diff options
-rw-r--r-- | indra/llprimitive/llmodel.cpp | 77 | ||||
-rw-r--r-- | indra/llprimitive/llmodel.h | 7 | ||||
-rwxr-xr-x | indra/newview/llfloatermodelpreview.cpp | 132 | ||||
-rw-r--r-- | indra/newview/llfloatermodelpreview.h | 5 | ||||
-rwxr-xr-x | indra/newview/llmeshrepository.cpp | 54 | ||||
-rwxr-xr-x | indra/newview/llmeshrepository.h | 5 |
6 files changed, 170 insertions, 110 deletions
diff --git a/indra/llprimitive/llmodel.cpp b/indra/llprimitive/llmodel.cpp index d3f42c63d5..986bde0581 100644 --- a/indra/llprimitive/llmodel.cpp +++ b/indra/llprimitive/llmodel.cpp @@ -1378,6 +1378,14 @@ LLSD LLModel::writeModel( } } + if (as_slm) + { //save material list names + for (U32 i = 0; i < high->mMaterialList.size(); ++i) + { + mdl["material_list"][i] = high->mMaterialList[i]; + } + } + for (U32 idx = 0; idx < MODEL_NAMES_LENGTH; ++idx) { if (model[idx] && model[idx]->getNumVolumeFaces() > 0) @@ -1565,10 +1573,10 @@ LLSD LLModel::writeModel( } } - return writeModelToStream(ostr, mdl, nowrite); + return writeModelToStream(ostr, mdl, nowrite, as_slm); } -LLSD LLModel::writeModelToStream(std::ostream& ostr, LLSD& mdl, BOOL nowrite) +LLSD LLModel::writeModelToStream(std::ostream& ostr, LLSD& mdl, BOOL nowrite, BOOL as_slm) { U32 bytes = 0; @@ -1576,6 +1584,11 @@ LLSD LLModel::writeModelToStream(std::ostream& ostr, LLSD& mdl, BOOL nowrite) LLSD header; + if (as_slm && mdl.has("material_list")) + { //save material binding names to header + header["material_list"] = mdl["material_list"]; + } + std::string skin; if (mdl.has("skin")) @@ -1769,6 +1782,15 @@ bool LLModel::loadModel(std::istream& is) } } + if (header.has("material_list")) + { //load material list names + mMaterialList.clear(); + for (U32 i = 0; i < header["material_list"].size(); ++i) + { + mMaterialList.push_back(header["material_list"][i].asString()); + } + } + std::string nm[] = { "lowest_lod", @@ -1855,6 +1877,57 @@ bool LLModel::loadModel(std::istream& is) } +void LLModel::matchMaterialOrder(LLModel* ref) +{ + llassert(ref->mMaterialList.size() == mMaterialList.size()); + + std::map<std::string, U32> index_map; + + //build a map of material slot names to face indexes + bool reorder = false; + std::set<std::string> base_mat; + std::set<std::string> cur_mat; + + for (U32 i = 0; i < mMaterialList.size(); i++) + { + index_map[ref->mMaterialList[i]] = i; + if (!reorder) + { //if any material name does not match reference, we need to reorder + reorder = ref->mMaterialList[i] != mMaterialList[i]; + } + base_mat.insert(ref->mMaterialList[i]); + cur_mat.insert(mMaterialList[i]); + } + + + if (reorder && + base_mat == cur_mat) //don't reorder if material name sets don't match + { + std::vector<LLVolumeFace> new_face_list; + new_face_list.resize(mVolumeFaces.size()); + + std::vector<std::string> new_material_list; + new_material_list.resize(mVolumeFaces.size()); + + //rebuild face list so materials have the same order + //as the reference model + for (U32 i = 0; i < mMaterialList.size(); ++i) + { + U32 ref_idx = index_map[mMaterialList[i]]; + new_face_list[ref_idx] = mVolumeFaces[i]; + + new_material_list[ref_idx] = mMaterialList[i]; + } + + llassert(new_material_list == ref->mMaterialList); + + mVolumeFaces = new_face_list; + } + + //override material list with reference model ordering + mMaterialList = ref->mMaterialList; +} + bool LLModel::loadSkinInfo(LLSD& header, std::istream &is) { diff --git a/indra/llprimitive/llmodel.h b/indra/llprimitive/llmodel.h index 1ece877f0f..3f58eba07d 100644 --- a/indra/llprimitive/llmodel.h +++ b/indra/llprimitive/llmodel.h @@ -143,7 +143,7 @@ public: static LLSD writeModelToStream( std::ostream& ostr, LLSD& mdl, - BOOL nowrite = FALSE); + BOOL nowrite = FALSE, BOOL as_slm = FALSE); static LLModel* loadModelFromDomMesh(domMesh* mesh); static std::string getElementLabel(daeElement* element); @@ -172,6 +172,11 @@ public: void optimizeVolumeFaces(); void offsetMesh( const LLVector3& pivotPoint ); void getNormalizedScaleTranslation(LLVector3& scale_out, LLVector3& translation_out); + + //reorder face list based on mMaterialList in this and reference so + //order matches that of reference (material ordering touchup) + void matchMaterialOrder(LLModel* reference); + std::vector<std::string> mMaterialList; //data used for skin weights diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index 58cf8dfd7e..eb48955a64 100755 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -103,6 +103,9 @@ #include "llanimationstates.h" #include "glod/glod.h" + +const S32 SLM_SUPPORTED_VERSION = 2; + //static S32 LLFloaterModelPreview::sUploadAmount = 10; LLFloaterModelPreview* LLFloaterModelPreview::sInstance = NULL; @@ -410,8 +413,6 @@ BOOL LLFloaterModelPreview::postBuild() childSetAction("reset_btn", onReset, this); - childSetAction("clear_materials", onClearMaterials, this); - childSetCommitCallback("preview_lod_combo", onPreviewLODCommit, this); childSetCommitCallback("upload_skin", onUploadSkinCommit, this); @@ -1945,8 +1946,11 @@ bool LLModelLoader::doLoadModel() mesh_scale *= transformation; transformation = mesh_scale; - std::vector<LLImportMaterial> materials; - materials.resize(model->getNumVolumeFaces()); + std::map<std::string, LLImportMaterial> materials; + for (U32 i = 0; i < model->mMaterialList.size(); ++i) + { + materials[model->mMaterialList[i]] = LLImportMaterial(); + } mScene[transformation].push_back(LLModelInstance(model, model->mLabel, transformation, materials)); stretch_extents(model, transformation, mExtents[0], mExtents[1], mFirstTransform); } @@ -2008,6 +2012,11 @@ bool LLModelLoader::loadFromSLM(const std::string& filename) //build model list for each LoD model_list model[LLModel::NUM_LODS]; + if (data["version"].asInteger() != SLM_SUPPORTED_VERSION) + { //unsupported version + return false; + } + LLSD& mesh = data["mesh"]; LLVolumeParams volume_params; @@ -2325,14 +2334,17 @@ void LLModelLoader::loadTextures() { for(U32 i = 0 ; i < iter->second.size(); i++) { - for(U32 j = 0 ; j < iter->second[i].mMaterial.size() ; j++) + for(std::map<std::string, LLImportMaterial>::iterator j = iter->second[i].mMaterial.begin(); + j != iter->second[i].mMaterial.end(); ++j) { - if(!iter->second[i].mMaterial[j].mDiffuseMapFilename.empty()) + LLImportMaterial& material = j->second; + + if(!material.mDiffuseMapFilename.empty()) { - iter->second[i].mMaterial[j].mDiffuseMap = - LLViewerTextureManager::getFetchedTextureFromUrl("file://" + iter->second[i].mMaterial[j].mDiffuseMapFilename, TRUE, LLViewerTexture::BOOST_PREVIEW); - iter->second[i].mMaterial[j].mDiffuseMap->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, TRUE, FALSE, mPreview, NULL, FALSE); - iter->second[i].mMaterial[j].mDiffuseMap->forceToSaveRawImage(0, F32_MAX); + material.mDiffuseMap = + LLViewerTextureManager::getFetchedTextureFromUrl("file://" + material.mDiffuseMapFilename, TRUE, LLViewerTexture::BOOST_PREVIEW); + material.mDiffuseMap->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, TRUE, FALSE, mPreview, NULL, FALSE); + material.mDiffuseMap->forceToSaveRawImage(0, F32_MAX); mNumOfFetchingTextures++ ; } } @@ -2632,7 +2644,7 @@ void LLModelLoader::processElement( daeElement* element, bool& badElement ) { LLMatrix4 transformation = mTransform; - std::vector<LLImportMaterial> materials = getMaterials(model, instance_geo); + std::map<std::string, LLImportMaterial> materials = getMaterials(model, instance_geo); // adjust the transformation to compensate for mesh normalization LLVector3 mesh_scale_vector; @@ -2688,9 +2700,9 @@ void LLModelLoader::processElement( daeElement* element, bool& badElement ) } } -std::vector<LLImportMaterial> LLModelLoader::getMaterials(LLModel* model, domInstance_geometry* instance_geo) +std::map<std::string, LLImportMaterial> LLModelLoader::getMaterials(LLModel* model, domInstance_geometry* instance_geo) { - std::vector<LLImportMaterial> materials; + std::map<std::string, LLImportMaterial> materials; for (int i = 0; i < model->mMaterialList.size(); i++) { LLImportMaterial import_material; @@ -2737,7 +2749,8 @@ std::vector<LLImportMaterial> LLModelLoader::getMaterials(LLModel* model, domIns } } - materials.push_back(import_material); + import_material.mBinding = model->mMaterialList[i]; + materials[model->mMaterialList[i]] = import_material; } return materials; @@ -3122,6 +3135,19 @@ void LLModelPreview::rebuildUploadData() mFMP->childEnable("ok_btn"); } + //reorder materials to match mBaseModel + for (U32 i = 0; i < LLModel::NUM_LODS; i++) + { + if (mBaseModel.size() == mModel[i].size()) + { + for (U32 j = 0; j < mBaseModel.size(); ++j) + { + mModel[i][j]->matchMaterialOrder(mBaseModel[j]); + llassert(mModel[i][j]->mMaterialList == mBaseModel[j]->mMaterialList); + } + } + } + for (LLModelLoader::scene::iterator iter = mBaseScene.begin(); iter != mBaseScene.end(); ++iter) { //for each transform in scene LLMatrix4 mat = iter->first; @@ -3220,6 +3246,8 @@ void LLModelPreview::saveUploadData(const std::string& filename, bool save_skinw LLSD data; + data["version"] = SLM_SUPPORTED_VERSION; + S32 mesh_id = 0; //build list of unique models and initialize local id @@ -3595,43 +3623,6 @@ void LLModelPreview::generateNormals() updateStatusMessages(); } -void LLModelPreview::clearMaterials() -{ - for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) - { //for each transform in current scene - for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) - { //for each instance with that transform - LLModelInstance& source_instance = *model_iter; - LLModel* source = source_instance.mModel; - - for (S32 i = 0; i < source->getNumVolumeFaces(); ++i) - { //for each face in instance - LLImportMaterial& source_material = source_instance.mMaterial[i]; - - //clear material info - source_material.mDiffuseColor = LLColor4(1,1,1,1); - source_material.mDiffuseMap = NULL; - source_material.mDiffuseMapFilename.clear(); - source_material.mDiffuseMapLabel.clear(); - source_material.mFullbright = false; - } - } - } - - mVertexBuffer[mPreviewLOD].clear(); - - if (mPreviewLOD == LLModel::LOD_HIGH) - { - mBaseScene = mScene[mPreviewLOD]; - mBaseModel = mModel[mPreviewLOD]; - clearGLODGroup(); - mVertexBuffer[5].clear(); - } - - mResourceCost = calcResourceCost(); - refresh(); -} - void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_limit) { if (mBaseModel.empty()) @@ -4901,6 +4892,19 @@ BOOL LLModelPreview::render() } } + //make sure material lists all match + for (U32 i = 0; i < LLModel::NUM_LODS; i++) + { + if (mBaseModel.size() == mModel[i].size()) + { + for (U32 j = 0; j < mBaseModel.size(); ++j) + { + mModel[i][j]->matchMaterialOrder(mBaseModel[j]); + llassert(mModel[i][j]->mMaterialList == mBaseModel[j]->mMaterialList); + } + } + } + if (regen) { genBuffers(mPreviewLOD, skin_weight); @@ -4932,13 +4936,18 @@ BOOL LLModelPreview::render() if (textures) { - glColor4fv(instance.mMaterial[i].mDiffuseColor.mV); - if (i < instance.mMaterial.size() && instance.mMaterial[i].mDiffuseMap.notNull()) + const std::string& binding = instance.mModel->mMaterialList[i]; + const LLImportMaterial& material = instance.mMaterial[binding]; + + llassert(binding == model->mMaterialList[i]); + + glColor4fv(material.mDiffuseColor.mV); + if (material.mDiffuseMap.notNull()) { - if (instance.mMaterial[i].mDiffuseMap->getDiscardLevel() > -1) + if (material.mDiffuseMap->getDiscardLevel() > -1) { - gGL.getTexUnit(0)->bind(instance.mMaterial[i].mDiffuseMap, true); - mTextureSet.insert(instance.mMaterial[i].mDiffuseMap.get()); + gGL.getTexUnit(0)->bind(material.mDiffuseMap, true); + mTextureSet.insert(material.mDiffuseMap.get()); } } } @@ -5238,8 +5247,10 @@ BOOL LLModelPreview::render() position[j] = v; } + const std::string& binding = instance.mModel->mMaterialList[i]; + const LLImportMaterial& material = instance.mMaterial[binding]; buffer->setBuffer(type_mask & buffer->getTypeMask()); - glColor4fv(instance.mMaterial[i].mDiffuseColor.mV); + glColor4fv(material.mDiffuseColor.mV); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0); glColor3f(0.4f, 0.4f, 0.4f); @@ -5388,13 +5399,6 @@ void LLFloaterModelPreview::onUpload(void* user_data) //static -void LLFloaterModelPreview::onClearMaterials(void* user_data) -{ - LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data; - mp->mModelPreview->clearMaterials(); -} - -//static void LLFloaterModelPreview::refresh(LLUICtrl* ctrl, void* user_data) { sInstance->toggleCalculateButton(true); diff --git a/indra/newview/llfloatermodelpreview.h b/indra/newview/llfloatermodelpreview.h index 56098c6250..e252c9a677 100644 --- a/indra/newview/llfloatermodelpreview.h +++ b/indra/newview/llfloatermodelpreview.h @@ -109,7 +109,7 @@ public: void loadTextures() ; //called in the main thread. void processElement(daeElement* element, bool& badElement); - std::vector<LLImportMaterial> getMaterials(LLModel* model, domInstance_geometry* instance_geo); + std::map<std::string, LLImportMaterial> getMaterials(LLModel* model, domInstance_geometry* instance_geo); LLImportMaterial profileToMaterial(domProfile_COMMON* material); std::string getElementLabel(daeElement *element); LLColor4 getDaeColor(daeElement* element); @@ -182,8 +182,6 @@ public: static void onUpload(void* data); - static void onClearMaterials(void* data); - static void refresh(LLUICtrl* ctrl, void* data); void updateResourceCost(); @@ -330,7 +328,6 @@ public: void loadModelCallback(S32 lod); void genLODs(S32 which_lod = -1, U32 decimation = 3, bool enforce_tri_limit = false); void generateNormals(); - void clearMaterials(); U32 calcResourceCost(); void rebuildUploadData(); void saveUploadData(bool save_skinweights, bool save_joint_poisitions); diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp index a06422a177..9e4b749ea1 100755 --- a/indra/newview/llmeshrepository.cpp +++ b/indra/newview/llmeshrepository.cpp @@ -36,7 +36,6 @@ #include "llbufferstream.h" #include "llcurl.h" #include "lldatapacker.h" -#include "llfasttimer.h" #include "llfloatermodelpreview.h" #include "llfloaterperms.h" #include "lleconomy.h" @@ -72,9 +71,6 @@ #include <queue> -LLFastTimer::DeclareTimer FTM_MESH_UPDATE("Mesh Update"); -LLFastTimer::DeclareTimer FTM_LOAD_MESH("Load Mesh"); - LLMeshRepository gMeshRepo; const U32 MAX_MESH_REQUESTS_PER_SECOND = 100; @@ -1410,12 +1406,7 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures) for (S32 face_num = 0; face_num < data.mBaseModel->getNumVolumeFaces(); face_num++) { - if(face_num >= instance.mMaterial.size()) - { - break ; - } - - LLImportMaterial& material = instance.mMaterial[face_num]; + LLImportMaterial& material = instance.mMaterial[data.mBaseModel->mMaterialList[face_num]]; LLSD face_entry = LLSD::emptyMap(); LLViewerFetchedTexture *texture = material.mDiffuseMap.get(); @@ -1580,9 +1571,6 @@ void LLMeshUploadThread::requestWholeModelFee() mFinished = true; } -static LLFastTimer::DeclareTimer FTM_NOTIFY_MESH_LOADED("Notify Loaded"); -static LLFastTimer::DeclareTimer FTM_NOTIFY_MESH_UNAVAILABLE("Notify Unavailable"); - void LLMeshRepoThread::notifyLoadedMeshes() { while (!mLoadedQ.empty()) @@ -2146,8 +2134,6 @@ S32 LLMeshRepository::loadMesh(LLVOVolume* vobj, const LLVolumeParams& mesh_para return detail; } - LLFastTimer t(FTM_LOAD_MESH); - { LLMutexLock lock(mMeshMutex); //add volume to list of loading meshes @@ -2223,11 +2209,6 @@ S32 LLMeshRepository::loadMesh(LLVOVolume* vobj, const LLVolumeParams& mesh_para return detail; } -static LLFastTimer::DeclareTimer FTM_START_MESH_THREAD("Start Thread"); -static LLFastTimer::DeclareTimer FTM_LOAD_MESH_LOD("Load LOD"); -static LLFastTimer::DeclareTimer FTM_MESH_LOCK1("Lock 1"); -static LLFastTimer::DeclareTimer FTM_MESH_LOCK2("Lock 2"); - void LLMeshRepository::notifyLoadedMeshes() { //called from main thread @@ -2293,18 +2274,9 @@ void LLMeshRepository::notifyLoadedMeshes() } } - LLFastTimer t(FTM_MESH_UPDATE); - - { - LLFastTimer t(FTM_MESH_LOCK1); - mMeshMutex->lock(); - } - - { - LLFastTimer t(FTM_MESH_LOCK2); - mThread->mMutex->lock(); - } - + mMeshMutex->lock(); + mThread->mMutex->lock(); + //popup queued error messages from background threads while (!mUploadErrorQ.empty()) { @@ -2356,7 +2328,6 @@ void LLMeshRepository::notifyLoadedMeshes() while (!mPendingRequests.empty() && push_count > 0) { - LLFastTimer t(FTM_LOAD_MESH_LOD); LLMeshRepoThread::LODRequest& request = mPendingRequests.front(); mThread->loadMeshLOD(request.mMeshParams, request.mLOD); mPendingRequests.erase(mPendingRequests.begin()); @@ -2757,6 +2728,11 @@ bool LLImportMaterial::operator<(const LLImportMaterial &rhs) const return mDiffuseColor < rhs.mDiffuseColor; } + if (mBinding != rhs.mBinding) + { + return mBinding < rhs.mBinding; + } + return mFullbright < rhs.mFullbright; } @@ -3391,7 +3367,8 @@ LLModelInstance::LLModelInstance(LLSD& data) for (U32 i = 0; i < data["material"].size(); ++i) { - mMaterial.push_back(LLImportMaterial(data["material"][i])); + LLImportMaterial mat(data["material"][i]); + mMaterial[mat.mBinding] = mat; } } @@ -3404,9 +3381,10 @@ LLSD LLModelInstance::asLLSD() ret["label"] = mLabel; ret["transform"] = mTransform.getValue(); - for (U32 i = 0; i < mMaterial.size(); ++i) + U32 i = 0; + for (std::map<std::string, LLImportMaterial>::iterator iter = mMaterial.begin(); iter != mMaterial.end(); ++iter) { - ret["material"][i] = mMaterial[i].asLLSD(); + ret["material"][i++] = iter->second.asLLSD(); } return ret; @@ -3418,6 +3396,7 @@ LLImportMaterial::LLImportMaterial(LLSD& data) mDiffuseMapLabel = data["diffuse"]["label"].asString(); mDiffuseColor.setValue(data["diffuse"]["color"]); mFullbright = data["fullbright"].asBoolean(); + mBinding = data["binding"].asString(); } @@ -3429,7 +3408,8 @@ LLSD LLImportMaterial::asLLSD() ret["diffuse"]["label"] = mDiffuseMapLabel; ret["diffuse"]["color"] = mDiffuseColor.getValue(); ret["fullbright"] = mFullbright; - + ret["binding"] = mBinding; + return ret; } diff --git a/indra/newview/llmeshrepository.h b/indra/newview/llmeshrepository.h index 74a08a998f..d775e8f74a 100755 --- a/indra/newview/llmeshrepository.h +++ b/indra/newview/llmeshrepository.h @@ -92,6 +92,7 @@ public: LLPointer<LLViewerFetchedTexture> mDiffuseMap; std::string mDiffuseMapFilename; std::string mDiffuseMapLabel; + std::string mBinding; LLColor4 mDiffuseColor; bool mFullbright; @@ -120,9 +121,9 @@ public: S32 mLocalMeshID; LLMatrix4 mTransform; - std::vector<LLImportMaterial> mMaterial; + std::map<std::string, LLImportMaterial> mMaterial; - LLModelInstance(LLModel* model, const std::string& label, LLMatrix4& transform, std::vector<LLImportMaterial>& materials) + LLModelInstance(LLModel* model, const std::string& label, LLMatrix4& transform, std::map<std::string, LLImportMaterial>& materials) : mModel(model), mLabel(label), mTransform(transform), mMaterial(materials) { mLocalMeshID = -1; |