diff options
6 files changed, 13 insertions, 7 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl index 5ca210863e..3a7552d23e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl @@ -114,7 +114,7 @@ void main()      float rel_pos_len  = length(rel_pos);  	// Initialize temp variables -	vec3 sunlight = sunlight_color; +	vec3 sunlight = sunlight_color*2.0;  	vec3 light_atten;  	// Sunlight attenuation effect (hue and brightness) due to atmosphere diff --git a/indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl b/indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl index 6994a20b79..d0269735fd 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl @@ -30,6 +30,7 @@  out vec4 frag_color;  uniform sampler2D diffuseRect; +uniform sampler2D emissiveRect;  uniform float dt;  void main()  @@ -50,7 +51,7 @@ void main()          {              vec2 tc = vec2(x,y);              w += 1.0; -            col += texture(diffuseRect, tc).rgb; +            col += texture(diffuseRect, tc).rgb + texture(emissiveRect, tc).rgb;          }      } diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl index 87725affe7..834cf9dc43 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl @@ -110,7 +110,7 @@ vec3 toneMap(vec3 color)  {      float exp_sample = texture(exposureMap, vec2(0.5,0.5)).r; -    float exp_scale = clamp(0.1/exp_sample, 0.4, 8.0); +    float exp_scale = clamp(0.1/exp_sample, 0.5, 8.0);      color *= exposure * exp_scale;  #ifdef TONEMAP_ACES_NARKOWICZ diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl index 0090155e5c..08fbc4bce8 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl @@ -91,7 +91,7 @@ void main()      vary_LightNormPosDot = rel_pos_lightnorm_dot;      // Initialize temp variables -    vec3 sunlight = (sun_up_factor == 1) ? sunlight_color*2.0 : moonlight_color; +    vec3 sunlight = (sun_up_factor == 1) ? sunlight_color*2.0 : moonlight_color*0.5;      // Sunlight attenuation effect (hue and brightness) due to atmosphere      // this is used later for sunlight modulation at various altitudes diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl index f9a1f5e4d6..7129718ff8 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl @@ -62,9 +62,8 @@ void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, ou      vec3  rel_pos_norm = normalize(rel_pos);      float rel_pos_len  = length(rel_pos); -    float scale = sun_up_factor + 1.0; -    vec3  sunlight     = (sun_up_factor == 1) ? sunlight_color: moonlight_color; -    sunlight *= scale; +    float scale = 2.0; +    vec3  sunlight     = (sun_up_factor == 1) ? sunlight_color * scale: moonlight_color/scale;      // sunlight attenuation effect (hue and brightness) due to atmosphere      // this is used later for sunlight modulation at various altitudes diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 7b72d7f987..da8c46de83 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -7422,6 +7422,12 @@ void LLPipeline::renderFinalize()                  screenTarget()->bindTexture(0, channel, LLTexUnit::TFO_POINT);              } +            channel = gDeferredPostGammaCorrectProgram.enableTexture(LLShaderMgr::DEFERRED_EMISSIVE, screenTarget()->getUsage()); +            if (channel > -1) +            { +                mGlow[1].bindTexture(0, channel, LLTexUnit::TFO_BILINEAR); +            } +              static LLStaticHashedString dt("dt");              gExposureProgram.uniform1f(dt, gFrameIntervalSeconds); | 
