diff options
| -rw-r--r-- | indra/llrender/llglslshader.cpp | 2 | ||||
| -rw-r--r-- | indra/llrender/llvertexbuffer.cpp | 4 | 
2 files changed, 6 insertions, 0 deletions
| diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 149e8cc548..7cbf39096e 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -174,10 +174,12 @@ BOOL LLGLSLShader::createShader(vector<string> * attributes,  		mFeatures.mIndexedTextureChannels = llmin(mFeatures.mIndexedTextureChannels, 1);  	} +#ifdef GL_INTERLEAVED_ATTRIBS  	if (varying_count > 0 && varyings)  	{  		glTransformFeedbackVaryings(mProgramObject, varying_count, varyings, GL_INTERLEAVED_ATTRIBS);  	} +#endif  	// Map attributes and uniforms  	if (success) diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 2e7c8a0e8f..0092df6587 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -373,7 +373,9 @@ U32 LLVertexBuffer::getVAOName()  	}  	else  	{ +#ifdef GL_ARB_vertex_array_object  		glGenVertexArrays(1, &ret); +#endif  	}  	return ret;		 @@ -2161,9 +2163,11 @@ void LLVertexBuffer::flush()  // bind for transform feedback (quick 'n dirty)  void LLVertexBuffer::bindForFeedback(U32 channel, U32 type, U32 index, U32 count)  { +#ifdef GL_TRANSFORM_FEEDBACK_BUFFER  	U32 offset = mOffsets[type] + sTypeSize[type]*index;  	U32 size= (sTypeSize[type]*count);  	glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, channel, mGLBuffer, offset, size); +#endif  }  // Set for rendering | 
