diff options
| -rw-r--r-- | indra/newview/pipeline.cpp | 42 | 
1 files changed, 4 insertions, 38 deletions
| diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 9516273396..f565573935 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -6421,34 +6421,9 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)  		light->setAmbient(LLColor4::black);  		light->setSpecular(LLColor4::black);  	} -	if (gAgentAvatarp && -		gAgentAvatarp->mSpecialRenderMode == 3) -	{ -		LLColor4  light_color = LLColor4::white; -		light_color.mV[3] = 0.0f; - -		LLVector3 light_pos(LLViewerCamera::getInstance()->getOrigin()); -		LLVector4 light_pos_gl(light_pos, 1.0f); - -		F32 light_radius = 16.f; - -			F32 x = 3.f; -		float linatten = x / (light_radius); // % of brightness at radius -		mHWLightColors[2] = light_color; -		LLLightState* light = gGL.getLight(2); - -		light->setPosition(light_pos_gl); -		light->setDiffuse(light_color); -        light->setDiffuseB(light_color * 0.25f); -		light->setAmbient(LLColor4::black); -		light->setSpecular(LLColor4::black); -		light->setQuadraticAttenuation(0.f); -		light->setConstantAttenuation(0.f); -		light->setLinearAttenuation(linatten); -		light->setSpotExponent(0.f); -		light->setSpotCutoff(180.f); -	} +    // Bookmark comment to allow searching for mSpecialRenderMode == 3 (avatar edit mode), +    // prev site of forward (non-deferred) character light injection, removed by SL-13522 09/20  	// Init GL state  	if (!LLGLSLShader::sNoFixedFunction) @@ -8813,17 +8788,8 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)                      }                  } -                // If we're in avatar editing mode (3), add an avatar appearance light at the camera position -                if (gAgentAvatarp && gAgentAvatarp->mSpecialRenderMode == 3) -                { -                    // Cam coords (post-transform) are 0,0,0, with radius 15m -                    fullscreen_lights.push_back(LLVector4(0.f, 0.f, 0.f, 15.0f)); - -                    // Use a white light -                    LLVector4 white_light(LLColor4::white.mV); -                    white_light.mV[3] = 0.0f; -                    light_colors.push_back(white_light); -                } +                // Bookmark comment to allow searching for mSpecialRenderMode == 3 (avatar edit mode), +                // prev site of appended deferred character light, removed by SL-13522 09/20                  unbindDeferredShader(gDeferredLightProgram);              } | 
