diff options
| -rw-r--r-- | indra/llinventory/llsettingssky.cpp | 56 | ||||
| -rw-r--r-- | indra/llinventory/llsettingssky.h | 11 | ||||
| -rw-r--r-- | indra/llrender/llshadermgr.cpp | 5 | ||||
| -rw-r--r-- | indra/llrender/llshadermgr.h | 5 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/skyF.glsl | 40 | ||||
| -rw-r--r-- | indra/newview/app_settings/windlight/corona_lut.png | bin | 6129 -> 0 bytes | |||
| -rw-r--r-- | indra/newview/app_settings/windlight/rainbow_lut.png | bin | 200088 -> 0 bytes | |||
| -rw-r--r-- | indra/newview/lldrawpoolwlsky.cpp | 17 | ||||
| -rw-r--r-- | indra/newview/llpaneleditsky.cpp | 44 | ||||
| -rw-r--r-- | indra/newview/llpaneleditsky.h | 3 | ||||
| -rw-r--r-- | indra/newview/llsettingsvo.cpp | 4 | ||||
| -rw-r--r-- | indra/newview/llviewershadermgr.cpp | 10 | ||||
| -rw-r--r-- | indra/newview/llvosky.cpp | 5 | ||||
| -rw-r--r-- | indra/newview/llvosky.h | 21 | ||||
| -rw-r--r-- | indra/newview/skins/default/xui/en/panel_settings_sky_density.xml | 56 | 
15 files changed, 253 insertions, 24 deletions
| diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp index f298a9cbc7..21fde72941 100644 --- a/indra/llinventory/llsettingssky.cpp +++ b/indra/llinventory/llsettingssky.cpp @@ -37,6 +37,8 @@ namespace {      const F32 NIGHTTIME_ELEVATION = -8.0f; // degrees      const F32 NIGHTTIME_ELEVATION_SIN = (F32)sinf(NIGHTTIME_ELEVATION * DEG_TO_RAD);      const LLUUID IMG_BLOOM1("3c59f7fe-9dc8-47f9-8aaf-a9dd1fbc3bef"); +    const LLUUID IMG_RAINBOW("12149143-f599-91a7-77ac-b52a3c0f59cd"); +    const LLUUID IMG_HALO("11b4c57c-56b3-04ed-1f82-2004363882e4");  }  namespace { @@ -80,6 +82,8 @@ const std::string LLSettingsSky::SETTING_HAZE_DENSITY("haze_density");  const std::string LLSettingsSky::SETTING_HAZE_HORIZON("haze_horizon");  const std::string LLSettingsSky::SETTING_BLOOM_TEXTUREID("bloom_id"); +const std::string LLSettingsSky::SETTING_RAINBOW_TEXTUREID("rainbow_id"); +const std::string LLSettingsSky::SETTING_HALO_TEXTUREID("halo_id");  const std::string LLSettingsSky::SETTING_CLOUD_COLOR("cloud_color");  const std::string LLSettingsSky::SETTING_CLOUD_POS_DENSITY1("cloud_pos_density1");  const std::string LLSettingsSky::SETTING_CLOUD_POS_DENSITY2("cloud_pos_density2"); @@ -127,6 +131,7 @@ const std::string LLSettingsSky::SETTING_DENSITY_PROFILE_LINEAR_TERM("linear_ter  const std::string LLSettingsSky::SETTING_DENSITY_PROFILE_CONSTANT_TERM("constant_term");  const std::string LLSettingsSky::SETTING_SKY_MOISTURE_LEVEL("moisture_level"); +const std::string LLSettingsSky::SETTING_SKY_DROPLET_RADIUS("droplet_radius");  const std::string LLSettingsSky::SETTING_SKY_ICE_LEVEL("ice_level");  const LLUUID LLSettingsSky::DEFAULT_ASSET_ID("ff64f04e-097f-40bc-9063-d8d48c308739"); @@ -391,7 +396,9 @@ LLSettingsSky::LLSettingsSky(const LLSD &data) :      mNextSunTextureId(),      mNextMoonTextureId(),      mNextCloudTextureId(), -    mNextBloomTextureId() +    mNextBloomTextureId(), +    mNextRainbowTextureId(), +    mNextHaloTextureId()  {  } @@ -400,7 +407,9 @@ LLSettingsSky::LLSettingsSky():      mNextSunTextureId(),      mNextMoonTextureId(),      mNextCloudTextureId(), -    mNextBloomTextureId() +    mNextBloomTextureId(), +    mNextRainbowTextureId(), +    mNextHaloTextureId()  {  } @@ -411,6 +420,8 @@ void LLSettingsSky::replaceSettings(LLSD settings)      mNextMoonTextureId.setNull();      mNextCloudTextureId.setNull();      mNextBloomTextureId.setNull(); +    mNextRainbowTextureId.setNull(); +    mNextHaloTextureId.setNull();  }  void LLSettingsSky::blend(const LLSettingsBase::ptr_t &end, F64 blendf)  @@ -426,6 +437,8 @@ void LLSettingsSky::blend(const LLSettingsBase::ptr_t &end, F64 blendf)          mNextMoonTextureId = other->getMoonTextureId();          mNextCloudTextureId = other->getCloudNoiseTextureId();          mNextBloomTextureId = other->getBloomTextureId(); +        mNextRainbowTextureId = other->getRainbowTextureId(); +        mNextHaloTextureId = other->getHaloTextureId();      }      else      { @@ -500,6 +513,9 @@ LLSettingsSky::validation_list_t LLSettingsSky::validationList()          validation.push_back(Validator(SETTING_BLOOM_TEXTUREID,     true,  LLSD::TypeUUID)); +        validation.push_back(Validator(SETTING_RAINBOW_TEXTUREID,   false,  LLSD::TypeUUID)); +        validation.push_back(Validator(SETTING_HALO_TEXTUREID,      false,  LLSD::TypeUUID)); +          validation.push_back(Validator(SETTING_CLOUD_COLOR,         true,  LLSD::TypeArray,               boost::bind(&Validator::verifyVectorMinMax, _1,                  LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")), @@ -565,6 +581,9 @@ LLSettingsSky::validation_list_t LLSettingsSky::validationList()          validation.push_back(Validator(SETTING_SKY_MOISTURE_LEVEL,      false,  LLSD::TypeReal,                boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f))))); +        validation.push_back(Validator(SETTING_SKY_DROPLET_RADIUS,      false,  LLSD::TypeReal,   +            boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(5.0f)(1000.0f))))); +          validation.push_back(Validator(SETTING_SKY_ICE_LEVEL,      false,  LLSD::TypeReal,                boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f))))); @@ -675,6 +694,8 @@ LLSD LLSettingsSky::defaults(const LLSettingsBase::TrackPosition& position)          dfltsetting[SETTING_CLOUD_TEXTUREID]    = GetDefaultCloudNoiseTextureId();          dfltsetting[SETTING_MOON_TEXTUREID]     = GetDefaultMoonTextureId();          dfltsetting[SETTING_SUN_TEXTUREID]      = GetDefaultSunTextureId(); +        dfltsetting[SETTING_RAINBOW_TEXTUREID]  = GetDefaultRainbowTextureId(); +        dfltsetting[SETTING_HALO_TEXTUREID]     = GetDefaultHaloTextureId();          dfltsetting[SETTING_TYPE] = "sky"; @@ -685,6 +706,7 @@ LLSD LLSettingsSky::defaults(const LLSettingsBase::TrackPosition& position)          dfltsetting[SETTING_SUN_ARC_RADIANS]    = 0.00045f;          dfltsetting[SETTING_SKY_MOISTURE_LEVEL] = 0.0f; +        dfltsetting[SETTING_SKY_DROPLET_RADIUS] = 800.0f;          dfltsetting[SETTING_SKY_ICE_LEVEL]      = 0.0f;          dfltsetting[SETTING_RAYLEIGH_CONFIG]    = rayleighConfigDefault(); @@ -995,6 +1017,11 @@ void LLSettingsSky::setSkyMoistureLevel(F32 moisture_level)      mSettings[SETTING_SKY_MOISTURE_LEVEL] = moisture_level;  } +void LLSettingsSky::setSkyDropletRadius(F32 radius) +{ +    mSettings[SETTING_SKY_DROPLET_RADIUS] = radius; +} +  void LLSettingsSky::setSkyIceLevel(F32 ice_level)  {      mSettings[SETTING_SKY_ICE_LEVEL] = ice_level; @@ -1190,6 +1217,16 @@ LLUUID LLSettingsSky::GetDefaultBloomTextureId()      return IMG_BLOOM1;  } +LLUUID LLSettingsSky::GetDefaultRainbowTextureId() +{ +    return IMG_RAINBOW; +} + +LLUUID LLSettingsSky::GetDefaultHaloTextureId() +{ +    return IMG_HALO; +} +  F32 LLSettingsSky::getPlanetRadius() const  {      return mSettings[SETTING_PLANET_RADIUS].asReal(); @@ -1200,6 +1237,11 @@ F32 LLSettingsSky::getSkyMoistureLevel() const      return mSettings[SETTING_SKY_MOISTURE_LEVEL].asReal();  } +F32 LLSettingsSky::getSkyDropletRadius() const +{ +    return mSettings[SETTING_SKY_DROPLET_RADIUS].asReal(); +} +  F32 LLSettingsSky::getSkyIceLevel() const  {      return mSettings[SETTING_SKY_ICE_LEVEL].asReal(); @@ -1278,6 +1320,16 @@ LLUUID LLSettingsSky::getBloomTextureId() const      return mSettings[SETTING_BLOOM_TEXTUREID].asUUID();  } +LLUUID LLSettingsSky::getRainbowTextureId() const +{ +    return mSettings[SETTING_RAINBOW_TEXTUREID].asUUID(); +} + +LLUUID LLSettingsSky::getHaloTextureId() const +{ +    return mSettings[SETTING_HALO_TEXTUREID].asUUID(); +} +  //---------------------------------------------------------------------  LLColor3 LLSettingsSky::getAmbientColor() const  { diff --git a/indra/llinventory/llsettingssky.h b/indra/llinventory/llsettingssky.h index 2052908bd3..fbae6739b8 100644 --- a/indra/llinventory/llsettingssky.h +++ b/indra/llinventory/llsettingssky.h @@ -42,6 +42,8 @@ class LLSettingsSky: public LLSettingsBase  public:      static const std::string SETTING_AMBIENT;      static const std::string SETTING_BLOOM_TEXTUREID; +    static const std::string SETTING_RAINBOW_TEXTUREID; +    static const std::string SETTING_HALO_TEXTUREID;      static const std::string SETTING_BLUE_DENSITY;      static const std::string SETTING_BLUE_HORIZON;      static const std::string SETTING_DENSITY_MULTIPLIER; @@ -88,6 +90,7 @@ public:          static const std::string SETTING_DENSITY_PROFILE_CONSTANT_TERM;      static const std::string SETTING_SKY_MOISTURE_LEVEL; +    static const std::string SETTING_SKY_DROPLET_RADIUS;      static const std::string SETTING_SKY_ICE_LEVEL;      static const std::string SETTING_LEGACY_HAZE; @@ -120,6 +123,7 @@ public:      F32 getMieAnisotropy() const;         F32 getSkyMoistureLevel() const; +    F32 getSkyDropletRadius() const;      F32 getSkyIceLevel() const;      // Return first (only) profile layer represented in LLSD @@ -133,6 +137,8 @@ public:      LLSD getAbsorptionConfigs() const;      LLUUID getBloomTextureId() const; +    LLUUID getRainbowTextureId() const; +    LLUUID getHaloTextureId() const;      void setRayleighConfigs(const LLSD& rayleighConfig);      void setMieConfigs(const LLSD& mieConfig); @@ -145,6 +151,7 @@ public:      void setMieAnisotropy(F32 aniso_factor);      void setSkyMoistureLevel(F32 moisture_level); +    void setSkyDropletRadius(F32 radius);      void setSkyIceLevel(F32 ice_level);      //--------------------------------------------------------------------- @@ -272,6 +279,8 @@ public:      static LLUUID GetDefaultMoonTextureId();      static LLUUID GetDefaultCloudNoiseTextureId();      static LLUUID GetDefaultBloomTextureId(); +    static LLUUID GetDefaultRainbowTextureId(); +    static LLUUID GetDefaultHaloTextureId();      static LLSD createDensityProfileLayer(                      F32 width, @@ -326,6 +335,8 @@ private:      LLUUID      mNextMoonTextureId;      LLUUID      mNextCloudTextureId;      LLUUID      mNextBloomTextureId; +    LLUUID      mNextRainbowTextureId; +    LLUUID      mNextHaloTextureId;      typedef std::map<std::string, S32> mapNameToUniformId_t; diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 3c25d6aaa8..153cef0317 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -1320,6 +1320,11 @@ void LLShaderMgr::initAttribsAndUniforms()      mReservedUniforms.push_back("irradiance_texture");      mReservedUniforms.push_back("blend_factor");      mReservedUniforms.push_back("no_atmo"); +    mReservedUniforms.push_back("moisture_level"); +    mReservedUniforms.push_back("droplet_radius"); +    mReservedUniforms.push_back("ice_level"); +    mReservedUniforms.push_back("rainbow_map"); +    mReservedUniforms.push_back("halo_map");  	llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS); diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h index 7898b2d90a..ffdd2da529 100644 --- a/indra/llrender/llshadermgr.h +++ b/indra/llrender/llshadermgr.h @@ -234,6 +234,11 @@ public:          BLEND_FACTOR,          NO_ATMO, +        MOISTURE_LEVEL, +        DROPLET_RADIUS, +        ICE_LEVEL, +        RAINBOW_MAP, +        HALO_MAP,  		END_RESERVED_UNIFORMS  	} eGLSLReservedUniforms; diff --git a/indra/newview/app_settings/shaders/class3/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class3/deferred/skyF.glsl index 7bfc114383..2073fc066f 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/skyF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/skyF.glsl @@ -42,25 +42,46 @@ uniform sampler2D transmittance_texture;  uniform sampler3D scattering_texture;  uniform sampler3D single_mie_scattering_texture;  uniform sampler2D irradiance_texture; +uniform sampler2D rainbow_map; +uniform sampler2D halo_map; + +uniform float moisture_level; +uniform float droplet_radius; +uniform float ice_level;  vec3 GetSolarLuminance();  vec3 GetSkyLuminance(vec3 camPos, vec3 view_dir, float shadow_length, vec3 dir, out vec3 transmittance);  vec3 GetSkyLuminanceToPoint(vec3 camPos, vec3 pos, float shadow_length, vec3 dir, out vec3 transmittance); +vec3 rainbow(float d) +{ +   float rad = (droplet_radius - 5.0f) / 1024.0f; +   return pow(texture2D(rainbow_map, vec2(rad, d)).rgb, vec3(1.8)) * moisture_level; +} + +vec3 halo22(float d) +{ +   float v = sqrt(max(0, 1 - (d*d))); +   return texture2D(halo_map, vec2(0, v)).rgb * ice_level; +} +  void main()  { -    vec3 pos      = vec3((vary_frag * 2.0) - vec2(1.0, 1.0), 0.0); +    vec3 pos      = vec3((vary_frag * 2.0) - vec2(1.0, 1.0f), 1.0);      vec4 view_pos = (inv_proj * vec4(pos, 1.0f)); +      view_pos /= view_pos.w; -    vec3 view_ray = (inv_modelview * vec4(view_pos.xyz, 0.0f)).xyz; + +    vec3 view_ray = (inv_modelview * vec4(view_pos.xyz, 0.0f)).xyz + camPosLocal;      vec3 view_direction = normalize(view_ray);      vec3 sun_direction  = normalize(sun_dir); +    vec3 earth_center   = vec3(0, 0, -6360.0f); +    vec3 camPos = (camPosLocal / 1000.0f) - earth_center; -    vec3 camPos = (camPosLocal / 1000.0f) + vec3(0, 0, 6360.0f);      vec3 transmittance;      vec3 radiance_sun  = GetSkyLuminance(camPos, view_direction, 0.0f, sun_direction, transmittance); -    vec3 solar_luminance = transmittance * GetSolarLuminance(); +    vec3 solar_luminance = GetSolarLuminance();      // If the view ray intersects the Sun, add the Sun radiance.      float s = dot(view_direction, sun_direction); @@ -68,12 +89,21 @@ void main()      // cheesy solar disc...      if (s >= (sun_size * 0.999))      { -        radiance_sun += pow(smoothstep(0.0, 1.3, (s - (sun_size * 0.9))), 2.0) * solar_luminance; +        radiance_sun += pow(smoothstep(0.0, 1.3, (s - (sun_size * 0.9))), 2.0) * solar_luminance * transmittance;      }      s = smoothstep(0.9, 1.0, s) * 16.0f;      vec3 color = vec3(1.0) - exp(-radiance_sun * 0.0001); +    float optic_d = dot(view_direction, sun_direction); + +    vec3 halo_22 = halo22(optic_d); + +    if (optic_d <= 0) +    color.rgb += rainbow(optic_d); + +    color.rgb += halo_22; +      color = pow(color, vec3(1.0 / 2.2));      frag_data[0] = vec4(color, 1.0 + s); diff --git a/indra/newview/app_settings/windlight/corona_lut.png b/indra/newview/app_settings/windlight/corona_lut.pngBinary files differ deleted file mode 100644 index c4843667d9..0000000000 --- a/indra/newview/app_settings/windlight/corona_lut.png +++ /dev/null diff --git a/indra/newview/app_settings/windlight/rainbow_lut.png b/indra/newview/app_settings/windlight/rainbow_lut.pngBinary files differ deleted file mode 100644 index 4bede25649..0000000000 --- a/indra/newview/app_settings/windlight/rainbow_lut.png +++ /dev/null diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index 5104dc18fd..d82cff516e 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -176,6 +176,13 @@ void LLDrawPoolWLSky::renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 ca          sky_shader->bindTexture(LLShaderMgr::ILLUMINANCE_TEX, gAtmosphere->getIlluminance());          LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); + +        LLViewerTexture* rainbow_tex = gSky.mVOSkyp->getRainbowTex(); +        LLViewerTexture* halo_tex  = gSky.mVOSkyp->getHaloTex(); + +        sky_shader->bindTexture(LLShaderMgr::RAINBOW_MAP, rainbow_tex); +        sky_shader->bindTexture(LLShaderMgr::HALO_MAP,  halo_tex); +          LLVector3 sun_dir  = LLEnvironment::instance().getSunDirection();          LLVector3 moon_dir = LLEnvironment::instance().getMoonDirection(); @@ -184,6 +191,14 @@ void LLDrawPoolWLSky::renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 ca          sky_shader->uniform3fv(LLShaderMgr::DEFERRED_SUN_DIR, 1, sun_dir.mV);          sky_shader->uniform3fv(LLShaderMgr::DEFERRED_MOON_DIR, 1, moon_dir.mV); +        F32 moisture_level  = (float)psky->getSkyMoistureLevel(); +        F32 droplet_radius  = (float)psky->getSkyDropletRadius(); +        F32 ice_level       = (float)psky->getSkyIceLevel(); + +        sky_shader->uniform1f(LLShaderMgr::MOISTURE_LEVEL, moisture_level); +        sky_shader->uniform1f(LLShaderMgr::DROPLET_RADIUS, droplet_radius); +        sky_shader->uniform1f(LLShaderMgr::ICE_LEVEL, ice_level); +          llassert(sky_shader->getUniformLocation(LLShaderMgr::INVERSE_PROJECTION_MATRIX));          glh::matrix4f proj_mat = get_current_projection(); @@ -195,7 +210,7 @@ void LLDrawPoolWLSky::renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 ca          LLGLDisable cull(GL_CULL_FACE);          renderFsSky(camPosLocal, camHeightLocal, sky_shader); -         +  		sky_shader->unbind();  	}  } diff --git a/indra/newview/llpaneleditsky.cpp b/indra/newview/llpaneleditsky.cpp index 0d36fce90a..faba2b7ed1 100644 --- a/indra/newview/llpaneleditsky.cpp +++ b/indra/newview/llpaneleditsky.cpp @@ -92,6 +92,10 @@ namespace      const std::string   FIELD_SKY_DENSITY_ABSORPTION_CONSTANT("absorption_constant");      const std::string   FIELD_SKY_DENSITY_ABSORPTION_MAX_ALTITUDE("absorption_max_altitude"); +    const std::string   FIELD_SKY_DENSITY_MOISTURE_LEVEL("moisture_level"); +    const std::string   FIELD_SKY_DENSITY_DROPLET_RADIUS("droplet_radius"); +    const std::string   FIELD_SKY_DENSITY_ICE_LEVEL("ice_level"); +      const F32 SLIDER_SCALE_SUN_AMBIENT(3.0f);      const F32 SLIDER_SCALE_BLUE_HORIZON_DENSITY(2.0f);      const F32 SLIDER_SCALE_GLOW_R(20.0f); @@ -536,6 +540,10 @@ BOOL LLPanelSettingsSkyDensityTab::postBuild()      getChild<LLUICtrl>(FIELD_SKY_DENSITY_ABSORPTION_MAX_ALTITUDE)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onAbsorptionMaxAltitudeChanged(); }); +    getChild<LLUICtrl>(FIELD_SKY_DENSITY_MOISTURE_LEVEL)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onMoistureLevelChanged(); }); +    getChild<LLUICtrl>(FIELD_SKY_DENSITY_DROPLET_RADIUS)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onDropletRadiusChanged(); }); +    getChild<LLUICtrl>(FIELD_SKY_DENSITY_ICE_LEVEL)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onIceLevelChanged(); }); +      refresh();      return TRUE;  } @@ -562,6 +570,11 @@ void LLPanelSettingsSkyDensityTab::setEnabled(BOOL enabled)      getChild<LLUICtrl>(FIELD_SKY_DENSITY_ABSORPTION_LINEAR)->setEnabled(enabled);      getChild<LLUICtrl>(FIELD_SKY_DENSITY_ABSORPTION_CONSTANT)->setEnabled(enabled);      getChild<LLUICtrl>(FIELD_SKY_DENSITY_ABSORPTION_MAX_ALTITUDE)->setEnabled(enabled); + +    getChild<LLUICtrl>(FIELD_SKY_DENSITY_MOISTURE_LEVEL)->setEnabled(enabled); +    getChild<LLUICtrl>(FIELD_SKY_DENSITY_DROPLET_RADIUS)->setEnabled(enabled); +    getChild<LLUICtrl>(FIELD_SKY_DENSITY_ICE_LEVEL)->setEnabled(enabled); +  }  void LLPanelSettingsSkyDensityTab::refresh() @@ -600,6 +613,10 @@ void LLPanelSettingsSkyDensityTab::refresh()      F32 absorption_constant_term     = absorption_config[LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_TERM].asReal();      F32 absorption_max_alt           = absorption_config[LLSettingsSky::SETTING_DENSITY_PROFILE_WIDTH].asReal(); +    F32 moisture_level  = mSkySettings->getSkyMoistureLevel(); +    F32 droplet_radius  = mSkySettings->getSkyDropletRadius(); +    F32 ice_level       = mSkySettings->getSkyIceLevel(); +      getChild<LLUICtrl>(FIELD_SKY_DENSITY_RAYLEIGH_EXPONENTIAL)->setValue(rayleigh_exponential_term);      getChild<LLUICtrl>(FIELD_SKY_DENSITY_RAYLEIGH_EXPONENTIAL_SCALE)->setValue(rayleigh_exponential_scale);      getChild<LLUICtrl>(FIELD_SKY_DENSITY_RAYLEIGH_LINEAR)->setValue(rayleigh_linear_term); @@ -618,6 +635,10 @@ void LLPanelSettingsSkyDensityTab::refresh()      getChild<LLUICtrl>(FIELD_SKY_DENSITY_ABSORPTION_LINEAR)->setValue(absorption_linear_term);      getChild<LLUICtrl>(FIELD_SKY_DENSITY_ABSORPTION_CONSTANT)->setValue(absorption_constant_term);      getChild<LLUICtrl>(FIELD_SKY_DENSITY_ABSORPTION_MAX_ALTITUDE)->setValue(absorption_max_alt); + +    getChild<LLUICtrl>(FIELD_SKY_DENSITY_MOISTURE_LEVEL)->setValue(moisture_level); +    getChild<LLUICtrl>(FIELD_SKY_DENSITY_DROPLET_RADIUS)->setValue(droplet_radius); +    getChild<LLUICtrl>(FIELD_SKY_DENSITY_ICE_LEVEL)->setValue(ice_level);  }  void LLPanelSettingsSkyDensityTab::updateProfile() @@ -645,6 +666,10 @@ void LLPanelSettingsSkyDensityTab::updateProfile()      LLSD mie_config         = LLSettingsSky::createSingleLayerDensityProfile(mie_max_alt, mie_exponential_term, mie_exponential_scale, mie_linear_term, mie_constant_term, mie_aniso_factor);      LLSD absorption_layer   = LLSettingsSky::createSingleLayerDensityProfile(absorption_max_alt, absorption_exponential_term, absorption_exponential_scale, absorption_linear_term, absorption_constant_term); +    F32 moisture_level  = getChild<LLSliderCtrl>(FIELD_SKY_DENSITY_MOISTURE_LEVEL)->getValueF32(); +    F32 droplet_radius  = getChild<LLSliderCtrl>(FIELD_SKY_DENSITY_DROPLET_RADIUS)->getValueF32(); +    F32 ice_level       = getChild<LLSliderCtrl>(FIELD_SKY_DENSITY_ICE_LEVEL)->getValueF32(); +      static LLSD absorption_layer_ozone = LLSettingsSky::createDensityProfileLayer(0.0f, 0.0f, 0.0f, -1.0f / 15000.0f, 8.0f / 3.0f);      LLSD absorption_config; @@ -654,7 +679,9 @@ void LLPanelSettingsSkyDensityTab::updateProfile()      mSkySettings->setRayleighConfigs(rayleigh_config);      mSkySettings->setMieConfigs(mie_config);      mSkySettings->setAbsorptionConfigs(absorption_config); - +    mSkySettings->setSkyMoistureLevel(moisture_level); +    mSkySettings->setSkyDropletRadius(droplet_radius); +    mSkySettings->setSkyIceLevel(ice_level);      mSkySettings->update();      setIsDirty(); @@ -745,3 +772,18 @@ void LLPanelSettingsSkyDensityTab::onAbsorptionMaxAltitudeChanged()  {      updateProfile();  } + +void LLPanelSettingsSkyDensityTab::onMoistureLevelChanged() +{ +    updateProfile(); +} + +void LLPanelSettingsSkyDensityTab::onDropletRadiusChanged() +{ +    updateProfile(); +} + +void LLPanelSettingsSkyDensityTab::onIceLevelChanged() +{ +    updateProfile(); +} diff --git a/indra/newview/llpaneleditsky.h b/indra/newview/llpaneleditsky.h index b34271f610..e9d956de74 100644 --- a/indra/newview/llpaneleditsky.h +++ b/indra/newview/llpaneleditsky.h @@ -158,6 +158,9 @@ protected:      void onAbsorptionLinearChanged();      void onAbsorptionConstantChanged();      void onAbsorptionMaxAltitudeChanged(); +    void onMoistureLevelChanged(); +    void onDropletRadiusChanged(); +    void onIceLevelChanged();      // update the settings for our profile type      void updateProfile(); diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp index 8d66004ddb..386a5deec6 100644 --- a/indra/newview/llsettingsvo.cpp +++ b/indra/newview/llsettingsvo.cpp @@ -661,6 +661,10 @@ LLSettingsSky::parammapping_t LLSettingsVOSky::getParameterMap() const          param_map[SETTING_MAX_Y] = LLShaderMgr::MAX_Y;          param_map[SETTING_SUNLIGHT_COLOR] = LLShaderMgr::SUNLIGHT_COLOR; +        param_map[SETTING_SKY_MOISTURE_LEVEL] = LLShaderMgr::MOISTURE_LEVEL; +        param_map[SETTING_SKY_DROPLET_RADIUS] = LLShaderMgr::DROPLET_RADIUS; +        param_map[SETTING_SKY_ICE_LEVEL] = LLShaderMgr::ICE_LEVEL; +  // AdvancedAtmospherics TODO  // Provide mappings for new shader params here      } diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 3fdcac8917..b013250bfc 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -2110,10 +2110,12 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredWLSkyProgram.mName = "Deferred Windlight Sky Shader";  		//gWLSkyProgram.mFeatures.hasGamma = true;          gDeferredWLSkyProgram.mShaderFiles.clear(); +        gDeferredWLSkyProgram.mFeatures.calculatesAtmospherics = true; +		gDeferredWLSkyProgram.mFeatures.hasTransport = true;          gDeferredWLSkyProgram.mFeatures.hasGamma = true;  		gDeferredWLSkyProgram.mShaderFiles.push_back(make_pair("deferred/skyV.glsl", GL_VERTEX_SHADER_ARB));  		gDeferredWLSkyProgram.mShaderFiles.push_back(make_pair("deferred/skyF.glsl", GL_FRAGMENT_SHADER_ARB)); -        gDeferredWLSkyProgram.mShaderLevel = mVertexShaderLevel[SHADER_WINDLIGHT]; +        gDeferredWLSkyProgram.mShaderLevel = gSavedSettings.getBOOL("RenderUseAdvancedAtmospherics") ? 3 : mVertexShaderLevel[SHADER_DEFERRED];  		gDeferredWLSkyProgram.mShaderGroup = LLGLSLShader::SG_SKY;          if (gAtmosphere && mVertexShaderLevel[SHADER_WINDLIGHT] > 1)          { @@ -2127,12 +2129,14 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  	{  		gDeferredWLCloudProgram.mName = "Deferred Windlight Cloud Program";  		gDeferredWLCloudProgram.mShaderFiles.clear(); +        gDeferredWLCloudProgram.mFeatures.calculatesAtmospherics = true; +		gDeferredWLCloudProgram.mFeatures.hasTransport = true;          gDeferredWLCloudProgram.mFeatures.hasGamma = true;  		gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsV.glsl", GL_VERTEX_SHADER_ARB));  		gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsF.glsl", GL_FRAGMENT_SHADER_ARB)); -		gDeferredWLCloudProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; +		gDeferredWLCloudProgram.mShaderLevel = gSavedSettings.getBOOL("RenderUseAdvancedAtmospherics") ? 3 : mVertexShaderLevel[SHADER_DEFERRED];  		gDeferredWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY; -        if (gAtmosphere && mVertexShaderLevel[SHADER_WINDLIGHT] >= 3) +        if (gAtmosphere && mVertexShaderLevel[SHADER_WINDLIGHT] > 1)          {              gDeferredWLSkyProgram.mExtraLinkObject = gAtmosphere->getAtmosphericShaderForLink();          } diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp index 705e382a99..7564a5003b 100644 --- a/indra/newview/llvosky.cpp +++ b/indra/newview/llvosky.cpp @@ -429,7 +429,7 @@ LLVOSky::LLVOSky(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)  	mHeavenlyBodyUpdated = FALSE ;  	mDrawRefl = 0; -	mInterpVal = 0.f; +	mInterpVal = 0.f;      } @@ -492,6 +492,9 @@ void LLVOSky::init()  	mInitialized = true;  	mHeavenlyBodyUpdated = FALSE ; + +    mRainbowMap = LLViewerTextureManager::getFetchedTexture(psky->getRainbowTextureId(), FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI); +    mHaloMap    = LLViewerTextureManager::getFetchedTexture(psky->getHaloTextureId(),  FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI);  }  void LLVOSky::initCubeMap()  diff --git a/indra/newview/llvosky.h b/indra/newview/llvosky.h index e465dcbe27..660db1e518 100644 --- a/indra/newview/llvosky.h +++ b/indra/newview/llvosky.h @@ -263,15 +263,18 @@ public:  	bool isReflFace(const LLFace* face) const			{ return face == mFace[FACE_REFLECTION]; }  	LLFace* getReflFace() const							{ return mFace[FACE_REFLECTION]; } -	LLViewerTexture*	getSunTex() const					{ return mSunTexturep[0]; } -	LLViewerTexture*	getMoonTex() const					{ return mMoonTexturep[0]; } -	LLViewerTexture*	getBloomTex() const					{ return mBloomTexturep[0]; } -    LLViewerTexture*	getCloudNoiseTex() const			{ return mCloudNoiseTexturep[0]; } +	LLViewerTexture*	getSunTex() const				{ return mSunTexturep[0]; } +	LLViewerTexture*	getMoonTex() const				{ return mMoonTexturep[0]; } +	LLViewerTexture*	getBloomTex() const			    { return mBloomTexturep[0]; } +    LLViewerTexture*	getCloudNoiseTex() const		{ return mCloudNoiseTexturep[0]; } -    LLViewerTexture*	getSunTexNext() const					{ return mSunTexturep[1]; } -	LLViewerTexture*	getMoonTexNext() const					{ return mMoonTexturep[1]; } -	LLViewerTexture*	getBloomTexNext() const					{ return mBloomTexturep[1]; } -    LLViewerTexture*	getCloudNoiseTexNext() const			{ return mCloudNoiseTexturep[1]; } +    LLViewerTexture*	getRainbowTex() const			{ return mRainbowMap; } +    LLViewerTexture*	getHaloTex() const			{ return mHaloMap;  } + +    LLViewerTexture*	getSunTexNext() const			{ return mSunTexturep[1]; } +	LLViewerTexture*	getMoonTexNext() const			{ return mMoonTexturep[1]; } +	LLViewerTexture*	getBloomTexNext() const			{ return mBloomTexturep[1]; } +    LLViewerTexture*	getCloudNoiseTexNext() const	{ return mCloudNoiseTexturep[1]; }      void setSunTextures(const LLUUID& sun_texture, const LLUUID& sun_texture_next);      void setMoonTextures(const LLUUID& moon_texture, const LLUUID& moon_texture_next); @@ -299,6 +302,8 @@ protected:  	LLPointer<LLViewerFetchedTexture> mMoonTexturep[2];      LLPointer<LLViewerFetchedTexture> mCloudNoiseTexturep[2];  	LLPointer<LLViewerFetchedTexture> mBloomTexturep[2]; +    LLPointer<LLViewerFetchedTexture> mRainbowMap; +    LLPointer<LLViewerFetchedTexture> mHaloMap;      F32 mSunScale  = 1.0f;      F32 mMoonScale = 1.0f; diff --git a/indra/newview/skins/default/xui/en/panel_settings_sky_density.xml b/indra/newview/skins/default/xui/en/panel_settings_sky_density.xml index e9aa07957e..a21ba44b32 100644 --- a/indra/newview/skins/default/xui/en/panel_settings_sky_density.xml +++ b/indra/newview/skins/default/xui/en/panel_settings_sky_density.xml @@ -22,7 +22,7 @@                  auto_resize="true"                  user_resize="false"                  visible="true" -                height="14"> +                height="12">              <slider                      decimal_digits="6"                      follows="left|top" @@ -101,7 +101,7 @@                  auto_resize="true"                  user_resize="false"                  visible="true" -                height="16"> +                height="14">              <slider                      decimal_digits="6"                      follows="left|top" @@ -195,7 +195,7 @@                  auto_resize="true"                  user_resize="false"                  visible="true" -                height="14"> +                height="12">              <slider                      decimal_digits="6"                      follows="left|top" @@ -269,5 +269,55 @@                      label_width="160"                      can_edit_text="true"/>          </layout_panel> +        <layout_panel +                border="true" +                bevel_style="in" +                auto_resize="true" +                user_resize="false" +                visible="true" +                height="14"> +             <slider +                    decimal_digits="3" +                    follows="left|top" +                    height="14" +                    increment="0.001" +                    initial_value="0" +                    layout="topleft" +                    min_val="0" +                    max_val="1" +                    name="moisture_level" +                    label="Moisture Level:" +                    width="400" +                    label_width="160" +                    can_edit_text="true"/> +            <slider +                    decimal_digits="2" +                    follows="left|top" +                    height="14" +                    increment="0.01" +                    initial_value="0" +                    layout="topleft" +                    min_val="5.0" +                    max_val="1000.0" +                    name="droplet_radius" +                    label="Droplet Radius:" +                    width="400" +                    label_width="160" +                    can_edit_text="true"/> +            <slider +                    decimal_digits="1" +                    follows="left|top" +                    height="14" +                    increment="0.1" +                    initial_value="0" +                    layout="topleft" +                    min_val="0" +                    max_val="1" +                    name="ice_level" +                    label="Ice Level:" +                    width="400" +                    label_width="160" +                    can_edit_text="true"/> +        </layout_panel>      </layout_stack>  </panel>  | 
