diff options
-rw-r--r-- | indra/llrender/llcubemaparray.cpp | 2 | ||||
-rw-r--r-- | indra/llrender/llcubemaparray.h | 2 | ||||
-rw-r--r-- | indra/llrender/llfontbitmapcache.cpp | 4 | ||||
-rw-r--r-- | indra/llrender/llfontbitmapcache.h | 2 | ||||
-rw-r--r-- | indra/llrender/llfontregistry.cpp | 4 | ||||
-rw-r--r-- | indra/llrender/llglslshader.cpp | 26 | ||||
-rw-r--r-- | indra/llrender/llglslshader.h | 6 | ||||
-rw-r--r-- | indra/llrender/llrender2dutils.cpp | 8 | ||||
-rw-r--r-- | indra/llrender/llrender2dutils.h | 2 |
9 files changed, 28 insertions, 28 deletions
diff --git a/indra/llrender/llcubemaparray.cpp b/indra/llrender/llcubemaparray.cpp index 1debd33953..ed0ad07dc0 100644 --- a/indra/llrender/llcubemaparray.cpp +++ b/indra/llrender/llcubemaparray.cpp @@ -107,7 +107,7 @@ LLCubeMapArray::~LLCubeMapArray() { } -void LLCubeMapArray::allocate(U32 resolution, U32 components, U32 count, BOOL use_mips) +void LLCubeMapArray::allocate(U32 resolution, U32 components, U32 count, bool use_mips) { U32 texname = 0; mWidth = resolution; diff --git a/indra/llrender/llcubemaparray.h b/indra/llrender/llcubemaparray.h index 6c3f7dc890..1b0fa626c4 100644 --- a/indra/llrender/llcubemaparray.h +++ b/indra/llrender/llcubemaparray.h @@ -52,7 +52,7 @@ public: // components - number of components per pixel // count - number of cube maps in the array // use_mips - if TRUE, mipmaps will be allocated for this cube map array and anisotropic filtering will be used - void allocate(U32 res, U32 components, U32 count, BOOL use_mips = TRUE); + void allocate(U32 res, U32 components, U32 count, bool use_mips = true); void bind(S32 stage); void unbind(); diff --git a/indra/llrender/llfontbitmapcache.cpp b/indra/llrender/llfontbitmapcache.cpp index c71e24c83a..004888f8bc 100644 --- a/indra/llrender/llfontbitmapcache.cpp +++ b/indra/llrender/llfontbitmapcache.cpp @@ -73,7 +73,7 @@ LLImageGL *LLFontBitmapCache::getImageGL(U32 bitmap_num) const } -BOOL LLFontBitmapCache::nextOpenPos(S32 width, S32 &pos_x, S32 &pos_y, S32& bitmap_num) +bool LLFontBitmapCache::nextOpenPos(S32 width, S32 &pos_x, S32 &pos_y, S32& bitmap_num) { if ((mBitmapNum<0) || (mCurrentOffsetX + width + 1) > mBitmapWidth) { @@ -138,7 +138,7 @@ BOOL LLFontBitmapCache::nextOpenPos(S32 width, S32 &pos_x, S32 &pos_y, S32& bitm mCurrentOffsetX += width + 1; - return TRUE; + return true; } void LLFontBitmapCache::destroyGL() diff --git a/indra/llrender/llfontbitmapcache.h b/indra/llrender/llfontbitmapcache.h index 7de3a6b56f..4bbd464cea 100644 --- a/indra/llrender/llfontbitmapcache.h +++ b/indra/llrender/llfontbitmapcache.h @@ -45,7 +45,7 @@ public: void reset(); - BOOL nextOpenPos(S32 width, S32 &posX, S32 &posY, S32 &bitmapNum); + bool nextOpenPos(S32 width, S32 &posX, S32 &posY, S32 &bitmapNum); void destroyGL(); diff --git a/indra/llrender/llfontregistry.cpp b/indra/llrender/llfontregistry.cpp index 9750bd4fa1..032396ca33 100644 --- a/indra/llrender/llfontregistry.cpp +++ b/indra/llrender/llfontregistry.cpp @@ -457,7 +457,7 @@ LLFontGL *LLFontRegistry::createFont(const LLFontDescriptor& desc) // Snarf all fonts we can into fontlist. First will get pulled // off the list and become the "head" font, set to non-fallback. // Rest will consitute the fallback list. - BOOL is_first_found = TRUE; + bool is_first_found = true; std::string local_path = LLFontGL::getFontPathLocal(); std::string sys_path = LLFontGL::getFontPathSystem(); @@ -481,7 +481,7 @@ LLFontGL *LLFontRegistry::createFont(const LLFontDescriptor& desc) bool is_ft_collection = (std::find(ft_collection_list.begin(), ft_collection_list.end(), *file_name_it) != ft_collection_list.end()); // *HACK: Fallback fonts don't render, so we can use that to suppress // creation of OpenGL textures for test apps. JC - BOOL is_fallback = !is_first_found || !mCreateGLTextures; + bool is_fallback = !is_first_found || !mCreateGLTextures; F32 extra_scale = (is_fallback)?fallback_scale:1.0; F32 point_size_scale = extra_scale * point_size; bool is_font_loaded = false; diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index ccfb8f69be..65c44ed04c 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -81,7 +81,7 @@ const std::string gShaderConstsVal[LLGLSLShader::NUM_SHADER_CONSTS] = }; -BOOL shouldChange(const LLVector4& v1, const LLVector4& v2) +bool shouldChange(const LLVector4& v1, const LLVector4& v2) { return v1 != v2; } @@ -381,7 +381,7 @@ void LLGLSLShader::unloadInternal() stop_glerror(); } -BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString>* attributes, +bool LLGLSLShader::createShader(std::vector<LLStaticHashedString>* attributes, std::vector<LLStaticHashedString>* uniforms, U32 varying_count, const char** varyings) @@ -415,10 +415,10 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString>* attributes, // Shouldn't happen if shader related extensions, like ARB_vertex_shader, exist. LL_SHADER_LOADING_WARNS() << "Failed to create handle for shader: " << mName << LL_ENDL; unloadInternal(); - return FALSE; + return false; } - BOOL success = TRUE; + bool success = true; mUsingBinaryProgram = LLShaderMgr::instance()->loadCachedProgramBinary(this); @@ -440,7 +440,7 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString>* attributes, } else { - success = FALSE; + success = false; } } } @@ -449,7 +449,7 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString>* attributes, if (!LLShaderMgr::instance()->attachShaderFeatures(this)) { unloadInternal(); - return FALSE; + return false; } // Map attributes and uniforms if (success) @@ -529,7 +529,7 @@ void dumpAttachObject(const char* func_name, GLuint program_object, const std::s } #endif // DEBUG_SHADER_INCLUDES -BOOL LLGLSLShader::attachVertexObject(std::string object_path) +bool LLGLSLShader::attachVertexObject(std::string object_path) { if (LLShaderMgr::instance()->mVertexShaderObjects.count(object_path) > 0) { @@ -539,19 +539,19 @@ BOOL LLGLSLShader::attachVertexObject(std::string object_path) dumpAttachObject("attachVertexObject", mProgramObject, object_path); #endif // DEBUG_SHADER_INCLUDES stop_glerror(); - return TRUE; + return true; } else { LL_SHADER_LOADING_WARNS() << "Attempting to attach shader object: '" << object_path << "' that hasn't been compiled." << LL_ENDL; - return FALSE; + return false; } } -BOOL LLGLSLShader::attachFragmentObject(std::string object_path) +bool LLGLSLShader::attachFragmentObject(std::string object_path) { if(mUsingBinaryProgram) - return TRUE; + return true; if (LLShaderMgr::instance()->mFragmentShaderObjects.count(object_path) > 0) { @@ -561,12 +561,12 @@ BOOL LLGLSLShader::attachFragmentObject(std::string object_path) dumpAttachObject("attachFragmentObject", mProgramObject, object_path); #endif // DEBUG_SHADER_INCLUDES stop_glerror(); - return TRUE; + return true; } else { LL_SHADER_LOADING_WARNS() << "Attempting to attach shader object: '" << object_path << "' that hasn't been compiled." << LL_ENDL; - return FALSE; + return false; } } diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 43d095f73a..af9472e2ea 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -174,12 +174,12 @@ public: // If force_read is true, will force an immediate readback (severe performance penalty) bool readProfileQuery(bool for_runtime = false, bool force_read = false); - BOOL createShader(std::vector<LLStaticHashedString>* attributes, + bool createShader(std::vector<LLStaticHashedString>* attributes, std::vector<LLStaticHashedString>* uniforms, U32 varying_count = 0, const char** varyings = NULL); - BOOL attachFragmentObject(std::string object); - BOOL attachVertexObject(std::string object); + bool attachFragmentObject(std::string object); + bool attachVertexObject(std::string object); void attachObject(GLuint object); void attachObjects(GLuint* objects = NULL, S32 count = 0); BOOL mapAttributes(const std::vector<LLStaticHashedString>* attributes); diff --git a/indra/llrender/llrender2dutils.cpp b/indra/llrender/llrender2dutils.cpp index 52869406d2..df1169b315 100644 --- a/indra/llrender/llrender2dutils.cpp +++ b/indra/llrender/llrender2dutils.cpp @@ -51,11 +51,11 @@ const LLColor4 UI_VERTEX_COLOR(1.f, 1.f, 1.f, 1.f); // Functions // -BOOL ui_point_in_rect(S32 x, S32 y, S32 left, S32 top, S32 right, S32 bottom) +bool ui_point_in_rect(S32 x, S32 y, S32 left, S32 top, S32 right, S32 bottom) { - if (x < left || right < x) return FALSE; - if (y < bottom || top < y) return FALSE; - return TRUE; + if (x < left || right < x) return false; + if (y < bottom || top < y) return false; + return true; } diff --git a/indra/llrender/llrender2dutils.h b/indra/llrender/llrender2dutils.h index 135738c3ba..298b357a38 100644 --- a/indra/llrender/llrender2dutils.h +++ b/indra/llrender/llrender2dutils.h @@ -43,7 +43,7 @@ class LLUUID; extern const LLColor4 UI_VERTEX_COLOR; -BOOL ui_point_in_rect(S32 x, S32 y, S32 left, S32 top, S32 right, S32 bottom); +bool ui_point_in_rect(S32 x, S32 y, S32 left, S32 top, S32 right, S32 bottom); void gl_state_for_2d(S32 width, S32 height); void gl_line_2d(S32 x1, S32 y1, S32 x2, S32 y2); |