diff options
-rw-r--r-- | indra/newview/llagentwearables.cpp | 28 | ||||
-rw-r--r-- | indra/newview/llinventorybridge.cpp | 11 | ||||
-rw-r--r-- | indra/newview/llinventorymodel.cpp | 8 | ||||
-rw-r--r-- | indra/newview/llinventorypanel.cpp | 100 |
4 files changed, 77 insertions, 70 deletions
diff --git a/indra/newview/llagentwearables.cpp b/indra/newview/llagentwearables.cpp index 94bf54de7e..5dbbcd727c 100644 --- a/indra/newview/llagentwearables.cpp +++ b/indra/newview/llagentwearables.cpp @@ -35,6 +35,7 @@ #include "llagent.h" #include "llagentwearables.h" +#include "llcallbacklist.h" #include "llfloatercustomize.h" #include "llfloaterinventory.h" #include "llinventorybridge.h" @@ -82,6 +83,8 @@ public: protected: void processWearablesMessage(); + void processContents(); + static void onIdle(void *userdata); }; LLAgentWearables gAgentWearables; @@ -2002,11 +2005,34 @@ void LLAgentWearables::updateServer() gAgent.sendAgentSetAppearance(); } +//-------------------------------------------------------------------- +// InitialWearablesFetch +// +// This grabs contents from the COF and processes them. +// The processing is handled in idle(), i.e. outside of done(), +// to avoid gInventory.notifyObservers recursion. +//-------------------------------------------------------------------- + +// virtual void LLInitialWearablesFetch::done() { - // No longer need this observer hanging around. + // Delay processing the actual results of this so it's not handled within + // gInventory.notifyObservers. The results will be handled in the next + // idle tick instead. gInventory.removeObserver(this); + gIdleCallbacks.addFunction(onIdle, this); +} +// static +void LLInitialWearablesFetch::onIdle(void *data) +{ + gIdleCallbacks.deleteFunction(onIdle, data); + LLInitialWearablesFetch *self = reinterpret_cast<LLInitialWearablesFetch*>(data); + self->processContents(); +} + +void LLInitialWearablesFetch::processContents() +{ // Fetch the wearable items from the Current Outfit Folder LLInventoryModel::cat_array_t cat_array; LLInventoryModel::item_array_t wearable_array; diff --git a/indra/newview/llinventorybridge.cpp b/indra/newview/llinventorybridge.cpp index 4aef7b51a5..6087df33b9 100644 --- a/indra/newview/llinventorybridge.cpp +++ b/indra/newview/llinventorybridge.cpp @@ -3889,16 +3889,11 @@ void LLObjectBridge::performAction(LLFolderView* folder, LLInventoryModel* model gMessageSystem->sendReliable( gAgent.getRegion()->getHost());
}
// this object might have been selected, so let the selection manager know it's gone now
- LLViewerObject *found_obj =
- gObjectList.findObject(item->getUUID());
+ LLViewerObject *found_obj = gObjectList.findObject(item->getLinkedUUID());
if (found_obj)
{
LLSelectMgr::getInstance()->remove(found_obj);
}
- else
- {
- llwarns << "object not found - ignoring" << llendl;
- }
}
else LLItemBridge::performAction(folder, model, action);
}
@@ -4325,10 +4320,6 @@ void remove_inventory_category_from_avatar_step2( BOOL proceed, LLUUID category_ {
LLSelectMgr::getInstance()->remove(found_obj);
}
- else
- {
- llwarns << "object not found, ignoring" << llendl;
- }
}
}
diff --git a/indra/newview/llinventorymodel.cpp b/indra/newview/llinventorymodel.cpp index 4b0d524906..3354a43001 100644 --- a/indra/newview/llinventorymodel.cpp +++ b/indra/newview/llinventorymodel.cpp @@ -886,7 +886,8 @@ void LLInventoryModel::moveObject(const LLUUID& object_id, const LLUUID& cat_id) // Delete a particular inventory object by ID. void LLInventoryModel::deleteObject(const LLUUID& id) { - purgeLinkedObjects(id); + // Disabling this; let users manually purge linked objects. + // purgeLinkedObjects(id); lldebugs << "LLInventoryModel::deleteObject()" << llendl; LLPointer<LLInventoryObject> obj = getObject(id); if(obj) @@ -923,13 +924,14 @@ void LLInventoryModel::deleteObject(const LLUUID& id) } addChangedMask(LLInventoryObserver::REMOVE, id); obj = NULL; // delete obj + gInventory.notifyObservers(); } } // Delete a particular inventory item by ID, and remove it from the server. void LLInventoryModel::purgeObject(const LLUUID &id) { - lldebugs << "LLInventoryModel::purgeObject()" << llendl; + lldebugs << "LLInventoryModel::purgeObject() [ id: " << id << " ] " << llendl; LLPointer<LLInventoryObject> obj = getObject(id); if(obj) { @@ -3343,7 +3345,7 @@ void LLInventoryModel::processInventoryDescendents(LLMessageSystem* msg,void**) // If the item has already been added (e.g. from link prefetch), then it doesn't need to be re-added. if (gInventory.getItem(titem->getUUID())) { - llinfos << "Skipping prefetched item [ Name: " << titem->getName() << " | Type: " << titem->getActualType() << " | ItemUUID: " << titem->getUUID() << " ] " << llendl; + lldebugs << "Skipping prefetched item [ Name: " << titem->getName() << " | Type: " << titem->getActualType() << " | ItemUUID: " << titem->getUUID() << " ] " << llendl; continue; } gInventory.updateItem(titem); diff --git a/indra/newview/llinventorypanel.cpp b/indra/newview/llinventorypanel.cpp index 9ee2defc01..edb65511bc 100644 --- a/indra/newview/llinventorypanel.cpp +++ b/indra/newview/llinventorypanel.cpp @@ -302,7 +302,7 @@ void LLInventoryPanel::modelChanged(U32 mask) return;
}
- if(mask & LLInventoryObserver::LABEL)
+ if (mask & LLInventoryObserver::LABEL)
{
handled = true;
// label change - empty out the display name for each object
@@ -327,9 +327,15 @@ void LLInventoryPanel::modelChanged(U32 mask) }
}
}
- if((mask & (LLInventoryObserver::STRUCTURE
- | LLInventoryObserver::ADD
- | LLInventoryObserver::REMOVE)) != 0)
+
+ // We don't really care which of these masks the item is actually flagged with, since the masks
+ // may not be accurate (e.g. in the main inventory panel, I move an item from My Inventory into
+ // Landmarks; this is a STRUCTURE change for that panel but is an ADD change for the Landmarks
+ // panel). What's relevant is that the item and UI are probably out of sync and thus need to be
+ // resynchronized.
+ if (mask & (LLInventoryObserver::STRUCTURE |
+ LLInventoryObserver::ADD |
+ LLInventoryObserver::REMOVE))
{
handled = true;
// Record which folders are open by uuid.
@@ -346,74 +352,56 @@ void LLInventoryPanel::modelChanged(U32 mask) LLInventoryObject* model_item = model->getObject(*id_it);
LLFolderViewItem* view_item = mFolders->getItemByID(*id_it);
- if (model_item)
+ // Item exists in memory but a UI element hasn't been created for it.
+ if (model_item && !view_item)
{
- if (!view_item)
+ // Add the UI element for this item.
+ buildNewViews(*id_it);
+ // Select any newly created object that has the auto rename at top of folder root set.
+ if(mFolders->getRoot()->needsAutoRename())
{
- // this object was just created, need to build a view for it
- if ((mask & LLInventoryObserver::ADD) != LLInventoryObserver::ADD)
- {
- llwarns << *id_it << " is in model but not in view, but ADD flag not set" << llendl;
- }
- buildNewViews(*id_it);
-
- // select any newly created object
- // that has the auto rename at top of folder
- // root set
- if(mFolders->getRoot()->needsAutoRename())
- {
- setSelection(*id_it, FALSE);
- }
+ setSelection(*id_it, FALSE);
}
- else
- {
- // this object was probably moved, check its parent
- if ((mask & LLInventoryObserver::STRUCTURE) != LLInventoryObserver::STRUCTURE)
- {
- llwarns << *id_it << " is in model and in view, but STRUCTURE flag not set" << " for model (Name :" << model_item->getName() << " )" << llendl;
- }
+ }
- LLFolderViewFolder* new_parent = (LLFolderViewFolder*)mFolders->getItemByID(model_item->getParentUUID());
+ // This item already exists in both memory and UI. It was probably moved
+ // around in the panel's directory structure (i.e. reparented).
+ if (model_item && view_item)
+ {
+ LLFolderViewFolder* new_parent = (LLFolderViewFolder*)mFolders->getItemByID(model_item->getParentUUID());
- // added check against NULL for cases when Inventory panel contains startFolder.
- // in this case parent is LLFolderView (LLInventoryPanel::mFolders) itself.
- // this check is a fix for bug EXT-1859.
- if (NULL != new_parent && view_item->getParentFolder() != new_parent)
+ // Item has been moved.
+ if (view_item->getParentFolder() != new_parent)
+ {
+ if (new_parent != NULL)
{
+ // Item is to be moved and we found its new parent in the panel's directory, so move the item's UI.
view_item->getParentFolder()->extractItem(view_item);
view_item->addToFolder(new_parent, mFolders);
}
-/*
- on the other side in case Inventory Panel has content of the any folder
- it is possible that item moved to some folder which is absent in current
- Panel. For ex. removing item (via moving to trash).
- In this case we need to check if new parent is other then inventory start folder
- and simply remove its View from the hierarchy.
- See details in EXT-2098.
-*/
- // So, let check if item was moved into folder out of this Inventory Panel.
- else if (mStartFolderID.notNull() && NULL == new_parent && model_item->getParentUUID() != mStartFolderID)
- {
- view_item->getParentFolder()->extractItem(view_item);
- }
- }
- }
- else
- {
- if (view_item)
- {
- if ((mask & LLInventoryObserver::REMOVE) != LLInventoryObserver::REMOVE)
+ else
{
- llwarns << *id_it << " is not in model but in view, but REMOVE flag not set" << llendl;
+ // Item is to be moved outside the panel's directory (e.g. moved to trash for a panel that
+ // doesn't include trash). Just remove the item's UI.
+ view_item->destroyView();
}
- // item in view but not model, need to delete view
- view_item->destroyView();
}
else
{
- llwarns << *id_it << "Item does not exist in either view or model, but notification triggered" << llendl;
+ // Hmm, we got an ADD/REMOVE/STRUCTURE notification for this item but there's nothing to be done to it.
+ llwarns << "Notification triggered for item that isn't changing. "
+ << "Operation: ( mask: " << mask << " panel name: " << mStartFolderString << " ) "
+ << "Item: [ Name:" << model_item->getName() << " UUID: " << *id_it << " ]" << llendl;
+
}
}
+
+ // This item has been removed from memory, but its associated UI element still exists.
+ if (!model_item && view_item)
+ {
+ // Remove the item's UI.
+ view_item->destroyView();
+ }
}
}
}
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