.mTotal; + s << "}"; + return s; +} + +std::ostream& operator<<(std::ostream &s, const LLVolume &volume) +{ + s << "{params = " << volume.getParams(); + s << ", path = " << *volume.mPathp; + s << ", profile = " << *volume.mProfilep; + s << "}"; + return s; +} + + +std::ostream& operator<<(std::ostream &s, const LLVolume *volumep) +{ + s << "{params = " << volumep->getParams(); + s << ", path = " << *(volumep->mPathp); + s << ", profile = " << *(volumep->mProfilep); + s << "}"; + return s; +} + +LLVolumeFace::LLVolumeFace() : + mID(0), + mTypeMask(0), + mBeginS(0), + mBeginT(0), + mNumS(0), + mNumT(0), + mNumVertices(0), + mNumIndices(0), + mPositions(NULL), + mNormals(NULL), + mBinormals(NULL), + mTexCoords(NULL), + mIndices(NULL), + mWeights(NULL), + mOctree(NULL) +{ + mExtents = (LLVector4a*) malloc(sizeof(LLVector4a)*3); + mCenter = mExtents+2; +} + +LLVolumeFace::LLVolumeFace(const LLVolumeFace& src) +: mID(0), + mTypeMask(0), + mBeginS(0), + mBeginT(0), + mNumS(0), + mNumT(0), + mNumVertices(0), + mNumIndices(0), + mPositions(NULL), + mNormals(NULL), + mBinormals(NULL), + mTexCoords(NULL), + mIndices(NULL), + mWeights(NULL), + mOctree(NULL) +{ + mExtents = (LLVector4a*) malloc(sizeof(LLVector4a)*3); + mCenter = mExtents+2; + *this = src; +} + +LLVolumeFace& LLVolumeFace::operator=(const LLVolumeFace& src) +{ + if (&src == this) + { //self assignment, do nothing + return *this; + } + + mID = src.mID; + mTypeMask = src.mTypeMask; + mBeginS = src.mBeginS; + mBeginT = src.mBeginT; + mNumS = src.mNumS; + mNumT = src.mNumT; + + mExtents[0] = src.mExtents[0]; + mExtents[1] = src.mExtents[1]; + *mCenter = *src.mCenter; + + mNumVertices = 0; + mNumIndices = 0; + + freeData(); + + LLVector4a::memcpyNonAliased16((F32*) mExtents, (F32*) src.mExtents, 3*sizeof(LLVector4a)); + + resizeVertices(src.mNumVertices); + resizeIndices(src.mNumIndices); + + if (mNumVertices) + { + S32 vert_size = mNumVertices*sizeof(LLVector4a); + S32 tc_size = (mNumVertices*sizeof(LLVector2)+0xF) & ~0xF; + + LLVector4a::memcpyNonAliased16((F32*) mPositions, (F32*) src.mPositions, vert_size); + LLVector4a::memcpyNonAliased16((F32*) mNormals, (F32*) src.mNormals, vert_size); + LLVector4a::memcpyNonAliased16((F32*) mTexCoords, (F32*) src.mTexCoords, tc_size); + + + if (src.mBinormals) + { + allocateBinormals(src.mNumVertices); + LLVector4a::memcpyNonAliased16((F32*) mBinormals, (F32*) src.mBinormals, vert_size); + } + else + { + free(mBinormals); + mBinormals = NULL; + } + + if (src.mWeights) + { + allocateWeights(src.mNumVertices); + LLVector4a::memcpyNonAliased16((F32*) mWeights, (F32*) src.mWeights, vert_size); + } + else + { + free(mWeights); + mWeights = NULL; + } + } + + if (mNumIndices) + { + S32 idx_size = (mNumIndices*sizeof(U16)+0xF) & ~0xF; + + LLVector4a::memcpyNonAliased16((F32*) mIndices, (F32*) src.mIndices, idx_size); + } + + //delete + return *this; +} + +LLVolumeFace::~LLVolumeFace() +{ + free(mExtents); + mExtents = NULL; + + freeData(); +} + +void LLVolumeFace::freeData() +{ + free(mPositions); + mPositions = NULL; + free( mNormals); + mNormals = NULL; + free(mTexCoords); + mTexCoords = NULL; + free(mIndices); + mIndices = NULL; + free(mBinormals); + mBinormals = NULL; + free(mWeights); + mWeights = NULL; + + delete mOctree; + mOctree = NULL; +} + +BOOL LLVolumeFace::create(LLVolume* volume, BOOL partial_build) +{ + //tree for this face is no longer valid + delete mOctree; + mOctree = NULL; + + BOOL ret = FALSE ; + if (mTypeMask & CAP_MASK) + { + ret = createCap(volume, partial_build); + } + else if ((mTypeMask & END_MASK) || (mTypeMask & SIDE_MASK)) + { + ret = createSide(volume, partial_build); + } + else + { + llerrs << "Unknown/uninitialized face type!" << llendl; + } + + //update the range of the texture coordinates + if(ret) + { + mTexCoordExtents[0].setVec(1.f, 1.f) ; + mTexCoordExtents[1].setVec(0.f, 0.f) ; + + for(U32 i = 0 ; i < mNumVertices ; i++) + { + if(mTexCoordExtents[0].mV[0] > mTexCoords[i].mV[0]) + { + mTexCoordExtents[0].mV[0] = mTexCoords[i].mV[0] ; + } + if(mTexCoordExtents[1].mV[0] < mTexCoords[i].mV[0]) + { + mTexCoordExtents[1].mV[0] = mTexCoords[i].mV[0] ; + } + + if(mTexCoordExtents[0].mV[1] > mTexCoords[i].mV[1]) + { + mTexCoordExtents[0].mV[1] = mTexCoords[i].mV[1] ; + } + if(mTexCoordExtents[1].mV[1] < mTexCoords[i].mV[1]) + { + mTexCoordExtents[1].mV[1] = mTexCoords[i].mV[1] ; + } + } + mTexCoordExtents[0].mV[0] = llmax(0.f, mTexCoordExtents[0].mV[0]) ; + mTexCoordExtents[0].mV[1] = llmax(0.f, mTexCoordExtents[0].mV[1]) ; + mTexCoordExtents[1].mV[0] = llmin(1.f, mTexCoordExtents[1].mV[0]) ; + mTexCoordExtents[1].mV[1] = llmin(1.f, mTexCoordExtents[1].mV[1]) ; + } + + return ret ; +} + +void LLVolumeFace::getVertexData(U16 index, LLVolumeFace::VertexData& cv) +{ + cv.setPosition(mPositions[index]); + cv.setNormal(mNormals[index]); + cv.mTexCoord = mTexCoords[index]; +} + +bool LLVolumeFace::VertexMapData::operator==(const LLVolumeFace::VertexData& rhs) const +{ + return getPosition().equals3(rhs.getPosition()) && + mTexCoord == rhs.mTexCoord && + getNormal().equals3(rhs.getNormal()); +} + +bool LLVolumeFace::VertexMapData::ComparePosition::operator()(const LLVector3& a, const LLVector3& b) const +{ + if (a.mV[0] != b.mV[0]) + { + return a.mV[0] < b.mV[0]; + } + + if (a.mV[1] != b.mV[1]) + { + return a.mV[1] < b.mV[1]; + } + + return a.mV[2] < b.mV[2]; +} + +void LLVolumeFace::optimize(F32 angle_cutoff) +{ + LLVolumeFace new_face; + + //map of points to vector of vertices at that point + VertexMapData::PointMap point_map; + + //remove redundant vertices + for (U32 i = 0; i < mNumIndices; ++i) + { + U16 index = mIndices[i]; + + LLVolumeFace::VertexData cv; + getVertexData(index, cv); + + BOOL found = FALSE; + VertexMapData::PointMap::iterator point_iter = point_map.find(LLVector3(cv.getPosition().getF32ptr())); + if (point_iter != point_map.end()) + { //duplicate point might exist + for (U32 j = 0; j < point_iter->second.size(); ++j) + { + LLVolumeFace::VertexData& tv = (point_iter->second)[j]; + if (tv.compareNormal(cv, angle_cutoff)) + { + found = TRUE; + new_face.pushIndex((point_iter->second)[j].mIndex); + break; + } + } + } + + if (!found) + { + new_face.pushVertex(cv); + U16 index = (U16) new_face.mNumVertices-1; + new_face.pushIndex(index); + + VertexMapData d; + d.setPosition(cv.getPosition()); + d.mTexCoord = cv.mTexCoord; + d.setNormal(cv.getNormal()); + d.mIndex = index; + if (point_iter != point_map.end()) + { + point_iter->second.push_back(d); + } + else + { + point_map[LLVector3(d.getPosition().getF32ptr())].push_back(d); + } + } + } + + swapData(new_face); +} + +class LLVCacheTriangleData; + +class LLVCacheVertexData +{ +public: + S32 mIdx; + S32 mCacheTag; + F32 mScore; + U32 mActiveTriangles; + std::vector<LLVCacheTriangleData*> mTriangles; + + LLVCacheVertexData() + { + mCacheTag = -1; + mScore = 0.f; + mActiveTriangles = 0; + mIdx = -1; + } +}; + +class LLVCacheTriangleData +{ +public: + bool mActive; + F32 mScore; + LLVCacheVertexData* mVertex[3]; + + LLVCacheTriangleData() + { + mActive = true; + mScore = 0.f; + mVertex[0] = mVertex[1] = mVertex[2] = NULL; + } + + void complete() + { + mActive = false; + for (S32 i = 0; i < 3; ++i) + { + if (mVertex[i]) + { + llassert_always(mVertex[i]->mActiveTriangles > 0); + mVertex[i]->mActiveTriangles--; + } + } + } + + bool operator<(const LLVCacheTriangleData& rhs) const + { //highest score first + return rhs.mScore < mScore; + } +}; + +const F32 FindVertexScore_CacheDecayPower = 1.5f; +const F32 FindVertexScore_LastTriScore = 0.75f; +const F32 FindVertexScore_ValenceBoostScale = 2.0f; +const F32 FindVertexScore_ValenceBoostPower = 0.5f; +const U32 MaxSizeVertexCache = 32; + +F32 find_vertex_score(LLVCacheVertexData& data) +{ + if (data.mActiveTriangles == 0) + { //no triangle references this vertex + return -1.f; + } + + F32 score = 0.f; + + S32 cache_idx = data.mCacheTag; + + if (cache_idx < 0) + { + //not in cache + } + else + { + if (cache_idx < 3) + { //vertex was in the last triangle + score = FindVertexScore_LastTriScore; + } + else + { //more points for being higher in the cache + F32 scaler = 1.f/(MaxSizeVertexCache-3); + score = 1.f-((cache_idx-3)*scaler); + score = powf(score, FindVertexScore_CacheDecayPower); + } + } + + //bonus points for having low valence + F32 valence_boost = powf(data.mActiveTriangles, -FindVertexScore_ValenceBoostPower); + score += FindVertexScore_ValenceBoostScale * valence_boost; + + return score; +} + +class LLVCacheFIFO +{ +public: + LLVCacheVertexData* mCache[MaxSizeVertexCache]; + U32 mMisses; + + LLVCacheFIFO() + { + mMisses = 0; + for (U32 i = 0; i < MaxSizeVertexCache; ++i) + { + mCache[i] = NULL; + } + } + + void addVertex(LLVCacheVertexData* data) + { + if (data->mCacheTag == -1) + { + mMisses++; + + S32 end = MaxSizeVertexCache-1; + + if (mCache[end]) + { + mCache[end]->mCacheTag = -1; + } + + for (S32 i = end; i > 0; --i) + { + mCache[i] = mCache[i-1]; + if (mCache[i]) + { + mCache[i]->mCacheTag = i; + } + } + + mCache[0] = data; + data->mCacheTag = 0; + } + } +}; + +class LLVCacheLRU +{ +public: + LLVCacheVertexData* mCache[MaxSizeVertexCache+3]; + + LLVCacheTriangleData* mBestTriangle; + + U32 mMisses; + + LLVCacheLRU() + { + for (U32 i = 0; i < MaxSizeVertexCache+3; ++i) + { + mCache[i] = NULL; + } + + mBestTriangle = NULL; + mMisses = 0; + } + + void addVertex(LLVCacheVertexData* data) + { + S32 end = MaxSizeVertexCache+2; + if (data->mCacheTag != -1) + { //just moving a vertex to the front of the cache + end = data->mCacheTag; + } + else + { + mMisses++; + if (mCache[end]) + { //adding a new vertex, vertex at end of cache falls off + mCache[end]->mCacheTag = -1; + } + } + + for (S32 i = end; i > 0; --i) + { //adjust cache pointers and tags + mCache[i] = mCache[i-1]; + + if (mCache[i]) + { + mCache[i]->mCacheTag = i; + } + } + + mCache[0] = data; + mCache[0]->mCacheTag = 0; + } + + void addTriangle(LLVCacheTriangleData* data) + { + addVertex(data->mVertex[0]); + addVertex(data->mVertex[1]); + addVertex(data->mVertex[2]); + } + + void updateScores() + { + for (U32 i = MaxSizeVertexCache; i < MaxSizeVertexCache+3; ++i) + { //trailing 3 vertices aren't actually in the cache for scoring purposes + if (mCache[i]) + { + mCache[i]->mCacheTag = -1; + } + } + + for (U32 i = 0; i < MaxSizeVertexCache; ++i) + { //update scores of vertices in cache + if (mCache[i]) + { + mCache[i]->mScore = find_vertex_score(*(mCache[i])); + llassert_always(mCache[i]->mCacheTag == i); + } + } + + mBestTriangle = NULL; + //update triangle scores + for (U32 i = 0; i < MaxSizeVertexCache+3; ++i) + { + if (mCache[i]) + { + for (U32 j = 0; j < mCache[i]->mTriangles.size(); ++j) + { + LLVCacheTriangleData* tri = mCache[i]->mTriangles[j]; + if (tri->mActive) + { + tri->mScore = tri->mVertex[0]->mScore; + tri->mScore += tri->mVertex[1]->mScore; + tri->mScore += tri->mVertex[2]->mScore; + + if (!mBestTriangle || mBestTriangle->mScore < tri->mScore) + { + mBestTriangle = tri; + } + } + } + } + } + + //knock trailing 3 vertices off the cache + for (U32 i = MaxSizeVertexCache; i < MaxSizeVertexCache+3; ++i) + { + if (mCache[i]) + { + llassert_always(mCache[i]->mCacheTag == -1); + mCache[i] = NULL; + } + } + } +}; + + +void LLVolumeFace::cacheOptimize() +{ //optimize for vertex cache according to Forsyth method: + // http://home.comcast.net/~tom_forsyth/papers/fast_vert_cache_opt.html + + LLVCacheLRU cache; + + //mapping of vertices to triangles and indices + std::vector<LLVCacheVertexData> vertex_data; + + //mapping of triangles do vertices + std::vector<LLVCacheTriangleData> triangle_data; + + triangle_data.resize(mNumIndices/3); + vertex_data.resize(mNumVertices); + + for (U32 i = 0; i < mNumIndices; i++) + { //populate vertex data and triangle data arrays + U16 idx = mIndices[i]; + U32 tri_idx = i/3; + + vertex_data[idx].mTriangles.push_back(&(triangle_data[tri_idx])); + vertex_data[idx].mIdx = idx; + triangle_data[tri_idx].mVertex[i%3] = &(vertex_data[idx]); + } + + /*F32 pre_acmr = 1.f; + //measure cache misses from before rebuild + { + LLVCacheFIFO test_cache; + for (U32 i = 0; i < mNumIndices; ++i) + { + test_cache.addVertex(&vertex_data[mIndices[i]]); + } + + for (U32 i = 0; i < mNumVertices; i++) + { + vertex_data[i].mCacheTag = -1; + } + + pre_acmr = (F32) test_cache.mMisses/(mNumIndices/3); + }*/ + + for (U32 i = 0; i < mNumVertices; i++) + { //initialize score values (no cache -- might try a fifo cache here) + vertex_data[i].mScore = find_vertex_score(vertex_data[i]); + vertex_data[i].mActiveTriangles = vertex_data[i].mTriangles.size(); + + for (U32 j = 0; j < vertex_data[i].mTriangles.size(); ++j) + { + vertex_data[i].mTriangles[j]->mScore += vertex_data[i].mScore; + } + } + + //sort triangle data by score + std::sort(triangle_data.begin(), triangle_data.end()); + + std::vector<U16> new_indices; + + LLVCacheTriangleData* tri; + + //prime pump by adding first triangle to cache; + tri = &(triangle_data[0]); + cache.addTriangle(tri); + new_indices.push_back(tri->mVertex[0]->mIdx); + new_indices.push_back(tri->mVertex[1]->mIdx); + new_indices.push_back(tri->mVertex[2]->mIdx); + tri->complete(); + + U32 breaks = 0; + for (U32 i = 1; i < mNumIndices/3; ++i) + { + cache.updateScores(); + tri = cache.mBestTriangle; + if (!tri) + { + breaks++; + for (U32 j = 0; j < triangle_data.size(); ++j) + { + if (triangle_data[j].mActive) + { + tri = &(triangle_data[j]); + break; + } + } + } + + cache.addTriangle(tri); + new_indices.push_back(tri->mVertex[0]->mIdx); + new_indices.push_back(tri->mVertex[1]->mIdx); + new_indices.push_back(tri->mVertex[2]->mIdx); + tri->complete(); + } + + for (U32 i = 0; i < mNumIndices; ++i) + { + mIndices[i] = new_indices[i]; + } + + /*F32 post_acmr = 1.f; + //measure cache misses from after rebuild + { + LLVCacheFIFO test_cache; + for (U32 i = 0; i < mNumVertices; i++) + { + vertex_data[i].mCacheTag = -1; + } + + for (U32 i = 0; i < mNumIndices; ++i) + { + test_cache.addVertex(&vertex_data[mIndices[i]]); + } + + post_acmr = (F32) test_cache.mMisses/(mNumIndices/3); + }*/ + + //optimize for pre-TnL cache + + //allocate space for new buffer + S32 num_verts = mNumVertices; + LLVector4a* pos = (LLVector4a*) malloc(sizeof(LLVector4a)*num_verts); + LLVector4a* norm = (LLVector4a*) malloc(sizeof(LLVector4a)*num_verts); + S32 size = ((num_verts*sizeof(LLVector2)) + 0xF) & ~0xF; + LLVector2* tc = (LLVector2*) malloc(size); + + LLVector4a* wght = NULL; + if (mWeights) + { + wght = (LLVector4a*) malloc(sizeof(LLVector4a)*num_verts); + } + + LLVector4a* binorm = NULL; + if (mBinormals) + { + binorm = (LLVector4a*) malloc(sizeof(LLVector4a)*num_verts); + } + + //allocate mapping of old indices to new indices + std::vector<S32> new_idx; + new_idx.resize(mNumVertices, -1); + + S32 cur_idx = 0; + for (U32 i = 0; i < mNumIndices; ++i) + { + U16 idx = mIndices[i]; + if (new_idx[idx] == -1) + { //this vertex hasn't been added yet + new_idx[idx] = cur_idx; + + //copy vertex data + pos[cur_idx] = mPositions[idx]; + norm[cur_idx] = mNormals[idx]; + tc[cur_idx] = mTexCoords[idx]; + if (mWeights) + { + wght[cur_idx] = mWeights[idx]; + } + if (mBinormals) + { + binorm[cur_idx] = mBinormals[idx]; + } + + cur_idx++; + } + } + + for (U32 i = 0; i < mNumIndices; ++i) + { + mIndices[i] = new_idx[mIndices[i]]; + } + + free(mPositions); + free(mNormals); + free(mTexCoords); + free(mWeights); + free(mBinormals); + + mPositions = pos; + mNormals = norm; + mTexCoords = tc; + mWeights = wght; + mBinormals = binorm; + + //std::string result = llformat("ACMR pre/post: %.3f/%.3f -- %d triangles %d breaks", pre_acmr, post_acmr, mNumIndices/3, breaks); + //llinfos << result << llendl; + +} + +void LLVolumeFace::createOctree(F32 scaler, const LLVector4a& center, const LLVector4a& size) +{ + if (mOctree) + { + return; + } + + mOctree = new LLOctreeRoot<LLVolumeTriangle>(center, size, NULL); + new LLVolumeOctreeListener(mOctree); + + for (U32 i = 0; i < mNumIndices; i+= 3) + { //for each triangle + LLPointer<LLVolumeTriangle> tri = new LLVolumeTriangle(); + + const LLVector4a& v0 = mPositions[mIndices[i]]; + const LLVector4a& v1 = mPositions[mIndices[i+1]]; + const LLVector4a& v2 = mPositions[mIndices[i+2]]; + + //store pointers to vertex data + tri->mV[0] = &v0; + tri->mV[1] = &v1; + tri->mV[2] = &v2; + + //store indices + tri->mIndex[0] = mIndices[i]; + tri->mIndex[1] = mIndices[i+1]; + tri->mIndex[2] = mIndices[i+2]; + + //get minimum point + LLVector4a min = v0; + min.setMin(min, v1); + min.setMin(min, v2); + + //get maximum point + LLVector4a max = v0; + max.setMax(max, v1); + max.setMax(max, v2); + + //compute center + LLVector4a center; + center.setAdd(min, max); + center.mul(0.5f); + + tri->mPositionGroup = center; + + //compute "radius" + LLVector4a size; + size.setSub(max,min); + + tri->mRadius = size.getLength3().getF32() * scaler; + + //insert + mOctree->insert(tri); + } + + //remove unneeded octree layers + while (!mOctree->balance()) { } + + //calculate AABB for each node + LLVolumeOctreeRebound rebound(this); + rebound.traverse(mOctree); + + if (gDebugGL) + { + LLVolumeOctreeValidate validate; + validate.traverse(mOctree); + } +} + + +void LLVolumeFace::swapData(LLVolumeFace& rhs) +{ + llswap(rhs.mPositions, mPositions); + llswap(rhs.mNormals, mNormals); + llswap(rhs.mBinormals, mBinormals); + llswap(rhs.mTexCoords, mTexCoords); + llswap(rhs.mIndices,mIndices); + llswap(rhs.mNumVertices, mNumVertices); + llswap(rhs.mNumIndices, mNumIndices); +} + +void LerpPlanarVertex(LLVolumeFace::VertexData& v0, + LLVolumeFace::VertexData& v1, + LLVolumeFace::VertexData& v2, + LLVolumeFace::VertexData& vout, + F32 coef01, + F32 coef02) +{ + + LLVector4a lhs; + lhs.setSub(v1.getPosition(), v0.getPosition()); + lhs.mul(coef01); + LLVector4a rhs; + rhs.setSub(v2.getPosition(), v0.getPosition()); + rhs.mul(coef02); + + rhs.add(lhs); + rhs.add(v0.getPosition()); + + vout.setPosition(rhs); + + vout.mTexCoord = v0.mTexCoord + ((v1.mTexCoord-v0.mTexCoord)*coef01)+((v2.mTexCoord-v0.mTexCoord)*coef02); + vout.setNormal(v0.getNormal()); +} + +BOOL LLVolumeFace::createUnCutCubeCap(LLVolume* volume, BOOL partial_build) +{ + LLMemType m1(LLMemType::MTYPE_VOLUME); + + const std::vector<LLVolume::Point>& mesh = volume->getMesh(); + const std::vector<LLVector3>& profile = volume->getProfile().mProfile; + S32 max_s = volume->getProfile().getTotal(); + S32 max_t = volume->getPath().mPath.size(); + + // S32 i; + S32 num_vertices = 0, num_indices = 0; + S32 grid_size = (profile.size()-1)/4; + S32 quad_count = (grid_size * grid_size); + + num_vertices = (grid_size+1)*(grid_size+1); + num_indices = quad_count * 4; + + LLVector4a& min = mExtents[0]; + LLVector4a& max = mExtents[1]; + + S32 offset = 0; + if (mTypeMask & TOP_MASK) + { + offset = (max_t-1) * max_s; + } + else + { + offset = mBeginS; + } + + { + VertexData corners[4]; + VertexData baseVert; + for(S32 t = 0; t < 4; t++) + { + corners[t].getPosition().load3( mesh[offset + (grid_size*t)].mPos.mV); + corners[t].mTexCoord.mV[0] = profile[grid_size*t].mV[0]+0.5f; + corners[t].mTexCoord.mV[1] = 0.5f - profile[grid_size*t].mV[1]; + } + + { + LLVector4a lhs; + lhs.setSub(corners[1].getPosition(), corners[0].getPosition()); + LLVector4a rhs; + rhs.setSub(corners[2].getPosition(), corners[1].getPosition()); + baseVert.getNormal().setCross3(lhs, rhs); + baseVert.getNormal().normalize3fast(); + } + + if(!(mTypeMask & TOP_MASK)) + { + baseVert.getNormal().mul(-1.0f); + } + else + { + //Swap the UVs on the U(X) axis for top face + LLVector2 swap; + swap = corners[0].mTexCoord; + corners[0].mTexCoord=corners[3].mTexCoord; + corners[3].mTexCoord=swap; + swap = corners[1].mTexCoord; + corners[1].mTexCoord=corners[2].mTexCoord; + corners[2].mTexCoord=swap; + } + + LLVector4a binormal; + + calc_binormal_from_triangle( binormal, + corners[0].getPosition(), corners[0].mTexCoord, + corners[1].getPosition(), corners[1].mTexCoord, + corners[2].getPosition(), corners[2].mTexCoord); + + binormal.normalize3fast(); + + S32 size = (grid_size+1)*(grid_size+1); + resizeVertices(size); + allocateBinormals(size); + + LLVector4a* pos = (LLVector4a*) mPositions; + LLVector4a* norm = (LLVector4a*) mNormals; + LLVector4a* binorm = (LLVector4a*) mBinormals; + LLVector2* tc = (LLVector2*) mTexCoords; + + for(int gx = 0;gx<grid_size+1;gx++) + { + for(int gy = 0;gy<grid_size+1;gy++) + { + VertexData newVert; + LerpPlanarVertex( + corners[0], + corners[1], + corners[3], + newVert, + (F32)gx/(F32)grid_size, + (F32)gy/(F32)grid_size); + + *pos++ = newVert.getPosition(); + *norm++ = baseVert.getNormal(); + *tc++ = newVert.mTexCoord; + *binorm++ = binormal; + + if (gx == 0 && gy == 0) + { + min = newVert.getPosition(); + max = min; + } + else + { + min.setMin(min, newVert.getPosition()); + max.setMax(max, newVert.getPosition()); + } + } + } + + mCenter->setAdd(min, max); + mCenter->mul(0.5f); + } + + if (!partial_build) + { + resizeIndices(grid_size*grid_size*6); + + U16* out = mIndices; + + S32 idxs[] = {0,1,(grid_size+1)+1,(grid_size+1)+1,(grid_size+1),0}; + for(S32 gx = 0;gx<grid_size;gx++) + { + + for(S32 gy = 0;gy<grid_size;gy++) + { + if (mTypeMask & TOP_MASK) + { + for(S32 i=5;i>=0;i--) + { + *out++ = ((gy*(grid_size+1))+gx+idxs[i]); + } + } + else + { + for(S32 i=0;i<6;i++) + { + *out++ = ((gy*(grid_size+1))+gx+idxs[i]); + } + } + } + } + } + + return TRUE; +} + + +BOOL LLVolumeFace::createCap(LLVolume* volume, BOOL partial_build) +{ + LLMemType m1(LLMemType::MTYPE_VOLUME); + + if (!(mTypeMask & HOLLOW_MASK) && + !(mTypeMask & OPEN_MASK) && + ((volume->getParams().getPathParams().getBegin()==0.0f)&& + (volume->getParams().getPathParams().getEnd()==1.0f))&& + (volume->getParams().getProfileParams().getCurveType()==LL_PCODE_PROFILE_SQUARE && + volume->getParams().getPathParams().getCurveType()==LL_PCODE_PATH_LINE) + ){ + return createUnCutCubeCap(volume, partial_build); + } + + S32 num_vertices = 0, num_indices = 0; + + const std::vector<LLVolume::Point>& mesh = volume->getMesh(); + const std::vector<LLVector3>& profile = volume->getProfile().mProfile; + + // All types of caps have the same number of vertices and indices + num_vertices = profile.size(); + num_indices = (profile.size() - 2)*3; + + if (!(mTypeMask & HOLLOW_MASK) && !(mTypeMask & OPEN_MASK)) + { + resizeVertices(num_vertices+1); + allocateBinormals(num_vertices+1); + + if (!partial_build) + { + resizeIndices(num_indices+3); + } + } + else + { + resizeVertices(num_vertices); + allocateBinormals(num_vertices); + + if (!partial_build) + { + resizeIndices(num_indices); + } + } + + S32 max_s = volume->getProfile().getTotal(); + S32 max_t = volume->getPath().mPath.size(); + + mCenter->clear(); + + S32 offset = 0; + if (mTypeMask & TOP_MASK) + { + offset = (max_t-1) * max_s; + } + else + { + offset = mBeginS; + } + + // Figure out the normal, assume all caps are flat faces. + // Cross product to get normals. + + LLVector2 cuv; + LLVector2 min_uv, max_uv; + + LLVector4a& min = mExtents[0]; + LLVector4a& max = mExtents[1]; + + LLVector2* tc = (LLVector2*) mTexCoords; + LLVector4a* pos = (LLVector4a*) mPositions; + LLVector4a* norm = (LLVector4a*) mNormals; + LLVector4a* binorm = (LLVector4a*) mBinormals; + + // Copy the vertices into the array + for (S32 i = 0; i < num_vertices; i++) + { + if (mTypeMask & TOP_MASK) + { + tc[i].mV[0] = profile[i].mV[0]+0.5f; + tc[i].mV[1] = profile[i].mV[1]+0.5f; + } + else + { + // Mirror for underside. + tc[i].mV[0] = profile[i].mV[0]+0.5f; + tc[i].mV[1] = 0.5f - profile[i].mV[1]; + } + + pos[i].load3(mesh[i + offset].mPos.mV); + + if (i == 0) + { + max = pos[i]; + min = max; + min_uv = max_uv = tc[i]; + } + else + { + update_min_max(min,max,pos[i]); + update_min_max(min_uv, max_uv, tc[i]); + } + } + + mCenter->setAdd(min, max); + mCenter->mul(0.5f); + + cuv = (min_uv + max_uv)*0.5f; + + LLVector4a binormal; + calc_binormal_from_triangle(binormal, + *mCenter, cuv, + pos[0], tc[0], + pos[1], tc[1]); + binormal.normalize3fast(); + + LLVector4a normal; + LLVector4a d0, d1; + + + d0.setSub(*mCenter, pos[0]); + d1.setSub(*mCenter, pos[1]); + + if (mTypeMask & TOP_MASK) + { + normal.setCross3(d0, d1); + } + else + { + normal.setCross3(d1, d0); + } + + normal.normalize3fast(); + + VertexData vd; + vd.setPosition(*mCenter); + vd.mTexCoord = cuv; + + if (!(mTypeMask & HOLLOW_MASK) && !(mTypeMask & OPEN_MASK)) + { + pos[num_vertices] = *mCenter; + tc[num_vertices] = cuv; + num_vertices++; + } + + for (S32 i = 0; i < num_vertices; i++) + { + binorm[i].load4a(binormal.getF32ptr()); + norm[i].load4a(normal.getF32ptr()); + } + + if (partial_build) + { + return TRUE; + } + + if (mTypeMask & HOLLOW_MASK) + { + if (mTypeMask & TOP_MASK) + { + // HOLLOW TOP + // Does it matter if it's open or closed? - djs + + S32 pt1 = 0, pt2 = num_vertices - 1; + S32 i = 0; + while (pt2 - pt1 > 1) + { + // Use the profile points instead of the mesh, since you want + // the un-transformed profile distances. + LLVector3 p1 = profile[pt1]; + LLVector3 p2 = profile[pt2]; + LLVector3 pa = profile[pt1+1]; + LLVector3 pb = profile[pt2-1]; + + p1.mV[VZ] = 0.f; + p2.mV[VZ] = 0.f; + pa.mV[VZ] = 0.f; + pb.mV[VZ] = 0.f; + + // Use area of triangle to determine backfacing + F32 area_1a2, area_1ba, area_21b, area_2ab; + area_1a2 = (p1.mV[0]*pa.mV[1] - pa.mV[0]*p1.mV[1]) + + (pa.mV[0]*p2.mV[1] - p2.mV[0]*pa.mV[1]) + + (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]); + + area_1ba = (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) + + (pb.mV[0]*pa.mV[1] - pa.mV[0]*pb.mV[1]) + + (pa.mV[0]*p1.mV[1] - p1.mV[0]*pa.mV[1]); + + area_21b = (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]) + + (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) + + (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]); + + area_2ab = (p2.mV[0]*pa.mV[1] - pa.mV[0]*p2.mV[1]) + + (pa.mV[0]*pb.mV[1] - pb.mV[0]*pa.mV[1]) + + (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]); + + BOOL use_tri1a2 = TRUE; + BOOL tri_1a2 = TRUE; + BOOL tri_21b = TRUE; + + if (area_1a2 < 0) + { + tri_1a2 = FALSE; + } + if (area_2ab < 0) + { + // Can't use, because it contains point b + tri_1a2 = FALSE; + } + if (area_21b < 0) + { + tri_21b = FALSE; + } + if (area_1ba < 0) + { + // Can't use, because it contains point b + tri_21b = FALSE; + } + + if (!tri_1a2) + { + use_tri1a2 = FALSE; + } + else if (!tri_21b) + { + use_tri1a2 = TRUE; + } + else + { + LLVector3 d1 = p1 - pa; + LLVector3 d2 = p2 - pb; + + if (d1.magVecSquared() < d2.magVecSquared()) + { + use_tri1a2 = TRUE; + } + else + { + use_tri1a2 = FALSE; + } + } + + if (use_tri1a2) + { + mIndices[i++] = pt1; + mIndices[i++] = pt1 + 1; + mIndices[i++] = pt2; + pt1++; + } + else + { + mIndices[i++] = pt1; + mIndices[i++] = pt2 - 1; + mIndices[i++] = pt2; + pt2--; + } + } + } + else + { + // HOLLOW BOTTOM + // Does it matter if it's open or closed? - djs + + llassert(mTypeMask & BOTTOM_MASK); + S32 pt1 = 0, pt2 = num_vertices - 1; + + S32 i = 0; + while (pt2 - pt1 > 1) + { + // Use the profile points instead of the mesh, since you want + // the un-transformed profile distances. + LLVector3 p1 = profile[pt1]; + LLVector3 p2 = profile[pt2]; + LLVector3 pa = profile[pt1+1]; + LLVector3 pb = profile[pt2-1]; + + p1.mV[VZ] = 0.f; + p2.mV[VZ] = 0.f; + pa.mV[VZ] = 0.f; + pb.mV[VZ] = 0.f; + + // Use area of triangle to determine backfacing + F32 area_1a2, area_1ba, area_21b, area_2ab; + area_1a2 = (p1.mV[0]*pa.mV[1] - pa.mV[0]*p1.mV[1]) + + (pa.mV[0]*p2.mV[1] - p2.mV[0]*pa.mV[1]) + + (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]); + + area_1ba = (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) + + (pb.mV[0]*pa.mV[1] - pa.mV[0]*pb.mV[1]) + + (pa.mV[0]*p1.mV[1] - p1.mV[0]*pa.mV[1]); + + area_21b = (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]) + + (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) + + (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]); + + area_2ab = (p2.mV[0]*pa.mV[1] - pa.mV[0]*p2.mV[1]) + + (pa.mV[0]*pb.mV[1] - pb.mV[0]*pa.mV[1]) + + (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]); + + BOOL use_tri1a2 = TRUE; + BOOL tri_1a2 = TRUE; + BOOL tri_21b = TRUE; + + if (area_1a2 < 0) + { + tri_1a2 = FALSE; + } + if (area_2ab < 0) + { + // Can't use, because it contains point b + tri_1a2 = FALSE; + } + if (area_21b < 0) + { + tri_21b = FALSE; + } + if (area_1ba < 0) + { + // Can't use, because it contains point b + tri_21b = FALSE; + } + + if (!tri_1a2) + { + use_tri1a2 = FALSE; + } + else if (!tri_21b) + { + use_tri1a2 = TRUE; + } + else + { + LLVector3 d1 = p1 - pa; + LLVector3 d2 = p2 - pb; + + if (d1.magVecSquared() < d2.magVecSquared()) + { + use_tri1a2 = TRUE; + } + else + { + use_tri1a2 = FALSE; + } + } + + // Flipped backfacing from top + if (use_tri1a2) + { + mIndices[i++] = pt1; + mIndices[i++] = pt2; + mIndices[i++] = pt1 + 1; + pt1++; + } + else + { + mIndices[i++] = pt1; + mIndices[i++] = pt2; + mIndices[i++] = pt2 - 1; + pt2--; + } + } + } + } + else + { + // Not hollow, generate the triangle fan. + U16 v1 = 2; + U16 v2 = 1; + + if (mTypeMask & TOP_MASK) + { + v1 = 1; + v2 = 2; + } + + for (S32 i = 0; i < (num_vertices - 2); i++) + { + mIndices[3*i] = num_vertices - 1; + mIndices[3*i+v1] = i; + mIndices[3*i+v2] = i + 1; + } + + + } + + return TRUE; +} + +void LLVolumeFace::createBinormals() +{ + LLMemType m1(LLMemType::MTYPE_VOLUME); + + if (!mBinormals) + { + allocateBinormals(mNumVertices); + + //generate binormals + LLVector4a* pos = mPositions; + LLVector2* tc = (LLVector2*) mTexCoords; + LLVector4a* binorm = (LLVector4a*) mBinormals; + + LLVector4a* end = mBinormals+mNumVertices; + while (binorm < end) + { + (*binorm++).clear(); + } + + binorm = mBinormals; + + for (U32 i = 0; i < mNumIndices/3; i++) + { //for each triangle + const U16& i0 = mIndices[i*3+0]; + const U16& i1 = mIndices[i*3+1]; + const U16& i2 = mIndices[i*3+2]; + + //calculate binormal + LLVector4a binormal; + calc_binormal_from_triangle(binormal, + pos[i0], tc[i0], + pos[i1], tc[i1], + pos[i2], tc[i2]); + + + //add triangle normal to vertices + binorm[i0].add(binormal); + binorm[i1].add(binormal); + binorm[i2].add(binormal); + + //even out quad contributions + if (i % 2 == 0) + { + binorm[i2].add(binormal); + } + else + { + binorm[i1].add(binormal); + } + } + + //normalize binormals + for (U32 i = 0; i < mNumVertices; i++) + { + binorm[i].normalize3fast(); + //bump map/planar projection code requires normals to be normalized + mNormals[i].normalize3fast(); + } + } +} + +void LLVolumeFace::resizeVertices(S32 num_verts) +{ + free(mPositions); + free(mNormals); + free(mBinormals); + free(mTexCoords); + + mBinormals = NULL; + + if (num_verts) + { + mPositions = (LLVector4a*) malloc(sizeof(LLVector4a)*num_verts); + assert_aligned(mPositions, 16); + mNormals = (LLVector4a*) malloc(sizeof(LLVector4a)*num_verts); + assert_aligned(mNormals, 16); + + //pad texture coordinate block end to allow for QWORD reads + S32 size = ((num_verts*sizeof(LLVector2)) + 0xF) & ~0xF; + mTexCoords = (LLVector2*) malloc(size); + assert_aligned(mTexCoords, 16); + } + else + { + mPositions = NULL; + mNormals = NULL; + mTexCoords = NULL; + } + + mNumVertices = num_verts; +} + +void LLVolumeFace::pushVertex(const LLVolumeFace::VertexData& cv) +{ + pushVertex(cv.getPosition(), cv.getNormal(), cv.mTexCoord); +} + +void LLVolumeFace::pushVertex(const LLVector4a& pos, const LLVector4a& norm, const LLVector2& tc) +{ + S32 new_verts = mNumVertices+1; + S32 new_size = new_verts*16; +// S32 old_size = mNumVertices*16; + + //positions + mPositions = (LLVector4a*) realloc(mPositions, new_size); + + //normals + mNormals = (LLVector4a*) realloc(mNormals, new_size); + + //tex coords + new_size = ((new_verts*8)+0xF) & ~0xF; + mTexCoords = (LLVector2*) realloc(mTexCoords, new_size); + + + //just clear binormals + free(mBinormals); + mBinormals = NULL; + + mPositions[mNumVertices] = pos; + mNormals[mNumVertices] = norm; + mTexCoords[mNumVertices] = tc; + + mNumVertices++; +} + +void LLVolumeFace::allocateBinormals(S32 num_verts) +{ + free(mBinormals); + mBinormals = (LLVector4a*) malloc(sizeof(LLVector4a)*num_verts); +} + +void LLVolumeFace::allocateWeights(S32 num_verts) +{ + free(mWeights); + mWeights = (LLVector4a*) malloc(sizeof(LLVector4a)*num_verts); +} + +void LLVolumeFace::resizeIndices(S32 num_indices) +{ + free(mIndices); + + if (num_indices) + { + //pad index block end to allow for QWORD reads + S32 size = ((num_indices*sizeof(U16)) + 0xF) & ~0xF; + + mIndices = (U16*) malloc(size); + } + else + { + mIndices = NULL; + } + + mNumIndices = num_indices; +} + +void LLVolumeFace::pushIndex(const U16& idx) +{ + S32 new_count = mNumIndices + 1; + S32 new_size = ((new_count*2)+0xF) & ~0xF; + + S32 old_size = ((mNumIndices*2)+0xF) & ~0xF; + if (new_size != old_size) + { + mIndices = (U16*) realloc(mIndices, new_size); + } + + mIndices[mNumIndices++] = idx; +} + +void LLVolumeFace::fillFromLegacyData(std::vector<LLVolumeFace::VertexData>& v, std::vector<U16>& idx) +{ + resizeVertices(v.size()); + resizeIndices(idx.size()); + + for (U32 i = 0; i < v.size(); ++i) + { + mPositions[i] = v[i].getPosition(); + mNormals[i] = v[i].getNormal(); + mTexCoords[i] = v[i].mTexCoord; + } + + for (U32 i = 0; i < idx.size(); ++i) + { + mIndices[i] = idx[i]; + } +} + +void LLVolumeFace::appendFace(const LLVolumeFace& face, LLMatrix4& mat_in, LLMatrix4& norm_mat_in) +{ + U16 offset = mNumVertices; + + S32 new_count = face.mNumVertices + mNumVertices; + + if (new_count > 65536) + { + llerrs << "Cannot append face -- 16-bit overflow will occur." << llendl; + } + + if (face.mNumVertices == 0) + { + llerrs << "Cannot append empty face." << llendl; + } + + //allocate new buffer space + mPositions = (LLVector4a*) realloc(mPositions, new_count*sizeof(LLVector4a)); + assert_aligned(mPositions, 16); + mNormals = (LLVector4a*) realloc(mNormals, new_count*sizeof(LLVector4a)); + assert_aligned(mNormals, 16); + mTexCoords = (LLVector2*) realloc(mTexCoords, (new_count*sizeof(LLVector2)+0xF) & ~0xF); + assert_aligned(mTexCoords, 16); + + mNumVertices = new_count; + + //get destination address of appended face + LLVector4a* dst_pos = mPositions+offset; + LLVector2* dst_tc = mTexCoords+offset; + LLVector4a* dst_norm = mNormals+offset; + + //get source addresses of appended face + const LLVector4a* src_pos = face.mPositions; + const LLVector2* src_tc = face.mTexCoords; + const LLVector4a* src_norm = face.mNormals; + + //load aligned matrices + LLMatrix4a mat, norm_mat; + mat.loadu(mat_in); + norm_mat.loadu(norm_mat_in); + + for (U32 i = 0; i < face.mNumVertices; ++i) + { + //transform appended face position and store + mat.affineTransform(src_pos[i], dst_pos[i]); + + //transform appended face normal and store + norm_mat.rotate(src_norm[i], dst_norm[i]); + dst_norm[i].normalize3fast(); + + //copy appended face texture coordinate + dst_tc[i] = src_tc[i]; + + if (offset == 0 && i == 0) + { //initialize bounding box + mExtents[0] = mExtents[1] = dst_pos[i]; + } + else + { + //stretch bounding box + update_min_max(mExtents[0], mExtents[1], dst_pos[i]); + } + } + + + new_count = mNumIndices + face.mNumIndices; + + //allocate new index buffer + mIndices = (U16*) realloc(mIndices, (new_count*sizeof(U16)+0xF) & ~0xF); + + //get destination address into new index buffer + U16* dst_idx = mIndices+mNumIndices; + mNumIndices = new_count; + + for (U32 i = 0; i < face.mNumIndices; ++i) + { //copy indices, offsetting by old vertex count + dst_idx[i] = face.mIndices[i]+offset; + } +} + +BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build) +{ + LLMemType m1(LLMemType::MTYPE_VOLUME); + + BOOL flat = mTypeMask & FLAT_MASK; + + U8 sculpt_type = volume->getParams().getSculptType(); + U8 sculpt_stitching = sculpt_type & LL_SCULPT_TYPE_MASK; + BOOL sculpt_invert = sculpt_type & LL_SCULPT_FLAG_INVERT; + BOOL sculpt_mirror = sculpt_type & LL_SCULPT_FLAG_MIRROR; + BOOL sculpt_reverse_horizontal = (sculpt_invert ? !sculpt_mirror : sculpt_mirror); // XOR + + S32 num_vertices, num_indices; + + const std::vector<LLVolume::Point>& mesh = volume->getMesh(); + const std::vector<LLVector3>& profile = volume->getProfile().mProfile; + const std::vector<LLPath::PathPt>& path_data = volume->getPath().mPath; + + S32 max_s = volume->getProfile().getTotal(); + + S32 s, t, i; + F32 ss, tt; + + num_vertices = mNumS*mNumT; + num_indices = (mNumS-1)*(mNumT-1)*6; + + if (!partial_build) + { + resizeVertices(num_vertices); + resizeIndices(num_indices); + + if ((volume->getParams().getSculptType() & LL_SCULPT_TYPE_MASK) != LL_SCULPT_TYPE_MESH) + { + mEdge.resize(num_indices); + } + } + + LLVector4a* pos = (LLVector4a*) mPositions; + LLVector4a* norm = (LLVector4a*) mNormals; + LLVector2* tc = (LLVector2*) mTexCoords; + S32 begin_stex = llfloor( profile[mBeginS].mV[2] ); + S32 num_s = ((mTypeMask & INNER_MASK) && (mTypeMask & FLAT_MASK) && mNumS > 2) ? mNumS/2 : mNumS; + + S32 cur_vertex = 0; + // Copy the vertices into the array + for (t = mBeginT; t < mBeginT + mNumT; t++) + { + tt = path_data[t].mTexT; + for (s = 0; s < num_s; s++) + { + if (mTypeMask & END_MASK) + { + if (s) + { + ss = 1.f; + } + else + { + ss = 0.f; + } + } + else + { + // Get s value for tex-coord. + if (!flat) + { + ss = profile[mBeginS + s].mV[2]; + } + else + { + ss = profile[mBeginS + s].mV[2] - begin_stex; + } + } + + if (sculpt_reverse_horizontal) + { + ss = 1.f - ss; + } + + // Check to see if this triangle wraps around the array. + if (mBeginS + s >= max_s) + { + // We're wrapping + i = mBeginS + s + max_s*(t-1); + } + else + { + i = mBeginS + s + max_s*t; + } + + pos[cur_vertex].load3(mesh[i].mPos.mV); + tc[cur_vertex] = LLVector2(ss,tt); + + norm[cur_vertex].clear(); + cur_vertex++; + + if ((mTypeMask & INNER_MASK) && (mTypeMask & FLAT_MASK) && mNumS > 2 && s > 0) + { + + pos[cur_vertex].load3(mesh[i].mPos.mV); + tc[cur_vertex] = LLVector2(ss,tt); + + norm[cur_vertex].clear(); + + cur_vertex++; + } + } + + if ((mTypeMask & INNER_MASK) && (mTypeMask & FLAT_MASK) && mNumS > 2) + { + if (mTypeMask & OPEN_MASK) + { + s = num_s-1; + } + else + { + s = 0; + } + + i = mBeginS + s + max_s*t; + ss = profile[mBeginS + s].mV[2] - begin_stex; + pos[cur_vertex].load3(mesh[i].mPos.mV); + tc[cur_vertex] = LLVector2(ss,tt); + norm[cur_vertex].clear(); + + cur_vertex++; + } + } + + + //get bounding box for this side + LLVector4a& face_min = mExtents[0]; + LLVector4a& face_max = mExtents[1]; + mCenter->clear(); + + face_min = face_max = pos[0]; + + for (U32 i = 1; i < mNumVertices; ++i) + { + update_min_max(face_min, face_max, pos[i]); + } + + mCenter->setAdd(face_min, face_max); + mCenter->mul(0.5f); + + S32 cur_index = 0; + S32 cur_edge = 0; + BOOL flat_face = mTypeMask & FLAT_MASK; + + if (!partial_build) + { + // Now we generate the indices. + for (t = 0; t < (mNumT-1); t++) + { + for (s = 0; s < (mNumS-1); s++) + { + mIndices[cur_index++] = s + mNumS*t; //bottom left + mIndices[cur_index++] = s+1 + mNumS*(t+1); //top right + mIndices[cur_index++] = s + mNumS*(t+1); //top left + mIndices[cur_index++] = s + mNumS*t; //bottom left + mIndices[cur_index++] = s+1 + mNumS*t; //bottom right + mIndices[cur_index++] = s+1 + mNumS*(t+1); //top right + + mEdge[cur_edge++] = (mNumS-1)*2*t+s*2+1; //bottom left/top right neighbor face + if (t < mNumT-2) { //top right/top left neighbor face + mEdge[cur_edge++] = (mNumS-1)*2*(t+1)+s*2+1; + } + else if (mNumT <= 3 || volume->getPath().isOpen() == TRUE) { //no neighbor + mEdge[cur_edge++] = -1; + } + else { //wrap on T + mEdge[cur_edge++] = s*2+1; + } + if (s > 0) { //top left/bottom left neighbor face + mEdge[cur_edge++] = (mNumS-1)*2*t+s*2-1; + } + else if (flat_face || volume->getProfile().isOpen() == TRUE) { //no neighbor + mEdge[cur_edge++] = -1; + } + else { //wrap on S + mEdge[cur_edge++] = (mNumS-1)*2*t+(mNumS-2)*2+1; + } + + if (t > 0) { //bottom left/bottom right neighbor face + mEdge[cur_edge++] = (mNumS-1)*2*(t-1)+s*2; + } + else if (mNumT <= 3 || volume->getPath().isOpen() == TRUE) { //no neighbor + mEdge[cur_edge++] = -1; + } + else { //wrap on T + mEdge[cur_edge++] = (mNumS-1)*2*(mNumT-2)+s*2; + } + if (s < mNumS-2) { //bottom right/top right neighbor face + mEdge[cur_edge++] = (mNumS-1)*2*t+(s+1)*2; + } + else if (flat_face || volume->getProfile().isOpen() == TRUE) { //no neighbor + mEdge[cur_edge++] = -1; + } + else { //wrap on S + mEdge[cur_edge++] = (mNumS-1)*2*t; + } + mEdge[cur_edge++] = (mNumS-1)*2*t+s*2; //top right/bottom left neighbor face + } + } + } + + //clear normals + for (U32 i = 0; i < mNumVertices; i++) + { + mNormals[i].clear(); + } + + //generate normals + for (U32 i = 0; i < mNumIndices/3; i++) //for each triangle + { + const U16* idx = &(mIndices[i*3]); + + + LLVector4a* v[] = + { pos+idx[0], pos+idx[1], pos+idx[2] }; + + LLVector4a* n[] = + { norm+idx[0], norm+idx[1], norm+idx[2] }; + + //calculate triangle normal + LLVector4a a, b, c; + + a.setSub(*v[0], *v[1]); + b.setSub(*v[0], *v[2]); + c.setCross3(a,b); + + n[0]->add(c); + n[1]->add(c); + n[2]->add(c); + + //even out quad contributions + n[i%2+1]->add(c); + } + + // adjust normals based on wrapping and stitching + + LLVector4a top; + top.setSub(pos[0], pos[mNumS*(mNumT-2)]); + BOOL s_bottom_converges = (top.dot3(top) < 0.000001f); + + top.setSub(pos[mNumS-1], pos[mNumS*(mNumT-2)+mNumS-1]); + BOOL s_top_converges = (top.dot3(top) < 0.000001f); + + if (sculpt_stitching == LL_SCULPT_TYPE_NONE) // logic for non-sculpt volumes + { + if (volume->getPath().isOpen() == FALSE) + { //wrap normals on T + for (S32 i = 0; i < mNumS; i++) + { + LLVector4a n; + n.setAdd(norm[i], norm[mNumS*(mNumT-1)+i]); + norm[i] = n; + norm[mNumS*(mNumT-1)+i] = n; + } + } + + if ((volume->getProfile().isOpen() == FALSE) && !(s_bottom_converges)) + { //wrap normals on S + for (S32 i = 0; i < mNumT; i++) + { + LLVector4a n; + n.setAdd(norm[mNumS*i], norm[mNumS*i+mNumS-1]); + norm[mNumS * i] = n; + norm[mNumS * i+mNumS-1] = n; + } + } + + if (volume->getPathType() == LL_PCODE_PATH_CIRCLE && + ((volume->getProfileType() & LL_PCODE_PROFILE_MASK) == LL_PCODE_PROFILE_CIRCLE_HALF)) + { + if (s_bottom_converges) + { //all lower S have same normal + for (S32 i = 0; i < mNumT; i++) + { + norm[mNumS*i].set(1,0,0); + } + } + + if (s_top_converges) + { //all upper S have same normal + for (S32 i = 0; i < mNumT; i++) + { + norm[mNumS*i+mNumS-1].set(-1,0,0); + } + } + } + } + else // logic for sculpt volumes + { + BOOL average_poles = FALSE; + BOOL wrap_s = FALSE; + BOOL wrap_t = FALSE; + + if (sculpt_stitching == LL_SCULPT_TYPE_SPHERE) + average_poles = TRUE; + + if ((sculpt_stitching == LL_SCULPT_TYPE_SPHERE) || + (sculpt_stitching == LL_SCULPT_TYPE_TORUS) || + (sculpt_stitching == LL_SCULPT_TYPE_CYLINDER)) + wrap_s = TRUE; + + if (sculpt_stitching == LL_SCULPT_TYPE_TORUS) + wrap_t = TRUE; + + + if (average_poles) + { + // average normals for north pole + + LLVector4a average; + average.clear(); + + for (S32 i = 0; i < mNumS; i++) + { + average.add(norm[i]); + } + + // set average + for (S32 i = 0; i < mNumS; i++) + { + norm[i] = average; + } + + // average normals for south pole + + average.clear(); + + for (S32 i = 0; i < mNumS; i++) + { + average.add(norm[i + mNumS * (mNumT - 1)]); + } + + // set average + for (S32 i = 0; i < mNumS; i++) + { + norm[i + mNumS * (mNumT - 1)] = average; + } + + } + + + if (wrap_s) + { + for (S32 i = 0; i < mNumT; i++) + { + LLVector4a n; + n.setAdd(norm[mNumS*i], norm[mNumS*i+mNumS-1]); + norm[mNumS * i] = n; + norm[mNumS * i+mNumS-1] = n; + } + } + + if (wrap_t) + { + for (S32 i = 0; i < mNumS; i++) + { + LLVector4a n; + n.setAdd(norm[i], norm[mNumS*(mNumT-1)+i]); + norm[i] = n; + norm[mNumS*(mNumT-1)+i] = n; + } + } + + } + + return TRUE; +} + +// Finds binormal based on three vertices with texture coordinates. +// Fills in dummy values if the triangle has degenerate texture coordinates. +void calc_binormal_from_triangle(LLVector4a& binormal, + + const LLVector4a& pos0, + const LLVector2& tex0, + const LLVector4a& pos1, + const LLVector2& tex1, + const LLVector4a& pos2, + const LLVector2& tex2) +{ + LLVector4a rx0( pos0[VX], tex0.mV[VX], tex0.mV[VY] ); + LLVector4a rx1( pos1[VX], tex1.mV[VX], tex1.mV[VY] ); + LLVector4a rx2( pos2[VX], tex2.mV[VX], tex2.mV[VY] ); + + LLVector4a ry0( pos0[VY], tex0.mV[VX], tex0.mV[VY] ); + LLVector4a ry1( pos1[VY], tex1.mV[VX], tex1.mV[VY] ); + LLVector4a ry2( pos2[VY], tex2.mV[VX], tex2.mV[VY] ); + + LLVector4a rz0( pos0[VZ], tex0.mV[VX], tex0.mV[VY] ); + LLVector4a rz1( pos1[VZ], tex1.mV[VX], tex1.mV[VY] ); + LLVector4a rz2( pos2[VZ], tex2.mV[VX], tex2.mV[VY] ); + + LLVector4a lhs, rhs; + + LLVector4a r0; + lhs.setSub(rx0, rx1); rhs.setSub(rx0, rx2); + r0.setCross3(lhs, rhs); + + LLVector4a r1; + lhs.setSub(ry0, ry1); rhs.setSub(ry0, ry2); + r1.setCross3(lhs, rhs); + + LLVector4a r2; + lhs.setSub(rz0, rz1); rhs.setSub(rz0, rz2); + r2.setCross3(lhs, rhs); + + if( r0[VX] && r1[VX] && r2[VX] ) + { + binormal.set( + -r0[VZ] / r0[VX], + -r1[VZ] / r1[VX], + -r2[VZ] / r2[VX]); + // binormal.normVec(); + } + else + { + binormal.set( 0, 1 , 0 ); + } +} diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h index c48e2bb5fa..d8140a124d 100644 --- a/indra/llrender/llglheaders.h +++ b/indra/llrender/llglheaders.h @@ -840,18 +840,18 @@ extern void glGetBufferPointervARB (GLenum, GLenum, GLvoid* *); //GL_NVX_gpu_memory_info constants #ifndef GL_NVX_gpu_memory_info #define GL_NVX_gpu_memory_info -#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047
-#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048
-#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049
-#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A
+#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 +#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 +#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 +#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A #define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B #endif //GL_ATI_meminfo constants #ifndef GL_ATI_meminfo #define GL_ATI_meminfo -#define GL_VBO_FREE_MEMORY_ATI 0x87FB
-#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC
+#define GL_VBO_FREE_MEMORY_ATI 0x87FB +#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC #define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD #endif diff --git a/indra/newview/llphysicsshapebuilderutil.cpp b/indra/newview/llphysicsshapebuilderutil.cpp index 54d54bfcb9..5bfe5c9941 100644 --- a/indra/newview/llphysicsshapebuilderutil.cpp +++ b/indra/newview/llphysicsshapebuilderutil.cpp @@ -1,24 +1,28 @@ /** -* @file llphysicsshapebuilder.cpp -* @brief Generic system to convert LL(Physics)VolumeParams to physics shapes -* @author falcon@lindenlab.com -* -* $LicenseInfo:firstyear=2010&license=internal$ -* -* Copyright (c) 2010, Linden Research, Inc. -* -* The following source code is PROPRIETARY AND CONFIDENTIAL. Use of -* this source code is governed by the Linden Lab Source Code Disclosure -* Agreement ("Agreement") previously entered between you and Linden -* Lab. By accessing, using, copying, modifying or distributing this -* software, you acknowledge that you have been informed of your -* obligations under the Agreement and agree to abide by those obligations. -* -* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO -* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, -* COMPLETENESS OR PERFORMANCE. -* $/LicenseInfo$ -*/ + * @file llphysicsshapebuilder.cpp + * @brief Generic system to convert LL(Physics)VolumeParams to physics shapes + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ #include "llviewerprecompiledheaders.h" diff --git a/indra/newview/llphysicsshapebuilderutil.h b/indra/newview/llphysicsshapebuilderutil.h index 3de9afcb25..7dedfb05e2 100644 --- a/indra/newview/llphysicsshapebuilderutil.h +++ b/indra/newview/llphysicsshapebuilderutil.h @@ -1,22 +1,26 @@ /** * @file llphysicsshapebuilder.h - * @author falcon@lindenlab.com * @brief Generic system to convert LL(Physics)VolumeParams to physics shapes * - * $LicenseInfo:firstyear=2010&license=internal$ + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. * - * Copyright (c) 2010, Linden Research, Inc. + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. * - * The following source code is PROPRIETARY AND CONFIDENTIAL. Use of - * this source code is governed by the Linden Lab Source Code Disclosure - * Agreement ("Agreement") previously entered between you and Linden - * Lab. By accessing, using, copying, modifying or distributing this - * software, you acknowledge that you have been informed of your - * obligations under the Agreement and agree to abide by those obligations. + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. * - * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO - * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, - * COMPLETENESS OR PERFORMANCE. + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -42,39 +46,39 @@ const F32 SHAPE_BUILDER_ENTRY_SNAP_PARAMETER_BIN_SIZE = 0.010f; const F32 SHAPE_BUILDER_CONVEXIFICATION_SIZE = 2.f * COLLISION_TOLERANCE; const F32 SHAPE_BUILDER_MIN_GEOMETRY_SIZE = 0.5f * COLLISION_TOLERANCE; -class LLPhysicsVolumeParams : public LLVolumeParams
-{
-public:
-
- LLPhysicsVolumeParams( const LLVolumeParams& params, bool forceConvex ) :
- LLVolumeParams( params ),
- mForceConvex(forceConvex) {}
-
- bool operator==(const LLPhysicsVolumeParams ¶ms) const
- {
- return ( LLVolumeParams::operator==(params) && (mForceConvex == params.mForceConvex) );
- }
-
- bool operator!=(const LLPhysicsVolumeParams ¶ms) const
- {
- return !operator==(params);
- }
-
- bool operator<(const LLPhysicsVolumeParams ¶ms) const
- {
- if ( LLVolumeParams::operator!=(params) )
- {
- return LLVolumeParams::operator<(params);
- }
- return (params.mForceConvex == false) && (mForceConvex == true);
- }
-
- bool shouldForceConvex() const { return mForceConvex; }
-
-private:
- bool mForceConvex;
-};
-
+class LLPhysicsVolumeParams : public LLVolumeParams +{ +public: + + LLPhysicsVolumeParams( const LLVolumeParams& params, bool forceConvex ) : + LLVolumeParams( params ), + mForceConvex(forceConvex) {} + + bool operator==(const LLPhysicsVolumeParams ¶ms) const + { + return ( LLVolumeParams::operator==(params) && (mForceConvex == params.mForceConvex) ); + } + + bool operator!=(const LLPhysicsVolumeParams ¶ms) const + { + return !operator==(params); + } + + bool operator<(const LLPhysicsVolumeParams ¶ms) const + { + if ( LLVolumeParams::operator!=(params) ) + { + return LLVolumeParams::operator<(params); + } + return (params.mForceConvex == false) && (mForceConvex == true); + } + + bool shouldForceConvex() const { return mForceConvex; } + +private: + bool mForceConvex; +}; + class LLPhysicsShapeBuilderUtil { diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h index fdf4f5bdaa..295799fd24 100644 --- a/indra/newview/llvoavatar.h +++ b/indra/newview/llvoavatar.h @@ -1,1090 +1,1090 @@ -/**
- * @file llvoavatar.h
- * @brief Declaration of LLVOAvatar class which is a derivation of
- * LLViewerObject
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_LLVOAVATAR_H
-#define LL_LLVOAVATAR_H
-
-#include <map>
-#include <deque>
-#include <string>
-#include <vector>
-
-#include <boost/signals2.hpp>
-
-#include "imageids.h" // IMG_INVISIBLE
-#include "llchat.h"
-#include "lldrawpoolalpha.h"
-#include "llviewerobject.h"
-#include "llcharacter.h"
-#include "llviewerjointmesh.h"
-#include "llviewerjointattachment.h"
-#include "llrendertarget.h"
-#include "llvoavatardefines.h"
-#include "lltexglobalcolor.h"
-#include "lldriverparam.h"
-#include "material_codes.h" // LL_MCODE_END
-
-extern const LLUUID ANIM_AGENT_BODY_NOISE;
-extern const LLUUID ANIM_AGENT_BREATHE_ROT;
-extern const LLUUID ANIM_AGENT_PHYSICS_MOTION;
-extern const LLUUID ANIM_AGENT_EDITING;
-extern const LLUUID ANIM_AGENT_EYE;
-extern const LLUUID ANIM_AGENT_FLY_ADJUST;
-extern const LLUUID ANIM_AGENT_HAND_MOTION;
-extern const LLUUID ANIM_AGENT_HEAD_ROT;
-extern const LLUUID ANIM_AGENT_PELVIS_FIX;
-extern const LLUUID ANIM_AGENT_TARGET;
-extern const LLUUID ANIM_AGENT_WALK_ADJUST;
-
-class LLTexLayerSet;
-class LLVoiceVisualizer;
-class LLHUDNameTag;
-class LLHUDEffectSpiral;
-class LLTexGlobalColor;
-class LLVOAvatarBoneInfo;
-class LLVOAvatarSkeletonInfo;
-
-//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-// LLVOAvatar
-//
-//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-class LLVOAvatar :
- public LLViewerObject,
- public LLCharacter,
- public boost::signals2::trackable
-{
-public:
- friend class LLVOAvatarSelf;
-protected:
- struct LLVOAvatarXmlInfo;
- struct LLMaskedMorph;
-
-/********************************************************************************
- ** **
- ** INITIALIZATION
- **/
-
-public:
- LLVOAvatar(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp);
- virtual void markDead();
- static void initClass(); // Initialize data that's only init'd once per class.
- static void cleanupClass(); // Cleanup data that's only init'd once per class.
- virtual void initInstance(); // Called after construction to initialize the class.
-protected:
- virtual ~LLVOAvatar();
- BOOL loadSkeletonNode();
- BOOL loadMeshNodes();
- virtual BOOL loadLayersets();
-
-/** Initialization
- ** **
- *******************************************************************************/
-
-/********************************************************************************
- ** **
- ** INHERITED
- **/
-
- //--------------------------------------------------------------------
- // LLViewerObject interface and related
- //--------------------------------------------------------------------
-public:
- virtual void updateGL();
- virtual LLVOAvatar* asAvatar();
- virtual U32 processUpdateMessage(LLMessageSystem *mesgsys,
- void **user_data,
- U32 block_num,
- const EObjectUpdateType update_type,
- LLDataPacker *dp);
- virtual BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);
- virtual BOOL updateLOD();
- BOOL updateJointLODs();
- void updateLODRiggedAttachments( void );
- virtual BOOL isActive() const; // Whether this object needs to do an idleUpdate.
- virtual void updateTextures();
- virtual S32 setTETexture(const U8 te, const LLUUID& uuid); // If setting a baked texture, need to request it from a non-local sim.
- virtual void onShift(const LLVector4a& shift_vector);
- virtual U32 getPartitionType() const;
- virtual const LLVector3 getRenderPosition() const;
- virtual void updateDrawable(BOOL force_damped);
- virtual LLDrawable* createDrawable(LLPipeline *pipeline);
- virtual BOOL updateGeometry(LLDrawable *drawable);
- virtual void setPixelAreaAndAngle(LLAgent &agent);
- virtual void updateRegion(LLViewerRegion *regionp);
- virtual void updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax);
- virtual void getSpatialExtents(LLVector4a& newMin, LLVector4a& newMax);
- virtual BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
- S32 face = -1, // which face to check, -1 = ALL_SIDES
- BOOL pick_transparent = FALSE,
- S32* face_hit = NULL, // which face was hit
- LLVector3* intersection = NULL, // return the intersection point
- LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
- LLVector3* normal = NULL, // return the surface normal at the intersection point
- LLVector3* bi_normal = NULL); // return the surface bi-normal at the intersection point
-
- //--------------------------------------------------------------------
- // LLCharacter interface and related
- //--------------------------------------------------------------------
-public:
- virtual LLVector3 getCharacterPosition();
- virtual LLQuaternion getCharacterRotation();
- virtual LLVector3 getCharacterVelocity();
- virtual LLVector3 getCharacterAngularVelocity();
- virtual LLJoint* getCharacterJoint(U32 num);
- virtual BOOL allocateCharacterJoints(U32 num);
-
- virtual LLUUID remapMotionID(const LLUUID& id);
- virtual BOOL startMotion(const LLUUID& id, F32 time_offset = 0.f);
- virtual BOOL stopMotion(const LLUUID& id, BOOL stop_immediate = FALSE);
- virtual void stopMotionFromSource(const LLUUID& source_id);
- virtual void requestStopMotion(LLMotion* motion);
- LLMotion* findMotion(const LLUUID& id) const;
- void startDefaultMotions();
- void dumpAnimationState();
-
- virtual LLJoint* getJoint(const std::string &name);
- virtual LLJoint* getRootJoint() { return &mRoot; }
-
- void resetJointPositions( void );
- void resetJointPositionsToDefault( void );
- void resetSpecificJointPosition( const std::string& name );
-
- virtual const char* getAnimationPrefix() { return "avatar"; }
- virtual const LLUUID& getID();
- virtual LLVector3 getVolumePos(S32 joint_index, LLVector3& volume_offset);
- virtual LLJoint* findCollisionVolume(U32 volume_id);
- virtual S32 getCollisionVolumeID(std::string &name);
- virtual void addDebugText(const std::string& text);
- virtual F32 getTimeDilation();
- virtual void getGround(const LLVector3 &inPos, LLVector3 &outPos, LLVector3 &outNorm);
- virtual F32 getPixelArea() const;
- virtual LLPolyMesh* getHeadMesh();
- virtual LLPolyMesh* getUpperBodyMesh();
- virtual LLVector3d getPosGlobalFromAgent(const LLVector3 &position);
- virtual LLVector3 getPosAgentFromGlobal(const LLVector3d &position);
- virtual void updateVisualParams();
-
-
-/** Inherited
- ** **
- *******************************************************************************/
-
-/********************************************************************************
- ** **
- ** STATE
- **/
-
-public:
- virtual bool isSelf() const { return false; } // True if this avatar is for this viewer's agent
- bool isBuilt() const { return mIsBuilt; }
-
-private: //aligned members
- LLVector4a mImpostorExtents[2];
-
-private:
- BOOL mSupportsAlphaLayers; // For backwards compatibility, TRUE for 1.23+ clients
-
- //--------------------------------------------------------------------
- // Updates
- //--------------------------------------------------------------------
-public:
- virtual BOOL updateCharacter(LLAgent &agent);
- void idleUpdateVoiceVisualizer(bool voice_enabled);
- void idleUpdateMisc(bool detailed_update);
- virtual void idleUpdateAppearanceAnimation();
- void idleUpdateLipSync(bool voice_enabled);
- void idleUpdateLoadingEffect();
- void idleUpdateWindEffect();
- void idleUpdateNameTag(const LLVector3& root_pos_last);
- void idleUpdateNameTagText(BOOL new_name);
- LLVector3 idleUpdateNameTagPosition(const LLVector3& root_pos_last);
- void idleUpdateNameTagAlpha(BOOL new_name, F32 alpha);
- LLColor4 getNameTagColor(bool is_friend);
- void clearNameTag();
- static void invalidateNameTag(const LLUUID& agent_id);
- // force all name tags to rebuild, useful when display names turned on/off
- static void invalidateNameTags();
- void addNameTagLine(const std::string& line, const LLColor4& color, S32 style, const LLFontGL* font);
- void idleUpdateRenderCost();
- void idleUpdateBelowWater();
-
- //--------------------------------------------------------------------
- // Static preferences (controlled by user settings/menus)
- //--------------------------------------------------------------------
-public:
- static S32 sRenderName;
- static BOOL sRenderGroupTitles;
- static U32 sMaxVisible; //(affected by control "RenderAvatarMaxVisible")
- static F32 sRenderDistance; //distance at which avatars will render.
- static BOOL sShowAnimationDebug; // show animation debug info
- static BOOL sUseImpostors; //use impostors for far away avatars
- static BOOL sShowFootPlane; // show foot collision plane reported by server
- static BOOL sShowCollisionVolumes; // show skeletal collision volumes
- static BOOL sVisibleInFirstPerson;
- static S32 sNumLODChangesThisFrame;
- static S32 sNumVisibleChatBubbles;
- static BOOL sDebugInvisible;
- static BOOL sShowAttachmentPoints;
- static F32 sLODFactor; // user-settable LOD factor
- static F32 sPhysicsLODFactor; // user-settable physics LOD factor
- static BOOL sJointDebug; // output total number of joints being touched for each avatar
- static BOOL sDebugAvatarRotation;
-
- //--------------------------------------------------------------------
- // Region state
- //--------------------------------------------------------------------
-public:
- LLHost getObjectHost() const;
-
- //--------------------------------------------------------------------
- // Loading state
- //--------------------------------------------------------------------
-public:
- BOOL isFullyLoaded() const;
- bool visualParamWeightsAreDefault();
-protected:
- virtual BOOL getIsCloud();
- BOOL updateIsFullyLoaded();
- BOOL processFullyLoadedChange(bool loading);
- void updateRuthTimer(bool loading);
- F32 calcMorphAmount();
-private:
- BOOL mFullyLoaded;
- BOOL mPreviousFullyLoaded;
- BOOL mFullyLoadedInitialized;
- S32 mFullyLoadedFrameCounter;
- LLFrameTimer mFullyLoadedTimer;
- LLFrameTimer mRuthTimer;
-protected:
- LLFrameTimer mInvisibleTimer;
-
-/** State
- ** **
- *******************************************************************************/
-
-/********************************************************************************
- ** **
- ** SKELETON
- **/
-
-public:
- void updateHeadOffset();
- F32 getPelvisToFoot() const { return mPelvisToFoot; }
- void setPelvisOffset( bool hasOffset, const LLVector3& translation, F32 offset ) ;
- bool hasPelvisOffset( void ) { return mHasPelvisOffset; }
- void postPelvisSetRecalc( void );
- void setPelvisOffset( F32 pelvixFixupAmount );
-
- bool mHasPelvisOffset;
- LLVector3 mPelvisOffset;
- F32 mLastPelvisToFoot;
- F32 mPelvisFixup;
- F32 mLastPelvisFixup;
-
- LLVector3 mHeadOffset; // current head position
- LLViewerJoint mRoot;
-protected:
- static BOOL parseSkeletonFile(const std::string& filename);
- void buildCharacter();
- virtual BOOL loadAvatar();
-
- BOOL setupBone(const LLVOAvatarBoneInfo* info, LLViewerJoint* parent, S32 ¤t_volume_num, S32 ¤t_joint_num);
- BOOL buildSkeleton(const LLVOAvatarSkeletonInfo *info);
-private:
- BOOL mIsBuilt; // state of deferred character building
- S32 mNumJoints;
- LLViewerJoint* mSkeleton;
-
- //--------------------------------------------------------------------
- // Pelvis height adjustment members.
- //--------------------------------------------------------------------
-public:
- LLVector3 mBodySize;
- S32 mLastSkeletonSerialNum;
-private:
- F32 mPelvisToFoot;
-
- //--------------------------------------------------------------------
- // Cached pointers to well known joints
- //--------------------------------------------------------------------
-public:
- LLViewerJoint* mPelvisp;
- LLViewerJoint* mTorsop;
- LLViewerJoint* mChestp;
- LLViewerJoint* mNeckp;
- LLViewerJoint* mHeadp;
- LLViewerJoint* mSkullp;
- LLViewerJoint* mEyeLeftp;
- LLViewerJoint* mEyeRightp;
- LLViewerJoint* mHipLeftp;
- LLViewerJoint* mHipRightp;
- LLViewerJoint* mKneeLeftp;
- LLViewerJoint* mKneeRightp;
- LLViewerJoint* mAnkleLeftp;
- LLViewerJoint* mAnkleRightp;
- LLViewerJoint* mFootLeftp;
- LLViewerJoint* mFootRightp;
- LLViewerJoint* mWristLeftp;
- LLViewerJoint* mWristRightp;
-
- //--------------------------------------------------------------------
- // XML parse tree
- //--------------------------------------------------------------------
-private:
- static LLXmlTree sXMLTree; // avatar config file
- static LLXmlTree sSkeletonXMLTree; // avatar skeleton file
-
-/** Skeleton
- ** **
- *******************************************************************************/
-
-/********************************************************************************
- ** **
- ** RENDERING
- **/
-
-public:
- U32 renderImpostor(LLColor4U color = LLColor4U(255,255,255,255), S32 diffuse_channel = 0);
- U32 renderRigid();
- U32 renderSkinned(EAvatarRenderPass pass);
- F32 getLastSkinTime() { return mLastSkinTime; }
- U32 renderSkinnedAttachments();
- U32 renderTransparent(BOOL first_pass);
- void renderCollisionVolumes();
- static void deleteCachedImages(bool clearAll=true);
- static void destroyGL();
- static void restoreGL();
- BOOL mIsDummy; // for special views
- S32 mSpecialRenderMode; // special lighting
-private:
- bool shouldAlphaMask();
-
- BOOL mNeedsSkin; // avatar has been animated and verts have not been updated
- F32 mLastSkinTime; //value of gFrameTimeSeconds at last skin update
-
- S32 mUpdatePeriod;
- S32 mNumInitFaces; //number of faces generated when creating the avatar drawable, does not inculde splitted faces due to long vertex buffer.
-
- //--------------------------------------------------------------------
- // Morph masks
- //--------------------------------------------------------------------
-public:
- BOOL morphMaskNeedsUpdate(LLVOAvatarDefines::EBakedTextureIndex index = LLVOAvatarDefines::BAKED_NUM_INDICES);
- void addMaskedMorph(LLVOAvatarDefines::EBakedTextureIndex index, LLPolyMorphTarget* morph_target, BOOL invert, std::string layer);
- void applyMorphMask(U8* tex_data, S32 width, S32 height, S32 num_components, LLVOAvatarDefines::EBakedTextureIndex index = LLVOAvatarDefines::BAKED_NUM_INDICES);
-
- //--------------------------------------------------------------------
- // Visibility
- //--------------------------------------------------------------------
-protected:
- void updateVisibility();
-private:
- U32 mVisibilityRank;
- BOOL mVisible;
-
- //--------------------------------------------------------------------
- // Shadowing
- //--------------------------------------------------------------------
-public:
- void updateShadowFaces();
- LLDrawable* mShadow;
-private:
- LLFace* mShadow0Facep;
- LLFace* mShadow1Facep;
- LLPointer<LLViewerTexture> mShadowImagep;
-
- //--------------------------------------------------------------------
- // Impostors
- //--------------------------------------------------------------------
-public:
- BOOL isImpostor() const;
- BOOL needsImpostorUpdate() const;
- const LLVector3& getImpostorOffset() const;
- const LLVector2& getImpostorDim() const;
- void getImpostorValues(LLVector4a* extents, LLVector3& angle, F32& distance) const;
- void cacheImpostorValues();
- void setImpostorDim(const LLVector2& dim);
- static void resetImpostors();
- static void updateImpostors();
- LLRenderTarget mImpostor;
- BOOL mNeedsImpostorUpdate;
-private:
- LLVector3 mImpostorOffset;
- LLVector2 mImpostorDim;
- BOOL mNeedsAnimUpdate;
- LLVector3 mImpostorAngle;
- F32 mImpostorDistance;
- F32 mImpostorPixelArea;
- LLVector3 mLastAnimExtents[2];
-
- //--------------------------------------------------------------------
- // Wind rippling in clothes
- //--------------------------------------------------------------------
-public:
- LLVector4 mWindVec;
- F32 mRipplePhase;
- BOOL mBelowWater;
-private:
- F32 mWindFreq;
- LLFrameTimer mRippleTimer;
- F32 mRippleTimeLast;
- LLVector3 mRippleAccel;
- LLVector3 mLastVel;
-
- //--------------------------------------------------------------------
- // Culling
- //--------------------------------------------------------------------
-public:
- static void cullAvatarsByPixelArea();
- BOOL isCulled() const { return mCulled; }
-private:
- BOOL mCulled;
-
- //--------------------------------------------------------------------
- // Freeze counter
- //--------------------------------------------------------------------
-public:
- static void updateFreezeCounter(S32 counter = 0);
-private:
- static S32 sFreezeCounter;
-
- //--------------------------------------------------------------------
- // Constants
- //--------------------------------------------------------------------
-public:
- virtual LLViewerTexture::EBoostLevel getAvatarBoostLevel() const { return LLViewerTexture::BOOST_AVATAR; }
- virtual LLViewerTexture::EBoostLevel getAvatarBakedBoostLevel() const { return LLViewerTexture::BOOST_AVATAR_BAKED; }
- virtual S32 getTexImageSize() const;
- virtual S32 getTexImageArea() const { return getTexImageSize()*getTexImageSize(); }
-
-/** Rendering
- ** **
- *******************************************************************************/
-
-/********************************************************************************
- ** **
- ** TEXTURES
- **/
-
- //--------------------------------------------------------------------
- // Loading status
- //--------------------------------------------------------------------
-public:
- virtual BOOL isTextureDefined(LLVOAvatarDefines::ETextureIndex type, U32 index = 0) const;
- virtual BOOL isTextureVisible(LLVOAvatarDefines::ETextureIndex type, U32 index = 0) const;
- virtual BOOL isTextureVisible(LLVOAvatarDefines::ETextureIndex type, LLWearable *wearable) const;
-
-protected:
- BOOL isFullyBaked();
- static BOOL areAllNearbyInstancesBaked(S32& grey_avatars);
-
- //--------------------------------------------------------------------
- // Baked textures
- //--------------------------------------------------------------------
-public:
- void releaseComponentTextures(); // ! BACKWARDS COMPATIBILITY !
-protected:
- static void onBakedTextureMasksLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata);
- static void onInitialBakedTextureLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata);
- static void onBakedTextureLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata);
- virtual void removeMissingBakedTextures();
- void useBakedTexture(const LLUUID& id);
-
- typedef std::deque<LLMaskedMorph *> morph_list_t;
- struct BakedTextureData
- {
- LLUUID mLastTextureIndex;
- LLTexLayerSet* mTexLayerSet; // Only exists for self
- bool mIsLoaded;
- bool mIsUsed;
- LLVOAvatarDefines::ETextureIndex mTextureIndex;
- U32 mMaskTexName;
- // Stores pointers to the joint meshes that this baked texture deals with
- std::vector< LLViewerJointMesh * > mMeshes; // std::vector<LLViewerJointMesh> mJoints[i]->mMeshParts
- morph_list_t mMaskedMorphs;
- };
- typedef std::vector<BakedTextureData> bakedtexturedata_vec_t;
- bakedtexturedata_vec_t mBakedTextureDatas;
- LLLoadedCallbackEntry::source_callback_list_t mCallbackTextureList ;
- BOOL mLoadedCallbacksPaused;
- //--------------------------------------------------------------------
- // Local Textures
- //--------------------------------------------------------------------
-protected:
- virtual void setLocalTexture(LLVOAvatarDefines::ETextureIndex type, LLViewerTexture* tex, BOOL baked_version_exits, U32 index = 0);
- virtual void addLocalTextureStats(LLVOAvatarDefines::ETextureIndex type, LLViewerFetchedTexture* imagep, F32 texel_area_ratio, BOOL rendered, BOOL covered_by_baked, U32 index = 0);
- // MULTI-WEARABLE: make self-only?
- virtual void setBakedReady(LLVOAvatarDefines::ETextureIndex type, BOOL baked_version_exists, U32 index = 0);
-
- //--------------------------------------------------------------------
- // Texture accessors
- //--------------------------------------------------------------------
-private:
- virtual void setImage(const U8 te, LLViewerTexture *imagep, const U32 index);
- virtual LLViewerTexture* getImage(const U8 te, const U32 index) const;
-
- virtual const LLTextureEntry* getTexEntry(const U8 te_num) const;
- virtual void setTexEntry(const U8 index, const LLTextureEntry &te);
-
- void checkTextureLoading() ;
- //--------------------------------------------------------------------
- // Layers
- //--------------------------------------------------------------------
-protected:
- void deleteLayerSetCaches(bool clearAll = true);
- void addBakedTextureStats(LLViewerFetchedTexture* imagep, F32 pixel_area, F32 texel_area_ratio, S32 boost_level);
-
- //--------------------------------------------------------------------
- // Composites
- //--------------------------------------------------------------------
-public:
- virtual void invalidateComposite(LLTexLayerSet* layerset, BOOL upload_result);
- virtual void invalidateAll();
- virtual void setCompositeUpdatesEnabled(bool b) {}
- virtual void setCompositeUpdatesEnabled(U32 index, bool b) {}
- virtual bool isCompositeUpdateEnabled(U32 index) { return false; }
-
- //--------------------------------------------------------------------
- // Static texture/mesh/baked dictionary
- //--------------------------------------------------------------------
-public:
- static BOOL isIndexLocalTexture(LLVOAvatarDefines::ETextureIndex i);
- static BOOL isIndexBakedTexture(LLVOAvatarDefines::ETextureIndex i);
-private:
- static const LLVOAvatarDefines::LLVOAvatarDictionary *getDictionary() { return sAvatarDictionary; }
- static LLVOAvatarDefines::LLVOAvatarDictionary* sAvatarDictionary;
- static LLVOAvatarSkeletonInfo* sAvatarSkeletonInfo;
- static LLVOAvatarXmlInfo* sAvatarXmlInfo;
-
- //--------------------------------------------------------------------
- // Messaging
- //--------------------------------------------------------------------
-public:
- void onFirstTEMessageReceived();
-private:
- BOOL mFirstTEMessageReceived;
- BOOL mFirstAppearanceMessageReceived;
-
-/** Textures
- ** **
- *******************************************************************************/
-
-/********************************************************************************
- ** **
- ** MESHES
- **/
-
-public:
- void updateMeshTextures();
- void updateSexDependentLayerSets(BOOL upload_bake);
- void dirtyMesh(); // Dirty the avatar mesh
- void updateMeshData();
-protected:
- void releaseMeshData();
- virtual void restoreMeshData();
-private:
- void dirtyMesh(S32 priority); // Dirty the avatar mesh, with priority
- S32 mDirtyMesh; // 0 -- not dirty, 1 -- morphed, 2 -- LOD
- BOOL mMeshTexturesDirty;
-
- typedef std::multimap<std::string, LLPolyMesh*> polymesh_map_t;
- polymesh_map_t mMeshes;
- std::vector<LLViewerJoint *> mMeshLOD;
-
- //--------------------------------------------------------------------
- // Destroy invisible mesh
- //--------------------------------------------------------------------
-protected:
- BOOL mMeshValid;
- LLFrameTimer mMeshInvisibleTime;
-
-/** Meshes
- ** **
- *******************************************************************************/
-
-/********************************************************************************
- ** **
- ** APPEARANCE
- **/
-
-public:
- void processAvatarAppearance(LLMessageSystem* mesgsys);
- void hideSkirt();
- void startAppearanceAnimation();
-
- //--------------------------------------------------------------------
- // Appearance morphing
- //--------------------------------------------------------------------
-public:
- BOOL getIsAppearanceAnimating() const { return mAppearanceAnimating; }
-private:
- BOOL mAppearanceAnimating;
- LLFrameTimer mAppearanceMorphTimer;
- F32 mLastAppearanceBlendTime;
-
- //--------------------------------------------------------------------
- // Clothing colors (convenience functions to access visual parameters)
- //--------------------------------------------------------------------
-public:
- void setClothesColor(LLVOAvatarDefines::ETextureIndex te, const LLColor4& new_color, BOOL upload_bake);
- LLColor4 getClothesColor(LLVOAvatarDefines::ETextureIndex te);
- static BOOL teToColorParams(LLVOAvatarDefines::ETextureIndex te, U32 *param_name);
-
- //--------------------------------------------------------------------
- // Global colors
- //--------------------------------------------------------------------
-public:
- LLColor4 getGlobalColor(const std::string& color_name ) const;
- void onGlobalColorChanged(const LLTexGlobalColor* global_color, BOOL upload_bake);
-private:
- LLTexGlobalColor* mTexSkinColor;
- LLTexGlobalColor* mTexHairColor;
- LLTexGlobalColor* mTexEyeColor;
-
- //--------------------------------------------------------------------
- // Visibility
- //--------------------------------------------------------------------
-public:
- BOOL isVisible() const;
- void setVisibilityRank(U32 rank);
- U32 getVisibilityRank() const { return mVisibilityRank; } // unused
- static S32 sNumVisibleAvatars; // Number of instances of this class
- static LLColor4 getDummyColor();
-/** Appearance
- ** **
- *******************************************************************************/
-
-/********************************************************************************
- ** **
- ** WEARABLES
- **/
-
-public:
- virtual BOOL isWearingWearableType(LLWearableType::EType type ) const;
-
- //--------------------------------------------------------------------
- // Attachments
- //--------------------------------------------------------------------
-public:
- void clampAttachmentPositions();
- virtual const LLViewerJointAttachment* attachObject(LLViewerObject *viewer_object);
- virtual BOOL detachObject(LLViewerObject *viewer_object);
- void cleanupAttachedMesh( LLViewerObject* pVO );
- static LLVOAvatar* findAvatarFromAttachment(LLViewerObject* obj);
-protected:
- LLViewerJointAttachment* getTargetAttachmentPoint(LLViewerObject* viewer_object);
- void lazyAttach();
- void rebuildRiggedAttachments( void );
-
- //--------------------------------------------------------------------
- // Map of attachment points, by ID
- //--------------------------------------------------------------------
-public:
- S32 getAttachmentCount(); // Warning: order(N) not order(1) // currently used only by -self
- typedef std::map<S32, LLViewerJointAttachment*> attachment_map_t;
- attachment_map_t mAttachmentPoints;
- std::vector<LLPointer<LLViewerObject> > mPendingAttachment;
-
- //--------------------------------------------------------------------
- // HUD functions
- //--------------------------------------------------------------------
-public:
- BOOL hasHUDAttachment() const;
- LLBBox getHUDBBox() const;
- void rebuildHUD();
- void resetHUDAttachments();
- BOOL canAttachMoreObjects() const;
- BOOL canAttachMoreObjects(U32 n) const;
-protected:
- U32 getNumAttachments() const; // O(N), not O(1)
-
-/** Wearables
- ** **
- *******************************************************************************/
-
-/********************************************************************************
- ** **
- ** ACTIONS
- **/
-
- //--------------------------------------------------------------------
- // Animations
- //--------------------------------------------------------------------
-public:
- BOOL isAnyAnimationSignaled(const LLUUID *anim_array, const S32 num_anims) const;
- void processAnimationStateChanges();
-protected:
- BOOL processSingleAnimationStateChange(const LLUUID &anim_id, BOOL start);
- void resetAnimations();
-private:
- LLTimer mAnimTimer;
- F32 mTimeLast;
-
- //--------------------------------------------------------------------
- // Animation state data
- //--------------------------------------------------------------------
-public:
- typedef std::map<LLUUID, S32>::iterator AnimIterator;
- std::map<LLUUID, S32> mSignaledAnimations; // requested state of Animation name/value
- std::map<LLUUID, S32> mPlayingAnimations; // current state of Animation name/value
-
- typedef std::multimap<LLUUID, LLUUID> AnimationSourceMap;
- typedef AnimationSourceMap::iterator AnimSourceIterator;
- AnimationSourceMap mAnimationSources; // object ids that triggered anim ids
-
- //--------------------------------------------------------------------
- // Chat
- //--------------------------------------------------------------------
-public:
- void addChat(const LLChat& chat);
- void clearChat();
- void startTyping() { mTyping = TRUE; mTypingTimer.reset(); }
- void stopTyping() { mTyping = FALSE; }
-private:
- BOOL mVisibleChat;
-
- //--------------------------------------------------------------------
- // Lip synch morphs
- //--------------------------------------------------------------------
-private:
- bool mLipSyncActive; // we're morphing for lip sync
- LLVisualParam* mOohMorph; // cached pointers morphs for lip sync
- LLVisualParam* mAahMorph; // cached pointers morphs for lip sync
-
- //--------------------------------------------------------------------
- // Flight
- //--------------------------------------------------------------------
-public:
- BOOL mInAir;
- LLFrameTimer mTimeInAir;
-
-/** Actions
- ** **
- *******************************************************************************/
-
-/********************************************************************************
- ** **
- ** PHYSICS
- **/
-
-private:
- F32 mSpeedAccum; // measures speed (for diagnostics mostly).
- BOOL mTurning; // controls hysteresis on avatar rotation
- F32 mSpeed; // misc. animation repeated state
-
- //--------------------------------------------------------------------
- // Collision volumes
- //--------------------------------------------------------------------
-public:
- S32 mNumCollisionVolumes;
- LLViewerJointCollisionVolume* mCollisionVolumes;
-protected:
- BOOL allocateCollisionVolumes(U32 num);
-
- //--------------------------------------------------------------------
- // Dimensions
- //--------------------------------------------------------------------
-public:
- void resolveHeightGlobal(const LLVector3d &inPos, LLVector3d &outPos, LLVector3 &outNorm);
- bool distanceToGround( const LLVector3d &startPoint, LLVector3d &collisionPoint, F32 distToIntersectionAlongRay );
- void resolveHeightAgent(const LLVector3 &inPos, LLVector3 &outPos, LLVector3 &outNorm);
- void resolveRayCollisionAgent(const LLVector3d start_pt, const LLVector3d end_pt, LLVector3d &out_pos, LLVector3 &out_norm);
- void slamPosition(); // Slam position to transmitted position (for teleport);
-protected:
- void computeBodySize();
-
- //--------------------------------------------------------------------
- // Material being stepped on
- //--------------------------------------------------------------------
-private:
- BOOL mStepOnLand;
- U8 mStepMaterial;
- LLVector3 mStepObjectVelocity;
-
-/** Physics
- ** **
- *******************************************************************************/
-
-/********************************************************************************
- ** **
- ** HIERARCHY
- **/
-
-public:
- virtual BOOL setParent(LLViewerObject* parent);
- virtual void addChild(LLViewerObject *childp);
- virtual void removeChild(LLViewerObject *childp);
-
- //--------------------------------------------------------------------
- // Sitting
- //--------------------------------------------------------------------
-public:
- void sitDown(BOOL bSitting);
- BOOL isSitting(){return mIsSitting;}
- void sitOnObject(LLViewerObject *sit_object);
- void getOffObject();
-private:
- // set this property only with LLVOAvatar::sitDown method
- BOOL mIsSitting;
-
-/** Hierarchy
- ** **
- *******************************************************************************/
-
-/********************************************************************************
- ** **
- ** NAME
- **/
-
-public:
- std::string getFullname() const; // Returns "FirstName LastName"
-protected:
- static void getAnimLabels(LLDynamicArray<std::string>* labels);
- static void getAnimNames(LLDynamicArray<std::string>* names);
-private:
- std::string mNameString; // UTF-8 title + name + status
- std::string mTitle;
- bool mNameAway;
- bool mNameBusy;
- bool mNameMute;
- bool mNameAppearance;
- bool mNameFriend;
- bool mNameCloud;
- F32 mNameAlpha;
- BOOL mRenderGroupTitles;
-
- //--------------------------------------------------------------------
- // Display the name (then optionally fade it out)
- //--------------------------------------------------------------------
-public:
- LLFrameTimer mChatTimer;
- LLPointer<LLHUDNameTag> mNameText;
-private:
- LLFrameTimer mTimeVisible;
- std::deque<LLChat> mChats;
- BOOL mTyping;
- LLFrameTimer mTypingTimer;
-
-/** Name
- ** **
- *******************************************************************************/
-
-/********************************************************************************
- ** **
- ** SOUNDS
- **/
-
- //--------------------------------------------------------------------
- // Voice visualizer
- //--------------------------------------------------------------------
-public:
- // Responsible for detecting the user's voice signal (and when the
- // user speaks, it puts a voice symbol over the avatar's head) and gesticulations
- LLPointer<LLVoiceVisualizer> mVoiceVisualizer;
- int mCurrentGesticulationLevel;
-
- //--------------------------------------------------------------------
- // Step sound
- //--------------------------------------------------------------------
-protected:
- const LLUUID& getStepSound() const;
-private:
- // Global table of sound ids per material, and the ground
- const static LLUUID sStepSounds[LL_MCODE_END];
- const static LLUUID sStepSoundOnLand;
-
- //--------------------------------------------------------------------
- // Foot step state (for generating sounds)
- //--------------------------------------------------------------------
-public:
- void setFootPlane(const LLVector4 &plane) { mFootPlane = plane; }
- LLVector4 mFootPlane;
-private:
- BOOL mWasOnGroundLeft;
- BOOL mWasOnGroundRight;
-
-/** Sounds
- ** **
- *******************************************************************************/
-
-/********************************************************************************
- ** **
- ** DIAGNOSTICS
- **/
-
- //--------------------------------------------------------------------
- // General
- //--------------------------------------------------------------------
-public:
- static void dumpArchetypeXML(void*);
- static void dumpBakedStatus();
- const std::string getBakedStatusForPrintout() const;
- void dumpAvatarTEs(const std::string& context) const;
-
- static F32 sUnbakedTime; // Total seconds with >=1 unbaked avatars
- static F32 sUnbakedUpdateTime; // Last time stats were updated (to prevent multiple updates per frame)
- static F32 sGreyTime; // Total seconds with >=1 grey avatars
- static F32 sGreyUpdateTime; // Last time stats were updated (to prevent multiple updates per frame)
-protected:
- S32 getUnbakedPixelAreaRank();
- BOOL mHasGrey;
-private:
- F32 mMinPixelArea;
- F32 mMaxPixelArea;
- F32 mAdjustedPixelArea;
- std::string mDebugText;
-
-
- //--------------------------------------------------------------------
- // Avatar Rez Metrics
- //--------------------------------------------------------------------
-public:
- F32 debugGetExistenceTimeElapsedF32() const { return mDebugExistenceTimer.getElapsedTimeF32(); }
-protected:
- LLFrameTimer mRuthDebugTimer; // For tracking how long it takes for av to rez
- LLFrameTimer mDebugExistenceTimer; // Debugging for how long the avatar has been in memory.
-
-/** Diagnostics
- ** **
- *******************************************************************************/
-
-/********************************************************************************
- ** **
- ** SUPPORT CLASSES
- **/
-
-protected: // Shared with LLVOAvatarSelf
-
- struct LLVOAvatarXmlInfo
- {
- LLVOAvatarXmlInfo();
- ~LLVOAvatarXmlInfo();
-
- BOOL parseXmlSkeletonNode(LLXmlTreeNode* root);
- BOOL parseXmlMeshNodes(LLXmlTreeNode* root);
- BOOL parseXmlColorNodes(LLXmlTreeNode* root);
- BOOL parseXmlLayerNodes(LLXmlTreeNode* root);
- BOOL parseXmlDriverNodes(LLXmlTreeNode* root);
- BOOL parseXmlMorphNodes(LLXmlTreeNode* root);
-
- struct LLVOAvatarMeshInfo
- {
- typedef std::pair<LLPolyMorphTargetInfo*,BOOL> morph_info_pair_t;
- typedef std::vector<morph_info_pair_t> morph_info_list_t;
-
- LLVOAvatarMeshInfo() : mLOD(0), mMinPixelArea(.1f) {}
- ~LLVOAvatarMeshInfo()
- {
- morph_info_list_t::iterator iter;
- for (iter = mPolyMorphTargetInfoList.begin(); iter != mPolyMorphTargetInfoList.end(); iter++)
- {
- delete iter->first;
- }
- mPolyMorphTargetInfoList.clear();
- }
-
- std::string mType;
- S32 mLOD;
- std::string mMeshFileName;
- std::string mReferenceMeshName;
- F32 mMinPixelArea;
- morph_info_list_t mPolyMorphTargetInfoList;
- };
- typedef std::vector<LLVOAvatarMeshInfo*> mesh_info_list_t;
- mesh_info_list_t mMeshInfoList;
-
- typedef std::vector<LLPolySkeletalDistortionInfo*> skeletal_distortion_info_list_t;
- skeletal_distortion_info_list_t mSkeletalDistortionInfoList;
-
- struct LLVOAvatarAttachmentInfo
- {
- LLVOAvatarAttachmentInfo()
- : mGroup(-1), mAttachmentID(-1), mPieMenuSlice(-1), mVisibleFirstPerson(FALSE),
- mIsHUDAttachment(FALSE), mHasPosition(FALSE), mHasRotation(FALSE) {}
- std::string mName;
- std::string mJointName;
- LLVector3 mPosition;
- LLVector3 mRotationEuler;
- S32 mGroup;
- S32 mAttachmentID;
- S32 mPieMenuSlice;
- BOOL mVisibleFirstPerson;
- BOOL mIsHUDAttachment;
- BOOL mHasPosition;
- BOOL mHasRotation;
- };
- typedef std::vector<LLVOAvatarAttachmentInfo*> attachment_info_list_t;
- attachment_info_list_t mAttachmentInfoList;
-
- LLTexGlobalColorInfo *mTexSkinColorInfo;
- LLTexGlobalColorInfo *mTexHairColorInfo;
- LLTexGlobalColorInfo *mTexEyeColorInfo;
-
- typedef std::vector<LLTexLayerSetInfo*> layer_info_list_t;
- layer_info_list_t mLayerInfoList;
-
- typedef std::vector<LLDriverParamInfo*> driver_info_list_t;
- driver_info_list_t mDriverInfoList;
-
- struct LLVOAvatarMorphInfo
- {
- LLVOAvatarMorphInfo()
- : mInvert(FALSE) {}
- std::string mName;
- std::string mRegion;
- std::string mLayer;
- BOOL mInvert;
- };
-
- typedef std::vector<LLVOAvatarMorphInfo*> morph_info_list_t;
- morph_info_list_t mMorphMaskInfoList;
- };
-
- struct LLMaskedMorph
- {
- LLMaskedMorph(LLPolyMorphTarget *morph_target, BOOL invert, std::string layer) :
- mMorphTarget(morph_target),
- mInvert(invert),
- mLayer(layer)
- {
- morph_target->addPendingMorphMask();
- }
-
- LLPolyMorphTarget *mMorphTarget;
- BOOL mInvert;
- std::string mLayer;
- };
-
-/** Support classes
- ** **
- *******************************************************************************/
-
-}; // LLVOAvatar
-extern const F32 SELF_ADDITIONAL_PRI;
-extern const S32 MAX_TEXTURE_VIRTURE_SIZE_RESET_INTERVAL;
-
-#endif // LL_VO_AVATAR_H
+/** + * @file llvoavatar.h + * @brief Declaration of LLVOAvatar class which is a derivation of + * LLViewerObject + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLVOAVATAR_H +#define LL_LLVOAVATAR_H + +#include <map> +#include <deque> +#include <string> +#include <vector> + +#include <boost/signals2.hpp> + +#include "imageids.h" // IMG_INVISIBLE +#include "llchat.h" +#include "lldrawpoolalpha.h" +#include "llviewerobject.h" +#include "llcharacter.h" +#include "llviewerjointmesh.h" +#include "llviewerjointattachment.h" +#include "llrendertarget.h" +#include "llvoavatardefines.h" +#include "lltexglobalcolor.h" +#include "lldriverparam.h" +#include "material_codes.h" // LL_MCODE_END + +extern const LLUUID ANIM_AGENT_BODY_NOISE; +extern const LLUUID ANIM_AGENT_BREATHE_ROT; +extern const LLUUID ANIM_AGENT_PHYSICS_MOTION; +extern const LLUUID ANIM_AGENT_EDITING; +extern const LLUUID ANIM_AGENT_EYE; +extern const LLUUID ANIM_AGENT_FLY_ADJUST; +extern const LLUUID ANIM_AGENT_HAND_MOTION; +extern const LLUUID ANIM_AGENT_HEAD_ROT; +extern const LLUUID ANIM_AGENT_PELVIS_FIX; +extern const LLUUID ANIM_AGENT_TARGET; +extern const LLUUID ANIM_AGENT_WALK_ADJUST; + +class LLTexLayerSet; +class LLVoiceVisualizer; +class LLHUDNameTag; +class LLHUDEffectSpiral; +class LLTexGlobalColor; +class LLVOAvatarBoneInfo; +class LLVOAvatarSkeletonInfo; + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// LLVOAvatar +// +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +class LLVOAvatar : + public LLViewerObject, + public LLCharacter, + public boost::signals2::trackable +{ +public: + friend class LLVOAvatarSelf; +protected: + struct LLVOAvatarXmlInfo; + struct LLMaskedMorph; + +/******************************************************************************** + ** ** + ** INITIALIZATION + **/ + +public: + LLVOAvatar(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp); + virtual void markDead(); + static void initClass(); // Initialize data that's only init'd once per class. + static void cleanupClass(); // Cleanup data that's only init'd once per class. + virtual void initInstance(); // Called after construction to initialize the class. +protected: + virtual ~LLVOAvatar(); + BOOL loadSkeletonNode(); + BOOL loadMeshNodes(); + virtual BOOL loadLayersets(); + +/** Initialization + ** ** + *******************************************************************************/ + +/******************************************************************************** + ** ** + ** INHERITED + **/ + + //-------------------------------------------------------------------- + // LLViewerObject interface and related + //-------------------------------------------------------------------- +public: + virtual void updateGL(); + virtual LLVOAvatar* asAvatar(); + virtual U32 processUpdateMessage(LLMessageSystem *mesgsys, + void **user_data, + U32 block_num, + const EObjectUpdateType update_type, + LLDataPacker *dp); + virtual BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time); + virtual BOOL updateLOD(); + BOOL updateJointLODs(); + void updateLODRiggedAttachments( void ); + virtual BOOL isActive() const; // Whether this object needs to do an idleUpdate. + virtual void updateTextures(); + virtual S32 setTETexture(const U8 te, const LLUUID& uuid); // If setting a baked texture, need to request it from a non-local sim. + virtual void onShift(const LLVector4a& shift_vector); + virtual U32 getPartitionType() const; + virtual const LLVector3 getRenderPosition() const; + virtual void updateDrawable(BOOL force_damped); + virtual LLDrawable* createDrawable(LLPipeline *pipeline); + virtual BOOL updateGeometry(LLDrawable *drawable); + virtual void setPixelAreaAndAngle(LLAgent &agent); + virtual void updateRegion(LLViewerRegion *regionp); + virtual void updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax); + virtual void getSpatialExtents(LLVector4a& newMin, LLVector4a& newMax); + virtual BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end, + S32 face = -1, // which face to check, -1 = ALL_SIDES + BOOL pick_transparent = FALSE, + S32* face_hit = NULL, // which face was hit + LLVector3* intersection = NULL, // return the intersection point + LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point + LLVector3* normal = NULL, // return the surface normal at the intersection point + LLVector3* bi_normal = NULL); // return the surface bi-normal at the intersection point + + //-------------------------------------------------------------------- + // LLCharacter interface and related + //-------------------------------------------------------------------- +public: + virtual LLVector3 getCharacterPosition(); + virtual LLQuaternion getCharacterRotation(); + virtual LLVector3 getCharacterVelocity(); + virtual LLVector3 getCharacterAngularVelocity(); + virtual LLJoint* getCharacterJoint(U32 num); + virtual BOOL allocateCharacterJoints(U32 num); + + virtual LLUUID remapMotionID(const LLUUID& id); + virtual BOOL startMotion(const LLUUID& id, F32 time_offset = 0.f); + virtual BOOL stopMotion(const LLUUID& id, BOOL stop_immediate = FALSE); + virtual void stopMotionFromSource(const LLUUID& source_id); + virtual void requestStopMotion(LLMotion* motion); + LLMotion* findMotion(const LLUUID& id) const; + void startDefaultMotions(); + void dumpAnimationState(); + + virtual LLJoint* getJoint(const std::string &name); + virtual LLJoint* getRootJoint() { return &mRoot; } + + void resetJointPositions( void ); + void resetJointPositionsToDefault( void ); + void resetSpecificJointPosition( const std::string& name ); + + virtual const char* getAnimationPrefix() { return "avatar"; } + virtual const LLUUID& getID(); + virtual LLVector3 getVolumePos(S32 joint_index, LLVector3& volume_offset); + virtual LLJoint* findCollisionVolume(U32 volume_id); + virtual S32 getCollisionVolumeID(std::string &name); + virtual void addDebugText(const std::string& text); + virtual F32 getTimeDilation(); + virtual void getGround(const LLVector3 &inPos, LLVector3 &outPos, LLVector3 &outNorm); + virtual F32 getPixelArea() const; + virtual LLPolyMesh* getHeadMesh(); + virtual LLPolyMesh* getUpperBodyMesh(); + virtual LLVector3d getPosGlobalFromAgent(const LLVector3 &position); + virtual LLVector3 getPosAgentFromGlobal(const LLVector3d &position); + virtual void updateVisualParams(); + + +/** Inherited + ** ** + *******************************************************************************/ + +/******************************************************************************** + ** ** + ** STATE + **/ + +public: + virtual bool isSelf() const { return false; } // True if this avatar is for this viewer's agent + bool isBuilt() const { return mIsBuilt; } + +private: //aligned members + LLVector4a mImpostorExtents[2]; + +private: + BOOL mSupportsAlphaLayers; // For backwards compatibility, TRUE for 1.23+ clients + + //-------------------------------------------------------------------- + // Updates + //-------------------------------------------------------------------- +public: + virtual BOOL updateCharacter(LLAgent &agent); + void idleUpdateVoiceVisualizer(bool voice_enabled); + void idleUpdateMisc(bool detailed_update); + virtual void idleUpdateAppearanceAnimation(); + void idleUpdateLipSync(bool voice_enabled); + void idleUpdateLoadingEffect(); + void idleUpdateWindEffect(); + void idleUpdateNameTag(const LLVector3& root_pos_last); + void idleUpdateNameTagText(BOOL new_name); + LLVector3 idleUpdateNameTagPosition(const LLVector3& root_pos_last); + void idleUpdateNameTagAlpha(BOOL new_name, F32 alpha); + LLColor4 getNameTagColor(bool is_friend); + void clearNameTag(); + static void invalidateNameTag(const LLUUID& agent_id); + // force all name tags to rebuild, useful when display names turned on/off + static void invalidateNameTags(); + void addNameTagLine(const std::string& line, const LLColor4& color, S32 style, const LLFontGL* font); + void idleUpdateRenderCost(); + void idleUpdateBelowWater(); + + //-------------------------------------------------------------------- + // Static preferences (controlled by user settings/menus) + //-------------------------------------------------------------------- +public: + static S32 sRenderName; + static BOOL sRenderGroupTitles; + static U32 sMaxVisible; //(affected by control "RenderAvatarMaxVisible") + static F32 sRenderDistance; //distance at which avatars will render. + static BOOL sShowAnimationDebug; // show animation debug info + static BOOL sUseImpostors; //use impostors for far away avatars + static BOOL sShowFootPlane; // show foot collision plane reported by server + static BOOL sShowCollisionVolumes; // show skeletal collision volumes + static BOOL sVisibleInFirstPerson; + static S32 sNumLODChangesThisFrame; + static S32 sNumVisibleChatBubbles; + static BOOL sDebugInvisible; + static BOOL sShowAttachmentPoints; + static F32 sLODFactor; // user-settable LOD factor + static F32 sPhysicsLODFactor; // user-settable physics LOD factor + static BOOL sJointDebug; // output total number of joints being touched for each avatar + static BOOL sDebugAvatarRotation; + + //-------------------------------------------------------------------- + // Region state + //-------------------------------------------------------------------- +public: + LLHost getObjectHost() const; + + //-------------------------------------------------------------------- + // Loading state + //-------------------------------------------------------------------- +public: + BOOL isFullyLoaded() const; + bool visualParamWeightsAreDefault(); +protected: + virtual BOOL getIsCloud(); + BOOL updateIsFullyLoaded(); + BOOL processFullyLoadedChange(bool loading); + void updateRuthTimer(bool loading); + F32 calcMorphAmount(); +private: + BOOL mFullyLoaded; + BOOL mPreviousFullyLoaded; + BOOL mFullyLoadedInitialized; + S32 mFullyLoadedFrameCounter; + LLFrameTimer mFullyLoadedTimer; + LLFrameTimer mRuthTimer; +protected: + LLFrameTimer mInvisibleTimer; + +/** State + ** ** + *******************************************************************************/ + +/******************************************************************************** + ** ** + ** SKELETON + **/ + +public: + void updateHeadOffset(); + F32 getPelvisToFoot() const { return mPelvisToFoot; } + void setPelvisOffset( bool hasOffset, const LLVector3& translation, F32 offset ) ; + bool hasPelvisOffset( void ) { return mHasPelvisOffset; } + void postPelvisSetRecalc( void ); + void setPelvisOffset( F32 pelvixFixupAmount ); + + bool mHasPelvisOffset; + LLVector3 mPelvisOffset; + F32 mLastPelvisToFoot; + F32 mPelvisFixup; + F32 mLastPelvisFixup; + + LLVector3 mHeadOffset; // current head position + LLViewerJoint mRoot; +protected: + static BOOL parseSkeletonFile(const std::string& filename); + void buildCharacter(); + virtual BOOL loadAvatar(); + + BOOL setupBone(const LLVOAvatarBoneInfo* info, LLViewerJoint* parent, S32 ¤t_volume_num, S32 ¤t_joint_num); + BOOL buildSkeleton(const LLVOAvatarSkeletonInfo *info); +private: + BOOL mIsBuilt; // state of deferred character building + S32 mNumJoints; + LLViewerJoint* mSkeleton; + + //-------------------------------------------------------------------- + // Pelvis height adjustment members. + //-------------------------------------------------------------------- +public: + LLVector3 mBodySize; + S32 mLastSkeletonSerialNum; +private: + F32 mPelvisToFoot; + + //-------------------------------------------------------------------- + // Cached pointers to well known joints + //-------------------------------------------------------------------- +public: + LLViewerJoint* mPelvisp; + LLViewerJoint* mTorsop; + LLViewerJoint* mChestp; + LLViewerJoint* mNeckp; + LLViewerJoint* mHeadp; + LLViewerJoint* mSkullp; + LLViewerJoint* mEyeLeftp; + LLViewerJoint* mEyeRightp; + LLViewerJoint* mHipLeftp; + LLViewerJoint* mHipRightp; + LLViewerJoint* mKneeLeftp; + LLViewerJoint* mKneeRightp; + LLViewerJoint* mAnkleLeftp; + LLViewerJoint* mAnkleRightp; + LLViewerJoint* mFootLeftp; + LLViewerJoint* mFootRightp; + LLViewerJoint* mWristLeftp; + LLViewerJoint* mWristRightp; + + //-------------------------------------------------------------------- + // XML parse tree + //-------------------------------------------------------------------- +private: + static LLXmlTree sXMLTree; // avatar config file + static LLXmlTree sSkeletonXMLTree; // avatar skeleton file + +/** Skeleton + ** ** + *******************************************************************************/ + +/******************************************************************************** + ** ** + ** RENDERING + **/ + +public: + U32 renderImpostor(LLColor4U color = LLColor4U(255,255,255,255), S32 diffuse_channel = 0); + U32 renderRigid(); + U32 renderSkinned(EAvatarRenderPass pass); + F32 getLastSkinTime() { return mLastSkinTime; } + U32 renderSkinnedAttachments(); + U32 renderTransparent(BOOL first_pass); + void renderCollisionVolumes(); + static void deleteCachedImages(bool clearAll=true); + static void destroyGL(); + static void restoreGL(); + BOOL mIsDummy; // for special views + S32 mSpecialRenderMode; // special lighting +private: + bool shouldAlphaMask(); + + BOOL mNeedsSkin; // avatar has been animated and verts have not been updated + F32 mLastSkinTime; //value of gFrameTimeSeconds at last skin update + + S32 mUpdatePeriod; + S32 mNumInitFaces; //number of faces generated when creating the avatar drawable, does not inculde splitted faces due to long vertex buffer. + + //-------------------------------------------------------------------- + // Morph masks + //-------------------------------------------------------------------- +public: + BOOL morphMaskNeedsUpdate(LLVOAvatarDefines::EBakedTextureIndex index = LLVOAvatarDefines::BAKED_NUM_INDICES); + void addMaskedMorph(LLVOAvatarDefines::EBakedTextureIndex index, LLPolyMorphTarget* morph_target, BOOL invert, std::string layer); + void applyMorphMask(U8* tex_data, S32 width, S32 height, S32 num_components, LLVOAvatarDefines::EBakedTextureIndex index = LLVOAvatarDefines::BAKED_NUM_INDICES); + + //-------------------------------------------------------------------- + // Visibility + //-------------------------------------------------------------------- +protected: + void updateVisibility(); +private: + U32 mVisibilityRank; + BOOL mVisible; + + //-------------------------------------------------------------------- + // Shadowing + //-------------------------------------------------------------------- +public: + void updateShadowFaces(); + LLDrawable* mShadow; +private: + LLFace* mShadow0Facep; + LLFace* mShadow1Facep; + LLPointer<LLViewerTexture> mShadowImagep; + + //-------------------------------------------------------------------- + // Impostors + //-------------------------------------------------------------------- +public: + BOOL isImpostor() const; + BOOL needsImpostorUpdate() const; + const LLVector3& getImpostorOffset() const; + const LLVector2& getImpostorDim() const; + void getImpostorValues(LLVector4a* extents, LLVector3& angle, F32& distance) const; + void cacheImpostorValues(); + void setImpostorDim(const LLVector2& dim); + static void resetImpostors(); + static void updateImpostors(); + LLRenderTarget mImpostor; + BOOL mNeedsImpostorUpdate; +private: + LLVector3 mImpostorOffset; + LLVector2 mImpostorDim; + BOOL mNeedsAnimUpdate; + LLVector3 mImpostorAngle; + F32 mImpostorDistance; + F32 mImpostorPixelArea; + LLVector3 mLastAnimExtents[2]; + + //-------------------------------------------------------------------- + // Wind rippling in clothes + //-------------------------------------------------------------------- +public: + LLVector4 mWindVec; + F32 mRipplePhase; + BOOL mBelowWater; +private: + F32 mWindFreq; + LLFrameTimer mRippleTimer; + F32 mRippleTimeLast; + LLVector3 mRippleAccel; + LLVector3 mLastVel; + + //-------------------------------------------------------------------- + // Culling + //-------------------------------------------------------------------- +public: + static void cullAvatarsByPixelArea(); + BOOL isCulled() const { return mCulled; } +private: + BOOL mCulled; + + //-------------------------------------------------------------------- + // Freeze counter + //-------------------------------------------------------------------- +public: + static void updateFreezeCounter(S32 counter = 0); +private: + static S32 sFreezeCounter; + + //-------------------------------------------------------------------- + // Constants + //-------------------------------------------------------------------- +public: + virtual LLViewerTexture::EBoostLevel getAvatarBoostLevel() const { return LLViewerTexture::BOOST_AVATAR; } + virtual LLViewerTexture::EBoostLevel getAvatarBakedBoostLevel() const { return LLViewerTexture::BOOST_AVATAR_BAKED; } + virtual S32 getTexImageSize() const; + virtual S32 getTexImageArea() const { return getTexImageSize()*getTexImageSize(); } + +/** Rendering + ** ** + *******************************************************************************/ + +/******************************************************************************** + ** ** + ** TEXTURES + **/ + + //-------------------------------------------------------------------- + // Loading status + //-------------------------------------------------------------------- +public: + virtual BOOL isTextureDefined(LLVOAvatarDefines::ETextureIndex type, U32 index = 0) const; + virtual BOOL isTextureVisible(LLVOAvatarDefines::ETextureIndex type, U32 index = 0) const; + virtual BOOL isTextureVisible(LLVOAvatarDefines::ETextureIndex type, LLWearable *wearable) const; + +protected: + BOOL isFullyBaked(); + static BOOL areAllNearbyInstancesBaked(S32& grey_avatars); + + //-------------------------------------------------------------------- + // Baked textures + //-------------------------------------------------------------------- +public: + void releaseComponentTextures(); // ! BACKWARDS COMPATIBILITY ! +protected: + static void onBakedTextureMasksLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata); + static void onInitialBakedTextureLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata); + static void onBakedTextureLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata); + virtual void removeMissingBakedTextures(); + void useBakedTexture(const LLUUID& id); + + typedef std::deque<LLMaskedMorph *> morph_list_t; + struct BakedTextureData + { + LLUUID mLastTextureIndex; + LLTexLayerSet* mTexLayerSet; // Only exists for self + bool mIsLoaded; + bool mIsUsed; + LLVOAvatarDefines::ETextureIndex mTextureIndex; + U32 mMaskTexName; + // Stores pointers to the joint meshes that this baked texture deals with + std::vector< LLViewerJointMesh * > mMeshes; // std::vector<LLViewerJointMesh> mJoints[i]->mMeshParts + morph_list_t mMaskedMorphs; + }; + typedef std::vector<BakedTextureData> bakedtexturedata_vec_t; + bakedtexturedata_vec_t mBakedTextureDatas; + LLLoadedCallbackEntry::source_callback_list_t mCallbackTextureList ; + BOOL mLoadedCallbacksPaused; + //-------------------------------------------------------------------- + // Local Textures + //-------------------------------------------------------------------- +protected: + virtual void setLocalTexture(LLVOAvatarDefines::ETextureIndex type, LLViewerTexture* tex, BOOL baked_version_exits, U32 index = 0); + virtual void addLocalTextureStats(LLVOAvatarDefines::ETextureIndex type, LLViewerFetchedTexture* imagep, F32 texel_area_ratio, BOOL rendered, BOOL covered_by_baked, U32 index = 0); + // MULTI-WEARABLE: make self-only? + virtual void setBakedReady(LLVOAvatarDefines::ETextureIndex type, BOOL baked_version_exists, U32 index = 0); + + //-------------------------------------------------------------------- + // Texture accessors + //-------------------------------------------------------------------- +private: + virtual void setImage(const U8 te, LLViewerTexture *imagep, const U32 index); + virtual LLViewerTexture* getImage(const U8 te, const U32 index) const; + + virtual const LLTextureEntry* getTexEntry(const U8 te_num) const; + virtual void setTexEntry(const U8 index, const LLTextureEntry &te); + + void checkTextureLoading() ; + //-------------------------------------------------------------------- + // Layers + //-------------------------------------------------------------------- +protected: + void deleteLayerSetCaches(bool clearAll = true); + void addBakedTextureStats(LLViewerFetchedTexture* imagep, F32 pixel_area, F32 texel_area_ratio, S32 boost_level); + + //-------------------------------------------------------------------- + // Composites + //-------------------------------------------------------------------- +public: + virtual void invalidateComposite(LLTexLayerSet* layerset, BOOL upload_result); + virtual void invalidateAll(); + virtual void setCompositeUpdatesEnabled(bool b) {} + virtual void setCompositeUpdatesEnabled(U32 index, bool b) {} + virtual bool isCompositeUpdateEnabled(U32 index) { return false; } + + //-------------------------------------------------------------------- + // Static texture/mesh/baked dictionary + //-------------------------------------------------------------------- +public: + static BOOL isIndexLocalTexture(LLVOAvatarDefines::ETextureIndex i); + static BOOL isIndexBakedTexture(LLVOAvatarDefines::ETextureIndex i); +private: + static const LLVOAvatarDefines::LLVOAvatarDictionary *getDictionary() { return sAvatarDictionary; } + static LLVOAvatarDefines::LLVOAvatarDictionary* sAvatarDictionary; + static LLVOAvatarSkeletonInfo* sAvatarSkeletonInfo; + static LLVOAvatarXmlInfo* sAvatarXmlInfo; + + //-------------------------------------------------------------------- + // Messaging + //-------------------------------------------------------------------- +public: + void onFirstTEMessageReceived(); +private: + BOOL mFirstTEMessageReceived; + BOOL mFirstAppearanceMessageReceived; + +/** Textures + ** ** + *******************************************************************************/ + +/******************************************************************************** + ** ** + ** MESHES + **/ + +public: + void updateMeshTextures(); + void updateSexDependentLayerSets(BOOL upload_bake); + void dirtyMesh(); // Dirty the avatar mesh + void updateMeshData(); +protected: + void releaseMeshData(); + virtual void restoreMeshData(); +private: + void dirtyMesh(S32 priority); // Dirty the avatar mesh, with priority + S32 mDirtyMesh; // 0 -- not dirty, 1 -- morphed, 2 -- LOD + BOOL mMeshTexturesDirty; + + typedef std::multimap<std::string, LLPolyMesh*> polymesh_map_t; + polymesh_map_t mMeshes; + std::vector<LLViewerJoint *> mMeshLOD; + + //-------------------------------------------------------------------- + // Destroy invisible mesh + //-------------------------------------------------------------------- +protected: + BOOL mMeshValid; + LLFrameTimer mMeshInvisibleTime; + +/** Meshes + ** ** + *******************************************************************************/ + +/******************************************************************************** + ** ** + ** APPEARANCE + **/ + +public: + void processAvatarAppearance(LLMessageSystem* mesgsys); + void hideSkirt(); + void startAppearanceAnimation(); + + //-------------------------------------------------------------------- + // Appearance morphing + //-------------------------------------------------------------------- +public: + BOOL getIsAppearanceAnimating() const { return mAppearanceAnimating; } +private: + BOOL mAppearanceAnimating; + LLFrameTimer mAppearanceMorphTimer; + F32 mLastAppearanceBlendTime; + + //-------------------------------------------------------------------- + // Clothing colors (convenience functions to access visual parameters) + //-------------------------------------------------------------------- +public: + void setClothesColor(LLVOAvatarDefines::ETextureIndex te, const LLColor4& new_color, BOOL upload_bake); + LLColor4 getClothesColor(LLVOAvatarDefines::ETextureIndex te); + static BOOL teToColorParams(LLVOAvatarDefines::ETextureIndex te, U32 *param_name); + + //-------------------------------------------------------------------- + // Global colors + //-------------------------------------------------------------------- +public: + LLColor4 getGlobalColor(const std::string& color_name ) const; + void onGlobalColorChanged(const LLTexGlobalColor* global_color, BOOL upload_bake); +private: + LLTexGlobalColor* mTexSkinColor; + LLTexGlobalColor* mTexHairColor; + LLTexGlobalColor* mTexEyeColor; + + //-------------------------------------------------------------------- + // Visibility + //-------------------------------------------------------------------- +public: + BOOL isVisible() const; + void setVisibilityRank(U32 rank); + U32 getVisibilityRank() const { return mVisibilityRank; } // unused + static S32 sNumVisibleAvatars; // Number of instances of this class + static LLColor4 getDummyColor(); +/** Appearance + ** ** + *******************************************************************************/ + +/******************************************************************************** + ** ** + ** WEARABLES + **/ + +public: + virtual BOOL isWearingWearableType(LLWearableType::EType type ) const; + + //-------------------------------------------------------------------- + // Attachments + //-------------------------------------------------------------------- +public: + void clampAttachmentPositions(); + virtual const LLViewerJointAttachment* attachObject(LLViewerObject *viewer_object); + virtual BOOL detachObject(LLViewerObject *viewer_object); + void cleanupAttachedMesh( LLViewerObject* pVO ); + static LLVOAvatar* findAvatarFromAttachment(LLViewerObject* obj); +protected: + LLViewerJointAttachment* getTargetAttachmentPoint(LLViewerObject* viewer_object); + void lazyAttach(); + void rebuildRiggedAttachments( void ); + + //-------------------------------------------------------------------- + // Map of attachment points, by ID + //-------------------------------------------------------------------- +public: + S32 getAttachmentCount(); // Warning: order(N) not order(1) // currently used only by -self + typedef std::map<S32, LLViewerJointAttachment*> attachment_map_t; + attachment_map_t mAttachmentPoints; + std::vector<LLPointer<LLViewerObject> > mPendingAttachment; + + //-------------------------------------------------------------------- + // HUD functions + //-------------------------------------------------------------------- +public: + BOOL hasHUDAttachment() const; + LLBBox getHUDBBox() const; + void rebuildHUD(); + void resetHUDAttachments(); + BOOL canAttachMoreObjects() const; + BOOL canAttachMoreObjects(U32 n) const; +protected: + U32 getNumAttachments() const; // O(N), not O(1) + +/** Wearables + ** ** + *******************************************************************************/ + +/******************************************************************************** + ** ** + ** ACTIONS + **/ + + //-------------------------------------------------------------------- + // Animations + //-------------------------------------------------------------------- +public: + BOOL isAnyAnimationSignaled(const LLUUID *anim_array, const S32 num_anims) const; + void processAnimationStateChanges(); +protected: + BOOL processSingleAnimationStateChange(const LLUUID &anim_id, BOOL start); + void resetAnimations(); +private: + LLTimer mAnimTimer; + F32 mTimeLast; + + //-------------------------------------------------------------------- + // Animation state data + //-------------------------------------------------------------------- +public: + typedef std::map<LLUUID, S32>::iterator AnimIterator; + std::map<LLUUID, S32> mSignaledAnimations; // requested state of Animation name/value + std::map<LLUUID, S32> mPlayingAnimations; // current state of Animation name/value + + typedef std::multimap<LLUUID, LLUUID> AnimationSourceMap; + typedef AnimationSourceMap::iterator AnimSourceIterator; + AnimationSourceMap mAnimationSources; // object ids that triggered anim ids + + //-------------------------------------------------------------------- + // Chat + //-------------------------------------------------------------------- +public: + void addChat(const LLChat& chat); + void clearChat(); + void startTyping() { mTyping = TRUE; mTypingTimer.reset(); } + void stopTyping() { mTyping = FALSE; } +private: + BOOL mVisibleChat; + + //-------------------------------------------------------------------- + // Lip synch morphs + //-------------------------------------------------------------------- +private: + bool mLipSyncActive; // we're morphing for lip sync + LLVisualParam* mOohMorph; // cached pointers morphs for lip sync + LLVisualParam* mAahMorph; // cached pointers morphs for lip sync + + //-------------------------------------------------------------------- + // Flight + //-------------------------------------------------------------------- +public: + BOOL mInAir; + LLFrameTimer mTimeInAir; + +/** Actions + ** ** + *******************************************************************************/ + +/******************************************************************************** + ** ** + ** PHYSICS + **/ + +private: + F32 mSpeedAccum; // measures speed (for diagnostics mostly). + BOOL mTurning; // controls hysteresis on avatar rotation + F32 mSpeed; // misc. animation repeated state + + //-------------------------------------------------------------------- + // Collision volumes + //-------------------------------------------------------------------- +public: + S32 mNumCollisionVolumes; + LLViewerJointCollisionVolume* mCollisionVolumes; +protected: + BOOL allocateCollisionVolumes(U32 num); + + //-------------------------------------------------------------------- + // Dimensions + //-------------------------------------------------------------------- +public: + void resolveHeightGlobal(const LLVector3d &inPos, LLVector3d &outPos, LLVector3 &outNorm); + bool distanceToGround( const LLVector3d &startPoint, LLVector3d &collisionPoint, F32 distToIntersectionAlongRay ); + void resolveHeightAgent(const LLVector3 &inPos, LLVector3 &outPos, LLVector3 &outNorm); + void resolveRayCollisionAgent(const LLVector3d start_pt, const LLVector3d end_pt, LLVector3d &out_pos, LLVector3 &out_norm); + void slamPosition(); // Slam position to transmitted position (for teleport); +protected: + void computeBodySize(); + + //-------------------------------------------------------------------- + // Material being stepped on + //-------------------------------------------------------------------- +private: + BOOL mStepOnLand; + U8 mStepMaterial; + LLVector3 mStepObjectVelocity; + +/** Physics + ** ** + *******************************************************************************/ + +/******************************************************************************** + ** ** + ** HIERARCHY + **/ + +public: + virtual BOOL setParent(LLViewerObject* parent); + virtual void addChild(LLViewerObject *childp); + virtual void removeChild(LLViewerObject *childp); + + //-------------------------------------------------------------------- + // Sitting + //-------------------------------------------------------------------- +public: + void sitDown(BOOL bSitting); + BOOL isSitting(){return mIsSitting;} + void sitOnObject(LLViewerObject *sit_object); + void getOffObject(); +private: + // set this property only with LLVOAvatar::sitDown method + BOOL mIsSitting; + +/** Hierarchy + ** ** + *******************************************************************************/ + +/******************************************************************************** + ** ** + ** NAME + **/ + +public: + std::string getFullname() const; // Returns "FirstName LastName" +protected: + static void getAnimLabels(LLDynamicArray<std::string>* labels); + static void getAnimNames(LLDynamicArray<std::string>* names); +private: + std::string mNameString; // UTF-8 title + name + status + std::string mTitle; + bool mNameAway; + bool mNameBusy; + bool mNameMute; + bool mNameAppearance; + bool mNameFriend; + bool mNameCloud; + F32 mNameAlpha; + BOOL mRenderGroupTitles; + + //-------------------------------------------------------------------- + // Display the name (then optionally fade it out) + //-------------------------------------------------------------------- +public: + LLFrameTimer mChatTimer; + LLPointer<LLHUDNameTag> mNameText; +private: + LLFrameTimer mTimeVisible; + std::deque<LLChat> mChats; + BOOL mTyping; + LLFrameTimer mTypingTimer; + +/** Name + ** ** + *******************************************************************************/ + +/******************************************************************************** + ** ** + ** SOUNDS + **/ + + //-------------------------------------------------------------------- + // Voice visualizer + //-------------------------------------------------------------------- +public: + // Responsible for detecting the user's voice signal (and when the + // user speaks, it puts a voice symbol over the avatar's head) and gesticulations + LLPointer<LLVoiceVisualizer> mVoiceVisualizer; + int mCurrentGesticulationLevel; + + //-------------------------------------------------------------------- + // Step sound + //-------------------------------------------------------------------- +protected: + const LLUUID& getStepSound() const; +private: + // Global table of sound ids per material, and the ground + const static LLUUID sStepSounds[LL_MCODE_END]; + const static LLUUID sStepSoundOnLand; + + //-------------------------------------------------------------------- + // Foot step state (for generating sounds) + //-------------------------------------------------------------------- +public: + void setFootPlane(const LLVector4 &plane) { mFootPlane = plane; } + LLVector4 mFootPlane; +private: + BOOL mWasOnGroundLeft; + BOOL mWasOnGroundRight; + +/** Sounds + ** ** + *******************************************************************************/ + +/******************************************************************************** + ** ** + ** DIAGNOSTICS + **/ + + //-------------------------------------------------------------------- + // General + //-------------------------------------------------------------------- +public: + static void dumpArchetypeXML(void*); + static void dumpBakedStatus(); + const std::string getBakedStatusForPrintout() const; + void dumpAvatarTEs(const std::string& context) const; + + static F32 sUnbakedTime; // Total seconds with >=1 unbaked avatars + static F32 sUnbakedUpdateTime; // Last time stats were updated (to prevent multiple updates per frame) + static F32 sGreyTime; // Total seconds with >=1 grey avatars + static F32 sGreyUpdateTime; // Last time stats were updated (to prevent multiple updates per frame) +protected: + S32 getUnbakedPixelAreaRank(); + BOOL mHasGrey; +private: + F32 mMinPixelArea; + F32 mMaxPixelArea; + F32 mAdjustedPixelArea; + std::string mDebugText; + + + //-------------------------------------------------------------------- + // Avatar Rez Metrics + //-------------------------------------------------------------------- +public: + F32 debugGetExistenceTimeElapsedF32() const { return mDebugExistenceTimer.getElapsedTimeF32(); } +protected: + LLFrameTimer mRuthDebugTimer; // For tracking how long it takes for av to rez + LLFrameTimer mDebugExistenceTimer; // Debugging for how long the avatar has been in memory. + +/** Diagnostics + ** ** + *******************************************************************************/ + +/******************************************************************************** + ** ** + ** SUPPORT CLASSES + **/ + +protected: // Shared with LLVOAvatarSelf + + struct LLVOAvatarXmlInfo + { + LLVOAvatarXmlInfo(); + ~LLVOAvatarXmlInfo(); + + BOOL parseXmlSkeletonNode(LLXmlTreeNode* root); + BOOL parseXmlMeshNodes(LLXmlTreeNode* root); + BOOL parseXmlColorNodes(LLXmlTreeNode* root); + BOOL parseXmlLayerNodes(LLXmlTreeNode* root); + BOOL parseXmlDriverNodes(LLXmlTreeNode* root); + BOOL parseXmlMorphNodes(LLXmlTreeNode* root); + + struct LLVOAvatarMeshInfo + { + typedef std::pair<LLPolyMorphTargetInfo*,BOOL> morph_info_pair_t; + typedef std::vector<morph_info_pair_t> morph_info_list_t; + + LLVOAvatarMeshInfo() : mLOD(0), mMinPixelArea(.1f) {} + ~LLVOAvatarMeshInfo() + { + morph_info_list_t::iterator iter; + for (iter = mPolyMorphTargetInfoList.begin(); iter != mPolyMorphTargetInfoList.end(); iter++) + { + delete iter->first; + } + mPolyMorphTargetInfoList.clear(); + } + + std::string mType; + S32 mLOD; + std::string mMeshFileName; + std::string mReferenceMeshName; + F32 mMinPixelArea; + morph_info_list_t mPolyMorphTargetInfoList; + }; + typedef std::vector<LLVOAvatarMeshInfo*> mesh_info_list_t; + mesh_info_list_t mMeshInfoList; + + typedef std::vector<LLPolySkeletalDistortionInfo*> skeletal_distortion_info_list_t; + skeletal_distortion_info_list_t mSkeletalDistortionInfoList; + + struct LLVOAvatarAttachmentInfo + { + LLVOAvatarAttachmentInfo() + : mGroup(-1), mAttachmentID(-1), mPieMenuSlice(-1), mVisibleFirstPerson(FALSE), + mIsHUDAttachment(FALSE), mHasPosition(FALSE), mHasRotation(FALSE) {} + std::string mName; + std::string mJointName; + LLVector3 mPosition; + LLVector3 mRotationEuler; + S32 mGroup; + S32 mAttachmentID; + S32 mPieMenuSlice; + BOOL mVisibleFirstPerson; + BOOL mIsHUDAttachment; + BOOL mHasPosition; + BOOL mHasRotation; + }; + typedef std::vector<LLVOAvatarAttachmentInfo*> attachment_info_list_t; + attachment_info_list_t mAttachmentInfoList; + + LLTexGlobalColorInfo *mTexSkinColorInfo; + LLTexGlobalColorInfo *mTexHairColorInfo; + LLTexGlobalColorInfo *mTexEyeColorInfo; + + typedef std::vector<LLTexLayerSetInfo*> layer_info_list_t; + layer_info_list_t mLayerInfoList; + + typedef std::vector<LLDriverParamInfo*> driver_info_list_t; + driver_info_list_t mDriverInfoList; + + struct LLVOAvatarMorphInfo + { + LLVOAvatarMorphInfo() + : mInvert(FALSE) {} + std::string mName; + std::string mRegion; + std::string mLayer; + BOOL mInvert; + }; + + typedef std::vector<LLVOAvatarMorphInfo*> morph_info_list_t; + morph_info_list_t mMorphMaskInfoList; + }; + + struct LLMaskedMorph + { + LLMaskedMorph(LLPolyMorphTarget *morph_target, BOOL invert, std::string layer) : + mMorphTarget(morph_target), + mInvert(invert), + mLayer(layer) + { + morph_target->addPendingMorphMask(); + } + + LLPolyMorphTarget *mMorphTarget; + BOOL mInvert; + std::string mLayer; + }; + +/** Support classes + ** ** + *******************************************************************************/ + +}; // LLVOAvatar +extern const F32 SELF_ADDITIONAL_PRI; +extern const S32 MAX_TEXTURE_VIRTURE_SIZE_RESET_INTERVAL; + +#endif // LL_VO_AVATAR_H diff --git a/indra/newview/llvocache.cpp b/indra/newview/llvocache.cpp index 1f9be20c75..b888a263d0 100644 --- a/indra/newview/llvocache.cpp +++ b/indra/newview/llvocache.cpp @@ -1,756 +1,756 @@ -/**
- * @file llvocache.cpp
- * @brief Cache of objects on the viewer.
- *
- * $LicenseInfo:firstyear=2003&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-#include "llvocache.h"
-#include "llerror.h"
-#include "llregionhandle.h"
-#include "llviewercontrol.h"
-
-BOOL check_read(LLAPRFile* apr_file, void* src, S32 n_bytes)
-{
- return apr_file->read(src, n_bytes) == n_bytes ;
-}
-
-BOOL check_write(LLAPRFile* apr_file, void* src, S32 n_bytes)
-{
- return apr_file->write(src, n_bytes) == n_bytes ;
-}
-
-
-//---------------------------------------------------------------------------
-// LLVOCacheEntry
-//---------------------------------------------------------------------------
-
-LLVOCacheEntry::LLVOCacheEntry(U32 local_id, U32 crc, LLDataPackerBinaryBuffer &dp)
- :
- mLocalID(local_id),
- mCRC(crc),
- mHitCount(0),
- mDupeCount(0),
- mCRCChangeCount(0)
-{
- mBuffer = new U8[dp.getBufferSize()];
- mDP.assignBuffer(mBuffer, dp.getBufferSize());
- mDP = dp;
-}
-
-LLVOCacheEntry::LLVOCacheEntry()
- :
- mLocalID(0),
- mCRC(0),
- mHitCount(0),
- mDupeCount(0),
- mCRCChangeCount(0),
- mBuffer(NULL)
-{
- mDP.assignBuffer(mBuffer, 0);
-}
-
-LLVOCacheEntry::LLVOCacheEntry(LLAPRFile* apr_file)
- : mBuffer(NULL)
-{
- S32 size = -1;
- BOOL success;
-
- success = check_read(apr_file, &mLocalID, sizeof(U32));
- if(success)
- {
- success = check_read(apr_file, &mCRC, sizeof(U32));
- }
- if(success)
- {
- success = check_read(apr_file, &mHitCount, sizeof(S32));
- }
- if(success)
- {
- success = check_read(apr_file, &mDupeCount, sizeof(S32));
- }
- if(success)
- {
- success = check_read(apr_file, &mCRCChangeCount, sizeof(S32));
- }
- if(success)
- {
- success = check_read(apr_file, &size, sizeof(S32));
-
- // Corruption in the cache entries
- if ((size > 10000) || (size < 1))
- {
- // We've got a bogus size, skip reading it.
- // We won't bother seeking, because the rest of this file
- // is likely bogus, and will be tossed anyway.
- llwarns << "Bogus cache entry, size " << size << ", aborting!" << llendl;
- success = FALSE;
- }
- }
- if(success && size > 0)
- {
- mBuffer = new U8[size];
- success = check_read(apr_file, mBuffer, size);
-
- if(success)
- {
- mDP.assignBuffer(mBuffer, size);
- }
- else
- {
- delete[] mBuffer ;
- mBuffer = NULL ;
- }
- }
-
- if(!success)
- {
- mLocalID = 0;
- mCRC = 0;
- mHitCount = 0;
- mDupeCount = 0;
- mCRCChangeCount = 0;
- mBuffer = NULL;
- }
-}
-
-LLVOCacheEntry::~LLVOCacheEntry()
-{
- if(mBuffer)
- {
- delete[] mBuffer;
- }
-}
-
-
-// New CRC means the object has changed.
-void LLVOCacheEntry::assignCRC(U32 crc, LLDataPackerBinaryBuffer &dp)
-{
- if ( (mCRC != crc)
- ||(mDP.getBufferSize() == 0))
- {
- mCRC = crc;
- mHitCount = 0;
- mCRCChangeCount++;
-
- mDP.freeBuffer();
- mBuffer = new U8[dp.getBufferSize()];
- mDP.assignBuffer(mBuffer, dp.getBufferSize());
- mDP = dp;
- }
-}
-
-LLDataPackerBinaryBuffer *LLVOCacheEntry::getDP(U32 crc)
-{
- if ( (mCRC != crc)
- ||(mDP.getBufferSize() == 0))
- {
- //llinfos << "Not getting cache entry, invalid!" << llendl;
- return NULL;
- }
- mHitCount++;
- return &mDP;
-}
-
-
-void LLVOCacheEntry::recordHit()
-{
- mHitCount++;
-}
-
-
-void LLVOCacheEntry::dump() const
-{
- llinfos << "local " << mLocalID
- << " crc " << mCRC
- << " hits " << mHitCount
- << " dupes " << mDupeCount
- << " change " << mCRCChangeCount
- << llendl;
-}
-
-BOOL LLVOCacheEntry::writeToFile(LLAPRFile* apr_file) const
-{
- BOOL success;
- success = check_write(apr_file, (void*)&mLocalID, sizeof(U32));
- if(success)
- {
- success = check_write(apr_file, (void*)&mCRC, sizeof(U32));
- }
- if(success)
- {
- success = check_write(apr_file, (void*)&mHitCount, sizeof(S32));
- }
- if(success)
- {
- success = check_write(apr_file, (void*)&mDupeCount, sizeof(S32));
- }
- if(success)
- {
- success = check_write(apr_file, (void*)&mCRCChangeCount, sizeof(S32));
- }
- if(success)
- {
- S32 size = mDP.getBufferSize();
- success = check_write(apr_file, (void*)&size, sizeof(S32));
-
- if(success)
- {
- success = check_write(apr_file, (void*)mBuffer, size);
- }
- }
-
- return success ;
-}
-
-//-------------------------------------------------------------------
-//LLVOCache
-//-------------------------------------------------------------------
-// Format string used to construct filename for the object cache
-static const char OBJECT_CACHE_FILENAME[] = "objects_%d_%d.slc";
-
-const U32 MAX_NUM_OBJECT_ENTRIES = 128 ;
-const U32 MIN_ENTRIES_TO_PURGE = 16 ;
-const U32 INVALID_TIME = 0 ;
-const char* object_cache_dirname = "objectcache";
-const char* header_filename = "object.cache";
-
-LLVOCache* LLVOCache::sInstance = NULL;
-
-//static
-LLVOCache* LLVOCache::getInstance()
-{
- if(!sInstance)
- {
- sInstance = new LLVOCache() ;
- }
- return sInstance ;
-}
-
-//static
-BOOL LLVOCache::hasInstance()
-{
- return sInstance != NULL ;
-}
-
-//static
-void LLVOCache::destroyClass()
-{
- if(sInstance)
- {
- delete sInstance ;
- sInstance = NULL ;
- }
-}
-
-LLVOCache::LLVOCache():
- mInitialized(FALSE),
- mReadOnly(TRUE),
- mNumEntries(0),
- mCacheSize(1)
-{
- mEnabled = gSavedSettings.getBOOL("ObjectCacheEnabled");
- mLocalAPRFilePoolp = new LLVolatileAPRPool() ;
-}
-
-LLVOCache::~LLVOCache()
-{
- if(mEnabled)
- {
- writeCacheHeader();
- clearCacheInMemory();
- }
- delete mLocalAPRFilePoolp;
-}
-
-void LLVOCache::setDirNames(ELLPath location)
-{
- std::string delem = gDirUtilp->getDirDelimiter();
-
- mHeaderFileName = gDirUtilp->getExpandedFilename(location, object_cache_dirname, header_filename);
- mObjectCacheDirName = gDirUtilp->getExpandedFilename(location, object_cache_dirname);
-}
-
-void LLVOCache::initCache(ELLPath location, U32 size, U32 cache_version)
-{
- if(!mEnabled)
- {
- llwarns << "Not initializing cache: Cache is currently disabled." << llendl;
- return ;
- }
-
- if(mInitialized)
- {
- llwarns << "Cache already initialized." << llendl;
- return ;
- }
- mInitialized = TRUE ;
-
- setDirNames(location);
- if (!mReadOnly)
- {
- LLFile::mkdir(mObjectCacheDirName);
- }
- mCacheSize = llclamp(size, MIN_ENTRIES_TO_PURGE, MAX_NUM_OBJECT_ENTRIES);
- mMetaInfo.mVersion = cache_version;
- readCacheHeader();
-
- if(mMetaInfo.mVersion != cache_version)
- {
- mMetaInfo.mVersion = cache_version ;
- if(mReadOnly) //disable cache
- {
- clearCacheInMemory();
- }
- else //delete the current cache if the format does not match.
- {
- removeCache();
- }
- }
-}
-
-void LLVOCache::removeCache(ELLPath location)
-{
- if(mReadOnly)
- {
- llwarns << "Not removing cache at " << location << ": Cache is currently in read-only mode." << llendl;
- return ;
- }
-
- llinfos << "about to remove the object cache due to settings." << llendl ;
-
- std::string delem = gDirUtilp->getDirDelimiter();
- std::string mask = delem + "*";
- std::string cache_dir = gDirUtilp->getExpandedFilename(location, object_cache_dirname);
- llinfos << "Removing cache at " << cache_dir << llendl;
- gDirUtilp->deleteFilesInDir(cache_dir, mask); //delete all files
- LLFile::rmdir(cache_dir);
-
- clearCacheInMemory();
- mInitialized = FALSE ;
-}
-
-void LLVOCache::removeCache()
-{
- llassert_always(mInitialized) ;
- if(mReadOnly)
- {
- llwarns << "Not clearing object cache: Cache is currently in read-only mode." << llendl;
- return ;
- }
-
- llinfos << "about to remove the object cache due to some error." << llendl ;
-
- std::string delem = gDirUtilp->getDirDelimiter();
- std::string mask = delem + "*";
- llinfos << "Removing cache at " << mObjectCacheDirName << llendl;
- gDirUtilp->deleteFilesInDir(mObjectCacheDirName, mask);
-
- clearCacheInMemory() ;
- writeCacheHeader();
-}
-
-void LLVOCache::removeEntry(HeaderEntryInfo* entry)
-{
- llassert_always(mInitialized) ;
- if(mReadOnly)
- {
- return ;
- }
- if(!entry)
- {
- return ;
- }
-
- header_entry_queue_t::iterator iter = mHeaderEntryQueue.find(entry) ;
- if(iter != mHeaderEntryQueue.end())
- {
- mHandleEntryMap.erase(entry->mHandle) ;
- mHeaderEntryQueue.erase(iter) ;
- removeFromCache(entry) ;
- delete entry ;
-
- mNumEntries = mHandleEntryMap.size() ;
- }
-}
-
-void LLVOCache::removeEntry(U64 handle)
-{
- handle_entry_map_t::iterator iter = mHandleEntryMap.find(handle) ;
- if(iter == mHandleEntryMap.end()) //no cache
- {
- return ;
- }
- HeaderEntryInfo* entry = iter->second ;
- removeEntry(entry) ;
-}
-
-void LLVOCache::clearCacheInMemory()
-{
- if(!mHeaderEntryQueue.empty())
- {
- for(header_entry_queue_t::iterator iter = mHeaderEntryQueue.begin(); iter != mHeaderEntryQueue.end(); ++iter)
- {
- delete *iter ;
- }
- mHeaderEntryQueue.clear();
- mHandleEntryMap.clear();
- mNumEntries = 0 ;
- }
-
-}
-
-void LLVOCache::getObjectCacheFilename(U64 handle, std::string& filename)
-{
- U32 region_x, region_y;
-
- grid_from_region_handle(handle, ®ion_x, ®ion_y);
- filename = gDirUtilp->getExpandedFilename(LL_PATH_CACHE, object_cache_dirname,
- llformat(OBJECT_CACHE_FILENAME, region_x, region_y));
-
- return ;
-}
-
-void LLVOCache::removeFromCache(HeaderEntryInfo* entry)
-{
- if(mReadOnly)
- {
- llwarns << "Not removing cache for handle " << entry->mHandle << ": Cache is currently in read-only mode." << llendl;
- return ;
- }
-
- std::string filename;
- getObjectCacheFilename(entry->mHandle, filename);
- LLAPRFile::remove(filename, mLocalAPRFilePoolp);
- entry->mTime = INVALID_TIME ;
- updateEntry(entry) ; //update the head file.
-}
-
-void LLVOCache::readCacheHeader()
-{
- if(!mEnabled)
- {
- llwarns << "Not reading cache header: Cache is currently disabled." << llendl;
- return;
- }
-
- //clear stale info.
- clearCacheInMemory();
-
- bool success = true ;
- if (LLAPRFile::isExist(mHeaderFileName, mLocalAPRFilePoolp))
- {
- LLAPRFile apr_file(mHeaderFileName, APR_READ|APR_BINARY, mLocalAPRFilePoolp);
-
- //read the meta element
- success = check_read(&apr_file, &mMetaInfo, sizeof(HeaderMetaInfo)) ;
-
- if(success)
- {
- HeaderEntryInfo* entry = NULL ;
- mNumEntries = 0 ;
- U32 num_read = 0 ;
- while(num_read++ < MAX_NUM_OBJECT_ENTRIES)
- {
- if(!entry)
- {
- entry = new HeaderEntryInfo() ;
- }
- success = check_read(&apr_file, entry, sizeof(HeaderEntryInfo));
-
- if(!success) //failed
- {
- llwarns << "Error reading cache header entry. (entry_index=" << mNumEntries << ")" << llendl;
- delete entry ;
- entry = NULL ;
- break ;
- }
- else if(entry->mTime == INVALID_TIME)
- {
- continue ; //an empty entry
- }
-
- entry->mIndex = mNumEntries++ ;
- mHeaderEntryQueue.insert(entry) ;
- mHandleEntryMap[entry->mHandle] = entry ;
- entry = NULL ;
- }
- if(entry)
- {
- delete entry ;
- }
- }
-
- //---------
- //debug code
- //----------
- //std::string name ;
- //for(header_entry_queue_t::iterator iter = mHeaderEntryQueue.begin() ; success && iter != mHeaderEntryQueue.end(); ++iter)
- //{
- // getObjectCacheFilename((*iter)->mHandle, name) ;
- // llinfos << name << llendl ;
- //}
- //-----------
- }
- else
- {
- writeCacheHeader() ;
- }
-
- if(!success)
- {
- removeCache() ; //failed to read header, clear the cache
- }
- else if(mNumEntries >= mCacheSize)
- {
- purgeEntries(mCacheSize) ;
- }
-
- return ;
-}
-
-void LLVOCache::writeCacheHeader()
-{
- if (!mEnabled)
- {
- llwarns << "Not writing cache header: Cache is currently disabled." << llendl;
- return;
- }
-
- if(mReadOnly)
- {
- llwarns << "Not writing cache header: Cache is currently in read-only mode." << llendl;
- return;
- }
-
- bool success = true ;
- {
- LLAPRFile apr_file(mHeaderFileName, APR_CREATE|APR_WRITE|APR_BINARY, mLocalAPRFilePoolp);
-
- //write the meta element
- success = check_write(&apr_file, &mMetaInfo, sizeof(HeaderMetaInfo)) ;
-
-
- mNumEntries = 0 ;
- for(header_entry_queue_t::iterator iter = mHeaderEntryQueue.begin() ; success && iter != mHeaderEntryQueue.end(); ++iter)
- {
- (*iter)->mIndex = mNumEntries++ ;
- success = check_write(&apr_file, (void*)*iter, sizeof(HeaderEntryInfo));
- }
-
- mNumEntries = mHeaderEntryQueue.size() ;
- if(success && mNumEntries < MAX_NUM_OBJECT_ENTRIES)
- {
- HeaderEntryInfo* entry = new HeaderEntryInfo() ;
- entry->mTime = INVALID_TIME ;
- for(S32 i = mNumEntries ; success && i < MAX_NUM_OBJECT_ENTRIES ; i++)
- {
- //fill the cache with the default entry.
- success = check_write(&apr_file, entry, sizeof(HeaderEntryInfo)) ;
-
- }
- delete entry ;
- }
- }
-
- if(!success)
- {
- clearCacheInMemory() ;
- mReadOnly = TRUE ; //disable the cache.
- }
- return ;
-}
-
-BOOL LLVOCache::updateEntry(const HeaderEntryInfo* entry)
-{
- LLAPRFile apr_file(mHeaderFileName, APR_WRITE|APR_BINARY, mLocalAPRFilePoolp);
- apr_file.seek(APR_SET, entry->mIndex * sizeof(HeaderEntryInfo) + sizeof(HeaderMetaInfo)) ;
-
- return check_write(&apr_file, (void*)entry, sizeof(HeaderEntryInfo)) ;
-}
-
-void LLVOCache::readFromCache(U64 handle, const LLUUID& id, LLVOCacheEntry::vocache_entry_map_t& cache_entry_map)
-{
- if(!mEnabled)
- {
- llwarns << "Not reading cache for handle " << handle << "): Cache is currently disabled." << llendl;
- return ;
- }
- llassert_always(mInitialized);
-
- handle_entry_map_t::iterator iter = mHandleEntryMap.find(handle) ;
- if(iter == mHandleEntryMap.end()) //no cache
- {
- llwarns << "No handle map entry for " << handle << llendl;
- return ;
- }
-
- bool success = true ;
- {
- std::string filename;
- getObjectCacheFilename(handle, filename);
- LLAPRFile apr_file(filename, APR_READ|APR_BINARY, mLocalAPRFilePoolp);
-
- LLUUID cache_id ;
- success = check_read(&apr_file, cache_id.mData, UUID_BYTES) ;
-
- if(success)
- {
- if(cache_id != id)
- {
- llinfos << "Cache ID doesn't match for this region, discarding"<< llendl;
- success = false ;
- }
-
- if(success)
- {
- S32 num_entries;
- success = check_read(&apr_file, &num_entries, sizeof(S32)) ;
-
- for (S32 i = 0; success && i < num_entries; i++)
- {
- LLVOCacheEntry* entry = new LLVOCacheEntry(&apr_file);
- if (!entry->getLocalID())
- {
- llwarns << "Aborting cache file load for " << filename << ", cache file corruption!" << llendl;
- delete entry ;
- success = false ;
- }
- cache_entry_map[entry->getLocalID()] = entry;
- }
- }
- }
- }
-
- if(!success)
- {
- if(cache_entry_map.empty())
- {
- removeEntry(iter->second) ;
- }
- }
-
- return ;
-}
-
-void LLVOCache::purgeEntries(U32 size)
-{
- while(mHeaderEntryQueue.size() > size)
- {
- header_entry_queue_t::iterator iter = mHeaderEntryQueue.begin() ;
- HeaderEntryInfo* entry = *iter ;
- mHandleEntryMap.erase(entry->mHandle);
- mHeaderEntryQueue.erase(iter) ;
- removeFromCache(entry) ;
- delete entry;
- }
- mNumEntries = mHandleEntryMap.size() ;
-}
-
-void LLVOCache::writeToCache(U64 handle, const LLUUID& id, const LLVOCacheEntry::vocache_entry_map_t& cache_entry_map, BOOL dirty_cache)
-{
- if(!mEnabled)
- {
- llwarns << "Not writing cache for handle " << handle << "): Cache is currently disabled." << llendl;
- return ;
- }
- llassert_always(mInitialized);
-
- if(mReadOnly)
- {
- llwarns << "Not writing cache for handle " << handle << "): Cache is currently in read-only mode." << llendl;
- return ;
- }
-
- HeaderEntryInfo* entry;
- handle_entry_map_t::iterator iter = mHandleEntryMap.find(handle) ;
- if(iter == mHandleEntryMap.end()) //new entry
- {
- if(mNumEntries >= mCacheSize - 1)
- {
- purgeEntries(mCacheSize - 1) ;
- }
-
- entry = new HeaderEntryInfo();
- entry->mHandle = handle ;
- entry->mTime = time(NULL) ;
- entry->mIndex = mNumEntries++;
- mHeaderEntryQueue.insert(entry) ;
- mHandleEntryMap[handle] = entry ;
- }
- else
- {
- // Update access time.
- entry = iter->second ;
-
- //resort
- mHeaderEntryQueue.erase(entry) ;
-
- entry->mTime = time(NULL) ;
- mHeaderEntryQueue.insert(entry) ;
- }
-
- //update cache header
- if(!updateEntry(entry))
- {
- llwarns << "Failed to update cache header index " << entry->mIndex << ". handle = " << handle << llendl;
- return ; //update failed.
- }
-
- if(!dirty_cache)
- {
- llwarns << "Skipping write to cache for handle " << handle << ": cache not dirty" << llendl;
- return ; //nothing changed, no need to update.
- }
-
- //write to cache file
- bool success = true ;
- {
- std::string filename;
- getObjectCacheFilename(handle, filename);
- LLAPRFile apr_file(filename, APR_CREATE|APR_WRITE|APR_BINARY, mLocalAPRFilePoolp);
-
- success = check_write(&apr_file, (void*)id.mData, UUID_BYTES) ;
-
-
- if(success)
- {
- S32 num_entries = cache_entry_map.size() ;
- success = check_write(&apr_file, &num_entries, sizeof(S32));
-
- for (LLVOCacheEntry::vocache_entry_map_t::const_iterator iter = cache_entry_map.begin(); success && iter != cache_entry_map.end(); ++iter)
- {
- success = iter->second->writeToFile(&apr_file) ;
- }
- }
- }
-
- if(!success)
- {
- removeEntry(entry) ;
-
- }
-
- return ;
-}
-
+/** + * @file llvocache.cpp + * @brief Cache of objects on the viewer. + * + * $LicenseInfo:firstyear=2003&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" +#include "llvocache.h" +#include "llerror.h" +#include "llregionhandle.h" +#include "llviewercontrol.h" + +BOOL check_read(LLAPRFile* apr_file, void* src, S32 n_bytes) +{ + return apr_file->read(src, n_bytes) == n_bytes ; +} + +BOOL check_write(LLAPRFile* apr_file, void* src, S32 n_bytes) +{ + return apr_file->write(src, n_bytes) == n_bytes ; +} + + +//--------------------------------------------------------------------------- +// LLVOCacheEntry +//--------------------------------------------------------------------------- + +LLVOCacheEntry::LLVOCacheEntry(U32 local_id, U32 crc, LLDataPackerBinaryBuffer &dp) + : + mLocalID(local_id), + mCRC(crc), + mHitCount(0), + mDupeCount(0), + mCRCChangeCount(0) +{ + mBuffer = new U8[dp.getBufferSize()]; + mDP.assignBuffer(mBuffer, dp.getBufferSize()); + mDP = dp; +} + +LLVOCacheEntry::LLVOCacheEntry() + : + mLocalID(0), + mCRC(0), + mHitCount(0), + mDupeCount(0), + mCRCChangeCount(0), + mBuffer(NULL) +{ + mDP.assignBuffer(mBuffer, 0); +} + +LLVOCacheEntry::LLVOCacheEntry(LLAPRFile* apr_file) + : mBuffer(NULL) +{ + S32 size = -1; + BOOL success; + + success = check_read(apr_file, &mLocalID, sizeof(U32)); + if(success) + { + success = check_read(apr_file, &mCRC, sizeof(U32)); + } + if(success) + { + success = check_read(apr_file, &mHitCount, sizeof(S32)); + } + if(success) + { + success = check_read(apr_file, &mDupeCount, sizeof(S32)); + } + if(success) + { + success = check_read(apr_file, &mCRCChangeCount, sizeof(S32)); + } + if(success) + { + success = check_read(apr_file, &size, sizeof(S32)); + + // Corruption in the cache entries + if ((size > 10000) || (size < 1)) + { + // We've got a bogus size, skip reading it. + // We won't bother seeking, because the rest of this file + // is likely bogus, and will be tossed anyway. + llwarns << "Bogus cache entry, size " << size << ", aborting!" << llendl; + success = FALSE; + } + } + if(success && size > 0) + { + mBuffer = new U8[size]; + success = check_read(apr_file, mBuffer, size); + + if(success) + { + mDP.assignBuffer(mBuffer, size); + } + else + { + delete[] mBuffer ; + mBuffer = NULL ; + } + } + + if(!success) + { + mLocalID = 0; + mCRC = 0; + mHitCount = 0; + mDupeCount = 0; + mCRCChangeCount = 0; + mBuffer = NULL; + } +} + +LLVOCacheEntry::~LLVOCacheEntry() +{ + if(mBuffer) + { + delete[] mBuffer; + } +} + + +// New CRC means the object has changed. +void LLVOCacheEntry::assignCRC(U32 crc, LLDataPackerBinaryBuffer &dp) +{ + if ( (mCRC != crc) + ||(mDP.getBufferSize() == 0)) + { + mCRC = crc; + mHitCount = 0; + mCRCChangeCount++; + + mDP.freeBuffer(); + mBuffer = new U8[dp.getBufferSize()]; + mDP.assignBuffer(mBuffer, dp.getBufferSize()); + mDP = dp; + } +} + +LLDataPackerBinaryBuffer *LLVOCacheEntry::getDP(U32 crc) +{ + if ( (mCRC != crc) + ||(mDP.getBufferSize() == 0)) + { + //llinfos << "Not getting cache entry, invalid!" << llendl; + return NULL; + } + mHitCount++; + return &mDP; +} + + +void LLVOCacheEntry::recordHit() +{ + mHitCount++; +} + + +void LLVOCacheEntry::dump() const +{ + llinfos << "local " << mLocalID + << " crc " << mCRC + << " hits " << mHitCount + << " dupes " << mDupeCount + << " change " << mCRCChangeCount + << llendl; +} + +BOOL LLVOCacheEntry::writeToFile(LLAPRFile* apr_file) const +{ + BOOL success; + success = check_write(apr_file, (void*)&mLocalID, sizeof(U32)); + if(success) + { + success = check_write(apr_file, (void*)&mCRC, sizeof(U32)); + } + if(success) + { + success = check_write(apr_file, (void*)&mHitCount, sizeof(S32)); + } + if(success) + { + success = check_write(apr_file, (void*)&mDupeCount, sizeof(S32)); + } + if(success) + { + success = check_write(apr_file, (void*)&mCRCChangeCount, sizeof(S32)); + } + if(success) + { + S32 size = mDP.getBufferSize(); + success = check_write(apr_file, (void*)&size, sizeof(S32)); + + if(success) + { + success = check_write(apr_file, (void*)mBuffer, size); + } + } + + return success ; +} + +//------------------------------------------------------------------- +//LLVOCache +//------------------------------------------------------------------- +// Format string used to construct filename for the object cache +static const char OBJECT_CACHE_FILENAME[] = "objects_%d_%d.slc"; + +const U32 MAX_NUM_OBJECT_ENTRIES = 128 ; +const U32 MIN_ENTRIES_TO_PURGE = 16 ; +const U32 INVALID_TIME = 0 ; +const char* object_cache_dirname = "objectcache"; +const char* header_filename = "object.cache"; + +LLVOCache* LLVOCache::sInstance = NULL; + +//static +LLVOCache* LLVOCache::getInstance() +{ + if(!sInstance) + { + sInstance = new LLVOCache() ; + } + return sInstance ; +} + +//static +BOOL LLVOCache::hasInstance() +{ + return sInstance != NULL ; +} + +//static +void LLVOCache::destroyClass() +{ + if(sInstance) + { + delete sInstance ; + sInstance = NULL ; + } +} + +LLVOCache::LLVOCache(): + mInitialized(FALSE), + mReadOnly(TRUE), + mNumEntries(0), + mCacheSize(1) +{ + mEnabled = gSavedSettings.getBOOL("ObjectCacheEnabled"); + mLocalAPRFilePoolp = new LLVolatileAPRPool() ; +} + +LLVOCache::~LLVOCache() +{ + if(mEnabled) + { + writeCacheHeader(); + clearCacheInMemory(); + } + delete mLocalAPRFilePoolp; +} + +void LLVOCache::setDirNames(ELLPath location) +{ + std::string delem = gDirUtilp->getDirDelimiter(); + + mHeaderFileName = gDirUtilp->getExpandedFilename(location, object_cache_dirname, header_filename); + mObjectCacheDirName = gDirUtilp->getExpandedFilename(location, object_cache_dirname); +} + +void LLVOCache::initCache(ELLPath location, U32 size, U32 cache_version) +{ + if(!mEnabled) + { + llwarns << "Not initializing cache: Cache is currently disabled." << llendl; + return ; + } + + if(mInitialized) + { + llwarns << "Cache already initialized." << llendl; + return ; + } + mInitialized = TRUE ; + + setDirNames(location); + if (!mReadOnly) + { + LLFile::mkdir(mObjectCacheDirName); + } + mCacheSize = llclamp(size, MIN_ENTRIES_TO_PURGE, MAX_NUM_OBJECT_ENTRIES); + mMetaInfo.mVersion = cache_version; + readCacheHeader(); + + if(mMetaInfo.mVersion != cache_version) + { + mMetaInfo.mVersion = cache_version ; + if(mReadOnly) //disable cache + { + clearCacheInMemory(); + } + else //delete the current cache if the format does not match. + { + removeCache(); + } + } +} + +void LLVOCache::removeCache(ELLPath location) +{ + if(mReadOnly) + { + llwarns << "Not removing cache at " << location << ": Cache is currently in read-only mode." << llendl; + return ; + } + + llinfos << "about to remove the object cache due to settings." << llendl ; + + std::string delem = gDirUtilp->getDirDelimiter(); + std::string mask = delem + "*"; + std::string cache_dir = gDirUtilp->getExpandedFilename(location, object_cache_dirname); + llinfos << "Removing cache at " << cache_dir << llendl; + gDirUtilp->deleteFilesInDir(cache_dir, mask); //delete all files + LLFile::rmdir(cache_dir); + + clearCacheInMemory(); + mInitialized = FALSE ; +} + +void LLVOCache::removeCache() +{ + llassert_always(mInitialized) ; + if(mReadOnly) + { + llwarns << "Not clearing object cache: Cache is currently in read-only mode." << llendl; + return ; + } + + llinfos << "about to remove the object cache due to some error." << llendl ; + + std::string delem = gDirUtilp->getDirDelimiter(); + std::string mask = delem + "*"; + llinfos << "Removing cache at " << mObjectCacheDirName << llendl; + gDirUtilp->deleteFilesInDir(mObjectCacheDirName, mask); + + clearCacheInMemory() ; + writeCacheHeader(); +} + +void LLVOCache::removeEntry(HeaderEntryInfo* entry) +{ + llassert_always(mInitialized) ; + if(mReadOnly) + { + return ; + } + if(!entry) + { + return ; + } + + header_entry_queue_t::iterator iter = mHeaderEntryQueue.find(entry) ; + if(iter != mHeaderEntryQueue.end()) + { + mHandleEntryMap.erase(entry->mHandle) ; + mHeaderEntryQueue.erase(iter) ; + removeFromCache(entry) ; + delete entry ; + + mNumEntries = mHandleEntryMap.size() ; + } +} + +void LLVOCache::removeEntry(U64 handle) +{ + handle_entry_map_t::iterator iter = mHandleEntryMap.find(handle) ; + if(iter == mHandleEntryMap.end()) //no cache + { + return ; + } + HeaderEntryInfo* entry = iter->second ; + removeEntry(entry) ; +} + +void LLVOCache::clearCacheInMemory() +{ + if(!mHeaderEntryQueue.empty()) + { + for(header_entry_queue_t::iterator iter = mHeaderEntryQueue.begin(); iter != mHeaderEntryQueue.end(); ++iter) + { + delete *iter ; + } + mHeaderEntryQueue.clear(); + mHandleEntryMap.clear(); + mNumEntries = 0 ; + } + +} + +void LLVOCache::getObjectCacheFilename(U64 handle, std::string& filename) +{ + U32 region_x, region_y; + + grid_from_region_handle(handle, ®ion_x, ®ion_y); + filename = gDirUtilp->getExpandedFilename(LL_PATH_CACHE, object_cache_dirname, + llformat(OBJECT_CACHE_FILENAME, region_x, region_y)); + + return ; +} + +void LLVOCache::removeFromCache(HeaderEntryInfo* entry) +{ + if(mReadOnly) + { + llwarns << "Not removing cache for handle " << entry->mHandle << ": Cache is currently in read-only mode." << llendl; + return ; + } + + std::string filename; + getObjectCacheFilename(entry->mHandle, filename); + LLAPRFile::remove(filename, mLocalAPRFilePoolp); + entry->mTime = INVALID_TIME ; + updateEntry(entry) ; //update the head file. +} + +void LLVOCache::readCacheHeader() +{ + if(!mEnabled) + { + llwarns << "Not reading cache header: Cache is currently disabled." << llendl; + return; + } + + //clear stale info. + clearCacheInMemory(); + + bool success = true ; + if (LLAPRFile::isExist(mHeaderFileName, mLocalAPRFilePoolp)) + { + LLAPRFile apr_file(mHeaderFileName, APR_READ|APR_BINARY, mLocalAPRFilePoolp); + + //read the meta element + success = check_read(&apr_file, &mMetaInfo, sizeof(HeaderMetaInfo)) ; + + if(success) + { + HeaderEntryInfo* entry = NULL ; + mNumEntries = 0 ; + U32 num_read = 0 ; + while(num_read++ < MAX_NUM_OBJECT_ENTRIES) + { + if(!entry) + { + entry = new HeaderEntryInfo() ; + } + success = check_read(&apr_file, entry, sizeof(HeaderEntryInfo)); + + if(!success) //failed + { + llwarns << "Error reading cache header entry. (entry_index=" << mNumEntries << ")" << llendl; + delete entry ; + entry = NULL ; + break ; + } + else if(entry->mTime == INVALID_TIME) + { + continue ; //an empty entry + } + + entry->mIndex = mNumEntries++ ; + mHeaderEntryQueue.insert(entry) ; + mHandleEntryMap[entry->mHandle] = entry ; + entry = NULL ; + } + if(entry) + { + delete entry ; + } + } + + //--------- + //debug code + //---------- + //std::string name ; + //for(header_entry_queue_t::iterator iter = mHeaderEntryQueue.begin() ; success && iter != mHeaderEntryQueue.end(); ++iter) + //{ + // getObjectCacheFilename((*iter)->mHandle, name) ; + // llinfos << name << llendl ; + //} + //----------- + } + else + { + writeCacheHeader() ; + } + + if(!success) + { + removeCache() ; //failed to read header, clear the cache + } + else if(mNumEntries >= mCacheSize) + { + purgeEntries(mCacheSize) ; + } + + return ; +} + +void LLVOCache::writeCacheHeader() +{ + if (!mEnabled) + { + llwarns << "Not writing cache header: Cache is currently disabled." << llendl; + return; + } + + if(mReadOnly) + { + llwarns << "Not writing cache header: Cache is currently in read-only mode." << llendl; + return; + } + + bool success = true ; + { + LLAPRFile apr_file(mHeaderFileName, APR_CREATE|APR_WRITE|APR_BINARY, mLocalAPRFilePoolp); + + //write the meta element + success = check_write(&apr_file, &mMetaInfo, sizeof(HeaderMetaInfo)) ; + + + mNumEntries = 0 ; + for(header_entry_queue_t::iterator iter = mHeaderEntryQueue.begin() ; success && iter != mHeaderEntryQueue.end(); ++iter) + { + (*iter)->mIndex = mNumEntries++ ; + success = check_write(&apr_file, (void*)*iter, sizeof(HeaderEntryInfo)); + } + + mNumEntries = mHeaderEntryQueue.size() ; + if(success && mNumEntries < MAX_NUM_OBJECT_ENTRIES) + { + HeaderEntryInfo* entry = new HeaderEntryInfo() ; + entry->mTime = INVALID_TIME ; + for(S32 i = mNumEntries ; success && i < MAX_NUM_OBJECT_ENTRIES ; i++) + { + //fill the cache with the default entry. + success = check_write(&apr_file, entry, sizeof(HeaderEntryInfo)) ; + + } + delete entry ; + } + } + + if(!success) + { + clearCacheInMemory() ; + mReadOnly = TRUE ; //disable the cache. + } + return ; +} + +BOOL LLVOCache::updateEntry(const HeaderEntryInfo* entry) +{ + LLAPRFile apr_file(mHeaderFileName, APR_WRITE|APR_BINARY, mLocalAPRFilePoolp); + apr_file.seek(APR_SET, entry->mIndex * sizeof(HeaderEntryInfo) + sizeof(HeaderMetaInfo)) ; + + return check_write(&apr_file, (void*)entry, sizeof(HeaderEntryInfo)) ; +} + +void LLVOCache::readFromCache(U64 handle, const LLUUID& id, LLVOCacheEntry::vocache_entry_map_t& cache_entry_map) +{ + if(!mEnabled) + { + llwarns << "Not reading cache for handle " << handle << "): Cache is currently disabled." << llendl; + return ; + } + llassert_always(mInitialized); + + handle_entry_map_t::iterator iter = mHandleEntryMap.find(handle) ; + if(iter == mHandleEntryMap.end()) //no cache + { + llwarns << "No handle map entry for " << handle << llendl; + return ; + } + + bool success = true ; + { + std::string filename; + getObjectCacheFilename(handle, filename); + LLAPRFile apr_file(filename, APR_READ|APR_BINARY, mLocalAPRFilePoolp); + + LLUUID cache_id ; + success = check_read(&apr_file, cache_id.mData, UUID_BYTES) ; + + if(success) + { + if(cache_id != id) + { + llinfos << "Cache ID doesn't match for this region, discarding"<< llendl; + success = false ; + } + + if(success) + { + S32 num_entries; + success = check_read(&apr_file, &num_entries, sizeof(S32)) ; + + for (S32 i = 0; success && i < num_entries; i++) + { + LLVOCacheEntry* entry = new LLVOCacheEntry(&apr_file); + if (!entry->getLocalID()) + { + llwarns << "Aborting cache file load for " << filename << ", cache file corruption!" << llendl; + delete entry ; + success = false ; + } + cache_entry_map[entry->getLocalID()] = entry; + } + } + } + } + + if(!success) + { + if(cache_entry_map.empty()) + { + removeEntry(iter->second) ; + } + } + + return ; +} + +void LLVOCache::purgeEntries(U32 size) +{ + while(mHeaderEntryQueue.size() > size) + { + header_entry_queue_t::iterator iter = mHeaderEntryQueue.begin() ; + HeaderEntryInfo* entry = *iter ; + mHandleEntryMap.erase(entry->mHandle); + mHeaderEntryQueue.erase(iter) ; + removeFromCache(entry) ; + delete entry; + } + mNumEntries = mHandleEntryMap.size() ; +} + +void LLVOCache::writeToCache(U64 handle, const LLUUID& id, const LLVOCacheEntry::vocache_entry_map_t& cache_entry_map, BOOL dirty_cache) +{ + if(!mEnabled) + { + llwarns << "Not writing cache for handle " << handle << "): Cache is currently disabled." << llendl; + return ; + } + llassert_always(mInitialized); + + if(mReadOnly) + { + llwarns << "Not writing cache for handle " << handle << "): Cache is currently in read-only mode." << llendl; + return ; + } + + HeaderEntryInfo* entry; + handle_entry_map_t::iterator iter = mHandleEntryMap.find(handle) ; + if(iter == mHandleEntryMap.end()) //new entry + { + if(mNumEntries >= mCacheSize - 1) + { + purgeEntries(mCacheSize - 1) ; + } + + entry = new HeaderEntryInfo(); + entry->mHandle = handle ; + entry->mTime = time(NULL) ; + entry->mIndex = mNumEntries++; + mHeaderEntryQueue.insert(entry) ; + mHandleEntryMap[handle] = entry ; + } + else + { + // Update access time. + entry = iter->second ; + + //resort + mHeaderEntryQueue.erase(entry) ; + + entry->mTime = time(NULL) ; + mHeaderEntryQueue.insert(entry) ; + } + + //update cache header + if(!updateEntry(entry)) + { + llwarns << "Failed to update cache header index " << entry->mIndex << ". handle = " << handle << llendl; + return ; //update failed. + } + + if(!dirty_cache) + { + llwarns << "Skipping write to cache for handle " << handle << ": cache not dirty" << llendl; + return ; //nothing changed, no need to update. + } + + //write to cache file + bool success = true ; + { + std::string filename; + getObjectCacheFilename(handle, filename); + LLAPRFile apr_file(filename, APR_CREATE|APR_WRITE|APR_BINARY, mLocalAPRFilePoolp); + + success = check_write(&apr_file, (void*)id.mData, UUID_BYTES) ; + + + if(success) + { + S32 num_entries = cache_entry_map.size() ; + success = check_write(&apr_file, &num_entries, sizeof(S32)); + + for (LLVOCacheEntry::vocache_entry_map_t::const_iterator iter = cache_entry_map.begin(); success && iter != cache_entry_map.end(); ++iter) + { + success = iter->second->writeToFile(&apr_file) ; + } + } + } + + if(!success) + { + removeEntry(entry) ; + + } + + return ; +} + |