diff options
-rw-r--r-- | indra/newview/llsidepanelappearance.cpp | 1089 |
1 files changed, 545 insertions, 544 deletions
diff --git a/indra/newview/llsidepanelappearance.cpp b/indra/newview/llsidepanelappearance.cpp index 98dc2c0e09..f0844dd9a4 100644 --- a/indra/newview/llsidepanelappearance.cpp +++ b/indra/newview/llsidepanelappearance.cpp @@ -1,544 +1,545 @@ -/**
- * @file llsidepanelappearance.cpp
- * @brief Side Bar "Appearance" panel
- *
- * $LicenseInfo:firstyear=2009&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-#include "llsidepanelappearance.h"
-
-#include "llaccordionctrltab.h"
-#include "llagent.h"
-#include "llagentcamera.h"
-#include "llagentwearables.h"
-#include "llappearancemgr.h"
-#include "llfloatersidepanelcontainer.h"
-#include "llfolderview.h"
-#include "llinventorypanel.h"
-#include "llfiltereditor.h"
-#include "llfloaterreg.h"
-#include "llfloaterworldmap.h"
-#include "llfoldervieweventlistener.h"
-#include "lloutfitobserver.h"
-#include "llpaneleditwearable.h"
-#include "llpaneloutfitsinventory.h"
-#include "lltextbox.h"
-#include "lluictrlfactory.h"
-#include "llviewercontrol.h"
-#include "llviewerregion.h"
-#include "llvoavatarself.h"
-#include "llviewerwearable.h"
-
-static LLRegisterPanelClassWrapper<LLSidepanelAppearance> t_appearance("sidepanel_appearance");
-
-class LLCurrentlyWornFetchObserver : public LLInventoryFetchItemsObserver
-{
-public:
- LLCurrentlyWornFetchObserver(const uuid_vec_t &ids,
- LLSidepanelAppearance *panel) :
- LLInventoryFetchItemsObserver(ids),
- mPanel(panel)
- {}
- ~LLCurrentlyWornFetchObserver() {}
- virtual void done()
- {
- mPanel->inventoryFetched();
- gInventory.removeObserver(this);
- delete this;
- }
-private:
- LLSidepanelAppearance *mPanel;
-};
-
-LLSidepanelAppearance::LLSidepanelAppearance() :
- LLPanel(),
- mFilterSubString(LLStringUtil::null),
- mFilterEditor(NULL),
- mOutfitEdit(NULL),
- mCurrOutfitPanel(NULL),
- mOpened(false)
-{
- LLOutfitObserver& outfit_observer = LLOutfitObserver::instance();
- outfit_observer.addBOFReplacedCallback(boost::bind(&LLSidepanelAppearance::refreshCurrentOutfitName, this, ""));
- outfit_observer.addBOFChangedCallback(boost::bind(&LLSidepanelAppearance::refreshCurrentOutfitName, this, ""));
- outfit_observer.addCOFChangedCallback(boost::bind(&LLSidepanelAppearance::refreshCurrentOutfitName, this, ""));
-
- gAgentWearables.addLoadingStartedCallback(boost::bind(&LLSidepanelAppearance::setWearablesLoading, this, true));
- gAgentWearables.addLoadedCallback(boost::bind(&LLSidepanelAppearance::setWearablesLoading, this, false));
-}
-
-LLSidepanelAppearance::~LLSidepanelAppearance()
-{
-}
-
-// virtual
-BOOL LLSidepanelAppearance::postBuild()
-{
- mOpenOutfitBtn = getChild<LLButton>("openoutfit_btn");
- mOpenOutfitBtn->setClickedCallback(boost::bind(&LLSidepanelAppearance::onOpenOutfitButtonClicked, this));
-
- mEditAppearanceBtn = getChild<LLButton>("editappearance_btn");
- mEditAppearanceBtn->setClickedCallback(boost::bind(&LLSidepanelAppearance::onEditAppearanceButtonClicked, this));
-
- childSetAction("edit_outfit_btn", boost::bind(&LLSidepanelAppearance::showOutfitEditPanel, this));
-
- mNewOutfitBtn = getChild<LLButton>("newlook_btn");
- mNewOutfitBtn->setClickedCallback(boost::bind(&LLSidepanelAppearance::onNewOutfitButtonClicked, this));
- mNewOutfitBtn->setEnabled(false);
-
- mFilterEditor = getChild<LLFilterEditor>("Filter");
- if (mFilterEditor)
- {
- mFilterEditor->setCommitCallback(boost::bind(&LLSidepanelAppearance::onFilterEdit, this, _2));
- }
-
- mPanelOutfitsInventory = dynamic_cast<LLPanelOutfitsInventory *>(getChild<LLPanel>("panel_outfits_inventory"));
-
- mOutfitEdit = dynamic_cast<LLPanelOutfitEdit*>(getChild<LLPanel>("panel_outfit_edit"));
- if (mOutfitEdit)
- {
- LLButton* back_btn = mOutfitEdit->getChild<LLButton>("back_btn");
- if (back_btn)
- {
- back_btn->setClickedCallback(boost::bind(&LLSidepanelAppearance::showOutfitsInventoryPanel, this));
- }
-
- }
-
- mEditWearable = dynamic_cast<LLPanelEditWearable*>(getChild<LLPanel>("panel_edit_wearable"));
- if (mEditWearable)
- {
- LLButton* edit_wearable_back_btn = mEditWearable->getChild<LLButton>("back_btn");
- if (edit_wearable_back_btn)
- {
- edit_wearable_back_btn->setClickedCallback(boost::bind(&LLSidepanelAppearance::showOutfitEditPanel, this));
- }
- }
-
- mCurrentLookName = getChild<LLTextBox>("currentlook_name");
-
- mOutfitStatus = getChild<LLTextBox>("currentlook_status");
-
- mCurrOutfitPanel = getChild<LLPanel>("panel_currentlook");
-
-
- setVisibleCallback(boost::bind(&LLSidepanelAppearance::onVisibilityChange,this,_2));
-
- return TRUE;
-}
-
-// virtual
-void LLSidepanelAppearance::onOpen(const LLSD& key)
-{
- if (!key.has("type"))
- {
- // No specific panel requested.
- // If we're opened for the first time then show My Outfits.
- // Else do nothing.
- if (!mOpened)
- {
- showOutfitsInventoryPanel();
- }
- }
- else
- {
- // Switch to the requested panel.
- std::string type = key["type"].asString();
- if (type == "my_outfits")
- {
- showOutfitsInventoryPanel();
- }
- else if (type == "edit_outfit")
- {
- showOutfitEditPanel();
- }
- else if (type == "edit_shape")
- {
- showWearableEditPanel();
- }
- }
-
- mOpened = true;
-}
-
-void LLSidepanelAppearance::onVisibilityChange(const LLSD &new_visibility)
-{
- LLSD visibility;
- visibility["visible"] = new_visibility.asBoolean();
- visibility["reset_accordion"] = false;
- updateToVisibility(visibility);
-}
-
-void LLSidepanelAppearance::updateToVisibility(const LLSD &new_visibility)
-{
- if (new_visibility["visible"].asBoolean())
- {
- const BOOL is_outfit_edit_visible = mOutfitEdit && mOutfitEdit->getVisible();
- const BOOL is_wearable_edit_visible = mEditWearable && mEditWearable->getVisible();
-
- if (is_outfit_edit_visible || is_wearable_edit_visible)
- {
- const LLViewerWearable *wearable_ptr = mEditWearable->getWearable();
- if (!wearable_ptr)
- {
- llwarns << "Visibility change to invalid wearable" << llendl;
- return;
- }
- // Disable camera switch is currently just for WT_PHYSICS type since we don't want to freeze the avatar
- // when editing its physics.
- if (!gAgentCamera.cameraCustomizeAvatar())
- {
- LLVOAvatarSelf::onCustomizeStart(LLWearableType::getDisableCameraSwitch(wearable_ptr->getType()));
- }
- if (is_wearable_edit_visible)
- {
- if (gAgentWearables.getWearableIndex(wearable_ptr) == LLAgentWearables::MAX_CLOTHING_PER_TYPE)
- {
- // we're no longer wearing the wearable we were last editing, switch back to outfit editor
- showOutfitEditPanel();
- }
- }
-
- if (is_outfit_edit_visible && new_visibility["reset_accordion"].asBoolean())
- {
- mOutfitEdit->resetAccordionState();
- }
- }
- }
- else
- {
- if (gAgentCamera.cameraCustomizeAvatar() && gSavedSettings.getBOOL("AppearanceCameraMovement"))
- {
- gAgentCamera.changeCameraToDefault();
- gAgentCamera.resetView();
- }
- }
-}
-
-void LLSidepanelAppearance::onFilterEdit(const std::string& search_string)
-{
- if (mFilterSubString != search_string)
- {
- mFilterSubString = search_string;
-
- // Searches are case-insensitive
- // but we don't convert the typed string to upper-case so that it can be fed to the web search as-is.
-
- mPanelOutfitsInventory->onSearchEdit(mFilterSubString);
- }
-}
-
-void LLSidepanelAppearance::onOpenOutfitButtonClicked()
-{
- const LLViewerInventoryItem *outfit_link = LLAppearanceMgr::getInstance()->getBaseOutfitLink();
- if (!outfit_link)
- return;
- if (!outfit_link->getIsLinkType())
- return;
-
- LLAccordionCtrlTab* tab_outfits = mPanelOutfitsInventory->findChild<LLAccordionCtrlTab>("tab_outfits");
- if (tab_outfits)
- {
- tab_outfits->changeOpenClose(FALSE);
- LLInventoryPanel *inventory_panel = tab_outfits->findChild<LLInventoryPanel>("outfitslist_tab");
- if (inventory_panel)
- {
- LLFolderView* root = inventory_panel->getRootFolder();
- LLFolderViewItem *outfit_folder = root->getItemByID(outfit_link->getLinkedUUID());
- if (outfit_folder)
- {
- outfit_folder->setOpen(!outfit_folder->isOpen());
- root->setSelectionFromRoot(outfit_folder,TRUE);
- root->scrollToShowSelection();
- }
- }
- }
-}
-
-// *TODO: obsolete?
-void LLSidepanelAppearance::onEditAppearanceButtonClicked()
-{
- if (gAgentWearables.areWearablesLoaded())
- {
- LLVOAvatarSelf::onCustomizeStart();
- }
-}
-
-void LLSidepanelAppearance::onNewOutfitButtonClicked()
-{
- if (!mOutfitEdit->getVisible())
- {
- mPanelOutfitsInventory->onSave();
- }
-}
-
-void LLSidepanelAppearance::showOutfitsInventoryPanel()
-{
- toggleWearableEditPanel(FALSE);
- toggleOutfitEditPanel(FALSE);
- toggleMyOutfitsPanel(TRUE);
-}
-
-void LLSidepanelAppearance::showOutfitEditPanel()
-{
- if (mOutfitEdit && mOutfitEdit->getVisible()) return;
-
- // Accordion's state must be reset in all cases except the one when user
- // is returning back to the mOutfitEdit panel from the mEditWearable panel.
- // The simplest way to control this is to check the visibility state of the mEditWearable
- // BEFORE it is changed by the call to the toggleWearableEditPanel(FALSE, NULL, TRUE).
- if (mEditWearable != NULL && !mEditWearable->getVisible() && mOutfitEdit != NULL)
- {
- mOutfitEdit->resetAccordionState();
- }
-
- // If we're exiting the edit wearable view, and the camera was not focused on the avatar
- // (e.g. such as if we were editing a physics param), then skip the outfits edit mode since
- // otherwise this would trigger the camera focus mode.
- if (mEditWearable != NULL && mEditWearable->getVisible() && !gAgentCamera.cameraCustomizeAvatar())
- {
- showOutfitsInventoryPanel();
- return;
- }
-
- toggleMyOutfitsPanel(FALSE);
- toggleWearableEditPanel(FALSE, NULL, TRUE); // don't switch out of edit appearance mode
- toggleOutfitEditPanel(TRUE);
-}
-
-void LLSidepanelAppearance::showWearableEditPanel(LLViewerWearable *wearable /* = NULL*/, BOOL disable_camera_switch)
-{
- toggleMyOutfitsPanel(FALSE);
- toggleOutfitEditPanel(FALSE, TRUE); // don't switch out of edit appearance mode
- toggleWearableEditPanel(TRUE, wearable, disable_camera_switch);
-}
-
-void LLSidepanelAppearance::toggleMyOutfitsPanel(BOOL visible)
-{
- if (!mPanelOutfitsInventory || mPanelOutfitsInventory->getVisible() == visible)
- {
- // visibility isn't changing, hence nothing to do
- return;
- }
-
- mPanelOutfitsInventory->setVisible(visible);
-
- // *TODO: Move these controls to panel_outfits_inventory.xml
- // so that we don't need to toggle them explicitly.
- mFilterEditor->setVisible(visible);
- mNewOutfitBtn->setVisible(visible);
- mCurrOutfitPanel->setVisible(visible);
-
- if (visible)
- {
- mPanelOutfitsInventory->onOpen(LLSD());
- }
-}
-
-void LLSidepanelAppearance::toggleOutfitEditPanel(BOOL visible, BOOL disable_camera_switch)
-{
- if (!mOutfitEdit || mOutfitEdit->getVisible() == visible)
- {
- // visibility isn't changing, hence nothing to do
- return;
- }
-
- mOutfitEdit->setVisible(visible);
-
- if (visible)
- {
- mOutfitEdit->onOpen(LLSD());
- LLVOAvatarSelf::onCustomizeStart(disable_camera_switch);
- }
- else
- {
- if (!disable_camera_switch) // if we're just switching between outfit and wearable editing, don't end customization.
- {
- LLVOAvatarSelf::onCustomizeEnd(disable_camera_switch);
- }
- }
-}
-
-void LLSidepanelAppearance::toggleWearableEditPanel(BOOL visible, LLViewerWearable *wearable, BOOL disable_camera_switch)
-{
- if (!mEditWearable || mEditWearable->getVisible() == visible)
- {
- // visibility isn't changing, hence nothing to do
- return;
- }
-
- if (!wearable)
- {
- wearable = gAgentWearables.getViewerWearable(LLWearableType::WT_SHAPE, 0);
- }
- if (!wearable)
- {
- return;
- }
-
- // Toggle panel visibility.
- mEditWearable->setVisible(visible);
-
- if (visible)
- {
- LLVOAvatarSelf::onCustomizeStart(disable_camera_switch);
- mEditWearable->setWearable(wearable, disable_camera_switch);
- mEditWearable->onOpen(LLSD()); // currently no-op, just for consistency
- }
- else
- {
- // Save changes if closing.
- mEditWearable->saveChanges();
- if (!disable_camera_switch) // if we're just switching between outfit and wearable editing, don't end customization.
- {
- LLVOAvatarSelf::onCustomizeEnd(disable_camera_switch);
- }
- }
-}
-
-void LLSidepanelAppearance::refreshCurrentOutfitName(const std::string& name)
-{
- // Set current outfit status (wearing/unsaved).
- bool dirty = LLAppearanceMgr::getInstance()->isOutfitDirty();
- std::string cof_status_str = getString(dirty ? "Unsaved Changes" : "Now Wearing");
- mOutfitStatus->setText(cof_status_str);
-
- if (name == "")
- {
- std::string outfit_name;
- if (LLAppearanceMgr::getInstance()->getBaseOutfitName(outfit_name))
- {
- mCurrentLookName->setText(outfit_name);
- return;
- }
-
- std::string string_name = gAgentWearables.isCOFChangeInProgress() ? "Changing outfits" : "No Outfit";
- mCurrentLookName->setText(getString(string_name));
- mOpenOutfitBtn->setEnabled(FALSE);
- }
- else
- {
- mCurrentLookName->setText(name);
- // Can't just call update verbs since the folder link may not have been created yet.
- mOpenOutfitBtn->setEnabled(TRUE);
- }
-}
-
-//static
-void LLSidepanelAppearance::editWearable(LLViewerWearable *wearable, LLView *data, BOOL disable_camera_switch)
-{
- LLFloaterSidePanelContainer::showPanel("appearance", LLSD());
-
- LLSidepanelAppearance *panel = dynamic_cast<LLSidepanelAppearance*>(data);
- if (panel)
- {
- panel->showWearableEditPanel(wearable, disable_camera_switch);
- }
-}
-
-// Fetch currently worn items and only enable the New Look button after everything's been
-// fetched. Alternatively, we could stuff this logic into llagentwearables::makeNewOutfitLinks.
-void LLSidepanelAppearance::fetchInventory()
-{
-
- mNewOutfitBtn->setEnabled(false);
- uuid_vec_t ids;
- LLUUID item_id;
- for(S32 type = (S32)LLWearableType::WT_SHAPE; type < (S32)LLWearableType::WT_COUNT; ++type)
- {
- for (U32 index = 0; index < gAgentWearables.getWearableCount((LLWearableType::EType)type); ++index)
- {
- item_id = gAgentWearables.getWearableItemID((LLWearableType::EType)type, index);
- if(item_id.notNull())
- {
- ids.push_back(item_id);
- }
- }
- }
-
- if (isAgentAvatarValid())
- {
- for (LLVOAvatar::attachment_map_t::const_iterator iter = gAgentAvatarp->mAttachmentPoints.begin();
- iter != gAgentAvatarp->mAttachmentPoints.end(); ++iter)
- {
- LLViewerJointAttachment* attachment = iter->second;
- if (!attachment) continue;
- for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
- attachment_iter != attachment->mAttachedObjects.end();
- ++attachment_iter)
- {
- LLViewerObject* attached_object = (*attachment_iter);
- if (!attached_object) continue;
- const LLUUID& item_id = attached_object->getAttachmentItemID();
- if (item_id.isNull()) continue;
- ids.push_back(item_id);
- }
- }
- }
-
- LLCurrentlyWornFetchObserver *fetch_worn = new LLCurrentlyWornFetchObserver(ids, this);
- fetch_worn->startFetch();
- // If no items to be fetched, done will never be triggered.
- // TODO: Change LLInventoryFetchItemsObserver::fetchItems to trigger done() on this condition.
- if (fetch_worn->isFinished())
- {
- fetch_worn->done();
- }
- else
- {
- gInventory.addObserver(fetch_worn);
- }
-}
-
-void LLSidepanelAppearance::inventoryFetched()
-{
- mNewOutfitBtn->setEnabled(true);
-}
-
-void LLSidepanelAppearance::setWearablesLoading(bool val)
-{
- getChildView("wearables_loading_indicator")->setVisible( val);
- getChildView("edit_outfit_btn")->setVisible( !val);
-
- if (!val)
- {
- // refresh outfit name when COF is already changed.
- refreshCurrentOutfitName();
- }
-}
-
-void LLSidepanelAppearance::showDefaultSubpart()
-{
- if (mEditWearable->getVisible())
- {
- mEditWearable->showDefaultSubpart();
- }
-}
-
-void LLSidepanelAppearance::updateScrollingPanelList()
-{
- if (mEditWearable->getVisible())
- {
- mEditWearable->updateScrollingPanelList();
- }
-}
+/** + * @file llsidepanelappearance.cpp + * @brief Side Bar "Appearance" panel + * + * $LicenseInfo:firstyear=2009&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" +#include "llsidepanelappearance.h" + +#include "llaccordionctrltab.h" +#include "llagent.h" +#include "llagentcamera.h" +#include "llagentwearables.h" +#include "llappearancemgr.h" +#include "llfloatersidepanelcontainer.h" +#include "llfolderview.h" +#include "llinventorypanel.h" +#include "llfiltereditor.h" +#include "llfloaterreg.h" +#include "llfloaterworldmap.h" +#include "llfoldervieweventlistener.h" +#include "lloutfitobserver.h" +#include "llpaneleditwearable.h" +#include "llpaneloutfitsinventory.h" +#include "lltextbox.h" +#include "lluictrlfactory.h" +#include "llviewercontrol.h" +#include "llviewerregion.h" +#include "llvoavatarself.h" +#include "llviewerwearable.h" + +static LLRegisterPanelClassWrapper<LLSidepanelAppearance> t_appearance("sidepanel_appearance"); + +class LLCurrentlyWornFetchObserver : public LLInventoryFetchItemsObserver +{ +public: + LLCurrentlyWornFetchObserver(const uuid_vec_t &ids, + LLSidepanelAppearance *panel) : + LLInventoryFetchItemsObserver(ids), + mPanel(panel) + {} + ~LLCurrentlyWornFetchObserver() {} + virtual void done() + { + mPanel->inventoryFetched(); + gInventory.removeObserver(this); + delete this; + } +private: + LLSidepanelAppearance *mPanel; +}; + +LLSidepanelAppearance::LLSidepanelAppearance() : + LLPanel(), + mFilterSubString(LLStringUtil::null), + mFilterEditor(NULL), + mOutfitEdit(NULL), + mCurrOutfitPanel(NULL), + mOpened(false) +{ + LLOutfitObserver& outfit_observer = LLOutfitObserver::instance(); + outfit_observer.addBOFReplacedCallback(boost::bind(&LLSidepanelAppearance::refreshCurrentOutfitName, this, "")); + outfit_observer.addBOFChangedCallback(boost::bind(&LLSidepanelAppearance::refreshCurrentOutfitName, this, "")); + outfit_observer.addCOFChangedCallback(boost::bind(&LLSidepanelAppearance::refreshCurrentOutfitName, this, "")); + + gAgentWearables.addLoadingStartedCallback(boost::bind(&LLSidepanelAppearance::setWearablesLoading, this, true)); + gAgentWearables.addLoadedCallback(boost::bind(&LLSidepanelAppearance::setWearablesLoading, this, false)); +} + +LLSidepanelAppearance::~LLSidepanelAppearance() +{ +} + +// virtual +BOOL LLSidepanelAppearance::postBuild() +{ + mOpenOutfitBtn = getChild<LLButton>("openoutfit_btn"); + mOpenOutfitBtn->setClickedCallback(boost::bind(&LLSidepanelAppearance::onOpenOutfitButtonClicked, this)); + + mEditAppearanceBtn = getChild<LLButton>("editappearance_btn"); + mEditAppearanceBtn->setClickedCallback(boost::bind(&LLSidepanelAppearance::onEditAppearanceButtonClicked, this)); + + childSetAction("edit_outfit_btn", boost::bind(&LLSidepanelAppearance::showOutfitEditPanel, this)); + + mNewOutfitBtn = getChild<LLButton>("newlook_btn"); + mNewOutfitBtn->setClickedCallback(boost::bind(&LLSidepanelAppearance::onNewOutfitButtonClicked, this)); + mNewOutfitBtn->setEnabled(false); + + mFilterEditor = getChild<LLFilterEditor>("Filter"); + if (mFilterEditor) + { + mFilterEditor->setCommitCallback(boost::bind(&LLSidepanelAppearance::onFilterEdit, this, _2)); + } + + mPanelOutfitsInventory = dynamic_cast<LLPanelOutfitsInventory *>(getChild<LLPanel>("panel_outfits_inventory")); + + mOutfitEdit = dynamic_cast<LLPanelOutfitEdit*>(getChild<LLPanel>("panel_outfit_edit")); + if (mOutfitEdit) + { + LLButton* back_btn = mOutfitEdit->getChild<LLButton>("back_btn"); + if (back_btn) + { + back_btn->setClickedCallback(boost::bind(&LLSidepanelAppearance::showOutfitsInventoryPanel, this)); + } + + } + + mEditWearable = dynamic_cast<LLPanelEditWearable*>(getChild<LLPanel>("panel_edit_wearable")); + if (mEditWearable) + { + LLButton* edit_wearable_back_btn = mEditWearable->getChild<LLButton>("back_btn"); + if (edit_wearable_back_btn) + { + edit_wearable_back_btn->setClickedCallback(boost::bind(&LLSidepanelAppearance::showOutfitEditPanel, this)); + } + } + + mCurrentLookName = getChild<LLTextBox>("currentlook_name"); + + mOutfitStatus = getChild<LLTextBox>("currentlook_status"); + + mCurrOutfitPanel = getChild<LLPanel>("panel_currentlook"); + + + setVisibleCallback(boost::bind(&LLSidepanelAppearance::onVisibilityChange,this,_2)); + + return TRUE; +} + +// virtual +void LLSidepanelAppearance::onOpen(const LLSD& key) +{ + if (!key.has("type")) + { + // No specific panel requested. + // If we're opened for the first time then show My Outfits. + // Else do nothing. + if (!mOpened) + { + showOutfitsInventoryPanel(); + } + } + else + { + // Switch to the requested panel. + std::string type = key["type"].asString(); + if (type == "my_outfits") + { + showOutfitsInventoryPanel(); + } + else if (type == "edit_outfit") + { + showOutfitEditPanel(); + } + else if (type == "edit_shape") + { + showWearableEditPanel(); + } + } + + mOpened = true; +} + +void LLSidepanelAppearance::onVisibilityChange(const LLSD &new_visibility) +{ + LLSD visibility; + visibility["visible"] = new_visibility.asBoolean(); + visibility["reset_accordion"] = false; + updateToVisibility(visibility); +} + +void LLSidepanelAppearance::updateToVisibility(const LLSD &new_visibility) +{ + if (new_visibility["visible"].asBoolean()) + { + const BOOL is_outfit_edit_visible = mOutfitEdit && mOutfitEdit->getVisible(); + const BOOL is_wearable_edit_visible = mEditWearable && mEditWearable->getVisible(); + + if (is_outfit_edit_visible || is_wearable_edit_visible) + { + const LLViewerWearable *wearable_ptr = mEditWearable->getWearable(); + if (!wearable_ptr) + { + llwarns << "Visibility change to invalid wearable" << llendl; + return; + } + // Disable camera switch is currently just for WT_PHYSICS type since we don't want to freeze the avatar + // when editing its physics. + if (!gAgentCamera.cameraCustomizeAvatar()) + { + LLVOAvatarSelf::onCustomizeStart(LLWearableType::getDisableCameraSwitch(wearable_ptr->getType())); + } + if (is_wearable_edit_visible) + { + if (gAgentWearables.getWearableIndex(wearable_ptr) == LLAgentWearables::MAX_CLOTHING_PER_TYPE) + { + // we're no longer wearing the wearable we were last editing, switch back to outfit editor + showOutfitEditPanel(); + } + } + + if (is_outfit_edit_visible && new_visibility["reset_accordion"].asBoolean()) + { + mOutfitEdit->resetAccordionState(); + } + } + } + else + { + if (gAgentCamera.cameraCustomizeAvatar() && gSavedSettings.getBOOL("AppearanceCameraMovement")) + { + gAgentCamera.changeCameraToDefault(); + gAgentCamera.resetView(); + } + } +} + +void LLSidepanelAppearance::onFilterEdit(const std::string& search_string) +{ + if (mFilterSubString != search_string) + { + mFilterSubString = search_string; + + // Searches are case-insensitive + // but we don't convert the typed string to upper-case so that it can be fed to the web search as-is. + + mPanelOutfitsInventory->onSearchEdit(mFilterSubString); + } +} + +void LLSidepanelAppearance::onOpenOutfitButtonClicked() +{ + const LLViewerInventoryItem *outfit_link = LLAppearanceMgr::getInstance()->getBaseOutfitLink(); + if (!outfit_link) + return; + if (!outfit_link->getIsLinkType()) + return; + + LLAccordionCtrlTab* tab_outfits = mPanelOutfitsInventory->findChild<LLAccordionCtrlTab>("tab_outfits"); + if (tab_outfits) + { + tab_outfits->changeOpenClose(FALSE); + LLInventoryPanel *inventory_panel = tab_outfits->findChild<LLInventoryPanel>("outfitslist_tab"); + if (inventory_panel) + { + LLFolderView* root = inventory_panel->getRootFolder(); + LLFolderViewItem *outfit_folder = root->getItemByID(outfit_link->getLinkedUUID()); + if (outfit_folder) + { + outfit_folder->setOpen(!outfit_folder->isOpen()); + root->setSelectionFromRoot(outfit_folder,TRUE); + root->scrollToShowSelection(); + } + } + } +} + +// *TODO: obsolete? +void LLSidepanelAppearance::onEditAppearanceButtonClicked() +{ + if (gAgentWearables.areWearablesLoaded()) + { + LLVOAvatarSelf::onCustomizeStart(); + } +} + +void LLSidepanelAppearance::onNewOutfitButtonClicked() +{ + if (!mOutfitEdit->getVisible()) + { + mPanelOutfitsInventory->onSave(); + } +} + +void LLSidepanelAppearance::showOutfitsInventoryPanel() +{ + toggleWearableEditPanel(FALSE); + toggleOutfitEditPanel(FALSE); + toggleMyOutfitsPanel(TRUE); +} + +void LLSidepanelAppearance::showOutfitEditPanel() +{ + if (mOutfitEdit && mOutfitEdit->getVisible()) return; + + // Accordion's state must be reset in all cases except the one when user + // is returning back to the mOutfitEdit panel from the mEditWearable panel. + // The simplest way to control this is to check the visibility state of the mEditWearable + // BEFORE it is changed by the call to the toggleWearableEditPanel(FALSE, NULL, TRUE). + if (mEditWearable != NULL && !mEditWearable->getVisible() && mOutfitEdit != NULL) + { + mOutfitEdit->resetAccordionState(); + } + + // If we're exiting the edit wearable view, and the camera was not focused on the avatar + // (e.g. such as if we were editing a physics param), then skip the outfits edit mode since + // otherwise this would trigger the camera focus mode. + if (mEditWearable != NULL && mEditWearable->getVisible() && !gAgentCamera.cameraCustomizeAvatar()) + { + showOutfitsInventoryPanel(); + return; + } + + toggleMyOutfitsPanel(FALSE); + toggleWearableEditPanel(FALSE, NULL, TRUE); // don't switch out of edit appearance mode + toggleOutfitEditPanel(TRUE); +} + +void LLSidepanelAppearance::showWearableEditPanel(LLViewerWearable *wearable /* = NULL*/, BOOL disable_camera_switch) +{ + toggleMyOutfitsPanel(FALSE); + toggleOutfitEditPanel(FALSE, TRUE); // don't switch out of edit appearance mode + toggleWearableEditPanel(TRUE, wearable, disable_camera_switch); +} + +void LLSidepanelAppearance::toggleMyOutfitsPanel(BOOL visible) +{ + if (!mPanelOutfitsInventory || mPanelOutfitsInventory->getVisible() == visible) + { + // visibility isn't changing, hence nothing to do + return; + } + + mPanelOutfitsInventory->setVisible(visible); + + // *TODO: Move these controls to panel_outfits_inventory.xml + // so that we don't need to toggle them explicitly. + mFilterEditor->setVisible(visible); + mNewOutfitBtn->setVisible(visible); + mCurrOutfitPanel->setVisible(visible); + + if (visible) + { + mPanelOutfitsInventory->onOpen(LLSD()); + } +} + +void LLSidepanelAppearance::toggleOutfitEditPanel(BOOL visible, BOOL disable_camera_switch) +{ + if (!mOutfitEdit || mOutfitEdit->getVisible() == visible) + { + // visibility isn't changing, hence nothing to do + return; + } + + mOutfitEdit->setVisible(visible); + + if (visible) + { + mOutfitEdit->onOpen(LLSD()); + LLVOAvatarSelf::onCustomizeStart(disable_camera_switch); + } + else + { + if (!disable_camera_switch) // if we're just switching between outfit and wearable editing, don't end customization. + { + LLVOAvatarSelf::onCustomizeEnd(disable_camera_switch); + LLAppearanceMgr::getInstance()->setOutfitDirty( FALSE ); + } + } +} + +void LLSidepanelAppearance::toggleWearableEditPanel(BOOL visible, LLViewerWearable *wearable, BOOL disable_camera_switch) +{ + if (!mEditWearable || mEditWearable->getVisible() == visible) + { + // visibility isn't changing, hence nothing to do + return; + } + + if (!wearable) + { + wearable = gAgentWearables.getViewerWearable(LLWearableType::WT_SHAPE, 0); + } + if (!wearable) + { + return; + } + + // Toggle panel visibility. + mEditWearable->setVisible(visible); + + if (visible) + { + LLVOAvatarSelf::onCustomizeStart(disable_camera_switch); + mEditWearable->setWearable(wearable, disable_camera_switch); + mEditWearable->onOpen(LLSD()); // currently no-op, just for consistency + } + else + { + // Save changes if closing. + mEditWearable->saveChanges(); + if (!disable_camera_switch) // if we're just switching between outfit and wearable editing, don't end customization. + { + LLVOAvatarSelf::onCustomizeEnd(disable_camera_switch); + } + } +} + +void LLSidepanelAppearance::refreshCurrentOutfitName(const std::string& name) +{ + // Set current outfit status (wearing/unsaved). + bool dirty = LLAppearanceMgr::getInstance()->isOutfitDirty(); + std::string cof_status_str = getString(dirty ? "Unsaved Changes" : "Now Wearing"); + mOutfitStatus->setText(cof_status_str); + + if (name == "") + { + std::string outfit_name; + if (LLAppearanceMgr::getInstance()->getBaseOutfitName(outfit_name)) + { + mCurrentLookName->setText(outfit_name); + return; + } + + std::string string_name = gAgentWearables.isCOFChangeInProgress() ? "Changing outfits" : "No Outfit"; + mCurrentLookName->setText(getString(string_name)); + mOpenOutfitBtn->setEnabled(FALSE); + } + else + { + mCurrentLookName->setText(name); + // Can't just call update verbs since the folder link may not have been created yet. + mOpenOutfitBtn->setEnabled(TRUE); + } +} + +//static +void LLSidepanelAppearance::editWearable(LLViewerWearable *wearable, LLView *data, BOOL disable_camera_switch) +{ + LLFloaterSidePanelContainer::showPanel("appearance", LLSD()); + + LLSidepanelAppearance *panel = dynamic_cast<LLSidepanelAppearance*>(data); + if (panel) + { + panel->showWearableEditPanel(wearable, disable_camera_switch); + } +} + +// Fetch currently worn items and only enable the New Look button after everything's been +// fetched. Alternatively, we could stuff this logic into llagentwearables::makeNewOutfitLinks. +void LLSidepanelAppearance::fetchInventory() +{ + + mNewOutfitBtn->setEnabled(false); + uuid_vec_t ids; + LLUUID item_id; + for(S32 type = (S32)LLWearableType::WT_SHAPE; type < (S32)LLWearableType::WT_COUNT; ++type) + { + for (U32 index = 0; index < gAgentWearables.getWearableCount((LLWearableType::EType)type); ++index) + { + item_id = gAgentWearables.getWearableItemID((LLWearableType::EType)type, index); + if(item_id.notNull()) + { + ids.push_back(item_id); + } + } + } + + if (isAgentAvatarValid()) + { + for (LLVOAvatar::attachment_map_t::const_iterator iter = gAgentAvatarp->mAttachmentPoints.begin(); + iter != gAgentAvatarp->mAttachmentPoints.end(); ++iter) + { + LLViewerJointAttachment* attachment = iter->second; + if (!attachment) continue; + for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); + attachment_iter != attachment->mAttachedObjects.end(); + ++attachment_iter) + { + LLViewerObject* attached_object = (*attachment_iter); + if (!attached_object) continue; + const LLUUID& item_id = attached_object->getAttachmentItemID(); + if (item_id.isNull()) continue; + ids.push_back(item_id); + } + } + } + + LLCurrentlyWornFetchObserver *fetch_worn = new LLCurrentlyWornFetchObserver(ids, this); + fetch_worn->startFetch(); + // If no items to be fetched, done will never be triggered. + // TODO: Change LLInventoryFetchItemsObserver::fetchItems to trigger done() on this condition. + if (fetch_worn->isFinished()) + { + fetch_worn->done(); + } + else + { + gInventory.addObserver(fetch_worn); + } +} + +void LLSidepanelAppearance::inventoryFetched() +{ + mNewOutfitBtn->setEnabled(true); +} + +void LLSidepanelAppearance::setWearablesLoading(bool val) +{ + getChildView("wearables_loading_indicator")->setVisible( val); + getChildView("edit_outfit_btn")->setVisible( !val); + + if (!val) + { + // refresh outfit name when COF is already changed. + refreshCurrentOutfitName(); + } +} + +void LLSidepanelAppearance::showDefaultSubpart() +{ + if (mEditWearable->getVisible()) + { + mEditWearable->showDefaultSubpart(); + } +} + +void LLSidepanelAppearance::updateScrollingPanelList() +{ + if (mEditWearable->getVisible()) + { + mEditWearable->updateScrollingPanelList(); + } +} |