diff options
-rwxr-xr-x | .hgtags | 4 | ||||
-rw-r--r-- | indra/newview/llviewerobject.cpp | 15 |
2 files changed, 3 insertions, 16 deletions
@@ -275,7 +275,6 @@ cbea6356ce9cb0c313b6777f10c5c14783264fcc DRTVWR-174 eb539c65e6ee26eea2bf373af2d0f4b52dc91289 DRTVWR-177 a8057e1b9a1246b434a27405be35e030f7d28b0c 3.3.4-beta3 888768f162d2c0a8de1dcc5fb9a08bd8bd120a6b DRTVWR-175 -4ad8a3afe40e0200309e3ada68932c4295ac2795 DRTVWR-179 4281aa899fb2cedb7a9ca7ce91c5c29d4aa69594 DRTVWR-180 5c08e1d8edd871807153603b690e3ee9dbb548aa DRTVWR-183 6c75f220b103db1420919c8b635fe53e2177f318 3.3.4-beta4 @@ -329,6 +328,7 @@ f00068a66a2e2f72acbe3f690b98b323e740b289 DRTVWR-222 dd23d4da3bcb2ffda58569e759feb7c119982973 DRTVWR-224 0bd3744ff060452aa13ff4992eafb381df7b1012 3.4.1-beta5 29075f8c1abed53dcf195a59f61744e27a91108f DRTVWR-226 +fba99f381b8d4ad1b7b42fa4993b29998d95be18 DRTVWR-179 49ed253c80bed7410e238eeab35a9f14cb034364 3.4.1-beta6 468ca3268229011a59df99229b24315844b33d34 DRTVWR-227 524da902713e8b60322640b9825101add4a7c497 3.4.1-beta7 @@ -351,3 +351,5 @@ e497dcde7a3653e384eb223a8a460030e89c294c DRTVWR-223 288539fc0408ed4b69a99665de33bbbc2c3c08fe DRTVWR-216 e664473c16df1d82ffaff382e7b3e023da202d52 3.4.2-beta2 93ab02d83f51e30a3cabad98aff89601befd9413 DRTVWR-240 +0891d7a773a31397dcad48be3fa66531d567a821 DRTVWR-242 +710785535362b3cb801b6a3dc4703be3373bd0cd 3.4.2-beta3 diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp index 2fe6cd578b..f9342a9736 100644 --- a/indra/newview/llviewerobject.cpp +++ b/indra/newview/llviewerobject.cpp @@ -2871,21 +2871,6 @@ void LLViewerObject::updateInventory( { LLMemType mt(LLMemType::MTYPE_OBJECT); - std::list<LLUUID>::iterator begin = mPendingInventoryItemsIDs.begin(); - std::list<LLUUID>::iterator end = mPendingInventoryItemsIDs.end(); - - bool is_fetching = std::find(begin, end, item->getAssetUUID()) != end; - bool is_fetched = getInventoryItemByAsset(item->getAssetUUID()) != NULL; - - if (is_fetched || is_fetching) - { - return; - } - else - { - mPendingInventoryItemsIDs.push_back(item->getAssetUUID()); - } - // This slices the object into what we're concerned about on the // viewer. The simulator will take the permissions and transfer // ownership. |