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-rw-r--r--indra/llrender/llrender.cpp9
1 files changed, 8 insertions, 1 deletions
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index c3345c5c16..4e7c71a374 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -1539,8 +1539,15 @@ void LLRender::matrixMode(eMatrixMode mode)
{
U32 tex_index = gGL.getCurrentTexUnitIndex();
// the shaders don't actually reference anything beyond texture_matrix0/1 outside of terrain rendering
- llassert_always(tex_index <= 3);
+ llassert(tex_index <= 3);
mode = eMatrixMode(MM_TEXTURE0 + gGL.getCurrentTexUnitIndex());
+ if (mode > MM_TEXTURE3)
+ {
+ // getCurrentTexUnitIndex() can go as high as 32 (LL_NUM_TEXTURE_LAYERS)
+ // Large value will result in a crash at mMatrix
+ LL_WARNS_ONCE() << "Attempted to assign matrix mode out of bounds: " << mode << LL_ENDL;
+ mode = MM_TEXTURE0;
+ }
}
mMatrixMode = mode;