diff options
35 files changed, 223 insertions, 91 deletions
| diff --git a/autobuild.xml b/autobuild.xml index 04a677385e..784d16b0a6 100644 --- a/autobuild.xml +++ b/autobuild.xml @@ -3150,9 +3150,9 @@              <key>archive</key>              <map>                <key>hash</key> -              <string>79e6daa59a9ef6445ea123830ad1bd09</string> +              <string>679747d93ef5af5a949742dead99a67f</string>                <key>url</key> -              <string>http://automated-builds-secondlife-com.s3.amazonaws.com/ct2/7968/31169/viewer_manager-1.0.507954-darwin64-507954.tar.bz2</string> +              <string>http://automated-builds-secondlife-com.s3.amazonaws.com/ct2/8611/35499/viewer_manager-1.0.508600-darwin64-508600.tar.bz2</string>              </map>              <key>name</key>              <string>darwin64</string> @@ -3174,9 +3174,9 @@              <key>archive</key>              <map>                <key>hash</key> -              <string>3cd9e1d23a59445e0f1fab3eb81be744</string> +              <string>0f43fb27416a3848019581898e1ab524</string>                <key>url</key> -              <string>http://automated-builds-secondlife-com.s3.amazonaws.com/ct2/7965/31141/viewer_manager-1.0.507954-windows-507954.tar.bz2</string> +              <string>http://automated-builds-secondlife-com.s3.amazonaws.com/ct2/8612/35505/viewer_manager-1.0.508600-windows-508600.tar.bz2</string>              </map>              <key>name</key>              <string>windows</string> @@ -3187,7 +3187,7 @@          <key>source_type</key>          <string>hg</string>          <key>version</key> -        <string>1.0.507954</string> +        <string>1.0.508600</string>        </map>        <key>vlc-bin</key>        <map> diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 55f0791174..07356940f1 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -575,10 +575,13 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade  	//we can't have any lines longer than 1024 characters   	//or any shaders longer than 4096 lines... deal - DaveP -	GLcharARB buff[1024]; -	GLcharARB* text[4096]; -	GLuint count = 0; - +    GLcharARB buff[1024]; +    GLcharARB *extra_code_text[1024]; +    GLcharARB *shader_code_text[4096 + LL_ARRAY_SIZE(extra_code_text)] = { NULL }; +    GLuint extra_code_count = 0, shader_code_count = 0; +    BOOST_STATIC_ASSERT(LL_ARRAY_SIZE(extra_code_text) < LL_ARRAY_SIZE(shader_code_text)); +     +      	S32 major_version = gGLManager.mGLSLVersionMajor;  	S32 minor_version = gGLManager.mGLSLVersionMinor; @@ -593,20 +596,20 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade  		if (minor_version <= 19)  		{ -			text[count++] = strdup("#version 110\n"); -			text[count++] = strdup("#define ATTRIBUTE attribute\n"); -			text[count++] = strdup("#define VARYING varying\n"); -			text[count++] = strdup("#define VARYING_FLAT varying\n"); +			shader_code_text[shader_code_count++] = strdup("#version 110\n"); +			extra_code_text[extra_code_count++] = strdup("#define ATTRIBUTE attribute\n"); +			extra_code_text[extra_code_count++] = strdup("#define VARYING varying\n"); +			extra_code_text[extra_code_count++] = strdup("#define VARYING_FLAT varying\n");  		}  		else if (minor_version <= 29)  		{  			//set version to 1.20 -			text[count++] = strdup("#version 120\n"); -			text[count++] = strdup("#define FXAA_GLSL_120 1\n"); -			text[count++] = strdup("#define FXAA_FAST_PIXEL_OFFSET 0\n"); -			text[count++] = strdup("#define ATTRIBUTE attribute\n"); -			text[count++] = strdup("#define VARYING varying\n"); -			text[count++] = strdup("#define VARYING_FLAT varying\n"); +			shader_code_text[shader_code_count++] = strdup("#version 120\n"); +       		extra_code_text[extra_code_count++] = strdup("#define FXAA_GLSL_120 1\n"); +			extra_code_text[extra_code_count++] = strdup("#define FXAA_FAST_PIXEL_OFFSET 0\n"); +			extra_code_text[extra_code_count++] = strdup("#define ATTRIBUTE attribute\n"); +			extra_code_text[extra_code_count++] = strdup("#define VARYING varying\n"); +			extra_code_text[extra_code_count++] = strdup("#define VARYING_FLAT varying\n");  		}  	}  	else @@ -614,44 +617,43 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade  		if (major_version < 4)  		{  			//set version to 1.30 -			text[count++] = strdup("#version 130\n"); - +			shader_code_text[shader_code_count++] = strdup("#version 130\n");  			//some implementations of GLSL 1.30 require integer precision be explicitly declared -			text[count++] = strdup("precision mediump int;\n"); -			text[count++] = strdup("precision highp float;\n"); +			extra_code_text[extra_code_count++] = strdup("precision mediump int;\n"); +			extra_code_text[extra_code_count++] = strdup("precision highp float;\n");  		}  		else  		{ //set version to 400 -			text[count++] = strdup("#version 400\n"); +			shader_code_text[shader_code_count++] = strdup("#version 400\n");  		} -		text[count++] = strdup("#define DEFINE_GL_FRAGCOLOR 1\n"); -		text[count++] = strdup("#define FXAA_GLSL_130 1\n"); +		extra_code_text[extra_code_count++] = strdup("#define DEFINE_GL_FRAGCOLOR 1\n"); +		extra_code_text[extra_code_count++] = strdup("#define FXAA_GLSL_130 1\n"); -		text[count++] = strdup("#define ATTRIBUTE in\n"); +		extra_code_text[extra_code_count++] = strdup("#define ATTRIBUTE in\n");  		if (type == GL_VERTEX_SHADER_ARB)  		{ //"varying" state is "out" in a vertex program, "in" in a fragment program   			// ("varying" is deprecated after version 1.20) -			text[count++] = strdup("#define VARYING out\n"); -			text[count++] = strdup("#define VARYING_FLAT flat out\n"); +			extra_code_text[extra_code_count++] = strdup("#define VARYING out\n"); +			extra_code_text[extra_code_count++] = strdup("#define VARYING_FLAT flat out\n");  		}  		else  		{ -			text[count++] = strdup("#define VARYING in\n"); -			text[count++] = strdup("#define VARYING_FLAT flat in\n"); +			extra_code_text[extra_code_count++] = strdup("#define VARYING in\n"); +			extra_code_text[extra_code_count++] = strdup("#define VARYING_FLAT flat in\n");  		}  		//backwards compatibility with legacy texture lookup syntax -		text[count++] = strdup("#define texture2D texture\n"); -		text[count++] = strdup("#define textureCube texture\n"); -		text[count++] = strdup("#define texture2DLod textureLod\n"); -		text[count++] = strdup("#define	shadow2D(a,b) vec2(texture(a,b))\n"); +		extra_code_text[extra_code_count++] = strdup("#define texture2D texture\n"); +		extra_code_text[extra_code_count++] = strdup("#define textureCube texture\n"); +		extra_code_text[extra_code_count++] = strdup("#define texture2DLod textureLod\n"); +		extra_code_text[extra_code_count++] = strdup("#define	shadow2D(a,b) vec2(texture(a,b))\n");  		if (major_version > 1 || minor_version >= 40)  		{ //GLSL 1.40 replaces texture2DRect et al with texture -			text[count++] = strdup("#define texture2DRect texture\n"); -			text[count++] = strdup("#define shadow2DRect(a,b) vec2(texture(a,b))\n"); +			extra_code_text[extra_code_count++] = strdup("#define texture2DRect texture\n"); +			extra_code_text[extra_code_count++] = strdup("#define shadow2DRect(a,b) vec2(texture(a,b))\n");  		}  	} @@ -660,13 +662,13 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade  		for (boost::unordered_map<std::string,std::string>::iterator iter = defines->begin(); iter != defines->end(); ++iter)  		{  			std::string define = "#define " + iter->first + " " + iter->second + "\n"; -			text[count++] = (GLcharARB *) strdup(define.c_str()); +			extra_code_text[extra_code_count++] = (GLcharARB *) strdup(define.c_str());  		}  	}  	if( gGLManager.mIsATI )  	{ -		text[ count++ ] = strdup( "#define IS_AMD_CARD 1\n" ); +		extra_code_text[extra_code_count++] = strdup( "#define IS_AMD_CARD 1\n" );  	}  	if (texture_index_channels > 0 && type == GL_FRAGMENT_SHADER_ARB) @@ -704,28 +706,28 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade  		}  		*/ -		text[count++] = strdup("#define HAS_DIFFUSE_LOOKUP 1\n"); +		extra_code_text[extra_code_count++] = strdup("#define HAS_DIFFUSE_LOOKUP 1\n");  		//uniform declartion  		for (S32 i = 0; i < texture_index_channels; ++i)  		{  			std::string decl = llformat("uniform sampler2D tex%d;\n", i); -			text[count++] = strdup(decl.c_str()); +			extra_code_text[extra_code_count++] = strdup(decl.c_str());  		}  		if (texture_index_channels > 1)  		{ -			text[count++] = strdup("VARYING_FLAT int vary_texture_index;\n"); +			extra_code_text[extra_code_count++] = strdup("VARYING_FLAT int vary_texture_index;\n");  		} -		text[count++] = strdup("vec4 diffuseLookup(vec2 texcoord)\n"); -		text[count++] = strdup("{\n"); +		extra_code_text[extra_code_count++] = strdup("vec4 diffuseLookup(vec2 texcoord)\n"); +		extra_code_text[extra_code_count++] = strdup("{\n");  		if (texture_index_channels == 1)  		{ //don't use flow control, that's silly -			text[count++] = strdup("return texture2D(tex0, texcoord);\n"); -			text[count++] = strdup("}\n"); +			extra_code_text[extra_code_count++] = strdup("return texture2D(tex0, texcoord);\n"); +			extra_code_text[extra_code_count++] = strdup("}\n");  		}  		else if (major_version > 1 || minor_version >= 30)  		{  //switches are supported in GLSL 1.30 and later @@ -734,27 +736,27 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade  				for (U32 i = 0; i < texture_index_channels; ++i)  				{  					std::string if_string = llformat("\t%sif (vary_texture_index == %d) { return texture2D(tex%d, texcoord); }\n", i > 0 ? "else " : "", i, i);  -					text[count++] = strdup(if_string.c_str()); +					extra_code_text[extra_code_count++] = strdup(if_string.c_str());  				} -				text[count++] = strdup("\treturn vec4(1,0,1,1);\n"); -				text[count++] = strdup("}\n"); +				extra_code_text[extra_code_count++] = strdup("\treturn vec4(1,0,1,1);\n"); +				extra_code_text[extra_code_count++] = strdup("}\n");  			}  			else  			{ -				text[count++] = strdup("\tvec4 ret = vec4(1,0,1,1);\n"); -				text[count++] = strdup("\tswitch (vary_texture_index)\n"); -				text[count++] = strdup("\t{\n"); +				extra_code_text[extra_code_count++] = strdup("\tvec4 ret = vec4(1,0,1,1);\n"); +				extra_code_text[extra_code_count++] = strdup("\tswitch (vary_texture_index)\n"); +				extra_code_text[extra_code_count++] = strdup("\t{\n");  				//switch body  				for (S32 i = 0; i < texture_index_channels; ++i)  				{  					std::string case_str = llformat("\t\tcase %d: return texture2D(tex%d, texcoord);\n", i, i); -					text[count++] = strdup(case_str.c_str()); +					extra_code_text[extra_code_count++] = strdup(case_str.c_str());  				} -				text[count++] = strdup("\t}\n"); -				text[count++] = strdup("\treturn ret;\n"); -				text[count++] = strdup("}\n"); +				extra_code_text[extra_code_count++] = strdup("\t}\n"); +				extra_code_text[extra_code_count++] = strdup("\treturn ret;\n"); +				extra_code_text[extra_code_count++] = strdup("}\n");  			}  		}  		else @@ -765,14 +767,82 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade  	}  	else  	{ -		text[count++] = strdup("#define HAS_DIFFUSE_LOOKUP 0\n"); +		extra_code_text[extra_code_count++] = strdup("#define HAS_DIFFUSE_LOOKUP 0\n");  	} +      	//copy file into memory -	while( fgets((char *)buff, 1024, file) != NULL && count < LL_ARRAY_SIZE(text) )  +	enum { +		  flag_write_to_out_of_extra_block_area = 0x01 +		, flag_extra_block_marker_was_found = 0x02 +	}; +	 +	unsigned char flags = flag_write_to_out_of_extra_block_area; +	 +	GLuint out_of_extra_block_counter = 0, start_shader_code = shader_code_count; +	 +	while(NULL != fgets((char *)buff, 1024, file) +		  && shader_code_count < (LL_ARRAY_SIZE(shader_code_text) - LL_ARRAY_SIZE(extra_code_text)))  	{ -		text[count++] = (GLcharARB *)strdup((char *)buff);  +		bool extra_block_area_found = NULL != strstr((const char*)buff, "[EXTRA_CODE_HERE]"); +		 +		if(extra_block_area_found && !(flag_extra_block_marker_was_found & flags)) +		{ +			if(!(flag_write_to_out_of_extra_block_area & flags)) +			{ +				//shift +				for(GLuint to = start_shader_code, from = extra_code_count + start_shader_code; +					from < shader_code_count; ++to, ++from) +				{ +					shader_code_text[to] = shader_code_text[from]; +				} +				 +				shader_code_count -= extra_code_count; +			} +		   +			//copy extra code +			for(GLuint n = 0; n < extra_code_count +				&& shader_code_count < (LL_ARRAY_SIZE(shader_code_text) - LL_ARRAY_SIZE(extra_code_text)); ++n) +			{ +				shader_code_text[shader_code_count++] = extra_code_text[n]; +			} +			 +			extra_code_count = 0; +			 +			flags &= ~flag_write_to_out_of_extra_block_area; +			flags |= flag_extra_block_marker_was_found; +		} +        else +        { +            shader_code_text[shader_code_count] = (GLcharARB *)strdup((char *)buff); +		 +            if(flag_write_to_out_of_extra_block_area & flags) +            { +                shader_code_text[extra_code_count + start_shader_code + out_of_extra_block_counter] +                    = shader_code_text[shader_code_count]; +                out_of_extra_block_counter++; +			 +                if(out_of_extra_block_counter == extra_code_count) +                { +                    shader_code_count += extra_code_count; +                    flags &= ~flag_write_to_out_of_extra_block_area; +                } +            } +		 +            ++shader_code_count; +		} +	} //while +	 +	if(!(flag_extra_block_marker_was_found & flags)) +	{ +		for(GLuint n = start_shader_code; n < extra_code_count + start_shader_code; ++n) +		{ +			shader_code_text[n] = extra_code_text[n - start_shader_code]; +		} +		 +		extra_code_count = 0;  	} +  	fclose(file);  	//create shader object @@ -787,7 +857,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade  	}  	//load source -	glShaderSourceARB(ret, count, (const GLcharARB**) text, NULL); +	glShaderSourceARB(ret, shader_code_count, (const GLcharARB**) shader_code_text, NULL);  	if (gDebugGL)  	{ @@ -826,9 +896,9 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade  #if LL_WINDOWS  				std::stringstream ostr;  				//dump shader source for debugging -				for (GLuint i = 0; i < count; i++) +				for (GLuint i = 0; i < shader_code_count; i++)  				{ -					ostr << i << ": " << text[i]; +					ostr << i << ": " << shader_code_text[i];  					if (i % 128 == 0)  					{ //dump every 128 lines @@ -843,8 +913,8 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade  #else  				std::string str; -				for (GLuint i = 0; i < count; i++) { -					str.append(text[i]); +				for (GLuint i = 0; i < shader_code_count; i++) { +					str.append(shader_code_text[i]);  					if (i % 128 == 0)  					{ @@ -853,7 +923,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade  					}  				}  #endif -				 +  				ret = 0;  			}  		} @@ -865,9 +935,9 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade  	stop_glerror();  	//free memory -	for (GLuint i = 0; i < count; i++) +	for (GLuint i = 0; i < shader_code_count; i++)  	{ -		free(text[i]); +		free(shader_code_text[i]);  	}  	//successfully loaded, save results diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 203044ffec..cb4be8d9fc 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -13454,9 +13454,9 @@      <key>UpdaterServiceCheckPeriod</key>      <map>        <key>Comment</key> -      <string>Default period between update checking.</string> +      <string>Obsolete; no longer used.</string>        <key>Persist</key> -      <integer>1</integer> +      <integer>0</integer>        <key>Type</key>        <string>U32</string>        <key>Value</key> @@ -13476,7 +13476,7 @@      <key>UpdaterServicePath</key>      <map>        <key>Comment</key> -      <string>Path on the update server host.</string> +      <string>Obsolete: no longer used</string>        <key>Persist</key>        <integer>0</integer>        <key>Type</key> diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index 2b5f001873..b9c8f34cb0 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -25,6 +25,8 @@  #extension GL_ARB_texture_rectangle : enable +/*[EXTRA_CODE_HERE]*/ +  #define INDEXED 1  #define NON_INDEXED 2  #define NON_INDEXED_NO_COLOR 3 diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl index 5264d6e1b4..cbd8d2ebfc 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl @@ -25,6 +25,8 @@  #extension GL_ARB_texture_rectangle : enable +/*[EXTRA_CODE_HERE]*/ +  #ifdef DEFINE_GL_FRAGCOLOR  out vec4 frag_color;  #else diff --git a/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl b/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl index ccbc3c557c..fef1c5a584 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl @@ -25,6 +25,8 @@  #extension GL_ARB_texture_rectangle : enable +/*[EXTRA_CODE_HERE]*/ +  #ifdef DEFINE_GL_FRAGCOLOR  out vec4 frag_color;  #else diff --git a/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl b/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl index a425e5062e..8d48bb016b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl @@ -25,6 +25,8 @@  #extension GL_ARB_texture_rectangle : enable +/*[EXTRA_CODE_HERE]*/ +  #ifdef DEFINE_GL_FRAGCOLOR  out vec4 frag_color;  #else diff --git a/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl b/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl index ed02c4a481..0ffca8515c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl @@ -25,6 +25,8 @@  #extension GL_ARB_texture_rectangle : enable +/*[EXTRA_CODE_HERE]*/ +  #ifdef DEFINE_GL_FRAGCOLOR  out vec4 frag_color;  #else diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl index f22b16965c..756e625d07 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl @@ -25,6 +25,8 @@  #extension GL_ARB_texture_rectangle : enable +/*[EXTRA_CODE_HERE]*/ +  #ifdef DEFINE_GL_FRAGCOLOR  out vec4 frag_color;  #else diff --git a/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl index a2b4b3b8c8..226e63cdda 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl @@ -26,6 +26,8 @@  #extension GL_ARB_texture_rectangle : enable  #extension GL_ARB_shader_texture_lod : enable +/*[EXTRA_CODE_HERE]*/ +  #ifdef DEFINE_GL_FRAGCOLOR  out vec4 frag_color;  #else diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl index 1a464fec5d..9974f8f31b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl @@ -25,6 +25,8 @@  #extension GL_ARB_texture_rectangle : enable +/*[EXTRA_CODE_HERE]*/ +  #ifdef DEFINE_GL_FRAGCOLOR  out vec4 frag_color;  #else diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl index c08e9d361a..3a3e871ade 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl @@ -23,16 +23,20 @@   * $/LicenseInfo$   */ + + +//class 1 -- no shadows + +#extension GL_ARB_texture_rectangle : enable +#extension GL_ARB_shader_texture_lod : enable +  #ifdef DEFINE_GL_FRAGCOLOR  out vec4 frag_color;  #else  #define frag_color gl_FragColor  #endif -//class 1 -- no shadows - -#extension GL_ARB_texture_rectangle : enable -#extension GL_ARB_shader_texture_lod : enable +/*[EXTRA_CODE_HERE]*/  uniform sampler2DRect diffuseRect;  uniform sampler2DRect specularRect; diff --git a/indra/newview/app_settings/shaders/class1/deferred/normgenF.glsl b/indra/newview/app_settings/shaders/class1/deferred/normgenF.glsl index 62cfa5c316..d0c06cd51f 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/normgenF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/normgenF.glsl @@ -25,6 +25,8 @@  #extension GL_ARB_texture_rectangle : enable +/*[EXTRA_CODE_HERE]*/ +  #ifdef DEFINE_GL_FRAGCOLOR  out vec4 frag_color;  #else diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl index 106d48bd71..aba4a01754 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl @@ -25,6 +25,8 @@  #extension GL_ARB_texture_rectangle : enable +/*[EXTRA_CODE_HERE]*/ +  #ifdef DEFINE_GL_FRAGCOLOR  out vec4 frag_color;  #else diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl index bf362e21a4..f06f8c870b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl @@ -25,6 +25,8 @@  #extension GL_ARB_texture_rectangle : enable +/*[EXTRA_CODE_HERE]*/ +  #ifdef DEFINE_GL_FRAGCOLOR  out vec4 frag_color;  #else diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl index 4e2f98aa29..6669947d1b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl @@ -25,6 +25,8 @@  #extension GL_ARB_texture_rectangle : enable +/*[EXTRA_CODE_HERE]*/ +  #ifdef DEFINE_GL_FRAGCOLOR  out vec4 frag_color;  #else diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl index eb5beeef39..058941bfb2 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl @@ -25,6 +25,8 @@  #extension GL_ARB_texture_rectangle : enable +/*[EXTRA_CODE_HERE]*/ +  #ifdef DEFINE_GL_FRAGCOLOR  out vec4 frag_color;  #else diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 760d52a9ce..03bdb754b5 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -26,6 +26,8 @@  #extension GL_ARB_texture_rectangle : enable  #extension GL_ARB_shader_texture_lod : enable +/*[EXTRA_CODE_HERE]*/ +  #ifdef DEFINE_GL_FRAGCOLOR  out vec4 frag_color;  #else diff --git a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl index f50635a139..f1aec315cc 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl @@ -26,6 +26,8 @@  #extension GL_ARB_texture_rectangle : enable  #extension GL_ARB_shader_texture_lod : enable +/*[EXTRA_CODE_HERE]*/ +  #ifdef DEFINE_GL_FRAGCOLOR  out vec4 frag_color;  #else diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl index 5ca817aff6..7329efe3f7 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl @@ -27,6 +27,8 @@  #extension GL_ARB_texture_rectangle : enable +/*[EXTRA_CODE_HERE]*/ +  #ifdef DEFINE_GL_FRAGCOLOR  out vec4 frag_color;  #else diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl index c0a5865bef..930255729b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl @@ -25,6 +25,8 @@  #extension GL_ARB_texture_rectangle : enable +/*[EXTRA_CODE_HERE]*/ +  #ifdef DEFINE_GL_FRAGCOLOR  out vec4 frag_color;  #else diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl index 1c3ad49a21..37dcd3ad34 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl @@ -25,6 +25,8 @@  #extension GL_ARB_texture_rectangle : enable +/*[EXTRA_CODE_HERE]*/ +  #ifdef DEFINE_GL_FRAGCOLOR  out vec4 frag_data[3];  #else diff --git a/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl b/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl index 0f5eb288fd..36563982ba 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl @@ -25,6 +25,8 @@  #extension GL_ARB_texture_rectangle : enable +/*[EXTRA_CODE_HERE]*/ +  #ifdef DEFINE_GL_FRAGCOLOR  out vec4 frag_color;  #else diff --git a/indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl index 942c5888e7..cff8d9d50f 100644 --- a/indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl @@ -25,6 +25,8 @@  #extension GL_ARB_texture_rectangle : enable +/*[EXTRA_CODE_HERE]*/ +  #ifdef DEFINE_GL_FRAGCOLOR  out vec4 frag_color;  #else diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl index ed803de277..5c088b3a3c 100644 --- a/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl @@ -23,13 +23,15 @@   * $/LicenseInfo$   */ +#extension GL_ARB_texture_rectangle : enable +  #ifdef DEFINE_GL_FRAGCOLOR  out vec4 frag_color;  #else  #define frag_color gl_FragColor  #endif -#extension GL_ARB_texture_rectangle : enable +/*[EXTRA_CODE_HERE]*/  uniform sampler2D glowMap;  uniform sampler2DRect screenMap; diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl index 59520bb99f..a9e7ea1de8 100644 --- a/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl @@ -25,6 +25,8 @@  #extension GL_ARB_texture_rectangle : enable +/*[EXTRA_CODE_HERE]*/ +  #ifdef DEFINE_GL_FRAGCOLOR  out vec4 frag_color;  #else diff --git a/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl b/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl index 772bb374e8..7614075cfd 100644 --- a/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl @@ -25,6 +25,8 @@  #extension GL_ARB_texture_rectangle : enable +/*[EXTRA_CODE_HERE]*/ +  #ifdef DEFINE_GL_FRAGCOLOR  out vec4 frag_color;  #else diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl index 94bd07bec6..b9bb522842 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl @@ -26,6 +26,8 @@  #extension GL_ARB_texture_rectangle : enable  #extension GL_ARB_shader_texture_lod : enable +/*[EXTRA_CODE_HERE]*/ +  #ifdef DEFINE_GL_FRAGCOLOR  out vec4 frag_color;  #else diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 1022c23f7b..f7832521fa 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -25,6 +25,8 @@  #extension GL_ARB_texture_rectangle : enable +/*[EXTRA_CODE_HERE]*/ +  #ifdef DEFINE_GL_FRAGCOLOR  out vec4 frag_color;  #else diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl index 92e1ac95a6..81af1fdc8a 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl @@ -26,6 +26,8 @@  #extension GL_ARB_texture_rectangle : enable  #extension GL_ARB_shader_texture_lod : enable +/*[EXTRA_CODE_HERE]*/ +  #ifdef DEFINE_GL_FRAGCOLOR  out vec4 frag_color;  #else diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl index 95c09d3238..265da8df99 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl @@ -25,6 +25,8 @@  #extension GL_ARB_texture_rectangle : enable +/*[EXTRA_CODE_HERE]*/ +  #ifdef DEFINE_GL_FRAGCOLOR  out vec4 frag_color;  #else diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl index b5ff6404ea..5c6fe30daa 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl @@ -24,6 +24,8 @@  #extension GL_ARB_texture_rectangle : enable +/*[EXTRA_CODE_HERE]*/ +  #ifdef DEFINE_GL_FRAGCOLOR  out vec4 frag_color;  #else diff --git a/indra/newview/lllogininstance.cpp b/indra/newview/lllogininstance.cpp index a92fb047ef..bb55a3a6c0 100644 --- a/indra/newview/lllogininstance.cpp +++ b/indra/newview/lllogininstance.cpp @@ -195,7 +195,7 @@ void LLLoginInstance::constructAuthParams(LLPointer<LLCredential> user_credentia      if ( ! llHashedUniqueID(hashed_unique_id_string) )      { -		LL_WARNS() << "Not providing a unique id in request params" << LL_ENDL; +		LL_WARNS("LLLogin") << "Not providing a unique id in request params" << LL_ENDL;  	}  	request_params["start"] = construct_start_string(); @@ -242,7 +242,7 @@ bool LLLoginInstance::handleLoginEvent(const LLSD& event)  	if(!(event.has("state") && event.has("change") && event.has("progress")))  	{ -		LL_ERRS() << "Unknown message from LLLogin: " << event << LL_ENDL; +		LL_ERRS("LLLogin") << "Unknown message from LLLogin: " << event << LL_ENDL;  	}  	mLoginState = event["state"].asString(); @@ -268,6 +268,9 @@ void LLLoginInstance::handleLoginFailure(const LLSD& event)      LLSD response = event["data"];      std::string reason_response = response["reason"].asString();      std::string message_response = response["message"].asString(); +    LL_DEBUGS("LLLogin") << "reason " << reason_response +                         << " message " << message_response +                         << LL_ENDL;      // For the cases of critical message or TOS agreement,      // start the TOS dialog. The dialog response will be handled      // by the LLLoginInstance::handleTOSResponse() callback. @@ -275,7 +278,7 @@ void LLLoginInstance::handleLoginFailure(const LLSD& event)      // to reconnect or to end the attempt in failure.      if(reason_response == "tos")      { -        LL_INFOS() << "LLLoginInstance::handleLoginFailure ToS" << LL_ENDL; +        LL_INFOS("LLLogin") << " ToS" << LL_ENDL;          LLSD data(LLSD::emptyMap());          data["message"] = message_response; @@ -290,7 +293,7 @@ void LLLoginInstance::handleLoginFailure(const LLSD& event)      }      else if(reason_response == "critical")      { -        LL_INFOS() << "LLLoginInstance::handleLoginFailure Crit" << LL_ENDL; +        LL_INFOS("LLLogin") << "LLLoginInstance::handleLoginFailure Crit" << LL_ENDL;          LLSD data(LLSD::emptyMap());          data["message"] = message_response; @@ -318,7 +321,7 @@ void LLLoginInstance::handleLoginFailure(const LLSD& event)          // This shouldn't happen - the viewer manager should have forced an update;           // possibly the user ran the viewer directly and bypassed the update check          std::string required_version = response["message_args"]["VERSION"]; -        LL_WARNS() << "Login failed because an update to version " << required_version << " is required." << LL_ENDL; +        LL_WARNS("LLLogin") << "Login failed because an update to version " << required_version << " is required." << LL_ENDL;          if (gViewerWindow)              gViewerWindow->setShowProgress(FALSE); @@ -335,7 +338,7 @@ void LLLoginInstance::handleLoginFailure(const LLSD& event)      }      else      {    -        LL_WARNS() << "Login failed for an unknown reason: " << LLSDOStreamer<LLSDNotationFormatter>(response) << LL_ENDL; +        LL_WARNS("LLLogin") << "Login failed for an unknown reason: " << LLSDOStreamer<LLSDNotationFormatter>(response) << LL_ENDL;          if (gViewerWindow)              gViewerWindow->setShowProgress(FALSE); @@ -351,7 +354,7 @@ void LLLoginInstance::handleLoginDisallowed(const LLSD& notification, const LLSD  void LLLoginInstance::handleLoginSuccess(const LLSD& event)  { -	LL_INFOS() << "LLLoginInstance::handleLoginSuccess" << LL_ENDL; +	LL_INFOS("LLLogin") << "LLLoginInstance::handleLoginSuccess" << LL_ENDL;  	attemptComplete();  } @@ -360,7 +363,7 @@ void LLLoginInstance::handleDisconnect(const LLSD& event)  {      // placeholder -	LL_INFOS() << "LLLoginInstance::handleDisconnect placeholder " << LL_ENDL; +	LL_INFOS("LLLogin") << "LLLoginInstance::handleDisconnect placeholder " << LL_ENDL;  }  void LLLoginInstance::handleIndeterminate(const LLSD& event) @@ -374,7 +377,7 @@ void LLLoginInstance::handleIndeterminate(const LLSD& event)  	LLSD message = event.get("data").get("message");  	if(message.isDefined())  	{ -		LL_INFOS() << "LLLoginInstance::handleIndeterminate " << message.asString() << LL_ENDL; +		LL_INFOS("LLLogin") << "LLLoginInstance::handleIndeterminate " << message.asString() << LL_ENDL;  		LLSD progress_update;  		progress_update["desc"] = message; @@ -386,7 +389,7 @@ bool LLLoginInstance::handleTOSResponse(bool accepted, const std::string& key)  {  	if(accepted)  	{	 -		LL_INFOS() << "LLLoginInstance::handleTOSResponse: accepted" << LL_ENDL; +		LL_INFOS("LLLogin") << "LLLoginInstance::handleTOSResponse: accepted" << LL_ENDL;  		// Set the request data to true and retry login.  		mRequestData["params"][key] = true;  @@ -394,7 +397,7 @@ bool LLLoginInstance::handleTOSResponse(bool accepted, const std::string& key)  	}  	else  	{ -		LL_INFOS() << "LLLoginInstance::handleTOSResponse: attemptComplete" << LL_ENDL; +		LL_INFOS("LLLogin") << "LLLoginInstance::handleTOSResponse: attemptComplete" << LL_ENDL;  		attemptComplete();  	} diff --git a/indra/newview/skins/default/xui/en/panel_preferences_setup.xml b/indra/newview/skins/default/xui/en/panel_preferences_setup.xml index 71e4009571..1d4cbca1a5 100644 --- a/indra/newview/skins/default/xui/en/panel_preferences_setup.xml +++ b/indra/newview/skins/default/xui/en/panel_preferences_setup.xml @@ -246,17 +246,15 @@       name="updater_service_combobox"       width="300">          <combo_box.item -         label="Install automatically" +         label="Install each update automatically"           name="Install_automatically"           value="3" /> -      <!--          <combo_box.item -         label="Ask before installing" +         label="Ask me when an optional update is ready to install"           name="Install_ask"           value="1" /> -      -->          <combo_box.item -         label="I will download and install updates manually" +         label="Install only mandatory updates"           name="Install_manual"           value="0" />    </combo_box> diff --git a/indra/newview/viewer_manifest.py b/indra/newview/viewer_manifest.py index d734106a9d..b47faed8b7 100755 --- a/indra/newview/viewer_manifest.py +++ b/indra/newview/viewer_manifest.py @@ -189,6 +189,7 @@ class ViewerManifest(LLManifest):                              "Channel Base": CHANNEL_VENDOR_BASE,                              "Channel":self.channel_with_pkg_suffix(),                              "Platform":self.build_data_json_platform, +                            "Address Size":self.address_size,                              "Update Service":"https://update.secondlife.com/update",                              }              build_data_dict = self.finish_build_data_dict(build_data_dict) | 
