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-rw-r--r--indra/llprimitive/llmodel.cpp77
-rw-r--r--indra/llprimitive/llmodel.h7
-rwxr-xr-xindra/newview/llfloatermodelpreview.cpp132
-rw-r--r--indra/newview/llfloatermodelpreview.h5
-rwxr-xr-xindra/newview/llmeshrepository.cpp54
-rwxr-xr-xindra/newview/llmeshrepository.h5
6 files changed, 170 insertions, 110 deletions
diff --git a/indra/llprimitive/llmodel.cpp b/indra/llprimitive/llmodel.cpp
index d3f42c63d5..986bde0581 100644
--- a/indra/llprimitive/llmodel.cpp
+++ b/indra/llprimitive/llmodel.cpp
@@ -1378,6 +1378,14 @@ LLSD LLModel::writeModel(
}
}
+ if (as_slm)
+ { //save material list names
+ for (U32 i = 0; i < high->mMaterialList.size(); ++i)
+ {
+ mdl["material_list"][i] = high->mMaterialList[i];
+ }
+ }
+
for (U32 idx = 0; idx < MODEL_NAMES_LENGTH; ++idx)
{
if (model[idx] && model[idx]->getNumVolumeFaces() > 0)
@@ -1565,10 +1573,10 @@ LLSD LLModel::writeModel(
}
}
- return writeModelToStream(ostr, mdl, nowrite);
+ return writeModelToStream(ostr, mdl, nowrite, as_slm);
}
-LLSD LLModel::writeModelToStream(std::ostream& ostr, LLSD& mdl, BOOL nowrite)
+LLSD LLModel::writeModelToStream(std::ostream& ostr, LLSD& mdl, BOOL nowrite, BOOL as_slm)
{
U32 bytes = 0;
@@ -1576,6 +1584,11 @@ LLSD LLModel::writeModelToStream(std::ostream& ostr, LLSD& mdl, BOOL nowrite)
LLSD header;
+ if (as_slm && mdl.has("material_list"))
+ { //save material binding names to header
+ header["material_list"] = mdl["material_list"];
+ }
+
std::string skin;
if (mdl.has("skin"))
@@ -1769,6 +1782,15 @@ bool LLModel::loadModel(std::istream& is)
}
}
+ if (header.has("material_list"))
+ { //load material list names
+ mMaterialList.clear();
+ for (U32 i = 0; i < header["material_list"].size(); ++i)
+ {
+ mMaterialList.push_back(header["material_list"][i].asString());
+ }
+ }
+
std::string nm[] =
{
"lowest_lod",
@@ -1855,6 +1877,57 @@ bool LLModel::loadModel(std::istream& is)
}
+void LLModel::matchMaterialOrder(LLModel* ref)
+{
+ llassert(ref->mMaterialList.size() == mMaterialList.size());
+
+ std::map<std::string, U32> index_map;
+
+ //build a map of material slot names to face indexes
+ bool reorder = false;
+ std::set<std::string> base_mat;
+ std::set<std::string> cur_mat;
+
+ for (U32 i = 0; i < mMaterialList.size(); i++)
+ {
+ index_map[ref->mMaterialList[i]] = i;
+ if (!reorder)
+ { //if any material name does not match reference, we need to reorder
+ reorder = ref->mMaterialList[i] != mMaterialList[i];
+ }
+ base_mat.insert(ref->mMaterialList[i]);
+ cur_mat.insert(mMaterialList[i]);
+ }
+
+
+ if (reorder &&
+ base_mat == cur_mat) //don't reorder if material name sets don't match
+ {
+ std::vector<LLVolumeFace> new_face_list;
+ new_face_list.resize(mVolumeFaces.size());
+
+ std::vector<std::string> new_material_list;
+ new_material_list.resize(mVolumeFaces.size());
+
+ //rebuild face list so materials have the same order
+ //as the reference model
+ for (U32 i = 0; i < mMaterialList.size(); ++i)
+ {
+ U32 ref_idx = index_map[mMaterialList[i]];
+ new_face_list[ref_idx] = mVolumeFaces[i];
+
+ new_material_list[ref_idx] = mMaterialList[i];
+ }
+
+ llassert(new_material_list == ref->mMaterialList);
+
+ mVolumeFaces = new_face_list;
+ }
+
+ //override material list with reference model ordering
+ mMaterialList = ref->mMaterialList;
+}
+
bool LLModel::loadSkinInfo(LLSD& header, std::istream &is)
{
diff --git a/indra/llprimitive/llmodel.h b/indra/llprimitive/llmodel.h
index 1ece877f0f..3f58eba07d 100644
--- a/indra/llprimitive/llmodel.h
+++ b/indra/llprimitive/llmodel.h
@@ -143,7 +143,7 @@ public:
static LLSD writeModelToStream(
std::ostream& ostr,
LLSD& mdl,
- BOOL nowrite = FALSE);
+ BOOL nowrite = FALSE, BOOL as_slm = FALSE);
static LLModel* loadModelFromDomMesh(domMesh* mesh);
static std::string getElementLabel(daeElement* element);
@@ -172,6 +172,11 @@ public:
void optimizeVolumeFaces();
void offsetMesh( const LLVector3& pivotPoint );
void getNormalizedScaleTranslation(LLVector3& scale_out, LLVector3& translation_out);
+
+ //reorder face list based on mMaterialList in this and reference so
+ //order matches that of reference (material ordering touchup)
+ void matchMaterialOrder(LLModel* reference);
+
std::vector<std::string> mMaterialList;
//data used for skin weights
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp
index 58cf8dfd7e..eb48955a64 100755
--- a/indra/newview/llfloatermodelpreview.cpp
+++ b/indra/newview/llfloatermodelpreview.cpp
@@ -103,6 +103,9 @@
#include "llanimationstates.h"
#include "glod/glod.h"
+
+const S32 SLM_SUPPORTED_VERSION = 2;
+
//static
S32 LLFloaterModelPreview::sUploadAmount = 10;
LLFloaterModelPreview* LLFloaterModelPreview::sInstance = NULL;
@@ -410,8 +413,6 @@ BOOL LLFloaterModelPreview::postBuild()
childSetAction("reset_btn", onReset, this);
- childSetAction("clear_materials", onClearMaterials, this);
-
childSetCommitCallback("preview_lod_combo", onPreviewLODCommit, this);
childSetCommitCallback("upload_skin", onUploadSkinCommit, this);
@@ -1945,8 +1946,11 @@ bool LLModelLoader::doLoadModel()
mesh_scale *= transformation;
transformation = mesh_scale;
- std::vector<LLImportMaterial> materials;
- materials.resize(model->getNumVolumeFaces());
+ std::map<std::string, LLImportMaterial> materials;
+ for (U32 i = 0; i < model->mMaterialList.size(); ++i)
+ {
+ materials[model->mMaterialList[i]] = LLImportMaterial();
+ }
mScene[transformation].push_back(LLModelInstance(model, model->mLabel, transformation, materials));
stretch_extents(model, transformation, mExtents[0], mExtents[1], mFirstTransform);
}
@@ -2008,6 +2012,11 @@ bool LLModelLoader::loadFromSLM(const std::string& filename)
//build model list for each LoD
model_list model[LLModel::NUM_LODS];
+ if (data["version"].asInteger() != SLM_SUPPORTED_VERSION)
+ { //unsupported version
+ return false;
+ }
+
LLSD& mesh = data["mesh"];
LLVolumeParams volume_params;
@@ -2325,14 +2334,17 @@ void LLModelLoader::loadTextures()
{
for(U32 i = 0 ; i < iter->second.size(); i++)
{
- for(U32 j = 0 ; j < iter->second[i].mMaterial.size() ; j++)
+ for(std::map<std::string, LLImportMaterial>::iterator j = iter->second[i].mMaterial.begin();
+ j != iter->second[i].mMaterial.end(); ++j)
{
- if(!iter->second[i].mMaterial[j].mDiffuseMapFilename.empty())
+ LLImportMaterial& material = j->second;
+
+ if(!material.mDiffuseMapFilename.empty())
{
- iter->second[i].mMaterial[j].mDiffuseMap =
- LLViewerTextureManager::getFetchedTextureFromUrl("file://" + iter->second[i].mMaterial[j].mDiffuseMapFilename, TRUE, LLViewerTexture::BOOST_PREVIEW);
- iter->second[i].mMaterial[j].mDiffuseMap->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, TRUE, FALSE, mPreview, NULL, FALSE);
- iter->second[i].mMaterial[j].mDiffuseMap->forceToSaveRawImage(0, F32_MAX);
+ material.mDiffuseMap =
+ LLViewerTextureManager::getFetchedTextureFromUrl("file://" + material.mDiffuseMapFilename, TRUE, LLViewerTexture::BOOST_PREVIEW);
+ material.mDiffuseMap->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, TRUE, FALSE, mPreview, NULL, FALSE);
+ material.mDiffuseMap->forceToSaveRawImage(0, F32_MAX);
mNumOfFetchingTextures++ ;
}
}
@@ -2632,7 +2644,7 @@ void LLModelLoader::processElement( daeElement* element, bool& badElement )
{
LLMatrix4 transformation = mTransform;
- std::vector<LLImportMaterial> materials = getMaterials(model, instance_geo);
+ std::map<std::string, LLImportMaterial> materials = getMaterials(model, instance_geo);
// adjust the transformation to compensate for mesh normalization
LLVector3 mesh_scale_vector;
@@ -2688,9 +2700,9 @@ void LLModelLoader::processElement( daeElement* element, bool& badElement )
}
}
-std::vector<LLImportMaterial> LLModelLoader::getMaterials(LLModel* model, domInstance_geometry* instance_geo)
+std::map<std::string, LLImportMaterial> LLModelLoader::getMaterials(LLModel* model, domInstance_geometry* instance_geo)
{
- std::vector<LLImportMaterial> materials;
+ std::map<std::string, LLImportMaterial> materials;
for (int i = 0; i < model->mMaterialList.size(); i++)
{
LLImportMaterial import_material;
@@ -2737,7 +2749,8 @@ std::vector<LLImportMaterial> LLModelLoader::getMaterials(LLModel* model, domIns
}
}
- materials.push_back(import_material);
+ import_material.mBinding = model->mMaterialList[i];
+ materials[model->mMaterialList[i]] = import_material;
}
return materials;
@@ -3122,6 +3135,19 @@ void LLModelPreview::rebuildUploadData()
mFMP->childEnable("ok_btn");
}
+ //reorder materials to match mBaseModel
+ for (U32 i = 0; i < LLModel::NUM_LODS; i++)
+ {
+ if (mBaseModel.size() == mModel[i].size())
+ {
+ for (U32 j = 0; j < mBaseModel.size(); ++j)
+ {
+ mModel[i][j]->matchMaterialOrder(mBaseModel[j]);
+ llassert(mModel[i][j]->mMaterialList == mBaseModel[j]->mMaterialList);
+ }
+ }
+ }
+
for (LLModelLoader::scene::iterator iter = mBaseScene.begin(); iter != mBaseScene.end(); ++iter)
{ //for each transform in scene
LLMatrix4 mat = iter->first;
@@ -3220,6 +3246,8 @@ void LLModelPreview::saveUploadData(const std::string& filename, bool save_skinw
LLSD data;
+ data["version"] = SLM_SUPPORTED_VERSION;
+
S32 mesh_id = 0;
//build list of unique models and initialize local id
@@ -3595,43 +3623,6 @@ void LLModelPreview::generateNormals()
updateStatusMessages();
}
-void LLModelPreview::clearMaterials()
-{
- for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
- { //for each transform in current scene
- for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
- { //for each instance with that transform
- LLModelInstance& source_instance = *model_iter;
- LLModel* source = source_instance.mModel;
-
- for (S32 i = 0; i < source->getNumVolumeFaces(); ++i)
- { //for each face in instance
- LLImportMaterial& source_material = source_instance.mMaterial[i];
-
- //clear material info
- source_material.mDiffuseColor = LLColor4(1,1,1,1);
- source_material.mDiffuseMap = NULL;
- source_material.mDiffuseMapFilename.clear();
- source_material.mDiffuseMapLabel.clear();
- source_material.mFullbright = false;
- }
- }
- }
-
- mVertexBuffer[mPreviewLOD].clear();
-
- if (mPreviewLOD == LLModel::LOD_HIGH)
- {
- mBaseScene = mScene[mPreviewLOD];
- mBaseModel = mModel[mPreviewLOD];
- clearGLODGroup();
- mVertexBuffer[5].clear();
- }
-
- mResourceCost = calcResourceCost();
- refresh();
-}
-
void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_limit)
{
if (mBaseModel.empty())
@@ -4901,6 +4892,19 @@ BOOL LLModelPreview::render()
}
}
+ //make sure material lists all match
+ for (U32 i = 0; i < LLModel::NUM_LODS; i++)
+ {
+ if (mBaseModel.size() == mModel[i].size())
+ {
+ for (U32 j = 0; j < mBaseModel.size(); ++j)
+ {
+ mModel[i][j]->matchMaterialOrder(mBaseModel[j]);
+ llassert(mModel[i][j]->mMaterialList == mBaseModel[j]->mMaterialList);
+ }
+ }
+ }
+
if (regen)
{
genBuffers(mPreviewLOD, skin_weight);
@@ -4932,13 +4936,18 @@ BOOL LLModelPreview::render()
if (textures)
{
- glColor4fv(instance.mMaterial[i].mDiffuseColor.mV);
- if (i < instance.mMaterial.size() && instance.mMaterial[i].mDiffuseMap.notNull())
+ const std::string& binding = instance.mModel->mMaterialList[i];
+ const LLImportMaterial& material = instance.mMaterial[binding];
+
+ llassert(binding == model->mMaterialList[i]);
+
+ glColor4fv(material.mDiffuseColor.mV);
+ if (material.mDiffuseMap.notNull())
{
- if (instance.mMaterial[i].mDiffuseMap->getDiscardLevel() > -1)
+ if (material.mDiffuseMap->getDiscardLevel() > -1)
{
- gGL.getTexUnit(0)->bind(instance.mMaterial[i].mDiffuseMap, true);
- mTextureSet.insert(instance.mMaterial[i].mDiffuseMap.get());
+ gGL.getTexUnit(0)->bind(material.mDiffuseMap, true);
+ mTextureSet.insert(material.mDiffuseMap.get());
}
}
}
@@ -5238,8 +5247,10 @@ BOOL LLModelPreview::render()
position[j] = v;
}
+ const std::string& binding = instance.mModel->mMaterialList[i];
+ const LLImportMaterial& material = instance.mMaterial[binding];
buffer->setBuffer(type_mask & buffer->getTypeMask());
- glColor4fv(instance.mMaterial[i].mDiffuseColor.mV);
+ glColor4fv(material.mDiffuseColor.mV);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0);
glColor3f(0.4f, 0.4f, 0.4f);
@@ -5388,13 +5399,6 @@ void LLFloaterModelPreview::onUpload(void* user_data)
//static
-void LLFloaterModelPreview::onClearMaterials(void* user_data)
-{
- LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data;
- mp->mModelPreview->clearMaterials();
-}
-
-//static
void LLFloaterModelPreview::refresh(LLUICtrl* ctrl, void* user_data)
{
sInstance->toggleCalculateButton(true);
diff --git a/indra/newview/llfloatermodelpreview.h b/indra/newview/llfloatermodelpreview.h
index 56098c6250..e252c9a677 100644
--- a/indra/newview/llfloatermodelpreview.h
+++ b/indra/newview/llfloatermodelpreview.h
@@ -109,7 +109,7 @@ public:
void loadTextures() ; //called in the main thread.
void processElement(daeElement* element, bool& badElement);
- std::vector<LLImportMaterial> getMaterials(LLModel* model, domInstance_geometry* instance_geo);
+ std::map<std::string, LLImportMaterial> getMaterials(LLModel* model, domInstance_geometry* instance_geo);
LLImportMaterial profileToMaterial(domProfile_COMMON* material);
std::string getElementLabel(daeElement *element);
LLColor4 getDaeColor(daeElement* element);
@@ -182,8 +182,6 @@ public:
static void onUpload(void* data);
- static void onClearMaterials(void* data);
-
static void refresh(LLUICtrl* ctrl, void* data);
void updateResourceCost();
@@ -330,7 +328,6 @@ public:
void loadModelCallback(S32 lod);
void genLODs(S32 which_lod = -1, U32 decimation = 3, bool enforce_tri_limit = false);
void generateNormals();
- void clearMaterials();
U32 calcResourceCost();
void rebuildUploadData();
void saveUploadData(bool save_skinweights, bool save_joint_poisitions);
diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp
index a06422a177..9e4b749ea1 100755
--- a/indra/newview/llmeshrepository.cpp
+++ b/indra/newview/llmeshrepository.cpp
@@ -36,7 +36,6 @@
#include "llbufferstream.h"
#include "llcurl.h"
#include "lldatapacker.h"
-#include "llfasttimer.h"
#include "llfloatermodelpreview.h"
#include "llfloaterperms.h"
#include "lleconomy.h"
@@ -72,9 +71,6 @@
#include <queue>
-LLFastTimer::DeclareTimer FTM_MESH_UPDATE("Mesh Update");
-LLFastTimer::DeclareTimer FTM_LOAD_MESH("Load Mesh");
-
LLMeshRepository gMeshRepo;
const U32 MAX_MESH_REQUESTS_PER_SECOND = 100;
@@ -1410,12 +1406,7 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures)
for (S32 face_num = 0; face_num < data.mBaseModel->getNumVolumeFaces(); face_num++)
{
- if(face_num >= instance.mMaterial.size())
- {
- break ;
- }
-
- LLImportMaterial& material = instance.mMaterial[face_num];
+ LLImportMaterial& material = instance.mMaterial[data.mBaseModel->mMaterialList[face_num]];
LLSD face_entry = LLSD::emptyMap();
LLViewerFetchedTexture *texture = material.mDiffuseMap.get();
@@ -1580,9 +1571,6 @@ void LLMeshUploadThread::requestWholeModelFee()
mFinished = true;
}
-static LLFastTimer::DeclareTimer FTM_NOTIFY_MESH_LOADED("Notify Loaded");
-static LLFastTimer::DeclareTimer FTM_NOTIFY_MESH_UNAVAILABLE("Notify Unavailable");
-
void LLMeshRepoThread::notifyLoadedMeshes()
{
while (!mLoadedQ.empty())
@@ -2146,8 +2134,6 @@ S32 LLMeshRepository::loadMesh(LLVOVolume* vobj, const LLVolumeParams& mesh_para
return detail;
}
- LLFastTimer t(FTM_LOAD_MESH);
-
{
LLMutexLock lock(mMeshMutex);
//add volume to list of loading meshes
@@ -2223,11 +2209,6 @@ S32 LLMeshRepository::loadMesh(LLVOVolume* vobj, const LLVolumeParams& mesh_para
return detail;
}
-static LLFastTimer::DeclareTimer FTM_START_MESH_THREAD("Start Thread");
-static LLFastTimer::DeclareTimer FTM_LOAD_MESH_LOD("Load LOD");
-static LLFastTimer::DeclareTimer FTM_MESH_LOCK1("Lock 1");
-static LLFastTimer::DeclareTimer FTM_MESH_LOCK2("Lock 2");
-
void LLMeshRepository::notifyLoadedMeshes()
{ //called from main thread
@@ -2293,18 +2274,9 @@ void LLMeshRepository::notifyLoadedMeshes()
}
}
- LLFastTimer t(FTM_MESH_UPDATE);
-
- {
- LLFastTimer t(FTM_MESH_LOCK1);
- mMeshMutex->lock();
- }
-
- {
- LLFastTimer t(FTM_MESH_LOCK2);
- mThread->mMutex->lock();
- }
-
+ mMeshMutex->lock();
+ mThread->mMutex->lock();
+
//popup queued error messages from background threads
while (!mUploadErrorQ.empty())
{
@@ -2356,7 +2328,6 @@ void LLMeshRepository::notifyLoadedMeshes()
while (!mPendingRequests.empty() && push_count > 0)
{
- LLFastTimer t(FTM_LOAD_MESH_LOD);
LLMeshRepoThread::LODRequest& request = mPendingRequests.front();
mThread->loadMeshLOD(request.mMeshParams, request.mLOD);
mPendingRequests.erase(mPendingRequests.begin());
@@ -2757,6 +2728,11 @@ bool LLImportMaterial::operator<(const LLImportMaterial &rhs) const
return mDiffuseColor < rhs.mDiffuseColor;
}
+ if (mBinding != rhs.mBinding)
+ {
+ return mBinding < rhs.mBinding;
+ }
+
return mFullbright < rhs.mFullbright;
}
@@ -3391,7 +3367,8 @@ LLModelInstance::LLModelInstance(LLSD& data)
for (U32 i = 0; i < data["material"].size(); ++i)
{
- mMaterial.push_back(LLImportMaterial(data["material"][i]));
+ LLImportMaterial mat(data["material"][i]);
+ mMaterial[mat.mBinding] = mat;
}
}
@@ -3404,9 +3381,10 @@ LLSD LLModelInstance::asLLSD()
ret["label"] = mLabel;
ret["transform"] = mTransform.getValue();
- for (U32 i = 0; i < mMaterial.size(); ++i)
+ U32 i = 0;
+ for (std::map<std::string, LLImportMaterial>::iterator iter = mMaterial.begin(); iter != mMaterial.end(); ++iter)
{
- ret["material"][i] = mMaterial[i].asLLSD();
+ ret["material"][i++] = iter->second.asLLSD();
}
return ret;
@@ -3418,6 +3396,7 @@ LLImportMaterial::LLImportMaterial(LLSD& data)
mDiffuseMapLabel = data["diffuse"]["label"].asString();
mDiffuseColor.setValue(data["diffuse"]["color"]);
mFullbright = data["fullbright"].asBoolean();
+ mBinding = data["binding"].asString();
}
@@ -3429,7 +3408,8 @@ LLSD LLImportMaterial::asLLSD()
ret["diffuse"]["label"] = mDiffuseMapLabel;
ret["diffuse"]["color"] = mDiffuseColor.getValue();
ret["fullbright"] = mFullbright;
-
+ ret["binding"] = mBinding;
+
return ret;
}
diff --git a/indra/newview/llmeshrepository.h b/indra/newview/llmeshrepository.h
index 74a08a998f..d775e8f74a 100755
--- a/indra/newview/llmeshrepository.h
+++ b/indra/newview/llmeshrepository.h
@@ -92,6 +92,7 @@ public:
LLPointer<LLViewerFetchedTexture> mDiffuseMap;
std::string mDiffuseMapFilename;
std::string mDiffuseMapLabel;
+ std::string mBinding;
LLColor4 mDiffuseColor;
bool mFullbright;
@@ -120,9 +121,9 @@ public:
S32 mLocalMeshID;
LLMatrix4 mTransform;
- std::vector<LLImportMaterial> mMaterial;
+ std::map<std::string, LLImportMaterial> mMaterial;
- LLModelInstance(LLModel* model, const std::string& label, LLMatrix4& transform, std::vector<LLImportMaterial>& materials)
+ LLModelInstance(LLModel* model, const std::string& label, LLMatrix4& transform, std::map<std::string, LLImportMaterial>& materials)
: mModel(model), mLabel(label), mTransform(transform), mMaterial(materials)
{
mLocalMeshID = -1;