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-rw-r--r--indra/newview/lldrawpoolavatar.cpp10
-rw-r--r--indra/newview/llviewerpartsource.cpp2
-rw-r--r--indra/newview/llvoavatar.cpp59
-rw-r--r--indra/newview/llvoavatar.h31
-rw-r--r--indra/newview/pipeline.cpp2
5 files changed, 87 insertions, 17 deletions
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index 789a254389..e19a62625e 100644
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -585,9 +585,9 @@ void LLDrawPoolAvatar::renderShadow(S32 pass)
BOOL impostor = avatarp->isImpostor();
if (impostor
- && LLVOAvatar::AV_DO_NOT_RENDER != avatarp->getVisualMuteSettings()
- && LLVOAvatar::AV_ALWAYS_RENDER != avatarp->getVisualMuteSettings())
+ && LLVOAvatar::AOA_NORMAL != avatarp->getOverallAppearance())
{
+ // No shadows for jellydolled or invisible avs.
return;
}
@@ -1524,7 +1524,8 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
if (( avatarp->isInMuteList()
|| impostor
- || (LLVOAvatar::AV_DO_NOT_RENDER == avatarp->getVisualMuteSettings() && !avatarp->needsImpostorUpdate()) ) && pass != 0)
+ || (LLVOAvatar::AOA_NORMAL != avatarp->getOverallAppearance() && !avatarp->needsImpostorUpdate()) ) && pass != 0)
+// || (LLVOAvatar::AV_DO_NOT_RENDER == avatarp->getVisualMuteSettings() && !avatarp->needsImpostorUpdate()) ) && pass != 0)
{ //don't draw anything but the impostor for impostored avatars
return;
}
@@ -1541,7 +1542,8 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
LLVOAvatar::sNumVisibleAvatars++;
}
- if (impostor || (LLVOAvatar::AV_DO_NOT_RENDER == avatarp->getVisualMuteSettings() && !avatarp->needsImpostorUpdate()))
+// if (impostor || (LLVOAvatar::AV_DO_NOT_RENDER == avatarp->getVisualMuteSettings() && !avatarp->needsImpostorUpdate()))
+ if (impostor || (LLVOAvatar::AOA_NORMAL != avatarp->getOverallAppearance() && !avatarp->needsImpostorUpdate()))
{
if (LLPipeline::sRenderDeferred && !LLPipeline::sReflectionRender && avatarp->mImpostor.isComplete())
{
diff --git a/indra/newview/llviewerpartsource.cpp b/indra/newview/llviewerpartsource.cpp
index 998ae52fe0..f042040e98 100644
--- a/indra/newview/llviewerpartsource.cpp
+++ b/indra/newview/llviewerpartsource.cpp
@@ -136,7 +136,7 @@ void LLViewerPartSourceScript::update(const F32 dt)
{
mOwnerAvatarp = find_avatar(mOwnerUUID);
}
- if (mOwnerAvatarp.notNull() && LLVOAvatar::AV_DO_NOT_RENDER == mOwnerAvatarp->getVisualMuteSettings())
+ if (mOwnerAvatarp.notNull() && LLVOAvatar::AOA_NORMAL != mOwnerAvatarp->getOverallAppearance())
{
return;
}
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index 7579eb1a90..8215563687 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -3524,7 +3524,7 @@ bool LLVOAvatar::isVisuallyMuted()
return muted;
}
-bool LLVOAvatar::isInMuteList()
+bool LLVOAvatar::isInMuteList() const
{
bool muted = false;
F64 now = LLFrameTimer::getTotalSeconds();
@@ -3882,7 +3882,7 @@ void LLVOAvatar::computeUpdatePeriod()
F32 impostor_area = 256.f*512.f*(8.125f - LLVOAvatar::sLODFactor*8.f);
if (visually_muted)
- { // visually muted avatars update at 16 hz
+ { // visually muted avatars update at every 16 frames
mUpdatePeriod = 16;
}
else if (! shouldImpostor()
@@ -4809,7 +4809,8 @@ U32 LLVOAvatar::renderSkinned()
{
if (!isSelf() || gAgent.needsRenderHead() || LLPipeline::sShadowRender)
{
- if (isTextureVisible(TEX_HEAD_BAKED) || isUIAvatar())
+
+ if (isTextureVisible(TEX_HEAD_BAKED) || (getOverallAppearance() == AOA_JELLYDOLL && !isControlAvatar()) || isUIAvatar())
{
LLViewerJoint* head_mesh = getViewerJoint(MESH_ID_HEAD);
if (head_mesh)
@@ -4819,7 +4820,7 @@ U32 LLVOAvatar::renderSkinned()
first_pass = FALSE;
}
}
- if (isTextureVisible(TEX_UPPER_BAKED) || isUIAvatar())
+ if (isTextureVisible(TEX_UPPER_BAKED) || (getOverallAppearance() == AOA_JELLYDOLL && !isControlAvatar()) || isUIAvatar())
{
LLViewerJoint* upper_mesh = getViewerJoint(MESH_ID_UPPER_BODY);
if (upper_mesh)
@@ -4829,7 +4830,7 @@ U32 LLVOAvatar::renderSkinned()
first_pass = FALSE;
}
- if (isTextureVisible(TEX_LOWER_BAKED) || isUIAvatar())
+ if (isTextureVisible(TEX_LOWER_BAKED) || (getOverallAppearance() == AOA_JELLYDOLL && !isControlAvatar()) || isUIAvatar())
{
LLViewerJoint* lower_mesh = getViewerJoint(MESH_ID_LOWER_BODY);
if (lower_mesh)
@@ -4934,7 +4935,7 @@ U32 LLVOAvatar::renderRigid()
gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f);
}
- if (isTextureVisible(TEX_EYES_BAKED) || isUIAvatar())
+ if (isTextureVisible(TEX_EYES_BAKED) || (getOverallAppearance() == AOA_JELLYDOLL && !isControlAvatar()) || isUIAvatar())
{
LLViewerJoint* eyeball_left = getViewerJoint(MESH_ID_EYEBALL_LEFT);
LLViewerJoint* eyeball_right = getViewerJoint(MESH_ID_EYEBALL_RIGHT);
@@ -7557,9 +7558,15 @@ void LLVOAvatar::onGlobalColorChanged(const LLTexGlobalColor* global_color)
}
// virtual
+// Do rigged mesh attachments display with this av?
bool LLVOAvatar::shouldRenderRigged() const
{
- return true;
+ if (getOverallAppearance() == AOA_NORMAL)
+ {
+ return true;
+ }
+ // TBD - render for AOA_JELLYDOLL?
+ return false;
}
// FIXME: We have an mVisible member, set in updateVisibility(), but this
@@ -10440,6 +10447,44 @@ void LLVOAvatar::setVisualMuteSettings(VisualMuteSettings set)
LLRenderMuteList::getInstance()->saveVisualMuteSetting(getID(), S32(set));
}
+// Based on isVisuallyMuted(), but has 3 possible results.
+LLVOAvatar::AvatarOverallAppearance LLVOAvatar::getOverallAppearance() const
+{
+ AvatarOverallAppearance result = AOA_NORMAL;
+
+ // Priority order (highest priority first)
+ // * own avatar is always drawn normally
+ // * if on the "always draw normally" list, draw them normally
+ // * if on the "always visually mute" list, show as jellydoll
+ // * if explicitly muted (blocked), show as invisible
+ // * check against the render cost and attachment limits - if too complex, show as jellydoll
+ if (isSelf())
+ {
+ result = AOA_NORMAL;
+ }
+ else // !isSelf()
+ {
+ if (mVisuallyMuteSetting == AV_ALWAYS_RENDER)
+ {
+ result = AOA_NORMAL;
+ }
+ else if (mVisuallyMuteSetting == AV_DO_NOT_RENDER)
+ { // Always want to see this AV as an impostor
+ result = AOA_JELLYDOLL;
+ }
+ else if (isInMuteList())
+ {
+ result = AOA_INVISIBLE;
+ }
+ else if (isTooComplex())
+ {
+ result = AOA_JELLYDOLL;
+ }
+ }
+
+ return result;
+}
+
void LLVOAvatar::calcMutedAVColor()
{
LLColor4 new_color(mMutedAVColor);
diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h
index 00dccc5d12..2239e7b23e 100644
--- a/indra/newview/llvoavatar.h
+++ b/indra/newview/llvoavatar.h
@@ -91,6 +91,7 @@ class LLVOAvatar :
public:
friend class LLVOAvatarSelf;
+ friend class LLAvatarCheckImpostorMode;
/********************************************************************************
** **
@@ -426,9 +427,12 @@ public:
public:
U32 renderImpostor(LLColor4U color = LLColor4U(255,255,255,255), S32 diffuse_channel = 0);
bool isVisuallyMuted();
- bool isInMuteList();
+ bool isInMuteList() const;
void forceUpdateVisualMuteSettings();
+ // Visual Mute Setting is an input. Does not necessarily determine
+ // what the avatar looks like, because it interacts with other
+ // settings like muting, complexity threshold. Should be private or protected.
enum VisualMuteSettings
{
AV_RENDER_NORMALLY = 0,
@@ -436,8 +440,27 @@ public:
AV_ALWAYS_RENDER = 2
};
void setVisualMuteSettings(VisualMuteSettings set);
+
+protected:
+ // If you think you need to access this outside LLVOAvatar, you probably want getOverallAppearance()
VisualMuteSettings getVisualMuteSettings() { return mVisuallyMuteSetting; };
+public:
+
+ // Overall Appearance is an output. Depending on whether the
+ // avatar is blocked/muted, whether it exceeds the complexity
+ // threshold, etc, avatar will want to be displayed in one of
+ // these ways. Rendering code that wants to know how to display an
+ // avatar should be looking at this value, NOT the visual mute
+ // settings
+ enum AvatarOverallAppearance
+ {
+ AOA_NORMAL,
+ AOA_JELLYDOLL,
+ AOA_INVISIBLE
+ };
+ AvatarOverallAppearance getOverallAppearance() const;
+
U32 renderRigid();
U32 renderSkinned();
F32 getLastSkinTime() { return mLastSkinTime; }
@@ -450,7 +473,7 @@ public:
static void restoreGL();
S32 mSpecialRenderMode; // special lighting
- private:
+private:
F32 mAttachmentSurfaceArea; //estimated surface area of attachments
U32 mAttachmentVisibleTriangleCount;
F32 mAttachmentEstTriangleCount;
@@ -467,8 +490,8 @@ public:
mutable bool mVisualComplexityStale;
U32 mReportedVisualComplexity; // from other viewers through the simulator
- bool mCachedInMuteList;
- F64 mCachedMuteListUpdateTime;
+ mutable bool mCachedInMuteList;
+ mutable F64 mCachedMuteListUpdateTime;
VisualMuteSettings mVisuallyMuteSetting; // Always or never visually mute this AV
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index f0ed303f66..7d47d59af8 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -3086,7 +3086,7 @@ void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera)
LLVOAvatar* av = vobj->asAvatar();
if (av && (av->isImpostor()
|| av->isInMuteList()
- || (LLVOAvatar::AV_DO_NOT_RENDER == av->getVisualMuteSettings() && !av->needsImpostorUpdate()) ))
+ || (LLVOAvatar::AOA_NORMAL != av->getOverallAppearance() && !av->needsImpostorUpdate()) ))
{
return;
}