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-rw-r--r--indra/llcommon/llcommon.cpp5
-rw-r--r--indra/llrender/llgl.cpp2
-rw-r--r--indra/llrender/llvertexbuffer.cpp185
-rw-r--r--indra/llrender/llvertexbuffer.h3
-rw-r--r--indra/newview/llface.h4
-rw-r--r--indra/newview/llmodelpreview.cpp2
-rw-r--r--indra/newview/llspatialpartition.cpp26
7 files changed, 95 insertions, 132 deletions
diff --git a/indra/llcommon/llcommon.cpp b/indra/llcommon/llcommon.cpp
index abc6af2cfc..04872564bf 100644
--- a/indra/llcommon/llcommon.cpp
+++ b/indra/llcommon/llcommon.cpp
@@ -44,6 +44,7 @@ void *operator new(size_t size)
{
LL_PROFILE_ZONE_SCOPED;
ptr = (malloc)(size);
+ TracyAlloc(ptr, size);
}
else
{
@@ -53,17 +54,15 @@ void *operator new(size_t size)
{
throw std::bad_alloc();
}
- TracyAlloc(ptr, size);
return ptr;
}
void operator delete(void *ptr) noexcept
{
- TracyFree(ptr);
-
if (gProfilerEnabled)
{
LL_PROFILE_ZONE_SCOPED;
+ TracyFree(ptr);
(free)(ptr);
}
else
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index a269549c49..b66521132c 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -2117,6 +2117,7 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask)
LLGLState::LLGLState(LLGLenum state, S32 enabled) :
mState(state), mWasEnabled(FALSE), mIsEnabled(FALSE)
{
+ LL_PROFILE_ZONE_SCOPED;
if (LLGLSLShader::sNoFixedFunction)
{ //always ignore state that's deprecated post GL 3.0
switch (state)
@@ -2175,6 +2176,7 @@ void LLGLState::setEnabled(S32 enabled)
LLGLState::~LLGLState()
{
+ LL_PROFILE_ZONE_SCOPED;
stop_glerror();
if (mState)
{
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index 103d5388d3..7e726df907 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -577,63 +577,22 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask)
}
//static
-static LLTrace::BlockTimerStatHandle FTM_VB_DRAW_ARRAYS("drawArrays");
-void LLVertexBuffer::drawArrays(U32 mode, const std::vector<LLVector3>& pos, const std::vector<LLVector3>& norm)
+void LLVertexBuffer::drawArrays(U32 mode, const std::vector<LLVector3>& pos)
{
- LL_RECORD_BLOCK_TIME(FTM_VB_DRAW_ARRAYS);
- llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL);
- gGL.syncMatrices();
-
- U32 count = pos.size();
-
- llassert(norm.size() >= pos.size());
- llassert(count > 0);
-
- if( count == 0 )
- {
- LL_WARNS() << "Called drawArrays with 0 vertices" << LL_ENDL;
- return;
- }
-
- if( norm.size() < pos.size() )
- {
- LL_WARNS() << "Called drawArrays with #" << norm.size() << " normals and #" << pos.size() << " vertices" << LL_ENDL;
- return;
- }
-
- unbind();
-
- setupClientArrays(MAP_VERTEX | MAP_NORMAL);
-
- LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
-
- if (shader)
- {
- S32 loc = LLVertexBuffer::TYPE_VERTEX;
- if (loc > -1)
- {
- glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, 0, pos[0].mV);
- }
- loc = LLVertexBuffer::TYPE_NORMAL;
- if (loc > -1)
- {
- glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, 0, norm[0].mV);
- }
- }
- else
- {
- glVertexPointer(3, GL_FLOAT, 0, pos[0].mV);
- glNormalPointer(GL_FLOAT, 0, norm[0].mV);
- }
- LLGLSLShader::startProfile();
- LL_PROFILER_GPU_ZONEC( "gl.DrawArrays", 0xFF0000 )
- glDrawArrays(sGLMode[mode], 0, count);
- LLGLSLShader::stopProfile(count, mode);
+ LL_PROFILE_ZONE_SCOPED;
+ gGL.begin(mode);
+ for (auto& v : pos)
+ {
+ gGL.vertex3fv(v.mV);
+ }
+ gGL.end();
+ gGL.flush();
}
//static
void LLVertexBuffer::drawElements(U32 mode, const LLVector4a* pos, const LLVector2* tc, S32 num_indices, const U16* indicesp)
{
+ LL_PROFILE_ZONE_SCOPED;
llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL);
gGL.syncMatrices();
@@ -646,29 +605,27 @@ void LLVertexBuffer::drawElements(U32 mode, const LLVector4a* pos, const LLVecto
unbind();
- setupClientArrays(mask);
+ gGL.begin(mode);
- if (LLGLSLShader::sNoFixedFunction)
- {
- S32 loc = LLVertexBuffer::TYPE_VERTEX;
- glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, 16, pos);
-
- if (tc)
- {
- loc = LLVertexBuffer::TYPE_TEXCOORD0;
- glVertexAttribPointerARB(loc, 2, GL_FLOAT, GL_FALSE, 0, tc);
- }
- }
- else
- {
- glTexCoordPointer(2, GL_FLOAT, 0, tc);
- glVertexPointer(3, GL_FLOAT, 16, pos);
- }
-
- LLGLSLShader::startProfile();
- LL_PROFILER_GPU_ZONEC( "gl.DrawElements", 0x80FF80 )
- glDrawElements(sGLMode[mode], num_indices, GL_UNSIGNED_SHORT, indicesp);
- LLGLSLShader::stopProfile(num_indices, mode);
+ if (tc != nullptr)
+ {
+ for (int i = 0; i < num_indices; ++i)
+ {
+ U16 idx = indicesp[i];
+ gGL.texCoord2fv(tc[idx].mV);
+ gGL.vertex3fv(pos[idx].getF32ptr());
+ }
+ }
+ else
+ {
+ for (int i = 0; i < num_indices; ++i)
+ {
+ U16 idx = indicesp[i];
+ gGL.vertex3fv(pos[idx].getF32ptr());
+ }
+ }
+ gGL.end();
+ gGL.flush();
}
void LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_offset) const
@@ -851,51 +808,51 @@ void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const
static LLTrace::BlockTimerStatHandle FTM_GL_DRAW_ARRAYS("GL draw arrays");
void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const
{
- llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL);
- mMappable = false;
- gGL.syncMatrices();
-
- llassert(mNumVerts >= 0);
- if (first >= (U32) mNumVerts ||
- first + count > (U32) mNumVerts)
- {
- LL_ERRS() << "Bad vertex buffer draw range: [" << first << ", " << first+count << "]" << LL_ENDL;
- }
+ llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL);
+ mMappable = false;
+ gGL.syncMatrices();
- if (mGLArray)
- {
- if (mGLArray != sGLRenderArray)
- {
- LL_ERRS() << "Wrong vertex array bound." << LL_ENDL;
- }
- }
- else
- {
- if (mGLBuffer != sGLRenderBuffer || useVBOs() != sVBOActive)
- {
- LL_ERRS() << "Wrong vertex buffer bound." << LL_ENDL;
- }
- }
+ llassert(mNumVerts >= 0);
+ if (first >= (U32)mNumVerts ||
+ first + count > (U32)mNumVerts)
+ {
+ LL_ERRS() << "Bad vertex buffer draw range: [" << first << ", " << first + count << "]" << LL_ENDL;
+ }
- if (mode >= LLRender::NUM_MODES)
- {
- LL_ERRS() << "Invalid draw mode: " << mode << LL_ENDL;
- return;
- }
+ if (mGLArray)
+ {
+ if (mGLArray != sGLRenderArray)
+ {
+ LL_ERRS() << "Wrong vertex array bound." << LL_ENDL;
+ }
+ }
+ else
+ {
+ if (mGLBuffer != sGLRenderBuffer || useVBOs() != sVBOActive)
+ {
+ LL_ERRS() << "Wrong vertex buffer bound." << LL_ENDL;
+ }
+ }
- {
- LL_RECORD_BLOCK_TIME(FTM_GL_DRAW_ARRAYS);
- stop_glerror();
- LLGLSLShader::startProfile();
- stop_glerror();
- LL_PROFILER_GPU_ZONEC( "gl.DrawArrays", 0xFF4040 )
- glDrawArrays(sGLMode[mode], first, count);
- stop_glerror();
- LLGLSLShader::stopProfile(count, mode);
- }
+ if (mode >= LLRender::NUM_MODES)
+ {
+ LL_ERRS() << "Invalid draw mode: " << mode << LL_ENDL;
+ return;
+ }
- stop_glerror();
- placeFence();
+ {
+ LL_RECORD_BLOCK_TIME(FTM_GL_DRAW_ARRAYS);
+ stop_glerror();
+ LLGLSLShader::startProfile();
+ stop_glerror();
+ LL_PROFILER_GPU_ZONEC("gl.DrawArrays", 0xFF4040)
+ glDrawArrays(sGLMode[mode], first, count);
+ stop_glerror();
+ LLGLSLShader::stopProfile(count, mode);
+ }
+
+ stop_glerror();
+ placeFence();
}
//static
diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h
index 51ed85510e..fad474a143 100644
--- a/indra/llrender/llvertexbuffer.h
+++ b/indra/llrender/llvertexbuffer.h
@@ -146,8 +146,7 @@ public:
static void initClass(bool use_vbo, bool no_vbo_mapping);
static void cleanupClass();
static void setupClientArrays(U32 data_mask);
- static void pushPositions(U32 mode, const LLVector4a* pos, U32 count);
- static void drawArrays(U32 mode, const std::vector<LLVector3>& pos, const std::vector<LLVector3>& norm);
+ static void drawArrays(U32 mode, const std::vector<LLVector3>& pos);
static void drawElements(U32 mode, const LLVector4a* pos, const LLVector2* tc, S32 num_indices, const U16* indicesp);
static void unbind(); //unbind any bound vertex buffer
diff --git a/indra/newview/llface.h b/indra/newview/llface.h
index 3611539ff8..9dd365e3dc 100644
--- a/indra/newview/llface.h
+++ b/indra/newview/llface.h
@@ -271,10 +271,10 @@ private:
LLColor4 mFaceColor; // overrides material color if state |= USE_FACE_COLOR
U16 mGeomCount; // vertex count for this face
- U16 mGeomIndex; // index into draw pool
+ U16 mGeomIndex; // starting index into mVertexBuffer's vertex array
U8 mTextureIndex; // index of texture channel to use for pseudo-atlasing
U32 mIndicesCount;
- U32 mIndicesIndex; // index into draw pool for indices (yeah, I know!)
+ U32 mIndicesIndex; // index into mVertexBuffer's index array
S32 mIndexInTex[LLRender::NUM_TEXTURE_CHANNELS];
LLXformMatrix* mXform;
diff --git a/indra/newview/llmodelpreview.cpp b/indra/newview/llmodelpreview.cpp
index 01bddd781d..4fce6735e0 100644
--- a/indra/newview/llmodelpreview.cpp
+++ b/indra/newview/llmodelpreview.cpp
@@ -3126,7 +3126,7 @@ BOOL LLModelPreview::render()
}
gGL.diffuseColor4ubv(hull_colors[i].mV);
- LLVertexBuffer::drawArrays(LLRender::TRIANGLES, physics.mMesh[i].mPositions, physics.mMesh[i].mNormals);
+ LLVertexBuffer::drawArrays(LLRender::TRIANGLES, physics.mMesh[i].mPositions);
if (explode > 0.f)
{
diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp
index 253b6b9953..5cac9cd7ae 100644
--- a/indra/newview/llspatialpartition.cpp
+++ b/indra/newview/llspatialpartition.cpp
@@ -2386,7 +2386,12 @@ void renderMeshBaseHull(LLVOVolume* volume, U32 data_mask, LLColor4& color, LLCo
if (!decomp->mBaseHullMesh.empty())
{
gGL.diffuseColor4fv(color.mV);
- LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mBaseHullMesh.mPositions, decomp->mBaseHullMesh.mNormals);
+ LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mBaseHullMesh.mPositions);
+
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ gGL.diffuseColor4fv(line_color.mV);
+ LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mBaseHullMesh.mPositions);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
}
else
{
@@ -2406,13 +2411,11 @@ void renderMeshBaseHull(LLVOVolume* volume, U32 data_mask, LLColor4& color, LLCo
void render_hull(LLModel::PhysicsMesh& mesh, const LLColor4& color, const LLColor4& line_color)
{
gGL.diffuseColor4fv(color.mV);
- LLVertexBuffer::drawArrays(LLRender::TRIANGLES, mesh.mPositions, mesh.mNormals);
- LLGLEnable offset(GL_POLYGON_OFFSET_LINE);
+ LLVertexBuffer::drawArrays(LLRender::TRIANGLES, mesh.mPositions);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- glPolygonOffset(3.f, 3.f);
glLineWidth(3.f);
gGL.diffuseColor4fv(line_color.mV);
- LLVertexBuffer::drawArrays(LLRender::TRIANGLES, mesh.mPositions, mesh.mNormals);
+ LLVertexBuffer::drawArrays(LLRender::TRIANGLES, mesh.mPositions);
glLineWidth(1.f);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
}
@@ -2467,6 +2470,9 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume)
gGL.pushMatrix();
gGL.multMatrix((F32*) volume->getRelativeXform().mMatrix);
+ LLGLEnable(GL_POLYGON_OFFSET_LINE);
+ glPolygonOffset(3.f, 3.f);
+
if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::USER_MESH)
{
LLUUID mesh_id = volume->getVolume()->getParams().getSculptID();
@@ -2494,12 +2500,12 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume)
{
//decomp has physics mesh, render that mesh
gGL.diffuseColor4fv(color.mV);
- LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mPhysicsShapeMesh.mPositions, decomp->mPhysicsShapeMesh.mNormals);
+ LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mPhysicsShapeMesh.mPositions);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
gGL.diffuseColor4fv(line_color.mV);
- LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mPhysicsShapeMesh.mPositions, decomp->mPhysicsShapeMesh.mNormals);
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mPhysicsShapeMesh.mPositions);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
}
else
{ //no mesh or decomposition, render base hull
@@ -2626,8 +2632,8 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume)
LLVertexBuffer::unbind();
llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShader != 0);
-
- LLVertexBuffer::drawElements(LLRender::TRIANGLES, phys_volume->mHullPoints, NULL, phys_volume->mNumHullIndices, phys_volume->mHullIndices);
+
+ LLVertexBuffer::drawElements(LLRender::TRIANGLES, phys_volume->mHullPoints, NULL, phys_volume->mNumHullIndices, phys_volume->mHullIndices);
gGL.diffuseColor4fv(color.mV);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);