diff options
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/materialF.glsl | 2 | ||||
-rw-r--r-- | indra/newview/pipeline.cpp | 8 |
2 files changed, 5 insertions, 5 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index b3c1a067ee..33ff98b0d4 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -465,7 +465,7 @@ void main() vec4 final_color = diffcol; -#if (DIFFUSE_ALPHA_MODE != DIFFUSE_ALPHA_MODE_EMISSIVE) +#if DIFFUSE_ALPHA_MODE != DIFFUSE_ALPHA_MODE_EMISSIVE final_color.a = 0; #endif diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 9b7608e197..9010abce01 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -1337,7 +1337,7 @@ void LLPipeline::createLUTBuffers() // Note: This is the full equation that applies the full normalization curve, not an approximation. // This is fine, given we only need to create our LUT once per buffer initialization. spec *= (((n + 2) * (n + 4)) / (8 * F_PI * (powf(2, -n/2) + n))); - + // Since we use R16F, we no longer have a dynamic range issue we need to work around here. // Though some older drivers may not like this, newer drivers shouldn't have this problem. ls[y*lightResX+x] = spec; @@ -7112,10 +7112,10 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) gGL.loadIdentity(); LLGLDisable test(GL_ALPHA_TEST); - + gGL.setColorMask(true, true); glClearColor(0,0,0,0); - + if (sRenderDeferred) { mScreen.bindTarget(); @@ -8428,7 +8428,7 @@ void LLPipeline::renderDeferredLighting() fullscreen_lights.pop_front(); col[count] = light_colors.front(); light_colors.pop_front(); - + col[count].mV[0] = powf(col[count].mV[0], 2.2f); col[count].mV[1] = powf(col[count].mV[1], 2.2f); col[count].mV[2] = powf(col[count].mV[2], 2.2f); |