diff options
| -rw-r--r-- | indra/llrender/llglslshader.cpp | 48 | 
1 files changed, 24 insertions, 24 deletions
| diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index a0183e8225..c402cab295 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -788,7 +788,7 @@ GLint LLGLSLShader::mapUniformTextureChannel(GLint location, GLenum type)      if ((type >= GL_SAMPLER_1D_ARB && type <= GL_SAMPLER_2D_RECT_SHADOW_ARB) ||          type == GL_SAMPLER_2D_MULTISAMPLE)      {   //this here is a texture -        glUniform1iARB(location, mActiveTextureChannels); +        glUniform1i(location, mActiveTextureChannels);          LL_DEBUGS("ShaderUniform") << "Assigned to texture channel " << mActiveTextureChannels << LL_ENDL;          return mActiveTextureChannels++;      } @@ -1136,7 +1136,7 @@ void LLGLSLShader::uniform1i(U32 index, GLint x)              const auto& iter = mValue.find(mUniform[index]);              if (iter == mValue.end() || iter->second.mV[0] != x)              { -                glUniform1iARB(mUniform[index], x); +                glUniform1i(mUniform[index], x);                  mValue[mUniform[index]] = LLVector4(x,0.f,0.f,0.f);              }          } @@ -1159,7 +1159,7 @@ void LLGLSLShader::uniform1f(U32 index, GLfloat x)              const auto& iter = mValue.find(mUniform[index]);              if (iter == mValue.end() || iter->second.mV[0] != x)              { -                glUniform1fARB(mUniform[index], x); +                glUniform1f(mUniform[index], x);                  mValue[mUniform[index]] = LLVector4(x,0.f,0.f,0.f);              }          } @@ -1182,7 +1182,7 @@ void LLGLSLShader::uniform2f(U32 index, GLfloat x, GLfloat y)              LLVector4 vec(x,y,0.f,0.f);              if (iter == mValue.end() || shouldChange(iter->second,vec))              { -                glUniform2fARB(mUniform[index], x, y); +                glUniform2f(mUniform[index], x, y);                  mValue[mUniform[index]] = vec;              }          } @@ -1205,7 +1205,7 @@ void LLGLSLShader::uniform3f(U32 index, GLfloat x, GLfloat y, GLfloat z)              LLVector4 vec(x,y,z,0.f);              if (iter == mValue.end() || shouldChange(iter->second,vec))              { -                glUniform3fARB(mUniform[index], x, y, z); +                glUniform3f(mUniform[index], x, y, z);                  mValue[mUniform[index]] = vec;              }          } @@ -1228,7 +1228,7 @@ void LLGLSLShader::uniform4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat              LLVector4 vec(x,y,z,w);              if (iter == mValue.end() || shouldChange(iter->second,vec))              { -                glUniform4fARB(mUniform[index], x, y, z, w); +                glUniform4f(mUniform[index], x, y, z, w);                  mValue[mUniform[index]] = vec;              }          } @@ -1251,7 +1251,7 @@ void LLGLSLShader::uniform1iv(U32 index, U32 count, const GLint* v)              LLVector4 vec(v[0],0.f,0.f,0.f);              if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)              { -                glUniform1ivARB(mUniform[index], count, v); +                glUniform1iv(mUniform[index], count, v);                  mValue[mUniform[index]] = vec;              }          } @@ -1274,7 +1274,7 @@ void LLGLSLShader::uniform1fv(U32 index, U32 count, const GLfloat* v)              LLVector4 vec(v[0],0.f,0.f,0.f);              if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)              { -                glUniform1fvARB(mUniform[index], count, v); +                glUniform1fv(mUniform[index], count, v);                  mValue[mUniform[index]] = vec;              }          } @@ -1297,7 +1297,7 @@ void LLGLSLShader::uniform2fv(U32 index, U32 count, const GLfloat* v)              LLVector4 vec(v[0],v[1],0.f,0.f);              if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)              { -                glUniform2fvARB(mUniform[index], count, v); +                glUniform2fv(mUniform[index], count, v);                  mValue[mUniform[index]] = vec;              }          } @@ -1320,7 +1320,7 @@ void LLGLSLShader::uniform3fv(U32 index, U32 count, const GLfloat* v)              LLVector4 vec(v[0],v[1],v[2],0.f);              if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)              { -                glUniform3fvARB(mUniform[index], count, v); +                glUniform3fv(mUniform[index], count, v);                  mValue[mUniform[index]] = vec;              }          } @@ -1344,7 +1344,7 @@ void LLGLSLShader::uniform4fv(U32 index, U32 count, const GLfloat* v)              if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)              {                  LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; -                glUniform4fvARB(mUniform[index], count, v); +                glUniform4fv(mUniform[index], count, v);                  mValue[mUniform[index]] = vec;              }          } @@ -1363,7 +1363,7 @@ void LLGLSLShader::uniformMatrix2fv(U32 index, U32 count, GLboolean transpose, c          if (mUniform[index] >= 0)          { -            glUniformMatrix2fvARB(mUniform[index], count, transpose, v); +            glUniformMatrix2fv(mUniform[index], count, transpose, v);          }      }  } @@ -1380,7 +1380,7 @@ void LLGLSLShader::uniformMatrix3fv(U32 index, U32 count, GLboolean transpose, c          if (mUniform[index] >= 0)          { -            glUniformMatrix3fvARB(mUniform[index], count, transpose, v); +            glUniformMatrix3fv(mUniform[index], count, transpose, v);          }      }  } @@ -1416,7 +1416,7 @@ void LLGLSLShader::uniformMatrix4fv(U32 index, U32 count, GLboolean transpose, c          if (mUniform[index] >= 0)          { -            glUniformMatrix4fvARB(mUniform[index], count, transpose, v); +            glUniformMatrix4fv(mUniform[index], count, transpose, v);          }      }  } @@ -1489,7 +1489,7 @@ void LLGLSLShader::uniform1i(const LLStaticHashedString& uniform, GLint v)          LLVector4 vec(v,0.f,0.f,0.f);          if (iter == mValue.end() || shouldChange(iter->second,vec))          { -            glUniform1iARB(location, v); +            glUniform1i(location, v);              mValue[location] = vec;          }      } @@ -1505,7 +1505,7 @@ void LLGLSLShader::uniform2i(const LLStaticHashedString& uniform, GLint i, GLint          LLVector4 vec(i,j,0.f,0.f);          if (iter == mValue.end() || shouldChange(iter->second,vec))          { -            glUniform2iARB(location, i, j); +            glUniform2i(location, i, j);              mValue[location] = vec;          }      } @@ -1522,7 +1522,7 @@ void LLGLSLShader::uniform1f(const LLStaticHashedString& uniform, GLfloat v)          LLVector4 vec(v,0.f,0.f,0.f);          if (iter == mValue.end() || shouldChange(iter->second,vec))          { -            glUniform1fARB(location, v); +            glUniform1f(location, v);              mValue[location] = vec;          }      } @@ -1538,7 +1538,7 @@ void LLGLSLShader::uniform2f(const LLStaticHashedString& uniform, GLfloat x, GLf          LLVector4 vec(x,y,0.f,0.f);          if (iter == mValue.end() || shouldChange(iter->second,vec))          { -            glUniform2fARB(location, x,y); +            glUniform2f(location, x,y);              mValue[location] = vec;          }      } @@ -1555,7 +1555,7 @@ void LLGLSLShader::uniform3f(const LLStaticHashedString& uniform, GLfloat x, GLf          LLVector4 vec(x,y,z,0.f);          if (iter == mValue.end() || shouldChange(iter->second,vec))          { -            glUniform3fARB(location, x,y,z); +            glUniform3f(location, x,y,z);              mValue[location] = vec;          }      } @@ -1571,7 +1571,7 @@ void LLGLSLShader::uniform1fv(const LLStaticHashedString& uniform, U32 count, co          LLVector4 vec(v[0],0.f,0.f,0.f);          if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)          { -            glUniform1fvARB(location, count, v); +            glUniform1fv(location, count, v);              mValue[location] = vec;          }      } @@ -1587,7 +1587,7 @@ void LLGLSLShader::uniform2fv(const LLStaticHashedString& uniform, U32 count, co          LLVector4 vec(v[0],v[1],0.f,0.f);          if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)          { -            glUniform2fvARB(location, count, v); +            glUniform2fv(location, count, v);              mValue[location] = vec;          }      } @@ -1603,7 +1603,7 @@ void LLGLSLShader::uniform3fv(const LLStaticHashedString& uniform, U32 count, co          LLVector4 vec(v[0],v[1],v[2],0.f);          if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)          { -            glUniform3fvARB(location, count, v); +            glUniform3fv(location, count, v);              mValue[location] = vec;          }      } @@ -1620,7 +1620,7 @@ void LLGLSLShader::uniform4fv(const LLStaticHashedString& uniform, U32 count, co          if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)          {              LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; -            glUniform4fvARB(location, count, v); +            glUniform4fv(location, count, v);              mValue[location] = vec;          }      } @@ -1633,7 +1633,7 @@ void LLGLSLShader::uniformMatrix4fv(const LLStaticHashedString& uniform, U32 cou      if (location >= 0)      {          stop_glerror(); -        glUniformMatrix4fvARB(location, count, transpose, v); +        glUniformMatrix4fv(location, count, transpose, v);          stop_glerror();      }  } | 
