diff options
| -rw-r--r-- | indra/llmath/v3color.h | 6 | ||||
| -rw-r--r-- | indra/newview/llsettingsvo.cpp | 2 | ||||
| -rw-r--r-- | indra/newview/llviewerwindow.cpp | 2 | 
3 files changed, 5 insertions, 5 deletions
| diff --git a/indra/llmath/v3color.h b/indra/llmath/v3color.h index 60353bea6e..0b3b4ea3e1 100644 --- a/indra/llmath/v3color.h +++ b/indra/llmath/v3color.h @@ -485,7 +485,7 @@ inline const LLColor3 srgbColor3(const LLColor3 &a) {  	return srgbColor;  } -inline const LLColor3 linearColor3(const F32* v) { +inline const LLColor3 linearColor3p(const F32* v) {      LLColor3 linearColor;      linearColor.mV[0] = sRGBtoLinear(v[0]);      linearColor.mV[1] = sRGBtoLinear(v[1]); @@ -496,12 +496,12 @@ inline const LLColor3 linearColor3(const F32* v) {  template<class T>  inline const LLColor3 linearColor3(const T& a) { -    return linearColor3(a.mV); +    return linearColor3p(a.mV);  }  template<class T>  inline const LLVector3 linearColor3v(const T& a) { -    return LLVector3(linearColor3(a.mV).mV); +    return LLVector3(linearColor3p(a.mV).mV);  }  #endif diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp index ddd9c56841..f9b7c749b3 100644 --- a/indra/newview/llsettingsvo.cpp +++ b/indra/newview/llsettingsvo.cpp @@ -968,7 +968,7 @@ void LLSettingsVOWater::applySpecial(void *ptarget, bool force)          LLColor4 fog_color(env.getCurrentWater()->getWaterFogColor());          shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, fog_color.mV); -        shader->uniform3fv(LLShaderMgr::WATER_FOGCOLOR_LINEAR, linearColor3(fog_color.mV).mV); +        shader->uniform3fv(LLShaderMgr::WATER_FOGCOLOR_LINEAR, linearColor3(fog_color).mV);          F32 blend_factor = env.getCurrentWater()->getBlendFactor();          shader->uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor); diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 8ef65b665d..5c5a5ba0d1 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -5162,7 +5162,7 @@ BOOL LLViewerWindow::simpleSnapshot(LLImageRaw* raw, S32 image_width, S32 image_      LLRenderTarget scratch_space;      U32 color_fmt = GL_RGBA;      const bool use_depth_buffer = true; -    const bool use_stencil_buffer = true; +    const bool use_stencil_buffer = false;      if (scratch_space.allocate(image_width, image_height, color_fmt, use_depth_buffer, use_stencil_buffer))      {          if (gPipeline.allocateScreenBuffer(image_width, image_height)) | 
