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-rw-r--r--autobuild.xml74
-rw-r--r--indra/cmake/Havok.cmake108
-rw-r--r--indra/cmake/LLConvexDecomposition.cmake10
-rw-r--r--indra/cmake/LLPathingLib.cmake18
-rw-r--r--indra/llmath/llmatrix3a.inl1
-rw-r--r--indra/llmath/m3math.h2
-rw-r--r--indra/llmath/v3color.h2
-rw-r--r--indra/llmath/v3dmath.h2
-rw-r--r--indra/llmath/v3math.h2
-rw-r--r--indra/llmath/v4color.h2
-rw-r--r--indra/llmath/v4math.h2
-rw-r--r--indra/llrender/CMakeLists.txt2
-rw-r--r--indra/llrender/llrendernavprim.cpp87
-rw-r--r--indra/llrender/llrendernavprim.h54
-rw-r--r--indra/llrender/llvertexbuffer.cpp4509
-rw-r--r--indra/newview/CMakeLists.txt11
-rw-r--r--indra/newview/app_settings/commands.xml20
-rw-r--r--indra/newview/llfloaterpathfindingconsole.cpp571
-rw-r--r--indra/newview/llfloaterpathfindingconsole.h143
-rw-r--r--indra/newview/llfloaterpathfindinglinksets.cpp55
-rw-r--r--indra/newview/llfloaterpathfindinglinksets.h61
-rw-r--r--indra/newview/llnavmeshstation.cpp175
-rw-r--r--indra/newview/llnavmeshstation.h93
-rw-r--r--indra/newview/llspatialpartition.cpp9498
-rw-r--r--indra/newview/llviewerdisplay.cpp3162
-rw-r--r--indra/newview/llviewerfloaterreg.cpp4
-rw-r--r--indra/newview/llviewermenufile.cpp2544
-rw-r--r--indra/newview/llviewerregion.cpp5
-rw-r--r--indra/newview/llviewerwindow.cpp10543
-rw-r--r--indra/newview/pipeline.cpp19619
-rw-r--r--indra/newview/skins/default/textures/textures.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_pathfinding_console.xml460
-rw-r--r--indra/newview/skins/default/xui/en/floater_pathfinding_linksets.xml369
-rw-r--r--indra/newview/skins/default/xui/en/menu_viewer.xml17
-rw-r--r--indra/newview/skins/default/xui/en/strings.xml4
35 files changed, 27315 insertions, 24916 deletions
diff --git a/autobuild.xml b/autobuild.xml
index 9914be6867..cafa3c911d 100644
--- a/autobuild.xml
+++ b/autobuild.xml
@@ -1098,7 +1098,7 @@
<key>llconvexdecomposition</key>
<map>
<key>license</key>
- <string>havok</string>
+ <string>llconvexdecomposition</string>
<key>license_file</key>
<string>on_file</string>
<key>name</key>
@@ -1759,6 +1759,78 @@
</map>
</map>
</map>
+ <key>havok</key>
+ <map>
+ <key>license</key>
+ <string>havok-ares</string>
+ <key>license_file</key>
+ <string>LICENSES/havok.txt</string>
+ <key>name</key>
+ <string>havok</string>
+ <key>platforms</key>
+ <map>
+ <key>darwin</key>
+ <map>
+ <key>archive</key>
+ <map>
+ <key>hash</key>
+ <string>286741271be3dc3473af3044ad6d002e</string>
+ <key>url</key>
+ <string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/3p-havok/rev/224189/arch/Darwin/installer/havok-0.1-darwin-20110316.tar.bz2</string>
+ </map>
+ <key>name</key>
+ <string>darwin</string>
+ </map>
+ <key>linux</key>
+ <map>
+ <key>archive</key>
+ <map>
+ <key>hash</key>
+ <string>1b6c85fc7705779cd2c2b02f7437fb24</string>
+ <key>url</key>
+ <string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/3p-havok/rev/224189/arch/Linux/installer/havok-0.1-linux-20110316.tar.bz2</string>
+ </map>
+ <key>name</key>
+ <string>linux</string>
+ </map>
+ <key>windows</key>
+ <map>
+ <key>archive</key>
+ <map>
+ <key>hash</key>
+ <string>534c5217692bef44a60a3cf26ccb08d9</string>
+ <key>url</key>
+ <string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/3p-havok-source_Windows-vs2010/rev/245961/arch/CYGWIN/installer/havok_source-2011.2-windows-20111130.tar.bz2</string>
+ </map>
+ <key>name</key>
+ <string>windows</string>
+ </map>
+ </map>
+ </map>
+ <key>llpathinglib</key>
+ <map>
+ <key>license</key>
+ <string>llpathinglib</string>
+ <key>license_file</key>
+ <string>LICENSES/llpathinglib.txt</string>
+ <key>name</key>
+ <string>llpathinglib</string>
+ <key>platforms</key>
+ <map>
+ <key>windows</key>
+ <map>
+ <key>archive</key>
+ <map>
+ <key>hash</key>
+ <string>8fd2f59e28161fc7cbdffad29925ac1e</string>
+ <key>url</key>
+ <string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/stinson_llpathinglibrary/rev/246954/arch/CYGWIN/installer/llpathinglibrary-0.1-windows-20111221.tar.bz2</string>
+ </map>
+ <key>name</key>
+ <string>windows</string>
+ </map>
+ </map>
+ </map>
</map>
<key>package_description</key>
<map>
diff --git a/indra/cmake/Havok.cmake b/indra/cmake/Havok.cmake
new file mode 100644
index 0000000000..949575709c
--- /dev/null
+++ b/indra/cmake/Havok.cmake
@@ -0,0 +1,108 @@
+# -*- cmake -*-
+include(Prebuilt)
+
+use_prebuilt_binary(havok)
+set(Havok_INCLUDE_DIRS ${LIBS_PREBUILT_DIR}/libraries/include/havok/Source)
+
+set(HAVOK_DEBUG_LIBRARY_PATH ${LIBS_PREBUILT_DIR}/libraries/i686-win32/lib/debug/havok)
+set(HAVOK_RELEASE_LIBRARY_PATH ${LIBS_PREBUILT_DIR}/libraries/i686-win32/lib/release/havok)
+
+find_library(HK_BASE_DEBUG_LIB hkBase PATHS ${HAVOK_DEBUG_LIBRARY_PATH})
+find_library(HK_COMPAT_DEBUG_LIB hkCompat PATHS ${HAVOK_DEBUG_LIBRARY_PATH})
+find_library(HK_GEOMETRY_UTILITIES_DEBUG_LIB hkGeometryUtilities PATHS ${HAVOK_DEBUG_LIBRARY_PATH})
+find_library(HK_INTERNAL_DEBUG_LIB hkInternal PATHS ${HAVOK_DEBUG_LIBRARY_PATH})
+find_library(HK_SERIALIZE_DEBUG_LIB hkSerialize PATHS ${HAVOK_DEBUG_LIBRARY_PATH})
+find_library(HK_SCENEDATA_DEBUG_LIB hkSceneData PATHS ${HAVOK_DEBUG_LIBRARY_PATH})
+find_library(HK_PHYS_COLLIDE_DEBUG_LIB hkpCollide PATHS ${HAVOK_DEBUG_LIBRARY_PATH})
+find_library(HK_PHYS_UTILITIES_DEBUG_LIB hkpUtilities PATHS ${HAVOK_DEBUG_LIBRARY_PATH})
+find_library(HK_PHYS_CONSTRAINTSOLVER_DEBUG_LIB hkpConstraintSolver PATHS ${HAVOK_DEBUG_LIBRARY_PATH})
+find_library(HK_PHYS_DYNAMICS_DEBUG_LIB hkpDynamics PATHS ${HAVOK_DEBUG_LIBRARY_PATH})
+find_library(HK_PHYS_INTERNAL_DEBUG_LIB hkpInternal PATHS ${HAVOK_DEBUG_LIBRARY_PATH})
+find_library(HK_AI_INTERNAL_DEBUG_LIB hkaiInternal PATHS ${HAVOK_DEBUG_LIBRARY_PATH})
+find_library(HK_AI_PATHFINDING_DEBUG_LIB hkaiPathfinding PATHS ${HAVOK_DEBUG_LIBRARY_PATH})
+find_library(HK_AI_AIPHYSICSBRIDGE_DEBUG_LIB hkaiaiphysicsbridge PATHS ${HAVOK_DEBUG_LIBRARY_PATH})
+find_library(HK_PHYS_UTILITIES_DEBUG_LIB hkputilities PATHS ${HAVOK_DEBUG_LIBRARY_PATH})
+find_library(HK_CD_INTERNAL_DEBUG_LIB hkcdinternal PATHS ${HAVOK_DEBUG_LIBRARY_PATH})
+find_library(HK_PHYS_VEHICLE_DEBUG_LIB hkpVehicle PATHS ${HAVOK_DEBUG_LIBRARY_PATH})
+find_library(HK_VISUALIZE_DEBUG_LIB hkVisualize PATHS ${HAVOK_DEBUG_LIBRARY_PATH})
+find_library(HK_AI_VISUALIZE_DEBUG_LIB hkaiVisualize PATHS ${HAVOK_DEBUG_LIBRARY_PATH})
+
+find_library(HK_BASE_RELEASE_LIB hkBase PATHS ${HAVOK_RELEASE_LIBRARY_PATH})
+find_library(HK_COMPAT_RELEASE_LIB hkCompat PATHS ${HAVOK_RELEASE_LIBRARY_PATH})
+find_library(HK_GEOMETRY_UTILITIES_RELEASE_LIB hkGeometryUtilities PATHS ${HAVOK_RELEASE_LIBRARY_PATH})
+find_library(HK_INTERNAL_RELEASE_LIB hkInternal PATHS ${HAVOK_RELEASE_LIBRARY_PATH})
+find_library(HK_SERIALIZE_RELEASE_LIB hkSerialize PATHS ${HAVOK_RELEASE_LIBRARY_PATH})
+find_library(HK_SCENEDATA_RELEASE_LIB hkSceneData PATHS ${HAVOK_RELEASE_LIBRARY_PATH})
+find_library(HK_PHYS_COLLIDE_RELEASE_LIB hkpCollide PATHS ${HAVOK_RELEASE_LIBRARY_PATH})
+find_library(HK_PHYS_UTILITIES_RELEASE_LIB hkpUtilities PATHS ${HAVOK_RELEASE_LIBRARY_PATH})
+find_library(HK_PHYS_CONSTRAINTSOLVER_RELEASE_LIB hkpConstraintSolver PATHS ${HAVOK_RELEASE_LIBRARY_PATH})
+find_library(HK_PHYS_DYNAMICS_RELEASE_LIB hkpDynamics PATHS ${HAVOK_RELEASE_LIBRARY_PATH})
+find_library(HK_PHYS_INTERNAL_RELEASE_LIB hkpInternal PATHS ${HAVOK_RELEASE_LIBRARY_PATH})
+find_library(HK_AI_INTERNAL_RELEASE_LIB hkaiInternal PATHS ${HAVOK_RELEASE_LIBRARY_PATH})
+find_library(HK_AI_PATHFINDING_RELEASE_LIB hkaiPathfinding PATHS ${HAVOK_RELEASE_LIBRARY_PATH})
+find_library(HK_AI_AIPHYSICSBRIDGE_RELEASE_LIB hkaiaiphysicsbridge PATHS ${HAVOK_RELEASE_LIBRARY_PATH})
+find_library(HK_PHYS_UTILITIES_RELEASE_LIB hkputilities PATHS ${HAVOK_RELEASE_LIBRARY_PATH})
+find_library(HK_CD_INTERNAL_RELEASE_LIB hkcdinternal PATHS ${HAVOK_RELEASE_LIBRARY_PATH})
+find_library(HK_PHYS_VEHICLE_RELEASE_LIB hkpVehicle PATHS ${HAVOK_RELEASE_LIBRARY_PATH})
+find_library(HK_VISUALIZE_RELEASE_LIB hkVisualize PATHS ${HAVOK_RELEASE_LIBRARY_PATH})
+find_library(HK_AI_VISUALIZE_RELEASE_LIB hkaiVisualize PATHS ${HAVOK_RELEASE_LIBRARY_PATH})
+
+set(HK_LIBRARIES
+
+ debug ${HK_BASE_DEBUG_LIB}
+ optimized ${HK_BASE_RELEASE_LIB}
+
+ debug ${HK_COMPAT_DEBUG_LIB}
+ optimized ${HK_COMPAT_RELEASE_LIB}
+
+ debug ${HK_GEOMETRY_UTILITIES_DEBUG_LIB}
+ optimized ${HK_GEOMETRY_UTILITIES_RELEASE_LIB}
+
+ debug ${HK_INTERNAL_DEBUG_LIB}
+ optimized ${HK_INTERNAL_RELEASE_LIB}
+
+ debug ${HK_SERIALIZE_DEBUG_LIB}
+ optimized ${HK_SERIALIZE_RELEASE_LIB}
+
+ debug ${HK_SCENEDATA_DEBUG_LIB}
+ optimized ${HK_SCENEDATA_RELEASE_LIB}
+
+ debug ${HK_PHYS_COLLIDE_DEBUG_LIB}
+ optimized ${HK_PHYS_COLLIDE_RELEASE_LIB}
+
+ debug ${HK_PHYS_UTILITIES_DEBUG_LIB}
+ optimized ${HK_PHYS_UTILITIES_RELEASE_LIB}
+
+ debug ${HK_PHYS_CONSTRAINTSOLVER_DEBUG_LIB}
+ optimized ${HK_PHYS_CONSTRAINTSOLVER_RELEASE_LIB}
+
+ debug ${HK_PHYS_DYNAMICS_DEBUG_LIB}
+ optimized ${HK_PHYS_DYNAMICS_RELEASE_LIB}
+
+ debug ${HK_PHYS_INTERNAL_DEBUG_LIB}
+ optimized ${HK_PHYS_INTERNAL_RELEASE_LIB}
+
+ debug ${HK_AI_INTERNAL_DEBUG_LIB}
+ optimized ${HK_AI_INTERNAL_RELEASE_LIB}
+
+ debug ${HK_AI_PATHFINDING_DEBUG_LIB}
+ optimized ${HK_AI_PATHFINDING_RELEASE_LIB}
+
+ debug ${HK_AI_AIPHYSICSBRIDGE_DEBUG_LIB}
+ optimized ${HK_AI_AIPHYSICSBRIDGE_RELEASE_LIB}
+
+ debug ${HK_PHYS_UTILITIES_DEBUG_LIB}
+ optimized ${HK_PHYS_UTILITIES_RELEASE_LIB}
+
+ debug ${HK_CD_INTERNAL_DEBUG_LIB}
+ optimized ${HK_CD_INTERNAL_RELEASE_LIB}
+
+ debug ${HK_PHYS_VEHICLE_DEBUG_LIB}
+ optimized ${HK_PHYS_VEHICLE_RELEASE_LIB}
+
+ debug ${HK_VISUALIZE_DEBUG_LIB}
+ optimized ${HK_VISUALIZE_RELEASE_LIB}
+
+ debug ${HK_AI_VISUALIZE_DEBUG_LIB}
+ optimized ${HK_AI_VISUALIZE_RELEASE_LIB}
+)
diff --git a/indra/cmake/LLConvexDecomposition.cmake b/indra/cmake/LLConvexDecomposition.cmake
index 8e44504782..1731853300 100644
--- a/indra/cmake/LLConvexDecomposition.cmake
+++ b/indra/cmake/LLConvexDecomposition.cmake
@@ -3,10 +3,10 @@ include(Prebuilt)
set(LLCONVEXDECOMP_INCLUDE_DIRS ${LIBS_PREBUILT_DIR}/include)
-if (INSTALL_PROPRIETARY AND NOT STANDALONE)
- use_prebuilt_binary(llconvexdecomposition)
- set(LLCONVEXDECOMP_LIBRARY llconvexdecomposition)
-else (INSTALL_PROPRIETARY AND NOT STANDALONE)
+# if (INSTALL_PROPRIETARY AND NOT STANDALONE)
+# use_prebuilt_binary(llconvexdecomposition)
+# set(LLCONVEXDECOMP_LIBRARY llconvexdecomposition)
+# else (INSTALL_PROPRIETARY AND NOT STANDALONE)
use_prebuilt_binary(llconvexdecompositionstub)
set(LLCONVEXDECOMP_LIBRARY llconvexdecompositionstub)
-endif (INSTALL_PROPRIETARY AND NOT STANDALONE)
+# endif (INSTALL_PROPRIETARY AND NOT STANDALONE)
diff --git a/indra/cmake/LLPathingLib.cmake b/indra/cmake/LLPathingLib.cmake
new file mode 100644
index 0000000000..c108b33e8c
--- /dev/null
+++ b/indra/cmake/LLPathingLib.cmake
@@ -0,0 +1,18 @@
+# -*- cmake -*-
+include(Prebuilt)
+
+use_prebuilt_binary(llpathinglib)
+set(LLPATHING_INCLUDE_DIRS ${LIBS_PREBUILT_DIR}/libraries/include)
+
+
+set(LLPATHING_DEBUG_LIBRARY_PATH ${LIBS_PREBUILT_DIR}/lib/debug)
+set(LLPATHING_RELEASE_LIBRARY_PATH ${LIBS_PREBUILT_DIR}/lib/release)
+
+find_library(LL_PATHING_DEBUG_LIB llpathinglib PATHS ${LLPATHING_DEBUG_LIBRARY_PATH})
+find_library(LL_PATHING_RELEASE_LIB llpathinglib PATHS ${LLPATHING_RELEASE_LIBRARY_PATH})
+
+set(LLPATHING_LIBRARIES
+
+ debug ${LL_PATHING_DEBUG_LIB}
+ optimized ${LL_PATHING_RELEASE_LIB}
+)
diff --git a/indra/llmath/llmatrix3a.inl b/indra/llmath/llmatrix3a.inl
index 37819fea3c..270f1e905b 100644
--- a/indra/llmath/llmatrix3a.inl
+++ b/indra/llmath/llmatrix3a.inl
@@ -66,7 +66,6 @@ inline void LLMatrix3a::setTranspose(const LLMatrix3a& src)
inline const LLVector4a& LLMatrix3a::getColumn(const U32 column) const
{
- llassert( column < 3 );
return mColumns[column];
}
diff --git a/indra/llmath/m3math.h b/indra/llmath/m3math.h
index 2be5452f8d..3970a5de31 100644
--- a/indra/llmath/m3math.h
+++ b/indra/llmath/m3math.h
@@ -27,7 +27,7 @@
#ifndef LL_M3MATH_H
#define LL_M3MATH_H
-#include "llerror.h"
+//#include "llerror.h"
#include "stdtypes.h"
class LLVector4;
diff --git a/indra/llmath/v3color.h b/indra/llmath/v3color.h
index 56cb2ae73e..4e77d9e5ff 100644
--- a/indra/llmath/v3color.h
+++ b/indra/llmath/v3color.h
@@ -30,7 +30,7 @@
class LLColor4;
class LLVector4;
-#include "llerror.h"
+//#include "llerror.h"
#include "llmath.h"
#include "llsd.h"
diff --git a/indra/llmath/v3dmath.h b/indra/llmath/v3dmath.h
index 578dcdc8ea..fba549a3b7 100644
--- a/indra/llmath/v3dmath.h
+++ b/indra/llmath/v3dmath.h
@@ -27,7 +27,7 @@
#ifndef LL_V3DMATH_H
#define LL_V3DMATH_H
-#include "llerror.h"
+//#include "llerror.h"
#include "v3math.h"
class LLVector3d
diff --git a/indra/llmath/v3math.h b/indra/llmath/v3math.h
index 0432aeba4c..206a99b567 100644
--- a/indra/llmath/v3math.h
+++ b/indra/llmath/v3math.h
@@ -27,7 +27,7 @@
#ifndef LL_V3MATH_H
#define LL_V3MATH_H
-#include "llerror.h"
+//#include "llerror.h"
#include "llmath.h"
#include "llsd.h"
diff --git a/indra/llmath/v4color.h b/indra/llmath/v4color.h
index b047f86e6e..6946b570ab 100644
--- a/indra/llmath/v4color.h
+++ b/indra/llmath/v4color.h
@@ -27,7 +27,7 @@
#ifndef LL_V4COLOR_H
#define LL_V4COLOR_H
-#include "llerror.h"
+//#include "llerror.h"
//#include "vmath.h"
#include "llmath.h"
#include "llsd.h"
diff --git a/indra/llmath/v4math.h b/indra/llmath/v4math.h
index 623c8b2003..f999e0533e 100644
--- a/indra/llmath/v4math.h
+++ b/indra/llmath/v4math.h
@@ -27,7 +27,7 @@
#ifndef LL_V4MATH_H
#define LL_V4MATH_H
-#include "llerror.h"
+//#include "llerror.h"
#include "llmath.h"
#include "v3math.h"
diff --git a/indra/llrender/CMakeLists.txt b/indra/llrender/CMakeLists.txt
index 5c13df9f81..516af93316 100644
--- a/indra/llrender/CMakeLists.txt
+++ b/indra/llrender/CMakeLists.txt
@@ -36,6 +36,7 @@ set(llrender_SOURCE_FILES
llglslshader.cpp
llimagegl.cpp
llpostprocess.cpp
+ llrendernavprim.cpp
llrendersphere.cpp
llshadermgr.cpp
lltexture.cpp
@@ -59,6 +60,7 @@ set(llrender_HEADER_FILES
llimagegl.h
llpostprocess.h
llrender.h
+ llrendernavprim.h
llrendersphere.h
llshadermgr.h
lltexture.h
diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp
new file mode 100644
index 0000000000..11e60548e2
--- /dev/null
+++ b/indra/llrender/llrendernavprim.cpp
@@ -0,0 +1,87 @@
+/**
+ * @file LLRenderNavPrim.cpp
+ * @brief
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+
+#include "linden_common.h"
+#include "llrendernavprim.h"
+#include "llerror.h"
+#include "llglheaders.h"
+#include "llvertexbuffer.h"
+#include "llglslshader.h"
+
+//=============================================================================
+LLRenderNavPrim gRenderNav;
+//=============================================================================
+void LLRenderNavPrim::renderSegment( const LLVector3& start, const LLVector3& end, int color ) const
+{
+ LLGLSLShader::sNoFixedFunction = false;
+ LLColor4 colorA( color );
+ glLineWidth(1.5f);
+ gGL.color3fv( colorA.mV );
+
+ gGL.begin(LLRender::LINES);
+ {
+ gGL.vertex3fv( start.mV );
+ gGL.vertex3fv( end.mV );
+ }
+ gGL.end();
+
+ gGL.flush();
+ LLGLSLShader::sNoFixedFunction = true;
+ glLineWidth(1.0f);
+}
+//=============================================================================
+void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color ) const
+{
+ glLineWidth(1.5f);
+ glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
+ LLGLDisable cull(GL_CULL_FACE);
+ LLColor4 colorA( color );
+ colorA*=1.5f;
+ gGL.color4fv( colorA.mV );
+ LLGLSLShader::sNoFixedFunction = false;
+ gGL.begin(LLRender::TRIANGLES);
+ {
+ gGL.vertex3fv( a.mV );
+ gGL.vertex3fv( b.mV );
+ gGL.vertex3fv( c.mV );
+ }
+ gGL.end();
+ gGL.flush();
+ LLGLSLShader::sNoFixedFunction = true;
+}
+//=============================================================================
+void LLRenderNavPrim::renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt )
+{
+ glLineWidth(1.5f);
+ glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
+ LLGLDisable cull(GL_CULL_FACE);
+ LLGLSLShader::sNoFixedFunction = false;
+ pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX );
+ pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt );
+ LLGLSLShader::sNoFixedFunction = true;
+}
+//=============================================================================
diff --git a/indra/llrender/llrendernavprim.h b/indra/llrender/llrendernavprim.h
new file mode 100644
index 0000000000..cd57fd2223
--- /dev/null
+++ b/indra/llrender/llrendernavprim.h
@@ -0,0 +1,54 @@
+/**
+ * @file LLRenderNavPrim.h
+ * @brief
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_RENDER_NAVPRIM_H
+#define LL_RENDER_NAVPRIM_H
+
+#include "llmath.h"
+#include "v3math.h"
+#include "v4math.h"
+#include "m3math.h"
+#include "m4math.h"
+#include "v4color.h"
+#include "llgl.h"
+
+
+class LLRenderNavPrim
+{
+public:
+ //Draw a line
+ void renderSegment( const LLVector3& start, const LLVector3& end, int color ) const;
+ //Draw simple tri
+ void renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color ) const;
+ //Draw the contents of vertex buffer
+ void renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt );
+
+private:
+};
+
+extern LLRenderNavPrim gRenderNav;
+
+#endif
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index 20a450fbfb..50b0c1a7dd 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -1,2254 +1,2255 @@
-/**
- * @file llvertexbuffer.cpp
- * @brief LLVertexBuffer implementation
- *
- * $LicenseInfo:firstyear=2003&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "linden_common.h"
-
-#include <boost/static_assert.hpp>
-#include "llsys.h"
-#include "llvertexbuffer.h"
-// #include "llrender.h"
-#include "llglheaders.h"
-#include "llmemtype.h"
-#include "llrender.h"
-#include "llvector4a.h"
-#include "llshadermgr.h"
-#include "llglslshader.h"
-#include "llmemory.h"
-
-//Next Highest Power Of Two
-//helper function, returns first number > v that is a power of 2, or v if v is already a power of 2
-U32 nhpo2(U32 v)
-{
- U32 r = 1;
- while (r < v) {
- r *= 2;
- }
- return r;
-}
-
-
-//============================================================================
-
-//static
-LLVBOPool LLVertexBuffer::sStreamVBOPool;
-LLVBOPool LLVertexBuffer::sDynamicVBOPool;
-LLVBOPool LLVertexBuffer::sStreamIBOPool;
-LLVBOPool LLVertexBuffer::sDynamicIBOPool;
-U32 LLVBOPool::sBytesPooled = 0;
-
-LLPrivateMemoryPool* LLVertexBuffer::sPrivatePoolp = NULL ;
-U32 LLVertexBuffer::sBindCount = 0;
-U32 LLVertexBuffer::sSetCount = 0;
-S32 LLVertexBuffer::sCount = 0;
-S32 LLVertexBuffer::sGLCount = 0;
-S32 LLVertexBuffer::sMappedCount = 0;
-BOOL LLVertexBuffer::sDisableVBOMapping = FALSE ;
-BOOL LLVertexBuffer::sEnableVBOs = TRUE;
-U32 LLVertexBuffer::sGLRenderBuffer = 0;
-U32 LLVertexBuffer::sGLRenderArray = 0;
-U32 LLVertexBuffer::sGLRenderIndices = 0;
-U32 LLVertexBuffer::sLastMask = 0;
-BOOL LLVertexBuffer::sVBOActive = FALSE;
-BOOL LLVertexBuffer::sIBOActive = FALSE;
-U32 LLVertexBuffer::sAllocatedBytes = 0;
-BOOL LLVertexBuffer::sMapped = FALSE;
-BOOL LLVertexBuffer::sUseStreamDraw = TRUE;
-BOOL LLVertexBuffer::sUseVAO = FALSE;
-BOOL LLVertexBuffer::sPreferStreamDraw = FALSE;
-
-const U32 FENCE_WAIT_TIME_NANOSECONDS = 10000; //1 ms
-
-class LLGLSyncFence : public LLGLFence
-{
-public:
-#ifdef GL_ARB_sync
- GLsync mSync;
-#endif
-
- LLGLSyncFence()
- {
-#ifdef GL_ARB_sync
- mSync = 0;
-#endif
- }
-
- virtual ~LLGLSyncFence()
- {
-#ifdef GL_ARB_sync
- if (mSync)
- {
- glDeleteSync(mSync);
- }
-#endif
- }
-
- void placeFence()
- {
-#ifdef GL_ARB_sync
- if (mSync)
- {
- glDeleteSync(mSync);
- }
- mSync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
-#endif
- }
-
- void wait()
- {
-#ifdef GL_ARB_sync
- if (mSync)
- {
- while (glClientWaitSync(mSync, 0, FENCE_WAIT_TIME_NANOSECONDS) == GL_TIMEOUT_EXPIRED)
- { //track the number of times we've waited here
- static S32 waits = 0;
- waits++;
- }
- }
-#endif
- }
-
-
-};
-
-
-//which power of 2 is i?
-//assumes i is a power of 2 > 0
-U32 wpo2(U32 i)
-{
- llassert(i > 0);
- llassert(nhpo2(i) == i);
-
- U32 r = 0;
-
- while (i >>= 1) ++r;
-
- return r;
-}
-
-U8* LLVBOPool::allocate(U32& name, U32 size)
-{
- llassert(nhpo2(size) == size);
-
- U32 i = wpo2(size);
-
- if (mFreeList.size() <= i)
- {
- mFreeList.resize(i+1);
- }
-
- U8* ret = NULL;
-
- if (mFreeList[i].empty())
- {
- //make a new buffer
- glGenBuffersARB(1, &name);
- glBindBufferARB(mType, name);
- glBufferDataARB(mType, size, 0, mUsage);
- LLVertexBuffer::sAllocatedBytes += size;
-
- if (LLVertexBuffer::sDisableVBOMapping)
- {
- ret = (U8*) ll_aligned_malloc_16(size);
- }
- glBindBufferARB(mType, 0);
- }
- else
- {
- name = mFreeList[i].front().mGLName;
- ret = mFreeList[i].front().mClientData;
-
- sBytesPooled -= size;
-
- mFreeList[i].pop_front();
- }
-
- return ret;
-}
-
-void LLVBOPool::release(U32 name, U8* buffer, U32 size)
-{
- llassert(nhpo2(size) == size);
-
- U32 i = wpo2(size);
-
- llassert(mFreeList.size() > i);
-
- Record rec;
- rec.mGLName = name;
- rec.mClientData = buffer;
-
- sBytesPooled += size;
-
- mFreeList[i].push_back(rec);
-}
-
-void LLVBOPool::cleanup()
-{
- U32 size = 1;
-
- for (U32 i = 0; i < mFreeList.size(); ++i)
- {
- record_list_t& l = mFreeList[i];
-
- while (!l.empty())
- {
- Record& r = l.front();
-
- glDeleteBuffersARB(1, &r.mGLName);
-
- if (r.mClientData)
- {
- ll_aligned_free_16(r.mClientData);
- }
-
- l.pop_front();
-
- LLVertexBuffer::sAllocatedBytes -= size;
- sBytesPooled -= size;
- }
-
- size *= 2;
- }
-}
-
-
-//NOTE: each component must be AT LEAST 4 bytes in size to avoid a performance penalty on AMD hardware
-S32 LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_MAX] =
-{
- sizeof(LLVector4), // TYPE_VERTEX,
- sizeof(LLVector4), // TYPE_NORMAL,
- sizeof(LLVector2), // TYPE_TEXCOORD0,
- sizeof(LLVector2), // TYPE_TEXCOORD1,
- sizeof(LLVector2), // TYPE_TEXCOORD2,
- sizeof(LLVector2), // TYPE_TEXCOORD3,
- sizeof(LLColor4U), // TYPE_COLOR,
- sizeof(LLColor4U), // TYPE_EMISSIVE, only alpha is used currently
- sizeof(LLVector4), // TYPE_BINORMAL,
- sizeof(F32), // TYPE_WEIGHT,
- sizeof(LLVector4), // TYPE_WEIGHT4,
- sizeof(LLVector4), // TYPE_CLOTHWEIGHT,
- sizeof(LLVector4), // TYPE_TEXTURE_INDEX (actually exists as position.w), no extra data, but stride is 16 bytes
-};
-
-U32 LLVertexBuffer::sGLMode[LLRender::NUM_MODES] =
-{
- GL_TRIANGLES,
- GL_TRIANGLE_STRIP,
- GL_TRIANGLE_FAN,
- GL_POINTS,
- GL_LINES,
- GL_LINE_STRIP,
- GL_QUADS,
- GL_LINE_LOOP,
-};
-
-
-//static
-void LLVertexBuffer::setupClientArrays(U32 data_mask)
-{
- if (sLastMask != data_mask)
- {
- BOOL error = FALSE;
-
- if (LLGLSLShader::sNoFixedFunction)
- {
- for (U32 i = 0; i < TYPE_MAX; ++i)
- {
- S32 loc = i;
-
- U32 mask = 1 << i;
-
- if (sLastMask & (1 << i))
- { //was enabled
- if (!(data_mask & mask))
- { //needs to be disabled
- glDisableVertexAttribArrayARB(loc);
- }
- }
- else
- { //was disabled
- if (data_mask & mask)
- { //needs to be enabled
- glEnableVertexAttribArrayARB(loc);
- }
- }
- }
- }
- else
- {
-
- GLenum array[] =
- {
- GL_VERTEX_ARRAY,
- GL_NORMAL_ARRAY,
- GL_TEXTURE_COORD_ARRAY,
- GL_COLOR_ARRAY,
- };
-
- GLenum mask[] =
- {
- MAP_VERTEX,
- MAP_NORMAL,
- MAP_TEXCOORD0,
- MAP_COLOR
- };
-
-
-
- for (U32 i = 0; i < 4; ++i)
- {
- if (sLastMask & mask[i])
- { //was enabled
- if (!(data_mask & mask[i]))
- { //needs to be disabled
- glDisableClientState(array[i]);
- }
- else if (gDebugGL)
- { //needs to be enabled, make sure it was (DEBUG)
- if (!glIsEnabled(array[i]))
- {
- if (gDebugSession)
- {
- error = TRUE;
- gFailLog << "Bad client state! " << array[i] << " disabled." << std::endl;
- }
- else
- {
- llerrs << "Bad client state! " << array[i] << " disabled." << llendl;
- }
- }
- }
- }
- else
- { //was disabled
- if (data_mask & mask[i])
- { //needs to be enabled
- glEnableClientState(array[i]);
- }
- else if (gDebugGL && glIsEnabled(array[i]))
- { //needs to be disabled, make sure it was (DEBUG TEMPORARY)
- if (gDebugSession)
- {
- error = TRUE;
- gFailLog << "Bad client state! " << array[i] << " enabled." << std::endl;
- }
- else
- {
- llerrs << "Bad client state! " << array[i] << " enabled." << llendl;
- }
- }
- }
- }
-
- U32 map_tc[] =
- {
- MAP_TEXCOORD1,
- MAP_TEXCOORD2,
- MAP_TEXCOORD3
- };
-
- for (U32 i = 0; i < 3; i++)
- {
- if (sLastMask & map_tc[i])
- {
- if (!(data_mask & map_tc[i]))
- { //disable
- glClientActiveTextureARB(GL_TEXTURE1_ARB+i);
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- glClientActiveTextureARB(GL_TEXTURE0_ARB);
- }
- }
- else if (data_mask & map_tc[i])
- {
- glClientActiveTextureARB(GL_TEXTURE1_ARB+i);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glClientActiveTextureARB(GL_TEXTURE0_ARB);
- }
- }
-
- if (sLastMask & MAP_BINORMAL)
- {
- if (!(data_mask & MAP_BINORMAL))
- {
- glClientActiveTextureARB(GL_TEXTURE2_ARB);
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- glClientActiveTextureARB(GL_TEXTURE0_ARB);
- }
- }
- else if (data_mask & MAP_BINORMAL)
- {
- glClientActiveTextureARB(GL_TEXTURE2_ARB);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glClientActiveTextureARB(GL_TEXTURE0_ARB);
- }
- }
-
- sLastMask = data_mask;
- }
-}
-
-//static
-void LLVertexBuffer::drawArrays(U32 mode, const std::vector<LLVector3>& pos, const std::vector<LLVector3>& norm)
-{
- llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL);
- gGL.syncMatrices();
-
- U32 count = pos.size();
- llassert_always(norm.size() >= pos.size());
- llassert_always(count > 0) ;
-
- unbind();
-
- setupClientArrays(MAP_VERTEX | MAP_NORMAL);
-
- LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
-
- if (shader)
- {
- S32 loc = LLVertexBuffer::TYPE_VERTEX;
- if (loc > -1)
- {
- glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, 0, pos[0].mV);
- }
- loc = LLVertexBuffer::TYPE_NORMAL;
- if (loc > -1)
- {
- glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, 0, norm[0].mV);
- }
- }
- else
- {
- glVertexPointer(3, GL_FLOAT, 0, pos[0].mV);
- glNormalPointer(GL_FLOAT, 0, norm[0].mV);
- }
-
- glDrawArrays(sGLMode[mode], 0, count);
-}
-
-//static
-void LLVertexBuffer::drawElements(U32 mode, const LLVector4a* pos, const LLVector2* tc, S32 num_indices, const U16* indicesp)
-{
- llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL);
-
- gGL.syncMatrices();
-
- U32 mask = LLVertexBuffer::MAP_VERTEX;
- if (tc)
- {
- mask = mask | LLVertexBuffer::MAP_TEXCOORD0;
- }
-
- unbind();
-
- setupClientArrays(mask);
-
- if (LLGLSLShader::sNoFixedFunction)
- {
- S32 loc = LLVertexBuffer::TYPE_VERTEX;
- glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, 16, pos);
-
- if (tc)
- {
- loc = LLVertexBuffer::TYPE_TEXCOORD0;
- glVertexAttribPointerARB(loc, 2, GL_FLOAT, GL_FALSE, 0, tc);
- }
- }
- else
- {
- glTexCoordPointer(2, GL_FLOAT, 0, tc);
- glVertexPointer(3, GL_FLOAT, 16, pos);
- }
-
- glDrawElements(sGLMode[mode], num_indices, GL_UNSIGNED_SHORT, indicesp);
-}
-
-void LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_offset) const
-{
- if (start >= (U32) mNumVerts ||
- end >= (U32) mNumVerts)
- {
- llerrs << "Bad vertex buffer draw range: [" << start << ", " << end << "] vs " << mNumVerts << llendl;
- }
-
- llassert(mNumIndices >= 0);
-
- if (indices_offset >= (U32) mNumIndices ||
- indices_offset + count > (U32) mNumIndices)
- {
- llerrs << "Bad index buffer draw range: [" << indices_offset << ", " << indices_offset+count << "]" << llendl;
- }
-
- if (gDebugGL && !useVBOs())
- {
- U16* idx = ((U16*) getIndicesPointer())+indices_offset;
- for (U32 i = 0; i < count; ++i)
- {
- if (idx[i] < start || idx[i] > end)
- {
- llerrs << "Index out of range: " << idx[i] << " not in [" << start << ", " << end << "]" << llendl;
- }
- }
-
- LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
-
- if (shader && shader->mFeatures.mIndexedTextureChannels > 1)
- {
- LLStrider<LLVector4a> v;
- //hack to get non-const reference
- LLVertexBuffer* vb = (LLVertexBuffer*) this;
- vb->getVertexStrider(v);
-
- for (U32 i = start; i < end; i++)
- {
- S32 idx = (S32) (v[i][3]+0.25f);
- if (idx < 0 || idx >= shader->mFeatures.mIndexedTextureChannels)
- {
- llerrs << "Bad texture index found in vertex data stream." << llendl;
- }
- }
- }
- }
-}
-
-void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const
-{
- validateRange(start, end, count, indices_offset);
-
- gGL.syncMatrices();
-
- llassert(mNumVerts >= 0);
- llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL);
-
- if (mGLArray)
- {
- if (mGLArray != sGLRenderArray)
- {
- llerrs << "Wrong vertex array bound." << llendl;
- }
- }
- else
- {
- if (mGLIndices != sGLRenderIndices)
- {
- llerrs << "Wrong index buffer bound." << llendl;
- }
-
- if (mGLBuffer != sGLRenderBuffer)
- {
- llerrs << "Wrong vertex buffer bound." << llendl;
- }
- }
-
- if (gDebugGL && !mGLArray && useVBOs())
- {
- GLint elem = 0;
- glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &elem);
-
- if (elem != mGLIndices)
- {
- llerrs << "Wrong index buffer bound!" << llendl;
- }
- }
-
- if (mode >= LLRender::NUM_MODES)
- {
- llerrs << "Invalid draw mode: " << mode << llendl;
- return;
- }
-
- U16* idx = ((U16*) getIndicesPointer())+indices_offset;
-
- stop_glerror();
- glDrawRangeElements(sGLMode[mode], start, end, count, GL_UNSIGNED_SHORT,
- idx);
- stop_glerror();
- placeFence();
-}
-
-void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const
-{
- llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL);
-
- gGL.syncMatrices();
-
- llassert(mNumIndices >= 0);
- if (indices_offset >= (U32) mNumIndices ||
- indices_offset + count > (U32) mNumIndices)
- {
- llerrs << "Bad index buffer draw range: [" << indices_offset << ", " << indices_offset+count << "]" << llendl;
- }
-
- if (mGLArray)
- {
- if (mGLArray != sGLRenderArray)
- {
- llerrs << "Wrong vertex array bound." << llendl;
- }
- }
- else
- {
- if (mGLIndices != sGLRenderIndices)
- {
- llerrs << "Wrong index buffer bound." << llendl;
- }
-
- if (mGLBuffer != sGLRenderBuffer)
- {
- llerrs << "Wrong vertex buffer bound." << llendl;
- }
- }
-
- if (mode >= LLRender::NUM_MODES)
- {
- llerrs << "Invalid draw mode: " << mode << llendl;
- return;
- }
-
- stop_glerror();
- glDrawElements(sGLMode[mode], count, GL_UNSIGNED_SHORT,
- ((U16*) getIndicesPointer()) + indices_offset);
- stop_glerror();
- placeFence();
-}
-
-void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const
-{
- llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL);
-
- gGL.syncMatrices();
-
- llassert(mNumVerts >= 0);
- if (first >= (U32) mNumVerts ||
- first + count > (U32) mNumVerts)
- {
- llerrs << "Bad vertex buffer draw range: [" << first << ", " << first+count << "]" << llendl;
- }
-
- if (mGLArray)
- {
- if (mGLArray != sGLRenderArray)
- {
- llerrs << "Wrong vertex array bound." << llendl;
- }
- }
- else
- {
- if (mGLBuffer != sGLRenderBuffer || useVBOs() != sVBOActive)
- {
- llerrs << "Wrong vertex buffer bound." << llendl;
- }
- }
-
- if (mode >= LLRender::NUM_MODES)
- {
- llerrs << "Invalid draw mode: " << mode << llendl;
- return;
- }
-
- stop_glerror();
- glDrawArrays(sGLMode[mode], first, count);
- stop_glerror();
- placeFence();
-}
-
-//static
-void LLVertexBuffer::initClass(bool use_vbo, bool no_vbo_mapping)
-{
- sEnableVBOs = use_vbo && gGLManager.mHasVertexBufferObject ;
- sDisableVBOMapping = sEnableVBOs && no_vbo_mapping ;
-
- if(!sPrivatePoolp)
- {
- sPrivatePoolp = LLPrivateMemoryPoolManager::getInstance()->newPool(LLPrivateMemoryPool::STATIC) ;
- }
-
- sStreamVBOPool.mType = GL_ARRAY_BUFFER_ARB;
- sStreamVBOPool.mUsage= GL_STREAM_DRAW_ARB;
- sStreamIBOPool.mType = GL_ELEMENT_ARRAY_BUFFER_ARB;
- sStreamIBOPool.mUsage= GL_STREAM_DRAW_ARB;
-
- sDynamicVBOPool.mType = GL_ARRAY_BUFFER_ARB;
- sDynamicVBOPool.mUsage= GL_DYNAMIC_DRAW_ARB;
- sDynamicIBOPool.mType = GL_ELEMENT_ARRAY_BUFFER_ARB;
- sDynamicIBOPool.mUsage= GL_DYNAMIC_DRAW_ARB;
-}
-
-//static
-void LLVertexBuffer::unbind()
-{
- if (sGLRenderArray)
- {
-#if GL_ARB_vertex_array_object
- glBindVertexArray(0);
-#endif
- sGLRenderArray = 0;
- sGLRenderIndices = 0;
- sIBOActive = FALSE;
- }
-
- if (sVBOActive)
- {
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
- sVBOActive = FALSE;
- }
- if (sIBOActive)
- {
- glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
- sIBOActive = FALSE;
- }
-
- sGLRenderBuffer = 0;
- sGLRenderIndices = 0;
-
- setupClientArrays(0);
-}
-
-//static
-void LLVertexBuffer::cleanupClass()
-{
- LLMemType mt2(LLMemType::MTYPE_VERTEX_CLEANUP_CLASS);
- unbind();
-
- sStreamIBOPool.cleanup();
- sDynamicIBOPool.cleanup();
- sStreamVBOPool.cleanup();
- sDynamicVBOPool.cleanup();
-
- if(sPrivatePoolp)
- {
- LLPrivateMemoryPoolManager::getInstance()->deletePool(sPrivatePoolp) ;
- sPrivatePoolp = NULL ;
- }
-}
-
-//----------------------------------------------------------------------------
-
-LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) :
- LLRefCount(),
-
- mNumVerts(0),
- mNumIndices(0),
- mUsage(usage),
- mGLBuffer(0),
- mGLArray(0),
- mGLIndices(0),
- mMappedData(NULL),
- mMappedIndexData(NULL),
- mVertexLocked(FALSE),
- mIndexLocked(FALSE),
- mFinal(FALSE),
- mEmpty(TRUE),
- mFence(NULL)
-{
- LLMemType mt2(LLMemType::MTYPE_VERTEX_CONSTRUCTOR);
- mFence = NULL;
- if (!sEnableVBOs)
- {
- mUsage = 0 ;
- }
-
- if (mUsage == GL_STREAM_DRAW_ARB && !sUseStreamDraw)
- {
- mUsage = 0;
- }
-
- if (mUsage == GL_DYNAMIC_DRAW_ARB && sPreferStreamDraw)
- {
- mUsage = GL_STREAM_DRAW_ARB;
- }
-
- if (mUsage == 0 && LLRender::sGLCoreProfile)
- { //MUST use VBOs for all rendering
- mUsage = GL_STREAM_DRAW_ARB;
- }
-
- if (mUsage && mUsage != GL_STREAM_DRAW_ARB)
- { //only stream_draw and dynamic_draw are supported when using VBOs, dynamic draw is the default
- mUsage = GL_DYNAMIC_DRAW_ARB;
- }
-
- //zero out offsets
- for (U32 i = 0; i < TYPE_MAX; i++)
- {
- mOffsets[i] = 0;
- }
-
- mTypeMask = typemask;
- mSize = 0;
- mIndicesSize = 0;
- mAlignedOffset = 0;
- mAlignedIndexOffset = 0;
-
- sCount++;
-}
-
-//static
-S32 LLVertexBuffer::calcOffsets(const U32& typemask, S32* offsets, S32 num_vertices)
-{
- S32 offset = 0;
- for (S32 i=0; i<TYPE_TEXTURE_INDEX; i++)
- {
- U32 mask = 1<<i;
- if (typemask & mask)
- {
- if (offsets && LLVertexBuffer::sTypeSize[i])
- {
- offsets[i] = offset;
- offset += LLVertexBuffer::sTypeSize[i]*num_vertices;
- offset = (offset + 0xF) & ~0xF;
- }
- }
- }
-
- offsets[TYPE_TEXTURE_INDEX] = offsets[TYPE_VERTEX] + 12;
-
- return offset+16;
-}
-
-//static
-S32 LLVertexBuffer::calcVertexSize(const U32& typemask)
-{
- S32 size = 0;
- for (S32 i = 0; i < TYPE_TEXTURE_INDEX; i++)
- {
- U32 mask = 1<<i;
- if (typemask & mask)
- {
- size += LLVertexBuffer::sTypeSize[i];
- }
- }
-
- return size;
-}
-
-S32 LLVertexBuffer::getSize() const
-{
- return mSize;
-}
-
-// protected, use unref()
-//virtual
-LLVertexBuffer::~LLVertexBuffer()
-{
- LLMemType mt2(LLMemType::MTYPE_VERTEX_DESTRUCTOR);
- destroyGLBuffer();
- destroyGLIndices();
-
- if (mGLArray)
- {
-#if GL_ARB_vertex_array_object
- glDeleteVertexArrays(1, &mGLArray);
-#endif
- }
-
- sCount--;
-
- if (mFence)
- {
- delete mFence;
- }
-
- mFence = NULL;
-
- llassert_always(!mMappedData && !mMappedIndexData) ;
-};
-
-void LLVertexBuffer::placeFence() const
-{
- /*if (!mFence && useVBOs())
- {
- if (gGLManager.mHasSync)
- {
- mFence = new LLGLSyncFence();
- }
- }
-
- if (mFence)
- {
- mFence->placeFence();
- }*/
-}
-
-void LLVertexBuffer::waitFence() const
-{
- /*if (mFence)
- {
- mFence->wait();
- }*/
-}
-
-//----------------------------------------------------------------------------
-
-void LLVertexBuffer::genBuffer(U32 size)
-{
- mSize = nhpo2(size);
-
- if (mUsage == GL_STREAM_DRAW_ARB)
- {
- mMappedData = sStreamVBOPool.allocate(mGLBuffer, mSize);
- }
- else
- {
- mMappedData = sDynamicVBOPool.allocate(mGLBuffer, mSize);
- }
-
- sGLCount++;
-}
-
-void LLVertexBuffer::genIndices(U32 size)
-{
- mIndicesSize = nhpo2(size);
-
- if (mUsage == GL_STREAM_DRAW_ARB)
- {
- mMappedIndexData = sStreamIBOPool.allocate(mGLIndices, mIndicesSize);
- }
- else
- {
- mMappedIndexData = sDynamicIBOPool.allocate(mGLIndices, mIndicesSize);
- }
-
- sGLCount++;
-}
-
-void LLVertexBuffer::releaseBuffer()
-{
- if (mUsage == GL_STREAM_DRAW_ARB)
- {
- sStreamVBOPool.release(mGLBuffer, mMappedData, mSize);
- }
- else
- {
- sDynamicVBOPool.release(mGLBuffer, mMappedData, mSize);
- }
-
- mGLBuffer = 0;
- mMappedData = NULL;
-
- sGLCount--;
-}
-
-void LLVertexBuffer::releaseIndices()
-{
- if (mUsage == GL_STREAM_DRAW_ARB)
- {
- sStreamIBOPool.release(mGLIndices, mMappedIndexData, mIndicesSize);
- }
- else
- {
- sDynamicIBOPool.release(mGLIndices, mMappedIndexData, mIndicesSize);
- }
-
- mGLIndices = 0;
- mMappedIndexData = NULL;
-
- sGLCount--;
-}
-
-void LLVertexBuffer::createGLBuffer(U32 size)
-{
- LLMemType mt2(LLMemType::MTYPE_VERTEX_CREATE_VERTICES);
-
- if (mGLBuffer)
- {
- destroyGLBuffer();
- }
-
- if (size == 0)
- {
- return;
- }
-
- mEmpty = TRUE;
-
- if (useVBOs())
- {
- genBuffer(size);
- }
- else
- {
- static int gl_buffer_idx = 0;
- mGLBuffer = ++gl_buffer_idx;
- mMappedData = (U8*)ALLOCATE_MEM(sPrivatePoolp, size);
- mSize = size;
- }
-}
-
-void LLVertexBuffer::createGLIndices(U32 size)
-{
- LLMemType mt2(LLMemType::MTYPE_VERTEX_CREATE_INDICES);
-
- if (mGLIndices)
- {
- destroyGLIndices();
- }
-
- if (size == 0)
- {
- return;
- }
-
- mEmpty = TRUE;
-
- //pad by 16 bytes for aligned copies
- size += 16;
-
- if (useVBOs())
- {
- //pad by another 16 bytes for VBO pointer adjustment
- size += 16;
- genIndices(size);
- }
- else
- {
- mMappedIndexData = (U8*)ALLOCATE_MEM(sPrivatePoolp, size);
- static int gl_buffer_idx = 0;
- mGLIndices = ++gl_buffer_idx;
- mIndicesSize = size;
- }
-}
-
-void LLVertexBuffer::destroyGLBuffer()
-{
- LLMemType mt2(LLMemType::MTYPE_VERTEX_DESTROY_BUFFER);
- if (mGLBuffer)
- {
- if (useVBOs())
- {
- releaseBuffer();
- }
- else
- {
- FREE_MEM(sPrivatePoolp, mMappedData) ;
- mMappedData = NULL;
- mEmpty = TRUE;
- }
- }
-
- mGLBuffer = 0;
- //unbind();
-}
-
-void LLVertexBuffer::destroyGLIndices()
-{
- LLMemType mt2(LLMemType::MTYPE_VERTEX_DESTROY_INDICES);
- if (mGLIndices)
- {
- if (useVBOs())
- {
- releaseIndices();
- }
- else
- {
- FREE_MEM(sPrivatePoolp, mMappedIndexData) ;
- mMappedIndexData = NULL;
- mEmpty = TRUE;
- }
- }
-
- mGLIndices = 0;
- //unbind();
-}
-
-void LLVertexBuffer::updateNumVerts(S32 nverts)
-{
- LLMemType mt2(LLMemType::MTYPE_VERTEX_UPDATE_VERTS);
-
- llassert(nverts >= 0);
-
- if (nverts >= 65535)
- {
- llwarns << "Vertex buffer overflow!" << llendl;
- nverts = 65535;
- }
-
- U32 needed_size = calcOffsets(mTypeMask, mOffsets, nverts);
-
- if (needed_size > mSize || needed_size <= mSize/2)
- {
- createGLBuffer(needed_size);
- }
-
- mNumVerts = nverts;
-}
-
-void LLVertexBuffer::updateNumIndices(S32 nindices)
-{
- LLMemType mt2(LLMemType::MTYPE_VERTEX_UPDATE_INDICES);
-
- llassert(nindices >= 0);
-
- U32 needed_size = sizeof(U16) * nindices;
-
- if (needed_size > mIndicesSize || needed_size <= mIndicesSize/2)
- {
- createGLIndices(needed_size);
- }
-
- mNumIndices = nindices;
-}
-
-void LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create)
-{
- LLMemType mt2(LLMemType::MTYPE_VERTEX_ALLOCATE_BUFFER);
-
- stop_glerror();
-
- if (nverts < 0 || nindices < 0 ||
- nverts > 65536)
- {
- llerrs << "Bad vertex buffer allocation: " << nverts << " : " << nindices << llendl;
- }
-
- updateNumVerts(nverts);
- updateNumIndices(nindices);
-
- if (create && (nverts || nindices))
- {
- //actually allocate space for the vertex buffer if using VBO mapping
- flush();
-
- if (gGLManager.mHasVertexArrayObject && useVBOs() && (LLRender::sGLCoreProfile || sUseVAO))
- {
-#if GL_ARB_vertex_array_object
- glGenVertexArrays(1, &mGLArray);
-#endif
- setupVertexArray();
- }
- }
-}
-
-static LLFastTimer::DeclareTimer FTM_SETUP_VERTEX_ARRAY("Setup VAO");
-
-void LLVertexBuffer::setupVertexArray()
-{
- if (!mGLArray)
- {
- return;
- }
-
- LLFastTimer t(FTM_SETUP_VERTEX_ARRAY);
-#if GL_ARB_vertex_array_object
- glBindVertexArray(mGLArray);
-#endif
- sGLRenderArray = mGLArray;
-
- U32 attrib_size[] =
- {
- 3, //TYPE_VERTEX,
- 3, //TYPE_NORMAL,
- 2, //TYPE_TEXCOORD0,
- 2, //TYPE_TEXCOORD1,
- 2, //TYPE_TEXCOORD2,
- 2, //TYPE_TEXCOORD3,
- 4, //TYPE_COLOR,
- 4, //TYPE_EMISSIVE,
- 3, //TYPE_BINORMAL,
- 1, //TYPE_WEIGHT,
- 4, //TYPE_WEIGHT4,
- 4, //TYPE_CLOTHWEIGHT,
- 1, //TYPE_TEXTURE_INDEX
- };
-
- U32 attrib_type[] =
- {
- GL_FLOAT, //TYPE_VERTEX,
- GL_FLOAT, //TYPE_NORMAL,
- GL_FLOAT, //TYPE_TEXCOORD0,
- GL_FLOAT, //TYPE_TEXCOORD1,
- GL_FLOAT, //TYPE_TEXCOORD2,
- GL_FLOAT, //TYPE_TEXCOORD3,
- GL_UNSIGNED_BYTE, //TYPE_COLOR,
- GL_UNSIGNED_BYTE, //TYPE_EMISSIVE,
- GL_FLOAT, //TYPE_BINORMAL,
- GL_FLOAT, //TYPE_WEIGHT,
- GL_FLOAT, //TYPE_WEIGHT4,
- GL_FLOAT, //TYPE_CLOTHWEIGHT,
- GL_FLOAT, //TYPE_TEXTURE_INDEX
- };
-
- U32 attrib_normalized[] =
- {
- GL_FALSE, //TYPE_VERTEX,
- GL_FALSE, //TYPE_NORMAL,
- GL_FALSE, //TYPE_TEXCOORD0,
- GL_FALSE, //TYPE_TEXCOORD1,
- GL_FALSE, //TYPE_TEXCOORD2,
- GL_FALSE, //TYPE_TEXCOORD3,
- GL_TRUE, //TYPE_COLOR,
- GL_TRUE, //TYPE_EMISSIVE,
- GL_FALSE, //TYPE_BINORMAL,
- GL_FALSE, //TYPE_WEIGHT,
- GL_FALSE, //TYPE_WEIGHT4,
- GL_FALSE, //TYPE_CLOTHWEIGHT,
- GL_FALSE, //TYPE_TEXTURE_INDEX
- };
-
- bindGLBuffer(true);
- bindGLIndices(true);
-
- for (U32 i = 0; i < TYPE_MAX; ++i)
- {
- if (mTypeMask & (1 << i))
- {
- glEnableVertexAttribArrayARB(i);
- glVertexAttribPointerARB(i, attrib_size[i], attrib_type[i], attrib_normalized[i], sTypeSize[i], (void*) mOffsets[i]);
- }
- else
- {
- glDisableVertexAttribArrayARB(i);
- }
- }
-
- //draw a dummy triangle to set index array pointer
- //glDrawElements(GL_TRIANGLES, 0, GL_UNSIGNED_SHORT, NULL);
-
- unbind();
-}
-
-void LLVertexBuffer::resizeBuffer(S32 newnverts, S32 newnindices)
-{
- llassert(newnverts >= 0);
- llassert(newnindices >= 0);
-
- LLMemType mt2(LLMemType::MTYPE_VERTEX_RESIZE_BUFFER);
-
- updateNumVerts(newnverts);
- updateNumIndices(newnindices);
-
- if (useVBOs())
- {
- flush();
-
- if (mGLArray)
- { //if size changed, offsets changed
- setupVertexArray();
- }
- }
-}
-
-BOOL LLVertexBuffer::useVBOs() const
-{
- //it's generally ineffective to use VBO for things that are streaming on apple
-
- if (!mUsage)
- {
- return FALSE;
- }
-
- return TRUE;
-}
-
-//----------------------------------------------------------------------------
-
-bool expand_region(LLVertexBuffer::MappedRegion& region, S32 index, S32 count)
-{
- S32 end = index+count;
- S32 region_end = region.mIndex+region.mCount;
-
- if (end < region.mIndex ||
- index > region_end)
- { //gap exists, do not merge
- return false;
- }
-
- S32 new_end = llmax(end, region_end);
- S32 new_index = llmin(index, region.mIndex);
- region.mIndex = new_index;
- region.mCount = new_end-new_index;
- return true;
-}
-
-// Map for data access
-U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_range)
-{
- bindGLBuffer(true);
- LLMemType mt2(LLMemType::MTYPE_VERTEX_MAP_BUFFER);
- if (mFinal)
- {
- llerrs << "LLVertexBuffer::mapVeretxBuffer() called on a finalized buffer." << llendl;
- }
- if (!useVBOs() && !mMappedData && !mMappedIndexData)
- {
- llerrs << "LLVertexBuffer::mapVertexBuffer() called on unallocated buffer." << llendl;
- }
-
- if (useVBOs())
- {
- if (sDisableVBOMapping || gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange)
- {
- if (count == -1)
- {
- count = mNumVerts-index;
- }
-
- bool mapped = false;
- //see if range is already mapped
- for (U32 i = 0; i < mMappedVertexRegions.size(); ++i)
- {
- MappedRegion& region = mMappedVertexRegions[i];
- if (region.mType == type)
- {
- if (expand_region(region, index, count))
- {
- mapped = true;
- break;
- }
- }
- }
-
- if (!mapped)
- {
- //not already mapped, map new region
- MappedRegion region(type, !sDisableVBOMapping && map_range ? -1 : index, count);
- mMappedVertexRegions.push_back(region);
- }
- }
-
- if (mVertexLocked && map_range)
- {
- llerrs << "Attempted to map a specific range of a buffer that was already mapped." << llendl;
- }
-
- if (!mVertexLocked)
- {
- LLMemType mt_v(LLMemType::MTYPE_VERTEX_MAP_BUFFER_VERTICES);
- mVertexLocked = TRUE;
- sMappedCount++;
- stop_glerror();
-
- if(sDisableVBOMapping)
- {
- map_range = false;
- }
- else
- {
- U8* src = NULL;
- waitFence();
- if (gGLManager.mHasMapBufferRange)
- {
- if (map_range)
- {
-#ifdef GL_ARB_map_buffer_range
- S32 offset = mOffsets[type] + sTypeSize[type]*index;
- S32 length = (sTypeSize[type]*count+0xF) & ~0xF;
- src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER_ARB, offset, length,
- GL_MAP_WRITE_BIT |
- GL_MAP_FLUSH_EXPLICIT_BIT |
- GL_MAP_INVALIDATE_RANGE_BIT);
-#endif
- }
- else
- {
-#ifdef GL_ARB_map_buffer_range
-
- if (gDebugGL)
- {
- GLint size = 0;
- glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size);
-
- if (size < mSize)
- {
- llerrs << "Invalid buffer size." << llendl;
- }
- }
-
- src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER_ARB, 0, mSize,
- GL_MAP_WRITE_BIT |
- GL_MAP_FLUSH_EXPLICIT_BIT);
-#endif
- }
- }
- else if (gGLManager.mHasFlushBufferRange)
- {
- if (map_range)
- {
- glBufferParameteriAPPLE(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_FALSE);
- glBufferParameteriAPPLE(GL_ARRAY_BUFFER_ARB, GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE);
- src = (U8*) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
- }
- else
- {
- src = (U8*) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
- }
- }
- else
- {
- map_range = false;
- src = (U8*) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
- }
-
- llassert(src != NULL);
-
- mMappedData = LL_NEXT_ALIGNED_ADDRESS<U8>(src);
- mAlignedOffset = mMappedData - src;
-
- stop_glerror();
- }
-
- if (!mMappedData)
- {
- log_glerror();
-
- //check the availability of memory
- LLMemory::logMemoryInfo(TRUE) ;
-
- if(!sDisableVBOMapping)
- {
- //--------------------
- //print out more debug info before crash
- llinfos << "vertex buffer size: (num verts : num indices) = " << getNumVerts() << " : " << getNumIndices() << llendl ;
- GLint size ;
- glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size) ;
- llinfos << "GL_ARRAY_BUFFER_ARB size is " << size << llendl ;
- //--------------------
-
- GLint buff;
- glGetIntegerv(GL_ARRAY_BUFFER_BINDING_ARB, &buff);
- if ((GLuint)buff != mGLBuffer)
- {
- llerrs << "Invalid GL vertex buffer bound: " << buff << llendl;
- }
-
-
- llerrs << "glMapBuffer returned NULL (no vertex data)" << llendl;
- }
- else
- {
- llerrs << "memory allocation for vertex data failed." << llendl ;
- }
- }
- }
- }
- else
- {
- map_range = false;
- }
-
- if (map_range && gGLManager.mHasMapBufferRange && !sDisableVBOMapping)
- {
- return mMappedData;
- }
- else
- {
- return mMappedData+mOffsets[type]+sTypeSize[type]*index;
- }
-}
-
-U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range)
-{
- LLMemType mt2(LLMemType::MTYPE_VERTEX_MAP_BUFFER);
- bindGLIndices(true);
- if (mFinal)
- {
- llerrs << "LLVertexBuffer::mapIndexBuffer() called on a finalized buffer." << llendl;
- }
- if (!useVBOs() && !mMappedData && !mMappedIndexData)
- {
- llerrs << "LLVertexBuffer::mapIndexBuffer() called on unallocated buffer." << llendl;
- }
-
- if (useVBOs())
- {
- if (sDisableVBOMapping || gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange)
- {
- if (count == -1)
- {
- count = mNumIndices-index;
- }
-
- bool mapped = false;
- //see if range is already mapped
- for (U32 i = 0; i < mMappedIndexRegions.size(); ++i)
- {
- MappedRegion& region = mMappedIndexRegions[i];
- if (expand_region(region, index, count))
- {
- mapped = true;
- break;
- }
- }
-
- if (!mapped)
- {
- //not already mapped, map new region
- MappedRegion region(TYPE_INDEX, !sDisableVBOMapping && map_range ? -1 : index, count);
- mMappedIndexRegions.push_back(region);
- }
- }
-
- if (mIndexLocked && map_range)
- {
- llerrs << "Attempted to map a specific range of a buffer that was already mapped." << llendl;
- }
-
- if (!mIndexLocked)
- {
- LLMemType mt_v(LLMemType::MTYPE_VERTEX_MAP_BUFFER_INDICES);
-
- mIndexLocked = TRUE;
- sMappedCount++;
- stop_glerror();
-
- if (gDebugGL && useVBOs())
- {
- GLint elem = 0;
- glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &elem);
-
- if (elem != mGLIndices)
- {
- llerrs << "Wrong index buffer bound!" << llendl;
- }
- }
-
- if(sDisableVBOMapping)
- {
- map_range = false;
- }
- else
- {
- U8* src = NULL;
- waitFence();
- if (gGLManager.mHasMapBufferRange)
- {
- if (map_range)
- {
-#ifdef GL_ARB_map_buffer_range
- S32 offset = sizeof(U16)*index;
- S32 length = sizeof(U16)*count;
- src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length,
- GL_MAP_WRITE_BIT |
- GL_MAP_FLUSH_EXPLICIT_BIT |
- GL_MAP_INVALIDATE_RANGE_BIT);
-#endif
- }
- else
- {
-#ifdef GL_ARB_map_buffer_range
- src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, sizeof(U16)*mNumIndices,
- GL_MAP_WRITE_BIT |
- GL_MAP_FLUSH_EXPLICIT_BIT);
-#endif
- }
- }
- else if (gGLManager.mHasFlushBufferRange)
- {
- if (map_range)
- {
- glBufferParameteriAPPLE(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_FALSE);
- glBufferParameteriAPPLE(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE);
- src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
- }
- else
- {
- src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
- }
- }
- else
- {
- map_range = false;
- src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
- }
-
- llassert(src != NULL);
-
-
- mMappedIndexData = src; //LL_NEXT_ALIGNED_ADDRESS<U8>(src);
- mAlignedIndexOffset = mMappedIndexData - src;
- stop_glerror();
- }
- }
-
- if (!mMappedIndexData)
- {
- log_glerror();
- LLMemory::logMemoryInfo(TRUE) ;
-
- if(!sDisableVBOMapping)
- {
- GLint buff;
- glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &buff);
- if ((GLuint)buff != mGLIndices)
- {
- llerrs << "Invalid GL index buffer bound: " << buff << llendl;
- }
-
- llerrs << "glMapBuffer returned NULL (no index data)" << llendl;
- }
- else
- {
- llerrs << "memory allocation for Index data failed. " << llendl ;
- }
- }
- }
- else
- {
- map_range = false;
- }
-
- if (map_range && gGLManager.mHasMapBufferRange && !sDisableVBOMapping)
- {
- return mMappedIndexData;
- }
- else
- {
- return mMappedIndexData + sizeof(U16)*index;
- }
-}
-
-void LLVertexBuffer::unmapBuffer()
-{
- LLMemType mt2(LLMemType::MTYPE_VERTEX_UNMAP_BUFFER);
- if (!useVBOs())
- {
- return ; //nothing to unmap
- }
-
- bool updated_all = false ;
-
- if (mMappedData && mVertexLocked)
- {
- bindGLBuffer(true);
- updated_all = mIndexLocked; //both vertex and index buffers done updating
-
- if(sDisableVBOMapping)
- {
- if (!mMappedVertexRegions.empty())
- {
- stop_glerror();
- for (U32 i = 0; i < mMappedVertexRegions.size(); ++i)
- {
- const MappedRegion& region = mMappedVertexRegions[i];
- S32 offset = region.mIndex >= 0 ? mOffsets[region.mType]+sTypeSize[region.mType]*region.mIndex : 0;
- S32 length = sTypeSize[region.mType]*region.mCount;
- glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, offset, length, mMappedData+offset);
- stop_glerror();
- }
-
- mMappedVertexRegions.clear();
- }
- else
- {
- stop_glerror();
- glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, getSize(), mMappedData);
- stop_glerror();
- }
- }
- else
- {
- if (gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange)
- {
- if (!mMappedVertexRegions.empty())
- {
- stop_glerror();
- for (U32 i = 0; i < mMappedVertexRegions.size(); ++i)
- {
- const MappedRegion& region = mMappedVertexRegions[i];
- S32 offset = region.mIndex >= 0 ? mOffsets[region.mType]+sTypeSize[region.mType]*region.mIndex : 0;
- S32 length = sTypeSize[region.mType]*region.mCount;
- if (gGLManager.mHasMapBufferRange)
- {
-#ifdef GL_ARB_map_buffer_range
- glFlushMappedBufferRange(GL_ARRAY_BUFFER_ARB, offset, length);
-#endif
- }
- else if (gGLManager.mHasFlushBufferRange)
- {
- glFlushMappedBufferRangeAPPLE(GL_ARRAY_BUFFER_ARB, offset, length);
- }
- stop_glerror();
- }
-
- mMappedVertexRegions.clear();
- }
- }
- stop_glerror();
- glUnmapBufferARB(GL_ARRAY_BUFFER_ARB);
- stop_glerror();
-
- mMappedData = NULL;
- }
-
- mVertexLocked = FALSE ;
- sMappedCount--;
- }
-
- if (mMappedIndexData && mIndexLocked)
- {
- bindGLIndices();
- if(sDisableVBOMapping)
- {
- if (!mMappedIndexRegions.empty())
- {
- for (U32 i = 0; i < mMappedIndexRegions.size(); ++i)
- {
- const MappedRegion& region = mMappedIndexRegions[i];
- S32 offset = region.mIndex >= 0 ? sizeof(U16)*region.mIndex : 0;
- S32 length = sizeof(U16)*region.mCount;
- glBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length, mMappedIndexData+offset);
- stop_glerror();
- }
-
- mMappedIndexRegions.clear();
- }
- else
- {
- stop_glerror();
- glBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, getIndicesSize(), mMappedIndexData);
- stop_glerror();
- }
- }
- else
- {
- if (gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange)
- {
- if (!mMappedIndexRegions.empty())
- {
- for (U32 i = 0; i < mMappedIndexRegions.size(); ++i)
- {
- const MappedRegion& region = mMappedIndexRegions[i];
- S32 offset = region.mIndex >= 0 ? sizeof(U16)*region.mIndex : 0;
- S32 length = sizeof(U16)*region.mCount;
- if (gGLManager.mHasMapBufferRange)
- {
-#ifdef GL_ARB_map_buffer_range
- glFlushMappedBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length);
-#endif
- }
- else if (gGLManager.mHasFlushBufferRange)
- {
-#ifdef GL_APPLE_flush_buffer_range
- glFlushMappedBufferRangeAPPLE(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length);
-#endif
- }
- stop_glerror();
- }
-
- mMappedIndexRegions.clear();
- }
- }
- stop_glerror();
- glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB);
- stop_glerror();
-
- mMappedIndexData = NULL ;
- }
-
- mIndexLocked = FALSE ;
- sMappedCount--;
- }
-
- if(updated_all)
- {
- mEmpty = FALSE;
- }
-}
-
-//----------------------------------------------------------------------------
-
-template <class T,S32 type> struct VertexBufferStrider
-{
- typedef LLStrider<T> strider_t;
- static bool get(LLVertexBuffer& vbo,
- strider_t& strider,
- S32 index, S32 count, bool map_range)
- {
- if (type == LLVertexBuffer::TYPE_INDEX)
- {
- U8* ptr = vbo.mapIndexBuffer(index, count, map_range);
-
- if (ptr == NULL)
- {
- llwarns << "mapIndexBuffer failed!" << llendl;
- return FALSE;
- }
-
- strider = (T*)ptr;
- strider.setStride(0);
- return TRUE;
- }
- else if (vbo.hasDataType(type))
- {
- S32 stride = LLVertexBuffer::sTypeSize[type];
-
- U8* ptr = vbo.mapVertexBuffer(type, index, count, map_range);
-
- if (ptr == NULL)
- {
- llwarns << "mapVertexBuffer failed!" << llendl;
- return FALSE;
- }
-
- strider = (T*)ptr;
- strider.setStride(stride);
- return TRUE;
- }
- else
- {
- llerrs << "VertexBufferStrider could not find valid vertex data." << llendl;
- }
- return FALSE;
- }
-};
-
-bool LLVertexBuffer::getVertexStrider(LLStrider<LLVector3>& strider, S32 index, S32 count, bool map_range)
-{
- return VertexBufferStrider<LLVector3,TYPE_VERTEX>::get(*this, strider, index, count, map_range);
-}
-bool LLVertexBuffer::getVertexStrider(LLStrider<LLVector4a>& strider, S32 index, S32 count, bool map_range)
-{
- return VertexBufferStrider<LLVector4a,TYPE_VERTEX>::get(*this, strider, index, count, map_range);
-}
-bool LLVertexBuffer::getIndexStrider(LLStrider<U16>& strider, S32 index, S32 count, bool map_range)
-{
- return VertexBufferStrider<U16,TYPE_INDEX>::get(*this, strider, index, count, map_range);
-}
-bool LLVertexBuffer::getTexCoord0Strider(LLStrider<LLVector2>& strider, S32 index, S32 count, bool map_range)
-{
- return VertexBufferStrider<LLVector2,TYPE_TEXCOORD0>::get(*this, strider, index, count, map_range);
-}
-bool LLVertexBuffer::getTexCoord1Strider(LLStrider<LLVector2>& strider, S32 index, S32 count, bool map_range)
-{
- return VertexBufferStrider<LLVector2,TYPE_TEXCOORD1>::get(*this, strider, index, count, map_range);
-}
-
-bool LLVertexBuffer::getNormalStrider(LLStrider<LLVector3>& strider, S32 index, S32 count, bool map_range)
-{
- return VertexBufferStrider<LLVector3,TYPE_NORMAL>::get(*this, strider, index, count, map_range);
-}
-bool LLVertexBuffer::getBinormalStrider(LLStrider<LLVector3>& strider, S32 index, S32 count, bool map_range)
-{
- return VertexBufferStrider<LLVector3,TYPE_BINORMAL>::get(*this, strider, index, count, map_range);
-}
-bool LLVertexBuffer::getColorStrider(LLStrider<LLColor4U>& strider, S32 index, S32 count, bool map_range)
-{
- return VertexBufferStrider<LLColor4U,TYPE_COLOR>::get(*this, strider, index, count, map_range);
-}
-bool LLVertexBuffer::getEmissiveStrider(LLStrider<LLColor4U>& strider, S32 index, S32 count, bool map_range)
-{
- return VertexBufferStrider<LLColor4U,TYPE_EMISSIVE>::get(*this, strider, index, count, map_range);
-}
-bool LLVertexBuffer::getWeightStrider(LLStrider<F32>& strider, S32 index, S32 count, bool map_range)
-{
- return VertexBufferStrider<F32,TYPE_WEIGHT>::get(*this, strider, index, count, map_range);
-}
-
-bool LLVertexBuffer::getWeight4Strider(LLStrider<LLVector4>& strider, S32 index, S32 count, bool map_range)
-{
- return VertexBufferStrider<LLVector4,TYPE_WEIGHT4>::get(*this, strider, index, count, map_range);
-}
-
-bool LLVertexBuffer::getClothWeightStrider(LLStrider<LLVector4>& strider, S32 index, S32 count, bool map_range)
-{
- return VertexBufferStrider<LLVector4,TYPE_CLOTHWEIGHT>::get(*this, strider, index, count, map_range);
-}
-
-//----------------------------------------------------------------------------
-
-static LLFastTimer::DeclareTimer FTM_BIND_GL_ARRAY("Bind Array");
-bool LLVertexBuffer::bindGLArray()
-{
- if (mGLArray && sGLRenderArray != mGLArray)
- {
- {
- LLFastTimer t(FTM_BIND_GL_ARRAY);
-#if GL_ARB_vertex_array_object
- glBindVertexArray(mGLArray);
-#endif
- sGLRenderArray = mGLArray;
- }
-
- //really shouldn't be necessary, but some drivers don't properly restore the
- //state of GL_ELEMENT_ARRAY_BUFFER_BINDING
- bindGLIndices();
-
- return true;
- }
-
- return false;
-}
-
-static LLFastTimer::DeclareTimer FTM_BIND_GL_BUFFER("Bind Buffer");
-
-bool LLVertexBuffer::bindGLBuffer(bool force_bind)
-{
- bindGLArray();
-
- bool ret = false;
-
- if (useVBOs() && (force_bind || (mGLBuffer && (mGLBuffer != sGLRenderBuffer || !sVBOActive))))
- {
- LLFastTimer t(FTM_BIND_GL_BUFFER);
- /*if (sMapped)
- {
- llerrs << "VBO bound while another VBO mapped!" << llendl;
- }*/
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, mGLBuffer);
- sGLRenderBuffer = mGLBuffer;
- sBindCount++;
- sVBOActive = TRUE;
-
- if (mGLArray)
- {
- llassert(sGLRenderArray == mGLArray);
- //mCachedRenderBuffer = mGLBuffer;
- }
-
- ret = true;
- }
-
- return ret;
-}
-
-static LLFastTimer::DeclareTimer FTM_BIND_GL_INDICES("Bind Indices");
-
-bool LLVertexBuffer::bindGLIndices(bool force_bind)
-{
- bindGLArray();
-
- bool ret = false;
- if (useVBOs() && (force_bind || (mGLIndices && (mGLIndices != sGLRenderIndices || !sIBOActive))))
- {
- LLFastTimer t(FTM_BIND_GL_INDICES);
- /*if (sMapped)
- {
- llerrs << "VBO bound while another VBO mapped!" << llendl;
- }*/
- glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mGLIndices);
- sGLRenderIndices = mGLIndices;
- stop_glerror();
- sBindCount++;
- sIBOActive = TRUE;
- ret = true;
- }
-
- return ret;
-}
-
-void LLVertexBuffer::flush()
-{
- if (useVBOs())
- {
- unmapBuffer();
- }
-}
-
-// Set for rendering
-void LLVertexBuffer::setBuffer(U32 data_mask)
-{
- flush();
-
- LLMemType mt2(LLMemType::MTYPE_VERTEX_SET_BUFFER);
- //set up pointers if the data mask is different ...
- BOOL setup = (sLastMask != data_mask);
-
- if (gDebugGL && data_mask != 0)
- { //make sure data requirements are fulfilled
- LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
- if (shader)
- {
- U32 required_mask = 0;
- for (U32 i = 0; i < LLVertexBuffer::TYPE_TEXTURE_INDEX; ++i)
- {
- if (shader->getAttribLocation(i) > -1)
- {
- U32 required = 1 << i;
- if ((data_mask & required) == 0)
- {
- llwarns << "Missing attribute: " << LLShaderMgr::instance()->mReservedAttribs[i] << llendl;
- }
-
- required_mask |= required;
- }
- }
-
- if ((data_mask & required_mask) != required_mask)
- {
- llerrs << "Shader consumption mismatches data provision." << llendl;
- }
- }
- }
-
- if (useVBOs())
- {
- if (mGLArray)
- {
- bindGLArray();
- setup = FALSE; //do NOT perform pointer setup if using VAO
- }
- else
- {
- if (bindGLBuffer())
- {
- setup = TRUE;
- }
- if (bindGLIndices())
- {
- setup = TRUE;
- }
- }
-
- BOOL error = FALSE;
- if (gDebugGL && !mGLArray)
- {
- GLint buff;
- glGetIntegerv(GL_ARRAY_BUFFER_BINDING_ARB, &buff);
- if ((GLuint)buff != mGLBuffer)
- {
- if (gDebugSession)
- {
- error = TRUE;
- gFailLog << "Invalid GL vertex buffer bound: " << buff << std::endl;
- }
- else
- {
- llerrs << "Invalid GL vertex buffer bound: " << buff << llendl;
- }
- }
-
- if (mGLIndices)
- {
- glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &buff);
- if ((GLuint)buff != mGLIndices)
- {
- if (gDebugSession)
- {
- error = TRUE;
- gFailLog << "Invalid GL index buffer bound: " << buff << std::endl;
- }
- else
- {
- llerrs << "Invalid GL index buffer bound: " << buff << llendl;
- }
- }
- }
- }
-
-
- }
- else
- {
- if (sGLRenderArray)
- {
-#if GL_ARB_vertex_array_object
- glBindVertexArray(0);
-#endif
- sGLRenderArray = 0;
- sGLRenderIndices = 0;
- sIBOActive = FALSE;
- }
-
- if (mGLBuffer)
- {
- if (sVBOActive)
- {
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
- sBindCount++;
- sVBOActive = FALSE;
- setup = TRUE; // ... or a VBO is deactivated
- }
- if (sGLRenderBuffer != mGLBuffer)
- {
- sGLRenderBuffer = mGLBuffer;
- setup = TRUE; // ... or a client memory pointer changed
- }
- }
- if (mGLIndices)
- {
- if (sIBOActive)
- {
- glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
- sBindCount++;
- sIBOActive = FALSE;
- }
-
- sGLRenderIndices = mGLIndices;
- }
- }
-
- if (!mGLArray)
- {
- setupClientArrays(data_mask);
- }
-
- if (mGLBuffer)
- {
- if (data_mask && setup)
- {
- setupVertexBuffer(data_mask); // subclass specific setup (virtual function)
- sSetCount++;
- }
- }
-}
-
-// virtual (default)
-void LLVertexBuffer::setupVertexBuffer(U32 data_mask)
-{
- LLMemType mt2(LLMemType::MTYPE_VERTEX_SETUP_VERTEX_BUFFER);
- stop_glerror();
- U8* base = useVBOs() ? (U8*) mAlignedOffset : mMappedData;
-
- /*if ((data_mask & mTypeMask) != data_mask)
- {
- llerrs << "LLVertexBuffer::setupVertexBuffer missing required components for supplied data mask." << llendl;
- }*/
-
- if (LLGLSLShader::sNoFixedFunction)
- {
- if (data_mask & MAP_NORMAL)
- {
- S32 loc = TYPE_NORMAL;
- void* ptr = (void*)(base + mOffsets[TYPE_NORMAL]);
- glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_NORMAL], ptr);
- }
- if (data_mask & MAP_TEXCOORD3)
- {
- S32 loc = TYPE_TEXCOORD3;
- void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD3]);
- glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], ptr);
- }
- if (data_mask & MAP_TEXCOORD2)
- {
- S32 loc = TYPE_TEXCOORD2;
- void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD2]);
- glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], ptr);
- }
- if (data_mask & MAP_TEXCOORD1)
- {
- S32 loc = TYPE_TEXCOORD1;
- void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD1]);
- glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], ptr);
- }
- if (data_mask & MAP_BINORMAL)
- {
- S32 loc = TYPE_BINORMAL;
- void* ptr = (void*)(base + mOffsets[TYPE_BINORMAL]);
- glVertexAttribPointerARB(loc, 3,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_BINORMAL], ptr);
- }
- if (data_mask & MAP_TEXCOORD0)
- {
- S32 loc = TYPE_TEXCOORD0;
- void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD0]);
- glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], ptr);
- }
- if (data_mask & MAP_COLOR)
- {
- S32 loc = TYPE_COLOR;
- void* ptr = (void*)(base + mOffsets[TYPE_COLOR]);
- glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_COLOR], ptr);
- }
- if (data_mask & MAP_EMISSIVE)
- {
- S32 loc = TYPE_EMISSIVE;
- void* ptr = (void*)(base + mOffsets[TYPE_EMISSIVE]);
- glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
- }
- if (data_mask & MAP_WEIGHT)
- {
- S32 loc = TYPE_WEIGHT;
- void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT]);
- glVertexAttribPointerARB(loc, 1, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr);
- }
- if (data_mask & MAP_WEIGHT4)
- {
- S32 loc = TYPE_WEIGHT4;
- void* ptr = (void*)(base+mOffsets[TYPE_WEIGHT4]);
- glVertexAttribPointerARB(loc, 4, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr);
- }
- if (data_mask & MAP_CLOTHWEIGHT)
- {
- S32 loc = TYPE_CLOTHWEIGHT;
- void* ptr = (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]);
- glVertexAttribPointerARB(loc, 4, GL_FLOAT, TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr);
- }
- if (data_mask & MAP_TEXTURE_INDEX)
- {
- S32 loc = TYPE_TEXTURE_INDEX;
- void *ptr = (void*) (base + mOffsets[TYPE_VERTEX] + 12);
- glVertexAttribPointerARB(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
- }
- if (data_mask & MAP_VERTEX)
- {
- S32 loc = TYPE_VERTEX;
- void* ptr = (void*)(base + mOffsets[TYPE_VERTEX]);
- glVertexAttribPointerARB(loc, 3,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
- }
- }
- else
- {
- if (data_mask & MAP_NORMAL)
- {
- glNormalPointer(GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_NORMAL], (void*)(base + mOffsets[TYPE_NORMAL]));
- }
- if (data_mask & MAP_TEXCOORD3)
- {
- glClientActiveTextureARB(GL_TEXTURE3_ARB);
- glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], (void*)(base + mOffsets[TYPE_TEXCOORD3]));
- glClientActiveTextureARB(GL_TEXTURE0_ARB);
- }
- if (data_mask & MAP_TEXCOORD2)
- {
- glClientActiveTextureARB(GL_TEXTURE2_ARB);
- glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], (void*)(base + mOffsets[TYPE_TEXCOORD2]));
- glClientActiveTextureARB(GL_TEXTURE0_ARB);
- }
- if (data_mask & MAP_TEXCOORD1)
- {
- glClientActiveTextureARB(GL_TEXTURE1_ARB);
- glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], (void*)(base + mOffsets[TYPE_TEXCOORD1]));
- glClientActiveTextureARB(GL_TEXTURE0_ARB);
- }
- if (data_mask & MAP_BINORMAL)
- {
- glClientActiveTextureARB(GL_TEXTURE2_ARB);
- glTexCoordPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_BINORMAL], (void*)(base + mOffsets[TYPE_BINORMAL]));
- glClientActiveTextureARB(GL_TEXTURE0_ARB);
- }
- if (data_mask & MAP_TEXCOORD0)
- {
- glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0]));
- }
- if (data_mask & MAP_COLOR)
- {
- glColorPointer(4, GL_UNSIGNED_BYTE, LLVertexBuffer::sTypeSize[TYPE_COLOR], (void*)(base + mOffsets[TYPE_COLOR]));
- }
- if (data_mask & MAP_VERTEX)
- {
- glVertexPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], (void*)(base + 0));
- }
- }
-
- llglassertok();
-}
-
-LLVertexBuffer::MappedRegion::MappedRegion(S32 type, S32 index, S32 count)
-: mType(type), mIndex(index), mCount(count)
-{
- llassert(mType == LLVertexBuffer::TYPE_INDEX ||
- mType < LLVertexBuffer::TYPE_TEXTURE_INDEX);
-}
-
-
+/**
+ * @file llvertexbuffer.cpp
+ * @brief LLVertexBuffer implementation
+ *
+ * $LicenseInfo:firstyear=2003&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "linden_common.h"
+
+#include <boost/static_assert.hpp>
+#include "llsys.h"
+#include "llvertexbuffer.h"
+// #include "llrender.h"
+#include "llglheaders.h"
+#include "llmemtype.h"
+#include "llrender.h"
+#include "llvector4a.h"
+#include "llshadermgr.h"
+#include "llglslshader.h"
+#include "llmemory.h"
+
+//Next Highest Power Of Two
+//helper function, returns first number > v that is a power of 2, or v if v is already a power of 2
+U32 nhpo2(U32 v)
+{
+ U32 r = 1;
+ while (r < v) {
+ r *= 2;
+ }
+ return r;
+}
+
+
+//============================================================================
+
+//static
+LLVBOPool LLVertexBuffer::sStreamVBOPool;
+LLVBOPool LLVertexBuffer::sDynamicVBOPool;
+LLVBOPool LLVertexBuffer::sStreamIBOPool;
+LLVBOPool LLVertexBuffer::sDynamicIBOPool;
+U32 LLVBOPool::sBytesPooled = 0;
+
+LLPrivateMemoryPool* LLVertexBuffer::sPrivatePoolp = NULL ;
+U32 LLVertexBuffer::sBindCount = 0;
+U32 LLVertexBuffer::sSetCount = 0;
+S32 LLVertexBuffer::sCount = 0;
+S32 LLVertexBuffer::sGLCount = 0;
+S32 LLVertexBuffer::sMappedCount = 0;
+BOOL LLVertexBuffer::sDisableVBOMapping = FALSE ;
+BOOL LLVertexBuffer::sEnableVBOs = TRUE;
+U32 LLVertexBuffer::sGLRenderBuffer = 0;
+U32 LLVertexBuffer::sGLRenderArray = 0;
+U32 LLVertexBuffer::sGLRenderIndices = 0;
+U32 LLVertexBuffer::sLastMask = 0;
+BOOL LLVertexBuffer::sVBOActive = FALSE;
+BOOL LLVertexBuffer::sIBOActive = FALSE;
+U32 LLVertexBuffer::sAllocatedBytes = 0;
+BOOL LLVertexBuffer::sMapped = FALSE;
+BOOL LLVertexBuffer::sUseStreamDraw = TRUE;
+BOOL LLVertexBuffer::sUseVAO = FALSE;
+BOOL LLVertexBuffer::sPreferStreamDraw = FALSE;
+
+const U32 FENCE_WAIT_TIME_NANOSECONDS = 10000; //1 ms
+
+class LLGLSyncFence : public LLGLFence
+{
+public:
+#ifdef GL_ARB_sync
+ GLsync mSync;
+#endif
+
+ LLGLSyncFence()
+ {
+#ifdef GL_ARB_sync
+ mSync = 0;
+#endif
+ }
+
+ virtual ~LLGLSyncFence()
+ {
+#ifdef GL_ARB_sync
+ if (mSync)
+ {
+ glDeleteSync(mSync);
+ }
+#endif
+ }
+
+ void placeFence()
+ {
+#ifdef GL_ARB_sync
+ if (mSync)
+ {
+ glDeleteSync(mSync);
+ }
+ mSync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
+#endif
+ }
+
+ void wait()
+ {
+#ifdef GL_ARB_sync
+ if (mSync)
+ {
+ while (glClientWaitSync(mSync, 0, FENCE_WAIT_TIME_NANOSECONDS) == GL_TIMEOUT_EXPIRED)
+ { //track the number of times we've waited here
+ static S32 waits = 0;
+ waits++;
+ }
+ }
+#endif
+ }
+
+
+};
+
+
+//which power of 2 is i?
+//assumes i is a power of 2 > 0
+U32 wpo2(U32 i)
+{
+ llassert(i > 0);
+ llassert(nhpo2(i) == i);
+
+ U32 r = 0;
+
+ while (i >>= 1) ++r;
+
+ return r;
+}
+
+U8* LLVBOPool::allocate(U32& name, U32 size)
+{
+ llassert(nhpo2(size) == size);
+
+ U32 i = wpo2(size);
+
+ if (mFreeList.size() <= i)
+ {
+ mFreeList.resize(i+1);
+ }
+
+ U8* ret = NULL;
+
+ if (mFreeList[i].empty())
+ {
+ //make a new buffer
+ glGenBuffersARB(1, &name);
+ glBindBufferARB(mType, name);
+ glBufferDataARB(mType, size, 0, mUsage);
+ LLVertexBuffer::sAllocatedBytes += size;
+
+ if (LLVertexBuffer::sDisableVBOMapping)
+ {
+ ret = (U8*) ll_aligned_malloc_16(size);
+ }
+ glBindBufferARB(mType, 0);
+ }
+ else
+ {
+ name = mFreeList[i].front().mGLName;
+ ret = mFreeList[i].front().mClientData;
+
+ sBytesPooled -= size;
+
+ mFreeList[i].pop_front();
+ }
+
+ return ret;
+}
+
+void LLVBOPool::release(U32 name, U8* buffer, U32 size)
+{
+ llassert(nhpo2(size) == size);
+
+ U32 i = wpo2(size);
+
+ llassert(mFreeList.size() > i);
+
+ Record rec;
+ rec.mGLName = name;
+ rec.mClientData = buffer;
+
+ sBytesPooled += size;
+
+ mFreeList[i].push_back(rec);
+}
+
+void LLVBOPool::cleanup()
+{
+ U32 size = 1;
+
+ for (U32 i = 0; i < mFreeList.size(); ++i)
+ {
+ record_list_t& l = mFreeList[i];
+
+ while (!l.empty())
+ {
+ Record& r = l.front();
+
+ glDeleteBuffersARB(1, &r.mGLName);
+
+ if (r.mClientData)
+ {
+ ll_aligned_free_16(r.mClientData);
+ }
+
+ l.pop_front();
+
+ LLVertexBuffer::sAllocatedBytes -= size;
+ sBytesPooled -= size;
+ }
+
+ size *= 2;
+ }
+}
+
+
+//NOTE: each component must be AT LEAST 4 bytes in size to avoid a performance penalty on AMD hardware
+S32 LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_MAX] =
+{
+ sizeof(LLVector4), // TYPE_VERTEX,
+ sizeof(LLVector4), // TYPE_NORMAL,
+ sizeof(LLVector2), // TYPE_TEXCOORD0,
+ sizeof(LLVector2), // TYPE_TEXCOORD1,
+ sizeof(LLVector2), // TYPE_TEXCOORD2,
+ sizeof(LLVector2), // TYPE_TEXCOORD3,
+ sizeof(LLColor4U), // TYPE_COLOR,
+ sizeof(LLColor4U), // TYPE_EMISSIVE, only alpha is used currently
+ sizeof(LLVector4), // TYPE_BINORMAL,
+ sizeof(F32), // TYPE_WEIGHT,
+ sizeof(LLVector4), // TYPE_WEIGHT4,
+ sizeof(LLVector4), // TYPE_CLOTHWEIGHT,
+ sizeof(LLVector4), // TYPE_TEXTURE_INDEX (actually exists as position.w), no extra data, but stride is 16 bytes
+};
+
+U32 LLVertexBuffer::sGLMode[LLRender::NUM_MODES] =
+{
+ GL_TRIANGLES,
+ GL_TRIANGLE_STRIP,
+ GL_TRIANGLE_FAN,
+ GL_POINTS,
+ GL_LINES,
+ GL_LINE_STRIP,
+ GL_QUADS,
+ GL_LINE_LOOP,
+};
+
+
+//static
+void LLVertexBuffer::setupClientArrays(U32 data_mask)
+{
+ if (sLastMask != data_mask)
+ {
+ BOOL error = FALSE;
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ for (U32 i = 0; i < TYPE_MAX; ++i)
+ {
+ S32 loc = i;
+
+ U32 mask = 1 << i;
+
+ if (sLastMask & (1 << i))
+ { //was enabled
+ if (!(data_mask & mask))
+ { //needs to be disabled
+ glDisableVertexAttribArrayARB(loc);
+ }
+ }
+ else
+ { //was disabled
+ if (data_mask & mask)
+ { //needs to be enabled
+ glEnableVertexAttribArrayARB(loc);
+ }
+ }
+ }
+ }
+ else
+ {
+
+ GLenum array[] =
+ {
+ GL_VERTEX_ARRAY,
+ GL_NORMAL_ARRAY,
+ GL_TEXTURE_COORD_ARRAY,
+ GL_COLOR_ARRAY,
+ };
+
+ GLenum mask[] =
+ {
+ MAP_VERTEX,
+ MAP_NORMAL,
+ MAP_TEXCOORD0,
+ MAP_COLOR
+ };
+
+
+
+ for (U32 i = 0; i < 4; ++i)
+ {
+ if (sLastMask & mask[i])
+ { //was enabled
+ if (!(data_mask & mask[i]))
+ { //needs to be disabled
+ glDisableClientState(array[i]);
+ }
+ else if (gDebugGL)
+ { //needs to be enabled, make sure it was (DEBUG)
+ if (!glIsEnabled(array[i]))
+ {
+ if (gDebugSession)
+ {
+ error = TRUE;
+ gFailLog << "Bad client state! " << array[i] << " disabled." << std::endl;
+ }
+ else
+ {
+ llerrs << "Bad client state! " << array[i] << " disabled." << llendl;
+ }
+ }
+ }
+ }
+ else
+ { //was disabled
+ if (data_mask & mask[i])
+ { //needs to be enabled
+ glEnableClientState(array[i]);
+ }
+ else if (gDebugGL && glIsEnabled(array[i]))
+ { //needs to be disabled, make sure it was (DEBUG TEMPORARY)
+ if (gDebugSession)
+ {
+ error = TRUE;
+ gFailLog << "Bad client state! " << array[i] << " enabled." << std::endl;
+ }
+ else
+ {
+ llerrs << "Bad client state! " << array[i] << " enabled." << llendl;
+ }
+ }
+ }
+ }
+
+ U32 map_tc[] =
+ {
+ MAP_TEXCOORD1,
+ MAP_TEXCOORD2,
+ MAP_TEXCOORD3
+ };
+
+ for (U32 i = 0; i < 3; i++)
+ {
+ if (sLastMask & map_tc[i])
+ {
+ if (!(data_mask & map_tc[i]))
+ { //disable
+ glClientActiveTextureARB(GL_TEXTURE1_ARB+i);
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ glClientActiveTextureARB(GL_TEXTURE0_ARB);
+ }
+ }
+ else if (data_mask & map_tc[i])
+ {
+ glClientActiveTextureARB(GL_TEXTURE1_ARB+i);
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ glClientActiveTextureARB(GL_TEXTURE0_ARB);
+ }
+ }
+
+ if (sLastMask & MAP_BINORMAL)
+ {
+ if (!(data_mask & MAP_BINORMAL))
+ {
+ glClientActiveTextureARB(GL_TEXTURE2_ARB);
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ glClientActiveTextureARB(GL_TEXTURE0_ARB);
+ }
+ }
+ else if (data_mask & MAP_BINORMAL)
+ {
+ glClientActiveTextureARB(GL_TEXTURE2_ARB);
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ glClientActiveTextureARB(GL_TEXTURE0_ARB);
+ }
+ }
+
+ sLastMask = data_mask;
+ }
+}
+
+//static
+void LLVertexBuffer::drawArrays(U32 mode, const std::vector<LLVector3>& pos, const std::vector<LLVector3>& norm)
+{
+ llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL);
+ gGL.syncMatrices();
+
+ U32 count = pos.size();
+ llassert_always(norm.size() >= pos.size());
+ llassert_always(count > 0) ;
+
+ unbind();
+
+ setupClientArrays(MAP_VERTEX | MAP_NORMAL);
+
+ LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
+
+ if (shader)
+ {
+ S32 loc = LLVertexBuffer::TYPE_VERTEX;
+ if (loc > -1)
+ {
+ glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, 0, pos[0].mV);
+ }
+ loc = LLVertexBuffer::TYPE_NORMAL;
+ if (loc > -1)
+ {
+ glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, 0, norm[0].mV);
+ }
+ }
+ else
+ {
+ glVertexPointer(3, GL_FLOAT, 0, pos[0].mV);
+ glNormalPointer(GL_FLOAT, 0, norm[0].mV);
+ }
+
+ glDrawArrays(sGLMode[mode], 0, count);
+}
+
+//static
+void LLVertexBuffer::drawElements(U32 mode, const LLVector4a* pos, const LLVector2* tc, S32 num_indices, const U16* indicesp)
+{
+ llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL);
+
+ gGL.syncMatrices();
+
+ U32 mask = LLVertexBuffer::MAP_VERTEX;
+ if (tc)
+ {
+ mask = mask | LLVertexBuffer::MAP_TEXCOORD0;
+ }
+
+ unbind();
+
+ setupClientArrays(mask);
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ S32 loc = LLVertexBuffer::TYPE_VERTEX;
+ glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, 16, pos);
+
+ if (tc)
+ {
+ loc = LLVertexBuffer::TYPE_TEXCOORD0;
+ glVertexAttribPointerARB(loc, 2, GL_FLOAT, GL_FALSE, 0, tc);
+ }
+ }
+ else
+ {
+ glTexCoordPointer(2, GL_FLOAT, 0, tc);
+ glVertexPointer(3, GL_FLOAT, 16, pos);
+ }
+
+ glDrawElements(sGLMode[mode], num_indices, GL_UNSIGNED_SHORT, indicesp);
+}
+
+void LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_offset) const
+{
+ if (start >= (U32) mNumVerts ||
+ end >= (U32) mNumVerts)
+ {
+ llerrs << "Bad vertex buffer draw range: [" << start << ", " << end << "] vs " << mNumVerts << llendl;
+ }
+
+ llassert(mNumIndices >= 0);
+
+ if (indices_offset >= (U32) mNumIndices ||
+ indices_offset + count > (U32) mNumIndices)
+ {
+ llerrs << "Bad index buffer draw range: [" << indices_offset << ", " << indices_offset+count << "]" << llendl;
+ }
+
+ if (gDebugGL && !useVBOs())
+ {
+ U16* idx = ((U16*) getIndicesPointer())+indices_offset;
+ for (U32 i = 0; i < count; ++i)
+ {
+ if (idx[i] < start || idx[i] > end)
+ {
+ llerrs << "Index out of range: " << idx[i] << " not in [" << start << ", " << end << "]" << llendl;
+ }
+ }
+
+ LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
+
+ if (shader && shader->mFeatures.mIndexedTextureChannels > 1)
+ {
+ LLStrider<LLVector4a> v;
+ //hack to get non-const reference
+ LLVertexBuffer* vb = (LLVertexBuffer*) this;
+ vb->getVertexStrider(v);
+
+ for (U32 i = start; i < end; i++)
+ {
+ S32 idx = (S32) (v[i][3]+0.25f);
+ if (idx < 0 || idx >= shader->mFeatures.mIndexedTextureChannels)
+ {
+ llerrs << "Bad texture index found in vertex data stream." << llendl;
+ }
+ }
+ }
+}
+}
+
+void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const
+{
+ validateRange(start, end, count, indices_offset);
+
+ gGL.syncMatrices();
+
+ llassert(mNumVerts >= 0);
+ llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL);
+
+ if (mGLArray)
+ {
+ if (mGLArray != sGLRenderArray)
+ {
+ llerrs << "Wrong vertex array bound." << llendl;
+ }
+ }
+ else
+ {
+ if (mGLIndices != sGLRenderIndices)
+ {
+ llerrs << "Wrong index buffer bound." << llendl;
+ }
+
+ if (mGLBuffer != sGLRenderBuffer)
+ {
+ llerrs << "Wrong vertex buffer bound." << llendl;
+ }
+ }
+
+ if (gDebugGL && !mGLArray && useVBOs())
+ {
+ GLint elem = 0;
+ glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &elem);
+
+ if (elem != mGLIndices)
+ {
+ llerrs << "Wrong index buffer bound!" << llendl;
+ }
+ }
+
+ if (mode >= LLRender::NUM_MODES)
+ {
+ llerrs << "Invalid draw mode: " << mode << llendl;
+ return;
+ }
+
+ U16* idx = ((U16*) getIndicesPointer())+indices_offset;
+
+ stop_glerror();
+ glDrawRangeElements(sGLMode[mode], start, end, count, GL_UNSIGNED_SHORT,
+ idx);
+ stop_glerror();
+ placeFence();
+}
+
+void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const
+{
+ llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL);
+
+ gGL.syncMatrices();
+
+ llassert(mNumIndices >= 0);
+ if (indices_offset >= (U32) mNumIndices ||
+ indices_offset + count > (U32) mNumIndices)
+ {
+ llerrs << "Bad index buffer draw range: [" << indices_offset << ", " << indices_offset+count << "]" << llendl;
+ }
+
+ if (mGLArray)
+ {
+ if (mGLArray != sGLRenderArray)
+ {
+ llerrs << "Wrong vertex array bound." << llendl;
+ }
+ }
+ else
+ {
+ if (mGLIndices != sGLRenderIndices)
+ {
+ llerrs << "Wrong index buffer bound." << llendl;
+ }
+
+ if (mGLBuffer != sGLRenderBuffer)
+ {
+ llerrs << "Wrong vertex buffer bound." << llendl;
+ }
+ }
+
+ if (mode >= LLRender::NUM_MODES)
+ {
+ llerrs << "Invalid draw mode: " << mode << llendl;
+ return;
+ }
+
+ stop_glerror();
+ glDrawElements(sGLMode[mode], count, GL_UNSIGNED_SHORT,
+ ((U16*) getIndicesPointer()) + indices_offset);
+ stop_glerror();
+ placeFence();
+}
+
+void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const
+{
+ llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL);
+
+ gGL.syncMatrices();
+
+ llassert(mNumVerts >= 0);
+ if (first >= (U32) mNumVerts ||
+ first + count > (U32) mNumVerts)
+ {
+ llerrs << "Bad vertex buffer draw range: [" << first << ", " << first+count << "]" << llendl;
+ }
+
+ if (mGLArray)
+ {
+ if (mGLArray != sGLRenderArray)
+ {
+ llerrs << "Wrong vertex array bound." << llendl;
+ }
+ }
+ else
+ {
+ BOOL uvb = useVBOs();
+ if (mGLBuffer != sGLRenderBuffer || uvb != sVBOActive)
+ {
+ llerrs << "Wrong vertex buffer bound." << llendl;
+ }
+ }
+
+ if (mode >= LLRender::NUM_MODES)
+ {
+ llerrs << "Invalid draw mode: " << mode << llendl;
+ return;
+ }
+
+ stop_glerror();
+ glDrawArrays(sGLMode[mode], first, count);
+ stop_glerror();
+ placeFence();
+}
+
+//static
+void LLVertexBuffer::initClass(bool use_vbo, bool no_vbo_mapping)
+{
+ sEnableVBOs = use_vbo && gGLManager.mHasVertexBufferObject ;
+ sDisableVBOMapping = sEnableVBOs && no_vbo_mapping ;
+
+ if(!sPrivatePoolp)
+ {
+ sPrivatePoolp = LLPrivateMemoryPoolManager::getInstance()->newPool(LLPrivateMemoryPool::STATIC) ;
+ }
+
+ sStreamVBOPool.mType = GL_ARRAY_BUFFER_ARB;
+ sStreamVBOPool.mUsage= GL_STREAM_DRAW_ARB;
+ sStreamIBOPool.mType = GL_ELEMENT_ARRAY_BUFFER_ARB;
+ sStreamIBOPool.mUsage= GL_STREAM_DRAW_ARB;
+
+ sDynamicVBOPool.mType = GL_ARRAY_BUFFER_ARB;
+ sDynamicVBOPool.mUsage= GL_DYNAMIC_DRAW_ARB;
+ sDynamicIBOPool.mType = GL_ELEMENT_ARRAY_BUFFER_ARB;
+ sDynamicIBOPool.mUsage= GL_DYNAMIC_DRAW_ARB;
+}
+
+//static
+void LLVertexBuffer::unbind()
+{
+ if (sGLRenderArray)
+ {
+#if GL_ARB_vertex_array_object
+ glBindVertexArray(0);
+#endif
+ sGLRenderArray = 0;
+ sGLRenderIndices = 0;
+ sIBOActive = FALSE;
+ }
+
+ if (sVBOActive)
+ {
+ glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
+ sVBOActive = FALSE;
+ }
+ if (sIBOActive)
+ {
+ glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
+ sIBOActive = FALSE;
+ }
+
+ sGLRenderBuffer = 0;
+ sGLRenderIndices = 0;
+
+ setupClientArrays(0);
+}
+
+//static
+void LLVertexBuffer::cleanupClass()
+{
+ LLMemType mt2(LLMemType::MTYPE_VERTEX_CLEANUP_CLASS);
+ unbind();
+
+ sStreamIBOPool.cleanup();
+ sDynamicIBOPool.cleanup();
+ sStreamVBOPool.cleanup();
+ sDynamicVBOPool.cleanup();
+
+ if(sPrivatePoolp)
+ {
+ LLPrivateMemoryPoolManager::getInstance()->deletePool(sPrivatePoolp) ;
+ sPrivatePoolp = NULL ;
+ }
+}
+
+//----------------------------------------------------------------------------
+
+LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) :
+ LLRefCount(),
+
+ mNumVerts(0),
+ mNumIndices(0),
+ mUsage(usage),
+ mGLBuffer(0),
+ mGLArray(0),
+ mGLIndices(0),
+ mMappedData(NULL),
+ mMappedIndexData(NULL),
+ mVertexLocked(FALSE),
+ mIndexLocked(FALSE),
+ mFinal(FALSE),
+ mEmpty(TRUE),
+ mFence(NULL)
+{
+ LLMemType mt2(LLMemType::MTYPE_VERTEX_CONSTRUCTOR);
+ mFence = NULL;
+ if (!sEnableVBOs)
+ {
+ mUsage = 0 ;
+ }
+
+ if (mUsage == GL_STREAM_DRAW_ARB && !sUseStreamDraw)
+ {
+ mUsage = 0;
+ }
+
+ if (mUsage == GL_DYNAMIC_DRAW_ARB && sPreferStreamDraw)
+ {
+ mUsage = GL_STREAM_DRAW_ARB;
+ }
+
+ if (mUsage == 0 && LLRender::sGLCoreProfile)
+ { //MUST use VBOs for all rendering
+ mUsage = GL_STREAM_DRAW_ARB;
+ }
+
+ if (mUsage && mUsage != GL_STREAM_DRAW_ARB)
+ { //only stream_draw and dynamic_draw are supported when using VBOs, dynamic draw is the default
+ mUsage = GL_DYNAMIC_DRAW_ARB;
+ }
+
+ //zero out offsets
+ for (U32 i = 0; i < TYPE_MAX; i++)
+ {
+ mOffsets[i] = 0;
+ }
+
+ mTypeMask = typemask;
+ mSize = 0;
+ mIndicesSize = 0;
+ mAlignedOffset = 0;
+ mAlignedIndexOffset = 0;
+
+ sCount++;
+}
+
+//static
+S32 LLVertexBuffer::calcOffsets(const U32& typemask, S32* offsets, S32 num_vertices)
+{
+ S32 offset = 0;
+ for (S32 i=0; i<TYPE_TEXTURE_INDEX; i++)
+ {
+ U32 mask = 1<<i;
+ if (typemask & mask)
+ {
+ if (offsets && LLVertexBuffer::sTypeSize[i])
+ {
+ offsets[i] = offset;
+ offset += LLVertexBuffer::sTypeSize[i]*num_vertices;
+ offset = (offset + 0xF) & ~0xF;
+ }
+ }
+ }
+
+ offsets[TYPE_TEXTURE_INDEX] = offsets[TYPE_VERTEX] + 12;
+
+ return offset+16;
+}
+
+//static
+S32 LLVertexBuffer::calcVertexSize(const U32& typemask)
+{
+ S32 size = 0;
+ for (S32 i = 0; i < TYPE_TEXTURE_INDEX; i++)
+ {
+ U32 mask = 1<<i;
+ if (typemask & mask)
+ {
+ size += LLVertexBuffer::sTypeSize[i];
+ }
+ }
+
+ return size;
+}
+
+S32 LLVertexBuffer::getSize() const
+{
+ return mSize;
+}
+
+// protected, use unref()
+//virtual
+LLVertexBuffer::~LLVertexBuffer()
+{
+ LLMemType mt2(LLMemType::MTYPE_VERTEX_DESTRUCTOR);
+ destroyGLBuffer();
+ destroyGLIndices();
+
+ if (mGLArray)
+ {
+#if GL_ARB_vertex_array_object
+ glDeleteVertexArrays(1, &mGLArray);
+#endif
+ }
+
+ sCount--;
+
+ if (mFence)
+ {
+ delete mFence;
+ }
+
+ mFence = NULL;
+
+ llassert_always(!mMappedData && !mMappedIndexData) ;
+};
+
+void LLVertexBuffer::placeFence() const
+{
+ /*if (!mFence && useVBOs())
+ {
+ if (gGLManager.mHasSync)
+ {
+ mFence = new LLGLSyncFence();
+ }
+ }
+
+ if (mFence)
+ {
+ mFence->placeFence();
+ }*/
+}
+
+void LLVertexBuffer::waitFence() const
+{
+ /*if (mFence)
+ {
+ mFence->wait();
+ }*/
+}
+
+//----------------------------------------------------------------------------
+
+void LLVertexBuffer::genBuffer(U32 size)
+{
+ mSize = nhpo2(size);
+
+ if (mUsage == GL_STREAM_DRAW_ARB)
+ {
+ mMappedData = sStreamVBOPool.allocate(mGLBuffer, mSize);
+ }
+ else
+ {
+ mMappedData = sDynamicVBOPool.allocate(mGLBuffer, mSize);
+ }
+
+ sGLCount++;
+}
+
+void LLVertexBuffer::genIndices(U32 size)
+{
+ mIndicesSize = nhpo2(size);
+
+ if (mUsage == GL_STREAM_DRAW_ARB)
+ {
+ mMappedIndexData = sStreamIBOPool.allocate(mGLIndices, mIndicesSize);
+ }
+ else
+ {
+ mMappedIndexData = sDynamicIBOPool.allocate(mGLIndices, mIndicesSize);
+ }
+
+ sGLCount++;
+}
+
+void LLVertexBuffer::releaseBuffer()
+{
+ if (mUsage == GL_STREAM_DRAW_ARB)
+ {
+ sStreamVBOPool.release(mGLBuffer, mMappedData, mSize);
+ }
+ else
+ {
+ sDynamicVBOPool.release(mGLBuffer, mMappedData, mSize);
+ }
+
+ mGLBuffer = 0;
+ mMappedData = NULL;
+
+ sGLCount--;
+}
+
+void LLVertexBuffer::releaseIndices()
+{
+ if (mUsage == GL_STREAM_DRAW_ARB)
+ {
+ sStreamIBOPool.release(mGLIndices, mMappedIndexData, mIndicesSize);
+ }
+ else
+ {
+ sDynamicIBOPool.release(mGLIndices, mMappedIndexData, mIndicesSize);
+ }
+
+ mGLIndices = 0;
+ mMappedIndexData = NULL;
+
+ sGLCount--;
+}
+
+void LLVertexBuffer::createGLBuffer(U32 size)
+{
+ LLMemType mt2(LLMemType::MTYPE_VERTEX_CREATE_VERTICES);
+
+ if (mGLBuffer)
+ {
+ destroyGLBuffer();
+ }
+
+ if (size == 0)
+ {
+ return;
+ }
+
+ mEmpty = TRUE;
+
+ if (useVBOs())
+ {
+ genBuffer(size);
+ }
+ else
+ {
+ static int gl_buffer_idx = 0;
+ mGLBuffer = ++gl_buffer_idx;
+ mMappedData = (U8*)ALLOCATE_MEM(sPrivatePoolp, size);
+ mSize = size;
+ }
+}
+
+void LLVertexBuffer::createGLIndices(U32 size)
+{
+ LLMemType mt2(LLMemType::MTYPE_VERTEX_CREATE_INDICES);
+
+ if (mGLIndices)
+ {
+ destroyGLIndices();
+ }
+
+ if (size == 0)
+ {
+ return;
+ }
+
+ mEmpty = TRUE;
+
+ //pad by 16 bytes for aligned copies
+ size += 16;
+
+ if (useVBOs())
+ {
+ //pad by another 16 bytes for VBO pointer adjustment
+ size += 16;
+ genIndices(size);
+ }
+ else
+ {
+ mMappedIndexData = (U8*)ALLOCATE_MEM(sPrivatePoolp, size);
+ static int gl_buffer_idx = 0;
+ mGLIndices = ++gl_buffer_idx;
+ mIndicesSize = size;
+ }
+}
+
+void LLVertexBuffer::destroyGLBuffer()
+{
+ LLMemType mt2(LLMemType::MTYPE_VERTEX_DESTROY_BUFFER);
+ if (mGLBuffer)
+ {
+ if (useVBOs())
+ {
+ releaseBuffer();
+ }
+ else
+ {
+ FREE_MEM(sPrivatePoolp, mMappedData) ;
+ mMappedData = NULL;
+ mEmpty = TRUE;
+ }
+ }
+
+ mGLBuffer = 0;
+ //unbind();
+}
+
+void LLVertexBuffer::destroyGLIndices()
+{
+ LLMemType mt2(LLMemType::MTYPE_VERTEX_DESTROY_INDICES);
+ if (mGLIndices)
+ {
+ if (useVBOs())
+ {
+ releaseIndices();
+ }
+ else
+ {
+ FREE_MEM(sPrivatePoolp, mMappedIndexData) ;
+ mMappedIndexData = NULL;
+ mEmpty = TRUE;
+ }
+ }
+
+ mGLIndices = 0;
+ //unbind();
+}
+
+void LLVertexBuffer::updateNumVerts(S32 nverts)
+{
+ LLMemType mt2(LLMemType::MTYPE_VERTEX_UPDATE_VERTS);
+
+ llassert(nverts >= 0);
+
+ if (nverts >= 65535)
+ {
+ llwarns << "Vertex buffer overflow!" << llendl;
+ nverts = 65535;
+ }
+
+ U32 needed_size = calcOffsets(mTypeMask, mOffsets, nverts);
+
+ if (needed_size > mSize || needed_size <= mSize/2)
+ {
+ createGLBuffer(needed_size);
+ }
+
+ mNumVerts = nverts;
+ }
+
+void LLVertexBuffer::updateNumIndices(S32 nindices)
+{
+ LLMemType mt2(LLMemType::MTYPE_VERTEX_UPDATE_INDICES);
+
+ llassert(nindices >= 0);
+
+ U32 needed_size = sizeof(U16) * nindices;
+
+ if (needed_size > mIndicesSize || needed_size <= mIndicesSize/2)
+ {
+ createGLIndices(needed_size);
+ }
+
+ mNumIndices = nindices;
+ }
+
+void LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create)
+{
+ LLMemType mt2(LLMemType::MTYPE_VERTEX_ALLOCATE_BUFFER);
+
+ stop_glerror();
+
+ if (nverts < 0 || nindices < 0 ||
+ nverts > 65536)
+ {
+ llerrs << "Bad vertex buffer allocation: " << nverts << " : " << nindices << llendl;
+ }
+
+ updateNumVerts(nverts);
+ updateNumIndices(nindices);
+
+ if (create && (nverts || nindices))
+ {
+ //actually allocate space for the vertex buffer if using VBO mapping
+ flush();
+
+ if (gGLManager.mHasVertexArrayObject && useVBOs() && (LLRender::sGLCoreProfile || sUseVAO))
+ {
+#if GL_ARB_vertex_array_object
+ glGenVertexArrays(1, &mGLArray);
+#endif
+ setupVertexArray();
+ }
+ }
+ }
+
+static LLFastTimer::DeclareTimer FTM_SETUP_VERTEX_ARRAY("Setup VAO");
+
+void LLVertexBuffer::setupVertexArray()
+{
+ if (!mGLArray)
+{
+ return;
+ }
+
+ LLFastTimer t(FTM_SETUP_VERTEX_ARRAY);
+#if GL_ARB_vertex_array_object
+ glBindVertexArray(mGLArray);
+#endif
+ sGLRenderArray = mGLArray;
+
+ U32 attrib_size[] =
+ {
+ 3, //TYPE_VERTEX,
+ 3, //TYPE_NORMAL,
+ 2, //TYPE_TEXCOORD0,
+ 2, //TYPE_TEXCOORD1,
+ 2, //TYPE_TEXCOORD2,
+ 2, //TYPE_TEXCOORD3,
+ 4, //TYPE_COLOR,
+ 4, //TYPE_EMISSIVE,
+ 3, //TYPE_BINORMAL,
+ 1, //TYPE_WEIGHT,
+ 4, //TYPE_WEIGHT4,
+ 4, //TYPE_CLOTHWEIGHT,
+ 1, //TYPE_TEXTURE_INDEX
+ };
+
+ U32 attrib_type[] =
+ {
+ GL_FLOAT, //TYPE_VERTEX,
+ GL_FLOAT, //TYPE_NORMAL,
+ GL_FLOAT, //TYPE_TEXCOORD0,
+ GL_FLOAT, //TYPE_TEXCOORD1,
+ GL_FLOAT, //TYPE_TEXCOORD2,
+ GL_FLOAT, //TYPE_TEXCOORD3,
+ GL_UNSIGNED_BYTE, //TYPE_COLOR,
+ GL_UNSIGNED_BYTE, //TYPE_EMISSIVE,
+ GL_FLOAT, //TYPE_BINORMAL,
+ GL_FLOAT, //TYPE_WEIGHT,
+ GL_FLOAT, //TYPE_WEIGHT4,
+ GL_FLOAT, //TYPE_CLOTHWEIGHT,
+ GL_FLOAT, //TYPE_TEXTURE_INDEX
+ };
+
+ U32 attrib_normalized[] =
+ {
+ GL_FALSE, //TYPE_VERTEX,
+ GL_FALSE, //TYPE_NORMAL,
+ GL_FALSE, //TYPE_TEXCOORD0,
+ GL_FALSE, //TYPE_TEXCOORD1,
+ GL_FALSE, //TYPE_TEXCOORD2,
+ GL_FALSE, //TYPE_TEXCOORD3,
+ GL_TRUE, //TYPE_COLOR,
+ GL_TRUE, //TYPE_EMISSIVE,
+ GL_FALSE, //TYPE_BINORMAL,
+ GL_FALSE, //TYPE_WEIGHT,
+ GL_FALSE, //TYPE_WEIGHT4,
+ GL_FALSE, //TYPE_CLOTHWEIGHT,
+ GL_FALSE, //TYPE_TEXTURE_INDEX
+ };
+
+ bindGLBuffer(true);
+ bindGLIndices(true);
+
+ for (U32 i = 0; i < TYPE_MAX; ++i)
+ {
+ if (mTypeMask & (1 << i))
+ {
+ glEnableVertexAttribArrayARB(i);
+ glVertexAttribPointerARB(i, attrib_size[i], attrib_type[i], attrib_normalized[i], sTypeSize[i], (void*) mOffsets[i]);
+ }
+ else
+ {
+ glDisableVertexAttribArrayARB(i);
+ }
+ }
+
+ //draw a dummy triangle to set index array pointer
+ //glDrawElements(GL_TRIANGLES, 0, GL_UNSIGNED_SHORT, NULL);
+
+ unbind();
+ }
+
+void LLVertexBuffer::resizeBuffer(S32 newnverts, S32 newnindices)
+ {
+ llassert(newnverts >= 0);
+ llassert(newnindices >= 0);
+
+ LLMemType mt2(LLMemType::MTYPE_VERTEX_RESIZE_BUFFER);
+
+ updateNumVerts(newnverts);
+ updateNumIndices(newnindices);
+
+ if (useVBOs())
+ {
+ flush();
+
+ if (mGLArray)
+ { //if size changed, offsets changed
+ setupVertexArray();
+ }
+ }
+}
+
+BOOL LLVertexBuffer::useVBOs() const
+{
+ //it's generally ineffective to use VBO for things that are streaming on apple
+
+ if (!mUsage)
+ {
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+//----------------------------------------------------------------------------
+
+bool expand_region(LLVertexBuffer::MappedRegion& region, S32 index, S32 count)
+{
+ S32 end = index+count;
+ S32 region_end = region.mIndex+region.mCount;
+
+ if (end < region.mIndex ||
+ index > region_end)
+ { //gap exists, do not merge
+ return false;
+ }
+
+ S32 new_end = llmax(end, region_end);
+ S32 new_index = llmin(index, region.mIndex);
+ region.mIndex = new_index;
+ region.mCount = new_end-new_index;
+ return true;
+}
+
+// Map for data access
+U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_range)
+{
+ bindGLBuffer(true);
+ LLMemType mt2(LLMemType::MTYPE_VERTEX_MAP_BUFFER);
+ if (mFinal)
+ {
+ llerrs << "LLVertexBuffer::mapVeretxBuffer() called on a finalized buffer." << llendl;
+ }
+ if (!useVBOs() && !mMappedData && !mMappedIndexData)
+ {
+ llerrs << "LLVertexBuffer::mapVertexBuffer() called on unallocated buffer." << llendl;
+ }
+
+ if (useVBOs())
+ {
+ if (sDisableVBOMapping || gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange)
+ {
+ if (count == -1)
+ {
+ count = mNumVerts-index;
+ }
+
+ bool mapped = false;
+ //see if range is already mapped
+ for (U32 i = 0; i < mMappedVertexRegions.size(); ++i)
+ {
+ MappedRegion& region = mMappedVertexRegions[i];
+ if (region.mType == type)
+ {
+ if (expand_region(region, index, count))
+ {
+ mapped = true;
+ break;
+ }
+ }
+ }
+
+ if (!mapped)
+ {
+ //not already mapped, map new region
+ MappedRegion region(type, !sDisableVBOMapping && map_range ? -1 : index, count);
+ mMappedVertexRegions.push_back(region);
+ }
+ }
+
+ if (mVertexLocked && map_range)
+ {
+ llerrs << "Attempted to map a specific range of a buffer that was already mapped." << llendl;
+ }
+
+ if (!mVertexLocked)
+ {
+ LLMemType mt_v(LLMemType::MTYPE_VERTEX_MAP_BUFFER_VERTICES);
+ mVertexLocked = TRUE;
+ sMappedCount++;
+ stop_glerror();
+
+ if(sDisableVBOMapping)
+ {
+ map_range = false;
+ }
+ else
+ {
+ U8* src = NULL;
+ waitFence();
+ if (gGLManager.mHasMapBufferRange)
+ {
+ if (map_range)
+ {
+#ifdef GL_ARB_map_buffer_range
+ S32 offset = mOffsets[type] + sTypeSize[type]*index;
+ S32 length = (sTypeSize[type]*count+0xF) & ~0xF;
+ src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER_ARB, offset, length,
+ GL_MAP_WRITE_BIT |
+ GL_MAP_FLUSH_EXPLICIT_BIT |
+ GL_MAP_INVALIDATE_RANGE_BIT);
+#endif
+ }
+ else
+ {
+#ifdef GL_ARB_map_buffer_range
+
+ if (gDebugGL)
+ {
+ GLint size = 0;
+ glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size);
+
+ if (size < mSize)
+ {
+ llerrs << "Invalid buffer size." << llendl;
+ }
+ }
+
+ src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER_ARB, 0, mSize,
+ GL_MAP_WRITE_BIT |
+ GL_MAP_FLUSH_EXPLICIT_BIT);
+#endif
+ }
+ }
+ else if (gGLManager.mHasFlushBufferRange)
+ {
+ if (map_range)
+ {
+ glBufferParameteriAPPLE(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_FALSE);
+ glBufferParameteriAPPLE(GL_ARRAY_BUFFER_ARB, GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE);
+ src = (U8*) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ }
+ else
+ {
+ src = (U8*) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ }
+ }
+ else
+ {
+ map_range = false;
+ src = (U8*) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ }
+
+ llassert(src != NULL);
+
+ mMappedData = LL_NEXT_ALIGNED_ADDRESS<U8>(src);
+ mAlignedOffset = mMappedData - src;
+
+ stop_glerror();
+ }
+
+ if (!mMappedData)
+ {
+ log_glerror();
+
+ //check the availability of memory
+ LLMemory::logMemoryInfo(TRUE) ;
+
+ if(!sDisableVBOMapping)
+ {
+ //--------------------
+ //print out more debug info before crash
+ llinfos << "vertex buffer size: (num verts : num indices) = " << getNumVerts() << " : " << getNumIndices() << llendl ;
+ GLint size ;
+ glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size) ;
+ llinfos << "GL_ARRAY_BUFFER_ARB size is " << size << llendl ;
+ //--------------------
+
+ GLint buff;
+ glGetIntegerv(GL_ARRAY_BUFFER_BINDING_ARB, &buff);
+ if ((GLuint)buff != mGLBuffer)
+ {
+ llerrs << "Invalid GL vertex buffer bound: " << buff << llendl;
+ }
+
+
+ llerrs << "glMapBuffer returned NULL (no vertex data)" << llendl;
+ }
+ else
+ {
+ llerrs << "memory allocation for vertex data failed." << llendl ;
+ }
+ }
+ }
+ }
+ else
+ {
+ map_range = false;
+ }
+
+ if (map_range && gGLManager.mHasMapBufferRange && !sDisableVBOMapping)
+ {
+ return mMappedData;
+ }
+ else
+ {
+ return mMappedData+mOffsets[type]+sTypeSize[type]*index;
+ }
+}
+
+U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range)
+{
+ LLMemType mt2(LLMemType::MTYPE_VERTEX_MAP_BUFFER);
+ bindGLIndices(true);
+ if (mFinal)
+ {
+ llerrs << "LLVertexBuffer::mapIndexBuffer() called on a finalized buffer." << llendl;
+ }
+ if (!useVBOs() && !mMappedData && !mMappedIndexData)
+ {
+ llerrs << "LLVertexBuffer::mapIndexBuffer() called on unallocated buffer." << llendl;
+ }
+
+ if (useVBOs())
+ {
+ if (sDisableVBOMapping || gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange)
+ {
+ if (count == -1)
+ {
+ count = mNumIndices-index;
+ }
+
+ bool mapped = false;
+ //see if range is already mapped
+ for (U32 i = 0; i < mMappedIndexRegions.size(); ++i)
+ {
+ MappedRegion& region = mMappedIndexRegions[i];
+ if (expand_region(region, index, count))
+ {
+ mapped = true;
+ break;
+ }
+ }
+
+ if (!mapped)
+ {
+ //not already mapped, map new region
+ MappedRegion region(TYPE_INDEX, !sDisableVBOMapping && map_range ? -1 : index, count);
+ mMappedIndexRegions.push_back(region);
+ }
+ }
+
+ if (mIndexLocked && map_range)
+ {
+ llerrs << "Attempted to map a specific range of a buffer that was already mapped." << llendl;
+ }
+
+ if (!mIndexLocked)
+ {
+ LLMemType mt_v(LLMemType::MTYPE_VERTEX_MAP_BUFFER_INDICES);
+
+ mIndexLocked = TRUE;
+ sMappedCount++;
+ stop_glerror();
+
+ if (gDebugGL && useVBOs())
+ {
+ GLint elem = 0;
+ glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &elem);
+
+ if (elem != mGLIndices)
+ {
+ llerrs << "Wrong index buffer bound!" << llendl;
+ }
+ }
+
+ if(sDisableVBOMapping)
+ {
+ map_range = false;
+ }
+ else
+ {
+ U8* src = NULL;
+ waitFence();
+ if (gGLManager.mHasMapBufferRange)
+ {
+ if (map_range)
+ {
+#ifdef GL_ARB_map_buffer_range
+ S32 offset = sizeof(U16)*index;
+ S32 length = sizeof(U16)*count;
+ src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length,
+ GL_MAP_WRITE_BIT |
+ GL_MAP_FLUSH_EXPLICIT_BIT |
+ GL_MAP_INVALIDATE_RANGE_BIT);
+#endif
+ }
+ else
+ {
+#ifdef GL_ARB_map_buffer_range
+ src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, sizeof(U16)*mNumIndices,
+ GL_MAP_WRITE_BIT |
+ GL_MAP_FLUSH_EXPLICIT_BIT);
+#endif
+ }
+ }
+ else if (gGLManager.mHasFlushBufferRange)
+ {
+ if (map_range)
+ {
+ glBufferParameteriAPPLE(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_FALSE);
+ glBufferParameteriAPPLE(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE);
+ src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ }
+ else
+ {
+ src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ }
+ }
+ else
+ {
+ map_range = false;
+ src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ }
+
+ llassert(src != NULL);
+
+
+ mMappedIndexData = src; //LL_NEXT_ALIGNED_ADDRESS<U8>(src);
+ mAlignedIndexOffset = mMappedIndexData - src;
+ stop_glerror();
+ }
+ }
+
+ if (!mMappedIndexData)
+ {
+ log_glerror();
+ LLMemory::logMemoryInfo(TRUE) ;
+
+ if(!sDisableVBOMapping)
+ {
+ GLint buff;
+ glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &buff);
+ if ((GLuint)buff != mGLIndices)
+ {
+ llerrs << "Invalid GL index buffer bound: " << buff << llendl;
+ }
+
+ llerrs << "glMapBuffer returned NULL (no index data)" << llendl;
+ }
+ else
+ {
+ llerrs << "memory allocation for Index data failed. " << llendl ;
+ }
+ }
+ }
+ else
+ {
+ map_range = false;
+ }
+
+ if (map_range && gGLManager.mHasMapBufferRange && !sDisableVBOMapping)
+ {
+ return mMappedIndexData;
+ }
+ else
+ {
+ return mMappedIndexData + sizeof(U16)*index;
+ }
+}
+
+void LLVertexBuffer::unmapBuffer()
+{
+ LLMemType mt2(LLMemType::MTYPE_VERTEX_UNMAP_BUFFER);
+ if (!useVBOs())
+ {
+ return ; //nothing to unmap
+ }
+
+ bool updated_all = false ;
+
+ if (mMappedData && mVertexLocked)
+ {
+ bindGLBuffer(true);
+ updated_all = mIndexLocked; //both vertex and index buffers done updating
+
+ if(sDisableVBOMapping)
+ {
+ if (!mMappedVertexRegions.empty())
+ {
+ stop_glerror();
+ for (U32 i = 0; i < mMappedVertexRegions.size(); ++i)
+ {
+ const MappedRegion& region = mMappedVertexRegions[i];
+ S32 offset = region.mIndex >= 0 ? mOffsets[region.mType]+sTypeSize[region.mType]*region.mIndex : 0;
+ S32 length = sTypeSize[region.mType]*region.mCount;
+ glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, offset, length, mMappedData+offset);
+ stop_glerror();
+ }
+
+ mMappedVertexRegions.clear();
+ }
+ else
+ {
+ stop_glerror();
+ glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, getSize(), mMappedData);
+ stop_glerror();
+ }
+ }
+ else
+ {
+ if (gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange)
+ {
+ if (!mMappedVertexRegions.empty())
+ {
+ stop_glerror();
+ for (U32 i = 0; i < mMappedVertexRegions.size(); ++i)
+ {
+ const MappedRegion& region = mMappedVertexRegions[i];
+ S32 offset = region.mIndex >= 0 ? mOffsets[region.mType]+sTypeSize[region.mType]*region.mIndex : 0;
+ S32 length = sTypeSize[region.mType]*region.mCount;
+ if (gGLManager.mHasMapBufferRange)
+ {
+#ifdef GL_ARB_map_buffer_range
+ glFlushMappedBufferRange(GL_ARRAY_BUFFER_ARB, offset, length);
+#endif
+ }
+ else if (gGLManager.mHasFlushBufferRange)
+ {
+ glFlushMappedBufferRangeAPPLE(GL_ARRAY_BUFFER_ARB, offset, length);
+ }
+ stop_glerror();
+ }
+
+ mMappedVertexRegions.clear();
+ }
+ }
+ stop_glerror();
+ glUnmapBufferARB(GL_ARRAY_BUFFER_ARB);
+ stop_glerror();
+
+ mMappedData = NULL;
+ }
+
+ mVertexLocked = FALSE ;
+ sMappedCount--;
+ }
+
+ if (mMappedIndexData && mIndexLocked)
+ {
+ bindGLIndices();
+ if(sDisableVBOMapping)
+ {
+ if (!mMappedIndexRegions.empty())
+ {
+ for (U32 i = 0; i < mMappedIndexRegions.size(); ++i)
+ {
+ const MappedRegion& region = mMappedIndexRegions[i];
+ S32 offset = region.mIndex >= 0 ? sizeof(U16)*region.mIndex : 0;
+ S32 length = sizeof(U16)*region.mCount;
+ glBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length, mMappedIndexData+offset);
+ stop_glerror();
+ }
+
+ mMappedIndexRegions.clear();
+ }
+ else
+ {
+ stop_glerror();
+ glBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, getIndicesSize(), mMappedIndexData);
+ stop_glerror();
+ }
+ }
+ else
+ {
+ if (gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange)
+ {
+ if (!mMappedIndexRegions.empty())
+ {
+ for (U32 i = 0; i < mMappedIndexRegions.size(); ++i)
+ {
+ const MappedRegion& region = mMappedIndexRegions[i];
+ S32 offset = region.mIndex >= 0 ? sizeof(U16)*region.mIndex : 0;
+ S32 length = sizeof(U16)*region.mCount;
+ if (gGLManager.mHasMapBufferRange)
+ {
+#ifdef GL_ARB_map_buffer_range
+ glFlushMappedBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length);
+#endif
+ }
+ else if (gGLManager.mHasFlushBufferRange)
+ {
+#ifdef GL_APPLE_flush_buffer_range
+ glFlushMappedBufferRangeAPPLE(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length);
+#endif
+ }
+ stop_glerror();
+ }
+
+ mMappedIndexRegions.clear();
+ }
+ }
+ stop_glerror();
+ glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB);
+ stop_glerror();
+
+ mMappedIndexData = NULL ;
+ }
+
+ mIndexLocked = FALSE ;
+ sMappedCount--;
+ }
+
+ if(updated_all)
+ {
+ mEmpty = FALSE;
+ }
+ }
+
+//----------------------------------------------------------------------------
+
+template <class T,S32 type> struct VertexBufferStrider
+{
+ typedef LLStrider<T> strider_t;
+ static bool get(LLVertexBuffer& vbo,
+ strider_t& strider,
+ S32 index, S32 count, bool map_range)
+ {
+ if (type == LLVertexBuffer::TYPE_INDEX)
+ {
+ U8* ptr = vbo.mapIndexBuffer(index, count, map_range);
+
+ if (ptr == NULL)
+ {
+ llwarns << "mapIndexBuffer failed!" << llendl;
+ return FALSE;
+ }
+
+ strider = (T*)ptr;
+ strider.setStride(0);
+ return TRUE;
+ }
+ else if (vbo.hasDataType(type))
+ {
+ S32 stride = LLVertexBuffer::sTypeSize[type];
+
+ U8* ptr = vbo.mapVertexBuffer(type, index, count, map_range);
+
+ if (ptr == NULL)
+ {
+ llwarns << "mapVertexBuffer failed!" << llendl;
+ return FALSE;
+ }
+
+ strider = (T*)ptr;
+ strider.setStride(stride);
+ return TRUE;
+ }
+ else
+ {
+ llerrs << "VertexBufferStrider could not find valid vertex data." << llendl;
+ }
+ return FALSE;
+ }
+};
+
+bool LLVertexBuffer::getVertexStrider(LLStrider<LLVector3>& strider, S32 index, S32 count, bool map_range)
+{
+ return VertexBufferStrider<LLVector3,TYPE_VERTEX>::get(*this, strider, index, count, map_range);
+}
+bool LLVertexBuffer::getVertexStrider(LLStrider<LLVector4a>& strider, S32 index, S32 count, bool map_range)
+{
+ return VertexBufferStrider<LLVector4a,TYPE_VERTEX>::get(*this, strider, index, count, map_range);
+}
+bool LLVertexBuffer::getIndexStrider(LLStrider<U16>& strider, S32 index, S32 count, bool map_range)
+{
+ return VertexBufferStrider<U16,TYPE_INDEX>::get(*this, strider, index, count, map_range);
+}
+bool LLVertexBuffer::getTexCoord0Strider(LLStrider<LLVector2>& strider, S32 index, S32 count, bool map_range)
+{
+ return VertexBufferStrider<LLVector2,TYPE_TEXCOORD0>::get(*this, strider, index, count, map_range);
+}
+bool LLVertexBuffer::getTexCoord1Strider(LLStrider<LLVector2>& strider, S32 index, S32 count, bool map_range)
+{
+ return VertexBufferStrider<LLVector2,TYPE_TEXCOORD1>::get(*this, strider, index, count, map_range);
+}
+
+bool LLVertexBuffer::getNormalStrider(LLStrider<LLVector3>& strider, S32 index, S32 count, bool map_range)
+{
+ return VertexBufferStrider<LLVector3,TYPE_NORMAL>::get(*this, strider, index, count, map_range);
+}
+bool LLVertexBuffer::getBinormalStrider(LLStrider<LLVector3>& strider, S32 index, S32 count, bool map_range)
+{
+ return VertexBufferStrider<LLVector3,TYPE_BINORMAL>::get(*this, strider, index, count, map_range);
+}
+bool LLVertexBuffer::getColorStrider(LLStrider<LLColor4U>& strider, S32 index, S32 count, bool map_range)
+{
+ return VertexBufferStrider<LLColor4U,TYPE_COLOR>::get(*this, strider, index, count, map_range);
+}
+bool LLVertexBuffer::getEmissiveStrider(LLStrider<LLColor4U>& strider, S32 index, S32 count, bool map_range)
+{
+ return VertexBufferStrider<LLColor4U,TYPE_EMISSIVE>::get(*this, strider, index, count, map_range);
+}
+bool LLVertexBuffer::getWeightStrider(LLStrider<F32>& strider, S32 index, S32 count, bool map_range)
+{
+ return VertexBufferStrider<F32,TYPE_WEIGHT>::get(*this, strider, index, count, map_range);
+}
+
+bool LLVertexBuffer::getWeight4Strider(LLStrider<LLVector4>& strider, S32 index, S32 count, bool map_range)
+{
+ return VertexBufferStrider<LLVector4,TYPE_WEIGHT4>::get(*this, strider, index, count, map_range);
+}
+
+bool LLVertexBuffer::getClothWeightStrider(LLStrider<LLVector4>& strider, S32 index, S32 count, bool map_range)
+{
+ return VertexBufferStrider<LLVector4,TYPE_CLOTHWEIGHT>::get(*this, strider, index, count, map_range);
+}
+
+//----------------------------------------------------------------------------
+
+static LLFastTimer::DeclareTimer FTM_BIND_GL_ARRAY("Bind Array");
+bool LLVertexBuffer::bindGLArray()
+{
+ if (mGLArray && sGLRenderArray != mGLArray)
+ {
+{
+ LLFastTimer t(FTM_BIND_GL_ARRAY);
+#if GL_ARB_vertex_array_object
+ glBindVertexArray(mGLArray);
+#endif
+ sGLRenderArray = mGLArray;
+ }
+
+ //really shouldn't be necessary, but some drivers don't properly restore the
+ //state of GL_ELEMENT_ARRAY_BUFFER_BINDING
+ bindGLIndices();
+
+ return true;
+ }
+
+ return false;
+}
+
+static LLFastTimer::DeclareTimer FTM_BIND_GL_BUFFER("Bind Buffer");
+
+bool LLVertexBuffer::bindGLBuffer(bool force_bind)
+ {
+ bindGLArray();
+
+ bool ret = false;
+
+ if (useVBOs() && (force_bind || (mGLBuffer && (mGLBuffer != sGLRenderBuffer || !sVBOActive))))
+ {
+ LLFastTimer t(FTM_BIND_GL_BUFFER);
+ /*if (sMapped)
+ {
+ llerrs << "VBO bound while another VBO mapped!" << llendl;
+ }*/
+ glBindBufferARB(GL_ARRAY_BUFFER_ARB, mGLBuffer);
+ sGLRenderBuffer = mGLBuffer;
+ sBindCount++;
+ sVBOActive = TRUE;
+
+ if (mGLArray)
+ {
+ llassert(sGLRenderArray == mGLArray);
+ //mCachedRenderBuffer = mGLBuffer;
+ }
+
+ ret = true;
+ }
+
+ return ret;
+ }
+
+static LLFastTimer::DeclareTimer FTM_BIND_GL_INDICES("Bind Indices");
+
+bool LLVertexBuffer::bindGLIndices(bool force_bind)
+{
+ bindGLArray();
+
+ bool ret = false;
+ if (useVBOs() && (force_bind || (mGLIndices && (mGLIndices != sGLRenderIndices || !sIBOActive))))
+ {
+ LLFastTimer t(FTM_BIND_GL_INDICES);
+ /*if (sMapped)
+ {
+ llerrs << "VBO bound while another VBO mapped!" << llendl;
+ }*/
+ glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mGLIndices);
+ sGLRenderIndices = mGLIndices;
+ stop_glerror();
+ sBindCount++;
+ sIBOActive = TRUE;
+ ret = true;
+ }
+
+ return ret;
+ }
+
+void LLVertexBuffer::flush()
+{
+ if (useVBOs())
+ {
+ unmapBuffer();
+ }
+}
+
+// Set for rendering
+void LLVertexBuffer::setBuffer(U32 data_mask)
+{
+ flush();
+
+ LLMemType mt2(LLMemType::MTYPE_VERTEX_SET_BUFFER);
+ //set up pointers if the data mask is different ...
+ BOOL setup = (sLastMask != data_mask);
+
+ if (gDebugGL && data_mask != 0)
+ { //make sure data requirements are fulfilled
+ LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
+ if (shader)
+ {
+ U32 required_mask = 0;
+ for (U32 i = 0; i < LLVertexBuffer::TYPE_TEXTURE_INDEX; ++i)
+ {
+ if (shader->getAttribLocation(i) > -1)
+ {
+ U32 required = 1 << i;
+ if ((data_mask & required) == 0)
+ {
+ llwarns << "Missing attribute: " << LLShaderMgr::instance()->mReservedAttribs[i] << llendl;
+ }
+
+ required_mask |= required;
+ }
+ }
+
+ if ((data_mask & required_mask) != required_mask)
+ {
+ llerrs << "Shader consumption mismatches data provision." << llendl;
+ }
+ }
+ }
+
+ if (useVBOs())
+ {
+ if (mGLArray)
+ {
+ bindGLArray();
+ setup = FALSE; //do NOT perform pointer setup if using VAO
+ }
+ else
+ {
+ if (bindGLBuffer())
+ {
+ setup = TRUE;
+ }
+ if (bindGLIndices())
+ {
+ setup = TRUE;
+ }
+ }
+
+ BOOL error = FALSE;
+ if (gDebugGL && !mGLArray)
+ {
+ GLint buff;
+ glGetIntegerv(GL_ARRAY_BUFFER_BINDING_ARB, &buff);
+ if ((GLuint)buff != mGLBuffer)
+ {
+ if (gDebugSession)
+ {
+ error = TRUE;
+ gFailLog << "Invalid GL vertex buffer bound: " << buff << std::endl;
+ }
+ else
+ {
+ llerrs << "Invalid GL vertex buffer bound: " << buff << llendl;
+ }
+ }
+
+ if (mGLIndices)
+ {
+ glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &buff);
+ if ((GLuint)buff != mGLIndices)
+ {
+ if (gDebugSession)
+ {
+ error = TRUE;
+ gFailLog << "Invalid GL index buffer bound: " << buff << std::endl;
+ }
+ else
+ {
+ llerrs << "Invalid GL index buffer bound: " << buff << llendl;
+ }
+ }
+ }
+ }
+
+
+ }
+ else
+ {
+ if (sGLRenderArray)
+ {
+#if GL_ARB_vertex_array_object
+ glBindVertexArray(0);
+#endif
+ sGLRenderArray = 0;
+ sGLRenderIndices = 0;
+ sIBOActive = FALSE;
+ }
+
+ if (mGLBuffer)
+ {
+ if (sVBOActive)
+ {
+ glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
+ sBindCount++;
+ sVBOActive = FALSE;
+ setup = TRUE; // ... or a VBO is deactivated
+ }
+ if (sGLRenderBuffer != mGLBuffer)
+ {
+ sGLRenderBuffer = mGLBuffer;
+ setup = TRUE; // ... or a client memory pointer changed
+ }
+ }
+ if (mGLIndices)
+ {
+ if (sIBOActive)
+ {
+ glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
+ sBindCount++;
+ sIBOActive = FALSE;
+ }
+
+ sGLRenderIndices = mGLIndices;
+ }
+ }
+
+ if (!mGLArray)
+ {
+ setupClientArrays(data_mask);
+ }
+
+ if (mGLBuffer)
+ {
+ if (data_mask && setup)
+ {
+ setupVertexBuffer(data_mask); // subclass specific setup (virtual function)
+ sSetCount++;
+ }
+ }
+}
+
+// virtual (default)
+void LLVertexBuffer::setupVertexBuffer(U32 data_mask)
+{
+ LLMemType mt2(LLMemType::MTYPE_VERTEX_SETUP_VERTEX_BUFFER);
+ stop_glerror();
+ U8* base = useVBOs() ? (U8*) mAlignedOffset : mMappedData;
+
+ /*if ((data_mask & mTypeMask) != data_mask)
+ {
+ llerrs << "LLVertexBuffer::setupVertexBuffer missing required components for supplied data mask." << llendl;
+ }*/
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ if (data_mask & MAP_NORMAL)
+ {
+ S32 loc = TYPE_NORMAL;
+ void* ptr = (void*)(base + mOffsets[TYPE_NORMAL]);
+ glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_NORMAL], ptr);
+ }
+ if (data_mask & MAP_TEXCOORD3)
+ {
+ S32 loc = TYPE_TEXCOORD3;
+ void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD3]);
+ glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], ptr);
+ }
+ if (data_mask & MAP_TEXCOORD2)
+ {
+ S32 loc = TYPE_TEXCOORD2;
+ void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD2]);
+ glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], ptr);
+ }
+ if (data_mask & MAP_TEXCOORD1)
+ {
+ S32 loc = TYPE_TEXCOORD1;
+ void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD1]);
+ glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], ptr);
+ }
+ if (data_mask & MAP_BINORMAL)
+ {
+ S32 loc = TYPE_BINORMAL;
+ void* ptr = (void*)(base + mOffsets[TYPE_BINORMAL]);
+ glVertexAttribPointerARB(loc, 3,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_BINORMAL], ptr);
+ }
+ if (data_mask & MAP_TEXCOORD0)
+ {
+ S32 loc = TYPE_TEXCOORD0;
+ void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD0]);
+ glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], ptr);
+ }
+ if (data_mask & MAP_COLOR)
+ {
+ S32 loc = TYPE_COLOR;
+ void* ptr = (void*)(base + mOffsets[TYPE_COLOR]);
+ glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_COLOR], ptr);
+ }
+ if (data_mask & MAP_EMISSIVE)
+ {
+ S32 loc = TYPE_EMISSIVE;
+ void* ptr = (void*)(base + mOffsets[TYPE_EMISSIVE]);
+ glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
+ }
+ if (data_mask & MAP_WEIGHT)
+ {
+ S32 loc = TYPE_WEIGHT;
+ void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT]);
+ glVertexAttribPointerARB(loc, 1, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr);
+ }
+ if (data_mask & MAP_WEIGHT4)
+ {
+ S32 loc = TYPE_WEIGHT4;
+ void* ptr = (void*)(base+mOffsets[TYPE_WEIGHT4]);
+ glVertexAttribPointerARB(loc, 4, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr);
+ }
+ if (data_mask & MAP_CLOTHWEIGHT)
+ {
+ S32 loc = TYPE_CLOTHWEIGHT;
+ void* ptr = (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]);
+ glVertexAttribPointerARB(loc, 4, GL_FLOAT, TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr);
+ }
+ if (data_mask & MAP_TEXTURE_INDEX)
+ {
+ S32 loc = TYPE_TEXTURE_INDEX;
+ void *ptr = (void*) (base + mOffsets[TYPE_VERTEX] + 12);
+ glVertexAttribPointerARB(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
+ }
+ if (data_mask & MAP_VERTEX)
+ {
+ S32 loc = TYPE_VERTEX;
+ void* ptr = (void*)(base + mOffsets[TYPE_VERTEX]);
+ glVertexAttribPointerARB(loc, 3,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
+ }
+ }
+ else
+ {
+ if (data_mask & MAP_NORMAL)
+ {
+ glNormalPointer(GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_NORMAL], (void*)(base + mOffsets[TYPE_NORMAL]));
+ }
+ if (data_mask & MAP_TEXCOORD3)
+ {
+ glClientActiveTextureARB(GL_TEXTURE3_ARB);
+ glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], (void*)(base + mOffsets[TYPE_TEXCOORD3]));
+ glClientActiveTextureARB(GL_TEXTURE0_ARB);
+ }
+ if (data_mask & MAP_TEXCOORD2)
+ {
+ glClientActiveTextureARB(GL_TEXTURE2_ARB);
+ glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], (void*)(base + mOffsets[TYPE_TEXCOORD2]));
+ glClientActiveTextureARB(GL_TEXTURE0_ARB);
+ }
+ if (data_mask & MAP_TEXCOORD1)
+ {
+ glClientActiveTextureARB(GL_TEXTURE1_ARB);
+ glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], (void*)(base + mOffsets[TYPE_TEXCOORD1]));
+ glClientActiveTextureARB(GL_TEXTURE0_ARB);
+ }
+ if (data_mask & MAP_BINORMAL)
+ {
+ glClientActiveTextureARB(GL_TEXTURE2_ARB);
+ glTexCoordPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_BINORMAL], (void*)(base + mOffsets[TYPE_BINORMAL]));
+ glClientActiveTextureARB(GL_TEXTURE0_ARB);
+ }
+ if (data_mask & MAP_TEXCOORD0)
+ {
+ glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0]));
+ }
+ if (data_mask & MAP_COLOR)
+ {
+ glColorPointer(4, GL_UNSIGNED_BYTE, LLVertexBuffer::sTypeSize[TYPE_COLOR], (void*)(base + mOffsets[TYPE_COLOR]));
+ }
+ if (data_mask & MAP_VERTEX)
+ {
+ glVertexPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], (void*)(base + 0));
+ }
+ }
+
+ llglassertok();
+ }
+
+LLVertexBuffer::MappedRegion::MappedRegion(S32 type, S32 index, S32 count)
+: mType(type), mIndex(index), mCount(count)
+ {
+ llassert(mType == LLVertexBuffer::TYPE_INDEX ||
+ mType < LLVertexBuffer::TYPE_TEXTURE_INDEX);
+ }
+
+
diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt
index 6b2fe1e45a..13ef8f1848 100644
--- a/indra/newview/CMakeLists.txt
+++ b/indra/newview/CMakeLists.txt
@@ -13,6 +13,7 @@ include(EXPAT)
include(FMOD)
include(OPENAL)
include(FindOpenGL)
+include(Havok)
include(JsonCpp)
include(LLAudio)
include(LLCharacter)
@@ -23,6 +24,7 @@ include(LLImageJ2COJ)
include(LLInventory)
include(LLMath)
include(LLMessage)
+include(LLPathingLib)
include(LLPlugin)
include(LLPrimitive)
include(LLRender)
@@ -52,6 +54,7 @@ include_directories(
${LLCHARACTER_INCLUDE_DIRS}
${LLCOMMON_INCLUDE_DIRS}
${LLCONVEXDECOMP_INCLUDE_DIRS}
+ ${LLPATHING_INCLUDE_DIRS}
${FMOD_INCLUDE_DIR}
${LLIMAGE_INCLUDE_DIRS}
${LLKDU_INCLUDE_DIRS}
@@ -216,6 +219,8 @@ set(viewer_SOURCE_FILES
llfloaternotificationsconsole.cpp
llfloaterobjectweights.cpp
llfloateropenobject.cpp
+ llfloaterpathfindingconsole.cpp
+ llfloaterpathfindinglinksets.cpp
llfloaterpay.cpp
llfloaterperms.cpp
llfloaterpostprocess.cpp
@@ -326,6 +331,7 @@ set(viewer_SOURCE_FILES
llnameeditor.cpp
llnamelistctrl.cpp
llnavigationbar.cpp
+ llnavmeshstation.cpp
llnearbychat.cpp
llnearbychatbar.cpp
llnearbychathandler.cpp
@@ -770,6 +776,8 @@ set(viewer_HEADER_FILES
llfloaternotificationsconsole.h
llfloaterobjectweights.h
llfloateropenobject.h
+ llfloaterpathfindingconsole.h
+ llfloaterpathfindinglinksets.h
llfloaterpay.h
llfloaterperms.h
llfloaterpostprocess.h
@@ -880,6 +888,7 @@ set(viewer_HEADER_FILES
llnameeditor.h
llnamelistctrl.h
llnavigationbar.h
+ llnavmeshstation.h
llnearbychat.h
llnearbychatbar.h
llnearbychathandler.h
@@ -1725,6 +1734,8 @@ endif (WINDOWS)
# To work around this, higher level modules should be listed before the modules
# that they depend upon. -brad
target_link_libraries(${VIEWER_BINARY_NAME}
+ ${LLPATHING_LIBRARIES}
+ ${HK_LIBRARIES}
${UPDATER_LIBRARIES}
${GOOGLE_PERFTOOLS_LIBRARIES}
${LLAUDIO_LIBRARIES}
diff --git a/indra/newview/app_settings/commands.xml b/indra/newview/app_settings/commands.xml
index a44b895f7b..b373ec0807 100644
--- a/indra/newview/app_settings/commands.xml
+++ b/indra/newview/app_settings/commands.xml
@@ -145,6 +145,26 @@
is_running_function="Floater.IsOpen"
is_running_parameters="people"
/>
+ <command name="pathfinding_console"
+ available_in_toybox="false"
+ icon="Command_Pathfinding_Icon"
+ label_ref="Command_Pathfinding_Label"
+ tooltip_ref="Command_Pathfinding_Tooltip"
+ execute_function="Floater.ToggleOrBringToFront"
+ execute_parameters="pathfinding_console"
+ is_running_function="Floater.IsOpen"
+ is_running_parameters="pathfinding_console"
+ />
+ <command name="pathfinding_linksets"
+ available_in_toybox="false"
+ icon="Command_PF_Linksets_Icon"
+ label_ref="Command_PF_Linksets_Label"
+ tooltip_ref="Command_PF_Linksets_Tooltip"
+ execute_function="Floater.ToggleOrBringToFront"
+ execute_parameters="pathfinding_linksets"
+ is_running_function="Floater.IsOpen"
+ is_running_parameters="pathfinding_linksets"
+ />
<command name="picks"
available_in_toybox="true"
icon="Command_Picks_Icon"
diff --git a/indra/newview/llfloaterpathfindingconsole.cpp b/indra/newview/llfloaterpathfindingconsole.cpp
new file mode 100644
index 0000000000..f66930da79
--- /dev/null
+++ b/indra/newview/llfloaterpathfindingconsole.cpp
@@ -0,0 +1,571 @@
+/**
+* @file llfloaterpathfindingconsole.cpp
+* @author William Todd Stinson
+* @brief "Pathfinding console" floater, allowing manipulation of the Havok AI pathfinding settings.
+*
+* $LicenseInfo:firstyear=2002&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2010, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+
+#include "llviewerprecompiledheaders.h"
+#include "llfloaterpathfindingconsole.h"
+#include "llfloaterpathfindinglinksets.h"
+
+#include "llsd.h"
+#include "llagent.h"
+#include "llbutton.h"
+#include "llcheckboxctrl.h"
+#include "llradiogroup.h"
+#include "llsliderctrl.h"
+#include "lllineeditor.h"
+#include "lltextvalidate.h"
+#include "llnavmeshstation.h"
+#include "llviewerregion.h"
+
+#include "llpathinglib.h"
+
+#define XUI_RENDER_OVERLAY_ON_FIXED_PHYSICS_GEOMETRY 1
+#define XUI_RENDER_OVERLAY_ON_ALL_RENDERABLE_GEOMETRY 2
+
+#define XUI_PATH_SELECT_NONE 0
+#define XUI_PATH_SELECT_START_POINT 1
+#define XUI_PATH_SELECT_END_POINT 2
+
+#define XUI_CHARACTER_TYPE_A 1
+#define XUI_CHARACTER_TYPE_B 2
+#define XUI_CHARACTER_TYPE_C 3
+#define XUI_CHARACTER_TYPE_D 4
+
+//---------------------------------------------------------------------------
+// LLFloaterPathfindingConsole
+//---------------------------------------------------------------------------
+
+BOOL LLFloaterPathfindingConsole::postBuild()
+{
+ childSetAction("view_and_edit_linksets", boost::bind(&LLFloaterPathfindingConsole::onViewEditLinksetClicked, this));
+ childSetAction("rebuild_navmesh", boost::bind(&LLFloaterPathfindingConsole::onRebuildNavmeshClicked, this));
+ childSetAction("refresh_navmesh", boost::bind(&LLFloaterPathfindingConsole::onRefreshNavmeshClicked, this));
+
+ mShowNavmeshCheckBox = findChild<LLCheckBoxCtrl>("show_navmesh_overlay");
+ llassert(mShowNavmeshCheckBox != NULL);
+ mShowNavmeshCheckBox->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onShowNavmeshToggle, this));
+
+ mShowExcludeVolumesCheckBox = findChild<LLCheckBoxCtrl>("show_exclusion_volumes");
+ llassert(mShowExcludeVolumesCheckBox != NULL);
+ mShowExcludeVolumesCheckBox->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onShowExcludeVolumesToggle, this));
+
+ mShowPathCheckBox = findChild<LLCheckBoxCtrl>("show_path");
+ llassert(mShowPathCheckBox != NULL);
+ mShowPathCheckBox->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onShowPathToggle, this));
+
+ mShowWaterPlaneCheckBox = findChild<LLCheckBoxCtrl>("show_water_plane");
+ llassert(mShowWaterPlaneCheckBox != NULL);
+ mShowWaterPlaneCheckBox->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onShowWaterPlaneToggle, this));
+
+ mRegionOverlayDisplayRadioGroup = findChild<LLRadioGroup>("region_overlay_display");
+ llassert(mRegionOverlayDisplayRadioGroup != NULL);
+ mRegionOverlayDisplayRadioGroup->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onRegionOverlayDisplaySwitch, this));
+
+ mPathSelectionRadioGroup = findChild<LLRadioGroup>("path_selection");
+ llassert(mPathSelectionRadioGroup != NULL);
+ mPathSelectionRadioGroup ->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onPathSelectionSwitch, this));
+
+ mCharacterWidthSlider = findChild<LLSliderCtrl>("character_width");
+ llassert(mCharacterWidthSlider != NULL);
+ mCharacterWidthSlider->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onCharacterWidthSet, this));
+
+ mCharacterTypeRadioGroup = findChild<LLRadioGroup>("character_type");
+ llassert(mCharacterTypeRadioGroup != NULL);
+ mCharacterTypeRadioGroup->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onCharacterTypeSwitch, this));
+
+ mTerrainMaterialA = findChild<LLLineEditor>("terrain_material_a");
+ llassert(mTerrainMaterialA != NULL);
+ mTerrainMaterialA->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onTerrainMaterialASet, this));
+ mTerrainMaterialA->setPrevalidate(LLTextValidate::validateFloat);
+
+ mTerrainMaterialB = findChild<LLLineEditor>("terrain_material_b");
+ llassert(mTerrainMaterialB != NULL);
+ mTerrainMaterialB->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onTerrainMaterialBSet, this));
+ mTerrainMaterialB->setPrevalidate(LLTextValidate::validateFloat);
+
+ mTerrainMaterialC = findChild<LLLineEditor>("terrain_material_c");
+ llassert(mTerrainMaterialC != NULL);
+ mTerrainMaterialC->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onTerrainMaterialCSet, this));
+ mTerrainMaterialC->setPrevalidate(LLTextValidate::validateFloat);
+
+ mTerrainMaterialD = findChild<LLLineEditor>("terrain_material_d");
+ llassert(mTerrainMaterialD != NULL);
+ mTerrainMaterialD->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onTerrainMaterialDSet, this));
+ mTerrainMaterialD->setPrevalidate(LLTextValidate::validateFloat);
+
+ return LLFloater::postBuild();
+}
+
+LLFloaterPathfindingConsole::ERegionOverlayDisplay LLFloaterPathfindingConsole::getRegionOverlayDisplay() const
+{
+ ERegionOverlayDisplay regionOverlayDisplay;
+ switch (mRegionOverlayDisplayRadioGroup->getValue().asInteger())
+ {
+ case XUI_RENDER_OVERLAY_ON_FIXED_PHYSICS_GEOMETRY :
+ regionOverlayDisplay = kRenderOverlayOnFixedPhysicsGeometry;
+ break;
+ case XUI_RENDER_OVERLAY_ON_ALL_RENDERABLE_GEOMETRY :
+ regionOverlayDisplay = kRenderOverlayOnAllRenderableGeometry;
+ break;
+ default :
+ regionOverlayDisplay = kRenderOverlayOnFixedPhysicsGeometry;
+ llassert(0);
+ break;
+ }
+
+ return regionOverlayDisplay;
+}
+
+void LLFloaterPathfindingConsole::setRegionOverlayDisplay(ERegionOverlayDisplay pRegionOverlayDisplay)
+{
+ LLSD radioGroupValue;
+
+ switch (pRegionOverlayDisplay)
+ {
+ case kRenderOverlayOnFixedPhysicsGeometry :
+ radioGroupValue = XUI_RENDER_OVERLAY_ON_FIXED_PHYSICS_GEOMETRY;
+ break;
+ case kRenderOverlayOnAllRenderableGeometry :
+ radioGroupValue = XUI_RENDER_OVERLAY_ON_ALL_RENDERABLE_GEOMETRY;
+ break;
+ default :
+ radioGroupValue = XUI_RENDER_OVERLAY_ON_FIXED_PHYSICS_GEOMETRY;
+ llassert(0);
+ break;
+ }
+
+ mRegionOverlayDisplayRadioGroup->setValue(radioGroupValue);
+}
+
+LLFloaterPathfindingConsole::EPathSelectionState LLFloaterPathfindingConsole::getPathSelectionState() const
+{
+ EPathSelectionState pathSelectionState;
+
+ switch (mPathSelectionRadioGroup->getValue().asInteger())
+ {
+ case XUI_PATH_SELECT_START_POINT :
+ pathSelectionState = kPathSelectStartPoint;
+ break;
+ case XUI_PATH_SELECT_END_POINT :
+ pathSelectionState = kPathSelectEndPoint;
+ break;
+ default :
+ pathSelectionState = kPathSelectNone;
+ break;
+ }
+
+ return pathSelectionState;
+}
+
+void LLFloaterPathfindingConsole::setPathSelectionState(EPathSelectionState pPathSelectionState)
+{
+ LLSD radioGroupValue;
+
+ switch (pPathSelectionState)
+ {
+ case kPathSelectStartPoint :
+ radioGroupValue = XUI_PATH_SELECT_START_POINT;
+ break;
+ case kPathSelectEndPoint :
+ radioGroupValue = XUI_PATH_SELECT_END_POINT;
+ break;
+ default :
+ radioGroupValue = XUI_PATH_SELECT_NONE;
+ break;
+ }
+
+ mPathSelectionRadioGroup->setValue(radioGroupValue);
+}
+
+F32 LLFloaterPathfindingConsole::getCharacterWidth() const
+{
+ return mCharacterWidthSlider->getValueF32();
+}
+
+void LLFloaterPathfindingConsole::setCharacterWidth(F32 pCharacterWidth)
+{
+ mCharacterWidthSlider->setValue(LLSD(pCharacterWidth));
+}
+
+LLFloaterPathfindingConsole::ECharacterType LLFloaterPathfindingConsole::getCharacterType() const
+{
+ ECharacterType characterType;
+
+ switch (mCharacterTypeRadioGroup->getValue().asInteger())
+ {
+ case XUI_CHARACTER_TYPE_A :
+ characterType = kCharacterTypeA;
+ break;
+ case XUI_CHARACTER_TYPE_B :
+ characterType = kCharacterTypeB;
+ break;
+ case XUI_CHARACTER_TYPE_C :
+ characterType = kCharacterTypeC;
+ break;
+ case XUI_CHARACTER_TYPE_D :
+ characterType = kCharacterTypeD;
+ break;
+ default :
+ characterType = kCharacterTypeA;
+ llassert(0);
+ break;
+ }
+
+ return characterType;
+}
+
+void LLFloaterPathfindingConsole::setCharacterType(ECharacterType pCharacterType)
+{
+ LLSD radioGroupValue;
+
+ switch (pCharacterType)
+ {
+ case kCharacterTypeA :
+ radioGroupValue = XUI_CHARACTER_TYPE_A;
+ break;
+ case kCharacterTypeB :
+ radioGroupValue = XUI_CHARACTER_TYPE_B;
+ break;
+ case kCharacterTypeC :
+ radioGroupValue = XUI_CHARACTER_TYPE_C;
+ break;
+ case kCharacterTypeD :
+ radioGroupValue = XUI_CHARACTER_TYPE_D;
+ break;
+ default :
+ radioGroupValue = XUI_CHARACTER_TYPE_A;
+ llassert(0);
+ break;
+ }
+
+ mCharacterTypeRadioGroup->setValue(radioGroupValue);
+}
+
+F32 LLFloaterPathfindingConsole::getTerrainMaterialA() const
+{
+ return mTerrainMaterialA->getValue().asReal();
+}
+
+void LLFloaterPathfindingConsole::setTerrainMaterialA(F32 pTerrainMaterial)
+{
+ mTerrainMaterialA->setValue(LLSD(pTerrainMaterial));
+}
+
+F32 LLFloaterPathfindingConsole::getTerrainMaterialB() const
+{
+ return mTerrainMaterialB->getValue().asReal();
+}
+
+void LLFloaterPathfindingConsole::setTerrainMaterialB(F32 pTerrainMaterial)
+{
+ mTerrainMaterialB->setValue(LLSD(pTerrainMaterial));
+}
+
+F32 LLFloaterPathfindingConsole::getTerrainMaterialC() const
+{
+ return mTerrainMaterialC->getValue().asReal();
+}
+
+void LLFloaterPathfindingConsole::setTerrainMaterialC(F32 pTerrainMaterial)
+{
+ mTerrainMaterialC->setValue(LLSD(pTerrainMaterial));
+}
+
+F32 LLFloaterPathfindingConsole::getTerrainMaterialD() const
+{
+ return mTerrainMaterialD->getValue().asReal();
+}
+
+void LLFloaterPathfindingConsole::setTerrainMaterialD(F32 pTerrainMaterial)
+{
+ mTerrainMaterialD->setValue(LLSD(pTerrainMaterial));
+}
+
+LLFloaterPathfindingConsole::LLFloaterPathfindingConsole(const LLSD& pSeed)
+ : LLFloater(pSeed),
+ mShowNavmeshCheckBox(NULL),
+ mShowExcludeVolumesCheckBox(NULL),
+ mShowPathCheckBox(NULL),
+ mShowWaterPlaneCheckBox(NULL),
+ mRegionOverlayDisplayRadioGroup(NULL),
+ mPathSelectionRadioGroup(NULL),
+ mCharacterWidthSlider(NULL),
+ mCharacterTypeRadioGroup(NULL),
+ mTerrainMaterialA(NULL),
+ mTerrainMaterialB(NULL),
+ mTerrainMaterialC(NULL),
+ mTerrainMaterialD(NULL),
+ mNavmeshDownloadObserver()
+{
+}
+
+LLFloaterPathfindingConsole::~LLFloaterPathfindingConsole()
+{
+}
+
+void LLFloaterPathfindingConsole::onOpen(const LLSD& pKey)
+{
+ //make sure we have a pathing system
+ if ( !LLPathingLib::getInstance() )
+ {
+ LLPathingLib::initSystem();
+ }
+ //prep# test remove
+ //LLSD content;
+ //LLPathingLib::getInstance()->extractNavMeshSrcFromLLSD( content );
+ //return true;
+ //prep# end test
+ if ( LLPathingLib::getInstance() == NULL )
+ {
+ llinfos<<"No implementation of pathing library."<<llendl;
+ }
+ else
+ {
+ //make sure the region is essentially enabled for navmesh support
+ std::string capability = "RetrieveNavMeshSrc";
+ std::string url = gAgent.getRegion()->getCapability( capability );
+ if ( !url.empty() )
+ {
+ llinfos<<"Region has required caps of type ["<<capability<<"]"<<llendl;
+ LLNavMeshStation::getInstance()->setNavMeshDownloadURL( url );
+ LLNavMeshStation::getInstance()->downloadNavMeshSrc( mNavmeshDownloadObserver.getObserverHandle() );
+ }
+ else
+ {
+ llinfos<<"Region has does not required caps of type ["<<capability<<"]"<<llendl;
+ }
+ }
+}
+
+void LLFloaterPathfindingConsole::onShowNavmeshToggle()
+{
+ BOOL checkBoxValue = mShowNavmeshCheckBox->get();
+
+ LLPathingLib *llPathingLibInstance = LLPathingLib::getInstance();
+ if (llPathingLibInstance != NULL)
+ {
+ llPathingLibInstance->setRenderNavMesh(checkBoxValue);
+ }
+ else
+ {
+ mShowNavmeshCheckBox->set(FALSE);
+ llwarns << "cannot find LLPathingLib instance" << llendl;
+ }
+}
+
+void LLFloaterPathfindingConsole::onShowExcludeVolumesToggle()
+{
+ BOOL checkBoxValue = mShowExcludeVolumesCheckBox->get();
+
+ LLPathingLib *llPathingLibInstance = LLPathingLib::getInstance();
+ if (llPathingLibInstance != NULL)
+ {
+ llPathingLibInstance->setRenderNavMeshandShapes(checkBoxValue);
+ }
+ else
+ {
+ mShowExcludeVolumesCheckBox->set(FALSE);
+ llwarns << "cannot find LLPathingLib instance" << llendl;
+ }
+}
+
+void LLFloaterPathfindingConsole::onShowPathToggle()
+{
+ BOOL checkBoxValue = mShowPathCheckBox->get();
+
+ llwarns << "functionality has not yet been implemented to toggle '"
+ << mShowPathCheckBox->getLabel() << "' to "
+ << (checkBoxValue ? "ON" : "OFF") << llendl;
+}
+
+void LLFloaterPathfindingConsole::onShowWaterPlaneToggle()
+{
+ BOOL checkBoxValue = mShowWaterPlaneCheckBox->get();
+
+ llwarns << "functionality has not yet been implemented to toggle '"
+ << mShowWaterPlaneCheckBox->getLabel() << "' to "
+ << (checkBoxValue ? "ON" : "OFF") << llendl;
+}
+
+void LLFloaterPathfindingConsole::onRegionOverlayDisplaySwitch()
+{
+ switch (getRegionOverlayDisplay())
+ {
+ case kRenderOverlayOnFixedPhysicsGeometry :
+ llwarns << "functionality has not yet been implemented to toggle '"
+ << mRegionOverlayDisplayRadioGroup->getName() << "' to RenderOverlayOnFixedPhysicsGeometry"
+ << llendl;
+ break;
+ case kRenderOverlayOnAllRenderableGeometry :
+ llwarns << "functionality has not yet been implemented to toggle '"
+ << mRegionOverlayDisplayRadioGroup->getName() << "' to RenderOverlayOnAllRenderableGeometry"
+ << llendl;
+ break;
+ default :
+ llassert(0);
+ break;
+ }
+}
+
+void LLFloaterPathfindingConsole::onPathSelectionSwitch()
+{
+ switch (getPathSelectionState())
+ {
+ case kPathSelectNone :
+ llwarns << "functionality has not yet been implemented to toggle '"
+ << mPathSelectionRadioGroup->getName() << "' to PathSelectNone"
+ << llendl;
+ break;
+ case kPathSelectStartPoint :
+ llwarns << "functionality has not yet been implemented to toggle '"
+ << mPathSelectionRadioGroup->getName() << "' to PathSelectStartPoint"
+ << llendl;
+ break;
+ case kPathSelectEndPoint :
+ llwarns << "functionality has not yet been implemented to toggle '"
+ << mPathSelectionRadioGroup->getName() << "' to PathSelectEndPoint"
+ << llendl;
+ break;
+ default :
+ llassert(0);
+ break;
+ }
+}
+
+void LLFloaterPathfindingConsole::onCharacterWidthSet()
+{
+ F32 characterWidth = getCharacterWidth();
+ llwarns << "functionality has not yet been implemented to set '" << mCharacterWidthSlider->getName()
+ << "' to the value (" << characterWidth << ")" << llendl;
+}
+
+void LLFloaterPathfindingConsole::onCharacterTypeSwitch()
+{
+ switch (getCharacterType())
+ {
+ case kCharacterTypeA :
+ llwarns << "functionality has not yet been implemented to toggle '"
+ << mCharacterTypeRadioGroup->getName() << "' to CharacterTypeA"
+ << llendl;
+ break;
+ case kCharacterTypeB :
+ llwarns << "functionality has not yet been implemented to toggle '"
+ << mCharacterTypeRadioGroup->getName() << "' to CharacterTypeB"
+ << llendl;
+ break;
+ case kCharacterTypeC :
+ llwarns << "functionality has not yet been implemented to toggle '"
+ << mCharacterTypeRadioGroup->getName() << "' to CharacterTypeC"
+ << llendl;
+ break;
+ case kCharacterTypeD :
+ llwarns << "functionality has not yet been implemented to toggle '"
+ << mCharacterTypeRadioGroup->getName() << "' to CharacterTypeD"
+ << llendl;
+ break;
+ default :
+ llassert(0);
+ break;
+ }
+
+}
+
+void LLFloaterPathfindingConsole::onViewEditLinksetClicked()
+{
+ LLFloaterPathfindingLinksets::openLinksetsEditor();
+}
+
+void LLFloaterPathfindingConsole::onRebuildNavmeshClicked()
+{
+ llwarns << "functionality has not yet been implemented to handle rebuilding of the navmesh" << llendl;
+}
+
+void LLFloaterPathfindingConsole::onRefreshNavmeshClicked()
+{
+ llwarns << "functionality has not yet been implemented to handle refreshing of the navmesh" << llendl;
+}
+
+void LLFloaterPathfindingConsole::onTerrainMaterialASet()
+{
+ F32 terrainMaterial = getTerrainMaterialA();
+ llwarns << "functionality has not yet been implemented to setting '" << mTerrainMaterialA->getName()
+ << "' to value (" << terrainMaterial << ")" << llendl;
+}
+
+void LLFloaterPathfindingConsole::onTerrainMaterialBSet()
+{
+ F32 terrainMaterial = getTerrainMaterialB();
+ llwarns << "functionality has not yet been implemented to setting '" << mTerrainMaterialB->getName()
+ << "' to value (" << terrainMaterial << ")" << llendl;
+}
+
+void LLFloaterPathfindingConsole::onTerrainMaterialCSet()
+{
+ F32 terrainMaterial = getTerrainMaterialC();
+ llwarns << "functionality has not yet been implemented to setting '" << mTerrainMaterialC->getName()
+ << "' to value (" << terrainMaterial << ")" << llendl;
+}
+
+void LLFloaterPathfindingConsole::onTerrainMaterialDSet()
+{
+ F32 terrainMaterial = getTerrainMaterialD();
+ llwarns << "functionality has not yet been implemented to setting '" << mTerrainMaterialD->getName()
+ << "' to value (" << terrainMaterial << ")" << llendl;
+}
+
+
+BOOL LLFloaterPathfindingConsole::allowAllRenderables() const
+{
+ return getRegionOverlayDisplay() == kRenderOverlayOnAllRenderableGeometry ? true : false;
+}
+
+void LLFloaterPathfindingConsole::providePathingData( const LLVector3& point1, const LLVector3& point2 )
+{
+ switch (getPathSelectionState())
+ {
+ case kPathSelectNone :
+ llwarns << "not yet been implemented to toggle '"
+ << mPathSelectionRadioGroup->getName() << "' to PathSelectNone"
+ << llendl;
+ break;
+
+ case kPathSelectStartPoint :
+ mPathData.mStartPointA = point1;
+ mPathData.mEndPointA = point2;
+ break;
+
+ case kPathSelectEndPoint :
+ mPathData.mStartPointB = point1;
+ mPathData.mEndPointB = point2;
+ //prep#TODO# possibly consider an alternate behavior - perhaps add a "path" button to submit the data.
+ LLPathingLib::getInstance()->generatePath( mPathData );
+ break;
+
+ default :
+ llassert(0);
+ break;
+ }
+}
diff --git a/indra/newview/llfloaterpathfindingconsole.h b/indra/newview/llfloaterpathfindingconsole.h
new file mode 100644
index 0000000000..7a9328da57
--- /dev/null
+++ b/indra/newview/llfloaterpathfindingconsole.h
@@ -0,0 +1,143 @@
+/**
+ * @file llfloaterpathfindingconsole.h
+ * @author William Todd Stinson
+ * @brief "Pathfinding console" floater, allowing manipulation of the Havok AI pathfinding settings.
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLFLOATERPATHFINDINGCONSOLE_H
+#define LL_LLFLOATERPATHFINDINGCONSOLE_H
+
+#include "llfloater.h"
+#include "llnavmeshstation.h"
+#include "llpathinglib.h"
+
+class LLSD;
+class LLCheckBoxCtrl;
+class LLRadioGroup;
+class LLSliderCtrl;
+class LLLineEditor;
+
+class LLFloaterPathfindingConsole
+: public LLFloater
+{
+ friend class LLFloaterReg;
+
+public:
+ typedef enum
+ {
+ kRenderOverlayOnFixedPhysicsGeometry = 0,
+ kRenderOverlayOnAllRenderableGeometry = 1
+ } ERegionOverlayDisplay;
+
+ typedef enum
+ {
+ kPathSelectNone = 0,
+ kPathSelectStartPoint = 1,
+ kPathSelectEndPoint = 2
+ } EPathSelectionState;
+
+ typedef enum
+ {
+ kCharacterTypeA = 0,
+ kCharacterTypeB = 1,
+ kCharacterTypeC = 2,
+ kCharacterTypeD = 3
+ } ECharacterType;
+
+ virtual BOOL postBuild();
+ //Accessor to determine whether renderables are allowed
+ BOOL allowAllRenderables() const;
+ //Populates a data packet that is forwarded onto the LLPathingSystem
+ void providePathingData( const LLVector3& point1, const LLVector3& point2 );
+
+ ERegionOverlayDisplay getRegionOverlayDisplay() const;
+ void setRegionOverlayDisplay(ERegionOverlayDisplay pRegionOverlayDisplay);
+
+ EPathSelectionState getPathSelectionState() const;
+ void setPathSelectionState(EPathSelectionState pPathSelectionState);
+
+ F32 getCharacterWidth() const;
+ void setCharacterWidth(F32 pCharacterWidth);
+
+ ECharacterType getCharacterType() const;
+ void setCharacterType(ECharacterType pCharacterType);
+
+ F32 getTerrainMaterialA() const;
+ void setTerrainMaterialA(F32 pTerrainMaterial);
+
+ F32 getTerrainMaterialB() const;
+ void setTerrainMaterialB(F32 pTerrainMaterial);
+
+ F32 getTerrainMaterialC() const;
+ void setTerrainMaterialC(F32 pTerrainMaterial);
+
+ F32 getTerrainMaterialD() const;
+ void setTerrainMaterialD(F32 pTerrainMaterial);
+
+protected:
+
+private:
+ // Does its own instance management, so clients not allowed
+ // to allocate or destroy.
+ LLFloaterPathfindingConsole(const LLSD& pSeed);
+ virtual ~LLFloaterPathfindingConsole();
+
+ virtual void onOpen(const LLSD& pKey);
+
+ void onShowNavmeshToggle();
+ void onShowExcludeVolumesToggle();
+ void onShowPathToggle();
+ void onShowWaterPlaneToggle();
+ void onRegionOverlayDisplaySwitch();
+ void onPathSelectionSwitch();
+ void onCharacterWidthSet();
+ void onCharacterTypeSwitch();
+ void onViewEditLinksetClicked();
+ void onRebuildNavmeshClicked();
+ void onRefreshNavmeshClicked();
+ void onTerrainMaterialASet();
+ void onTerrainMaterialBSet();
+ void onTerrainMaterialCSet();
+ void onTerrainMaterialDSet();
+
+ LLCheckBoxCtrl *mShowNavmeshCheckBox;
+ LLCheckBoxCtrl *mShowExcludeVolumesCheckBox;
+ LLCheckBoxCtrl *mShowPathCheckBox;
+ LLCheckBoxCtrl *mShowWaterPlaneCheckBox;
+ LLRadioGroup *mRegionOverlayDisplayRadioGroup;
+ LLRadioGroup *mPathSelectionRadioGroup;
+ LLSliderCtrl *mCharacterWidthSlider;
+ LLRadioGroup *mCharacterTypeRadioGroup;
+ LLLineEditor *mTerrainMaterialA;
+ LLLineEditor *mTerrainMaterialB;
+ LLLineEditor *mTerrainMaterialC;
+ LLLineEditor *mTerrainMaterialD;
+
+ LLNavMeshDownloadObserver mNavmeshDownloadObserver;
+
+ //Container that is populated and subsequently submitted to the LLPathingSystem for processing
+ LLPathingLib::PathingPacket mPathData;
+};
+
+#endif // LL_LLFLOATERPATHFINDINGCONSOLE_H
diff --git a/indra/newview/llfloaterpathfindinglinksets.cpp b/indra/newview/llfloaterpathfindinglinksets.cpp
new file mode 100644
index 0000000000..4f98834dde
--- /dev/null
+++ b/indra/newview/llfloaterpathfindinglinksets.cpp
@@ -0,0 +1,55 @@
+/**
+ * @file llfloaterpathfindinglinksets.cpp
+ * @author William Todd Stinson
+ * @brief "Pathfinding linksets" floater, allowing manipulation of the Havok AI pathfinding settings.
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+#include "llfloaterpathfindinglinksets.h"
+#include "llsd.h"
+#include "llfloater.h"
+#include "llfloaterreg.h"
+
+//---------------------------------------------------------------------------
+// LLFloaterPathfindingLinksets
+//---------------------------------------------------------------------------
+
+BOOL LLFloaterPathfindingLinksets::postBuild()
+{
+ return LLFloater::postBuild();
+}
+
+void LLFloaterPathfindingLinksets::openLinksetsEditor()
+{
+ LLFloaterReg::toggleInstanceOrBringToFront("pathfinding_linksets");
+}
+
+LLFloaterPathfindingLinksets::LLFloaterPathfindingLinksets(const LLSD& seed)
+ : LLFloater(seed)
+{
+}
+
+LLFloaterPathfindingLinksets::~LLFloaterPathfindingLinksets()
+{
+}
diff --git a/indra/newview/llfloaterpathfindinglinksets.h b/indra/newview/llfloaterpathfindinglinksets.h
new file mode 100644
index 0000000000..de32951462
--- /dev/null
+++ b/indra/newview/llfloaterpathfindinglinksets.h
@@ -0,0 +1,61 @@
+/**
+ * @file llfloaterpathfindinglinksets.h
+ * @author William Todd Stinson
+ * @brief "Pathfinding linksets" floater, allowing manipulation of the Havok AI pathfinding settings.
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLFLOATERPATHFINDINGLINKSETS_H
+#define LL_LLFLOATERPATHFINDINGLINKSETS_H
+
+#include "llfloater.h"
+
+class LLSD;
+
+class LLFloaterPathfindingLinksets
+: public LLFloater
+{
+ friend class LLFloaterReg;
+
+public:
+ virtual BOOL postBuild();
+
+ static void openLinksetsEditor();
+
+ struct Params : public LLInitParam::Block<Params, LLFloater::Params>
+ {
+ Params();
+ };
+
+protected:
+
+private:
+ // Does its own instance management, so clients not allowed
+ // to allocate or destroy.
+ LLFloaterPathfindingLinksets(const LLSD& seed);
+ virtual ~LLFloaterPathfindingLinksets();
+
+ void onVisibilityChange(const LLSD& visible);
+};
+
+#endif // LL_LLFLOATERPATHFINDINGLINKSETS_H
diff --git a/indra/newview/llnavmeshstation.cpp b/indra/newview/llnavmeshstation.cpp
new file mode 100644
index 0000000000..24c4979298
--- /dev/null
+++ b/indra/newview/llnavmeshstation.cpp
@@ -0,0 +1,175 @@
+/**
+ * @file llnavmeshstation.cpp
+ * @brief
+ *
+ * $LicenseInfo:firstyear=2005&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+#include "llnavmeshstation.h"
+#include "llcurl.h"
+#include "llpathinglib.h"
+#include "llagent.h"
+#include "llviewerregion.h"
+#include "llsdutil.h"
+//===============================================================================
+LLNavMeshStation::LLNavMeshStation()
+{
+}
+//===============================================================================
+class LLNavMeshUploadResponder : public LLCurl::Responder
+{
+public:
+ LLNavMeshUploadResponder( const LLHandle<LLNavMeshObserver>& observer_handle )
+ : mObserverHandle( observer_handle )
+ {
+ }
+
+ void clearPendingRequests ( void )
+ {
+ }
+
+ void error( U32 statusNum, const std::string& reason )
+ {
+ statusNum;
+ llwarns << "Transport error "<<reason<<llendl;
+ }
+
+ void result( const LLSD& content )
+ {
+ llinfos<<"Content received"<<llendl;
+ //TODO# some sanity checking
+ if ( content.has("error") )
+ {
+ llwarns << "Error on fetched data"<< llendl;
+ }
+ else
+ {
+ LLNavMeshObserver* pObserver = mObserverHandle.get();
+ if ( pObserver )
+ {
+ llinfos<<"Do something immensely important w/content"<<llendl;
+ //pObserver->execute();
+ }
+ }
+ }
+
+private:
+ //Observer handle
+ LLHandle<LLNavMeshObserver> mObserverHandle;
+};
+//===============================================================================
+class LLNavMeshDownloadResponder : public LLCurl::Responder
+{
+public:
+ LLNavMeshDownloadResponder( const LLHandle<LLNavMeshDownloadObserver>& observer_handle )
+ : mObserverHandle( observer_handle )
+ {
+ }
+
+ void clearPendingRequests ( void )
+ {
+ }
+
+ void error( U32 statusNum, const std::string& reason )
+ {
+ statusNum;
+ llwarns << "Transport error "<<reason<<llendl;
+ }
+
+ void result( const LLSD& content )
+ {
+ llinfos<<"Content received"<<llendl;
+ //TODO# some sanity checking
+ if ( content.has("error") )
+ {
+ llwarns << "Error on fetched data"<< llendl;
+ llinfos<<"LLsd buffer on error"<<ll_pretty_print_sd(content)<<llendl;
+ }
+ else
+ {
+ LLNavMeshDownloadObserver* pObserver = mObserverHandle.get();
+ if ( pObserver )
+ {
+
+ if ( content.has("navmesh_data") )
+ {
+ LLSD::Binary& stuff = content["navmesh_data"].asBinary();
+ LLPathingLib::getInstance()->extractNavMeshSrcFromLLSD( stuff );
+ }
+ else
+ {
+ llwarns<<"no mesh data "<<llendl;
+ }
+ }
+ }
+}
+
+private:
+ //Observer handle
+ LLHandle<LLNavMeshDownloadObserver> mObserverHandle;
+};
+
+//===============================================================================
+bool LLNavMeshStation::postNavMeshToServer( LLSD& data, const LLHandle<LLNavMeshObserver>& observerHandle )
+{
+ mCurlRequest = new LLCurlRequest();
+
+ if ( mNavMeshUploadURL.empty() )
+ {
+ llinfos << "Unable to upload navmesh because of missing URL" << llendl;
+ }
+ else
+ {
+ LLCurlRequest::headers_t headers;
+ mCurlRequest->post( mNavMeshUploadURL, headers, data,
+ new LLNavMeshUploadResponder(/*this, data,*/ observerHandle ) );
+ do
+ {
+ mCurlRequest->process();
+ //sleep for 10ms to prevent eating a whole core
+ apr_sleep(10000);
+ } while ( mCurlRequest->getQueued() > 0 );
+ }
+
+ delete mCurlRequest;
+
+ mCurlRequest = NULL;
+
+ return true;
+}
+//===============================================================================
+void LLNavMeshStation::downloadNavMeshSrc( const LLHandle<LLNavMeshDownloadObserver>& observerHandle )
+{
+ if ( mNavMeshDownloadURL.empty() )
+ {
+ llinfos << "Unable to upload navmesh because of missing URL" << llendl;
+ }
+ else
+ {
+ LLSD data;
+ data["agent_id"] = gAgent.getID();
+ data["region_id"] = gAgent.getRegion()->getRegionID();
+ LLHTTPClient::post(mNavMeshDownloadURL, data, new LLNavMeshDownloadResponder( observerHandle ) );
+ }
+}
+//=============================================================================== \ No newline at end of file
diff --git a/indra/newview/llnavmeshstation.h b/indra/newview/llnavmeshstation.h
new file mode 100644
index 0000000000..5436694b41
--- /dev/null
+++ b/indra/newview/llnavmeshstation.h
@@ -0,0 +1,93 @@
+/**
+ * @file llnavmeshstation.h
+ * @brief Client-side navmesh support
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_NAV_MESH_STATION_H
+#define LL_NAV_MESH_STATION_H
+
+//===============================================================================
+#include "llhandle.h"
+//===============================================================================
+class LLCurlRequest;
+class LLMessageSystem;
+//===============================================================================
+class LLNavMeshObserver
+{
+public:
+ //Ctor
+ LLNavMeshObserver() { mObserverHandle.bind(this); }
+ //Dtor
+ virtual ~LLNavMeshObserver() {}
+ //Accessor for the observers handle
+ const LLHandle<LLNavMeshObserver>& getObserverHandle() const { return mObserverHandle; }
+
+protected:
+ LLRootHandle<LLNavMeshObserver> mObserverHandle;
+};
+//===============================================================================
+//prep#TODO# determine if a name change is needed?
+class LLNavMeshDownloadObserver
+{
+public:
+ //Ctor
+ LLNavMeshDownloadObserver() { mObserverHandle.bind(this); }
+ //Dtor
+ virtual ~LLNavMeshDownloadObserver() {}
+ //Accessor for the observers handle
+ const LLHandle<LLNavMeshDownloadObserver>& getObserverHandle() const { return mObserverHandle; }
+
+protected:
+ LLRootHandle<LLNavMeshDownloadObserver> mObserverHandle;
+};
+//===============================================================================
+class LLNavMeshStation : public LLSingleton<LLNavMeshStation>
+{
+public:
+ //Ctor
+ LLNavMeshStation();
+ //Facilitates the posting of a prepopulated llsd block to an existing url
+ bool postNavMeshToServer( LLSD& data, const LLHandle<LLNavMeshObserver>& observerHandle );
+ //Setter for the navmesh upload url
+ void setNavMeshUploadURL( std::string& url ) { mNavMeshUploadURL = url; }
+ //Setter for the navmesh download url
+ void setNavMeshDownloadURL( std::string& url ) { mNavMeshDownloadURL = url; }
+ //Callback to handle the requested src data for this regions navmesh src
+ static void processNavMeshSrc( LLMessageSystem* msg, void** );
+ //Initiate download of the navmesh source from the server
+ void downloadNavMeshSrc( const LLHandle<LLNavMeshDownloadObserver>& observerHandle );
+
+protected:
+ //Curl object to facilitate posts to server
+ LLCurlRequest* mCurlRequest;
+ //Maximum time in seconds to execute an uploading request.
+ S32 mMeshUploadTimeOut ;
+ //URL used for uploading viewer generated navmesh
+ std::string mNavMeshUploadURL;
+ //URL used for download the src data for a navmesh
+ std::string mNavMeshDownloadURL;
+
+};
+//===============================================================================
+#endif LL_NAV_MESH_STATION_H \ No newline at end of file
diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp
index 3e16ccf3da..99af27a63c 100644
--- a/indra/newview/llspatialpartition.cpp
+++ b/indra/newview/llspatialpartition.cpp
@@ -1,4748 +1,4750 @@
-/**
- * @file llspatialpartition.cpp
- * @brief LLSpatialGroup class implementation and supporting functions
- *
- * $LicenseInfo:firstyear=2003&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include "llspatialpartition.h"
-
-#include "llviewerwindow.h"
-#include "llviewerobjectlist.h"
-#include "llvovolume.h"
-#include "llvolume.h"
-#include "llvolumeoctree.h"
-#include "llviewercamera.h"
-#include "llface.h"
-#include "llfloatertools.h"
-#include "llviewercontrol.h"
-#include "llviewerregion.h"
-#include "llcamera.h"
-#include "pipeline.h"
-#include "llmeshrepository.h"
-#include "llrender.h"
-#include "lloctree.h"
-#include "llphysicsshapebuilderutil.h"
-#include "llvoavatar.h"
-#include "llvolumemgr.h"
-#include "lltextureatlas.h"
-#include "llglslshader.h"
-#include "llviewershadermgr.h"
-
-static LLFastTimer::DeclareTimer FTM_FRUSTUM_CULL("Frustum Culling");
-static LLFastTimer::DeclareTimer FTM_CULL_REBOUND("Cull Rebound");
-
-const F32 SG_OCCLUSION_FUDGE = 0.25f;
-#define SG_DISCARD_TOLERANCE 0.01f
-
-#if LL_OCTREE_PARANOIA_CHECK
-#define assert_octree_valid(x) x->validate()
-#define assert_states_valid(x) ((LLSpatialGroup*) x->mSpatialPartition->mOctree->getListener(0))->checkStates()
-#else
-#define assert_octree_valid(x)
-#define assert_states_valid(x)
-#endif
-
-
-static U32 sZombieGroups = 0;
-U32 LLSpatialGroup::sNodeCount = 0;
-
-#define LL_TRACK_PENDING_OCCLUSION_QUERIES 0
-
-std::set<GLuint> LLSpatialGroup::sPendingQueries;
-
-U32 gOctreeMaxCapacity;
-
-BOOL LLSpatialGroup::sNoDelete = FALSE;
-
-static F32 sLastMaxTexPriority = 1.f;
-static F32 sCurMaxTexPriority = 1.f;
-
-class LLOcclusionQueryPool : public LLGLNamePool
-{
-protected:
- virtual GLuint allocateName()
- {
- GLuint name;
- glGenQueriesARB(1, &name);
- return name;
- }
-
- virtual void releaseName(GLuint name)
- {
-#if LL_TRACK_PENDING_OCCLUSION_QUERIES
- LLSpatialGroup::sPendingQueries.erase(name);
-#endif
- glDeleteQueriesARB(1, &name);
- }
-};
-
-static LLOcclusionQueryPool sQueryPool;
-
-//static counter for frame to switch LOD on
-
-void sg_assert(BOOL expr)
-{
-#if LL_OCTREE_PARANOIA_CHECK
- if (!expr)
- {
- llerrs << "Octree invalid!" << llendl;
- }
-#endif
-}
-
-S32 AABBSphereIntersect(const LLVector3& min, const LLVector3& max, const LLVector3 &origin, const F32 &rad)
-{
- return AABBSphereIntersectR2(min, max, origin, rad*rad);
-}
-
-S32 AABBSphereIntersectR2(const LLVector3& min, const LLVector3& max, const LLVector3 &origin, const F32 &r)
-{
- F32 d = 0.f;
- F32 t;
-
- if ((min-origin).magVecSquared() < r &&
- (max-origin).magVecSquared() < r)
- {
- return 2;
- }
-
- for (U32 i = 0; i < 3; i++)
- {
- if (origin.mV[i] < min.mV[i])
- {
- t = min.mV[i] - origin.mV[i];
- d += t*t;
- }
- else if (origin.mV[i] > max.mV[i])
- {
- t = origin.mV[i] - max.mV[i];
- d += t*t;
- }
-
- if (d > r)
- {
- return 0;
- }
- }
-
- return 1;
-}
-
-
-S32 AABBSphereIntersect(const LLVector4a& min, const LLVector4a& max, const LLVector3 &origin, const F32 &rad)
-{
- return AABBSphereIntersectR2(min, max, origin, rad*rad);
-}
-
-S32 AABBSphereIntersectR2(const LLVector4a& min, const LLVector4a& max, const LLVector3 &origin, const F32 &r)
-{
- F32 d = 0.f;
- F32 t;
-
- LLVector4a origina;
- origina.load3(origin.mV);
-
- LLVector4a v;
- v.setSub(min, origina);
-
- if (v.dot3(v) < r)
- {
- v.setSub(max, origina);
- if (v.dot3(v) < r)
- {
- return 2;
- }
- }
-
-
- for (U32 i = 0; i < 3; i++)
- {
- if (origin.mV[i] < min[i])
- {
- t = min[i] - origin.mV[i];
- d += t*t;
- }
- else if (origin.mV[i] > max[i])
- {
- t = origin.mV[i] - max[i];
- d += t*t;
- }
-
- if (d > r)
- {
- return 0;
- }
- }
-
- return 1;
-}
-
-
-typedef enum
-{
- b000 = 0x00,
- b001 = 0x01,
- b010 = 0x02,
- b011 = 0x03,
- b100 = 0x04,
- b101 = 0x05,
- b110 = 0x06,
- b111 = 0x07,
-} eLoveTheBits;
-
-//contact Runitai Linden for a copy of the SL object used to write this table
-//basically, you give the table a bitmask of the look-at vector to a node and it
-//gives you a triangle fan index array
-static U16 sOcclusionIndices[] =
-{
- //000
- b111, b110, b010, b011, b001, b101, b100, b110,
- //001
- b011, b010, b000, b001, b101, b111, b110, b010,
- //010
- b101, b100, b110, b111, b011, b001, b000, b100,
- //011
- b001, b000, b100, b101, b111, b011, b010, b000,
- //100
- b110, b000, b010, b011, b111, b101, b100, b000,
- //101
- b010, b100, b000, b001, b011, b111, b110, b100,
- //110
- b100, b010, b110, b111, b101, b001, b000, b010,
- //111
- b000, b110, b100, b101, b001, b011, b010, b110,
-};
-
-U32 get_box_fan_indices(LLCamera* camera, const LLVector4a& center)
-{
- LLVector4a origin;
- origin.load3(camera->getOrigin().mV);
-
- S32 cypher = center.greaterThan(origin).getGatheredBits() & 0x7;
-
- return cypher*8;
-}
-
-U8* get_box_fan_indices_ptr(LLCamera* camera, const LLVector4a& center)
-{
- LLVector4a origin;
- origin.load3(camera->getOrigin().mV);
-
- S32 cypher = center.greaterThan(origin).getGatheredBits() & 0x7;
-
- return (U8*) (sOcclusionIndices+cypher*8);
-}
-
-
-static LLFastTimer::DeclareTimer FTM_BUILD_OCCLUSION("Build Occlusion");
-
-void LLSpatialGroup::buildOcclusion()
-{
- if (mOcclusionVerts.isNull())
- {
- mOcclusionVerts = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX,
- LLVertexBuffer::sUseStreamDraw ? mBufferUsage : 0); //if GL has a hard time with VBOs, don't use them for occlusion culling.
- mOcclusionVerts->allocateBuffer(8, 64, true);
-
- LLStrider<U16> idx;
- mOcclusionVerts->getIndexStrider(idx);
- for (U32 i = 0; i < 64; i++)
- {
- *idx++ = sOcclusionIndices[i];
- }
- }
-
- LLVector4a fudge;
- fudge.splat(SG_OCCLUSION_FUDGE);
-
- LLVector4a r;
- r.setAdd(mBounds[1], fudge);
-
- LLStrider<LLVector3> pos;
-
- {
- LLFastTimer t(FTM_BUILD_OCCLUSION);
- mOcclusionVerts->getVertexStrider(pos);
- }
-
- {
- LLVector4a* v = (LLVector4a*) pos.get();
-
- const LLVector4a& c = mBounds[0];
- const LLVector4a& s = r;
-
- static const LLVector4a octant[] =
- {
- LLVector4a(-1.f, -1.f, -1.f),
- LLVector4a(-1.f, -1.f, 1.f),
- LLVector4a(-1.f, 1.f, -1.f),
- LLVector4a(-1.f, 1.f, 1.f),
-
- LLVector4a(1.f, -1.f, -1.f),
- LLVector4a(1.f, -1.f, 1.f),
- LLVector4a(1.f, 1.f, -1.f),
- LLVector4a(1.f, 1.f, 1.f),
- };
-
- //vertex positions are encoded so the 3 bits of their vertex index
- //correspond to their axis facing, with bit position 3,2,1 matching
- //axis facing x,y,z, bit set meaning positive facing, bit clear
- //meaning negative facing
-
- for (S32 i = 0; i < 8; ++i)
- {
- LLVector4a p;
- p.setMul(s, octant[i]);
- p.add(c);
- v[i] = p;
- }
- }
-
- {
- mOcclusionVerts->flush();
- LLVertexBuffer::unbind();
- }
-
- clearState(LLSpatialGroup::OCCLUSION_DIRTY);
-}
-
-
-BOOL earlyFail(LLCamera* camera, LLSpatialGroup* group);
-
-//returns:
-// 0 if sphere and AABB are not intersecting
-// 1 if they are
-// 2 if AABB is entirely inside sphere
-
-S32 LLSphereAABB(const LLVector3& center, const LLVector3& size, const LLVector3& pos, const F32 &rad)
-{
- S32 ret = 2;
-
- LLVector3 min = center - size;
- LLVector3 max = center + size;
- for (U32 i = 0; i < 3; i++)
- {
- if (min.mV[i] > pos.mV[i] + rad ||
- max.mV[i] < pos.mV[i] - rad)
- { //totally outside
- return 0;
- }
-
- if (min.mV[i] < pos.mV[i] - rad ||
- max.mV[i] > pos.mV[i] + rad)
- { //intersecting
- ret = 1;
- }
- }
-
- return ret;
-}
-
-LLSpatialGroup::~LLSpatialGroup()
-{
- /*if (sNoDelete)
- {
- llerrs << "Illegal deletion of LLSpatialGroup!" << llendl;
- }*/
-
- if (gDebugGL)
- {
- gPipeline.checkReferences(this);
- }
-
- if (isState(DEAD))
- {
- sZombieGroups--;
- }
-
- sNodeCount--;
-
- if (gGLManager.mHasOcclusionQuery)
- {
- for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; ++i)
- {
- if (mOcclusionQuery[i])
- {
- sQueryPool.release(mOcclusionQuery[i]);
- }
- }
- }
-
- mOcclusionVerts = NULL;
-
- LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
- clearDrawMap();
- clearAtlasList() ;
-}
-
-BOOL LLSpatialGroup::hasAtlas(LLTextureAtlas* atlasp)
-{
- S8 type = atlasp->getComponents() - 1 ;
- for(std::list<LLTextureAtlas*>::iterator iter = mAtlasList[type].begin(); iter != mAtlasList[type].end() ; ++iter)
- {
- if(atlasp == *iter)
- {
- return TRUE ;
- }
- }
- return FALSE ;
-}
-
-void LLSpatialGroup::addAtlas(LLTextureAtlas* atlasp, S8 recursive_level)
-{
- if(!hasAtlas(atlasp))
- {
- mAtlasList[atlasp->getComponents() - 1].push_back(atlasp) ;
- atlasp->addSpatialGroup(this) ;
- }
-
- --recursive_level;
- if(recursive_level)//levels propagating up.
- {
- LLSpatialGroup* parent = getParent() ;
- if(parent)
- {
- parent->addAtlas(atlasp, recursive_level) ;
- }
- }
-}
-
-void LLSpatialGroup::removeAtlas(LLTextureAtlas* atlasp, BOOL remove_group, S8 recursive_level)
-{
- mAtlasList[atlasp->getComponents() - 1].remove(atlasp) ;
- if(remove_group)
- {
- atlasp->removeSpatialGroup(this) ;
- }
-
- --recursive_level;
- if(recursive_level)//levels propagating up.
- {
- LLSpatialGroup* parent = getParent() ;
- if(parent)
- {
- parent->removeAtlas(atlasp, recursive_level) ;
- }
- }
-}
-
-void LLSpatialGroup::clearAtlasList()
-{
- std::list<LLTextureAtlas*>::iterator iter ;
- for(S8 i = 0 ; i < 4 ; i++)
- {
- if(mAtlasList[i].size() > 0)
- {
- for(iter = mAtlasList[i].begin(); iter != mAtlasList[i].end() ; ++iter)
- {
- ((LLTextureAtlas*)*iter)->removeSpatialGroup(this) ;
- }
- mAtlasList[i].clear() ;
- }
- }
-}
-
-LLTextureAtlas* LLSpatialGroup::getAtlas(S8 ncomponents, S8 to_be_reserved, S8 recursive_level)
-{
- S8 type = ncomponents - 1 ;
- if(mAtlasList[type].size() > 0)
- {
- for(std::list<LLTextureAtlas*>::iterator iter = mAtlasList[type].begin(); iter != mAtlasList[type].end() ; ++iter)
- {
- if(!((LLTextureAtlas*)*iter)->isFull(to_be_reserved))
- {
- return *iter ;
- }
- }
- }
-
- --recursive_level;
- if(recursive_level)
- {
- LLSpatialGroup* parent = getParent() ;
- if(parent)
- {
- return parent->getAtlas(ncomponents, to_be_reserved, recursive_level) ;
- }
- }
- return NULL ;
-}
-
-void LLSpatialGroup::setCurUpdatingSlot(LLTextureAtlasSlot* slotp)
-{
- mCurUpdatingSlotp = slotp;
-
- //if(!hasAtlas(mCurUpdatingSlotp->getAtlas()))
- //{
- // addAtlas(mCurUpdatingSlotp->getAtlas()) ;
- //}
-}
-
-LLTextureAtlasSlot* LLSpatialGroup::getCurUpdatingSlot(LLViewerTexture* imagep, S8 recursive_level)
-{
- if(gFrameCount && mCurUpdatingTime == gFrameCount && mCurUpdatingTexture == imagep)
- {
- return mCurUpdatingSlotp ;
- }
-
- //--recursive_level ;
- //if(recursive_level)
- //{
- // LLSpatialGroup* parent = getParent() ;
- // if(parent)
- // {
- // return parent->getCurUpdatingSlot(imagep, recursive_level) ;
- // }
- //}
- return NULL ;
-}
-
-void LLSpatialGroup::clearDrawMap()
-{
- mDrawMap.clear();
-}
-
-BOOL LLSpatialGroup::isHUDGroup()
-{
- return mSpatialPartition && mSpatialPartition->isHUDPartition() ;
-}
-
-BOOL LLSpatialGroup::isRecentlyVisible() const
-{
- return (LLDrawable::getCurrentFrame() - mVisible[LLViewerCamera::sCurCameraID]) < LLDrawable::getMinVisFrameRange() ;
-}
-
-BOOL LLSpatialGroup::isVisible() const
-{
- return mVisible[LLViewerCamera::sCurCameraID] >= LLDrawable::getCurrentFrame() ? TRUE : FALSE;
-}
-
-void LLSpatialGroup::setVisible()
-{
- mVisible[LLViewerCamera::sCurCameraID] = LLDrawable::getCurrentFrame();
-}
-
-void LLSpatialGroup::validate()
-{
-#if LL_OCTREE_PARANOIA_CHECK
-
- sg_assert(!isState(DIRTY));
- sg_assert(!isDead());
-
- LLVector4a myMin;
- myMin.setSub(mBounds[0], mBounds[1]);
- LLVector4a myMax;
- myMax.setAdd(mBounds[0], mBounds[1]);
-
- validateDrawMap();
-
- for (element_iter i = getData().begin(); i != getData().end(); ++i)
- {
- LLDrawable* drawable = *i;
- sg_assert(drawable->getSpatialGroup() == this);
- if (drawable->getSpatialBridge())
- {
- sg_assert(drawable->getSpatialBridge() == mSpatialPartition->asBridge());
- }
-
- /*if (drawable->isSpatialBridge())
- {
- LLSpatialPartition* part = drawable->asPartition();
- if (!part)
- {
- llerrs << "Drawable reports it is a spatial bridge but not a partition." << llendl;
- }
- LLSpatialGroup* group = (LLSpatialGroup*) part->mOctree->getListener(0);
- group->validate();
- }*/
- }
-
- for (U32 i = 0; i < mOctreeNode->getChildCount(); ++i)
- {
- LLSpatialGroup* group = (LLSpatialGroup*) mOctreeNode->getChild(i)->getListener(0);
-
- group->validate();
-
- //ensure all children are enclosed in this node
- LLVector4a center = group->mBounds[0];
- LLVector4a size = group->mBounds[1];
-
- LLVector4a min;
- min.setSub(center, size);
- LLVector4a max;
- max.setAdd(center, size);
-
- for (U32 j = 0; j < 3; j++)
- {
- sg_assert(min[j] >= myMin[j]-0.02f);
- sg_assert(max[j] <= myMax[j]+0.02f);
- }
- }
-
-#endif
-}
-
-void LLSpatialGroup::checkStates()
-{
-#if LL_OCTREE_PARANOIA_CHECK
- //LLOctreeStateCheck checker;
- //checker.traverse(mOctreeNode);
-#endif
-}
-
-void LLSpatialGroup::validateDrawMap()
-{
-#if LL_OCTREE_PARANOIA_CHECK
- for (draw_map_t::iterator i = mDrawMap.begin(); i != mDrawMap.end(); ++i)
- {
- LLSpatialGroup::drawmap_elem_t& draw_vec = i->second;
- for (drawmap_elem_t::iterator j = draw_vec.begin(); j != draw_vec.end(); ++j)
- {
- LLDrawInfo& params = **j;
-
- params.validate();
- }
- }
-#endif
-}
-
-BOOL LLSpatialGroup::updateInGroup(LLDrawable *drawablep, BOOL immediate)
-{
- LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
-
- drawablep->updateSpatialExtents();
-
- OctreeNode* parent = mOctreeNode->getOctParent();
-
- if (mOctreeNode->isInside(drawablep->getPositionGroup()) &&
- (mOctreeNode->contains(drawablep) ||
- (drawablep->getBinRadius() > mOctreeNode->getSize()[0] &&
- parent && parent->getElementCount() >= gOctreeMaxCapacity)))
- {
- unbound();
- setState(OBJECT_DIRTY);
- //setState(GEOM_DIRTY);
- return TRUE;
- }
-
- return FALSE;
-}
-
-
-BOOL LLSpatialGroup::addObject(LLDrawable *drawablep, BOOL add_all, BOOL from_octree)
-{
- LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
- if (!from_octree)
- {
- mOctreeNode->insert(drawablep);
- }
- else
- {
- drawablep->setSpatialGroup(this);
- setState(OBJECT_DIRTY | GEOM_DIRTY);
- setOcclusionState(LLSpatialGroup::DISCARD_QUERY, LLSpatialGroup::STATE_MODE_ALL_CAMERAS);
- gPipeline.markRebuild(this, TRUE);
- if (drawablep->isSpatialBridge())
- {
- mBridgeList.push_back((LLSpatialBridge*) drawablep);
- }
- if (drawablep->getRadius() > 1.f)
- {
- setState(IMAGE_DIRTY);
- }
- }
-
- return TRUE;
-}
-
-void LLSpatialGroup::rebuildGeom()
-{
- LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
- if (!isDead())
- {
- mSpatialPartition->rebuildGeom(this);
- }
-}
-
-void LLSpatialGroup::rebuildMesh()
-{
- if (!isDead())
- {
- mSpatialPartition->rebuildMesh(this);
- }
-}
-
-static LLFastTimer::DeclareTimer FTM_REBUILD_VBO("VBO Rebuilt");
-
-void LLSpatialPartition::rebuildGeom(LLSpatialGroup* group)
-{
- if (group->isDead() || !group->isState(LLSpatialGroup::GEOM_DIRTY))
- {
- return;
- }
-
- if (group->changeLOD())
- {
- group->mLastUpdateDistance = group->mDistance;
- group->mLastUpdateViewAngle = group->mViewAngle;
- }
-
- LLFastTimer ftm(FTM_REBUILD_VBO);
-
- group->clearDrawMap();
-
- //get geometry count
- U32 index_count = 0;
- U32 vertex_count = 0;
-
- addGeometryCount(group, vertex_count, index_count);
-
- if (vertex_count > 0 && index_count > 0)
- { //create vertex buffer containing volume geometry for this node
- group->mBuilt = 1.f;
- if (group->mVertexBuffer.isNull() || (group->mBufferUsage != group->mVertexBuffer->getUsage() && LLVertexBuffer::sEnableVBOs))
- {
- group->mVertexBuffer = createVertexBuffer(mVertexDataMask, group->mBufferUsage);
- group->mVertexBuffer->allocateBuffer(vertex_count, index_count, true);
- stop_glerror();
- }
- else
- {
- group->mVertexBuffer->resizeBuffer(vertex_count, index_count);
- stop_glerror();
- }
-
- getGeometry(group);
- }
- else
- {
- group->mVertexBuffer = NULL;
- group->mBufferMap.clear();
- }
-
- group->mLastUpdateTime = gFrameTimeSeconds;
- group->clearState(LLSpatialGroup::GEOM_DIRTY);
-}
-
-
-void LLSpatialPartition::rebuildMesh(LLSpatialGroup* group)
-{
-
-}
-
-BOOL LLSpatialGroup::boundObjects(BOOL empty, LLVector4a& minOut, LLVector4a& maxOut)
-{
- const OctreeNode* node = mOctreeNode;
-
- if (node->getData().empty())
- { //don't do anything if there are no objects
- if (empty && mOctreeNode->getParent())
- { //only root is allowed to be empty
- OCT_ERRS << "Empty leaf found in octree." << llendl;
- }
- return FALSE;
- }
-
- LLVector4a& newMin = mObjectExtents[0];
- LLVector4a& newMax = mObjectExtents[1];
-
- if (isState(OBJECT_DIRTY))
- { //calculate new bounding box
- clearState(OBJECT_DIRTY);
-
- //initialize bounding box to first element
- OctreeNode::const_element_iter i = node->getData().begin();
- LLDrawable* drawablep = *i;
- const LLVector4a* minMax = drawablep->getSpatialExtents();
-
- newMin = minMax[0];
- newMax = minMax[1];
-
- for (++i; i != node->getData().end(); ++i)
- {
- drawablep = *i;
- minMax = drawablep->getSpatialExtents();
-
- update_min_max(newMin, newMax, minMax[0]);
- update_min_max(newMin, newMax, minMax[1]);
-
- //bin up the object
- /*for (U32 i = 0; i < 3; i++)
- {
- if (minMax[0].mV[i] < newMin.mV[i])
- {
- newMin.mV[i] = minMax[0].mV[i];
- }
- if (minMax[1].mV[i] > newMax.mV[i])
- {
- newMax.mV[i] = minMax[1].mV[i];
- }
- }*/
- }
-
- mObjectBounds[0].setAdd(newMin, newMax);
- mObjectBounds[0].mul(0.5f);
- mObjectBounds[1].setSub(newMax, newMin);
- mObjectBounds[1].mul(0.5f);
- }
-
- if (empty)
- {
- minOut = newMin;
- maxOut = newMax;
- }
- else
- {
- minOut.setMin(minOut, newMin);
- maxOut.setMax(maxOut, newMax);
- }
-
- return TRUE;
-}
-
-void LLSpatialGroup::unbound()
-{
- if (isState(DIRTY))
- {
- return;
- }
-
- setState(DIRTY);
-
- //all the parent nodes need to rebound this child
- if (mOctreeNode)
- {
- OctreeNode* parent = (OctreeNode*) mOctreeNode->getParent();
- while (parent != NULL)
- {
- LLSpatialGroup* group = (LLSpatialGroup*) parent->getListener(0);
- if (group->isState(DIRTY))
- {
- return;
- }
-
- group->setState(DIRTY);
- parent = (OctreeNode*) parent->getParent();
- }
- }
-}
-
-LLSpatialGroup* LLSpatialGroup::getParent()
-{
- if (isDead())
- {
- return NULL;
- }
-
- if(!mOctreeNode)
- {
- return NULL;
- }
- OctreeNode* parent = mOctreeNode->getOctParent();
-
- if (parent)
- {
- return (LLSpatialGroup*) parent->getListener(0);
- }
-
- return NULL;
-}
-
-BOOL LLSpatialGroup::removeObject(LLDrawable *drawablep, BOOL from_octree)
-{
- LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
- unbound();
- if (mOctreeNode && !from_octree)
- {
- if (!mOctreeNode->remove(drawablep))
- {
- OCT_ERRS << "Could not remove drawable from spatial group" << llendl;
- }
- }
- else
- {
- drawablep->setSpatialGroup(NULL);
- setState(GEOM_DIRTY);
- gPipeline.markRebuild(this, TRUE);
-
- if (drawablep->isSpatialBridge())
- {
- for (bridge_list_t::iterator i = mBridgeList.begin(); i != mBridgeList.end(); ++i)
- {
- if (*i == drawablep)
- {
- mBridgeList.erase(i);
- break;
- }
- }
- }
-
- if (getElementCount() == 0)
- { //delete draw map on last element removal since a rebuild might never happen
- clearDrawMap();
- }
- }
- return TRUE;
-}
-
-void LLSpatialGroup::shift(const LLVector4a &offset)
-{
- LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
- LLVector4a t = mOctreeNode->getCenter();
- t.add(offset);
- mOctreeNode->setCenter(t);
- mOctreeNode->updateMinMax();
- mBounds[0].add(offset);
- mExtents[0].add(offset);
- mExtents[1].add(offset);
- mObjectBounds[0].add(offset);
- mObjectExtents[0].add(offset);
- mObjectExtents[1].add(offset);
-
- //if (!mSpatialPartition->mRenderByGroup)
- {
- setState(GEOM_DIRTY);
- gPipeline.markRebuild(this, TRUE);
- }
-
- if (mOcclusionVerts.notNull())
- {
- setState(OCCLUSION_DIRTY);
- }
-}
-
-class LLSpatialSetState : public LLSpatialGroup::OctreeTraveler
-{
-public:
- U32 mState;
- LLSpatialSetState(U32 state) : mState(state) { }
- virtual void visit(const LLSpatialGroup::OctreeNode* branch) { ((LLSpatialGroup*) branch->getListener(0))->setState(mState); }
-};
-
-class LLSpatialSetStateDiff : public LLSpatialSetState
-{
-public:
- LLSpatialSetStateDiff(U32 state) : LLSpatialSetState(state) { }
-
- virtual void traverse(const LLSpatialGroup::OctreeNode* n)
- {
- LLSpatialGroup* group = (LLSpatialGroup*) n->getListener(0);
-
- if (!group->isState(mState))
- {
- LLSpatialGroup::OctreeTraveler::traverse(n);
- }
- }
-};
-
-void LLSpatialGroup::setState(U32 state)
-{
- mState |= state;
-
- llassert(state <= LLSpatialGroup::STATE_MASK);
-}
-
-void LLSpatialGroup::setState(U32 state, S32 mode)
-{
- LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
-
- llassert(state <= LLSpatialGroup::STATE_MASK);
-
- if (mode > STATE_MODE_SINGLE)
- {
- if (mode == STATE_MODE_DIFF)
- {
- LLSpatialSetStateDiff setter(state);
- setter.traverse(mOctreeNode);
- }
- else
- {
- LLSpatialSetState setter(state);
- setter.traverse(mOctreeNode);
- }
- }
- else
- {
- mState |= state;
- }
-}
-
-class LLSpatialClearState : public LLSpatialGroup::OctreeTraveler
-{
-public:
- U32 mState;
- LLSpatialClearState(U32 state) : mState(state) { }
- virtual void visit(const LLSpatialGroup::OctreeNode* branch) { ((LLSpatialGroup*) branch->getListener(0))->clearState(mState); }
-};
-
-class LLSpatialClearStateDiff : public LLSpatialClearState
-{
-public:
- LLSpatialClearStateDiff(U32 state) : LLSpatialClearState(state) { }
-
- virtual void traverse(const LLSpatialGroup::OctreeNode* n)
- {
- LLSpatialGroup* group = (LLSpatialGroup*) n->getListener(0);
-
- if (group->isState(mState))
- {
- LLSpatialGroup::OctreeTraveler::traverse(n);
- }
- }
-};
-
-void LLSpatialGroup::clearState(U32 state)
-{
- llassert(state <= LLSpatialGroup::STATE_MASK);
-
- mState &= ~state;
-}
-
-void LLSpatialGroup::clearState(U32 state, S32 mode)
-{
- llassert(state <= LLSpatialGroup::STATE_MASK);
-
- LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
-
- if (mode > STATE_MODE_SINGLE)
- {
- if (mode == STATE_MODE_DIFF)
- {
- LLSpatialClearStateDiff clearer(state);
- clearer.traverse(mOctreeNode);
- }
- else
- {
- LLSpatialClearState clearer(state);
- clearer.traverse(mOctreeNode);
- }
- }
- else
- {
- mState &= ~state;
- }
-}
-
-BOOL LLSpatialGroup::isState(U32 state) const
-{
- llassert(state <= LLSpatialGroup::STATE_MASK);
-
- return mState & state ? TRUE : FALSE;
-}
-
-//=====================================
-// Occlusion State Set/Clear
-//=====================================
-class LLSpatialSetOcclusionState : public LLSpatialGroup::OctreeTraveler
-{
-public:
- U32 mState;
- LLSpatialSetOcclusionState(U32 state) : mState(state) { }
- virtual void visit(const LLSpatialGroup::OctreeNode* branch) { ((LLSpatialGroup*) branch->getListener(0))->setOcclusionState(mState); }
-};
-
-class LLSpatialSetOcclusionStateDiff : public LLSpatialSetOcclusionState
-{
-public:
- LLSpatialSetOcclusionStateDiff(U32 state) : LLSpatialSetOcclusionState(state) { }
-
- virtual void traverse(const LLSpatialGroup::OctreeNode* n)
- {
- LLSpatialGroup* group = (LLSpatialGroup*) n->getListener(0);
-
- if (!group->isOcclusionState(mState))
- {
- LLSpatialGroup::OctreeTraveler::traverse(n);
- }
- }
-};
-
-
-void LLSpatialGroup::setOcclusionState(U32 state, S32 mode)
-{
- LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
-
- if (mode > STATE_MODE_SINGLE)
- {
- if (mode == STATE_MODE_DIFF)
- {
- LLSpatialSetOcclusionStateDiff setter(state);
- setter.traverse(mOctreeNode);
- }
- else if (mode == STATE_MODE_BRANCH)
- {
- LLSpatialSetOcclusionState setter(state);
- setter.traverse(mOctreeNode);
- }
- else
- {
- for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++)
- {
- mOcclusionState[i] |= state;
-
- if ((state & DISCARD_QUERY) && mOcclusionQuery[i])
- {
- sQueryPool.release(mOcclusionQuery[i]);
- mOcclusionQuery[i] = 0;
- }
- }
- }
- }
- else
- {
- mOcclusionState[LLViewerCamera::sCurCameraID] |= state;
- if ((state & DISCARD_QUERY) && mOcclusionQuery[LLViewerCamera::sCurCameraID])
- {
- sQueryPool.release(mOcclusionQuery[LLViewerCamera::sCurCameraID]);
- mOcclusionQuery[LLViewerCamera::sCurCameraID] = 0;
- }
- }
-}
-
-class LLSpatialClearOcclusionState : public LLSpatialGroup::OctreeTraveler
-{
-public:
- U32 mState;
-
- LLSpatialClearOcclusionState(U32 state) : mState(state) { }
- virtual void visit(const LLSpatialGroup::OctreeNode* branch) { ((LLSpatialGroup*) branch->getListener(0))->clearOcclusionState(mState); }
-};
-
-class LLSpatialClearOcclusionStateDiff : public LLSpatialClearOcclusionState
-{
-public:
- LLSpatialClearOcclusionStateDiff(U32 state) : LLSpatialClearOcclusionState(state) { }
-
- virtual void traverse(const LLSpatialGroup::OctreeNode* n)
- {
- LLSpatialGroup* group = (LLSpatialGroup*) n->getListener(0);
-
- if (group->isOcclusionState(mState))
- {
- LLSpatialGroup::OctreeTraveler::traverse(n);
- }
- }
-};
-
-void LLSpatialGroup::clearOcclusionState(U32 state, S32 mode)
-{
- LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
-
- if (mode > STATE_MODE_SINGLE)
- {
- if (mode == STATE_MODE_DIFF)
- {
- LLSpatialClearOcclusionStateDiff clearer(state);
- clearer.traverse(mOctreeNode);
- }
- else if (mode == STATE_MODE_BRANCH)
- {
- LLSpatialClearOcclusionState clearer(state);
- clearer.traverse(mOctreeNode);
- }
- else
- {
- for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++)
- {
- mOcclusionState[i] &= ~state;
- }
- }
- }
- else
- {
- mOcclusionState[LLViewerCamera::sCurCameraID] &= ~state;
- }
-}
-//======================================
-// Octree Listener Implementation
-//======================================
-
-LLSpatialGroup::LLSpatialGroup(OctreeNode* node, LLSpatialPartition* part) :
- mState(0),
- mBuilt(0.f),
- mOctreeNode(node),
- mSpatialPartition(part),
- mVertexBuffer(NULL),
- mBufferUsage(part->mBufferUsage),
- mDistance(0.f),
- mDepth(0.f),
- mLastUpdateDistance(-1.f),
- mLastUpdateTime(gFrameTimeSeconds),
- mAtlasList(4),
- mCurUpdatingTime(0),
- mCurUpdatingSlotp(NULL),
- mCurUpdatingTexture (NULL)
-{
- sNodeCount++;
- LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
-
- mViewAngle.splat(0.f);
- mLastUpdateViewAngle.splat(-1.f);
- mExtents[0] = mExtents[1] = mObjectBounds[0] = mObjectBounds[0] = mObjectBounds[1] =
- mObjectExtents[0] = mObjectExtents[1] = mViewAngle;
-
- sg_assert(mOctreeNode->getListenerCount() == 0);
- mOctreeNode->addListener(this);
- setState(SG_INITIAL_STATE_MASK);
- gPipeline.markRebuild(this, TRUE);
-
- mBounds[0] = node->getCenter();
- mBounds[1] = node->getSize();
-
- part->mLODSeed = (part->mLODSeed+1)%part->mLODPeriod;
- mLODHash = part->mLODSeed;
-
- OctreeNode* oct_parent = node->getOctParent();
-
- LLSpatialGroup* parent = oct_parent ? (LLSpatialGroup*) oct_parent->getListener(0) : NULL;
-
- for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++)
- {
- mOcclusionQuery[i] = 0;
- mOcclusionState[i] = parent ? SG_STATE_INHERIT_MASK & parent->mOcclusionState[i] : 0;
- mVisible[i] = 0;
- }
-
- mOcclusionVerts = NULL;
-
- mRadius = 1;
- mPixelArea = 1024.f;
-}
-
-void LLSpatialGroup::updateDistance(LLCamera &camera)
-{
- if (LLViewerCamera::sCurCameraID != LLViewerCamera::CAMERA_WORLD)
- {
- llwarns << "Attempted to update distance for camera other than world camera!" << llendl;
- return;
- }
-
-#if !LL_RELEASE_FOR_DOWNLOAD
- if (isState(LLSpatialGroup::OBJECT_DIRTY))
- {
- llerrs << "Spatial group dirty on distance update." << llendl;
- }
-#endif
- if (!getData().empty())
- {
- mRadius = mSpatialPartition->mRenderByGroup ? mObjectBounds[1].getLength3().getF32() :
- (F32) mOctreeNode->getSize().getLength3().getF32();
- mDistance = mSpatialPartition->calcDistance(this, camera);
- mPixelArea = mSpatialPartition->calcPixelArea(this, camera);
- }
-}
-
-F32 LLSpatialPartition::calcDistance(LLSpatialGroup* group, LLCamera& camera)
-{
- LLVector4a eye;
- LLVector4a origin;
- origin.load3(camera.getOrigin().mV);
-
- eye.setSub(group->mObjectBounds[0], origin);
-
- F32 dist = 0.f;
-
- if (group->mDrawMap.find(LLRenderPass::PASS_ALPHA) != group->mDrawMap.end())
- {
- LLVector4a v = eye;
-
- dist = eye.getLength3().getF32();
- eye.normalize3fast();
-
- if (!group->isState(LLSpatialGroup::ALPHA_DIRTY))
- {
- if (!group->mSpatialPartition->isBridge())
- {
- LLVector4a view_angle = eye;
-
- LLVector4a diff;
- diff.setSub(view_angle, group->mLastUpdateViewAngle);
-
- if (diff.getLength3().getF32() > 0.64f)
- {
- group->mViewAngle = view_angle;
- group->mLastUpdateViewAngle = view_angle;
- //for occasional alpha sorting within the group
- //NOTE: If there is a trivial way to detect that alpha sorting here would not change the render order,
- //not setting this node to dirty would be a very good thing
- group->setState(LLSpatialGroup::ALPHA_DIRTY);
- gPipeline.markRebuild(group, FALSE);
- }
- }
- }
-
- //calculate depth of node for alpha sorting
-
- LLVector3 at = camera.getAtAxis();
-
- LLVector4a ata;
- ata.load3(at.mV);
-
- LLVector4a t = ata;
- //front of bounding box
- t.mul(0.25f);
- t.mul(group->mObjectBounds[1]);
- v.sub(t);
-
- group->mDepth = v.dot3(ata).getF32();
- }
- else
- {
- dist = eye.getLength3().getF32();
- }
-
- if (dist < 16.f)
- {
- dist /= 16.f;
- dist *= dist;
- dist *= 16.f;
- }
-
- return dist;
-}
-
-F32 LLSpatialPartition::calcPixelArea(LLSpatialGroup* group, LLCamera& camera)
-{
- return LLPipeline::calcPixelArea(group->mObjectBounds[0], group->mObjectBounds[1], camera);
-}
-
-F32 LLSpatialGroup::getUpdateUrgency() const
-{
- if (!isVisible())
- {
- return 0.f;
- }
- else
- {
- F32 time = gFrameTimeSeconds-mLastUpdateTime+4.f;
- return time + (mObjectBounds[1].dot3(mObjectBounds[1]).getF32()+1.f)/mDistance;
- }
-}
-
-BOOL LLSpatialGroup::needsUpdate()
-{
- return (LLDrawable::getCurrentFrame()%mSpatialPartition->mLODPeriod == mLODHash) ? TRUE : FALSE;
-}
-
-BOOL LLSpatialGroup::changeLOD()
-{
- if (isState(ALPHA_DIRTY | OBJECT_DIRTY))
- { ///a rebuild is going to happen, update distance and LoD
- return TRUE;
- }
-
- if (mSpatialPartition->mSlopRatio > 0.f)
- {
- F32 ratio = (mDistance - mLastUpdateDistance)/(llmax(mLastUpdateDistance, mRadius));
-
- if (fabsf(ratio) >= mSpatialPartition->mSlopRatio)
- {
- return TRUE;
- }
-
- if (mDistance > mRadius*2.f)
- {
- return FALSE;
- }
- }
-
- if (needsUpdate())
- {
- return TRUE;
- }
-
- return FALSE;
-}
-
-void LLSpatialGroup::handleInsertion(const TreeNode* node, LLDrawable* drawablep)
-{
- LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
- addObject(drawablep, FALSE, TRUE);
- unbound();
- setState(OBJECT_DIRTY);
-}
-
-void LLSpatialGroup::handleRemoval(const TreeNode* node, LLDrawable* drawable)
-{
- LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
- removeObject(drawable, TRUE);
- setState(OBJECT_DIRTY);
-}
-
-void LLSpatialGroup::handleDestruction(const TreeNode* node)
-{
- LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
- setState(DEAD);
-
- for (element_iter i = getData().begin(); i != getData().end(); ++i)
- {
- LLDrawable* drawable = *i;
- if (drawable->getSpatialGroup() == this)
- {
- drawable->setSpatialGroup(NULL);
- }
- }
-
- clearDrawMap();
- mVertexBuffer = NULL;
- mBufferMap.clear();
- sZombieGroups++;
- mOctreeNode = NULL;
-}
-
-void LLSpatialGroup::handleStateChange(const TreeNode* node)
-{
- //drop bounding box upon state change
- if (mOctreeNode != node)
- {
- mOctreeNode = (OctreeNode*) node;
- }
- unbound();
-}
-
-void LLSpatialGroup::handleChildAddition(const OctreeNode* parent, OctreeNode* child)
-{
- LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
- if (child->getListenerCount() == 0)
- {
- new LLSpatialGroup(child, mSpatialPartition);
- }
- else
- {
- OCT_ERRS << "LLSpatialGroup redundancy detected." << llendl;
- }
-
- unbound();
-
- assert_states_valid(this);
-}
-
-void LLSpatialGroup::handleChildRemoval(const OctreeNode* parent, const OctreeNode* child)
-{
- unbound();
-}
-
-void LLSpatialGroup::destroyGL()
-{
- setState(LLSpatialGroup::GEOM_DIRTY | LLSpatialGroup::IMAGE_DIRTY);
- gPipeline.markRebuild(this, TRUE);
-
- mLastUpdateTime = gFrameTimeSeconds;
- mVertexBuffer = NULL;
- mBufferMap.clear();
-
- clearDrawMap();
-
- for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++)
- {
- if (mOcclusionQuery[i])
- {
- sQueryPool.release(mOcclusionQuery[i]);
- mOcclusionQuery[i] = 0;
- }
- }
-
- mOcclusionVerts = NULL;
-
- for (LLSpatialGroup::element_iter i = getData().begin(); i != getData().end(); ++i)
- {
- LLDrawable* drawable = *i;
- for (S32 j = 0; j < drawable->getNumFaces(); j++)
- {
- LLFace* facep = drawable->getFace(j);
- facep->clearVertexBuffer();
- }
- }
-}
-
-BOOL LLSpatialGroup::rebound()
-{
- if (!isState(DIRTY))
- { //return TRUE if we're not empty
- return TRUE;
- }
-
- if (mOctreeNode->getChildCount() == 1 && mOctreeNode->getElementCount() == 0)
- {
- LLSpatialGroup* group = (LLSpatialGroup*) mOctreeNode->getChild(0)->getListener(0);
- group->rebound();
-
- //copy single child's bounding box
- mBounds[0] = group->mBounds[0];
- mBounds[1] = group->mBounds[1];
- mExtents[0] = group->mExtents[0];
- mExtents[1] = group->mExtents[1];
-
- group->setState(SKIP_FRUSTUM_CHECK);
- }
- else if (mOctreeNode->isLeaf())
- { //copy object bounding box if this is a leaf
- boundObjects(TRUE, mExtents[0], mExtents[1]);
- mBounds[0] = mObjectBounds[0];
- mBounds[1] = mObjectBounds[1];
- }
- else
- {
- LLVector4a& newMin = mExtents[0];
- LLVector4a& newMax = mExtents[1];
- LLSpatialGroup* group = (LLSpatialGroup*) mOctreeNode->getChild(0)->getListener(0);
- group->clearState(SKIP_FRUSTUM_CHECK);
- group->rebound();
- //initialize to first child
- newMin = group->mExtents[0];
- newMax = group->mExtents[1];
-
- //first, rebound children
- for (U32 i = 1; i < mOctreeNode->getChildCount(); i++)
- {
- group = (LLSpatialGroup*) mOctreeNode->getChild(i)->getListener(0);
- group->clearState(SKIP_FRUSTUM_CHECK);
- group->rebound();
- const LLVector4a& max = group->mExtents[1];
- const LLVector4a& min = group->mExtents[0];
-
- newMax.setMax(newMax, max);
- newMin.setMin(newMin, min);
- }
-
- boundObjects(FALSE, newMin, newMax);
-
- mBounds[0].setAdd(newMin, newMax);
- mBounds[0].mul(0.5f);
- mBounds[1].setSub(newMax, newMin);
- mBounds[1].mul(0.5f);
- }
-
- setState(OCCLUSION_DIRTY);
-
- clearState(DIRTY);
-
- return TRUE;
-}
-
-static LLFastTimer::DeclareTimer FTM_OCCLUSION_READBACK("Readback Occlusion");
-void LLSpatialGroup::checkOcclusion()
-{
- if (LLPipeline::sUseOcclusion > 1)
- {
- LLFastTimer t(FTM_OCCLUSION_READBACK);
- LLSpatialGroup* parent = getParent();
- if (parent && parent->isOcclusionState(LLSpatialGroup::OCCLUDED))
- { //if the parent has been marked as occluded, the child is implicitly occluded
- clearOcclusionState(QUERY_PENDING | DISCARD_QUERY);
- }
- else if (isOcclusionState(QUERY_PENDING))
- { //otherwise, if a query is pending, read it back
-
- GLuint available = 0;
- if (mOcclusionQuery[LLViewerCamera::sCurCameraID])
- {
- glGetQueryObjectuivARB(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT_AVAILABLE_ARB, &available);
- }
- else
- {
- available = 1;
- }
-
- if (available)
- { //result is available, read it back, otherwise wait until next frame
- GLuint res = 1;
- if (!isOcclusionState(DISCARD_QUERY) && mOcclusionQuery[LLViewerCamera::sCurCameraID])
- {
- glGetQueryObjectuivARB(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT_ARB, &res);
-#if LL_TRACK_PENDING_OCCLUSION_QUERIES
- sPendingQueries.erase(mOcclusionQuery[LLViewerCamera::sCurCameraID]);
-#endif
- }
- else if (mOcclusionQuery[LLViewerCamera::sCurCameraID])
- { //delete the query to avoid holding onto hundreds of pending queries
- sQueryPool.release(mOcclusionQuery[LLViewerCamera::sCurCameraID]);
- mOcclusionQuery[LLViewerCamera::sCurCameraID] = 0;
- }
-
- if (isOcclusionState(DISCARD_QUERY))
- {
- res = 2;
- }
-
- if (res > 0)
- {
- assert_states_valid(this);
- clearOcclusionState(LLSpatialGroup::OCCLUDED, LLSpatialGroup::STATE_MODE_DIFF);
- assert_states_valid(this);
- }
- else
- {
- assert_states_valid(this);
- setOcclusionState(LLSpatialGroup::OCCLUDED, LLSpatialGroup::STATE_MODE_DIFF);
- assert_states_valid(this);
- }
-
- clearOcclusionState(QUERY_PENDING | DISCARD_QUERY);
- }
- }
- else if (mSpatialPartition->isOcclusionEnabled() && isOcclusionState(LLSpatialGroup::OCCLUDED))
- { //check occlusion has been issued for occluded node that has not had a query issued
- assert_states_valid(this);
- clearOcclusionState(LLSpatialGroup::OCCLUDED, LLSpatialGroup::STATE_MODE_DIFF);
- assert_states_valid(this);
- }
- }
-}
-
-static LLFastTimer::DeclareTimer FTM_PUSH_OCCLUSION_VERTS("Push Occlusion");
-static LLFastTimer::DeclareTimer FTM_SET_OCCLUSION_STATE("Occlusion State");
-static LLFastTimer::DeclareTimer FTM_OCCLUSION_EARLY_FAIL("Occlusion Early Fail");
-static LLFastTimer::DeclareTimer FTM_OCCLUSION_ALLOCATE("Allocate");
-static LLFastTimer::DeclareTimer FTM_OCCLUSION_BUILD("Build");
-static LLFastTimer::DeclareTimer FTM_OCCLUSION_BEGIN_QUERY("Begin Query");
-static LLFastTimer::DeclareTimer FTM_OCCLUSION_END_QUERY("End Query");
-static LLFastTimer::DeclareTimer FTM_OCCLUSION_SET_BUFFER("Set Buffer");
-static LLFastTimer::DeclareTimer FTM_OCCLUSION_DRAW_WATER("Draw Water");
-static LLFastTimer::DeclareTimer FTM_OCCLUSION_DRAW("Draw");
-
-
-
-void LLSpatialGroup::doOcclusion(LLCamera* camera)
-{
- if (mSpatialPartition->isOcclusionEnabled() && LLPipeline::sUseOcclusion > 1)
- {
- // Don't cull hole/edge water, unless we have the GL_ARB_depth_clamp extension
- if (earlyFail(camera, this))
- {
- LLFastTimer t(FTM_OCCLUSION_EARLY_FAIL);
- setOcclusionState(LLSpatialGroup::DISCARD_QUERY);
- assert_states_valid(this);
- clearOcclusionState(LLSpatialGroup::OCCLUDED, LLSpatialGroup::STATE_MODE_DIFF);
- assert_states_valid(this);
- }
- else
- {
- if (!isOcclusionState(QUERY_PENDING) || isOcclusionState(DISCARD_QUERY))
- {
- { //no query pending, or previous query to be discarded
- LLFastTimer t(FTM_RENDER_OCCLUSION);
-
- if (!mOcclusionQuery[LLViewerCamera::sCurCameraID])
- {
- LLFastTimer t(FTM_OCCLUSION_ALLOCATE);
- mOcclusionQuery[LLViewerCamera::sCurCameraID] = sQueryPool.allocate();
- }
-
- if (mOcclusionVerts.isNull() || isState(LLSpatialGroup::OCCLUSION_DIRTY))
- {
- LLFastTimer t(FTM_OCCLUSION_BUILD);
- buildOcclusion();
- }
-
- // Depth clamp all water to avoid it being culled as a result of being
- // behind the far clip plane, and in the case of edge water to avoid
- // it being culled while still visible.
- bool const use_depth_clamp = gGLManager.mHasDepthClamp &&
- (mSpatialPartition->mDrawableType == LLDrawPool::POOL_WATER ||
- mSpatialPartition->mDrawableType == LLDrawPool::POOL_VOIDWATER);
-
- LLGLEnable clamp(use_depth_clamp ? GL_DEPTH_CLAMP : 0);
-
-#if !LL_DARWIN
- U32 mode = gGLManager.mHasOcclusionQuery2 ? GL_ANY_SAMPLES_PASSED : GL_SAMPLES_PASSED_ARB;
-#else
- U32 mode = GL_SAMPLES_PASSED_ARB;
-#endif
-
-#if LL_TRACK_PENDING_OCCLUSION_QUERIES
- sPendingQueries.insert(mOcclusionQuery[LLViewerCamera::sCurCameraID]);
-#endif
-
- {
- LLFastTimer t(FTM_PUSH_OCCLUSION_VERTS);
-
- {
- LLFastTimer t(FTM_OCCLUSION_BEGIN_QUERY);
- glBeginQueryARB(mode, mOcclusionQuery[LLViewerCamera::sCurCameraID]);
- }
-
- {
- LLFastTimer t(FTM_OCCLUSION_SET_BUFFER);
- mOcclusionVerts->setBuffer(LLVertexBuffer::MAP_VERTEX);
- }
-
- if (!use_depth_clamp && mSpatialPartition->mDrawableType == LLDrawPool::POOL_VOIDWATER)
- {
- LLFastTimer t(FTM_OCCLUSION_DRAW_WATER);
-
- LLGLSquashToFarClip squash(glh_get_current_projection(), 1);
- if (camera->getOrigin().isExactlyZero())
- { //origin is invalid, draw entire box
- mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, 0);
- mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, b111*8);
- }
- else
- {
- mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, mBounds[0]));
- }
- }
- else
- {
- LLFastTimer t(FTM_OCCLUSION_DRAW);
- if (camera->getOrigin().isExactlyZero())
- { //origin is invalid, draw entire box
- mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, 0);
- mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, b111*8);
- }
- else
- {
- mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, mBounds[0]));
- }
- }
-
-
- {
- LLFastTimer t(FTM_OCCLUSION_END_QUERY);
- glEndQueryARB(mode);
- }
- }
- }
-
- {
- LLFastTimer t(FTM_SET_OCCLUSION_STATE);
- setOcclusionState(LLSpatialGroup::QUERY_PENDING);
- clearOcclusionState(LLSpatialGroup::DISCARD_QUERY);
- }
- }
- }
- }
-}
-
-//==============================================
-
-LLSpatialPartition::LLSpatialPartition(U32 data_mask, BOOL render_by_group, U32 buffer_usage)
-: mRenderByGroup(render_by_group)
-{
- LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
- mOcclusionEnabled = TRUE;
- mDrawableType = 0;
- mPartitionType = LLViewerRegion::PARTITION_NONE;
- mLODSeed = 0;
- mLODPeriod = 1;
- mVertexDataMask = data_mask;
- mBufferUsage = buffer_usage;
- mDepthMask = FALSE;
- mSlopRatio = 0.25f;
- mInfiniteFarClip = FALSE;
-
- LLVector4a center, size;
- center.splat(0.f);
- size.splat(1.f);
-
- mOctree = new LLSpatialGroup::OctreeRoot(center,size,
- NULL);
- new LLSpatialGroup(mOctree, this);
-}
-
-
-LLSpatialPartition::~LLSpatialPartition()
-{
- LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
-
- delete mOctree;
- mOctree = NULL;
-}
-
-
-LLSpatialGroup *LLSpatialPartition::put(LLDrawable *drawablep, BOOL was_visible)
-{
- LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
-
- drawablep->updateSpatialExtents();
-
- //keep drawable from being garbage collected
- LLPointer<LLDrawable> ptr = drawablep;
-
- assert_octree_valid(mOctree);
- mOctree->insert(drawablep);
- assert_octree_valid(mOctree);
-
- LLSpatialGroup* group = drawablep->getSpatialGroup();
-
- if (group && was_visible && group->isOcclusionState(LLSpatialGroup::QUERY_PENDING))
- {
- group->setOcclusionState(LLSpatialGroup::DISCARD_QUERY, LLSpatialGroup::STATE_MODE_ALL_CAMERAS);
- }
-
- return group;
-}
-
-BOOL LLSpatialPartition::remove(LLDrawable *drawablep, LLSpatialGroup *curp)
-{
- LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
-
- drawablep->setSpatialGroup(NULL);
-
- if (!curp->removeObject(drawablep))
- {
- OCT_ERRS << "Failed to remove drawable from octree!" << llendl;
- }
-
- assert_octree_valid(mOctree);
-
- return TRUE;
-}
-
-void LLSpatialPartition::move(LLDrawable *drawablep, LLSpatialGroup *curp, BOOL immediate)
-{
- LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
-
- // sanity check submitted by open source user bushing Spatula
- // who was seeing crashing here. (See VWR-424 reported by Bunny Mayne)
- if (!drawablep)
- {
- OCT_ERRS << "LLSpatialPartition::move was passed a bad drawable." << llendl;
- return;
- }
-
- BOOL was_visible = curp ? curp->isVisible() : FALSE;
-
- if (curp && curp->mSpatialPartition != this)
- {
- //keep drawable from being garbage collected
- LLPointer<LLDrawable> ptr = drawablep;
- if (curp->mSpatialPartition->remove(drawablep, curp))
- {
- put(drawablep, was_visible);
- return;
- }
- else
- {
- OCT_ERRS << "Drawable lost between spatial partitions on outbound transition." << llendl;
- }
- }
-
- if (curp && curp->updateInGroup(drawablep, immediate))
- {
- // Already updated, don't need to do anything
- assert_octree_valid(mOctree);
- return;
- }
-
- //keep drawable from being garbage collected
- LLPointer<LLDrawable> ptr = drawablep;
- if (curp && !remove(drawablep, curp))
- {
- OCT_ERRS << "Move couldn't find existing spatial group!" << llendl;
- }
-
- put(drawablep, was_visible);
-}
-
-class LLSpatialShift : public LLSpatialGroup::OctreeTraveler
-{
-public:
- const LLVector4a& mOffset;
-
- LLSpatialShift(const LLVector4a& offset) : mOffset(offset) { }
- virtual void visit(const LLSpatialGroup::OctreeNode* branch)
- {
- ((LLSpatialGroup*) branch->getListener(0))->shift(mOffset);
- }
-};
-
-void LLSpatialPartition::shift(const LLVector4a &offset)
-{ //shift octree node bounding boxes by offset
- LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
- LLSpatialShift shifter(offset);
- shifter.traverse(mOctree);
-}
-
-class LLOctreeCull : public LLSpatialGroup::OctreeTraveler
-{
-public:
- LLOctreeCull(LLCamera* camera)
- : mCamera(camera), mRes(0) { }
-
- virtual bool earlyFail(LLSpatialGroup* group)
- {
- group->checkOcclusion();
-
- if (group->mOctreeNode->getParent() && //never occlusion cull the root node
- LLPipeline::sUseOcclusion && //ignore occlusion if disabled
- group->isOcclusionState(LLSpatialGroup::OCCLUDED))
- {
- gPipeline.markOccluder(group);
- return true;
- }
-
- return false;
- }
-
- virtual void traverse(const LLSpatialGroup::OctreeNode* n)
- {
- LLSpatialGroup* group = (LLSpatialGroup*) n->getListener(0);
-
- if (earlyFail(group))
- {
- return;
- }
-
- if (mRes == 2 ||
- (mRes && group->isState(LLSpatialGroup::SKIP_FRUSTUM_CHECK)))
- { //fully in, just add everything
- LLSpatialGroup::OctreeTraveler::traverse(n);
- }
- else
- {
- mRes = frustumCheck(group);
-
- if (mRes)
- { //at least partially in, run on down
- LLSpatialGroup::OctreeTraveler::traverse(n);
- }
-
- mRes = 0;
- }
- }
-
- virtual S32 frustumCheck(const LLSpatialGroup* group)
- {
- S32 res = mCamera->AABBInFrustumNoFarClip(group->mBounds[0], group->mBounds[1]);
- if (res != 0)
- {
- res = llmin(res, AABBSphereIntersect(group->mExtents[0], group->mExtents[1], mCamera->getOrigin(), mCamera->mFrustumCornerDist));
- }
- return res;
- }
-
- virtual S32 frustumCheckObjects(const LLSpatialGroup* group)
- {
- S32 res = mCamera->AABBInFrustumNoFarClip(group->mObjectBounds[0], group->mObjectBounds[1]);
- if (res != 0)
- {
- res = llmin(res, AABBSphereIntersect(group->mObjectExtents[0], group->mObjectExtents[1], mCamera->getOrigin(), mCamera->mFrustumCornerDist));
- }
- return res;
- }
-
- virtual bool checkObjects(const LLSpatialGroup::OctreeNode* branch, const LLSpatialGroup* group)
- {
- if (branch->getElementCount() == 0) //no elements
- {
- return false;
- }
- else if (branch->getChildCount() == 0) //leaf state, already checked tightest bounding box
- {
- return true;
- }
- else if (mRes == 1 && !frustumCheckObjects(group)) //no objects in frustum
- {
- return false;
- }
-
- return true;
- }
-
- virtual void preprocess(LLSpatialGroup* group)
- {
-
- }
-
- virtual void processGroup(LLSpatialGroup* group)
- {
- if (group->needsUpdate() ||
- group->mVisible[LLViewerCamera::sCurCameraID] < LLDrawable::getCurrentFrame() - 1)
- {
- group->doOcclusion(mCamera);
- }
- gPipeline.markNotCulled(group, *mCamera);
- }
-
- virtual void visit(const LLSpatialGroup::OctreeNode* branch)
- {
- LLSpatialGroup* group = (LLSpatialGroup*) branch->getListener(0);
-
- preprocess(group);
-
- if (checkObjects(branch, group))
- {
- processGroup(group);
- }
- }
-
- LLCamera *mCamera;
- S32 mRes;
-};
-
-class LLOctreeCullNoFarClip : public LLOctreeCull
-{
-public:
- LLOctreeCullNoFarClip(LLCamera* camera)
- : LLOctreeCull(camera) { }
-
- virtual S32 frustumCheck(const LLSpatialGroup* group)
- {
- return mCamera->AABBInFrustumNoFarClip(group->mBounds[0], group->mBounds[1]);
- }
-
- virtual S32 frustumCheckObjects(const LLSpatialGroup* group)
- {
- S32 res = mCamera->AABBInFrustumNoFarClip(group->mObjectBounds[0], group->mObjectBounds[1]);
- return res;
- }
-};
-
-class LLOctreeCullShadow : public LLOctreeCull
-{
-public:
- LLOctreeCullShadow(LLCamera* camera)
- : LLOctreeCull(camera) { }
-
- virtual S32 frustumCheck(const LLSpatialGroup* group)
- {
- return mCamera->AABBInFrustum(group->mBounds[0], group->mBounds[1]);
- }
-
- virtual S32 frustumCheckObjects(const LLSpatialGroup* group)
- {
- return mCamera->AABBInFrustum(group->mObjectBounds[0], group->mObjectBounds[1]);
- }
-};
-
-class LLOctreeCullVisExtents: public LLOctreeCullShadow
-{
-public:
- LLOctreeCullVisExtents(LLCamera* camera, LLVector4a& min, LLVector4a& max)
- : LLOctreeCullShadow(camera), mMin(min), mMax(max), mEmpty(TRUE) { }
-
- virtual bool earlyFail(LLSpatialGroup* group)
- {
- if (group->mOctreeNode->getParent() && //never occlusion cull the root node
- LLPipeline::sUseOcclusion && //ignore occlusion if disabled
- group->isOcclusionState(LLSpatialGroup::OCCLUDED))
- {
- return true;
- }
-
- return false;
- }
-
- virtual void traverse(const LLSpatialGroup::OctreeNode* n)
- {
- LLSpatialGroup* group = (LLSpatialGroup*) n->getListener(0);
-
- if (earlyFail(group))
- {
- return;
- }
-
- if ((mRes && group->isState(LLSpatialGroup::SKIP_FRUSTUM_CHECK)) ||
- mRes == 2)
- { //don't need to do frustum check
- LLSpatialGroup::OctreeTraveler::traverse(n);
- }
- else
- {
- mRes = frustumCheck(group);
-
- if (mRes)
- { //at least partially in, run on down
- LLSpatialGroup::OctreeTraveler::traverse(n);
- }
-
- mRes = 0;
- }
- }
-
- virtual void processGroup(LLSpatialGroup* group)
- {
- llassert(!group->isState(LLSpatialGroup::DIRTY) && !group->getData().empty())
-
- if (mRes < 2)
- {
- if (mCamera->AABBInFrustum(group->mObjectBounds[0], group->mObjectBounds[1]) > 0)
- {
- mEmpty = FALSE;
- update_min_max(mMin, mMax, group->mObjectExtents[0]);
- update_min_max(mMin, mMax, group->mObjectExtents[1]);
- }
- }
- else
- {
- mEmpty = FALSE;
- update_min_max(mMin, mMax, group->mExtents[0]);
- update_min_max(mMin, mMax, group->mExtents[1]);
- }
- }
-
- BOOL mEmpty;
- LLVector4a& mMin;
- LLVector4a& mMax;
-};
-
-class LLOctreeCullDetectVisible: public LLOctreeCullShadow
-{
-public:
- LLOctreeCullDetectVisible(LLCamera* camera)
- : LLOctreeCullShadow(camera), mResult(FALSE) { }
-
- virtual bool earlyFail(LLSpatialGroup* group)
- {
- if (mResult || //already found a node, don't check any more
- (group->mOctreeNode->getParent() && //never occlusion cull the root node
- LLPipeline::sUseOcclusion && //ignore occlusion if disabled
- group->isOcclusionState(LLSpatialGroup::OCCLUDED)))
- {
- return true;
- }
-
- return false;
- }
-
- virtual void processGroup(LLSpatialGroup* group)
- {
- if (group->isVisible())
- {
- mResult = TRUE;
- }
- }
-
- BOOL mResult;
-};
-
-class LLOctreeSelect : public LLOctreeCull
-{
-public:
- LLOctreeSelect(LLCamera* camera, std::vector<LLDrawable*>* results)
- : LLOctreeCull(camera), mResults(results) { }
-
- virtual bool earlyFail(LLSpatialGroup* group) { return false; }
- virtual void preprocess(LLSpatialGroup* group) { }
-
- virtual void processGroup(LLSpatialGroup* group)
- {
- LLSpatialGroup::OctreeNode* branch = group->mOctreeNode;
-
- for (LLSpatialGroup::OctreeNode::const_element_iter i = branch->getData().begin(); i != branch->getData().end(); ++i)
- {
- LLDrawable* drawable = *i;
-
- if (!drawable->isDead())
- {
- if (drawable->isSpatialBridge())
- {
- drawable->setVisible(*mCamera, mResults, TRUE);
- }
- else
- {
- mResults->push_back(drawable);
- }
- }
- }
- }
-
- std::vector<LLDrawable*>* mResults;
-};
-
-void drawBox(const LLVector3& c, const LLVector3& r)
-{
- LLVertexBuffer::unbind();
-
- gGL.begin(LLRender::TRIANGLE_STRIP);
- //left front
- gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,1,-1))).mV);
- gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,1,1))).mV);
- //right front
- gGL.vertex3fv((c+r.scaledVec(LLVector3(1,1,-1))).mV);
- gGL.vertex3fv((c+r.scaledVec(LLVector3(1,1,1))).mV);
- //right back
- gGL.vertex3fv((c+r.scaledVec(LLVector3(1,-1,-1))).mV);
- gGL.vertex3fv((c+r.scaledVec(LLVector3(1,-1,1))).mV);
- //left back
- gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,-1,-1))).mV);
- gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,-1,1))).mV);
- //left front
- gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,1,-1))).mV);
- gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,1,1))).mV);
- gGL.end();
-
- //bottom
- gGL.begin(LLRender::TRIANGLE_STRIP);
- gGL.vertex3fv((c+r.scaledVec(LLVector3(1,1,-1))).mV);
- gGL.vertex3fv((c+r.scaledVec(LLVector3(1,-1,-1))).mV);
- gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,1,-1))).mV);
- gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,-1,-1))).mV);
- gGL.end();
-
- //top
- gGL.begin(LLRender::TRIANGLE_STRIP);
- gGL.vertex3fv((c+r.scaledVec(LLVector3(1,1,1))).mV);
- gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,1,1))).mV);
- gGL.vertex3fv((c+r.scaledVec(LLVector3(1,-1,1))).mV);
- gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,-1,1))).mV);
- gGL.end();
-}
-
-void drawBox(const LLVector4a& c, const LLVector4a& r)
-{
- drawBox(reinterpret_cast<const LLVector3&>(c), reinterpret_cast<const LLVector3&>(r));
-}
-
-void drawBoxOutline(const LLVector3& pos, const LLVector3& size)
-{
- LLVector3 v1 = size.scaledVec(LLVector3( 1, 1,1));
- LLVector3 v2 = size.scaledVec(LLVector3(-1, 1,1));
- LLVector3 v3 = size.scaledVec(LLVector3(-1,-1,1));
- LLVector3 v4 = size.scaledVec(LLVector3( 1,-1,1));
-
- gGL.begin(LLRender::LINES);
-
- //top
- gGL.vertex3fv((pos+v1).mV);
- gGL.vertex3fv((pos+v2).mV);
- gGL.vertex3fv((pos+v2).mV);
- gGL.vertex3fv((pos+v3).mV);
- gGL.vertex3fv((pos+v3).mV);
- gGL.vertex3fv((pos+v4).mV);
- gGL.vertex3fv((pos+v4).mV);
- gGL.vertex3fv((pos+v1).mV);
-
- //bottom
- gGL.vertex3fv((pos-v1).mV);
- gGL.vertex3fv((pos-v2).mV);
- gGL.vertex3fv((pos-v2).mV);
- gGL.vertex3fv((pos-v3).mV);
- gGL.vertex3fv((pos-v3).mV);
- gGL.vertex3fv((pos-v4).mV);
- gGL.vertex3fv((pos-v4).mV);
- gGL.vertex3fv((pos-v1).mV);
-
- //right
- gGL.vertex3fv((pos+v1).mV);
- gGL.vertex3fv((pos-v3).mV);
-
- gGL.vertex3fv((pos+v4).mV);
- gGL.vertex3fv((pos-v2).mV);
-
- //left
- gGL.vertex3fv((pos+v2).mV);
- gGL.vertex3fv((pos-v4).mV);
-
- gGL.vertex3fv((pos+v3).mV);
- gGL.vertex3fv((pos-v1).mV);
-
- gGL.end();
-}
-
-void drawBoxOutline(const LLVector4a& pos, const LLVector4a& size)
-{
- drawBoxOutline(reinterpret_cast<const LLVector3&>(pos), reinterpret_cast<const LLVector3&>(size));
-}
-
-class LLOctreeDirty : public LLOctreeTraveler<LLDrawable>
-{
-public:
- virtual void visit(const LLOctreeNode<LLDrawable>* state)
- {
- LLSpatialGroup* group = (LLSpatialGroup*) state->getListener(0);
- group->destroyGL();
-
- for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i)
- {
- LLDrawable* drawable = *i;
- if (drawable->getVObj().notNull() && !group->mSpatialPartition->mRenderByGroup)
- {
- gPipeline.markRebuild(drawable, LLDrawable::REBUILD_ALL, TRUE);
- }
- }
-
- for (LLSpatialGroup::bridge_list_t::iterator i = group->mBridgeList.begin(); i != group->mBridgeList.end(); ++i)
- {
- LLSpatialBridge* bridge = *i;
- traverse(bridge->mOctree);
- }
- }
-};
-
-void LLSpatialPartition::restoreGL()
-{
- LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
-}
-
-void LLSpatialPartition::resetVertexBuffers()
-{
- LLOctreeDirty dirty;
- dirty.traverse(mOctree);
-}
-
-BOOL LLSpatialPartition::isOcclusionEnabled()
-{
- return mOcclusionEnabled || LLPipeline::sUseOcclusion > 2;
-}
-
-BOOL LLSpatialPartition::getVisibleExtents(LLCamera& camera, LLVector3& visMin, LLVector3& visMax)
-{
- LLVector4a visMina, visMaxa;
- visMina.load3(visMin.mV);
- visMaxa.load3(visMax.mV);
-
- {
- LLFastTimer ftm(FTM_CULL_REBOUND);
- LLSpatialGroup* group = (LLSpatialGroup*) mOctree->getListener(0);
- group->rebound();
- }
-
- LLOctreeCullVisExtents vis(&camera, visMina, visMaxa);
- vis.traverse(mOctree);
-
- visMin.set(visMina.getF32ptr());
- visMax.set(visMaxa.getF32ptr());
- return vis.mEmpty;
-}
-
-BOOL LLSpatialPartition::visibleObjectsInFrustum(LLCamera& camera)
-{
- LLOctreeCullDetectVisible vis(&camera);
- vis.traverse(mOctree);
- return vis.mResult;
-}
-
-S32 LLSpatialPartition::cull(LLCamera &camera, std::vector<LLDrawable *>* results, BOOL for_select)
-{
- LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
-#if LL_OCTREE_PARANOIA_CHECK
- ((LLSpatialGroup*)mOctree->getListener(0))->checkStates();
-#endif
- {
- LLFastTimer ftm(FTM_CULL_REBOUND);
- LLSpatialGroup* group = (LLSpatialGroup*) mOctree->getListener(0);
- group->rebound();
- }
-
-#if LL_OCTREE_PARANOIA_CHECK
- ((LLSpatialGroup*)mOctree->getListener(0))->validate();
-#endif
-
-
- if (for_select)
- {
- LLOctreeSelect selecter(&camera, results);
- selecter.traverse(mOctree);
- }
- else if (LLPipeline::sShadowRender)
- {
- LLFastTimer ftm(FTM_FRUSTUM_CULL);
- LLOctreeCullShadow culler(&camera);
- culler.traverse(mOctree);
- }
- else if (mInfiniteFarClip || !LLPipeline::sUseFarClip)
- {
- LLFastTimer ftm(FTM_FRUSTUM_CULL);
- LLOctreeCullNoFarClip culler(&camera);
- culler.traverse(mOctree);
- }
- else
- {
- LLFastTimer ftm(FTM_FRUSTUM_CULL);
- LLOctreeCull culler(&camera);
- culler.traverse(mOctree);
- }
-
- return 0;
-}
-
-BOOL earlyFail(LLCamera* camera, LLSpatialGroup* group)
-{
- if (camera->getOrigin().isExactlyZero())
- {
- return FALSE;
- }
-
- const F32 vel = SG_OCCLUSION_FUDGE*2.f;
- LLVector4a fudge;
- fudge.splat(vel);
-
- const LLVector4a& c = group->mBounds[0];
- LLVector4a r;
- r.setAdd(group->mBounds[1], fudge);
-
- /*if (r.magVecSquared() > 1024.0*1024.0)
- {
- return TRUE;
- }*/
-
- LLVector4a e;
- e.load3(camera->getOrigin().mV);
-
- LLVector4a min;
- min.setSub(c,r);
- LLVector4a max;
- max.setAdd(c,r);
-
- S32 lt = e.lessThan(min).getGatheredBits() & 0x7;
- if (lt)
- {
- return FALSE;
- }
-
- S32 gt = e.greaterThan(max).getGatheredBits() & 0x7;
- if (gt)
- {
- return FALSE;
- }
-
- return TRUE;
-}
-
-
-void pushVerts(LLDrawInfo* params, U32 mask)
-{
- LLRenderPass::applyModelMatrix(*params);
- params->mVertexBuffer->setBuffer(mask);
- params->mVertexBuffer->drawRange(params->mParticle ? LLRender::POINTS : LLRender::TRIANGLES,
- params->mStart, params->mEnd, params->mCount, params->mOffset);
-}
-
-void pushVerts(LLSpatialGroup* group, U32 mask)
-{
- LLDrawInfo* params = NULL;
-
- for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i)
- {
- for (LLSpatialGroup::drawmap_elem_t::iterator j = i->second.begin(); j != i->second.end(); ++j)
- {
- params = *j;
- pushVerts(params, mask);
- }
- }
-}
-
-void pushVerts(LLFace* face, U32 mask)
-{
- llassert(face->verify());
-
- LLVertexBuffer* buffer = face->getVertexBuffer();
-
- if (buffer && (face->getGeomCount() >= 3))
- {
- buffer->setBuffer(mask);
- U16 start = face->getGeomStart();
- U16 end = start + face->getGeomCount()-1;
- U32 count = face->getIndicesCount();
- U16 offset = face->getIndicesStart();
- buffer->drawRange(LLRender::TRIANGLES, start, end, count, offset);
- }
-}
-
-void pushVerts(LLDrawable* drawable, U32 mask)
-{
- for (S32 i = 0; i < drawable->getNumFaces(); ++i)
- {
- pushVerts(drawable->getFace(i), mask);
- }
-}
-
-void pushVerts(LLVolume* volume)
-{
- LLVertexBuffer::unbind();
- for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i)
- {
- const LLVolumeFace& face = volume->getVolumeFace(i);
- LLVertexBuffer::drawElements(LLRender::TRIANGLES, face.mPositions, NULL, face.mNumIndices, face.mIndices);
- }
-}
-
-void pushBufferVerts(LLVertexBuffer* buffer, U32 mask)
-{
- if (buffer)
- {
- buffer->setBuffer(mask);
- buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
- }
-}
-
-void pushBufferVerts(LLSpatialGroup* group, U32 mask)
-{
- if (group->mSpatialPartition->mRenderByGroup)
- {
- if (!group->mDrawMap.empty())
- {
- LLDrawInfo* params = *(group->mDrawMap.begin()->second.begin());
- LLRenderPass::applyModelMatrix(*params);
-
- pushBufferVerts(group->mVertexBuffer, mask);
-
- for (LLSpatialGroup::buffer_map_t::iterator i = group->mBufferMap.begin(); i != group->mBufferMap.end(); ++i)
- {
- for (LLSpatialGroup::buffer_texture_map_t::iterator j = i->second.begin(); j != i->second.end(); ++j)
- {
- for (LLSpatialGroup::buffer_list_t::iterator k = j->second.begin(); k != j->second.end(); ++k)
- {
- pushBufferVerts(*k, mask);
- }
- }
- }
- }
- }
- else
- {
- drawBox(group->mBounds[0], group->mBounds[1]);
- }
-}
-
-void pushVertsColorCoded(LLSpatialGroup* group, U32 mask)
-{
- LLDrawInfo* params = NULL;
-
- LLColor4 colors[] = {
- LLColor4::green,
- LLColor4::green1,
- LLColor4::green2,
- LLColor4::green3,
- LLColor4::green4,
- LLColor4::green5,
- LLColor4::green6
- };
-
- static const U32 col_count = LL_ARRAY_SIZE(colors);
-
- U32 col = 0;
-
- for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i)
- {
- for (LLSpatialGroup::drawmap_elem_t::iterator j = i->second.begin(); j != i->second.end(); ++j)
- {
- params = *j;
- LLRenderPass::applyModelMatrix(*params);
- gGL.diffuseColor4f(colors[col].mV[0], colors[col].mV[1], colors[col].mV[2], 0.5f);
- params->mVertexBuffer->setBuffer(mask);
- params->mVertexBuffer->drawRange(params->mParticle ? LLRender::POINTS : LLRender::TRIANGLES,
- params->mStart, params->mEnd, params->mCount, params->mOffset);
- col = (col+1)%col_count;
- }
- }
-}
-
-void renderOctree(LLSpatialGroup* group)
-{
- //render solid object bounding box, color
- //coded by buffer usage and activity
- gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA);
- LLVector4 col;
- if (group->mBuilt > 0.f)
- {
- group->mBuilt -= 2.f * gFrameIntervalSeconds;
- if (group->mBufferUsage == GL_STATIC_DRAW_ARB)
- {
- col.setVec(1.0f, 0, 0, group->mBuilt*0.5f);
- }
- else
- {
- col.setVec(0.1f,0.1f,1,0.1f);
- //col.setVec(1.0f, 1.0f, 0, sinf(group->mBuilt*3.14159f)*0.5f);
- }
-
- if (group->mBufferUsage != GL_STATIC_DRAW_ARB)
- {
- LLGLDepthTest gl_depth(FALSE, FALSE);
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
-
- gGL.diffuseColor4f(1,0,0,group->mBuilt);
- gGL.flush();
- glLineWidth(5.f);
- drawBoxOutline(group->mObjectBounds[0], group->mObjectBounds[1]);
- gGL.flush();
- glLineWidth(1.f);
- gGL.flush();
- for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i)
- {
- LLDrawable* drawable = *i;
- if (!group->mSpatialPartition->isBridge())
- {
- gGL.pushMatrix();
- LLVector3 trans = drawable->getRegion()->getOriginAgent();
- gGL.translatef(trans.mV[0], trans.mV[1], trans.mV[2]);
- }
-
- for (S32 j = 0; j < drawable->getNumFaces(); j++)
- {
- LLFace* face = drawable->getFace(j);
- if (face->getVertexBuffer())
- {
- if (gFrameTimeSeconds - face->mLastUpdateTime < 0.5f)
- {
- gGL.diffuseColor4f(0, 1, 0, group->mBuilt);
- }
- else if (gFrameTimeSeconds - face->mLastMoveTime < 0.5f)
- {
- gGL.diffuseColor4f(1, 0, 0, group->mBuilt);
- }
- else
- {
- continue;
- }
-
- face->getVertexBuffer()->setBuffer(LLVertexBuffer::MAP_VERTEX);
- //drawBox((face->mExtents[0] + face->mExtents[1])*0.5f,
- // (face->mExtents[1]-face->mExtents[0])*0.5f);
- face->getVertexBuffer()->draw(LLRender::TRIANGLES, face->getIndicesCount(), face->getIndicesStart());
- }
- }
-
- if (!group->mSpatialPartition->isBridge())
- {
- gGL.popMatrix();
- }
- }
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- gGL.diffuseColor4f(1,1,1,1);
- }
- }
- else
- {
- if (group->mBufferUsage == GL_STATIC_DRAW_ARB && !group->getData().empty()
- && group->mSpatialPartition->mRenderByGroup)
- {
- col.setVec(0.8f, 0.4f, 0.1f, 0.1f);
- }
- else
- {
- col.setVec(0.1f, 0.1f, 1.f, 0.1f);
- }
- }
-
- gGL.diffuseColor4fv(col.mV);
- LLVector4a fudge;
- fudge.splat(0.001f);
- LLVector4a size = group->mObjectBounds[1];
- size.mul(1.01f);
- size.add(fudge);
-
- //{
- // LLGLDepthTest depth(GL_TRUE, GL_FALSE);
- // drawBox(group->mObjectBounds[0], fudge);
- //}
-
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
-
- //if (group->mBuilt <= 0.f)
- {
- //draw opaque outline
- //gGL.diffuseColor4f(col.mV[0], col.mV[1], col.mV[2], 1.f);
- //drawBoxOutline(group->mObjectBounds[0], group->mObjectBounds[1]);
-
- gGL.diffuseColor4f(0,1,1,1);
- drawBoxOutline(group->mBounds[0],group->mBounds[1]);
-
- //draw bounding box for draw info
- /*if (group->mSpatialPartition->mRenderByGroup)
- {
- gGL.diffuseColor4f(1.0f, 0.75f, 0.25f, 0.6f);
- for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i)
- {
- for (LLSpatialGroup::drawmap_elem_t::iterator j = i->second.begin(); j != i->second.end(); ++j)
- {
- LLDrawInfo* draw_info = *j;
- LLVector4a center;
- center.setAdd(draw_info->mExtents[1], draw_info->mExtents[0]);
- center.mul(0.5f);
- LLVector4a size;
- size.setSub(draw_info->mExtents[1], draw_info->mExtents[0]);
- size.mul(0.5f);
- drawBoxOutline(center, size);
- }
- }
- }*/
- }
-
-// LLSpatialGroup::OctreeNode* node = group->mOctreeNode;
-// gGL.diffuseColor4f(0,1,0,1);
-// drawBoxOutline(LLVector3(node->getCenter()), LLVector3(node->getSize()));
-}
-
-void renderVisibility(LLSpatialGroup* group, LLCamera* camera)
-{
- LLGLEnable blend(GL_BLEND);
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
- LLGLEnable cull(GL_CULL_FACE);
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
-
- BOOL render_objects = (!LLPipeline::sUseOcclusion || !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) && group->isVisible() &&
- !group->getData().empty();
-
- if (render_objects)
- {
- LLGLDepthTest depth_under(GL_TRUE, GL_FALSE, GL_GREATER);
- gGL.diffuseColor4f(0, 0.5f, 0, 0.5f);
- gGL.diffuseColor4f(0, 0.5f, 0, 0.5f);
- pushBufferVerts(group, LLVertexBuffer::MAP_VERTEX);
- }
-
- {
- LLGLDepthTest depth_over(GL_TRUE, GL_FALSE, GL_LEQUAL);
-
- if (render_objects)
- {
- gGL.diffuseColor4f(0.f, 0.5f, 0.f,1.f);
- gGL.diffuseColor4f(0.f, 0.5f, 0.f, 1.f);
- pushBufferVerts(group, LLVertexBuffer::MAP_VERTEX);
- }
-
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
-
- if (render_objects)
- {
- gGL.diffuseColor4f(0.f, 0.75f, 0.f,0.5f);
- gGL.diffuseColor4f(0.f, 0.75f, 0.f, 0.5f);
- pushBufferVerts(group, LLVertexBuffer::MAP_VERTEX);
- }
- /*else if (camera && group->mOcclusionVerts.notNull())
- {
- LLVertexBuffer::unbind();
- group->mOcclusionVerts->setBuffer(LLVertexBuffer::MAP_VERTEX);
-
- gGL.diffuseColor4f(1.0f, 0.f, 0.f, 0.5f);
- group->mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, group->mBounds[0]));
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
-
- gGL.diffuseColor4f(1.0f, 1.f, 1.f, 1.0f);
- group->mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, group->mBounds[0]));
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- }*/
- }
-}
-
-void renderCrossHairs(LLVector3 position, F32 size, LLColor4 color)
-{
- gGL.diffuseColor4fv(color.mV);
- gGL.begin(LLRender::LINES);
- {
- gGL.vertex3fv((position - LLVector3(size, 0.f, 0.f)).mV);
- gGL.vertex3fv((position + LLVector3(size, 0.f, 0.f)).mV);
- gGL.vertex3fv((position - LLVector3(0.f, size, 0.f)).mV);
- gGL.vertex3fv((position + LLVector3(0.f, size, 0.f)).mV);
- gGL.vertex3fv((position - LLVector3(0.f, 0.f, size)).mV);
- gGL.vertex3fv((position + LLVector3(0.f, 0.f, size)).mV);
- }
- gGL.end();
-}
-
-void renderUpdateType(LLDrawable* drawablep)
-{
- LLViewerObject* vobj = drawablep->getVObj();
- if (!vobj || OUT_UNKNOWN == vobj->getLastUpdateType())
- {
- return;
- }
- LLGLEnable blend(GL_BLEND);
- switch (vobj->getLastUpdateType())
- {
- case OUT_FULL:
- gGL.diffuseColor4f(0,1,0,0.5f);
- break;
- case OUT_TERSE_IMPROVED:
- gGL.diffuseColor4f(0,1,1,0.5f);
- break;
- case OUT_FULL_COMPRESSED:
- if (vobj->getLastUpdateCached())
- {
- gGL.diffuseColor4f(1,0,0,0.5f);
- }
- else
- {
- gGL.diffuseColor4f(1,1,0,0.5f);
- }
- break;
- case OUT_FULL_CACHED:
- gGL.diffuseColor4f(0,0,1,0.5f);
- break;
- default:
- llwarns << "Unknown update_type " << vobj->getLastUpdateType() << llendl;
- break;
- };
- S32 num_faces = drawablep->getNumFaces();
- if (num_faces)
- {
- for (S32 i = 0; i < num_faces; ++i)
- {
- pushVerts(drawablep->getFace(i), LLVertexBuffer::MAP_VERTEX);
- }
- }
-}
-
-void renderComplexityDisplay(LLDrawable* drawablep)
-{
- LLViewerObject* vobj = drawablep->getVObj();
- if (!vobj)
- {
- return;
- }
-
- LLVOVolume *voVol = dynamic_cast<LLVOVolume*>(vobj);
-
- if (!voVol)
- {
- return;
- }
-
- if (!voVol->isRoot())
- {
- return;
- }
-
- LLVOVolume::texture_cost_t textures;
- F32 cost = (F32) voVol->getRenderCost(textures);
-
- // add any child volumes
- LLViewerObject::const_child_list_t children = voVol->getChildren();
- for (LLViewerObject::const_child_list_t::const_iterator iter = children.begin(); iter != children.end(); ++iter)
- {
- const LLViewerObject *child = *iter;
- const LLVOVolume *child_volume = dynamic_cast<const LLVOVolume*>(child);
- if (child_volume)
- {
- cost += child_volume->getRenderCost(textures);
- }
- }
-
- // add texture cost
- for (LLVOVolume::texture_cost_t::iterator iter = textures.begin(); iter != textures.end(); ++iter)
- {
- // add the cost of each individual texture in the linkset
- cost += iter->second;
- }
-
- F32 cost_max = (F32) LLVOVolume::getRenderComplexityMax();
-
-
-
- // allow user to set a static color scale
- if (gSavedSettings.getS32("RenderComplexityStaticMax") > 0)
- {
- cost_max = gSavedSettings.getS32("RenderComplexityStaticMax");
- }
-
- F32 cost_ratio = cost / cost_max;
-
- // cap cost ratio at 1.0f in case cost_max is at a low threshold
- cost_ratio = cost_ratio > 1.0f ? 1.0f : cost_ratio;
-
- LLGLEnable blend(GL_BLEND);
-
- LLColor4 color;
- const LLColor4 color_min = gSavedSettings.getColor4("RenderComplexityColorMin");
- const LLColor4 color_mid = gSavedSettings.getColor4("RenderComplexityColorMid");
- const LLColor4 color_max = gSavedSettings.getColor4("RenderComplexityColorMax");
-
- if (cost_ratio < 0.5f)
- {
- color = color_min * (1 - cost_ratio * 2) + color_mid * (cost_ratio * 2);
- }
- else
- {
- color = color_mid * (1 - (cost_ratio - 0.5) * 2) + color_max * ((cost_ratio - 0.5) * 2);
- }
-
- LLSD color_val = color.getValue();
-
- // don't highlight objects below the threshold
- if (cost > gSavedSettings.getS32("RenderComplexityThreshold"))
- {
- glColor4f(color[0],color[1],color[2],0.5f);
-
-
- S32 num_faces = drawablep->getNumFaces();
- if (num_faces)
- {
- for (S32 i = 0; i < num_faces; ++i)
- {
- pushVerts(drawablep->getFace(i), LLVertexBuffer::MAP_VERTEX);
- }
- }
- LLViewerObject::const_child_list_t children = voVol->getChildren();
- for (LLViewerObject::const_child_list_t::const_iterator iter = children.begin(); iter != children.end(); ++iter)
- {
- const LLViewerObject *child = *iter;
- if (child)
- {
- num_faces = child->getNumFaces();
- if (num_faces)
- {
- for (S32 i = 0; i < num_faces; ++i)
- {
- pushVerts(child->mDrawable->getFace(i), LLVertexBuffer::MAP_VERTEX);
- }
- }
- }
- }
- }
-
- voVol->setDebugText(llformat("%4.0f", cost));
-}
-
-void renderBoundingBox(LLDrawable* drawable, BOOL set_color = TRUE)
-{
- if (set_color)
- {
- if (drawable->isSpatialBridge())
- {
- gGL.diffuseColor4f(1,0.5f,0,1);
- }
- else if (drawable->getVOVolume())
- {
- if (drawable->isRoot())
- {
- gGL.diffuseColor4f(1,1,0,1);
- }
- else
- {
- gGL.diffuseColor4f(0,1,0,1);
- }
- }
- else if (drawable->getVObj())
- {
- switch (drawable->getVObj()->getPCode())
- {
- case LLViewerObject::LL_VO_SURFACE_PATCH:
- gGL.diffuseColor4f(0,1,1,1);
- break;
- case LLViewerObject::LL_VO_CLOUDS:
- // no longer used
- break;
- case LLViewerObject::LL_VO_PART_GROUP:
- case LLViewerObject::LL_VO_HUD_PART_GROUP:
- gGL.diffuseColor4f(0,0,1,1);
- break;
- case LLViewerObject::LL_VO_VOID_WATER:
- case LLViewerObject::LL_VO_WATER:
- gGL.diffuseColor4f(0,0.5f,1,1);
- break;
- case LL_PCODE_LEGACY_TREE:
- gGL.diffuseColor4f(0,0.5f,0,1);
- break;
- default:
- gGL.diffuseColor4f(1,0,1,1);
- break;
- }
- }
- else
- {
- gGL.diffuseColor4f(1,0,0,1);
- }
- }
-
- const LLVector4a* ext;
- LLVector4a pos, size;
-
- //render face bounding boxes
- for (S32 i = 0; i < drawable->getNumFaces(); i++)
- {
- LLFace* facep = drawable->getFace(i);
-
- ext = facep->mExtents;
-
- pos.setAdd(ext[0], ext[1]);
- pos.mul(0.5f);
- size.setSub(ext[1], ext[0]);
- size.mul(0.5f);
-
- drawBoxOutline(pos,size);
- }
-
- //render drawable bounding box
- ext = drawable->getSpatialExtents();
-
- pos.setAdd(ext[0], ext[1]);
- pos.mul(0.5f);
- size.setSub(ext[1], ext[0]);
- size.mul(0.5f);
-
- LLViewerObject* vobj = drawable->getVObj();
- if (vobj && vobj->onActiveList())
- {
- gGL.flush();
- glLineWidth(llmax(4.f*sinf(gFrameTimeSeconds*2.f)+1.f, 1.f));
- //glLineWidth(4.f*(sinf(gFrameTimeSeconds*2.f)*0.25f+0.75f));
- stop_glerror();
- drawBoxOutline(pos,size);
- gGL.flush();
- glLineWidth(1.f);
- }
- else
- {
- drawBoxOutline(pos,size);
- }
-}
-
-void renderNormals(LLDrawable* drawablep)
-{
- LLVertexBuffer::unbind();
-
- LLVOVolume* vol = drawablep->getVOVolume();
- if (vol)
- {
- LLVolume* volume = vol->getVolume();
- gGL.pushMatrix();
- gGL.multMatrix((F32*) vol->getRelativeXform().mMatrix);
-
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-
- LLVector4a scale(gSavedSettings.getF32("RenderDebugNormalScale"));
-
- for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i)
- {
- const LLVolumeFace& face = volume->getVolumeFace(i);
-
- for (S32 j = 0; j < face.mNumVertices; ++j)
- {
- gGL.begin(LLRender::LINES);
- LLVector4a n,p;
-
- n.setMul(face.mNormals[j], scale);
- p.setAdd(face.mPositions[j], n);
-
- gGL.diffuseColor4f(1,1,1,1);
- gGL.vertex3fv(face.mPositions[j].getF32ptr());
- gGL.vertex3fv(p.getF32ptr());
-
- if (face.mBinormals)
- {
- n.setMul(face.mBinormals[j], scale);
- p.setAdd(face.mPositions[j], n);
-
- gGL.diffuseColor4f(0,1,1,1);
- gGL.vertex3fv(face.mPositions[j].getF32ptr());
- gGL.vertex3fv(p.getF32ptr());
- }
- gGL.end();
- }
- }
-
- gGL.popMatrix();
- }
-}
-
-S32 get_physics_detail(const LLVolumeParams& volume_params, const LLVector3& scale)
-{
- const S32 DEFAULT_DETAIL = 1;
- const F32 LARGE_THRESHOLD = 5.f;
- const F32 MEGA_THRESHOLD = 25.f;
-
- S32 detail = DEFAULT_DETAIL;
- F32 avg_scale = (scale[0]+scale[1]+scale[2])/3.f;
-
- if (avg_scale > LARGE_THRESHOLD)
- {
- detail += 1;
- if (avg_scale > MEGA_THRESHOLD)
- {
- detail += 1;
- }
- }
-
- return detail;
-}
-
-void renderMeshBaseHull(LLVOVolume* volume, U32 data_mask, LLColor4& color, LLColor4& line_color)
-{
- LLUUID mesh_id = volume->getVolume()->getParams().getSculptID();
- LLModel::Decomposition* decomp = gMeshRepo.getDecomposition(mesh_id);
-
- const LLVector3 center(0,0,0);
- const LLVector3 size(0.25f,0.25f,0.25f);
-
- if (decomp)
- {
- if (!decomp->mBaseHullMesh.empty())
- {
- gGL.diffuseColor4fv(color.mV);
- LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mBaseHullMesh.mPositions, decomp->mBaseHullMesh.mNormals);
- }
- else
- {
- gMeshRepo.buildPhysicsMesh(*decomp);
- gGL.diffuseColor4f(0,1,1,1);
- drawBoxOutline(center, size);
- }
-
- }
- else
- {
- gGL.diffuseColor3f(1,0,1);
- drawBoxOutline(center, size);
- }
-}
-
-void render_hull(LLModel::PhysicsMesh& mesh, const LLColor4& color, const LLColor4& line_color)
-{
- gGL.diffuseColor4fv(color.mV);
- LLVertexBuffer::drawArrays(LLRender::TRIANGLES, mesh.mPositions, mesh.mNormals);
- LLGLEnable offset(GL_POLYGON_OFFSET_LINE);
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- glPolygonOffset(3.f, 3.f);
- glLineWidth(3.f);
- gGL.diffuseColor4fv(line_color.mV);
- LLVertexBuffer::drawArrays(LLRender::TRIANGLES, mesh.mPositions, mesh.mNormals);
- glLineWidth(1.f);
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
-}
-
-void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume)
-{
- U8 physics_type = volume->getPhysicsShapeType();
-
- if (physics_type == LLViewerObject::PHYSICS_SHAPE_NONE || volume->isFlexible())
- {
- return;
- }
-
- //not allowed to return at this point without rendering *something*
-
- F32 threshold = gSavedSettings.getF32("ObjectCostHighThreshold");
- F32 cost = volume->getObjectCost();
-
- LLColor4 low = gSavedSettings.getColor4("ObjectCostLowColor");
- LLColor4 mid = gSavedSettings.getColor4("ObjectCostMidColor");
- LLColor4 high = gSavedSettings.getColor4("ObjectCostHighColor");
-
- F32 normalizedCost = 1.f - exp( -(cost / threshold) );
-
- LLColor4 color;
- if ( normalizedCost <= 0.5f )
- {
- color = lerp( low, mid, 2.f * normalizedCost );
- }
- else
- {
- color = lerp( mid, high, 2.f * ( normalizedCost - 0.5f ) );
- }
-
- LLColor4 line_color = color*0.5f;
-
- U32 data_mask = LLVertexBuffer::MAP_VERTEX;
-
- LLVolumeParams volume_params = volume->getVolume()->getParams();
-
- LLPhysicsVolumeParams physics_params(volume_params,
- physics_type == LLViewerObject::PHYSICS_SHAPE_CONVEX_HULL);
-
- LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification physics_spec;
- LLPhysicsShapeBuilderUtil::determinePhysicsShape(physics_params, volume->getScale(), physics_spec);
-
- U32 type = physics_spec.getType();
-
- LLVector3 center(0,0,0);
- LLVector3 size(0.25f,0.25f,0.25f);
-
- gGL.pushMatrix();
- gGL.multMatrix((F32*) volume->getRelativeXform().mMatrix);
-
- if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::USER_MESH)
- {
- LLUUID mesh_id = volume->getVolume()->getParams().getSculptID();
- LLModel::Decomposition* decomp = gMeshRepo.getDecomposition(mesh_id);
-
- if (decomp)
- { //render a physics based mesh
-
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-
- if (!decomp->mHull.empty())
- { //decomposition exists, use that
-
- if (decomp->mMesh.empty())
- {
- gMeshRepo.buildPhysicsMesh(*decomp);
- }
-
- for (U32 i = 0; i < decomp->mMesh.size(); ++i)
- {
- render_hull(decomp->mMesh[i], color, line_color);
- }
- }
- else if (!decomp->mPhysicsShapeMesh.empty())
- {
- //decomp has physics mesh, render that mesh
- gGL.diffuseColor4fv(color.mV);
- LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mPhysicsShapeMesh.mPositions, decomp->mPhysicsShapeMesh.mNormals);
-
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- gGL.diffuseColor4fv(line_color.mV);
- LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mPhysicsShapeMesh.mPositions, decomp->mPhysicsShapeMesh.mNormals);
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- }
- else
- { //no mesh or decomposition, render base hull
- renderMeshBaseHull(volume, data_mask, color, line_color);
-
- if (decomp->mPhysicsShapeMesh.empty())
- {
- //attempt to fetch physics shape mesh if available
- gMeshRepo.fetchPhysicsShape(mesh_id);
- }
- }
- }
- else
- {
- gGL.diffuseColor3f(1,1,0);
- drawBoxOutline(center, size);
- }
- }
- else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::USER_CONVEX ||
- type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::PRIM_CONVEX)
- {
- if (volume->isMesh())
- {
- renderMeshBaseHull(volume, data_mask, color, line_color);
- }
- else
- {
- LLVolumeParams volume_params = volume->getVolume()->getParams();
- S32 detail = get_physics_detail(volume_params, volume->getScale());
- LLVolume* phys_volume = LLPrimitive::sVolumeManager->refVolume(volume_params, detail);
-
- if (!phys_volume->mHullPoints)
- { //build convex hull
- std::vector<LLVector3> pos;
- std::vector<U16> index;
-
- S32 index_offset = 0;
-
- for (S32 i = 0; i < phys_volume->getNumVolumeFaces(); ++i)
- {
- const LLVolumeFace& face = phys_volume->getVolumeFace(i);
- if (index_offset + face.mNumVertices > 65535)
- {
- continue;
- }
-
- for (S32 j = 0; j < face.mNumVertices; ++j)
- {
- pos.push_back(LLVector3(face.mPositions[j].getF32ptr()));
- }
-
- for (S32 j = 0; j < face.mNumIndices; ++j)
- {
- index.push_back(face.mIndices[j]+index_offset);
- }
-
- index_offset += face.mNumVertices;
- }
-
- if (!pos.empty() && !index.empty())
- {
- LLCDMeshData mesh;
- mesh.mIndexBase = &index[0];
- mesh.mVertexBase = pos[0].mV;
- mesh.mNumVertices = pos.size();
- mesh.mVertexStrideBytes = 12;
- mesh.mIndexStrideBytes = 6;
- mesh.mIndexType = LLCDMeshData::INT_16;
-
- mesh.mNumTriangles = index.size()/3;
-
- LLCDMeshData res;
-
- LLConvexDecomposition::getInstance()->generateSingleHullMeshFromMesh( &mesh, &res );
-
- //copy res into phys_volume
- phys_volume->mHullPoints = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*res.mNumVertices);
- phys_volume->mNumHullPoints = res.mNumVertices;
-
- S32 idx_size = (res.mNumTriangles*3*2+0xF) & ~0xF;
- phys_volume->mHullIndices = (U16*) ll_aligned_malloc_16(idx_size);
- phys_volume->mNumHullIndices = res.mNumTriangles*3;
-
- const F32* v = res.mVertexBase;
-
- for (S32 i = 0; i < res.mNumVertices; ++i)
- {
- F32* p = (F32*) ((U8*)v+i*res.mVertexStrideBytes);
- phys_volume->mHullPoints[i].load3(p);
- }
-
- if (res.mIndexType == LLCDMeshData::INT_16)
- {
- for (S32 i = 0; i < res.mNumTriangles; ++i)
- {
- U16* idx = (U16*) (((U8*)res.mIndexBase)+i*res.mIndexStrideBytes);
-
- phys_volume->mHullIndices[i*3+0] = idx[0];
- phys_volume->mHullIndices[i*3+1] = idx[1];
- phys_volume->mHullIndices[i*3+2] = idx[2];
- }
- }
- else
- {
- for (S32 i = 0; i < res.mNumTriangles; ++i)
- {
- U32* idx = (U32*) (((U8*)res.mIndexBase)+i*res.mIndexStrideBytes);
-
- phys_volume->mHullIndices[i*3+0] = (U16) idx[0];
- phys_volume->mHullIndices[i*3+1] = (U16) idx[1];
- phys_volume->mHullIndices[i*3+2] = (U16) idx[2];
- }
- }
- }
- }
-
- if (phys_volume->mHullPoints)
- {
- //render hull
-
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
-
- gGL.diffuseColor4fv(line_color.mV);
- LLVertexBuffer::unbind();
-
- llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShader != 0);
-
- LLVertexBuffer::drawElements(LLRender::TRIANGLES, phys_volume->mHullPoints, NULL, phys_volume->mNumHullIndices, phys_volume->mHullIndices);
-
- gGL.diffuseColor4fv(color.mV);
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- LLVertexBuffer::drawElements(LLRender::TRIANGLES, phys_volume->mHullPoints, NULL, phys_volume->mNumHullIndices, phys_volume->mHullIndices);
-
- }
- else
- {
- gGL.diffuseColor4f(1,0,1,1);
- drawBoxOutline(center, size);
- }
-
- LLPrimitive::sVolumeManager->unrefVolume(phys_volume);
- }
- }
- else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::BOX)
- {
- LLVector3 center = physics_spec.getCenter();
- LLVector3 scale = physics_spec.getScale();
- LLVector3 vscale = volume->getScale()*2.f;
- scale.set(scale[0]/vscale[0], scale[1]/vscale[1], scale[2]/vscale[2]);
-
- gGL.diffuseColor4fv(color.mV);
- drawBox(center, scale);
- }
- else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::SPHERE)
- {
- /*LLVolumeParams volume_params;
- volume_params.setType( LL_PCODE_PROFILE_CIRCLE_HALF, LL_PCODE_PATH_CIRCLE );
- volume_params.setBeginAndEndS( 0.f, 1.f );
- volume_params.setBeginAndEndT( 0.f, 1.f );
- volume_params.setRatio ( 1, 1 );
- volume_params.setShear ( 0, 0 );
- LLVolume* sphere = LLPrimitive::sVolumeManager->refVolume(volume_params, 3);
-
- gGL.diffuseColor4fv(color.mV);
- pushVerts(sphere);
- LLPrimitive::sVolumeManager->unrefVolume(sphere);*/
- }
- else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::CYLINDER)
- {
- LLVolumeParams volume_params;
- volume_params.setType( LL_PCODE_PROFILE_CIRCLE, LL_PCODE_PATH_LINE );
- volume_params.setBeginAndEndS( 0.f, 1.f );
- volume_params.setBeginAndEndT( 0.f, 1.f );
- volume_params.setRatio ( 1, 1 );
- volume_params.setShear ( 0, 0 );
- LLVolume* cylinder = LLPrimitive::sVolumeManager->refVolume(volume_params, 3);
-
- gGL.diffuseColor4fv(color.mV);
- pushVerts(cylinder);
- LLPrimitive::sVolumeManager->unrefVolume(cylinder);
- }
- else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::PRIM_MESH)
- {
- LLVolumeParams volume_params = volume->getVolume()->getParams();
- S32 detail = get_physics_detail(volume_params, volume->getScale());
-
- LLVolume* phys_volume = LLPrimitive::sVolumeManager->refVolume(volume_params, detail);
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
-
- gGL.diffuseColor4fv(line_color.mV);
- pushVerts(phys_volume);
-
- gGL.diffuseColor4fv(color.mV);
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- pushVerts(phys_volume);
- LLPrimitive::sVolumeManager->unrefVolume(phys_volume);
- }
- else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::PRIM_CONVEX)
- {
- LLVolumeParams volume_params = volume->getVolume()->getParams();
- S32 detail = get_physics_detail(volume_params, volume->getScale());
-
- LLVolume* phys_volume = LLPrimitive::sVolumeManager->refVolume(volume_params, detail);
-
- if (phys_volume->mHullPoints && phys_volume->mHullIndices)
- {
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShader != 0);
- LLVertexBuffer::unbind();
- glVertexPointer(3, GL_FLOAT, 16, phys_volume->mHullPoints);
- gGL.diffuseColor4fv(line_color.mV);
- gGL.syncMatrices();
- glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices);
-
- gGL.diffuseColor4fv(color.mV);
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices);
- }
- else
- {
- gGL.diffuseColor3f(1,0,1);
- drawBoxOutline(center, size);
- gMeshRepo.buildHull(volume_params, detail);
- }
- LLPrimitive::sVolumeManager->unrefVolume(phys_volume);
- }
- else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::SCULPT)
- {
- //TODO: implement sculpted prim physics display
- }
- else
- {
- llerrs << "Unhandled type" << llendl;
- }
-
- gGL.popMatrix();
-}
-
-void renderPhysicsShapes(LLSpatialGroup* group)
-{
- for (LLSpatialGroup::OctreeNode::const_element_iter i = group->getData().begin(); i != group->getData().end(); ++i)
- {
- LLDrawable* drawable = *i;
- LLVOVolume* volume = drawable->getVOVolume();
- if (volume && !volume->isAttachment() && volume->getPhysicsShapeType() != LLViewerObject::PHYSICS_SHAPE_NONE )
- {
- if (!group->mSpatialPartition->isBridge())
- {
- gGL.pushMatrix();
- LLVector3 trans = drawable->getRegion()->getOriginAgent();
- gGL.translatef(trans.mV[0], trans.mV[1], trans.mV[2]);
- renderPhysicsShape(drawable, volume);
- gGL.popMatrix();
- }
- else
- {
- renderPhysicsShape(drawable, volume);
- }
- }
- else
- {
- LLViewerObject* object = drawable->getVObj();
- if (object && object->getPCode() == LLViewerObject::LL_VO_SURFACE_PATCH)
- {
- //push face vertices for terrain
- for (S32 i = 0; i < drawable->getNumFaces(); ++i)
- {
- LLFace* face = drawable->getFace(i);
- LLVertexBuffer* buff = face->getVertexBuffer();
- if (buff)
- {
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
-
- buff->setBuffer(LLVertexBuffer::MAP_VERTEX);
- gGL.diffuseColor3f(0.2f, 0.5f, 0.3f);
- buff->draw(LLRender::TRIANGLES, buff->getNumIndices(), 0);
-
- gGL.diffuseColor3f(0.2f, 1.f, 0.3f);
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- buff->draw(LLRender::TRIANGLES, buff->getNumIndices(), 0);
- }
- }
- }
- }
- }
-}
-
-void renderTexturePriority(LLDrawable* drawable)
-{
- for (int face=0; face<drawable->getNumFaces(); ++face)
- {
- LLFace *facep = drawable->getFace(face);
-
- LLVector4 cold(0,0,0.25f);
- LLVector4 hot(1,0.25f,0.25f);
-
- LLVector4 boost_cold(0,0,0,0);
- LLVector4 boost_hot(0,1,0,1);
-
- LLGLDisable blend(GL_BLEND);
-
- //LLViewerTexture* imagep = facep->getTexture();
- //if (imagep)
- {
-
- //F32 vsize = imagep->mMaxVirtualSize;
- F32 vsize = facep->getPixelArea();
-
- if (vsize > sCurMaxTexPriority)
- {
- sCurMaxTexPriority = vsize;
- }
-
- F32 t = vsize/sLastMaxTexPriority;
-
- LLVector4 col = lerp(cold, hot, t);
- gGL.diffuseColor4fv(col.mV);
- }
- //else
- //{
- // gGL.diffuseColor4f(1,0,1,1);
- //}
-
- LLVector4a center;
- center.setAdd(facep->mExtents[1],facep->mExtents[0]);
- center.mul(0.5f);
- LLVector4a size;
- size.setSub(facep->mExtents[1],facep->mExtents[0]);
- size.mul(0.5f);
- size.add(LLVector4a(0.01f));
- drawBox(center, size);
-
- /*S32 boost = imagep->getBoostLevel();
- if (boost>LLViewerTexture::BOOST_NONE)
- {
- F32 t = (F32) boost / (F32) (LLViewerTexture::BOOST_MAX_LEVEL-1);
- LLVector4 col = lerp(boost_cold, boost_hot, t);
- LLGLEnable blend_on(GL_BLEND);
- gGL.blendFunc(GL_SRC_ALPHA, GL_ONE);
- gGL.diffuseColor4fv(col.mV);
- drawBox(center, size);
- gGL.blendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- }*/
- }
-}
-
-void renderPoints(LLDrawable* drawablep)
-{
- LLGLDepthTest depth(GL_FALSE, GL_FALSE);
- if (drawablep->getNumFaces())
- {
- gGL.begin(LLRender::POINTS);
- gGL.diffuseColor3f(1,1,1);
- for (S32 i = 0; i < drawablep->getNumFaces(); i++)
- {
- gGL.vertex3fv(drawablep->getFace(i)->mCenterLocal.mV);
- }
- gGL.end();
- }
-}
-
-void renderTextureAnim(LLDrawInfo* params)
-{
- if (!params->mTextureMatrix)
- {
- return;
- }
-
- LLGLEnable blend(GL_BLEND);
- gGL.diffuseColor4f(1,1,0,0.5f);
- pushVerts(params, LLVertexBuffer::MAP_VERTEX);
-}
-
-void renderBatchSize(LLDrawInfo* params)
-{
- LLGLEnable offset(GL_POLYGON_OFFSET_FILL);
- glPolygonOffset(-1.f, 1.f);
- gGL.diffuseColor4ubv((GLubyte*) &(params->mDebugColor));
- pushVerts(params, LLVertexBuffer::MAP_VERTEX);
-}
-
-void renderShadowFrusta(LLDrawInfo* params)
-{
- LLGLEnable blend(GL_BLEND);
- gGL.setSceneBlendType(LLRender::BT_ADD);
-
- LLVector4a center;
- center.setAdd(params->mExtents[1], params->mExtents[0]);
- center.mul(0.5f);
- LLVector4a size;
- size.setSub(params->mExtents[1],params->mExtents[0]);
- size.mul(0.5f);
-
- if (gPipeline.mShadowCamera[4].AABBInFrustum(center, size))
- {
- gGL.diffuseColor3f(1,0,0);
- pushVerts(params, LLVertexBuffer::MAP_VERTEX);
- }
- if (gPipeline.mShadowCamera[5].AABBInFrustum(center, size))
- {
- gGL.diffuseColor3f(0,1,0);
- pushVerts(params, LLVertexBuffer::MAP_VERTEX);
- }
- if (gPipeline.mShadowCamera[6].AABBInFrustum(center, size))
- {
- gGL.diffuseColor3f(0,0,1);
- pushVerts(params, LLVertexBuffer::MAP_VERTEX);
- }
- if (gPipeline.mShadowCamera[7].AABBInFrustum(center, size))
- {
- gGL.diffuseColor3f(1,0,1);
- pushVerts(params, LLVertexBuffer::MAP_VERTEX);
- }
-
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
-}
-
-
-void renderLights(LLDrawable* drawablep)
-{
- if (!drawablep->isLight())
- {
- return;
- }
-
- if (drawablep->getNumFaces())
- {
- LLGLEnable blend(GL_BLEND);
- gGL.diffuseColor4f(0,1,1,0.5f);
-
- for (S32 i = 0; i < drawablep->getNumFaces(); i++)
- {
- pushVerts(drawablep->getFace(i), LLVertexBuffer::MAP_VERTEX);
- }
-
- const LLVector4a* ext = drawablep->getSpatialExtents();
-
- LLVector4a pos;
- pos.setAdd(ext[0], ext[1]);
- pos.mul(0.5f);
- LLVector4a size;
- size.setSub(ext[1], ext[0]);
- size.mul(0.5f);
-
- {
- LLGLDepthTest depth(GL_FALSE, GL_TRUE);
- gGL.diffuseColor4f(1,1,1,1);
- drawBoxOutline(pos, size);
- }
-
- gGL.diffuseColor4f(1,1,0,1);
- F32 rad = drawablep->getVOVolume()->getLightRadius();
- drawBoxOutline(pos, LLVector4a(rad));
- }
-}
-
-class LLRenderOctreeRaycast : public LLOctreeTriangleRayIntersect
-{
-public:
-
-
- LLRenderOctreeRaycast(const LLVector4a& start, const LLVector4a& dir, F32* closest_t)
- : LLOctreeTriangleRayIntersect(start, dir, NULL, closest_t, NULL, NULL, NULL, NULL)
- {
-
- }
-
- void visit(const LLOctreeNode<LLVolumeTriangle>* branch)
- {
- LLVolumeOctreeListener* vl = (LLVolumeOctreeListener*) branch->getListener(0);
-
- LLVector3 center, size;
-
- if (branch->getData().empty())
- {
- gGL.diffuseColor3f(1.f,0.2f,0.f);
- center.set(branch->getCenter().getF32ptr());
- size.set(branch->getSize().getF32ptr());
- }
- else
- {
- gGL.diffuseColor3f(0.75f, 1.f, 0.f);
- center.set(vl->mBounds[0].getF32ptr());
- size.set(vl->mBounds[1].getF32ptr());
- }
-
- drawBoxOutline(center, size);
-
- for (U32 i = 0; i < 2; i++)
- {
- LLGLDepthTest depth(GL_TRUE, GL_FALSE, i == 1 ? GL_LEQUAL : GL_GREATER);
-
- if (i == 1)
- {
- gGL.diffuseColor4f(0,1,1,0.5f);
- }
- else
- {
- gGL.diffuseColor4f(0,0.5f,0.5f, 0.25f);
- drawBoxOutline(center, size);
- }
-
- if (i == 1)
- {
- gGL.flush();
- glLineWidth(3.f);
- }
-
- gGL.begin(LLRender::TRIANGLES);
- for (LLOctreeNode<LLVolumeTriangle>::const_element_iter iter = branch->getData().begin();
- iter != branch->getData().end();
- ++iter)
- {
- const LLVolumeTriangle* tri = *iter;
-
- gGL.vertex3fv(tri->mV[0]->getF32ptr());
- gGL.vertex3fv(tri->mV[1]->getF32ptr());
- gGL.vertex3fv(tri->mV[2]->getF32ptr());
- }
- gGL.end();
-
- if (i == 1)
- {
- gGL.flush();
- glLineWidth(1.f);
- }
- }
- }
-};
-
-void renderRaycast(LLDrawable* drawablep)
-{
- if (drawablep->getNumFaces())
- {
- LLGLEnable blend(GL_BLEND);
- gGL.diffuseColor4f(0,1,1,0.5f);
-
- if (drawablep->getVOVolume())
- {
- //glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- //pushVerts(drawablep->getFace(gDebugRaycastFaceHit), LLVertexBuffer::MAP_VERTEX);
- //glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
-
- LLVOVolume* vobj = drawablep->getVOVolume();
- LLVolume* volume = vobj->getVolume();
-
- bool transform = true;
- if (drawablep->isState(LLDrawable::RIGGED))
- {
- volume = vobj->getRiggedVolume();
- transform = false;
- }
-
- if (volume)
- {
- LLVector3 trans = drawablep->getRegion()->getOriginAgent();
-
- for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i)
- {
- const LLVolumeFace& face = volume->getVolumeFace(i);
- if (!face.mOctree)
- {
- ((LLVolumeFace*) &face)->createOctree();
- }
-
- gGL.pushMatrix();
- gGL.translatef(trans.mV[0], trans.mV[1], trans.mV[2]);
- gGL.multMatrix((F32*) vobj->getRelativeXform().mMatrix);
-
- LLVector3 start, end;
- if (transform)
- {
- start = vobj->agentPositionToVolume(gDebugRaycastStart);
- end = vobj->agentPositionToVolume(gDebugRaycastEnd);
- }
- else
- {
- start = gDebugRaycastStart;
- end = gDebugRaycastEnd;
- }
-
- LLVector4a starta, enda;
- starta.load3(start.mV);
- enda.load3(end.mV);
- LLVector4a dir;
- dir.setSub(enda, starta);
-
- F32 t = 1.f;
-
- LLRenderOctreeRaycast render(starta, dir, &t);
- gGL.flush();
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
-
- {
- //render face positions
- LLVertexBuffer::unbind();
- gGL.diffuseColor4f(0,1,1,0.5f);
- glVertexPointer(3, GL_FLOAT, sizeof(LLVector4a), face.mPositions);
- gGL.syncMatrices();
- glDrawElements(GL_TRIANGLES, face.mNumIndices, GL_UNSIGNED_SHORT, face.mIndices);
- }
-
- render.traverse(face.mOctree);
- gGL.popMatrix();
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- }
- }
- }
- else if (drawablep->isAvatar())
- {
- if (drawablep->getVObj() == gDebugRaycastObject)
- {
- LLGLDepthTest depth(GL_FALSE);
- LLVOAvatar* av = (LLVOAvatar*) drawablep->getVObj().get();
- av->renderCollisionVolumes();
- }
- }
-
- if (drawablep->getVObj() == gDebugRaycastObject)
- {
- // draw intersection point
- gGL.pushMatrix();
- gGL.loadMatrix(gGLModelView);
- LLVector3 translate = gDebugRaycastIntersection;
- gGL.translatef(translate.mV[0], translate.mV[1], translate.mV[2]);
- LLCoordFrame orient;
- orient.lookDir(gDebugRaycastNormal, gDebugRaycastBinormal);
- LLMatrix4 rotation;
- orient.getRotMatrixToParent(rotation);
- gGL.multMatrix((float*)rotation.mMatrix);
-
- gGL.diffuseColor4f(1,0,0,0.5f);
- drawBox(LLVector3(0, 0, 0), LLVector3(0.1f, 0.022f, 0.022f));
- gGL.diffuseColor4f(0,1,0,0.5f);
- drawBox(LLVector3(0, 0, 0), LLVector3(0.021f, 0.1f, 0.021f));
- gGL.diffuseColor4f(0,0,1,0.5f);
- drawBox(LLVector3(0, 0, 0), LLVector3(0.02f, 0.02f, 0.1f));
- gGL.popMatrix();
-
- // draw bounding box of prim
- const LLVector4a* ext = drawablep->getSpatialExtents();
-
- LLVector4a pos;
- pos.setAdd(ext[0], ext[1]);
- pos.mul(0.5f);
- LLVector4a size;
- size.setSub(ext[1], ext[0]);
- size.mul(0.5f);
-
- LLGLDepthTest depth(GL_FALSE, GL_TRUE);
- gGL.diffuseColor4f(0,0.5f,0.5f,1);
- drawBoxOutline(pos, size);
- }
- }
-}
-
-
-void renderAvatarCollisionVolumes(LLVOAvatar* avatar)
-{
- avatar->renderCollisionVolumes();
-}
-
-void renderAgentTarget(LLVOAvatar* avatar)
-{
- // render these for self only (why, i don't know)
- if (avatar->isSelf())
- {
- renderCrossHairs(avatar->getPositionAgent(), 0.2f, LLColor4(1, 0, 0, 0.8f));
- renderCrossHairs(avatar->mDrawable->getPositionAgent(), 0.2f, LLColor4(1, 0, 0, 0.8f));
- renderCrossHairs(avatar->mRoot.getWorldPosition(), 0.2f, LLColor4(1, 1, 1, 0.8f));
- renderCrossHairs(avatar->mPelvisp->getWorldPosition(), 0.2f, LLColor4(0, 0, 1, 0.8f));
- }
-}
-
-class LLOctreeRenderNonOccluded : public LLOctreeTraveler<LLDrawable>
-{
-public:
- LLCamera* mCamera;
- LLOctreeRenderNonOccluded(LLCamera* camera): mCamera(camera) {}
-
- virtual void traverse(const LLSpatialGroup::OctreeNode* node)
- {
- LLSpatialGroup* group = (LLSpatialGroup*) node->getListener(0);
-
- if (!mCamera || mCamera->AABBInFrustumNoFarClip(group->mBounds[0], group->mBounds[1]))
- {
- node->accept(this);
- stop_glerror();
-
- for (U32 i = 0; i < node->getChildCount(); i++)
- {
- traverse(node->getChild(i));
- stop_glerror();
- }
-
- //draw tight fit bounding boxes for spatial group
- if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCTREE))
- {
- group->rebuildGeom();
- group->rebuildMesh();
-
- renderOctree(group);
- stop_glerror();
- }
-
- //render visibility wireframe
- if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION))
- {
- group->rebuildGeom();
- group->rebuildMesh();
-
- gGL.flush();
- gGL.pushMatrix();
- gGLLastMatrix = NULL;
- gGL.loadMatrix(gGLModelView);
- renderVisibility(group, mCamera);
- stop_glerror();
- gGLLastMatrix = NULL;
- gGL.popMatrix();
- gGL.diffuseColor4f(1,1,1,1);
- }
- }
- }
-
- virtual void visit(const LLSpatialGroup::OctreeNode* branch)
- {
- LLSpatialGroup* group = (LLSpatialGroup*) branch->getListener(0);
-
- if (group->isState(LLSpatialGroup::GEOM_DIRTY) || (mCamera && !mCamera->AABBInFrustumNoFarClip(group->mBounds[0], group->mBounds[1])))
- {
- return;
- }
-
- LLVector4a nodeCenter = group->mBounds[0];
- LLVector4a octCenter = group->mOctreeNode->getCenter();
-
- group->rebuildGeom();
- group->rebuildMesh();
-
- if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_BBOXES))
- {
- if (!group->getData().empty())
- {
- gGL.diffuseColor3f(0,0,1);
- drawBoxOutline(group->mObjectBounds[0],
- group->mObjectBounds[1]);
- }
- }
-
- for (LLSpatialGroup::OctreeNode::const_element_iter i = branch->getData().begin(); i != branch->getData().end(); ++i)
- {
- LLDrawable* drawable = *i;
-
- if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_BBOXES))
- {
- renderBoundingBox(drawable);
- }
-
- if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_NORMALS))
- {
- renderNormals(drawable);
- }
-
- if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_BUILD_QUEUE))
- {
- if (drawable->isState(LLDrawable::IN_REBUILD_Q2))
- {
- gGL.diffuseColor4f(0.6f, 0.6f, 0.1f, 1.f);
- const LLVector4a* ext = drawable->getSpatialExtents();
- LLVector4a center;
- center.setAdd(ext[0], ext[1]);
- center.mul(0.5f);
- LLVector4a size;
- size.setSub(ext[1], ext[0]);
- size.mul(0.5f);
- drawBoxOutline(center, size);
- }
- }
-
- if (drawable->getVOVolume() && gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY))
- {
- renderTexturePriority(drawable);
- }
-
- if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_POINTS))
- {
- renderPoints(drawable);
- }
-
- if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_LIGHTS))
- {
- renderLights(drawable);
- }
-
- if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_RAYCAST))
- {
- renderRaycast(drawable);
- }
- if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_UPDATE_TYPE))
- {
- renderUpdateType(drawable);
- }
- if(gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_RENDER_COMPLEXITY))
- {
- renderComplexityDisplay(drawable);
- }
-
- LLVOAvatar* avatar = dynamic_cast<LLVOAvatar*>(drawable->getVObj().get());
-
- if (avatar && gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_AVATAR_VOLUME))
- {
- renderAvatarCollisionVolumes(avatar);
- }
-
- if (avatar && gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_AGENT_TARGET))
- {
- renderAgentTarget(avatar);
- }
-
- if (gDebugGL)
- {
- for (U32 i = 0; i < drawable->getNumFaces(); ++i)
- {
- LLFace* facep = drawable->getFace(i);
- U8 index = facep->getTextureIndex();
- if (facep->mDrawInfo)
- {
- if (index < 255)
- {
- if (facep->mDrawInfo->mTextureList.size() <= index)
- {
- llerrs << "Face texture index out of bounds." << llendl;
- }
- else if (facep->mDrawInfo->mTextureList[index] != facep->getTexture())
- {
- llerrs << "Face texture index incorrect." << llendl;
- }
- }
- }
- }
- }
- }
-
- for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i)
- {
- LLSpatialGroup::drawmap_elem_t& draw_vec = i->second;
- for (LLSpatialGroup::drawmap_elem_t::iterator j = draw_vec.begin(); j != draw_vec.end(); ++j)
- {
- LLDrawInfo* draw_info = *j;
- if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_ANIM))
- {
- renderTextureAnim(draw_info);
- }
- if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_BATCH_SIZE))
- {
- renderBatchSize(draw_info);
- }
- if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA))
- {
- renderShadowFrusta(draw_info);
- }
- }
- }
- }
-};
-
-
-class LLOctreeRenderPhysicsShapes : public LLOctreeTraveler<LLDrawable>
-{
-public:
- LLCamera* mCamera;
- LLOctreeRenderPhysicsShapes(LLCamera* camera): mCamera(camera) {}
-
- virtual void traverse(const LLSpatialGroup::OctreeNode* node)
- {
- LLSpatialGroup* group = (LLSpatialGroup*) node->getListener(0);
-
- if (!mCamera || mCamera->AABBInFrustumNoFarClip(group->mBounds[0], group->mBounds[1]))
- {
- node->accept(this);
- stop_glerror();
-
- for (U32 i = 0; i < node->getChildCount(); i++)
- {
- traverse(node->getChild(i));
- stop_glerror();
- }
-
- group->rebuildGeom();
- group->rebuildMesh();
-
- renderPhysicsShapes(group);
- }
- }
-
- virtual void visit(const LLSpatialGroup::OctreeNode* branch)
- {
-
- }
-};
-
-class LLOctreePushBBoxVerts : public LLOctreeTraveler<LLDrawable>
-{
-public:
- LLCamera* mCamera;
- LLOctreePushBBoxVerts(LLCamera* camera): mCamera(camera) {}
-
- virtual void traverse(const LLSpatialGroup::OctreeNode* node)
- {
- LLSpatialGroup* group = (LLSpatialGroup*) node->getListener(0);
-
- if (!mCamera || mCamera->AABBInFrustum(group->mBounds[0], group->mBounds[1]))
- {
- node->accept(this);
-
- for (U32 i = 0; i < node->getChildCount(); i++)
- {
- traverse(node->getChild(i));
- }
- }
- }
-
- virtual void visit(const LLSpatialGroup::OctreeNode* branch)
- {
- LLSpatialGroup* group = (LLSpatialGroup*) branch->getListener(0);
-
- if (group->isState(LLSpatialGroup::GEOM_DIRTY) || (mCamera && !mCamera->AABBInFrustumNoFarClip(group->mBounds[0], group->mBounds[1])))
- {
- return;
- }
-
- for (LLSpatialGroup::OctreeNode::const_element_iter i = branch->getData().begin(); i != branch->getData().end(); ++i)
- {
- LLDrawable* drawable = *i;
-
- renderBoundingBox(drawable, FALSE);
- }
- }
-};
-
-void LLSpatialPartition::renderIntersectingBBoxes(LLCamera* camera)
-{
- LLOctreePushBBoxVerts pusher(camera);
- pusher.traverse(mOctree);
-}
-
-class LLOctreeStateCheck : public LLOctreeTraveler<LLDrawable>
-{
-public:
- U32 mInheritedMask[LLViewerCamera::NUM_CAMERAS];
-
- LLOctreeStateCheck()
- {
- for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++)
- {
- mInheritedMask[i] = 0;
- }
- }
-
- virtual void traverse(const LLSpatialGroup::OctreeNode* node)
- {
- LLSpatialGroup* group = (LLSpatialGroup*) node->getListener(0);
-
- node->accept(this);
-
-
- U32 temp[LLViewerCamera::NUM_CAMERAS];
-
- for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++)
- {
- temp[i] = mInheritedMask[i];
- mInheritedMask[i] |= group->mOcclusionState[i] & LLSpatialGroup::OCCLUDED;
- }
-
- for (U32 i = 0; i < node->getChildCount(); i++)
- {
- traverse(node->getChild(i));
- }
-
- for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++)
- {
- mInheritedMask[i] = temp[i];
- }
- }
-
-
- virtual void visit(const LLOctreeNode<LLDrawable>* state)
- {
- LLSpatialGroup* group = (LLSpatialGroup*) state->getListener(0);
-
- for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++)
- {
- if (mInheritedMask[i] && !(group->mOcclusionState[i] & mInheritedMask[i]))
- {
- llerrs << "Spatial group failed inherited mask test." << llendl;
- }
- }
-
- if (group->isState(LLSpatialGroup::DIRTY))
- {
- assert_parent_state(group, LLSpatialGroup::DIRTY);
- }
- }
-
- void assert_parent_state(LLSpatialGroup* group, U32 state)
- {
- LLSpatialGroup* parent = group->getParent();
- while (parent)
- {
- if (!parent->isState(state))
- {
- llerrs << "Spatial group failed parent state check." << llendl;
- }
- parent = parent->getParent();
- }
- }
-};
-
-
-void LLSpatialPartition::renderPhysicsShapes()
-{
- LLSpatialBridge* bridge = asBridge();
- LLCamera* camera = LLViewerCamera::getInstance();
-
- if (bridge)
- {
- camera = NULL;
- }
-
- gGL.flush();
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- glLineWidth(3.f);
- LLOctreeRenderPhysicsShapes render_physics(camera);
- render_physics.traverse(mOctree);
- gGL.flush();
- glLineWidth(1.f);
-}
-
-void LLSpatialPartition::renderDebug()
-{
- if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCTREE |
- LLPipeline::RENDER_DEBUG_OCCLUSION |
- LLPipeline::RENDER_DEBUG_LIGHTS |
- LLPipeline::RENDER_DEBUG_BATCH_SIZE |
- LLPipeline::RENDER_DEBUG_UPDATE_TYPE |
- LLPipeline::RENDER_DEBUG_BBOXES |
- LLPipeline::RENDER_DEBUG_NORMALS |
- LLPipeline::RENDER_DEBUG_POINTS |
- LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY |
- LLPipeline::RENDER_DEBUG_TEXTURE_ANIM |
- LLPipeline::RENDER_DEBUG_RAYCAST |
- LLPipeline::RENDER_DEBUG_AVATAR_VOLUME |
- LLPipeline::RENDER_DEBUG_AGENT_TARGET |
- //LLPipeline::RENDER_DEBUG_BUILD_QUEUE |
- LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA |
- LLPipeline::RENDER_DEBUG_RENDER_COMPLEXITY))
- {
- return;
- }
-
- if (LLGLSLShader::sNoFixedFunction)
- {
- gDebugProgram.bind();
- }
-
- if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY))
- {
- //sLastMaxTexPriority = lerp(sLastMaxTexPriority, sCurMaxTexPriority, gFrameIntervalSeconds);
- sLastMaxTexPriority = (F32) LLViewerCamera::getInstance()->getScreenPixelArea();
- sCurMaxTexPriority = 0.f;
- }
-
- LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
-
- LLGLDisable cullface(GL_CULL_FACE);
- LLGLEnable blend(GL_BLEND);
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gPipeline.disableLights();
-
- LLSpatialBridge* bridge = asBridge();
- LLCamera* camera = LLViewerCamera::getInstance();
-
- if (bridge)
- {
- camera = NULL;
- }
-
- LLOctreeStateCheck checker;
- checker.traverse(mOctree);
-
- LLOctreeRenderNonOccluded render_debug(camera);
- render_debug.traverse(mOctree);
-
- if (LLGLSLShader::sNoFixedFunction)
- {
- gDebugProgram.unbind();
- }
-}
-
-void LLSpatialGroup::drawObjectBox(LLColor4 col)
-{
- gGL.diffuseColor4fv(col.mV);
- LLVector4a size;
- size = mObjectBounds[1];
- size.mul(1.01f);
- size.add(LLVector4a(0.001f));
- drawBox(mObjectBounds[0], size);
-}
-
-bool LLSpatialPartition::isHUDPartition()
-{
- return mPartitionType == LLViewerRegion::PARTITION_HUD ;
-}
-
-BOOL LLSpatialPartition::isVisible(const LLVector3& v)
-{
- if (!LLViewerCamera::getInstance()->sphereInFrustum(v, 4.0f))
- {
- return FALSE;
- }
-
- return TRUE;
-}
-
-class LLOctreeIntersect : public LLSpatialGroup::OctreeTraveler
-{
-public:
- LLVector3 mStart;
- LLVector3 mEnd;
- S32 *mFaceHit;
- LLVector3 *mIntersection;
- LLVector2 *mTexCoord;
- LLVector3 *mNormal;
- LLVector3 *mBinormal;
- LLDrawable* mHit;
- BOOL mPickTransparent;
-
- LLOctreeIntersect(LLVector3 start, LLVector3 end, BOOL pick_transparent,
- S32* face_hit, LLVector3* intersection, LLVector2* tex_coord, LLVector3* normal, LLVector3* binormal)
- : mStart(start),
- mEnd(end),
- mFaceHit(face_hit),
- mIntersection(intersection),
- mTexCoord(tex_coord),
- mNormal(normal),
- mBinormal(binormal),
- mHit(NULL),
- mPickTransparent(pick_transparent)
- {
- }
-
- virtual void visit(const LLSpatialGroup::OctreeNode* branch)
- {
- for (LLSpatialGroup::OctreeNode::const_element_iter i = branch->getData().begin(); i != branch->getData().end(); ++i)
- {
- check(*i);
- }
- }
-
- virtual LLDrawable* check(const LLSpatialGroup::OctreeNode* node)
- {
- node->accept(this);
-
- for (U32 i = 0; i < node->getChildCount(); i++)
- {
- const LLSpatialGroup::OctreeNode* child = node->getChild(i);
- LLVector3 res;
-
- LLSpatialGroup* group = (LLSpatialGroup*) child->getListener(0);
-
- LLVector4a size;
- LLVector4a center;
-
- size = group->mBounds[1];
- center = group->mBounds[0];
-
- LLVector3 local_start = mStart;
- LLVector3 local_end = mEnd;
-
- if (group->mSpatialPartition->isBridge())
- {
- LLMatrix4 local_matrix = group->mSpatialPartition->asBridge()->mDrawable->getRenderMatrix();
- local_matrix.invert();
-
- local_start = mStart * local_matrix;
- local_end = mEnd * local_matrix;
- }
-
- LLVector4a start, end;
- start.load3(local_start.mV);
- end.load3(local_end.mV);
-
- if (LLLineSegmentBoxIntersect(start, end, center, size))
- {
- check(child);
- }
- }
-
- return mHit;
- }
-
- virtual bool check(LLDrawable* drawable)
- {
- LLVector3 local_start = mStart;
- LLVector3 local_end = mEnd;
-
- if (!drawable || !gPipeline.hasRenderType(drawable->getRenderType()) || !drawable->isVisible())
- {
- return false;
- }
-
- if (drawable->isSpatialBridge())
- {
- LLSpatialPartition *part = drawable->asPartition();
- LLSpatialBridge* bridge = part->asBridge();
- if (bridge && gPipeline.hasRenderType(bridge->mDrawableType))
- {
- check(part->mOctree);
- }
- }
- else
- {
- LLViewerObject* vobj = drawable->getVObj();
-
- if (vobj)
- {
- LLVector3 intersection;
- bool skip_check = false;
- if (vobj->isAvatar())
- {
- LLVOAvatar* avatar = (LLVOAvatar*) vobj;
- if (avatar->isSelf() && LLFloater::isVisible(gFloaterTools))
- {
- LLViewerObject* hit = avatar->lineSegmentIntersectRiggedAttachments(mStart, mEnd, -1, mPickTransparent, mFaceHit, &intersection, mTexCoord, mNormal, mBinormal);
- if (hit)
- {
- mEnd = intersection;
- if (mIntersection)
- {
- *mIntersection = intersection;
- }
-
- mHit = hit->mDrawable;
- skip_check = true;
- }
-
- }
- }
-
- if (!skip_check && vobj->lineSegmentIntersect(mStart, mEnd, -1, mPickTransparent, mFaceHit, &intersection, mTexCoord, mNormal, mBinormal))
- {
- mEnd = intersection; // shorten ray so we only find CLOSER hits
- if (mIntersection)
- {
- *mIntersection = intersection;
- }
-
- mHit = vobj->mDrawable;
- }
- }
- }
-
- return false;
- }
-};
-
-LLDrawable* LLSpatialPartition::lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
- BOOL pick_transparent,
- S32* face_hit, // return the face hit
- LLVector3* intersection, // return the intersection point
- LLVector2* tex_coord, // return the texture coordinates of the intersection point
- LLVector3* normal, // return the surface normal at the intersection point
- LLVector3* bi_normal // return the surface bi-normal at the intersection point
- )
-
-{
- LLOctreeIntersect intersect(start, end, pick_transparent, face_hit, intersection, tex_coord, normal, bi_normal);
- LLDrawable* drawable = intersect.check(mOctree);
-
- return drawable;
-}
-
-LLDrawInfo::LLDrawInfo(U16 start, U16 end, U32 count, U32 offset,
- LLViewerTexture* texture, LLVertexBuffer* buffer,
- BOOL fullbright, U8 bump, BOOL particle, F32 part_size)
-:
- mVertexBuffer(buffer),
- mTexture(texture),
- mTextureMatrix(NULL),
- mModelMatrix(NULL),
- mStart(start),
- mEnd(end),
- mCount(count),
- mOffset(offset),
- mFullbright(fullbright),
- mBump(bump),
- mParticle(particle),
- mPartSize(part_size),
- mVSize(0.f),
- mGroup(NULL),
- mFace(NULL),
- mDistance(0.f),
- mDrawMode(LLRender::TRIANGLES)
-{
- mVertexBuffer->validateRange(mStart, mEnd, mCount, mOffset);
-
- mDebugColor = (rand() << 16) + rand();
-}
-
-LLDrawInfo::~LLDrawInfo()
-{
- /*if (LLSpatialGroup::sNoDelete)
- {
- llerrs << "LLDrawInfo deleted illegally!" << llendl;
- }*/
-
- if (mFace)
- {
- mFace->setDrawInfo(NULL);
- }
-
- if (gDebugGL)
- {
- gPipeline.checkReferences(this);
- }
-}
-
-void LLDrawInfo::validate()
-{
- mVertexBuffer->validateRange(mStart, mEnd, mCount, mOffset);
-}
-
-LLVertexBuffer* LLGeometryManager::createVertexBuffer(U32 type_mask, U32 usage)
-{
- return new LLVertexBuffer(type_mask, usage);
-}
-
-LLCullResult::LLCullResult()
-{
- clear();
-}
-
-void LLCullResult::clear()
-{
- mVisibleGroupsSize = 0;
- mVisibleGroupsEnd = mVisibleGroups.begin();
-
- mAlphaGroupsSize = 0;
- mAlphaGroupsEnd = mAlphaGroups.begin();
-
- mOcclusionGroupsSize = 0;
- mOcclusionGroupsEnd = mOcclusionGroups.begin();
-
- mDrawableGroupsSize = 0;
- mDrawableGroupsEnd = mDrawableGroups.begin();
-
- mVisibleListSize = 0;
- mVisibleListEnd = mVisibleList.begin();
-
- mVisibleBridgeSize = 0;
- mVisibleBridgeEnd = mVisibleBridge.begin();
-
-
- for (U32 i = 0; i < LLRenderPass::NUM_RENDER_TYPES; i++)
- {
- for (U32 j = 0; j < mRenderMapSize[i]; j++)
- {
- mRenderMap[i][j] = 0;
- }
- mRenderMapSize[i] = 0;
- mRenderMapEnd[i] = mRenderMap[i].begin();
- }
-}
-
-LLCullResult::sg_list_t::iterator LLCullResult::beginVisibleGroups()
-{
- return mVisibleGroups.begin();
-}
-
-LLCullResult::sg_list_t::iterator LLCullResult::endVisibleGroups()
-{
- return mVisibleGroupsEnd;
-}
-
-LLCullResult::sg_list_t::iterator LLCullResult::beginAlphaGroups()
-{
- return mAlphaGroups.begin();
-}
-
-LLCullResult::sg_list_t::iterator LLCullResult::endAlphaGroups()
-{
- return mAlphaGroupsEnd;
-}
-
-LLCullResult::sg_list_t::iterator LLCullResult::beginOcclusionGroups()
-{
- return mOcclusionGroups.begin();
-}
-
-LLCullResult::sg_list_t::iterator LLCullResult::endOcclusionGroups()
-{
- return mOcclusionGroupsEnd;
-}
-
-LLCullResult::sg_list_t::iterator LLCullResult::beginDrawableGroups()
-{
- return mDrawableGroups.begin();
-}
-
-LLCullResult::sg_list_t::iterator LLCullResult::endDrawableGroups()
-{
- return mDrawableGroupsEnd;
-}
-
-LLCullResult::drawable_list_t::iterator LLCullResult::beginVisibleList()
-{
- return mVisibleList.begin();
-}
-
-LLCullResult::drawable_list_t::iterator LLCullResult::endVisibleList()
-{
- return mVisibleListEnd;
-}
-
-LLCullResult::bridge_list_t::iterator LLCullResult::beginVisibleBridge()
-{
- return mVisibleBridge.begin();
-}
-
-LLCullResult::bridge_list_t::iterator LLCullResult::endVisibleBridge()
-{
- return mVisibleBridgeEnd;
-}
-
-LLCullResult::drawinfo_list_t::iterator LLCullResult::beginRenderMap(U32 type)
-{
- return mRenderMap[type].begin();
-}
-
-LLCullResult::drawinfo_list_t::iterator LLCullResult::endRenderMap(U32 type)
-{
- return mRenderMapEnd[type];
-}
-
-void LLCullResult::pushVisibleGroup(LLSpatialGroup* group)
-{
- if (mVisibleGroupsSize < mVisibleGroups.size())
- {
- mVisibleGroups[mVisibleGroupsSize] = group;
- }
- else
- {
- mVisibleGroups.push_back(group);
- }
- ++mVisibleGroupsSize;
- mVisibleGroupsEnd = mVisibleGroups.begin()+mVisibleGroupsSize;
-}
-
-void LLCullResult::pushAlphaGroup(LLSpatialGroup* group)
-{
- if (mAlphaGroupsSize < mAlphaGroups.size())
- {
- mAlphaGroups[mAlphaGroupsSize] = group;
- }
- else
- {
- mAlphaGroups.push_back(group);
- }
- ++mAlphaGroupsSize;
- mAlphaGroupsEnd = mAlphaGroups.begin()+mAlphaGroupsSize;
-}
-
-void LLCullResult::pushOcclusionGroup(LLSpatialGroup* group)
-{
- if (mOcclusionGroupsSize < mOcclusionGroups.size())
- {
- mOcclusionGroups[mOcclusionGroupsSize] = group;
- }
- else
- {
- mOcclusionGroups.push_back(group);
- }
- ++mOcclusionGroupsSize;
- mOcclusionGroupsEnd = mOcclusionGroups.begin()+mOcclusionGroupsSize;
-}
-
-void LLCullResult::pushDrawableGroup(LLSpatialGroup* group)
-{
- if (mDrawableGroupsSize < mDrawableGroups.size())
- {
- mDrawableGroups[mDrawableGroupsSize] = group;
- }
- else
- {
- mDrawableGroups.push_back(group);
- }
- ++mDrawableGroupsSize;
- mDrawableGroupsEnd = mDrawableGroups.begin()+mDrawableGroupsSize;
-}
-
-void LLCullResult::pushDrawable(LLDrawable* drawable)
-{
- if (mVisibleListSize < mVisibleList.size())
- {
- mVisibleList[mVisibleListSize] = drawable;
- }
- else
- {
- mVisibleList.push_back(drawable);
- }
- ++mVisibleListSize;
- mVisibleListEnd = mVisibleList.begin()+mVisibleListSize;
-}
-
-void LLCullResult::pushBridge(LLSpatialBridge* bridge)
-{
- if (mVisibleBridgeSize < mVisibleBridge.size())
- {
- mVisibleBridge[mVisibleBridgeSize] = bridge;
- }
- else
- {
- mVisibleBridge.push_back(bridge);
- }
- ++mVisibleBridgeSize;
- mVisibleBridgeEnd = mVisibleBridge.begin()+mVisibleBridgeSize;
-}
-
-void LLCullResult::pushDrawInfo(U32 type, LLDrawInfo* draw_info)
-{
- if (mRenderMapSize[type] < mRenderMap[type].size())
- {
- mRenderMap[type][mRenderMapSize[type]] = draw_info;
- }
- else
- {
- mRenderMap[type].push_back(draw_info);
- }
- ++mRenderMapSize[type];
- mRenderMapEnd[type] = mRenderMap[type].begin() + mRenderMapSize[type];
-}
-
-
-void LLCullResult::assertDrawMapsEmpty()
-{
- for (U32 i = 0; i < LLRenderPass::NUM_RENDER_TYPES; i++)
- {
- if (mRenderMapSize[i] != 0)
- {
- llerrs << "Stale LLDrawInfo's in LLCullResult!" << llendl;
- }
- }
-}
-
-
-
+/**
+ * @file llspatialpartition.cpp
+ * @brief LLSpatialGroup class implementation and supporting functions
+ *
+ * $LicenseInfo:firstyear=2003&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llspatialpartition.h"
+
+#include "llviewerwindow.h"
+#include "llviewerobjectlist.h"
+#include "llvovolume.h"
+#include "llvolume.h"
+#include "llvolumeoctree.h"
+#include "llviewercamera.h"
+#include "llface.h"
+#include "llfloatertools.h"
+#include "llviewercontrol.h"
+#include "llviewerregion.h"
+#include "llcamera.h"
+#include "pipeline.h"
+#include "llmeshrepository.h"
+#include "llrender.h"
+#include "lloctree.h"
+#include "llphysicsshapebuilderutil.h"
+#include "llvoavatar.h"
+#include "llvolumemgr.h"
+#include "lltextureatlas.h"
+#include "llglslshader.h"
+#include "llagent.h"
+#include "llviewershadermgr.h"
+
+static LLFastTimer::DeclareTimer FTM_FRUSTUM_CULL("Frustum Culling");
+static LLFastTimer::DeclareTimer FTM_CULL_REBOUND("Cull Rebound");
+
+const F32 SG_OCCLUSION_FUDGE = 0.25f;
+#define SG_DISCARD_TOLERANCE 0.01f
+
+#if LL_OCTREE_PARANOIA_CHECK
+#define assert_octree_valid(x) x->validate()
+#define assert_states_valid(x) ((LLSpatialGroup*) x->mSpatialPartition->mOctree->getListener(0))->checkStates()
+#else
+#define assert_octree_valid(x)
+#define assert_states_valid(x)
+#endif
+
+
+static U32 sZombieGroups = 0;
+U32 LLSpatialGroup::sNodeCount = 0;
+
+#define LL_TRACK_PENDING_OCCLUSION_QUERIES 0
+
+std::set<GLuint> LLSpatialGroup::sPendingQueries;
+
+U32 gOctreeMaxCapacity;
+
+BOOL LLSpatialGroup::sNoDelete = FALSE;
+
+static F32 sLastMaxTexPriority = 1.f;
+static F32 sCurMaxTexPriority = 1.f;
+
+class LLOcclusionQueryPool : public LLGLNamePool
+{
+protected:
+ virtual GLuint allocateName()
+ {
+ GLuint name;
+ glGenQueriesARB(1, &name);
+ return name;
+ }
+
+ virtual void releaseName(GLuint name)
+ {
+#if LL_TRACK_PENDING_OCCLUSION_QUERIES
+ LLSpatialGroup::sPendingQueries.erase(name);
+#endif
+ glDeleteQueriesARB(1, &name);
+ }
+};
+
+static LLOcclusionQueryPool sQueryPool;
+
+//static counter for frame to switch LOD on
+
+void sg_assert(BOOL expr)
+{
+#if LL_OCTREE_PARANOIA_CHECK
+ if (!expr)
+ {
+ llerrs << "Octree invalid!" << llendl;
+ }
+#endif
+}
+
+S32 AABBSphereIntersect(const LLVector3& min, const LLVector3& max, const LLVector3 &origin, const F32 &rad)
+{
+ return AABBSphereIntersectR2(min, max, origin, rad*rad);
+}
+
+S32 AABBSphereIntersectR2(const LLVector3& min, const LLVector3& max, const LLVector3 &origin, const F32 &r)
+{
+ F32 d = 0.f;
+ F32 t;
+
+ if ((min-origin).magVecSquared() < r &&
+ (max-origin).magVecSquared() < r)
+ {
+ return 2;
+ }
+
+ for (U32 i = 0; i < 3; i++)
+ {
+ if (origin.mV[i] < min.mV[i])
+ {
+ t = min.mV[i] - origin.mV[i];
+ d += t*t;
+ }
+ else if (origin.mV[i] > max.mV[i])
+ {
+ t = origin.mV[i] - max.mV[i];
+ d += t*t;
+ }
+
+ if (d > r)
+ {
+ return 0;
+ }
+ }
+
+ return 1;
+}
+
+
+S32 AABBSphereIntersect(const LLVector4a& min, const LLVector4a& max, const LLVector3 &origin, const F32 &rad)
+{
+ return AABBSphereIntersectR2(min, max, origin, rad*rad);
+}
+
+S32 AABBSphereIntersectR2(const LLVector4a& min, const LLVector4a& max, const LLVector3 &origin, const F32 &r)
+{
+ F32 d = 0.f;
+ F32 t;
+
+ LLVector4a origina;
+ origina.load3(origin.mV);
+
+ LLVector4a v;
+ v.setSub(min, origina);
+
+ if (v.dot3(v) < r)
+ {
+ v.setSub(max, origina);
+ if (v.dot3(v) < r)
+ {
+ return 2;
+ }
+ }
+
+
+ for (U32 i = 0; i < 3; i++)
+ {
+ if (origin.mV[i] < min[i])
+ {
+ t = min[i] - origin.mV[i];
+ d += t*t;
+ }
+ else if (origin.mV[i] > max[i])
+ {
+ t = origin.mV[i] - max[i];
+ d += t*t;
+ }
+
+ if (d > r)
+ {
+ return 0;
+ }
+ }
+
+ return 1;
+}
+
+
+typedef enum
+{
+ b000 = 0x00,
+ b001 = 0x01,
+ b010 = 0x02,
+ b011 = 0x03,
+ b100 = 0x04,
+ b101 = 0x05,
+ b110 = 0x06,
+ b111 = 0x07,
+} eLoveTheBits;
+
+//contact Runitai Linden for a copy of the SL object used to write this table
+//basically, you give the table a bitmask of the look-at vector to a node and it
+//gives you a triangle fan index array
+static U16 sOcclusionIndices[] =
+{
+ //000
+ b111, b110, b010, b011, b001, b101, b100, b110,
+ //001
+ b011, b010, b000, b001, b101, b111, b110, b010,
+ //010
+ b101, b100, b110, b111, b011, b001, b000, b100,
+ //011
+ b001, b000, b100, b101, b111, b011, b010, b000,
+ //100
+ b110, b000, b010, b011, b111, b101, b100, b000,
+ //101
+ b010, b100, b000, b001, b011, b111, b110, b100,
+ //110
+ b100, b010, b110, b111, b101, b001, b000, b010,
+ //111
+ b000, b110, b100, b101, b001, b011, b010, b110,
+};
+
+U32 get_box_fan_indices(LLCamera* camera, const LLVector4a& center)
+{
+ LLVector4a origin;
+ origin.load3(camera->getOrigin().mV);
+
+ S32 cypher = center.greaterThan(origin).getGatheredBits() & 0x7;
+
+ return cypher*8;
+}
+
+U8* get_box_fan_indices_ptr(LLCamera* camera, const LLVector4a& center)
+{
+ LLVector4a origin;
+ origin.load3(camera->getOrigin().mV);
+
+ S32 cypher = center.greaterThan(origin).getGatheredBits() & 0x7;
+
+ return (U8*) (sOcclusionIndices+cypher*8);
+}
+
+
+static LLFastTimer::DeclareTimer FTM_BUILD_OCCLUSION("Build Occlusion");
+
+void LLSpatialGroup::buildOcclusion()
+{
+ if (mOcclusionVerts.isNull())
+ {
+ mOcclusionVerts = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX,
+ LLVertexBuffer::sUseStreamDraw ? mBufferUsage : 0); //if GL has a hard time with VBOs, don't use them for occlusion culling.
+ mOcclusionVerts->allocateBuffer(8, 64, true);
+
+ LLStrider<U16> idx;
+ mOcclusionVerts->getIndexStrider(idx);
+ for (U32 i = 0; i < 64; i++)
+ {
+ *idx++ = sOcclusionIndices[i];
+ }
+ }
+
+ LLVector4a fudge;
+ fudge.splat(SG_OCCLUSION_FUDGE);
+
+ LLVector4a r;
+ r.setAdd(mBounds[1], fudge);
+
+ LLStrider<LLVector3> pos;
+
+ {
+ LLFastTimer t(FTM_BUILD_OCCLUSION);
+ mOcclusionVerts->getVertexStrider(pos);
+ }
+
+ {
+ LLVector4a* v = (LLVector4a*) pos.get();
+
+ const LLVector4a& c = mBounds[0];
+ const LLVector4a& s = r;
+
+ static const LLVector4a octant[] =
+ {
+ LLVector4a(-1.f, -1.f, -1.f),
+ LLVector4a(-1.f, -1.f, 1.f),
+ LLVector4a(-1.f, 1.f, -1.f),
+ LLVector4a(-1.f, 1.f, 1.f),
+
+ LLVector4a(1.f, -1.f, -1.f),
+ LLVector4a(1.f, -1.f, 1.f),
+ LLVector4a(1.f, 1.f, -1.f),
+ LLVector4a(1.f, 1.f, 1.f),
+ };
+
+ //vertex positions are encoded so the 3 bits of their vertex index
+ //correspond to their axis facing, with bit position 3,2,1 matching
+ //axis facing x,y,z, bit set meaning positive facing, bit clear
+ //meaning negative facing
+
+ for (S32 i = 0; i < 8; ++i)
+ {
+ LLVector4a p;
+ p.setMul(s, octant[i]);
+ p.add(c);
+ v[i] = p;
+ }
+ }
+
+ {
+ mOcclusionVerts->flush();
+ LLVertexBuffer::unbind();
+ }
+
+ clearState(LLSpatialGroup::OCCLUSION_DIRTY);
+}
+
+
+BOOL earlyFail(LLCamera* camera, LLSpatialGroup* group);
+
+//returns:
+// 0 if sphere and AABB are not intersecting
+// 1 if they are
+// 2 if AABB is entirely inside sphere
+
+S32 LLSphereAABB(const LLVector3& center, const LLVector3& size, const LLVector3& pos, const F32 &rad)
+{
+ S32 ret = 2;
+
+ LLVector3 min = center - size;
+ LLVector3 max = center + size;
+ for (U32 i = 0; i < 3; i++)
+ {
+ if (min.mV[i] > pos.mV[i] + rad ||
+ max.mV[i] < pos.mV[i] - rad)
+ { //totally outside
+ return 0;
+ }
+
+ if (min.mV[i] < pos.mV[i] - rad ||
+ max.mV[i] > pos.mV[i] + rad)
+ { //intersecting
+ ret = 1;
+ }
+ }
+
+ return ret;
+}
+
+LLSpatialGroup::~LLSpatialGroup()
+{
+ /*if (sNoDelete)
+ {
+ llerrs << "Illegal deletion of LLSpatialGroup!" << llendl;
+ }*/
+
+ if (gDebugGL)
+ {
+ gPipeline.checkReferences(this);
+ }
+
+ if (isState(DEAD))
+ {
+ sZombieGroups--;
+ }
+
+ sNodeCount--;
+
+ if (gGLManager.mHasOcclusionQuery)
+ {
+ for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; ++i)
+ {
+ if (mOcclusionQuery[i])
+ {
+ sQueryPool.release(mOcclusionQuery[i]);
+ }
+ }
+ }
+
+ mOcclusionVerts = NULL;
+
+ LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
+ clearDrawMap();
+ clearAtlasList() ;
+}
+
+BOOL LLSpatialGroup::hasAtlas(LLTextureAtlas* atlasp)
+{
+ S8 type = atlasp->getComponents() - 1 ;
+ for(std::list<LLTextureAtlas*>::iterator iter = mAtlasList[type].begin(); iter != mAtlasList[type].end() ; ++iter)
+ {
+ if(atlasp == *iter)
+ {
+ return TRUE ;
+ }
+ }
+ return FALSE ;
+}
+
+void LLSpatialGroup::addAtlas(LLTextureAtlas* atlasp, S8 recursive_level)
+{
+ if(!hasAtlas(atlasp))
+ {
+ mAtlasList[atlasp->getComponents() - 1].push_back(atlasp) ;
+ atlasp->addSpatialGroup(this) ;
+ }
+
+ --recursive_level;
+ if(recursive_level)//levels propagating up.
+ {
+ LLSpatialGroup* parent = getParent() ;
+ if(parent)
+ {
+ parent->addAtlas(atlasp, recursive_level) ;
+ }
+ }
+}
+
+void LLSpatialGroup::removeAtlas(LLTextureAtlas* atlasp, BOOL remove_group, S8 recursive_level)
+{
+ mAtlasList[atlasp->getComponents() - 1].remove(atlasp) ;
+ if(remove_group)
+ {
+ atlasp->removeSpatialGroup(this) ;
+ }
+
+ --recursive_level;
+ if(recursive_level)//levels propagating up.
+ {
+ LLSpatialGroup* parent = getParent() ;
+ if(parent)
+ {
+ parent->removeAtlas(atlasp, recursive_level) ;
+ }
+ }
+}
+
+void LLSpatialGroup::clearAtlasList()
+{
+ std::list<LLTextureAtlas*>::iterator iter ;
+ for(S8 i = 0 ; i < 4 ; i++)
+ {
+ if(mAtlasList[i].size() > 0)
+ {
+ for(iter = mAtlasList[i].begin(); iter != mAtlasList[i].end() ; ++iter)
+ {
+ ((LLTextureAtlas*)*iter)->removeSpatialGroup(this) ;
+ }
+ mAtlasList[i].clear() ;
+ }
+ }
+}
+
+LLTextureAtlas* LLSpatialGroup::getAtlas(S8 ncomponents, S8 to_be_reserved, S8 recursive_level)
+{
+ S8 type = ncomponents - 1 ;
+ if(mAtlasList[type].size() > 0)
+ {
+ for(std::list<LLTextureAtlas*>::iterator iter = mAtlasList[type].begin(); iter != mAtlasList[type].end() ; ++iter)
+ {
+ if(!((LLTextureAtlas*)*iter)->isFull(to_be_reserved))
+ {
+ return *iter ;
+ }
+ }
+ }
+
+ --recursive_level;
+ if(recursive_level)
+ {
+ LLSpatialGroup* parent = getParent() ;
+ if(parent)
+ {
+ return parent->getAtlas(ncomponents, to_be_reserved, recursive_level) ;
+ }
+ }
+ return NULL ;
+}
+
+void LLSpatialGroup::setCurUpdatingSlot(LLTextureAtlasSlot* slotp)
+{
+ mCurUpdatingSlotp = slotp;
+
+ //if(!hasAtlas(mCurUpdatingSlotp->getAtlas()))
+ //{
+ // addAtlas(mCurUpdatingSlotp->getAtlas()) ;
+ //}
+}
+
+LLTextureAtlasSlot* LLSpatialGroup::getCurUpdatingSlot(LLViewerTexture* imagep, S8 recursive_level)
+{
+ if(gFrameCount && mCurUpdatingTime == gFrameCount && mCurUpdatingTexture == imagep)
+ {
+ return mCurUpdatingSlotp ;
+ }
+
+ //--recursive_level ;
+ //if(recursive_level)
+ //{
+ // LLSpatialGroup* parent = getParent() ;
+ // if(parent)
+ // {
+ // return parent->getCurUpdatingSlot(imagep, recursive_level) ;
+ // }
+ //}
+ return NULL ;
+}
+
+void LLSpatialGroup::clearDrawMap()
+{
+ mDrawMap.clear();
+}
+
+BOOL LLSpatialGroup::isHUDGroup()
+{
+ return mSpatialPartition && mSpatialPartition->isHUDPartition() ;
+}
+
+BOOL LLSpatialGroup::isRecentlyVisible() const
+{
+ return (LLDrawable::getCurrentFrame() - mVisible[LLViewerCamera::sCurCameraID]) < LLDrawable::getMinVisFrameRange() ;
+}
+
+BOOL LLSpatialGroup::isVisible() const
+{
+ return mVisible[LLViewerCamera::sCurCameraID] >= LLDrawable::getCurrentFrame() ? TRUE : FALSE;
+}
+
+void LLSpatialGroup::setVisible()
+{
+ mVisible[LLViewerCamera::sCurCameraID] = LLDrawable::getCurrentFrame();
+}
+
+void LLSpatialGroup::validate()
+{
+#if LL_OCTREE_PARANOIA_CHECK
+
+ sg_assert(!isState(DIRTY));
+ sg_assert(!isDead());
+
+ LLVector4a myMin;
+ myMin.setSub(mBounds[0], mBounds[1]);
+ LLVector4a myMax;
+ myMax.setAdd(mBounds[0], mBounds[1]);
+
+ validateDrawMap();
+
+ for (element_iter i = getData().begin(); i != getData().end(); ++i)
+ {
+ LLDrawable* drawable = *i;
+ sg_assert(drawable->getSpatialGroup() == this);
+ if (drawable->getSpatialBridge())
+ {
+ sg_assert(drawable->getSpatialBridge() == mSpatialPartition->asBridge());
+ }
+
+ /*if (drawable->isSpatialBridge())
+ {
+ LLSpatialPartition* part = drawable->asPartition();
+ if (!part)
+ {
+ llerrs << "Drawable reports it is a spatial bridge but not a partition." << llendl;
+ }
+ LLSpatialGroup* group = (LLSpatialGroup*) part->mOctree->getListener(0);
+ group->validate();
+ }*/
+ }
+
+ for (U32 i = 0; i < mOctreeNode->getChildCount(); ++i)
+ {
+ LLSpatialGroup* group = (LLSpatialGroup*) mOctreeNode->getChild(i)->getListener(0);
+
+ group->validate();
+
+ //ensure all children are enclosed in this node
+ LLVector4a center = group->mBounds[0];
+ LLVector4a size = group->mBounds[1];
+
+ LLVector4a min;
+ min.setSub(center, size);
+ LLVector4a max;
+ max.setAdd(center, size);
+
+ for (U32 j = 0; j < 3; j++)
+ {
+ sg_assert(min[j] >= myMin[j]-0.02f);
+ sg_assert(max[j] <= myMax[j]+0.02f);
+ }
+ }
+
+#endif
+}
+
+void LLSpatialGroup::checkStates()
+{
+#if LL_OCTREE_PARANOIA_CHECK
+ //LLOctreeStateCheck checker;
+ //checker.traverse(mOctreeNode);
+#endif
+}
+
+void LLSpatialGroup::validateDrawMap()
+{
+#if LL_OCTREE_PARANOIA_CHECK
+ for (draw_map_t::iterator i = mDrawMap.begin(); i != mDrawMap.end(); ++i)
+ {
+ LLSpatialGroup::drawmap_elem_t& draw_vec = i->second;
+ for (drawmap_elem_t::iterator j = draw_vec.begin(); j != draw_vec.end(); ++j)
+ {
+ LLDrawInfo& params = **j;
+
+ params.validate();
+ }
+ }
+#endif
+}
+
+BOOL LLSpatialGroup::updateInGroup(LLDrawable *drawablep, BOOL immediate)
+{
+ LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
+
+ drawablep->updateSpatialExtents();
+
+ OctreeNode* parent = mOctreeNode->getOctParent();
+
+ if (mOctreeNode->isInside(drawablep->getPositionGroup()) &&
+ (mOctreeNode->contains(drawablep) ||
+ (drawablep->getBinRadius() > mOctreeNode->getSize()[0] &&
+ parent && parent->getElementCount() >= gOctreeMaxCapacity)))
+ {
+ unbound();
+ setState(OBJECT_DIRTY);
+ //setState(GEOM_DIRTY);
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+
+BOOL LLSpatialGroup::addObject(LLDrawable *drawablep, BOOL add_all, BOOL from_octree)
+{
+ LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
+ if (!from_octree)
+ {
+ mOctreeNode->insert(drawablep);
+ }
+ else
+ {
+ drawablep->setSpatialGroup(this);
+ setState(OBJECT_DIRTY | GEOM_DIRTY);
+ setOcclusionState(LLSpatialGroup::DISCARD_QUERY, LLSpatialGroup::STATE_MODE_ALL_CAMERAS);
+ gPipeline.markRebuild(this, TRUE);
+ if (drawablep->isSpatialBridge())
+ {
+ mBridgeList.push_back((LLSpatialBridge*) drawablep);
+ }
+ if (drawablep->getRadius() > 1.f)
+ {
+ setState(IMAGE_DIRTY);
+ }
+ }
+
+ return TRUE;
+}
+
+void LLSpatialGroup::rebuildGeom()
+{
+ LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
+ if (!isDead())
+ {
+ mSpatialPartition->rebuildGeom(this);
+ }
+}
+
+void LLSpatialGroup::rebuildMesh()
+{
+ if (!isDead())
+ {
+ mSpatialPartition->rebuildMesh(this);
+ }
+}
+
+static LLFastTimer::DeclareTimer FTM_REBUILD_VBO("VBO Rebuilt");
+
+void LLSpatialPartition::rebuildGeom(LLSpatialGroup* group)
+{
+ if (group->isDead() || !group->isState(LLSpatialGroup::GEOM_DIRTY))
+ {
+ return;
+ }
+
+ if (group->changeLOD())
+ {
+ group->mLastUpdateDistance = group->mDistance;
+ group->mLastUpdateViewAngle = group->mViewAngle;
+ }
+
+ LLFastTimer ftm(FTM_REBUILD_VBO);
+
+ group->clearDrawMap();
+
+ //get geometry count
+ U32 index_count = 0;
+ U32 vertex_count = 0;
+
+ addGeometryCount(group, vertex_count, index_count);
+
+ if (vertex_count > 0 && index_count > 0)
+ { //create vertex buffer containing volume geometry for this node
+ group->mBuilt = 1.f;
+ if (group->mVertexBuffer.isNull() || (group->mBufferUsage != group->mVertexBuffer->getUsage() && LLVertexBuffer::sEnableVBOs))
+ {
+ group->mVertexBuffer = createVertexBuffer(mVertexDataMask, group->mBufferUsage);
+ group->mVertexBuffer->allocateBuffer(vertex_count, index_count, true);
+ stop_glerror();
+ }
+ else
+ {
+ group->mVertexBuffer->resizeBuffer(vertex_count, index_count);
+ stop_glerror();
+ }
+
+ getGeometry(group);
+ }
+ else
+ {
+ group->mVertexBuffer = NULL;
+ group->mBufferMap.clear();
+ }
+
+ group->mLastUpdateTime = gFrameTimeSeconds;
+ group->clearState(LLSpatialGroup::GEOM_DIRTY);
+}
+
+
+void LLSpatialPartition::rebuildMesh(LLSpatialGroup* group)
+{
+
+}
+
+BOOL LLSpatialGroup::boundObjects(BOOL empty, LLVector4a& minOut, LLVector4a& maxOut)
+{
+ const OctreeNode* node = mOctreeNode;
+
+ if (node->getData().empty())
+ { //don't do anything if there are no objects
+ if (empty && mOctreeNode->getParent())
+ { //only root is allowed to be empty
+ OCT_ERRS << "Empty leaf found in octree." << llendl;
+ }
+ return FALSE;
+ }
+
+ LLVector4a& newMin = mObjectExtents[0];
+ LLVector4a& newMax = mObjectExtents[1];
+
+ if (isState(OBJECT_DIRTY))
+ { //calculate new bounding box
+ clearState(OBJECT_DIRTY);
+
+ //initialize bounding box to first element
+ OctreeNode::const_element_iter i = node->getData().begin();
+ LLDrawable* drawablep = *i;
+ const LLVector4a* minMax = drawablep->getSpatialExtents();
+
+ newMin = minMax[0];
+ newMax = minMax[1];
+
+ for (++i; i != node->getData().end(); ++i)
+ {
+ drawablep = *i;
+ minMax = drawablep->getSpatialExtents();
+
+ update_min_max(newMin, newMax, minMax[0]);
+ update_min_max(newMin, newMax, minMax[1]);
+
+ //bin up the object
+ /*for (U32 i = 0; i < 3; i++)
+ {
+ if (minMax[0].mV[i] < newMin.mV[i])
+ {
+ newMin.mV[i] = minMax[0].mV[i];
+ }
+ if (minMax[1].mV[i] > newMax.mV[i])
+ {
+ newMax.mV[i] = minMax[1].mV[i];
+ }
+ }*/
+ }
+
+ mObjectBounds[0].setAdd(newMin, newMax);
+ mObjectBounds[0].mul(0.5f);
+ mObjectBounds[1].setSub(newMax, newMin);
+ mObjectBounds[1].mul(0.5f);
+ }
+
+ if (empty)
+ {
+ minOut = newMin;
+ maxOut = newMax;
+ }
+ else
+ {
+ minOut.setMin(minOut, newMin);
+ maxOut.setMax(maxOut, newMax);
+ }
+
+ return TRUE;
+}
+
+void LLSpatialGroup::unbound()
+{
+ if (isState(DIRTY))
+ {
+ return;
+ }
+
+ setState(DIRTY);
+
+ //all the parent nodes need to rebound this child
+ if (mOctreeNode)
+ {
+ OctreeNode* parent = (OctreeNode*) mOctreeNode->getParent();
+ while (parent != NULL)
+ {
+ LLSpatialGroup* group = (LLSpatialGroup*) parent->getListener(0);
+ if (group->isState(DIRTY))
+ {
+ return;
+ }
+
+ group->setState(DIRTY);
+ parent = (OctreeNode*) parent->getParent();
+ }
+ }
+}
+
+LLSpatialGroup* LLSpatialGroup::getParent()
+{
+ if (isDead())
+ {
+ return NULL;
+ }
+
+ if(!mOctreeNode)
+ {
+ return NULL;
+ }
+ OctreeNode* parent = mOctreeNode->getOctParent();
+
+ if (parent)
+ {
+ return (LLSpatialGroup*) parent->getListener(0);
+ }
+
+ return NULL;
+}
+
+BOOL LLSpatialGroup::removeObject(LLDrawable *drawablep, BOOL from_octree)
+{
+ LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
+ unbound();
+ if (mOctreeNode && !from_octree)
+ {
+ if (!mOctreeNode->remove(drawablep))
+ {
+ OCT_ERRS << "Could not remove drawable from spatial group" << llendl;
+ }
+ }
+ else
+ {
+ drawablep->setSpatialGroup(NULL);
+ setState(GEOM_DIRTY);
+ gPipeline.markRebuild(this, TRUE);
+
+ if (drawablep->isSpatialBridge())
+ {
+ for (bridge_list_t::iterator i = mBridgeList.begin(); i != mBridgeList.end(); ++i)
+ {
+ if (*i == drawablep)
+ {
+ mBridgeList.erase(i);
+ break;
+ }
+ }
+ }
+
+ if (getElementCount() == 0)
+ { //delete draw map on last element removal since a rebuild might never happen
+ clearDrawMap();
+ }
+ }
+ return TRUE;
+}
+
+void LLSpatialGroup::shift(const LLVector4a &offset)
+{
+ LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
+ LLVector4a t = mOctreeNode->getCenter();
+ t.add(offset);
+ mOctreeNode->setCenter(t);
+ mOctreeNode->updateMinMax();
+ mBounds[0].add(offset);
+ mExtents[0].add(offset);
+ mExtents[1].add(offset);
+ mObjectBounds[0].add(offset);
+ mObjectExtents[0].add(offset);
+ mObjectExtents[1].add(offset);
+
+ //if (!mSpatialPartition->mRenderByGroup)
+ {
+ setState(GEOM_DIRTY);
+ gPipeline.markRebuild(this, TRUE);
+ }
+
+ if (mOcclusionVerts.notNull())
+ {
+ setState(OCCLUSION_DIRTY);
+ }
+}
+
+class LLSpatialSetState : public LLSpatialGroup::OctreeTraveler
+{
+public:
+ U32 mState;
+ LLSpatialSetState(U32 state) : mState(state) { }
+ virtual void visit(const LLSpatialGroup::OctreeNode* branch) { ((LLSpatialGroup*) branch->getListener(0))->setState(mState); }
+};
+
+class LLSpatialSetStateDiff : public LLSpatialSetState
+{
+public:
+ LLSpatialSetStateDiff(U32 state) : LLSpatialSetState(state) { }
+
+ virtual void traverse(const LLSpatialGroup::OctreeNode* n)
+ {
+ LLSpatialGroup* group = (LLSpatialGroup*) n->getListener(0);
+
+ if (!group->isState(mState))
+ {
+ LLSpatialGroup::OctreeTraveler::traverse(n);
+ }
+ }
+};
+
+void LLSpatialGroup::setState(U32 state)
+{
+ mState |= state;
+
+ llassert(state <= LLSpatialGroup::STATE_MASK);
+}
+
+void LLSpatialGroup::setState(U32 state, S32 mode)
+{
+ LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
+
+ llassert(state <= LLSpatialGroup::STATE_MASK);
+
+ if (mode > STATE_MODE_SINGLE)
+ {
+ if (mode == STATE_MODE_DIFF)
+ {
+ LLSpatialSetStateDiff setter(state);
+ setter.traverse(mOctreeNode);
+ }
+ else
+ {
+ LLSpatialSetState setter(state);
+ setter.traverse(mOctreeNode);
+ }
+ }
+ else
+ {
+ mState |= state;
+ }
+}
+
+class LLSpatialClearState : public LLSpatialGroup::OctreeTraveler
+{
+public:
+ U32 mState;
+ LLSpatialClearState(U32 state) : mState(state) { }
+ virtual void visit(const LLSpatialGroup::OctreeNode* branch) { ((LLSpatialGroup*) branch->getListener(0))->clearState(mState); }
+};
+
+class LLSpatialClearStateDiff : public LLSpatialClearState
+{
+public:
+ LLSpatialClearStateDiff(U32 state) : LLSpatialClearState(state) { }
+
+ virtual void traverse(const LLSpatialGroup::OctreeNode* n)
+ {
+ LLSpatialGroup* group = (LLSpatialGroup*) n->getListener(0);
+
+ if (group->isState(mState))
+ {
+ LLSpatialGroup::OctreeTraveler::traverse(n);
+ }
+ }
+};
+
+void LLSpatialGroup::clearState(U32 state)
+{
+ llassert(state <= LLSpatialGroup::STATE_MASK);
+
+ mState &= ~state;
+}
+
+void LLSpatialGroup::clearState(U32 state, S32 mode)
+{
+ llassert(state <= LLSpatialGroup::STATE_MASK);
+
+ LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
+
+ if (mode > STATE_MODE_SINGLE)
+ {
+ if (mode == STATE_MODE_DIFF)
+ {
+ LLSpatialClearStateDiff clearer(state);
+ clearer.traverse(mOctreeNode);
+ }
+ else
+ {
+ LLSpatialClearState clearer(state);
+ clearer.traverse(mOctreeNode);
+ }
+ }
+ else
+ {
+ mState &= ~state;
+ }
+}
+
+BOOL LLSpatialGroup::isState(U32 state) const
+{
+ llassert(state <= LLSpatialGroup::STATE_MASK);
+
+ return mState & state ? TRUE : FALSE;
+}
+
+//=====================================
+// Occlusion State Set/Clear
+//=====================================
+class LLSpatialSetOcclusionState : public LLSpatialGroup::OctreeTraveler
+{
+public:
+ U32 mState;
+ LLSpatialSetOcclusionState(U32 state) : mState(state) { }
+ virtual void visit(const LLSpatialGroup::OctreeNode* branch) { ((LLSpatialGroup*) branch->getListener(0))->setOcclusionState(mState); }
+};
+
+class LLSpatialSetOcclusionStateDiff : public LLSpatialSetOcclusionState
+{
+public:
+ LLSpatialSetOcclusionStateDiff(U32 state) : LLSpatialSetOcclusionState(state) { }
+
+ virtual void traverse(const LLSpatialGroup::OctreeNode* n)
+ {
+ LLSpatialGroup* group = (LLSpatialGroup*) n->getListener(0);
+
+ if (!group->isOcclusionState(mState))
+ {
+ LLSpatialGroup::OctreeTraveler::traverse(n);
+ }
+ }
+};
+
+
+void LLSpatialGroup::setOcclusionState(U32 state, S32 mode)
+{
+ LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
+
+ if (mode > STATE_MODE_SINGLE)
+ {
+ if (mode == STATE_MODE_DIFF)
+ {
+ LLSpatialSetOcclusionStateDiff setter(state);
+ setter.traverse(mOctreeNode);
+ }
+ else if (mode == STATE_MODE_BRANCH)
+ {
+ LLSpatialSetOcclusionState setter(state);
+ setter.traverse(mOctreeNode);
+ }
+ else
+ {
+ for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++)
+ {
+ mOcclusionState[i] |= state;
+
+ if ((state & DISCARD_QUERY) && mOcclusionQuery[i])
+ {
+ sQueryPool.release(mOcclusionQuery[i]);
+ mOcclusionQuery[i] = 0;
+ }
+ }
+ }
+ }
+ else
+ {
+ mOcclusionState[LLViewerCamera::sCurCameraID] |= state;
+ if ((state & DISCARD_QUERY) && mOcclusionQuery[LLViewerCamera::sCurCameraID])
+ {
+ sQueryPool.release(mOcclusionQuery[LLViewerCamera::sCurCameraID]);
+ mOcclusionQuery[LLViewerCamera::sCurCameraID] = 0;
+ }
+ }
+}
+
+class LLSpatialClearOcclusionState : public LLSpatialGroup::OctreeTraveler
+{
+public:
+ U32 mState;
+
+ LLSpatialClearOcclusionState(U32 state) : mState(state) { }
+ virtual void visit(const LLSpatialGroup::OctreeNode* branch) { ((LLSpatialGroup*) branch->getListener(0))->clearOcclusionState(mState); }
+};
+
+class LLSpatialClearOcclusionStateDiff : public LLSpatialClearOcclusionState
+{
+public:
+ LLSpatialClearOcclusionStateDiff(U32 state) : LLSpatialClearOcclusionState(state) { }
+
+ virtual void traverse(const LLSpatialGroup::OctreeNode* n)
+ {
+ LLSpatialGroup* group = (LLSpatialGroup*) n->getListener(0);
+
+ if (group->isOcclusionState(mState))
+ {
+ LLSpatialGroup::OctreeTraveler::traverse(n);
+ }
+ }
+};
+
+void LLSpatialGroup::clearOcclusionState(U32 state, S32 mode)
+{
+ LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
+
+ if (mode > STATE_MODE_SINGLE)
+ {
+ if (mode == STATE_MODE_DIFF)
+ {
+ LLSpatialClearOcclusionStateDiff clearer(state);
+ clearer.traverse(mOctreeNode);
+ }
+ else if (mode == STATE_MODE_BRANCH)
+ {
+ LLSpatialClearOcclusionState clearer(state);
+ clearer.traverse(mOctreeNode);
+ }
+ else
+ {
+ for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++)
+ {
+ mOcclusionState[i] &= ~state;
+ }
+ }
+ }
+ else
+ {
+ mOcclusionState[LLViewerCamera::sCurCameraID] &= ~state;
+ }
+}
+//======================================
+// Octree Listener Implementation
+//======================================
+
+LLSpatialGroup::LLSpatialGroup(OctreeNode* node, LLSpatialPartition* part) :
+ mState(0),
+ mBuilt(0.f),
+ mOctreeNode(node),
+ mSpatialPartition(part),
+ mVertexBuffer(NULL),
+ mBufferUsage(part->mBufferUsage),
+ mDistance(0.f),
+ mDepth(0.f),
+ mLastUpdateDistance(-1.f),
+ mLastUpdateTime(gFrameTimeSeconds),
+ mAtlasList(4),
+ mCurUpdatingTime(0),
+ mCurUpdatingSlotp(NULL),
+ mCurUpdatingTexture (NULL)
+{
+ sNodeCount++;
+ LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
+
+ mViewAngle.splat(0.f);
+ mLastUpdateViewAngle.splat(-1.f);
+ mExtents[0] = mExtents[1] = mObjectBounds[0] = mObjectBounds[0] = mObjectBounds[1] =
+ mObjectExtents[0] = mObjectExtents[1] = mViewAngle;
+
+ sg_assert(mOctreeNode->getListenerCount() == 0);
+ mOctreeNode->addListener(this);
+ setState(SG_INITIAL_STATE_MASK);
+ gPipeline.markRebuild(this, TRUE);
+
+ mBounds[0] = node->getCenter();
+ mBounds[1] = node->getSize();
+
+ part->mLODSeed = (part->mLODSeed+1)%part->mLODPeriod;
+ mLODHash = part->mLODSeed;
+
+ OctreeNode* oct_parent = node->getOctParent();
+
+ LLSpatialGroup* parent = oct_parent ? (LLSpatialGroup*) oct_parent->getListener(0) : NULL;
+
+ for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++)
+ {
+ mOcclusionQuery[i] = 0;
+ mOcclusionState[i] = parent ? SG_STATE_INHERIT_MASK & parent->mOcclusionState[i] : 0;
+ mVisible[i] = 0;
+ }
+
+ mOcclusionVerts = NULL;
+
+ mRadius = 1;
+ mPixelArea = 1024.f;
+}
+
+void LLSpatialGroup::updateDistance(LLCamera &camera)
+{
+ if (LLViewerCamera::sCurCameraID != LLViewerCamera::CAMERA_WORLD)
+ {
+ llwarns << "Attempted to update distance for camera other than world camera!" << llendl;
+ return;
+ }
+
+#if !LL_RELEASE_FOR_DOWNLOAD
+ if (isState(LLSpatialGroup::OBJECT_DIRTY))
+ {
+ llerrs << "Spatial group dirty on distance update." << llendl;
+ }
+#endif
+ if (!getData().empty())
+ {
+ mRadius = mSpatialPartition->mRenderByGroup ? mObjectBounds[1].getLength3().getF32() :
+ (F32) mOctreeNode->getSize().getLength3().getF32();
+ mDistance = mSpatialPartition->calcDistance(this, camera);
+ mPixelArea = mSpatialPartition->calcPixelArea(this, camera);
+ }
+}
+
+F32 LLSpatialPartition::calcDistance(LLSpatialGroup* group, LLCamera& camera)
+{
+ LLVector4a eye;
+ LLVector4a origin;
+ origin.load3(camera.getOrigin().mV);
+
+ eye.setSub(group->mObjectBounds[0], origin);
+
+ F32 dist = 0.f;
+
+ if (group->mDrawMap.find(LLRenderPass::PASS_ALPHA) != group->mDrawMap.end())
+ {
+ LLVector4a v = eye;
+
+ dist = eye.getLength3().getF32();
+ eye.normalize3fast();
+
+ if (!group->isState(LLSpatialGroup::ALPHA_DIRTY))
+ {
+ if (!group->mSpatialPartition->isBridge())
+ {
+ LLVector4a view_angle = eye;
+
+ LLVector4a diff;
+ diff.setSub(view_angle, group->mLastUpdateViewAngle);
+
+ if (diff.getLength3().getF32() > 0.64f)
+ {
+ group->mViewAngle = view_angle;
+ group->mLastUpdateViewAngle = view_angle;
+ //for occasional alpha sorting within the group
+ //NOTE: If there is a trivial way to detect that alpha sorting here would not change the render order,
+ //not setting this node to dirty would be a very good thing
+ group->setState(LLSpatialGroup::ALPHA_DIRTY);
+ gPipeline.markRebuild(group, FALSE);
+ }
+ }
+ }
+
+ //calculate depth of node for alpha sorting
+
+ LLVector3 at = camera.getAtAxis();
+
+ LLVector4a ata;
+ ata.load3(at.mV);
+
+ LLVector4a t = ata;
+ //front of bounding box
+ t.mul(0.25f);
+ t.mul(group->mObjectBounds[1]);
+ v.sub(t);
+
+ group->mDepth = v.dot3(ata).getF32();
+ }
+ else
+ {
+ dist = eye.getLength3().getF32();
+ }
+
+ if (dist < 16.f)
+ {
+ dist /= 16.f;
+ dist *= dist;
+ dist *= 16.f;
+ }
+
+ return dist;
+}
+
+F32 LLSpatialPartition::calcPixelArea(LLSpatialGroup* group, LLCamera& camera)
+{
+ return LLPipeline::calcPixelArea(group->mObjectBounds[0], group->mObjectBounds[1], camera);
+}
+
+F32 LLSpatialGroup::getUpdateUrgency() const
+{
+ if (!isVisible())
+ {
+ return 0.f;
+ }
+ else
+ {
+ F32 time = gFrameTimeSeconds-mLastUpdateTime+4.f;
+ return time + (mObjectBounds[1].dot3(mObjectBounds[1]).getF32()+1.f)/mDistance;
+ }
+}
+
+BOOL LLSpatialGroup::needsUpdate()
+{
+ return (LLDrawable::getCurrentFrame()%mSpatialPartition->mLODPeriod == mLODHash) ? TRUE : FALSE;
+}
+
+BOOL LLSpatialGroup::changeLOD()
+{
+ if (isState(ALPHA_DIRTY | OBJECT_DIRTY))
+ { ///a rebuild is going to happen, update distance and LoD
+ return TRUE;
+ }
+
+ if (mSpatialPartition->mSlopRatio > 0.f)
+ {
+ F32 ratio = (mDistance - mLastUpdateDistance)/(llmax(mLastUpdateDistance, mRadius));
+
+ if (fabsf(ratio) >= mSpatialPartition->mSlopRatio)
+ {
+ return TRUE;
+ }
+
+ if (mDistance > mRadius*2.f)
+ {
+ return FALSE;
+ }
+ }
+
+ if (needsUpdate())
+ {
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+void LLSpatialGroup::handleInsertion(const TreeNode* node, LLDrawable* drawablep)
+{
+ LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
+ addObject(drawablep, FALSE, TRUE);
+ unbound();
+ setState(OBJECT_DIRTY);
+}
+
+void LLSpatialGroup::handleRemoval(const TreeNode* node, LLDrawable* drawable)
+{
+ LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
+ removeObject(drawable, TRUE);
+ setState(OBJECT_DIRTY);
+}
+
+void LLSpatialGroup::handleDestruction(const TreeNode* node)
+{
+ LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
+ setState(DEAD);
+
+ for (element_iter i = getData().begin(); i != getData().end(); ++i)
+ {
+ LLDrawable* drawable = *i;
+ if (drawable->getSpatialGroup() == this)
+ {
+ drawable->setSpatialGroup(NULL);
+ }
+ }
+
+ clearDrawMap();
+ mVertexBuffer = NULL;
+ mBufferMap.clear();
+ sZombieGroups++;
+ mOctreeNode = NULL;
+}
+
+void LLSpatialGroup::handleStateChange(const TreeNode* node)
+{
+ //drop bounding box upon state change
+ if (mOctreeNode != node)
+ {
+ mOctreeNode = (OctreeNode*) node;
+ }
+ unbound();
+}
+
+void LLSpatialGroup::handleChildAddition(const OctreeNode* parent, OctreeNode* child)
+{
+ LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
+ if (child->getListenerCount() == 0)
+ {
+ new LLSpatialGroup(child, mSpatialPartition);
+ }
+ else
+ {
+ OCT_ERRS << "LLSpatialGroup redundancy detected." << llendl;
+ }
+
+ unbound();
+
+ assert_states_valid(this);
+}
+
+void LLSpatialGroup::handleChildRemoval(const OctreeNode* parent, const OctreeNode* child)
+{
+ unbound();
+}
+
+void LLSpatialGroup::destroyGL()
+{
+ setState(LLSpatialGroup::GEOM_DIRTY | LLSpatialGroup::IMAGE_DIRTY);
+ gPipeline.markRebuild(this, TRUE);
+
+ mLastUpdateTime = gFrameTimeSeconds;
+ mVertexBuffer = NULL;
+ mBufferMap.clear();
+
+ clearDrawMap();
+
+ for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++)
+ {
+ if (mOcclusionQuery[i])
+ {
+ sQueryPool.release(mOcclusionQuery[i]);
+ mOcclusionQuery[i] = 0;
+ }
+ }
+
+ mOcclusionVerts = NULL;
+
+ for (LLSpatialGroup::element_iter i = getData().begin(); i != getData().end(); ++i)
+ {
+ LLDrawable* drawable = *i;
+ for (S32 j = 0; j < drawable->getNumFaces(); j++)
+ {
+ LLFace* facep = drawable->getFace(j);
+ facep->clearVertexBuffer();
+ }
+ }
+}
+
+BOOL LLSpatialGroup::rebound()
+{
+ if (!isState(DIRTY))
+ { //return TRUE if we're not empty
+ return TRUE;
+ }
+
+ if (mOctreeNode->getChildCount() == 1 && mOctreeNode->getElementCount() == 0)
+ {
+ LLSpatialGroup* group = (LLSpatialGroup*) mOctreeNode->getChild(0)->getListener(0);
+ group->rebound();
+
+ //copy single child's bounding box
+ mBounds[0] = group->mBounds[0];
+ mBounds[1] = group->mBounds[1];
+ mExtents[0] = group->mExtents[0];
+ mExtents[1] = group->mExtents[1];
+
+ group->setState(SKIP_FRUSTUM_CHECK);
+ }
+ else if (mOctreeNode->isLeaf())
+ { //copy object bounding box if this is a leaf
+ boundObjects(TRUE, mExtents[0], mExtents[1]);
+ mBounds[0] = mObjectBounds[0];
+ mBounds[1] = mObjectBounds[1];
+ }
+ else
+ {
+ LLVector4a& newMin = mExtents[0];
+ LLVector4a& newMax = mExtents[1];
+ LLSpatialGroup* group = (LLSpatialGroup*) mOctreeNode->getChild(0)->getListener(0);
+ group->clearState(SKIP_FRUSTUM_CHECK);
+ group->rebound();
+ //initialize to first child
+ newMin = group->mExtents[0];
+ newMax = group->mExtents[1];
+
+ //first, rebound children
+ for (U32 i = 1; i < mOctreeNode->getChildCount(); i++)
+ {
+ group = (LLSpatialGroup*) mOctreeNode->getChild(i)->getListener(0);
+ group->clearState(SKIP_FRUSTUM_CHECK);
+ group->rebound();
+ const LLVector4a& max = group->mExtents[1];
+ const LLVector4a& min = group->mExtents[0];
+
+ newMax.setMax(newMax, max);
+ newMin.setMin(newMin, min);
+ }
+
+ boundObjects(FALSE, newMin, newMax);
+
+ mBounds[0].setAdd(newMin, newMax);
+ mBounds[0].mul(0.5f);
+ mBounds[1].setSub(newMax, newMin);
+ mBounds[1].mul(0.5f);
+ }
+
+ setState(OCCLUSION_DIRTY);
+
+ clearState(DIRTY);
+
+ return TRUE;
+}
+
+static LLFastTimer::DeclareTimer FTM_OCCLUSION_READBACK("Readback Occlusion");
+void LLSpatialGroup::checkOcclusion()
+{
+ if (LLPipeline::sUseOcclusion > 1)
+ {
+ LLFastTimer t(FTM_OCCLUSION_READBACK);
+ LLSpatialGroup* parent = getParent();
+ if (parent && parent->isOcclusionState(LLSpatialGroup::OCCLUDED))
+ { //if the parent has been marked as occluded, the child is implicitly occluded
+ clearOcclusionState(QUERY_PENDING | DISCARD_QUERY);
+ }
+ else if (isOcclusionState(QUERY_PENDING))
+ { //otherwise, if a query is pending, read it back
+
+ GLuint available = 0;
+ if (mOcclusionQuery[LLViewerCamera::sCurCameraID])
+ {
+ glGetQueryObjectuivARB(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT_AVAILABLE_ARB, &available);
+ }
+ else
+ {
+ available = 1;
+ }
+
+ if (available)
+ { //result is available, read it back, otherwise wait until next frame
+ GLuint res = 1;
+ if (!isOcclusionState(DISCARD_QUERY) && mOcclusionQuery[LLViewerCamera::sCurCameraID])
+ {
+ glGetQueryObjectuivARB(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT_ARB, &res);
+#if LL_TRACK_PENDING_OCCLUSION_QUERIES
+ sPendingQueries.erase(mOcclusionQuery[LLViewerCamera::sCurCameraID]);
+#endif
+ }
+ else if (mOcclusionQuery[LLViewerCamera::sCurCameraID])
+ { //delete the query to avoid holding onto hundreds of pending queries
+ sQueryPool.release(mOcclusionQuery[LLViewerCamera::sCurCameraID]);
+ mOcclusionQuery[LLViewerCamera::sCurCameraID] = 0;
+ }
+
+ if (isOcclusionState(DISCARD_QUERY))
+ {
+ res = 2;
+ }
+
+ if (res > 0)
+ {
+ assert_states_valid(this);
+ clearOcclusionState(LLSpatialGroup::OCCLUDED, LLSpatialGroup::STATE_MODE_DIFF);
+ assert_states_valid(this);
+ }
+ else
+ {
+ assert_states_valid(this);
+ setOcclusionState(LLSpatialGroup::OCCLUDED, LLSpatialGroup::STATE_MODE_DIFF);
+ assert_states_valid(this);
+ }
+
+ clearOcclusionState(QUERY_PENDING | DISCARD_QUERY);
+ }
+ }
+ else if (mSpatialPartition->isOcclusionEnabled() && isOcclusionState(LLSpatialGroup::OCCLUDED))
+ { //check occlusion has been issued for occluded node that has not had a query issued
+ assert_states_valid(this);
+ clearOcclusionState(LLSpatialGroup::OCCLUDED, LLSpatialGroup::STATE_MODE_DIFF);
+ assert_states_valid(this);
+ }
+ }
+}
+
+static LLFastTimer::DeclareTimer FTM_PUSH_OCCLUSION_VERTS("Push Occlusion");
+static LLFastTimer::DeclareTimer FTM_SET_OCCLUSION_STATE("Occlusion State");
+static LLFastTimer::DeclareTimer FTM_OCCLUSION_EARLY_FAIL("Occlusion Early Fail");
+static LLFastTimer::DeclareTimer FTM_OCCLUSION_ALLOCATE("Allocate");
+static LLFastTimer::DeclareTimer FTM_OCCLUSION_BUILD("Build");
+static LLFastTimer::DeclareTimer FTM_OCCLUSION_BEGIN_QUERY("Begin Query");
+static LLFastTimer::DeclareTimer FTM_OCCLUSION_END_QUERY("End Query");
+static LLFastTimer::DeclareTimer FTM_OCCLUSION_SET_BUFFER("Set Buffer");
+static LLFastTimer::DeclareTimer FTM_OCCLUSION_DRAW_WATER("Draw Water");
+static LLFastTimer::DeclareTimer FTM_OCCLUSION_DRAW("Draw");
+
+
+
+void LLSpatialGroup::doOcclusion(LLCamera* camera)
+{
+ if (mSpatialPartition->isOcclusionEnabled() && LLPipeline::sUseOcclusion > 1)
+ {
+ // Don't cull hole/edge water, unless we have the GL_ARB_depth_clamp extension
+ if (earlyFail(camera, this))
+ {
+ LLFastTimer t(FTM_OCCLUSION_EARLY_FAIL);
+ setOcclusionState(LLSpatialGroup::DISCARD_QUERY);
+ assert_states_valid(this);
+ clearOcclusionState(LLSpatialGroup::OCCLUDED, LLSpatialGroup::STATE_MODE_DIFF);
+ assert_states_valid(this);
+ }
+ else
+ {
+ if (!isOcclusionState(QUERY_PENDING) || isOcclusionState(DISCARD_QUERY))
+ {
+ { //no query pending, or previous query to be discarded
+ LLFastTimer t(FTM_RENDER_OCCLUSION);
+
+ if (!mOcclusionQuery[LLViewerCamera::sCurCameraID])
+ {
+ LLFastTimer t(FTM_OCCLUSION_ALLOCATE);
+ mOcclusionQuery[LLViewerCamera::sCurCameraID] = sQueryPool.allocate();
+ }
+
+ if (mOcclusionVerts.isNull() || isState(LLSpatialGroup::OCCLUSION_DIRTY))
+ {
+ LLFastTimer t(FTM_OCCLUSION_BUILD);
+ buildOcclusion();
+ }
+
+ // Depth clamp all water to avoid it being culled as a result of being
+ // behind the far clip plane, and in the case of edge water to avoid
+ // it being culled while still visible.
+ bool const use_depth_clamp = gGLManager.mHasDepthClamp &&
+ (mSpatialPartition->mDrawableType == LLDrawPool::POOL_WATER ||
+ mSpatialPartition->mDrawableType == LLDrawPool::POOL_VOIDWATER);
+
+ LLGLEnable clamp(use_depth_clamp ? GL_DEPTH_CLAMP : 0);
+
+#if !LL_DARWIN
+ U32 mode = gGLManager.mHasOcclusionQuery2 ? GL_ANY_SAMPLES_PASSED : GL_SAMPLES_PASSED_ARB;
+#else
+ U32 mode = GL_SAMPLES_PASSED_ARB;
+#endif
+
+#if LL_TRACK_PENDING_OCCLUSION_QUERIES
+ sPendingQueries.insert(mOcclusionQuery[LLViewerCamera::sCurCameraID]);
+#endif
+
+ {
+ LLFastTimer t(FTM_PUSH_OCCLUSION_VERTS);
+
+ {
+ LLFastTimer t(FTM_OCCLUSION_BEGIN_QUERY);
+ glBeginQueryARB(mode, mOcclusionQuery[LLViewerCamera::sCurCameraID]);
+ }
+
+ {
+ LLFastTimer t(FTM_OCCLUSION_SET_BUFFER);
+ mOcclusionVerts->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ }
+
+ if (!use_depth_clamp && mSpatialPartition->mDrawableType == LLDrawPool::POOL_VOIDWATER)
+ {
+ LLFastTimer t(FTM_OCCLUSION_DRAW_WATER);
+
+ LLGLSquashToFarClip squash(glh_get_current_projection(), 1);
+ if (camera->getOrigin().isExactlyZero())
+ { //origin is invalid, draw entire box
+ mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, 0);
+ mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, b111*8);
+ }
+ else
+ {
+ mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, mBounds[0]));
+ }
+ }
+ else
+ {
+ LLFastTimer t(FTM_OCCLUSION_DRAW);
+ if (camera->getOrigin().isExactlyZero())
+ { //origin is invalid, draw entire box
+ mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, 0);
+ mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, b111*8);
+ }
+ else
+ {
+ mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, mBounds[0]));
+ }
+ }
+
+
+ {
+ LLFastTimer t(FTM_OCCLUSION_END_QUERY);
+ glEndQueryARB(mode);
+ }
+ }
+ }
+
+ {
+ LLFastTimer t(FTM_SET_OCCLUSION_STATE);
+ setOcclusionState(LLSpatialGroup::QUERY_PENDING);
+ clearOcclusionState(LLSpatialGroup::DISCARD_QUERY);
+ }
+ }
+ }
+ }
+}
+
+//==============================================
+
+LLSpatialPartition::LLSpatialPartition(U32 data_mask, BOOL render_by_group, U32 buffer_usage)
+: mRenderByGroup(render_by_group)
+{
+ LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
+ mOcclusionEnabled = TRUE;
+ mDrawableType = 0;
+ mPartitionType = LLViewerRegion::PARTITION_NONE;
+ mLODSeed = 0;
+ mLODPeriod = 1;
+ mVertexDataMask = data_mask;
+ mBufferUsage = buffer_usage;
+ mDepthMask = FALSE;
+ mSlopRatio = 0.25f;
+ mInfiniteFarClip = FALSE;
+
+ LLVector4a center, size;
+ center.splat(0.f);
+ size.splat(1.f);
+
+ mOctree = new LLSpatialGroup::OctreeRoot(center,size,
+ NULL);
+ new LLSpatialGroup(mOctree, this);
+}
+
+
+LLSpatialPartition::~LLSpatialPartition()
+{
+ LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
+
+ delete mOctree;
+ mOctree = NULL;
+}
+
+
+LLSpatialGroup *LLSpatialPartition::put(LLDrawable *drawablep, BOOL was_visible)
+{
+ LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
+
+ drawablep->updateSpatialExtents();
+
+ //keep drawable from being garbage collected
+ LLPointer<LLDrawable> ptr = drawablep;
+
+ assert_octree_valid(mOctree);
+ mOctree->insert(drawablep);
+ assert_octree_valid(mOctree);
+
+ LLSpatialGroup* group = drawablep->getSpatialGroup();
+
+ if (group && was_visible && group->isOcclusionState(LLSpatialGroup::QUERY_PENDING))
+ {
+ group->setOcclusionState(LLSpatialGroup::DISCARD_QUERY, LLSpatialGroup::STATE_MODE_ALL_CAMERAS);
+ }
+
+ return group;
+}
+
+BOOL LLSpatialPartition::remove(LLDrawable *drawablep, LLSpatialGroup *curp)
+{
+ LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
+
+ drawablep->setSpatialGroup(NULL);
+
+ if (!curp->removeObject(drawablep))
+ {
+ OCT_ERRS << "Failed to remove drawable from octree!" << llendl;
+ }
+
+ assert_octree_valid(mOctree);
+
+ return TRUE;
+}
+
+void LLSpatialPartition::move(LLDrawable *drawablep, LLSpatialGroup *curp, BOOL immediate)
+{
+ LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
+
+ // sanity check submitted by open source user bushing Spatula
+ // who was seeing crashing here. (See VWR-424 reported by Bunny Mayne)
+ if (!drawablep)
+ {
+ OCT_ERRS << "LLSpatialPartition::move was passed a bad drawable." << llendl;
+ return;
+ }
+
+ BOOL was_visible = curp ? curp->isVisible() : FALSE;
+
+ if (curp && curp->mSpatialPartition != this)
+ {
+ //keep drawable from being garbage collected
+ LLPointer<LLDrawable> ptr = drawablep;
+ if (curp->mSpatialPartition->remove(drawablep, curp))
+ {
+ put(drawablep, was_visible);
+ return;
+ }
+ else
+ {
+ OCT_ERRS << "Drawable lost between spatial partitions on outbound transition." << llendl;
+ }
+ }
+
+ if (curp && curp->updateInGroup(drawablep, immediate))
+ {
+ // Already updated, don't need to do anything
+ assert_octree_valid(mOctree);
+ return;
+ }
+
+ //keep drawable from being garbage collected
+ LLPointer<LLDrawable> ptr = drawablep;
+ if (curp && !remove(drawablep, curp))
+ {
+ OCT_ERRS << "Move couldn't find existing spatial group!" << llendl;
+ }
+
+ put(drawablep, was_visible);
+}
+
+class LLSpatialShift : public LLSpatialGroup::OctreeTraveler
+{
+public:
+ const LLVector4a& mOffset;
+
+ LLSpatialShift(const LLVector4a& offset) : mOffset(offset) { }
+ virtual void visit(const LLSpatialGroup::OctreeNode* branch)
+ {
+ ((LLSpatialGroup*) branch->getListener(0))->shift(mOffset);
+ }
+};
+
+void LLSpatialPartition::shift(const LLVector4a &offset)
+{ //shift octree node bounding boxes by offset
+ LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
+ LLSpatialShift shifter(offset);
+ shifter.traverse(mOctree);
+}
+
+class LLOctreeCull : public LLSpatialGroup::OctreeTraveler
+{
+public:
+ LLOctreeCull(LLCamera* camera)
+ : mCamera(camera), mRes(0) { }
+
+ virtual bool earlyFail(LLSpatialGroup* group)
+ {
+ group->checkOcclusion();
+
+ if (group->mOctreeNode->getParent() && //never occlusion cull the root node
+ LLPipeline::sUseOcclusion && //ignore occlusion if disabled
+ group->isOcclusionState(LLSpatialGroup::OCCLUDED))
+ {
+ gPipeline.markOccluder(group);
+ return true;
+ }
+
+ return false;
+ }
+
+ virtual void traverse(const LLSpatialGroup::OctreeNode* n)
+ {
+ LLSpatialGroup* group = (LLSpatialGroup*) n->getListener(0);
+
+ if (earlyFail(group))
+ {
+ return;
+ }
+
+ if (mRes == 2 ||
+ (mRes && group->isState(LLSpatialGroup::SKIP_FRUSTUM_CHECK)))
+ { //fully in, just add everything
+ LLSpatialGroup::OctreeTraveler::traverse(n);
+ }
+ else
+ {
+ mRes = frustumCheck(group);
+
+ if (mRes)
+ { //at least partially in, run on down
+ LLSpatialGroup::OctreeTraveler::traverse(n);
+ }
+
+ mRes = 0;
+ }
+ }
+
+ virtual S32 frustumCheck(const LLSpatialGroup* group)
+ {
+ S32 res = mCamera->AABBInFrustumNoFarClip(group->mBounds[0], group->mBounds[1]);
+ if (res != 0)
+ {
+ res = llmin(res, AABBSphereIntersect(group->mExtents[0], group->mExtents[1], mCamera->getOrigin(), mCamera->mFrustumCornerDist));
+ }
+ return res;
+ }
+
+ virtual S32 frustumCheckObjects(const LLSpatialGroup* group)
+ {
+ S32 res = mCamera->AABBInFrustumNoFarClip(group->mObjectBounds[0], group->mObjectBounds[1]);
+ if (res != 0)
+ {
+ res = llmin(res, AABBSphereIntersect(group->mObjectExtents[0], group->mObjectExtents[1], mCamera->getOrigin(), mCamera->mFrustumCornerDist));
+ }
+ return res;
+ }
+
+ virtual bool checkObjects(const LLSpatialGroup::OctreeNode* branch, const LLSpatialGroup* group)
+ {
+ if (branch->getElementCount() == 0) //no elements
+ {
+ return false;
+ }
+ else if (branch->getChildCount() == 0) //leaf state, already checked tightest bounding box
+ {
+ return true;
+ }
+ else if (mRes == 1 && !frustumCheckObjects(group)) //no objects in frustum
+ {
+ return false;
+ }
+
+ return true;
+ }
+
+ virtual void preprocess(LLSpatialGroup* group)
+ {
+
+ }
+
+ virtual void processGroup(LLSpatialGroup* group)
+ {
+ if (group->needsUpdate() ||
+ group->mVisible[LLViewerCamera::sCurCameraID] < LLDrawable::getCurrentFrame() - 1)
+ {
+ group->doOcclusion(mCamera);
+ }
+ gPipeline.markNotCulled(group, *mCamera);
+ }
+
+ virtual void visit(const LLSpatialGroup::OctreeNode* branch)
+ {
+ LLSpatialGroup* group = (LLSpatialGroup*) branch->getListener(0);
+
+ preprocess(group);
+
+ if (checkObjects(branch, group))
+ {
+ processGroup(group);
+ }
+ }
+
+ LLCamera *mCamera;
+ S32 mRes;
+};
+
+class LLOctreeCullNoFarClip : public LLOctreeCull
+{
+public:
+ LLOctreeCullNoFarClip(LLCamera* camera)
+ : LLOctreeCull(camera) { }
+
+ virtual S32 frustumCheck(const LLSpatialGroup* group)
+ {
+ return mCamera->AABBInFrustumNoFarClip(group->mBounds[0], group->mBounds[1]);
+ }
+
+ virtual S32 frustumCheckObjects(const LLSpatialGroup* group)
+ {
+ S32 res = mCamera->AABBInFrustumNoFarClip(group->mObjectBounds[0], group->mObjectBounds[1]);
+ return res;
+ }
+};
+
+class LLOctreeCullShadow : public LLOctreeCull
+{
+public:
+ LLOctreeCullShadow(LLCamera* camera)
+ : LLOctreeCull(camera) { }
+
+ virtual S32 frustumCheck(const LLSpatialGroup* group)
+ {
+ return mCamera->AABBInFrustum(group->mBounds[0], group->mBounds[1]);
+ }
+
+ virtual S32 frustumCheckObjects(const LLSpatialGroup* group)
+ {
+ return mCamera->AABBInFrustum(group->mObjectBounds[0], group->mObjectBounds[1]);
+ }
+};
+
+class LLOctreeCullVisExtents: public LLOctreeCullShadow
+{
+public:
+ LLOctreeCullVisExtents(LLCamera* camera, LLVector4a& min, LLVector4a& max)
+ : LLOctreeCullShadow(camera), mMin(min), mMax(max), mEmpty(TRUE) { }
+
+ virtual bool earlyFail(LLSpatialGroup* group)
+ {
+ if (group->mOctreeNode->getParent() && //never occlusion cull the root node
+ LLPipeline::sUseOcclusion && //ignore occlusion if disabled
+ group->isOcclusionState(LLSpatialGroup::OCCLUDED))
+ {
+ return true;
+ }
+
+ return false;
+ }
+
+ virtual void traverse(const LLSpatialGroup::OctreeNode* n)
+ {
+ LLSpatialGroup* group = (LLSpatialGroup*) n->getListener(0);
+
+ if (earlyFail(group))
+ {
+ return;
+ }
+
+ if ((mRes && group->isState(LLSpatialGroup::SKIP_FRUSTUM_CHECK)) ||
+ mRes == 2)
+ { //don't need to do frustum check
+ LLSpatialGroup::OctreeTraveler::traverse(n);
+ }
+ else
+ {
+ mRes = frustumCheck(group);
+
+ if (mRes)
+ { //at least partially in, run on down
+ LLSpatialGroup::OctreeTraveler::traverse(n);
+ }
+
+ mRes = 0;
+ }
+ }
+
+ virtual void processGroup(LLSpatialGroup* group)
+ {
+ llassert(!group->isState(LLSpatialGroup::DIRTY) && !group->getData().empty())
+
+ if (mRes < 2)
+ {
+ if (mCamera->AABBInFrustum(group->mObjectBounds[0], group->mObjectBounds[1]) > 0)
+ {
+ mEmpty = FALSE;
+ update_min_max(mMin, mMax, group->mObjectExtents[0]);
+ update_min_max(mMin, mMax, group->mObjectExtents[1]);
+ }
+ }
+ else
+ {
+ mEmpty = FALSE;
+ update_min_max(mMin, mMax, group->mExtents[0]);
+ update_min_max(mMin, mMax, group->mExtents[1]);
+ }
+ }
+
+ BOOL mEmpty;
+ LLVector4a& mMin;
+ LLVector4a& mMax;
+};
+
+class LLOctreeCullDetectVisible: public LLOctreeCullShadow
+{
+public:
+ LLOctreeCullDetectVisible(LLCamera* camera)
+ : LLOctreeCullShadow(camera), mResult(FALSE) { }
+
+ virtual bool earlyFail(LLSpatialGroup* group)
+ {
+ if (mResult || //already found a node, don't check any more
+ (group->mOctreeNode->getParent() && //never occlusion cull the root node
+ LLPipeline::sUseOcclusion && //ignore occlusion if disabled
+ group->isOcclusionState(LLSpatialGroup::OCCLUDED)))
+ {
+ return true;
+ }
+
+ return false;
+ }
+
+ virtual void processGroup(LLSpatialGroup* group)
+ {
+ if (group->isVisible())
+ {
+ mResult = TRUE;
+ }
+ }
+
+ BOOL mResult;
+};
+
+class LLOctreeSelect : public LLOctreeCull
+{
+public:
+ LLOctreeSelect(LLCamera* camera, std::vector<LLDrawable*>* results)
+ : LLOctreeCull(camera), mResults(results) { }
+
+ virtual bool earlyFail(LLSpatialGroup* group) { return false; }
+ virtual void preprocess(LLSpatialGroup* group) { }
+
+ virtual void processGroup(LLSpatialGroup* group)
+ {
+ LLSpatialGroup::OctreeNode* branch = group->mOctreeNode;
+
+ for (LLSpatialGroup::OctreeNode::const_element_iter i = branch->getData().begin(); i != branch->getData().end(); ++i)
+ {
+ LLDrawable* drawable = *i;
+
+ if (!drawable->isDead())
+ {
+ if (drawable->isSpatialBridge())
+ {
+ drawable->setVisible(*mCamera, mResults, TRUE);
+ }
+ else
+ {
+ mResults->push_back(drawable);
+ }
+ }
+ }
+ }
+
+ std::vector<LLDrawable*>* mResults;
+};
+
+void drawBox(const LLVector3& c, const LLVector3& r)
+{
+ LLVertexBuffer::unbind();
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ //left front
+ gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,1,-1))).mV);
+ gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,1,1))).mV);
+ //right front
+ gGL.vertex3fv((c+r.scaledVec(LLVector3(1,1,-1))).mV);
+ gGL.vertex3fv((c+r.scaledVec(LLVector3(1,1,1))).mV);
+ //right back
+ gGL.vertex3fv((c+r.scaledVec(LLVector3(1,-1,-1))).mV);
+ gGL.vertex3fv((c+r.scaledVec(LLVector3(1,-1,1))).mV);
+ //left back
+ gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,-1,-1))).mV);
+ gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,-1,1))).mV);
+ //left front
+ gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,1,-1))).mV);
+ gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,1,1))).mV);
+ gGL.end();
+
+ //bottom
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.vertex3fv((c+r.scaledVec(LLVector3(1,1,-1))).mV);
+ gGL.vertex3fv((c+r.scaledVec(LLVector3(1,-1,-1))).mV);
+ gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,1,-1))).mV);
+ gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,-1,-1))).mV);
+ gGL.end();
+
+ //top
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.vertex3fv((c+r.scaledVec(LLVector3(1,1,1))).mV);
+ gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,1,1))).mV);
+ gGL.vertex3fv((c+r.scaledVec(LLVector3(1,-1,1))).mV);
+ gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,-1,1))).mV);
+ gGL.end();
+}
+
+void drawBox(const LLVector4a& c, const LLVector4a& r)
+{
+ drawBox(reinterpret_cast<const LLVector3&>(c), reinterpret_cast<const LLVector3&>(r));
+}
+
+void drawBoxOutline(const LLVector3& pos, const LLVector3& size)
+{
+ LLVector3 v1 = size.scaledVec(LLVector3( 1, 1,1));
+ LLVector3 v2 = size.scaledVec(LLVector3(-1, 1,1));
+ LLVector3 v3 = size.scaledVec(LLVector3(-1,-1,1));
+ LLVector3 v4 = size.scaledVec(LLVector3( 1,-1,1));
+
+ gGL.begin(LLRender::LINES);
+
+ //top
+ gGL.vertex3fv((pos+v1).mV);
+ gGL.vertex3fv((pos+v2).mV);
+ gGL.vertex3fv((pos+v2).mV);
+ gGL.vertex3fv((pos+v3).mV);
+ gGL.vertex3fv((pos+v3).mV);
+ gGL.vertex3fv((pos+v4).mV);
+ gGL.vertex3fv((pos+v4).mV);
+ gGL.vertex3fv((pos+v1).mV);
+
+ //bottom
+ gGL.vertex3fv((pos-v1).mV);
+ gGL.vertex3fv((pos-v2).mV);
+ gGL.vertex3fv((pos-v2).mV);
+ gGL.vertex3fv((pos-v3).mV);
+ gGL.vertex3fv((pos-v3).mV);
+ gGL.vertex3fv((pos-v4).mV);
+ gGL.vertex3fv((pos-v4).mV);
+ gGL.vertex3fv((pos-v1).mV);
+
+ //right
+ gGL.vertex3fv((pos+v1).mV);
+ gGL.vertex3fv((pos-v3).mV);
+
+ gGL.vertex3fv((pos+v4).mV);
+ gGL.vertex3fv((pos-v2).mV);
+
+ //left
+ gGL.vertex3fv((pos+v2).mV);
+ gGL.vertex3fv((pos-v4).mV);
+
+ gGL.vertex3fv((pos+v3).mV);
+ gGL.vertex3fv((pos-v1).mV);
+
+ gGL.end();
+}
+
+void drawBoxOutline(const LLVector4a& pos, const LLVector4a& size)
+{
+ drawBoxOutline(reinterpret_cast<const LLVector3&>(pos), reinterpret_cast<const LLVector3&>(size));
+}
+
+class LLOctreeDirty : public LLOctreeTraveler<LLDrawable>
+{
+public:
+ virtual void visit(const LLOctreeNode<LLDrawable>* state)
+ {
+ LLSpatialGroup* group = (LLSpatialGroup*) state->getListener(0);
+ group->destroyGL();
+
+ for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i)
+ {
+ LLDrawable* drawable = *i;
+ if (drawable->getVObj().notNull() && !group->mSpatialPartition->mRenderByGroup)
+ {
+ gPipeline.markRebuild(drawable, LLDrawable::REBUILD_ALL, TRUE);
+ }
+ }
+
+ for (LLSpatialGroup::bridge_list_t::iterator i = group->mBridgeList.begin(); i != group->mBridgeList.end(); ++i)
+ {
+ LLSpatialBridge* bridge = *i;
+ traverse(bridge->mOctree);
+ }
+ }
+};
+
+void LLSpatialPartition::restoreGL()
+{
+ LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
+}
+
+void LLSpatialPartition::resetVertexBuffers()
+{
+ LLOctreeDirty dirty;
+ dirty.traverse(mOctree);
+}
+
+BOOL LLSpatialPartition::isOcclusionEnabled()
+{
+ return mOcclusionEnabled || LLPipeline::sUseOcclusion > 2;
+}
+
+BOOL LLSpatialPartition::getVisibleExtents(LLCamera& camera, LLVector3& visMin, LLVector3& visMax)
+{
+ LLVector4a visMina, visMaxa;
+ visMina.load3(visMin.mV);
+ visMaxa.load3(visMax.mV);
+
+ {
+ LLFastTimer ftm(FTM_CULL_REBOUND);
+ LLSpatialGroup* group = (LLSpatialGroup*) mOctree->getListener(0);
+ group->rebound();
+ }
+
+ LLOctreeCullVisExtents vis(&camera, visMina, visMaxa);
+ vis.traverse(mOctree);
+
+ visMin.set(visMina.getF32ptr());
+ visMax.set(visMaxa.getF32ptr());
+ return vis.mEmpty;
+}
+
+BOOL LLSpatialPartition::visibleObjectsInFrustum(LLCamera& camera)
+{
+ LLOctreeCullDetectVisible vis(&camera);
+ vis.traverse(mOctree);
+ return vis.mResult;
+}
+
+S32 LLSpatialPartition::cull(LLCamera &camera, std::vector<LLDrawable *>* results, BOOL for_select)
+{
+ LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
+#if LL_OCTREE_PARANOIA_CHECK
+ ((LLSpatialGroup*)mOctree->getListener(0))->checkStates();
+#endif
+ {
+ LLFastTimer ftm(FTM_CULL_REBOUND);
+ LLSpatialGroup* group = (LLSpatialGroup*) mOctree->getListener(0);
+ group->rebound();
+ }
+
+#if LL_OCTREE_PARANOIA_CHECK
+ ((LLSpatialGroup*)mOctree->getListener(0))->validate();
+#endif
+
+
+ if (for_select)
+ {
+ LLOctreeSelect selecter(&camera, results);
+ selecter.traverse(mOctree);
+ }
+ else if (LLPipeline::sShadowRender)
+ {
+ LLFastTimer ftm(FTM_FRUSTUM_CULL);
+ LLOctreeCullShadow culler(&camera);
+ culler.traverse(mOctree);
+ }
+ else if (mInfiniteFarClip || !LLPipeline::sUseFarClip)
+ {
+ LLFastTimer ftm(FTM_FRUSTUM_CULL);
+ LLOctreeCullNoFarClip culler(&camera);
+ culler.traverse(mOctree);
+ }
+ else
+ {
+ LLFastTimer ftm(FTM_FRUSTUM_CULL);
+ LLOctreeCull culler(&camera);
+ culler.traverse(mOctree);
+ }
+
+ return 0;
+}
+
+BOOL earlyFail(LLCamera* camera, LLSpatialGroup* group)
+{
+ if (camera->getOrigin().isExactlyZero())
+ {
+ return FALSE;
+ }
+
+ const F32 vel = SG_OCCLUSION_FUDGE*2.f;
+ LLVector4a fudge;
+ fudge.splat(vel);
+
+ const LLVector4a& c = group->mBounds[0];
+ LLVector4a r;
+ r.setAdd(group->mBounds[1], fudge);
+
+ /*if (r.magVecSquared() > 1024.0*1024.0)
+ {
+ return TRUE;
+ }*/
+
+ LLVector4a e;
+ e.load3(camera->getOrigin().mV);
+
+ LLVector4a min;
+ min.setSub(c,r);
+ LLVector4a max;
+ max.setAdd(c,r);
+
+ S32 lt = e.lessThan(min).getGatheredBits() & 0x7;
+ if (lt)
+ {
+ return FALSE;
+ }
+
+ S32 gt = e.greaterThan(max).getGatheredBits() & 0x7;
+ if (gt)
+ {
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+
+void pushVerts(LLDrawInfo* params, U32 mask)
+{
+ LLRenderPass::applyModelMatrix(*params);
+ params->mVertexBuffer->setBuffer(mask);
+ params->mVertexBuffer->drawRange(params->mParticle ? LLRender::POINTS : LLRender::TRIANGLES,
+ params->mStart, params->mEnd, params->mCount, params->mOffset);
+}
+
+void pushVerts(LLSpatialGroup* group, U32 mask)
+{
+ LLDrawInfo* params = NULL;
+
+ for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i)
+ {
+ for (LLSpatialGroup::drawmap_elem_t::iterator j = i->second.begin(); j != i->second.end(); ++j)
+ {
+ params = *j;
+ pushVerts(params, mask);
+ }
+ }
+}
+
+void pushVerts(LLFace* face, U32 mask)
+{
+ llassert(face->verify());
+
+ LLVertexBuffer* buffer = face->getVertexBuffer();
+
+ if (buffer && (face->getGeomCount() >= 3))
+ {
+ buffer->setBuffer(mask);
+ U16 start = face->getGeomStart();
+ U16 end = start + face->getGeomCount()-1;
+ U32 count = face->getIndicesCount();
+ U16 offset = face->getIndicesStart();
+ buffer->drawRange(LLRender::TRIANGLES, start, end, count, offset);
+ }
+}
+
+void pushVerts(LLDrawable* drawable, U32 mask)
+{
+ for (S32 i = 0; i < drawable->getNumFaces(); ++i)
+ {
+ pushVerts(drawable->getFace(i), mask);
+ }
+}
+
+void pushVerts(LLVolume* volume)
+{
+ LLVertexBuffer::unbind();
+ for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i)
+ {
+ const LLVolumeFace& face = volume->getVolumeFace(i);
+ LLVertexBuffer::drawElements(LLRender::TRIANGLES, face.mPositions, NULL, face.mNumIndices, face.mIndices);
+ }
+}
+
+void pushBufferVerts(LLVertexBuffer* buffer, U32 mask)
+{
+ if (buffer)
+ {
+ buffer->setBuffer(mask);
+ buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
+ }
+}
+
+void pushBufferVerts(LLSpatialGroup* group, U32 mask)
+{
+ if (group->mSpatialPartition->mRenderByGroup)
+ {
+ if (!group->mDrawMap.empty())
+ {
+ LLDrawInfo* params = *(group->mDrawMap.begin()->second.begin());
+ LLRenderPass::applyModelMatrix(*params);
+
+ pushBufferVerts(group->mVertexBuffer, mask);
+
+ for (LLSpatialGroup::buffer_map_t::iterator i = group->mBufferMap.begin(); i != group->mBufferMap.end(); ++i)
+ {
+ for (LLSpatialGroup::buffer_texture_map_t::iterator j = i->second.begin(); j != i->second.end(); ++j)
+ {
+ for (LLSpatialGroup::buffer_list_t::iterator k = j->second.begin(); k != j->second.end(); ++k)
+ {
+ pushBufferVerts(*k, mask);
+ }
+ }
+ }
+ }
+ }
+ else
+ {
+ drawBox(group->mBounds[0], group->mBounds[1]);
+ }
+}
+
+void pushVertsColorCoded(LLSpatialGroup* group, U32 mask)
+{
+ LLDrawInfo* params = NULL;
+
+ LLColor4 colors[] = {
+ LLColor4::green,
+ LLColor4::green1,
+ LLColor4::green2,
+ LLColor4::green3,
+ LLColor4::green4,
+ LLColor4::green5,
+ LLColor4::green6
+ };
+
+ static const U32 col_count = LL_ARRAY_SIZE(colors);
+
+ U32 col = 0;
+
+ for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i)
+ {
+ for (LLSpatialGroup::drawmap_elem_t::iterator j = i->second.begin(); j != i->second.end(); ++j)
+ {
+ params = *j;
+ LLRenderPass::applyModelMatrix(*params);
+ gGL.diffuseColor4f(colors[col].mV[0], colors[col].mV[1], colors[col].mV[2], 0.5f);
+ params->mVertexBuffer->setBuffer(mask);
+ params->mVertexBuffer->drawRange(params->mParticle ? LLRender::POINTS : LLRender::TRIANGLES,
+ params->mStart, params->mEnd, params->mCount, params->mOffset);
+ col = (col+1)%col_count;
+ }
+ }
+}
+
+void renderOctree(LLSpatialGroup* group)
+{
+ //render solid object bounding box, color
+ //coded by buffer usage and activity
+ gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA);
+ LLVector4 col;
+ if (group->mBuilt > 0.f)
+ {
+ group->mBuilt -= 2.f * gFrameIntervalSeconds;
+ if (group->mBufferUsage == GL_STATIC_DRAW_ARB)
+ {
+ col.setVec(1.0f, 0, 0, group->mBuilt*0.5f);
+ }
+ else
+ {
+ col.setVec(0.1f,0.1f,1,0.1f);
+ //col.setVec(1.0f, 1.0f, 0, sinf(group->mBuilt*3.14159f)*0.5f);
+ }
+
+ if (group->mBufferUsage != GL_STATIC_DRAW_ARB)
+ {
+ LLGLDepthTest gl_depth(FALSE, FALSE);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+
+ gGL.diffuseColor4f(1,0,0,group->mBuilt);
+ gGL.flush();
+ glLineWidth(5.f);
+ drawBoxOutline(group->mObjectBounds[0], group->mObjectBounds[1]);
+ gGL.flush();
+ glLineWidth(1.f);
+ gGL.flush();
+ for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i)
+ {
+ LLDrawable* drawable = *i;
+ if (!group->mSpatialPartition->isBridge())
+ {
+ gGL.pushMatrix();
+ LLVector3 trans = drawable->getRegion()->getOriginAgent();
+ gGL.translatef(trans.mV[0], trans.mV[1], trans.mV[2]);
+ }
+
+ for (S32 j = 0; j < drawable->getNumFaces(); j++)
+ {
+ LLFace* face = drawable->getFace(j);
+ if (face->getVertexBuffer())
+ {
+ if (gFrameTimeSeconds - face->mLastUpdateTime < 0.5f)
+ {
+ gGL.diffuseColor4f(0, 1, 0, group->mBuilt);
+ }
+ else if (gFrameTimeSeconds - face->mLastMoveTime < 0.5f)
+ {
+ gGL.diffuseColor4f(1, 0, 0, group->mBuilt);
+ }
+ else
+ {
+ continue;
+ }
+
+ face->getVertexBuffer()->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ //drawBox((face->mExtents[0] + face->mExtents[1])*0.5f,
+ // (face->mExtents[1]-face->mExtents[0])*0.5f);
+ face->getVertexBuffer()->draw(LLRender::TRIANGLES, face->getIndicesCount(), face->getIndicesStart());
+ }
+ }
+
+ if (!group->mSpatialPartition->isBridge())
+ {
+ gGL.popMatrix();
+ }
+ }
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ gGL.diffuseColor4f(1,1,1,1);
+ }
+ }
+ else
+ {
+ if (group->mBufferUsage == GL_STATIC_DRAW_ARB && !group->getData().empty()
+ && group->mSpatialPartition->mRenderByGroup)
+ {
+ col.setVec(0.8f, 0.4f, 0.1f, 0.1f);
+ }
+ else
+ {
+ col.setVec(0.1f, 0.1f, 1.f, 0.1f);
+ }
+ }
+
+ gGL.diffuseColor4fv(col.mV);
+ LLVector4a fudge;
+ fudge.splat(0.001f);
+ LLVector4a size = group->mObjectBounds[1];
+ size.mul(1.01f);
+ size.add(fudge);
+
+ //{
+ // LLGLDepthTest depth(GL_TRUE, GL_FALSE);
+ // drawBox(group->mObjectBounds[0], fudge);
+ //}
+
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+
+ //if (group->mBuilt <= 0.f)
+ {
+ //draw opaque outline
+ //gGL.diffuseColor4f(col.mV[0], col.mV[1], col.mV[2], 1.f);
+ //drawBoxOutline(group->mObjectBounds[0], group->mObjectBounds[1]);
+
+ gGL.diffuseColor4f(0,1,1,1);
+ drawBoxOutline(group->mBounds[0],group->mBounds[1]);
+
+ //draw bounding box for draw info
+ /*if (group->mSpatialPartition->mRenderByGroup)
+ {
+ gGL.diffuseColor4f(1.0f, 0.75f, 0.25f, 0.6f);
+ for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i)
+ {
+ for (LLSpatialGroup::drawmap_elem_t::iterator j = i->second.begin(); j != i->second.end(); ++j)
+ {
+ LLDrawInfo* draw_info = *j;
+ LLVector4a center;
+ center.setAdd(draw_info->mExtents[1], draw_info->mExtents[0]);
+ center.mul(0.5f);
+ LLVector4a size;
+ size.setSub(draw_info->mExtents[1], draw_info->mExtents[0]);
+ size.mul(0.5f);
+ drawBoxOutline(center, size);
+ }
+ }
+ }*/
+ }
+
+// LLSpatialGroup::OctreeNode* node = group->mOctreeNode;
+// gGL.diffuseColor4f(0,1,0,1);
+// drawBoxOutline(LLVector3(node->getCenter()), LLVector3(node->getSize()));
+}
+
+void renderVisibility(LLSpatialGroup* group, LLCamera* camera)
+{
+ LLGLEnable blend(GL_BLEND);
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+ LLGLEnable cull(GL_CULL_FACE);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+
+ BOOL render_objects = (!LLPipeline::sUseOcclusion || !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) && group->isVisible() &&
+ !group->getData().empty();
+
+ if (render_objects)
+ {
+ LLGLDepthTest depth_under(GL_TRUE, GL_FALSE, GL_GREATER);
+ gGL.diffuseColor4f(0, 0.5f, 0, 0.5f);
+ gGL.diffuseColor4f(0, 0.5f, 0, 0.5f);
+ pushBufferVerts(group, LLVertexBuffer::MAP_VERTEX);
+ }
+
+ {
+ LLGLDepthTest depth_over(GL_TRUE, GL_FALSE, GL_LEQUAL);
+
+ if (render_objects)
+ {
+ gGL.diffuseColor4f(0.f, 0.5f, 0.f,1.f);
+ gGL.diffuseColor4f(0.f, 0.5f, 0.f, 1.f);
+ pushBufferVerts(group, LLVertexBuffer::MAP_VERTEX);
+ }
+
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+
+ if (render_objects)
+ {
+ gGL.diffuseColor4f(0.f, 0.75f, 0.f,0.5f);
+ gGL.diffuseColor4f(0.f, 0.75f, 0.f, 0.5f);
+ pushBufferVerts(group, LLVertexBuffer::MAP_VERTEX);
+ }
+ /*else if (camera && group->mOcclusionVerts.notNull())
+ {
+ LLVertexBuffer::unbind();
+ group->mOcclusionVerts->setBuffer(LLVertexBuffer::MAP_VERTEX);
+
+ gGL.diffuseColor4f(1.0f, 0.f, 0.f, 0.5f);
+ group->mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, group->mBounds[0]));
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+
+ gGL.diffuseColor4f(1.0f, 1.f, 1.f, 1.0f);
+ group->mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, group->mBounds[0]));
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ }*/
+ }
+}
+
+void renderCrossHairs(LLVector3 position, F32 size, LLColor4 color)
+{
+ gGL.diffuseColor4fv(color.mV);
+ gGL.begin(LLRender::LINES);
+ {
+ gGL.vertex3fv((position - LLVector3(size, 0.f, 0.f)).mV);
+ gGL.vertex3fv((position + LLVector3(size, 0.f, 0.f)).mV);
+ gGL.vertex3fv((position - LLVector3(0.f, size, 0.f)).mV);
+ gGL.vertex3fv((position + LLVector3(0.f, size, 0.f)).mV);
+ gGL.vertex3fv((position - LLVector3(0.f, 0.f, size)).mV);
+ gGL.vertex3fv((position + LLVector3(0.f, 0.f, size)).mV);
+ }
+ gGL.end();
+}
+
+void renderUpdateType(LLDrawable* drawablep)
+{
+ LLViewerObject* vobj = drawablep->getVObj();
+ if (!vobj || OUT_UNKNOWN == vobj->getLastUpdateType())
+ {
+ return;
+ }
+ LLGLEnable blend(GL_BLEND);
+ switch (vobj->getLastUpdateType())
+ {
+ case OUT_FULL:
+ gGL.diffuseColor4f(0,1,0,0.5f);
+ break;
+ case OUT_TERSE_IMPROVED:
+ gGL.diffuseColor4f(0,1,1,0.5f);
+ break;
+ case OUT_FULL_COMPRESSED:
+ if (vobj->getLastUpdateCached())
+ {
+ gGL.diffuseColor4f(1,0,0,0.5f);
+ }
+ else
+ {
+ gGL.diffuseColor4f(1,1,0,0.5f);
+ }
+ break;
+ case OUT_FULL_CACHED:
+ gGL.diffuseColor4f(0,0,1,0.5f);
+ break;
+ default:
+ llwarns << "Unknown update_type " << vobj->getLastUpdateType() << llendl;
+ break;
+ };
+ S32 num_faces = drawablep->getNumFaces();
+ if (num_faces)
+ {
+ for (S32 i = 0; i < num_faces; ++i)
+ {
+ pushVerts(drawablep->getFace(i), LLVertexBuffer::MAP_VERTEX);
+ }
+ }
+}
+
+void renderComplexityDisplay(LLDrawable* drawablep)
+{
+ LLViewerObject* vobj = drawablep->getVObj();
+ if (!vobj)
+ {
+ return;
+ }
+
+ LLVOVolume *voVol = dynamic_cast<LLVOVolume*>(vobj);
+
+ if (!voVol)
+ {
+ return;
+ }
+
+ if (!voVol->isRoot())
+ {
+ return;
+ }
+
+ LLVOVolume::texture_cost_t textures;
+ F32 cost = (F32) voVol->getRenderCost(textures);
+
+ // add any child volumes
+ LLViewerObject::const_child_list_t children = voVol->getChildren();
+ for (LLViewerObject::const_child_list_t::const_iterator iter = children.begin(); iter != children.end(); ++iter)
+ {
+ const LLViewerObject *child = *iter;
+ const LLVOVolume *child_volume = dynamic_cast<const LLVOVolume*>(child);
+ if (child_volume)
+ {
+ cost += child_volume->getRenderCost(textures);
+ }
+ }
+
+ // add texture cost
+ for (LLVOVolume::texture_cost_t::iterator iter = textures.begin(); iter != textures.end(); ++iter)
+ {
+ // add the cost of each individual texture in the linkset
+ cost += iter->second;
+ }
+
+ F32 cost_max = (F32) LLVOVolume::getRenderComplexityMax();
+
+
+
+ // allow user to set a static color scale
+ if (gSavedSettings.getS32("RenderComplexityStaticMax") > 0)
+ {
+ cost_max = gSavedSettings.getS32("RenderComplexityStaticMax");
+ }
+
+ F32 cost_ratio = cost / cost_max;
+
+ // cap cost ratio at 1.0f in case cost_max is at a low threshold
+ cost_ratio = cost_ratio > 1.0f ? 1.0f : cost_ratio;
+
+ LLGLEnable blend(GL_BLEND);
+
+ LLColor4 color;
+ const LLColor4 color_min = gSavedSettings.getColor4("RenderComplexityColorMin");
+ const LLColor4 color_mid = gSavedSettings.getColor4("RenderComplexityColorMid");
+ const LLColor4 color_max = gSavedSettings.getColor4("RenderComplexityColorMax");
+
+ if (cost_ratio < 0.5f)
+ {
+ color = color_min * (1 - cost_ratio * 2) + color_mid * (cost_ratio * 2);
+ }
+ else
+ {
+ color = color_mid * (1 - (cost_ratio - 0.5) * 2) + color_max * ((cost_ratio - 0.5) * 2);
+ }
+
+ LLSD color_val = color.getValue();
+
+ // don't highlight objects below the threshold
+ if (cost > gSavedSettings.getS32("RenderComplexityThreshold"))
+ {
+ glColor4f(color[0],color[1],color[2],0.5f);
+
+
+ S32 num_faces = drawablep->getNumFaces();
+ if (num_faces)
+ {
+ for (S32 i = 0; i < num_faces; ++i)
+ {
+ pushVerts(drawablep->getFace(i), LLVertexBuffer::MAP_VERTEX);
+ }
+ }
+ LLViewerObject::const_child_list_t children = voVol->getChildren();
+ for (LLViewerObject::const_child_list_t::const_iterator iter = children.begin(); iter != children.end(); ++iter)
+ {
+ const LLViewerObject *child = *iter;
+ if (child)
+ {
+ num_faces = child->getNumFaces();
+ if (num_faces)
+ {
+ for (S32 i = 0; i < num_faces; ++i)
+ {
+ pushVerts(child->mDrawable->getFace(i), LLVertexBuffer::MAP_VERTEX);
+ }
+ }
+ }
+ }
+ }
+
+ voVol->setDebugText(llformat("%4.0f", cost));
+}
+
+void renderBoundingBox(LLDrawable* drawable, BOOL set_color = TRUE)
+{
+ if (set_color)
+ {
+ if (drawable->isSpatialBridge())
+ {
+ gGL.diffuseColor4f(1,0.5f,0,1);
+ }
+ else if (drawable->getVOVolume())
+ {
+ if (drawable->isRoot())
+ {
+ gGL.diffuseColor4f(1,1,0,1);
+ }
+ else
+ {
+ gGL.diffuseColor4f(0,1,0,1);
+ }
+ }
+ else if (drawable->getVObj())
+ {
+ switch (drawable->getVObj()->getPCode())
+ {
+ case LLViewerObject::LL_VO_SURFACE_PATCH:
+ gGL.diffuseColor4f(0,1,1,1);
+ break;
+ case LLViewerObject::LL_VO_CLOUDS:
+ // no longer used
+ break;
+ case LLViewerObject::LL_VO_PART_GROUP:
+ case LLViewerObject::LL_VO_HUD_PART_GROUP:
+ gGL.diffuseColor4f(0,0,1,1);
+ break;
+ case LLViewerObject::LL_VO_VOID_WATER:
+ case LLViewerObject::LL_VO_WATER:
+ gGL.diffuseColor4f(0,0.5f,1,1);
+ break;
+ case LL_PCODE_LEGACY_TREE:
+ gGL.diffuseColor4f(0,0.5f,0,1);
+ break;
+ default:
+ gGL.diffuseColor4f(1,0,1,1);
+ break;
+ }
+ }
+ else
+ {
+ gGL.diffuseColor4f(1,0,0,1);
+ }
+ }
+
+ const LLVector4a* ext;
+ LLVector4a pos, size;
+
+ //render face bounding boxes
+ for (S32 i = 0; i < drawable->getNumFaces(); i++)
+ {
+ LLFace* facep = drawable->getFace(i);
+
+ ext = facep->mExtents;
+
+ pos.setAdd(ext[0], ext[1]);
+ pos.mul(0.5f);
+ size.setSub(ext[1], ext[0]);
+ size.mul(0.5f);
+
+ drawBoxOutline(pos,size);
+ }
+
+ //render drawable bounding box
+ ext = drawable->getSpatialExtents();
+
+ pos.setAdd(ext[0], ext[1]);
+ pos.mul(0.5f);
+ size.setSub(ext[1], ext[0]);
+ size.mul(0.5f);
+
+ LLViewerObject* vobj = drawable->getVObj();
+ if (vobj && vobj->onActiveList())
+ {
+ gGL.flush();
+ glLineWidth(llmax(4.f*sinf(gFrameTimeSeconds*2.f)+1.f, 1.f));
+ //glLineWidth(4.f*(sinf(gFrameTimeSeconds*2.f)*0.25f+0.75f));
+ stop_glerror();
+ drawBoxOutline(pos,size);
+ gGL.flush();
+ glLineWidth(1.f);
+ }
+ else
+ {
+ drawBoxOutline(pos,size);
+ }
+}
+
+void renderNormals(LLDrawable* drawablep)
+{
+ LLVertexBuffer::unbind();
+
+ LLVOVolume* vol = drawablep->getVOVolume();
+ if (vol)
+ {
+ LLVolume* volume = vol->getVolume();
+ gGL.pushMatrix();
+ gGL.multMatrix((F32*) vol->getRelativeXform().mMatrix);
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ LLVector4a scale(gSavedSettings.getF32("RenderDebugNormalScale"));
+
+ for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i)
+ {
+ const LLVolumeFace& face = volume->getVolumeFace(i);
+
+ for (S32 j = 0; j < face.mNumVertices; ++j)
+ {
+ gGL.begin(LLRender::LINES);
+ LLVector4a n,p;
+
+ n.setMul(face.mNormals[j], scale);
+ p.setAdd(face.mPositions[j], n);
+
+ gGL.diffuseColor4f(1,1,1,1);
+ gGL.vertex3fv(face.mPositions[j].getF32ptr());
+ gGL.vertex3fv(p.getF32ptr());
+
+ if (face.mBinormals)
+ {
+ n.setMul(face.mBinormals[j], scale);
+ p.setAdd(face.mPositions[j], n);
+
+ gGL.diffuseColor4f(0,1,1,1);
+ gGL.vertex3fv(face.mPositions[j].getF32ptr());
+ gGL.vertex3fv(p.getF32ptr());
+ }
+ gGL.end();
+ }
+ }
+
+ gGL.popMatrix();
+ }
+}
+
+S32 get_physics_detail(const LLVolumeParams& volume_params, const LLVector3& scale)
+{
+ const S32 DEFAULT_DETAIL = 1;
+ const F32 LARGE_THRESHOLD = 5.f;
+ const F32 MEGA_THRESHOLD = 25.f;
+
+ S32 detail = DEFAULT_DETAIL;
+ F32 avg_scale = (scale[0]+scale[1]+scale[2])/3.f;
+
+ if (avg_scale > LARGE_THRESHOLD)
+ {
+ detail += 1;
+ if (avg_scale > MEGA_THRESHOLD)
+ {
+ detail += 1;
+ }
+ }
+
+ return detail;
+}
+
+void renderMeshBaseHull(LLVOVolume* volume, U32 data_mask, LLColor4& color, LLColor4& line_color)
+{
+ LLUUID mesh_id = volume->getVolume()->getParams().getSculptID();
+ LLModel::Decomposition* decomp = gMeshRepo.getDecomposition(mesh_id);
+
+ const LLVector3 center(0,0,0);
+ const LLVector3 size(0.25f,0.25f,0.25f);
+
+ if (decomp)
+ {
+ if (!decomp->mBaseHullMesh.empty())
+ {
+ gGL.diffuseColor4fv(color.mV);
+ LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mBaseHullMesh.mPositions, decomp->mBaseHullMesh.mNormals);
+ }
+ else
+ {
+ gMeshRepo.buildPhysicsMesh(*decomp);
+ gGL.diffuseColor4f(0,1,1,1);
+ drawBoxOutline(center, size);
+ }
+
+ }
+ else
+ {
+ gGL.diffuseColor3f(1,0,1);
+ drawBoxOutline(center, size);
+ }
+}
+
+void render_hull(LLModel::PhysicsMesh& mesh, const LLColor4& color, const LLColor4& line_color)
+{
+ gGL.diffuseColor4fv(color.mV);
+ LLVertexBuffer::drawArrays(LLRender::TRIANGLES, mesh.mPositions, mesh.mNormals);
+ LLGLEnable offset(GL_POLYGON_OFFSET_LINE);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ glPolygonOffset(3.f, 3.f);
+ glLineWidth(3.f);
+ gGL.diffuseColor4fv(line_color.mV);
+ LLVertexBuffer::drawArrays(LLRender::TRIANGLES, mesh.mPositions, mesh.mNormals);
+ glLineWidth(1.f);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+}
+
+void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume)
+{
+ U8 physics_type = volume->getPhysicsShapeType();
+
+ if (physics_type == LLViewerObject::PHYSICS_SHAPE_NONE || volume->isFlexible())
+ {
+ return;
+ }
+
+ //not allowed to return at this point without rendering *something*
+
+ F32 threshold = gSavedSettings.getF32("ObjectCostHighThreshold");
+ F32 cost = volume->getObjectCost();
+
+ LLColor4 low = gSavedSettings.getColor4("ObjectCostLowColor");
+ LLColor4 mid = gSavedSettings.getColor4("ObjectCostMidColor");
+ LLColor4 high = gSavedSettings.getColor4("ObjectCostHighColor");
+
+ F32 normalizedCost = 1.f - exp( -(cost / threshold) );
+
+ LLColor4 color;
+ if ( normalizedCost <= 0.5f )
+ {
+ color = lerp( low, mid, 2.f * normalizedCost );
+ }
+ else
+ {
+ color = lerp( mid, high, 2.f * ( normalizedCost - 0.5f ) );
+ }
+
+ LLColor4 line_color = color*0.5f;
+
+ U32 data_mask = LLVertexBuffer::MAP_VERTEX;
+
+ LLVolumeParams volume_params = volume->getVolume()->getParams();
+
+ LLPhysicsVolumeParams physics_params(volume_params,
+ physics_type == LLViewerObject::PHYSICS_SHAPE_CONVEX_HULL);
+
+ LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification physics_spec;
+ LLPhysicsShapeBuilderUtil::determinePhysicsShape(physics_params, volume->getScale(), physics_spec);
+
+ U32 type = physics_spec.getType();
+
+ LLVector3 center(0,0,0);
+ LLVector3 size(0.25f,0.25f,0.25f);
+
+ gGL.pushMatrix();
+ gGL.multMatrix((F32*) volume->getRelativeXform().mMatrix);
+
+ if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::USER_MESH)
+ {
+ LLUUID mesh_id = volume->getVolume()->getParams().getSculptID();
+ LLModel::Decomposition* decomp = gMeshRepo.getDecomposition(mesh_id);
+
+ if (decomp)
+ { //render a physics based mesh
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ if (!decomp->mHull.empty())
+ { //decomposition exists, use that
+
+ if (decomp->mMesh.empty())
+ {
+ gMeshRepo.buildPhysicsMesh(*decomp);
+ }
+
+ for (U32 i = 0; i < decomp->mMesh.size(); ++i)
+ {
+ render_hull(decomp->mMesh[i], color, line_color);
+ }
+ }
+ else if (!decomp->mPhysicsShapeMesh.empty())
+ {
+ //decomp has physics mesh, render that mesh
+ gGL.diffuseColor4fv(color.mV);
+ LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mPhysicsShapeMesh.mPositions, decomp->mPhysicsShapeMesh.mNormals);
+
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ gGL.diffuseColor4fv(line_color.mV);
+ LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mPhysicsShapeMesh.mPositions, decomp->mPhysicsShapeMesh.mNormals);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ }
+ else
+ { //no mesh or decomposition, render base hull
+ renderMeshBaseHull(volume, data_mask, color, line_color);
+
+ if (decomp->mPhysicsShapeMesh.empty())
+ {
+ //attempt to fetch physics shape mesh if available
+ gMeshRepo.fetchPhysicsShape(mesh_id);
+ }
+ }
+ }
+ else
+ {
+ gGL.diffuseColor3f(1,1,0);
+ drawBoxOutline(center, size);
+ }
+ }
+ else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::USER_CONVEX ||
+ type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::PRIM_CONVEX)
+ {
+ if (volume->isMesh())
+ {
+ renderMeshBaseHull(volume, data_mask, color, line_color);
+ }
+ else
+ {
+ LLVolumeParams volume_params = volume->getVolume()->getParams();
+ S32 detail = get_physics_detail(volume_params, volume->getScale());
+ LLVolume* phys_volume = LLPrimitive::sVolumeManager->refVolume(volume_params, detail);
+
+ if (!phys_volume->mHullPoints)
+ { //build convex hull
+ std::vector<LLVector3> pos;
+ std::vector<U16> index;
+
+ S32 index_offset = 0;
+
+ for (S32 i = 0; i < phys_volume->getNumVolumeFaces(); ++i)
+ {
+ const LLVolumeFace& face = phys_volume->getVolumeFace(i);
+ if (index_offset + face.mNumVertices > 65535)
+ {
+ continue;
+ }
+
+ for (S32 j = 0; j < face.mNumVertices; ++j)
+ {
+ pos.push_back(LLVector3(face.mPositions[j].getF32ptr()));
+ }
+
+ for (S32 j = 0; j < face.mNumIndices; ++j)
+ {
+ index.push_back(face.mIndices[j]+index_offset);
+ }
+
+ index_offset += face.mNumVertices;
+ }
+
+ if (!pos.empty() && !index.empty())
+ {
+ LLCDMeshData mesh;
+ mesh.mIndexBase = &index[0];
+ mesh.mVertexBase = pos[0].mV;
+ mesh.mNumVertices = pos.size();
+ mesh.mVertexStrideBytes = 12;
+ mesh.mIndexStrideBytes = 6;
+ mesh.mIndexType = LLCDMeshData::INT_16;
+
+ mesh.mNumTriangles = index.size()/3;
+
+ LLCDMeshData res;
+
+ LLConvexDecomposition::getInstance()->generateSingleHullMeshFromMesh( &mesh, &res );
+
+ //copy res into phys_volume
+ phys_volume->mHullPoints = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*res.mNumVertices);
+ phys_volume->mNumHullPoints = res.mNumVertices;
+
+ S32 idx_size = (res.mNumTriangles*3*2+0xF) & ~0xF;
+ phys_volume->mHullIndices = (U16*) ll_aligned_malloc_16(idx_size);
+ phys_volume->mNumHullIndices = res.mNumTriangles*3;
+
+ const F32* v = res.mVertexBase;
+
+ for (S32 i = 0; i < res.mNumVertices; ++i)
+ {
+ F32* p = (F32*) ((U8*)v+i*res.mVertexStrideBytes);
+ phys_volume->mHullPoints[i].load3(p);
+ }
+
+ if (res.mIndexType == LLCDMeshData::INT_16)
+ {
+ for (S32 i = 0; i < res.mNumTriangles; ++i)
+ {
+ U16* idx = (U16*) (((U8*)res.mIndexBase)+i*res.mIndexStrideBytes);
+
+ phys_volume->mHullIndices[i*3+0] = idx[0];
+ phys_volume->mHullIndices[i*3+1] = idx[1];
+ phys_volume->mHullIndices[i*3+2] = idx[2];
+ }
+ }
+ else
+ {
+ for (S32 i = 0; i < res.mNumTriangles; ++i)
+ {
+ U32* idx = (U32*) (((U8*)res.mIndexBase)+i*res.mIndexStrideBytes);
+
+ phys_volume->mHullIndices[i*3+0] = (U16) idx[0];
+ phys_volume->mHullIndices[i*3+1] = (U16) idx[1];
+ phys_volume->mHullIndices[i*3+2] = (U16) idx[2];
+ }
+ }
+ }
+ }
+
+ if (phys_volume->mHullPoints)
+ {
+ //render hull
+
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+
+ gGL.diffuseColor4fv(line_color.mV);
+ LLVertexBuffer::unbind();
+
+ llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShader != 0);
+
+ LLVertexBuffer::drawElements(LLRender::TRIANGLES, phys_volume->mHullPoints, NULL, phys_volume->mNumHullIndices, phys_volume->mHullIndices);
+
+ gGL.diffuseColor4fv(color.mV);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ LLVertexBuffer::drawElements(LLRender::TRIANGLES, phys_volume->mHullPoints, NULL, phys_volume->mNumHullIndices, phys_volume->mHullIndices);
+
+ }
+ else
+ {
+ gGL.diffuseColor4f(1,0,1,1);
+ drawBoxOutline(center, size);
+ }
+
+ LLPrimitive::sVolumeManager->unrefVolume(phys_volume);
+ }
+ }
+ else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::BOX)
+ {
+ LLVector3 center = physics_spec.getCenter();
+ LLVector3 scale = physics_spec.getScale();
+ LLVector3 vscale = volume->getScale()*2.f;
+ scale.set(scale[0]/vscale[0], scale[1]/vscale[1], scale[2]/vscale[2]);
+
+ gGL.diffuseColor4fv(color.mV);
+ drawBox(center, scale);
+ }
+ else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::SPHERE)
+ {
+ /*LLVolumeParams volume_params;
+ volume_params.setType( LL_PCODE_PROFILE_CIRCLE_HALF, LL_PCODE_PATH_CIRCLE );
+ volume_params.setBeginAndEndS( 0.f, 1.f );
+ volume_params.setBeginAndEndT( 0.f, 1.f );
+ volume_params.setRatio ( 1, 1 );
+ volume_params.setShear ( 0, 0 );
+ LLVolume* sphere = LLPrimitive::sVolumeManager->refVolume(volume_params, 3);
+
+ gGL.diffuseColor4fv(color.mV);
+ pushVerts(sphere);
+ LLPrimitive::sVolumeManager->unrefVolume(sphere);*/
+ }
+ else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::CYLINDER)
+ {
+ LLVolumeParams volume_params;
+ volume_params.setType( LL_PCODE_PROFILE_CIRCLE, LL_PCODE_PATH_LINE );
+ volume_params.setBeginAndEndS( 0.f, 1.f );
+ volume_params.setBeginAndEndT( 0.f, 1.f );
+ volume_params.setRatio ( 1, 1 );
+ volume_params.setShear ( 0, 0 );
+ LLVolume* cylinder = LLPrimitive::sVolumeManager->refVolume(volume_params, 3);
+
+ gGL.diffuseColor4fv(color.mV);
+ pushVerts(cylinder);
+ LLPrimitive::sVolumeManager->unrefVolume(cylinder);
+ }
+ else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::PRIM_MESH)
+ {
+ LLVolumeParams volume_params = volume->getVolume()->getParams();
+ S32 detail = get_physics_detail(volume_params, volume->getScale());
+
+ LLVolume* phys_volume = LLPrimitive::sVolumeManager->refVolume(volume_params, detail);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+
+ gGL.diffuseColor4fv(line_color.mV);
+ pushVerts(phys_volume);
+
+ gGL.diffuseColor4fv(color.mV);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ pushVerts(phys_volume);
+ LLPrimitive::sVolumeManager->unrefVolume(phys_volume);
+ }
+ else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::PRIM_CONVEX)
+ {
+ LLVolumeParams volume_params = volume->getVolume()->getParams();
+ S32 detail = get_physics_detail(volume_params, volume->getScale());
+
+ LLVolume* phys_volume = LLPrimitive::sVolumeManager->refVolume(volume_params, detail);
+
+ if (phys_volume->mHullPoints && phys_volume->mHullIndices)
+ {
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShader != 0);
+ LLVertexBuffer::unbind();
+ glVertexPointer(3, GL_FLOAT, 16, phys_volume->mHullPoints);
+ gGL.diffuseColor4fv(line_color.mV);
+ gGL.syncMatrices();
+ glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices);
+
+ gGL.diffuseColor4fv(color.mV);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices);
+ }
+ else
+ {
+ gGL.diffuseColor3f(1,0,1);
+ drawBoxOutline(center, size);
+ gMeshRepo.buildHull(volume_params, detail);
+ }
+ LLPrimitive::sVolumeManager->unrefVolume(phys_volume);
+ }
+ else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::SCULPT)
+ {
+ //TODO: implement sculpted prim physics display
+ }
+ else
+ {
+ llerrs << "Unhandled type" << llendl;
+ }
+
+ gGL.popMatrix();
+}
+
+void renderPhysicsShapes(LLSpatialGroup* group)
+{
+ for (LLSpatialGroup::OctreeNode::const_element_iter i = group->getData().begin(); i != group->getData().end(); ++i)
+ {
+ LLDrawable* drawable = *i;
+ LLVOVolume* volume = drawable->getVOVolume();
+ if (volume && !volume->isAttachment() && volume->getPhysicsShapeType() != LLViewerObject::PHYSICS_SHAPE_NONE )
+ {
+ if (!group->mSpatialPartition->isBridge())
+ {
+ gGL.pushMatrix();
+ LLVector3 trans = drawable->getRegion()->getOriginAgent();
+ gGL.translatef(trans.mV[0], trans.mV[1], trans.mV[2]);
+ renderPhysicsShape(drawable, volume);
+ gGL.popMatrix();
+ }
+ else
+ {
+ renderPhysicsShape(drawable, volume);
+ }
+ }
+ else
+ {
+ LLViewerObject* object = drawable->getVObj();
+ if (object && object->getPCode() == LLViewerObject::LL_VO_SURFACE_PATCH)
+ {
+ //push face vertices for terrain
+ for (S32 i = 0; i < drawable->getNumFaces(); ++i)
+ {
+ LLFace* face = drawable->getFace(i);
+ LLVertexBuffer* buff = face->getVertexBuffer();
+ if (buff)
+ {
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+
+ buff->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ gGL.diffuseColor3f(0.2f, 0.5f, 0.3f);
+ buff->draw(LLRender::TRIANGLES, buff->getNumIndices(), 0);
+
+ gGL.diffuseColor3f(0.2f, 1.f, 0.3f);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ buff->draw(LLRender::TRIANGLES, buff->getNumIndices(), 0);
+ }
+ }
+ }
+ }
+ }
+}
+
+void renderTexturePriority(LLDrawable* drawable)
+{
+ for (int face=0; face<drawable->getNumFaces(); ++face)
+ {
+ LLFace *facep = drawable->getFace(face);
+
+ LLVector4 cold(0,0,0.25f);
+ LLVector4 hot(1,0.25f,0.25f);
+
+ LLVector4 boost_cold(0,0,0,0);
+ LLVector4 boost_hot(0,1,0,1);
+
+ LLGLDisable blend(GL_BLEND);
+
+ //LLViewerTexture* imagep = facep->getTexture();
+ //if (imagep)
+ {
+
+ //F32 vsize = imagep->mMaxVirtualSize;
+ F32 vsize = facep->getPixelArea();
+
+ if (vsize > sCurMaxTexPriority)
+ {
+ sCurMaxTexPriority = vsize;
+ }
+
+ F32 t = vsize/sLastMaxTexPriority;
+
+ LLVector4 col = lerp(cold, hot, t);
+ gGL.diffuseColor4fv(col.mV);
+ }
+ //else
+ //{
+ // gGL.diffuseColor4f(1,0,1,1);
+ //}
+
+ LLVector4a center;
+ center.setAdd(facep->mExtents[1],facep->mExtents[0]);
+ center.mul(0.5f);
+ LLVector4a size;
+ size.setSub(facep->mExtents[1],facep->mExtents[0]);
+ size.mul(0.5f);
+ size.add(LLVector4a(0.01f));
+ drawBox(center, size);
+
+ /*S32 boost = imagep->getBoostLevel();
+ if (boost>LLViewerTexture::BOOST_NONE)
+ {
+ F32 t = (F32) boost / (F32) (LLViewerTexture::BOOST_MAX_LEVEL-1);
+ LLVector4 col = lerp(boost_cold, boost_hot, t);
+ LLGLEnable blend_on(GL_BLEND);
+ gGL.blendFunc(GL_SRC_ALPHA, GL_ONE);
+ gGL.diffuseColor4fv(col.mV);
+ drawBox(center, size);
+ gGL.blendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ }*/
+ }
+}
+
+void renderPoints(LLDrawable* drawablep)
+{
+ LLGLDepthTest depth(GL_FALSE, GL_FALSE);
+ if (drawablep->getNumFaces())
+ {
+ gGL.begin(LLRender::POINTS);
+ gGL.diffuseColor3f(1,1,1);
+ for (S32 i = 0; i < drawablep->getNumFaces(); i++)
+ {
+ gGL.vertex3fv(drawablep->getFace(i)->mCenterLocal.mV);
+ }
+ gGL.end();
+ }
+}
+
+void renderTextureAnim(LLDrawInfo* params)
+{
+ if (!params->mTextureMatrix)
+ {
+ return;
+ }
+
+ LLGLEnable blend(GL_BLEND);
+ gGL.diffuseColor4f(1,1,0,0.5f);
+ pushVerts(params, LLVertexBuffer::MAP_VERTEX);
+}
+
+void renderBatchSize(LLDrawInfo* params)
+{
+ LLGLEnable offset(GL_POLYGON_OFFSET_FILL);
+ glPolygonOffset(-1.f, 1.f);
+ gGL.diffuseColor4ubv((GLubyte*) &(params->mDebugColor));
+ pushVerts(params, LLVertexBuffer::MAP_VERTEX);
+}
+
+void renderShadowFrusta(LLDrawInfo* params)
+{
+ LLGLEnable blend(GL_BLEND);
+ gGL.setSceneBlendType(LLRender::BT_ADD);
+
+ LLVector4a center;
+ center.setAdd(params->mExtents[1], params->mExtents[0]);
+ center.mul(0.5f);
+ LLVector4a size;
+ size.setSub(params->mExtents[1],params->mExtents[0]);
+ size.mul(0.5f);
+
+ if (gPipeline.mShadowCamera[4].AABBInFrustum(center, size))
+ {
+ gGL.diffuseColor3f(1,0,0);
+ pushVerts(params, LLVertexBuffer::MAP_VERTEX);
+ }
+ if (gPipeline.mShadowCamera[5].AABBInFrustum(center, size))
+ {
+ gGL.diffuseColor3f(0,1,0);
+ pushVerts(params, LLVertexBuffer::MAP_VERTEX);
+ }
+ if (gPipeline.mShadowCamera[6].AABBInFrustum(center, size))
+ {
+ gGL.diffuseColor3f(0,0,1);
+ pushVerts(params, LLVertexBuffer::MAP_VERTEX);
+ }
+ if (gPipeline.mShadowCamera[7].AABBInFrustum(center, size))
+ {
+ gGL.diffuseColor3f(1,0,1);
+ pushVerts(params, LLVertexBuffer::MAP_VERTEX);
+ }
+
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+}
+
+
+void renderLights(LLDrawable* drawablep)
+{
+ if (!drawablep->isLight())
+ {
+ return;
+ }
+
+ if (drawablep->getNumFaces())
+ {
+ LLGLEnable blend(GL_BLEND);
+ gGL.diffuseColor4f(0,1,1,0.5f);
+
+ for (S32 i = 0; i < drawablep->getNumFaces(); i++)
+ {
+ pushVerts(drawablep->getFace(i), LLVertexBuffer::MAP_VERTEX);
+ }
+
+ const LLVector4a* ext = drawablep->getSpatialExtents();
+
+ LLVector4a pos;
+ pos.setAdd(ext[0], ext[1]);
+ pos.mul(0.5f);
+ LLVector4a size;
+ size.setSub(ext[1], ext[0]);
+ size.mul(0.5f);
+
+ {
+ LLGLDepthTest depth(GL_FALSE, GL_TRUE);
+ gGL.diffuseColor4f(1,1,1,1);
+ drawBoxOutline(pos, size);
+ }
+
+ gGL.diffuseColor4f(1,1,0,1);
+ F32 rad = drawablep->getVOVolume()->getLightRadius();
+ drawBoxOutline(pos, LLVector4a(rad));
+ }
+}
+
+class LLRenderOctreeRaycast : public LLOctreeTriangleRayIntersect
+{
+public:
+
+
+ LLRenderOctreeRaycast(const LLVector4a& start, const LLVector4a& dir, F32* closest_t)
+ : LLOctreeTriangleRayIntersect(start, dir, NULL, closest_t, NULL, NULL, NULL, NULL)
+ {
+
+ }
+
+ void visit(const LLOctreeNode<LLVolumeTriangle>* branch)
+ {
+ LLVolumeOctreeListener* vl = (LLVolumeOctreeListener*) branch->getListener(0);
+
+ LLVector3 center, size;
+
+ if (branch->getData().empty())
+ {
+ gGL.diffuseColor3f(1.f,0.2f,0.f);
+ center.set(branch->getCenter().getF32ptr());
+ size.set(branch->getSize().getF32ptr());
+ }
+ else
+ {
+ gGL.diffuseColor3f(0.75f, 1.f, 0.f);
+ center.set(vl->mBounds[0].getF32ptr());
+ size.set(vl->mBounds[1].getF32ptr());
+ }
+
+ drawBoxOutline(center, size);
+
+ for (U32 i = 0; i < 2; i++)
+ {
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE, i == 1 ? GL_LEQUAL : GL_GREATER);
+
+ if (i == 1)
+ {
+ gGL.diffuseColor4f(0,1,1,0.5f);
+ }
+ else
+ {
+ gGL.diffuseColor4f(0,0.5f,0.5f, 0.25f);
+ drawBoxOutline(center, size);
+ }
+
+ if (i == 1)
+ {
+ gGL.flush();
+ glLineWidth(3.f);
+ }
+
+ gGL.begin(LLRender::TRIANGLES);
+ for (LLOctreeNode<LLVolumeTriangle>::const_element_iter iter = branch->getData().begin();
+ iter != branch->getData().end();
+ ++iter)
+ {
+ const LLVolumeTriangle* tri = *iter;
+
+ gGL.vertex3fv(tri->mV[0]->getF32ptr());
+ gGL.vertex3fv(tri->mV[1]->getF32ptr());
+ gGL.vertex3fv(tri->mV[2]->getF32ptr());
+ }
+ gGL.end();
+
+ if (i == 1)
+ {
+ gGL.flush();
+ glLineWidth(1.f);
+ }
+ }
+ }
+};
+
+void renderRaycast(LLDrawable* drawablep)
+{
+ if (drawablep->getNumFaces())
+ {
+ LLGLEnable blend(GL_BLEND);
+ gGL.diffuseColor4f(0,1,1,0.5f);
+
+ if (drawablep->getVOVolume())
+ {
+ //glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ //pushVerts(drawablep->getFace(gDebugRaycastFaceHit), LLVertexBuffer::MAP_VERTEX);
+ //glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+
+ LLVOVolume* vobj = drawablep->getVOVolume();
+ LLVolume* volume = vobj->getVolume();
+
+ bool transform = true;
+ if (drawablep->isState(LLDrawable::RIGGED))
+ {
+ volume = vobj->getRiggedVolume();
+ transform = false;
+ }
+
+ if (volume)
+ {
+ LLVector3 trans = drawablep->getRegion()->getOriginAgent();
+
+ for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i)
+ {
+ const LLVolumeFace& face = volume->getVolumeFace(i);
+ if (!face.mOctree)
+ {
+ ((LLVolumeFace*) &face)->createOctree();
+ }
+
+ gGL.pushMatrix();
+ gGL.translatef(trans.mV[0], trans.mV[1], trans.mV[2]);
+ gGL.multMatrix((F32*) vobj->getRelativeXform().mMatrix);
+
+ LLVector3 start, end;
+ if (transform)
+ {
+ start = vobj->agentPositionToVolume(gDebugRaycastStart);
+ end = vobj->agentPositionToVolume(gDebugRaycastEnd);
+ }
+ else
+ {
+ start = gDebugRaycastStart;
+ end = gDebugRaycastEnd;
+ }
+
+ LLVector4a starta, enda;
+ starta.load3(start.mV);
+ enda.load3(end.mV);
+ LLVector4a dir;
+ dir.setSub(enda, starta);
+
+ F32 t = 1.f;
+
+ LLRenderOctreeRaycast render(starta, dir, &t);
+ gGL.flush();
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+
+ {
+ //render face positions
+ LLVertexBuffer::unbind();
+ gGL.diffuseColor4f(0,1,1,0.5f);
+ glVertexPointer(3, GL_FLOAT, sizeof(LLVector4a), face.mPositions);
+ gGL.syncMatrices();
+ glDrawElements(GL_TRIANGLES, face.mNumIndices, GL_UNSIGNED_SHORT, face.mIndices);
+ }
+
+ render.traverse(face.mOctree);
+ gGL.popMatrix();
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ }
+ }
+ }
+ else if (drawablep->isAvatar())
+ {
+ if (drawablep->getVObj() == gDebugRaycastObject)
+ {
+ LLGLDepthTest depth(GL_FALSE);
+ LLVOAvatar* av = (LLVOAvatar*) drawablep->getVObj().get();
+ av->renderCollisionVolumes();
+ }
+ }
+
+ if (drawablep->getVObj() == gDebugRaycastObject)
+ {
+ // draw intersection point
+ gGL.pushMatrix();
+ gGL.loadMatrix(gGLModelView);
+ LLVector3 translate = gDebugRaycastIntersection;
+ gGL.translatef(translate.mV[0], translate.mV[1], translate.mV[2]);
+ LLCoordFrame orient;
+ orient.lookDir(gDebugRaycastNormal, gDebugRaycastBinormal);
+ LLMatrix4 rotation;
+ orient.getRotMatrixToParent(rotation);
+ gGL.multMatrix((float*)rotation.mMatrix);
+
+ gGL.diffuseColor4f(1,0,0,0.5f);
+ drawBox(LLVector3(0, 0, 0), LLVector3(0.1f, 0.022f, 0.022f));
+ gGL.diffuseColor4f(0,1,0,0.5f);
+ drawBox(LLVector3(0, 0, 0), LLVector3(0.021f, 0.1f, 0.021f));
+ gGL.diffuseColor4f(0,0,1,0.5f);
+ drawBox(LLVector3(0, 0, 0), LLVector3(0.02f, 0.02f, 0.1f));
+ gGL.popMatrix();
+
+ // draw bounding box of prim
+ const LLVector4a* ext = drawablep->getSpatialExtents();
+
+ LLVector4a pos;
+ pos.setAdd(ext[0], ext[1]);
+ pos.mul(0.5f);
+ LLVector4a size;
+ size.setSub(ext[1], ext[0]);
+ size.mul(0.5f);
+
+ LLGLDepthTest depth(GL_FALSE, GL_TRUE);
+ gGL.diffuseColor4f(0,0.5f,0.5f,1);
+ drawBoxOutline(pos, size);
+ }
+ }
+}
+
+
+void renderAvatarCollisionVolumes(LLVOAvatar* avatar)
+{
+ avatar->renderCollisionVolumes();
+}
+
+void renderAgentTarget(LLVOAvatar* avatar)
+{
+ // render these for self only (why, i don't know)
+ if (avatar->isSelf())
+ {
+ renderCrossHairs(avatar->getPositionAgent(), 0.2f, LLColor4(1, 0, 0, 0.8f));
+ renderCrossHairs(avatar->mDrawable->getPositionAgent(), 0.2f, LLColor4(1, 0, 0, 0.8f));
+ renderCrossHairs(avatar->mRoot.getWorldPosition(), 0.2f, LLColor4(1, 1, 1, 0.8f));
+ renderCrossHairs(avatar->mPelvisp->getWorldPosition(), 0.2f, LLColor4(0, 0, 1, 0.8f));
+ }
+}
+
+class LLOctreeRenderNonOccluded : public LLOctreeTraveler<LLDrawable>
+{
+public:
+ LLCamera* mCamera;
+ LLOctreeRenderNonOccluded(LLCamera* camera): mCamera(camera) {}
+
+ virtual void traverse(const LLSpatialGroup::OctreeNode* node)
+ {
+ LLSpatialGroup* group = (LLSpatialGroup*) node->getListener(0);
+
+ if (!mCamera || mCamera->AABBInFrustumNoFarClip(group->mBounds[0], group->mBounds[1]))
+ {
+ node->accept(this);
+ stop_glerror();
+
+ for (U32 i = 0; i < node->getChildCount(); i++)
+ {
+ traverse(node->getChild(i));
+ stop_glerror();
+ }
+
+ //draw tight fit bounding boxes for spatial group
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCTREE))
+ {
+ group->rebuildGeom();
+ group->rebuildMesh();
+
+ renderOctree(group);
+ stop_glerror();
+ }
+
+ //render visibility wireframe
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION))
+ {
+ group->rebuildGeom();
+ group->rebuildMesh();
+
+ gGL.flush();
+ gGL.pushMatrix();
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
+ renderVisibility(group, mCamera);
+ stop_glerror();
+ gGLLastMatrix = NULL;
+ gGL.popMatrix();
+ gGL.diffuseColor4f(1,1,1,1);
+ }
+ }
+ }
+
+ virtual void visit(const LLSpatialGroup::OctreeNode* branch)
+ {
+ LLSpatialGroup* group = (LLSpatialGroup*) branch->getListener(0);
+
+ if (group->isState(LLSpatialGroup::GEOM_DIRTY) || (mCamera && !mCamera->AABBInFrustumNoFarClip(group->mBounds[0], group->mBounds[1])))
+ {
+ return;
+ }
+
+ LLVector4a nodeCenter = group->mBounds[0];
+ LLVector4a octCenter = group->mOctreeNode->getCenter();
+
+ group->rebuildGeom();
+ group->rebuildMesh();
+
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_BBOXES))
+ {
+ if (!group->getData().empty())
+ {
+ gGL.diffuseColor3f(0,0,1);
+ drawBoxOutline(group->mObjectBounds[0],
+ group->mObjectBounds[1]);
+ }
+ }
+
+ for (LLSpatialGroup::OctreeNode::const_element_iter i = branch->getData().begin(); i != branch->getData().end(); ++i)
+ {
+ LLDrawable* drawable = *i;
+
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_BBOXES))
+ {
+ renderBoundingBox(drawable);
+ }
+
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_NORMALS))
+ {
+ renderNormals(drawable);
+ }
+
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_BUILD_QUEUE))
+ {
+ if (drawable->isState(LLDrawable::IN_REBUILD_Q2))
+ {
+ gGL.diffuseColor4f(0.6f, 0.6f, 0.1f, 1.f);
+ const LLVector4a* ext = drawable->getSpatialExtents();
+ LLVector4a center;
+ center.setAdd(ext[0], ext[1]);
+ center.mul(0.5f);
+ LLVector4a size;
+ size.setSub(ext[1], ext[0]);
+ size.mul(0.5f);
+ drawBoxOutline(center, size);
+ }
+ }
+
+ if (drawable->getVOVolume() && gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY))
+ {
+ renderTexturePriority(drawable);
+ }
+
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_POINTS))
+ {
+ renderPoints(drawable);
+ }
+
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_LIGHTS))
+ {
+ renderLights(drawable);
+ }
+
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_RAYCAST))
+ {
+ renderRaycast(drawable);
+ }
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_UPDATE_TYPE))
+ {
+ renderUpdateType(drawable);
+ }
+ if(gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_RENDER_COMPLEXITY))
+ {
+ renderComplexityDisplay(drawable);
+ }
+
+ LLVOAvatar* avatar = dynamic_cast<LLVOAvatar*>(drawable->getVObj().get());
+
+ if (avatar && gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_AVATAR_VOLUME))
+ {
+ renderAvatarCollisionVolumes(avatar);
+ }
+
+ if (avatar && gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_AGENT_TARGET))
+ {
+ renderAgentTarget(avatar);
+ }
+
+
+ if (gDebugGL)
+ {
+ for (U32 i = 0; i < drawable->getNumFaces(); ++i)
+ {
+ LLFace* facep = drawable->getFace(i);
+ U8 index = facep->getTextureIndex();
+ if (facep->mDrawInfo)
+ {
+ if (index < 255)
+ {
+ if (facep->mDrawInfo->mTextureList.size() <= index)
+ {
+ llerrs << "Face texture index out of bounds." << llendl;
+ }
+ else if (facep->mDrawInfo->mTextureList[index] != facep->getTexture())
+ {
+ llerrs << "Face texture index incorrect." << llendl;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i)
+ {
+ LLSpatialGroup::drawmap_elem_t& draw_vec = i->second;
+ for (LLSpatialGroup::drawmap_elem_t::iterator j = draw_vec.begin(); j != draw_vec.end(); ++j)
+ {
+ LLDrawInfo* draw_info = *j;
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_ANIM))
+ {
+ renderTextureAnim(draw_info);
+ }
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_BATCH_SIZE))
+ {
+ renderBatchSize(draw_info);
+ }
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA))
+ {
+ renderShadowFrusta(draw_info);
+ }
+ }
+ }
+ }
+};
+
+
+class LLOctreeRenderPhysicsShapes : public LLOctreeTraveler<LLDrawable>
+{
+public:
+ LLCamera* mCamera;
+ LLOctreeRenderPhysicsShapes(LLCamera* camera): mCamera(camera) {}
+
+ virtual void traverse(const LLSpatialGroup::OctreeNode* node)
+ {
+ LLSpatialGroup* group = (LLSpatialGroup*) node->getListener(0);
+
+ if (!mCamera || mCamera->AABBInFrustumNoFarClip(group->mBounds[0], group->mBounds[1]))
+ {
+ node->accept(this);
+ stop_glerror();
+
+ for (U32 i = 0; i < node->getChildCount(); i++)
+ {
+ traverse(node->getChild(i));
+ stop_glerror();
+ }
+
+ group->rebuildGeom();
+ group->rebuildMesh();
+
+ renderPhysicsShapes(group);
+ }
+ }
+
+ virtual void visit(const LLSpatialGroup::OctreeNode* branch)
+ {
+
+ }
+};
+
+class LLOctreePushBBoxVerts : public LLOctreeTraveler<LLDrawable>
+{
+public:
+ LLCamera* mCamera;
+ LLOctreePushBBoxVerts(LLCamera* camera): mCamera(camera) {}
+
+ virtual void traverse(const LLSpatialGroup::OctreeNode* node)
+ {
+ LLSpatialGroup* group = (LLSpatialGroup*) node->getListener(0);
+
+ if (!mCamera || mCamera->AABBInFrustum(group->mBounds[0], group->mBounds[1]))
+ {
+ node->accept(this);
+
+ for (U32 i = 0; i < node->getChildCount(); i++)
+ {
+ traverse(node->getChild(i));
+ }
+ }
+ }
+
+ virtual void visit(const LLSpatialGroup::OctreeNode* branch)
+ {
+ LLSpatialGroup* group = (LLSpatialGroup*) branch->getListener(0);
+
+ if (group->isState(LLSpatialGroup::GEOM_DIRTY) || (mCamera && !mCamera->AABBInFrustumNoFarClip(group->mBounds[0], group->mBounds[1])))
+ {
+ return;
+ }
+
+ for (LLSpatialGroup::OctreeNode::const_element_iter i = branch->getData().begin(); i != branch->getData().end(); ++i)
+ {
+ LLDrawable* drawable = *i;
+
+ renderBoundingBox(drawable, FALSE);
+ }
+ }
+};
+
+void LLSpatialPartition::renderIntersectingBBoxes(LLCamera* camera)
+{
+ LLOctreePushBBoxVerts pusher(camera);
+ pusher.traverse(mOctree);
+}
+
+class LLOctreeStateCheck : public LLOctreeTraveler<LLDrawable>
+{
+public:
+ U32 mInheritedMask[LLViewerCamera::NUM_CAMERAS];
+
+ LLOctreeStateCheck()
+ {
+ for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++)
+ {
+ mInheritedMask[i] = 0;
+ }
+ }
+
+ virtual void traverse(const LLSpatialGroup::OctreeNode* node)
+ {
+ LLSpatialGroup* group = (LLSpatialGroup*) node->getListener(0);
+
+ node->accept(this);
+
+
+ U32 temp[LLViewerCamera::NUM_CAMERAS];
+
+ for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++)
+ {
+ temp[i] = mInheritedMask[i];
+ mInheritedMask[i] |= group->mOcclusionState[i] & LLSpatialGroup::OCCLUDED;
+ }
+
+ for (U32 i = 0; i < node->getChildCount(); i++)
+ {
+ traverse(node->getChild(i));
+ }
+
+ for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++)
+ {
+ mInheritedMask[i] = temp[i];
+ }
+ }
+
+
+ virtual void visit(const LLOctreeNode<LLDrawable>* state)
+ {
+ LLSpatialGroup* group = (LLSpatialGroup*) state->getListener(0);
+
+ for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++)
+ {
+ if (mInheritedMask[i] && !(group->mOcclusionState[i] & mInheritedMask[i]))
+ {
+ llerrs << "Spatial group failed inherited mask test." << llendl;
+ }
+ }
+
+ if (group->isState(LLSpatialGroup::DIRTY))
+ {
+ assert_parent_state(group, LLSpatialGroup::DIRTY);
+ }
+ }
+
+ void assert_parent_state(LLSpatialGroup* group, U32 state)
+ {
+ LLSpatialGroup* parent = group->getParent();
+ while (parent)
+ {
+ if (!parent->isState(state))
+ {
+ llerrs << "Spatial group failed parent state check." << llendl;
+ }
+ parent = parent->getParent();
+ }
+ }
+};
+
+
+void LLSpatialPartition::renderPhysicsShapes()
+{
+ LLSpatialBridge* bridge = asBridge();
+ LLCamera* camera = LLViewerCamera::getInstance();
+
+ if (bridge)
+ {
+ camera = NULL;
+ }
+
+ gGL.flush();
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ glLineWidth(3.f);
+ LLOctreeRenderPhysicsShapes render_physics(camera);
+ render_physics.traverse(mOctree);
+ gGL.flush();
+ glLineWidth(1.f);
+}
+
+void LLSpatialPartition::renderDebug()
+{
+ if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCTREE |
+ LLPipeline::RENDER_DEBUG_OCCLUSION |
+ LLPipeline::RENDER_DEBUG_LIGHTS |
+ LLPipeline::RENDER_DEBUG_BATCH_SIZE |
+ LLPipeline::RENDER_DEBUG_UPDATE_TYPE |
+ LLPipeline::RENDER_DEBUG_BBOXES |
+ LLPipeline::RENDER_DEBUG_NORMALS |
+ LLPipeline::RENDER_DEBUG_POINTS |
+ LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY |
+ LLPipeline::RENDER_DEBUG_TEXTURE_ANIM |
+ LLPipeline::RENDER_DEBUG_RAYCAST |
+ LLPipeline::RENDER_DEBUG_AVATAR_VOLUME |
+ LLPipeline::RENDER_DEBUG_AGENT_TARGET |
+ //LLPipeline::RENDER_DEBUG_BUILD_QUEUE |
+ LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA |
+ LLPipeline::RENDER_DEBUG_RENDER_COMPLEXITY))
+ {
+ return;
+ }
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gDebugProgram.bind();
+ }
+
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY))
+ {
+ //sLastMaxTexPriority = lerp(sLastMaxTexPriority, sCurMaxTexPriority, gFrameIntervalSeconds);
+ sLastMaxTexPriority = (F32) LLViewerCamera::getInstance()->getScreenPixelArea();
+ sCurMaxTexPriority = 0.f;
+ }
+
+ LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
+
+ LLGLDisable cullface(GL_CULL_FACE);
+ LLGLEnable blend(GL_BLEND);
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gPipeline.disableLights();
+
+ LLSpatialBridge* bridge = asBridge();
+ LLCamera* camera = LLViewerCamera::getInstance();
+
+ if (bridge)
+ {
+ camera = NULL;
+ }
+
+ LLOctreeStateCheck checker;
+ checker.traverse(mOctree);
+
+ LLOctreeRenderNonOccluded render_debug(camera);
+ render_debug.traverse(mOctree);
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gDebugProgram.unbind();
+ }
+}
+
+void LLSpatialGroup::drawObjectBox(LLColor4 col)
+{
+ gGL.diffuseColor4fv(col.mV);
+ LLVector4a size;
+ size = mObjectBounds[1];
+ size.mul(1.01f);
+ size.add(LLVector4a(0.001f));
+ drawBox(mObjectBounds[0], size);
+}
+
+bool LLSpatialPartition::isHUDPartition()
+{
+ return mPartitionType == LLViewerRegion::PARTITION_HUD ;
+}
+
+BOOL LLSpatialPartition::isVisible(const LLVector3& v)
+{
+ if (!LLViewerCamera::getInstance()->sphereInFrustum(v, 4.0f))
+ {
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+class LLOctreeIntersect : public LLSpatialGroup::OctreeTraveler
+{
+public:
+ LLVector3 mStart;
+ LLVector3 mEnd;
+ S32 *mFaceHit;
+ LLVector3 *mIntersection;
+ LLVector2 *mTexCoord;
+ LLVector3 *mNormal;
+ LLVector3 *mBinormal;
+ LLDrawable* mHit;
+ BOOL mPickTransparent;
+
+ LLOctreeIntersect(LLVector3 start, LLVector3 end, BOOL pick_transparent,
+ S32* face_hit, LLVector3* intersection, LLVector2* tex_coord, LLVector3* normal, LLVector3* binormal)
+ : mStart(start),
+ mEnd(end),
+ mFaceHit(face_hit),
+ mIntersection(intersection),
+ mTexCoord(tex_coord),
+ mNormal(normal),
+ mBinormal(binormal),
+ mHit(NULL),
+ mPickTransparent(pick_transparent)
+ {
+ }
+
+ virtual void visit(const LLSpatialGroup::OctreeNode* branch)
+ {
+ for (LLSpatialGroup::OctreeNode::const_element_iter i = branch->getData().begin(); i != branch->getData().end(); ++i)
+ {
+ check(*i);
+ }
+ }
+
+ virtual LLDrawable* check(const LLSpatialGroup::OctreeNode* node)
+ {
+ node->accept(this);
+
+ for (U32 i = 0; i < node->getChildCount(); i++)
+ {
+ const LLSpatialGroup::OctreeNode* child = node->getChild(i);
+ LLVector3 res;
+
+ LLSpatialGroup* group = (LLSpatialGroup*) child->getListener(0);
+
+ LLVector4a size;
+ LLVector4a center;
+
+ size = group->mBounds[1];
+ center = group->mBounds[0];
+
+ LLVector3 local_start = mStart;
+ LLVector3 local_end = mEnd;
+
+ if (group->mSpatialPartition->isBridge())
+ {
+ LLMatrix4 local_matrix = group->mSpatialPartition->asBridge()->mDrawable->getRenderMatrix();
+ local_matrix.invert();
+
+ local_start = mStart * local_matrix;
+ local_end = mEnd * local_matrix;
+ }
+
+ LLVector4a start, end;
+ start.load3(local_start.mV);
+ end.load3(local_end.mV);
+
+ if (LLLineSegmentBoxIntersect(start, end, center, size))
+ {
+ check(child);
+ }
+ }
+
+ return mHit;
+ }
+
+ virtual bool check(LLDrawable* drawable)
+ {
+ LLVector3 local_start = mStart;
+ LLVector3 local_end = mEnd;
+
+ if (!drawable || !gPipeline.hasRenderType(drawable->getRenderType()) || !drawable->isVisible())
+ {
+ return false;
+ }
+
+ if (drawable->isSpatialBridge())
+ {
+ LLSpatialPartition *part = drawable->asPartition();
+ LLSpatialBridge* bridge = part->asBridge();
+ if (bridge && gPipeline.hasRenderType(bridge->mDrawableType))
+ {
+ check(part->mOctree);
+ }
+ }
+ else
+ {
+ LLViewerObject* vobj = drawable->getVObj();
+
+ if (vobj)
+ {
+ LLVector3 intersection;
+ bool skip_check = false;
+ if (vobj->isAvatar())
+ {
+ LLVOAvatar* avatar = (LLVOAvatar*) vobj;
+ if (avatar->isSelf() && LLFloater::isVisible(gFloaterTools))
+ {
+ LLViewerObject* hit = avatar->lineSegmentIntersectRiggedAttachments(mStart, mEnd, -1, mPickTransparent, mFaceHit, &intersection, mTexCoord, mNormal, mBinormal);
+ if (hit)
+ {
+ mEnd = intersection;
+ if (mIntersection)
+ {
+ *mIntersection = intersection;
+ }
+
+ mHit = hit->mDrawable;
+ skip_check = true;
+ }
+
+ }
+ }
+
+ if (!skip_check && vobj->lineSegmentIntersect(mStart, mEnd, -1, mPickTransparent, mFaceHit, &intersection, mTexCoord, mNormal, mBinormal))
+ {
+ mEnd = intersection; // shorten ray so we only find CLOSER hits
+ if (mIntersection)
+ {
+ *mIntersection = intersection;
+ }
+
+ mHit = vobj->mDrawable;
+ }
+ }
+ }
+
+ return false;
+ }
+};
+
+LLDrawable* LLSpatialPartition::lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
+ BOOL pick_transparent,
+ S32* face_hit, // return the face hit
+ LLVector3* intersection, // return the intersection point
+ LLVector2* tex_coord, // return the texture coordinates of the intersection point
+ LLVector3* normal, // return the surface normal at the intersection point
+ LLVector3* bi_normal // return the surface bi-normal at the intersection point
+ )
+
+{
+ LLOctreeIntersect intersect(start, end, pick_transparent, face_hit, intersection, tex_coord, normal, bi_normal);
+ LLDrawable* drawable = intersect.check(mOctree);
+
+ return drawable;
+}
+
+LLDrawInfo::LLDrawInfo(U16 start, U16 end, U32 count, U32 offset,
+ LLViewerTexture* texture, LLVertexBuffer* buffer,
+ BOOL fullbright, U8 bump, BOOL particle, F32 part_size)
+:
+ mVertexBuffer(buffer),
+ mTexture(texture),
+ mTextureMatrix(NULL),
+ mModelMatrix(NULL),
+ mStart(start),
+ mEnd(end),
+ mCount(count),
+ mOffset(offset),
+ mFullbright(fullbright),
+ mBump(bump),
+ mParticle(particle),
+ mPartSize(part_size),
+ mVSize(0.f),
+ mGroup(NULL),
+ mFace(NULL),
+ mDistance(0.f),
+ mDrawMode(LLRender::TRIANGLES)
+{
+ mVertexBuffer->validateRange(mStart, mEnd, mCount, mOffset);
+
+ mDebugColor = (rand() << 16) + rand();
+}
+
+LLDrawInfo::~LLDrawInfo()
+{
+ /*if (LLSpatialGroup::sNoDelete)
+ {
+ llerrs << "LLDrawInfo deleted illegally!" << llendl;
+ }*/
+
+ if (mFace)
+ {
+ mFace->setDrawInfo(NULL);
+ }
+
+ if (gDebugGL)
+ {
+ gPipeline.checkReferences(this);
+ }
+}
+
+void LLDrawInfo::validate()
+{
+ mVertexBuffer->validateRange(mStart, mEnd, mCount, mOffset);
+}
+
+LLVertexBuffer* LLGeometryManager::createVertexBuffer(U32 type_mask, U32 usage)
+{
+ return new LLVertexBuffer(type_mask, usage);
+}
+
+LLCullResult::LLCullResult()
+{
+ clear();
+}
+
+void LLCullResult::clear()
+{
+ mVisibleGroupsSize = 0;
+ mVisibleGroupsEnd = mVisibleGroups.begin();
+
+ mAlphaGroupsSize = 0;
+ mAlphaGroupsEnd = mAlphaGroups.begin();
+
+ mOcclusionGroupsSize = 0;
+ mOcclusionGroupsEnd = mOcclusionGroups.begin();
+
+ mDrawableGroupsSize = 0;
+ mDrawableGroupsEnd = mDrawableGroups.begin();
+
+ mVisibleListSize = 0;
+ mVisibleListEnd = mVisibleList.begin();
+
+ mVisibleBridgeSize = 0;
+ mVisibleBridgeEnd = mVisibleBridge.begin();
+
+
+ for (U32 i = 0; i < LLRenderPass::NUM_RENDER_TYPES; i++)
+ {
+ for (U32 j = 0; j < mRenderMapSize[i]; j++)
+ {
+ mRenderMap[i][j] = 0;
+ }
+ mRenderMapSize[i] = 0;
+ mRenderMapEnd[i] = mRenderMap[i].begin();
+ }
+}
+
+LLCullResult::sg_list_t::iterator LLCullResult::beginVisibleGroups()
+{
+ return mVisibleGroups.begin();
+}
+
+LLCullResult::sg_list_t::iterator LLCullResult::endVisibleGroups()
+{
+ return mVisibleGroupsEnd;
+}
+
+LLCullResult::sg_list_t::iterator LLCullResult::beginAlphaGroups()
+{
+ return mAlphaGroups.begin();
+}
+
+LLCullResult::sg_list_t::iterator LLCullResult::endAlphaGroups()
+{
+ return mAlphaGroupsEnd;
+}
+
+LLCullResult::sg_list_t::iterator LLCullResult::beginOcclusionGroups()
+{
+ return mOcclusionGroups.begin();
+}
+
+LLCullResult::sg_list_t::iterator LLCullResult::endOcclusionGroups()
+{
+ return mOcclusionGroupsEnd;
+}
+
+LLCullResult::sg_list_t::iterator LLCullResult::beginDrawableGroups()
+{
+ return mDrawableGroups.begin();
+}
+
+LLCullResult::sg_list_t::iterator LLCullResult::endDrawableGroups()
+{
+ return mDrawableGroupsEnd;
+}
+
+LLCullResult::drawable_list_t::iterator LLCullResult::beginVisibleList()
+{
+ return mVisibleList.begin();
+}
+
+LLCullResult::drawable_list_t::iterator LLCullResult::endVisibleList()
+{
+ return mVisibleListEnd;
+}
+
+LLCullResult::bridge_list_t::iterator LLCullResult::beginVisibleBridge()
+{
+ return mVisibleBridge.begin();
+}
+
+LLCullResult::bridge_list_t::iterator LLCullResult::endVisibleBridge()
+{
+ return mVisibleBridgeEnd;
+}
+
+LLCullResult::drawinfo_list_t::iterator LLCullResult::beginRenderMap(U32 type)
+{
+ return mRenderMap[type].begin();
+}
+
+LLCullResult::drawinfo_list_t::iterator LLCullResult::endRenderMap(U32 type)
+{
+ return mRenderMapEnd[type];
+}
+
+void LLCullResult::pushVisibleGroup(LLSpatialGroup* group)
+{
+ if (mVisibleGroupsSize < mVisibleGroups.size())
+ {
+ mVisibleGroups[mVisibleGroupsSize] = group;
+ }
+ else
+ {
+ mVisibleGroups.push_back(group);
+ }
+ ++mVisibleGroupsSize;
+ mVisibleGroupsEnd = mVisibleGroups.begin()+mVisibleGroupsSize;
+}
+
+void LLCullResult::pushAlphaGroup(LLSpatialGroup* group)
+{
+ if (mAlphaGroupsSize < mAlphaGroups.size())
+ {
+ mAlphaGroups[mAlphaGroupsSize] = group;
+ }
+ else
+ {
+ mAlphaGroups.push_back(group);
+ }
+ ++mAlphaGroupsSize;
+ mAlphaGroupsEnd = mAlphaGroups.begin()+mAlphaGroupsSize;
+}
+
+void LLCullResult::pushOcclusionGroup(LLSpatialGroup* group)
+{
+ if (mOcclusionGroupsSize < mOcclusionGroups.size())
+ {
+ mOcclusionGroups[mOcclusionGroupsSize] = group;
+ }
+ else
+ {
+ mOcclusionGroups.push_back(group);
+ }
+ ++mOcclusionGroupsSize;
+ mOcclusionGroupsEnd = mOcclusionGroups.begin()+mOcclusionGroupsSize;
+}
+
+void LLCullResult::pushDrawableGroup(LLSpatialGroup* group)
+{
+ if (mDrawableGroupsSize < mDrawableGroups.size())
+ {
+ mDrawableGroups[mDrawableGroupsSize] = group;
+ }
+ else
+ {
+ mDrawableGroups.push_back(group);
+ }
+ ++mDrawableGroupsSize;
+ mDrawableGroupsEnd = mDrawableGroups.begin()+mDrawableGroupsSize;
+}
+
+void LLCullResult::pushDrawable(LLDrawable* drawable)
+{
+ if (mVisibleListSize < mVisibleList.size())
+ {
+ mVisibleList[mVisibleListSize] = drawable;
+ }
+ else
+ {
+ mVisibleList.push_back(drawable);
+ }
+ ++mVisibleListSize;
+ mVisibleListEnd = mVisibleList.begin()+mVisibleListSize;
+}
+
+void LLCullResult::pushBridge(LLSpatialBridge* bridge)
+{
+ if (mVisibleBridgeSize < mVisibleBridge.size())
+ {
+ mVisibleBridge[mVisibleBridgeSize] = bridge;
+ }
+ else
+ {
+ mVisibleBridge.push_back(bridge);
+ }
+ ++mVisibleBridgeSize;
+ mVisibleBridgeEnd = mVisibleBridge.begin()+mVisibleBridgeSize;
+}
+
+void LLCullResult::pushDrawInfo(U32 type, LLDrawInfo* draw_info)
+{
+ if (mRenderMapSize[type] < mRenderMap[type].size())
+ {
+ mRenderMap[type][mRenderMapSize[type]] = draw_info;
+ }
+ else
+ {
+ mRenderMap[type].push_back(draw_info);
+ }
+ ++mRenderMapSize[type];
+ mRenderMapEnd[type] = mRenderMap[type].begin() + mRenderMapSize[type];
+}
+
+
+void LLCullResult::assertDrawMapsEmpty()
+{
+ for (U32 i = 0; i < LLRenderPass::NUM_RENDER_TYPES; i++)
+ {
+ if (mRenderMapSize[i] != 0)
+ {
+ llerrs << "Stale LLDrawInfo's in LLCullResult!" << llendl;
+ }
+ }
+}
+
+
+
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index cb40af7061..d710076228 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -1,1560 +1,1602 @@
-/**
- * @file llviewerdisplay.cpp
- * @brief LLViewerDisplay class implementation
- *
- * $LicenseInfo:firstyear=2004&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include "llviewerdisplay.h"
-
-#include "llgl.h"
-#include "llrender.h"
-#include "llglheaders.h"
-#include "llagent.h"
-#include "llagentcamera.h"
-#include "llviewercontrol.h"
-#include "llcoord.h"
-#include "llcriticaldamp.h"
-#include "lldir.h"
-#include "lldynamictexture.h"
-#include "lldrawpoolalpha.h"
-#include "llfeaturemanager.h"
-//#include "llfirstuse.h"
-#include "llhudmanager.h"
-#include "llimagebmp.h"
-#include "llmemory.h"
-#include "llselectmgr.h"
-#include "llsky.h"
-#include "llstartup.h"
-#include "lltoolfocus.h"
-#include "lltoolmgr.h"
-#include "lltooldraganddrop.h"
-#include "lltoolpie.h"
-#include "lltracker.h"
-#include "lltrans.h"
-#include "llui.h"
-#include "llviewercamera.h"
-#include "llviewerobjectlist.h"
-#include "llviewerparcelmgr.h"
-#include "llviewerwindow.h"
-#include "llvoavatarself.h"
-#include "llvograss.h"
-#include "llworld.h"
-#include "pipeline.h"
-#include "llspatialpartition.h"
-#include "llappviewer.h"
-#include "llstartup.h"
-#include "llviewershadermgr.h"
-#include "llfasttimer.h"
-#include "llfloatertools.h"
-#include "llviewertexturelist.h"
-#include "llfocusmgr.h"
-#include "llcubemap.h"
-#include "llviewerregion.h"
-#include "lldrawpoolwater.h"
-#include "lldrawpoolbump.h"
-#include "llwlparammanager.h"
-#include "llwaterparammanager.h"
-#include "llpostprocess.h"
-
-extern LLPointer<LLViewerTexture> gStartTexture;
-
-LLPointer<LLViewerTexture> gDisconnectedImagep = NULL;
-
-// used to toggle renderer back on after teleport
-const F32 TELEPORT_RENDER_DELAY = 20.f; // Max time a teleport is allowed to take before we raise the curtain
-const F32 TELEPORT_ARRIVAL_DELAY = 2.f; // Time to preload the world before raising the curtain after we've actually already arrived.
-const F32 TELEPORT_LOCAL_DELAY = 1.0f; // Delay to prevent teleports after starting an in-sim teleport.
-BOOL gTeleportDisplay = FALSE;
-LLFrameTimer gTeleportDisplayTimer;
-LLFrameTimer gTeleportArrivalTimer;
-const F32 RESTORE_GL_TIME = 5.f; // Wait this long while reloading textures before we raise the curtain
-
-BOOL gForceRenderLandFence = FALSE;
-BOOL gDisplaySwapBuffers = FALSE;
-BOOL gDepthDirty = FALSE;
-BOOL gResizeScreenTexture = FALSE;
-BOOL gWindowResized = FALSE;
-BOOL gSnapshot = FALSE;
-
-U32 gRecentFrameCount = 0; // number of 'recent' frames
-LLFrameTimer gRecentFPSTime;
-LLFrameTimer gRecentMemoryTime;
-
-// Rendering stuff
-void pre_show_depth_buffer();
-void post_show_depth_buffer();
-void render_ui(F32 zoom_factor = 1.f, int subfield = 0);
-void render_hud_attachments();
-void render_ui_3d();
-void render_ui_2d();
-void render_disconnected_background();
-
-void display_startup()
-{
- if ( !gViewerWindow->getActive()
- || !gViewerWindow->getWindow()->getVisible()
- || gViewerWindow->getWindow()->getMinimized() )
- {
- return;
- }
-
- gPipeline.updateGL();
-
- // Update images?
- //gImageList.updateImages(0.01f);
- LLTexUnit::sWhiteTexture = LLViewerFetchedTexture::sWhiteImagep->getTexName();
-
- LLGLSDefault gls_default;
-
- // Required for HTML update in login screen
- static S32 frame_count = 0;
-
- LLGLState::checkStates();
- LLGLState::checkTextureChannels();
-
- if (frame_count++ > 1) // make sure we have rendered a frame first
- {
- LLViewerDynamicTexture::updateAllInstances();
- }
-
- LLGLState::checkStates();
- LLGLState::checkTextureChannels();
-
- glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
- LLGLSUIDefault gls_ui;
- gPipeline.disableLights();
-
- gViewerWindow->setup2DRender();
- gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
-
- gGL.color4f(1,1,1,1);
- gViewerWindow->draw();
- gGL.flush();
-
- LLVertexBuffer::unbind();
-
- LLGLState::checkStates();
- LLGLState::checkTextureChannels();
-
- gViewerWindow->getWindow()->swapBuffers();
- glClear(GL_DEPTH_BUFFER_BIT);
-}
-
-void display_update_camera()
-{
- LLMemType mt_uc(LLMemType::MTYPE_DISPLAY_UPDATE_CAMERA);
- // TODO: cut draw distance down if customizing avatar?
- // TODO: cut draw distance on per-parcel basis?
-
- // Cut draw distance in half when customizing avatar,
- // but on the viewer only.
- F32 final_far = gAgentCamera.mDrawDistance;
- if (CAMERA_MODE_CUSTOMIZE_AVATAR == gAgentCamera.getCameraMode())
- {
- final_far *= 0.5f;
- }
- LLViewerCamera::getInstance()->setFar(final_far);
- gViewerWindow->setup3DRender();
-
- // update all the sky/atmospheric/water settings
- LLWLParamManager::getInstance()->update(LLViewerCamera::getInstance());
- LLWaterParamManager::getInstance()->update(LLViewerCamera::getInstance());
-
- // Update land visibility too
- LLWorld::getInstance()->setLandFarClip(final_far);
-}
-
-// Write some stats to llinfos
-void display_stats()
-{
- F32 fps_log_freq = gSavedSettings.getF32("FPSLogFrequency");
- if (fps_log_freq > 0.f && gRecentFPSTime.getElapsedTimeF32() >= fps_log_freq)
- {
- F32 fps = gRecentFrameCount / fps_log_freq;
- llinfos << llformat("FPS: %.02f", fps) << llendl;
- gRecentFrameCount = 0;
- gRecentFPSTime.reset();
- }
- F32 mem_log_freq = gSavedSettings.getF32("MemoryLogFrequency");
- if (mem_log_freq > 0.f && gRecentMemoryTime.getElapsedTimeF32() >= mem_log_freq)
- {
- gMemoryAllocated = LLMemory::getCurrentRSS();
- U32 memory = (U32)(gMemoryAllocated / (1024*1024));
- llinfos << llformat("MEMORY: %d MB", memory) << llendl;
- LLMemory::logMemoryInfo(TRUE) ;
- gRecentMemoryTime.reset();
- }
-}
-
-static LLFastTimer::DeclareTimer FTM_PICK("Picking");
-static LLFastTimer::DeclareTimer FTM_RENDER("Render", true);
-static LLFastTimer::DeclareTimer FTM_UPDATE_SKY("Update Sky");
-static LLFastTimer::DeclareTimer FTM_UPDATE_TEXTURES("Update Textures");
-static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE("Update Images");
-static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_CLASS("Class");
-static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_BUMP("Bump");
-static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_LIST("List");
-static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_DELETE("Delete");
-
-// Paint the display!
-void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
-{
- LLMemType mt_render(LLMemType::MTYPE_RENDER);
- LLFastTimer t(FTM_RENDER);
-
- if (gWindowResized)
- { //skip render on frames where window has been resized
- gGL.flush();
- glClear(GL_COLOR_BUFFER_BIT);
- gViewerWindow->getWindow()->swapBuffers();
- LLPipeline::refreshCachedSettings();
- gPipeline.resizeScreenTexture();
- gResizeScreenTexture = FALSE;
- gWindowResized = FALSE;
- return;
- }
-
- if (LLPipeline::sRenderDeferred)
- { //hack to make sky show up in deferred snapshots
- for_snapshot = FALSE;
- }
-
- if (LLPipeline::sRenderFrameTest)
- {
- send_agent_pause();
- }
-
- gSnapshot = for_snapshot;
-
- LLGLSDefault gls_default;
- LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE, GL_LEQUAL);
-
- LLVertexBuffer::unbind();
-
- LLGLState::checkStates();
- LLGLState::checkTextureChannels();
-
- stop_glerror();
-
- gPipeline.disableLights();
-
- stop_glerror();
-
- // Don't draw if the window is hidden or minimized.
- // In fact, must explicitly check the minimized state before drawing.
- // Attempting to draw into a minimized window causes a GL error. JC
- if ( !gViewerWindow->getActive()
- || !gViewerWindow->getWindow()->getVisible()
- || gViewerWindow->getWindow()->getMinimized() )
- {
- // Clean up memory the pools may have allocated
- if (rebuild)
- {
- stop_glerror();
- gPipeline.rebuildPools();
- stop_glerror();
- }
-
- stop_glerror();
- gViewerWindow->returnEmptyPicks();
- stop_glerror();
- return;
- }
-
- gViewerWindow->checkSettings();
-
- {
- LLFastTimer ftm(FTM_PICK);
- LLAppViewer::instance()->pingMainloopTimeout("Display:Pick");
- gViewerWindow->performPick();
- }
-
- LLAppViewer::instance()->pingMainloopTimeout("Display:CheckStates");
- LLGLState::checkStates();
- LLGLState::checkTextureChannels();
-
- //////////////////////////////////////////////////////////
- //
- // Logic for forcing window updates if we're in drone mode.
- //
-
- // *TODO: Investigate running display() during gHeadlessClient. See if this early exit is needed DK 2011-02-18
- if (gHeadlessClient)
- {
-#if LL_WINDOWS
- static F32 last_update_time = 0.f;
- if ((gFrameTimeSeconds - last_update_time) > 1.f)
- {
- InvalidateRect((HWND)gViewerWindow->getPlatformWindow(), NULL, FALSE);
- last_update_time = gFrameTimeSeconds;
- }
-#elif LL_DARWIN
- // MBW -- Do something clever here.
-#endif
- // Not actually rendering, don't bother.
- return;
- }
-
-
- //
- // Bail out if we're in the startup state and don't want to try to
- // render the world.
- //
- if (LLStartUp::getStartupState() < STATE_STARTED)
- {
- LLAppViewer::instance()->pingMainloopTimeout("Display:Startup");
- display_startup();
- return;
- }
-
- //LLGLState::verify(FALSE);
-
- /////////////////////////////////////////////////
- //
- // Update GL Texture statistics (used for discard logic?)
- //
-
- LLAppViewer::instance()->pingMainloopTimeout("Display:TextureStats");
- stop_glerror();
-
- LLImageGL::updateStats(gFrameTimeSeconds);
-
- LLVOAvatar::sRenderName = gSavedSettings.getS32("AvatarNameTagMode");
- LLVOAvatar::sRenderGroupTitles = (gSavedSettings.getBOOL("NameTagShowGroupTitles") && gSavedSettings.getS32("AvatarNameTagMode"));
-
- gPipeline.mBackfaceCull = TRUE;
- gFrameCount++;
- gRecentFrameCount++;
- if (gFocusMgr.getAppHasFocus())
- {
- gForegroundFrameCount++;
- }
-
- //////////////////////////////////////////////////////////
- //
- // Display start screen if we're teleporting, and skip render
- //
-
- if (gTeleportDisplay)
- {
- LLAppViewer::instance()->pingMainloopTimeout("Display:Teleport");
- const F32 TELEPORT_ARRIVAL_DELAY = 2.f; // Time to preload the world before raising the curtain after we've actually already arrived.
-
- S32 attach_count = 0;
- if (isAgentAvatarValid())
- {
- attach_count = gAgentAvatarp->getAttachmentCount();
- }
- F32 teleport_save_time = TELEPORT_EXPIRY + TELEPORT_EXPIRY_PER_ATTACHMENT * attach_count;
- F32 teleport_elapsed = gTeleportDisplayTimer.getElapsedTimeF32();
- F32 teleport_percent = teleport_elapsed * (100.f / teleport_save_time);
- if( (gAgent.getTeleportState() != LLAgent::TELEPORT_START) && (teleport_percent > 100.f) )
- {
- // Give up. Don't keep the UI locked forever.
- gAgent.setTeleportState( LLAgent::TELEPORT_NONE );
- gAgent.setTeleportMessage(std::string());
- }
-
- const std::string& message = gAgent.getTeleportMessage();
- switch( gAgent.getTeleportState() )
- {
- case LLAgent::TELEPORT_START:
- // Transition to REQUESTED. Viewer has sent some kind
- // of TeleportRequest to the source simulator
- gTeleportDisplayTimer.reset();
- gViewerWindow->setShowProgress(TRUE);
- gViewerWindow->setProgressPercent(0);
- gAgent.setTeleportState( LLAgent::TELEPORT_REQUESTED );
- gAgent.setTeleportMessage(
- LLAgent::sTeleportProgressMessages["requesting"]);
- break;
-
- case LLAgent::TELEPORT_REQUESTED:
- // Waiting for source simulator to respond
- gViewerWindow->setProgressPercent( llmin(teleport_percent, 37.5f) );
- gViewerWindow->setProgressString(message);
- break;
-
- case LLAgent::TELEPORT_MOVING:
- // Viewer has received destination location from source simulator
- gViewerWindow->setProgressPercent( llmin(teleport_percent, 75.f) );
- gViewerWindow->setProgressString(message);
- break;
-
- case LLAgent::TELEPORT_START_ARRIVAL:
- // Transition to ARRIVING. Viewer has received avatar update, etc., from destination simulator
- gTeleportArrivalTimer.reset();
- gViewerWindow->setProgressCancelButtonVisible(FALSE, LLTrans::getString("Cancel"));
- gViewerWindow->setProgressPercent(75.f);
- gAgent.setTeleportState( LLAgent::TELEPORT_ARRIVING );
- gAgent.setTeleportMessage(
- LLAgent::sTeleportProgressMessages["arriving"]);
- gTextureList.mForceResetTextureStats = TRUE;
- gAgentCamera.resetView(TRUE, TRUE);
- break;
-
- case LLAgent::TELEPORT_ARRIVING:
- // Make the user wait while content "pre-caches"
- {
- F32 arrival_fraction = (gTeleportArrivalTimer.getElapsedTimeF32() / TELEPORT_ARRIVAL_DELAY);
- if( arrival_fraction > 1.f )
- {
- arrival_fraction = 1.f;
- //LLFirstUse::useTeleport();
- gAgent.setTeleportState( LLAgent::TELEPORT_NONE );
- }
- gViewerWindow->setProgressCancelButtonVisible(FALSE, LLTrans::getString("Cancel"));
- gViewerWindow->setProgressPercent( arrival_fraction * 25.f + 75.f);
- gViewerWindow->setProgressString(message);
- }
- break;
-
- case LLAgent::TELEPORT_LOCAL:
- // Short delay when teleporting in the same sim (progress screen active but not shown - did not
- // fall-through from TELEPORT_START)
- {
- if( gTeleportDisplayTimer.getElapsedTimeF32() > TELEPORT_LOCAL_DELAY )
- {
- //LLFirstUse::useTeleport();
- gAgent.setTeleportState( LLAgent::TELEPORT_NONE );
- }
- }
- break;
-
- case LLAgent::TELEPORT_NONE:
- // No teleport in progress
- gViewerWindow->setShowProgress(FALSE);
- gTeleportDisplay = FALSE;
- break;
- }
- }
- else if(LLAppViewer::instance()->logoutRequestSent())
- {
- LLAppViewer::instance()->pingMainloopTimeout("Display:Logout");
- F32 percent_done = gLogoutTimer.getElapsedTimeF32() * 100.f / gLogoutMaxTime;
- if (percent_done > 100.f)
- {
- percent_done = 100.f;
- }
-
- if( LLApp::isExiting() )
- {
- percent_done = 100.f;
- }
-
- gViewerWindow->setProgressPercent( percent_done );
- }
- else
- if (gRestoreGL)
- {
- LLAppViewer::instance()->pingMainloopTimeout("Display:RestoreGL");
- F32 percent_done = gRestoreGLTimer.getElapsedTimeF32() * 100.f / RESTORE_GL_TIME;
- if( percent_done > 100.f )
- {
- gViewerWindow->setShowProgress(FALSE);
- gRestoreGL = FALSE;
- }
- else
- {
-
- if( LLApp::isExiting() )
- {
- percent_done = 100.f;
- }
-
- gViewerWindow->setProgressPercent( percent_done );
- }
- }
-
- //////////////////////////
- //
- // Prepare for the next frame
- //
-
- /////////////////////////////
- //
- // Update the camera
- //
- //
-
- LLAppViewer::instance()->pingMainloopTimeout("Display:Camera");
- LLViewerCamera::getInstance()->setZoomParameters(zoom_factor, subfield);
- LLViewerCamera::getInstance()->setNear(MIN_NEAR_PLANE);
-
- //////////////////////////
- //
- // clear the next buffer
- // (must follow dynamic texture writing since that uses the frame buffer)
- //
-
- if (gDisconnected)
- {
- LLAppViewer::instance()->pingMainloopTimeout("Display:Disconnected");
- render_ui();
- }
-
- //////////////////////////
- //
- // Set rendering options
- //
- //
- LLAppViewer::instance()->pingMainloopTimeout("Display:RenderSetup");
- stop_glerror();
-
- ///////////////////////////////////////
- //
- // Slam lighting parameters back to our defaults.
- // Note that these are not the same as GL defaults...
-
- stop_glerror();
- gGL.setAmbientLightColor(LLColor4::white);
- stop_glerror();
-
- /////////////////////////////////////
- //
- // Render
- //
- // Actually push all of our triangles to the screen.
- //
-
- // do render-to-texture stuff here
- if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_DYNAMIC_TEXTURES))
- {
- LLAppViewer::instance()->pingMainloopTimeout("Display:DynamicTextures");
- LLFastTimer t(FTM_UPDATE_TEXTURES);
- if (LLViewerDynamicTexture::updateAllInstances())
- {
- gGL.setColorMask(true, true);
- glClear(GL_DEPTH_BUFFER_BIT);
- }
- }
-
- gViewerWindow->setup3DViewport();
-
- gPipeline.resetFrameStats(); // Reset per-frame statistics.
-
- if (!gDisconnected)
- {
- LLMemType mt_du(LLMemType::MTYPE_DISPLAY_UPDATE);
- LLAppViewer::instance()->pingMainloopTimeout("Display:Update");
- if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
- { //don't draw hud objects in this frame
- gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD);
- }
-
- if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD_PARTICLES))
- { //don't draw hud particles in this frame
- gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD_PARTICLES);
- }
-
- //upkeep gl name pools
- LLGLNamePool::upkeepPools();
-
- stop_glerror();
- display_update_camera();
- stop_glerror();
-
- // *TODO: merge these two methods
- {
- LLMemType mt_uh(LLMemType::MTYPE_DISPLAY_UPDATE_HUD);
- LLHUDManager::getInstance()->updateEffects();
- LLHUDObject::updateAll();
- stop_glerror();
- }
-
- {
- LLMemType mt_ug(LLMemType::MTYPE_DISPLAY_UPDATE_GEOM);
- const F32 max_geom_update_time = 0.005f*10.f*gFrameIntervalSeconds; // 50 ms/second update time
- gPipeline.createObjects(max_geom_update_time);
- gPipeline.processPartitionQ();
- gPipeline.updateGeom(max_geom_update_time);
- stop_glerror();
- }
-
- gPipeline.updateGL();
- stop_glerror();
-
- S32 water_clip = 0;
- if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_ENVIRONMENT) > 1) &&
- (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_WATER) ||
- gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_VOIDWATER)))
- {
- if (LLViewerCamera::getInstance()->cameraUnderWater())
- {
- water_clip = -1;
- }
- else
- {
- water_clip = 1;
- }
- }
-
- LLAppViewer::instance()->pingMainloopTimeout("Display:Cull");
-
- //Increment drawable frame counter
- LLDrawable::incrementVisible();
-
- LLSpatialGroup::sNoDelete = TRUE;
- LLTexUnit::sWhiteTexture = LLViewerFetchedTexture::sWhiteImagep->getTexName();
-
- /*if (LLPipeline::sUseOcclusion && LLPipeline::sRenderDeferred)
- { //force occlusion on for all render types if doing deferred render (tighter shadow frustum)
- LLPipeline::sUseOcclusion = 3;
- }*/
-
- S32 occlusion = LLPipeline::sUseOcclusion;
- if (gDepthDirty)
- { //depth buffer is invalid, don't overwrite occlusion state
- LLPipeline::sUseOcclusion = llmin(occlusion, 1);
- }
- gDepthDirty = FALSE;
-
- LLGLState::checkStates();
- LLGLState::checkTextureChannels();
- LLGLState::checkClientArrays();
-
- static LLCullResult result;
- LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
- gPipeline.updateCull(*LLViewerCamera::getInstance(), result, water_clip);
- stop_glerror();
-
- LLGLState::checkStates();
- LLGLState::checkTextureChannels();
- LLGLState::checkClientArrays();
-
- BOOL to_texture = gPipeline.canUseVertexShaders() &&
- LLPipeline::sRenderGlow;
-
- LLAppViewer::instance()->pingMainloopTimeout("Display:Swap");
-
- {
- LLMemType mt_ds(LLMemType::MTYPE_DISPLAY_SWAP);
-
- if (gResizeScreenTexture)
- {
- gResizeScreenTexture = FALSE;
- gPipeline.resizeScreenTexture();
- }
-
- gGL.setColorMask(true, true);
- glClearColor(0,0,0,0);
-
- LLGLState::checkStates();
- LLGLState::checkTextureChannels();
- LLGLState::checkClientArrays();
-
- if (!for_snapshot)
- {
- if (gFrameCount > 1)
- { //for some reason, ATI 4800 series will error out if you
- //try to generate a shadow before the first frame is through
- gPipeline.generateSunShadow(*LLViewerCamera::getInstance());
- }
-
- LLVertexBuffer::unbind();
-
- LLGLState::checkStates();
- LLGLState::checkTextureChannels();
- LLGLState::checkClientArrays();
-
- glh::matrix4f proj = glh_get_current_projection();
- glh::matrix4f mod = glh_get_current_modelview();
- glViewport(0,0,512,512);
- LLVOAvatar::updateFreezeCounter() ;
-
- if(!LLPipeline::sMemAllocationThrottled)
- {
- LLVOAvatar::updateImpostors();
- }
-
- glh_set_current_projection(proj);
- glh_set_current_modelview(mod);
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.loadMatrix(proj.m);
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.loadMatrix(mod.m);
- gViewerWindow->setup3DViewport();
-
- LLGLState::checkStates();
- LLGLState::checkTextureChannels();
- LLGLState::checkClientArrays();
-
- }
- glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
- }
-
- LLGLState::checkStates();
- LLGLState::checkClientArrays();
-
- //if (!for_snapshot)
- {
- LLMemType mt_gw(LLMemType::MTYPE_DISPLAY_GEN_REFLECTION);
- LLAppViewer::instance()->pingMainloopTimeout("Display:Imagery");
- gPipeline.generateWaterReflection(*LLViewerCamera::getInstance());
- gPipeline.generateHighlight(*LLViewerCamera::getInstance());
- gPipeline.renderPhysicsDisplay();
- }
-
- LLGLState::checkStates();
- LLGLState::checkClientArrays();
-
- //////////////////////////////////////
- //
- // Update images, using the image stats generated during object update/culling
- //
- // Can put objects onto the retextured list.
- //
- // Doing this here gives hardware occlusion queries extra time to complete
- LLAppViewer::instance()->pingMainloopTimeout("Display:UpdateImages");
-
- {
- LLMemType mt_iu(LLMemType::MTYPE_DISPLAY_IMAGE_UPDATE);
- LLFastTimer t(FTM_IMAGE_UPDATE);
-
- {
- LLFastTimer t(FTM_IMAGE_UPDATE_CLASS);
- LLViewerTexture::updateClass(LLViewerCamera::getInstance()->getVelocityStat()->getMean(),
- LLViewerCamera::getInstance()->getAngularVelocityStat()->getMean());
- }
-
-
- {
- LLFastTimer t(FTM_IMAGE_UPDATE_BUMP);
- gBumpImageList.updateImages(); // must be called before gTextureList version so that it's textures are thrown out first.
- }
-
- {
- LLFastTimer t(FTM_IMAGE_UPDATE_LIST);
- F32 max_image_decode_time = 0.050f*gFrameIntervalSeconds; // 50 ms/second decode time
- max_image_decode_time = llclamp(max_image_decode_time, 0.002f, 0.005f ); // min 2ms/frame, max 5ms/frame)
- gTextureList.updateImages(max_image_decode_time);
- }
-
- {
- LLFastTimer t(FTM_IMAGE_UPDATE_DELETE);
- //remove dead textures from GL
- LLImageGL::deleteDeadTextures();
- stop_glerror();
- }
- }
-
- LLGLState::checkStates();
- LLGLState::checkClientArrays();
-
- ///////////////////////////////////
- //
- // StateSort
- //
- // Responsible for taking visible objects, and adding them to the appropriate draw orders.
- // In the case of alpha objects, z-sorts them first.
- // Also creates special lists for outlines and selected face rendering.
- //
- LLAppViewer::instance()->pingMainloopTimeout("Display:StateSort");
- {
- LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
- LLMemType mt_ss(LLMemType::MTYPE_DISPLAY_STATE_SORT);
- gPipeline.stateSort(*LLViewerCamera::getInstance(), result);
- stop_glerror();
-
- if (rebuild)
- {
- //////////////////////////////////////
- //
- // rebuildPools
- //
- //
- gPipeline.rebuildPools();
- stop_glerror();
- }
- }
-
- LLGLState::checkStates();
- LLGLState::checkClientArrays();
-
- LLPipeline::sUseOcclusion = occlusion;
-
- {
- LLMemType mt_ds(LLMemType::MTYPE_DISPLAY_SKY);
- LLAppViewer::instance()->pingMainloopTimeout("Display:Sky");
- LLFastTimer t(FTM_UPDATE_SKY);
- gSky.updateSky();
- }
-
- if(gUseWireframe)
- {
- glClearColor(0.5f, 0.5f, 0.5f, 0.f);
- glClear(GL_COLOR_BUFFER_BIT);
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- }
-
- LLAppViewer::instance()->pingMainloopTimeout("Display:RenderStart");
-
- //// render frontmost floater opaque for occlusion culling purposes
- //LLFloater* frontmost_floaterp = gFloaterView->getFrontmost();
- //// assumes frontmost floater with focus is opaque
- //if (frontmost_floaterp && gFocusMgr.childHasKeyboardFocus(frontmost_floaterp))
- //{
- // gGL.matrixMode(LLRender::MM_MODELVIEW);
- // gGL.pushMatrix();
- // {
- // gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-
- // glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE);
- // gGL.loadIdentity();
-
- // LLRect floater_rect = frontmost_floaterp->calcScreenRect();
- // // deflate by one pixel so rounding errors don't occlude outside of floater extents
- // floater_rect.stretch(-1);
- // LLRectf floater_3d_rect((F32)floater_rect.mLeft / (F32)gViewerWindow->getWindowWidthScaled(),
- // (F32)floater_rect.mTop / (F32)gViewerWindow->getWindowHeightScaled(),
- // (F32)floater_rect.mRight / (F32)gViewerWindow->getWindowWidthScaled(),
- // (F32)floater_rect.mBottom / (F32)gViewerWindow->getWindowHeightScaled());
- // floater_3d_rect.translate(-0.5f, -0.5f);
- // gGL.translatef(0.f, 0.f, -LLViewerCamera::getInstance()->getNear());
- // gGL.scalef(LLViewerCamera::getInstance()->getNear() * LLViewerCamera::getInstance()->getAspect() / sinf(LLViewerCamera::getInstance()->getView()), LLViewerCamera::getInstance()->getNear() / sinf(LLViewerCamera::getInstance()->getView()), 1.f);
- // gGL.color4fv(LLColor4::white.mV);
- // gGL.begin(LLVertexBuffer::QUADS);
- // {
- // gGL.vertex3f(floater_3d_rect.mLeft, floater_3d_rect.mBottom, 0.f);
- // gGL.vertex3f(floater_3d_rect.mLeft, floater_3d_rect.mTop, 0.f);
- // gGL.vertex3f(floater_3d_rect.mRight, floater_3d_rect.mTop, 0.f);
- // gGL.vertex3f(floater_3d_rect.mRight, floater_3d_rect.mBottom, 0.f);
- // }
- // gGL.end();
- // glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
- // }
- // gGL.popMatrix();
- //}
-
- LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? TRUE : FALSE;
-
- LLGLState::checkStates();
- LLGLState::checkClientArrays();
-
- stop_glerror();
-
- if (to_texture)
- {
- gGL.setColorMask(true, true);
-
- if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender)
- {
- gPipeline.mDeferredScreen.bindTarget();
- glClearColor(1,0,1,1);
- gPipeline.mDeferredScreen.clear();
- }
- else
- {
- gPipeline.mScreen.bindTarget();
- if (LLPipeline::sUnderWaterRender && !gPipeline.canUseWindLightShaders())
- {
- const LLColor4 &col = LLDrawPoolWater::sWaterFogColor;
- glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f);
- }
- gPipeline.mScreen.clear();
- }
-
- gGL.setColorMask(true, false);
- }
-
- LLAppViewer::instance()->pingMainloopTimeout("Display:RenderGeom");
-
- if (!(LLAppViewer::instance()->logoutRequestSent() && LLAppViewer::instance()->hasSavedFinalSnapshot())
- && !gRestoreGL)
- {
- LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
- LLMemType mt_rg(LLMemType::MTYPE_DISPLAY_RENDER_GEOM);
- gGL.setColorMask(true, false);
- if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender)
- {
- gPipeline.renderGeomDeferred(*LLViewerCamera::getInstance());
- }
- else
- {
- gPipeline.renderGeom(*LLViewerCamera::getInstance(), TRUE);
- }
-
- gGL.setColorMask(true, true);
-
- //store this frame's modelview matrix for use
- //when rendering next frame's occlusion queries
- for (U32 i = 0; i < 16; i++)
- {
- gGLLastModelView[i] = gGLModelView[i];
- gGLLastProjection[i] = gGLProjection[i];
- }
- stop_glerror();
- }
-
- for (U32 i = 0; i < gGLManager.mNumTextureImageUnits; i++)
- { //dummy cleanup of any currently bound textures
- if (gGL.getTexUnit(i)->getCurrType() != LLTexUnit::TT_NONE)
- {
- gGL.getTexUnit(i)->unbind(gGL.getTexUnit(i)->getCurrType());
- gGL.getTexUnit(i)->disable();
- }
- }
- LLAppViewer::instance()->pingMainloopTimeout("Display:RenderFlush");
-
- if (to_texture)
- {
- LLMemType mt_rf(LLMemType::MTYPE_DISPLAY_RENDER_FLUSH);
- if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender)
- {
- gPipeline.mDeferredScreen.flush();
- if(LLRenderTarget::sUseFBO)
- {
- LLRenderTarget::copyContentsToFramebuffer(gPipeline.mDeferredScreen, 0, 0, gPipeline.mDeferredScreen.getWidth(),
- gPipeline.mDeferredScreen.getHeight(), 0, 0,
- gPipeline.mDeferredScreen.getWidth(),
- gPipeline.mDeferredScreen.getHeight(),
- GL_DEPTH_BUFFER_BIT, GL_NEAREST);
- }
- }
- else
- {
- gPipeline.mScreen.flush();
- if(LLRenderTarget::sUseFBO)
- {
- LLRenderTarget::copyContentsToFramebuffer(gPipeline.mScreen, 0, 0, gPipeline.mScreen.getWidth(),
- gPipeline.mScreen.getHeight(), 0, 0,
- gPipeline.mScreen.getWidth(),
- gPipeline.mScreen.getHeight(),
- GL_DEPTH_BUFFER_BIT, GL_NEAREST);
- }
- }
- }
-
- if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender)
- {
- gPipeline.renderDeferredLighting();
- }
-
- LLPipeline::sUnderWaterRender = FALSE;
-
- LLAppViewer::instance()->pingMainloopTimeout("Display:RenderUI");
- if (!for_snapshot)
- {
- LLFastTimer t(FTM_RENDER_UI);
- render_ui();
- }
-
-
- LLSpatialGroup::sNoDelete = FALSE;
- gPipeline.clearReferences();
-
- gPipeline.rebuildGroups();
- }
-
- LLAppViewer::instance()->pingMainloopTimeout("Display:FrameStats");
-
- stop_glerror();
-
- if (LLPipeline::sRenderFrameTest)
- {
- send_agent_resume();
- LLPipeline::sRenderFrameTest = FALSE;
- }
-
- display_stats();
-
- LLAppViewer::instance()->pingMainloopTimeout("Display:Done");
-}
-
-void render_hud_attachments()
-{
- LLMemType mt_ra(LLMemType::MTYPE_DISPLAY_RENDER_ATTACHMENTS);
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.pushMatrix();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.pushMatrix();
-
- glh::matrix4f current_proj = glh_get_current_projection();
- glh::matrix4f current_mod = glh_get_current_modelview();
-
- // clamp target zoom level to reasonable values
- gAgentCamera.mHUDTargetZoom = llclamp(gAgentCamera.mHUDTargetZoom, 0.1f, 1.f);
- // smoothly interpolate current zoom level
- gAgentCamera.mHUDCurZoom = lerp(gAgentCamera.mHUDCurZoom, gAgentCamera.mHUDTargetZoom, LLCriticalDamp::getInterpolant(0.03f));
-
- if (LLPipeline::sShowHUDAttachments && !gDisconnected && setup_hud_matrices())
- {
- LLCamera hud_cam = *LLViewerCamera::getInstance();
- LLVector3 origin = hud_cam.getOrigin();
- hud_cam.setOrigin(-1.f,0,0);
- hud_cam.setAxes(LLVector3(1,0,0), LLVector3(0,1,0), LLVector3(0,0,1));
- LLViewerCamera::updateFrustumPlanes(hud_cam, TRUE);
-
- bool render_particles = gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES) && gSavedSettings.getBOOL("RenderHUDParticles");
-
- //only render hud objects
- gPipeline.pushRenderTypeMask();
-
- // turn off everything
- gPipeline.andRenderTypeMask(LLPipeline::END_RENDER_TYPES);
- // turn on HUD
- gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD);
- // turn on HUD particles
- gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD_PARTICLES);
-
- // if particles are off, turn off hud-particles as well
- if (!render_particles)
- {
- // turn back off HUD particles
- gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD_PARTICLES);
- }
-
- bool has_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI);
- if (has_ui)
- {
- gPipeline.toggleRenderDebugFeature((void*) LLPipeline::RENDER_DEBUG_FEATURE_UI);
- }
-
- S32 use_occlusion = LLPipeline::sUseOcclusion;
- LLPipeline::sUseOcclusion = 0;
-
- //cull, sort, and render hud objects
- static LLCullResult result;
- LLSpatialGroup::sNoDelete = TRUE;
-
- LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
- gPipeline.updateCull(hud_cam, result);
-
- gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_BUMP);
- gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_SIMPLE);
- gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_VOLUME);
- gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_ALPHA);
- gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_FULLBRIGHT);
- gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_ALPHA);
- gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK);
- gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_BUMP);
- gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT);
- gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK);
- gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY);
- gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_SHINY);
- gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_INVISIBLE);
- gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY);
-
- gPipeline.stateSort(hud_cam, result);
-
- gPipeline.renderGeom(hud_cam);
-
- LLSpatialGroup::sNoDelete = FALSE;
- //gPipeline.clearReferences();
-
- render_hud_elements();
-
- //restore type mask
- gPipeline.popRenderTypeMask();
-
- if (has_ui)
- {
- gPipeline.toggleRenderDebugFeature((void*) LLPipeline::RENDER_DEBUG_FEATURE_UI);
- }
- LLPipeline::sUseOcclusion = use_occlusion;
- }
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.popMatrix();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.popMatrix();
-
- glh_set_current_projection(current_proj);
- glh_set_current_modelview(current_mod);
-}
-
-LLRect get_whole_screen_region()
-{
- LLRect whole_screen = gViewerWindow->getWorldViewRectScaled();
-
- // apply camera zoom transform (for high res screenshots)
- F32 zoom_factor = LLViewerCamera::getInstance()->getZoomFactor();
- S16 sub_region = LLViewerCamera::getInstance()->getZoomSubRegion();
- if (zoom_factor > 1.f)
- {
- S32 num_horizontal_tiles = llceil(zoom_factor);
- S32 tile_width = llround((F32)gViewerWindow->getWorldViewWidthScaled() / zoom_factor);
- S32 tile_height = llround((F32)gViewerWindow->getWorldViewHeightScaled() / zoom_factor);
- int tile_y = sub_region / num_horizontal_tiles;
- int tile_x = sub_region - (tile_y * num_horizontal_tiles);
-
- whole_screen.setLeftTopAndSize(tile_x * tile_width, gViewerWindow->getWorldViewHeightScaled() - (tile_y * tile_height), tile_width, tile_height);
- }
- return whole_screen;
-}
-
-bool get_hud_matrices(const LLRect& screen_region, glh::matrix4f &proj, glh::matrix4f &model)
-{
- if (isAgentAvatarValid() && gAgentAvatarp->hasHUDAttachment())
- {
- F32 zoom_level = gAgentCamera.mHUDCurZoom;
- LLBBox hud_bbox = gAgentAvatarp->getHUDBBox();
-
- F32 hud_depth = llmax(1.f, hud_bbox.getExtentLocal().mV[VX] * 1.1f);
- proj = gl_ortho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, hud_depth);
- proj.element(2,2) = -0.01f;
-
- F32 aspect_ratio = LLViewerCamera::getInstance()->getAspect();
-
- glh::matrix4f mat;
- F32 scale_x = (F32)gViewerWindow->getWorldViewWidthScaled() / (F32)screen_region.getWidth();
- F32 scale_y = (F32)gViewerWindow->getWorldViewHeightScaled() / (F32)screen_region.getHeight();
- mat.set_scale(glh::vec3f(scale_x, scale_y, 1.f));
- mat.set_translate(
- glh::vec3f(clamp_rescale((F32)(screen_region.getCenterX() - screen_region.mLeft), 0.f, (F32)gViewerWindow->getWorldViewWidthScaled(), 0.5f * scale_x * aspect_ratio, -0.5f * scale_x * aspect_ratio),
- clamp_rescale((F32)(screen_region.getCenterY() - screen_region.mBottom), 0.f, (F32)gViewerWindow->getWorldViewHeightScaled(), 0.5f * scale_y, -0.5f * scale_y),
- 0.f));
- proj *= mat;
-
- glh::matrix4f tmp_model((GLfloat*) OGL_TO_CFR_ROTATION);
-
- mat.set_scale(glh::vec3f(zoom_level, zoom_level, zoom_level));
- mat.set_translate(glh::vec3f(-hud_bbox.getCenterLocal().mV[VX] + (hud_depth * 0.5f), 0.f, 0.f));
-
- tmp_model *= mat;
- model = tmp_model;
- return TRUE;
- }
- else
- {
- return FALSE;
- }
-}
-
-bool get_hud_matrices(glh::matrix4f &proj, glh::matrix4f &model)
-{
- LLRect whole_screen = get_whole_screen_region();
- return get_hud_matrices(whole_screen, proj, model);
-}
-
-BOOL setup_hud_matrices()
-{
- LLRect whole_screen = get_whole_screen_region();
- return setup_hud_matrices(whole_screen);
-}
-
-BOOL setup_hud_matrices(const LLRect& screen_region)
-{
- glh::matrix4f proj, model;
- bool result = get_hud_matrices(screen_region, proj, model);
- if (!result) return result;
-
- // set up transform to keep HUD objects in front of camera
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.loadMatrix(proj.m);
- glh_set_current_projection(proj);
-
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.loadMatrix(model.m);
- glh_set_current_modelview(model);
- return TRUE;
-}
-
-static LLFastTimer::DeclareTimer FTM_SWAP("Swap");
-
-void render_ui(F32 zoom_factor, int subfield)
-{
- LLMemType mt_ru(LLMemType::MTYPE_DISPLAY_RENDER_UI);
- LLGLState::checkStates();
-
- glh::matrix4f saved_view = glh_get_current_modelview();
-
- if (!gSnapshot)
- {
- gGL.pushMatrix();
- gGL.loadMatrix(gGLLastModelView);
- glh_set_current_modelview(glh_copy_matrix(gGLLastModelView));
- }
-
- {
- BOOL to_texture = gPipeline.canUseVertexShaders() &&
- LLPipeline::sRenderGlow;
-
- if (to_texture)
- {
- gPipeline.renderBloom(gSnapshot, zoom_factor, subfield);
- }
-
- render_hud_elements();
- render_hud_attachments();
- }
-
- LLGLSDefault gls_default;
- LLGLSUIDefault gls_ui;
- {
- gPipeline.disableLights();
- }
-
- {
- gGL.color4f(1,1,1,1);
- if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
- {
- LLFastTimer t(FTM_RENDER_UI);
-
- if (!gDisconnected)
- {
- render_ui_3d();
- LLGLState::checkStates();
- }
- else
- {
- render_disconnected_background();
- }
-
- render_ui_2d();
- LLGLState::checkStates();
- }
- gGL.flush();
-
- {
- gViewerWindow->setup2DRender();
- gViewerWindow->updateDebugText();
- gViewerWindow->drawDebugText();
- }
-
- LLVertexBuffer::unbind();
- }
-
- if (!gSnapshot)
- {
- glh_set_current_modelview(saved_view);
- gGL.popMatrix();
- }
-
- if (gDisplaySwapBuffers)
- {
- LLFastTimer t(FTM_SWAP);
- gViewerWindow->getWindow()->swapBuffers();
- }
- gDisplaySwapBuffers = TRUE;
-}
-
-void renderCoordinateAxes()
-{
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.begin(LLRender::LINES);
- gGL.color3f(1.0f, 0.0f, 0.0f); // i direction = X-Axis = red
- gGL.vertex3f(0.0f, 0.0f, 0.0f);
- gGL.vertex3f(2.0f, 0.0f, 0.0f);
- gGL.vertex3f(3.0f, 0.0f, 0.0f);
- gGL.vertex3f(5.0f, 0.0f, 0.0f);
- gGL.vertex3f(6.0f, 0.0f, 0.0f);
- gGL.vertex3f(8.0f, 0.0f, 0.0f);
- // Make an X
- gGL.vertex3f(11.0f, 1.0f, 1.0f);
- gGL.vertex3f(11.0f, -1.0f, -1.0f);
- gGL.vertex3f(11.0f, 1.0f, -1.0f);
- gGL.vertex3f(11.0f, -1.0f, 1.0f);
-
- gGL.color3f(0.0f, 1.0f, 0.0f); // j direction = Y-Axis = green
- gGL.vertex3f(0.0f, 0.0f, 0.0f);
- gGL.vertex3f(0.0f, 2.0f, 0.0f);
- gGL.vertex3f(0.0f, 3.0f, 0.0f);
- gGL.vertex3f(0.0f, 5.0f, 0.0f);
- gGL.vertex3f(0.0f, 6.0f, 0.0f);
- gGL.vertex3f(0.0f, 8.0f, 0.0f);
- // Make a Y
- gGL.vertex3f(1.0f, 11.0f, 1.0f);
- gGL.vertex3f(0.0f, 11.0f, 0.0f);
- gGL.vertex3f(-1.0f, 11.0f, 1.0f);
- gGL.vertex3f(0.0f, 11.0f, 0.0f);
- gGL.vertex3f(0.0f, 11.0f, 0.0f);
- gGL.vertex3f(0.0f, 11.0f, -1.0f);
-
- gGL.color3f(0.0f, 0.0f, 1.0f); // Z-Axis = blue
- gGL.vertex3f(0.0f, 0.0f, 0.0f);
- gGL.vertex3f(0.0f, 0.0f, 2.0f);
- gGL.vertex3f(0.0f, 0.0f, 3.0f);
- gGL.vertex3f(0.0f, 0.0f, 5.0f);
- gGL.vertex3f(0.0f, 0.0f, 6.0f);
- gGL.vertex3f(0.0f, 0.0f, 8.0f);
- // Make a Z
- gGL.vertex3f(-1.0f, 1.0f, 11.0f);
- gGL.vertex3f(1.0f, 1.0f, 11.0f);
- gGL.vertex3f(1.0f, 1.0f, 11.0f);
- gGL.vertex3f(-1.0f, -1.0f, 11.0f);
- gGL.vertex3f(-1.0f, -1.0f, 11.0f);
- gGL.vertex3f(1.0f, -1.0f, 11.0f);
- gGL.end();
-}
-
-
-void draw_axes()
-{
- LLGLSUIDefault gls_ui;
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- // A vertical white line at origin
- LLVector3 v = gAgent.getPositionAgent();
- gGL.begin(LLRender::LINES);
- gGL.color3f(1.0f, 1.0f, 1.0f);
- gGL.vertex3f(0.0f, 0.0f, 0.0f);
- gGL.vertex3f(0.0f, 0.0f, 40.0f);
- gGL.end();
- // Some coordinate axes
- gGL.pushMatrix();
- gGL.translatef( v.mV[VX], v.mV[VY], v.mV[VZ] );
- renderCoordinateAxes();
- gGL.popMatrix();
-}
-
-void render_ui_3d()
-{
- LLGLSPipeline gls_pipeline;
-
- //////////////////////////////////////
- //
- // Render 3D UI elements
- // NOTE: zbuffer is cleared before we get here by LLDrawPoolHUD,
- // so 3d elements requiring Z buffer are moved to LLDrawPoolHUD
- //
-
- /////////////////////////////////////////////////////////////
- //
- // Render 2.5D elements (2D elements in the world)
- // Stuff without z writes
- //
-
- // Debugging stuff goes before the UI.
-
- stop_glerror();
-
- if (LLGLSLShader::sNoFixedFunction)
- {
- gUIProgram.bind();
- }
-
- // Coordinate axes
- if (gSavedSettings.getBOOL("ShowAxes"))
- {
- draw_axes();
- }
-
- gViewerWindow->renderSelections(FALSE, FALSE, TRUE); // Non HUD call in render_hud_elements
- stop_glerror();
-}
-
-void render_ui_2d()
-{
- LLGLSUIDefault gls_ui;
-
- /////////////////////////////////////////////////////////////
- //
- // Render 2D UI elements that overlay the world (no z compare)
-
- // Disable wireframe mode below here, as this is HUD/menus
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
-
- // Menu overlays, HUD, etc
- gViewerWindow->setup2DRender();
-
- F32 zoom_factor = LLViewerCamera::getInstance()->getZoomFactor();
- S16 sub_region = LLViewerCamera::getInstance()->getZoomSubRegion();
-
- if (zoom_factor > 1.f)
- {
- //decompose subregion number to x and y values
- int pos_y = sub_region / llceil(zoom_factor);
- int pos_x = sub_region - (pos_y*llceil(zoom_factor));
- // offset for this tile
- LLFontGL::sCurOrigin.mX -= llround((F32)gViewerWindow->getWindowWidthScaled() * (F32)pos_x / zoom_factor);
- LLFontGL::sCurOrigin.mY -= llround((F32)gViewerWindow->getWindowHeightScaled() * (F32)pos_y / zoom_factor);
- }
-
- stop_glerror();
- //gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
-
- // render outline for HUD
- if (isAgentAvatarValid() && gAgentCamera.mHUDCurZoom < 0.98f)
- {
- gGL.pushMatrix();
- S32 half_width = (gViewerWindow->getWorldViewWidthScaled() / 2);
- S32 half_height = (gViewerWindow->getWorldViewHeightScaled() / 2);
- gGL.scalef(LLUI::sGLScaleFactor.mV[0], LLUI::sGLScaleFactor.mV[1], 1.f);
- gGL.translatef((F32)half_width, (F32)half_height, 0.f);
- F32 zoom = gAgentCamera.mHUDCurZoom;
- gGL.scalef(zoom,zoom,1.f);
- gGL.color4fv(LLColor4::white.mV);
- gl_rect_2d(-half_width, half_height, half_width, -half_height, FALSE);
- gGL.popMatrix();
- stop_glerror();
- }
-
-
- if (gSavedSettings.getBOOL("RenderUIBuffer"))
- {
- if (LLUI::sDirty)
- {
- LLUI::sDirty = FALSE;
- LLRect t_rect;
-
- gPipeline.mUIScreen.bindTarget();
- gGL.setColorMask(true, true);
- {
- static const S32 pad = 8;
-
- LLUI::sDirtyRect.mLeft -= pad;
- LLUI::sDirtyRect.mRight += pad;
- LLUI::sDirtyRect.mBottom -= pad;
- LLUI::sDirtyRect.mTop += pad;
-
- LLGLEnable scissor(GL_SCISSOR_TEST);
- static LLRect last_rect = LLUI::sDirtyRect;
-
- //union with last rect to avoid mouse poop
- last_rect.unionWith(LLUI::sDirtyRect);
-
- t_rect = LLUI::sDirtyRect;
- LLUI::sDirtyRect = last_rect;
- last_rect = t_rect;
-
- last_rect.mLeft = LLRect::tCoordType(last_rect.mLeft / LLUI::sGLScaleFactor.mV[0]);
- last_rect.mRight = LLRect::tCoordType(last_rect.mRight / LLUI::sGLScaleFactor.mV[0]);
- last_rect.mTop = LLRect::tCoordType(last_rect.mTop / LLUI::sGLScaleFactor.mV[1]);
- last_rect.mBottom = LLRect::tCoordType(last_rect.mBottom / LLUI::sGLScaleFactor.mV[1]);
-
- LLRect clip_rect(last_rect);
-
- glClear(GL_COLOR_BUFFER_BIT);
-
- gViewerWindow->draw();
- }
-
- gPipeline.mUIScreen.flush();
- gGL.setColorMask(true, false);
-
- LLUI::sDirtyRect = t_rect;
- }
-
- LLGLDisable cull(GL_CULL_FACE);
- LLGLDisable blend(GL_BLEND);
- S32 width = gViewerWindow->getWindowWidthScaled();
- S32 height = gViewerWindow->getWindowHeightScaled();
- gGL.getTexUnit(0)->bind(&gPipeline.mUIScreen);
- gGL.begin(LLRender::TRIANGLE_STRIP);
- gGL.color4f(1,1,1,1);
- gGL.texCoord2f(0, 0); gGL.vertex2i(0, 0);
- gGL.texCoord2f(width, 0); gGL.vertex2i(width, 0);
- gGL.texCoord2f(0, height); gGL.vertex2i(0, height);
- gGL.texCoord2f(width, height); gGL.vertex2i(width, height);
- gGL.end();
- }
- else
- {
- gViewerWindow->draw();
- }
-
-
-
- // reset current origin for font rendering, in case of tiling render
- LLFontGL::sCurOrigin.set(0, 0);
-}
-
-void render_disconnected_background()
-{
- if (LLGLSLShader::sNoFixedFunction)
- {
- gUIProgram.bind();
- }
-
- gGL.color4f(1,1,1,1);
- if (!gDisconnectedImagep && gDisconnected)
- {
- llinfos << "Loading last bitmap..." << llendl;
-
- std::string temp_str;
- temp_str = gDirUtilp->getLindenUserDir() + gDirUtilp->getDirDelimiter() + SCREEN_LAST_FILENAME;
-
- LLPointer<LLImageBMP> image_bmp = new LLImageBMP;
- if( !image_bmp->load(temp_str) )
- {
- //llinfos << "Bitmap load failed" << llendl;
- return;
- }
-
- LLPointer<LLImageRaw> raw = new LLImageRaw;
- if (!image_bmp->decode(raw, 0.0f))
- {
- llinfos << "Bitmap decode failed" << llendl;
- gDisconnectedImagep = NULL;
- return;
- }
-
- U8 *rawp = raw->getData();
- S32 npixels = (S32)image_bmp->getWidth()*(S32)image_bmp->getHeight();
- for (S32 i = 0; i < npixels; i++)
- {
- S32 sum = 0;
- sum = *rawp + *(rawp+1) + *(rawp+2);
- sum /= 3;
- *rawp = ((S32)sum*6 + *rawp)/7;
- rawp++;
- *rawp = ((S32)sum*6 + *rawp)/7;
- rawp++;
- *rawp = ((S32)sum*6 + *rawp)/7;
- rawp++;
- }
-
-
- raw->expandToPowerOfTwo();
- gDisconnectedImagep = LLViewerTextureManager::getLocalTexture(raw.get(), FALSE );
- gStartTexture = gDisconnectedImagep;
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- }
-
- // Make sure the progress view always fills the entire window.
- S32 width = gViewerWindow->getWindowWidthScaled();
- S32 height = gViewerWindow->getWindowHeightScaled();
-
- if (gDisconnectedImagep)
- {
- LLGLSUIDefault gls_ui;
- gViewerWindow->setup2DRender();
- gGL.pushMatrix();
- {
- // scale ui to reflect UIScaleFactor
- // this can't be done in setup2DRender because it requires a
- // pushMatrix/popMatrix pair
- const LLVector2& display_scale = gViewerWindow->getDisplayScale();
- gGL.scalef(display_scale.mV[VX], display_scale.mV[VY], 1.f);
-
- gGL.getTexUnit(0)->bind(gDisconnectedImagep);
- gGL.color4f(1.f, 1.f, 1.f, 1.f);
- gl_rect_2d_simple_tex(width, height);
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- }
- gGL.popMatrix();
- }
- gGL.flush();
-
- if (LLGLSLShader::sNoFixedFunction)
- {
- gUIProgram.unbind();
- }
-
-}
-
-void display_cleanup()
-{
- gDisconnectedImagep = NULL;
-}
+/**
+ * @file llviewerdisplay.cpp
+ * @brief LLViewerDisplay class implementation
+ *
+ * $LicenseInfo:firstyear=2004&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llviewerdisplay.h"
+
+#include "llgl.h"
+#include "llrender.h"
+#include "llglheaders.h"
+#include "llagent.h"
+#include "llagentcamera.h"
+#include "llviewercontrol.h"
+#include "llcoord.h"
+#include "llcriticaldamp.h"
+#include "lldir.h"
+#include "lldynamictexture.h"
+#include "lldrawpoolalpha.h"
+#include "llfeaturemanager.h"
+//#include "llfirstuse.h"
+#include "llhudmanager.h"
+#include "llimagebmp.h"
+#include "llmemory.h"
+#include "llselectmgr.h"
+#include "llsky.h"
+#include "llstartup.h"
+#include "lltoolfocus.h"
+#include "lltoolmgr.h"
+#include "lltooldraganddrop.h"
+#include "lltoolpie.h"
+#include "lltracker.h"
+#include "lltrans.h"
+#include "llui.h"
+#include "llviewercamera.h"
+#include "llviewerobjectlist.h"
+#include "llviewerparcelmgr.h"
+#include "llviewerwindow.h"
+#include "llvoavatarself.h"
+#include "llvograss.h"
+#include "llworld.h"
+#include "pipeline.h"
+#include "llspatialpartition.h"
+#include "llappviewer.h"
+#include "llstartup.h"
+#include "llviewershadermgr.h"
+#include "llfasttimer.h"
+#include "llfloatertools.h"
+#include "llviewertexturelist.h"
+#include "llfocusmgr.h"
+#include "llcubemap.h"
+#include "llviewerregion.h"
+#include "lldrawpoolwater.h"
+#include "lldrawpoolbump.h"
+#include "llwlparammanager.h"
+#include "llwaterparammanager.h"
+#include "llpostprocess.h"
+#include "llpathinglib.h"
+#include "llfloaterpathfindingconsole.h"
+#include "llfloaterreg.h"
+
+extern LLPointer<LLViewerTexture> gStartTexture;
+
+LLPointer<LLViewerTexture> gDisconnectedImagep = NULL;
+
+// used to toggle renderer back on after teleport
+const F32 TELEPORT_RENDER_DELAY = 20.f; // Max time a teleport is allowed to take before we raise the curtain
+const F32 TELEPORT_ARRIVAL_DELAY = 2.f; // Time to preload the world before raising the curtain after we've actually already arrived.
+const F32 TELEPORT_LOCAL_DELAY = 1.0f; // Delay to prevent teleports after starting an in-sim teleport.
+BOOL gTeleportDisplay = FALSE;
+LLFrameTimer gTeleportDisplayTimer;
+LLFrameTimer gTeleportArrivalTimer;
+const F32 RESTORE_GL_TIME = 5.f; // Wait this long while reloading textures before we raise the curtain
+
+BOOL gForceRenderLandFence = FALSE;
+BOOL gDisplaySwapBuffers = FALSE;
+BOOL gDepthDirty = FALSE;
+BOOL gResizeScreenTexture = FALSE;
+BOOL gWindowResized = FALSE;
+BOOL gSnapshot = FALSE;
+
+U32 gRecentFrameCount = 0; // number of 'recent' frames
+LLFrameTimer gRecentFPSTime;
+LLFrameTimer gRecentMemoryTime;
+
+// Rendering stuff
+void pre_show_depth_buffer();
+void post_show_depth_buffer();
+void render_ui(F32 zoom_factor = 1.f, int subfield = 0);
+void render_hud_attachments();
+void render_ui_3d();
+void render_ui_2d();
+void render_disconnected_background();
+
+void display_startup()
+{
+ if ( !gViewerWindow->getActive()
+ || !gViewerWindow->getWindow()->getVisible()
+ || gViewerWindow->getWindow()->getMinimized() )
+ {
+ return;
+ }
+
+ gPipeline.updateGL();
+
+ // Update images?
+ //gImageList.updateImages(0.01f);
+ LLTexUnit::sWhiteTexture = LLViewerFetchedTexture::sWhiteImagep->getTexName();
+
+ LLGLSDefault gls_default;
+
+ // Required for HTML update in login screen
+ static S32 frame_count = 0;
+
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
+
+ if (frame_count++ > 1) // make sure we have rendered a frame first
+ {
+ LLViewerDynamicTexture::updateAllInstances();
+ }
+
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
+
+ glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+ LLGLSUIDefault gls_ui;
+ gPipeline.disableLights();
+
+ gViewerWindow->setup2DRender();
+ gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
+
+ gGL.color4f(1,1,1,1);
+ gViewerWindow->draw();
+ gGL.flush();
+
+ LLVertexBuffer::unbind();
+
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
+
+ gViewerWindow->getWindow()->swapBuffers();
+ glClear(GL_DEPTH_BUFFER_BIT);
+}
+
+void display_update_camera()
+{
+ LLMemType mt_uc(LLMemType::MTYPE_DISPLAY_UPDATE_CAMERA);
+ // TODO: cut draw distance down if customizing avatar?
+ // TODO: cut draw distance on per-parcel basis?
+
+ // Cut draw distance in half when customizing avatar,
+ // but on the viewer only.
+ F32 final_far = gAgentCamera.mDrawDistance;
+ if (CAMERA_MODE_CUSTOMIZE_AVATAR == gAgentCamera.getCameraMode())
+ {
+ final_far *= 0.5f;
+ }
+ LLViewerCamera::getInstance()->setFar(final_far);
+ gViewerWindow->setup3DRender();
+
+ // update all the sky/atmospheric/water settings
+ LLWLParamManager::getInstance()->update(LLViewerCamera::getInstance());
+ LLWaterParamManager::getInstance()->update(LLViewerCamera::getInstance());
+
+ // Update land visibility too
+ LLWorld::getInstance()->setLandFarClip(final_far);
+}
+
+// Write some stats to llinfos
+void display_stats()
+{
+ F32 fps_log_freq = gSavedSettings.getF32("FPSLogFrequency");
+ if (fps_log_freq > 0.f && gRecentFPSTime.getElapsedTimeF32() >= fps_log_freq)
+ {
+ F32 fps = gRecentFrameCount / fps_log_freq;
+ llinfos << llformat("FPS: %.02f", fps) << llendl;
+ gRecentFrameCount = 0;
+ gRecentFPSTime.reset();
+ }
+ F32 mem_log_freq = gSavedSettings.getF32("MemoryLogFrequency");
+ if (mem_log_freq > 0.f && gRecentMemoryTime.getElapsedTimeF32() >= mem_log_freq)
+ {
+ gMemoryAllocated = LLMemory::getCurrentRSS();
+ U32 memory = (U32)(gMemoryAllocated / (1024*1024));
+ llinfos << llformat("MEMORY: %d MB", memory) << llendl;
+ LLMemory::logMemoryInfo(TRUE) ;
+ gRecentMemoryTime.reset();
+ }
+}
+
+static LLFastTimer::DeclareTimer FTM_PICK("Picking");
+static LLFastTimer::DeclareTimer FTM_RENDER("Render", true);
+static LLFastTimer::DeclareTimer FTM_UPDATE_SKY("Update Sky");
+static LLFastTimer::DeclareTimer FTM_UPDATE_TEXTURES("Update Textures");
+static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE("Update Images");
+static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_CLASS("Class");
+static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_BUMP("Bump");
+static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_LIST("List");
+static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_DELETE("Delete");
+
+// Paint the display!
+void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
+{
+ LLMemType mt_render(LLMemType::MTYPE_RENDER);
+ LLFastTimer t(FTM_RENDER);
+
+ if (gWindowResized)
+ { //skip render on frames where window has been resized
+ gGL.flush();
+ glClear(GL_COLOR_BUFFER_BIT);
+ gViewerWindow->getWindow()->swapBuffers();
+ LLPipeline::refreshCachedSettings();
+ gPipeline.resizeScreenTexture();
+ gResizeScreenTexture = FALSE;
+ gWindowResized = FALSE;
+ return;
+ }
+
+ if (LLPipeline::sRenderDeferred)
+ { //hack to make sky show up in deferred snapshots
+ for_snapshot = FALSE;
+ }
+
+ if (LLPipeline::sRenderFrameTest)
+ {
+ send_agent_pause();
+ }
+
+ gSnapshot = for_snapshot;
+
+ LLGLSDefault gls_default;
+ LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE, GL_LEQUAL);
+
+ LLVertexBuffer::unbind();
+
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
+
+ stop_glerror();
+
+ gPipeline.disableLights();
+
+ stop_glerror();
+
+ // Don't draw if the window is hidden or minimized.
+ // In fact, must explicitly check the minimized state before drawing.
+ // Attempting to draw into a minimized window causes a GL error. JC
+ if ( !gViewerWindow->getActive()
+ || !gViewerWindow->getWindow()->getVisible()
+ || gViewerWindow->getWindow()->getMinimized() )
+ {
+ // Clean up memory the pools may have allocated
+ if (rebuild)
+ {
+ stop_glerror();
+ gPipeline.rebuildPools();
+ stop_glerror();
+ }
+
+ stop_glerror();
+ gViewerWindow->returnEmptyPicks();
+ stop_glerror();
+ return;
+ }
+
+ gViewerWindow->checkSettings();
+
+ {
+ LLFastTimer ftm(FTM_PICK);
+ LLAppViewer::instance()->pingMainloopTimeout("Display:Pick");
+ gViewerWindow->performPick();
+ }
+
+ LLAppViewer::instance()->pingMainloopTimeout("Display:CheckStates");
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
+
+ //////////////////////////////////////////////////////////
+ //
+ // Logic for forcing window updates if we're in drone mode.
+ //
+
+ // *TODO: Investigate running display() during gHeadlessClient. See if this early exit is needed DK 2011-02-18
+ if (gHeadlessClient)
+ {
+#if LL_WINDOWS
+ static F32 last_update_time = 0.f;
+ if ((gFrameTimeSeconds - last_update_time) > 1.f)
+ {
+ InvalidateRect((HWND)gViewerWindow->getPlatformWindow(), NULL, FALSE);
+ last_update_time = gFrameTimeSeconds;
+ }
+#elif LL_DARWIN
+ // MBW -- Do something clever here.
+#endif
+ // Not actually rendering, don't bother.
+ return;
+ }
+
+
+ //
+ // Bail out if we're in the startup state and don't want to try to
+ // render the world.
+ //
+ if (LLStartUp::getStartupState() < STATE_STARTED)
+ {
+ LLAppViewer::instance()->pingMainloopTimeout("Display:Startup");
+ display_startup();
+ return;
+ }
+
+ //LLGLState::verify(FALSE);
+
+ /////////////////////////////////////////////////
+ //
+ // Update GL Texture statistics (used for discard logic?)
+ //
+
+ LLAppViewer::instance()->pingMainloopTimeout("Display:TextureStats");
+ stop_glerror();
+
+ LLImageGL::updateStats(gFrameTimeSeconds);
+
+ LLVOAvatar::sRenderName = gSavedSettings.getS32("AvatarNameTagMode");
+ LLVOAvatar::sRenderGroupTitles = (gSavedSettings.getBOOL("NameTagShowGroupTitles") && gSavedSettings.getS32("AvatarNameTagMode"));
+
+ gPipeline.mBackfaceCull = TRUE;
+ gFrameCount++;
+ gRecentFrameCount++;
+ if (gFocusMgr.getAppHasFocus())
+ {
+ gForegroundFrameCount++;
+ }
+
+ //////////////////////////////////////////////////////////
+ //
+ // Display start screen if we're teleporting, and skip render
+ //
+
+ if (gTeleportDisplay)
+ {
+ LLAppViewer::instance()->pingMainloopTimeout("Display:Teleport");
+ const F32 TELEPORT_ARRIVAL_DELAY = 2.f; // Time to preload the world before raising the curtain after we've actually already arrived.
+
+ S32 attach_count = 0;
+ if (isAgentAvatarValid())
+ {
+ attach_count = gAgentAvatarp->getAttachmentCount();
+ }
+ F32 teleport_save_time = TELEPORT_EXPIRY + TELEPORT_EXPIRY_PER_ATTACHMENT * attach_count;
+ F32 teleport_elapsed = gTeleportDisplayTimer.getElapsedTimeF32();
+ F32 teleport_percent = teleport_elapsed * (100.f / teleport_save_time);
+ if( (gAgent.getTeleportState() != LLAgent::TELEPORT_START) && (teleport_percent > 100.f) )
+ {
+ // Give up. Don't keep the UI locked forever.
+ gAgent.setTeleportState( LLAgent::TELEPORT_NONE );
+ gAgent.setTeleportMessage(std::string());
+ }
+
+ const std::string& message = gAgent.getTeleportMessage();
+ switch( gAgent.getTeleportState() )
+ {
+ case LLAgent::TELEPORT_START:
+ // Transition to REQUESTED. Viewer has sent some kind
+ // of TeleportRequest to the source simulator
+ gTeleportDisplayTimer.reset();
+ gViewerWindow->setShowProgress(TRUE);
+ gViewerWindow->setProgressPercent(0);
+ gAgent.setTeleportState( LLAgent::TELEPORT_REQUESTED );
+ gAgent.setTeleportMessage(
+ LLAgent::sTeleportProgressMessages["requesting"]);
+ break;
+
+ case LLAgent::TELEPORT_REQUESTED:
+ // Waiting for source simulator to respond
+ gViewerWindow->setProgressPercent( llmin(teleport_percent, 37.5f) );
+ gViewerWindow->setProgressString(message);
+ break;
+
+ case LLAgent::TELEPORT_MOVING:
+ // Viewer has received destination location from source simulator
+ gViewerWindow->setProgressPercent( llmin(teleport_percent, 75.f) );
+ gViewerWindow->setProgressString(message);
+ break;
+
+ case LLAgent::TELEPORT_START_ARRIVAL:
+ // Transition to ARRIVING. Viewer has received avatar update, etc., from destination simulator
+ gTeleportArrivalTimer.reset();
+ gViewerWindow->setProgressCancelButtonVisible(FALSE, LLTrans::getString("Cancel"));
+ gViewerWindow->setProgressPercent(75.f);
+ gAgent.setTeleportState( LLAgent::TELEPORT_ARRIVING );
+ gAgent.setTeleportMessage(
+ LLAgent::sTeleportProgressMessages["arriving"]);
+ gTextureList.mForceResetTextureStats = TRUE;
+ gAgentCamera.resetView(TRUE, TRUE);
+ break;
+
+ case LLAgent::TELEPORT_ARRIVING:
+ // Make the user wait while content "pre-caches"
+ {
+ F32 arrival_fraction = (gTeleportArrivalTimer.getElapsedTimeF32() / TELEPORT_ARRIVAL_DELAY);
+ if( arrival_fraction > 1.f )
+ {
+ arrival_fraction = 1.f;
+ //LLFirstUse::useTeleport();
+ gAgent.setTeleportState( LLAgent::TELEPORT_NONE );
+ }
+ gViewerWindow->setProgressCancelButtonVisible(FALSE, LLTrans::getString("Cancel"));
+ gViewerWindow->setProgressPercent( arrival_fraction * 25.f + 75.f);
+ gViewerWindow->setProgressString(message);
+ }
+ break;
+
+ case LLAgent::TELEPORT_LOCAL:
+ // Short delay when teleporting in the same sim (progress screen active but not shown - did not
+ // fall-through from TELEPORT_START)
+ {
+ if( gTeleportDisplayTimer.getElapsedTimeF32() > TELEPORT_LOCAL_DELAY )
+ {
+ //LLFirstUse::useTeleport();
+ gAgent.setTeleportState( LLAgent::TELEPORT_NONE );
+ }
+ }
+ break;
+
+ case LLAgent::TELEPORT_NONE:
+ // No teleport in progress
+ gViewerWindow->setShowProgress(FALSE);
+ gTeleportDisplay = FALSE;
+ break;
+ }
+ }
+ else if(LLAppViewer::instance()->logoutRequestSent())
+ {
+ LLAppViewer::instance()->pingMainloopTimeout("Display:Logout");
+ F32 percent_done = gLogoutTimer.getElapsedTimeF32() * 100.f / gLogoutMaxTime;
+ if (percent_done > 100.f)
+ {
+ percent_done = 100.f;
+ }
+
+ if( LLApp::isExiting() )
+ {
+ percent_done = 100.f;
+ }
+
+ gViewerWindow->setProgressPercent( percent_done );
+ }
+ else
+ if (gRestoreGL)
+ {
+ LLAppViewer::instance()->pingMainloopTimeout("Display:RestoreGL");
+ F32 percent_done = gRestoreGLTimer.getElapsedTimeF32() * 100.f / RESTORE_GL_TIME;
+ if( percent_done > 100.f )
+ {
+ gViewerWindow->setShowProgress(FALSE);
+ gRestoreGL = FALSE;
+ }
+ else
+ {
+
+ if( LLApp::isExiting() )
+ {
+ percent_done = 100.f;
+ }
+
+ gViewerWindow->setProgressPercent( percent_done );
+ }
+ }
+
+ //////////////////////////
+ //
+ // Prepare for the next frame
+ //
+
+ /////////////////////////////
+ //
+ // Update the camera
+ //
+ //
+
+ LLAppViewer::instance()->pingMainloopTimeout("Display:Camera");
+ LLViewerCamera::getInstance()->setZoomParameters(zoom_factor, subfield);
+ LLViewerCamera::getInstance()->setNear(MIN_NEAR_PLANE);
+
+ //////////////////////////
+ //
+ // clear the next buffer
+ // (must follow dynamic texture writing since that uses the frame buffer)
+ //
+
+ if (gDisconnected)
+ {
+ LLAppViewer::instance()->pingMainloopTimeout("Display:Disconnected");
+ render_ui();
+ }
+
+ //////////////////////////
+ //
+ // Set rendering options
+ //
+ //
+ LLAppViewer::instance()->pingMainloopTimeout("Display:RenderSetup");
+ stop_glerror();
+
+ ///////////////////////////////////////
+ //
+ // Slam lighting parameters back to our defaults.
+ // Note that these are not the same as GL defaults...
+
+ stop_glerror();
+ gGL.setAmbientLightColor(LLColor4::white);
+ stop_glerror();
+
+ /////////////////////////////////////
+ //
+ // Render
+ //
+ // Actually push all of our triangles to the screen.
+ //
+
+ // do render-to-texture stuff here
+ if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_DYNAMIC_TEXTURES))
+ {
+ LLAppViewer::instance()->pingMainloopTimeout("Display:DynamicTextures");
+ LLFastTimer t(FTM_UPDATE_TEXTURES);
+ if (LLViewerDynamicTexture::updateAllInstances())
+ {
+ gGL.setColorMask(true, true);
+ glClear(GL_DEPTH_BUFFER_BIT);
+ }
+ }
+
+ gViewerWindow->setup3DViewport();
+
+ gPipeline.resetFrameStats(); // Reset per-frame statistics.
+
+ if (!gDisconnected)
+ {
+ LLMemType mt_du(LLMemType::MTYPE_DISPLAY_UPDATE);
+ LLAppViewer::instance()->pingMainloopTimeout("Display:Update");
+ if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
+ { //don't draw hud objects in this frame
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD);
+ }
+
+ if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD_PARTICLES))
+ { //don't draw hud particles in this frame
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD_PARTICLES);
+ }
+
+ //upkeep gl name pools
+ LLGLNamePool::upkeepPools();
+
+ stop_glerror();
+ display_update_camera();
+ stop_glerror();
+
+ // *TODO: merge these two methods
+ {
+ LLMemType mt_uh(LLMemType::MTYPE_DISPLAY_UPDATE_HUD);
+ LLHUDManager::getInstance()->updateEffects();
+ LLHUDObject::updateAll();
+ stop_glerror();
+ }
+
+ {
+ LLMemType mt_ug(LLMemType::MTYPE_DISPLAY_UPDATE_GEOM);
+ const F32 max_geom_update_time = 0.005f*10.f*gFrameIntervalSeconds; // 50 ms/second update time
+ gPipeline.createObjects(max_geom_update_time);
+ gPipeline.processPartitionQ();
+ gPipeline.updateGeom(max_geom_update_time);
+ stop_glerror();
+ }
+
+ gPipeline.updateGL();
+ stop_glerror();
+
+ S32 water_clip = 0;
+ if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_ENVIRONMENT) > 1) &&
+ (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_WATER) ||
+ gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_VOIDWATER)))
+ {
+ if (LLViewerCamera::getInstance()->cameraUnderWater())
+ {
+ water_clip = -1;
+ }
+ else
+ {
+ water_clip = 1;
+ }
+ }
+
+ LLAppViewer::instance()->pingMainloopTimeout("Display:Cull");
+
+ //Increment drawable frame counter
+ LLDrawable::incrementVisible();
+
+ LLSpatialGroup::sNoDelete = TRUE;
+ LLTexUnit::sWhiteTexture = LLViewerFetchedTexture::sWhiteImagep->getTexName();
+
+ /*if (LLPipeline::sUseOcclusion && LLPipeline::sRenderDeferred)
+ { //force occlusion on for all render types if doing deferred render (tighter shadow frustum)
+ LLPipeline::sUseOcclusion = 3;
+ }*/
+
+ S32 occlusion = LLPipeline::sUseOcclusion;
+ if (gDepthDirty)
+ { //depth buffer is invalid, don't overwrite occlusion state
+ LLPipeline::sUseOcclusion = llmin(occlusion, 1);
+ }
+ gDepthDirty = FALSE;
+
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
+ LLGLState::checkClientArrays();
+
+ static LLCullResult result;
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
+ gPipeline.updateCull(*LLViewerCamera::getInstance(), result, water_clip);
+ stop_glerror();
+
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
+ LLGLState::checkClientArrays();
+
+ BOOL to_texture = gPipeline.canUseVertexShaders() &&
+ LLPipeline::sRenderGlow;
+
+ LLAppViewer::instance()->pingMainloopTimeout("Display:Swap");
+
+ {
+ LLMemType mt_ds(LLMemType::MTYPE_DISPLAY_SWAP);
+
+ if (gResizeScreenTexture)
+ {
+ gResizeScreenTexture = FALSE;
+ gPipeline.resizeScreenTexture();
+ }
+
+ gGL.setColorMask(true, true);
+ glClearColor(0,0,0,0);
+
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
+ LLGLState::checkClientArrays();
+
+ if (!for_snapshot)
+ {
+ if (gFrameCount > 1)
+ { //for some reason, ATI 4800 series will error out if you
+ //try to generate a shadow before the first frame is through
+ gPipeline.generateSunShadow(*LLViewerCamera::getInstance());
+ }
+
+ LLVertexBuffer::unbind();
+
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
+ LLGLState::checkClientArrays();
+
+ glh::matrix4f proj = glh_get_current_projection();
+ glh::matrix4f mod = glh_get_current_modelview();
+ glViewport(0,0,512,512);
+ LLVOAvatar::updateFreezeCounter() ;
+
+ if(!LLPipeline::sMemAllocationThrottled)
+ {
+ LLVOAvatar::updateImpostors();
+ }
+
+ glh_set_current_projection(proj);
+ glh_set_current_modelview(mod);
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.loadMatrix(proj.m);
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.loadMatrix(mod.m);
+ gViewerWindow->setup3DViewport();
+
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
+ LLGLState::checkClientArrays();
+
+ }
+ glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+ }
+
+ LLGLState::checkStates();
+ LLGLState::checkClientArrays();
+
+ //if (!for_snapshot)
+ {
+ LLMemType mt_gw(LLMemType::MTYPE_DISPLAY_GEN_REFLECTION);
+ LLAppViewer::instance()->pingMainloopTimeout("Display:Imagery");
+ gPipeline.generateWaterReflection(*LLViewerCamera::getInstance());
+ gPipeline.generateHighlight(*LLViewerCamera::getInstance());
+ gPipeline.renderPhysicsDisplay();
+ }
+
+ LLGLState::checkStates();
+ LLGLState::checkClientArrays();
+
+ //////////////////////////////////////
+ //
+ // Update images, using the image stats generated during object update/culling
+ //
+ // Can put objects onto the retextured list.
+ //
+ // Doing this here gives hardware occlusion queries extra time to complete
+ LLAppViewer::instance()->pingMainloopTimeout("Display:UpdateImages");
+
+ {
+ LLMemType mt_iu(LLMemType::MTYPE_DISPLAY_IMAGE_UPDATE);
+ LLFastTimer t(FTM_IMAGE_UPDATE);
+
+ {
+ LLFastTimer t(FTM_IMAGE_UPDATE_CLASS);
+ LLViewerTexture::updateClass(LLViewerCamera::getInstance()->getVelocityStat()->getMean(),
+ LLViewerCamera::getInstance()->getAngularVelocityStat()->getMean());
+ }
+
+
+ {
+ LLFastTimer t(FTM_IMAGE_UPDATE_BUMP);
+ gBumpImageList.updateImages(); // must be called before gTextureList version so that it's textures are thrown out first.
+ }
+
+ {
+ LLFastTimer t(FTM_IMAGE_UPDATE_LIST);
+ F32 max_image_decode_time = 0.050f*gFrameIntervalSeconds; // 50 ms/second decode time
+ max_image_decode_time = llclamp(max_image_decode_time, 0.002f, 0.005f ); // min 2ms/frame, max 5ms/frame)
+ gTextureList.updateImages(max_image_decode_time);
+ }
+
+ {
+ LLFastTimer t(FTM_IMAGE_UPDATE_DELETE);
+ //remove dead textures from GL
+ LLImageGL::deleteDeadTextures();
+ stop_glerror();
+ }
+ }
+
+ LLGLState::checkStates();
+ LLGLState::checkClientArrays();
+
+ ///////////////////////////////////
+ //
+ // StateSort
+ //
+ // Responsible for taking visible objects, and adding them to the appropriate draw orders.
+ // In the case of alpha objects, z-sorts them first.
+ // Also creates special lists for outlines and selected face rendering.
+ //
+ LLAppViewer::instance()->pingMainloopTimeout("Display:StateSort");
+ {
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
+ LLMemType mt_ss(LLMemType::MTYPE_DISPLAY_STATE_SORT);
+ gPipeline.stateSort(*LLViewerCamera::getInstance(), result);
+ stop_glerror();
+
+ if (rebuild)
+ {
+ //////////////////////////////////////
+ //
+ // rebuildPools
+ //
+ //
+ gPipeline.rebuildPools();
+ stop_glerror();
+ }
+ }
+
+ LLGLState::checkStates();
+ LLGLState::checkClientArrays();
+
+ LLPipeline::sUseOcclusion = occlusion;
+
+ {
+ LLMemType mt_ds(LLMemType::MTYPE_DISPLAY_SKY);
+ LLAppViewer::instance()->pingMainloopTimeout("Display:Sky");
+ LLFastTimer t(FTM_UPDATE_SKY);
+ gSky.updateSky();
+ }
+
+ if(gUseWireframe)
+ {
+ glClearColor(0.5f, 0.5f, 0.5f, 0.f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ }
+
+ LLAppViewer::instance()->pingMainloopTimeout("Display:RenderStart");
+
+ //// render frontmost floater opaque for occlusion culling purposes
+ //LLFloater* frontmost_floaterp = gFloaterView->getFrontmost();
+ //// assumes frontmost floater with focus is opaque
+ //if (frontmost_floaterp && gFocusMgr.childHasKeyboardFocus(frontmost_floaterp))
+ //{
+ // gGL.matrixMode(LLRender::MM_MODELVIEW);
+ // gGL.pushMatrix();
+ // {
+ // gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ // glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE);
+ // gGL.loadIdentity();
+
+ // LLRect floater_rect = frontmost_floaterp->calcScreenRect();
+ // // deflate by one pixel so rounding errors don't occlude outside of floater extents
+ // floater_rect.stretch(-1);
+ // LLRectf floater_3d_rect((F32)floater_rect.mLeft / (F32)gViewerWindow->getWindowWidthScaled(),
+ // (F32)floater_rect.mTop / (F32)gViewerWindow->getWindowHeightScaled(),
+ // (F32)floater_rect.mRight / (F32)gViewerWindow->getWindowWidthScaled(),
+ // (F32)floater_rect.mBottom / (F32)gViewerWindow->getWindowHeightScaled());
+ // floater_3d_rect.translate(-0.5f, -0.5f);
+ // gGL.translatef(0.f, 0.f, -LLViewerCamera::getInstance()->getNear());
+ // gGL.scalef(LLViewerCamera::getInstance()->getNear() * LLViewerCamera::getInstance()->getAspect() / sinf(LLViewerCamera::getInstance()->getView()), LLViewerCamera::getInstance()->getNear() / sinf(LLViewerCamera::getInstance()->getView()), 1.f);
+ // gGL.color4fv(LLColor4::white.mV);
+ // gGL.begin(LLVertexBuffer::QUADS);
+ // {
+ // gGL.vertex3f(floater_3d_rect.mLeft, floater_3d_rect.mBottom, 0.f);
+ // gGL.vertex3f(floater_3d_rect.mLeft, floater_3d_rect.mTop, 0.f);
+ // gGL.vertex3f(floater_3d_rect.mRight, floater_3d_rect.mTop, 0.f);
+ // gGL.vertex3f(floater_3d_rect.mRight, floater_3d_rect.mBottom, 0.f);
+ // }
+ // gGL.end();
+ // glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
+ // }
+ // gGL.popMatrix();
+ //}
+
+ LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? TRUE : FALSE;
+
+ LLGLState::checkStates();
+ LLGLState::checkClientArrays();
+
+ stop_glerror();
+
+ if (to_texture)
+ {
+ gGL.setColorMask(true, true);
+
+ if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender)
+ {
+ gPipeline.mDeferredScreen.bindTarget();
+ glClearColor(1,0,1,1);
+ gPipeline.mDeferredScreen.clear();
+ }
+ else
+ {
+ gPipeline.mScreen.bindTarget();
+ if (LLPipeline::sUnderWaterRender && !gPipeline.canUseWindLightShaders())
+ {
+ const LLColor4 &col = LLDrawPoolWater::sWaterFogColor;
+ glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f);
+ }
+ gPipeline.mScreen.clear();
+ }
+
+ gGL.setColorMask(true, false);
+ }
+
+ LLAppViewer::instance()->pingMainloopTimeout("Display:RenderGeom");
+ bool exclusiveDraw = false;
+ BOOL allowRenderables = false;
+ if (!(LLAppViewer::instance()->logoutRequestSent() && LLAppViewer::instance()->hasSavedFinalSnapshot())
+ && !gRestoreGL)
+ {
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
+ LLMemType mt_rg(LLMemType::MTYPE_DISPLAY_RENDER_GEOM);
+ gGL.setColorMask(true, false);
+ if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender)
+ {
+ gPipeline.renderGeomDeferred(*LLViewerCamera::getInstance());
+ }
+ else
+ {
+ //Render any navmesh geometry
+ if ( LLPathingLib::getInstance() )
+ {
+ //Determine if we can should overlay the navmesh ontop of the scenes typical renderables
+ LLFloaterPathfindingConsole* pFloater = LLFloaterReg::getTypedInstance<LLFloaterPathfindingConsole>("pathfinding_console");
+ if ( pFloater && pFloater->allowAllRenderables() )
+ {
+ allowRenderables = true;
+ }
+ //Navmesh
+ if ( LLPathingLib::getInstance()->getRenderNavMeshState() )
+ {
+ glClearColor(0.0f, 0.0f, 0.0f, 0.5f);
+
+ glEnable(GL_DEPTH_TEST);
+ gGL.setSceneBlendType( LLRender::BT_ALPHA );
+ gGL.setAmbientLightColor( LLColor4::white );
+ LLPathingLib::getInstance()->renderNavMesh();
+ exclusiveDraw = true;
+ }
+ //physics/exclusion shapes
+ if ( LLPathingLib::getInstance()->getRenderShapeState() )
+ {
+ glEnable(GL_DEPTH_TEST);
+ gGL.setSceneBlendType( LLRender::BT_REPLACE );
+ GLfloat LightAmbient[]= { 0.5f, 0.5f, 0.5f, 1.0f };
+ glLightfv(GL_LIGHT1, GL_AMBIENT, LightAmbient);
+ LLGLSUIDefault texture_state;
+ LLGLDepthTest gls_depth(GL_TRUE);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ LLPathingLib::getInstance()->renderNavMeshShapesVBO();
+ exclusiveDraw = true;
+ }
+ }
+ }
+
+ if ( !exclusiveDraw || allowRenderables )
+ {
+ gPipeline.renderGeom(*LLViewerCamera::getInstance(), TRUE);
+ }
+
+ gGL.setColorMask(true, true);
+
+ //store this frame's modelview matrix for use
+ //when rendering next frame's occlusion queries
+ for (U32 i = 0; i < 16; i++)
+ {
+ gGLLastModelView[i] = gGLModelView[i];
+ gGLLastProjection[i] = gGLProjection[i];
+ }
+ stop_glerror();
+ }
+
+ for (U32 i = 0; i < gGLManager.mNumTextureImageUnits; i++)
+ { //dummy cleanup of any currently bound textures
+ if (gGL.getTexUnit(i)->getCurrType() != LLTexUnit::TT_NONE)
+ {
+ gGL.getTexUnit(i)->unbind(gGL.getTexUnit(i)->getCurrType());
+ gGL.getTexUnit(i)->disable();
+ }
+ }
+ LLAppViewer::instance()->pingMainloopTimeout("Display:RenderFlush");
+
+ if (to_texture)
+ {
+ LLMemType mt_rf(LLMemType::MTYPE_DISPLAY_RENDER_FLUSH);
+ if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender)
+ {
+ gPipeline.mDeferredScreen.flush();
+ if(LLRenderTarget::sUseFBO)
+ {
+ LLRenderTarget::copyContentsToFramebuffer(gPipeline.mDeferredScreen, 0, 0, gPipeline.mDeferredScreen.getWidth(),
+ gPipeline.mDeferredScreen.getHeight(), 0, 0,
+ gPipeline.mDeferredScreen.getWidth(),
+ gPipeline.mDeferredScreen.getHeight(),
+ GL_DEPTH_BUFFER_BIT, GL_NEAREST);
+ }
+ }
+ else
+ {
+ gPipeline.mScreen.flush();
+ if(LLRenderTarget::sUseFBO)
+ {
+ LLRenderTarget::copyContentsToFramebuffer(gPipeline.mScreen, 0, 0, gPipeline.mScreen.getWidth(),
+ gPipeline.mScreen.getHeight(), 0, 0,
+ gPipeline.mScreen.getWidth(),
+ gPipeline.mScreen.getHeight(),
+ GL_DEPTH_BUFFER_BIT, GL_NEAREST);
+ }
+ }
+ }
+
+ if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender)
+ {
+ gPipeline.renderDeferredLighting();
+ }
+
+ LLPipeline::sUnderWaterRender = FALSE;
+
+ LLAppViewer::instance()->pingMainloopTimeout("Display:RenderUI");
+ if (!for_snapshot)
+ {
+ LLFastTimer t(FTM_RENDER_UI);
+ render_ui();
+ }
+
+
+ LLSpatialGroup::sNoDelete = FALSE;
+ gPipeline.clearReferences();
+
+ gPipeline.rebuildGroups();
+ }
+
+ LLAppViewer::instance()->pingMainloopTimeout("Display:FrameStats");
+
+ stop_glerror();
+
+ if (LLPipeline::sRenderFrameTest)
+ {
+ send_agent_resume();
+ LLPipeline::sRenderFrameTest = FALSE;
+ }
+
+ display_stats();
+
+ LLAppViewer::instance()->pingMainloopTimeout("Display:Done");
+}
+
+void render_hud_attachments()
+{
+ LLMemType mt_ra(LLMemType::MTYPE_DISPLAY_RENDER_ATTACHMENTS);
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.pushMatrix();
+
+ glh::matrix4f current_proj = glh_get_current_projection();
+ glh::matrix4f current_mod = glh_get_current_modelview();
+
+ // clamp target zoom level to reasonable values
+ gAgentCamera.mHUDTargetZoom = llclamp(gAgentCamera.mHUDTargetZoom, 0.1f, 1.f);
+ // smoothly interpolate current zoom level
+ gAgentCamera.mHUDCurZoom = lerp(gAgentCamera.mHUDCurZoom, gAgentCamera.mHUDTargetZoom, LLCriticalDamp::getInterpolant(0.03f));
+
+ if (LLPipeline::sShowHUDAttachments && !gDisconnected && setup_hud_matrices())
+ {
+ LLCamera hud_cam = *LLViewerCamera::getInstance();
+ LLVector3 origin = hud_cam.getOrigin();
+ hud_cam.setOrigin(-1.f,0,0);
+ hud_cam.setAxes(LLVector3(1,0,0), LLVector3(0,1,0), LLVector3(0,0,1));
+ LLViewerCamera::updateFrustumPlanes(hud_cam, TRUE);
+
+ bool render_particles = gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES) && gSavedSettings.getBOOL("RenderHUDParticles");
+
+ //only render hud objects
+ gPipeline.pushRenderTypeMask();
+
+ // turn off everything
+ gPipeline.andRenderTypeMask(LLPipeline::END_RENDER_TYPES);
+ // turn on HUD
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD);
+ // turn on HUD particles
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD_PARTICLES);
+
+ // if particles are off, turn off hud-particles as well
+ if (!render_particles)
+ {
+ // turn back off HUD particles
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD_PARTICLES);
+ }
+
+ bool has_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI);
+ if (has_ui)
+ {
+ gPipeline.toggleRenderDebugFeature((void*) LLPipeline::RENDER_DEBUG_FEATURE_UI);
+ }
+
+ S32 use_occlusion = LLPipeline::sUseOcclusion;
+ LLPipeline::sUseOcclusion = 0;
+
+ //cull, sort, and render hud objects
+ static LLCullResult result;
+ LLSpatialGroup::sNoDelete = TRUE;
+
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
+ gPipeline.updateCull(hud_cam, result);
+
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_BUMP);
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_SIMPLE);
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_VOLUME);
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_ALPHA);
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_FULLBRIGHT);
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_ALPHA);
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK);
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_BUMP);
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT);
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK);
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY);
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_SHINY);
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_INVISIBLE);
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY);
+
+ gPipeline.stateSort(hud_cam, result);
+
+ gPipeline.renderGeom(hud_cam);
+
+ LLSpatialGroup::sNoDelete = FALSE;
+ //gPipeline.clearReferences();
+
+ render_hud_elements();
+
+ //restore type mask
+ gPipeline.popRenderTypeMask();
+
+ if (has_ui)
+ {
+ gPipeline.toggleRenderDebugFeature((void*) LLPipeline::RENDER_DEBUG_FEATURE_UI);
+ }
+ LLPipeline::sUseOcclusion = use_occlusion;
+ }
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+
+ glh_set_current_projection(current_proj);
+ glh_set_current_modelview(current_mod);
+}
+
+LLRect get_whole_screen_region()
+{
+ LLRect whole_screen = gViewerWindow->getWorldViewRectScaled();
+
+ // apply camera zoom transform (for high res screenshots)
+ F32 zoom_factor = LLViewerCamera::getInstance()->getZoomFactor();
+ S16 sub_region = LLViewerCamera::getInstance()->getZoomSubRegion();
+ if (zoom_factor > 1.f)
+ {
+ S32 num_horizontal_tiles = llceil(zoom_factor);
+ S32 tile_width = llround((F32)gViewerWindow->getWorldViewWidthScaled() / zoom_factor);
+ S32 tile_height = llround((F32)gViewerWindow->getWorldViewHeightScaled() / zoom_factor);
+ int tile_y = sub_region / num_horizontal_tiles;
+ int tile_x = sub_region - (tile_y * num_horizontal_tiles);
+
+ whole_screen.setLeftTopAndSize(tile_x * tile_width, gViewerWindow->getWorldViewHeightScaled() - (tile_y * tile_height), tile_width, tile_height);
+ }
+ return whole_screen;
+}
+
+bool get_hud_matrices(const LLRect& screen_region, glh::matrix4f &proj, glh::matrix4f &model)
+{
+ if (isAgentAvatarValid() && gAgentAvatarp->hasHUDAttachment())
+ {
+ F32 zoom_level = gAgentCamera.mHUDCurZoom;
+ LLBBox hud_bbox = gAgentAvatarp->getHUDBBox();
+
+ F32 hud_depth = llmax(1.f, hud_bbox.getExtentLocal().mV[VX] * 1.1f);
+ proj = gl_ortho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, hud_depth);
+ proj.element(2,2) = -0.01f;
+
+ F32 aspect_ratio = LLViewerCamera::getInstance()->getAspect();
+
+ glh::matrix4f mat;
+ F32 scale_x = (F32)gViewerWindow->getWorldViewWidthScaled() / (F32)screen_region.getWidth();
+ F32 scale_y = (F32)gViewerWindow->getWorldViewHeightScaled() / (F32)screen_region.getHeight();
+ mat.set_scale(glh::vec3f(scale_x, scale_y, 1.f));
+ mat.set_translate(
+ glh::vec3f(clamp_rescale((F32)(screen_region.getCenterX() - screen_region.mLeft), 0.f, (F32)gViewerWindow->getWorldViewWidthScaled(), 0.5f * scale_x * aspect_ratio, -0.5f * scale_x * aspect_ratio),
+ clamp_rescale((F32)(screen_region.getCenterY() - screen_region.mBottom), 0.f, (F32)gViewerWindow->getWorldViewHeightScaled(), 0.5f * scale_y, -0.5f * scale_y),
+ 0.f));
+ proj *= mat;
+
+ glh::matrix4f tmp_model((GLfloat*) OGL_TO_CFR_ROTATION);
+
+ mat.set_scale(glh::vec3f(zoom_level, zoom_level, zoom_level));
+ mat.set_translate(glh::vec3f(-hud_bbox.getCenterLocal().mV[VX] + (hud_depth * 0.5f), 0.f, 0.f));
+
+ tmp_model *= mat;
+ model = tmp_model;
+ return TRUE;
+ }
+ else
+ {
+ return FALSE;
+ }
+}
+
+bool get_hud_matrices(glh::matrix4f &proj, glh::matrix4f &model)
+{
+ LLRect whole_screen = get_whole_screen_region();
+ return get_hud_matrices(whole_screen, proj, model);
+}
+
+BOOL setup_hud_matrices()
+{
+ LLRect whole_screen = get_whole_screen_region();
+ return setup_hud_matrices(whole_screen);
+}
+
+BOOL setup_hud_matrices(const LLRect& screen_region)
+{
+ glh::matrix4f proj, model;
+ bool result = get_hud_matrices(screen_region, proj, model);
+ if (!result) return result;
+
+ // set up transform to keep HUD objects in front of camera
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.loadMatrix(proj.m);
+ glh_set_current_projection(proj);
+
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.loadMatrix(model.m);
+ glh_set_current_modelview(model);
+ return TRUE;
+}
+
+static LLFastTimer::DeclareTimer FTM_SWAP("Swap");
+
+void render_ui(F32 zoom_factor, int subfield)
+{
+ LLMemType mt_ru(LLMemType::MTYPE_DISPLAY_RENDER_UI);
+ LLGLState::checkStates();
+
+ glh::matrix4f saved_view = glh_get_current_modelview();
+
+ if (!gSnapshot)
+ {
+ gGL.pushMatrix();
+ gGL.loadMatrix(gGLLastModelView);
+ glh_set_current_modelview(glh_copy_matrix(gGLLastModelView));
+ }
+
+ {
+ BOOL to_texture = gPipeline.canUseVertexShaders() &&
+ LLPipeline::sRenderGlow;
+
+ if (to_texture)
+ {
+ gPipeline.renderBloom(gSnapshot, zoom_factor, subfield);
+ }
+
+ render_hud_elements();
+ render_hud_attachments();
+ }
+
+ LLGLSDefault gls_default;
+ LLGLSUIDefault gls_ui;
+ {
+ gPipeline.disableLights();
+ }
+
+ {
+ gGL.color4f(1,1,1,1);
+ if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
+ {
+ LLFastTimer t(FTM_RENDER_UI);
+
+ if (!gDisconnected)
+ {
+ render_ui_3d();
+ LLGLState::checkStates();
+ }
+ else
+ {
+ render_disconnected_background();
+ }
+
+ render_ui_2d();
+ LLGLState::checkStates();
+ }
+ gGL.flush();
+
+ {
+ gViewerWindow->setup2DRender();
+ gViewerWindow->updateDebugText();
+ gViewerWindow->drawDebugText();
+ }
+
+ LLVertexBuffer::unbind();
+ }
+
+ if (!gSnapshot)
+ {
+ glh_set_current_modelview(saved_view);
+ gGL.popMatrix();
+ }
+
+ if (gDisplaySwapBuffers)
+ {
+ LLFastTimer t(FTM_SWAP);
+ gViewerWindow->getWindow()->swapBuffers();
+ }
+ gDisplaySwapBuffers = TRUE;
+}
+
+void renderCoordinateAxes()
+{
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.begin(LLRender::LINES);
+ gGL.color3f(1.0f, 0.0f, 0.0f); // i direction = X-Axis = red
+ gGL.vertex3f(0.0f, 0.0f, 0.0f);
+ gGL.vertex3f(2.0f, 0.0f, 0.0f);
+ gGL.vertex3f(3.0f, 0.0f, 0.0f);
+ gGL.vertex3f(5.0f, 0.0f, 0.0f);
+ gGL.vertex3f(6.0f, 0.0f, 0.0f);
+ gGL.vertex3f(8.0f, 0.0f, 0.0f);
+ // Make an X
+ gGL.vertex3f(11.0f, 1.0f, 1.0f);
+ gGL.vertex3f(11.0f, -1.0f, -1.0f);
+ gGL.vertex3f(11.0f, 1.0f, -1.0f);
+ gGL.vertex3f(11.0f, -1.0f, 1.0f);
+
+ gGL.color3f(0.0f, 1.0f, 0.0f); // j direction = Y-Axis = green
+ gGL.vertex3f(0.0f, 0.0f, 0.0f);
+ gGL.vertex3f(0.0f, 2.0f, 0.0f);
+ gGL.vertex3f(0.0f, 3.0f, 0.0f);
+ gGL.vertex3f(0.0f, 5.0f, 0.0f);
+ gGL.vertex3f(0.0f, 6.0f, 0.0f);
+ gGL.vertex3f(0.0f, 8.0f, 0.0f);
+ // Make a Y
+ gGL.vertex3f(1.0f, 11.0f, 1.0f);
+ gGL.vertex3f(0.0f, 11.0f, 0.0f);
+ gGL.vertex3f(-1.0f, 11.0f, 1.0f);
+ gGL.vertex3f(0.0f, 11.0f, 0.0f);
+ gGL.vertex3f(0.0f, 11.0f, 0.0f);
+ gGL.vertex3f(0.0f, 11.0f, -1.0f);
+
+ gGL.color3f(0.0f, 0.0f, 1.0f); // Z-Axis = blue
+ gGL.vertex3f(0.0f, 0.0f, 0.0f);
+ gGL.vertex3f(0.0f, 0.0f, 2.0f);
+ gGL.vertex3f(0.0f, 0.0f, 3.0f);
+ gGL.vertex3f(0.0f, 0.0f, 5.0f);
+ gGL.vertex3f(0.0f, 0.0f, 6.0f);
+ gGL.vertex3f(0.0f, 0.0f, 8.0f);
+ // Make a Z
+ gGL.vertex3f(-1.0f, 1.0f, 11.0f);
+ gGL.vertex3f(1.0f, 1.0f, 11.0f);
+ gGL.vertex3f(1.0f, 1.0f, 11.0f);
+ gGL.vertex3f(-1.0f, -1.0f, 11.0f);
+ gGL.vertex3f(-1.0f, -1.0f, 11.0f);
+ gGL.vertex3f(1.0f, -1.0f, 11.0f);
+ gGL.end();
+}
+
+
+void draw_axes()
+{
+ LLGLSUIDefault gls_ui;
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ // A vertical white line at origin
+ LLVector3 v = gAgent.getPositionAgent();
+ gGL.begin(LLRender::LINES);
+ gGL.color3f(1.0f, 1.0f, 1.0f);
+ gGL.vertex3f(0.0f, 0.0f, 0.0f);
+ gGL.vertex3f(0.0f, 0.0f, 40.0f);
+ gGL.end();
+ // Some coordinate axes
+ gGL.pushMatrix();
+ gGL.translatef( v.mV[VX], v.mV[VY], v.mV[VZ] );
+ renderCoordinateAxes();
+ gGL.popMatrix();
+}
+
+void render_ui_3d()
+{
+ LLGLSPipeline gls_pipeline;
+
+ //////////////////////////////////////
+ //
+ // Render 3D UI elements
+ // NOTE: zbuffer is cleared before we get here by LLDrawPoolHUD,
+ // so 3d elements requiring Z buffer are moved to LLDrawPoolHUD
+ //
+
+ /////////////////////////////////////////////////////////////
+ //
+ // Render 2.5D elements (2D elements in the world)
+ // Stuff without z writes
+ //
+
+ // Debugging stuff goes before the UI.
+
+ stop_glerror();
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gUIProgram.bind();
+ }
+
+ // Coordinate axes
+ if (gSavedSettings.getBOOL("ShowAxes"))
+ {
+ draw_axes();
+ }
+
+ gViewerWindow->renderSelections(FALSE, FALSE, TRUE); // Non HUD call in render_hud_elements
+ stop_glerror();
+}
+
+void render_ui_2d()
+{
+ LLGLSUIDefault gls_ui;
+
+ /////////////////////////////////////////////////////////////
+ //
+ // Render 2D UI elements that overlay the world (no z compare)
+
+ // Disable wireframe mode below here, as this is HUD/menus
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+
+ // Menu overlays, HUD, etc
+ gViewerWindow->setup2DRender();
+
+ F32 zoom_factor = LLViewerCamera::getInstance()->getZoomFactor();
+ S16 sub_region = LLViewerCamera::getInstance()->getZoomSubRegion();
+
+ if (zoom_factor > 1.f)
+ {
+ //decompose subregion number to x and y values
+ int pos_y = sub_region / llceil(zoom_factor);
+ int pos_x = sub_region - (pos_y*llceil(zoom_factor));
+ // offset for this tile
+ LLFontGL::sCurOrigin.mX -= llround((F32)gViewerWindow->getWindowWidthScaled() * (F32)pos_x / zoom_factor);
+ LLFontGL::sCurOrigin.mY -= llround((F32)gViewerWindow->getWindowHeightScaled() * (F32)pos_y / zoom_factor);
+ }
+
+ stop_glerror();
+ //gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
+
+ // render outline for HUD
+ if (isAgentAvatarValid() && gAgentCamera.mHUDCurZoom < 0.98f)
+ {
+ gGL.pushMatrix();
+ S32 half_width = (gViewerWindow->getWorldViewWidthScaled() / 2);
+ S32 half_height = (gViewerWindow->getWorldViewHeightScaled() / 2);
+ gGL.scalef(LLUI::sGLScaleFactor.mV[0], LLUI::sGLScaleFactor.mV[1], 1.f);
+ gGL.translatef((F32)half_width, (F32)half_height, 0.f);
+ F32 zoom = gAgentCamera.mHUDCurZoom;
+ gGL.scalef(zoom,zoom,1.f);
+ gGL.color4fv(LLColor4::white.mV);
+ gl_rect_2d(-half_width, half_height, half_width, -half_height, FALSE);
+ gGL.popMatrix();
+ stop_glerror();
+ }
+
+
+ if (gSavedSettings.getBOOL("RenderUIBuffer"))
+ {
+ if (LLUI::sDirty)
+ {
+ LLUI::sDirty = FALSE;
+ LLRect t_rect;
+
+ gPipeline.mUIScreen.bindTarget();
+ gGL.setColorMask(true, true);
+ {
+ static const S32 pad = 8;
+
+ LLUI::sDirtyRect.mLeft -= pad;
+ LLUI::sDirtyRect.mRight += pad;
+ LLUI::sDirtyRect.mBottom -= pad;
+ LLUI::sDirtyRect.mTop += pad;
+
+ LLGLEnable scissor(GL_SCISSOR_TEST);
+ static LLRect last_rect = LLUI::sDirtyRect;
+
+ //union with last rect to avoid mouse poop
+ last_rect.unionWith(LLUI::sDirtyRect);
+
+ t_rect = LLUI::sDirtyRect;
+ LLUI::sDirtyRect = last_rect;
+ last_rect = t_rect;
+
+ last_rect.mLeft = LLRect::tCoordType(last_rect.mLeft / LLUI::sGLScaleFactor.mV[0]);
+ last_rect.mRight = LLRect::tCoordType(last_rect.mRight / LLUI::sGLScaleFactor.mV[0]);
+ last_rect.mTop = LLRect::tCoordType(last_rect.mTop / LLUI::sGLScaleFactor.mV[1]);
+ last_rect.mBottom = LLRect::tCoordType(last_rect.mBottom / LLUI::sGLScaleFactor.mV[1]);
+
+ LLRect clip_rect(last_rect);
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ gViewerWindow->draw();
+ }
+
+ gPipeline.mUIScreen.flush();
+ gGL.setColorMask(true, false);
+
+ LLUI::sDirtyRect = t_rect;
+ }
+
+ LLGLDisable cull(GL_CULL_FACE);
+ LLGLDisable blend(GL_BLEND);
+ S32 width = gViewerWindow->getWindowWidthScaled();
+ S32 height = gViewerWindow->getWindowHeightScaled();
+ gGL.getTexUnit(0)->bind(&gPipeline.mUIScreen);
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.color4f(1,1,1,1);
+ gGL.texCoord2f(0, 0); gGL.vertex2i(0, 0);
+ gGL.texCoord2f(width, 0); gGL.vertex2i(width, 0);
+ gGL.texCoord2f(0, height); gGL.vertex2i(0, height);
+ gGL.texCoord2f(width, height); gGL.vertex2i(width, height);
+ gGL.end();
+ }
+ else
+ {
+ gViewerWindow->draw();
+ }
+
+
+
+ // reset current origin for font rendering, in case of tiling render
+ LLFontGL::sCurOrigin.set(0, 0);
+}
+
+void render_disconnected_background()
+{
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gUIProgram.bind();
+ }
+
+ gGL.color4f(1,1,1,1);
+ if (!gDisconnectedImagep && gDisconnected)
+ {
+ llinfos << "Loading last bitmap..." << llendl;
+
+ std::string temp_str;
+ temp_str = gDirUtilp->getLindenUserDir() + gDirUtilp->getDirDelimiter() + SCREEN_LAST_FILENAME;
+
+ LLPointer<LLImageBMP> image_bmp = new LLImageBMP;
+ if( !image_bmp->load(temp_str) )
+ {
+ //llinfos << "Bitmap load failed" << llendl;
+ return;
+ }
+
+ LLPointer<LLImageRaw> raw = new LLImageRaw;
+ if (!image_bmp->decode(raw, 0.0f))
+ {
+ llinfos << "Bitmap decode failed" << llendl;
+ gDisconnectedImagep = NULL;
+ return;
+ }
+
+ U8 *rawp = raw->getData();
+ S32 npixels = (S32)image_bmp->getWidth()*(S32)image_bmp->getHeight();
+ for (S32 i = 0; i < npixels; i++)
+ {
+ S32 sum = 0;
+ sum = *rawp + *(rawp+1) + *(rawp+2);
+ sum /= 3;
+ *rawp = ((S32)sum*6 + *rawp)/7;
+ rawp++;
+ *rawp = ((S32)sum*6 + *rawp)/7;
+ rawp++;
+ *rawp = ((S32)sum*6 + *rawp)/7;
+ rawp++;
+ }
+
+
+ raw->expandToPowerOfTwo();
+ gDisconnectedImagep = LLViewerTextureManager::getLocalTexture(raw.get(), FALSE );
+ gStartTexture = gDisconnectedImagep;
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ }
+
+ // Make sure the progress view always fills the entire window.
+ S32 width = gViewerWindow->getWindowWidthScaled();
+ S32 height = gViewerWindow->getWindowHeightScaled();
+
+ if (gDisconnectedImagep)
+ {
+ LLGLSUIDefault gls_ui;
+ gViewerWindow->setup2DRender();
+ gGL.pushMatrix();
+ {
+ // scale ui to reflect UIScaleFactor
+ // this can't be done in setup2DRender because it requires a
+ // pushMatrix/popMatrix pair
+ const LLVector2& display_scale = gViewerWindow->getDisplayScale();
+ gGL.scalef(display_scale.mV[VX], display_scale.mV[VY], 1.f);
+
+ gGL.getTexUnit(0)->bind(gDisconnectedImagep);
+ gGL.color4f(1.f, 1.f, 1.f, 1.f);
+ gl_rect_2d_simple_tex(width, height);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ }
+ gGL.popMatrix();
+ }
+ gGL.flush();
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gUIProgram.unbind();
+ }
+
+}
+
+void display_cleanup()
+{
+ gDisconnectedImagep = NULL;
+}
diff --git a/indra/newview/llviewerfloaterreg.cpp b/indra/newview/llviewerfloaterreg.cpp
index 8406f639df..d330befdf7 100644
--- a/indra/newview/llviewerfloaterreg.cpp
+++ b/indra/newview/llviewerfloaterreg.cpp
@@ -83,6 +83,8 @@
#include "llfloaternotificationsconsole.h"
#include "llfloaterobjectweights.h"
#include "llfloateropenobject.h"
+#include "llfloaterpathfindingconsole.h"
+#include "llfloaterpathfindinglinksets.h"
#include "llfloaterpay.h"
#include "llfloaterperms.h"
#include "llfloaterpostprocess.h"
@@ -241,6 +243,8 @@ void LLViewerFloaterReg::registerFloaters()
LLFloaterReg::add("outgoing_call", "floater_outgoing_call.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLOutgoingCallDialog>);
LLFloaterPayUtil::registerFloater();
+ LLFloaterReg::add("pathfinding_console", "floater_pathfinding_console.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPathfindingConsole>);
+ LLFloaterReg::add("pathfinding_linksets", "floater_pathfinding_linksets.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPathfindingLinksets>);
LLFloaterReg::add("people", "floater_people.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSidePanelContainer>);
LLFloaterReg::add("places", "floater_places.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSidePanelContainer>);
LLFloaterReg::add("preferences", "floater_preferences.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPreference>);
diff --git a/indra/newview/llviewermenufile.cpp b/indra/newview/llviewermenufile.cpp
index 7e830e14bf..99d08087d4 100644
--- a/indra/newview/llviewermenufile.cpp
+++ b/indra/newview/llviewermenufile.cpp
@@ -1,1272 +1,1272 @@
-/**
- * @file llviewermenufile.cpp
- * @brief "File" menu in the main menu bar.
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include "llviewermenufile.h"
-
-// project includes
-#include "llagent.h"
-#include "llagentcamera.h"
-#include "llfilepicker.h"
-#include "llfloaterreg.h"
-#include "llbuycurrencyhtml.h"
-#include "llfloatermodelpreview.h"
-#include "llfloatersnapshot.h"
-#include "llimage.h"
-#include "llimagebmp.h"
-#include "llimagepng.h"
-#include "llimagej2c.h"
-#include "llimagejpeg.h"
-#include "llimagetga.h"
-#include "llinventorymodel.h" // gInventory
-#include "llresourcedata.h"
-#include "llfloaterperms.h"
-#include "llstatusbar.h"
-#include "llviewercontrol.h" // gSavedSettings
-#include "llviewertexturelist.h"
-#include "lluictrlfactory.h"
-#include "llvfile.h"
-#include "llvfs.h"
-#include "llviewerinventory.h"
-#include "llviewermenu.h" // gMenuHolder
-#include "llviewerparcelmgr.h"
-#include "llviewerregion.h"
-#include "llviewerstats.h"
-#include "llviewerwindow.h"
-#include "llappviewer.h"
-#include "lluploaddialog.h"
-#include "lltrans.h"
-#include "llfloaterbuycurrency.h"
-
-// linden libraries
-#include "llassetuploadresponders.h"
-#include "lleconomy.h"
-#include "llhttpclient.h"
-#include "llnotificationsutil.h"
-#include "llsdserialize.h"
-#include "llsdutil.h"
-#include "llstring.h"
-#include "lltransactiontypes.h"
-#include "lluuid.h"
-#include "llvorbisencode.h"
-#include "message.h"
-
-// system libraries
-#include <boost/tokenizer.hpp>
-
-class LLFileEnableUpload : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- bool new_value = gStatusBar && LLGlobalEconomy::Singleton::getInstance() && (gStatusBar->getBalance() >= LLGlobalEconomy::Singleton::getInstance()->getPriceUpload());
- return new_value;
- }
-};
-
-class LLFileEnableUploadModel : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- return true;
- }
-};
-
-class LLMeshEnabled : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- return gSavedSettings.getBOOL("MeshEnabled");
- }
-};
-
-class LLMeshUploadVisible : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- return gMeshRepo.meshUploadEnabled();
- }
-};
-
-LLMutex* LLFilePickerThread::sMutex = NULL;
-std::queue<LLFilePickerThread*> LLFilePickerThread::sDeadQ;
-
-void LLFilePickerThread::getFile()
-{
-#if LL_WINDOWS
- start();
-#else
- run();
-#endif
-}
-
-//virtual
-void LLFilePickerThread::run()
-{
- LLFilePicker picker;
-#if LL_WINDOWS
- if (picker.getOpenFile(mFilter, false))
- {
- mFile = picker.getFirstFile();
- }
-#else
- if (picker.getOpenFile(mFilter, true))
- {
- mFile = picker.getFirstFile();
- }
-#endif
-
- {
- LLMutexLock lock(sMutex);
- sDeadQ.push(this);
- }
-
-}
-
-//static
-void LLFilePickerThread::initClass()
-{
- sMutex = new LLMutex(NULL);
-}
-
-//static
-void LLFilePickerThread::cleanupClass()
-{
- clearDead();
-
- delete sMutex;
- sMutex = NULL;
-}
-
-//static
-void LLFilePickerThread::clearDead()
-{
- if (!sDeadQ.empty())
- {
- LLMutexLock lock(sMutex);
- while (!sDeadQ.empty())
- {
- LLFilePickerThread* thread = sDeadQ.front();
- thread->notify(thread->mFile);
- delete thread;
- sDeadQ.pop();
- }
- }
-}
-
-
-//============================================================================
-
-#if LL_WINDOWS
-static std::string SOUND_EXTENSIONS = "wav";
-static std::string IMAGE_EXTENSIONS = "tga bmp jpg jpeg png";
-static std::string ANIM_EXTENSIONS = "bvh";
-#ifdef _CORY_TESTING
-static std::string GEOMETRY_EXTENSIONS = "slg";
-#endif
-static std::string XML_EXTENSIONS = "xml";
-static std::string SLOBJECT_EXTENSIONS = "slobject";
-#endif
-static std::string ALL_FILE_EXTENSIONS = "*.*";
-static std::string MODEL_EXTENSIONS = "dae";
-
-std::string build_extensions_string(LLFilePicker::ELoadFilter filter)
-{
- switch(filter)
- {
-#if LL_WINDOWS
- case LLFilePicker::FFLOAD_IMAGE:
- return IMAGE_EXTENSIONS;
- case LLFilePicker::FFLOAD_WAV:
- return SOUND_EXTENSIONS;
- case LLFilePicker::FFLOAD_ANIM:
- return ANIM_EXTENSIONS;
- case LLFilePicker::FFLOAD_SLOBJECT:
- return SLOBJECT_EXTENSIONS;
- case LLFilePicker::FFLOAD_MODEL:
- return MODEL_EXTENSIONS;
-#ifdef _CORY_TESTING
- case LLFilePicker::FFLOAD_GEOMETRY:
- return GEOMETRY_EXTENSIONS;
-#endif
- case LLFilePicker::FFLOAD_XML:
- return XML_EXTENSIONS;
- case LLFilePicker::FFLOAD_ALL:
- return ALL_FILE_EXTENSIONS;
-#endif
- default:
- return ALL_FILE_EXTENSIONS;
- }
-}
-
-/**
- char* upload_pick(void* data)
-
- If applicable, brings up a file chooser in which the user selects a file
- to upload for a particular task. If the file is valid for the given action,
- returns the string to the full path filename, else returns NULL.
- Data is the load filter for the type of file as defined in LLFilePicker.
-**/
-const std::string upload_pick(void* data)
-{
- if( gAgentCamera.cameraMouselook() )
- {
- gAgentCamera.changeCameraToDefault();
- // This doesn't seem necessary. JC
- // display();
- }
-
- LLFilePicker::ELoadFilter type;
- if(data)
- {
- type = (LLFilePicker::ELoadFilter)((intptr_t)data);
- }
- else
- {
- type = LLFilePicker::FFLOAD_ALL;
- }
-
- LLFilePicker& picker = LLFilePicker::instance();
- if (!picker.getOpenFile(type))
- {
- llinfos << "Couldn't import objects from file" << llendl;
- return std::string();
- }
-
-
- const std::string& filename = picker.getFirstFile();
- std::string ext = gDirUtilp->getExtension(filename);
-
- //strincmp doesn't like NULL pointers
- if (ext.empty())
- {
- std::string short_name = gDirUtilp->getBaseFileName(filename);
-
- // No extension
- LLSD args;
- args["FILE"] = short_name;
- LLNotificationsUtil::add("NoFileExtension", args);
- return std::string();
- }
- else
- {
- //so there is an extension
- //loop over the valid extensions and compare to see
- //if the extension is valid
-
- //now grab the set of valid file extensions
- std::string valid_extensions = build_extensions_string(type);
-
- BOOL ext_valid = FALSE;
-
- typedef boost::tokenizer<boost::char_separator<char> > tokenizer;
- boost::char_separator<char> sep(" ");
- tokenizer tokens(valid_extensions, sep);
- tokenizer::iterator token_iter;
-
- //now loop over all valid file extensions
- //and compare them to the extension of the file
- //to be uploaded
- for( token_iter = tokens.begin();
- token_iter != tokens.end() && ext_valid != TRUE;
- ++token_iter)
- {
- const std::string& cur_token = *token_iter;
-
- if (cur_token == ext || cur_token == "*.*")
- {
- //valid extension
- //or the acceptable extension is any
- ext_valid = TRUE;
- }
- }//end for (loop over all tokens)
-
- if (ext_valid == FALSE)
- {
- //should only get here if the extension exists
- //but is invalid
- LLSD args;
- args["EXTENSION"] = ext;
- args["VALIDS"] = valid_extensions;
- LLNotificationsUtil::add("InvalidFileExtension", args);
- return std::string();
- }
- }//end else (non-null extension)
-
- //valid file extension
-
- //now we check to see
- //if the file is actually a valid image/sound/etc.
- if (type == LLFilePicker::FFLOAD_WAV)
- {
- // pre-qualify wavs to make sure the format is acceptable
- std::string error_msg;
- if (check_for_invalid_wav_formats(filename,error_msg))
- {
- llinfos << error_msg << ": " << filename << llendl;
- LLSD args;
- args["FILE"] = filename;
- LLNotificationsUtil::add( error_msg, args );
- return std::string();
- }
- }//end if a wave/sound file
-
-
- return filename;
-}
-
-class LLFileUploadImage : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- std::string filename = upload_pick((void *)LLFilePicker::FFLOAD_IMAGE);
- if (!filename.empty())
- {
- LLFloaterReg::showInstance("upload_image", LLSD(filename));
- }
- return TRUE;
- }
-};
-
-class LLFileUploadModel : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- LLFloaterModelPreview* fmp = (LLFloaterModelPreview*) LLFloaterReg::getInstance("upload_model");
- if (fmp)
- {
- fmp->loadModel(3);
- }
-
- return TRUE;
- }
-};
-
-class LLFileUploadSound : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- std::string filename = upload_pick((void*)LLFilePicker::FFLOAD_WAV);
- if (!filename.empty())
- {
- LLFloaterReg::showInstance("upload_sound", LLSD(filename));
- }
- return true;
- }
-};
-
-class LLFileUploadAnim : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- const std::string filename = upload_pick((void*)LLFilePicker::FFLOAD_ANIM);
- if (!filename.empty())
- {
- LLFloaterReg::showInstance("upload_anim", LLSD(filename));
- }
- return true;
- }
-};
-
-class LLFileUploadBulk : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- if( gAgentCamera.cameraMouselook() )
- {
- gAgentCamera.changeCameraToDefault();
- }
-
- // TODO:
- // Iterate over all files
- // Check extensions for uploadability, cost
- // Check user balance for entire cost
- // Charge user entire cost
- // Loop, uploading
- // If an upload fails, refund the user for that one
- //
- // Also fix single upload to charge first, then refund
-
- LLFilePicker& picker = LLFilePicker::instance();
- if (picker.getMultipleOpenFiles())
- {
- const std::string& filename = picker.getFirstFile();
- std::string name = gDirUtilp->getBaseFileName(filename, true);
-
- std::string asset_name = name;
- LLStringUtil::replaceNonstandardASCII( asset_name, '?' );
- LLStringUtil::replaceChar(asset_name, '|', '?');
- LLStringUtil::stripNonprintable(asset_name);
- LLStringUtil::trim(asset_name);
-
- std::string display_name = LLStringUtil::null;
- LLAssetStorage::LLStoreAssetCallback callback = NULL;
- S32 expected_upload_cost = LLGlobalEconomy::Singleton::getInstance()->getPriceUpload();
- void *userdata = NULL;
-
- upload_new_resource(
- filename,
- asset_name,
- asset_name,
- 0,
- LLFolderType::FT_NONE,
- LLInventoryType::IT_NONE,
- LLFloaterPerms::getNextOwnerPerms(),
- LLFloaterPerms::getGroupPerms(),
- LLFloaterPerms::getEveryonePerms(),
- display_name,
- callback,
- expected_upload_cost,
- userdata);
-
- // *NOTE: Ew, we don't iterate over the file list here,
- // we handle the next files in upload_done_callback()
- }
- else
- {
- llinfos << "Couldn't import objects from file" << llendl;
- }
- return true;
- }
-};
-
-void upload_error(const std::string& error_message, const std::string& label, const std::string& filename, const LLSD& args)
-{
- llwarns << error_message << llendl;
- LLNotificationsUtil::add(label, args);
- if(LLFile::remove(filename) == -1)
- {
- lldebugs << "unable to remove temp file" << llendl;
- }
- LLFilePicker::instance().reset();
-}
-
-class LLFileEnableCloseWindow : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- bool new_value = NULL != LLFloater::getClosableFloaterFromFocus();
- return new_value;
- }
-};
-
-class LLFileCloseWindow : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- LLFloater::closeFocusedFloater();
-
- return true;
- }
-};
-
-class LLFileEnableCloseAllWindows : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- bool open_children = gFloaterView->allChildrenClosed();
- return !open_children;
- }
-};
-
-class LLFileCloseAllWindows : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- bool app_quitting = false;
- gFloaterView->closeAllChildren(app_quitting);
-
- return true;
- }
-};
-
-class LLFileTakeSnapshotToDisk : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- LLPointer<LLImageRaw> raw = new LLImageRaw;
-
- S32 width = gViewerWindow->getWindowWidthRaw();
- S32 height = gViewerWindow->getWindowHeightRaw();
-
- if (gSavedSettings.getBOOL("HighResSnapshot"))
- {
- width *= 2;
- height *= 2;
- }
-
- if (gViewerWindow->rawSnapshot(raw,
- width,
- height,
- TRUE,
- FALSE,
- gSavedSettings.getBOOL("RenderUIInSnapshot"),
- FALSE))
- {
- gViewerWindow->playSnapshotAnimAndSound();
-
- LLPointer<LLImageFormatted> formatted = new LLImagePNG;
- formatted->enableOverSize() ;
- formatted->encode(raw, 0);
- formatted->disableOverSize() ;
- gViewerWindow->saveImageNumbered(formatted);
- }
- return true;
- }
-};
-
-class LLFileQuit : public view_listener_t
-{
- bool handleEvent(const LLSD& userdata)
- {
- LLAppViewer::instance()->userQuit();
- return true;
- }
-};
-
-
-void handle_compress_image(void*)
-{
- LLFilePicker& picker = LLFilePicker::instance();
- if (picker.getMultipleOpenFiles(LLFilePicker::FFLOAD_IMAGE))
- {
- std::string infile = picker.getFirstFile();
- while (!infile.empty())
- {
- std::string outfile = infile + ".j2c";
-
- llinfos << "Input: " << infile << llendl;
- llinfos << "Output: " << outfile << llendl;
-
- BOOL success;
-
- success = LLViewerTextureList::createUploadFile(infile, outfile, IMG_CODEC_TGA);
-
- if (success)
- {
- llinfos << "Compression complete" << llendl;
- }
- else
- {
- llinfos << "Compression failed: " << LLImage::getLastError() << llendl;
- }
-
- infile = picker.getNextFile();
- }
- }
-}
-
-LLUUID upload_new_resource(
- const std::string& src_filename,
- std::string name,
- std::string desc,
- S32 compression_info,
- LLFolderType::EType destination_folder_type,
- LLInventoryType::EType inv_type,
- U32 next_owner_perms,
- U32 group_perms,
- U32 everyone_perms,
- const std::string& display_name,
- LLAssetStorage::LLStoreAssetCallback callback,
- S32 expected_upload_cost,
- void *userdata)
-{
- // Generate the temporary UUID.
- std::string filename = gDirUtilp->getTempFilename();
- LLTransactionID tid;
- LLAssetID uuid;
-
- LLSD args;
-
- std::string exten = gDirUtilp->getExtension(src_filename);
- U32 codec = LLImageBase::getCodecFromExtension(exten);
- LLAssetType::EType asset_type = LLAssetType::AT_NONE;
- std::string error_message;
-
- BOOL error = FALSE;
-
- if (exten.empty())
- {
- std::string short_name = gDirUtilp->getBaseFileName(filename);
-
- // No extension
- error_message = llformat(
- "No file extension for the file: '%s'\nPlease make sure the file has a correct file extension",
- short_name.c_str());
- args["FILE"] = short_name;
- upload_error(error_message, "NoFileExtension", filename, args);
- return LLUUID();
- }
- else if (codec != IMG_CODEC_INVALID)
- {
- // It's an image file, the upload procedure is the same for all
- asset_type = LLAssetType::AT_TEXTURE;
- if (!LLViewerTextureList::createUploadFile(src_filename, filename, codec ))
- {
- error_message = llformat( "Problem with file %s:\n\n%s\n",
- src_filename.c_str(), LLImage::getLastError().c_str());
- args["FILE"] = src_filename;
- args["ERROR"] = LLImage::getLastError();
- upload_error(error_message, "ProblemWithFile", filename, args);
- return LLUUID();
- }
- }
- else if(exten == "wav")
- {
- asset_type = LLAssetType::AT_SOUND; // tag it as audio
- S32 encode_result = 0;
-
- llinfos << "Attempting to encode wav as an ogg file" << llendl;
-
- encode_result = encode_vorbis_file(src_filename, filename);
-
- if (LLVORBISENC_NOERR != encode_result)
- {
- switch(encode_result)
- {
- case LLVORBISENC_DEST_OPEN_ERR:
- error_message = llformat( "Couldn't open temporary compressed sound file for writing: %s\n", filename.c_str());
- args["FILE"] = filename;
- upload_error(error_message, "CannotOpenTemporarySoundFile", filename, args);
- break;
-
- default:
- error_message = llformat("Unknown vorbis encode failure on: %s\n", src_filename.c_str());
- args["FILE"] = src_filename;
- upload_error(error_message, "UnknownVorbisEncodeFailure", filename, args);
- break;
- }
- return LLUUID();
- }
- }
- else if(exten == "tmp")
- {
- // This is a generic .lin resource file
- asset_type = LLAssetType::AT_OBJECT;
- LLFILE* in = LLFile::fopen(src_filename, "rb"); /* Flawfinder: ignore */
- if (in)
- {
- // read in the file header
- char buf[16384]; /* Flawfinder: ignore */
- size_t readbytes;
- S32 version;
- if (fscanf(in, "LindenResource\nversion %d\n", &version))
- {
- if (2 == version)
- {
- // *NOTE: This buffer size is hard coded into scanf() below.
- char label[MAX_STRING]; /* Flawfinder: ignore */
- char value[MAX_STRING]; /* Flawfinder: ignore */
- S32 tokens_read;
- while (fgets(buf, 1024, in))
- {
- label[0] = '\0';
- value[0] = '\0';
- tokens_read = sscanf( /* Flawfinder: ignore */
- buf,
- "%254s %254s\n",
- label, value);
-
- llinfos << "got: " << label << " = " << value
- << llendl;
-
- if (EOF == tokens_read)
- {
- fclose(in);
- error_message = llformat("corrupt resource file: %s", src_filename.c_str());
- args["FILE"] = src_filename;
- upload_error(error_message, "CorruptResourceFile", filename, args);
- return LLUUID();
- }
-
- if (2 == tokens_read)
- {
- if (! strcmp("type", label))
- {
- asset_type = (LLAssetType::EType)(atoi(value));
- }
- }
- else
- {
- if (! strcmp("_DATA_", label))
- {
- // below is the data section
- break;
- }
- }
- // other values are currently discarded
- }
-
- }
- else
- {
- fclose(in);
- error_message = llformat("unknown linden resource file version in file: %s", src_filename.c_str());
- args["FILE"] = src_filename;
- upload_error(error_message, "UnknownResourceFileVersion", filename, args);
- return LLUUID();
- }
- }
- else
- {
- // this is an original binary formatted .lin file
- // start over at the beginning of the file
- fseek(in, 0, SEEK_SET);
-
- const S32 MAX_ASSET_DESCRIPTION_LENGTH = 256;
- const S32 MAX_ASSET_NAME_LENGTH = 64;
- S32 header_size = 34 + MAX_ASSET_DESCRIPTION_LENGTH + MAX_ASSET_NAME_LENGTH;
- S16 type_num;
-
- // read in and throw out most of the header except for the type
- if (fread(buf, header_size, 1, in) != 1)
- {
- llwarns << "Short read" << llendl;
- }
- memcpy(&type_num, buf + 16, sizeof(S16)); /* Flawfinder: ignore */
- asset_type = (LLAssetType::EType)type_num;
- }
-
- // copy the file's data segment into another file for uploading
- LLFILE* out = LLFile::fopen(filename, "wb"); /* Flawfinder: ignore */
- if (out)
- {
- while((readbytes = fread(buf, 1, 16384, in))) /* Flawfinder: ignore */
- {
- if (fwrite(buf, 1, readbytes, out) != readbytes)
- {
- llwarns << "Short write" << llendl;
- }
- }
- fclose(out);
- }
- else
- {
- fclose(in);
- error_message = llformat( "Unable to create output file: %s", filename.c_str());
- args["FILE"] = filename;
- upload_error(error_message, "UnableToCreateOutputFile", filename, args);
- return LLUUID();
- }
-
- fclose(in);
- }
- else
- {
- llinfos << "Couldn't open .lin file " << src_filename << llendl;
- }
- }
- else if (exten == "bvh")
- {
- error_message = llformat("We do not currently support bulk upload of animation files\n");
- upload_error(error_message, "DoNotSupportBulkAnimationUpload", filename, args);
- return LLUUID();
- }
- else
- {
- // Unknown extension
- error_message = llformat(LLTrans::getString("UnknownFileExtension").c_str(), exten.c_str());
- error = TRUE;;
- }
-
- // gen a new transaction ID for this asset
- tid.generate();
-
- if (!error)
- {
- uuid = tid.makeAssetID(gAgent.getSecureSessionID());
- // copy this file into the vfs for upload
- S32 file_size;
- LLAPRFile infile ;
- infile.open(filename, LL_APR_RB, NULL, &file_size);
- if (infile.getFileHandle())
- {
- LLVFile file(gVFS, uuid, asset_type, LLVFile::WRITE);
-
- file.setMaxSize(file_size);
-
- const S32 buf_size = 65536;
- U8 copy_buf[buf_size];
- while ((file_size = infile.read(copy_buf, buf_size)))
- {
- file.write(copy_buf, file_size);
- }
- }
- else
- {
- error_message = llformat( "Unable to access output file: %s", filename.c_str());
- error = TRUE;
- }
- }
-
- if (!error)
- {
- std::string t_disp_name = display_name;
- if (t_disp_name.empty())
- {
- t_disp_name = src_filename;
- }
- upload_new_resource(
- tid,
- asset_type,
- name,
- desc,
- compression_info, // tid
- destination_folder_type,
- inv_type,
- next_owner_perms,
- group_perms,
- everyone_perms,
- display_name,
- callback,
- expected_upload_cost,
- userdata);
- }
- else
- {
- llwarns << error_message << llendl;
- LLSD args;
- args["ERROR_MESSAGE"] = error_message;
- LLNotificationsUtil::add("ErrorMessage", args);
- if(LLFile::remove(filename) == -1)
- {
- lldebugs << "unable to remove temp file" << llendl;
- }
- LLFilePicker::instance().reset();
- }
-
- return uuid;
-}
-
-void upload_done_callback(
- const LLUUID& uuid,
- void* user_data,
- S32 result,
- LLExtStat ext_status) // StoreAssetData callback (fixed)
-{
- LLResourceData* data = (LLResourceData*)user_data;
- S32 expected_upload_cost = data ? data->mExpectedUploadCost : 0;
- //LLAssetType::EType pref_loc = data->mPreferredLocation;
- BOOL is_balance_sufficient = TRUE;
-
- if(data)
- {
- if (result >= 0)
- {
- LLFolderType::EType dest_loc = (data->mPreferredLocation == LLFolderType::FT_NONE) ? LLFolderType::assetTypeToFolderType(data->mAssetInfo.mType) : data->mPreferredLocation;
-
- if (LLAssetType::AT_SOUND == data->mAssetInfo.mType ||
- LLAssetType::AT_TEXTURE == data->mAssetInfo.mType ||
- LLAssetType::AT_ANIMATION == data->mAssetInfo.mType)
- {
- // Charge the user for the upload.
- LLViewerRegion* region = gAgent.getRegion();
-
- if(!(can_afford_transaction(expected_upload_cost)))
- {
- LLStringUtil::format_map_t args;
- args["NAME"] = data->mAssetInfo.getName();
- args["AMOUNT"] = llformat("%d", expected_upload_cost);
- LLBuyCurrencyHTML::openCurrencyFloater( LLTrans::getString("UploadingCosts", args), expected_upload_cost );
- is_balance_sufficient = FALSE;
- }
- else if(region)
- {
- // Charge user for upload
- gStatusBar->debitBalance(expected_upload_cost);
-
- LLMessageSystem* msg = gMessageSystem;
- msg->newMessageFast(_PREHASH_MoneyTransferRequest);
- msg->nextBlockFast(_PREHASH_AgentData);
- msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
- msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
- msg->nextBlockFast(_PREHASH_MoneyData);
- msg->addUUIDFast(_PREHASH_SourceID, gAgent.getID());
- msg->addUUIDFast(_PREHASH_DestID, LLUUID::null);
- msg->addU8("Flags", 0);
- // we tell the sim how much we were expecting to pay so it
- // can respond to any discrepancy
- msg->addS32Fast(_PREHASH_Amount, expected_upload_cost);
- msg->addU8Fast(_PREHASH_AggregatePermNextOwner, (U8)LLAggregatePermissions::AP_EMPTY);
- msg->addU8Fast(_PREHASH_AggregatePermInventory, (U8)LLAggregatePermissions::AP_EMPTY);
- msg->addS32Fast(_PREHASH_TransactionType, TRANS_UPLOAD_CHARGE);
- msg->addStringFast(_PREHASH_Description, NULL);
- msg->sendReliable(region->getHost());
- }
- }
-
- if(is_balance_sufficient)
- {
- // Actually add the upload to inventory
- llinfos << "Adding " << uuid << " to inventory." << llendl;
- const LLUUID folder_id = gInventory.findCategoryUUIDForType(dest_loc);
- if(folder_id.notNull())
- {
- U32 next_owner_perms = data->mNextOwnerPerm;
- if(PERM_NONE == next_owner_perms)
- {
- next_owner_perms = PERM_MOVE | PERM_TRANSFER;
- }
- create_inventory_item(gAgent.getID(), gAgent.getSessionID(),
- folder_id, data->mAssetInfo.mTransactionID, data->mAssetInfo.getName(),
- data->mAssetInfo.getDescription(), data->mAssetInfo.mType,
- data->mInventoryType, NOT_WEARABLE, next_owner_perms,
- LLPointer<LLInventoryCallback>(NULL));
- }
- else
- {
- llwarns << "Can't find a folder to put it in" << llendl;
- }
- }
- }
- else // if(result >= 0)
- {
- LLSD args;
- args["FILE"] = LLInventoryType::lookupHumanReadable(data->mInventoryType);
- args["REASON"] = std::string(LLAssetStorage::getErrorString(result));
- LLNotificationsUtil::add("CannotUploadReason", args);
- }
- }
-
- LLUploadDialog::modalUploadFinished();
- delete data;
- data = NULL;
-
- // *NOTE: This is a pretty big hack. What this does is check the
- // file picker if there are any more pending uploads. If so,
- // upload that file.
- const std::string& next_file = LLFilePicker::instance().getNextFile();
- if(is_balance_sufficient && !next_file.empty())
- {
- std::string asset_name = gDirUtilp->getBaseFileName(next_file, true);
- LLStringUtil::replaceNonstandardASCII( asset_name, '?' );
- LLStringUtil::replaceChar(asset_name, '|', '?');
- LLStringUtil::stripNonprintable(asset_name);
- LLStringUtil::trim(asset_name);
-
- std::string display_name = LLStringUtil::null;
- LLAssetStorage::LLStoreAssetCallback callback = NULL;
- void *userdata = NULL;
- upload_new_resource(
- next_file,
- asset_name,
- asset_name, // file
- 0,
- LLFolderType::FT_NONE,
- LLInventoryType::IT_NONE,
- PERM_NONE,
- PERM_NONE,
- PERM_NONE,
- display_name,
- callback,
- expected_upload_cost, // assuming next in a group of uploads is of roughly the same type, i.e. same upload cost
- userdata);
- }
-}
-
-static LLAssetID upload_new_resource_prep(
- const LLTransactionID& tid,
- LLAssetType::EType asset_type,
- LLInventoryType::EType& inventory_type,
- std::string& name,
- const std::string& display_name,
- std::string& description)
-{
- LLAssetID uuid = generate_asset_id_for_new_upload(tid);
-
- increase_new_upload_stats(asset_type);
-
- assign_defaults_and_show_upload_message(
- asset_type,
- inventory_type,
- name,
- display_name,
- description);
-
- return uuid;
-}
-
-LLSD generate_new_resource_upload_capability_body(
- LLAssetType::EType asset_type,
- const std::string& name,
- const std::string& desc,
- LLFolderType::EType destination_folder_type,
- LLInventoryType::EType inv_type,
- U32 next_owner_perms,
- U32 group_perms,
- U32 everyone_perms)
-{
- LLSD body;
-
- body["folder_id"] = gInventory.findCategoryUUIDForType(
- (destination_folder_type == LLFolderType::FT_NONE) ?
- (LLFolderType::EType) asset_type :
- destination_folder_type);
-
- body["asset_type"] = LLAssetType::lookup(asset_type);
- body["inventory_type"] = LLInventoryType::lookup(inv_type);
- body["name"] = name;
- body["description"] = desc;
- body["next_owner_mask"] = LLSD::Integer(next_owner_perms);
- body["group_mask"] = LLSD::Integer(group_perms);
- body["everyone_mask"] = LLSD::Integer(everyone_perms);
-
- return body;
-}
-
-void upload_new_resource(
- const LLTransactionID &tid,
- LLAssetType::EType asset_type,
- std::string name,
- std::string desc,
- S32 compression_info,
- LLFolderType::EType destination_folder_type,
- LLInventoryType::EType inv_type,
- U32 next_owner_perms,
- U32 group_perms,
- U32 everyone_perms,
- const std::string& display_name,
- LLAssetStorage::LLStoreAssetCallback callback,
- S32 expected_upload_cost,
- void *userdata)
-{
- if(gDisconnected)
- {
- return ;
- }
-
- LLAssetID uuid =
- upload_new_resource_prep(
- tid,
- asset_type,
- inv_type,
- name,
- display_name,
- desc);
-
- if( LLAssetType::AT_SOUND == asset_type )
- {
- LLViewerStats::getInstance()->incStat(LLViewerStats::ST_UPLOAD_SOUND_COUNT );
- }
- else
- if( LLAssetType::AT_TEXTURE == asset_type )
- {
- LLViewerStats::getInstance()->incStat(LLViewerStats::ST_UPLOAD_TEXTURE_COUNT );
- }
- else
- if( LLAssetType::AT_ANIMATION == asset_type)
- {
- LLViewerStats::getInstance()->incStat(LLViewerStats::ST_UPLOAD_ANIM_COUNT );
- }
-
- if(LLInventoryType::IT_NONE == inv_type)
- {
- inv_type = LLInventoryType::defaultForAssetType(asset_type);
- }
- LLStringUtil::stripNonprintable(name);
- LLStringUtil::stripNonprintable(desc);
- if(name.empty())
- {
- name = "(No Name)";
- }
- if(desc.empty())
- {
- desc = "(No Description)";
- }
-
- // At this point, we're ready for the upload.
- std::string upload_message = "Uploading...\n\n";
- upload_message.append(display_name);
- LLUploadDialog::modalUploadDialog(upload_message);
-
- llinfos << "*** Uploading: " << llendl;
- llinfos << "Type: " << LLAssetType::lookup(asset_type) << llendl;
- llinfos << "UUID: " << uuid << llendl;
- llinfos << "Name: " << name << llendl;
- llinfos << "Desc: " << desc << llendl;
- llinfos << "Expected Upload Cost: " << expected_upload_cost << llendl;
- lldebugs << "Folder: " << gInventory.findCategoryUUIDForType((destination_folder_type == LLFolderType::FT_NONE) ? LLFolderType::assetTypeToFolderType(asset_type) : destination_folder_type) << llendl;
- lldebugs << "Asset Type: " << LLAssetType::lookup(asset_type) << llendl;
-
- std::string url = gAgent.getRegion()->getCapability(
- "NewFileAgentInventory");
-
- if ( !url.empty() )
- {
- llinfos << "New Agent Inventory via capability" << llendl;
-
- LLSD body;
- body = generate_new_resource_upload_capability_body(
- asset_type,
- name,
- desc,
- destination_folder_type,
- inv_type,
- next_owner_perms,
- group_perms,
- everyone_perms);
-
- LLHTTPClient::post(
- url,
- body,
- new LLNewAgentInventoryResponder(
- body,
- uuid,
- asset_type));
- }
- else
- {
- llinfos << "NewAgentInventory capability not found, new agent inventory via asset system." << llendl;
- // check for adequate funds
- // TODO: do this check on the sim
- if (LLAssetType::AT_SOUND == asset_type ||
- LLAssetType::AT_TEXTURE == asset_type ||
- LLAssetType::AT_ANIMATION == asset_type)
- {
- S32 balance = gStatusBar->getBalance();
- if (balance < expected_upload_cost)
- {
- // insufficient funds, bail on this upload
- LLStringUtil::format_map_t args;
- args["NAME"] = name;
- args["AMOUNT"] = llformat("%d", expected_upload_cost);
- LLBuyCurrencyHTML::openCurrencyFloater( LLTrans::getString("UploadingCosts", args), expected_upload_cost );
- return;
- }
- }
-
- LLResourceData* data = new LLResourceData;
- data->mAssetInfo.mTransactionID = tid;
- data->mAssetInfo.mUuid = uuid;
- data->mAssetInfo.mType = asset_type;
- data->mAssetInfo.mCreatorID = gAgentID;
- data->mInventoryType = inv_type;
- data->mNextOwnerPerm = next_owner_perms;
- data->mExpectedUploadCost = expected_upload_cost;
- data->mUserData = userdata;
- data->mAssetInfo.setName(name);
- data->mAssetInfo.setDescription(desc);
- data->mPreferredLocation = destination_folder_type;
-
- LLAssetStorage::LLStoreAssetCallback asset_callback = &upload_done_callback;
- if (callback)
- {
- asset_callback = callback;
- }
- gAssetStorage->storeAssetData(
- data->mAssetInfo.mTransactionID,
- data->mAssetInfo.mType,
- asset_callback,
- (void*)data,
- FALSE);
- }
-}
-
-LLAssetID generate_asset_id_for_new_upload(const LLTransactionID& tid)
-{
- if ( gDisconnected )
- {
- LLAssetID rv;
-
- rv.setNull();
- return rv;
- }
-
- LLAssetID uuid = tid.makeAssetID(gAgent.getSecureSessionID());
-
- return uuid;
-}
-
-void increase_new_upload_stats(LLAssetType::EType asset_type)
-{
- if ( LLAssetType::AT_SOUND == asset_type )
- {
- LLViewerStats::getInstance()->incStat(
- LLViewerStats::ST_UPLOAD_SOUND_COUNT );
- }
- else if ( LLAssetType::AT_TEXTURE == asset_type )
- {
- LLViewerStats::getInstance()->incStat(
- LLViewerStats::ST_UPLOAD_TEXTURE_COUNT );
- }
- else if ( LLAssetType::AT_ANIMATION == asset_type )
- {
- LLViewerStats::getInstance()->incStat(
- LLViewerStats::ST_UPLOAD_ANIM_COUNT );
- }
-}
-
-void assign_defaults_and_show_upload_message(
- LLAssetType::EType asset_type,
- LLInventoryType::EType& inventory_type,
- std::string& name,
- const std::string& display_name,
- std::string& description)
-{
- if ( LLInventoryType::IT_NONE == inventory_type )
- {
- inventory_type = LLInventoryType::defaultForAssetType(asset_type);
- }
- LLStringUtil::stripNonprintable(name);
- LLStringUtil::stripNonprintable(description);
-
- if ( name.empty() )
- {
- name = "(No Name)";
- }
- if ( description.empty() )
- {
- description = "(No Description)";
- }
-
- // At this point, we're ready for the upload.
- std::string upload_message = "Uploading...\n\n";
- upload_message.append(display_name);
- LLUploadDialog::modalUploadDialog(upload_message);
-}
-
-
-void init_menu_file()
-{
- view_listener_t::addCommit(new LLFileUploadImage(), "File.UploadImage");
- view_listener_t::addCommit(new LLFileUploadSound(), "File.UploadSound");
- view_listener_t::addCommit(new LLFileUploadAnim(), "File.UploadAnim");
- view_listener_t::addCommit(new LLFileUploadModel(), "File.UploadModel");
- view_listener_t::addCommit(new LLFileUploadBulk(), "File.UploadBulk");
- view_listener_t::addCommit(new LLFileCloseWindow(), "File.CloseWindow");
- view_listener_t::addCommit(new LLFileCloseAllWindows(), "File.CloseAllWindows");
- view_listener_t::addEnable(new LLFileEnableCloseWindow(), "File.EnableCloseWindow");
- view_listener_t::addEnable(new LLFileEnableCloseAllWindows(), "File.EnableCloseAllWindows");
- view_listener_t::addCommit(new LLFileTakeSnapshotToDisk(), "File.TakeSnapshotToDisk");
- view_listener_t::addCommit(new LLFileQuit(), "File.Quit");
-
- view_listener_t::addEnable(new LLFileEnableUpload(), "File.EnableUpload");
- view_listener_t::addEnable(new LLFileEnableUploadModel(), "File.EnableUploadModel");
- view_listener_t::addMenu(new LLMeshEnabled(), "File.MeshEnabled");
- view_listener_t::addMenu(new LLMeshUploadVisible(), "File.VisibleUploadModel");
-
- // "File.SaveTexture" moved to llpanelmaininventory so that it can be properly handled.
-}
+/**
+ * @file llviewermenufile.cpp
+ * @brief "File" menu in the main menu bar.
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llviewermenufile.h"
+
+// project includes
+#include "llagent.h"
+#include "llagentcamera.h"
+#include "llfilepicker.h"
+#include "llfloaterreg.h"
+#include "llbuycurrencyhtml.h"
+#include "llfloatermodelpreview.h"
+#include "llfloatersnapshot.h"
+#include "llimage.h"
+#include "llimagebmp.h"
+#include "llimagepng.h"
+#include "llimagej2c.h"
+#include "llimagejpeg.h"
+#include "llimagetga.h"
+#include "llinventorymodel.h" // gInventory
+#include "llresourcedata.h"
+#include "llfloaterperms.h"
+#include "llstatusbar.h"
+#include "llviewercontrol.h" // gSavedSettings
+#include "llviewertexturelist.h"
+#include "lluictrlfactory.h"
+#include "llvfile.h"
+#include "llvfs.h"
+#include "llviewerinventory.h"
+#include "llviewermenu.h" // gMenuHolder
+#include "llviewerparcelmgr.h"
+#include "llviewerregion.h"
+#include "llviewerstats.h"
+#include "llviewerwindow.h"
+#include "llappviewer.h"
+#include "lluploaddialog.h"
+#include "lltrans.h"
+#include "llfloaterbuycurrency.h"
+
+// linden libraries
+#include "llassetuploadresponders.h"
+#include "lleconomy.h"
+#include "llhttpclient.h"
+#include "llnotificationsutil.h"
+#include "llsdserialize.h"
+#include "llsdutil.h"
+#include "llstring.h"
+#include "lltransactiontypes.h"
+#include "lluuid.h"
+#include "llvorbisencode.h"
+#include "message.h"
+
+// system libraries
+#include <boost/tokenizer.hpp>
+
+class LLFileEnableUpload : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ bool new_value = gStatusBar && LLGlobalEconomy::Singleton::getInstance() && (gStatusBar->getBalance() >= LLGlobalEconomy::Singleton::getInstance()->getPriceUpload());
+ return new_value;
+ }
+};
+
+class LLFileEnableUploadModel : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ return true;
+ }
+};
+
+class LLMeshEnabled : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ return gSavedSettings.getBOOL("MeshEnabled");
+ }
+};
+
+class LLMeshUploadVisible : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ return gMeshRepo.meshUploadEnabled();
+ }
+};
+
+LLMutex* LLFilePickerThread::sMutex = NULL;
+std::queue<LLFilePickerThread*> LLFilePickerThread::sDeadQ;
+
+void LLFilePickerThread::getFile()
+{
+#if LL_WINDOWS
+ start();
+#else
+ run();
+#endif
+}
+
+//virtual
+void LLFilePickerThread::run()
+{
+ LLFilePicker picker;
+#if LL_WINDOWS
+ if (picker.getOpenFile(mFilter, false))
+ {
+ mFile = picker.getFirstFile();
+ }
+#else
+ if (picker.getOpenFile(mFilter, true))
+ {
+ mFile = picker.getFirstFile();
+ }
+#endif
+
+ {
+ LLMutexLock lock(sMutex);
+ sDeadQ.push(this);
+ }
+
+}
+
+//static
+void LLFilePickerThread::initClass()
+{
+ sMutex = new LLMutex(NULL);
+}
+
+//static
+void LLFilePickerThread::cleanupClass()
+{
+ clearDead();
+
+ delete sMutex;
+ sMutex = NULL;
+}
+
+//static
+void LLFilePickerThread::clearDead()
+{
+ if (!sDeadQ.empty())
+ {
+ LLMutexLock lock(sMutex);
+ while (!sDeadQ.empty())
+ {
+ LLFilePickerThread* thread = sDeadQ.front();
+ thread->notify(thread->mFile);
+ delete thread;
+ sDeadQ.pop();
+ }
+ }
+}
+
+
+//============================================================================
+
+#if LL_WINDOWS
+static std::string SOUND_EXTENSIONS = "wav";
+static std::string IMAGE_EXTENSIONS = "tga bmp jpg jpeg png";
+static std::string ANIM_EXTENSIONS = "bvh";
+#ifdef _CORY_TESTING
+static std::string GEOMETRY_EXTENSIONS = "slg";
+#endif
+static std::string XML_EXTENSIONS = "xml";
+static std::string SLOBJECT_EXTENSIONS = "slobject";
+#endif
+static std::string ALL_FILE_EXTENSIONS = "*.*";
+static std::string MODEL_EXTENSIONS = "dae";
+
+std::string build_extensions_string(LLFilePicker::ELoadFilter filter)
+{
+ switch(filter)
+ {
+#if LL_WINDOWS
+ case LLFilePicker::FFLOAD_IMAGE:
+ return IMAGE_EXTENSIONS;
+ case LLFilePicker::FFLOAD_WAV:
+ return SOUND_EXTENSIONS;
+ case LLFilePicker::FFLOAD_ANIM:
+ return ANIM_EXTENSIONS;
+ case LLFilePicker::FFLOAD_SLOBJECT:
+ return SLOBJECT_EXTENSIONS;
+ case LLFilePicker::FFLOAD_MODEL:
+ return MODEL_EXTENSIONS;
+#ifdef _CORY_TESTING
+ case LLFilePicker::FFLOAD_GEOMETRY:
+ return GEOMETRY_EXTENSIONS;
+#endif
+ case LLFilePicker::FFLOAD_XML:
+ return XML_EXTENSIONS;
+ case LLFilePicker::FFLOAD_ALL:
+ return ALL_FILE_EXTENSIONS;
+#endif
+ default:
+ return ALL_FILE_EXTENSIONS;
+ }
+}
+
+/**
+ char* upload_pick(void* data)
+
+ If applicable, brings up a file chooser in which the user selects a file
+ to upload for a particular task. If the file is valid for the given action,
+ returns the string to the full path filename, else returns NULL.
+ Data is the load filter for the type of file as defined in LLFilePicker.
+**/
+const std::string upload_pick(void* data)
+{
+ if( gAgentCamera.cameraMouselook() )
+ {
+ gAgentCamera.changeCameraToDefault();
+ // This doesn't seem necessary. JC
+ // display();
+ }
+
+ LLFilePicker::ELoadFilter type;
+ if(data)
+ {
+ type = (LLFilePicker::ELoadFilter)((intptr_t)data);
+ }
+ else
+ {
+ type = LLFilePicker::FFLOAD_ALL;
+ }
+
+ LLFilePicker& picker = LLFilePicker::instance();
+ if (!picker.getOpenFile(type))
+ {
+ llinfos << "Couldn't import objects from file" << llendl;
+ return std::string();
+ }
+
+
+ const std::string& filename = picker.getFirstFile();
+ std::string ext = gDirUtilp->getExtension(filename);
+
+ //strincmp doesn't like NULL pointers
+ if (ext.empty())
+ {
+ std::string short_name = gDirUtilp->getBaseFileName(filename);
+
+ // No extension
+ LLSD args;
+ args["FILE"] = short_name;
+ LLNotificationsUtil::add("NoFileExtension", args);
+ return std::string();
+ }
+ else
+ {
+ //so there is an extension
+ //loop over the valid extensions and compare to see
+ //if the extension is valid
+
+ //now grab the set of valid file extensions
+ std::string valid_extensions = build_extensions_string(type);
+
+ BOOL ext_valid = FALSE;
+
+ typedef boost::tokenizer<boost::char_separator<char> > tokenizer;
+ boost::char_separator<char> sep(" ");
+ tokenizer tokens(valid_extensions, sep);
+ tokenizer::iterator token_iter;
+
+ //now loop over all valid file extensions
+ //and compare them to the extension of the file
+ //to be uploaded
+ for( token_iter = tokens.begin();
+ token_iter != tokens.end() && ext_valid != TRUE;
+ ++token_iter)
+ {
+ const std::string& cur_token = *token_iter;
+
+ if (cur_token == ext || cur_token == "*.*")
+ {
+ //valid extension
+ //or the acceptable extension is any
+ ext_valid = TRUE;
+ }
+ }//end for (loop over all tokens)
+
+ if (ext_valid == FALSE)
+ {
+ //should only get here if the extension exists
+ //but is invalid
+ LLSD args;
+ args["EXTENSION"] = ext;
+ args["VALIDS"] = valid_extensions;
+ LLNotificationsUtil::add("InvalidFileExtension", args);
+ return std::string();
+ }
+ }//end else (non-null extension)
+
+ //valid file extension
+
+ //now we check to see
+ //if the file is actually a valid image/sound/etc.
+ if (type == LLFilePicker::FFLOAD_WAV)
+ {
+ // pre-qualify wavs to make sure the format is acceptable
+ std::string error_msg;
+ if (check_for_invalid_wav_formats(filename,error_msg))
+ {
+ llinfos << error_msg << ": " << filename << llendl;
+ LLSD args;
+ args["FILE"] = filename;
+ LLNotificationsUtil::add( error_msg, args );
+ return std::string();
+ }
+ }//end if a wave/sound file
+
+
+ return filename;
+}
+
+class LLFileUploadImage : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ std::string filename = upload_pick((void *)LLFilePicker::FFLOAD_IMAGE);
+ if (!filename.empty())
+ {
+ LLFloaterReg::showInstance("upload_image", LLSD(filename));
+ }
+ return TRUE;
+ }
+};
+
+class LLFileUploadModel : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ LLFloaterModelPreview* fmp = (LLFloaterModelPreview*) LLFloaterReg::getInstance("upload_model");
+ if (fmp)
+ {
+ fmp->loadModel(3);
+ }
+
+ return TRUE;
+ }
+};
+
+class LLFileUploadSound : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ std::string filename = upload_pick((void*)LLFilePicker::FFLOAD_WAV);
+ if (!filename.empty())
+ {
+ LLFloaterReg::showInstance("upload_sound", LLSD(filename));
+ }
+ return true;
+ }
+};
+
+class LLFileUploadAnim : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ const std::string filename = upload_pick((void*)LLFilePicker::FFLOAD_ANIM);
+ if (!filename.empty())
+ {
+ LLFloaterReg::showInstance("upload_anim", LLSD(filename));
+ }
+ return true;
+ }
+};
+
+class LLFileUploadBulk : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ if( gAgentCamera.cameraMouselook() )
+ {
+ gAgentCamera.changeCameraToDefault();
+ }
+
+ // TODO:
+ // Iterate over all files
+ // Check extensions for uploadability, cost
+ // Check user balance for entire cost
+ // Charge user entire cost
+ // Loop, uploading
+ // If an upload fails, refund the user for that one
+ //
+ // Also fix single upload to charge first, then refund
+
+ LLFilePicker& picker = LLFilePicker::instance();
+ if (picker.getMultipleOpenFiles())
+ {
+ const std::string& filename = picker.getFirstFile();
+ std::string name = gDirUtilp->getBaseFileName(filename, true);
+
+ std::string asset_name = name;
+ LLStringUtil::replaceNonstandardASCII( asset_name, '?' );
+ LLStringUtil::replaceChar(asset_name, '|', '?');
+ LLStringUtil::stripNonprintable(asset_name);
+ LLStringUtil::trim(asset_name);
+
+ std::string display_name = LLStringUtil::null;
+ LLAssetStorage::LLStoreAssetCallback callback = NULL;
+ S32 expected_upload_cost = LLGlobalEconomy::Singleton::getInstance()->getPriceUpload();
+ void *userdata = NULL;
+
+ upload_new_resource(
+ filename,
+ asset_name,
+ asset_name,
+ 0,
+ LLFolderType::FT_NONE,
+ LLInventoryType::IT_NONE,
+ LLFloaterPerms::getNextOwnerPerms(),
+ LLFloaterPerms::getGroupPerms(),
+ LLFloaterPerms::getEveryonePerms(),
+ display_name,
+ callback,
+ expected_upload_cost,
+ userdata);
+
+ // *NOTE: Ew, we don't iterate over the file list here,
+ // we handle the next files in upload_done_callback()
+ }
+ else
+ {
+ llinfos << "Couldn't import objects from file" << llendl;
+ }
+ return true;
+ }
+};
+
+void upload_error(const std::string& error_message, const std::string& label, const std::string& filename, const LLSD& args)
+{
+ llwarns << error_message << llendl;
+ LLNotificationsUtil::add(label, args);
+ if(LLFile::remove(filename) == -1)
+ {
+ lldebugs << "unable to remove temp file" << llendl;
+ }
+ LLFilePicker::instance().reset();
+}
+
+class LLFileEnableCloseWindow : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ bool new_value = NULL != LLFloater::getClosableFloaterFromFocus();
+ return new_value;
+ }
+};
+
+class LLFileCloseWindow : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ LLFloater::closeFocusedFloater();
+
+ return true;
+ }
+};
+
+class LLFileEnableCloseAllWindows : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ bool open_children = gFloaterView->allChildrenClosed();
+ return !open_children;
+ }
+};
+
+class LLFileCloseAllWindows : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ bool app_quitting = false;
+ gFloaterView->closeAllChildren(app_quitting);
+
+ return true;
+ }
+};
+
+class LLFileTakeSnapshotToDisk : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ LLPointer<LLImageRaw> raw = new LLImageRaw;
+
+ S32 width = gViewerWindow->getWindowWidthRaw();
+ S32 height = gViewerWindow->getWindowHeightRaw();
+
+ if (gSavedSettings.getBOOL("HighResSnapshot"))
+ {
+ width *= 2;
+ height *= 2;
+ }
+
+ if (gViewerWindow->rawSnapshot(raw,
+ width,
+ height,
+ TRUE,
+ FALSE,
+ gSavedSettings.getBOOL("RenderUIInSnapshot"),
+ FALSE))
+ {
+ gViewerWindow->playSnapshotAnimAndSound();
+
+ LLPointer<LLImageFormatted> formatted = new LLImagePNG;
+ formatted->enableOverSize() ;
+ formatted->encode(raw, 0);
+ formatted->disableOverSize() ;
+ gViewerWindow->saveImageNumbered(formatted);
+ }
+ return true;
+ }
+};
+
+class LLFileQuit : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ LLAppViewer::instance()->userQuit();
+ return true;
+ }
+};
+
+
+void handle_compress_image(void*)
+{
+ LLFilePicker& picker = LLFilePicker::instance();
+ if (picker.getMultipleOpenFiles(LLFilePicker::FFLOAD_IMAGE))
+ {
+ std::string infile = picker.getFirstFile();
+ while (!infile.empty())
+ {
+ std::string outfile = infile + ".j2c";
+
+ llinfos << "Input: " << infile << llendl;
+ llinfos << "Output: " << outfile << llendl;
+
+ BOOL success;
+
+ success = LLViewerTextureList::createUploadFile(infile, outfile, IMG_CODEC_TGA);
+
+ if (success)
+ {
+ llinfos << "Compression complete" << llendl;
+ }
+ else
+ {
+ llinfos << "Compression failed: " << LLImage::getLastError() << llendl;
+ }
+
+ infile = picker.getNextFile();
+ }
+ }
+}
+
+LLUUID upload_new_resource(
+ const std::string& src_filename,
+ std::string name,
+ std::string desc,
+ S32 compression_info,
+ LLFolderType::EType destination_folder_type,
+ LLInventoryType::EType inv_type,
+ U32 next_owner_perms,
+ U32 group_perms,
+ U32 everyone_perms,
+ const std::string& display_name,
+ LLAssetStorage::LLStoreAssetCallback callback,
+ S32 expected_upload_cost,
+ void *userdata)
+{
+ // Generate the temporary UUID.
+ std::string filename = gDirUtilp->getTempFilename();
+ LLTransactionID tid;
+ LLAssetID uuid;
+
+ LLSD args;
+
+ std::string exten = gDirUtilp->getExtension(src_filename);
+ U32 codec = LLImageBase::getCodecFromExtension(exten);
+ LLAssetType::EType asset_type = LLAssetType::AT_NONE;
+ std::string error_message;
+
+ BOOL error = FALSE;
+
+ if (exten.empty())
+ {
+ std::string short_name = gDirUtilp->getBaseFileName(filename);
+
+ // No extension
+ error_message = llformat(
+ "No file extension for the file: '%s'\nPlease make sure the file has a correct file extension",
+ short_name.c_str());
+ args["FILE"] = short_name;
+ upload_error(error_message, "NoFileExtension", filename, args);
+ return LLUUID();
+ }
+ else if (codec != IMG_CODEC_INVALID)
+ {
+ // It's an image file, the upload procedure is the same for all
+ asset_type = LLAssetType::AT_TEXTURE;
+ if (!LLViewerTextureList::createUploadFile(src_filename, filename, codec ))
+ {
+ error_message = llformat( "Problem with file %s:\n\n%s\n",
+ src_filename.c_str(), LLImage::getLastError().c_str());
+ args["FILE"] = src_filename;
+ args["ERROR"] = LLImage::getLastError();
+ upload_error(error_message, "ProblemWithFile", filename, args);
+ return LLUUID();
+ }
+ }
+ else if(exten == "wav")
+ {
+ asset_type = LLAssetType::AT_SOUND; // tag it as audio
+ S32 encode_result = 0;
+
+ llinfos << "Attempting to encode wav as an ogg file" << llendl;
+
+ encode_result = encode_vorbis_file(src_filename, filename);
+
+ if (LLVORBISENC_NOERR != encode_result)
+ {
+ switch(encode_result)
+ {
+ case LLVORBISENC_DEST_OPEN_ERR:
+ error_message = llformat( "Couldn't open temporary compressed sound file for writing: %s\n", filename.c_str());
+ args["FILE"] = filename;
+ upload_error(error_message, "CannotOpenTemporarySoundFile", filename, args);
+ break;
+
+ default:
+ error_message = llformat("Unknown vorbis encode failure on: %s\n", src_filename.c_str());
+ args["FILE"] = src_filename;
+ upload_error(error_message, "UnknownVorbisEncodeFailure", filename, args);
+ break;
+ }
+ return LLUUID();
+ }
+ }
+ else if(exten == "tmp")
+ {
+ // This is a generic .lin resource file
+ asset_type = LLAssetType::AT_OBJECT;
+ LLFILE* in = LLFile::fopen(src_filename, "rb"); /* Flawfinder: ignore */
+ if (in)
+ {
+ // read in the file header
+ char buf[16384]; /* Flawfinder: ignore */
+ size_t readbytes;
+ S32 version;
+ if (fscanf(in, "LindenResource\nversion %d\n", &version))
+ {
+ if (2 == version)
+ {
+ // *NOTE: This buffer size is hard coded into scanf() below.
+ char label[MAX_STRING]; /* Flawfinder: ignore */
+ char value[MAX_STRING]; /* Flawfinder: ignore */
+ S32 tokens_read;
+ while (fgets(buf, 1024, in))
+ {
+ label[0] = '\0';
+ value[0] = '\0';
+ tokens_read = sscanf( /* Flawfinder: ignore */
+ buf,
+ "%254s %254s\n",
+ label, value);
+
+ llinfos << "got: " << label << " = " << value
+ << llendl;
+
+ if (EOF == tokens_read)
+ {
+ fclose(in);
+ error_message = llformat("corrupt resource file: %s", src_filename.c_str());
+ args["FILE"] = src_filename;
+ upload_error(error_message, "CorruptResourceFile", filename, args);
+ return LLUUID();
+ }
+
+ if (2 == tokens_read)
+ {
+ if (! strcmp("type", label))
+ {
+ asset_type = (LLAssetType::EType)(atoi(value));
+ }
+ }
+ else
+ {
+ if (! strcmp("_DATA_", label))
+ {
+ // below is the data section
+ break;
+ }
+ }
+ // other values are currently discarded
+ }
+
+ }
+ else
+ {
+ fclose(in);
+ error_message = llformat("unknown linden resource file version in file: %s", src_filename.c_str());
+ args["FILE"] = src_filename;
+ upload_error(error_message, "UnknownResourceFileVersion", filename, args);
+ return LLUUID();
+ }
+ }
+ else
+ {
+ // this is an original binary formatted .lin file
+ // start over at the beginning of the file
+ fseek(in, 0, SEEK_SET);
+
+ const S32 MAX_ASSET_DESCRIPTION_LENGTH = 256;
+ const S32 MAX_ASSET_NAME_LENGTH = 64;
+ S32 header_size = 34 + MAX_ASSET_DESCRIPTION_LENGTH + MAX_ASSET_NAME_LENGTH;
+ S16 type_num;
+
+ // read in and throw out most of the header except for the type
+ if (fread(buf, header_size, 1, in) != 1)
+ {
+ llwarns << "Short read" << llendl;
+ }
+ memcpy(&type_num, buf + 16, sizeof(S16)); /* Flawfinder: ignore */
+ asset_type = (LLAssetType::EType)type_num;
+ }
+
+ // copy the file's data segment into another file for uploading
+ LLFILE* out = LLFile::fopen(filename, "wb"); /* Flawfinder: ignore */
+ if (out)
+ {
+ while((readbytes = fread(buf, 1, 16384, in))) /* Flawfinder: ignore */
+ {
+ if (fwrite(buf, 1, readbytes, out) != readbytes)
+ {
+ llwarns << "Short write" << llendl;
+ }
+ }
+ fclose(out);
+ }
+ else
+ {
+ fclose(in);
+ error_message = llformat( "Unable to create output file: %s", filename.c_str());
+ args["FILE"] = filename;
+ upload_error(error_message, "UnableToCreateOutputFile", filename, args);
+ return LLUUID();
+ }
+
+ fclose(in);
+ }
+ else
+ {
+ llinfos << "Couldn't open .lin file " << src_filename << llendl;
+ }
+ }
+ else if (exten == "bvh")
+ {
+ error_message = llformat("We do not currently support bulk upload of animation files\n");
+ upload_error(error_message, "DoNotSupportBulkAnimationUpload", filename, args);
+ return LLUUID();
+ }
+ else
+ {
+ // Unknown extension
+ error_message = llformat(LLTrans::getString("UnknownFileExtension").c_str(), exten.c_str());
+ error = TRUE;;
+ }
+
+ // gen a new transaction ID for this asset
+ tid.generate();
+
+ if (!error)
+ {
+ uuid = tid.makeAssetID(gAgent.getSecureSessionID());
+ // copy this file into the vfs for upload
+ S32 file_size;
+ LLAPRFile infile ;
+ infile.open(filename, LL_APR_RB, NULL, &file_size);
+ if (infile.getFileHandle())
+ {
+ LLVFile file(gVFS, uuid, asset_type, LLVFile::WRITE);
+
+ file.setMaxSize(file_size);
+
+ const S32 buf_size = 65536;
+ U8 copy_buf[buf_size];
+ while ((file_size = infile.read(copy_buf, buf_size)))
+ {
+ file.write(copy_buf, file_size);
+ }
+ }
+ else
+ {
+ error_message = llformat( "Unable to access output file: %s", filename.c_str());
+ error = TRUE;
+ }
+ }
+
+ if (!error)
+ {
+ std::string t_disp_name = display_name;
+ if (t_disp_name.empty())
+ {
+ t_disp_name = src_filename;
+ }
+ upload_new_resource(
+ tid,
+ asset_type,
+ name,
+ desc,
+ compression_info, // tid
+ destination_folder_type,
+ inv_type,
+ next_owner_perms,
+ group_perms,
+ everyone_perms,
+ display_name,
+ callback,
+ expected_upload_cost,
+ userdata);
+ }
+ else
+ {
+ llwarns << error_message << llendl;
+ LLSD args;
+ args["ERROR_MESSAGE"] = error_message;
+ LLNotificationsUtil::add("ErrorMessage", args);
+ if(LLFile::remove(filename) == -1)
+ {
+ lldebugs << "unable to remove temp file" << llendl;
+ }
+ LLFilePicker::instance().reset();
+ }
+
+ return uuid;
+}
+
+void upload_done_callback(
+ const LLUUID& uuid,
+ void* user_data,
+ S32 result,
+ LLExtStat ext_status) // StoreAssetData callback (fixed)
+{
+ LLResourceData* data = (LLResourceData*)user_data;
+ S32 expected_upload_cost = data ? data->mExpectedUploadCost : 0;
+ //LLAssetType::EType pref_loc = data->mPreferredLocation;
+ BOOL is_balance_sufficient = TRUE;
+
+ if(data)
+ {
+ if (result >= 0)
+ {
+ LLFolderType::EType dest_loc = (data->mPreferredLocation == LLFolderType::FT_NONE) ? LLFolderType::assetTypeToFolderType(data->mAssetInfo.mType) : data->mPreferredLocation;
+
+ if (LLAssetType::AT_SOUND == data->mAssetInfo.mType ||
+ LLAssetType::AT_TEXTURE == data->mAssetInfo.mType ||
+ LLAssetType::AT_ANIMATION == data->mAssetInfo.mType)
+ {
+ // Charge the user for the upload.
+ LLViewerRegion* region = gAgent.getRegion();
+
+ if(!(can_afford_transaction(expected_upload_cost)))
+ {
+ LLStringUtil::format_map_t args;
+ args["NAME"] = data->mAssetInfo.getName();
+ args["AMOUNT"] = llformat("%d", expected_upload_cost);
+ LLBuyCurrencyHTML::openCurrencyFloater( LLTrans::getString("UploadingCosts", args), expected_upload_cost );
+ is_balance_sufficient = FALSE;
+ }
+ else if(region)
+ {
+ // Charge user for upload
+ gStatusBar->debitBalance(expected_upload_cost);
+
+ LLMessageSystem* msg = gMessageSystem;
+ msg->newMessageFast(_PREHASH_MoneyTransferRequest);
+ msg->nextBlockFast(_PREHASH_AgentData);
+ msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
+ msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
+ msg->nextBlockFast(_PREHASH_MoneyData);
+ msg->addUUIDFast(_PREHASH_SourceID, gAgent.getID());
+ msg->addUUIDFast(_PREHASH_DestID, LLUUID::null);
+ msg->addU8("Flags", 0);
+ // we tell the sim how much we were expecting to pay so it
+ // can respond to any discrepancy
+ msg->addS32Fast(_PREHASH_Amount, expected_upload_cost);
+ msg->addU8Fast(_PREHASH_AggregatePermNextOwner, (U8)LLAggregatePermissions::AP_EMPTY);
+ msg->addU8Fast(_PREHASH_AggregatePermInventory, (U8)LLAggregatePermissions::AP_EMPTY);
+ msg->addS32Fast(_PREHASH_TransactionType, TRANS_UPLOAD_CHARGE);
+ msg->addStringFast(_PREHASH_Description, NULL);
+ msg->sendReliable(region->getHost());
+ }
+ }
+
+ if(is_balance_sufficient)
+ {
+ // Actually add the upload to inventory
+ llinfos << "Adding " << uuid << " to inventory." << llendl;
+ const LLUUID folder_id = gInventory.findCategoryUUIDForType(dest_loc);
+ if(folder_id.notNull())
+ {
+ U32 next_owner_perms = data->mNextOwnerPerm;
+ if(PERM_NONE == next_owner_perms)
+ {
+ next_owner_perms = PERM_MOVE | PERM_TRANSFER;
+ }
+ create_inventory_item(gAgent.getID(), gAgent.getSessionID(),
+ folder_id, data->mAssetInfo.mTransactionID, data->mAssetInfo.getName(),
+ data->mAssetInfo.getDescription(), data->mAssetInfo.mType,
+ data->mInventoryType, NOT_WEARABLE, next_owner_perms,
+ LLPointer<LLInventoryCallback>(NULL));
+ }
+ else
+ {
+ llwarns << "Can't find a folder to put it in" << llendl;
+ }
+ }
+ }
+ else // if(result >= 0)
+ {
+ LLSD args;
+ args["FILE"] = LLInventoryType::lookupHumanReadable(data->mInventoryType);
+ args["REASON"] = std::string(LLAssetStorage::getErrorString(result));
+ LLNotificationsUtil::add("CannotUploadReason", args);
+ }
+ }
+
+ LLUploadDialog::modalUploadFinished();
+ delete data;
+ data = NULL;
+
+ // *NOTE: This is a pretty big hack. What this does is check the
+ // file picker if there are any more pending uploads. If so,
+ // upload that file.
+ const std::string& next_file = LLFilePicker::instance().getNextFile();
+ if(is_balance_sufficient && !next_file.empty())
+ {
+ std::string asset_name = gDirUtilp->getBaseFileName(next_file, true);
+ LLStringUtil::replaceNonstandardASCII( asset_name, '?' );
+ LLStringUtil::replaceChar(asset_name, '|', '?');
+ LLStringUtil::stripNonprintable(asset_name);
+ LLStringUtil::trim(asset_name);
+
+ std::string display_name = LLStringUtil::null;
+ LLAssetStorage::LLStoreAssetCallback callback = NULL;
+ void *userdata = NULL;
+ upload_new_resource(
+ next_file,
+ asset_name,
+ asset_name, // file
+ 0,
+ LLFolderType::FT_NONE,
+ LLInventoryType::IT_NONE,
+ PERM_NONE,
+ PERM_NONE,
+ PERM_NONE,
+ display_name,
+ callback,
+ expected_upload_cost, // assuming next in a group of uploads is of roughly the same type, i.e. same upload cost
+ userdata);
+ }
+}
+
+static LLAssetID upload_new_resource_prep(
+ const LLTransactionID& tid,
+ LLAssetType::EType asset_type,
+ LLInventoryType::EType& inventory_type,
+ std::string& name,
+ const std::string& display_name,
+ std::string& description)
+{
+ LLAssetID uuid = generate_asset_id_for_new_upload(tid);
+
+ increase_new_upload_stats(asset_type);
+
+ assign_defaults_and_show_upload_message(
+ asset_type,
+ inventory_type,
+ name,
+ display_name,
+ description);
+
+ return uuid;
+}
+
+LLSD generate_new_resource_upload_capability_body(
+ LLAssetType::EType asset_type,
+ const std::string& name,
+ const std::string& desc,
+ LLFolderType::EType destination_folder_type,
+ LLInventoryType::EType inv_type,
+ U32 next_owner_perms,
+ U32 group_perms,
+ U32 everyone_perms)
+{
+ LLSD body;
+
+ body["folder_id"] = gInventory.findCategoryUUIDForType(
+ (destination_folder_type == LLFolderType::FT_NONE) ?
+ (LLFolderType::EType) asset_type :
+ destination_folder_type);
+
+ body["asset_type"] = LLAssetType::lookup(asset_type);
+ body["inventory_type"] = LLInventoryType::lookup(inv_type);
+ body["name"] = name;
+ body["description"] = desc;
+ body["next_owner_mask"] = LLSD::Integer(next_owner_perms);
+ body["group_mask"] = LLSD::Integer(group_perms);
+ body["everyone_mask"] = LLSD::Integer(everyone_perms);
+
+ return body;
+}
+
+void upload_new_resource(
+ const LLTransactionID &tid,
+ LLAssetType::EType asset_type,
+ std::string name,
+ std::string desc,
+ S32 compression_info,
+ LLFolderType::EType destination_folder_type,
+ LLInventoryType::EType inv_type,
+ U32 next_owner_perms,
+ U32 group_perms,
+ U32 everyone_perms,
+ const std::string& display_name,
+ LLAssetStorage::LLStoreAssetCallback callback,
+ S32 expected_upload_cost,
+ void *userdata)
+{
+ if(gDisconnected)
+ {
+ return ;
+ }
+
+ LLAssetID uuid =
+ upload_new_resource_prep(
+ tid,
+ asset_type,
+ inv_type,
+ name,
+ display_name,
+ desc);
+
+ if( LLAssetType::AT_SOUND == asset_type )
+ {
+ LLViewerStats::getInstance()->incStat(LLViewerStats::ST_UPLOAD_SOUND_COUNT );
+ }
+ else
+ if( LLAssetType::AT_TEXTURE == asset_type )
+ {
+ LLViewerStats::getInstance()->incStat(LLViewerStats::ST_UPLOAD_TEXTURE_COUNT );
+ }
+ else
+ if( LLAssetType::AT_ANIMATION == asset_type)
+ {
+ LLViewerStats::getInstance()->incStat(LLViewerStats::ST_UPLOAD_ANIM_COUNT );
+ }
+
+ if(LLInventoryType::IT_NONE == inv_type)
+ {
+ inv_type = LLInventoryType::defaultForAssetType(asset_type);
+ }
+ LLStringUtil::stripNonprintable(name);
+ LLStringUtil::stripNonprintable(desc);
+ if(name.empty())
+ {
+ name = "(No Name)";
+ }
+ if(desc.empty())
+ {
+ desc = "(No Description)";
+ }
+
+ // At this point, we're ready for the upload.
+ std::string upload_message = "Uploading...\n\n";
+ upload_message.append(display_name);
+ LLUploadDialog::modalUploadDialog(upload_message);
+
+ llinfos << "*** Uploading: " << llendl;
+ llinfos << "Type: " << LLAssetType::lookup(asset_type) << llendl;
+ llinfos << "UUID: " << uuid << llendl;
+ llinfos << "Name: " << name << llendl;
+ llinfos << "Desc: " << desc << llendl;
+ llinfos << "Expected Upload Cost: " << expected_upload_cost << llendl;
+ lldebugs << "Folder: " << gInventory.findCategoryUUIDForType((destination_folder_type == LLFolderType::FT_NONE) ? LLFolderType::assetTypeToFolderType(asset_type) : destination_folder_type) << llendl;
+ lldebugs << "Asset Type: " << LLAssetType::lookup(asset_type) << llendl;
+
+ std::string url = gAgent.getRegion()->getCapability(
+ "NewFileAgentInventory");
+
+ if ( !url.empty() )
+ {
+ llinfos << "New Agent Inventory via capability" << llendl;
+
+ LLSD body;
+ body = generate_new_resource_upload_capability_body(
+ asset_type,
+ name,
+ desc,
+ destination_folder_type,
+ inv_type,
+ next_owner_perms,
+ group_perms,
+ everyone_perms);
+
+ LLHTTPClient::post(
+ url,
+ body,
+ new LLNewAgentInventoryResponder(
+ body,
+ uuid,
+ asset_type));
+ }
+ else
+ {
+ llinfos << "NewAgentInventory capability not found, new agent inventory via asset system." << llendl;
+ // check for adequate funds
+ // TODO: do this check on the sim
+ if (LLAssetType::AT_SOUND == asset_type ||
+ LLAssetType::AT_TEXTURE == asset_type ||
+ LLAssetType::AT_ANIMATION == asset_type)
+ {
+ S32 balance = gStatusBar->getBalance();
+ if (balance < expected_upload_cost)
+ {
+ // insufficient funds, bail on this upload
+ LLStringUtil::format_map_t args;
+ args["NAME"] = name;
+ args["AMOUNT"] = llformat("%d", expected_upload_cost);
+ LLBuyCurrencyHTML::openCurrencyFloater( LLTrans::getString("UploadingCosts", args), expected_upload_cost );
+ return;
+ }
+ }
+
+ LLResourceData* data = new LLResourceData;
+ data->mAssetInfo.mTransactionID = tid;
+ data->mAssetInfo.mUuid = uuid;
+ data->mAssetInfo.mType = asset_type;
+ data->mAssetInfo.mCreatorID = gAgentID;
+ data->mInventoryType = inv_type;
+ data->mNextOwnerPerm = next_owner_perms;
+ data->mExpectedUploadCost = expected_upload_cost;
+ data->mUserData = userdata;
+ data->mAssetInfo.setName(name);
+ data->mAssetInfo.setDescription(desc);
+ data->mPreferredLocation = destination_folder_type;
+
+ LLAssetStorage::LLStoreAssetCallback asset_callback = &upload_done_callback;
+ if (callback)
+ {
+ asset_callback = callback;
+ }
+ gAssetStorage->storeAssetData(
+ data->mAssetInfo.mTransactionID,
+ data->mAssetInfo.mType,
+ asset_callback,
+ (void*)data,
+ FALSE);
+ }
+}
+
+LLAssetID generate_asset_id_for_new_upload(const LLTransactionID& tid)
+{
+ if ( gDisconnected )
+ {
+ LLAssetID rv;
+
+ rv.setNull();
+ return rv;
+ }
+
+ LLAssetID uuid = tid.makeAssetID(gAgent.getSecureSessionID());
+
+ return uuid;
+}
+
+void increase_new_upload_stats(LLAssetType::EType asset_type)
+{
+ if ( LLAssetType::AT_SOUND == asset_type )
+ {
+ LLViewerStats::getInstance()->incStat(
+ LLViewerStats::ST_UPLOAD_SOUND_COUNT );
+ }
+ else if ( LLAssetType::AT_TEXTURE == asset_type )
+ {
+ LLViewerStats::getInstance()->incStat(
+ LLViewerStats::ST_UPLOAD_TEXTURE_COUNT );
+ }
+ else if ( LLAssetType::AT_ANIMATION == asset_type )
+ {
+ LLViewerStats::getInstance()->incStat(
+ LLViewerStats::ST_UPLOAD_ANIM_COUNT );
+ }
+}
+
+void assign_defaults_and_show_upload_message(
+ LLAssetType::EType asset_type,
+ LLInventoryType::EType& inventory_type,
+ std::string& name,
+ const std::string& display_name,
+ std::string& description)
+{
+ if ( LLInventoryType::IT_NONE == inventory_type )
+ {
+ inventory_type = LLInventoryType::defaultForAssetType(asset_type);
+ }
+ LLStringUtil::stripNonprintable(name);
+ LLStringUtil::stripNonprintable(description);
+
+ if ( name.empty() )
+ {
+ name = "(No Name)";
+ }
+ if ( description.empty() )
+ {
+ description = "(No Description)";
+ }
+
+ // At this point, we're ready for the upload.
+ std::string upload_message = "Uploading...\n\n";
+ upload_message.append(display_name);
+ LLUploadDialog::modalUploadDialog(upload_message);
+}
+
+
+void init_menu_file()
+{
+ view_listener_t::addCommit(new LLFileUploadImage(), "File.UploadImage");
+ view_listener_t::addCommit(new LLFileUploadSound(), "File.UploadSound");
+ view_listener_t::addCommit(new LLFileUploadAnim(), "File.UploadAnim");
+ view_listener_t::addCommit(new LLFileUploadModel(), "File.UploadModel");
+ view_listener_t::addCommit(new LLFileUploadBulk(), "File.UploadBulk");
+ view_listener_t::addCommit(new LLFileCloseWindow(), "File.CloseWindow");
+ view_listener_t::addCommit(new LLFileCloseAllWindows(), "File.CloseAllWindows");
+ view_listener_t::addEnable(new LLFileEnableCloseWindow(), "File.EnableCloseWindow");
+ view_listener_t::addEnable(new LLFileEnableCloseAllWindows(), "File.EnableCloseAllWindows");
+ view_listener_t::addCommit(new LLFileTakeSnapshotToDisk(), "File.TakeSnapshotToDisk");
+ view_listener_t::addCommit(new LLFileQuit(), "File.Quit");
+
+ view_listener_t::addEnable(new LLFileEnableUpload(), "File.EnableUpload");
+ view_listener_t::addEnable(new LLFileEnableUploadModel(), "File.EnableUploadModel");
+ view_listener_t::addMenu(new LLMeshEnabled(), "File.MeshEnabled");
+ view_listener_t::addMenu(new LLMeshUploadVisible(), "File.VisibleUploadModel");
+
+ // "File.SaveTexture" moved to llpanelmaininventory so that it can be properly handled.
+}
diff --git a/indra/newview/llviewerregion.cpp b/indra/newview/llviewerregion.cpp
index ed943964f9..166890555f 100644
--- a/indra/newview/llviewerregion.cpp
+++ b/indra/newview/llviewerregion.cpp
@@ -1518,7 +1518,8 @@ void LLViewerRegionImpl::buildCapabilityNames(LLSD& capabilityNames)
capabilityNames.append("LandResources");
capabilityNames.append("MapLayer");
capabilityNames.append("MapLayerGod");
- capabilityNames.append("MeshUploadFlag");
+ capabilityNames.append("MeshUploadFlag");
+ capabilityNames.append("NavMeshUpload");
capabilityNames.append("NewFileAgentInventory");
capabilityNames.append("ParcelPropertiesUpdate");
capabilityNames.append("ParcelMediaURLFilterList");
@@ -1529,6 +1530,7 @@ void LLViewerRegionImpl::buildCapabilityNames(LLSD& capabilityNames)
capabilityNames.append("RemoteParcelRequest");
capabilityNames.append("RequestTextureDownload");
capabilityNames.append("ResourceCostSelected");
+ capabilityNames.append("RetrieveNavMeshSrc");
capabilityNames.append("SearchStatRequest");
capabilityNames.append("SearchStatTracking");
capabilityNames.append("SendPostcard");
@@ -1554,7 +1556,6 @@ void LLViewerRegionImpl::buildCapabilityNames(LLSD& capabilityNames)
capabilityNames.append("ViewerMetrics");
capabilityNames.append("ViewerStartAuction");
capabilityNames.append("ViewerStats");
-
// Please add new capabilities alphabetically to reduce
// merge conflicts.
}
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index 31dfa1923c..76dd20f475 100644
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -1,5258 +1,5285 @@
-/**
- * @file llviewerwindow.cpp
- * @brief Implementation of the LLViewerWindow class.
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-#include "llviewerwindow.h"
-
-#if LL_WINDOWS
-#pragma warning (disable : 4355) // 'this' used in initializer list: yes, intentionally
-#endif
-
-// system library includes
-#include <stdio.h>
-#include <iostream>
-#include <fstream>
-#include <algorithm>
-#include <boost/lambda/core.hpp>
-
-#include "llagent.h"
-#include "llagentcamera.h"
-#include "llfloaterreg.h"
-#include "llmeshrepository.h"
-#include "llpanellogin.h"
-#include "llviewerkeyboard.h"
-#include "llviewermenu.h"
-
-#include "llviewquery.h"
-#include "llxmltree.h"
-#include "llslurl.h"
-//#include "llviewercamera.h"
-#include "llrender.h"
-
-#include "llvoiceclient.h" // for push-to-talk button handling
-
-//
-// TODO: Many of these includes are unnecessary. Remove them.
-//
-
-// linden library includes
-#include "llaudioengine.h" // mute on minimize
-#include "indra_constants.h"
-#include "llassetstorage.h"
-#include "llerrorcontrol.h"
-#include "llfontgl.h"
-#include "llmousehandler.h"
-#include "llrect.h"
-#include "llsky.h"
-#include "llstring.h"
-#include "llui.h"
-#include "lluuid.h"
-#include "llview.h"
-#include "llxfermanager.h"
-#include "message.h"
-#include "object_flags.h"
-#include "lltimer.h"
-#include "timing.h"
-#include "llviewermenu.h"
-#include "lltooltip.h"
-#include "llmediaentry.h"
-#include "llurldispatcher.h"
-#include "raytrace.h"
-
-// newview includes
-#include "llagent.h"
-#include "llbox.h"
-#include "llchicletbar.h"
-#include "llconsole.h"
-#include "llviewercontrol.h"
-#include "llcylinder.h"
-#include "lldebugview.h"
-#include "lldir.h"
-#include "lldrawable.h"
-#include "lldrawpoolalpha.h"
-#include "lldrawpoolbump.h"
-#include "lldrawpoolwater.h"
-#include "llmaniptranslate.h"
-#include "llface.h"
-#include "llfeaturemanager.h"
-#include "llfilepicker.h"
-#include "llfirstuse.h"
-#include "llfloater.h"
-#include "llfloaterbuildoptions.h"
-#include "llfloaterbuyland.h"
-#include "llfloatercamera.h"
-#include "llfloaterland.h"
-#include "llfloaterinspect.h"
-#include "llfloatermap.h"
-#include "llfloaternamedesc.h"
-#include "llfloaterpreference.h"
-#include "llfloatersnapshot.h"
-#include "llfloatertools.h"
-#include "llfloaterworldmap.h"
-#include "llfocusmgr.h"
-#include "llfontfreetype.h"
-#include "llgesturemgr.h"
-#include "llglheaders.h"
-#include "lltooltip.h"
-#include "llhudmanager.h"
-#include "llhudobject.h"
-#include "llhudview.h"
-#include "llimagebmp.h"
-#include "llimagej2c.h"
-#include "llimageworker.h"
-#include "llkeyboard.h"
-#include "lllineeditor.h"
-#include "llmenugl.h"
-#include "llmodaldialog.h"
-#include "llmorphview.h"
-#include "llmoveview.h"
-#include "llnavigationbar.h"
-#include "llpopupview.h"
-#include "llpreviewtexture.h"
-#include "llprogressview.h"
-#include "llresmgr.h"
-#include "llselectmgr.h"
-#include "llrootview.h"
-#include "llrendersphere.h"
-#include "llstartup.h"
-#include "llstatusbar.h"
-#include "llstatview.h"
-#include "llsurface.h"
-#include "llsurfacepatch.h"
-#include "lltexlayer.h"
-#include "lltextbox.h"
-#include "lltexturecache.h"
-#include "lltexturefetch.h"
-#include "lltextureview.h"
-#include "lltool.h"
-#include "lltoolbarview.h"
-#include "lltoolcomp.h"
-#include "lltooldraganddrop.h"
-#include "lltoolface.h"
-#include "lltoolfocus.h"
-#include "lltoolgrab.h"
-#include "lltoolmgr.h"
-#include "lltoolmorph.h"
-#include "lltoolpie.h"
-#include "lltoolselectland.h"
-#include "lltrans.h"
-#include "lluictrlfactory.h"
-#include "llurldispatcher.h" // SLURL from other app instance
-#include "llversioninfo.h"
-#include "llvieweraudio.h"
-#include "llviewercamera.h"
-#include "llviewergesture.h"
-#include "llviewertexturelist.h"
-#include "llviewerinventory.h"
-#include "llviewerkeyboard.h"
-#include "llviewermedia.h"
-#include "llviewermediafocus.h"
-#include "llviewermenu.h"
-#include "llviewermessage.h"
-#include "llviewerobjectlist.h"
-#include "llviewerparcelmgr.h"
-#include "llviewerregion.h"
-#include "llviewershadermgr.h"
-#include "llviewerstats.h"
-#include "llvoavatarself.h"
-#include "llvovolume.h"
-#include "llworld.h"
-#include "llworldmapview.h"
-#include "pipeline.h"
-#include "llappviewer.h"
-#include "llviewerdisplay.h"
-#include "llspatialpartition.h"
-#include "llviewerjoystick.h"
-#include "llviewernetwork.h"
-#include "llpostprocess.h"
-#include "llnearbychatbar.h"
-#include "llagentui.h"
-#include "llwearablelist.h"
-
-#include "llnotifications.h"
-#include "llnotificationsutil.h"
-#include "llnotificationmanager.h"
-
-#include "llfloaternotificationsconsole.h"
-
-#include "llnearbychat.h"
-#include "llwindowlistener.h"
-#include "llviewerwindowlistener.h"
-#include "llpaneltopinfobar.h"
-
-#if LL_WINDOWS
-#include <tchar.h> // For Unicode conversion methods
-#endif
-
-//
-// Globals
-//
-void render_ui(F32 zoom_factor = 1.f, int subfield = 0);
-
-extern BOOL gDebugClicks;
-extern BOOL gDisplaySwapBuffers;
-extern BOOL gDepthDirty;
-extern BOOL gResizeScreenTexture;
-
-LLViewerWindow *gViewerWindow = NULL;
-
-LLFrameTimer gAwayTimer;
-LLFrameTimer gAwayTriggerTimer;
-
-BOOL gShowOverlayTitle = FALSE;
-
-LLViewerObject* gDebugRaycastObject = NULL;
-LLVector3 gDebugRaycastIntersection;
-LLVector2 gDebugRaycastTexCoord;
-LLVector3 gDebugRaycastNormal;
-LLVector3 gDebugRaycastBinormal;
-S32 gDebugRaycastFaceHit;
-LLVector3 gDebugRaycastStart;
-LLVector3 gDebugRaycastEnd;
-
-// HUD display lines in lower right
-BOOL gDisplayWindInfo = FALSE;
-BOOL gDisplayCameraPos = FALSE;
-BOOL gDisplayFOV = FALSE;
-BOOL gDisplayBadge = FALSE;
-
-static const U8 NO_FACE = 255;
-BOOL gQuietSnapshot = FALSE;
-
-static const F32 MIN_DISPLAY_SCALE = 0.75f;
-
-std::string LLViewerWindow::sSnapshotBaseName;
-std::string LLViewerWindow::sSnapshotDir;
-
-std::string LLViewerWindow::sMovieBaseName;
-
-class RecordToChatConsole : public LLError::Recorder, public LLSingleton<RecordToChatConsole>
-{
-public:
- virtual void recordMessage(LLError::ELevel level,
- const std::string& message)
- {
- //FIXME: this is NOT thread safe, and will do bad things when a warning is issued from a non-UI thread
-
- // only log warnings to chat console
- //if (level == LLError::LEVEL_WARN)
- //{
- //LLFloaterChat* chat_floater = LLFloaterReg::findTypedInstance<LLFloaterChat>("chat");
- //if (chat_floater && gSavedSettings.getBOOL("WarningsAsChat"))
- //{
- // LLChat chat;
- // chat.mText = message;
- // chat.mSourceType = CHAT_SOURCE_SYSTEM;
-
- // chat_floater->addChat(chat, FALSE, FALSE);
- //}
- //}
- }
-};
-
-////////////////////////////////////////////////////////////////////////////
-//
-// LLDebugText
-//
-
-class LLDebugText
-{
-private:
- struct Line
- {
- Line(const std::string& in_text, S32 in_x, S32 in_y) : text(in_text), x(in_x), y(in_y) {}
- std::string text;
- S32 x,y;
- };
-
- LLViewerWindow *mWindow;
-
- typedef std::vector<Line> line_list_t;
- line_list_t mLineList;
- LLColor4 mTextColor;
-
- void addText(S32 x, S32 y, const std::string &text)
- {
- mLineList.push_back(Line(text, x, y));
- }
-
- void clearText() { mLineList.clear(); }
-
-public:
- LLDebugText(LLViewerWindow* window) : mWindow(window) {}
-
- void update()
- {
- static LLCachedControl<bool> log_texture_traffic(gSavedSettings,"LogTextureNetworkTraffic") ;
-
- std::string wind_vel_text;
- std::string wind_vector_text;
- std::string rwind_vel_text;
- std::string rwind_vector_text;
- std::string audio_text;
-
- static const std::string beacon_particle = LLTrans::getString("BeaconParticle");
- static const std::string beacon_physical = LLTrans::getString("BeaconPhysical");
- static const std::string beacon_scripted = LLTrans::getString("BeaconScripted");
- static const std::string beacon_scripted_touch = LLTrans::getString("BeaconScriptedTouch");
- static const std::string beacon_sound = LLTrans::getString("BeaconSound");
- static const std::string beacon_media = LLTrans::getString("BeaconMedia");
- static const std::string particle_hiding = LLTrans::getString("ParticleHiding");
-
- // Draw the statistics in a light gray
- // and in a thin font
- mTextColor = LLColor4( 0.86f, 0.86f, 0.86f, 1.f );
-
- // Draw stuff growing up from right lower corner of screen
- U32 xpos = mWindow->getWorldViewWidthScaled() - 350;
- U32 ypos = 64;
- const U32 y_inc = 20;
-
- clearText();
-
- if (gSavedSettings.getBOOL("DebugShowTime"))
- {
- const U32 y_inc2 = 15;
- for (std::map<S32,LLFrameTimer>::reverse_iterator iter = gDebugTimers.rbegin();
- iter != gDebugTimers.rend(); ++iter)
- {
- S32 idx = iter->first;
- LLFrameTimer& timer = iter->second;
- F32 time = timer.getElapsedTimeF32();
- S32 hours = (S32)(time / (60*60));
- S32 mins = (S32)((time - hours*(60*60)) / 60);
- S32 secs = (S32)((time - hours*(60*60) - mins*60));
- std::string label = gDebugTimerLabel[idx];
- if (label.empty()) label = llformat("Debug: %d", idx);
- addText(xpos, ypos, llformat(" %s: %d:%02d:%02d", label.c_str(), hours,mins,secs)); ypos += y_inc2;
- }
-
- F32 time = gFrameTimeSeconds;
- S32 hours = (S32)(time / (60*60));
- S32 mins = (S32)((time - hours*(60*60)) / 60);
- S32 secs = (S32)((time - hours*(60*60) - mins*60));
- addText(xpos, ypos, llformat("Time: %d:%02d:%02d", hours,mins,secs)); ypos += y_inc;
- }
-
-#if LL_WINDOWS
- if (gSavedSettings.getBOOL("DebugShowMemory"))
- {
- addText(xpos, ypos, llformat("Memory: %d (KB)", LLMemory::getWorkingSetSize() / 1024));
- ypos += y_inc;
- }
-#endif
-
- if (gDisplayCameraPos)
- {
- std::string camera_view_text;
- std::string camera_center_text;
- std::string agent_view_text;
- std::string agent_left_text;
- std::string agent_center_text;
- std::string agent_root_center_text;
-
- LLVector3d tvector; // Temporary vector to hold data for printing.
-
- // Update camera center, camera view, wind info every other frame
- tvector = gAgent.getPositionGlobal();
- agent_center_text = llformat("AgentCenter %f %f %f",
- (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ]));
-
- if (isAgentAvatarValid())
- {
- tvector = gAgent.getPosGlobalFromAgent(gAgentAvatarp->mRoot.getWorldPosition());
- agent_root_center_text = llformat("AgentRootCenter %f %f %f",
- (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ]));
- }
- else
- {
- agent_root_center_text = "---";
- }
-
-
- tvector = LLVector4(gAgent.getFrameAgent().getAtAxis());
- agent_view_text = llformat("AgentAtAxis %f %f %f",
- (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ]));
-
- tvector = LLVector4(gAgent.getFrameAgent().getLeftAxis());
- agent_left_text = llformat("AgentLeftAxis %f %f %f",
- (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ]));
-
- tvector = gAgentCamera.getCameraPositionGlobal();
- camera_center_text = llformat("CameraCenter %f %f %f",
- (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ]));
-
- tvector = LLVector4(LLViewerCamera::getInstance()->getAtAxis());
- camera_view_text = llformat("CameraAtAxis %f %f %f",
- (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ]));
-
- addText(xpos, ypos, agent_center_text); ypos += y_inc;
- addText(xpos, ypos, agent_root_center_text); ypos += y_inc;
- addText(xpos, ypos, agent_view_text); ypos += y_inc;
- addText(xpos, ypos, agent_left_text); ypos += y_inc;
- addText(xpos, ypos, camera_center_text); ypos += y_inc;
- addText(xpos, ypos, camera_view_text); ypos += y_inc;
- }
-
- if (gDisplayWindInfo)
- {
- wind_vel_text = llformat("Wind velocity %.2f m/s", gWindVec.magVec());
- wind_vector_text = llformat("Wind vector %.2f %.2f %.2f", gWindVec.mV[0], gWindVec.mV[1], gWindVec.mV[2]);
- rwind_vel_text = llformat("RWind vel %.2f m/s", gRelativeWindVec.magVec());
- rwind_vector_text = llformat("RWind vec %.2f %.2f %.2f", gRelativeWindVec.mV[0], gRelativeWindVec.mV[1], gRelativeWindVec.mV[2]);
-
- addText(xpos, ypos, wind_vel_text); ypos += y_inc;
- addText(xpos, ypos, wind_vector_text); ypos += y_inc;
- addText(xpos, ypos, rwind_vel_text); ypos += y_inc;
- addText(xpos, ypos, rwind_vector_text); ypos += y_inc;
- }
- if (gDisplayWindInfo)
- {
- if (gAudiop)
- {
- audio_text= llformat("Audio for wind: %d", gAudiop->isWindEnabled());
- }
- addText(xpos, ypos, audio_text); ypos += y_inc;
- }
- if (gDisplayFOV)
- {
- addText(xpos, ypos, llformat("FOV: %2.1f deg", RAD_TO_DEG * LLViewerCamera::getInstance()->getView()));
- ypos += y_inc;
- }
- if (gDisplayBadge)
- {
- addText(xpos, ypos+(y_inc/2), llformat("Hippos!", RAD_TO_DEG * LLViewerCamera::getInstance()->getView()));
- ypos += y_inc * 2;
- }
-
- /*if (LLViewerJoystick::getInstance()->getOverrideCamera())
- {
- addText(xpos + 200, ypos, llformat("Flycam"));
- ypos += y_inc;
- }*/
-
- if (gSavedSettings.getBOOL("DebugShowRenderInfo"))
- {
- if (gPipeline.getUseVertexShaders() == 0)
- {
- addText(xpos, ypos, "Shaders Disabled");
- ypos += y_inc;
- }
-
- if (gGLManager.mHasATIMemInfo)
- {
- S32 meminfo[4];
- glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, meminfo);
-
- addText(xpos, ypos, llformat("%.2f MB Texture Memory Free", meminfo[0]/1024.f));
- ypos += y_inc;
-
- if (gGLManager.mHasVertexBufferObject)
- {
- glGetIntegerv(GL_VBO_FREE_MEMORY_ATI, meminfo);
- addText(xpos, ypos, llformat("%.2f MB VBO Memory Free", meminfo[0]/1024.f));
- ypos += y_inc;
- }
- }
- else if (gGLManager.mHasNVXMemInfo)
- {
- S32 free_memory;
- glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &free_memory);
- addText(xpos, ypos, llformat("%.2f MB Video Memory Free", free_memory/1024.f));
- ypos += y_inc;
- }
-
- //show streaming cost/triangle count of known prims in current region OR selection
- {
- F32 cost = 0.f;
- S32 count = 0;
- S32 vcount = 0;
- S32 object_count = 0;
- S32 total_bytes = 0;
- S32 visible_bytes = 0;
-
- const char* label = "Region";
- if (LLSelectMgr::getInstance()->getSelection()->getObjectCount() == 0)
- { //region
- LLViewerRegion* region = gAgent.getRegion();
- if (region)
- {
- for (U32 i = 0; i < gObjectList.getNumObjects(); ++i)
- {
- LLViewerObject* object = gObjectList.getObject(i);
- if (object &&
- object->getRegion() == region &&
- object->getVolume())
- {
- object_count++;
- S32 bytes = 0;
- S32 visible = 0;
- cost += object->getStreamingCost(&bytes, &visible);
- S32 vt = 0;
- count += object->getTriangleCount(&vt);
- vcount += vt;
- total_bytes += bytes;
- visible_bytes += visible;
- }
- }
- }
- }
- else
- {
- label = "Selection";
- cost = LLSelectMgr::getInstance()->getSelection()->getSelectedObjectStreamingCost(&total_bytes, &visible_bytes);
- count = LLSelectMgr::getInstance()->getSelection()->getSelectedObjectTriangleCount(&vcount);
- object_count = LLSelectMgr::getInstance()->getSelection()->getObjectCount();
- }
-
- addText(xpos,ypos, llformat("%s streaming cost: %.1f", label, cost));
- ypos += y_inc;
-
- addText(xpos, ypos, llformat(" %.3f KTris, %.3f KVerts, %.1f/%.1f KB, %d objects",
- count/1000.f, vcount/1000.f, visible_bytes/1024.f, total_bytes/1024.f, object_count));
- ypos += y_inc;
-
- }
-
- addText(xpos, ypos, llformat("%d MB Vertex Data (%d MB Pooled)", LLVertexBuffer::sAllocatedBytes/(1024*1024), LLVBOPool::sBytesPooled/(1024*1024)));
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("%d Vertex Buffers", LLVertexBuffer::sGLCount));
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("%d Mapped Buffers", LLVertexBuffer::sMappedCount));
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("%d Vertex Buffer Binds", LLVertexBuffer::sBindCount));
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("%d Vertex Buffer Sets", LLVertexBuffer::sSetCount));
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("%d Texture Binds", LLImageGL::sBindCount));
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("%d Unique Textures", LLImageGL::sUniqueCount));
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("%d Render Calls", gPipeline.mBatchCount));
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("%d Matrix Ops", gPipeline.mMatrixOpCount));
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("%d Texture Matrix Ops", gPipeline.mTextureMatrixOps));
- ypos += y_inc;
-
- gPipeline.mTextureMatrixOps = 0;
- gPipeline.mMatrixOpCount = 0;
-
- if (gPipeline.mBatchCount > 0)
- {
- addText(xpos, ypos, llformat("Batch min/max/mean: %d/%d/%d", gPipeline.mMinBatchSize, gPipeline.mMaxBatchSize,
- gPipeline.mTrianglesDrawn/gPipeline.mBatchCount));
-
- gPipeline.mMinBatchSize = gPipeline.mMaxBatchSize;
- gPipeline.mMaxBatchSize = 0;
- gPipeline.mBatchCount = 0;
- }
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("UI Verts/Calls: %d/%d", LLRender::sUIVerts, LLRender::sUICalls));
- LLRender::sUICalls = LLRender::sUIVerts = 0;
- ypos += y_inc;
-
- addText(xpos,ypos, llformat("%d/%d Nodes visible", gPipeline.mNumVisibleNodes, LLSpatialGroup::sNodeCount));
-
- ypos += y_inc;
-
- if (!LLSpatialGroup::sPendingQueries.empty())
- {
- addText(xpos,ypos, llformat("%d Queries pending", LLSpatialGroup::sPendingQueries.size()));
- ypos += y_inc;
- }
-
-
- addText(xpos,ypos, llformat("%d Avatars visible", LLVOAvatar::sNumVisibleAvatars));
-
- ypos += y_inc;
-
- addText(xpos,ypos, llformat("%d Lights visible", LLPipeline::sVisibleLightCount));
-
- ypos += y_inc;
-
- if (gMeshRepo.meshRezEnabled())
- {
- addText(xpos, ypos, llformat("%.3f MB Mesh Data Received", LLMeshRepository::sBytesReceived/(1024.f*1024.f)));
-
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("%d/%d Mesh HTTP Requests/Retries", LLMeshRepository::sHTTPRequestCount,
- LLMeshRepository::sHTTPRetryCount));
-
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("%.3f/%.3f MB Mesh Cache Read/Write ", LLMeshRepository::sCacheBytesRead/(1024.f*1024.f), LLMeshRepository::sCacheBytesWritten/(1024.f*1024.f)));
-
- ypos += y_inc;
- }
-
- LLVertexBuffer::sBindCount = LLImageGL::sBindCount =
- LLVertexBuffer::sSetCount = LLImageGL::sUniqueCount =
- gPipeline.mNumVisibleNodes = LLPipeline::sVisibleLightCount = 0;
- }
- if (gSavedSettings.getBOOL("DebugShowRenderMatrices"))
- {
- addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[12], gGLProjection[13], gGLProjection[14], gGLProjection[15]));
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[8], gGLProjection[9], gGLProjection[10], gGLProjection[11]));
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[4], gGLProjection[5], gGLProjection[6], gGLProjection[7]));
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[0], gGLProjection[1], gGLProjection[2], gGLProjection[3]));
- ypos += y_inc;
-
- addText(xpos, ypos, "Projection Matrix");
- ypos += y_inc;
-
-
- addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[12], gGLModelView[13], gGLModelView[14], gGLModelView[15]));
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[8], gGLModelView[9], gGLModelView[10], gGLModelView[11]));
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[4], gGLModelView[5], gGLModelView[6], gGLModelView[7]));
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[0], gGLModelView[1], gGLModelView[2], gGLModelView[3]));
- ypos += y_inc;
-
- addText(xpos, ypos, "View Matrix");
- ypos += y_inc;
- }
- if (gSavedSettings.getBOOL("DebugShowColor"))
- {
- U8 color[4];
- LLCoordGL coord = gViewerWindow->getCurrentMouse();
- glReadPixels(coord.mX, coord.mY, 1,1,GL_RGBA, GL_UNSIGNED_BYTE, color);
- addText(xpos, ypos, llformat("%d %d %d %d", color[0], color[1], color[2], color[3]));
- ypos += y_inc;
- }
-
- if (gSavedSettings.getBOOL("DebugShowPrivateMem"))
- {
- LLPrivateMemoryPoolManager::getInstance()->updateStatistics() ;
- addText(xpos, ypos, llformat("Total Reserved(KB): %d", LLPrivateMemoryPoolManager::getInstance()->mTotalReservedSize / 1024));
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("Total Allocated(KB): %d", LLPrivateMemoryPoolManager::getInstance()->mTotalAllocatedSize / 1024));
- ypos += y_inc;
- }
-
- // only display these messages if we are actually rendering beacons at this moment
- if (LLPipeline::getRenderBeacons(NULL) && LLFloaterReg::instanceVisible("beacons"))
- {
- if (LLPipeline::getRenderMOAPBeacons(NULL))
- {
- addText(xpos, ypos, "Viewing media beacons (white)");
- ypos += y_inc;
- }
-
- if (LLPipeline::toggleRenderTypeControlNegated((void*)LLPipeline::RENDER_TYPE_PARTICLES))
- {
- addText(xpos, ypos, particle_hiding);
- ypos += y_inc;
- }
-
- if (LLPipeline::getRenderParticleBeacons(NULL))
- {
- addText(xpos, ypos, "Viewing particle beacons (blue)");
- ypos += y_inc;
- }
-
- if (LLPipeline::getRenderSoundBeacons(NULL))
- {
- addText(xpos, ypos, "Viewing sound beacons (yellow)");
- ypos += y_inc;
- }
-
- if (LLPipeline::getRenderScriptedBeacons(NULL))
- {
- addText(xpos, ypos, beacon_scripted);
- ypos += y_inc;
- }
- else
- if (LLPipeline::getRenderScriptedTouchBeacons(NULL))
- {
- addText(xpos, ypos, beacon_scripted_touch);
- ypos += y_inc;
- }
-
- if (LLPipeline::getRenderPhysicalBeacons(NULL))
- {
- addText(xpos, ypos, "Viewing physical object beacons (green)");
- ypos += y_inc;
- }
- }
-
- if(log_texture_traffic)
- {
- U32 old_y = ypos ;
- for(S32 i = LLViewerTexture::BOOST_NONE; i < LLViewerTexture::MAX_GL_IMAGE_CATEGORY; i++)
- {
- if(gTotalTextureBytesPerBoostLevel[i] > 0)
- {
- addText(xpos, ypos, llformat("Boost_Level %d: %.3f MB", i, (F32)gTotalTextureBytesPerBoostLevel[i] / (1024 * 1024)));
- ypos += y_inc;
- }
- }
- if(ypos != old_y)
- {
- addText(xpos, ypos, "Network traffic for textures:");
- ypos += y_inc;
- }
- }
-
- if (gSavedSettings.getBOOL("DebugShowTextureInfo"))
- {
- LLViewerObject* objectp = NULL ;
- //objectp = = gAgentCamera.getFocusObject();
-
- LLSelectNode* nodep = LLSelectMgr::instance().getHoverNode();
- if (nodep)
- {
- objectp = nodep->getObject();
- }
- if (objectp && !objectp->isDead())
- {
- S32 num_faces = objectp->mDrawable->getNumFaces() ;
-
- for(S32 i = 0 ; i < num_faces; i++)
- {
- LLFace* facep = objectp->mDrawable->getFace(i) ;
- if(facep)
- {
- //addText(xpos, ypos, llformat("ts_min: %.3f ts_max: %.3f tt_min: %.3f tt_max: %.3f", facep->mTexExtents[0].mV[0], facep->mTexExtents[1].mV[0],
- // facep->mTexExtents[0].mV[1], facep->mTexExtents[1].mV[1]));
- //ypos += y_inc;
-
- addText(xpos, ypos, llformat("v_size: %.3f: p_size: %.3f", facep->getVirtualSize(), facep->getPixelArea()));
- ypos += y_inc;
-
- //const LLTextureEntry *tep = facep->getTextureEntry();
- //if(tep)
- //{
- // addText(xpos, ypos, llformat("scale_s: %.3f: scale_t: %.3f", tep->mScaleS, tep->mScaleT)) ;
- // ypos += y_inc;
- //}
-
- LLViewerTexture* tex = facep->getTexture() ;
- if(tex)
- {
- addText(xpos, ypos, llformat("ID: %s v_size: %.3f", tex->getID().asString().c_str(), tex->getMaxVirtualSize()));
- ypos += y_inc;
- }
- }
- }
- }
- }
- }
-
- void draw()
- {
- for (line_list_t::iterator iter = mLineList.begin();
- iter != mLineList.end(); ++iter)
- {
- const Line& line = *iter;
- LLFontGL::getFontMonospace()->renderUTF8(line.text, 0, (F32)line.x, (F32)line.y, mTextColor,
- LLFontGL::LEFT, LLFontGL::TOP,
- LLFontGL::NORMAL, LLFontGL::NO_SHADOW, S32_MAX, S32_MAX, NULL, FALSE);
- }
- mLineList.clear();
- }
-
-};
-
-void LLViewerWindow::updateDebugText()
-{
- mDebugText->update();
-}
-
-////////////////////////////////////////////////////////////////////////////
-//
-// LLViewerWindow
-//
-
-LLViewerWindow::Params::Params()
-: title("title"),
- name("name"),
- x("x"),
- y("y"),
- width("width"),
- height("height"),
- min_width("min_width"),
- min_height("min_height"),
- fullscreen("fullscreen", false),
- ignore_pixel_depth("ignore_pixel_depth", false)
-{}
-
-
-BOOL LLViewerWindow::handleAnyMouseClick(LLWindow *window, LLCoordGL pos, MASK mask, LLMouseHandler::EClickType clicktype, BOOL down)
-{
- const char* buttonname = "";
- const char* buttonstatestr = "";
- S32 x = pos.mX;
- S32 y = pos.mY;
- x = llround((F32)x / mDisplayScale.mV[VX]);
- y = llround((F32)y / mDisplayScale.mV[VY]);
-
- // only send mouse clicks to UI if UI is visible
- if(gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
- {
-
- if (down)
- {
- buttonstatestr = "down" ;
- }
- else
- {
- buttonstatestr = "up" ;
- }
-
- switch (clicktype)
- {
- case LLMouseHandler::CLICK_LEFT:
- mLeftMouseDown = down;
- buttonname = "Left";
- break;
- case LLMouseHandler::CLICK_RIGHT:
- mRightMouseDown = down;
- buttonname = "Right";
- break;
- case LLMouseHandler::CLICK_MIDDLE:
- mMiddleMouseDown = down;
- buttonname = "Middle";
- break;
- case LLMouseHandler::CLICK_DOUBLELEFT:
- mLeftMouseDown = down;
- buttonname = "Left Double Click";
- break;
- }
-
- LLView::sMouseHandlerMessage.clear();
-
- if (gMenuBarView)
- {
- // stop ALT-key access to menu
- gMenuBarView->resetMenuTrigger();
- }
-
- if (gDebugClicks)
- {
- llinfos << "ViewerWindow " << buttonname << " mouse " << buttonstatestr << " at " << x << "," << y << llendl;
- }
-
- // Make sure we get a corresponding mouseup event, even if the mouse leaves the window
- if (down)
- mWindow->captureMouse();
- else
- mWindow->releaseMouse();
-
- // Indicate mouse was active
- LLUI::resetMouseIdleTimer();
-
- // Don't let the user move the mouse out of the window until mouse up.
- if( LLToolMgr::getInstance()->getCurrentTool()->clipMouseWhenDown() )
- {
- mWindow->setMouseClipping(down);
- }
-
- LLMouseHandler* mouse_captor = gFocusMgr.getMouseCapture();
- if( mouse_captor )
- {
- S32 local_x;
- S32 local_y;
- mouse_captor->screenPointToLocal( x, y, &local_x, &local_y );
- if (LLView::sDebugMouseHandling)
- {
- llinfos << buttonname << " Mouse " << buttonstatestr << " handled by captor " << mouse_captor->getName() << llendl;
- }
- return mouse_captor->handleAnyMouseClick(local_x, local_y, mask, clicktype, down);
- }
-
- // Topmost view gets a chance before the hierarchy
- //LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl();
- //if (top_ctrl)
- //{
- // S32 local_x, local_y;
- // top_ctrl->screenPointToLocal( x, y, &local_x, &local_y );
- // if (top_ctrl->pointInView(local_x, local_y))
- // {
- // return top_ctrl->handleAnyMouseClick(local_x, local_y, mask, clicktype, down) ;
- // }
- // else
- // {
- // if (down)
- // {
- // gFocusMgr.setTopCtrl(NULL);
- // }
- // }
- //}
-
- // Mark the click as handled and return if we aren't within the root view to avoid spurious bugs
- if( !mRootView->pointInView(x, y) )
- {
- return TRUE;
- }
- // Give the UI views a chance to process the click
- if( mRootView->handleAnyMouseClick(x, y, mask, clicktype, down) )
- {
- if (LLView::sDebugMouseHandling)
- {
- llinfos << buttonname << " Mouse " << buttonstatestr << " " << LLView::sMouseHandlerMessage << llendl;
- }
- return TRUE;
- }
- else if (LLView::sDebugMouseHandling)
- {
- llinfos << buttonname << " Mouse " << buttonstatestr << " not handled by view" << llendl;
- }
- }
-
- // Do not allow tool manager to handle mouseclicks if we have disconnected
- if(!gDisconnected && LLToolMgr::getInstance()->getCurrentTool()->handleAnyMouseClick( x, y, mask, clicktype, down ) )
- {
- return TRUE;
- }
-
-
- // If we got this far on a down-click, it wasn't handled.
- // Up-clicks, though, are always handled as far as the OS is concerned.
- BOOL default_rtn = !down;
- return default_rtn;
-}
-
-BOOL LLViewerWindow::handleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask)
-{
- BOOL down = TRUE;
- return handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_LEFT,down);
-}
-
-BOOL LLViewerWindow::handleDoubleClick(LLWindow *window, LLCoordGL pos, MASK mask)
-{
- // try handling as a double-click first, then a single-click if that
- // wasn't handled.
- BOOL down = TRUE;
- if (handleAnyMouseClick(window, pos, mask,
- LLMouseHandler::CLICK_DOUBLELEFT, down))
- {
- return TRUE;
- }
- return handleMouseDown(window, pos, mask);
-}
-
-BOOL LLViewerWindow::handleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask)
-{
- BOOL down = FALSE;
- return handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_LEFT,down);
-}
-
-
-BOOL LLViewerWindow::handleRightMouseDown(LLWindow *window, LLCoordGL pos, MASK mask)
-{
- S32 x = pos.mX;
- S32 y = pos.mY;
- x = llround((F32)x / mDisplayScale.mV[VX]);
- y = llround((F32)y / mDisplayScale.mV[VY]);
-
- BOOL down = TRUE;
- BOOL handle = handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_RIGHT,down);
- if (handle)
- return handle;
-
- // *HACK: this should be rolled into the composite tool logic, not
- // hardcoded at the top level.
- if (CAMERA_MODE_CUSTOMIZE_AVATAR != gAgentCamera.getCameraMode() && LLToolMgr::getInstance()->getCurrentTool() != LLToolPie::getInstance())
- {
- // If the current tool didn't process the click, we should show
- // the pie menu. This can be done by passing the event to the pie
- // menu tool.
- LLToolPie::getInstance()->handleRightMouseDown(x, y, mask);
- // show_context_menu( x, y, mask );
- }
-
- return TRUE;
-}
-
-BOOL LLViewerWindow::handleRightMouseUp(LLWindow *window, LLCoordGL pos, MASK mask)
-{
- BOOL down = FALSE;
- return handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_RIGHT,down);
-}
-
-BOOL LLViewerWindow::handleMiddleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask)
-{
- BOOL down = TRUE;
- LLVoiceClient::getInstance()->middleMouseState(true);
- handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_MIDDLE,down);
-
- // Always handled as far as the OS is concerned.
- return TRUE;
-}
-
-LLWindowCallbacks::DragNDropResult LLViewerWindow::handleDragNDrop( LLWindow *window, LLCoordGL pos, MASK mask, LLWindowCallbacks::DragNDropAction action, std::string data)
-{
- LLWindowCallbacks::DragNDropResult result = LLWindowCallbacks::DND_NONE;
-
- const bool prim_media_dnd_enabled = gSavedSettings.getBOOL("PrimMediaDragNDrop");
- const bool slurl_dnd_enabled = gSavedSettings.getBOOL("SLURLDragNDrop");
-
- if ( prim_media_dnd_enabled || slurl_dnd_enabled )
- {
- switch(action)
- {
- // Much of the handling for these two cases is the same.
- case LLWindowCallbacks::DNDA_TRACK:
- case LLWindowCallbacks::DNDA_DROPPED:
- case LLWindowCallbacks::DNDA_START_TRACKING:
- {
- bool drop = (LLWindowCallbacks::DNDA_DROPPED == action);
-
- if (slurl_dnd_enabled)
- {
- LLSLURL dropped_slurl(data);
- if(dropped_slurl.isSpatial())
- {
- if (drop)
- {
- LLURLDispatcher::dispatch( dropped_slurl.getSLURLString(), "clicked", NULL, true );
- return LLWindowCallbacks::DND_MOVE;
- }
- return LLWindowCallbacks::DND_COPY;
- }
- }
-
- if (prim_media_dnd_enabled)
- {
- LLPickInfo pick_info = pickImmediate( pos.mX, pos.mY, TRUE /*BOOL pick_transparent*/ );
-
- LLUUID object_id = pick_info.getObjectID();
- S32 object_face = pick_info.mObjectFace;
- std::string url = data;
-
- lldebugs << "Object: picked at " << pos.mX << ", " << pos.mY << " - face = " << object_face << " - URL = " << url << llendl;
-
- LLVOVolume *obj = dynamic_cast<LLVOVolume*>(static_cast<LLViewerObject*>(pick_info.getObject()));
-
- if (obj && !obj->getRegion()->getCapability("ObjectMedia").empty())
- {
- LLTextureEntry *te = obj->getTE(object_face);
-
- // can modify URL if we can modify the object or we have navigate permissions
- bool allow_modify_url = obj->permModify() || obj->hasMediaPermission( te->getMediaData(), LLVOVolume::MEDIA_PERM_INTERACT );
-
- if (te && allow_modify_url )
- {
- if (drop)
- {
- // object does NOT have media already
- if ( ! te->hasMedia() )
- {
- // we are allowed to modify the object
- if ( obj->permModify() )
- {
- // Create new media entry
- LLSD media_data;
- // XXX Should we really do Home URL too?
- media_data[LLMediaEntry::HOME_URL_KEY] = url;
- media_data[LLMediaEntry::CURRENT_URL_KEY] = url;
- media_data[LLMediaEntry::AUTO_PLAY_KEY] = true;
- obj->syncMediaData(object_face, media_data, true, true);
- // XXX This shouldn't be necessary, should it ?!?
- if (obj->getMediaImpl(object_face))
- obj->getMediaImpl(object_face)->navigateReload();
- obj->sendMediaDataUpdate();
-
- result = LLWindowCallbacks::DND_COPY;
- }
- }
- else
- // object HAS media already
- {
- // URL passes the whitelist
- if (te->getMediaData()->checkCandidateUrl( url ) )
- {
- // just navigate to the URL
- if (obj->getMediaImpl(object_face))
- {
- obj->getMediaImpl(object_face)->navigateTo(url);
- }
- else
- {
- // This is very strange. Navigation should
- // happen via the Impl, but we don't have one.
- // This sends it to the server, which /should/
- // trigger us getting it. Hopefully.
- LLSD media_data;
- media_data[LLMediaEntry::CURRENT_URL_KEY] = url;
- obj->syncMediaData(object_face, media_data, true, true);
- obj->sendMediaDataUpdate();
- }
- result = LLWindowCallbacks::DND_LINK;
-
- }
- }
- LLSelectMgr::getInstance()->unhighlightObjectOnly(mDragHoveredObject);
- mDragHoveredObject = NULL;
-
- }
- else
- {
- // Check the whitelist, if there's media (otherwise just show it)
- if (te->getMediaData() == NULL || te->getMediaData()->checkCandidateUrl(url))
- {
- if ( obj != mDragHoveredObject)
- {
- // Highlight the dragged object
- LLSelectMgr::getInstance()->unhighlightObjectOnly(mDragHoveredObject);
- mDragHoveredObject = obj;
- LLSelectMgr::getInstance()->highlightObjectOnly(mDragHoveredObject);
- }
- result = (! te->hasMedia()) ? LLWindowCallbacks::DND_COPY : LLWindowCallbacks::DND_LINK;
-
- }
- }
- }
- }
- }
- }
- break;
-
- case LLWindowCallbacks::DNDA_STOP_TRACKING:
- // The cleanup case below will make sure things are unhilighted if necessary.
- break;
- }
-
- if (prim_media_dnd_enabled &&
- result == LLWindowCallbacks::DND_NONE && !mDragHoveredObject.isNull())
- {
- LLSelectMgr::getInstance()->unhighlightObjectOnly(mDragHoveredObject);
- mDragHoveredObject = NULL;
- }
- }
-
- return result;
-}
-
-BOOL LLViewerWindow::handleMiddleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask)
-{
- BOOL down = FALSE;
- LLVoiceClient::getInstance()->middleMouseState(false);
- handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_MIDDLE,down);
-
- // Always handled as far as the OS is concerned.
- return TRUE;
-}
-
-// WARNING: this is potentially called multiple times per frame
-void LLViewerWindow::handleMouseMove(LLWindow *window, LLCoordGL pos, MASK mask)
-{
- S32 x = pos.mX;
- S32 y = pos.mY;
-
- x = llround((F32)x / mDisplayScale.mV[VX]);
- y = llround((F32)y / mDisplayScale.mV[VY]);
-
- mMouseInWindow = TRUE;
-
- // Save mouse point for access during idle() and display()
-
- LLCoordGL mouse_point(x, y);
-
- if (mouse_point != mCurrentMousePoint)
- {
- LLUI::resetMouseIdleTimer();
- }
-
- saveLastMouse(mouse_point);
-
- mWindow->showCursorFromMouseMove();
-
- if (gAwayTimer.getElapsedTimeF32() > LLAgent::MIN_AFK_TIME)
- {
- gAgent.clearAFK();
- }
-}
-
-void LLViewerWindow::handleMouseLeave(LLWindow *window)
-{
- // Note: we won't get this if we have captured the mouse.
- llassert( gFocusMgr.getMouseCapture() == NULL );
- mMouseInWindow = FALSE;
- LLToolTipMgr::instance().blockToolTips();
-}
-
-BOOL LLViewerWindow::handleCloseRequest(LLWindow *window)
-{
- // User has indicated they want to close, but we may need to ask
- // about modified documents.
- LLAppViewer::instance()->userQuit();
- // Don't quit immediately
- return FALSE;
-}
-
-void LLViewerWindow::handleQuit(LLWindow *window)
-{
- LLAppViewer::instance()->forceQuit();
-}
-
-void LLViewerWindow::handleResize(LLWindow *window, S32 width, S32 height)
-{
- reshape(width, height);
- mResDirty = true;
-}
-
-// The top-level window has gained focus (e.g. via ALT-TAB)
-void LLViewerWindow::handleFocus(LLWindow *window)
-{
- gFocusMgr.setAppHasFocus(TRUE);
- LLModalDialog::onAppFocusGained();
-
- gAgent.onAppFocusGained();
- LLToolMgr::getInstance()->onAppFocusGained();
-
- // See if we're coming in with modifier keys held down
- if (gKeyboard)
- {
- gKeyboard->resetMaskKeys();
- }
-
- // resume foreground running timer
- // since we artifically limit framerate when not frontmost
- gForegroundTime.unpause();
-}
-
-// The top-level window has lost focus (e.g. via ALT-TAB)
-void LLViewerWindow::handleFocusLost(LLWindow *window)
-{
- gFocusMgr.setAppHasFocus(FALSE);
- //LLModalDialog::onAppFocusLost();
- LLToolMgr::getInstance()->onAppFocusLost();
- gFocusMgr.setMouseCapture( NULL );
-
- if (gMenuBarView)
- {
- // stop ALT-key access to menu
- gMenuBarView->resetMenuTrigger();
- }
-
- // restore mouse cursor
- showCursor();
- getWindow()->setMouseClipping(FALSE);
-
- // If losing focus while keys are down, reset them.
- if (gKeyboard)
- {
- gKeyboard->resetKeys();
- }
-
- // pause timer that tracks total foreground running time
- gForegroundTime.pause();
-}
-
-
-BOOL LLViewerWindow::handleTranslatedKeyDown(KEY key, MASK mask, BOOL repeated)
-{
- // Let the voice chat code check for its PTT key. Note that this never affects event processing.
- LLVoiceClient::getInstance()->keyDown(key, mask);
-
- if (gAwayTimer.getElapsedTimeF32() > LLAgent::MIN_AFK_TIME)
- {
- gAgent.clearAFK();
- }
-
- // *NOTE: We want to interpret KEY_RETURN later when it arrives as
- // a Unicode char, not as a keydown. Otherwise when client frame
- // rate is really low, hitting return sends your chat text before
- // it's all entered/processed.
- if (key == KEY_RETURN && mask == MASK_NONE)
- {
- return FALSE;
- }
-
- return gViewerKeyboard.handleKey(key, mask, repeated);
-}
-
-BOOL LLViewerWindow::handleTranslatedKeyUp(KEY key, MASK mask)
-{
- // Let the voice chat code check for its PTT key. Note that this never affects event processing.
- LLVoiceClient::getInstance()->keyUp(key, mask);
-
- return FALSE;
-}
-
-
-void LLViewerWindow::handleScanKey(KEY key, BOOL key_down, BOOL key_up, BOOL key_level)
-{
- LLViewerJoystick::getInstance()->setCameraNeedsUpdate(true);
- return gViewerKeyboard.scanKey(key, key_down, key_up, key_level);
-}
-
-
-
-
-BOOL LLViewerWindow::handleActivate(LLWindow *window, BOOL activated)
-{
- if (activated)
- {
- mActive = true;
- send_agent_resume();
- gAgent.clearAFK();
-
- // Unmute audio
- audio_update_volume();
- }
- else
- {
- mActive = false;
-
- // if the user has chosen to go Away automatically after some time, then go Away when minimizing
- if (gSavedSettings.getS32("AFKTimeout"))
- {
- gAgent.setAFK();
- }
-
- // SL-53351: Make sure we're not in mouselook when minimised, to prevent control issues
- if (gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK)
- {
- gAgentCamera.changeCameraToDefault();
- }
-
- send_agent_pause();
-
- // Mute audio
- audio_update_volume();
- }
- return TRUE;
-}
-
-BOOL LLViewerWindow::handleActivateApp(LLWindow *window, BOOL activating)
-{
- //if (!activating) gAgentCamera.changeCameraToDefault();
-
- LLViewerJoystick::getInstance()->setNeedsReset(true);
- return FALSE;
-}
-
-
-void LLViewerWindow::handleMenuSelect(LLWindow *window, S32 menu_item)
-{
-}
-
-
-BOOL LLViewerWindow::handlePaint(LLWindow *window, S32 x, S32 y, S32 width, S32 height)
-{
- // *TODO: Enable similar information output for other platforms? DK 2011-02-18
-#if LL_WINDOWS
- if (gHeadlessClient)
- {
- HWND window_handle = (HWND)window->getPlatformWindow();
- PAINTSTRUCT ps;
- HDC hdc;
-
- RECT wnd_rect;
- wnd_rect.left = 0;
- wnd_rect.top = 0;
- wnd_rect.bottom = 200;
- wnd_rect.right = 500;
-
- hdc = BeginPaint(window_handle, &ps);
- //SetBKColor(hdc, RGB(255, 255, 255));
- FillRect(hdc, &wnd_rect, CreateSolidBrush(RGB(255, 255, 255)));
-
- std::string temp_str;
- temp_str = llformat( "FPS %3.1f Phy FPS %2.1f Time Dil %1.3f", /* Flawfinder: ignore */
- LLViewerStats::getInstance()->mFPSStat.getMeanPerSec(),
- LLViewerStats::getInstance()->mSimPhysicsFPS.getPrev(0),
- LLViewerStats::getInstance()->mSimTimeDilation.getPrev(0));
- S32 len = temp_str.length();
- TextOutA(hdc, 0, 0, temp_str.c_str(), len);
-
-
- LLVector3d pos_global = gAgent.getPositionGlobal();
- temp_str = llformat( "Avatar pos %6.1lf %6.1lf %6.1lf", pos_global.mdV[0], pos_global.mdV[1], pos_global.mdV[2]);
- len = temp_str.length();
- TextOutA(hdc, 0, 25, temp_str.c_str(), len);
-
- TextOutA(hdc, 0, 50, "Set \"HeadlessClient FALSE\" in settings.ini file to reenable", 61);
- EndPaint(window_handle, &ps);
- return TRUE;
- }
-#endif
- return FALSE;
-}
-
-
-void LLViewerWindow::handleScrollWheel(LLWindow *window, S32 clicks)
-{
- handleScrollWheel( clicks );
-}
-
-void LLViewerWindow::handleWindowBlock(LLWindow *window)
-{
- send_agent_pause();
-}
-
-void LLViewerWindow::handleWindowUnblock(LLWindow *window)
-{
- send_agent_resume();
-}
-
-void LLViewerWindow::handleDataCopy(LLWindow *window, S32 data_type, void *data)
-{
- const S32 SLURL_MESSAGE_TYPE = 0;
- switch (data_type)
- {
- case SLURL_MESSAGE_TYPE:
- // received URL
- std::string url = (const char*)data;
- LLMediaCtrl* web = NULL;
- const bool trusted_browser = false;
- // don't treat slapps coming from external browsers as "clicks" as this would bypass throttling
- if (LLURLDispatcher::dispatch(url, "", web, trusted_browser))
- {
- // bring window to foreground, as it has just been "launched" from a URL
- mWindow->bringToFront();
- }
- break;
- }
-}
-
-BOOL LLViewerWindow::handleTimerEvent(LLWindow *window)
-{
- if (LLViewerJoystick::getInstance()->getOverrideCamera())
- {
- LLViewerJoystick::getInstance()->updateStatus();
- return TRUE;
- }
- return FALSE;
-}
-
-BOOL LLViewerWindow::handleDeviceChange(LLWindow *window)
-{
- // give a chance to use a joystick after startup (hot-plugging)
- if (!LLViewerJoystick::getInstance()->isJoystickInitialized() )
- {
- LLViewerJoystick::getInstance()->init(true);
- return TRUE;
- }
- return FALSE;
-}
-
-void LLViewerWindow::handlePingWatchdog(LLWindow *window, const char * msg)
-{
- LLAppViewer::instance()->pingMainloopTimeout(msg);
-}
-
-
-void LLViewerWindow::handleResumeWatchdog(LLWindow *window)
-{
- LLAppViewer::instance()->resumeMainloopTimeout();
-}
-
-void LLViewerWindow::handlePauseWatchdog(LLWindow *window)
-{
- LLAppViewer::instance()->pauseMainloopTimeout();
-}
-
-//virtual
-std::string LLViewerWindow::translateString(const char* tag)
-{
- return LLTrans::getString( std::string(tag) );
-}
-
-//virtual
-std::string LLViewerWindow::translateString(const char* tag,
- const std::map<std::string, std::string>& args)
-{
- // LLTrans uses a special subclass of std::string for format maps,
- // but we must use std::map<> in these callbacks, otherwise we create
- // a dependency between LLWindow and LLFormatMapString. So copy the data.
- LLStringUtil::format_map_t args_copy;
- std::map<std::string,std::string>::const_iterator it = args.begin();
- for ( ; it != args.end(); ++it)
- {
- args_copy[it->first] = it->second;
- }
- return LLTrans::getString( std::string(tag), args_copy);
-}
-
-//
-// Classes
-//
-LLViewerWindow::LLViewerWindow(const Params& p)
-: mWindow(NULL),
- mActive(true),
- mUIVisible(true),
- mWindowRectRaw(0, p.height, p.width, 0),
- mWindowRectScaled(0, p.height, p.width, 0),
- mWorldViewRectRaw(0, p.height, p.width, 0),
- mLeftMouseDown(FALSE),
- mMiddleMouseDown(FALSE),
- mRightMouseDown(FALSE),
- mMouseInWindow( FALSE ),
- mLastMask( MASK_NONE ),
- mToolStored( NULL ),
- mHideCursorPermanent( FALSE ),
- mCursorHidden(FALSE),
- mIgnoreActivate( FALSE ),
- mResDirty(false),
- mStatesDirty(false),
- mCurrResolutionIndex(0),
- // gKeyboard is still NULL, so it doesn't do LLWindowListener any good to
- // pass its value right now. Instead, pass it a nullary function that
- // will, when we later need it, return the value of gKeyboard.
- // boost::lambda::var() constructs such a functor on the fly.
- mWindowListener(new LLWindowListener(this, boost::lambda::var(gKeyboard))),
- mViewerWindowListener(new LLViewerWindowListener(this)),
- mProgressView(NULL)
-{
- LLNotificationChannel::buildChannel("VW_alerts", "Visible", LLNotificationFilters::filterBy<std::string>(&LLNotification::getType, "alert"));
- LLNotificationChannel::buildChannel("VW_alertmodal", "Visible", LLNotificationFilters::filterBy<std::string>(&LLNotification::getType, "alertmodal"));
-
- LLNotifications::instance().getChannel("VW_alerts")->connectChanged(&LLViewerWindow::onAlert);
- LLNotifications::instance().getChannel("VW_alertmodal")->connectChanged(&LLViewerWindow::onAlert);
- LLNotifications::instance().setIgnoreAllNotifications(gSavedSettings.getBOOL("IgnoreAllNotifications"));
- llinfos << "NOTE: ALL NOTIFICATIONS THAT OCCUR WILL GET ADDED TO IGNORE LIST FOR LATER RUNS." << llendl;
-
- // Default to application directory.
- LLViewerWindow::sSnapshotBaseName = "Snapshot";
- LLViewerWindow::sMovieBaseName = "SLmovie";
- resetSnapshotLoc();
-
- // create window
- mWindow = LLWindowManager::createWindow(this,
- p.title, p.name, p.x, p.y, p.width, p.height, 0,
- p.fullscreen,
- gHeadlessClient,
- gSavedSettings.getBOOL("DisableVerticalSync"),
- !gHeadlessClient,
- p.ignore_pixel_depth,
- gSavedSettings.getBOOL("RenderDeferred") ? 0 : gSavedSettings.getU32("RenderFSAASamples")); //don't use window level anti-aliasing if FBOs are enabled
-
- if (!LLViewerShaderMgr::sInitialized)
- { //immediately initialize shaders
- LLViewerShaderMgr::sInitialized = TRUE;
- LLViewerShaderMgr::instance()->setShaders();
- }
-
- if (NULL == mWindow)
- {
- LLSplashScreen::update(LLTrans::getString("StartupRequireDriverUpdate"));
-
- LL_WARNS("Window") << "Failed to create window, to be shutting Down, be sure your graphics driver is updated." << llendl ;
-
- ms_sleep(5000) ; //wait for 5 seconds.
-
- LLSplashScreen::update(LLTrans::getString("ShuttingDown"));
-#if LL_LINUX || LL_SOLARIS
- llwarns << "Unable to create window, be sure screen is set at 32-bit color and your graphics driver is configured correctly. See README-linux.txt or README-solaris.txt for further information."
- << llendl;
-#else
- LL_WARNS("Window") << "Unable to create window, be sure screen is set at 32-bit color in Control Panels->Display->Settings"
- << LL_ENDL;
-#endif
- LLAppViewer::instance()->fastQuit(1);
- }
-
- if (!LLAppViewer::instance()->restoreErrorTrap())
- {
- LL_WARNS("Window") << " Someone took over my signal/exception handler (post createWindow)!" << LL_ENDL;
- }
-
- const bool do_not_enforce = false;
- mWindow->setMinSize(p.min_width, p.min_height, do_not_enforce); // root view not set
- LLCoordScreen scr;
- mWindow->getSize(&scr);
-
- if(p.fullscreen && ( scr.mX!=p.width || scr.mY!=p.height))
- {
- llwarns << "Fullscreen has forced us in to a different resolution now using "<<scr.mX<<" x "<<scr.mY<<llendl;
- gSavedSettings.setS32("FullScreenWidth",scr.mX);
- gSavedSettings.setS32("FullScreenHeight",scr.mY);
- }
-
- // Get the real window rect the window was created with (since there are various OS-dependent reasons why
- // the size of a window or fullscreen context may have been adjusted slightly...)
- F32 ui_scale_factor = gSavedSettings.getF32("UIScaleFactor");
-
- mDisplayScale.setVec(llmax(1.f / mWindow->getPixelAspectRatio(), 1.f), llmax(mWindow->getPixelAspectRatio(), 1.f));
- mDisplayScale *= ui_scale_factor;
- LLUI::setScaleFactor(mDisplayScale);
-
- {
- LLCoordWindow size;
- mWindow->getSize(&size);
- mWindowRectRaw.set(0, size.mY, size.mX, 0);
- mWindowRectScaled.set(0, llround((F32)size.mY / mDisplayScale.mV[VY]), llround((F32)size.mX / mDisplayScale.mV[VX]), 0);
- }
-
- LLFontManager::initClass();
-
- //
- // We want to set this stuff up BEFORE we initialize the pipeline, so we can turn off
- // stuff like AGP if we think that it'll crash the viewer.
- //
- LL_DEBUGS("Window") << "Loading feature tables." << LL_ENDL;
-
- LLFeatureManager::getInstance()->init();
-
- // Initialize OpenGL Renderer
- if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderVBOEnable") ||
- !gGLManager.mHasVertexBufferObject)
- {
- gSavedSettings.setBOOL("RenderVBOEnable", FALSE);
- }
- LLVertexBuffer::initClass(gSavedSettings.getBOOL("RenderVBOEnable"), gSavedSettings.getBOOL("RenderVBOMappingDisable"));
- LL_INFOS("RenderInit") << "LLVertexBuffer initialization done." << LL_ENDL ;
- gGL.init() ;
-
- if (LLFeatureManager::getInstance()->isSafe()
- || (gSavedSettings.getS32("LastFeatureVersion") != LLFeatureManager::getInstance()->getVersion())
- || (gSavedSettings.getString("LastGPUString") != LLFeatureManager::getInstance()->getGPUString())
- || (gSavedSettings.getBOOL("ProbeHardwareOnStartup")))
- {
- LLFeatureManager::getInstance()->applyRecommendedSettings();
- gSavedSettings.setBOOL("ProbeHardwareOnStartup", FALSE);
- }
-
- if (!gGLManager.mHasDepthClamp)
- {
- LL_INFOS("RenderInit") << "Missing feature GL_ARB_depth_clamp. Void water might disappear in rare cases." << LL_ENDL;
- }
-
- // If we crashed while initializng GL stuff last time, disable certain features
- if (gSavedSettings.getBOOL("RenderInitError"))
- {
- mInitAlert = "DisplaySettingsNoShaders";
- LLFeatureManager::getInstance()->setGraphicsLevel(0, false);
- gSavedSettings.setU32("RenderQualityPerformance", 0);
- }
-
- // Init the image list. Must happen after GL is initialized and before the images that
- // LLViewerWindow needs are requested.
- LLImageGL::initClass(LLViewerTexture::MAX_GL_IMAGE_CATEGORY) ;
- gTextureList.init();
- LLViewerTextureManager::init() ;
- gBumpImageList.init();
-
- // Init font system, but don't actually load the fonts yet
- // because our window isn't onscreen and they take several
- // seconds to parse.
- LLFontGL::initClass( gSavedSettings.getF32("FontScreenDPI"),
- mDisplayScale.mV[VX],
- mDisplayScale.mV[VY],
- gDirUtilp->getAppRODataDir(),
- LLUI::getXUIPaths());
-
- // Create container for all sub-views
- LLView::Params rvp;
- rvp.name("root");
- rvp.rect(mWindowRectScaled);
- rvp.mouse_opaque(false);
- rvp.follows.flags(FOLLOWS_NONE);
- mRootView = LLUICtrlFactory::create<LLRootView>(rvp);
- LLUI::setRootView(mRootView);
-
- // Make avatar head look forward at start
- mCurrentMousePoint.mX = getWindowWidthScaled() / 2;
- mCurrentMousePoint.mY = getWindowHeightScaled() / 2;
-
- gShowOverlayTitle = gSavedSettings.getBOOL("ShowOverlayTitle");
- mOverlayTitle = gSavedSettings.getString("OverlayTitle");
- // Can't have spaces in settings.ini strings, so use underscores instead and convert them.
- LLStringUtil::replaceChar(mOverlayTitle, '_', ' ');
-
- // sync the keyboard's setting with the saved setting
- gSavedSettings.getControl("NumpadControl")->firePropertyChanged();
-
- mDebugText = new LLDebugText(this);
-
- mWorldViewRectScaled = calcScaledRect(mWorldViewRectRaw, mDisplayScale);
-}
-
-void LLViewerWindow::initGLDefaults()
-{
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
-
- if (!LLGLSLShader::sNoFixedFunction)
- { //initialize fixed function state
- glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE );
-
- glMaterialfv(GL_FRONT_AND_BACK,GL_AMBIENT,LLColor4::black.mV);
- glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,LLColor4::white.mV);
-
- // lights for objects
- glShadeModel( GL_SMOOTH );
-
- gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
- gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
- }
-
- glPixelStorei(GL_PACK_ALIGNMENT,1);
- glPixelStorei(GL_UNPACK_ALIGNMENT,1);
-
- gGL.setAmbientLightColor(LLColor4::black);
-
- glCullFace(GL_BACK);
-
- // RN: Need this for translation and stretch manip.
- gBox.prerender();
-}
-
-struct MainPanel : public LLPanel
-{
-};
-
-void LLViewerWindow::initBase()
-{
- S32 height = getWindowHeightScaled();
- S32 width = getWindowWidthScaled();
-
- LLRect full_window(0, height, width, 0);
-
- ////////////////////
- //
- // Set the gamma
- //
-
- F32 gamma = gSavedSettings.getF32("RenderGamma");
- if (gamma != 0.0f)
- {
- getWindow()->setGamma(gamma);
- }
-
- // Create global views
-
- // Create the floater view at the start so that other views can add children to it.
- // (But wait to add it as a child of the root view so that it will be in front of the
- // other views.)
- MainPanel* main_view = new MainPanel();
- main_view->buildFromFile("main_view.xml");
- main_view->setShape(full_window);
- getRootView()->addChild(main_view);
-
- // placeholder widget that controls where "world" is rendered
- mWorldViewPlaceholder = main_view->getChildView("world_view_rect")->getHandle();
- mPopupView = main_view->getChild<LLPopupView>("popup_holder");
- mHintHolder = main_view->getChild<LLView>("hint_holder")->getHandle();
- mLoginPanelHolder = main_view->getChild<LLView>("login_panel_holder")->getHandle();
-
- // Create the toolbar view
- // Get a pointer to the toolbar view holder
- LLPanel* panel_holder = main_view->getChild<LLPanel>("toolbar_view_holder");
- // Load the toolbar view from file
- gToolBarView = LLUICtrlFactory::getInstance()->createFromFile<LLToolBarView>("panel_toolbar_view.xml", panel_holder, LLDefaultChildRegistry::instance());
- gToolBarView->setShape(panel_holder->getLocalRect());
- // Hide the toolbars for the moment: we'll make them visible after logging in world (see LLViewerWindow::initWorldUI())
- gToolBarView->setVisible(FALSE);
-
- // Constrain floaters to inside the menu and status bar regions.
- gFloaterView = main_view->getChild<LLFloaterView>("Floater View");
- gFloaterView->setFloaterSnapView(main_view->getChild<LLView>("floater_snap_region")->getHandle());
- gSnapshotFloaterView = main_view->getChild<LLSnapshotFloaterView>("Snapshot Floater View");
-
-
- // Console
- llassert( !gConsole );
- LLConsole::Params cp;
- cp.name("console");
- cp.max_lines(gSavedSettings.getS32("ConsoleBufferSize"));
- cp.rect(getChatConsoleRect());
- cp.persist_time(gSavedSettings.getF32("ChatPersistTime"));
- cp.font_size_index(gSavedSettings.getS32("ChatFontSize"));
- cp.follows.flags(FOLLOWS_LEFT | FOLLOWS_RIGHT | FOLLOWS_BOTTOM);
- gConsole = LLUICtrlFactory::create<LLConsole>(cp);
- getRootView()->addChild(gConsole);
-
- // optionally forward warnings to chat console/chat floater
- // for qa runs and dev builds
-#if !LL_RELEASE_FOR_DOWNLOAD
- LLError::addRecorder(RecordToChatConsole::getInstance());
-#else
- if(gSavedSettings.getBOOL("QAMode"))
- {
- LLError::addRecorder(RecordToChatConsole::getInstance());
- }
-#endif
-
- gDebugView = getRootView()->getChild<LLDebugView>("DebugView");
- gDebugView->init();
- gToolTipView = getRootView()->getChild<LLToolTipView>("tooltip view");
-
- // Initialize busy response message when logged in
- LLAppViewer::instance()->setOnLoginCompletedCallback(boost::bind(&LLFloaterPreference::initBusyResponse));
-
- // Add the progress bar view (startup view), which overrides everything
- mProgressView = getRootView()->findChild<LLProgressView>("progress_view");
- setShowProgress(FALSE);
- setProgressCancelButtonVisible(FALSE);
-
- gMenuHolder = getRootView()->getChild<LLViewerMenuHolderGL>("Menu Holder");
-
- LLMenuGL::sMenuContainer = gMenuHolder;
-
-}
-
-void LLViewerWindow::initWorldUI()
-{
- S32 height = mRootView->getRect().getHeight();
- S32 width = mRootView->getRect().getWidth();
- LLRect full_window(0, height, width, 0);
-
-
- gIMMgr = LLIMMgr::getInstance();
-
- //getRootView()->sendChildToFront(gFloaterView);
- //getRootView()->sendChildToFront(gSnapshotFloaterView);
-
- LLPanel* chiclet_container = getRootView()->getChild<LLPanel>("chiclet_container");
- LLChicletBar* chiclet_bar = LLChicletBar::getInstance();
- chiclet_bar->setShape(chiclet_container->getLocalRect());
- chiclet_bar->setFollowsAll();
- chiclet_container->addChild(chiclet_bar);
- chiclet_container->setVisible(TRUE);
-
- LLRect morph_view_rect = full_window;
- morph_view_rect.stretch( -STATUS_BAR_HEIGHT );
- morph_view_rect.mTop = full_window.mTop - 32;
- LLMorphView::Params mvp;
- mvp.name("MorphView");
- mvp.rect(morph_view_rect);
- mvp.visible(false);
- gMorphView = LLUICtrlFactory::create<LLMorphView>(mvp);
- getRootView()->addChild(gMorphView);
-
- LLWorldMapView::initClass();
-
- // Force gFloaterWorldMap to initialize
- LLFloaterReg::getInstance("world_map");
-
- // Force gFloaterTools to initialize
- LLFloaterReg::getInstance("build");
- LLFloaterReg::hideInstance("build");
-
- // Status bar
- LLPanel* status_bar_container = getRootView()->getChild<LLPanel>("status_bar_container");
- gStatusBar = new LLStatusBar(status_bar_container->getLocalRect());
- gStatusBar->setFollowsAll();
- gStatusBar->setShape(status_bar_container->getLocalRect());
- // sync bg color with menu bar
- gStatusBar->setBackgroundColor( gMenuBarView->getBackgroundColor().get() );
- status_bar_container->addChildInBack(gStatusBar);
- status_bar_container->setVisible(TRUE);
-
- // Navigation bar
- LLPanel* nav_bar_container = getRootView()->getChild<LLPanel>("nav_bar_container");
-
- LLNavigationBar* navbar = LLNavigationBar::getInstance();
- navbar->setShape(nav_bar_container->getLocalRect());
- navbar->setBackgroundColor(gMenuBarView->getBackgroundColor().get());
- nav_bar_container->addChild(navbar);
- nav_bar_container->setVisible(TRUE);
-
- if (!gSavedSettings.getBOOL("ShowNavbarNavigationPanel"))
- {
- navbar->setVisible(FALSE);
- }
-
- // Top Info bar
- LLPanel* topinfo_bar_container = getRootView()->getChild<LLPanel>("topinfo_bar_container");
- LLPanelTopInfoBar* topinfo_bar = LLPanelTopInfoBar::getInstance();
-
- topinfo_bar->setShape(topinfo_bar_container->getLocalRect());
-
- topinfo_bar_container->addChild(topinfo_bar);
- topinfo_bar_container->setVisible(TRUE);
-
- if (!gSavedSettings.getBOOL("ShowMiniLocationPanel"))
- {
- topinfo_bar->setVisible(FALSE);
- }
-
- if ( gHUDView == NULL )
- {
- LLRect hud_rect = full_window;
- hud_rect.mBottom += 50;
- if (gMenuBarView && gMenuBarView->isInVisibleChain())
- {
- hud_rect.mTop -= gMenuBarView->getRect().getHeight();
- }
- gHUDView = new LLHUDView(hud_rect);
- getRootView()->addChild(gHUDView);
- }
-
- LLPanel* panel_ssf_container = getRootView()->getChild<LLPanel>("stand_stop_flying_container");
- LLPanelStandStopFlying* panel_stand_stop_flying = LLPanelStandStopFlying::getInstance();
- panel_ssf_container->addChild(panel_stand_stop_flying);
- panel_ssf_container->setVisible(TRUE);
-
- // Load and make the toolbars visible
- // Note: we need to load the toolbars only *after* the user is logged in and IW
- if (gToolBarView)
- {
- gToolBarView->loadToolbars();
- gToolBarView->setVisible(TRUE);
- }
-
- LLMediaCtrl* destinations = LLFloaterReg::getInstance("destinations")->getChild<LLMediaCtrl>("destination_guide_contents");
- if (destinations)
- {
- destinations->setErrorPageURL(gSavedSettings.getString("GenericErrorPageURL"));
- std::string url = gSavedSettings.getString("DestinationGuideURL");
- url = LLWeb::expandURLSubstitutions(url, LLSD());
- destinations->navigateTo(url, "text/html");
- }
- LLMediaCtrl* avatar_picker = LLFloaterReg::getInstance("avatar")->findChild<LLMediaCtrl>("avatar_picker_contents");
- if (avatar_picker)
- {
- avatar_picker->setErrorPageURL(gSavedSettings.getString("GenericErrorPageURL"));
- std::string url = gSavedSettings.getString("AvatarPickerURL");
- url = LLWeb::expandURLSubstitutions(url, LLSD());
- avatar_picker->navigateTo(url, "text/html");
- }
-}
-
-// Destroy the UI
-void LLViewerWindow::shutdownViews()
-{
- // clean up warning logger
- LLError::removeRecorder(RecordToChatConsole::getInstance());
-
- delete mDebugText;
- mDebugText = NULL;
-
- // Cleanup global views
- if (gMorphView)
- {
- gMorphView->setVisible(FALSE);
- }
-
- // DEV-40930: Clear sModalStack. Otherwise, any LLModalDialog left open
- // will crump with LL_ERRS.
- LLModalDialog::shutdownModals();
-
- // destroy the nav bar, not currently part of gViewerWindow
- // *TODO: Make LLNavigationBar part of gViewerWindow
- if (LLNavigationBar::instanceExists())
- {
- delete LLNavigationBar::getInstance();
- }
-
- // destroy menus after instantiating navbar above, as it needs
- // access to gMenuHolder
- cleanup_menus();
-
- // Delete all child views.
- delete mRootView;
- mRootView = NULL;
-
- // Automatically deleted as children of mRootView. Fix the globals.
- gStatusBar = NULL;
- gIMMgr = NULL;
- gToolTipView = NULL;
-
- gToolBarView = NULL;
- gFloaterView = NULL;
- gMorphView = NULL;
-
- gHUDView = NULL;
-}
-
-void LLViewerWindow::shutdownGL()
-{
- //--------------------------------------------------------
- // Shutdown GL cleanly. Order is very important here.
- //--------------------------------------------------------
- LLFontGL::destroyDefaultFonts();
- LLFontManager::cleanupClass();
- stop_glerror();
-
- gSky.cleanup();
- stop_glerror();
-
- LLWearableList::instance().cleanup() ;
-
- gTextureList.shutdown();
- stop_glerror();
-
- gBumpImageList.shutdown();
- stop_glerror();
-
- LLWorldMapView::cleanupTextures();
-
- llinfos << "Cleaning up pipeline" << llendl;
- gPipeline.cleanup();
- stop_glerror();
-
- LLViewerTextureManager::cleanup() ;
- LLImageGL::cleanupClass() ;
-
- llinfos << "All textures and llimagegl images are destroyed!" << llendl ;
-
- llinfos << "Cleaning up select manager" << llendl;
- LLSelectMgr::getInstance()->cleanup();
-
- llinfos << "Stopping GL during shutdown" << llendl;
- stopGL(FALSE);
- stop_glerror();
-
- gGL.shutdown();
-
- LLVertexBuffer::cleanupClass();
-
- llinfos << "LLVertexBuffer cleaned." << llendl ;
-}
-
-// shutdownViews() and shutdownGL() need to be called first
-LLViewerWindow::~LLViewerWindow()
-{
- llinfos << "Destroying Window" << llendl;
- destroyWindow();
-
- delete mDebugText;
- mDebugText = NULL;
-}
-
-
-void LLViewerWindow::setCursor( ECursorType c )
-{
- mWindow->setCursor( c );
-}
-
-void LLViewerWindow::showCursor()
-{
- mWindow->showCursor();
-
- mCursorHidden = FALSE;
-}
-
-void LLViewerWindow::hideCursor()
-{
- // And hide the cursor
- mWindow->hideCursor();
-
- mCursorHidden = TRUE;
-}
-
-void LLViewerWindow::sendShapeToSim()
-{
- LLMessageSystem* msg = gMessageSystem;
- if(!msg) return;
- msg->newMessageFast(_PREHASH_AgentHeightWidth);
- msg->nextBlockFast(_PREHASH_AgentData);
- msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
- msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
- msg->addU32Fast(_PREHASH_CircuitCode, gMessageSystem->mOurCircuitCode);
- msg->nextBlockFast(_PREHASH_HeightWidthBlock);
- msg->addU32Fast(_PREHASH_GenCounter, 0);
- U16 height16 = (U16) mWorldViewRectRaw.getHeight();
- U16 width16 = (U16) mWorldViewRectRaw.getWidth();
- msg->addU16Fast(_PREHASH_Height, height16);
- msg->addU16Fast(_PREHASH_Width, width16);
- gAgent.sendReliableMessage();
-}
-
-// Must be called after window is created to set up agent
-// camera variables and UI variables.
-void LLViewerWindow::reshape(S32 width, S32 height)
-{
- // Destroying the window at quit time generates spurious
- // reshape messages. We don't care about these, and we
- // don't want to send messages because the message system
- // may have been destructed.
- if (!LLApp::isExiting())
- {
- gWindowResized = TRUE;
-
- // update our window rectangle
- mWindowRectRaw.mRight = mWindowRectRaw.mLeft + width;
- mWindowRectRaw.mTop = mWindowRectRaw.mBottom + height;
-
- //glViewport(0, 0, width, height );
-
- if (height > 0)
- {
- LLViewerCamera::getInstance()->setViewHeightInPixels( mWorldViewRectRaw.getHeight() );
- LLViewerCamera::getInstance()->setAspect( getWorldViewAspectRatio() );
- }
-
- calcDisplayScale();
-
- BOOL display_scale_changed = mDisplayScale != LLUI::sGLScaleFactor;
- LLUI::setScaleFactor(mDisplayScale);
-
- // update our window rectangle
- mWindowRectScaled.mRight = mWindowRectScaled.mLeft + llround((F32)width / mDisplayScale.mV[VX]);
- mWindowRectScaled.mTop = mWindowRectScaled.mBottom + llround((F32)height / mDisplayScale.mV[VY]);
-
- setup2DViewport();
-
- // Inform lower views of the change
- // round up when converting coordinates to make sure there are no gaps at edge of window
- LLView::sForceReshape = display_scale_changed;
- mRootView->reshape(llceil((F32)width / mDisplayScale.mV[VX]), llceil((F32)height / mDisplayScale.mV[VY]));
- LLView::sForceReshape = FALSE;
-
- // clear font width caches
- if (display_scale_changed)
- {
- LLHUDObject::reshapeAll();
- }
-
- sendShapeToSim();
-
- // store new settings for the mode we are in, regardless
- BOOL maximized = mWindow->getMaximized();
- gSavedSettings.setBOOL("WindowMaximized", maximized);
-
- if (!maximized)
- {
- U32 min_window_width=gSavedSettings.getU32("MinWindowWidth");
- U32 min_window_height=gSavedSettings.getU32("MinWindowHeight");
- // tell the OS specific window code about min window size
- mWindow->setMinSize(min_window_width, min_window_height);
-
- // Only save size if not maximized
- gSavedSettings.setU32("WindowWidth", mWindowRectRaw.getWidth());
- gSavedSettings.setU32("WindowHeight", mWindowRectRaw.getHeight());
- }
-
- LLViewerStats::getInstance()->setStat(LLViewerStats::ST_WINDOW_WIDTH, (F64)width);
- LLViewerStats::getInstance()->setStat(LLViewerStats::ST_WINDOW_HEIGHT, (F64)height);
- }
-}
-
-
-// Hide normal UI when a logon fails
-void LLViewerWindow::setNormalControlsVisible( BOOL visible )
-{
- if(LLChicletBar::instanceExists())
- {
- LLChicletBar::getInstance()->setVisible(visible);
- LLChicletBar::getInstance()->setEnabled(visible);
- }
-
- if ( gMenuBarView )
- {
- gMenuBarView->setVisible( visible );
- gMenuBarView->setEnabled( visible );
-
- // ...and set the menu color appropriately.
- setMenuBackgroundColor(gAgent.getGodLevel() > GOD_NOT,
- LLGridManager::getInstance()->isInProductionGrid());
- }
-
- if ( gStatusBar )
- {
- gStatusBar->setVisible( visible );
- gStatusBar->setEnabled( visible );
- }
-
- LLNavigationBar* navbarp = LLUI::getRootView()->findChild<LLNavigationBar>("navigation_bar");
- if (navbarp)
- {
- // when it's time to show navigation bar we need to ensure that the user wants to see it
- // i.e. ShowNavbarNavigationPanel option is true
- navbarp->setVisible( visible && gSavedSettings.getBOOL("ShowNavbarNavigationPanel") );
- }
-}
-
-void LLViewerWindow::setMenuBackgroundColor(bool god_mode, bool dev_grid)
-{
- LLSD args;
- LLColor4 new_bg_color;
-
- // no l10n problem because channel is always an english string
- std::string channel = LLVersionInfo::getChannel();
- bool isProject = (channel.find("Project") != std::string::npos);
-
- // god more important than project, proj more important than grid
- if(god_mode && LLGridManager::getInstance()->isInProductionGrid())
- {
- new_bg_color = LLUIColorTable::instance().getColor( "MenuBarGodBgColor" );
- }
- else if(god_mode && !LLGridManager::getInstance()->isInProductionGrid())
- {
- new_bg_color = LLUIColorTable::instance().getColor( "MenuNonProductionGodBgColor" );
- }
- else if (!god_mode && isProject)
- {
- new_bg_color = LLUIColorTable::instance().getColor( "MenuBarProjectBgColor" );
- }
- else if(!god_mode && !LLGridManager::getInstance()->isInProductionGrid())
- {
- new_bg_color = LLUIColorTable::instance().getColor( "MenuNonProductionBgColor" );
- }
- else
- {
- new_bg_color = LLUIColorTable::instance().getColor( "MenuBarBgColor" );
- }
-
- if(gMenuBarView)
- {
- gMenuBarView->setBackgroundColor( new_bg_color );
- }
-
- if(gStatusBar)
- {
- gStatusBar->setBackgroundColor( new_bg_color );
- }
-}
-
-void LLViewerWindow::drawDebugText()
-{
- gGL.color4f(1,1,1,1);
- gGL.pushMatrix();
- gGL.pushUIMatrix();
- if (LLGLSLShader::sNoFixedFunction)
- {
- gUIProgram.bind();
- }
- {
- // scale view by UI global scale factor and aspect ratio correction factor
- gGL.scaleUI(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f);
- mDebugText->draw();
- }
- gGL.popUIMatrix();
- gGL.popMatrix();
-
- gGL.flush();
- if (LLGLSLShader::sNoFixedFunction)
- {
- gUIProgram.unbind();
- }
-}
-
-void LLViewerWindow::draw()
-{
-
-//#if LL_DEBUG
- LLView::sIsDrawing = TRUE;
-//#endif
- stop_glerror();
-
- LLUI::setLineWidth(1.f);
-
- LLUI::setLineWidth(1.f);
- // Reset any left-over transforms
- gGL.matrixMode(LLRender::MM_MODELVIEW);
-
- gGL.loadIdentity();
-
- //S32 screen_x, screen_y;
-
- if (!gSavedSettings.getBOOL("RenderUIBuffer"))
- {
- LLUI::sDirtyRect = getWindowRectScaled();
- }
-
- // HACK for timecode debugging
- if (gSavedSettings.getBOOL("DisplayTimecode"))
- {
- // draw timecode block
- std::string text;
-
- gGL.loadIdentity();
-
- microsecondsToTimecodeString(gFrameTime,text);
- const LLFontGL* font = LLFontGL::getFontSansSerif();
- font->renderUTF8(text, 0,
- llround((getWindowWidthScaled()/2)-100.f),
- llround((getWindowHeightScaled()-60.f)),
- LLColor4( 1.f, 1.f, 1.f, 1.f ),
- LLFontGL::LEFT, LLFontGL::TOP);
- }
-
- // Draw all nested UI views.
- // No translation needed, this view is glued to 0,0
-
- if (LLGLSLShader::sNoFixedFunction)
- {
- gUIProgram.bind();
- }
-
- gGL.pushMatrix();
- LLUI::pushMatrix();
- {
-
- // scale view by UI global scale factor and aspect ratio correction factor
- gGL.scaleUI(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f);
-
- LLVector2 old_scale_factor = LLUI::sGLScaleFactor;
- // apply camera zoom transform (for high res screenshots)
- F32 zoom_factor = LLViewerCamera::getInstance()->getZoomFactor();
- S16 sub_region = LLViewerCamera::getInstance()->getZoomSubRegion();
- if (zoom_factor > 1.f)
- {
- //decompose subregion number to x and y values
- int pos_y = sub_region / llceil(zoom_factor);
- int pos_x = sub_region - (pos_y*llceil(zoom_factor));
- // offset for this tile
- gGL.translatef((F32)getWindowWidthScaled() * -(F32)pos_x,
- (F32)getWindowHeightScaled() * -(F32)pos_y,
- 0.f);
- gGL.scalef(zoom_factor, zoom_factor, 1.f);
- LLUI::sGLScaleFactor *= zoom_factor;
- }
-
- // Draw tool specific overlay on world
- LLToolMgr::getInstance()->getCurrentTool()->draw();
-
- if( gAgentCamera.cameraMouselook() || LLFloaterCamera::inFreeCameraMode() )
- {
- drawMouselookInstructions();
- stop_glerror();
- }
-
- // Draw all nested UI views.
- // No translation needed, this view is glued to 0,0
- mRootView->draw();
-
- if (LLView::sDebugRects)
- {
- gToolTipView->drawStickyRect();
- }
-
- // Draw optional on-top-of-everyone view
- LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl();
- if (top_ctrl && top_ctrl->getVisible())
- {
- S32 screen_x, screen_y;
- top_ctrl->localPointToScreen(0, 0, &screen_x, &screen_y);
-
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- LLUI::pushMatrix();
- LLUI::translate( (F32) screen_x, (F32) screen_y, 0.f);
- top_ctrl->draw();
- LLUI::popMatrix();
- }
-
-
- if( gShowOverlayTitle && !mOverlayTitle.empty() )
- {
- // Used for special titles such as "Second Life - Special E3 2003 Beta"
- const S32 DIST_FROM_TOP = 20;
- LLFontGL::getFontSansSerifBig()->renderUTF8(
- mOverlayTitle, 0,
- llround( getWindowWidthScaled() * 0.5f),
- getWindowHeightScaled() - DIST_FROM_TOP,
- LLColor4(1, 1, 1, 0.4f),
- LLFontGL::HCENTER, LLFontGL::TOP);
- }
-
- LLUI::sGLScaleFactor = old_scale_factor;
- }
- LLUI::popMatrix();
- gGL.popMatrix();
-
- if (LLGLSLShader::sNoFixedFunction)
- {
- gUIProgram.unbind();
- }
-
-//#if LL_DEBUG
- LLView::sIsDrawing = FALSE;
-//#endif
-}
-
-// Takes a single keydown event, usually when UI is visible
-BOOL LLViewerWindow::handleKey(KEY key, MASK mask)
-{
- // hide tooltips on keypress
- LLToolTipMgr::instance().blockToolTips();
-
- if (gFocusMgr.getKeyboardFocus()
- && !(mask & (MASK_CONTROL | MASK_ALT))
- && !gFocusMgr.getKeystrokesOnly())
- {
- // We have keyboard focus, and it's not an accelerator
- if (key < 0x80)
- {
- // Not a special key, so likely (we hope) to generate a character. Let it fall through to character handler first.
- return (gFocusMgr.getKeyboardFocus() != NULL);
- }
- }
-
- // let menus handle navigation keys for navigation
- if ((gMenuBarView && gMenuBarView->handleKey(key, mask, TRUE))
- ||(gLoginMenuBarView && gLoginMenuBarView->handleKey(key, mask, TRUE))
- ||(gMenuHolder && gMenuHolder->handleKey(key, mask, TRUE)))
- {
- return TRUE;
- }
-
- LLFocusableElement* keyboard_focus = gFocusMgr.getKeyboardFocus();
-
- // give menus a chance to handle modified (Ctrl, Alt) shortcut keys before current focus
- // as long as focus isn't locked
- if (mask & (MASK_CONTROL | MASK_ALT) && !gFocusMgr.focusLocked())
- {
- // Check the current floater's menu first, if it has one.
- if (gFocusMgr.keyboardFocusHasAccelerators()
- && keyboard_focus
- && keyboard_focus->handleKey(key,mask,FALSE))
- {
- return TRUE;
- }
-
- if ((gMenuBarView && gMenuBarView->handleAcceleratorKey(key, mask))
- ||(gLoginMenuBarView && gLoginMenuBarView->handleAcceleratorKey(key, mask)))
- {
- return TRUE;
- }
- }
-
- // give floaters first chance to handle TAB key
- // so frontmost floater gets focus
- // if nothing has focus, go to first or last UI element as appropriate
- if (key == KEY_TAB && (mask & MASK_CONTROL || gFocusMgr.getKeyboardFocus() == NULL))
- {
- if (gMenuHolder) gMenuHolder->hideMenus();
-
- // if CTRL-tabbing (and not just TAB with no focus), go into window cycle mode
- gFloaterView->setCycleMode((mask & MASK_CONTROL) != 0);
-
- // do CTRL-TAB and CTRL-SHIFT-TAB logic
- if (mask & MASK_SHIFT)
- {
- mRootView->focusPrevRoot();
- }
- else
- {
- mRootView->focusNextRoot();
- }
- return TRUE;
- }
- // hidden edit menu for cut/copy/paste
- if (gEditMenu && gEditMenu->handleAcceleratorKey(key, mask))
- {
- return TRUE;
- }
-
- // Traverses up the hierarchy
- if( keyboard_focus )
- {
- LLNearbyChatBar* nearby_chat = LLFloaterReg::findTypedInstance<LLNearbyChatBar>("chat_bar");
-
- if (nearby_chat)
- {
- LLLineEditor* chat_editor = nearby_chat->getChatBox();
-
- // arrow keys move avatar while chatting hack
- if (chat_editor && chat_editor->hasFocus())
- {
- // If text field is empty, there's no point in trying to move
- // cursor with arrow keys, so allow movement
- if (chat_editor->getText().empty()
- || gSavedSettings.getBOOL("ArrowKeysAlwaysMove"))
- {
- // let Control-Up and Control-Down through for chat line history,
- if (!(key == KEY_UP && mask == MASK_CONTROL)
- && !(key == KEY_DOWN && mask == MASK_CONTROL))
- {
- switch(key)
- {
- case KEY_LEFT:
- case KEY_RIGHT:
- case KEY_UP:
- case KEY_DOWN:
- case KEY_PAGE_UP:
- case KEY_PAGE_DOWN:
- case KEY_HOME:
- // when chatbar is empty or ArrowKeysAlwaysMove set,
- // pass arrow keys on to avatar...
- return FALSE;
- default:
- break;
- }
- }
- }
- }
- }
- if (keyboard_focus->handleKey(key, mask, FALSE))
- {
- return TRUE;
- }
- }
-
- if( LLToolMgr::getInstance()->getCurrentTool()->handleKey(key, mask) )
- {
- return TRUE;
- }
-
- // Try for a new-format gesture
- if (LLGestureMgr::instance().triggerGesture(key, mask))
- {
- return TRUE;
- }
-
- // See if this is a gesture trigger. If so, eat the key and
- // don't pass it down to the menus.
- if (gGestureList.trigger(key, mask))
- {
- return TRUE;
- }
-
- // If "Pressing letter keys starts local chat" option is selected, we are not in mouselook,
- // no view has keyboard focus, this is a printable character key (and no modifier key is
- // pressed except shift), then give focus to nearby chat (STORM-560)
- if ( gSavedSettings.getS32("LetterKeysFocusChatBar") && !gAgentCamera.cameraMouselook() &&
- !keyboard_focus && key < 0x80 && (mask == MASK_NONE || mask == MASK_SHIFT) )
- {
- LLLineEditor* chat_editor = LLFloaterReg::getTypedInstance<LLNearbyChatBar>("chat_bar")->getChatBox();
- if (chat_editor)
- {
- // passing NULL here, character will be added later when it is handled by character handler.
- LLNearbyChatBar::getInstance()->startChat(NULL);
- return TRUE;
- }
- }
-
- // give menus a chance to handle unmodified accelerator keys
- if ((gMenuBarView && gMenuBarView->handleAcceleratorKey(key, mask))
- ||(gLoginMenuBarView && gLoginMenuBarView->handleAcceleratorKey(key, mask)))
- {
- return TRUE;
- }
-
- // don't pass keys on to world when something in ui has focus
- return gFocusMgr.childHasKeyboardFocus(mRootView)
- || LLMenuGL::getKeyboardMode()
- || (gMenuBarView && gMenuBarView->getHighlightedItem() && gMenuBarView->getHighlightedItem()->isActive());
-}
-
-
-BOOL LLViewerWindow::handleUnicodeChar(llwchar uni_char, MASK mask)
-{
- // HACK: We delay processing of return keys until they arrive as a Unicode char,
- // so that if you're typing chat text at low frame rate, we don't send the chat
- // until all keystrokes have been entered. JC
- // HACK: Numeric keypad <enter> on Mac is Unicode 3
- // HACK: Control-M on Windows is Unicode 13
- if ((uni_char == 13 && mask != MASK_CONTROL)
- || (uni_char == 3 && mask == MASK_NONE))
- {
- return gViewerKeyboard.handleKey(KEY_RETURN, mask, gKeyboard->getKeyRepeated(KEY_RETURN));
- }
-
- // let menus handle navigation (jump) keys
- if (gMenuBarView && gMenuBarView->handleUnicodeChar(uni_char, TRUE))
- {
- return TRUE;
- }
-
- // Traverses up the hierarchy
- LLFocusableElement* keyboard_focus = gFocusMgr.getKeyboardFocus();
- if( keyboard_focus )
- {
- if (keyboard_focus->handleUnicodeChar(uni_char, FALSE))
- {
- return TRUE;
- }
-
- //// Topmost view gets a chance before the hierarchy
- //LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl();
- //if (top_ctrl && top_ctrl->handleUnicodeChar( uni_char, FALSE ) )
- //{
- // return TRUE;
- //}
-
- return TRUE;
- }
-
- return FALSE;
-}
-
-
-void LLViewerWindow::handleScrollWheel(S32 clicks)
-{
- LLView::sMouseHandlerMessage.clear();
-
- LLUI::resetMouseIdleTimer();
-
- LLMouseHandler* mouse_captor = gFocusMgr.getMouseCapture();
- if( mouse_captor )
- {
- S32 local_x;
- S32 local_y;
- mouse_captor->screenPointToLocal( mCurrentMousePoint.mX, mCurrentMousePoint.mY, &local_x, &local_y );
- mouse_captor->handleScrollWheel(local_x, local_y, clicks);
- if (LLView::sDebugMouseHandling)
- {
- llinfos << "Scroll Wheel handled by captor " << mouse_captor->getName() << llendl;
- }
- return;
- }
-
- LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl();
- if (top_ctrl)
- {
- S32 local_x;
- S32 local_y;
- top_ctrl->screenPointToLocal( mCurrentMousePoint.mX, mCurrentMousePoint.mY, &local_x, &local_y );
- if (top_ctrl->handleScrollWheel(local_x, local_y, clicks)) return;
- }
-
- if (mRootView->handleScrollWheel(mCurrentMousePoint.mX, mCurrentMousePoint.mY, clicks) )
- {
- if (LLView::sDebugMouseHandling)
- {
- llinfos << "Scroll Wheel" << LLView::sMouseHandlerMessage << llendl;
- }
- return;
- }
- else if (LLView::sDebugMouseHandling)
- {
- llinfos << "Scroll Wheel not handled by view" << llendl;
- }
-
- // Zoom the camera in and out behavior
-
- if(top_ctrl == 0
- && getWorldViewRectScaled().pointInRect(mCurrentMousePoint.mX, mCurrentMousePoint.mY)
- && gAgentCamera.isInitialized())
- gAgentCamera.handleScrollWheel(clicks);
-
- return;
-}
-
-void LLViewerWindow::addPopup(LLView* popup)
-{
- if (mPopupView)
- {
- mPopupView->addPopup(popup);
- }
-}
-
-void LLViewerWindow::removePopup(LLView* popup)
-{
- if (mPopupView)
- {
- mPopupView->removePopup(popup);
- }
-}
-
-void LLViewerWindow::clearPopups()
-{
- if (mPopupView)
- {
- mPopupView->clearPopups();
- }
-}
-
-void LLViewerWindow::moveCursorToCenter()
-{
- if (! gSavedSettings.getBOOL("DisableMouseWarp"))
- {
- S32 x = getWorldViewWidthScaled() / 2;
- S32 y = getWorldViewHeightScaled() / 2;
-
- //on a forced move, all deltas get zeroed out to prevent jumping
- mCurrentMousePoint.set(x,y);
- mLastMousePoint.set(x,y);
- mCurrentMouseDelta.set(0,0);
-
- LLUI::setMousePositionScreen(x, y);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////
-//
-// Hover handlers
-//
-
-void append_xui_tooltip(LLView* viewp, LLToolTip::Params& params)
-{
- if (viewp)
- {
- if (!params.styled_message.empty())
- {
- params.styled_message.add().text("\n---------\n");
- }
- LLView::root_to_view_iterator_t end_tooltip_it = viewp->endRootToView();
- // NOTE: we skip "root" since it is assumed
- for (LLView::root_to_view_iterator_t tooltip_it = ++viewp->beginRootToView();
- tooltip_it != end_tooltip_it;
- ++tooltip_it)
- {
- LLView* viewp = *tooltip_it;
-
- params.styled_message.add().text(viewp->getName());
-
- LLPanel* panelp = dynamic_cast<LLPanel*>(viewp);
- if (panelp && !panelp->getXMLFilename().empty())
- {
- params.styled_message.add()
- .text("(" + panelp->getXMLFilename() + ")")
- .style.color(LLColor4(0.7f, 0.7f, 1.f, 1.f));
- }
- params.styled_message.add().text("/");
- }
- }
-}
-
-// Update UI based on stored mouse position from mouse-move
-// event processing.
-void LLViewerWindow::updateUI()
-{
- static LLFastTimer::DeclareTimer ftm("Update UI");
- LLFastTimer t(ftm);
-
- static std::string last_handle_msg;
-
- if (gLoggedInTime.getStarted())
- {
- if (gLoggedInTime.getElapsedTimeF32() > gSavedSettings.getF32("DestinationGuideHintTimeout"))
- {
- LLFirstUse::notUsingDestinationGuide();
- }
- if (gLoggedInTime.getElapsedTimeF32() > gSavedSettings.getF32("SidePanelHintTimeout"))
- {
- LLFirstUse::notUsingSidePanel();
- }
- }
-
- LLConsole::updateClass();
-
- // animate layout stacks so we have up to date rect for world view
- LLLayoutStack::updateClass();
-
- // use full window for world view when not rendering UI
- bool world_view_uses_full_window = gAgentCamera.cameraMouselook() || !gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI);
- updateWorldViewRect(world_view_uses_full_window);
-
- LLView::sMouseHandlerMessage.clear();
-
- S32 x = mCurrentMousePoint.mX;
- S32 y = mCurrentMousePoint.mY;
-
- MASK mask = gKeyboard->currentMask(TRUE);
-
- if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_RAYCAST))
- {
- gDebugRaycastFaceHit = -1;
- gDebugRaycastObject = cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE,
- &gDebugRaycastFaceHit,
- &gDebugRaycastIntersection,
- &gDebugRaycastTexCoord,
- &gDebugRaycastNormal,
- &gDebugRaycastBinormal,
- &gDebugRaycastStart,
- &gDebugRaycastEnd);
- }
-
- updateMouseDelta();
- updateKeyboardFocus();
-
- BOOL handled = FALSE;
-
- BOOL handled_by_top_ctrl = FALSE;
- LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl();
- LLMouseHandler* mouse_captor = gFocusMgr.getMouseCapture();
- LLView* captor_view = dynamic_cast<LLView*>(mouse_captor);
-
- //FIXME: only include captor and captor's ancestors if mouse is truly over them --RN
-
- //build set of views containing mouse cursor by traversing UI hierarchy and testing
- //screen rect against mouse cursor
- view_handle_set_t mouse_hover_set;
-
- // constraint mouse enter events to children of mouse captor
- LLView* root_view = captor_view;
-
- // if mouse captor doesn't exist or isn't a LLView
- // then allow mouse enter events on entire UI hierarchy
- if (!root_view)
- {
- root_view = mRootView;
- }
-
- // only update mouse hover set when UI is visible (since we shouldn't send hover events to invisible UI
- if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
- {
- // include all ancestors of captor_view as automatically having mouse
- if (captor_view)
- {
- LLView* captor_parent_view = captor_view->getParent();
- while(captor_parent_view)
- {
- mouse_hover_set.insert(captor_parent_view->getHandle());
- captor_parent_view = captor_parent_view->getParent();
- }
- }
-
- // aggregate visible views that contain mouse cursor in display order
- LLPopupView::popup_list_t popups = mPopupView->getCurrentPopups();
-
- for(LLPopupView::popup_list_t::iterator popup_it = popups.begin(); popup_it != popups.end(); ++popup_it)
- {
- LLView* popup = popup_it->get();
- if (popup && popup->calcScreenBoundingRect().pointInRect(x, y))
- {
- // iterator over contents of top_ctrl, and throw into mouse_hover_set
- for (LLView::tree_iterator_t it = popup->beginTreeDFS();
- it != popup->endTreeDFS();
- ++it)
- {
- LLView* viewp = *it;
- if (viewp->getVisible()
- && viewp->calcScreenBoundingRect().pointInRect(x, y))
- {
- // we have a view that contains the mouse, add it to the set
- mouse_hover_set.insert(viewp->getHandle());
- }
- else
- {
- // skip this view and all of its children
- it.skipDescendants();
- }
- }
- }
- }
-
- // while the top_ctrl contains the mouse cursor, only it and its descendants will receive onMouseEnter events
- if (top_ctrl && top_ctrl->calcScreenBoundingRect().pointInRect(x, y))
- {
- // iterator over contents of top_ctrl, and throw into mouse_hover_set
- for (LLView::tree_iterator_t it = top_ctrl->beginTreeDFS();
- it != top_ctrl->endTreeDFS();
- ++it)
- {
- LLView* viewp = *it;
- if (viewp->getVisible()
- && viewp->calcScreenBoundingRect().pointInRect(x, y))
- {
- // we have a view that contains the mouse, add it to the set
- mouse_hover_set.insert(viewp->getHandle());
- }
- else
- {
- // skip this view and all of its children
- it.skipDescendants();
- }
- }
- }
- else
- {
- // walk UI tree in depth-first order
- for (LLView::tree_iterator_t it = root_view->beginTreeDFS();
- it != root_view->endTreeDFS();
- ++it)
- {
- LLView* viewp = *it;
- // calculating the screen rect involves traversing the parent, so this is less than optimal
- if (viewp->getVisible()
- && viewp->calcScreenBoundingRect().pointInRect(x, y))
- {
-
- // if this view is mouse opaque, nothing behind it should be in mouse_hover_set
- if (viewp->getMouseOpaque())
- {
- // constrain further iteration to children of this widget
- it = viewp->beginTreeDFS();
- }
-
- // we have a view that contains the mouse, add it to the set
- mouse_hover_set.insert(viewp->getHandle());
- }
- else
- {
- // skip this view and all of its children
- it.skipDescendants();
- }
- }
- }
- }
-
- typedef std::vector<LLHandle<LLView> > view_handle_list_t;
-
- // call onMouseEnter() on all views which contain the mouse cursor but did not before
- view_handle_list_t mouse_enter_views;
- std::set_difference(mouse_hover_set.begin(), mouse_hover_set.end(),
- mMouseHoverViews.begin(), mMouseHoverViews.end(),
- std::back_inserter(mouse_enter_views));
- for (view_handle_list_t::iterator it = mouse_enter_views.begin();
- it != mouse_enter_views.end();
- ++it)
- {
- LLView* viewp = it->get();
- if (viewp)
- {
- LLRect view_screen_rect = viewp->calcScreenRect();
- viewp->onMouseEnter(x - view_screen_rect.mLeft, y - view_screen_rect.mBottom, mask);
- }
- }
-
- // call onMouseLeave() on all views which no longer contain the mouse cursor
- view_handle_list_t mouse_leave_views;
- std::set_difference(mMouseHoverViews.begin(), mMouseHoverViews.end(),
- mouse_hover_set.begin(), mouse_hover_set.end(),
- std::back_inserter(mouse_leave_views));
- for (view_handle_list_t::iterator it = mouse_leave_views.begin();
- it != mouse_leave_views.end();
- ++it)
- {
- LLView* viewp = it->get();
- if (viewp)
- {
- LLRect view_screen_rect = viewp->calcScreenRect();
- viewp->onMouseLeave(x - view_screen_rect.mLeft, y - view_screen_rect.mBottom, mask);
- }
- }
-
- // store resulting hover set for next frame
- swap(mMouseHoverViews, mouse_hover_set);
-
- // only handle hover events when UI is enabled
- if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
- {
-
- if( mouse_captor )
- {
- // Pass hover events to object capturing mouse events.
- S32 local_x;
- S32 local_y;
- mouse_captor->screenPointToLocal( x, y, &local_x, &local_y );
- handled = mouse_captor->handleHover(local_x, local_y, mask);
- if (LLView::sDebugMouseHandling)
- {
- llinfos << "Hover handled by captor " << mouse_captor->getName() << llendl;
- }
-
- if( !handled )
- {
- lldebugst(LLERR_USER_INPUT) << "hover not handled by mouse captor" << llendl;
- }
- }
- else
- {
- if (top_ctrl)
- {
- S32 local_x, local_y;
- top_ctrl->screenPointToLocal( x, y, &local_x, &local_y );
- handled = top_ctrl->pointInView(local_x, local_y) && top_ctrl->handleHover(local_x, local_y, mask);
- handled_by_top_ctrl = TRUE;
- }
-
- if ( !handled )
- {
- // x and y are from last time mouse was in window
- // mMouseInWindow tracks *actual* mouse location
- if (mMouseInWindow && mRootView->handleHover(x, y, mask) )
- {
- if (LLView::sDebugMouseHandling && LLView::sMouseHandlerMessage != last_handle_msg)
- {
- last_handle_msg = LLView::sMouseHandlerMessage;
- llinfos << "Hover" << LLView::sMouseHandlerMessage << llendl;
- }
- handled = TRUE;
- }
- else if (LLView::sDebugMouseHandling)
- {
- if (last_handle_msg != LLStringUtil::null)
- {
- last_handle_msg.clear();
- llinfos << "Hover not handled by view" << llendl;
- }
- }
- }
-
- if (!handled)
- {
- LLTool *tool = LLToolMgr::getInstance()->getCurrentTool();
-
- if(mMouseInWindow && tool)
- {
- handled = tool->handleHover(x, y, mask);
- }
- }
- }
-
- // Show a new tool tip (or update one that is already shown)
- BOOL tool_tip_handled = FALSE;
- std::string tool_tip_msg;
- if( handled
- && !mWindow->isCursorHidden())
- {
- LLRect screen_sticky_rect = mRootView->getLocalRect();
- S32 local_x, local_y;
-
- if (gSavedSettings.getBOOL("DebugShowXUINames"))
- {
- LLToolTip::Params params;
-
- LLView* tooltip_view = mRootView;
- LLView::tree_iterator_t end_it = mRootView->endTreeDFS();
- for (LLView::tree_iterator_t it = mRootView->beginTreeDFS(); it != end_it; ++it)
- {
- LLView* viewp = *it;
- LLRect screen_rect;
- viewp->localRectToScreen(viewp->getLocalRect(), &screen_rect);
- if (!(viewp->getVisible()
- && screen_rect.pointInRect(x, y)))
- {
- it.skipDescendants();
- }
- // only report xui names for LLUICtrls,
- // and blacklist the various containers we don't care about
- else if (dynamic_cast<LLUICtrl*>(viewp)
- && viewp != gMenuHolder
- && viewp != gFloaterView
- && viewp != gConsole)
- {
- if (dynamic_cast<LLFloater*>(viewp))
- {
- // constrain search to descendants of this (frontmost) floater
- // by resetting iterator
- it = viewp->beginTreeDFS();
- }
-
- // if we are in a new part of the tree (not a descendent of current tooltip_view)
- // then push the results for tooltip_view and start with a new potential view
- // NOTE: this emulates visiting only the leaf nodes that meet our criteria
- if (!viewp->hasAncestor(tooltip_view))
- {
- append_xui_tooltip(tooltip_view, params);
- screen_sticky_rect.intersectWith(tooltip_view->calcScreenRect());
- }
- tooltip_view = viewp;
- }
- }
-
- append_xui_tooltip(tooltip_view, params);
- screen_sticky_rect.intersectWith(tooltip_view->calcScreenRect());
-
- params.sticky_rect = screen_sticky_rect;
- params.max_width = 400;
-
- LLToolTipMgr::instance().show(params);
- }
- // if there is a mouse captor, nothing else gets a tooltip
- else if (mouse_captor)
- {
- mouse_captor->screenPointToLocal(x, y, &local_x, &local_y);
- tool_tip_handled = mouse_captor->handleToolTip(local_x, local_y, mask);
- }
- else
- {
- // next is top_ctrl
- if (!tool_tip_handled && top_ctrl)
- {
- top_ctrl->screenPointToLocal(x, y, &local_x, &local_y);
- tool_tip_handled = top_ctrl->handleToolTip(local_x, local_y, mask );
- }
-
- if (!tool_tip_handled)
- {
- local_x = x; local_y = y;
- tool_tip_handled = mRootView->handleToolTip(local_x, local_y, mask );
- }
-
- LLTool* current_tool = LLToolMgr::getInstance()->getCurrentTool();
- if (!tool_tip_handled && current_tool)
- {
- current_tool->screenPointToLocal(x, y, &local_x, &local_y);
- tool_tip_handled = current_tool->handleToolTip(local_x, local_y, mask );
- }
- }
- }
- }
- else
- { // just have tools handle hover when UI is turned off
- LLTool *tool = LLToolMgr::getInstance()->getCurrentTool();
-
- if(mMouseInWindow && tool)
- {
- handled = tool->handleHover(x, y, mask);
- }
- }
-
- updateLayout();
-
- mLastMousePoint = mCurrentMousePoint;
-
- // cleanup unused selections when no modal dialogs are open
- if (LLModalDialog::activeCount() == 0)
- {
- LLViewerParcelMgr::getInstance()->deselectUnused();
- }
-
- if (LLModalDialog::activeCount() == 0)
- {
- LLSelectMgr::getInstance()->deselectUnused();
- }
-}
-
-
-void LLViewerWindow::updateLayout()
-{
- LLTool* tool = LLToolMgr::getInstance()->getCurrentTool();
- if (gFloaterTools != NULL
- && tool != NULL
- && tool != gToolNull
- && tool != LLToolCompInspect::getInstance()
- && tool != LLToolDragAndDrop::getInstance()
- && !gSavedSettings.getBOOL("FreezeTime"))
- {
- // Suppress the toolbox view if our source tool was the pie tool,
- // and we've overridden to something else.
- bool suppress_toolbox =
- (LLToolMgr::getInstance()->getBaseTool() == LLToolPie::getInstance()) &&
- (LLToolMgr::getInstance()->getCurrentTool() != LLToolPie::getInstance());
-
- LLMouseHandler *captor = gFocusMgr.getMouseCapture();
- // With the null, inspect, or drag and drop tool, don't muck
- // with visibility.
-
- if (gFloaterTools->isMinimized()
- || (tool != LLToolPie::getInstance() // not default tool
- && tool != LLToolCompGun::getInstance() // not coming out of mouselook
- && !suppress_toolbox // not override in third person
- && LLToolMgr::getInstance()->getCurrentToolset() != gFaceEditToolset // not special mode
- && LLToolMgr::getInstance()->getCurrentToolset() != gMouselookToolset
- && (!captor || dynamic_cast<LLView*>(captor) != NULL))) // not dragging
- {
- // Force floater tools to be visible (unless minimized)
- if (!gFloaterTools->getVisible())
- {
- gFloaterTools->openFloater();
- }
- // Update the location of the blue box tool popup
- LLCoordGL select_center_screen;
- MASK mask = gKeyboard->currentMask(TRUE);
- gFloaterTools->updatePopup( select_center_screen, mask );
- }
- else
- {
- gFloaterTools->setVisible(FALSE);
- }
- //gMenuBarView->setItemVisible("BuildTools", gFloaterTools->getVisible());
- }
-
- LLFloaterBuildOptions* build_options_floater = LLFloaterReg::findTypedInstance<LLFloaterBuildOptions>("build_options");
- if (build_options_floater && build_options_floater->getVisible())
- {
- build_options_floater->updateGridMode();
- }
-
- // Always update console
- if(gConsole)
- {
- LLRect console_rect = getChatConsoleRect();
- gConsole->reshape(console_rect.getWidth(), console_rect.getHeight());
- gConsole->setRect(console_rect);
- }
-}
-
-void LLViewerWindow::updateMouseDelta()
-{
- S32 dx = lltrunc((F32) (mCurrentMousePoint.mX - mLastMousePoint.mX) * LLUI::sGLScaleFactor.mV[VX]);
- S32 dy = lltrunc((F32) (mCurrentMousePoint.mY - mLastMousePoint.mY) * LLUI::sGLScaleFactor.mV[VY]);
-
- //RN: fix for asynchronous notification of mouse leaving window not working
- LLCoordWindow mouse_pos;
- mWindow->getCursorPosition(&mouse_pos);
- if (mouse_pos.mX < 0 ||
- mouse_pos.mY < 0 ||
- mouse_pos.mX > mWindowRectRaw.getWidth() ||
- mouse_pos.mY > mWindowRectRaw.getHeight())
- {
- mMouseInWindow = FALSE;
- }
- else
- {
- mMouseInWindow = TRUE;
- }
-
- LLVector2 mouse_vel;
-
- if (gSavedSettings.getBOOL("MouseSmooth"))
- {
- static F32 fdx = 0.f;
- static F32 fdy = 0.f;
-
- F32 amount = 16.f;
- fdx = fdx + ((F32) dx - fdx) * llmin(gFrameIntervalSeconds*amount,1.f);
- fdy = fdy + ((F32) dy - fdy) * llmin(gFrameIntervalSeconds*amount,1.f);
-
- mCurrentMouseDelta.set(llround(fdx), llround(fdy));
- mouse_vel.setVec(fdx,fdy);
- }
- else
- {
- mCurrentMouseDelta.set(dx, dy);
- mouse_vel.setVec((F32) dx, (F32) dy);
- }
-
- mMouseVelocityStat.addValue(mouse_vel.magVec());
-}
-
-void LLViewerWindow::updateKeyboardFocus()
-{
- if (!gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
- {
- gFocusMgr.setKeyboardFocus(NULL);
- }
-
- // clean up current focus
- LLUICtrl* cur_focus = dynamic_cast<LLUICtrl*>(gFocusMgr.getKeyboardFocus());
- if (cur_focus)
- {
- if (!cur_focus->isInVisibleChain() || !cur_focus->isInEnabledChain())
- {
- // don't release focus, just reassign so that if being given
- // to a sibling won't call onFocusLost on all the ancestors
- // gFocusMgr.releaseFocusIfNeeded(cur_focus);
-
- LLUICtrl* parent = cur_focus->getParentUICtrl();
- const LLUICtrl* focus_root = cur_focus->findRootMostFocusRoot();
- bool new_focus_found = false;
- while(parent)
- {
- if (parent->isCtrl()
- && (parent->hasTabStop() || parent == focus_root)
- && !parent->getIsChrome()
- && parent->isInVisibleChain()
- && parent->isInEnabledChain())
- {
- if (!parent->focusFirstItem())
- {
- parent->setFocus(TRUE);
- }
- new_focus_found = true;
- break;
- }
- parent = parent->getParentUICtrl();
- }
-
- // if we didn't find a better place to put focus, just release it
- // hasFocus() will return true if and only if we didn't touch focus since we
- // are only moving focus higher in the hierarchy
- if (!new_focus_found)
- {
- cur_focus->setFocus(FALSE);
- }
- }
- else if (cur_focus->isFocusRoot())
- {
- // focus roots keep trying to delegate focus to their first valid descendant
- // this assumes that focus roots are not valid focus holders on their own
- cur_focus->focusFirstItem();
- }
- }
-
- // last ditch force of edit menu to selection manager
- if (LLEditMenuHandler::gEditMenuHandler == NULL && LLSelectMgr::getInstance()->getSelection()->getObjectCount())
- {
- LLEditMenuHandler::gEditMenuHandler = LLSelectMgr::getInstance();
- }
-
- if (gFloaterView->getCycleMode())
- {
- // sync all floaters with their focus state
- gFloaterView->highlightFocusedFloater();
- gSnapshotFloaterView->highlightFocusedFloater();
- MASK mask = gKeyboard->currentMask(TRUE);
- if ((mask & MASK_CONTROL) == 0)
- {
- // control key no longer held down, finish cycle mode
- gFloaterView->setCycleMode(FALSE);
-
- gFloaterView->syncFloaterTabOrder();
- }
- else
- {
- // user holding down CTRL, don't update tab order of floaters
- }
- }
- else
- {
- // update focused floater
- gFloaterView->highlightFocusedFloater();
- gSnapshotFloaterView->highlightFocusedFloater();
- // make sure floater visible order is in sync with tab order
- gFloaterView->syncFloaterTabOrder();
- }
-}
-
-static LLFastTimer::DeclareTimer FTM_UPDATE_WORLD_VIEW("Update World View");
-void LLViewerWindow::updateWorldViewRect(bool use_full_window)
-{
- LLFastTimer ft(FTM_UPDATE_WORLD_VIEW);
-
- // start off using whole window to render world
- LLRect new_world_rect = mWindowRectRaw;
-
- if (use_full_window == false && mWorldViewPlaceholder.get())
- {
- new_world_rect = mWorldViewPlaceholder.get()->calcScreenRect();
- // clamp to at least a 1x1 rect so we don't try to allocate zero width gl buffers
- new_world_rect.mTop = llmax(new_world_rect.mTop, new_world_rect.mBottom + 1);
- new_world_rect.mRight = llmax(new_world_rect.mRight, new_world_rect.mLeft + 1);
-
- new_world_rect.mLeft = llround((F32)new_world_rect.mLeft * mDisplayScale.mV[VX]);
- new_world_rect.mRight = llround((F32)new_world_rect.mRight * mDisplayScale.mV[VX]);
- new_world_rect.mBottom = llround((F32)new_world_rect.mBottom * mDisplayScale.mV[VY]);
- new_world_rect.mTop = llround((F32)new_world_rect.mTop * mDisplayScale.mV[VY]);
- }
-
- if (mWorldViewRectRaw != new_world_rect)
- {
- mWorldViewRectRaw = new_world_rect;
- gResizeScreenTexture = TRUE;
- LLViewerCamera::getInstance()->setViewHeightInPixels( mWorldViewRectRaw.getHeight() );
- LLViewerCamera::getInstance()->setAspect( getWorldViewAspectRatio() );
-
- LLRect old_world_rect_scaled = mWorldViewRectScaled;
- mWorldViewRectScaled = calcScaledRect(mWorldViewRectRaw, mDisplayScale);
-
- // sending a signal with a new WorldView rect
- mOnWorldViewRectUpdated(old_world_rect_scaled, mWorldViewRectScaled);
- }
-}
-
-void LLViewerWindow::saveLastMouse(const LLCoordGL &point)
-{
- // Store last mouse location.
- // If mouse leaves window, pretend last point was on edge of window
- if (point.mX < 0)
- {
- mCurrentMousePoint.mX = 0;
- }
- else if (point.mX > getWindowWidthScaled())
- {
- mCurrentMousePoint.mX = getWindowWidthScaled();
- }
- else
- {
- mCurrentMousePoint.mX = point.mX;
- }
-
- if (point.mY < 0)
- {
- mCurrentMousePoint.mY = 0;
- }
- else if (point.mY > getWindowHeightScaled() )
- {
- mCurrentMousePoint.mY = getWindowHeightScaled();
- }
- else
- {
- mCurrentMousePoint.mY = point.mY;
- }
-}
-
-
-// Draws the selection outlines for the currently selected objects
-// Must be called after displayObjects is called, which sets the mGLName parameter
-// NOTE: This function gets called 3 times:
-// render_ui_3d: FALSE, FALSE, TRUE
-// render_hud_elements: FALSE, FALSE, FALSE
-void LLViewerWindow::renderSelections( BOOL for_gl_pick, BOOL pick_parcel_walls, BOOL for_hud )
-{
- LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
-
- if (!for_hud && !for_gl_pick)
- {
- // Call this once and only once
- LLSelectMgr::getInstance()->updateSilhouettes();
- }
-
- // Draw fence around land selections
- if (for_gl_pick)
- {
- if (pick_parcel_walls)
- {
- LLViewerParcelMgr::getInstance()->renderParcelCollision();
- }
- }
- else if (( for_hud && selection->getSelectType() == SELECT_TYPE_HUD) ||
- (!for_hud && selection->getSelectType() != SELECT_TYPE_HUD))
- {
- LLSelectMgr::getInstance()->renderSilhouettes(for_hud);
-
- stop_glerror();
-
- // setup HUD render
- if (selection->getSelectType() == SELECT_TYPE_HUD && LLSelectMgr::getInstance()->getSelection()->getObjectCount())
- {
- LLBBox hud_bbox = gAgentAvatarp->getHUDBBox();
-
- // set up transform to encompass bounding box of HUD
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.pushMatrix();
- gGL.loadIdentity();
- F32 depth = llmax(1.f, hud_bbox.getExtentLocal().mV[VX] * 1.1f);
- gGL.ortho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, depth);
-
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.pushMatrix();
- gGL.loadIdentity();
- gGL.loadMatrix(OGL_TO_CFR_ROTATION); // Load Cory's favorite reference frame
- gGL.translatef(-hud_bbox.getCenterLocal().mV[VX] + (depth *0.5f), 0.f, 0.f);
- }
-
- // Render light for editing
- if (LLSelectMgr::sRenderLightRadius && LLToolMgr::getInstance()->inEdit())
- {
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- LLGLEnable gls_blend(GL_BLEND);
- LLGLEnable gls_cull(GL_CULL_FACE);
- LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.pushMatrix();
- if (selection->getSelectType() == SELECT_TYPE_HUD)
- {
- F32 zoom = gAgentCamera.mHUDCurZoom;
- gGL.scalef(zoom, zoom, zoom);
- }
-
- struct f : public LLSelectedObjectFunctor
- {
- virtual bool apply(LLViewerObject* object)
- {
- LLDrawable* drawable = object->mDrawable;
- if (drawable && drawable->isLight())
- {
- LLVOVolume* vovolume = drawable->getVOVolume();
- gGL.pushMatrix();
-
- LLVector3 center = drawable->getPositionAgent();
- gGL.translatef(center[0], center[1], center[2]);
- F32 scale = vovolume->getLightRadius();
- gGL.scalef(scale, scale, scale);
-
- LLColor4 color(vovolume->getLightColor(), .5f);
- gGL.color4fv(color.mV);
-
- //F32 pixel_area = 100000.f;
- // Render Outside
- gSphere.render();
-
- // Render Inside
- glCullFace(GL_FRONT);
- gSphere.render();
- glCullFace(GL_BACK);
-
- gGL.popMatrix();
- }
- return true;
- }
- } func;
- LLSelectMgr::getInstance()->getSelection()->applyToObjects(&func);
-
- gGL.popMatrix();
- }
-
- // NOTE: The average position for the axis arrows of the selected objects should
- // not be recalculated at this time. If they are, then group rotations will break.
-
- // Draw arrows at average center of all selected objects
- LLTool* tool = LLToolMgr::getInstance()->getCurrentTool();
- if (tool)
- {
- if(tool->isAlwaysRendered())
- {
- tool->render();
- }
- else
- {
- if( !LLSelectMgr::getInstance()->getSelection()->isEmpty() )
- {
- BOOL moveable_object_selected = FALSE;
- BOOL all_selected_objects_move = TRUE;
- BOOL all_selected_objects_modify = TRUE;
- BOOL selecting_linked_set = !gSavedSettings.getBOOL("EditLinkedParts");
-
- for (LLObjectSelection::iterator iter = LLSelectMgr::getInstance()->getSelection()->begin();
- iter != LLSelectMgr::getInstance()->getSelection()->end(); iter++)
- {
- LLSelectNode* nodep = *iter;
- LLViewerObject* object = nodep->getObject();
- BOOL this_object_movable = FALSE;
- if (object->permMove() && (object->permModify() || selecting_linked_set))
- {
- moveable_object_selected = TRUE;
- this_object_movable = TRUE;
- }
- all_selected_objects_move = all_selected_objects_move && this_object_movable;
- all_selected_objects_modify = all_selected_objects_modify && object->permModify();
- }
-
- BOOL draw_handles = TRUE;
-
- if (tool == LLToolCompTranslate::getInstance() && (!moveable_object_selected || !all_selected_objects_move))
- {
- draw_handles = FALSE;
- }
-
- if (tool == LLToolCompRotate::getInstance() && (!moveable_object_selected || !all_selected_objects_move))
- {
- draw_handles = FALSE;
- }
-
- if ( !all_selected_objects_modify && tool == LLToolCompScale::getInstance() )
- {
- draw_handles = FALSE;
- }
-
- if( draw_handles )
- {
- tool->render();
- }
- }
- }
- if (selection->getSelectType() == SELECT_TYPE_HUD && selection->getObjectCount())
- {
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.popMatrix();
-
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.popMatrix();
- stop_glerror();
- }
- }
- }
-}
-
-// Return a point near the clicked object representative of the place the object was clicked.
-LLVector3d LLViewerWindow::clickPointInWorldGlobal(S32 x, S32 y_from_bot, LLViewerObject* clicked_object) const
-{
- // create a normalized vector pointing from the camera center into the
- // world at the location of the mouse click
- LLVector3 mouse_direction_global = mouseDirectionGlobal( x, y_from_bot );
-
- LLVector3d relative_object = clicked_object->getPositionGlobal() - gAgentCamera.getCameraPositionGlobal();
-
- // make mouse vector as long as object vector, so it touchs a point near
- // where the user clicked on the object
- mouse_direction_global *= (F32) relative_object.magVec();
-
- LLVector3d new_pos;
- new_pos.setVec(mouse_direction_global);
- // transform mouse vector back to world coords
- new_pos += gAgentCamera.getCameraPositionGlobal();
-
- return new_pos;
-}
-
-
-BOOL LLViewerWindow::clickPointOnSurfaceGlobal(const S32 x, const S32 y, LLViewerObject *objectp, LLVector3d &point_global) const
-{
- BOOL intersect = FALSE;
-
-// U8 shape = objectp->mPrimitiveCode & LL_PCODE_BASE_MASK;
- if (!intersect)
- {
- point_global = clickPointInWorldGlobal(x, y, objectp);
- llinfos << "approx intersection at " << (objectp->getPositionGlobal() - point_global) << llendl;
- }
- else
- {
- llinfos << "good intersection at " << (objectp->getPositionGlobal() - point_global) << llendl;
- }
-
- return intersect;
-}
-
-void LLViewerWindow::pickAsync(S32 x, S32 y_from_bot, MASK mask, void (*callback)(const LLPickInfo& info), BOOL pick_transparent)
-{
- BOOL in_build_mode = LLFloaterReg::instanceVisible("build");
- if (in_build_mode || LLDrawPoolAlpha::sShowDebugAlpha)
- {
- // build mode allows interaction with all transparent objects
- // "Show Debug Alpha" means no object actually transparent
- pick_transparent = TRUE;
- }
-
- LLPickInfo pick_info(LLCoordGL(x, y_from_bot), mask, pick_transparent, TRUE, callback);
- schedulePick(pick_info);
-}
-
-void LLViewerWindow::schedulePick(LLPickInfo& pick_info)
-{
- if (mPicks.size() >= 1024 || mWindow->getMinimized())
- { //something went wrong, picks are being scheduled but not processed
-
- if (pick_info.mPickCallback)
- {
- pick_info.mPickCallback(pick_info);
- }
-
- return;
- }
- mPicks.push_back(pick_info);
-
- // delay further event processing until we receive results of pick
- // only do this for async picks so that handleMouseUp won't be called
- // until the pick triggered in handleMouseDown has been processed, for example
- mWindow->delayInputProcessing();
-}
-
-
-void LLViewerWindow::performPick()
-{
- if (!mPicks.empty())
- {
- std::vector<LLPickInfo>::iterator pick_it;
- for (pick_it = mPicks.begin(); pick_it != mPicks.end(); ++pick_it)
- {
- pick_it->fetchResults();
- }
-
- mLastPick = mPicks.back();
- mPicks.clear();
- }
-}
-
-void LLViewerWindow::returnEmptyPicks()
-{
- std::vector<LLPickInfo>::iterator pick_it;
- for (pick_it = mPicks.begin(); pick_it != mPicks.end(); ++pick_it)
- {
- mLastPick = *pick_it;
- // just trigger callback with empty results
- if (pick_it->mPickCallback)
- {
- pick_it->mPickCallback(*pick_it);
- }
- }
- mPicks.clear();
-}
-
-// Performs the GL object/land pick.
-LLPickInfo LLViewerWindow::pickImmediate(S32 x, S32 y_from_bot, BOOL pick_transparent)
-{
- BOOL in_build_mode = LLFloaterReg::instanceVisible("build");
- if (in_build_mode || LLDrawPoolAlpha::sShowDebugAlpha)
- {
- // build mode allows interaction with all transparent objects
- // "Show Debug Alpha" means no object actually transparent
- pick_transparent = TRUE;
- }
-
- // shortcut queueing in mPicks and just update mLastPick in place
- MASK key_mask = gKeyboard->currentMask(TRUE);
- mLastPick = LLPickInfo(LLCoordGL(x, y_from_bot), key_mask, pick_transparent, TRUE, NULL);
- mLastPick.fetchResults();
-
- return mLastPick;
-}
-
-LLHUDIcon* LLViewerWindow::cursorIntersectIcon(S32 mouse_x, S32 mouse_y, F32 depth,
- LLVector3* intersection)
-{
- S32 x = mouse_x;
- S32 y = mouse_y;
-
- if ((mouse_x == -1) && (mouse_y == -1)) // use current mouse position
- {
- x = getCurrentMouseX();
- y = getCurrentMouseY();
- }
-
- // world coordinates of mouse
- LLVector3 mouse_direction_global = mouseDirectionGlobal(x,y);
- LLVector3 mouse_point_global = LLViewerCamera::getInstance()->getOrigin();
- LLVector3 mouse_world_start = mouse_point_global;
- LLVector3 mouse_world_end = mouse_point_global + mouse_direction_global * depth;
-
- return LLHUDIcon::lineSegmentIntersectAll(mouse_world_start, mouse_world_end, intersection);
-
-
-}
-
-LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 depth,
- LLViewerObject *this_object,
- S32 this_face,
- BOOL pick_transparent,
- S32* face_hit,
- LLVector3 *intersection,
- LLVector2 *uv,
- LLVector3 *normal,
- LLVector3 *binormal,
- LLVector3* start,
- LLVector3* end)
-{
- S32 x = mouse_x;
- S32 y = mouse_y;
-
- if ((mouse_x == -1) && (mouse_y == -1)) // use current mouse position
- {
- x = getCurrentMouseX();
- y = getCurrentMouseY();
- }
-
- // HUD coordinates of mouse
- LLVector3 mouse_point_hud = mousePointHUD(x, y);
- LLVector3 mouse_hud_start = mouse_point_hud - LLVector3(depth, 0, 0);
- LLVector3 mouse_hud_end = mouse_point_hud + LLVector3(depth, 0, 0);
-
- // world coordinates of mouse
- LLVector3 mouse_direction_global = mouseDirectionGlobal(x,y);
- LLVector3 mouse_point_global = LLViewerCamera::getInstance()->getOrigin();
-
- //get near clip plane
- LLVector3 n = LLViewerCamera::getInstance()->getAtAxis();
- LLVector3 p = mouse_point_global + n * LLViewerCamera::getInstance()->getNear();
-
- //project mouse point onto plane
- LLVector3 pos;
- line_plane(mouse_point_global, mouse_direction_global, p, n, pos);
- mouse_point_global = pos;
-
- LLVector3 mouse_world_start = mouse_point_global;
- LLVector3 mouse_world_end = mouse_point_global + mouse_direction_global * depth;
-
- if (!LLViewerJoystick::getInstance()->getOverrideCamera())
- { //always set raycast intersection to mouse_world_end unless
- //flycam is on (for DoF effect)
- gDebugRaycastIntersection = mouse_world_end;
- }
-
- if (start)
- {
- *start = mouse_world_start;
- }
-
- if (end)
- {
- *end = mouse_world_end;
- }
-
- LLViewerObject* found = NULL;
-
- if (this_object) // check only this object
- {
- if (this_object->isHUDAttachment()) // is a HUD object?
- {
- if (this_object->lineSegmentIntersect(mouse_hud_start, mouse_hud_end, this_face, pick_transparent,
- face_hit, intersection, uv, normal, binormal))
- {
- found = this_object;
- }
- }
- else // is a world object
- {
- if (this_object->lineSegmentIntersect(mouse_world_start, mouse_world_end, this_face, pick_transparent,
- face_hit, intersection, uv, normal, binormal))
- {
- found = this_object;
- }
- }
- }
- else // check ALL objects
- {
- found = gPipeline.lineSegmentIntersectInHUD(mouse_hud_start, mouse_hud_end, pick_transparent,
- face_hit, intersection, uv, normal, binormal);
-
- if (!found) // if not found in HUD, look in world:
- {
- found = gPipeline.lineSegmentIntersectInWorld(mouse_world_start, mouse_world_end, pick_transparent,
- face_hit, intersection, uv, normal, binormal);
- if (found && !pick_transparent)
- {
- gDebugRaycastIntersection = *intersection;
- }
- }
- }
-
- return found;
-}
-
-// Returns unit vector relative to camera
-// indicating direction of point on screen x,y
-LLVector3 LLViewerWindow::mouseDirectionGlobal(const S32 x, const S32 y) const
-{
- // find vertical field of view
- F32 fov = LLViewerCamera::getInstance()->getView();
-
- // find world view center in scaled ui coordinates
- F32 center_x = getWorldViewRectScaled().getCenterX();
- F32 center_y = getWorldViewRectScaled().getCenterY();
-
- // calculate pixel distance to screen
- F32 distance = ((F32)getWorldViewHeightScaled() * 0.5f) / (tan(fov / 2.f));
-
- // calculate click point relative to middle of screen
- F32 click_x = x - center_x;
- F32 click_y = y - center_y;
-
- // compute mouse vector
- LLVector3 mouse_vector = distance * LLViewerCamera::getInstance()->getAtAxis()
- - click_x * LLViewerCamera::getInstance()->getLeftAxis()
- + click_y * LLViewerCamera::getInstance()->getUpAxis();
-
- mouse_vector.normVec();
-
- return mouse_vector;
-}
-
-LLVector3 LLViewerWindow::mousePointHUD(const S32 x, const S32 y) const
-{
- // find screen resolution
- S32 height = getWorldViewHeightScaled();
-
- // find world view center
- F32 center_x = getWorldViewRectScaled().getCenterX();
- F32 center_y = getWorldViewRectScaled().getCenterY();
-
- // remap with uniform scale (1/height) so that top is -0.5, bottom is +0.5
- F32 hud_x = -((F32)x - center_x) / height;
- F32 hud_y = ((F32)y - center_y) / height;
-
- return LLVector3(0.f, hud_x/gAgentCamera.mHUDCurZoom, hud_y/gAgentCamera.mHUDCurZoom);
-}
-
-// Returns unit vector relative to camera in camera space
-// indicating direction of point on screen x,y
-LLVector3 LLViewerWindow::mouseDirectionCamera(const S32 x, const S32 y) const
-{
- // find vertical field of view
- F32 fov_height = LLViewerCamera::getInstance()->getView();
- F32 fov_width = fov_height * LLViewerCamera::getInstance()->getAspect();
-
- // find screen resolution
- S32 height = getWorldViewHeightScaled();
- S32 width = getWorldViewWidthScaled();
-
- // find world view center
- F32 center_x = getWorldViewRectScaled().getCenterX();
- F32 center_y = getWorldViewRectScaled().getCenterY();
-
- // calculate click point relative to middle of screen
- F32 click_x = (((F32)x - center_x) / (F32)width) * fov_width * -1.f;
- F32 click_y = (((F32)y - center_y) / (F32)height) * fov_height;
-
- // compute mouse vector
- LLVector3 mouse_vector = LLVector3(0.f, 0.f, -1.f);
- LLQuaternion mouse_rotate;
- mouse_rotate.setQuat(click_y, click_x, 0.f);
-
- mouse_vector = mouse_vector * mouse_rotate;
- // project to z = -1 plane;
- mouse_vector = mouse_vector * (-1.f / mouse_vector.mV[VZ]);
-
- return mouse_vector;
-}
-
-
-
-BOOL LLViewerWindow::mousePointOnPlaneGlobal(LLVector3d& point, const S32 x, const S32 y,
- const LLVector3d &plane_point_global,
- const LLVector3 &plane_normal_global)
-{
- LLVector3d mouse_direction_global_d;
-
- mouse_direction_global_d.setVec(mouseDirectionGlobal(x,y));
- LLVector3d plane_normal_global_d;
- plane_normal_global_d.setVec(plane_normal_global);
- F64 plane_mouse_dot = (plane_normal_global_d * mouse_direction_global_d);
- LLVector3d plane_origin_camera_rel = plane_point_global - gAgentCamera.getCameraPositionGlobal();
- F64 mouse_look_at_scale = (plane_normal_global_d * plane_origin_camera_rel)
- / plane_mouse_dot;
- if (llabs(plane_mouse_dot) < 0.00001)
- {
- // if mouse is parallel to plane, return closest point on line through plane origin
- // that is parallel to camera plane by scaling mouse direction vector
- // by distance to plane origin, modulated by deviation of mouse direction from plane origin
- LLVector3d plane_origin_dir = plane_origin_camera_rel;
- plane_origin_dir.normVec();
-
- mouse_look_at_scale = plane_origin_camera_rel.magVec() / (plane_origin_dir * mouse_direction_global_d);
- }
-
- point = gAgentCamera.getCameraPositionGlobal() + mouse_look_at_scale * mouse_direction_global_d;
-
- return mouse_look_at_scale > 0.0;
-}
-
-
-// Returns global position
-BOOL LLViewerWindow::mousePointOnLandGlobal(const S32 x, const S32 y, LLVector3d *land_position_global)
-{
- LLVector3 mouse_direction_global = mouseDirectionGlobal(x,y);
- F32 mouse_dir_scale;
- BOOL hit_land = FALSE;
- LLViewerRegion *regionp;
- F32 land_z;
- const F32 FIRST_PASS_STEP = 1.0f; // meters
- const F32 SECOND_PASS_STEP = 0.1f; // meters
- LLVector3d camera_pos_global;
-
- camera_pos_global = gAgentCamera.getCameraPositionGlobal();
- LLVector3d probe_point_global;
- LLVector3 probe_point_region;
-
- // walk forwards to find the point
- for (mouse_dir_scale = FIRST_PASS_STEP; mouse_dir_scale < gAgentCamera.mDrawDistance; mouse_dir_scale += FIRST_PASS_STEP)
- {
- LLVector3d mouse_direction_global_d;
- mouse_direction_global_d.setVec(mouse_direction_global * mouse_dir_scale);
- probe_point_global = camera_pos_global + mouse_direction_global_d;
-
- regionp = LLWorld::getInstance()->resolveRegionGlobal(probe_point_region, probe_point_global);
-
- if (!regionp)
- {
- // ...we're outside the world somehow
- continue;
- }
-
- S32 i = (S32) (probe_point_region.mV[VX]/regionp->getLand().getMetersPerGrid());
- S32 j = (S32) (probe_point_region.mV[VY]/regionp->getLand().getMetersPerGrid());
- S32 grids_per_edge = (S32) regionp->getLand().mGridsPerEdge;
- if ((i >= grids_per_edge) || (j >= grids_per_edge))
- {
- //llinfos << "LLViewerWindow::mousePointOnLand probe_point is out of region" << llendl;
- continue;
- }
-
- land_z = regionp->getLand().resolveHeightRegion(probe_point_region);
-
- //llinfos << "mousePointOnLand initial z " << land_z << llendl;
-
- if (probe_point_region.mV[VZ] < land_z)
- {
- // ...just went under land
-
- // cout << "under land at " << probe_point << " scale " << mouse_vec_scale << endl;
-
- hit_land = TRUE;
- break;
- }
- }
-
-
- if (hit_land)
- {
- // Don't go more than one step beyond where we stopped above.
- // This can't just be "mouse_vec_scale" because floating point error
- // will stop the loop before the last increment.... X - 1.0 + 0.1 + 0.1 + ... + 0.1 != X
- F32 stop_mouse_dir_scale = mouse_dir_scale + FIRST_PASS_STEP;
-
- // take a step backwards, then walk forwards again to refine position
- for ( mouse_dir_scale -= FIRST_PASS_STEP; mouse_dir_scale <= stop_mouse_dir_scale; mouse_dir_scale += SECOND_PASS_STEP)
- {
- LLVector3d mouse_direction_global_d;
- mouse_direction_global_d.setVec(mouse_direction_global * mouse_dir_scale);
- probe_point_global = camera_pos_global + mouse_direction_global_d;
-
- regionp = LLWorld::getInstance()->resolveRegionGlobal(probe_point_region, probe_point_global);
-
- if (!regionp)
- {
- // ...we're outside the world somehow
- continue;
- }
-
- /*
- i = (S32) (local_probe_point.mV[VX]/regionp->getLand().getMetersPerGrid());
- j = (S32) (local_probe_point.mV[VY]/regionp->getLand().getMetersPerGrid());
- if ((i >= regionp->getLand().mGridsPerEdge) || (j >= regionp->getLand().mGridsPerEdge))
- {
- // llinfos << "LLViewerWindow::mousePointOnLand probe_point is out of region" << llendl;
- continue;
- }
- land_z = regionp->getLand().mSurfaceZ[ i + j * (regionp->getLand().mGridsPerEdge) ];
- */
-
- land_z = regionp->getLand().resolveHeightRegion(probe_point_region);
-
- //llinfos << "mousePointOnLand refine z " << land_z << llendl;
-
- if (probe_point_region.mV[VZ] < land_z)
- {
- // ...just went under land again
-
- *land_position_global = probe_point_global;
- return TRUE;
- }
- }
- }
-
- return FALSE;
-}
-
-// Saves an image to the harddrive as "SnapshotX" where X >= 1.
-BOOL LLViewerWindow::saveImageNumbered(LLImageFormatted *image, bool force_picker)
-{
- if (!image)
- {
- llwarns << "No image to save" << llendl;
- return FALSE;
- }
-
- LLFilePicker::ESaveFilter pick_type;
- std::string extension("." + image->getExtension());
- if (extension == ".j2c")
- pick_type = LLFilePicker::FFSAVE_J2C;
- else if (extension == ".bmp")
- pick_type = LLFilePicker::FFSAVE_BMP;
- else if (extension == ".jpg")
- pick_type = LLFilePicker::FFSAVE_JPEG;
- else if (extension == ".png")
- pick_type = LLFilePicker::FFSAVE_PNG;
- else if (extension == ".tga")
- pick_type = LLFilePicker::FFSAVE_TGA;
- else
- pick_type = LLFilePicker::FFSAVE_ALL; // ???
-
- // Get a base file location if needed.
- if (force_picker || !isSnapshotLocSet())
- {
- std::string proposed_name( sSnapshotBaseName );
-
- // getSaveFile will append an appropriate extension to the proposed name, based on the ESaveFilter constant passed in.
-
- // pick a directory in which to save
- LLFilePicker& picker = LLFilePicker::instance();
- if (!picker.getSaveFile(pick_type, proposed_name))
- {
- // Clicked cancel
- return FALSE;
- }
-
- // Copy the directory + file name
- std::string filepath = picker.getFirstFile();
-
- LLViewerWindow::sSnapshotBaseName = gDirUtilp->getBaseFileName(filepath, true);
- LLViewerWindow::sSnapshotDir = gDirUtilp->getDirName(filepath);
- }
-
- // Look for an unused file name
- std::string filepath;
- S32 i = 1;
- S32 err = 0;
-
- do
- {
- filepath = sSnapshotDir;
- filepath += gDirUtilp->getDirDelimiter();
- filepath += sSnapshotBaseName;
- filepath += llformat("_%.3d",i);
- filepath += extension;
-
- llstat stat_info;
- err = LLFile::stat( filepath, &stat_info );
- i++;
- }
- while( -1 != err ); // search until the file is not found (i.e., stat() gives an error).
-
- llinfos << "Saving snapshot to " << filepath << llendl;
- return image->save(filepath);
-}
-
-void LLViewerWindow::resetSnapshotLoc()
-{
- sSnapshotDir.clear();
-}
-
-// static
-void LLViewerWindow::movieSize(S32 new_width, S32 new_height)
-{
- LLCoordWindow size;
- gViewerWindow->getWindow()->getSize(&size);
- if ( size.mX != new_width
- || size.mY != new_height)
- {
- LLCoordWindow new_size(new_width, new_height);
- LLCoordScreen screen_size;
- gViewerWindow->getWindow()->convertCoords(new_size, &screen_size);
- gViewerWindow->getWindow()->setSize(screen_size);
- }
-}
-
-BOOL LLViewerWindow::saveSnapshot( const std::string& filepath, S32 image_width, S32 image_height, BOOL show_ui, BOOL do_rebuild, ESnapshotType type)
-{
- llinfos << "Saving snapshot to: " << filepath << llendl;
-
- LLPointer<LLImageRaw> raw = new LLImageRaw;
- BOOL success = rawSnapshot(raw, image_width, image_height, TRUE, FALSE, show_ui, do_rebuild);
-
- if (success)
- {
- LLPointer<LLImageBMP> bmp_image = new LLImageBMP;
- success = bmp_image->encode(raw, 0.0f);
- if( success )
- {
- success = bmp_image->save(filepath);
- }
- else
- {
- llwarns << "Unable to encode bmp snapshot" << llendl;
- }
- }
- else
- {
- llwarns << "Unable to capture raw snapshot" << llendl;
- }
-
- return success;
-}
-
-
-void LLViewerWindow::playSnapshotAnimAndSound()
-{
- if (gSavedSettings.getBOOL("QuietSnapshotsToDisk"))
- {
- return;
- }
- gAgent.sendAnimationRequest(ANIM_AGENT_SNAPSHOT, ANIM_REQUEST_START);
- send_sound_trigger(LLUUID(gSavedSettings.getString("UISndSnapshot")), 1.0f);
-}
-
-BOOL LLViewerWindow::thumbnailSnapshot(LLImageRaw *raw, S32 preview_width, S32 preview_height, BOOL show_ui, BOOL do_rebuild, ESnapshotType type)
-{
- return rawSnapshot(raw, preview_width, preview_height, FALSE, FALSE, show_ui, do_rebuild, type);
-}
-
-// Saves the image from the screen to a raw image
-// Since the required size might be bigger than the available screen, this method rerenders the scene in parts (called subimages) and copy
-// the results over to the final raw image.
-BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_height,
- BOOL keep_window_aspect, BOOL is_texture, BOOL show_ui, BOOL do_rebuild, ESnapshotType type, S32 max_size)
-{
- if (!raw)
- {
- return FALSE;
- }
- //check if there is enough memory for the snapshot image
- if(LLPipeline::sMemAllocationThrottled)
- {
- return FALSE ; //snapshot taking is disabled due to memory restriction.
- }
- if(image_width * image_height > (1 << 22)) //if snapshot image is larger than 2K by 2K
- {
- if(!LLMemory::tryToAlloc(NULL, image_width * image_height * 3))
- {
- llwarns << "No enough memory to take the snapshot with size (w : h): " << image_width << " : " << image_height << llendl ;
- return FALSE ; //there is no enough memory for taking this snapshot.
- }
- }
-
- // PRE SNAPSHOT
- gDisplaySwapBuffers = FALSE;
-
- glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
- setCursor(UI_CURSOR_WAIT);
-
- // Hide all the UI widgets first and draw a frame
- BOOL prev_draw_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI) ? TRUE : FALSE;
-
- if ( prev_draw_ui != show_ui)
- {
- LLPipeline::toggleRenderDebugFeature((void*)LLPipeline::RENDER_DEBUG_FEATURE_UI);
- }
-
- BOOL hide_hud = !gSavedSettings.getBOOL("RenderHUDInSnapshot") && LLPipeline::sShowHUDAttachments;
- if (hide_hud)
- {
- LLPipeline::sShowHUDAttachments = FALSE;
- }
-
- // if not showing ui, use full window to render world view
- updateWorldViewRect(!show_ui);
-
- // Copy screen to a buffer
- // crop sides or top and bottom, if taking a snapshot of different aspect ratio
- // from window
- LLRect window_rect = show_ui ? getWindowRectRaw() : getWorldViewRectRaw();
-
- S32 snapshot_width = window_rect.getWidth();
- S32 snapshot_height = window_rect.getHeight();
- // SNAPSHOT
- S32 window_width = snapshot_width;
- S32 window_height = snapshot_height;
-
- // Note: Scaling of the UI is currently *not* supported so we limit the output size if UI is requested
- if (show_ui)
- {
- // If the user wants the UI, limit the output size to the available screen size
- image_width = llmin(image_width, window_width);
- image_height = llmin(image_height, window_height);
- }
-
- F32 scale_factor = 1.0f ;
- if (!keep_window_aspect || (image_width > window_width) || (image_height > window_height))
- {
- // if image cropping or need to enlarge the scene, compute a scale_factor
- F32 ratio = llmin( (F32)window_width / image_width , (F32)window_height / image_height) ;
- snapshot_width = (S32)(ratio * image_width) ;
- snapshot_height = (S32)(ratio * image_height) ;
- scale_factor = llmax(1.0f, 1.0f / ratio) ;
- }
-
- if (show_ui && scale_factor > 1.f)
- {
- // Note: we should never get there...
- llwarns << "over scaling UI not supported." << llendl;
- }
-
- S32 buffer_x_offset = llfloor(((window_width - snapshot_width) * scale_factor) / 2.f);
- S32 buffer_y_offset = llfloor(((window_height - snapshot_height) * scale_factor) / 2.f);
-
- S32 image_buffer_x = llfloor(snapshot_width * scale_factor) ;
- S32 image_buffer_y = llfloor(snapshot_height * scale_factor) ;
-
- if ((image_buffer_x > max_size) || (image_buffer_y > max_size)) // boundary check to avoid memory overflow
- {
- scale_factor *= llmin((F32)max_size / image_buffer_x, (F32)max_size / image_buffer_y) ;
- image_buffer_x = llfloor(snapshot_width * scale_factor) ;
- image_buffer_y = llfloor(snapshot_height * scale_factor) ;
- }
- if ((image_buffer_x > 0) && (image_buffer_y > 0))
- {
- raw->resize(image_buffer_x, image_buffer_y, 3);
- }
- else
- {
- return FALSE ;
- }
- if (raw->isBufferInvalid())
- {
- return FALSE ;
- }
-
- BOOL high_res = scale_factor >= 2.f; // Font scaling is slow, only do so if rez is much higher
- if (high_res && show_ui)
- {
- // Note: we should never get there...
- llwarns << "High res UI snapshot not supported. " << llendl;
- /*send_agent_pause();
- //rescale fonts
- initFonts(scale_factor);
- LLHUDObject::reshapeAll();*/
- }
-
- S32 output_buffer_offset_y = 0;
-
- F32 depth_conversion_factor_1 = (LLViewerCamera::getInstance()->getFar() + LLViewerCamera::getInstance()->getNear()) / (2.f * LLViewerCamera::getInstance()->getFar() * LLViewerCamera::getInstance()->getNear());
- F32 depth_conversion_factor_2 = (LLViewerCamera::getInstance()->getFar() - LLViewerCamera::getInstance()->getNear()) / (2.f * LLViewerCamera::getInstance()->getFar() * LLViewerCamera::getInstance()->getNear());
-
- gObjectList.generatePickList(*LLViewerCamera::getInstance());
-
- // Subimages are in fact partial rendering of the final view. This happens when the final view is bigger than the screen.
- // In most common cases, scale_factor is 1 and there's no more than 1 iteration on x and y
- for (int subimage_y = 0; subimage_y < scale_factor; ++subimage_y)
- {
- S32 subimage_y_offset = llclamp(buffer_y_offset - (subimage_y * window_height), 0, window_height);;
- // handle fractional columns
- U32 read_height = llmax(0, (window_height - subimage_y_offset) -
- llmax(0, (window_height * (subimage_y + 1)) - (buffer_y_offset + raw->getHeight())));
-
- S32 output_buffer_offset_x = 0;
- for (int subimage_x = 0; subimage_x < scale_factor; ++subimage_x)
- {
- gDisplaySwapBuffers = FALSE;
- gDepthDirty = TRUE;
-
- S32 subimage_x_offset = llclamp(buffer_x_offset - (subimage_x * window_width), 0, window_width);
- // handle fractional rows
- U32 read_width = llmax(0, (window_width - subimage_x_offset) -
- llmax(0, (window_width * (subimage_x + 1)) - (buffer_x_offset + raw->getWidth())));
-
- // Skip rendering and sampling altogether if either width or height is degenerated to 0 (common in cropping cases)
- if (read_width && read_height)
- {
- const U32 subfield = subimage_x+(subimage_y*llceil(scale_factor));
- display(do_rebuild, scale_factor, subfield, TRUE);
-
- if (!LLPipeline::sRenderDeferred)
- {
- // Required for showing the GUI in snapshots and performing bloom composite overlay
- // Call even if show_ui is FALSE
- render_ui(scale_factor, subfield);
- }
-
- for (U32 out_y = 0; out_y < read_height ; out_y++)
- {
- S32 output_buffer_offset = (
- (out_y * (raw->getWidth())) // ...plus iterated y...
- + (window_width * subimage_x) // ...plus subimage start in x...
- + (raw->getWidth() * window_height * subimage_y) // ...plus subimage start in y...
- - output_buffer_offset_x // ...minus buffer padding x...
- - (output_buffer_offset_y * (raw->getWidth())) // ...minus buffer padding y...
- ) * raw->getComponents();
-
- // Ping the watchdog thread every 100 lines to keep us alive (arbitrary number, feel free to change)
- if (out_y % 100 == 0)
- {
- LLAppViewer::instance()->pingMainloopTimeout("LLViewerWindow::rawSnapshot");
- }
-
- if (type == SNAPSHOT_TYPE_COLOR)
- {
- glReadPixels(
- subimage_x_offset, out_y + subimage_y_offset,
- read_width, 1,
- GL_RGB, GL_UNSIGNED_BYTE,
- raw->getData() + output_buffer_offset
- );
- }
- else // SNAPSHOT_TYPE_DEPTH
- {
- LLPointer<LLImageRaw> depth_line_buffer = new LLImageRaw(read_width, 1, sizeof(GL_FLOAT)); // need to store floating point values
- glReadPixels(
- subimage_x_offset, out_y + subimage_y_offset,
- read_width, 1,
- GL_DEPTH_COMPONENT, GL_FLOAT,
- depth_line_buffer->getData()// current output pixel is beginning of buffer...
- );
-
- for (S32 i = 0; i < (S32)read_width; i++)
- {
- F32 depth_float = *(F32*)(depth_line_buffer->getData() + (i * sizeof(F32)));
-
- F32 linear_depth_float = 1.f / (depth_conversion_factor_1 - (depth_float * depth_conversion_factor_2));
- U8 depth_byte = F32_to_U8(linear_depth_float, LLViewerCamera::getInstance()->getNear(), LLViewerCamera::getInstance()->getFar());
- // write converted scanline out to result image
- for (S32 j = 0; j < raw->getComponents(); j++)
- {
- *(raw->getData() + output_buffer_offset + (i * raw->getComponents()) + j) = depth_byte;
- }
- }
- }
- }
- }
- output_buffer_offset_x += subimage_x_offset;
- stop_glerror();
- }
- output_buffer_offset_y += subimage_y_offset;
- }
-
- gDisplaySwapBuffers = FALSE;
- gDepthDirty = TRUE;
-
- // POST SNAPSHOT
- if (!gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
- {
- LLPipeline::toggleRenderDebugFeature((void*)LLPipeline::RENDER_DEBUG_FEATURE_UI);
- }
-
- if (hide_hud)
- {
- LLPipeline::sShowHUDAttachments = TRUE;
- }
-
- /*if (high_res)
- {
- initFonts(1.f);
- LLHUDObject::reshapeAll();
- }*/
-
- // Pre-pad image to number of pixels such that the line length is a multiple of 4 bytes (for BMP encoding)
- // Note: this formula depends on the number of components being 3. Not obvious, but it's correct.
- image_width += (image_width * 3) % 4;
-
- BOOL ret = TRUE ;
- // Resize image
- if(llabs(image_width - image_buffer_x) > 4 || llabs(image_height - image_buffer_y) > 4)
- {
- ret = raw->scale( image_width, image_height );
- }
- else if(image_width != image_buffer_x || image_height != image_buffer_y)
- {
- ret = raw->scale( image_width, image_height, FALSE );
- }
-
-
- setCursor(UI_CURSOR_ARROW);
-
- if (do_rebuild)
- {
- // If we had to do a rebuild, that means that the lists of drawables to be rendered
- // was empty before we started.
- // Need to reset these, otherwise we call state sort on it again when render gets called the next time
- // and we stand a good chance of crashing on rebuild because the render drawable arrays have multiple copies of
- // objects on them.
- gPipeline.resetDrawOrders();
- }
-
- if (high_res)
- {
- send_agent_resume();
- }
-
- return ret;
-}
-
-void LLViewerWindow::destroyWindow()
-{
- if (mWindow)
- {
- LLWindowManager::destroyWindow(mWindow);
- }
- mWindow = NULL;
-}
-
-
-void LLViewerWindow::drawMouselookInstructions()
-{
- // Draw instructions for mouselook ("Press ESC to return to World View" partially transparent at the bottom of the screen.)
- const std::string instructions = LLTrans::getString("LeaveMouselook");
- const LLFontGL* font = LLFontGL::getFont(LLFontDescriptor("SansSerif", "Large", LLFontGL::BOLD));
-
- //to be on top of Bottom bar when it is opened
- const S32 INSTRUCTIONS_PAD = 50;
-
- font->renderUTF8(
- instructions, 0,
- getWorldViewRectScaled().getCenterX(),
- getWorldViewRectScaled().mBottom + INSTRUCTIONS_PAD,
- LLColor4( 1.0f, 1.0f, 1.0f, 0.5f ),
- LLFontGL::HCENTER, LLFontGL::TOP,
- LLFontGL::NORMAL,LLFontGL::DROP_SHADOW);
-}
-
-void* LLViewerWindow::getPlatformWindow() const
-{
- return mWindow->getPlatformWindow();
-}
-
-void* LLViewerWindow::getMediaWindow() const
-{
- return mWindow->getMediaWindow();
-}
-
-void LLViewerWindow::focusClient() const
-{
- return mWindow->focusClient();
-}
-
-LLRootView* LLViewerWindow::getRootView() const
-{
- return mRootView;
-}
-
-LLRect LLViewerWindow::getWorldViewRectScaled() const
-{
- return mWorldViewRectScaled;
-}
-
-S32 LLViewerWindow::getWorldViewHeightScaled() const
-{
- return mWorldViewRectScaled.getHeight();
-}
-
-S32 LLViewerWindow::getWorldViewWidthScaled() const
-{
- return mWorldViewRectScaled.getWidth();
-}
-
-
-S32 LLViewerWindow::getWorldViewHeightRaw() const
-{
- return mWorldViewRectRaw.getHeight();
-}
-
-S32 LLViewerWindow::getWorldViewWidthRaw() const
-{
- return mWorldViewRectRaw.getWidth();
-}
-
-S32 LLViewerWindow::getWindowHeightScaled() const
-{
- return mWindowRectScaled.getHeight();
-}
-
-S32 LLViewerWindow::getWindowWidthScaled() const
-{
- return mWindowRectScaled.getWidth();
-}
-
-S32 LLViewerWindow::getWindowHeightRaw() const
-{
- return mWindowRectRaw.getHeight();
-}
-
-S32 LLViewerWindow::getWindowWidthRaw() const
-{
- return mWindowRectRaw.getWidth();
-}
-
-void LLViewerWindow::setup2DRender()
-{
- // setup ortho camera
- gl_state_for_2d(mWindowRectRaw.getWidth(), mWindowRectRaw.getHeight());
- setup2DViewport();
-}
-
-void LLViewerWindow::setup2DViewport(S32 x_offset, S32 y_offset)
-{
- gGLViewport[0] = mWindowRectRaw.mLeft + x_offset;
- gGLViewport[1] = mWindowRectRaw.mBottom + y_offset;
- gGLViewport[2] = mWindowRectRaw.getWidth();
- gGLViewport[3] = mWindowRectRaw.getHeight();
- glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]);
-}
-
-
-void LLViewerWindow::setup3DRender()
-{
- // setup perspective camera
- LLViewerCamera::getInstance()->setPerspective(NOT_FOR_SELECTION, mWorldViewRectRaw.mLeft, mWorldViewRectRaw.mBottom, mWorldViewRectRaw.getWidth(), mWorldViewRectRaw.getHeight(), FALSE, LLViewerCamera::getInstance()->getNear(), MAX_FAR_CLIP*2.f);
- setup3DViewport();
-}
-
-void LLViewerWindow::setup3DViewport(S32 x_offset, S32 y_offset)
-{
- gGLViewport[0] = mWorldViewRectRaw.mLeft + x_offset;
- gGLViewport[1] = mWorldViewRectRaw.mBottom + y_offset;
- gGLViewport[2] = mWorldViewRectRaw.getWidth();
- gGLViewport[3] = mWorldViewRectRaw.getHeight();
- glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]);
-}
-
-void LLViewerWindow::revealIntroPanel()
-{
- if (mProgressView)
- {
- mProgressView->revealIntroPanel();
- }
-}
-
-void LLViewerWindow::setShowProgress(const BOOL show)
-{
- if (mProgressView)
- {
- mProgressView->setVisible(show);
- }
-}
-
-void LLViewerWindow::setStartupComplete()
-{
- if (mProgressView)
- {
- mProgressView->setStartupComplete();
- }
-}
-
-BOOL LLViewerWindow::getShowProgress() const
-{
- return (mProgressView && mProgressView->getVisible());
-}
-
-void LLViewerWindow::setProgressString(const std::string& string)
-{
- if (mProgressView)
- {
- mProgressView->setText(string);
- }
-}
-
-void LLViewerWindow::setProgressMessage(const std::string& msg)
-{
- if(mProgressView)
- {
- mProgressView->setMessage(msg);
- }
-}
-
-void LLViewerWindow::setProgressPercent(const F32 percent)
-{
- if (mProgressView)
- {
- mProgressView->setPercent(percent);
- }
-}
-
-void LLViewerWindow::setProgressCancelButtonVisible( BOOL b, const std::string& label )
-{
- if (mProgressView)
- {
- mProgressView->setCancelButtonVisible( b, label );
- }
-}
-
-
-LLProgressView *LLViewerWindow::getProgressView() const
-{
- return mProgressView;
-}
-
-void LLViewerWindow::dumpState()
-{
- llinfos << "LLViewerWindow Active " << S32(mActive) << llendl;
- llinfos << "mWindow visible " << S32(mWindow->getVisible())
- << " minimized " << S32(mWindow->getMinimized())
- << llendl;
-}
-
-void LLViewerWindow::stopGL(BOOL save_state)
-{
- //Note: --bao
- //if not necessary, do not change the order of the function calls in this function.
- //if change something, make sure it will not break anything.
- //especially be careful to put anything behind gTextureList.destroyGL(save_state);
- if (!gGLManager.mIsDisabled)
- {
- llinfos << "Shutting down GL..." << llendl;
-
- // Pause texture decode threads (will get unpaused during main loop)
- LLAppViewer::getTextureCache()->pause();
- LLAppViewer::getImageDecodeThread()->pause();
- LLAppViewer::getTextureFetch()->pause();
-
- gSky.destroyGL();
- stop_glerror();
-
- LLManipTranslate::destroyGL() ;
- stop_glerror();
-
- gBumpImageList.destroyGL();
- stop_glerror();
-
- LLFontGL::destroyAllGL();
- stop_glerror();
-
- LLVOAvatar::destroyGL();
- stop_glerror();
-
- LLViewerDynamicTexture::destroyGL();
- stop_glerror();
-
- if (gPipeline.isInit())
- {
- gPipeline.destroyGL();
- }
-
- gBox.cleanupGL();
-
- if(gPostProcess)
- {
- gPostProcess->invalidate();
- }
-
- gTextureList.destroyGL(save_state);
- stop_glerror();
-
- gGLManager.mIsDisabled = TRUE;
- stop_glerror();
-
- llinfos << "Remaining allocated texture memory: " << LLImageGL::sGlobalTextureMemoryInBytes << " bytes" << llendl;
- }
-}
-
-void LLViewerWindow::restoreGL(const std::string& progress_message)
-{
- //Note: --bao
- //if not necessary, do not change the order of the function calls in this function.
- //if change something, make sure it will not break anything.
- //especially, be careful to put something before gTextureList.restoreGL();
- if (gGLManager.mIsDisabled)
- {
- llinfos << "Restoring GL..." << llendl;
- gGLManager.mIsDisabled = FALSE;
-
- initGLDefaults();
- LLGLState::restoreGL();
-
- gTextureList.restoreGL();
-
- // for future support of non-square pixels, and fonts that are properly stretched
- //LLFontGL::destroyDefaultFonts();
- initFonts();
-
- gSky.restoreGL();
- gPipeline.restoreGL();
- LLDrawPoolWater::restoreGL();
- LLManipTranslate::restoreGL();
-
- gBumpImageList.restoreGL();
- LLViewerDynamicTexture::restoreGL();
- LLVOAvatar::restoreGL();
-
- gResizeScreenTexture = TRUE;
- gWindowResized = TRUE;
-
- if (isAgentAvatarValid() && !gAgentAvatarp->isUsingBakedTextures())
- {
- LLVisualParamHint::requestHintUpdates();
- }
-
- if (!progress_message.empty())
- {
- gRestoreGLTimer.reset();
- gRestoreGL = TRUE;
- setShowProgress(TRUE);
- setProgressString(progress_message);
- }
- llinfos << "...Restoring GL done" << llendl;
- if(!LLAppViewer::instance()->restoreErrorTrap())
- {
- llwarns << " Someone took over my signal/exception handler (post restoreGL)!" << llendl;
- }
-
- }
-}
-
-void LLViewerWindow::initFonts(F32 zoom_factor)
-{
- LLFontGL::destroyAllGL();
- // Initialize with possibly different zoom factor
-
- LLFontManager::initClass();
-
- LLFontGL::initClass( gSavedSettings.getF32("FontScreenDPI"),
- mDisplayScale.mV[VX] * zoom_factor,
- mDisplayScale.mV[VY] * zoom_factor,
- gDirUtilp->getAppRODataDir(),
- LLUI::getXUIPaths());
- // Force font reloads, which can be very slow
- LLFontGL::loadDefaultFonts();
-}
-
-void LLViewerWindow::requestResolutionUpdate()
-{
- mResDirty = true;
-}
-
-void LLViewerWindow::checkSettings()
-{
- if (mStatesDirty)
- {
- gGL.refreshState();
- LLViewerShaderMgr::instance()->setShaders();
- mStatesDirty = false;
- }
-
- // We want to update the resolution AFTER the states getting refreshed not before.
- if (mResDirty)
- {
- reshape(getWindowWidthRaw(), getWindowHeightRaw());
- mResDirty = false;
- }
-}
-
-void LLViewerWindow::restartDisplay(BOOL show_progress_bar)
-{
- llinfos << "Restaring GL" << llendl;
- stopGL();
- if (show_progress_bar)
- {
- restoreGL(LLTrans::getString("ProgressChangingResolution"));
- }
- else
- {
- restoreGL();
- }
-}
-
-BOOL LLViewerWindow::changeDisplaySettings(LLCoordScreen size, BOOL disable_vsync, BOOL show_progress_bar)
-{
- //BOOL was_maximized = gSavedSettings.getBOOL("WindowMaximized");
-
- //gResizeScreenTexture = TRUE;
-
-
- //U32 fsaa = gSavedSettings.getU32("RenderFSAASamples");
- //U32 old_fsaa = mWindow->getFSAASamples();
-
- // if not maximized, use the request size
- if (!mWindow->getMaximized())
- {
- mWindow->setSize(size);
- }
-
- //if (fsaa == old_fsaa)
- {
- return TRUE;
- }
-
-/*
-
- // Close floaters that don't handle settings change
- LLFloaterReg::hideInstance("snapshot");
-
- BOOL result_first_try = FALSE;
- BOOL result_second_try = FALSE;
-
- LLFocusableElement* keyboard_focus = gFocusMgr.getKeyboardFocus();
- send_agent_pause();
- llinfos << "Stopping GL during changeDisplaySettings" << llendl;
- stopGL();
- mIgnoreActivate = TRUE;
- LLCoordScreen old_size;
- LLCoordScreen old_pos;
- mWindow->getSize(&old_size);
-
- //mWindow->setFSAASamples(fsaa);
-
- result_first_try = mWindow->switchContext(false, size, disable_vsync);
- if (!result_first_try)
- {
- // try to switch back
- //mWindow->setFSAASamples(old_fsaa);
- result_second_try = mWindow->switchContext(false, old_size, disable_vsync);
-
- if (!result_second_try)
- {
- // we are stuck...try once again with a minimal resolution?
- send_agent_resume();
- mIgnoreActivate = FALSE;
- return FALSE;
- }
- }
- send_agent_resume();
-
- llinfos << "Restoring GL during resolution change" << llendl;
- if (show_progress_bar)
- {
- restoreGL(LLTrans::getString("ProgressChangingResolution"));
- }
- else
- {
- restoreGL();
- }
-
- if (!result_first_try)
- {
- LLSD args;
- args["RESX"] = llformat("%d",size.mX);
- args["RESY"] = llformat("%d",size.mY);
- LLNotificationsUtil::add("ResolutionSwitchFail", args);
- size = old_size; // for reshape below
- }
-
- BOOL success = result_first_try || result_second_try;
-
- if (success)
- {
- // maximize window if was maximized, else reposition
- if (was_maximized)
- {
- mWindow->maximize();
- }
- else
- {
- S32 windowX = gSavedSettings.getS32("WindowX");
- S32 windowY = gSavedSettings.getS32("WindowY");
-
- mWindow->setPosition(LLCoordScreen ( windowX, windowY ) );
- }
- }
-
- mIgnoreActivate = FALSE;
- gFocusMgr.setKeyboardFocus(keyboard_focus);
-
- return success;
-
- */
-}
-
-F32 LLViewerWindow::getWorldViewAspectRatio() const
-{
- F32 world_aspect = (F32)mWorldViewRectRaw.getWidth() / (F32)mWorldViewRectRaw.getHeight();
- return world_aspect;
-}
-
-void LLViewerWindow::calcDisplayScale()
-{
- F32 ui_scale_factor = gSavedSettings.getF32("UIScaleFactor");
- LLVector2 display_scale;
- display_scale.setVec(llmax(1.f / mWindow->getPixelAspectRatio(), 1.f), llmax(mWindow->getPixelAspectRatio(), 1.f));
- display_scale *= ui_scale_factor;
-
- // limit minimum display scale
- if (display_scale.mV[VX] < MIN_DISPLAY_SCALE || display_scale.mV[VY] < MIN_DISPLAY_SCALE)
- {
- display_scale *= MIN_DISPLAY_SCALE / llmin(display_scale.mV[VX], display_scale.mV[VY]);
- }
-
- if (display_scale != mDisplayScale)
- {
- llinfos << "Setting display scale to " << display_scale << llendl;
-
- mDisplayScale = display_scale;
- // Init default fonts
- initFonts();
- }
-}
-
-//static
-LLRect LLViewerWindow::calcScaledRect(const LLRect & rect, const LLVector2& display_scale)
-{
- LLRect res = rect;
- res.mLeft = llround((F32)res.mLeft / display_scale.mV[VX]);
- res.mRight = llround((F32)res.mRight / display_scale.mV[VX]);
- res.mBottom = llround((F32)res.mBottom / display_scale.mV[VY]);
- res.mTop = llround((F32)res.mTop / display_scale.mV[VY]);
-
- return res;
-}
-
-S32 LLViewerWindow::getChatConsoleBottomPad()
-{
- S32 offset = 0;
-
- if(gToolBarView)
- offset += gToolBarView->getChild<LLView>("bottom_toolbar_panel")->getRect().getHeight();
-
- return offset;
-}
-
-LLRect LLViewerWindow::getChatConsoleRect()
-{
- LLRect full_window(0, getWindowHeightScaled(), getWindowWidthScaled(), 0);
- LLRect console_rect = full_window;
-
- const S32 CONSOLE_PADDING_TOP = 24;
- const S32 CONSOLE_PADDING_LEFT = 24;
- const S32 CONSOLE_PADDING_RIGHT = 10;
-
- console_rect.mTop -= CONSOLE_PADDING_TOP;
- console_rect.mBottom += getChatConsoleBottomPad();
-
- console_rect.mLeft += CONSOLE_PADDING_LEFT;
-
- static const BOOL CHAT_FULL_WIDTH = gSavedSettings.getBOOL("ChatFullWidth");
-
- if (CHAT_FULL_WIDTH)
- {
- console_rect.mRight -= CONSOLE_PADDING_RIGHT;
- }
- else
- {
- // Make console rect somewhat narrow so having inventory open is
- // less of a problem.
- console_rect.mRight = console_rect.mLeft + 2 * getWindowWidthScaled() / 3;
- }
-
- return console_rect;
-}
-//----------------------------------------------------------------------------
-
-
-//static
-bool LLViewerWindow::onAlert(const LLSD& notify)
-{
- LLNotificationPtr notification = LLNotifications::instance().find(notify["id"].asUUID());
-
- if (gHeadlessClient)
- {
- llinfos << "Alert: " << notification->getName() << llendl;
- }
-
- // If we're in mouselook, the mouse is hidden and so the user can't click
- // the dialog buttons. In that case, change to First Person instead.
- if( gAgentCamera.cameraMouselook() )
- {
- gAgentCamera.changeCameraToDefault();
- }
- return false;
-}
-
-void LLViewerWindow::setUIVisibility(bool visible)
-{
- mUIVisible = visible;
-
- if (!visible)
- {
- gAgentCamera.changeCameraToThirdPerson(FALSE);
- gFloaterView->hideAllFloaters();
- }
- else
- {
- gFloaterView->showHiddenFloaters();
- }
-
- if (gToolBarView)
- {
- gToolBarView->setToolBarsVisible(visible);
- }
-
- mRootView->getChildView("topinfo_bar_container")->setVisible(visible);
- mRootView->getChildView("nav_bar_container")->setVisible(visible);
- mRootView->getChildView("status_bar_container")->setVisible(visible);
-}
-
-bool LLViewerWindow::getUIVisibility()
-{
- return mUIVisible;
-}
-
-////////////////////////////////////////////////////////////////////////////
-//
-// LLPickInfo
-//
-LLPickInfo::LLPickInfo()
- : mKeyMask(MASK_NONE),
- mPickCallback(NULL),
- mPickType(PICK_INVALID),
- mWantSurfaceInfo(FALSE),
- mObjectFace(-1),
- mUVCoords(-1.f, -1.f),
- mSTCoords(-1.f, -1.f),
- mXYCoords(-1, -1),
- mIntersection(),
- mNormal(),
- mBinormal(),
- mHUDIcon(NULL),
- mPickTransparent(FALSE)
-{
-}
-
-LLPickInfo::LLPickInfo(const LLCoordGL& mouse_pos,
- MASK keyboard_mask,
- BOOL pick_transparent,
- BOOL pick_uv_coords,
- void (*pick_callback)(const LLPickInfo& pick_info))
- : mMousePt(mouse_pos),
- mKeyMask(keyboard_mask),
- mPickCallback(pick_callback),
- mPickType(PICK_INVALID),
- mWantSurfaceInfo(pick_uv_coords),
- mObjectFace(-1),
- mUVCoords(-1.f, -1.f),
- mSTCoords(-1.f, -1.f),
- mXYCoords(-1, -1),
- mNormal(),
- mBinormal(),
- mHUDIcon(NULL),
- mPickTransparent(pick_transparent)
-{
-}
-
-void LLPickInfo::fetchResults()
-{
-
- S32 face_hit = -1;
- LLVector3 intersection, normal, binormal;
- LLVector2 uv;
-
- LLHUDIcon* hit_icon = gViewerWindow->cursorIntersectIcon(mMousePt.mX, mMousePt.mY, 512.f, &intersection);
-
- F32 icon_dist = 0.f;
- if (hit_icon)
- {
- icon_dist = (LLViewerCamera::getInstance()->getOrigin()-intersection).magVec();
- }
- LLViewerObject* hit_object = gViewerWindow->cursorIntersect(mMousePt.mX, mMousePt.mY, 512.f,
- NULL, -1, mPickTransparent, &face_hit,
- &intersection, &uv, &normal, &binormal);
-
- mPickPt = mMousePt;
-
- U32 te_offset = face_hit > -1 ? face_hit : 0;
-
- //unproject relative clicked coordinate from window coordinate using GL
-
- LLViewerObject* objectp = hit_object;
-
- if (hit_icon &&
- (!objectp ||
- icon_dist < (LLViewerCamera::getInstance()->getOrigin()-intersection).magVec()))
- {
- // was this name referring to a hud icon?
- mHUDIcon = hit_icon;
- mPickType = PICK_ICON;
- mPosGlobal = mHUDIcon->getPositionGlobal();
- }
- else if (objectp)
- {
- if( objectp->getPCode() == LLViewerObject::LL_VO_SURFACE_PATCH )
- {
- // Hit land
- mPickType = PICK_LAND;
- mObjectID.setNull(); // land has no id
-
- // put global position into land_pos
- LLVector3d land_pos;
- if (!gViewerWindow->mousePointOnLandGlobal(mPickPt.mX, mPickPt.mY, &land_pos))
- {
- // The selected point is beyond the draw distance or is otherwise
- // not selectable. Return before calling mPickCallback().
- return;
- }
-
- // Fudge the land focus a little bit above ground.
- mPosGlobal = land_pos + LLVector3d::z_axis * 0.1f;
- }
- else
- {
- if(isFlora(objectp))
- {
- mPickType = PICK_FLORA;
- }
- else
- {
- mPickType = PICK_OBJECT;
- }
- mObjectOffset = gAgentCamera.calcFocusOffset(objectp, intersection, mPickPt.mX, mPickPt.mY);
- mObjectID = objectp->mID;
- mObjectFace = (te_offset == NO_FACE) ? -1 : (S32)te_offset;
-
- mPosGlobal = gAgent.getPosGlobalFromAgent(intersection);
-
- if (mWantSurfaceInfo)
- {
- getSurfaceInfo();
- }
- }
- }
-
- if (mPickCallback)
- {
- mPickCallback(*this);
- }
-}
-
-LLPointer<LLViewerObject> LLPickInfo::getObject() const
-{
- return gObjectList.findObject( mObjectID );
-}
-
-void LLPickInfo::updateXYCoords()
-{
- if (mObjectFace > -1)
- {
- const LLTextureEntry* tep = getObject()->getTE(mObjectFace);
- LLPointer<LLViewerTexture> imagep = LLViewerTextureManager::getFetchedTexture(tep->getID());
- if(mUVCoords.mV[VX] >= 0.f && mUVCoords.mV[VY] >= 0.f && imagep.notNull())
- {
- mXYCoords.mX = llround(mUVCoords.mV[VX] * (F32)imagep->getWidth());
- mXYCoords.mY = llround((1.f - mUVCoords.mV[VY]) * (F32)imagep->getHeight());
- }
- }
-}
-
-void LLPickInfo::getSurfaceInfo()
-{
- // set values to uninitialized - this is what we return if no intersection is found
- mObjectFace = -1;
- mUVCoords = LLVector2(-1, -1);
- mSTCoords = LLVector2(-1, -1);
- mXYCoords = LLCoordScreen(-1, -1);
- mIntersection = LLVector3(0,0,0);
- mNormal = LLVector3(0,0,0);
- mBinormal = LLVector3(0,0,0);
-
- LLViewerObject* objectp = getObject();
-
- if (objectp)
- {
- if (gViewerWindow->cursorIntersect(llround((F32)mMousePt.mX), llround((F32)mMousePt.mY), 1024.f,
- objectp, -1, mPickTransparent,
- &mObjectFace,
- &mIntersection,
- &mSTCoords,
- &mNormal,
- &mBinormal))
- {
- // if we succeeded with the intersect above, compute the texture coordinates:
-
- if (objectp->mDrawable.notNull() && mObjectFace > -1)
- {
- LLFace* facep = objectp->mDrawable->getFace(mObjectFace);
-
- mUVCoords = facep->surfaceToTexture(mSTCoords, mIntersection, mNormal);
- }
-
- // and XY coords:
- updateXYCoords();
-
- }
- }
-}
-
-
-/* code to get UV via a special UV render - removed in lieu of raycast method
-LLVector2 LLPickInfo::pickUV()
-{
- LLVector2 result(-1.f, -1.f);
-
- LLViewerObject* objectp = getObject();
- if (!objectp)
- {
- return result;
- }
-
- if (mObjectFace > -1 &&
- objectp->mDrawable.notNull() && objectp->getPCode() == LL_PCODE_VOLUME &&
- mObjectFace < objectp->mDrawable->getNumFaces())
- {
- S32 scaled_x = llround((F32)mPickPt.mX * gViewerWindow->getDisplayScale().mV[VX]);
- S32 scaled_y = llround((F32)mPickPt.mY * gViewerWindow->getDisplayScale().mV[VY]);
- const S32 UV_PICK_WIDTH = 5;
- const S32 UV_PICK_HALF_WIDTH = (UV_PICK_WIDTH - 1) / 2;
- U8 uv_pick_buffer[UV_PICK_WIDTH * UV_PICK_WIDTH * 4];
- LLFace* facep = objectp->mDrawable->getFace(mObjectFace);
- if (facep)
- {
- LLGLState scissor_state(GL_SCISSOR_TEST);
- scissor_state.enable();
- LLViewerCamera::getInstance()->setPerspective(FOR_SELECTION, scaled_x - UV_PICK_HALF_WIDTH, scaled_y - UV_PICK_HALF_WIDTH, UV_PICK_WIDTH, UV_PICK_WIDTH, FALSE);
- //glViewport(scaled_x - UV_PICK_HALF_WIDTH, scaled_y - UV_PICK_HALF_WIDTH, UV_PICK_WIDTH, UV_PICK_WIDTH);
- glScissor(scaled_x - UV_PICK_HALF_WIDTH, scaled_y - UV_PICK_HALF_WIDTH, UV_PICK_WIDTH, UV_PICK_WIDTH);
-
- glClear(GL_DEPTH_BUFFER_BIT);
-
- facep->renderSelectedUV();
-
- glReadPixels(scaled_x - UV_PICK_HALF_WIDTH, scaled_y - UV_PICK_HALF_WIDTH, UV_PICK_WIDTH, UV_PICK_WIDTH, GL_RGBA, GL_UNSIGNED_BYTE, uv_pick_buffer);
- U8* center_pixel = &uv_pick_buffer[4 * ((UV_PICK_WIDTH * UV_PICK_HALF_WIDTH) + UV_PICK_HALF_WIDTH + 1)];
-
- result.mV[VX] = (F32)((center_pixel[VGREEN] & 0xf) + (16.f * center_pixel[VRED])) / 4095.f;
- result.mV[VY] = (F32)((center_pixel[VGREEN] >> 4) + (16.f * center_pixel[VBLUE])) / 4095.f;
- }
- }
-
- return result;
-} */
-
-
-//static
-bool LLPickInfo::isFlora(LLViewerObject* object)
-{
- if (!object) return false;
-
- LLPCode pcode = object->getPCode();
-
- if( (LL_PCODE_LEGACY_GRASS == pcode)
- || (LL_PCODE_LEGACY_TREE == pcode)
- || (LL_PCODE_TREE_NEW == pcode))
- {
- return true;
- }
- return false;
-}
+/**
+ * @file llviewerwindow.cpp
+ * @brief Implementation of the LLViewerWindow class.
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+#include "llviewerwindow.h"
+
+#if LL_WINDOWS
+#pragma warning (disable : 4355) // 'this' used in initializer list: yes, intentionally
+#endif
+
+// system library includes
+#include <stdio.h>
+#include <iostream>
+#include <fstream>
+#include <algorithm>
+#include <boost/lambda/core.hpp>
+
+#include "llagent.h"
+#include "llagentcamera.h"
+#include "llfloaterreg.h"
+#include "llmeshrepository.h"
+#include "llpanellogin.h"
+#include "llviewerkeyboard.h"
+#include "llviewermenu.h"
+
+#include "llviewquery.h"
+#include "llxmltree.h"
+#include "llslurl.h"
+//#include "llviewercamera.h"
+#include "llrender.h"
+
+#include "llvoiceclient.h" // for push-to-talk button handling
+
+//
+// TODO: Many of these includes are unnecessary. Remove them.
+//
+
+// linden library includes
+#include "llaudioengine.h" // mute on minimize
+#include "indra_constants.h"
+#include "llassetstorage.h"
+#include "llerrorcontrol.h"
+#include "llfontgl.h"
+#include "llmousehandler.h"
+#include "llrect.h"
+#include "llsky.h"
+#include "llstring.h"
+#include "llui.h"
+#include "lluuid.h"
+#include "llview.h"
+#include "llxfermanager.h"
+#include "message.h"
+#include "object_flags.h"
+#include "lltimer.h"
+#include "timing.h"
+#include "llviewermenu.h"
+#include "lltooltip.h"
+#include "llmediaentry.h"
+#include "llurldispatcher.h"
+#include "raytrace.h"
+
+// newview includes
+#include "llagent.h"
+#include "llbox.h"
+#include "llchicletbar.h"
+#include "llconsole.h"
+#include "llviewercontrol.h"
+#include "llcylinder.h"
+#include "lldebugview.h"
+#include "lldir.h"
+#include "lldrawable.h"
+#include "lldrawpoolalpha.h"
+#include "lldrawpoolbump.h"
+#include "lldrawpoolwater.h"
+#include "llmaniptranslate.h"
+#include "llface.h"
+#include "llfeaturemanager.h"
+#include "llfilepicker.h"
+#include "llfirstuse.h"
+#include "llfloater.h"
+#include "llfloaterbuildoptions.h"
+#include "llfloaterbuyland.h"
+#include "llfloatercamera.h"
+#include "llfloaterland.h"
+#include "llfloaterinspect.h"
+#include "llfloatermap.h"
+#include "llfloaternamedesc.h"
+#include "llfloaterpreference.h"
+#include "llfloatersnapshot.h"
+#include "llfloatertools.h"
+#include "llfloaterworldmap.h"
+#include "llfocusmgr.h"
+#include "llfontfreetype.h"
+#include "llgesturemgr.h"
+#include "llglheaders.h"
+#include "lltooltip.h"
+#include "llhudmanager.h"
+#include "llhudobject.h"
+#include "llhudview.h"
+#include "llimagebmp.h"
+#include "llimagej2c.h"
+#include "llimageworker.h"
+#include "llkeyboard.h"
+#include "lllineeditor.h"
+#include "llmenugl.h"
+#include "llmodaldialog.h"
+#include "llmorphview.h"
+#include "llmoveview.h"
+#include "llnavigationbar.h"
+#include "llpopupview.h"
+#include "llpreviewtexture.h"
+#include "llprogressview.h"
+#include "llresmgr.h"
+#include "llselectmgr.h"
+#include "llrootview.h"
+#include "llrendersphere.h"
+#include "llstartup.h"
+#include "llstatusbar.h"
+#include "llstatview.h"
+#include "llsurface.h"
+#include "llsurfacepatch.h"
+#include "lltexlayer.h"
+#include "lltextbox.h"
+#include "lltexturecache.h"
+#include "lltexturefetch.h"
+#include "lltextureview.h"
+#include "lltool.h"
+#include "lltoolbarview.h"
+#include "lltoolcomp.h"
+#include "lltooldraganddrop.h"
+#include "lltoolface.h"
+#include "lltoolfocus.h"
+#include "lltoolgrab.h"
+#include "lltoolmgr.h"
+#include "lltoolmorph.h"
+#include "lltoolpie.h"
+#include "lltoolselectland.h"
+#include "lltrans.h"
+#include "lluictrlfactory.h"
+#include "llurldispatcher.h" // SLURL from other app instance
+#include "llversioninfo.h"
+#include "llvieweraudio.h"
+#include "llviewercamera.h"
+#include "llviewergesture.h"
+#include "llviewertexturelist.h"
+#include "llviewerinventory.h"
+#include "llviewerkeyboard.h"
+#include "llviewermedia.h"
+#include "llviewermediafocus.h"
+#include "llviewermenu.h"
+#include "llviewermessage.h"
+#include "llviewerobjectlist.h"
+#include "llviewerparcelmgr.h"
+#include "llviewerregion.h"
+#include "llviewershadermgr.h"
+#include "llviewerstats.h"
+#include "llvoavatarself.h"
+#include "llvovolume.h"
+#include "llworld.h"
+#include "llworldmapview.h"
+#include "pipeline.h"
+#include "llappviewer.h"
+#include "llviewerdisplay.h"
+#include "llspatialpartition.h"
+#include "llviewerjoystick.h"
+#include "llviewernetwork.h"
+#include "llpostprocess.h"
+#include "llnearbychatbar.h"
+#include "llagentui.h"
+#include "llwearablelist.h"
+
+#include "llnotifications.h"
+#include "llnotificationsutil.h"
+#include "llnotificationmanager.h"
+
+#include "llfloaternotificationsconsole.h"
+
+#include "llnearbychat.h"
+#include "llwindowlistener.h"
+#include "llviewerwindowlistener.h"
+#include "llpaneltopinfobar.h"
+#include "llpathinglib.h"
+#include "llfloaterpathfindingconsole.h"
+
+#if LL_WINDOWS
+#include <tchar.h> // For Unicode conversion methods
+#endif
+
+//
+// Globals
+//
+void render_ui(F32 zoom_factor = 1.f, int subfield = 0);
+
+extern BOOL gDebugClicks;
+extern BOOL gDisplaySwapBuffers;
+extern BOOL gDepthDirty;
+extern BOOL gResizeScreenTexture;
+
+LLViewerWindow *gViewerWindow = NULL;
+
+LLFrameTimer gAwayTimer;
+LLFrameTimer gAwayTriggerTimer;
+
+BOOL gShowOverlayTitle = FALSE;
+
+LLViewerObject* gDebugRaycastObject = NULL;
+LLVector3 gDebugRaycastIntersection;
+LLVector2 gDebugRaycastTexCoord;
+LLVector3 gDebugRaycastNormal;
+LLVector3 gDebugRaycastBinormal;
+S32 gDebugRaycastFaceHit;
+LLVector3 gDebugRaycastStart;
+LLVector3 gDebugRaycastEnd;
+
+// HUD display lines in lower right
+BOOL gDisplayWindInfo = FALSE;
+BOOL gDisplayCameraPos = FALSE;
+BOOL gDisplayFOV = FALSE;
+BOOL gDisplayBadge = FALSE;
+
+static const U8 NO_FACE = 255;
+BOOL gQuietSnapshot = FALSE;
+
+static const F32 MIN_DISPLAY_SCALE = 0.75f;
+
+std::string LLViewerWindow::sSnapshotBaseName;
+std::string LLViewerWindow::sSnapshotDir;
+
+std::string LLViewerWindow::sMovieBaseName;
+
+class RecordToChatConsole : public LLError::Recorder, public LLSingleton<RecordToChatConsole>
+{
+public:
+ virtual void recordMessage(LLError::ELevel level,
+ const std::string& message)
+ {
+ //FIXME: this is NOT thread safe, and will do bad things when a warning is issued from a non-UI thread
+
+ // only log warnings to chat console
+ //if (level == LLError::LEVEL_WARN)
+ //{
+ //LLFloaterChat* chat_floater = LLFloaterReg::findTypedInstance<LLFloaterChat>("chat");
+ //if (chat_floater && gSavedSettings.getBOOL("WarningsAsChat"))
+ //{
+ // LLChat chat;
+ // chat.mText = message;
+ // chat.mSourceType = CHAT_SOURCE_SYSTEM;
+
+ // chat_floater->addChat(chat, FALSE, FALSE);
+ //}
+ //}
+ }
+};
+
+////////////////////////////////////////////////////////////////////////////
+//
+// LLDebugText
+//
+
+class LLDebugText
+{
+private:
+ struct Line
+ {
+ Line(const std::string& in_text, S32 in_x, S32 in_y) : text(in_text), x(in_x), y(in_y) {}
+ std::string text;
+ S32 x,y;
+ };
+
+ LLViewerWindow *mWindow;
+
+ typedef std::vector<Line> line_list_t;
+ line_list_t mLineList;
+ LLColor4 mTextColor;
+
+ void addText(S32 x, S32 y, const std::string &text)
+ {
+ mLineList.push_back(Line(text, x, y));
+ }
+
+ void clearText() { mLineList.clear(); }
+
+public:
+ LLDebugText(LLViewerWindow* window) : mWindow(window) {}
+
+ void update()
+ {
+ static LLCachedControl<bool> log_texture_traffic(gSavedSettings,"LogTextureNetworkTraffic") ;
+
+ std::string wind_vel_text;
+ std::string wind_vector_text;
+ std::string rwind_vel_text;
+ std::string rwind_vector_text;
+ std::string audio_text;
+
+ static const std::string beacon_particle = LLTrans::getString("BeaconParticle");
+ static const std::string beacon_physical = LLTrans::getString("BeaconPhysical");
+ static const std::string beacon_scripted = LLTrans::getString("BeaconScripted");
+ static const std::string beacon_scripted_touch = LLTrans::getString("BeaconScriptedTouch");
+ static const std::string beacon_sound = LLTrans::getString("BeaconSound");
+ static const std::string beacon_media = LLTrans::getString("BeaconMedia");
+ static const std::string particle_hiding = LLTrans::getString("ParticleHiding");
+
+ // Draw the statistics in a light gray
+ // and in a thin font
+ mTextColor = LLColor4( 0.86f, 0.86f, 0.86f, 1.f );
+
+ // Draw stuff growing up from right lower corner of screen
+ U32 xpos = mWindow->getWorldViewWidthScaled() - 350;
+ U32 ypos = 64;
+ const U32 y_inc = 20;
+
+ clearText();
+
+ if (gSavedSettings.getBOOL("DebugShowTime"))
+ {
+ const U32 y_inc2 = 15;
+ for (std::map<S32,LLFrameTimer>::reverse_iterator iter = gDebugTimers.rbegin();
+ iter != gDebugTimers.rend(); ++iter)
+ {
+ S32 idx = iter->first;
+ LLFrameTimer& timer = iter->second;
+ F32 time = timer.getElapsedTimeF32();
+ S32 hours = (S32)(time / (60*60));
+ S32 mins = (S32)((time - hours*(60*60)) / 60);
+ S32 secs = (S32)((time - hours*(60*60) - mins*60));
+ std::string label = gDebugTimerLabel[idx];
+ if (label.empty()) label = llformat("Debug: %d", idx);
+ addText(xpos, ypos, llformat(" %s: %d:%02d:%02d", label.c_str(), hours,mins,secs)); ypos += y_inc2;
+ }
+
+ F32 time = gFrameTimeSeconds;
+ S32 hours = (S32)(time / (60*60));
+ S32 mins = (S32)((time - hours*(60*60)) / 60);
+ S32 secs = (S32)((time - hours*(60*60) - mins*60));
+ addText(xpos, ypos, llformat("Time: %d:%02d:%02d", hours,mins,secs)); ypos += y_inc;
+ }
+
+#if LL_WINDOWS
+ if (gSavedSettings.getBOOL("DebugShowMemory"))
+ {
+ addText(xpos, ypos, llformat("Memory: %d (KB)", LLMemory::getWorkingSetSize() / 1024));
+ ypos += y_inc;
+ }
+#endif
+
+ if (gDisplayCameraPos)
+ {
+ std::string camera_view_text;
+ std::string camera_center_text;
+ std::string agent_view_text;
+ std::string agent_left_text;
+ std::string agent_center_text;
+ std::string agent_root_center_text;
+
+ LLVector3d tvector; // Temporary vector to hold data for printing.
+
+ // Update camera center, camera view, wind info every other frame
+ tvector = gAgent.getPositionGlobal();
+ agent_center_text = llformat("AgentCenter %f %f %f",
+ (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ]));
+
+ if (isAgentAvatarValid())
+ {
+ tvector = gAgent.getPosGlobalFromAgent(gAgentAvatarp->mRoot.getWorldPosition());
+ agent_root_center_text = llformat("AgentRootCenter %f %f %f",
+ (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ]));
+ }
+ else
+ {
+ agent_root_center_text = "---";
+ }
+
+
+ tvector = LLVector4(gAgent.getFrameAgent().getAtAxis());
+ agent_view_text = llformat("AgentAtAxis %f %f %f",
+ (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ]));
+
+ tvector = LLVector4(gAgent.getFrameAgent().getLeftAxis());
+ agent_left_text = llformat("AgentLeftAxis %f %f %f",
+ (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ]));
+
+ tvector = gAgentCamera.getCameraPositionGlobal();
+ camera_center_text = llformat("CameraCenter %f %f %f",
+ (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ]));
+
+ tvector = LLVector4(LLViewerCamera::getInstance()->getAtAxis());
+ camera_view_text = llformat("CameraAtAxis %f %f %f",
+ (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ]));
+
+ addText(xpos, ypos, agent_center_text); ypos += y_inc;
+ addText(xpos, ypos, agent_root_center_text); ypos += y_inc;
+ addText(xpos, ypos, agent_view_text); ypos += y_inc;
+ addText(xpos, ypos, agent_left_text); ypos += y_inc;
+ addText(xpos, ypos, camera_center_text); ypos += y_inc;
+ addText(xpos, ypos, camera_view_text); ypos += y_inc;
+ }
+
+ if (gDisplayWindInfo)
+ {
+ wind_vel_text = llformat("Wind velocity %.2f m/s", gWindVec.magVec());
+ wind_vector_text = llformat("Wind vector %.2f %.2f %.2f", gWindVec.mV[0], gWindVec.mV[1], gWindVec.mV[2]);
+ rwind_vel_text = llformat("RWind vel %.2f m/s", gRelativeWindVec.magVec());
+ rwind_vector_text = llformat("RWind vec %.2f %.2f %.2f", gRelativeWindVec.mV[0], gRelativeWindVec.mV[1], gRelativeWindVec.mV[2]);
+
+ addText(xpos, ypos, wind_vel_text); ypos += y_inc;
+ addText(xpos, ypos, wind_vector_text); ypos += y_inc;
+ addText(xpos, ypos, rwind_vel_text); ypos += y_inc;
+ addText(xpos, ypos, rwind_vector_text); ypos += y_inc;
+ }
+ if (gDisplayWindInfo)
+ {
+ if (gAudiop)
+ {
+ audio_text= llformat("Audio for wind: %d", gAudiop->isWindEnabled());
+ }
+ addText(xpos, ypos, audio_text); ypos += y_inc;
+ }
+ if (gDisplayFOV)
+ {
+ addText(xpos, ypos, llformat("FOV: %2.1f deg", RAD_TO_DEG * LLViewerCamera::getInstance()->getView()));
+ ypos += y_inc;
+ }
+ if (gDisplayBadge)
+ {
+ addText(xpos, ypos+(y_inc/2), llformat("Hippos!", RAD_TO_DEG * LLViewerCamera::getInstance()->getView()));
+ ypos += y_inc * 2;
+ }
+
+ /*if (LLViewerJoystick::getInstance()->getOverrideCamera())
+ {
+ addText(xpos + 200, ypos, llformat("Flycam"));
+ ypos += y_inc;
+ }*/
+
+ if (gSavedSettings.getBOOL("DebugShowRenderInfo"))
+ {
+ if (gPipeline.getUseVertexShaders() == 0)
+ {
+ addText(xpos, ypos, "Shaders Disabled");
+ ypos += y_inc;
+ }
+
+ if (gGLManager.mHasATIMemInfo)
+ {
+ S32 meminfo[4];
+ glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, meminfo);
+
+ addText(xpos, ypos, llformat("%.2f MB Texture Memory Free", meminfo[0]/1024.f));
+ ypos += y_inc;
+
+ if (gGLManager.mHasVertexBufferObject)
+ {
+ glGetIntegerv(GL_VBO_FREE_MEMORY_ATI, meminfo);
+ addText(xpos, ypos, llformat("%.2f MB VBO Memory Free", meminfo[0]/1024.f));
+ ypos += y_inc;
+ }
+ }
+ else if (gGLManager.mHasNVXMemInfo)
+ {
+ S32 free_memory;
+ glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &free_memory);
+ addText(xpos, ypos, llformat("%.2f MB Video Memory Free", free_memory/1024.f));
+ ypos += y_inc;
+ }
+
+ //show streaming cost/triangle count of known prims in current region OR selection
+ {
+ F32 cost = 0.f;
+ S32 count = 0;
+ S32 vcount = 0;
+ S32 object_count = 0;
+ S32 total_bytes = 0;
+ S32 visible_bytes = 0;
+
+ const char* label = "Region";
+ if (LLSelectMgr::getInstance()->getSelection()->getObjectCount() == 0)
+ { //region
+ LLViewerRegion* region = gAgent.getRegion();
+ if (region)
+ {
+ for (U32 i = 0; i < gObjectList.getNumObjects(); ++i)
+ {
+ LLViewerObject* object = gObjectList.getObject(i);
+ if (object &&
+ object->getRegion() == region &&
+ object->getVolume())
+ {
+ object_count++;
+ S32 bytes = 0;
+ S32 visible = 0;
+ cost += object->getStreamingCost(&bytes, &visible);
+ S32 vt = 0;
+ count += object->getTriangleCount(&vt);
+ vcount += vt;
+ total_bytes += bytes;
+ visible_bytes += visible;
+ }
+ }
+ }
+ }
+ else
+ {
+ label = "Selection";
+ cost = LLSelectMgr::getInstance()->getSelection()->getSelectedObjectStreamingCost(&total_bytes, &visible_bytes);
+ count = LLSelectMgr::getInstance()->getSelection()->getSelectedObjectTriangleCount(&vcount);
+ object_count = LLSelectMgr::getInstance()->getSelection()->getObjectCount();
+ }
+
+ addText(xpos,ypos, llformat("%s streaming cost: %.1f", label, cost));
+ ypos += y_inc;
+
+ addText(xpos, ypos, llformat(" %.3f KTris, %.3f KVerts, %.1f/%.1f KB, %d objects",
+ count/1000.f, vcount/1000.f, visible_bytes/1024.f, total_bytes/1024.f, object_count));
+ ypos += y_inc;
+
+ }
+
+ addText(xpos, ypos, llformat("%d MB Vertex Data (%d MB Pooled)", LLVertexBuffer::sAllocatedBytes/(1024*1024), LLVBOPool::sBytesPooled/(1024*1024)));
+ ypos += y_inc;
+
+ addText(xpos, ypos, llformat("%d Vertex Buffers", LLVertexBuffer::sGLCount));
+ ypos += y_inc;
+
+ addText(xpos, ypos, llformat("%d Mapped Buffers", LLVertexBuffer::sMappedCount));
+ ypos += y_inc;
+
+ addText(xpos, ypos, llformat("%d Vertex Buffer Binds", LLVertexBuffer::sBindCount));
+ ypos += y_inc;
+
+ addText(xpos, ypos, llformat("%d Vertex Buffer Sets", LLVertexBuffer::sSetCount));
+ ypos += y_inc;
+
+ addText(xpos, ypos, llformat("%d Texture Binds", LLImageGL::sBindCount));
+ ypos += y_inc;
+
+ addText(xpos, ypos, llformat("%d Unique Textures", LLImageGL::sUniqueCount));
+ ypos += y_inc;
+
+ addText(xpos, ypos, llformat("%d Render Calls", gPipeline.mBatchCount));
+ ypos += y_inc;
+
+ addText(xpos, ypos, llformat("%d Matrix Ops", gPipeline.mMatrixOpCount));
+ ypos += y_inc;
+
+ addText(xpos, ypos, llformat("%d Texture Matrix Ops", gPipeline.mTextureMatrixOps));
+ ypos += y_inc;
+
+ gPipeline.mTextureMatrixOps = 0;
+ gPipeline.mMatrixOpCount = 0;
+
+ if (gPipeline.mBatchCount > 0)
+ {
+ addText(xpos, ypos, llformat("Batch min/max/mean: %d/%d/%d", gPipeline.mMinBatchSize, gPipeline.mMaxBatchSize,
+ gPipeline.mTrianglesDrawn/gPipeline.mBatchCount));
+
+ gPipeline.mMinBatchSize = gPipeline.mMaxBatchSize;
+ gPipeline.mMaxBatchSize = 0;
+ gPipeline.mBatchCount = 0;
+ }
+ ypos += y_inc;
+
+ addText(xpos, ypos, llformat("UI Verts/Calls: %d/%d", LLRender::sUIVerts, LLRender::sUICalls));
+ LLRender::sUICalls = LLRender::sUIVerts = 0;
+ ypos += y_inc;
+
+ addText(xpos,ypos, llformat("%d/%d Nodes visible", gPipeline.mNumVisibleNodes, LLSpatialGroup::sNodeCount));
+
+ ypos += y_inc;
+
+ if (!LLSpatialGroup::sPendingQueries.empty())
+ {
+ addText(xpos,ypos, llformat("%d Queries pending", LLSpatialGroup::sPendingQueries.size()));
+ ypos += y_inc;
+ }
+
+
+ addText(xpos,ypos, llformat("%d Avatars visible", LLVOAvatar::sNumVisibleAvatars));
+
+ ypos += y_inc;
+
+ addText(xpos,ypos, llformat("%d Lights visible", LLPipeline::sVisibleLightCount));
+
+ ypos += y_inc;
+
+ if (gMeshRepo.meshRezEnabled())
+ {
+ addText(xpos, ypos, llformat("%.3f MB Mesh Data Received", LLMeshRepository::sBytesReceived/(1024.f*1024.f)));
+
+ ypos += y_inc;
+
+ addText(xpos, ypos, llformat("%d/%d Mesh HTTP Requests/Retries", LLMeshRepository::sHTTPRequestCount,
+ LLMeshRepository::sHTTPRetryCount));
+
+ ypos += y_inc;
+
+ addText(xpos, ypos, llformat("%.3f/%.3f MB Mesh Cache Read/Write ", LLMeshRepository::sCacheBytesRead/(1024.f*1024.f), LLMeshRepository::sCacheBytesWritten/(1024.f*1024.f)));
+
+ ypos += y_inc;
+ }
+
+ LLVertexBuffer::sBindCount = LLImageGL::sBindCount =
+ LLVertexBuffer::sSetCount = LLImageGL::sUniqueCount =
+ gPipeline.mNumVisibleNodes = LLPipeline::sVisibleLightCount = 0;
+ }
+ if (gSavedSettings.getBOOL("DebugShowRenderMatrices"))
+ {
+ addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[12], gGLProjection[13], gGLProjection[14], gGLProjection[15]));
+ ypos += y_inc;
+
+ addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[8], gGLProjection[9], gGLProjection[10], gGLProjection[11]));
+ ypos += y_inc;
+
+ addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[4], gGLProjection[5], gGLProjection[6], gGLProjection[7]));
+ ypos += y_inc;
+
+ addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[0], gGLProjection[1], gGLProjection[2], gGLProjection[3]));
+ ypos += y_inc;
+
+ addText(xpos, ypos, "Projection Matrix");
+ ypos += y_inc;
+
+
+ addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[12], gGLModelView[13], gGLModelView[14], gGLModelView[15]));
+ ypos += y_inc;
+
+ addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[8], gGLModelView[9], gGLModelView[10], gGLModelView[11]));
+ ypos += y_inc;
+
+ addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[4], gGLModelView[5], gGLModelView[6], gGLModelView[7]));
+ ypos += y_inc;
+
+ addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[0], gGLModelView[1], gGLModelView[2], gGLModelView[3]));
+ ypos += y_inc;
+
+ addText(xpos, ypos, "View Matrix");
+ ypos += y_inc;
+ }
+ if (gSavedSettings.getBOOL("DebugShowColor"))
+ {
+ U8 color[4];
+ LLCoordGL coord = gViewerWindow->getCurrentMouse();
+ glReadPixels(coord.mX, coord.mY, 1,1,GL_RGBA, GL_UNSIGNED_BYTE, color);
+ addText(xpos, ypos, llformat("%d %d %d %d", color[0], color[1], color[2], color[3]));
+ ypos += y_inc;
+ }
+
+ if (gSavedSettings.getBOOL("DebugShowPrivateMem"))
+ {
+ LLPrivateMemoryPoolManager::getInstance()->updateStatistics() ;
+ addText(xpos, ypos, llformat("Total Reserved(KB): %d", LLPrivateMemoryPoolManager::getInstance()->mTotalReservedSize / 1024));
+ ypos += y_inc;
+
+ addText(xpos, ypos, llformat("Total Allocated(KB): %d", LLPrivateMemoryPoolManager::getInstance()->mTotalAllocatedSize / 1024));
+ ypos += y_inc;
+ }
+
+ // only display these messages if we are actually rendering beacons at this moment
+ if (LLPipeline::getRenderBeacons(NULL) && LLFloaterReg::instanceVisible("beacons"))
+ {
+ if (LLPipeline::getRenderMOAPBeacons(NULL))
+ {
+ addText(xpos, ypos, "Viewing media beacons (white)");
+ ypos += y_inc;
+ }
+
+ if (LLPipeline::toggleRenderTypeControlNegated((void*)LLPipeline::RENDER_TYPE_PARTICLES))
+ {
+ addText(xpos, ypos, particle_hiding);
+ ypos += y_inc;
+ }
+
+ if (LLPipeline::getRenderParticleBeacons(NULL))
+ {
+ addText(xpos, ypos, "Viewing particle beacons (blue)");
+ ypos += y_inc;
+ }
+
+ if (LLPipeline::getRenderSoundBeacons(NULL))
+ {
+ addText(xpos, ypos, "Viewing sound beacons (yellow)");
+ ypos += y_inc;
+ }
+
+ if (LLPipeline::getRenderScriptedBeacons(NULL))
+ {
+ addText(xpos, ypos, beacon_scripted);
+ ypos += y_inc;
+ }
+ else
+ if (LLPipeline::getRenderScriptedTouchBeacons(NULL))
+ {
+ addText(xpos, ypos, beacon_scripted_touch);
+ ypos += y_inc;
+ }
+
+ if (LLPipeline::getRenderPhysicalBeacons(NULL))
+ {
+ addText(xpos, ypos, "Viewing physical object beacons (green)");
+ ypos += y_inc;
+ }
+ }
+
+ if(log_texture_traffic)
+ {
+ U32 old_y = ypos ;
+ for(S32 i = LLViewerTexture::BOOST_NONE; i < LLViewerTexture::MAX_GL_IMAGE_CATEGORY; i++)
+ {
+ if(gTotalTextureBytesPerBoostLevel[i] > 0)
+ {
+ addText(xpos, ypos, llformat("Boost_Level %d: %.3f MB", i, (F32)gTotalTextureBytesPerBoostLevel[i] / (1024 * 1024)));
+ ypos += y_inc;
+ }
+ }
+ if(ypos != old_y)
+ {
+ addText(xpos, ypos, "Network traffic for textures:");
+ ypos += y_inc;
+ }
+ }
+
+ if (gSavedSettings.getBOOL("DebugShowTextureInfo"))
+ {
+ LLViewerObject* objectp = NULL ;
+ //objectp = = gAgentCamera.getFocusObject();
+
+ LLSelectNode* nodep = LLSelectMgr::instance().getHoverNode();
+ if (nodep)
+ {
+ objectp = nodep->getObject();
+ }
+ if (objectp && !objectp->isDead())
+ {
+ S32 num_faces = objectp->mDrawable->getNumFaces() ;
+
+ for(S32 i = 0 ; i < num_faces; i++)
+ {
+ LLFace* facep = objectp->mDrawable->getFace(i) ;
+ if(facep)
+ {
+ //addText(xpos, ypos, llformat("ts_min: %.3f ts_max: %.3f tt_min: %.3f tt_max: %.3f", facep->mTexExtents[0].mV[0], facep->mTexExtents[1].mV[0],
+ // facep->mTexExtents[0].mV[1], facep->mTexExtents[1].mV[1]));
+ //ypos += y_inc;
+
+ addText(xpos, ypos, llformat("v_size: %.3f: p_size: %.3f", facep->getVirtualSize(), facep->getPixelArea()));
+ ypos += y_inc;
+
+ //const LLTextureEntry *tep = facep->getTextureEntry();
+ //if(tep)
+ //{
+ // addText(xpos, ypos, llformat("scale_s: %.3f: scale_t: %.3f", tep->mScaleS, tep->mScaleT)) ;
+ // ypos += y_inc;
+ //}
+
+ LLViewerTexture* tex = facep->getTexture() ;
+ if(tex)
+ {
+ addText(xpos, ypos, llformat("ID: %s v_size: %.3f", tex->getID().asString().c_str(), tex->getMaxVirtualSize()));
+ ypos += y_inc;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ void draw()
+ {
+ for (line_list_t::iterator iter = mLineList.begin();
+ iter != mLineList.end(); ++iter)
+ {
+ const Line& line = *iter;
+ LLFontGL::getFontMonospace()->renderUTF8(line.text, 0, (F32)line.x, (F32)line.y, mTextColor,
+ LLFontGL::LEFT, LLFontGL::TOP,
+ LLFontGL::NORMAL, LLFontGL::NO_SHADOW, S32_MAX, S32_MAX, NULL, FALSE);
+ }
+ mLineList.clear();
+ }
+
+};
+
+void LLViewerWindow::updateDebugText()
+{
+ mDebugText->update();
+}
+
+////////////////////////////////////////////////////////////////////////////
+//
+// LLViewerWindow
+//
+
+LLViewerWindow::Params::Params()
+: title("title"),
+ name("name"),
+ x("x"),
+ y("y"),
+ width("width"),
+ height("height"),
+ min_width("min_width"),
+ min_height("min_height"),
+ fullscreen("fullscreen", false),
+ ignore_pixel_depth("ignore_pixel_depth", false)
+{}
+
+
+BOOL LLViewerWindow::handleAnyMouseClick(LLWindow *window, LLCoordGL pos, MASK mask, LLMouseHandler::EClickType clicktype, BOOL down)
+{
+ const char* buttonname = "";
+ const char* buttonstatestr = "";
+ S32 x = pos.mX;
+ S32 y = pos.mY;
+ x = llround((F32)x / mDisplayScale.mV[VX]);
+ y = llround((F32)y / mDisplayScale.mV[VY]);
+
+
+ // only send mouse clicks to UI if UI is visible
+ if(gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
+ {
+
+ if (down)
+ {
+ buttonstatestr = "down" ;
+ }
+ else
+ {
+ buttonstatestr = "up" ;
+ }
+
+ switch (clicktype)
+ {
+ case LLMouseHandler::CLICK_LEFT:
+ mLeftMouseDown = down;
+ buttonname = "Left";
+ break;
+ case LLMouseHandler::CLICK_RIGHT:
+ mRightMouseDown = down;
+ buttonname = "Right";
+ break;
+ case LLMouseHandler::CLICK_MIDDLE:
+ mMiddleMouseDown = down;
+ buttonname = "Middle";
+ break;
+ case LLMouseHandler::CLICK_DOUBLELEFT:
+ mLeftMouseDown = down;
+ buttonname = "Left Double Click";
+ break;
+ }
+
+ LLView::sMouseHandlerMessage.clear();
+
+ if (gMenuBarView)
+ {
+ // stop ALT-key access to menu
+ gMenuBarView->resetMenuTrigger();
+ }
+
+ if (gDebugClicks)
+ {
+ llinfos << "ViewerWindow " << buttonname << " mouse " << buttonstatestr << " at " << x << "," << y << llendl;
+ }
+
+ // Make sure we get a corresponding mouseup event, even if the mouse leaves the window
+ if (down)
+ mWindow->captureMouse();
+ else
+ mWindow->releaseMouse();
+
+ // Indicate mouse was active
+ LLUI::resetMouseIdleTimer();
+
+ // Don't let the user move the mouse out of the window until mouse up.
+ if( LLToolMgr::getInstance()->getCurrentTool()->clipMouseWhenDown() )
+ {
+ mWindow->setMouseClipping(down);
+ }
+
+ LLMouseHandler* mouse_captor = gFocusMgr.getMouseCapture();
+ if( mouse_captor )
+ {
+ S32 local_x;
+ S32 local_y;
+ mouse_captor->screenPointToLocal( x, y, &local_x, &local_y );
+ if (LLView::sDebugMouseHandling)
+ {
+ llinfos << buttonname << " Mouse " << buttonstatestr << " handled by captor " << mouse_captor->getName() << llendl;
+ }
+ return mouse_captor->handleAnyMouseClick(local_x, local_y, mask, clicktype, down);
+ }
+
+ // Topmost view gets a chance before the hierarchy
+ //LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl();
+ //if (top_ctrl)
+ //{
+ // S32 local_x, local_y;
+ // top_ctrl->screenPointToLocal( x, y, &local_x, &local_y );
+ // if (top_ctrl->pointInView(local_x, local_y))
+ // {
+ // return top_ctrl->handleAnyMouseClick(local_x, local_y, mask, clicktype, down) ;
+ // }
+ // else
+ // {
+ // if (down)
+ // {
+ // gFocusMgr.setTopCtrl(NULL);
+ // }
+ // }
+ //}
+
+ // Mark the click as handled and return if we aren't within the root view to avoid spurious bugs
+ if( !mRootView->pointInView(x, y) )
+ {
+ return TRUE;
+ }
+ // Give the UI views a chance to process the click
+ if( mRootView->handleAnyMouseClick(x, y, mask, clicktype, down) )
+ {
+ if (LLView::sDebugMouseHandling)
+ {
+ llinfos << buttonname << " Mouse " << buttonstatestr << " " << LLView::sMouseHandlerMessage << llendl;
+ }
+ return TRUE;
+ }
+ else if (LLView::sDebugMouseHandling)
+ {
+ llinfos << buttonname << " Mouse " << buttonstatestr << " not handled by view" << llendl;
+ }
+ }
+
+
+ //Determine if we have a pathing system and subsequently provide any mouse input
+ if ( LLPathingLib::getInstance() && mLeftMouseDown == down )
+ {
+ LLVector3 dv = mouseDirectionGlobal(x,y);
+ LLVector3 mousePos = LLViewerCamera::getInstance()->getOrigin();
+ LLVector3 rayStart = mousePos;
+ LLVector3 rayEnd = mousePos + dv * 150;
+
+ //Determine if alt is being held in conjunction with a lmb click, if alt is being held
+ //then do not provide any input to the pathingLib console
+ MASK currentKeyMask = gKeyboard->currentMask(TRUE);
+ if ( !(currentKeyMask & MASK_ALT) )
+ {
+ LLFloaterPathfindingConsole* pFloater = LLFloaterReg::getTypedInstance<LLFloaterPathfindingConsole>("pathfinding_console");
+ if ( pFloater )
+ {
+ //The floater takes care of determining what stage - essentially where the data goes into the pathing packet(start or end)
+ pFloater->providePathingData( rayStart, rayEnd );
+ return TRUE;
+ }
+ }
+ }
+
+ // Do not allow tool manager to handle mouseclicks if we have disconnected
+ if(!gDisconnected && LLToolMgr::getInstance()->getCurrentTool()->handleAnyMouseClick( x, y, mask, clicktype, down ) )
+ {
+ return TRUE;
+ }
+
+
+ // If we got this far on a down-click, it wasn't handled.
+ // Up-clicks, though, are always handled as far as the OS is concerned.
+ BOOL default_rtn = !down;
+ return default_rtn;
+}
+
+BOOL LLViewerWindow::handleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask)
+{
+ BOOL down = TRUE;
+ return handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_LEFT,down);
+}
+
+BOOL LLViewerWindow::handleDoubleClick(LLWindow *window, LLCoordGL pos, MASK mask)
+{
+ // try handling as a double-click first, then a single-click if that
+ // wasn't handled.
+ BOOL down = TRUE;
+ if (handleAnyMouseClick(window, pos, mask,
+ LLMouseHandler::CLICK_DOUBLELEFT, down))
+ {
+ return TRUE;
+ }
+ return handleMouseDown(window, pos, mask);
+}
+
+BOOL LLViewerWindow::handleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask)
+{
+ BOOL down = FALSE;
+ return handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_LEFT,down);
+}
+
+
+BOOL LLViewerWindow::handleRightMouseDown(LLWindow *window, LLCoordGL pos, MASK mask)
+{
+ S32 x = pos.mX;
+ S32 y = pos.mY;
+ x = llround((F32)x / mDisplayScale.mV[VX]);
+ y = llround((F32)y / mDisplayScale.mV[VY]);
+
+ BOOL down = TRUE;
+ BOOL handle = handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_RIGHT,down);
+ if (handle)
+ return handle;
+
+ // *HACK: this should be rolled into the composite tool logic, not
+ // hardcoded at the top level.
+ if (CAMERA_MODE_CUSTOMIZE_AVATAR != gAgentCamera.getCameraMode() && LLToolMgr::getInstance()->getCurrentTool() != LLToolPie::getInstance())
+ {
+ // If the current tool didn't process the click, we should show
+ // the pie menu. This can be done by passing the event to the pie
+ // menu tool.
+ LLToolPie::getInstance()->handleRightMouseDown(x, y, mask);
+ // show_context_menu( x, y, mask );
+ }
+
+ return TRUE;
+}
+
+BOOL LLViewerWindow::handleRightMouseUp(LLWindow *window, LLCoordGL pos, MASK mask)
+{
+ BOOL down = FALSE;
+ return handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_RIGHT,down);
+}
+
+BOOL LLViewerWindow::handleMiddleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask)
+{
+ BOOL down = TRUE;
+ LLVoiceClient::getInstance()->middleMouseState(true);
+ handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_MIDDLE,down);
+
+ // Always handled as far as the OS is concerned.
+ return TRUE;
+}
+
+LLWindowCallbacks::DragNDropResult LLViewerWindow::handleDragNDrop( LLWindow *window, LLCoordGL pos, MASK mask, LLWindowCallbacks::DragNDropAction action, std::string data)
+{
+ LLWindowCallbacks::DragNDropResult result = LLWindowCallbacks::DND_NONE;
+
+ const bool prim_media_dnd_enabled = gSavedSettings.getBOOL("PrimMediaDragNDrop");
+ const bool slurl_dnd_enabled = gSavedSettings.getBOOL("SLURLDragNDrop");
+
+ if ( prim_media_dnd_enabled || slurl_dnd_enabled )
+ {
+ switch(action)
+ {
+ // Much of the handling for these two cases is the same.
+ case LLWindowCallbacks::DNDA_TRACK:
+ case LLWindowCallbacks::DNDA_DROPPED:
+ case LLWindowCallbacks::DNDA_START_TRACKING:
+ {
+ bool drop = (LLWindowCallbacks::DNDA_DROPPED == action);
+
+ if (slurl_dnd_enabled)
+ {
+ LLSLURL dropped_slurl(data);
+ if(dropped_slurl.isSpatial())
+ {
+ if (drop)
+ {
+ LLURLDispatcher::dispatch( dropped_slurl.getSLURLString(), "clicked", NULL, true );
+ return LLWindowCallbacks::DND_MOVE;
+ }
+ return LLWindowCallbacks::DND_COPY;
+ }
+ }
+
+ if (prim_media_dnd_enabled)
+ {
+ LLPickInfo pick_info = pickImmediate( pos.mX, pos.mY, TRUE /*BOOL pick_transparent*/ );
+
+ LLUUID object_id = pick_info.getObjectID();
+ S32 object_face = pick_info.mObjectFace;
+ std::string url = data;
+
+ lldebugs << "Object: picked at " << pos.mX << ", " << pos.mY << " - face = " << object_face << " - URL = " << url << llendl;
+
+ LLVOVolume *obj = dynamic_cast<LLVOVolume*>(static_cast<LLViewerObject*>(pick_info.getObject()));
+
+ if (obj && !obj->getRegion()->getCapability("ObjectMedia").empty())
+ {
+ LLTextureEntry *te = obj->getTE(object_face);
+
+ // can modify URL if we can modify the object or we have navigate permissions
+ bool allow_modify_url = obj->permModify() || obj->hasMediaPermission( te->getMediaData(), LLVOVolume::MEDIA_PERM_INTERACT );
+
+ if (te && allow_modify_url )
+ {
+ if (drop)
+ {
+ // object does NOT have media already
+ if ( ! te->hasMedia() )
+ {
+ // we are allowed to modify the object
+ if ( obj->permModify() )
+ {
+ // Create new media entry
+ LLSD media_data;
+ // XXX Should we really do Home URL too?
+ media_data[LLMediaEntry::HOME_URL_KEY] = url;
+ media_data[LLMediaEntry::CURRENT_URL_KEY] = url;
+ media_data[LLMediaEntry::AUTO_PLAY_KEY] = true;
+ obj->syncMediaData(object_face, media_data, true, true);
+ // XXX This shouldn't be necessary, should it ?!?
+ if (obj->getMediaImpl(object_face))
+ obj->getMediaImpl(object_face)->navigateReload();
+ obj->sendMediaDataUpdate();
+
+ result = LLWindowCallbacks::DND_COPY;
+ }
+ }
+ else
+ // object HAS media already
+ {
+ // URL passes the whitelist
+ if (te->getMediaData()->checkCandidateUrl( url ) )
+ {
+ // just navigate to the URL
+ if (obj->getMediaImpl(object_face))
+ {
+ obj->getMediaImpl(object_face)->navigateTo(url);
+ }
+ else
+ {
+ // This is very strange. Navigation should
+ // happen via the Impl, but we don't have one.
+ // This sends it to the server, which /should/
+ // trigger us getting it. Hopefully.
+ LLSD media_data;
+ media_data[LLMediaEntry::CURRENT_URL_KEY] = url;
+ obj->syncMediaData(object_face, media_data, true, true);
+ obj->sendMediaDataUpdate();
+ }
+ result = LLWindowCallbacks::DND_LINK;
+
+ }
+ }
+ LLSelectMgr::getInstance()->unhighlightObjectOnly(mDragHoveredObject);
+ mDragHoveredObject = NULL;
+
+ }
+ else
+ {
+ // Check the whitelist, if there's media (otherwise just show it)
+ if (te->getMediaData() == NULL || te->getMediaData()->checkCandidateUrl(url))
+ {
+ if ( obj != mDragHoveredObject)
+ {
+ // Highlight the dragged object
+ LLSelectMgr::getInstance()->unhighlightObjectOnly(mDragHoveredObject);
+ mDragHoveredObject = obj;
+ LLSelectMgr::getInstance()->highlightObjectOnly(mDragHoveredObject);
+ }
+ result = (! te->hasMedia()) ? LLWindowCallbacks::DND_COPY : LLWindowCallbacks::DND_LINK;
+
+ }
+ }
+ }
+ }
+ }
+ }
+ break;
+
+ case LLWindowCallbacks::DNDA_STOP_TRACKING:
+ // The cleanup case below will make sure things are unhilighted if necessary.
+ break;
+ }
+
+ if (prim_media_dnd_enabled &&
+ result == LLWindowCallbacks::DND_NONE && !mDragHoveredObject.isNull())
+ {
+ LLSelectMgr::getInstance()->unhighlightObjectOnly(mDragHoveredObject);
+ mDragHoveredObject = NULL;
+ }
+ }
+
+ return result;
+}
+
+BOOL LLViewerWindow::handleMiddleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask)
+{
+ BOOL down = FALSE;
+ LLVoiceClient::getInstance()->middleMouseState(false);
+ handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_MIDDLE,down);
+
+ // Always handled as far as the OS is concerned.
+ return TRUE;
+}
+
+// WARNING: this is potentially called multiple times per frame
+void LLViewerWindow::handleMouseMove(LLWindow *window, LLCoordGL pos, MASK mask)
+{
+ S32 x = pos.mX;
+ S32 y = pos.mY;
+
+ x = llround((F32)x / mDisplayScale.mV[VX]);
+ y = llround((F32)y / mDisplayScale.mV[VY]);
+
+ mMouseInWindow = TRUE;
+
+ // Save mouse point for access during idle() and display()
+
+ LLCoordGL mouse_point(x, y);
+
+ if (mouse_point != mCurrentMousePoint)
+ {
+ LLUI::resetMouseIdleTimer();
+ }
+
+ saveLastMouse(mouse_point);
+
+ mWindow->showCursorFromMouseMove();
+
+ if (gAwayTimer.getElapsedTimeF32() > LLAgent::MIN_AFK_TIME)
+ {
+ gAgent.clearAFK();
+ }
+}
+
+void LLViewerWindow::handleMouseLeave(LLWindow *window)
+{
+ // Note: we won't get this if we have captured the mouse.
+ llassert( gFocusMgr.getMouseCapture() == NULL );
+ mMouseInWindow = FALSE;
+ LLToolTipMgr::instance().blockToolTips();
+}
+
+BOOL LLViewerWindow::handleCloseRequest(LLWindow *window)
+{
+ // User has indicated they want to close, but we may need to ask
+ // about modified documents.
+ LLAppViewer::instance()->userQuit();
+ // Don't quit immediately
+ return FALSE;
+}
+
+void LLViewerWindow::handleQuit(LLWindow *window)
+{
+ LLAppViewer::instance()->forceQuit();
+}
+
+void LLViewerWindow::handleResize(LLWindow *window, S32 width, S32 height)
+{
+ reshape(width, height);
+ mResDirty = true;
+}
+
+// The top-level window has gained focus (e.g. via ALT-TAB)
+void LLViewerWindow::handleFocus(LLWindow *window)
+{
+ gFocusMgr.setAppHasFocus(TRUE);
+ LLModalDialog::onAppFocusGained();
+
+ gAgent.onAppFocusGained();
+ LLToolMgr::getInstance()->onAppFocusGained();
+
+ // See if we're coming in with modifier keys held down
+ if (gKeyboard)
+ {
+ gKeyboard->resetMaskKeys();
+ }
+
+ // resume foreground running timer
+ // since we artifically limit framerate when not frontmost
+ gForegroundTime.unpause();
+}
+
+// The top-level window has lost focus (e.g. via ALT-TAB)
+void LLViewerWindow::handleFocusLost(LLWindow *window)
+{
+ gFocusMgr.setAppHasFocus(FALSE);
+ //LLModalDialog::onAppFocusLost();
+ LLToolMgr::getInstance()->onAppFocusLost();
+ gFocusMgr.setMouseCapture( NULL );
+
+ if (gMenuBarView)
+ {
+ // stop ALT-key access to menu
+ gMenuBarView->resetMenuTrigger();
+ }
+
+ // restore mouse cursor
+ showCursor();
+ getWindow()->setMouseClipping(FALSE);
+
+ // If losing focus while keys are down, reset them.
+ if (gKeyboard)
+ {
+ gKeyboard->resetKeys();
+ }
+
+ // pause timer that tracks total foreground running time
+ gForegroundTime.pause();
+}
+
+
+BOOL LLViewerWindow::handleTranslatedKeyDown(KEY key, MASK mask, BOOL repeated)
+{
+ // Let the voice chat code check for its PTT key. Note that this never affects event processing.
+ LLVoiceClient::getInstance()->keyDown(key, mask);
+
+ if (gAwayTimer.getElapsedTimeF32() > LLAgent::MIN_AFK_TIME)
+ {
+ gAgent.clearAFK();
+ }
+
+ // *NOTE: We want to interpret KEY_RETURN later when it arrives as
+ // a Unicode char, not as a keydown. Otherwise when client frame
+ // rate is really low, hitting return sends your chat text before
+ // it's all entered/processed.
+ if (key == KEY_RETURN && mask == MASK_NONE)
+ {
+ return FALSE;
+ }
+
+ return gViewerKeyboard.handleKey(key, mask, repeated);
+}
+
+BOOL LLViewerWindow::handleTranslatedKeyUp(KEY key, MASK mask)
+{
+ // Let the voice chat code check for its PTT key. Note that this never affects event processing.
+ LLVoiceClient::getInstance()->keyUp(key, mask);
+
+ return FALSE;
+}
+
+
+void LLViewerWindow::handleScanKey(KEY key, BOOL key_down, BOOL key_up, BOOL key_level)
+{
+ LLViewerJoystick::getInstance()->setCameraNeedsUpdate(true);
+ return gViewerKeyboard.scanKey(key, key_down, key_up, key_level);
+}
+
+
+
+
+BOOL LLViewerWindow::handleActivate(LLWindow *window, BOOL activated)
+{
+ if (activated)
+ {
+ mActive = true;
+ send_agent_resume();
+ gAgent.clearAFK();
+
+ // Unmute audio
+ audio_update_volume();
+ }
+ else
+ {
+ mActive = false;
+
+ // if the user has chosen to go Away automatically after some time, then go Away when minimizing
+ if (gSavedSettings.getS32("AFKTimeout"))
+ {
+ gAgent.setAFK();
+ }
+
+ // SL-53351: Make sure we're not in mouselook when minimised, to prevent control issues
+ if (gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK)
+ {
+ gAgentCamera.changeCameraToDefault();
+ }
+
+ send_agent_pause();
+
+ // Mute audio
+ audio_update_volume();
+ }
+ return TRUE;
+}
+
+BOOL LLViewerWindow::handleActivateApp(LLWindow *window, BOOL activating)
+{
+ //if (!activating) gAgentCamera.changeCameraToDefault();
+
+ LLViewerJoystick::getInstance()->setNeedsReset(true);
+ return FALSE;
+}
+
+
+void LLViewerWindow::handleMenuSelect(LLWindow *window, S32 menu_item)
+{
+}
+
+
+BOOL LLViewerWindow::handlePaint(LLWindow *window, S32 x, S32 y, S32 width, S32 height)
+{
+ // *TODO: Enable similar information output for other platforms? DK 2011-02-18
+#if LL_WINDOWS
+ if (gHeadlessClient)
+ {
+ HWND window_handle = (HWND)window->getPlatformWindow();
+ PAINTSTRUCT ps;
+ HDC hdc;
+
+ RECT wnd_rect;
+ wnd_rect.left = 0;
+ wnd_rect.top = 0;
+ wnd_rect.bottom = 200;
+ wnd_rect.right = 500;
+
+ hdc = BeginPaint(window_handle, &ps);
+ //SetBKColor(hdc, RGB(255, 255, 255));
+ FillRect(hdc, &wnd_rect, CreateSolidBrush(RGB(255, 255, 255)));
+
+ std::string temp_str;
+ temp_str = llformat( "FPS %3.1f Phy FPS %2.1f Time Dil %1.3f", /* Flawfinder: ignore */
+ LLViewerStats::getInstance()->mFPSStat.getMeanPerSec(),
+ LLViewerStats::getInstance()->mSimPhysicsFPS.getPrev(0),
+ LLViewerStats::getInstance()->mSimTimeDilation.getPrev(0));
+ S32 len = temp_str.length();
+ TextOutA(hdc, 0, 0, temp_str.c_str(), len);
+
+
+ LLVector3d pos_global = gAgent.getPositionGlobal();
+ temp_str = llformat( "Avatar pos %6.1lf %6.1lf %6.1lf", pos_global.mdV[0], pos_global.mdV[1], pos_global.mdV[2]);
+ len = temp_str.length();
+ TextOutA(hdc, 0, 25, temp_str.c_str(), len);
+
+ TextOutA(hdc, 0, 50, "Set \"HeadlessClient FALSE\" in settings.ini file to reenable", 61);
+ EndPaint(window_handle, &ps);
+ return TRUE;
+ }
+#endif
+ return FALSE;
+}
+
+
+void LLViewerWindow::handleScrollWheel(LLWindow *window, S32 clicks)
+{
+ handleScrollWheel( clicks );
+}
+
+void LLViewerWindow::handleWindowBlock(LLWindow *window)
+{
+ send_agent_pause();
+}
+
+void LLViewerWindow::handleWindowUnblock(LLWindow *window)
+{
+ send_agent_resume();
+}
+
+void LLViewerWindow::handleDataCopy(LLWindow *window, S32 data_type, void *data)
+{
+ const S32 SLURL_MESSAGE_TYPE = 0;
+ switch (data_type)
+ {
+ case SLURL_MESSAGE_TYPE:
+ // received URL
+ std::string url = (const char*)data;
+ LLMediaCtrl* web = NULL;
+ const bool trusted_browser = false;
+ // don't treat slapps coming from external browsers as "clicks" as this would bypass throttling
+ if (LLURLDispatcher::dispatch(url, "", web, trusted_browser))
+ {
+ // bring window to foreground, as it has just been "launched" from a URL
+ mWindow->bringToFront();
+ }
+ break;
+ }
+}
+
+BOOL LLViewerWindow::handleTimerEvent(LLWindow *window)
+{
+ if (LLViewerJoystick::getInstance()->getOverrideCamera())
+ {
+ LLViewerJoystick::getInstance()->updateStatus();
+ return TRUE;
+ }
+ return FALSE;
+}
+
+BOOL LLViewerWindow::handleDeviceChange(LLWindow *window)
+{
+ // give a chance to use a joystick after startup (hot-plugging)
+ if (!LLViewerJoystick::getInstance()->isJoystickInitialized() )
+ {
+ LLViewerJoystick::getInstance()->init(true);
+ return TRUE;
+ }
+ return FALSE;
+}
+
+void LLViewerWindow::handlePingWatchdog(LLWindow *window, const char * msg)
+{
+ LLAppViewer::instance()->pingMainloopTimeout(msg);
+}
+
+
+void LLViewerWindow::handleResumeWatchdog(LLWindow *window)
+{
+ LLAppViewer::instance()->resumeMainloopTimeout();
+}
+
+void LLViewerWindow::handlePauseWatchdog(LLWindow *window)
+{
+ LLAppViewer::instance()->pauseMainloopTimeout();
+}
+
+//virtual
+std::string LLViewerWindow::translateString(const char* tag)
+{
+ return LLTrans::getString( std::string(tag) );
+}
+
+//virtual
+std::string LLViewerWindow::translateString(const char* tag,
+ const std::map<std::string, std::string>& args)
+{
+ // LLTrans uses a special subclass of std::string for format maps,
+ // but we must use std::map<> in these callbacks, otherwise we create
+ // a dependency between LLWindow and LLFormatMapString. So copy the data.
+ LLStringUtil::format_map_t args_copy;
+ std::map<std::string,std::string>::const_iterator it = args.begin();
+ for ( ; it != args.end(); ++it)
+ {
+ args_copy[it->first] = it->second;
+ }
+ return LLTrans::getString( std::string(tag), args_copy);
+}
+
+//
+// Classes
+//
+LLViewerWindow::LLViewerWindow(const Params& p)
+: mWindow(NULL),
+ mActive(true),
+ mUIVisible(true),
+ mWindowRectRaw(0, p.height, p.width, 0),
+ mWindowRectScaled(0, p.height, p.width, 0),
+ mWorldViewRectRaw(0, p.height, p.width, 0),
+ mLeftMouseDown(FALSE),
+ mMiddleMouseDown(FALSE),
+ mRightMouseDown(FALSE),
+ mMouseInWindow( FALSE ),
+ mLastMask( MASK_NONE ),
+ mToolStored( NULL ),
+ mHideCursorPermanent( FALSE ),
+ mCursorHidden(FALSE),
+ mIgnoreActivate( FALSE ),
+ mResDirty(false),
+ mStatesDirty(false),
+ mCurrResolutionIndex(0),
+ // gKeyboard is still NULL, so it doesn't do LLWindowListener any good to
+ // pass its value right now. Instead, pass it a nullary function that
+ // will, when we later need it, return the value of gKeyboard.
+ // boost::lambda::var() constructs such a functor on the fly.
+ mWindowListener(new LLWindowListener(this, boost::lambda::var(gKeyboard))),
+ mViewerWindowListener(new LLViewerWindowListener(this)),
+ mProgressView(NULL)
+{
+ LLNotificationChannel::buildChannel("VW_alerts", "Visible", LLNotificationFilters::filterBy<std::string>(&LLNotification::getType, "alert"));
+ LLNotificationChannel::buildChannel("VW_alertmodal", "Visible", LLNotificationFilters::filterBy<std::string>(&LLNotification::getType, "alertmodal"));
+
+ LLNotifications::instance().getChannel("VW_alerts")->connectChanged(&LLViewerWindow::onAlert);
+ LLNotifications::instance().getChannel("VW_alertmodal")->connectChanged(&LLViewerWindow::onAlert);
+ LLNotifications::instance().setIgnoreAllNotifications(gSavedSettings.getBOOL("IgnoreAllNotifications"));
+ llinfos << "NOTE: ALL NOTIFICATIONS THAT OCCUR WILL GET ADDED TO IGNORE LIST FOR LATER RUNS." << llendl;
+
+ // Default to application directory.
+ LLViewerWindow::sSnapshotBaseName = "Snapshot";
+ LLViewerWindow::sMovieBaseName = "SLmovie";
+ resetSnapshotLoc();
+
+ // create window
+ mWindow = LLWindowManager::createWindow(this,
+ p.title, p.name, p.x, p.y, p.width, p.height, 0,
+ p.fullscreen,
+ gHeadlessClient,
+ gSavedSettings.getBOOL("DisableVerticalSync"),
+ !gHeadlessClient,
+ p.ignore_pixel_depth,
+ gSavedSettings.getBOOL("RenderDeferred") ? 0 : gSavedSettings.getU32("RenderFSAASamples")); //don't use window level anti-aliasing if FBOs are enabled
+
+ if (!LLViewerShaderMgr::sInitialized)
+ { //immediately initialize shaders
+ LLViewerShaderMgr::sInitialized = TRUE;
+ LLViewerShaderMgr::instance()->setShaders();
+ }
+
+ if (NULL == mWindow)
+ {
+ LLSplashScreen::update(LLTrans::getString("StartupRequireDriverUpdate"));
+
+ LL_WARNS("Window") << "Failed to create window, to be shutting Down, be sure your graphics driver is updated." << llendl ;
+
+ ms_sleep(5000) ; //wait for 5 seconds.
+
+ LLSplashScreen::update(LLTrans::getString("ShuttingDown"));
+#if LL_LINUX || LL_SOLARIS
+ llwarns << "Unable to create window, be sure screen is set at 32-bit color and your graphics driver is configured correctly. See README-linux.txt or README-solaris.txt for further information."
+ << llendl;
+#else
+ LL_WARNS("Window") << "Unable to create window, be sure screen is set at 32-bit color in Control Panels->Display->Settings"
+ << LL_ENDL;
+#endif
+ LLAppViewer::instance()->fastQuit(1);
+ }
+
+ if (!LLAppViewer::instance()->restoreErrorTrap())
+ {
+ LL_WARNS("Window") << " Someone took over my signal/exception handler (post createWindow)!" << LL_ENDL;
+ }
+
+ const bool do_not_enforce = false;
+ mWindow->setMinSize(p.min_width, p.min_height, do_not_enforce); // root view not set
+ LLCoordScreen scr;
+ mWindow->getSize(&scr);
+
+ if(p.fullscreen && ( scr.mX!=p.width || scr.mY!=p.height))
+ {
+ llwarns << "Fullscreen has forced us in to a different resolution now using "<<scr.mX<<" x "<<scr.mY<<llendl;
+ gSavedSettings.setS32("FullScreenWidth",scr.mX);
+ gSavedSettings.setS32("FullScreenHeight",scr.mY);
+ }
+
+ // Get the real window rect the window was created with (since there are various OS-dependent reasons why
+ // the size of a window or fullscreen context may have been adjusted slightly...)
+ F32 ui_scale_factor = gSavedSettings.getF32("UIScaleFactor");
+
+ mDisplayScale.setVec(llmax(1.f / mWindow->getPixelAspectRatio(), 1.f), llmax(mWindow->getPixelAspectRatio(), 1.f));
+ mDisplayScale *= ui_scale_factor;
+ LLUI::setScaleFactor(mDisplayScale);
+
+ {
+ LLCoordWindow size;
+ mWindow->getSize(&size);
+ mWindowRectRaw.set(0, size.mY, size.mX, 0);
+ mWindowRectScaled.set(0, llround((F32)size.mY / mDisplayScale.mV[VY]), llround((F32)size.mX / mDisplayScale.mV[VX]), 0);
+ }
+
+ LLFontManager::initClass();
+
+ //
+ // We want to set this stuff up BEFORE we initialize the pipeline, so we can turn off
+ // stuff like AGP if we think that it'll crash the viewer.
+ //
+ LL_DEBUGS("Window") << "Loading feature tables." << LL_ENDL;
+
+ LLFeatureManager::getInstance()->init();
+
+ // Initialize OpenGL Renderer
+ if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderVBOEnable") ||
+ !gGLManager.mHasVertexBufferObject)
+ {
+ gSavedSettings.setBOOL("RenderVBOEnable", FALSE);
+ }
+ LLVertexBuffer::initClass(gSavedSettings.getBOOL("RenderVBOEnable"), gSavedSettings.getBOOL("RenderVBOMappingDisable"));
+ LL_INFOS("RenderInit") << "LLVertexBuffer initialization done." << LL_ENDL ;
+ gGL.init() ;
+
+ if (LLFeatureManager::getInstance()->isSafe()
+ || (gSavedSettings.getS32("LastFeatureVersion") != LLFeatureManager::getInstance()->getVersion())
+ || (gSavedSettings.getString("LastGPUString") != LLFeatureManager::getInstance()->getGPUString())
+ || (gSavedSettings.getBOOL("ProbeHardwareOnStartup")))
+ {
+ LLFeatureManager::getInstance()->applyRecommendedSettings();
+ gSavedSettings.setBOOL("ProbeHardwareOnStartup", FALSE);
+ }
+
+ if (!gGLManager.mHasDepthClamp)
+ {
+ LL_INFOS("RenderInit") << "Missing feature GL_ARB_depth_clamp. Void water might disappear in rare cases." << LL_ENDL;
+ }
+
+ // If we crashed while initializng GL stuff last time, disable certain features
+ if (gSavedSettings.getBOOL("RenderInitError"))
+ {
+ mInitAlert = "DisplaySettingsNoShaders";
+ LLFeatureManager::getInstance()->setGraphicsLevel(0, false);
+ gSavedSettings.setU32("RenderQualityPerformance", 0);
+ }
+
+ // Init the image list. Must happen after GL is initialized and before the images that
+ // LLViewerWindow needs are requested.
+ LLImageGL::initClass(LLViewerTexture::MAX_GL_IMAGE_CATEGORY) ;
+ gTextureList.init();
+ LLViewerTextureManager::init() ;
+ gBumpImageList.init();
+
+ // Init font system, but don't actually load the fonts yet
+ // because our window isn't onscreen and they take several
+ // seconds to parse.
+ LLFontGL::initClass( gSavedSettings.getF32("FontScreenDPI"),
+ mDisplayScale.mV[VX],
+ mDisplayScale.mV[VY],
+ gDirUtilp->getAppRODataDir(),
+ LLUI::getXUIPaths());
+
+ // Create container for all sub-views
+ LLView::Params rvp;
+ rvp.name("root");
+ rvp.rect(mWindowRectScaled);
+ rvp.mouse_opaque(false);
+ rvp.follows.flags(FOLLOWS_NONE);
+ mRootView = LLUICtrlFactory::create<LLRootView>(rvp);
+ LLUI::setRootView(mRootView);
+
+ // Make avatar head look forward at start
+ mCurrentMousePoint.mX = getWindowWidthScaled() / 2;
+ mCurrentMousePoint.mY = getWindowHeightScaled() / 2;
+
+ gShowOverlayTitle = gSavedSettings.getBOOL("ShowOverlayTitle");
+ mOverlayTitle = gSavedSettings.getString("OverlayTitle");
+ // Can't have spaces in settings.ini strings, so use underscores instead and convert them.
+ LLStringUtil::replaceChar(mOverlayTitle, '_', ' ');
+
+ // sync the keyboard's setting with the saved setting
+ gSavedSettings.getControl("NumpadControl")->firePropertyChanged();
+
+ mDebugText = new LLDebugText(this);
+
+ mWorldViewRectScaled = calcScaledRect(mWorldViewRectRaw, mDisplayScale);
+}
+
+void LLViewerWindow::initGLDefaults()
+{
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+
+ if (!LLGLSLShader::sNoFixedFunction)
+ { //initialize fixed function state
+ glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE );
+
+ glMaterialfv(GL_FRONT_AND_BACK,GL_AMBIENT,LLColor4::black.mV);
+ glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,LLColor4::white.mV);
+
+ // lights for objects
+ glShadeModel( GL_SMOOTH );
+
+ gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
+ }
+
+ glPixelStorei(GL_PACK_ALIGNMENT,1);
+ glPixelStorei(GL_UNPACK_ALIGNMENT,1);
+
+ gGL.setAmbientLightColor(LLColor4::black);
+
+ glCullFace(GL_BACK);
+
+ // RN: Need this for translation and stretch manip.
+ gBox.prerender();
+}
+
+struct MainPanel : public LLPanel
+{
+};
+
+void LLViewerWindow::initBase()
+{
+ S32 height = getWindowHeightScaled();
+ S32 width = getWindowWidthScaled();
+
+ LLRect full_window(0, height, width, 0);
+
+ ////////////////////
+ //
+ // Set the gamma
+ //
+
+ F32 gamma = gSavedSettings.getF32("RenderGamma");
+ if (gamma != 0.0f)
+ {
+ getWindow()->setGamma(gamma);
+ }
+
+ // Create global views
+
+ // Create the floater view at the start so that other views can add children to it.
+ // (But wait to add it as a child of the root view so that it will be in front of the
+ // other views.)
+ MainPanel* main_view = new MainPanel();
+ main_view->buildFromFile("main_view.xml");
+ main_view->setShape(full_window);
+ getRootView()->addChild(main_view);
+
+ // placeholder widget that controls where "world" is rendered
+ mWorldViewPlaceholder = main_view->getChildView("world_view_rect")->getHandle();
+ mPopupView = main_view->getChild<LLPopupView>("popup_holder");
+ mHintHolder = main_view->getChild<LLView>("hint_holder")->getHandle();
+ mLoginPanelHolder = main_view->getChild<LLView>("login_panel_holder")->getHandle();
+
+ // Create the toolbar view
+ // Get a pointer to the toolbar view holder
+ LLPanel* panel_holder = main_view->getChild<LLPanel>("toolbar_view_holder");
+ // Load the toolbar view from file
+ gToolBarView = LLUICtrlFactory::getInstance()->createFromFile<LLToolBarView>("panel_toolbar_view.xml", panel_holder, LLDefaultChildRegistry::instance());
+ gToolBarView->setShape(panel_holder->getLocalRect());
+ // Hide the toolbars for the moment: we'll make them visible after logging in world (see LLViewerWindow::initWorldUI())
+ gToolBarView->setVisible(FALSE);
+
+ // Constrain floaters to inside the menu and status bar regions.
+ gFloaterView = main_view->getChild<LLFloaterView>("Floater View");
+ gFloaterView->setFloaterSnapView(main_view->getChild<LLView>("floater_snap_region")->getHandle());
+ gSnapshotFloaterView = main_view->getChild<LLSnapshotFloaterView>("Snapshot Floater View");
+
+
+ // Console
+ llassert( !gConsole );
+ LLConsole::Params cp;
+ cp.name("console");
+ cp.max_lines(gSavedSettings.getS32("ConsoleBufferSize"));
+ cp.rect(getChatConsoleRect());
+ cp.persist_time(gSavedSettings.getF32("ChatPersistTime"));
+ cp.font_size_index(gSavedSettings.getS32("ChatFontSize"));
+ cp.follows.flags(FOLLOWS_LEFT | FOLLOWS_RIGHT | FOLLOWS_BOTTOM);
+ gConsole = LLUICtrlFactory::create<LLConsole>(cp);
+ getRootView()->addChild(gConsole);
+
+ // optionally forward warnings to chat console/chat floater
+ // for qa runs and dev builds
+#if !LL_RELEASE_FOR_DOWNLOAD
+ LLError::addRecorder(RecordToChatConsole::getInstance());
+#else
+ if(gSavedSettings.getBOOL("QAMode"))
+ {
+ LLError::addRecorder(RecordToChatConsole::getInstance());
+ }
+#endif
+
+ gDebugView = getRootView()->getChild<LLDebugView>("DebugView");
+ gDebugView->init();
+ gToolTipView = getRootView()->getChild<LLToolTipView>("tooltip view");
+
+ // Initialize busy response message when logged in
+ LLAppViewer::instance()->setOnLoginCompletedCallback(boost::bind(&LLFloaterPreference::initBusyResponse));
+
+ // Add the progress bar view (startup view), which overrides everything
+ mProgressView = getRootView()->findChild<LLProgressView>("progress_view");
+ setShowProgress(FALSE);
+ setProgressCancelButtonVisible(FALSE);
+
+ gMenuHolder = getRootView()->getChild<LLViewerMenuHolderGL>("Menu Holder");
+
+ LLMenuGL::sMenuContainer = gMenuHolder;
+
+}
+
+void LLViewerWindow::initWorldUI()
+{
+ S32 height = mRootView->getRect().getHeight();
+ S32 width = mRootView->getRect().getWidth();
+ LLRect full_window(0, height, width, 0);
+
+
+ gIMMgr = LLIMMgr::getInstance();
+
+ //getRootView()->sendChildToFront(gFloaterView);
+ //getRootView()->sendChildToFront(gSnapshotFloaterView);
+
+ LLPanel* chiclet_container = getRootView()->getChild<LLPanel>("chiclet_container");
+ LLChicletBar* chiclet_bar = LLChicletBar::getInstance();
+ chiclet_bar->setShape(chiclet_container->getLocalRect());
+ chiclet_bar->setFollowsAll();
+ chiclet_container->addChild(chiclet_bar);
+ chiclet_container->setVisible(TRUE);
+
+ LLRect morph_view_rect = full_window;
+ morph_view_rect.stretch( -STATUS_BAR_HEIGHT );
+ morph_view_rect.mTop = full_window.mTop - 32;
+ LLMorphView::Params mvp;
+ mvp.name("MorphView");
+ mvp.rect(morph_view_rect);
+ mvp.visible(false);
+ gMorphView = LLUICtrlFactory::create<LLMorphView>(mvp);
+ getRootView()->addChild(gMorphView);
+
+ LLWorldMapView::initClass();
+
+ // Force gFloaterWorldMap to initialize
+ LLFloaterReg::getInstance("world_map");
+
+ // Force gFloaterTools to initialize
+ LLFloaterReg::getInstance("build");
+ LLFloaterReg::hideInstance("build");
+
+ // Status bar
+ LLPanel* status_bar_container = getRootView()->getChild<LLPanel>("status_bar_container");
+ gStatusBar = new LLStatusBar(status_bar_container->getLocalRect());
+ gStatusBar->setFollowsAll();
+ gStatusBar->setShape(status_bar_container->getLocalRect());
+ // sync bg color with menu bar
+ gStatusBar->setBackgroundColor( gMenuBarView->getBackgroundColor().get() );
+ status_bar_container->addChildInBack(gStatusBar);
+ status_bar_container->setVisible(TRUE);
+
+ // Navigation bar
+ LLPanel* nav_bar_container = getRootView()->getChild<LLPanel>("nav_bar_container");
+
+ LLNavigationBar* navbar = LLNavigationBar::getInstance();
+ navbar->setShape(nav_bar_container->getLocalRect());
+ navbar->setBackgroundColor(gMenuBarView->getBackgroundColor().get());
+ nav_bar_container->addChild(navbar);
+ nav_bar_container->setVisible(TRUE);
+
+ if (!gSavedSettings.getBOOL("ShowNavbarNavigationPanel"))
+ {
+ navbar->setVisible(FALSE);
+ }
+
+ // Top Info bar
+ LLPanel* topinfo_bar_container = getRootView()->getChild<LLPanel>("topinfo_bar_container");
+ LLPanelTopInfoBar* topinfo_bar = LLPanelTopInfoBar::getInstance();
+
+ topinfo_bar->setShape(topinfo_bar_container->getLocalRect());
+
+ topinfo_bar_container->addChild(topinfo_bar);
+ topinfo_bar_container->setVisible(TRUE);
+
+ if (!gSavedSettings.getBOOL("ShowMiniLocationPanel"))
+ {
+ topinfo_bar->setVisible(FALSE);
+ }
+
+ if ( gHUDView == NULL )
+ {
+ LLRect hud_rect = full_window;
+ hud_rect.mBottom += 50;
+ if (gMenuBarView && gMenuBarView->isInVisibleChain())
+ {
+ hud_rect.mTop -= gMenuBarView->getRect().getHeight();
+ }
+ gHUDView = new LLHUDView(hud_rect);
+ getRootView()->addChild(gHUDView);
+ }
+
+ LLPanel* panel_ssf_container = getRootView()->getChild<LLPanel>("stand_stop_flying_container");
+ LLPanelStandStopFlying* panel_stand_stop_flying = LLPanelStandStopFlying::getInstance();
+ panel_ssf_container->addChild(panel_stand_stop_flying);
+ panel_ssf_container->setVisible(TRUE);
+
+ // Load and make the toolbars visible
+ // Note: we need to load the toolbars only *after* the user is logged in and IW
+ if (gToolBarView)
+ {
+ gToolBarView->loadToolbars();
+ gToolBarView->setVisible(TRUE);
+ }
+
+ LLMediaCtrl* destinations = LLFloaterReg::getInstance("destinations")->getChild<LLMediaCtrl>("destination_guide_contents");
+ if (destinations)
+ {
+ destinations->setErrorPageURL(gSavedSettings.getString("GenericErrorPageURL"));
+ std::string url = gSavedSettings.getString("DestinationGuideURL");
+ url = LLWeb::expandURLSubstitutions(url, LLSD());
+ destinations->navigateTo(url, "text/html");
+ }
+ LLMediaCtrl* avatar_picker = LLFloaterReg::getInstance("avatar")->findChild<LLMediaCtrl>("avatar_picker_contents");
+ if (avatar_picker)
+ {
+ avatar_picker->setErrorPageURL(gSavedSettings.getString("GenericErrorPageURL"));
+ std::string url = gSavedSettings.getString("AvatarPickerURL");
+ url = LLWeb::expandURLSubstitutions(url, LLSD());
+ avatar_picker->navigateTo(url, "text/html");
+ }
+}
+
+// Destroy the UI
+void LLViewerWindow::shutdownViews()
+{
+ // clean up warning logger
+ LLError::removeRecorder(RecordToChatConsole::getInstance());
+
+ delete mDebugText;
+ mDebugText = NULL;
+
+ // Cleanup global views
+ if (gMorphView)
+ {
+ gMorphView->setVisible(FALSE);
+ }
+
+ // DEV-40930: Clear sModalStack. Otherwise, any LLModalDialog left open
+ // will crump with LL_ERRS.
+ LLModalDialog::shutdownModals();
+
+ // destroy the nav bar, not currently part of gViewerWindow
+ // *TODO: Make LLNavigationBar part of gViewerWindow
+ if (LLNavigationBar::instanceExists())
+ {
+ delete LLNavigationBar::getInstance();
+ }
+
+ // destroy menus after instantiating navbar above, as it needs
+ // access to gMenuHolder
+ cleanup_menus();
+
+ // Delete all child views.
+ delete mRootView;
+ mRootView = NULL;
+
+ // Automatically deleted as children of mRootView. Fix the globals.
+ gStatusBar = NULL;
+ gIMMgr = NULL;
+ gToolTipView = NULL;
+
+ gToolBarView = NULL;
+ gFloaterView = NULL;
+ gMorphView = NULL;
+
+ gHUDView = NULL;
+}
+
+void LLViewerWindow::shutdownGL()
+{
+ //--------------------------------------------------------
+ // Shutdown GL cleanly. Order is very important here.
+ //--------------------------------------------------------
+ LLFontGL::destroyDefaultFonts();
+ LLFontManager::cleanupClass();
+ stop_glerror();
+
+ gSky.cleanup();
+ stop_glerror();
+
+ LLWearableList::instance().cleanup() ;
+
+ gTextureList.shutdown();
+ stop_glerror();
+
+ gBumpImageList.shutdown();
+ stop_glerror();
+
+ LLWorldMapView::cleanupTextures();
+
+ llinfos << "Cleaning up pipeline" << llendl;
+ gPipeline.cleanup();
+ stop_glerror();
+
+ LLViewerTextureManager::cleanup() ;
+ LLImageGL::cleanupClass() ;
+
+ llinfos << "All textures and llimagegl images are destroyed!" << llendl ;
+
+ llinfos << "Cleaning up select manager" << llendl;
+ LLSelectMgr::getInstance()->cleanup();
+
+ llinfos << "Stopping GL during shutdown" << llendl;
+ stopGL(FALSE);
+ stop_glerror();
+
+ gGL.shutdown();
+
+ LLVertexBuffer::cleanupClass();
+
+ llinfos << "LLVertexBuffer cleaned." << llendl ;
+}
+
+// shutdownViews() and shutdownGL() need to be called first
+LLViewerWindow::~LLViewerWindow()
+{
+ llinfos << "Destroying Window" << llendl;
+ destroyWindow();
+
+ delete mDebugText;
+ mDebugText = NULL;
+}
+
+
+void LLViewerWindow::setCursor( ECursorType c )
+{
+ mWindow->setCursor( c );
+}
+
+void LLViewerWindow::showCursor()
+{
+ mWindow->showCursor();
+
+ mCursorHidden = FALSE;
+}
+
+void LLViewerWindow::hideCursor()
+{
+ // And hide the cursor
+ mWindow->hideCursor();
+
+ mCursorHidden = TRUE;
+}
+
+void LLViewerWindow::sendShapeToSim()
+{
+ LLMessageSystem* msg = gMessageSystem;
+ if(!msg) return;
+ msg->newMessageFast(_PREHASH_AgentHeightWidth);
+ msg->nextBlockFast(_PREHASH_AgentData);
+ msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
+ msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
+ msg->addU32Fast(_PREHASH_CircuitCode, gMessageSystem->mOurCircuitCode);
+ msg->nextBlockFast(_PREHASH_HeightWidthBlock);
+ msg->addU32Fast(_PREHASH_GenCounter, 0);
+ U16 height16 = (U16) mWorldViewRectRaw.getHeight();
+ U16 width16 = (U16) mWorldViewRectRaw.getWidth();
+ msg->addU16Fast(_PREHASH_Height, height16);
+ msg->addU16Fast(_PREHASH_Width, width16);
+ gAgent.sendReliableMessage();
+}
+
+// Must be called after window is created to set up agent
+// camera variables and UI variables.
+void LLViewerWindow::reshape(S32 width, S32 height)
+{
+ // Destroying the window at quit time generates spurious
+ // reshape messages. We don't care about these, and we
+ // don't want to send messages because the message system
+ // may have been destructed.
+ if (!LLApp::isExiting())
+ {
+ gWindowResized = TRUE;
+
+ // update our window rectangle
+ mWindowRectRaw.mRight = mWindowRectRaw.mLeft + width;
+ mWindowRectRaw.mTop = mWindowRectRaw.mBottom + height;
+
+ //glViewport(0, 0, width, height );
+
+ if (height > 0)
+ {
+ LLViewerCamera::getInstance()->setViewHeightInPixels( mWorldViewRectRaw.getHeight() );
+ LLViewerCamera::getInstance()->setAspect( getWorldViewAspectRatio() );
+ }
+
+ calcDisplayScale();
+
+ BOOL display_scale_changed = mDisplayScale != LLUI::sGLScaleFactor;
+ LLUI::setScaleFactor(mDisplayScale);
+
+ // update our window rectangle
+ mWindowRectScaled.mRight = mWindowRectScaled.mLeft + llround((F32)width / mDisplayScale.mV[VX]);
+ mWindowRectScaled.mTop = mWindowRectScaled.mBottom + llround((F32)height / mDisplayScale.mV[VY]);
+
+ setup2DViewport();
+
+ // Inform lower views of the change
+ // round up when converting coordinates to make sure there are no gaps at edge of window
+ LLView::sForceReshape = display_scale_changed;
+ mRootView->reshape(llceil((F32)width / mDisplayScale.mV[VX]), llceil((F32)height / mDisplayScale.mV[VY]));
+ LLView::sForceReshape = FALSE;
+
+ // clear font width caches
+ if (display_scale_changed)
+ {
+ LLHUDObject::reshapeAll();
+ }
+
+ sendShapeToSim();
+
+ // store new settings for the mode we are in, regardless
+ BOOL maximized = mWindow->getMaximized();
+ gSavedSettings.setBOOL("WindowMaximized", maximized);
+
+ if (!maximized)
+ {
+ U32 min_window_width=gSavedSettings.getU32("MinWindowWidth");
+ U32 min_window_height=gSavedSettings.getU32("MinWindowHeight");
+ // tell the OS specific window code about min window size
+ mWindow->setMinSize(min_window_width, min_window_height);
+
+ // Only save size if not maximized
+ gSavedSettings.setU32("WindowWidth", mWindowRectRaw.getWidth());
+ gSavedSettings.setU32("WindowHeight", mWindowRectRaw.getHeight());
+ }
+
+ LLViewerStats::getInstance()->setStat(LLViewerStats::ST_WINDOW_WIDTH, (F64)width);
+ LLViewerStats::getInstance()->setStat(LLViewerStats::ST_WINDOW_HEIGHT, (F64)height);
+ }
+}
+
+
+// Hide normal UI when a logon fails
+void LLViewerWindow::setNormalControlsVisible( BOOL visible )
+{
+ if(LLChicletBar::instanceExists())
+ {
+ LLChicletBar::getInstance()->setVisible(visible);
+ LLChicletBar::getInstance()->setEnabled(visible);
+ }
+
+ if ( gMenuBarView )
+ {
+ gMenuBarView->setVisible( visible );
+ gMenuBarView->setEnabled( visible );
+
+ // ...and set the menu color appropriately.
+ setMenuBackgroundColor(gAgent.getGodLevel() > GOD_NOT,
+ LLGridManager::getInstance()->isInProductionGrid());
+ }
+
+ if ( gStatusBar )
+ {
+ gStatusBar->setVisible( visible );
+ gStatusBar->setEnabled( visible );
+ }
+
+ LLNavigationBar* navbarp = LLUI::getRootView()->findChild<LLNavigationBar>("navigation_bar");
+ if (navbarp)
+ {
+ // when it's time to show navigation bar we need to ensure that the user wants to see it
+ // i.e. ShowNavbarNavigationPanel option is true
+ navbarp->setVisible( visible && gSavedSettings.getBOOL("ShowNavbarNavigationPanel") );
+ }
+}
+
+void LLViewerWindow::setMenuBackgroundColor(bool god_mode, bool dev_grid)
+{
+ LLSD args;
+ LLColor4 new_bg_color;
+
+ // no l10n problem because channel is always an english string
+ std::string channel = LLVersionInfo::getChannel();
+ bool isProject = (channel.find("Project") != std::string::npos);
+
+ // god more important than project, proj more important than grid
+ if(god_mode && LLGridManager::getInstance()->isInProductionGrid())
+ {
+ new_bg_color = LLUIColorTable::instance().getColor( "MenuBarGodBgColor" );
+ }
+ else if(god_mode && !LLGridManager::getInstance()->isInProductionGrid())
+ {
+ new_bg_color = LLUIColorTable::instance().getColor( "MenuNonProductionGodBgColor" );
+ }
+ else if (!god_mode && isProject)
+ {
+ new_bg_color = LLUIColorTable::instance().getColor( "MenuBarProjectBgColor" );
+ }
+ else if(!god_mode && !LLGridManager::getInstance()->isInProductionGrid())
+ {
+ new_bg_color = LLUIColorTable::instance().getColor( "MenuNonProductionBgColor" );
+ }
+ else
+ {
+ new_bg_color = LLUIColorTable::instance().getColor( "MenuBarBgColor" );
+ }
+
+ if(gMenuBarView)
+ {
+ gMenuBarView->setBackgroundColor( new_bg_color );
+ }
+
+ if(gStatusBar)
+ {
+ gStatusBar->setBackgroundColor( new_bg_color );
+ }
+}
+
+void LLViewerWindow::drawDebugText()
+{
+ gGL.color4f(1,1,1,1);
+ gGL.pushMatrix();
+ gGL.pushUIMatrix();
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gUIProgram.bind();
+ }
+ {
+ // scale view by UI global scale factor and aspect ratio correction factor
+ gGL.scaleUI(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f);
+ mDebugText->draw();
+ }
+ gGL.popUIMatrix();
+ gGL.popMatrix();
+
+ gGL.flush();
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gUIProgram.unbind();
+ }
+}
+
+void LLViewerWindow::draw()
+{
+
+//#if LL_DEBUG
+ LLView::sIsDrawing = TRUE;
+//#endif
+ stop_glerror();
+
+ LLUI::setLineWidth(1.f);
+
+ LLUI::setLineWidth(1.f);
+ // Reset any left-over transforms
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+
+ gGL.loadIdentity();
+
+ //S32 screen_x, screen_y;
+
+ if (!gSavedSettings.getBOOL("RenderUIBuffer"))
+ {
+ LLUI::sDirtyRect = getWindowRectScaled();
+ }
+
+ // HACK for timecode debugging
+ if (gSavedSettings.getBOOL("DisplayTimecode"))
+ {
+ // draw timecode block
+ std::string text;
+
+ gGL.loadIdentity();
+
+ microsecondsToTimecodeString(gFrameTime,text);
+ const LLFontGL* font = LLFontGL::getFontSansSerif();
+ font->renderUTF8(text, 0,
+ llround((getWindowWidthScaled()/2)-100.f),
+ llround((getWindowHeightScaled()-60.f)),
+ LLColor4( 1.f, 1.f, 1.f, 1.f ),
+ LLFontGL::LEFT, LLFontGL::TOP);
+ }
+
+ // Draw all nested UI views.
+ // No translation needed, this view is glued to 0,0
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gUIProgram.bind();
+ }
+
+ gGL.pushMatrix();
+ LLUI::pushMatrix();
+ {
+
+ // scale view by UI global scale factor and aspect ratio correction factor
+ gGL.scaleUI(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f);
+
+ LLVector2 old_scale_factor = LLUI::sGLScaleFactor;
+ // apply camera zoom transform (for high res screenshots)
+ F32 zoom_factor = LLViewerCamera::getInstance()->getZoomFactor();
+ S16 sub_region = LLViewerCamera::getInstance()->getZoomSubRegion();
+ if (zoom_factor > 1.f)
+ {
+ //decompose subregion number to x and y values
+ int pos_y = sub_region / llceil(zoom_factor);
+ int pos_x = sub_region - (pos_y*llceil(zoom_factor));
+ // offset for this tile
+ gGL.translatef((F32)getWindowWidthScaled() * -(F32)pos_x,
+ (F32)getWindowHeightScaled() * -(F32)pos_y,
+ 0.f);
+ gGL.scalef(zoom_factor, zoom_factor, 1.f);
+ LLUI::sGLScaleFactor *= zoom_factor;
+ }
+
+ // Draw tool specific overlay on world
+ LLToolMgr::getInstance()->getCurrentTool()->draw();
+
+ if( gAgentCamera.cameraMouselook() || LLFloaterCamera::inFreeCameraMode() )
+ {
+ drawMouselookInstructions();
+ stop_glerror();
+ }
+
+ // Draw all nested UI views.
+ // No translation needed, this view is glued to 0,0
+ mRootView->draw();
+
+ if (LLView::sDebugRects)
+ {
+ gToolTipView->drawStickyRect();
+ }
+
+ // Draw optional on-top-of-everyone view
+ LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl();
+ if (top_ctrl && top_ctrl->getVisible())
+ {
+ S32 screen_x, screen_y;
+ top_ctrl->localPointToScreen(0, 0, &screen_x, &screen_y);
+
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ LLUI::pushMatrix();
+ LLUI::translate( (F32) screen_x, (F32) screen_y, 0.f);
+ top_ctrl->draw();
+ LLUI::popMatrix();
+ }
+
+
+ if( gShowOverlayTitle && !mOverlayTitle.empty() )
+ {
+ // Used for special titles such as "Second Life - Special E3 2003 Beta"
+ const S32 DIST_FROM_TOP = 20;
+ LLFontGL::getFontSansSerifBig()->renderUTF8(
+ mOverlayTitle, 0,
+ llround( getWindowWidthScaled() * 0.5f),
+ getWindowHeightScaled() - DIST_FROM_TOP,
+ LLColor4(1, 1, 1, 0.4f),
+ LLFontGL::HCENTER, LLFontGL::TOP);
+ }
+
+ LLUI::sGLScaleFactor = old_scale_factor;
+ }
+ LLUI::popMatrix();
+ gGL.popMatrix();
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gUIProgram.unbind();
+ }
+
+//#if LL_DEBUG
+ LLView::sIsDrawing = FALSE;
+//#endif
+}
+
+// Takes a single keydown event, usually when UI is visible
+BOOL LLViewerWindow::handleKey(KEY key, MASK mask)
+{
+ // hide tooltips on keypress
+ LLToolTipMgr::instance().blockToolTips();
+
+ if (gFocusMgr.getKeyboardFocus()
+ && !(mask & (MASK_CONTROL | MASK_ALT))
+ && !gFocusMgr.getKeystrokesOnly())
+ {
+ // We have keyboard focus, and it's not an accelerator
+ if (key < 0x80)
+ {
+ // Not a special key, so likely (we hope) to generate a character. Let it fall through to character handler first.
+ return (gFocusMgr.getKeyboardFocus() != NULL);
+ }
+ }
+
+ // let menus handle navigation keys for navigation
+ if ((gMenuBarView && gMenuBarView->handleKey(key, mask, TRUE))
+ ||(gLoginMenuBarView && gLoginMenuBarView->handleKey(key, mask, TRUE))
+ ||(gMenuHolder && gMenuHolder->handleKey(key, mask, TRUE)))
+ {
+ return TRUE;
+ }
+
+ LLFocusableElement* keyboard_focus = gFocusMgr.getKeyboardFocus();
+
+ // give menus a chance to handle modified (Ctrl, Alt) shortcut keys before current focus
+ // as long as focus isn't locked
+ if (mask & (MASK_CONTROL | MASK_ALT) && !gFocusMgr.focusLocked())
+ {
+ // Check the current floater's menu first, if it has one.
+ if (gFocusMgr.keyboardFocusHasAccelerators()
+ && keyboard_focus
+ && keyboard_focus->handleKey(key,mask,FALSE))
+ {
+ return TRUE;
+ }
+
+ if ((gMenuBarView && gMenuBarView->handleAcceleratorKey(key, mask))
+ ||(gLoginMenuBarView && gLoginMenuBarView->handleAcceleratorKey(key, mask)))
+ {
+ return TRUE;
+ }
+ }
+
+ // give floaters first chance to handle TAB key
+ // so frontmost floater gets focus
+ // if nothing has focus, go to first or last UI element as appropriate
+ if (key == KEY_TAB && (mask & MASK_CONTROL || gFocusMgr.getKeyboardFocus() == NULL))
+ {
+ if (gMenuHolder) gMenuHolder->hideMenus();
+
+ // if CTRL-tabbing (and not just TAB with no focus), go into window cycle mode
+ gFloaterView->setCycleMode((mask & MASK_CONTROL) != 0);
+
+ // do CTRL-TAB and CTRL-SHIFT-TAB logic
+ if (mask & MASK_SHIFT)
+ {
+ mRootView->focusPrevRoot();
+ }
+ else
+ {
+ mRootView->focusNextRoot();
+ }
+ return TRUE;
+ }
+ // hidden edit menu for cut/copy/paste
+ if (gEditMenu && gEditMenu->handleAcceleratorKey(key, mask))
+ {
+ return TRUE;
+ }
+
+ // Traverses up the hierarchy
+ if( keyboard_focus )
+ {
+ LLNearbyChatBar* nearby_chat = LLFloaterReg::findTypedInstance<LLNearbyChatBar>("chat_bar");
+
+ if (nearby_chat)
+ {
+ LLLineEditor* chat_editor = nearby_chat->getChatBox();
+
+ // arrow keys move avatar while chatting hack
+ if (chat_editor && chat_editor->hasFocus())
+ {
+ // If text field is empty, there's no point in trying to move
+ // cursor with arrow keys, so allow movement
+ if (chat_editor->getText().empty()
+ || gSavedSettings.getBOOL("ArrowKeysAlwaysMove"))
+ {
+ // let Control-Up and Control-Down through for chat line history,
+ if (!(key == KEY_UP && mask == MASK_CONTROL)
+ && !(key == KEY_DOWN && mask == MASK_CONTROL))
+ {
+ switch(key)
+ {
+ case KEY_LEFT:
+ case KEY_RIGHT:
+ case KEY_UP:
+ case KEY_DOWN:
+ case KEY_PAGE_UP:
+ case KEY_PAGE_DOWN:
+ case KEY_HOME:
+ // when chatbar is empty or ArrowKeysAlwaysMove set,
+ // pass arrow keys on to avatar...
+ return FALSE;
+ default:
+ break;
+ }
+ }
+ }
+ }
+ }
+ if (keyboard_focus->handleKey(key, mask, FALSE))
+ {
+ return TRUE;
+ }
+ }
+
+ if( LLToolMgr::getInstance()->getCurrentTool()->handleKey(key, mask) )
+ {
+ return TRUE;
+ }
+
+ // Try for a new-format gesture
+ if (LLGestureMgr::instance().triggerGesture(key, mask))
+ {
+ return TRUE;
+ }
+
+ // See if this is a gesture trigger. If so, eat the key and
+ // don't pass it down to the menus.
+ if (gGestureList.trigger(key, mask))
+ {
+ return TRUE;
+ }
+
+ // If "Pressing letter keys starts local chat" option is selected, we are not in mouselook,
+ // no view has keyboard focus, this is a printable character key (and no modifier key is
+ // pressed except shift), then give focus to nearby chat (STORM-560)
+ if ( gSavedSettings.getS32("LetterKeysFocusChatBar") && !gAgentCamera.cameraMouselook() &&
+ !keyboard_focus && key < 0x80 && (mask == MASK_NONE || mask == MASK_SHIFT) )
+ {
+ LLLineEditor* chat_editor = LLFloaterReg::getTypedInstance<LLNearbyChatBar>("chat_bar")->getChatBox();
+ if (chat_editor)
+ {
+ // passing NULL here, character will be added later when it is handled by character handler.
+ LLNearbyChatBar::getInstance()->startChat(NULL);
+ return TRUE;
+ }
+ }
+
+ // give menus a chance to handle unmodified accelerator keys
+ if ((gMenuBarView && gMenuBarView->handleAcceleratorKey(key, mask))
+ ||(gLoginMenuBarView && gLoginMenuBarView->handleAcceleratorKey(key, mask)))
+ {
+ return TRUE;
+ }
+
+ // don't pass keys on to world when something in ui has focus
+ return gFocusMgr.childHasKeyboardFocus(mRootView)
+ || LLMenuGL::getKeyboardMode()
+ || (gMenuBarView && gMenuBarView->getHighlightedItem() && gMenuBarView->getHighlightedItem()->isActive());
+}
+
+
+BOOL LLViewerWindow::handleUnicodeChar(llwchar uni_char, MASK mask)
+{
+ // HACK: We delay processing of return keys until they arrive as a Unicode char,
+ // so that if you're typing chat text at low frame rate, we don't send the chat
+ // until all keystrokes have been entered. JC
+ // HACK: Numeric keypad <enter> on Mac is Unicode 3
+ // HACK: Control-M on Windows is Unicode 13
+ if ((uni_char == 13 && mask != MASK_CONTROL)
+ || (uni_char == 3 && mask == MASK_NONE))
+ {
+ return gViewerKeyboard.handleKey(KEY_RETURN, mask, gKeyboard->getKeyRepeated(KEY_RETURN));
+ }
+
+ // let menus handle navigation (jump) keys
+ if (gMenuBarView && gMenuBarView->handleUnicodeChar(uni_char, TRUE))
+ {
+ return TRUE;
+ }
+
+ // Traverses up the hierarchy
+ LLFocusableElement* keyboard_focus = gFocusMgr.getKeyboardFocus();
+ if( keyboard_focus )
+ {
+ if (keyboard_focus->handleUnicodeChar(uni_char, FALSE))
+ {
+ return TRUE;
+ }
+
+ //// Topmost view gets a chance before the hierarchy
+ //LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl();
+ //if (top_ctrl && top_ctrl->handleUnicodeChar( uni_char, FALSE ) )
+ //{
+ // return TRUE;
+ //}
+
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+
+void LLViewerWindow::handleScrollWheel(S32 clicks)
+{
+ LLView::sMouseHandlerMessage.clear();
+
+ LLUI::resetMouseIdleTimer();
+
+ LLMouseHandler* mouse_captor = gFocusMgr.getMouseCapture();
+ if( mouse_captor )
+ {
+ S32 local_x;
+ S32 local_y;
+ mouse_captor->screenPointToLocal( mCurrentMousePoint.mX, mCurrentMousePoint.mY, &local_x, &local_y );
+ mouse_captor->handleScrollWheel(local_x, local_y, clicks);
+ if (LLView::sDebugMouseHandling)
+ {
+ llinfos << "Scroll Wheel handled by captor " << mouse_captor->getName() << llendl;
+ }
+ return;
+ }
+
+ LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl();
+ if (top_ctrl)
+ {
+ S32 local_x;
+ S32 local_y;
+ top_ctrl->screenPointToLocal( mCurrentMousePoint.mX, mCurrentMousePoint.mY, &local_x, &local_y );
+ if (top_ctrl->handleScrollWheel(local_x, local_y, clicks)) return;
+ }
+
+ if (mRootView->handleScrollWheel(mCurrentMousePoint.mX, mCurrentMousePoint.mY, clicks) )
+ {
+ if (LLView::sDebugMouseHandling)
+ {
+ llinfos << "Scroll Wheel" << LLView::sMouseHandlerMessage << llendl;
+ }
+ return;
+ }
+ else if (LLView::sDebugMouseHandling)
+ {
+ llinfos << "Scroll Wheel not handled by view" << llendl;
+ }
+
+ // Zoom the camera in and out behavior
+
+ if(top_ctrl == 0
+ && getWorldViewRectScaled().pointInRect(mCurrentMousePoint.mX, mCurrentMousePoint.mY)
+ && gAgentCamera.isInitialized())
+ gAgentCamera.handleScrollWheel(clicks);
+
+ return;
+}
+
+void LLViewerWindow::addPopup(LLView* popup)
+{
+ if (mPopupView)
+ {
+ mPopupView->addPopup(popup);
+ }
+}
+
+void LLViewerWindow::removePopup(LLView* popup)
+{
+ if (mPopupView)
+ {
+ mPopupView->removePopup(popup);
+ }
+}
+
+void LLViewerWindow::clearPopups()
+{
+ if (mPopupView)
+ {
+ mPopupView->clearPopups();
+ }
+}
+
+void LLViewerWindow::moveCursorToCenter()
+{
+ if (! gSavedSettings.getBOOL("DisableMouseWarp"))
+ {
+ S32 x = getWorldViewWidthScaled() / 2;
+ S32 y = getWorldViewHeightScaled() / 2;
+
+ //on a forced move, all deltas get zeroed out to prevent jumping
+ mCurrentMousePoint.set(x,y);
+ mLastMousePoint.set(x,y);
+ mCurrentMouseDelta.set(0,0);
+
+ LLUI::setMousePositionScreen(x, y);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////
+//
+// Hover handlers
+//
+
+void append_xui_tooltip(LLView* viewp, LLToolTip::Params& params)
+{
+ if (viewp)
+ {
+ if (!params.styled_message.empty())
+ {
+ params.styled_message.add().text("\n---------\n");
+ }
+ LLView::root_to_view_iterator_t end_tooltip_it = viewp->endRootToView();
+ // NOTE: we skip "root" since it is assumed
+ for (LLView::root_to_view_iterator_t tooltip_it = ++viewp->beginRootToView();
+ tooltip_it != end_tooltip_it;
+ ++tooltip_it)
+ {
+ LLView* viewp = *tooltip_it;
+
+ params.styled_message.add().text(viewp->getName());
+
+ LLPanel* panelp = dynamic_cast<LLPanel*>(viewp);
+ if (panelp && !panelp->getXMLFilename().empty())
+ {
+ params.styled_message.add()
+ .text("(" + panelp->getXMLFilename() + ")")
+ .style.color(LLColor4(0.7f, 0.7f, 1.f, 1.f));
+ }
+ params.styled_message.add().text("/");
+ }
+ }
+}
+
+// Update UI based on stored mouse position from mouse-move
+// event processing.
+void LLViewerWindow::updateUI()
+{
+ static LLFastTimer::DeclareTimer ftm("Update UI");
+ LLFastTimer t(ftm);
+
+ static std::string last_handle_msg;
+
+ if (gLoggedInTime.getStarted())
+ {
+ if (gLoggedInTime.getElapsedTimeF32() > gSavedSettings.getF32("DestinationGuideHintTimeout"))
+ {
+ LLFirstUse::notUsingDestinationGuide();
+ }
+ if (gLoggedInTime.getElapsedTimeF32() > gSavedSettings.getF32("SidePanelHintTimeout"))
+ {
+ LLFirstUse::notUsingSidePanel();
+ }
+ }
+
+ LLConsole::updateClass();
+
+ // animate layout stacks so we have up to date rect for world view
+ LLLayoutStack::updateClass();
+
+ // use full window for world view when not rendering UI
+ bool world_view_uses_full_window = gAgentCamera.cameraMouselook() || !gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI);
+ updateWorldViewRect(world_view_uses_full_window);
+
+ LLView::sMouseHandlerMessage.clear();
+
+ S32 x = mCurrentMousePoint.mX;
+ S32 y = mCurrentMousePoint.mY;
+
+ MASK mask = gKeyboard->currentMask(TRUE);
+
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_RAYCAST))
+ {
+ gDebugRaycastFaceHit = -1;
+ gDebugRaycastObject = cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE,
+ &gDebugRaycastFaceHit,
+ &gDebugRaycastIntersection,
+ &gDebugRaycastTexCoord,
+ &gDebugRaycastNormal,
+ &gDebugRaycastBinormal,
+ &gDebugRaycastStart,
+ &gDebugRaycastEnd);
+ }
+
+ updateMouseDelta();
+ updateKeyboardFocus();
+
+ BOOL handled = FALSE;
+
+ BOOL handled_by_top_ctrl = FALSE;
+ LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl();
+ LLMouseHandler* mouse_captor = gFocusMgr.getMouseCapture();
+ LLView* captor_view = dynamic_cast<LLView*>(mouse_captor);
+
+ //FIXME: only include captor and captor's ancestors if mouse is truly over them --RN
+
+ //build set of views containing mouse cursor by traversing UI hierarchy and testing
+ //screen rect against mouse cursor
+ view_handle_set_t mouse_hover_set;
+
+ // constraint mouse enter events to children of mouse captor
+ LLView* root_view = captor_view;
+
+ // if mouse captor doesn't exist or isn't a LLView
+ // then allow mouse enter events on entire UI hierarchy
+ if (!root_view)
+ {
+ root_view = mRootView;
+ }
+
+ // only update mouse hover set when UI is visible (since we shouldn't send hover events to invisible UI
+ if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
+ {
+ // include all ancestors of captor_view as automatically having mouse
+ if (captor_view)
+ {
+ LLView* captor_parent_view = captor_view->getParent();
+ while(captor_parent_view)
+ {
+ mouse_hover_set.insert(captor_parent_view->getHandle());
+ captor_parent_view = captor_parent_view->getParent();
+ }
+ }
+
+ // aggregate visible views that contain mouse cursor in display order
+ LLPopupView::popup_list_t popups = mPopupView->getCurrentPopups();
+
+ for(LLPopupView::popup_list_t::iterator popup_it = popups.begin(); popup_it != popups.end(); ++popup_it)
+ {
+ LLView* popup = popup_it->get();
+ if (popup && popup->calcScreenBoundingRect().pointInRect(x, y))
+ {
+ // iterator over contents of top_ctrl, and throw into mouse_hover_set
+ for (LLView::tree_iterator_t it = popup->beginTreeDFS();
+ it != popup->endTreeDFS();
+ ++it)
+ {
+ LLView* viewp = *it;
+ if (viewp->getVisible()
+ && viewp->calcScreenBoundingRect().pointInRect(x, y))
+ {
+ // we have a view that contains the mouse, add it to the set
+ mouse_hover_set.insert(viewp->getHandle());
+ }
+ else
+ {
+ // skip this view and all of its children
+ it.skipDescendants();
+ }
+ }
+ }
+ }
+
+ // while the top_ctrl contains the mouse cursor, only it and its descendants will receive onMouseEnter events
+ if (top_ctrl && top_ctrl->calcScreenBoundingRect().pointInRect(x, y))
+ {
+ // iterator over contents of top_ctrl, and throw into mouse_hover_set
+ for (LLView::tree_iterator_t it = top_ctrl->beginTreeDFS();
+ it != top_ctrl->endTreeDFS();
+ ++it)
+ {
+ LLView* viewp = *it;
+ if (viewp->getVisible()
+ && viewp->calcScreenBoundingRect().pointInRect(x, y))
+ {
+ // we have a view that contains the mouse, add it to the set
+ mouse_hover_set.insert(viewp->getHandle());
+ }
+ else
+ {
+ // skip this view and all of its children
+ it.skipDescendants();
+ }
+ }
+ }
+ else
+ {
+ // walk UI tree in depth-first order
+ for (LLView::tree_iterator_t it = root_view->beginTreeDFS();
+ it != root_view->endTreeDFS();
+ ++it)
+ {
+ LLView* viewp = *it;
+ // calculating the screen rect involves traversing the parent, so this is less than optimal
+ if (viewp->getVisible()
+ && viewp->calcScreenBoundingRect().pointInRect(x, y))
+ {
+
+ // if this view is mouse opaque, nothing behind it should be in mouse_hover_set
+ if (viewp->getMouseOpaque())
+ {
+ // constrain further iteration to children of this widget
+ it = viewp->beginTreeDFS();
+ }
+
+ // we have a view that contains the mouse, add it to the set
+ mouse_hover_set.insert(viewp->getHandle());
+ }
+ else
+ {
+ // skip this view and all of its children
+ it.skipDescendants();
+ }
+ }
+ }
+ }
+
+ typedef std::vector<LLHandle<LLView> > view_handle_list_t;
+
+ // call onMouseEnter() on all views which contain the mouse cursor but did not before
+ view_handle_list_t mouse_enter_views;
+ std::set_difference(mouse_hover_set.begin(), mouse_hover_set.end(),
+ mMouseHoverViews.begin(), mMouseHoverViews.end(),
+ std::back_inserter(mouse_enter_views));
+ for (view_handle_list_t::iterator it = mouse_enter_views.begin();
+ it != mouse_enter_views.end();
+ ++it)
+ {
+ LLView* viewp = it->get();
+ if (viewp)
+ {
+ LLRect view_screen_rect = viewp->calcScreenRect();
+ viewp->onMouseEnter(x - view_screen_rect.mLeft, y - view_screen_rect.mBottom, mask);
+ }
+ }
+
+ // call onMouseLeave() on all views which no longer contain the mouse cursor
+ view_handle_list_t mouse_leave_views;
+ std::set_difference(mMouseHoverViews.begin(), mMouseHoverViews.end(),
+ mouse_hover_set.begin(), mouse_hover_set.end(),
+ std::back_inserter(mouse_leave_views));
+ for (view_handle_list_t::iterator it = mouse_leave_views.begin();
+ it != mouse_leave_views.end();
+ ++it)
+ {
+ LLView* viewp = it->get();
+ if (viewp)
+ {
+ LLRect view_screen_rect = viewp->calcScreenRect();
+ viewp->onMouseLeave(x - view_screen_rect.mLeft, y - view_screen_rect.mBottom, mask);
+ }
+ }
+
+ // store resulting hover set for next frame
+ swap(mMouseHoverViews, mouse_hover_set);
+
+ // only handle hover events when UI is enabled
+ if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
+ {
+
+ if( mouse_captor )
+ {
+ // Pass hover events to object capturing mouse events.
+ S32 local_x;
+ S32 local_y;
+ mouse_captor->screenPointToLocal( x, y, &local_x, &local_y );
+ handled = mouse_captor->handleHover(local_x, local_y, mask);
+ if (LLView::sDebugMouseHandling)
+ {
+ llinfos << "Hover handled by captor " << mouse_captor->getName() << llendl;
+ }
+
+ if( !handled )
+ {
+ lldebugst(LLERR_USER_INPUT) << "hover not handled by mouse captor" << llendl;
+ }
+ }
+ else
+ {
+ if (top_ctrl)
+ {
+ S32 local_x, local_y;
+ top_ctrl->screenPointToLocal( x, y, &local_x, &local_y );
+ handled = top_ctrl->pointInView(local_x, local_y) && top_ctrl->handleHover(local_x, local_y, mask);
+ handled_by_top_ctrl = TRUE;
+ }
+
+ if ( !handled )
+ {
+ // x and y are from last time mouse was in window
+ // mMouseInWindow tracks *actual* mouse location
+ if (mMouseInWindow && mRootView->handleHover(x, y, mask) )
+ {
+ if (LLView::sDebugMouseHandling && LLView::sMouseHandlerMessage != last_handle_msg)
+ {
+ last_handle_msg = LLView::sMouseHandlerMessage;
+ llinfos << "Hover" << LLView::sMouseHandlerMessage << llendl;
+ }
+ handled = TRUE;
+ }
+ else if (LLView::sDebugMouseHandling)
+ {
+ if (last_handle_msg != LLStringUtil::null)
+ {
+ last_handle_msg.clear();
+ llinfos << "Hover not handled by view" << llendl;
+ }
+ }
+ }
+
+ if (!handled)
+ {
+ LLTool *tool = LLToolMgr::getInstance()->getCurrentTool();
+
+ if(mMouseInWindow && tool)
+ {
+ handled = tool->handleHover(x, y, mask);
+ }
+ }
+ }
+
+ // Show a new tool tip (or update one that is already shown)
+ BOOL tool_tip_handled = FALSE;
+ std::string tool_tip_msg;
+ if( handled
+ && !mWindow->isCursorHidden())
+ {
+ LLRect screen_sticky_rect = mRootView->getLocalRect();
+ S32 local_x, local_y;
+
+ if (gSavedSettings.getBOOL("DebugShowXUINames"))
+ {
+ LLToolTip::Params params;
+
+ LLView* tooltip_view = mRootView;
+ LLView::tree_iterator_t end_it = mRootView->endTreeDFS();
+ for (LLView::tree_iterator_t it = mRootView->beginTreeDFS(); it != end_it; ++it)
+ {
+ LLView* viewp = *it;
+ LLRect screen_rect;
+ viewp->localRectToScreen(viewp->getLocalRect(), &screen_rect);
+ if (!(viewp->getVisible()
+ && screen_rect.pointInRect(x, y)))
+ {
+ it.skipDescendants();
+ }
+ // only report xui names for LLUICtrls,
+ // and blacklist the various containers we don't care about
+ else if (dynamic_cast<LLUICtrl*>(viewp)
+ && viewp != gMenuHolder
+ && viewp != gFloaterView
+ && viewp != gConsole)
+ {
+ if (dynamic_cast<LLFloater*>(viewp))
+ {
+ // constrain search to descendants of this (frontmost) floater
+ // by resetting iterator
+ it = viewp->beginTreeDFS();
+ }
+
+ // if we are in a new part of the tree (not a descendent of current tooltip_view)
+ // then push the results for tooltip_view and start with a new potential view
+ // NOTE: this emulates visiting only the leaf nodes that meet our criteria
+ if (!viewp->hasAncestor(tooltip_view))
+ {
+ append_xui_tooltip(tooltip_view, params);
+ screen_sticky_rect.intersectWith(tooltip_view->calcScreenRect());
+ }
+ tooltip_view = viewp;
+ }
+ }
+
+ append_xui_tooltip(tooltip_view, params);
+ screen_sticky_rect.intersectWith(tooltip_view->calcScreenRect());
+
+ params.sticky_rect = screen_sticky_rect;
+ params.max_width = 400;
+
+ LLToolTipMgr::instance().show(params);
+ }
+ // if there is a mouse captor, nothing else gets a tooltip
+ else if (mouse_captor)
+ {
+ mouse_captor->screenPointToLocal(x, y, &local_x, &local_y);
+ tool_tip_handled = mouse_captor->handleToolTip(local_x, local_y, mask);
+ }
+ else
+ {
+ // next is top_ctrl
+ if (!tool_tip_handled && top_ctrl)
+ {
+ top_ctrl->screenPointToLocal(x, y, &local_x, &local_y);
+ tool_tip_handled = top_ctrl->handleToolTip(local_x, local_y, mask );
+ }
+
+ if (!tool_tip_handled)
+ {
+ local_x = x; local_y = y;
+ tool_tip_handled = mRootView->handleToolTip(local_x, local_y, mask );
+ }
+
+ LLTool* current_tool = LLToolMgr::getInstance()->getCurrentTool();
+ if (!tool_tip_handled && current_tool)
+ {
+ current_tool->screenPointToLocal(x, y, &local_x, &local_y);
+ tool_tip_handled = current_tool->handleToolTip(local_x, local_y, mask );
+ }
+ }
+ }
+ }
+ else
+ { // just have tools handle hover when UI is turned off
+ LLTool *tool = LLToolMgr::getInstance()->getCurrentTool();
+
+ if(mMouseInWindow && tool)
+ {
+ handled = tool->handleHover(x, y, mask);
+ }
+ }
+
+ updateLayout();
+
+ mLastMousePoint = mCurrentMousePoint;
+
+ // cleanup unused selections when no modal dialogs are open
+ if (LLModalDialog::activeCount() == 0)
+ {
+ LLViewerParcelMgr::getInstance()->deselectUnused();
+ }
+
+ if (LLModalDialog::activeCount() == 0)
+ {
+ LLSelectMgr::getInstance()->deselectUnused();
+ }
+}
+
+
+void LLViewerWindow::updateLayout()
+{
+ LLTool* tool = LLToolMgr::getInstance()->getCurrentTool();
+ if (gFloaterTools != NULL
+ && tool != NULL
+ && tool != gToolNull
+ && tool != LLToolCompInspect::getInstance()
+ && tool != LLToolDragAndDrop::getInstance()
+ && !gSavedSettings.getBOOL("FreezeTime"))
+ {
+ // Suppress the toolbox view if our source tool was the pie tool,
+ // and we've overridden to something else.
+ bool suppress_toolbox =
+ (LLToolMgr::getInstance()->getBaseTool() == LLToolPie::getInstance()) &&
+ (LLToolMgr::getInstance()->getCurrentTool() != LLToolPie::getInstance());
+
+ LLMouseHandler *captor = gFocusMgr.getMouseCapture();
+ // With the null, inspect, or drag and drop tool, don't muck
+ // with visibility.
+
+ if (gFloaterTools->isMinimized()
+ || (tool != LLToolPie::getInstance() // not default tool
+ && tool != LLToolCompGun::getInstance() // not coming out of mouselook
+ && !suppress_toolbox // not override in third person
+ && LLToolMgr::getInstance()->getCurrentToolset() != gFaceEditToolset // not special mode
+ && LLToolMgr::getInstance()->getCurrentToolset() != gMouselookToolset
+ && (!captor || dynamic_cast<LLView*>(captor) != NULL))) // not dragging
+ {
+ // Force floater tools to be visible (unless minimized)
+ if (!gFloaterTools->getVisible())
+ {
+ gFloaterTools->openFloater();
+ }
+ // Update the location of the blue box tool popup
+ LLCoordGL select_center_screen;
+ MASK mask = gKeyboard->currentMask(TRUE);
+ gFloaterTools->updatePopup( select_center_screen, mask );
+ }
+ else
+ {
+ gFloaterTools->setVisible(FALSE);
+ }
+ //gMenuBarView->setItemVisible("BuildTools", gFloaterTools->getVisible());
+ }
+
+ LLFloaterBuildOptions* build_options_floater = LLFloaterReg::findTypedInstance<LLFloaterBuildOptions>("build_options");
+ if (build_options_floater && build_options_floater->getVisible())
+ {
+ build_options_floater->updateGridMode();
+ }
+
+ // Always update console
+ if(gConsole)
+ {
+ LLRect console_rect = getChatConsoleRect();
+ gConsole->reshape(console_rect.getWidth(), console_rect.getHeight());
+ gConsole->setRect(console_rect);
+ }
+}
+
+void LLViewerWindow::updateMouseDelta()
+{
+ S32 dx = lltrunc((F32) (mCurrentMousePoint.mX - mLastMousePoint.mX) * LLUI::sGLScaleFactor.mV[VX]);
+ S32 dy = lltrunc((F32) (mCurrentMousePoint.mY - mLastMousePoint.mY) * LLUI::sGLScaleFactor.mV[VY]);
+
+ //RN: fix for asynchronous notification of mouse leaving window not working
+ LLCoordWindow mouse_pos;
+ mWindow->getCursorPosition(&mouse_pos);
+ if (mouse_pos.mX < 0 ||
+ mouse_pos.mY < 0 ||
+ mouse_pos.mX > mWindowRectRaw.getWidth() ||
+ mouse_pos.mY > mWindowRectRaw.getHeight())
+ {
+ mMouseInWindow = FALSE;
+ }
+ else
+ {
+ mMouseInWindow = TRUE;
+ }
+
+ LLVector2 mouse_vel;
+
+ if (gSavedSettings.getBOOL("MouseSmooth"))
+ {
+ static F32 fdx = 0.f;
+ static F32 fdy = 0.f;
+
+ F32 amount = 16.f;
+ fdx = fdx + ((F32) dx - fdx) * llmin(gFrameIntervalSeconds*amount,1.f);
+ fdy = fdy + ((F32) dy - fdy) * llmin(gFrameIntervalSeconds*amount,1.f);
+
+ mCurrentMouseDelta.set(llround(fdx), llround(fdy));
+ mouse_vel.setVec(fdx,fdy);
+ }
+ else
+ {
+ mCurrentMouseDelta.set(dx, dy);
+ mouse_vel.setVec((F32) dx, (F32) dy);
+ }
+
+ mMouseVelocityStat.addValue(mouse_vel.magVec());
+}
+
+void LLViewerWindow::updateKeyboardFocus()
+{
+ if (!gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
+ {
+ gFocusMgr.setKeyboardFocus(NULL);
+ }
+
+ // clean up current focus
+ LLUICtrl* cur_focus = dynamic_cast<LLUICtrl*>(gFocusMgr.getKeyboardFocus());
+ if (cur_focus)
+ {
+ if (!cur_focus->isInVisibleChain() || !cur_focus->isInEnabledChain())
+ {
+ // don't release focus, just reassign so that if being given
+ // to a sibling won't call onFocusLost on all the ancestors
+ // gFocusMgr.releaseFocusIfNeeded(cur_focus);
+
+ LLUICtrl* parent = cur_focus->getParentUICtrl();
+ const LLUICtrl* focus_root = cur_focus->findRootMostFocusRoot();
+ bool new_focus_found = false;
+ while(parent)
+ {
+ if (parent->isCtrl()
+ && (parent->hasTabStop() || parent == focus_root)
+ && !parent->getIsChrome()
+ && parent->isInVisibleChain()
+ && parent->isInEnabledChain())
+ {
+ if (!parent->focusFirstItem())
+ {
+ parent->setFocus(TRUE);
+ }
+ new_focus_found = true;
+ break;
+ }
+ parent = parent->getParentUICtrl();
+ }
+
+ // if we didn't find a better place to put focus, just release it
+ // hasFocus() will return true if and only if we didn't touch focus since we
+ // are only moving focus higher in the hierarchy
+ if (!new_focus_found)
+ {
+ cur_focus->setFocus(FALSE);
+ }
+ }
+ else if (cur_focus->isFocusRoot())
+ {
+ // focus roots keep trying to delegate focus to their first valid descendant
+ // this assumes that focus roots are not valid focus holders on their own
+ cur_focus->focusFirstItem();
+ }
+ }
+
+ // last ditch force of edit menu to selection manager
+ if (LLEditMenuHandler::gEditMenuHandler == NULL && LLSelectMgr::getInstance()->getSelection()->getObjectCount())
+ {
+ LLEditMenuHandler::gEditMenuHandler = LLSelectMgr::getInstance();
+ }
+
+ if (gFloaterView->getCycleMode())
+ {
+ // sync all floaters with their focus state
+ gFloaterView->highlightFocusedFloater();
+ gSnapshotFloaterView->highlightFocusedFloater();
+ MASK mask = gKeyboard->currentMask(TRUE);
+ if ((mask & MASK_CONTROL) == 0)
+ {
+ // control key no longer held down, finish cycle mode
+ gFloaterView->setCycleMode(FALSE);
+
+ gFloaterView->syncFloaterTabOrder();
+ }
+ else
+ {
+ // user holding down CTRL, don't update tab order of floaters
+ }
+ }
+ else
+ {
+ // update focused floater
+ gFloaterView->highlightFocusedFloater();
+ gSnapshotFloaterView->highlightFocusedFloater();
+ // make sure floater visible order is in sync with tab order
+ gFloaterView->syncFloaterTabOrder();
+ }
+}
+
+static LLFastTimer::DeclareTimer FTM_UPDATE_WORLD_VIEW("Update World View");
+void LLViewerWindow::updateWorldViewRect(bool use_full_window)
+{
+ LLFastTimer ft(FTM_UPDATE_WORLD_VIEW);
+
+ // start off using whole window to render world
+ LLRect new_world_rect = mWindowRectRaw;
+
+ if (use_full_window == false && mWorldViewPlaceholder.get())
+ {
+ new_world_rect = mWorldViewPlaceholder.get()->calcScreenRect();
+ // clamp to at least a 1x1 rect so we don't try to allocate zero width gl buffers
+ new_world_rect.mTop = llmax(new_world_rect.mTop, new_world_rect.mBottom + 1);
+ new_world_rect.mRight = llmax(new_world_rect.mRight, new_world_rect.mLeft + 1);
+
+ new_world_rect.mLeft = llround((F32)new_world_rect.mLeft * mDisplayScale.mV[VX]);
+ new_world_rect.mRight = llround((F32)new_world_rect.mRight * mDisplayScale.mV[VX]);
+ new_world_rect.mBottom = llround((F32)new_world_rect.mBottom * mDisplayScale.mV[VY]);
+ new_world_rect.mTop = llround((F32)new_world_rect.mTop * mDisplayScale.mV[VY]);
+ }
+
+ if (mWorldViewRectRaw != new_world_rect)
+ {
+ mWorldViewRectRaw = new_world_rect;
+ gResizeScreenTexture = TRUE;
+ LLViewerCamera::getInstance()->setViewHeightInPixels( mWorldViewRectRaw.getHeight() );
+ LLViewerCamera::getInstance()->setAspect( getWorldViewAspectRatio() );
+
+ LLRect old_world_rect_scaled = mWorldViewRectScaled;
+ mWorldViewRectScaled = calcScaledRect(mWorldViewRectRaw, mDisplayScale);
+
+ // sending a signal with a new WorldView rect
+ mOnWorldViewRectUpdated(old_world_rect_scaled, mWorldViewRectScaled);
+ }
+}
+
+void LLViewerWindow::saveLastMouse(const LLCoordGL &point)
+{
+ // Store last mouse location.
+ // If mouse leaves window, pretend last point was on edge of window
+ if (point.mX < 0)
+ {
+ mCurrentMousePoint.mX = 0;
+ }
+ else if (point.mX > getWindowWidthScaled())
+ {
+ mCurrentMousePoint.mX = getWindowWidthScaled();
+ }
+ else
+ {
+ mCurrentMousePoint.mX = point.mX;
+ }
+
+ if (point.mY < 0)
+ {
+ mCurrentMousePoint.mY = 0;
+ }
+ else if (point.mY > getWindowHeightScaled() )
+ {
+ mCurrentMousePoint.mY = getWindowHeightScaled();
+ }
+ else
+ {
+ mCurrentMousePoint.mY = point.mY;
+ }
+}
+
+
+// Draws the selection outlines for the currently selected objects
+// Must be called after displayObjects is called, which sets the mGLName parameter
+// NOTE: This function gets called 3 times:
+// render_ui_3d: FALSE, FALSE, TRUE
+// render_hud_elements: FALSE, FALSE, FALSE
+void LLViewerWindow::renderSelections( BOOL for_gl_pick, BOOL pick_parcel_walls, BOOL for_hud )
+{
+ LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
+
+ if (!for_hud && !for_gl_pick)
+ {
+ // Call this once and only once
+ LLSelectMgr::getInstance()->updateSilhouettes();
+ }
+
+ // Draw fence around land selections
+ if (for_gl_pick)
+ {
+ if (pick_parcel_walls)
+ {
+ LLViewerParcelMgr::getInstance()->renderParcelCollision();
+ }
+ }
+ else if (( for_hud && selection->getSelectType() == SELECT_TYPE_HUD) ||
+ (!for_hud && selection->getSelectType() != SELECT_TYPE_HUD))
+ {
+ LLSelectMgr::getInstance()->renderSilhouettes(for_hud);
+
+ stop_glerror();
+
+ // setup HUD render
+ if (selection->getSelectType() == SELECT_TYPE_HUD && LLSelectMgr::getInstance()->getSelection()->getObjectCount())
+ {
+ LLBBox hud_bbox = gAgentAvatarp->getHUDBBox();
+
+ // set up transform to encompass bounding box of HUD
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+ F32 depth = llmax(1.f, hud_bbox.getExtentLocal().mV[VX] * 1.1f);
+ gGL.ortho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, depth);
+
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+ gGL.loadMatrix(OGL_TO_CFR_ROTATION); // Load Cory's favorite reference frame
+ gGL.translatef(-hud_bbox.getCenterLocal().mV[VX] + (depth *0.5f), 0.f, 0.f);
+ }
+
+ // Render light for editing
+ if (LLSelectMgr::sRenderLightRadius && LLToolMgr::getInstance()->inEdit())
+ {
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ LLGLEnable gls_blend(GL_BLEND);
+ LLGLEnable gls_cull(GL_CULL_FACE);
+ LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.pushMatrix();
+ if (selection->getSelectType() == SELECT_TYPE_HUD)
+ {
+ F32 zoom = gAgentCamera.mHUDCurZoom;
+ gGL.scalef(zoom, zoom, zoom);
+ }
+
+ struct f : public LLSelectedObjectFunctor
+ {
+ virtual bool apply(LLViewerObject* object)
+ {
+ LLDrawable* drawable = object->mDrawable;
+ if (drawable && drawable->isLight())
+ {
+ LLVOVolume* vovolume = drawable->getVOVolume();
+ gGL.pushMatrix();
+
+ LLVector3 center = drawable->getPositionAgent();
+ gGL.translatef(center[0], center[1], center[2]);
+ F32 scale = vovolume->getLightRadius();
+ gGL.scalef(scale, scale, scale);
+
+ LLColor4 color(vovolume->getLightColor(), .5f);
+ gGL.color4fv(color.mV);
+
+ //F32 pixel_area = 100000.f;
+ // Render Outside
+ gSphere.render();
+
+ // Render Inside
+ glCullFace(GL_FRONT);
+ gSphere.render();
+ glCullFace(GL_BACK);
+
+ gGL.popMatrix();
+ }
+ return true;
+ }
+ } func;
+ LLSelectMgr::getInstance()->getSelection()->applyToObjects(&func);
+
+ gGL.popMatrix();
+ }
+
+ // NOTE: The average position for the axis arrows of the selected objects should
+ // not be recalculated at this time. If they are, then group rotations will break.
+
+ // Draw arrows at average center of all selected objects
+ LLTool* tool = LLToolMgr::getInstance()->getCurrentTool();
+ if (tool)
+ {
+ if(tool->isAlwaysRendered())
+ {
+ tool->render();
+ }
+ else
+ {
+ if( !LLSelectMgr::getInstance()->getSelection()->isEmpty() )
+ {
+ BOOL moveable_object_selected = FALSE;
+ BOOL all_selected_objects_move = TRUE;
+ BOOL all_selected_objects_modify = TRUE;
+ BOOL selecting_linked_set = !gSavedSettings.getBOOL("EditLinkedParts");
+
+ for (LLObjectSelection::iterator iter = LLSelectMgr::getInstance()->getSelection()->begin();
+ iter != LLSelectMgr::getInstance()->getSelection()->end(); iter++)
+ {
+ LLSelectNode* nodep = *iter;
+ LLViewerObject* object = nodep->getObject();
+ BOOL this_object_movable = FALSE;
+ if (object->permMove() && (object->permModify() || selecting_linked_set))
+ {
+ moveable_object_selected = TRUE;
+ this_object_movable = TRUE;
+ }
+ all_selected_objects_move = all_selected_objects_move && this_object_movable;
+ all_selected_objects_modify = all_selected_objects_modify && object->permModify();
+ }
+
+ BOOL draw_handles = TRUE;
+
+ if (tool == LLToolCompTranslate::getInstance() && (!moveable_object_selected || !all_selected_objects_move))
+ {
+ draw_handles = FALSE;
+ }
+
+ if (tool == LLToolCompRotate::getInstance() && (!moveable_object_selected || !all_selected_objects_move))
+ {
+ draw_handles = FALSE;
+ }
+
+ if ( !all_selected_objects_modify && tool == LLToolCompScale::getInstance() )
+ {
+ draw_handles = FALSE;
+ }
+
+ if( draw_handles )
+ {
+ tool->render();
+ }
+ }
+ }
+ if (selection->getSelectType() == SELECT_TYPE_HUD && selection->getObjectCount())
+ {
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.popMatrix();
+
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+ stop_glerror();
+ }
+ }
+ }
+}
+
+// Return a point near the clicked object representative of the place the object was clicked.
+LLVector3d LLViewerWindow::clickPointInWorldGlobal(S32 x, S32 y_from_bot, LLViewerObject* clicked_object) const
+{
+ // create a normalized vector pointing from the camera center into the
+ // world at the location of the mouse click
+ LLVector3 mouse_direction_global = mouseDirectionGlobal( x, y_from_bot );
+
+ LLVector3d relative_object = clicked_object->getPositionGlobal() - gAgentCamera.getCameraPositionGlobal();
+
+ // make mouse vector as long as object vector, so it touchs a point near
+ // where the user clicked on the object
+ mouse_direction_global *= (F32) relative_object.magVec();
+
+ LLVector3d new_pos;
+ new_pos.setVec(mouse_direction_global);
+ // transform mouse vector back to world coords
+ new_pos += gAgentCamera.getCameraPositionGlobal();
+
+ return new_pos;
+}
+
+
+BOOL LLViewerWindow::clickPointOnSurfaceGlobal(const S32 x, const S32 y, LLViewerObject *objectp, LLVector3d &point_global) const
+{
+ BOOL intersect = FALSE;
+
+// U8 shape = objectp->mPrimitiveCode & LL_PCODE_BASE_MASK;
+ if (!intersect)
+ {
+ point_global = clickPointInWorldGlobal(x, y, objectp);
+ llinfos << "approx intersection at " << (objectp->getPositionGlobal() - point_global) << llendl;
+ }
+ else
+ {
+ llinfos << "good intersection at " << (objectp->getPositionGlobal() - point_global) << llendl;
+ }
+
+ return intersect;
+}
+
+void LLViewerWindow::pickAsync(S32 x, S32 y_from_bot, MASK mask, void (*callback)(const LLPickInfo& info), BOOL pick_transparent)
+{
+ BOOL in_build_mode = LLFloaterReg::instanceVisible("build");
+ if (in_build_mode || LLDrawPoolAlpha::sShowDebugAlpha)
+ {
+ // build mode allows interaction with all transparent objects
+ // "Show Debug Alpha" means no object actually transparent
+ pick_transparent = TRUE;
+ }
+
+ LLPickInfo pick_info(LLCoordGL(x, y_from_bot), mask, pick_transparent, TRUE, callback);
+ schedulePick(pick_info);
+}
+
+void LLViewerWindow::schedulePick(LLPickInfo& pick_info)
+{
+ if (mPicks.size() >= 1024 || mWindow->getMinimized())
+ { //something went wrong, picks are being scheduled but not processed
+
+ if (pick_info.mPickCallback)
+ {
+ pick_info.mPickCallback(pick_info);
+ }
+
+ return;
+ }
+ mPicks.push_back(pick_info);
+
+ // delay further event processing until we receive results of pick
+ // only do this for async picks so that handleMouseUp won't be called
+ // until the pick triggered in handleMouseDown has been processed, for example
+ mWindow->delayInputProcessing();
+}
+
+
+void LLViewerWindow::performPick()
+{
+ if (!mPicks.empty())
+ {
+ std::vector<LLPickInfo>::iterator pick_it;
+ for (pick_it = mPicks.begin(); pick_it != mPicks.end(); ++pick_it)
+ {
+ pick_it->fetchResults();
+ }
+
+ mLastPick = mPicks.back();
+ mPicks.clear();
+ }
+}
+
+void LLViewerWindow::returnEmptyPicks()
+{
+ std::vector<LLPickInfo>::iterator pick_it;
+ for (pick_it = mPicks.begin(); pick_it != mPicks.end(); ++pick_it)
+ {
+ mLastPick = *pick_it;
+ // just trigger callback with empty results
+ if (pick_it->mPickCallback)
+ {
+ pick_it->mPickCallback(*pick_it);
+ }
+ }
+ mPicks.clear();
+}
+
+// Performs the GL object/land pick.
+LLPickInfo LLViewerWindow::pickImmediate(S32 x, S32 y_from_bot, BOOL pick_transparent)
+{
+ BOOL in_build_mode = LLFloaterReg::instanceVisible("build");
+ if (in_build_mode || LLDrawPoolAlpha::sShowDebugAlpha)
+ {
+ // build mode allows interaction with all transparent objects
+ // "Show Debug Alpha" means no object actually transparent
+ pick_transparent = TRUE;
+ }
+
+ // shortcut queueing in mPicks and just update mLastPick in place
+ MASK key_mask = gKeyboard->currentMask(TRUE);
+ mLastPick = LLPickInfo(LLCoordGL(x, y_from_bot), key_mask, pick_transparent, TRUE, NULL);
+ mLastPick.fetchResults();
+
+ return mLastPick;
+}
+
+LLHUDIcon* LLViewerWindow::cursorIntersectIcon(S32 mouse_x, S32 mouse_y, F32 depth,
+ LLVector3* intersection)
+{
+ S32 x = mouse_x;
+ S32 y = mouse_y;
+
+ if ((mouse_x == -1) && (mouse_y == -1)) // use current mouse position
+ {
+ x = getCurrentMouseX();
+ y = getCurrentMouseY();
+ }
+
+ // world coordinates of mouse
+ LLVector3 mouse_direction_global = mouseDirectionGlobal(x,y);
+ LLVector3 mouse_point_global = LLViewerCamera::getInstance()->getOrigin();
+ LLVector3 mouse_world_start = mouse_point_global;
+ LLVector3 mouse_world_end = mouse_point_global + mouse_direction_global * depth;
+
+ return LLHUDIcon::lineSegmentIntersectAll(mouse_world_start, mouse_world_end, intersection);
+
+
+}
+
+LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 depth,
+ LLViewerObject *this_object,
+ S32 this_face,
+ BOOL pick_transparent,
+ S32* face_hit,
+ LLVector3 *intersection,
+ LLVector2 *uv,
+ LLVector3 *normal,
+ LLVector3 *binormal,
+ LLVector3* start,
+ LLVector3* end)
+{
+ S32 x = mouse_x;
+ S32 y = mouse_y;
+
+ if ((mouse_x == -1) && (mouse_y == -1)) // use current mouse position
+ {
+ x = getCurrentMouseX();
+ y = getCurrentMouseY();
+ }
+
+ // HUD coordinates of mouse
+ LLVector3 mouse_point_hud = mousePointHUD(x, y);
+ LLVector3 mouse_hud_start = mouse_point_hud - LLVector3(depth, 0, 0);
+ LLVector3 mouse_hud_end = mouse_point_hud + LLVector3(depth, 0, 0);
+
+ // world coordinates of mouse
+ LLVector3 mouse_direction_global = mouseDirectionGlobal(x,y);
+ LLVector3 mouse_point_global = LLViewerCamera::getInstance()->getOrigin();
+
+ //get near clip plane
+ LLVector3 n = LLViewerCamera::getInstance()->getAtAxis();
+ LLVector3 p = mouse_point_global + n * LLViewerCamera::getInstance()->getNear();
+
+ //project mouse point onto plane
+ LLVector3 pos;
+ line_plane(mouse_point_global, mouse_direction_global, p, n, pos);
+ mouse_point_global = pos;
+
+ LLVector3 mouse_world_start = mouse_point_global;
+ LLVector3 mouse_world_end = mouse_point_global + mouse_direction_global * depth;
+
+ if (!LLViewerJoystick::getInstance()->getOverrideCamera())
+ { //always set raycast intersection to mouse_world_end unless
+ //flycam is on (for DoF effect)
+ gDebugRaycastIntersection = mouse_world_end;
+ }
+
+ if (start)
+ {
+ *start = mouse_world_start;
+ }
+
+ if (end)
+ {
+ *end = mouse_world_end;
+ }
+
+ LLViewerObject* found = NULL;
+
+ if (this_object) // check only this object
+ {
+ if (this_object->isHUDAttachment()) // is a HUD object?
+ {
+ if (this_object->lineSegmentIntersect(mouse_hud_start, mouse_hud_end, this_face, pick_transparent,
+ face_hit, intersection, uv, normal, binormal))
+ {
+ found = this_object;
+ }
+ }
+ else // is a world object
+ {
+ if (this_object->lineSegmentIntersect(mouse_world_start, mouse_world_end, this_face, pick_transparent,
+ face_hit, intersection, uv, normal, binormal))
+ {
+ found = this_object;
+ }
+ }
+ }
+ else // check ALL objects
+ {
+ found = gPipeline.lineSegmentIntersectInHUD(mouse_hud_start, mouse_hud_end, pick_transparent,
+ face_hit, intersection, uv, normal, binormal);
+
+ if (!found) // if not found in HUD, look in world:
+ {
+ found = gPipeline.lineSegmentIntersectInWorld(mouse_world_start, mouse_world_end, pick_transparent,
+ face_hit, intersection, uv, normal, binormal);
+ if (found && !pick_transparent)
+ {
+ gDebugRaycastIntersection = *intersection;
+ }
+ }
+ }
+
+ return found;
+}
+
+// Returns unit vector relative to camera
+// indicating direction of point on screen x,y
+LLVector3 LLViewerWindow::mouseDirectionGlobal(const S32 x, const S32 y) const
+{
+ // find vertical field of view
+ F32 fov = LLViewerCamera::getInstance()->getView();
+
+ // find world view center in scaled ui coordinates
+ F32 center_x = getWorldViewRectScaled().getCenterX();
+ F32 center_y = getWorldViewRectScaled().getCenterY();
+
+ // calculate pixel distance to screen
+ F32 distance = ((F32)getWorldViewHeightScaled() * 0.5f) / (tan(fov / 2.f));
+
+ // calculate click point relative to middle of screen
+ F32 click_x = x - center_x;
+ F32 click_y = y - center_y;
+
+ // compute mouse vector
+ LLVector3 mouse_vector = distance * LLViewerCamera::getInstance()->getAtAxis()
+ - click_x * LLViewerCamera::getInstance()->getLeftAxis()
+ + click_y * LLViewerCamera::getInstance()->getUpAxis();
+
+ mouse_vector.normVec();
+
+ return mouse_vector;
+}
+
+LLVector3 LLViewerWindow::mousePointHUD(const S32 x, const S32 y) const
+{
+ // find screen resolution
+ S32 height = getWorldViewHeightScaled();
+
+ // find world view center
+ F32 center_x = getWorldViewRectScaled().getCenterX();
+ F32 center_y = getWorldViewRectScaled().getCenterY();
+
+ // remap with uniform scale (1/height) so that top is -0.5, bottom is +0.5
+ F32 hud_x = -((F32)x - center_x) / height;
+ F32 hud_y = ((F32)y - center_y) / height;
+
+ return LLVector3(0.f, hud_x/gAgentCamera.mHUDCurZoom, hud_y/gAgentCamera.mHUDCurZoom);
+}
+
+// Returns unit vector relative to camera in camera space
+// indicating direction of point on screen x,y
+LLVector3 LLViewerWindow::mouseDirectionCamera(const S32 x, const S32 y) const
+{
+ // find vertical field of view
+ F32 fov_height = LLViewerCamera::getInstance()->getView();
+ F32 fov_width = fov_height * LLViewerCamera::getInstance()->getAspect();
+
+ // find screen resolution
+ S32 height = getWorldViewHeightScaled();
+ S32 width = getWorldViewWidthScaled();
+
+ // find world view center
+ F32 center_x = getWorldViewRectScaled().getCenterX();
+ F32 center_y = getWorldViewRectScaled().getCenterY();
+
+ // calculate click point relative to middle of screen
+ F32 click_x = (((F32)x - center_x) / (F32)width) * fov_width * -1.f;
+ F32 click_y = (((F32)y - center_y) / (F32)height) * fov_height;
+
+ // compute mouse vector
+ LLVector3 mouse_vector = LLVector3(0.f, 0.f, -1.f);
+ LLQuaternion mouse_rotate;
+ mouse_rotate.setQuat(click_y, click_x, 0.f);
+
+ mouse_vector = mouse_vector * mouse_rotate;
+ // project to z = -1 plane;
+ mouse_vector = mouse_vector * (-1.f / mouse_vector.mV[VZ]);
+
+ return mouse_vector;
+}
+
+
+
+BOOL LLViewerWindow::mousePointOnPlaneGlobal(LLVector3d& point, const S32 x, const S32 y,
+ const LLVector3d &plane_point_global,
+ const LLVector3 &plane_normal_global)
+{
+ LLVector3d mouse_direction_global_d;
+
+ mouse_direction_global_d.setVec(mouseDirectionGlobal(x,y));
+ LLVector3d plane_normal_global_d;
+ plane_normal_global_d.setVec(plane_normal_global);
+ F64 plane_mouse_dot = (plane_normal_global_d * mouse_direction_global_d);
+ LLVector3d plane_origin_camera_rel = plane_point_global - gAgentCamera.getCameraPositionGlobal();
+ F64 mouse_look_at_scale = (plane_normal_global_d * plane_origin_camera_rel)
+ / plane_mouse_dot;
+ if (llabs(plane_mouse_dot) < 0.00001)
+ {
+ // if mouse is parallel to plane, return closest point on line through plane origin
+ // that is parallel to camera plane by scaling mouse direction vector
+ // by distance to plane origin, modulated by deviation of mouse direction from plane origin
+ LLVector3d plane_origin_dir = plane_origin_camera_rel;
+ plane_origin_dir.normVec();
+
+ mouse_look_at_scale = plane_origin_camera_rel.magVec() / (plane_origin_dir * mouse_direction_global_d);
+ }
+
+ point = gAgentCamera.getCameraPositionGlobal() + mouse_look_at_scale * mouse_direction_global_d;
+
+ return mouse_look_at_scale > 0.0;
+}
+
+
+// Returns global position
+BOOL LLViewerWindow::mousePointOnLandGlobal(const S32 x, const S32 y, LLVector3d *land_position_global)
+{
+ LLVector3 mouse_direction_global = mouseDirectionGlobal(x,y);
+ F32 mouse_dir_scale;
+ BOOL hit_land = FALSE;
+ LLViewerRegion *regionp;
+ F32 land_z;
+ const F32 FIRST_PASS_STEP = 1.0f; // meters
+ const F32 SECOND_PASS_STEP = 0.1f; // meters
+ LLVector3d camera_pos_global;
+
+ camera_pos_global = gAgentCamera.getCameraPositionGlobal();
+ LLVector3d probe_point_global;
+ LLVector3 probe_point_region;
+
+ // walk forwards to find the point
+ for (mouse_dir_scale = FIRST_PASS_STEP; mouse_dir_scale < gAgentCamera.mDrawDistance; mouse_dir_scale += FIRST_PASS_STEP)
+ {
+ LLVector3d mouse_direction_global_d;
+ mouse_direction_global_d.setVec(mouse_direction_global * mouse_dir_scale);
+ probe_point_global = camera_pos_global + mouse_direction_global_d;
+
+ regionp = LLWorld::getInstance()->resolveRegionGlobal(probe_point_region, probe_point_global);
+
+ if (!regionp)
+ {
+ // ...we're outside the world somehow
+ continue;
+ }
+
+ S32 i = (S32) (probe_point_region.mV[VX]/regionp->getLand().getMetersPerGrid());
+ S32 j = (S32) (probe_point_region.mV[VY]/regionp->getLand().getMetersPerGrid());
+ S32 grids_per_edge = (S32) regionp->getLand().mGridsPerEdge;
+ if ((i >= grids_per_edge) || (j >= grids_per_edge))
+ {
+ //llinfos << "LLViewerWindow::mousePointOnLand probe_point is out of region" << llendl;
+ continue;
+ }
+
+ land_z = regionp->getLand().resolveHeightRegion(probe_point_region);
+
+ //llinfos << "mousePointOnLand initial z " << land_z << llendl;
+
+ if (probe_point_region.mV[VZ] < land_z)
+ {
+ // ...just went under land
+
+ // cout << "under land at " << probe_point << " scale " << mouse_vec_scale << endl;
+
+ hit_land = TRUE;
+ break;
+ }
+ }
+
+
+ if (hit_land)
+ {
+ // Don't go more than one step beyond where we stopped above.
+ // This can't just be "mouse_vec_scale" because floating point error
+ // will stop the loop before the last increment.... X - 1.0 + 0.1 + 0.1 + ... + 0.1 != X
+ F32 stop_mouse_dir_scale = mouse_dir_scale + FIRST_PASS_STEP;
+
+ // take a step backwards, then walk forwards again to refine position
+ for ( mouse_dir_scale -= FIRST_PASS_STEP; mouse_dir_scale <= stop_mouse_dir_scale; mouse_dir_scale += SECOND_PASS_STEP)
+ {
+ LLVector3d mouse_direction_global_d;
+ mouse_direction_global_d.setVec(mouse_direction_global * mouse_dir_scale);
+ probe_point_global = camera_pos_global + mouse_direction_global_d;
+
+ regionp = LLWorld::getInstance()->resolveRegionGlobal(probe_point_region, probe_point_global);
+
+ if (!regionp)
+ {
+ // ...we're outside the world somehow
+ continue;
+ }
+
+ /*
+ i = (S32) (local_probe_point.mV[VX]/regionp->getLand().getMetersPerGrid());
+ j = (S32) (local_probe_point.mV[VY]/regionp->getLand().getMetersPerGrid());
+ if ((i >= regionp->getLand().mGridsPerEdge) || (j >= regionp->getLand().mGridsPerEdge))
+ {
+ // llinfos << "LLViewerWindow::mousePointOnLand probe_point is out of region" << llendl;
+ continue;
+ }
+ land_z = regionp->getLand().mSurfaceZ[ i + j * (regionp->getLand().mGridsPerEdge) ];
+ */
+
+ land_z = regionp->getLand().resolveHeightRegion(probe_point_region);
+
+ //llinfos << "mousePointOnLand refine z " << land_z << llendl;
+
+ if (probe_point_region.mV[VZ] < land_z)
+ {
+ // ...just went under land again
+
+ *land_position_global = probe_point_global;
+ return TRUE;
+ }
+ }
+ }
+
+ return FALSE;
+}
+
+// Saves an image to the harddrive as "SnapshotX" where X >= 1.
+BOOL LLViewerWindow::saveImageNumbered(LLImageFormatted *image, bool force_picker)
+{
+ if (!image)
+ {
+ llwarns << "No image to save" << llendl;
+ return FALSE;
+ }
+
+ LLFilePicker::ESaveFilter pick_type;
+ std::string extension("." + image->getExtension());
+ if (extension == ".j2c")
+ pick_type = LLFilePicker::FFSAVE_J2C;
+ else if (extension == ".bmp")
+ pick_type = LLFilePicker::FFSAVE_BMP;
+ else if (extension == ".jpg")
+ pick_type = LLFilePicker::FFSAVE_JPEG;
+ else if (extension == ".png")
+ pick_type = LLFilePicker::FFSAVE_PNG;
+ else if (extension == ".tga")
+ pick_type = LLFilePicker::FFSAVE_TGA;
+ else
+ pick_type = LLFilePicker::FFSAVE_ALL; // ???
+
+ // Get a base file location if needed.
+ if (force_picker || !isSnapshotLocSet())
+ {
+ std::string proposed_name( sSnapshotBaseName );
+
+ // getSaveFile will append an appropriate extension to the proposed name, based on the ESaveFilter constant passed in.
+
+ // pick a directory in which to save
+ LLFilePicker& picker = LLFilePicker::instance();
+ if (!picker.getSaveFile(pick_type, proposed_name))
+ {
+ // Clicked cancel
+ return FALSE;
+ }
+
+ // Copy the directory + file name
+ std::string filepath = picker.getFirstFile();
+
+ LLViewerWindow::sSnapshotBaseName = gDirUtilp->getBaseFileName(filepath, true);
+ LLViewerWindow::sSnapshotDir = gDirUtilp->getDirName(filepath);
+ }
+
+ // Look for an unused file name
+ std::string filepath;
+ S32 i = 1;
+ S32 err = 0;
+
+ do
+ {
+ filepath = sSnapshotDir;
+ filepath += gDirUtilp->getDirDelimiter();
+ filepath += sSnapshotBaseName;
+ filepath += llformat("_%.3d",i);
+ filepath += extension;
+
+ llstat stat_info;
+ err = LLFile::stat( filepath, &stat_info );
+ i++;
+ }
+ while( -1 != err ); // search until the file is not found (i.e., stat() gives an error).
+
+ llinfos << "Saving snapshot to " << filepath << llendl;
+ return image->save(filepath);
+}
+
+void LLViewerWindow::resetSnapshotLoc()
+{
+ sSnapshotDir.clear();
+}
+
+// static
+void LLViewerWindow::movieSize(S32 new_width, S32 new_height)
+{
+ LLCoordWindow size;
+ gViewerWindow->getWindow()->getSize(&size);
+ if ( size.mX != new_width
+ || size.mY != new_height)
+ {
+ LLCoordWindow new_size(new_width, new_height);
+ LLCoordScreen screen_size;
+ gViewerWindow->getWindow()->convertCoords(new_size, &screen_size);
+ gViewerWindow->getWindow()->setSize(screen_size);
+ }
+}
+
+BOOL LLViewerWindow::saveSnapshot( const std::string& filepath, S32 image_width, S32 image_height, BOOL show_ui, BOOL do_rebuild, ESnapshotType type)
+{
+ llinfos << "Saving snapshot to: " << filepath << llendl;
+
+ LLPointer<LLImageRaw> raw = new LLImageRaw;
+ BOOL success = rawSnapshot(raw, image_width, image_height, TRUE, FALSE, show_ui, do_rebuild);
+
+ if (success)
+ {
+ LLPointer<LLImageBMP> bmp_image = new LLImageBMP;
+ success = bmp_image->encode(raw, 0.0f);
+ if( success )
+ {
+ success = bmp_image->save(filepath);
+ }
+ else
+ {
+ llwarns << "Unable to encode bmp snapshot" << llendl;
+ }
+ }
+ else
+ {
+ llwarns << "Unable to capture raw snapshot" << llendl;
+ }
+
+ return success;
+}
+
+
+void LLViewerWindow::playSnapshotAnimAndSound()
+{
+ if (gSavedSettings.getBOOL("QuietSnapshotsToDisk"))
+ {
+ return;
+ }
+ gAgent.sendAnimationRequest(ANIM_AGENT_SNAPSHOT, ANIM_REQUEST_START);
+ send_sound_trigger(LLUUID(gSavedSettings.getString("UISndSnapshot")), 1.0f);
+}
+
+BOOL LLViewerWindow::thumbnailSnapshot(LLImageRaw *raw, S32 preview_width, S32 preview_height, BOOL show_ui, BOOL do_rebuild, ESnapshotType type)
+{
+ return rawSnapshot(raw, preview_width, preview_height, FALSE, FALSE, show_ui, do_rebuild, type);
+}
+
+// Saves the image from the screen to a raw image
+// Since the required size might be bigger than the available screen, this method rerenders the scene in parts (called subimages) and copy
+// the results over to the final raw image.
+BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_height,
+ BOOL keep_window_aspect, BOOL is_texture, BOOL show_ui, BOOL do_rebuild, ESnapshotType type, S32 max_size)
+{
+ if (!raw)
+ {
+ return FALSE;
+ }
+ //check if there is enough memory for the snapshot image
+ if(LLPipeline::sMemAllocationThrottled)
+ {
+ return FALSE ; //snapshot taking is disabled due to memory restriction.
+ }
+ if(image_width * image_height > (1 << 22)) //if snapshot image is larger than 2K by 2K
+ {
+ if(!LLMemory::tryToAlloc(NULL, image_width * image_height * 3))
+ {
+ llwarns << "No enough memory to take the snapshot with size (w : h): " << image_width << " : " << image_height << llendl ;
+ return FALSE ; //there is no enough memory for taking this snapshot.
+ }
+ }
+
+ // PRE SNAPSHOT
+ gDisplaySwapBuffers = FALSE;
+
+ glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+ setCursor(UI_CURSOR_WAIT);
+
+ // Hide all the UI widgets first and draw a frame
+ BOOL prev_draw_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI) ? TRUE : FALSE;
+
+ if ( prev_draw_ui != show_ui)
+ {
+ LLPipeline::toggleRenderDebugFeature((void*)LLPipeline::RENDER_DEBUG_FEATURE_UI);
+ }
+
+ BOOL hide_hud = !gSavedSettings.getBOOL("RenderHUDInSnapshot") && LLPipeline::sShowHUDAttachments;
+ if (hide_hud)
+ {
+ LLPipeline::sShowHUDAttachments = FALSE;
+ }
+
+ // if not showing ui, use full window to render world view
+ updateWorldViewRect(!show_ui);
+
+ // Copy screen to a buffer
+ // crop sides or top and bottom, if taking a snapshot of different aspect ratio
+ // from window
+ LLRect window_rect = show_ui ? getWindowRectRaw() : getWorldViewRectRaw();
+
+ S32 snapshot_width = window_rect.getWidth();
+ S32 snapshot_height = window_rect.getHeight();
+ // SNAPSHOT
+ S32 window_width = snapshot_width;
+ S32 window_height = snapshot_height;
+
+ // Note: Scaling of the UI is currently *not* supported so we limit the output size if UI is requested
+ if (show_ui)
+ {
+ // If the user wants the UI, limit the output size to the available screen size
+ image_width = llmin(image_width, window_width);
+ image_height = llmin(image_height, window_height);
+ }
+
+ F32 scale_factor = 1.0f ;
+ if (!keep_window_aspect || (image_width > window_width) || (image_height > window_height))
+ {
+ // if image cropping or need to enlarge the scene, compute a scale_factor
+ F32 ratio = llmin( (F32)window_width / image_width , (F32)window_height / image_height) ;
+ snapshot_width = (S32)(ratio * image_width) ;
+ snapshot_height = (S32)(ratio * image_height) ;
+ scale_factor = llmax(1.0f, 1.0f / ratio) ;
+ }
+
+ if (show_ui && scale_factor > 1.f)
+ {
+ // Note: we should never get there...
+ llwarns << "over scaling UI not supported." << llendl;
+ }
+
+ S32 buffer_x_offset = llfloor(((window_width - snapshot_width) * scale_factor) / 2.f);
+ S32 buffer_y_offset = llfloor(((window_height - snapshot_height) * scale_factor) / 2.f);
+
+ S32 image_buffer_x = llfloor(snapshot_width * scale_factor) ;
+ S32 image_buffer_y = llfloor(snapshot_height * scale_factor) ;
+
+ if ((image_buffer_x > max_size) || (image_buffer_y > max_size)) // boundary check to avoid memory overflow
+ {
+ scale_factor *= llmin((F32)max_size / image_buffer_x, (F32)max_size / image_buffer_y) ;
+ image_buffer_x = llfloor(snapshot_width * scale_factor) ;
+ image_buffer_y = llfloor(snapshot_height * scale_factor) ;
+ }
+ if ((image_buffer_x > 0) && (image_buffer_y > 0))
+ {
+ raw->resize(image_buffer_x, image_buffer_y, 3);
+ }
+ else
+ {
+ return FALSE ;
+ }
+ if (raw->isBufferInvalid())
+ {
+ return FALSE ;
+ }
+
+ BOOL high_res = scale_factor >= 2.f; // Font scaling is slow, only do so if rez is much higher
+ if (high_res && show_ui)
+ {
+ // Note: we should never get there...
+ llwarns << "High res UI snapshot not supported. " << llendl;
+ /*send_agent_pause();
+ //rescale fonts
+ initFonts(scale_factor);
+ LLHUDObject::reshapeAll();*/
+ }
+
+ S32 output_buffer_offset_y = 0;
+
+ F32 depth_conversion_factor_1 = (LLViewerCamera::getInstance()->getFar() + LLViewerCamera::getInstance()->getNear()) / (2.f * LLViewerCamera::getInstance()->getFar() * LLViewerCamera::getInstance()->getNear());
+ F32 depth_conversion_factor_2 = (LLViewerCamera::getInstance()->getFar() - LLViewerCamera::getInstance()->getNear()) / (2.f * LLViewerCamera::getInstance()->getFar() * LLViewerCamera::getInstance()->getNear());
+
+ gObjectList.generatePickList(*LLViewerCamera::getInstance());
+
+ // Subimages are in fact partial rendering of the final view. This happens when the final view is bigger than the screen.
+ // In most common cases, scale_factor is 1 and there's no more than 1 iteration on x and y
+ for (int subimage_y = 0; subimage_y < scale_factor; ++subimage_y)
+ {
+ S32 subimage_y_offset = llclamp(buffer_y_offset - (subimage_y * window_height), 0, window_height);;
+ // handle fractional columns
+ U32 read_height = llmax(0, (window_height - subimage_y_offset) -
+ llmax(0, (window_height * (subimage_y + 1)) - (buffer_y_offset + raw->getHeight())));
+
+ S32 output_buffer_offset_x = 0;
+ for (int subimage_x = 0; subimage_x < scale_factor; ++subimage_x)
+ {
+ gDisplaySwapBuffers = FALSE;
+ gDepthDirty = TRUE;
+
+ S32 subimage_x_offset = llclamp(buffer_x_offset - (subimage_x * window_width), 0, window_width);
+ // handle fractional rows
+ U32 read_width = llmax(0, (window_width - subimage_x_offset) -
+ llmax(0, (window_width * (subimage_x + 1)) - (buffer_x_offset + raw->getWidth())));
+
+ // Skip rendering and sampling altogether if either width or height is degenerated to 0 (common in cropping cases)
+ if (read_width && read_height)
+ {
+ const U32 subfield = subimage_x+(subimage_y*llceil(scale_factor));
+ display(do_rebuild, scale_factor, subfield, TRUE);
+
+ if (!LLPipeline::sRenderDeferred)
+ {
+ // Required for showing the GUI in snapshots and performing bloom composite overlay
+ // Call even if show_ui is FALSE
+ render_ui(scale_factor, subfield);
+ }
+
+ for (U32 out_y = 0; out_y < read_height ; out_y++)
+ {
+ S32 output_buffer_offset = (
+ (out_y * (raw->getWidth())) // ...plus iterated y...
+ + (window_width * subimage_x) // ...plus subimage start in x...
+ + (raw->getWidth() * window_height * subimage_y) // ...plus subimage start in y...
+ - output_buffer_offset_x // ...minus buffer padding x...
+ - (output_buffer_offset_y * (raw->getWidth())) // ...minus buffer padding y...
+ ) * raw->getComponents();
+
+ // Ping the watchdog thread every 100 lines to keep us alive (arbitrary number, feel free to change)
+ if (out_y % 100 == 0)
+ {
+ LLAppViewer::instance()->pingMainloopTimeout("LLViewerWindow::rawSnapshot");
+ }
+
+ if (type == SNAPSHOT_TYPE_COLOR)
+ {
+ glReadPixels(
+ subimage_x_offset, out_y + subimage_y_offset,
+ read_width, 1,
+ GL_RGB, GL_UNSIGNED_BYTE,
+ raw->getData() + output_buffer_offset
+ );
+ }
+ else // SNAPSHOT_TYPE_DEPTH
+ {
+ LLPointer<LLImageRaw> depth_line_buffer = new LLImageRaw(read_width, 1, sizeof(GL_FLOAT)); // need to store floating point values
+ glReadPixels(
+ subimage_x_offset, out_y + subimage_y_offset,
+ read_width, 1,
+ GL_DEPTH_COMPONENT, GL_FLOAT,
+ depth_line_buffer->getData()// current output pixel is beginning of buffer...
+ );
+
+ for (S32 i = 0; i < (S32)read_width; i++)
+ {
+ F32 depth_float = *(F32*)(depth_line_buffer->getData() + (i * sizeof(F32)));
+
+ F32 linear_depth_float = 1.f / (depth_conversion_factor_1 - (depth_float * depth_conversion_factor_2));
+ U8 depth_byte = F32_to_U8(linear_depth_float, LLViewerCamera::getInstance()->getNear(), LLViewerCamera::getInstance()->getFar());
+ // write converted scanline out to result image
+ for (S32 j = 0; j < raw->getComponents(); j++)
+ {
+ *(raw->getData() + output_buffer_offset + (i * raw->getComponents()) + j) = depth_byte;
+ }
+ }
+ }
+ }
+ }
+ output_buffer_offset_x += subimage_x_offset;
+ stop_glerror();
+ }
+ output_buffer_offset_y += subimage_y_offset;
+ }
+
+ gDisplaySwapBuffers = FALSE;
+ gDepthDirty = TRUE;
+
+ // POST SNAPSHOT
+ if (!gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
+ {
+ LLPipeline::toggleRenderDebugFeature((void*)LLPipeline::RENDER_DEBUG_FEATURE_UI);
+ }
+
+ if (hide_hud)
+ {
+ LLPipeline::sShowHUDAttachments = TRUE;
+ }
+
+ /*if (high_res)
+ {
+ initFonts(1.f);
+ LLHUDObject::reshapeAll();
+ }*/
+
+ // Pre-pad image to number of pixels such that the line length is a multiple of 4 bytes (for BMP encoding)
+ // Note: this formula depends on the number of components being 3. Not obvious, but it's correct.
+ image_width += (image_width * 3) % 4;
+
+ BOOL ret = TRUE ;
+ // Resize image
+ if(llabs(image_width - image_buffer_x) > 4 || llabs(image_height - image_buffer_y) > 4)
+ {
+ ret = raw->scale( image_width, image_height );
+ }
+ else if(image_width != image_buffer_x || image_height != image_buffer_y)
+ {
+ ret = raw->scale( image_width, image_height, FALSE );
+ }
+
+
+ setCursor(UI_CURSOR_ARROW);
+
+ if (do_rebuild)
+ {
+ // If we had to do a rebuild, that means that the lists of drawables to be rendered
+ // was empty before we started.
+ // Need to reset these, otherwise we call state sort on it again when render gets called the next time
+ // and we stand a good chance of crashing on rebuild because the render drawable arrays have multiple copies of
+ // objects on them.
+ gPipeline.resetDrawOrders();
+ }
+
+ if (high_res)
+ {
+ send_agent_resume();
+ }
+
+ return ret;
+}
+
+void LLViewerWindow::destroyWindow()
+{
+ if (mWindow)
+ {
+ LLWindowManager::destroyWindow(mWindow);
+ }
+ mWindow = NULL;
+}
+
+
+void LLViewerWindow::drawMouselookInstructions()
+{
+ // Draw instructions for mouselook ("Press ESC to return to World View" partially transparent at the bottom of the screen.)
+ const std::string instructions = LLTrans::getString("LeaveMouselook");
+ const LLFontGL* font = LLFontGL::getFont(LLFontDescriptor("SansSerif", "Large", LLFontGL::BOLD));
+
+ //to be on top of Bottom bar when it is opened
+ const S32 INSTRUCTIONS_PAD = 50;
+
+ font->renderUTF8(
+ instructions, 0,
+ getWorldViewRectScaled().getCenterX(),
+ getWorldViewRectScaled().mBottom + INSTRUCTIONS_PAD,
+ LLColor4( 1.0f, 1.0f, 1.0f, 0.5f ),
+ LLFontGL::HCENTER, LLFontGL::TOP,
+ LLFontGL::NORMAL,LLFontGL::DROP_SHADOW);
+}
+
+void* LLViewerWindow::getPlatformWindow() const
+{
+ return mWindow->getPlatformWindow();
+}
+
+void* LLViewerWindow::getMediaWindow() const
+{
+ return mWindow->getMediaWindow();
+}
+
+void LLViewerWindow::focusClient() const
+{
+ return mWindow->focusClient();
+}
+
+LLRootView* LLViewerWindow::getRootView() const
+{
+ return mRootView;
+}
+
+LLRect LLViewerWindow::getWorldViewRectScaled() const
+{
+ return mWorldViewRectScaled;
+}
+
+S32 LLViewerWindow::getWorldViewHeightScaled() const
+{
+ return mWorldViewRectScaled.getHeight();
+}
+
+S32 LLViewerWindow::getWorldViewWidthScaled() const
+{
+ return mWorldViewRectScaled.getWidth();
+}
+
+
+S32 LLViewerWindow::getWorldViewHeightRaw() const
+{
+ return mWorldViewRectRaw.getHeight();
+}
+
+S32 LLViewerWindow::getWorldViewWidthRaw() const
+{
+ return mWorldViewRectRaw.getWidth();
+}
+
+S32 LLViewerWindow::getWindowHeightScaled() const
+{
+ return mWindowRectScaled.getHeight();
+}
+
+S32 LLViewerWindow::getWindowWidthScaled() const
+{
+ return mWindowRectScaled.getWidth();
+}
+
+S32 LLViewerWindow::getWindowHeightRaw() const
+{
+ return mWindowRectRaw.getHeight();
+}
+
+S32 LLViewerWindow::getWindowWidthRaw() const
+{
+ return mWindowRectRaw.getWidth();
+}
+
+void LLViewerWindow::setup2DRender()
+{
+ // setup ortho camera
+ gl_state_for_2d(mWindowRectRaw.getWidth(), mWindowRectRaw.getHeight());
+ setup2DViewport();
+}
+
+void LLViewerWindow::setup2DViewport(S32 x_offset, S32 y_offset)
+{
+ gGLViewport[0] = mWindowRectRaw.mLeft + x_offset;
+ gGLViewport[1] = mWindowRectRaw.mBottom + y_offset;
+ gGLViewport[2] = mWindowRectRaw.getWidth();
+ gGLViewport[3] = mWindowRectRaw.getHeight();
+ glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]);
+}
+
+
+void LLViewerWindow::setup3DRender()
+{
+ // setup perspective camera
+ LLViewerCamera::getInstance()->setPerspective(NOT_FOR_SELECTION, mWorldViewRectRaw.mLeft, mWorldViewRectRaw.mBottom, mWorldViewRectRaw.getWidth(), mWorldViewRectRaw.getHeight(), FALSE, LLViewerCamera::getInstance()->getNear(), MAX_FAR_CLIP*2.f);
+ setup3DViewport();
+}
+
+void LLViewerWindow::setup3DViewport(S32 x_offset, S32 y_offset)
+{
+ gGLViewport[0] = mWorldViewRectRaw.mLeft + x_offset;
+ gGLViewport[1] = mWorldViewRectRaw.mBottom + y_offset;
+ gGLViewport[2] = mWorldViewRectRaw.getWidth();
+ gGLViewport[3] = mWorldViewRectRaw.getHeight();
+ glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]);
+}
+
+void LLViewerWindow::revealIntroPanel()
+{
+ if (mProgressView)
+ {
+ mProgressView->revealIntroPanel();
+ }
+}
+
+void LLViewerWindow::setShowProgress(const BOOL show)
+{
+ if (mProgressView)
+ {
+ mProgressView->setVisible(show);
+ }
+}
+
+void LLViewerWindow::setStartupComplete()
+{
+ if (mProgressView)
+ {
+ mProgressView->setStartupComplete();
+ }
+}
+
+BOOL LLViewerWindow::getShowProgress() const
+{
+ return (mProgressView && mProgressView->getVisible());
+}
+
+void LLViewerWindow::setProgressString(const std::string& string)
+{
+ if (mProgressView)
+ {
+ mProgressView->setText(string);
+ }
+}
+
+void LLViewerWindow::setProgressMessage(const std::string& msg)
+{
+ if(mProgressView)
+ {
+ mProgressView->setMessage(msg);
+ }
+}
+
+void LLViewerWindow::setProgressPercent(const F32 percent)
+{
+ if (mProgressView)
+ {
+ mProgressView->setPercent(percent);
+ }
+}
+
+void LLViewerWindow::setProgressCancelButtonVisible( BOOL b, const std::string& label )
+{
+ if (mProgressView)
+ {
+ mProgressView->setCancelButtonVisible( b, label );
+ }
+}
+
+
+LLProgressView *LLViewerWindow::getProgressView() const
+{
+ return mProgressView;
+}
+
+void LLViewerWindow::dumpState()
+{
+ llinfos << "LLViewerWindow Active " << S32(mActive) << llendl;
+ llinfos << "mWindow visible " << S32(mWindow->getVisible())
+ << " minimized " << S32(mWindow->getMinimized())
+ << llendl;
+}
+
+void LLViewerWindow::stopGL(BOOL save_state)
+{
+ //Note: --bao
+ //if not necessary, do not change the order of the function calls in this function.
+ //if change something, make sure it will not break anything.
+ //especially be careful to put anything behind gTextureList.destroyGL(save_state);
+ if (!gGLManager.mIsDisabled)
+ {
+ llinfos << "Shutting down GL..." << llendl;
+
+ // Pause texture decode threads (will get unpaused during main loop)
+ LLAppViewer::getTextureCache()->pause();
+ LLAppViewer::getImageDecodeThread()->pause();
+ LLAppViewer::getTextureFetch()->pause();
+
+ gSky.destroyGL();
+ stop_glerror();
+
+ LLManipTranslate::destroyGL() ;
+ stop_glerror();
+
+ gBumpImageList.destroyGL();
+ stop_glerror();
+
+ LLFontGL::destroyAllGL();
+ stop_glerror();
+
+ LLVOAvatar::destroyGL();
+ stop_glerror();
+
+ LLViewerDynamicTexture::destroyGL();
+ stop_glerror();
+
+ if (gPipeline.isInit())
+ {
+ gPipeline.destroyGL();
+ }
+
+ gBox.cleanupGL();
+
+ if(gPostProcess)
+ {
+ gPostProcess->invalidate();
+ }
+
+ gTextureList.destroyGL(save_state);
+ stop_glerror();
+
+ gGLManager.mIsDisabled = TRUE;
+ stop_glerror();
+
+ llinfos << "Remaining allocated texture memory: " << LLImageGL::sGlobalTextureMemoryInBytes << " bytes" << llendl;
+ }
+}
+
+void LLViewerWindow::restoreGL(const std::string& progress_message)
+{
+ //Note: --bao
+ //if not necessary, do not change the order of the function calls in this function.
+ //if change something, make sure it will not break anything.
+ //especially, be careful to put something before gTextureList.restoreGL();
+ if (gGLManager.mIsDisabled)
+ {
+ llinfos << "Restoring GL..." << llendl;
+ gGLManager.mIsDisabled = FALSE;
+
+ initGLDefaults();
+ LLGLState::restoreGL();
+
+ gTextureList.restoreGL();
+
+ // for future support of non-square pixels, and fonts that are properly stretched
+ //LLFontGL::destroyDefaultFonts();
+ initFonts();
+
+ gSky.restoreGL();
+ gPipeline.restoreGL();
+ LLDrawPoolWater::restoreGL();
+ LLManipTranslate::restoreGL();
+
+ gBumpImageList.restoreGL();
+ LLViewerDynamicTexture::restoreGL();
+ LLVOAvatar::restoreGL();
+
+ gResizeScreenTexture = TRUE;
+ gWindowResized = TRUE;
+
+ if (isAgentAvatarValid() && !gAgentAvatarp->isUsingBakedTextures())
+ {
+ LLVisualParamHint::requestHintUpdates();
+ }
+
+ if (!progress_message.empty())
+ {
+ gRestoreGLTimer.reset();
+ gRestoreGL = TRUE;
+ setShowProgress(TRUE);
+ setProgressString(progress_message);
+ }
+ llinfos << "...Restoring GL done" << llendl;
+ if(!LLAppViewer::instance()->restoreErrorTrap())
+ {
+ llwarns << " Someone took over my signal/exception handler (post restoreGL)!" << llendl;
+ }
+
+ }
+}
+
+void LLViewerWindow::initFonts(F32 zoom_factor)
+{
+ LLFontGL::destroyAllGL();
+ // Initialize with possibly different zoom factor
+
+ LLFontManager::initClass();
+
+ LLFontGL::initClass( gSavedSettings.getF32("FontScreenDPI"),
+ mDisplayScale.mV[VX] * zoom_factor,
+ mDisplayScale.mV[VY] * zoom_factor,
+ gDirUtilp->getAppRODataDir(),
+ LLUI::getXUIPaths());
+ // Force font reloads, which can be very slow
+ LLFontGL::loadDefaultFonts();
+}
+
+void LLViewerWindow::requestResolutionUpdate()
+{
+ mResDirty = true;
+}
+
+void LLViewerWindow::checkSettings()
+{
+ if (mStatesDirty)
+ {
+ gGL.refreshState();
+ LLViewerShaderMgr::instance()->setShaders();
+ mStatesDirty = false;
+ }
+
+ // We want to update the resolution AFTER the states getting refreshed not before.
+ if (mResDirty)
+ {
+ reshape(getWindowWidthRaw(), getWindowHeightRaw());
+ mResDirty = false;
+ }
+}
+
+void LLViewerWindow::restartDisplay(BOOL show_progress_bar)
+{
+ llinfos << "Restaring GL" << llendl;
+ stopGL();
+ if (show_progress_bar)
+ {
+ restoreGL(LLTrans::getString("ProgressChangingResolution"));
+ }
+ else
+ {
+ restoreGL();
+ }
+}
+
+BOOL LLViewerWindow::changeDisplaySettings(LLCoordScreen size, BOOL disable_vsync, BOOL show_progress_bar)
+{
+ //BOOL was_maximized = gSavedSettings.getBOOL("WindowMaximized");
+
+ //gResizeScreenTexture = TRUE;
+
+
+ //U32 fsaa = gSavedSettings.getU32("RenderFSAASamples");
+ //U32 old_fsaa = mWindow->getFSAASamples();
+
+ // if not maximized, use the request size
+ if (!mWindow->getMaximized())
+ {
+ mWindow->setSize(size);
+ }
+
+ //if (fsaa == old_fsaa)
+ {
+ return TRUE;
+ }
+
+/*
+
+ // Close floaters that don't handle settings change
+ LLFloaterReg::hideInstance("snapshot");
+
+ BOOL result_first_try = FALSE;
+ BOOL result_second_try = FALSE;
+
+ LLFocusableElement* keyboard_focus = gFocusMgr.getKeyboardFocus();
+ send_agent_pause();
+ llinfos << "Stopping GL during changeDisplaySettings" << llendl;
+ stopGL();
+ mIgnoreActivate = TRUE;
+ LLCoordScreen old_size;
+ LLCoordScreen old_pos;
+ mWindow->getSize(&old_size);
+
+ //mWindow->setFSAASamples(fsaa);
+
+ result_first_try = mWindow->switchContext(false, size, disable_vsync);
+ if (!result_first_try)
+ {
+ // try to switch back
+ //mWindow->setFSAASamples(old_fsaa);
+ result_second_try = mWindow->switchContext(false, old_size, disable_vsync);
+
+ if (!result_second_try)
+ {
+ // we are stuck...try once again with a minimal resolution?
+ send_agent_resume();
+ mIgnoreActivate = FALSE;
+ return FALSE;
+ }
+ }
+ send_agent_resume();
+
+ llinfos << "Restoring GL during resolution change" << llendl;
+ if (show_progress_bar)
+ {
+ restoreGL(LLTrans::getString("ProgressChangingResolution"));
+ }
+ else
+ {
+ restoreGL();
+ }
+
+ if (!result_first_try)
+ {
+ LLSD args;
+ args["RESX"] = llformat("%d",size.mX);
+ args["RESY"] = llformat("%d",size.mY);
+ LLNotificationsUtil::add("ResolutionSwitchFail", args);
+ size = old_size; // for reshape below
+ }
+
+ BOOL success = result_first_try || result_second_try;
+
+ if (success)
+ {
+ // maximize window if was maximized, else reposition
+ if (was_maximized)
+ {
+ mWindow->maximize();
+ }
+ else
+ {
+ S32 windowX = gSavedSettings.getS32("WindowX");
+ S32 windowY = gSavedSettings.getS32("WindowY");
+
+ mWindow->setPosition(LLCoordScreen ( windowX, windowY ) );
+ }
+ }
+
+ mIgnoreActivate = FALSE;
+ gFocusMgr.setKeyboardFocus(keyboard_focus);
+
+ return success;
+
+ */
+}
+
+F32 LLViewerWindow::getWorldViewAspectRatio() const
+{
+ F32 world_aspect = (F32)mWorldViewRectRaw.getWidth() / (F32)mWorldViewRectRaw.getHeight();
+ return world_aspect;
+}
+
+void LLViewerWindow::calcDisplayScale()
+{
+ F32 ui_scale_factor = gSavedSettings.getF32("UIScaleFactor");
+ LLVector2 display_scale;
+ display_scale.setVec(llmax(1.f / mWindow->getPixelAspectRatio(), 1.f), llmax(mWindow->getPixelAspectRatio(), 1.f));
+ display_scale *= ui_scale_factor;
+
+ // limit minimum display scale
+ if (display_scale.mV[VX] < MIN_DISPLAY_SCALE || display_scale.mV[VY] < MIN_DISPLAY_SCALE)
+ {
+ display_scale *= MIN_DISPLAY_SCALE / llmin(display_scale.mV[VX], display_scale.mV[VY]);
+ }
+
+ if (display_scale != mDisplayScale)
+ {
+ llinfos << "Setting display scale to " << display_scale << llendl;
+
+ mDisplayScale = display_scale;
+ // Init default fonts
+ initFonts();
+ }
+}
+
+//static
+LLRect LLViewerWindow::calcScaledRect(const LLRect & rect, const LLVector2& display_scale)
+{
+ LLRect res = rect;
+ res.mLeft = llround((F32)res.mLeft / display_scale.mV[VX]);
+ res.mRight = llround((F32)res.mRight / display_scale.mV[VX]);
+ res.mBottom = llround((F32)res.mBottom / display_scale.mV[VY]);
+ res.mTop = llround((F32)res.mTop / display_scale.mV[VY]);
+
+ return res;
+}
+
+S32 LLViewerWindow::getChatConsoleBottomPad()
+{
+ S32 offset = 0;
+
+ if(gToolBarView)
+ offset += gToolBarView->getChild<LLView>("bottom_toolbar_panel")->getRect().getHeight();
+
+ return offset;
+}
+
+LLRect LLViewerWindow::getChatConsoleRect()
+{
+ LLRect full_window(0, getWindowHeightScaled(), getWindowWidthScaled(), 0);
+ LLRect console_rect = full_window;
+
+ const S32 CONSOLE_PADDING_TOP = 24;
+ const S32 CONSOLE_PADDING_LEFT = 24;
+ const S32 CONSOLE_PADDING_RIGHT = 10;
+
+ console_rect.mTop -= CONSOLE_PADDING_TOP;
+ console_rect.mBottom += getChatConsoleBottomPad();
+
+ console_rect.mLeft += CONSOLE_PADDING_LEFT;
+
+ static const BOOL CHAT_FULL_WIDTH = gSavedSettings.getBOOL("ChatFullWidth");
+
+ if (CHAT_FULL_WIDTH)
+ {
+ console_rect.mRight -= CONSOLE_PADDING_RIGHT;
+ }
+ else
+ {
+ // Make console rect somewhat narrow so having inventory open is
+ // less of a problem.
+ console_rect.mRight = console_rect.mLeft + 2 * getWindowWidthScaled() / 3;
+ }
+
+ return console_rect;
+}
+//----------------------------------------------------------------------------
+
+
+//static
+bool LLViewerWindow::onAlert(const LLSD& notify)
+{
+ LLNotificationPtr notification = LLNotifications::instance().find(notify["id"].asUUID());
+
+ if (gHeadlessClient)
+ {
+ llinfos << "Alert: " << notification->getName() << llendl;
+ }
+
+ // If we're in mouselook, the mouse is hidden and so the user can't click
+ // the dialog buttons. In that case, change to First Person instead.
+ if( gAgentCamera.cameraMouselook() )
+ {
+ gAgentCamera.changeCameraToDefault();
+ }
+ return false;
+}
+
+void LLViewerWindow::setUIVisibility(bool visible)
+{
+ mUIVisible = visible;
+
+ if (!visible)
+ {
+ gAgentCamera.changeCameraToThirdPerson(FALSE);
+ gFloaterView->hideAllFloaters();
+ }
+ else
+ {
+ gFloaterView->showHiddenFloaters();
+ }
+
+ if (gToolBarView)
+ {
+ gToolBarView->setToolBarsVisible(visible);
+ }
+
+ mRootView->getChildView("topinfo_bar_container")->setVisible(visible);
+ mRootView->getChildView("nav_bar_container")->setVisible(visible);
+ mRootView->getChildView("status_bar_container")->setVisible(visible);
+}
+
+bool LLViewerWindow::getUIVisibility()
+{
+ return mUIVisible;
+}
+
+////////////////////////////////////////////////////////////////////////////
+//
+// LLPickInfo
+//
+LLPickInfo::LLPickInfo()
+ : mKeyMask(MASK_NONE),
+ mPickCallback(NULL),
+ mPickType(PICK_INVALID),
+ mWantSurfaceInfo(FALSE),
+ mObjectFace(-1),
+ mUVCoords(-1.f, -1.f),
+ mSTCoords(-1.f, -1.f),
+ mXYCoords(-1, -1),
+ mIntersection(),
+ mNormal(),
+ mBinormal(),
+ mHUDIcon(NULL),
+ mPickTransparent(FALSE)
+{
+}
+
+LLPickInfo::LLPickInfo(const LLCoordGL& mouse_pos,
+ MASK keyboard_mask,
+ BOOL pick_transparent,
+ BOOL pick_uv_coords,
+ void (*pick_callback)(const LLPickInfo& pick_info))
+ : mMousePt(mouse_pos),
+ mKeyMask(keyboard_mask),
+ mPickCallback(pick_callback),
+ mPickType(PICK_INVALID),
+ mWantSurfaceInfo(pick_uv_coords),
+ mObjectFace(-1),
+ mUVCoords(-1.f, -1.f),
+ mSTCoords(-1.f, -1.f),
+ mXYCoords(-1, -1),
+ mNormal(),
+ mBinormal(),
+ mHUDIcon(NULL),
+ mPickTransparent(pick_transparent)
+{
+}
+
+void LLPickInfo::fetchResults()
+{
+
+ S32 face_hit = -1;
+ LLVector3 intersection, normal, binormal;
+ LLVector2 uv;
+
+ LLHUDIcon* hit_icon = gViewerWindow->cursorIntersectIcon(mMousePt.mX, mMousePt.mY, 512.f, &intersection);
+
+ F32 icon_dist = 0.f;
+ if (hit_icon)
+ {
+ icon_dist = (LLViewerCamera::getInstance()->getOrigin()-intersection).magVec();
+ }
+ LLViewerObject* hit_object = gViewerWindow->cursorIntersect(mMousePt.mX, mMousePt.mY, 512.f,
+ NULL, -1, mPickTransparent, &face_hit,
+ &intersection, &uv, &normal, &binormal);
+
+ mPickPt = mMousePt;
+
+ U32 te_offset = face_hit > -1 ? face_hit : 0;
+
+ //unproject relative clicked coordinate from window coordinate using GL
+
+ LLViewerObject* objectp = hit_object;
+
+ if (hit_icon &&
+ (!objectp ||
+ icon_dist < (LLViewerCamera::getInstance()->getOrigin()-intersection).magVec()))
+ {
+ // was this name referring to a hud icon?
+ mHUDIcon = hit_icon;
+ mPickType = PICK_ICON;
+ mPosGlobal = mHUDIcon->getPositionGlobal();
+ }
+ else if (objectp)
+ {
+ if( objectp->getPCode() == LLViewerObject::LL_VO_SURFACE_PATCH )
+ {
+ // Hit land
+ mPickType = PICK_LAND;
+ mObjectID.setNull(); // land has no id
+
+ // put global position into land_pos
+ LLVector3d land_pos;
+ if (!gViewerWindow->mousePointOnLandGlobal(mPickPt.mX, mPickPt.mY, &land_pos))
+ {
+ // The selected point is beyond the draw distance or is otherwise
+ // not selectable. Return before calling mPickCallback().
+ return;
+ }
+
+ // Fudge the land focus a little bit above ground.
+ mPosGlobal = land_pos + LLVector3d::z_axis * 0.1f;
+ }
+ else
+ {
+ if(isFlora(objectp))
+ {
+ mPickType = PICK_FLORA;
+ }
+ else
+ {
+ mPickType = PICK_OBJECT;
+ }
+ mObjectOffset = gAgentCamera.calcFocusOffset(objectp, intersection, mPickPt.mX, mPickPt.mY);
+ mObjectID = objectp->mID;
+ mObjectFace = (te_offset == NO_FACE) ? -1 : (S32)te_offset;
+
+ mPosGlobal = gAgent.getPosGlobalFromAgent(intersection);
+
+ if (mWantSurfaceInfo)
+ {
+ getSurfaceInfo();
+ }
+ }
+ }
+
+ if (mPickCallback)
+ {
+ mPickCallback(*this);
+ }
+}
+
+LLPointer<LLViewerObject> LLPickInfo::getObject() const
+{
+ return gObjectList.findObject( mObjectID );
+}
+
+void LLPickInfo::updateXYCoords()
+{
+ if (mObjectFace > -1)
+ {
+ const LLTextureEntry* tep = getObject()->getTE(mObjectFace);
+ LLPointer<LLViewerTexture> imagep = LLViewerTextureManager::getFetchedTexture(tep->getID());
+ if(mUVCoords.mV[VX] >= 0.f && mUVCoords.mV[VY] >= 0.f && imagep.notNull())
+ {
+ mXYCoords.mX = llround(mUVCoords.mV[VX] * (F32)imagep->getWidth());
+ mXYCoords.mY = llround((1.f - mUVCoords.mV[VY]) * (F32)imagep->getHeight());
+ }
+ }
+}
+
+void LLPickInfo::getSurfaceInfo()
+{
+ // set values to uninitialized - this is what we return if no intersection is found
+ mObjectFace = -1;
+ mUVCoords = LLVector2(-1, -1);
+ mSTCoords = LLVector2(-1, -1);
+ mXYCoords = LLCoordScreen(-1, -1);
+ mIntersection = LLVector3(0,0,0);
+ mNormal = LLVector3(0,0,0);
+ mBinormal = LLVector3(0,0,0);
+
+ LLViewerObject* objectp = getObject();
+
+ if (objectp)
+ {
+ if (gViewerWindow->cursorIntersect(llround((F32)mMousePt.mX), llround((F32)mMousePt.mY), 1024.f,
+ objectp, -1, mPickTransparent,
+ &mObjectFace,
+ &mIntersection,
+ &mSTCoords,
+ &mNormal,
+ &mBinormal))
+ {
+ // if we succeeded with the intersect above, compute the texture coordinates:
+
+ if (objectp->mDrawable.notNull() && mObjectFace > -1)
+ {
+ LLFace* facep = objectp->mDrawable->getFace(mObjectFace);
+
+ mUVCoords = facep->surfaceToTexture(mSTCoords, mIntersection, mNormal);
+ }
+
+ // and XY coords:
+ updateXYCoords();
+
+ }
+ }
+}
+
+
+/* code to get UV via a special UV render - removed in lieu of raycast method
+LLVector2 LLPickInfo::pickUV()
+{
+ LLVector2 result(-1.f, -1.f);
+
+ LLViewerObject* objectp = getObject();
+ if (!objectp)
+ {
+ return result;
+ }
+
+ if (mObjectFace > -1 &&
+ objectp->mDrawable.notNull() && objectp->getPCode() == LL_PCODE_VOLUME &&
+ mObjectFace < objectp->mDrawable->getNumFaces())
+ {
+ S32 scaled_x = llround((F32)mPickPt.mX * gViewerWindow->getDisplayScale().mV[VX]);
+ S32 scaled_y = llround((F32)mPickPt.mY * gViewerWindow->getDisplayScale().mV[VY]);
+ const S32 UV_PICK_WIDTH = 5;
+ const S32 UV_PICK_HALF_WIDTH = (UV_PICK_WIDTH - 1) / 2;
+ U8 uv_pick_buffer[UV_PICK_WIDTH * UV_PICK_WIDTH * 4];
+ LLFace* facep = objectp->mDrawable->getFace(mObjectFace);
+ if (facep)
+ {
+ LLGLState scissor_state(GL_SCISSOR_TEST);
+ scissor_state.enable();
+ LLViewerCamera::getInstance()->setPerspective(FOR_SELECTION, scaled_x - UV_PICK_HALF_WIDTH, scaled_y - UV_PICK_HALF_WIDTH, UV_PICK_WIDTH, UV_PICK_WIDTH, FALSE);
+ //glViewport(scaled_x - UV_PICK_HALF_WIDTH, scaled_y - UV_PICK_HALF_WIDTH, UV_PICK_WIDTH, UV_PICK_WIDTH);
+ glScissor(scaled_x - UV_PICK_HALF_WIDTH, scaled_y - UV_PICK_HALF_WIDTH, UV_PICK_WIDTH, UV_PICK_WIDTH);
+
+ glClear(GL_DEPTH_BUFFER_BIT);
+
+ facep->renderSelectedUV();
+
+ glReadPixels(scaled_x - UV_PICK_HALF_WIDTH, scaled_y - UV_PICK_HALF_WIDTH, UV_PICK_WIDTH, UV_PICK_WIDTH, GL_RGBA, GL_UNSIGNED_BYTE, uv_pick_buffer);
+ U8* center_pixel = &uv_pick_buffer[4 * ((UV_PICK_WIDTH * UV_PICK_HALF_WIDTH) + UV_PICK_HALF_WIDTH + 1)];
+
+ result.mV[VX] = (F32)((center_pixel[VGREEN] & 0xf) + (16.f * center_pixel[VRED])) / 4095.f;
+ result.mV[VY] = (F32)((center_pixel[VGREEN] >> 4) + (16.f * center_pixel[VBLUE])) / 4095.f;
+ }
+ }
+
+ return result;
+} */
+
+
+//static
+bool LLPickInfo::isFlora(LLViewerObject* object)
+{
+ if (!object) return false;
+
+ LLPCode pcode = object->getPCode();
+
+ if( (LL_PCODE_LEGACY_GRASS == pcode)
+ || (LL_PCODE_LEGACY_TREE == pcode)
+ || (LL_PCODE_TREE_NEW == pcode))
+ {
+ return true;
+ }
+ return false;
+}
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 657cdc0e07..7511208ae5 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -1,9809 +1,9810 @@
-/**
- * @file pipeline.cpp
- * @brief Rendering pipeline.
- *
- * $LicenseInfo:firstyear=2005&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include "pipeline.h"
-
-// library includes
-#include "llaudioengine.h" // For debugging.
-#include "imageids.h"
-#include "llerror.h"
-#include "llviewercontrol.h"
-#include "llfasttimer.h"
-#include "llfontgl.h"
-#include "llmemtype.h"
-#include "llnamevalue.h"
-#include "llpointer.h"
-#include "llprimitive.h"
-#include "llvolume.h"
-#include "material_codes.h"
-#include "timing.h"
-#include "v3color.h"
-#include "llui.h"
-#include "llglheaders.h"
-#include "llrender.h"
-#include "llwindow.h" // swapBuffers()
-
-// newview includes
-#include "llagent.h"
-#include "llagentcamera.h"
-#include "lldrawable.h"
-#include "lldrawpoolalpha.h"
-#include "lldrawpoolavatar.h"
-#include "lldrawpoolground.h"
-#include "lldrawpoolbump.h"
-#include "lldrawpooltree.h"
-#include "lldrawpoolwater.h"
-#include "llface.h"
-#include "llfeaturemanager.h"
-#include "llfloatertelehub.h"
-#include "llfloaterreg.h"
-#include "llgldbg.h"
-#include "llhudmanager.h"
-#include "llhudnametag.h"
-#include "llhudtext.h"
-#include "lllightconstants.h"
-#include "llmeshrepository.h"
-#include "llresmgr.h"
-#include "llselectmgr.h"
-#include "llsky.h"
-#include "lltracker.h"
-#include "lltool.h"
-#include "lltoolmgr.h"
-#include "llviewercamera.h"
-#include "llviewermediafocus.h"
-#include "llviewertexturelist.h"
-#include "llviewerobject.h"
-#include "llviewerobjectlist.h"
-#include "llviewerparcelmgr.h"
-#include "llviewerregion.h" // for audio debugging.
-#include "llviewerwindow.h" // For getSpinAxis
-#include "llvoavatarself.h"
-#include "llvoground.h"
-#include "llvosky.h"
-#include "llvotree.h"
-#include "llvovolume.h"
-#include "llvosurfacepatch.h"
-#include "llvowater.h"
-#include "llvotree.h"
-#include "llvopartgroup.h"
-#include "llworld.h"
-#include "llcubemap.h"
-#include "llviewershadermgr.h"
-#include "llviewerstats.h"
-#include "llviewerjoystick.h"
-#include "llviewerdisplay.h"
-#include "llwlparammanager.h"
-#include "llwaterparammanager.h"
-#include "llspatialpartition.h"
-#include "llmutelist.h"
-#include "lltoolpie.h"
-#include "llcurl.h"
-#include "llnotifications.h"
-
-
-#ifdef _DEBUG
-// Debug indices is disabled for now for debug performance - djs 4/24/02
-//#define DEBUG_INDICES
-#else
-//#define DEBUG_INDICES
-#endif
-
-//cached settings
-BOOL LLPipeline::RenderAvatarVP;
-BOOL LLPipeline::VertexShaderEnable;
-BOOL LLPipeline::WindLightUseAtmosShaders;
-BOOL LLPipeline::RenderDeferred;
-F32 LLPipeline::RenderDeferredSunWash;
-U32 LLPipeline::RenderFSAASamples;
-U32 LLPipeline::RenderResolutionDivisor;
-BOOL LLPipeline::RenderUIBuffer;
-S32 LLPipeline::RenderShadowDetail;
-BOOL LLPipeline::RenderDeferredSSAO;
-F32 LLPipeline::RenderShadowResolutionScale;
-BOOL LLPipeline::RenderLocalLights;
-BOOL LLPipeline::RenderDelayCreation;
-BOOL LLPipeline::RenderAnimateRes;
-BOOL LLPipeline::FreezeTime;
-S32 LLPipeline::DebugBeaconLineWidth;
-F32 LLPipeline::RenderHighlightBrightness;
-LLColor4 LLPipeline::RenderHighlightColor;
-F32 LLPipeline::RenderHighlightThickness;
-BOOL LLPipeline::RenderSpotLightsInNondeferred;
-LLColor4 LLPipeline::PreviewAmbientColor;
-LLColor4 LLPipeline::PreviewDiffuse0;
-LLColor4 LLPipeline::PreviewSpecular0;
-LLColor4 LLPipeline::PreviewDiffuse1;
-LLColor4 LLPipeline::PreviewSpecular1;
-LLColor4 LLPipeline::PreviewDiffuse2;
-LLColor4 LLPipeline::PreviewSpecular2;
-LLVector3 LLPipeline::PreviewDirection0;
-LLVector3 LLPipeline::PreviewDirection1;
-LLVector3 LLPipeline::PreviewDirection2;
-F32 LLPipeline::RenderGlowMinLuminance;
-F32 LLPipeline::RenderGlowMaxExtractAlpha;
-F32 LLPipeline::RenderGlowWarmthAmount;
-LLVector3 LLPipeline::RenderGlowLumWeights;
-LLVector3 LLPipeline::RenderGlowWarmthWeights;
-S32 LLPipeline::RenderGlowResolutionPow;
-S32 LLPipeline::RenderGlowIterations;
-F32 LLPipeline::RenderGlowWidth;
-F32 LLPipeline::RenderGlowStrength;
-BOOL LLPipeline::RenderDepthOfField;
-F32 LLPipeline::CameraFocusTransitionTime;
-F32 LLPipeline::CameraFNumber;
-F32 LLPipeline::CameraFocalLength;
-F32 LLPipeline::CameraFieldOfView;
-F32 LLPipeline::RenderShadowNoise;
-F32 LLPipeline::RenderShadowBlurSize;
-F32 LLPipeline::RenderSSAOScale;
-U32 LLPipeline::RenderSSAOMaxScale;
-F32 LLPipeline::RenderSSAOFactor;
-LLVector3 LLPipeline::RenderSSAOEffect;
-F32 LLPipeline::RenderShadowOffsetError;
-F32 LLPipeline::RenderShadowBiasError;
-F32 LLPipeline::RenderShadowOffset;
-F32 LLPipeline::RenderShadowBias;
-F32 LLPipeline::RenderSpotShadowOffset;
-F32 LLPipeline::RenderSpotShadowBias;
-F32 LLPipeline::RenderEdgeDepthCutoff;
-F32 LLPipeline::RenderEdgeNormCutoff;
-LLVector3 LLPipeline::RenderShadowGaussian;
-F32 LLPipeline::RenderShadowBlurDistFactor;
-BOOL LLPipeline::RenderDeferredAtmospheric;
-S32 LLPipeline::RenderReflectionDetail;
-F32 LLPipeline::RenderHighlightFadeTime;
-LLVector3 LLPipeline::RenderShadowClipPlanes;
-LLVector3 LLPipeline::RenderShadowOrthoClipPlanes;
-LLVector3 LLPipeline::RenderShadowNearDist;
-F32 LLPipeline::RenderFarClip;
-LLVector3 LLPipeline::RenderShadowSplitExponent;
-F32 LLPipeline::RenderShadowErrorCutoff;
-F32 LLPipeline::RenderShadowFOVCutoff;
-BOOL LLPipeline::CameraOffset;
-F32 LLPipeline::CameraMaxCoF;
-F32 LLPipeline::CameraDoFResScale;
-
-const F32 BACKLIGHT_DAY_MAGNITUDE_AVATAR = 0.2f;
-const F32 BACKLIGHT_NIGHT_MAGNITUDE_AVATAR = 0.1f;
-const F32 BACKLIGHT_DAY_MAGNITUDE_OBJECT = 0.1f;
-const F32 BACKLIGHT_NIGHT_MAGNITUDE_OBJECT = 0.08f;
-const S32 MAX_OFFSCREEN_GEOMETRY_CHANGES_PER_FRAME = 10;
-const U32 REFLECTION_MAP_RES = 128;
-const U32 DEFERRED_VB_MASK = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1;
-// Max number of occluders to search for. JC
-const S32 MAX_OCCLUDER_COUNT = 2;
-
-extern S32 gBoxFrame;
-//extern BOOL gHideSelectedObjects;
-extern BOOL gDisplaySwapBuffers;
-extern BOOL gDebugGL;
-
-// hack counter for rendering a fixed number of frames after toggling
-// fullscreen to work around DEV-5361
-static S32 sDelayedVBOEnable = 0;
-
-BOOL gAvatarBacklight = FALSE;
-
-BOOL gDebugPipeline = FALSE;
-LLPipeline gPipeline;
-const LLMatrix4* gGLLastMatrix = NULL;
-
-LLFastTimer::DeclareTimer FTM_RENDER_GEOMETRY("Geometry");
-LLFastTimer::DeclareTimer FTM_RENDER_GRASS("Grass");
-LLFastTimer::DeclareTimer FTM_RENDER_INVISIBLE("Invisible");
-LLFastTimer::DeclareTimer FTM_RENDER_OCCLUSION("Occlusion");
-LLFastTimer::DeclareTimer FTM_RENDER_SHINY("Shiny");
-LLFastTimer::DeclareTimer FTM_RENDER_SIMPLE("Simple");
-LLFastTimer::DeclareTimer FTM_RENDER_TERRAIN("Terrain");
-LLFastTimer::DeclareTimer FTM_RENDER_TREES("Trees");
-LLFastTimer::DeclareTimer FTM_RENDER_UI("UI");
-LLFastTimer::DeclareTimer FTM_RENDER_WATER("Water");
-LLFastTimer::DeclareTimer FTM_RENDER_WL_SKY("Windlight Sky");
-LLFastTimer::DeclareTimer FTM_RENDER_ALPHA("Alpha Objects");
-LLFastTimer::DeclareTimer FTM_RENDER_CHARACTERS("Avatars");
-LLFastTimer::DeclareTimer FTM_RENDER_BUMP("Bump");
-LLFastTimer::DeclareTimer FTM_RENDER_FULLBRIGHT("Fullbright");
-LLFastTimer::DeclareTimer FTM_RENDER_GLOW("Glow");
-LLFastTimer::DeclareTimer FTM_GEO_UPDATE("Geo Update");
-LLFastTimer::DeclareTimer FTM_POOLRENDER("RenderPool");
-LLFastTimer::DeclareTimer FTM_POOLS("Pools");
-LLFastTimer::DeclareTimer FTM_RENDER_BLOOM_FBO("First FBO");
-LLFastTimer::DeclareTimer FTM_STATESORT("Sort Draw State");
-LLFastTimer::DeclareTimer FTM_PIPELINE("Pipeline");
-LLFastTimer::DeclareTimer FTM_CLIENT_COPY("Client Copy");
-LLFastTimer::DeclareTimer FTM_RENDER_DEFERRED("Deferred Shading");
-
-
-static LLFastTimer::DeclareTimer FTM_STATESORT_DRAWABLE("Sort Drawables");
-static LLFastTimer::DeclareTimer FTM_STATESORT_POSTSORT("Post Sort");
-
-//----------------------------------------
-std::string gPoolNames[] =
-{
- // Correspond to LLDrawpool enum render type
- "NONE",
- "POOL_SIMPLE",
- "POOL_GROUND",
- "POOL_FULLBRIGHT",
- "POOL_BUMP",
- "POOL_TERRAIN,"
- "POOL_SKY",
- "POOL_WL_SKY",
- "POOL_TREE",
- "POOL_GRASS",
- "POOL_INVISIBLE",
- "POOL_AVATAR",
- "POOL_VOIDWATER",
- "POOL_WATER",
- "POOL_GLOW",
- "POOL_ALPHA"
-};
-
-void drawBox(const LLVector3& c, const LLVector3& r);
-void drawBoxOutline(const LLVector3& pos, const LLVector3& size);
-U32 nhpo2(U32 v);
-
-glh::matrix4f glh_copy_matrix(F32* src)
-{
- glh::matrix4f ret;
- ret.set_value(src);
- return ret;
-}
-
-glh::matrix4f glh_get_current_modelview()
-{
- return glh_copy_matrix(gGLModelView);
-}
-
-glh::matrix4f glh_get_current_projection()
-{
- return glh_copy_matrix(gGLProjection);
-}
-
-glh::matrix4f glh_get_last_modelview()
-{
- return glh_copy_matrix(gGLLastModelView);
-}
-
-glh::matrix4f glh_get_last_projection()
-{
- return glh_copy_matrix(gGLLastProjection);
-}
-
-void glh_copy_matrix(const glh::matrix4f& src, F32* dst)
-{
- for (U32 i = 0; i < 16; i++)
- {
- dst[i] = src.m[i];
- }
-}
-
-void glh_set_current_modelview(const glh::matrix4f& mat)
-{
- glh_copy_matrix(mat, gGLModelView);
-}
-
-void glh_set_current_projection(glh::matrix4f& mat)
-{
- glh_copy_matrix(mat, gGLProjection);
-}
-
-glh::matrix4f gl_ortho(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat znear, GLfloat zfar)
-{
- glh::matrix4f ret(
- 2.f/(right-left), 0.f, 0.f, -(right+left)/(right-left),
- 0.f, 2.f/(top-bottom), 0.f, -(top+bottom)/(top-bottom),
- 0.f, 0.f, -2.f/(zfar-znear), -(zfar+znear)/(zfar-znear),
- 0.f, 0.f, 0.f, 1.f);
-
- return ret;
-}
-
-void display_update_camera();
-//----------------------------------------
-
-S32 LLPipeline::sCompiles = 0;
-
-BOOL LLPipeline::sPickAvatar = TRUE;
-BOOL LLPipeline::sDynamicLOD = TRUE;
-BOOL LLPipeline::sShowHUDAttachments = TRUE;
-BOOL LLPipeline::sRenderMOAPBeacons = FALSE;
-BOOL LLPipeline::sRenderPhysicalBeacons = TRUE;
-BOOL LLPipeline::sRenderScriptedBeacons = FALSE;
-BOOL LLPipeline::sRenderScriptedTouchBeacons = TRUE;
-BOOL LLPipeline::sRenderParticleBeacons = FALSE;
-BOOL LLPipeline::sRenderSoundBeacons = FALSE;
-BOOL LLPipeline::sRenderBeacons = FALSE;
-BOOL LLPipeline::sRenderHighlight = TRUE;
-BOOL LLPipeline::sForceOldBakedUpload = FALSE;
-S32 LLPipeline::sUseOcclusion = 0;
-BOOL LLPipeline::sDelayVBUpdate = TRUE;
-BOOL LLPipeline::sAutoMaskAlphaDeferred = TRUE;
-BOOL LLPipeline::sAutoMaskAlphaNonDeferred = FALSE;
-BOOL LLPipeline::sDisableShaders = FALSE;
-BOOL LLPipeline::sRenderBump = TRUE;
-BOOL LLPipeline::sBakeSunlight = FALSE;
-BOOL LLPipeline::sNoAlpha = FALSE;
-BOOL LLPipeline::sUseTriStrips = TRUE;
-BOOL LLPipeline::sUseFarClip = TRUE;
-BOOL LLPipeline::sShadowRender = FALSE;
-BOOL LLPipeline::sWaterReflections = FALSE;
-BOOL LLPipeline::sRenderGlow = FALSE;
-BOOL LLPipeline::sReflectionRender = FALSE;
-BOOL LLPipeline::sImpostorRender = FALSE;
-BOOL LLPipeline::sUnderWaterRender = FALSE;
-BOOL LLPipeline::sTextureBindTest = FALSE;
-BOOL LLPipeline::sRenderFrameTest = FALSE;
-BOOL LLPipeline::sRenderAttachedLights = TRUE;
-BOOL LLPipeline::sRenderAttachedParticles = TRUE;
-BOOL LLPipeline::sRenderDeferred = FALSE;
-BOOL LLPipeline::sMemAllocationThrottled = FALSE;
-S32 LLPipeline::sVisibleLightCount = 0;
-F32 LLPipeline::sMinRenderSize = 0.f;
-
-
-static LLCullResult* sCull = NULL;
-
-static const U32 gl_cube_face[] =
-{
- GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB,
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB,
-};
-
-void validate_framebuffer_object();
-
-
-bool addDeferredAttachments(LLRenderTarget& target)
-{
- return target.addColorAttachment(GL_RGBA) && //specular
- target.addColorAttachment(GL_RGBA); //normal+z
-}
-
-LLPipeline::LLPipeline() :
- mBackfaceCull(FALSE),
- mBatchCount(0),
- mMatrixOpCount(0),
- mTextureMatrixOps(0),
- mMaxBatchSize(0),
- mMinBatchSize(0),
- mMeanBatchSize(0),
- mTrianglesDrawn(0),
- mNumVisibleNodes(0),
- mVerticesRelit(0),
- mLightingChanges(0),
- mGeometryChanges(0),
- mNumVisibleFaces(0),
-
- mInitialized(FALSE),
- mVertexShadersEnabled(FALSE),
- mVertexShadersLoaded(0),
- mRenderDebugFeatureMask(0),
- mRenderDebugMask(0),
- mOldRenderDebugMask(0),
- mGroupQ1Locked(false),
- mGroupQ2Locked(false),
- mLastRebuildPool(NULL),
- mAlphaPool(NULL),
- mSkyPool(NULL),
- mTerrainPool(NULL),
- mWaterPool(NULL),
- mGroundPool(NULL),
- mSimplePool(NULL),
- mFullbrightPool(NULL),
- mInvisiblePool(NULL),
- mGlowPool(NULL),
- mBumpPool(NULL),
- mWLSkyPool(NULL),
- mLightMask(0),
- mLightMovingMask(0),
- mLightingDetail(0),
- mScreenWidth(0),
- mScreenHeight(0)
-{
- mNoiseMap = 0;
- mTrueNoiseMap = 0;
- mLightFunc = 0;
-}
-
-void LLPipeline::init()
-{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_INIT);
-
- refreshCachedSettings();
-
- gOctreeMaxCapacity = gSavedSettings.getU32("OctreeMaxNodeCapacity");
- sDynamicLOD = gSavedSettings.getBOOL("RenderDynamicLOD");
- sRenderBump = gSavedSettings.getBOOL("RenderObjectBump");
- sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips");
- LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO");
- LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO");
- LLVertexBuffer::sPreferStreamDraw = gSavedSettings.getBOOL("RenderPreferStreamDraw");
- sRenderAttachedLights = gSavedSettings.getBOOL("RenderAttachedLights");
- sRenderAttachedParticles = gSavedSettings.getBOOL("RenderAttachedParticles");
-
- mInitialized = TRUE;
-
- stop_glerror();
-
- //create render pass pools
- getPool(LLDrawPool::POOL_ALPHA);
- getPool(LLDrawPool::POOL_SIMPLE);
- getPool(LLDrawPool::POOL_GRASS);
- getPool(LLDrawPool::POOL_FULLBRIGHT);
- getPool(LLDrawPool::POOL_INVISIBLE);
- getPool(LLDrawPool::POOL_BUMP);
- getPool(LLDrawPool::POOL_GLOW);
-
- LLViewerStats::getInstance()->mTrianglesDrawnStat.reset();
- resetFrameStats();
-
- for (U32 i = 0; i < NUM_RENDER_TYPES; ++i)
- {
- mRenderTypeEnabled[i] = TRUE; //all rendering types start enabled
- }
-
- mRenderDebugFeatureMask = 0xffffffff; // All debugging features on
- mRenderDebugMask = 0; // All debug starts off
-
- // Don't turn on ground when this is set
- // Mac Books with intel 950s need this
- if(!gSavedSettings.getBOOL("RenderGround"))
- {
- toggleRenderType(RENDER_TYPE_GROUND);
- }
-
- // make sure RenderPerformanceTest persists (hackity hack hack)
- // disables non-object rendering (UI, sky, water, etc)
- if (gSavedSettings.getBOOL("RenderPerformanceTest"))
- {
- gSavedSettings.setBOOL("RenderPerformanceTest", FALSE);
- gSavedSettings.setBOOL("RenderPerformanceTest", TRUE);
- }
-
- mOldRenderDebugMask = mRenderDebugMask;
-
- mBackfaceCull = TRUE;
-
- stop_glerror();
-
- // Enable features
-
- LLViewerShaderMgr::instance()->setShaders();
-
- stop_glerror();
-
- for (U32 i = 0; i < 2; ++i)
- {
- mSpotLightFade[i] = 1.f;
- }
-
- mDeferredVB = new LLVertexBuffer(DEFERRED_VB_MASK, 0);
- mDeferredVB->allocateBuffer(8, 0, true);
- setLightingDetail(-1);
-
- //
- // Update all settings to trigger a cached settings refresh
- //
-
- gSavedSettings.getControl("RenderAutoMaskAlphaDeferred")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderAutoMaskAlphaNonDeferred")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderUseFarClip")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderAvatarMaxVisible")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderDelayVBUpdate")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
-
- gSavedSettings.getControl("UseOcclusion")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
-
- gSavedSettings.getControl("VertexShaderEnable")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderAvatarVP")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("WindLightUseAtmosShaders")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderDeferred")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderDeferredSunWash")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderFSAASamples")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderResolutionDivisor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderUIBuffer")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderShadowDetail")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderDeferredSSAO")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderShadowResolutionScale")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderLocalLights")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderDelayCreation")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderAnimateRes")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("FreezeTime")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("DebugBeaconLineWidth")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderHighlightBrightness")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderHighlightColor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderHighlightThickness")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderSpotLightsInNondeferred")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("PreviewAmbientColor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("PreviewDiffuse0")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("PreviewSpecular0")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("PreviewDiffuse1")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("PreviewSpecular1")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("PreviewDiffuse2")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("PreviewSpecular2")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("PreviewDirection0")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("PreviewDirection1")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("PreviewDirection2")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderGlowMinLuminance")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderGlowMaxExtractAlpha")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderGlowWarmthAmount")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderGlowLumWeights")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderGlowWarmthWeights")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderGlowResolutionPow")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderGlowIterations")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderGlowWidth")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderGlowStrength")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderDepthOfField")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("CameraFocusTransitionTime")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("CameraFNumber")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("CameraFocalLength")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("CameraFieldOfView")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderShadowNoise")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderShadowBlurSize")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderSSAOScale")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderSSAOMaxScale")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderSSAOFactor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderSSAOEffect")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderShadowOffsetError")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderShadowBiasError")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderShadowOffset")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderShadowBias")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderSpotShadowOffset")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderSpotShadowBias")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderEdgeDepthCutoff")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderEdgeNormCutoff")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderShadowGaussian")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderShadowBlurDistFactor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderDeferredAtmospheric")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderReflectionDetail")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderHighlightFadeTime")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderShadowClipPlanes")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderShadowOrthoClipPlanes")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderShadowNearDist")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderFarClip")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderShadowSplitExponent")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderShadowErrorCutoff")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderShadowFOVCutoff")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("CameraOffset")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("CameraMaxCoF")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("CameraDoFResScale")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
-}
-
-LLPipeline::~LLPipeline()
-{
-
-}
-
-void LLPipeline::cleanup()
-{
- assertInitialized();
-
- mGroupQ1.clear() ;
- mGroupQ2.clear() ;
-
- for(pool_set_t::iterator iter = mPools.begin();
- iter != mPools.end(); )
- {
- pool_set_t::iterator curiter = iter++;
- LLDrawPool* poolp = *curiter;
- if (poolp->isFacePool())
- {
- LLFacePool* face_pool = (LLFacePool*) poolp;
- if (face_pool->mReferences.empty())
- {
- mPools.erase(curiter);
- removeFromQuickLookup( poolp );
- delete poolp;
- }
- }
- else
- {
- mPools.erase(curiter);
- removeFromQuickLookup( poolp );
- delete poolp;
- }
- }
-
- if (!mTerrainPools.empty())
- {
- llwarns << "Terrain Pools not cleaned up" << llendl;
- }
- if (!mTreePools.empty())
- {
- llwarns << "Tree Pools not cleaned up" << llendl;
- }
-
- delete mAlphaPool;
- mAlphaPool = NULL;
- delete mSkyPool;
- mSkyPool = NULL;
- delete mTerrainPool;
- mTerrainPool = NULL;
- delete mWaterPool;
- mWaterPool = NULL;
- delete mGroundPool;
- mGroundPool = NULL;
- delete mSimplePool;
- mSimplePool = NULL;
- delete mFullbrightPool;
- mFullbrightPool = NULL;
- delete mInvisiblePool;
- mInvisiblePool = NULL;
- delete mGlowPool;
- mGlowPool = NULL;
- delete mBumpPool;
- mBumpPool = NULL;
- // don't delete wl sky pool it was handled above in the for loop
- //delete mWLSkyPool;
- mWLSkyPool = NULL;
-
- releaseGLBuffers();
-
- mFaceSelectImagep = NULL;
-
- mMovedBridge.clear();
-
- mInitialized = FALSE;
-
- mDeferredVB = NULL;
-}
-
-//============================================================================
-
-void LLPipeline::destroyGL()
-{
- stop_glerror();
- unloadShaders();
- mHighlightFaces.clear();
-
- resetDrawOrders();
-
- resetVertexBuffers();
-
- releaseGLBuffers();
-
- if (LLVertexBuffer::sEnableVBOs)
- {
- // render 30 frames after switching to work around DEV-5361
- sDelayedVBOEnable = 30;
- LLVertexBuffer::sEnableVBOs = FALSE;
- }
-}
-
-static LLFastTimer::DeclareTimer FTM_RESIZE_SCREEN_TEXTURE("Resize Screen Texture");
-
-//static
-void LLPipeline::throttleNewMemoryAllocation(BOOL disable)
-{
- if(sMemAllocationThrottled != disable)
- {
- sMemAllocationThrottled = disable ;
-
- if(sMemAllocationThrottled)
- {
- //send out notification
- LLNotification::Params params("LowMemory");
- LLNotifications::instance().add(params);
-
- //release some memory.
- }
- }
-}
-
-void LLPipeline::resizeScreenTexture()
-{
- LLFastTimer ft(FTM_RESIZE_SCREEN_TEXTURE);
- if (gPipeline.canUseVertexShaders() && assertInitialized())
- {
- GLuint resX = gViewerWindow->getWorldViewWidthRaw();
- GLuint resY = gViewerWindow->getWorldViewHeightRaw();
-
- allocateScreenBuffer(resX,resY);
- }
-}
-
-void LLPipeline::allocatePhysicsBuffer()
-{
- GLuint resX = gViewerWindow->getWorldViewWidthRaw();
- GLuint resY = gViewerWindow->getWorldViewHeightRaw();
-
- if (mPhysicsDisplay.getWidth() != resX || mPhysicsDisplay.getHeight() != resY)
- {
- mPhysicsDisplay.allocate(resX, resY, GL_RGBA, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
- }
-}
-
-void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
-{
- refreshCachedSettings();
- U32 samples = RenderFSAASamples;
-
- //try to allocate screen buffers at requested resolution and samples
- // - on failure, shrink number of samples and try again
- // - if not multisampled, shrink resolution and try again (favor X resolution over Y)
- // Make sure to call "releaseScreenBuffers" after each failure to cleanup the partially loaded state
-
- if (!allocateScreenBuffer(resX, resY, samples))
- {
- releaseScreenBuffers();
- //reduce number of samples
- while (samples > 0)
- {
- samples /= 2;
- if (allocateScreenBuffer(resX, resY, samples))
- { //success
- return;
- }
- releaseScreenBuffers();
- }
-
- samples = 0;
-
- //reduce resolution
- while (resY > 0 && resX > 0)
- {
- resY /= 2;
- if (allocateScreenBuffer(resX, resY, samples))
- {
- return;
- }
- releaseScreenBuffers();
-
- resX /= 2;
- if (allocateScreenBuffer(resX, resY, samples))
- {
- return;
- }
- releaseScreenBuffers();
- }
-
- llwarns << "Unable to allocate screen buffer at any resolution!" << llendl;
- }
-}
-
-
-bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
-{
- refreshCachedSettings();
-
- // remember these dimensions
- mScreenWidth = resX;
- mScreenHeight = resY;
-
- U32 res_mod = RenderResolutionDivisor;
-
- if (res_mod > 1 && res_mod < resX && res_mod < resY)
- {
- resX /= res_mod;
- resY /= res_mod;
- }
-
- if (RenderUIBuffer)
- {
- if (!mUIScreen.allocate(resX,resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE))
- {
- return false;
- }
- }
-
- if (LLPipeline::sRenderDeferred)
- {
- S32 shadow_detail = RenderShadowDetail;
- BOOL ssao = RenderDeferredSSAO;
-
- //allocate deferred rendering color buffers
- if (!mDeferredScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false;
- if (!mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false;
- if (!addDeferredAttachments(mDeferredScreen)) return false;
-
- if (!mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false;
- if (samples > 0)
- {
- if (!mFXAABuffer.allocate(nhpo2(resX), nhpo2(resY), GL_RGBA, FALSE, FALSE, LLTexUnit::TT_TEXTURE, FALSE, samples)) return false;
- }
- else
- {
- mFXAABuffer.release();
- }
-
- if (shadow_detail > 0 || ssao || RenderDepthOfField || samples > 0)
- { //only need mDeferredLight for shadows OR ssao OR dof OR fxaa
- if (!mDeferredLight.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false;
- }
- else
- {
- mDeferredLight.release();
- }
-
- F32 scale = RenderShadowResolutionScale;
-
- if (shadow_detail > 0)
- { //allocate 4 sun shadow maps
- for (U32 i = 0; i < 4; i++)
- {
- if (!mShadow[i].allocate(U32(resX*scale),U32(resY*scale), 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE)) return false;
- }
- }
- else
- {
- for (U32 i = 0; i < 4; i++)
- {
- mShadow[i].release();
- }
- }
-
- U32 width = nhpo2(U32(resX*scale))/2;
- U32 height = width;
-
- if (shadow_detail > 1)
- { //allocate two spot shadow maps
- for (U32 i = 4; i < 6; i++)
- {
- if (!mShadow[i].allocate(width, height, 0, TRUE, FALSE)) return false;
- }
- }
- else
- {
- for (U32 i = 4; i < 6; i++)
- {
- mShadow[i].release();
- }
- }
- }
- else
- {
- mDeferredLight.release();
-
- for (U32 i = 0; i < 6; i++)
- {
- mShadow[i].release();
- }
- mFXAABuffer.release();
- mScreen.release();
- mDeferredScreen.release(); //make sure to release any render targets that share a depth buffer with mDeferredScreen first
- mDeferredDepth.release();
-
- if (!mScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false;
- }
-
- if (LLPipeline::sRenderDeferred)
- { //share depth buffer between deferred targets
- mDeferredScreen.shareDepthBuffer(mScreen);
- }
-
- gGL.getTexUnit(0)->disable();
-
- stop_glerror();
-
- return true;
-}
-
-//static
-void LLPipeline::updateRenderDeferred()
-{
- BOOL deferred = ((RenderDeferred &&
- LLRenderTarget::sUseFBO &&
- LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
- VertexShaderEnable &&
- RenderAvatarVP &&
- WindLightUseAtmosShaders) ? TRUE : FALSE) &&
- !gUseWireframe;
-
- sRenderDeferred = deferred;
- if (deferred)
- { //must render glow when rendering deferred since post effect pass is needed to present any lighting at all
- sRenderGlow = TRUE;
- }
-}
-
-//static
-void LLPipeline::refreshCachedSettings()
-{
- LLPipeline::sAutoMaskAlphaDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaDeferred");
- LLPipeline::sAutoMaskAlphaNonDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaNonDeferred");
- LLPipeline::sUseFarClip = gSavedSettings.getBOOL("RenderUseFarClip");
- LLVOAvatar::sMaxVisible = (U32)gSavedSettings.getS32("RenderAvatarMaxVisible");
- LLPipeline::sDelayVBUpdate = gSavedSettings.getBOOL("RenderDelayVBUpdate");
-
- LLPipeline::sUseOcclusion =
- (!gUseWireframe
- && LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion")
- && gSavedSettings.getBOOL("UseOcclusion")
- && gGLManager.mHasOcclusionQuery) ? 2 : 0;
-
- VertexShaderEnable = gSavedSettings.getBOOL("VertexShaderEnable");
- RenderAvatarVP = gSavedSettings.getBOOL("RenderAvatarVP");
- WindLightUseAtmosShaders = gSavedSettings.getBOOL("WindLightUseAtmosShaders");
- RenderDeferred = gSavedSettings.getBOOL("RenderDeferred");
- RenderDeferredSunWash = gSavedSettings.getF32("RenderDeferredSunWash");
- RenderFSAASamples = gSavedSettings.getU32("RenderFSAASamples");
- RenderResolutionDivisor = gSavedSettings.getU32("RenderResolutionDivisor");
- RenderUIBuffer = gSavedSettings.getBOOL("RenderUIBuffer");
- RenderShadowDetail = gSavedSettings.getS32("RenderShadowDetail");
- RenderDeferredSSAO = gSavedSettings.getBOOL("RenderDeferredSSAO");
- RenderShadowResolutionScale = gSavedSettings.getF32("RenderShadowResolutionScale");
- RenderLocalLights = gSavedSettings.getBOOL("RenderLocalLights");
- RenderDelayCreation = gSavedSettings.getBOOL("RenderDelayCreation");
- RenderAnimateRes = gSavedSettings.getBOOL("RenderAnimateRes");
- FreezeTime = gSavedSettings.getBOOL("FreezeTime");
- DebugBeaconLineWidth = gSavedSettings.getS32("DebugBeaconLineWidth");
- RenderHighlightBrightness = gSavedSettings.getF32("RenderHighlightBrightness");
- RenderHighlightColor = gSavedSettings.getColor4("RenderHighlightColor");
- RenderHighlightThickness = gSavedSettings.getF32("RenderHighlightThickness");
- RenderSpotLightsInNondeferred = gSavedSettings.getBOOL("RenderSpotLightsInNondeferred");
- PreviewAmbientColor = gSavedSettings.getColor4("PreviewAmbientColor");
- PreviewDiffuse0 = gSavedSettings.getColor4("PreviewDiffuse0");
- PreviewSpecular0 = gSavedSettings.getColor4("PreviewSpecular0");
- PreviewDiffuse1 = gSavedSettings.getColor4("PreviewDiffuse1");
- PreviewSpecular1 = gSavedSettings.getColor4("PreviewSpecular1");
- PreviewDiffuse2 = gSavedSettings.getColor4("PreviewDiffuse2");
- PreviewSpecular2 = gSavedSettings.getColor4("PreviewSpecular2");
- PreviewDirection0 = gSavedSettings.getVector3("PreviewDirection0");
- PreviewDirection1 = gSavedSettings.getVector3("PreviewDirection1");
- PreviewDirection2 = gSavedSettings.getVector3("PreviewDirection2");
- RenderGlowMinLuminance = gSavedSettings.getF32("RenderGlowMinLuminance");
- RenderGlowMaxExtractAlpha = gSavedSettings.getF32("RenderGlowMaxExtractAlpha");
- RenderGlowWarmthAmount = gSavedSettings.getF32("RenderGlowWarmthAmount");
- RenderGlowLumWeights = gSavedSettings.getVector3("RenderGlowLumWeights");
- RenderGlowWarmthWeights = gSavedSettings.getVector3("RenderGlowWarmthWeights");
- RenderGlowResolutionPow = gSavedSettings.getS32("RenderGlowResolutionPow");
- RenderGlowIterations = gSavedSettings.getS32("RenderGlowIterations");
- RenderGlowWidth = gSavedSettings.getF32("RenderGlowWidth");
- RenderGlowStrength = gSavedSettings.getF32("RenderGlowStrength");
- RenderDepthOfField = gSavedSettings.getBOOL("RenderDepthOfField");
- CameraFocusTransitionTime = gSavedSettings.getF32("CameraFocusTransitionTime");
- CameraFNumber = gSavedSettings.getF32("CameraFNumber");
- CameraFocalLength = gSavedSettings.getF32("CameraFocalLength");
- CameraFieldOfView = gSavedSettings.getF32("CameraFieldOfView");
- RenderShadowNoise = gSavedSettings.getF32("RenderShadowNoise");
- RenderShadowBlurSize = gSavedSettings.getF32("RenderShadowBlurSize");
- RenderSSAOScale = gSavedSettings.getF32("RenderSSAOScale");
- RenderSSAOMaxScale = gSavedSettings.getU32("RenderSSAOMaxScale");
- RenderSSAOFactor = gSavedSettings.getF32("RenderSSAOFactor");
- RenderSSAOEffect = gSavedSettings.getVector3("RenderSSAOEffect");
- RenderShadowOffsetError = gSavedSettings.getF32("RenderShadowOffsetError");
- RenderShadowBiasError = gSavedSettings.getF32("RenderShadowBiasError");
- RenderShadowOffset = gSavedSettings.getF32("RenderShadowOffset");
- RenderShadowBias = gSavedSettings.getF32("RenderShadowBias");
- RenderSpotShadowOffset = gSavedSettings.getF32("RenderSpotShadowOffset");
- RenderSpotShadowBias = gSavedSettings.getF32("RenderSpotShadowBias");
- RenderEdgeDepthCutoff = gSavedSettings.getF32("RenderEdgeDepthCutoff");
- RenderEdgeNormCutoff = gSavedSettings.getF32("RenderEdgeNormCutoff");
- RenderShadowGaussian = gSavedSettings.getVector3("RenderShadowGaussian");
- RenderShadowBlurDistFactor = gSavedSettings.getF32("RenderShadowBlurDistFactor");
- RenderDeferredAtmospheric = gSavedSettings.getBOOL("RenderDeferredAtmospheric");
- RenderReflectionDetail = gSavedSettings.getS32("RenderReflectionDetail");
- RenderHighlightFadeTime = gSavedSettings.getF32("RenderHighlightFadeTime");
- RenderShadowClipPlanes = gSavedSettings.getVector3("RenderShadowClipPlanes");
- RenderShadowOrthoClipPlanes = gSavedSettings.getVector3("RenderShadowOrthoClipPlanes");
- RenderShadowNearDist = gSavedSettings.getVector3("RenderShadowNearDist");
- RenderFarClip = gSavedSettings.getF32("RenderFarClip");
- RenderShadowSplitExponent = gSavedSettings.getVector3("RenderShadowSplitExponent");
- RenderShadowErrorCutoff = gSavedSettings.getF32("RenderShadowErrorCutoff");
- RenderShadowFOVCutoff = gSavedSettings.getF32("RenderShadowFOVCutoff");
- CameraOffset = gSavedSettings.getBOOL("CameraOffset");
- CameraMaxCoF = gSavedSettings.getF32("CameraMaxCoF");
- CameraDoFResScale = gSavedSettings.getF32("CameraDoFResScale");
-
- updateRenderDeferred();
-}
-
-void LLPipeline::releaseGLBuffers()
-{
- assertInitialized();
-
- if (mNoiseMap)
- {
- LLImageGL::deleteTextures(1, &mNoiseMap);
- mNoiseMap = 0;
- }
-
- if (mTrueNoiseMap)
- {
- LLImageGL::deleteTextures(1, &mTrueNoiseMap);
- mTrueNoiseMap = 0;
- }
-
- if (mLightFunc)
- {
- LLImageGL::deleteTextures(1, &mLightFunc);
- mLightFunc = 0;
- }
-
- mWaterRef.release();
- mWaterDis.release();
-
- for (U32 i = 0; i < 3; i++)
- {
- mGlow[i].release();
- }
-
- releaseScreenBuffers();
-
- gBumpImageList.destroyGL();
- LLVOAvatar::resetImpostors();
-}
-
-void LLPipeline::releaseScreenBuffers()
-{
- mUIScreen.release();
- mScreen.release();
- mFXAABuffer.release();
- mPhysicsDisplay.release();
- mDeferredScreen.release();
- mDeferredDepth.release();
- mDeferredLight.release();
-
- mHighlight.release();
-
- for (U32 i = 0; i < 6; i++)
- {
- mShadow[i].release();
- }
-}
-
-
-void LLPipeline::createGLBuffers()
-{
- stop_glerror();
- LLMemType mt_cb(LLMemType::MTYPE_PIPELINE_CREATE_BUFFERS);
- assertInitialized();
-
- updateRenderDeferred();
-
- if (LLPipeline::sWaterReflections)
- { //water reflection texture
- U32 res = (U32) gSavedSettings.getS32("RenderWaterRefResolution");
-
- mWaterRef.allocate(res,res,GL_RGBA,TRUE,FALSE);
- mWaterDis.allocate(res,res,GL_RGBA,TRUE,FALSE);
- }
-
- mHighlight.allocate(256,256,GL_RGBA, FALSE, FALSE);
-
- stop_glerror();
-
- GLuint resX = gViewerWindow->getWorldViewWidthRaw();
- GLuint resY = gViewerWindow->getWorldViewHeightRaw();
-
- if (LLPipeline::sRenderGlow)
- { //screen space glow buffers
- const U32 glow_res = llmax(1,
- llmin(512, 1 << gSavedSettings.getS32("RenderGlowResolutionPow")));
-
- for (U32 i = 0; i < 3; i++)
- {
- mGlow[i].allocate(512,glow_res,GL_RGBA,FALSE,FALSE);
- }
-
- allocateScreenBuffer(resX,resY);
- mScreenWidth = 0;
- mScreenHeight = 0;
- }
-
- if (sRenderDeferred)
- {
- if (!mNoiseMap)
- {
- const U32 noiseRes = 128;
- LLVector3 noise[noiseRes*noiseRes];
-
- F32 scaler = gSavedSettings.getF32("RenderDeferredNoise")/100.f;
- for (U32 i = 0; i < noiseRes*noiseRes; ++i)
- {
- noise[i] = LLVector3(ll_frand()-0.5f, ll_frand()-0.5f, 0.f);
- noise[i].normVec();
- noise[i].mV[2] = ll_frand()*scaler+1.f-scaler/2.f;
- }
-
- LLImageGL::generateTextures(1, &mNoiseMap);
-
- gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mNoiseMap);
- LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB, GL_FLOAT, noise);
- gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
- }
-
- if (!mTrueNoiseMap)
- {
- const U32 noiseRes = 128;
- F32 noise[noiseRes*noiseRes*3];
- for (U32 i = 0; i < noiseRes*noiseRes*3; i++)
- {
- noise[i] = ll_frand()*2.0-1.0;
- }
-
- LLImageGL::generateTextures(1, &mTrueNoiseMap);
- gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mTrueNoiseMap);
- LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB,GL_FLOAT, noise);
- gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
- }
-
- if (!mLightFunc)
- {
- U32 lightResX = gSavedSettings.getU32("RenderSpecularResX");
- U32 lightResY = gSavedSettings.getU32("RenderSpecularResY");
- U8* lg = new U8[lightResX*lightResY];
-
- for (U32 y = 0; y < lightResY; ++y)
- {
- for (U32 x = 0; x < lightResX; ++x)
- {
- //spec func
- F32 sa = (F32) x/(lightResX-1);
- F32 spec = (F32) y/(lightResY-1);
- //lg[y*lightResX+x] = (U8) (powf(sa, 128.f*spec*spec)*255);
-
- //F32 sp = acosf(sa)/(1.f-spec);
-
- sa = powf(sa, gSavedSettings.getF32("RenderSpecularExponent"));
- F32 a = acosf(sa*0.25f+0.75f);
- F32 m = llmax(0.5f-spec*0.5f, 0.001f);
- F32 t2 = tanf(a)/m;
- t2 *= t2;
-
- F32 c4a = (3.f+4.f*cosf(2.f*a)+cosf(4.f*a))/8.f;
- F32 bd = 1.f/(4.f*m*m*c4a)*powf(F_E, -t2);
-
- lg[y*lightResX+x] = (U8) (llclamp(bd, 0.f, 1.f)*255);
- }
- }
-
- LLImageGL::generateTextures(1, &mLightFunc);
- gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc);
- LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_R8, lightResX, lightResY, GL_RED, GL_UNSIGNED_BYTE, lg);
- gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
- gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR);
-
- delete [] lg;
- }
- }
-
- gBumpImageList.restoreGL();
-}
-
-void LLPipeline::restoreGL()
-{
- LLMemType mt_cb(LLMemType::MTYPE_PIPELINE_RESTORE_GL);
- assertInitialized();
-
- if (mVertexShadersEnabled)
- {
- LLViewerShaderMgr::instance()->setShaders();
- }
-
- for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
- iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
- {
- LLViewerRegion* region = *iter;
- for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
- {
- LLSpatialPartition* part = region->getSpatialPartition(i);
- if (part)
- {
- part->restoreGL();
- }
- }
- }
-}
-
-
-BOOL LLPipeline::canUseVertexShaders()
-{
- if (sDisableShaders ||
- !gGLManager.mHasVertexShader ||
- !gGLManager.mHasFragmentShader ||
- !LLFeatureManager::getInstance()->isFeatureAvailable("VertexShaderEnable") ||
- (assertInitialized() && mVertexShadersLoaded != 1) )
- {
- return FALSE;
- }
- else
- {
- return TRUE;
- }
-}
-
-BOOL LLPipeline::canUseWindLightShaders() const
-{
- return (!LLPipeline::sDisableShaders &&
- gWLSkyProgram.mProgramObject != 0 &&
- LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_WINDLIGHT) > 1);
-}
-
-BOOL LLPipeline::canUseWindLightShadersOnObjects() const
-{
- return (canUseWindLightShaders()
- && LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 0);
-}
-
-BOOL LLPipeline::canUseAntiAliasing() const
-{
- return TRUE;
-}
-
-void LLPipeline::unloadShaders()
-{
- LLMemType mt_us(LLMemType::MTYPE_PIPELINE_UNLOAD_SHADERS);
- LLViewerShaderMgr::instance()->unloadShaders();
-
- mVertexShadersLoaded = 0;
-}
-
-void LLPipeline::assertInitializedDoError()
-{
- llerrs << "LLPipeline used when uninitialized." << llendl;
-}
-
-//============================================================================
-
-void LLPipeline::enableShadows(const BOOL enable_shadows)
-{
- //should probably do something here to wrangle shadows....
-}
-
-S32 LLPipeline::getMaxLightingDetail() const
-{
- /*if (mVertexShaderLevel[SHADER_OBJECT] >= LLDrawPoolSimple::SHADER_LEVEL_LOCAL_LIGHTS)
- {
- return 3;
- }
- else*/
- {
- return 1;
- }
-}
-
-S32 LLPipeline::setLightingDetail(S32 level)
-{
- LLMemType mt_ld(LLMemType::MTYPE_PIPELINE_LIGHTING_DETAIL);
- refreshCachedSettings();
-
- if (level < 0)
- {
- if (RenderLocalLights)
- {
- level = 1;
- }
- else
- {
- level = 0;
- }
- }
- level = llclamp(level, 0, getMaxLightingDetail());
- mLightingDetail = level;
-
- return mLightingDetail;
-}
-
-class LLOctreeDirtyTexture : public LLOctreeTraveler<LLDrawable>
-{
-public:
- const std::set<LLViewerFetchedTexture*>& mTextures;
-
- LLOctreeDirtyTexture(const std::set<LLViewerFetchedTexture*>& textures) : mTextures(textures) { }
-
- virtual void visit(const LLOctreeNode<LLDrawable>* node)
- {
- LLSpatialGroup* group = (LLSpatialGroup*) node->getListener(0);
-
- if (!group->isState(LLSpatialGroup::GEOM_DIRTY) && !group->getData().empty())
- {
- for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i)
- {
- for (LLSpatialGroup::drawmap_elem_t::iterator j = i->second.begin(); j != i->second.end(); ++j)
- {
- LLDrawInfo* params = *j;
- LLViewerFetchedTexture* tex = LLViewerTextureManager::staticCastToFetchedTexture(params->mTexture);
- if (tex && mTextures.find(tex) != mTextures.end())
- {
- group->setState(LLSpatialGroup::GEOM_DIRTY);
- }
- }
- }
- }
-
- for (LLSpatialGroup::bridge_list_t::iterator i = group->mBridgeList.begin(); i != group->mBridgeList.end(); ++i)
- {
- LLSpatialBridge* bridge = *i;
- traverse(bridge->mOctree);
- }
- }
-};
-
-// Called when a texture changes # of channels (causes faces to move to alpha pool)
-void LLPipeline::dirtyPoolObjectTextures(const std::set<LLViewerFetchedTexture*>& textures)
-{
- assertInitialized();
-
- // *TODO: This is inefficient and causes frame spikes; need a better way to do this
- // Most of the time is spent in dirty.traverse.
-
- for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter)
- {
- LLDrawPool *poolp = *iter;
- if (poolp->isFacePool())
- {
- ((LLFacePool*) poolp)->dirtyTextures(textures);
- }
- }
-
- LLOctreeDirtyTexture dirty(textures);
- for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
- iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
- {
- LLViewerRegion* region = *iter;
- for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
- {
- LLSpatialPartition* part = region->getSpatialPartition(i);
- if (part)
- {
- dirty.traverse(part->mOctree);
- }
- }
- }
-}
-
-LLDrawPool *LLPipeline::findPool(const U32 type, LLViewerTexture *tex0)
-{
- assertInitialized();
-
- LLDrawPool *poolp = NULL;
- switch( type )
- {
- case LLDrawPool::POOL_SIMPLE:
- poolp = mSimplePool;
- break;
-
- case LLDrawPool::POOL_GRASS:
- poolp = mGrassPool;
- break;
-
- case LLDrawPool::POOL_FULLBRIGHT:
- poolp = mFullbrightPool;
- break;
-
- case LLDrawPool::POOL_INVISIBLE:
- poolp = mInvisiblePool;
- break;
-
- case LLDrawPool::POOL_GLOW:
- poolp = mGlowPool;
- break;
-
- case LLDrawPool::POOL_TREE:
- poolp = get_if_there(mTreePools, (uintptr_t)tex0, (LLDrawPool*)0 );
- break;
-
- case LLDrawPool::POOL_TERRAIN:
- poolp = get_if_there(mTerrainPools, (uintptr_t)tex0, (LLDrawPool*)0 );
- break;
-
- case LLDrawPool::POOL_BUMP:
- poolp = mBumpPool;
- break;
-
- case LLDrawPool::POOL_ALPHA:
- poolp = mAlphaPool;
- break;
-
- case LLDrawPool::POOL_AVATAR:
- break; // Do nothing
-
- case LLDrawPool::POOL_SKY:
- poolp = mSkyPool;
- break;
-
- case LLDrawPool::POOL_WATER:
- poolp = mWaterPool;
- break;
-
- case LLDrawPool::POOL_GROUND:
- poolp = mGroundPool;
- break;
-
- case LLDrawPool::POOL_WL_SKY:
- poolp = mWLSkyPool;
- break;
-
- default:
- llassert(0);
- llerrs << "Invalid Pool Type in LLPipeline::findPool() type=" << type << llendl;
- break;
- }
-
- return poolp;
-}
-
-
-LLDrawPool *LLPipeline::getPool(const U32 type, LLViewerTexture *tex0)
-{
- LLMemType mt(LLMemType::MTYPE_PIPELINE);
- LLDrawPool *poolp = findPool(type, tex0);
- if (poolp)
- {
- return poolp;
- }
-
- LLDrawPool *new_poolp = LLDrawPool::createPool(type, tex0);
- addPool( new_poolp );
-
- return new_poolp;
-}
-
-
-// static
-LLDrawPool* LLPipeline::getPoolFromTE(const LLTextureEntry* te, LLViewerTexture* imagep)
-{
- LLMemType mt(LLMemType::MTYPE_PIPELINE);
- U32 type = getPoolTypeFromTE(te, imagep);
- return gPipeline.getPool(type, imagep);
-}
-
-//static
-U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* imagep)
-{
- LLMemType mt_gpt(LLMemType::MTYPE_PIPELINE_GET_POOL_TYPE);
-
- if (!te || !imagep)
- {
- return 0;
- }
-
- bool alpha = te->getColor().mV[3] < 0.999f;
- if (imagep)
- {
- alpha = alpha || (imagep->getComponents() == 4 && imagep->getType() != LLViewerTexture::MEDIA_TEXTURE) || (imagep->getComponents() == 2);
- }
-
- if (alpha)
- {
- return LLDrawPool::POOL_ALPHA;
- }
- else if ((te->getBumpmap() || te->getShiny()))
- {
- return LLDrawPool::POOL_BUMP;
- }
- else
- {
- return LLDrawPool::POOL_SIMPLE;
- }
-}
-
-
-void LLPipeline::addPool(LLDrawPool *new_poolp)
-{
- LLMemType mt_a(LLMemType::MTYPE_PIPELINE_ADD_POOL);
- assertInitialized();
- mPools.insert(new_poolp);
- addToQuickLookup( new_poolp );
-}
-
-void LLPipeline::allocDrawable(LLViewerObject *vobj)
-{
- LLMemType mt_ad(LLMemType::MTYPE_PIPELINE_ALLOCATE_DRAWABLE);
- LLDrawable *drawable = new LLDrawable();
- vobj->mDrawable = drawable;
-
- drawable->mVObjp = vobj;
-
- //encompass completely sheared objects by taking
- //the most extreme point possible (<1,1,0.5>)
- drawable->setRadius(LLVector3(1,1,0.5f).scaleVec(vobj->getScale()).length());
- if (vobj->isOrphaned())
- {
- drawable->setState(LLDrawable::FORCE_INVISIBLE);
- }
- drawable->updateXform(TRUE);
-}
-
-
-static LLFastTimer::DeclareTimer FTM_UNLINK("Unlink");
-static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_MOVE_LIST("Movelist");
-static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_SPATIAL_PARTITION("Spatial Partition");
-static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_LIGHT_SET("Light Set");
-static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_HIGHLIGHT_SET("Highlight Set");
-
-void LLPipeline::unlinkDrawable(LLDrawable *drawable)
-{
- LLFastTimer t(FTM_UNLINK);
-
- assertInitialized();
-
- LLPointer<LLDrawable> drawablep = drawable; // make sure this doesn't get deleted before we are done
-
- // Based on flags, remove the drawable from the queues that it's on.
- if (drawablep->isState(LLDrawable::ON_MOVE_LIST))
- {
- LLFastTimer t(FTM_REMOVE_FROM_MOVE_LIST);
- LLDrawable::drawable_vector_t::iterator iter = std::find(mMovedList.begin(), mMovedList.end(), drawablep);
- if (iter != mMovedList.end())
- {
- mMovedList.erase(iter);
- }
- }
-
- if (drawablep->getSpatialGroup())
- {
- LLFastTimer t(FTM_REMOVE_FROM_SPATIAL_PARTITION);
- if (!drawablep->getSpatialGroup()->mSpatialPartition->remove(drawablep, drawablep->getSpatialGroup()))
- {
-#ifdef LL_RELEASE_FOR_DOWNLOAD
- llwarns << "Couldn't remove object from spatial group!" << llendl;
-#else
- llerrs << "Couldn't remove object from spatial group!" << llendl;
-#endif
- }
- }
-
- {
- LLFastTimer t(FTM_REMOVE_FROM_LIGHT_SET);
- mLights.erase(drawablep);
-
- for (light_set_t::iterator iter = mNearbyLights.begin();
- iter != mNearbyLights.end(); iter++)
- {
- if (iter->drawable == drawablep)
- {
- mNearbyLights.erase(iter);
- break;
- }
- }
- }
-
- {
- LLFastTimer t(FTM_REMOVE_FROM_HIGHLIGHT_SET);
- HighlightItem item(drawablep);
- mHighlightSet.erase(item);
-
- if (mHighlightObject == drawablep)
- {
- mHighlightObject = NULL;
- }
- }
-
- for (U32 i = 0; i < 2; ++i)
- {
- if (mShadowSpotLight[i] == drawablep)
- {
- mShadowSpotLight[i] = NULL;
- }
-
- if (mTargetShadowSpotLight[i] == drawablep)
- {
- mTargetShadowSpotLight[i] = NULL;
- }
- }
-
-
-}
-
-U32 LLPipeline::addObject(LLViewerObject *vobj)
-{
- LLMemType mt_ao(LLMemType::MTYPE_PIPELINE_ADD_OBJECT);
-
- if (RenderDelayCreation)
- {
- mCreateQ.push_back(vobj);
- }
- else
- {
- createObject(vobj);
- }
-
- return 1;
-}
-
-void LLPipeline::createObjects(F32 max_dtime)
-{
- LLFastTimer ftm(FTM_GEO_UPDATE);
- LLMemType mt(LLMemType::MTYPE_PIPELINE_CREATE_OBJECTS);
-
- LLTimer update_timer;
-
- while (!mCreateQ.empty() && update_timer.getElapsedTimeF32() < max_dtime)
- {
- LLViewerObject* vobj = mCreateQ.front();
- if (!vobj->isDead())
- {
- createObject(vobj);
- }
- mCreateQ.pop_front();
- }
-
- //for (LLViewerObject::vobj_list_t::iterator iter = mCreateQ.begin(); iter != mCreateQ.end(); ++iter)
- //{
- // createObject(*iter);
- //}
-
- //mCreateQ.clear();
-}
-
-void LLPipeline::createObject(LLViewerObject* vobj)
-{
- LLDrawable* drawablep = vobj->mDrawable;
-
- if (!drawablep)
- {
- drawablep = vobj->createDrawable(this);
- }
- else
- {
- llerrs << "Redundant drawable creation!" << llendl;
- }
-
- llassert(drawablep);
-
- if (vobj->getParent())
- {
- vobj->setDrawableParent(((LLViewerObject*)vobj->getParent())->mDrawable); // LLPipeline::addObject 1
- }
- else
- {
- vobj->setDrawableParent(NULL); // LLPipeline::addObject 2
- }
-
- markRebuild(drawablep, LLDrawable::REBUILD_ALL, TRUE);
-
- if (drawablep->getVOVolume() && RenderAnimateRes)
- {
- // fun animated res
- drawablep->updateXform(TRUE);
- drawablep->clearState(LLDrawable::MOVE_UNDAMPED);
- drawablep->setScale(LLVector3(0,0,0));
- drawablep->makeActive();
- }
-}
-
-
-void LLPipeline::resetFrameStats()
-{
- assertInitialized();
-
- LLViewerStats::getInstance()->mTrianglesDrawnStat.addValue(mTrianglesDrawn/1000.f);
-
- if (mBatchCount > 0)
- {
- mMeanBatchSize = gPipeline.mTrianglesDrawn/gPipeline.mBatchCount;
- }
- mTrianglesDrawn = 0;
- sCompiles = 0;
- mVerticesRelit = 0;
- mLightingChanges = 0;
- mGeometryChanges = 0;
- mNumVisibleFaces = 0;
-
- if (mOldRenderDebugMask != mRenderDebugMask)
- {
- gObjectList.clearDebugText();
- mOldRenderDebugMask = mRenderDebugMask;
- }
-
-}
-
-//external functions for asynchronous updating
-void LLPipeline::updateMoveDampedAsync(LLDrawable* drawablep)
-{
- if (FreezeTime)
- {
- return;
- }
- if (!drawablep)
- {
- llerrs << "updateMove called with NULL drawablep" << llendl;
- return;
- }
- if (drawablep->isState(LLDrawable::EARLY_MOVE))
- {
- return;
- }
-
- assertInitialized();
-
- // update drawable now
- drawablep->clearState(LLDrawable::MOVE_UNDAMPED); // force to DAMPED
- drawablep->updateMove(); // returns done
- drawablep->setState(LLDrawable::EARLY_MOVE); // flag says we already did an undamped move this frame
- // Put on move list so that EARLY_MOVE gets cleared
- if (!drawablep->isState(LLDrawable::ON_MOVE_LIST))
- {
- mMovedList.push_back(drawablep);
- drawablep->setState(LLDrawable::ON_MOVE_LIST);
- }
-}
-
-void LLPipeline::updateMoveNormalAsync(LLDrawable* drawablep)
-{
- if (FreezeTime)
- {
- return;
- }
- if (!drawablep)
- {
- llerrs << "updateMove called with NULL drawablep" << llendl;
- return;
- }
- if (drawablep->isState(LLDrawable::EARLY_MOVE))
- {
- return;
- }
-
- assertInitialized();
-
- // update drawable now
- drawablep->setState(LLDrawable::MOVE_UNDAMPED); // force to UNDAMPED
- drawablep->updateMove();
- drawablep->setState(LLDrawable::EARLY_MOVE); // flag says we already did an undamped move this frame
- // Put on move list so that EARLY_MOVE gets cleared
- if (!drawablep->isState(LLDrawable::ON_MOVE_LIST))
- {
- mMovedList.push_back(drawablep);
- drawablep->setState(LLDrawable::ON_MOVE_LIST);
- }
-}
-
-void LLPipeline::updateMovedList(LLDrawable::drawable_vector_t& moved_list)
-{
- for (LLDrawable::drawable_vector_t::iterator iter = moved_list.begin();
- iter != moved_list.end(); )
- {
- LLDrawable::drawable_vector_t::iterator curiter = iter++;
- LLDrawable *drawablep = *curiter;
- BOOL done = TRUE;
- if (!drawablep->isDead() && (!drawablep->isState(LLDrawable::EARLY_MOVE)))
- {
- done = drawablep->updateMove();
- }
- drawablep->clearState(LLDrawable::EARLY_MOVE | LLDrawable::MOVE_UNDAMPED);
- if (done)
- {
- drawablep->clearState(LLDrawable::ON_MOVE_LIST);
- iter = moved_list.erase(curiter);
- }
- }
-}
-
-static LLFastTimer::DeclareTimer FTM_OCTREE_BALANCE("Balance Octree");
-static LLFastTimer::DeclareTimer FTM_UPDATE_MOVE("Update Move");
-
-void LLPipeline::updateMove()
-{
- LLFastTimer t(FTM_UPDATE_MOVE);
- LLMemType mt_um(LLMemType::MTYPE_PIPELINE_UPDATE_MOVE);
-
- if (FreezeTime)
- {
- return;
- }
-
- assertInitialized();
-
- {
- static LLFastTimer::DeclareTimer ftm("Retexture");
- LLFastTimer t(ftm);
-
- for (LLDrawable::drawable_set_t::iterator iter = mRetexturedList.begin();
- iter != mRetexturedList.end(); ++iter)
- {
- LLDrawable* drawablep = *iter;
- if (drawablep && !drawablep->isDead())
- {
- drawablep->updateTexture();
- }
- }
- mRetexturedList.clear();
- }
-
- {
- static LLFastTimer::DeclareTimer ftm("Moved List");
- LLFastTimer t(ftm);
- updateMovedList(mMovedList);
- }
-
- //balance octrees
- {
- LLFastTimer ot(FTM_OCTREE_BALANCE);
-
- for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
- iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
- {
- LLViewerRegion* region = *iter;
- for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
- {
- LLSpatialPartition* part = region->getSpatialPartition(i);
- if (part)
- {
- part->mOctree->balance();
- }
- }
- }
- }
-}
-
-/////////////////////////////////////////////////////////////////////////////
-// Culling and occlusion testing
-/////////////////////////////////////////////////////////////////////////////
-
-//static
-F32 LLPipeline::calcPixelArea(LLVector3 center, LLVector3 size, LLCamera &camera)
-{
- LLVector3 lookAt = center - camera.getOrigin();
- F32 dist = lookAt.length();
-
- //ramp down distance for nearby objects
- //shrink dist by dist/16.
- if (dist < 16.f)
- {
- dist /= 16.f;
- dist *= dist;
- dist *= 16.f;
- }
-
- //get area of circle around node
- F32 app_angle = atanf(size.length()/dist);
- F32 radius = app_angle*LLDrawable::sCurPixelAngle;
- return radius*radius * F_PI;
-}
-
-//static
-F32 LLPipeline::calcPixelArea(const LLVector4a& center, const LLVector4a& size, LLCamera &camera)
-{
- LLVector4a origin;
- origin.load3(camera.getOrigin().mV);
-
- LLVector4a lookAt;
- lookAt.setSub(center, origin);
- F32 dist = lookAt.getLength3().getF32();
-
- //ramp down distance for nearby objects
- //shrink dist by dist/16.
- if (dist < 16.f)
- {
- dist /= 16.f;
- dist *= dist;
- dist *= 16.f;
- }
-
- //get area of circle around node
- F32 app_angle = atanf(size.getLength3().getF32()/dist);
- F32 radius = app_angle*LLDrawable::sCurPixelAngle;
- return radius*radius * F_PI;
-}
-
-void LLPipeline::grabReferences(LLCullResult& result)
-{
- sCull = &result;
-}
-
-void LLPipeline::clearReferences()
-{
- sCull = NULL;
-}
-
-void check_references(LLSpatialGroup* group, LLDrawable* drawable)
-{
- for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i)
- {
- if (drawable == *i)
- {
- llerrs << "LLDrawable deleted while actively reference by LLPipeline." << llendl;
- }
- }
-}
-
-void check_references(LLDrawable* drawable, LLFace* face)
-{
- for (S32 i = 0; i < drawable->getNumFaces(); ++i)
- {
- if (drawable->getFace(i) == face)
- {
- llerrs << "LLFace deleted while actively referenced by LLPipeline." << llendl;
- }
- }
-}
-
-void check_references(LLSpatialGroup* group, LLFace* face)
-{
- for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i)
- {
- LLDrawable* drawable = *i;
- check_references(drawable, face);
- }
-}
-
-void LLPipeline::checkReferences(LLFace* face)
-{
-#if 0
- if (sCull)
- {
- for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter)
- {
- LLSpatialGroup* group = *iter;
- check_references(group, face);
- }
-
- for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter)
- {
- LLSpatialGroup* group = *iter;
- check_references(group, face);
- }
-
- for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter)
- {
- LLSpatialGroup* group = *iter;
- check_references(group, face);
- }
-
- for (LLCullResult::drawable_list_t::iterator iter = sCull->beginVisibleList(); iter != sCull->endVisibleList(); ++iter)
- {
- LLDrawable* drawable = *iter;
- check_references(drawable, face);
- }
- }
-#endif
-}
-
-void LLPipeline::checkReferences(LLDrawable* drawable)
-{
-#if 0
- if (sCull)
- {
- for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter)
- {
- LLSpatialGroup* group = *iter;
- check_references(group, drawable);
- }
-
- for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter)
- {
- LLSpatialGroup* group = *iter;
- check_references(group, drawable);
- }
-
- for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter)
- {
- LLSpatialGroup* group = *iter;
- check_references(group, drawable);
- }
-
- for (LLCullResult::drawable_list_t::iterator iter = sCull->beginVisibleList(); iter != sCull->endVisibleList(); ++iter)
- {
- if (drawable == *iter)
- {
- llerrs << "LLDrawable deleted while actively referenced by LLPipeline." << llendl;
- }
- }
- }
-#endif
-}
-
-void check_references(LLSpatialGroup* group, LLDrawInfo* draw_info)
-{
- for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i)
- {
- LLSpatialGroup::drawmap_elem_t& draw_vec = i->second;
- for (LLSpatialGroup::drawmap_elem_t::iterator j = draw_vec.begin(); j != draw_vec.end(); ++j)
- {
- LLDrawInfo* params = *j;
- if (params == draw_info)
- {
- llerrs << "LLDrawInfo deleted while actively referenced by LLPipeline." << llendl;
- }
- }
- }
-}
-
-
-void LLPipeline::checkReferences(LLDrawInfo* draw_info)
-{
-#if 0
- if (sCull)
- {
- for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter)
- {
- LLSpatialGroup* group = *iter;
- check_references(group, draw_info);
- }
-
- for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter)
- {
- LLSpatialGroup* group = *iter;
- check_references(group, draw_info);
- }
-
- for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter)
- {
- LLSpatialGroup* group = *iter;
- check_references(group, draw_info);
- }
- }
-#endif
-}
-
-void LLPipeline::checkReferences(LLSpatialGroup* group)
-{
-#if 0
- if (sCull)
- {
- for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter)
- {
- if (group == *iter)
- {
- llerrs << "LLSpatialGroup deleted while actively referenced by LLPipeline." << llendl;
- }
- }
-
- for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter)
- {
- if (group == *iter)
- {
- llerrs << "LLSpatialGroup deleted while actively referenced by LLPipeline." << llendl;
- }
- }
-
- for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter)
- {
- if (group == *iter)
- {
- llerrs << "LLSpatialGroup deleted while actively referenced by LLPipeline." << llendl;
- }
- }
- }
-#endif
-}
-
-
-BOOL LLPipeline::visibleObjectsInFrustum(LLCamera& camera)
-{
- for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
- iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
- {
- LLViewerRegion* region = *iter;
-
- for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
- {
- LLSpatialPartition* part = region->getSpatialPartition(i);
- if (part)
- {
- if (hasRenderType(part->mDrawableType))
- {
- if (part->visibleObjectsInFrustum(camera))
- {
- return TRUE;
- }
- }
- }
- }
- }
-
- return FALSE;
-}
-
-BOOL LLPipeline::getVisibleExtents(LLCamera& camera, LLVector3& min, LLVector3& max)
-{
- const F32 X = 65536.f;
-
- min = LLVector3(X,X,X);
- max = LLVector3(-X,-X,-X);
-
- U32 saved_camera_id = LLViewerCamera::sCurCameraID;
- LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
-
- BOOL res = TRUE;
-
- for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
- iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
- {
- LLViewerRegion* region = *iter;
-
- for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
- {
- LLSpatialPartition* part = region->getSpatialPartition(i);
- if (part)
- {
- if (hasRenderType(part->mDrawableType))
- {
- if (!part->getVisibleExtents(camera, min, max))
- {
- res = FALSE;
- }
- }
- }
- }
- }
-
- LLViewerCamera::sCurCameraID = saved_camera_id;
-
- return res;
-}
-
-static LLFastTimer::DeclareTimer FTM_CULL("Object Culling");
-
-void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_clip, LLPlane* planep)
-{
- LLFastTimer t(FTM_CULL);
- LLMemType mt_uc(LLMemType::MTYPE_PIPELINE_UPDATE_CULL);
-
- grabReferences(result);
-
- sCull->clear();
-
- BOOL to_texture = LLPipeline::sUseOcclusion > 1 &&
- !hasRenderType(LLPipeline::RENDER_TYPE_HUD) &&
- LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD &&
- gPipeline.canUseVertexShaders() &&
- sRenderGlow;
-
- if (to_texture)
- {
- mScreen.bindTarget();
- }
-
- if (sUseOcclusion > 1)
- {
- gGL.setColorMask(false, false);
- }
-
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.pushMatrix();
- gGL.loadMatrix(gGLLastProjection);
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.pushMatrix();
- gGLLastMatrix = NULL;
- gGL.loadMatrix(gGLLastModelView);
-
-
- LLVertexBuffer::unbind();
- LLGLDisable blend(GL_BLEND);
- LLGLDisable test(GL_ALPHA_TEST);
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-
-
- //setup a clip plane in projection matrix for reflection renders (prevents flickering from occlusion culling)
- LLViewerRegion* region = gAgent.getRegion();
- LLPlane plane;
-
- if (planep)
- {
- plane = *planep;
- }
- else
- {
- if (region)
- {
- LLVector3 pnorm;
- F32 height = region->getWaterHeight();
- if (water_clip < 0)
- { //camera is above water, clip plane points up
- pnorm.setVec(0,0,1);
- plane.setVec(pnorm, -height);
- }
- else if (water_clip > 0)
- { //camera is below water, clip plane points down
- pnorm = LLVector3(0,0,-1);
- plane.setVec(pnorm, height);
- }
- }
- }
-
- glh::matrix4f modelview = glh_get_last_modelview();
- glh::matrix4f proj = glh_get_last_projection();
- LLGLUserClipPlane clip(plane, modelview, proj, water_clip != 0 && LLPipeline::sReflectionRender);
-
- LLGLDepthTest depth(GL_TRUE, GL_FALSE);
-
- bool bound_shader = false;
- if (gPipeline.canUseVertexShaders() && LLGLSLShader::sCurBoundShader == 0)
- { //if no shader is currently bound, use the occlusion shader instead of fixed function if we can
- // (shadow render uses a special shader that clamps to clip planes)
- bound_shader = true;
- gOcclusionProgram.bind();
- }
-
- for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
- iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
- {
- LLViewerRegion* region = *iter;
- if (water_clip != 0)
- {
- LLPlane plane(LLVector3(0,0, (F32) -water_clip), (F32) water_clip*region->getWaterHeight());
- camera.setUserClipPlane(plane);
- }
- else
- {
- camera.disableUserClipPlane();
- }
-
- for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
- {
- LLSpatialPartition* part = region->getSpatialPartition(i);
- if (part)
- {
- if (hasRenderType(part->mDrawableType))
- {
- part->cull(camera);
- }
- }
- }
- }
-
- if (bound_shader)
- {
- gOcclusionProgram.unbind();
- }
-
- camera.disableUserClipPlane();
-
- if (hasRenderType(LLPipeline::RENDER_TYPE_SKY) &&
- gSky.mVOSkyp.notNull() &&
- gSky.mVOSkyp->mDrawable.notNull())
- {
- gSky.mVOSkyp->mDrawable->setVisible(camera);
- sCull->pushDrawable(gSky.mVOSkyp->mDrawable);
- gSky.updateCull();
- stop_glerror();
- }
-
- if (hasRenderType(LLPipeline::RENDER_TYPE_GROUND) &&
- !gPipeline.canUseWindLightShaders() &&
- gSky.mVOGroundp.notNull() &&
- gSky.mVOGroundp->mDrawable.notNull() &&
- !LLPipeline::sWaterReflections)
- {
- gSky.mVOGroundp->mDrawable->setVisible(camera);
- sCull->pushDrawable(gSky.mVOGroundp->mDrawable);
- }
-
-
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.popMatrix();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.popMatrix();
-
- if (sUseOcclusion > 1)
- {
- gGL.setColorMask(true, false);
- }
-
- if (to_texture)
- {
- mScreen.flush();
- }
-}
-
-void LLPipeline::markNotCulled(LLSpatialGroup* group, LLCamera& camera)
-{
- if (group->getData().empty())
- {
- return;
- }
-
- group->setVisible();
-
- if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD)
- {
- group->updateDistance(camera);
- }
-
- const F32 MINIMUM_PIXEL_AREA = 16.f;
-
- if (group->mPixelArea < MINIMUM_PIXEL_AREA)
- {
- return;
- }
-
- if (sMinRenderSize > 0.f &&
- llmax(llmax(group->mBounds[1][0], group->mBounds[1][1]), group->mBounds[1][2]) < sMinRenderSize)
- {
- return;
- }
-
- assertInitialized();
-
- if (!group->mSpatialPartition->mRenderByGroup)
- { //render by drawable
- sCull->pushDrawableGroup(group);
- }
- else
- { //render by group
- sCull->pushVisibleGroup(group);
- }
-
- mNumVisibleNodes++;
-}
-
-void LLPipeline::markOccluder(LLSpatialGroup* group)
-{
- if (sUseOcclusion > 1 && group && !group->isOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION))
- {
- LLSpatialGroup* parent = group->getParent();
-
- if (!parent || !parent->isOcclusionState(LLSpatialGroup::OCCLUDED))
- { //only mark top most occluders as active occlusion
- sCull->pushOcclusionGroup(group);
- group->setOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION);
-
- if (parent &&
- !parent->isOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION) &&
- parent->getElementCount() == 0 &&
- parent->needsUpdate())
- {
- sCull->pushOcclusionGroup(group);
- parent->setOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION);
- }
- }
- }
-}
-
-void LLPipeline::doOcclusion(LLCamera& camera)
-{
- if (LLPipeline::sUseOcclusion > 1 && sCull->hasOcclusionGroups())
- {
- LLVertexBuffer::unbind();
-
- if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION))
- {
- gGL.setColorMask(true, false, false, false);
- }
- else
- {
- gGL.setColorMask(false, false);
- }
- LLGLDisable blend(GL_BLEND);
- LLGLDisable test(GL_ALPHA_TEST);
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- LLGLDepthTest depth(GL_TRUE, GL_FALSE);
-
- LLGLDisable cull(GL_CULL_FACE);
-
-
- bool bind_shader = LLGLSLShader::sNoFixedFunction && LLGLSLShader::sCurBoundShader == 0;
- if (bind_shader)
- {
- if (LLPipeline::sShadowRender)
- {
- gDeferredShadowProgram.bind();
- }
- else
- {
- gOcclusionProgram.bind();
- }
- }
-
- for (LLCullResult::sg_list_t::iterator iter = sCull->beginOcclusionGroups(); iter != sCull->endOcclusionGroups(); ++iter)
- {
- LLSpatialGroup* group = *iter;
- group->doOcclusion(&camera);
- group->clearOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION);
- }
-
- if (bind_shader)
- {
- if (LLPipeline::sShadowRender)
- {
- gDeferredShadowProgram.unbind();
- }
- else
- {
- gOcclusionProgram.unbind();
- }
- }
-
- gGL.setColorMask(true, false);
- }
-}
-
-BOOL LLPipeline::updateDrawableGeom(LLDrawable* drawablep, BOOL priority)
-{
- BOOL update_complete = drawablep->updateGeometry(priority);
- if (update_complete && assertInitialized())
- {
- drawablep->setState(LLDrawable::BUILT);
- mGeometryChanges++;
- }
- return update_complete;
-}
-
-void LLPipeline::updateGL()
-{
- while (!LLGLUpdate::sGLQ.empty())
- {
- LLGLUpdate* glu = LLGLUpdate::sGLQ.front();
- glu->updateGL();
- glu->mInQ = FALSE;
- LLGLUpdate::sGLQ.pop_front();
- }
-}
-
-void LLPipeline::rebuildPriorityGroups()
-{
- LLTimer update_timer;
- LLMemType mt(LLMemType::MTYPE_PIPELINE);
-
- assertInitialized();
-
- gMeshRepo.notifyLoadedMeshes();
-
- mGroupQ1Locked = true;
- // Iterate through all drawables on the priority build queue,
- for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ1.begin();
- iter != mGroupQ1.end(); ++iter)
- {
- LLSpatialGroup* group = *iter;
- group->rebuildGeom();
- group->clearState(LLSpatialGroup::IN_BUILD_Q1);
- }
-
- mGroupQ1.clear();
- mGroupQ1Locked = false;
-
-}
-
-void LLPipeline::rebuildGroups()
-{
- if (mGroupQ2.empty())
- {
- return;
- }
-
- mGroupQ2Locked = true;
- // Iterate through some drawables on the non-priority build queue
- S32 size = (S32) mGroupQ2.size();
- S32 min_count = llclamp((S32) ((F32) (size * size)/4096*0.25f), 1, size);
-
- S32 count = 0;
-
- std::sort(mGroupQ2.begin(), mGroupQ2.end(), LLSpatialGroup::CompareUpdateUrgency());
-
- LLSpatialGroup::sg_vector_t::iterator iter;
- LLSpatialGroup::sg_vector_t::iterator last_iter = mGroupQ2.begin();
-
- for (iter = mGroupQ2.begin();
- iter != mGroupQ2.end() && count <= min_count; ++iter)
- {
- LLSpatialGroup* group = *iter;
- last_iter = iter;
-
- if (!group->isDead())
- {
- group->rebuildGeom();
-
- if (group->mSpatialPartition->mRenderByGroup)
- {
- count++;
- }
- }
-
- group->clearState(LLSpatialGroup::IN_BUILD_Q2);
- }
-
- mGroupQ2.erase(mGroupQ2.begin(), ++last_iter);
-
- mGroupQ2Locked = false;
-
- updateMovedList(mMovedBridge);
-}
-
-void LLPipeline::updateGeom(F32 max_dtime)
-{
- LLTimer update_timer;
- LLMemType mt(LLMemType::MTYPE_PIPELINE_UPDATE_GEOM);
- LLPointer<LLDrawable> drawablep;
-
- LLFastTimer t(FTM_GEO_UPDATE);
-
- assertInitialized();
-
- if (sDelayedVBOEnable > 0)
- {
- if (--sDelayedVBOEnable <= 0)
- {
- resetVertexBuffers();
- LLVertexBuffer::sEnableVBOs = TRUE;
- }
- }
-
- // notify various object types to reset internal cost metrics, etc.
- // for now, only LLVOVolume does this to throttle LOD changes
- LLVOVolume::preUpdateGeom();
-
- // Iterate through all drawables on the priority build queue,
- for (LLDrawable::drawable_list_t::iterator iter = mBuildQ1.begin();
- iter != mBuildQ1.end();)
- {
- LLDrawable::drawable_list_t::iterator curiter = iter++;
- LLDrawable* drawablep = *curiter;
- if (drawablep && !drawablep->isDead())
- {
- if (drawablep->isState(LLDrawable::IN_REBUILD_Q2))
- {
- drawablep->clearState(LLDrawable::IN_REBUILD_Q2);
- LLDrawable::drawable_list_t::iterator find = std::find(mBuildQ2.begin(), mBuildQ2.end(), drawablep);
- if (find != mBuildQ2.end())
- {
- mBuildQ2.erase(find);
- }
- }
-
- if (updateDrawableGeom(drawablep, TRUE))
- {
- drawablep->clearState(LLDrawable::IN_REBUILD_Q1);
- mBuildQ1.erase(curiter);
- }
- }
- else
- {
- mBuildQ1.erase(curiter);
- }
- }
-
- // Iterate through some drawables on the non-priority build queue
- S32 min_count = 16;
- S32 size = (S32) mBuildQ2.size();
- if (size > 1024)
- {
- min_count = llclamp((S32) (size * (F32) size/4096), 16, size);
- }
-
- S32 count = 0;
-
- max_dtime = llmax(update_timer.getElapsedTimeF32()+0.001f, max_dtime);
- LLSpatialGroup* last_group = NULL;
- LLSpatialBridge* last_bridge = NULL;
-
- for (LLDrawable::drawable_list_t::iterator iter = mBuildQ2.begin();
- iter != mBuildQ2.end(); )
- {
- LLDrawable::drawable_list_t::iterator curiter = iter++;
- LLDrawable* drawablep = *curiter;
-
- LLSpatialBridge* bridge = drawablep->isRoot() ? drawablep->getSpatialBridge() :
- drawablep->getParent()->getSpatialBridge();
-
- if (drawablep->getSpatialGroup() != last_group &&
- (!last_bridge || bridge != last_bridge) &&
- (update_timer.getElapsedTimeF32() >= max_dtime) && count > min_count)
- {
- break;
- }
-
- //make sure updates don't stop in the middle of a spatial group
- //to avoid thrashing (objects are enqueued by group)
- last_group = drawablep->getSpatialGroup();
- last_bridge = bridge;
-
- BOOL update_complete = TRUE;
- if (!drawablep->isDead())
- {
- update_complete = updateDrawableGeom(drawablep, FALSE);
- count++;
- }
- if (update_complete)
- {
- drawablep->clearState(LLDrawable::IN_REBUILD_Q2);
- mBuildQ2.erase(curiter);
- }
- }
-
- updateMovedList(mMovedBridge);
-}
-
-void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera)
-{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_VISIBLE);
-
- if(drawablep && !drawablep->isDead())
- {
- if (drawablep->isSpatialBridge())
- {
- const LLDrawable* root = ((LLSpatialBridge*) drawablep)->mDrawable;
- llassert(root); // trying to catch a bad assumption
- if (root && // // this test may not be needed, see above
- root->getVObj()->isAttachment())
- {
- LLDrawable* rootparent = root->getParent();
- if (rootparent) // this IS sometimes NULL
- {
- LLViewerObject *vobj = rootparent->getVObj();
- llassert(vobj); // trying to catch a bad assumption
- if (vobj) // this test may not be needed, see above
- {
- const LLVOAvatar* av = vobj->asAvatar();
- if (av && av->isImpostor())
- {
- return;
- }
- }
- }
- }
- sCull->pushBridge((LLSpatialBridge*) drawablep);
- }
- else
- {
- sCull->pushDrawable(drawablep);
- }
-
- drawablep->setVisible(camera);
- }
-}
-
-void LLPipeline::markMoved(LLDrawable *drawablep, BOOL damped_motion)
-{
- LLMemType mt_mm(LLMemType::MTYPE_PIPELINE_MARK_MOVED);
-
- if (!drawablep)
- {
- //llerrs << "Sending null drawable to moved list!" << llendl;
- return;
- }
-
- if (drawablep->isDead())
- {
- llwarns << "Marking NULL or dead drawable moved!" << llendl;
- return;
- }
-
- if (drawablep->getParent())
- {
- //ensure that parent drawables are moved first
- markMoved(drawablep->getParent(), damped_motion);
- }
-
- assertInitialized();
-
- if (!drawablep->isState(LLDrawable::ON_MOVE_LIST))
- {
- if (drawablep->isSpatialBridge())
- {
- mMovedBridge.push_back(drawablep);
- }
- else
- {
- mMovedList.push_back(drawablep);
- }
- drawablep->setState(LLDrawable::ON_MOVE_LIST);
- }
- if (damped_motion == FALSE)
- {
- drawablep->setState(LLDrawable::MOVE_UNDAMPED); // UNDAMPED trumps DAMPED
- }
- else if (drawablep->isState(LLDrawable::MOVE_UNDAMPED))
- {
- drawablep->clearState(LLDrawable::MOVE_UNDAMPED);
- }
-}
-
-void LLPipeline::markShift(LLDrawable *drawablep)
-{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_SHIFT);
-
- if (!drawablep || drawablep->isDead())
- {
- return;
- }
-
- assertInitialized();
-
- if (!drawablep->isState(LLDrawable::ON_SHIFT_LIST))
- {
- drawablep->getVObj()->setChanged(LLXform::SHIFTED | LLXform::SILHOUETTE);
- if (drawablep->getParent())
- {
- markShift(drawablep->getParent());
- }
- mShiftList.push_back(drawablep);
- drawablep->setState(LLDrawable::ON_SHIFT_LIST);
- }
-}
-
-void LLPipeline::shiftObjects(const LLVector3 &offset)
-{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_SHIFT_OBJECTS);
-
- assertInitialized();
-
- glClear(GL_DEPTH_BUFFER_BIT);
- gDepthDirty = TRUE;
-
- LLVector4a offseta;
- offseta.load3(offset.mV);
-
- for (LLDrawable::drawable_vector_t::iterator iter = mShiftList.begin();
- iter != mShiftList.end(); iter++)
- {
- LLDrawable *drawablep = *iter;
- if (drawablep->isDead())
- {
- continue;
- }
- drawablep->shiftPos(offseta);
- drawablep->clearState(LLDrawable::ON_SHIFT_LIST);
- }
- mShiftList.resize(0);
-
- for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
- iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
- {
- LLViewerRegion* region = *iter;
- for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
- {
- LLSpatialPartition* part = region->getSpatialPartition(i);
- if (part)
- {
- part->shift(offseta);
- }
- }
- }
-
- LLHUDText::shiftAll(offset);
- LLHUDNameTag::shiftAll(offset);
- display_update_camera();
-}
-
-void LLPipeline::markTextured(LLDrawable *drawablep)
-{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_TEXTURED);
-
- if (drawablep && !drawablep->isDead() && assertInitialized())
- {
- mRetexturedList.insert(drawablep);
- }
-}
-
-void LLPipeline::markGLRebuild(LLGLUpdate* glu)
-{
- if (glu && !glu->mInQ)
- {
- LLGLUpdate::sGLQ.push_back(glu);
- glu->mInQ = TRUE;
- }
-}
-
-void LLPipeline::markPartitionMove(LLDrawable* drawable)
-{
- if (!drawable->isState(LLDrawable::PARTITION_MOVE) &&
- !drawable->getPositionGroup().equals3(LLVector4a::getZero()))
- {
- drawable->setState(LLDrawable::PARTITION_MOVE);
- mPartitionQ.push_back(drawable);
- }
-}
-
-void LLPipeline::processPartitionQ()
-{
- for (LLDrawable::drawable_list_t::iterator iter = mPartitionQ.begin(); iter != mPartitionQ.end(); ++iter)
- {
- LLDrawable* drawable = *iter;
- if (!drawable->isDead())
- {
- drawable->updateBinRadius();
- drawable->movePartition();
- }
- drawable->clearState(LLDrawable::PARTITION_MOVE);
- }
-
- mPartitionQ.clear();
-}
-
-void LLPipeline::markRebuild(LLSpatialGroup* group, BOOL priority)
-{
- LLMemType mt(LLMemType::MTYPE_PIPELINE);
-
- if (group && !group->isDead() && group->mSpatialPartition)
- {
- if (group->mSpatialPartition->mPartitionType == LLViewerRegion::PARTITION_HUD)
- {
- priority = TRUE;
- }
-
- if (priority)
- {
- if (!group->isState(LLSpatialGroup::IN_BUILD_Q1))
- {
- llassert_always(!mGroupQ1Locked);
-
- mGroupQ1.push_back(group);
- group->setState(LLSpatialGroup::IN_BUILD_Q1);
-
- if (group->isState(LLSpatialGroup::IN_BUILD_Q2))
- {
- LLSpatialGroup::sg_vector_t::iterator iter = std::find(mGroupQ2.begin(), mGroupQ2.end(), group);
- if (iter != mGroupQ2.end())
- {
- mGroupQ2.erase(iter);
- }
- group->clearState(LLSpatialGroup::IN_BUILD_Q2);
- }
- }
- }
- else if (!group->isState(LLSpatialGroup::IN_BUILD_Q2 | LLSpatialGroup::IN_BUILD_Q1))
- {
- llassert_always(!mGroupQ2Locked);
- mGroupQ2.push_back(group);
- group->setState(LLSpatialGroup::IN_BUILD_Q2);
-
- }
- }
-}
-
-void LLPipeline::markRebuild(LLDrawable *drawablep, LLDrawable::EDrawableFlags flag, BOOL priority)
-{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_REBUILD);
-
- if (drawablep && !drawablep->isDead() && assertInitialized())
- {
- if (!drawablep->isState(LLDrawable::BUILT))
- {
- priority = TRUE;
- }
- if (priority)
- {
- if (!drawablep->isState(LLDrawable::IN_REBUILD_Q1))
- {
- mBuildQ1.push_back(drawablep);
- drawablep->setState(LLDrawable::IN_REBUILD_Q1); // mark drawable as being in priority queue
- }
- }
- else if (!drawablep->isState(LLDrawable::IN_REBUILD_Q2))
- {
- mBuildQ2.push_back(drawablep);
- drawablep->setState(LLDrawable::IN_REBUILD_Q2); // need flag here because it is just a list
- }
- if (flag & (LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION))
- {
- drawablep->getVObj()->setChanged(LLXform::SILHOUETTE);
- }
- drawablep->setState(flag);
- }
-}
-
-static LLFastTimer::DeclareTimer FTM_RESET_DRAWORDER("Reset Draw Order");
-
-void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result)
-{
- if (hasAnyRenderType(LLPipeline::RENDER_TYPE_AVATAR,
- LLPipeline::RENDER_TYPE_GROUND,
- LLPipeline::RENDER_TYPE_TERRAIN,
- LLPipeline::RENDER_TYPE_TREE,
- LLPipeline::RENDER_TYPE_SKY,
- LLPipeline::RENDER_TYPE_VOIDWATER,
- LLPipeline::RENDER_TYPE_WATER,
- LLPipeline::END_RENDER_TYPES))
- {
- //clear faces from face pools
- LLFastTimer t(FTM_RESET_DRAWORDER);
- gPipeline.resetDrawOrders();
- }
-
- LLFastTimer ftm(FTM_STATESORT);
- LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT);
-
- //LLVertexBuffer::unbind();
-
- grabReferences(result);
- for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter)
- {
- LLSpatialGroup* group = *iter;
- group->checkOcclusion();
- if (sUseOcclusion > 1 && group->isOcclusionState(LLSpatialGroup::OCCLUDED))
- {
- markOccluder(group);
- }
- else
- {
- group->setVisible();
- for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i)
- {
- markVisible(*i, camera);
- }
-
- if (!sDelayVBUpdate)
- { //rebuild mesh as soon as we know it's visible
- group->rebuildMesh();
- }
- }
- }
-
- if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD)
- {
- LLSpatialGroup* last_group = NULL;
- for (LLCullResult::bridge_list_t::iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i)
- {
- LLCullResult::bridge_list_t::iterator cur_iter = i;
- LLSpatialBridge* bridge = *cur_iter;
- LLSpatialGroup* group = bridge->getSpatialGroup();
-
- if (last_group == NULL)
- {
- last_group = group;
- }
-
- if (!bridge->isDead() && group && !group->isOcclusionState(LLSpatialGroup::OCCLUDED))
- {
- stateSort(bridge, camera);
- }
-
- if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD &&
- last_group != group && last_group->changeLOD())
- {
- last_group->mLastUpdateDistance = last_group->mDistance;
- }
-
- last_group = group;
- }
-
- if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD &&
- last_group && last_group->changeLOD())
- {
- last_group->mLastUpdateDistance = last_group->mDistance;
- }
- }
-
- for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter)
- {
- LLSpatialGroup* group = *iter;
- group->checkOcclusion();
- if (sUseOcclusion > 1 && group->isOcclusionState(LLSpatialGroup::OCCLUDED))
- {
- markOccluder(group);
- }
- else
- {
- group->setVisible();
- stateSort(group, camera);
-
- if (!sDelayVBUpdate)
- { //rebuild mesh as soon as we know it's visible
- group->rebuildMesh();
- }
- }
- }
-
- {
- LLFastTimer ftm(FTM_STATESORT_DRAWABLE);
- for (LLCullResult::drawable_list_t::iterator iter = sCull->beginVisibleList();
- iter != sCull->endVisibleList(); ++iter)
- {
- LLDrawable *drawablep = *iter;
- if (!drawablep->isDead())
- {
- stateSort(drawablep, camera);
- }
- }
- }
-
- postSort(camera);
-}
-
-void LLPipeline::stateSort(LLSpatialGroup* group, LLCamera& camera)
-{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT);
- if (group->changeLOD())
- {
- for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i)
- {
- LLDrawable* drawablep = *i;
- stateSort(drawablep, camera);
- }
-
- if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD)
- { //avoid redundant stateSort calls
- group->mLastUpdateDistance = group->mDistance;
- }
- }
-
-}
-
-void LLPipeline::stateSort(LLSpatialBridge* bridge, LLCamera& camera)
-{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT);
- if (bridge->getSpatialGroup()->changeLOD())
- {
- bool force_update = false;
- bridge->updateDistance(camera, force_update);
- }
-}
-
-void LLPipeline::stateSort(LLDrawable* drawablep, LLCamera& camera)
-{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT);
-
- if (!drawablep
- || drawablep->isDead()
- || !hasRenderType(drawablep->getRenderType()))
- {
- return;
- }
-
- if (LLSelectMgr::getInstance()->mHideSelectedObjects)
- {
- if (drawablep->getVObj().notNull() &&
- drawablep->getVObj()->isSelected())
- {
- return;
- }
- }
-
- if (drawablep->isAvatar())
- { //don't draw avatars beyond render distance or if we don't have a spatial group.
- if ((drawablep->getSpatialGroup() == NULL) ||
- (drawablep->getSpatialGroup()->mDistance > LLVOAvatar::sRenderDistance))
- {
- return;
- }
-
- LLVOAvatar* avatarp = (LLVOAvatar*) drawablep->getVObj().get();
- if (!avatarp->isVisible())
- {
- return;
- }
- }
-
- assertInitialized();
-
- if (hasRenderType(drawablep->mRenderType))
- {
- if (!drawablep->isState(LLDrawable::INVISIBLE|LLDrawable::FORCE_INVISIBLE))
- {
- drawablep->setVisible(camera, NULL, FALSE);
- }
- else if (drawablep->isState(LLDrawable::CLEAR_INVISIBLE))
- {
- // clear invisible flag here to avoid single frame glitch
- drawablep->clearState(LLDrawable::FORCE_INVISIBLE|LLDrawable::CLEAR_INVISIBLE);
- }
- }
-
- if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD)
- {
- //if (drawablep->isVisible()) isVisible() check here is redundant, if it wasn't visible, it wouldn't be here
- {
- if (!drawablep->isActive())
- {
- bool force_update = false;
- drawablep->updateDistance(camera, force_update);
- }
- else if (drawablep->isAvatar())
- {
- bool force_update = false;
- drawablep->updateDistance(camera, force_update); // calls vobj->updateLOD() which calls LLVOAvatar::updateVisibility()
- }
- }
- }
-
- if (!drawablep->getVOVolume())
- {
- for (LLDrawable::face_list_t::iterator iter = drawablep->mFaces.begin();
- iter != drawablep->mFaces.end(); iter++)
- {
- LLFace* facep = *iter;
-
- if (facep->hasGeometry())
- {
- if (facep->getPool())
- {
- facep->getPool()->enqueue(facep);
- }
- else
- {
- break;
- }
- }
- }
- }
-
-
- mNumVisibleFaces += drawablep->getNumFaces();
-}
-
-
-void forAllDrawables(LLCullResult::sg_list_t::iterator begin,
- LLCullResult::sg_list_t::iterator end,
- void (*func)(LLDrawable*))
-{
- for (LLCullResult::sg_list_t::iterator i = begin; i != end; ++i)
- {
- for (LLSpatialGroup::element_iter j = (*i)->getData().begin(); j != (*i)->getData().end(); ++j)
- {
- func(*j);
- }
- }
-}
-
-void LLPipeline::forAllVisibleDrawables(void (*func)(LLDrawable*))
-{
- forAllDrawables(sCull->beginDrawableGroups(), sCull->endDrawableGroups(), func);
- forAllDrawables(sCull->beginVisibleGroups(), sCull->endVisibleGroups(), func);
-}
-
-//function for creating scripted beacons
-void renderScriptedBeacons(LLDrawable* drawablep)
-{
- LLViewerObject *vobj = drawablep->getVObj();
- if (vobj
- && !vobj->isAvatar()
- && !vobj->getParent()
- && vobj->flagScripted())
- {
- if (gPipeline.sRenderBeacons)
- {
- gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 0.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth);
- }
-
- if (gPipeline.sRenderHighlight)
- {
- S32 face_id;
- S32 count = drawablep->getNumFaces();
- for (face_id = 0; face_id < count; face_id++)
- {
- gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) );
- }
- }
- }
-}
-
-void renderScriptedTouchBeacons(LLDrawable* drawablep)
-{
- LLViewerObject *vobj = drawablep->getVObj();
- if (vobj
- && !vobj->isAvatar()
- && !vobj->getParent()
- && vobj->flagScripted()
- && vobj->flagHandleTouch())
- {
- if (gPipeline.sRenderBeacons)
- {
- gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 0.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth);
- }
-
- if (gPipeline.sRenderHighlight)
- {
- S32 face_id;
- S32 count = drawablep->getNumFaces();
- for (face_id = 0; face_id < count; face_id++)
- {
- gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) );
- }
- }
- }
-}
-
-void renderPhysicalBeacons(LLDrawable* drawablep)
-{
- LLViewerObject *vobj = drawablep->getVObj();
- if (vobj
- && !vobj->isAvatar()
- //&& !vobj->getParent()
- && vobj->usePhysics())
- {
- if (gPipeline.sRenderBeacons)
- {
- gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(0.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth);
- }
-
- if (gPipeline.sRenderHighlight)
- {
- S32 face_id;
- S32 count = drawablep->getNumFaces();
- for (face_id = 0; face_id < count; face_id++)
- {
- gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) );
- }
- }
- }
-}
-
-void renderMOAPBeacons(LLDrawable* drawablep)
-{
- LLViewerObject *vobj = drawablep->getVObj();
-
- if(!vobj || vobj->isAvatar())
- return;
-
- BOOL beacon=FALSE;
- U8 tecount=vobj->getNumTEs();
- for(int x=0;x<tecount;x++)
- {
- if(vobj->getTE(x)->hasMedia())
- {
- beacon=TRUE;
- break;
- }
- }
- if(beacon==TRUE)
- {
- if (gPipeline.sRenderBeacons)
- {
- gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 1.f, 1.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth);
- }
-
- if (gPipeline.sRenderHighlight)
- {
- S32 face_id;
- S32 count = drawablep->getNumFaces();
- for (face_id = 0; face_id < count; face_id++)
- {
- gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) );
- }
- }
- }
-}
-
-void renderParticleBeacons(LLDrawable* drawablep)
-{
- // Look for attachments, objects, etc.
- LLViewerObject *vobj = drawablep->getVObj();
- if (vobj
- && vobj->isParticleSource())
- {
- if (gPipeline.sRenderBeacons)
- {
- LLColor4 light_blue(0.5f, 0.5f, 1.f, 0.5f);
- gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", light_blue, LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth);
- }
-
- if (gPipeline.sRenderHighlight)
- {
- S32 face_id;
- S32 count = drawablep->getNumFaces();
- for (face_id = 0; face_id < count; face_id++)
- {
- gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) );
- }
- }
- }
-}
-
-void renderSoundHighlights(LLDrawable* drawablep)
-{
- // Look for attachments, objects, etc.
- LLViewerObject *vobj = drawablep->getVObj();
- if (vobj && vobj->isAudioSource())
- {
- if (gPipeline.sRenderHighlight)
- {
- S32 face_id;
- S32 count = drawablep->getNumFaces();
- for (face_id = 0; face_id < count; face_id++)
- {
- gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) );
- }
- }
- }
-}
-
-void LLPipeline::postSort(LLCamera& camera)
-{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_POST_SORT);
- LLFastTimer ftm(FTM_STATESORT_POSTSORT);
-
- assertInitialized();
-
- llpushcallstacks ;
- //rebuild drawable geometry
- for (LLCullResult::sg_list_t::iterator i = sCull->beginDrawableGroups(); i != sCull->endDrawableGroups(); ++i)
- {
- LLSpatialGroup* group = *i;
- if (!sUseOcclusion ||
- !group->isOcclusionState(LLSpatialGroup::OCCLUDED))
- {
- group->rebuildGeom();
- }
- }
- llpushcallstacks ;
- //rebuild groups
- sCull->assertDrawMapsEmpty();
-
- rebuildPriorityGroups();
- llpushcallstacks ;
-
- const S32 bin_count = 1024*8;
-
- static LLCullResult::drawinfo_list_t alpha_bins[bin_count];
- static U32 bin_size[bin_count];
-
- //clear one bin per frame to avoid memory bloat
- static S32 clear_idx = 0;
- clear_idx = (1+clear_idx)%bin_count;
- alpha_bins[clear_idx].clear();
-
- for (U32 j = 0; j < bin_count; j++)
- {
- bin_size[j] = 0;
- }
-
- //build render map
- for (LLCullResult::sg_list_t::iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i)
- {
- LLSpatialGroup* group = *i;
- if (sUseOcclusion &&
- group->isOcclusionState(LLSpatialGroup::OCCLUDED))
- {
- continue;
- }
-
- if (group->isState(LLSpatialGroup::NEW_DRAWINFO) && group->isState(LLSpatialGroup::GEOM_DIRTY))
- { //no way this group is going to be drawable without a rebuild
- group->rebuildGeom();
- }
-
- for (LLSpatialGroup::draw_map_t::iterator j = group->mDrawMap.begin(); j != group->mDrawMap.end(); ++j)
- {
- LLSpatialGroup::drawmap_elem_t& src_vec = j->second;
- if (!hasRenderType(j->first))
- {
- continue;
- }
-
- for (LLSpatialGroup::drawmap_elem_t::iterator k = src_vec.begin(); k != src_vec.end(); ++k)
- {
- if (sMinRenderSize > 0.f)
- {
- LLVector4a bounds;
- bounds.setSub((*k)->mExtents[1],(*k)->mExtents[0]);
-
- if (llmax(llmax(bounds[0], bounds[1]), bounds[2]) > sMinRenderSize)
- {
- sCull->pushDrawInfo(j->first, *k);
- }
- }
- else
- {
- sCull->pushDrawInfo(j->first, *k);
- }
- }
- }
-
- if (hasRenderType(LLPipeline::RENDER_TYPE_PASS_ALPHA))
- {
- LLSpatialGroup::draw_map_t::iterator alpha = group->mDrawMap.find(LLRenderPass::PASS_ALPHA);
-
- if (alpha != group->mDrawMap.end())
- { //store alpha groups for sorting
- LLSpatialBridge* bridge = group->mSpatialPartition->asBridge();
- if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD)
- {
- if (bridge)
- {
- LLCamera trans_camera = bridge->transformCamera(camera);
- group->updateDistance(trans_camera);
- }
- else
- {
- group->updateDistance(camera);
- }
- }
-
- if (hasRenderType(LLDrawPool::POOL_ALPHA))
- {
- sCull->pushAlphaGroup(group);
- }
- }
- }
- }
-
- if (!sShadowRender)
- {
- std::sort(sCull->beginAlphaGroups(), sCull->endAlphaGroups(), LLSpatialGroup::CompareDepthGreater());
- }
- llpushcallstacks ;
- // only render if the flag is set. The flag is only set if we are in edit mode or the toggle is set in the menus
- if (LLFloaterReg::instanceVisible("beacons") && !sShadowRender)
- {
- if (sRenderScriptedTouchBeacons)
- {
- // Only show the beacon on the root object.
- forAllVisibleDrawables(renderScriptedTouchBeacons);
- }
- else
- if (sRenderScriptedBeacons)
- {
- // Only show the beacon on the root object.
- forAllVisibleDrawables(renderScriptedBeacons);
- }
-
- if (sRenderPhysicalBeacons)
- {
- // Only show the beacon on the root object.
- forAllVisibleDrawables(renderPhysicalBeacons);
- }
-
- if(sRenderMOAPBeacons)
- {
- forAllVisibleDrawables(renderMOAPBeacons);
- }
-
- if (sRenderParticleBeacons)
- {
- forAllVisibleDrawables(renderParticleBeacons);
- }
-
- // If god mode, also show audio cues
- if (sRenderSoundBeacons && gAudiop)
- {
- // Walk all sound sources and render out beacons for them. Note, this isn't done in the ForAllVisibleDrawables function, because some are not visible.
- LLAudioEngine::source_map::iterator iter;
- for (iter = gAudiop->mAllSources.begin(); iter != gAudiop->mAllSources.end(); ++iter)
- {
- LLAudioSource *sourcep = iter->second;
-
- LLVector3d pos_global = sourcep->getPositionGlobal();
- LLVector3 pos = gAgent.getPosAgentFromGlobal(pos_global);
- if (gPipeline.sRenderBeacons)
- {
- //pos += LLVector3(0.f, 0.f, 0.2f);
- gObjectList.addDebugBeacon(pos, "", LLColor4(1.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), DebugBeaconLineWidth);
- }
- }
- // now deal with highlights for all those seeable sound sources
- forAllVisibleDrawables(renderSoundHighlights);
- }
- }
- llpushcallstacks ;
- // If managing your telehub, draw beacons at telehub and currently selected spawnpoint.
- if (LLFloaterTelehub::renderBeacons())
- {
- LLFloaterTelehub::addBeacons();
- }
-
- if (!sShadowRender)
- {
- mSelectedFaces.clear();
-
- // Draw face highlights for selected faces.
- if (LLSelectMgr::getInstance()->getTEMode())
- {
- struct f : public LLSelectedTEFunctor
- {
- virtual bool apply(LLViewerObject* object, S32 te)
- {
- if (object->mDrawable)
- {
- gPipeline.mSelectedFaces.push_back(object->mDrawable->getFace(te));
- }
- return true;
- }
- } func;
- LLSelectMgr::getInstance()->getSelection()->applyToTEs(&func);
- }
- }
-
- //LLSpatialGroup::sNoDelete = FALSE;
- llpushcallstacks ;
-}
-
-
-void render_hud_elements()
-{
- LLMemType mt_rhe(LLMemType::MTYPE_PIPELINE_RENDER_HUD_ELS);
- LLFastTimer t(FTM_RENDER_UI);
- gPipeline.disableLights();
-
- LLGLDisable fog(GL_FOG);
- LLGLSUIDefault gls_ui;
-
- LLGLEnable stencil(GL_STENCIL_TEST);
- glStencilFunc(GL_ALWAYS, 255, 0xFFFFFFFF);
- glStencilMask(0xFFFFFFFF);
- glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
-
- gGL.color4f(1,1,1,1);
-
- if (LLGLSLShader::sNoFixedFunction)
- {
- gUIProgram.bind();
- }
- LLGLDepthTest depth(GL_TRUE, GL_FALSE);
-
- if (!LLPipeline::sReflectionRender && gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
- {
- LLGLEnable multisample(LLPipeline::RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
- gViewerWindow->renderSelections(FALSE, FALSE, FALSE); // For HUD version in render_ui_3d()
-
- // Draw the tracking overlays
- LLTracker::render3D();
-
- // Show the property lines
- LLWorld::getInstance()->renderPropertyLines();
- LLViewerParcelMgr::getInstance()->render();
- LLViewerParcelMgr::getInstance()->renderParcelCollision();
-
- // Render name tags.
- LLHUDObject::renderAll();
- }
- else if (gForceRenderLandFence)
- {
- // This is only set when not rendering the UI, for parcel snapshots
- LLViewerParcelMgr::getInstance()->render();
- }
- else if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
- {
- LLHUDText::renderAllHUD();
- }
-
- if (LLGLSLShader::sNoFixedFunction)
- {
- gUIProgram.unbind();
- }
- gGL.flush();
-}
-
-void LLPipeline::renderHighlights()
-{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_RENDER_HL);
-
- assertInitialized();
-
- // Draw 3D UI elements here (before we clear the Z buffer in POOL_HUD)
- // Render highlighted faces.
- LLGLSPipelineAlpha gls_pipeline_alpha;
- LLColor4 color(1.f, 1.f, 1.f, 0.5f);
- LLGLEnable color_mat(GL_COLOR_MATERIAL);
- disableLights();
-
- if (!hasRenderType(LLPipeline::RENDER_TYPE_HUD) && !mHighlightSet.empty())
- { //draw blurry highlight image over screen
- LLGLEnable blend(GL_BLEND);
- LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
- LLGLDisable test(GL_ALPHA_TEST);
-
- LLGLEnable stencil(GL_STENCIL_TEST);
- gGL.flush();
- glStencilMask(0xFFFFFFFF);
- glClearStencil(1);
- glClear(GL_STENCIL_BUFFER_BIT);
-
- glStencilFunc(GL_ALWAYS, 0, 0xFFFFFFFF);
- glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
-
- gGL.setColorMask(false, false);
- for (std::set<HighlightItem>::iterator iter = mHighlightSet.begin(); iter != mHighlightSet.end(); ++iter)
- {
- renderHighlight(iter->mItem->getVObj(), 1.f);
- }
- gGL.setColorMask(true, false);
-
- glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
- glStencilFunc(GL_NOTEQUAL, 0, 0xFFFFFFFF);
-
- //gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA);
-
- gGL.pushMatrix();
- gGL.loadIdentity();
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.pushMatrix();
- gGL.loadIdentity();
-
- gGL.getTexUnit(0)->bind(&mHighlight);
-
- LLVector2 tc1;
- LLVector2 tc2;
-
- tc1.setVec(0,0);
- tc2.setVec(2,2);
-
- gGL.begin(LLRender::TRIANGLES);
-
- F32 scale = RenderHighlightBrightness;
- LLColor4 color = RenderHighlightColor;
- F32 thickness = RenderHighlightThickness;
-
- for (S32 pass = 0; pass < 2; ++pass)
- {
- if (pass == 0)
- {
- gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA);
- }
- else
- {
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
- }
-
- for (S32 i = 0; i < 8; ++i)
- {
- for (S32 j = 0; j < 8; ++j)
- {
- LLVector2 tc(i-4+0.5f, j-4+0.5f);
-
- F32 dist = 1.f-(tc.length()/sqrtf(32.f));
- dist *= scale/64.f;
-
- tc *= thickness;
- tc.mV[0] = (tc.mV[0])/mHighlight.getWidth();
- tc.mV[1] = (tc.mV[1])/mHighlight.getHeight();
-
- gGL.color4f(color.mV[0],
- color.mV[1],
- color.mV[2],
- color.mV[3]*dist);
-
- gGL.texCoord2f(tc.mV[0]+tc1.mV[0], tc.mV[1]+tc2.mV[1]);
- gGL.vertex2f(-1,3);
-
- gGL.texCoord2f(tc.mV[0]+tc1.mV[0], tc.mV[1]+tc1.mV[1]);
- gGL.vertex2f(-1,-1);
-
- gGL.texCoord2f(tc.mV[0]+tc2.mV[0], tc.mV[1]+tc1.mV[1]);
- gGL.vertex2f(3,-1);
- }
- }
- }
-
- gGL.end();
-
- gGL.popMatrix();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.popMatrix();
-
- //gGL.setSceneBlendType(LLRender::BT_ALPHA);
- }
-
- if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0))
- {
- gHighlightProgram.bind();
- gGL.diffuseColor4f(1,1,1,0.5f);
- }
-
- if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED))
- {
- // Make sure the selection image gets downloaded and decoded
- if (!mFaceSelectImagep)
- {
- mFaceSelectImagep = LLViewerTextureManager::getFetchedTexture(IMG_FACE_SELECT);
- }
- mFaceSelectImagep->addTextureStats((F32)MAX_IMAGE_AREA);
-
- U32 count = mSelectedFaces.size();
- for (U32 i = 0; i < count; i++)
- {
- LLFace *facep = mSelectedFaces[i];
- if (!facep || facep->getDrawable()->isDead())
- {
- llerrs << "Bad face on selection" << llendl;
- return;
- }
-
- facep->renderSelected(mFaceSelectImagep, color);
- }
- }
-
- if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED))
- {
- // Paint 'em red!
- color.setVec(1.f, 0.f, 0.f, 0.5f);
-
- int count = mHighlightFaces.size();
- for (S32 i = 0; i < count; i++)
- {
- LLFace* facep = mHighlightFaces[i];
- facep->renderSelected(LLViewerTexture::sNullImagep, color);
- }
- }
-
- // Contains a list of the faces of objects that are physical or
- // have touch-handlers.
- mHighlightFaces.clear();
-
- if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0)
- {
- gHighlightProgram.unbind();
- }
-}
-
-//debug use
-U32 LLPipeline::sCurRenderPoolType = 0 ;
-
-void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate)
-{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_RENDER_GEOM);
- LLFastTimer t(FTM_RENDER_GEOMETRY);
-
- assertInitialized();
-
- F32 saved_modelview[16];
- F32 saved_projection[16];
-
- //HACK: preserve/restore matrices around HUD render
- if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
- {
- for (U32 i = 0; i < 16; i++)
- {
- saved_modelview[i] = gGLModelView[i];
- saved_projection[i] = gGLProjection[i];
- }
- }
-
- ///////////////////////////////////////////
- //
- // Sync and verify GL state
- //
- //
-
- stop_glerror();
-
- LLVertexBuffer::unbind();
-
- // Do verification of GL state
- LLGLState::checkStates();
- LLGLState::checkTextureChannels();
- LLGLState::checkClientArrays();
- if (mRenderDebugMask & RENDER_DEBUG_VERIFY)
- {
- if (!verify())
- {
- llerrs << "Pipeline verification failed!" << llendl;
- }
- }
-
- LLAppViewer::instance()->pingMainloopTimeout("Pipeline:ForceVBO");
-
- // Initialize lots of GL state to "safe" values
- gGL.matrixMode(LLRender::MM_TEXTURE);
- gGL.loadIdentity();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
-
- LLGLSPipeline gls_pipeline;
- LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
-
- LLGLState gls_color_material(GL_COLOR_MATERIAL, mLightingDetail < 2);
-
- // Toggle backface culling for debugging
- LLGLEnable cull_face(mBackfaceCull ? GL_CULL_FACE : 0);
- // Set fog
- BOOL use_fog = hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_FOG);
- LLGLEnable fog_enable(use_fog &&
- !gPipeline.canUseWindLightShadersOnObjects() ? GL_FOG : 0);
- gSky.updateFog(camera.getFar());
- if (!use_fog)
- {
- sUnderWaterRender = FALSE;
- }
-
- gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sDefaultImagep);
- LLViewerFetchedTexture::sDefaultImagep->setAddressMode(LLTexUnit::TAM_WRAP);
-
- //////////////////////////////////////////////
- //
- // Actually render all of the geometry
- //
- //
- stop_glerror();
-
- LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDrawPools");
-
- for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter)
- {
- LLDrawPool *poolp = *iter;
- if (hasRenderType(poolp->getType()))
- {
- poolp->prerender();
- }
- }
-
- {
- LLFastTimer t(FTM_POOLS);
-
- // HACK: don't calculate local lights if we're rendering the HUD!
- // Removing this check will cause bad flickering when there are
- // HUD elements being rendered AND the user is in flycam mode -nyx
- if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
- {
- calcNearbyLights(camera);
- setupHWLights(NULL);
- }
-
- BOOL occlude = sUseOcclusion > 1;
- U32 cur_type = 0;
-
- pool_set_t::iterator iter1 = mPools.begin();
- while ( iter1 != mPools.end() )
- {
- LLDrawPool *poolp = *iter1;
-
- cur_type = poolp->getType();
-
- //debug use
- sCurRenderPoolType = cur_type ;
-
- if (occlude && cur_type >= LLDrawPool::POOL_GRASS)
- {
- occlude = FALSE;
- gGLLastMatrix = NULL;
- gGL.loadMatrix(gGLModelView);
- LLGLSLShader::bindNoShader();
- doOcclusion(camera);
- }
-
- pool_set_t::iterator iter2 = iter1;
- if (hasRenderType(poolp->getType()) && poolp->getNumPasses() > 0)
- {
- LLFastTimer t(FTM_POOLRENDER);
-
- gGLLastMatrix = NULL;
- gGL.loadMatrix(gGLModelView);
-
- for( S32 i = 0; i < poolp->getNumPasses(); i++ )
- {
- LLVertexBuffer::unbind();
- poolp->beginRenderPass(i);
- for (iter2 = iter1; iter2 != mPools.end(); iter2++)
- {
- LLDrawPool *p = *iter2;
- if (p->getType() != cur_type)
- {
- break;
- }
-
- p->render(i);
- }
- poolp->endRenderPass(i);
- LLVertexBuffer::unbind();
- if (gDebugGL)
- {
- std::string msg = llformat("pass %d", i);
- LLGLState::checkStates(msg);
- //LLGLState::checkTextureChannels(msg);
- //LLGLState::checkClientArrays(msg);
- }
- }
- }
- else
- {
- // Skip all pools of this type
- for (iter2 = iter1; iter2 != mPools.end(); iter2++)
- {
- LLDrawPool *p = *iter2;
- if (p->getType() != cur_type)
- {
- break;
- }
- }
- }
- iter1 = iter2;
- stop_glerror();
- }
-
- LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDrawPoolsEnd");
-
- LLVertexBuffer::unbind();
-
- gGLLastMatrix = NULL;
- gGL.loadMatrix(gGLModelView);
-
- if (occlude)
- {
- occlude = FALSE;
- gGLLastMatrix = NULL;
- gGL.loadMatrix(gGLModelView);
- LLGLSLShader::bindNoShader();
- doOcclusion(camera);
- }
- }
-
- LLVertexBuffer::unbind();
- LLGLState::checkStates();
-
- if (!LLPipeline::sImpostorRender)
- {
- LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderHighlights");
-
- if (!sReflectionRender)
- {
- renderHighlights();
- }
-
- // Contains a list of the faces of objects that are physical or
- // have touch-handlers.
- mHighlightFaces.clear();
-
- LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDebug");
-
- renderDebug();
-
- LLVertexBuffer::unbind();
-
- if (!LLPipeline::sReflectionRender && !LLPipeline::sRenderDeferred)
- {
- if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
- {
- // Render debugging beacons.
- gObjectList.renderObjectBeacons();
- gObjectList.resetObjectBeacons();
- }
- else
- {
- // Make sure particle effects disappear
- LLHUDObject::renderAllForTimer();
- }
- }
- else
- {
- // Make sure particle effects disappear
- LLHUDObject::renderAllForTimer();
- }
-
- LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderGeomEnd");
-
- //HACK: preserve/restore matrices around HUD render
- if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
- {
- for (U32 i = 0; i < 16; i++)
- {
- gGLModelView[i] = saved_modelview[i];
- gGLProjection[i] = saved_projection[i];
- }
- }
- }
-
- LLVertexBuffer::unbind();
-
- LLGLState::checkStates();
-// LLGLState::checkTextureChannels();
-// LLGLState::checkClientArrays();
-}
-
-void LLPipeline::renderGeomDeferred(LLCamera& camera)
-{
- LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderGeomDeferred");
-
- LLMemType mt_rgd(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_DEFFERRED);
- LLFastTimer t(FTM_RENDER_GEOMETRY);
-
- LLFastTimer t2(FTM_POOLS);
-
- LLGLEnable cull(GL_CULL_FACE);
-
- LLGLEnable stencil(GL_STENCIL_TEST);
- glStencilFunc(GL_ALWAYS, 1, 0xFFFFFFFF);
- stop_glerror();
- glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
- stop_glerror();
-
- for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter)
- {
- LLDrawPool *poolp = *iter;
- if (hasRenderType(poolp->getType()))
- {
- poolp->prerender();
- }
- }
-
- LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
-
- LLVertexBuffer::unbind();
-
- LLGLState::checkStates();
- LLGLState::checkTextureChannels();
- LLGLState::checkClientArrays();
-
- U32 cur_type = 0;
-
- gGL.setColorMask(true, true);
-
- pool_set_t::iterator iter1 = mPools.begin();
-
- while ( iter1 != mPools.end() )
- {
- LLDrawPool *poolp = *iter1;
-
- cur_type = poolp->getType();
-
- pool_set_t::iterator iter2 = iter1;
- if (hasRenderType(poolp->getType()) && poolp->getNumDeferredPasses() > 0)
- {
- LLFastTimer t(FTM_POOLRENDER);
-
- gGLLastMatrix = NULL;
- gGL.loadMatrix(gGLModelView);
-
- for( S32 i = 0; i < poolp->getNumDeferredPasses(); i++ )
- {
- LLVertexBuffer::unbind();
- poolp->beginDeferredPass(i);
- for (iter2 = iter1; iter2 != mPools.end(); iter2++)
- {
- LLDrawPool *p = *iter2;
- if (p->getType() != cur_type)
- {
- break;
- }
-
- p->renderDeferred(i);
- }
- poolp->endDeferredPass(i);
- LLVertexBuffer::unbind();
-
- if (gDebugGL || gDebugPipeline)
- {
- LLGLState::checkStates();
- }
- }
- }
- else
- {
- // Skip all pools of this type
- for (iter2 = iter1; iter2 != mPools.end(); iter2++)
- {
- LLDrawPool *p = *iter2;
- if (p->getType() != cur_type)
- {
- break;
- }
- }
- }
- iter1 = iter2;
- stop_glerror();
- }
-
- gGLLastMatrix = NULL;
- gGL.loadMatrix(gGLModelView);
-
- gGL.setColorMask(true, false);
-}
-
-void LLPipeline::renderGeomPostDeferred(LLCamera& camera)
-{
- LLMemType mt_rgpd(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_POST_DEF);
- LLFastTimer t(FTM_POOLS);
- U32 cur_type = 0;
-
- LLGLEnable cull(GL_CULL_FACE);
-
- LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
-
- calcNearbyLights(camera);
- setupHWLights(NULL);
-
- gGL.setColorMask(true, false);
-
- pool_set_t::iterator iter1 = mPools.begin();
- BOOL occlude = LLPipeline::sUseOcclusion > 1;
-
- while ( iter1 != mPools.end() )
- {
- LLDrawPool *poolp = *iter1;
-
- cur_type = poolp->getType();
-
- if (occlude && cur_type >= LLDrawPool::POOL_GRASS)
- {
- occlude = FALSE;
- gGLLastMatrix = NULL;
- gGL.loadMatrix(gGLModelView);
- LLGLSLShader::bindNoShader();
- doOcclusion(camera);
- gGL.setColorMask(true, false);
- }
-
- pool_set_t::iterator iter2 = iter1;
- if (hasRenderType(poolp->getType()) && poolp->getNumPostDeferredPasses() > 0)
- {
- LLFastTimer t(FTM_POOLRENDER);
-
- gGLLastMatrix = NULL;
- gGL.loadMatrix(gGLModelView);
-
- for( S32 i = 0; i < poolp->getNumPostDeferredPasses(); i++ )
- {
- LLVertexBuffer::unbind();
- poolp->beginPostDeferredPass(i);
- for (iter2 = iter1; iter2 != mPools.end(); iter2++)
- {
- LLDrawPool *p = *iter2;
- if (p->getType() != cur_type)
- {
- break;
- }
-
- p->renderPostDeferred(i);
- }
- poolp->endPostDeferredPass(i);
- LLVertexBuffer::unbind();
-
- if (gDebugGL || gDebugPipeline)
- {
- LLGLState::checkStates();
- }
- }
- }
- else
- {
- // Skip all pools of this type
- for (iter2 = iter1; iter2 != mPools.end(); iter2++)
- {
- LLDrawPool *p = *iter2;
- if (p->getType() != cur_type)
- {
- break;
- }
- }
- }
- iter1 = iter2;
- stop_glerror();
- }
-
- gGLLastMatrix = NULL;
- gGL.loadMatrix(gGLModelView);
-
- if (occlude)
- {
- occlude = FALSE;
- gGLLastMatrix = NULL;
- gGL.loadMatrix(gGLModelView);
- LLGLSLShader::bindNoShader();
- doOcclusion(camera);
- gGLLastMatrix = NULL;
- gGL.loadMatrix(gGLModelView);
- }
-}
-
-void LLPipeline::renderGeomShadow(LLCamera& camera)
-{
- LLMemType mt_rgs(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_SHADOW);
- U32 cur_type = 0;
-
- LLGLEnable cull(GL_CULL_FACE);
-
- LLVertexBuffer::unbind();
-
- pool_set_t::iterator iter1 = mPools.begin();
-
- while ( iter1 != mPools.end() )
- {
- LLDrawPool *poolp = *iter1;
-
- cur_type = poolp->getType();
-
- pool_set_t::iterator iter2 = iter1;
- if (hasRenderType(poolp->getType()) && poolp->getNumShadowPasses() > 0)
- {
- poolp->prerender() ;
-
- gGLLastMatrix = NULL;
- gGL.loadMatrix(gGLModelView);
-
- for( S32 i = 0; i < poolp->getNumShadowPasses(); i++ )
- {
- LLVertexBuffer::unbind();
- poolp->beginShadowPass(i);
- for (iter2 = iter1; iter2 != mPools.end(); iter2++)
- {
- LLDrawPool *p = *iter2;
- if (p->getType() != cur_type)
- {
- break;
- }
-
- p->renderShadow(i);
- }
- poolp->endShadowPass(i);
- LLVertexBuffer::unbind();
-
- LLGLState::checkStates();
- }
- }
- else
- {
- // Skip all pools of this type
- for (iter2 = iter1; iter2 != mPools.end(); iter2++)
- {
- LLDrawPool *p = *iter2;
- if (p->getType() != cur_type)
- {
- break;
- }
- }
- }
- iter1 = iter2;
- stop_glerror();
- }
-
- gGLLastMatrix = NULL;
- gGL.loadMatrix(gGLModelView);
-}
-
-
-void LLPipeline::addTrianglesDrawn(S32 index_count, U32 render_type)
-{
- assertInitialized();
- S32 count = 0;
- if (render_type == LLRender::TRIANGLE_STRIP)
- {
- count = index_count-2;
- }
- else
- {
- count = index_count/3;
- }
-
- mTrianglesDrawn += count;
- mBatchCount++;
- mMaxBatchSize = llmax(mMaxBatchSize, count);
- mMinBatchSize = llmin(mMinBatchSize, count);
-
- if (LLPipeline::sRenderFrameTest)
- {
- gViewerWindow->getWindow()->swapBuffers();
- ms_sleep(16);
- }
-}
-
-void LLPipeline::renderPhysicsDisplay()
-{
- if (!hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PHYSICS_SHAPES))
- {
- return;
- }
-
- allocatePhysicsBuffer();
-
- gGL.flush();
- mPhysicsDisplay.bindTarget();
- glClearColor(0,0,0,1);
- gGL.setColorMask(true, true);
- mPhysicsDisplay.clear();
- glClearColor(0,0,0,0);
-
- gGL.setColorMask(true, false);
-
- if (LLGLSLShader::sNoFixedFunction)
- {
- gDebugProgram.bind();
- }
-
- for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
- iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
- {
- LLViewerRegion* region = *iter;
- for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
- {
- LLSpatialPartition* part = region->getSpatialPartition(i);
- if (part)
- {
- if (hasRenderType(part->mDrawableType))
- {
- part->renderPhysicsShapes();
- }
- }
- }
- }
-
- for (LLCullResult::bridge_list_t::const_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i)
- {
- LLSpatialBridge* bridge = *i;
- if (!bridge->isDead() && hasRenderType(bridge->mDrawableType))
- {
- gGL.pushMatrix();
- gGL.multMatrix((F32*)bridge->mDrawable->getRenderMatrix().mMatrix);
- bridge->renderPhysicsShapes();
- gGL.popMatrix();
- }
- }
-
- gGL.flush();
-
- if (LLGLSLShader::sNoFixedFunction)
- {
- gDebugProgram.unbind();
- }
-
- mPhysicsDisplay.flush();
-}
-
-
-void LLPipeline::renderDebug()
-{
- LLMemType mt(LLMemType::MTYPE_PIPELINE);
-
- assertInitialized();
-
- gGL.color4f(1,1,1,1);
-
- gGLLastMatrix = NULL;
- gGL.loadMatrix(gGLModelView);
- gGL.setColorMask(true, false);
-
- bool hud_only = hasRenderType(LLPipeline::RENDER_TYPE_HUD);
-
-
- if (!hud_only && !mDebugBlips.empty())
- { //render debug blips
- if (LLGLSLShader::sNoFixedFunction)
- {
- gUIProgram.bind();
- }
-
- gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep, true);
-
- glPointSize(8.f);
- LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS);
-
- gGL.begin(LLRender::POINTS);
- for (std::list<DebugBlip>::iterator iter = mDebugBlips.begin(); iter != mDebugBlips.end(); )
- {
- DebugBlip& blip = *iter;
-
- blip.mAge += gFrameIntervalSeconds;
- if (blip.mAge > 2.f)
- {
- mDebugBlips.erase(iter++);
- }
- else
- {
- iter++;
- }
-
- blip.mPosition.mV[2] += gFrameIntervalSeconds*2.f;
-
- gGL.color4fv(blip.mColor.mV);
- gGL.vertex3fv(blip.mPosition.mV);
- }
- gGL.end();
- gGL.flush();
- glPointSize(1.f);
- }
-
-
- // Debug stuff.
- for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
- iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
- {
- LLViewerRegion* region = *iter;
- for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
- {
- LLSpatialPartition* part = region->getSpatialPartition(i);
- if (part)
- {
- if ( hud_only && (part->mDrawableType == RENDER_TYPE_HUD || part->mDrawableType == RENDER_TYPE_HUD_PARTICLES) ||
- !hud_only && hasRenderType(part->mDrawableType) )
- {
- part->renderDebug();
- }
- }
- }
- }
-
- for (LLCullResult::bridge_list_t::const_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i)
- {
- LLSpatialBridge* bridge = *i;
- if (!bridge->isDead() && hasRenderType(bridge->mDrawableType))
- {
- gGL.pushMatrix();
- gGL.multMatrix((F32*)bridge->mDrawable->getRenderMatrix().mMatrix);
- bridge->renderDebug();
- gGL.popMatrix();
- }
- }
-
- if (LLGLSLShader::sNoFixedFunction)
- {
- gUIProgram.bind();
- }
-
- if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA))
- {
- LLVertexBuffer::unbind();
-
- LLGLEnable blend(GL_BLEND);
- LLGLDepthTest depth(TRUE, FALSE);
- LLGLDisable cull(GL_CULL_FACE);
-
- gGL.color4f(1,1,1,1);
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-
- F32 a = 0.1f;
-
- F32 col[] =
- {
- 1,0,0,a,
- 0,1,0,a,
- 0,0,1,a,
- 1,0,1,a,
-
- 1,1,0,a,
- 0,1,1,a,
- 1,1,1,a,
- 1,0,1,a,
- };
-
- for (U32 i = 0; i < 8; i++)
- {
- LLVector3* frust = mShadowCamera[i].mAgentFrustum;
-
- if (i > 3)
- { //render shadow frusta as volumes
- if (mShadowFrustPoints[i-4].empty())
- {
- continue;
- }
-
- gGL.color4fv(col+(i-4)*4);
-
- gGL.begin(LLRender::TRIANGLE_STRIP);
- gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[4].mV);
- gGL.vertex3fv(frust[1].mV); gGL.vertex3fv(frust[5].mV);
- gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[6].mV);
- gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[7].mV);
- gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[4].mV);
- gGL.end();
-
-
- gGL.begin(LLRender::TRIANGLE_STRIP);
- gGL.vertex3fv(frust[0].mV);
- gGL.vertex3fv(frust[1].mV);
- gGL.vertex3fv(frust[3].mV);
- gGL.vertex3fv(frust[2].mV);
- gGL.end();
-
- gGL.begin(LLRender::TRIANGLE_STRIP);
- gGL.vertex3fv(frust[4].mV);
- gGL.vertex3fv(frust[5].mV);
- gGL.vertex3fv(frust[7].mV);
- gGL.vertex3fv(frust[6].mV);
- gGL.end();
- }
-
-
- if (i < 4)
- {
-
- //if (i == 0 || !mShadowFrustPoints[i].empty())
- {
- //render visible point cloud
- gGL.flush();
- glPointSize(8.f);
- gGL.begin(LLRender::POINTS);
-
- F32* c = col+i*4;
- gGL.color3fv(c);
-
- for (U32 j = 0; j < mShadowFrustPoints[i].size(); ++j)
- {
- gGL.vertex3fv(mShadowFrustPoints[i][j].mV);
-
- }
- gGL.end();
-
- gGL.flush();
- glPointSize(1.f);
-
- LLVector3* ext = mShadowExtents[i];
- LLVector3 pos = (ext[0]+ext[1])*0.5f;
- LLVector3 size = (ext[1]-ext[0])*0.5f;
- drawBoxOutline(pos, size);
-
- //render camera frustum splits as outlines
- gGL.begin(LLRender::LINES);
- gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[1].mV);
- gGL.vertex3fv(frust[1].mV); gGL.vertex3fv(frust[2].mV);
- gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[3].mV);
- gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[0].mV);
- gGL.vertex3fv(frust[4].mV); gGL.vertex3fv(frust[5].mV);
- gGL.vertex3fv(frust[5].mV); gGL.vertex3fv(frust[6].mV);
- gGL.vertex3fv(frust[6].mV); gGL.vertex3fv(frust[7].mV);
- gGL.vertex3fv(frust[7].mV); gGL.vertex3fv(frust[4].mV);
- gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[4].mV);
- gGL.vertex3fv(frust[1].mV); gGL.vertex3fv(frust[5].mV);
- gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[6].mV);
- gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[7].mV);
- gGL.end();
- }
- }
-
- /*gGL.flush();
- glLineWidth(16-i*2);
- for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
- iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
- {
- LLViewerRegion* region = *iter;
- for (U32 j = 0; j < LLViewerRegion::NUM_PARTITIONS; j++)
- {
- LLSpatialPartition* part = region->getSpatialPartition(j);
- if (part)
- {
- if (hasRenderType(part->mDrawableType))
- {
- part->renderIntersectingBBoxes(&mShadowCamera[i]);
- }
- }
- }
- }
- gGL.flush();
- glLineWidth(1.f);*/
- }
- }
-
- if (mRenderDebugMask & RENDER_DEBUG_WIND_VECTORS)
- {
- gAgent.getRegion()->mWind.renderVectors();
- }
-
- if (mRenderDebugMask & RENDER_DEBUG_COMPOSITION)
- {
- // Debug composition layers
- F32 x, y;
-
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-
- if (gAgent.getRegion())
- {
- gGL.begin(LLRender::POINTS);
- // Draw the composition layer for the region that I'm in.
- for (x = 0; x <= 260; x++)
- {
- for (y = 0; y <= 260; y++)
- {
- if ((x > 255) || (y > 255))
- {
- gGL.color4f(1.f, 0.f, 0.f, 1.f);
- }
- else
- {
- gGL.color4f(0.f, 0.f, 1.f, 1.f);
- }
- F32 z = gAgent.getRegion()->getCompositionXY((S32)x, (S32)y);
- z *= 5.f;
- z += 50.f;
- gGL.vertex3f(x, y, z);
- }
- }
- gGL.end();
- }
- }
-
- if (mRenderDebugMask & LLPipeline::RENDER_DEBUG_BUILD_QUEUE)
- {
- U32 count = 0;
- U32 size = mGroupQ2.size();
- LLColor4 col;
-
- LLVertexBuffer::unbind();
- LLGLEnable blend(GL_BLEND);
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
- LLGLDepthTest depth(GL_TRUE, GL_FALSE);
- gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep);
-
- gGL.pushMatrix();
- gGL.loadMatrix(gGLModelView);
- gGLLastMatrix = NULL;
-
- for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ2.begin(); iter != mGroupQ2.end(); ++iter)
- {
- LLSpatialGroup* group = *iter;
- if (group->isDead())
- {
- continue;
- }
-
- LLSpatialBridge* bridge = group->mSpatialPartition->asBridge();
-
- if (bridge && (!bridge->mDrawable || bridge->mDrawable->isDead()))
- {
- continue;
- }
-
- if (bridge)
- {
- gGL.pushMatrix();
- gGL.multMatrix((F32*)bridge->mDrawable->getRenderMatrix().mMatrix);
- }
-
- F32 alpha = llclamp((F32) (size-count)/size, 0.f, 1.f);
-
-
- LLVector2 c(1.f-alpha, alpha);
- c.normVec();
-
-
- ++count;
- col.set(c.mV[0], c.mV[1], 0, alpha*0.5f+0.5f);
- group->drawObjectBox(col);
-
- if (bridge)
- {
- gGL.popMatrix();
- }
- }
-
- gGL.popMatrix();
- }
-
- gGL.flush();
- if (LLGLSLShader::sNoFixedFunction)
- {
- gUIProgram.unbind();
- }
-}
-
-void LLPipeline::rebuildPools()
-{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_REBUILD_POOLS);
-
- assertInitialized();
-
- S32 max_count = mPools.size();
- pool_set_t::iterator iter1 = mPools.upper_bound(mLastRebuildPool);
- while(max_count > 0 && mPools.size() > 0) // && num_rebuilds < MAX_REBUILDS)
- {
- if (iter1 == mPools.end())
- {
- iter1 = mPools.begin();
- }
- LLDrawPool* poolp = *iter1;
-
- if (poolp->isDead())
- {
- mPools.erase(iter1++);
- removeFromQuickLookup( poolp );
- if (poolp == mLastRebuildPool)
- {
- mLastRebuildPool = NULL;
- }
- delete poolp;
- }
- else
- {
- mLastRebuildPool = poolp;
- iter1++;
- }
- max_count--;
- }
-
- if (isAgentAvatarValid())
- {
- gAgentAvatarp->rebuildHUD();
- }
-}
-
-void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp )
-{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_QUICK_LOOKUP);
-
- assertInitialized();
-
- switch( new_poolp->getType() )
- {
- case LLDrawPool::POOL_SIMPLE:
- if (mSimplePool)
- {
- llassert(0);
- llwarns << "Ignoring duplicate simple pool." << llendl;
- }
- else
- {
- mSimplePool = (LLRenderPass*) new_poolp;
- }
- break;
-
- case LLDrawPool::POOL_GRASS:
- if (mGrassPool)
- {
- llassert(0);
- llwarns << "Ignoring duplicate grass pool." << llendl;
- }
- else
- {
- mGrassPool = (LLRenderPass*) new_poolp;
- }
- break;
-
- case LLDrawPool::POOL_FULLBRIGHT:
- if (mFullbrightPool)
- {
- llassert(0);
- llwarns << "Ignoring duplicate simple pool." << llendl;
- }
- else
- {
- mFullbrightPool = (LLRenderPass*) new_poolp;
- }
- break;
-
- case LLDrawPool::POOL_INVISIBLE:
- if (mInvisiblePool)
- {
- llassert(0);
- llwarns << "Ignoring duplicate simple pool." << llendl;
- }
- else
- {
- mInvisiblePool = (LLRenderPass*) new_poolp;
- }
- break;
-
- case LLDrawPool::POOL_GLOW:
- if (mGlowPool)
- {
- llassert(0);
- llwarns << "Ignoring duplicate glow pool." << llendl;
- }
- else
- {
- mGlowPool = (LLRenderPass*) new_poolp;
- }
- break;
-
- case LLDrawPool::POOL_TREE:
- mTreePools[ uintptr_t(new_poolp->getTexture()) ] = new_poolp ;
- break;
-
- case LLDrawPool::POOL_TERRAIN:
- mTerrainPools[ uintptr_t(new_poolp->getTexture()) ] = new_poolp ;
- break;
-
- case LLDrawPool::POOL_BUMP:
- if (mBumpPool)
- {
- llassert(0);
- llwarns << "Ignoring duplicate bump pool." << llendl;
- }
- else
- {
- mBumpPool = new_poolp;
- }
- break;
-
- case LLDrawPool::POOL_ALPHA:
- if( mAlphaPool )
- {
- llassert(0);
- llwarns << "LLPipeline::addPool(): Ignoring duplicate Alpha pool" << llendl;
- }
- else
- {
- mAlphaPool = new_poolp;
- }
- break;
-
- case LLDrawPool::POOL_AVATAR:
- break; // Do nothing
-
- case LLDrawPool::POOL_SKY:
- if( mSkyPool )
- {
- llassert(0);
- llwarns << "LLPipeline::addPool(): Ignoring duplicate Sky pool" << llendl;
- }
- else
- {
- mSkyPool = new_poolp;
- }
- break;
-
- case LLDrawPool::POOL_WATER:
- if( mWaterPool )
- {
- llassert(0);
- llwarns << "LLPipeline::addPool(): Ignoring duplicate Water pool" << llendl;
- }
- else
- {
- mWaterPool = new_poolp;
- }
- break;
-
- case LLDrawPool::POOL_GROUND:
- if( mGroundPool )
- {
- llassert(0);
- llwarns << "LLPipeline::addPool(): Ignoring duplicate Ground Pool" << llendl;
- }
- else
- {
- mGroundPool = new_poolp;
- }
- break;
-
- case LLDrawPool::POOL_WL_SKY:
- if( mWLSkyPool )
- {
- llassert(0);
- llwarns << "LLPipeline::addPool(): Ignoring duplicate WLSky Pool" << llendl;
- }
- else
- {
- mWLSkyPool = new_poolp;
- }
- break;
-
- default:
- llassert(0);
- llwarns << "Invalid Pool Type in LLPipeline::addPool()" << llendl;
- break;
- }
-}
-
-void LLPipeline::removePool( LLDrawPool* poolp )
-{
- assertInitialized();
- removeFromQuickLookup(poolp);
- mPools.erase(poolp);
- delete poolp;
-}
-
-void LLPipeline::removeFromQuickLookup( LLDrawPool* poolp )
-{
- assertInitialized();
- LLMemType mt(LLMemType::MTYPE_PIPELINE);
- switch( poolp->getType() )
- {
- case LLDrawPool::POOL_SIMPLE:
- llassert(mSimplePool == poolp);
- mSimplePool = NULL;
- break;
-
- case LLDrawPool::POOL_GRASS:
- llassert(mGrassPool == poolp);
- mGrassPool = NULL;
- break;
-
- case LLDrawPool::POOL_FULLBRIGHT:
- llassert(mFullbrightPool == poolp);
- mFullbrightPool = NULL;
- break;
-
- case LLDrawPool::POOL_INVISIBLE:
- llassert(mInvisiblePool == poolp);
- mInvisiblePool = NULL;
- break;
-
- case LLDrawPool::POOL_WL_SKY:
- llassert(mWLSkyPool == poolp);
- mWLSkyPool = NULL;
- break;
-
- case LLDrawPool::POOL_GLOW:
- llassert(mGlowPool == poolp);
- mGlowPool = NULL;
- break;
-
- case LLDrawPool::POOL_TREE:
- #ifdef _DEBUG
- {
- BOOL found = mTreePools.erase( (uintptr_t)poolp->getTexture() );
- llassert( found );
- }
- #else
- mTreePools.erase( (uintptr_t)poolp->getTexture() );
- #endif
- break;
-
- case LLDrawPool::POOL_TERRAIN:
- #ifdef _DEBUG
- {
- BOOL found = mTerrainPools.erase( (uintptr_t)poolp->getTexture() );
- llassert( found );
- }
- #else
- mTerrainPools.erase( (uintptr_t)poolp->getTexture() );
- #endif
- break;
-
- case LLDrawPool::POOL_BUMP:
- llassert( poolp == mBumpPool );
- mBumpPool = NULL;
- break;
-
- case LLDrawPool::POOL_ALPHA:
- llassert( poolp == mAlphaPool );
- mAlphaPool = NULL;
- break;
-
- case LLDrawPool::POOL_AVATAR:
- break; // Do nothing
-
- case LLDrawPool::POOL_SKY:
- llassert( poolp == mSkyPool );
- mSkyPool = NULL;
- break;
-
- case LLDrawPool::POOL_WATER:
- llassert( poolp == mWaterPool );
- mWaterPool = NULL;
- break;
-
- case LLDrawPool::POOL_GROUND:
- llassert( poolp == mGroundPool );
- mGroundPool = NULL;
- break;
-
- default:
- llassert(0);
- llwarns << "Invalid Pool Type in LLPipeline::removeFromQuickLookup() type=" << poolp->getType() << llendl;
- break;
- }
-}
-
-void LLPipeline::resetDrawOrders()
-{
- assertInitialized();
- // Iterate through all of the draw pools and rebuild them.
- for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter)
- {
- LLDrawPool *poolp = *iter;
- poolp->resetDrawOrders();
- }
-}
-
-//============================================================================
-// Once-per-frame setup of hardware lights,
-// including sun/moon, avatar backlight, and up to 6 local lights
-
-void LLPipeline::setupAvatarLights(BOOL for_edit)
-{
- assertInitialized();
-
- if (for_edit)
- {
- LLColor4 diffuse(1.f, 1.f, 1.f, 0.f);
- LLVector4 light_pos_cam(-8.f, 0.25f, 10.f, 0.f); // w==0 => directional light
- LLMatrix4 camera_mat = LLViewerCamera::getInstance()->getModelview();
- LLMatrix4 camera_rot(camera_mat.getMat3());
- camera_rot.invert();
- LLVector4 light_pos = light_pos_cam * camera_rot;
-
- light_pos.normalize();
-
- LLLightState* light = gGL.getLight(1);
-
- mHWLightColors[1] = diffuse;
-
- light->setDiffuse(diffuse);
- light->setAmbient(LLColor4::black);
- light->setSpecular(LLColor4::black);
- light->setPosition(light_pos);
- light->setConstantAttenuation(1.f);
- light->setLinearAttenuation(0.f);
- light->setQuadraticAttenuation(0.f);
- light->setSpotExponent(0.f);
- light->setSpotCutoff(180.f);
- }
- else if (gAvatarBacklight) // Always true (unless overridden in a devs .ini)
- {
- LLVector3 opposite_pos = -1.f * mSunDir;
- LLVector3 orthog_light_pos = mSunDir % LLVector3::z_axis;
- LLVector4 backlight_pos = LLVector4(lerp(opposite_pos, orthog_light_pos, 0.3f), 0.0f);
- backlight_pos.normalize();
-
- LLColor4 light_diffuse = mSunDiffuse;
- LLColor4 backlight_diffuse(1.f - light_diffuse.mV[VRED], 1.f - light_diffuse.mV[VGREEN], 1.f - light_diffuse.mV[VBLUE], 1.f);
- F32 max_component = 0.001f;
- for (S32 i = 0; i < 3; i++)
- {
- if (backlight_diffuse.mV[i] > max_component)
- {
- max_component = backlight_diffuse.mV[i];
- }
- }
- F32 backlight_mag;
- if (gSky.getSunDirection().mV[2] >= LLSky::NIGHTTIME_ELEVATION_COS)
- {
- backlight_mag = BACKLIGHT_DAY_MAGNITUDE_OBJECT;
- }
- else
- {
- backlight_mag = BACKLIGHT_NIGHT_MAGNITUDE_OBJECT;
- }
- backlight_diffuse *= backlight_mag / max_component;
-
- mHWLightColors[1] = backlight_diffuse;
-
- LLLightState* light = gGL.getLight(1);
-
- light->setPosition(backlight_pos);
- light->setDiffuse(backlight_diffuse);
- light->setAmbient(LLColor4::black);
- light->setSpecular(LLColor4::black);
- light->setConstantAttenuation(1.f);
- light->setLinearAttenuation(0.f);
- light->setQuadraticAttenuation(0.f);
- light->setSpotExponent(0.f);
- light->setSpotCutoff(180.f);
- }
- else
- {
- LLLightState* light = gGL.getLight(1);
-
- mHWLightColors[1] = LLColor4::black;
-
- light->setDiffuse(LLColor4::black);
- light->setAmbient(LLColor4::black);
- light->setSpecular(LLColor4::black);
- }
-}
-
-static F32 calc_light_dist(LLVOVolume* light, const LLVector3& cam_pos, F32 max_dist)
-{
- F32 inten = light->getLightIntensity();
- if (inten < .001f)
- {
- return max_dist;
- }
- F32 radius = light->getLightRadius();
- BOOL selected = light->isSelected();
- LLVector3 dpos = light->getRenderPosition() - cam_pos;
- F32 dist2 = dpos.lengthSquared();
- if (!selected && dist2 > (max_dist + radius)*(max_dist + radius))
- {
- return max_dist;
- }
- F32 dist = (F32) sqrt(dist2);
- dist *= 1.f / inten;
- dist -= radius;
- if (selected)
- {
- dist -= 10000.f; // selected lights get highest priority
- }
- if (light->mDrawable.notNull() && light->mDrawable->isState(LLDrawable::ACTIVE))
- {
- // moving lights get a little higher priority (too much causes artifacts)
- dist -= light->getLightRadius()*0.25f;
- }
- return dist;
-}
-
-void LLPipeline::calcNearbyLights(LLCamera& camera)
-{
- assertInitialized();
-
- if (LLPipeline::sReflectionRender)
- {
- return;
- }
-
- if (mLightingDetail >= 1)
- {
- // mNearbyLight (and all light_set_t's) are sorted such that
- // begin() == the closest light and rbegin() == the farthest light
- const S32 MAX_LOCAL_LIGHTS = 6;
-// LLVector3 cam_pos = gAgent.getCameraPositionAgent();
- LLVector3 cam_pos = LLViewerJoystick::getInstance()->getOverrideCamera() ?
- camera.getOrigin() :
- gAgent.getPositionAgent();
-
- F32 max_dist = LIGHT_MAX_RADIUS * 4.f; // ignore enitrely lights > 4 * max light rad
-
- // UPDATE THE EXISTING NEARBY LIGHTS
- light_set_t cur_nearby_lights;
- for (light_set_t::iterator iter = mNearbyLights.begin();
- iter != mNearbyLights.end(); iter++)
- {
- const Light* light = &(*iter);
- LLDrawable* drawable = light->drawable;
- LLVOVolume* volight = drawable->getVOVolume();
- if (!volight || !drawable->isState(LLDrawable::LIGHT))
- {
- drawable->clearState(LLDrawable::NEARBY_LIGHT);
- continue;
- }
- if (light->fade <= -LIGHT_FADE_TIME)
- {
- drawable->clearState(LLDrawable::NEARBY_LIGHT);
- continue;
- }
- if (!sRenderAttachedLights && volight && volight->isAttachment())
- {
- drawable->clearState(LLDrawable::NEARBY_LIGHT);
- continue;
- }
-
- F32 dist = calc_light_dist(volight, cam_pos, max_dist);
- cur_nearby_lights.insert(Light(drawable, dist, light->fade));
- }
- mNearbyLights = cur_nearby_lights;
-
- // FIND NEW LIGHTS THAT ARE IN RANGE
- light_set_t new_nearby_lights;
- for (LLDrawable::drawable_set_t::iterator iter = mLights.begin();
- iter != mLights.end(); ++iter)
- {
- LLDrawable* drawable = *iter;
- LLVOVolume* light = drawable->getVOVolume();
- if (!light || drawable->isState(LLDrawable::NEARBY_LIGHT))
- {
- continue;
- }
- if (light->isHUDAttachment())
- {
- continue; // no lighting from HUD objects
- }
- F32 dist = calc_light_dist(light, cam_pos, max_dist);
- if (dist >= max_dist)
- {
- continue;
- }
- if (!sRenderAttachedLights && light && light->isAttachment())
- {
- continue;
- }
- new_nearby_lights.insert(Light(drawable, dist, 0.f));
- if (new_nearby_lights.size() > (U32)MAX_LOCAL_LIGHTS)
- {
- new_nearby_lights.erase(--new_nearby_lights.end());
- const Light& last = *new_nearby_lights.rbegin();
- max_dist = last.dist;
- }
- }
-
- // INSERT ANY NEW LIGHTS
- for (light_set_t::iterator iter = new_nearby_lights.begin();
- iter != new_nearby_lights.end(); iter++)
- {
- const Light* light = &(*iter);
- if (mNearbyLights.size() < (U32)MAX_LOCAL_LIGHTS)
- {
- mNearbyLights.insert(*light);
- ((LLDrawable*) light->drawable)->setState(LLDrawable::NEARBY_LIGHT);
- }
- else
- {
- // crazy cast so that we can overwrite the fade value
- // even though gcc enforces sets as const
- // (fade value doesn't affect sort so this is safe)
- Light* farthest_light = ((Light*) (&(*(mNearbyLights.rbegin()))));
- if (light->dist < farthest_light->dist)
- {
- if (farthest_light->fade >= 0.f)
- {
- farthest_light->fade = -gFrameIntervalSeconds;
- }
- }
- else
- {
- break; // none of the other lights are closer
- }
- }
- }
-
- }
-}
-
-void LLPipeline::setupHWLights(LLDrawPool* pool)
-{
- assertInitialized();
-
- // Ambient
- if (!LLGLSLShader::sNoFixedFunction)
- {
- gGL.syncMatrices();
- LLColor4 ambient = gSky.getTotalAmbientColor();
- gGL.setAmbientLightColor(ambient);
- }
-
- // Light 0 = Sun or Moon (All objects)
- {
- if (gSky.getSunDirection().mV[2] >= LLSky::NIGHTTIME_ELEVATION_COS)
- {
- mSunDir.setVec(gSky.getSunDirection());
- mSunDiffuse.setVec(gSky.getSunDiffuseColor());
- }
- else
- {
- mSunDir.setVec(gSky.getMoonDirection());
- mSunDiffuse.setVec(gSky.getMoonDiffuseColor());
- }
-
- F32 max_color = llmax(mSunDiffuse.mV[0], mSunDiffuse.mV[1], mSunDiffuse.mV[2]);
- if (max_color > 1.f)
- {
- mSunDiffuse *= 1.f/max_color;
- }
- mSunDiffuse.clamp();
-
- LLVector4 light_pos(mSunDir, 0.0f);
- LLColor4 light_diffuse = mSunDiffuse;
- mHWLightColors[0] = light_diffuse;
-
- LLLightState* light = gGL.getLight(0);
- light->setPosition(light_pos);
- light->setDiffuse(light_diffuse);
- light->setAmbient(LLColor4::black);
- light->setSpecular(LLColor4::black);
- light->setConstantAttenuation(1.f);
- light->setLinearAttenuation(0.f);
- light->setQuadraticAttenuation(0.f);
- light->setSpotExponent(0.f);
- light->setSpotCutoff(180.f);
- }
-
- // Light 1 = Backlight (for avatars)
- // (set by enableLightsAvatar)
-
- S32 cur_light = 2;
-
- // Nearby lights = LIGHT 2-7
-
- mLightMovingMask = 0;
-
- if (mLightingDetail >= 1)
- {
- for (light_set_t::iterator iter = mNearbyLights.begin();
- iter != mNearbyLights.end(); ++iter)
- {
- LLDrawable* drawable = iter->drawable;
- LLVOVolume* light = drawable->getVOVolume();
- if (!light)
- {
- continue;
- }
- if (drawable->isState(LLDrawable::ACTIVE))
- {
- mLightMovingMask |= (1<<cur_light);
- }
-
- LLColor4 light_color = light->getLightColor();
- light_color.mV[3] = 0.0f;
-
- F32 fade = iter->fade;
- if (fade < LIGHT_FADE_TIME)
- {
- // fade in/out light
- if (fade >= 0.f)
- {
- fade = fade / LIGHT_FADE_TIME;
- ((Light*) (&(*iter)))->fade += gFrameIntervalSeconds;
- }
- else
- {
- fade = 1.f + fade / LIGHT_FADE_TIME;
- ((Light*) (&(*iter)))->fade -= gFrameIntervalSeconds;
- }
- fade = llclamp(fade,0.f,1.f);
- light_color *= fade;
- }
-
- LLVector3 light_pos(light->getRenderPosition());
- LLVector4 light_pos_gl(light_pos, 1.0f);
-
- F32 light_radius = llmax(light->getLightRadius(), 0.001f);
-
- F32 x = (3.f * (1.f + light->getLightFalloff())); // why this magic? probably trying to match a historic behavior.
- float linatten = x / (light_radius); // % of brightness at radius
-
- mHWLightColors[cur_light] = light_color;
- LLLightState* light_state = gGL.getLight(cur_light);
-
- light_state->setPosition(light_pos_gl);
- light_state->setDiffuse(light_color);
- light_state->setAmbient(LLColor4::black);
- light_state->setConstantAttenuation(0.f);
- if (sRenderDeferred)
- {
- light_state->setLinearAttenuation(light_radius*1.5f);
- light_state->setQuadraticAttenuation(light->getLightFalloff()*0.5f+1.f);
- }
- else
- {
- light_state->setLinearAttenuation(linatten);
- light_state->setQuadraticAttenuation(0.f);
- }
-
-
- if (light->isLightSpotlight() // directional (spot-)light
- && (LLPipeline::sRenderDeferred || RenderSpotLightsInNondeferred)) // these are only rendered as GL spotlights if we're in deferred rendering mode *or* the setting forces them on
- {
- LLVector3 spotparams = light->getSpotLightParams();
- LLQuaternion quat = light->getRenderRotation();
- LLVector3 at_axis(0,0,-1); // this matches deferred rendering's object light direction
- at_axis *= quat;
-
- light_state->setSpotDirection(at_axis);
- light_state->setSpotCutoff(90.f);
- light_state->setSpotExponent(2.f);
-
- light_state->setSpecular(LLColor4::black);
- }
- else // omnidirectional (point) light
- {
- light_state->setSpotExponent(0.f);
- light_state->setSpotCutoff(180.f);
-
- // we use specular.w = 1.0 as a cheap hack for the shaders to know that this is omnidirectional rather than a spotlight
- const LLColor4 specular(0.f, 0.f, 0.f, 1.f);
- light_state->setSpecular(specular);
- }
- cur_light++;
- if (cur_light >= 8)
- {
- break; // safety
- }
- }
- }
- for ( ; cur_light < 8 ; cur_light++)
- {
- mHWLightColors[cur_light] = LLColor4::black;
- LLLightState* light = gGL.getLight(cur_light);
-
- light->setDiffuse(LLColor4::black);
- light->setAmbient(LLColor4::black);
- light->setSpecular(LLColor4::black);
- }
- if (gAgentAvatarp &&
- gAgentAvatarp->mSpecialRenderMode == 3)
- {
- LLColor4 light_color = LLColor4::white;
- light_color.mV[3] = 0.0f;
-
- LLVector3 light_pos(LLViewerCamera::getInstance()->getOrigin());
- LLVector4 light_pos_gl(light_pos, 1.0f);
-
- F32 light_radius = 16.f;
-
- F32 x = 3.f;
- float linatten = x / (light_radius); // % of brightness at radius
-
- mHWLightColors[2] = light_color;
- LLLightState* light = gGL.getLight(2);
-
- light->setPosition(light_pos_gl);
- light->setDiffuse(light_color);
- light->setAmbient(LLColor4::black);
- light->setSpecular(LLColor4::black);
- light->setQuadraticAttenuation(0.f);
- light->setConstantAttenuation(0.f);
- light->setLinearAttenuation(linatten);
- light->setSpotExponent(0.f);
- light->setSpotCutoff(180.f);
- }
-
- // Init GL state
- if (!LLGLSLShader::sNoFixedFunction)
- {
- glDisable(GL_LIGHTING);
- }
-
- for (S32 i = 0; i < 8; ++i)
- {
- gGL.getLight(i)->disable();
- }
- mLightMask = 0;
-}
-
-void LLPipeline::enableLights(U32 mask)
-{
- assertInitialized();
-
- if (mLightingDetail == 0)
- {
- mask &= 0xf003; // sun and backlight only (and fullbright bit)
- }
- if (mLightMask != mask)
- {
- stop_glerror();
- if (!mLightMask)
- {
- if (!LLGLSLShader::sNoFixedFunction)
- {
- glEnable(GL_LIGHTING);
- }
- }
- if (mask)
- {
- stop_glerror();
- for (S32 i=0; i<8; i++)
- {
- LLLightState* light = gGL.getLight(i);
- if (mask & (1<<i))
- {
- light->enable();
- light->setDiffuse(mHWLightColors[i]);
- }
- else
- {
- light->disable();
- light->setDiffuse(LLColor4::black);
- }
- }
- stop_glerror();
- }
- else
- {
- if (!LLGLSLShader::sNoFixedFunction)
- {
- glDisable(GL_LIGHTING);
- }
- }
- mLightMask = mask;
- stop_glerror();
-
- LLColor4 ambient = gSky.getTotalAmbientColor();
- gGL.setAmbientLightColor(ambient);
- }
-}
-
-void LLPipeline::enableLightsStatic()
-{
- assertInitialized();
- U32 mask = 0x01; // Sun
- if (mLightingDetail >= 2)
- {
- mask |= mLightMovingMask; // Hardware moving lights
- }
- else
- {
- mask |= 0xff & (~2); // Hardware local lights
- }
- enableLights(mask);
-}
-
-void LLPipeline::enableLightsDynamic()
-{
- assertInitialized();
- U32 mask = 0xff & (~2); // Local lights
- enableLights(mask);
-
- if (isAgentAvatarValid() && getLightingDetail() <= 0)
- {
- if (gAgentAvatarp->mSpecialRenderMode == 0) // normal
- {
- gPipeline.enableLightsAvatar();
- }
- else if (gAgentAvatarp->mSpecialRenderMode >= 1) // anim preview
- {
- gPipeline.enableLightsAvatarEdit(LLColor4(0.7f, 0.6f, 0.3f, 1.f));
- }
- }
-}
-
-void LLPipeline::enableLightsAvatar()
-{
- U32 mask = 0xff; // All lights
- setupAvatarLights(FALSE);
- enableLights(mask);
-}
-
-void LLPipeline::enableLightsPreview()
-{
- disableLights();
-
- if (!LLGLSLShader::sNoFixedFunction)
- {
- glEnable(GL_LIGHTING);
- }
-
- LLColor4 ambient = PreviewAmbientColor;
- gGL.setAmbientLightColor(ambient);
-
- LLColor4 diffuse0 = PreviewDiffuse0;
- LLColor4 specular0 = PreviewSpecular0;
- LLColor4 diffuse1 = PreviewDiffuse1;
- LLColor4 specular1 = PreviewSpecular1;
- LLColor4 diffuse2 = PreviewDiffuse2;
- LLColor4 specular2 = PreviewSpecular2;
-
- LLVector3 dir0 = PreviewDirection0;
- LLVector3 dir1 = PreviewDirection1;
- LLVector3 dir2 = PreviewDirection2;
-
- dir0.normVec();
- dir1.normVec();
- dir2.normVec();
-
- LLVector4 light_pos(dir0, 0.0f);
-
- LLLightState* light = gGL.getLight(0);
-
- light->enable();
- light->setPosition(light_pos);
- light->setDiffuse(diffuse0);
- light->setAmbient(LLColor4::black);
- light->setSpecular(specular0);
- light->setSpotExponent(0.f);
- light->setSpotCutoff(180.f);
-
- light_pos = LLVector4(dir1, 0.f);
-
- light = gGL.getLight(1);
- light->enable();
- light->setPosition(light_pos);
- light->setDiffuse(diffuse1);
- light->setAmbient(LLColor4::black);
- light->setSpecular(specular1);
- light->setSpotExponent(0.f);
- light->setSpotCutoff(180.f);
-
- light_pos = LLVector4(dir2, 0.f);
- light = gGL.getLight(2);
- light->enable();
- light->setPosition(light_pos);
- light->setDiffuse(diffuse2);
- light->setAmbient(LLColor4::black);
- light->setSpecular(specular2);
- light->setSpotExponent(0.f);
- light->setSpotCutoff(180.f);
-}
-
-
-void LLPipeline::enableLightsAvatarEdit(const LLColor4& color)
-{
- U32 mask = 0x2002; // Avatar backlight only, set ambient
- setupAvatarLights(TRUE);
- enableLights(mask);
-
- gGL.setAmbientLightColor(color);
-}
-
-void LLPipeline::enableLightsFullbright(const LLColor4& color)
-{
- assertInitialized();
- U32 mask = 0x1000; // Non-0 mask, set ambient
- enableLights(mask);
-
- gGL.setAmbientLightColor(color);
-}
-
-void LLPipeline::disableLights()
-{
- enableLights(0); // no lighting (full bright)
-}
-
-//============================================================================
-
-class LLMenuItemGL;
-class LLInvFVBridge;
-struct cat_folder_pair;
-class LLVOBranch;
-class LLVOLeaf;
-
-void LLPipeline::findReferences(LLDrawable *drawablep)
-{
- assertInitialized();
- if (mLights.find(drawablep) != mLights.end())
- {
- llinfos << "In mLights" << llendl;
- }
- if (std::find(mMovedList.begin(), mMovedList.end(), drawablep) != mMovedList.end())
- {
- llinfos << "In mMovedList" << llendl;
- }
- if (std::find(mShiftList.begin(), mShiftList.end(), drawablep) != mShiftList.end())
- {
- llinfos << "In mShiftList" << llendl;
- }
- if (mRetexturedList.find(drawablep) != mRetexturedList.end())
- {
- llinfos << "In mRetexturedList" << llendl;
- }
-
- if (std::find(mBuildQ1.begin(), mBuildQ1.end(), drawablep) != mBuildQ1.end())
- {
- llinfos << "In mBuildQ1" << llendl;
- }
- if (std::find(mBuildQ2.begin(), mBuildQ2.end(), drawablep) != mBuildQ2.end())
- {
- llinfos << "In mBuildQ2" << llendl;
- }
-
- S32 count;
-
- count = gObjectList.findReferences(drawablep);
- if (count)
- {
- llinfos << "In other drawables: " << count << " references" << llendl;
- }
-}
-
-BOOL LLPipeline::verify()
-{
- BOOL ok = assertInitialized();
- if (ok)
- {
- for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter)
- {
- LLDrawPool *poolp = *iter;
- if (!poolp->verify())
- {
- ok = FALSE;
- }
- }
- }
-
- if (!ok)
- {
- llwarns << "Pipeline verify failed!" << llendl;
- }
- return ok;
-}
-
-//////////////////////////////
-//
-// Collision detection
-//
-//
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-/**
- * A method to compute a ray-AABB intersection.
- * Original code by Andrew Woo, from "Graphics Gems", Academic Press, 1990
- * Optimized code by Pierre Terdiman, 2000 (~20-30% faster on my Celeron 500)
- * Epsilon value added by Klaus Hartmann. (discarding it saves a few cycles only)
- *
- * Hence this version is faster as well as more robust than the original one.
- *
- * Should work provided:
- * 1) the integer representation of 0.0f is 0x00000000
- * 2) the sign bit of the float is the most significant one
- *
- * Report bugs: p.terdiman@codercorner.com
- *
- * \param aabb [in] the axis-aligned bounding box
- * \param origin [in] ray origin
- * \param dir [in] ray direction
- * \param coord [out] impact coordinates
- * \return true if ray intersects AABB
- */
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-//#define RAYAABB_EPSILON 0.00001f
-#define IR(x) ((U32&)x)
-
-bool LLRayAABB(const LLVector3 &center, const LLVector3 &size, const LLVector3& origin, const LLVector3& dir, LLVector3 &coord, F32 epsilon)
-{
- BOOL Inside = TRUE;
- LLVector3 MinB = center - size;
- LLVector3 MaxB = center + size;
- LLVector3 MaxT;
- MaxT.mV[VX]=MaxT.mV[VY]=MaxT.mV[VZ]=-1.0f;
-
- // Find candidate planes.
- for(U32 i=0;i<3;i++)
- {
- if(origin.mV[i] < MinB.mV[i])
- {
- coord.mV[i] = MinB.mV[i];
- Inside = FALSE;
-
- // Calculate T distances to candidate planes
- if(IR(dir.mV[i])) MaxT.mV[i] = (MinB.mV[i] - origin.mV[i]) / dir.mV[i];
- }
- else if(origin.mV[i] > MaxB.mV[i])
- {
- coord.mV[i] = MaxB.mV[i];
- Inside = FALSE;
-
- // Calculate T distances to candidate planes
- if(IR(dir.mV[i])) MaxT.mV[i] = (MaxB.mV[i] - origin.mV[i]) / dir.mV[i];
- }
- }
-
- // Ray origin inside bounding box
- if(Inside)
- {
- coord = origin;
- return true;
- }
-
- // Get largest of the maxT's for final choice of intersection
- U32 WhichPlane = 0;
- if(MaxT.mV[1] > MaxT.mV[WhichPlane]) WhichPlane = 1;
- if(MaxT.mV[2] > MaxT.mV[WhichPlane]) WhichPlane = 2;
-
- // Check final candidate actually inside box
- if(IR(MaxT.mV[WhichPlane])&0x80000000) return false;
-
- for(U32 i=0;i<3;i++)
- {
- if(i!=WhichPlane)
- {
- coord.mV[i] = origin.mV[i] + MaxT.mV[WhichPlane] * dir.mV[i];
- if (epsilon > 0)
- {
- if(coord.mV[i] < MinB.mV[i] - epsilon || coord.mV[i] > MaxB.mV[i] + epsilon) return false;
- }
- else
- {
- if(coord.mV[i] < MinB.mV[i] || coord.mV[i] > MaxB.mV[i]) return false;
- }
- }
- }
- return true; // ray hits box
-}
-
-//////////////////////////////
-//
-// Macros, functions, and inline methods from other classes
-//
-//
-
-void LLPipeline::setLight(LLDrawable *drawablep, BOOL is_light)
-{
- if (drawablep && assertInitialized())
- {
- if (is_light)
- {
- mLights.insert(drawablep);
- drawablep->setState(LLDrawable::LIGHT);
- }
- else
- {
- drawablep->clearState(LLDrawable::LIGHT);
- mLights.erase(drawablep);
- }
- }
-}
-
-//static
-void LLPipeline::toggleRenderType(U32 type)
-{
- gPipeline.mRenderTypeEnabled[type] = !gPipeline.mRenderTypeEnabled[type];
- if (type == LLPipeline::RENDER_TYPE_WATER)
- {
- gPipeline.mRenderTypeEnabled[LLPipeline::RENDER_TYPE_VOIDWATER] = !gPipeline.mRenderTypeEnabled[LLPipeline::RENDER_TYPE_VOIDWATER];
- }
-}
-
-//static
-void LLPipeline::toggleRenderTypeControl(void* data)
-{
- U32 type = (U32)(intptr_t)data;
- U32 bit = (1<<type);
- if (gPipeline.hasRenderType(type))
- {
- llinfos << "Toggling render type mask " << std::hex << bit << " off" << std::dec << llendl;
- }
- else
- {
- llinfos << "Toggling render type mask " << std::hex << bit << " on" << std::dec << llendl;
- }
- gPipeline.toggleRenderType(type);
-}
-
-//static
-BOOL LLPipeline::hasRenderTypeControl(void* data)
-{
- U32 type = (U32)(intptr_t)data;
- return gPipeline.hasRenderType(type);
-}
-
-// Allows UI items labeled "Hide foo" instead of "Show foo"
-//static
-BOOL LLPipeline::toggleRenderTypeControlNegated(void* data)
-{
- S32 type = (S32)(intptr_t)data;
- return !gPipeline.hasRenderType(type);
-}
-
-//static
-void LLPipeline::toggleRenderDebug(void* data)
-{
- U32 bit = (U32)(intptr_t)data;
- if (gPipeline.hasRenderDebugMask(bit))
- {
- llinfos << "Toggling render debug mask " << std::hex << bit << " off" << std::dec << llendl;
- }
- else
- {
- llinfos << "Toggling render debug mask " << std::hex << bit << " on" << std::dec << llendl;
- }
- gPipeline.mRenderDebugMask ^= bit;
-}
-
-
-//static
-BOOL LLPipeline::toggleRenderDebugControl(void* data)
-{
- U32 bit = (U32)(intptr_t)data;
- return gPipeline.hasRenderDebugMask(bit);
-}
-
-//static
-void LLPipeline::toggleRenderDebugFeature(void* data)
-{
- U32 bit = (U32)(intptr_t)data;
- gPipeline.mRenderDebugFeatureMask ^= bit;
-}
-
-
-//static
-BOOL LLPipeline::toggleRenderDebugFeatureControl(void* data)
-{
- U32 bit = (U32)(intptr_t)data;
- return gPipeline.hasRenderDebugFeatureMask(bit);
-}
-
-void LLPipeline::setRenderDebugFeatureControl(U32 bit, bool value)
-{
- if (value)
- {
- gPipeline.mRenderDebugFeatureMask |= bit;
- }
- else
- {
- gPipeline.mRenderDebugFeatureMask &= !bit;
- }
-}
-
-// static
-void LLPipeline::setRenderScriptedBeacons(BOOL val)
-{
- sRenderScriptedBeacons = val;
-}
-
-// static
-void LLPipeline::toggleRenderScriptedBeacons(void*)
-{
- sRenderScriptedBeacons = !sRenderScriptedBeacons;
-}
-
-// static
-BOOL LLPipeline::getRenderScriptedBeacons(void*)
-{
- return sRenderScriptedBeacons;
-}
-
-// static
-void LLPipeline::setRenderScriptedTouchBeacons(BOOL val)
-{
- sRenderScriptedTouchBeacons = val;
-}
-
-// static
-void LLPipeline::toggleRenderScriptedTouchBeacons(void*)
-{
- sRenderScriptedTouchBeacons = !sRenderScriptedTouchBeacons;
-}
-
-// static
-BOOL LLPipeline::getRenderScriptedTouchBeacons(void*)
-{
- return sRenderScriptedTouchBeacons;
-}
-
-// static
-void LLPipeline::setRenderMOAPBeacons(BOOL val)
-{
- sRenderMOAPBeacons = val;
-}
-
-// static
-void LLPipeline::toggleRenderMOAPBeacons(void*)
-{
- sRenderMOAPBeacons = !sRenderMOAPBeacons;
-}
-
-// static
-BOOL LLPipeline::getRenderMOAPBeacons(void*)
-{
- return sRenderMOAPBeacons;
-}
-
-// static
-void LLPipeline::setRenderPhysicalBeacons(BOOL val)
-{
- sRenderPhysicalBeacons = val;
-}
-
-// static
-void LLPipeline::toggleRenderPhysicalBeacons(void*)
-{
- sRenderPhysicalBeacons = !sRenderPhysicalBeacons;
-}
-
-// static
-BOOL LLPipeline::getRenderPhysicalBeacons(void*)
-{
- return sRenderPhysicalBeacons;
-}
-
-// static
-void LLPipeline::setRenderParticleBeacons(BOOL val)
-{
- sRenderParticleBeacons = val;
-}
-
-// static
-void LLPipeline::toggleRenderParticleBeacons(void*)
-{
- sRenderParticleBeacons = !sRenderParticleBeacons;
-}
-
-// static
-BOOL LLPipeline::getRenderParticleBeacons(void*)
-{
- return sRenderParticleBeacons;
-}
-
-// static
-void LLPipeline::setRenderSoundBeacons(BOOL val)
-{
- sRenderSoundBeacons = val;
-}
-
-// static
-void LLPipeline::toggleRenderSoundBeacons(void*)
-{
- sRenderSoundBeacons = !sRenderSoundBeacons;
-}
-
-// static
-BOOL LLPipeline::getRenderSoundBeacons(void*)
-{
- return sRenderSoundBeacons;
-}
-
-// static
-void LLPipeline::setRenderBeacons(BOOL val)
-{
- sRenderBeacons = val;
-}
-
-// static
-void LLPipeline::toggleRenderBeacons(void*)
-{
- sRenderBeacons = !sRenderBeacons;
-}
-
-// static
-BOOL LLPipeline::getRenderBeacons(void*)
-{
- return sRenderBeacons;
-}
-
-// static
-void LLPipeline::setRenderHighlights(BOOL val)
-{
- sRenderHighlight = val;
-}
-
-// static
-void LLPipeline::toggleRenderHighlights(void*)
-{
- sRenderHighlight = !sRenderHighlight;
-}
-
-// static
-BOOL LLPipeline::getRenderHighlights(void*)
-{
- return sRenderHighlight;
-}
-
-LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector3& start, const LLVector3& end,
- BOOL pick_transparent,
- S32* face_hit,
- LLVector3* intersection, // return the intersection point
- LLVector2* tex_coord, // return the texture coordinates of the intersection point
- LLVector3* normal, // return the surface normal at the intersection point
- LLVector3* bi_normal // return the surface bi-normal at the intersection point
- )
-{
- LLDrawable* drawable = NULL;
-
- LLVector3 local_end = end;
-
- LLVector3 position;
-
- sPickAvatar = FALSE; //LLToolMgr::getInstance()->inBuildMode() ? FALSE : TRUE;
-
- for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
- iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
- {
- LLViewerRegion* region = *iter;
-
- for (U32 j = 0; j < LLViewerRegion::NUM_PARTITIONS; j++)
- {
- if ((j == LLViewerRegion::PARTITION_VOLUME) ||
- (j == LLViewerRegion::PARTITION_BRIDGE) ||
- (j == LLViewerRegion::PARTITION_TERRAIN) ||
- (j == LLViewerRegion::PARTITION_TREE) ||
- (j == LLViewerRegion::PARTITION_GRASS)) // only check these partitions for now
- {
- LLSpatialPartition* part = region->getSpatialPartition(j);
- if (part && hasRenderType(part->mDrawableType))
- {
- LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, face_hit, &position, tex_coord, normal, bi_normal);
- if (hit)
- {
- drawable = hit;
- local_end = position;
- }
- }
- }
- }
- }
-
- if (!sPickAvatar)
- {
- //save hit info in case we need to restore
- //due to attachment override
- LLVector3 local_normal;
- LLVector3 local_binormal;
- LLVector2 local_texcoord;
- S32 local_face_hit = -1;
-
- if (face_hit)
- {
- local_face_hit = *face_hit;
- }
- if (tex_coord)
- {
- local_texcoord = *tex_coord;
- }
- if (bi_normal)
- {
- local_binormal = *bi_normal;
- }
- if (normal)
- {
- local_normal = *normal;
- }
-
- const F32 ATTACHMENT_OVERRIDE_DIST = 0.1f;
-
- //check against avatars
- sPickAvatar = TRUE;
- for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
- iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
- {
- LLViewerRegion* region = *iter;
-
- LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_BRIDGE);
- if (part && hasRenderType(part->mDrawableType))
- {
- LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, face_hit, &position, tex_coord, normal, bi_normal);
- if (hit)
- {
- if (!drawable ||
- !drawable->getVObj()->isAttachment() ||
- (position-local_end).magVec() > ATTACHMENT_OVERRIDE_DIST)
- { //avatar overrides if previously hit drawable is not an attachment or
- //attachment is far enough away from detected intersection
- drawable = hit;
- local_end = position;
- }
- else
- { //prioritize attachments over avatars
- position = local_end;
-
- if (face_hit)
- {
- *face_hit = local_face_hit;
- }
- if (tex_coord)
- {
- *tex_coord = local_texcoord;
- }
- if (bi_normal)
- {
- *bi_normal = local_binormal;
- }
- if (normal)
- {
- *normal = local_normal;
- }
- }
- }
- }
- }
- }
-
- //check all avatar nametags (silly, isn't it?)
- for (std::vector< LLCharacter* >::iterator iter = LLCharacter::sInstances.begin();
- iter != LLCharacter::sInstances.end();
- ++iter)
- {
- LLVOAvatar* av = (LLVOAvatar*) *iter;
- if (av->mNameText.notNull()
- && av->mNameText->lineSegmentIntersect(start, local_end, position))
- {
- drawable = av->mDrawable;
- local_end = position;
- }
- }
-
- if (intersection)
- {
- *intersection = position;
- }
-
- return drawable ? drawable->getVObj().get() : NULL;
-}
-
-LLViewerObject* LLPipeline::lineSegmentIntersectInHUD(const LLVector3& start, const LLVector3& end,
- BOOL pick_transparent,
- S32* face_hit,
- LLVector3* intersection, // return the intersection point
- LLVector2* tex_coord, // return the texture coordinates of the intersection point
- LLVector3* normal, // return the surface normal at the intersection point
- LLVector3* bi_normal // return the surface bi-normal at the intersection point
- )
-{
- LLDrawable* drawable = NULL;
-
- for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
- iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
- {
- LLViewerRegion* region = *iter;
-
- BOOL toggle = FALSE;
- if (!hasRenderType(LLPipeline::RENDER_TYPE_HUD))
- {
- toggleRenderType(LLPipeline::RENDER_TYPE_HUD);
- toggle = TRUE;
- }
-
- LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_HUD);
- if (part)
- {
- LLDrawable* hit = part->lineSegmentIntersect(start, end, pick_transparent, face_hit, intersection, tex_coord, normal, bi_normal);
- if (hit)
- {
- drawable = hit;
- }
- }
-
- if (toggle)
- {
- toggleRenderType(LLPipeline::RENDER_TYPE_HUD);
- }
- }
- return drawable ? drawable->getVObj().get() : NULL;
-}
-
-LLSpatialPartition* LLPipeline::getSpatialPartition(LLViewerObject* vobj)
-{
- if (vobj)
- {
- LLViewerRegion* region = vobj->getRegion();
- if (region)
- {
- return region->getSpatialPartition(vobj->getPartitionType());
- }
- }
- return NULL;
-}
-
-void LLPipeline::resetVertexBuffers(LLDrawable* drawable)
-{
- if (!drawable || drawable->isDead())
- {
- return;
- }
-
- for (S32 i = 0; i < drawable->getNumFaces(); i++)
- {
- LLFace* facep = drawable->getFace(i);
- facep->clearVertexBuffer();
- }
-}
-
-void LLPipeline::resetVertexBuffers()
-{
- for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
- iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
- {
- LLViewerRegion* region = *iter;
- for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
- {
- LLSpatialPartition* part = region->getSpatialPartition(i);
- if (part)
- {
- part->resetVertexBuffers();
- }
- }
- }
-
- resetDrawOrders();
-
- gSky.resetVertexBuffers();
-
- LLVertexBuffer::cleanupClass();
-
- //delete all name pool caches
- LLGLNamePool::cleanupPools();
-
- if (LLVertexBuffer::sGLCount > 0)
- {
- llwarns << "VBO wipe failed." << llendl;
- }
-
- llassert(LLVertexBuffer::sGLCount == 0);
-
- LLVertexBuffer::unbind();
-
- sRenderBump = gSavedSettings.getBOOL("RenderObjectBump");
- sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips");
- LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO");
- LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO");
- LLVertexBuffer::sPreferStreamDraw = gSavedSettings.getBOOL("RenderPreferStreamDraw");
- LLVertexBuffer::sEnableVBOs = gSavedSettings.getBOOL("RenderVBOEnable");
- LLVertexBuffer::sDisableVBOMapping = LLVertexBuffer::sEnableVBOs && gSavedSettings.getBOOL("RenderVBOMappingDisable") ;
- sBakeSunlight = gSavedSettings.getBOOL("RenderBakeSunlight");
- sNoAlpha = gSavedSettings.getBOOL("RenderNoAlpha");
- LLPipeline::sTextureBindTest = gSavedSettings.getBOOL("RenderDebugTextureBind");
-
- LLVertexBuffer::initClass(LLVertexBuffer::sEnableVBOs, LLVertexBuffer::sDisableVBOMapping);
-}
-
-void LLPipeline::renderObjects(U32 type, U32 mask, BOOL texture, BOOL batch_texture)
-{
- LLMemType mt_ro(LLMemType::MTYPE_PIPELINE_RENDER_OBJECTS);
- assertInitialized();
- gGL.loadMatrix(gGLModelView);
- gGLLastMatrix = NULL;
- mSimplePool->pushBatches(type, mask, texture, batch_texture);
- gGL.loadMatrix(gGLModelView);
- gGLLastMatrix = NULL;
-}
-
-void apply_cube_face_rotation(U32 face)
-{
- switch (face)
- {
- case 0:
- gGL.rotatef(90.f, 0, 1, 0);
- gGL.rotatef(180.f, 1, 0, 0);
- break;
- case 2:
- gGL.rotatef(-90.f, 1, 0, 0);
- break;
- case 4:
- gGL.rotatef(180.f, 0, 1, 0);
- gGL.rotatef(180.f, 0, 0, 1);
- break;
- case 1:
- gGL.rotatef(-90.f, 0, 1, 0);
- gGL.rotatef(180.f, 1, 0, 0);
- break;
- case 3:
- gGL.rotatef(90, 1, 0, 0);
- break;
- case 5:
- gGL.rotatef(180, 0, 0, 1);
- break;
- }
-}
-
-void validate_framebuffer_object()
-{
- GLenum status;
- status = glCheckFramebufferStatus(GL_FRAMEBUFFER_EXT);
- switch(status)
- {
- case GL_FRAMEBUFFER_COMPLETE:
- //framebuffer OK, no error.
- break;
- case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
- // frame buffer not OK: probably means unsupported depth buffer format
- llerrs << "Framebuffer Incomplete Missing Attachment." << llendl;
- break;
- case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
- // frame buffer not OK: probably means unsupported depth buffer format
- llerrs << "Framebuffer Incomplete Attachment." << llendl;
- break;
- case GL_FRAMEBUFFER_UNSUPPORTED:
- /* choose different formats */
- llerrs << "Framebuffer unsupported." << llendl;
- break;
- default:
- llerrs << "Unknown framebuffer status." << llendl;
- break;
- }
-}
-
-void LLPipeline::bindScreenToTexture()
-{
-
-}
-
-static LLFastTimer::DeclareTimer FTM_RENDER_BLOOM("Bloom");
-
-void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
-{
- LLMemType mt_ru(LLMemType::MTYPE_PIPELINE_RENDER_BLOOM);
- if (!(gPipeline.canUseVertexShaders() &&
- sRenderGlow))
- {
- return;
- }
-
- LLVertexBuffer::unbind();
- LLGLState::checkStates();
- LLGLState::checkTextureChannels();
-
- assertInitialized();
-
- if (gUseWireframe)
- {
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- }
-
- U32 res_mod = RenderResolutionDivisor;
-
- LLVector2 tc1(0,0);
- LLVector2 tc2((F32) mScreen.getWidth()*2,
- (F32) mScreen.getHeight()*2);
-
- if (res_mod > 1)
- {
- tc2 /= (F32) res_mod;
- }
-
- LLFastTimer ftm(FTM_RENDER_BLOOM);
- gGL.color4f(1,1,1,1);
- LLGLDepthTest depth(GL_FALSE);
- LLGLDisable blend(GL_BLEND);
- LLGLDisable cull(GL_CULL_FACE);
-
- enableLightsFullbright(LLColor4(1,1,1,1));
-
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.pushMatrix();
- gGL.loadIdentity();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.pushMatrix();
- gGL.loadIdentity();
-
- LLGLDisable test(GL_ALPHA_TEST);
-
- gGL.setColorMask(true, true);
- glClearColor(0,0,0,0);
-
- {
- {
- LLFastTimer ftm(FTM_RENDER_BLOOM_FBO);
- mGlow[2].bindTarget();
- mGlow[2].clear();
- }
-
- gGlowExtractProgram.bind();
- F32 minLum = llmax((F32) RenderGlowMinLuminance, 0.0f);
- F32 maxAlpha = RenderGlowMaxExtractAlpha;
- F32 warmthAmount = RenderGlowWarmthAmount;
- LLVector3 lumWeights = RenderGlowLumWeights;
- LLVector3 warmthWeights = RenderGlowWarmthWeights;
-
-
- gGlowExtractProgram.uniform1f(LLShaderMgr::GLOW_MIN_LUMINANCE, minLum);
- gGlowExtractProgram.uniform1f(LLShaderMgr::GLOW_MAX_EXTRACT_ALPHA, maxAlpha);
- gGlowExtractProgram.uniform3f(LLShaderMgr::GLOW_LUM_WEIGHTS, lumWeights.mV[0], lumWeights.mV[1], lumWeights.mV[2]);
- gGlowExtractProgram.uniform3f(LLShaderMgr::GLOW_WARMTH_WEIGHTS, warmthWeights.mV[0], warmthWeights.mV[1], warmthWeights.mV[2]);
- gGlowExtractProgram.uniform1f(LLShaderMgr::GLOW_WARMTH_AMOUNT, warmthAmount);
- LLGLEnable blend_on(GL_BLEND);
- LLGLEnable test(GL_ALPHA_TEST);
-
- gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA);
-
- mScreen.bindTexture(0, 0);
-
- gGL.color4f(1,1,1,1);
- gPipeline.enableLightsFullbright(LLColor4(1,1,1,1));
- gGL.begin(LLRender::TRIANGLE_STRIP);
- gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
- gGL.vertex2f(-1,-1);
-
- gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
- gGL.vertex2f(-1,3);
-
- gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
- gGL.vertex2f(3,-1);
-
- gGL.end();
-
- gGL.getTexUnit(0)->unbind(mScreen.getUsage());
-
- mGlow[2].flush();
- }
-
- tc1.setVec(0,0);
- tc2.setVec(2,2);
-
- // power of two between 1 and 1024
- U32 glowResPow = RenderGlowResolutionPow;
- const U32 glow_res = llmax(1,
- llmin(1024, 1 << glowResPow));
-
- S32 kernel = RenderGlowIterations*2;
- F32 delta = RenderGlowWidth / glow_res;
- // Use half the glow width if we have the res set to less than 9 so that it looks
- // almost the same in either case.
- if (glowResPow < 9)
- {
- delta *= 0.5f;
- }
- F32 strength = RenderGlowStrength;
-
- gGlowProgram.bind();
- gGlowProgram.uniform1f(LLShaderMgr::GLOW_STRENGTH, strength);
-
- for (S32 i = 0; i < kernel; i++)
- {
- {
- LLFastTimer ftm(FTM_RENDER_BLOOM_FBO);
- mGlow[i%2].bindTarget();
- mGlow[i%2].clear();
- }
-
- if (i == 0)
- {
- gGL.getTexUnit(0)->bind(&mGlow[2]);
- }
- else
- {
- gGL.getTexUnit(0)->bind(&mGlow[(i-1)%2]);
- }
-
- if (i%2 == 0)
- {
- gGlowProgram.uniform2f(LLShaderMgr::GLOW_DELTA, delta, 0);
- }
- else
- {
- gGlowProgram.uniform2f(LLShaderMgr::GLOW_DELTA, 0, delta);
- }
-
- gGL.begin(LLRender::TRIANGLE_STRIP);
- gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
- gGL.vertex2f(-1,-1);
-
- gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
- gGL.vertex2f(-1,3);
-
- gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
- gGL.vertex2f(3,-1);
-
- gGL.end();
-
- mGlow[i%2].flush();
- }
-
- gGlowProgram.unbind();
-
- if (LLRenderTarget::sUseFBO)
- {
- LLFastTimer ftm(FTM_RENDER_BLOOM_FBO);
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
- }
-
- gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft;
- gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom;
- gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth();
- gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight();
- glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]);
-
- tc2.setVec((F32) mScreen.getWidth(),
- (F32) mScreen.getHeight());
-
- gGL.flush();
-
- LLVertexBuffer::unbind();
-
- if (LLPipeline::sRenderDeferred)
- {
-
- bool dof_enabled = !LLViewerCamera::getInstance()->cameraUnderWater() &&
- !LLToolMgr::getInstance()->inBuildMode() &&
- RenderDepthOfField;
-
-
- bool multisample = RenderFSAASamples > 1 && mFXAABuffer.isComplete();
-
- gViewerWindow->setup3DViewport();
-
- if (dof_enabled)
- {
- LLGLSLShader* shader = &gDeferredPostProgram;
- LLGLDisable blend(GL_BLEND);
-
- //depth of field focal plane calculations
- static F32 current_distance = 16.f;
- static F32 start_distance = 16.f;
- static F32 transition_time = 1.f;
-
- LLVector3 focus_point;
-
- LLViewerObject* obj = LLViewerMediaFocus::getInstance()->getFocusedObject();
- if (obj && obj->mDrawable && obj->isSelected())
- { //focus on selected media object
- S32 face_idx = LLViewerMediaFocus::getInstance()->getFocusedFace();
- if (obj && obj->mDrawable)
- {
- LLFace* face = obj->mDrawable->getFace(face_idx);
- if (face)
- {
- focus_point = face->getPositionAgent();
- }
- }
- }
-
- if (focus_point.isExactlyZero())
- {
- if (LLViewerJoystick::getInstance()->getOverrideCamera())
- { //focus on point under cursor
- focus_point = gDebugRaycastIntersection;
- }
- else if (gAgentCamera.cameraMouselook())
- { //focus on point under mouselook crosshairs
- gViewerWindow->cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE,
- NULL,
- &focus_point);
- }
- else
- {
- LLViewerObject* obj = gAgentCamera.getFocusObject();
- if (obj)
- { //focus on alt-zoom target
- focus_point = LLVector3(gAgentCamera.getFocusGlobal()-gAgent.getRegion()->getOriginGlobal());
- }
- else
- { //focus on your avatar
- focus_point = gAgent.getPositionAgent();
- }
- }
- }
-
- LLVector3 eye = LLViewerCamera::getInstance()->getOrigin();
- F32 target_distance = 16.f;
- if (!focus_point.isExactlyZero())
- {
- target_distance = LLViewerCamera::getInstance()->getAtAxis() * (focus_point-eye);
- }
-
- if (transition_time >= 1.f &&
- fabsf(current_distance-target_distance)/current_distance > 0.01f)
- { //large shift happened, interpolate smoothly to new target distance
- transition_time = 0.f;
- start_distance = current_distance;
- }
- else if (transition_time < 1.f)
- { //currently in a transition, continue interpolating
- transition_time += 1.f/CameraFocusTransitionTime*gFrameIntervalSeconds;
- transition_time = llmin(transition_time, 1.f);
-
- F32 t = cosf(transition_time*F_PI+F_PI)*0.5f+0.5f;
- current_distance = start_distance + (target_distance-start_distance)*t;
- }
- else
- { //small or no change, just snap to target distance
- current_distance = target_distance;
- }
-
- //convert to mm
- F32 subject_distance = current_distance*1000.f;
- F32 fnumber = CameraFNumber;
- F32 default_focal_length = CameraFocalLength;
-
- F32 fov = LLViewerCamera::getInstance()->getView();
-
- const F32 default_fov = CameraFieldOfView * F_PI/180.f;
- //const F32 default_aspect_ratio = gSavedSettings.getF32("CameraAspectRatio");
-
- //F32 aspect_ratio = (F32) mScreen.getWidth()/(F32)mScreen.getHeight();
-
- F32 dv = 2.f*default_focal_length * tanf(default_fov/2.f);
- //F32 dh = 2.f*default_focal_length * tanf(default_fov*default_aspect_ratio/2.f);
-
- F32 focal_length = dv/(2*tanf(fov/2.f));
-
- //F32 tan_pixel_angle = tanf(LLDrawable::sCurPixelAngle);
-
- // from wikipedia -- c = |s2-s1|/s2 * f^2/(N(S1-f))
- // where N = fnumber
- // s2 = dot distance
- // s1 = subject distance
- // f = focal length
- //
-
- F32 blur_constant = focal_length*focal_length/(fnumber*(subject_distance-focal_length));
- blur_constant /= 1000.f; //convert to meters for shader
- F32 magnification = focal_length/(subject_distance-focal_length);
-
- { //build diffuse+bloom+CoF
- mDeferredLight.bindTarget();
- shader = &gDeferredCoFProgram;
-
- bindDeferredShader(*shader);
-
- S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage());
- if (channel > -1)
- {
- mScreen.bindTexture(0, channel);
- }
-
- shader->uniform1f(LLShaderMgr::DOF_FOCAL_DISTANCE, -subject_distance/1000.f);
- shader->uniform1f(LLShaderMgr::DOF_BLUR_CONSTANT, blur_constant);
- shader->uniform1f(LLShaderMgr::DOF_TAN_PIXEL_ANGLE, tanf(1.f/LLDrawable::sCurPixelAngle));
- shader->uniform1f(LLShaderMgr::DOF_MAGNIFICATION, magnification);
- shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF);
- shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale);
-
- gGL.begin(LLRender::TRIANGLE_STRIP);
- gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
- gGL.vertex2f(-1,-1);
-
- gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
- gGL.vertex2f(-1,3);
-
- gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
- gGL.vertex2f(3,-1);
-
- gGL.end();
-
- unbindDeferredShader(*shader);
- mDeferredLight.flush();
- }
-
- { //perform DoF sampling at half-res (preserve alpha channel)
- mScreen.bindTarget();
- glViewport(0,0,(GLsizei) (mScreen.getWidth()*CameraDoFResScale), (GLsizei) (mScreen.getHeight()*CameraDoFResScale));
- gGL.setColorMask(true, false);
-
- shader = &gDeferredPostProgram;
- bindDeferredShader(*shader);
- S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage());
- if (channel > -1)
- {
- mDeferredLight.bindTexture(0, channel);
- }
-
- shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF);
- shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale);
-
- gGL.begin(LLRender::TRIANGLE_STRIP);
- gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
- gGL.vertex2f(-1,-1);
-
- gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
- gGL.vertex2f(-1,3);
-
- gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
- gGL.vertex2f(3,-1);
-
- gGL.end();
-
- unbindDeferredShader(*shader);
- mScreen.flush();
- gGL.setColorMask(true, true);
- }
-
- { //combine result based on alpha
- if (multisample)
- {
- mDeferredLight.bindTarget();
- glViewport(0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight());
- }
- else
- {
- gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft;
- gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom;
- gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth();
- gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight();
- glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]);
- }
-
- shader = &gDeferredDoFCombineProgram;
- bindDeferredShader(*shader);
-
- S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage());
- if (channel > -1)
- {
- mScreen.bindTexture(0, channel);
- gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
- }
-
- shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF);
- shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale);
-
- gGL.begin(LLRender::TRIANGLE_STRIP);
- gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
- gGL.vertex2f(-1,-1);
-
- gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
- gGL.vertex2f(-1,3);
-
- gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
- gGL.vertex2f(3,-1);
-
- gGL.end();
-
- unbindDeferredShader(*shader);
-
- if (multisample)
- {
- mDeferredLight.flush();
- }
- }
- }
- else
- {
- if (multisample)
- {
- mDeferredLight.bindTarget();
- }
- LLGLSLShader* shader = &gDeferredPostNoDoFProgram;
-
- bindDeferredShader(*shader);
-
- S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage());
- if (channel > -1)
- {
- mScreen.bindTexture(0, channel);
- }
-
- gGL.begin(LLRender::TRIANGLE_STRIP);
- gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
- gGL.vertex2f(-1,-1);
-
- gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
- gGL.vertex2f(-1,3);
-
- gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
- gGL.vertex2f(3,-1);
-
- gGL.end();
-
- unbindDeferredShader(*shader);
-
- if (multisample)
- {
- mDeferredLight.flush();
- }
- }
-
- if (multisample)
- {
- //bake out texture2D with RGBL for FXAA shader
- mFXAABuffer.bindTarget();
-
- S32 width = mScreen.getWidth();
- S32 height = mScreen.getHeight();
- glViewport(0, 0, width, height);
-
- LLGLSLShader* shader = &gGlowCombineFXAAProgram;
-
- shader->bind();
- shader->uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, width, height);
-
- S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage());
- if (channel > -1)
- {
- mDeferredLight.bindTexture(0, channel);
- }
-
- gGL.begin(LLRender::TRIANGLE_STRIP);
- gGL.vertex2f(-1,-1);
- gGL.vertex2f(-1,3);
- gGL.vertex2f(3,-1);
- gGL.end();
-
- gGL.flush();
-
- shader->disableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage());
- shader->unbind();
-
- mFXAABuffer.flush();
-
- shader = &gFXAAProgram;
- shader->bind();
-
- channel = shader->enableTexture(LLShaderMgr::DIFFUSE_MAP, mFXAABuffer.getUsage());
- if (channel > -1)
- {
- mFXAABuffer.bindTexture(0, channel);
- gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
- }
-
- F32 scale_x = (F32) width/mFXAABuffer.getWidth();
- F32 scale_y = (F32) height/mFXAABuffer.getHeight();
- shader->uniform2f(LLShaderMgr::FXAA_TC_SCALE, scale_x, scale_y);
- shader->uniform2f(LLShaderMgr::FXAA_RCP_SCREEN_RES, 1.f/width*scale_x, 1.f/height*scale_y);
- shader->uniform4f(LLShaderMgr::FXAA_RCP_FRAME_OPT, -0.5f/width*scale_x, -0.5f/height*scale_y, 0.5f/width*scale_x, 0.5f/height*scale_y);
- shader->uniform4f(LLShaderMgr::FXAA_RCP_FRAME_OPT2, -2.f/width*scale_x, -2.f/height*scale_y, 2.f/width*scale_x, 2.f/height*scale_y);
-
- gGL.begin(LLRender::TRIANGLE_STRIP);
- gGL.vertex2f(-1,-1);
- gGL.vertex2f(-1,3);
- gGL.vertex2f(3,-1);
- gGL.end();
-
- gGL.flush();
- shader->unbind();
- }
- }
- else
- {
- if (res_mod > 1)
- {
- tc2 /= (F32) res_mod;
- }
-
- U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1;
- LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(mask, 0);
- buff->allocateBuffer(3,0,TRUE);
-
- LLStrider<LLVector3> v;
- LLStrider<LLVector2> uv1;
- LLStrider<LLVector2> uv2;
-
- buff->getVertexStrider(v);
- buff->getTexCoord0Strider(uv1);
- buff->getTexCoord1Strider(uv2);
-
- uv1[0] = LLVector2(0, 0);
- uv1[1] = LLVector2(0, 2);
- uv1[2] = LLVector2(2, 0);
-
- uv2[0] = LLVector2(0, 0);
- uv2[1] = LLVector2(0, tc2.mV[1]*2.f);
- uv2[2] = LLVector2(tc2.mV[0]*2.f, 0);
-
- v[0] = LLVector3(-1,-1,0);
- v[1] = LLVector3(-1,3,0);
- v[2] = LLVector3(3,-1,0);
-
- buff->flush();
-
- LLGLDisable blend(GL_BLEND);
-
- if (LLGLSLShader::sNoFixedFunction)
- {
- gGlowCombineProgram.bind();
- }
- else
- {
- //tex unit 0
- gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_COLOR);
- //tex unit 1
- gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_ADD, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_PREV_COLOR);
- }
-
- gGL.getTexUnit(0)->bind(&mGlow[1]);
- gGL.getTexUnit(1)->bind(&mScreen);
-
- LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
-
- buff->setBuffer(mask);
- buff->drawArrays(LLRender::TRIANGLE_STRIP, 0, 3);
-
- if (LLGLSLShader::sNoFixedFunction)
- {
- gGlowCombineProgram.unbind();
- }
- else
- {
- gGL.getTexUnit(1)->disable();
- gGL.getTexUnit(1)->setTextureBlendType(LLTexUnit::TB_MULT);
-
- gGL.getTexUnit(0)->activate();
- gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
- }
-
- }
-
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
-
- if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PHYSICS_SHAPES))
- {
- if (LLGLSLShader::sNoFixedFunction)
- {
- gSplatTextureRectProgram.bind();
- }
-
- gGL.setColorMask(true, false);
-
- LLVector2 tc1(0,0);
- LLVector2 tc2((F32) gViewerWindow->getWorldViewWidthRaw()*2,
- (F32) gViewerWindow->getWorldViewHeightRaw()*2);
-
- LLGLEnable blend(GL_BLEND);
- gGL.color4f(1,1,1,0.75f);
-
- gGL.getTexUnit(0)->bind(&mPhysicsDisplay);
-
- gGL.begin(LLRender::TRIANGLES);
- gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
- gGL.vertex2f(-1,-1);
-
- gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
- gGL.vertex2f(-1,3);
-
- gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
- gGL.vertex2f(3,-1);
-
- gGL.end();
- gGL.flush();
-
- if (LLGLSLShader::sNoFixedFunction)
- {
- gSplatTextureRectProgram.unbind();
- }
- }
-
-
- if (LLRenderTarget::sUseFBO)
- { //copy depth buffer from mScreen to framebuffer
- LLRenderTarget::copyContentsToFramebuffer(mScreen, 0, 0, mScreen.getWidth(), mScreen.getHeight(),
- 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST);
- }
-
-
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.popMatrix();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.popMatrix();
-
- LLVertexBuffer::unbind();
-
- LLGLState::checkStates();
- LLGLState::checkTextureChannels();
-
-}
-
-static LLFastTimer::DeclareTimer FTM_BIND_DEFERRED("Bind Deferred");
-
-void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 noise_map)
-{
- LLFastTimer t(FTM_BIND_DEFERRED);
-
- if (noise_map == 0xFFFFFFFF)
- {
- noise_map = mNoiseMap;
- }
-
- shader.bind();
- S32 channel = 0;
- channel = shader.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredScreen.getUsage());
- if (channel > -1)
- {
- mDeferredScreen.bindTexture(0,channel);
- gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
- }
-
- channel = shader.enableTexture(LLShaderMgr::DEFERRED_SPECULAR, mDeferredScreen.getUsage());
- if (channel > -1)
- {
- mDeferredScreen.bindTexture(1, channel);
- gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
- }
-
- channel = shader.enableTexture(LLShaderMgr::DEFERRED_NORMAL, mDeferredScreen.getUsage());
- if (channel > -1)
- {
- mDeferredScreen.bindTexture(2, channel);
- gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
- }
-
- channel = shader.enableTexture(LLShaderMgr::DEFERRED_DEPTH, mDeferredDepth.getUsage());
- if (channel > -1)
- {
- gGL.getTexUnit(channel)->bind(&mDeferredDepth, TRUE);
- stop_glerror();
-
- //glTexParameteri(LLTexUnit::getInternalType(mDeferredDepth.getUsage()), GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE);
- //glTexParameteri(LLTexUnit::getInternalType(mDeferredDepth.getUsage()), GL_DEPTH_TEXTURE_MODE_ARB, GL_ALPHA);
-
- stop_glerror();
-
- glh::matrix4f projection = glh_get_current_projection();
- glh::matrix4f inv_proj = projection.inverse();
-
- shader.uniformMatrix4fv(LLShaderMgr::INVERSE_PROJECTION_MATRIX, 1, FALSE, inv_proj.m);
- shader.uniform4f(LLShaderMgr::VIEWPORT, (F32) gGLViewport[0],
- (F32) gGLViewport[1],
- (F32) gGLViewport[2],
- (F32) gGLViewport[3]);
- }
-
- channel = shader.enableTexture(LLShaderMgr::DEFERRED_NOISE);
- if (channel > -1)
- {
- gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, noise_map);
- gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
- }
-
- channel = shader.enableTexture(LLShaderMgr::DEFERRED_LIGHTFUNC);
- if (channel > -1)
- {
- gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc);
- }
-
- stop_glerror();
-
- channel = shader.enableTexture(LLShaderMgr::DEFERRED_LIGHT, mDeferredLight.getUsage());
- if (channel > -1)
- {
- if (light_index > 0)
- {
- mScreen.bindTexture(0, channel);
- }
- else
- {
- mDeferredLight.bindTexture(0, channel);
- }
- gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
- }
-
- channel = shader.enableTexture(LLShaderMgr::DEFERRED_BLOOM);
- if (channel > -1)
- {
- mGlow[1].bindTexture(0, channel);
- }
-
- stop_glerror();
-
- for (U32 i = 0; i < 4; i++)
- {
- channel = shader.enableTexture(LLShaderMgr::DEFERRED_SHADOW0+i, LLTexUnit::TT_RECT_TEXTURE);
- stop_glerror();
- if (channel > -1)
- {
- stop_glerror();
- gGL.getTexUnit(channel)->bind(&mShadow[i], TRUE);
- gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
- gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
- stop_glerror();
-
- glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB);
- glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL);
- stop_glerror();
- }
- }
-
- for (U32 i = 4; i < 6; i++)
- {
- channel = shader.enableTexture(LLShaderMgr::DEFERRED_SHADOW0+i);
- stop_glerror();
- if (channel > -1)
- {
- stop_glerror();
- gGL.getTexUnit(channel)->bind(&mShadow[i], TRUE);
- gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
- gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
- stop_glerror();
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL);
- stop_glerror();
- }
- }
-
- stop_glerror();
-
- F32 mat[16*6];
- for (U32 i = 0; i < 16; i++)
- {
- mat[i] = mSunShadowMatrix[0].m[i];
- mat[i+16] = mSunShadowMatrix[1].m[i];
- mat[i+32] = mSunShadowMatrix[2].m[i];
- mat[i+48] = mSunShadowMatrix[3].m[i];
- mat[i+64] = mSunShadowMatrix[4].m[i];
- mat[i+80] = mSunShadowMatrix[5].m[i];
- }
-
- shader.uniformMatrix4fv(LLShaderMgr::DEFERRED_SHADOW_MATRIX, 6, FALSE, mat);
-
- stop_glerror();
-
- channel = shader.enableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP);
- if (channel > -1)
- {
- LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL;
- if (cube_map)
- {
- cube_map->enable(channel);
- cube_map->bind();
- F32* m = gGLModelView;
-
- F32 mat[] = { m[0], m[1], m[2],
- m[4], m[5], m[6],
- m[8], m[9], m[10] };
-
- shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_ENV_MAT, 1, TRUE, mat);
- }
- }
-
- shader.uniform4fv(LLShaderMgr::DEFERRED_SHADOW_CLIP, 1, mSunClipPlanes.mV);
- shader.uniform1f(LLShaderMgr::DEFERRED_SUN_WASH, RenderDeferredSunWash);
- shader.uniform1f(LLShaderMgr::DEFERRED_SHADOW_NOISE, RenderShadowNoise);
- shader.uniform1f(LLShaderMgr::DEFERRED_BLUR_SIZE, RenderShadowBlurSize);
-
- shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_RADIUS, RenderSSAOScale);
- shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_MAX_RADIUS, RenderSSAOMaxScale);
-
- F32 ssao_factor = RenderSSAOFactor;
- shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_FACTOR, ssao_factor);
- shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_FACTOR_INV, 1.0/ssao_factor);
-
- LLVector3 ssao_effect = RenderSSAOEffect;
- F32 matrix_diag = (ssao_effect[0] + 2.0*ssao_effect[1])/3.0;
- F32 matrix_nondiag = (ssao_effect[0] - ssao_effect[1])/3.0;
- // This matrix scales (proj of color onto <1/rt(3),1/rt(3),1/rt(3)>) by
- // value factor, and scales remainder by saturation factor
- F32 ssao_effect_mat[] = { matrix_diag, matrix_nondiag, matrix_nondiag,
- matrix_nondiag, matrix_diag, matrix_nondiag,
- matrix_nondiag, matrix_nondiag, matrix_diag};
- shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_SSAO_EFFECT_MAT, 1, GL_FALSE, ssao_effect_mat);
-
- F32 shadow_offset_error = 1.f + RenderShadowOffsetError * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]);
- F32 shadow_bias_error = 1.f + RenderShadowBiasError * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]);
-
- shader.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, mDeferredScreen.getWidth(), mDeferredScreen.getHeight());
- shader.uniform1f(LLShaderMgr::DEFERRED_NEAR_CLIP, LLViewerCamera::getInstance()->getNear()*2.f);
- shader.uniform1f (LLShaderMgr::DEFERRED_SHADOW_OFFSET, RenderShadowOffset*shadow_offset_error);
- shader.uniform1f(LLShaderMgr::DEFERRED_SHADOW_BIAS, RenderShadowBias*shadow_bias_error);
- shader.uniform1f(LLShaderMgr::DEFERRED_SPOT_SHADOW_OFFSET, RenderSpotShadowOffset);
- shader.uniform1f(LLShaderMgr::DEFERRED_SPOT_SHADOW_BIAS, RenderSpotShadowBias);
-
- shader.uniform3fv(LLShaderMgr::DEFERRED_SUN_DIR, 1, mTransformedSunDir.mV);
- shader.uniform2f(LLShaderMgr::DEFERRED_SHADOW_RES, mShadow[0].getWidth(), mShadow[0].getHeight());
- shader.uniform2f(LLShaderMgr::DEFERRED_PROJ_SHADOW_RES, mShadow[4].getWidth(), mShadow[4].getHeight());
- shader.uniform1f(LLShaderMgr::DEFERRED_DEPTH_CUTOFF, RenderEdgeDepthCutoff);
- shader.uniform1f(LLShaderMgr::DEFERRED_NORM_CUTOFF, RenderEdgeNormCutoff);
-
-
- if (shader.getUniformLocation("norm_mat") >= 0)
- {
- glh::matrix4f norm_mat = glh_get_current_modelview().inverse().transpose();
- shader.uniformMatrix4fv("norm_mat", 1, FALSE, norm_mat.m);
- }
-}
-
-static LLFastTimer::DeclareTimer FTM_GI_TRACE("Trace");
-static LLFastTimer::DeclareTimer FTM_GI_GATHER("Gather");
-static LLFastTimer::DeclareTimer FTM_SUN_SHADOW("Shadow Map");
-static LLFastTimer::DeclareTimer FTM_SOFTEN_SHADOW("Shadow Soften");
-static LLFastTimer::DeclareTimer FTM_EDGE_DETECTION("Find Edges");
-static LLFastTimer::DeclareTimer FTM_LOCAL_LIGHTS("Local Lights");
-static LLFastTimer::DeclareTimer FTM_ATMOSPHERICS("Atmospherics");
-static LLFastTimer::DeclareTimer FTM_FULLSCREEN_LIGHTS("Fullscreen Lights");
-static LLFastTimer::DeclareTimer FTM_PROJECTORS("Projectors");
-static LLFastTimer::DeclareTimer FTM_POST("Post");
-
-
-void LLPipeline::renderDeferredLighting()
-{
- if (!sCull)
- {
- return;
- }
-
- {
- LLFastTimer ftm(FTM_RENDER_DEFERRED);
-
- LLViewerCamera* camera = LLViewerCamera::getInstance();
- {
- LLGLDepthTest depth(GL_TRUE);
- mDeferredDepth.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(),
- 0, 0, mDeferredDepth.getWidth(), mDeferredDepth.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST);
- }
-
- LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
-
- if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
- {
- gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD);
- }
-
- //ati doesn't seem to love actually using the stencil buffer on FBO's
- LLGLDisable stencil(GL_STENCIL_TEST);
- //glStencilFunc(GL_EQUAL, 1, 0xFFFFFFFF);
- //glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
-
- gGL.setColorMask(true, true);
-
- //draw a cube around every light
- LLVertexBuffer::unbind();
-
- LLGLEnable cull(GL_CULL_FACE);
- LLGLEnable blend(GL_BLEND);
-
- glh::matrix4f mat = glh_copy_matrix(gGLModelView);
-
- LLStrider<LLVector3> vert;
- mDeferredVB->getVertexStrider(vert);
- LLStrider<LLVector2> tc0;
- LLStrider<LLVector2> tc1;
- mDeferredVB->getTexCoord0Strider(tc0);
- mDeferredVB->getTexCoord1Strider(tc1);
-
- vert[0].set(-1,1,0);
- vert[1].set(-1,-3,0);
- vert[2].set(3,1,0);
-
- {
- setupHWLights(NULL); //to set mSunDir;
- LLVector4 dir(mSunDir, 0.f);
- glh::vec4f tc(dir.mV);
- mat.mult_matrix_vec(tc);
- mTransformedSunDir.set(tc.v);
- }
-
- gGL.pushMatrix();
- gGL.loadIdentity();
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.pushMatrix();
- gGL.loadIdentity();
-
- if (RenderDeferredSSAO || RenderShadowDetail > 0)
- {
- mDeferredLight.bindTarget();
- { //paint shadow/SSAO light map (direct lighting lightmap)
- LLFastTimer ftm(FTM_SUN_SHADOW);
- bindDeferredShader(gDeferredSunProgram, 0);
- mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
- glClearColor(1,1,1,1);
- mDeferredLight.clear(GL_COLOR_BUFFER_BIT);
- glClearColor(0,0,0,0);
-
- glh::matrix4f inv_trans = glh_get_current_modelview().inverse().transpose();
-
- const U32 slice = 32;
- F32 offset[slice*3];
- for (U32 i = 0; i < 4; i++)
- {
- for (U32 j = 0; j < 8; j++)
- {
- glh::vec3f v;
- v.set_value(sinf(6.284f/8*j), cosf(6.284f/8*j), -(F32) i);
- v.normalize();
- inv_trans.mult_matrix_vec(v);
- v.normalize();
- offset[(i*8+j)*3+0] = v.v[0];
- offset[(i*8+j)*3+1] = v.v[2];
- offset[(i*8+j)*3+2] = v.v[1];
- }
- }
-
- gDeferredSunProgram.uniform3fv("offset", slice, offset);
- gDeferredSunProgram.uniform2f("screenRes", mDeferredLight.getWidth(), mDeferredLight.getHeight());
-
- {
- LLGLDisable blend(GL_BLEND);
- LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
- stop_glerror();
- mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
- stop_glerror();
- }
-
- unbindDeferredShader(gDeferredSunProgram);
- }
- mDeferredLight.flush();
- }
-
- if (RenderDeferredSSAO)
- { //soften direct lighting lightmap
- LLFastTimer ftm(FTM_SOFTEN_SHADOW);
- //blur lightmap
- mScreen.bindTarget();
- glClearColor(1,1,1,1);
- mScreen.clear(GL_COLOR_BUFFER_BIT);
- glClearColor(0,0,0,0);
-
- bindDeferredShader(gDeferredBlurLightProgram);
- mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
- LLVector3 go = RenderShadowGaussian;
- const U32 kern_length = 4;
- F32 blur_size = RenderShadowBlurSize;
- F32 dist_factor = RenderShadowBlurDistFactor;
-
- // sample symmetrically with the middle sample falling exactly on 0.0
- F32 x = 0.f;
-
- LLVector3 gauss[32]; // xweight, yweight, offset
-
- for (U32 i = 0; i < kern_length; i++)
- {
- gauss[i].mV[0] = llgaussian(x, go.mV[0]);
- gauss[i].mV[1] = llgaussian(x, go.mV[1]);
- gauss[i].mV[2] = x;
- x += 1.f;
- }
-
- gDeferredBlurLightProgram.uniform2f("delta", 1.f, 0.f);
- gDeferredBlurLightProgram.uniform1f("dist_factor", dist_factor);
- gDeferredBlurLightProgram.uniform3fv("kern", kern_length, gauss[0].mV);
- gDeferredBlurLightProgram.uniform1f("kern_scale", blur_size * (kern_length/2.f - 0.5f));
-
- {
- LLGLDisable blend(GL_BLEND);
- LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
- stop_glerror();
- mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
- stop_glerror();
- }
-
- mScreen.flush();
- unbindDeferredShader(gDeferredBlurLightProgram);
-
- bindDeferredShader(gDeferredBlurLightProgram, 1);
- mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
- mDeferredLight.bindTarget();
-
- gDeferredBlurLightProgram.uniform2f("delta", 0.f, 1.f);
-
- {
- LLGLDisable blend(GL_BLEND);
- LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
- stop_glerror();
- mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
- stop_glerror();
- }
- mDeferredLight.flush();
- unbindDeferredShader(gDeferredBlurLightProgram);
- }
-
- stop_glerror();
- gGL.popMatrix();
- stop_glerror();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- stop_glerror();
- gGL.popMatrix();
- stop_glerror();
-
- //copy depth and stencil from deferred screen
- //mScreen.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(),
- // 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
-
- mScreen.bindTarget();
- // clear color buffer here - zeroing alpha (glow) is important or it will accumulate against sky
- glClearColor(0,0,0,0);
- mScreen.clear(GL_COLOR_BUFFER_BIT);
-
- if (RenderDeferredAtmospheric)
- { //apply sunlight contribution
- LLFastTimer ftm(FTM_ATMOSPHERICS);
- bindDeferredShader(gDeferredSoftenProgram);
- {
- LLGLDepthTest depth(GL_FALSE);
- LLGLDisable blend(GL_BLEND);
- LLGLDisable test(GL_ALPHA_TEST);
-
- //full screen blit
- gGL.pushMatrix();
- gGL.loadIdentity();
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.pushMatrix();
- gGL.loadIdentity();
-
- mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
-
- mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
-
- gGL.popMatrix();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.popMatrix();
- }
-
- unbindDeferredShader(gDeferredSoftenProgram);
- }
-
- { //render non-deferred geometry (fullbright, alpha, etc)
- LLGLDisable blend(GL_BLEND);
- LLGLDisable stencil(GL_STENCIL_TEST);
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
-
- gPipeline.pushRenderTypeMask();
-
- gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY,
- LLPipeline::RENDER_TYPE_CLOUDS,
- LLPipeline::RENDER_TYPE_WL_SKY,
- LLPipeline::END_RENDER_TYPES);
-
-
- renderGeomPostDeferred(*LLViewerCamera::getInstance());
- gPipeline.popRenderTypeMask();
- }
-
- BOOL render_local = RenderLocalLights;
-
- if (render_local)
- {
- gGL.setSceneBlendType(LLRender::BT_ADD);
- std::list<LLVector4> fullscreen_lights;
- LLDrawable::drawable_list_t spot_lights;
- LLDrawable::drawable_list_t fullscreen_spot_lights;
-
- for (U32 i = 0; i < 2; i++)
- {
- mTargetShadowSpotLight[i] = NULL;
- }
-
- std::list<LLVector4> light_colors;
-
- LLVertexBuffer::unbind();
- LLVector4a* v = (LLVector4a*) vert.get();
-
- {
- bindDeferredShader(gDeferredLightProgram);
- mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
-
- LLGLDepthTest depth(GL_TRUE, GL_FALSE);
- for (LLDrawable::drawable_set_t::iterator iter = mLights.begin(); iter != mLights.end(); ++iter)
- {
- LLDrawable* drawablep = *iter;
-
- LLVOVolume* volume = drawablep->getVOVolume();
- if (!volume)
- {
- continue;
- }
-
- if (volume->isAttachment())
- {
- if (!sRenderAttachedLights)
- {
- continue;
- }
- }
-
-
- LLVector4a center;
- center.load3(drawablep->getPositionAgent().mV);
- const F32* c = center.getF32ptr();
- F32 s = volume->getLightRadius()*1.5f;
-
- LLColor3 col = volume->getLightColor();
- col *= volume->getLightIntensity();
-
- if (col.magVecSquared() < 0.001f)
- {
- continue;
- }
-
- if (s <= 0.001f)
- {
- continue;
- }
-
- LLVector4a sa;
- sa.splat(s);
- if (camera->AABBInFrustumNoFarClip(center, sa) == 0)
- {
- continue;
- }
-
- sVisibleLightCount++;
-
- glh::vec3f tc(c);
- mat.mult_matrix_vec(tc);
-
- //vertex positions are encoded so the 3 bits of their vertex index
- //correspond to their axis facing, with bit position 3,2,1 matching
- //axis facing x,y,z, bit set meaning positive facing, bit clear
- //meaning negative facing
- mDeferredVB->getVertexStrider(vert);
- v[0].set(c[0]-s,c[1]-s,c[2]-s); // 0 - 0000
- v[1].set(c[0]-s,c[1]-s,c[2]+s); // 1 - 0001
- v[2].set(c[0]-s,c[1]+s,c[2]-s); // 2 - 0010
- v[3].set(c[0]-s,c[1]+s,c[2]+s); // 3 - 0011
-
- v[4].set(c[0]+s,c[1]-s,c[2]-s); // 4 - 0100
- v[5].set(c[0]+s,c[1]-s,c[2]+s); // 5 - 0101
- v[6].set(c[0]+s,c[1]+s,c[2]-s); // 6 - 0110
- v[7].set(c[0]+s,c[1]+s,c[2]+s); // 7 - 0111
-
- if (camera->getOrigin().mV[0] > c[0] + s + 0.2f ||
- camera->getOrigin().mV[0] < c[0] - s - 0.2f ||
- camera->getOrigin().mV[1] > c[1] + s + 0.2f ||
- camera->getOrigin().mV[1] < c[1] - s - 0.2f ||
- camera->getOrigin().mV[2] > c[2] + s + 0.2f ||
- camera->getOrigin().mV[2] < c[2] - s - 0.2f)
- { //draw box if camera is outside box
- if (render_local)
- {
- if (volume->isLightSpotlight())
- {
- drawablep->getVOVolume()->updateSpotLightPriority();
- spot_lights.push_back(drawablep);
- continue;
- }
-
- LLFastTimer ftm(FTM_LOCAL_LIGHTS);
- //glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s);
- gDeferredLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v);
- gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s);
- gDeferredLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);
- gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f);
- //gGL.diffuseColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f);
- gGL.syncMatrices();
- mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
- glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8,
- GL_UNSIGNED_SHORT, get_box_fan_indices_ptr(camera, center));
- stop_glerror();
- }
- }
- else
- {
- if (volume->isLightSpotlight())
- {
- drawablep->getVOVolume()->updateSpotLightPriority();
- fullscreen_spot_lights.push_back(drawablep);
- continue;
- }
-
- fullscreen_lights.push_back(LLVector4(tc.v[0], tc.v[1], tc.v[2], s*s));
- light_colors.push_back(LLVector4(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f));
- }
- }
- unbindDeferredShader(gDeferredLightProgram);
- }
-
- if (!spot_lights.empty())
- {
- LLGLDepthTest depth(GL_TRUE, GL_FALSE);
- bindDeferredShader(gDeferredSpotLightProgram);
-
- mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
-
- gDeferredSpotLightProgram.enableTexture(LLShaderMgr::DEFERRED_PROJECTION);
-
- for (LLDrawable::drawable_list_t::iterator iter = spot_lights.begin(); iter != spot_lights.end(); ++iter)
- {
- LLFastTimer ftm(FTM_PROJECTORS);
- LLDrawable* drawablep = *iter;
-
- LLVOVolume* volume = drawablep->getVOVolume();
-
- LLVector4a center;
- center.load3(drawablep->getPositionAgent().mV);
- const F32* c = center.getF32ptr();
- F32 s = volume->getLightRadius()*1.5f;
-
- sVisibleLightCount++;
-
- glh::vec3f tc(c);
- mat.mult_matrix_vec(tc);
-
- setupSpotLight(gDeferredSpotLightProgram, drawablep);
-
- LLColor3 col = volume->getLightColor();
- col *= volume->getLightIntensity();
-
- //vertex positions are encoded so the 3 bits of their vertex index
- //correspond to their axis facing, with bit position 3,2,1 matching
- //axis facing x,y,z, bit set meaning positive facing, bit clear
- //meaning negative facing
- mDeferredVB->getVertexStrider(vert);
- v[0].set(c[0]-s,c[1]-s,c[2]-s); // 0 - 0000
- v[1].set(c[0]-s,c[1]-s,c[2]+s); // 1 - 0001
- v[2].set(c[0]-s,c[1]+s,c[2]-s); // 2 - 0010
- v[3].set(c[0]-s,c[1]+s,c[2]+s); // 3 - 0011
-
- v[4].set(c[0]+s,c[1]-s,c[2]-s); // 4 - 0100
- v[5].set(c[0]+s,c[1]-s,c[2]+s); // 5 - 0101
- v[6].set(c[0]+s,c[1]+s,c[2]-s); // 6 - 0110
- v[7].set(c[0]+s,c[1]+s,c[2]+s); // 7 - 0111
-
- gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v);
- gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s);
- gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);
- gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f);
- gGL.syncMatrices();
- mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
- glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8,
- GL_UNSIGNED_SHORT, get_box_fan_indices_ptr(camera, center));
- }
- gDeferredSpotLightProgram.disableTexture(LLShaderMgr::DEFERRED_PROJECTION);
- unbindDeferredShader(gDeferredSpotLightProgram);
- }
-
- //reset mDeferredVB to fullscreen triangle
- mDeferredVB->getVertexStrider(vert);
- vert[0].set(-1,1,0);
- vert[1].set(-1,-3,0);
- vert[2].set(3,1,0);
-
- {
- bindDeferredShader(gDeferredMultiLightProgram);
-
- mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
-
- LLGLDepthTest depth(GL_FALSE);
-
- //full screen blit
- gGL.pushMatrix();
- gGL.loadIdentity();
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.pushMatrix();
- gGL.loadIdentity();
-
- U32 count = 0;
-
- const U32 max_count = 8;
- LLVector4 light[max_count];
- LLVector4 col[max_count];
-
-// glVertexPointer(2, GL_FLOAT, 0, vert);
-
- F32 far_z = 0.f;
-
- while (!fullscreen_lights.empty())
- {
- LLFastTimer ftm(FTM_FULLSCREEN_LIGHTS);
- light[count] = fullscreen_lights.front();
- fullscreen_lights.pop_front();
- col[count] = light_colors.front();
- light_colors.pop_front();
-
- far_z = llmin(light[count].mV[2]-sqrtf(light[count].mV[3]), far_z);
-
- count++;
- if (count == max_count || fullscreen_lights.empty())
- {
- gDeferredMultiLightProgram.uniform1i(LLShaderMgr::MULTI_LIGHT_COUNT, count);
- gDeferredMultiLightProgram.uniform4fv(LLShaderMgr::MULTI_LIGHT, count, (GLfloat*) light);
- gDeferredMultiLightProgram.uniform4fv(LLShaderMgr::MULTI_LIGHT_COL, count, (GLfloat*) col);
- gDeferredMultiLightProgram.uniform1f(LLShaderMgr::MULTI_LIGHT_FAR_Z, far_z);
- far_z = 0.f;
- count = 0;
- mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
- }
- }
-
- unbindDeferredShader(gDeferredMultiLightProgram);
-
- bindDeferredShader(gDeferredMultiSpotLightProgram);
-
- gDeferredMultiSpotLightProgram.enableTexture(LLShaderMgr::DEFERRED_PROJECTION);
-
- mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
-
- for (LLDrawable::drawable_list_t::iterator iter = fullscreen_spot_lights.begin(); iter != fullscreen_spot_lights.end(); ++iter)
- {
- LLFastTimer ftm(FTM_PROJECTORS);
- LLDrawable* drawablep = *iter;
-
- LLVOVolume* volume = drawablep->getVOVolume();
-
- LLVector3 center = drawablep->getPositionAgent();
- F32* c = center.mV;
- F32 s = volume->getLightRadius()*1.5f;
-
- sVisibleLightCount++;
-
- glh::vec3f tc(c);
- mat.mult_matrix_vec(tc);
-
- setupSpotLight(gDeferredMultiSpotLightProgram, drawablep);
-
- LLColor3 col = volume->getLightColor();
- col *= volume->getLightIntensity();
-
- gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v);
- gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s);
- gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);
- gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f);
- mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
- }
-
- gDeferredMultiSpotLightProgram.disableTexture(LLShaderMgr::DEFERRED_PROJECTION);
- unbindDeferredShader(gDeferredMultiSpotLightProgram);
-
- gGL.popMatrix();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.popMatrix();
- }
- }
-
- gGL.setColorMask(true, true);
- }
-
- { //render non-deferred geometry (alpha, fullbright, glow)
- LLGLDisable blend(GL_BLEND);
- LLGLDisable stencil(GL_STENCIL_TEST);
-
- pushRenderTypeMask();
- andRenderTypeMask(LLPipeline::RENDER_TYPE_ALPHA,
- LLPipeline::RENDER_TYPE_FULLBRIGHT,
- LLPipeline::RENDER_TYPE_VOLUME,
- LLPipeline::RENDER_TYPE_GLOW,
- LLPipeline::RENDER_TYPE_BUMP,
- LLPipeline::RENDER_TYPE_PASS_SIMPLE,
- LLPipeline::RENDER_TYPE_PASS_ALPHA,
- LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK,
- LLPipeline::RENDER_TYPE_PASS_BUMP,
- LLPipeline::RENDER_TYPE_PASS_POST_BUMP,
- LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT,
- LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK,
- LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY,
- LLPipeline::RENDER_TYPE_PASS_GLOW,
- LLPipeline::RENDER_TYPE_PASS_GRASS,
- LLPipeline::RENDER_TYPE_PASS_SHINY,
- LLPipeline::RENDER_TYPE_PASS_INVISIBLE,
- LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY,
- LLPipeline::RENDER_TYPE_AVATAR,
- END_RENDER_TYPES);
-
- renderGeomPostDeferred(*LLViewerCamera::getInstance());
- popRenderTypeMask();
- }
-
- {
- //render highlights, etc.
- renderHighlights();
- mHighlightFaces.clear();
-
- renderDebug();
-
- LLVertexBuffer::unbind();
-
- if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
- {
- // Render debugging beacons.
- gObjectList.renderObjectBeacons();
- gObjectList.resetObjectBeacons();
- }
- }
-
- mScreen.flush();
-
-}
-
-void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep)
-{
- //construct frustum
- LLVOVolume* volume = drawablep->getVOVolume();
- LLVector3 params = volume->getSpotLightParams();
-
- F32 fov = params.mV[0];
- F32 focus = params.mV[1];
-
- LLVector3 pos = drawablep->getPositionAgent();
- LLQuaternion quat = volume->getRenderRotation();
- LLVector3 scale = volume->getScale();
-
- //get near clip plane
- LLVector3 at_axis(0,0,-scale.mV[2]*0.5f);
- at_axis *= quat;
-
- LLVector3 np = pos+at_axis;
- at_axis.normVec();
-
- //get origin that has given fov for plane np, at_axis, and given scale
- F32 dist = (scale.mV[1]*0.5f)/tanf(fov*0.5f);
-
- LLVector3 origin = np - at_axis*dist;
-
- //matrix from volume space to agent space
- LLMatrix4 light_mat(quat, LLVector4(origin,1.f));
-
- glh::matrix4f light_to_agent((F32*) light_mat.mMatrix);
- glh::matrix4f light_to_screen = glh_get_current_modelview() * light_to_agent;
-
- glh::matrix4f screen_to_light = light_to_screen.inverse();
-
- F32 s = volume->getLightRadius()*1.5f;
- F32 near_clip = dist;
- F32 width = scale.mV[VX];
- F32 height = scale.mV[VY];
- F32 far_clip = s+dist-scale.mV[VZ];
-
- F32 fovy = fov * RAD_TO_DEG;
- F32 aspect = width/height;
-
- glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f,
- 0.f, 0.5f, 0.f, 0.5f,
- 0.f, 0.f, 0.5f, 0.5f,
- 0.f, 0.f, 0.f, 1.f);
-
- glh::vec3f p1(0, 0, -(near_clip+0.01f));
- glh::vec3f p2(0, 0, -(near_clip+1.f));
-
- glh::vec3f screen_origin(0, 0, 0);
-
- light_to_screen.mult_matrix_vec(p1);
- light_to_screen.mult_matrix_vec(p2);
- light_to_screen.mult_matrix_vec(screen_origin);
-
- glh::vec3f n = p2-p1;
- n.normalize();
-
- F32 proj_range = far_clip - near_clip;
- glh::matrix4f light_proj = gl_perspective(fovy, aspect, near_clip, far_clip);
- screen_to_light = trans * light_proj * screen_to_light;
- shader.uniformMatrix4fv(LLShaderMgr::PROJECTOR_MATRIX, 1, FALSE, screen_to_light.m);
- shader.uniform1f(LLShaderMgr::PROJECTOR_NEAR, near_clip);
- shader.uniform3fv(LLShaderMgr::PROJECTOR_P, 1, p1.v);
- shader.uniform3fv(LLShaderMgr::PROJECTOR_N, 1, n.v);
- shader.uniform3fv(LLShaderMgr::PROJECTOR_ORIGIN, 1, screen_origin.v);
- shader.uniform1f(LLShaderMgr::PROJECTOR_RANGE, proj_range);
- shader.uniform1f(LLShaderMgr::PROJECTOR_AMBIANCE, params.mV[2]);
- S32 s_idx = -1;
-
- for (U32 i = 0; i < 2; i++)
- {
- if (mShadowSpotLight[i] == drawablep)
- {
- s_idx = i;
- }
- }
-
- shader.uniform1i(LLShaderMgr::PROJECTOR_SHADOW_INDEX, s_idx);
-
- if (s_idx >= 0)
- {
- shader.uniform1f(LLShaderMgr::PROJECTOR_SHADOW_FADE, 1.f-mSpotLightFade[s_idx]);
- }
- else
- {
- shader.uniform1f(LLShaderMgr::PROJECTOR_SHADOW_FADE, 1.f);
- }
-
- {
- LLDrawable* potential = drawablep;
- //determine if this is a good light for casting shadows
- F32 m_pri = volume->getSpotLightPriority();
-
- for (U32 i = 0; i < 2; i++)
- {
- F32 pri = 0.f;
-
- if (mTargetShadowSpotLight[i].notNull())
- {
- pri = mTargetShadowSpotLight[i]->getVOVolume()->getSpotLightPriority();
- }
-
- if (m_pri > pri)
- {
- LLDrawable* temp = mTargetShadowSpotLight[i];
- mTargetShadowSpotLight[i] = potential;
- potential = temp;
- m_pri = pri;
- }
- }
- }
-
- LLViewerTexture* img = volume->getLightTexture();
-
- if (img == NULL)
- {
- img = LLViewerFetchedTexture::sWhiteImagep;
- }
-
- S32 channel = shader.enableTexture(LLShaderMgr::DEFERRED_PROJECTION);
-
- if (channel > -1)
- {
- if (img)
- {
- gGL.getTexUnit(channel)->bind(img);
-
- F32 lod_range = logf(img->getWidth())/logf(2.f);
-
- shader.uniform1f(LLShaderMgr::PROJECTOR_FOCUS, focus);
- shader.uniform1f(LLShaderMgr::PROJECTOR_LOD, lod_range);
- shader.uniform1f(LLShaderMgr::PROJECTOR_AMBIENT_LOD, llclamp((proj_range-focus)/proj_range*lod_range, 0.f, 1.f));
- }
- }
-
-}
-
-void LLPipeline::unbindDeferredShader(LLGLSLShader &shader)
-{
- stop_glerror();
- shader.disableTexture(LLShaderMgr::DEFERRED_NORMAL, mDeferredScreen.getUsage());
- shader.disableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredScreen.getUsage());
- shader.disableTexture(LLShaderMgr::DEFERRED_SPECULAR, mDeferredScreen.getUsage());
- shader.disableTexture(LLShaderMgr::DEFERRED_DEPTH, mDeferredScreen.getUsage());
- shader.disableTexture(LLShaderMgr::DEFERRED_LIGHT, mDeferredLight.getUsage());
- shader.disableTexture(LLShaderMgr::DIFFUSE_MAP);
- shader.disableTexture(LLShaderMgr::DEFERRED_BLOOM);
-
- for (U32 i = 0; i < 4; i++)
- {
- if (shader.disableTexture(LLShaderMgr::DEFERRED_SHADOW0+i, LLTexUnit::TT_RECT_TEXTURE) > -1)
- {
- glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE);
- }
- }
-
- for (U32 i = 4; i < 6; i++)
- {
- if (shader.disableTexture(LLShaderMgr::DEFERRED_SHADOW0+i) > -1)
- {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE);
- }
- }
-
- shader.disableTexture(LLShaderMgr::DEFERRED_NOISE);
- shader.disableTexture(LLShaderMgr::DEFERRED_LIGHTFUNC);
-
- S32 channel = shader.disableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP);
- if (channel > -1)
- {
- LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL;
- if (cube_map)
- {
- cube_map->disable();
- }
- }
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.getTexUnit(0)->activate();
- shader.unbind();
-}
-
-inline float sgn(float a)
-{
- if (a > 0.0F) return (1.0F);
- if (a < 0.0F) return (-1.0F);
- return (0.0F);
-}
-
-void LLPipeline::generateWaterReflection(LLCamera& camera_in)
-{
- if (LLPipeline::sWaterReflections && assertInitialized() && LLDrawPoolWater::sNeedsReflectionUpdate)
- {
- BOOL skip_avatar_update = FALSE;
- if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson)
- {
- skip_avatar_update = TRUE;
- }
-
- if (!skip_avatar_update)
- {
- gAgentAvatarp->updateAttachmentVisibility(CAMERA_MODE_THIRD_PERSON);
- }
- LLVertexBuffer::unbind();
-
- LLGLState::checkStates();
- LLGLState::checkTextureChannels();
- LLGLState::checkClientArrays();
-
- LLCamera camera = camera_in;
- camera.setFar(camera.getFar()*0.87654321f);
- LLPipeline::sReflectionRender = TRUE;
-
- gPipeline.pushRenderTypeMask();
-
- glh::matrix4f projection = glh_get_current_projection();
- glh::matrix4f mat;
-
- stop_glerror();
- LLPlane plane;
-
- F32 height = gAgent.getRegion()->getWaterHeight();
- F32 to_clip = fabsf(camera.getOrigin().mV[2]-height);
- F32 pad = -to_clip*0.05f; //amount to "pad" clip plane by
-
- //plane params
- LLVector3 pnorm;
- F32 pd;
-
- S32 water_clip = 0;
- if (!LLViewerCamera::getInstance()->cameraUnderWater())
- { //camera is above water, clip plane points up
- pnorm.setVec(0,0,1);
- pd = -height;
- plane.setVec(pnorm, pd);
- water_clip = -1;
- }
- else
- { //camera is below water, clip plane points down
- pnorm = LLVector3(0,0,-1);
- pd = height;
- plane.setVec(pnorm, pd);
- water_clip = 1;
- }
-
- if (!LLViewerCamera::getInstance()->cameraUnderWater())
- { //generate planar reflection map
-
- //disable occlusion culling for reflection map for now
- S32 occlusion = LLPipeline::sUseOcclusion;
- LLPipeline::sUseOcclusion = 0;
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- glClearColor(0,0,0,0);
- mWaterRef.bindTarget();
- LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER0;
- gGL.setColorMask(true, true);
- mWaterRef.clear();
- gGL.setColorMask(true, false);
-
- mWaterRef.getViewport(gGLViewport);
-
- stop_glerror();
-
- gGL.pushMatrix();
-
- mat.set_scale(glh::vec3f(1,1,-1));
- mat.set_translate(glh::vec3f(0,0,height*2.f));
-
- glh::matrix4f current = glh_get_current_modelview();
-
- mat = current * mat;
-
- glh_set_current_modelview(mat);
- gGL.loadMatrix(mat.m);
-
- LLViewerCamera::updateFrustumPlanes(camera, FALSE, TRUE);
-
- glh::matrix4f inv_mat = mat.inverse();
-
- glh::vec3f origin(0,0,0);
- inv_mat.mult_matrix_vec(origin);
-
- camera.setOrigin(origin.v);
-
- glCullFace(GL_FRONT);
-
- static LLCullResult ref_result;
-
- if (LLDrawPoolWater::sNeedsReflectionUpdate)
- {
- //initial sky pass (no user clip plane)
- { //mask out everything but the sky
- gPipeline.pushRenderTypeMask();
- gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY,
- LLPipeline::RENDER_TYPE_WL_SKY,
- LLPipeline::RENDER_TYPE_CLOUDS,
- LLPipeline::END_RENDER_TYPES);
-
- static LLCullResult result;
- updateCull(camera, result);
- stateSort(camera, result);
-
- renderGeom(camera, TRUE);
-
- gPipeline.popRenderTypeMask();
- }
-
- gPipeline.pushRenderTypeMask();
-
- clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER,
- LLPipeline::RENDER_TYPE_VOIDWATER,
- LLPipeline::RENDER_TYPE_GROUND,
- LLPipeline::RENDER_TYPE_SKY,
- LLPipeline::RENDER_TYPE_CLOUDS,
- LLPipeline::END_RENDER_TYPES);
-
- S32 detail = RenderReflectionDetail;
- if (detail > 0)
- { //mask out selected geometry based on reflection detail
- if (detail < 4)
- {
- clearRenderTypeMask(LLPipeline::RENDER_TYPE_PARTICLES, END_RENDER_TYPES);
- if (detail < 3)
- {
- clearRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, END_RENDER_TYPES);
- if (detail < 2)
- {
- clearRenderTypeMask(LLPipeline::RENDER_TYPE_VOLUME, END_RENDER_TYPES);
- }
- }
- }
-
- LLGLUserClipPlane clip_plane(plane, mat, projection);
- LLGLDisable cull(GL_CULL_FACE);
- updateCull(camera, ref_result, -water_clip, &plane);
- stateSort(camera, ref_result);
- }
-
- if (LLDrawPoolWater::sNeedsDistortionUpdate)
- {
- if (RenderReflectionDetail > 0)
- {
- gPipeline.grabReferences(ref_result);
- LLGLUserClipPlane clip_plane(plane, mat, projection);
- renderGeom(camera);
- }
- }
-
- gPipeline.popRenderTypeMask();
- }
- glCullFace(GL_BACK);
- gGL.popMatrix();
- mWaterRef.flush();
- glh_set_current_modelview(current);
- LLPipeline::sUseOcclusion = occlusion;
- }
-
- camera.setOrigin(camera_in.getOrigin());
- //render distortion map
- static BOOL last_update = TRUE;
- if (last_update)
- {
- camera.setFar(camera_in.getFar());
- clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER,
- LLPipeline::RENDER_TYPE_VOIDWATER,
- LLPipeline::RENDER_TYPE_GROUND,
- END_RENDER_TYPES);
- stop_glerror();
-
- LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? FALSE : TRUE;
-
- if (LLPipeline::sUnderWaterRender)
- {
- clearRenderTypeMask(LLPipeline::RENDER_TYPE_GROUND,
- LLPipeline::RENDER_TYPE_SKY,
- LLPipeline::RENDER_TYPE_CLOUDS,
- LLPipeline::RENDER_TYPE_WL_SKY,
- END_RENDER_TYPES);
- }
- LLViewerCamera::updateFrustumPlanes(camera);
-
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- LLColor4& col = LLDrawPoolWater::sWaterFogColor;
- glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f);
- mWaterDis.bindTarget();
- LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER1;
- mWaterDis.getViewport(gGLViewport);
-
- if (!LLPipeline::sUnderWaterRender || LLDrawPoolWater::sNeedsReflectionUpdate)
- {
- //clip out geometry on the same side of water as the camera
- mat = glh_get_current_modelview();
- LLPlane plane(-pnorm, -(pd+pad));
-
- LLGLUserClipPlane clip_plane(plane, mat, projection);
- static LLCullResult result;
- updateCull(camera, result, water_clip, &plane);
- stateSort(camera, result);
-
- gGL.setColorMask(true, true);
- mWaterDis.clear();
- gGL.setColorMask(true, false);
-
- renderGeom(camera);
- }
-
- LLPipeline::sUnderWaterRender = FALSE;
- mWaterDis.flush();
- }
- last_update = LLDrawPoolWater::sNeedsReflectionUpdate && LLDrawPoolWater::sNeedsDistortionUpdate;
-
- LLRenderTarget::unbindTarget();
-
- LLPipeline::sReflectionRender = FALSE;
-
- if (!LLRenderTarget::sUseFBO)
- {
- glClear(GL_DEPTH_BUFFER_BIT);
- }
- glClearColor(0.f, 0.f, 0.f, 0.f);
- gViewerWindow->setup3DViewport();
- gPipeline.popRenderTypeMask();
- LLDrawPoolWater::sNeedsReflectionUpdate = FALSE;
- LLDrawPoolWater::sNeedsDistortionUpdate = FALSE;
- LLPlane npnorm(-pnorm, -pd);
- LLViewerCamera::getInstance()->setUserClipPlane(npnorm);
-
- LLGLState::checkStates();
-
- if (!skip_avatar_update)
- {
- gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode());
- }
-
- LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
- }
-}
-
-glh::matrix4f look(const LLVector3 pos, const LLVector3 dir, const LLVector3 up)
-{
- glh::matrix4f ret;
-
- LLVector3 dirN;
- LLVector3 upN;
- LLVector3 lftN;
-
- lftN = dir % up;
- lftN.normVec();
-
- upN = lftN % dir;
- upN.normVec();
-
- dirN = dir;
- dirN.normVec();
-
- ret.m[ 0] = lftN[0];
- ret.m[ 1] = upN[0];
- ret.m[ 2] = -dirN[0];
- ret.m[ 3] = 0.f;
-
- ret.m[ 4] = lftN[1];
- ret.m[ 5] = upN[1];
- ret.m[ 6] = -dirN[1];
- ret.m[ 7] = 0.f;
-
- ret.m[ 8] = lftN[2];
- ret.m[ 9] = upN[2];
- ret.m[10] = -dirN[2];
- ret.m[11] = 0.f;
-
- ret.m[12] = -(lftN*pos);
- ret.m[13] = -(upN*pos);
- ret.m[14] = dirN*pos;
- ret.m[15] = 1.f;
-
- return ret;
-}
-
-glh::matrix4f scale_translate_to_fit(const LLVector3 min, const LLVector3 max)
-{
- glh::matrix4f ret;
- ret.m[ 0] = 2/(max[0]-min[0]);
- ret.m[ 4] = 0;
- ret.m[ 8] = 0;
- ret.m[12] = -(max[0]+min[0])/(max[0]-min[0]);
-
- ret.m[ 1] = 0;
- ret.m[ 5] = 2/(max[1]-min[1]);
- ret.m[ 9] = 0;
- ret.m[13] = -(max[1]+min[1])/(max[1]-min[1]);
-
- ret.m[ 2] = 0;
- ret.m[ 6] = 0;
- ret.m[10] = 2/(max[2]-min[2]);
- ret.m[14] = -(max[2]+min[2])/(max[2]-min[2]);
-
- ret.m[ 3] = 0;
- ret.m[ 7] = 0;
- ret.m[11] = 0;
- ret.m[15] = 1;
-
- return ret;
-}
-
-static LLFastTimer::DeclareTimer FTM_SHADOW_RENDER("Render Shadows");
-static LLFastTimer::DeclareTimer FTM_SHADOW_ALPHA("Alpha Shadow");
-static LLFastTimer::DeclareTimer FTM_SHADOW_SIMPLE("Simple Shadow");
-
-void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& shadow_cam, LLCullResult &result, BOOL use_shader, BOOL use_occlusion)
-{
- LLFastTimer t(FTM_SHADOW_RENDER);
-
- //clip out geometry on the same side of water as the camera
- S32 occlude = LLPipeline::sUseOcclusion;
- if (!use_occlusion)
- {
- LLPipeline::sUseOcclusion = 0;
- }
- LLPipeline::sShadowRender = TRUE;
-
- U32 types[] = {
- LLRenderPass::PASS_SIMPLE,
- LLRenderPass::PASS_FULLBRIGHT,
- LLRenderPass::PASS_SHINY,
- LLRenderPass::PASS_BUMP,
- LLRenderPass::PASS_FULLBRIGHT_SHINY
- };
-
- LLGLEnable cull(GL_CULL_FACE);
-
- if (use_shader)
- {
- gDeferredShadowProgram.bind();
- }
-
- updateCull(shadow_cam, result);
- stateSort(shadow_cam, result);
-
- //generate shadow map
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.pushMatrix();
- gGL.loadMatrix(proj.m);
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.pushMatrix();
- gGL.loadMatrix(gGLModelView);
-
- stop_glerror();
- gGLLastMatrix = NULL;
-
- {
- //LLGLDepthTest depth(GL_TRUE);
- //glClear(GL_DEPTH_BUFFER_BIT);
- }
-
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-
- stop_glerror();
-
- //glCullFace(GL_FRONT);
-
- LLVertexBuffer::unbind();
-
- {
- if (!use_shader)
- { //occlusion program is general purpose depth-only no-textures
- gOcclusionProgram.bind();
- }
-
- gGL.diffuseColor4f(1,1,1,1);
- gGL.setColorMask(false, false);
-
- LLFastTimer ftm(FTM_SHADOW_SIMPLE);
- gGL.getTexUnit(0)->disable();
- for (U32 i = 0; i < sizeof(types)/sizeof(U32); ++i)
- {
- renderObjects(types[i], LLVertexBuffer::MAP_VERTEX, FALSE);
- }
- gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
- if (!use_shader)
- {
- gOcclusionProgram.unbind();
- }
- }
-
- if (use_shader)
- {
- gDeferredShadowProgram.unbind();
- renderGeomShadow(shadow_cam);
- gDeferredShadowProgram.bind();
- }
- else
- {
- renderGeomShadow(shadow_cam);
- }
-
- {
- LLFastTimer ftm(FTM_SHADOW_ALPHA);
- gDeferredShadowAlphaMaskProgram.bind();
- gDeferredShadowAlphaMaskProgram.setMinimumAlpha(0.598f);
-
- U32 mask = LLVertexBuffer::MAP_VERTEX |
- LLVertexBuffer::MAP_TEXCOORD0 |
- LLVertexBuffer::MAP_COLOR |
- LLVertexBuffer::MAP_TEXTURE_INDEX;
-
- renderObjects(LLRenderPass::PASS_ALPHA_MASK, mask, TRUE, TRUE);
- renderObjects(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, mask, TRUE, TRUE);
- renderObjects(LLRenderPass::PASS_ALPHA, mask, TRUE, TRUE);
- gDeferredTreeShadowProgram.bind();
- gDeferredTreeShadowProgram.setMinimumAlpha(0.598f);
- renderObjects(LLRenderPass::PASS_GRASS, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, TRUE);
- }
-
- //glCullFace(GL_BACK);
-
- gDeferredShadowProgram.bind();
- gGLLastMatrix = NULL;
- gGL.loadMatrix(gGLModelView);
- doOcclusion(shadow_cam);
-
- if (use_shader)
- {
- gDeferredShadowProgram.unbind();
- }
-
- gGL.setColorMask(true, true);
-
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.popMatrix();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.popMatrix();
- gGLLastMatrix = NULL;
-
- LLPipeline::sUseOcclusion = occlude;
- LLPipeline::sShadowRender = FALSE;
-}
-
-static LLFastTimer::DeclareTimer FTM_VISIBLE_CLOUD("Visible Cloud");
-BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector3& max, std::vector<LLVector3>& fp, LLVector3 light_dir)
-{
- LLFastTimer t(FTM_VISIBLE_CLOUD);
- //get point cloud of intersection of frust and min, max
-
- if (getVisibleExtents(camera, min, max))
- {
- return FALSE;
- }
-
- //get set of planes on bounding box
- LLPlane bp[] = {
- LLPlane(min, LLVector3(-1,0,0)),
- LLPlane(min, LLVector3(0,-1,0)),
- LLPlane(min, LLVector3(0,0,-1)),
- LLPlane(max, LLVector3(1,0,0)),
- LLPlane(max, LLVector3(0,1,0)),
- LLPlane(max, LLVector3(0,0,1))};
-
- //potential points
- std::vector<LLVector3> pp;
-
- //add corners of AABB
- pp.push_back(LLVector3(min.mV[0], min.mV[1], min.mV[2]));
- pp.push_back(LLVector3(max.mV[0], min.mV[1], min.mV[2]));
- pp.push_back(LLVector3(min.mV[0], max.mV[1], min.mV[2]));
- pp.push_back(LLVector3(max.mV[0], max.mV[1], min.mV[2]));
- pp.push_back(LLVector3(min.mV[0], min.mV[1], max.mV[2]));
- pp.push_back(LLVector3(max.mV[0], min.mV[1], max.mV[2]));
- pp.push_back(LLVector3(min.mV[0], max.mV[1], max.mV[2]));
- pp.push_back(LLVector3(max.mV[0], max.mV[1], max.mV[2]));
-
- //add corners of camera frustum
- for (U32 i = 0; i < 8; i++)
- {
- pp.push_back(camera.mAgentFrustum[i]);
- }
-
-
- //bounding box line segments
- U32 bs[] =
- {
- 0,1,
- 1,3,
- 3,2,
- 2,0,
-
- 4,5,
- 5,7,
- 7,6,
- 6,4,
-
- 0,4,
- 1,5,
- 3,7,
- 2,6
- };
-
- for (U32 i = 0; i < 12; i++)
- { //for each line segment in bounding box
- for (U32 j = 0; j < 6; j++)
- { //for each plane in camera frustum
- const LLPlane& cp = camera.getAgentPlane(j);
- const LLVector3& v1 = pp[bs[i*2+0]];
- const LLVector3& v2 = pp[bs[i*2+1]];
- LLVector3 n;
- cp.getVector3(n);
-
- LLVector3 line = v1-v2;
-
- F32 d1 = line*n;
- F32 d2 = -cp.dist(v2);
-
- F32 t = d2/d1;
-
- if (t > 0.f && t < 1.f)
- {
- LLVector3 intersect = v2+line*t;
- pp.push_back(intersect);
- }
- }
- }
-
- //camera frustum line segments
- const U32 fs[] =
- {
- 0,1,
- 1,2,
- 2,3,
- 3,0,
-
- 4,5,
- 5,6,
- 6,7,
- 7,4,
-
- 0,4,
- 1,5,
- 2,6,
- 3,7
- };
-
- LLVector3 center = (max+min)*0.5f;
- LLVector3 size = (max-min)*0.5f;
-
- for (U32 i = 0; i < 12; i++)
- {
- for (U32 j = 0; j < 6; ++j)
- {
- const LLVector3& v1 = pp[fs[i*2+0]+8];
- const LLVector3& v2 = pp[fs[i*2+1]+8];
- const LLPlane& cp = bp[j];
- LLVector3 n;
- cp.getVector3(n);
-
- LLVector3 line = v1-v2;
-
- F32 d1 = line*n;
- F32 d2 = -cp.dist(v2);
-
- F32 t = d2/d1;
-
- if (t > 0.f && t < 1.f)
- {
- LLVector3 intersect = v2+line*t;
- pp.push_back(intersect);
- }
- }
- }
-
- LLVector3 ext[] = { min-LLVector3(0.05f,0.05f,0.05f),
- max+LLVector3(0.05f,0.05f,0.05f) };
-
- for (U32 i = 0; i < pp.size(); ++i)
- {
- bool found = true;
-
- const F32* p = pp[i].mV;
-
- for (U32 j = 0; j < 3; ++j)
- {
- if (p[j] < ext[0].mV[j] ||
- p[j] > ext[1].mV[j])
- {
- found = false;
- break;
- }
- }
-
- for (U32 j = 0; j < 6; ++j)
- {
- const LLPlane& cp = camera.getAgentPlane(j);
- F32 dist = cp.dist(pp[i]);
- if (dist > 0.05f) //point is above some plane, not contained
- {
- found = false;
- break;
- }
- }
-
- if (found)
- {
- fp.push_back(pp[i]);
- }
- }
-
- if (fp.empty())
- {
- return FALSE;
- }
-
- return TRUE;
-}
-
-void LLPipeline::renderHighlight(const LLViewerObject* obj, F32 fade)
-{
- if (obj && obj->getVolume())
- {
- for (LLViewerObject::child_list_t::const_iterator iter = obj->getChildren().begin(); iter != obj->getChildren().end(); ++iter)
- {
- renderHighlight(*iter, fade);
- }
-
- LLDrawable* drawable = obj->mDrawable;
- if (drawable)
- {
- for (S32 i = 0; i < drawable->getNumFaces(); ++i)
- {
- LLFace* face = drawable->getFace(i);
- if (face)
- {
- face->renderSelected(LLViewerTexture::sNullImagep, LLColor4(1,1,1,fade));
- }
- }
- }
- }
-}
-
-void LLPipeline::generateHighlight(LLCamera& camera)
-{
- //render highlighted object as white into offscreen render target
- if (mHighlightObject.notNull())
- {
- mHighlightSet.insert(HighlightItem(mHighlightObject));
- }
-
- if (!mHighlightSet.empty())
- {
- F32 transition = gFrameIntervalSeconds/RenderHighlightFadeTime;
-
- LLGLDisable test(GL_ALPHA_TEST);
- LLGLDepthTest depth(GL_FALSE);
- mHighlight.bindTarget();
- disableLights();
- gGL.setColorMask(true, true);
- mHighlight.clear();
-
- gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep);
- for (std::set<HighlightItem>::iterator iter = mHighlightSet.begin(); iter != mHighlightSet.end(); )
- {
- std::set<HighlightItem>::iterator cur_iter = iter++;
-
- if (cur_iter->mItem.isNull())
- {
- mHighlightSet.erase(cur_iter);
- continue;
- }
-
- if (cur_iter->mItem == mHighlightObject)
- {
- cur_iter->incrFade(transition);
- }
- else
- {
- cur_iter->incrFade(-transition);
- if (cur_iter->mFade <= 0.f)
- {
- mHighlightSet.erase(cur_iter);
- continue;
- }
- }
-
- renderHighlight(cur_iter->mItem->getVObj(), cur_iter->mFade);
- }
-
- mHighlight.flush();
- gGL.setColorMask(true, false);
- gViewerWindow->setup3DViewport();
- }
-}
-
-
-void LLPipeline::generateSunShadow(LLCamera& camera)
-{
- if (!sRenderDeferred || RenderShadowDetail <= 0)
- {
- return;
- }
-
- BOOL skip_avatar_update = FALSE;
- if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson)
- {
-
- skip_avatar_update = TRUE;
- }
-
- if (!skip_avatar_update)
- {
- gAgentAvatarp->updateAttachmentVisibility(CAMERA_MODE_THIRD_PERSON);
- }
-
- F64 last_modelview[16];
- F64 last_projection[16];
- for (U32 i = 0; i < 16; i++)
- { //store last_modelview of world camera
- last_modelview[i] = gGLLastModelView[i];
- last_projection[i] = gGLLastProjection[i];
- }
-
- pushRenderTypeMask();
- andRenderTypeMask(LLPipeline::RENDER_TYPE_SIMPLE,
- LLPipeline::RENDER_TYPE_ALPHA,
- LLPipeline::RENDER_TYPE_GRASS,
- LLPipeline::RENDER_TYPE_FULLBRIGHT,
- LLPipeline::RENDER_TYPE_BUMP,
- LLPipeline::RENDER_TYPE_VOLUME,
- LLPipeline::RENDER_TYPE_AVATAR,
- LLPipeline::RENDER_TYPE_TREE,
- LLPipeline::RENDER_TYPE_TERRAIN,
- LLPipeline::RENDER_TYPE_WATER,
- LLPipeline::RENDER_TYPE_VOIDWATER,
- LLPipeline::RENDER_TYPE_PASS_ALPHA,
- LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK,
- LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK,
- LLPipeline::RENDER_TYPE_PASS_GRASS,
- LLPipeline::RENDER_TYPE_PASS_SIMPLE,
- LLPipeline::RENDER_TYPE_PASS_BUMP,
- LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT,
- LLPipeline::RENDER_TYPE_PASS_SHINY,
- LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY,
- END_RENDER_TYPES);
-
- gGL.setColorMask(false, false);
-
- //get sun view matrix
-
- //store current projection/modelview matrix
- glh::matrix4f saved_proj = glh_get_current_projection();
- glh::matrix4f saved_view = glh_get_current_modelview();
- glh::matrix4f inv_view = saved_view.inverse();
-
- glh::matrix4f view[6];
- glh::matrix4f proj[6];
-
- //clip contains parallel split distances for 3 splits
- LLVector3 clip = RenderShadowClipPlanes;
-
- //F32 slope_threshold = gSavedSettings.getF32("RenderShadowSlopeThreshold");
-
- //far clip on last split is minimum of camera view distance and 128
- mSunClipPlanes = LLVector4(clip, clip.mV[2] * clip.mV[2]/clip.mV[1]);
-
- clip = RenderShadowOrthoClipPlanes;
- mSunOrthoClipPlanes = LLVector4(clip, clip.mV[2]*clip.mV[2]/clip.mV[1]);
-
- //currently used for amount to extrude frusta corners for constructing shadow frusta
- LLVector3 n = RenderShadowNearDist;
- //F32 nearDist[] = { n.mV[0], n.mV[1], n.mV[2], n.mV[2] };
-
- //put together a universal "near clip" plane for shadow frusta
- LLPlane shadow_near_clip;
- {
- LLVector3 p = gAgent.getPositionAgent();
- p += mSunDir * RenderFarClip*2.f;
- shadow_near_clip.setVec(p, mSunDir);
- }
-
- LLVector3 lightDir = -mSunDir;
- lightDir.normVec();
-
- glh::vec3f light_dir(lightDir.mV);
-
- //create light space camera matrix
-
- LLVector3 at = lightDir;
-
- LLVector3 up = camera.getAtAxis();
-
- if (fabsf(up*lightDir) > 0.75f)
- {
- up = camera.getUpAxis();
- }
-
- /*LLVector3 left = up%at;
- up = at%left;*/
-
- up.normVec();
- at.normVec();
-
-
- LLCamera main_camera = camera;
-
- F32 near_clip = 0.f;
- {
- //get visible point cloud
- std::vector<LLVector3> fp;
-
- main_camera.calcAgentFrustumPlanes(main_camera.mAgentFrustum);
-
- LLVector3 min,max;
- getVisiblePointCloud(main_camera,min,max,fp);
-
- if (fp.empty())
- {
- if (!hasRenderDebugMask(RENDER_DEBUG_SHADOW_FRUSTA))
- {
- mShadowCamera[0] = main_camera;
- mShadowExtents[0][0] = min;
- mShadowExtents[0][1] = max;
-
- mShadowFrustPoints[0].clear();
- mShadowFrustPoints[1].clear();
- mShadowFrustPoints[2].clear();
- mShadowFrustPoints[3].clear();
- }
- popRenderTypeMask();
-
- if (!skip_avatar_update)
- {
- gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode());
- }
-
- return;
- }
-
- //get good split distances for frustum
- for (U32 i = 0; i < fp.size(); ++i)
- {
- glh::vec3f v(fp[i].mV);
- saved_view.mult_matrix_vec(v);
- fp[i].setVec(v.v);
- }
-
- min = fp[0];
- max = fp[0];
-
- //get camera space bounding box
- for (U32 i = 1; i < fp.size(); ++i)
- {
- update_min_max(min, max, fp[i]);
- }
-
- near_clip = -max.mV[2];
- F32 far_clip = -min.mV[2]*2.f;
-
- //far_clip = llmin(far_clip, 128.f);
- far_clip = llmin(far_clip, camera.getFar());
-
- F32 range = far_clip-near_clip;
-
- LLVector3 split_exp = RenderShadowSplitExponent;
-
- F32 da = 1.f-llmax( fabsf(lightDir*up), fabsf(lightDir*camera.getLeftAxis()) );
-
- da = powf(da, split_exp.mV[2]);
-
-
- F32 sxp = split_exp.mV[1] + (split_exp.mV[0]-split_exp.mV[1])*da;
-
-
- for (U32 i = 0; i < 4; ++i)
- {
- F32 x = (F32)(i+1)/4.f;
- x = powf(x, sxp);
- mSunClipPlanes.mV[i] = near_clip+range*x;
- }
- }
-
- // convenience array of 4 near clip plane distances
- F32 dist[] = { near_clip, mSunClipPlanes.mV[0], mSunClipPlanes.mV[1], mSunClipPlanes.mV[2], mSunClipPlanes.mV[3] };
-
-
- if (mSunDiffuse == LLColor4::black)
- { //sun diffuse is totally black, shadows don't matter
- LLGLDepthTest depth(GL_TRUE);
-
- for (S32 j = 0; j < 4; j++)
- {
- mShadow[j].bindTarget();
- mShadow[j].clear();
- mShadow[j].flush();
- }
- }
- else
- {
- for (S32 j = 0; j < 4; j++)
- {
- if (!hasRenderDebugMask(RENDER_DEBUG_SHADOW_FRUSTA))
- {
- mShadowFrustPoints[j].clear();
- }
-
- LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW0+j;
-
- //restore render matrices
- glh_set_current_modelview(saved_view);
- glh_set_current_projection(saved_proj);
-
- LLVector3 eye = camera.getOrigin();
-
- //camera used for shadow cull/render
- LLCamera shadow_cam;
-
- //create world space camera frustum for this split
- shadow_cam = camera;
- shadow_cam.setFar(16.f);
-
- LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE);
-
- LLVector3* frust = shadow_cam.mAgentFrustum;
-
- LLVector3 pn = shadow_cam.getAtAxis();
-
- LLVector3 min, max;
-
- //construct 8 corners of split frustum section
- for (U32 i = 0; i < 4; i++)
- {
- LLVector3 delta = frust[i+4]-eye;
- delta += (frust[i+4]-frust[(i+2)%4+4])*0.05f;
- delta.normVec();
- F32 dp = delta*pn;
- frust[i] = eye + (delta*dist[j]*0.95f)/dp;
- frust[i+4] = eye + (delta*dist[j+1]*1.05f)/dp;
- }
-
- shadow_cam.calcAgentFrustumPlanes(frust);
- shadow_cam.mFrustumCornerDist = 0.f;
-
- if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA))
- {
- mShadowCamera[j] = shadow_cam;
- }
-
- std::vector<LLVector3> fp;
-
- if (!gPipeline.getVisiblePointCloud(shadow_cam, min, max, fp, lightDir))
- {
- //no possible shadow receivers
- if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA))
- {
- mShadowExtents[j][0] = LLVector3();
- mShadowExtents[j][1] = LLVector3();
- mShadowCamera[j+4] = shadow_cam;
- }
-
- mShadow[j].bindTarget();
- {
- LLGLDepthTest depth(GL_TRUE);
- mShadow[j].clear();
- }
- mShadow[j].flush();
-
- mShadowError.mV[j] = 0.f;
- mShadowFOV.mV[j] = 0.f;
-
- continue;
- }
-
- if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA))
- {
- mShadowExtents[j][0] = min;
- mShadowExtents[j][1] = max;
- mShadowFrustPoints[j] = fp;
- }
-
-
- //find a good origin for shadow projection
- LLVector3 origin;
-
- //get a temporary view projection
- view[j] = look(camera.getOrigin(), lightDir, -up);
-
- std::vector<LLVector3> wpf;
-
- for (U32 i = 0; i < fp.size(); i++)
- {
- glh::vec3f p = glh::vec3f(fp[i].mV);
- view[j].mult_matrix_vec(p);
- wpf.push_back(LLVector3(p.v));
- }
-
- min = wpf[0];
- max = wpf[0];
-
- for (U32 i = 0; i < fp.size(); ++i)
- { //get AABB in camera space
- update_min_max(min, max, wpf[i]);
- }
-
- // Construct a perspective transform with perspective along y-axis that contains
- // points in wpf
- //Known:
- // - far clip plane
- // - near clip plane
- // - points in frustum
- //Find:
- // - origin
-
- //get some "interesting" points of reference
- LLVector3 center = (min+max)*0.5f;
- LLVector3 size = (max-min)*0.5f;
- LLVector3 near_center = center;
- near_center.mV[1] += size.mV[1]*2.f;
-
-
- //put all points in wpf in quadrant 0, reletive to center of min/max
- //get the best fit line using least squares
- F32 bfm = 0.f;
- F32 bfb = 0.f;
-
- for (U32 i = 0; i < wpf.size(); ++i)
- {
- wpf[i] -= center;
- wpf[i].mV[0] = fabsf(wpf[i].mV[0]);
- wpf[i].mV[2] = fabsf(wpf[i].mV[2]);
- }
-
- if (!wpf.empty())
- {
- F32 sx = 0.f;
- F32 sx2 = 0.f;
- F32 sy = 0.f;
- F32 sxy = 0.f;
-
- for (U32 i = 0; i < wpf.size(); ++i)
- {
- sx += wpf[i].mV[0];
- sx2 += wpf[i].mV[0]*wpf[i].mV[0];
- sy += wpf[i].mV[1];
- sxy += wpf[i].mV[0]*wpf[i].mV[1];
- }
-
- bfm = (sy*sx-wpf.size()*sxy)/(sx*sx-wpf.size()*sx2);
- bfb = (sx*sxy-sy*sx2)/(sx*sx-bfm*sx2);
- }
-
- {
- // best fit line is y=bfm*x+bfb
-
- //find point that is furthest to the right of line
- F32 off_x = -1.f;
- LLVector3 lp;
-
- for (U32 i = 0; i < wpf.size(); ++i)
- {
- //y = bfm*x+bfb
- //x = (y-bfb)/bfm
- F32 lx = (wpf[i].mV[1]-bfb)/bfm;
-
- lx = wpf[i].mV[0]-lx;
-
- if (off_x < lx)
- {
- off_x = lx;
- lp = wpf[i];
- }
- }
-
- //get line with slope bfm through lp
- // bfb = y-bfm*x
- bfb = lp.mV[1]-bfm*lp.mV[0];
-
- //calculate error
- mShadowError.mV[j] = 0.f;
-
- for (U32 i = 0; i < wpf.size(); ++i)
- {
- F32 lx = (wpf[i].mV[1]-bfb)/bfm;
- mShadowError.mV[j] += fabsf(wpf[i].mV[0]-lx);
- }
-
- mShadowError.mV[j] /= wpf.size();
- mShadowError.mV[j] /= size.mV[0];
-
- if (mShadowError.mV[j] > RenderShadowErrorCutoff)
- { //just use ortho projection
- mShadowFOV.mV[j] = -1.f;
- origin.clearVec();
- proj[j] = gl_ortho(min.mV[0], max.mV[0],
- min.mV[1], max.mV[1],
- -max.mV[2], -min.mV[2]);
- }
- else
- {
- //origin is where line x = 0;
- origin.setVec(0,bfb,0);
-
- F32 fovz = 1.f;
- F32 fovx = 1.f;
-
- LLVector3 zp;
- LLVector3 xp;
-
- for (U32 i = 0; i < wpf.size(); ++i)
- {
- LLVector3 atz = wpf[i]-origin;
- atz.mV[0] = 0.f;
- atz.normVec();
- if (fovz > -atz.mV[1])
- {
- zp = wpf[i];
- fovz = -atz.mV[1];
- }
-
- LLVector3 atx = wpf[i]-origin;
- atx.mV[2] = 0.f;
- atx.normVec();
- if (fovx > -atx.mV[1])
- {
- fovx = -atx.mV[1];
- xp = wpf[i];
- }
- }
-
- fovx = acos(fovx);
- fovz = acos(fovz);
-
- F32 cutoff = llmin((F32) RenderShadowFOVCutoff, 1.4f);
-
- mShadowFOV.mV[j] = fovx;
-
- if (fovx < cutoff && fovz > cutoff)
- {
- //x is a good fit, but z is too big, move away from zp enough so that fovz matches cutoff
- F32 d = zp.mV[2]/tan(cutoff);
- F32 ny = zp.mV[1] + fabsf(d);
-
- origin.mV[1] = ny;
-
- fovz = 1.f;
- fovx = 1.f;
-
- for (U32 i = 0; i < wpf.size(); ++i)
- {
- LLVector3 atz = wpf[i]-origin;
- atz.mV[0] = 0.f;
- atz.normVec();
- fovz = llmin(fovz, -atz.mV[1]);
-
- LLVector3 atx = wpf[i]-origin;
- atx.mV[2] = 0.f;
- atx.normVec();
- fovx = llmin(fovx, -atx.mV[1]);
- }
-
- fovx = acos(fovx);
- fovz = acos(fovz);
-
- mShadowFOV.mV[j] = cutoff;
- }
-
-
- origin += center;
-
- F32 ynear = -(max.mV[1]-origin.mV[1]);
- F32 yfar = -(min.mV[1]-origin.mV[1]);
-
- if (ynear < 0.1f) //keep a sensible near clip plane
- {
- F32 diff = 0.1f-ynear;
- origin.mV[1] += diff;
- ynear += diff;
- yfar += diff;
- }
-
- if (fovx > cutoff)
- { //just use ortho projection
- origin.clearVec();
- mShadowError.mV[j] = -1.f;
- proj[j] = gl_ortho(min.mV[0], max.mV[0],
- min.mV[1], max.mV[1],
- -max.mV[2], -min.mV[2]);
- }
- else
- {
- //get perspective projection
- view[j] = view[j].inverse();
-
- glh::vec3f origin_agent(origin.mV);
-
- //translate view to origin
- view[j].mult_matrix_vec(origin_agent);
-
- eye = LLVector3(origin_agent.v);
-
- if (!hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA))
- {
- mShadowFrustOrigin[j] = eye;
- }
-
- view[j] = look(LLVector3(origin_agent.v), lightDir, -up);
-
- F32 fx = 1.f/tanf(fovx);
- F32 fz = 1.f/tanf(fovz);
-
- proj[j] = glh::matrix4f(-fx, 0, 0, 0,
- 0, (yfar+ynear)/(ynear-yfar), 0, (2.f*yfar*ynear)/(ynear-yfar),
- 0, 0, -fz, 0,
- 0, -1.f, 0, 0);
- }
- }
- }
-
- //shadow_cam.setFar(128.f);
- shadow_cam.setOriginAndLookAt(eye, up, center);
-
- shadow_cam.setOrigin(0,0,0);
-
- glh_set_current_modelview(view[j]);
- glh_set_current_projection(proj[j]);
-
- LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE);
-
- //shadow_cam.ignoreAgentFrustumPlane(LLCamera::AGENT_PLANE_NEAR);
- shadow_cam.getAgentPlane(LLCamera::AGENT_PLANE_NEAR).set(shadow_near_clip);
-
- //translate and scale to from [-1, 1] to [0, 1]
- glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f,
- 0.f, 0.5f, 0.f, 0.5f,
- 0.f, 0.f, 0.5f, 0.5f,
- 0.f, 0.f, 0.f, 1.f);
-
- glh_set_current_modelview(view[j]);
- glh_set_current_projection(proj[j]);
-
- for (U32 i = 0; i < 16; i++)
- {
- gGLLastModelView[i] = mShadowModelview[j].m[i];
- gGLLastProjection[i] = mShadowProjection[j].m[i];
- }
-
- mShadowModelview[j] = view[j];
- mShadowProjection[j] = proj[j];
-
-
- mSunShadowMatrix[j] = trans*proj[j]*view[j]*inv_view;
-
- stop_glerror();
-
- mShadow[j].bindTarget();
- mShadow[j].getViewport(gGLViewport);
- mShadow[j].clear();
-
- {
- static LLCullResult result[4];
-
- //LLGLEnable enable(GL_DEPTH_CLAMP_NV);
- renderShadow(view[j], proj[j], shadow_cam, result[j], TRUE);
- }
-
- mShadow[j].flush();
-
- if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA))
- {
- LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE);
- mShadowCamera[j+4] = shadow_cam;
- }
- }
- }
-
-
- //hack to disable projector shadows
- bool gen_shadow = RenderShadowDetail > 1;
-
- if (gen_shadow)
- {
- F32 fade_amt = gFrameIntervalSeconds * llmax(LLViewerCamera::getInstance()->getVelocityStat()->getCurrentPerSec(), 1.f);
-
- //update shadow targets
- for (U32 i = 0; i < 2; i++)
- { //for each current shadow
- LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW4+i;
-
- if (mShadowSpotLight[i].notNull() &&
- (mShadowSpotLight[i] == mTargetShadowSpotLight[0] ||
- mShadowSpotLight[i] == mTargetShadowSpotLight[1]))
- { //keep this spotlight
- mSpotLightFade[i] = llmin(mSpotLightFade[i]+fade_amt, 1.f);
- }
- else
- { //fade out this light
- mSpotLightFade[i] = llmax(mSpotLightFade[i]-fade_amt, 0.f);
-
- if (mSpotLightFade[i] == 0.f || mShadowSpotLight[i].isNull())
- { //faded out, grab one of the pending spots (whichever one isn't already taken)
- if (mTargetShadowSpotLight[0] != mShadowSpotLight[(i+1)%2])
- {
- mShadowSpotLight[i] = mTargetShadowSpotLight[0];
- }
- else
- {
- mShadowSpotLight[i] = mTargetShadowSpotLight[1];
- }
- }
- }
- }
-
- for (S32 i = 0; i < 2; i++)
- {
- glh_set_current_modelview(saved_view);
- glh_set_current_projection(saved_proj);
-
- if (mShadowSpotLight[i].isNull())
- {
- continue;
- }
-
- LLVOVolume* volume = mShadowSpotLight[i]->getVOVolume();
-
- if (!volume)
- {
- mShadowSpotLight[i] = NULL;
- continue;
- }
-
- LLDrawable* drawable = mShadowSpotLight[i];
-
- LLVector3 params = volume->getSpotLightParams();
- F32 fov = params.mV[0];
-
- //get agent->light space matrix (modelview)
- LLVector3 center = drawable->getPositionAgent();
- LLQuaternion quat = volume->getRenderRotation();
-
- //get near clip plane
- LLVector3 scale = volume->getScale();
- LLVector3 at_axis(0,0,-scale.mV[2]*0.5f);
- at_axis *= quat;
-
- LLVector3 np = center+at_axis;
- at_axis.normVec();
-
- //get origin that has given fov for plane np, at_axis, and given scale
- F32 dist = (scale.mV[1]*0.5f)/tanf(fov*0.5f);
-
- LLVector3 origin = np - at_axis*dist;
-
- LLMatrix4 mat(quat, LLVector4(origin, 1.f));
-
- view[i+4] = glh::matrix4f((F32*) mat.mMatrix);
-
- view[i+4] = view[i+4].inverse();
-
- //get perspective matrix
- F32 near_clip = dist+0.01f;
- F32 width = scale.mV[VX];
- F32 height = scale.mV[VY];
- F32 far_clip = dist+volume->getLightRadius()*1.5f;
-
- F32 fovy = fov * RAD_TO_DEG;
- F32 aspect = width/height;
-
- proj[i+4] = gl_perspective(fovy, aspect, near_clip, far_clip);
-
- //translate and scale to from [-1, 1] to [0, 1]
- glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f,
- 0.f, 0.5f, 0.f, 0.5f,
- 0.f, 0.f, 0.5f, 0.5f,
- 0.f, 0.f, 0.f, 1.f);
-
- glh_set_current_modelview(view[i+4]);
- glh_set_current_projection(proj[i+4]);
-
- mSunShadowMatrix[i+4] = trans*proj[i+4]*view[i+4]*inv_view;
-
- for (U32 j = 0; j < 16; j++)
- {
- gGLLastModelView[j] = mShadowModelview[i+4].m[j];
- gGLLastProjection[j] = mShadowProjection[i+4].m[j];
- }
-
- mShadowModelview[i+4] = view[i+4];
- mShadowProjection[i+4] = proj[i+4];
-
- LLCamera shadow_cam = camera;
- shadow_cam.setFar(far_clip);
- shadow_cam.setOrigin(origin);
-
- LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE);
-
- stop_glerror();
-
- mShadow[i+4].bindTarget();
- mShadow[i+4].getViewport(gGLViewport);
- mShadow[i+4].clear();
-
- static LLCullResult result[2];
-
- LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW0+i+4;
-
- renderShadow(view[i+4], proj[i+4], shadow_cam, result[i], FALSE, FALSE);
-
- mShadow[i+4].flush();
- }
- }
- else
- { //no spotlight shadows
- mShadowSpotLight[0] = mShadowSpotLight[1] = NULL;
- }
-
-
- if (!CameraOffset)
- {
- glh_set_current_modelview(saved_view);
- glh_set_current_projection(saved_proj);
- }
- else
- {
- glh_set_current_modelview(view[1]);
- glh_set_current_projection(proj[1]);
- gGL.loadMatrix(view[1].m);
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.loadMatrix(proj[1].m);
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- }
- gGL.setColorMask(true, false);
-
- for (U32 i = 0; i < 16; i++)
- {
- gGLLastModelView[i] = last_modelview[i];
- gGLLastProjection[i] = last_projection[i];
- }
-
- popRenderTypeMask();
-
- if (!skip_avatar_update)
- {
- gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode());
- }
-}
-
-void LLPipeline::renderGroups(LLRenderPass* pass, U32 type, U32 mask, BOOL texture)
-{
- for (LLCullResult::sg_list_t::iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i)
- {
- LLSpatialGroup* group = *i;
- if (!group->isDead() &&
- (!sUseOcclusion || !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) &&
- gPipeline.hasRenderType(group->mSpatialPartition->mDrawableType) &&
- group->mDrawMap.find(type) != group->mDrawMap.end())
- {
- pass->renderGroup(group,type,mask,texture);
- }
- }
-}
-
-void LLPipeline::generateImpostor(LLVOAvatar* avatar)
-{
- LLMemType mt_gi(LLMemType::MTYPE_PIPELINE_GENERATE_IMPOSTOR);
- LLGLState::checkStates();
- LLGLState::checkTextureChannels();
- LLGLState::checkClientArrays();
-
- static LLCullResult result;
- result.clear();
- grabReferences(result);
-
- if (!avatar || !avatar->mDrawable)
- {
- return;
- }
-
- assertInitialized();
-
- BOOL muted = LLMuteList::getInstance()->isMuted(avatar->getID());
-
- pushRenderTypeMask();
-
- if (muted)
- {
- andRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, END_RENDER_TYPES);
- }
- else
- {
- andRenderTypeMask(LLPipeline::RENDER_TYPE_VOLUME,
- LLPipeline::RENDER_TYPE_AVATAR,
- LLPipeline::RENDER_TYPE_BUMP,
- LLPipeline::RENDER_TYPE_GRASS,
- LLPipeline::RENDER_TYPE_SIMPLE,
- LLPipeline::RENDER_TYPE_FULLBRIGHT,
- LLPipeline::RENDER_TYPE_ALPHA,
- LLPipeline::RENDER_TYPE_INVISIBLE,
- LLPipeline::RENDER_TYPE_PASS_SIMPLE,
- LLPipeline::RENDER_TYPE_PASS_ALPHA,
- LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK,
- LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT,
- LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK,
- LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY,
- LLPipeline::RENDER_TYPE_PASS_SHINY,
- LLPipeline::RENDER_TYPE_PASS_INVISIBLE,
- LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY,
- END_RENDER_TYPES);
- }
-
- S32 occlusion = sUseOcclusion;
- sUseOcclusion = 0;
- sReflectionRender = sRenderDeferred ? FALSE : TRUE;
- sShadowRender = TRUE;
- sImpostorRender = TRUE;
-
- LLViewerCamera* viewer_camera = LLViewerCamera::getInstance();
- markVisible(avatar->mDrawable, *viewer_camera);
- LLVOAvatar::sUseImpostors = FALSE;
-
- LLVOAvatar::attachment_map_t::iterator iter;
- for (iter = avatar->mAttachmentPoints.begin();
- iter != avatar->mAttachmentPoints.end();
- ++iter)
- {
- LLViewerJointAttachment *attachment = iter->second;
- for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
- attachment_iter != attachment->mAttachedObjects.end();
- ++attachment_iter)
- {
- if (LLViewerObject* attached_object = (*attachment_iter))
- {
- markVisible(attached_object->mDrawable->getSpatialBridge(), *viewer_camera);
- }
- }
- }
-
- stateSort(*LLViewerCamera::getInstance(), result);
-
- const LLVector4a* ext = avatar->mDrawable->getSpatialExtents();
- LLVector3 pos(avatar->getRenderPosition()+avatar->getImpostorOffset());
-
- LLCamera camera = *viewer_camera;
-
- camera.lookAt(viewer_camera->getOrigin(), pos, viewer_camera->getUpAxis());
-
- LLVector2 tdim;
-
-
- LLVector4a half_height;
- half_height.setSub(ext[1], ext[0]);
- half_height.mul(0.5f);
-
- LLVector4a left;
- left.load3(camera.getLeftAxis().mV);
- left.mul(left);
- left.normalize3fast();
-
- LLVector4a up;
- up.load3(camera.getUpAxis().mV);
- up.mul(up);
- up.normalize3fast();
-
- tdim.mV[0] = fabsf(half_height.dot3(left).getF32());
- tdim.mV[1] = fabsf(half_height.dot3(up).getF32());
-
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.pushMatrix();
-
- F32 distance = (pos-camera.getOrigin()).length();
- F32 fov = atanf(tdim.mV[1]/distance)*2.f*RAD_TO_DEG;
- F32 aspect = tdim.mV[0]/tdim.mV[1];
- glh::matrix4f persp = gl_perspective(fov, aspect, 1.f, 256.f);
- glh_set_current_projection(persp);
- gGL.loadMatrix(persp.m);
-
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.pushMatrix();
- glh::matrix4f mat;
- camera.getOpenGLTransform(mat.m);
-
- mat = glh::matrix4f((GLfloat*) OGL_TO_CFR_ROTATION) * mat;
-
- gGL.loadMatrix(mat.m);
- glh_set_current_modelview(mat);
-
- glClearColor(0.0f,0.0f,0.0f,0.0f);
- gGL.setColorMask(true, true);
-
- // get the number of pixels per angle
- F32 pa = gViewerWindow->getWindowHeightRaw() / (RAD_TO_DEG * viewer_camera->getView());
-
- //get resolution based on angle width and height of impostor (double desired resolution to prevent aliasing)
- U32 resY = llmin(nhpo2((U32) (fov*pa)), (U32) 512);
- U32 resX = llmin(nhpo2((U32) (atanf(tdim.mV[0]/distance)*2.f*RAD_TO_DEG*pa)), (U32) 512);
-
- if (!avatar->mImpostor.isComplete() || resX != avatar->mImpostor.getWidth() ||
- resY != avatar->mImpostor.getHeight())
- {
- avatar->mImpostor.allocate(resX,resY,GL_RGBA,TRUE,FALSE);
-
- if (LLPipeline::sRenderDeferred)
- {
- addDeferredAttachments(avatar->mImpostor);
- }
-
- gGL.getTexUnit(0)->bind(&avatar->mImpostor);
- gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- }
-
- avatar->mImpostor.bindTarget();
-
- if (LLPipeline::sRenderDeferred)
- {
- avatar->mImpostor.clear();
- renderGeomDeferred(camera);
- renderGeomPostDeferred(camera);
- }
- else
- {
- LLGLEnable scissor(GL_SCISSOR_TEST);
- glScissor(0, 0, resX, resY);
- avatar->mImpostor.clear();
- renderGeom(camera);
- }
-
- { //create alpha mask based on depth buffer (grey out if muted)
- if (LLPipeline::sRenderDeferred)
- {
- GLuint buff = GL_COLOR_ATTACHMENT0;
- glDrawBuffersARB(1, &buff);
- }
-
- LLGLDisable blend(GL_BLEND);
-
- if (muted)
- {
- gGL.setColorMask(true, true);
- }
- else
- {
- gGL.setColorMask(false, true);
- }
-
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-
- LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_GREATER);
-
- gGL.flush();
-
- gGL.pushMatrix();
- gGL.loadIdentity();
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.pushMatrix();
- gGL.loadIdentity();
-
- static const F32 clip_plane = 0.99999f;
-
- if (LLGLSLShader::sNoFixedFunction)
- {
- gUIProgram.bind();
- }
-
- gGL.color4ub(64,64,64,255);
- gGL.begin(LLRender::QUADS);
- gGL.vertex3f(-1, -1, clip_plane);
- gGL.vertex3f(1, -1, clip_plane);
- gGL.vertex3f(1, 1, clip_plane);
- gGL.vertex3f(-1, 1, clip_plane);
- gGL.end();
- gGL.flush();
-
- if (LLGLSLShader::sNoFixedFunction)
- {
- gUIProgram.unbind();
- }
-
- gGL.popMatrix();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.popMatrix();
- }
-
- avatar->mImpostor.flush();
-
- avatar->setImpostorDim(tdim);
-
- LLVOAvatar::sUseImpostors = TRUE;
- sUseOcclusion = occlusion;
- sReflectionRender = FALSE;
- sImpostorRender = FALSE;
- sShadowRender = FALSE;
- popRenderTypeMask();
-
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.popMatrix();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.popMatrix();
-
- avatar->mNeedsImpostorUpdate = FALSE;
- avatar->cacheImpostorValues();
-
- LLVertexBuffer::unbind();
- LLGLState::checkStates();
- LLGLState::checkTextureChannels();
- LLGLState::checkClientArrays();
-}
-
-BOOL LLPipeline::hasRenderBatches(const U32 type) const
-{
- return sCull->getRenderMapSize(type) > 0;
-}
-
-LLCullResult::drawinfo_list_t::iterator LLPipeline::beginRenderMap(U32 type)
-{
- return sCull->beginRenderMap(type);
-}
-
-LLCullResult::drawinfo_list_t::iterator LLPipeline::endRenderMap(U32 type)
-{
- return sCull->endRenderMap(type);
-}
-
-LLCullResult::sg_list_t::iterator LLPipeline::beginAlphaGroups()
-{
- return sCull->beginAlphaGroups();
-}
-
-LLCullResult::sg_list_t::iterator LLPipeline::endAlphaGroups()
-{
- return sCull->endAlphaGroups();
-}
-
-BOOL LLPipeline::hasRenderType(const U32 type) const
-{
- // STORM-365 : LLViewerJointAttachment::setAttachmentVisibility() is setting type to 0 to actually mean "do not render"
- // We then need to test that value here and return FALSE to prevent attachment to render (in mouselook for instance)
- // TODO: reintroduce RENDER_TYPE_NONE in LLRenderTypeMask and initialize its mRenderTypeEnabled[RENDER_TYPE_NONE] to FALSE explicitely
- return (type == 0 ? FALSE : mRenderTypeEnabled[type]);
-}
-
-void LLPipeline::setRenderTypeMask(U32 type, ...)
-{
- va_list args;
-
- va_start(args, type);
- while (type < END_RENDER_TYPES)
- {
- mRenderTypeEnabled[type] = TRUE;
- type = va_arg(args, U32);
- }
- va_end(args);
-
- if (type > END_RENDER_TYPES)
- {
- llerrs << "Invalid render type." << llendl;
- }
-}
-
-BOOL LLPipeline::hasAnyRenderType(U32 type, ...) const
-{
- va_list args;
-
- va_start(args, type);
- while (type < END_RENDER_TYPES)
- {
- if (mRenderTypeEnabled[type])
- {
- return TRUE;
- }
- type = va_arg(args, U32);
- }
- va_end(args);
-
- if (type > END_RENDER_TYPES)
- {
- llerrs << "Invalid render type." << llendl;
- }
-
- return FALSE;
-}
-
-void LLPipeline::pushRenderTypeMask()
-{
- std::string cur_mask;
- cur_mask.assign((const char*) mRenderTypeEnabled, sizeof(mRenderTypeEnabled));
- mRenderTypeEnableStack.push(cur_mask);
-}
-
-void LLPipeline::popRenderTypeMask()
-{
- if (mRenderTypeEnableStack.empty())
- {
- llerrs << "Depleted render type stack." << llendl;
- }
-
- memcpy(mRenderTypeEnabled, mRenderTypeEnableStack.top().data(), sizeof(mRenderTypeEnabled));
- mRenderTypeEnableStack.pop();
-}
-
-void LLPipeline::andRenderTypeMask(U32 type, ...)
-{
- va_list args;
-
- BOOL tmp[NUM_RENDER_TYPES];
- for (U32 i = 0; i < NUM_RENDER_TYPES; ++i)
- {
- tmp[i] = FALSE;
- }
-
- va_start(args, type);
- while (type < END_RENDER_TYPES)
- {
- if (mRenderTypeEnabled[type])
- {
- tmp[type] = TRUE;
- }
-
- type = va_arg(args, U32);
- }
- va_end(args);
-
- if (type > END_RENDER_TYPES)
- {
- llerrs << "Invalid render type." << llendl;
- }
-
- for (U32 i = 0; i < LLPipeline::NUM_RENDER_TYPES; ++i)
- {
- mRenderTypeEnabled[i] = tmp[i];
- }
-
-}
-
-void LLPipeline::clearRenderTypeMask(U32 type, ...)
-{
- va_list args;
-
- va_start(args, type);
- while (type < END_RENDER_TYPES)
- {
- mRenderTypeEnabled[type] = FALSE;
-
- type = va_arg(args, U32);
- }
- va_end(args);
-
- if (type > END_RENDER_TYPES)
- {
- llerrs << "Invalid render type." << llendl;
- }
-}
-
-void LLPipeline::addDebugBlip(const LLVector3& position, const LLColor4& color)
-{
- DebugBlip blip(position, color);
- mDebugBlips.push_back(blip);
-}
-
+/**
+ * @file pipeline.cpp
+ * @brief Rendering pipeline.
+ *
+ * $LicenseInfo:firstyear=2005&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "pipeline.h"
+
+// library includes
+#include "llaudioengine.h" // For debugging.
+#include "imageids.h"
+#include "llerror.h"
+#include "llviewercontrol.h"
+#include "llfasttimer.h"
+#include "llfontgl.h"
+#include "llmemtype.h"
+#include "llnamevalue.h"
+#include "llpointer.h"
+#include "llprimitive.h"
+#include "llvolume.h"
+#include "material_codes.h"
+#include "timing.h"
+#include "v3color.h"
+#include "llui.h"
+#include "llglheaders.h"
+#include "llrender.h"
+#include "llwindow.h" // swapBuffers()
+
+// newview includes
+#include "llagent.h"
+#include "llagentcamera.h"
+#include "lldrawable.h"
+#include "lldrawpoolalpha.h"
+#include "lldrawpoolavatar.h"
+#include "lldrawpoolground.h"
+#include "lldrawpoolbump.h"
+#include "lldrawpooltree.h"
+#include "lldrawpoolwater.h"
+#include "llface.h"
+#include "llfeaturemanager.h"
+#include "llfloatertelehub.h"
+#include "llfloaterreg.h"
+#include "llgldbg.h"
+#include "llhudmanager.h"
+#include "llhudnametag.h"
+#include "llhudtext.h"
+#include "lllightconstants.h"
+#include "llmeshrepository.h"
+#include "llresmgr.h"
+#include "llselectmgr.h"
+#include "llsky.h"
+#include "lltracker.h"
+#include "lltool.h"
+#include "lltoolmgr.h"
+#include "llviewercamera.h"
+#include "llviewermediafocus.h"
+#include "llviewertexturelist.h"
+#include "llviewerobject.h"
+#include "llviewerobjectlist.h"
+#include "llviewerparcelmgr.h"
+#include "llviewerregion.h" // for audio debugging.
+#include "llviewerwindow.h" // For getSpinAxis
+#include "llvoavatarself.h"
+#include "llvoground.h"
+#include "llvosky.h"
+#include "llvotree.h"
+#include "llvovolume.h"
+#include "llvosurfacepatch.h"
+#include "llvowater.h"
+#include "llvotree.h"
+#include "llvopartgroup.h"
+#include "llworld.h"
+#include "llcubemap.h"
+#include "llviewershadermgr.h"
+#include "llviewerstats.h"
+#include "llviewerjoystick.h"
+#include "llviewerdisplay.h"
+#include "llwlparammanager.h"
+#include "llwaterparammanager.h"
+#include "llspatialpartition.h"
+#include "llmutelist.h"
+#include "lltoolpie.h"
+#include "llcurl.h"
+#include "llnotifications.h"
+
+#ifdef _DEBUG
+// Debug indices is disabled for now for debug performance - djs 4/24/02
+//#define DEBUG_INDICES
+#else
+//#define DEBUG_INDICES
+#endif
+
+//cached settings
+BOOL LLPipeline::RenderAvatarVP;
+BOOL LLPipeline::VertexShaderEnable;
+BOOL LLPipeline::WindLightUseAtmosShaders;
+BOOL LLPipeline::RenderDeferred;
+F32 LLPipeline::RenderDeferredSunWash;
+U32 LLPipeline::RenderFSAASamples;
+U32 LLPipeline::RenderResolutionDivisor;
+BOOL LLPipeline::RenderUIBuffer;
+S32 LLPipeline::RenderShadowDetail;
+BOOL LLPipeline::RenderDeferredSSAO;
+F32 LLPipeline::RenderShadowResolutionScale;
+BOOL LLPipeline::RenderLocalLights;
+BOOL LLPipeline::RenderDelayCreation;
+BOOL LLPipeline::RenderAnimateRes;
+BOOL LLPipeline::FreezeTime;
+S32 LLPipeline::DebugBeaconLineWidth;
+F32 LLPipeline::RenderHighlightBrightness;
+LLColor4 LLPipeline::RenderHighlightColor;
+F32 LLPipeline::RenderHighlightThickness;
+BOOL LLPipeline::RenderSpotLightsInNondeferred;
+LLColor4 LLPipeline::PreviewAmbientColor;
+LLColor4 LLPipeline::PreviewDiffuse0;
+LLColor4 LLPipeline::PreviewSpecular0;
+LLColor4 LLPipeline::PreviewDiffuse1;
+LLColor4 LLPipeline::PreviewSpecular1;
+LLColor4 LLPipeline::PreviewDiffuse2;
+LLColor4 LLPipeline::PreviewSpecular2;
+LLVector3 LLPipeline::PreviewDirection0;
+LLVector3 LLPipeline::PreviewDirection1;
+LLVector3 LLPipeline::PreviewDirection2;
+F32 LLPipeline::RenderGlowMinLuminance;
+F32 LLPipeline::RenderGlowMaxExtractAlpha;
+F32 LLPipeline::RenderGlowWarmthAmount;
+LLVector3 LLPipeline::RenderGlowLumWeights;
+LLVector3 LLPipeline::RenderGlowWarmthWeights;
+S32 LLPipeline::RenderGlowResolutionPow;
+S32 LLPipeline::RenderGlowIterations;
+F32 LLPipeline::RenderGlowWidth;
+F32 LLPipeline::RenderGlowStrength;
+BOOL LLPipeline::RenderDepthOfField;
+F32 LLPipeline::CameraFocusTransitionTime;
+F32 LLPipeline::CameraFNumber;
+F32 LLPipeline::CameraFocalLength;
+F32 LLPipeline::CameraFieldOfView;
+F32 LLPipeline::RenderShadowNoise;
+F32 LLPipeline::RenderShadowBlurSize;
+F32 LLPipeline::RenderSSAOScale;
+U32 LLPipeline::RenderSSAOMaxScale;
+F32 LLPipeline::RenderSSAOFactor;
+LLVector3 LLPipeline::RenderSSAOEffect;
+F32 LLPipeline::RenderShadowOffsetError;
+F32 LLPipeline::RenderShadowBiasError;
+F32 LLPipeline::RenderShadowOffset;
+F32 LLPipeline::RenderShadowBias;
+F32 LLPipeline::RenderSpotShadowOffset;
+F32 LLPipeline::RenderSpotShadowBias;
+F32 LLPipeline::RenderEdgeDepthCutoff;
+F32 LLPipeline::RenderEdgeNormCutoff;
+LLVector3 LLPipeline::RenderShadowGaussian;
+F32 LLPipeline::RenderShadowBlurDistFactor;
+BOOL LLPipeline::RenderDeferredAtmospheric;
+S32 LLPipeline::RenderReflectionDetail;
+F32 LLPipeline::RenderHighlightFadeTime;
+LLVector3 LLPipeline::RenderShadowClipPlanes;
+LLVector3 LLPipeline::RenderShadowOrthoClipPlanes;
+LLVector3 LLPipeline::RenderShadowNearDist;
+F32 LLPipeline::RenderFarClip;
+LLVector3 LLPipeline::RenderShadowSplitExponent;
+F32 LLPipeline::RenderShadowErrorCutoff;
+F32 LLPipeline::RenderShadowFOVCutoff;
+BOOL LLPipeline::CameraOffset;
+F32 LLPipeline::CameraMaxCoF;
+F32 LLPipeline::CameraDoFResScale;
+
+const F32 BACKLIGHT_DAY_MAGNITUDE_AVATAR = 0.2f;
+const F32 BACKLIGHT_NIGHT_MAGNITUDE_AVATAR = 0.1f;
+const F32 BACKLIGHT_DAY_MAGNITUDE_OBJECT = 0.1f;
+const F32 BACKLIGHT_NIGHT_MAGNITUDE_OBJECT = 0.08f;
+const S32 MAX_OFFSCREEN_GEOMETRY_CHANGES_PER_FRAME = 10;
+const U32 REFLECTION_MAP_RES = 128;
+const U32 DEFERRED_VB_MASK = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1;
+// Max number of occluders to search for. JC
+const S32 MAX_OCCLUDER_COUNT = 2;
+
+extern S32 gBoxFrame;
+//extern BOOL gHideSelectedObjects;
+extern BOOL gDisplaySwapBuffers;
+extern BOOL gDebugGL;
+
+// hack counter for rendering a fixed number of frames after toggling
+// fullscreen to work around DEV-5361
+static S32 sDelayedVBOEnable = 0;
+
+BOOL gAvatarBacklight = FALSE;
+
+BOOL gDebugPipeline = FALSE;
+LLPipeline gPipeline;
+const LLMatrix4* gGLLastMatrix = NULL;
+
+LLFastTimer::DeclareTimer FTM_RENDER_GEOMETRY("Geometry");
+LLFastTimer::DeclareTimer FTM_RENDER_GRASS("Grass");
+LLFastTimer::DeclareTimer FTM_RENDER_INVISIBLE("Invisible");
+LLFastTimer::DeclareTimer FTM_RENDER_OCCLUSION("Occlusion");
+LLFastTimer::DeclareTimer FTM_RENDER_SHINY("Shiny");
+LLFastTimer::DeclareTimer FTM_RENDER_SIMPLE("Simple");
+LLFastTimer::DeclareTimer FTM_RENDER_TERRAIN("Terrain");
+LLFastTimer::DeclareTimer FTM_RENDER_TREES("Trees");
+LLFastTimer::DeclareTimer FTM_RENDER_UI("UI");
+LLFastTimer::DeclareTimer FTM_RENDER_WATER("Water");
+LLFastTimer::DeclareTimer FTM_RENDER_WL_SKY("Windlight Sky");
+LLFastTimer::DeclareTimer FTM_RENDER_ALPHA("Alpha Objects");
+LLFastTimer::DeclareTimer FTM_RENDER_CHARACTERS("Avatars");
+LLFastTimer::DeclareTimer FTM_RENDER_BUMP("Bump");
+LLFastTimer::DeclareTimer FTM_RENDER_FULLBRIGHT("Fullbright");
+LLFastTimer::DeclareTimer FTM_RENDER_GLOW("Glow");
+LLFastTimer::DeclareTimer FTM_GEO_UPDATE("Geo Update");
+LLFastTimer::DeclareTimer FTM_POOLRENDER("RenderPool");
+LLFastTimer::DeclareTimer FTM_POOLS("Pools");
+LLFastTimer::DeclareTimer FTM_RENDER_BLOOM_FBO("First FBO");
+LLFastTimer::DeclareTimer FTM_STATESORT("Sort Draw State");
+LLFastTimer::DeclareTimer FTM_PIPELINE("Pipeline");
+LLFastTimer::DeclareTimer FTM_CLIENT_COPY("Client Copy");
+LLFastTimer::DeclareTimer FTM_RENDER_DEFERRED("Deferred Shading");
+
+
+static LLFastTimer::DeclareTimer FTM_STATESORT_DRAWABLE("Sort Drawables");
+static LLFastTimer::DeclareTimer FTM_STATESORT_POSTSORT("Post Sort");
+
+//----------------------------------------
+std::string gPoolNames[] =
+{
+ // Correspond to LLDrawpool enum render type
+ "NONE",
+ "POOL_SIMPLE",
+ "POOL_GROUND",
+ "POOL_FULLBRIGHT",
+ "POOL_BUMP",
+ "POOL_TERRAIN,"
+ "POOL_SKY",
+ "POOL_WL_SKY",
+ "POOL_TREE",
+ "POOL_GRASS",
+ "POOL_INVISIBLE",
+ "POOL_AVATAR",
+ "POOL_VOIDWATER",
+ "POOL_WATER",
+ "POOL_GLOW",
+ "POOL_ALPHA"
+};
+
+void drawBox(const LLVector3& c, const LLVector3& r);
+void drawBoxOutline(const LLVector3& pos, const LLVector3& size);
+U32 nhpo2(U32 v);
+
+glh::matrix4f glh_copy_matrix(F32* src)
+{
+ glh::matrix4f ret;
+ ret.set_value(src);
+ return ret;
+}
+
+glh::matrix4f glh_get_current_modelview()
+{
+ return glh_copy_matrix(gGLModelView);
+}
+
+glh::matrix4f glh_get_current_projection()
+{
+ return glh_copy_matrix(gGLProjection);
+}
+
+glh::matrix4f glh_get_last_modelview()
+{
+ return glh_copy_matrix(gGLLastModelView);
+}
+
+glh::matrix4f glh_get_last_projection()
+{
+ return glh_copy_matrix(gGLLastProjection);
+}
+
+void glh_copy_matrix(const glh::matrix4f& src, F32* dst)
+{
+ for (U32 i = 0; i < 16; i++)
+ {
+ dst[i] = src.m[i];
+ }
+}
+
+void glh_set_current_modelview(const glh::matrix4f& mat)
+{
+ glh_copy_matrix(mat, gGLModelView);
+}
+
+void glh_set_current_projection(glh::matrix4f& mat)
+{
+ glh_copy_matrix(mat, gGLProjection);
+}
+
+glh::matrix4f gl_ortho(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat znear, GLfloat zfar)
+{
+ glh::matrix4f ret(
+ 2.f/(right-left), 0.f, 0.f, -(right+left)/(right-left),
+ 0.f, 2.f/(top-bottom), 0.f, -(top+bottom)/(top-bottom),
+ 0.f, 0.f, -2.f/(zfar-znear), -(zfar+znear)/(zfar-znear),
+ 0.f, 0.f, 0.f, 1.f);
+
+ return ret;
+}
+
+void display_update_camera();
+//----------------------------------------
+
+S32 LLPipeline::sCompiles = 0;
+
+BOOL LLPipeline::sPickAvatar = TRUE;
+BOOL LLPipeline::sDynamicLOD = TRUE;
+BOOL LLPipeline::sShowHUDAttachments = TRUE;
+BOOL LLPipeline::sRenderMOAPBeacons = FALSE;
+BOOL LLPipeline::sRenderPhysicalBeacons = TRUE;
+BOOL LLPipeline::sRenderScriptedBeacons = FALSE;
+BOOL LLPipeline::sRenderScriptedTouchBeacons = TRUE;
+BOOL LLPipeline::sRenderParticleBeacons = FALSE;
+BOOL LLPipeline::sRenderSoundBeacons = FALSE;
+BOOL LLPipeline::sRenderBeacons = FALSE;
+BOOL LLPipeline::sRenderHighlight = TRUE;
+BOOL LLPipeline::sForceOldBakedUpload = FALSE;
+S32 LLPipeline::sUseOcclusion = 0;
+BOOL LLPipeline::sDelayVBUpdate = TRUE;
+BOOL LLPipeline::sAutoMaskAlphaDeferred = TRUE;
+BOOL LLPipeline::sAutoMaskAlphaNonDeferred = FALSE;
+BOOL LLPipeline::sDisableShaders = FALSE;
+BOOL LLPipeline::sRenderBump = TRUE;
+BOOL LLPipeline::sBakeSunlight = FALSE;
+BOOL LLPipeline::sNoAlpha = FALSE;
+BOOL LLPipeline::sUseTriStrips = TRUE;
+BOOL LLPipeline::sUseFarClip = TRUE;
+BOOL LLPipeline::sShadowRender = FALSE;
+BOOL LLPipeline::sWaterReflections = FALSE;
+BOOL LLPipeline::sRenderGlow = FALSE;
+BOOL LLPipeline::sReflectionRender = FALSE;
+BOOL LLPipeline::sImpostorRender = FALSE;
+BOOL LLPipeline::sUnderWaterRender = FALSE;
+BOOL LLPipeline::sTextureBindTest = FALSE;
+BOOL LLPipeline::sRenderFrameTest = FALSE;
+BOOL LLPipeline::sRenderAttachedLights = TRUE;
+BOOL LLPipeline::sRenderAttachedParticles = TRUE;
+BOOL LLPipeline::sRenderDeferred = FALSE;
+BOOL LLPipeline::sMemAllocationThrottled = FALSE;
+S32 LLPipeline::sVisibleLightCount = 0;
+F32 LLPipeline::sMinRenderSize = 0.f;
+
+
+static LLCullResult* sCull = NULL;
+
+static const U32 gl_cube_face[] =
+{
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB,
+};
+
+void validate_framebuffer_object();
+
+
+bool addDeferredAttachments(LLRenderTarget& target)
+{
+ return target.addColorAttachment(GL_RGBA) && //specular
+ target.addColorAttachment(GL_RGBA); //normal+z
+}
+
+LLPipeline::LLPipeline() :
+ mBackfaceCull(FALSE),
+ mBatchCount(0),
+ mMatrixOpCount(0),
+ mTextureMatrixOps(0),
+ mMaxBatchSize(0),
+ mMinBatchSize(0),
+ mMeanBatchSize(0),
+ mTrianglesDrawn(0),
+ mNumVisibleNodes(0),
+ mVerticesRelit(0),
+ mLightingChanges(0),
+ mGeometryChanges(0),
+ mNumVisibleFaces(0),
+
+ mInitialized(FALSE),
+ mVertexShadersEnabled(FALSE),
+ mVertexShadersLoaded(0),
+ mRenderDebugFeatureMask(0),
+ mRenderDebugMask(0),
+ mOldRenderDebugMask(0),
+ mGroupQ1Locked(false),
+ mGroupQ2Locked(false),
+ mLastRebuildPool(NULL),
+ mAlphaPool(NULL),
+ mSkyPool(NULL),
+ mTerrainPool(NULL),
+ mWaterPool(NULL),
+ mGroundPool(NULL),
+ mSimplePool(NULL),
+ mFullbrightPool(NULL),
+ mInvisiblePool(NULL),
+ mGlowPool(NULL),
+ mBumpPool(NULL),
+ mWLSkyPool(NULL),
+ mLightMask(0),
+ mLightMovingMask(0),
+ mLightingDetail(0),
+ mScreenWidth(0),
+ mScreenHeight(0)
+{
+ mNoiseMap = 0;
+ mTrueNoiseMap = 0;
+ mLightFunc = 0;
+}
+
+void LLPipeline::init()
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_INIT);
+
+ refreshCachedSettings();
+
+ gOctreeMaxCapacity = gSavedSettings.getU32("OctreeMaxNodeCapacity");
+ sDynamicLOD = gSavedSettings.getBOOL("RenderDynamicLOD");
+ sRenderBump = gSavedSettings.getBOOL("RenderObjectBump");
+ sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips");
+ LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO");
+ LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO");
+ LLVertexBuffer::sPreferStreamDraw = gSavedSettings.getBOOL("RenderPreferStreamDraw");
+ sRenderAttachedLights = gSavedSettings.getBOOL("RenderAttachedLights");
+ sRenderAttachedParticles = gSavedSettings.getBOOL("RenderAttachedParticles");
+
+ mInitialized = TRUE;
+
+ stop_glerror();
+
+ //create render pass pools
+ getPool(LLDrawPool::POOL_ALPHA);
+ getPool(LLDrawPool::POOL_SIMPLE);
+ getPool(LLDrawPool::POOL_GRASS);
+ getPool(LLDrawPool::POOL_FULLBRIGHT);
+ getPool(LLDrawPool::POOL_INVISIBLE);
+ getPool(LLDrawPool::POOL_BUMP);
+ getPool(LLDrawPool::POOL_GLOW);
+
+ LLViewerStats::getInstance()->mTrianglesDrawnStat.reset();
+ resetFrameStats();
+
+ for (U32 i = 0; i < NUM_RENDER_TYPES; ++i)
+ {
+ mRenderTypeEnabled[i] = TRUE; //all rendering types start enabled
+ }
+
+ mRenderDebugFeatureMask = 0xffffffff; // All debugging features on
+ mRenderDebugMask = 0; // All debug starts off
+
+ // Don't turn on ground when this is set
+ // Mac Books with intel 950s need this
+ if(!gSavedSettings.getBOOL("RenderGround"))
+ {
+ toggleRenderType(RENDER_TYPE_GROUND);
+ }
+
+ // make sure RenderPerformanceTest persists (hackity hack hack)
+ // disables non-object rendering (UI, sky, water, etc)
+ if (gSavedSettings.getBOOL("RenderPerformanceTest"))
+ {
+ gSavedSettings.setBOOL("RenderPerformanceTest", FALSE);
+ gSavedSettings.setBOOL("RenderPerformanceTest", TRUE);
+ }
+
+ mOldRenderDebugMask = mRenderDebugMask;
+
+ mBackfaceCull = TRUE;
+
+ stop_glerror();
+
+ // Enable features
+
+ LLViewerShaderMgr::instance()->setShaders();
+
+ stop_glerror();
+
+ for (U32 i = 0; i < 2; ++i)
+ {
+ mSpotLightFade[i] = 1.f;
+ }
+
+ mDeferredVB = new LLVertexBuffer(DEFERRED_VB_MASK, 0);
+ mDeferredVB->allocateBuffer(8, 0, true);
+ setLightingDetail(-1);
+
+ //
+ // Update all settings to trigger a cached settings refresh
+ //
+
+ gSavedSettings.getControl("RenderAutoMaskAlphaDeferred")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderAutoMaskAlphaNonDeferred")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderUseFarClip")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderAvatarMaxVisible")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderDelayVBUpdate")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+
+ gSavedSettings.getControl("UseOcclusion")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+
+ gSavedSettings.getControl("VertexShaderEnable")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderAvatarVP")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("WindLightUseAtmosShaders")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderDeferred")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderDeferredSunWash")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderFSAASamples")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderResolutionDivisor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderUIBuffer")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderShadowDetail")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderDeferredSSAO")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderShadowResolutionScale")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderLocalLights")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderDelayCreation")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderAnimateRes")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("FreezeTime")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("DebugBeaconLineWidth")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderHighlightBrightness")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderHighlightColor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderHighlightThickness")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderSpotLightsInNondeferred")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("PreviewAmbientColor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("PreviewDiffuse0")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("PreviewSpecular0")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("PreviewDiffuse1")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("PreviewSpecular1")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("PreviewDiffuse2")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("PreviewSpecular2")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("PreviewDirection0")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("PreviewDirection1")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("PreviewDirection2")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderGlowMinLuminance")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderGlowMaxExtractAlpha")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderGlowWarmthAmount")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderGlowLumWeights")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderGlowWarmthWeights")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderGlowResolutionPow")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderGlowIterations")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderGlowWidth")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderGlowStrength")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderDepthOfField")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("CameraFocusTransitionTime")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("CameraFNumber")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("CameraFocalLength")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("CameraFieldOfView")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderShadowNoise")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderShadowBlurSize")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderSSAOScale")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderSSAOMaxScale")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderSSAOFactor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderSSAOEffect")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderShadowOffsetError")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderShadowBiasError")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderShadowOffset")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderShadowBias")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderSpotShadowOffset")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderSpotShadowBias")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderEdgeDepthCutoff")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderEdgeNormCutoff")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderShadowGaussian")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderShadowBlurDistFactor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderDeferredAtmospheric")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderReflectionDetail")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderHighlightFadeTime")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderShadowClipPlanes")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderShadowOrthoClipPlanes")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderShadowNearDist")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderFarClip")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderShadowSplitExponent")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderShadowErrorCutoff")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderShadowFOVCutoff")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("CameraOffset")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("CameraMaxCoF")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("CameraDoFResScale")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+}
+
+LLPipeline::~LLPipeline()
+{
+
+}
+
+void LLPipeline::cleanup()
+{
+ assertInitialized();
+
+ mGroupQ1.clear() ;
+ mGroupQ2.clear() ;
+
+ for(pool_set_t::iterator iter = mPools.begin();
+ iter != mPools.end(); )
+ {
+ pool_set_t::iterator curiter = iter++;
+ LLDrawPool* poolp = *curiter;
+ if (poolp->isFacePool())
+ {
+ LLFacePool* face_pool = (LLFacePool*) poolp;
+ if (face_pool->mReferences.empty())
+ {
+ mPools.erase(curiter);
+ removeFromQuickLookup( poolp );
+ delete poolp;
+ }
+ }
+ else
+ {
+ mPools.erase(curiter);
+ removeFromQuickLookup( poolp );
+ delete poolp;
+ }
+ }
+
+ if (!mTerrainPools.empty())
+ {
+ llwarns << "Terrain Pools not cleaned up" << llendl;
+ }
+ if (!mTreePools.empty())
+ {
+ llwarns << "Tree Pools not cleaned up" << llendl;
+ }
+
+ delete mAlphaPool;
+ mAlphaPool = NULL;
+ delete mSkyPool;
+ mSkyPool = NULL;
+ delete mTerrainPool;
+ mTerrainPool = NULL;
+ delete mWaterPool;
+ mWaterPool = NULL;
+ delete mGroundPool;
+ mGroundPool = NULL;
+ delete mSimplePool;
+ mSimplePool = NULL;
+ delete mFullbrightPool;
+ mFullbrightPool = NULL;
+ delete mInvisiblePool;
+ mInvisiblePool = NULL;
+ delete mGlowPool;
+ mGlowPool = NULL;
+ delete mBumpPool;
+ mBumpPool = NULL;
+ // don't delete wl sky pool it was handled above in the for loop
+ //delete mWLSkyPool;
+ mWLSkyPool = NULL;
+
+ releaseGLBuffers();
+
+ mFaceSelectImagep = NULL;
+
+ mMovedBridge.clear();
+
+ mInitialized = FALSE;
+
+ mDeferredVB = NULL;
+}
+
+//============================================================================
+
+void LLPipeline::destroyGL()
+{
+ stop_glerror();
+ unloadShaders();
+ mHighlightFaces.clear();
+
+ resetDrawOrders();
+
+ resetVertexBuffers();
+
+ releaseGLBuffers();
+
+ if (LLVertexBuffer::sEnableVBOs)
+ {
+ // render 30 frames after switching to work around DEV-5361
+ sDelayedVBOEnable = 30;
+ LLVertexBuffer::sEnableVBOs = FALSE;
+ }
+}
+
+static LLFastTimer::DeclareTimer FTM_RESIZE_SCREEN_TEXTURE("Resize Screen Texture");
+
+//static
+void LLPipeline::throttleNewMemoryAllocation(BOOL disable)
+{
+ if(sMemAllocationThrottled != disable)
+ {
+ sMemAllocationThrottled = disable ;
+
+ if(sMemAllocationThrottled)
+ {
+ //send out notification
+ LLNotification::Params params("LowMemory");
+ LLNotifications::instance().add(params);
+
+ //release some memory.
+ }
+ }
+}
+
+void LLPipeline::resizeScreenTexture()
+{
+ LLFastTimer ft(FTM_RESIZE_SCREEN_TEXTURE);
+ if (gPipeline.canUseVertexShaders() && assertInitialized())
+ {
+ GLuint resX = gViewerWindow->getWorldViewWidthRaw();
+ GLuint resY = gViewerWindow->getWorldViewHeightRaw();
+
+ allocateScreenBuffer(resX,resY);
+ }
+}
+
+void LLPipeline::allocatePhysicsBuffer()
+{
+ GLuint resX = gViewerWindow->getWorldViewWidthRaw();
+ GLuint resY = gViewerWindow->getWorldViewHeightRaw();
+
+ if (mPhysicsDisplay.getWidth() != resX || mPhysicsDisplay.getHeight() != resY)
+ {
+ mPhysicsDisplay.allocate(resX, resY, GL_RGBA, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
+ }
+}
+
+void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
+{
+ refreshCachedSettings();
+ U32 samples = RenderFSAASamples;
+
+ //try to allocate screen buffers at requested resolution and samples
+ // - on failure, shrink number of samples and try again
+ // - if not multisampled, shrink resolution and try again (favor X resolution over Y)
+ // Make sure to call "releaseScreenBuffers" after each failure to cleanup the partially loaded state
+
+ if (!allocateScreenBuffer(resX, resY, samples))
+ {
+ releaseScreenBuffers();
+ //reduce number of samples
+ while (samples > 0)
+ {
+ samples /= 2;
+ if (allocateScreenBuffer(resX, resY, samples))
+ { //success
+ return;
+ }
+ releaseScreenBuffers();
+ }
+
+ samples = 0;
+
+ //reduce resolution
+ while (resY > 0 && resX > 0)
+ {
+ resY /= 2;
+ if (allocateScreenBuffer(resX, resY, samples))
+ {
+ return;
+ }
+ releaseScreenBuffers();
+
+ resX /= 2;
+ if (allocateScreenBuffer(resX, resY, samples))
+ {
+ return;
+ }
+ releaseScreenBuffers();
+ }
+
+ llwarns << "Unable to allocate screen buffer at any resolution!" << llendl;
+ }
+}
+
+
+bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
+{
+ refreshCachedSettings();
+
+ // remember these dimensions
+ mScreenWidth = resX;
+ mScreenHeight = resY;
+
+ U32 res_mod = RenderResolutionDivisor;
+
+ if (res_mod > 1 && res_mod < resX && res_mod < resY)
+ {
+ resX /= res_mod;
+ resY /= res_mod;
+ }
+
+ if (RenderUIBuffer)
+ {
+ if (!mUIScreen.allocate(resX,resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE))
+ {
+ return false;
+ }
+ }
+
+ if (LLPipeline::sRenderDeferred)
+ {
+ S32 shadow_detail = RenderShadowDetail;
+ BOOL ssao = RenderDeferredSSAO;
+
+ //allocate deferred rendering color buffers
+ if (!mDeferredScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false;
+ if (!mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false;
+ if (!addDeferredAttachments(mDeferredScreen)) return false;
+
+ if (!mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false;
+ if (samples > 0)
+ {
+ if (!mFXAABuffer.allocate(nhpo2(resX), nhpo2(resY), GL_RGBA, FALSE, FALSE, LLTexUnit::TT_TEXTURE, FALSE, samples)) return false;
+ }
+ else
+ {
+ mFXAABuffer.release();
+ }
+
+ if (shadow_detail > 0 || ssao || RenderDepthOfField || samples > 0)
+ { //only need mDeferredLight for shadows OR ssao OR dof OR fxaa
+ if (!mDeferredLight.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false;
+ }
+ else
+ {
+ mDeferredLight.release();
+ }
+
+ F32 scale = RenderShadowResolutionScale;
+
+ if (shadow_detail > 0)
+ { //allocate 4 sun shadow maps
+ for (U32 i = 0; i < 4; i++)
+ {
+ if (!mShadow[i].allocate(U32(resX*scale),U32(resY*scale), 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE)) return false;
+ }
+ }
+ else
+ {
+ for (U32 i = 0; i < 4; i++)
+ {
+ mShadow[i].release();
+ }
+ }
+
+ U32 width = nhpo2(U32(resX*scale))/2;
+ U32 height = width;
+
+ if (shadow_detail > 1)
+ { //allocate two spot shadow maps
+ for (U32 i = 4; i < 6; i++)
+ {
+ if (!mShadow[i].allocate(width, height, 0, TRUE, FALSE)) return false;
+ }
+ }
+ else
+ {
+ for (U32 i = 4; i < 6; i++)
+ {
+ mShadow[i].release();
+ }
+ }
+ }
+ else
+ {
+ mDeferredLight.release();
+
+ for (U32 i = 0; i < 6; i++)
+ {
+ mShadow[i].release();
+ }
+ mFXAABuffer.release();
+ mScreen.release();
+ mDeferredScreen.release(); //make sure to release any render targets that share a depth buffer with mDeferredScreen first
+ mDeferredDepth.release();
+
+ if (!mScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false;
+ }
+
+ if (LLPipeline::sRenderDeferred)
+ { //share depth buffer between deferred targets
+ mDeferredScreen.shareDepthBuffer(mScreen);
+ }
+
+ gGL.getTexUnit(0)->disable();
+
+ stop_glerror();
+
+ return true;
+}
+
+//static
+void LLPipeline::updateRenderDeferred()
+{
+ BOOL deferred = ((RenderDeferred &&
+ LLRenderTarget::sUseFBO &&
+ LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
+ VertexShaderEnable &&
+ RenderAvatarVP &&
+ WindLightUseAtmosShaders) ? TRUE : FALSE) &&
+ !gUseWireframe;
+
+ sRenderDeferred = deferred;
+ if (deferred)
+ { //must render glow when rendering deferred since post effect pass is needed to present any lighting at all
+ sRenderGlow = TRUE;
+ }
+}
+
+//static
+void LLPipeline::refreshCachedSettings()
+{
+ LLPipeline::sAutoMaskAlphaDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaDeferred");
+ LLPipeline::sAutoMaskAlphaNonDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaNonDeferred");
+ LLPipeline::sUseFarClip = gSavedSettings.getBOOL("RenderUseFarClip");
+ LLVOAvatar::sMaxVisible = (U32)gSavedSettings.getS32("RenderAvatarMaxVisible");
+ LLPipeline::sDelayVBUpdate = gSavedSettings.getBOOL("RenderDelayVBUpdate");
+
+ LLPipeline::sUseOcclusion =
+ (!gUseWireframe
+ && LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion")
+ && gSavedSettings.getBOOL("UseOcclusion")
+ && gGLManager.mHasOcclusionQuery) ? 2 : 0;
+
+ VertexShaderEnable = gSavedSettings.getBOOL("VertexShaderEnable");
+ RenderAvatarVP = gSavedSettings.getBOOL("RenderAvatarVP");
+ WindLightUseAtmosShaders = gSavedSettings.getBOOL("WindLightUseAtmosShaders");
+ RenderDeferred = gSavedSettings.getBOOL("RenderDeferred");
+ RenderDeferredSunWash = gSavedSettings.getF32("RenderDeferredSunWash");
+ RenderFSAASamples = gSavedSettings.getU32("RenderFSAASamples");
+ RenderResolutionDivisor = gSavedSettings.getU32("RenderResolutionDivisor");
+ RenderUIBuffer = gSavedSettings.getBOOL("RenderUIBuffer");
+ RenderShadowDetail = gSavedSettings.getS32("RenderShadowDetail");
+ RenderDeferredSSAO = gSavedSettings.getBOOL("RenderDeferredSSAO");
+ RenderShadowResolutionScale = gSavedSettings.getF32("RenderShadowResolutionScale");
+ RenderLocalLights = gSavedSettings.getBOOL("RenderLocalLights");
+ RenderDelayCreation = gSavedSettings.getBOOL("RenderDelayCreation");
+ RenderAnimateRes = gSavedSettings.getBOOL("RenderAnimateRes");
+ FreezeTime = gSavedSettings.getBOOL("FreezeTime");
+ DebugBeaconLineWidth = gSavedSettings.getS32("DebugBeaconLineWidth");
+ RenderHighlightBrightness = gSavedSettings.getF32("RenderHighlightBrightness");
+ RenderHighlightColor = gSavedSettings.getColor4("RenderHighlightColor");
+ RenderHighlightThickness = gSavedSettings.getF32("RenderHighlightThickness");
+ RenderSpotLightsInNondeferred = gSavedSettings.getBOOL("RenderSpotLightsInNondeferred");
+ PreviewAmbientColor = gSavedSettings.getColor4("PreviewAmbientColor");
+ PreviewDiffuse0 = gSavedSettings.getColor4("PreviewDiffuse0");
+ PreviewSpecular0 = gSavedSettings.getColor4("PreviewSpecular0");
+ PreviewDiffuse1 = gSavedSettings.getColor4("PreviewDiffuse1");
+ PreviewSpecular1 = gSavedSettings.getColor4("PreviewSpecular1");
+ PreviewDiffuse2 = gSavedSettings.getColor4("PreviewDiffuse2");
+ PreviewSpecular2 = gSavedSettings.getColor4("PreviewSpecular2");
+ PreviewDirection0 = gSavedSettings.getVector3("PreviewDirection0");
+ PreviewDirection1 = gSavedSettings.getVector3("PreviewDirection1");
+ PreviewDirection2 = gSavedSettings.getVector3("PreviewDirection2");
+ RenderGlowMinLuminance = gSavedSettings.getF32("RenderGlowMinLuminance");
+ RenderGlowMaxExtractAlpha = gSavedSettings.getF32("RenderGlowMaxExtractAlpha");
+ RenderGlowWarmthAmount = gSavedSettings.getF32("RenderGlowWarmthAmount");
+ RenderGlowLumWeights = gSavedSettings.getVector3("RenderGlowLumWeights");
+ RenderGlowWarmthWeights = gSavedSettings.getVector3("RenderGlowWarmthWeights");
+ RenderGlowResolutionPow = gSavedSettings.getS32("RenderGlowResolutionPow");
+ RenderGlowIterations = gSavedSettings.getS32("RenderGlowIterations");
+ RenderGlowWidth = gSavedSettings.getF32("RenderGlowWidth");
+ RenderGlowStrength = gSavedSettings.getF32("RenderGlowStrength");
+ RenderDepthOfField = gSavedSettings.getBOOL("RenderDepthOfField");
+ CameraFocusTransitionTime = gSavedSettings.getF32("CameraFocusTransitionTime");
+ CameraFNumber = gSavedSettings.getF32("CameraFNumber");
+ CameraFocalLength = gSavedSettings.getF32("CameraFocalLength");
+ CameraFieldOfView = gSavedSettings.getF32("CameraFieldOfView");
+ RenderShadowNoise = gSavedSettings.getF32("RenderShadowNoise");
+ RenderShadowBlurSize = gSavedSettings.getF32("RenderShadowBlurSize");
+ RenderSSAOScale = gSavedSettings.getF32("RenderSSAOScale");
+ RenderSSAOMaxScale = gSavedSettings.getU32("RenderSSAOMaxScale");
+ RenderSSAOFactor = gSavedSettings.getF32("RenderSSAOFactor");
+ RenderSSAOEffect = gSavedSettings.getVector3("RenderSSAOEffect");
+ RenderShadowOffsetError = gSavedSettings.getF32("RenderShadowOffsetError");
+ RenderShadowBiasError = gSavedSettings.getF32("RenderShadowBiasError");
+ RenderShadowOffset = gSavedSettings.getF32("RenderShadowOffset");
+ RenderShadowBias = gSavedSettings.getF32("RenderShadowBias");
+ RenderSpotShadowOffset = gSavedSettings.getF32("RenderSpotShadowOffset");
+ RenderSpotShadowBias = gSavedSettings.getF32("RenderSpotShadowBias");
+ RenderEdgeDepthCutoff = gSavedSettings.getF32("RenderEdgeDepthCutoff");
+ RenderEdgeNormCutoff = gSavedSettings.getF32("RenderEdgeNormCutoff");
+ RenderShadowGaussian = gSavedSettings.getVector3("RenderShadowGaussian");
+ RenderShadowBlurDistFactor = gSavedSettings.getF32("RenderShadowBlurDistFactor");
+ RenderDeferredAtmospheric = gSavedSettings.getBOOL("RenderDeferredAtmospheric");
+ RenderReflectionDetail = gSavedSettings.getS32("RenderReflectionDetail");
+ RenderHighlightFadeTime = gSavedSettings.getF32("RenderHighlightFadeTime");
+ RenderShadowClipPlanes = gSavedSettings.getVector3("RenderShadowClipPlanes");
+ RenderShadowOrthoClipPlanes = gSavedSettings.getVector3("RenderShadowOrthoClipPlanes");
+ RenderShadowNearDist = gSavedSettings.getVector3("RenderShadowNearDist");
+ RenderFarClip = gSavedSettings.getF32("RenderFarClip");
+ RenderShadowSplitExponent = gSavedSettings.getVector3("RenderShadowSplitExponent");
+ RenderShadowErrorCutoff = gSavedSettings.getF32("RenderShadowErrorCutoff");
+ RenderShadowFOVCutoff = gSavedSettings.getF32("RenderShadowFOVCutoff");
+ CameraOffset = gSavedSettings.getBOOL("CameraOffset");
+ CameraMaxCoF = gSavedSettings.getF32("CameraMaxCoF");
+ CameraDoFResScale = gSavedSettings.getF32("CameraDoFResScale");
+
+ updateRenderDeferred();
+}
+
+void LLPipeline::releaseGLBuffers()
+{
+ assertInitialized();
+
+ if (mNoiseMap)
+ {
+ LLImageGL::deleteTextures(1, &mNoiseMap);
+ mNoiseMap = 0;
+ }
+
+ if (mTrueNoiseMap)
+ {
+ LLImageGL::deleteTextures(1, &mTrueNoiseMap);
+ mTrueNoiseMap = 0;
+ }
+
+ if (mLightFunc)
+ {
+ LLImageGL::deleteTextures(1, &mLightFunc);
+ mLightFunc = 0;
+ }
+
+ mWaterRef.release();
+ mWaterDis.release();
+
+ for (U32 i = 0; i < 3; i++)
+ {
+ mGlow[i].release();
+ }
+
+ releaseScreenBuffers();
+
+ gBumpImageList.destroyGL();
+ LLVOAvatar::resetImpostors();
+}
+
+void LLPipeline::releaseScreenBuffers()
+{
+ mUIScreen.release();
+ mScreen.release();
+ mFXAABuffer.release();
+ mPhysicsDisplay.release();
+ mDeferredScreen.release();
+ mDeferredDepth.release();
+ mDeferredLight.release();
+
+ mHighlight.release();
+
+ for (U32 i = 0; i < 6; i++)
+ {
+ mShadow[i].release();
+ }
+}
+
+
+void LLPipeline::createGLBuffers()
+{
+ stop_glerror();
+ LLMemType mt_cb(LLMemType::MTYPE_PIPELINE_CREATE_BUFFERS);
+ assertInitialized();
+
+ updateRenderDeferred();
+
+ if (LLPipeline::sWaterReflections)
+ { //water reflection texture
+ U32 res = (U32) gSavedSettings.getS32("RenderWaterRefResolution");
+
+ mWaterRef.allocate(res,res,GL_RGBA,TRUE,FALSE);
+ mWaterDis.allocate(res,res,GL_RGBA,TRUE,FALSE);
+ }
+
+ mHighlight.allocate(256,256,GL_RGBA, FALSE, FALSE);
+
+ stop_glerror();
+
+ GLuint resX = gViewerWindow->getWorldViewWidthRaw();
+ GLuint resY = gViewerWindow->getWorldViewHeightRaw();
+
+ if (LLPipeline::sRenderGlow)
+ { //screen space glow buffers
+ const U32 glow_res = llmax(1,
+ llmin(512, 1 << gSavedSettings.getS32("RenderGlowResolutionPow")));
+
+ for (U32 i = 0; i < 3; i++)
+ {
+ mGlow[i].allocate(512,glow_res,GL_RGBA,FALSE,FALSE);
+ }
+
+ allocateScreenBuffer(resX,resY);
+ mScreenWidth = 0;
+ mScreenHeight = 0;
+ }
+
+ if (sRenderDeferred)
+ {
+ if (!mNoiseMap)
+ {
+ const U32 noiseRes = 128;
+ LLVector3 noise[noiseRes*noiseRes];
+
+ F32 scaler = gSavedSettings.getF32("RenderDeferredNoise")/100.f;
+ for (U32 i = 0; i < noiseRes*noiseRes; ++i)
+ {
+ noise[i] = LLVector3(ll_frand()-0.5f, ll_frand()-0.5f, 0.f);
+ noise[i].normVec();
+ noise[i].mV[2] = ll_frand()*scaler+1.f-scaler/2.f;
+ }
+
+ LLImageGL::generateTextures(1, &mNoiseMap);
+
+ gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mNoiseMap);
+ LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB, GL_FLOAT, noise);
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+ }
+
+ if (!mTrueNoiseMap)
+ {
+ const U32 noiseRes = 128;
+ F32 noise[noiseRes*noiseRes*3];
+ for (U32 i = 0; i < noiseRes*noiseRes*3; i++)
+ {
+ noise[i] = ll_frand()*2.0-1.0;
+ }
+
+ LLImageGL::generateTextures(1, &mTrueNoiseMap);
+ gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mTrueNoiseMap);
+ LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB,GL_FLOAT, noise);
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+ }
+
+ if (!mLightFunc)
+ {
+ U32 lightResX = gSavedSettings.getU32("RenderSpecularResX");
+ U32 lightResY = gSavedSettings.getU32("RenderSpecularResY");
+ U8* lg = new U8[lightResX*lightResY];
+
+ for (U32 y = 0; y < lightResY; ++y)
+ {
+ for (U32 x = 0; x < lightResX; ++x)
+ {
+ //spec func
+ F32 sa = (F32) x/(lightResX-1);
+ F32 spec = (F32) y/(lightResY-1);
+ //lg[y*lightResX+x] = (U8) (powf(sa, 128.f*spec*spec)*255);
+
+ //F32 sp = acosf(sa)/(1.f-spec);
+
+ sa = powf(sa, gSavedSettings.getF32("RenderSpecularExponent"));
+ F32 a = acosf(sa*0.25f+0.75f);
+ F32 m = llmax(0.5f-spec*0.5f, 0.001f);
+ F32 t2 = tanf(a)/m;
+ t2 *= t2;
+
+ F32 c4a = (3.f+4.f*cosf(2.f*a)+cosf(4.f*a))/8.f;
+ F32 bd = 1.f/(4.f*m*m*c4a)*powf(F_E, -t2);
+
+ lg[y*lightResX+x] = (U8) (llclamp(bd, 0.f, 1.f)*255);
+ }
+ }
+
+ LLImageGL::generateTextures(1, &mLightFunc);
+ gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc);
+ LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_R8, lightResX, lightResY, GL_RED, GL_UNSIGNED_BYTE, lg);
+ gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR);
+
+ delete [] lg;
+ }
+ }
+
+ gBumpImageList.restoreGL();
+}
+
+void LLPipeline::restoreGL()
+{
+ LLMemType mt_cb(LLMemType::MTYPE_PIPELINE_RESTORE_GL);
+ assertInitialized();
+
+ if (mVertexShadersEnabled)
+ {
+ LLViewerShaderMgr::instance()->setShaders();
+ }
+
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* region = *iter;
+ for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
+ {
+ LLSpatialPartition* part = region->getSpatialPartition(i);
+ if (part)
+ {
+ part->restoreGL();
+ }
+ }
+ }
+}
+
+
+BOOL LLPipeline::canUseVertexShaders()
+{
+ if (sDisableShaders ||
+ !gGLManager.mHasVertexShader ||
+ !gGLManager.mHasFragmentShader ||
+ !LLFeatureManager::getInstance()->isFeatureAvailable("VertexShaderEnable") ||
+ (assertInitialized() && mVertexShadersLoaded != 1) )
+ {
+ return FALSE;
+ }
+ else
+ {
+ return TRUE;
+ }
+}
+
+BOOL LLPipeline::canUseWindLightShaders() const
+{
+ return (!LLPipeline::sDisableShaders &&
+ gWLSkyProgram.mProgramObject != 0 &&
+ LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_WINDLIGHT) > 1);
+}
+
+BOOL LLPipeline::canUseWindLightShadersOnObjects() const
+{
+ return (canUseWindLightShaders()
+ && LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 0);
+}
+
+BOOL LLPipeline::canUseAntiAliasing() const
+{
+ return TRUE;
+}
+
+void LLPipeline::unloadShaders()
+{
+ LLMemType mt_us(LLMemType::MTYPE_PIPELINE_UNLOAD_SHADERS);
+ LLViewerShaderMgr::instance()->unloadShaders();
+
+ mVertexShadersLoaded = 0;
+}
+
+void LLPipeline::assertInitializedDoError()
+{
+ llerrs << "LLPipeline used when uninitialized." << llendl;
+}
+
+//============================================================================
+
+void LLPipeline::enableShadows(const BOOL enable_shadows)
+{
+ //should probably do something here to wrangle shadows....
+}
+
+S32 LLPipeline::getMaxLightingDetail() const
+{
+ /*if (mVertexShaderLevel[SHADER_OBJECT] >= LLDrawPoolSimple::SHADER_LEVEL_LOCAL_LIGHTS)
+ {
+ return 3;
+ }
+ else*/
+ {
+ return 1;
+ }
+}
+
+S32 LLPipeline::setLightingDetail(S32 level)
+{
+ LLMemType mt_ld(LLMemType::MTYPE_PIPELINE_LIGHTING_DETAIL);
+ refreshCachedSettings();
+
+ if (level < 0)
+ {
+ if (RenderLocalLights)
+ {
+ level = 1;
+ }
+ else
+ {
+ level = 0;
+ }
+ }
+ level = llclamp(level, 0, getMaxLightingDetail());
+ mLightingDetail = level;
+
+ return mLightingDetail;
+}
+
+class LLOctreeDirtyTexture : public LLOctreeTraveler<LLDrawable>
+{
+public:
+ const std::set<LLViewerFetchedTexture*>& mTextures;
+
+ LLOctreeDirtyTexture(const std::set<LLViewerFetchedTexture*>& textures) : mTextures(textures) { }
+
+ virtual void visit(const LLOctreeNode<LLDrawable>* node)
+ {
+ LLSpatialGroup* group = (LLSpatialGroup*) node->getListener(0);
+
+ if (!group->isState(LLSpatialGroup::GEOM_DIRTY) && !group->getData().empty())
+ {
+ for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i)
+ {
+ for (LLSpatialGroup::drawmap_elem_t::iterator j = i->second.begin(); j != i->second.end(); ++j)
+ {
+ LLDrawInfo* params = *j;
+ LLViewerFetchedTexture* tex = LLViewerTextureManager::staticCastToFetchedTexture(params->mTexture);
+ if (tex && mTextures.find(tex) != mTextures.end())
+ {
+ group->setState(LLSpatialGroup::GEOM_DIRTY);
+ }
+ }
+ }
+ }
+
+ for (LLSpatialGroup::bridge_list_t::iterator i = group->mBridgeList.begin(); i != group->mBridgeList.end(); ++i)
+ {
+ LLSpatialBridge* bridge = *i;
+ traverse(bridge->mOctree);
+ }
+ }
+};
+
+// Called when a texture changes # of channels (causes faces to move to alpha pool)
+void LLPipeline::dirtyPoolObjectTextures(const std::set<LLViewerFetchedTexture*>& textures)
+{
+ assertInitialized();
+
+ // *TODO: This is inefficient and causes frame spikes; need a better way to do this
+ // Most of the time is spent in dirty.traverse.
+
+ for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter)
+ {
+ LLDrawPool *poolp = *iter;
+ if (poolp->isFacePool())
+ {
+ ((LLFacePool*) poolp)->dirtyTextures(textures);
+ }
+ }
+
+ LLOctreeDirtyTexture dirty(textures);
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* region = *iter;
+ for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
+ {
+ LLSpatialPartition* part = region->getSpatialPartition(i);
+ if (part)
+ {
+ dirty.traverse(part->mOctree);
+ }
+ }
+ }
+}
+
+LLDrawPool *LLPipeline::findPool(const U32 type, LLViewerTexture *tex0)
+{
+ assertInitialized();
+
+ LLDrawPool *poolp = NULL;
+ switch( type )
+ {
+ case LLDrawPool::POOL_SIMPLE:
+ poolp = mSimplePool;
+ break;
+
+ case LLDrawPool::POOL_GRASS:
+ poolp = mGrassPool;
+ break;
+
+ case LLDrawPool::POOL_FULLBRIGHT:
+ poolp = mFullbrightPool;
+ break;
+
+ case LLDrawPool::POOL_INVISIBLE:
+ poolp = mInvisiblePool;
+ break;
+
+ case LLDrawPool::POOL_GLOW:
+ poolp = mGlowPool;
+ break;
+
+ case LLDrawPool::POOL_TREE:
+ poolp = get_if_there(mTreePools, (uintptr_t)tex0, (LLDrawPool*)0 );
+ break;
+
+ case LLDrawPool::POOL_TERRAIN:
+ poolp = get_if_there(mTerrainPools, (uintptr_t)tex0, (LLDrawPool*)0 );
+ break;
+
+ case LLDrawPool::POOL_BUMP:
+ poolp = mBumpPool;
+ break;
+
+ case LLDrawPool::POOL_ALPHA:
+ poolp = mAlphaPool;
+ break;
+
+ case LLDrawPool::POOL_AVATAR:
+ break; // Do nothing
+
+ case LLDrawPool::POOL_SKY:
+ poolp = mSkyPool;
+ break;
+
+ case LLDrawPool::POOL_WATER:
+ poolp = mWaterPool;
+ break;
+
+ case LLDrawPool::POOL_GROUND:
+ poolp = mGroundPool;
+ break;
+
+ case LLDrawPool::POOL_WL_SKY:
+ poolp = mWLSkyPool;
+ break;
+
+ default:
+ llassert(0);
+ llerrs << "Invalid Pool Type in LLPipeline::findPool() type=" << type << llendl;
+ break;
+ }
+
+ return poolp;
+}
+
+
+LLDrawPool *LLPipeline::getPool(const U32 type, LLViewerTexture *tex0)
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE);
+ LLDrawPool *poolp = findPool(type, tex0);
+ if (poolp)
+ {
+ return poolp;
+ }
+
+ LLDrawPool *new_poolp = LLDrawPool::createPool(type, tex0);
+ addPool( new_poolp );
+
+ return new_poolp;
+}
+
+
+// static
+LLDrawPool* LLPipeline::getPoolFromTE(const LLTextureEntry* te, LLViewerTexture* imagep)
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE);
+ U32 type = getPoolTypeFromTE(te, imagep);
+ return gPipeline.getPool(type, imagep);
+}
+
+//static
+U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* imagep)
+{
+ LLMemType mt_gpt(LLMemType::MTYPE_PIPELINE_GET_POOL_TYPE);
+
+ if (!te || !imagep)
+ {
+ return 0;
+ }
+
+ bool alpha = te->getColor().mV[3] < 0.999f;
+ if (imagep)
+ {
+ alpha = alpha || (imagep->getComponents() == 4 && imagep->getType() != LLViewerTexture::MEDIA_TEXTURE) || (imagep->getComponents() == 2);
+ }
+
+ if (alpha)
+ {
+ return LLDrawPool::POOL_ALPHA;
+ }
+ else if ((te->getBumpmap() || te->getShiny()))
+ {
+ return LLDrawPool::POOL_BUMP;
+ }
+ else
+ {
+ return LLDrawPool::POOL_SIMPLE;
+ }
+}
+
+
+void LLPipeline::addPool(LLDrawPool *new_poolp)
+{
+ LLMemType mt_a(LLMemType::MTYPE_PIPELINE_ADD_POOL);
+ assertInitialized();
+ mPools.insert(new_poolp);
+ addToQuickLookup( new_poolp );
+}
+
+void LLPipeline::allocDrawable(LLViewerObject *vobj)
+{
+ LLMemType mt_ad(LLMemType::MTYPE_PIPELINE_ALLOCATE_DRAWABLE);
+ LLDrawable *drawable = new LLDrawable();
+ vobj->mDrawable = drawable;
+
+ drawable->mVObjp = vobj;
+
+ //encompass completely sheared objects by taking
+ //the most extreme point possible (<1,1,0.5>)
+ drawable->setRadius(LLVector3(1,1,0.5f).scaleVec(vobj->getScale()).length());
+ if (vobj->isOrphaned())
+ {
+ drawable->setState(LLDrawable::FORCE_INVISIBLE);
+ }
+ drawable->updateXform(TRUE);
+}
+
+
+static LLFastTimer::DeclareTimer FTM_UNLINK("Unlink");
+static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_MOVE_LIST("Movelist");
+static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_SPATIAL_PARTITION("Spatial Partition");
+static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_LIGHT_SET("Light Set");
+static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_HIGHLIGHT_SET("Highlight Set");
+
+void LLPipeline::unlinkDrawable(LLDrawable *drawable)
+{
+ LLFastTimer t(FTM_UNLINK);
+
+ assertInitialized();
+
+ LLPointer<LLDrawable> drawablep = drawable; // make sure this doesn't get deleted before we are done
+
+ // Based on flags, remove the drawable from the queues that it's on.
+ if (drawablep->isState(LLDrawable::ON_MOVE_LIST))
+ {
+ LLFastTimer t(FTM_REMOVE_FROM_MOVE_LIST);
+ LLDrawable::drawable_vector_t::iterator iter = std::find(mMovedList.begin(), mMovedList.end(), drawablep);
+ if (iter != mMovedList.end())
+ {
+ mMovedList.erase(iter);
+ }
+ }
+
+ if (drawablep->getSpatialGroup())
+ {
+ LLFastTimer t(FTM_REMOVE_FROM_SPATIAL_PARTITION);
+ if (!drawablep->getSpatialGroup()->mSpatialPartition->remove(drawablep, drawablep->getSpatialGroup()))
+ {
+#ifdef LL_RELEASE_FOR_DOWNLOAD
+ llwarns << "Couldn't remove object from spatial group!" << llendl;
+#else
+ llerrs << "Couldn't remove object from spatial group!" << llendl;
+#endif
+ }
+ }
+
+ {
+ LLFastTimer t(FTM_REMOVE_FROM_LIGHT_SET);
+ mLights.erase(drawablep);
+
+ for (light_set_t::iterator iter = mNearbyLights.begin();
+ iter != mNearbyLights.end(); iter++)
+ {
+ if (iter->drawable == drawablep)
+ {
+ mNearbyLights.erase(iter);
+ break;
+ }
+ }
+ }
+
+ {
+ LLFastTimer t(FTM_REMOVE_FROM_HIGHLIGHT_SET);
+ HighlightItem item(drawablep);
+ mHighlightSet.erase(item);
+
+ if (mHighlightObject == drawablep)
+ {
+ mHighlightObject = NULL;
+ }
+ }
+
+ for (U32 i = 0; i < 2; ++i)
+ {
+ if (mShadowSpotLight[i] == drawablep)
+ {
+ mShadowSpotLight[i] = NULL;
+ }
+
+ if (mTargetShadowSpotLight[i] == drawablep)
+ {
+ mTargetShadowSpotLight[i] = NULL;
+ }
+ }
+
+
+}
+
+U32 LLPipeline::addObject(LLViewerObject *vobj)
+{
+ LLMemType mt_ao(LLMemType::MTYPE_PIPELINE_ADD_OBJECT);
+
+ if (RenderDelayCreation)
+ {
+ mCreateQ.push_back(vobj);
+ }
+ else
+ {
+ createObject(vobj);
+ }
+
+ return 1;
+}
+
+void LLPipeline::createObjects(F32 max_dtime)
+{
+ LLFastTimer ftm(FTM_GEO_UPDATE);
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_CREATE_OBJECTS);
+
+ LLTimer update_timer;
+
+ while (!mCreateQ.empty() && update_timer.getElapsedTimeF32() < max_dtime)
+ {
+ LLViewerObject* vobj = mCreateQ.front();
+ if (!vobj->isDead())
+ {
+ createObject(vobj);
+ }
+ mCreateQ.pop_front();
+ }
+
+ //for (LLViewerObject::vobj_list_t::iterator iter = mCreateQ.begin(); iter != mCreateQ.end(); ++iter)
+ //{
+ // createObject(*iter);
+ //}
+
+ //mCreateQ.clear();
+}
+
+void LLPipeline::createObject(LLViewerObject* vobj)
+{
+ LLDrawable* drawablep = vobj->mDrawable;
+
+ if (!drawablep)
+ {
+ drawablep = vobj->createDrawable(this);
+ }
+ else
+ {
+ llerrs << "Redundant drawable creation!" << llendl;
+ }
+
+ llassert(drawablep);
+
+ if (vobj->getParent())
+ {
+ vobj->setDrawableParent(((LLViewerObject*)vobj->getParent())->mDrawable); // LLPipeline::addObject 1
+ }
+ else
+ {
+ vobj->setDrawableParent(NULL); // LLPipeline::addObject 2
+ }
+
+ markRebuild(drawablep, LLDrawable::REBUILD_ALL, TRUE);
+
+ if (drawablep->getVOVolume() && RenderAnimateRes)
+ {
+ // fun animated res
+ drawablep->updateXform(TRUE);
+ drawablep->clearState(LLDrawable::MOVE_UNDAMPED);
+ drawablep->setScale(LLVector3(0,0,0));
+ drawablep->makeActive();
+ }
+}
+
+
+void LLPipeline::resetFrameStats()
+{
+ assertInitialized();
+
+ LLViewerStats::getInstance()->mTrianglesDrawnStat.addValue(mTrianglesDrawn/1000.f);
+
+ if (mBatchCount > 0)
+ {
+ mMeanBatchSize = gPipeline.mTrianglesDrawn/gPipeline.mBatchCount;
+ }
+ mTrianglesDrawn = 0;
+ sCompiles = 0;
+ mVerticesRelit = 0;
+ mLightingChanges = 0;
+ mGeometryChanges = 0;
+ mNumVisibleFaces = 0;
+
+ if (mOldRenderDebugMask != mRenderDebugMask)
+ {
+ gObjectList.clearDebugText();
+ mOldRenderDebugMask = mRenderDebugMask;
+ }
+
+}
+
+//external functions for asynchronous updating
+void LLPipeline::updateMoveDampedAsync(LLDrawable* drawablep)
+{
+ if (FreezeTime)
+ {
+ return;
+ }
+ if (!drawablep)
+ {
+ llerrs << "updateMove called with NULL drawablep" << llendl;
+ return;
+ }
+ if (drawablep->isState(LLDrawable::EARLY_MOVE))
+ {
+ return;
+ }
+
+ assertInitialized();
+
+ // update drawable now
+ drawablep->clearState(LLDrawable::MOVE_UNDAMPED); // force to DAMPED
+ drawablep->updateMove(); // returns done
+ drawablep->setState(LLDrawable::EARLY_MOVE); // flag says we already did an undamped move this frame
+ // Put on move list so that EARLY_MOVE gets cleared
+ if (!drawablep->isState(LLDrawable::ON_MOVE_LIST))
+ {
+ mMovedList.push_back(drawablep);
+ drawablep->setState(LLDrawable::ON_MOVE_LIST);
+ }
+}
+
+void LLPipeline::updateMoveNormalAsync(LLDrawable* drawablep)
+{
+ if (FreezeTime)
+ {
+ return;
+ }
+ if (!drawablep)
+ {
+ llerrs << "updateMove called with NULL drawablep" << llendl;
+ return;
+ }
+ if (drawablep->isState(LLDrawable::EARLY_MOVE))
+ {
+ return;
+ }
+
+ assertInitialized();
+
+ // update drawable now
+ drawablep->setState(LLDrawable::MOVE_UNDAMPED); // force to UNDAMPED
+ drawablep->updateMove();
+ drawablep->setState(LLDrawable::EARLY_MOVE); // flag says we already did an undamped move this frame
+ // Put on move list so that EARLY_MOVE gets cleared
+ if (!drawablep->isState(LLDrawable::ON_MOVE_LIST))
+ {
+ mMovedList.push_back(drawablep);
+ drawablep->setState(LLDrawable::ON_MOVE_LIST);
+ }
+}
+
+void LLPipeline::updateMovedList(LLDrawable::drawable_vector_t& moved_list)
+{
+ for (LLDrawable::drawable_vector_t::iterator iter = moved_list.begin();
+ iter != moved_list.end(); )
+ {
+ LLDrawable::drawable_vector_t::iterator curiter = iter++;
+ LLDrawable *drawablep = *curiter;
+ BOOL done = TRUE;
+ if (!drawablep->isDead() && (!drawablep->isState(LLDrawable::EARLY_MOVE)))
+ {
+ done = drawablep->updateMove();
+ }
+ drawablep->clearState(LLDrawable::EARLY_MOVE | LLDrawable::MOVE_UNDAMPED);
+ if (done)
+ {
+ drawablep->clearState(LLDrawable::ON_MOVE_LIST);
+ iter = moved_list.erase(curiter);
+ }
+ }
+}
+
+static LLFastTimer::DeclareTimer FTM_OCTREE_BALANCE("Balance Octree");
+static LLFastTimer::DeclareTimer FTM_UPDATE_MOVE("Update Move");
+
+void LLPipeline::updateMove()
+{
+ LLFastTimer t(FTM_UPDATE_MOVE);
+ LLMemType mt_um(LLMemType::MTYPE_PIPELINE_UPDATE_MOVE);
+
+ if (FreezeTime)
+ {
+ return;
+ }
+
+ assertInitialized();
+
+ {
+ static LLFastTimer::DeclareTimer ftm("Retexture");
+ LLFastTimer t(ftm);
+
+ for (LLDrawable::drawable_set_t::iterator iter = mRetexturedList.begin();
+ iter != mRetexturedList.end(); ++iter)
+ {
+ LLDrawable* drawablep = *iter;
+ if (drawablep && !drawablep->isDead())
+ {
+ drawablep->updateTexture();
+ }
+ }
+ mRetexturedList.clear();
+ }
+
+ {
+ static LLFastTimer::DeclareTimer ftm("Moved List");
+ LLFastTimer t(ftm);
+ updateMovedList(mMovedList);
+ }
+
+ //balance octrees
+ {
+ LLFastTimer ot(FTM_OCTREE_BALANCE);
+
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* region = *iter;
+ for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
+ {
+ LLSpatialPartition* part = region->getSpatialPartition(i);
+ if (part)
+ {
+ part->mOctree->balance();
+ }
+ }
+ }
+ }
+}
+
+/////////////////////////////////////////////////////////////////////////////
+// Culling and occlusion testing
+/////////////////////////////////////////////////////////////////////////////
+
+//static
+F32 LLPipeline::calcPixelArea(LLVector3 center, LLVector3 size, LLCamera &camera)
+{
+ LLVector3 lookAt = center - camera.getOrigin();
+ F32 dist = lookAt.length();
+
+ //ramp down distance for nearby objects
+ //shrink dist by dist/16.
+ if (dist < 16.f)
+ {
+ dist /= 16.f;
+ dist *= dist;
+ dist *= 16.f;
+ }
+
+ //get area of circle around node
+ F32 app_angle = atanf(size.length()/dist);
+ F32 radius = app_angle*LLDrawable::sCurPixelAngle;
+ return radius*radius * F_PI;
+}
+
+//static
+F32 LLPipeline::calcPixelArea(const LLVector4a& center, const LLVector4a& size, LLCamera &camera)
+{
+ LLVector4a origin;
+ origin.load3(camera.getOrigin().mV);
+
+ LLVector4a lookAt;
+ lookAt.setSub(center, origin);
+ F32 dist = lookAt.getLength3().getF32();
+
+ //ramp down distance for nearby objects
+ //shrink dist by dist/16.
+ if (dist < 16.f)
+ {
+ dist /= 16.f;
+ dist *= dist;
+ dist *= 16.f;
+ }
+
+ //get area of circle around node
+ F32 app_angle = atanf(size.getLength3().getF32()/dist);
+ F32 radius = app_angle*LLDrawable::sCurPixelAngle;
+ return radius*radius * F_PI;
+}
+
+void LLPipeline::grabReferences(LLCullResult& result)
+{
+ sCull = &result;
+}
+
+void LLPipeline::clearReferences()
+{
+ sCull = NULL;
+}
+
+void check_references(LLSpatialGroup* group, LLDrawable* drawable)
+{
+ for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i)
+ {
+ if (drawable == *i)
+ {
+ llerrs << "LLDrawable deleted while actively reference by LLPipeline." << llendl;
+ }
+ }
+}
+
+void check_references(LLDrawable* drawable, LLFace* face)
+{
+ for (S32 i = 0; i < drawable->getNumFaces(); ++i)
+ {
+ if (drawable->getFace(i) == face)
+ {
+ llerrs << "LLFace deleted while actively referenced by LLPipeline." << llendl;
+ }
+ }
+}
+
+void check_references(LLSpatialGroup* group, LLFace* face)
+{
+ for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i)
+ {
+ LLDrawable* drawable = *i;
+ check_references(drawable, face);
+ }
+}
+
+void LLPipeline::checkReferences(LLFace* face)
+{
+#if 0
+ if (sCull)
+ {
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ check_references(group, face);
+ }
+
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ check_references(group, face);
+ }
+
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ check_references(group, face);
+ }
+
+ for (LLCullResult::drawable_list_t::iterator iter = sCull->beginVisibleList(); iter != sCull->endVisibleList(); ++iter)
+ {
+ LLDrawable* drawable = *iter;
+ check_references(drawable, face);
+ }
+ }
+#endif
+}
+
+void LLPipeline::checkReferences(LLDrawable* drawable)
+{
+#if 0
+ if (sCull)
+ {
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ check_references(group, drawable);
+ }
+
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ check_references(group, drawable);
+ }
+
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ check_references(group, drawable);
+ }
+
+ for (LLCullResult::drawable_list_t::iterator iter = sCull->beginVisibleList(); iter != sCull->endVisibleList(); ++iter)
+ {
+ if (drawable == *iter)
+ {
+ llerrs << "LLDrawable deleted while actively referenced by LLPipeline." << llendl;
+ }
+ }
+ }
+#endif
+}
+
+void check_references(LLSpatialGroup* group, LLDrawInfo* draw_info)
+{
+ for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i)
+ {
+ LLSpatialGroup::drawmap_elem_t& draw_vec = i->second;
+ for (LLSpatialGroup::drawmap_elem_t::iterator j = draw_vec.begin(); j != draw_vec.end(); ++j)
+ {
+ LLDrawInfo* params = *j;
+ if (params == draw_info)
+ {
+ llerrs << "LLDrawInfo deleted while actively referenced by LLPipeline." << llendl;
+ }
+ }
+ }
+}
+
+
+void LLPipeline::checkReferences(LLDrawInfo* draw_info)
+{
+#if 0
+ if (sCull)
+ {
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ check_references(group, draw_info);
+ }
+
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ check_references(group, draw_info);
+ }
+
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ check_references(group, draw_info);
+ }
+ }
+#endif
+}
+
+void LLPipeline::checkReferences(LLSpatialGroup* group)
+{
+#if 0
+ if (sCull)
+ {
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter)
+ {
+ if (group == *iter)
+ {
+ llerrs << "LLSpatialGroup deleted while actively referenced by LLPipeline." << llendl;
+ }
+ }
+
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter)
+ {
+ if (group == *iter)
+ {
+ llerrs << "LLSpatialGroup deleted while actively referenced by LLPipeline." << llendl;
+ }
+ }
+
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter)
+ {
+ if (group == *iter)
+ {
+ llerrs << "LLSpatialGroup deleted while actively referenced by LLPipeline." << llendl;
+ }
+ }
+ }
+#endif
+}
+
+
+BOOL LLPipeline::visibleObjectsInFrustum(LLCamera& camera)
+{
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* region = *iter;
+
+ for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
+ {
+ LLSpatialPartition* part = region->getSpatialPartition(i);
+ if (part)
+ {
+ if (hasRenderType(part->mDrawableType))
+ {
+ if (part->visibleObjectsInFrustum(camera))
+ {
+ return TRUE;
+ }
+ }
+ }
+ }
+ }
+
+ return FALSE;
+}
+
+BOOL LLPipeline::getVisibleExtents(LLCamera& camera, LLVector3& min, LLVector3& max)
+{
+ const F32 X = 65536.f;
+
+ min = LLVector3(X,X,X);
+ max = LLVector3(-X,-X,-X);
+
+ U32 saved_camera_id = LLViewerCamera::sCurCameraID;
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
+
+ BOOL res = TRUE;
+
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* region = *iter;
+
+ for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
+ {
+ LLSpatialPartition* part = region->getSpatialPartition(i);
+ if (part)
+ {
+ if (hasRenderType(part->mDrawableType))
+ {
+ if (!part->getVisibleExtents(camera, min, max))
+ {
+ res = FALSE;
+ }
+ }
+ }
+ }
+ }
+
+ LLViewerCamera::sCurCameraID = saved_camera_id;
+
+ return res;
+}
+
+static LLFastTimer::DeclareTimer FTM_CULL("Object Culling");
+
+void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_clip, LLPlane* planep)
+{
+ LLFastTimer t(FTM_CULL);
+ LLMemType mt_uc(LLMemType::MTYPE_PIPELINE_UPDATE_CULL);
+
+ grabReferences(result);
+
+ sCull->clear();
+
+ BOOL to_texture = LLPipeline::sUseOcclusion > 1 &&
+ !hasRenderType(LLPipeline::RENDER_TYPE_HUD) &&
+ LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD &&
+ gPipeline.canUseVertexShaders() &&
+ sRenderGlow;
+
+ if (to_texture)
+ {
+ mScreen.bindTarget();
+ }
+
+ if (sUseOcclusion > 1)
+ {
+ gGL.setColorMask(false, false);
+ }
+
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadMatrix(gGLLastProjection);
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.pushMatrix();
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLLastModelView);
+
+
+ LLVertexBuffer::unbind();
+ LLGLDisable blend(GL_BLEND);
+ LLGLDisable test(GL_ALPHA_TEST);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+
+ //setup a clip plane in projection matrix for reflection renders (prevents flickering from occlusion culling)
+ LLViewerRegion* region = gAgent.getRegion();
+ LLPlane plane;
+
+ if (planep)
+ {
+ plane = *planep;
+ }
+ else
+ {
+ if (region)
+ {
+ LLVector3 pnorm;
+ F32 height = region->getWaterHeight();
+ if (water_clip < 0)
+ { //camera is above water, clip plane points up
+ pnorm.setVec(0,0,1);
+ plane.setVec(pnorm, -height);
+ }
+ else if (water_clip > 0)
+ { //camera is below water, clip plane points down
+ pnorm = LLVector3(0,0,-1);
+ plane.setVec(pnorm, height);
+ }
+ }
+ }
+
+ glh::matrix4f modelview = glh_get_last_modelview();
+ glh::matrix4f proj = glh_get_last_projection();
+ LLGLUserClipPlane clip(plane, modelview, proj, water_clip != 0 && LLPipeline::sReflectionRender);
+
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE);
+
+ bool bound_shader = false;
+ if (gPipeline.canUseVertexShaders() && LLGLSLShader::sCurBoundShader == 0)
+ { //if no shader is currently bound, use the occlusion shader instead of fixed function if we can
+ // (shadow render uses a special shader that clamps to clip planes)
+ bound_shader = true;
+ gOcclusionProgram.bind();
+ }
+
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* region = *iter;
+ if (water_clip != 0)
+ {
+ LLPlane plane(LLVector3(0,0, (F32) -water_clip), (F32) water_clip*region->getWaterHeight());
+ camera.setUserClipPlane(plane);
+ }
+ else
+ {
+ camera.disableUserClipPlane();
+ }
+
+ for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
+ {
+ LLSpatialPartition* part = region->getSpatialPartition(i);
+ if (part)
+ {
+ if (hasRenderType(part->mDrawableType))
+ {
+ part->cull(camera);
+ }
+ }
+ }
+ }
+
+ if (bound_shader)
+ {
+ gOcclusionProgram.unbind();
+ }
+
+ camera.disableUserClipPlane();
+
+ if (hasRenderType(LLPipeline::RENDER_TYPE_SKY) &&
+ gSky.mVOSkyp.notNull() &&
+ gSky.mVOSkyp->mDrawable.notNull())
+ {
+ gSky.mVOSkyp->mDrawable->setVisible(camera);
+ sCull->pushDrawable(gSky.mVOSkyp->mDrawable);
+ gSky.updateCull();
+ stop_glerror();
+ }
+
+ if (hasRenderType(LLPipeline::RENDER_TYPE_GROUND) &&
+ !gPipeline.canUseWindLightShaders() &&
+ gSky.mVOGroundp.notNull() &&
+ gSky.mVOGroundp->mDrawable.notNull() &&
+ !LLPipeline::sWaterReflections)
+ {
+ gSky.mVOGroundp->mDrawable->setVisible(camera);
+ sCull->pushDrawable(gSky.mVOGroundp->mDrawable);
+ }
+
+
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+
+ if (sUseOcclusion > 1)
+ {
+ gGL.setColorMask(true, false);
+ }
+
+ if (to_texture)
+ {
+ mScreen.flush();
+ }
+}
+
+void LLPipeline::markNotCulled(LLSpatialGroup* group, LLCamera& camera)
+{
+ if (group->getData().empty())
+ {
+ return;
+ }
+
+ group->setVisible();
+
+ if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD)
+ {
+ group->updateDistance(camera);
+ }
+
+ const F32 MINIMUM_PIXEL_AREA = 16.f;
+
+ if (group->mPixelArea < MINIMUM_PIXEL_AREA)
+ {
+ return;
+ }
+
+ if (sMinRenderSize > 0.f &&
+ llmax(llmax(group->mBounds[1][0], group->mBounds[1][1]), group->mBounds[1][2]) < sMinRenderSize)
+ {
+ return;
+ }
+
+ assertInitialized();
+
+ if (!group->mSpatialPartition->mRenderByGroup)
+ { //render by drawable
+ sCull->pushDrawableGroup(group);
+ }
+ else
+ { //render by group
+ sCull->pushVisibleGroup(group);
+ }
+
+ mNumVisibleNodes++;
+}
+
+void LLPipeline::markOccluder(LLSpatialGroup* group)
+{
+ if (sUseOcclusion > 1 && group && !group->isOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION))
+ {
+ LLSpatialGroup* parent = group->getParent();
+
+ if (!parent || !parent->isOcclusionState(LLSpatialGroup::OCCLUDED))
+ { //only mark top most occluders as active occlusion
+ sCull->pushOcclusionGroup(group);
+ group->setOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION);
+
+ if (parent &&
+ !parent->isOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION) &&
+ parent->getElementCount() == 0 &&
+ parent->needsUpdate())
+ {
+ sCull->pushOcclusionGroup(group);
+ parent->setOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION);
+ }
+ }
+ }
+}
+
+void LLPipeline::doOcclusion(LLCamera& camera)
+{
+ if (LLPipeline::sUseOcclusion > 1 && sCull->hasOcclusionGroups())
+ {
+ LLVertexBuffer::unbind();
+
+ if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION))
+ {
+ gGL.setColorMask(true, false, false, false);
+ }
+ else
+ {
+ gGL.setColorMask(false, false);
+ }
+ LLGLDisable blend(GL_BLEND);
+ LLGLDisable test(GL_ALPHA_TEST);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE);
+
+ LLGLDisable cull(GL_CULL_FACE);
+
+
+ bool bind_shader = LLGLSLShader::sNoFixedFunction && LLGLSLShader::sCurBoundShader == 0;
+ if (bind_shader)
+ {
+ if (LLPipeline::sShadowRender)
+ {
+ gDeferredShadowProgram.bind();
+ }
+ else
+ {
+ gOcclusionProgram.bind();
+ }
+ }
+
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginOcclusionGroups(); iter != sCull->endOcclusionGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ group->doOcclusion(&camera);
+ group->clearOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION);
+ }
+
+ if (bind_shader)
+ {
+ if (LLPipeline::sShadowRender)
+ {
+ gDeferredShadowProgram.unbind();
+ }
+ else
+ {
+ gOcclusionProgram.unbind();
+ }
+ }
+
+ gGL.setColorMask(true, false);
+ }
+}
+
+BOOL LLPipeline::updateDrawableGeom(LLDrawable* drawablep, BOOL priority)
+{
+ BOOL update_complete = drawablep->updateGeometry(priority);
+ if (update_complete && assertInitialized())
+ {
+ drawablep->setState(LLDrawable::BUILT);
+ mGeometryChanges++;
+ }
+ return update_complete;
+}
+
+void LLPipeline::updateGL()
+{
+ while (!LLGLUpdate::sGLQ.empty())
+ {
+ LLGLUpdate* glu = LLGLUpdate::sGLQ.front();
+ glu->updateGL();
+ glu->mInQ = FALSE;
+ LLGLUpdate::sGLQ.pop_front();
+ }
+}
+
+void LLPipeline::rebuildPriorityGroups()
+{
+ LLTimer update_timer;
+ LLMemType mt(LLMemType::MTYPE_PIPELINE);
+
+ assertInitialized();
+
+ gMeshRepo.notifyLoadedMeshes();
+
+ mGroupQ1Locked = true;
+ // Iterate through all drawables on the priority build queue,
+ for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ1.begin();
+ iter != mGroupQ1.end(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ group->rebuildGeom();
+ group->clearState(LLSpatialGroup::IN_BUILD_Q1);
+ }
+
+ mGroupQ1.clear();
+ mGroupQ1Locked = false;
+
+}
+
+void LLPipeline::rebuildGroups()
+{
+ if (mGroupQ2.empty())
+ {
+ return;
+ }
+
+ mGroupQ2Locked = true;
+ // Iterate through some drawables on the non-priority build queue
+ S32 size = (S32) mGroupQ2.size();
+ S32 min_count = llclamp((S32) ((F32) (size * size)/4096*0.25f), 1, size);
+
+ S32 count = 0;
+
+ std::sort(mGroupQ2.begin(), mGroupQ2.end(), LLSpatialGroup::CompareUpdateUrgency());
+
+ LLSpatialGroup::sg_vector_t::iterator iter;
+ LLSpatialGroup::sg_vector_t::iterator last_iter = mGroupQ2.begin();
+
+ for (iter = mGroupQ2.begin();
+ iter != mGroupQ2.end() && count <= min_count; ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ last_iter = iter;
+
+ if (!group->isDead())
+ {
+ group->rebuildGeom();
+
+ if (group->mSpatialPartition->mRenderByGroup)
+ {
+ count++;
+ }
+ }
+
+ group->clearState(LLSpatialGroup::IN_BUILD_Q2);
+ }
+
+ mGroupQ2.erase(mGroupQ2.begin(), ++last_iter);
+
+ mGroupQ2Locked = false;
+
+ updateMovedList(mMovedBridge);
+}
+
+void LLPipeline::updateGeom(F32 max_dtime)
+{
+ LLTimer update_timer;
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_UPDATE_GEOM);
+ LLPointer<LLDrawable> drawablep;
+
+ LLFastTimer t(FTM_GEO_UPDATE);
+
+ assertInitialized();
+
+ if (sDelayedVBOEnable > 0)
+ {
+ if (--sDelayedVBOEnable <= 0)
+ {
+ resetVertexBuffers();
+ LLVertexBuffer::sEnableVBOs = TRUE;
+ }
+ }
+
+ // notify various object types to reset internal cost metrics, etc.
+ // for now, only LLVOVolume does this to throttle LOD changes
+ LLVOVolume::preUpdateGeom();
+
+ // Iterate through all drawables on the priority build queue,
+ for (LLDrawable::drawable_list_t::iterator iter = mBuildQ1.begin();
+ iter != mBuildQ1.end();)
+ {
+ LLDrawable::drawable_list_t::iterator curiter = iter++;
+ LLDrawable* drawablep = *curiter;
+ if (drawablep && !drawablep->isDead())
+ {
+ if (drawablep->isState(LLDrawable::IN_REBUILD_Q2))
+ {
+ drawablep->clearState(LLDrawable::IN_REBUILD_Q2);
+ LLDrawable::drawable_list_t::iterator find = std::find(mBuildQ2.begin(), mBuildQ2.end(), drawablep);
+ if (find != mBuildQ2.end())
+ {
+ mBuildQ2.erase(find);
+ }
+ }
+
+ if (updateDrawableGeom(drawablep, TRUE))
+ {
+ drawablep->clearState(LLDrawable::IN_REBUILD_Q1);
+ mBuildQ1.erase(curiter);
+ }
+ }
+ else
+ {
+ mBuildQ1.erase(curiter);
+ }
+ }
+
+ // Iterate through some drawables on the non-priority build queue
+ S32 min_count = 16;
+ S32 size = (S32) mBuildQ2.size();
+ if (size > 1024)
+ {
+ min_count = llclamp((S32) (size * (F32) size/4096), 16, size);
+ }
+
+ S32 count = 0;
+
+ max_dtime = llmax(update_timer.getElapsedTimeF32()+0.001f, max_dtime);
+ LLSpatialGroup* last_group = NULL;
+ LLSpatialBridge* last_bridge = NULL;
+
+ for (LLDrawable::drawable_list_t::iterator iter = mBuildQ2.begin();
+ iter != mBuildQ2.end(); )
+ {
+ LLDrawable::drawable_list_t::iterator curiter = iter++;
+ LLDrawable* drawablep = *curiter;
+
+ LLSpatialBridge* bridge = drawablep->isRoot() ? drawablep->getSpatialBridge() :
+ drawablep->getParent()->getSpatialBridge();
+
+ if (drawablep->getSpatialGroup() != last_group &&
+ (!last_bridge || bridge != last_bridge) &&
+ (update_timer.getElapsedTimeF32() >= max_dtime) && count > min_count)
+ {
+ break;
+ }
+
+ //make sure updates don't stop in the middle of a spatial group
+ //to avoid thrashing (objects are enqueued by group)
+ last_group = drawablep->getSpatialGroup();
+ last_bridge = bridge;
+
+ BOOL update_complete = TRUE;
+ if (!drawablep->isDead())
+ {
+ update_complete = updateDrawableGeom(drawablep, FALSE);
+ count++;
+ }
+ if (update_complete)
+ {
+ drawablep->clearState(LLDrawable::IN_REBUILD_Q2);
+ mBuildQ2.erase(curiter);
+ }
+ }
+
+ updateMovedList(mMovedBridge);
+}
+
+void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera)
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_VISIBLE);
+
+ if(drawablep && !drawablep->isDead())
+ {
+ if (drawablep->isSpatialBridge())
+ {
+ const LLDrawable* root = ((LLSpatialBridge*) drawablep)->mDrawable;
+ llassert(root); // trying to catch a bad assumption
+ if (root && // // this test may not be needed, see above
+ root->getVObj()->isAttachment())
+ {
+ LLDrawable* rootparent = root->getParent();
+ if (rootparent) // this IS sometimes NULL
+ {
+ LLViewerObject *vobj = rootparent->getVObj();
+ llassert(vobj); // trying to catch a bad assumption
+ if (vobj) // this test may not be needed, see above
+ {
+ const LLVOAvatar* av = vobj->asAvatar();
+ if (av && av->isImpostor())
+ {
+ return;
+ }
+ }
+ }
+ }
+ sCull->pushBridge((LLSpatialBridge*) drawablep);
+ }
+ else
+ {
+ sCull->pushDrawable(drawablep);
+ }
+
+ drawablep->setVisible(camera);
+ }
+}
+
+void LLPipeline::markMoved(LLDrawable *drawablep, BOOL damped_motion)
+{
+ LLMemType mt_mm(LLMemType::MTYPE_PIPELINE_MARK_MOVED);
+
+ if (!drawablep)
+ {
+ //llerrs << "Sending null drawable to moved list!" << llendl;
+ return;
+ }
+
+ if (drawablep->isDead())
+ {
+ llwarns << "Marking NULL or dead drawable moved!" << llendl;
+ return;
+ }
+
+ if (drawablep->getParent())
+ {
+ //ensure that parent drawables are moved first
+ markMoved(drawablep->getParent(), damped_motion);
+ }
+
+ assertInitialized();
+
+ if (!drawablep->isState(LLDrawable::ON_MOVE_LIST))
+ {
+ if (drawablep->isSpatialBridge())
+ {
+ mMovedBridge.push_back(drawablep);
+ }
+ else
+ {
+ mMovedList.push_back(drawablep);
+ }
+ drawablep->setState(LLDrawable::ON_MOVE_LIST);
+ }
+ if (damped_motion == FALSE)
+ {
+ drawablep->setState(LLDrawable::MOVE_UNDAMPED); // UNDAMPED trumps DAMPED
+ }
+ else if (drawablep->isState(LLDrawable::MOVE_UNDAMPED))
+ {
+ drawablep->clearState(LLDrawable::MOVE_UNDAMPED);
+ }
+}
+
+void LLPipeline::markShift(LLDrawable *drawablep)
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_SHIFT);
+
+ if (!drawablep || drawablep->isDead())
+ {
+ return;
+ }
+
+ assertInitialized();
+
+ if (!drawablep->isState(LLDrawable::ON_SHIFT_LIST))
+ {
+ drawablep->getVObj()->setChanged(LLXform::SHIFTED | LLXform::SILHOUETTE);
+ if (drawablep->getParent())
+ {
+ markShift(drawablep->getParent());
+ }
+ mShiftList.push_back(drawablep);
+ drawablep->setState(LLDrawable::ON_SHIFT_LIST);
+ }
+}
+
+void LLPipeline::shiftObjects(const LLVector3 &offset)
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_SHIFT_OBJECTS);
+
+ assertInitialized();
+
+ glClear(GL_DEPTH_BUFFER_BIT);
+ gDepthDirty = TRUE;
+
+ LLVector4a offseta;
+ offseta.load3(offset.mV);
+
+ for (LLDrawable::drawable_vector_t::iterator iter = mShiftList.begin();
+ iter != mShiftList.end(); iter++)
+ {
+ LLDrawable *drawablep = *iter;
+ if (drawablep->isDead())
+ {
+ continue;
+ }
+ drawablep->shiftPos(offseta);
+ drawablep->clearState(LLDrawable::ON_SHIFT_LIST);
+ }
+ mShiftList.resize(0);
+
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* region = *iter;
+ for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
+ {
+ LLSpatialPartition* part = region->getSpatialPartition(i);
+ if (part)
+ {
+ part->shift(offseta);
+ }
+ }
+ }
+
+ LLHUDText::shiftAll(offset);
+ LLHUDNameTag::shiftAll(offset);
+ display_update_camera();
+}
+
+void LLPipeline::markTextured(LLDrawable *drawablep)
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_TEXTURED);
+
+ if (drawablep && !drawablep->isDead() && assertInitialized())
+ {
+ mRetexturedList.insert(drawablep);
+ }
+}
+
+void LLPipeline::markGLRebuild(LLGLUpdate* glu)
+{
+ if (glu && !glu->mInQ)
+ {
+ LLGLUpdate::sGLQ.push_back(glu);
+ glu->mInQ = TRUE;
+ }
+}
+
+void LLPipeline::markPartitionMove(LLDrawable* drawable)
+{
+ if (!drawable->isState(LLDrawable::PARTITION_MOVE) &&
+ !drawable->getPositionGroup().equals3(LLVector4a::getZero()))
+ {
+ drawable->setState(LLDrawable::PARTITION_MOVE);
+ mPartitionQ.push_back(drawable);
+ }
+}
+
+void LLPipeline::processPartitionQ()
+{
+ for (LLDrawable::drawable_list_t::iterator iter = mPartitionQ.begin(); iter != mPartitionQ.end(); ++iter)
+ {
+ LLDrawable* drawable = *iter;
+ if (!drawable->isDead())
+ {
+ drawable->updateBinRadius();
+ drawable->movePartition();
+ }
+ drawable->clearState(LLDrawable::PARTITION_MOVE);
+ }
+
+ mPartitionQ.clear();
+}
+
+void LLPipeline::markRebuild(LLSpatialGroup* group, BOOL priority)
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE);
+
+ if (group && !group->isDead() && group->mSpatialPartition)
+ {
+ if (group->mSpatialPartition->mPartitionType == LLViewerRegion::PARTITION_HUD)
+ {
+ priority = TRUE;
+ }
+
+ if (priority)
+ {
+ if (!group->isState(LLSpatialGroup::IN_BUILD_Q1))
+ {
+ llassert_always(!mGroupQ1Locked);
+
+ mGroupQ1.push_back(group);
+ group->setState(LLSpatialGroup::IN_BUILD_Q1);
+
+ if (group->isState(LLSpatialGroup::IN_BUILD_Q2))
+ {
+ LLSpatialGroup::sg_vector_t::iterator iter = std::find(mGroupQ2.begin(), mGroupQ2.end(), group);
+ if (iter != mGroupQ2.end())
+ {
+ mGroupQ2.erase(iter);
+ }
+ group->clearState(LLSpatialGroup::IN_BUILD_Q2);
+ }
+ }
+ }
+ else if (!group->isState(LLSpatialGroup::IN_BUILD_Q2 | LLSpatialGroup::IN_BUILD_Q1))
+ {
+ llassert_always(!mGroupQ2Locked);
+ mGroupQ2.push_back(group);
+ group->setState(LLSpatialGroup::IN_BUILD_Q2);
+
+ }
+ }
+}
+
+void LLPipeline::markRebuild(LLDrawable *drawablep, LLDrawable::EDrawableFlags flag, BOOL priority)
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_REBUILD);
+
+ if (drawablep && !drawablep->isDead() && assertInitialized())
+ {
+ if (!drawablep->isState(LLDrawable::BUILT))
+ {
+ priority = TRUE;
+ }
+ if (priority)
+ {
+ if (!drawablep->isState(LLDrawable::IN_REBUILD_Q1))
+ {
+ mBuildQ1.push_back(drawablep);
+ drawablep->setState(LLDrawable::IN_REBUILD_Q1); // mark drawable as being in priority queue
+ }
+ }
+ else if (!drawablep->isState(LLDrawable::IN_REBUILD_Q2))
+ {
+ mBuildQ2.push_back(drawablep);
+ drawablep->setState(LLDrawable::IN_REBUILD_Q2); // need flag here because it is just a list
+ }
+ if (flag & (LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION))
+ {
+ drawablep->getVObj()->setChanged(LLXform::SILHOUETTE);
+ }
+ drawablep->setState(flag);
+ }
+}
+
+static LLFastTimer::DeclareTimer FTM_RESET_DRAWORDER("Reset Draw Order");
+
+void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result)
+{
+ if (hasAnyRenderType(LLPipeline::RENDER_TYPE_AVATAR,
+ LLPipeline::RENDER_TYPE_GROUND,
+ LLPipeline::RENDER_TYPE_TERRAIN,
+ LLPipeline::RENDER_TYPE_TREE,
+ LLPipeline::RENDER_TYPE_SKY,
+ LLPipeline::RENDER_TYPE_VOIDWATER,
+ LLPipeline::RENDER_TYPE_WATER,
+ LLPipeline::END_RENDER_TYPES))
+ {
+ //clear faces from face pools
+ LLFastTimer t(FTM_RESET_DRAWORDER);
+ gPipeline.resetDrawOrders();
+ }
+
+ LLFastTimer ftm(FTM_STATESORT);
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT);
+
+ //LLVertexBuffer::unbind();
+
+ grabReferences(result);
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ group->checkOcclusion();
+ if (sUseOcclusion > 1 && group->isOcclusionState(LLSpatialGroup::OCCLUDED))
+ {
+ markOccluder(group);
+ }
+ else
+ {
+ group->setVisible();
+ for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i)
+ {
+ markVisible(*i, camera);
+ }
+
+ if (!sDelayVBUpdate)
+ { //rebuild mesh as soon as we know it's visible
+ group->rebuildMesh();
+ }
+ }
+ }
+
+ if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD)
+ {
+ LLSpatialGroup* last_group = NULL;
+ for (LLCullResult::bridge_list_t::iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i)
+ {
+ LLCullResult::bridge_list_t::iterator cur_iter = i;
+ LLSpatialBridge* bridge = *cur_iter;
+ LLSpatialGroup* group = bridge->getSpatialGroup();
+
+ if (last_group == NULL)
+ {
+ last_group = group;
+ }
+
+ if (!bridge->isDead() && group && !group->isOcclusionState(LLSpatialGroup::OCCLUDED))
+ {
+ stateSort(bridge, camera);
+ }
+
+ if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD &&
+ last_group != group && last_group->changeLOD())
+ {
+ last_group->mLastUpdateDistance = last_group->mDistance;
+ }
+
+ last_group = group;
+ }
+
+ if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD &&
+ last_group && last_group->changeLOD())
+ {
+ last_group->mLastUpdateDistance = last_group->mDistance;
+ }
+ }
+
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ group->checkOcclusion();
+ if (sUseOcclusion > 1 && group->isOcclusionState(LLSpatialGroup::OCCLUDED))
+ {
+ markOccluder(group);
+ }
+ else
+ {
+ group->setVisible();
+ stateSort(group, camera);
+
+ if (!sDelayVBUpdate)
+ { //rebuild mesh as soon as we know it's visible
+ group->rebuildMesh();
+ }
+ }
+ }
+
+ {
+ LLFastTimer ftm(FTM_STATESORT_DRAWABLE);
+ for (LLCullResult::drawable_list_t::iterator iter = sCull->beginVisibleList();
+ iter != sCull->endVisibleList(); ++iter)
+ {
+ LLDrawable *drawablep = *iter;
+ if (!drawablep->isDead())
+ {
+ stateSort(drawablep, camera);
+ }
+ }
+ }
+
+ postSort(camera);
+}
+
+void LLPipeline::stateSort(LLSpatialGroup* group, LLCamera& camera)
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT);
+ if (group->changeLOD())
+ {
+ for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i)
+ {
+ LLDrawable* drawablep = *i;
+ stateSort(drawablep, camera);
+ }
+
+ if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD)
+ { //avoid redundant stateSort calls
+ group->mLastUpdateDistance = group->mDistance;
+ }
+ }
+
+}
+
+void LLPipeline::stateSort(LLSpatialBridge* bridge, LLCamera& camera)
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT);
+ if (bridge->getSpatialGroup()->changeLOD())
+ {
+ bool force_update = false;
+ bridge->updateDistance(camera, force_update);
+ }
+}
+
+void LLPipeline::stateSort(LLDrawable* drawablep, LLCamera& camera)
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT);
+
+ if (!drawablep
+ || drawablep->isDead()
+ || !hasRenderType(drawablep->getRenderType()))
+ {
+ return;
+ }
+
+ if (LLSelectMgr::getInstance()->mHideSelectedObjects)
+ {
+ if (drawablep->getVObj().notNull() &&
+ drawablep->getVObj()->isSelected())
+ {
+ return;
+ }
+ }
+
+ if (drawablep->isAvatar())
+ { //don't draw avatars beyond render distance or if we don't have a spatial group.
+ if ((drawablep->getSpatialGroup() == NULL) ||
+ (drawablep->getSpatialGroup()->mDistance > LLVOAvatar::sRenderDistance))
+ {
+ return;
+ }
+
+ LLVOAvatar* avatarp = (LLVOAvatar*) drawablep->getVObj().get();
+ if (!avatarp->isVisible())
+ {
+ return;
+ }
+ }
+
+ assertInitialized();
+
+ if (hasRenderType(drawablep->mRenderType))
+ {
+ if (!drawablep->isState(LLDrawable::INVISIBLE|LLDrawable::FORCE_INVISIBLE))
+ {
+ drawablep->setVisible(camera, NULL, FALSE);
+ }
+ else if (drawablep->isState(LLDrawable::CLEAR_INVISIBLE))
+ {
+ // clear invisible flag here to avoid single frame glitch
+ drawablep->clearState(LLDrawable::FORCE_INVISIBLE|LLDrawable::CLEAR_INVISIBLE);
+ }
+ }
+
+ if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD)
+ {
+ //if (drawablep->isVisible()) isVisible() check here is redundant, if it wasn't visible, it wouldn't be here
+ {
+ if (!drawablep->isActive())
+ {
+ bool force_update = false;
+ drawablep->updateDistance(camera, force_update);
+ }
+ else if (drawablep->isAvatar())
+ {
+ bool force_update = false;
+ drawablep->updateDistance(camera, force_update); // calls vobj->updateLOD() which calls LLVOAvatar::updateVisibility()
+ }
+ }
+ }
+
+ if (!drawablep->getVOVolume())
+ {
+ for (LLDrawable::face_list_t::iterator iter = drawablep->mFaces.begin();
+ iter != drawablep->mFaces.end(); iter++)
+ {
+ LLFace* facep = *iter;
+
+ if (facep->hasGeometry())
+ {
+ if (facep->getPool())
+ {
+ facep->getPool()->enqueue(facep);
+ }
+ else
+ {
+ break;
+ }
+ }
+ }
+ }
+
+
+ mNumVisibleFaces += drawablep->getNumFaces();
+}
+
+
+void forAllDrawables(LLCullResult::sg_list_t::iterator begin,
+ LLCullResult::sg_list_t::iterator end,
+ void (*func)(LLDrawable*))
+{
+ for (LLCullResult::sg_list_t::iterator i = begin; i != end; ++i)
+ {
+ for (LLSpatialGroup::element_iter j = (*i)->getData().begin(); j != (*i)->getData().end(); ++j)
+ {
+ func(*j);
+ }
+ }
+}
+
+void LLPipeline::forAllVisibleDrawables(void (*func)(LLDrawable*))
+{
+ forAllDrawables(sCull->beginDrawableGroups(), sCull->endDrawableGroups(), func);
+ forAllDrawables(sCull->beginVisibleGroups(), sCull->endVisibleGroups(), func);
+}
+
+//function for creating scripted beacons
+void renderScriptedBeacons(LLDrawable* drawablep)
+{
+ LLViewerObject *vobj = drawablep->getVObj();
+ if (vobj
+ && !vobj->isAvatar()
+ && !vobj->getParent()
+ && vobj->flagScripted())
+ {
+ if (gPipeline.sRenderBeacons)
+ {
+ gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 0.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth);
+ }
+
+ if (gPipeline.sRenderHighlight)
+ {
+ S32 face_id;
+ S32 count = drawablep->getNumFaces();
+ for (face_id = 0; face_id < count; face_id++)
+ {
+ gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) );
+ }
+ }
+ }
+}
+
+void renderScriptedTouchBeacons(LLDrawable* drawablep)
+{
+ LLViewerObject *vobj = drawablep->getVObj();
+ if (vobj
+ && !vobj->isAvatar()
+ && !vobj->getParent()
+ && vobj->flagScripted()
+ && vobj->flagHandleTouch())
+ {
+ if (gPipeline.sRenderBeacons)
+ {
+ gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 0.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth);
+ }
+
+ if (gPipeline.sRenderHighlight)
+ {
+ S32 face_id;
+ S32 count = drawablep->getNumFaces();
+ for (face_id = 0; face_id < count; face_id++)
+ {
+ gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) );
+ }
+ }
+ }
+}
+
+void renderPhysicalBeacons(LLDrawable* drawablep)
+{
+ LLViewerObject *vobj = drawablep->getVObj();
+ if (vobj
+ && !vobj->isAvatar()
+ //&& !vobj->getParent()
+ && vobj->usePhysics())
+ {
+ if (gPipeline.sRenderBeacons)
+ {
+ gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(0.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth);
+ }
+
+ if (gPipeline.sRenderHighlight)
+ {
+ S32 face_id;
+ S32 count = drawablep->getNumFaces();
+ for (face_id = 0; face_id < count; face_id++)
+ {
+ gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) );
+ }
+ }
+ }
+}
+
+void renderMOAPBeacons(LLDrawable* drawablep)
+{
+ LLViewerObject *vobj = drawablep->getVObj();
+
+ if(!vobj || vobj->isAvatar())
+ return;
+
+ BOOL beacon=FALSE;
+ U8 tecount=vobj->getNumTEs();
+ for(int x=0;x<tecount;x++)
+ {
+ if(vobj->getTE(x)->hasMedia())
+ {
+ beacon=TRUE;
+ break;
+ }
+ }
+ if(beacon==TRUE)
+ {
+ if (gPipeline.sRenderBeacons)
+ {
+ gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 1.f, 1.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth);
+ }
+
+ if (gPipeline.sRenderHighlight)
+ {
+ S32 face_id;
+ S32 count = drawablep->getNumFaces();
+ for (face_id = 0; face_id < count; face_id++)
+ {
+ gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) );
+ }
+ }
+ }
+}
+
+void renderParticleBeacons(LLDrawable* drawablep)
+{
+ // Look for attachments, objects, etc.
+ LLViewerObject *vobj = drawablep->getVObj();
+ if (vobj
+ && vobj->isParticleSource())
+ {
+ if (gPipeline.sRenderBeacons)
+ {
+ LLColor4 light_blue(0.5f, 0.5f, 1.f, 0.5f);
+ gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", light_blue, LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth);
+ }
+
+ if (gPipeline.sRenderHighlight)
+ {
+ S32 face_id;
+ S32 count = drawablep->getNumFaces();
+ for (face_id = 0; face_id < count; face_id++)
+ {
+ gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) );
+ }
+ }
+ }
+}
+
+void renderSoundHighlights(LLDrawable* drawablep)
+{
+ // Look for attachments, objects, etc.
+ LLViewerObject *vobj = drawablep->getVObj();
+ if (vobj && vobj->isAudioSource())
+ {
+ if (gPipeline.sRenderHighlight)
+ {
+ S32 face_id;
+ S32 count = drawablep->getNumFaces();
+ for (face_id = 0; face_id < count; face_id++)
+ {
+ gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) );
+ }
+ }
+ }
+}
+
+void LLPipeline::postSort(LLCamera& camera)
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_POST_SORT);
+ LLFastTimer ftm(FTM_STATESORT_POSTSORT);
+
+ assertInitialized();
+
+ llpushcallstacks ;
+ //rebuild drawable geometry
+ for (LLCullResult::sg_list_t::iterator i = sCull->beginDrawableGroups(); i != sCull->endDrawableGroups(); ++i)
+ {
+ LLSpatialGroup* group = *i;
+ if (!sUseOcclusion ||
+ !group->isOcclusionState(LLSpatialGroup::OCCLUDED))
+ {
+ group->rebuildGeom();
+ }
+ }
+ llpushcallstacks ;
+ //rebuild groups
+ sCull->assertDrawMapsEmpty();
+
+ rebuildPriorityGroups();
+ llpushcallstacks ;
+
+ const S32 bin_count = 1024*8;
+
+ static LLCullResult::drawinfo_list_t alpha_bins[bin_count];
+ static U32 bin_size[bin_count];
+
+ //clear one bin per frame to avoid memory bloat
+ static S32 clear_idx = 0;
+ clear_idx = (1+clear_idx)%bin_count;
+ alpha_bins[clear_idx].clear();
+
+ for (U32 j = 0; j < bin_count; j++)
+ {
+ bin_size[j] = 0;
+ }
+
+ //build render map
+ for (LLCullResult::sg_list_t::iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i)
+ {
+ LLSpatialGroup* group = *i;
+ if (sUseOcclusion &&
+ group->isOcclusionState(LLSpatialGroup::OCCLUDED))
+ {
+ continue;
+ }
+
+ if (group->isState(LLSpatialGroup::NEW_DRAWINFO) && group->isState(LLSpatialGroup::GEOM_DIRTY))
+ { //no way this group is going to be drawable without a rebuild
+ group->rebuildGeom();
+ }
+
+ for (LLSpatialGroup::draw_map_t::iterator j = group->mDrawMap.begin(); j != group->mDrawMap.end(); ++j)
+ {
+ LLSpatialGroup::drawmap_elem_t& src_vec = j->second;
+ if (!hasRenderType(j->first))
+ {
+ continue;
+ }
+
+ for (LLSpatialGroup::drawmap_elem_t::iterator k = src_vec.begin(); k != src_vec.end(); ++k)
+ {
+ if (sMinRenderSize > 0.f)
+ {
+ LLVector4a bounds;
+ bounds.setSub((*k)->mExtents[1],(*k)->mExtents[0]);
+
+ if (llmax(llmax(bounds[0], bounds[1]), bounds[2]) > sMinRenderSize)
+ {
+ sCull->pushDrawInfo(j->first, *k);
+ }
+ }
+ else
+ {
+ sCull->pushDrawInfo(j->first, *k);
+ }
+ }
+ }
+
+ if (hasRenderType(LLPipeline::RENDER_TYPE_PASS_ALPHA))
+ {
+ LLSpatialGroup::draw_map_t::iterator alpha = group->mDrawMap.find(LLRenderPass::PASS_ALPHA);
+
+ if (alpha != group->mDrawMap.end())
+ { //store alpha groups for sorting
+ LLSpatialBridge* bridge = group->mSpatialPartition->asBridge();
+ if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD)
+ {
+ if (bridge)
+ {
+ LLCamera trans_camera = bridge->transformCamera(camera);
+ group->updateDistance(trans_camera);
+ }
+ else
+ {
+ group->updateDistance(camera);
+ }
+ }
+
+ if (hasRenderType(LLDrawPool::POOL_ALPHA))
+ {
+ sCull->pushAlphaGroup(group);
+ }
+ }
+ }
+ }
+
+ if (!sShadowRender)
+ {
+ std::sort(sCull->beginAlphaGroups(), sCull->endAlphaGroups(), LLSpatialGroup::CompareDepthGreater());
+ }
+ llpushcallstacks ;
+ // only render if the flag is set. The flag is only set if we are in edit mode or the toggle is set in the menus
+ if (LLFloaterReg::instanceVisible("beacons") && !sShadowRender)
+ {
+ if (sRenderScriptedTouchBeacons)
+ {
+ // Only show the beacon on the root object.
+ forAllVisibleDrawables(renderScriptedTouchBeacons);
+ }
+ else
+ if (sRenderScriptedBeacons)
+ {
+ // Only show the beacon on the root object.
+ forAllVisibleDrawables(renderScriptedBeacons);
+ }
+
+ if (sRenderPhysicalBeacons)
+ {
+ // Only show the beacon on the root object.
+ forAllVisibleDrawables(renderPhysicalBeacons);
+ }
+
+ if(sRenderMOAPBeacons)
+ {
+ forAllVisibleDrawables(renderMOAPBeacons);
+ }
+
+ if (sRenderParticleBeacons)
+ {
+ forAllVisibleDrawables(renderParticleBeacons);
+ }
+
+ // If god mode, also show audio cues
+ if (sRenderSoundBeacons && gAudiop)
+ {
+ // Walk all sound sources and render out beacons for them. Note, this isn't done in the ForAllVisibleDrawables function, because some are not visible.
+ LLAudioEngine::source_map::iterator iter;
+ for (iter = gAudiop->mAllSources.begin(); iter != gAudiop->mAllSources.end(); ++iter)
+ {
+ LLAudioSource *sourcep = iter->second;
+
+ LLVector3d pos_global = sourcep->getPositionGlobal();
+ LLVector3 pos = gAgent.getPosAgentFromGlobal(pos_global);
+ if (gPipeline.sRenderBeacons)
+ {
+ //pos += LLVector3(0.f, 0.f, 0.2f);
+ gObjectList.addDebugBeacon(pos, "", LLColor4(1.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), DebugBeaconLineWidth);
+ }
+ }
+ // now deal with highlights for all those seeable sound sources
+ forAllVisibleDrawables(renderSoundHighlights);
+ }
+ }
+ llpushcallstacks ;
+ // If managing your telehub, draw beacons at telehub and currently selected spawnpoint.
+ if (LLFloaterTelehub::renderBeacons())
+ {
+ LLFloaterTelehub::addBeacons();
+ }
+
+ if (!sShadowRender)
+ {
+ mSelectedFaces.clear();
+
+ // Draw face highlights for selected faces.
+ if (LLSelectMgr::getInstance()->getTEMode())
+ {
+ struct f : public LLSelectedTEFunctor
+ {
+ virtual bool apply(LLViewerObject* object, S32 te)
+ {
+ if (object->mDrawable)
+ {
+ gPipeline.mSelectedFaces.push_back(object->mDrawable->getFace(te));
+ }
+ return true;
+ }
+ } func;
+ LLSelectMgr::getInstance()->getSelection()->applyToTEs(&func);
+ }
+ }
+
+ //LLSpatialGroup::sNoDelete = FALSE;
+ llpushcallstacks ;
+}
+
+
+void render_hud_elements()
+{
+ LLMemType mt_rhe(LLMemType::MTYPE_PIPELINE_RENDER_HUD_ELS);
+ LLFastTimer t(FTM_RENDER_UI);
+ gPipeline.disableLights();
+
+ LLGLDisable fog(GL_FOG);
+ LLGLSUIDefault gls_ui;
+
+ LLGLEnable stencil(GL_STENCIL_TEST);
+ glStencilFunc(GL_ALWAYS, 255, 0xFFFFFFFF);
+ glStencilMask(0xFFFFFFFF);
+ glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
+
+ gGL.color4f(1,1,1,1);
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gUIProgram.bind();
+ }
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE);
+
+ if (!LLPipeline::sReflectionRender && gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
+ {
+ LLGLEnable multisample(LLPipeline::RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
+ gViewerWindow->renderSelections(FALSE, FALSE, FALSE); // For HUD version in render_ui_3d()
+
+ // Draw the tracking overlays
+ LLTracker::render3D();
+
+ // Show the property lines
+ LLWorld::getInstance()->renderPropertyLines();
+ LLViewerParcelMgr::getInstance()->render();
+ LLViewerParcelMgr::getInstance()->renderParcelCollision();
+
+ // Render name tags.
+ LLHUDObject::renderAll();
+ }
+ else if (gForceRenderLandFence)
+ {
+ // This is only set when not rendering the UI, for parcel snapshots
+ LLViewerParcelMgr::getInstance()->render();
+ }
+ else if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
+ {
+ LLHUDText::renderAllHUD();
+ }
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gUIProgram.unbind();
+ }
+ gGL.flush();
+}
+
+void LLPipeline::renderHighlights()
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_RENDER_HL);
+
+ assertInitialized();
+
+ // Draw 3D UI elements here (before we clear the Z buffer in POOL_HUD)
+ // Render highlighted faces.
+ LLGLSPipelineAlpha gls_pipeline_alpha;
+ LLColor4 color(1.f, 1.f, 1.f, 0.5f);
+ LLGLEnable color_mat(GL_COLOR_MATERIAL);
+ disableLights();
+
+ if (!hasRenderType(LLPipeline::RENDER_TYPE_HUD) && !mHighlightSet.empty())
+ { //draw blurry highlight image over screen
+ LLGLEnable blend(GL_BLEND);
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
+ LLGLDisable test(GL_ALPHA_TEST);
+
+ LLGLEnable stencil(GL_STENCIL_TEST);
+ gGL.flush();
+ glStencilMask(0xFFFFFFFF);
+ glClearStencil(1);
+ glClear(GL_STENCIL_BUFFER_BIT);
+
+ glStencilFunc(GL_ALWAYS, 0, 0xFFFFFFFF);
+ glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
+
+ gGL.setColorMask(false, false);
+ for (std::set<HighlightItem>::iterator iter = mHighlightSet.begin(); iter != mHighlightSet.end(); ++iter)
+ {
+ renderHighlight(iter->mItem->getVObj(), 1.f);
+ }
+ gGL.setColorMask(true, false);
+
+ glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
+ glStencilFunc(GL_NOTEQUAL, 0, 0xFFFFFFFF);
+
+ //gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA);
+
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+
+ gGL.getTexUnit(0)->bind(&mHighlight);
+
+ LLVector2 tc1;
+ LLVector2 tc2;
+
+ tc1.setVec(0,0);
+ tc2.setVec(2,2);
+
+ gGL.begin(LLRender::TRIANGLES);
+
+ F32 scale = RenderHighlightBrightness;
+ LLColor4 color = RenderHighlightColor;
+ F32 thickness = RenderHighlightThickness;
+
+ for (S32 pass = 0; pass < 2; ++pass)
+ {
+ if (pass == 0)
+ {
+ gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA);
+ }
+ else
+ {
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+ }
+
+ for (S32 i = 0; i < 8; ++i)
+ {
+ for (S32 j = 0; j < 8; ++j)
+ {
+ LLVector2 tc(i-4+0.5f, j-4+0.5f);
+
+ F32 dist = 1.f-(tc.length()/sqrtf(32.f));
+ dist *= scale/64.f;
+
+ tc *= thickness;
+ tc.mV[0] = (tc.mV[0])/mHighlight.getWidth();
+ tc.mV[1] = (tc.mV[1])/mHighlight.getHeight();
+
+ gGL.color4f(color.mV[0],
+ color.mV[1],
+ color.mV[2],
+ color.mV[3]*dist);
+
+ gGL.texCoord2f(tc.mV[0]+tc1.mV[0], tc.mV[1]+tc2.mV[1]);
+ gGL.vertex2f(-1,3);
+
+ gGL.texCoord2f(tc.mV[0]+tc1.mV[0], tc.mV[1]+tc1.mV[1]);
+ gGL.vertex2f(-1,-1);
+
+ gGL.texCoord2f(tc.mV[0]+tc2.mV[0], tc.mV[1]+tc1.mV[1]);
+ gGL.vertex2f(3,-1);
+ }
+ }
+ }
+
+ gGL.end();
+
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+
+ //gGL.setSceneBlendType(LLRender::BT_ALPHA);
+ }
+
+ if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0))
+ {
+ gHighlightProgram.bind();
+ gGL.diffuseColor4f(1,1,1,0.5f);
+ }
+
+ if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED))
+ {
+ // Make sure the selection image gets downloaded and decoded
+ if (!mFaceSelectImagep)
+ {
+ mFaceSelectImagep = LLViewerTextureManager::getFetchedTexture(IMG_FACE_SELECT);
+ }
+ mFaceSelectImagep->addTextureStats((F32)MAX_IMAGE_AREA);
+
+ U32 count = mSelectedFaces.size();
+ for (U32 i = 0; i < count; i++)
+ {
+ LLFace *facep = mSelectedFaces[i];
+ if (!facep || facep->getDrawable()->isDead())
+ {
+ llerrs << "Bad face on selection" << llendl;
+ return;
+ }
+
+ facep->renderSelected(mFaceSelectImagep, color);
+ }
+ }
+
+ if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED))
+ {
+ // Paint 'em red!
+ color.setVec(1.f, 0.f, 0.f, 0.5f);
+
+ int count = mHighlightFaces.size();
+ for (S32 i = 0; i < count; i++)
+ {
+ LLFace* facep = mHighlightFaces[i];
+ facep->renderSelected(LLViewerTexture::sNullImagep, color);
+ }
+ }
+
+ // Contains a list of the faces of objects that are physical or
+ // have touch-handlers.
+ mHighlightFaces.clear();
+
+ if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0)
+ {
+ gHighlightProgram.unbind();
+ }
+}
+
+//debug use
+U32 LLPipeline::sCurRenderPoolType = 0 ;
+
+void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate)
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_RENDER_GEOM);
+ LLFastTimer t(FTM_RENDER_GEOMETRY);
+
+ assertInitialized();
+
+ F32 saved_modelview[16];
+ F32 saved_projection[16];
+
+ //HACK: preserve/restore matrices around HUD render
+ if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
+ {
+ for (U32 i = 0; i < 16; i++)
+ {
+ saved_modelview[i] = gGLModelView[i];
+ saved_projection[i] = gGLProjection[i];
+ }
+ }
+
+ ///////////////////////////////////////////
+ //
+ // Sync and verify GL state
+ //
+ //
+
+ stop_glerror();
+
+ LLVertexBuffer::unbind();
+
+ // Do verification of GL state
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
+ LLGLState::checkClientArrays();
+ if (mRenderDebugMask & RENDER_DEBUG_VERIFY)
+ {
+ if (!verify())
+ {
+ llerrs << "Pipeline verification failed!" << llendl;
+ }
+ }
+
+ LLAppViewer::instance()->pingMainloopTimeout("Pipeline:ForceVBO");
+
+ // Initialize lots of GL state to "safe" values
+ gGL.matrixMode(LLRender::MM_TEXTURE);
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+
+ LLGLSPipeline gls_pipeline;
+ LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
+
+ LLGLState gls_color_material(GL_COLOR_MATERIAL, mLightingDetail < 2);
+
+ // Toggle backface culling for debugging
+ LLGLEnable cull_face(mBackfaceCull ? GL_CULL_FACE : 0);
+ // Set fog
+ BOOL use_fog = hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_FOG);
+ LLGLEnable fog_enable(use_fog &&
+ !gPipeline.canUseWindLightShadersOnObjects() ? GL_FOG : 0);
+ gSky.updateFog(camera.getFar());
+ if (!use_fog)
+ {
+ sUnderWaterRender = FALSE;
+ }
+
+ gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sDefaultImagep);
+ LLViewerFetchedTexture::sDefaultImagep->setAddressMode(LLTexUnit::TAM_WRAP);
+
+
+ //////////////////////////////////////////////
+ //
+ // Actually render all of the geometry
+ //
+ //
+ stop_glerror();
+
+ LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDrawPools");
+
+ for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter)
+ {
+ LLDrawPool *poolp = *iter;
+ if (hasRenderType(poolp->getType()))
+ {
+ poolp->prerender();
+ }
+ }
+
+ {
+ LLFastTimer t(FTM_POOLS);
+
+ // HACK: don't calculate local lights if we're rendering the HUD!
+ // Removing this check will cause bad flickering when there are
+ // HUD elements being rendered AND the user is in flycam mode -nyx
+ if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
+ {
+ calcNearbyLights(camera);
+ setupHWLights(NULL);
+ }
+
+ BOOL occlude = sUseOcclusion > 1;
+ U32 cur_type = 0;
+
+ pool_set_t::iterator iter1 = mPools.begin();
+ while ( iter1 != mPools.end() )
+ {
+ LLDrawPool *poolp = *iter1;
+
+ cur_type = poolp->getType();
+
+ //debug use
+ sCurRenderPoolType = cur_type ;
+
+ if (occlude && cur_type >= LLDrawPool::POOL_GRASS)
+ {
+ occlude = FALSE;
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
+ LLGLSLShader::bindNoShader();
+ doOcclusion(camera);
+ }
+
+ pool_set_t::iterator iter2 = iter1;
+ if (hasRenderType(poolp->getType()) && poolp->getNumPasses() > 0)
+ {
+ LLFastTimer t(FTM_POOLRENDER);
+
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
+
+ for( S32 i = 0; i < poolp->getNumPasses(); i++ )
+ {
+ LLVertexBuffer::unbind();
+ poolp->beginRenderPass(i);
+ for (iter2 = iter1; iter2 != mPools.end(); iter2++)
+ {
+ LLDrawPool *p = *iter2;
+ if (p->getType() != cur_type)
+ {
+ break;
+ }
+
+ p->render(i);
+ }
+ poolp->endRenderPass(i);
+ LLVertexBuffer::unbind();
+ if (gDebugGL)
+ {
+ std::string msg = llformat("pass %d", i);
+ LLGLState::checkStates(msg);
+ //LLGLState::checkTextureChannels(msg);
+ //LLGLState::checkClientArrays(msg);
+ }
+ }
+ }
+ else
+ {
+ // Skip all pools of this type
+ for (iter2 = iter1; iter2 != mPools.end(); iter2++)
+ {
+ LLDrawPool *p = *iter2;
+ if (p->getType() != cur_type)
+ {
+ break;
+ }
+ }
+ }
+ iter1 = iter2;
+ stop_glerror();
+ }
+
+ LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDrawPoolsEnd");
+
+ LLVertexBuffer::unbind();
+
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
+
+ if (occlude)
+ {
+ occlude = FALSE;
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
+ LLGLSLShader::bindNoShader();
+ doOcclusion(camera);
+ }
+ }
+
+ LLVertexBuffer::unbind();
+ LLGLState::checkStates();
+
+ if (!LLPipeline::sImpostorRender)
+ {
+ LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderHighlights");
+
+ if (!sReflectionRender)
+ {
+ renderHighlights();
+ }
+
+ // Contains a list of the faces of objects that are physical or
+ // have touch-handlers.
+ mHighlightFaces.clear();
+
+ LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDebug");
+
+ renderDebug();
+
+ LLVertexBuffer::unbind();
+
+ if (!LLPipeline::sReflectionRender && !LLPipeline::sRenderDeferred)
+ {
+ if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
+ {
+ // Render debugging beacons.
+ gObjectList.renderObjectBeacons();
+ gObjectList.resetObjectBeacons();
+ }
+ else
+ {
+ // Make sure particle effects disappear
+ LLHUDObject::renderAllForTimer();
+ }
+ }
+ else
+ {
+ // Make sure particle effects disappear
+ LLHUDObject::renderAllForTimer();
+ }
+
+ LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderGeomEnd");
+
+ //HACK: preserve/restore matrices around HUD render
+ if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
+ {
+ for (U32 i = 0; i < 16; i++)
+ {
+ gGLModelView[i] = saved_modelview[i];
+ gGLProjection[i] = saved_projection[i];
+ }
+ }
+ }
+
+ LLVertexBuffer::unbind();
+
+ LLGLState::checkStates();
+// LLGLState::checkTextureChannels();
+// LLGLState::checkClientArrays();
+}
+
+void LLPipeline::renderGeomDeferred(LLCamera& camera)
+{
+ LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderGeomDeferred");
+
+ LLMemType mt_rgd(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_DEFFERRED);
+ LLFastTimer t(FTM_RENDER_GEOMETRY);
+
+ LLFastTimer t2(FTM_POOLS);
+
+ LLGLEnable cull(GL_CULL_FACE);
+
+ LLGLEnable stencil(GL_STENCIL_TEST);
+ glStencilFunc(GL_ALWAYS, 1, 0xFFFFFFFF);
+ stop_glerror();
+ glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
+ stop_glerror();
+
+ for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter)
+ {
+ LLDrawPool *poolp = *iter;
+ if (hasRenderType(poolp->getType()))
+ {
+ poolp->prerender();
+ }
+ }
+
+ LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
+
+ LLVertexBuffer::unbind();
+
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
+ LLGLState::checkClientArrays();
+
+ U32 cur_type = 0;
+
+ gGL.setColorMask(true, true);
+
+ pool_set_t::iterator iter1 = mPools.begin();
+
+ while ( iter1 != mPools.end() )
+ {
+ LLDrawPool *poolp = *iter1;
+
+ cur_type = poolp->getType();
+
+ pool_set_t::iterator iter2 = iter1;
+ if (hasRenderType(poolp->getType()) && poolp->getNumDeferredPasses() > 0)
+ {
+ LLFastTimer t(FTM_POOLRENDER);
+
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
+
+ for( S32 i = 0; i < poolp->getNumDeferredPasses(); i++ )
+ {
+ LLVertexBuffer::unbind();
+ poolp->beginDeferredPass(i);
+ for (iter2 = iter1; iter2 != mPools.end(); iter2++)
+ {
+ LLDrawPool *p = *iter2;
+ if (p->getType() != cur_type)
+ {
+ break;
+ }
+
+ p->renderDeferred(i);
+ }
+ poolp->endDeferredPass(i);
+ LLVertexBuffer::unbind();
+
+ if (gDebugGL || gDebugPipeline)
+ {
+ LLGLState::checkStates();
+ }
+ }
+ }
+ else
+ {
+ // Skip all pools of this type
+ for (iter2 = iter1; iter2 != mPools.end(); iter2++)
+ {
+ LLDrawPool *p = *iter2;
+ if (p->getType() != cur_type)
+ {
+ break;
+ }
+ }
+ }
+ iter1 = iter2;
+ stop_glerror();
+ }
+
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
+
+ gGL.setColorMask(true, false);
+}
+
+void LLPipeline::renderGeomPostDeferred(LLCamera& camera)
+{
+ LLMemType mt_rgpd(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_POST_DEF);
+ LLFastTimer t(FTM_POOLS);
+ U32 cur_type = 0;
+
+ LLGLEnable cull(GL_CULL_FACE);
+
+ LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
+
+ calcNearbyLights(camera);
+ setupHWLights(NULL);
+
+ gGL.setColorMask(true, false);
+
+ pool_set_t::iterator iter1 = mPools.begin();
+ BOOL occlude = LLPipeline::sUseOcclusion > 1;
+
+ while ( iter1 != mPools.end() )
+ {
+ LLDrawPool *poolp = *iter1;
+
+ cur_type = poolp->getType();
+
+ if (occlude && cur_type >= LLDrawPool::POOL_GRASS)
+ {
+ occlude = FALSE;
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
+ LLGLSLShader::bindNoShader();
+ doOcclusion(camera);
+ gGL.setColorMask(true, false);
+ }
+
+ pool_set_t::iterator iter2 = iter1;
+ if (hasRenderType(poolp->getType()) && poolp->getNumPostDeferredPasses() > 0)
+ {
+ LLFastTimer t(FTM_POOLRENDER);
+
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
+
+ for( S32 i = 0; i < poolp->getNumPostDeferredPasses(); i++ )
+ {
+ LLVertexBuffer::unbind();
+ poolp->beginPostDeferredPass(i);
+ for (iter2 = iter1; iter2 != mPools.end(); iter2++)
+ {
+ LLDrawPool *p = *iter2;
+ if (p->getType() != cur_type)
+ {
+ break;
+ }
+
+ p->renderPostDeferred(i);
+ }
+ poolp->endPostDeferredPass(i);
+ LLVertexBuffer::unbind();
+
+ if (gDebugGL || gDebugPipeline)
+ {
+ LLGLState::checkStates();
+ }
+ }
+ }
+ else
+ {
+ // Skip all pools of this type
+ for (iter2 = iter1; iter2 != mPools.end(); iter2++)
+ {
+ LLDrawPool *p = *iter2;
+ if (p->getType() != cur_type)
+ {
+ break;
+ }
+ }
+ }
+ iter1 = iter2;
+ stop_glerror();
+ }
+
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
+
+ if (occlude)
+ {
+ occlude = FALSE;
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
+ LLGLSLShader::bindNoShader();
+ doOcclusion(camera);
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
+ }
+}
+
+void LLPipeline::renderGeomShadow(LLCamera& camera)
+{
+ LLMemType mt_rgs(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_SHADOW);
+ U32 cur_type = 0;
+
+ LLGLEnable cull(GL_CULL_FACE);
+
+ LLVertexBuffer::unbind();
+
+ pool_set_t::iterator iter1 = mPools.begin();
+
+ while ( iter1 != mPools.end() )
+ {
+ LLDrawPool *poolp = *iter1;
+
+ cur_type = poolp->getType();
+
+ pool_set_t::iterator iter2 = iter1;
+ if (hasRenderType(poolp->getType()) && poolp->getNumShadowPasses() > 0)
+ {
+ poolp->prerender() ;
+
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
+
+ for( S32 i = 0; i < poolp->getNumShadowPasses(); i++ )
+ {
+ LLVertexBuffer::unbind();
+ poolp->beginShadowPass(i);
+ for (iter2 = iter1; iter2 != mPools.end(); iter2++)
+ {
+ LLDrawPool *p = *iter2;
+ if (p->getType() != cur_type)
+ {
+ break;
+ }
+
+ p->renderShadow(i);
+ }
+ poolp->endShadowPass(i);
+ LLVertexBuffer::unbind();
+
+ LLGLState::checkStates();
+ }
+ }
+ else
+ {
+ // Skip all pools of this type
+ for (iter2 = iter1; iter2 != mPools.end(); iter2++)
+ {
+ LLDrawPool *p = *iter2;
+ if (p->getType() != cur_type)
+ {
+ break;
+ }
+ }
+ }
+ iter1 = iter2;
+ stop_glerror();
+ }
+
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
+}
+
+
+void LLPipeline::addTrianglesDrawn(S32 index_count, U32 render_type)
+{
+ assertInitialized();
+ S32 count = 0;
+ if (render_type == LLRender::TRIANGLE_STRIP)
+ {
+ count = index_count-2;
+ }
+ else
+ {
+ count = index_count/3;
+ }
+
+ mTrianglesDrawn += count;
+ mBatchCount++;
+ mMaxBatchSize = llmax(mMaxBatchSize, count);
+ mMinBatchSize = llmin(mMinBatchSize, count);
+
+ if (LLPipeline::sRenderFrameTest)
+ {
+ gViewerWindow->getWindow()->swapBuffers();
+ ms_sleep(16);
+ }
+}
+
+void LLPipeline::renderPhysicsDisplay()
+{
+ if (!hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PHYSICS_SHAPES))
+ {
+ return;
+ }
+
+ allocatePhysicsBuffer();
+
+ gGL.flush();
+ mPhysicsDisplay.bindTarget();
+ glClearColor(0,0,0,1);
+ gGL.setColorMask(true, true);
+ mPhysicsDisplay.clear();
+ glClearColor(0,0,0,0);
+
+ gGL.setColorMask(true, false);
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gDebugProgram.bind();
+ }
+
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* region = *iter;
+ for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
+ {
+ LLSpatialPartition* part = region->getSpatialPartition(i);
+ if (part)
+ {
+ if (hasRenderType(part->mDrawableType))
+ {
+ part->renderPhysicsShapes();
+ }
+ }
+ }
+ }
+
+ for (LLCullResult::bridge_list_t::const_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i)
+ {
+ LLSpatialBridge* bridge = *i;
+ if (!bridge->isDead() && hasRenderType(bridge->mDrawableType))
+ {
+ gGL.pushMatrix();
+ gGL.multMatrix((F32*)bridge->mDrawable->getRenderMatrix().mMatrix);
+ bridge->renderPhysicsShapes();
+ gGL.popMatrix();
+ }
+ }
+
+ gGL.flush();
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gDebugProgram.unbind();
+ }
+
+ mPhysicsDisplay.flush();
+}
+
+
+void LLPipeline::renderDebug()
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE);
+
+ assertInitialized();
+
+ gGL.color4f(1,1,1,1);
+
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
+ gGL.setColorMask(true, false);
+
+ bool hud_only = hasRenderType(LLPipeline::RENDER_TYPE_HUD);
+
+
+ if (!hud_only && !mDebugBlips.empty())
+ { //render debug blips
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gUIProgram.bind();
+ }
+
+ gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep, true);
+
+ glPointSize(8.f);
+ LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS);
+
+ gGL.begin(LLRender::POINTS);
+ for (std::list<DebugBlip>::iterator iter = mDebugBlips.begin(); iter != mDebugBlips.end(); )
+ {
+ DebugBlip& blip = *iter;
+
+ blip.mAge += gFrameIntervalSeconds;
+ if (blip.mAge > 2.f)
+ {
+ mDebugBlips.erase(iter++);
+ }
+ else
+ {
+ iter++;
+ }
+
+ blip.mPosition.mV[2] += gFrameIntervalSeconds*2.f;
+
+ gGL.color4fv(blip.mColor.mV);
+ gGL.vertex3fv(blip.mPosition.mV);
+ }
+ gGL.end();
+ gGL.flush();
+ glPointSize(1.f);
+ }
+
+
+ // Debug stuff.
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* region = *iter;
+ for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
+ {
+ LLSpatialPartition* part = region->getSpatialPartition(i);
+ if (part)
+ {
+ if ( hud_only && (part->mDrawableType == RENDER_TYPE_HUD || part->mDrawableType == RENDER_TYPE_HUD_PARTICLES) ||
+ !hud_only && hasRenderType(part->mDrawableType) )
+ {
+ part->renderDebug();
+ }
+ }
+ }
+ }
+
+ for (LLCullResult::bridge_list_t::const_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i)
+ {
+ LLSpatialBridge* bridge = *i;
+ if (!bridge->isDead() && hasRenderType(bridge->mDrawableType))
+ {
+ gGL.pushMatrix();
+ gGL.multMatrix((F32*)bridge->mDrawable->getRenderMatrix().mMatrix);
+ bridge->renderDebug();
+ gGL.popMatrix();
+ }
+ }
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gUIProgram.bind();
+ }
+
+ if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA))
+ {
+ LLVertexBuffer::unbind();
+
+ LLGLEnable blend(GL_BLEND);
+ LLGLDepthTest depth(TRUE, FALSE);
+ LLGLDisable cull(GL_CULL_FACE);
+
+ gGL.color4f(1,1,1,1);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ F32 a = 0.1f;
+
+ F32 col[] =
+ {
+ 1,0,0,a,
+ 0,1,0,a,
+ 0,0,1,a,
+ 1,0,1,a,
+
+ 1,1,0,a,
+ 0,1,1,a,
+ 1,1,1,a,
+ 1,0,1,a,
+ };
+
+ for (U32 i = 0; i < 8; i++)
+ {
+ LLVector3* frust = mShadowCamera[i].mAgentFrustum;
+
+ if (i > 3)
+ { //render shadow frusta as volumes
+ if (mShadowFrustPoints[i-4].empty())
+ {
+ continue;
+ }
+
+ gGL.color4fv(col+(i-4)*4);
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[4].mV);
+ gGL.vertex3fv(frust[1].mV); gGL.vertex3fv(frust[5].mV);
+ gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[6].mV);
+ gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[7].mV);
+ gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[4].mV);
+ gGL.end();
+
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.vertex3fv(frust[0].mV);
+ gGL.vertex3fv(frust[1].mV);
+ gGL.vertex3fv(frust[3].mV);
+ gGL.vertex3fv(frust[2].mV);
+ gGL.end();
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.vertex3fv(frust[4].mV);
+ gGL.vertex3fv(frust[5].mV);
+ gGL.vertex3fv(frust[7].mV);
+ gGL.vertex3fv(frust[6].mV);
+ gGL.end();
+ }
+
+
+ if (i < 4)
+ {
+
+ //if (i == 0 || !mShadowFrustPoints[i].empty())
+ {
+ //render visible point cloud
+ gGL.flush();
+ glPointSize(8.f);
+ gGL.begin(LLRender::POINTS);
+
+ F32* c = col+i*4;
+ gGL.color3fv(c);
+
+ for (U32 j = 0; j < mShadowFrustPoints[i].size(); ++j)
+ {
+ gGL.vertex3fv(mShadowFrustPoints[i][j].mV);
+
+ }
+ gGL.end();
+
+ gGL.flush();
+ glPointSize(1.f);
+
+ LLVector3* ext = mShadowExtents[i];
+ LLVector3 pos = (ext[0]+ext[1])*0.5f;
+ LLVector3 size = (ext[1]-ext[0])*0.5f;
+ drawBoxOutline(pos, size);
+
+ //render camera frustum splits as outlines
+ gGL.begin(LLRender::LINES);
+ gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[1].mV);
+ gGL.vertex3fv(frust[1].mV); gGL.vertex3fv(frust[2].mV);
+ gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[3].mV);
+ gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[0].mV);
+ gGL.vertex3fv(frust[4].mV); gGL.vertex3fv(frust[5].mV);
+ gGL.vertex3fv(frust[5].mV); gGL.vertex3fv(frust[6].mV);
+ gGL.vertex3fv(frust[6].mV); gGL.vertex3fv(frust[7].mV);
+ gGL.vertex3fv(frust[7].mV); gGL.vertex3fv(frust[4].mV);
+ gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[4].mV);
+ gGL.vertex3fv(frust[1].mV); gGL.vertex3fv(frust[5].mV);
+ gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[6].mV);
+ gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[7].mV);
+ gGL.end();
+ }
+ }
+
+ /*gGL.flush();
+ glLineWidth(16-i*2);
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* region = *iter;
+ for (U32 j = 0; j < LLViewerRegion::NUM_PARTITIONS; j++)
+ {
+ LLSpatialPartition* part = region->getSpatialPartition(j);
+ if (part)
+ {
+ if (hasRenderType(part->mDrawableType))
+ {
+ part->renderIntersectingBBoxes(&mShadowCamera[i]);
+ }
+ }
+ }
+ }
+ gGL.flush();
+ glLineWidth(1.f);*/
+ }
+ }
+
+ if (mRenderDebugMask & RENDER_DEBUG_WIND_VECTORS)
+ {
+ gAgent.getRegion()->mWind.renderVectors();
+ }
+
+ if (mRenderDebugMask & RENDER_DEBUG_COMPOSITION)
+ {
+ // Debug composition layers
+ F32 x, y;
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ if (gAgent.getRegion())
+ {
+ gGL.begin(LLRender::POINTS);
+ // Draw the composition layer for the region that I'm in.
+ for (x = 0; x <= 260; x++)
+ {
+ for (y = 0; y <= 260; y++)
+ {
+ if ((x > 255) || (y > 255))
+ {
+ gGL.color4f(1.f, 0.f, 0.f, 1.f);
+ }
+ else
+ {
+ gGL.color4f(0.f, 0.f, 1.f, 1.f);
+ }
+ F32 z = gAgent.getRegion()->getCompositionXY((S32)x, (S32)y);
+ z *= 5.f;
+ z += 50.f;
+ gGL.vertex3f(x, y, z);
+ }
+ }
+ gGL.end();
+ }
+ }
+
+ if (mRenderDebugMask & LLPipeline::RENDER_DEBUG_BUILD_QUEUE)
+ {
+ U32 count = 0;
+ U32 size = mGroupQ2.size();
+ LLColor4 col;
+
+ LLVertexBuffer::unbind();
+ LLGLEnable blend(GL_BLEND);
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE);
+ gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep);
+
+ gGL.pushMatrix();
+ gGL.loadMatrix(gGLModelView);
+ gGLLastMatrix = NULL;
+
+ for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ2.begin(); iter != mGroupQ2.end(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ if (group->isDead())
+ {
+ continue;
+ }
+
+ LLSpatialBridge* bridge = group->mSpatialPartition->asBridge();
+
+ if (bridge && (!bridge->mDrawable || bridge->mDrawable->isDead()))
+ {
+ continue;
+ }
+
+ if (bridge)
+ {
+ gGL.pushMatrix();
+ gGL.multMatrix((F32*)bridge->mDrawable->getRenderMatrix().mMatrix);
+ }
+
+ F32 alpha = llclamp((F32) (size-count)/size, 0.f, 1.f);
+
+
+ LLVector2 c(1.f-alpha, alpha);
+ c.normVec();
+
+
+ ++count;
+ col.set(c.mV[0], c.mV[1], 0, alpha*0.5f+0.5f);
+ group->drawObjectBox(col);
+
+ if (bridge)
+ {
+ gGL.popMatrix();
+ }
+ }
+
+ gGL.popMatrix();
+ }
+
+ gGL.flush();
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gUIProgram.unbind();
+}
+}
+
+void LLPipeline::rebuildPools()
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_REBUILD_POOLS);
+
+ assertInitialized();
+
+ S32 max_count = mPools.size();
+ pool_set_t::iterator iter1 = mPools.upper_bound(mLastRebuildPool);
+ while(max_count > 0 && mPools.size() > 0) // && num_rebuilds < MAX_REBUILDS)
+ {
+ if (iter1 == mPools.end())
+ {
+ iter1 = mPools.begin();
+ }
+ LLDrawPool* poolp = *iter1;
+
+ if (poolp->isDead())
+ {
+ mPools.erase(iter1++);
+ removeFromQuickLookup( poolp );
+ if (poolp == mLastRebuildPool)
+ {
+ mLastRebuildPool = NULL;
+ }
+ delete poolp;
+ }
+ else
+ {
+ mLastRebuildPool = poolp;
+ iter1++;
+ }
+ max_count--;
+ }
+
+ if (isAgentAvatarValid())
+ {
+ gAgentAvatarp->rebuildHUD();
+ }
+}
+
+void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp )
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_QUICK_LOOKUP);
+
+ assertInitialized();
+
+ switch( new_poolp->getType() )
+ {
+ case LLDrawPool::POOL_SIMPLE:
+ if (mSimplePool)
+ {
+ llassert(0);
+ llwarns << "Ignoring duplicate simple pool." << llendl;
+ }
+ else
+ {
+ mSimplePool = (LLRenderPass*) new_poolp;
+ }
+ break;
+
+ case LLDrawPool::POOL_GRASS:
+ if (mGrassPool)
+ {
+ llassert(0);
+ llwarns << "Ignoring duplicate grass pool." << llendl;
+ }
+ else
+ {
+ mGrassPool = (LLRenderPass*) new_poolp;
+ }
+ break;
+
+ case LLDrawPool::POOL_FULLBRIGHT:
+ if (mFullbrightPool)
+ {
+ llassert(0);
+ llwarns << "Ignoring duplicate simple pool." << llendl;
+ }
+ else
+ {
+ mFullbrightPool = (LLRenderPass*) new_poolp;
+ }
+ break;
+
+ case LLDrawPool::POOL_INVISIBLE:
+ if (mInvisiblePool)
+ {
+ llassert(0);
+ llwarns << "Ignoring duplicate simple pool." << llendl;
+ }
+ else
+ {
+ mInvisiblePool = (LLRenderPass*) new_poolp;
+ }
+ break;
+
+ case LLDrawPool::POOL_GLOW:
+ if (mGlowPool)
+ {
+ llassert(0);
+ llwarns << "Ignoring duplicate glow pool." << llendl;
+ }
+ else
+ {
+ mGlowPool = (LLRenderPass*) new_poolp;
+ }
+ break;
+
+ case LLDrawPool::POOL_TREE:
+ mTreePools[ uintptr_t(new_poolp->getTexture()) ] = new_poolp ;
+ break;
+
+ case LLDrawPool::POOL_TERRAIN:
+ mTerrainPools[ uintptr_t(new_poolp->getTexture()) ] = new_poolp ;
+ break;
+
+ case LLDrawPool::POOL_BUMP:
+ if (mBumpPool)
+ {
+ llassert(0);
+ llwarns << "Ignoring duplicate bump pool." << llendl;
+ }
+ else
+ {
+ mBumpPool = new_poolp;
+ }
+ break;
+
+ case LLDrawPool::POOL_ALPHA:
+ if( mAlphaPool )
+ {
+ llassert(0);
+ llwarns << "LLPipeline::addPool(): Ignoring duplicate Alpha pool" << llendl;
+ }
+ else
+ {
+ mAlphaPool = new_poolp;
+ }
+ break;
+
+ case LLDrawPool::POOL_AVATAR:
+ break; // Do nothing
+
+ case LLDrawPool::POOL_SKY:
+ if( mSkyPool )
+ {
+ llassert(0);
+ llwarns << "LLPipeline::addPool(): Ignoring duplicate Sky pool" << llendl;
+ }
+ else
+ {
+ mSkyPool = new_poolp;
+ }
+ break;
+
+ case LLDrawPool::POOL_WATER:
+ if( mWaterPool )
+ {
+ llassert(0);
+ llwarns << "LLPipeline::addPool(): Ignoring duplicate Water pool" << llendl;
+ }
+ else
+ {
+ mWaterPool = new_poolp;
+ }
+ break;
+
+ case LLDrawPool::POOL_GROUND:
+ if( mGroundPool )
+ {
+ llassert(0);
+ llwarns << "LLPipeline::addPool(): Ignoring duplicate Ground Pool" << llendl;
+ }
+ else
+ {
+ mGroundPool = new_poolp;
+ }
+ break;
+
+ case LLDrawPool::POOL_WL_SKY:
+ if( mWLSkyPool )
+ {
+ llassert(0);
+ llwarns << "LLPipeline::addPool(): Ignoring duplicate WLSky Pool" << llendl;
+ }
+ else
+ {
+ mWLSkyPool = new_poolp;
+ }
+ break;
+
+ default:
+ llassert(0);
+ llwarns << "Invalid Pool Type in LLPipeline::addPool()" << llendl;
+ break;
+ }
+}
+
+void LLPipeline::removePool( LLDrawPool* poolp )
+{
+ assertInitialized();
+ removeFromQuickLookup(poolp);
+ mPools.erase(poolp);
+ delete poolp;
+}
+
+void LLPipeline::removeFromQuickLookup( LLDrawPool* poolp )
+{
+ assertInitialized();
+ LLMemType mt(LLMemType::MTYPE_PIPELINE);
+ switch( poolp->getType() )
+ {
+ case LLDrawPool::POOL_SIMPLE:
+ llassert(mSimplePool == poolp);
+ mSimplePool = NULL;
+ break;
+
+ case LLDrawPool::POOL_GRASS:
+ llassert(mGrassPool == poolp);
+ mGrassPool = NULL;
+ break;
+
+ case LLDrawPool::POOL_FULLBRIGHT:
+ llassert(mFullbrightPool == poolp);
+ mFullbrightPool = NULL;
+ break;
+
+ case LLDrawPool::POOL_INVISIBLE:
+ llassert(mInvisiblePool == poolp);
+ mInvisiblePool = NULL;
+ break;
+
+ case LLDrawPool::POOL_WL_SKY:
+ llassert(mWLSkyPool == poolp);
+ mWLSkyPool = NULL;
+ break;
+
+ case LLDrawPool::POOL_GLOW:
+ llassert(mGlowPool == poolp);
+ mGlowPool = NULL;
+ break;
+
+ case LLDrawPool::POOL_TREE:
+ #ifdef _DEBUG
+ {
+ BOOL found = mTreePools.erase( (uintptr_t)poolp->getTexture() );
+ llassert( found );
+ }
+ #else
+ mTreePools.erase( (uintptr_t)poolp->getTexture() );
+ #endif
+ break;
+
+ case LLDrawPool::POOL_TERRAIN:
+ #ifdef _DEBUG
+ {
+ BOOL found = mTerrainPools.erase( (uintptr_t)poolp->getTexture() );
+ llassert( found );
+ }
+ #else
+ mTerrainPools.erase( (uintptr_t)poolp->getTexture() );
+ #endif
+ break;
+
+ case LLDrawPool::POOL_BUMP:
+ llassert( poolp == mBumpPool );
+ mBumpPool = NULL;
+ break;
+
+ case LLDrawPool::POOL_ALPHA:
+ llassert( poolp == mAlphaPool );
+ mAlphaPool = NULL;
+ break;
+
+ case LLDrawPool::POOL_AVATAR:
+ break; // Do nothing
+
+ case LLDrawPool::POOL_SKY:
+ llassert( poolp == mSkyPool );
+ mSkyPool = NULL;
+ break;
+
+ case LLDrawPool::POOL_WATER:
+ llassert( poolp == mWaterPool );
+ mWaterPool = NULL;
+ break;
+
+ case LLDrawPool::POOL_GROUND:
+ llassert( poolp == mGroundPool );
+ mGroundPool = NULL;
+ break;
+
+ default:
+ llassert(0);
+ llwarns << "Invalid Pool Type in LLPipeline::removeFromQuickLookup() type=" << poolp->getType() << llendl;
+ break;
+ }
+}
+
+void LLPipeline::resetDrawOrders()
+{
+ assertInitialized();
+ // Iterate through all of the draw pools and rebuild them.
+ for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter)
+ {
+ LLDrawPool *poolp = *iter;
+ poolp->resetDrawOrders();
+ }
+}
+
+//============================================================================
+// Once-per-frame setup of hardware lights,
+// including sun/moon, avatar backlight, and up to 6 local lights
+
+void LLPipeline::setupAvatarLights(BOOL for_edit)
+{
+ assertInitialized();
+
+ if (for_edit)
+ {
+ LLColor4 diffuse(1.f, 1.f, 1.f, 0.f);
+ LLVector4 light_pos_cam(-8.f, 0.25f, 10.f, 0.f); // w==0 => directional light
+ LLMatrix4 camera_mat = LLViewerCamera::getInstance()->getModelview();
+ LLMatrix4 camera_rot(camera_mat.getMat3());
+ camera_rot.invert();
+ LLVector4 light_pos = light_pos_cam * camera_rot;
+
+ light_pos.normalize();
+
+ LLLightState* light = gGL.getLight(1);
+
+ mHWLightColors[1] = diffuse;
+
+ light->setDiffuse(diffuse);
+ light->setAmbient(LLColor4::black);
+ light->setSpecular(LLColor4::black);
+ light->setPosition(light_pos);
+ light->setConstantAttenuation(1.f);
+ light->setLinearAttenuation(0.f);
+ light->setQuadraticAttenuation(0.f);
+ light->setSpotExponent(0.f);
+ light->setSpotCutoff(180.f);
+ }
+ else if (gAvatarBacklight) // Always true (unless overridden in a devs .ini)
+ {
+ LLVector3 opposite_pos = -1.f * mSunDir;
+ LLVector3 orthog_light_pos = mSunDir % LLVector3::z_axis;
+ LLVector4 backlight_pos = LLVector4(lerp(opposite_pos, orthog_light_pos, 0.3f), 0.0f);
+ backlight_pos.normalize();
+
+ LLColor4 light_diffuse = mSunDiffuse;
+ LLColor4 backlight_diffuse(1.f - light_diffuse.mV[VRED], 1.f - light_diffuse.mV[VGREEN], 1.f - light_diffuse.mV[VBLUE], 1.f);
+ F32 max_component = 0.001f;
+ for (S32 i = 0; i < 3; i++)
+ {
+ if (backlight_diffuse.mV[i] > max_component)
+ {
+ max_component = backlight_diffuse.mV[i];
+ }
+ }
+ F32 backlight_mag;
+ if (gSky.getSunDirection().mV[2] >= LLSky::NIGHTTIME_ELEVATION_COS)
+ {
+ backlight_mag = BACKLIGHT_DAY_MAGNITUDE_OBJECT;
+ }
+ else
+ {
+ backlight_mag = BACKLIGHT_NIGHT_MAGNITUDE_OBJECT;
+ }
+ backlight_diffuse *= backlight_mag / max_component;
+
+ mHWLightColors[1] = backlight_diffuse;
+
+ LLLightState* light = gGL.getLight(1);
+
+ light->setPosition(backlight_pos);
+ light->setDiffuse(backlight_diffuse);
+ light->setAmbient(LLColor4::black);
+ light->setSpecular(LLColor4::black);
+ light->setConstantAttenuation(1.f);
+ light->setLinearAttenuation(0.f);
+ light->setQuadraticAttenuation(0.f);
+ light->setSpotExponent(0.f);
+ light->setSpotCutoff(180.f);
+ }
+ else
+ {
+ LLLightState* light = gGL.getLight(1);
+
+ mHWLightColors[1] = LLColor4::black;
+
+ light->setDiffuse(LLColor4::black);
+ light->setAmbient(LLColor4::black);
+ light->setSpecular(LLColor4::black);
+ }
+}
+
+static F32 calc_light_dist(LLVOVolume* light, const LLVector3& cam_pos, F32 max_dist)
+{
+ F32 inten = light->getLightIntensity();
+ if (inten < .001f)
+ {
+ return max_dist;
+ }
+ F32 radius = light->getLightRadius();
+ BOOL selected = light->isSelected();
+ LLVector3 dpos = light->getRenderPosition() - cam_pos;
+ F32 dist2 = dpos.lengthSquared();
+ if (!selected && dist2 > (max_dist + radius)*(max_dist + radius))
+ {
+ return max_dist;
+ }
+ F32 dist = (F32) sqrt(dist2);
+ dist *= 1.f / inten;
+ dist -= radius;
+ if (selected)
+ {
+ dist -= 10000.f; // selected lights get highest priority
+ }
+ if (light->mDrawable.notNull() && light->mDrawable->isState(LLDrawable::ACTIVE))
+ {
+ // moving lights get a little higher priority (too much causes artifacts)
+ dist -= light->getLightRadius()*0.25f;
+ }
+ return dist;
+}
+
+void LLPipeline::calcNearbyLights(LLCamera& camera)
+{
+ assertInitialized();
+
+ if (LLPipeline::sReflectionRender)
+ {
+ return;
+ }
+
+ if (mLightingDetail >= 1)
+ {
+ // mNearbyLight (and all light_set_t's) are sorted such that
+ // begin() == the closest light and rbegin() == the farthest light
+ const S32 MAX_LOCAL_LIGHTS = 6;
+// LLVector3 cam_pos = gAgent.getCameraPositionAgent();
+ LLVector3 cam_pos = LLViewerJoystick::getInstance()->getOverrideCamera() ?
+ camera.getOrigin() :
+ gAgent.getPositionAgent();
+
+ F32 max_dist = LIGHT_MAX_RADIUS * 4.f; // ignore enitrely lights > 4 * max light rad
+
+ // UPDATE THE EXISTING NEARBY LIGHTS
+ light_set_t cur_nearby_lights;
+ for (light_set_t::iterator iter = mNearbyLights.begin();
+ iter != mNearbyLights.end(); iter++)
+ {
+ const Light* light = &(*iter);
+ LLDrawable* drawable = light->drawable;
+ LLVOVolume* volight = drawable->getVOVolume();
+ if (!volight || !drawable->isState(LLDrawable::LIGHT))
+ {
+ drawable->clearState(LLDrawable::NEARBY_LIGHT);
+ continue;
+ }
+ if (light->fade <= -LIGHT_FADE_TIME)
+ {
+ drawable->clearState(LLDrawable::NEARBY_LIGHT);
+ continue;
+ }
+ if (!sRenderAttachedLights && volight && volight->isAttachment())
+ {
+ drawable->clearState(LLDrawable::NEARBY_LIGHT);
+ continue;
+ }
+
+ F32 dist = calc_light_dist(volight, cam_pos, max_dist);
+ cur_nearby_lights.insert(Light(drawable, dist, light->fade));
+ }
+ mNearbyLights = cur_nearby_lights;
+
+ // FIND NEW LIGHTS THAT ARE IN RANGE
+ light_set_t new_nearby_lights;
+ for (LLDrawable::drawable_set_t::iterator iter = mLights.begin();
+ iter != mLights.end(); ++iter)
+ {
+ LLDrawable* drawable = *iter;
+ LLVOVolume* light = drawable->getVOVolume();
+ if (!light || drawable->isState(LLDrawable::NEARBY_LIGHT))
+ {
+ continue;
+ }
+ if (light->isHUDAttachment())
+ {
+ continue; // no lighting from HUD objects
+ }
+ F32 dist = calc_light_dist(light, cam_pos, max_dist);
+ if (dist >= max_dist)
+ {
+ continue;
+ }
+ if (!sRenderAttachedLights && light && light->isAttachment())
+ {
+ continue;
+ }
+ new_nearby_lights.insert(Light(drawable, dist, 0.f));
+ if (new_nearby_lights.size() > (U32)MAX_LOCAL_LIGHTS)
+ {
+ new_nearby_lights.erase(--new_nearby_lights.end());
+ const Light& last = *new_nearby_lights.rbegin();
+ max_dist = last.dist;
+ }
+ }
+
+ // INSERT ANY NEW LIGHTS
+ for (light_set_t::iterator iter = new_nearby_lights.begin();
+ iter != new_nearby_lights.end(); iter++)
+ {
+ const Light* light = &(*iter);
+ if (mNearbyLights.size() < (U32)MAX_LOCAL_LIGHTS)
+ {
+ mNearbyLights.insert(*light);
+ ((LLDrawable*) light->drawable)->setState(LLDrawable::NEARBY_LIGHT);
+ }
+ else
+ {
+ // crazy cast so that we can overwrite the fade value
+ // even though gcc enforces sets as const
+ // (fade value doesn't affect sort so this is safe)
+ Light* farthest_light = ((Light*) (&(*(mNearbyLights.rbegin()))));
+ if (light->dist < farthest_light->dist)
+ {
+ if (farthest_light->fade >= 0.f)
+ {
+ farthest_light->fade = -gFrameIntervalSeconds;
+ }
+ }
+ else
+ {
+ break; // none of the other lights are closer
+ }
+ }
+ }
+
+ }
+}
+
+void LLPipeline::setupHWLights(LLDrawPool* pool)
+{
+ assertInitialized();
+
+ // Ambient
+ if (!LLGLSLShader::sNoFixedFunction)
+ {
+ gGL.syncMatrices();
+ LLColor4 ambient = gSky.getTotalAmbientColor();
+ gGL.setAmbientLightColor(ambient);
+ }
+
+ // Light 0 = Sun or Moon (All objects)
+ {
+ if (gSky.getSunDirection().mV[2] >= LLSky::NIGHTTIME_ELEVATION_COS)
+ {
+ mSunDir.setVec(gSky.getSunDirection());
+ mSunDiffuse.setVec(gSky.getSunDiffuseColor());
+ }
+ else
+ {
+ mSunDir.setVec(gSky.getMoonDirection());
+ mSunDiffuse.setVec(gSky.getMoonDiffuseColor());
+ }
+
+ F32 max_color = llmax(mSunDiffuse.mV[0], mSunDiffuse.mV[1], mSunDiffuse.mV[2]);
+ if (max_color > 1.f)
+ {
+ mSunDiffuse *= 1.f/max_color;
+ }
+ mSunDiffuse.clamp();
+
+ LLVector4 light_pos(mSunDir, 0.0f);
+ LLColor4 light_diffuse = mSunDiffuse;
+ mHWLightColors[0] = light_diffuse;
+
+ LLLightState* light = gGL.getLight(0);
+ light->setPosition(light_pos);
+ light->setDiffuse(light_diffuse);
+ light->setAmbient(LLColor4::black);
+ light->setSpecular(LLColor4::black);
+ light->setConstantAttenuation(1.f);
+ light->setLinearAttenuation(0.f);
+ light->setQuadraticAttenuation(0.f);
+ light->setSpotExponent(0.f);
+ light->setSpotCutoff(180.f);
+ }
+
+ // Light 1 = Backlight (for avatars)
+ // (set by enableLightsAvatar)
+
+ S32 cur_light = 2;
+
+ // Nearby lights = LIGHT 2-7
+
+ mLightMovingMask = 0;
+
+ if (mLightingDetail >= 1)
+ {
+ for (light_set_t::iterator iter = mNearbyLights.begin();
+ iter != mNearbyLights.end(); ++iter)
+ {
+ LLDrawable* drawable = iter->drawable;
+ LLVOVolume* light = drawable->getVOVolume();
+ if (!light)
+ {
+ continue;
+ }
+ if (drawable->isState(LLDrawable::ACTIVE))
+ {
+ mLightMovingMask |= (1<<cur_light);
+ }
+
+ LLColor4 light_color = light->getLightColor();
+ light_color.mV[3] = 0.0f;
+
+ F32 fade = iter->fade;
+ if (fade < LIGHT_FADE_TIME)
+ {
+ // fade in/out light
+ if (fade >= 0.f)
+ {
+ fade = fade / LIGHT_FADE_TIME;
+ ((Light*) (&(*iter)))->fade += gFrameIntervalSeconds;
+ }
+ else
+ {
+ fade = 1.f + fade / LIGHT_FADE_TIME;
+ ((Light*) (&(*iter)))->fade -= gFrameIntervalSeconds;
+ }
+ fade = llclamp(fade,0.f,1.f);
+ light_color *= fade;
+ }
+
+ LLVector3 light_pos(light->getRenderPosition());
+ LLVector4 light_pos_gl(light_pos, 1.0f);
+
+ F32 light_radius = llmax(light->getLightRadius(), 0.001f);
+
+ F32 x = (3.f * (1.f + light->getLightFalloff())); // why this magic? probably trying to match a historic behavior.
+ float linatten = x / (light_radius); // % of brightness at radius
+
+ mHWLightColors[cur_light] = light_color;
+ LLLightState* light_state = gGL.getLight(cur_light);
+
+ light_state->setPosition(light_pos_gl);
+ light_state->setDiffuse(light_color);
+ light_state->setAmbient(LLColor4::black);
+ light_state->setConstantAttenuation(0.f);
+ if (sRenderDeferred)
+ {
+ light_state->setLinearAttenuation(light_radius*1.5f);
+ light_state->setQuadraticAttenuation(light->getLightFalloff()*0.5f+1.f);
+ }
+ else
+ {
+ light_state->setLinearAttenuation(linatten);
+ light_state->setQuadraticAttenuation(0.f);
+ }
+
+
+ if (light->isLightSpotlight() // directional (spot-)light
+ && (LLPipeline::sRenderDeferred || RenderSpotLightsInNondeferred)) // these are only rendered as GL spotlights if we're in deferred rendering mode *or* the setting forces them on
+ {
+ LLVector3 spotparams = light->getSpotLightParams();
+ LLQuaternion quat = light->getRenderRotation();
+ LLVector3 at_axis(0,0,-1); // this matches deferred rendering's object light direction
+ at_axis *= quat;
+
+ light_state->setSpotDirection(at_axis);
+ light_state->setSpotCutoff(90.f);
+ light_state->setSpotExponent(2.f);
+
+ light_state->setSpecular(LLColor4::black);
+ }
+ else // omnidirectional (point) light
+ {
+ light_state->setSpotExponent(0.f);
+ light_state->setSpotCutoff(180.f);
+
+ // we use specular.w = 1.0 as a cheap hack for the shaders to know that this is omnidirectional rather than a spotlight
+ const LLColor4 specular(0.f, 0.f, 0.f, 1.f);
+ light_state->setSpecular(specular);
+ }
+ cur_light++;
+ if (cur_light >= 8)
+ {
+ break; // safety
+ }
+ }
+ }
+ for ( ; cur_light < 8 ; cur_light++)
+ {
+ mHWLightColors[cur_light] = LLColor4::black;
+ LLLightState* light = gGL.getLight(cur_light);
+
+ light->setDiffuse(LLColor4::black);
+ light->setAmbient(LLColor4::black);
+ light->setSpecular(LLColor4::black);
+ }
+ if (gAgentAvatarp &&
+ gAgentAvatarp->mSpecialRenderMode == 3)
+ {
+ LLColor4 light_color = LLColor4::white;
+ light_color.mV[3] = 0.0f;
+
+ LLVector3 light_pos(LLViewerCamera::getInstance()->getOrigin());
+ LLVector4 light_pos_gl(light_pos, 1.0f);
+
+ F32 light_radius = 16.f;
+
+ F32 x = 3.f;
+ float linatten = x / (light_radius); // % of brightness at radius
+
+ mHWLightColors[2] = light_color;
+ LLLightState* light = gGL.getLight(2);
+
+ light->setPosition(light_pos_gl);
+ light->setDiffuse(light_color);
+ light->setAmbient(LLColor4::black);
+ light->setSpecular(LLColor4::black);
+ light->setQuadraticAttenuation(0.f);
+ light->setConstantAttenuation(0.f);
+ light->setLinearAttenuation(linatten);
+ light->setSpotExponent(0.f);
+ light->setSpotCutoff(180.f);
+ }
+
+ // Init GL state
+ if (!LLGLSLShader::sNoFixedFunction)
+ {
+ glDisable(GL_LIGHTING);
+ }
+
+ for (S32 i = 0; i < 8; ++i)
+ {
+ gGL.getLight(i)->disable();
+ }
+ mLightMask = 0;
+}
+
+void LLPipeline::enableLights(U32 mask)
+{
+ assertInitialized();
+
+ if (mLightingDetail == 0)
+ {
+ mask &= 0xf003; // sun and backlight only (and fullbright bit)
+ }
+ if (mLightMask != mask)
+ {
+ stop_glerror();
+ if (!mLightMask)
+ {
+ if (!LLGLSLShader::sNoFixedFunction)
+ {
+ glEnable(GL_LIGHTING);
+ }
+ }
+ if (mask)
+ {
+ stop_glerror();
+ for (S32 i=0; i<8; i++)
+ {
+ LLLightState* light = gGL.getLight(i);
+ if (mask & (1<<i))
+ {
+ light->enable();
+ light->setDiffuse(mHWLightColors[i]);
+ }
+ else
+ {
+ light->disable();
+ light->setDiffuse(LLColor4::black);
+ }
+ }
+ stop_glerror();
+ }
+ else
+ {
+ if (!LLGLSLShader::sNoFixedFunction)
+ {
+ glDisable(GL_LIGHTING);
+ }
+ }
+ mLightMask = mask;
+ stop_glerror();
+
+ LLColor4 ambient = gSky.getTotalAmbientColor();
+ gGL.setAmbientLightColor(ambient);
+ }
+}
+
+void LLPipeline::enableLightsStatic()
+{
+ assertInitialized();
+ U32 mask = 0x01; // Sun
+ if (mLightingDetail >= 2)
+ {
+ mask |= mLightMovingMask; // Hardware moving lights
+ }
+ else
+ {
+ mask |= 0xff & (~2); // Hardware local lights
+ }
+ enableLights(mask);
+}
+
+void LLPipeline::enableLightsDynamic()
+{
+ assertInitialized();
+ U32 mask = 0xff & (~2); // Local lights
+ enableLights(mask);
+
+ if (isAgentAvatarValid() && getLightingDetail() <= 0)
+ {
+ if (gAgentAvatarp->mSpecialRenderMode == 0) // normal
+ {
+ gPipeline.enableLightsAvatar();
+ }
+ else if (gAgentAvatarp->mSpecialRenderMode >= 1) // anim preview
+ {
+ gPipeline.enableLightsAvatarEdit(LLColor4(0.7f, 0.6f, 0.3f, 1.f));
+ }
+ }
+}
+
+void LLPipeline::enableLightsAvatar()
+{
+ U32 mask = 0xff; // All lights
+ setupAvatarLights(FALSE);
+ enableLights(mask);
+}
+
+void LLPipeline::enableLightsPreview()
+{
+ disableLights();
+
+ if (!LLGLSLShader::sNoFixedFunction)
+ {
+ glEnable(GL_LIGHTING);
+ }
+
+ LLColor4 ambient = PreviewAmbientColor;
+ gGL.setAmbientLightColor(ambient);
+
+ LLColor4 diffuse0 = PreviewDiffuse0;
+ LLColor4 specular0 = PreviewSpecular0;
+ LLColor4 diffuse1 = PreviewDiffuse1;
+ LLColor4 specular1 = PreviewSpecular1;
+ LLColor4 diffuse2 = PreviewDiffuse2;
+ LLColor4 specular2 = PreviewSpecular2;
+
+ LLVector3 dir0 = PreviewDirection0;
+ LLVector3 dir1 = PreviewDirection1;
+ LLVector3 dir2 = PreviewDirection2;
+
+ dir0.normVec();
+ dir1.normVec();
+ dir2.normVec();
+
+ LLVector4 light_pos(dir0, 0.0f);
+
+ LLLightState* light = gGL.getLight(0);
+
+ light->enable();
+ light->setPosition(light_pos);
+ light->setDiffuse(diffuse0);
+ light->setAmbient(LLColor4::black);
+ light->setSpecular(specular0);
+ light->setSpotExponent(0.f);
+ light->setSpotCutoff(180.f);
+
+ light_pos = LLVector4(dir1, 0.f);
+
+ light = gGL.getLight(1);
+ light->enable();
+ light->setPosition(light_pos);
+ light->setDiffuse(diffuse1);
+ light->setAmbient(LLColor4::black);
+ light->setSpecular(specular1);
+ light->setSpotExponent(0.f);
+ light->setSpotCutoff(180.f);
+
+ light_pos = LLVector4(dir2, 0.f);
+ light = gGL.getLight(2);
+ light->enable();
+ light->setPosition(light_pos);
+ light->setDiffuse(diffuse2);
+ light->setAmbient(LLColor4::black);
+ light->setSpecular(specular2);
+ light->setSpotExponent(0.f);
+ light->setSpotCutoff(180.f);
+}
+
+
+void LLPipeline::enableLightsAvatarEdit(const LLColor4& color)
+{
+ U32 mask = 0x2002; // Avatar backlight only, set ambient
+ setupAvatarLights(TRUE);
+ enableLights(mask);
+
+ gGL.setAmbientLightColor(color);
+}
+
+void LLPipeline::enableLightsFullbright(const LLColor4& color)
+{
+ assertInitialized();
+ U32 mask = 0x1000; // Non-0 mask, set ambient
+ enableLights(mask);
+
+ gGL.setAmbientLightColor(color);
+}
+
+void LLPipeline::disableLights()
+{
+ enableLights(0); // no lighting (full bright)
+}
+
+//============================================================================
+
+class LLMenuItemGL;
+class LLInvFVBridge;
+struct cat_folder_pair;
+class LLVOBranch;
+class LLVOLeaf;
+
+void LLPipeline::findReferences(LLDrawable *drawablep)
+{
+ assertInitialized();
+ if (mLights.find(drawablep) != mLights.end())
+ {
+ llinfos << "In mLights" << llendl;
+ }
+ if (std::find(mMovedList.begin(), mMovedList.end(), drawablep) != mMovedList.end())
+ {
+ llinfos << "In mMovedList" << llendl;
+ }
+ if (std::find(mShiftList.begin(), mShiftList.end(), drawablep) != mShiftList.end())
+ {
+ llinfos << "In mShiftList" << llendl;
+ }
+ if (mRetexturedList.find(drawablep) != mRetexturedList.end())
+ {
+ llinfos << "In mRetexturedList" << llendl;
+ }
+
+ if (std::find(mBuildQ1.begin(), mBuildQ1.end(), drawablep) != mBuildQ1.end())
+ {
+ llinfos << "In mBuildQ1" << llendl;
+ }
+ if (std::find(mBuildQ2.begin(), mBuildQ2.end(), drawablep) != mBuildQ2.end())
+ {
+ llinfos << "In mBuildQ2" << llendl;
+ }
+
+ S32 count;
+
+ count = gObjectList.findReferences(drawablep);
+ if (count)
+ {
+ llinfos << "In other drawables: " << count << " references" << llendl;
+ }
+}
+
+BOOL LLPipeline::verify()
+{
+ BOOL ok = assertInitialized();
+ if (ok)
+ {
+ for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter)
+ {
+ LLDrawPool *poolp = *iter;
+ if (!poolp->verify())
+ {
+ ok = FALSE;
+ }
+ }
+ }
+
+ if (!ok)
+ {
+ llwarns << "Pipeline verify failed!" << llendl;
+ }
+ return ok;
+}
+
+//////////////////////////////
+//
+// Collision detection
+//
+//
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+/**
+ * A method to compute a ray-AABB intersection.
+ * Original code by Andrew Woo, from "Graphics Gems", Academic Press, 1990
+ * Optimized code by Pierre Terdiman, 2000 (~20-30% faster on my Celeron 500)
+ * Epsilon value added by Klaus Hartmann. (discarding it saves a few cycles only)
+ *
+ * Hence this version is faster as well as more robust than the original one.
+ *
+ * Should work provided:
+ * 1) the integer representation of 0.0f is 0x00000000
+ * 2) the sign bit of the float is the most significant one
+ *
+ * Report bugs: p.terdiman@codercorner.com
+ *
+ * \param aabb [in] the axis-aligned bounding box
+ * \param origin [in] ray origin
+ * \param dir [in] ray direction
+ * \param coord [out] impact coordinates
+ * \return true if ray intersects AABB
+ */
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//#define RAYAABB_EPSILON 0.00001f
+#define IR(x) ((U32&)x)
+
+bool LLRayAABB(const LLVector3 &center, const LLVector3 &size, const LLVector3& origin, const LLVector3& dir, LLVector3 &coord, F32 epsilon)
+{
+ BOOL Inside = TRUE;
+ LLVector3 MinB = center - size;
+ LLVector3 MaxB = center + size;
+ LLVector3 MaxT;
+ MaxT.mV[VX]=MaxT.mV[VY]=MaxT.mV[VZ]=-1.0f;
+
+ // Find candidate planes.
+ for(U32 i=0;i<3;i++)
+ {
+ if(origin.mV[i] < MinB.mV[i])
+ {
+ coord.mV[i] = MinB.mV[i];
+ Inside = FALSE;
+
+ // Calculate T distances to candidate planes
+ if(IR(dir.mV[i])) MaxT.mV[i] = (MinB.mV[i] - origin.mV[i]) / dir.mV[i];
+ }
+ else if(origin.mV[i] > MaxB.mV[i])
+ {
+ coord.mV[i] = MaxB.mV[i];
+ Inside = FALSE;
+
+ // Calculate T distances to candidate planes
+ if(IR(dir.mV[i])) MaxT.mV[i] = (MaxB.mV[i] - origin.mV[i]) / dir.mV[i];
+ }
+ }
+
+ // Ray origin inside bounding box
+ if(Inside)
+ {
+ coord = origin;
+ return true;
+ }
+
+ // Get largest of the maxT's for final choice of intersection
+ U32 WhichPlane = 0;
+ if(MaxT.mV[1] > MaxT.mV[WhichPlane]) WhichPlane = 1;
+ if(MaxT.mV[2] > MaxT.mV[WhichPlane]) WhichPlane = 2;
+
+ // Check final candidate actually inside box
+ if(IR(MaxT.mV[WhichPlane])&0x80000000) return false;
+
+ for(U32 i=0;i<3;i++)
+ {
+ if(i!=WhichPlane)
+ {
+ coord.mV[i] = origin.mV[i] + MaxT.mV[WhichPlane] * dir.mV[i];
+ if (epsilon > 0)
+ {
+ if(coord.mV[i] < MinB.mV[i] - epsilon || coord.mV[i] > MaxB.mV[i] + epsilon) return false;
+ }
+ else
+ {
+ if(coord.mV[i] < MinB.mV[i] || coord.mV[i] > MaxB.mV[i]) return false;
+ }
+ }
+ }
+ return true; // ray hits box
+}
+
+//////////////////////////////
+//
+// Macros, functions, and inline methods from other classes
+//
+//
+
+void LLPipeline::setLight(LLDrawable *drawablep, BOOL is_light)
+{
+ if (drawablep && assertInitialized())
+ {
+ if (is_light)
+ {
+ mLights.insert(drawablep);
+ drawablep->setState(LLDrawable::LIGHT);
+ }
+ else
+ {
+ drawablep->clearState(LLDrawable::LIGHT);
+ mLights.erase(drawablep);
+ }
+ }
+}
+
+//static
+void LLPipeline::toggleRenderType(U32 type)
+{
+ gPipeline.mRenderTypeEnabled[type] = !gPipeline.mRenderTypeEnabled[type];
+ if (type == LLPipeline::RENDER_TYPE_WATER)
+ {
+ gPipeline.mRenderTypeEnabled[LLPipeline::RENDER_TYPE_VOIDWATER] = !gPipeline.mRenderTypeEnabled[LLPipeline::RENDER_TYPE_VOIDWATER];
+ }
+}
+
+//static
+void LLPipeline::toggleRenderTypeControl(void* data)
+{
+ U32 type = (U32)(intptr_t)data;
+ U32 bit = (1<<type);
+ if (gPipeline.hasRenderType(type))
+ {
+ llinfos << "Toggling render type mask " << std::hex << bit << " off" << std::dec << llendl;
+ }
+ else
+ {
+ llinfos << "Toggling render type mask " << std::hex << bit << " on" << std::dec << llendl;
+ }
+ gPipeline.toggleRenderType(type);
+}
+
+//static
+BOOL LLPipeline::hasRenderTypeControl(void* data)
+{
+ U32 type = (U32)(intptr_t)data;
+ return gPipeline.hasRenderType(type);
+}
+
+// Allows UI items labeled "Hide foo" instead of "Show foo"
+//static
+BOOL LLPipeline::toggleRenderTypeControlNegated(void* data)
+{
+ S32 type = (S32)(intptr_t)data;
+ return !gPipeline.hasRenderType(type);
+}
+
+//static
+void LLPipeline::toggleRenderDebug(void* data)
+{
+ U32 bit = (U32)(intptr_t)data;
+ if (gPipeline.hasRenderDebugMask(bit))
+ {
+ llinfos << "Toggling render debug mask " << std::hex << bit << " off" << std::dec << llendl;
+ }
+ else
+ {
+ llinfos << "Toggling render debug mask " << std::hex << bit << " on" << std::dec << llendl;
+ }
+ gPipeline.mRenderDebugMask ^= bit;
+}
+
+
+//static
+BOOL LLPipeline::toggleRenderDebugControl(void* data)
+{
+ U32 bit = (U32)(intptr_t)data;
+ return gPipeline.hasRenderDebugMask(bit);
+}
+
+//static
+void LLPipeline::toggleRenderDebugFeature(void* data)
+{
+ U32 bit = (U32)(intptr_t)data;
+ gPipeline.mRenderDebugFeatureMask ^= bit;
+}
+
+
+//static
+BOOL LLPipeline::toggleRenderDebugFeatureControl(void* data)
+{
+ U32 bit = (U32)(intptr_t)data;
+ return gPipeline.hasRenderDebugFeatureMask(bit);
+}
+
+void LLPipeline::setRenderDebugFeatureControl(U32 bit, bool value)
+{
+ if (value)
+ {
+ gPipeline.mRenderDebugFeatureMask |= bit;
+ }
+ else
+ {
+ gPipeline.mRenderDebugFeatureMask &= !bit;
+ }
+}
+
+// static
+void LLPipeline::setRenderScriptedBeacons(BOOL val)
+{
+ sRenderScriptedBeacons = val;
+}
+
+// static
+void LLPipeline::toggleRenderScriptedBeacons(void*)
+{
+ sRenderScriptedBeacons = !sRenderScriptedBeacons;
+}
+
+// static
+BOOL LLPipeline::getRenderScriptedBeacons(void*)
+{
+ return sRenderScriptedBeacons;
+}
+
+// static
+void LLPipeline::setRenderScriptedTouchBeacons(BOOL val)
+{
+ sRenderScriptedTouchBeacons = val;
+}
+
+// static
+void LLPipeline::toggleRenderScriptedTouchBeacons(void*)
+{
+ sRenderScriptedTouchBeacons = !sRenderScriptedTouchBeacons;
+}
+
+// static
+BOOL LLPipeline::getRenderScriptedTouchBeacons(void*)
+{
+ return sRenderScriptedTouchBeacons;
+}
+
+// static
+void LLPipeline::setRenderMOAPBeacons(BOOL val)
+{
+ sRenderMOAPBeacons = val;
+}
+
+// static
+void LLPipeline::toggleRenderMOAPBeacons(void*)
+{
+ sRenderMOAPBeacons = !sRenderMOAPBeacons;
+}
+
+// static
+BOOL LLPipeline::getRenderMOAPBeacons(void*)
+{
+ return sRenderMOAPBeacons;
+}
+
+// static
+void LLPipeline::setRenderPhysicalBeacons(BOOL val)
+{
+ sRenderPhysicalBeacons = val;
+}
+
+// static
+void LLPipeline::toggleRenderPhysicalBeacons(void*)
+{
+ sRenderPhysicalBeacons = !sRenderPhysicalBeacons;
+}
+
+// static
+BOOL LLPipeline::getRenderPhysicalBeacons(void*)
+{
+ return sRenderPhysicalBeacons;
+}
+
+// static
+void LLPipeline::setRenderParticleBeacons(BOOL val)
+{
+ sRenderParticleBeacons = val;
+}
+
+// static
+void LLPipeline::toggleRenderParticleBeacons(void*)
+{
+ sRenderParticleBeacons = !sRenderParticleBeacons;
+}
+
+// static
+BOOL LLPipeline::getRenderParticleBeacons(void*)
+{
+ return sRenderParticleBeacons;
+}
+
+// static
+void LLPipeline::setRenderSoundBeacons(BOOL val)
+{
+ sRenderSoundBeacons = val;
+}
+
+// static
+void LLPipeline::toggleRenderSoundBeacons(void*)
+{
+ sRenderSoundBeacons = !sRenderSoundBeacons;
+}
+
+// static
+BOOL LLPipeline::getRenderSoundBeacons(void*)
+{
+ return sRenderSoundBeacons;
+}
+
+// static
+void LLPipeline::setRenderBeacons(BOOL val)
+{
+ sRenderBeacons = val;
+}
+
+// static
+void LLPipeline::toggleRenderBeacons(void*)
+{
+ sRenderBeacons = !sRenderBeacons;
+}
+
+// static
+BOOL LLPipeline::getRenderBeacons(void*)
+{
+ return sRenderBeacons;
+}
+
+// static
+void LLPipeline::setRenderHighlights(BOOL val)
+{
+ sRenderHighlight = val;
+}
+
+// static
+void LLPipeline::toggleRenderHighlights(void*)
+{
+ sRenderHighlight = !sRenderHighlight;
+}
+
+// static
+BOOL LLPipeline::getRenderHighlights(void*)
+{
+ return sRenderHighlight;
+}
+
+LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector3& start, const LLVector3& end,
+ BOOL pick_transparent,
+ S32* face_hit,
+ LLVector3* intersection, // return the intersection point
+ LLVector2* tex_coord, // return the texture coordinates of the intersection point
+ LLVector3* normal, // return the surface normal at the intersection point
+ LLVector3* bi_normal // return the surface bi-normal at the intersection point
+ )
+{
+ LLDrawable* drawable = NULL;
+
+ LLVector3 local_end = end;
+
+ LLVector3 position;
+
+ sPickAvatar = FALSE; //LLToolMgr::getInstance()->inBuildMode() ? FALSE : TRUE;
+
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* region = *iter;
+
+ for (U32 j = 0; j < LLViewerRegion::NUM_PARTITIONS; j++)
+ {
+ if ((j == LLViewerRegion::PARTITION_VOLUME) ||
+ (j == LLViewerRegion::PARTITION_BRIDGE) ||
+ (j == LLViewerRegion::PARTITION_TERRAIN) ||
+ (j == LLViewerRegion::PARTITION_TREE) ||
+ (j == LLViewerRegion::PARTITION_GRASS)) // only check these partitions for now
+ {
+ LLSpatialPartition* part = region->getSpatialPartition(j);
+ if (part && hasRenderType(part->mDrawableType))
+ {
+ LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, face_hit, &position, tex_coord, normal, bi_normal);
+ if (hit)
+ {
+ drawable = hit;
+ local_end = position;
+ }
+ }
+ }
+ }
+ }
+
+ if (!sPickAvatar)
+ {
+ //save hit info in case we need to restore
+ //due to attachment override
+ LLVector3 local_normal;
+ LLVector3 local_binormal;
+ LLVector2 local_texcoord;
+ S32 local_face_hit = -1;
+
+ if (face_hit)
+ {
+ local_face_hit = *face_hit;
+ }
+ if (tex_coord)
+ {
+ local_texcoord = *tex_coord;
+ }
+ if (bi_normal)
+ {
+ local_binormal = *bi_normal;
+ }
+ if (normal)
+ {
+ local_normal = *normal;
+ }
+
+ const F32 ATTACHMENT_OVERRIDE_DIST = 0.1f;
+
+ //check against avatars
+ sPickAvatar = TRUE;
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* region = *iter;
+
+ LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_BRIDGE);
+ if (part && hasRenderType(part->mDrawableType))
+ {
+ LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, face_hit, &position, tex_coord, normal, bi_normal);
+ if (hit)
+ {
+ if (!drawable ||
+ !drawable->getVObj()->isAttachment() ||
+ (position-local_end).magVec() > ATTACHMENT_OVERRIDE_DIST)
+ { //avatar overrides if previously hit drawable is not an attachment or
+ //attachment is far enough away from detected intersection
+ drawable = hit;
+ local_end = position;
+ }
+ else
+ { //prioritize attachments over avatars
+ position = local_end;
+
+ if (face_hit)
+ {
+ *face_hit = local_face_hit;
+ }
+ if (tex_coord)
+ {
+ *tex_coord = local_texcoord;
+ }
+ if (bi_normal)
+ {
+ *bi_normal = local_binormal;
+ }
+ if (normal)
+ {
+ *normal = local_normal;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ //check all avatar nametags (silly, isn't it?)
+ for (std::vector< LLCharacter* >::iterator iter = LLCharacter::sInstances.begin();
+ iter != LLCharacter::sInstances.end();
+ ++iter)
+ {
+ LLVOAvatar* av = (LLVOAvatar*) *iter;
+ if (av->mNameText.notNull()
+ && av->mNameText->lineSegmentIntersect(start, local_end, position))
+ {
+ drawable = av->mDrawable;
+ local_end = position;
+ }
+ }
+
+ if (intersection)
+ {
+ *intersection = position;
+ }
+
+ return drawable ? drawable->getVObj().get() : NULL;
+}
+
+LLViewerObject* LLPipeline::lineSegmentIntersectInHUD(const LLVector3& start, const LLVector3& end,
+ BOOL pick_transparent,
+ S32* face_hit,
+ LLVector3* intersection, // return the intersection point
+ LLVector2* tex_coord, // return the texture coordinates of the intersection point
+ LLVector3* normal, // return the surface normal at the intersection point
+ LLVector3* bi_normal // return the surface bi-normal at the intersection point
+ )
+{
+ LLDrawable* drawable = NULL;
+
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* region = *iter;
+
+ BOOL toggle = FALSE;
+ if (!hasRenderType(LLPipeline::RENDER_TYPE_HUD))
+ {
+ toggleRenderType(LLPipeline::RENDER_TYPE_HUD);
+ toggle = TRUE;
+ }
+
+ LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_HUD);
+ if (part)
+ {
+ LLDrawable* hit = part->lineSegmentIntersect(start, end, pick_transparent, face_hit, intersection, tex_coord, normal, bi_normal);
+ if (hit)
+ {
+ drawable = hit;
+ }
+ }
+
+ if (toggle)
+ {
+ toggleRenderType(LLPipeline::RENDER_TYPE_HUD);
+ }
+ }
+ return drawable ? drawable->getVObj().get() : NULL;
+}
+
+LLSpatialPartition* LLPipeline::getSpatialPartition(LLViewerObject* vobj)
+{
+ if (vobj)
+ {
+ LLViewerRegion* region = vobj->getRegion();
+ if (region)
+ {
+ return region->getSpatialPartition(vobj->getPartitionType());
+ }
+ }
+ return NULL;
+}
+
+void LLPipeline::resetVertexBuffers(LLDrawable* drawable)
+{
+ if (!drawable || drawable->isDead())
+ {
+ return;
+ }
+
+ for (S32 i = 0; i < drawable->getNumFaces(); i++)
+ {
+ LLFace* facep = drawable->getFace(i);
+ facep->clearVertexBuffer();
+ }
+}
+
+void LLPipeline::resetVertexBuffers()
+{
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* region = *iter;
+ for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
+ {
+ LLSpatialPartition* part = region->getSpatialPartition(i);
+ if (part)
+ {
+ part->resetVertexBuffers();
+ }
+ }
+ }
+
+ resetDrawOrders();
+
+ gSky.resetVertexBuffers();
+
+ LLVertexBuffer::cleanupClass();
+
+ //delete all name pool caches
+ LLGLNamePool::cleanupPools();
+
+ if (LLVertexBuffer::sGLCount > 0)
+ {
+ llwarns << "VBO wipe failed." << llendl;
+ }
+
+ llassert(LLVertexBuffer::sGLCount == 0);
+
+ LLVertexBuffer::unbind();
+
+ sRenderBump = gSavedSettings.getBOOL("RenderObjectBump");
+ sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips");
+ LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO");
+ LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO");
+ LLVertexBuffer::sPreferStreamDraw = gSavedSettings.getBOOL("RenderPreferStreamDraw");
+ LLVertexBuffer::sEnableVBOs = gSavedSettings.getBOOL("RenderVBOEnable");
+ LLVertexBuffer::sDisableVBOMapping = LLVertexBuffer::sEnableVBOs && gSavedSettings.getBOOL("RenderVBOMappingDisable") ;
+ sBakeSunlight = gSavedSettings.getBOOL("RenderBakeSunlight");
+ sNoAlpha = gSavedSettings.getBOOL("RenderNoAlpha");
+ LLPipeline::sTextureBindTest = gSavedSettings.getBOOL("RenderDebugTextureBind");
+
+ LLVertexBuffer::initClass(LLVertexBuffer::sEnableVBOs, LLVertexBuffer::sDisableVBOMapping);
+}
+
+void LLPipeline::renderObjects(U32 type, U32 mask, BOOL texture, BOOL batch_texture)
+{
+ LLMemType mt_ro(LLMemType::MTYPE_PIPELINE_RENDER_OBJECTS);
+ assertInitialized();
+ gGL.loadMatrix(gGLModelView);
+ gGLLastMatrix = NULL;
+ mSimplePool->pushBatches(type, mask, texture, batch_texture);
+ gGL.loadMatrix(gGLModelView);
+ gGLLastMatrix = NULL;
+}
+
+void apply_cube_face_rotation(U32 face)
+{
+ switch (face)
+ {
+ case 0:
+ gGL.rotatef(90.f, 0, 1, 0);
+ gGL.rotatef(180.f, 1, 0, 0);
+ break;
+ case 2:
+ gGL.rotatef(-90.f, 1, 0, 0);
+ break;
+ case 4:
+ gGL.rotatef(180.f, 0, 1, 0);
+ gGL.rotatef(180.f, 0, 0, 1);
+ break;
+ case 1:
+ gGL.rotatef(-90.f, 0, 1, 0);
+ gGL.rotatef(180.f, 1, 0, 0);
+ break;
+ case 3:
+ gGL.rotatef(90, 1, 0, 0);
+ break;
+ case 5:
+ gGL.rotatef(180, 0, 0, 1);
+ break;
+ }
+}
+
+void validate_framebuffer_object()
+{
+ GLenum status;
+ status = glCheckFramebufferStatus(GL_FRAMEBUFFER_EXT);
+ switch(status)
+ {
+ case GL_FRAMEBUFFER_COMPLETE:
+ //framebuffer OK, no error.
+ break;
+ case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
+ // frame buffer not OK: probably means unsupported depth buffer format
+ llerrs << "Framebuffer Incomplete Missing Attachment." << llendl;
+ break;
+ case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
+ // frame buffer not OK: probably means unsupported depth buffer format
+ llerrs << "Framebuffer Incomplete Attachment." << llendl;
+ break;
+ case GL_FRAMEBUFFER_UNSUPPORTED:
+ /* choose different formats */
+ llerrs << "Framebuffer unsupported." << llendl;
+ break;
+ default:
+ llerrs << "Unknown framebuffer status." << llendl;
+ break;
+ }
+}
+
+void LLPipeline::bindScreenToTexture()
+{
+
+}
+
+static LLFastTimer::DeclareTimer FTM_RENDER_BLOOM("Bloom");
+
+void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
+{
+ LLMemType mt_ru(LLMemType::MTYPE_PIPELINE_RENDER_BLOOM);
+ if (!(gPipeline.canUseVertexShaders() &&
+ sRenderGlow))
+ {
+ return;
+ }
+
+ LLVertexBuffer::unbind();
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
+
+ assertInitialized();
+
+ if (gUseWireframe)
+ {
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ }
+
+ U32 res_mod = RenderResolutionDivisor;
+
+ LLVector2 tc1(0,0);
+ LLVector2 tc2((F32) mScreen.getWidth()*2,
+ (F32) mScreen.getHeight()*2);
+
+ if (res_mod > 1)
+ {
+ tc2 /= (F32) res_mod;
+ }
+
+ LLFastTimer ftm(FTM_RENDER_BLOOM);
+ gGL.color4f(1,1,1,1);
+ LLGLDepthTest depth(GL_FALSE);
+ LLGLDisable blend(GL_BLEND);
+ LLGLDisable cull(GL_CULL_FACE);
+
+ enableLightsFullbright(LLColor4(1,1,1,1));
+
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+
+ LLGLDisable test(GL_ALPHA_TEST);
+
+ gGL.setColorMask(true, true);
+ glClearColor(0,0,0,0);
+
+ {
+ {
+ LLFastTimer ftm(FTM_RENDER_BLOOM_FBO);
+ mGlow[2].bindTarget();
+ mGlow[2].clear();
+ }
+
+ gGlowExtractProgram.bind();
+ F32 minLum = llmax((F32) RenderGlowMinLuminance, 0.0f);
+ F32 maxAlpha = RenderGlowMaxExtractAlpha;
+ F32 warmthAmount = RenderGlowWarmthAmount;
+ LLVector3 lumWeights = RenderGlowLumWeights;
+ LLVector3 warmthWeights = RenderGlowWarmthWeights;
+
+
+ gGlowExtractProgram.uniform1f(LLShaderMgr::GLOW_MIN_LUMINANCE, minLum);
+ gGlowExtractProgram.uniform1f(LLShaderMgr::GLOW_MAX_EXTRACT_ALPHA, maxAlpha);
+ gGlowExtractProgram.uniform3f(LLShaderMgr::GLOW_LUM_WEIGHTS, lumWeights.mV[0], lumWeights.mV[1], lumWeights.mV[2]);
+ gGlowExtractProgram.uniform3f(LLShaderMgr::GLOW_WARMTH_WEIGHTS, warmthWeights.mV[0], warmthWeights.mV[1], warmthWeights.mV[2]);
+ gGlowExtractProgram.uniform1f(LLShaderMgr::GLOW_WARMTH_AMOUNT, warmthAmount);
+ LLGLEnable blend_on(GL_BLEND);
+ LLGLEnable test(GL_ALPHA_TEST);
+
+ gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA);
+
+ mScreen.bindTexture(0, 0);
+
+ gGL.color4f(1,1,1,1);
+ gPipeline.enableLightsFullbright(LLColor4(1,1,1,1));
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
+ gGL.vertex2f(-1,-1);
+
+ gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
+ gGL.vertex2f(-1,3);
+
+ gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
+ gGL.vertex2f(3,-1);
+
+ gGL.end();
+
+ gGL.getTexUnit(0)->unbind(mScreen.getUsage());
+
+ mGlow[2].flush();
+ }
+
+ tc1.setVec(0,0);
+ tc2.setVec(2,2);
+
+ // power of two between 1 and 1024
+ U32 glowResPow = RenderGlowResolutionPow;
+ const U32 glow_res = llmax(1,
+ llmin(1024, 1 << glowResPow));
+
+ S32 kernel = RenderGlowIterations*2;
+ F32 delta = RenderGlowWidth / glow_res;
+ // Use half the glow width if we have the res set to less than 9 so that it looks
+ // almost the same in either case.
+ if (glowResPow < 9)
+ {
+ delta *= 0.5f;
+ }
+ F32 strength = RenderGlowStrength;
+
+ gGlowProgram.bind();
+ gGlowProgram.uniform1f(LLShaderMgr::GLOW_STRENGTH, strength);
+
+ for (S32 i = 0; i < kernel; i++)
+ {
+ {
+ LLFastTimer ftm(FTM_RENDER_BLOOM_FBO);
+ mGlow[i%2].bindTarget();
+ mGlow[i%2].clear();
+ }
+
+ if (i == 0)
+ {
+ gGL.getTexUnit(0)->bind(&mGlow[2]);
+ }
+ else
+ {
+ gGL.getTexUnit(0)->bind(&mGlow[(i-1)%2]);
+ }
+
+ if (i%2 == 0)
+ {
+ gGlowProgram.uniform2f(LLShaderMgr::GLOW_DELTA, delta, 0);
+ }
+ else
+ {
+ gGlowProgram.uniform2f(LLShaderMgr::GLOW_DELTA, 0, delta);
+ }
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
+ gGL.vertex2f(-1,-1);
+
+ gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
+ gGL.vertex2f(-1,3);
+
+ gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
+ gGL.vertex2f(3,-1);
+
+ gGL.end();
+
+ mGlow[i%2].flush();
+ }
+
+ gGlowProgram.unbind();
+
+ if (LLRenderTarget::sUseFBO)
+ {
+ LLFastTimer ftm(FTM_RENDER_BLOOM_FBO);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ }
+
+ gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft;
+ gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom;
+ gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth();
+ gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight();
+ glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]);
+
+ tc2.setVec((F32) mScreen.getWidth(),
+ (F32) mScreen.getHeight());
+
+ gGL.flush();
+
+ LLVertexBuffer::unbind();
+
+ if (LLPipeline::sRenderDeferred)
+ {
+
+ bool dof_enabled = !LLViewerCamera::getInstance()->cameraUnderWater() &&
+ !LLToolMgr::getInstance()->inBuildMode() &&
+ RenderDepthOfField;
+
+
+ bool multisample = RenderFSAASamples > 1 && mFXAABuffer.isComplete();
+
+ gViewerWindow->setup3DViewport();
+
+ if (dof_enabled)
+ {
+ LLGLSLShader* shader = &gDeferredPostProgram;
+ LLGLDisable blend(GL_BLEND);
+
+ //depth of field focal plane calculations
+ static F32 current_distance = 16.f;
+ static F32 start_distance = 16.f;
+ static F32 transition_time = 1.f;
+
+ LLVector3 focus_point;
+
+ LLViewerObject* obj = LLViewerMediaFocus::getInstance()->getFocusedObject();
+ if (obj && obj->mDrawable && obj->isSelected())
+ { //focus on selected media object
+ S32 face_idx = LLViewerMediaFocus::getInstance()->getFocusedFace();
+ if (obj && obj->mDrawable)
+ {
+ LLFace* face = obj->mDrawable->getFace(face_idx);
+ if (face)
+ {
+ focus_point = face->getPositionAgent();
+ }
+ }
+ }
+
+ if (focus_point.isExactlyZero())
+ {
+ if (LLViewerJoystick::getInstance()->getOverrideCamera())
+ { //focus on point under cursor
+ focus_point = gDebugRaycastIntersection;
+ }
+ else if (gAgentCamera.cameraMouselook())
+ { //focus on point under mouselook crosshairs
+ gViewerWindow->cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE,
+ NULL,
+ &focus_point);
+ }
+ else
+ {
+ LLViewerObject* obj = gAgentCamera.getFocusObject();
+ if (obj)
+ { //focus on alt-zoom target
+ focus_point = LLVector3(gAgentCamera.getFocusGlobal()-gAgent.getRegion()->getOriginGlobal());
+ }
+ else
+ { //focus on your avatar
+ focus_point = gAgent.getPositionAgent();
+ }
+ }
+ }
+
+ LLVector3 eye = LLViewerCamera::getInstance()->getOrigin();
+ F32 target_distance = 16.f;
+ if (!focus_point.isExactlyZero())
+ {
+ target_distance = LLViewerCamera::getInstance()->getAtAxis() * (focus_point-eye);
+ }
+
+ if (transition_time >= 1.f &&
+ fabsf(current_distance-target_distance)/current_distance > 0.01f)
+ { //large shift happened, interpolate smoothly to new target distance
+ transition_time = 0.f;
+ start_distance = current_distance;
+ }
+ else if (transition_time < 1.f)
+ { //currently in a transition, continue interpolating
+ transition_time += 1.f/CameraFocusTransitionTime*gFrameIntervalSeconds;
+ transition_time = llmin(transition_time, 1.f);
+
+ F32 t = cosf(transition_time*F_PI+F_PI)*0.5f+0.5f;
+ current_distance = start_distance + (target_distance-start_distance)*t;
+ }
+ else
+ { //small or no change, just snap to target distance
+ current_distance = target_distance;
+ }
+
+ //convert to mm
+ F32 subject_distance = current_distance*1000.f;
+ F32 fnumber = CameraFNumber;
+ F32 default_focal_length = CameraFocalLength;
+
+ F32 fov = LLViewerCamera::getInstance()->getView();
+
+ const F32 default_fov = CameraFieldOfView * F_PI/180.f;
+ //const F32 default_aspect_ratio = gSavedSettings.getF32("CameraAspectRatio");
+
+ //F32 aspect_ratio = (F32) mScreen.getWidth()/(F32)mScreen.getHeight();
+
+ F32 dv = 2.f*default_focal_length * tanf(default_fov/2.f);
+ //F32 dh = 2.f*default_focal_length * tanf(default_fov*default_aspect_ratio/2.f);
+
+ F32 focal_length = dv/(2*tanf(fov/2.f));
+
+ //F32 tan_pixel_angle = tanf(LLDrawable::sCurPixelAngle);
+
+ // from wikipedia -- c = |s2-s1|/s2 * f^2/(N(S1-f))
+ // where N = fnumber
+ // s2 = dot distance
+ // s1 = subject distance
+ // f = focal length
+ //
+
+ F32 blur_constant = focal_length*focal_length/(fnumber*(subject_distance-focal_length));
+ blur_constant /= 1000.f; //convert to meters for shader
+ F32 magnification = focal_length/(subject_distance-focal_length);
+
+ { //build diffuse+bloom+CoF
+ mDeferredLight.bindTarget();
+ shader = &gDeferredCoFProgram;
+
+ bindDeferredShader(*shader);
+
+ S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage());
+ if (channel > -1)
+ {
+ mScreen.bindTexture(0, channel);
+ }
+
+ shader->uniform1f(LLShaderMgr::DOF_FOCAL_DISTANCE, -subject_distance/1000.f);
+ shader->uniform1f(LLShaderMgr::DOF_BLUR_CONSTANT, blur_constant);
+ shader->uniform1f(LLShaderMgr::DOF_TAN_PIXEL_ANGLE, tanf(1.f/LLDrawable::sCurPixelAngle));
+ shader->uniform1f(LLShaderMgr::DOF_MAGNIFICATION, magnification);
+ shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF);
+ shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale);
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
+ gGL.vertex2f(-1,-1);
+
+ gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
+ gGL.vertex2f(-1,3);
+
+ gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
+ gGL.vertex2f(3,-1);
+
+ gGL.end();
+
+ unbindDeferredShader(*shader);
+ mDeferredLight.flush();
+ }
+
+ { //perform DoF sampling at half-res (preserve alpha channel)
+ mScreen.bindTarget();
+ glViewport(0,0,(GLsizei) (mScreen.getWidth()*CameraDoFResScale), (GLsizei) (mScreen.getHeight()*CameraDoFResScale));
+ gGL.setColorMask(true, false);
+
+ shader = &gDeferredPostProgram;
+ bindDeferredShader(*shader);
+ S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage());
+ if (channel > -1)
+ {
+ mDeferredLight.bindTexture(0, channel);
+ }
+
+ shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF);
+ shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale);
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
+ gGL.vertex2f(-1,-1);
+
+ gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
+ gGL.vertex2f(-1,3);
+
+ gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
+ gGL.vertex2f(3,-1);
+
+ gGL.end();
+
+ unbindDeferredShader(*shader);
+ mScreen.flush();
+ gGL.setColorMask(true, true);
+ }
+
+ { //combine result based on alpha
+ if (multisample)
+ {
+ mDeferredLight.bindTarget();
+ glViewport(0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight());
+ }
+ else
+ {
+ gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft;
+ gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom;
+ gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth();
+ gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight();
+ glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]);
+ }
+
+ shader = &gDeferredDoFCombineProgram;
+ bindDeferredShader(*shader);
+
+ S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage());
+ if (channel > -1)
+ {
+ mScreen.bindTexture(0, channel);
+ gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
+ }
+
+ shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF);
+ shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale);
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
+ gGL.vertex2f(-1,-1);
+
+ gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
+ gGL.vertex2f(-1,3);
+
+ gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
+ gGL.vertex2f(3,-1);
+
+ gGL.end();
+
+ unbindDeferredShader(*shader);
+
+ if (multisample)
+ {
+ mDeferredLight.flush();
+ }
+ }
+ }
+ else
+ {
+ if (multisample)
+ {
+ mDeferredLight.bindTarget();
+ }
+ LLGLSLShader* shader = &gDeferredPostNoDoFProgram;
+
+ bindDeferredShader(*shader);
+
+ S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage());
+ if (channel > -1)
+ {
+ mScreen.bindTexture(0, channel);
+ }
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
+ gGL.vertex2f(-1,-1);
+
+ gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
+ gGL.vertex2f(-1,3);
+
+ gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
+ gGL.vertex2f(3,-1);
+
+ gGL.end();
+
+ unbindDeferredShader(*shader);
+
+ if (multisample)
+ {
+ mDeferredLight.flush();
+ }
+ }
+
+ if (multisample)
+ {
+ //bake out texture2D with RGBL for FXAA shader
+ mFXAABuffer.bindTarget();
+
+ S32 width = mScreen.getWidth();
+ S32 height = mScreen.getHeight();
+ glViewport(0, 0, width, height);
+
+ LLGLSLShader* shader = &gGlowCombineFXAAProgram;
+
+ shader->bind();
+ shader->uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, width, height);
+
+ S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage());
+ if (channel > -1)
+ {
+ mDeferredLight.bindTexture(0, channel);
+ }
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.vertex2f(-1,-1);
+ gGL.vertex2f(-1,3);
+ gGL.vertex2f(3,-1);
+ gGL.end();
+
+ gGL.flush();
+
+ shader->disableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage());
+ shader->unbind();
+
+ mFXAABuffer.flush();
+
+ shader = &gFXAAProgram;
+ shader->bind();
+
+ channel = shader->enableTexture(LLShaderMgr::DIFFUSE_MAP, mFXAABuffer.getUsage());
+ if (channel > -1)
+ {
+ mFXAABuffer.bindTexture(0, channel);
+ gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
+ }
+
+ F32 scale_x = (F32) width/mFXAABuffer.getWidth();
+ F32 scale_y = (F32) height/mFXAABuffer.getHeight();
+ shader->uniform2f(LLShaderMgr::FXAA_TC_SCALE, scale_x, scale_y);
+ shader->uniform2f(LLShaderMgr::FXAA_RCP_SCREEN_RES, 1.f/width*scale_x, 1.f/height*scale_y);
+ shader->uniform4f(LLShaderMgr::FXAA_RCP_FRAME_OPT, -0.5f/width*scale_x, -0.5f/height*scale_y, 0.5f/width*scale_x, 0.5f/height*scale_y);
+ shader->uniform4f(LLShaderMgr::FXAA_RCP_FRAME_OPT2, -2.f/width*scale_x, -2.f/height*scale_y, 2.f/width*scale_x, 2.f/height*scale_y);
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.vertex2f(-1,-1);
+ gGL.vertex2f(-1,3);
+ gGL.vertex2f(3,-1);
+ gGL.end();
+
+ gGL.flush();
+ shader->unbind();
+ }
+ }
+ else
+ {
+ if (res_mod > 1)
+ {
+ tc2 /= (F32) res_mod;
+ }
+
+ U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1;
+ LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(mask, 0);
+ buff->allocateBuffer(3,0,TRUE);
+
+ LLStrider<LLVector3> v;
+ LLStrider<LLVector2> uv1;
+ LLStrider<LLVector2> uv2;
+
+ buff->getVertexStrider(v);
+ buff->getTexCoord0Strider(uv1);
+ buff->getTexCoord1Strider(uv2);
+
+ uv1[0] = LLVector2(0, 0);
+ uv1[1] = LLVector2(0, 2);
+ uv1[2] = LLVector2(2, 0);
+
+ uv2[0] = LLVector2(0, 0);
+ uv2[1] = LLVector2(0, tc2.mV[1]*2.f);
+ uv2[2] = LLVector2(tc2.mV[0]*2.f, 0);
+
+ v[0] = LLVector3(-1,-1,0);
+ v[1] = LLVector3(-1,3,0);
+ v[2] = LLVector3(3,-1,0);
+
+ buff->flush();
+
+ LLGLDisable blend(GL_BLEND);
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gGlowCombineProgram.bind();
+ }
+ else
+ {
+ //tex unit 0
+ gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_COLOR);
+ //tex unit 1
+ gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_ADD, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_PREV_COLOR);
+ }
+
+ gGL.getTexUnit(0)->bind(&mGlow[1]);
+ gGL.getTexUnit(1)->bind(&mScreen);
+
+ LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
+
+ buff->setBuffer(mask);
+ buff->drawArrays(LLRender::TRIANGLE_STRIP, 0, 3);
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gGlowCombineProgram.unbind();
+ }
+ else
+ {
+ gGL.getTexUnit(1)->disable();
+ gGL.getTexUnit(1)->setTextureBlendType(LLTexUnit::TB_MULT);
+
+ gGL.getTexUnit(0)->activate();
+ gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
+ }
+
+ }
+
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+
+ if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PHYSICS_SHAPES))
+ {
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gSplatTextureRectProgram.bind();
+ }
+
+ gGL.setColorMask(true, false);
+
+ LLVector2 tc1(0,0);
+ LLVector2 tc2((F32) gViewerWindow->getWorldViewWidthRaw()*2,
+ (F32) gViewerWindow->getWorldViewHeightRaw()*2);
+
+ LLGLEnable blend(GL_BLEND);
+ gGL.color4f(1,1,1,0.75f);
+
+ gGL.getTexUnit(0)->bind(&mPhysicsDisplay);
+
+ gGL.begin(LLRender::TRIANGLES);
+ gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
+ gGL.vertex2f(-1,-1);
+
+ gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
+ gGL.vertex2f(-1,3);
+
+ gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
+ gGL.vertex2f(3,-1);
+
+ gGL.end();
+ gGL.flush();
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gSplatTextureRectProgram.unbind();
+ }
+ }
+
+
+ if (LLRenderTarget::sUseFBO)
+ { //copy depth buffer from mScreen to framebuffer
+ LLRenderTarget::copyContentsToFramebuffer(mScreen, 0, 0, mScreen.getWidth(), mScreen.getHeight(),
+ 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST);
+ }
+
+
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+
+ LLVertexBuffer::unbind();
+
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
+
+}
+
+static LLFastTimer::DeclareTimer FTM_BIND_DEFERRED("Bind Deferred");
+
+void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 noise_map)
+{
+ LLFastTimer t(FTM_BIND_DEFERRED);
+
+ if (noise_map == 0xFFFFFFFF)
+ {
+ noise_map = mNoiseMap;
+ }
+
+ shader.bind();
+ S32 channel = 0;
+ channel = shader.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredScreen.getUsage());
+ if (channel > -1)
+ {
+ mDeferredScreen.bindTexture(0,channel);
+ gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+ }
+
+ channel = shader.enableTexture(LLShaderMgr::DEFERRED_SPECULAR, mDeferredScreen.getUsage());
+ if (channel > -1)
+ {
+ mDeferredScreen.bindTexture(1, channel);
+ gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+ }
+
+ channel = shader.enableTexture(LLShaderMgr::DEFERRED_NORMAL, mDeferredScreen.getUsage());
+ if (channel > -1)
+ {
+ mDeferredScreen.bindTexture(2, channel);
+ gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+ }
+
+ channel = shader.enableTexture(LLShaderMgr::DEFERRED_DEPTH, mDeferredDepth.getUsage());
+ if (channel > -1)
+ {
+ gGL.getTexUnit(channel)->bind(&mDeferredDepth, TRUE);
+ stop_glerror();
+
+ //glTexParameteri(LLTexUnit::getInternalType(mDeferredDepth.getUsage()), GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE);
+ //glTexParameteri(LLTexUnit::getInternalType(mDeferredDepth.getUsage()), GL_DEPTH_TEXTURE_MODE_ARB, GL_ALPHA);
+
+ stop_glerror();
+
+ glh::matrix4f projection = glh_get_current_projection();
+ glh::matrix4f inv_proj = projection.inverse();
+
+ shader.uniformMatrix4fv(LLShaderMgr::INVERSE_PROJECTION_MATRIX, 1, FALSE, inv_proj.m);
+ shader.uniform4f(LLShaderMgr::VIEWPORT, (F32) gGLViewport[0],
+ (F32) gGLViewport[1],
+ (F32) gGLViewport[2],
+ (F32) gGLViewport[3]);
+ }
+
+ channel = shader.enableTexture(LLShaderMgr::DEFERRED_NOISE);
+ if (channel > -1)
+ {
+ gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, noise_map);
+ gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+ }
+
+ channel = shader.enableTexture(LLShaderMgr::DEFERRED_LIGHTFUNC);
+ if (channel > -1)
+ {
+ gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc);
+ }
+
+ stop_glerror();
+
+ channel = shader.enableTexture(LLShaderMgr::DEFERRED_LIGHT, mDeferredLight.getUsage());
+ if (channel > -1)
+ {
+ if (light_index > 0)
+ {
+ mScreen.bindTexture(0, channel);
+ }
+ else
+ {
+ mDeferredLight.bindTexture(0, channel);
+ }
+ gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+ }
+
+ channel = shader.enableTexture(LLShaderMgr::DEFERRED_BLOOM);
+ if (channel > -1)
+ {
+ mGlow[1].bindTexture(0, channel);
+ }
+
+ stop_glerror();
+
+ for (U32 i = 0; i < 4; i++)
+ {
+ channel = shader.enableTexture(LLShaderMgr::DEFERRED_SHADOW0+i, LLTexUnit::TT_RECT_TEXTURE);
+ stop_glerror();
+ if (channel > -1)
+ {
+ stop_glerror();
+ gGL.getTexUnit(channel)->bind(&mShadow[i], TRUE);
+ gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
+ gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
+ stop_glerror();
+
+ glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB);
+ glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL);
+ stop_glerror();
+ }
+ }
+
+ for (U32 i = 4; i < 6; i++)
+ {
+ channel = shader.enableTexture(LLShaderMgr::DEFERRED_SHADOW0+i);
+ stop_glerror();
+ if (channel > -1)
+ {
+ stop_glerror();
+ gGL.getTexUnit(channel)->bind(&mShadow[i], TRUE);
+ gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
+ gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
+ stop_glerror();
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL);
+ stop_glerror();
+ }
+ }
+
+ stop_glerror();
+
+ F32 mat[16*6];
+ for (U32 i = 0; i < 16; i++)
+ {
+ mat[i] = mSunShadowMatrix[0].m[i];
+ mat[i+16] = mSunShadowMatrix[1].m[i];
+ mat[i+32] = mSunShadowMatrix[2].m[i];
+ mat[i+48] = mSunShadowMatrix[3].m[i];
+ mat[i+64] = mSunShadowMatrix[4].m[i];
+ mat[i+80] = mSunShadowMatrix[5].m[i];
+ }
+
+ shader.uniformMatrix4fv(LLShaderMgr::DEFERRED_SHADOW_MATRIX, 6, FALSE, mat);
+
+ stop_glerror();
+
+ channel = shader.enableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP);
+ if (channel > -1)
+ {
+ LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL;
+ if (cube_map)
+ {
+ cube_map->enable(channel);
+ cube_map->bind();
+ F32* m = gGLModelView;
+
+ F32 mat[] = { m[0], m[1], m[2],
+ m[4], m[5], m[6],
+ m[8], m[9], m[10] };
+
+ shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_ENV_MAT, 1, TRUE, mat);
+ }
+ }
+
+ shader.uniform4fv(LLShaderMgr::DEFERRED_SHADOW_CLIP, 1, mSunClipPlanes.mV);
+ shader.uniform1f(LLShaderMgr::DEFERRED_SUN_WASH, RenderDeferredSunWash);
+ shader.uniform1f(LLShaderMgr::DEFERRED_SHADOW_NOISE, RenderShadowNoise);
+ shader.uniform1f(LLShaderMgr::DEFERRED_BLUR_SIZE, RenderShadowBlurSize);
+
+ shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_RADIUS, RenderSSAOScale);
+ shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_MAX_RADIUS, RenderSSAOMaxScale);
+
+ F32 ssao_factor = RenderSSAOFactor;
+ shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_FACTOR, ssao_factor);
+ shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_FACTOR_INV, 1.0/ssao_factor);
+
+ LLVector3 ssao_effect = RenderSSAOEffect;
+ F32 matrix_diag = (ssao_effect[0] + 2.0*ssao_effect[1])/3.0;
+ F32 matrix_nondiag = (ssao_effect[0] - ssao_effect[1])/3.0;
+ // This matrix scales (proj of color onto <1/rt(3),1/rt(3),1/rt(3)>) by
+ // value factor, and scales remainder by saturation factor
+ F32 ssao_effect_mat[] = { matrix_diag, matrix_nondiag, matrix_nondiag,
+ matrix_nondiag, matrix_diag, matrix_nondiag,
+ matrix_nondiag, matrix_nondiag, matrix_diag};
+ shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_SSAO_EFFECT_MAT, 1, GL_FALSE, ssao_effect_mat);
+
+ F32 shadow_offset_error = 1.f + RenderShadowOffsetError * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]);
+ F32 shadow_bias_error = 1.f + RenderShadowBiasError * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]);
+
+ shader.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, mDeferredScreen.getWidth(), mDeferredScreen.getHeight());
+ shader.uniform1f(LLShaderMgr::DEFERRED_NEAR_CLIP, LLViewerCamera::getInstance()->getNear()*2.f);
+ shader.uniform1f (LLShaderMgr::DEFERRED_SHADOW_OFFSET, RenderShadowOffset*shadow_offset_error);
+ shader.uniform1f(LLShaderMgr::DEFERRED_SHADOW_BIAS, RenderShadowBias*shadow_bias_error);
+ shader.uniform1f(LLShaderMgr::DEFERRED_SPOT_SHADOW_OFFSET, RenderSpotShadowOffset);
+ shader.uniform1f(LLShaderMgr::DEFERRED_SPOT_SHADOW_BIAS, RenderSpotShadowBias);
+
+ shader.uniform3fv(LLShaderMgr::DEFERRED_SUN_DIR, 1, mTransformedSunDir.mV);
+ shader.uniform2f(LLShaderMgr::DEFERRED_SHADOW_RES, mShadow[0].getWidth(), mShadow[0].getHeight());
+ shader.uniform2f(LLShaderMgr::DEFERRED_PROJ_SHADOW_RES, mShadow[4].getWidth(), mShadow[4].getHeight());
+ shader.uniform1f(LLShaderMgr::DEFERRED_DEPTH_CUTOFF, RenderEdgeDepthCutoff);
+ shader.uniform1f(LLShaderMgr::DEFERRED_NORM_CUTOFF, RenderEdgeNormCutoff);
+
+
+ if (shader.getUniformLocation("norm_mat") >= 0)
+ {
+ glh::matrix4f norm_mat = glh_get_current_modelview().inverse().transpose();
+ shader.uniformMatrix4fv("norm_mat", 1, FALSE, norm_mat.m);
+ }
+}
+
+static LLFastTimer::DeclareTimer FTM_GI_TRACE("Trace");
+static LLFastTimer::DeclareTimer FTM_GI_GATHER("Gather");
+static LLFastTimer::DeclareTimer FTM_SUN_SHADOW("Shadow Map");
+static LLFastTimer::DeclareTimer FTM_SOFTEN_SHADOW("Shadow Soften");
+static LLFastTimer::DeclareTimer FTM_EDGE_DETECTION("Find Edges");
+static LLFastTimer::DeclareTimer FTM_LOCAL_LIGHTS("Local Lights");
+static LLFastTimer::DeclareTimer FTM_ATMOSPHERICS("Atmospherics");
+static LLFastTimer::DeclareTimer FTM_FULLSCREEN_LIGHTS("Fullscreen Lights");
+static LLFastTimer::DeclareTimer FTM_PROJECTORS("Projectors");
+static LLFastTimer::DeclareTimer FTM_POST("Post");
+
+
+void LLPipeline::renderDeferredLighting()
+{
+ if (!sCull)
+ {
+ return;
+ }
+
+ {
+ LLFastTimer ftm(FTM_RENDER_DEFERRED);
+
+ LLViewerCamera* camera = LLViewerCamera::getInstance();
+ {
+ LLGLDepthTest depth(GL_TRUE);
+ mDeferredDepth.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(),
+ 0, 0, mDeferredDepth.getWidth(), mDeferredDepth.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST);
+ }
+
+ LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
+
+ if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
+ {
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD);
+ }
+
+ //ati doesn't seem to love actually using the stencil buffer on FBO's
+ LLGLDisable stencil(GL_STENCIL_TEST);
+ //glStencilFunc(GL_EQUAL, 1, 0xFFFFFFFF);
+ //glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
+
+ gGL.setColorMask(true, true);
+
+ //draw a cube around every light
+ LLVertexBuffer::unbind();
+
+ LLGLEnable cull(GL_CULL_FACE);
+ LLGLEnable blend(GL_BLEND);
+
+ glh::matrix4f mat = glh_copy_matrix(gGLModelView);
+
+ LLStrider<LLVector3> vert;
+ mDeferredVB->getVertexStrider(vert);
+ LLStrider<LLVector2> tc0;
+ LLStrider<LLVector2> tc1;
+ mDeferredVB->getTexCoord0Strider(tc0);
+ mDeferredVB->getTexCoord1Strider(tc1);
+
+ vert[0].set(-1,1,0);
+ vert[1].set(-1,-3,0);
+ vert[2].set(3,1,0);
+
+ {
+ setupHWLights(NULL); //to set mSunDir;
+ LLVector4 dir(mSunDir, 0.f);
+ glh::vec4f tc(dir.mV);
+ mat.mult_matrix_vec(tc);
+ mTransformedSunDir.set(tc.v);
+ }
+
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+
+ if (RenderDeferredSSAO || RenderShadowDetail > 0)
+ {
+ mDeferredLight.bindTarget();
+ { //paint shadow/SSAO light map (direct lighting lightmap)
+ LLFastTimer ftm(FTM_SUN_SHADOW);
+ bindDeferredShader(gDeferredSunProgram, 0);
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ glClearColor(1,1,1,1);
+ mDeferredLight.clear(GL_COLOR_BUFFER_BIT);
+ glClearColor(0,0,0,0);
+
+ glh::matrix4f inv_trans = glh_get_current_modelview().inverse().transpose();
+
+ const U32 slice = 32;
+ F32 offset[slice*3];
+ for (U32 i = 0; i < 4; i++)
+ {
+ for (U32 j = 0; j < 8; j++)
+ {
+ glh::vec3f v;
+ v.set_value(sinf(6.284f/8*j), cosf(6.284f/8*j), -(F32) i);
+ v.normalize();
+ inv_trans.mult_matrix_vec(v);
+ v.normalize();
+ offset[(i*8+j)*3+0] = v.v[0];
+ offset[(i*8+j)*3+1] = v.v[2];
+ offset[(i*8+j)*3+2] = v.v[1];
+ }
+ }
+
+ gDeferredSunProgram.uniform3fv("offset", slice, offset);
+ gDeferredSunProgram.uniform2f("screenRes", mDeferredLight.getWidth(), mDeferredLight.getHeight());
+
+ {
+ LLGLDisable blend(GL_BLEND);
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
+ stop_glerror();
+ mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ stop_glerror();
+ }
+
+ unbindDeferredShader(gDeferredSunProgram);
+ }
+ mDeferredLight.flush();
+ }
+
+ if (RenderDeferredSSAO)
+ { //soften direct lighting lightmap
+ LLFastTimer ftm(FTM_SOFTEN_SHADOW);
+ //blur lightmap
+ mScreen.bindTarget();
+ glClearColor(1,1,1,1);
+ mScreen.clear(GL_COLOR_BUFFER_BIT);
+ glClearColor(0,0,0,0);
+
+ bindDeferredShader(gDeferredBlurLightProgram);
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ LLVector3 go = RenderShadowGaussian;
+ const U32 kern_length = 4;
+ F32 blur_size = RenderShadowBlurSize;
+ F32 dist_factor = RenderShadowBlurDistFactor;
+
+ // sample symmetrically with the middle sample falling exactly on 0.0
+ F32 x = 0.f;
+
+ LLVector3 gauss[32]; // xweight, yweight, offset
+
+ for (U32 i = 0; i < kern_length; i++)
+ {
+ gauss[i].mV[0] = llgaussian(x, go.mV[0]);
+ gauss[i].mV[1] = llgaussian(x, go.mV[1]);
+ gauss[i].mV[2] = x;
+ x += 1.f;
+ }
+
+ gDeferredBlurLightProgram.uniform2f("delta", 1.f, 0.f);
+ gDeferredBlurLightProgram.uniform1f("dist_factor", dist_factor);
+ gDeferredBlurLightProgram.uniform3fv("kern", kern_length, gauss[0].mV);
+ gDeferredBlurLightProgram.uniform1f("kern_scale", blur_size * (kern_length/2.f - 0.5f));
+
+ {
+ LLGLDisable blend(GL_BLEND);
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
+ stop_glerror();
+ mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ stop_glerror();
+ }
+
+ mScreen.flush();
+ unbindDeferredShader(gDeferredBlurLightProgram);
+
+ bindDeferredShader(gDeferredBlurLightProgram, 1);
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ mDeferredLight.bindTarget();
+
+ gDeferredBlurLightProgram.uniform2f("delta", 0.f, 1.f);
+
+ {
+ LLGLDisable blend(GL_BLEND);
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
+ stop_glerror();
+ mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ stop_glerror();
+ }
+ mDeferredLight.flush();
+ unbindDeferredShader(gDeferredBlurLightProgram);
+ }
+
+ stop_glerror();
+ gGL.popMatrix();
+ stop_glerror();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ stop_glerror();
+ gGL.popMatrix();
+ stop_glerror();
+
+ //copy depth and stencil from deferred screen
+ //mScreen.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(),
+ // 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
+
+ mScreen.bindTarget();
+ // clear color buffer here - zeroing alpha (glow) is important or it will accumulate against sky
+ glClearColor(0,0,0,0);
+ mScreen.clear(GL_COLOR_BUFFER_BIT);
+
+ if (RenderDeferredAtmospheric)
+ { //apply sunlight contribution
+ LLFastTimer ftm(FTM_ATMOSPHERICS);
+ bindDeferredShader(gDeferredSoftenProgram);
+ {
+ LLGLDepthTest depth(GL_FALSE);
+ LLGLDisable blend(GL_BLEND);
+ LLGLDisable test(GL_ALPHA_TEST);
+
+ //full screen blit
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+
+ mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+ }
+
+ unbindDeferredShader(gDeferredSoftenProgram);
+ }
+
+ { //render non-deferred geometry (fullbright, alpha, etc)
+ LLGLDisable blend(GL_BLEND);
+ LLGLDisable stencil(GL_STENCIL_TEST);
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+
+ gPipeline.pushRenderTypeMask();
+
+ gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY,
+ LLPipeline::RENDER_TYPE_CLOUDS,
+ LLPipeline::RENDER_TYPE_WL_SKY,
+ LLPipeline::END_RENDER_TYPES);
+
+
+ renderGeomPostDeferred(*LLViewerCamera::getInstance());
+ gPipeline.popRenderTypeMask();
+ }
+
+ BOOL render_local = RenderLocalLights;
+
+ if (render_local)
+ {
+ gGL.setSceneBlendType(LLRender::BT_ADD);
+ std::list<LLVector4> fullscreen_lights;
+ LLDrawable::drawable_list_t spot_lights;
+ LLDrawable::drawable_list_t fullscreen_spot_lights;
+
+ for (U32 i = 0; i < 2; i++)
+ {
+ mTargetShadowSpotLight[i] = NULL;
+ }
+
+ std::list<LLVector4> light_colors;
+
+ LLVertexBuffer::unbind();
+ LLVector4a* v = (LLVector4a*) vert.get();
+
+ {
+ bindDeferredShader(gDeferredLightProgram);
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE);
+ for (LLDrawable::drawable_set_t::iterator iter = mLights.begin(); iter != mLights.end(); ++iter)
+ {
+ LLDrawable* drawablep = *iter;
+
+ LLVOVolume* volume = drawablep->getVOVolume();
+ if (!volume)
+ {
+ continue;
+ }
+
+ if (volume->isAttachment())
+ {
+ if (!sRenderAttachedLights)
+ {
+ continue;
+ }
+ }
+
+
+ LLVector4a center;
+ center.load3(drawablep->getPositionAgent().mV);
+ const F32* c = center.getF32ptr();
+ F32 s = volume->getLightRadius()*1.5f;
+
+ LLColor3 col = volume->getLightColor();
+ col *= volume->getLightIntensity();
+
+ if (col.magVecSquared() < 0.001f)
+ {
+ continue;
+ }
+
+ if (s <= 0.001f)
+ {
+ continue;
+ }
+
+ LLVector4a sa;
+ sa.splat(s);
+ if (camera->AABBInFrustumNoFarClip(center, sa) == 0)
+ {
+ continue;
+ }
+
+ sVisibleLightCount++;
+
+ glh::vec3f tc(c);
+ mat.mult_matrix_vec(tc);
+
+ //vertex positions are encoded so the 3 bits of their vertex index
+ //correspond to their axis facing, with bit position 3,2,1 matching
+ //axis facing x,y,z, bit set meaning positive facing, bit clear
+ //meaning negative facing
+ mDeferredVB->getVertexStrider(vert);
+ v[0].set(c[0]-s,c[1]-s,c[2]-s); // 0 - 0000
+ v[1].set(c[0]-s,c[1]-s,c[2]+s); // 1 - 0001
+ v[2].set(c[0]-s,c[1]+s,c[2]-s); // 2 - 0010
+ v[3].set(c[0]-s,c[1]+s,c[2]+s); // 3 - 0011
+
+ v[4].set(c[0]+s,c[1]-s,c[2]-s); // 4 - 0100
+ v[5].set(c[0]+s,c[1]-s,c[2]+s); // 5 - 0101
+ v[6].set(c[0]+s,c[1]+s,c[2]-s); // 6 - 0110
+ v[7].set(c[0]+s,c[1]+s,c[2]+s); // 7 - 0111
+
+ if (camera->getOrigin().mV[0] > c[0] + s + 0.2f ||
+ camera->getOrigin().mV[0] < c[0] - s - 0.2f ||
+ camera->getOrigin().mV[1] > c[1] + s + 0.2f ||
+ camera->getOrigin().mV[1] < c[1] - s - 0.2f ||
+ camera->getOrigin().mV[2] > c[2] + s + 0.2f ||
+ camera->getOrigin().mV[2] < c[2] - s - 0.2f)
+ { //draw box if camera is outside box
+ if (render_local)
+ {
+ if (volume->isLightSpotlight())
+ {
+ drawablep->getVOVolume()->updateSpotLightPriority();
+ spot_lights.push_back(drawablep);
+ continue;
+ }
+
+ LLFastTimer ftm(FTM_LOCAL_LIGHTS);
+ //glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s);
+ gDeferredLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v);
+ gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s);
+ gDeferredLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);
+ gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f);
+ //gGL.diffuseColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f);
+ gGL.syncMatrices();
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8,
+ GL_UNSIGNED_SHORT, get_box_fan_indices_ptr(camera, center));
+ stop_glerror();
+ }
+ }
+ else
+ {
+ if (volume->isLightSpotlight())
+ {
+ drawablep->getVOVolume()->updateSpotLightPriority();
+ fullscreen_spot_lights.push_back(drawablep);
+ continue;
+ }
+
+ fullscreen_lights.push_back(LLVector4(tc.v[0], tc.v[1], tc.v[2], s*s));
+ light_colors.push_back(LLVector4(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f));
+ }
+ }
+ unbindDeferredShader(gDeferredLightProgram);
+ }
+
+ if (!spot_lights.empty())
+ {
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE);
+ bindDeferredShader(gDeferredSpotLightProgram);
+
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+
+ gDeferredSpotLightProgram.enableTexture(LLShaderMgr::DEFERRED_PROJECTION);
+
+ for (LLDrawable::drawable_list_t::iterator iter = spot_lights.begin(); iter != spot_lights.end(); ++iter)
+ {
+ LLFastTimer ftm(FTM_PROJECTORS);
+ LLDrawable* drawablep = *iter;
+
+ LLVOVolume* volume = drawablep->getVOVolume();
+
+ LLVector4a center;
+ center.load3(drawablep->getPositionAgent().mV);
+ const F32* c = center.getF32ptr();
+ F32 s = volume->getLightRadius()*1.5f;
+
+ sVisibleLightCount++;
+
+ glh::vec3f tc(c);
+ mat.mult_matrix_vec(tc);
+
+ setupSpotLight(gDeferredSpotLightProgram, drawablep);
+
+ LLColor3 col = volume->getLightColor();
+ col *= volume->getLightIntensity();
+
+ //vertex positions are encoded so the 3 bits of their vertex index
+ //correspond to their axis facing, with bit position 3,2,1 matching
+ //axis facing x,y,z, bit set meaning positive facing, bit clear
+ //meaning negative facing
+ mDeferredVB->getVertexStrider(vert);
+ v[0].set(c[0]-s,c[1]-s,c[2]-s); // 0 - 0000
+ v[1].set(c[0]-s,c[1]-s,c[2]+s); // 1 - 0001
+ v[2].set(c[0]-s,c[1]+s,c[2]-s); // 2 - 0010
+ v[3].set(c[0]-s,c[1]+s,c[2]+s); // 3 - 0011
+
+ v[4].set(c[0]+s,c[1]-s,c[2]-s); // 4 - 0100
+ v[5].set(c[0]+s,c[1]-s,c[2]+s); // 5 - 0101
+ v[6].set(c[0]+s,c[1]+s,c[2]-s); // 6 - 0110
+ v[7].set(c[0]+s,c[1]+s,c[2]+s); // 7 - 0111
+
+ gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v);
+ gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s);
+ gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);
+ gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f);
+ gGL.syncMatrices();
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8,
+ GL_UNSIGNED_SHORT, get_box_fan_indices_ptr(camera, center));
+ }
+ gDeferredSpotLightProgram.disableTexture(LLShaderMgr::DEFERRED_PROJECTION);
+ unbindDeferredShader(gDeferredSpotLightProgram);
+ }
+
+ //reset mDeferredVB to fullscreen triangle
+ mDeferredVB->getVertexStrider(vert);
+ vert[0].set(-1,1,0);
+ vert[1].set(-1,-3,0);
+ vert[2].set(3,1,0);
+
+ {
+ bindDeferredShader(gDeferredMultiLightProgram);
+
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+
+ LLGLDepthTest depth(GL_FALSE);
+
+ //full screen blit
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+
+ U32 count = 0;
+
+ const U32 max_count = 8;
+ LLVector4 light[max_count];
+ LLVector4 col[max_count];
+
+// glVertexPointer(2, GL_FLOAT, 0, vert);
+
+ F32 far_z = 0.f;
+
+ while (!fullscreen_lights.empty())
+ {
+ LLFastTimer ftm(FTM_FULLSCREEN_LIGHTS);
+ light[count] = fullscreen_lights.front();
+ fullscreen_lights.pop_front();
+ col[count] = light_colors.front();
+ light_colors.pop_front();
+
+ far_z = llmin(light[count].mV[2]-sqrtf(light[count].mV[3]), far_z);
+
+ count++;
+ if (count == max_count || fullscreen_lights.empty())
+ {
+ gDeferredMultiLightProgram.uniform1i(LLShaderMgr::MULTI_LIGHT_COUNT, count);
+ gDeferredMultiLightProgram.uniform4fv(LLShaderMgr::MULTI_LIGHT, count, (GLfloat*) light);
+ gDeferredMultiLightProgram.uniform4fv(LLShaderMgr::MULTI_LIGHT_COL, count, (GLfloat*) col);
+ gDeferredMultiLightProgram.uniform1f(LLShaderMgr::MULTI_LIGHT_FAR_Z, far_z);
+ far_z = 0.f;
+ count = 0;
+ mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ }
+ }
+
+ unbindDeferredShader(gDeferredMultiLightProgram);
+
+ bindDeferredShader(gDeferredMultiSpotLightProgram);
+
+ gDeferredMultiSpotLightProgram.enableTexture(LLShaderMgr::DEFERRED_PROJECTION);
+
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+
+ for (LLDrawable::drawable_list_t::iterator iter = fullscreen_spot_lights.begin(); iter != fullscreen_spot_lights.end(); ++iter)
+ {
+ LLFastTimer ftm(FTM_PROJECTORS);
+ LLDrawable* drawablep = *iter;
+
+ LLVOVolume* volume = drawablep->getVOVolume();
+
+ LLVector3 center = drawablep->getPositionAgent();
+ F32* c = center.mV;
+ F32 s = volume->getLightRadius()*1.5f;
+
+ sVisibleLightCount++;
+
+ glh::vec3f tc(c);
+ mat.mult_matrix_vec(tc);
+
+ setupSpotLight(gDeferredMultiSpotLightProgram, drawablep);
+
+ LLColor3 col = volume->getLightColor();
+ col *= volume->getLightIntensity();
+
+ gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v);
+ gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s);
+ gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);
+ gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f);
+ mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ }
+
+ gDeferredMultiSpotLightProgram.disableTexture(LLShaderMgr::DEFERRED_PROJECTION);
+ unbindDeferredShader(gDeferredMultiSpotLightProgram);
+
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+ }
+ }
+
+ gGL.setColorMask(true, true);
+ }
+
+ { //render non-deferred geometry (alpha, fullbright, glow)
+ LLGLDisable blend(GL_BLEND);
+ LLGLDisable stencil(GL_STENCIL_TEST);
+
+ pushRenderTypeMask();
+ andRenderTypeMask(LLPipeline::RENDER_TYPE_ALPHA,
+ LLPipeline::RENDER_TYPE_FULLBRIGHT,
+ LLPipeline::RENDER_TYPE_VOLUME,
+ LLPipeline::RENDER_TYPE_GLOW,
+ LLPipeline::RENDER_TYPE_BUMP,
+ LLPipeline::RENDER_TYPE_PASS_SIMPLE,
+ LLPipeline::RENDER_TYPE_PASS_ALPHA,
+ LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK,
+ LLPipeline::RENDER_TYPE_PASS_BUMP,
+ LLPipeline::RENDER_TYPE_PASS_POST_BUMP,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY,
+ LLPipeline::RENDER_TYPE_PASS_GLOW,
+ LLPipeline::RENDER_TYPE_PASS_GRASS,
+ LLPipeline::RENDER_TYPE_PASS_SHINY,
+ LLPipeline::RENDER_TYPE_PASS_INVISIBLE,
+ LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY,
+ LLPipeline::RENDER_TYPE_AVATAR,
+ END_RENDER_TYPES);
+
+ renderGeomPostDeferred(*LLViewerCamera::getInstance());
+ popRenderTypeMask();
+ }
+
+ {
+ //render highlights, etc.
+ renderHighlights();
+ mHighlightFaces.clear();
+
+ renderDebug();
+
+ LLVertexBuffer::unbind();
+
+ if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
+ {
+ // Render debugging beacons.
+ gObjectList.renderObjectBeacons();
+ gObjectList.resetObjectBeacons();
+ }
+ }
+
+ mScreen.flush();
+
+}
+
+void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep)
+{
+ //construct frustum
+ LLVOVolume* volume = drawablep->getVOVolume();
+ LLVector3 params = volume->getSpotLightParams();
+
+ F32 fov = params.mV[0];
+ F32 focus = params.mV[1];
+
+ LLVector3 pos = drawablep->getPositionAgent();
+ LLQuaternion quat = volume->getRenderRotation();
+ LLVector3 scale = volume->getScale();
+
+ //get near clip plane
+ LLVector3 at_axis(0,0,-scale.mV[2]*0.5f);
+ at_axis *= quat;
+
+ LLVector3 np = pos+at_axis;
+ at_axis.normVec();
+
+ //get origin that has given fov for plane np, at_axis, and given scale
+ F32 dist = (scale.mV[1]*0.5f)/tanf(fov*0.5f);
+
+ LLVector3 origin = np - at_axis*dist;
+
+ //matrix from volume space to agent space
+ LLMatrix4 light_mat(quat, LLVector4(origin,1.f));
+
+ glh::matrix4f light_to_agent((F32*) light_mat.mMatrix);
+ glh::matrix4f light_to_screen = glh_get_current_modelview() * light_to_agent;
+
+ glh::matrix4f screen_to_light = light_to_screen.inverse();
+
+ F32 s = volume->getLightRadius()*1.5f;
+ F32 near_clip = dist;
+ F32 width = scale.mV[VX];
+ F32 height = scale.mV[VY];
+ F32 far_clip = s+dist-scale.mV[VZ];
+
+ F32 fovy = fov * RAD_TO_DEG;
+ F32 aspect = width/height;
+
+ glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f,
+ 0.f, 0.5f, 0.f, 0.5f,
+ 0.f, 0.f, 0.5f, 0.5f,
+ 0.f, 0.f, 0.f, 1.f);
+
+ glh::vec3f p1(0, 0, -(near_clip+0.01f));
+ glh::vec3f p2(0, 0, -(near_clip+1.f));
+
+ glh::vec3f screen_origin(0, 0, 0);
+
+ light_to_screen.mult_matrix_vec(p1);
+ light_to_screen.mult_matrix_vec(p2);
+ light_to_screen.mult_matrix_vec(screen_origin);
+
+ glh::vec3f n = p2-p1;
+ n.normalize();
+
+ F32 proj_range = far_clip - near_clip;
+ glh::matrix4f light_proj = gl_perspective(fovy, aspect, near_clip, far_clip);
+ screen_to_light = trans * light_proj * screen_to_light;
+ shader.uniformMatrix4fv(LLShaderMgr::PROJECTOR_MATRIX, 1, FALSE, screen_to_light.m);
+ shader.uniform1f(LLShaderMgr::PROJECTOR_NEAR, near_clip);
+ shader.uniform3fv(LLShaderMgr::PROJECTOR_P, 1, p1.v);
+ shader.uniform3fv(LLShaderMgr::PROJECTOR_N, 1, n.v);
+ shader.uniform3fv(LLShaderMgr::PROJECTOR_ORIGIN, 1, screen_origin.v);
+ shader.uniform1f(LLShaderMgr::PROJECTOR_RANGE, proj_range);
+ shader.uniform1f(LLShaderMgr::PROJECTOR_AMBIANCE, params.mV[2]);
+ S32 s_idx = -1;
+
+ for (U32 i = 0; i < 2; i++)
+ {
+ if (mShadowSpotLight[i] == drawablep)
+ {
+ s_idx = i;
+ }
+ }
+
+ shader.uniform1i(LLShaderMgr::PROJECTOR_SHADOW_INDEX, s_idx);
+
+ if (s_idx >= 0)
+ {
+ shader.uniform1f(LLShaderMgr::PROJECTOR_SHADOW_FADE, 1.f-mSpotLightFade[s_idx]);
+ }
+ else
+ {
+ shader.uniform1f(LLShaderMgr::PROJECTOR_SHADOW_FADE, 1.f);
+ }
+
+ {
+ LLDrawable* potential = drawablep;
+ //determine if this is a good light for casting shadows
+ F32 m_pri = volume->getSpotLightPriority();
+
+ for (U32 i = 0; i < 2; i++)
+ {
+ F32 pri = 0.f;
+
+ if (mTargetShadowSpotLight[i].notNull())
+ {
+ pri = mTargetShadowSpotLight[i]->getVOVolume()->getSpotLightPriority();
+ }
+
+ if (m_pri > pri)
+ {
+ LLDrawable* temp = mTargetShadowSpotLight[i];
+ mTargetShadowSpotLight[i] = potential;
+ potential = temp;
+ m_pri = pri;
+ }
+ }
+ }
+
+ LLViewerTexture* img = volume->getLightTexture();
+
+ if (img == NULL)
+ {
+ img = LLViewerFetchedTexture::sWhiteImagep;
+ }
+
+ S32 channel = shader.enableTexture(LLShaderMgr::DEFERRED_PROJECTION);
+
+ if (channel > -1)
+ {
+ if (img)
+ {
+ gGL.getTexUnit(channel)->bind(img);
+
+ F32 lod_range = logf(img->getWidth())/logf(2.f);
+
+ shader.uniform1f(LLShaderMgr::PROJECTOR_FOCUS, focus);
+ shader.uniform1f(LLShaderMgr::PROJECTOR_LOD, lod_range);
+ shader.uniform1f(LLShaderMgr::PROJECTOR_AMBIENT_LOD, llclamp((proj_range-focus)/proj_range*lod_range, 0.f, 1.f));
+ }
+ }
+
+}
+
+void LLPipeline::unbindDeferredShader(LLGLSLShader &shader)
+{
+ stop_glerror();
+ shader.disableTexture(LLShaderMgr::DEFERRED_NORMAL, mDeferredScreen.getUsage());
+ shader.disableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredScreen.getUsage());
+ shader.disableTexture(LLShaderMgr::DEFERRED_SPECULAR, mDeferredScreen.getUsage());
+ shader.disableTexture(LLShaderMgr::DEFERRED_DEPTH, mDeferredScreen.getUsage());
+ shader.disableTexture(LLShaderMgr::DEFERRED_LIGHT, mDeferredLight.getUsage());
+ shader.disableTexture(LLShaderMgr::DIFFUSE_MAP);
+ shader.disableTexture(LLShaderMgr::DEFERRED_BLOOM);
+
+ for (U32 i = 0; i < 4; i++)
+ {
+ if (shader.disableTexture(LLShaderMgr::DEFERRED_SHADOW0+i, LLTexUnit::TT_RECT_TEXTURE) > -1)
+ {
+ glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE);
+ }
+ }
+
+ for (U32 i = 4; i < 6; i++)
+ {
+ if (shader.disableTexture(LLShaderMgr::DEFERRED_SHADOW0+i) > -1)
+ {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE);
+ }
+ }
+
+ shader.disableTexture(LLShaderMgr::DEFERRED_NOISE);
+ shader.disableTexture(LLShaderMgr::DEFERRED_LIGHTFUNC);
+
+ S32 channel = shader.disableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP);
+ if (channel > -1)
+ {
+ LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL;
+ if (cube_map)
+ {
+ cube_map->disable();
+ }
+ }
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(0)->activate();
+ shader.unbind();
+}
+
+inline float sgn(float a)
+{
+ if (a > 0.0F) return (1.0F);
+ if (a < 0.0F) return (-1.0F);
+ return (0.0F);
+}
+
+void LLPipeline::generateWaterReflection(LLCamera& camera_in)
+{
+ if (LLPipeline::sWaterReflections && assertInitialized() && LLDrawPoolWater::sNeedsReflectionUpdate)
+ {
+ BOOL skip_avatar_update = FALSE;
+ if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson)
+ {
+ skip_avatar_update = TRUE;
+ }
+
+ if (!skip_avatar_update)
+ {
+ gAgentAvatarp->updateAttachmentVisibility(CAMERA_MODE_THIRD_PERSON);
+ }
+ LLVertexBuffer::unbind();
+
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
+ LLGLState::checkClientArrays();
+
+ LLCamera camera = camera_in;
+ camera.setFar(camera.getFar()*0.87654321f);
+ LLPipeline::sReflectionRender = TRUE;
+
+ gPipeline.pushRenderTypeMask();
+
+ glh::matrix4f projection = glh_get_current_projection();
+ glh::matrix4f mat;
+
+ stop_glerror();
+ LLPlane plane;
+
+ F32 height = gAgent.getRegion()->getWaterHeight();
+ F32 to_clip = fabsf(camera.getOrigin().mV[2]-height);
+ F32 pad = -to_clip*0.05f; //amount to "pad" clip plane by
+
+ //plane params
+ LLVector3 pnorm;
+ F32 pd;
+
+ S32 water_clip = 0;
+ if (!LLViewerCamera::getInstance()->cameraUnderWater())
+ { //camera is above water, clip plane points up
+ pnorm.setVec(0,0,1);
+ pd = -height;
+ plane.setVec(pnorm, pd);
+ water_clip = -1;
+ }
+ else
+ { //camera is below water, clip plane points down
+ pnorm = LLVector3(0,0,-1);
+ pd = height;
+ plane.setVec(pnorm, pd);
+ water_clip = 1;
+ }
+
+ if (!LLViewerCamera::getInstance()->cameraUnderWater())
+ { //generate planar reflection map
+
+ //disable occlusion culling for reflection map for now
+ S32 occlusion = LLPipeline::sUseOcclusion;
+ LLPipeline::sUseOcclusion = 0;
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ glClearColor(0,0,0,0);
+ mWaterRef.bindTarget();
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER0;
+ gGL.setColorMask(true, true);
+ mWaterRef.clear();
+ gGL.setColorMask(true, false);
+
+ mWaterRef.getViewport(gGLViewport);
+
+ stop_glerror();
+
+ gGL.pushMatrix();
+
+ mat.set_scale(glh::vec3f(1,1,-1));
+ mat.set_translate(glh::vec3f(0,0,height*2.f));
+
+ glh::matrix4f current = glh_get_current_modelview();
+
+ mat = current * mat;
+
+ glh_set_current_modelview(mat);
+ gGL.loadMatrix(mat.m);
+
+ LLViewerCamera::updateFrustumPlanes(camera, FALSE, TRUE);
+
+ glh::matrix4f inv_mat = mat.inverse();
+
+ glh::vec3f origin(0,0,0);
+ inv_mat.mult_matrix_vec(origin);
+
+ camera.setOrigin(origin.v);
+
+ glCullFace(GL_FRONT);
+
+ static LLCullResult ref_result;
+
+ if (LLDrawPoolWater::sNeedsReflectionUpdate)
+ {
+ //initial sky pass (no user clip plane)
+ { //mask out everything but the sky
+ gPipeline.pushRenderTypeMask();
+ gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY,
+ LLPipeline::RENDER_TYPE_WL_SKY,
+ LLPipeline::RENDER_TYPE_CLOUDS,
+ LLPipeline::END_RENDER_TYPES);
+
+ static LLCullResult result;
+ updateCull(camera, result);
+ stateSort(camera, result);
+
+ renderGeom(camera, TRUE);
+
+ gPipeline.popRenderTypeMask();
+ }
+
+ gPipeline.pushRenderTypeMask();
+
+ clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER,
+ LLPipeline::RENDER_TYPE_VOIDWATER,
+ LLPipeline::RENDER_TYPE_GROUND,
+ LLPipeline::RENDER_TYPE_SKY,
+ LLPipeline::RENDER_TYPE_CLOUDS,
+ LLPipeline::END_RENDER_TYPES);
+
+ S32 detail = RenderReflectionDetail;
+ if (detail > 0)
+ { //mask out selected geometry based on reflection detail
+ if (detail < 4)
+ {
+ clearRenderTypeMask(LLPipeline::RENDER_TYPE_PARTICLES, END_RENDER_TYPES);
+ if (detail < 3)
+ {
+ clearRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, END_RENDER_TYPES);
+ if (detail < 2)
+ {
+ clearRenderTypeMask(LLPipeline::RENDER_TYPE_VOLUME, END_RENDER_TYPES);
+ }
+ }
+ }
+
+ LLGLUserClipPlane clip_plane(plane, mat, projection);
+ LLGLDisable cull(GL_CULL_FACE);
+ updateCull(camera, ref_result, -water_clip, &plane);
+ stateSort(camera, ref_result);
+ }
+
+ if (LLDrawPoolWater::sNeedsDistortionUpdate)
+ {
+ if (RenderReflectionDetail > 0)
+ {
+ gPipeline.grabReferences(ref_result);
+ LLGLUserClipPlane clip_plane(plane, mat, projection);
+ renderGeom(camera);
+ }
+ }
+
+ gPipeline.popRenderTypeMask();
+ }
+ glCullFace(GL_BACK);
+ gGL.popMatrix();
+ mWaterRef.flush();
+ glh_set_current_modelview(current);
+ LLPipeline::sUseOcclusion = occlusion;
+ }
+
+ camera.setOrigin(camera_in.getOrigin());
+ //render distortion map
+ static BOOL last_update = TRUE;
+ if (last_update)
+ {
+ camera.setFar(camera_in.getFar());
+ clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER,
+ LLPipeline::RENDER_TYPE_VOIDWATER,
+ LLPipeline::RENDER_TYPE_GROUND,
+ END_RENDER_TYPES);
+ stop_glerror();
+
+ LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? FALSE : TRUE;
+
+ if (LLPipeline::sUnderWaterRender)
+ {
+ clearRenderTypeMask(LLPipeline::RENDER_TYPE_GROUND,
+ LLPipeline::RENDER_TYPE_SKY,
+ LLPipeline::RENDER_TYPE_CLOUDS,
+ LLPipeline::RENDER_TYPE_WL_SKY,
+ END_RENDER_TYPES);
+ }
+ LLViewerCamera::updateFrustumPlanes(camera);
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ LLColor4& col = LLDrawPoolWater::sWaterFogColor;
+ glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f);
+ mWaterDis.bindTarget();
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER1;
+ mWaterDis.getViewport(gGLViewport);
+
+ if (!LLPipeline::sUnderWaterRender || LLDrawPoolWater::sNeedsReflectionUpdate)
+ {
+ //clip out geometry on the same side of water as the camera
+ mat = glh_get_current_modelview();
+ LLPlane plane(-pnorm, -(pd+pad));
+
+ LLGLUserClipPlane clip_plane(plane, mat, projection);
+ static LLCullResult result;
+ updateCull(camera, result, water_clip, &plane);
+ stateSort(camera, result);
+
+ gGL.setColorMask(true, true);
+ mWaterDis.clear();
+ gGL.setColorMask(true, false);
+
+ renderGeom(camera);
+
+ }
+
+ LLPipeline::sUnderWaterRender = FALSE;
+ mWaterDis.flush();
+ }
+ last_update = LLDrawPoolWater::sNeedsReflectionUpdate && LLDrawPoolWater::sNeedsDistortionUpdate;
+
+ LLRenderTarget::unbindTarget();
+
+ LLPipeline::sReflectionRender = FALSE;
+
+ if (!LLRenderTarget::sUseFBO)
+ {
+ glClear(GL_DEPTH_BUFFER_BIT);
+ }
+ glClearColor(0.f, 0.f, 0.f, 0.f);
+ gViewerWindow->setup3DViewport();
+ gPipeline.popRenderTypeMask();
+ LLDrawPoolWater::sNeedsReflectionUpdate = FALSE;
+ LLDrawPoolWater::sNeedsDistortionUpdate = FALSE;
+ LLPlane npnorm(-pnorm, -pd);
+ LLViewerCamera::getInstance()->setUserClipPlane(npnorm);
+
+ LLGLState::checkStates();
+
+ if (!skip_avatar_update)
+ {
+ gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode());
+ }
+
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
+ }
+}
+
+glh::matrix4f look(const LLVector3 pos, const LLVector3 dir, const LLVector3 up)
+{
+ glh::matrix4f ret;
+
+ LLVector3 dirN;
+ LLVector3 upN;
+ LLVector3 lftN;
+
+ lftN = dir % up;
+ lftN.normVec();
+
+ upN = lftN % dir;
+ upN.normVec();
+
+ dirN = dir;
+ dirN.normVec();
+
+ ret.m[ 0] = lftN[0];
+ ret.m[ 1] = upN[0];
+ ret.m[ 2] = -dirN[0];
+ ret.m[ 3] = 0.f;
+
+ ret.m[ 4] = lftN[1];
+ ret.m[ 5] = upN[1];
+ ret.m[ 6] = -dirN[1];
+ ret.m[ 7] = 0.f;
+
+ ret.m[ 8] = lftN[2];
+ ret.m[ 9] = upN[2];
+ ret.m[10] = -dirN[2];
+ ret.m[11] = 0.f;
+
+ ret.m[12] = -(lftN*pos);
+ ret.m[13] = -(upN*pos);
+ ret.m[14] = dirN*pos;
+ ret.m[15] = 1.f;
+
+ return ret;
+}
+
+glh::matrix4f scale_translate_to_fit(const LLVector3 min, const LLVector3 max)
+{
+ glh::matrix4f ret;
+ ret.m[ 0] = 2/(max[0]-min[0]);
+ ret.m[ 4] = 0;
+ ret.m[ 8] = 0;
+ ret.m[12] = -(max[0]+min[0])/(max[0]-min[0]);
+
+ ret.m[ 1] = 0;
+ ret.m[ 5] = 2/(max[1]-min[1]);
+ ret.m[ 9] = 0;
+ ret.m[13] = -(max[1]+min[1])/(max[1]-min[1]);
+
+ ret.m[ 2] = 0;
+ ret.m[ 6] = 0;
+ ret.m[10] = 2/(max[2]-min[2]);
+ ret.m[14] = -(max[2]+min[2])/(max[2]-min[2]);
+
+ ret.m[ 3] = 0;
+ ret.m[ 7] = 0;
+ ret.m[11] = 0;
+ ret.m[15] = 1;
+
+ return ret;
+}
+
+static LLFastTimer::DeclareTimer FTM_SHADOW_RENDER("Render Shadows");
+static LLFastTimer::DeclareTimer FTM_SHADOW_ALPHA("Alpha Shadow");
+static LLFastTimer::DeclareTimer FTM_SHADOW_SIMPLE("Simple Shadow");
+
+void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& shadow_cam, LLCullResult &result, BOOL use_shader, BOOL use_occlusion)
+{
+ LLFastTimer t(FTM_SHADOW_RENDER);
+
+ //clip out geometry on the same side of water as the camera
+ S32 occlude = LLPipeline::sUseOcclusion;
+ if (!use_occlusion)
+ {
+ LLPipeline::sUseOcclusion = 0;
+ }
+ LLPipeline::sShadowRender = TRUE;
+
+ U32 types[] = {
+ LLRenderPass::PASS_SIMPLE,
+ LLRenderPass::PASS_FULLBRIGHT,
+ LLRenderPass::PASS_SHINY,
+ LLRenderPass::PASS_BUMP,
+ LLRenderPass::PASS_FULLBRIGHT_SHINY
+ };
+
+ LLGLEnable cull(GL_CULL_FACE);
+
+ if (use_shader)
+ {
+ gDeferredShadowProgram.bind();
+ }
+
+ updateCull(shadow_cam, result);
+ stateSort(shadow_cam, result);
+
+ //generate shadow map
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadMatrix(proj.m);
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.pushMatrix();
+ gGL.loadMatrix(gGLModelView);
+
+ stop_glerror();
+ gGLLastMatrix = NULL;
+
+ {
+ //LLGLDepthTest depth(GL_TRUE);
+ //glClear(GL_DEPTH_BUFFER_BIT);
+ }
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ stop_glerror();
+
+ //glCullFace(GL_FRONT);
+
+ LLVertexBuffer::unbind();
+
+ {
+ if (!use_shader)
+ { //occlusion program is general purpose depth-only no-textures
+ gOcclusionProgram.bind();
+ }
+
+ gGL.diffuseColor4f(1,1,1,1);
+ gGL.setColorMask(false, false);
+
+ LLFastTimer ftm(FTM_SHADOW_SIMPLE);
+ gGL.getTexUnit(0)->disable();
+ for (U32 i = 0; i < sizeof(types)/sizeof(U32); ++i)
+ {
+ renderObjects(types[i], LLVertexBuffer::MAP_VERTEX, FALSE);
+ }
+ gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
+ if (!use_shader)
+ {
+ gOcclusionProgram.unbind();
+ }
+ }
+
+ if (use_shader)
+ {
+ gDeferredShadowProgram.unbind();
+ renderGeomShadow(shadow_cam);
+ gDeferredShadowProgram.bind();
+ }
+ else
+ {
+ renderGeomShadow(shadow_cam);
+ }
+
+ {
+ LLFastTimer ftm(FTM_SHADOW_ALPHA);
+ gDeferredShadowAlphaMaskProgram.bind();
+ gDeferredShadowAlphaMaskProgram.setMinimumAlpha(0.598f);
+
+ U32 mask = LLVertexBuffer::MAP_VERTEX |
+ LLVertexBuffer::MAP_TEXCOORD0 |
+ LLVertexBuffer::MAP_COLOR |
+ LLVertexBuffer::MAP_TEXTURE_INDEX;
+
+ renderObjects(LLRenderPass::PASS_ALPHA_MASK, mask, TRUE, TRUE);
+ renderObjects(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, mask, TRUE, TRUE);
+ renderObjects(LLRenderPass::PASS_ALPHA, mask, TRUE, TRUE);
+ gDeferredTreeShadowProgram.bind();
+ gDeferredTreeShadowProgram.setMinimumAlpha(0.598f);
+ renderObjects(LLRenderPass::PASS_GRASS, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, TRUE);
+ }
+
+ //glCullFace(GL_BACK);
+
+ gDeferredShadowProgram.bind();
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
+ doOcclusion(shadow_cam);
+
+ if (use_shader)
+ {
+ gDeferredShadowProgram.unbind();
+ }
+
+ gGL.setColorMask(true, true);
+
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+ gGLLastMatrix = NULL;
+
+ LLPipeline::sUseOcclusion = occlude;
+ LLPipeline::sShadowRender = FALSE;
+}
+
+static LLFastTimer::DeclareTimer FTM_VISIBLE_CLOUD("Visible Cloud");
+BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector3& max, std::vector<LLVector3>& fp, LLVector3 light_dir)
+{
+ LLFastTimer t(FTM_VISIBLE_CLOUD);
+ //get point cloud of intersection of frust and min, max
+
+ if (getVisibleExtents(camera, min, max))
+ {
+ return FALSE;
+ }
+
+ //get set of planes on bounding box
+ LLPlane bp[] = {
+ LLPlane(min, LLVector3(-1,0,0)),
+ LLPlane(min, LLVector3(0,-1,0)),
+ LLPlane(min, LLVector3(0,0,-1)),
+ LLPlane(max, LLVector3(1,0,0)),
+ LLPlane(max, LLVector3(0,1,0)),
+ LLPlane(max, LLVector3(0,0,1))};
+
+ //potential points
+ std::vector<LLVector3> pp;
+
+ //add corners of AABB
+ pp.push_back(LLVector3(min.mV[0], min.mV[1], min.mV[2]));
+ pp.push_back(LLVector3(max.mV[0], min.mV[1], min.mV[2]));
+ pp.push_back(LLVector3(min.mV[0], max.mV[1], min.mV[2]));
+ pp.push_back(LLVector3(max.mV[0], max.mV[1], min.mV[2]));
+ pp.push_back(LLVector3(min.mV[0], min.mV[1], max.mV[2]));
+ pp.push_back(LLVector3(max.mV[0], min.mV[1], max.mV[2]));
+ pp.push_back(LLVector3(min.mV[0], max.mV[1], max.mV[2]));
+ pp.push_back(LLVector3(max.mV[0], max.mV[1], max.mV[2]));
+
+ //add corners of camera frustum
+ for (U32 i = 0; i < 8; i++)
+ {
+ pp.push_back(camera.mAgentFrustum[i]);
+ }
+
+
+ //bounding box line segments
+ U32 bs[] =
+ {
+ 0,1,
+ 1,3,
+ 3,2,
+ 2,0,
+
+ 4,5,
+ 5,7,
+ 7,6,
+ 6,4,
+
+ 0,4,
+ 1,5,
+ 3,7,
+ 2,6
+ };
+
+ for (U32 i = 0; i < 12; i++)
+ { //for each line segment in bounding box
+ for (U32 j = 0; j < 6; j++)
+ { //for each plane in camera frustum
+ const LLPlane& cp = camera.getAgentPlane(j);
+ const LLVector3& v1 = pp[bs[i*2+0]];
+ const LLVector3& v2 = pp[bs[i*2+1]];
+ LLVector3 n;
+ cp.getVector3(n);
+
+ LLVector3 line = v1-v2;
+
+ F32 d1 = line*n;
+ F32 d2 = -cp.dist(v2);
+
+ F32 t = d2/d1;
+
+ if (t > 0.f && t < 1.f)
+ {
+ LLVector3 intersect = v2+line*t;
+ pp.push_back(intersect);
+ }
+ }
+ }
+
+ //camera frustum line segments
+ const U32 fs[] =
+ {
+ 0,1,
+ 1,2,
+ 2,3,
+ 3,0,
+
+ 4,5,
+ 5,6,
+ 6,7,
+ 7,4,
+
+ 0,4,
+ 1,5,
+ 2,6,
+ 3,7
+ };
+
+ LLVector3 center = (max+min)*0.5f;
+ LLVector3 size = (max-min)*0.5f;
+
+ for (U32 i = 0; i < 12; i++)
+ {
+ for (U32 j = 0; j < 6; ++j)
+ {
+ const LLVector3& v1 = pp[fs[i*2+0]+8];
+ const LLVector3& v2 = pp[fs[i*2+1]+8];
+ const LLPlane& cp = bp[j];
+ LLVector3 n;
+ cp.getVector3(n);
+
+ LLVector3 line = v1-v2;
+
+ F32 d1 = line*n;
+ F32 d2 = -cp.dist(v2);
+
+ F32 t = d2/d1;
+
+ if (t > 0.f && t < 1.f)
+ {
+ LLVector3 intersect = v2+line*t;
+ pp.push_back(intersect);
+ }
+ }
+ }
+
+ LLVector3 ext[] = { min-LLVector3(0.05f,0.05f,0.05f),
+ max+LLVector3(0.05f,0.05f,0.05f) };
+
+ for (U32 i = 0; i < pp.size(); ++i)
+ {
+ bool found = true;
+
+ const F32* p = pp[i].mV;
+
+ for (U32 j = 0; j < 3; ++j)
+ {
+ if (p[j] < ext[0].mV[j] ||
+ p[j] > ext[1].mV[j])
+ {
+ found = false;
+ break;
+ }
+ }
+
+ for (U32 j = 0; j < 6; ++j)
+ {
+ const LLPlane& cp = camera.getAgentPlane(j);
+ F32 dist = cp.dist(pp[i]);
+ if (dist > 0.05f) //point is above some plane, not contained
+ {
+ found = false;
+ break;
+ }
+ }
+
+ if (found)
+ {
+ fp.push_back(pp[i]);
+ }
+ }
+
+ if (fp.empty())
+ {
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+void LLPipeline::renderHighlight(const LLViewerObject* obj, F32 fade)
+{
+ if (obj && obj->getVolume())
+ {
+ for (LLViewerObject::child_list_t::const_iterator iter = obj->getChildren().begin(); iter != obj->getChildren().end(); ++iter)
+ {
+ renderHighlight(*iter, fade);
+ }
+
+ LLDrawable* drawable = obj->mDrawable;
+ if (drawable)
+ {
+ for (S32 i = 0; i < drawable->getNumFaces(); ++i)
+ {
+ LLFace* face = drawable->getFace(i);
+ if (face)
+ {
+ face->renderSelected(LLViewerTexture::sNullImagep, LLColor4(1,1,1,fade));
+ }
+ }
+ }
+ }
+}
+
+void LLPipeline::generateHighlight(LLCamera& camera)
+{
+ //render highlighted object as white into offscreen render target
+ if (mHighlightObject.notNull())
+ {
+ mHighlightSet.insert(HighlightItem(mHighlightObject));
+ }
+
+ if (!mHighlightSet.empty())
+ {
+ F32 transition = gFrameIntervalSeconds/RenderHighlightFadeTime;
+
+ LLGLDisable test(GL_ALPHA_TEST);
+ LLGLDepthTest depth(GL_FALSE);
+ mHighlight.bindTarget();
+ disableLights();
+ gGL.setColorMask(true, true);
+ mHighlight.clear();
+
+ gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep);
+ for (std::set<HighlightItem>::iterator iter = mHighlightSet.begin(); iter != mHighlightSet.end(); )
+ {
+ std::set<HighlightItem>::iterator cur_iter = iter++;
+
+ if (cur_iter->mItem.isNull())
+ {
+ mHighlightSet.erase(cur_iter);
+ continue;
+ }
+
+ if (cur_iter->mItem == mHighlightObject)
+ {
+ cur_iter->incrFade(transition);
+ }
+ else
+ {
+ cur_iter->incrFade(-transition);
+ if (cur_iter->mFade <= 0.f)
+ {
+ mHighlightSet.erase(cur_iter);
+ continue;
+ }
+ }
+
+ renderHighlight(cur_iter->mItem->getVObj(), cur_iter->mFade);
+ }
+
+ mHighlight.flush();
+ gGL.setColorMask(true, false);
+ gViewerWindow->setup3DViewport();
+ }
+}
+
+
+void LLPipeline::generateSunShadow(LLCamera& camera)
+{
+ if (!sRenderDeferred || RenderShadowDetail <= 0)
+ {
+ return;
+ }
+
+ BOOL skip_avatar_update = FALSE;
+ if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson)
+ {
+
+ skip_avatar_update = TRUE;
+ }
+
+ if (!skip_avatar_update)
+ {
+ gAgentAvatarp->updateAttachmentVisibility(CAMERA_MODE_THIRD_PERSON);
+ }
+
+ F64 last_modelview[16];
+ F64 last_projection[16];
+ for (U32 i = 0; i < 16; i++)
+ { //store last_modelview of world camera
+ last_modelview[i] = gGLLastModelView[i];
+ last_projection[i] = gGLLastProjection[i];
+ }
+
+ pushRenderTypeMask();
+ andRenderTypeMask(LLPipeline::RENDER_TYPE_SIMPLE,
+ LLPipeline::RENDER_TYPE_ALPHA,
+ LLPipeline::RENDER_TYPE_GRASS,
+ LLPipeline::RENDER_TYPE_FULLBRIGHT,
+ LLPipeline::RENDER_TYPE_BUMP,
+ LLPipeline::RENDER_TYPE_VOLUME,
+ LLPipeline::RENDER_TYPE_AVATAR,
+ LLPipeline::RENDER_TYPE_TREE,
+ LLPipeline::RENDER_TYPE_TERRAIN,
+ LLPipeline::RENDER_TYPE_WATER,
+ LLPipeline::RENDER_TYPE_VOIDWATER,
+ LLPipeline::RENDER_TYPE_PASS_ALPHA,
+ LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK,
+ LLPipeline::RENDER_TYPE_PASS_GRASS,
+ LLPipeline::RENDER_TYPE_PASS_SIMPLE,
+ LLPipeline::RENDER_TYPE_PASS_BUMP,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT,
+ LLPipeline::RENDER_TYPE_PASS_SHINY,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY,
+ END_RENDER_TYPES);
+
+ gGL.setColorMask(false, false);
+
+ //get sun view matrix
+
+ //store current projection/modelview matrix
+ glh::matrix4f saved_proj = glh_get_current_projection();
+ glh::matrix4f saved_view = glh_get_current_modelview();
+ glh::matrix4f inv_view = saved_view.inverse();
+
+ glh::matrix4f view[6];
+ glh::matrix4f proj[6];
+
+ //clip contains parallel split distances for 3 splits
+ LLVector3 clip = RenderShadowClipPlanes;
+
+ //F32 slope_threshold = gSavedSettings.getF32("RenderShadowSlopeThreshold");
+
+ //far clip on last split is minimum of camera view distance and 128
+ mSunClipPlanes = LLVector4(clip, clip.mV[2] * clip.mV[2]/clip.mV[1]);
+
+ clip = RenderShadowOrthoClipPlanes;
+ mSunOrthoClipPlanes = LLVector4(clip, clip.mV[2]*clip.mV[2]/clip.mV[1]);
+
+ //currently used for amount to extrude frusta corners for constructing shadow frusta
+ LLVector3 n = RenderShadowNearDist;
+ //F32 nearDist[] = { n.mV[0], n.mV[1], n.mV[2], n.mV[2] };
+
+ //put together a universal "near clip" plane for shadow frusta
+ LLPlane shadow_near_clip;
+ {
+ LLVector3 p = gAgent.getPositionAgent();
+ p += mSunDir * RenderFarClip*2.f;
+ shadow_near_clip.setVec(p, mSunDir);
+ }
+
+ LLVector3 lightDir = -mSunDir;
+ lightDir.normVec();
+
+ glh::vec3f light_dir(lightDir.mV);
+
+ //create light space camera matrix
+
+ LLVector3 at = lightDir;
+
+ LLVector3 up = camera.getAtAxis();
+
+ if (fabsf(up*lightDir) > 0.75f)
+ {
+ up = camera.getUpAxis();
+ }
+
+ /*LLVector3 left = up%at;
+ up = at%left;*/
+
+ up.normVec();
+ at.normVec();
+
+
+ LLCamera main_camera = camera;
+
+ F32 near_clip = 0.f;
+ {
+ //get visible point cloud
+ std::vector<LLVector3> fp;
+
+ main_camera.calcAgentFrustumPlanes(main_camera.mAgentFrustum);
+
+ LLVector3 min,max;
+ getVisiblePointCloud(main_camera,min,max,fp);
+
+ if (fp.empty())
+ {
+ if (!hasRenderDebugMask(RENDER_DEBUG_SHADOW_FRUSTA))
+ {
+ mShadowCamera[0] = main_camera;
+ mShadowExtents[0][0] = min;
+ mShadowExtents[0][1] = max;
+
+ mShadowFrustPoints[0].clear();
+ mShadowFrustPoints[1].clear();
+ mShadowFrustPoints[2].clear();
+ mShadowFrustPoints[3].clear();
+ }
+ popRenderTypeMask();
+
+ if (!skip_avatar_update)
+ {
+ gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode());
+ }
+
+ return;
+ }
+
+ //get good split distances for frustum
+ for (U32 i = 0; i < fp.size(); ++i)
+ {
+ glh::vec3f v(fp[i].mV);
+ saved_view.mult_matrix_vec(v);
+ fp[i].setVec(v.v);
+ }
+
+ min = fp[0];
+ max = fp[0];
+
+ //get camera space bounding box
+ for (U32 i = 1; i < fp.size(); ++i)
+ {
+ update_min_max(min, max, fp[i]);
+ }
+
+ near_clip = -max.mV[2];
+ F32 far_clip = -min.mV[2]*2.f;
+
+ //far_clip = llmin(far_clip, 128.f);
+ far_clip = llmin(far_clip, camera.getFar());
+
+ F32 range = far_clip-near_clip;
+
+ LLVector3 split_exp = RenderShadowSplitExponent;
+
+ F32 da = 1.f-llmax( fabsf(lightDir*up), fabsf(lightDir*camera.getLeftAxis()) );
+
+ da = powf(da, split_exp.mV[2]);
+
+
+ F32 sxp = split_exp.mV[1] + (split_exp.mV[0]-split_exp.mV[1])*da;
+
+
+ for (U32 i = 0; i < 4; ++i)
+ {
+ F32 x = (F32)(i+1)/4.f;
+ x = powf(x, sxp);
+ mSunClipPlanes.mV[i] = near_clip+range*x;
+ }
+ }
+
+ // convenience array of 4 near clip plane distances
+ F32 dist[] = { near_clip, mSunClipPlanes.mV[0], mSunClipPlanes.mV[1], mSunClipPlanes.mV[2], mSunClipPlanes.mV[3] };
+
+
+ if (mSunDiffuse == LLColor4::black)
+ { //sun diffuse is totally black, shadows don't matter
+ LLGLDepthTest depth(GL_TRUE);
+
+ for (S32 j = 0; j < 4; j++)
+ {
+ mShadow[j].bindTarget();
+ mShadow[j].clear();
+ mShadow[j].flush();
+ }
+ }
+ else
+ {
+ for (S32 j = 0; j < 4; j++)
+ {
+ if (!hasRenderDebugMask(RENDER_DEBUG_SHADOW_FRUSTA))
+ {
+ mShadowFrustPoints[j].clear();
+ }
+
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW0+j;
+
+ //restore render matrices
+ glh_set_current_modelview(saved_view);
+ glh_set_current_projection(saved_proj);
+
+ LLVector3 eye = camera.getOrigin();
+
+ //camera used for shadow cull/render
+ LLCamera shadow_cam;
+
+ //create world space camera frustum for this split
+ shadow_cam = camera;
+ shadow_cam.setFar(16.f);
+
+ LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE);
+
+ LLVector3* frust = shadow_cam.mAgentFrustum;
+
+ LLVector3 pn = shadow_cam.getAtAxis();
+
+ LLVector3 min, max;
+
+ //construct 8 corners of split frustum section
+ for (U32 i = 0; i < 4; i++)
+ {
+ LLVector3 delta = frust[i+4]-eye;
+ delta += (frust[i+4]-frust[(i+2)%4+4])*0.05f;
+ delta.normVec();
+ F32 dp = delta*pn;
+ frust[i] = eye + (delta*dist[j]*0.95f)/dp;
+ frust[i+4] = eye + (delta*dist[j+1]*1.05f)/dp;
+ }
+
+ shadow_cam.calcAgentFrustumPlanes(frust);
+ shadow_cam.mFrustumCornerDist = 0.f;
+
+ if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA))
+ {
+ mShadowCamera[j] = shadow_cam;
+ }
+
+ std::vector<LLVector3> fp;
+
+ if (!gPipeline.getVisiblePointCloud(shadow_cam, min, max, fp, lightDir))
+ {
+ //no possible shadow receivers
+ if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA))
+ {
+ mShadowExtents[j][0] = LLVector3();
+ mShadowExtents[j][1] = LLVector3();
+ mShadowCamera[j+4] = shadow_cam;
+ }
+
+ mShadow[j].bindTarget();
+ {
+ LLGLDepthTest depth(GL_TRUE);
+ mShadow[j].clear();
+ }
+ mShadow[j].flush();
+
+ mShadowError.mV[j] = 0.f;
+ mShadowFOV.mV[j] = 0.f;
+
+ continue;
+ }
+
+ if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA))
+ {
+ mShadowExtents[j][0] = min;
+ mShadowExtents[j][1] = max;
+ mShadowFrustPoints[j] = fp;
+ }
+
+
+ //find a good origin for shadow projection
+ LLVector3 origin;
+
+ //get a temporary view projection
+ view[j] = look(camera.getOrigin(), lightDir, -up);
+
+ std::vector<LLVector3> wpf;
+
+ for (U32 i = 0; i < fp.size(); i++)
+ {
+ glh::vec3f p = glh::vec3f(fp[i].mV);
+ view[j].mult_matrix_vec(p);
+ wpf.push_back(LLVector3(p.v));
+ }
+
+ min = wpf[0];
+ max = wpf[0];
+
+ for (U32 i = 0; i < fp.size(); ++i)
+ { //get AABB in camera space
+ update_min_max(min, max, wpf[i]);
+ }
+
+ // Construct a perspective transform with perspective along y-axis that contains
+ // points in wpf
+ //Known:
+ // - far clip plane
+ // - near clip plane
+ // - points in frustum
+ //Find:
+ // - origin
+
+ //get some "interesting" points of reference
+ LLVector3 center = (min+max)*0.5f;
+ LLVector3 size = (max-min)*0.5f;
+ LLVector3 near_center = center;
+ near_center.mV[1] += size.mV[1]*2.f;
+
+
+ //put all points in wpf in quadrant 0, reletive to center of min/max
+ //get the best fit line using least squares
+ F32 bfm = 0.f;
+ F32 bfb = 0.f;
+
+ for (U32 i = 0; i < wpf.size(); ++i)
+ {
+ wpf[i] -= center;
+ wpf[i].mV[0] = fabsf(wpf[i].mV[0]);
+ wpf[i].mV[2] = fabsf(wpf[i].mV[2]);
+ }
+
+ if (!wpf.empty())
+ {
+ F32 sx = 0.f;
+ F32 sx2 = 0.f;
+ F32 sy = 0.f;
+ F32 sxy = 0.f;
+
+ for (U32 i = 0; i < wpf.size(); ++i)
+ {
+ sx += wpf[i].mV[0];
+ sx2 += wpf[i].mV[0]*wpf[i].mV[0];
+ sy += wpf[i].mV[1];
+ sxy += wpf[i].mV[0]*wpf[i].mV[1];
+ }
+
+ bfm = (sy*sx-wpf.size()*sxy)/(sx*sx-wpf.size()*sx2);
+ bfb = (sx*sxy-sy*sx2)/(sx*sx-bfm*sx2);
+ }
+
+ {
+ // best fit line is y=bfm*x+bfb
+
+ //find point that is furthest to the right of line
+ F32 off_x = -1.f;
+ LLVector3 lp;
+
+ for (U32 i = 0; i < wpf.size(); ++i)
+ {
+ //y = bfm*x+bfb
+ //x = (y-bfb)/bfm
+ F32 lx = (wpf[i].mV[1]-bfb)/bfm;
+
+ lx = wpf[i].mV[0]-lx;
+
+ if (off_x < lx)
+ {
+ off_x = lx;
+ lp = wpf[i];
+ }
+ }
+
+ //get line with slope bfm through lp
+ // bfb = y-bfm*x
+ bfb = lp.mV[1]-bfm*lp.mV[0];
+
+ //calculate error
+ mShadowError.mV[j] = 0.f;
+
+ for (U32 i = 0; i < wpf.size(); ++i)
+ {
+ F32 lx = (wpf[i].mV[1]-bfb)/bfm;
+ mShadowError.mV[j] += fabsf(wpf[i].mV[0]-lx);
+ }
+
+ mShadowError.mV[j] /= wpf.size();
+ mShadowError.mV[j] /= size.mV[0];
+
+ if (mShadowError.mV[j] > RenderShadowErrorCutoff)
+ { //just use ortho projection
+ mShadowFOV.mV[j] = -1.f;
+ origin.clearVec();
+ proj[j] = gl_ortho(min.mV[0], max.mV[0],
+ min.mV[1], max.mV[1],
+ -max.mV[2], -min.mV[2]);
+ }
+ else
+ {
+ //origin is where line x = 0;
+ origin.setVec(0,bfb,0);
+
+ F32 fovz = 1.f;
+ F32 fovx = 1.f;
+
+ LLVector3 zp;
+ LLVector3 xp;
+
+ for (U32 i = 0; i < wpf.size(); ++i)
+ {
+ LLVector3 atz = wpf[i]-origin;
+ atz.mV[0] = 0.f;
+ atz.normVec();
+ if (fovz > -atz.mV[1])
+ {
+ zp = wpf[i];
+ fovz = -atz.mV[1];
+ }
+
+ LLVector3 atx = wpf[i]-origin;
+ atx.mV[2] = 0.f;
+ atx.normVec();
+ if (fovx > -atx.mV[1])
+ {
+ fovx = -atx.mV[1];
+ xp = wpf[i];
+ }
+ }
+
+ fovx = acos(fovx);
+ fovz = acos(fovz);
+
+ F32 cutoff = llmin((F32) RenderShadowFOVCutoff, 1.4f);
+
+ mShadowFOV.mV[j] = fovx;
+
+ if (fovx < cutoff && fovz > cutoff)
+ {
+ //x is a good fit, but z is too big, move away from zp enough so that fovz matches cutoff
+ F32 d = zp.mV[2]/tan(cutoff);
+ F32 ny = zp.mV[1] + fabsf(d);
+
+ origin.mV[1] = ny;
+
+ fovz = 1.f;
+ fovx = 1.f;
+
+ for (U32 i = 0; i < wpf.size(); ++i)
+ {
+ LLVector3 atz = wpf[i]-origin;
+ atz.mV[0] = 0.f;
+ atz.normVec();
+ fovz = llmin(fovz, -atz.mV[1]);
+
+ LLVector3 atx = wpf[i]-origin;
+ atx.mV[2] = 0.f;
+ atx.normVec();
+ fovx = llmin(fovx, -atx.mV[1]);
+ }
+
+ fovx = acos(fovx);
+ fovz = acos(fovz);
+
+ mShadowFOV.mV[j] = cutoff;
+ }
+
+
+ origin += center;
+
+ F32 ynear = -(max.mV[1]-origin.mV[1]);
+ F32 yfar = -(min.mV[1]-origin.mV[1]);
+
+ if (ynear < 0.1f) //keep a sensible near clip plane
+ {
+ F32 diff = 0.1f-ynear;
+ origin.mV[1] += diff;
+ ynear += diff;
+ yfar += diff;
+ }
+
+ if (fovx > cutoff)
+ { //just use ortho projection
+ origin.clearVec();
+ mShadowError.mV[j] = -1.f;
+ proj[j] = gl_ortho(min.mV[0], max.mV[0],
+ min.mV[1], max.mV[1],
+ -max.mV[2], -min.mV[2]);
+ }
+ else
+ {
+ //get perspective projection
+ view[j] = view[j].inverse();
+
+ glh::vec3f origin_agent(origin.mV);
+
+ //translate view to origin
+ view[j].mult_matrix_vec(origin_agent);
+
+ eye = LLVector3(origin_agent.v);
+
+ if (!hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA))
+ {
+ mShadowFrustOrigin[j] = eye;
+ }
+
+ view[j] = look(LLVector3(origin_agent.v), lightDir, -up);
+
+ F32 fx = 1.f/tanf(fovx);
+ F32 fz = 1.f/tanf(fovz);
+
+ proj[j] = glh::matrix4f(-fx, 0, 0, 0,
+ 0, (yfar+ynear)/(ynear-yfar), 0, (2.f*yfar*ynear)/(ynear-yfar),
+ 0, 0, -fz, 0,
+ 0, -1.f, 0, 0);
+ }
+ }
+ }
+
+ //shadow_cam.setFar(128.f);
+ shadow_cam.setOriginAndLookAt(eye, up, center);
+
+ shadow_cam.setOrigin(0,0,0);
+
+ glh_set_current_modelview(view[j]);
+ glh_set_current_projection(proj[j]);
+
+ LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE);
+
+ //shadow_cam.ignoreAgentFrustumPlane(LLCamera::AGENT_PLANE_NEAR);
+ shadow_cam.getAgentPlane(LLCamera::AGENT_PLANE_NEAR).set(shadow_near_clip);
+
+ //translate and scale to from [-1, 1] to [0, 1]
+ glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f,
+ 0.f, 0.5f, 0.f, 0.5f,
+ 0.f, 0.f, 0.5f, 0.5f,
+ 0.f, 0.f, 0.f, 1.f);
+
+ glh_set_current_modelview(view[j]);
+ glh_set_current_projection(proj[j]);
+
+ for (U32 i = 0; i < 16; i++)
+ {
+ gGLLastModelView[i] = mShadowModelview[j].m[i];
+ gGLLastProjection[i] = mShadowProjection[j].m[i];
+ }
+
+ mShadowModelview[j] = view[j];
+ mShadowProjection[j] = proj[j];
+
+
+ mSunShadowMatrix[j] = trans*proj[j]*view[j]*inv_view;
+
+ stop_glerror();
+
+ mShadow[j].bindTarget();
+ mShadow[j].getViewport(gGLViewport);
+ mShadow[j].clear();
+
+ {
+ static LLCullResult result[4];
+
+ //LLGLEnable enable(GL_DEPTH_CLAMP_NV);
+ renderShadow(view[j], proj[j], shadow_cam, result[j], TRUE);
+ }
+
+ mShadow[j].flush();
+
+ if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA))
+ {
+ LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE);
+ mShadowCamera[j+4] = shadow_cam;
+ }
+ }
+ }
+
+
+ //hack to disable projector shadows
+ bool gen_shadow = RenderShadowDetail > 1;
+
+ if (gen_shadow)
+ {
+ F32 fade_amt = gFrameIntervalSeconds * llmax(LLViewerCamera::getInstance()->getVelocityStat()->getCurrentPerSec(), 1.f);
+
+ //update shadow targets
+ for (U32 i = 0; i < 2; i++)
+ { //for each current shadow
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW4+i;
+
+ if (mShadowSpotLight[i].notNull() &&
+ (mShadowSpotLight[i] == mTargetShadowSpotLight[0] ||
+ mShadowSpotLight[i] == mTargetShadowSpotLight[1]))
+ { //keep this spotlight
+ mSpotLightFade[i] = llmin(mSpotLightFade[i]+fade_amt, 1.f);
+ }
+ else
+ { //fade out this light
+ mSpotLightFade[i] = llmax(mSpotLightFade[i]-fade_amt, 0.f);
+
+ if (mSpotLightFade[i] == 0.f || mShadowSpotLight[i].isNull())
+ { //faded out, grab one of the pending spots (whichever one isn't already taken)
+ if (mTargetShadowSpotLight[0] != mShadowSpotLight[(i+1)%2])
+ {
+ mShadowSpotLight[i] = mTargetShadowSpotLight[0];
+ }
+ else
+ {
+ mShadowSpotLight[i] = mTargetShadowSpotLight[1];
+ }
+ }
+ }
+ }
+
+ for (S32 i = 0; i < 2; i++)
+ {
+ glh_set_current_modelview(saved_view);
+ glh_set_current_projection(saved_proj);
+
+ if (mShadowSpotLight[i].isNull())
+ {
+ continue;
+ }
+
+ LLVOVolume* volume = mShadowSpotLight[i]->getVOVolume();
+
+ if (!volume)
+ {
+ mShadowSpotLight[i] = NULL;
+ continue;
+ }
+
+ LLDrawable* drawable = mShadowSpotLight[i];
+
+ LLVector3 params = volume->getSpotLightParams();
+ F32 fov = params.mV[0];
+
+ //get agent->light space matrix (modelview)
+ LLVector3 center = drawable->getPositionAgent();
+ LLQuaternion quat = volume->getRenderRotation();
+
+ //get near clip plane
+ LLVector3 scale = volume->getScale();
+ LLVector3 at_axis(0,0,-scale.mV[2]*0.5f);
+ at_axis *= quat;
+
+ LLVector3 np = center+at_axis;
+ at_axis.normVec();
+
+ //get origin that has given fov for plane np, at_axis, and given scale
+ F32 dist = (scale.mV[1]*0.5f)/tanf(fov*0.5f);
+
+ LLVector3 origin = np - at_axis*dist;
+
+ LLMatrix4 mat(quat, LLVector4(origin, 1.f));
+
+ view[i+4] = glh::matrix4f((F32*) mat.mMatrix);
+
+ view[i+4] = view[i+4].inverse();
+
+ //get perspective matrix
+ F32 near_clip = dist+0.01f;
+ F32 width = scale.mV[VX];
+ F32 height = scale.mV[VY];
+ F32 far_clip = dist+volume->getLightRadius()*1.5f;
+
+ F32 fovy = fov * RAD_TO_DEG;
+ F32 aspect = width/height;
+
+ proj[i+4] = gl_perspective(fovy, aspect, near_clip, far_clip);
+
+ //translate and scale to from [-1, 1] to [0, 1]
+ glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f,
+ 0.f, 0.5f, 0.f, 0.5f,
+ 0.f, 0.f, 0.5f, 0.5f,
+ 0.f, 0.f, 0.f, 1.f);
+
+ glh_set_current_modelview(view[i+4]);
+ glh_set_current_projection(proj[i+4]);
+
+ mSunShadowMatrix[i+4] = trans*proj[i+4]*view[i+4]*inv_view;
+
+ for (U32 j = 0; j < 16; j++)
+ {
+ gGLLastModelView[j] = mShadowModelview[i+4].m[j];
+ gGLLastProjection[j] = mShadowProjection[i+4].m[j];
+ }
+
+ mShadowModelview[i+4] = view[i+4];
+ mShadowProjection[i+4] = proj[i+4];
+
+ LLCamera shadow_cam = camera;
+ shadow_cam.setFar(far_clip);
+ shadow_cam.setOrigin(origin);
+
+ LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE);
+
+ stop_glerror();
+
+ mShadow[i+4].bindTarget();
+ mShadow[i+4].getViewport(gGLViewport);
+ mShadow[i+4].clear();
+
+ static LLCullResult result[2];
+
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW0+i+4;
+
+ renderShadow(view[i+4], proj[i+4], shadow_cam, result[i], FALSE, FALSE);
+
+ mShadow[i+4].flush();
+ }
+ }
+ else
+ { //no spotlight shadows
+ mShadowSpotLight[0] = mShadowSpotLight[1] = NULL;
+ }
+
+
+ if (!CameraOffset)
+ {
+ glh_set_current_modelview(saved_view);
+ glh_set_current_projection(saved_proj);
+ }
+ else
+ {
+ glh_set_current_modelview(view[1]);
+ glh_set_current_projection(proj[1]);
+ gGL.loadMatrix(view[1].m);
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.loadMatrix(proj[1].m);
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ }
+ gGL.setColorMask(true, false);
+
+ for (U32 i = 0; i < 16; i++)
+ {
+ gGLLastModelView[i] = last_modelview[i];
+ gGLLastProjection[i] = last_projection[i];
+ }
+
+ popRenderTypeMask();
+
+ if (!skip_avatar_update)
+ {
+ gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode());
+ }
+}
+
+void LLPipeline::renderGroups(LLRenderPass* pass, U32 type, U32 mask, BOOL texture)
+{
+ for (LLCullResult::sg_list_t::iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i)
+ {
+ LLSpatialGroup* group = *i;
+ if (!group->isDead() &&
+ (!sUseOcclusion || !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) &&
+ gPipeline.hasRenderType(group->mSpatialPartition->mDrawableType) &&
+ group->mDrawMap.find(type) != group->mDrawMap.end())
+ {
+ pass->renderGroup(group,type,mask,texture);
+ }
+ }
+}
+
+void LLPipeline::generateImpostor(LLVOAvatar* avatar)
+{
+ LLMemType mt_gi(LLMemType::MTYPE_PIPELINE_GENERATE_IMPOSTOR);
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
+ LLGLState::checkClientArrays();
+
+ static LLCullResult result;
+ result.clear();
+ grabReferences(result);
+
+ if (!avatar || !avatar->mDrawable)
+ {
+ return;
+ }
+
+ assertInitialized();
+
+ BOOL muted = LLMuteList::getInstance()->isMuted(avatar->getID());
+
+ pushRenderTypeMask();
+
+ if (muted)
+ {
+ andRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, END_RENDER_TYPES);
+ }
+ else
+ {
+ andRenderTypeMask(LLPipeline::RENDER_TYPE_VOLUME,
+ LLPipeline::RENDER_TYPE_AVATAR,
+ LLPipeline::RENDER_TYPE_BUMP,
+ LLPipeline::RENDER_TYPE_GRASS,
+ LLPipeline::RENDER_TYPE_SIMPLE,
+ LLPipeline::RENDER_TYPE_FULLBRIGHT,
+ LLPipeline::RENDER_TYPE_ALPHA,
+ LLPipeline::RENDER_TYPE_INVISIBLE,
+ LLPipeline::RENDER_TYPE_PASS_SIMPLE,
+ LLPipeline::RENDER_TYPE_PASS_ALPHA,
+ LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY,
+ LLPipeline::RENDER_TYPE_PASS_SHINY,
+ LLPipeline::RENDER_TYPE_PASS_INVISIBLE,
+ LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY,
+ END_RENDER_TYPES);
+ }
+
+ S32 occlusion = sUseOcclusion;
+ sUseOcclusion = 0;
+ sReflectionRender = sRenderDeferred ? FALSE : TRUE;
+ sShadowRender = TRUE;
+ sImpostorRender = TRUE;
+
+ LLViewerCamera* viewer_camera = LLViewerCamera::getInstance();
+ markVisible(avatar->mDrawable, *viewer_camera);
+ LLVOAvatar::sUseImpostors = FALSE;
+
+ LLVOAvatar::attachment_map_t::iterator iter;
+ for (iter = avatar->mAttachmentPoints.begin();
+ iter != avatar->mAttachmentPoints.end();
+ ++iter)
+ {
+ LLViewerJointAttachment *attachment = iter->second;
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
+ attachment_iter != attachment->mAttachedObjects.end();
+ ++attachment_iter)
+ {
+ if (LLViewerObject* attached_object = (*attachment_iter))
+ {
+ markVisible(attached_object->mDrawable->getSpatialBridge(), *viewer_camera);
+ }
+ }
+ }
+
+ stateSort(*LLViewerCamera::getInstance(), result);
+
+ const LLVector4a* ext = avatar->mDrawable->getSpatialExtents();
+ LLVector3 pos(avatar->getRenderPosition()+avatar->getImpostorOffset());
+
+ LLCamera camera = *viewer_camera;
+
+ camera.lookAt(viewer_camera->getOrigin(), pos, viewer_camera->getUpAxis());
+
+ LLVector2 tdim;
+
+
+ LLVector4a half_height;
+ half_height.setSub(ext[1], ext[0]);
+ half_height.mul(0.5f);
+
+ LLVector4a left;
+ left.load3(camera.getLeftAxis().mV);
+ left.mul(left);
+ left.normalize3fast();
+
+ LLVector4a up;
+ up.load3(camera.getUpAxis().mV);
+ up.mul(up);
+ up.normalize3fast();
+
+ tdim.mV[0] = fabsf(half_height.dot3(left).getF32());
+ tdim.mV[1] = fabsf(half_height.dot3(up).getF32());
+
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+
+ F32 distance = (pos-camera.getOrigin()).length();
+ F32 fov = atanf(tdim.mV[1]/distance)*2.f*RAD_TO_DEG;
+ F32 aspect = tdim.mV[0]/tdim.mV[1];
+ glh::matrix4f persp = gl_perspective(fov, aspect, 1.f, 256.f);
+ glh_set_current_projection(persp);
+ gGL.loadMatrix(persp.m);
+
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.pushMatrix();
+ glh::matrix4f mat;
+ camera.getOpenGLTransform(mat.m);
+
+ mat = glh::matrix4f((GLfloat*) OGL_TO_CFR_ROTATION) * mat;
+
+ gGL.loadMatrix(mat.m);
+ glh_set_current_modelview(mat);
+
+ glClearColor(0.0f,0.0f,0.0f,0.0f);
+ gGL.setColorMask(true, true);
+
+ // get the number of pixels per angle
+ F32 pa = gViewerWindow->getWindowHeightRaw() / (RAD_TO_DEG * viewer_camera->getView());
+
+ //get resolution based on angle width and height of impostor (double desired resolution to prevent aliasing)
+ U32 resY = llmin(nhpo2((U32) (fov*pa)), (U32) 512);
+ U32 resX = llmin(nhpo2((U32) (atanf(tdim.mV[0]/distance)*2.f*RAD_TO_DEG*pa)), (U32) 512);
+
+ if (!avatar->mImpostor.isComplete() || resX != avatar->mImpostor.getWidth() ||
+ resY != avatar->mImpostor.getHeight())
+ {
+ avatar->mImpostor.allocate(resX,resY,GL_RGBA,TRUE,FALSE);
+
+ if (LLPipeline::sRenderDeferred)
+ {
+ addDeferredAttachments(avatar->mImpostor);
+ }
+
+ gGL.getTexUnit(0)->bind(&avatar->mImpostor);
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ }
+
+ avatar->mImpostor.bindTarget();
+
+ if (LLPipeline::sRenderDeferred)
+ {
+ avatar->mImpostor.clear();
+ renderGeomDeferred(camera);
+ renderGeomPostDeferred(camera);
+ }
+ else
+ {
+ LLGLEnable scissor(GL_SCISSOR_TEST);
+ glScissor(0, 0, resX, resY);
+ avatar->mImpostor.clear();
+ renderGeom(camera);
+ }
+
+ { //create alpha mask based on depth buffer (grey out if muted)
+ if (LLPipeline::sRenderDeferred)
+ {
+ GLuint buff = GL_COLOR_ATTACHMENT0;
+ glDrawBuffersARB(1, &buff);
+ }
+
+ LLGLDisable blend(GL_BLEND);
+
+ if (muted)
+ {
+ gGL.setColorMask(true, true);
+ }
+ else
+ {
+ gGL.setColorMask(false, true);
+ }
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_GREATER);
+
+ gGL.flush();
+
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+
+ static const F32 clip_plane = 0.99999f;
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gUIProgram.bind();
+ }
+
+ gGL.color4ub(64,64,64,255);
+ gGL.begin(LLRender::QUADS);
+ gGL.vertex3f(-1, -1, clip_plane);
+ gGL.vertex3f(1, -1, clip_plane);
+ gGL.vertex3f(1, 1, clip_plane);
+ gGL.vertex3f(-1, 1, clip_plane);
+ gGL.end();
+ gGL.flush();
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gUIProgram.unbind();
+ }
+
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+ }
+
+ avatar->mImpostor.flush();
+
+ avatar->setImpostorDim(tdim);
+
+ LLVOAvatar::sUseImpostors = TRUE;
+ sUseOcclusion = occlusion;
+ sReflectionRender = FALSE;
+ sImpostorRender = FALSE;
+ sShadowRender = FALSE;
+ popRenderTypeMask();
+
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+
+ avatar->mNeedsImpostorUpdate = FALSE;
+ avatar->cacheImpostorValues();
+
+ LLVertexBuffer::unbind();
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
+ LLGLState::checkClientArrays();
+}
+
+BOOL LLPipeline::hasRenderBatches(const U32 type) const
+{
+ return sCull->getRenderMapSize(type) > 0;
+}
+
+LLCullResult::drawinfo_list_t::iterator LLPipeline::beginRenderMap(U32 type)
+{
+ return sCull->beginRenderMap(type);
+}
+
+LLCullResult::drawinfo_list_t::iterator LLPipeline::endRenderMap(U32 type)
+{
+ return sCull->endRenderMap(type);
+}
+
+LLCullResult::sg_list_t::iterator LLPipeline::beginAlphaGroups()
+{
+ return sCull->beginAlphaGroups();
+}
+
+LLCullResult::sg_list_t::iterator LLPipeline::endAlphaGroups()
+{
+ return sCull->endAlphaGroups();
+}
+
+BOOL LLPipeline::hasRenderType(const U32 type) const
+{
+ // STORM-365 : LLViewerJointAttachment::setAttachmentVisibility() is setting type to 0 to actually mean "do not render"
+ // We then need to test that value here and return FALSE to prevent attachment to render (in mouselook for instance)
+ // TODO: reintroduce RENDER_TYPE_NONE in LLRenderTypeMask and initialize its mRenderTypeEnabled[RENDER_TYPE_NONE] to FALSE explicitely
+ return (type == 0 ? FALSE : mRenderTypeEnabled[type]);
+}
+
+void LLPipeline::setRenderTypeMask(U32 type, ...)
+{
+ va_list args;
+
+ va_start(args, type);
+ while (type < END_RENDER_TYPES)
+ {
+ mRenderTypeEnabled[type] = TRUE;
+ type = va_arg(args, U32);
+ }
+ va_end(args);
+
+ if (type > END_RENDER_TYPES)
+ {
+ llerrs << "Invalid render type." << llendl;
+ }
+}
+
+BOOL LLPipeline::hasAnyRenderType(U32 type, ...) const
+{
+ va_list args;
+
+ va_start(args, type);
+ while (type < END_RENDER_TYPES)
+ {
+ if (mRenderTypeEnabled[type])
+ {
+ return TRUE;
+ }
+ type = va_arg(args, U32);
+ }
+ va_end(args);
+
+ if (type > END_RENDER_TYPES)
+ {
+ llerrs << "Invalid render type." << llendl;
+ }
+
+ return FALSE;
+}
+
+void LLPipeline::pushRenderTypeMask()
+{
+ std::string cur_mask;
+ cur_mask.assign((const char*) mRenderTypeEnabled, sizeof(mRenderTypeEnabled));
+ mRenderTypeEnableStack.push(cur_mask);
+}
+
+void LLPipeline::popRenderTypeMask()
+{
+ if (mRenderTypeEnableStack.empty())
+ {
+ llerrs << "Depleted render type stack." << llendl;
+ }
+
+ memcpy(mRenderTypeEnabled, mRenderTypeEnableStack.top().data(), sizeof(mRenderTypeEnabled));
+ mRenderTypeEnableStack.pop();
+}
+
+void LLPipeline::andRenderTypeMask(U32 type, ...)
+{
+ va_list args;
+
+ BOOL tmp[NUM_RENDER_TYPES];
+ for (U32 i = 0; i < NUM_RENDER_TYPES; ++i)
+ {
+ tmp[i] = FALSE;
+ }
+
+ va_start(args, type);
+ while (type < END_RENDER_TYPES)
+ {
+ if (mRenderTypeEnabled[type])
+ {
+ tmp[type] = TRUE;
+ }
+
+ type = va_arg(args, U32);
+ }
+ va_end(args);
+
+ if (type > END_RENDER_TYPES)
+ {
+ llerrs << "Invalid render type." << llendl;
+ }
+
+ for (U32 i = 0; i < LLPipeline::NUM_RENDER_TYPES; ++i)
+ {
+ mRenderTypeEnabled[i] = tmp[i];
+ }
+
+}
+
+void LLPipeline::clearRenderTypeMask(U32 type, ...)
+{
+ va_list args;
+
+ va_start(args, type);
+ while (type < END_RENDER_TYPES)
+ {
+ mRenderTypeEnabled[type] = FALSE;
+
+ type = va_arg(args, U32);
+ }
+ va_end(args);
+
+ if (type > END_RENDER_TYPES)
+ {
+ llerrs << "Invalid render type." << llendl;
+ }
+}
+
+void LLPipeline::addDebugBlip(const LLVector3& position, const LLColor4& color)
+{
+ DebugBlip blip(position, color);
+ mDebugBlips.push_back(blip);
+}
+
diff --git a/indra/newview/skins/default/textures/textures.xml b/indra/newview/skins/default/textures/textures.xml
index 8702ebde2a..ee854d96e5 100644
--- a/indra/newview/skins/default/textures/textures.xml
+++ b/indra/newview/skins/default/textures/textures.xml
@@ -137,7 +137,9 @@ with the same filename but different name
<texture name="Command_MiniCart_Icon" file_name="toolbar_icons/mini_cart.png" preload="true" />
<texture name="Command_MiniMap_Icon" file_name="toolbar_icons/mini_map.png" preload="true" />
<texture name="Command_Move_Icon" file_name="toolbar_icons/move.png" preload="true" />
+ <texture name="Command_Pathfinding_Icon" file_name="toolbar_icons/land.png" preload="true" />
<texture name="Command_People_Icon" file_name="toolbar_icons/people.png" preload="true" />
+ <texture name="Command_PF_Linksets_Icon" file_name="toolbar_icons/land.png" preload="true" />
<texture name="Command_Picks_Icon" file_name="toolbar_icons/picks.png" preload="true" />
<texture name="Command_Places_Icon" file_name="toolbar_icons/places.png" preload="true" />
<texture name="Command_Preferences_Icon" file_name="toolbar_icons/preferences.png" preload="true" />
diff --git a/indra/newview/skins/default/xui/en/floater_pathfinding_console.xml b/indra/newview/skins/default/xui/en/floater_pathfinding_console.xml
new file mode 100644
index 0000000000..5716ec30b7
--- /dev/null
+++ b/indra/newview/skins/default/xui/en/floater_pathfinding_console.xml
@@ -0,0 +1,460 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<floater
+ open_positioning="cascading"
+ can_tear_off="false"
+ height="228"
+ layout="topleft"
+ name="floater_pathfinding"
+ help_topic="floater_pathfinding"
+ reuse_instance="true"
+ save_rect="true"
+ single_instance="true"
+ title="Pathfinding"
+ width="833">
+ <text
+ height="13"
+ word_wrap="true"
+ use_ellipses="false"
+ type="string"
+ text_color="LabelTextColor"
+ length="1"
+ follows="left|top"
+ layout="topleft"
+ left="12"
+ top="20"
+ width="208">
+ Show overlays:
+ </text>
+ <check_box
+ height="19"
+ label="Navmesh"
+ layout="topleft"
+ left="20"
+ name="show_navmesh_overlay"
+ top_pad="5"
+ width="90" />
+ <check_box
+ height="19"
+ label="Exclusion volumes"
+ layout="topleft"
+ left="20"
+ name="show_exclusion_volumes"
+ top_pad="0"
+ width="90" />
+ <check_box
+ height="19"
+ label="Path"
+ layout="topleft"
+ left="20"
+ name="show_path"
+ top_pad="0"
+ width="90" />
+ <check_box
+ height="19"
+ label="Water plane"
+ layout="topleft"
+ left="20"
+ name="show_water_plane"
+ top_pad="0"
+ width="90" />
+ <text
+ height="13"
+ word_wrap="true"
+ use_ellipses="false"
+ type="string"
+ text_color="LabelTextColor"
+ length="1"
+ layout="topleft"
+ left="12"
+ top_pad="10"
+ width="208">
+ Overlay on:
+ </text>
+ <radio_group
+ follows="top|left"
+ height="45"
+ value="1"
+ layout="topleft"
+ left_delta="8"
+ name="region_overlay_display"
+ top_delta="17"
+ width="200">
+ <radio_item
+ label="Fixed physics geometry"
+ layout="topleft"
+ height="14"
+ name="display_overlay_on_fixed"
+ value="1"/>
+ <radio_item
+ label="All renderable geometry"
+ layout="topleft"
+ height="14"
+ name="display_overlay_on_all"
+ value="2"/>
+ </radio_group>
+ <view_border
+ bevel_style="none"
+ follows="top|left"
+ height="203"
+ layout="topleft"
+ name="horiz_separator_1"
+ top="15"
+ left="228"
+ width="0"/>
+ <text
+ height="24"
+ word_wrap="true"
+ use_ellipses="false"
+ type="string"
+ text_color="LabelTextColor"
+ length="1"
+ line_spacing.pixels="2"
+ follows="left|top"
+ layout="topleft"
+ left="240"
+ top="18"
+ width="208">
+Click on two points
+to see the path between them.
+ </text>
+ <radio_group
+ allow_deselect="true"
+ follows="top|left"
+ height="45"
+ layout="topleft"
+ left_delta="0"
+ name="path_selection"
+ top_delta="33"
+ value="0"
+ width="200">
+ <radio_item
+ label="Choose start point"
+ layout="topleft"
+ height="14"
+ name="choose_path_start_point"
+ value="1"/>
+ <radio_item
+ label="Choose end point"
+ layout="topleft"
+ height="14"
+ name="choose_path_end_point"
+ value="2"/>
+ </radio_group>
+ <text
+ height="14"
+ word_wrap="true"
+ use_ellipses="false"
+ type="string"
+ text_color="LabelTextColor"
+ length="1"
+ follows="left|top"
+ layout="topleft"
+ left="240"
+ width="208">
+ Character width
+ </text>
+ <slider
+ decimal_digits="1"
+ height="14"
+ increment="0.1"
+ layout="topleft"
+ max_val="2"
+ min_val="0.2"
+ name="character_width"
+ top_pad="7"
+ value="1"
+ width="145" />
+ <text
+ height="14"
+ word_wrap="false"
+ use_ellipses="false"
+ type="string"
+ text_color="LabelTextColor"
+ length="1"
+ follows="left|top"
+ layout="topleft"
+ top_pad="-14"
+ left="382"
+ width="208">
+ m
+ </text>
+ <text
+ height="14"
+ word_wrap="true"
+ use_ellipses="false"
+ type="string"
+ text_color="LabelTextColor"
+ length="1"
+ follows="left|top"
+ layout="topleft"
+ left="240"
+ top_pad="10"
+ width="208">
+ Character type
+ </text>
+ <radio_group
+ follows="top|left"
+ height="20"
+ layout="topleft"
+ left_delta="0"
+ name="character_type"
+ top_delta="20"
+ value="1"
+ width="200">
+ <radio_item
+ label="A"
+ height="14"
+ width="30"
+ value="1"
+ name="character_type_a"/>
+ <radio_item
+ label="B"
+ height="14"
+ width="30"
+ layout="topleft"
+ top="4"
+ left="50"
+ value="2"
+ name="character_type_b"/>
+ <radio_item
+ label="C"
+ height="14"
+ width="30"
+ layout="topleft"
+ top="4"
+ left="100"
+ value="3"
+ name="character_type_c"/>
+ <radio_item
+ label="D"
+ height="14"
+ width="30"
+ layout="topleft"
+ top="4"
+ left="150"
+ value="4"
+ name="character_type_d"/>
+ </radio_group>
+ <text
+ height="14"
+ word_wrap="true"
+ use_ellipses="false"
+ type="string"
+ text_color="DrYellow"
+ length="1"
+ follows="left|top"
+ layout="topleft"
+ left="240"
+ top_pad="10"
+ width="208">
+ Result: No path found.
+ </text>
+ <view_border
+ bevel_style="none"
+ follows="top|left"
+ height="203"
+ layout="topleft"
+ name="horiz_separator_2"
+ top="15"
+ left="456"
+ width="0"/>
+ <text
+ height="13"
+ word_wrap="true"
+ use_ellipses="false"
+ type="string"
+ text_color="LabelTextColor"
+ length="1"
+ follows="left|top"
+ layout="topleft"
+ left="470"
+ top="18"
+ width="180">
+ View / edit linkset attributes:
+ </text>
+ <button
+ follows="left|top"
+ height="21"
+ label="Linksets..."
+ layout="topleft"
+ name="view_and_edit_linksets"
+ width="96"/>
+ <text
+ height="25"
+ word_wrap="true"
+ use_ellipses="false"
+ type="string"
+ text_color="LabelTextColor"
+ length="1"
+ line_spacing.pixels="4"
+ follows="left|top"
+ layout="topleft"
+ top_pad="22"
+ width="180">
+If you have made changes
+to objects or terrain:
+ </text>
+ <button
+ follows="left|top"
+ height="22"
+ label="Rebuild navmesh"
+ layout="topleft"
+ name="rebuild_navmesh"
+ top_pad="14"
+ width="149"/>
+ <text
+ height="25"
+ word_wrap="true"
+ use_ellipses="false"
+ type="string"
+ text_color="LabelTextColor"
+ length="1"
+ line_spacing.pixels="4"
+ follows="left|top"
+ layout="topleft"
+ top_pad="14"
+ width="180">
+To load the current state
+of the mesh:
+ </text>
+ <button
+ follows="left|top"
+ height="21"
+ label="Refresh"
+ layout="topleft"
+ name="refresh_navmesh"
+ top_pad="9"
+ width="95"/>
+ <view_border
+ bevel_style="none"
+ follows="top|left"
+ height="203"
+ layout="topleft"
+ name="horiz_separator_3"
+ top="15"
+ left="667"
+ width="0"/>
+ <text
+ height="13"
+ word_wrap="true"
+ use_ellipses="false"
+ type="string"
+ text_color="LabelTextColor"
+ length="1"
+ follows="left|top"
+ layout="topleft"
+ left="689"
+ top="18"
+ width="208">
+ Terrain materials
+ </text>
+ <text
+ height="13"
+ word_wrap="true"
+ use_ellipses="false"
+ type="string"
+ text_color="LabelTextColor"
+ length="1"
+ follows="left|top"
+ layout="topleft"
+ top_pad="17"
+ width="208">
+ A
+ </text>
+ <line_editor
+ border_style="line"
+ border_thickness="1"
+ follows="top|left"
+ height="21"
+ layout="topleft"
+ left_delta="22"
+ max_length_bytes="10"
+ name="terrain_material_a"
+ width="46" />
+ <text
+ height="13"
+ word_wrap="true"
+ use_ellipses="false"
+ type="string"
+ text_color="LabelTextColor"
+ length="1"
+ layout="topleft"
+ left_pad="-68"
+ top_pad="17"
+ width="208">
+ B
+ </text>
+ <line_editor
+ border_style="line"
+ border_thickness="1"
+ follows="top|left"
+ height="21"
+ layout="topleft"
+ left_delta="22"
+ max_length_bytes="10"
+ name="terrain_material_b"
+ width="46" />
+ <text
+ height="13"
+ word_wrap="true"
+ use_ellipses="false"
+ type="string"
+ text_color="LabelTextColor"
+ length="1"
+ layout="topleft"
+ left_pad="-68"
+ top_pad="17"
+ width="208">
+ C
+ </text>
+ <line_editor
+ border_style="line"
+ border_thickness="1"
+ follows="top|left"
+ height="21"
+ layout="topleft"
+ left_delta="22"
+ max_length_bytes="10"
+ name="terrain_material_c"
+ width="46" />
+ <text
+ height="13"
+ word_wrap="true"
+ use_ellipses="false"
+ type="string"
+ text_color="LabelTextColor"
+ length="1"
+ layout="topleft"
+ left_pad="-68"
+ top_pad="17"
+ width="208">
+ D
+ </text>
+ <line_editor
+ border_style="line"
+ border_thickness="1"
+ follows="top|left"
+ height="21"
+ layout="topleft"
+ left_delta="22"
+ max_length_bytes="10"
+ name="terrain_material_d"
+ width="46" />
+ <text
+ height="38"
+ word_wrap="true"
+ use_ellipses="false"
+ type="string"
+ text_color="LabelTextColor"
+ length="1"
+ line_spacing.pixels="4"
+ follows="left|top"
+ layout="topleft"
+ left_pad="-68"
+ top_pad="14"
+ width="180">
+Rebuild the navmesh
+after making any
+changes.
+ </text>
+</floater>
diff --git a/indra/newview/skins/default/xui/en/floater_pathfinding_linksets.xml b/indra/newview/skins/default/xui/en/floater_pathfinding_linksets.xml
new file mode 100644
index 0000000000..f8da37fe6f
--- /dev/null
+++ b/indra/newview/skins/default/xui/en/floater_pathfinding_linksets.xml
@@ -0,0 +1,369 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<floater
+ open_positioning="cascading"
+ can_tear_off="false"
+ height="330"
+ layout="topleft"
+ name="floater_pathfinding_linksets"
+ help_topic="floater_pathfinding_linksets"
+ save_rect="true"
+ title="Pathfinding linksets"
+ width="950">
+ <text
+ height="13"
+ word_wrap="false"
+ use_ellipses="false"
+ type="string"
+ text_color="LabelTextColor"
+ length="1"
+ follows="left|top"
+ layout="topleft"
+ left="20"
+ top="16"
+ width="90">
+ Filter list by:
+ </text>
+ <text
+ height="13"
+ word_wrap="false"
+ use_ellipses="false"
+ type="string"
+ text_color="LabelTextColor"
+ length="1"
+ follows="left|top"
+ layout="topleft"
+ left="109"
+ top="16"
+ width="94">
+ Portion of name
+ </text>
+ <line_editor
+ border_style="line"
+ border_thickness="1"
+ follows="top|left"
+ height="20"
+ layout="topleft"
+ left_delta="93"
+ top="11"
+ max_length_bytes="10"
+ name="estate"
+ width="115" />
+ <text
+ height="13"
+ word_wrap="false"
+ use_ellipses="false"
+ type="string"
+ text_color="LabelTextColor"
+ length="1"
+ follows="left|top"
+ layout="topleft"
+ left="336"
+ top="16"
+ width="132">
+ Portion of description
+ </text>
+ <line_editor
+ border_style="line"
+ border_thickness="1"
+ follows="top|left"
+ height="20"
+ layout="topleft"
+ left_delta="131"
+ top="11"
+ max_length_bytes="10"
+ name="estate"
+ width="115" />
+ <check_box
+ height="19"
+ label="Fixed"
+ layout="topleft"
+ left="591"
+ top="14"
+ name="DisplayNavmeshOverlay"
+ width="90" />
+ <check_box
+ height="19"
+ label="Walkable"
+ layout="topleft"
+ left="671"
+ top="14"
+ name="DisplayNavmeshOverlay"
+ width="90" />
+ <button
+ follows="right|top"
+ height="21"
+ label="Apply"
+ layout="topleft"
+ name="linksets"
+ top="11"
+ left="769"
+ width="73"/>
+ <button
+ follows="right|top"
+ height="21"
+ label="Clear"
+ layout="topleft"
+ name="linksets"
+ top="11"
+ left="851"
+ width="73"/>
+ <name_list
+ column_padding="0"
+ draw_heading="true"
+ follows="all"
+ height="135"
+ layout="topleft"
+ left="18"
+ top="48"
+ name="owner list"
+ name_column="name"
+ width="910">
+ <name_list.columns
+ label="Name (root prim)"
+ name="name"
+ width="152" />
+ <name_list.columns
+ label="Description (root prim)"
+ name="description"
+ width="191" />
+ <name_list.columns
+ label="Land impact"
+ name="land_impact"
+ width="85" />
+ <name_list.columns
+ label="Dist from you"
+ name="dist_from_you"
+ width="87" />
+ <name_list.columns
+ label="Fixed"
+ name="fixed"
+ width="63" />
+ <name_list.columns
+ label="Walkable"
+ name="walkable"
+ width="73" />
+ <name_list.columns
+ label="Phantom"
+ name="phantom"
+ width="74" />
+ <name_list.columns
+ label="A %"
+ name="a_percent"
+ width="41" />
+ <name_list.columns
+ label="B %"
+ name="b_percent"
+ width="41" />
+ <name_list.columns
+ label="C %"
+ name="c_percent"
+ width="41" />
+ <name_list.columns
+ label="D %"
+ name="d_percent"
+ width="41" />
+ </name_list>
+ <text
+ height="13"
+ word_wrap="false"
+ use_ellipses="false"
+ type="string"
+ text_color="LabelTextColor"
+ length="1"
+ follows="left|top"
+ layout="topleft"
+ top="200"
+ width="500">
+ 0 linsets selected out of 2
+ </text>
+ <button
+ follows="right|top"
+ height="21"
+ label="Refresh list"
+ layout="topleft"
+ name="linksets"
+ top="200"
+ left="568"
+ width="115"/>
+ <button
+ follows="right|top"
+ height="21"
+ label="Select all"
+ layout="topleft"
+ name="linksets"
+ top="200"
+ left="690"
+ width="115"/>
+ <button
+ follows="right|top"
+ height="21"
+ label="Select none"
+ layout="topleft"
+ name="linksets"
+ top="200"
+ left="812"
+ width="115"/>
+ <view_border
+ bevel_style="none"
+ follows="top|left"
+ height="0"
+ layout="topleft"
+ name="horiz_separator"
+ top="230"
+ left="20"
+ width="912"/>
+ <text
+ height="13"
+ word_wrap="false"
+ use_ellipses="false"
+ type="string"
+ text_color="LabelTextColor"
+ length="1"
+ follows="left|top"
+ layout="topleft"
+ top_pad="12"
+ width="910">
+ Select row(s) to edit attributes of linkset(s). If a linkset is deleted or returned to inventory, attributes assigned to it will be lost.
+ </text>
+ <check_box
+ height="19"
+ label="Fixed"
+ layout="topleft"
+ name="DisplayNavmeshOverlay"
+ top_pad="10"
+ width="90" />
+ <check_box
+ height="19"
+ label="Walkable"
+ layout="topleft"
+ name="DisplayNavmeshOverlay"
+ top_pad="5"
+ left="38"
+ width="90" />
+ <text
+ height="13"
+ word_wrap="false"
+ use_ellipses="false"
+ type="string"
+ text_color="LabelTextColor"
+ length="1"
+ follows="left|top"
+ layout="topleft"
+ left="159"
+ top="271"
+ width="200">
+ Walkability coefficients
+ </text>
+ <text
+ height="13"
+ word_wrap="false"
+ use_ellipses="false"
+ type="string"
+ text_color="LabelTextColor"
+ length="1"
+ follows="left|top"
+ layout="topleft"
+ top_pad="12"
+ width="90">
+ A
+ </text>
+ <line_editor
+ border_style="line"
+ border_thickness="1"
+ follows="top|left"
+ height="20"
+ layout="topleft"
+ left_delta="14"
+ max_length_bytes="10"
+ name="estate"
+ width="45" />
+ <text
+ height="13"
+ word_wrap="false"
+ use_ellipses="false"
+ type="string"
+ text_color="LabelTextColor"
+ length="1"
+ follows="left|top"
+ layout="topleft"
+ left="248"
+ top_pad="-13"
+ width="90">
+ B
+ </text>
+ <line_editor
+ border_style="line"
+ border_thickness="1"
+ follows="top|left"
+ height="20"
+ layout="topleft"
+ left_delta="14"
+ max_length_bytes="10"
+ name="estate"
+ width="45" />
+ <text
+ height="13"
+ word_wrap="false"
+ use_ellipses="false"
+ type="string"
+ text_color="LabelTextColor"
+ length="1"
+ follows="left|top"
+ layout="topleft"
+ left="337"
+ top_pad="-13"
+ width="90">
+ C
+ </text>
+ <line_editor
+ border_style="line"
+ border_thickness="1"
+ follows="top|left"
+ height="20"
+ layout="topleft"
+ left_delta="14"
+ max_length_bytes="10"
+ name="estate"
+ width="45" />
+ <text
+ height="13"
+ word_wrap="false"
+ use_ellipses="false"
+ type="string"
+ text_color="LabelTextColor"
+ length="1"
+ follows="left|top"
+ layout="topleft"
+ left="426"
+ top_pad="-13"
+ width="90">
+ D
+ </text>
+ <line_editor
+ border_style="line"
+ border_thickness="1"
+ follows="top|left"
+ height="20"
+ layout="topleft"
+ left_delta="14"
+ max_length_bytes="10"
+ name="estate"
+ width="45" />
+ <check_box
+ height="19"
+ label="Phantom"
+ layout="topleft"
+ name="DisplayNavmeshOverlay"
+ top="271"
+ left="559"
+ width="90" />
+ <button
+ follows="right|top"
+ height="21"
+ label="Apply changes"
+ layout="topleft"
+ name="linksets"
+ top="270"
+ left="735"
+ width="134"/>
+</floater>
diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml
index 0aa5c72f2a..d52b05d77c 100644
--- a/indra/newview/skins/default/xui/en/menu_viewer.xml
+++ b/indra/newview/skins/default/xui/en/menu_viewer.xml
@@ -691,6 +691,7 @@
<menu_item_check.on_enable
function="Build.Enabled" />
</menu_item_check>
+
<menu
create_jump_keys="true"
label="Select Build Tool"
@@ -947,6 +948,14 @@
</menu_item_call>
</menu>
+ <menu_item_call
+ label="Pathfinding..."
+ name="pathfinding_menu_item">
+ <menu_item_call.on_click
+ function="Floater.ToggleOrBringToFront"
+ parameter="pathfinding_console" />
+ </menu_item_call>
+
<menu_item_separator/>
<menu
@@ -1133,6 +1142,14 @@
<menu_item_call.on_visible
function="File.VisibleUploadModel"/>
</menu_item_call>
+ <menu_item_call
+ label="BuildNavMeshTest"
+ layout="topleft"
+ name="BuildNavMesh">
+ <menu_item_call.on_click
+ function="File.UploadNavMesh"
+ parameter="" />
+ </menu_item_call>
<menu_item_call
label="Bulk (L$[COST] per file)..."
layout="topleft"
diff --git a/indra/newview/skins/default/xui/en/strings.xml b/indra/newview/skins/default/xui/en/strings.xml
index 9752a07b66..0b878768ec 100644
--- a/indra/newview/skins/default/xui/en/strings.xml
+++ b/indra/newview/skins/default/xui/en/strings.xml
@@ -3680,7 +3680,9 @@ Try enclosing path to the editor with double quotes.
<string name="Command_Marketplace_Label">Marketplace</string>
<string name="Command_MiniMap_Label">Mini-map</string>
<string name="Command_Move_Label">Walk / run / fly</string>
+ <string name="Command_Pathfinding_Label">Pathfinding</string>
<string name="Command_People_Label">People</string>
+ <string name="Command_PF_Linksets_Label">Pathfinding Linksets</string>
<string name="Command_Picks_Label">Picks</string>
<string name="Command_Places_Label">Places</string>
<string name="Command_Preferences_Label">Preferences</string>
@@ -3705,7 +3707,9 @@ Try enclosing path to the editor with double quotes.
<string name="Command_Marketplace_Tooltip">Go shopping</string>
<string name="Command_MiniMap_Tooltip">Show nearby people</string>
<string name="Command_Move_Tooltip">Moving your avatar</string>
+ <string name="Command_Pathfinding_Tooltip">Information about pathfinding</string>
<string name="Command_People_Tooltip">Friends, groups, and nearby people</string>
+ <string name="Command_PF_Linksets_Tooltip">Manipulation of pathfinding linksets</string>
<string name="Command_Picks_Tooltip">Places to show as favorites in your profile</string>
<string name="Command_Places_Tooltip">Places you've saved</string>
<string name="Command_Preferences_Tooltip">Preferences</string>