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-rw-r--r--autobuild.xml12
-rw-r--r--indra/llrender/llrendernavprim.cpp192
-rw-r--r--indra/newview/pipeline.cpp28
3 files changed, 118 insertions, 114 deletions
diff --git a/autobuild.xml b/autobuild.xml
index a2f341f514..9baed813ef 100644
--- a/autobuild.xml
+++ b/autobuild.xml
@@ -1110,9 +1110,9 @@
<key>archive</key>
<map>
<key>hash</key>
- <string>21c7d216ad56664b33669d33c9d3e318</string>
+ <string>6f0127b409cda1635cf7d52f5ec52365</string>
<key>url</key>
- <string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/stinson_llpathinglibrary/rev/252817/arch/Darwin/installer/llphysicsextensions-0.1-darwin-20120403.tar.bz2</string>
+ <string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/stinson_llpathinglibrary_xray/rev/252896/arch/Darwin/installer/llphysicsextensions-0.1-darwin-20120403.tar.bz2</string>
</map>
<key>name</key>
<string>darwin</string>
@@ -1122,9 +1122,9 @@
<key>archive</key>
<map>
<key>hash</key>
- <string>430357db21d689ef8b04f3b507d7e04d</string>
+ <string>8e6525e0b3b0cf6fdea14dba19a1465a</string>
<key>url</key>
- <string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/stinson_llpathinglibrary/rev/252817/arch/Linux/installer/llphysicsextensions-0.1-linux-20120403.tar.bz2</string>
+ <string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/stinson_llpathinglibrary_xray/rev/252896/arch/Linux/installer/llphysicsextensions-0.1-linux-20120403.tar.bz2</string>
</map>
<key>name</key>
<string>linux</string>
@@ -1134,9 +1134,9 @@
<key>archive</key>
<map>
<key>hash</key>
- <string>f961e16bd7b20629099b33a8aa437e98</string>
+ <string>e26184acc9ccaf359d26e356f768350e</string>
<key>url</key>
- <string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/stinson_llpathinglibrary/rev/252817/arch/CYGWIN/installer/llphysicsextensions-0.1-windows-20120403.tar.bz2</string>
+ <string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/stinson_llpathinglibrary_xray/rev/252896/arch/CYGWIN/installer/llphysicsextensions-0.1-windows-20120403.tar.bz2</string>
</map>
<key>name</key>
<string>windows</string>
diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp
index 3e7cbb9112..56b176d39c 100644
--- a/indra/llrender/llrendernavprim.cpp
+++ b/indra/llrender/llrendernavprim.cpp
@@ -1,96 +1,96 @@
-/**
- * @file LLRenderNavPrim.cpp
- * @brief Renderable primitives used by the pathing library
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-
-#include "linden_common.h"
-#include "llrendernavprim.h"
-#include "llerror.h"
-#include "llglheaders.h"
-#include "llvertexbuffer.h"
-#include "llglslshader.h"
-
-//=============================================================================
-LLRenderNavPrim gRenderNav;
-//=============================================================================
-void LLRenderNavPrim::renderLLSegment( const LLVector3& start, const LLVector3& end, const LLColor4U& color ) const
-{
- LLColor4 colorA( color );
- gGL.color3fv( colorA.mV );
-
- gGL.begin(LLRender::LINES);
- {
- gGL.vertex3fv( start.mV );
- gGL.vertex3fv( end.mV );
- }
- gGL.end();
-}
-//=============================================================================
-void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color ) const
-{
- LLColor4 colorA( color );
- colorA*=1.25f;
- gGL.color4fv( colorA.mV );
- gGL.begin(LLRender::TRIANGLES);
- {
- gGL.vertex3fv( a.mV );
- gGL.vertex3fv( b.mV );
- gGL.vertex3fv( c.mV );
- }
- gGL.end();
-}
-//=============================================================================
-void LLRenderNavPrim::renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color, const LLVector3& n ) const
-{
- LLColor4 cV(color);
- gGL.color4fv( cV.mV );
- gGL.begin(LLRender::TRIANGLES);
- {
- gGL.vertex3fv( a.mV );
- gGL.vertex3fv( b.mV );
- gGL.vertex3fv( c.mV );
- }
- gGL.end();
-}
-//=============================================================================
-void LLRenderNavPrim::renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt )
-{
- pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_NORMAL );
- pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt );
-}
-//=============================================================================
-void LLRenderNavPrim::renderStar( const LLVector3& center, const float scale, const LLColor4U& color ) const
-{
- for (int k=0; k<3; k++)
- {
- LLVector3 star, pt1, pt2;
- star = LLVector3( 0.0f,0.0f,0.0f);
- star[k] = 0.5f;
- pt1 = center + star;
- pt2 = center - star;
- renderLLSegment( pt1, pt2, color );
- }
-}
-//=============================================================================
+/**
+ * @file LLRenderNavPrim.cpp
+ * @brief Renderable primitives used by the pathing library
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+
+#include "linden_common.h"
+#include "llrendernavprim.h"
+#include "llerror.h"
+#include "llglheaders.h"
+#include "llvertexbuffer.h"
+#include "llglslshader.h"
+
+//=============================================================================
+LLRenderNavPrim gRenderNav;
+//=============================================================================
+void LLRenderNavPrim::renderLLSegment( const LLVector3& start, const LLVector3& end, const LLColor4U& color ) const
+{
+ LLColor4 colorA( color );
+ gGL.color3fv( colorA.mV );
+
+ gGL.begin(LLRender::LINES);
+ {
+ gGL.vertex3fv( start.mV );
+ gGL.vertex3fv( end.mV );
+ }
+ gGL.end();
+}
+//=============================================================================
+void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color ) const
+{
+ LLColor4 colorA( color );
+ colorA*=1.25f;
+ gGL.color4fv( colorA.mV );
+ gGL.begin(LLRender::TRIANGLES);
+ {
+ gGL.vertex3fv( a.mV );
+ gGL.vertex3fv( b.mV );
+ gGL.vertex3fv( c.mV );
+ }
+ gGL.end();
+}
+//=============================================================================
+void LLRenderNavPrim::renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color, const LLVector3& n ) const
+{
+ LLColor4 cV(color);
+ gGL.color4fv( cV.mV );
+ gGL.begin(LLRender::TRIANGLES);
+ {
+ gGL.vertex3fv( a.mV );
+ gGL.vertex3fv( b.mV );
+ gGL.vertex3fv( c.mV );
+ }
+ gGL.end();
+}
+//=============================================================================
+void LLRenderNavPrim::renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt )
+{
+ pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_NORMAL );
+ pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt );
+}
+//=============================================================================
+void LLRenderNavPrim::renderStar( const LLVector3& center, const float scale, const LLColor4U& color ) const
+{
+ for (int k=0; k<3; k++)
+ {
+ LLVector3 star, pt1, pt2;
+ star = LLVector3( 0.0f,0.0f,0.0f);
+ star[k] = 0.5f;
+ pt1 = center + star;
+ pt2 = center - star;
+ renderLLSegment( pt1, pt2, color );
+ }
+}
+//=============================================================================
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index c1b0e6736f..4c40c6f12e 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -4340,24 +4340,28 @@ void LLPipeline::renderDebug()
if (!pathfindingConsoleHandle.isDead())
{
LLFloaterPathfindingConsole *pathfindingConsole = pathfindingConsoleHandle.get();
+
+ if ( pathfindingConsole->isRenderWorld() )
+ {
+ glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
+ }
+ else
+ {
+ const LLColor4 &clearColor = pathfindingConsole->mNavMeshColors.mNavMeshClear;
+ gGL.setColorMask(true, true);
+ glClearColor(clearColor.mV[0],clearColor.mV[1],clearColor.mV[2],0);
+ glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+ gGL.setColorMask(true, false);
+ glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
+ }
+
//NavMesh
if ( pathfindingConsole->isRenderNavMesh() )
{ gGL.flush();
glLineWidth(2.0f);
LLGLEnable cull(GL_CULL_FACE);
LLGLDisable blend(GL_BLEND);
- if ( pathfindingConsole->isRenderWorld() )
- {
- glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
- }
- else
- {
- const LLColor4 &clearColor = pathfindingConsole->mNavMeshColors.mNavMeshClear;
- glClearColor(clearColor.mV[0],clearColor.mV[1],clearColor.mV[2],0);
- glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
- glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
- }
-
+
int materialIndex = pathfindingConsole->getHeatMapType();
llPathingLibInstance->renderNavMesh( materialIndex );
gGL.flush();