diff options
| -rwxr-xr-x | indra/newview/llfloatermodelpreview.cpp | 1279 | ||||
| -rwxr-xr-x | install.xml | 4 | 
2 files changed, 642 insertions, 641 deletions
| diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index 1050e86060..adf8302e9d 100755 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -1,25 +1,25 @@ -/**  +/**   * @file llfloatermodelpreview.cpp   * @brief LLFloaterModelPreview class implementation   *   * $LicenseInfo:firstyear=2004&license=viewerlgpl$   * Second Life Viewer Source Code   * Copyright (C) 2010, Linden Research, Inc. - *  + *   * This library is free software; you can redistribute it and/or   * modify it under the terms of the GNU Lesser General Public   * License as published by the Free Software Foundation;   * version 2.1 of the License only. - *  + *   * This library is distributed in the hope that it will be useful,   * but WITHOUT ANY WARRANTY; without even the implied warranty of   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU   * Lesser General Public License for more details. - *  + *   * You should have received a copy of the GNU Lesser General Public   * License along with this library; if not, write to the Free Software   * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  + *   * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA   * $/LicenseInfo$   */ @@ -111,7 +111,7 @@ const S32 PREVIEW_TEXTURE_HEIGHT = 300;  void drawBoxOutline(const LLVector3& pos, const LLVector3& size); -std::string lod_name[NUM_LOD+1] =  +std::string lod_name[NUM_LOD+1] =  {  	"lowest",  	"low", @@ -119,7 +119,7 @@ std::string lod_name[NUM_LOD+1] =  	"high",  	"I went off the end of the lod_name array.  Me so smart."  }; -	 +  std::string lod_triangles_name[NUM_LOD+1] =  {  	"lowest_triangles", @@ -147,7 +147,7 @@ std::string lod_status_name[NUM_LOD+1] =  	"I went off the end of the lod_status_name array.  Me so smart."  }; -std::string lod_icon_name[NUM_LOD+1] =  +std::string lod_icon_name[NUM_LOD+1] =  {  	"status_icon_lowest",  	"status_icon_low", @@ -156,7 +156,7 @@ std::string lod_icon_name[NUM_LOD+1] =  	"I went off the end of the lod_status_name array.  Me so smart."  }; -std::string lod_status_image[NUM_LOD+1] =  +std::string lod_status_image[NUM_LOD+1] =  {  	"ModelImport_Status_Good",  	"ModelImport_Status_Warning", @@ -184,7 +184,7 @@ bool validate_face(const LLVolumeFace& face)  			return false;  		}  	} -	 +  	return true;  } @@ -195,7 +195,7 @@ bool validate_model(const LLModel* mdl)  		llwarns << "Model has no faces!" << llendl;  		return false;  	} -	 +  	for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)  	{  		if (mdl->getVolumeFace(i).mNumVertices == 0) @@ -203,36 +203,36 @@ bool validate_model(const LLModel* mdl)  			llwarns << "Face has no vertices." << llendl;  			return false;  		} -		 +  		if (mdl->getVolumeFace(i).mNumIndices == 0)  		{  			llwarns << "Face has no indices." << llendl;  			return false;  		} -		 +  		if (!validate_face(mdl->getVolumeFace(i)))  		{  			return false;  		}  	} -	 +  	return true;  }  BOOL stop_gloderror()  {  	GLuint error = glodGetError(); -	 +  	if (error != GLOD_NO_ERROR)  	{  		llwarns << "GLOD error detected, cannot generate LOD: " << std::hex << error << llendl;  		return TRUE;  	} -	 +  	return FALSE;  } -	 +  LLMeshFilePicker::LLMeshFilePicker(LLModelPreview* mp, S32 lod)  	: LLFilePickerThread(LLFilePicker::FFLOAD_COLLADA)  	{ @@ -249,7 +249,7 @@ void LLMeshFilePicker::notify(const std::string& filename)  //-----------------------------------------------------------------------------  // LLFloaterModelPreview()  //----------------------------------------------------------------------------- -LLFloaterModelPreview::LLFloaterModelPreview(const LLSD& key) :  +LLFloaterModelPreview::LLFloaterModelPreview(const LLSD& key) :  LLFloater(key)  {  	sInstance = this; @@ -268,14 +268,14 @@ BOOL LLFloaterModelPreview::postBuild()  	{  		return FALSE;  	} -	 +  	setViewOption("show_textures", true); -	 +  	childSetAction("lod_browse", onBrowseLOD, this); -	 +  	childSetCommitCallback("crease_angle", onGenerateNormalsCommit, this);  	childSetCommitCallback("generate_normals", onGenerateNormalsCommit, this); -	 +  	childSetCommitCallback("lod_generate", onAutoFillCommit, this);  	childSetCommitCallback("lod_mode", onLODParamCommit, this); @@ -285,51 +285,51 @@ BOOL LLFloaterModelPreview::postBuild()  	childSetCommitCallback("queue_mode", onLODParamCommit, this);  	childSetCommitCallback("border_mode", onLODParamCommit, this);  	childSetCommitCallback("share_tolerance", onLODParamCommit, this); -	 +  	childSetTextArg("status", "[STATUS]", getString("status_idle")); -	 +  	//childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d",sUploadAmount));  	childSetAction("ok_btn", onUpload, this);  	childDisable("ok_btn"); -	 +  	childSetAction("clear_materials", onClearMaterials, this); -	 +  	childSetCommitCallback("preview_lod_combo", onPreviewLODCommit, this); -	 +  	childSetCommitCallback("upload_skin", onUploadSkinCommit, this);  	childSetCommitCallback("upload_joints", onUploadJointsCommit, this); -	 +  	childSetCommitCallback("import_scale", onImportScaleCommit, this);  	childSetCommitCallback("lod_file_or_limit", refresh, this);  	childSetCommitCallback("physics_load_radio", refresh, this);  	//childSetCommitCallback("physics_optimize", refresh, this);  	//childSetCommitCallback("physics_use_hull", refresh, this); -	 +  	childDisable("upload_skin");  	childDisable("upload_joints"); -	childDisable("ok_btn");  -	 +	childDisable("ok_btn"); +  	mViewOptionMenuButton = getChild<LLMenuButton>("options_gear_btn");  	mCommitCallbackRegistrar.add("ModelImport.ViewOption.Action", boost::bind(&LLFloaterModelPreview::onViewOptionChecked, this, _2));  	mEnableCallbackRegistrar.add("ModelImport.ViewOption.Check", boost::bind(&LLFloaterModelPreview::isViewOptionChecked, this, _2));  	mEnableCallbackRegistrar.add("ModelImport.ViewOption.Enabled", boost::bind(&LLFloaterModelPreview::isViewOptionEnabled, this, _2)); -	 -	 + +  	mViewOptionMenu = LLUICtrlFactory::getInstance()->createFromFile<LLToggleableMenu>("menu_model_import_gear_default.xml", gMenuHolder, LLViewerMenuHolderGL::child_registry_t::instance());  	mViewOptionMenuButton->setMenu(mViewOptionMenu, LLMenuButton::MP_BOTTOM_LEFT);  	initDecompControls(); -	 +  	LLView* preview_panel = getChild<LLView>("preview_panel");  	mPreviewRect = preview_panel->getRect(); -	 +  	mModelPreview = new LLModelPreview(512, 512, this);  	mModelPreview->setPreviewTarget(16.f); -	 +  	//set callbacks for left click on line editor rows  	for (U32 i = 0; i <= LLModel::LOD_HIGH; i++)  	{ @@ -357,7 +357,7 @@ BOOL LLFloaterModelPreview::postBuild()  			text->setMouseDownCallback(boost::bind(&LLModelPreview::setPreviewLOD, mModelPreview, i));  		}  	} -	 +  	return TRUE;  } @@ -367,14 +367,14 @@ BOOL LLFloaterModelPreview::postBuild()  LLFloaterModelPreview::~LLFloaterModelPreview()  {  	sInstance = NULL; -	 +  	if ( mModelPreview->containsRiggedAsset() )  	{  		gAgentAvatarp->resetJointPositions();  	} -	 +  	delete mModelPreview; -	 +  	if (mGLName)  	{  		LLImageGL::deleteTextures(1, &mGLName ); @@ -423,47 +423,47 @@ void LLFloaterModelPreview::setViewOption(const std::string& option, bool value)  void LLFloaterModelPreview::loadModel(S32 lod)  {  	mModelPreview->mLoading = true; -	 +  	(new LLMeshFilePicker(mModelPreview, lod))->getFile();  } -//static  +//static  void LLFloaterModelPreview::onImportScaleCommit(LLUICtrl*,void* userdata)  {  	LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata; -	 +  	if (!fp->mModelPreview)  	{  		return;  	} -	 +  	fp->mModelPreview->calcResourceCost();  	fp->mModelPreview->refresh();  } -//static  +//static  void LLFloaterModelPreview::onUploadJointsCommit(LLUICtrl*,void* userdata)  {  	LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata; -	 +  	if (!fp->mModelPreview)  	{  		return;  	} -	 +  	fp->mModelPreview->refresh();  } -//static  +//static  void LLFloaterModelPreview::onUploadSkinCommit(LLUICtrl*,void* userdata)  {  	LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata; -	 +  	if (!fp->mModelPreview)  	{  		return;  	} -	 +  	fp->mModelPreview->refresh();  	fp->mModelPreview->resetPreviewTarget();  	fp->mModelPreview->clearBuffers(); @@ -473,16 +473,16 @@ void LLFloaterModelPreview::onUploadSkinCommit(LLUICtrl*,void* userdata)  void LLFloaterModelPreview::onPreviewLODCommit(LLUICtrl* ctrl, void* userdata)  {  	LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata; -	 +  	if (!fp->mModelPreview)  	{  		return;  	} -	 +  	S32 which_mode = 0; -	 +  	LLComboBox* combo = (LLComboBox*) ctrl;
 -	
 +
  	which_mode = (NUM_LOD-1)-combo->getFirstSelectedIndex(); // combo box list of lods is in reverse order
  	fp->mModelPreview->setPreviewLOD(which_mode); @@ -492,7 +492,7 @@ void LLFloaterModelPreview::onPreviewLODCommit(LLUICtrl* ctrl, void* userdata)  void LLFloaterModelPreview::onGenerateNormalsCommit(LLUICtrl* ctrl, void* userdata)  {  	LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata; -	 +  	fp->mModelPreview->generateNormals();  } @@ -500,19 +500,19 @@ void LLFloaterModelPreview::onGenerateNormalsCommit(LLUICtrl* ctrl, void* userda  void LLFloaterModelPreview::onExplodeCommit(LLUICtrl* ctrl, void* userdata)  {  	LLFloaterModelPreview* fp = LLFloaterModelPreview::sInstance; -	 +  	fp->mModelPreview->refresh();  } -//static  +//static  void LLFloaterModelPreview::onAutoFillCommit(LLUICtrl* ctrl, void* userdata)  {  	LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata; -	 +  	fp->mModelPreview->genLODs();  } -//static  +//static  void LLFloaterModelPreview::onLODParamCommit(LLUICtrl* ctrl, void* userdata)  {  	LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata; @@ -529,38 +529,38 @@ void LLFloaterModelPreview::draw()  {  	LLFloater::draw();  	LLRect r = getRect(); -	 +  	mModelPreview->update(); -	 +  	if (!mModelPreview->mLoading)  	{  		childSetTextArg("status", "[STATUS]", getString("status_idle"));  	} -	 +  	childSetTextArg("prim_cost", "[PRIM_COST]", llformat("%d", mModelPreview->mResourceCost));  	childSetTextArg("description_label", "[TEXTURES]", llformat("%d", mModelPreview->mTextureSet.size())); -	 +  	if (!mCurRequest.empty())  	{  		LLMutexLock lock(mStatusLock);  		childSetTextArg("status", "[STATUS]", mStatusMessage);  	} -		 +  	U32 resource_cost = mModelPreview->mResourceCost*10; -	 +  	if (childGetValue("upload_textures").asBoolean())  	{  		resource_cost += mModelPreview->mTextureSet.size()*10;  	} -	 +  	childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d", resource_cost)); -	 +  	if (mModelPreview)  	{  		gGL.color3f(1.f, 1.f, 1.f); -		 +  		gGL.getTexUnit(0)->bind(mModelPreview); -		 +  		LLView* preview_panel = getChild<LLView>("preview_panel"); @@ -570,7 +570,7 @@ void LLFloaterModelPreview::draw()  			mModelPreview->refresh();  			mPreviewRect = preview_panel->getRect();  		} -		 +  		gGL.begin( LLRender::QUADS );  		{  			gGL.texCoord2f(0.f, 1.f); @@ -583,7 +583,7 @@ void LLFloaterModelPreview::draw()  			gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mTop);  		}  		gGL.end(); -		 +  		gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);  	}  } @@ -602,7 +602,7 @@ BOOL LLFloaterModelPreview::handleMouseDown(S32 x, S32 y, MASK mask)  		mLastMouseY = y;  		return TRUE;  	} -	 +  	return LLFloater::handleMouseDown(x, y, mask);  } @@ -622,7 +622,7 @@ BOOL LLFloaterModelPreview::handleMouseUp(S32 x, S32 y, MASK mask)  BOOL LLFloaterModelPreview::handleHover	(S32 x, S32 y, MASK mask)  {  	MASK local_mask = mask & ~MASK_ALT; -	 +  	if (mModelPreview && hasMouseCapture())  	{  		if (local_mask == MASK_PAN) @@ -634,25 +634,25 @@ BOOL LLFloaterModelPreview::handleHover	(S32 x, S32 y, MASK mask)  		{  			F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;  			F32 pitch_radians = (F32)(y - mLastMouseY) * 0.02f; -			 +  			mModelPreview->rotate(yaw_radians, pitch_radians);  		} -		else  +		else  		{ -			 +  			F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;  			F32 zoom_amt = (F32)(y - mLastMouseY) * 0.02f; -			 +  			mModelPreview->rotate(yaw_radians, 0.f);  			mModelPreview->zoom(zoom_amt);  		} -		 -		 + +  		mModelPreview->refresh(); -		 +  		LLUI::setMousePositionLocal(this, mLastMouseX, mLastMouseY);  	} -	 +  	if (!mPreviewRect.pointInRect(x, y) || !mModelPreview)  	{  		return LLFloater::handleHover(x, y, mask); @@ -669,7 +669,7 @@ BOOL LLFloaterModelPreview::handleHover	(S32 x, S32 y, MASK mask)  	{  		gViewerWindow->setCursor(UI_CURSOR_TOOLZOOMIN);  	} -	 +  	return TRUE;  } @@ -683,7 +683,7 @@ BOOL LLFloaterModelPreview::handleScrollWheel(S32 x, S32 y, S32 clicks)  		mModelPreview->zoom((F32)clicks * -0.2f);  		mModelPreview->refresh();  	} -	 +  	return TRUE;  } @@ -695,7 +695,7 @@ void LLFloaterModelPreview::onPhysicsParamCommit(LLUICtrl* ctrl, void* data)  		llinfos << "convex decomposition tool is a stub on this platform. cannot get decomp." << llendl;  		return;  	} -	 +  	if (sInstance)  	{  		LLCDParam* param = (LLCDParam*) data; @@ -722,7 +722,7 @@ void LLFloaterModelPreview::onPhysicsParamCommit(LLUICtrl* ctrl, void* data)  void LLFloaterModelPreview::onPhysicsStageExecute(LLUICtrl* ctrl, void* data)  {  	LLCDStageData* stage = (LLCDStageData*) data; -	 +  	if (sInstance)  	{  		if (!sInstance->mCurRequest.empty()) @@ -730,7 +730,7 @@ void LLFloaterModelPreview::onPhysicsStageExecute(LLUICtrl* ctrl, void* data)  			llinfos << "Decomposition request still pending." << llendl;  			return;  		} -		 +  		if (sInstance->mModelPreview)  		{  			for (S32 i = 0; i < sInstance->mModelPreview->mModel[LLModel::LOD_PHYSICS].size(); ++i) @@ -744,13 +744,13 @@ void LLFloaterModelPreview::onPhysicsStageExecute(LLUICtrl* ctrl, void* data)  	}  } -//static  +//static  void LLFloaterModelPreview::onPhysicsBrowse(LLUICtrl* ctrl, void* userdata)  {  	sInstance->loadModel(LLModel::LOD_PHYSICS);  } -//static  +//static  void LLFloaterModelPreview::onPhysicsUseLOD(LLUICtrl* ctrl, void* userdata)  {  	S32 which_mode = 3; @@ -759,10 +759,10 @@ void LLFloaterModelPreview::onPhysicsUseLOD(LLUICtrl* ctrl, void* userdata)  	{  		which_mode = iface->getFirstSelectedIndex();  	} -		 +  	sInstance->mModelPreview->setPhysicsFromLOD(which_mode);  } -		 +  //static  void LLFloaterModelPreview::onPhysicsStageCancel(LLUICtrl* ctrl, void*data)  { @@ -771,68 +771,69 @@ void LLFloaterModelPreview::onPhysicsStageCancel(LLUICtrl* ctrl, void*data)  		for (std::set<LLPointer<DecompRequest> >::iterator iter = sInstance->mCurRequest.begin();  			iter != sInstance->mCurRequest.end(); ++iter)  		{ -			(*iter)->mContinue = 0; +		    DecompRequest* req = *iter; +		    req->mContinue = 0;  		}  	}  } -		 +  void LLFloaterModelPreview::initDecompControls()  {  	LLSD key; -		 +  	childSetCommitCallback("cancel_btn", onPhysicsStageCancel, NULL);  	childSetCommitCallback("physics_lod_combo", onPhysicsUseLOD, NULL);  	childSetCommitCallback("physics_browse", onPhysicsBrowse, NULL); -		 +  	static const LLCDStageData* stage = NULL;  	static S32 stage_count = 0; -		 +  	if (!stage && LLConvexDecomposition::getInstance() != NULL)  	{  		stage_count = LLConvexDecomposition::getInstance()->getStages(&stage);  	} -		 +  	static const LLCDParam* param = NULL;  	static S32 param_count = 0;  	if (!param && LLConvexDecomposition::getInstance() != NULL)  	{  		param_count = LLConvexDecomposition::getInstance()->getParameters(¶m);  	} -		 +  	for (S32 j = stage_count-1; j >= 0; --j)  	{  		LLButton* button = getChild<LLButton>(stage[j].mName);  		if (button)  		{ -			button->setCommitCallback(onPhysicsStageExecute, (void*) &stage[j]);		 +			button->setCommitCallback(onPhysicsStageExecute, (void*) &stage[j]);  		}  		gMeshRepo.mDecompThread->mStageID[stage[j].mName] = j;  		// protected against stub by stage_count being 0 for stub above  		LLConvexDecomposition::getInstance()->registerCallback(j, LLPhysicsDecomp::llcdCallback); -			 +  		//llinfos << "Physics decomp stage " << stage[j].mName << " (" << j << ") parameters:" << llendl;  		//llinfos << "------------------------------------" << llendl; -			 +  		for (S32 i = 0; i < param_count; ++i)  		{  			if (param[i].mStage != j)  			{  				continue;  			} -				 +  			std::string name(param[i].mName ? param[i].mName : "");  			std::string description(param[i].mDescription ? param[i].mDescription : ""); -				 +  			std::string type = "unknown"; -				 +  			llinfos << name << " - " << description << llendl; -				 +  			if (param[i].mType == LLCDParam::LLCD_FLOAT)  			{  				mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mFloat);  				//llinfos << "Type: float, Default: " << param[i].mDefault.mFloat << llendl; -					 +  				LLSliderCtrl* slider = getChild<LLSliderCtrl>(name);  				if (slider)  				{ @@ -847,7 +848,7 @@ void LLFloaterModelPreview::initDecompControls()  			{  				mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mIntOrEnumValue);  				//llinfos << "Type: integer, Default: " << param[i].mDefault.mIntOrEnumValue << llendl; -				 +  				LLSliderCtrl* slider = getChild<LLSliderCtrl>(name);  				if (slider)  				{ @@ -862,7 +863,7 @@ void LLFloaterModelPreview::initDecompControls()  			{  				mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mBool);  				//llinfos << "Type: boolean, Default: " << (param[i].mDefault.mBool ? "True" : "False") << llendl; -					 +  				LLCheckBoxCtrl* check_box = getChild<LLCheckBoxCtrl>(name);  				if (check_box)  				{ @@ -874,29 +875,29 @@ void LLFloaterModelPreview::initDecompControls()  			{  				mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mIntOrEnumValue);  				//llinfos << "Type: enum, Default: " << param[i].mDefault.mIntOrEnumValue << llendl; -					 +  				{ //plug into combo box -					 +  					//llinfos << "Accepted values: " << llendl;  					LLComboBox* combo_box = getChild<LLComboBox>(name);  					for (S32 k = 0; k < param[i].mDetails.mEnumValues.mNumEnums; ++k)  					{ -						//llinfos << param[i].mDetails.mEnumValues.mEnumsArray[k].mValue  +						//llinfos << param[i].mDetails.mEnumValues.mEnumsArray[k].mValue  						//	<< " - " << param[i].mDetails.mEnumValues.mEnumsArray[k].mName << llendl; -							 -						combo_box->add(param[i].mDetails.mEnumValues.mEnumsArray[k].mName,  + +						combo_box->add(param[i].mDetails.mEnumValues.mEnumsArray[k].mName,  							LLSD::Integer(param[i].mDetails.mEnumValues.mEnumsArray[k].mValue));  					}  					combo_box->setValue(param[i].mDefault.mIntOrEnumValue);  					combo_box->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]);  				} -		 +  				//llinfos << "----" << llendl;  			}  			//llinfos << "-----------------------------" << llendl;  		}  	} -		 +  	childSetCommitCallback("physics_explode", LLFloaterModelPreview::onExplodeCommit, this);  } @@ -941,7 +942,7 @@ LLModelLoader::LLModelLoader(std::string filename, S32 lod, LLModelPreview* prev  	mJointMap["mAnkleLeft"] = "mAnkleLeft";  	mJointMap["mFootLeft"] = "mFootLeft";  	mJointMap["mToeLeft"] = "mToeLeft"; -	 +  	mJointMap["avatar_mPelvis"] = "mPelvis";  	mJointMap["avatar_mTorso"] = "mTorso";  	mJointMap["avatar_mChest"] = "mChest"; @@ -968,8 +969,8 @@ LLModelLoader::LLModelLoader(std::string filename, S32 lod, LLModelPreview* prev  	mJointMap["avatar_mAnkleLeft"] = "mAnkleLeft";  	mJointMap["avatar_mFootLeft"] = "mFootLeft";  	mJointMap["avatar_mToeLeft"] = "mToeLeft"; -	 -	 + +  	mJointMap["hip"] = "mPelvis";  	mJointMap["abdomen"] = "mTorso";  	mJointMap["chest"] = "mChest"; @@ -994,7 +995,7 @@ LLModelLoader::LLModelLoader(std::string filename, S32 lod, LLModelPreview* prev  void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4a& max, BOOL& first_transform)  { -	LLVector4a box[] =  +	LLVector4a box[] =  	{  		LLVector4a(-1, 1,-1),  		LLVector4a(-1, 1, 1), @@ -1005,28 +1006,28 @@ void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4  		LLVector4a( 1,-1,-1),  		LLVector4a( 1,-1, 1),  	}; -	 +  	for (S32 j = 0; j < model->getNumVolumeFaces(); ++j)  	{  		const LLVolumeFace& face = model->getVolumeFace(j); -		 +  		LLVector4a center;  		center.setAdd(face.mExtents[0], face.mExtents[1]);  		center.mul(0.5f);  		LLVector4a size;  		size.setSub(face.mExtents[1],face.mExtents[0]);  		size.mul(0.5f); -		 +  		for (U32 i = 0; i < 8; i++)  		{  			LLVector4a t;  			t.setMul(size, box[i]);  			t.add(center); -			 +  			LLVector4a v; -			 -			mat.affineTransform(t, v);								 -			 + +			mat.affineTransform(t, v); +  			if (first_transform)  			{  				first_transform = FALSE; @@ -1044,13 +1045,13 @@ void stretch_extents(LLModel* model, LLMatrix4& mat, LLVector3& min, LLVector3&  {  	LLVector4a mina, maxa;  	LLMatrix4a mata; -	 +  	mata.loadu(mat);  	mina.load3(min.mV);  	maxa.load3(max.mV); -	 +  	stretch_extents(model, mata, mina, maxa, first_transform); -	 +  	min.set(mina.getF32ptr());  	max.set(maxa.getF32ptr());  } @@ -1059,32 +1060,32 @@ void LLModelLoader::run()  {  	DAE dae;  	domCOLLADA* dom = dae.open(mFilename); -	 +  	if (dom)  	{  		daeDatabase* db = dae.getDatabase(); -		 +  		daeInt count = db->getElementCount(NULL, COLLADA_TYPE_MESH); -		 +  		daeDocument* doc = dae.getDoc(mFilename);  		if (!doc)  		{  			llwarns << "can't find internal doc" << llendl;  			return;  		} -		 +  		daeElement* root = doc->getDomRoot();  		if (!root)  		{  			llwarns << "document has no root" << llendl;  			return;  		} -		 +  		//get unit scale  		mTransform.setIdentity(); -		 +  		domAsset::domUnit* unit = daeSafeCast<domAsset::domUnit>(root->getDescendant(daeElement::matchType(domAsset::domUnit::ID()))); -		 +  		if (unit)  		{  			F32 meter = unit->getMeter(); @@ -1092,19 +1093,19 @@ void LLModelLoader::run()  			mTransform.mMatrix[1][1] = meter;  			mTransform.mMatrix[2][2] = meter;  		} -		 +  		//get up axis rotation  		LLMatrix4 rotation; -		 +  		domUpAxisType up = UPAXISTYPE_Y_UP;  // default is Y_UP  		domAsset::domUp_axis* up_axis =  		daeSafeCast<domAsset::domUp_axis>(root->getDescendant(daeElement::matchType(domAsset::domUp_axis::ID()))); -		 +  		if (up_axis)  		{  			up = up_axis->getValue();  		} -		 +  		if (up == UPAXISTYPE_X_UP)  		{  			rotation.initRotation(0.0f, 90.0f * DEG_TO_RAD, 0.0f); @@ -1113,20 +1114,20 @@ void LLModelLoader::run()  		{  			rotation.initRotation(90.0f * DEG_TO_RAD, 0.0f, 0.0f);  		} -		 +  		rotation *= mTransform;  		mTransform = rotation; -		 -		 + +  		for (daeInt idx = 0; idx < count; ++idx)  		{ //build map of domEntities to LLModel  			domMesh* mesh = NULL;  			db->getElement((daeElement**) &mesh, idx, NULL, COLLADA_TYPE_MESH); -			 +  			if (mesh)  			{  				LLPointer<LLModel> model = LLModel::loadModelFromDomMesh(mesh); -				 +  				if (model.notNull() && validate_model(model))  				{  					mModelList.push_back(model); @@ -1134,17 +1135,17 @@ void LLModelLoader::run()  				}  			}  		} -		 +  		count = db->getElementCount(NULL, COLLADA_TYPE_SKIN);  		for (daeInt idx = 0; idx < count; ++idx)  		{ //add skinned meshes as instances  			domSkin* skin = NULL;  			db->getElement((daeElement**) &skin, idx, NULL, COLLADA_TYPE_SKIN); -			 +  			if (skin) -			{	 +			{  				domGeometry* geom = daeSafeCast<domGeometry>(skin->getSource().getElement()); -				 +  				if (geom)  				{  					domMesh* mesh = geom->getMesh(); @@ -1156,25 +1157,25 @@ void LLModelLoader::run()  							LLVector3 mesh_scale_vector;  							LLVector3 mesh_translation_vector;  							model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector); -							 +  							LLMatrix4 normalized_transformation;  							normalized_transformation.setTranslation(mesh_translation_vector); -							 +  							LLMatrix4 mesh_scale;  							mesh_scale.initScale(mesh_scale_vector);  							mesh_scale *= normalized_transformation;  							normalized_transformation = mesh_scale; -							 +  							glh::matrix4f inv_mat((F32*) normalized_transformation.mMatrix);  							inv_mat = inv_mat.inverse(); -							LLMatrix4 inverse_normalized_transformation(inv_mat.m);							 -							 +							LLMatrix4 inverse_normalized_transformation(inv_mat.m); +  							domSkin::domBind_shape_matrix* bind_mat = skin->getBind_shape_matrix(); -							 +  							if (bind_mat)  							{ //get bind shape matrix  								domFloat4x4& dom_value = bind_mat->getValue(); -								 +  								for (int i = 0; i < 4; i++)  								{  									for(int j = 0; j < 4; j++) @@ -1182,26 +1183,26 @@ void LLModelLoader::run()  										model->mBindShapeMatrix.mMatrix[i][j] = dom_value[i + j*4];  									}  								} -								 +  								LLMatrix4 trans = normalized_transformation;  								trans *= model->mBindShapeMatrix;  								model->mBindShapeMatrix = trans; -								 +  							} -							 -														 + +  							//The joint transfom map that we'll populate below  							std::map<std::string,LLMatrix4> jointTransforms;  							jointTransforms.clear(); -							 +  							//Some collada setup for accessing the skeleton  							daeElement* pElement = 0;  							dae.getDatabase()->getElement( &pElement, 0, 0, "skeleton" ); -							 +  							//Try to get at the skeletal instance controller  							domInstance_controller::domSkeleton* pSkeleton = daeSafeCast<domInstance_controller::domSkeleton>( pElement );  							bool missingSkeletonOrScene = false; -							 +  							//If no skeleton, do a breadth-first search to get at specific joints  							if ( !pSkeleton )  							{ @@ -1216,7 +1217,7 @@ void LLModelLoader::run()  									//Get the children at this level  									daeTArray< daeSmartRef<daeElement> > children = pScene->getChildren();  									S32 childCount = children.getCount(); -									 +  									//Process any children that are joints  									//Not all children are joints, some code be ambient lights, cameras, geometry etc..  									for (S32 i = 0; i < childCount; ++i) @@ -1225,45 +1226,45 @@ void LLModelLoader::run()  										if ( isNodeAJoint( pNode ) )  										{  											processJointNode( pNode, jointTransforms ); -										}	 +										}  									} -								}				 +								}  							} -							else  +							else  							//Has Skeleton -							{    +							{  								//Get the root node of the skeleton  								daeElement* pSkeletonRootNode = pSkeleton->getValue().getElement();  								if ( pSkeletonRootNode ) -								{        -									//Once we have the root node - start acccessing it's joint components        +								{ +									//Once we have the root node - start acccessing it's joint components  									const int jointCnt = mJointMap.size();  									std::map<std::string, std::string> :: const_iterator jointIt = mJointMap.begin(); -									 +  									//Loop over all the possible joints within the .dae - using the allowed joint list in the ctor.  									for ( int i=0; i<jointCnt; ++i, ++jointIt )  									{  										//Build a joint for the resolver to work with -										char str[64]={0};            -										sprintf(str,"./%s",(*jointIt).second.c_str() );                    +										char str[64]={0}; +										sprintf(str,"./%s",(*jointIt).second.c_str() );  										//llwarns<<"Joint "<< str <<llendl; -										 +  										//Setup the resolver                                          daeSIDResolver resolver( pSkeletonRootNode, str ); -                                         +                                          //Look for the joint                                          domNode* pJoint = daeSafeCast<domNode>( resolver.getElement() );                                          if ( pJoint ) -                                        {                                             +                                        {  											//Pull out the translate id and store it in the jointTranslations map -											daeSIDResolver jointResolver( pJoint, "./translate" );                                +											daeSIDResolver jointResolver( pJoint, "./translate" );  											domTranslate* pTranslate = daeSafeCast<domTranslate>( jointResolver.getElement() ); -                                             +  											LLMatrix4 workingTransform; -                                             +  											//Translation via SID  											if ( pTranslate ) -											{                +											{  												extractTranslation( pTranslate, workingTransform );  											}  											else @@ -1276,16 +1277,16 @@ void LLModelLoader::run()  													missingSkeletonOrScene = true;  												}  												else -												{                                                   +												{  													extractTranslationViaElement( pTranslateElement, workingTransform );  												}  											} -											 +  											//Store the joint transform w/respect to it's name. -											jointTransforms[(*jointIt).second.c_str()] = workingTransform;                                                                                                                              +											jointTransforms[(*jointIt).second.c_str()] = workingTransform;                                          }  									} -									 +  									//If anything failed in regards to extracting the skeleton, joints or translation id,  									//mention it  									if ( missingSkeletonOrScene  ) @@ -1294,7 +1295,7 @@ void LLModelLoader::run()  									}  								}//got skeleton?  							} -							 +  							if ( !missingSkeletonOrScene )  							{  								//Set the joint translations on the avatar @@ -1305,12 +1306,12 @@ void LLModelLoader::run()  								{  									std::string lookingForJoint = (*jointIt).first.c_str();  									if ( jointTransforms.find( lookingForJoint ) != jointTransforms.end() ) -									{											 +									{  										LLMatrix4 jointTransform = jointTransforms[lookingForJoint];  										LLJoint* pJoint = gAgentAvatarp->getJoint( lookingForJoint );  										if ( pJoint ) -										{    -											pJoint->storeCurrentXform( jointTransform.getTranslation() );												 +										{ +											pJoint->storeCurrentXform( jointTransform.getTranslation() );  										}  										else  										{ @@ -1319,39 +1320,39 @@ void LLModelLoader::run()  										}  										//Reposition the avatars pelvis (avPos+offset)  										//if ( lookingForJoint == "mPelvis" ) -										//{												 +										//{  										//	const LLVector3& pos = gAgentAvatarp->getCharacterPosition();  										//	gAgentAvatarp->setPelvisOffset( true, jointTransform.getTranslation() ); -										//	gAgentAvatarp->setPosition( pos + jointTransform.getTranslation() );											 +										//	gAgentAvatarp->setPosition( pos + jointTransform.getTranslation() );  										//}  									}  								}  							} //missingSkeletonOrScene -																				 +  							domSkin::domJoints* joints = skin->getJoints(); -							 +  							domInputLocal_Array& joint_input = joints->getInput_array(); -							 +  							for (size_t i = 0; i < joint_input.getCount(); ++i)  							{  								domInputLocal* input = joint_input.get(i);  								xsNMTOKEN semantic = input->getSemantic(); -								 +  								if (strcmp(semantic, COMMON_PROFILE_INPUT_JOINT) == 0)  								{ //found joint source, fill model->mJointMap and model->mJointList  									daeElement* elem = input->getSource().getElement(); -									 +  									domSource* source = daeSafeCast<domSource>(elem);  									if (source) -									{  -										 -										 +									{ + +  										domName_array* names_source = source->getName_array(); -										 +  										if (names_source)  										{ -											domListOfNames &names = names_source->getValue();					 -											 +											domListOfNames &names = names_source->getValue(); +  											for (size_t j = 0; j < names.getCount(); ++j)  											{  												std::string name(names.get(j)); @@ -1361,7 +1362,7 @@ void LLModelLoader::run()  												}  												model->mJointList.push_back(name);  												model->mJointMap[name] = j; -											}	 +											}  										}  										else  										{ @@ -1369,7 +1370,7 @@ void LLModelLoader::run()  											if (names_source)  											{  												xsIDREFS& names = names_source->getValue(); -												 +  												for (size_t j = 0; j < names.getCount(); ++j)  												{  													std::string name(names.get(j).getID()); @@ -1394,11 +1395,11 @@ void LLModelLoader::run()  										{  											domListOfFloats& transform = t->getValue();  											S32 count = transform.getCount()/16; -											 +  											for (S32 k = 0; k < count; ++k)  											{  												LLMatrix4 mat; -												 +  												for (int i = 0; i < 4; i++)  												{  													for(int j = 0; j < 4; j++) @@ -1406,19 +1407,19 @@ void LLModelLoader::run()  														mat.mMatrix[i][j] = transform[k*16 + i + j*4];  													}  												} -												 +  												model->mInvBindMatrix.push_back(mat);  											}  										}  									}  								}  							} -							 +  							//We need to construct the alternate bind matrix (which contains the new joint positions)  							//in the same order as they were stored in the joint buffer. The joints associated  							//with the skeleton are not stored in the same order as they are in the exported joint buffer.  							//This remaps the skeletal joints to be in the same order as the joints stored in the model. -							std::vector<std::string> :: const_iterator jointIt  = model->mJointList.begin();							 +							std::vector<std::string> :: const_iterator jointIt  = model->mJointList.begin();  							const int jointCnt = model->mJointList.size();  							for ( int i=0; i<jointCnt; ++i, ++jointIt )  							{ @@ -1426,20 +1427,20 @@ void LLModelLoader::run()  								//Look for the joint xform that we extracted from the skeleton, using the jointIt as the key  								//and store it in the alternate bind matrix  								if ( jointTransforms.find( lookingForJoint ) != jointTransforms.end() ) -								{											 +								{  									LLMatrix4 jointTransform = jointTransforms[lookingForJoint];  									LLMatrix4 newInverse = model->mInvBindMatrix[i];  									newInverse.setTranslation( jointTransforms[lookingForJoint].getTranslation() ); -									model->mAlternateBindMatrix.push_back( newInverse );								 +									model->mAlternateBindMatrix.push_back( newInverse );  								}  								else  								{  									llwarns<<"Possibly misnamed/missing joint [" <<lookingForJoint.c_str()<<" ] "<<llendl;  								} -							}    -							 +							} +  							//grab raw position array -							 +  							domVertices* verts = mesh->getVertices();  							if (verts)  							{ @@ -1455,19 +1456,19 @@ void LLModelLoader::run()  											if (pos_array)  											{  												domListOfFloats& pos = pos_array->getValue(); -												 +  												for (size_t j = 0; j < pos.getCount(); j += 3)  												{  													if (pos.getCount() <= j+2)  													{  														llerrs << "WTF?" << llendl;  													} -													 +  													LLVector3 v(pos[j], pos[j+1], pos[j+2]); -													 +  													//transform from COLLADA space to volume space  													v = v * inverse_normalized_transformation; -													 +  													model->mPosition.push_back(v);  												}  											} @@ -1475,7 +1476,7 @@ void LLModelLoader::run()  									}  								}  							} -							 +  							//grab skin weights array  							domSkin::domVertex_weights* weights = skin->getVertex_weights();  							if (weights) @@ -1493,44 +1494,44 @@ void LLModelLoader::run()  										}  									}  								} -								 +  								if (vertex_weights)  								{  									domListOfFloats& w = vertex_weights->getValue();  									domListOfUInts& vcount = weights->getVcount()->getValue();  									domListOfInts& v = weights->getV()->getValue(); -									 +  									U32 c_idx = 0;  									for (size_t vc_idx = 0; vc_idx < vcount.getCount(); ++vc_idx)  									{ //for each vertex  										daeUInt count = vcount[vc_idx]; -										 +  										//create list of weights that influence this vertex  										LLModel::weight_list weight_list; -										 +  										for (daeUInt i = 0; i < count; ++i)  										{ //for each weight  											daeInt joint_idx = v[c_idx++];  											daeInt weight_idx = v[c_idx++]; -											 +  											if (joint_idx == -1)  											{  												//ignore bindings to bind_shape_matrix  												continue;  											} -											 +  											F32 weight_value = w[weight_idx]; -											 -											weight_list.push_back(LLModel::JointWeight(joint_idx, weight_value));	 + +											weight_list.push_back(LLModel::JointWeight(joint_idx, weight_value));  										} -										 +  										//sort by joint weight  										std::sort(weight_list.begin(), weight_list.end(), LLModel::CompareWeightGreater()); -										 +  										std::vector<LLModel::JointWeight> wght; -										 +  										F32 total = 0.f; -										 +  										for (U32 i = 0; i < llmin((U32) 4, (U32) weight_list.size()); ++i)  										{ //take up to 4 most significant weights  											if (weight_list[i].mWeight > 0.f) @@ -1539,21 +1540,21 @@ void LLModelLoader::run()  												total += weight_list[i].mWeight;  											}  										} -										 +  										F32 scale = 1.f/total;  										if (scale != 1.f)  										{ //normalize weights  											for (U32 i = 0; i < wght.size(); ++i) -											{  +											{  												wght[i].mWeight *= scale;  											}  										} -										 +  										model->mSkinWeights[model->mPosition[vc_idx]] = wght;  									} -									 +  									//add instance to scene for this model -									 +  									LLMatrix4 transform;  									std::vector<LLImportMaterial> materials;  									materials.resize(model->getNumVolumeFaces()); @@ -1566,23 +1567,23 @@ void LLModelLoader::run()  				}  			}  		} -		 +  		daeElement* scene = root->getDescendant("visual_scene"); -		 +  		if (!scene)  		{  			llwarns << "document has no visual_scene" << llendl;  			setLoadState( ERROR_PARSING );  			return;  		} -		 +  		processElement(scene);  		doOnIdleOneTime(boost::bind(&LLModelPreview::loadModelCallback,mPreview,mLod));  	}  } -bool LLModelLoader::isNodeAJoint( domNode* pNode )  +bool LLModelLoader::isNodeAJoint( domNode* pNode )  {  	if ( pNode->getName() == NULL)  	{ @@ -1593,7 +1594,7 @@ bool LLModelLoader::isNodeAJoint( domNode* pNode )  	{  		return true;  	} -		 +  	return false;  } @@ -1601,7 +1602,7 @@ void LLModelLoader::extractTranslation( domTranslate* pTranslate, LLMatrix4& tra  {  	domFloat3 jointTrans = pTranslate->getValue();  	LLVector3 singleJointTranslation( jointTrans[0], jointTrans[1], jointTrans[2] ); -	transform.setTranslation( singleJointTranslation );              +	transform.setTranslation( singleJointTranslation );  }  void LLModelLoader::extractTranslationViaElement( daeElement* pTranslateElement, LLMatrix4& transform ) @@ -1609,7 +1610,7 @@ void LLModelLoader::extractTranslationViaElement( daeElement* pTranslateElement,  	domTranslate* pTranslateChild = dynamic_cast<domTranslate*>( pTranslateElement );  	domFloat3 translateChild = pTranslateChild->getValue();  	LLVector3 singleJointTranslation( translateChild[0], translateChild[1], translateChild[2] ); -	transform.setTranslation( singleJointTranslation );    +	transform.setTranslation( singleJointTranslation );  }  void LLModelLoader::processJointNode( domNode* pNode, std::map<std::string,LLMatrix4>& jointTransforms ) @@ -1621,18 +1622,18 @@ void LLModelLoader::processJointNode( domNode* pNode, std::map<std::string,LLMat  	}  	//llwarns<<"ProcessJointNode# Node:" <<pNode->getName()<<llendl; -	 +  	//1. handle the incoming node - extract out translation via SID or element -	 +  	LLMatrix4 workingTransform; -	 +  	//Pull out the translate id and store it in the jointTranslations map -	daeSIDResolver jointResolver( pNode, "./translate" );                                +	daeSIDResolver jointResolver( pNode, "./translate" );  	domTranslate* pTranslate = daeSafeCast<domTranslate>( jointResolver.getElement() ); -	 +  	//Translation via SID was successful  	if ( pTranslate ) -	{                                       +	{  		extractTranslation( pTranslate, workingTransform );  	}  	else @@ -1644,88 +1645,88 @@ void LLModelLoader::processJointNode( domNode* pNode, std::map<std::string,LLMat  			llwarns<< "The found element is not a translate node" <<llendl;  		}  		else -		{                                                 +		{  			extractTranslationViaElement( pTranslateElement, workingTransform );  		}  	} -	 +  	//Store the working transform relative to the nodes name. -	jointTransforms[ pNode->getName() ] = workingTransform;                                                                                                                              -	 +	jointTransforms[ pNode->getName() ] = workingTransform; +  	//2. handle the nodes children -	 +  	//Gather and handle the incoming nodes children  	daeTArray< daeSmartRef<daeElement> > childOfChild = pNode->getChildren();  	S32 childOfChildCount = childOfChild.getCount(); -	 +  	for (S32 i = 0; i < childOfChildCount; ++i)  	{  		domNode* pChildNode = daeSafeCast<domNode>( childOfChild[i] );  		if ( pChildNode )  		{  			processJointNode( pChildNode, jointTransforms ); -		}		 +		}  	}  }  daeElement* LLModelLoader::getChildFromElement( daeElement* pElement, std::string const & name ) -{     +{      daeElement* pChildOfElement = pElement->getChild( name.c_str() );  	if ( pChildOfElement )  	{  		return pChildOfElement; -	}     +	}  	llwarns<< "Could not find a child [" << name << "] for the element: \"" << pElement->getAttribute("id") << "\"" << llendl; -    return NULL;     +    return NULL;  }  void LLModelLoader::processElement(daeElement* element)  {  	LLMatrix4 saved_transform = mTransform; -	 +  	domTranslate* translate = daeSafeCast<domTranslate>(element);  	if (translate)  	{  		domFloat3 dom_value = translate->getValue(); -		 +  		LLMatrix4 translation;  		translation.setTranslation(LLVector3(dom_value[0], dom_value[1], dom_value[2])); -		 +  		translation *= mTransform;  		mTransform = translation;  	} -	 +  	domRotate* rotate = daeSafeCast<domRotate>(element);  	if (rotate)  	{  		domFloat4 dom_value = rotate->getValue(); -		 +  		LLMatrix4 rotation;  		rotation.initRotTrans(dom_value[3] * DEG_TO_RAD, LLVector3(dom_value[0], dom_value[1], dom_value[2]), LLVector3(0, 0, 0)); -		 +  		rotation *= mTransform;  		mTransform = rotation;  	} -	 +  	domScale* scale = daeSafeCast<domScale>(element);  	if (scale)  	{  		domFloat3 dom_value = scale->getValue(); -		 +  		LLMatrix4 scaling;  		scaling.initScale(LLVector3(dom_value[0], dom_value[1], dom_value[2])); -		 +  		scaling *= mTransform;  		mTransform = scaling;  	} -	 +  	domMatrix* matrix = daeSafeCast<domMatrix>(element);  	if (matrix)  	{  		domFloat4x4 dom_value = matrix->getValue(); -		 +  		LLMatrix4 matrix_transform; -		 +  		for (int i = 0; i < 4; i++)  		{  			for(int j = 0; j < 4; j++) @@ -1733,11 +1734,11 @@ void LLModelLoader::processElement(daeElement* element)  				matrix_transform.mMatrix[i][j] = dom_value[i + j*4];  			}  		} -		 +  		matrix_transform *= mTransform;  		mTransform = matrix_transform;  	} -	 +  	domInstance_geometry* instance_geo = daeSafeCast<domInstance_geometry>(element);  	if (instance_geo)  	{ @@ -1751,32 +1752,32 @@ void LLModelLoader::processElement(daeElement* element)  				if (model)  				{  					LLMatrix4 transformation = mTransform; -					 +  					std::vector<LLImportMaterial> materials = getMaterials(model, instance_geo); -					 +  					// adjust the transformation to compensate for mesh normalization  					LLVector3 mesh_scale_vector;  					LLVector3 mesh_translation_vector;  					model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector); -					 +  					LLMatrix4 mesh_translation;  					mesh_translation.setTranslation(mesh_translation_vector);  					mesh_translation *= transformation;  					transformation = mesh_translation; -					 +  					LLMatrix4 mesh_scale;  					mesh_scale.initScale(mesh_scale_vector);  					mesh_scale *= transformation;  					transformation = mesh_scale; -					 +  					mScene[transformation].push_back(LLModelInstance(model, transformation, materials)); -					 -					stretch_extents(model, transformation, mExtents[0], mExtents[1], mFirstTransform);			 + +					stretch_extents(model, transformation, mExtents[0], mExtents[1], mFirstTransform);  				}  			}  		}  	} -	 +  	domInstance_node* instance_node = daeSafeCast<domInstance_node>(element);  	if (instance_node)  	{ @@ -1786,18 +1787,18 @@ void LLModelLoader::processElement(daeElement* element)  			processElement(instance);  		}  	} -	 +  	//process children  	daeTArray< daeSmartRef<daeElement> > children = element->getChildren();  	for (S32 i = 0; i < children.getCount(); i++)  	{  		processElement(children[i]);  	} -	 +  	domNode* node = daeSafeCast<domNode>(element);  	if (node)  	{ //this element was a node, restore transform before processiing siblings -		mTransform = saved_transform;	 +		mTransform = saved_transform;  	}  } @@ -1807,26 +1808,26 @@ std::vector<LLImportMaterial> LLModelLoader::getMaterials(LLModel* model, domIns  	for (int i = 0; i < model->mMaterialList.size(); i++)  	{  		LLImportMaterial import_material; -		 +  		domInstance_material* instance_mat = NULL; -		 +  		domBind_material::domTechnique_common* technique =  		daeSafeCast<domBind_material::domTechnique_common>(instance_geo->getDescendant(daeElement::matchType(domBind_material::domTechnique_common::ID()))); -		 +  		if (technique)  		{  			daeTArray< daeSmartRef<domInstance_material> > inst_materials = technique->getChildrenByType<domInstance_material>();  			for (int j = 0; j < inst_materials.getCount(); j++)  			{  				std::string symbol(inst_materials[j]->getSymbol()); -				 +  				if (symbol == model->mMaterialList[i]) // found the binding  				{  					instance_mat = inst_materials[j];  				}  			}  		} -		 +  		if (instance_mat)  		{  			domMaterial* material = daeSafeCast<domMaterial>(instance_mat->getTarget().getElement()); @@ -1849,10 +1850,10 @@ std::vector<LLImportMaterial> LLModelLoader::getMaterials(LLModel* model, domIns  				}  			}  		} -		 +  		materials.push_back(import_material);  	} -	 +  	return materials;  } @@ -1860,7 +1861,7 @@ LLImportMaterial LLModelLoader::profileToMaterial(domProfile_COMMON* material)  {  	LLImportMaterial mat;  	mat.mFullbright = FALSE; -	 +  	daeElement* diffuse = material->getDescendant("diffuse");  	if (diffuse)  	{ @@ -1878,7 +1879,7 @@ LLImportMaterial LLModelLoader::profileToMaterial(domProfile_COMMON* material)  					if (init)  					{  						domFx_surface_init_from_common_Array init_from = init->getInit_from_array(); -						 +  						if (init_from.getCount() > i)  						{  							domImage* image = daeSafeCast<domImage>(init_from[i]->getValue().getElement()); @@ -1889,10 +1890,10 @@ LLImportMaterial LLModelLoader::profileToMaterial(domProfile_COMMON* material)  								if (init)  								{  									std::string filename = cdom::uriToNativePath(init->getValue().str()); -									 +  									mat.mDiffuseMap = LLViewerTextureManager::getFetchedTextureFromUrl("file://" + filename, TRUE, LLViewerTexture::BOOST_PREVIEW);  									mat.mDiffuseMap->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, TRUE, FALSE, this->mPreview, NULL, FALSE); -									 +  									mat.mDiffuseMap->forceToSaveRawImage();  									mat.mDiffuseMapFilename = filename;  									mat.mDiffuseMapLabel = getElementLabel(material); @@ -1903,7 +1904,7 @@ LLImportMaterial LLModelLoader::profileToMaterial(domProfile_COMMON* material)  				}  			}  		} -		 +  		domCommon_color_or_texture_type_complexType::domColor* color =  		daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(diffuse->getDescendant("color"));  		if (color) @@ -1913,7 +1914,7 @@ LLImportMaterial LLModelLoader::profileToMaterial(domProfile_COMMON* material)  			mat.mDiffuseColor = value;  		}  	} -	 +  	daeElement* emission = material->getDescendant("emission");  	if (emission)  	{ @@ -1923,7 +1924,7 @@ LLImportMaterial LLModelLoader::profileToMaterial(domProfile_COMMON* material)  			mat.mFullbright = TRUE;  		}  	} -	 +  	return mat;  } @@ -1936,13 +1937,13 @@ std::string LLModelLoader::getElementLabel(daeElement *element)  	{  		return name;  	} -	 +  	// if we have an ID attribute, use it  	if (element->getID())  	{  		return std::string(element->getID());  	} -	 +  	// if we have a parent, use it  	daeElement* parent = element->getParent();  	if (parent) @@ -1953,21 +1954,21 @@ std::string LLModelLoader::getElementLabel(daeElement *element)  		{  			return name;  		} -		 +  		// if parent has an ID, use it  		if (parent->getID())  		{  			return std::string(parent->getID());  		}  	} -	 +  	// try to use our type  	daeString element_name = element->getElementName();  	if (element_name)  	{  		return std::string(element_name);  	} -	 +  	// if all else fails, use "object"  	return std::string("object");  } @@ -1982,7 +1983,7 @@ LLColor4 LLModelLoader::getDaeColor(daeElement* element)  		domFx_color_common domfx_color = color->getValue();  		value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]);  	} -	 +  	return value;  } @@ -1990,7 +1991,7 @@ LLColor4 LLModelLoader::getDaeColor(daeElement* element)  // LLModelPreview  //----------------------------------------------------------------------------- -LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp)  +LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp)  : LLViewerDynamicTexture(width, height, 3, ORDER_MIDDLE, FALSE), LLMutex(NULL)  {  	mNeedsUpdate = TRUE; @@ -2010,9 +2011,9 @@ LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp)  	mBuildQueueMode = GLOD_QUEUE_GREEDY;  	mBuildBorderMode = GLOD_BORDER_UNLOCK;  	mBuildOperator = GLOD_OPERATOR_HALF_EDGE_COLLAPSE; -	 +  	mFMP = fmp; -	 +  	glodInit();  } @@ -2023,7 +2024,7 @@ LLModelPreview::~LLModelPreview()  		delete mModelLoader;  		mModelLoader = NULL;  	} -	 +  	//*HACK : *TODO : turn this back on when we understand why this crashes  	//glodShutdown();  } @@ -2031,59 +2032,59 @@ LLModelPreview::~LLModelPreview()  U32 LLModelPreview::calcResourceCost()  {  	assert_main_thread(); -	 +  	rebuildUploadData();  	if ( mModelLoader->getLoadState() != LLModelLoader::ERROR_PARSING )  	{  		mFMP->childEnable("ok_btn");  	} -	 +  	U32 cost = 0;  	std::set<LLModel*> accounted;  	U32 num_points = 0;  	U32 num_hulls = 0; -	 +  	F32 debug_scale = mFMP->childGetValue("import_scale").asReal(); -	 +  	F32 streaming_cost = 0.f;  	for (U32 i = 0; i < mUploadData.size(); ++i)  	{  		LLModelInstance& instance = mUploadData[i]; -		 +  		if (accounted.find(instance.mModel) == accounted.end())  		{  			accounted.insert(instance.mModel); -			 +  			LLModel::convex_hull_decomposition& decomp =  			instance.mLOD[LLModel::LOD_PHYSICS] ?  			instance.mLOD[LLModel::LOD_PHYSICS]->mConvexHullDecomp :  			instance.mModel->mConvexHullDecomp; -			 +  			LLSD ret = LLModel::writeModel(  										   "",  										   instance.mLOD[4], -										   instance.mLOD[3],  -										   instance.mLOD[2],  -										   instance.mLOD[1],  +										   instance.mLOD[3], +										   instance.mLOD[2], +										   instance.mLOD[1],  										   instance.mLOD[0],  										   decomp,  										   mFMP->childGetValue("upload_skin").asBoolean(),  										   mFMP->childGetValue("upload_joints").asBoolean(),  										   TRUE);  			cost += gMeshRepo.calcResourceCost(ret); -			 +  			num_hulls += decomp.size();  			for (U32 i = 0; i < decomp.size(); ++i)  			{  				num_points += decomp[i].size();  			} -			 +  			//calculate streaming cost  			LLMatrix4 transformation = instance.mTransform; -			 +  			LLVector3 position = LLVector3(0, 0, 0) * transformation; -			 +  			LLVector3 x_transformed = LLVector3(1, 0, 0) * transformation - position;  			LLVector3 y_transformed = LLVector3(0, 1, 0) * transformation - position;  			LLVector3 z_transformed = LLVector3(0, 0, 1) * transformation - position; @@ -2091,64 +2092,64 @@ U32 LLModelPreview::calcResourceCost()  			F32 y_length = y_transformed.normalize();  			F32 z_length = z_transformed.normalize();  			LLVector3 scale = LLVector3(x_length, y_length, z_length); -			 +  			F32 radius = scale.length()*debug_scale; -			 +  			streaming_cost += LLMeshRepository::getStreamingCost(ret, radius);  		}  	} -	 +  	//mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[HULLS]", llformat("%d",num_hulls)); -	//mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[POINTS]", llformat("%d",num_points));				 -	mFMP->childSetTextArg("streaming cost", "[COST]", llformat("%.3f", streaming_cost));  +	//mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[POINTS]", llformat("%d",num_points)); +	mFMP->childSetTextArg("streaming cost", "[COST]", llformat("%.3f", streaming_cost));  	F32 scale = mFMP->childGetValue("import_scale").asReal()*2.f;  	mFMP->childSetTextArg("import_dimensions", "[X]", llformat("%.3f", mPreviewScale[0]*scale));  	mFMP->childSetTextArg("import_dimensions", "[Y]", llformat("%.3f", mPreviewScale[1]*scale));  	mFMP->childSetTextArg("import_dimensions", "[Z]", llformat("%.3f", mPreviewScale[2]*scale)); -	 +  	updateStatusMessages(); -	 +  	return cost;  }  void LLModelPreview::rebuildUploadData()  {  	assert_main_thread(); -	 +  	mUploadData.clear();  	mTextureSet.clear(); -	 +  	//fill uploaddata instance vectors from scene data  	std::string requested_name = mFMP->getChild<LLUICtrl>("description_form")->getValue().asString(); -	 +  	LLSpinCtrl* scale_spinner = mFMP->getChild<LLSpinCtrl>("import_scale"); -	 +  	if (!scale_spinner)  	{  		llerrs << "floater_model_preview.xml MUST contain import_scale spinner." << llendl;  	} -	 +  	F32 scale = scale_spinner->getValue().asReal(); -	 +  	LLMatrix4 scale_mat;  	scale_mat.initScale(LLVector3(scale, scale, scale)); -	 +  	F32 max_scale = 0.f; -	 +  	if ( mBaseScene.size() > 0 )  	{  		mFMP->childEnable("ok_btn");  	} -	 +  	for (LLModelLoader::scene::iterator iter = mBaseScene.begin(); iter != mBaseScene.end(); ++iter)  	{ //for each transform in scene  		LLMatrix4 mat = iter->first; -		 +  		// compute position  		LLVector3 position = LLVector3(0, 0, 0) * mat; -		 +  		// compute scale  		LLVector3 x_transformed = LLVector3(1, 0, 0) * mat - position;  		LLVector3 y_transformed = LLVector3(0, 1, 0) * mat - position; @@ -2156,21 +2157,21 @@ void LLModelPreview::rebuildUploadData()  		F32 x_length = x_transformed.normalize();  		F32 y_length = y_transformed.normalize();  		F32 z_length = z_transformed.normalize(); -		 +  		max_scale = llmax(llmax(llmax(max_scale, x_length), y_length), z_length); -		 +  		mat *= scale_mat; -		 +  		for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)  		{ //for each instance with said transform applied  			LLModelInstance instance = *model_iter; -			 +  			LLModel* base_model = instance.mModel;  			if (base_model)  			{  				base_model->mRequestedLabel = requested_name;  			} -			 +  			S32 idx = 0;  			for (idx = 0; idx < mBaseModel.size(); ++idx)  			{  //find reference instance for this model @@ -2179,7 +2180,7 @@ void LLModelPreview::rebuildUploadData()  					break;  				}  			} -			 +  			for (U32 i = 0; i < LLModel::NUM_LODS; i++)  			{ //fill LOD slots based on reference model index  				if (!mModel[i].empty()) @@ -2191,16 +2192,16 @@ void LLModelPreview::rebuildUploadData()  					instance.mLOD[i] = NULL;  				}  			} -			 +  			instance.mTransform = mat;  			mUploadData.push_back(instance);  		}  	} -	 +  	F32 max_import_scale = DEFAULT_MAX_PRIM_SCALE/max_scale; -	 +  	scale_spinner->setMaxValue(max_import_scale); -	 +  	if (max_import_scale < scale)  	{  		scale_spinner->setValue(max_import_scale); @@ -2215,7 +2216,7 @@ void LLModelPreview::clearModel(S32 lod)  	{  		return;  	} -	 +  	mVertexBuffer[lod].clear();  	mModel[lod].clear();  	mScene[lod].clear(); @@ -2224,15 +2225,15 @@ void LLModelPreview::clearModel(S32 lod)  void LLModelPreview::loadModel(std::string filename, S32 lod)  {  	assert_main_thread(); -	 +  	LLMutexLock lock(this); -	 +  	if (mModelLoader)  	{  		delete mModelLoader;  		mModelLoader = NULL;  	} -	 +  	if (filename.empty())  	{  		if (mBaseModel.empty()) @@ -2241,31 +2242,31 @@ void LLModelPreview::loadModel(std::string filename, S32 lod)  			// if we don't have a base model to show for high LOD.  			mFMP->closeFloater(false);  		} -		 +  		mLoading = false;  		return;  	} -	 +  	mLODFile[lod] = filename;  	if (lod == LLModel::LOD_HIGH)  	{  		clearGLODGroup();  	} -	 +  	mModelLoader = new LLModelLoader(filename, lod, this); -	 +  	mModelLoader->start(); -	 +  	mFMP->childSetTextArg("status", "[STATUS]", mFMP->getString("status_reading_file")); -	 +  	setPreviewLOD(lod);  	if ( mModelLoader->getLoadState() == LLModelLoader::ERROR_PARSING )  	{  		mFMP->childDisable("ok_btn");  	} -	 +  	if (lod == mPreviewLOD)  	{  		mFMP->childSetText("lod_file", mLODFile[mPreviewLOD]); @@ -2274,14 +2275,14 @@ void LLModelPreview::loadModel(std::string filename, S32 lod)  	{  		mFMP->childSetText("physics_file", mLODFile[lod]);  	} -	 +  	mFMP->openFloater();  }  void LLModelPreview::setPhysicsFromLOD(S32 lod)  {  	assert_main_thread(); -	 +  	if (lod >= 0 && lod <= 3)  	{  		mModel[LLModel::LOD_PHYSICS] = mModel[lod]; @@ -2306,7 +2307,7 @@ void LLModelPreview::clearIncompatible(S32 lod)  				mModel[i].clear();  				mScene[i].clear();  				mVertexBuffer[i].clear(); -				 +  				if (i == LLModel::LOD_HIGH)  				{  					mBaseModel = mModel[lod]; @@ -2345,19 +2346,19 @@ void LLModelPreview::loadModelCallback(S32 lod)  	{  		return;  	} -	 +  	mModel[lod] = mModelLoader->mModelList;  	mScene[lod] = mModelLoader->mScene;  	mVertexBuffer[lod].clear(); -	 +  	if (lod == LLModel::LOD_PHYSICS)  	{  		mPhysicsMesh.clear();  	} -	 +  	setPreviewLOD(lod); -	 -	 + +  	if (lod == LLModel::LOD_HIGH)  	{ //save a copy of the highest LOD for automatic LOD manipulation  		if (mBaseModel.empty()) @@ -2371,16 +2372,16 @@ void LLModelPreview::loadModelCallback(S32 lod)  		mBaseScene = mScene[lod];  		mVertexBuffer[5].clear();  	} -	 +  	clearIncompatible(lod); -	 +  	mDirty = true; -		 +  	if (lod == LLModel::LOD_HIGH)  	{  		resetPreviewTarget();  	} -	 +  	mLoading = false;  	refresh();  } @@ -2395,71 +2396,71 @@ void LLModelPreview::resetPreviewTarget()  void LLModelPreview::generateNormals()  {  	assert_main_thread(); -	 +  	S32 which_lod = mPreviewLOD; -	 -	 + +  	if (which_lod > 4 || which_lod < 0 ||  		mModel[which_lod].empty())  	{  		return;  	} -	 +  	F32 angle_cutoff = mFMP->childGetValue("crease_angle").asReal(); -	 +  	angle_cutoff *= DEG_TO_RAD; -	 +  	if (which_lod == 3 && !mBaseModel.empty())  	{  		for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter)  		{  			(*iter)->generateNormals(angle_cutoff);  		} -		 +  		mVertexBuffer[5].clear();  	} -	 +  	for (LLModelLoader::model_list::iterator iter = mModel[which_lod].begin(); iter != mModel[which_lod].end(); ++iter)  	{  		(*iter)->generateNormals(angle_cutoff);  	} -	 +  	mVertexBuffer[which_lod].clear();  	refresh(); -	 +  }  void LLModelPreview::consolidate()  {  	std::map<LLImportMaterial, std::vector<LLModelInstance> > composite; -	 +  	LLMatrix4 identity; -	 +  	//bake out each node in current scene to composite  	for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)  	{ //for each transform in current scene  		LLMatrix4 mat = iter->first;  		glh::matrix4f inv_trans = glh::matrix4f((F32*) mat.mMatrix).inverse().transpose();  		LLMatrix4 norm_mat(inv_trans.m); -		 +  		for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)  		{ //for each instance with that transform  			LLModelInstance& source_instance = *model_iter;  			LLModel* source = source_instance.mModel; -			 +  			if (!validate_model(source))  			{  				llerrs << "Invalid model found!" << llendl;  			} -			 +  			for (S32 i = 0; i < source->getNumVolumeFaces(); ++i)  			{ //for each face in instance  				const LLVolumeFace& src_face = source->getVolumeFace(i);  				LLImportMaterial& source_material = source_instance.mMaterial[i]; -				 +  				//get model in composite that is composite for this material  				LLModel* model = NULL; -				 +  				if (composite.find(source_material) != composite.end())  				{  					model = composite[source_material].rbegin()->mModel; @@ -2468,7 +2469,7 @@ void LLModelPreview::consolidate()  						model = NULL;  					}  				} -				 +  				if (model == NULL)  				{  //no model found, make new model  					std::vector<LLImportMaterial> materials; @@ -2480,106 +2481,106 @@ void LLModelPreview::consolidate()  					model->setNumVolumeFaces(0);  					composite[source_material].push_back(LLModelInstance(model, identity, materials));  				} -				 +  				model->appendFace(src_face, source->mMaterialList[i], mat, norm_mat);  			}  		}  	} -	 -	 + +  	//condense composite into as few LLModel instances as possible  	LLModelLoader::model_list new_model;  	std::vector<LLModelInstance> instance_list; -	 +  	LLVolumeParams volume_params;  	volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); -	 +  	std::vector<LLImportMaterial> empty_material;  	LLModelInstance cur_instance(new LLModel(volume_params, 0.f), identity, empty_material);  	cur_instance.mModel->setNumVolumeFaces(0); -	 +  	BOOL first_transform = TRUE; -	 +  	LLModelLoader::scene new_scene;  	LLVector3 min,max; -	 +  	for (std::map<LLImportMaterial, std::vector<LLModelInstance> >::iterator iter = composite.begin();  		 iter != composite.end();  		 ++iter)  	{  		std::map<LLImportMaterial, std::vector<LLModelInstance> >::iterator next_iter = iter; ++next_iter; -		 -		for (std::vector<LLModelInstance>::iterator instance_iter = iter->second.begin();  + +		for (std::vector<LLModelInstance>::iterator instance_iter = iter->second.begin();  			 instance_iter != iter->second.end();  			 ++instance_iter)  		{  			LLModel* source = instance_iter->mModel; -			 +  			if (instance_iter->mMaterial.size() != 1)  			{  				llerrs << "WTF?" << llendl;  			} -			 +  			if (source->getNumVolumeFaces() != 1)  			{  				llerrs << "WTF?" << llendl;  			} -			 +  			if (source->mMaterialList.size() != 1)  			{  				llerrs << "WTF?" << llendl;  			} -			 +  			cur_instance.mModel->addFace(source->getVolumeFace(0));  			cur_instance.mMaterial.push_back(instance_iter->mMaterial[0]);  			cur_instance.mModel->mMaterialList.push_back(source->mMaterialList[0]); -			 +  			BOOL last_model = FALSE; -			 +  			std::vector<LLModelInstance>::iterator next_instance = instance_iter; ++next_instance; -			 +  			if (next_iter == composite.end() &&  				next_instance == iter->second.end())  			{  				last_model = TRUE;  			} -			 +  			if (last_model || cur_instance.mModel->getNumVolumeFaces() >= MAX_MODEL_FACES)  			{  				cur_instance.mModel->mLabel = source->mLabel; -				 +  				cur_instance.mModel->optimizeVolumeFaces();  				cur_instance.mModel->normalizeVolumeFaces(); -				 +  				if (!validate_model(cur_instance.mModel))  				{  					llerrs << "Invalid model detected." << llendl;  				} -				 +  				new_model.push_back(cur_instance.mModel); -				 +  				LLMatrix4 transformation = LLMatrix4(); -				 +  				// adjust the transformation to compensate for mesh normalization  				LLVector3 mesh_scale_vector;  				LLVector3 mesh_translation_vector;  				cur_instance.mModel->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector); -				 +  				LLMatrix4 mesh_translation;  				mesh_translation.setTranslation(mesh_translation_vector);  				mesh_translation *= transformation;  				transformation = mesh_translation; -				 +  				LLMatrix4 mesh_scale;  				mesh_scale.initScale(mesh_scale_vector);  				mesh_scale *= transformation;  				transformation = mesh_scale; -				 +  				cur_instance.mTransform = transformation; -				 +  				new_scene[transformation].push_back(cur_instance);  				stretch_extents(cur_instance.mModel, transformation, min, max, first_transform); -				 +  				if (!last_model)  				{  					cur_instance = LLModelInstance(new LLModel(volume_params, 0.f), identity, empty_material); @@ -2588,11 +2589,11 @@ void LLModelPreview::consolidate()  			}  		}  	} -	 +  	mScene[mPreviewLOD] = new_scene;  	mModel[mPreviewLOD] = new_model;  	mVertexBuffer[mPreviewLOD].clear(); -	 +  	if (mPreviewLOD == LLModel::LOD_HIGH)  	{  		mBaseScene = new_scene; @@ -2600,13 +2601,13 @@ void LLModelPreview::consolidate()  		clearGLODGroup();  		mVertexBuffer[5].clear();  	} -	 +  	mPreviewTarget = (min+max)*0.5f;  	mPreviewScale = (max-min)*0.5f;  	setPreviewTarget(mPreviewScale.magVec()*2.f); -	 +  	clearIncompatible(mPreviewLOD); -	 +  	mResourceCost = calcResourceCost();  	refresh();  } @@ -2619,11 +2620,11 @@ void LLModelPreview::clearMaterials()  		{ //for each instance with that transform  			LLModelInstance& source_instance = *model_iter;  			LLModel* source = source_instance.mModel; -			 +  			for (S32 i = 0; i < source->getNumVolumeFaces(); ++i)  			{ //for each face in instance  				LLImportMaterial& source_material = source_instance.mMaterial[i]; -				 +  				//clear material info  				source_material.mDiffuseColor = LLColor4(1,1,1,1);  				source_material.mDiffuseMap = NULL; @@ -2633,9 +2634,9 @@ void LLModelPreview::clearMaterials()  			}  		}  	} -	 +  	mVertexBuffer[mPreviewLOD].clear(); -	 +  	if (mPreviewLOD == LLModel::LOD_HIGH)  	{  		mBaseScene = mScene[mPreviewLOD]; @@ -2643,7 +2644,7 @@ void LLModelPreview::clearMaterials()  		clearGLODGroup();  		mVertexBuffer[5].clear();  	} -	 +  	mResourceCost = calcResourceCost();  	refresh();  } @@ -2669,21 +2670,21 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation)  	{  		return;  	} -	 +  	if (which_lod == LLModel::LOD_PHYSICS)  	{ //clear physics mesh map  		mPhysicsMesh.clear();  	} -	 +  	LLVertexBuffer::unbind(); -	 +  	stop_gloderror();  	static U32 cur_name = 1; -	 +  	S32 limit = -1; -	 +  	U32 triangle_count = 0; -	 +  	for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter)  	{  		LLModel* mdl = *iter; @@ -2692,13 +2693,13 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation)  			triangle_count += mdl->getVolumeFace(i).mNumIndices/3;  		}  	} -	 +  	U32 base_triangle_count = triangle_count; -	 +  	U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0; -	 +  	U32 lod_mode = 0; -	 +  	LLCtrlSelectionInterface* iface = mFMP->childGetSelectionInterface("lod_mode");  	if (iface)  	{ @@ -2706,7 +2707,7 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation)  	}  	F32 lod_error_threshold = mFMP->childGetValue("lod_error_threshold").asReal(); -	 +  	if (lod_mode == 0)  	{  		lod_mode = GLOD_TRIANGLE_BUDGET; @@ -2812,14 +2813,14 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation)  		for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter)  		{ //build GLOD objects for each model in base model list  			LLModel* mdl = *iter; -			 +  			if (mObject[mdl] != 0)  			{  				glodDeleteObject(mObject[mdl]);  			}  			mObject[mdl] = cur_name++; -			 +  			glodNewObject(mObject[mdl], mGroup, GLOD_DISCRETE);  			stop_gloderror(); @@ -2827,12 +2828,12 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation)  			{ //regenerate vertex buffer for skinned models to prevent animation feedback during LOD generation  				mVertexBuffer[5].clear();  			} -			 +  			if (mVertexBuffer[5].empty())  			{  				genBuffers(5, false);  			} -			 +  			U32 tri_count = 0;  			for (U32 i = 0; i < mVertexBuffer[5][mdl].size(); ++i)  			{ @@ -2862,16 +2863,16 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation)  			stop_gloderror();  		}  	} -	 -	 + +  	S32 start = LLModel::LOD_HIGH;  	S32 end = 0; -	 +  	if (which_lod != -1)  	{  		start = end = which_lod;  	} -	 +  	mMaxTriangleLimit = base_triangle_count;  	for (S32 lod = start; lod >= end; --lod) @@ -2887,58 +2888,58 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation)  		{  			triangle_count = limit;  		} -		 +  		mModel[lod].clear();  		mModel[lod].resize(mBaseModel.size());  		mVertexBuffer[lod].clear(); -		 +  		U32 actual_tris = 0;  		U32 actual_verts = 0;  		U32 submeshes = 0; -		 +  		glodGroupParameteri(mGroup, GLOD_ADAPT_MODE, lod_mode); -		stop_gloderror();		 -		 +		stop_gloderror(); +  		glodGroupParameteri(mGroup, GLOD_ERROR_MODE, GLOD_OBJECT_SPACE_ERROR);  		stop_gloderror(); -		 +  		glodGroupParameteri(mGroup, GLOD_MAX_TRIANGLES, triangle_count);  		stop_gloderror(); -	 +  		glodGroupParameterf(mGroup, GLOD_OBJECT_SPACE_ERROR_THRESHOLD, lod_error_threshold);  		stop_gloderror(); -				 +  		glodAdaptGroup(mGroup);  		stop_gloderror();  		for (U32 mdl_idx = 0; mdl_idx < mBaseModel.size(); ++mdl_idx) -		{  +		{  			LLModel* base = mBaseModel[mdl_idx]; -			 +  			GLint patch_count = 0;  			glodGetObjectParameteriv(mObject[base], GLOD_NUM_PATCHES, &patch_count);  			stop_gloderror(); -			 +  			LLVolumeParams volume_params;  			volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);  			mModel[lod][mdl_idx] = new LLModel(volume_params, 0.f); -			 +  			GLint* sizes = new GLint[patch_count*2];  			glodGetObjectParameteriv(mObject[base], GLOD_PATCH_SIZES, sizes);  			stop_gloderror(); -			 +  			GLint* names = new GLint[patch_count];  			glodGetObjectParameteriv(mObject[base], GLOD_PATCH_NAMES, names);  			stop_gloderror(); -			 +  			mModel[lod][mdl_idx]->setNumVolumeFaces(patch_count); -			 +  			LLModel* target_model = mModel[lod][mdl_idx]; -			 +  			for (GLint i = 0; i < patch_count; ++i)  			{  				LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(type_mask, 0); -				 +  				if (sizes[i*2+1] > 0 && sizes[i*2] > 0)  				{  					buff->allocateBuffer(sizes[i*2+1], sizes[i*2], true); @@ -2952,30 +2953,30 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation)  					memset(buff->getMappedData(), 0, buff->getSize());  					memset(buff->getIndicesPointer(), 0, buff->getIndicesSize());  				} -				 +  				buff->validateRange(0, buff->getNumVerts()-1, buff->getNumIndices(), 0); -				 +  				LLStrider<LLVector3> pos;  				LLStrider<LLVector3> norm;  				LLStrider<LLVector2> tc;  				LLStrider<U16> index; -				 +  				buff->getVertexStrider(pos);  				buff->getNormalStrider(norm);  				buff->getTexCoord0Strider(tc);  				buff->getIndexStrider(index); -								 +  				target_model->setVolumeFaceData(names[i], pos, norm, tc, index, buff->getNumVerts(), buff->getNumIndices());  				actual_tris += buff->getNumIndices()/3;  				actual_verts += buff->getNumVerts();  				++submeshes; -				 +  				if (!validate_face(target_model->getVolumeFace(names[i])))  				{  					llerrs << "Invalid face generated during LOD generation." << llendl;  				}  			} -			 +  			//blind copy skin weights and just take closest skin weight to point on  			//decimated mesh for now (auto-generating LODs with skin weights is still a bit  			//of an open problem). @@ -2988,20 +2989,20 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation)  			target_model->mAlternateBindMatrix = base->mAlternateBindMatrix;  			//copy material list  			target_model->mMaterialList = base->mMaterialList; -			 +  			if (!validate_model(target_model))  			{  				llerrs << "Invalid model generated when creating LODs" << llendl;  			} -			 +  			delete [] sizes;  			delete [] names;  		} -		 +  		//rebuild scene based on mBaseScene  		mScene[lod].clear();  		mScene[lod] = mBaseScene; -		 +  		for (U32 i = 0; i < mBaseModel.size(); ++i)  		{  			LLModel* mdl = mBaseModel[i]; @@ -3021,14 +3022,14 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation)  			}  		}  	} -	 +  	mResourceCost = calcResourceCost(); -	 +  	/*if (which_lod == -1 && mScene[LLModel::LOD_PHYSICS].empty())  	 { //build physics scene  	 mScene[LLModel::LOD_PHYSICS] = mScene[LLModel::LOD_LOW];  	 mModel[LLModel::LOD_PHYSICS] = mModel[LLModel::LOD_LOW]; -	  +  	 for (U32 i = 1; i < mModel[LLModel::LOD_PHYSICS].size(); ++i)  	 {  	 mPhysicsQ.push(mModel[LLModel::LOD_PHYSICS][i]); @@ -3039,47 +3040,47 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation)  void LLModelPreview::updateStatusMessages()  {  	assert_main_thread(); -	 +  	//triangle/vertex/submesh count for each mesh asset for each lod  	std::vector<S32> tris[LLModel::NUM_LODS];  	std::vector<S32> verts[LLModel::NUM_LODS];  	std::vector<S32> submeshes[LLModel::NUM_LODS]; -	 +  	//total triangle/vertex/submesh count for each lod  	S32 total_tris[LLModel::NUM_LODS];  	S32 total_verts[LLModel::NUM_LODS];  	S32 total_submeshes[LLModel::NUM_LODS]; -	 +  	for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod)  	{  		//initialize total for this lod to 0  		total_tris[lod] = total_verts[lod] = total_submeshes[lod] = 0; -		 +  		for (U32 i = 0; i < mModel[lod].size(); ++i)  		{ //for each model in the lod  			S32 cur_tris = 0;  			S32 cur_verts = 0;  			S32 cur_submeshes = mModel[lod][i]->getNumVolumeFaces(); -			 +  			for (S32 j = 0; j < cur_submeshes; ++j)  			{ //for each submesh (face), add triangles and vertices to current total  				const LLVolumeFace& face = mModel[lod][i]->getVolumeFace(j);  				cur_tris += face.mNumIndices/3;  				cur_verts += face.mNumVertices;  			} -			 +  			//add this model to the lod total  			total_tris[lod] += cur_tris;  			total_verts[lod] += cur_verts;  			total_submeshes[lod] += cur_submeshes; -			 +  			//store this model's counts to asset data  			tris[lod].push_back(cur_tris);  			verts[lod].push_back(cur_verts);  			submeshes[lod].push_back(cur_submeshes);  		}  	} -	 +  	if (mMaxTriangleLimit == 0)  	{  		mMaxTriangleLimit = total_tris[LLModel::LOD_HIGH]; @@ -3087,11 +3088,11 @@ void LLModelPreview::updateStatusMessages()  	mFMP->childSetTextArg("submeshes_info", "[SUBMESHES]", llformat("%d", total_submeshes[LLModel::LOD_HIGH])); -	 +  	std::string mesh_status_na = mFMP->getString("mesh_status_na"); -		 +  	S32 upload_status[LLModel::LOD_HIGH+1]; -	 +  	bool upload_ok = true;  	for (S32 lod = 0; lod <= LLModel::LOD_HIGH; ++lod) @@ -3127,9 +3128,9 @@ void LLModelPreview::updateStatusMessages()  			mFMP->childSetText(lod_triangles_name[lod], mesh_status_na);  			mFMP->childSetText(lod_vertices_name[lod], mesh_status_na);  		} -		 +  		const U32 lod_high = LLModel::LOD_HIGH; -		 +  		if (lod != lod_high)  		{  			if (total_submeshes[lod] && total_submeshes[lod] != total_submeshes[lod_high]) @@ -3147,7 +3148,7 @@ void LLModelPreview::updateStatusMessages()  				for (U32 i = 0; i < verts[lod].size(); ++i)  				{  					S32 max_verts = i < verts[lod+1].size() ? verts[lod+1][i] : 0; -					 +  					if (max_verts > 0)  					{  						if (verts[lod][i] > max_verts) @@ -3159,12 +3160,12 @@ void LLModelPreview::updateStatusMessages()  				}  			}  		} -		 +  		LLIconCtrl* icon = mFMP->getChild<LLIconCtrl>(lod_icon_name[lod]);  		LLUIImagePtr img = LLUI::getUIImage(lod_status_image[upload_status[lod]]);  		icon->setVisible(true);  		icon->setImage(img); -		 +  		if (upload_status[lod] >= 2)  		{  			upload_ok = false; @@ -3177,9 +3178,9 @@ void LLModelPreview::updateStatusMessages()  			icon->setImage(img);  		}  	} -	 +  	bool errorStateFromLoader = mModelLoader->getLoadState() == LLModelLoader::ERROR_PARSING ? true : false; -			 +  	if ( upload_ok && !errorStateFromLoader )  	{  		mFMP->childEnable("ok_btn"); @@ -3262,7 +3263,7 @@ void LLModelPreview::updateStatusMessages()  		//bool use_hull = fmp->childGetValue("physics_use_hull").asBoolean();  		//fmp->childSetEnabled("physics_optimize", !use_hull); -		 +  		bool enable = phys_tris > 0 || phys_hulls > 0;  		//enable = enable && !use_hull && fmp->childGetValue("physics_optimize").asBoolean(); @@ -3283,10 +3284,10 @@ void LLModelPreview::updateStatusMessages()  		{  			child->setEnabled(enable);  			child = panel->findNextSibling(child); -		}	 +		}  	} -	const char* lod_controls[] =  +	const char* lod_controls[] =  	{  		"lod_mode",  		"lod_triangle_limit", @@ -3311,7 +3312,7 @@ void LLModelPreview::updateStatusMessages()  	//enable/disable controls based on radio groups  	if (mFMP->childGetValue("lod_from_file").asBoolean()) -	{  +	{  		for (U32 i = 0; i < num_file_controls; ++i)  		{  			mFMP->childEnable(file_controls[i]); @@ -3322,7 +3323,7 @@ void LLModelPreview::updateStatusMessages()  			mFMP->childDisable(lod_controls[i]);  		} -		 +  	}  	else if (mFMP->childGetValue("lod_none").asBoolean())  	{ @@ -3346,8 +3347,8 @@ void LLModelPreview::updateStatusMessages()  			updateStatusMessages();  			return;  		} -		 -	 + +  	}  	else  	{	// auto generate, also the default case for wizard which has no radio selection @@ -3362,7 +3363,7 @@ void LLModelPreview::updateStatusMessages()  		}  		//if (threshold) -		{	 +		{  			U32 lod_mode = 0;  			LLCtrlSelectionInterface* iface = mFMP->childGetSelectionInterface("lod_mode");  			if (iface) @@ -3406,7 +3407,7 @@ void LLModelPreview::updateStatusMessages()  }  void LLModelPreview::setPreviewTarget(F32 distance) -{  +{  	mCameraDistance = distance;  	mCameraZoom = 1.f;  	mCameraPitch = 0.f; @@ -3427,9 +3428,9 @@ void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights)  	U32 tri_count = 0;  	U32 vertex_count = 0;  	U32 mesh_count = 0; -	 +  	LLModelLoader::model_list* model = NULL; -	 +  	if (lod < 0 || lod > 4)  	{  		model = &mBaseModel; @@ -3439,16 +3440,16 @@ void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights)  	{  		model = &(mModel[lod]);  	} -	 +  	if (!mVertexBuffer[lod].empty())  	{  		mVertexBuffer[lod].clear();  	} -	 +  	mVertexBuffer[lod].clear(); -	 +  	LLModelLoader::model_list::iterator base_iter = mBaseModel.begin(); -	 +  	for (LLModelLoader::model_list::iterator iter = model->begin(); iter != model->end(); ++iter)  	{  		LLModel* mdl = *iter; @@ -3456,94 +3457,94 @@ void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights)  		{  			continue;  		} -		 +  		LLModel* base_mdl = *base_iter;  		base_iter++; -		 +  		for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)  		{  			const LLVolumeFace &vf = mdl->getVolumeFace(i);  			U32 num_vertices = vf.mNumVertices;  			U32 num_indices = vf.mNumIndices; -			 +  			if (!num_vertices || ! num_indices)  			{  				continue;  			} -			 +  			LLVertexBuffer* vb = NULL; -			 +  			bool skinned = include_skin_weights && !mdl->mSkinWeights.empty(); -			 +  			U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0; -			 +  			if (skinned)  			{  				mask |= LLVertexBuffer::MAP_WEIGHT4;  			} -			 +  			vb = new LLVertexBuffer(mask, 0); -			 +  			vb->allocateBuffer(num_vertices, num_indices, TRUE); -			 +  			LLStrider<LLVector3> vertex_strider;  			LLStrider<LLVector3> normal_strider;  			LLStrider<LLVector2> tc_strider;  			LLStrider<U16> index_strider;  			LLStrider<LLVector4> weights_strider; -			 +  			vb->getVertexStrider(vertex_strider);  			vb->getNormalStrider(normal_strider);  			vb->getTexCoord0Strider(tc_strider);  			vb->getIndexStrider(index_strider); -			 +  			if (skinned)  			{  				vb->getWeight4Strider(weights_strider);  			} -			 +  			LLVector4a::memcpyNonAliased16((F32*) vertex_strider.get(), (F32*) vf.mPositions, num_vertices*4*sizeof(F32));  			LLVector4a::memcpyNonAliased16((F32*) tc_strider.get(), (F32*) vf.mTexCoords, num_vertices*2*sizeof(F32));  			LLVector4a::memcpyNonAliased16((F32*) normal_strider.get(), (F32*) vf.mNormals, num_vertices*4*sizeof(F32)); -			 +  			if (skinned)  			{  				for (U32 i = 0; i < num_vertices; i++)  				{  					//find closest weight to vf.mVertices[i].mPosition  					LLVector3 pos(vf.mPositions[i].getF32ptr()); -					 +  					const LLModel::weight_list& weight_list = base_mdl->getJointInfluences(pos); -					 +  					LLVector4 w(0,0,0,0);  					if (weight_list.size() > 4)  					{  						llerrs << "WTF?" << llendl;  					} -					 +  					for (U32 i = 0; i < weight_list.size(); ++i)  					{  						F32 wght = llmin(weight_list[i].mWeight, 0.999999f);  						F32 joint = (F32) weight_list[i].mJointIdx;  						w.mV[i] = joint + wght;  					} -					 +  					*(weights_strider++) = w;  				}  			} -			 +  			// build indices  			for (U32 i = 0; i < num_indices; i++)  			{  				*(index_strider++) = vf.mIndices[i];  			} -			 +  			mVertexBuffer[lod][mdl].push_back(vb); -			 +  			vertex_count += num_vertices;  			tri_count += num_indices/3;  			++mesh_count; -			 +  		}  	}  } @@ -3574,10 +3575,10 @@ void LLModelPreview::update()  BOOL LLModelPreview::render()  {  	assert_main_thread(); -	 +  	LLMutexLock lock(this);  	mNeedsUpdate = FALSE; -	 +  	bool edges = false;  	bool joint_positions = false;  	bool skin_weight = false; @@ -3596,28 +3597,28 @@ BOOL LLModelPreview::render()  	S32 width = getWidth();  	S32 height = getHeight(); -	 +  	LLGLSUIDefault def;  	LLGLDisable no_blend(GL_BLEND);  	LLGLEnable cull(GL_CULL_FACE);  	LLGLDepthTest depth(GL_TRUE);  	LLGLDisable fog(GL_FOG); -	 +  	{  		//clear background to blue  		glMatrixMode(GL_PROJECTION);  		gGL.pushMatrix();  		glLoadIdentity();  		glOrtho(0.0f, width, 0.0f, height, -1.0f, 1.0f); -	 +  		glMatrixMode(GL_MODELVIEW);  		gGL.pushMatrix();  		glLoadIdentity(); -			 +  		gGL.color4f(0.15f, 0.2f, 0.3f, 1.f); -	 +  		gl_rect_2d_simple( width, height ); -	 +  		glMatrixMode(GL_PROJECTION);  		gGL.popMatrix(); @@ -3628,7 +3629,7 @@ BOOL LLModelPreview::render()  	bool has_skin_weights = false;  	bool upload_skin = mFMP->childGetValue("upload_skin").asBoolean();  	bool upload_joints = mFMP->childGetValue("upload_joints").asBoolean(); -	 +  	for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)  	{  		for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) @@ -3662,79 +3663,79 @@ BOOL LLModelPreview::render()  		}  		skin_weight = false;  	} -	 +  	if (upload_skin && !has_skin_weights)  	{ //can't upload skin weights if model has no skin weights  		mFMP->childSetValue("upload_skin", false);  		upload_skin = false;  	} -	 +  	if (!upload_skin && upload_joints)  	{ //can't upload joints if not uploading skin weights  		mFMP->childSetValue("upload_joints", false);  		upload_joints = false;  	} -	 +  	mFMP->childSetEnabled("upload_joints", upload_skin); -	 +  	F32 explode = mFMP->childGetValue("physics_explode").asReal(); -	 +  	glClear(GL_DEPTH_BUFFER_BIT); -	 +  	LLRect preview_rect = mFMP->getChildView("preview_panel")->getRect();  	F32 aspect = (F32) preview_rect.getWidth()/preview_rect.getHeight();  	LLViewerCamera::getInstance()->setAspect(aspect); -	 +  	LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / mCameraZoom); -	 +  	LLVector3 offset = mCameraOffset;  	LLVector3 target_pos = mPreviewTarget+offset; -	 +  	F32 z_near = 0.001f;  	F32 z_far = mCameraDistance+mPreviewScale.magVec()+mCameraOffset.magVec(); -	 +  	if (skin_weight)  	{  		target_pos = gAgentAvatarp->getPositionAgent();  		z_near = 0.01f;  		z_far = 1024.f;  		mCameraDistance = 16.f; -		 +  		//render avatar previews every frame  		refresh();  	} -	 +  	glLoadIdentity();  	gPipeline.enableLightsPreview(); -	LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) *  +	LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) *  	LLQuaternion(mCameraYaw, LLVector3::z_axis); -	 +  	LLQuaternion av_rot = camera_rot;  	LLViewerCamera::getInstance()->setOriginAndLookAt(  													  target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot),		// camera  													  LLVector3::z_axis,																	// up  													  target_pos);											// point of interest -	 -	 + +  	LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, width, height, FALSE, z_near, z_far); -	 +  	stop_glerror(); -	 +  	gGL.pushMatrix();  	const F32 BRIGHTNESS = 0.9f;  	gGL.color3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS); -	 +  	LLGLEnable normalize(GL_NORMALIZE); -	 +  	if (!mBaseModel.empty() && mVertexBuffer[5].empty())  	{  		genBuffers(-1, skin_weight);  		//genBuffers(3);  		//genLODs();  	} -	 +  	if (!mModel[mPreviewLOD].empty())  	{  		bool regen = mVertexBuffer[mPreviewLOD].empty(); @@ -3752,31 +3753,31 @@ BOOL LLModelPreview::render()  		{  			genBuffers(mPreviewLOD, skin_weight);  		} -		 +  		if (!skin_weight)  		{  			for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter)  			{  				LLModelInstance& instance = *iter; -				 +  				LLModel* model = instance.mLOD[mPreviewLOD]; -					 +  				if (!model)  				{  					continue;  				} -					 +  				gGL.pushMatrix();  				LLMatrix4 mat = instance.mTransform; -				glMultMatrixf((GLfloat*) mat.mMatrix);		 -					 +				glMultMatrixf((GLfloat*) mat.mMatrix); +  				for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i)  				{  					LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i]; -							 +  					buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0); -					 +  					if (textures)  					{  						glColor4fv(instance.mMaterial[i].mDiffuseColor.mV); @@ -3793,11 +3794,11 @@ BOOL LLModelPreview::render()  					{  						glColor4f(1,1,1,1);  					} -					 +  					buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);  					gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);  					glColor3f(0.4f, 0.4f, 0.4f); -							 +  					if (edges)  					{  						glLineWidth(3.f); @@ -3809,7 +3810,7 @@ BOOL LLModelPreview::render()  				}  				gGL.popMatrix();  			} -		 +  			if (physics)  			{  				glClear(GL_DEPTH_BUFFER_BIT); @@ -3819,7 +3820,7 @@ BOOL LLModelPreview::render()  				for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter)  				{  					LLModelInstance& instance = *iter; -					 +  					LLModel* model = instance.mLOD[LLModel::LOD_PHYSICS];  					if (!model) @@ -3830,17 +3831,17 @@ BOOL LLModelPreview::render()  					gGL.pushMatrix();  					LLMatrix4 mat = instance.mTransform; -					glMultMatrixf((GLfloat*) mat.mMatrix);				 +					glMultMatrixf((GLfloat*) mat.mMatrix); + -					  					bool render_mesh = true;  					LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread;  					if (decomp)  					{  						LLMutexLock(decomp->mMutex); -											 -						std::map<LLPointer<LLModel>, std::vector<LLPointer<LLVertexBuffer> > >::iterator iter =  + +						std::map<LLPointer<LLModel>, std::vector<LLPointer<LLVertexBuffer> > >::iterator iter =  							mPhysicsMesh.find(model);  						if (iter != mPhysicsMesh.end())  						{ //render hull instead of mesh @@ -3850,29 +3851,29 @@ BOOL LLModelPreview::render()  								if (explode > 0.f)  								{  									gGL.pushMatrix(); -										 +  									LLVector3 offset = model->mHullCenter[i]-model->mCenterOfHullCenters;  									offset *= explode; -										 +  									gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]);  								} -									 +  								static std::vector<LLColor4U> hull_colors; -									 +  								if (i+1 >= hull_colors.size())  								{  									hull_colors.push_back(LLColor4U(rand()%128+127, rand()%128+127, rand()%128+127, 255));  								} -									 +  								LLVertexBuffer* buff = iter->second[i];  								if (buff)  								{ -									buff->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL);			 -										 +									buff->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL); +  									glColor4ubv(hull_colors[i].mV);  									buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts());  								} -									 +  								if (explode > 0.f)  								{  									gGL.popMatrix(); @@ -3880,7 +3881,7 @@ BOOL LLModelPreview::render()  							}  						}  					} -						 +  					if (render_mesh)  					{  						if (mVertexBuffer[LLModel::LOD_PHYSICS].empty()) @@ -3892,15 +3893,15 @@ BOOL LLModelPreview::render()  							LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][i];  							buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0); -							 +  							buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);  							gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);  							glColor4f(0.4f, 0.4f, 0.0f, 0.4f); -							 +  							buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);  							glColor3f(1.f, 1.f, 0.f); -								 +  							glLineWidth(3.f);  							glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);  							buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); @@ -3908,10 +3909,10 @@ BOOL LLModelPreview::render()  							glLineWidth(1.f);  						}  					} -				 +  					gGL.popMatrix();  				} -			 +  				gGL.setSceneBlendType(LLRender::BT_ALPHA);  			}  		} @@ -3919,40 +3920,40 @@ BOOL LLModelPreview::render()  		{  			LLVOAvatarSelf* avatar = gAgentAvatarp;  			target_pos = avatar->getPositionAgent(); -			 +  			LLViewerCamera::getInstance()->setOriginAndLookAt(  															  target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot),		// camera  															  LLVector3::z_axis,																	// up  															  target_pos);											// point of interest -			 +  			if (joint_positions)  			{  				avatar->renderCollisionVolumes();  			} -			 +  			for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)  			{  				for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)  				{  					LLModelInstance& instance = *model_iter;  					LLModel* model = instance.mModel; -					 +  					if (!model->mSkinWeights.empty())  					{  						for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i)  						{  							LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i]; -							 +  							const LLVolumeFace& face = model->getVolumeFace(i); -							 +  							LLStrider<LLVector3> position;  							buffer->getVertexStrider(position); -							 +  							LLStrider<LLVector4> weight;  							buffer->getWeight4Strider(weight); -							 +  							//quick 'n dirty software vertex skinning -							 +  							//build matrix palette  							LLMatrix4 mat[64];  							for (U32 j = 0; j < model->mJointList.size(); ++j) @@ -3964,55 +3965,55 @@ BOOL LLModelPreview::render()  									mat[j] *= joint->getWorldMatrix();  								}  							} -							 +  							for (U32 j = 0; j < buffer->getRequestedVerts(); ++j)  							{  								LLMatrix4 final_mat;  								final_mat.mMatrix[0][0] = final_mat.mMatrix[1][1] = final_mat.mMatrix[2][2] = final_mat.mMatrix[3][3] = 0.f; -								 +  								LLVector4 wght;  								S32 idx[4]; -								 +  								F32 scale = 0.f;  								for (U32 k = 0; k < 4; k++)  								{  									F32 w = weight[j].mV[k]; -									 +  									idx[k] = (S32) floorf(w);  									wght.mV[k] = w - floorf(w);  									scale += wght.mV[k];  								} -								 -								wght *= 1.f/scale;						 -								 + +								wght *= 1.f/scale; +  								for (U32 k = 0; k < 4; k++)  								{  									F32* src = (F32*) mat[idx[k]].mMatrix;  									F32* dst = (F32*) final_mat.mMatrix; -									 +  									F32 w = wght.mV[k]; -									 +  									for (U32 l = 0; l < 16; l++)  									{  										dst[l] += src[l]*w;  									}  								} -								 +  								//VECTORIZE THIS  								LLVector3 v(face.mPositions[j].getF32ptr()); -								 +  								v = v * model->mBindShapeMatrix;  								v = v * final_mat; -								 +  								position[j] = v;  							} -							 +  							buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0);  							glColor4fv(instance.mMaterial[i].mDiffuseColor.mV);  							gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);  							buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0);  							glColor3f(0.4f, 0.4f, 0.4f); -							 +  							if (edges)  							{  								glLineWidth(3.f); @@ -4027,9 +4028,9 @@ BOOL LLModelPreview::render()  			}  		}  	} -	 +  	gGL.popMatrix(); -	 +  	return TRUE;  } @@ -4037,8 +4038,8 @@ BOOL LLModelPreview::render()  // refresh()  //-----------------------------------------------------------------------------  void LLModelPreview::refresh() -{  -	mNeedsUpdate = TRUE;  +{ +	mNeedsUpdate = TRUE;  }  //----------------------------------------------------------------------------- @@ -4047,7 +4048,7 @@ void LLModelPreview::refresh()  void LLModelPreview::rotate(F32 yaw_radians, F32 pitch_radians)  {  	mCameraYaw = mCameraYaw + yaw_radians; -	 +  	mCameraPitch = llclamp(mCameraPitch + pitch_radians, F_PI_BY_TWO * -0.8f, F_PI_BY_TWO * 0.8f);  } @@ -4057,7 +4058,7 @@ void LLModelPreview::rotate(F32 yaw_radians, F32 pitch_radians)  void LLModelPreview::zoom(F32 zoom_amt)  {  	F32 new_zoom = mCameraZoom+zoom_amt; -	 +  	mCameraZoom	= llclamp(new_zoom, 1.f, 10.f);  } @@ -4074,7 +4075,7 @@ void LLModelPreview::setPreviewLOD(S32 lod)  	if (lod != mPreviewLOD)  	{  		mPreviewLOD = lod; -		 +  		LLComboBox* combo_box = mFMP->getChild<LLComboBox>("preview_lod_combo");  		combo_box->setCurrentByIndex((NUM_LOD-1)-mPreviewLOD); // combo box list of lods is in reverse order  		mFMP->childSetTextArg("lod_table_footer", "[DETAIL]", mFMP->getString(lod_name[mPreviewLOD])); @@ -4097,11 +4098,11 @@ void LLModelPreview::setPreviewLOD(S32 lod)  	updateStatusMessages();  } -//static  +//static  void LLFloaterModelPreview::onBrowseLOD(void* data)  {  	assert_main_thread(); -	 +  	LLFloaterModelPreview* mp = (LLFloaterModelPreview*) data;  	mp->loadModel(mp->mModelPreview->mPreviewLOD);  } @@ -4110,26 +4111,26 @@ void LLFloaterModelPreview::onBrowseLOD(void* data)  void LLFloaterModelPreview::onUpload(void* user_data)  {  	assert_main_thread(); -	 +  	LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data;  	mp->mModelPreview->rebuildUploadData(); -	 -	gMeshRepo.uploadModel(mp->mModelPreview->mUploadData, mp->mModelPreview->mPreviewScale,  + +	gMeshRepo.uploadModel(mp->mModelPreview->mUploadData, mp->mModelPreview->mPreviewScale,  						  mp->childGetValue("upload_textures").asBoolean(), mp->childGetValue("upload_skin"), mp->childGetValue("upload_joints")); -	 +  	mp->closeFloater(false);  } -//static  +//static  void LLFloaterModelPreview::onClearMaterials(void* user_data)  {  	LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data;  	mp->mModelPreview->clearMaterials();  } -//static  +//static  void LLFloaterModelPreview::refresh(LLUICtrl* ctrl, void* user_data)  {  	sInstance->mModelPreview->mDirty = true; @@ -4155,15 +4156,15 @@ LLFloaterModelPreview::DecompRequest::DecompRequest(const std::string& stage, LL  	mModel = mdl;  	mDecompID = &mdl->mDecompID;  	mParams = sInstance->mDecompParams; -	 +  	//copy out positions and indices  	if (mdl)  	{  		U16 index_offset = 0; -		 +  		mPositions.clear();  		mIndices.clear(); -		 +  		//queue up vertex positions and indices  		for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)  		{ @@ -4172,17 +4173,17 @@ LLFloaterModelPreview::DecompRequest::DecompRequest(const std::string& stage, LL  			{  				continue;  			} -			 +  			for (U32 j = 0; j < face.mNumVertices; ++j)  			{  				mPositions.push_back(LLVector3(face.mPositions[j].getF32ptr()));  			} -			 +  			for (U32 j = 0; j < face.mNumIndices; ++j)  			{  				mIndices.push_back(face.mIndices[j]+index_offset);  			} -			 +  			index_offset += face.mNumVertices;  		}  	} @@ -4208,16 +4209,16 @@ S32 LLFloaterModelPreview::DecompRequest::statusCallback(const char* status, S32  void LLFloaterModelPreview::DecompRequest::completed()  { //called from the main thread  	mModel->setConvexHullDecomposition(mHull); -	 -	if (sInstance)  -	{  + +	if (sInstance) +	{  		if (sInstance->mModelPreview)  		{  			sInstance->mModelPreview->mPhysicsMesh[mModel] = mHullMesh;  			sInstance->mModelPreview->mDirty = true;  			LLFloaterModelPreview::sInstance->mModelPreview->refresh();  		} -		 +  		sInstance->mCurRequest.erase(this);  	}  } diff --git a/install.xml b/install.xml index 3e1054fdaf..e043445c99 100755 --- a/install.xml +++ b/install.xml @@ -1065,9 +1065,9 @@ anguage Infrstructure (CLI) international standard</string>            <key>linux</key>            <map>              <key>md5sum</key> -            <string>6711cd0dbade656b468f895843fc3709</string> +            <string>f63424076d4fadd133950af0cf9c3564</string>              <key>url</key> -            <uri>scp:install-packages.lindenlab.com:/local/www/install-packages/doc/llconvexdecomposition-0.2-linux-20100928.tar.bz2</uri> +            <uri>scp:install-packages.lindenlab.com:/local/www/install-packages/doc/llconvexdecomposition-0.3-linux-20101222.tar.bz2</uri>            </map>            <key>darwin</key>            <map> | 
