diff options
| -rw-r--r-- | indra/newview/llviewertexture.cpp | 12 | ||||
| -rw-r--r-- | indra/newview/llviewertexture.h | 4 | 
2 files changed, 11 insertions, 5 deletions
| diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index 0f2af77f9d..b8de5d34eb 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -714,6 +714,12 @@ void LLViewerTexture::setBoostLevel(S32 level)  		}  	} +    // strongly encourage anything boosted to load at full res +    if (mBoostLevel >= LLViewerTexture::BOOST_HIGH) +    { +        mMaxVirtualSize = 2048.f * 2048.f; +    } +  	if (mBoostLevel == LLViewerTexture::BOOST_SELECTED)  	{  		mSelectedTime = gFrameTimeSeconds; @@ -1963,11 +1969,11 @@ bool LLViewerFetchedTexture::updateFetch()  		{  			mFetchState = LLAppViewer::getTextureFetch()->getFetchState(mID, mDownloadProgress, mRequestedDownloadPriority,  																		mFetchPriority, mFetchDeltaTime, mRequestDeltaTime, mCanUseHTTP); -            if (mFetchState != mLastFetchState) +            /*if (mFetchState != mLastFetchState)              {                  setDebugText(LLTextureFetch::getStateString(mFetchState));                  mLastFetchState = mFetchState; -            } +            }*/  		}  		// We may have data ready regardless of whether or not we are finished (e.g. waiting on write) @@ -2031,7 +2037,7 @@ bool LLViewerFetchedTexture::updateFetch()  		if (!mIsFetching)  		{ -			if ((decode_priority > 0) && (mRawDiscardLevel < 0 || mRawDiscardLevel == INVALID_DISCARD_LEVEL)) +			if ((decode_priority > 0) && (mRawDiscardLevel < 0))  			{  				// We finished but received no data  				if (getDiscardLevel() < 0) diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h index ece6794592..49d030bcb8 100644 --- a/indra/newview/llviewertexture.h +++ b/indra/newview/llviewertexture.h @@ -199,7 +199,7 @@ protected:  	S32 mTextureListType; // along with mID identifies where to search for this texture in TextureList  	F32 mSelectedTime;				// time texture was last selected -	mutable F32 mMaxVirtualSize;	// The largest virtual size of the image, in pixels - how much data to we need?	 +	mutable F32 mMaxVirtualSize = 0.f;	// The largest virtual size of the image, in pixels - how much data to we need?	  	mutable S32  mMaxVirtualSizeResetCounter;  	mutable S32  mMaxVirtualSizeResetInterval;  	LLFrameTimer mLastReferencedTimer;	 @@ -490,7 +490,7 @@ protected:  	F32             mLastCallBackActiveTime;  	LLPointer<LLImageRaw> mRawImage; -	S32 mRawDiscardLevel; +	S32 mRawDiscardLevel = -1;  	// Used ONLY for cloth meshes right now.  Make SURE you know what you're   	// doing if you use it for anything else! - djs | 
