summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--indra/newview/llappviewer.cpp3
-rw-r--r--indra/newview/lldrawpoolwater.cpp2
-rw-r--r--indra/newview/llfloaterpreference.cpp6
-rw-r--r--indra/newview/llviewercontrol.cpp10
-rw-r--r--indra/newview/llvowater.cpp2
-rw-r--r--indra/newview/pipeline.cpp8
-rw-r--r--indra/newview/pipeline.h2
-rw-r--r--indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml5
8 files changed, 33 insertions, 5 deletions
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp
index b510208813..335c414015 100644
--- a/indra/newview/llappviewer.cpp
+++ b/indra/newview/llappviewer.cpp
@@ -604,8 +604,9 @@ static void settings_to_globals()
static void settings_modify()
{
LLRenderTarget::sUseFBO = gSavedSettings.getBOOL("RenderDeferred");
+ LLPipeline::sRenderTransparentWater = gSavedSettings.getBOOL("RenderTransparentWater");
LLPipeline::sRenderBump = gSavedSettings.getBOOL("RenderObjectBump");
- LLPipeline::sRenderDeferred = LLPipeline::sRenderBump && gSavedSettings.getBOOL("RenderDeferred");
+ LLPipeline::sRenderDeferred = LLPipeline::sRenderTransparentWater && LLPipeline::sRenderBump && gSavedSettings.getBOOL("RenderDeferred");
LLVOSurfacePatch::sLODFactor = gSavedSettings.getF32("RenderTerrainLODFactor");
LLVOSurfacePatch::sLODFactor *= LLVOSurfacePatch::sLODFactor; //square lod factor to get exponential range of [1,4]
gDebugGL = gSavedSettings.getBOOL("RenderDebugGL") || gDebugSession;
diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp
index 073adfb627..0bc4fe2e70 100644
--- a/indra/newview/lldrawpoolwater.cpp
+++ b/indra/newview/lldrawpoolwater.cpp
@@ -170,7 +170,7 @@ void LLDrawPoolWater::render(S32 pass)
std::sort(mDrawFace.begin(), mDrawFace.end(), LLFace::CompareDistanceGreater());
// See if we are rendering water as opaque or not
- if (!gSavedSettings.getBOOL("RenderTransparentWater"))
+ if (!LLPipeline::sRenderTransparentWater)
{
// render water for low end hardware
renderOpaqueLegacyWater();
diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp
index 093753c967..3cf4d0d27e 100644
--- a/indra/newview/llfloaterpreference.cpp
+++ b/indra/newview/llfloaterpreference.cpp
@@ -1342,7 +1342,10 @@ void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState()
BOOL reflections = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps;
ctrl_reflections->setEnabled(reflections);
reflections_text->setEnabled(reflections);
-
+
+ // Transparent Water
+ LLCheckBoxCtrl* transparent_water_ctrl = getChild<LLCheckBoxCtrl>("TransparentWater");
+
// Bump & Shiny
LLCheckBoxCtrl* bumpshiny_ctrl = getChild<LLCheckBoxCtrl>("BumpShiny");
bool bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump");
@@ -1393,6 +1396,7 @@ void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState()
BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
((bumpshiny_ctrl && bumpshiny_ctrl->get()) ? TRUE : FALSE) &&
+ ((transparent_water_ctrl && transparent_water_ctrl->get()) ? TRUE : FALSE) &&
gGLManager.mHasFramebufferObject &&
gSavedSettings.getBOOL("RenderAvatarVP") &&
(ctrl_wind_light->get()) ? TRUE : FALSE;
diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp
index c65431d6f6..8aa5b07561 100644
--- a/indra/newview/llviewercontrol.cpp
+++ b/indra/newview/llviewercontrol.cpp
@@ -187,6 +187,16 @@ static bool handleRenderPerfTestChanged(const LLSD& newvalue)
bool handleRenderTransparentWaterChanged(const LLSD& newvalue)
{
+ LLRenderTarget::sUseFBO = newvalue.asBoolean();
+ if (gPipeline.isInit())
+ {
+ gPipeline.updateRenderTransparentWater();
+ gPipeline.updateRenderDeferred();
+ gPipeline.releaseGLBuffers();
+ gPipeline.createGLBuffers();
+ gPipeline.resetVertexBuffers();
+ LLViewerShaderMgr::instance()->setShaders();
+ }
LLWorld::getInstance()->updateWaterObjects();
return true;
}
diff --git a/indra/newview/llvowater.cpp b/indra/newview/llvowater.cpp
index ccda92810e..12def24a0d 100644
--- a/indra/newview/llvowater.cpp
+++ b/indra/newview/llvowater.cpp
@@ -145,7 +145,7 @@ BOOL LLVOWater::updateGeometry(LLDrawable *drawable)
static const unsigned int vertices_per_quad = 4;
static const unsigned int indices_per_quad = 6;
- const S32 size = gSavedSettings.getBOOL("RenderTransparentWater") && LLGLSLShader::sNoFixedFunction ? 16 : 1;
+ const S32 size = LLPipeline::sRenderTransparentWater && LLGLSLShader::sNoFixedFunction ? 16 : 1;
const S32 num_quads = size * size;
face->setSize(vertices_per_quad * num_quads,
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index b41ac29906..9f6fd2ce6b 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -329,6 +329,7 @@ bool LLPipeline::sDelayVBUpdate = true;
bool LLPipeline::sAutoMaskAlphaDeferred = true;
bool LLPipeline::sAutoMaskAlphaNonDeferred = false;
bool LLPipeline::sDisableShaders = false;
+bool LLPipeline::sRenderTransparentWater = true;
bool LLPipeline::sRenderBump = true;
bool LLPipeline::sBakeSunlight = false;
bool LLPipeline::sNoAlpha = false;
@@ -1044,6 +1045,12 @@ bool LLPipeline::allocateShadowBuffer(U32 resX, U32 resY)
}
//static
+void LLPipeline::updateRenderTransparentWater()
+{
+ sRenderTransparentWater = gSavedSettings.getBOOL("RenderTransparentWater");
+}
+
+//static
void LLPipeline::updateRenderBump()
{
sRenderBump = gSavedSettings.getBOOL("RenderObjectBump");
@@ -1055,6 +1062,7 @@ void LLPipeline::updateRenderDeferred()
bool deferred = (bool(RenderDeferred &&
LLRenderTarget::sUseFBO &&
LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
+ LLPipeline::sRenderTransparentWater &&
LLPipeline::sRenderBump &&
RenderAvatarVP &&
WindLightUseAtmosShaders)) &&
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index 68ce3fe88d..cc5e2118a5 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -409,6 +409,7 @@ public:
static bool getRenderHighlights();
static void setRenderHighlightTextureChannel(LLRender::eTexIndex channel); // sets which UV setup to display in highlight overlay
+ static void updateRenderTransparentWater();
static void updateRenderBump();
static void updateRenderDeferred();
static void refreshCachedSettings();
@@ -577,6 +578,7 @@ public:
static bool sAutoMaskAlphaDeferred;
static bool sAutoMaskAlphaNonDeferred;
static bool sDisableShaders; // if true, rendering will be done without shaders
+ static bool sRenderTransparentWater;
static bool sRenderBump;
static bool sBakeSunlight;
static bool sNoAlpha;
diff --git a/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml b/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml
index e93568a87e..e282f1b179 100644
--- a/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml
+++ b/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml
@@ -596,7 +596,10 @@
left="420"
name="TransparentWater"
top_delta="16"
- width="300" />
+ width="300">
+ <check_box.commit_callback
+ function="Pref.RenderOptionUpdate" />
+ </check_box>
<check_box
control_name="RenderObjectBump"