diff options
| -rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl | 5 | 
1 files changed, 3 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index d4140a0d92..3f21bd0219 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -358,7 +358,8 @@ void main()          if (nl > 0.0 || nv > 0.0)          { -            vec3 sunColor = srgb_to_linear(sunlit * 2.0); // NOTE: *2.0 Midday should have strong sunlight +            float scale = 4.9; +            vec3 sunColor = srgb_to_linear(sunlit * scale); // NOTE: Midday should have strong sunlight  #if DEBUG_PBR_SUN_FULL_BRIGHT              sunColor = vec3(1);  #endif @@ -366,7 +367,7 @@ void main()              vec3 intensity  = ambocc * sunColor * nl * scol;              vec3 sunDiffuse = intensity * BRDFLambertian (reflect0, reflect90, c_diff    , specWeight, vh);              vec3 sunSpec    = intensity * BRDFSpecularGGX(reflect0, reflect90, alphaRough, specWeight, vh, nl, nv, nh); -            bloom = dot(sunSpec, sunSpec) / 8.0; +            bloom = dot(sunSpec, sunSpec) / (scale * scale * scale);      #if DEBUG_PBR_SUN_SPEC_FRESNEL              colorDiffuse = vec3(0);  | 
