diff options
| -rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl | 4 | 
1 files changed, 0 insertions, 4 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index 510f8c8b45..d1c8ce9606 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -25,7 +25,6 @@  #define PBR_USE_ATMOS              0  #define PBR_USE_GGX_EMS_HACK       0 -#define PBR_USE_IRRADIANCE_HACK    1  #define DEBUG_PBR_LIGHT_TYPE       0 // Output no global light to make it easier to see pointLight and spotLight  #define DEBUG_PBR_PACKORM0         0 // Rough=0, Metal=0 @@ -292,9 +291,6 @@ void main()          vec3 debug_irradiance = irradiance;  #endif          irradiance       = max(amblit,irradiance) * ambocc; -#if PBR_USE_IRRADIANCE_HACK -        irradiance      += amblit*0.5*vec3(dot(n, light_dir)); -#endif          specLight        = srgb_to_linear(specLight);  #if DEBUG_PBR_SPECLIGHT051          specLight        = vec3(0,0.5,1.0);  | 
