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-rw-r--r--indra/newview/llviewermedia.cpp70
1 files changed, 42 insertions, 28 deletions
diff --git a/indra/newview/llviewermedia.cpp b/indra/newview/llviewermedia.cpp
index 41b4dc01e8..21f5f23652 100644
--- a/indra/newview/llviewermedia.cpp
+++ b/indra/newview/llviewermedia.cpp
@@ -2450,44 +2450,58 @@ BOOL LLViewerMediaImpl::handleMouseUp(S32 x, S32 y, MASK mask)
//////////////////////////////////////////////////////////////////////////////////////////
void LLViewerMediaImpl::updateJavascriptObject()
{
+ static LLFrameTimer timer ;
+
if ( mMediaSource )
{
// flag to expose this information to internal browser or not.
bool enable = gSavedSettings.getBOOL("BrowserEnableJSObject");
+
+ if(!enable)
+ {
+ return ; //no need to go further.
+ }
+
+ if(timer.getElapsedTimeF32() < 1.0f)
+ {
+ return ; //do not update more than once per second.
+ }
+ timer.reset() ;
+
mMediaSource->jsEnableObject( enable );
// these values are only menaingful after login so don't set them before
bool logged_in = LLLoginInstance::getInstance()->authSuccess();
if ( logged_in )
{
- // current location within a region
- LLVector3 agent_pos = gAgent.getPositionAgent();
- double x = agent_pos.mV[ VX ];
- double y = agent_pos.mV[ VY ];
- double z = agent_pos.mV[ VZ ];
- mMediaSource->jsAgentLocationEvent( x, y, z );
-
- // current location within the grid
- LLVector3d agent_pos_global = gAgent.getLastPositionGlobal();
- double global_x = agent_pos_global.mdV[ VX ];
- double global_y = agent_pos_global.mdV[ VY ];
- double global_z = agent_pos_global.mdV[ VZ ];
- mMediaSource->jsAgentGlobalLocationEvent( global_x, global_y, global_z );
-
- // current agent orientation
- double rotation = atan2( gAgent.getAtAxis().mV[VX], gAgent.getAtAxis().mV[VY] );
- double angle = rotation * RAD_TO_DEG;
- if ( angle < 0.0f ) angle = 360.0f + angle; // TODO: has to be a better way to get orientation!
- mMediaSource->jsAgentOrientationEvent( angle );
-
- // current region agent is in
- std::string region_name("");
- LLViewerRegion* region = gAgent.getRegion();
- if ( region )
- {
- region_name = region->getName();
- };
- mMediaSource->jsAgentRegionEvent( region_name );
+ // current location within a region
+ LLVector3 agent_pos = gAgent.getPositionAgent();
+ double x = agent_pos.mV[ VX ];
+ double y = agent_pos.mV[ VY ];
+ double z = agent_pos.mV[ VZ ];
+ mMediaSource->jsAgentLocationEvent( x, y, z );
+
+ // current location within the grid
+ LLVector3d agent_pos_global = gAgent.getLastPositionGlobal();
+ double global_x = agent_pos_global.mdV[ VX ];
+ double global_y = agent_pos_global.mdV[ VY ];
+ double global_z = agent_pos_global.mdV[ VZ ];
+ mMediaSource->jsAgentGlobalLocationEvent( global_x, global_y, global_z );
+
+ // current agent orientation
+ double rotation = atan2( gAgent.getAtAxis().mV[VX], gAgent.getAtAxis().mV[VY] );
+ double angle = rotation * RAD_TO_DEG;
+ if ( angle < 0.0f ) angle = 360.0f + angle; // TODO: has to be a better way to get orientation!
+ mMediaSource->jsAgentOrientationEvent( angle );
+
+ // current region agent is in
+ std::string region_name("");
+ LLViewerRegion* region = gAgent.getRegion();
+ if ( region )
+ {
+ region_name = region->getName();
+ };
+ mMediaSource->jsAgentRegionEvent( region_name );
}
// language code the viewer is set to