diff options
-rw-r--r-- | indra/newview/llappviewer.cpp | 3 | ||||
-rw-r--r-- | indra/newview/lldrawpoolwater.cpp | 2 | ||||
-rw-r--r-- | indra/newview/llfloaterpreference.cpp | 6 | ||||
-rw-r--r-- | indra/newview/llviewercontrol.cpp | 10 | ||||
-rw-r--r-- | indra/newview/llvowater.cpp | 2 | ||||
-rw-r--r-- | indra/newview/pipeline.cpp | 8 | ||||
-rw-r--r-- | indra/newview/pipeline.h | 2 | ||||
-rw-r--r-- | indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml | 5 |
8 files changed, 33 insertions, 5 deletions
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index b510208813..335c414015 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -604,8 +604,9 @@ static void settings_to_globals() static void settings_modify() { LLRenderTarget::sUseFBO = gSavedSettings.getBOOL("RenderDeferred"); + LLPipeline::sRenderTransparentWater = gSavedSettings.getBOOL("RenderTransparentWater"); LLPipeline::sRenderBump = gSavedSettings.getBOOL("RenderObjectBump"); - LLPipeline::sRenderDeferred = LLPipeline::sRenderBump && gSavedSettings.getBOOL("RenderDeferred"); + LLPipeline::sRenderDeferred = LLPipeline::sRenderTransparentWater && LLPipeline::sRenderBump && gSavedSettings.getBOOL("RenderDeferred"); LLVOSurfacePatch::sLODFactor = gSavedSettings.getF32("RenderTerrainLODFactor"); LLVOSurfacePatch::sLODFactor *= LLVOSurfacePatch::sLODFactor; //square lod factor to get exponential range of [1,4] gDebugGL = gSavedSettings.getBOOL("RenderDebugGL") || gDebugSession; diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index 073adfb627..0bc4fe2e70 100644 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -170,7 +170,7 @@ void LLDrawPoolWater::render(S32 pass) std::sort(mDrawFace.begin(), mDrawFace.end(), LLFace::CompareDistanceGreater()); // See if we are rendering water as opaque or not - if (!gSavedSettings.getBOOL("RenderTransparentWater")) + if (!LLPipeline::sRenderTransparentWater) { // render water for low end hardware renderOpaqueLegacyWater(); diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp index 093753c967..3cf4d0d27e 100644 --- a/indra/newview/llfloaterpreference.cpp +++ b/indra/newview/llfloaterpreference.cpp @@ -1342,7 +1342,10 @@ void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState() BOOL reflections = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps; ctrl_reflections->setEnabled(reflections); reflections_text->setEnabled(reflections); - + + // Transparent Water + LLCheckBoxCtrl* transparent_water_ctrl = getChild<LLCheckBoxCtrl>("TransparentWater"); + // Bump & Shiny LLCheckBoxCtrl* bumpshiny_ctrl = getChild<LLCheckBoxCtrl>("BumpShiny"); bool bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump"); @@ -1393,6 +1396,7 @@ void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState() BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && ((bumpshiny_ctrl && bumpshiny_ctrl->get()) ? TRUE : FALSE) && + ((transparent_water_ctrl && transparent_water_ctrl->get()) ? TRUE : FALSE) && gGLManager.mHasFramebufferObject && gSavedSettings.getBOOL("RenderAvatarVP") && (ctrl_wind_light->get()) ? TRUE : FALSE; diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index c65431d6f6..8aa5b07561 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -187,6 +187,16 @@ static bool handleRenderPerfTestChanged(const LLSD& newvalue) bool handleRenderTransparentWaterChanged(const LLSD& newvalue) { + LLRenderTarget::sUseFBO = newvalue.asBoolean(); + if (gPipeline.isInit()) + { + gPipeline.updateRenderTransparentWater(); + gPipeline.updateRenderDeferred(); + gPipeline.releaseGLBuffers(); + gPipeline.createGLBuffers(); + gPipeline.resetVertexBuffers(); + LLViewerShaderMgr::instance()->setShaders(); + } LLWorld::getInstance()->updateWaterObjects(); return true; } diff --git a/indra/newview/llvowater.cpp b/indra/newview/llvowater.cpp index ccda92810e..12def24a0d 100644 --- a/indra/newview/llvowater.cpp +++ b/indra/newview/llvowater.cpp @@ -145,7 +145,7 @@ BOOL LLVOWater::updateGeometry(LLDrawable *drawable) static const unsigned int vertices_per_quad = 4; static const unsigned int indices_per_quad = 6; - const S32 size = gSavedSettings.getBOOL("RenderTransparentWater") && LLGLSLShader::sNoFixedFunction ? 16 : 1; + const S32 size = LLPipeline::sRenderTransparentWater && LLGLSLShader::sNoFixedFunction ? 16 : 1; const S32 num_quads = size * size; face->setSize(vertices_per_quad * num_quads, diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index b41ac29906..9f6fd2ce6b 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -329,6 +329,7 @@ bool LLPipeline::sDelayVBUpdate = true; bool LLPipeline::sAutoMaskAlphaDeferred = true; bool LLPipeline::sAutoMaskAlphaNonDeferred = false; bool LLPipeline::sDisableShaders = false; +bool LLPipeline::sRenderTransparentWater = true; bool LLPipeline::sRenderBump = true; bool LLPipeline::sBakeSunlight = false; bool LLPipeline::sNoAlpha = false; @@ -1044,6 +1045,12 @@ bool LLPipeline::allocateShadowBuffer(U32 resX, U32 resY) } //static +void LLPipeline::updateRenderTransparentWater() +{ + sRenderTransparentWater = gSavedSettings.getBOOL("RenderTransparentWater"); +} + +//static void LLPipeline::updateRenderBump() { sRenderBump = gSavedSettings.getBOOL("RenderObjectBump"); @@ -1055,6 +1062,7 @@ void LLPipeline::updateRenderDeferred() bool deferred = (bool(RenderDeferred && LLRenderTarget::sUseFBO && LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && + LLPipeline::sRenderTransparentWater && LLPipeline::sRenderBump && RenderAvatarVP && WindLightUseAtmosShaders)) && diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 68ce3fe88d..cc5e2118a5 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -409,6 +409,7 @@ public: static bool getRenderHighlights(); static void setRenderHighlightTextureChannel(LLRender::eTexIndex channel); // sets which UV setup to display in highlight overlay + static void updateRenderTransparentWater(); static void updateRenderBump(); static void updateRenderDeferred(); static void refreshCachedSettings(); @@ -577,6 +578,7 @@ public: static bool sAutoMaskAlphaDeferred; static bool sAutoMaskAlphaNonDeferred; static bool sDisableShaders; // if true, rendering will be done without shaders + static bool sRenderTransparentWater; static bool sRenderBump; static bool sBakeSunlight; static bool sNoAlpha; diff --git a/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml b/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml index e93568a87e..e282f1b179 100644 --- a/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml +++ b/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml @@ -596,7 +596,10 @@ left="420" name="TransparentWater" top_delta="16" - width="300" /> + width="300"> + <check_box.commit_callback + function="Pref.RenderOptionUpdate" /> + </check_box> <check_box control_name="RenderObjectBump" |