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-rw-r--r--.hgignore1
-rw-r--r--.hgtags2
-rwxr-xr-x[-rw-r--r--]BuildParams28
-rw-r--r--[-rwxr-xr-x]build.sh13
-rw-r--r--doc/contributions.txt2
-rw-r--r--etc/message.xml7
-rw-r--r--indra/cmake/00-Common.cmake16
-rw-r--r--indra/cmake/CMakeLists.txt2
-rw-r--r--indra/cmake/Copy3rdPartyLibs.cmake13
-rw-r--r--indra/cmake/FindTut.cmake30
-rw-r--r--indra/cmake/GLOD.cmake9
-rw-r--r--indra/cmake/GooglePerfTools.cmake11
-rw-r--r--indra/cmake/LLConvexDecomposition.cmake12
-rw-r--r--indra/cmake/LLPrimitive.cmake28
-rw-r--r--indra/cmake/TemplateCheck.cmake2
-rw-r--r--indra/cmake/Tut.cmake9
-rw-r--r--indra/cmake/Variables.cmake3
-rw-r--r--indra/cmake/WebKitLibPlugin.cmake62
-rw-r--r--indra/lib/python/indra/ipc/llmessage.py6
-rw-r--r--indra/llcharacter/CMakeLists.txt19
-rw-r--r--indra/llcharacter/lljoint.cpp34
-rw-r--r--indra/llcharacter/lljoint.h15
-rw-r--r--indra/llcharacter/llkeyframemotion.cpp2
-rw-r--r--indra/llcommon/llassettype.cpp3
-rw-r--r--indra/llcommon/llassettype.h6
-rw-r--r--indra/llcommon/lldefs.h8
-rwxr-xr-x[-rw-r--r--]indra/llcommon/llfasttimer.h135
-rw-r--r--indra/llcommon/llfasttimer_class.cpp172
-rw-r--r--indra/llcommon/llfasttimer_class.h9
-rw-r--r--indra/llcommon/llfoldertype.cpp3
-rw-r--r--indra/llcommon/llfoldertype.h6
-rw-r--r--indra/llcommon/llmd5.h2
-rw-r--r--indra/llcommon/llmemory.cpp19
-rw-r--r--indra/llcommon/llmemory.h82
-rw-r--r--indra/llcommon/llrefcount.cpp110
-rw-r--r--indra/llcommon/llrefcount.h20
-rw-r--r--indra/llcommon/llsdserialize.cpp188
-rw-r--r--indra/llcommon/llsdserialize.h4
-rw-r--r--indra/llcommon/llthread.cpp68
-rw-r--r--indra/llcommon/llthread.h22
-rw-r--r--indra/llcommon/stdenums.h3
-rw-r--r--indra/llinventory/CMakeLists.txt25
-rw-r--r--indra/llinventory/llinventorytype.cpp79
-rw-r--r--indra/llinventory/llinventorytype.h3
-rw-r--r--indra/llmath/CMakeLists.txt14
-rw-r--r--indra/llmath/llcamera.cpp275
-rw-r--r--indra/llmath/llcamera.h30
-rw-r--r--indra/llmath/llmath.h46
-rw-r--r--indra/llmath/llmatrix3a.cpp134
-rw-r--r--indra/llmath/llmatrix3a.h128
-rw-r--r--indra/llmath/llmatrix3a.inl119
-rw-r--r--indra/llmath/llmatrix4a.h143
-rw-r--r--indra/llmath/lloctree.h327
-rw-r--r--indra/llmath/llplane.h44
-rw-r--r--indra/llmath/llquantize.h6
-rw-r--r--indra/llmath/llquaternion.cpp3
-rw-r--r--indra/llmath/llquaternion.h6
-rw-r--r--indra/llmath/llquaternion2.h105
-rw-r--r--indra/llmath/llquaternion2.inl102
-rw-r--r--indra/llmath/llsimdmath.h93
-rw-r--r--indra/llmath/llsimdtypes.h124
-rw-r--r--indra/llmath/llsimdtypes.inl157
-rw-r--r--indra/llmath/lltreenode.h3
-rw-r--r--indra/llmath/llvector4a.cpp222
-rw-r--r--indra/llmath/llvector4a.h324
-rw-r--r--indra/llmath/llvector4a.inl593
-rw-r--r--indra/llmath/llvector4logical.h124
-rw-r--r--indra/llmath/llvolume.cpp12847
-rw-r--r--indra/llmath/llvolume.h193
-rw-r--r--indra/llmath/llvolumemgr.cpp15
-rw-r--r--indra/llmath/llvolumemgr.h1
-rw-r--r--indra/llmath/llvolumeoctree.cpp256
-rw-r--r--indra/llmath/llvolumeoctree.h134
-rw-r--r--indra/llmath/m4math.cpp88
-rw-r--r--indra/llmath/m4math.h7
-rw-r--r--indra/llmath/tests/llquaternion_test.cpp2
-rw-r--r--indra/llmath/tests/v2math_test.cpp6
-rw-r--r--indra/llmath/tests/v3color_test.cpp6
-rw-r--r--indra/llmath/tests/v3dmath_test.cpp4
-rw-r--r--indra/llmath/tests/v3math_test.cpp8
-rw-r--r--indra/llmath/tests/v4color_test.cpp4
-rw-r--r--indra/llmath/tests/v4coloru_test.cpp2
-rw-r--r--indra/llmath/tests/v4math_test.cpp6
-rw-r--r--indra/llmath/v2math.cpp17
-rw-r--r--indra/llmath/v2math.h11
-rw-r--r--indra/llmath/v3color.h10
-rw-r--r--indra/llmath/v3dmath.h10
-rw-r--r--indra/llmath/v3math.cpp22
-rw-r--r--indra/llmath/v3math.h27
-rw-r--r--indra/llmath/v4color.h26
-rw-r--r--indra/llmath/v4coloru.h4
-rw-r--r--indra/llmath/v4math.h8
-rw-r--r--indra/llmath/xform.h4
-rw-r--r--indra/llmessage/llassetstorage.cpp2
-rw-r--r--indra/llmessage/llcurl.cpp198
-rw-r--r--indra/llmessage/llcurl.h3
-rw-r--r--indra/llmessage/llhttpassetstorage.cpp8
-rw-r--r--indra/llmessage/llsdmessagebuilder.cpp1
-rw-r--r--indra/llmessage/lltemplatemessagebuilder.cpp1
-rw-r--r--indra/llmessage/lltemplatemessagereader.cpp1
-rw-r--r--indra/llmessage/lltransfermanager.cpp2
-rw-r--r--indra/llmessage/lltransfersourceasset.cpp1
-rw-r--r--indra/llmessage/tests/llsdmessage_test.cpp1
-rw-r--r--indra/llplugin/CMakeLists.txt27
-rw-r--r--indra/llprimitive/CMakeLists.txt20
-rwxr-xr-xindra/llprimitive/llmodel.cpp1981
-rwxr-xr-xindra/llprimitive/llmodel.h213
-rw-r--r--indra/llprimitive/llprimitive.cpp17
-rw-r--r--indra/llprimitive/llprimitive.h3
-rw-r--r--indra/llrender/llfontgl.cpp1
-rw-r--r--indra/llrender/llgl.cpp128
-rw-r--r--indra/llrender/llgl.h67
-rw-r--r--indra/llrender/llglheaders.h105
-rw-r--r--indra/llrender/llglslshader.cpp41
-rw-r--r--indra/llrender/llglslshader.h3
-rw-r--r--indra/llrender/llimagegl.cpp1
-rw-r--r--indra/llrender/llrender.cpp4
-rw-r--r--indra/llrender/llrendertarget.cpp264
-rw-r--r--indra/llrender/llrendertarget.h24
-rw-r--r--indra/llrender/llshadermgr.cpp79
-rw-r--r--indra/llrender/llvertexbuffer.cpp246
-rw-r--r--indra/llrender/llvertexbuffer.h53
-rw-r--r--indra/llui/CMakeLists.txt18
-rw-r--r--indra/llui/llcombobox.cpp4
-rw-r--r--indra/llui/llcombobox.h1
-rw-r--r--indra/llui/llflatlistview.cpp3
-rw-r--r--indra/llui/llflatlistview.h3
-rw-r--r--indra/llui/lllineeditor.cpp6
-rw-r--r--indra/llui/lltextbase.cpp41
-rw-r--r--indra/llui/llview.cpp14
-rw-r--r--indra/llui/llview.h8
-rw-r--r--indra/llvfs/CMakeLists.txt28
-rwxr-xr-x[-rw-r--r--]indra/llvfs/lldir_win32.h2
-rw-r--r--indra/llvfs/llvfile.cpp4
-rw-r--r--indra/llvfs/llvfs.cpp3
-rw-r--r--indra/llxml/CMakeLists.txt36
-rw-r--r--indra/newview/CMakeLists.txt55
-rw-r--r--indra/newview/English.lproj/InfoPlist.strings4
-rw-r--r--indra/newview/Info-SecondLife.plist2
-rw-r--r--indra/newview/app_settings/high_graphics.xml2
-rw-r--r--indra/newview/app_settings/low_graphics.xml2
-rw-r--r--indra/newview/app_settings/mid_graphics.xml2
-rwxr-xr-x[-rw-r--r--]indra/newview/app_settings/settings.xml501
-rw-r--r--indra/newview/app_settings/settings_crash_behavior.xml2
-rw-r--r--indra/newview/app_settings/shaders/class1/avatar/avatarF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/avatar/eyeballF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/avatar/eyeballV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl30
-rw-r--r--indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/avatar/pickAvatarV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl83
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl18
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl27
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/avatarAlphaF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl16
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/blurLightV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl37
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl33
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/giF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/giV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/impostorV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl134
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/postgiV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl12
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/treeF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/treeV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/waterF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/waterV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl1
-rw-r--r--indra/newview/app_settings/shaders/class1/effects/glowF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/effects/glowV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/environment/terrainF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/environment/terrainV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/environment/waterF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/environment/waterV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/highlightF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/highlightV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl17
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightFuncSpecularV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/sumLightsSpecularV.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/fullbrightF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/fullbrightShinyF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl39
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/fullbrightShinyWaterF.glsl15
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl37
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/fullbrightWaterF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/shinyF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl39
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/shinyV.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/shinyWaterF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/simpleF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl39
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/simpleV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/simpleWaterF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/gammaF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/transportF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl86
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/avatarAlphaF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl5
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/blurLightF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/blurLightV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/edgeV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/postDeferredF.glsl59
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/postDeferredV.glsl17
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/effects/blurF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/effects/blurV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/effects/colorFilterF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/effects/drawQuadV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/effects/extractF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/effects/nightVisionF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/effects/simpleF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/environment/terrainF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/environment/terrainV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/environment/terrainWaterF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/environment/underWaterF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/environment/waterF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/environment/waterFogF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/lighting/lightF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/lighting/lightFullbrightF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterF.glsl31
-rw-r--r--indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/lighting/lightShinyF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/lighting/lightSpecularV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/lighting/lightV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/lighting/lightWaterF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/lighting/sumLightsSpecularV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/objects/shinyV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/skyF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/skyV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/transportF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class3/avatar/avatarV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/giDownsampleV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/giF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/giFinalF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/giFinalV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/giV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/luminanceF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/luminanceV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/postDeferredF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/postDeferredV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/postgiF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/postgiV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/treeF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class3/lighting/sumLightsSpecularV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl2
-rw-r--r--indra/newview/app_settings/ultra_graphics.xml2
-rw-r--r--indra/newview/featuretable.txt1127
-rw-r--r--indra/newview/featuretable_linux.txt18
-rw-r--r--indra/newview/featuretable_mac.txt23
-rw-r--r--indra/newview/featuretable_xp.txt1122
-rw-r--r--indra/newview/gpu_table.txt44
-rw-r--r--indra/newview/licenses-win32.txt69
-rwxr-xr-x[-rw-r--r--]indra/newview/llagent.cpp10
-rw-r--r--indra/newview/llagentcamera.cpp4
-rwxr-xr-x[-rw-r--r--]indra/newview/llagentpilot.cpp201
-rwxr-xr-x[-rw-r--r--]indra/newview/llagentpilot.h47
-rw-r--r--indra/newview/llappearancemgr.cpp69
-rw-r--r--indra/newview/llappearancemgr.h9
-rwxr-xr-x[-rw-r--r--]indra/newview/llappviewer.cpp113
-rw-r--r--indra/newview/llassetuploadresponders.cpp765
-rw-r--r--indra/newview/llassetuploadresponders.h53
-rw-r--r--[-rwxr-xr-x]indra/newview/llavataractions.cpp0
-rw-r--r--indra/newview/llcallbacklist.cpp65
-rw-r--r--indra/newview/llcallbacklist.h9
-rw-r--r--[-rwxr-xr-x]indra/newview/llcommandhandler.cpp0
-rw-r--r--indra/newview/lldrawable.cpp200
-rw-r--r--indra/newview/lldrawable.h92
-rw-r--r--indra/newview/lldrawpool.cpp5
-rw-r--r--indra/newview/lldrawpool.h10
-rw-r--r--indra/newview/lldrawpoolalpha.cpp45
-rw-r--r--indra/newview/lldrawpoolavatar.cpp1012
-rw-r--r--indra/newview/lldrawpoolavatar.h109
-rw-r--r--indra/newview/lldrawpoolbump.cpp90
-rw-r--r--indra/newview/lldrawpoolbump.h11
-rw-r--r--indra/newview/llface.cpp1010
-rw-r--r--indra/newview/llface.h26
-rwxr-xr-x[-rw-r--r--]indra/newview/llfasttimerview.cpp445
-rw-r--r--indra/newview/llfasttimerview.h1
-rw-r--r--indra/newview/llfeaturemanager.cpp4
-rw-r--r--indra/newview/llfilepicker.cpp70
-rw-r--r--indra/newview/llfilepicker.h6
-rw-r--r--indra/newview/llflexibleobject.cpp16
-rw-r--r--indra/newview/llflexibleobject.h2
-rw-r--r--indra/newview/llfloateranimpreview.cpp2
-rw-r--r--indra/newview/llfloaterhardwaresettings.cpp5
-rw-r--r--indra/newview/llfloaterimagepreview.cpp20
-rw-r--r--indra/newview/llfloaterimportcollada.cpp1112
-rw-r--r--indra/newview/llfloaterimportcollada.h136
-rwxr-xr-xindra/newview/llfloatermodelpreview.cpp4426
-rw-r--r--indra/newview/llfloatermodelpreview.h353
-rw-r--r--indra/newview/llfloatermodelwizard.cpp649
-rw-r--r--indra/newview/llfloatermodelwizard.h112
-rw-r--r--[-rwxr-xr-x]indra/newview/llfloaterpreference.cpp10
-rw-r--r--indra/newview/llfloatertools.cpp152
-rw-r--r--[-rwxr-xr-x]indra/newview/llfloaterworldmap.cpp0
-rw-r--r--indra/newview/llhudicon.cpp42
-rw-r--r--indra/newview/llhudnametag.cpp6
-rw-r--r--indra/newview/llinventorybridge.cpp78
-rw-r--r--indra/newview/llinventorybridge.h35
-rw-r--r--indra/newview/llinventoryfunctions.cpp1
-rw-r--r--indra/newview/llinventoryicon.cpp3
-rw-r--r--indra/newview/llinventoryicon.h1
-rw-r--r--indra/newview/llinventoryitemslist.h1
-rw-r--r--indra/newview/llmanipscale.cpp25
-rw-r--r--indra/newview/llmanipscale.h3
-rw-r--r--indra/newview/llmeshreduction.cpp272
-rw-r--r--indra/newview/llmeshreduction.h50
-rwxr-xr-xindra/newview/llmeshrepository.cpp3562
-rw-r--r--indra/newview/llmeshrepository.h550
-rw-r--r--indra/newview/llnamelistctrl.h18
-rw-r--r--indra/newview/llpanelface.cpp11
-rw-r--r--indra/newview/llpanelgroupnotices.cpp1
-rw-r--r--indra/newview/llpanelmaininventory.cpp9
-rw-r--r--indra/newview/llpanelnearbymedia.cpp2
-rw-r--r--indra/newview/llpanelobject.cpp161
-rw-r--r--indra/newview/llpanelobject.h14
-rw-r--r--indra/newview/llpanelobjectinventory.cpp116
-rw-r--r--[-rwxr-xr-x]indra/newview/llpanelpicks.cpp0
-rw-r--r--[-rwxr-xr-x]indra/newview/llpanelpicks.h0
-rw-r--r--indra/newview/llpanelprimmediacontrols.cpp5
-rw-r--r--[-rwxr-xr-x]indra/newview/llpanelprofile.cpp0
-rw-r--r--[-rwxr-xr-x]indra/newview/llpanelprofile.h0
-rw-r--r--indra/newview/llphysicsshapebuilderutil.cpp206
-rw-r--r--indra/newview/llphysicsshapebuilderutil.h134
-rw-r--r--indra/newview/llpolymesh.cpp52
-rw-r--r--indra/newview/llpolymesh.h12
-rw-r--r--indra/newview/llpolymorph.cpp13
-rw-r--r--indra/newview/llselectmgr.cpp481
-rw-r--r--indra/newview/llselectmgr.h18
-rw-r--r--indra/newview/llspatialpartition.cpp1634
-rw-r--r--indra/newview/llspatialpartition.h95
-rwxr-xr-x[-rw-r--r--]indra/newview/llstartup.cpp9
-rw-r--r--indra/newview/llsurfacepatch.cpp6
-rw-r--r--indra/newview/lltexturectrl.cpp10
-rw-r--r--indra/newview/lltooldraganddrop.cpp295
-rw-r--r--indra/newview/lltooldraganddrop.h12
-rw-r--r--indra/newview/llviewerassetstats.cpp17
-rw-r--r--indra/newview/llviewerassettype.cpp2
-rw-r--r--indra/newview/llviewercamera.cpp17
-rw-r--r--indra/newview/llviewercontrol.cpp54
-rw-r--r--indra/newview/llviewerdisplay.cpp2995
-rw-r--r--indra/newview/llviewerfloaterreg.cpp31
-rw-r--r--indra/newview/llviewerfoldertype.cpp3
-rw-r--r--indra/newview/llviewerjointmesh.cpp279
-rw-r--r--indra/newview/llviewerjointmesh_sse.cpp4
-rw-r--r--indra/newview/llviewerjointmesh_sse2.cpp4
-rw-r--r--indra/newview/llviewerjointmesh_vec.cpp2
-rw-r--r--indra/newview/llviewerjoystick.cpp2
-rw-r--r--indra/newview/llviewermedia.cpp2
-rwxr-xr-x[-rw-r--r--]indra/newview/llviewermenu.cpp32
-rw-r--r--indra/newview/llviewermenufile.cpp508
-rw-r--r--indra/newview/llviewermenufile.h135
-rw-r--r--indra/newview/llviewermessage.cpp2
-rw-r--r--indra/newview/llviewerobject.cpp289
-rw-r--r--indra/newview/llviewerobject.h54
-rw-r--r--indra/newview/llviewerobjectlist.cpp366
-rw-r--r--indra/newview/llviewerobjectlist.h24
-rw-r--r--indra/newview/llviewerpartsim.cpp4
-rw-r--r--indra/newview/llviewerregion.cpp48
-rw-r--r--indra/newview/llviewershadermgr.cpp321
-rw-r--r--indra/newview/llviewershadermgr.h16
-rw-r--r--indra/newview/llviewerstats.cpp2
-rwxr-xr-x[-rw-r--r--]indra/newview/llviewerstats.h31
-rw-r--r--indra/newview/llviewertexteditor.cpp24
-rwxr-xr-x[-rw-r--r--]indra/newview/llviewertexture.cpp20
-rw-r--r--indra/newview/llviewertexturelist.cpp2
-rw-r--r--indra/newview/llviewerwindow.cpp121
-rw-r--r--indra/newview/llviewerwindow.h6
-rw-r--r--indra/newview/llvoavatar.cpp374
-rw-r--r--indra/newview/llvoavatar.h2147
-rw-r--r--indra/newview/llvoavatarself.cpp14
-rw-r--r--indra/newview/llvoavatarself.h4
-rw-r--r--indra/newview/llvocache.cpp1504
-rw-r--r--indra/newview/llvograss.cpp13
-rw-r--r--indra/newview/llvoicevivox.cpp7
-rw-r--r--indra/newview/llvopartgroup.cpp10
-rw-r--r--indra/newview/llvopartgroup.h2
-rw-r--r--indra/newview/llvosurfacepatch.cpp93
-rw-r--r--indra/newview/llvosurfacepatch.h2
-rw-r--r--indra/newview/llvotextbubble.cpp33
-rw-r--r--indra/newview/llvotree.cpp19
-rw-r--r--indra/newview/llvotree.h2
-rw-r--r--indra/newview/llvovolume.cpp8651
-rw-r--r--indra/newview/llvovolume.h52
-rw-r--r--indra/newview/llvowater.cpp20
-rw-r--r--indra/newview/llvowater.h2
-rw-r--r--indra/newview/llvowlsky.cpp2
-rw-r--r--indra/newview/llwearableitemslist.h1
-rw-r--r--indra/newview/llworld.cpp458
-rwxr-xr-x[-rw-r--r--]indra/newview/pipeline.cpp1425
-rw-r--r--indra/newview/pipeline.h35
-rw-r--r--indra/newview/skins/default/colors.xml6
-rw-r--r--indra/newview/skins/default/textures/icons/Inv_Mesh.pngbin0 -> 3263 bytes
-rw-r--r--indra/newview/skins/default/textures/icons/check_mark.pngbin0 -> 3166 bytes
-rw-r--r--indra/newview/skins/default/textures/model_wizard/divider_line.pngbin0 -> 2815 bytes
-rw-r--r--indra/newview/skins/default/textures/model_wizard/progress_bar_bg.pngbin0 -> 3180 bytes
-rw-r--r--indra/newview/skins/default/textures/model_wizard/progress_light.pngbin0 -> 2979 bytes
-rw-r--r--indra/newview/skins/default/textures/textures.xml25
-rw-r--r--indra/newview/skins/default/textures/widgets/BreadCrumbBtn_Left_Disabled.pngbin0 -> 3576 bytes
-rw-r--r--indra/newview/skins/default/textures/widgets/BreadCrumbBtn_Left_Off.pngbin0 -> 4309 bytes
-rw-r--r--indra/newview/skins/default/textures/widgets/BreadCrumbBtn_Left_Over.pngbin0 -> 4272 bytes
-rw-r--r--indra/newview/skins/default/textures/widgets/BreadCrumbBtn_Left_Press.pngbin0 -> 4278 bytes
-rw-r--r--indra/newview/skins/default/textures/widgets/BreadCrumbBtn_Middle_Disabled.pngbin0 -> 3425 bytes
-rw-r--r--indra/newview/skins/default/textures/widgets/BreadCrumbBtn_Middle_Off.pngbin0 -> 4151 bytes
-rw-r--r--indra/newview/skins/default/textures/widgets/BreadCrumbBtn_Middle_Over.pngbin0 -> 4137 bytes
-rw-r--r--indra/newview/skins/default/textures/widgets/BreadCrumbBtn_Middle_Press.pngbin0 -> 4200 bytes
-rw-r--r--indra/newview/skins/default/textures/widgets/BreadCrumbBtn_Right_Disabled.pngbin0 -> 3169 bytes
-rw-r--r--indra/newview/skins/default/textures/widgets/BreadCrumbBtn_Right_Off.pngbin0 -> 3845 bytes
-rw-r--r--indra/newview/skins/default/textures/widgets/BreadCrumbBtn_Right_Over.pngbin0 -> 3867 bytes
-rw-r--r--indra/newview/skins/default/textures/widgets/BreadCrumbBtn_Right_Press.pngbin0 -> 3915 bytes
-rw-r--r--indra/newview/skins/default/xui/en/floater_about.xml7
-rw-r--r--indra/newview/skins/default/xui/en/floater_import_collada.xml42
-rw-r--r--indra/newview/skins/default/xui/en/floater_inventory_view_finder.xml29
-rw-r--r--indra/newview/skins/default/xui/en/floater_model_preview.xml531
-rw-r--r--indra/newview/skins/default/xui/en/floater_model_wizard.xml893
-rw-r--r--indra/newview/skins/default/xui/en/floater_price_for_listing.xml81
-rw-r--r--indra/newview/skins/default/xui/en/floater_tools.xml210
-rw-r--r--indra/newview/skins/default/xui/en/menu_inventory_add.xml14
-rw-r--r--indra/newview/skins/default/xui/en/menu_model_import_gear_default.xml79
-rw-r--r--indra/newview/skins/default/xui/en/menu_viewer.xml95
-rw-r--r--indra/newview/skins/default/xui/en/notifications.xml28
-rw-r--r--indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml16
-rw-r--r--indra/newview/skins/default/xui/en/strings.xml2
-rw-r--r--indra/newview/tests/llcapabilitylistener_test.cpp1
-rw-r--r--indra/newview/viewer_manifest.py63
-rw-r--r--indra/viewer_components/updater/llupdateinstaller.cpp2
-rwxr-xr-x[-rw-r--r--]install.xml389
-rw-r--r--[-rwxr-xr-x]scripts/md5check.py0
-rw-r--r--scripts/messages/message_template.msg9
506 files changed, 49556 insertions, 18549 deletions
diff --git a/.hgignore b/.hgignore
index 1221b80357..dd878b0c16 100644
--- a/.hgignore
+++ b/.hgignore
@@ -9,6 +9,7 @@ syntax: glob
.*.swp
#OSX image cache file
*.DS_Store
+*.orig
LICENSES
indra/.distcc
indra/build-darwin-*
diff --git a/.hgtags b/.hgtags
index d177b462fd..48aa4d2ad3 100644
--- a/.hgtags
+++ b/.hgtags
@@ -8,6 +8,7 @@ bb38ff1a763738609e1b3cada6d15fa61e5e84b9 2.1.1-release
1e2b517adc2ecb342cd3c865f2a6ccf82a3cf8d7 2-1-beta-3
3469d90a115b900f8f250e137bbd9b684130f5d2 beta-4
3e4b947f79d88c385e8218cbc0731cef0e42cfc4 2-1-beta-1
+434973a76ab2755f98ab55e1afc193e16692d5c5 2-1-1-beta-2
46002088d9a4489e323b8d56131c680eaa21258c viewer-2-1-0-start
4f777ffb99fefdc6497c61385c22688ff149c659 viewer-2-0-0
52d96ad3d39be29147c5b2181b3bb46af6164f0e alpha-3
@@ -16,6 +17,7 @@ bb38ff1a763738609e1b3cada6d15fa61e5e84b9 2.1.1-release
7f16e79826d377f5f9f5b33dc721ab56d0d7dc8f alpha-4
7f16e79826d377f5f9f5b33dc721ab56d0d7dc8f fork to viewer-20qa
80bc6cff515118a36108967af49d3f8105c95bc9 viewer-2-0-2-start
+87bfaf8c76f9b22d9c65d4b315358861be87c863 2-1-1-release
b03065d018b8a2e28b7de85b293a4c992cb4c12d 2-1-release
b8419565906e4feb434426d8d9b17dd1458e24b2 alpha-6
bb38ff1a763738609e1b3cada6d15fa61e5e84b9 2-1-1-release
diff --git a/BuildParams b/BuildParams
index 8e036ab56b..f816c7b368 100644..100755
--- a/BuildParams
+++ b/BuildParams
@@ -12,7 +12,7 @@ Linux.symbolfiles = "newview/secondlife-symbols-linux.tar.bz2"
public_build = true
# Update Public Inworld Build Status Indicators
-email_status_this_is_os = true
+email_status_this_is_os = false
# Limit extent of codeticket updates to revisions after...
codeticket_since = 2.2.0-release
@@ -86,6 +86,32 @@ brad-parabuild.build_server = false
brad-parabuild.build_server_tests = false
# ========================================
+# mesh-development
+# ========================================
+mesh-development.viewer_channel = "Project Viewer - Mesh"
+mesh-development.login_channel = "Project Viewer - Mesh"
+mesh-development.viewer_grid = aditi
+mesh-development.build_debug_release_separately = true
+mesh-development.build_viewer_update_version_manager = false
+
+# ========================================
+# viewer-mesh
+# ========================================
+
+viewer-mesh.build_viewer = true
+viewer-mesh.build_server = false
+viewer-mesh.build_Linux = true
+viewer-mesh.build_hg_bundle = true
+viewer-mesh.build_viewer_update_version_manager = false
+viewer-mesh.build_Debug = false
+viewer-mesh.build_RelWithDebInfo = false
+viewer-mesh.viewer_channel = "Project Viewer - Mesh"
+viewer-mesh.login_channel = "Project Viewer - Mesh"
+viewer-mesh.viewer_grid = aditi
+viewer-mesh.email = shining@lists.lindenlab.com
+
+
+# ========================================
# CG
# ========================================
diff --git a/build.sh b/build.sh
index 1c28f5a255..c7c8d13465 100755..100644
--- a/build.sh
+++ b/build.sh
@@ -32,19 +32,19 @@ build_dir_CYGWIN()
installer_Darwin()
{
- ls -1td "$(build_dir_Darwin ${last_built_variant:-Release})/newview/"*.dmg 2>/dev/null | sed 1q
+ ls -1td "$(build_dir_Darwin Release)/newview/"*.dmg 2>/dev/null | sed 1q
}
installer_Linux()
{
- ls -1td "$(build_dir_Linux ${last_built_variant:-Release})/newview/"*.tar.bz2 2>/dev/null | sed 1q
+ ls -1td "$(build_dir_Linux Release)/newview/"*.tar.bz2 2>/dev/null | sed 1q
}
installer_CYGWIN()
{
- d=$(build_dir_CYGWIN ${last_built_variant:-Release})
- p=$(sed 's:.*=::' "$d/newview/${last_built_variant:-Release}/touched.bat")
- echo "$d/newview/${last_built_variant:-Release}/$p"
+ d=$(build_dir_CYGWIN Release)
+ p=$(sed 's:.*=::' "$d/newview/Release/touched.bat")
+ echo "$d/newview/Release/$p"
}
pre_build()
@@ -65,7 +65,7 @@ pre_build()
-DINSTALL_PROPRIETARY:BOOL=ON \
-DRELEASE_CRASH_REPORTING:BOOL=ON \
-DLOCALIZESETUP:BOOL=ON \
- -DPACKAGE:BOOL=ON \
+ -DPACKAGE:BOOL=ON
-DCMAKE_VERBOSE_MAKEFILE:BOOL=TRUE \
-DLL_TESTS:BOOL="$run_tests"
end_section "Pre$variant"
@@ -261,6 +261,7 @@ then
begin_section "Build$variant"
build_dir=`build_dir_$arch $variant`
build_dir_stubs="$build_dir/win_setup/$variant"
+ cat "$build_dir/build.log" >> "$build_log"
if `cat "$build_dir/build_ok"`
then
echo so far so good.
diff --git a/doc/contributions.txt b/doc/contributions.txt
index 516760aa5a..1b08b91baf 100644
--- a/doc/contributions.txt
+++ b/doc/contributions.txt
@@ -189,6 +189,8 @@ Blakar Ogre
blino Nakamura
VWR-17
Boroondas Gupte
+ CTS-320
+ CTS-323
SNOW-278
SNOW-503
SNOW-510
diff --git a/etc/message.xml b/etc/message.xml
index 764aea3879..3445975545 100644
--- a/etc/message.xml
+++ b/etc/message.xml
@@ -596,6 +596,13 @@
<boolean>false</boolean>
</map>
+ <key>ObjectPhysicsProperties</key>
+ <map>
+ <key>flavor</key>
+ <string>llsd</string>
+ <key>trusted-sender</key>
+ <boolean>true</boolean>
+ </map>
</map>
<key>capBans</key>
diff --git a/indra/cmake/00-Common.cmake b/indra/cmake/00-Common.cmake
index dbe0cf5cd0..87f1dcf07d 100644
--- a/indra/cmake/00-Common.cmake
+++ b/indra/cmake/00-Common.cmake
@@ -42,7 +42,7 @@ if (WINDOWS)
"${CMAKE_CXX_FLAGS_RELWITHDEBINFO} /Od /Zi /MD /MP /Ob2"
CACHE STRING "C++ compiler release-with-debug options" FORCE)
set(CMAKE_CXX_FLAGS_RELEASE
- "${CMAKE_CXX_FLAGS_RELEASE} ${LL_CXX_FLAGS} /O2 /Zi /MD /MP /Ob2"
+ "${CMAKE_CXX_FLAGS_RELEASE} ${LL_CXX_FLAGS} /O2 /Zi /MD /MP /Gm /Ob2"
CACHE STRING "C++ compiler release options" FORCE)
set(CMAKE_CXX_STANDARD_LIBRARIES "")
@@ -50,11 +50,12 @@ if (WINDOWS)
add_definitions(
/DLL_WINDOWS=1
+ /DDOM_DYNAMIC
/DUNICODE
/D_UNICODE
/GS
/TP
- /W3
+ /W2
/c
/Zc:forScope
/nologo
@@ -68,6 +69,7 @@ if (WINDOWS)
add_definitions(
/Zc:wchar_t-
+ /arch:SSE2
)
endif (MSVC80 OR MSVC90)
@@ -143,6 +145,8 @@ if (LINUX)
-fno-strict-aliasing
-fsigned-char
-g
+ -msse2
+ -mfpmath=sse
-pthread
)
@@ -162,10 +166,6 @@ if (LINUX)
link_directories(/usr/lib/mysql4/mysql)
endif (EXISTS /usr/lib/mysql4/mysql)
- add_definitions(
- -msse2
- -mfpmath=sse
- )
endif (SERVER)
if (VIEWER)
@@ -173,6 +173,8 @@ if (LINUX)
add_definitions(-fvisibility=hidden)
# don't catch SIGCHLD in our base application class for the viewer - some of our 3rd party libs may need their *own* SIGCHLD handler to work. Sigh! The viewer doesn't need to catch SIGCHLD anyway.
add_definitions(-DLL_IGNORE_SIGCHLD)
+ add_definitions(-march=pentium4 -mfpmath=sse)
+ #add_definitions(-ftree-vectorize) # THIS CRASHES GCC 3.1-3.2
if (NOT STANDALONE)
# this stops us requiring a really recent glibc at runtime
add_definitions(-fno-stack-protector)
@@ -212,7 +214,7 @@ if (LINUX OR DARWIN)
set(GCC_WARNINGS "${GCC_WARNINGS} -Werror")
endif (NOT GCC_DISABLE_FATAL_WARNINGS)
- set(GCC_CXX_WARNINGS "${GCC_WARNINGS} -Wno-reorder -Wno-non-virtual-dtor -Woverloaded-virtual")
+ set(GCC_CXX_WARNINGS "${GCC_WARNINGS} -Wno-reorder -Wno-non-virtual-dtor")
set(CMAKE_C_FLAGS "${GCC_WARNINGS} ${CMAKE_C_FLAGS}")
set(CMAKE_CXX_FLAGS "${GCC_CXX_WARNINGS} ${CMAKE_CXX_FLAGS}")
diff --git a/indra/cmake/CMakeLists.txt b/indra/cmake/CMakeLists.txt
index 3f421b270b..e970116c7e 100644
--- a/indra/cmake/CMakeLists.txt
+++ b/indra/cmake/CMakeLists.txt
@@ -36,6 +36,7 @@ set(cmake_SOURCE_FILES
FindZLIB.cmake
FMOD.cmake
FreeType.cmake
+ GLOD.cmake
GStreamer010Plugin.cmake
GooglePerfTools.cmake
JPEG.cmake
@@ -43,6 +44,7 @@ set(cmake_SOURCE_FILES
LLAudio.cmake
LLCharacter.cmake
LLCommon.cmake
+ LLConvexDecomposition.cmake
LLCrashLogger.cmake
LLDatabase.cmake
LLImage.cmake
diff --git a/indra/cmake/Copy3rdPartyLibs.cmake b/indra/cmake/Copy3rdPartyLibs.cmake
index 1b08c3fd2e..34c39d36a8 100644
--- a/indra/cmake/Copy3rdPartyLibs.cmake
+++ b/indra/cmake/Copy3rdPartyLibs.cmake
@@ -38,6 +38,8 @@ if(WINDOWS)
libapr-1.dll
libaprutil-1.dll
libapriconv-1.dll
+ libcollada14dom21-d.dll
+ glod.dll
)
# *TODO - update this to use LIBS_PREBUILT_DIR and LL_ARCH_DIR variables
@@ -48,6 +50,8 @@ if(WINDOWS)
libapr-1.dll
libaprutil-1.dll
libapriconv-1.dll
+ libcollada14dom21.dll
+ glod.dll
)
if(USE_GOOGLE_PERFTOOLS)
@@ -152,9 +156,11 @@ elseif(DARWIN)
libaprutil-1.dylib
libexpat.0.5.0.dylib
libexpat.dylib
- libllqtwebkit.dylib
+ libGLOD.dylib
+ libllqtwebkit.dylib
libndofdev.dylib
libexception_handler.dylib
+ libcollada14dom.dylib
)
# fmod is statically linked on darwin
@@ -204,9 +210,10 @@ elseif(LINUX)
libopenjpeg.so
libssl.so
libstacktrace.so
- libtcmalloc.so
+ libtcmalloc_minimal.so
+ libtcmalloc_minimal.so.0
libuuid.so.1
- libssl.so.0.9.7
+ libssl.so.0.9.7
)
if (FMOD)
diff --git a/indra/cmake/FindTut.cmake b/indra/cmake/FindTut.cmake
deleted file mode 100644
index c2a9f43053..0000000000
--- a/indra/cmake/FindTut.cmake
+++ /dev/null
@@ -1,30 +0,0 @@
-# -*- cmake -*-
-
-# - Find Tut
-# Find the Tut unit test framework includes and library
-# This module defines
-# TUT_INCLUDE_DIR, where to find tut/tut.hpp.
-# TUT_FOUND, If false, do not try to use Tut.
-
-find_path(TUT_INCLUDE_DIR tut/tut.hpp
- NO_SYSTEM_ENVIRONMENT_PATH
- )
-
-if (TUT_INCLUDE_DIR)
- set(TUT_FOUND "YES")
-else (TUT_INCLUDE_DIR)
- set(TUT_FOUND "NO")
-endif (TUT_INCLUDE_DIR)
-
-if (TUT_FOUND)
- if (NOT TUT_FIND_QUIETLY)
- message(STATUS "Found Tut: ${TUT_INCLUDE_DIR}")
- set(TUT_FIND_QUIETLY TRUE) # Only alert us the first time
- endif (NOT TUT_FIND_QUIETLY)
-else (TUT_FOUND)
- if (TUT_FIND_REQUIRED)
- message(FATAL_ERROR "Could not find Tut")
- endif (TUT_FIND_REQUIRED)
-endif (TUT_FOUND)
-
-mark_as_advanced(TUT_INCLUDE_DIR)
diff --git a/indra/cmake/GLOD.cmake b/indra/cmake/GLOD.cmake
new file mode 100644
index 0000000000..77221d55ed
--- /dev/null
+++ b/indra/cmake/GLOD.cmake
@@ -0,0 +1,9 @@
+# -*- cmake -*-
+include(Prebuilt)
+
+if (NOT STANDALONE)
+ use_prebuilt_binary(GLOD)
+endif (NOT STANDALONE)
+
+set(GLOD_INCLUDE_DIR ${LIBS_PREBUILT_DIR}/include)
+set(GLOD_LIBRARIES glod)
diff --git a/indra/cmake/GooglePerfTools.cmake b/indra/cmake/GooglePerfTools.cmake
index 946fc6b375..0da2e6c26e 100644
--- a/indra/cmake/GooglePerfTools.cmake
+++ b/indra/cmake/GooglePerfTools.cmake
@@ -6,14 +6,16 @@ if (STANDALONE)
else (STANDALONE)
use_prebuilt_binary(google)
if (WINDOWS)
- use_prebuilt_binary(google-perftools)
+ use_prebuilt_binary(tcmalloc)
set(TCMALLOC_LIBRARIES
debug libtcmalloc_minimal-debug
optimized libtcmalloc_minimal)
set(GOOGLE_PERFTOOLS_FOUND "YES")
endif (WINDOWS)
if (LINUX)
- set(TCMALLOC_LIBRARIES tcmalloc)
+ use_prebuilt_binary(tcmalloc)
+ set(TCMALLOC_LIBRARIES
+ tcmalloc_minimal)
set(STACKTRACE_LIBRARIES stacktrace)
set(PROFILER_LIBRARIES profiler)
set(GOOGLE_PERFTOOLS_INCLUDE_DIR
@@ -29,12 +31,11 @@ if (GOOGLE_PERFTOOLS_FOUND)
endif (GOOGLE_PERFTOOLS_FOUND)
if (WINDOWS)
- # *TODO -reenable this once we get server usage sorted out
- #set(USE_GOOGLE_PERFTOOLS ON)
+ set(USE_GOOGLE_PERFTOOLS ON)
endif (WINDOWS)
if (USE_GOOGLE_PERFTOOLS)
- set(TCMALLOC_FLAG -DLL_USE_TCMALLOC=1)
+ set(TCMALLOC_FLAG -ULL_USE_TCMALLOC=1)
include_directories(${GOOGLE_PERFTOOLS_INCLUDE_DIR})
set(GOOGLE_PERFTOOLS_LIBRARIES ${TCMALLOC_LIBRARIES} ${STACKTRACE_LIBRARIES} ${PROFILER_LIBRARIES})
else (USE_GOOGLE_PERFTOOLS)
diff --git a/indra/cmake/LLConvexDecomposition.cmake b/indra/cmake/LLConvexDecomposition.cmake
new file mode 100644
index 0000000000..8e44504782
--- /dev/null
+++ b/indra/cmake/LLConvexDecomposition.cmake
@@ -0,0 +1,12 @@
+# -*- cmake -*-
+include(Prebuilt)
+
+set(LLCONVEXDECOMP_INCLUDE_DIRS ${LIBS_PREBUILT_DIR}/include)
+
+if (INSTALL_PROPRIETARY AND NOT STANDALONE)
+ use_prebuilt_binary(llconvexdecomposition)
+ set(LLCONVEXDECOMP_LIBRARY llconvexdecomposition)
+else (INSTALL_PROPRIETARY AND NOT STANDALONE)
+ use_prebuilt_binary(llconvexdecompositionstub)
+ set(LLCONVEXDECOMP_LIBRARY llconvexdecompositionstub)
+endif (INSTALL_PROPRIETARY AND NOT STANDALONE)
diff --git a/indra/cmake/LLPrimitive.cmake b/indra/cmake/LLPrimitive.cmake
index d397b78f1c..4bdbfe46e2 100644
--- a/indra/cmake/LLPrimitive.cmake
+++ b/indra/cmake/LLPrimitive.cmake
@@ -1,7 +1,33 @@
# -*- cmake -*-
+# these should be moved to their own cmake file
+include(Prebuilt)
+use_prebuilt_binary(colladadom)
+use_prebuilt_binary(pcre)
+use_prebuilt_binary(libxml)
+
set(LLPRIMITIVE_INCLUDE_DIRS
${LIBS_OPEN_DIR}/llprimitive
)
-set(LLPRIMITIVE_LIBRARIES llprimitive)
+if (WINDOWS)
+ set(LLPRIMITIVE_LIBRARIES
+ debug llprimitive
+ optimized llprimitive
+ debug libcollada14dom21-d
+ optimized libcollada14dom21
+ debug libboost_filesystem-d
+ optimized libboost_filesystem
+ debug libboost_system-d
+ optimized libboost_system
+ )
+else (WINDOWS)
+ set(LLPRIMITIVE_LIBRARIES
+ llprimitive
+ collada14dom
+ xml2
+ pcrecpp
+ pcre
+ )
+endif (WINDOWS)
+
diff --git a/indra/cmake/TemplateCheck.cmake b/indra/cmake/TemplateCheck.cmake
index 90d58d93ad..c43e235f20 100644
--- a/indra/cmake/TemplateCheck.cmake
+++ b/indra/cmake/TemplateCheck.cmake
@@ -8,7 +8,7 @@ macro (check_message_template _target)
POST_BUILD
COMMAND ${PYTHON_EXECUTABLE}
ARGS ${SCRIPTS_DIR}/md5check.py
- 3f19d130400c547de36278a6b6f9b028
+ 0441fea513458ade4b81607acf481692
${SCRIPTS_DIR}/messages/message_template.msg
COMMENT "Verifying message template - See http://wiki.secondlife.com/wiki/Template_verifier.py"
)
diff --git a/indra/cmake/Tut.cmake b/indra/cmake/Tut.cmake
index 738c08c42f..7488e9dcb0 100644
--- a/indra/cmake/Tut.cmake
+++ b/indra/cmake/Tut.cmake
@@ -1,11 +1,6 @@
# -*- cmake -*-
include(Prebuilt)
-set(TUT_FIND_REQUIRED TRUE)
-set(TUT_FIND_QUIETLY TRUE)
-
-if (STANDALONE)
- include(FindTut)
-else (STANDALONE)
+if (NOT STANDALONE)
use_prebuilt_binary(tut)
-endif (STANDALONE)
+endif(NOT STANDALONE)
diff --git a/indra/cmake/Variables.cmake b/indra/cmake/Variables.cmake
index 5dc0cabf03..bc517cde49 100644
--- a/indra/cmake/Variables.cmake
+++ b/indra/cmake/Variables.cmake
@@ -25,6 +25,7 @@ set(SERVER_PREFIX)
set(VIEWER_PREFIX)
set(INTEGRATION_TESTS_PREFIX)
set(LL_TESTS ON CACHE BOOL "Build and run unit and integration tests (disable for build timing runs to reduce variation")
+set(INCREMENTAL_LINK OFF CACHE BOOL "Use incremental linking on win32 builds (enable for faster links on some machines)")
set(LIBS_CLOSED_DIR ${CMAKE_SOURCE_DIR}/${LIBS_CLOSED_PREFIX})
set(LIBS_OPEN_DIR ${CMAKE_SOURCE_DIR}/${LIBS_OPEN_PREFIX})
@@ -82,7 +83,7 @@ if (${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
# otherwise CMAKE_OSX_SYSROOT will be overridden here. We can't just check
# for it being unset, as it gets set to the system default :(
- # Default to building against the 10.4 SDK if no deployment target is
+ # Default to building against the 10.4u SDK if no deployment target is
# specified.
if (NOT CMAKE_OSX_DEPLOYMENT_TARGET)
# NOTE: setting -isysroot is NOT adequate: http://lists.apple.com/archives/Xcode-users/2007/Oct/msg00696.html
diff --git a/indra/cmake/WebKitLibPlugin.cmake b/indra/cmake/WebKitLibPlugin.cmake
index 1f5b0f5d84..639e94330f 100644
--- a/indra/cmake/WebKitLibPlugin.cmake
+++ b/indra/cmake/WebKitLibPlugin.cmake
@@ -26,46 +26,49 @@ if (STANDALONE)
endforeach(qlibname)
# qjpeg depends on libjpeg
list(APPEND QT_PLUGIN_LIBRARIES jpeg)
- set(WEBKITLIBPLUGIN OFF CACHE BOOL
- "WEBKITLIBPLUGIN support for the llplugin/llmedia test apps.")
+ set(WEBKITLIBPLUGIN OFF CACHE BOOL
+ "WEBKITLIBPLUGIN support for the llplugin/llmedia test apps.")
else (STANDALONE)
- use_prebuilt_binary(llqtwebkit)
- set(WEBKITLIBPLUGIN ON CACHE BOOL
- "WEBKITLIBPLUGIN support for the llplugin/llmedia test apps.")
+ use_prebuilt_binary(llqtwebkit)
+ set(WEBKITLIBPLUGIN ON CACHE BOOL
+ "WEBKITLIBPLUGIN support for the llplugin/llmedia test apps.")
endif (STANDALONE)
if (WINDOWS)
- set(WEBKIT_PLUGIN_LIBRARIES
- debug llqtwebkitd
- debug QtWebKitd4
- debug QtOpenGLd4
- debug QtNetworkd4
- debug QtGuid4
- debug QtCored4
- debug qtmaind
- optimized llqtwebkit
- optimized QtWebKit4
- optimized QtOpenGL4
- optimized QtNetwork4
- optimized QtGui4
- optimized QtCore4
- optimized qtmain
- )
+ set(WEBKIT_PLUGIN_LIBRARIES
+ debug llqtwebkitd
+ debug QtWebKitd4
+ debug QtOpenGLd4
+ debug QtNetworkd4
+ debug QtGuid4
+ debug QtCored4
+ debug qtmaind
+ optimized llqtwebkit
+ optimized QtWebKit4
+ optimized QtOpenGL4
+ optimized QtNetwork4
+ optimized QtGui4
+ optimized QtCore4
+ optimized qtmain
+ )
elseif (DARWIN)
- set(WEBKIT_PLUGIN_LIBRARIES
- optimized ${ARCH_PREBUILT_DIRS_RELEASE}/libllqtwebkit.dylib
- debug ${ARCH_PREBUILT_DIRS_RELEASE}/libllqtwebkit.dylib
- )
+ set(WEBKIT_PLUGIN_LIBRARIES
+ optimized ${ARCH_PREBUILT_DIRS_RELEASE}/libllqtwebkit.dylib
+ debug ${ARCH_PREBUILT_DIRS_RELEASE}/libllqtwebkit.dylib
+ )
elseif (LINUX)
- if (STANDALONE)
set(WEBKIT_PLUGIN_LIBRARIES ${LLQTWEBKIT_LIBRARY} ${QT_LIBRARIES} ${QT_PLUGIN_LIBRARIES})
- else (STANDALONE)
set(WEBKIT_PLUGIN_LIBRARIES
llqtwebkit
qgif
+# qico
qjpeg
+# qpng
+# qtiff
+# qsvg
+# QtSvg
QtWebKit
QtOpenGL
QtNetwork
@@ -77,6 +80,9 @@ elseif (LINUX)
X11
Xrender
GL
+
+# sqlite3
+# Xi
+# SM
)
- endif (STANDALONE)
endif (WINDOWS)
diff --git a/indra/lib/python/indra/ipc/llmessage.py b/indra/lib/python/indra/ipc/llmessage.py
index 91fb36b72c..6161badc70 100644
--- a/indra/lib/python/indra/ipc/llmessage.py
+++ b/indra/lib/python/indra/ipc/llmessage.py
@@ -26,6 +26,8 @@ THE SOFTWARE.
$/LicenseInfo$
"""
+from sets import Set, ImmutableSet
+
from compatibility import Incompatible, Older, Newer, Same
from tokenstream import TokenStream
@@ -42,8 +44,8 @@ class Template:
def compatibleWithBase(self, base):
messagenames = (
- frozenset(self.messages.keys())
- | frozenset(base.messages.keys())
+ ImmutableSet(self.messages.keys())
+ | ImmutableSet(base.messages.keys())
)
compatibility = Same()
diff --git a/indra/llcharacter/CMakeLists.txt b/indra/llcharacter/CMakeLists.txt
index 14841b5d3d..6eb154458d 100644
--- a/indra/llcharacter/CMakeLists.txt
+++ b/indra/llcharacter/CMakeLists.txt
@@ -77,12 +77,13 @@ list(APPEND llcharacter_SOURCE_FILES ${llcharacter_HEADER_FILES})
add_library (llcharacter ${llcharacter_SOURCE_FILES})
-if(LL_TESTS)
- # Add tests
- include(LLAddBuildTest)
- # UNIT TESTS
- SET(llcharacter_TEST_SOURCE_FILES
- lljoint.cpp
- )
- LL_ADD_PROJECT_UNIT_TESTS(llcharacter "${llcharacter_TEST_SOURCE_FILES}")
-endif(LL_TESTS)
+# Add tests
+if (LL_TESTS)
+ include(LLAddBuildTest)
+ # UNIT TESTS
+ SET(llcharacter_TEST_SOURCE_FILES
+ lljoint.cpp
+ )
+ LL_ADD_PROJECT_UNIT_TESTS(llcharacter "${llcharacter_TEST_SOURCE_FILES}")
+endif (LL_TESTS)
+
diff --git a/indra/llcharacter/lljoint.cpp b/indra/llcharacter/lljoint.cpp
index 5d750c6c96..d68abcef5a 100644
--- a/indra/llcharacter/lljoint.cpp
+++ b/indra/llcharacter/lljoint.cpp
@@ -235,6 +235,40 @@ void LLJoint::setPosition( const LLVector3& pos )
//--------------------------------------------------------------------
+// setPosition()
+//--------------------------------------------------------------------
+void LLJoint::setDefaultFromCurrentXform( void )
+{
+ mDefaultXform = mXform;
+ touch(MATRIX_DIRTY | POSITION_DIRTY);
+
+}
+
+//--------------------------------------------------------------------
+// storeCurrentXform()
+//--------------------------------------------------------------------
+void LLJoint::storeCurrentXform( const LLVector3& pos )
+{
+ mOldXform = mXform;
+ setPosition( pos );
+}
+//--------------------------------------------------------------------
+// restoreOldXform()
+//--------------------------------------------------------------------
+void LLJoint::restoreOldXform( void )
+{
+ mXform = mOldXform;
+}
+//--------------------------------------------------------------------
+// restoreOldXform()
+//--------------------------------------------------------------------
+void LLJoint::restoreToDefaultXform( void )
+{
+ mXform = mDefaultXform;
+ setPosition( mXform.getPosition() );
+}
+
+//--------------------------------------------------------------------
// getWorldPosition()
//--------------------------------------------------------------------
LLVector3 LLJoint::getWorldPosition()
diff --git a/indra/llcharacter/lljoint.h b/indra/llcharacter/lljoint.h
index 8c8e5930fb..cbfca588b0 100644
--- a/indra/llcharacter/lljoint.h
+++ b/indra/llcharacter/lljoint.h
@@ -80,7 +80,10 @@ protected:
// explicit transformation members
LLXformMatrix mXform;
+ LLXformMatrix mOldXform;
+ LLXformMatrix mDefaultXform;
+ LLUUID mId;
public:
U32 mDirtyFlags;
BOOL mUpdateXform;
@@ -130,7 +133,9 @@ public:
// get/set local position
const LLVector3& getPosition();
void setPosition( const LLVector3& pos );
-
+
+ void setDefaultPosition( const LLVector3& pos );
+
// get/set world position
LLVector3 getWorldPosition();
LLVector3 getLastWorldPosition();
@@ -172,6 +177,14 @@ public:
S32 getJointNum() const { return mJointNum; }
void setJointNum(S32 joint_num) { mJointNum = joint_num; }
+
+ void restoreOldXform( void );
+ void restoreToDefaultXform( void );
+ void setDefaultFromCurrentXform( void );
+
+ void storeCurrentXform( const LLVector3& pos );
+ LLUUID getId( void ) { return mId; }
+ void setId( const LLUUID& id ) { mId = id;}
};
#endif // LL_LLJOINT_H
diff --git a/indra/llcharacter/llkeyframemotion.cpp b/indra/llcharacter/llkeyframemotion.cpp
index 5b0867524e..9df033a4ca 100644
--- a/indra/llcharacter/llkeyframemotion.cpp
+++ b/indra/llcharacter/llkeyframemotion.cpp
@@ -1145,7 +1145,7 @@ void LLKeyframeMotion::applyConstraint(JointConstraint* constraint, F32 time, U8
constraint->mPositions[joint_num] = new_pos;
}
constraint->mFixupDistanceRMS *= 1.f / (constraint->mTotalLength * (F32)(shared_data->mChainLength - 1));
- constraint->mFixupDistanceRMS = fsqrtf(constraint->mFixupDistanceRMS);
+ constraint->mFixupDistanceRMS = (F32) sqrt(constraint->mFixupDistanceRMS);
//reset old joint rots
for (joint_num = 0; joint_num <= shared_data->mChainLength; joint_num++)
diff --git a/indra/llcommon/llassettype.cpp b/indra/llcommon/llassettype.cpp
index eb610f625a..145dddd543 100644
--- a/indra/llcommon/llassettype.cpp
+++ b/indra/llcommon/llassettype.cpp
@@ -93,8 +93,9 @@ LLAssetDictionary::LLAssetDictionary()
addEntry(LLAssetType::AT_LINK, new AssetEntry("LINK", "link", "sym link", false, false, true));
addEntry(LLAssetType::AT_LINK_FOLDER, new AssetEntry("FOLDER_LINK", "link_f", "sym folder link", false, false, true));
+ addEntry(LLAssetType::AT_MESH, new AssetEntry("MESH", "mesh", "mesh", false, false, false));
+ addEntry(LLAssetType::AT_NONE, new AssetEntry("NONE", "-1", NULL, FALSE, FALSE, FALSE));
- addEntry(LLAssetType::AT_NONE, new AssetEntry("NONE", "-1", NULL, false, false, false));
};
// static
diff --git a/indra/llcommon/llassettype.h b/indra/llcommon/llassettype.h
index c5ff2364cc..74ccd00324 100644
--- a/indra/llcommon/llassettype.h
+++ b/indra/llcommon/llassettype.h
@@ -108,8 +108,10 @@ public:
AT_LINK_FOLDER = 25,
// Inventory folder link
-
- AT_COUNT = 26,
+ AT_MESH = 49,
+ // Mesh data in our proprietary SLM format
+
+ AT_COUNT = 50,
// +*********************************************************+
// | TO ADD AN ELEMENT TO THIS ENUM: |
diff --git a/indra/llcommon/lldefs.h b/indra/llcommon/lldefs.h
index 6b38de6500..5a4b8325f4 100644
--- a/indra/llcommon/lldefs.h
+++ b/indra/llcommon/lldefs.h
@@ -236,5 +236,13 @@ inline LLDATATYPE llclampb(const LLDATATYPE& a)
return llmin(llmax(a, (LLDATATYPE)0), (LLDATATYPE)255);
}
+template <class LLDATATYPE>
+inline void llswap(LLDATATYPE& lhs, LLDATATYPE& rhs)
+{
+ LLDATATYPE tmp = lhs;
+ lhs = rhs;
+ rhs = tmp;
+}
+
#endif // LL_LLDEFS_H
diff --git a/indra/llcommon/llfasttimer.h b/indra/llcommon/llfasttimer.h
index 4ff93a553c..2b25f2fabb 100644..100755
--- a/indra/llcommon/llfasttimer.h
+++ b/indra/llcommon/llfasttimer.h
@@ -27,140 +27,9 @@
#ifndef LL_FASTTIMER_H
#define LL_FASTTIMER_H
+// Implementation of getCPUClockCount32() and getCPUClockCount64 are now in llfastertimer_class.cpp.
+
// pull in the actual class definition
#include "llfasttimer_class.h"
-//
-// Important note: These implementations must be FAST!
-//
-
-#if LL_WINDOWS
-//
-// Windows implementation of CPU clock
-//
-
-//
-// NOTE: put back in when we aren't using platform sdk anymore
-//
-// because MS has different signatures for these functions in winnt.h
-// need to rename them to avoid conflicts
-//#define _interlockedbittestandset _renamed_interlockedbittestandset
-//#define _interlockedbittestandreset _renamed_interlockedbittestandreset
-//#include <intrin.h>
-//#undef _interlockedbittestandset
-//#undef _interlockedbittestandreset
-
-//inline U32 LLFastTimer::getCPUClockCount32()
-//{
-// U64 time_stamp = __rdtsc();
-// return (U32)(time_stamp >> 8);
-//}
-//
-//// return full timer value, *not* shifted by 8 bits
-//inline U64 LLFastTimer::getCPUClockCount64()
-//{
-// return __rdtsc();
-//}
-
-// shift off lower 8 bits for lower resolution but longer term timing
-// on 1Ghz machine, a 32-bit word will hold ~1000 seconds of timing
-inline U32 LLFastTimer::getCPUClockCount32()
-{
- U32 ret_val;
- __asm
- {
- _emit 0x0f
- _emit 0x31
- shr eax,8
- shl edx,24
- or eax, edx
- mov dword ptr [ret_val], eax
- }
- return ret_val;
-}
-
-// return full timer value, *not* shifted by 8 bits
-inline U64 LLFastTimer::getCPUClockCount64()
-{
- U64 ret_val;
- __asm
- {
- _emit 0x0f
- _emit 0x31
- mov eax,eax
- mov edx,edx
- mov dword ptr [ret_val+4], edx
- mov dword ptr [ret_val], eax
- }
- return ret_val;
-}
-#endif
-
-
-#if (LL_LINUX || LL_SOLARIS) && !(defined(__i386__) || defined(__amd64__))
-//
-// Linux and Solaris implementation of CPU clock - non-x86.
-// This is accurate but SLOW! Only use out of desperation.
-//
-// Try to use the MONOTONIC clock if available, this is a constant time counter
-// with nanosecond resolution (but not necessarily accuracy) and attempts are
-// made to synchronize this value between cores at kernel start. It should not
-// be affected by CPU frequency. If not available use the REALTIME clock, but
-// this may be affected by NTP adjustments or other user activity affecting
-// the system time.
-inline U64 LLFastTimer::getCPUClockCount64()
-{
- struct timespec tp;
-
-#ifdef CLOCK_MONOTONIC // MONOTONIC supported at build-time?
- if (-1 == clock_gettime(CLOCK_MONOTONIC,&tp)) // if MONOTONIC isn't supported at runtime then ouch, try REALTIME
-#endif
- clock_gettime(CLOCK_REALTIME,&tp);
-
- return (tp.tv_sec*LLFastTimer::sClockResolution)+tp.tv_nsec;
-}
-
-inline U32 LLFastTimer::getCPUClockCount32()
-{
- return (U32)(LLFastTimer::getCPUClockCount64() >> 8);
-}
-#endif // (LL_LINUX || LL_SOLARIS) && !(defined(__i386__) || defined(__amd64__))
-
-
-#if (LL_LINUX || LL_SOLARIS || LL_DARWIN) && (defined(__i386__) || defined(__amd64__))
-//
-// Mac+Linux+Solaris FAST x86 implementation of CPU clock
-inline U32 LLFastTimer::getCPUClockCount32()
-{
- U64 x;
- __asm__ volatile (".byte 0x0f, 0x31": "=A"(x));
- return (U32)(x >> 8);
-}
-
-inline U64 LLFastTimer::getCPUClockCount64()
-{
- U64 x;
- __asm__ volatile (".byte 0x0f, 0x31": "=A"(x));
- return x;
-}
-#endif
-
-
-#if ( LL_DARWIN && !(defined(__i386__) || defined(__amd64__)))
-//
-// Mac PPC (deprecated) implementation of CPU clock
-//
-// Just use gettimeofday implementation for now
-
-inline U32 LLFastTimer::getCPUClockCount32()
-{
- return (U32)(get_clock_count()>>8);
-}
-
-inline U64 LLFastTimer::getCPUClockCount64()
-{
- return get_clock_count();
-}
-#endif
-
#endif // LL_LLFASTTIMER_H
diff --git a/indra/llcommon/llfasttimer_class.cpp b/indra/llcommon/llfasttimer_class.cpp
index bce87ada96..bd594b06cf 100644
--- a/indra/llcommon/llfasttimer_class.cpp
+++ b/indra/llcommon/llfasttimer_class.cpp
@@ -35,10 +35,13 @@
#include <boost/bind.hpp>
+
#if LL_WINDOWS
+#include "lltimer.h"
#elif LL_LINUX || LL_SOLARIS
#include <sys/time.h>
#include <sched.h>
+#include "lltimer.h"
#elif LL_DARWIN
#include <sys/time.h>
#include "lltimer.h" // get_clock_count()
@@ -61,6 +64,8 @@ BOOL LLFastTimer::sMetricLog = FALSE;
LLMutex* LLFastTimer::sLogLock = NULL;
std::queue<LLSD> LLFastTimer::sLogQueue;
+#define USE_RDTSC 0
+
#if LL_LINUX || LL_SOLARIS
U64 LLFastTimer::sClockResolution = 1000000000; // Nanosecond resolution
#else
@@ -234,10 +239,23 @@ U64 LLFastTimer::countsPerSecond() // counts per second for the *32-bit* timer
#else // windows or x86-mac or x86-linux or x86-solaris
U64 LLFastTimer::countsPerSecond() // counts per second for the *32-bit* timer
{
+#if USE_RDTSC || !LL_WINDOWS
//getCPUFrequency returns MHz and sCPUClockFrequency wants to be in Hz
static U64 sCPUClockFrequency = U64(LLProcessorInfo().getCPUFrequency()*1000000.0);
// we drop the low-order byte in our timers, so report a lower frequency
+#else
+ // If we're not using RDTSC, each fasttimer tick is just a performance counter tick.
+ // Not redefining the clock frequency itself (in llprocessor.cpp/calculate_cpu_frequency())
+ // since that would change displayed MHz stats for CPUs
+ static bool firstcall = true;
+ static U64 sCPUClockFrequency;
+ if (firstcall)
+ {
+ QueryPerformanceFrequency((LARGE_INTEGER*)&sCPUClockFrequency);
+ firstcall = false;
+ }
+#endif
return sCPUClockFrequency >> 8;
}
#endif
@@ -482,6 +500,19 @@ void LLFastTimer::NamedTimer::resetFrame()
{
if (sLog)
{ //output current frame counts to performance log
+
+ static S32 call_count = 0;
+ if (call_count % 100 == 0)
+ {
+ llinfos << "countsPerSecond (32 bit): " << countsPerSecond() << llendl;
+ llinfos << "get_clock_count (64 bit): " << get_clock_count() << llendl;
+ llinfos << "LLProcessorInfo().getCPUFrequency() " << LLProcessorInfo().getCPUFrequency() << llendl;
+ llinfos << "getCPUClockCount32() " << getCPUClockCount32() << llendl;
+ llinfos << "getCPUClockCount64() " << getCPUClockCount64() << llendl;
+ llinfos << "elapsed sec " << ((F64)getCPUClockCount64())/((F64)LLProcessorInfo().getCPUFrequency()*1000000.0) << llendl;
+ }
+ call_count++;
+
F64 iclock_freq = 1000.0 / countsPerSecond(); // good place to calculate clock frequency
F64 total_time = 0;
@@ -763,3 +794,144 @@ LLFastTimer::LLFastTimer(LLFastTimer::FrameState* state)
//////////////////////////////////////////////////////////////////////////////
+//
+// Important note: These implementations must be FAST!
+//
+
+
+#if LL_WINDOWS
+//
+// Windows implementation of CPU clock
+//
+
+//
+// NOTE: put back in when we aren't using platform sdk anymore
+//
+// because MS has different signatures for these functions in winnt.h
+// need to rename them to avoid conflicts
+//#define _interlockedbittestandset _renamed_interlockedbittestandset
+//#define _interlockedbittestandreset _renamed_interlockedbittestandreset
+//#include <intrin.h>
+//#undef _interlockedbittestandset
+//#undef _interlockedbittestandreset
+
+//inline U32 LLFastTimer::getCPUClockCount32()
+//{
+// U64 time_stamp = __rdtsc();
+// return (U32)(time_stamp >> 8);
+//}
+//
+//// return full timer value, *not* shifted by 8 bits
+//inline U64 LLFastTimer::getCPUClockCount64()
+//{
+// return __rdtsc();
+//}
+
+// shift off lower 8 bits for lower resolution but longer term timing
+// on 1Ghz machine, a 32-bit word will hold ~1000 seconds of timing
+#if USE_RDTSC
+U32 LLFastTimer::getCPUClockCount32()
+{
+ U32 ret_val;
+ __asm
+ {
+ _emit 0x0f
+ _emit 0x31
+ shr eax,8
+ shl edx,24
+ or eax, edx
+ mov dword ptr [ret_val], eax
+ }
+ return ret_val;
+}
+
+// return full timer value, *not* shifted by 8 bits
+U64 LLFastTimer::getCPUClockCount64()
+{
+ U64 ret_val;
+ __asm
+ {
+ _emit 0x0f
+ _emit 0x31
+ mov eax,eax
+ mov edx,edx
+ mov dword ptr [ret_val+4], edx
+ mov dword ptr [ret_val], eax
+ }
+ return ret_val;
+}
+
+std::string LLFastTimer::sClockType = "rdtsc";
+
+#else
+//LL_COMMON_API U64 get_clock_count(); // in lltimer.cpp
+// These use QueryPerformanceCounter, which is arguably fine and also works on amd architectures.
+U32 LLFastTimer::getCPUClockCount32()
+{
+ return (U32)(get_clock_count()>>8);
+}
+
+U64 LLFastTimer::getCPUClockCount64()
+{
+ return get_clock_count();
+}
+
+std::string LLFastTimer::sClockType = "QueryPerformanceCounter";
+#endif
+
+#endif
+
+
+#if (LL_LINUX || LL_SOLARIS) && !(defined(__i386__) || defined(__amd64__))
+//
+// Linux and Solaris implementation of CPU clock - non-x86.
+// This is accurate but SLOW! Only use out of desperation.
+//
+// Try to use the MONOTONIC clock if available, this is a constant time counter
+// with nanosecond resolution (but not necessarily accuracy) and attempts are
+// made to synchronize this value between cores at kernel start. It should not
+// be affected by CPU frequency. If not available use the REALTIME clock, but
+// this may be affected by NTP adjustments or other user activity affecting
+// the system time.
+U64 LLFastTimer::getCPUClockCount64()
+{
+ struct timespec tp;
+
+#ifdef CLOCK_MONOTONIC // MONOTONIC supported at build-time?
+ if (-1 == clock_gettime(CLOCK_MONOTONIC,&tp)) // if MONOTONIC isn't supported at runtime then ouch, try REALTIME
+#endif
+ clock_gettime(CLOCK_REALTIME,&tp);
+
+ return (tp.tv_sec*LLFastTimer::sClockResolution)+tp.tv_nsec;
+}
+
+U32 LLFastTimer::getCPUClockCount32()
+{
+ return (U32)(LLFastTimer::getCPUClockCount64() >> 8);
+}
+
+std::string LLFastTimer::sClockType = "clock_gettime";
+
+#endif // (LL_LINUX || LL_SOLARIS) && !(defined(__i386__) || defined(__amd64__))
+
+
+#if (LL_LINUX || LL_SOLARIS || LL_DARWIN) && (defined(__i386__) || defined(__amd64__))
+//
+// Mac+Linux+Solaris FAST x86 implementation of CPU clock
+U32 LLFastTimer::getCPUClockCount32()
+{
+ U64 x;
+ __asm__ volatile (".byte 0x0f, 0x31": "=A"(x));
+ return (U32)(x >> 8);
+}
+
+U64 LLFastTimer::getCPUClockCount64()
+{
+ U64 x;
+ __asm__ volatile (".byte 0x0f, 0x31": "=A"(x));
+ return x;
+}
+
+std::string LLFastTimer::sClockType = "rdtsc";
+#endif
+
diff --git a/indra/llcommon/llfasttimer_class.h b/indra/llcommon/llfasttimer_class.h
index eb9789682b..827747f0c6 100644
--- a/indra/llcommon/llfasttimer_class.h
+++ b/indra/llcommon/llfasttimer_class.h
@@ -31,12 +31,15 @@
#define FAST_TIMER_ON 1
#define TIME_FAST_TIMERS 0
+#define DEBUG_FAST_TIMER_THREADS 1
class LLMutex;
#include <queue>
#include "llsd.h"
+LL_COMMON_API void assert_main_thread();
+
class LL_COMMON_API LLFastTimer
{
public:
@@ -176,6 +179,11 @@ public:
U64 timer_end = getCPUClockCount64();
sTimerCycles += timer_end - timer_start;
#endif
+#if DEBUG_FAST_TIMER_THREADS
+#if !LL_RELEASE
+ assert_main_thread();
+#endif
+#endif
}
LL_FORCE_INLINE ~LLFastTimer()
@@ -245,6 +253,7 @@ public:
U32 mChildTime;
};
static CurTimerData sCurTimerData;
+ static std::string sClockType;
private:
static U32 getCPUClockCount32();
diff --git a/indra/llcommon/llfoldertype.cpp b/indra/llcommon/llfoldertype.cpp
index ebc79af412..c2cfb7286e 100644
--- a/indra/llcommon/llfoldertype.cpp
+++ b/indra/llcommon/llfoldertype.cpp
@@ -89,6 +89,9 @@ LLFolderDictionary::LLFolderDictionary()
addEntry(LLFolderType::FT_CURRENT_OUTFIT, new FolderEntry("current", TRUE));
addEntry(LLFolderType::FT_OUTFIT, new FolderEntry("outfit", FALSE));
addEntry(LLFolderType::FT_MY_OUTFITS, new FolderEntry("my_otfts", TRUE));
+
+ addEntry(LLFolderType::FT_MESH, new FolderEntry("mesh", TRUE));
+
addEntry(LLFolderType::FT_INBOX, new FolderEntry("inbox", TRUE));
addEntry(LLFolderType::FT_NONE, new FolderEntry("-1", FALSE));
diff --git a/indra/llcommon/llfoldertype.h b/indra/llcommon/llfoldertype.h
index 936fbed17d..cb32cb075b 100644
--- a/indra/llcommon/llfoldertype.h
+++ b/indra/llcommon/llfoldertype.h
@@ -80,9 +80,11 @@ public:
FT_OUTFIT = 47,
FT_MY_OUTFITS = 48,
- FT_INBOX = 49,
+ FT_MESH = 49,
- FT_COUNT = 50,
+ FT_INBOX = 50,
+
+ FT_COUNT = 51,
FT_NONE = -1
};
diff --git a/indra/llcommon/llmd5.h b/indra/llcommon/llmd5.h
index c8acbbe591..1526e6ac3c 100644
--- a/indra/llcommon/llmd5.h
+++ b/indra/llcommon/llmd5.h
@@ -103,7 +103,7 @@ public:
void raw_digest(unsigned char *array) const; // provide 16-byte array for binary data
void hex_digest(char *string) const; // provide 33-byte array for ascii-hex string
- friend std::ostream& operator<< (std::ostream&, LLMD5 context);
+ friend LL_COMMON_API std::ostream& operator<< (std::ostream&, LLMD5 context);
private:
diff --git a/indra/llcommon/llmemory.cpp b/indra/llcommon/llmemory.cpp
index 51fcd5b717..21d1c84d69 100644
--- a/indra/llcommon/llmemory.cpp
+++ b/indra/llcommon/llmemory.cpp
@@ -71,25 +71,6 @@ void LLMemory::freeReserve()
reserveMem = NULL;
}
-void* ll_allocate (size_t size)
-{
- if (size == 0)
- {
- llwarns << "Null allocation" << llendl;
- }
- void *p = malloc(size);
- if (p == NULL)
- {
- LLMemory::freeReserve();
- llerrs << "Out of memory Error" << llendl;
- }
- return p;
-}
-
-void ll_release (void *p)
-{
- free(p);
-}
//----------------------------------------------------------------------------
diff --git a/indra/llcommon/llmemory.h b/indra/llcommon/llmemory.h
index 11406f59b0..0adb78236e 100644
--- a/indra/llcommon/llmemory.h
+++ b/indra/llcommon/llmemory.h
@@ -1,25 +1,25 @@
-/**
+/**
* @file llmemory.h
* @brief Memory allocation/deallocation header-stuff goes here.
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -28,12 +28,74 @@
#include "llmemtype.h"
-extern S32 gTotalDAlloc;
-extern S32 gTotalDAUse;
-extern S32 gDACount;
+#if 0 //DON'T use ll_aligned_foo now that we use tcmalloc everywhere (tcmalloc aligns automatically at appropriate intervals)
+inline void* ll_aligned_malloc( size_t size, int align )
+{
+ void* mem = malloc( size + (align - 1) + sizeof(void*) );
+ char* aligned = ((char*)mem) + sizeof(void*);
+ aligned += align - ((uintptr_t)aligned & (align - 1));
+
+ ((void**)aligned)[-1] = mem;
+ return aligned;
+}
+
+inline void ll_aligned_free( void* ptr )
+{
+ free( ((void**)ptr)[-1] );
+}
+
+inline void* ll_aligned_malloc_16(size_t size) // returned hunk MUST be freed with ll_aligned_free_16().
+{
+#if defined(LL_WINDOWS)
+ return _mm_malloc(size, 16);
+#elif defined(LL_DARWIN)
+ return malloc(size); // default osx malloc is 16 byte aligned.
+#else
+ void *rtn;
+ if (LL_LIKELY(0 == posix_memalign(&rtn, 16, size)))
+ return rtn;
+ else // bad alignment requested, or out of memory
+ return NULL;
+#endif
+}
+
+inline void ll_aligned_free_16(void *p)
+{
+#if defined(LL_WINDOWS)
+ _mm_free(p);
+#elif defined(LL_DARWIN)
+ return free(p);
+#else
+ free(p); // posix_memalign() is compatible with heap deallocator
+#endif
+}
+
+inline void* ll_aligned_malloc_32(size_t size) // returned hunk MUST be freed with ll_aligned_free_32().
+{
+#if defined(LL_WINDOWS)
+ return _mm_malloc(size, 32);
+#elif defined(LL_DARWIN)
+ return ll_aligned_malloc( size, 32 );
+#else
+ void *rtn;
+ if (LL_LIKELY(0 == posix_memalign(&rtn, 32, size)))
+ return rtn;
+ else // bad alignment requested, or out of memory
+ return NULL;
+#endif
+}
-extern void* ll_allocate (size_t size);
-extern void ll_release (void *p);
+inline void ll_aligned_free_32(void *p)
+{
+#if defined(LL_WINDOWS)
+ _mm_free(p);
+#elif defined(LL_DARWIN)
+ ll_aligned_free( p );
+#else
+ free(p); // posix_memalign() is compatible with heap deallocator
+#endif
+}
+#endif
class LL_COMMON_API LLMemory
{
diff --git a/indra/llcommon/llrefcount.cpp b/indra/llcommon/llrefcount.cpp
index 55d0c85cbd..e1876599fc 100644
--- a/indra/llcommon/llrefcount.cpp
+++ b/indra/llcommon/llrefcount.cpp
@@ -29,9 +29,25 @@
#include "llerror.h"
+#if LL_REF_COUNT_DEBUG
+#include "llthread.h"
+#include "llapr.h"
+#endif
+
LLRefCount::LLRefCount(const LLRefCount& other)
: mRef(0)
{
+#if LL_REF_COUNT_DEBUG
+ if(gAPRPoolp)
+ {
+ mMutexp = new LLMutex(gAPRPoolp) ;
+ }
+ else
+ {
+ mMutexp = NULL ;
+ }
+ mCrashAtUnlock = FALSE ;
+#endif
}
LLRefCount& LLRefCount::operator=(const LLRefCount&)
@@ -43,6 +59,17 @@ LLRefCount& LLRefCount::operator=(const LLRefCount&)
LLRefCount::LLRefCount() :
mRef(0)
{
+#if LL_REF_COUNT_DEBUG
+ if(gAPRPoolp)
+ {
+ mMutexp = new LLMutex(gAPRPoolp) ;
+ }
+ else
+ {
+ mMutexp = NULL ;
+ }
+ mCrashAtUnlock = FALSE ;
+#endif
}
LLRefCount::~LLRefCount()
@@ -51,4 +78,87 @@ LLRefCount::~LLRefCount()
{
llerrs << "deleting non-zero reference" << llendl;
}
+
+#if LL_REF_COUNT_DEBUG
+ if(gAPRPoolp)
+ {
+ delete mMutexp ;
+ }
+#endif
}
+
+#if LL_REF_COUNT_DEBUG
+void LLRefCount::ref() const
+{
+ if(mMutexp)
+ {
+ if(mMutexp->isLocked())
+ {
+ mCrashAtUnlock = TRUE ;
+ llerrs << "the mutex is locked by the thread: " << mLockedThreadID
+ << " Current thread: " << LLThread::currentID() << llendl ;
+ }
+
+ mMutexp->lock() ;
+ mLockedThreadID = LLThread::currentID() ;
+
+ mRef++;
+
+ if(mCrashAtUnlock)
+ {
+ while(1); //crash here.
+ }
+ mMutexp->unlock() ;
+ }
+ else
+ {
+ mRef++;
+ }
+}
+
+S32 LLRefCount::unref() const
+{
+ if(mMutexp)
+ {
+ if(mMutexp->isLocked())
+ {
+ mCrashAtUnlock = TRUE ;
+ llerrs << "the mutex is locked by the thread: " << mLockedThreadID
+ << " Current thread: " << LLThread::currentID() << llendl ;
+ }
+
+ mMutexp->lock() ;
+ mLockedThreadID = LLThread::currentID() ;
+
+ llassert(mRef >= 1);
+ if (0 == --mRef)
+ {
+ if(mCrashAtUnlock)
+ {
+ while(1); //crash here.
+ }
+ mMutexp->unlock() ;
+
+ delete this;
+ return 0;
+ }
+
+ if(mCrashAtUnlock)
+ {
+ while(1); //crash here.
+ }
+ mMutexp->unlock() ;
+ return mRef;
+ }
+ else
+ {
+ llassert(mRef >= 1);
+ if (0 == --mRef)
+ {
+ delete this;
+ return 0;
+ }
+ return mRef;
+ }
+}
+#endif
diff --git a/indra/llcommon/llrefcount.h b/indra/llcommon/llrefcount.h
index 19f008b15c..8eb5d53f3f 100644
--- a/indra/llcommon/llrefcount.h
+++ b/indra/llcommon/llrefcount.h
@@ -28,6 +28,11 @@
#include <boost/noncopyable.hpp>
+#define LL_REF_COUNT_DEBUG 0
+#if LL_REF_COUNT_DEBUG
+class LLMutex ;
+#endif
+
//----------------------------------------------------------------------------
// RefCount objects should generally only be accessed by way of LLPointer<>'s
// see llthread.h for LLThreadSafeRefCount
@@ -43,12 +48,16 @@ protected:
public:
LLRefCount();
- void ref() const
+#if LL_REF_COUNT_DEBUG
+ void ref() const ;
+ S32 unref() const ;
+#else
+ inline void ref() const
{
mRef++;
}
- S32 unref() const
+ inline S32 unref() const
{
llassert(mRef >= 1);
if (0 == --mRef)
@@ -58,6 +67,7 @@ public:
}
return mRef;
}
+#endif
//NOTE: when passing around a const LLRefCount object, this can return different results
// at different types, since mRef is mutable
@@ -68,6 +78,12 @@ public:
private:
mutable S32 mRef;
+
+#if LL_REF_COUNT_DEBUG
+ LLMutex* mMutexp ;
+ mutable U32 mLockedThreadID ;
+ mutable BOOL mCrashAtUnlock ;
+#endif
};
#endif
diff --git a/indra/llcommon/llsdserialize.cpp b/indra/llcommon/llsdserialize.cpp
index 10f460e8a6..f3cbfab77a 100644
--- a/indra/llcommon/llsdserialize.cpp
+++ b/indra/llcommon/llsdserialize.cpp
@@ -34,6 +34,12 @@
#include <iostream>
#include "apr_base64.h"
+#ifdef LL_STANDALONE
+# include <zlib.h>
+#else
+# include "zlib/zlib.h" // for davep's dirty little zip functions
+#endif
+
#if !LL_WINDOWS
#include <netinet/in.h> // htonl & ntohl
#endif
@@ -1983,3 +1989,185 @@ std::ostream& operator<<(std::ostream& s, const LLSD& llsd)
return s;
}
+
+//dirty little zippers -- yell at davep if these are horrid
+
+//return a string containing gzipped bytes of binary serialized LLSD
+// VERY inefficient -- creates several copies of LLSD block in memory
+std::string zip_llsd(LLSD& data)
+{
+ std::stringstream llsd_strm;
+
+ LLSDSerialize::toBinary(data, llsd_strm);
+
+ const U32 CHUNK = 65536;
+
+ z_stream strm;
+ strm.zalloc = Z_NULL;
+ strm.zfree = Z_NULL;
+ strm.opaque = Z_NULL;
+
+ S32 ret = deflateInit(&strm, Z_BEST_COMPRESSION);
+ if (ret != Z_OK)
+ {
+ llwarns << "Failed to compress LLSD block." << llendl;
+ return std::string();
+ }
+
+ std::string source = llsd_strm.str();
+
+ U8 out[CHUNK];
+
+ strm.avail_in = source.size();
+ strm.next_in = (U8*) source.data();
+ U8* output = NULL;
+
+ U32 cur_size = 0;
+
+ U32 have = 0;
+
+ do
+ {
+ strm.avail_out = CHUNK;
+ strm.next_out = out;
+
+ ret = deflate(&strm, Z_FINISH);
+ if (ret == Z_OK || ret == Z_STREAM_END)
+ { //copy result into output
+ if (strm.avail_out >= CHUNK)
+ {
+ llerrs << "WTF?" << llendl;
+ }
+
+ have = CHUNK-strm.avail_out;
+ output = (U8*) realloc(output, cur_size+have);
+ memcpy(output+cur_size, out, have);
+ cur_size += have;
+ }
+ else
+ {
+ free(output);
+ llwarns << "Failed to compress LLSD block." << llendl;
+ return std::string();
+ }
+ }
+ while (ret == Z_OK);
+
+ std::string::size_type size = cur_size;
+
+ std::string result((char*) output, size);
+ deflateEnd(&strm);
+ free(output);
+
+#if 0 //verify results work with unzip_llsd
+ std::istringstream test(result);
+ LLSD test_sd;
+ if (!unzip_llsd(test_sd, test, result.size()))
+ {
+ llerrs << "Invalid compression result!" << llendl;
+ }
+#endif
+
+ return result;
+}
+
+//decompress a block of LLSD from provided istream
+// not very efficient -- creats a copy of decompressed LLSD block in memory
+// and deserializes from that copy using LLSDSerialize
+bool unzip_llsd(LLSD& data, std::istream& is, S32 size)
+{
+ U8* result = NULL;
+ U32 cur_size = 0;
+ z_stream strm;
+
+ const U32 CHUNK = 65536;
+
+ U8 *in = new U8[size];
+ is.read((char*) in, size);
+
+ U8 out[CHUNK];
+
+ strm.zalloc = Z_NULL;
+ strm.zfree = Z_NULL;
+ strm.opaque = Z_NULL;
+ strm.avail_in = size;
+ strm.next_in = in;
+
+ S32 ret = inflateInit(&strm);
+
+ if (ret != Z_OK)
+ {
+ llerrs << "WTF?" << llendl;
+ }
+
+ do
+ {
+ strm.avail_out = CHUNK;
+ strm.next_out = out;
+ ret = inflate(&strm, Z_NO_FLUSH);
+ if (ret == Z_STREAM_ERROR)
+ {
+ inflateEnd(&strm);
+ free(result);
+ delete [] in;
+ return false;
+ }
+
+ switch (ret)
+ {
+ case Z_NEED_DICT:
+ ret = Z_DATA_ERROR;
+ case Z_DATA_ERROR:
+ case Z_MEM_ERROR:
+ inflateEnd(&strm);
+ free(result);
+ delete [] in;
+ return false;
+ break;
+ }
+
+ U32 have = CHUNK-strm.avail_out;
+
+ result = (U8*) realloc(result, cur_size + have);
+ memcpy(result+cur_size, out, have);
+ cur_size += have;
+
+ } while (ret == Z_OK);
+
+ inflateEnd(&strm);
+ delete [] in;
+
+ if (ret != Z_STREAM_END)
+ {
+ free(result);
+ return false;
+ }
+
+ //result now points to the decompressed LLSD block
+ {
+ std::string res_str((char*) result, cur_size);
+
+ std::string deprecated_header("<? LLSD/Binary ?>");
+
+ if (res_str.substr(0, deprecated_header.size()) == deprecated_header)
+ {
+ res_str = res_str.substr(deprecated_header.size()+1, cur_size);
+ }
+ cur_size = res_str.size();
+
+ std::istringstream istr(res_str);
+
+ if (!LLSDSerialize::fromBinary(data, istr, cur_size))
+ {
+ llwarns << "Failed to unzip LLSD block" << llendl;
+ free(result);
+ return false;
+ }
+ }
+
+ free(result);
+ return true;
+}
+
+
+
diff --git a/indra/llcommon/llsdserialize.h b/indra/llcommon/llsdserialize.h
index 1f096b5254..99a3ea3cd4 100644
--- a/indra/llcommon/llsdserialize.h
+++ b/indra/llcommon/llsdserialize.h
@@ -790,4 +790,8 @@ public:
}
};
+//dirty little zip functions -- yell at davep
+LL_COMMON_API std::string zip_llsd(LLSD& data);
+LL_COMMON_API bool unzip_llsd(LLSD& data, std::istream& is, S32 size);
+
#endif // LL_LLSDSERIALIZE_H
diff --git a/indra/llcommon/llthread.cpp b/indra/llcommon/llthread.cpp
index 49d05ef411..d9400fb5b3 100644
--- a/indra/llcommon/llthread.cpp
+++ b/indra/llcommon/llthread.cpp
@@ -56,6 +56,21 @@
//
//----------------------------------------------------------------------------
+#if !LL_DARWIN
+U32 ll_thread_local sThreadID = 0;
+#endif
+
+U32 LLThread::sIDIter = 0;
+
+LL_COMMON_API void assert_main_thread()
+{
+ static U32 s_thread_id = LLThread::currentID();
+ if (LLThread::currentID() != s_thread_id)
+ {
+ llerrs << "Illegal execution outside main thread." << llendl;
+ }
+}
+
//
// Handed to the APR thread creation function
//
@@ -63,10 +78,14 @@ void *APR_THREAD_FUNC LLThread::staticRun(apr_thread_t *apr_threadp, void *datap
{
LLThread *threadp = (LLThread *)datap;
+#if !LL_DARWIN
+ sThreadID = threadp->mID;
+#endif
+
// Run the user supplied function
threadp->run();
- llinfos << "LLThread::staticRun() Exiting: " << threadp->mName << llendl;
+ //llinfos << "LLThread::staticRun() Exiting: " << threadp->mName << llendl;
// We're done with the run function, this thread is done executing now.
threadp->mStatus = STOPPED;
@@ -81,6 +100,8 @@ LLThread::LLThread(const std::string& name, apr_pool_t *poolp) :
mAPRThreadp(NULL),
mStatus(STOPPED)
{
+ mID = ++sIDIter;
+
// Thread creation probably CAN be paranoid about APR being initialized, if necessary
if (poolp)
{
@@ -121,7 +142,7 @@ void LLThread::shutdown()
// First, set the flag that indicates that we're ready to die
setQuitting();
- llinfos << "LLThread::~LLThread() Killing thread " << mName << " Status: " << mStatus << llendl;
+ //llinfos << "LLThread::~LLThread() Killing thread " << mName << " Status: " << mStatus << llendl;
// Now wait a bit for the thread to exit
// It's unclear whether I should even bother doing this - this destructor
// should netver get called unless we're already stopped, really...
@@ -143,7 +164,7 @@ void LLThread::shutdown()
if (!isStopped())
{
// This thread just wouldn't stop, even though we gave it time
- llwarns << "LLThread::~LLThread() exiting thread before clean exit!" << llendl;
+ //llwarns << "LLThread::~LLThread() exiting thread before clean exit!" << llendl;
// Put a stake in its heart.
apr_thread_exit(mAPRThreadp, -1);
return;
@@ -283,7 +304,7 @@ void LLThread::wakeLocked()
//============================================================================
LLMutex::LLMutex(apr_pool_t *poolp) :
- mAPRMutexp(NULL)
+ mAPRMutexp(NULL), mCount(0), mLockingThread(NO_THREAD)
{
//if (poolp)
//{
@@ -315,7 +336,18 @@ LLMutex::~LLMutex()
void LLMutex::lock()
{
+#if LL_DARWIN
+ if (mLockingThread == LLThread::currentID())
+#else
+ if (mLockingThread == sThreadID)
+#endif
+ { //redundant lock
+ mCount++;
+ return;
+ }
+
apr_thread_mutex_lock(mAPRMutexp);
+
#if MUTEX_DEBUG
// Have to have the lock before we can access the debug info
U32 id = LLThread::currentID();
@@ -323,10 +355,22 @@ void LLMutex::lock()
llerrs << "Already locked in Thread: " << id << llendl;
mIsLocked[id] = TRUE;
#endif
+
+#if LL_DARWIN
+ mLockingThread = LLThread::currentID();
+#else
+ mLockingThread = sThreadID;
+#endif
}
void LLMutex::unlock()
{
+ if (mCount > 0)
+ { //not the root unlock
+ mCount--;
+ return;
+ }
+
#if MUTEX_DEBUG
// Access the debug info while we have the lock
U32 id = LLThread::currentID();
@@ -334,6 +378,8 @@ void LLMutex::unlock()
llerrs << "Not locked in Thread: " << id << llendl;
mIsLocked[id] = FALSE;
#endif
+
+ mLockingThread = NO_THREAD;
apr_thread_mutex_unlock(mAPRMutexp);
}
@@ -351,6 +397,11 @@ bool LLMutex::isLocked()
}
}
+U32 LLMutex::lockingThread() const
+{
+ return mLockingThread;
+}
+
//============================================================================
LLCondition::LLCondition(apr_pool_t *poolp) :
@@ -371,6 +422,15 @@ LLCondition::~LLCondition()
void LLCondition::wait()
{
+ if (!isLocked())
+ { //mAPRMutexp MUST be locked before calling apr_thread_cond_wait
+ apr_thread_mutex_lock(mAPRMutexp);
+#if MUTEX_DEBUG
+ // avoid asserts on destruction in non-release builds
+ U32 id = LLThread::currentID();
+ mIsLocked[id] = TRUE;
+#endif
+ }
apr_thread_cond_wait(mAPRCondp, mAPRMutexp);
}
diff --git a/indra/llcommon/llthread.h b/indra/llcommon/llthread.h
index f1c6cd75af..40291a2569 100644
--- a/indra/llcommon/llthread.h
+++ b/indra/llcommon/llthread.h
@@ -35,8 +35,17 @@ class LLThread;
class LLMutex;
class LLCondition;
+#if LL_WINDOWS
+#define ll_thread_local __declspec(thread)
+#else
+#define ll_thread_local __thread
+#endif
+
class LL_COMMON_API LLThread
{
+private:
+ static U32 sIDIter;
+
public:
typedef enum e_thread_status
{
@@ -77,6 +86,8 @@ public:
apr_pool_t *getAPRPool() { return mAPRPoolp; }
LLVolatileAPRPool* getLocalAPRFilePool() { return mLocalAPRFilePoolp ; }
+ U32 getID() const { return mID; }
+
private:
BOOL mPaused;
@@ -91,6 +102,7 @@ protected:
apr_pool_t *mAPRPoolp;
BOOL mIsLocalPool;
EThreadStatus mStatus;
+ U32 mID;
//a local apr_pool for APRFile operations in this thread. If it exists, LLAPRFile::sAPRFilePoolp should not be used.
//Note: this pool is used by APRFile ONLY, do NOT use it for any other purposes.
@@ -128,17 +140,27 @@ protected:
class LL_COMMON_API LLMutex
{
public:
+ typedef enum
+ {
+ NO_THREAD = 0xFFFFFFFF
+ } e_locking_thread;
+
LLMutex(apr_pool_t *apr_poolp); // NULL pool constructs a new pool for the mutex
virtual ~LLMutex();
void lock(); // blocks
void unlock();
bool isLocked(); // non-blocking, but does do a lock/unlock so not free
+ U32 lockingThread() const; //get ID of locking thread
protected:
apr_thread_mutex_t *mAPRMutexp;
+ mutable U32 mCount;
+ mutable U32 mLockingThread;
+
apr_pool_t *mAPRPoolp;
BOOL mIsLocalPool;
+
#if MUTEX_DEBUG
std::map<U32, BOOL> mIsLocked;
#endif
diff --git a/indra/llcommon/stdenums.h b/indra/llcommon/stdenums.h
index 9f86de124e..556eff8370 100644
--- a/indra/llcommon/stdenums.h
+++ b/indra/llcommon/stdenums.h
@@ -49,7 +49,8 @@ enum EDragAndDropType
DAD_ANIMATION = 12,
DAD_GESTURE = 13,
DAD_LINK = 14,
- DAD_COUNT = 15, // number of types in this enum
+ DAD_MESH = 15,
+ DAD_COUNT = 16, // number of types in this enum
};
// Reasons for drags to be denied.
diff --git a/indra/llinventory/CMakeLists.txt b/indra/llinventory/CMakeLists.txt
index 6b2b61f883..35a764b111 100644
--- a/indra/llinventory/CMakeLists.txt
+++ b/indra/llinventory/CMakeLists.txt
@@ -59,16 +59,17 @@ list(APPEND llinventory_SOURCE_FILES ${llinventory_HEADER_FILES})
add_library (llinventory ${llinventory_SOURCE_FILES})
-if(LL_TESTS)
- #add unit tests
- INCLUDE(LLAddBuildTest)
- SET(llinventory_TEST_SOURCE_FILES
- # no real unit tests yet!
- )
- LL_ADD_PROJECT_UNIT_TESTS(llinventory "${llinventory_TEST_SOURCE_FILES}")
- #set(TEST_DEBUG on)
- set(test_libs llinventory ${LLMESSAGE_LIBRARIES} ${LLVFS_LIBRARIES} ${LLMATH_LIBRARIES} ${LLCOMMON_LIBRARIES} ${WINDOWS_LIBRARIES})
- LL_ADD_INTEGRATION_TEST(inventorymisc "" "${test_libs}")
- LL_ADD_INTEGRATION_TEST(llparcel "" "${test_libs}")
-endif(LL_TESTS)
+#add unit tests
+if (LL_TESTS)
+ INCLUDE(LLAddBuildTest)
+ SET(llinventory_TEST_SOURCE_FILES
+ # no real unit tests yet!
+ )
+ LL_ADD_PROJECT_UNIT_TESTS(llinventory "${llinventory_TEST_SOURCE_FILES}")
+
+ #set(TEST_DEBUG on)
+ set(test_libs llinventory ${LLMESSAGE_LIBRARIES} ${LLVFS_LIBRARIES} ${LLMATH_LIBRARIES} ${LLCOMMON_LIBRARIES} ${WINDOWS_LIBRARIES})
+ LL_ADD_INTEGRATION_TEST(inventorymisc "" "${test_libs}")
+ LL_ADD_INTEGRATION_TEST(llparcel "" "${test_libs}")
+endif (LL_TESTS)
diff --git a/indra/llinventory/llinventorytype.cpp b/indra/llinventory/llinventorytype.cpp
index a99be1420b..d2bba21648 100644
--- a/indra/llinventory/llinventorytype.cpp
+++ b/indra/llinventory/llinventorytype.cpp
@@ -83,6 +83,7 @@ LLInventoryDictionary::LLInventoryDictionary()
addEntry(LLInventoryType::IT_WEARABLE, new InventoryEntry("wearable", "wearable", 2, LLAssetType::AT_CLOTHING, LLAssetType::AT_BODYPART));
addEntry(LLInventoryType::IT_ANIMATION, new InventoryEntry("animation", "animation", 1, LLAssetType::AT_ANIMATION));
addEntry(LLInventoryType::IT_GESTURE, new InventoryEntry("gesture", "gesture", 1, LLAssetType::AT_GESTURE));
+ addEntry(LLInventoryType::IT_MESH, new InventoryEntry("mesh", "mesh", 1, LLAssetType::AT_MESH));
}
@@ -91,32 +92,58 @@ LLInventoryDictionary::LLInventoryDictionary()
static const LLInventoryType::EType
DEFAULT_ASSET_FOR_INV_TYPE[LLAssetType::AT_COUNT] =
{
- LLInventoryType::IT_TEXTURE, // AT_TEXTURE
- LLInventoryType::IT_SOUND, // AT_SOUND
- LLInventoryType::IT_CALLINGCARD, // AT_CALLINGCARD
- LLInventoryType::IT_LANDMARK, // AT_LANDMARK
- LLInventoryType::IT_LSL, // AT_SCRIPT
- LLInventoryType::IT_WEARABLE, // AT_CLOTHING
- LLInventoryType::IT_OBJECT, // AT_OBJECT
- LLInventoryType::IT_NOTECARD, // AT_NOTECARD
- LLInventoryType::IT_CATEGORY, // AT_CATEGORY
- LLInventoryType::IT_NONE, // (null entry)
- LLInventoryType::IT_LSL, // AT_LSL_TEXT
- LLInventoryType::IT_LSL, // AT_LSL_BYTECODE
- LLInventoryType::IT_TEXTURE, // AT_TEXTURE_TGA
- LLInventoryType::IT_WEARABLE, // AT_BODYPART
- LLInventoryType::IT_CATEGORY, // AT_TRASH
- LLInventoryType::IT_CATEGORY, // AT_SNAPSHOT_CATEGORY
- LLInventoryType::IT_CATEGORY, // AT_LOST_AND_FOUND
- LLInventoryType::IT_SOUND, // AT_SOUND_WAV
- LLInventoryType::IT_NONE, // AT_IMAGE_TGA
- LLInventoryType::IT_NONE, // AT_IMAGE_JPEG
- LLInventoryType::IT_ANIMATION, // AT_ANIMATION
- LLInventoryType::IT_GESTURE, // AT_GESTURE
- LLInventoryType::IT_NONE, // AT_SIMSTATE
-
- LLInventoryType::IT_NONE, // AT_LINK
- LLInventoryType::IT_NONE, // AT_LINK_FOLDER
+ LLInventoryType::IT_TEXTURE, // 0 AT_TEXTURE
+ LLInventoryType::IT_SOUND, // 1 AT_SOUND
+ LLInventoryType::IT_CALLINGCARD, // 2 AT_CALLINGCARD
+ LLInventoryType::IT_LANDMARK, // 3 AT_LANDMARK
+ LLInventoryType::IT_LSL, // 4 AT_SCRIPT
+ LLInventoryType::IT_WEARABLE, // 5 AT_CLOTHING
+ LLInventoryType::IT_OBJECT, // 6 AT_OBJECT
+ LLInventoryType::IT_NOTECARD, // 7 AT_NOTECARD
+ LLInventoryType::IT_CATEGORY, // 8 AT_CATEGORY
+ LLInventoryType::IT_NONE, // 9 (null entry)
+ LLInventoryType::IT_LSL, // 10 AT_LSL_TEXT
+ LLInventoryType::IT_LSL, // 11 AT_LSL_BYTECODE
+ LLInventoryType::IT_TEXTURE, // 12 AT_TEXTURE_TGA
+ LLInventoryType::IT_WEARABLE, // 13 AT_BODYPART
+ LLInventoryType::IT_CATEGORY, // 14 AT_TRASH
+ LLInventoryType::IT_CATEGORY, // 15 AT_SNAPSHOT_CATEGORY
+ LLInventoryType::IT_CATEGORY, // 16 AT_LOST_AND_FOUND
+ LLInventoryType::IT_SOUND, // 17 AT_SOUND_WAV
+ LLInventoryType::IT_NONE, // 18 AT_IMAGE_TGA
+ LLInventoryType::IT_NONE, // 19 AT_IMAGE_JPEG
+ LLInventoryType::IT_ANIMATION, // 20 AT_ANIMATION
+ LLInventoryType::IT_GESTURE, // 21 AT_GESTURE
+ LLInventoryType::IT_NONE, // 22 AT_SIMSTATE
+
+ LLInventoryType::IT_NONE, // 23 AT_LINK
+ LLInventoryType::IT_NONE, // 24 AT_LINK_FOLDER
+
+ LLInventoryType::IT_NONE, // 25 AT_NONE
+ LLInventoryType::IT_NONE, // 26 AT_NONE
+ LLInventoryType::IT_NONE, // 27 AT_NONE
+ LLInventoryType::IT_NONE, // 28 AT_NONE
+ LLInventoryType::IT_NONE, // 29 AT_NONE
+ LLInventoryType::IT_NONE, // 30 AT_NONE
+ LLInventoryType::IT_NONE, // 31 AT_NONE
+ LLInventoryType::IT_NONE, // 32 AT_NONE
+ LLInventoryType::IT_NONE, // 33 AT_NONE
+ LLInventoryType::IT_NONE, // 34 AT_NONE
+ LLInventoryType::IT_NONE, // 35 AT_NONE
+ LLInventoryType::IT_NONE, // 36 AT_NONE
+ LLInventoryType::IT_NONE, // 37 AT_NONE
+ LLInventoryType::IT_NONE, // 38 AT_NONE
+ LLInventoryType::IT_NONE, // 39 AT_NONE
+ LLInventoryType::IT_NONE, // 40 AT_NONE
+ LLInventoryType::IT_NONE, // 41 AT_NONE
+ LLInventoryType::IT_NONE, // 42 AT_NONE
+ LLInventoryType::IT_NONE, // 43 AT_NONE
+ LLInventoryType::IT_NONE, // 44 AT_NONE
+ LLInventoryType::IT_NONE, // 45 AT_NONE
+ LLInventoryType::IT_NONE, // 46 AT_NONE
+ LLInventoryType::IT_NONE, // 47 AT_NONE
+ LLInventoryType::IT_NONE, // 48 AT_NONE
+ LLInventoryType::IT_MESH // 49 AT_MESH
};
// static
diff --git a/indra/llinventory/llinventorytype.h b/indra/llinventory/llinventorytype.h
index d9777a73f2..1a24e351ad 100644
--- a/indra/llinventory/llinventorytype.h
+++ b/indra/llinventory/llinventorytype.h
@@ -61,7 +61,8 @@ public:
IT_WEARABLE = 18,
IT_ANIMATION = 19,
IT_GESTURE = 20,
- IT_COUNT = 21,
+ IT_MESH = 22,
+ IT_COUNT = 23,
IT_NONE = -1
};
diff --git a/indra/llmath/CMakeLists.txt b/indra/llmath/CMakeLists.txt
index e93fe90650..9dadad7dd3 100644
--- a/indra/llmath/CMakeLists.txt
+++ b/indra/llmath/CMakeLists.txt
@@ -15,13 +15,16 @@ set(llmath_SOURCE_FILES
llcamera.cpp
llcoordframe.cpp
llline.cpp
+ llmatrix3a.cpp
llmodularmath.cpp
llperlin.cpp
llquaternion.cpp
llrect.cpp
llsphere.cpp
+ llvector4a.cpp
llvolume.cpp
llvolumemgr.cpp
+ llvolumeoctree.cpp
llsdutil_math.cpp
m3math.cpp
m4math.cpp
@@ -49,21 +52,32 @@ set(llmath_HEADER_FILES
llinterp.h
llline.h
llmath.h
+ llmatrix3a.h
+ llmatrix3a.inl
llmodularmath.h
lloctree.h
llperlin.h
llplane.h
llquantize.h
llquaternion.h
+ llquaternion2.h
+ llquaternion2.inl
llrect.h
+ llsimdmath.h
+ llsimdtypes.h
+ llsimdtypes.inl
llsphere.h
lltreenode.h
+ llvector4a.h
+ llvector4a.inl
+ llvector4logical.h
llv4math.h
llv4matrix3.h
llv4matrix4.h
llv4vector3.h
llvolume.h
llvolumemgr.h
+ llvolumeoctree.h
llsdutil_math.h
m3math.h
m4math.h
diff --git a/indra/llmath/llcamera.cpp b/indra/llmath/llcamera.cpp
index 687c1a7d45..22ba26f99b 100644
--- a/indra/llmath/llcamera.cpp
+++ b/indra/llmath/llcamera.cpp
@@ -45,7 +45,6 @@ LLCamera::LLCamera() :
calculateFrustumPlanes();
}
-
LLCamera::LLCamera(F32 vertical_fov_rads, F32 aspect_ratio, S32 view_height_in_pixels, F32 near_plane, F32 far_plane) :
LLCoordFrame(),
mViewHeightInPixels(view_height_in_pixels),
@@ -61,6 +60,10 @@ LLCamera::LLCamera(F32 vertical_fov_rads, F32 aspect_ratio, S32 view_height_in_p
setView(vertical_fov_rads);
}
+LLCamera::~LLCamera()
+{
+
+}
// ---------------- LLCamera::getFoo() member functions ----------------
@@ -82,11 +85,11 @@ F32 LLCamera::getMaxView() const
// ---------------- LLCamera::setFoo() member functions ----------------
-void LLCamera::setUserClipPlane(LLPlane plane)
+void LLCamera::setUserClipPlane(LLPlane& plane)
{
mPlaneCount = 7;
- mAgentPlanes[6].p = plane;
- mAgentPlanes[6].mask = calcPlaneMask(plane);
+ mAgentPlanes[6] = plane;
+ mPlaneMask[6] = plane.calcPlaneMask();
}
void LLCamera::disableUserClipPlane()
@@ -158,166 +161,91 @@ size_t LLCamera::readFrustumFromBuffer(const char *buffer)
// ---------------- test methods ----------------
-S32 LLCamera::AABBInFrustum(const LLVector3 &center, const LLVector3& radius)
+S32 LLCamera::AABBInFrustum(const LLVector4a &center, const LLVector4a& radius)
{
- static const LLVector3 scaler[] = {
- LLVector3(-1,-1,-1),
- LLVector3( 1,-1,-1),
- LLVector3(-1, 1,-1),
- LLVector3( 1, 1,-1),
- LLVector3(-1,-1, 1),
- LLVector3( 1,-1, 1),
- LLVector3(-1, 1, 1),
- LLVector3( 1, 1, 1)
+ static const LLVector4a scaler[] = {
+ LLVector4a(-1,-1,-1),
+ LLVector4a( 1,-1,-1),
+ LLVector4a(-1, 1,-1),
+ LLVector4a( 1, 1,-1),
+ LLVector4a(-1,-1, 1),
+ LLVector4a( 1,-1, 1),
+ LLVector4a(-1, 1, 1),
+ LLVector4a( 1, 1, 1)
};
U8 mask = 0;
- S32 result = 2;
-
- /*if (mFrustumCornerDist > 0.f && radius.magVecSquared() > mFrustumCornerDist * mFrustumCornerDist)
- { //box is larger than frustum, check frustum quads against box planes
-
- static const LLVector3 dir[] =
- {
- LLVector3(1, 0, 0),
- LLVector3(-1, 0, 0),
- LLVector3(0, 1, 0),
- LLVector3(0, -1, 0),
- LLVector3(0, 0, 1),
- LLVector3(0, 0, -1)
- };
-
- U32 quads[] =
- {
- 0, 1, 2, 3,
- 0, 1, 5, 4,
- 2, 3, 7, 6,
- 3, 0, 7, 4,
- 1, 2, 6, 4,
- 4, 5, 6, 7
- };
-
- result = 0;
-
- BOOL total_inside = TRUE;
- for (U32 i = 0; i < 6; i++)
- {
- LLVector3 p = center + radius.scaledVec(dir[i]);
- F32 d = -p*dir[i];
-
- for (U32 j = 0; j < 6; j++)
- { //for each quad
- F32 dist = mAgentFrustum[quads[j*4+0]]*dir[i] + d;
- if (dist > 0)
- { //at least one frustum point is outside the AABB
- total_inside = FALSE;
- for (U32 k = 1; k < 4; k++)
- { //for each other point on quad
- if ( mAgentFrustum[quads[j*4+k]]*dir[i]+d <= 0.f)
- { //quad is straddling some plane of AABB
- return 1;
- }
- }
- }
- else
- {
- for (U32 k = 1; k < 4; k++)
- {
- if (mAgentFrustum[quads[j*4+k]]*dir[i]+d > 0.f)
- {
- return 1;
- }
- }
- }
- }
- }
-
- if (total_inside)
- {
- result = 1;
- }
- }
- else*/
+ bool result = false;
+ LLVector4a rscale, maxp, minp;
+ LLSimdScalar d;
+ for (U32 i = 0; i < mPlaneCount; i++)
{
- for (U32 i = 0; i < mPlaneCount; i++)
+ mask = mPlaneMask[i];
+ if (mask != 0xff)
{
- mask = mAgentPlanes[i].mask;
- if (mask == 0xff)
- {
- continue;
- }
- LLPlane p = mAgentPlanes[i].p;
- LLVector3 n = LLVector3(p);
- float d = p.mV[3];
- LLVector3 rscale = radius.scaledVec(scaler[mask]);
-
- LLVector3 minp = center - rscale;
- LLVector3 maxp = center + rscale;
-
- if (n * minp > -d)
+ const LLPlane& p(mAgentPlanes[i]);
+ p.getAt<3>(d);
+ rscale.setMul(radius, scaler[mask]);
+ minp.setSub(center, rscale);
+ d = -d;
+ if (p.dot3(minp).getF32() > d)
{
return 0;
}
-
- if (n * maxp > -d)
+
+ if(!result)
{
- result = 1;
+ maxp.setAdd(center, rscale);
+ result = (p.dot3(maxp).getF32() > d);
}
}
}
-
- return result;
+ return result?1:2;
}
-S32 LLCamera::AABBInFrustumNoFarClip(const LLVector3 &center, const LLVector3& radius)
+
+S32 LLCamera::AABBInFrustumNoFarClip(const LLVector4a& center, const LLVector4a& radius)
{
- static const LLVector3 scaler[] = {
- LLVector3(-1,-1,-1),
- LLVector3( 1,-1,-1),
- LLVector3(-1, 1,-1),
- LLVector3( 1, 1,-1),
- LLVector3(-1,-1, 1),
- LLVector3( 1,-1, 1),
- LLVector3(-1, 1, 1),
- LLVector3( 1, 1, 1)
+ static const LLVector4a scaler[] = {
+ LLVector4a(-1,-1,-1),
+ LLVector4a( 1,-1,-1),
+ LLVector4a(-1, 1,-1),
+ LLVector4a( 1, 1,-1),
+ LLVector4a(-1,-1, 1),
+ LLVector4a( 1,-1, 1),
+ LLVector4a(-1, 1, 1),
+ LLVector4a( 1, 1, 1)
};
U8 mask = 0;
- S32 result = 2;
-
+ bool result = false;
+ LLVector4a rscale, maxp, minp;
+ LLSimdScalar d;
for (U32 i = 0; i < mPlaneCount; i++)
{
- if (i == 5)
- {
- continue;
- }
-
- mask = mAgentPlanes[i].mask;
- if (mask == 0xff)
- {
- continue;
- }
- LLPlane p = mAgentPlanes[i].p;
- LLVector3 n = LLVector3(p);
- float d = p.mV[3];
- LLVector3 rscale = radius.scaledVec(scaler[mask]);
-
- LLVector3 minp = center - rscale;
- LLVector3 maxp = center + rscale;
-
- if (n * minp > -d)
+ mask = mPlaneMask[i];
+ if ((i != 5) && (mask != 0xff))
{
- return 0;
- }
-
- if (n * maxp > -d)
- {
- result = 1;
+ const LLPlane& p(mAgentPlanes[i]);
+ p.getAt<3>(d);
+ rscale.setMul(radius, scaler[mask]);
+ minp.setSub(center, rscale);
+ d = -d;
+ if (p.dot3(minp).getF32() > d)
+ {
+ return 0;
+ }
+
+ if(!result)
+ {
+ maxp.setAdd(center, rscale);
+ result = (p.dot3(maxp).getF32() > d);
+ }
}
}
- return result;
+ return result?1:2;
}
int LLCamera::sphereInFrustumQuick(const LLVector3 &sphere_center, const F32 radius)
@@ -438,28 +366,22 @@ int LLCamera::sphereInFrustumOld(const LLVector3 &sphere_center, const F32 radiu
int LLCamera::sphereInFrustum(const LLVector3 &sphere_center, const F32 radius) const
{
// Returns 1 if sphere is in frustum, 0 if not.
- int res = 2;
+ bool res = false;
for (int i = 0; i < 6; i++)
{
- if (mAgentPlanes[i].mask == 0xff)
+ if (mPlaneMask[i] != 0xff)
{
- continue;
- }
-
- float d = mAgentPlanes[i].p.dist(sphere_center);
+ float d = mAgentPlanes[i].dist(sphere_center);
- if (d > radius)
- {
- return 0;
- }
-
- if (d > -radius)
- {
- res = 1;
+ if (d > radius)
+ {
+ return 0;
+ }
+ res = res || (d > -radius);
}
}
- return res;
+ return res?1:2;
}
@@ -611,25 +533,6 @@ LLPlane planeFromPoints(LLVector3 p1, LLVector3 p2, LLVector3 p3)
return LLPlane(p1, n);
}
-U8 LLCamera::calcPlaneMask(const LLPlane& plane)
-{
- U8 mask = 0;
-
- if (plane.mV[0] >= 0)
- {
- mask |= 1;
- }
- if (plane.mV[1] >= 0)
- {
- mask |= 2;
- }
- if (plane.mV[2] >= 0)
- {
- mask |= 4;
- }
-
- return mask;
-}
void LLCamera::ignoreAgentFrustumPlane(S32 idx)
{
@@ -638,12 +541,13 @@ void LLCamera::ignoreAgentFrustumPlane(S32 idx)
return;
}
- mAgentPlanes[idx].mask = 0xff;
- mAgentPlanes[idx].p.clearVec();
+ mPlaneMask[idx] = 0xff;
+ mAgentPlanes[idx].clear();
}
void LLCamera::calcAgentFrustumPlanes(LLVector3* frust)
{
+
for (int i = 0; i < 8; i++)
{
mAgentFrustum[i] = frust[i];
@@ -656,27 +560,27 @@ void LLCamera::calcAgentFrustumPlanes(LLVector3* frust)
//order of planes is important, keep most likely to fail in the front of the list
//near - frust[0], frust[1], frust[2]
- mAgentPlanes[2].p = planeFromPoints(frust[0], frust[1], frust[2]);
+ mAgentPlanes[2] = planeFromPoints(frust[0], frust[1], frust[2]);
//far
- mAgentPlanes[5].p = planeFromPoints(frust[5], frust[4], frust[6]);
+ mAgentPlanes[5] = planeFromPoints(frust[5], frust[4], frust[6]);
//left
- mAgentPlanes[0].p = planeFromPoints(frust[4], frust[0], frust[7]);
+ mAgentPlanes[0] = planeFromPoints(frust[4], frust[0], frust[7]);
//right
- mAgentPlanes[1].p = planeFromPoints(frust[1], frust[5], frust[6]);
+ mAgentPlanes[1] = planeFromPoints(frust[1], frust[5], frust[6]);
//top
- mAgentPlanes[4].p = planeFromPoints(frust[3], frust[2], frust[6]);
+ mAgentPlanes[4] = planeFromPoints(frust[3], frust[2], frust[6]);
//bottom
- mAgentPlanes[3].p = planeFromPoints(frust[1], frust[0], frust[4]);
+ mAgentPlanes[3] = planeFromPoints(frust[1], frust[0], frust[4]);
//cache plane octant facing mask for use in AABBInFrustum
for (U32 i = 0; i < mPlaneCount; i++)
{
- mAgentPlanes[i].mask = calcPlaneMask(mAgentPlanes[i].p);
+ mPlaneMask[i] = mAgentPlanes[i].calcPlaneMask();
}
}
@@ -730,9 +634,10 @@ void LLCamera::calculateWorldFrustumPlanes()
F32 d;
LLVector3 center = mOrigin - mXAxis*mNearPlane;
mWorldPlanePos = center;
+ LLVector3 pnorm;
for (int p=0; p<4; p++)
{
- LLVector3 pnorm = LLVector3(mLocalPlanes[p]);
+ mLocalPlanes[p].getVector3(pnorm);
LLVector3 norm = rotateToAbsolute(pnorm);
norm.normVec();
d = -(center * norm);
@@ -742,13 +647,15 @@ void LLCamera::calculateWorldFrustumPlanes()
LLVector3 zaxis(0, 0, 1.0f);
F32 yaw = getYaw();
{
- LLVector3 tnorm = LLVector3(mLocalPlanes[PLANE_LEFT]);
+ LLVector3 tnorm;
+ mLocalPlanes[PLANE_LEFT].getVector3(tnorm);
tnorm.rotVec(yaw, zaxis);
d = -(mOrigin * tnorm);
mHorizPlanes[HORIZ_PLANE_LEFT] = LLPlane(tnorm, d);
}
{
- LLVector3 tnorm = LLVector3(mLocalPlanes[PLANE_RIGHT]);
+ LLVector3 tnorm;
+ mLocalPlanes[PLANE_RIGHT].getVector3(tnorm);
tnorm.rotVec(yaw, zaxis);
d = -(mOrigin * tnorm);
mHorizPlanes[HORIZ_PLANE_RIGHT] = LLPlane(tnorm, d);
diff --git a/indra/llmath/llcamera.h b/indra/llmath/llcamera.h
index 531144db39..ec67b91d05 100644
--- a/indra/llmath/llcamera.h
+++ b/indra/llmath/llcamera.h
@@ -31,6 +31,7 @@
#include "llmath.h"
#include "llcoordframe.h"
#include "llplane.h"
+#include "llvector4a.h"
const F32 DEFAULT_FIELD_OF_VIEW = 60.f * DEG_TO_RAD;
const F32 DEFAULT_ASPECT_RATIO = 640.f / 480.f;
@@ -64,6 +65,12 @@ class LLCamera
: public LLCoordFrame
{
public:
+
+ LLCamera(const LLCamera& rhs)
+ {
+ *this = rhs;
+ }
+
enum {
PLANE_LEFT = 0,
PLANE_RIGHT = 1,
@@ -101,6 +108,9 @@ public:
};
private:
+ LLPlane mAgentPlanes[7]; //frustum planes in agent space a la gluUnproject (I'm a bastard, I know) - DaveP
+ U8 mPlaneMask[8]; // 8 for alignment
+
F32 mView; // angle between top and bottom frustum planes in radians.
F32 mAspect; // width/height
S32 mViewHeightInPixels; // for ViewHeightInPixels() only
@@ -114,30 +124,22 @@ private:
LLPlane mWorldPlanes[PLANE_NUM];
LLPlane mHorizPlanes[HORIZ_PLANE_NUM];
- struct frustum_plane
- {
- frustum_plane() : mask(0) {}
- LLPlane p;
- U8 mask;
- };
- frustum_plane mAgentPlanes[7]; //frustum planes in agent space a la gluUnproject (I'm a bastard, I know) - DaveP
-
U32 mPlaneCount; //defaults to 6, if setUserClipPlane is called, uses user supplied clip plane in
LLVector3 mWorldPlanePos; // Position of World Planes (may be offset from camera)
public:
LLVector3 mAgentFrustum[8]; //8 corners of 6-plane frustum
F32 mFrustumCornerDist; //distance to corner of frustum against far clip plane
- LLPlane getAgentPlane(U32 idx) { return mAgentPlanes[idx].p; }
+ LLPlane& getAgentPlane(U32 idx) { return mAgentPlanes[idx]; }
public:
LLCamera();
LLCamera(F32 vertical_fov_rads, F32 aspect_ratio, S32 view_height_in_pixels, F32 near_plane, F32 far_plane);
- virtual ~LLCamera(){} // no-op virtual destructor
+ virtual ~LLCamera();
+
- void setUserClipPlane(LLPlane plane);
+ void setUserClipPlane(LLPlane& plane);
void disableUserClipPlane();
- U8 calcPlaneMask(const LLPlane& plane);
virtual void setView(F32 vertical_fov_rads);
void setViewHeightInPixels(S32 height);
void setAspect(F32 new_aspect);
@@ -184,8 +186,8 @@ public:
S32 sphereInFrustum(const LLVector3 &center, const F32 radius) const;
S32 pointInFrustum(const LLVector3 &point) const { return sphereInFrustum(point, 0.0f); }
S32 sphereInFrustumFull(const LLVector3 &center, const F32 radius) const { return sphereInFrustum(center, radius); }
- S32 AABBInFrustum(const LLVector3 &center, const LLVector3& radius);
- S32 AABBInFrustumNoFarClip(const LLVector3 &center, const LLVector3& radius);
+ S32 AABBInFrustum(const LLVector4a& center, const LLVector4a& radius);
+ S32 AABBInFrustumNoFarClip(const LLVector4a& center, const LLVector4a& radius);
//does a quick 'n dirty sphere-sphere check
S32 sphereInFrustumQuick(const LLVector3 &sphere_center, const F32 radius);
diff --git a/indra/llmath/llmath.h b/indra/llmath/llmath.h
index 798f1154d0..25b29ac1a8 100644
--- a/indra/llmath/llmath.h
+++ b/indra/llmath/llmath.h
@@ -29,7 +29,6 @@
#include <cmath>
#include <cstdlib>
-#include <complex>
#include "lldefs.h"
//#include "llstl.h" // *TODO: Remove when LLString is gone
//#include "llstring.h" // *TODO: Remove when LLString is gone
@@ -55,32 +54,11 @@
#endif
// Single Precision Floating Point Routines
-#ifndef sqrtf
-#define sqrtf(x) ((F32)sqrt((F64)(x)))
-#endif
-#ifndef fsqrtf
-#define fsqrtf(x) sqrtf(x)
-#endif
-
-#ifndef cosf
-#define cosf(x) ((F32)cos((F64)(x)))
-#endif
-#ifndef sinf
-#define sinf(x) ((F32)sin((F64)(x)))
-#endif
-#ifndef tanf
+// (There used to be more defined here, but they appeared to be redundant and
+// were breaking some other includes. Removed by Falcon, reviewed by Andrew, 11/25/09)
+/*#ifndef tanf
#define tanf(x) ((F32)tan((F64)(x)))
-#endif
-#ifndef acosf
-#define acosf(x) ((F32)acos((F64)(x)))
-#endif
-
-#ifndef powf
-#define powf(x,y) ((F32)pow((F64)(x),(F64)(y)))
-#endif
-#ifndef expf
-#define expf(x) ((F32)exp((F64)(x)))
-#endif
+#endif*/
const F32 GRAVITY = -9.8f;
@@ -200,7 +178,7 @@ inline S32 llfloor( F32 f )
}
return result;
#else
- return (S32)floorf(f);
+ return (S32)floor(f);
#endif
}
@@ -378,11 +356,14 @@ inline F32 snap_to_sig_figs(F32 foo, S32 sig_figs)
bar *= 10.f;
}
- foo = (F32)llround(foo * bar);
+ //F32 new_foo = (F32)llround(foo * bar);
+ // the llround() implementation sucks. Don't us it.
+
+ F32 sign = (foo > 0.f) ? 1.f : -1.f;
+ F32 new_foo = F32( S64(foo * bar + sign * 0.5f));
+ new_foo /= bar;
- // shift back
- foo /= bar;
- return foo;
+ return new_foo;
}
inline F32 lerp(F32 a, F32 b, F32 u)
@@ -516,4 +497,7 @@ inline F32 llgaussian(F32 x, F32 o)
return 1.f/(F_SQRT_TWO_PI*o)*powf(F_E, -(x*x)/(2*o*o));
}
+// Include simd math header
+#include "llsimdmath.h"
+
#endif
diff --git a/indra/llmath/llmatrix3a.cpp b/indra/llmath/llmatrix3a.cpp
new file mode 100644
index 0000000000..ab077abcb0
--- /dev/null
+++ b/indra/llmath/llmatrix3a.cpp
@@ -0,0 +1,134 @@
+/**
+ * @file llvector4a.cpp
+ * @brief SIMD vector implementation
+ *
+ * $LicenseInfo:firstyear=2010&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llmath.h"
+
+static LL_ALIGN_16(const F32 M_IDENT_3A[12]) =
+ { 1.f, 0.f, 0.f, 0.f, // Column 1
+ 0.f, 1.f, 0.f, 0.f, // Column 2
+ 0.f, 0.f, 1.f, 0.f }; // Column 3
+
+extern const LLMatrix3a LL_M3A_IDENTITY = *reinterpret_cast<const LLMatrix3a*> (M_IDENT_3A);
+
+void LLMatrix3a::setMul( const LLMatrix3a& lhs, const LLMatrix3a& rhs )
+{
+ const LLVector4a col0 = lhs.getColumn(0);
+ const LLVector4a col1 = lhs.getColumn(1);
+ const LLVector4a col2 = lhs.getColumn(2);
+
+ for ( int i = 0; i < 3; i++ )
+ {
+ LLVector4a xxxx = _mm_load_ss( rhs.mColumns[i].getF32ptr() );
+ xxxx.splat<0>( xxxx );
+ xxxx.mul( col0 );
+
+ {
+ LLVector4a yyyy = _mm_load_ss( rhs.mColumns[i].getF32ptr() + 1 );
+ yyyy.splat<0>( yyyy );
+ yyyy.mul( col1 );
+ xxxx.add( yyyy );
+ }
+
+ {
+ LLVector4a zzzz = _mm_load_ss( rhs.mColumns[i].getF32ptr() + 2 );
+ zzzz.splat<0>( zzzz );
+ zzzz.mul( col2 );
+ xxxx.add( zzzz );
+ }
+
+ xxxx.store4a( mColumns[i].getF32ptr() );
+ }
+
+}
+
+/*static */void LLMatrix3a::batchTransform( const LLMatrix3a& xform, const LLVector4a* src, int numVectors, LLVector4a* dst )
+{
+ const LLVector4a col0 = xform.getColumn(0);
+ const LLVector4a col1 = xform.getColumn(1);
+ const LLVector4a col2 = xform.getColumn(2);
+ const LLVector4a* maxAddr = src + numVectors;
+
+ if ( numVectors & 0x1 )
+ {
+ LLVector4a xxxx = _mm_load_ss( (const F32*)src );
+ LLVector4a yyyy = _mm_load_ss( (const F32*)src + 1 );
+ LLVector4a zzzz = _mm_load_ss( (const F32*)src + 2 );
+ xxxx.splat<0>( xxxx );
+ yyyy.splat<0>( yyyy );
+ zzzz.splat<0>( zzzz );
+ xxxx.mul( col0 );
+ yyyy.mul( col1 );
+ zzzz.mul( col2 );
+ xxxx.add( yyyy );
+ xxxx.add( zzzz );
+ xxxx.store4a( (F32*)dst );
+ src++;
+ dst++;
+ }
+
+
+ numVectors >>= 1;
+ while ( src < maxAddr )
+ {
+ _mm_prefetch( (const char*)(src + 32 ), _MM_HINT_NTA );
+ _mm_prefetch( (const char*)(dst + 32), _MM_HINT_NTA );
+ LLVector4a xxxx = _mm_load_ss( (const F32*)src );
+ LLVector4a xxxx1= _mm_load_ss( (const F32*)(src + 1) );
+
+ xxxx.splat<0>( xxxx );
+ xxxx1.splat<0>( xxxx1 );
+ xxxx.mul( col0 );
+ xxxx1.mul( col0 );
+
+ {
+ LLVector4a yyyy = _mm_load_ss( (const F32*)src + 1 );
+ LLVector4a yyyy1 = _mm_load_ss( (const F32*)(src + 1) + 1);
+ yyyy.splat<0>( yyyy );
+ yyyy1.splat<0>( yyyy1 );
+ yyyy.mul( col1 );
+ yyyy1.mul( col1 );
+ xxxx.add( yyyy );
+ xxxx1.add( yyyy1 );
+ }
+
+ {
+ LLVector4a zzzz = _mm_load_ss( (const F32*)(src) + 2 );
+ LLVector4a zzzz1 = _mm_load_ss( (const F32*)(++src) + 2 );
+ zzzz.splat<0>( zzzz );
+ zzzz1.splat<0>( zzzz1 );
+ zzzz.mul( col2 );
+ zzzz1.mul( col2 );
+ xxxx.add( zzzz );
+ xxxx1.add( zzzz1 );
+ }
+
+ xxxx.store4a(dst->getF32ptr());
+ src++;
+ dst++;
+
+ xxxx1.store4a((F32*)dst++);
+ }
+}
diff --git a/indra/llmath/llmatrix3a.h b/indra/llmath/llmatrix3a.h
new file mode 100644
index 0000000000..adb7e3389d
--- /dev/null
+++ b/indra/llmath/llmatrix3a.h
@@ -0,0 +1,128 @@
+/**
+ * @file llmatrix3a.h
+ * @brief LLMatrix3a class header file - memory aligned and vectorized 3x3 matrix
+ *
+ * $LicenseInfo:firstyear=2010&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLMATRIX3A_H
+#define LL_LLMATRIX3A_H
+
+/////////////////////////////
+// LLMatrix3a, LLRotation
+/////////////////////////////
+// This class stores a 3x3 (technically 4x3) matrix in column-major order
+/////////////////////////////
+/////////////////////////////
+// These classes are intentionally minimal right now. If you need additional
+// functionality, please contact someone with SSE experience (e.g., Falcon or
+// Huseby).
+/////////////////////////////
+
+// LLMatrix3a is the base class for LLRotation, which should be used instead any time you're dealing with a
+// rotation matrix.
+class LLMatrix3a
+{
+public:
+
+ // Utility function for quickly transforming an array of LLVector4a's
+ // For transforming a single LLVector4a, see LLVector4a::setRotated
+ static void batchTransform( const LLMatrix3a& xform, const LLVector4a* src, int numVectors, LLVector4a* dst );
+
+ // Utility function to obtain the identity matrix
+ static inline const LLMatrix3a& getIdentity();
+
+ //////////////////////////
+ // Ctors
+ //////////////////////////
+
+ // Ctor
+ LLMatrix3a() {}
+
+ // Ctor for setting by columns
+ inline LLMatrix3a( const LLVector4a& c0, const LLVector4a& c1, const LLVector4a& c2 );
+
+ //////////////////////////
+ // Get/Set
+ //////////////////////////
+
+ // Loads from an LLMatrix3
+ inline void loadu(const LLMatrix3& src);
+
+ // Set rows
+ inline void setRows(const LLVector4a& r0, const LLVector4a& r1, const LLVector4a& r2);
+
+ // Set columns
+ inline void setColumns(const LLVector4a& c0, const LLVector4a& c1, const LLVector4a& c2);
+
+ // Get the read-only access to a specified column. Valid columns are 0-2, but the
+ // function is unchecked. You've been warned.
+ inline const LLVector4a& getColumn(const U32 column) const;
+
+ /////////////////////////
+ // Matrix modification
+ /////////////////////////
+
+ // Set this matrix to the product of lhs and rhs ( this = lhs * rhs )
+ void setMul( const LLMatrix3a& lhs, const LLMatrix3a& rhs );
+
+ // Set this matrix to the transpose of src
+ inline void setTranspose(const LLMatrix3a& src);
+
+ // Set this matrix to a*w + b*(1-w)
+ inline void setLerp(const LLMatrix3a& a, const LLMatrix3a& b, F32 w);
+
+ /////////////////////////
+ // Matrix inspection
+ /////////////////////////
+
+ // Sets all 4 elements in 'dest' to the determinant of this matrix.
+ // If you will be using the determinant in subsequent ops with LLVector4a, use this version
+ inline void getDeterminant( LLVector4a& dest ) const;
+
+ // Returns the determinant as an LLSimdScalar. Use this if you will be using the determinant
+ // primary for scalar operations.
+ inline LLSimdScalar getDeterminant() const;
+
+ // Returns nonzero if rows 0-2 and colums 0-2 contain no NaN or INF values. Row 3 is ignored
+ inline LLBool32 isFinite() const;
+
+ // Returns true if this matrix is equal to 'rhs' up to 'tolerance'
+ inline bool isApproximatelyEqual( const LLMatrix3a& rhs, F32 tolerance = F_APPROXIMATELY_ZERO ) const;
+
+protected:
+
+ LLVector4a mColumns[3];
+
+};
+
+class LLRotation : public LLMatrix3a
+{
+public:
+
+ LLRotation() {}
+
+ // Returns true if this rotation is orthonormal with det ~= 1
+ inline bool isOkRotation() const;
+};
+
+#endif
diff --git a/indra/llmath/llmatrix3a.inl b/indra/llmath/llmatrix3a.inl
new file mode 100644
index 0000000000..37819fea3c
--- /dev/null
+++ b/indra/llmath/llmatrix3a.inl
@@ -0,0 +1,119 @@
+/**
+ * @file llmatrix3a.inl
+ * @brief LLMatrix3a inline definitions
+ *
+ * $LicenseInfo:firstyear=2010&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llmatrix3a.h"
+#include "m3math.h"
+
+inline LLMatrix3a::LLMatrix3a( const LLVector4a& c0, const LLVector4a& c1, const LLVector4a& c2 )
+{
+ setColumns( c0, c1, c2 );
+}
+
+inline void LLMatrix3a::loadu(const LLMatrix3& src)
+{
+ mColumns[0].load3(src.mMatrix[0]);
+ mColumns[1].load3(src.mMatrix[1]);
+ mColumns[2].load3(src.mMatrix[2]);
+}
+
+inline void LLMatrix3a::setRows(const LLVector4a& r0, const LLVector4a& r1, const LLVector4a& r2)
+{
+ mColumns[0] = r0;
+ mColumns[1] = r1;
+ mColumns[2] = r2;
+ setTranspose( *this );
+}
+
+inline void LLMatrix3a::setColumns(const LLVector4a& c0, const LLVector4a& c1, const LLVector4a& c2)
+{
+ mColumns[0] = c0;
+ mColumns[1] = c1;
+ mColumns[2] = c2;
+}
+
+inline void LLMatrix3a::setTranspose(const LLMatrix3a& src)
+{
+ const LLQuad srcCol0 = src.mColumns[0];
+ const LLQuad srcCol1 = src.mColumns[1];
+ const LLQuad unpacklo = _mm_unpacklo_ps( srcCol0, srcCol1 );
+ mColumns[0] = _mm_movelh_ps( unpacklo, src.mColumns[2] );
+ mColumns[1] = _mm_shuffle_ps( _mm_movehl_ps( srcCol0, unpacklo ), src.mColumns[2], _MM_SHUFFLE(0, 1, 1, 0) );
+ mColumns[2] = _mm_shuffle_ps( _mm_unpackhi_ps( srcCol0, srcCol1 ), src.mColumns[2], _MM_SHUFFLE(0, 2, 1, 0) );
+}
+
+inline const LLVector4a& LLMatrix3a::getColumn(const U32 column) const
+{
+ llassert( column < 3 );
+ return mColumns[column];
+}
+
+inline void LLMatrix3a::setLerp(const LLMatrix3a& a, const LLMatrix3a& b, F32 w)
+{
+ mColumns[0].setLerp( a.mColumns[0], b.mColumns[0], w );
+ mColumns[1].setLerp( a.mColumns[1], b.mColumns[1], w );
+ mColumns[2].setLerp( a.mColumns[2], b.mColumns[2], w );
+}
+
+inline LLBool32 LLMatrix3a::isFinite() const
+{
+ return mColumns[0].isFinite3() && mColumns[1].isFinite3() && mColumns[2].isFinite3();
+}
+
+inline void LLMatrix3a::getDeterminant( LLVector4a& dest ) const
+{
+ LLVector4a col1xcol2; col1xcol2.setCross3( mColumns[1], mColumns[2] );
+ dest.setAllDot3( col1xcol2, mColumns[0] );
+}
+
+inline LLSimdScalar LLMatrix3a::getDeterminant() const
+{
+ LLVector4a col1xcol2; col1xcol2.setCross3( mColumns[1], mColumns[2] );
+ return col1xcol2.dot3( mColumns[0] );
+}
+
+inline bool LLMatrix3a::isApproximatelyEqual( const LLMatrix3a& rhs, F32 tolerance /*= F_APPROXIMATELY_ZERO*/ ) const
+{
+ return rhs.getColumn(0).equals3(mColumns[0], tolerance)
+ && rhs.getColumn(1).equals3(mColumns[1], tolerance)
+ && rhs.getColumn(2).equals3(mColumns[2], tolerance);
+}
+
+inline const LLMatrix3a& LLMatrix3a::getIdentity()
+{
+ extern const LLMatrix3a LL_M3A_IDENTITY;
+ return LL_M3A_IDENTITY;
+}
+
+inline bool LLRotation::isOkRotation() const
+{
+ LLMatrix3a transpose; transpose.setTranspose( *this );
+ LLMatrix3a product; product.setMul( *this, transpose );
+
+ LLSimdScalar detMinusOne = getDeterminant() - 1.f;
+
+ return product.isApproximatelyEqual( LLMatrix3a::getIdentity() ) && (detMinusOne.getAbs() < F_APPROXIMATELY_ZERO);
+}
+
diff --git a/indra/llmath/llmatrix4a.h b/indra/llmath/llmatrix4a.h
new file mode 100644
index 0000000000..27cf5b79f6
--- /dev/null
+++ b/indra/llmath/llmatrix4a.h
@@ -0,0 +1,143 @@
+/**
+ * @file llmatrix4a.h
+ * @brief LLMatrix4a class header file - memory aligned and vectorized 4x4 matrix
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLMATRIX4A_H
+#define LL_LLMATRIX4A_H
+
+#include "llvector4a.h"
+#include "m4math.h"
+#include "m3math.h"
+
+class LLMatrix4a
+{
+public:
+ LLVector4a mMatrix[4];
+
+ inline void clear()
+ {
+ mMatrix[0].clear();
+ mMatrix[1].clear();
+ mMatrix[2].clear();
+ mMatrix[3].clear();
+ }
+
+ inline void loadu(const LLMatrix4& src)
+ {
+ mMatrix[0] = _mm_loadu_ps(src.mMatrix[0]);
+ mMatrix[1] = _mm_loadu_ps(src.mMatrix[1]);
+ mMatrix[2] = _mm_loadu_ps(src.mMatrix[2]);
+ mMatrix[3] = _mm_loadu_ps(src.mMatrix[3]);
+
+ }
+
+ inline void loadu(const LLMatrix3& src)
+ {
+ mMatrix[0].load3(src.mMatrix[0]);
+ mMatrix[1].load3(src.mMatrix[1]);
+ mMatrix[2].load3(src.mMatrix[2]);
+ mMatrix[3].set(0,0,0,1.f);
+ }
+
+ inline void add(const LLMatrix4a& rhs)
+ {
+ mMatrix[0].add(rhs.mMatrix[0]);
+ mMatrix[1].add(rhs.mMatrix[1]);
+ mMatrix[2].add(rhs.mMatrix[2]);
+ mMatrix[3].add(rhs.mMatrix[3]);
+ }
+
+ inline void setRows(const LLVector4a& r0, const LLVector4a& r1, const LLVector4a& r2)
+ {
+ mMatrix[0] = r0;
+ mMatrix[1] = r1;
+ mMatrix[2] = r2;
+ }
+
+ inline void setMul(const LLMatrix4a& m, const F32 s)
+ {
+ mMatrix[0].setMul(m.mMatrix[0], s);
+ mMatrix[1].setMul(m.mMatrix[1], s);
+ mMatrix[2].setMul(m.mMatrix[2], s);
+ mMatrix[3].setMul(m.mMatrix[3], s);
+ }
+
+ inline void setLerp(const LLMatrix4a& a, const LLMatrix4a& b, F32 w)
+ {
+ LLVector4a d0,d1,d2,d3;
+ d0.setSub(b.mMatrix[0], a.mMatrix[0]);
+ d1.setSub(b.mMatrix[1], a.mMatrix[1]);
+ d2.setSub(b.mMatrix[2], a.mMatrix[2]);
+ d3.setSub(b.mMatrix[3], a.mMatrix[3]);
+
+ // this = a + d*w
+
+ d0.mul(w);
+ d1.mul(w);
+ d2.mul(w);
+ d3.mul(w);
+
+ mMatrix[0].setAdd(a.mMatrix[0],d0);
+ mMatrix[1].setAdd(a.mMatrix[1],d1);
+ mMatrix[2].setAdd(a.mMatrix[2],d2);
+ mMatrix[3].setAdd(a.mMatrix[3],d3);
+ }
+
+ inline void rotate(const LLVector4a& v, LLVector4a& res)
+ {
+ res = _mm_shuffle_ps(v, v, _MM_SHUFFLE(0, 0, 0, 0));
+ res.mul(mMatrix[0]);
+
+ LLVector4a y;
+ y = _mm_shuffle_ps(v, v, _MM_SHUFFLE(1, 1, 1, 1));
+ y.mul(mMatrix[1]);
+
+ LLVector4a z;
+ z = _mm_shuffle_ps(v, v, _MM_SHUFFLE(2, 2, 2, 2));
+ z.mul(mMatrix[2]);
+
+ res.add(y);
+ res.add(z);
+ }
+
+ inline void affineTransform(const LLVector4a& v, LLVector4a& res)
+ {
+ LLVector4a x,y,z;
+
+ x = _mm_shuffle_ps(v, v, _MM_SHUFFLE(0, 0, 0, 0));
+ y = _mm_shuffle_ps(v, v, _MM_SHUFFLE(1, 1, 1, 1));
+ z = _mm_shuffle_ps(v, v, _MM_SHUFFLE(2, 2, 2, 2));
+
+ x.mul(mMatrix[0]);
+ y.mul(mMatrix[1]);
+ z.mul(mMatrix[2]);
+
+ x.add(y);
+ z.add(mMatrix[3]);
+ res.setAdd(x,z);
+ }
+};
+
+#endif
diff --git a/indra/llmath/lloctree.h b/indra/llmath/lloctree.h
index 90d4d742c9..fdfc24f8b7 100644
--- a/indra/llmath/lloctree.h
+++ b/indra/llmath/lloctree.h
@@ -29,14 +29,11 @@
#include "lltreenode.h"
#include "v3math.h"
+#include "llvector4a.h"
#include <vector>
#include <set>
-#if LL_RELEASE_WITH_DEBUG_INFO || LL_DEBUG
-#define OCT_ERRS LL_ERRS("OctreeErrors")
-#else
#define OCT_ERRS LL_WARNS("OctreeErrors")
-#endif
#define LL_OCTREE_PARANOIA_CHECK 0
#if LL_DARWIN
@@ -67,6 +64,13 @@ public:
};
template <class T>
+class LLOctreeTravelerDepthFirst : public LLOctreeTraveler<T>
+{
+public:
+ virtual void traverse(const LLOctreeNode<T>* node);
+};
+
+template <class T>
class LLOctreeNode : public LLTreeNode<T>
{
public:
@@ -81,23 +85,30 @@ public:
typedef LLOctreeNode<T> oct_node;
typedef LLOctreeListener<T> oct_listener;
- static const U8 OCTANT_POSITIVE_X = 0x01;
- static const U8 OCTANT_POSITIVE_Y = 0x02;
- static const U8 OCTANT_POSITIVE_Z = 0x04;
-
- LLOctreeNode( LLVector3d center,
- LLVector3d size,
+ /*void* operator new(size_t size)
+ {
+ return ll_aligned_malloc_16(size);
+ }
+
+ void operator delete(void* ptr)
+ {
+ ll_aligned_free_16(ptr);
+ }*/
+
+ LLOctreeNode( const LLVector4a& center,
+ const LLVector4a& size,
BaseType* parent,
U8 octant = 255)
: mParent((oct_node*)parent),
- mCenter(center),
- mSize(size),
mOctant(octant)
{
+ mCenter = center;
+ mSize = size;
+
updateMinMax();
if ((mOctant == 255) && mParent)
{
- mOctant = ((oct_node*) mParent)->getOctant(mCenter.mdV);
+ mOctant = ((oct_node*) mParent)->getOctant(mCenter);
}
clearChildren();
@@ -114,40 +125,24 @@ public:
}
inline const BaseType* getParent() const { return mParent; }
- inline void setParent(BaseType* parent) { mParent = (oct_node*) parent; }
- inline const LLVector3d& getCenter() const { return mCenter; }
- inline const LLVector3d& getSize() const { return mSize; }
- inline void setCenter(LLVector3d center) { mCenter = center; }
- inline void setSize(LLVector3d size) { mSize = size; }
- inline oct_node* getNodeAt(T* data) { return getNodeAt(data->getPositionGroup(), data->getBinRadius()); }
- inline U8 getOctant() const { return mOctant; }
- inline void setOctant(U8 octant) { mOctant = octant; }
+ inline void setParent(BaseType* parent) { mParent = (oct_node*) parent; }
+ inline const LLVector4a& getCenter() const { return mCenter; }
+ inline const LLVector4a& getSize() const { return mSize; }
+ inline void setCenter(const LLVector4a& center) { mCenter = center; }
+ inline void setSize(const LLVector4a& size) { mSize = size; }
+ inline oct_node* getNodeAt(T* data) { return getNodeAt(data->getPositionGroup(), data->getBinRadius()); }
+ inline U8 getOctant() const { return mOctant; }
inline const oct_node* getOctParent() const { return (const oct_node*) getParent(); }
inline oct_node* getOctParent() { return (oct_node*) getParent(); }
- U8 getOctant(const F64 pos[]) const //get the octant pos is in
+ U8 getOctant(const LLVector4a& pos) const //get the octant pos is in
{
- U8 ret = 0;
-
- if (pos[0] > mCenter.mdV[0])
- {
- ret |= OCTANT_POSITIVE_X;
- }
- if (pos[1] > mCenter.mdV[1])
- {
- ret |= OCTANT_POSITIVE_Y;
- }
- if (pos[2] > mCenter.mdV[2])
- {
- ret |= OCTANT_POSITIVE_Z;
- }
-
- return ret;
+ return (U8) (pos.greaterThan(mCenter).getGatheredBits() & 0x7);
}
- inline bool isInside(const LLVector3d& pos, const F64& rad) const
+ inline bool isInside(const LLVector4a& pos, const F32& rad) const
{
- return rad <= mSize.mdV[0]*2.0 && isInside(pos);
+ return rad <= mSize[0]*2.f && isInside(pos);
}
inline bool isInside(T* data) const
@@ -155,29 +150,27 @@ public:
return isInside(data->getPositionGroup(), data->getBinRadius());
}
- bool isInside(const LLVector3d& pos) const
+ bool isInside(const LLVector4a& pos) const
{
- const F64& x = pos.mdV[0];
- const F64& y = pos.mdV[1];
- const F64& z = pos.mdV[2];
-
- if (x > mMax.mdV[0] || x <= mMin.mdV[0] ||
- y > mMax.mdV[1] || y <= mMin.mdV[1] ||
- z > mMax.mdV[2] || z <= mMin.mdV[2])
+ S32 gt = pos.greaterThan(mMax).getGatheredBits() & 0x7;
+ if (gt)
{
return false;
}
-
+
+ S32 lt = pos.lessEqual(mMin).getGatheredBits() & 0x7;
+ if (lt)
+ {
+ return false;
+ }
+
return true;
}
void updateMinMax()
{
- for (U32 i = 0; i < 3; i++)
- {
- mMax.mdV[i] = mCenter.mdV[i] + mSize.mdV[i];
- mMin.mdV[i] = mCenter.mdV[i] - mSize.mdV[i];
- }
+ mMax.setAdd(mCenter, mSize);
+ mMin.setSub(mCenter, mSize);
}
inline oct_listener* getOctListener(U32 index)
@@ -190,34 +183,34 @@ public:
return contains(xform->getBinRadius());
}
- bool contains(F64 radius)
+ bool contains(F32 radius)
{
if (mParent == NULL)
{ //root node contains nothing
return false;
}
- F64 size = mSize.mdV[0];
- F64 p_size = size * 2.0;
+ F32 size = mSize[0];
+ F32 p_size = size * 2.f;
- return (radius <= 0.001 && size <= 0.001) ||
+ return (radius <= 0.001f && size <= 0.001f) ||
(radius <= p_size && radius > size);
}
- static void pushCenter(LLVector3d &center, const LLVector3d &size, const T* data)
+ static void pushCenter(LLVector4a &center, const LLVector4a &size, const T* data)
{
- const LLVector3d& pos = data->getPositionGroup();
- for (U32 i = 0; i < 3; i++)
- {
- if (pos.mdV[i] > center.mdV[i])
- {
- center.mdV[i] += size.mdV[i];
- }
- else
- {
- center.mdV[i] -= size.mdV[i];
- }
- }
+ const LLVector4a& pos = data->getPositionGroup();
+
+ LLVector4Logical gt = pos.greaterThan(center);
+
+ LLVector4a up;
+ up = _mm_and_ps(size, gt);
+
+ LLVector4a down;
+ down = _mm_andnot_ps(gt, size);
+
+ center.add(up);
+ center.sub(down);
}
void accept(oct_traveler* visitor) { visitor->visit(this); }
@@ -236,32 +229,49 @@ public:
void accept(tree_traveler* visitor) const { visitor->visit(this); }
void accept(oct_traveler* visitor) const { visitor->visit(this); }
- oct_node* getNodeAt(const LLVector3d& pos, const F64& rad)
+ void validateChildMap()
+ {
+ for (U32 i = 0; i < 8; i++)
+ {
+ U8 idx = mChildMap[i];
+ if (idx != 255)
+ {
+ LLOctreeNode<T>* child = mChild[idx];
+
+ if (child->getOctant() != i)
+ {
+ llerrs << "Invalid child map, bad octant data." << llendl;
+ }
+
+ if (getOctant(child->getCenter()) != child->getOctant())
+ {
+ llerrs << "Invalid child octant compared to position data." << llendl;
+ }
+ }
+ }
+ }
+
+
+ oct_node* getNodeAt(const LLVector4a& pos, const F32& rad)
{
LLOctreeNode<T>* node = this;
if (node->isInside(pos, rad))
{
//do a quick search by octant
- U8 octant = node->getOctant(pos.mdV);
- BOOL keep_going = TRUE;
-
+ U8 octant = node->getOctant(pos);
+
//traverse the tree until we find a node that has no node
//at the appropriate octant or is smaller than the object.
//by definition, that node is the smallest node that contains
// the data
- while (keep_going && node->getSize().mdV[0] >= rad)
+ U8 next_node = node->mChildMap[octant];
+
+ while (next_node != 255 && node->getSize()[0] >= rad)
{
- keep_going = FALSE;
- for (U32 i = 0; i < node->getChildCount() && !keep_going; i++)
- {
- if (node->getChild(i)->getOctant() == octant)
- {
- node = node->getChild(i);
- octant = node->getOctant(pos.mdV);
- keep_going = TRUE;
- }
- }
+ node = node->getChild(next_node);
+ octant = node->getOctant(pos);
+ next_node = node->mChildMap[octant];
}
}
else if (!node->contains(rad) && node->getParent())
@@ -276,7 +286,7 @@ public:
{
if (data == NULL)
{
- //OCT_ERRS << "!!! INVALID ELEMENT ADDED TO OCTREE BRANCH !!!" << llendl;
+ OCT_ERRS << "!!! INVALID ELEMENT ADDED TO OCTREE BRANCH !!!" << llendl;
return false;
}
LLOctreeNode<T>* parent = getOctParent();
@@ -284,10 +294,8 @@ public:
//is it here?
if (isInside(data->getPositionGroup()))
{
- if (getElementCount() < LL_OCTREE_MAX_CAPACITY &&
- (contains(data->getBinRadius()) ||
- (data->getBinRadius() > getSize().mdV[0] &&
- parent && parent->getElementCount() >= LL_OCTREE_MAX_CAPACITY)))
+ if ((getElementCount() < LL_OCTREE_MAX_CAPACITY && contains(data->getBinRadius()) ||
+ (data->getBinRadius() > getSize()[0] && parent && parent->getElementCount() >= LL_OCTREE_MAX_CAPACITY)))
{ //it belongs here
#if LL_OCTREE_PARANOIA_CHECK
//if this is a redundant insertion, error out (should never happen)
@@ -317,16 +325,21 @@ public:
}
//it's here, but no kids are in the right place, make a new kid
- LLVector3d center(getCenter());
- LLVector3d size(getSize()*0.5);
+ LLVector4a center = getCenter();
+ LLVector4a size = getSize();
+ size.mul(0.5f);
//push center in direction of data
LLOctreeNode<T>::pushCenter(center, size, data);
// handle case where floating point number gets too small
- if( llabs(center.mdV[0] - getCenter().mdV[0]) < F_APPROXIMATELY_ZERO &&
- llabs(center.mdV[1] - getCenter().mdV[1]) < F_APPROXIMATELY_ZERO &&
- llabs(center.mdV[2] - getCenter().mdV[2]) < F_APPROXIMATELY_ZERO)
+ LLVector4a val;
+ val.setSub(center, getCenter());
+ val.setAbs(val);
+
+ S32 lt = val.lessThan(LLVector4a::getEpsilon()).getGatheredBits() & 0x7;
+
+ if( lt == 0x7 )
{
mData.insert(data);
BaseType::insert(data);
@@ -344,7 +357,7 @@ public:
//make sure no existing node matches this position
for (U32 i = 0; i < getChildCount(); i++)
{
- if (mChild[i]->getCenter() == center)
+ if (mChild[i]->getCenter().equals3(center))
{
OCT_ERRS << "Octree detected duplicate child center and gave up." << llendl;
return false;
@@ -362,7 +375,7 @@ public:
else
{
//it's not in here, give it to the root
- //OCT_ERRS << "Octree insertion failed, starting over from root!" << llendl;
+ OCT_ERRS << "Octree insertion failed, starting over from root!" << llendl;
oct_node* node = this;
@@ -436,6 +449,9 @@ public:
void clearChildren()
{
mChild.clear();
+
+ U32* foo = (U32*) mChildMap;
+ foo[0] = foo[1] = 0xFFFFFFFF;
}
void validate()
@@ -469,13 +485,19 @@ public:
void addChild(oct_node* child, BOOL silent = FALSE)
{
#if LL_OCTREE_PARANOIA_CHECK
+
+ if (child->getSize().equals3(getSize()))
+ {
+ OCT_ERRS << "Child size is same as parent size!" << llendl;
+ }
+
for (U32 i = 0; i < getChildCount(); i++)
{
- if(mChild[i]->getSize() != child->getSize())
+ if(!mChild[i]->getSize().equals3(child->getSize()))
{
OCT_ERRS <<"Invalid octree child size." << llendl;
}
- if (mChild[i]->getCenter() == child->getCenter())
+ if (mChild[i]->getCenter().equals3(child->getCenter()))
{
OCT_ERRS <<"Duplicate octree child position." << llendl;
}
@@ -487,6 +509,8 @@ public:
}
#endif
+ mChildMap[child->getOctant()] = (U8) mChild.size();
+
mChild.push_back(child);
child->setParent(this);
@@ -500,7 +524,7 @@ public:
}
}
- void removeChild(U8 index, BOOL destroy = FALSE)
+ void removeChild(S32 index, BOOL destroy = FALSE)
{
for (U32 i = 0; i < this->getListenerCount(); i++)
{
@@ -508,6 +532,8 @@ public:
listener->handleChildRemoval(this, getChild(index));
}
+
+
if (destroy)
{
mChild[index]->destroy();
@@ -515,6 +541,15 @@ public:
}
mChild.erase(mChild.begin() + index);
+ //rebuild child map
+ U32* foo = (U32*) mChildMap;
+ foo[0] = foo[1] = 0xFFFFFFFF;
+
+ for (U32 i = 0; i < mChild.size(); ++i)
+ {
+ mChildMap[mChild[i]->getOctant()] = i;
+ }
+
checkAlive();
}
@@ -541,19 +576,32 @@ public:
}
}
- //OCT_ERRS << "Octree failed to delete requested child." << llendl;
+ OCT_ERRS << "Octree failed to delete requested child." << llendl;
}
protected:
- child_list mChild;
- element_list mData;
+ typedef enum
+ {
+ CENTER = 0,
+ SIZE = 1,
+ MAX = 2,
+ MIN = 3
+ } eDName;
+
+ LLVector4a mCenter;
+ LLVector4a mSize;
+ LLVector4a mMax;
+ LLVector4a mMin;
+
oct_node* mParent;
- LLVector3d mCenter;
- LLVector3d mSize;
- LLVector3d mMax;
- LLVector3d mMin;
U8 mOctant;
-};
+
+ child_list mChild;
+ U8 mChildMap[8];
+
+ element_list mData;
+
+};
//just like a regular node, except it might expand on insert and compress on balance
template <class T>
@@ -563,9 +611,9 @@ public:
typedef LLOctreeNode<T> BaseType;
typedef LLOctreeNode<T> oct_node;
- LLOctreeRoot( LLVector3d center,
- LLVector3d size,
- BaseType* parent)
+ LLOctreeRoot(const LLVector4a& center,
+ const LLVector4a& size,
+ BaseType* parent)
: BaseType(center, size, parent)
{
}
@@ -596,6 +644,8 @@ public:
//destroy child
child->clearChildren();
delete child;
+
+ return false;
}
return true;
@@ -606,28 +656,33 @@ public:
{
if (data == NULL)
{
- //OCT_ERRS << "!!! INVALID ELEMENT ADDED TO OCTREE ROOT !!!" << llendl;
+ OCT_ERRS << "!!! INVALID ELEMENT ADDED TO OCTREE ROOT !!!" << llendl;
return false;
}
if (data->getBinRadius() > 4096.0)
{
- //OCT_ERRS << "!!! ELEMENT EXCEEDS MAXIMUM SIZE IN OCTREE ROOT !!!" << llendl;
+ OCT_ERRS << "!!! ELEMENT EXCEEDS MAXIMUM SIZE IN OCTREE ROOT !!!" << llendl;
return false;
}
- const F64 MAX_MAG = 1024.0*1024.0;
+ LLVector4a MAX_MAG;
+ MAX_MAG.splat(1024.f*1024.f);
- const LLVector3d& v = data->getPositionGroup();
- if (!(fabs(v.mdV[0]-this->mCenter.mdV[0]) < MAX_MAG &&
- fabs(v.mdV[1]-this->mCenter.mdV[1]) < MAX_MAG &&
- fabs(v.mdV[2]-this->mCenter.mdV[2]) < MAX_MAG))
+ const LLVector4a& v = data->getPositionGroup();
+
+ LLVector4a val;
+ val.setSub(v, BaseType::mCenter);
+ val.setAbs(val);
+ S32 lt = val.lessThan(MAX_MAG).getGatheredBits() & 0x7;
+
+ if (lt != 0x7)
{
- //OCT_ERRS << "!!! ELEMENT EXCEEDS RANGE OF SPATIAL PARTITION !!!" << llendl;
+ OCT_ERRS << "!!! ELEMENT EXCEEDS RANGE OF SPATIAL PARTITION !!!" << llendl;
return false;
}
- if (this->getSize().mdV[0] > data->getBinRadius() && isInside(data->getPositionGroup()))
+ if (this->getSize()[0] > data->getBinRadius() && isInside(data->getPositionGroup()))
{
//we got it, just act like a branch
oct_node* node = getNodeAt(data);
@@ -643,31 +698,34 @@ public:
else if (this->getChildCount() == 0)
{
//first object being added, just wrap it up
- while (!(this->getSize().mdV[0] > data->getBinRadius() && isInside(data->getPositionGroup())))
+ while (!(this->getSize()[0] > data->getBinRadius() && isInside(data->getPositionGroup())))
{
- LLVector3d center, size;
+ LLVector4a center, size;
center = this->getCenter();
size = this->getSize();
LLOctreeNode<T>::pushCenter(center, size, data);
this->setCenter(center);
- this->setSize(size*2);
+ size.mul(2.f);
+ this->setSize(size);
this->updateMinMax();
}
LLOctreeNode<T>::insert(data);
}
else
{
- while (!(this->getSize().mdV[0] > data->getBinRadius() && isInside(data->getPositionGroup())))
+ while (!(this->getSize()[0] > data->getBinRadius() && isInside(data->getPositionGroup())))
{
//the data is outside the root node, we need to grow
- LLVector3d center(this->getCenter());
- LLVector3d size(this->getSize());
+ LLVector4a center(this->getCenter());
+ LLVector4a size(this->getSize());
//expand this node
- LLVector3d newcenter(center);
+ LLVector4a newcenter(center);
LLOctreeNode<T>::pushCenter(newcenter, size, data);
this->setCenter(newcenter);
- this->setSize(size*2);
+ LLVector4a size2 = size;
+ size2.mul(2.f);
+ this->setSize(size2);
this->updateMinMax();
//copy our children to a new branch
@@ -704,4 +762,15 @@ void LLOctreeTraveler<T>::traverse(const LLOctreeNode<T>* node)
traverse(node->getChild(i));
}
}
+
+template <class T>
+void LLOctreeTravelerDepthFirst<T>::traverse(const LLOctreeNode<T>* node)
+{
+ for (U32 i = 0; i < node->getChildCount(); i++)
+ {
+ traverse(node->getChild(i));
+ }
+ node->accept(this);
+}
+
#endif
diff --git a/indra/llmath/llplane.h b/indra/llmath/llplane.h
index 443f3f46b9..a611894721 100644
--- a/indra/llmath/llplane.h
+++ b/indra/llmath/llplane.h
@@ -36,19 +36,23 @@
// The plane normal = [A, B, C]
// The closest approach = D / sqrt(A*A + B*B + C*C)
-class LLPlane : public LLVector4
+class LLPlane
{
public:
+
+ // Constructors
LLPlane() {}; // no default constructor
LLPlane(const LLVector3 &p0, F32 d) { setVec(p0, d); }
LLPlane(const LLVector3 &p0, const LLVector3 &n) { setVec(p0, n); }
- void setVec(const LLVector3 &p0, F32 d) { LLVector4::setVec(p0[0], p0[1], p0[2], d); }
- void setVec(const LLVector3 &p0, const LLVector3 &n)
+ inline void setVec(const LLVector3 &p0, F32 d) { mV.set(p0[0], p0[1], p0[2], d); }
+
+ // Set
+ inline void setVec(const LLVector3 &p0, const LLVector3 &n)
{
F32 d = -(p0 * n);
setVec(n, d);
}
- void setVec(const LLVector3 &p0, const LLVector3 &p1, const LLVector3 &p2)
+ inline void setVec(const LLVector3 &p0, const LLVector3 &p1, const LLVector3 &p2)
{
LLVector3 u, v, w;
u = p1 - p0;
@@ -58,8 +62,38 @@ public:
F32 d = -(w * p0);
setVec(w, d);
}
- LLPlane& operator=(const LLVector4& v2) { LLVector4::setVec(v2[0],v2[1],v2[2],v2[3]); return *this;}
+
+ inline LLPlane& operator=(const LLVector4& v2) { mV.set(v2[0],v2[1],v2[2],v2[3]); return *this;}
+
+ inline LLPlane& operator=(const LLVector4a& v2) { mV.set(v2[0],v2[1],v2[2],v2[3]); return *this;}
+
+ inline void set(const LLPlane& p2) { mV = p2.mV; }
+
+ //
F32 dist(const LLVector3 &v2) const { return mV[0]*v2[0] + mV[1]*v2[1] + mV[2]*v2[2] + mV[3]; }
+
+ inline LLSimdScalar dot3(const LLVector4a& b) const { return mV.dot3(b); }
+
+ // Read-only access a single float in this vector. Do not use in proximity to any function call that manipulates
+ // the data at the whole vector level or you will incur a substantial penalty. Consider using the splat functions instead
+ inline F32 operator[](const S32 idx) const { return mV[idx]; }
+
+ // preferable when index is known at compile time
+ template <int N> LL_FORCE_INLINE void getAt(LLSimdScalar& v) const { v = mV.getScalarAt<N>(); }
+
+ // reset the vector to 0, 0, 0, 1
+ inline void clear() { mV.set(0, 0, 0, 1); }
+
+ inline void getVector3(LLVector3& vec) const { vec.set(mV[0], mV[1], mV[2]); }
+
+ // Retrieve the mask indicating which of the x, y, or z axis are greater or equal to zero.
+ inline U8 calcPlaneMask()
+ {
+ return mV.greaterEqual(LLVector4a::getZero()).getGatheredBits() & LLVector4Logical::MASK_XYZ;
+ }
+
+private:
+ LLVector4a mV;
};
diff --git a/indra/llmath/llquantize.h b/indra/llmath/llquantize.h
index 7f56ff3448..1595dbecf8 100644
--- a/indra/llmath/llquantize.h
+++ b/indra/llmath/llquantize.h
@@ -29,10 +29,16 @@
#define LL_LLQUANTIZE_H
const U16 U16MAX = 65535;
+LL_ALIGN_16( const F32 F_U16MAX_4A[4] ) = { 65535.f, 65535.f, 65535.f, 65535.f };
+
const F32 OOU16MAX = 1.f/(F32)(U16MAX);
+LL_ALIGN_16( const F32 F_OOU16MAX_4A[4] ) = { OOU16MAX, OOU16MAX, OOU16MAX, OOU16MAX };
const U8 U8MAX = 255;
+LL_ALIGN_16( const F32 F_U8MAX_4A[4] ) = { 255.f, 255.f, 255.f, 255.f };
+
const F32 OOU8MAX = 1.f/(F32)(U8MAX);
+LL_ALIGN_16( const F32 F_OOU8MAX_4A[4] ) = { OOU8MAX, OOU8MAX, OOU8MAX, OOU8MAX };
const U8 FIRSTVALIDCHAR = 54;
const U8 MAXSTRINGVAL = U8MAX - FIRSTVALIDCHAR; //we don't allow newline or null
diff --git a/indra/llmath/llquaternion.cpp b/indra/llmath/llquaternion.cpp
index a51f11072c..7381d5eb99 100644
--- a/indra/llmath/llquaternion.cpp
+++ b/indra/llmath/llquaternion.cpp
@@ -26,9 +26,10 @@
#include "linden_common.h"
+#include "llmath.h" // for F_PI
+
#include "llquaternion.h"
-#include "llmath.h" // for F_PI
//#include "vmath.h"
#include "v3math.h"
#include "v3dmath.h"
diff --git a/indra/llmath/llquaternion.h b/indra/llmath/llquaternion.h
index 26da14ae20..ca0dfe206b 100644
--- a/indra/llmath/llquaternion.h
+++ b/indra/llmath/llquaternion.h
@@ -27,7 +27,11 @@
#ifndef LLQUATERNION_H
#define LLQUATERNION_H
-#include "llmath.h"
+#include <iostream>
+
+#ifndef LLMATH_H //enforce specific include order to avoid tangling inline dependencies
+#error "Please include llmath.h first."
+#endif
class LLVector4;
class LLVector3;
diff --git a/indra/llmath/llquaternion2.h b/indra/llmath/llquaternion2.h
new file mode 100644
index 0000000000..fd9c0cf3ab
--- /dev/null
+++ b/indra/llmath/llquaternion2.h
@@ -0,0 +1,105 @@
+/**
+ * @file llquaternion2.h
+ * @brief LLQuaternion2 class header file - SIMD-enabled quaternion class
+ *
+ * $LicenseInfo:firstyear=2010&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_QUATERNION2_H
+#define LL_QUATERNION2_H
+
+/////////////////////////////
+// LLQuaternion2
+/////////////////////////////
+// This class stores a quaternion x*i + y*j + z*k + w in <x, y, z, w> order
+// (i.e., w in high order element of vector)
+/////////////////////////////
+/////////////////////////////
+// These classes are intentionally minimal right now. If you need additional
+// functionality, please contact someone with SSE experience (e.g., Falcon or
+// Huseby).
+/////////////////////////////
+#include "llquaternion.h"
+
+class LLQuaternion2
+{
+public:
+
+ //////////////////////////
+ // Ctors
+ //////////////////////////
+
+ // Ctor
+ LLQuaternion2() {}
+
+ // Ctor from LLQuaternion
+ explicit LLQuaternion2( const class LLQuaternion& quat );
+
+ //////////////////////////
+ // Get/Set
+ //////////////////////////
+
+ // Load from an LLQuaternion
+ inline void operator=( const LLQuaternion& quat )
+ {
+ mQ.loadua( quat.mQ );
+ }
+
+ // Return the internal LLVector4a representation of the quaternion
+ inline const LLVector4a& getVector4a() const;
+ inline LLVector4a& getVector4aRw();
+
+ /////////////////////////
+ // Quaternion modification
+ /////////////////////////
+
+ // Set this quaternion to the conjugate of src
+ inline void setConjugate(const LLQuaternion2& src);
+
+ // Renormalizes the quaternion. Assumes it has nonzero length.
+ inline void normalize();
+
+ // Quantize this quaternion to 8 bit precision
+ inline void quantize8();
+
+ // Quantize this quaternion to 16 bit precision
+ inline void quantize16();
+
+ /////////////////////////
+ // Quaternion inspection
+ /////////////////////////
+
+ // Return true if this quaternion is equal to 'rhs'.
+ // Note! Quaternions exhibit "double-cover", so any rotation has two equally valid
+ // quaternion representations and they will NOT compare equal.
+ inline bool equals(const LLQuaternion2& rhs, F32 tolerance = F_APPROXIMATELY_ZERO ) const;
+
+ // Return true if all components are finite and the quaternion is normalized
+ inline bool isOkRotation() const;
+
+protected:
+
+ LLVector4a mQ;
+
+};
+
+#endif
diff --git a/indra/llmath/llquaternion2.inl b/indra/llmath/llquaternion2.inl
new file mode 100644
index 0000000000..2a6987552d
--- /dev/null
+++ b/indra/llmath/llquaternion2.inl
@@ -0,0 +1,102 @@
+/**
+ * @file llquaternion2.inl
+ * @brief LLQuaternion2 inline definitions
+ *
+ * $LicenseInfo:firstyear=2010&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llquaternion2.h"
+
+static const LLQuad LL_V4A_PLUS_ONE = {1.f, 1.f, 1.f, 1.f};
+static const LLQuad LL_V4A_MINUS_ONE = {-1.f, -1.f, -1.f, -1.f};
+
+// Ctor from LLQuaternion
+inline LLQuaternion2::LLQuaternion2( const LLQuaternion& quat )
+{
+ mQ.set(quat.mQ[VX], quat.mQ[VY], quat.mQ[VZ], quat.mQ[VW]);
+}
+
+//////////////////////////
+// Get/Set
+//////////////////////////
+
+// Return the internal LLVector4a representation of the quaternion
+inline const LLVector4a& LLQuaternion2::getVector4a() const
+{
+ return mQ;
+}
+
+inline LLVector4a& LLQuaternion2::getVector4aRw()
+{
+ return mQ;
+}
+
+/////////////////////////
+// Quaternion modification
+/////////////////////////
+
+// Set this quaternion to the conjugate of src
+inline void LLQuaternion2::setConjugate(const LLQuaternion2& src)
+{
+ static LL_ALIGN_16( const U32 F_QUAT_INV_MASK_4A[4] ) = { 0x80000000, 0x80000000, 0x80000000, 0x00000000 };
+ mQ = _mm_xor_ps(src.mQ, *reinterpret_cast<const LLQuad*>(&F_QUAT_INV_MASK_4A));
+}
+
+// Renormalizes the quaternion. Assumes it has nonzero length.
+inline void LLQuaternion2::normalize()
+{
+ mQ.normalize4();
+}
+
+// Quantize this quaternion to 8 bit precision
+inline void LLQuaternion2::quantize8()
+{
+ mQ.quantize8( LL_V4A_MINUS_ONE, LL_V4A_PLUS_ONE );
+ normalize();
+}
+
+// Quantize this quaternion to 16 bit precision
+inline void LLQuaternion2::quantize16()
+{
+ mQ.quantize16( LL_V4A_MINUS_ONE, LL_V4A_PLUS_ONE );
+ normalize();
+}
+
+
+/////////////////////////
+// Quaternion inspection
+/////////////////////////
+
+// Return true if this quaternion is equal to 'rhs'.
+// Note! Quaternions exhibit "double-cover", so any rotation has two equally valid
+// quaternion representations and they will NOT compare equal.
+inline bool LLQuaternion2::equals(const LLQuaternion2 &rhs, F32 tolerance/* = F_APPROXIMATELY_ZERO*/) const
+{
+ return mQ.equals4(rhs.mQ, tolerance);
+}
+
+// Return true if all components are finite and the quaternion is normalized
+inline bool LLQuaternion2::isOkRotation() const
+{
+ return mQ.isFinite4() && mQ.isNormalized4();
+}
+
diff --git a/indra/llmath/llsimdmath.h b/indra/llmath/llsimdmath.h
new file mode 100644
index 0000000000..c7cdf7b32c
--- /dev/null
+++ b/indra/llmath/llsimdmath.h
@@ -0,0 +1,93 @@
+/**
+ * @file llsimdmath.h
+ * @brief Common header for SIMD-based math library (llvector4a, llmatrix3a, etc.)
+ *
+ * $LicenseInfo:firstyear=2010&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_SIMD_MATH_H
+#define LL_SIMD_MATH_H
+
+#ifndef LLMATH_H
+#error "Please include llmath.h before this file."
+#endif
+
+#if ( ( LL_DARWIN || LL_LINUX ) && !(__SSE2__) ) || ( LL_WINDOWS && ( _M_IX86_FP < 2 ) )
+#error SSE2 not enabled. LLVector4a and related class will not compile.
+#endif
+
+#if !LL_WINDOWS
+#include <stdint.h>
+#endif
+
+template <typename T> T* LL_NEXT_ALIGNED_ADDRESS(T* address)
+{
+ return reinterpret_cast<T*>(
+ (reinterpret_cast<uintptr_t>(address) + 0xF) & ~0xF);
+}
+
+template <typename T> T* LL_NEXT_ALIGNED_ADDRESS_64(T* address)
+{
+ return reinterpret_cast<T*>(
+ (reinterpret_cast<uintptr_t>(address) + 0x3F) & ~0x3F);
+}
+
+#if LL_LINUX || LL_DARWIN
+
+#define LL_ALIGN_PREFIX(x)
+#define LL_ALIGN_POSTFIX(x) __attribute__((aligned(x)))
+
+#elif LL_WINDOWS
+
+#define LL_ALIGN_PREFIX(x) __declspec(align(x))
+#define LL_ALIGN_POSTFIX(x)
+
+#else
+#error "LL_ALIGN_PREFIX and LL_ALIGN_POSTFIX undefined"
+#endif
+
+#define LL_ALIGN_16(var) LL_ALIGN_PREFIX(16) var LL_ALIGN_POSTFIX(16)
+
+
+
+#include <xmmintrin.h>
+#include <emmintrin.h>
+
+#include "llsimdtypes.h"
+#include "llsimdtypes.inl"
+
+class LLMatrix3a;
+class LLRotation;
+class LLMatrix3;
+
+#include "llquaternion.h"
+
+#include "llvector4logical.h"
+#include "llvector4a.h"
+#include "llmatrix3a.h"
+#include "llquaternion2.h"
+#include "llvector4a.inl"
+#include "llmatrix3a.inl"
+#include "llquaternion2.inl"
+
+
+#endif //LL_SIMD_MATH_H
diff --git a/indra/llmath/llsimdtypes.h b/indra/llmath/llsimdtypes.h
new file mode 100644
index 0000000000..bd991d0e71
--- /dev/null
+++ b/indra/llmath/llsimdtypes.h
@@ -0,0 +1,124 @@
+/**
+ * @file llsimdtypes.h
+ * @brief Declaration of basic SIMD math related types
+ *
+ * $LicenseInfo:firstyear=2010&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_SIMD_TYPES_H
+#define LL_SIMD_TYPES_H
+
+#ifndef LL_SIMD_MATH_H
+#error "Please include llmath.h before this file."
+#endif
+
+typedef __m128 LLQuad;
+
+
+#if LL_WINDOWS
+#pragma warning(push)
+#pragma warning( disable : 4800 3 ) // Disable warning about casting int to bool for this class.
+#if defined(_MSC_VER) && (_MSC_VER < 1500)
+// VC++ 2005 is missing these intrinsics
+// __forceinline is MSVC specific and attempts to override compiler inlining judgment. This is so
+// even in debug builds this call is a NOP.
+__forceinline const __m128 _mm_castsi128_ps( const __m128i a ) { return reinterpret_cast<const __m128&>(a); }
+__forceinline const __m128i _mm_castps_si128( const __m128 a ) { return reinterpret_cast<const __m128i&>(a); }
+#endif // _MSC_VER
+
+#endif // LL_WINDOWS
+
+class LLBool32
+{
+public:
+ inline LLBool32() {}
+ inline LLBool32(int rhs) : m_bool(rhs) {}
+ inline LLBool32(unsigned int rhs) : m_bool(rhs) {}
+ inline LLBool32(bool rhs) { m_bool = static_cast<const int>(rhs); }
+ inline LLBool32& operator= (bool rhs) { m_bool = (int)rhs; return *this; }
+ inline bool operator== (bool rhs) const { return static_cast<const bool&>(m_bool) == rhs; }
+ inline bool operator!= (bool rhs) const { return !operator==(rhs); }
+ inline operator bool() const { return static_cast<const bool&>(m_bool); }
+
+private:
+ int m_bool;
+};
+
+#if LL_WINDOWS
+#pragma warning(pop)
+#endif
+
+class LLSimdScalar
+{
+public:
+ inline LLSimdScalar() {}
+ inline LLSimdScalar(LLQuad q)
+ {
+ mQ = q;
+ }
+
+ inline LLSimdScalar(F32 f)
+ {
+ mQ = _mm_set_ss(f);
+ }
+
+ static inline const LLSimdScalar& getZero()
+ {
+ extern const LLQuad F_ZERO_4A;
+ return reinterpret_cast<const LLSimdScalar&>(F_ZERO_4A);
+ }
+
+ inline F32 getF32() const;
+
+ inline LLBool32 isApproximatelyEqual(const LLSimdScalar& rhs, F32 tolerance = F_APPROXIMATELY_ZERO) const;
+
+ inline LLSimdScalar getAbs() const;
+
+ inline void setMax( const LLSimdScalar& a, const LLSimdScalar& b );
+
+ inline void setMin( const LLSimdScalar& a, const LLSimdScalar& b );
+
+ inline LLSimdScalar& operator=(F32 rhs);
+
+ inline LLSimdScalar& operator+=(const LLSimdScalar& rhs);
+
+ inline LLSimdScalar& operator-=(const LLSimdScalar& rhs);
+
+ inline LLSimdScalar& operator*=(const LLSimdScalar& rhs);
+
+ inline LLSimdScalar& operator/=(const LLSimdScalar& rhs);
+
+ inline operator LLQuad() const
+ {
+ return mQ;
+ }
+
+ inline const LLQuad& getQuad() const
+ {
+ return mQ;
+ }
+
+private:
+ LLQuad mQ;
+};
+
+#endif //LL_SIMD_TYPES_H
diff --git a/indra/llmath/llsimdtypes.inl b/indra/llmath/llsimdtypes.inl
new file mode 100644
index 0000000000..712239e425
--- /dev/null
+++ b/indra/llmath/llsimdtypes.inl
@@ -0,0 +1,157 @@
+/**
+ * @file llsimdtypes.inl
+ * @brief Inlined definitions of basic SIMD math related types
+ *
+ * $LicenseInfo:firstyear=2010&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+
+
+
+//////////////////
+// LLSimdScalar
+//////////////////
+
+inline LLSimdScalar operator+(const LLSimdScalar& a, const LLSimdScalar& b)
+{
+ LLSimdScalar t(a);
+ t += b;
+ return t;
+}
+
+inline LLSimdScalar operator-(const LLSimdScalar& a, const LLSimdScalar& b)
+{
+ LLSimdScalar t(a);
+ t -= b;
+ return t;
+}
+
+inline LLSimdScalar operator*(const LLSimdScalar& a, const LLSimdScalar& b)
+{
+ LLSimdScalar t(a);
+ t *= b;
+ return t;
+}
+
+inline LLSimdScalar operator/(const LLSimdScalar& a, const LLSimdScalar& b)
+{
+ LLSimdScalar t(a);
+ t /= b;
+ return t;
+}
+
+inline LLSimdScalar operator-(const LLSimdScalar& a)
+{
+ static LL_ALIGN_16(const U32 signMask[4]) = {0x80000000, 0x80000000, 0x80000000, 0x80000000 };
+ return _mm_xor_ps(*reinterpret_cast<const LLQuad*>(signMask), a);
+}
+
+inline LLBool32 operator==(const LLSimdScalar& a, const LLSimdScalar& b)
+{
+ return _mm_comieq_ss(a, b);
+}
+
+inline LLBool32 operator!=(const LLSimdScalar& a, const LLSimdScalar& b)
+{
+ return _mm_comineq_ss(a, b);
+}
+
+inline LLBool32 operator<(const LLSimdScalar& a, const LLSimdScalar& b)
+{
+ return _mm_comilt_ss(a, b);
+}
+
+inline LLBool32 operator<=(const LLSimdScalar& a, const LLSimdScalar& b)
+{
+ return _mm_comile_ss(a, b);
+}
+
+inline LLBool32 operator>(const LLSimdScalar& a, const LLSimdScalar& b)
+{
+ return _mm_comigt_ss(a, b);
+}
+
+inline LLBool32 operator>=(const LLSimdScalar& a, const LLSimdScalar& b)
+{
+ return _mm_comige_ss(a, b);
+}
+
+inline LLBool32 LLSimdScalar::isApproximatelyEqual(const LLSimdScalar& rhs, F32 tolerance /* = F_APPROXIMATELY_ZERO */) const
+{
+ const LLSimdScalar tol( tolerance );
+ const LLSimdScalar diff = _mm_sub_ss( mQ, rhs.mQ );
+ const LLSimdScalar absDiff = diff.getAbs();
+ return absDiff <= tol;
+}
+
+inline void LLSimdScalar::setMax( const LLSimdScalar& a, const LLSimdScalar& b )
+{
+ mQ = _mm_max_ss( a, b );
+}
+
+inline void LLSimdScalar::setMin( const LLSimdScalar& a, const LLSimdScalar& b )
+{
+ mQ = _mm_min_ss( a, b );
+}
+
+inline LLSimdScalar& LLSimdScalar::operator=(F32 rhs)
+{
+ mQ = _mm_set_ss(rhs);
+ return *this;
+}
+
+inline LLSimdScalar& LLSimdScalar::operator+=(const LLSimdScalar& rhs)
+{
+ mQ = _mm_add_ss( mQ, rhs );
+ return *this;
+}
+
+inline LLSimdScalar& LLSimdScalar::operator-=(const LLSimdScalar& rhs)
+{
+ mQ = _mm_sub_ss( mQ, rhs );
+ return *this;
+}
+
+inline LLSimdScalar& LLSimdScalar::operator*=(const LLSimdScalar& rhs)
+{
+ mQ = _mm_mul_ss( mQ, rhs );
+ return *this;
+}
+
+inline LLSimdScalar& LLSimdScalar::operator/=(const LLSimdScalar& rhs)
+{
+ mQ = _mm_div_ss( mQ, rhs );
+ return *this;
+}
+
+inline LLSimdScalar LLSimdScalar::getAbs() const
+{
+ static const LL_ALIGN_16(U32 F_ABS_MASK_4A[4]) = { 0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF };
+ return _mm_and_ps( mQ, *reinterpret_cast<const LLQuad*>(F_ABS_MASK_4A));
+}
+
+inline F32 LLSimdScalar::getF32() const
+{
+ F32 ret;
+ _mm_store_ss(&ret, mQ);
+ return ret;
+}
diff --git a/indra/llmath/lltreenode.h b/indra/llmath/lltreenode.h
index a462d1659e..c66bc26176 100644
--- a/indra/llmath/lltreenode.h
+++ b/indra/llmath/lltreenode.h
@@ -28,6 +28,9 @@
#include "stdtypes.h"
#include "xform.h"
+#include "llpointer.h"
+#include "llrefcount.h"
+
#include <vector>
template <class T> class LLTreeNode;
diff --git a/indra/llmath/llvector4a.cpp b/indra/llmath/llvector4a.cpp
new file mode 100644
index 0000000000..b66b7a7076
--- /dev/null
+++ b/indra/llmath/llvector4a.cpp
@@ -0,0 +1,222 @@
+/**
+ * @file llvector4a.cpp
+ * @brief SIMD vector implementation
+ *
+ * $LicenseInfo:firstyear=2010&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llmath.h"
+#include "llquantize.h"
+
+extern const LLQuad F_ZERO_4A = { 0, 0, 0, 0 };
+extern const LLQuad F_APPROXIMATELY_ZERO_4A = {
+ F_APPROXIMATELY_ZERO,
+ F_APPROXIMATELY_ZERO,
+ F_APPROXIMATELY_ZERO,
+ F_APPROXIMATELY_ZERO
+};
+
+extern const LLVector4a LL_V4A_ZERO = reinterpret_cast<const LLVector4a&> ( F_ZERO_4A );
+extern const LLVector4a LL_V4A_EPSILON = reinterpret_cast<const LLVector4a&> ( F_APPROXIMATELY_ZERO_4A );
+
+/*static */void LLVector4a::memcpyNonAliased16(F32* __restrict dst, const F32* __restrict src, size_t bytes)
+{
+ assert(src != NULL);
+ assert(dst != NULL);
+ assert(bytes > 0);
+ assert((bytes % sizeof(F32))== 0);
+
+ F32* end = dst + (bytes / sizeof(F32) );
+
+ if (bytes > 64)
+ {
+ F32* begin_64 = LL_NEXT_ALIGNED_ADDRESS_64(dst);
+
+ //at least 64 (16*4) bytes before the end of the destination, switch to 16 byte copies
+ F32* end_64 = end-16;
+
+ _mm_prefetch((char*)begin_64, _MM_HINT_NTA);
+ _mm_prefetch((char*)begin_64 + 64, _MM_HINT_NTA);
+ _mm_prefetch((char*)begin_64 + 128, _MM_HINT_NTA);
+ _mm_prefetch((char*)begin_64 + 192, _MM_HINT_NTA);
+
+ while (dst < begin_64)
+ {
+ copy4a(dst, src);
+ dst += 4;
+ src += 4;
+ }
+
+ while (dst < end_64)
+ {
+ _mm_prefetch((char*)src + 512, _MM_HINT_NTA);
+ _mm_prefetch((char*)dst + 512, _MM_HINT_NTA);
+ copy4a(dst, src);
+ copy4a(dst+4, src+4);
+ copy4a(dst+8, src+8);
+ copy4a(dst+12, src+12);
+
+ dst += 16;
+ src += 16;
+ }
+ }
+
+ while (dst < end)
+ {
+ copy4a(dst, src);
+ dst += 4;
+ src += 4;
+ }
+}
+
+void LLVector4a::setRotated( const LLRotation& rot, const LLVector4a& vec )
+{
+ const LLVector4a col0 = rot.getColumn(0);
+ const LLVector4a col1 = rot.getColumn(1);
+ const LLVector4a col2 = rot.getColumn(2);
+
+ LLVector4a result = _mm_load_ss( vec.getF32ptr() );
+ result.splat<0>( result );
+ result.mul( col0 );
+
+ {
+ LLVector4a yyyy = _mm_load_ss( vec.getF32ptr() + 1 );
+ yyyy.splat<0>( yyyy );
+ yyyy.mul( col1 );
+ result.add( yyyy );
+ }
+
+ {
+ LLVector4a zzzz = _mm_load_ss( vec.getF32ptr() + 2 );
+ zzzz.splat<0>( zzzz );
+ zzzz.mul( col2 );
+ result.add( zzzz );
+ }
+
+ *this = result;
+}
+
+void LLVector4a::setRotated( const LLQuaternion2& quat, const LLVector4a& vec )
+{
+ const LLVector4a& quatVec = quat.getVector4a();
+ LLVector4a temp; temp.setCross3(quatVec, vec);
+ temp.add( temp );
+
+ const LLVector4a realPart( quatVec.getScalarAt<3>() );
+ LLVector4a tempTimesReal; tempTimesReal.setMul( temp, realPart );
+
+ mQ = vec;
+ add( tempTimesReal );
+
+ LLVector4a imagCrossTemp; imagCrossTemp.setCross3( quatVec, temp );
+ add(imagCrossTemp);
+}
+
+void LLVector4a::quantize8( const LLVector4a& low, const LLVector4a& high )
+{
+ LLVector4a val(mQ);
+ LLVector4a delta; delta.setSub( high, low );
+
+ {
+ val.clamp(low, high);
+ val.sub(low);
+
+ // 8-bit quantization means we can do with just 12 bits of reciprocal accuracy
+ const LLVector4a oneOverDelta = _mm_rcp_ps(delta.mQ);
+// {
+// static LL_ALIGN_16( const F32 F_TWO_4A[4] ) = { 2.f, 2.f, 2.f, 2.f };
+// LLVector4a two; two.load4a( F_TWO_4A );
+//
+// // Here we use _mm_rcp_ps plus one round of newton-raphson
+// // We wish to find 'x' such that x = 1/delta
+// // As a first approximation, we take x0 = _mm_rcp_ps(delta)
+// // Then x1 = 2 * x0 - a * x0^2 or x1 = x0 * ( 2 - a * x0 )
+// // See Intel AP-803 http://ompf.org/!/Intel_application_note_AP-803.pdf
+// const LLVector4a recipApprox = _mm_rcp_ps(delta.mQ);
+// oneOverDelta.setMul( delta, recipApprox );
+// oneOverDelta.setSub( two, oneOverDelta );
+// oneOverDelta.mul( recipApprox );
+// }
+
+ val.mul(oneOverDelta);
+ val.mul(*reinterpret_cast<const LLVector4a*>(F_U8MAX_4A));
+ }
+
+ val = _mm_cvtepi32_ps(_mm_cvtps_epi32( val.mQ ));
+
+ {
+ val.mul(*reinterpret_cast<const LLVector4a*>(F_OOU8MAX_4A));
+ val.mul(delta);
+ val.add(low);
+ }
+
+ {
+ LLVector4a maxError; maxError.setMul(delta, *reinterpret_cast<const LLVector4a*>(F_OOU8MAX_4A));
+ LLVector4a absVal; absVal.setAbs( val );
+ setSelectWithMask( absVal.lessThan( maxError ), F_ZERO_4A, val );
+ }
+}
+
+void LLVector4a::quantize16( const LLVector4a& low, const LLVector4a& high )
+{
+ LLVector4a val(mQ);
+ LLVector4a delta; delta.setSub( high, low );
+
+ {
+ val.clamp(low, high);
+ val.sub(low);
+
+ // 16-bit quantization means we need a round of Newton-Raphson
+ LLVector4a oneOverDelta;
+ {
+ static LL_ALIGN_16( const F32 F_TWO_4A[4] ) = { 2.f, 2.f, 2.f, 2.f };
+ LLVector4a two; two.load4a( F_TWO_4A );
+
+ // Here we use _mm_rcp_ps plus one round of newton-raphson
+ // We wish to find 'x' such that x = 1/delta
+ // As a first approximation, we take x0 = _mm_rcp_ps(delta)
+ // Then x1 = 2 * x0 - a * x0^2 or x1 = x0 * ( 2 - a * x0 )
+ // See Intel AP-803 http://ompf.org/!/Intel_application_note_AP-803.pdf
+ const LLVector4a recipApprox = _mm_rcp_ps(delta.mQ);
+ oneOverDelta.setMul( delta, recipApprox );
+ oneOverDelta.setSub( two, oneOverDelta );
+ oneOverDelta.mul( recipApprox );
+ }
+
+ val.mul(oneOverDelta);
+ val.mul(*reinterpret_cast<const LLVector4a*>(F_U16MAX_4A));
+ }
+
+ val = _mm_cvtepi32_ps(_mm_cvtps_epi32( val.mQ ));
+
+ {
+ val.mul(*reinterpret_cast<const LLVector4a*>(F_OOU16MAX_4A));
+ val.mul(delta);
+ val.add(low);
+ }
+
+ {
+ LLVector4a maxError; maxError.setMul(delta, *reinterpret_cast<const LLVector4a*>(F_OOU16MAX_4A));
+ LLVector4a absVal; absVal.setAbs( val );
+ setSelectWithMask( absVal.lessThan( maxError ), F_ZERO_4A, val );
+ }
+}
diff --git a/indra/llmath/llvector4a.h b/indra/llmath/llvector4a.h
new file mode 100644
index 0000000000..596082509d
--- /dev/null
+++ b/indra/llmath/llvector4a.h
@@ -0,0 +1,324 @@
+/**
+ * @file llvector4a.h
+ * @brief LLVector4a class header file - memory aligned and vectorized 4 component vector
+ *
+ * $LicenseInfo:firstyear=2010&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLVECTOR4A_H
+#define LL_LLVECTOR4A_H
+
+
+class LLRotation;
+
+#include <assert.h>
+#include "llpreprocessor.h"
+
+///////////////////////////////////
+// FIRST TIME USERS PLEASE READ
+//////////////////////////////////
+// This is just the beginning of LLVector4a. There are many more useful functions
+// yet to be implemented. For example, setNeg to negate a vector, rotate() to apply
+// a matrix rotation, various functions to manipulate only the X, Y, and Z elements
+// and many others (including a whole variety of accessors). So if you don't see a
+// function here that you need, please contact Falcon or someone else with SSE
+// experience (Richard, I think, has some and davep has a little as of the time
+// of this writing, July 08, 2010) about getting it implemented before you resort to
+// LLVector3/LLVector4.
+/////////////////////////////////
+
+class LLVector4a
+{
+public:
+
+ ///////////////////////////////////
+ // STATIC METHODS
+ ///////////////////////////////////
+
+ // Call initClass() at startup to avoid 15,000+ cycle penalties from denormalized numbers
+ static void initClass()
+ {
+ _MM_SET_FLUSH_ZERO_MODE(_MM_FLUSH_ZERO_ON);
+ _MM_SET_ROUNDING_MODE(_MM_ROUND_NEAREST);
+ }
+
+ // Return a vector of all zeros
+ static inline const LLVector4a& getZero()
+ {
+ extern const LLVector4a LL_V4A_ZERO;
+ return LL_V4A_ZERO;
+ }
+
+ // Return a vector of all epsilon, where epsilon is a small float suitable for approximate equality checks
+ static inline const LLVector4a& getEpsilon()
+ {
+ extern const LLVector4a LL_V4A_EPSILON;
+ return LL_V4A_EPSILON;
+ }
+
+ // Copy 16 bytes from src to dst. Source and destination must be 16-byte aligned
+ static inline void copy4a(F32* dst, const F32* src)
+ {
+ _mm_store_ps(dst, _mm_load_ps(src));
+ }
+
+ // Copy words 16-byte blocks from src to dst. Source and destination must not overlap.
+ static void memcpyNonAliased16(F32* __restrict dst, const F32* __restrict src, size_t bytes);
+
+ ////////////////////////////////////
+ // CONSTRUCTORS
+ ////////////////////////////////////
+
+ LLVector4a()
+ { //DO NOT INITIALIZE -- The overhead is completely unnecessary
+ }
+
+ LLVector4a(F32 x, F32 y, F32 z, F32 w = 0.f)
+ {
+ set(x,y,z,w);
+ }
+
+ LLVector4a(F32 x)
+ {
+ splat(x);
+ }
+
+ LLVector4a(const LLSimdScalar& x)
+ {
+ splat(x);
+ }
+
+ LLVector4a(LLQuad q)
+ {
+ mQ = q;
+ }
+
+ ////////////////////////////////////
+ // LOAD/STORE
+ ////////////////////////////////////
+
+ // Load from 16-byte aligned src array (preferred method of loading)
+ inline void load4a(const F32* src);
+
+ // Load from unaligned src array (NB: Significantly slower than load4a)
+ inline void loadua(const F32* src);
+
+ // Load only three floats beginning at address 'src'. Slowest method.
+ inline void load3(const F32* src);
+
+ // Store to a 16-byte aligned memory address
+ inline void store4a(F32* dst) const;
+
+ ////////////////////////////////////
+ // BASIC GET/SET
+ ////////////////////////////////////
+
+ // Return a "this" as an F32 pointer. Do not use unless you have a very good reason. (Not sure? Ask Falcon)
+ inline F32* getF32ptr();
+
+ // Return a "this" as a const F32 pointer. Do not use unless you have a very good reason. (Not sure? Ask Falcon)
+ inline const F32* const getF32ptr() const;
+
+ // Read-only access a single float in this vector. Do not use in proximity to any function call that manipulates
+ // the data at the whole vector level or you will incur a substantial penalty. Consider using the splat functions instead
+ inline F32 operator[](const S32 idx) const;
+
+ // Prefer this method for read-only access to a single element. Prefer the templated version if the elem is known at compile time.
+ inline LLSimdScalar getScalarAt(const S32 idx) const;
+
+ // Prefer this method for read-only access to a single element. Prefer the templated version if the elem is known at compile time.
+ template <int N> LL_FORCE_INLINE LLSimdScalar getScalarAt() const;
+
+ // Set to an x, y, z and optional w provided
+ inline void set(F32 x, F32 y, F32 z, F32 w = 0.f);
+
+ // Set to all zeros. This is preferred to using ::getZero()
+ inline void clear();
+
+ // Set all elements to 'x'
+ inline void splat(const F32 x);
+
+ // Set all elements to 'x'
+ inline void splat(const LLSimdScalar& x);
+
+ // Set all 4 elements to element N of src, with N known at compile time
+ template <int N> void splat(const LLVector4a& src);
+
+ // Set all 4 elements to element i of v, with i NOT known at compile time
+ inline void splat(const LLVector4a& v, U32 i);
+
+ // Select bits from sourceIfTrue and sourceIfFalse according to bits in mask
+ inline void setSelectWithMask( const LLVector4Logical& mask, const LLVector4a& sourceIfTrue, const LLVector4a& sourceIfFalse );
+
+ ////////////////////////////////////
+ // ALGEBRAIC
+ ////////////////////////////////////
+
+ // Set this to the element-wise (a + b)
+ inline void setAdd(const LLVector4a& a, const LLVector4a& b);
+
+ // Set this to element-wise (a - b)
+ inline void setSub(const LLVector4a& a, const LLVector4a& b);
+
+ // Set this to element-wise multiply (a * b)
+ inline void setMul(const LLVector4a& a, const LLVector4a& b);
+
+ // Set this to element-wise quotient (a / b)
+ inline void setDiv(const LLVector4a& a, const LLVector4a& b);
+
+ // Set this to the element-wise absolute value of src
+ inline void setAbs(const LLVector4a& src);
+
+ // Add to each component in this vector the corresponding component in rhs
+ inline void add(const LLVector4a& rhs);
+
+ // Subtract from each component in this vector the corresponding component in rhs
+ inline void sub(const LLVector4a& rhs);
+
+ // Multiply each component in this vector by the corresponding component in rhs
+ inline void mul(const LLVector4a& rhs);
+
+ // Divide each component in this vector by the corresponding component in rhs
+ inline void div(const LLVector4a& rhs);
+
+ // Multiply this vector by x in a scalar fashion
+ inline void mul(const F32 x);
+
+ // Set this to (a x b) (geometric cross-product)
+ inline void setCross3(const LLVector4a& a, const LLVector4a& b);
+
+ // Set all elements to the dot product of the x, y, and z elements in a and b
+ inline void setAllDot3(const LLVector4a& a, const LLVector4a& b);
+
+ // Set all elements to the dot product of the x, y, z, and w elements in a and b
+ inline void setAllDot4(const LLVector4a& a, const LLVector4a& b);
+
+ // Return the 3D dot product of this vector and b
+ inline LLSimdScalar dot3(const LLVector4a& b) const;
+
+ // Return the 4D dot product of this vector and b
+ inline LLSimdScalar dot4(const LLVector4a& b) const;
+
+ // Normalize this vector with respect to the x, y, and z components only. Accurate to 22 bites of precision. W component is destroyed
+ // Note that this does not consider zero length vectors!
+ inline void normalize3();
+
+ // Same as normalize3() but with respect to all 4 components
+ inline void normalize4();
+
+ // Same as normalize3(), but returns length as a SIMD scalar
+ inline LLSimdScalar normalize3withLength();
+
+ // Normalize this vector with respect to the x, y, and z components only. Accurate only to 10-12 bits of precision. W component is destroyed
+ // Note that this does not consider zero length vectors!
+ inline void normalize3fast();
+
+ // Return true if this vector is normalized with respect to x,y,z up to tolerance
+ inline LLBool32 isNormalized3( F32 tolerance = 1e-3 ) const;
+
+ // Return true if this vector is normalized with respect to all components up to tolerance
+ inline LLBool32 isNormalized4( F32 tolerance = 1e-3 ) const;
+
+ // Set all elements to the length of vector 'v'
+ inline void setAllLength3( const LLVector4a& v );
+
+ // Get this vector's length
+ inline LLSimdScalar getLength3() const;
+
+ // Set the components of this vector to the minimum of the corresponding components of lhs and rhs
+ inline void setMin(const LLVector4a& lhs, const LLVector4a& rhs);
+
+ // Set the components of this vector to the maximum of the corresponding components of lhs and rhs
+ inline void setMax(const LLVector4a& lhs, const LLVector4a& rhs);
+
+ // Clamps this vector to be within the component-wise range low to high (inclusive)
+ inline void clamp( const LLVector4a& low, const LLVector4a& high );
+
+ // Set this to (c * lhs) + rhs * ( 1 - c)
+ inline void setLerp(const LLVector4a& lhs, const LLVector4a& rhs, F32 c);
+
+ // Return true (nonzero) if x, y, z (and w for Finite4) are all finite floats
+ inline LLBool32 isFinite3() const;
+ inline LLBool32 isFinite4() const;
+
+ // Set this vector to 'vec' rotated by the LLRotation or LLQuaternion2 provided
+ void setRotated( const LLRotation& rot, const LLVector4a& vec );
+ void setRotated( const class LLQuaternion2& quat, const LLVector4a& vec );
+
+ // Set this vector to 'vec' rotated by the INVERSE of the LLRotation or LLQuaternion2 provided
+ inline void setRotatedInv( const LLRotation& rot, const LLVector4a& vec );
+ inline void setRotatedInv( const class LLQuaternion2& quat, const LLVector4a& vec );
+
+ // Quantize this vector to 8 or 16 bit precision
+ void quantize8( const LLVector4a& low, const LLVector4a& high );
+ void quantize16( const LLVector4a& low, const LLVector4a& high );
+
+ ////////////////////////////////////
+ // LOGICAL
+ ////////////////////////////////////
+ // The functions in this section will compare the elements in this vector
+ // to those in rhs and return an LLVector4Logical with all bits set in elements
+ // where the comparison was true and all bits unset in elements where the comparison
+ // was false. See llvector4logica.h
+ ////////////////////////////////////
+ // WARNING: Other than equals3 and equals4, these functions do NOT account
+ // for floating point tolerance. You should include the appropriate tolerance
+ // in the inputs.
+ ////////////////////////////////////
+
+ inline LLVector4Logical greaterThan(const LLVector4a& rhs) const;
+
+ inline LLVector4Logical lessThan(const LLVector4a& rhs) const;
+
+ inline LLVector4Logical greaterEqual(const LLVector4a& rhs) const;
+
+ inline LLVector4Logical lessEqual(const LLVector4a& rhs) const;
+
+ inline LLVector4Logical equal(const LLVector4a& rhs) const;
+
+ // Returns true if this and rhs are componentwise equal up to the specified absolute tolerance
+ inline bool equals4(const LLVector4a& rhs, F32 tolerance = F_APPROXIMATELY_ZERO ) const;
+
+ inline bool equals3(const LLVector4a& rhs, F32 tolerance = F_APPROXIMATELY_ZERO ) const;
+
+ ////////////////////////////////////
+ // OPERATORS
+ ////////////////////////////////////
+
+ // Do NOT add aditional operators without consulting someone with SSE experience
+ inline const LLVector4a& operator= ( const LLVector4a& rhs );
+
+ inline const LLVector4a& operator= ( const LLQuad& rhs );
+
+ inline operator LLQuad() const;
+
+private:
+ LLQuad mQ;
+};
+
+inline void update_min_max(LLVector4a& min, LLVector4a& max, const LLVector4a& p)
+{
+ min.setMin(min, p);
+ max.setMax(max, p);
+}
+
+#endif
diff --git a/indra/llmath/llvector4a.inl b/indra/llmath/llvector4a.inl
new file mode 100644
index 0000000000..7ad22a5631
--- /dev/null
+++ b/indra/llmath/llvector4a.inl
@@ -0,0 +1,593 @@
+/**
+ * @file llvector4a.inl
+ * @brief LLVector4a inline function implementations
+ *
+ * $LicenseInfo:firstyear=2010&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+////////////////////////////////////
+// LOAD/STORE
+////////////////////////////////////
+
+// Load from 16-byte aligned src array (preferred method of loading)
+inline void LLVector4a::load4a(const F32* src)
+{
+ mQ = _mm_load_ps(src);
+}
+
+// Load from unaligned src array (NB: Significantly slower than load4a)
+inline void LLVector4a::loadua(const F32* src)
+{
+ mQ = _mm_loadu_ps(src);
+}
+
+// Load only three floats beginning at address 'src'. Slowest method.
+inline void LLVector4a::load3(const F32* src)
+{
+ // mQ = { 0.f, src[2], src[1], src[0] } = { W, Z, Y, X }
+ // NB: This differs from the convention of { Z, Y, X, W }
+ mQ = _mm_set_ps(0.f, src[2], src[1], src[0]);
+}
+
+// Store to a 16-byte aligned memory address
+inline void LLVector4a::store4a(F32* dst) const
+{
+ _mm_store_ps(dst, mQ);
+}
+
+////////////////////////////////////
+// BASIC GET/SET
+////////////////////////////////////
+
+// Return a "this" as an F32 pointer. Do not use unless you have a very good reason. (Not sure? Ask Falcon)
+F32* LLVector4a::getF32ptr()
+{
+ return (F32*) &mQ;
+}
+
+// Return a "this" as a const F32 pointer. Do not use unless you have a very good reason. (Not sure? Ask Falcon)
+const F32* const LLVector4a::getF32ptr() const
+{
+ return (const F32* const) &mQ;
+}
+
+// Read-only access a single float in this vector. Do not use in proximity to any function call that manipulates
+// the data at the whole vector level or you will incur a substantial penalty. Consider using the splat functions instead
+inline F32 LLVector4a::operator[](const S32 idx) const
+{
+ return ((F32*)&mQ)[idx];
+}
+
+// Prefer this method for read-only access to a single element. Prefer the templated version if the elem is known at compile time.
+inline LLSimdScalar LLVector4a::getScalarAt(const S32 idx) const
+{
+ // Return appropriate LLQuad. It will be cast to LLSimdScalar automatically (should be effectively a nop)
+ switch (idx)
+ {
+ case 0:
+ return mQ;
+ case 1:
+ return _mm_shuffle_ps(mQ, mQ, _MM_SHUFFLE(1, 1, 1, 1));
+ case 2:
+ return _mm_shuffle_ps(mQ, mQ, _MM_SHUFFLE(2, 2, 2, 2));
+ case 3:
+ default:
+ return _mm_shuffle_ps(mQ, mQ, _MM_SHUFFLE(3, 3, 3, 3));
+ }
+}
+
+// Prefer this method for read-only access to a single element. Prefer the templated version if the elem is known at compile time.
+template <int N> LL_FORCE_INLINE LLSimdScalar LLVector4a::getScalarAt() const
+{
+ return _mm_shuffle_ps(mQ, mQ, _MM_SHUFFLE(N, N, N, N));
+}
+
+template<> LL_FORCE_INLINE LLSimdScalar LLVector4a::getScalarAt<0>() const
+{
+ return mQ;
+}
+
+// Set to an x, y, z and optional w provided
+inline void LLVector4a::set(F32 x, F32 y, F32 z, F32 w)
+{
+ mQ = _mm_set_ps(w, z, y, x);
+}
+
+// Set to all zeros
+inline void LLVector4a::clear()
+{
+ mQ = LLVector4a::getZero().mQ;
+}
+
+inline void LLVector4a::splat(const F32 x)
+{
+ mQ = _mm_set1_ps(x);
+}
+
+inline void LLVector4a::splat(const LLSimdScalar& x)
+{
+ mQ = _mm_shuffle_ps( x.getQuad(), x.getQuad(), _MM_SHUFFLE(0,0,0,0) );
+}
+
+// Set all 4 elements to element N of src, with N known at compile time
+template <int N> void LLVector4a::splat(const LLVector4a& src)
+{
+ mQ = _mm_shuffle_ps(src.mQ, src.mQ, _MM_SHUFFLE(N, N, N, N) );
+}
+
+// Set all 4 elements to element i of v, with i NOT known at compile time
+inline void LLVector4a::splat(const LLVector4a& v, U32 i)
+{
+ switch (i)
+ {
+ case 0:
+ mQ = _mm_shuffle_ps(v.mQ, v.mQ, _MM_SHUFFLE(0, 0, 0, 0));
+ break;
+ case 1:
+ mQ = _mm_shuffle_ps(v.mQ, v.mQ, _MM_SHUFFLE(1, 1, 1, 1));
+ break;
+ case 2:
+ mQ = _mm_shuffle_ps(v.mQ, v.mQ, _MM_SHUFFLE(2, 2, 2, 2));
+ break;
+ case 3:
+ mQ = _mm_shuffle_ps(v.mQ, v.mQ, _MM_SHUFFLE(3, 3, 3, 3));
+ break;
+ }
+}
+
+// Select bits from sourceIfTrue and sourceIfFalse according to bits in mask
+inline void LLVector4a::setSelectWithMask( const LLVector4Logical& mask, const LLVector4a& sourceIfTrue, const LLVector4a& sourceIfFalse )
+{
+ // ((( sourceIfTrue ^ sourceIfFalse ) & mask) ^ sourceIfFalse )
+ // E.g., sourceIfFalse = 1010b, sourceIfTrue = 0101b, mask = 1100b
+ // (sourceIfTrue ^ sourceIfFalse) = 1111b --> & mask = 1100b --> ^ sourceIfFalse = 0110b,
+ // as expected (01 from sourceIfTrue, 10 from sourceIfFalse)
+ // Courtesy of Mark++, http://markplusplus.wordpress.com/2007/03/14/fast-sse-select-operation/
+ mQ = _mm_xor_ps( sourceIfFalse, _mm_and_ps( mask, _mm_xor_ps( sourceIfTrue, sourceIfFalse ) ) );
+}
+
+////////////////////////////////////
+// ALGEBRAIC
+////////////////////////////////////
+
+// Set this to the element-wise (a + b)
+inline void LLVector4a::setAdd(const LLVector4a& a, const LLVector4a& b)
+{
+ mQ = _mm_add_ps(a.mQ, b.mQ);
+}
+
+// Set this to element-wise (a - b)
+inline void LLVector4a::setSub(const LLVector4a& a, const LLVector4a& b)
+{
+ mQ = _mm_sub_ps(a.mQ, b.mQ);
+}
+
+// Set this to element-wise multiply (a * b)
+inline void LLVector4a::setMul(const LLVector4a& a, const LLVector4a& b)
+{
+ mQ = _mm_mul_ps(a.mQ, b.mQ);
+}
+
+// Set this to element-wise quotient (a / b)
+inline void LLVector4a::setDiv(const LLVector4a& a, const LLVector4a& b)
+{
+ mQ = _mm_div_ps( a.mQ, b.mQ );
+}
+
+// Set this to the element-wise absolute value of src
+inline void LLVector4a::setAbs(const LLVector4a& src)
+{
+ static const LL_ALIGN_16(U32 F_ABS_MASK_4A[4]) = { 0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF };
+ mQ = _mm_and_ps(src.mQ, *reinterpret_cast<const LLQuad*>(F_ABS_MASK_4A));
+}
+
+// Add to each component in this vector the corresponding component in rhs
+inline void LLVector4a::add(const LLVector4a& rhs)
+{
+ mQ = _mm_add_ps(mQ, rhs.mQ);
+}
+
+// Subtract from each component in this vector the corresponding component in rhs
+inline void LLVector4a::sub(const LLVector4a& rhs)
+{
+ mQ = _mm_sub_ps(mQ, rhs.mQ);
+}
+
+// Multiply each component in this vector by the corresponding component in rhs
+inline void LLVector4a::mul(const LLVector4a& rhs)
+{
+ mQ = _mm_mul_ps(mQ, rhs.mQ);
+}
+
+// Divide each component in this vector by the corresponding component in rhs
+inline void LLVector4a::div(const LLVector4a& rhs)
+{
+ // TODO: Check accuracy, maybe add divFast
+ mQ = _mm_div_ps(mQ, rhs.mQ);
+}
+
+// Multiply this vector by x in a scalar fashion
+inline void LLVector4a::mul(const F32 x)
+{
+ LLVector4a t;
+ t.splat(x);
+
+ mQ = _mm_mul_ps(mQ, t.mQ);
+}
+
+// Set this to (a x b) (geometric cross-product)
+inline void LLVector4a::setCross3(const LLVector4a& a, const LLVector4a& b)
+{
+ // Vectors are stored in memory in w, z, y, x order from high to low
+ // Set vector1 = { a[W], a[X], a[Z], a[Y] }
+ const LLQuad vector1 = _mm_shuffle_ps( a.mQ, a.mQ, _MM_SHUFFLE( 3, 0, 2, 1 ));
+ // Set vector2 = { b[W], b[Y], b[X], b[Z] }
+ const LLQuad vector2 = _mm_shuffle_ps( b.mQ, b.mQ, _MM_SHUFFLE( 3, 1, 0, 2 ));
+ // mQ = { a[W]*b[W], a[X]*b[Y], a[Z]*b[X], a[Y]*b[Z] }
+ mQ = _mm_mul_ps( vector1, vector2 );
+ // vector3 = { a[W], a[Y], a[X], a[Z] }
+ const LLQuad vector3 = _mm_shuffle_ps( a.mQ, a.mQ, _MM_SHUFFLE( 3, 1, 0, 2 ));
+ // vector4 = { b[W], b[X], b[Z], b[Y] }
+ const LLQuad vector4 = _mm_shuffle_ps( b.mQ, b.mQ, _MM_SHUFFLE( 3, 0, 2, 1 ));
+ // mQ = { 0, a[X]*b[Y] - a[Y]*b[X], a[Z]*b[X] - a[X]*b[Z], a[Y]*b[Z] - a[Z]*b[Y] }
+ mQ = _mm_sub_ps( mQ, _mm_mul_ps( vector3, vector4 ));
+}
+
+/* This function works, but may be slightly slower than the one below on older machines
+ inline void LLVector4a::setAllDot3(const LLVector4a& a, const LLVector4a& b)
+ {
+ // ab = { a[W]*b[W], a[Z]*b[Z], a[Y]*b[Y], a[X]*b[X] }
+ const LLQuad ab = _mm_mul_ps( a.mQ, b.mQ );
+ // yzxw = { a[W]*b[W], a[Z]*b[Z], a[X]*b[X], a[Y]*b[Y] }
+ const LLQuad wzxy = _mm_shuffle_ps( ab, ab, _MM_SHUFFLE(3, 2, 0, 1 ));
+ // xPlusY = { 2*a[W]*b[W], 2 * a[Z] * b[Z], a[Y]*b[Y] + a[X] * b[X], a[X] * b[X] + a[Y] * b[Y] }
+ const LLQuad xPlusY = _mm_add_ps(ab, wzxy);
+ // xPlusYSplat = { a[Y]*b[Y] + a[X] * b[X], a[X] * b[X] + a[Y] * b[Y], a[Y]*b[Y] + a[X] * b[X], a[X] * b[X] + a[Y] * b[Y] }
+ const LLQuad xPlusYSplat = _mm_movelh_ps(xPlusY, xPlusY);
+ // zSplat = { a[Z]*b[Z], a[Z]*b[Z], a[Z]*b[Z], a[Z]*b[Z] }
+ const LLQuad zSplat = _mm_shuffle_ps( ab, ab, _MM_SHUFFLE( 2, 2, 2, 2 ));
+ // mQ = { a[Z] * b[Z] + a[Y] * b[Y] + a[X] * b[X], same, same, same }
+ mQ = _mm_add_ps(zSplat, xPlusYSplat);
+ }*/
+
+// Set all elements to the dot product of the x, y, and z elements in a and b
+inline void LLVector4a::setAllDot3(const LLVector4a& a, const LLVector4a& b)
+{
+ // ab = { a[W]*b[W], a[Z]*b[Z], a[Y]*b[Y], a[X]*b[X] }
+ const LLQuad ab = _mm_mul_ps( a.mQ, b.mQ );
+ // yzxw = { a[W]*b[W], a[Z]*b[Z], a[X]*b[X], a[Y]*b[Y] }
+ const __m128i wzxy = _mm_shuffle_epi32(_mm_castps_si128(ab), _MM_SHUFFLE(3, 2, 0, 1 ));
+ // xPlusY = { 2*a[W]*b[W], 2 * a[Z] * b[Z], a[Y]*b[Y] + a[X] * b[X], a[X] * b[X] + a[Y] * b[Y] }
+ const LLQuad xPlusY = _mm_add_ps(ab, _mm_castsi128_ps(wzxy));
+ // xPlusYSplat = { a[Y]*b[Y] + a[X] * b[X], a[X] * b[X] + a[Y] * b[Y], a[Y]*b[Y] + a[X] * b[X], a[X] * b[X] + a[Y] * b[Y] }
+ const LLQuad xPlusYSplat = _mm_movelh_ps(xPlusY, xPlusY);
+ // zSplat = { a[Z]*b[Z], a[Z]*b[Z], a[Z]*b[Z], a[Z]*b[Z] }
+ const __m128i zSplat = _mm_shuffle_epi32(_mm_castps_si128(ab), _MM_SHUFFLE( 2, 2, 2, 2 ));
+ // mQ = { a[Z] * b[Z] + a[Y] * b[Y] + a[X] * b[X], same, same, same }
+ mQ = _mm_add_ps(_mm_castsi128_ps(zSplat), xPlusYSplat);
+}
+
+// Set all elements to the dot product of the x, y, z, and w elements in a and b
+inline void LLVector4a::setAllDot4(const LLVector4a& a, const LLVector4a& b)
+{
+ // ab = { a[W]*b[W], a[Z]*b[Z], a[Y]*b[Y], a[X]*b[X] }
+ const LLQuad ab = _mm_mul_ps( a.mQ, b.mQ );
+ // yzxw = { a[W]*b[W], a[Z]*b[Z], a[X]*b[X], a[Y]*b[Y] }
+ const __m128i zwxy = _mm_shuffle_epi32(_mm_castps_si128(ab), _MM_SHUFFLE(2, 3, 0, 1 ));
+ // zPlusWandXplusY = { a[W]*b[W] + a[Z]*b[Z], a[Z] * b[Z] + a[W]*b[W], a[Y]*b[Y] + a[X] * b[X], a[X] * b[X] + a[Y] * b[Y] }
+ const LLQuad zPlusWandXplusY = _mm_add_ps(ab, _mm_castsi128_ps(zwxy));
+ // xPlusYSplat = { a[Y]*b[Y] + a[X] * b[X], a[X] * b[X] + a[Y] * b[Y], a[Y]*b[Y] + a[X] * b[X], a[X] * b[X] + a[Y] * b[Y] }
+ const LLQuad xPlusYSplat = _mm_movelh_ps(zPlusWandXplusY, zPlusWandXplusY);
+ const LLQuad zPlusWSplat = _mm_movehl_ps(zPlusWandXplusY, zPlusWandXplusY);
+
+ // mQ = { a[W]*b[W] + a[Z] * b[Z] + a[Y] * b[Y] + a[X] * b[X], same, same, same }
+ mQ = _mm_add_ps(xPlusYSplat, zPlusWSplat);
+}
+
+// Return the 3D dot product of this vector and b
+inline LLSimdScalar LLVector4a::dot3(const LLVector4a& b) const
+{
+ const LLQuad ab = _mm_mul_ps( mQ, b.mQ );
+ const LLQuad splatY = _mm_castsi128_ps( _mm_shuffle_epi32( _mm_castps_si128(ab), _MM_SHUFFLE(1, 1, 1, 1) ) );
+ const LLQuad splatZ = _mm_castsi128_ps( _mm_shuffle_epi32( _mm_castps_si128(ab), _MM_SHUFFLE(2, 2, 2, 2) ) );
+ const LLQuad xPlusY = _mm_add_ps( ab, splatY );
+ return _mm_add_ps( xPlusY, splatZ );
+}
+
+// Return the 4D dot product of this vector and b
+inline LLSimdScalar LLVector4a::dot4(const LLVector4a& b) const
+{
+ // ab = { w, z, y, x }
+ const LLQuad ab = _mm_mul_ps( mQ, b.mQ );
+ // upperProdsInLowerElems = { y, x, y, x }
+ const LLQuad upperProdsInLowerElems = _mm_movehl_ps( ab, ab );
+ // sumOfPairs = { w+y, z+x, 2y, 2x }
+ const LLQuad sumOfPairs = _mm_add_ps( upperProdsInLowerElems, ab );
+ // shuffled = { z+x, z+x, z+x, z+x }
+ const LLQuad shuffled = _mm_castsi128_ps( _mm_shuffle_epi32( _mm_castps_si128( sumOfPairs ), _MM_SHUFFLE(1, 1, 1, 1) ) );
+ return _mm_add_ss( sumOfPairs, shuffled );
+}
+
+// Normalize this vector with respect to the x, y, and z components only. Accurate to 22 bites of precision. W component is destroyed
+// Note that this does not consider zero length vectors!
+inline void LLVector4a::normalize3()
+{
+ // lenSqrd = a dot a
+ LLVector4a lenSqrd; lenSqrd.setAllDot3( *this, *this );
+ // rsqrt = approximate reciprocal square (i.e., { ~1/len(a)^2, ~1/len(a)^2, ~1/len(a)^2, ~1/len(a)^2 }
+ const LLQuad rsqrt = _mm_rsqrt_ps(lenSqrd.mQ);
+ static const LLQuad half = { 0.5f, 0.5f, 0.5f, 0.5f };
+ static const LLQuad three = {3.f, 3.f, 3.f, 3.f };
+ // Now we do one round of Newton-Raphson approximation to get full accuracy
+ // According to the Newton-Raphson method, given a first 'w' for the root of f(x) = 1/x^2 - a (i.e., x = 1/sqrt(a))
+ // the next better approximation w[i+1] = w - f(w)/f'(w) = w - (1/w^2 - a)/(-2*w^(-3))
+ // w[i+1] = w + 0.5 * (1/w^2 - a) * w^3 = w + 0.5 * (w - a*w^3) = 1.5 * w - 0.5 * a * w^3
+ // = 0.5 * w * (3 - a*w^2)
+ // Our first approx is w = rsqrt. We need out = a * w[i+1] (this is the input vector 'a', not the 'a' from the above formula
+ // which is actually lenSqrd). So out = a * [0.5*rsqrt * (3 - lenSqrd*rsqrt*rsqrt)]
+ const LLQuad AtimesRsqrt = _mm_mul_ps( lenSqrd.mQ, rsqrt );
+ const LLQuad AtimesRsqrtTimesRsqrt = _mm_mul_ps( AtimesRsqrt, rsqrt );
+ const LLQuad threeMinusAtimesRsqrtTimesRsqrt = _mm_sub_ps(three, AtimesRsqrtTimesRsqrt );
+ const LLQuad nrApprox = _mm_mul_ps(half, _mm_mul_ps(rsqrt, threeMinusAtimesRsqrtTimesRsqrt));
+ mQ = _mm_mul_ps( mQ, nrApprox );
+}
+
+// Normalize this vector with respect to all components. Accurate to 22 bites of precision.
+// Note that this does not consider zero length vectors!
+inline void LLVector4a::normalize4()
+{
+ // lenSqrd = a dot a
+ LLVector4a lenSqrd; lenSqrd.setAllDot4( *this, *this );
+ // rsqrt = approximate reciprocal square (i.e., { ~1/len(a)^2, ~1/len(a)^2, ~1/len(a)^2, ~1/len(a)^2 }
+ const LLQuad rsqrt = _mm_rsqrt_ps(lenSqrd.mQ);
+ static const LLQuad half = { 0.5f, 0.5f, 0.5f, 0.5f };
+ static const LLQuad three = {3.f, 3.f, 3.f, 3.f };
+ // Now we do one round of Newton-Raphson approximation to get full accuracy
+ // According to the Newton-Raphson method, given a first 'w' for the root of f(x) = 1/x^2 - a (i.e., x = 1/sqrt(a))
+ // the next better approximation w[i+1] = w - f(w)/f'(w) = w - (1/w^2 - a)/(-2*w^(-3))
+ // w[i+1] = w + 0.5 * (1/w^2 - a) * w^3 = w + 0.5 * (w - a*w^3) = 1.5 * w - 0.5 * a * w^3
+ // = 0.5 * w * (3 - a*w^2)
+ // Our first approx is w = rsqrt. We need out = a * w[i+1] (this is the input vector 'a', not the 'a' from the above formula
+ // which is actually lenSqrd). So out = a * [0.5*rsqrt * (3 - lenSqrd*rsqrt*rsqrt)]
+ const LLQuad AtimesRsqrt = _mm_mul_ps( lenSqrd.mQ, rsqrt );
+ const LLQuad AtimesRsqrtTimesRsqrt = _mm_mul_ps( AtimesRsqrt, rsqrt );
+ const LLQuad threeMinusAtimesRsqrtTimesRsqrt = _mm_sub_ps(three, AtimesRsqrtTimesRsqrt );
+ const LLQuad nrApprox = _mm_mul_ps(half, _mm_mul_ps(rsqrt, threeMinusAtimesRsqrtTimesRsqrt));
+ mQ = _mm_mul_ps( mQ, nrApprox );
+}
+
+// Normalize this vector with respect to the x, y, and z components only. Accurate to 22 bites of precision. W component is destroyed
+// Note that this does not consider zero length vectors!
+inline LLSimdScalar LLVector4a::normalize3withLength()
+{
+ // lenSqrd = a dot a
+ LLVector4a lenSqrd; lenSqrd.setAllDot3( *this, *this );
+ // rsqrt = approximate reciprocal square (i.e., { ~1/len(a)^2, ~1/len(a)^2, ~1/len(a)^2, ~1/len(a)^2 }
+ const LLQuad rsqrt = _mm_rsqrt_ps(lenSqrd.mQ);
+ static const LLQuad half = { 0.5f, 0.5f, 0.5f, 0.5f };
+ static const LLQuad three = {3.f, 3.f, 3.f, 3.f };
+ // Now we do one round of Newton-Raphson approximation to get full accuracy
+ // According to the Newton-Raphson method, given a first 'w' for the root of f(x) = 1/x^2 - a (i.e., x = 1/sqrt(a))
+ // the next better approximation w[i+1] = w - f(w)/f'(w) = w - (1/w^2 - a)/(-2*w^(-3))
+ // w[i+1] = w + 0.5 * (1/w^2 - a) * w^3 = w + 0.5 * (w - a*w^3) = 1.5 * w - 0.5 * a * w^3
+ // = 0.5 * w * (3 - a*w^2)
+ // Our first approx is w = rsqrt. We need out = a * w[i+1] (this is the input vector 'a', not the 'a' from the above formula
+ // which is actually lenSqrd). So out = a * [0.5*rsqrt * (3 - lenSqrd*rsqrt*rsqrt)]
+ const LLQuad AtimesRsqrt = _mm_mul_ps( lenSqrd.mQ, rsqrt );
+ const LLQuad AtimesRsqrtTimesRsqrt = _mm_mul_ps( AtimesRsqrt, rsqrt );
+ const LLQuad threeMinusAtimesRsqrtTimesRsqrt = _mm_sub_ps(three, AtimesRsqrtTimesRsqrt );
+ const LLQuad nrApprox = _mm_mul_ps(half, _mm_mul_ps(rsqrt, threeMinusAtimesRsqrtTimesRsqrt));
+ mQ = _mm_mul_ps( mQ, nrApprox );
+ return _mm_sqrt_ss(lenSqrd);
+}
+
+// Normalize this vector with respect to the x, y, and z components only. Accurate only to 10-12 bits of precision. W component is destroyed
+// Note that this does not consider zero length vectors!
+inline void LLVector4a::normalize3fast()
+{
+ LLVector4a lenSqrd; lenSqrd.setAllDot3( *this, *this );
+ const LLQuad approxRsqrt = _mm_rsqrt_ps(lenSqrd.mQ);
+ mQ = _mm_mul_ps( mQ, approxRsqrt );
+}
+
+// Return true if this vector is normalized with respect to x,y,z up to tolerance
+inline LLBool32 LLVector4a::isNormalized3( F32 tolerance ) const
+{
+ static LL_ALIGN_16(const U32 ones[4]) = { 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000 };
+ LLSimdScalar tol = _mm_load_ss( &tolerance );
+ tol = _mm_mul_ss( tol, tol );
+ LLVector4a lenSquared; lenSquared.setAllDot3( *this, *this );
+ lenSquared.sub( *reinterpret_cast<const LLVector4a*>(ones) );
+ lenSquared.setAbs(lenSquared);
+ return _mm_comile_ss( lenSquared, tol );
+}
+
+// Return true if this vector is normalized with respect to all components up to tolerance
+inline LLBool32 LLVector4a::isNormalized4( F32 tolerance ) const
+{
+ static LL_ALIGN_16(const U32 ones[4]) = { 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000 };
+ LLSimdScalar tol = _mm_load_ss( &tolerance );
+ tol = _mm_mul_ss( tol, tol );
+ LLVector4a lenSquared; lenSquared.setAllDot4( *this, *this );
+ lenSquared.sub( *reinterpret_cast<const LLVector4a*>(ones) );
+ lenSquared.setAbs(lenSquared);
+ return _mm_comile_ss( lenSquared, tol );
+}
+
+// Set all elements to the length of vector 'v'
+inline void LLVector4a::setAllLength3( const LLVector4a& v )
+{
+ LLVector4a lenSqrd;
+ lenSqrd.setAllDot3(v, v);
+
+ mQ = _mm_sqrt_ps(lenSqrd.mQ);
+}
+
+// Get this vector's length
+inline LLSimdScalar LLVector4a::getLength3() const
+{
+ return _mm_sqrt_ss( dot3( (const LLVector4a)mQ ) );
+}
+
+// Set the components of this vector to the minimum of the corresponding components of lhs and rhs
+inline void LLVector4a::setMin(const LLVector4a& lhs, const LLVector4a& rhs)
+{
+ mQ = _mm_min_ps(lhs.mQ, rhs.mQ);
+}
+
+// Set the components of this vector to the maximum of the corresponding components of lhs and rhs
+inline void LLVector4a::setMax(const LLVector4a& lhs, const LLVector4a& rhs)
+{
+ mQ = _mm_max_ps(lhs.mQ, rhs.mQ);
+}
+
+// Set this to (c * lhs) + rhs * ( 1 - c)
+inline void LLVector4a::setLerp(const LLVector4a& lhs, const LLVector4a& rhs, F32 c)
+{
+ LLVector4a a = lhs;
+ a.mul(c);
+
+ LLVector4a b = rhs;
+ b.mul(1.f-c);
+
+ setAdd(a, b);
+}
+
+inline LLBool32 LLVector4a::isFinite3() const
+{
+ static LL_ALIGN_16(const U32 nanOrInfMask[4]) = { 0x7f800000, 0x7f800000, 0x7f800000, 0x7f800000 };
+ const __m128i nanOrInfMaskV = *reinterpret_cast<const __m128i*> (nanOrInfMask);
+ const __m128i maskResult = _mm_and_si128( _mm_castps_si128(mQ), nanOrInfMaskV );
+ const LLVector4Logical equalityCheck = _mm_castsi128_ps(_mm_cmpeq_epi32( maskResult, nanOrInfMaskV ));
+ return !equalityCheck.areAnySet( LLVector4Logical::MASK_XYZ );
+}
+
+inline LLBool32 LLVector4a::isFinite4() const
+{
+ static LL_ALIGN_16(const U32 nanOrInfMask[4]) = { 0x7f800000, 0x7f800000, 0x7f800000, 0x7f800000 };
+ const __m128i nanOrInfMaskV = *reinterpret_cast<const __m128i*> (nanOrInfMask);
+ const __m128i maskResult = _mm_and_si128( _mm_castps_si128(mQ), nanOrInfMaskV );
+ const LLVector4Logical equalityCheck = _mm_castsi128_ps(_mm_cmpeq_epi32( maskResult, nanOrInfMaskV ));
+ return !equalityCheck.areAnySet( LLVector4Logical::MASK_XYZW );
+}
+
+inline void LLVector4a::setRotatedInv( const LLRotation& rot, const LLVector4a& vec )
+{
+ LLRotation inv; inv.setTranspose( rot );
+ setRotated( inv, vec );
+}
+
+inline void LLVector4a::setRotatedInv( const LLQuaternion2& quat, const LLVector4a& vec )
+{
+ LLQuaternion2 invRot; invRot.setConjugate( quat );
+ setRotated(invRot, vec);
+}
+
+inline void LLVector4a::clamp( const LLVector4a& low, const LLVector4a& high )
+{
+ const LLVector4Logical highMask = greaterThan( high );
+ const LLVector4Logical lowMask = lessThan( low );
+
+ setSelectWithMask( highMask, high, *this );
+ setSelectWithMask( lowMask, low, *this );
+}
+
+
+////////////////////////////////////
+// LOGICAL
+////////////////////////////////////
+// The functions in this section will compare the elements in this vector
+// to those in rhs and return an LLVector4Logical with all bits set in elements
+// where the comparison was true and all bits unset in elements where the comparison
+// was false. See llvector4logica.h
+////////////////////////////////////
+// WARNING: Other than equals3 and equals4, these functions do NOT account
+// for floating point tolerance. You should include the appropriate tolerance
+// in the inputs.
+////////////////////////////////////
+
+inline LLVector4Logical LLVector4a::greaterThan(const LLVector4a& rhs) const
+{
+ return _mm_cmpgt_ps(mQ, rhs.mQ);
+}
+
+inline LLVector4Logical LLVector4a::lessThan(const LLVector4a& rhs) const
+{
+ return _mm_cmplt_ps(mQ, rhs.mQ);
+}
+
+inline LLVector4Logical LLVector4a::greaterEqual(const LLVector4a& rhs) const
+{
+ return _mm_cmpge_ps(mQ, rhs.mQ);
+}
+
+inline LLVector4Logical LLVector4a::lessEqual(const LLVector4a& rhs) const
+{
+ return _mm_cmple_ps(mQ, rhs.mQ);
+}
+
+inline LLVector4Logical LLVector4a::equal(const LLVector4a& rhs) const
+{
+ return _mm_cmpeq_ps(mQ, rhs.mQ);
+}
+
+// Returns true if this and rhs are componentwise equal up to the specified absolute tolerance
+inline bool LLVector4a::equals4(const LLVector4a& rhs, F32 tolerance ) const
+{
+ LLVector4a diff; diff.setSub( *this, rhs );
+ diff.setAbs( diff );
+ const LLQuad tol = _mm_set1_ps( tolerance );
+ const LLQuad cmp = _mm_cmplt_ps( diff, tol );
+ return (_mm_movemask_ps( cmp ) & LLVector4Logical::MASK_XYZW) == LLVector4Logical::MASK_XYZW;
+}
+
+inline bool LLVector4a::equals3(const LLVector4a& rhs, F32 tolerance ) const
+{
+ LLVector4a diff; diff.setSub( *this, rhs );
+ diff.setAbs( diff );
+ const LLQuad tol = _mm_set1_ps( tolerance );
+ const LLQuad t = _mm_cmplt_ps( diff, tol );
+ return (_mm_movemask_ps( t ) & LLVector4Logical::MASK_XYZ) == LLVector4Logical::MASK_XYZ;
+
+}
+
+////////////////////////////////////
+// OPERATORS
+////////////////////////////////////
+
+// Do NOT add aditional operators without consulting someone with SSE experience
+inline const LLVector4a& LLVector4a::operator= ( const LLVector4a& rhs )
+{
+ mQ = rhs.mQ;
+ return *this;
+}
+
+inline const LLVector4a& LLVector4a::operator= ( const LLQuad& rhs )
+{
+ mQ = rhs;
+ return *this;
+}
+
+inline LLVector4a::operator LLQuad() const
+{
+ return mQ;
+}
diff --git a/indra/llmath/llvector4logical.h b/indra/llmath/llvector4logical.h
new file mode 100644
index 0000000000..dd66b09d43
--- /dev/null
+++ b/indra/llmath/llvector4logical.h
@@ -0,0 +1,124 @@
+/**
+ * @file llvector4logical.h
+ * @brief LLVector4Logical class header file - Companion class to LLVector4a for logical and bit-twiddling operations
+ *
+ * $LicenseInfo:firstyear=2010&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_VECTOR4LOGICAL_H
+#define LL_VECTOR4LOGICAL_H
+
+
+////////////////////////////
+// LLVector4Logical
+////////////////////////////
+// This class is incomplete. If you need additional functionality,
+// for example setting/unsetting particular elements or performing
+// other boolean operations, feel free to implement. If you need
+// assistance in determining the most optimal implementation,
+// contact someone with SSE experience (Falcon, Richard, Davep, e.g.)
+////////////////////////////
+
+static LL_ALIGN_16(const U32 S_V4LOGICAL_MASK_TABLE[4*4]) =
+{
+ 0xFFFFFFFF, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0xFFFFFFFF, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0xFFFFFFFF, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0xFFFFFFFF
+};
+
+class LLVector4Logical
+{
+public:
+
+ enum {
+ MASK_X = 1,
+ MASK_Y = 1 << 1,
+ MASK_Z = 1 << 2,
+ MASK_W = 1 << 3,
+ MASK_XYZ = MASK_X | MASK_Y | MASK_Z,
+ MASK_XYZW = MASK_XYZ | MASK_W
+ };
+
+ // Empty default ctor
+ LLVector4Logical() {}
+
+ LLVector4Logical( const LLQuad& quad )
+ {
+ mQ = quad;
+ }
+
+ // Create and return a mask consisting of the lowest order bit of each element
+ inline U32 getGatheredBits() const
+ {
+ return _mm_movemask_ps(mQ);
+ };
+
+ // Invert this mask
+ inline LLVector4Logical& invert()
+ {
+ static const LL_ALIGN_16(U32 allOnes[4]) = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF };
+ mQ = _mm_andnot_ps( mQ, *(LLQuad*)(allOnes) );
+ return *this;
+ }
+
+ inline LLBool32 areAllSet( U32 mask ) const
+ {
+ return ( getGatheredBits() & mask) == mask;
+ }
+
+ inline LLBool32 areAllSet() const
+ {
+ return areAllSet( MASK_XYZW );
+ }
+
+ inline LLBool32 areAnySet( U32 mask ) const
+ {
+ return getGatheredBits() & mask;
+ }
+
+ inline LLBool32 areAnySet() const
+ {
+ return areAnySet( MASK_XYZW );
+ }
+
+ inline operator LLQuad() const
+ {
+ return mQ;
+ }
+
+ inline void clear()
+ {
+ mQ = _mm_setzero_ps();
+ }
+
+ template<int N> void setElement()
+ {
+ mQ = _mm_or_ps( mQ, *reinterpret_cast<const LLQuad*>(S_V4LOGICAL_MASK_TABLE + 4*N) );
+ }
+
+private:
+
+ LLQuad mQ;
+};
+
+#endif //LL_VECTOR4ALOGICAL_H
diff --git a/indra/llmath/llvolume.cpp b/indra/llmath/llvolume.cpp
index 71b92962fb..c4be176353 100644
--- a/indra/llmath/llvolume.cpp
+++ b/indra/llmath/llvolume.cpp
@@ -1,5548 +1,7299 @@
-/**
- * @file llvolume.cpp
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "linden_common.h"
-#include "llmath.h"
-
-#include <set>
-
-#include "llerror.h"
-#include "llmemtype.h"
-
-#include "llvolumemgr.h"
-#include "v2math.h"
-#include "v3math.h"
-#include "v4math.h"
-#include "m4math.h"
-#include "m3math.h"
-#include "lldarray.h"
-#include "llvolume.h"
-#include "llstl.h"
-
-#define DEBUG_SILHOUETTE_BINORMALS 0
-#define DEBUG_SILHOUETTE_NORMALS 0 // TomY: Use this to display normals using the silhouette
-#define DEBUG_SILHOUETTE_EDGE_MAP 0 // DaveP: Use this to display edge map using the silhouette
-
-const F32 CUT_MIN = 0.f;
-const F32 CUT_MAX = 1.f;
-const F32 MIN_CUT_DELTA = 0.02f;
-
-const F32 HOLLOW_MIN = 0.f;
-const F32 HOLLOW_MAX = 0.95f;
-const F32 HOLLOW_MAX_SQUARE = 0.7f;
-
-const F32 TWIST_MIN = -1.f;
-const F32 TWIST_MAX = 1.f;
-
-const F32 RATIO_MIN = 0.f;
-const F32 RATIO_MAX = 2.f; // Tom Y: Inverted sense here: 0 = top taper, 2 = bottom taper
-
-const F32 HOLE_X_MIN= 0.05f;
-const F32 HOLE_X_MAX= 1.0f;
-
-const F32 HOLE_Y_MIN= 0.05f;
-const F32 HOLE_Y_MAX= 0.5f;
-
-const F32 SHEAR_MIN = -0.5f;
-const F32 SHEAR_MAX = 0.5f;
-
-const F32 REV_MIN = 1.f;
-const F32 REV_MAX = 4.f;
-
-const F32 TAPER_MIN = -1.f;
-const F32 TAPER_MAX = 1.f;
-
-const F32 SKEW_MIN = -0.95f;
-const F32 SKEW_MAX = 0.95f;
-
-const F32 SCULPT_MIN_AREA = 0.002f;
-const S32 SCULPT_MIN_AREA_DETAIL = 1;
-
-#define GEN_TRI_STRIP 0
-
-BOOL check_same_clock_dir( const LLVector3& pt1, const LLVector3& pt2, const LLVector3& pt3, const LLVector3& norm)
-{
- LLVector3 test = (pt2-pt1)%(pt3-pt2);
-
- //answer
- if(test * norm < 0)
- {
- return FALSE;
- }
- else
- {
- return TRUE;
- }
-}
-
-BOOL LLLineSegmentBoxIntersect(const LLVector3& start, const LLVector3& end, const LLVector3& center, const LLVector3& size)
-{
- float fAWdU[3];
- LLVector3 dir;
- LLVector3 diff;
-
- for (U32 i = 0; i < 3; i++)
- {
- dir.mV[i] = 0.5f * (end.mV[i] - start.mV[i]);
- diff.mV[i] = (0.5f * (end.mV[i] + start.mV[i])) - center.mV[i];
- fAWdU[i] = fabsf(dir.mV[i]);
- if(fabsf(diff.mV[i])>size.mV[i] + fAWdU[i]) return false;
- }
-
- float f;
- f = dir.mV[1] * diff.mV[2] - dir.mV[2] * diff.mV[1]; if(fabsf(f)>size.mV[1]*fAWdU[2] + size.mV[2]*fAWdU[1]) return false;
- f = dir.mV[2] * diff.mV[0] - dir.mV[0] * diff.mV[2]; if(fabsf(f)>size.mV[0]*fAWdU[2] + size.mV[2]*fAWdU[0]) return false;
- f = dir.mV[0] * diff.mV[1] - dir.mV[1] * diff.mV[0]; if(fabsf(f)>size.mV[0]*fAWdU[1] + size.mV[1]*fAWdU[0]) return false;
-
- return true;
-}
-
-
-// intersect test between triangle vert0, vert1, vert2 and a ray from orig in direction dir.
-// returns TRUE if intersecting and returns barycentric coordinates in intersection_a, intersection_b,
-// and returns the intersection point along dir in intersection_t.
-
-// Moller-Trumbore algorithm
-BOOL LLTriangleRayIntersect(const LLVector3& vert0, const LLVector3& vert1, const LLVector3& vert2, const LLVector3& orig, const LLVector3& dir,
- F32* intersection_a, F32* intersection_b, F32* intersection_t, BOOL two_sided)
-{
- F32 u, v, t;
-
- /* find vectors for two edges sharing vert0 */
- LLVector3 edge1 = vert1 - vert0;
-
- LLVector3 edge2 = vert2 - vert0;;
-
- /* begin calculating determinant - also used to calculate U parameter */
- LLVector3 pvec = dir % edge2;
-
- /* if determinant is near zero, ray lies in plane of triangle */
- F32 det = edge1 * pvec;
-
- if (!two_sided)
- {
- if (det < F_APPROXIMATELY_ZERO)
- {
- return FALSE;
- }
-
- /* calculate distance from vert0 to ray origin */
- LLVector3 tvec = orig - vert0;
-
- /* calculate U parameter and test bounds */
- u = tvec * pvec;
-
- if (u < 0.f || u > det)
- {
- return FALSE;
- }
-
- /* prepare to test V parameter */
- LLVector3 qvec = tvec % edge1;
-
- /* calculate V parameter and test bounds */
- v = dir * qvec;
- if (v < 0.f || u + v > det)
- {
- return FALSE;
- }
-
- /* calculate t, scale parameters, ray intersects triangle */
- t = edge2 * qvec;
- F32 inv_det = 1.0 / det;
- t *= inv_det;
- u *= inv_det;
- v *= inv_det;
- }
-
- else // two sided
- {
- if (det > -F_APPROXIMATELY_ZERO && det < F_APPROXIMATELY_ZERO)
- {
- return FALSE;
- }
- F32 inv_det = 1.0 / det;
-
- /* calculate distance from vert0 to ray origin */
- LLVector3 tvec = orig - vert0;
-
- /* calculate U parameter and test bounds */
- u = (tvec * pvec) * inv_det;
- if (u < 0.f || u > 1.f)
- {
- return FALSE;
- }
-
- /* prepare to test V parameter */
- LLVector3 qvec = tvec - edge1;
-
- /* calculate V parameter and test bounds */
- v = (dir * qvec) * inv_det;
-
- if (v < 0.f || u + v > 1.f)
- {
- return FALSE;
- }
-
- /* calculate t, ray intersects triangle */
- t = (edge2 * qvec) * inv_det;
- }
-
- if (intersection_a != NULL)
- *intersection_a = u;
- if (intersection_b != NULL)
- *intersection_b = v;
- if (intersection_t != NULL)
- *intersection_t = t;
-
-
- return TRUE;
-}
-
-
-//-------------------------------------------------------------------
-// statics
-//-------------------------------------------------------------------
-
-
-//----------------------------------------------------
-
-LLProfile::Face* LLProfile::addCap(S16 faceID)
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- Face *face = vector_append(mFaces, 1);
-
- face->mIndex = 0;
- face->mCount = mTotal;
- face->mScaleU= 1.0f;
- face->mCap = TRUE;
- face->mFaceID = faceID;
- return face;
-}
-
-LLProfile::Face* LLProfile::addFace(S32 i, S32 count, F32 scaleU, S16 faceID, BOOL flat)
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- Face *face = vector_append(mFaces, 1);
-
- face->mIndex = i;
- face->mCount = count;
- face->mScaleU= scaleU;
-
- face->mFlat = flat;
- face->mCap = FALSE;
- face->mFaceID = faceID;
- return face;
-}
-
-// What is the bevel parameter used for? - DJS 04/05/02
-// Bevel parameter is currently unused but presumedly would support
-// filleted and chamfered corners
-void LLProfile::genNGon(const LLProfileParams& params, S32 sides, F32 offset, F32 bevel, F32 ang_scale, S32 split)
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- // Generate an n-sided "circular" path.
- // 0 is (1,0), and we go counter-clockwise along a circular path from there.
- const F32 tableScale[] = { 1, 1, 1, 0.5f, 0.707107f, 0.53f, 0.525f, 0.5f };
- F32 scale = 0.5f;
- F32 t, t_step, t_first, t_fraction, ang, ang_step;
- LLVector3 pt1,pt2;
-
- F32 begin = params.getBegin();
- F32 end = params.getEnd();
-
- t_step = 1.0f / sides;
- ang_step = 2.0f*F_PI*t_step*ang_scale;
-
- // Scale to have size "match" scale. Compensates to get object to generally fill bounding box.
-
- S32 total_sides = llround(sides / ang_scale); // Total number of sides all around
-
- if (total_sides < 8)
- {
- scale = tableScale[total_sides];
- }
-
- t_first = floor(begin * sides) / (F32)sides;
-
- // pt1 is the first point on the fractional face.
- // Starting t and ang values for the first face
- t = t_first;
- ang = 2.0f*F_PI*(t*ang_scale + offset);
- pt1.setVec(cos(ang)*scale,sin(ang)*scale, t);
-
- // Increment to the next point.
- // pt2 is the end point on the fractional face
- t += t_step;
- ang += ang_step;
- pt2.setVec(cos(ang)*scale,sin(ang)*scale,t);
-
- t_fraction = (begin - t_first)*sides;
-
- // Only use if it's not almost exactly on an edge.
- if (t_fraction < 0.9999f)
- {
- LLVector3 new_pt = lerp(pt1, pt2, t_fraction);
- mProfile.push_back(new_pt);
- }
-
- // There's lots of potential here for floating point error to generate unneeded extra points - DJS 04/05/02
- while (t < end)
- {
- // Iterate through all the integer steps of t.
- pt1.setVec(cos(ang)*scale,sin(ang)*scale,t);
-
- if (mProfile.size() > 0) {
- LLVector3 p = mProfile[mProfile.size()-1];
- for (S32 i = 0; i < split && mProfile.size() > 0; i++) {
- mProfile.push_back(p+(pt1-p) * 1.0f/(float)(split+1) * (float)(i+1));
- }
- }
- mProfile.push_back(pt1);
-
- t += t_step;
- ang += ang_step;
- }
-
- t_fraction = (end - (t - t_step))*sides;
-
- // pt1 is the first point on the fractional face
- // pt2 is the end point on the fractional face
- pt2.setVec(cos(ang)*scale,sin(ang)*scale,t);
-
- // Find the fraction that we need to add to the end point.
- t_fraction = (end - (t - t_step))*sides;
- if (t_fraction > 0.0001f)
- {
- LLVector3 new_pt = lerp(pt1, pt2, t_fraction);
-
- if (mProfile.size() > 0) {
- LLVector3 p = mProfile[mProfile.size()-1];
- for (S32 i = 0; i < split && mProfile.size() > 0; i++) {
- mProfile.push_back(p+(new_pt-p) * 1.0f/(float)(split+1) * (float)(i+1));
- }
- }
- mProfile.push_back(new_pt);
- }
-
- // If we're sliced, the profile is open.
- if ((end - begin)*ang_scale < 0.99f)
- {
- if ((end - begin)*ang_scale > 0.5f)
- {
- mConcave = TRUE;
- }
- else
- {
- mConcave = FALSE;
- }
- mOpen = TRUE;
- if (params.getHollow() <= 0)
- {
- // put center point if not hollow.
- mProfile.push_back(LLVector3(0,0,0));
- }
- }
- else
- {
- // The profile isn't open.
- mOpen = FALSE;
- mConcave = FALSE;
- }
-
- mTotal = mProfile.size();
-}
-
-void LLProfile::genNormals(const LLProfileParams& params)
-{
- S32 count = mProfile.size();
-
- S32 outer_count;
- if (mTotalOut)
- {
- outer_count = mTotalOut;
- }
- else
- {
- outer_count = mTotal / 2;
- }
-
- mEdgeNormals.resize(count * 2);
- mEdgeCenters.resize(count * 2);
- mNormals.resize(count);
-
- LLVector2 pt0,pt1;
-
- BOOL hollow = (params.getHollow() > 0);
-
- S32 i0, i1, i2, i3, i4;
-
- // Parametrically generate normal
- for (i2 = 0; i2 < count; i2++)
- {
- mNormals[i2].mV[0] = mProfile[i2].mV[0];
- mNormals[i2].mV[1] = mProfile[i2].mV[1];
- if (hollow && (i2 >= outer_count))
- {
- mNormals[i2] *= -1.f;
- }
- if (mNormals[i2].magVec() < 0.001)
- {
- // Special case for point at center, get adjacent points.
- i1 = (i2 - 1) >= 0 ? i2 - 1 : count - 1;
- i0 = (i1 - 1) >= 0 ? i1 - 1 : count - 1;
- i3 = (i2 + 1) < count ? i2 + 1 : 0;
- i4 = (i3 + 1) < count ? i3 + 1 : 0;
-
- pt0.setVec(mProfile[i1].mV[VX] + mProfile[i1].mV[VX] - mProfile[i0].mV[VX],
- mProfile[i1].mV[VY] + mProfile[i1].mV[VY] - mProfile[i0].mV[VY]);
- pt1.setVec(mProfile[i3].mV[VX] + mProfile[i3].mV[VX] - mProfile[i4].mV[VX],
- mProfile[i3].mV[VY] + mProfile[i3].mV[VY] - mProfile[i4].mV[VY]);
-
- mNormals[i2] = pt0 + pt1;
- mNormals[i2] *= 0.5f;
- }
- mNormals[i2].normVec();
- }
-
- S32 num_normal_sets = isConcave() ? 2 : 1;
- for (S32 normal_set = 0; normal_set < num_normal_sets; normal_set++)
- {
- S32 point_num;
- for (point_num = 0; point_num < mTotal; point_num++)
- {
- LLVector3 point_1 = mProfile[point_num];
- point_1.mV[VZ] = 0.f;
-
- LLVector3 point_2;
-
- if (isConcave() && normal_set == 0 && point_num == (mTotal - 1) / 2)
- {
- point_2 = mProfile[mTotal - 1];
- }
- else if (isConcave() && normal_set == 1 && point_num == mTotal - 1)
- {
- point_2 = mProfile[(mTotal - 1) / 2];
- }
- else
- {
- LLVector3 delta_pos;
- S32 neighbor_point = (point_num + 1) % mTotal;
- while(delta_pos.magVecSquared() < 0.01f * 0.01f)
- {
- point_2 = mProfile[neighbor_point];
- delta_pos = point_2 - point_1;
- neighbor_point = (neighbor_point + 1) % mTotal;
- if (neighbor_point == point_num)
- {
- break;
- }
- }
- }
-
- point_2.mV[VZ] = 0.f;
- LLVector3 face_normal = (point_2 - point_1) % LLVector3::z_axis;
- face_normal.normVec();
- mEdgeNormals[normal_set * count + point_num] = face_normal;
- mEdgeCenters[normal_set * count + point_num] = lerp(point_1, point_2, 0.5f);
- }
- }
-}
-
-
-// Hollow is percent of the original bounding box, not of this particular
-// profile's geometry. Thus, a swept triangle needs lower hollow values than
-// a swept square.
-LLProfile::Face* LLProfile::addHole(const LLProfileParams& params, BOOL flat, F32 sides, F32 offset, F32 box_hollow, F32 ang_scale, S32 split)
-{
- // Note that addHole will NOT work for non-"circular" profiles, if we ever decide to use them.
-
- // Total add has number of vertices on outside.
- mTotalOut = mTotal;
-
- // Why is the "bevel" parameter -1? DJS 04/05/02
- genNGon(params, llfloor(sides),offset,-1, ang_scale, split);
-
- Face *face = addFace(mTotalOut, mTotal-mTotalOut,0,LL_FACE_INNER_SIDE, flat);
-
- std::vector<LLVector3> pt;
- pt.resize(mTotal) ;
-
- for (S32 i=mTotalOut;i<mTotal;i++)
- {
- pt[i] = mProfile[i] * box_hollow;
- }
-
- S32 j=mTotal-1;
- for (S32 i=mTotalOut;i<mTotal;i++)
- {
- mProfile[i] = pt[j--];
- }
-
- for (S32 i=0;i<(S32)mFaces.size();i++)
- {
- if (mFaces[i].mCap)
- {
- mFaces[i].mCount *= 2;
- }
- }
-
- return face;
-}
-
-
-
-BOOL LLProfile::generate(const LLProfileParams& params, BOOL path_open,F32 detail, S32 split,
- BOOL is_sculpted, S32 sculpt_size)
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- if ((!mDirty) && (!is_sculpted))
- {
- return FALSE;
- }
- mDirty = FALSE;
-
- if (detail < MIN_LOD)
- {
- llinfos << "Generating profile with LOD < MIN_LOD. CLAMPING" << llendl;
- detail = MIN_LOD;
- }
-
- mProfile.clear();
- mFaces.clear();
-
- // Generate the face data
- S32 i;
- F32 begin = params.getBegin();
- F32 end = params.getEnd();
- F32 hollow = params.getHollow();
-
- // Quick validation to eliminate some server crashes.
- if (begin > end - 0.01f)
- {
- llwarns << "LLProfile::generate() assertion failed (begin >= end)" << llendl;
- return FALSE;
- }
-
- S32 face_num = 0;
-
- switch (params.getCurveType() & LL_PCODE_PROFILE_MASK)
- {
- case LL_PCODE_PROFILE_SQUARE:
- {
- genNGon(params, 4,-0.375, 0, 1, split);
- if (path_open)
- {
- addCap (LL_FACE_PATH_BEGIN);
- }
-
- for (i = llfloor(begin * 4.f); i < llfloor(end * 4.f + .999f); i++)
- {
- addFace((face_num++) * (split +1), split+2, 1, LL_FACE_OUTER_SIDE_0 << i, TRUE);
- }
-
- for (i = 0; i <(S32) mProfile.size(); i++)
- {
- // Scale by 4 to generate proper tex coords.
- mProfile[i].mV[2] *= 4.f;
- }
-
- if (hollow)
- {
- switch (params.getCurveType() & LL_PCODE_HOLE_MASK)
- {
- case LL_PCODE_HOLE_TRIANGLE:
- // This offset is not correct, but we can't change it now... DK 11/17/04
- addHole(params, TRUE, 3, -0.375f, hollow, 1.f, split);
- break;
- case LL_PCODE_HOLE_CIRCLE:
- // TODO: Compute actual detail levels for cubes
- addHole(params, FALSE, MIN_DETAIL_FACES * detail, -0.375f, hollow, 1.f);
- break;
- case LL_PCODE_HOLE_SAME:
- case LL_PCODE_HOLE_SQUARE:
- default:
- addHole(params, TRUE, 4, -0.375f, hollow, 1.f, split);
- break;
- }
- }
-
- if (path_open) {
- mFaces[0].mCount = mTotal;
- }
- }
- break;
- case LL_PCODE_PROFILE_ISOTRI:
- case LL_PCODE_PROFILE_RIGHTTRI:
- case LL_PCODE_PROFILE_EQUALTRI:
- {
- genNGon(params, 3,0, 0, 1, split);
- for (i = 0; i <(S32) mProfile.size(); i++)
- {
- // Scale by 3 to generate proper tex coords.
- mProfile[i].mV[2] *= 3.f;
- }
-
- if (path_open)
- {
- addCap(LL_FACE_PATH_BEGIN);
- }
-
- for (i = llfloor(begin * 3.f); i < llfloor(end * 3.f + .999f); i++)
- {
- addFace((face_num++) * (split +1), split+2, 1, LL_FACE_OUTER_SIDE_0 << i, TRUE);
- }
- if (hollow)
- {
- // Swept triangles need smaller hollowness values,
- // because the triangle doesn't fill the bounding box.
- F32 triangle_hollow = hollow / 2.f;
-
- switch (params.getCurveType() & LL_PCODE_HOLE_MASK)
- {
- case LL_PCODE_HOLE_CIRCLE:
- // TODO: Actually generate level of detail for triangles
- addHole(params, FALSE, MIN_DETAIL_FACES * detail, 0, triangle_hollow, 1.f);
- break;
- case LL_PCODE_HOLE_SQUARE:
- addHole(params, TRUE, 4, 0, triangle_hollow, 1.f, split);
- break;
- case LL_PCODE_HOLE_SAME:
- case LL_PCODE_HOLE_TRIANGLE:
- default:
- addHole(params, TRUE, 3, 0, triangle_hollow, 1.f, split);
- break;
- }
- }
- }
- break;
- case LL_PCODE_PROFILE_CIRCLE:
- {
- // If this has a square hollow, we should adjust the
- // number of faces a bit so that the geometry lines up.
- U8 hole_type=0;
- F32 circle_detail = MIN_DETAIL_FACES * detail;
- if (hollow)
- {
- hole_type = params.getCurveType() & LL_PCODE_HOLE_MASK;
- if (hole_type == LL_PCODE_HOLE_SQUARE)
- {
- // Snap to the next multiple of four sides,
- // so that corners line up.
- circle_detail = llceil(circle_detail / 4.0f) * 4.0f;
- }
- }
-
- S32 sides = (S32)circle_detail;
-
- if (is_sculpted)
- sides = sculpt_size;
-
- genNGon(params, sides);
-
- if (path_open)
- {
- addCap (LL_FACE_PATH_BEGIN);
- }
-
- if (mOpen && !hollow)
- {
- addFace(0,mTotal-1,0,LL_FACE_OUTER_SIDE_0, FALSE);
- }
- else
- {
- addFace(0,mTotal,0,LL_FACE_OUTER_SIDE_0, FALSE);
- }
-
- if (hollow)
- {
- switch (hole_type)
- {
- case LL_PCODE_HOLE_SQUARE:
- addHole(params, TRUE, 4, 0, hollow, 1.f, split);
- break;
- case LL_PCODE_HOLE_TRIANGLE:
- addHole(params, TRUE, 3, 0, hollow, 1.f, split);
- break;
- case LL_PCODE_HOLE_CIRCLE:
- case LL_PCODE_HOLE_SAME:
- default:
- addHole(params, FALSE, circle_detail, 0, hollow, 1.f);
- break;
- }
- }
- }
- break;
- case LL_PCODE_PROFILE_CIRCLE_HALF:
- {
- // If this has a square hollow, we should adjust the
- // number of faces a bit so that the geometry lines up.
- U8 hole_type=0;
- // Number of faces is cut in half because it's only a half-circle.
- F32 circle_detail = MIN_DETAIL_FACES * detail * 0.5f;
- if (hollow)
- {
- hole_type = params.getCurveType() & LL_PCODE_HOLE_MASK;
- if (hole_type == LL_PCODE_HOLE_SQUARE)
- {
- // Snap to the next multiple of four sides (div 2),
- // so that corners line up.
- circle_detail = llceil(circle_detail / 2.0f) * 2.0f;
- }
- }
- genNGon(params, llfloor(circle_detail), 0.5f, 0.f, 0.5f);
- if (path_open)
- {
- addCap(LL_FACE_PATH_BEGIN);
- }
- if (mOpen && !params.getHollow())
- {
- addFace(0,mTotal-1,0,LL_FACE_OUTER_SIDE_0, FALSE);
- }
- else
- {
- addFace(0,mTotal,0,LL_FACE_OUTER_SIDE_0, FALSE);
- }
-
- if (hollow)
- {
- switch (hole_type)
- {
- case LL_PCODE_HOLE_SQUARE:
- addHole(params, TRUE, 2, 0.5f, hollow, 0.5f, split);
- break;
- case LL_PCODE_HOLE_TRIANGLE:
- addHole(params, TRUE, 3, 0.5f, hollow, 0.5f, split);
- break;
- case LL_PCODE_HOLE_CIRCLE:
- case LL_PCODE_HOLE_SAME:
- default:
- addHole(params, FALSE, circle_detail, 0.5f, hollow, 0.5f);
- break;
- }
- }
-
- // Special case for openness of sphere
- if ((params.getEnd() - params.getBegin()) < 1.f)
- {
- mOpen = TRUE;
- }
- else if (!hollow)
- {
- mOpen = FALSE;
- mProfile.push_back(mProfile[0]);
- mTotal++;
- }
- }
- break;
- default:
- llerrs << "Unknown profile: getCurveType()=" << params.getCurveType() << llendl;
- break;
- };
-
- if (path_open)
- {
- addCap(LL_FACE_PATH_END); // bottom
- }
-
- if ( mOpen) // interior edge caps
- {
- addFace(mTotal-1, 2,0.5,LL_FACE_PROFILE_BEGIN, TRUE);
-
- if (hollow)
- {
- addFace(mTotalOut-1, 2,0.5,LL_FACE_PROFILE_END, TRUE);
- }
- else
- {
- addFace(mTotal-2, 2,0.5,LL_FACE_PROFILE_END, TRUE);
- }
- }
-
- //genNormals(params);
-
- return TRUE;
-}
-
-
-
-BOOL LLProfileParams::importFile(LLFILE *fp)
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- const S32 BUFSIZE = 16384;
- char buffer[BUFSIZE]; /* Flawfinder: ignore */
- // *NOTE: changing the size or type of these buffers will require
- // changing the sscanf below.
- char keyword[256]; /* Flawfinder: ignore */
- char valuestr[256]; /* Flawfinder: ignore */
- keyword[0] = 0;
- valuestr[0] = 0;
- F32 tempF32;
- U32 tempU32;
-
- while (!feof(fp))
- {
- if (fgets(buffer, BUFSIZE, fp) == NULL)
- {
- buffer[0] = '\0';
- }
-
- sscanf( /* Flawfinder: ignore */
- buffer,
- " %255s %255s",
- keyword, valuestr);
- if (!strcmp("{", keyword))
- {
- continue;
- }
- if (!strcmp("}",keyword))
- {
- break;
- }
- else if (!strcmp("curve", keyword))
- {
- sscanf(valuestr,"%d",&tempU32);
- setCurveType((U8) tempU32);
- }
- else if (!strcmp("begin",keyword))
- {
- sscanf(valuestr,"%g",&tempF32);
- setBegin(tempF32);
- }
- else if (!strcmp("end",keyword))
- {
- sscanf(valuestr,"%g",&tempF32);
- setEnd(tempF32);
- }
- else if (!strcmp("hollow",keyword))
- {
- sscanf(valuestr,"%g",&tempF32);
- setHollow(tempF32);
- }
- else
- {
- llwarns << "unknown keyword " << keyword << " in profile import" << llendl;
- }
- }
-
- return TRUE;
-}
-
-
-BOOL LLProfileParams::exportFile(LLFILE *fp) const
-{
- fprintf(fp,"\t\tprofile 0\n");
- fprintf(fp,"\t\t{\n");
- fprintf(fp,"\t\t\tcurve\t%d\n", getCurveType());
- fprintf(fp,"\t\t\tbegin\t%g\n", getBegin());
- fprintf(fp,"\t\t\tend\t%g\n", getEnd());
- fprintf(fp,"\t\t\thollow\t%g\n", getHollow());
- fprintf(fp, "\t\t}\n");
- return TRUE;
-}
-
-
-BOOL LLProfileParams::importLegacyStream(std::istream& input_stream)
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- const S32 BUFSIZE = 16384;
- char buffer[BUFSIZE]; /* Flawfinder: ignore */
- // *NOTE: changing the size or type of these buffers will require
- // changing the sscanf below.
- char keyword[256]; /* Flawfinder: ignore */
- char valuestr[256]; /* Flawfinder: ignore */
- keyword[0] = 0;
- valuestr[0] = 0;
- F32 tempF32;
- U32 tempU32;
-
- while (input_stream.good())
- {
- input_stream.getline(buffer, BUFSIZE);
- sscanf( /* Flawfinder: ignore */
- buffer,
- " %255s %255s",
- keyword,
- valuestr);
- if (!strcmp("{", keyword))
- {
- continue;
- }
- if (!strcmp("}",keyword))
- {
- break;
- }
- else if (!strcmp("curve", keyword))
- {
- sscanf(valuestr,"%d",&tempU32);
- setCurveType((U8) tempU32);
- }
- else if (!strcmp("begin",keyword))
- {
- sscanf(valuestr,"%g",&tempF32);
- setBegin(tempF32);
- }
- else if (!strcmp("end",keyword))
- {
- sscanf(valuestr,"%g",&tempF32);
- setEnd(tempF32);
- }
- else if (!strcmp("hollow",keyword))
- {
- sscanf(valuestr,"%g",&tempF32);
- setHollow(tempF32);
- }
- else
- {
- llwarns << "unknown keyword " << keyword << " in profile import" << llendl;
- }
- }
-
- return TRUE;
-}
-
-
-BOOL LLProfileParams::exportLegacyStream(std::ostream& output_stream) const
-{
- output_stream <<"\t\tprofile 0\n";
- output_stream <<"\t\t{\n";
- output_stream <<"\t\t\tcurve\t" << (S32) getCurveType() << "\n";
- output_stream <<"\t\t\tbegin\t" << getBegin() << "\n";
- output_stream <<"\t\t\tend\t" << getEnd() << "\n";
- output_stream <<"\t\t\thollow\t" << getHollow() << "\n";
- output_stream << "\t\t}\n";
- return TRUE;
-}
-
-LLSD LLProfileParams::asLLSD() const
-{
- LLSD sd;
-
- sd["curve"] = getCurveType();
- sd["begin"] = getBegin();
- sd["end"] = getEnd();
- sd["hollow"] = getHollow();
- return sd;
-}
-
-bool LLProfileParams::fromLLSD(LLSD& sd)
-{
- setCurveType(sd["curve"].asInteger());
- setBegin((F32)sd["begin"].asReal());
- setEnd((F32)sd["end"].asReal());
- setHollow((F32)sd["hollow"].asReal());
- return true;
-}
-
-void LLProfileParams::copyParams(const LLProfileParams &params)
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
- setCurveType(params.getCurveType());
- setBegin(params.getBegin());
- setEnd(params.getEnd());
- setHollow(params.getHollow());
-}
-
-
-LLPath::~LLPath()
-{
-}
-
-void LLPath::genNGon(const LLPathParams& params, S32 sides, F32 startOff, F32 end_scale, F32 twist_scale)
-{
- // Generates a circular path, starting at (1, 0, 0), counterclockwise along the xz plane.
- const F32 tableScale[] = { 1, 1, 1, 0.5f, 0.707107f, 0.53f, 0.525f, 0.5f };
-
- F32 revolutions = params.getRevolutions();
- F32 skew = params.getSkew();
- F32 skew_mag = fabs(skew);
- F32 hole_x = params.getScaleX() * (1.0f - skew_mag);
- F32 hole_y = params.getScaleY();
-
- // Calculate taper begin/end for x,y (Negative means taper the beginning)
- F32 taper_x_begin = 1.0f;
- F32 taper_x_end = 1.0f - params.getTaperX();
- F32 taper_y_begin = 1.0f;
- F32 taper_y_end = 1.0f - params.getTaperY();
-
- if ( taper_x_end > 1.0f )
- {
- // Flip tapering.
- taper_x_begin = 2.0f - taper_x_end;
- taper_x_end = 1.0f;
- }
- if ( taper_y_end > 1.0f )
- {
- // Flip tapering.
- taper_y_begin = 2.0f - taper_y_end;
- taper_y_end = 1.0f;
- }
-
- // For spheres, the radius is usually zero.
- F32 radius_start = 0.5f;
- if (sides < 8)
- {
- radius_start = tableScale[sides];
- }
-
- // Scale the radius to take the hole size into account.
- radius_start *= 1.0f - hole_y;
-
- // Now check the radius offset to calculate the start,end radius. (Negative means
- // decrease the start radius instead).
- F32 radius_end = radius_start;
- F32 radius_offset = params.getRadiusOffset();
- if (radius_offset < 0.f)
- {
- radius_start *= 1.f + radius_offset;
- }
- else
- {
- radius_end *= 1.f - radius_offset;
- }
-
- // Is the path NOT a closed loop?
- mOpen = ( (params.getEnd()*end_scale - params.getBegin() < 1.0f) ||
- (skew_mag > 0.001f) ||
- (fabs(taper_x_end - taper_x_begin) > 0.001f) ||
- (fabs(taper_y_end - taper_y_begin) > 0.001f) ||
- (fabs(radius_end - radius_start) > 0.001f) );
-
- F32 ang, c, s;
- LLQuaternion twist, qang;
- PathPt *pt;
- LLVector3 path_axis (1.f, 0.f, 0.f);
- //LLVector3 twist_axis(0.f, 0.f, 1.f);
- F32 twist_begin = params.getTwistBegin() * twist_scale;
- F32 twist_end = params.getTwist() * twist_scale;
-
- // We run through this once before the main loop, to make sure
- // the path begins at the correct cut.
- F32 step= 1.0f / sides;
- F32 t = params.getBegin();
- pt = vector_append(mPath, 1);
- ang = 2.0f*F_PI*revolutions * t;
- s = sin(ang)*lerp(radius_start, radius_end, t);
- c = cos(ang)*lerp(radius_start, radius_end, t);
-
-
- pt->mPos.setVec(0 + lerp(0,params.getShear().mV[0],s)
- + lerp(-skew ,skew, t) * 0.5f,
- c + lerp(0,params.getShear().mV[1],s),
- s);
- pt->mScale.mV[VX] = hole_x * lerp(taper_x_begin, taper_x_end, t);
- pt->mScale.mV[VY] = hole_y * lerp(taper_y_begin, taper_y_end, t);
- pt->mTexT = t;
-
- // Twist rotates the path along the x,y plane (I think) - DJS 04/05/02
- twist.setQuat (lerp(twist_begin,twist_end,t) * 2.f * F_PI - F_PI,0,0,1);
- // Rotate the point around the circle's center.
- qang.setQuat (ang,path_axis);
- pt->mRot = twist * qang;
-
- t+=step;
-
- // Snap to a quantized parameter, so that cut does not
- // affect most sample points.
- t = ((S32)(t * sides)) / (F32)sides;
-
- // Run through the non-cut dependent points.
- while (t < params.getEnd())
- {
- pt = vector_append(mPath, 1);
-
- ang = 2.0f*F_PI*revolutions * t;
- c = cos(ang)*lerp(radius_start, radius_end, t);
- s = sin(ang)*lerp(radius_start, radius_end, t);
-
- pt->mPos.setVec(0 + lerp(0,params.getShear().mV[0],s)
- + lerp(-skew ,skew, t) * 0.5f,
- c + lerp(0,params.getShear().mV[1],s),
- s);
-
- pt->mScale.mV[VX] = hole_x * lerp(taper_x_begin, taper_x_end, t);
- pt->mScale.mV[VY] = hole_y * lerp(taper_y_begin, taper_y_end, t);
- pt->mTexT = t;
-
- // Twist rotates the path along the x,y plane (I think) - DJS 04/05/02
- twist.setQuat (lerp(twist_begin,twist_end,t) * 2.f * F_PI - F_PI,0,0,1);
- // Rotate the point around the circle's center.
- qang.setQuat (ang,path_axis);
- pt->mRot = twist * qang;
-
- t+=step;
- }
-
- // Make one final pass for the end cut.
- t = params.getEnd();
- pt = vector_append(mPath, 1);
- ang = 2.0f*F_PI*revolutions * t;
- c = cos(ang)*lerp(radius_start, radius_end, t);
- s = sin(ang)*lerp(radius_start, radius_end, t);
-
- pt->mPos.setVec(0 + lerp(0,params.getShear().mV[0],s)
- + lerp(-skew ,skew, t) * 0.5f,
- c + lerp(0,params.getShear().mV[1],s),
- s);
- pt->mScale.mV[VX] = hole_x * lerp(taper_x_begin, taper_x_end, t);
- pt->mScale.mV[VY] = hole_y * lerp(taper_y_begin, taper_y_end, t);
- pt->mTexT = t;
-
- // Twist rotates the path along the x,y plane (I think) - DJS 04/05/02
- twist.setQuat (lerp(twist_begin,twist_end,t) * 2.f * F_PI - F_PI,0,0,1);
- // Rotate the point around the circle's center.
- qang.setQuat (ang,path_axis);
- pt->mRot = twist * qang;
-
- mTotal = mPath.size();
-}
-
-const LLVector2 LLPathParams::getBeginScale() const
-{
- LLVector2 begin_scale(1.f, 1.f);
- if (getScaleX() > 1)
- {
- begin_scale.mV[0] = 2-getScaleX();
- }
- if (getScaleY() > 1)
- {
- begin_scale.mV[1] = 2-getScaleY();
- }
- return begin_scale;
-}
-
-const LLVector2 LLPathParams::getEndScale() const
-{
- LLVector2 end_scale(1.f, 1.f);
- if (getScaleX() < 1)
- {
- end_scale.mV[0] = getScaleX();
- }
- if (getScaleY() < 1)
- {
- end_scale.mV[1] = getScaleY();
- }
- return end_scale;
-}
-
-BOOL LLPath::generate(const LLPathParams& params, F32 detail, S32 split,
- BOOL is_sculpted, S32 sculpt_size)
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- if ((!mDirty) && (!is_sculpted))
- {
- return FALSE;
- }
-
- if (detail < MIN_LOD)
- {
- llinfos << "Generating path with LOD < MIN! Clamping to 1" << llendl;
- detail = MIN_LOD;
- }
-
- mDirty = FALSE;
- S32 np = 2; // hardcode for line
-
- mPath.clear();
- mOpen = TRUE;
-
- // Is this 0xf0 mask really necessary? DK 03/02/05
- switch (params.getCurveType() & 0xf0)
- {
- default:
- case LL_PCODE_PATH_LINE:
- {
- // Take the begin/end twist into account for detail.
- np = llfloor(fabs(params.getTwistBegin() - params.getTwist()) * 3.5f * (detail-0.5f)) + 2;
- if (np < split+2)
- {
- np = split+2;
- }
-
- mStep = 1.0f / (np-1);
-
- mPath.resize(np);
-
- LLVector2 start_scale = params.getBeginScale();
- LLVector2 end_scale = params.getEndScale();
-
- for (S32 i=0;i<np;i++)
- {
- F32 t = lerp(params.getBegin(),params.getEnd(),(F32)i * mStep);
- mPath[i].mPos.setVec(lerp(0,params.getShear().mV[0],t),
- lerp(0,params.getShear().mV[1],t),
- t - 0.5f);
- mPath[i].mRot.setQuat(lerp(F_PI * params.getTwistBegin(),F_PI * params.getTwist(),t),0,0,1);
- mPath[i].mScale.mV[0] = lerp(start_scale.mV[0],end_scale.mV[0],t);
- mPath[i].mScale.mV[1] = lerp(start_scale.mV[1],end_scale.mV[1],t);
- mPath[i].mTexT = t;
- }
- }
- break;
-
- case LL_PCODE_PATH_CIRCLE:
- {
- // Increase the detail as the revolutions and twist increase.
- F32 twist_mag = fabs(params.getTwistBegin() - params.getTwist());
-
- S32 sides = (S32)llfloor(llfloor((MIN_DETAIL_FACES * detail + twist_mag * 3.5f * (detail-0.5f))) * params.getRevolutions());
-
- if (is_sculpted)
- sides = sculpt_size;
-
- genNGon(params, sides);
- }
- break;
-
- case LL_PCODE_PATH_CIRCLE2:
- {
- if (params.getEnd() - params.getBegin() >= 0.99f &&
- params.getScaleX() >= .99f)
- {
- mOpen = FALSE;
- }
-
- //genNGon(params, llfloor(MIN_DETAIL_FACES * detail), 4.f, 0.f);
- genNGon(params, llfloor(MIN_DETAIL_FACES * detail));
-
- F32 t = 0.f;
- F32 tStep = 1.0f / mPath.size();
-
- F32 toggle = 0.5f;
- for (S32 i=0;i<(S32)mPath.size();i++)
- {
- mPath[i].mPos.mV[0] = toggle;
- if (toggle == 0.5f)
- toggle = -0.5f;
- else
- toggle = 0.5f;
- t += tStep;
- }
- }
-
- break;
-
- case LL_PCODE_PATH_TEST:
-
- np = 5;
- mStep = 1.0f / (np-1);
-
- mPath.resize(np);
-
- for (S32 i=0;i<np;i++)
- {
- F32 t = (F32)i * mStep;
- mPath[i].mPos.setVec(0,
- lerp(0, -sin(F_PI*params.getTwist()*t)*0.5f,t),
- lerp(-0.5, cos(F_PI*params.getTwist()*t)*0.5f,t));
- mPath[i].mScale.mV[0] = lerp(1,params.getScale().mV[0],t);
- mPath[i].mScale.mV[1] = lerp(1,params.getScale().mV[1],t);
- mPath[i].mTexT = t;
- mPath[i].mRot.setQuat(F_PI * params.getTwist() * t,1,0,0);
- }
-
- break;
- };
-
- if (params.getTwist() != params.getTwistBegin()) mOpen = TRUE;
-
- //if ((int(fabsf(params.getTwist() - params.getTwistBegin())*100))%100 != 0) {
- // mOpen = TRUE;
- //}
-
- return TRUE;
-}
-
-BOOL LLDynamicPath::generate(const LLPathParams& params, F32 detail, S32 split,
- BOOL is_sculpted, S32 sculpt_size)
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- mOpen = TRUE; // Draw end caps
- if (getPathLength() == 0)
- {
- // Path hasn't been generated yet.
- // Some algorithms later assume at least TWO path points.
- resizePath(2);
- for (U32 i = 0; i < 2; i++)
- {
- mPath[i].mPos.setVec(0, 0, 0);
- mPath[i].mRot.setQuat(0, 0, 0);
- mPath[i].mScale.setVec(1, 1);
- mPath[i].mTexT = 0;
- }
- }
-
- return TRUE;
-}
-
-
-BOOL LLPathParams::importFile(LLFILE *fp)
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- const S32 BUFSIZE = 16384;
- char buffer[BUFSIZE]; /* Flawfinder: ignore */
- // *NOTE: changing the size or type of these buffers will require
- // changing the sscanf below.
- char keyword[256]; /* Flawfinder: ignore */
- char valuestr[256]; /* Flawfinder: ignore */
- keyword[0] = 0;
- valuestr[0] = 0;
-
- F32 tempF32;
- F32 x, y;
- U32 tempU32;
-
- while (!feof(fp))
- {
- if (fgets(buffer, BUFSIZE, fp) == NULL)
- {
- buffer[0] = '\0';
- }
-
- sscanf( /* Flawfinder: ignore */
- buffer,
- " %255s %255s",
- keyword, valuestr);
- if (!strcmp("{", keyword))
- {
- continue;
- }
- if (!strcmp("}",keyword))
- {
- break;
- }
- else if (!strcmp("curve", keyword))
- {
- sscanf(valuestr,"%d",&tempU32);
- setCurveType((U8) tempU32);
- }
- else if (!strcmp("begin",keyword))
- {
- sscanf(valuestr,"%g",&tempF32);
- setBegin(tempF32);
- }
- else if (!strcmp("end",keyword))
- {
- sscanf(valuestr,"%g",&tempF32);
- setEnd(tempF32);
- }
- else if (!strcmp("scale",keyword))
- {
- // Legacy for one dimensional scale per path
- sscanf(valuestr,"%g",&tempF32);
- setScale(tempF32, tempF32);
- }
- else if (!strcmp("scale_x", keyword))
- {
- sscanf(valuestr, "%g", &x);
- setScaleX(x);
- }
- else if (!strcmp("scale_y", keyword))
- {
- sscanf(valuestr, "%g", &y);
- setScaleY(y);
- }
- else if (!strcmp("shear_x", keyword))
- {
- sscanf(valuestr, "%g", &x);
- setShearX(x);
- }
- else if (!strcmp("shear_y", keyword))
- {
- sscanf(valuestr, "%g", &y);
- setShearY(y);
- }
- else if (!strcmp("twist",keyword))
- {
- sscanf(valuestr,"%g",&tempF32);
- setTwist(tempF32);
- }
- else if (!strcmp("twist_begin", keyword))
- {
- sscanf(valuestr, "%g", &y);
- setTwistBegin(y);
- }
- else if (!strcmp("radius_offset", keyword))
- {
- sscanf(valuestr, "%g", &y);
- setRadiusOffset(y);
- }
- else if (!strcmp("taper_x", keyword))
- {
- sscanf(valuestr, "%g", &y);
- setTaperX(y);
- }
- else if (!strcmp("taper_y", keyword))
- {
- sscanf(valuestr, "%g", &y);
- setTaperY(y);
- }
- else if (!strcmp("revolutions", keyword))
- {
- sscanf(valuestr, "%g", &y);
- setRevolutions(y);
- }
- else if (!strcmp("skew", keyword))
- {
- sscanf(valuestr, "%g", &y);
- setSkew(y);
- }
- else
- {
- llwarns << "unknown keyword " << " in path import" << llendl;
- }
- }
- return TRUE;
-}
-
-
-BOOL LLPathParams::exportFile(LLFILE *fp) const
-{
- fprintf(fp, "\t\tpath 0\n");
- fprintf(fp, "\t\t{\n");
- fprintf(fp, "\t\t\tcurve\t%d\n", getCurveType());
- fprintf(fp, "\t\t\tbegin\t%g\n", getBegin());
- fprintf(fp, "\t\t\tend\t%g\n", getEnd());
- fprintf(fp, "\t\t\tscale_x\t%g\n", getScaleX() );
- fprintf(fp, "\t\t\tscale_y\t%g\n", getScaleY() );
- fprintf(fp, "\t\t\tshear_x\t%g\n", getShearX() );
- fprintf(fp, "\t\t\tshear_y\t%g\n", getShearY() );
- fprintf(fp,"\t\t\ttwist\t%g\n", getTwist());
-
- fprintf(fp,"\t\t\ttwist_begin\t%g\n", getTwistBegin());
- fprintf(fp,"\t\t\tradius_offset\t%g\n", getRadiusOffset());
- fprintf(fp,"\t\t\ttaper_x\t%g\n", getTaperX());
- fprintf(fp,"\t\t\ttaper_y\t%g\n", getTaperY());
- fprintf(fp,"\t\t\trevolutions\t%g\n", getRevolutions());
- fprintf(fp,"\t\t\tskew\t%g\n", getSkew());
-
- fprintf(fp, "\t\t}\n");
- return TRUE;
-}
-
-
-BOOL LLPathParams::importLegacyStream(std::istream& input_stream)
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- const S32 BUFSIZE = 16384;
- char buffer[BUFSIZE]; /* Flawfinder: ignore */
- // *NOTE: changing the size or type of these buffers will require
- // changing the sscanf below.
- char keyword[256]; /* Flawfinder: ignore */
- char valuestr[256]; /* Flawfinder: ignore */
- keyword[0] = 0;
- valuestr[0] = 0;
-
- F32 tempF32;
- F32 x, y;
- U32 tempU32;
-
- while (input_stream.good())
- {
- input_stream.getline(buffer, BUFSIZE);
- sscanf( /* Flawfinder: ignore */
- buffer,
- " %255s %255s",
- keyword, valuestr);
- if (!strcmp("{", keyword))
- {
- continue;
- }
- if (!strcmp("}",keyword))
- {
- break;
- }
- else if (!strcmp("curve", keyword))
- {
- sscanf(valuestr,"%d",&tempU32);
- setCurveType((U8) tempU32);
- }
- else if (!strcmp("begin",keyword))
- {
- sscanf(valuestr,"%g",&tempF32);
- setBegin(tempF32);
- }
- else if (!strcmp("end",keyword))
- {
- sscanf(valuestr,"%g",&tempF32);
- setEnd(tempF32);
- }
- else if (!strcmp("scale",keyword))
- {
- // Legacy for one dimensional scale per path
- sscanf(valuestr,"%g",&tempF32);
- setScale(tempF32, tempF32);
- }
- else if (!strcmp("scale_x", keyword))
- {
- sscanf(valuestr, "%g", &x);
- setScaleX(x);
- }
- else if (!strcmp("scale_y", keyword))
- {
- sscanf(valuestr, "%g", &y);
- setScaleY(y);
- }
- else if (!strcmp("shear_x", keyword))
- {
- sscanf(valuestr, "%g", &x);
- setShearX(x);
- }
- else if (!strcmp("shear_y", keyword))
- {
- sscanf(valuestr, "%g", &y);
- setShearY(y);
- }
- else if (!strcmp("twist",keyword))
- {
- sscanf(valuestr,"%g",&tempF32);
- setTwist(tempF32);
- }
- else if (!strcmp("twist_begin", keyword))
- {
- sscanf(valuestr, "%g", &y);
- setTwistBegin(y);
- }
- else if (!strcmp("radius_offset", keyword))
- {
- sscanf(valuestr, "%g", &y);
- setRadiusOffset(y);
- }
- else if (!strcmp("taper_x", keyword))
- {
- sscanf(valuestr, "%g", &y);
- setTaperX(y);
- }
- else if (!strcmp("taper_y", keyword))
- {
- sscanf(valuestr, "%g", &y);
- setTaperY(y);
- }
- else if (!strcmp("revolutions", keyword))
- {
- sscanf(valuestr, "%g", &y);
- setRevolutions(y);
- }
- else if (!strcmp("skew", keyword))
- {
- sscanf(valuestr, "%g", &y);
- setSkew(y);
- }
- else
- {
- llwarns << "unknown keyword " << " in path import" << llendl;
- }
- }
- return TRUE;
-}
-
-
-BOOL LLPathParams::exportLegacyStream(std::ostream& output_stream) const
-{
- output_stream << "\t\tpath 0\n";
- output_stream << "\t\t{\n";
- output_stream << "\t\t\tcurve\t" << (S32) getCurveType() << "\n";
- output_stream << "\t\t\tbegin\t" << getBegin() << "\n";
- output_stream << "\t\t\tend\t" << getEnd() << "\n";
- output_stream << "\t\t\tscale_x\t" << getScaleX() << "\n";
- output_stream << "\t\t\tscale_y\t" << getScaleY() << "\n";
- output_stream << "\t\t\tshear_x\t" << getShearX() << "\n";
- output_stream << "\t\t\tshear_y\t" << getShearY() << "\n";
- output_stream <<"\t\t\ttwist\t" << getTwist() << "\n";
-
- output_stream <<"\t\t\ttwist_begin\t" << getTwistBegin() << "\n";
- output_stream <<"\t\t\tradius_offset\t" << getRadiusOffset() << "\n";
- output_stream <<"\t\t\ttaper_x\t" << getTaperX() << "\n";
- output_stream <<"\t\t\ttaper_y\t" << getTaperY() << "\n";
- output_stream <<"\t\t\trevolutions\t" << getRevolutions() << "\n";
- output_stream <<"\t\t\tskew\t" << getSkew() << "\n";
-
- output_stream << "\t\t}\n";
- return TRUE;
-}
-
-LLSD LLPathParams::asLLSD() const
-{
- LLSD sd = LLSD();
- sd["curve"] = getCurveType();
- sd["begin"] = getBegin();
- sd["end"] = getEnd();
- sd["scale_x"] = getScaleX();
- sd["scale_y"] = getScaleY();
- sd["shear_x"] = getShearX();
- sd["shear_y"] = getShearY();
- sd["twist"] = getTwist();
- sd["twist_begin"] = getTwistBegin();
- sd["radius_offset"] = getRadiusOffset();
- sd["taper_x"] = getTaperX();
- sd["taper_y"] = getTaperY();
- sd["revolutions"] = getRevolutions();
- sd["skew"] = getSkew();
-
- return sd;
-}
-
-bool LLPathParams::fromLLSD(LLSD& sd)
-{
- setCurveType(sd["curve"].asInteger());
- setBegin((F32)sd["begin"].asReal());
- setEnd((F32)sd["end"].asReal());
- setScaleX((F32)sd["scale_x"].asReal());
- setScaleY((F32)sd["scale_y"].asReal());
- setShearX((F32)sd["shear_x"].asReal());
- setShearY((F32)sd["shear_y"].asReal());
- setTwist((F32)sd["twist"].asReal());
- setTwistBegin((F32)sd["twist_begin"].asReal());
- setRadiusOffset((F32)sd["radius_offset"].asReal());
- setTaperX((F32)sd["taper_x"].asReal());
- setTaperY((F32)sd["taper_y"].asReal());
- setRevolutions((F32)sd["revolutions"].asReal());
- setSkew((F32)sd["skew"].asReal());
- return true;
-}
-
-void LLPathParams::copyParams(const LLPathParams &params)
-{
- setCurveType(params.getCurveType());
- setBegin(params.getBegin());
- setEnd(params.getEnd());
- setScale(params.getScaleX(), params.getScaleY() );
- setShear(params.getShearX(), params.getShearY() );
- setTwist(params.getTwist());
- setTwistBegin(params.getTwistBegin());
- setRadiusOffset(params.getRadiusOffset());
- setTaper( params.getTaperX(), params.getTaperY() );
- setRevolutions(params.getRevolutions());
- setSkew(params.getSkew());
-}
-
-S32 profile_delete_lock = 1 ;
-LLProfile::~LLProfile()
-{
- if(profile_delete_lock)
- {
- llerrs << "LLProfile should not be deleted here!" << llendl ;
- }
-}
-
-
-S32 LLVolume::sNumMeshPoints = 0;
-
-LLVolume::LLVolume(const LLVolumeParams &params, const F32 detail, const BOOL generate_single_face, const BOOL is_unique)
- : mParams(params)
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- mUnique = is_unique;
- mFaceMask = 0x0;
- mDetail = detail;
- mSculptLevel = -2;
-
- // set defaults
- if (mParams.getPathParams().getCurveType() == LL_PCODE_PATH_FLEXIBLE)
- {
- mPathp = new LLDynamicPath();
- }
- else
- {
- mPathp = new LLPath();
- }
- mProfilep = new LLProfile();
-
- mGenerateSingleFace = generate_single_face;
-
- generate();
- if (mParams.getSculptID().isNull() && params.getSculptType() == LL_SCULPT_TYPE_NONE)
- {
- createVolumeFaces();
- }
-}
-
-void LLVolume::resizePath(S32 length)
-{
- mPathp->resizePath(length);
- mVolumeFaces.clear();
-}
-
-void LLVolume::regen()
-{
- generate();
- createVolumeFaces();
-}
-
-void LLVolume::genBinormals(S32 face)
-{
- mVolumeFaces[face].createBinormals();
-}
-
-LLVolume::~LLVolume()
-{
- sNumMeshPoints -= mMesh.size();
- delete mPathp;
-
- profile_delete_lock = 0 ;
- delete mProfilep;
- profile_delete_lock = 1 ;
-
- mPathp = NULL;
- mProfilep = NULL;
- mVolumeFaces.clear();
-}
-
-BOOL LLVolume::generate()
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
- llassert_always(mProfilep);
-
- //Added 10.03.05 Dave Parks
- // Split is a parameter to LLProfile::generate that tesselates edges on the profile
- // to prevent lighting and texture interpolation errors on triangles that are
- // stretched due to twisting or scaling on the path.
- S32 split = (S32) ((mDetail)*0.66f);
-
- if (mParams.getPathParams().getCurveType() == LL_PCODE_PATH_LINE &&
- (mParams.getPathParams().getScale().mV[0] != 1.0f ||
- mParams.getPathParams().getScale().mV[1] != 1.0f) &&
- (mParams.getProfileParams().getCurveType() == LL_PCODE_PROFILE_SQUARE ||
- mParams.getProfileParams().getCurveType() == LL_PCODE_PROFILE_ISOTRI ||
- mParams.getProfileParams().getCurveType() == LL_PCODE_PROFILE_EQUALTRI ||
- mParams.getProfileParams().getCurveType() == LL_PCODE_PROFILE_RIGHTTRI))
- {
- split = 0;
- }
-
- mLODScaleBias.setVec(0.5f, 0.5f, 0.5f);
-
- F32 profile_detail = mDetail;
- F32 path_detail = mDetail;
-
- U8 path_type = mParams.getPathParams().getCurveType();
- U8 profile_type = mParams.getProfileParams().getCurveType();
-
- if (path_type == LL_PCODE_PATH_LINE && profile_type == LL_PCODE_PROFILE_CIRCLE)
- { //cylinders don't care about Z-Axis
- mLODScaleBias.setVec(0.6f, 0.6f, 0.0f);
- }
- else if (path_type == LL_PCODE_PATH_CIRCLE)
- {
- mLODScaleBias.setVec(0.6f, 0.6f, 0.6f);
- }
-
- //********************************************************************
- //debug info, to be removed
- if((U32)(mPathp->mPath.size() * mProfilep->mProfile.size()) > (1u << 20))
- {
- llinfos << "sizeS: " << mPathp->mPath.size() << " sizeT: " << mProfilep->mProfile.size() << llendl ;
- llinfos << "path_detail : " << path_detail << " split: " << split << " profile_detail: " << profile_detail << llendl ;
- llinfos << mParams << llendl ;
- llinfos << "more info to check if mProfilep is deleted or not." << llendl ;
- llinfos << mProfilep->mNormals.size() << " : " << mProfilep->mFaces.size() << " : " << mProfilep->mEdgeNormals.size() << " : " << mProfilep->mEdgeCenters.size() << llendl ;
-
- llerrs << "LLVolume corrupted!" << llendl ;
- }
- //********************************************************************
-
- BOOL regenPath = mPathp->generate(mParams.getPathParams(), path_detail, split);
- BOOL regenProf = mProfilep->generate(mParams.getProfileParams(), mPathp->isOpen(),profile_detail, split);
-
- if (regenPath || regenProf )
- {
- S32 sizeS = mPathp->mPath.size();
- S32 sizeT = mProfilep->mProfile.size();
-
- //********************************************************************
- //debug info, to be removed
- if((U32)(sizeS * sizeT) > (1u << 20))
- {
- llinfos << "regenPath: " << (S32)regenPath << " regenProf: " << (S32)regenProf << llendl ;
- llinfos << "sizeS: " << sizeS << " sizeT: " << sizeT << llendl ;
- llinfos << "path_detail : " << path_detail << " split: " << split << " profile_detail: " << profile_detail << llendl ;
- llinfos << mParams << llendl ;
- llinfos << "more info to check if mProfilep is deleted or not." << llendl ;
- llinfos << mProfilep->mNormals.size() << " : " << mProfilep->mFaces.size() << " : " << mProfilep->mEdgeNormals.size() << " : " << mProfilep->mEdgeCenters.size() << llendl ;
-
- llerrs << "LLVolume corrupted!" << llendl ;
- }
- //********************************************************************
-
- sNumMeshPoints -= mMesh.size();
- mMesh.resize(sizeT * sizeS);
- sNumMeshPoints += mMesh.size();
-
- //generate vertex positions
-
- // Run along the path.
- for (S32 s = 0; s < sizeS; ++s)
- {
- LLVector2 scale = mPathp->mPath[s].mScale;
- LLQuaternion rot = mPathp->mPath[s].mRot;
-
- // Run along the profile.
- for (S32 t = 0; t < sizeT; ++t)
- {
- S32 m = s*sizeT + t;
- Point& pt = mMesh[m];
-
- pt.mPos.mV[0] = mProfilep->mProfile[t].mV[0] * scale.mV[0];
- pt.mPos.mV[1] = mProfilep->mProfile[t].mV[1] * scale.mV[1];
- pt.mPos.mV[2] = 0.0f;
- pt.mPos = pt.mPos * rot;
- pt.mPos += mPathp->mPath[s].mPos;
- }
- }
-
- for (std::vector<LLProfile::Face>::iterator iter = mProfilep->mFaces.begin();
- iter != mProfilep->mFaces.end(); ++iter)
- {
- LLFaceID id = iter->mFaceID;
- mFaceMask |= id;
- }
-
- return TRUE;
- }
- return FALSE;
-}
-
-
-void LLVolume::createVolumeFaces()
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- if (mGenerateSingleFace)
- {
- // do nothing
- }
- else
- {
- S32 num_faces = getNumFaces();
- BOOL partial_build = TRUE;
- if (num_faces != mVolumeFaces.size())
- {
- partial_build = FALSE;
- mVolumeFaces.resize(num_faces);
- }
- // Initialize volume faces with parameter data
- for (S32 i = 0; i < (S32)mVolumeFaces.size(); i++)
- {
- LLVolumeFace& vf = mVolumeFaces[i];
- LLProfile::Face& face = mProfilep->mFaces[i];
- vf.mBeginS = face.mIndex;
- vf.mNumS = face.mCount;
- if (vf.mNumS < 0)
- {
- llerrs << "Volume face corruption detected." << llendl;
- }
-
- vf.mBeginT = 0;
- vf.mNumT= getPath().mPath.size();
- vf.mID = i;
-
- // Set the type mask bits correctly
- if (mParams.getProfileParams().getHollow() > 0)
- {
- vf.mTypeMask |= LLVolumeFace::HOLLOW_MASK;
- }
- if (mProfilep->isOpen())
- {
- vf.mTypeMask |= LLVolumeFace::OPEN_MASK;
- }
- if (face.mCap)
- {
- vf.mTypeMask |= LLVolumeFace::CAP_MASK;
- if (face.mFaceID == LL_FACE_PATH_BEGIN)
- {
- vf.mTypeMask |= LLVolumeFace::TOP_MASK;
- }
- else
- {
- llassert(face.mFaceID == LL_FACE_PATH_END);
- vf.mTypeMask |= LLVolumeFace::BOTTOM_MASK;
- }
- }
- else if (face.mFaceID & (LL_FACE_PROFILE_BEGIN | LL_FACE_PROFILE_END))
- {
- vf.mTypeMask |= LLVolumeFace::FLAT_MASK | LLVolumeFace::END_MASK;
- }
- else
- {
- vf.mTypeMask |= LLVolumeFace::SIDE_MASK;
- if (face.mFlat)
- {
- vf.mTypeMask |= LLVolumeFace::FLAT_MASK;
- }
- if (face.mFaceID & LL_FACE_INNER_SIDE)
- {
- vf.mTypeMask |= LLVolumeFace::INNER_MASK;
- if (face.mFlat && vf.mNumS > 2)
- { //flat inner faces have to copy vert normals
- vf.mNumS = vf.mNumS*2;
- if (vf.mNumS < 0)
- {
- llerrs << "Volume face corruption detected." << llendl;
- }
- }
- }
- else
- {
- vf.mTypeMask |= LLVolumeFace::OUTER_MASK;
- }
- }
- }
-
- for (face_list_t::iterator iter = mVolumeFaces.begin();
- iter != mVolumeFaces.end(); ++iter)
- {
- (*iter).create(this, partial_build);
- }
- }
-}
-
-
-inline LLVector3 sculpt_rgb_to_vector(U8 r, U8 g, U8 b)
-{
- // maps RGB values to vector values [0..255] -> [-0.5..0.5]
- LLVector3 value;
- value.mV[VX] = r / 255.f - 0.5f;
- value.mV[VY] = g / 255.f - 0.5f;
- value.mV[VZ] = b / 255.f - 0.5f;
-
- return value;
-}
-
-inline U32 sculpt_xy_to_index(U32 x, U32 y, U16 sculpt_width, U16 sculpt_height, S8 sculpt_components)
-{
- U32 index = (x + y * sculpt_width) * sculpt_components;
- return index;
-}
-
-
-inline U32 sculpt_st_to_index(S32 s, S32 t, S32 size_s, S32 size_t, U16 sculpt_width, U16 sculpt_height, S8 sculpt_components)
-{
- U32 x = (U32) ((F32)s/(size_s) * (F32) sculpt_width);
- U32 y = (U32) ((F32)t/(size_t) * (F32) sculpt_height);
-
- return sculpt_xy_to_index(x, y, sculpt_width, sculpt_height, sculpt_components);
-}
-
-
-inline LLVector3 sculpt_index_to_vector(U32 index, const U8* sculpt_data)
-{
- LLVector3 v = sculpt_rgb_to_vector(sculpt_data[index], sculpt_data[index+1], sculpt_data[index+2]);
-
- return v;
-}
-
-inline LLVector3 sculpt_st_to_vector(S32 s, S32 t, S32 size_s, S32 size_t, U16 sculpt_width, U16 sculpt_height, S8 sculpt_components, const U8* sculpt_data)
-{
- U32 index = sculpt_st_to_index(s, t, size_s, size_t, sculpt_width, sculpt_height, sculpt_components);
-
- return sculpt_index_to_vector(index, sculpt_data);
-}
-
-inline LLVector3 sculpt_xy_to_vector(U32 x, U32 y, U16 sculpt_width, U16 sculpt_height, S8 sculpt_components, const U8* sculpt_data)
-{
- U32 index = sculpt_xy_to_index(x, y, sculpt_width, sculpt_height, sculpt_components);
-
- return sculpt_index_to_vector(index, sculpt_data);
-}
-
-
-F32 LLVolume::sculptGetSurfaceArea()
-{
- // test to see if image has enough variation to create non-degenerate geometry
-
- F32 area = 0;
-
- S32 sizeS = mPathp->mPath.size();
- S32 sizeT = mProfilep->mProfile.size();
-
- for (S32 s = 0; s < sizeS-1; s++)
- {
- for (S32 t = 0; t < sizeT-1; t++)
- {
- // get four corners of quad
- LLVector3 p1 = mMesh[(s )*sizeT + (t )].mPos;
- LLVector3 p2 = mMesh[(s+1)*sizeT + (t )].mPos;
- LLVector3 p3 = mMesh[(s )*sizeT + (t+1)].mPos;
- LLVector3 p4 = mMesh[(s+1)*sizeT + (t+1)].mPos;
-
- // compute the area of the quad by taking the length of the cross product of the two triangles
- LLVector3 cross1 = (p1 - p2) % (p1 - p3);
- LLVector3 cross2 = (p4 - p2) % (p4 - p3);
- area += (cross1.magVec() + cross2.magVec()) / 2.0;
- }
- }
-
- return area;
-}
-
-// create placeholder shape
-void LLVolume::sculptGeneratePlaceholder()
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- S32 sizeS = mPathp->mPath.size();
- S32 sizeT = mProfilep->mProfile.size();
-
- S32 line = 0;
-
- // for now, this is a sphere.
- for (S32 s = 0; s < sizeS; s++)
- {
- for (S32 t = 0; t < sizeT; t++)
- {
- S32 i = t + line;
- Point& pt = mMesh[i];
-
-
- F32 u = (F32)s/(sizeS-1);
- F32 v = (F32)t/(sizeT-1);
-
- const F32 RADIUS = (F32) 0.3;
-
- pt.mPos.mV[0] = (F32)(sin(F_PI * v) * cos(2.0 * F_PI * u) * RADIUS);
- pt.mPos.mV[1] = (F32)(sin(F_PI * v) * sin(2.0 * F_PI * u) * RADIUS);
- pt.mPos.mV[2] = (F32)(cos(F_PI * v) * RADIUS);
-
- }
- line += sizeT;
- }
-}
-
-// create the vertices from the map
-void LLVolume::sculptGenerateMapVertices(U16 sculpt_width, U16 sculpt_height, S8 sculpt_components, const U8* sculpt_data, U8 sculpt_type)
-{
- U8 sculpt_stitching = sculpt_type & LL_SCULPT_TYPE_MASK;
- BOOL sculpt_invert = sculpt_type & LL_SCULPT_FLAG_INVERT;
- BOOL sculpt_mirror = sculpt_type & LL_SCULPT_FLAG_MIRROR;
- BOOL reverse_horizontal = (sculpt_invert ? !sculpt_mirror : sculpt_mirror); // XOR
-
-
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- S32 sizeS = mPathp->mPath.size();
- S32 sizeT = mProfilep->mProfile.size();
-
- S32 line = 0;
- for (S32 s = 0; s < sizeS; s++)
- {
- // Run along the profile.
- for (S32 t = 0; t < sizeT; t++)
- {
- S32 i = t + line;
- Point& pt = mMesh[i];
-
- S32 reversed_t = t;
-
- if (reverse_horizontal)
- {
- reversed_t = sizeT - t - 1;
- }
-
- U32 x = (U32) ((F32)reversed_t/(sizeT-1) * (F32) sculpt_width);
- U32 y = (U32) ((F32)s/(sizeS-1) * (F32) sculpt_height);
-
-
- if (y == 0) // top row stitching
- {
- // pinch?
- if (sculpt_stitching == LL_SCULPT_TYPE_SPHERE)
- {
- x = sculpt_width / 2;
- }
- }
-
- if (y == sculpt_height) // bottom row stitching
- {
- // wrap?
- if (sculpt_stitching == LL_SCULPT_TYPE_TORUS)
- {
- y = 0;
- }
- else
- {
- y = sculpt_height - 1;
- }
-
- // pinch?
- if (sculpt_stitching == LL_SCULPT_TYPE_SPHERE)
- {
- x = sculpt_width / 2;
- }
- }
-
- if (x == sculpt_width) // side stitching
- {
- // wrap?
- if ((sculpt_stitching == LL_SCULPT_TYPE_SPHERE) ||
- (sculpt_stitching == LL_SCULPT_TYPE_TORUS) ||
- (sculpt_stitching == LL_SCULPT_TYPE_CYLINDER))
- {
- x = 0;
- }
-
- else
- {
- x = sculpt_width - 1;
- }
- }
-
- pt.mPos = sculpt_xy_to_vector(x, y, sculpt_width, sculpt_height, sculpt_components, sculpt_data);
-
- if (sculpt_mirror)
- {
- pt.mPos.mV[VX] *= -1.f;
- }
- }
-
- line += sizeT;
- }
-}
-
-
-const S32 SCULPT_REZ_1 = 6; // changed from 4 to 6 - 6 looks round whereas 4 looks square
-const S32 SCULPT_REZ_2 = 8;
-const S32 SCULPT_REZ_3 = 16;
-const S32 SCULPT_REZ_4 = 32;
-
-S32 sculpt_sides(F32 detail)
-{
-
- // detail is usually one of: 1, 1.5, 2.5, 4.0.
-
- if (detail <= 1.0)
- {
- return SCULPT_REZ_1;
- }
- if (detail <= 2.0)
- {
- return SCULPT_REZ_2;
- }
- if (detail <= 3.0)
- {
- return SCULPT_REZ_3;
- }
- else
- {
- return SCULPT_REZ_4;
- }
-}
-
-
-
-// determine the number of vertices in both s and t direction for this sculpt
-void sculpt_calc_mesh_resolution(U16 width, U16 height, U8 type, F32 detail, S32& s, S32& t)
-{
- // this code has the following properties:
- // 1) the aspect ratio of the mesh is as close as possible to the ratio of the map
- // while still using all available verts
- // 2) the mesh cannot have more verts than is allowed by LOD
- // 3) the mesh cannot have more verts than is allowed by the map
-
- S32 max_vertices_lod = (S32)pow((double)sculpt_sides(detail), 2.0);
- S32 max_vertices_map = width * height / 4;
-
- S32 vertices;
- if (max_vertices_map > 0)
- vertices = llmin(max_vertices_lod, max_vertices_map);
- else
- vertices = max_vertices_lod;
-
-
- F32 ratio;
- if ((width == 0) || (height == 0))
- ratio = 1.f;
- else
- ratio = (F32) width / (F32) height;
-
-
- s = (S32)fsqrtf(((F32)vertices / ratio));
-
- s = llmax(s, 4); // no degenerate sizes, please
- t = vertices / s;
-
- t = llmax(t, 4); // no degenerate sizes, please
- s = vertices / t;
-}
-
-// sculpt replaces generate() for sculpted surfaces
-void LLVolume::sculpt(U16 sculpt_width, U16 sculpt_height, S8 sculpt_components, const U8* sculpt_data, S32 sculpt_level)
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
- U8 sculpt_type = mParams.getSculptType();
-
- BOOL data_is_empty = FALSE;
-
- if (sculpt_width == 0 || sculpt_height == 0 || sculpt_components < 3 || sculpt_data == NULL)
- {
- sculpt_level = -1;
- data_is_empty = TRUE;
- }
-
- S32 requested_sizeS = 0;
- S32 requested_sizeT = 0;
-
- sculpt_calc_mesh_resolution(sculpt_width, sculpt_height, sculpt_type, mDetail, requested_sizeS, requested_sizeT);
-
- mPathp->generate(mParams.getPathParams(), mDetail, 0, TRUE, requested_sizeS);
- mProfilep->generate(mParams.getProfileParams(), mPathp->isOpen(), mDetail, 0, TRUE, requested_sizeT);
-
- S32 sizeS = mPathp->mPath.size(); // we requested a specific size, now see what we really got
- S32 sizeT = mProfilep->mProfile.size(); // we requested a specific size, now see what we really got
-
- // weird crash bug - DEV-11158 - trying to collect more data:
- if ((sizeS == 0) || (sizeT == 0))
- {
- llwarns << "sculpt bad mesh size " << sizeS << " " << sizeT << llendl;
- }
-
- sNumMeshPoints -= mMesh.size();
- mMesh.resize(sizeS * sizeT);
- sNumMeshPoints += mMesh.size();
-
- //generate vertex positions
- if (!data_is_empty)
- {
- sculptGenerateMapVertices(sculpt_width, sculpt_height, sculpt_components, sculpt_data, sculpt_type);
-
- // don't test lowest LOD to support legacy content DEV-33670
- if (mDetail > SCULPT_MIN_AREA_DETAIL)
- {
- if (sculptGetSurfaceArea() < SCULPT_MIN_AREA)
- {
- data_is_empty = TRUE;
- }
- }
- }
-
- if (data_is_empty)
- {
- sculptGeneratePlaceholder();
- }
-
-
-
- for (S32 i = 0; i < (S32)mProfilep->mFaces.size(); i++)
- {
- mFaceMask |= mProfilep->mFaces[i].mFaceID;
- }
-
- mSculptLevel = sculpt_level;
-
- // Delete any existing faces so that they get regenerated
- mVolumeFaces.clear();
-
- createVolumeFaces();
-}
-
-
-
-
-BOOL LLVolume::isCap(S32 face)
-{
- return mProfilep->mFaces[face].mCap;
-}
-
-BOOL LLVolume::isFlat(S32 face)
-{
- return mProfilep->mFaces[face].mFlat;
-}
-
-
-bool LLVolumeParams::operator==(const LLVolumeParams &params) const
-{
- return ( (getPathParams() == params.getPathParams()) &&
- (getProfileParams() == params.getProfileParams()) &&
- (mSculptID == params.mSculptID) &&
- (mSculptType == params.mSculptType) );
-}
-
-bool LLVolumeParams::operator!=(const LLVolumeParams &params) const
-{
- return ( (getPathParams() != params.getPathParams()) ||
- (getProfileParams() != params.getProfileParams()) ||
- (mSculptID != params.mSculptID) ||
- (mSculptType != params.mSculptType) );
-}
-
-bool LLVolumeParams::operator<(const LLVolumeParams &params) const
-{
- if( getPathParams() != params.getPathParams() )
- {
- return getPathParams() < params.getPathParams();
- }
-
- if (getProfileParams() != params.getProfileParams())
- {
- return getProfileParams() < params.getProfileParams();
- }
-
- if (mSculptID != params.mSculptID)
- {
- return mSculptID < params.mSculptID;
- }
-
-
- return mSculptType < params.mSculptType;
-
-
-}
-
-void LLVolumeParams::copyParams(const LLVolumeParams &params)
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
- mProfileParams.copyParams(params.mProfileParams);
- mPathParams.copyParams(params.mPathParams);
- mSculptID = params.getSculptID();
- mSculptType = params.getSculptType();
-}
-
-// Less restricitve approx 0 for volumes
-const F32 APPROXIMATELY_ZERO = 0.001f;
-bool approx_zero( F32 f, F32 tolerance = APPROXIMATELY_ZERO)
-{
- return (f >= -tolerance) && (f <= tolerance);
-}
-
-// return true if in range (or nearly so)
-static bool limit_range(F32& v, F32 min, F32 max, F32 tolerance = APPROXIMATELY_ZERO)
-{
- F32 min_delta = v - min;
- if (min_delta < 0.f)
- {
- v = min;
- if (!approx_zero(min_delta, tolerance))
- return false;
- }
- F32 max_delta = max - v;
- if (max_delta < 0.f)
- {
- v = max;
- if (!approx_zero(max_delta, tolerance))
- return false;
- }
- return true;
-}
-
-bool LLVolumeParams::setBeginAndEndS(const F32 b, const F32 e)
-{
- bool valid = true;
-
- // First, clamp to valid ranges.
- F32 begin = b;
- valid &= limit_range(begin, 0.f, 1.f - MIN_CUT_DELTA);
-
- F32 end = e;
- if (end >= .0149f && end < MIN_CUT_DELTA) end = MIN_CUT_DELTA; // eliminate warning for common rounding error
- valid &= limit_range(end, MIN_CUT_DELTA, 1.f);
-
- valid &= limit_range(begin, 0.f, end - MIN_CUT_DELTA, .01f);
-
- // Now set them.
- mProfileParams.setBegin(begin);
- mProfileParams.setEnd(end);
-
- return valid;
-}
-
-bool LLVolumeParams::setBeginAndEndT(const F32 b, const F32 e)
-{
- bool valid = true;
-
- // First, clamp to valid ranges.
- F32 begin = b;
- valid &= limit_range(begin, 0.f, 1.f - MIN_CUT_DELTA);
-
- F32 end = e;
- valid &= limit_range(end, MIN_CUT_DELTA, 1.f);
-
- valid &= limit_range(begin, 0.f, end - MIN_CUT_DELTA, .01f);
-
- // Now set them.
- mPathParams.setBegin(begin);
- mPathParams.setEnd(end);
-
- return valid;
-}
-
-bool LLVolumeParams::setHollow(const F32 h)
-{
- // Validate the hollow based on path and profile.
- U8 profile = mProfileParams.getCurveType() & LL_PCODE_PROFILE_MASK;
- U8 hole_type = mProfileParams.getCurveType() & LL_PCODE_HOLE_MASK;
-
- F32 max_hollow = HOLLOW_MAX;
-
- // Only square holes have trouble.
- if (LL_PCODE_HOLE_SQUARE == hole_type)
- {
- switch(profile)
- {
- case LL_PCODE_PROFILE_CIRCLE:
- case LL_PCODE_PROFILE_CIRCLE_HALF:
- case LL_PCODE_PROFILE_EQUALTRI:
- max_hollow = HOLLOW_MAX_SQUARE;
- }
- }
-
- F32 hollow = h;
- bool valid = limit_range(hollow, HOLLOW_MIN, max_hollow);
- mProfileParams.setHollow(hollow);
-
- return valid;
-}
-
-bool LLVolumeParams::setTwistBegin(const F32 b)
-{
- F32 twist_begin = b;
- bool valid = limit_range(twist_begin, TWIST_MIN, TWIST_MAX);
- mPathParams.setTwistBegin(twist_begin);
- return valid;
-}
-
-bool LLVolumeParams::setTwistEnd(const F32 e)
-{
- F32 twist_end = e;
- bool valid = limit_range(twist_end, TWIST_MIN, TWIST_MAX);
- mPathParams.setTwistEnd(twist_end);
- return valid;
-}
-
-bool LLVolumeParams::setRatio(const F32 x, const F32 y)
-{
- F32 min_x = RATIO_MIN;
- F32 max_x = RATIO_MAX;
- F32 min_y = RATIO_MIN;
- F32 max_y = RATIO_MAX;
- // If this is a circular path (and not a sphere) then 'ratio' is actually hole size.
- U8 path_type = mPathParams.getCurveType();
- U8 profile_type = mProfileParams.getCurveType() & LL_PCODE_PROFILE_MASK;
- if ( LL_PCODE_PATH_CIRCLE == path_type &&
- LL_PCODE_PROFILE_CIRCLE_HALF != profile_type)
- {
- // Holes are more restricted...
- min_x = HOLE_X_MIN;
- max_x = HOLE_X_MAX;
- min_y = HOLE_Y_MIN;
- max_y = HOLE_Y_MAX;
- }
-
- F32 ratio_x = x;
- bool valid = limit_range(ratio_x, min_x, max_x);
- F32 ratio_y = y;
- valid &= limit_range(ratio_y, min_y, max_y);
-
- mPathParams.setScale(ratio_x, ratio_y);
-
- return valid;
-}
-
-bool LLVolumeParams::setShear(const F32 x, const F32 y)
-{
- F32 shear_x = x;
- bool valid = limit_range(shear_x, SHEAR_MIN, SHEAR_MAX);
- F32 shear_y = y;
- valid &= limit_range(shear_y, SHEAR_MIN, SHEAR_MAX);
- mPathParams.setShear(shear_x, shear_y);
- return valid;
-}
-
-bool LLVolumeParams::setTaperX(const F32 v)
-{
- F32 taper = v;
- bool valid = limit_range(taper, TAPER_MIN, TAPER_MAX);
- mPathParams.setTaperX(taper);
- return valid;
-}
-
-bool LLVolumeParams::setTaperY(const F32 v)
-{
- F32 taper = v;
- bool valid = limit_range(taper, TAPER_MIN, TAPER_MAX);
- mPathParams.setTaperY(taper);
- return valid;
-}
-
-bool LLVolumeParams::setRevolutions(const F32 r)
-{
- F32 revolutions = r;
- bool valid = limit_range(revolutions, REV_MIN, REV_MAX);
- mPathParams.setRevolutions(revolutions);
- return valid;
-}
-
-bool LLVolumeParams::setRadiusOffset(const F32 offset)
-{
- bool valid = true;
-
- // If this is a sphere, just set it to 0 and get out.
- U8 path_type = mPathParams.getCurveType();
- U8 profile_type = mProfileParams.getCurveType() & LL_PCODE_PROFILE_MASK;
- if ( LL_PCODE_PROFILE_CIRCLE_HALF == profile_type ||
- LL_PCODE_PATH_CIRCLE != path_type )
- {
- mPathParams.setRadiusOffset(0.f);
- return true;
- }
-
- // Limit radius offset, based on taper and hole size y.
- F32 radius_offset = offset;
- F32 taper_y = getTaperY();
- F32 radius_mag = fabs(radius_offset);
- F32 hole_y_mag = fabs(getRatioY());
- F32 taper_y_mag = fabs(taper_y);
- // Check to see if the taper effects us.
- if ( (radius_offset > 0.f && taper_y < 0.f) ||
- (radius_offset < 0.f && taper_y > 0.f) )
- {
- // The taper does not help increase the radius offset range.
- taper_y_mag = 0.f;
- }
- F32 max_radius_mag = 1.f - hole_y_mag * (1.f - taper_y_mag) / (1.f - hole_y_mag);
-
- // Enforce the maximum magnitude.
- F32 delta = max_radius_mag - radius_mag;
- if (delta < 0.f)
- {
- // Check radius offset sign.
- if (radius_offset < 0.f)
- {
- radius_offset = -max_radius_mag;
- }
- else
- {
- radius_offset = max_radius_mag;
- }
- valid = approx_zero(delta, .1f);
- }
-
- mPathParams.setRadiusOffset(radius_offset);
- return valid;
-}
-
-bool LLVolumeParams::setSkew(const F32 skew_value)
-{
- bool valid = true;
-
- // Check the skew value against the revolutions.
- F32 skew = llclamp(skew_value, SKEW_MIN, SKEW_MAX);
- F32 skew_mag = fabs(skew);
- F32 revolutions = getRevolutions();
- F32 scale_x = getRatioX();
- F32 min_skew_mag = 1.0f - 1.0f / (revolutions * scale_x + 1.0f);
- // Discontinuity; A revolution of 1 allows skews below 0.5.
- if ( fabs(revolutions - 1.0f) < 0.001)
- min_skew_mag = 0.0f;
-
- // Clip skew.
- F32 delta = skew_mag - min_skew_mag;
- if (delta < 0.f)
- {
- // Check skew sign.
- if (skew < 0.0f)
- {
- skew = -min_skew_mag;
- }
- else
- {
- skew = min_skew_mag;
- }
- valid = approx_zero(delta, .01f);
- }
-
- mPathParams.setSkew(skew);
- return valid;
-}
-
-bool LLVolumeParams::setSculptID(const LLUUID sculpt_id, U8 sculpt_type)
-{
- mSculptID = sculpt_id;
- mSculptType = sculpt_type;
- return true;
-}
-
-bool LLVolumeParams::setType(U8 profile, U8 path)
-{
- bool result = true;
- // First, check profile and path for validity.
- U8 profile_type = profile & LL_PCODE_PROFILE_MASK;
- U8 hole_type = (profile & LL_PCODE_HOLE_MASK) >> 4;
- U8 path_type = path >> 4;
-
- if (profile_type > LL_PCODE_PROFILE_MAX)
- {
- // Bad profile. Make it square.
- profile = LL_PCODE_PROFILE_SQUARE;
- result = false;
- llwarns << "LLVolumeParams::setType changing bad profile type (" << profile_type
- << ") to be LL_PCODE_PROFILE_SQUARE" << llendl;
- }
- else if (hole_type > LL_PCODE_HOLE_MAX)
- {
- // Bad hole. Make it the same.
- profile = profile_type;
- result = false;
- llwarns << "LLVolumeParams::setType changing bad hole type (" << hole_type
- << ") to be LL_PCODE_HOLE_SAME" << llendl;
- }
-
- if (path_type < LL_PCODE_PATH_MIN ||
- path_type > LL_PCODE_PATH_MAX)
- {
- // Bad path. Make it linear.
- result = false;
- llwarns << "LLVolumeParams::setType changing bad path (" << path
- << ") to be LL_PCODE_PATH_LINE" << llendl;
- path = LL_PCODE_PATH_LINE;
- }
-
- mProfileParams.setCurveType(profile);
- mPathParams.setCurveType(path);
- return result;
-}
-
-// static
-bool LLVolumeParams::validate(U8 prof_curve, F32 prof_begin, F32 prof_end, F32 hollow,
- U8 path_curve, F32 path_begin, F32 path_end,
- F32 scx, F32 scy, F32 shx, F32 shy,
- F32 twistend, F32 twistbegin, F32 radiusoffset,
- F32 tx, F32 ty, F32 revolutions, F32 skew)
-{
- LLVolumeParams test_params;
- if (!test_params.setType (prof_curve, path_curve))
- {
- return false;
- }
- if (!test_params.setBeginAndEndS (prof_begin, prof_end))
- {
- return false;
- }
- if (!test_params.setBeginAndEndT (path_begin, path_end))
- {
- return false;
- }
- if (!test_params.setHollow (hollow))
- {
- return false;
- }
- if (!test_params.setTwistBegin (twistbegin))
- {
- return false;
- }
- if (!test_params.setTwistEnd (twistend))
- {
- return false;
- }
- if (!test_params.setRatio (scx, scy))
- {
- return false;
- }
- if (!test_params.setShear (shx, shy))
- {
- return false;
- }
- if (!test_params.setTaper (tx, ty))
- {
- return false;
- }
- if (!test_params.setRevolutions (revolutions))
- {
- return false;
- }
- if (!test_params.setRadiusOffset (radiusoffset))
- {
- return false;
- }
- if (!test_params.setSkew (skew))
- {
- return false;
- }
- return true;
-}
-
-S32 *LLVolume::getTriangleIndices(U32 &num_indices) const
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- S32 expected_num_triangle_indices = getNumTriangleIndices();
- if (expected_num_triangle_indices > MAX_VOLUME_TRIANGLE_INDICES)
- {
- // we don't allow LLVolumes with this many vertices
- llwarns << "Couldn't allocate triangle indices" << llendl;
- num_indices = 0;
- return NULL;
- }
-
- S32* index = new S32[expected_num_triangle_indices];
- S32 count = 0;
-
- // Let's do this totally diffently, as we don't care about faces...
- // Counter-clockwise triangles are forward facing...
-
- BOOL open = getProfile().isOpen();
- BOOL hollow = (mParams.getProfileParams().getHollow() > 0);
- BOOL path_open = getPath().isOpen();
- S32 size_s, size_s_out, size_t;
- S32 s, t, i;
- size_s = getProfile().getTotal();
- size_s_out = getProfile().getTotalOut();
- size_t = getPath().mPath.size();
-
- // NOTE -- if the construction of the triangles below ever changes
- // then getNumTriangleIndices() method may also have to be updated.
-
- if (open) /* Flawfinder: ignore */
- {
- if (hollow)
- {
- // Open hollow -- much like the closed solid, except we
- // we need to stitch up the gap between s=0 and s=size_s-1
-
- for (t = 0; t < size_t - 1; t++)
- {
- // The outer face, first cut, and inner face
- for (s = 0; s < size_s - 1; s++)
- {
- i = s + t*size_s;
- index[count++] = i; // x,y
- index[count++] = i + 1; // x+1,y
- index[count++] = i + size_s; // x,y+1
-
- index[count++] = i + size_s; // x,y+1
- index[count++] = i + 1; // x+1,y
- index[count++] = i + size_s + 1; // x+1,y+1
- }
-
- // The other cut face
- index[count++] = s + t*size_s; // x,y
- index[count++] = 0 + t*size_s; // x+1,y
- index[count++] = s + (t+1)*size_s; // x,y+1
-
- index[count++] = s + (t+1)*size_s; // x,y+1
- index[count++] = 0 + t*size_s; // x+1,y
- index[count++] = 0 + (t+1)*size_s; // x+1,y+1
- }
-
- // Do the top and bottom caps, if necessary
- if (path_open)
- {
- // Top cap
- S32 pt1 = 0;
- S32 pt2 = size_s-1;
- S32 i = (size_t - 1)*size_s;
-
- while (pt2 - pt1 > 1)
- {
- // Use the profile points instead of the mesh, since you want
- // the un-transformed profile distances.
- LLVector3 p1 = getProfile().mProfile[pt1];
- LLVector3 p2 = getProfile().mProfile[pt2];
- LLVector3 pa = getProfile().mProfile[pt1+1];
- LLVector3 pb = getProfile().mProfile[pt2-1];
-
- p1.mV[VZ] = 0.f;
- p2.mV[VZ] = 0.f;
- pa.mV[VZ] = 0.f;
- pb.mV[VZ] = 0.f;
-
- // Use area of triangle to determine backfacing
- F32 area_1a2, area_1ba, area_21b, area_2ab;
- area_1a2 = (p1.mV[0]*pa.mV[1] - pa.mV[0]*p1.mV[1]) +
- (pa.mV[0]*p2.mV[1] - p2.mV[0]*pa.mV[1]) +
- (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]);
-
- area_1ba = (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) +
- (pb.mV[0]*pa.mV[1] - pa.mV[0]*pb.mV[1]) +
- (pa.mV[0]*p1.mV[1] - p1.mV[0]*pa.mV[1]);
-
- area_21b = (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]) +
- (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) +
- (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]);
-
- area_2ab = (p2.mV[0]*pa.mV[1] - pa.mV[0]*p2.mV[1]) +
- (pa.mV[0]*pb.mV[1] - pb.mV[0]*pa.mV[1]) +
- (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]);
-
- BOOL use_tri1a2 = TRUE;
- BOOL tri_1a2 = TRUE;
- BOOL tri_21b = TRUE;
-
- if (area_1a2 < 0)
- {
- tri_1a2 = FALSE;
- }
- if (area_2ab < 0)
- {
- // Can't use, because it contains point b
- tri_1a2 = FALSE;
- }
- if (area_21b < 0)
- {
- tri_21b = FALSE;
- }
- if (area_1ba < 0)
- {
- // Can't use, because it contains point b
- tri_21b = FALSE;
- }
-
- if (!tri_1a2)
- {
- use_tri1a2 = FALSE;
- }
- else if (!tri_21b)
- {
- use_tri1a2 = TRUE;
- }
- else
- {
- LLVector3 d1 = p1 - pa;
- LLVector3 d2 = p2 - pb;
-
- if (d1.magVecSquared() < d2.magVecSquared())
- {
- use_tri1a2 = TRUE;
- }
- else
- {
- use_tri1a2 = FALSE;
- }
- }
-
- if (use_tri1a2)
- {
- index[count++] = pt1 + i;
- index[count++] = pt1 + 1 + i;
- index[count++] = pt2 + i;
- pt1++;
- }
- else
- {
- index[count++] = pt1 + i;
- index[count++] = pt2 - 1 + i;
- index[count++] = pt2 + i;
- pt2--;
- }
- }
-
- // Bottom cap
- pt1 = 0;
- pt2 = size_s-1;
- while (pt2 - pt1 > 1)
- {
- // Use the profile points instead of the mesh, since you want
- // the un-transformed profile distances.
- LLVector3 p1 = getProfile().mProfile[pt1];
- LLVector3 p2 = getProfile().mProfile[pt2];
- LLVector3 pa = getProfile().mProfile[pt1+1];
- LLVector3 pb = getProfile().mProfile[pt2-1];
-
- p1.mV[VZ] = 0.f;
- p2.mV[VZ] = 0.f;
- pa.mV[VZ] = 0.f;
- pb.mV[VZ] = 0.f;
-
- // Use area of triangle to determine backfacing
- F32 area_1a2, area_1ba, area_21b, area_2ab;
- area_1a2 = (p1.mV[0]*pa.mV[1] - pa.mV[0]*p1.mV[1]) +
- (pa.mV[0]*p2.mV[1] - p2.mV[0]*pa.mV[1]) +
- (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]);
-
- area_1ba = (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) +
- (pb.mV[0]*pa.mV[1] - pa.mV[0]*pb.mV[1]) +
- (pa.mV[0]*p1.mV[1] - p1.mV[0]*pa.mV[1]);
-
- area_21b = (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]) +
- (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) +
- (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]);
-
- area_2ab = (p2.mV[0]*pa.mV[1] - pa.mV[0]*p2.mV[1]) +
- (pa.mV[0]*pb.mV[1] - pb.mV[0]*pa.mV[1]) +
- (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]);
-
- BOOL use_tri1a2 = TRUE;
- BOOL tri_1a2 = TRUE;
- BOOL tri_21b = TRUE;
-
- if (area_1a2 < 0)
- {
- tri_1a2 = FALSE;
- }
- if (area_2ab < 0)
- {
- // Can't use, because it contains point b
- tri_1a2 = FALSE;
- }
- if (area_21b < 0)
- {
- tri_21b = FALSE;
- }
- if (area_1ba < 0)
- {
- // Can't use, because it contains point b
- tri_21b = FALSE;
- }
-
- if (!tri_1a2)
- {
- use_tri1a2 = FALSE;
- }
- else if (!tri_21b)
- {
- use_tri1a2 = TRUE;
- }
- else
- {
- LLVector3 d1 = p1 - pa;
- LLVector3 d2 = p2 - pb;
-
- if (d1.magVecSquared() < d2.magVecSquared())
- {
- use_tri1a2 = TRUE;
- }
- else
- {
- use_tri1a2 = FALSE;
- }
- }
-
- if (use_tri1a2)
- {
- index[count++] = pt1;
- index[count++] = pt2;
- index[count++] = pt1 + 1;
- pt1++;
- }
- else
- {
- index[count++] = pt1;
- index[count++] = pt2;
- index[count++] = pt2 - 1;
- pt2--;
- }
- }
- }
- }
- else
- {
- // Open solid
-
- for (t = 0; t < size_t - 1; t++)
- {
- // Outer face + 1 cut face
- for (s = 0; s < size_s - 1; s++)
- {
- i = s + t*size_s;
-
- index[count++] = i; // x,y
- index[count++] = i + 1; // x+1,y
- index[count++] = i + size_s; // x,y+1
-
- index[count++] = i + size_s; // x,y+1
- index[count++] = i + 1; // x+1,y
- index[count++] = i + size_s + 1; // x+1,y+1
- }
-
- // The other cut face
- index[count++] = (size_s - 1) + (t*size_s); // x,y
- index[count++] = 0 + t*size_s; // x+1,y
- index[count++] = (size_s - 1) + (t+1)*size_s; // x,y+1
-
- index[count++] = (size_s - 1) + (t+1)*size_s; // x,y+1
- index[count++] = 0 + (t*size_s); // x+1,y
- index[count++] = 0 + (t+1)*size_s; // x+1,y+1
- }
-
- // Do the top and bottom caps, if necessary
- if (path_open)
- {
- for (s = 0; s < size_s - 2; s++)
- {
- index[count++] = s+1;
- index[count++] = s;
- index[count++] = size_s - 1;
- }
-
- // We've got a top cap
- S32 offset = (size_t - 1)*size_s;
- for (s = 0; s < size_s - 2; s++)
- {
- // Inverted ordering from bottom cap.
- index[count++] = offset + size_s - 1;
- index[count++] = offset + s;
- index[count++] = offset + s + 1;
- }
- }
- }
- }
- else if (hollow)
- {
- // Closed hollow
- // Outer face
-
- for (t = 0; t < size_t - 1; t++)
- {
- for (s = 0; s < size_s_out - 1; s++)
- {
- i = s + t*size_s;
-
- index[count++] = i; // x,y
- index[count++] = i + 1; // x+1,y
- index[count++] = i + size_s; // x,y+1
-
- index[count++] = i + size_s; // x,y+1
- index[count++] = i + 1; // x+1,y
- index[count++] = i + 1 + size_s; // x+1,y+1
- }
- }
-
- // Inner face
- // Invert facing from outer face
- for (t = 0; t < size_t - 1; t++)
- {
- for (s = size_s_out; s < size_s - 1; s++)
- {
- i = s + t*size_s;
-
- index[count++] = i; // x,y
- index[count++] = i + 1; // x+1,y
- index[count++] = i + size_s; // x,y+1
-
- index[count++] = i + size_s; // x,y+1
- index[count++] = i + 1; // x+1,y
- index[count++] = i + 1 + size_s; // x+1,y+1
- }
- }
-
- // Do the top and bottom caps, if necessary
- if (path_open)
- {
- // Top cap
- S32 pt1 = 0;
- S32 pt2 = size_s-1;
- S32 i = (size_t - 1)*size_s;
-
- while (pt2 - pt1 > 1)
- {
- // Use the profile points instead of the mesh, since you want
- // the un-transformed profile distances.
- LLVector3 p1 = getProfile().mProfile[pt1];
- LLVector3 p2 = getProfile().mProfile[pt2];
- LLVector3 pa = getProfile().mProfile[pt1+1];
- LLVector3 pb = getProfile().mProfile[pt2-1];
-
- p1.mV[VZ] = 0.f;
- p2.mV[VZ] = 0.f;
- pa.mV[VZ] = 0.f;
- pb.mV[VZ] = 0.f;
-
- // Use area of triangle to determine backfacing
- F32 area_1a2, area_1ba, area_21b, area_2ab;
- area_1a2 = (p1.mV[0]*pa.mV[1] - pa.mV[0]*p1.mV[1]) +
- (pa.mV[0]*p2.mV[1] - p2.mV[0]*pa.mV[1]) +
- (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]);
-
- area_1ba = (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) +
- (pb.mV[0]*pa.mV[1] - pa.mV[0]*pb.mV[1]) +
- (pa.mV[0]*p1.mV[1] - p1.mV[0]*pa.mV[1]);
-
- area_21b = (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]) +
- (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) +
- (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]);
-
- area_2ab = (p2.mV[0]*pa.mV[1] - pa.mV[0]*p2.mV[1]) +
- (pa.mV[0]*pb.mV[1] - pb.mV[0]*pa.mV[1]) +
- (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]);
-
- BOOL use_tri1a2 = TRUE;
- BOOL tri_1a2 = TRUE;
- BOOL tri_21b = TRUE;
-
- if (area_1a2 < 0)
- {
- tri_1a2 = FALSE;
- }
- if (area_2ab < 0)
- {
- // Can't use, because it contains point b
- tri_1a2 = FALSE;
- }
- if (area_21b < 0)
- {
- tri_21b = FALSE;
- }
- if (area_1ba < 0)
- {
- // Can't use, because it contains point b
- tri_21b = FALSE;
- }
-
- if (!tri_1a2)
- {
- use_tri1a2 = FALSE;
- }
- else if (!tri_21b)
- {
- use_tri1a2 = TRUE;
- }
- else
- {
- LLVector3 d1 = p1 - pa;
- LLVector3 d2 = p2 - pb;
-
- if (d1.magVecSquared() < d2.magVecSquared())
- {
- use_tri1a2 = TRUE;
- }
- else
- {
- use_tri1a2 = FALSE;
- }
- }
-
- if (use_tri1a2)
- {
- index[count++] = pt1 + i;
- index[count++] = pt1 + 1 + i;
- index[count++] = pt2 + i;
- pt1++;
- }
- else
- {
- index[count++] = pt1 + i;
- index[count++] = pt2 - 1 + i;
- index[count++] = pt2 + i;
- pt2--;
- }
- }
-
- // Bottom cap
- pt1 = 0;
- pt2 = size_s-1;
- while (pt2 - pt1 > 1)
- {
- // Use the profile points instead of the mesh, since you want
- // the un-transformed profile distances.
- LLVector3 p1 = getProfile().mProfile[pt1];
- LLVector3 p2 = getProfile().mProfile[pt2];
- LLVector3 pa = getProfile().mProfile[pt1+1];
- LLVector3 pb = getProfile().mProfile[pt2-1];
-
- p1.mV[VZ] = 0.f;
- p2.mV[VZ] = 0.f;
- pa.mV[VZ] = 0.f;
- pb.mV[VZ] = 0.f;
-
- // Use area of triangle to determine backfacing
- F32 area_1a2, area_1ba, area_21b, area_2ab;
- area_1a2 = (p1.mV[0]*pa.mV[1] - pa.mV[0]*p1.mV[1]) +
- (pa.mV[0]*p2.mV[1] - p2.mV[0]*pa.mV[1]) +
- (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]);
-
- area_1ba = (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) +
- (pb.mV[0]*pa.mV[1] - pa.mV[0]*pb.mV[1]) +
- (pa.mV[0]*p1.mV[1] - p1.mV[0]*pa.mV[1]);
-
- area_21b = (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]) +
- (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) +
- (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]);
-
- area_2ab = (p2.mV[0]*pa.mV[1] - pa.mV[0]*p2.mV[1]) +
- (pa.mV[0]*pb.mV[1] - pb.mV[0]*pa.mV[1]) +
- (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]);
-
- BOOL use_tri1a2 = TRUE;
- BOOL tri_1a2 = TRUE;
- BOOL tri_21b = TRUE;
-
- if (area_1a2 < 0)
- {
- tri_1a2 = FALSE;
- }
- if (area_2ab < 0)
- {
- // Can't use, because it contains point b
- tri_1a2 = FALSE;
- }
- if (area_21b < 0)
- {
- tri_21b = FALSE;
- }
- if (area_1ba < 0)
- {
- // Can't use, because it contains point b
- tri_21b = FALSE;
- }
-
- if (!tri_1a2)
- {
- use_tri1a2 = FALSE;
- }
- else if (!tri_21b)
- {
- use_tri1a2 = TRUE;
- }
- else
- {
- LLVector3 d1 = p1 - pa;
- LLVector3 d2 = p2 - pb;
-
- if (d1.magVecSquared() < d2.magVecSquared())
- {
- use_tri1a2 = TRUE;
- }
- else
- {
- use_tri1a2 = FALSE;
- }
- }
-
- if (use_tri1a2)
- {
- index[count++] = pt1;
- index[count++] = pt2;
- index[count++] = pt1 + 1;
- pt1++;
- }
- else
- {
- index[count++] = pt1;
- index[count++] = pt2;
- index[count++] = pt2 - 1;
- pt2--;
- }
- }
- }
- }
- else
- {
- // Closed solid. Easy case.
- for (t = 0; t < size_t - 1; t++)
- {
- for (s = 0; s < size_s - 1; s++)
- {
- // Should wrap properly, but for now...
- i = s + t*size_s;
-
- index[count++] = i; // x,y
- index[count++] = i + 1; // x+1,y
- index[count++] = i + size_s; // x,y+1
-
- index[count++] = i + size_s; // x,y+1
- index[count++] = i + 1; // x+1,y
- index[count++] = i + size_s + 1; // x+1,y+1
- }
- }
-
- // Do the top and bottom caps, if necessary
- if (path_open)
- {
- // bottom cap
- for (s = 1; s < size_s - 2; s++)
- {
- index[count++] = s+1;
- index[count++] = s;
- index[count++] = 0;
- }
-
- // top cap
- S32 offset = (size_t - 1)*size_s;
- for (s = 1; s < size_s - 2; s++)
- {
- // Inverted ordering from bottom cap.
- index[count++] = offset;
- index[count++] = offset + s;
- index[count++] = offset + s + 1;
- }
- }
- }
-
-#ifdef LL_DEBUG
- // assert that we computed the correct number of indices
- if (count != expected_num_triangle_indices )
- {
- llerrs << "bad index count prediciton:"
- << " expected=" << expected_num_triangle_indices
- << " actual=" << count << llendl;
- }
-#endif
-
-#if 0
- // verify that each index does not point beyond the size of the mesh
- S32 num_vertices = mMesh.size();
- for (i = 0; i < count; i+=3)
- {
- llinfos << index[i] << ":" << index[i+1] << ":" << index[i+2] << llendl;
- llassert(index[i] < num_vertices);
- llassert(index[i+1] < num_vertices);
- llassert(index[i+2] < num_vertices);
- }
-#endif
-
- num_indices = count;
- return index;
-}
-
-S32 LLVolume::getNumTriangleIndices() const
-{
- BOOL profile_open = getProfile().isOpen();
- BOOL hollow = (mParams.getProfileParams().getHollow() > 0);
- BOOL path_open = getPath().isOpen();
-
- S32 size_s, size_s_out, size_t;
- size_s = getProfile().getTotal();
- size_s_out = getProfile().getTotalOut();
- size_t = getPath().mPath.size();
-
- S32 count = 0;
- if (profile_open) /* Flawfinder: ignore */
- {
- if (hollow)
- {
- // Open hollow -- much like the closed solid, except we
- // we need to stitch up the gap between s=0 and s=size_s-1
- count = (size_t - 1) * (((size_s -1) * 6) + 6);
- }
- else
- {
- count = (size_t - 1) * (((size_s -1) * 6) + 6);
- }
- }
- else if (hollow)
- {
- // Closed hollow
- // Outer face
- count = (size_t - 1) * (size_s_out - 1) * 6;
-
- // Inner face
- count += (size_t - 1) * ((size_s - 1) - size_s_out) * 6;
- }
- else
- {
- // Closed solid. Easy case.
- count = (size_t - 1) * (size_s - 1) * 6;
- }
-
- if (path_open)
- {
- S32 cap_triangle_count = size_s - 3;
- if ( profile_open
- || hollow )
- {
- cap_triangle_count = size_s - 2;
- }
- if ( cap_triangle_count > 0 )
- {
- // top and bottom caps
- count += cap_triangle_count * 2 * 3;
- }
- }
- return count;
-}
-
-//-----------------------------------------------------------------------------
-// generateSilhouetteVertices()
-//-----------------------------------------------------------------------------
-void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices,
- std::vector<LLVector3> &normals,
- std::vector<S32> &segments,
- const LLVector3& obj_cam_vec,
- const LLMatrix4& mat,
- const LLMatrix3& norm_mat,
- S32 face_mask)
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- vertices.clear();
- normals.clear();
- segments.clear();
-
- S32 cur_index = 0;
- //for each face
- for (face_list_t::iterator iter = mVolumeFaces.begin();
- iter != mVolumeFaces.end(); ++iter)
- {
- const LLVolumeFace& face = *iter;
-
- if (!(face_mask & (0x1 << cur_index++)))
- {
- continue;
- }
- if (face.mTypeMask & (LLVolumeFace::CAP_MASK)) {
-
- }
- else {
-
- //==============================================
- //DEBUG draw edge map instead of silhouette edge
- //==============================================
-
-#if DEBUG_SILHOUETTE_EDGE_MAP
-
- //for each triangle
- U32 count = face.mIndices.size();
- for (U32 j = 0; j < count/3; j++) {
- //get vertices
- S32 v1 = face.mIndices[j*3+0];
- S32 v2 = face.mIndices[j*3+1];
- S32 v3 = face.mIndices[j*3+2];
-
- //get current face center
- LLVector3 cCenter = (face.mVertices[v1].mPosition +
- face.mVertices[v2].mPosition +
- face.mVertices[v3].mPosition) / 3.0f;
-
- //for each edge
- for (S32 k = 0; k < 3; k++) {
- S32 nIndex = face.mEdge[j*3+k];
- if (nIndex <= -1) {
- continue;
- }
-
- if (nIndex >= (S32) count/3) {
- continue;
- }
- //get neighbor vertices
- v1 = face.mIndices[nIndex*3+0];
- v2 = face.mIndices[nIndex*3+1];
- v3 = face.mIndices[nIndex*3+2];
-
- //get neighbor face center
- LLVector3 nCenter = (face.mVertices[v1].mPosition +
- face.mVertices[v2].mPosition +
- face.mVertices[v3].mPosition) / 3.0f;
-
- //draw line
- vertices.push_back(cCenter);
- vertices.push_back(nCenter);
- normals.push_back(LLVector3(1,1,1));
- normals.push_back(LLVector3(1,1,1));
- segments.push_back(vertices.size());
- }
- }
-
- continue;
-
- //==============================================
- //DEBUG
- //==============================================
-
- //==============================================
- //DEBUG draw normals instead of silhouette edge
- //==============================================
-#elif DEBUG_SILHOUETTE_NORMALS
-
- //for each vertex
- for (U32 j = 0; j < face.mVertices.size(); j++) {
- vertices.push_back(face.mVertices[j].mPosition);
- vertices.push_back(face.mVertices[j].mPosition + face.mVertices[j].mNormal*0.1f);
- normals.push_back(LLVector3(0,0,1));
- normals.push_back(LLVector3(0,0,1));
- segments.push_back(vertices.size());
-#if DEBUG_SILHOUETTE_BINORMALS
- vertices.push_back(face.mVertices[j].mPosition);
- vertices.push_back(face.mVertices[j].mPosition + face.mVertices[j].mBinormal*0.1f);
- normals.push_back(LLVector3(0,0,1));
- normals.push_back(LLVector3(0,0,1));
- segments.push_back(vertices.size());
-#endif
- }
-
- continue;
-#else
- //==============================================
- //DEBUG
- //==============================================
-
- static const U8 AWAY = 0x01,
- TOWARDS = 0x02;
-
- //for each triangle
- std::vector<U8> fFacing;
- vector_append(fFacing, face.mIndices.size()/3);
- for (U32 j = 0; j < face.mIndices.size()/3; j++)
- {
- //approximate normal
- S32 v1 = face.mIndices[j*3+0];
- S32 v2 = face.mIndices[j*3+1];
- S32 v3 = face.mIndices[j*3+2];
-
- LLVector3 norm = (face.mVertices[v1].mPosition - face.mVertices[v2].mPosition) %
- (face.mVertices[v2].mPosition - face.mVertices[v3].mPosition);
-
- if (norm.magVecSquared() < 0.00000001f)
- {
- fFacing[j] = AWAY | TOWARDS;
- }
- else
- {
- //get view vector
- LLVector3 view = (obj_cam_vec-face.mVertices[v1].mPosition);
- bool away = view * norm > 0.0f;
- if (away)
- {
- fFacing[j] = AWAY;
- }
- else
- {
- fFacing[j] = TOWARDS;
- }
- }
- }
-
- //for each triangle
- for (U32 j = 0; j < face.mIndices.size()/3; j++)
- {
- if (fFacing[j] == (AWAY | TOWARDS))
- { //this is a degenerate triangle
- //take neighbor facing (degenerate faces get facing of one of their neighbors)
- // *FIX IF NEEDED: this does not deal with neighboring degenerate faces
- for (S32 k = 0; k < 3; k++)
- {
- S32 index = face.mEdge[j*3+k];
- if (index != -1)
- {
- fFacing[j] = fFacing[index];
- break;
- }
- }
- continue; //skip degenerate face
- }
-
- //for each edge
- for (S32 k = 0; k < 3; k++) {
- S32 index = face.mEdge[j*3+k];
- if (index != -1 && fFacing[index] == (AWAY | TOWARDS)) {
- //our neighbor is degenerate, make him face our direction
- fFacing[face.mEdge[j*3+k]] = fFacing[j];
- continue;
- }
-
- if (index == -1 || //edge has no neighbor, MUST be a silhouette edge
- (fFacing[index] & fFacing[j]) == 0) { //we found a silhouette edge
-
- S32 v1 = face.mIndices[j*3+k];
- S32 v2 = face.mIndices[j*3+((k+1)%3)];
-
- vertices.push_back(face.mVertices[v1].mPosition*mat);
- LLVector3 norm1 = face.mVertices[v1].mNormal * norm_mat;
- norm1.normVec();
- normals.push_back(norm1);
-
- vertices.push_back(face.mVertices[v2].mPosition*mat);
- LLVector3 norm2 = face.mVertices[v2].mNormal * norm_mat;
- norm2.normVec();
- normals.push_back(norm2);
-
- segments.push_back(vertices.size());
- }
- }
- }
-#endif
- }
- }
-}
-
-S32 LLVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
- S32 face,
- LLVector3* intersection,LLVector2* tex_coord, LLVector3* normal, LLVector3* bi_normal)
-{
- S32 hit_face = -1;
-
- S32 start_face;
- S32 end_face;
-
- if (face == -1) // ALL_SIDES
- {
- start_face = 0;
- end_face = getNumVolumeFaces() - 1;
- }
- else
- {
- start_face = face;
- end_face = face;
- }
-
- LLVector3 dir = end - start;
-
- F32 closest_t = 2.f; // must be larger than 1
-
- for (S32 i = start_face; i <= end_face; i++)
- {
- const LLVolumeFace &face = getVolumeFace((U32)i);
-
- LLVector3 box_center = (face.mExtents[0] + face.mExtents[1]) / 2.f;
- LLVector3 box_size = face.mExtents[1] - face.mExtents[0];
-
- if (LLLineSegmentBoxIntersect(start, end, box_center, box_size))
- {
- if (bi_normal != NULL) // if the caller wants binormals, we may need to generate them
- {
- genBinormals(i);
- }
-
- for (U32 tri = 0; tri < face.mIndices.size()/3; tri++)
- {
- S32 index1 = face.mIndices[tri*3+0];
- S32 index2 = face.mIndices[tri*3+1];
- S32 index3 = face.mIndices[tri*3+2];
-
- F32 a, b, t;
-
- if (LLTriangleRayIntersect(face.mVertices[index1].mPosition,
- face.mVertices[index2].mPosition,
- face.mVertices[index3].mPosition,
- start, dir, &a, &b, &t, FALSE))
- {
- if ((t >= 0.f) && // if hit is after start
- (t <= 1.f) && // and before end
- (t < closest_t)) // and this hit is closer
- {
- closest_t = t;
- hit_face = i;
-
- if (intersection != NULL)
- {
- *intersection = start + dir * closest_t;
- }
-
- if (tex_coord != NULL)
- {
- *tex_coord = ((1.f - a - b) * face.mVertices[index1].mTexCoord +
- a * face.mVertices[index2].mTexCoord +
- b * face.mVertices[index3].mTexCoord);
-
- }
-
- if (normal != NULL)
- {
- *normal = ((1.f - a - b) * face.mVertices[index1].mNormal +
- a * face.mVertices[index2].mNormal +
- b * face.mVertices[index3].mNormal);
- }
-
- if (bi_normal != NULL)
- {
- *bi_normal = ((1.f - a - b) * face.mVertices[index1].mBinormal +
- a * face.mVertices[index2].mBinormal +
- b * face.mVertices[index3].mBinormal);
- }
-
- }
- }
- }
- }
- }
-
-
- return hit_face;
-}
-
-class LLVertexIndexPair
-{
-public:
- LLVertexIndexPair(const LLVector3 &vertex, const S32 index);
-
- LLVector3 mVertex;
- S32 mIndex;
-};
-
-LLVertexIndexPair::LLVertexIndexPair(const LLVector3 &vertex, const S32 index)
-{
- mVertex = vertex;
- mIndex = index;
-}
-
-const F32 VERTEX_SLOP = 0.00001f;
-const F32 VERTEX_SLOP_SQRD = VERTEX_SLOP * VERTEX_SLOP;
-
-struct lessVertex
-{
- bool operator()(const LLVertexIndexPair *a, const LLVertexIndexPair *b)
- {
- const F32 slop = VERTEX_SLOP;
-
- if (a->mVertex.mV[0] + slop < b->mVertex.mV[0])
- {
- return TRUE;
- }
- else if (a->mVertex.mV[0] - slop > b->mVertex.mV[0])
- {
- return FALSE;
- }
-
- if (a->mVertex.mV[1] + slop < b->mVertex.mV[1])
- {
- return TRUE;
- }
- else if (a->mVertex.mV[1] - slop > b->mVertex.mV[1])
- {
- return FALSE;
- }
-
- if (a->mVertex.mV[2] + slop < b->mVertex.mV[2])
- {
- return TRUE;
- }
- else if (a->mVertex.mV[2] - slop > b->mVertex.mV[2])
- {
- return FALSE;
- }
-
- return FALSE;
- }
-};
-
-struct lessTriangle
-{
- bool operator()(const S32 *a, const S32 *b)
- {
- if (*a < *b)
- {
- return TRUE;
- }
- else if (*a > *b)
- {
- return FALSE;
- }
-
- if (*(a+1) < *(b+1))
- {
- return TRUE;
- }
- else if (*(a+1) > *(b+1))
- {
- return FALSE;
- }
-
- if (*(a+2) < *(b+2))
- {
- return TRUE;
- }
- else if (*(a+2) > *(b+2))
- {
- return FALSE;
- }
-
- return FALSE;
- }
-};
-
-BOOL equalTriangle(const S32 *a, const S32 *b)
-{
- if ((*a == *b) && (*(a+1) == *(b+1)) && (*(a+2) == *(b+2)))
- {
- return TRUE;
- }
- return FALSE;
-}
-
-BOOL LLVolume::cleanupTriangleData( const S32 num_input_vertices,
- const std::vector<Point>& input_vertices,
- const S32 num_input_triangles,
- S32 *input_triangles,
- S32 &num_output_vertices,
- LLVector3 **output_vertices,
- S32 &num_output_triangles,
- S32 **output_triangles)
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- /* Testing: avoid any cleanup
- static BOOL skip_cleanup = TRUE;
- if ( skip_cleanup )
- {
- num_output_vertices = num_input_vertices;
- num_output_triangles = num_input_triangles;
-
- *output_vertices = new LLVector3[num_input_vertices];
- for (S32 index = 0; index < num_input_vertices; index++)
- {
- (*output_vertices)[index] = input_vertices[index].mPos;
- }
-
- *output_triangles = new S32[num_input_triangles*3];
- memcpy(*output_triangles, input_triangles, 3*num_input_triangles*sizeof(S32)); // Flawfinder: ignore
- return TRUE;
- }
- */
-
- // Here's how we do this:
- // Create a structure which contains the original vertex index and the
- // LLVector3 data.
- // "Sort" the data by the vectors
- // Create an array the size of the old vertex list, with a mapping of
- // old indices to new indices.
- // Go through triangles, shift so the lowest index is first
- // Sort triangles by first index
- // Remove duplicate triangles
- // Allocate and pack new triangle data.
-
- //LLTimer cleanupTimer;
- //llinfos << "In vertices: " << num_input_vertices << llendl;
- //llinfos << "In triangles: " << num_input_triangles << llendl;
-
- S32 i;
- typedef std::multiset<LLVertexIndexPair*, lessVertex> vertex_set_t;
- vertex_set_t vertex_list;
-
- LLVertexIndexPair *pairp = NULL;
- for (i = 0; i < num_input_vertices; i++)
- {
- LLVertexIndexPair *new_pairp = new LLVertexIndexPair(input_vertices[i].mPos, i);
- vertex_list.insert(new_pairp);
- }
-
- // Generate the vertex mapping and the list of vertices without
- // duplicates. This will crash if there are no vertices.
- llassert(num_input_vertices > 0); // check for no vertices!
- S32 *vertex_mapping = new S32[num_input_vertices];
- LLVector3 *new_vertices = new LLVector3[num_input_vertices];
- LLVertexIndexPair *prev_pairp = NULL;
-
- S32 new_num_vertices;
-
- new_num_vertices = 0;
- for (vertex_set_t::iterator iter = vertex_list.begin(),
- end = vertex_list.end();
- iter != end; iter++)
- {
- pairp = *iter;
- if (!prev_pairp || ((pairp->mVertex - prev_pairp->mVertex).magVecSquared() >= VERTEX_SLOP_SQRD))
- {
- new_vertices[new_num_vertices] = pairp->mVertex;
- //llinfos << "Added vertex " << new_num_vertices << " : " << pairp->mVertex << llendl;
- new_num_vertices++;
- // Update the previous
- prev_pairp = pairp;
- }
- else
- {
- //llinfos << "Removed duplicate vertex " << pairp->mVertex << ", distance magVecSquared() is " << (pairp->mVertex - prev_pairp->mVertex).magVecSquared() << llendl;
- }
- vertex_mapping[pairp->mIndex] = new_num_vertices - 1;
- }
-
- // Iterate through triangles and remove degenerates, re-ordering vertices
- // along the way.
- S32 *new_triangles = new S32[num_input_triangles * 3];
- S32 new_num_triangles = 0;
-
- for (i = 0; i < num_input_triangles; i++)
- {
- S32 v1 = i*3;
- S32 v2 = v1 + 1;
- S32 v3 = v1 + 2;
-
- //llinfos << "Checking triangle " << input_triangles[v1] << ":" << input_triangles[v2] << ":" << input_triangles[v3] << llendl;
- input_triangles[v1] = vertex_mapping[input_triangles[v1]];
- input_triangles[v2] = vertex_mapping[input_triangles[v2]];
- input_triangles[v3] = vertex_mapping[input_triangles[v3]];
-
- if ((input_triangles[v1] == input_triangles[v2])
- || (input_triangles[v1] == input_triangles[v3])
- || (input_triangles[v2] == input_triangles[v3]))
- {
- //llinfos << "Removing degenerate triangle " << input_triangles[v1] << ":" << input_triangles[v2] << ":" << input_triangles[v3] << llendl;
- // Degenerate triangle, skip
- continue;
- }
-
- if (input_triangles[v1] < input_triangles[v2])
- {
- if (input_triangles[v1] < input_triangles[v3])
- {
- // (0 < 1) && (0 < 2)
- new_triangles[new_num_triangles*3] = input_triangles[v1];
- new_triangles[new_num_triangles*3+1] = input_triangles[v2];
- new_triangles[new_num_triangles*3+2] = input_triangles[v3];
- }
- else
- {
- // (0 < 1) && (2 < 0)
- new_triangles[new_num_triangles*3] = input_triangles[v3];
- new_triangles[new_num_triangles*3+1] = input_triangles[v1];
- new_triangles[new_num_triangles*3+2] = input_triangles[v2];
- }
- }
- else if (input_triangles[v2] < input_triangles[v3])
- {
- // (1 < 0) && (1 < 2)
- new_triangles[new_num_triangles*3] = input_triangles[v2];
- new_triangles[new_num_triangles*3+1] = input_triangles[v3];
- new_triangles[new_num_triangles*3+2] = input_triangles[v1];
- }
- else
- {
- // (1 < 0) && (2 < 1)
- new_triangles[new_num_triangles*3] = input_triangles[v3];
- new_triangles[new_num_triangles*3+1] = input_triangles[v1];
- new_triangles[new_num_triangles*3+2] = input_triangles[v2];
- }
- new_num_triangles++;
- }
-
- if (new_num_triangles == 0)
- {
- llwarns << "Created volume object with 0 faces." << llendl;
- delete[] new_triangles;
- delete[] vertex_mapping;
- delete[] new_vertices;
- return FALSE;
- }
-
- typedef std::set<S32*, lessTriangle> triangle_set_t;
- triangle_set_t triangle_list;
-
- for (i = 0; i < new_num_triangles; i++)
- {
- triangle_list.insert(&new_triangles[i*3]);
- }
-
- // Sort through the triangle list, and delete duplicates
-
- S32 *prevp = NULL;
- S32 *curp = NULL;
-
- S32 *sorted_tris = new S32[new_num_triangles*3];
- S32 cur_tri = 0;
- for (triangle_set_t::iterator iter = triangle_list.begin(),
- end = triangle_list.end();
- iter != end; iter++)
- {
- curp = *iter;
- if (!prevp || !equalTriangle(prevp, curp))
- {
- //llinfos << "Added triangle " << *curp << ":" << *(curp+1) << ":" << *(curp+2) << llendl;
- sorted_tris[cur_tri*3] = *curp;
- sorted_tris[cur_tri*3+1] = *(curp+1);
- sorted_tris[cur_tri*3+2] = *(curp+2);
- cur_tri++;
- prevp = curp;
- }
- else
- {
- //llinfos << "Skipped triangle " << *curp << ":" << *(curp+1) << ":" << *(curp+2) << llendl;
- }
- }
-
- *output_vertices = new LLVector3[new_num_vertices];
- num_output_vertices = new_num_vertices;
- for (i = 0; i < new_num_vertices; i++)
- {
- (*output_vertices)[i] = new_vertices[i];
- }
-
- *output_triangles = new S32[cur_tri*3];
- num_output_triangles = cur_tri;
- memcpy(*output_triangles, sorted_tris, 3*cur_tri*sizeof(S32)); /* Flawfinder: ignore */
-
- /*
- llinfos << "Out vertices: " << num_output_vertices << llendl;
- llinfos << "Out triangles: " << num_output_triangles << llendl;
- for (i = 0; i < num_output_vertices; i++)
- {
- llinfos << i << ":" << (*output_vertices)[i] << llendl;
- }
- for (i = 0; i < num_output_triangles; i++)
- {
- llinfos << i << ":" << (*output_triangles)[i*3] << ":" << (*output_triangles)[i*3+1] << ":" << (*output_triangles)[i*3+2] << llendl;
- }
- */
-
- //llinfos << "Out vertices: " << num_output_vertices << llendl;
- //llinfos << "Out triangles: " << num_output_triangles << llendl;
- delete[] vertex_mapping;
- vertex_mapping = NULL;
- delete[] new_vertices;
- new_vertices = NULL;
- delete[] new_triangles;
- new_triangles = NULL;
- delete[] sorted_tris;
- sorted_tris = NULL;
- triangle_list.clear();
- std::for_each(vertex_list.begin(), vertex_list.end(), DeletePointer());
- vertex_list.clear();
-
- return TRUE;
-}
-
-
-BOOL LLVolumeParams::importFile(LLFILE *fp)
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- //llinfos << "importing volume" << llendl;
- const S32 BUFSIZE = 16384;
- char buffer[BUFSIZE]; /* Flawfinder: ignore */
- // *NOTE: changing the size or type of this buffer will require
- // changing the sscanf below.
- char keyword[256]; /* Flawfinder: ignore */
- keyword[0] = 0;
-
- while (!feof(fp))
- {
- if (fgets(buffer, BUFSIZE, fp) == NULL)
- {
- buffer[0] = '\0';
- }
-
- sscanf(buffer, " %255s", keyword); /* Flawfinder: ignore */
- if (!strcmp("{", keyword))
- {
- continue;
- }
- if (!strcmp("}",keyword))
- {
- break;
- }
- else if (!strcmp("profile", keyword))
- {
- mProfileParams.importFile(fp);
- }
- else if (!strcmp("path",keyword))
- {
- mPathParams.importFile(fp);
- }
- else
- {
- llwarns << "unknown keyword " << keyword << " in volume import" << llendl;
- }
- }
-
- return TRUE;
-}
-
-BOOL LLVolumeParams::exportFile(LLFILE *fp) const
-{
- fprintf(fp,"\tshape 0\n");
- fprintf(fp,"\t{\n");
- mPathParams.exportFile(fp);
- mProfileParams.exportFile(fp);
- fprintf(fp, "\t}\n");
- return TRUE;
-}
-
-
-BOOL LLVolumeParams::importLegacyStream(std::istream& input_stream)
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- //llinfos << "importing volume" << llendl;
- const S32 BUFSIZE = 16384;
- // *NOTE: changing the size or type of this buffer will require
- // changing the sscanf below.
- char buffer[BUFSIZE]; /* Flawfinder: ignore */
- char keyword[256]; /* Flawfinder: ignore */
- keyword[0] = 0;
-
- while (input_stream.good())
- {
- input_stream.getline(buffer, BUFSIZE);
- sscanf(buffer, " %255s", keyword);
- if (!strcmp("{", keyword))
- {
- continue;
- }
- if (!strcmp("}",keyword))
- {
- break;
- }
- else if (!strcmp("profile", keyword))
- {
- mProfileParams.importLegacyStream(input_stream);
- }
- else if (!strcmp("path",keyword))
- {
- mPathParams.importLegacyStream(input_stream);
- }
- else
- {
- llwarns << "unknown keyword " << keyword << " in volume import" << llendl;
- }
- }
-
- return TRUE;
-}
-
-BOOL LLVolumeParams::exportLegacyStream(std::ostream& output_stream) const
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- output_stream <<"\tshape 0\n";
- output_stream <<"\t{\n";
- mPathParams.exportLegacyStream(output_stream);
- mProfileParams.exportLegacyStream(output_stream);
- output_stream << "\t}\n";
- return TRUE;
-}
-
-LLSD LLVolumeParams::asLLSD() const
-{
- LLSD sd = LLSD();
- sd["path"] = mPathParams;
- sd["profile"] = mProfileParams;
- return sd;
-}
-
-bool LLVolumeParams::fromLLSD(LLSD& sd)
-{
- mPathParams.fromLLSD(sd["path"]);
- mProfileParams.fromLLSD(sd["profile"]);
- return true;
-}
-
-void LLVolumeParams::reduceS(F32 begin, F32 end)
-{
- begin = llclampf(begin);
- end = llclampf(end);
- if (begin > end)
- {
- F32 temp = begin;
- begin = end;
- end = temp;
- }
- F32 a = mProfileParams.getBegin();
- F32 b = mProfileParams.getEnd();
- mProfileParams.setBegin(a + begin * (b - a));
- mProfileParams.setEnd(a + end * (b - a));
-}
-
-void LLVolumeParams::reduceT(F32 begin, F32 end)
-{
- begin = llclampf(begin);
- end = llclampf(end);
- if (begin > end)
- {
- F32 temp = begin;
- begin = end;
- end = temp;
- }
- F32 a = mPathParams.getBegin();
- F32 b = mPathParams.getEnd();
- mPathParams.setBegin(a + begin * (b - a));
- mPathParams.setEnd(a + end * (b - a));
-}
-
-const F32 MIN_CONCAVE_PROFILE_WEDGE = 0.125f; // 1/8 unity
-const F32 MIN_CONCAVE_PATH_WEDGE = 0.111111f; // 1/9 unity
-
-// returns TRUE if the shape can be approximated with a convex shape
-// for collison purposes
-BOOL LLVolumeParams::isConvex() const
-{
- F32 path_length = mPathParams.getEnd() - mPathParams.getBegin();
- F32 hollow = mProfileParams.getHollow();
-
- U8 path_type = mPathParams.getCurveType();
- if ( path_length > MIN_CONCAVE_PATH_WEDGE
- && ( mPathParams.getTwist() != mPathParams.getTwistBegin()
- || (hollow > 0.f
- && LL_PCODE_PATH_LINE != path_type) ) )
- {
- // twist along a "not too short" path is concave
- return FALSE;
- }
-
- F32 profile_length = mProfileParams.getEnd() - mProfileParams.getBegin();
- BOOL same_hole = hollow == 0.f
- || (mProfileParams.getCurveType() & LL_PCODE_HOLE_MASK) == LL_PCODE_HOLE_SAME;
-
- F32 min_profile_wedge = MIN_CONCAVE_PROFILE_WEDGE;
- U8 profile_type = mProfileParams.getCurveType() & LL_PCODE_PROFILE_MASK;
- if ( LL_PCODE_PROFILE_CIRCLE_HALF == profile_type )
- {
- // it is a sphere and spheres get twice the minimum profile wedge
- min_profile_wedge = 2.f * MIN_CONCAVE_PROFILE_WEDGE;
- }
-
- BOOL convex_profile = ( ( profile_length == 1.f
- || profile_length <= 0.5f )
- && hollow == 0.f ) // trivially convex
- || ( profile_length <= min_profile_wedge
- && same_hole ); // effectvely convex (even when hollow)
-
- if (!convex_profile)
- {
- // profile is concave
- return FALSE;
- }
-
- if ( LL_PCODE_PATH_LINE == path_type )
- {
- // straight paths with convex profile
- return TRUE;
- }
-
- BOOL concave_path = (path_length < 1.0f) && (path_length > 0.5f);
- if (concave_path)
- {
- return FALSE;
- }
-
- // we're left with spheres, toroids and tubes
- if ( LL_PCODE_PROFILE_CIRCLE_HALF == profile_type )
- {
- // at this stage all spheres must be convex
- return TRUE;
- }
-
- // it's a toroid or tube
- if ( path_length <= MIN_CONCAVE_PATH_WEDGE )
- {
- // effectively convex
- return TRUE;
- }
-
- return FALSE;
-}
-
-// debug
-void LLVolumeParams::setCube()
-{
- mProfileParams.setCurveType(LL_PCODE_PROFILE_SQUARE);
- mProfileParams.setBegin(0.f);
- mProfileParams.setEnd(1.f);
- mProfileParams.setHollow(0.f);
-
- mPathParams.setBegin(0.f);
- mPathParams.setEnd(1.f);
- mPathParams.setScale(1.f, 1.f);
- mPathParams.setShear(0.f, 0.f);
- mPathParams.setCurveType(LL_PCODE_PATH_LINE);
- mPathParams.setTwistBegin(0.f);
- mPathParams.setTwistEnd(0.f);
- mPathParams.setRadiusOffset(0.f);
- mPathParams.setTaper(0.f, 0.f);
- mPathParams.setRevolutions(0.f);
- mPathParams.setSkew(0.f);
-}
-
-LLFaceID LLVolume::generateFaceMask()
-{
- LLFaceID new_mask = 0x0000;
-
- switch(mParams.getProfileParams().getCurveType() & LL_PCODE_PROFILE_MASK)
- {
- case LL_PCODE_PROFILE_CIRCLE:
- case LL_PCODE_PROFILE_CIRCLE_HALF:
- new_mask |= LL_FACE_OUTER_SIDE_0;
- break;
- case LL_PCODE_PROFILE_SQUARE:
- {
- for(S32 side = (S32)(mParams.getProfileParams().getBegin() * 4.f); side < llceil(mParams.getProfileParams().getEnd() * 4.f); side++)
- {
- new_mask |= LL_FACE_OUTER_SIDE_0 << side;
- }
- }
- break;
- case LL_PCODE_PROFILE_ISOTRI:
- case LL_PCODE_PROFILE_EQUALTRI:
- case LL_PCODE_PROFILE_RIGHTTRI:
- {
- for(S32 side = (S32)(mParams.getProfileParams().getBegin() * 3.f); side < llceil(mParams.getProfileParams().getEnd() * 3.f); side++)
- {
- new_mask |= LL_FACE_OUTER_SIDE_0 << side;
- }
- }
- break;
- default:
- llerrs << "Unknown profile!" << llendl;
- break;
- }
-
- // handle hollow objects
- if (mParams.getProfileParams().getHollow() > 0)
- {
- new_mask |= LL_FACE_INNER_SIDE;
- }
-
- // handle open profile curves
- if (mProfilep->isOpen())
- {
- new_mask |= LL_FACE_PROFILE_BEGIN | LL_FACE_PROFILE_END;
- }
-
- // handle open path curves
- if (mPathp->isOpen())
- {
- new_mask |= LL_FACE_PATH_BEGIN | LL_FACE_PATH_END;
- }
-
- return new_mask;
-}
-
-BOOL LLVolume::isFaceMaskValid(LLFaceID face_mask)
-{
- LLFaceID test_mask = 0;
- for(S32 i = 0; i < getNumFaces(); i++)
- {
- test_mask |= mProfilep->mFaces[i].mFaceID;
- }
-
- return test_mask == face_mask;
-}
-
-BOOL LLVolume::isConvex() const
-{
- // mParams.isConvex() may return FALSE even though the final
- // geometry is actually convex due to LOD approximations.
- // TODO -- provide LLPath and LLProfile with isConvex() methods
- // that correctly determine convexity. -- Leviathan
- return mParams.isConvex();
-}
-
-
-std::ostream& operator<<(std::ostream &s, const LLProfileParams &profile_params)
-{
- s << "{type=" << (U32) profile_params.mCurveType;
- s << ", begin=" << profile_params.mBegin;
- s << ", end=" << profile_params.mEnd;
- s << ", hollow=" << profile_params.mHollow;
- s << "}";
- return s;
-}
-
-
-std::ostream& operator<<(std::ostream &s, const LLPathParams &path_params)
-{
- s << "{type=" << (U32) path_params.mCurveType;
- s << ", begin=" << path_params.mBegin;
- s << ", end=" << path_params.mEnd;
- s << ", twist=" << path_params.mTwistEnd;
- s << ", scale=" << path_params.mScale;
- s << ", shear=" << path_params.mShear;
- s << ", twist_begin=" << path_params.mTwistBegin;
- s << ", radius_offset=" << path_params.mRadiusOffset;
- s << ", taper=" << path_params.mTaper;
- s << ", revolutions=" << path_params.mRevolutions;
- s << ", skew=" << path_params.mSkew;
- s << "}";
- return s;
-}
-
-
-std::ostream& operator<<(std::ostream &s, const LLVolumeParams &volume_params)
-{
- s << "{profileparams = " << volume_params.mProfileParams;
- s << ", pathparams = " << volume_params.mPathParams;
- s << "}";
- return s;
-}
-
-
-std::ostream& operator<<(std::ostream &s, const LLProfile &profile)
-{
- s << " {open=" << (U32) profile.mOpen;
- s << ", dirty=" << profile.mDirty;
- s << ", totalout=" << profile.mTotalOut;
- s << ", total=" << profile.mTotal;
- s << "}";
- return s;
-}
-
-
-std::ostream& operator<<(std::ostream &s, const LLPath &path)
-{
- s << "{open=" << (U32) path.mOpen;
- s << ", dirty=" << path.mDirty;
- s << ", step=" << path.mStep;
- s << ", total=" << path.mTotal;
- s << "}";
- return s;
-}
-
-std::ostream& operator<<(std::ostream &s, const LLVolume &volume)
-{
- s << "{params = " << volume.getParams();
- s << ", path = " << *volume.mPathp;
- s << ", profile = " << *volume.mProfilep;
- s << "}";
- return s;
-}
-
-
-std::ostream& operator<<(std::ostream &s, const LLVolume *volumep)
-{
- s << "{params = " << volumep->getParams();
- s << ", path = " << *(volumep->mPathp);
- s << ", profile = " << *(volumep->mProfilep);
- s << "}";
- return s;
-}
-
-
-BOOL LLVolumeFace::create(LLVolume* volume, BOOL partial_build)
-{
- BOOL ret = FALSE ;
- if (mTypeMask & CAP_MASK)
- {
- ret = createCap(volume, partial_build);
- }
- else if ((mTypeMask & END_MASK) || (mTypeMask & SIDE_MASK))
- {
- ret = createSide(volume, partial_build);
- }
- else
- {
- llerrs << "Unknown/uninitialized face type!" << llendl;
- }
-
- //update the range of the texture coordinates
- if(ret)
- {
- mTexCoordExtents[0].setVec(1.f, 1.f) ;
- mTexCoordExtents[1].setVec(0.f, 0.f) ;
-
- U32 end = mVertices.size() ;
- for(U32 i = 0 ; i < end ; i++)
- {
- if(mTexCoordExtents[0].mV[0] > mVertices[i].mTexCoord.mV[0])
- {
- mTexCoordExtents[0].mV[0] = mVertices[i].mTexCoord.mV[0] ;
- }
- if(mTexCoordExtents[1].mV[0] < mVertices[i].mTexCoord.mV[0])
- {
- mTexCoordExtents[1].mV[0] = mVertices[i].mTexCoord.mV[0] ;
- }
-
- if(mTexCoordExtents[0].mV[1] > mVertices[i].mTexCoord.mV[1])
- {
- mTexCoordExtents[0].mV[1] = mVertices[i].mTexCoord.mV[1] ;
- }
- if(mTexCoordExtents[1].mV[1] < mVertices[i].mTexCoord.mV[1])
- {
- mTexCoordExtents[1].mV[1] = mVertices[i].mTexCoord.mV[1] ;
- }
- }
- mTexCoordExtents[0].mV[0] = llmax(0.f, mTexCoordExtents[0].mV[0]) ;
- mTexCoordExtents[0].mV[1] = llmax(0.f, mTexCoordExtents[0].mV[1]) ;
- mTexCoordExtents[1].mV[0] = llmin(1.f, mTexCoordExtents[1].mV[0]) ;
- mTexCoordExtents[1].mV[1] = llmin(1.f, mTexCoordExtents[1].mV[1]) ;
- }
-
- return ret ;
-}
-
-void LerpPlanarVertex(LLVolumeFace::VertexData& v0,
- LLVolumeFace::VertexData& v1,
- LLVolumeFace::VertexData& v2,
- LLVolumeFace::VertexData& vout,
- F32 coef01,
- F32 coef02)
-{
- vout.mPosition = v0.mPosition + ((v1.mPosition-v0.mPosition)*coef01)+((v2.mPosition-v0.mPosition)*coef02);
- vout.mTexCoord = v0.mTexCoord + ((v1.mTexCoord-v0.mTexCoord)*coef01)+((v2.mTexCoord-v0.mTexCoord)*coef02);
- vout.mNormal = v0.mNormal;
- vout.mBinormal = v0.mBinormal;
-}
-
-BOOL LLVolumeFace::createUnCutCubeCap(LLVolume* volume, BOOL partial_build)
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- const std::vector<LLVolume::Point>& mesh = volume->getMesh();
- const std::vector<LLVector3>& profile = volume->getProfile().mProfile;
- S32 max_s = volume->getProfile().getTotal();
- S32 max_t = volume->getPath().mPath.size();
-
- // S32 i;
- S32 num_vertices = 0, num_indices = 0;
- S32 grid_size = (profile.size()-1)/4;
- S32 quad_count = (grid_size * grid_size);
-
- num_vertices = (grid_size+1)*(grid_size+1);
- num_indices = quad_count * 4;
-
- LLVector3& min = mExtents[0];
- LLVector3& max = mExtents[1];
-
- S32 offset = 0;
- if (mTypeMask & TOP_MASK)
- offset = (max_t-1) * max_s;
- else
- offset = mBeginS;
-
- VertexData corners[4];
- VertexData baseVert;
- for(int t = 0; t < 4; t++){
- corners[t].mPosition = mesh[offset + (grid_size*t)].mPos;
- corners[t].mTexCoord.mV[0] = profile[grid_size*t].mV[0]+0.5f;
- corners[t].mTexCoord.mV[1] = 0.5f - profile[grid_size*t].mV[1];
- }
- baseVert.mNormal =
- ((corners[1].mPosition-corners[0].mPosition) %
- (corners[2].mPosition-corners[1].mPosition));
- baseVert.mNormal.normVec();
- if(!(mTypeMask & TOP_MASK)){
- baseVert.mNormal *= -1.0f;
- }else{
- //Swap the UVs on the U(X) axis for top face
- LLVector2 swap;
- swap = corners[0].mTexCoord;
- corners[0].mTexCoord=corners[3].mTexCoord;
- corners[3].mTexCoord=swap;
- swap = corners[1].mTexCoord;
- corners[1].mTexCoord=corners[2].mTexCoord;
- corners[2].mTexCoord=swap;
- }
- baseVert.mBinormal = calc_binormal_from_triangle(
- corners[0].mPosition, corners[0].mTexCoord,
- corners[1].mPosition, corners[1].mTexCoord,
- corners[2].mPosition, corners[2].mTexCoord);
- for(int t = 0; t < 4; t++){
- corners[t].mBinormal = baseVert.mBinormal;
- corners[t].mNormal = baseVert.mNormal;
- }
- mHasBinormals = TRUE;
-
- if (partial_build)
- {
- mVertices.clear();
- }
-
- S32 vtop = mVertices.size();
- for(int gx = 0;gx<grid_size+1;gx++){
- for(int gy = 0;gy<grid_size+1;gy++){
- VertexData newVert;
- LerpPlanarVertex(
- corners[0],
- corners[1],
- corners[3],
- newVert,
- (F32)gx/(F32)grid_size,
- (F32)gy/(F32)grid_size);
- mVertices.push_back(newVert);
-
- if (gx == 0 && gy == 0)
- {
- min = max = newVert.mPosition;
- }
- else
- {
- update_min_max(min,max,newVert.mPosition);
- }
- }
- }
-
- mCenter = (min + max) * 0.5f;
-
- if (!partial_build)
- {
-#if GEN_TRI_STRIP
- mTriStrip.clear();
-#endif
- S32 idxs[] = {0,1,(grid_size+1)+1,(grid_size+1)+1,(grid_size+1),0};
- for(S32 gx = 0;gx<grid_size;gx++)
- {
-
- for(S32 gy = 0;gy<grid_size;gy++)
- {
- if (mTypeMask & TOP_MASK)
- {
- for(S32 i=5;i>=0;i--)
- {
- mIndices.push_back(vtop+(gy*(grid_size+1))+gx+idxs[i]);
- }
-
-#if GEN_TRI_STRIP
- if (gy == 0)
- {
- mTriStrip.push_back((gx+1)*(grid_size+1));
- mTriStrip.push_back((gx+1)*(grid_size+1));
- mTriStrip.push_back(gx*(grid_size+1));
- }
-
- mTriStrip.push_back(gy+1+(gx+1)*(grid_size+1));
- mTriStrip.push_back(gy+1+gx*(grid_size+1));
-
-
- if (gy == grid_size-1)
- {
- mTriStrip.push_back(gy+1+gx*(grid_size+1));
- }
-#endif
- }
- else
- {
- for(S32 i=0;i<6;i++)
- {
- mIndices.push_back(vtop+(gy*(grid_size+1))+gx+idxs[i]);
- }
-
-#if GEN_TRI_STRIP
- if (gy == 0)
- {
- mTriStrip.push_back(gx*(grid_size+1));
- mTriStrip.push_back(gx*(grid_size+1));
- mTriStrip.push_back((gx+1)*(grid_size+1));
- }
-
- mTriStrip.push_back(gy+1+gx*(grid_size+1));
- mTriStrip.push_back(gy+1+(gx+1)*(grid_size+1));
-
- if (gy == grid_size-1)
- {
- mTriStrip.push_back(gy+1+(gx+1)*(grid_size+1));
- }
-#endif
- }
- }
-
- }
-
-#if GEN_TRI_STRIP
- if (mTriStrip.size()%2 == 1)
- {
- mTriStrip.push_back(mTriStrip[mTriStrip.size()-1]);
- }
-#endif
- }
-
- return TRUE;
-}
-
-
-BOOL LLVolumeFace::createCap(LLVolume* volume, BOOL partial_build)
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- if (!(mTypeMask & HOLLOW_MASK) &&
- !(mTypeMask & OPEN_MASK) &&
- ((volume->getParams().getPathParams().getBegin()==0.0f)&&
- (volume->getParams().getPathParams().getEnd()==1.0f))&&
- (volume->getParams().getProfileParams().getCurveType()==LL_PCODE_PROFILE_SQUARE &&
- volume->getParams().getPathParams().getCurveType()==LL_PCODE_PATH_LINE)
- ){
- return createUnCutCubeCap(volume, partial_build);
- }
-
- S32 num_vertices = 0, num_indices = 0;
-
- const std::vector<LLVolume::Point>& mesh = volume->getMesh();
- const std::vector<LLVector3>& profile = volume->getProfile().mProfile;
-
- // All types of caps have the same number of vertices and indices
- num_vertices = profile.size();
- num_indices = (profile.size() - 2)*3;
-
- mVertices.resize(num_vertices);
-
- if (!partial_build)
- {
- mIndices.resize(num_indices);
- }
-
- S32 max_s = volume->getProfile().getTotal();
- S32 max_t = volume->getPath().mPath.size();
-
- mCenter.clearVec();
-
- S32 offset = 0;
- if (mTypeMask & TOP_MASK)
- {
- offset = (max_t-1) * max_s;
- }
- else
- {
- offset = mBeginS;
- }
-
- // Figure out the normal, assume all caps are flat faces.
- // Cross product to get normals.
-
- LLVector2 cuv;
- LLVector2 min_uv, max_uv;
-
- LLVector3& min = mExtents[0];
- LLVector3& max = mExtents[1];
-
- // Copy the vertices into the array
- for (S32 i = 0; i < num_vertices; i++)
- {
- if (mTypeMask & TOP_MASK)
- {
- mVertices[i].mTexCoord.mV[0] = profile[i].mV[0]+0.5f;
- mVertices[i].mTexCoord.mV[1] = profile[i].mV[1]+0.5f;
- }
- else
- {
- // Mirror for underside.
- mVertices[i].mTexCoord.mV[0] = profile[i].mV[0]+0.5f;
- mVertices[i].mTexCoord.mV[1] = 0.5f - profile[i].mV[1];
- }
-
- mVertices[i].mPosition = mesh[i + offset].mPos;
-
- if (i == 0)
- {
- min = max = mVertices[i].mPosition;
- min_uv = max_uv = mVertices[i].mTexCoord;
- }
- else
- {
- update_min_max(min,max, mVertices[i].mPosition);
- update_min_max(min_uv, max_uv, mVertices[i].mTexCoord);
- }
- }
-
- mCenter = (min+max)*0.5f;
- cuv = (min_uv + max_uv)*0.5f;
-
- LLVector3 binormal = calc_binormal_from_triangle(
- mCenter, cuv,
- mVertices[0].mPosition, mVertices[0].mTexCoord,
- mVertices[1].mPosition, mVertices[1].mTexCoord);
- binormal.normVec();
-
- LLVector3 d0;
- LLVector3 d1;
- LLVector3 normal;
-
- d0 = mCenter-mVertices[0].mPosition;
- d1 = mCenter-mVertices[1].mPosition;
-
- normal = (mTypeMask & TOP_MASK) ? (d0%d1) : (d1%d0);
- normal.normVec();
-
- VertexData vd;
- vd.mPosition = mCenter;
- vd.mNormal = normal;
- vd.mBinormal = binormal;
- vd.mTexCoord = cuv;
-
- if (!(mTypeMask & HOLLOW_MASK) && !(mTypeMask & OPEN_MASK))
- {
- mVertices.push_back(vd);
- num_vertices++;
- if (!partial_build)
- {
- vector_append(mIndices, 3);
- }
- }
-
-
- for (S32 i = 0; i < num_vertices; i++)
- {
- mVertices[i].mBinormal = binormal;
- mVertices[i].mNormal = normal;
- }
-
- mHasBinormals = TRUE;
-
- if (partial_build)
- {
- return TRUE;
- }
-
- if (mTypeMask & HOLLOW_MASK)
- {
- if (mTypeMask & TOP_MASK)
- {
- // HOLLOW TOP
- // Does it matter if it's open or closed? - djs
-
- S32 pt1 = 0, pt2 = num_vertices - 1;
- S32 i = 0;
- while (pt2 - pt1 > 1)
- {
- // Use the profile points instead of the mesh, since you want
- // the un-transformed profile distances.
- LLVector3 p1 = profile[pt1];
- LLVector3 p2 = profile[pt2];
- LLVector3 pa = profile[pt1+1];
- LLVector3 pb = profile[pt2-1];
-
- p1.mV[VZ] = 0.f;
- p2.mV[VZ] = 0.f;
- pa.mV[VZ] = 0.f;
- pb.mV[VZ] = 0.f;
-
- // Use area of triangle to determine backfacing
- F32 area_1a2, area_1ba, area_21b, area_2ab;
- area_1a2 = (p1.mV[0]*pa.mV[1] - pa.mV[0]*p1.mV[1]) +
- (pa.mV[0]*p2.mV[1] - p2.mV[0]*pa.mV[1]) +
- (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]);
-
- area_1ba = (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) +
- (pb.mV[0]*pa.mV[1] - pa.mV[0]*pb.mV[1]) +
- (pa.mV[0]*p1.mV[1] - p1.mV[0]*pa.mV[1]);
-
- area_21b = (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]) +
- (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) +
- (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]);
-
- area_2ab = (p2.mV[0]*pa.mV[1] - pa.mV[0]*p2.mV[1]) +
- (pa.mV[0]*pb.mV[1] - pb.mV[0]*pa.mV[1]) +
- (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]);
-
- BOOL use_tri1a2 = TRUE;
- BOOL tri_1a2 = TRUE;
- BOOL tri_21b = TRUE;
-
- if (area_1a2 < 0)
- {
- tri_1a2 = FALSE;
- }
- if (area_2ab < 0)
- {
- // Can't use, because it contains point b
- tri_1a2 = FALSE;
- }
- if (area_21b < 0)
- {
- tri_21b = FALSE;
- }
- if (area_1ba < 0)
- {
- // Can't use, because it contains point b
- tri_21b = FALSE;
- }
-
- if (!tri_1a2)
- {
- use_tri1a2 = FALSE;
- }
- else if (!tri_21b)
- {
- use_tri1a2 = TRUE;
- }
- else
- {
- LLVector3 d1 = p1 - pa;
- LLVector3 d2 = p2 - pb;
-
- if (d1.magVecSquared() < d2.magVecSquared())
- {
- use_tri1a2 = TRUE;
- }
- else
- {
- use_tri1a2 = FALSE;
- }
- }
-
- if (use_tri1a2)
- {
- mIndices[i++] = pt1;
- mIndices[i++] = pt1 + 1;
- mIndices[i++] = pt2;
- pt1++;
- }
- else
- {
- mIndices[i++] = pt1;
- mIndices[i++] = pt2 - 1;
- mIndices[i++] = pt2;
- pt2--;
- }
- }
-
- makeTriStrip();
- }
- else
- {
- // HOLLOW BOTTOM
- // Does it matter if it's open or closed? - djs
-
- llassert(mTypeMask & BOTTOM_MASK);
- S32 pt1 = 0, pt2 = num_vertices - 1;
-
- S32 i = 0;
- while (pt2 - pt1 > 1)
- {
- // Use the profile points instead of the mesh, since you want
- // the un-transformed profile distances.
- LLVector3 p1 = profile[pt1];
- LLVector3 p2 = profile[pt2];
- LLVector3 pa = profile[pt1+1];
- LLVector3 pb = profile[pt2-1];
-
- p1.mV[VZ] = 0.f;
- p2.mV[VZ] = 0.f;
- pa.mV[VZ] = 0.f;
- pb.mV[VZ] = 0.f;
-
- // Use area of triangle to determine backfacing
- F32 area_1a2, area_1ba, area_21b, area_2ab;
- area_1a2 = (p1.mV[0]*pa.mV[1] - pa.mV[0]*p1.mV[1]) +
- (pa.mV[0]*p2.mV[1] - p2.mV[0]*pa.mV[1]) +
- (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]);
-
- area_1ba = (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) +
- (pb.mV[0]*pa.mV[1] - pa.mV[0]*pb.mV[1]) +
- (pa.mV[0]*p1.mV[1] - p1.mV[0]*pa.mV[1]);
-
- area_21b = (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]) +
- (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) +
- (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]);
-
- area_2ab = (p2.mV[0]*pa.mV[1] - pa.mV[0]*p2.mV[1]) +
- (pa.mV[0]*pb.mV[1] - pb.mV[0]*pa.mV[1]) +
- (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]);
-
- BOOL use_tri1a2 = TRUE;
- BOOL tri_1a2 = TRUE;
- BOOL tri_21b = TRUE;
-
- if (area_1a2 < 0)
- {
- tri_1a2 = FALSE;
- }
- if (area_2ab < 0)
- {
- // Can't use, because it contains point b
- tri_1a2 = FALSE;
- }
- if (area_21b < 0)
- {
- tri_21b = FALSE;
- }
- if (area_1ba < 0)
- {
- // Can't use, because it contains point b
- tri_21b = FALSE;
- }
-
- if (!tri_1a2)
- {
- use_tri1a2 = FALSE;
- }
- else if (!tri_21b)
- {
- use_tri1a2 = TRUE;
- }
- else
- {
- LLVector3 d1 = p1 - pa;
- LLVector3 d2 = p2 - pb;
-
- if (d1.magVecSquared() < d2.magVecSquared())
- {
- use_tri1a2 = TRUE;
- }
- else
- {
- use_tri1a2 = FALSE;
- }
- }
-
- // Flipped backfacing from top
- if (use_tri1a2)
- {
- mIndices[i++] = pt1;
- mIndices[i++] = pt2;
- mIndices[i++] = pt1 + 1;
- pt1++;
- }
- else
- {
- mIndices[i++] = pt1;
- mIndices[i++] = pt2;
- mIndices[i++] = pt2 - 1;
- pt2--;
- }
- }
-
- makeTriStrip();
- }
- }
- else
- {
- // Not hollow, generate the triangle fan.
- U16 v1 = 2;
- U16 v2 = 1;
-
- if (mTypeMask & TOP_MASK)
- {
- v1 = 1;
- v2 = 2;
- }
-
- for (S32 i = 0; i < (num_vertices - 2); i++)
- {
- mIndices[3*i] = num_vertices - 1;
- mIndices[3*i+v1] = i;
- mIndices[3*i+v2] = i + 1;
- }
-
-#if GEN_TRI_STRIP
- //make tri strip
- if (mTypeMask & OPEN_MASK)
- {
- makeTriStrip();
- }
- else
- {
- S32 j = num_vertices-2;
- if (mTypeMask & TOP_MASK)
- {
- mTriStrip.push_back(0);
- for (S32 i = 0; i <= j; ++i)
- {
- mTriStrip.push_back(i);
- if (i != j)
- {
- mTriStrip.push_back(j);
- }
- --j;
- }
- }
- else
- {
- mTriStrip.push_back(j);
- for (S32 i = 0; i <= j; ++i)
- {
- if (i != j)
- {
- mTriStrip.push_back(j);
- }
- mTriStrip.push_back(i);
- --j;
- }
- }
-
- mTriStrip.push_back(mTriStrip[mTriStrip.size()-1]);
-
- if (mTriStrip.size()%2 == 1)
- {
- mTriStrip.push_back(mTriStrip[mTriStrip.size()-1]);
- }
- }
-#endif
- }
-
- return TRUE;
-}
-
-void LLVolumeFace::makeTriStrip()
-{
-#if GEN_TRI_STRIP
- for (U32 i = 0; i < mIndices.size(); i+=3)
- {
- U16 i0 = mIndices[i];
- U16 i1 = mIndices[i+1];
- U16 i2 = mIndices[i+2];
-
- if ((i/3)%2 == 1)
- {
- mTriStrip.push_back(i0);
- mTriStrip.push_back(i0);
- mTriStrip.push_back(i1);
- mTriStrip.push_back(i2);
- mTriStrip.push_back(i2);
- }
- else
- {
- mTriStrip.push_back(i2);
- mTriStrip.push_back(i2);
- mTriStrip.push_back(i1);
- mTriStrip.push_back(i0);
- mTriStrip.push_back(i0);
- }
- }
-
- if (mTriStrip.size()%2 == 1)
- {
- mTriStrip.push_back(mTriStrip[mTriStrip.size()-1]);
- }
-#endif
-}
-
-void LLVolumeFace::createBinormals()
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- if (!mHasBinormals)
- {
- //generate binormals
- for (U32 i = 0; i < mIndices.size()/3; i++)
- { //for each triangle
- const VertexData& v0 = mVertices[mIndices[i*3+0]];
- const VertexData& v1 = mVertices[mIndices[i*3+1]];
- const VertexData& v2 = mVertices[mIndices[i*3+2]];
-
- //calculate binormal
- LLVector3 binorm = calc_binormal_from_triangle(v0.mPosition, v0.mTexCoord,
- v1.mPosition, v1.mTexCoord,
- v2.mPosition, v2.mTexCoord);
-
- for (U32 j = 0; j < 3; j++)
- { //add triangle normal to vertices
- mVertices[mIndices[i*3+j]].mBinormal += binorm; // * (weight_sum - d[j])/weight_sum;
- }
-
- //even out quad contributions
- if (i % 2 == 0)
- {
- mVertices[mIndices[i*3+2]].mBinormal += binorm;
- }
- else
- {
- mVertices[mIndices[i*3+1]].mBinormal += binorm;
- }
- }
-
- //normalize binormals
- for (U32 i = 0; i < mVertices.size(); i++)
- {
- mVertices[i].mBinormal.normVec();
- mVertices[i].mNormal.normVec();
- }
-
- mHasBinormals = TRUE;
- }
-}
-
-BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build)
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- BOOL flat = mTypeMask & FLAT_MASK;
-
- U8 sculpt_type = volume->getParams().getSculptType();
- U8 sculpt_stitching = sculpt_type & LL_SCULPT_TYPE_MASK;
- BOOL sculpt_invert = sculpt_type & LL_SCULPT_FLAG_INVERT;
- BOOL sculpt_mirror = sculpt_type & LL_SCULPT_FLAG_MIRROR;
- BOOL sculpt_reverse_horizontal = (sculpt_invert ? !sculpt_mirror : sculpt_mirror); // XOR
-
- S32 num_vertices, num_indices;
-
- const std::vector<LLVolume::Point>& mesh = volume->getMesh();
- const std::vector<LLVector3>& profile = volume->getProfile().mProfile;
- const std::vector<LLPath::PathPt>& path_data = volume->getPath().mPath;
-
- S32 max_s = volume->getProfile().getTotal();
-
- S32 s, t, i;
- F32 ss, tt;
-
- num_vertices = mNumS*mNumT;
- num_indices = (mNumS-1)*(mNumT-1)*6;
-
- mVertices.resize(num_vertices);
-
- if (!partial_build)
- {
- mIndices.resize(num_indices);
- mEdge.resize(num_indices);
- }
- else
- {
- mHasBinormals = FALSE;
- }
-
- S32 begin_stex = llfloor( profile[mBeginS].mV[2] );
- S32 num_s = ((mTypeMask & INNER_MASK) && (mTypeMask & FLAT_MASK) && mNumS > 2) ? mNumS/2 : mNumS;
-
- S32 cur_vertex = 0;
- // Copy the vertices into the array
- for (t = mBeginT; t < mBeginT + mNumT; t++)
- {
- tt = path_data[t].mTexT;
- for (s = 0; s < num_s; s++)
- {
- if (mTypeMask & END_MASK)
- {
- if (s)
- {
- ss = 1.f;
- }
- else
- {
- ss = 0.f;
- }
- }
- else
- {
- // Get s value for tex-coord.
- if (!flat)
- {
- ss = profile[mBeginS + s].mV[2];
- }
- else
- {
- ss = profile[mBeginS + s].mV[2] - begin_stex;
- }
- }
-
- if (sculpt_reverse_horizontal)
- {
- ss = 1.f - ss;
- }
-
- // Check to see if this triangle wraps around the array.
- if (mBeginS + s >= max_s)
- {
- // We're wrapping
- i = mBeginS + s + max_s*(t-1);
- }
- else
- {
- i = mBeginS + s + max_s*t;
- }
-
- mVertices[cur_vertex].mPosition = mesh[i].mPos;
- mVertices[cur_vertex].mTexCoord = LLVector2(ss,tt);
-
- mVertices[cur_vertex].mNormal = LLVector3(0,0,0);
- mVertices[cur_vertex].mBinormal = LLVector3(0,0,0);
-
- cur_vertex++;
-
- if ((mTypeMask & INNER_MASK) && (mTypeMask & FLAT_MASK) && mNumS > 2 && s > 0)
- {
- mVertices[cur_vertex].mPosition = mesh[i].mPos;
- mVertices[cur_vertex].mTexCoord = LLVector2(ss,tt);
-
- mVertices[cur_vertex].mNormal = LLVector3(0,0,0);
- mVertices[cur_vertex].mBinormal = LLVector3(0,0,0);
- cur_vertex++;
- }
- }
-
- if ((mTypeMask & INNER_MASK) && (mTypeMask & FLAT_MASK) && mNumS > 2)
- {
- if (mTypeMask & OPEN_MASK)
- {
- s = num_s-1;
- }
- else
- {
- s = 0;
- }
-
- i = mBeginS + s + max_s*t;
- ss = profile[mBeginS + s].mV[2] - begin_stex;
- mVertices[cur_vertex].mPosition = mesh[i].mPos;
- mVertices[cur_vertex].mTexCoord = LLVector2(ss,tt);
-
- mVertices[cur_vertex].mNormal = LLVector3(0,0,0);
- mVertices[cur_vertex].mBinormal = LLVector3(0,0,0);
-
- cur_vertex++;
- }
- }
-
-
- //get bounding box for this side
- LLVector3& face_min = mExtents[0];
- LLVector3& face_max = mExtents[1];
- mCenter.clearVec();
-
- face_min = face_max = mVertices[0].mPosition;
- for (U32 i = 1; i < mVertices.size(); ++i)
- {
- update_min_max(face_min, face_max, mVertices[i].mPosition);
- }
-
- mCenter = (face_min + face_max) * 0.5f;
-
- S32 cur_index = 0;
- S32 cur_edge = 0;
- BOOL flat_face = mTypeMask & FLAT_MASK;
-
- if (!partial_build)
- {
-#if GEN_TRI_STRIP
- mTriStrip.clear();
-#endif
-
- // Now we generate the indices.
- for (t = 0; t < (mNumT-1); t++)
- {
-#if GEN_TRI_STRIP
- //prepend terminating index to strip
- mTriStrip.push_back(mNumS*t);
-#endif
-
- for (s = 0; s < (mNumS-1); s++)
- {
- mIndices[cur_index++] = s + mNumS*t; //bottom left
- mIndices[cur_index++] = s+1 + mNumS*(t+1); //top right
- mIndices[cur_index++] = s + mNumS*(t+1); //top left
- mIndices[cur_index++] = s + mNumS*t; //bottom left
- mIndices[cur_index++] = s+1 + mNumS*t; //bottom right
- mIndices[cur_index++] = s+1 + mNumS*(t+1); //top right
-
-#if GEN_TRI_STRIP
- if (s == 0)
- {
- mTriStrip.push_back(s+mNumS*t);
- mTriStrip.push_back(s+mNumS*(t+1));
- }
- mTriStrip.push_back(s+1+mNumS*t);
- mTriStrip.push_back(s+1+mNumS*(t+1));
-#endif
-
- mEdge[cur_edge++] = (mNumS-1)*2*t+s*2+1; //bottom left/top right neighbor face
- if (t < mNumT-2) { //top right/top left neighbor face
- mEdge[cur_edge++] = (mNumS-1)*2*(t+1)+s*2+1;
- }
- else if (mNumT <= 3 || volume->getPath().isOpen() == TRUE) { //no neighbor
- mEdge[cur_edge++] = -1;
- }
- else { //wrap on T
- mEdge[cur_edge++] = s*2+1;
- }
- if (s > 0) { //top left/bottom left neighbor face
- mEdge[cur_edge++] = (mNumS-1)*2*t+s*2-1;
- }
- else if (flat_face || volume->getProfile().isOpen() == TRUE) { //no neighbor
- mEdge[cur_edge++] = -1;
- }
- else { //wrap on S
- mEdge[cur_edge++] = (mNumS-1)*2*t+(mNumS-2)*2+1;
- }
-
- if (t > 0) { //bottom left/bottom right neighbor face
- mEdge[cur_edge++] = (mNumS-1)*2*(t-1)+s*2;
- }
- else if (mNumT <= 3 || volume->getPath().isOpen() == TRUE) { //no neighbor
- mEdge[cur_edge++] = -1;
- }
- else { //wrap on T
- mEdge[cur_edge++] = (mNumS-1)*2*(mNumT-2)+s*2;
- }
- if (s < mNumS-2) { //bottom right/top right neighbor face
- mEdge[cur_edge++] = (mNumS-1)*2*t+(s+1)*2;
- }
- else if (flat_face || volume->getProfile().isOpen() == TRUE) { //no neighbor
- mEdge[cur_edge++] = -1;
- }
- else { //wrap on S
- mEdge[cur_edge++] = (mNumS-1)*2*t;
- }
- mEdge[cur_edge++] = (mNumS-1)*2*t+s*2; //top right/bottom left neighbor face
- }
-#if GEN_TRI_STRIP
- //append terminating vertex to strip
- mTriStrip.push_back(mNumS-1+mNumS*(t+1));
-#endif
- }
-
-#if GEN_TRI_STRIP
- if (mTriStrip.size()%2 == 1)
- {
- mTriStrip.push_back(mTriStrip[mTriStrip.size()-1]);
- }
-#endif
- }
-
- //generate normals
- for (U32 i = 0; i < mIndices.size()/3; i++) //for each triangle
- {
- const U16* idx = &(mIndices[i*3]);
-
- VertexData* v[] =
- { &mVertices[idx[0]], &mVertices[idx[1]], &mVertices[idx[2]] };
-
- //calculate triangle normal
- LLVector3 norm = (v[0]->mPosition-v[1]->mPosition) % (v[0]->mPosition-v[2]->mPosition);
-
- v[0]->mNormal += norm;
- v[1]->mNormal += norm;
- v[2]->mNormal += norm;
-
- //even out quad contributions
- v[i%2+1]->mNormal += norm;
- }
-
- // adjust normals based on wrapping and stitching
-
- BOOL s_bottom_converges = ((mVertices[0].mPosition - mVertices[mNumS*(mNumT-2)].mPosition).magVecSquared() < 0.000001f);
- BOOL s_top_converges = ((mVertices[mNumS-1].mPosition - mVertices[mNumS*(mNumT-2)+mNumS-1].mPosition).magVecSquared() < 0.000001f);
- if (sculpt_stitching == LL_SCULPT_TYPE_NONE) // logic for non-sculpt volumes
- {
- if (volume->getPath().isOpen() == FALSE)
- { //wrap normals on T
- for (S32 i = 0; i < mNumS; i++)
- {
- LLVector3 norm = mVertices[i].mNormal + mVertices[mNumS*(mNumT-1)+i].mNormal;
- mVertices[i].mNormal = norm;
- mVertices[mNumS*(mNumT-1)+i].mNormal = norm;
- }
- }
-
- if ((volume->getProfile().isOpen() == FALSE) && !(s_bottom_converges))
- { //wrap normals on S
- for (S32 i = 0; i < mNumT; i++)
- {
- LLVector3 norm = mVertices[mNumS*i].mNormal + mVertices[mNumS*i+mNumS-1].mNormal;
- mVertices[mNumS * i].mNormal = norm;
- mVertices[mNumS * i+mNumS-1].mNormal = norm;
- }
- }
-
- if (volume->getPathType() == LL_PCODE_PATH_CIRCLE &&
- ((volume->getProfileType() & LL_PCODE_PROFILE_MASK) == LL_PCODE_PROFILE_CIRCLE_HALF))
- {
- if (s_bottom_converges)
- { //all lower S have same normal
- for (S32 i = 0; i < mNumT; i++)
- {
- mVertices[mNumS*i].mNormal = LLVector3(1,0,0);
- }
- }
-
- if (s_top_converges)
- { //all upper S have same normal
- for (S32 i = 0; i < mNumT; i++)
- {
- mVertices[mNumS*i+mNumS-1].mNormal = LLVector3(-1,0,0);
- }
- }
- }
- }
-
- else // logic for sculpt volumes
- {
- BOOL average_poles = FALSE;
- BOOL wrap_s = FALSE;
- BOOL wrap_t = FALSE;
-
- if (sculpt_stitching == LL_SCULPT_TYPE_SPHERE)
- average_poles = TRUE;
-
- if ((sculpt_stitching == LL_SCULPT_TYPE_SPHERE) ||
- (sculpt_stitching == LL_SCULPT_TYPE_TORUS) ||
- (sculpt_stitching == LL_SCULPT_TYPE_CYLINDER))
- wrap_s = TRUE;
-
- if (sculpt_stitching == LL_SCULPT_TYPE_TORUS)
- wrap_t = TRUE;
-
-
- if (average_poles)
- {
- // average normals for north pole
-
- LLVector3 average(0.0, 0.0, 0.0);
- for (S32 i = 0; i < mNumS; i++)
- {
- average += mVertices[i].mNormal;
- }
-
- // set average
- for (S32 i = 0; i < mNumS; i++)
- {
- mVertices[i].mNormal = average;
- }
-
- // average normals for south pole
-
- average = LLVector3(0.0, 0.0, 0.0);
- for (S32 i = 0; i < mNumS; i++)
- {
- average += mVertices[i + mNumS * (mNumT - 1)].mNormal;
- }
-
- // set average
- for (S32 i = 0; i < mNumS; i++)
- {
- mVertices[i + mNumS * (mNumT - 1)].mNormal = average;
- }
-
- }
-
-
- if (wrap_s)
- {
- for (S32 i = 0; i < mNumT; i++)
- {
- LLVector3 norm = mVertices[mNumS*i].mNormal + mVertices[mNumS*i+mNumS-1].mNormal;
- mVertices[mNumS * i].mNormal = norm;
- mVertices[mNumS * i+mNumS-1].mNormal = norm;
- }
- }
-
-
-
- if (wrap_t)
- {
- for (S32 i = 0; i < mNumS; i++)
- {
- LLVector3 norm = mVertices[i].mNormal + mVertices[mNumS*(mNumT-1)+i].mNormal;
- mVertices[i].mNormal = norm;
- mVertices[mNumS*(mNumT-1)+i].mNormal = norm;
- }
-
- }
-
- }
-
- return TRUE;
-}
-
-// Finds binormal based on three vertices with texture coordinates.
-// Fills in dummy values if the triangle has degenerate texture coordinates.
-LLVector3 calc_binormal_from_triangle(
- const LLVector3& pos0,
- const LLVector2& tex0,
- const LLVector3& pos1,
- const LLVector2& tex1,
- const LLVector3& pos2,
- const LLVector2& tex2)
-{
- LLVector3 rx0( pos0.mV[VX], tex0.mV[VX], tex0.mV[VY] );
- LLVector3 rx1( pos1.mV[VX], tex1.mV[VX], tex1.mV[VY] );
- LLVector3 rx2( pos2.mV[VX], tex2.mV[VX], tex2.mV[VY] );
-
- LLVector3 ry0( pos0.mV[VY], tex0.mV[VX], tex0.mV[VY] );
- LLVector3 ry1( pos1.mV[VY], tex1.mV[VX], tex1.mV[VY] );
- LLVector3 ry2( pos2.mV[VY], tex2.mV[VX], tex2.mV[VY] );
-
- LLVector3 rz0( pos0.mV[VZ], tex0.mV[VX], tex0.mV[VY] );
- LLVector3 rz1( pos1.mV[VZ], tex1.mV[VX], tex1.mV[VY] );
- LLVector3 rz2( pos2.mV[VZ], tex2.mV[VX], tex2.mV[VY] );
-
- LLVector3 r0 = (rx0 - rx1) % (rx0 - rx2);
- LLVector3 r1 = (ry0 - ry1) % (ry0 - ry2);
- LLVector3 r2 = (rz0 - rz1) % (rz0 - rz2);
-
- if( r0.mV[VX] && r1.mV[VX] && r2.mV[VX] )
- {
- LLVector3 binormal(
- -r0.mV[VZ] / r0.mV[VX],
- -r1.mV[VZ] / r1.mV[VX],
- -r2.mV[VZ] / r2.mV[VX]);
- // binormal.normVec();
- return binormal;
- }
- else
- {
- return LLVector3( 0, 1 , 0 );
- }
-}
+/**
+
+ * @file llvolume.cpp
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "linden_common.h"
+#include "llmemory.h"
+#include "llmath.h"
+
+#include <set>
+#if !LL_WINDOWS
+#include <stdint.h>
+#endif
+
+#include "llerror.h"
+#include "llmemtype.h"
+
+#include "llvolumemgr.h"
+#include "v2math.h"
+#include "v3math.h"
+#include "v4math.h"
+#include "m4math.h"
+#include "m3math.h"
+#include "llmatrix3a.h"
+#include "lloctree.h"
+#include "lldarray.h"
+#include "llvolume.h"
+#include "llvolumeoctree.h"
+#include "llstl.h"
+#include "llsdserialize.h"
+#include "llvector4a.h"
+#include "llmatrix4a.h"
+
+#define DEBUG_SILHOUETTE_BINORMALS 0
+#define DEBUG_SILHOUETTE_NORMALS 0 // TomY: Use this to display normals using the silhouette
+#define DEBUG_SILHOUETTE_EDGE_MAP 0 // DaveP: Use this to display edge map using the silhouette
+
+const F32 CUT_MIN = 0.f;
+const F32 CUT_MAX = 1.f;
+const F32 MIN_CUT_DELTA = 0.02f;
+
+const F32 HOLLOW_MIN = 0.f;
+const F32 HOLLOW_MAX = 0.95f;
+const F32 HOLLOW_MAX_SQUARE = 0.7f;
+
+const F32 TWIST_MIN = -1.f;
+const F32 TWIST_MAX = 1.f;
+
+const F32 RATIO_MIN = 0.f;
+const F32 RATIO_MAX = 2.f; // Tom Y: Inverted sense here: 0 = top taper, 2 = bottom taper
+
+const F32 HOLE_X_MIN= 0.05f;
+const F32 HOLE_X_MAX= 1.0f;
+
+const F32 HOLE_Y_MIN= 0.05f;
+const F32 HOLE_Y_MAX= 0.5f;
+
+const F32 SHEAR_MIN = -0.5f;
+const F32 SHEAR_MAX = 0.5f;
+
+const F32 REV_MIN = 1.f;
+const F32 REV_MAX = 4.f;
+
+const F32 TAPER_MIN = -1.f;
+const F32 TAPER_MAX = 1.f;
+
+const F32 SKEW_MIN = -0.95f;
+const F32 SKEW_MAX = 0.95f;
+
+const F32 SCULPT_MIN_AREA = 0.002f;
+const S32 SCULPT_MIN_AREA_DETAIL = 1;
+
+extern BOOL gDebugGL;
+
+void assert_aligned(void* ptr, uintptr_t alignment)
+{
+#if 0
+ uintptr_t t = (uintptr_t) ptr;
+ if (t%alignment != 0)
+ {
+ llerrs << "WTF?" << llendl;
+ }
+#endif
+}
+
+BOOL check_same_clock_dir( const LLVector3& pt1, const LLVector3& pt2, const LLVector3& pt3, const LLVector3& norm)
+{
+ LLVector3 test = (pt2-pt1)%(pt3-pt2);
+
+ //answer
+ if(test * norm < 0)
+ {
+ return FALSE;
+ }
+ else
+ {
+ return TRUE;
+ }
+}
+
+BOOL LLLineSegmentBoxIntersect(const LLVector3& start, const LLVector3& end, const LLVector3& center, const LLVector3& size)
+{
+ return LLLineSegmentBoxIntersect(start.mV, end.mV, center.mV, size.mV);
+}
+
+BOOL LLLineSegmentBoxIntersect(const F32* start, const F32* end, const F32* center, const F32* size)
+{
+ F32 fAWdU[3];
+ F32 dir[3];
+ F32 diff[3];
+
+ for (U32 i = 0; i < 3; i++)
+ {
+ dir[i] = 0.5f * (end[i] - start[i]);
+ diff[i] = (0.5f * (end[i] + start[i])) - center[i];
+ fAWdU[i] = fabsf(dir[i]);
+ if(fabsf(diff[i])>size[i] + fAWdU[i]) return false;
+ }
+
+ float f;
+ f = dir[1] * diff[2] - dir[2] * diff[1]; if(fabsf(f)>size[1]*fAWdU[2] + size[2]*fAWdU[1]) return false;
+ f = dir[2] * diff[0] - dir[0] * diff[2]; if(fabsf(f)>size[0]*fAWdU[2] + size[2]*fAWdU[0]) return false;
+ f = dir[0] * diff[1] - dir[1] * diff[0]; if(fabsf(f)>size[0]*fAWdU[1] + size[1]*fAWdU[0]) return false;
+
+ return true;
+}
+
+
+
+// intersect test between triangle vert0, vert1, vert2 and a ray from orig in direction dir.
+// returns TRUE if intersecting and returns barycentric coordinates in intersection_a, intersection_b,
+// and returns the intersection point along dir in intersection_t.
+
+// Moller-Trumbore algorithm
+BOOL LLTriangleRayIntersect(const LLVector4a& vert0, const LLVector4a& vert1, const LLVector4a& vert2, const LLVector4a& orig, const LLVector4a& dir,
+ F32& intersection_a, F32& intersection_b, F32& intersection_t)
+{
+
+ /* find vectors for two edges sharing vert0 */
+ LLVector4a edge1;
+ edge1.setSub(vert1, vert0);
+
+ LLVector4a edge2;
+ edge2.setSub(vert2, vert0);
+
+ /* begin calculating determinant - also used to calculate U parameter */
+ LLVector4a pvec;
+ pvec.setCross3(dir, edge2);
+
+ /* if determinant is near zero, ray lies in plane of triangle */
+ LLVector4a det;
+ det.setAllDot3(edge1, pvec);
+
+ if (det.greaterEqual(LLVector4a::getEpsilon()).getGatheredBits() & 0x7)
+ {
+ /* calculate distance from vert0 to ray origin */
+ LLVector4a tvec;
+ tvec.setSub(orig, vert0);
+
+ /* calculate U parameter and test bounds */
+ LLVector4a u;
+ u.setAllDot3(tvec,pvec);
+
+ if ((u.greaterEqual(LLVector4a::getZero()).getGatheredBits() & 0x7) &&
+ (u.lessEqual(det).getGatheredBits() & 0x7))
+ {
+ /* prepare to test V parameter */
+ LLVector4a qvec;
+ qvec.setCross3(tvec, edge1);
+
+ /* calculate V parameter and test bounds */
+ LLVector4a v;
+ v.setAllDot3(dir, qvec);
+
+
+ //if (!(v < 0.f || u + v > det))
+
+ LLVector4a sum_uv;
+ sum_uv.setAdd(u, v);
+
+ S32 v_gequal = v.greaterEqual(LLVector4a::getZero()).getGatheredBits() & 0x7;
+ S32 sum_lequal = sum_uv.lessEqual(det).getGatheredBits() & 0x7;
+
+ if (v_gequal && sum_lequal)
+ {
+ /* calculate t, scale parameters, ray intersects triangle */
+ LLVector4a t;
+ t.setAllDot3(edge2,qvec);
+
+ t.div(det);
+ u.div(det);
+ v.div(det);
+
+ intersection_a = u[0];
+ intersection_b = v[0];
+ intersection_t = t[0];
+ return TRUE;
+ }
+ }
+ }
+
+ return FALSE;
+}
+
+BOOL LLTriangleRayIntersectTwoSided(const LLVector4a& vert0, const LLVector4a& vert1, const LLVector4a& vert2, const LLVector4a& orig, const LLVector4a& dir,
+ F32& intersection_a, F32& intersection_b, F32& intersection_t)
+{
+ F32 u, v, t;
+
+ /* find vectors for two edges sharing vert0 */
+ LLVector4a edge1;
+ edge1.setSub(vert1, vert0);
+
+
+ LLVector4a edge2;
+ edge2.setSub(vert2, vert0);
+
+ /* begin calculating determinant - also used to calculate U parameter */
+ LLVector4a pvec;
+ pvec.setCross3(dir, edge2);
+
+ /* if determinant is near zero, ray lies in plane of triangle */
+ F32 det = edge1.dot3(pvec).getF32();
+
+
+ if (det > -F_APPROXIMATELY_ZERO && det < F_APPROXIMATELY_ZERO)
+ {
+ return FALSE;
+ }
+
+ F32 inv_det = 1.f / det;
+
+ /* calculate distance from vert0 to ray origin */
+ LLVector4a tvec;
+ tvec.setSub(orig, vert0);
+
+ /* calculate U parameter and test bounds */
+ u = (tvec.dot3(pvec).getF32()) * inv_det;
+ if (u < 0.f || u > 1.f)
+ {
+ return FALSE;
+ }
+
+ /* prepare to test V parameter */
+ tvec.sub(edge1);
+
+ /* calculate V parameter and test bounds */
+ v = (dir.dot3(tvec).getF32()) * inv_det;
+
+ if (v < 0.f || u + v > 1.f)
+ {
+ return FALSE;
+ }
+
+ /* calculate t, ray intersects triangle */
+ t = (edge2.dot3(tvec).getF32()) * inv_det;
+
+ intersection_a = u;
+ intersection_b = v;
+ intersection_t = t;
+
+
+ return TRUE;
+}
+
+//helper for non-aligned vectors
+BOOL LLTriangleRayIntersect(const LLVector3& vert0, const LLVector3& vert1, const LLVector3& vert2, const LLVector3& orig, const LLVector3& dir,
+ F32& intersection_a, F32& intersection_b, F32& intersection_t, BOOL two_sided)
+{
+ LLVector4a vert0a, vert1a, vert2a, origa, dira;
+ vert0a.load3(vert0.mV);
+ vert1a.load3(vert1.mV);
+ vert2a.load3(vert2.mV);
+ origa.load3(orig.mV);
+ dira.load3(dir.mV);
+
+ if (two_sided)
+ {
+ return LLTriangleRayIntersectTwoSided(vert0a, vert1a, vert2a, origa, dira,
+ intersection_a, intersection_b, intersection_t);
+ }
+ else
+ {
+ return LLTriangleRayIntersect(vert0a, vert1a, vert2a, origa, dira,
+ intersection_a, intersection_b, intersection_t);
+ }
+}
+
+class LLVolumeOctreeRebound : public LLOctreeTravelerDepthFirst<LLVolumeTriangle>
+{
+public:
+ const LLVolumeFace* mFace;
+
+ LLVolumeOctreeRebound(const LLVolumeFace* face)
+ {
+ mFace = face;
+ }
+
+ virtual void visit(const LLOctreeNode<LLVolumeTriangle>* branch)
+ { //this is a depth first traversal, so it's safe to assum all children have complete
+ //bounding data
+
+ LLVolumeOctreeListener* node = (LLVolumeOctreeListener*) branch->getListener(0);
+
+ LLVector4a& min = node->mExtents[0];
+ LLVector4a& max = node->mExtents[1];
+
+ if (!branch->getData().empty())
+ { //node has data, find AABB that binds data set
+ const LLVolumeTriangle* tri = *(branch->getData().begin());
+
+ //initialize min/max to first available vertex
+ min = *(tri->mV[0]);
+ max = *(tri->mV[0]);
+
+ for (LLOctreeNode<LLVolumeTriangle>::const_element_iter iter =
+ branch->getData().begin(); iter != branch->getData().end(); ++iter)
+ { //for each triangle in node
+
+ //stretch by triangles in node
+ tri = *iter;
+
+ min.setMin(min, *tri->mV[0]);
+ min.setMin(min, *tri->mV[1]);
+ min.setMin(min, *tri->mV[2]);
+
+ max.setMax(max, *tri->mV[0]);
+ max.setMax(max, *tri->mV[1]);
+ max.setMax(max, *tri->mV[2]);
+ }
+ }
+ else if (!branch->getChildren().empty())
+ { //no data, but child nodes exist
+ LLVolumeOctreeListener* child = (LLVolumeOctreeListener*) branch->getChild(0)->getListener(0);
+
+ //initialize min/max to extents of first child
+ min = child->mExtents[0];
+ max = child->mExtents[1];
+ }
+ else
+ {
+ llerrs << "WTF? Empty leaf" << llendl;
+ }
+
+ for (S32 i = 0; i < branch->getChildCount(); ++i)
+ { //stretch by child extents
+ LLVolumeOctreeListener* child = (LLVolumeOctreeListener*) branch->getChild(i)->getListener(0);
+ min.setMin(min, child->mExtents[0]);
+ max.setMax(max, child->mExtents[1]);
+ }
+
+ node->mBounds[0].setAdd(min, max);
+ node->mBounds[0].mul(0.5f);
+
+ node->mBounds[1].setSub(max,min);
+ node->mBounds[1].mul(0.5f);
+ }
+};
+
+//-------------------------------------------------------------------
+// statics
+//-------------------------------------------------------------------
+
+
+//----------------------------------------------------
+
+LLProfile::Face* LLProfile::addCap(S16 faceID)
+{
+ LLMemType m1(LLMemType::MTYPE_VOLUME);
+
+ Face *face = vector_append(mFaces, 1);
+
+ face->mIndex = 0;
+ face->mCount = mTotal;
+ face->mScaleU= 1.0f;
+ face->mCap = TRUE;
+ face->mFaceID = faceID;
+ return face;
+}
+
+LLProfile::Face* LLProfile::addFace(S32 i, S32 count, F32 scaleU, S16 faceID, BOOL flat)
+{
+ LLMemType m1(LLMemType::MTYPE_VOLUME);
+
+ Face *face = vector_append(mFaces, 1);
+
+ face->mIndex = i;
+ face->mCount = count;
+ face->mScaleU= scaleU;
+
+ face->mFlat = flat;
+ face->mCap = FALSE;
+ face->mFaceID = faceID;
+ return face;
+}
+
+// What is the bevel parameter used for? - DJS 04/05/02
+// Bevel parameter is currently unused but presumedly would support
+// filleted and chamfered corners
+void LLProfile::genNGon(const LLProfileParams& params, S32 sides, F32 offset, F32 bevel, F32 ang_scale, S32 split)
+{
+ LLMemType m1(LLMemType::MTYPE_VOLUME);
+
+ // Generate an n-sided "circular" path.
+ // 0 is (1,0), and we go counter-clockwise along a circular path from there.
+ const F32 tableScale[] = { 1, 1, 1, 0.5f, 0.707107f, 0.53f, 0.525f, 0.5f };
+ F32 scale = 0.5f;
+ F32 t, t_step, t_first, t_fraction, ang, ang_step;
+ LLVector3 pt1,pt2;
+
+ F32 begin = params.getBegin();
+ F32 end = params.getEnd();
+
+ t_step = 1.0f / sides;
+ ang_step = 2.0f*F_PI*t_step*ang_scale;
+
+ // Scale to have size "match" scale. Compensates to get object to generally fill bounding box.
+
+ S32 total_sides = llround(sides / ang_scale); // Total number of sides all around
+
+ if (total_sides < 8)
+ {
+ scale = tableScale[total_sides];
+ }
+
+ t_first = floor(begin * sides) / (F32)sides;
+
+ // pt1 is the first point on the fractional face.
+ // Starting t and ang values for the first face
+ t = t_first;
+ ang = 2.0f*F_PI*(t*ang_scale + offset);
+ pt1.setVec(cos(ang)*scale,sin(ang)*scale, t);
+
+ // Increment to the next point.
+ // pt2 is the end point on the fractional face
+ t += t_step;
+ ang += ang_step;
+ pt2.setVec(cos(ang)*scale,sin(ang)*scale,t);
+
+ t_fraction = (begin - t_first)*sides;
+
+ // Only use if it's not almost exactly on an edge.
+ if (t_fraction < 0.9999f)
+ {
+ LLVector3 new_pt = lerp(pt1, pt2, t_fraction);
+ mProfile.push_back(new_pt);
+ }
+
+ // There's lots of potential here for floating point error to generate unneeded extra points - DJS 04/05/02
+ while (t < end)
+ {
+ // Iterate through all the integer steps of t.
+ pt1.setVec(cos(ang)*scale,sin(ang)*scale,t);
+
+ if (mProfile.size() > 0) {
+ LLVector3 p = mProfile[mProfile.size()-1];
+ for (S32 i = 0; i < split && mProfile.size() > 0; i++) {
+ mProfile.push_back(p+(pt1-p) * 1.0f/(float)(split+1) * (float)(i+1));
+ }
+ }
+ mProfile.push_back(pt1);
+
+ t += t_step;
+ ang += ang_step;
+ }
+
+ t_fraction = (end - (t - t_step))*sides;
+
+ // pt1 is the first point on the fractional face
+ // pt2 is the end point on the fractional face
+ pt2.setVec(cos(ang)*scale,sin(ang)*scale,t);
+
+ // Find the fraction that we need to add to the end point.
+ t_fraction = (end - (t - t_step))*sides;
+ if (t_fraction > 0.0001f)
+ {
+ LLVector3 new_pt = lerp(pt1, pt2, t_fraction);
+
+ if (mProfile.size() > 0) {
+ LLVector3 p = mProfile[mProfile.size()-1];
+ for (S32 i = 0; i < split && mProfile.size() > 0; i++) {
+ mProfile.push_back(p+(new_pt-p) * 1.0f/(float)(split+1) * (float)(i+1));
+ }
+ }
+ mProfile.push_back(new_pt);
+ }
+
+ // If we're sliced, the profile is open.
+ if ((end - begin)*ang_scale < 0.99f)
+ {
+ if ((end - begin)*ang_scale > 0.5f)
+ {
+ mConcave = TRUE;
+ }
+ else
+ {
+ mConcave = FALSE;
+ }
+ mOpen = TRUE;
+ if (params.getHollow() <= 0)
+ {
+ // put center point if not hollow.
+ mProfile.push_back(LLVector3(0,0,0));
+ }
+ }
+ else
+ {
+ // The profile isn't open.
+ mOpen = FALSE;
+ mConcave = FALSE;
+ }
+
+ mTotal = mProfile.size();
+}
+
+void LLProfile::genNormals(const LLProfileParams& params)
+{
+ S32 count = mProfile.size();
+
+ S32 outer_count;
+ if (mTotalOut)
+ {
+ outer_count = mTotalOut;
+ }
+ else
+ {
+ outer_count = mTotal / 2;
+ }
+
+ mEdgeNormals.resize(count * 2);
+ mEdgeCenters.resize(count * 2);
+ mNormals.resize(count);
+
+ LLVector2 pt0,pt1;
+
+ BOOL hollow = (params.getHollow() > 0);
+
+ S32 i0, i1, i2, i3, i4;
+
+ // Parametrically generate normal
+ for (i2 = 0; i2 < count; i2++)
+ {
+ mNormals[i2].mV[0] = mProfile[i2].mV[0];
+ mNormals[i2].mV[1] = mProfile[i2].mV[1];
+ if (hollow && (i2 >= outer_count))
+ {
+ mNormals[i2] *= -1.f;
+ }
+ if (mNormals[i2].magVec() < 0.001)
+ {
+ // Special case for point at center, get adjacent points.
+ i1 = (i2 - 1) >= 0 ? i2 - 1 : count - 1;
+ i0 = (i1 - 1) >= 0 ? i1 - 1 : count - 1;
+ i3 = (i2 + 1) < count ? i2 + 1 : 0;
+ i4 = (i3 + 1) < count ? i3 + 1 : 0;
+
+ pt0.setVec(mProfile[i1].mV[VX] + mProfile[i1].mV[VX] - mProfile[i0].mV[VX],
+ mProfile[i1].mV[VY] + mProfile[i1].mV[VY] - mProfile[i0].mV[VY]);
+ pt1.setVec(mProfile[i3].mV[VX] + mProfile[i3].mV[VX] - mProfile[i4].mV[VX],
+ mProfile[i3].mV[VY] + mProfile[i3].mV[VY] - mProfile[i4].mV[VY]);
+
+ mNormals[i2] = pt0 + pt1;
+ mNormals[i2] *= 0.5f;
+ }
+ mNormals[i2].normVec();
+ }
+
+ S32 num_normal_sets = isConcave() ? 2 : 1;
+ for (S32 normal_set = 0; normal_set < num_normal_sets; normal_set++)
+ {
+ S32 point_num;
+ for (point_num = 0; point_num < mTotal; point_num++)
+ {
+ LLVector3 point_1 = mProfile[point_num];
+ point_1.mV[VZ] = 0.f;
+
+ LLVector3 point_2;
+
+ if (isConcave() && normal_set == 0 && point_num == (mTotal - 1) / 2)
+ {
+ point_2 = mProfile[mTotal - 1];
+ }
+ else if (isConcave() && normal_set == 1 && point_num == mTotal - 1)
+ {
+ point_2 = mProfile[(mTotal - 1) / 2];
+ }
+ else
+ {
+ LLVector3 delta_pos;
+ S32 neighbor_point = (point_num + 1) % mTotal;
+ while(delta_pos.magVecSquared() < 0.01f * 0.01f)
+ {
+ point_2 = mProfile[neighbor_point];
+ delta_pos = point_2 - point_1;
+ neighbor_point = (neighbor_point + 1) % mTotal;
+ if (neighbor_point == point_num)
+ {
+ break;
+ }
+ }
+ }
+
+ point_2.mV[VZ] = 0.f;
+ LLVector3 face_normal = (point_2 - point_1) % LLVector3::z_axis;
+ face_normal.normVec();
+ mEdgeNormals[normal_set * count + point_num] = face_normal;
+ mEdgeCenters[normal_set * count + point_num] = lerp(point_1, point_2, 0.5f);
+ }
+ }
+}
+
+
+// Hollow is percent of the original bounding box, not of this particular
+// profile's geometry. Thus, a swept triangle needs lower hollow values than
+// a swept square.
+LLProfile::Face* LLProfile::addHole(const LLProfileParams& params, BOOL flat, F32 sides, F32 offset, F32 box_hollow, F32 ang_scale, S32 split)
+{
+ // Note that addHole will NOT work for non-"circular" profiles, if we ever decide to use them.
+
+ // Total add has number of vertices on outside.
+ mTotalOut = mTotal;
+
+ // Why is the "bevel" parameter -1? DJS 04/05/02
+ genNGon(params, llfloor(sides),offset,-1, ang_scale, split);
+
+ Face *face = addFace(mTotalOut, mTotal-mTotalOut,0,LL_FACE_INNER_SIDE, flat);
+
+ std::vector<LLVector3> pt;
+ pt.resize(mTotal) ;
+
+ for (S32 i=mTotalOut;i<mTotal;i++)
+ {
+ pt[i] = mProfile[i] * box_hollow;
+ }
+
+ S32 j=mTotal-1;
+ for (S32 i=mTotalOut;i<mTotal;i++)
+ {
+ mProfile[i] = pt[j--];
+ }
+
+ for (S32 i=0;i<(S32)mFaces.size();i++)
+ {
+ if (mFaces[i].mCap)
+ {
+ mFaces[i].mCount *= 2;
+ }
+ }
+
+ return face;
+}
+
+
+
+BOOL LLProfile::generate(const LLProfileParams& params, BOOL path_open,F32 detail, S32 split,
+ BOOL is_sculpted, S32 sculpt_size)
+{
+ LLMemType m1(LLMemType::MTYPE_VOLUME);
+
+ if ((!mDirty) && (!is_sculpted))
+ {
+ return FALSE;
+ }
+ mDirty = FALSE;
+
+ if (detail < MIN_LOD)
+ {
+ llinfos << "Generating profile with LOD < MIN_LOD. CLAMPING" << llendl;
+ detail = MIN_LOD;
+ }
+
+ mProfile.clear();
+ mFaces.clear();
+
+ // Generate the face data
+ S32 i;
+ F32 begin = params.getBegin();
+ F32 end = params.getEnd();
+ F32 hollow = params.getHollow();
+
+ // Quick validation to eliminate some server crashes.
+ if (begin > end - 0.01f)
+ {
+ llwarns << "LLProfile::generate() assertion failed (begin >= end)" << llendl;
+ return FALSE;
+ }
+
+ S32 face_num = 0;
+
+ switch (params.getCurveType() & LL_PCODE_PROFILE_MASK)
+ {
+ case LL_PCODE_PROFILE_SQUARE:
+ {
+ genNGon(params, 4,-0.375, 0, 1, split);
+ if (path_open)
+ {
+ addCap (LL_FACE_PATH_BEGIN);
+ }
+
+ for (i = llfloor(begin * 4.f); i < llfloor(end * 4.f + .999f); i++)
+ {
+ addFace((face_num++) * (split +1), split+2, 1, LL_FACE_OUTER_SIDE_0 << i, TRUE);
+ }
+
+ for (i = 0; i <(S32) mProfile.size(); i++)
+ {
+ // Scale by 4 to generate proper tex coords.
+ mProfile[i].mV[2] *= 4.f;
+ }
+
+ if (hollow)
+ {
+ switch (params.getCurveType() & LL_PCODE_HOLE_MASK)
+ {
+ case LL_PCODE_HOLE_TRIANGLE:
+ // This offset is not correct, but we can't change it now... DK 11/17/04
+ addHole(params, TRUE, 3, -0.375f, hollow, 1.f, split);
+ break;
+ case LL_PCODE_HOLE_CIRCLE:
+ // TODO: Compute actual detail levels for cubes
+ addHole(params, FALSE, MIN_DETAIL_FACES * detail, -0.375f, hollow, 1.f);
+ break;
+ case LL_PCODE_HOLE_SAME:
+ case LL_PCODE_HOLE_SQUARE:
+ default:
+ addHole(params, TRUE, 4, -0.375f, hollow, 1.f, split);
+ break;
+ }
+ }
+
+ if (path_open) {
+ mFaces[0].mCount = mTotal;
+ }
+ }
+ break;
+ case LL_PCODE_PROFILE_ISOTRI:
+ case LL_PCODE_PROFILE_RIGHTTRI:
+ case LL_PCODE_PROFILE_EQUALTRI:
+ {
+ genNGon(params, 3,0, 0, 1, split);
+ for (i = 0; i <(S32) mProfile.size(); i++)
+ {
+ // Scale by 3 to generate proper tex coords.
+ mProfile[i].mV[2] *= 3.f;
+ }
+
+ if (path_open)
+ {
+ addCap(LL_FACE_PATH_BEGIN);
+ }
+
+ for (i = llfloor(begin * 3.f); i < llfloor(end * 3.f + .999f); i++)
+ {
+ addFace((face_num++) * (split +1), split+2, 1, LL_FACE_OUTER_SIDE_0 << i, TRUE);
+ }
+ if (hollow)
+ {
+ // Swept triangles need smaller hollowness values,
+ // because the triangle doesn't fill the bounding box.
+ F32 triangle_hollow = hollow / 2.f;
+
+ switch (params.getCurveType() & LL_PCODE_HOLE_MASK)
+ {
+ case LL_PCODE_HOLE_CIRCLE:
+ // TODO: Actually generate level of detail for triangles
+ addHole(params, FALSE, MIN_DETAIL_FACES * detail, 0, triangle_hollow, 1.f);
+ break;
+ case LL_PCODE_HOLE_SQUARE:
+ addHole(params, TRUE, 4, 0, triangle_hollow, 1.f, split);
+ break;
+ case LL_PCODE_HOLE_SAME:
+ case LL_PCODE_HOLE_TRIANGLE:
+ default:
+ addHole(params, TRUE, 3, 0, triangle_hollow, 1.f, split);
+ break;
+ }
+ }
+ }
+ break;
+ case LL_PCODE_PROFILE_CIRCLE:
+ {
+ // If this has a square hollow, we should adjust the
+ // number of faces a bit so that the geometry lines up.
+ U8 hole_type=0;
+ F32 circle_detail = MIN_DETAIL_FACES * detail;
+ if (hollow)
+ {
+ hole_type = params.getCurveType() & LL_PCODE_HOLE_MASK;
+ if (hole_type == LL_PCODE_HOLE_SQUARE)
+ {
+ // Snap to the next multiple of four sides,
+ // so that corners line up.
+ circle_detail = llceil(circle_detail / 4.0f) * 4.0f;
+ }
+ }
+
+ S32 sides = (S32)circle_detail;
+
+ if (is_sculpted)
+ sides = sculpt_size;
+
+ genNGon(params, sides);
+
+ if (path_open)
+ {
+ addCap (LL_FACE_PATH_BEGIN);
+ }
+
+ if (mOpen && !hollow)
+ {
+ addFace(0,mTotal-1,0,LL_FACE_OUTER_SIDE_0, FALSE);
+ }
+ else
+ {
+ addFace(0,mTotal,0,LL_FACE_OUTER_SIDE_0, FALSE);
+ }
+
+ if (hollow)
+ {
+ switch (hole_type)
+ {
+ case LL_PCODE_HOLE_SQUARE:
+ addHole(params, TRUE, 4, 0, hollow, 1.f, split);
+ break;
+ case LL_PCODE_HOLE_TRIANGLE:
+ addHole(params, TRUE, 3, 0, hollow, 1.f, split);
+ break;
+ case LL_PCODE_HOLE_CIRCLE:
+ case LL_PCODE_HOLE_SAME:
+ default:
+ addHole(params, FALSE, circle_detail, 0, hollow, 1.f);
+ break;
+ }
+ }
+ }
+ break;
+ case LL_PCODE_PROFILE_CIRCLE_HALF:
+ {
+ // If this has a square hollow, we should adjust the
+ // number of faces a bit so that the geometry lines up.
+ U8 hole_type=0;
+ // Number of faces is cut in half because it's only a half-circle.
+ F32 circle_detail = MIN_DETAIL_FACES * detail * 0.5f;
+ if (hollow)
+ {
+ hole_type = params.getCurveType() & LL_PCODE_HOLE_MASK;
+ if (hole_type == LL_PCODE_HOLE_SQUARE)
+ {
+ // Snap to the next multiple of four sides (div 2),
+ // so that corners line up.
+ circle_detail = llceil(circle_detail / 2.0f) * 2.0f;
+ }
+ }
+ genNGon(params, llfloor(circle_detail), 0.5f, 0.f, 0.5f);
+ if (path_open)
+ {
+ addCap(LL_FACE_PATH_BEGIN);
+ }
+ if (mOpen && !params.getHollow())
+ {
+ addFace(0,mTotal-1,0,LL_FACE_OUTER_SIDE_0, FALSE);
+ }
+ else
+ {
+ addFace(0,mTotal,0,LL_FACE_OUTER_SIDE_0, FALSE);
+ }
+
+ if (hollow)
+ {
+ switch (hole_type)
+ {
+ case LL_PCODE_HOLE_SQUARE:
+ addHole(params, TRUE, 2, 0.5f, hollow, 0.5f, split);
+ break;
+ case LL_PCODE_HOLE_TRIANGLE:
+ addHole(params, TRUE, 3, 0.5f, hollow, 0.5f, split);
+ break;
+ case LL_PCODE_HOLE_CIRCLE:
+ case LL_PCODE_HOLE_SAME:
+ default:
+ addHole(params, FALSE, circle_detail, 0.5f, hollow, 0.5f);
+ break;
+ }
+ }
+
+ // Special case for openness of sphere
+ if ((params.getEnd() - params.getBegin()) < 1.f)
+ {
+ mOpen = TRUE;
+ }
+ else if (!hollow)
+ {
+ mOpen = FALSE;
+ mProfile.push_back(mProfile[0]);
+ mTotal++;
+ }
+ }
+ break;
+ default:
+ llerrs << "Unknown profile: getCurveType()=" << params.getCurveType() << llendl;
+ break;
+ };
+
+ if (path_open)
+ {
+ addCap(LL_FACE_PATH_END); // bottom
+ }
+
+ if ( mOpen) // interior edge caps
+ {
+ addFace(mTotal-1, 2,0.5,LL_FACE_PROFILE_BEGIN, TRUE);
+
+ if (hollow)
+ {
+ addFace(mTotalOut-1, 2,0.5,LL_FACE_PROFILE_END, TRUE);
+ }
+ else
+ {
+ addFace(mTotal-2, 2,0.5,LL_FACE_PROFILE_END, TRUE);
+ }
+ }
+
+ //genNormals(params);
+
+ return TRUE;
+}
+
+
+
+BOOL LLProfileParams::importFile(LLFILE *fp)
+{
+ LLMemType m1(LLMemType::MTYPE_VOLUME);
+
+ const S32 BUFSIZE = 16384;
+ char buffer[BUFSIZE]; /* Flawfinder: ignore */
+ // *NOTE: changing the size or type of these buffers will require
+ // changing the sscanf below.
+ char keyword[256]; /* Flawfinder: ignore */
+ char valuestr[256]; /* Flawfinder: ignore */
+ keyword[0] = 0;
+ valuestr[0] = 0;
+ F32 tempF32;
+ U32 tempU32;
+
+ while (!feof(fp))
+ {
+ if (fgets(buffer, BUFSIZE, fp) == NULL)
+ {
+ buffer[0] = '\0';
+ }
+
+ sscanf( /* Flawfinder: ignore */
+ buffer,
+ " %255s %255s",
+ keyword, valuestr);
+ if (!strcmp("{", keyword))
+ {
+ continue;
+ }
+ if (!strcmp("}",keyword))
+ {
+ break;
+ }
+ else if (!strcmp("curve", keyword))
+ {
+ sscanf(valuestr,"%d",&tempU32);
+ setCurveType((U8) tempU32);
+ }
+ else if (!strcmp("begin",keyword))
+ {
+ sscanf(valuestr,"%g",&tempF32);
+ setBegin(tempF32);
+ }
+ else if (!strcmp("end",keyword))
+ {
+ sscanf(valuestr,"%g",&tempF32);
+ setEnd(tempF32);
+ }
+ else if (!strcmp("hollow",keyword))
+ {
+ sscanf(valuestr,"%g",&tempF32);
+ setHollow(tempF32);
+ }
+ else
+ {
+ llwarns << "unknown keyword " << keyword << " in profile import" << llendl;
+ }
+ }
+
+ return TRUE;
+}
+
+
+BOOL LLProfileParams::exportFile(LLFILE *fp) const
+{
+ fprintf(fp,"\t\tprofile 0\n");
+ fprintf(fp,"\t\t{\n");
+ fprintf(fp,"\t\t\tcurve\t%d\n", getCurveType());
+ fprintf(fp,"\t\t\tbegin\t%g\n", getBegin());
+ fprintf(fp,"\t\t\tend\t%g\n", getEnd());
+ fprintf(fp,"\t\t\thollow\t%g\n", getHollow());
+ fprintf(fp, "\t\t}\n");
+ return TRUE;
+}
+
+
+BOOL LLProfileParams::importLegacyStream(std::istream& input_stream)
+{
+ LLMemType m1(LLMemType::MTYPE_VOLUME);
+
+ const S32 BUFSIZE = 16384;
+ char buffer[BUFSIZE]; /* Flawfinder: ignore */
+ // *NOTE: changing the size or type of these buffers will require
+ // changing the sscanf below.
+ char keyword[256]; /* Flawfinder: ignore */
+ char valuestr[256]; /* Flawfinder: ignore */
+ keyword[0] = 0;
+ valuestr[0] = 0;
+ F32 tempF32;
+ U32 tempU32;
+
+ while (input_stream.good())
+ {
+ input_stream.getline(buffer, BUFSIZE);
+ sscanf( /* Flawfinder: ignore */
+ buffer,
+ " %255s %255s",
+ keyword,
+ valuestr);
+ if (!strcmp("{", keyword))
+ {
+ continue;
+ }
+ if (!strcmp("}",keyword))
+ {
+ break;
+ }
+ else if (!strcmp("curve", keyword))
+ {
+ sscanf(valuestr,"%d",&tempU32);
+ setCurveType((U8) tempU32);
+ }
+ else if (!strcmp("begin",keyword))
+ {
+ sscanf(valuestr,"%g",&tempF32);
+ setBegin(tempF32);
+ }
+ else if (!strcmp("end",keyword))
+ {
+ sscanf(valuestr,"%g",&tempF32);
+ setEnd(tempF32);
+ }
+ else if (!strcmp("hollow",keyword))
+ {
+ sscanf(valuestr,"%g",&tempF32);
+ setHollow(tempF32);
+ }
+ else
+ {
+ llwarns << "unknown keyword " << keyword << " in profile import" << llendl;
+ }
+ }
+
+ return TRUE;
+}
+
+
+BOOL LLProfileParams::exportLegacyStream(std::ostream& output_stream) const
+{
+ output_stream <<"\t\tprofile 0\n";
+ output_stream <<"\t\t{\n";
+ output_stream <<"\t\t\tcurve\t" << (S32) getCurveType() << "\n";
+ output_stream <<"\t\t\tbegin\t" << getBegin() << "\n";
+ output_stream <<"\t\t\tend\t" << getEnd() << "\n";
+ output_stream <<"\t\t\thollow\t" << getHollow() << "\n";
+ output_stream << "\t\t}\n";
+ return TRUE;
+}
+
+LLSD LLProfileParams::asLLSD() const
+{
+ LLSD sd;
+
+ sd["curve"] = getCurveType();
+ sd["begin"] = getBegin();
+ sd["end"] = getEnd();
+ sd["hollow"] = getHollow();
+ return sd;
+}
+
+bool LLProfileParams::fromLLSD(LLSD& sd)
+{
+ setCurveType(sd["curve"].asInteger());
+ setBegin((F32)sd["begin"].asReal());
+ setEnd((F32)sd["end"].asReal());
+ setHollow((F32)sd["hollow"].asReal());
+ return true;
+}
+
+void LLProfileParams::copyParams(const LLProfileParams &params)
+{
+ LLMemType m1(LLMemType::MTYPE_VOLUME);
+ setCurveType(params.getCurveType());
+ setBegin(params.getBegin());
+ setEnd(params.getEnd());
+ setHollow(params.getHollow());
+}
+
+
+LLPath::~LLPath()
+{
+}
+
+void LLPath::genNGon(const LLPathParams& params, S32 sides, F32 startOff, F32 end_scale, F32 twist_scale)
+{
+ // Generates a circular path, starting at (1, 0, 0), counterclockwise along the xz plane.
+ const F32 tableScale[] = { 1, 1, 1, 0.5f, 0.707107f, 0.53f, 0.525f, 0.5f };
+
+ F32 revolutions = params.getRevolutions();
+ F32 skew = params.getSkew();
+ F32 skew_mag = fabs(skew);
+ F32 hole_x = params.getScaleX() * (1.0f - skew_mag);
+ F32 hole_y = params.getScaleY();
+
+ // Calculate taper begin/end for x,y (Negative means taper the beginning)
+ F32 taper_x_begin = 1.0f;
+ F32 taper_x_end = 1.0f - params.getTaperX();
+ F32 taper_y_begin = 1.0f;
+ F32 taper_y_end = 1.0f - params.getTaperY();
+
+ if ( taper_x_end > 1.0f )
+ {
+ // Flip tapering.
+ taper_x_begin = 2.0f - taper_x_end;
+ taper_x_end = 1.0f;
+ }
+ if ( taper_y_end > 1.0f )
+ {
+ // Flip tapering.
+ taper_y_begin = 2.0f - taper_y_end;
+ taper_y_end = 1.0f;
+ }
+
+ // For spheres, the radius is usually zero.
+ F32 radius_start = 0.5f;
+ if (sides < 8)
+ {
+ radius_start = tableScale[sides];
+ }
+
+ // Scale the radius to take the hole size into account.
+ radius_start *= 1.0f - hole_y;
+
+ // Now check the radius offset to calculate the start,end radius. (Negative means
+ // decrease the start radius instead).
+ F32 radius_end = radius_start;
+ F32 radius_offset = params.getRadiusOffset();
+ if (radius_offset < 0.f)
+ {
+ radius_start *= 1.f + radius_offset;
+ }
+ else
+ {
+ radius_end *= 1.f - radius_offset;
+ }
+
+ // Is the path NOT a closed loop?
+ mOpen = ( (params.getEnd()*end_scale - params.getBegin() < 1.0f) ||
+ (skew_mag > 0.001f) ||
+ (fabs(taper_x_end - taper_x_begin) > 0.001f) ||
+ (fabs(taper_y_end - taper_y_begin) > 0.001f) ||
+ (fabs(radius_end - radius_start) > 0.001f) );
+
+ F32 ang, c, s;
+ LLQuaternion twist, qang;
+ PathPt *pt;
+ LLVector3 path_axis (1.f, 0.f, 0.f);
+ //LLVector3 twist_axis(0.f, 0.f, 1.f);
+ F32 twist_begin = params.getTwistBegin() * twist_scale;
+ F32 twist_end = params.getTwist() * twist_scale;
+
+ // We run through this once before the main loop, to make sure
+ // the path begins at the correct cut.
+ F32 step= 1.0f / sides;
+ F32 t = params.getBegin();
+ pt = vector_append(mPath, 1);
+ ang = 2.0f*F_PI*revolutions * t;
+ s = sin(ang)*lerp(radius_start, radius_end, t);
+ c = cos(ang)*lerp(radius_start, radius_end, t);
+
+
+ pt->mPos.setVec(0 + lerp(0,params.getShear().mV[0],s)
+ + lerp(-skew ,skew, t) * 0.5f,
+ c + lerp(0,params.getShear().mV[1],s),
+ s);
+ pt->mScale.mV[VX] = hole_x * lerp(taper_x_begin, taper_x_end, t);
+ pt->mScale.mV[VY] = hole_y * lerp(taper_y_begin, taper_y_end, t);
+ pt->mTexT = t;
+
+ // Twist rotates the path along the x,y plane (I think) - DJS 04/05/02
+ twist.setQuat (lerp(twist_begin,twist_end,t) * 2.f * F_PI - F_PI,0,0,1);
+ // Rotate the point around the circle's center.
+ qang.setQuat (ang,path_axis);
+ pt->mRot = twist * qang;
+
+ t+=step;
+
+ // Snap to a quantized parameter, so that cut does not
+ // affect most sample points.
+ t = ((S32)(t * sides)) / (F32)sides;
+
+ // Run through the non-cut dependent points.
+ while (t < params.getEnd())
+ {
+ pt = vector_append(mPath, 1);
+
+ ang = 2.0f*F_PI*revolutions * t;
+ c = cos(ang)*lerp(radius_start, radius_end, t);
+ s = sin(ang)*lerp(radius_start, radius_end, t);
+
+ pt->mPos.setVec(0 + lerp(0,params.getShear().mV[0],s)
+ + lerp(-skew ,skew, t) * 0.5f,
+ c + lerp(0,params.getShear().mV[1],s),
+ s);
+
+ pt->mScale.mV[VX] = hole_x * lerp(taper_x_begin, taper_x_end, t);
+ pt->mScale.mV[VY] = hole_y * lerp(taper_y_begin, taper_y_end, t);
+ pt->mTexT = t;
+
+ // Twist rotates the path along the x,y plane (I think) - DJS 04/05/02
+ twist.setQuat (lerp(twist_begin,twist_end,t) * 2.f * F_PI - F_PI,0,0,1);
+ // Rotate the point around the circle's center.
+ qang.setQuat (ang,path_axis);
+ pt->mRot = twist * qang;
+
+ t+=step;
+ }
+
+ // Make one final pass for the end cut.
+ t = params.getEnd();
+ pt = vector_append(mPath, 1);
+ ang = 2.0f*F_PI*revolutions * t;
+ c = cos(ang)*lerp(radius_start, radius_end, t);
+ s = sin(ang)*lerp(radius_start, radius_end, t);
+
+ pt->mPos.setVec(0 + lerp(0,params.getShear().mV[0],s)
+ + lerp(-skew ,skew, t) * 0.5f,
+ c + lerp(0,params.getShear().mV[1],s),
+ s);
+ pt->mScale.mV[VX] = hole_x * lerp(taper_x_begin, taper_x_end, t);
+ pt->mScale.mV[VY] = hole_y * lerp(taper_y_begin, taper_y_end, t);
+ pt->mTexT = t;
+
+ // Twist rotates the path along the x,y plane (I think) - DJS 04/05/02
+ twist.setQuat (lerp(twist_begin,twist_end,t) * 2.f * F_PI - F_PI,0,0,1);
+ // Rotate the point around the circle's center.
+ qang.setQuat (ang,path_axis);
+ pt->mRot = twist * qang;
+
+ mTotal = mPath.size();
+}
+
+const LLVector2 LLPathParams::getBeginScale() const
+{
+ LLVector2 begin_scale(1.f, 1.f);
+ if (getScaleX() > 1)
+ {
+ begin_scale.mV[0] = 2-getScaleX();
+ }
+ if (getScaleY() > 1)
+ {
+ begin_scale.mV[1] = 2-getScaleY();
+ }
+ return begin_scale;
+}
+
+const LLVector2 LLPathParams::getEndScale() const
+{
+ LLVector2 end_scale(1.f, 1.f);
+ if (getScaleX() < 1)
+ {
+ end_scale.mV[0] = getScaleX();
+ }
+ if (getScaleY() < 1)
+ {
+ end_scale.mV[1] = getScaleY();
+ }
+ return end_scale;
+}
+
+BOOL LLPath::generate(const LLPathParams& params, F32 detail, S32 split,
+ BOOL is_sculpted, S32 sculpt_size)
+{
+ LLMemType m1(LLMemType::MTYPE_VOLUME);
+
+ if ((!mDirty) && (!is_sculpted))
+ {
+ return FALSE;
+ }
+
+ if (detail < MIN_LOD)
+ {
+ llinfos << "Generating path with LOD < MIN! Clamping to 1" << llendl;
+ detail = MIN_LOD;
+ }
+
+ mDirty = FALSE;
+ S32 np = 2; // hardcode for line
+
+ mPath.clear();
+ mOpen = TRUE;
+
+ // Is this 0xf0 mask really necessary? DK 03/02/05
+ switch (params.getCurveType() & 0xf0)
+ {
+ default:
+ case LL_PCODE_PATH_LINE:
+ {
+ // Take the begin/end twist into account for detail.
+ np = llfloor(fabs(params.getTwistBegin() - params.getTwist()) * 3.5f * (detail-0.5f)) + 2;
+ if (np < split+2)
+ {
+ np = split+2;
+ }
+
+ mStep = 1.0f / (np-1);
+
+ mPath.resize(np);
+
+ LLVector2 start_scale = params.getBeginScale();
+ LLVector2 end_scale = params.getEndScale();
+
+ for (S32 i=0;i<np;i++)
+ {
+ F32 t = lerp(params.getBegin(),params.getEnd(),(F32)i * mStep);
+ mPath[i].mPos.setVec(lerp(0,params.getShear().mV[0],t),
+ lerp(0,params.getShear().mV[1],t),
+ t - 0.5f);
+ mPath[i].mRot.setQuat(lerp(F_PI * params.getTwistBegin(),F_PI * params.getTwist(),t),0,0,1);
+ mPath[i].mScale.mV[0] = lerp(start_scale.mV[0],end_scale.mV[0],t);
+ mPath[i].mScale.mV[1] = lerp(start_scale.mV[1],end_scale.mV[1],t);
+ mPath[i].mTexT = t;
+ }
+ }
+ break;
+
+ case LL_PCODE_PATH_CIRCLE:
+ {
+ // Increase the detail as the revolutions and twist increase.
+ F32 twist_mag = fabs(params.getTwistBegin() - params.getTwist());
+
+ S32 sides = (S32)llfloor(llfloor((MIN_DETAIL_FACES * detail + twist_mag * 3.5f * (detail-0.5f))) * params.getRevolutions());
+
+ if (is_sculpted)
+ sides = sculpt_size;
+
+ genNGon(params, sides);
+ }
+ break;
+
+ case LL_PCODE_PATH_CIRCLE2:
+ {
+ if (params.getEnd() - params.getBegin() >= 0.99f &&
+ params.getScaleX() >= .99f)
+ {
+ mOpen = FALSE;
+ }
+
+ //genNGon(params, llfloor(MIN_DETAIL_FACES * detail), 4.f, 0.f);
+ genNGon(params, llfloor(MIN_DETAIL_FACES * detail));
+
+ F32 t = 0.f;
+ F32 tStep = 1.0f / mPath.size();
+
+ F32 toggle = 0.5f;
+ for (S32 i=0;i<(S32)mPath.size();i++)
+ {
+ mPath[i].mPos.mV[0] = toggle;
+ if (toggle == 0.5f)
+ toggle = -0.5f;
+ else
+ toggle = 0.5f;
+ t += tStep;
+ }
+ }
+
+ break;
+
+ case LL_PCODE_PATH_TEST:
+
+ np = 5;
+ mStep = 1.0f / (np-1);
+
+ mPath.resize(np);
+
+ for (S32 i=0;i<np;i++)
+ {
+ F32 t = (F32)i * mStep;
+ mPath[i].mPos.setVec(0,
+ lerp(0, -sin(F_PI*params.getTwist()*t)*0.5f,t),
+ lerp(-0.5, cos(F_PI*params.getTwist()*t)*0.5f,t));
+ mPath[i].mScale.mV[0] = lerp(1,params.getScale().mV[0],t);
+ mPath[i].mScale.mV[1] = lerp(1,params.getScale().mV[1],t);
+ mPath[i].mTexT = t;
+ mPath[i].mRot.setQuat(F_PI * params.getTwist() * t,1,0,0);
+ }
+
+ break;
+ };
+
+ if (params.getTwist() != params.getTwistBegin()) mOpen = TRUE;
+
+ //if ((int(fabsf(params.getTwist() - params.getTwistBegin())*100))%100 != 0) {
+ // mOpen = TRUE;
+ //}
+
+ return TRUE;
+}
+
+BOOL LLDynamicPath::generate(const LLPathParams& params, F32 detail, S32 split,
+ BOOL is_sculpted, S32 sculpt_size)
+{
+ LLMemType m1(LLMemType::MTYPE_VOLUME);
+
+ mOpen = TRUE; // Draw end caps
+ if (getPathLength() == 0)
+ {
+ // Path hasn't been generated yet.
+ // Some algorithms later assume at least TWO path points.
+ resizePath(2);
+ for (U32 i = 0; i < 2; i++)
+ {
+ mPath[i].mPos.setVec(0, 0, 0);
+ mPath[i].mRot.setQuat(0, 0, 0);
+ mPath[i].mScale.setVec(1, 1);
+ mPath[i].mTexT = 0;
+ }
+ }
+
+ return TRUE;
+}
+
+
+BOOL LLPathParams::importFile(LLFILE *fp)
+{
+ LLMemType m1(LLMemType::MTYPE_VOLUME);
+
+ const S32 BUFSIZE = 16384;
+ char buffer[BUFSIZE]; /* Flawfinder: ignore */
+ // *NOTE: changing the size or type of these buffers will require
+ // changing the sscanf below.
+ char keyword[256]; /* Flawfinder: ignore */
+ char valuestr[256]; /* Flawfinder: ignore */
+ keyword[0] = 0;
+ valuestr[0] = 0;
+
+ F32 tempF32;
+ F32 x, y;
+ U32 tempU32;
+
+ while (!feof(fp))
+ {
+ if (fgets(buffer, BUFSIZE, fp) == NULL)
+ {
+ buffer[0] = '\0';
+ }
+
+ sscanf( /* Flawfinder: ignore */
+ buffer,
+ " %255s %255s",
+ keyword, valuestr);
+ if (!strcmp("{", keyword))
+ {
+ continue;
+ }
+ if (!strcmp("}",keyword))
+ {
+ break;
+ }
+ else if (!strcmp("curve", keyword))
+ {
+ sscanf(valuestr,"%d",&tempU32);
+ setCurveType((U8) tempU32);
+ }
+ else if (!strcmp("begin",keyword))
+ {
+ sscanf(valuestr,"%g",&tempF32);
+ setBegin(tempF32);
+ }
+ else if (!strcmp("end",keyword))
+ {
+ sscanf(valuestr,"%g",&tempF32);
+ setEnd(tempF32);
+ }
+ else if (!strcmp("scale",keyword))
+ {
+ // Legacy for one dimensional scale per path
+ sscanf(valuestr,"%g",&tempF32);
+ setScale(tempF32, tempF32);
+ }
+ else if (!strcmp("scale_x", keyword))
+ {
+ sscanf(valuestr, "%g", &x);
+ setScaleX(x);
+ }
+ else if (!strcmp("scale_y", keyword))
+ {
+ sscanf(valuestr, "%g", &y);
+ setScaleY(y);
+ }
+ else if (!strcmp("shear_x", keyword))
+ {
+ sscanf(valuestr, "%g", &x);
+ setShearX(x);
+ }
+ else if (!strcmp("shear_y", keyword))
+ {
+ sscanf(valuestr, "%g", &y);
+ setShearY(y);
+ }
+ else if (!strcmp("twist",keyword))
+ {
+ sscanf(valuestr,"%g",&tempF32);
+ setTwist(tempF32);
+ }
+ else if (!strcmp("twist_begin", keyword))
+ {
+ sscanf(valuestr, "%g", &y);
+ setTwistBegin(y);
+ }
+ else if (!strcmp("radius_offset", keyword))
+ {
+ sscanf(valuestr, "%g", &y);
+ setRadiusOffset(y);
+ }
+ else if (!strcmp("taper_x", keyword))
+ {
+ sscanf(valuestr, "%g", &y);
+ setTaperX(y);
+ }
+ else if (!strcmp("taper_y", keyword))
+ {
+ sscanf(valuestr, "%g", &y);
+ setTaperY(y);
+ }
+ else if (!strcmp("revolutions", keyword))
+ {
+ sscanf(valuestr, "%g", &y);
+ setRevolutions(y);
+ }
+ else if (!strcmp("skew", keyword))
+ {
+ sscanf(valuestr, "%g", &y);
+ setSkew(y);
+ }
+ else
+ {
+ llwarns << "unknown keyword " << " in path import" << llendl;
+ }
+ }
+ return TRUE;
+}
+
+
+BOOL LLPathParams::exportFile(LLFILE *fp) const
+{
+ fprintf(fp, "\t\tpath 0\n");
+ fprintf(fp, "\t\t{\n");
+ fprintf(fp, "\t\t\tcurve\t%d\n", getCurveType());
+ fprintf(fp, "\t\t\tbegin\t%g\n", getBegin());
+ fprintf(fp, "\t\t\tend\t%g\n", getEnd());
+ fprintf(fp, "\t\t\tscale_x\t%g\n", getScaleX() );
+ fprintf(fp, "\t\t\tscale_y\t%g\n", getScaleY() );
+ fprintf(fp, "\t\t\tshear_x\t%g\n", getShearX() );
+ fprintf(fp, "\t\t\tshear_y\t%g\n", getShearY() );
+ fprintf(fp,"\t\t\ttwist\t%g\n", getTwist());
+
+ fprintf(fp,"\t\t\ttwist_begin\t%g\n", getTwistBegin());
+ fprintf(fp,"\t\t\tradius_offset\t%g\n", getRadiusOffset());
+ fprintf(fp,"\t\t\ttaper_x\t%g\n", getTaperX());
+ fprintf(fp,"\t\t\ttaper_y\t%g\n", getTaperY());
+ fprintf(fp,"\t\t\trevolutions\t%g\n", getRevolutions());
+ fprintf(fp,"\t\t\tskew\t%g\n", getSkew());
+
+ fprintf(fp, "\t\t}\n");
+ return TRUE;
+}
+
+
+BOOL LLPathParams::importLegacyStream(std::istream& input_stream)
+{
+ LLMemType m1(LLMemType::MTYPE_VOLUME);
+
+ const S32 BUFSIZE = 16384;
+ char buffer[BUFSIZE]; /* Flawfinder: ignore */
+ // *NOTE: changing the size or type of these buffers will require
+ // changing the sscanf below.
+ char keyword[256]; /* Flawfinder: ignore */
+ char valuestr[256]; /* Flawfinder: ignore */
+ keyword[0] = 0;
+ valuestr[0] = 0;
+
+ F32 tempF32;
+ F32 x, y;
+ U32 tempU32;
+
+ while (input_stream.good())
+ {
+ input_stream.getline(buffer, BUFSIZE);
+ sscanf( /* Flawfinder: ignore */
+ buffer,
+ " %255s %255s",
+ keyword, valuestr);
+ if (!strcmp("{", keyword))
+ {
+ continue;
+ }
+ if (!strcmp("}",keyword))
+ {
+ break;
+ }
+ else if (!strcmp("curve", keyword))
+ {
+ sscanf(valuestr,"%d",&tempU32);
+ setCurveType((U8) tempU32);
+ }
+ else if (!strcmp("begin",keyword))
+ {
+ sscanf(valuestr,"%g",&tempF32);
+ setBegin(tempF32);
+ }
+ else if (!strcmp("end",keyword))
+ {
+ sscanf(valuestr,"%g",&tempF32);
+ setEnd(tempF32);
+ }
+ else if (!strcmp("scale",keyword))
+ {
+ // Legacy for one dimensional scale per path
+ sscanf(valuestr,"%g",&tempF32);
+ setScale(tempF32, tempF32);
+ }
+ else if (!strcmp("scale_x", keyword))
+ {
+ sscanf(valuestr, "%g", &x);
+ setScaleX(x);
+ }
+ else if (!strcmp("scale_y", keyword))
+ {
+ sscanf(valuestr, "%g", &y);
+ setScaleY(y);
+ }
+ else if (!strcmp("shear_x", keyword))
+ {
+ sscanf(valuestr, "%g", &x);
+ setShearX(x);
+ }
+ else if (!strcmp("shear_y", keyword))
+ {
+ sscanf(valuestr, "%g", &y);
+ setShearY(y);
+ }
+ else if (!strcmp("twist",keyword))
+ {
+ sscanf(valuestr,"%g",&tempF32);
+ setTwist(tempF32);
+ }
+ else if (!strcmp("twist_begin", keyword))
+ {
+ sscanf(valuestr, "%g", &y);
+ setTwistBegin(y);
+ }
+ else if (!strcmp("radius_offset", keyword))
+ {
+ sscanf(valuestr, "%g", &y);
+ setRadiusOffset(y);
+ }
+ else if (!strcmp("taper_x", keyword))
+ {
+ sscanf(valuestr, "%g", &y);
+ setTaperX(y);
+ }
+ else if (!strcmp("taper_y", keyword))
+ {
+ sscanf(valuestr, "%g", &y);
+ setTaperY(y);
+ }
+ else if (!strcmp("revolutions", keyword))
+ {
+ sscanf(valuestr, "%g", &y);
+ setRevolutions(y);
+ }
+ else if (!strcmp("skew", keyword))
+ {
+ sscanf(valuestr, "%g", &y);
+ setSkew(y);
+ }
+ else
+ {
+ llwarns << "unknown keyword " << " in path import" << llendl;
+ }
+ }
+ return TRUE;
+}
+
+
+BOOL LLPathParams::exportLegacyStream(std::ostream& output_stream) const
+{
+ output_stream << "\t\tpath 0\n";
+ output_stream << "\t\t{\n";
+ output_stream << "\t\t\tcurve\t" << (S32) getCurveType() << "\n";
+ output_stream << "\t\t\tbegin\t" << getBegin() << "\n";
+ output_stream << "\t\t\tend\t" << getEnd() << "\n";
+ output_stream << "\t\t\tscale_x\t" << getScaleX() << "\n";
+ output_stream << "\t\t\tscale_y\t" << getScaleY() << "\n";
+ output_stream << "\t\t\tshear_x\t" << getShearX() << "\n";
+ output_stream << "\t\t\tshear_y\t" << getShearY() << "\n";
+ output_stream <<"\t\t\ttwist\t" << getTwist() << "\n";
+
+ output_stream <<"\t\t\ttwist_begin\t" << getTwistBegin() << "\n";
+ output_stream <<"\t\t\tradius_offset\t" << getRadiusOffset() << "\n";
+ output_stream <<"\t\t\ttaper_x\t" << getTaperX() << "\n";
+ output_stream <<"\t\t\ttaper_y\t" << getTaperY() << "\n";
+ output_stream <<"\t\t\trevolutions\t" << getRevolutions() << "\n";
+ output_stream <<"\t\t\tskew\t" << getSkew() << "\n";
+
+ output_stream << "\t\t}\n";
+ return TRUE;
+}
+
+LLSD LLPathParams::asLLSD() const
+{
+ LLSD sd = LLSD();
+ sd["curve"] = getCurveType();
+ sd["begin"] = getBegin();
+ sd["end"] = getEnd();
+ sd["scale_x"] = getScaleX();
+ sd["scale_y"] = getScaleY();
+ sd["shear_x"] = getShearX();
+ sd["shear_y"] = getShearY();
+ sd["twist"] = getTwist();
+ sd["twist_begin"] = getTwistBegin();
+ sd["radius_offset"] = getRadiusOffset();
+ sd["taper_x"] = getTaperX();
+ sd["taper_y"] = getTaperY();
+ sd["revolutions"] = getRevolutions();
+ sd["skew"] = getSkew();
+
+ return sd;
+}
+
+bool LLPathParams::fromLLSD(LLSD& sd)
+{
+ setCurveType(sd["curve"].asInteger());
+ setBegin((F32)sd["begin"].asReal());
+ setEnd((F32)sd["end"].asReal());
+ setScaleX((F32)sd["scale_x"].asReal());
+ setScaleY((F32)sd["scale_y"].asReal());
+ setShearX((F32)sd["shear_x"].asReal());
+ setShearY((F32)sd["shear_y"].asReal());
+ setTwist((F32)sd["twist"].asReal());
+ setTwistBegin((F32)sd["twist_begin"].asReal());
+ setRadiusOffset((F32)sd["radius_offset"].asReal());
+ setTaperX((F32)sd["taper_x"].asReal());
+ setTaperY((F32)sd["taper_y"].asReal());
+ setRevolutions((F32)sd["revolutions"].asReal());
+ setSkew((F32)sd["skew"].asReal());
+ return true;
+}
+
+void LLPathParams::copyParams(const LLPathParams &params)
+{
+ setCurveType(params.getCurveType());
+ setBegin(params.getBegin());
+ setEnd(params.getEnd());
+ setScale(params.getScaleX(), params.getScaleY() );
+ setShear(params.getShearX(), params.getShearY() );
+ setTwist(params.getTwist());
+ setTwistBegin(params.getTwistBegin());
+ setRadiusOffset(params.getRadiusOffset());
+ setTaper( params.getTaperX(), params.getTaperY() );
+ setRevolutions(params.getRevolutions());
+ setSkew(params.getSkew());
+}
+
+S32 profile_delete_lock = 1 ;
+LLProfile::~LLProfile()
+{
+ if(profile_delete_lock)
+ {
+ llerrs << "LLProfile should not be deleted here!" << llendl ;
+ }
+}
+
+
+S32 LLVolume::sNumMeshPoints = 0;
+
+LLVolume::LLVolume(const LLVolumeParams &params, const F32 detail, const BOOL generate_single_face, const BOOL is_unique)
+ : mParams(params)
+{
+ LLMemType m1(LLMemType::MTYPE_VOLUME);
+
+ mUnique = is_unique;
+ mFaceMask = 0x0;
+ mDetail = detail;
+ mSculptLevel = -2;
+ mIsTetrahedron = FALSE;
+ mLODScaleBias.setVec(1,1,1);
+ mHullPoints = NULL;
+ mHullIndices = NULL;
+ mNumHullPoints = 0;
+ mNumHullIndices = 0;
+
+ // set defaults
+ if (mParams.getPathParams().getCurveType() == LL_PCODE_PATH_FLEXIBLE)
+ {
+ mPathp = new LLDynamicPath();
+ }
+ else
+ {
+ mPathp = new LLPath();
+ }
+ mProfilep = new LLProfile();
+
+ mGenerateSingleFace = generate_single_face;
+
+ generate();
+
+ if (mParams.getSculptID().isNull() && mParams.getSculptType() == LL_SCULPT_TYPE_NONE)
+ {
+ createVolumeFaces();
+ }
+}
+
+void LLVolume::resizePath(S32 length)
+{
+ mPathp->resizePath(length);
+ mVolumeFaces.clear();
+}
+
+void LLVolume::regen()
+{
+ generate();
+ createVolumeFaces();
+}
+
+void LLVolume::genBinormals(S32 face)
+{
+ mVolumeFaces[face].createBinormals();
+}
+
+LLVolume::~LLVolume()
+{
+ sNumMeshPoints -= mMesh.size();
+ delete mPathp;
+
+ profile_delete_lock = 0 ;
+ delete mProfilep;
+ profile_delete_lock = 1 ;
+
+ mPathp = NULL;
+ mProfilep = NULL;
+ mVolumeFaces.clear();
+
+ free(mHullPoints);
+ mHullPoints = NULL;
+ free(mHullIndices);
+ mHullIndices = NULL;
+}
+
+BOOL LLVolume::generate()
+{
+ LLMemType m1(LLMemType::MTYPE_VOLUME);
+ llassert_always(mProfilep);
+
+ //Added 10.03.05 Dave Parks
+ // Split is a parameter to LLProfile::generate that tesselates edges on the profile
+ // to prevent lighting and texture interpolation errors on triangles that are
+ // stretched due to twisting or scaling on the path.
+ S32 split = (S32) ((mDetail)*0.66f);
+
+ if (mParams.getPathParams().getCurveType() == LL_PCODE_PATH_LINE &&
+ (mParams.getPathParams().getScale().mV[0] != 1.0f ||
+ mParams.getPathParams().getScale().mV[1] != 1.0f) &&
+ (mParams.getProfileParams().getCurveType() == LL_PCODE_PROFILE_SQUARE ||
+ mParams.getProfileParams().getCurveType() == LL_PCODE_PROFILE_ISOTRI ||
+ mParams.getProfileParams().getCurveType() == LL_PCODE_PROFILE_EQUALTRI ||
+ mParams.getProfileParams().getCurveType() == LL_PCODE_PROFILE_RIGHTTRI))
+ {
+ split = 0;
+ }
+
+ mLODScaleBias.setVec(0.5f, 0.5f, 0.5f);
+
+ F32 profile_detail = mDetail;
+ F32 path_detail = mDetail;
+
+ U8 path_type = mParams.getPathParams().getCurveType();
+ U8 profile_type = mParams.getProfileParams().getCurveType();
+
+ if (path_type == LL_PCODE_PATH_LINE && profile_type == LL_PCODE_PROFILE_CIRCLE)
+ { //cylinders don't care about Z-Axis
+ mLODScaleBias.setVec(0.6f, 0.6f, 0.0f);
+ }
+ else if (path_type == LL_PCODE_PATH_CIRCLE)
+ {
+ mLODScaleBias.setVec(0.6f, 0.6f, 0.6f);
+ }
+
+ //********************************************************************
+ //debug info, to be removed
+ if((U32)(mPathp->mPath.size() * mProfilep->mProfile.size()) > (1u << 20))
+ {
+ llinfos << "sizeS: " << mPathp->mPath.size() << " sizeT: " << mProfilep->mProfile.size() << llendl ;
+ llinfos << "path_detail : " << path_detail << " split: " << split << " profile_detail: " << profile_detail << llendl ;
+ llinfos << mParams << llendl ;
+ llinfos << "more info to check if mProfilep is deleted or not." << llendl ;
+ llinfos << mProfilep->mNormals.size() << " : " << mProfilep->mFaces.size() << " : " << mProfilep->mEdgeNormals.size() << " : " << mProfilep->mEdgeCenters.size() << llendl ;
+
+ llerrs << "LLVolume corrupted!" << llendl ;
+ }
+ //********************************************************************
+
+ BOOL regenPath = mPathp->generate(mParams.getPathParams(), path_detail, split);
+ BOOL regenProf = mProfilep->generate(mParams.getProfileParams(), mPathp->isOpen(),profile_detail, split);
+
+ if (regenPath || regenProf )
+ {
+ S32 sizeS = mPathp->mPath.size();
+ S32 sizeT = mProfilep->mProfile.size();
+
+ //********************************************************************
+ //debug info, to be removed
+ if((U32)(sizeS * sizeT) > (1u << 20))
+ {
+ llinfos << "regenPath: " << (S32)regenPath << " regenProf: " << (S32)regenProf << llendl ;
+ llinfos << "sizeS: " << sizeS << " sizeT: " << sizeT << llendl ;
+ llinfos << "path_detail : " << path_detail << " split: " << split << " profile_detail: " << profile_detail << llendl ;
+ llinfos << mParams << llendl ;
+ llinfos << "more info to check if mProfilep is deleted or not." << llendl ;
+ llinfos << mProfilep->mNormals.size() << " : " << mProfilep->mFaces.size() << " : " << mProfilep->mEdgeNormals.size() << " : " << mProfilep->mEdgeCenters.size() << llendl ;
+
+ llerrs << "LLVolume corrupted!" << llendl ;
+ }
+ //********************************************************************
+
+ sNumMeshPoints -= mMesh.size();
+ mMesh.resize(sizeT * sizeS);
+ sNumMeshPoints += mMesh.size();
+
+ //generate vertex positions
+
+ // Run along the path.
+ for (S32 s = 0; s < sizeS; ++s)
+ {
+ LLVector2 scale = mPathp->mPath[s].mScale;
+ LLQuaternion rot = mPathp->mPath[s].mRot;
+
+ // Run along the profile.
+ for (S32 t = 0; t < sizeT; ++t)
+ {
+ S32 m = s*sizeT + t;
+ Point& pt = mMesh[m];
+
+ pt.mPos.mV[0] = mProfilep->mProfile[t].mV[0] * scale.mV[0];
+ pt.mPos.mV[1] = mProfilep->mProfile[t].mV[1] * scale.mV[1];
+ pt.mPos.mV[2] = 0.0f;
+ pt.mPos = pt.mPos * rot;
+ pt.mPos += mPathp->mPath[s].mPos;
+ }
+ }
+
+ for (std::vector<LLProfile::Face>::iterator iter = mProfilep->mFaces.begin();
+ iter != mProfilep->mFaces.end(); ++iter)
+ {
+ LLFaceID id = iter->mFaceID;
+ mFaceMask |= id;
+ }
+
+ return TRUE;
+ }
+ return FALSE;
+}
+
+void LLVolumeFace::VertexData::init()
+{
+ if (!mData)
+ {
+ mData = (LLVector4a*) malloc(sizeof(LLVector4a)*2);
+ }
+}
+
+LLVolumeFace::VertexData::VertexData()
+{
+ mData = NULL;
+ init();
+}
+
+LLVolumeFace::VertexData::VertexData(const VertexData& rhs)
+{
+ mData = NULL;
+ *this = rhs;
+}
+
+const LLVolumeFace::VertexData& LLVolumeFace::VertexData::operator=(const LLVolumeFace::VertexData& rhs)
+{
+ if (this != &rhs)
+ {
+ init();
+ LLVector4a::memcpyNonAliased16((F32*) mData, (F32*) rhs.mData, 2*sizeof(LLVector4a));
+ mTexCoord = rhs.mTexCoord;
+ }
+ return *this;
+}
+
+LLVolumeFace::VertexData::~VertexData()
+{
+ free(mData);
+ mData = NULL;
+}
+
+LLVector4a& LLVolumeFace::VertexData::getPosition()
+{
+ return mData[POSITION];
+}
+
+LLVector4a& LLVolumeFace::VertexData::getNormal()
+{
+ return mData[NORMAL];
+}
+
+const LLVector4a& LLVolumeFace::VertexData::getPosition() const
+{
+ return mData[POSITION];
+}
+
+const LLVector4a& LLVolumeFace::VertexData::getNormal() const
+{
+ return mData[NORMAL];
+}
+
+
+void LLVolumeFace::VertexData::setPosition(const LLVector4a& pos)
+{
+ mData[POSITION] = pos;
+}
+
+void LLVolumeFace::VertexData::setNormal(const LLVector4a& norm)
+{
+ mData[NORMAL] = norm;
+}
+
+bool LLVolumeFace::VertexData::operator<(const LLVolumeFace::VertexData& rhs)const
+{
+ const F32* lp = this->getPosition().getF32ptr();
+ const F32* rp = rhs.getPosition().getF32ptr();
+
+ if (lp[0] != rp[0])
+ {
+ return lp[0] < rp[0];
+ }
+
+ if (rp[1] != lp[1])
+ {
+ return lp[1] < rp[1];
+ }
+
+ if (rp[2] != lp[2])
+ {
+ return lp[2] < rp[2];
+ }
+
+ lp = getNormal().getF32ptr();
+ rp = rhs.getNormal().getF32ptr();
+
+ if (lp[0] != rp[0])
+ {
+ return lp[0] < rp[0];
+ }
+
+ if (rp[1] != lp[1])
+ {
+ return lp[1] < rp[1];
+ }
+
+ if (rp[2] != lp[2])
+ {
+ return lp[2] < rp[2];
+ }
+
+ if (mTexCoord.mV[0] != rhs.mTexCoord.mV[0])
+ {
+ return mTexCoord.mV[0] < rhs.mTexCoord.mV[0];
+ }
+
+ return mTexCoord.mV[1] < rhs.mTexCoord.mV[1];
+}
+
+bool LLVolumeFace::VertexData::operator==(const LLVolumeFace::VertexData& rhs)const
+{
+ return mData[POSITION].equals3(rhs.getPosition()) &&
+ mData[NORMAL].equals3(rhs.getNormal()) &&
+ mTexCoord == rhs.mTexCoord;
+}
+
+bool LLVolumeFace::VertexData::compareNormal(const LLVolumeFace::VertexData& rhs, F32 angle_cutoff) const
+{
+ bool retval = false;
+ if (rhs.mData[POSITION].equals3(mData[POSITION]) && rhs.mTexCoord == mTexCoord)
+ {
+ if (angle_cutoff > 1.f)
+ {
+ retval = (mData[NORMAL].equals3(rhs.mData[NORMAL]));
+ }
+ else
+ {
+ F32 cur_angle = rhs.mData[NORMAL].dot3(mData[NORMAL]).getF32();
+ retval = cur_angle > angle_cutoff;
+ }
+ }
+
+ return retval;
+}
+
+BOOL LLVolume::createVolumeFacesFromFile(const std::string& file_name)
+{
+ std::ifstream is;
+
+ is.open(file_name.c_str(), std::ifstream::in | std::ifstream::binary);
+
+ BOOL success = createVolumeFacesFromStream(is);
+
+ is.close();
+
+ return success;
+}
+
+BOOL LLVolume::createVolumeFacesFromStream(std::istream& is)
+{
+ mSculptLevel = -1; // default is an error occured
+
+ LLSD header;
+ {
+ if (!LLSDSerialize::deserialize(header, is, 1024*1024*1024))
+ {
+ llwarns << "Mesh header parse error. Not a valid mesh asset!" << llendl;
+ return FALSE;
+ }
+ }
+
+ std::string nm[] =
+ {
+ "lowest_lod",
+ "low_lod",
+ "medium_lod",
+ "high_lod"
+ };
+
+ S32 lod = llclamp((S32) mDetail, 0, 3);
+
+ while (lod < 4 &&
+ (header[nm[lod]]["offset"].asInteger() == -1 ||
+ header[nm[lod]]["size"].asInteger() == 0 ))
+ {
+ ++lod;
+ }
+
+ if (lod >= 4)
+ {
+ lod = llclamp((S32) mDetail, 0, 3);
+
+ while (lod >= 0 &&
+ (header[nm[lod]]["offset"].asInteger() == -1 ||
+ header[nm[lod]]["size"].asInteger() == 0) )
+ {
+ --lod;
+ }
+
+ if (lod < 0)
+ {
+ llwarns << "Mesh header missing LOD offsets. Not a valid mesh asset!" << llendl;
+ return FALSE;
+ }
+ }
+
+ is.seekg(header[nm[lod]]["offset"].asInteger(), std::ios_base::cur);
+
+ return unpackVolumeFaces(is, header[nm[lod]]["size"].asInteger());
+}
+
+bool LLVolume::unpackVolumeFaces(std::istream& is, S32 size)
+{
+ //input stream is now pointing at a zlib compressed block of LLSD
+ //decompress block
+ LLSD mdl;
+ if (!unzip_llsd(mdl, is, size))
+ {
+ llwarns << "not a valid mesh asset!" << llendl;
+ return false;
+ }
+
+ {
+ U32 face_count = mdl.size();
+
+ if (face_count == 0)
+ {
+ llerrs << "WTF?" << llendl;
+ }
+
+ mVolumeFaces.resize(face_count);
+
+ for (U32 i = 0; i < face_count; ++i)
+ {
+ LLSD::Binary pos = mdl[i]["Position"];
+ LLSD::Binary norm = mdl[i]["Normal"];
+ LLSD::Binary tc = mdl[i]["TexCoord0"];
+ LLSD::Binary idx = mdl[i]["TriangleList"];
+
+ LLVolumeFace& face = mVolumeFaces[i];
+
+ //copy out indices
+ face.resizeIndices(idx.size()/2);
+
+ if (idx.empty() || face.mNumIndices < 3)
+ { //why is there an empty index list?
+ llerrs <<"WTF?" << llendl;
+ continue;
+ }
+
+ U16* indices = (U16*) &(idx[0]);
+ for (U32 j = 0; j < idx.size()/2; ++j)
+ {
+ face.mIndices[j] = indices[j];
+ }
+
+ //copy out vertices
+ U32 num_verts = pos.size()/(3*2);
+ face.resizeVertices(num_verts);
+
+ if (mdl[i].has("Weights"))
+ {
+ face.allocateWeights(num_verts);
+
+ LLSD::Binary weights = mdl[i]["Weights"];
+
+ U32 idx = 0;
+
+ U32 cur_vertex = 0;
+ while (idx < weights.size() && cur_vertex < num_verts)
+ {
+ const U8 END_INFLUENCES = 0xFF;
+ U8 joint = weights[idx++];
+
+ U32 cur_influence = 0;
+ LLVector4 wght(0,0,0,0);
+
+ while (joint != END_INFLUENCES && idx < weights.size())
+ {
+ U16 influence = weights[idx++];
+ influence |= ((U16) weights[idx++] << 8);
+
+ F32 w = llclamp((F32) influence / 65535.f, 0.f, 0.99999f);
+ wght.mV[cur_influence++] = (F32) joint + w;
+
+ if (cur_influence >= 4)
+ {
+ joint = END_INFLUENCES;
+ }
+ else
+ {
+ joint = weights[idx++];
+ }
+ }
+
+ face.mWeights[cur_vertex].loadua(wght.mV);
+
+ cur_vertex++;
+ }
+
+ if (cur_vertex != num_verts || idx != weights.size())
+ {
+ llwarns << "Vertex weight count does not match vertex count!" << llendl;
+ }
+
+ }
+
+ LLVector3 minp;
+ LLVector3 maxp;
+ LLVector2 min_tc;
+ LLVector2 max_tc;
+
+ minp.setValue(mdl[i]["PositionDomain"]["Min"]);
+ maxp.setValue(mdl[i]["PositionDomain"]["Max"]);
+ LLVector4a min_pos, max_pos;
+ min_pos.load3(minp.mV);
+ max_pos.load3(maxp.mV);
+
+ min_tc.setValue(mdl[i]["TexCoord0Domain"]["Min"]);
+ max_tc.setValue(mdl[i]["TexCoord0Domain"]["Max"]);
+
+ LLVector4a pos_range;
+ pos_range.setSub(max_pos, min_pos);
+ LLVector2 tc_range = max_tc - min_tc;
+
+ LLVector4a* pos_out = face.mPositions;
+ LLVector4a* norm_out = face.mNormals;
+ LLVector2* tc_out = face.mTexCoords;
+
+ for (U32 j = 0; j < num_verts; ++j)
+ {
+ U16* v = (U16*) &(pos[j*3*2]);
+
+ pos_out->set((F32) v[0], (F32) v[1], (F32) v[2]);
+ pos_out->div(65535.f);
+ pos_out->mul(pos_range);
+ pos_out->add(min_pos);
+
+ pos_out++;
+
+ U16* n = (U16*) &(norm[j*3*2]);
+
+ norm_out->set((F32) n[0], (F32) n[1], (F32) n[2]);
+ norm_out->div(65535.f);
+ norm_out->mul(2.f);
+ norm_out->sub(1.f);
+ norm_out++;
+
+ U16* t = (U16*) &(tc[j*2*2]);
+
+ tc_out->mV[0] = (F32) t[0] / 65535.f * tc_range.mV[0] + min_tc.mV[0];
+ tc_out->mV[1] = (F32) t[1] / 65535.f * tc_range.mV[1] + min_tc.mV[1];
+
+ tc_out++;
+ }
+
+
+ // modifier flags?
+ bool do_mirror = (mParams.getSculptType() & LL_SCULPT_FLAG_MIRROR);
+ bool do_invert = (mParams.getSculptType() &LL_SCULPT_FLAG_INVERT);
+
+
+ // translate to actions:
+ bool do_reflect_x = false;
+ bool do_reverse_triangles = false;
+ bool do_invert_normals = false;
+
+ if (do_mirror)
+ {
+ do_reflect_x = true;
+ do_reverse_triangles = !do_reverse_triangles;
+ }
+
+ if (do_invert)
+ {
+ do_invert_normals = true;
+ do_reverse_triangles = !do_reverse_triangles;
+ }
+
+ // now do the work
+
+ if (do_reflect_x)
+ {
+ LLVector4a* p = (LLVector4a*) face.mPositions;
+ LLVector4a* n = (LLVector4a*) face.mNormals;
+
+ for (S32 i = 0; i < face.mNumVertices; i++)
+ {
+ p[i].mul(-1.0f);
+ n[i].mul(-1.0f);
+ }
+ }
+
+ if (do_invert_normals)
+ {
+ LLVector4a* n = (LLVector4a*) face.mNormals;
+
+ for (S32 i = 0; i < face.mNumVertices; i++)
+ {
+ n[i].mul(-1.0f);
+ }
+ }
+
+ if (do_reverse_triangles)
+ {
+ for (U32 j = 0; j < face.mNumIndices; j += 3)
+ {
+ // swap the 2nd and 3rd index
+ S32 swap = face.mIndices[j+1];
+ face.mIndices[j+1] = face.mIndices[j+2];
+ face.mIndices[j+2] = swap;
+ }
+ }
+
+ //calculate bounding box
+ LLVector4a& min = face.mExtents[0];
+ LLVector4a& max = face.mExtents[1];
+
+ min.clear();
+ max.clear();
+ min = max = face.mPositions[0];
+
+ for (S32 i = 1; i < face.mNumVertices; ++i)
+ {
+ min.setMin(min, face.mPositions[i]);
+ max.setMax(max, face.mPositions[i]);
+ }
+ }
+ }
+
+ mSculptLevel = 0; // success!
+
+ cacheOptimize();
+
+ return true;
+}
+
+void tetrahedron_set_normal(LLVolumeFace::VertexData* cv)
+{
+ LLVector4a v0;
+ v0.setSub(cv[1].getPosition(), cv[0].getNormal());
+ LLVector4a v1;
+ v1.setSub(cv[2].getNormal(), cv[0].getPosition());
+
+ cv[0].getNormal().setCross3(v0,v1);
+ cv[0].getNormal().normalize3fast();
+ cv[1].setNormal(cv[0].getNormal());
+ cv[2].setNormal(cv[1].getNormal());
+}
+
+BOOL LLVolume::isTetrahedron()
+{
+ return mIsTetrahedron;
+}
+
+void LLVolume::makeTetrahedron()
+{
+ mVolumeFaces.clear();
+
+ LLVolumeFace face;
+
+ F32 x = 0.25f;
+ LLVector4a p[] =
+ { //unit tetrahedron corners
+ LLVector4a(x,x,x),
+ LLVector4a(-x,-x,x),
+ LLVector4a(-x,x,-x),
+ LLVector4a(x,-x,-x)
+ };
+
+ face.mExtents[0].splat(-x);
+ face.mExtents[1].splat(x);
+
+ LLVolumeFace::VertexData cv[3];
+
+ //set texture coordinates
+ cv[0].mTexCoord = LLVector2(0,0);
+ cv[1].mTexCoord = LLVector2(1,0);
+ cv[2].mTexCoord = LLVector2(0.5f, 0.5f*F_SQRT3);
+
+
+ //side 1
+ cv[0].setPosition(p[1]);
+ cv[1].setPosition(p[0]);
+ cv[2].setPosition(p[2]);
+
+ tetrahedron_set_normal(cv);
+
+ face.resizeVertices(12);
+ face.resizeIndices(12);
+
+ LLVector4a* v = (LLVector4a*) face.mPositions;
+ LLVector4a* n = (LLVector4a*) face.mNormals;
+ LLVector2* tc = (LLVector2*) face.mTexCoords;
+
+ v[0] = cv[0].getPosition();
+ v[1] = cv[1].getPosition();
+ v[2] = cv[2].getPosition();
+ v += 3;
+
+ n[0] = cv[0].getNormal();
+ n[1] = cv[1].getNormal();
+ n[2] = cv[2].getNormal();
+ n += 3;
+
+ tc[0] = cv[0].mTexCoord;
+ tc[1] = cv[1].mTexCoord;
+ tc[2] = cv[2].mTexCoord;
+ tc += 3;
+
+
+ //side 2
+ cv[0].setPosition(p[3]);
+ cv[1].setPosition(p[0]);
+ cv[2].setPosition(p[1]);
+
+ tetrahedron_set_normal(cv);
+
+ v[0] = cv[0].getPosition();
+ v[1] = cv[1].getPosition();
+ v[2] = cv[2].getPosition();
+ v += 3;
+
+ n[0] = cv[0].getNormal();
+ n[1] = cv[1].getNormal();
+ n[2] = cv[2].getNormal();
+ n += 3;
+
+ tc[0] = cv[0].mTexCoord;
+ tc[1] = cv[1].mTexCoord;
+ tc[2] = cv[2].mTexCoord;
+ tc += 3;
+
+ //side 3
+ cv[0].setPosition(p[3]);
+ cv[1].setPosition(p[1]);
+ cv[2].setPosition(p[2]);
+
+ tetrahedron_set_normal(cv);
+
+ v[0] = cv[0].getPosition();
+ v[1] = cv[1].getPosition();
+ v[2] = cv[2].getPosition();
+ v += 3;
+
+ n[0] = cv[0].getNormal();
+ n[1] = cv[1].getNormal();
+ n[2] = cv[2].getNormal();
+ n += 3;
+
+ tc[0] = cv[0].mTexCoord;
+ tc[1] = cv[1].mTexCoord;
+ tc[2] = cv[2].mTexCoord;
+ tc += 3;
+
+ //side 4
+ cv[0].setPosition(p[2]);
+ cv[1].setPosition(p[0]);
+ cv[2].setPosition(p[3]);
+
+ tetrahedron_set_normal(cv);
+
+ v[0] = cv[0].getPosition();
+ v[1] = cv[1].getPosition();
+ v[2] = cv[2].getPosition();
+ v += 3;
+
+ n[0] = cv[0].getNormal();
+ n[1] = cv[1].getNormal();
+ n[2] = cv[2].getNormal();
+ n += 3;
+
+ tc[0] = cv[0].mTexCoord;
+ tc[1] = cv[1].mTexCoord;
+ tc[2] = cv[2].mTexCoord;
+ tc += 3;
+
+ //set index buffer
+ for (U16 i = 0; i < 12; i++)
+ {
+ face.mIndices[i] = i;
+ }
+
+ mVolumeFaces.push_back(face);
+ mSculptLevel = 0;
+ mIsTetrahedron = TRUE;
+}
+
+void LLVolume::copyVolumeFaces(const LLVolume* volume)
+{
+ mVolumeFaces = volume->mVolumeFaces;
+ mSculptLevel = 0;
+ mIsTetrahedron = FALSE;
+}
+
+void LLVolume::cacheOptimize()
+{
+ for (S32 i = 0; i < mVolumeFaces.size(); ++i)
+ {
+ mVolumeFaces[i].cacheOptimize();
+ }
+}
+
+
+S32 LLVolume::getNumFaces() const
+{
+ U8 sculpt_type = (mParams.getSculptType() & LL_SCULPT_TYPE_MASK);
+
+ if (sculpt_type == LL_SCULPT_TYPE_MESH)
+ {
+ return LL_SCULPT_MESH_MAX_FACES;
+ }
+
+ return (S32)mProfilep->mFaces.size();
+}
+
+
+void LLVolume::createVolumeFaces()
+{
+ LLMemType m1(LLMemType::MTYPE_VOLUME);
+
+ if (mGenerateSingleFace)
+ {
+ // do nothing
+ }
+ else
+ {
+ S32 num_faces = getNumFaces();
+ BOOL partial_build = TRUE;
+ if (num_faces != mVolumeFaces.size())
+ {
+ partial_build = FALSE;
+ mVolumeFaces.resize(num_faces);
+ }
+ // Initialize volume faces with parameter data
+ for (S32 i = 0; i < (S32)mVolumeFaces.size(); i++)
+ {
+ LLVolumeFace& vf = mVolumeFaces[i];
+ LLProfile::Face& face = mProfilep->mFaces[i];
+ vf.mBeginS = face.mIndex;
+ vf.mNumS = face.mCount;
+ if (vf.mNumS < 0)
+ {
+ llerrs << "Volume face corruption detected." << llendl;
+ }
+
+ vf.mBeginT = 0;
+ vf.mNumT= getPath().mPath.size();
+ vf.mID = i;
+
+ // Set the type mask bits correctly
+ if (mParams.getProfileParams().getHollow() > 0)
+ {
+ vf.mTypeMask |= LLVolumeFace::HOLLOW_MASK;
+ }
+ if (mProfilep->isOpen())
+ {
+ vf.mTypeMask |= LLVolumeFace::OPEN_MASK;
+ }
+ if (face.mCap)
+ {
+ vf.mTypeMask |= LLVolumeFace::CAP_MASK;
+ if (face.mFaceID == LL_FACE_PATH_BEGIN)
+ {
+ vf.mTypeMask |= LLVolumeFace::TOP_MASK;
+ }
+ else
+ {
+ llassert(face.mFaceID == LL_FACE_PATH_END);
+ vf.mTypeMask |= LLVolumeFace::BOTTOM_MASK;
+ }
+ }
+ else if (face.mFaceID & (LL_FACE_PROFILE_BEGIN | LL_FACE_PROFILE_END))
+ {
+ vf.mTypeMask |= LLVolumeFace::FLAT_MASK | LLVolumeFace::END_MASK;
+ }
+ else
+ {
+ vf.mTypeMask |= LLVolumeFace::SIDE_MASK;
+ if (face.mFlat)
+ {
+ vf.mTypeMask |= LLVolumeFace::FLAT_MASK;
+ }
+ if (face.mFaceID & LL_FACE_INNER_SIDE)
+ {
+ vf.mTypeMask |= LLVolumeFace::INNER_MASK;
+ if (face.mFlat && vf.mNumS > 2)
+ { //flat inner faces have to copy vert normals
+ vf.mNumS = vf.mNumS*2;
+ if (vf.mNumS < 0)
+ {
+ llerrs << "Volume face corruption detected." << llendl;
+ }
+ }
+ }
+ else
+ {
+ vf.mTypeMask |= LLVolumeFace::OUTER_MASK;
+ }
+ }
+ }
+
+ for (face_list_t::iterator iter = mVolumeFaces.begin();
+ iter != mVolumeFaces.end(); ++iter)
+ {
+ (*iter).create(this, partial_build);
+ }
+ }
+}
+
+
+inline LLVector3 sculpt_rgb_to_vector(U8 r, U8 g, U8 b)
+{
+ // maps RGB values to vector values [0..255] -> [-0.5..0.5]
+ LLVector3 value;
+ value.mV[VX] = r / 255.f - 0.5f;
+ value.mV[VY] = g / 255.f - 0.5f;
+ value.mV[VZ] = b / 255.f - 0.5f;
+
+ return value;
+}
+
+inline U32 sculpt_xy_to_index(U32 x, U32 y, U16 sculpt_width, U16 sculpt_height, S8 sculpt_components)
+{
+ U32 index = (x + y * sculpt_width) * sculpt_components;
+ return index;
+}
+
+
+inline U32 sculpt_st_to_index(S32 s, S32 t, S32 size_s, S32 size_t, U16 sculpt_width, U16 sculpt_height, S8 sculpt_components)
+{
+ U32 x = (U32) ((F32)s/(size_s) * (F32) sculpt_width);
+ U32 y = (U32) ((F32)t/(size_t) * (F32) sculpt_height);
+
+ return sculpt_xy_to_index(x, y, sculpt_width, sculpt_height, sculpt_components);
+}
+
+
+inline LLVector3 sculpt_index_to_vector(U32 index, const U8* sculpt_data)
+{
+ LLVector3 v = sculpt_rgb_to_vector(sculpt_data[index], sculpt_data[index+1], sculpt_data[index+2]);
+
+ return v;
+}
+
+inline LLVector3 sculpt_st_to_vector(S32 s, S32 t, S32 size_s, S32 size_t, U16 sculpt_width, U16 sculpt_height, S8 sculpt_components, const U8* sculpt_data)
+{
+ U32 index = sculpt_st_to_index(s, t, size_s, size_t, sculpt_width, sculpt_height, sculpt_components);
+
+ return sculpt_index_to_vector(index, sculpt_data);
+}
+
+inline LLVector3 sculpt_xy_to_vector(U32 x, U32 y, U16 sculpt_width, U16 sculpt_height, S8 sculpt_components, const U8* sculpt_data)
+{
+ U32 index = sculpt_xy_to_index(x, y, sculpt_width, sculpt_height, sculpt_components);
+
+ return sculpt_index_to_vector(index, sculpt_data);
+}
+
+
+F32 LLVolume::sculptGetSurfaceArea()
+{
+ // test to see if image has enough variation to create non-degenerate geometry
+
+ F32 area = 0;
+
+ S32 sizeS = mPathp->mPath.size();
+ S32 sizeT = mProfilep->mProfile.size();
+
+ for (S32 s = 0; s < sizeS-1; s++)
+ {
+ for (S32 t = 0; t < sizeT-1; t++)
+ {
+ // get four corners of quad
+ LLVector3 p1 = mMesh[(s )*sizeT + (t )].mPos;
+ LLVector3 p2 = mMesh[(s+1)*sizeT + (t )].mPos;
+ LLVector3 p3 = mMesh[(s )*sizeT + (t+1)].mPos;
+ LLVector3 p4 = mMesh[(s+1)*sizeT + (t+1)].mPos;
+
+ // compute the area of the quad by taking the length of the cross product of the two triangles
+ LLVector3 cross1 = (p1 - p2) % (p1 - p3);
+ LLVector3 cross2 = (p4 - p2) % (p4 - p3);
+ area += (cross1.magVec() + cross2.magVec()) / 2.0;
+ }
+ }
+
+ return area;
+}
+
+// create placeholder shape
+void LLVolume::sculptGeneratePlaceholder()
+{
+ LLMemType m1(LLMemType::MTYPE_VOLUME);
+
+ S32 sizeS = mPathp->mPath.size();
+ S32 sizeT = mProfilep->mProfile.size();
+
+ S32 line = 0;
+
+ // for now, this is a sphere.
+ for (S32 s = 0; s < sizeS; s++)
+ {
+ for (S32 t = 0; t < sizeT; t++)
+ {
+ S32 i = t + line;
+ Point& pt = mMesh[i];
+
+
+ F32 u = (F32)s/(sizeS-1);
+ F32 v = (F32)t/(sizeT-1);
+
+ const F32 RADIUS = (F32) 0.3;
+
+ pt.mPos.mV[0] = (F32)(sin(F_PI * v) * cos(2.0 * F_PI * u) * RADIUS);
+ pt.mPos.mV[1] = (F32)(sin(F_PI * v) * sin(2.0 * F_PI * u) * RADIUS);
+ pt.mPos.mV[2] = (F32)(cos(F_PI * v) * RADIUS);
+
+ }
+ line += sizeT;
+ }
+}
+
+// create the vertices from the map
+void LLVolume::sculptGenerateMapVertices(U16 sculpt_width, U16 sculpt_height, S8 sculpt_components, const U8* sculpt_data, U8 sculpt_type)
+{
+ U8 sculpt_stitching = sculpt_type & LL_SCULPT_TYPE_MASK;
+ BOOL sculpt_invert = sculpt_type & LL_SCULPT_FLAG_INVERT;
+ BOOL sculpt_mirror = sculpt_type & LL_SCULPT_FLAG_MIRROR;
+ BOOL reverse_horizontal = (sculpt_invert ? !sculpt_mirror : sculpt_mirror); // XOR
+
+
+ LLMemType m1(LLMemType::MTYPE_VOLUME);
+
+ S32 sizeS = mPathp->mPath.size();
+ S32 sizeT = mProfilep->mProfile.size();
+
+ S32 line = 0;
+ for (S32 s = 0; s < sizeS; s++)
+ {
+ // Run along the profile.
+ for (S32 t = 0; t < sizeT; t++)
+ {
+ S32 i = t + line;
+ Point& pt = mMesh[i];
+
+ S32 reversed_t = t;
+
+ if (reverse_horizontal)
+ {
+ reversed_t = sizeT - t - 1;
+ }
+
+ U32 x = (U32) ((F32)reversed_t/(sizeT-1) * (F32) sculpt_width);
+ U32 y = (U32) ((F32)s/(sizeS-1) * (F32) sculpt_height);
+
+
+ if (y == 0) // top row stitching
+ {
+ // pinch?
+ if (sculpt_stitching == LL_SCULPT_TYPE_SPHERE)
+ {
+ x = sculpt_width / 2;
+ }
+ }
+
+ if (y == sculpt_height) // bottom row stitching
+ {
+ // wrap?
+ if (sculpt_stitching == LL_SCULPT_TYPE_TORUS)
+ {
+ y = 0;
+ }
+ else
+ {
+ y = sculpt_height - 1;
+ }
+
+ // pinch?
+ if (sculpt_stitching == LL_SCULPT_TYPE_SPHERE)
+ {
+ x = sculpt_width / 2;
+ }
+ }
+
+ if (x == sculpt_width) // side stitching
+ {
+ // wrap?
+ if ((sculpt_stitching == LL_SCULPT_TYPE_SPHERE) ||
+ (sculpt_stitching == LL_SCULPT_TYPE_TORUS) ||
+ (sculpt_stitching == LL_SCULPT_TYPE_CYLINDER))
+ {
+ x = 0;
+ }
+
+ else
+ {
+ x = sculpt_width - 1;
+ }
+ }
+
+ pt.mPos = sculpt_xy_to_vector(x, y, sculpt_width, sculpt_height, sculpt_components, sculpt_data);
+
+ if (sculpt_mirror)
+ {
+ pt.mPos.mV[VX] *= -1.f;
+ }
+ }
+
+ line += sizeT;
+ }
+}
+
+
+const S32 SCULPT_REZ_1 = 6; // changed from 4 to 6 - 6 looks round whereas 4 looks square
+const S32 SCULPT_REZ_2 = 8;
+const S32 SCULPT_REZ_3 = 16;
+const S32 SCULPT_REZ_4 = 32;
+
+S32 sculpt_sides(F32 detail)
+{
+
+ // detail is usually one of: 1, 1.5, 2.5, 4.0.
+
+ if (detail <= 1.0)
+ {
+ return SCULPT_REZ_1;
+ }
+ if (detail <= 2.0)
+ {
+ return SCULPT_REZ_2;
+ }
+ if (detail <= 3.0)
+ {
+ return SCULPT_REZ_3;
+ }
+ else
+ {
+ return SCULPT_REZ_4;
+ }
+}
+
+
+
+// determine the number of vertices in both s and t direction for this sculpt
+void sculpt_calc_mesh_resolution(U16 width, U16 height, U8 type, F32 detail, S32& s, S32& t)
+{
+ // this code has the following properties:
+ // 1) the aspect ratio of the mesh is as close as possible to the ratio of the map
+ // while still using all available verts
+ // 2) the mesh cannot have more verts than is allowed by LOD
+ // 3) the mesh cannot have more verts than is allowed by the map
+
+ S32 max_vertices_lod = (S32)pow((double)sculpt_sides(detail), 2.0);
+ S32 max_vertices_map = width * height / 4;
+
+ S32 vertices;
+ if (max_vertices_map > 0)
+ vertices = llmin(max_vertices_lod, max_vertices_map);
+ else
+ vertices = max_vertices_lod;
+
+
+ F32 ratio;
+ if ((width == 0) || (height == 0))
+ ratio = 1.f;
+ else
+ ratio = (F32) width / (F32) height;
+
+
+ s = (S32)(F32) sqrt(((F32)vertices / ratio));
+
+ s = llmax(s, 4); // no degenerate sizes, please
+ t = vertices / s;
+
+ t = llmax(t, 4); // no degenerate sizes, please
+ s = vertices / t;
+}
+
+// sculpt replaces generate() for sculpted surfaces
+void LLVolume::sculpt(U16 sculpt_width, U16 sculpt_height, S8 sculpt_components, const U8* sculpt_data, S32 sculpt_level)
+{
+ LLMemType m1(LLMemType::MTYPE_VOLUME);
+ U8 sculpt_type = mParams.getSculptType();
+
+ BOOL data_is_empty = FALSE;
+
+ if (sculpt_width == 0 || sculpt_height == 0 || sculpt_components < 3 || sculpt_data == NULL)
+ {
+ sculpt_level = -1;
+ data_is_empty = TRUE;
+ }
+
+ S32 requested_sizeS = 0;
+ S32 requested_sizeT = 0;
+
+ sculpt_calc_mesh_resolution(sculpt_width, sculpt_height, sculpt_type, mDetail, requested_sizeS, requested_sizeT);
+
+ mPathp->generate(mParams.getPathParams(), mDetail, 0, TRUE, requested_sizeS);
+ mProfilep->generate(mParams.getProfileParams(), mPathp->isOpen(), mDetail, 0, TRUE, requested_sizeT);
+
+ S32 sizeS = mPathp->mPath.size(); // we requested a specific size, now see what we really got
+ S32 sizeT = mProfilep->mProfile.size(); // we requested a specific size, now see what we really got
+
+ // weird crash bug - DEV-11158 - trying to collect more data:
+ if ((sizeS == 0) || (sizeT == 0))
+ {
+ llwarns << "sculpt bad mesh size " << sizeS << " " << sizeT << llendl;
+ }
+
+ sNumMeshPoints -= mMesh.size();
+ mMesh.resize(sizeS * sizeT);
+ sNumMeshPoints += mMesh.size();
+
+ //generate vertex positions
+ if (!data_is_empty)
+ {
+ sculptGenerateMapVertices(sculpt_width, sculpt_height, sculpt_components, sculpt_data, sculpt_type);
+
+ // don't test lowest LOD to support legacy content DEV-33670
+ if (mDetail > SCULPT_MIN_AREA_DETAIL)
+ {
+ if (sculptGetSurfaceArea() < SCULPT_MIN_AREA)
+ {
+ data_is_empty = TRUE;
+ }
+ }
+ }
+
+ if (data_is_empty)
+ {
+ sculptGeneratePlaceholder();
+ }
+
+
+
+ for (S32 i = 0; i < (S32)mProfilep->mFaces.size(); i++)
+ {
+ mFaceMask |= mProfilep->mFaces[i].mFaceID;
+ }
+
+ mSculptLevel = sculpt_level;
+
+ // Delete any existing faces so that they get regenerated
+ mVolumeFaces.clear();
+
+ createVolumeFaces();
+}
+
+
+
+
+BOOL LLVolume::isCap(S32 face)
+{
+ return mProfilep->mFaces[face].mCap;
+}
+
+BOOL LLVolume::isFlat(S32 face)
+{
+ return mProfilep->mFaces[face].mFlat;
+}
+
+
+bool LLVolumeParams::isSculpt() const
+{
+ return mSculptID.notNull();
+}
+
+bool LLVolumeParams::isMeshSculpt() const
+{
+ return isSculpt() && ((mSculptType & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH);
+}
+
+bool LLVolumeParams::operator==(const LLVolumeParams &params) const
+{
+ return ( (getPathParams() == params.getPathParams()) &&
+ (getProfileParams() == params.getProfileParams()) &&
+ (mSculptID == params.mSculptID) &&
+ (mSculptType == params.mSculptType) );
+}
+
+bool LLVolumeParams::operator!=(const LLVolumeParams &params) const
+{
+ return ( (getPathParams() != params.getPathParams()) ||
+ (getProfileParams() != params.getProfileParams()) ||
+ (mSculptID != params.mSculptID) ||
+ (mSculptType != params.mSculptType) );
+}
+
+bool LLVolumeParams::operator<(const LLVolumeParams &params) const
+{
+ if( getPathParams() != params.getPathParams() )
+ {
+ return getPathParams() < params.getPathParams();
+ }
+
+ if (getProfileParams() != params.getProfileParams())
+ {
+ return getProfileParams() < params.getProfileParams();
+ }
+
+ if (mSculptID != params.mSculptID)
+ {
+ return mSculptID < params.mSculptID;
+ }
+
+ return mSculptType < params.mSculptType;
+
+
+}
+
+void LLVolumeParams::copyParams(const LLVolumeParams &params)
+{
+ LLMemType m1(LLMemType::MTYPE_VOLUME);
+ mProfileParams.copyParams(params.mProfileParams);
+ mPathParams.copyParams(params.mPathParams);
+ mSculptID = params.getSculptID();
+ mSculptType = params.getSculptType();
+}
+
+// Less restricitve approx 0 for volumes
+const F32 APPROXIMATELY_ZERO = 0.001f;
+bool approx_zero( F32 f, F32 tolerance = APPROXIMATELY_ZERO)
+{
+ return (f >= -tolerance) && (f <= tolerance);
+}
+
+// return true if in range (or nearly so)
+static bool limit_range(F32& v, F32 min, F32 max, F32 tolerance = APPROXIMATELY_ZERO)
+{
+ F32 min_delta = v - min;
+ if (min_delta < 0.f)
+ {
+ v = min;
+ if (!approx_zero(min_delta, tolerance))
+ return false;
+ }
+ F32 max_delta = max - v;
+ if (max_delta < 0.f)
+ {
+ v = max;
+ if (!approx_zero(max_delta, tolerance))
+ return false;
+ }
+ return true;
+}
+
+bool LLVolumeParams::setBeginAndEndS(const F32 b, const F32 e)
+{
+ bool valid = true;
+
+ // First, clamp to valid ranges.
+ F32 begin = b;
+ valid &= limit_range(begin, 0.f, 1.f - MIN_CUT_DELTA);
+
+ F32 end = e;
+ if (end >= .0149f && end < MIN_CUT_DELTA) end = MIN_CUT_DELTA; // eliminate warning for common rounding error
+ valid &= limit_range(end, MIN_CUT_DELTA, 1.f);
+
+ valid &= limit_range(begin, 0.f, end - MIN_CUT_DELTA, .01f);
+
+ // Now set them.
+ mProfileParams.setBegin(begin);
+ mProfileParams.setEnd(end);
+
+ return valid;
+}
+
+bool LLVolumeParams::setBeginAndEndT(const F32 b, const F32 e)
+{
+ bool valid = true;
+
+ // First, clamp to valid ranges.
+ F32 begin = b;
+ valid &= limit_range(begin, 0.f, 1.f - MIN_CUT_DELTA);
+
+ F32 end = e;
+ valid &= limit_range(end, MIN_CUT_DELTA, 1.f);
+
+ valid &= limit_range(begin, 0.f, end - MIN_CUT_DELTA, .01f);
+
+ // Now set them.
+ mPathParams.setBegin(begin);
+ mPathParams.setEnd(end);
+
+ return valid;
+}
+
+bool LLVolumeParams::setHollow(const F32 h)
+{
+ // Validate the hollow based on path and profile.
+ U8 profile = mProfileParams.getCurveType() & LL_PCODE_PROFILE_MASK;
+ U8 hole_type = mProfileParams.getCurveType() & LL_PCODE_HOLE_MASK;
+
+ F32 max_hollow = HOLLOW_MAX;
+
+ // Only square holes have trouble.
+ if (LL_PCODE_HOLE_SQUARE == hole_type)
+ {
+ switch(profile)
+ {
+ case LL_PCODE_PROFILE_CIRCLE:
+ case LL_PCODE_PROFILE_CIRCLE_HALF:
+ case LL_PCODE_PROFILE_EQUALTRI:
+ max_hollow = HOLLOW_MAX_SQUARE;
+ }
+ }
+
+ F32 hollow = h;
+ bool valid = limit_range(hollow, HOLLOW_MIN, max_hollow);
+ mProfileParams.setHollow(hollow);
+
+ return valid;
+}
+
+bool LLVolumeParams::setTwistBegin(const F32 b)
+{
+ F32 twist_begin = b;
+ bool valid = limit_range(twist_begin, TWIST_MIN, TWIST_MAX);
+ mPathParams.setTwistBegin(twist_begin);
+ return valid;
+}
+
+bool LLVolumeParams::setTwistEnd(const F32 e)
+{
+ F32 twist_end = e;
+ bool valid = limit_range(twist_end, TWIST_MIN, TWIST_MAX);
+ mPathParams.setTwistEnd(twist_end);
+ return valid;
+}
+
+bool LLVolumeParams::setRatio(const F32 x, const F32 y)
+{
+ F32 min_x = RATIO_MIN;
+ F32 max_x = RATIO_MAX;
+ F32 min_y = RATIO_MIN;
+ F32 max_y = RATIO_MAX;
+ // If this is a circular path (and not a sphere) then 'ratio' is actually hole size.
+ U8 path_type = mPathParams.getCurveType();
+ U8 profile_type = mProfileParams.getCurveType() & LL_PCODE_PROFILE_MASK;
+ if ( LL_PCODE_PATH_CIRCLE == path_type &&
+ LL_PCODE_PROFILE_CIRCLE_HALF != profile_type)
+ {
+ // Holes are more restricted...
+ min_x = HOLE_X_MIN;
+ max_x = HOLE_X_MAX;
+ min_y = HOLE_Y_MIN;
+ max_y = HOLE_Y_MAX;
+ }
+
+ F32 ratio_x = x;
+ bool valid = limit_range(ratio_x, min_x, max_x);
+ F32 ratio_y = y;
+ valid &= limit_range(ratio_y, min_y, max_y);
+
+ mPathParams.setScale(ratio_x, ratio_y);
+
+ return valid;
+}
+
+bool LLVolumeParams::setShear(const F32 x, const F32 y)
+{
+ F32 shear_x = x;
+ bool valid = limit_range(shear_x, SHEAR_MIN, SHEAR_MAX);
+ F32 shear_y = y;
+ valid &= limit_range(shear_y, SHEAR_MIN, SHEAR_MAX);
+ mPathParams.setShear(shear_x, shear_y);
+ return valid;
+}
+
+bool LLVolumeParams::setTaperX(const F32 v)
+{
+ F32 taper = v;
+ bool valid = limit_range(taper, TAPER_MIN, TAPER_MAX);
+ mPathParams.setTaperX(taper);
+ return valid;
+}
+
+bool LLVolumeParams::setTaperY(const F32 v)
+{
+ F32 taper = v;
+ bool valid = limit_range(taper, TAPER_MIN, TAPER_MAX);
+ mPathParams.setTaperY(taper);
+ return valid;
+}
+
+bool LLVolumeParams::setRevolutions(const F32 r)
+{
+ F32 revolutions = r;
+ bool valid = limit_range(revolutions, REV_MIN, REV_MAX);
+ mPathParams.setRevolutions(revolutions);
+ return valid;
+}
+
+bool LLVolumeParams::setRadiusOffset(const F32 offset)
+{
+ bool valid = true;
+
+ // If this is a sphere, just set it to 0 and get out.
+ U8 path_type = mPathParams.getCurveType();
+ U8 profile_type = mProfileParams.getCurveType() & LL_PCODE_PROFILE_MASK;
+ if ( LL_PCODE_PROFILE_CIRCLE_HALF == profile_type ||
+ LL_PCODE_PATH_CIRCLE != path_type )
+ {
+ mPathParams.setRadiusOffset(0.f);
+ return true;
+ }
+
+ // Limit radius offset, based on taper and hole size y.
+ F32 radius_offset = offset;
+ F32 taper_y = getTaperY();
+ F32 radius_mag = fabs(radius_offset);
+ F32 hole_y_mag = fabs(getRatioY());
+ F32 taper_y_mag = fabs(taper_y);
+ // Check to see if the taper effects us.
+ if ( (radius_offset > 0.f && taper_y < 0.f) ||
+ (radius_offset < 0.f && taper_y > 0.f) )
+ {
+ // The taper does not help increase the radius offset range.
+ taper_y_mag = 0.f;
+ }
+ F32 max_radius_mag = 1.f - hole_y_mag * (1.f - taper_y_mag) / (1.f - hole_y_mag);
+
+ // Enforce the maximum magnitude.
+ F32 delta = max_radius_mag - radius_mag;
+ if (delta < 0.f)
+ {
+ // Check radius offset sign.
+ if (radius_offset < 0.f)
+ {
+ radius_offset = -max_radius_mag;
+ }
+ else
+ {
+ radius_offset = max_radius_mag;
+ }
+ valid = approx_zero(delta, .1f);
+ }
+
+ mPathParams.setRadiusOffset(radius_offset);
+ return valid;
+}
+
+bool LLVolumeParams::setSkew(const F32 skew_value)
+{
+ bool valid = true;
+
+ // Check the skew value against the revolutions.
+ F32 skew = llclamp(skew_value, SKEW_MIN, SKEW_MAX);
+ F32 skew_mag = fabs(skew);
+ F32 revolutions = getRevolutions();
+ F32 scale_x = getRatioX();
+ F32 min_skew_mag = 1.0f - 1.0f / (revolutions * scale_x + 1.0f);
+ // Discontinuity; A revolution of 1 allows skews below 0.5.
+ if ( fabs(revolutions - 1.0f) < 0.001)
+ min_skew_mag = 0.0f;
+
+ // Clip skew.
+ F32 delta = skew_mag - min_skew_mag;
+ if (delta < 0.f)
+ {
+ // Check skew sign.
+ if (skew < 0.0f)
+ {
+ skew = -min_skew_mag;
+ }
+ else
+ {
+ skew = min_skew_mag;
+ }
+ valid = approx_zero(delta, .01f);
+ }
+
+ mPathParams.setSkew(skew);
+ return valid;
+}
+
+bool LLVolumeParams::setSculptID(const LLUUID sculpt_id, U8 sculpt_type)
+{
+ mSculptID = sculpt_id;
+ mSculptType = sculpt_type;
+ return true;
+}
+
+bool LLVolumeParams::setType(U8 profile, U8 path)
+{
+ bool result = true;
+ // First, check profile and path for validity.
+ U8 profile_type = profile & LL_PCODE_PROFILE_MASK;
+ U8 hole_type = (profile & LL_PCODE_HOLE_MASK) >> 4;
+ U8 path_type = path >> 4;
+
+ if (profile_type > LL_PCODE_PROFILE_MAX)
+ {
+ // Bad profile. Make it square.
+ profile = LL_PCODE_PROFILE_SQUARE;
+ result = false;
+ llwarns << "LLVolumeParams::setType changing bad profile type (" << profile_type
+ << ") to be LL_PCODE_PROFILE_SQUARE" << llendl;
+ }
+ else if (hole_type > LL_PCODE_HOLE_MAX)
+ {
+ // Bad hole. Make it the same.
+ profile = profile_type;
+ result = false;
+ llwarns << "LLVolumeParams::setType changing bad hole type (" << hole_type
+ << ") to be LL_PCODE_HOLE_SAME" << llendl;
+ }
+
+ if (path_type < LL_PCODE_PATH_MIN ||
+ path_type > LL_PCODE_PATH_MAX)
+ {
+ // Bad path. Make it linear.
+ result = false;
+ llwarns << "LLVolumeParams::setType changing bad path (" << path
+ << ") to be LL_PCODE_PATH_LINE" << llendl;
+ path = LL_PCODE_PATH_LINE;
+ }
+
+ mProfileParams.setCurveType(profile);
+ mPathParams.setCurveType(path);
+ return result;
+}
+
+// static
+bool LLVolumeParams::validate(U8 prof_curve, F32 prof_begin, F32 prof_end, F32 hollow,
+ U8 path_curve, F32 path_begin, F32 path_end,
+ F32 scx, F32 scy, F32 shx, F32 shy,
+ F32 twistend, F32 twistbegin, F32 radiusoffset,
+ F32 tx, F32 ty, F32 revolutions, F32 skew)
+{
+ LLVolumeParams test_params;
+ if (!test_params.setType (prof_curve, path_curve))
+ {
+ return false;
+ }
+ if (!test_params.setBeginAndEndS (prof_begin, prof_end))
+ {
+ return false;
+ }
+ if (!test_params.setBeginAndEndT (path_begin, path_end))
+ {
+ return false;
+ }
+ if (!test_params.setHollow (hollow))
+ {
+ return false;
+ }
+ if (!test_params.setTwistBegin (twistbegin))
+ {
+ return false;
+ }
+ if (!test_params.setTwistEnd (twistend))
+ {
+ return false;
+ }
+ if (!test_params.setRatio (scx, scy))
+ {
+ return false;
+ }
+ if (!test_params.setShear (shx, shy))
+ {
+ return false;
+ }
+ if (!test_params.setTaper (tx, ty))
+ {
+ return false;
+ }
+ if (!test_params.setRevolutions (revolutions))
+ {
+ return false;
+ }
+ if (!test_params.setRadiusOffset (radiusoffset))
+ {
+ return false;
+ }
+ if (!test_params.setSkew (skew))
+ {
+ return false;
+ }
+ return true;
+}
+
+S32 *LLVolume::getTriangleIndices(U32 &num_indices) const
+{
+ LLMemType m1(LLMemType::MTYPE_VOLUME);
+
+ S32 expected_num_triangle_indices = getNumTriangleIndices();
+ if (expected_num_triangle_indices > MAX_VOLUME_TRIANGLE_INDICES)
+ {
+ // we don't allow LLVolumes with this many vertices
+ llwarns << "Couldn't allocate triangle indices" << llendl;
+ num_indices = 0;
+ return NULL;
+ }
+
+ S32* index = new S32[expected_num_triangle_indices];
+ S32 count = 0;
+
+ // Let's do this totally diffently, as we don't care about faces...
+ // Counter-clockwise triangles are forward facing...
+
+ BOOL open = getProfile().isOpen();
+ BOOL hollow = (mParams.getProfileParams().getHollow() > 0);
+ BOOL path_open = getPath().isOpen();
+ S32 size_s, size_s_out, size_t;
+ S32 s, t, i;
+ size_s = getProfile().getTotal();
+ size_s_out = getProfile().getTotalOut();
+ size_t = getPath().mPath.size();
+
+ // NOTE -- if the construction of the triangles below ever changes
+ // then getNumTriangleIndices() method may also have to be updated.
+
+ if (open) /* Flawfinder: ignore */
+ {
+ if (hollow)
+ {
+ // Open hollow -- much like the closed solid, except we
+ // we need to stitch up the gap between s=0 and s=size_s-1
+
+ for (t = 0; t < size_t - 1; t++)
+ {
+ // The outer face, first cut, and inner face
+ for (s = 0; s < size_s - 1; s++)
+ {
+ i = s + t*size_s;
+ index[count++] = i; // x,y
+ index[count++] = i + 1; // x+1,y
+ index[count++] = i + size_s; // x,y+1
+
+ index[count++] = i + size_s; // x,y+1
+ index[count++] = i + 1; // x+1,y
+ index[count++] = i + size_s + 1; // x+1,y+1
+ }
+
+ // The other cut face
+ index[count++] = s + t*size_s; // x,y
+ index[count++] = 0 + t*size_s; // x+1,y
+ index[count++] = s + (t+1)*size_s; // x,y+1
+
+ index[count++] = s + (t+1)*size_s; // x,y+1
+ index[count++] = 0 + t*size_s; // x+1,y
+ index[count++] = 0 + (t+1)*size_s; // x+1,y+1
+ }
+
+ // Do the top and bottom caps, if necessary
+ if (path_open)
+ {
+ // Top cap
+ S32 pt1 = 0;
+ S32 pt2 = size_s-1;
+ S32 i = (size_t - 1)*size_s;
+
+ while (pt2 - pt1 > 1)
+ {
+ // Use the profile points instead of the mesh, since you want
+ // the un-transformed profile distances.
+ LLVector3 p1 = getProfile().mProfile[pt1];
+ LLVector3 p2 = getProfile().mProfile[pt2];
+ LLVector3 pa = getProfile().mProfile[pt1+1];
+ LLVector3 pb = getProfile().mProfile[pt2-1];
+
+ p1.mV[VZ] = 0.f;
+ p2.mV[VZ] = 0.f;
+ pa.mV[VZ] = 0.f;
+ pb.mV[VZ] = 0.f;
+
+ // Use area of triangle to determine backfacing
+ F32 area_1a2, area_1ba, area_21b, area_2ab;
+ area_1a2 = (p1.mV[0]*pa.mV[1] - pa.mV[0]*p1.mV[1]) +
+ (pa.mV[0]*p2.mV[1] - p2.mV[0]*pa.mV[1]) +
+ (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]);
+
+ area_1ba = (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) +
+ (pb.mV[0]*pa.mV[1] - pa.mV[0]*pb.mV[1]) +
+ (pa.mV[0]*p1.mV[1] - p1.mV[0]*pa.mV[1]);
+
+ area_21b = (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]) +
+ (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) +
+ (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]);
+
+ area_2ab = (p2.mV[0]*pa.mV[1] - pa.mV[0]*p2.mV[1]) +
+ (pa.mV[0]*pb.mV[1] - pb.mV[0]*pa.mV[1]) +
+ (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]);
+
+ BOOL use_tri1a2 = TRUE;
+ BOOL tri_1a2 = TRUE;
+ BOOL tri_21b = TRUE;
+
+ if (area_1a2 < 0)
+ {
+ tri_1a2 = FALSE;
+ }
+ if (area_2ab < 0)
+ {
+ // Can't use, because it contains point b
+ tri_1a2 = FALSE;
+ }
+ if (area_21b < 0)
+ {
+ tri_21b = FALSE;
+ }
+ if (area_1ba < 0)
+ {
+ // Can't use, because it contains point b
+ tri_21b = FALSE;
+ }
+
+ if (!tri_1a2)
+ {
+ use_tri1a2 = FALSE;
+ }
+ else if (!tri_21b)
+ {
+ use_tri1a2 = TRUE;
+ }
+ else
+ {
+ LLVector3 d1 = p1 - pa;
+ LLVector3 d2 = p2 - pb;
+
+ if (d1.magVecSquared() < d2.magVecSquared())
+ {
+ use_tri1a2 = TRUE;
+ }
+ else
+ {
+ use_tri1a2 = FALSE;
+ }
+ }
+
+ if (use_tri1a2)
+ {
+ index[count++] = pt1 + i;
+ index[count++] = pt1 + 1 + i;
+ index[count++] = pt2 + i;
+ pt1++;
+ }
+ else
+ {
+ index[count++] = pt1 + i;
+ index[count++] = pt2 - 1 + i;
+ index[count++] = pt2 + i;
+ pt2--;
+ }
+ }
+
+ // Bottom cap
+ pt1 = 0;
+ pt2 = size_s-1;
+ while (pt2 - pt1 > 1)
+ {
+ // Use the profile points instead of the mesh, since you want
+ // the un-transformed profile distances.
+ LLVector3 p1 = getProfile().mProfile[pt1];
+ LLVector3 p2 = getProfile().mProfile[pt2];
+ LLVector3 pa = getProfile().mProfile[pt1+1];
+ LLVector3 pb = getProfile().mProfile[pt2-1];
+
+ p1.mV[VZ] = 0.f;
+ p2.mV[VZ] = 0.f;
+ pa.mV[VZ] = 0.f;
+ pb.mV[VZ] = 0.f;
+
+ // Use area of triangle to determine backfacing
+ F32 area_1a2, area_1ba, area_21b, area_2ab;
+ area_1a2 = (p1.mV[0]*pa.mV[1] - pa.mV[0]*p1.mV[1]) +
+ (pa.mV[0]*p2.mV[1] - p2.mV[0]*pa.mV[1]) +
+ (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]);
+
+ area_1ba = (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) +
+ (pb.mV[0]*pa.mV[1] - pa.mV[0]*pb.mV[1]) +
+ (pa.mV[0]*p1.mV[1] - p1.mV[0]*pa.mV[1]);
+
+ area_21b = (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]) +
+ (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) +
+ (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]);
+
+ area_2ab = (p2.mV[0]*pa.mV[1] - pa.mV[0]*p2.mV[1]) +
+ (pa.mV[0]*pb.mV[1] - pb.mV[0]*pa.mV[1]) +
+ (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]);
+
+ BOOL use_tri1a2 = TRUE;
+ BOOL tri_1a2 = TRUE;
+ BOOL tri_21b = TRUE;
+
+ if (area_1a2 < 0)
+ {
+ tri_1a2 = FALSE;
+ }
+ if (area_2ab < 0)
+ {
+ // Can't use, because it contains point b
+ tri_1a2 = FALSE;
+ }
+ if (area_21b < 0)
+ {
+ tri_21b = FALSE;
+ }
+ if (area_1ba < 0)
+ {
+ // Can't use, because it contains point b
+ tri_21b = FALSE;
+ }
+
+ if (!tri_1a2)
+ {
+ use_tri1a2 = FALSE;
+ }
+ else if (!tri_21b)
+ {
+ use_tri1a2 = TRUE;
+ }
+ else
+ {
+ LLVector3 d1 = p1 - pa;
+ LLVector3 d2 = p2 - pb;
+
+ if (d1.magVecSquared() < d2.magVecSquared())
+ {
+ use_tri1a2 = TRUE;
+ }
+ else
+ {
+ use_tri1a2 = FALSE;
+ }
+ }
+
+ if (use_tri1a2)
+ {
+ index[count++] = pt1;
+ index[count++] = pt2;
+ index[count++] = pt1 + 1;
+ pt1++;
+ }
+ else
+ {
+ index[count++] = pt1;
+ index[count++] = pt2;
+ index[count++] = pt2 - 1;
+ pt2--;
+ }
+ }
+ }
+ }
+ else
+ {
+ // Open solid
+
+ for (t = 0; t < size_t - 1; t++)
+ {
+ // Outer face + 1 cut face
+ for (s = 0; s < size_s - 1; s++)
+ {
+ i = s + t*size_s;
+
+ index[count++] = i; // x,y
+ index[count++] = i + 1; // x+1,y
+ index[count++] = i + size_s; // x,y+1
+
+ index[count++] = i + size_s; // x,y+1
+ index[count++] = i + 1; // x+1,y
+ index[count++] = i + size_s + 1; // x+1,y+1
+ }
+
+ // The other cut face
+ index[count++] = (size_s - 1) + (t*size_s); // x,y
+ index[count++] = 0 + t*size_s; // x+1,y
+ index[count++] = (size_s - 1) + (t+1)*size_s; // x,y+1
+
+ index[count++] = (size_s - 1) + (t+1)*size_s; // x,y+1
+ index[count++] = 0 + (t*size_s); // x+1,y
+ index[count++] = 0 + (t+1)*size_s; // x+1,y+1
+ }
+
+ // Do the top and bottom caps, if necessary
+ if (path_open)
+ {
+ for (s = 0; s < size_s - 2; s++)
+ {
+ index[count++] = s+1;
+ index[count++] = s;
+ index[count++] = size_s - 1;
+ }
+
+ // We've got a top cap
+ S32 offset = (size_t - 1)*size_s;
+ for (s = 0; s < size_s - 2; s++)
+ {
+ // Inverted ordering from bottom cap.
+ index[count++] = offset + size_s - 1;
+ index[count++] = offset + s;
+ index[count++] = offset + s + 1;
+ }
+ }
+ }
+ }
+ else if (hollow)
+ {
+ // Closed hollow
+ // Outer face
+
+ for (t = 0; t < size_t - 1; t++)
+ {
+ for (s = 0; s < size_s_out - 1; s++)
+ {
+ i = s + t*size_s;
+
+ index[count++] = i; // x,y
+ index[count++] = i + 1; // x+1,y
+ index[count++] = i + size_s; // x,y+1
+
+ index[count++] = i + size_s; // x,y+1
+ index[count++] = i + 1; // x+1,y
+ index[count++] = i + 1 + size_s; // x+1,y+1
+ }
+ }
+
+ // Inner face
+ // Invert facing from outer face
+ for (t = 0; t < size_t - 1; t++)
+ {
+ for (s = size_s_out; s < size_s - 1; s++)
+ {
+ i = s + t*size_s;
+
+ index[count++] = i; // x,y
+ index[count++] = i + 1; // x+1,y
+ index[count++] = i + size_s; // x,y+1
+
+ index[count++] = i + size_s; // x,y+1
+ index[count++] = i + 1; // x+1,y
+ index[count++] = i + 1 + size_s; // x+1,y+1
+ }
+ }
+
+ // Do the top and bottom caps, if necessary
+ if (path_open)
+ {
+ // Top cap
+ S32 pt1 = 0;
+ S32 pt2 = size_s-1;
+ S32 i = (size_t - 1)*size_s;
+
+ while (pt2 - pt1 > 1)
+ {
+ // Use the profile points instead of the mesh, since you want
+ // the un-transformed profile distances.
+ LLVector3 p1 = getProfile().mProfile[pt1];
+ LLVector3 p2 = getProfile().mProfile[pt2];
+ LLVector3 pa = getProfile().mProfile[pt1+1];
+ LLVector3 pb = getProfile().mProfile[pt2-1];
+
+ p1.mV[VZ] = 0.f;
+ p2.mV[VZ] = 0.f;
+ pa.mV[VZ] = 0.f;
+ pb.mV[VZ] = 0.f;
+
+ // Use area of triangle to determine backfacing
+ F32 area_1a2, area_1ba, area_21b, area_2ab;
+ area_1a2 = (p1.mV[0]*pa.mV[1] - pa.mV[0]*p1.mV[1]) +
+ (pa.mV[0]*p2.mV[1] - p2.mV[0]*pa.mV[1]) +
+ (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]);
+
+ area_1ba = (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) +
+ (pb.mV[0]*pa.mV[1] - pa.mV[0]*pb.mV[1]) +
+ (pa.mV[0]*p1.mV[1] - p1.mV[0]*pa.mV[1]);
+
+ area_21b = (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]) +
+ (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) +
+ (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]);
+
+ area_2ab = (p2.mV[0]*pa.mV[1] - pa.mV[0]*p2.mV[1]) +
+ (pa.mV[0]*pb.mV[1] - pb.mV[0]*pa.mV[1]) +
+ (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]);
+
+ BOOL use_tri1a2 = TRUE;
+ BOOL tri_1a2 = TRUE;
+ BOOL tri_21b = TRUE;
+
+ if (area_1a2 < 0)
+ {
+ tri_1a2 = FALSE;
+ }
+ if (area_2ab < 0)
+ {
+ // Can't use, because it contains point b
+ tri_1a2 = FALSE;
+ }
+ if (area_21b < 0)
+ {
+ tri_21b = FALSE;
+ }
+ if (area_1ba < 0)
+ {
+ // Can't use, because it contains point b
+ tri_21b = FALSE;
+ }
+
+ if (!tri_1a2)
+ {
+ use_tri1a2 = FALSE;
+ }
+ else if (!tri_21b)
+ {
+ use_tri1a2 = TRUE;
+ }
+ else
+ {
+ LLVector3 d1 = p1 - pa;
+ LLVector3 d2 = p2 - pb;
+
+ if (d1.magVecSquared() < d2.magVecSquared())
+ {
+ use_tri1a2 = TRUE;
+ }
+ else
+ {
+ use_tri1a2 = FALSE;
+ }
+ }
+
+ if (use_tri1a2)
+ {
+ index[count++] = pt1 + i;
+ index[count++] = pt1 + 1 + i;
+ index[count++] = pt2 + i;
+ pt1++;
+ }
+ else
+ {
+ index[count++] = pt1 + i;
+ index[count++] = pt2 - 1 + i;
+ index[count++] = pt2 + i;
+ pt2--;
+ }
+ }
+
+ // Bottom cap
+ pt1 = 0;
+ pt2 = size_s-1;
+ while (pt2 - pt1 > 1)
+ {
+ // Use the profile points instead of the mesh, since you want
+ // the un-transformed profile distances.
+ LLVector3 p1 = getProfile().mProfile[pt1];
+ LLVector3 p2 = getProfile().mProfile[pt2];
+ LLVector3 pa = getProfile().mProfile[pt1+1];
+ LLVector3 pb = getProfile().mProfile[pt2-1];
+
+ p1.mV[VZ] = 0.f;
+ p2.mV[VZ] = 0.f;
+ pa.mV[VZ] = 0.f;
+ pb.mV[VZ] = 0.f;
+
+ // Use area of triangle to determine backfacing
+ F32 area_1a2, area_1ba, area_21b, area_2ab;
+ area_1a2 = (p1.mV[0]*pa.mV[1] - pa.mV[0]*p1.mV[1]) +
+ (pa.mV[0]*p2.mV[1] - p2.mV[0]*pa.mV[1]) +
+ (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]);
+
+ area_1ba = (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) +
+ (pb.mV[0]*pa.mV[1] - pa.mV[0]*pb.mV[1]) +
+ (pa.mV[0]*p1.mV[1] - p1.mV[0]*pa.mV[1]);
+
+ area_21b = (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]) +
+ (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) +
+ (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]);
+
+ area_2ab = (p2.mV[0]*pa.mV[1] - pa.mV[0]*p2.mV[1]) +
+ (pa.mV[0]*pb.mV[1] - pb.mV[0]*pa.mV[1]) +
+ (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]);
+
+ BOOL use_tri1a2 = TRUE;
+ BOOL tri_1a2 = TRUE;
+ BOOL tri_21b = TRUE;
+
+ if (area_1a2 < 0)
+ {
+ tri_1a2 = FALSE;
+ }
+ if (area_2ab < 0)
+ {
+ // Can't use, because it contains point b
+ tri_1a2 = FALSE;
+ }
+ if (area_21b < 0)
+ {
+ tri_21b = FALSE;
+ }
+ if (area_1ba < 0)
+ {
+ // Can't use, because it contains point b
+ tri_21b = FALSE;
+ }
+
+ if (!tri_1a2)
+ {
+ use_tri1a2 = FALSE;
+ }
+ else if (!tri_21b)
+ {
+ use_tri1a2 = TRUE;
+ }
+ else
+ {
+ LLVector3 d1 = p1 - pa;
+ LLVector3 d2 = p2 - pb;
+
+ if (d1.magVecSquared() < d2.magVecSquared())
+ {
+ use_tri1a2 = TRUE;
+ }
+ else
+ {
+ use_tri1a2 = FALSE;
+ }
+ }
+
+ if (use_tri1a2)
+ {
+ index[count++] = pt1;
+ index[count++] = pt2;
+ index[count++] = pt1 + 1;
+ pt1++;
+ }
+ else
+ {
+ index[count++] = pt1;
+ index[count++] = pt2;
+ index[count++] = pt2 - 1;
+ pt2--;
+ }
+ }
+ }
+ }
+ else
+ {
+ // Closed solid. Easy case.
+ for (t = 0; t < size_t - 1; t++)
+ {
+ for (s = 0; s < size_s - 1; s++)
+ {
+ // Should wrap properly, but for now...
+ i = s + t*size_s;
+
+ index[count++] = i; // x,y
+ index[count++] = i + 1; // x+1,y
+ index[count++] = i + size_s; // x,y+1
+
+ index[count++] = i + size_s; // x,y+1
+ index[count++] = i + 1; // x+1,y
+ index[count++] = i + size_s + 1; // x+1,y+1
+ }
+ }
+
+ // Do the top and bottom caps, if necessary
+ if (path_open)
+ {
+ // bottom cap
+ for (s = 1; s < size_s - 2; s++)
+ {
+ index[count++] = s+1;
+ index[count++] = s;
+ index[count++] = 0;
+ }
+
+ // top cap
+ S32 offset = (size_t - 1)*size_s;
+ for (s = 1; s < size_s - 2; s++)
+ {
+ // Inverted ordering from bottom cap.
+ index[count++] = offset;
+ index[count++] = offset + s;
+ index[count++] = offset + s + 1;
+ }
+ }
+ }
+
+#ifdef LL_DEBUG
+ // assert that we computed the correct number of indices
+ if (count != expected_num_triangle_indices )
+ {
+ llerrs << "bad index count prediciton:"
+ << " expected=" << expected_num_triangle_indices
+ << " actual=" << count << llendl;
+ }
+#endif
+
+#if 0
+ // verify that each index does not point beyond the size of the mesh
+ S32 num_vertices = mMesh.size();
+ for (i = 0; i < count; i+=3)
+ {
+ llinfos << index[i] << ":" << index[i+1] << ":" << index[i+2] << llendl;
+ llassert(index[i] < num_vertices);
+ llassert(index[i+1] < num_vertices);
+ llassert(index[i+2] < num_vertices);
+ }
+#endif
+
+ num_indices = count;
+ return index;
+}
+
+S32 LLVolume::getNumTriangleIndices() const
+{
+ BOOL profile_open = getProfile().isOpen();
+ BOOL hollow = (mParams.getProfileParams().getHollow() > 0);
+ BOOL path_open = getPath().isOpen();
+
+ S32 size_s, size_s_out, size_t;
+ size_s = getProfile().getTotal();
+ size_s_out = getProfile().getTotalOut();
+ size_t = getPath().mPath.size();
+
+ S32 count = 0;
+ if (profile_open) /* Flawfinder: ignore */
+ {
+ if (hollow)
+ {
+ // Open hollow -- much like the closed solid, except we
+ // we need to stitch up the gap between s=0 and s=size_s-1
+ count = (size_t - 1) * (((size_s -1) * 6) + 6);
+ }
+ else
+ {
+ count = (size_t - 1) * (((size_s -1) * 6) + 6);
+ }
+ }
+ else if (hollow)
+ {
+ // Closed hollow
+ // Outer face
+ count = (size_t - 1) * (size_s_out - 1) * 6;
+
+ // Inner face
+ count += (size_t - 1) * ((size_s - 1) - size_s_out) * 6;
+ }
+ else
+ {
+ // Closed solid. Easy case.
+ count = (size_t - 1) * (size_s - 1) * 6;
+ }
+
+ if (path_open)
+ {
+ S32 cap_triangle_count = size_s - 3;
+ if ( profile_open
+ || hollow )
+ {
+ cap_triangle_count = size_s - 2;
+ }
+ if ( cap_triangle_count > 0 )
+ {
+ // top and bottom caps
+ count += cap_triangle_count * 2 * 3;
+ }
+ }
+ return count;
+}
+
+
+S32 LLVolume::getNumTriangles() const
+{
+ U32 triangle_count = 0;
+
+ for (S32 i = 0; i < getNumVolumeFaces(); ++i)
+ {
+ triangle_count += getVolumeFace(i).mNumIndices/3;
+ }
+
+ return triangle_count;
+}
+
+
+//-----------------------------------------------------------------------------
+// generateSilhouetteVertices()
+//-----------------------------------------------------------------------------
+void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices,
+ std::vector<LLVector3> &normals,
+ const LLVector3& obj_cam_vec_in,
+ const LLMatrix4& mat_in,
+ const LLMatrix3& norm_mat_in,
+ S32 face_mask)
+{
+ LLMemType m1(LLMemType::MTYPE_VOLUME);
+
+ LLMatrix4a mat;
+ mat.loadu(mat_in);
+
+ LLMatrix4a norm_mat;
+ norm_mat.loadu(norm_mat_in);
+
+ LLVector4a obj_cam_vec;
+ obj_cam_vec.load3(obj_cam_vec_in.mV);
+
+ vertices.clear();
+ normals.clear();
+
+ if ((mParams.getSculptType() & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH)
+ {
+ return;
+ }
+
+ S32 cur_index = 0;
+ //for each face
+ for (face_list_t::iterator iter = mVolumeFaces.begin();
+ iter != mVolumeFaces.end(); ++iter)
+ {
+ LLVolumeFace& face = *iter;
+
+ if (!(face_mask & (0x1 << cur_index++)) ||
+ face.mNumIndices == 0 || face.mEdge.empty())
+ {
+ continue;
+ }
+
+ if (face.mTypeMask & (LLVolumeFace::CAP_MASK)) {
+
+ }
+ else {
+
+ //==============================================
+ //DEBUG draw edge map instead of silhouette edge
+ //==============================================
+
+#if DEBUG_SILHOUETTE_EDGE_MAP
+
+ //for each triangle
+ U32 count = face.mNumIndices;
+ for (U32 j = 0; j < count/3; j++) {
+ //get vertices
+ S32 v1 = face.mIndices[j*3+0];
+ S32 v2 = face.mIndices[j*3+1];
+ S32 v3 = face.mIndices[j*3+2];
+
+ //get current face center
+ LLVector3 cCenter = (face.mVertices[v1].getPosition() +
+ face.mVertices[v2].getPosition() +
+ face.mVertices[v3].getPosition()) / 3.0f;
+
+ //for each edge
+ for (S32 k = 0; k < 3; k++) {
+ S32 nIndex = face.mEdge[j*3+k];
+ if (nIndex <= -1) {
+ continue;
+ }
+
+ if (nIndex >= (S32) count/3) {
+ continue;
+ }
+ //get neighbor vertices
+ v1 = face.mIndices[nIndex*3+0];
+ v2 = face.mIndices[nIndex*3+1];
+ v3 = face.mIndices[nIndex*3+2];
+
+ //get neighbor face center
+ LLVector3 nCenter = (face.mVertices[v1].getPosition() +
+ face.mVertices[v2].getPosition() +
+ face.mVertices[v3].getPosition()) / 3.0f;
+
+ //draw line
+ vertices.push_back(cCenter);
+ vertices.push_back(nCenter);
+ normals.push_back(LLVector3(1,1,1));
+ normals.push_back(LLVector3(1,1,1));
+ segments.push_back(vertices.size());
+ }
+ }
+
+ continue;
+
+ //==============================================
+ //DEBUG
+ //==============================================
+
+ //==============================================
+ //DEBUG draw normals instead of silhouette edge
+ //==============================================
+#elif DEBUG_SILHOUETTE_NORMALS
+
+ //for each vertex
+ for (U32 j = 0; j < face.mNumVertices; j++) {
+ vertices.push_back(face.mVertices[j].getPosition());
+ vertices.push_back(face.mVertices[j].getPosition() + face.mVertices[j].getNormal()*0.1f);
+ normals.push_back(LLVector3(0,0,1));
+ normals.push_back(LLVector3(0,0,1));
+ segments.push_back(vertices.size());
+#if DEBUG_SILHOUETTE_BINORMALS
+ vertices.push_back(face.mVertices[j].getPosition());
+ vertices.push_back(face.mVertices[j].getPosition() + face.mVertices[j].mBinormal*0.1f);
+ normals.push_back(LLVector3(0,0,1));
+ normals.push_back(LLVector3(0,0,1));
+ segments.push_back(vertices.size());
+#endif
+ }
+
+ continue;
+#else
+ //==============================================
+ //DEBUG
+ //==============================================
+
+ static const U8 AWAY = 0x01,
+ TOWARDS = 0x02;
+
+ //for each triangle
+ std::vector<U8> fFacing;
+ vector_append(fFacing, face.mNumIndices/3);
+
+ LLVector4a* v = (LLVector4a*) face.mPositions;
+ LLVector4a* n = (LLVector4a*) face.mNormals;
+
+ for (U32 j = 0; j < face.mNumIndices/3; j++)
+ {
+ //approximate normal
+ S32 v1 = face.mIndices[j*3+0];
+ S32 v2 = face.mIndices[j*3+1];
+ S32 v3 = face.mIndices[j*3+2];
+
+ LLVector4a c1,c2;
+ c1.setSub(v[v1], v[v2]);
+ c2.setSub(v[v2], v[v3]);
+
+ LLVector4a norm;
+
+ norm.setCross3(c1, c2);
+
+ if (norm.dot3(norm) < 0.00000001f)
+ {
+ fFacing[j] = AWAY | TOWARDS;
+ }
+ else
+ {
+ //get view vector
+ LLVector4a view;
+ view.setSub(obj_cam_vec, v[v1]);
+ bool away = view.dot3(norm) > 0.0f;
+ if (away)
+ {
+ fFacing[j] = AWAY;
+ }
+ else
+ {
+ fFacing[j] = TOWARDS;
+ }
+ }
+ }
+
+ //for each triangle
+ for (U32 j = 0; j < face.mNumIndices/3; j++)
+ {
+ if (fFacing[j] == (AWAY | TOWARDS))
+ { //this is a degenerate triangle
+ //take neighbor facing (degenerate faces get facing of one of their neighbors)
+ // *FIX IF NEEDED: this does not deal with neighboring degenerate faces
+ for (S32 k = 0; k < 3; k++)
+ {
+ S32 index = face.mEdge[j*3+k];
+ if (index != -1)
+ {
+ fFacing[j] = fFacing[index];
+ break;
+ }
+ }
+ continue; //skip degenerate face
+ }
+
+ //for each edge
+ for (S32 k = 0; k < 3; k++) {
+ S32 index = face.mEdge[j*3+k];
+ if (index != -1 && fFacing[index] == (AWAY | TOWARDS)) {
+ //our neighbor is degenerate, make him face our direction
+ fFacing[face.mEdge[j*3+k]] = fFacing[j];
+ continue;
+ }
+
+ if (index == -1 || //edge has no neighbor, MUST be a silhouette edge
+ (fFacing[index] & fFacing[j]) == 0) { //we found a silhouette edge
+
+ S32 v1 = face.mIndices[j*3+k];
+ S32 v2 = face.mIndices[j*3+((k+1)%3)];
+
+ LLVector4a t;
+ mat.affineTransform(v[v1], t);
+ vertices.push_back(LLVector3(t[0], t[1], t[2]));
+
+ norm_mat.rotate(n[v1], t);
+
+ t.normalize3fast();
+ normals.push_back(LLVector3(t[0], t[1], t[2]));
+
+ mat.affineTransform(v[v2], t);
+ vertices.push_back(LLVector3(t[0], t[1], t[2]));
+
+ norm_mat.rotate(n[v2], t);
+ t.normalize3fast();
+ normals.push_back(LLVector3(t[0], t[1], t[2]));
+ }
+ }
+ }
+#endif
+ }
+ }
+}
+
+S32 LLVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
+ S32 face,
+ LLVector3* intersection,LLVector2* tex_coord, LLVector3* normal, LLVector3* bi_normal)
+{
+ LLVector4a starta, enda;
+ starta.load3(start.mV);
+ enda.load3(end.mV);
+
+ return lineSegmentIntersect(starta, enda, face, intersection, tex_coord, normal, bi_normal);
+
+}
+
+
+S32 LLVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
+ S32 face,
+ LLVector3* intersection,LLVector2* tex_coord, LLVector3* normal, LLVector3* bi_normal)
+{
+ S32 hit_face = -1;
+
+ S32 start_face;
+ S32 end_face;
+
+ if (face == -1) // ALL_SIDES
+ {
+ start_face = 0;
+ end_face = getNumVolumeFaces() - 1;
+ }
+ else
+ {
+ start_face = face;
+ end_face = face;
+ }
+
+ LLVector4a dir;
+ dir.setSub(end, start);
+
+ F32 closest_t = 2.f; // must be larger than 1
+
+ end_face = llmin(end_face, getNumVolumeFaces()-1);
+
+ for (S32 i = start_face; i <= end_face; i++)
+ {
+ LLVolumeFace &face = mVolumeFaces[i];
+
+ LLVector4a box_center;
+ box_center.setAdd(face.mExtents[0], face.mExtents[1]);
+ box_center.mul(0.5f);
+
+ LLVector4a box_size;
+ box_size.setSub(face.mExtents[1], face.mExtents[0]);
+
+ if (LLLineSegmentBoxIntersect(start, end, box_center, box_size))
+ {
+ if (bi_normal != NULL) // if the caller wants binormals, we may need to generate them
+ {
+ genBinormals(i);
+ }
+
+ if (!face.mOctree)
+ {
+ face.createOctree();
+ }
+
+ //LLVector4a* p = (LLVector4a*) face.mPositions;
+
+ LLOctreeTriangleRayIntersect intersect(start, dir, &face, &closest_t, intersection, tex_coord, normal, bi_normal);
+ intersect.traverse(face.mOctree);
+ if (intersect.mHitFace)
+ {
+ hit_face = i;
+ }
+ }
+ }
+
+
+ return hit_face;
+}
+
+class LLVertexIndexPair
+{
+public:
+ LLVertexIndexPair(const LLVector3 &vertex, const S32 index);
+
+ LLVector3 mVertex;
+ S32 mIndex;
+};
+
+LLVertexIndexPair::LLVertexIndexPair(const LLVector3 &vertex, const S32 index)
+{
+ mVertex = vertex;
+ mIndex = index;
+}
+
+const F32 VERTEX_SLOP = 0.00001f;
+const F32 VERTEX_SLOP_SQRD = VERTEX_SLOP * VERTEX_SLOP;
+
+struct lessVertex
+{
+ bool operator()(const LLVertexIndexPair *a, const LLVertexIndexPair *b)
+ {
+ const F32 slop = VERTEX_SLOP;
+
+ if (a->mVertex.mV[0] + slop < b->mVertex.mV[0])
+ {
+ return TRUE;
+ }
+ else if (a->mVertex.mV[0] - slop > b->mVertex.mV[0])
+ {
+ return FALSE;
+ }
+
+ if (a->mVertex.mV[1] + slop < b->mVertex.mV[1])
+ {
+ return TRUE;
+ }
+ else if (a->mVertex.mV[1] - slop > b->mVertex.mV[1])
+ {
+ return FALSE;
+ }
+
+ if (a->mVertex.mV[2] + slop < b->mVertex.mV[2])
+ {
+ return TRUE;
+ }
+ else if (a->mVertex.mV[2] - slop > b->mVertex.mV[2])
+ {
+ return FALSE;
+ }
+
+ return FALSE;
+ }
+};
+
+struct lessTriangle
+{
+ bool operator()(const S32 *a, const S32 *b)
+ {
+ if (*a < *b)
+ {
+ return TRUE;
+ }
+ else if (*a > *b)
+ {
+ return FALSE;
+ }
+
+ if (*(a+1) < *(b+1))
+ {
+ return TRUE;
+ }
+ else if (*(a+1) > *(b+1))
+ {
+ return FALSE;
+ }
+
+ if (*(a+2) < *(b+2))
+ {
+ return TRUE;
+ }
+ else if (*(a+2) > *(b+2))
+ {
+ return FALSE;
+ }
+
+ return FALSE;
+ }
+};
+
+BOOL equalTriangle(const S32 *a, const S32 *b)
+{
+ if ((*a == *b) && (*(a+1) == *(b+1)) && (*(a+2) == *(b+2)))
+ {
+ return TRUE;
+ }
+ return FALSE;
+}
+
+BOOL LLVolume::cleanupTriangleData( const S32 num_input_vertices,
+ const std::vector<Point>& input_vertices,
+ const S32 num_input_triangles,
+ S32 *input_triangles,
+ S32 &num_output_vertices,
+ LLVector3 **output_vertices,
+ S32 &num_output_triangles,
+ S32 **output_triangles)
+{
+ LLMemType m1(LLMemType::MTYPE_VOLUME);
+
+ /* Testing: avoid any cleanup
+ static BOOL skip_cleanup = TRUE;
+ if ( skip_cleanup )
+ {
+ num_output_vertices = num_input_vertices;
+ num_output_triangles = num_input_triangles;
+
+ *output_vertices = new LLVector3[num_input_vertices];
+ for (S32 index = 0; index < num_input_vertices; index++)
+ {
+ (*output_vertices)[index] = input_vertices[index].mPos;
+ }
+
+ *output_triangles = new S32[num_input_triangles*3];
+ memcpy(*output_triangles, input_triangles, 3*num_input_triangles*sizeof(S32)); // Flawfinder: ignore
+ return TRUE;
+ }
+ */
+
+ // Here's how we do this:
+ // Create a structure which contains the original vertex index and the
+ // LLVector3 data.
+ // "Sort" the data by the vectors
+ // Create an array the size of the old vertex list, with a mapping of
+ // old indices to new indices.
+ // Go through triangles, shift so the lowest index is first
+ // Sort triangles by first index
+ // Remove duplicate triangles
+ // Allocate and pack new triangle data.
+
+ //LLTimer cleanupTimer;
+ //llinfos << "In vertices: " << num_input_vertices << llendl;
+ //llinfos << "In triangles: " << num_input_triangles << llendl;
+
+ S32 i;
+ typedef std::multiset<LLVertexIndexPair*, lessVertex> vertex_set_t;
+ vertex_set_t vertex_list;
+
+ LLVertexIndexPair *pairp = NULL;
+ for (i = 0; i < num_input_vertices; i++)
+ {
+ LLVertexIndexPair *new_pairp = new LLVertexIndexPair(input_vertices[i].mPos, i);
+ vertex_list.insert(new_pairp);
+ }
+
+ // Generate the vertex mapping and the list of vertices without
+ // duplicates. This will crash if there are no vertices.
+ llassert(num_input_vertices > 0); // check for no vertices!
+ S32 *vertex_mapping = new S32[num_input_vertices];
+ LLVector3 *new_vertices = new LLVector3[num_input_vertices];
+ LLVertexIndexPair *prev_pairp = NULL;
+
+ S32 new_num_vertices;
+
+ new_num_vertices = 0;
+ for (vertex_set_t::iterator iter = vertex_list.begin(),
+ end = vertex_list.end();
+ iter != end; iter++)
+ {
+ pairp = *iter;
+ if (!prev_pairp || ((pairp->mVertex - prev_pairp->mVertex).magVecSquared() >= VERTEX_SLOP_SQRD))
+ {
+ new_vertices[new_num_vertices] = pairp->mVertex;
+ //llinfos << "Added vertex " << new_num_vertices << " : " << pairp->mVertex << llendl;
+ new_num_vertices++;
+ // Update the previous
+ prev_pairp = pairp;
+ }
+ else
+ {
+ //llinfos << "Removed duplicate vertex " << pairp->mVertex << ", distance magVecSquared() is " << (pairp->mVertex - prev_pairp->mVertex).magVecSquared() << llendl;
+ }
+ vertex_mapping[pairp->mIndex] = new_num_vertices - 1;
+ }
+
+ // Iterate through triangles and remove degenerates, re-ordering vertices
+ // along the way.
+ S32 *new_triangles = new S32[num_input_triangles * 3];
+ S32 new_num_triangles = 0;
+
+ for (i = 0; i < num_input_triangles; i++)
+ {
+ S32 v1 = i*3;
+ S32 v2 = v1 + 1;
+ S32 v3 = v1 + 2;
+
+ //llinfos << "Checking triangle " << input_triangles[v1] << ":" << input_triangles[v2] << ":" << input_triangles[v3] << llendl;
+ input_triangles[v1] = vertex_mapping[input_triangles[v1]];
+ input_triangles[v2] = vertex_mapping[input_triangles[v2]];
+ input_triangles[v3] = vertex_mapping[input_triangles[v3]];
+
+ if ((input_triangles[v1] == input_triangles[v2])
+ || (input_triangles[v1] == input_triangles[v3])
+ || (input_triangles[v2] == input_triangles[v3]))
+ {
+ //llinfos << "Removing degenerate triangle " << input_triangles[v1] << ":" << input_triangles[v2] << ":" << input_triangles[v3] << llendl;
+ // Degenerate triangle, skip
+ continue;
+ }
+
+ if (input_triangles[v1] < input_triangles[v2])
+ {
+ if (input_triangles[v1] < input_triangles[v3])
+ {
+ // (0 < 1) && (0 < 2)
+ new_triangles[new_num_triangles*3] = input_triangles[v1];
+ new_triangles[new_num_triangles*3+1] = input_triangles[v2];
+ new_triangles[new_num_triangles*3+2] = input_triangles[v3];
+ }
+ else
+ {
+ // (0 < 1) && (2 < 0)
+ new_triangles[new_num_triangles*3] = input_triangles[v3];
+ new_triangles[new_num_triangles*3+1] = input_triangles[v1];
+ new_triangles[new_num_triangles*3+2] = input_triangles[v2];
+ }
+ }
+ else if (input_triangles[v2] < input_triangles[v3])
+ {
+ // (1 < 0) && (1 < 2)
+ new_triangles[new_num_triangles*3] = input_triangles[v2];
+ new_triangles[new_num_triangles*3+1] = input_triangles[v3];
+ new_triangles[new_num_triangles*3+2] = input_triangles[v1];
+ }
+ else
+ {
+ // (1 < 0) && (2 < 1)
+ new_triangles[new_num_triangles*3] = input_triangles[v3];
+ new_triangles[new_num_triangles*3+1] = input_triangles[v1];
+ new_triangles[new_num_triangles*3+2] = input_triangles[v2];
+ }
+ new_num_triangles++;
+ }
+
+ if (new_num_triangles == 0)
+ {
+ llwarns << "Created volume object with 0 faces." << llendl;
+ delete[] new_triangles;
+ delete[] vertex_mapping;
+ delete[] new_vertices;
+ return FALSE;
+ }
+
+ typedef std::set<S32*, lessTriangle> triangle_set_t;
+ triangle_set_t triangle_list;
+
+ for (i = 0; i < new_num_triangles; i++)
+ {
+ triangle_list.insert(&new_triangles[i*3]);
+ }
+
+ // Sort through the triangle list, and delete duplicates
+
+ S32 *prevp = NULL;
+ S32 *curp = NULL;
+
+ S32 *sorted_tris = new S32[new_num_triangles*3];
+ S32 cur_tri = 0;
+ for (triangle_set_t::iterator iter = triangle_list.begin(),
+ end = triangle_list.end();
+ iter != end; iter++)
+ {
+ curp = *iter;
+ if (!prevp || !equalTriangle(prevp, curp))
+ {
+ //llinfos << "Added triangle " << *curp << ":" << *(curp+1) << ":" << *(curp+2) << llendl;
+ sorted_tris[cur_tri*3] = *curp;
+ sorted_tris[cur_tri*3+1] = *(curp+1);
+ sorted_tris[cur_tri*3+2] = *(curp+2);
+ cur_tri++;
+ prevp = curp;
+ }
+ else
+ {
+ //llinfos << "Skipped triangle " << *curp << ":" << *(curp+1) << ":" << *(curp+2) << llendl;
+ }
+ }
+
+ *output_vertices = new LLVector3[new_num_vertices];
+ num_output_vertices = new_num_vertices;
+ for (i = 0; i < new_num_vertices; i++)
+ {
+ (*output_vertices)[i] = new_vertices[i];
+ }
+
+ *output_triangles = new S32[cur_tri*3];
+ num_output_triangles = cur_tri;
+ memcpy(*output_triangles, sorted_tris, 3*cur_tri*sizeof(S32)); /* Flawfinder: ignore */
+
+ /*
+ llinfos << "Out vertices: " << num_output_vertices << llendl;
+ llinfos << "Out triangles: " << num_output_triangles << llendl;
+ for (i = 0; i < num_output_vertices; i++)
+ {
+ llinfos << i << ":" << (*output_vertices)[i] << llendl;
+ }
+ for (i = 0; i < num_output_triangles; i++)
+ {
+ llinfos << i << ":" << (*output_triangles)[i*3] << ":" << (*output_triangles)[i*3+1] << ":" << (*output_triangles)[i*3+2] << llendl;
+ }
+ */
+
+ //llinfos << "Out vertices: " << num_output_vertices << llendl;
+ //llinfos << "Out triangles: " << num_output_triangles << llendl;
+ delete[] vertex_mapping;
+ vertex_mapping = NULL;
+ delete[] new_vertices;
+ new_vertices = NULL;
+ delete[] new_triangles;
+ new_triangles = NULL;
+ delete[] sorted_tris;
+ sorted_tris = NULL;
+ triangle_list.clear();
+ std::for_each(vertex_list.begin(), vertex_list.end(), DeletePointer());
+ vertex_list.clear();
+
+ return TRUE;
+}
+
+
+BOOL LLVolumeParams::importFile(LLFILE *fp)
+{
+ LLMemType m1(LLMemType::MTYPE_VOLUME);
+
+ //llinfos << "importing volume" << llendl;
+ const S32 BUFSIZE = 16384;
+ char buffer[BUFSIZE]; /* Flawfinder: ignore */
+ // *NOTE: changing the size or type of this buffer will require
+ // changing the sscanf below.
+ char keyword[256]; /* Flawfinder: ignore */
+ keyword[0] = 0;
+
+ while (!feof(fp))
+ {
+ if (fgets(buffer, BUFSIZE, fp) == NULL)
+ {
+ buffer[0] = '\0';
+ }
+
+ sscanf(buffer, " %255s", keyword); /* Flawfinder: ignore */
+ if (!strcmp("{", keyword))
+ {
+ continue;
+ }
+ if (!strcmp("}",keyword))
+ {
+ break;
+ }
+ else if (!strcmp("profile", keyword))
+ {
+ mProfileParams.importFile(fp);
+ }
+ else if (!strcmp("path",keyword))
+ {
+ mPathParams.importFile(fp);
+ }
+ else
+ {
+ llwarns << "unknown keyword " << keyword << " in volume import" << llendl;
+ }
+ }
+
+ return TRUE;
+}
+
+BOOL LLVolumeParams::exportFile(LLFILE *fp) const
+{
+ fprintf(fp,"\tshape 0\n");
+ fprintf(fp,"\t{\n");
+ mPathParams.exportFile(fp);
+ mProfileParams.exportFile(fp);
+ fprintf(fp, "\t}\n");
+ return TRUE;
+}
+
+
+BOOL LLVolumeParams::importLegacyStream(std::istream& input_stream)
+{
+ LLMemType m1(LLMemType::MTYPE_VOLUME);
+
+ //llinfos << "importing volume" << llendl;
+ const S32 BUFSIZE = 16384;
+ // *NOTE: changing the size or type of this buffer will require
+ // changing the sscanf below.
+ char buffer[BUFSIZE]; /* Flawfinder: ignore */
+ char keyword[256]; /* Flawfinder: ignore */
+ keyword[0] = 0;
+
+ while (input_stream.good())
+ {
+ input_stream.getline(buffer, BUFSIZE);
+ sscanf(buffer, " %255s", keyword);
+ if (!strcmp("{", keyword))
+ {
+ continue;
+ }
+ if (!strcmp("}",keyword))
+ {
+ break;
+ }
+ else if (!strcmp("profile", keyword))
+ {
+ mProfileParams.importLegacyStream(input_stream);
+ }
+ else if (!strcmp("path",keyword))
+ {
+ mPathParams.importLegacyStream(input_stream);
+ }
+ else
+ {
+ llwarns << "unknown keyword " << keyword << " in volume import" << llendl;
+ }
+ }
+
+ return TRUE;
+}
+
+BOOL LLVolumeParams::exportLegacyStream(std::ostream& output_stream) const
+{
+ LLMemType m1(LLMemType::MTYPE_VOLUME);
+
+ output_stream <<"\tshape 0\n";
+ output_stream <<"\t{\n";
+ mPathParams.exportLegacyStream(output_stream);
+ mProfileParams.exportLegacyStream(output_stream);
+ output_stream << "\t}\n";
+ return TRUE;
+}
+
+LLSD LLVolumeParams::sculptAsLLSD() const
+{
+ LLSD sd = LLSD();
+ sd["id"] = getSculptID();
+ sd["type"] = getSculptType();
+
+ return sd;
+}
+
+bool LLVolumeParams::sculptFromLLSD(LLSD& sd)
+{
+ setSculptID(sd["id"].asUUID(), (U8)sd["type"].asInteger());
+ return true;
+}
+
+LLSD LLVolumeParams::asLLSD() const
+{
+ LLSD sd = LLSD();
+ sd["path"] = mPathParams;
+ sd["profile"] = mProfileParams;
+ sd["sculpt"] = sculptAsLLSD();
+
+ return sd;
+}
+
+bool LLVolumeParams::fromLLSD(LLSD& sd)
+{
+ mPathParams.fromLLSD(sd["path"]);
+ mProfileParams.fromLLSD(sd["profile"]);
+ sculptFromLLSD(sd["sculpt"]);
+
+ return true;
+}
+
+void LLVolumeParams::reduceS(F32 begin, F32 end)
+{
+ begin = llclampf(begin);
+ end = llclampf(end);
+ if (begin > end)
+ {
+ F32 temp = begin;
+ begin = end;
+ end = temp;
+ }
+ F32 a = mProfileParams.getBegin();
+ F32 b = mProfileParams.getEnd();
+ mProfileParams.setBegin(a + begin * (b - a));
+ mProfileParams.setEnd(a + end * (b - a));
+}
+
+void LLVolumeParams::reduceT(F32 begin, F32 end)
+{
+ begin = llclampf(begin);
+ end = llclampf(end);
+ if (begin > end)
+ {
+ F32 temp = begin;
+ begin = end;
+ end = temp;
+ }
+ F32 a = mPathParams.getBegin();
+ F32 b = mPathParams.getEnd();
+ mPathParams.setBegin(a + begin * (b - a));
+ mPathParams.setEnd(a + end * (b - a));
+}
+
+const F32 MIN_CONCAVE_PROFILE_WEDGE = 0.125f; // 1/8 unity
+const F32 MIN_CONCAVE_PATH_WEDGE = 0.111111f; // 1/9 unity
+
+// returns TRUE if the shape can be approximated with a convex shape
+// for collison purposes
+BOOL LLVolumeParams::isConvex() const
+{
+ if (!getSculptID().isNull())
+ {
+ // can't determine, be safe and say no:
+ return FALSE;
+ }
+
+ F32 path_length = mPathParams.getEnd() - mPathParams.getBegin();
+ F32 hollow = mProfileParams.getHollow();
+
+ U8 path_type = mPathParams.getCurveType();
+ if ( path_length > MIN_CONCAVE_PATH_WEDGE
+ && ( mPathParams.getTwist() != mPathParams.getTwistBegin()
+ || (hollow > 0.f
+ && LL_PCODE_PATH_LINE != path_type) ) )
+ {
+ // twist along a "not too short" path is concave
+ return FALSE;
+ }
+
+ F32 profile_length = mProfileParams.getEnd() - mProfileParams.getBegin();
+ BOOL same_hole = hollow == 0.f
+ || (mProfileParams.getCurveType() & LL_PCODE_HOLE_MASK) == LL_PCODE_HOLE_SAME;
+
+ F32 min_profile_wedge = MIN_CONCAVE_PROFILE_WEDGE;
+ U8 profile_type = mProfileParams.getCurveType() & LL_PCODE_PROFILE_MASK;
+ if ( LL_PCODE_PROFILE_CIRCLE_HALF == profile_type )
+ {
+ // it is a sphere and spheres get twice the minimum profile wedge
+ min_profile_wedge = 2.f * MIN_CONCAVE_PROFILE_WEDGE;
+ }
+
+ BOOL convex_profile = ( ( profile_length == 1.f
+ || profile_length <= 0.5f )
+ && hollow == 0.f ) // trivially convex
+ || ( profile_length <= min_profile_wedge
+ && same_hole ); // effectvely convex (even when hollow)
+
+ if (!convex_profile)
+ {
+ // profile is concave
+ return FALSE;
+ }
+
+ if ( LL_PCODE_PATH_LINE == path_type )
+ {
+ // straight paths with convex profile
+ return TRUE;
+ }
+
+ BOOL concave_path = (path_length < 1.0f) && (path_length > 0.5f);
+ if (concave_path)
+ {
+ return FALSE;
+ }
+
+ // we're left with spheres, toroids and tubes
+ if ( LL_PCODE_PROFILE_CIRCLE_HALF == profile_type )
+ {
+ // at this stage all spheres must be convex
+ return TRUE;
+ }
+
+ // it's a toroid or tube
+ if ( path_length <= MIN_CONCAVE_PATH_WEDGE )
+ {
+ // effectively convex
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+// debug
+void LLVolumeParams::setCube()
+{
+ mProfileParams.setCurveType(LL_PCODE_PROFILE_SQUARE);
+ mProfileParams.setBegin(0.f);
+ mProfileParams.setEnd(1.f);
+ mProfileParams.setHollow(0.f);
+
+ mPathParams.setBegin(0.f);
+ mPathParams.setEnd(1.f);
+ mPathParams.setScale(1.f, 1.f);
+ mPathParams.setShear(0.f, 0.f);
+ mPathParams.setCurveType(LL_PCODE_PATH_LINE);
+ mPathParams.setTwistBegin(0.f);
+ mPathParams.setTwistEnd(0.f);
+ mPathParams.setRadiusOffset(0.f);
+ mPathParams.setTaper(0.f, 0.f);
+ mPathParams.setRevolutions(0.f);
+ mPathParams.setSkew(0.f);
+}
+
+LLFaceID LLVolume::generateFaceMask()
+{
+ LLFaceID new_mask = 0x0000;
+
+ switch(mParams.getProfileParams().getCurveType() & LL_PCODE_PROFILE_MASK)
+ {
+ case LL_PCODE_PROFILE_CIRCLE:
+ case LL_PCODE_PROFILE_CIRCLE_HALF:
+ new_mask |= LL_FACE_OUTER_SIDE_0;
+ break;
+ case LL_PCODE_PROFILE_SQUARE:
+ {
+ for(S32 side = (S32)(mParams.getProfileParams().getBegin() * 4.f); side < llceil(mParams.getProfileParams().getEnd() * 4.f); side++)
+ {
+ new_mask |= LL_FACE_OUTER_SIDE_0 << side;
+ }
+ }
+ break;
+ case LL_PCODE_PROFILE_ISOTRI:
+ case LL_PCODE_PROFILE_EQUALTRI:
+ case LL_PCODE_PROFILE_RIGHTTRI:
+ {
+ for(S32 side = (S32)(mParams.getProfileParams().getBegin() * 3.f); side < llceil(mParams.getProfileParams().getEnd() * 3.f); side++)
+ {
+ new_mask |= LL_FACE_OUTER_SIDE_0 << side;
+ }
+ }
+ break;
+ default:
+ llerrs << "Unknown profile!" << llendl;
+ break;
+ }
+
+ // handle hollow objects
+ if (mParams.getProfileParams().getHollow() > 0)
+ {
+ new_mask |= LL_FACE_INNER_SIDE;
+ }
+
+ // handle open profile curves
+ if (mProfilep->isOpen())
+ {
+ new_mask |= LL_FACE_PROFILE_BEGIN | LL_FACE_PROFILE_END;
+ }
+
+ // handle open path curves
+ if (mPathp->isOpen())
+ {
+ new_mask |= LL_FACE_PATH_BEGIN | LL_FACE_PATH_END;
+ }
+
+ return new_mask;
+}
+
+BOOL LLVolume::isFaceMaskValid(LLFaceID face_mask)
+{
+ LLFaceID test_mask = 0;
+ for(S32 i = 0; i < getNumFaces(); i++)
+ {
+ test_mask |= mProfilep->mFaces[i].mFaceID;
+ }
+
+ return test_mask == face_mask;
+}
+
+BOOL LLVolume::isConvex() const
+{
+ // mParams.isConvex() may return FALSE even though the final
+ // geometry is actually convex due to LOD approximations.
+ // TODO -- provide LLPath and LLProfile with isConvex() methods
+ // that correctly determine convexity. -- Leviathan
+ return mParams.isConvex();
+}
+
+
+std::ostream& operator<<(std::ostream &s, const LLProfileParams &profile_params)
+{
+ s << "{type=" << (U32) profile_params.mCurveType;
+ s << ", begin=" << profile_params.mBegin;
+ s << ", end=" << profile_params.mEnd;
+ s << ", hollow=" << profile_params.mHollow;
+ s << "}";
+ return s;
+}
+
+
+std::ostream& operator<<(std::ostream &s, const LLPathParams &path_params)
+{
+ s << "{type=" << (U32) path_params.mCurveType;
+ s << ", begin=" << path_params.mBegin;
+ s << ", end=" << path_params.mEnd;
+ s << ", twist=" << path_params.mTwistEnd;
+ s << ", scale=" << path_params.mScale;
+ s << ", shear=" << path_params.mShear;
+ s << ", twist_begin=" << path_params.mTwistBegin;
+ s << ", radius_offset=" << path_params.mRadiusOffset;
+ s << ", taper=" << path_params.mTaper;
+ s << ", revolutions=" << path_params.mRevolutions;
+ s << ", skew=" << path_params.mSkew;
+ s << "}";
+ return s;
+}
+
+
+std::ostream& operator<<(std::ostream &s, const LLVolumeParams &volume_params)
+{
+ s << "{profileparams = " << volume_params.mProfileParams;
+ s << ", pathparams = " << volume_params.mPathParams;
+ s << "}";
+ return s;
+}
+
+
+std::ostream& operator<<(std::ostream &s, const LLProfile &profile)
+{
+ s << " {open=" << (U32) profile.mOpen;
+ s << ", dirty=" << profile.mDirty;
+ s << ", totalout=" << profile.mTotalOut;
+ s << ", total=" << profile.mTotal;
+ s << "}";
+ return s;
+}
+
+
+std::ostream& operator<<(std::ostream &s, const LLPath &path)
+{
+ s << "{open=" << (U32) path.mOpen;
+ s << ", dirty=" << path.mDirty;
+ s << ", step=" << path.mStep;
+ s << ", total=" << path.mTotal;
+ s << "}";
+ return s;
+}
+
+std::ostream& operator<<(std::ostream &s, const LLVolume &volume)
+{
+ s << "{params = " << volume.getParams();
+ s << ", path = " << *volume.mPathp;
+ s << ", profile = " << *volume.mProfilep;
+ s << "}";
+ return s;
+}
+
+
+std::ostream& operator<<(std::ostream &s, const LLVolume *volumep)
+{
+ s << "{params = " << volumep->getParams();
+ s << ", path = " << *(volumep->mPathp);
+ s << ", profile = " << *(volumep->mProfilep);
+ s << "}";
+ return s;
+}
+
+LLVolumeFace::LLVolumeFace() :
+ mID(0),
+ mTypeMask(0),
+ mBeginS(0),
+ mBeginT(0),
+ mNumS(0),
+ mNumT(0),
+ mNumVertices(0),
+ mNumIndices(0),
+ mPositions(NULL),
+ mNormals(NULL),
+ mBinormals(NULL),
+ mTexCoords(NULL),
+ mIndices(NULL),
+ mWeights(NULL),
+ mOctree(NULL)
+{
+ mExtents = (LLVector4a*) malloc(sizeof(LLVector4a)*3);
+ mCenter = mExtents+2;
+}
+
+LLVolumeFace::LLVolumeFace(const LLVolumeFace& src)
+: mID(0),
+ mTypeMask(0),
+ mBeginS(0),
+ mBeginT(0),
+ mNumS(0),
+ mNumT(0),
+ mNumVertices(0),
+ mNumIndices(0),
+ mPositions(NULL),
+ mNormals(NULL),
+ mBinormals(NULL),
+ mTexCoords(NULL),
+ mIndices(NULL),
+ mWeights(NULL),
+ mOctree(NULL)
+{
+ mExtents = (LLVector4a*) malloc(sizeof(LLVector4a)*3);
+ mCenter = mExtents+2;
+ *this = src;
+}
+
+LLVolumeFace& LLVolumeFace::operator=(const LLVolumeFace& src)
+{
+ if (&src == this)
+ { //self assignment, do nothing
+ return *this;
+ }
+
+ mID = src.mID;
+ mTypeMask = src.mTypeMask;
+ mBeginS = src.mBeginS;
+ mBeginT = src.mBeginT;
+ mNumS = src.mNumS;
+ mNumT = src.mNumT;
+
+ mExtents[0] = src.mExtents[0];
+ mExtents[1] = src.mExtents[1];
+ *mCenter = *src.mCenter;
+
+ mNumVertices = 0;
+ mNumIndices = 0;
+
+ freeData();
+
+ LLVector4a::memcpyNonAliased16((F32*) mExtents, (F32*) src.mExtents, 3*sizeof(LLVector4a));
+
+ resizeVertices(src.mNumVertices);
+ resizeIndices(src.mNumIndices);
+
+ if (mNumVertices)
+ {
+ S32 vert_size = mNumVertices*sizeof(LLVector4a);
+ S32 tc_size = (mNumVertices*sizeof(LLVector2)+0xF) & ~0xF;
+
+ LLVector4a::memcpyNonAliased16((F32*) mPositions, (F32*) src.mPositions, vert_size);
+ LLVector4a::memcpyNonAliased16((F32*) mNormals, (F32*) src.mNormals, vert_size);
+ LLVector4a::memcpyNonAliased16((F32*) mTexCoords, (F32*) src.mTexCoords, tc_size);
+
+
+ if (src.mBinormals)
+ {
+ allocateBinormals(src.mNumVertices);
+ LLVector4a::memcpyNonAliased16((F32*) mBinormals, (F32*) src.mBinormals, vert_size);
+ }
+ else
+ {
+ free(mBinormals);
+ mBinormals = NULL;
+ }
+
+ if (src.mWeights)
+ {
+ allocateWeights(src.mNumVertices);
+ LLVector4a::memcpyNonAliased16((F32*) mWeights, (F32*) src.mWeights, vert_size);
+ }
+ else
+ {
+ free(mWeights);
+ mWeights = NULL;
+ }
+ }
+
+ if (mNumIndices)
+ {
+ S32 idx_size = (mNumIndices*sizeof(U16)+0xF) & ~0xF;
+
+ LLVector4a::memcpyNonAliased16((F32*) mIndices, (F32*) src.mIndices, idx_size);
+ }
+
+ //delete
+ return *this;
+}
+
+LLVolumeFace::~LLVolumeFace()
+{
+ free(mExtents);
+ mExtents = NULL;
+
+ freeData();
+}
+
+void LLVolumeFace::freeData()
+{
+ free(mPositions);
+ mPositions = NULL;
+ free( mNormals);
+ mNormals = NULL;
+ free(mTexCoords);
+ mTexCoords = NULL;
+ free(mIndices);
+ mIndices = NULL;
+ free(mBinormals);
+ mBinormals = NULL;
+ free(mWeights);
+ mWeights = NULL;
+
+ delete mOctree;
+ mOctree = NULL;
+}
+
+BOOL LLVolumeFace::create(LLVolume* volume, BOOL partial_build)
+{
+ //tree for this face is no longer valid
+ delete mOctree;
+ mOctree = NULL;
+
+ BOOL ret = FALSE ;
+ if (mTypeMask & CAP_MASK)
+ {
+ ret = createCap(volume, partial_build);
+ }
+ else if ((mTypeMask & END_MASK) || (mTypeMask & SIDE_MASK))
+ {
+ ret = createSide(volume, partial_build);
+ }
+ else
+ {
+ llerrs << "Unknown/uninitialized face type!" << llendl;
+ }
+
+ //update the range of the texture coordinates
+ if(ret)
+ {
+ mTexCoordExtents[0].setVec(1.f, 1.f) ;
+ mTexCoordExtents[1].setVec(0.f, 0.f) ;
+
+ for(U32 i = 0 ; i < mNumVertices ; i++)
+ {
+ if(mTexCoordExtents[0].mV[0] > mTexCoords[i].mV[0])
+ {
+ mTexCoordExtents[0].mV[0] = mTexCoords[i].mV[0] ;
+ }
+ if(mTexCoordExtents[1].mV[0] < mTexCoords[i].mV[0])
+ {
+ mTexCoordExtents[1].mV[0] = mTexCoords[i].mV[0] ;
+ }
+
+ if(mTexCoordExtents[0].mV[1] > mTexCoords[i].mV[1])
+ {
+ mTexCoordExtents[0].mV[1] = mTexCoords[i].mV[1] ;
+ }
+ if(mTexCoordExtents[1].mV[1] < mTexCoords[i].mV[1])
+ {
+ mTexCoordExtents[1].mV[1] = mTexCoords[i].mV[1] ;
+ }
+ }
+ mTexCoordExtents[0].mV[0] = llmax(0.f, mTexCoordExtents[0].mV[0]) ;
+ mTexCoordExtents[0].mV[1] = llmax(0.f, mTexCoordExtents[0].mV[1]) ;
+ mTexCoordExtents[1].mV[0] = llmin(1.f, mTexCoordExtents[1].mV[0]) ;
+ mTexCoordExtents[1].mV[1] = llmin(1.f, mTexCoordExtents[1].mV[1]) ;
+ }
+
+ return ret ;
+}
+
+void LLVolumeFace::getVertexData(U16 index, LLVolumeFace::VertexData& cv)
+{
+ cv.setPosition(mPositions[index]);
+ cv.setNormal(mNormals[index]);
+ cv.mTexCoord = mTexCoords[index];
+}
+
+bool LLVolumeFace::VertexMapData::operator==(const LLVolumeFace::VertexData& rhs) const
+{
+ return getPosition().equals3(rhs.getPosition()) &&
+ mTexCoord == rhs.mTexCoord &&
+ getNormal().equals3(rhs.getNormal());
+}
+
+bool LLVolumeFace::VertexMapData::ComparePosition::operator()(const LLVector3& a, const LLVector3& b) const
+{
+ if (a.mV[0] != b.mV[0])
+ {
+ return a.mV[0] < b.mV[0];
+ }
+
+ if (a.mV[1] != b.mV[1])
+ {
+ return a.mV[1] < b.mV[1];
+ }
+
+ return a.mV[2] < b.mV[2];
+}
+
+void LLVolumeFace::optimize(F32 angle_cutoff)
+{
+ LLVolumeFace new_face;
+
+ //map of points to vector of vertices at that point
+ VertexMapData::PointMap point_map;
+
+ //remove redundant vertices
+ for (U32 i = 0; i < mNumIndices; ++i)
+ {
+ U16 index = mIndices[i];
+
+ LLVolumeFace::VertexData cv;
+ getVertexData(index, cv);
+
+ BOOL found = FALSE;
+ VertexMapData::PointMap::iterator point_iter = point_map.find(LLVector3(cv.getPosition().getF32ptr()));
+ if (point_iter != point_map.end())
+ { //duplicate point might exist
+ for (U32 j = 0; j < point_iter->second.size(); ++j)
+ {
+ LLVolumeFace::VertexData& tv = (point_iter->second)[j];
+ if (tv.compareNormal(cv, angle_cutoff))
+ {
+ found = TRUE;
+ new_face.pushIndex((point_iter->second)[j].mIndex);
+ break;
+ }
+ }
+ }
+
+ if (!found)
+ {
+ new_face.pushVertex(cv);
+ U16 index = (U16) new_face.mNumVertices-1;
+ new_face.pushIndex(index);
+
+ VertexMapData d;
+ d.setPosition(cv.getPosition());
+ d.mTexCoord = cv.mTexCoord;
+ d.setNormal(cv.getNormal());
+ d.mIndex = index;
+ if (point_iter != point_map.end())
+ {
+ point_iter->second.push_back(d);
+ }
+ else
+ {
+ point_map[LLVector3(d.getPosition().getF32ptr())].push_back(d);
+ }
+ }
+ }
+
+ swapData(new_face);
+}
+
+class LLVCacheTriangleData;
+
+class LLVCacheVertexData
+{
+public:
+ S32 mIdx;
+ S32 mCacheTag;
+ F32 mScore;
+ U32 mActiveTriangles;
+ std::vector<LLVCacheTriangleData*> mTriangles;
+
+ LLVCacheVertexData()
+ {
+ mCacheTag = -1;
+ mScore = 0.f;
+ mActiveTriangles = 0;
+ mIdx = -1;
+ }
+};
+
+class LLVCacheTriangleData
+{
+public:
+ bool mActive;
+ F32 mScore;
+ LLVCacheVertexData* mVertex[3];
+
+ LLVCacheTriangleData()
+ {
+ mActive = true;
+ mScore = 0.f;
+ mVertex[0] = mVertex[1] = mVertex[2] = NULL;
+ }
+
+ void complete()
+ {
+ mActive = false;
+ for (S32 i = 0; i < 3; ++i)
+ {
+ if (mVertex[i])
+ {
+ llassert_always(mVertex[i]->mActiveTriangles > 0);
+ mVertex[i]->mActiveTriangles--;
+ }
+ }
+ }
+
+ bool operator<(const LLVCacheTriangleData& rhs) const
+ { //highest score first
+ return rhs.mScore < mScore;
+ }
+};
+
+const F32 FindVertexScore_CacheDecayPower = 1.5f;
+const F32 FindVertexScore_LastTriScore = 0.75f;
+const F32 FindVertexScore_ValenceBoostScale = 2.0f;
+const F32 FindVertexScore_ValenceBoostPower = 0.5f;
+const U32 MaxSizeVertexCache = 32;
+
+F32 find_vertex_score(LLVCacheVertexData& data)
+{
+ if (data.mActiveTriangles == 0)
+ { //no triangle references this vertex
+ return -1.f;
+ }
+
+ F32 score = 0.f;
+
+ S32 cache_idx = data.mCacheTag;
+
+ if (cache_idx < 0)
+ {
+ //not in cache
+ }
+ else
+ {
+ if (cache_idx < 3)
+ { //vertex was in the last triangle
+ score = FindVertexScore_LastTriScore;
+ }
+ else
+ { //more points for being higher in the cache
+ F32 scaler = 1.f/(MaxSizeVertexCache-3);
+ score = 1.f-((cache_idx-3)*scaler);
+ score = powf(score, FindVertexScore_CacheDecayPower);
+ }
+ }
+
+ //bonus points for having low valence
+ F32 valence_boost = powf(data.mActiveTriangles, -FindVertexScore_ValenceBoostPower);
+ score += FindVertexScore_ValenceBoostScale * valence_boost;
+
+ return score;
+}
+
+class LLVCacheFIFO
+{
+public:
+ LLVCacheVertexData* mCache[MaxSizeVertexCache];
+ U32 mMisses;
+
+ LLVCacheFIFO()
+ {
+ mMisses = 0;
+ for (U32 i = 0; i < MaxSizeVertexCache; ++i)
+ {
+ mCache[i] = NULL;
+ }
+ }
+
+ void addVertex(LLVCacheVertexData* data)
+ {
+ if (data->mCacheTag == -1)
+ {
+ mMisses++;
+
+ S32 end = MaxSizeVertexCache-1;
+
+ if (mCache[end])
+ {
+ mCache[end]->mCacheTag = -1;
+ }
+
+ for (S32 i = end; i > 0; --i)
+ {
+ mCache[i] = mCache[i-1];
+ if (mCache[i])
+ {
+ mCache[i]->mCacheTag = i;
+ }
+ }
+
+ mCache[0] = data;
+ data->mCacheTag = 0;
+ }
+ }
+};
+
+class LLVCacheLRU
+{
+public:
+ LLVCacheVertexData* mCache[MaxSizeVertexCache+3];
+
+ LLVCacheTriangleData* mBestTriangle;
+
+ U32 mMisses;
+
+ LLVCacheLRU()
+ {
+ for (U32 i = 0; i < MaxSizeVertexCache+3; ++i)
+ {
+ mCache[i] = NULL;
+ }
+
+ mBestTriangle = NULL;
+ mMisses = 0;
+ }
+
+ void addVertex(LLVCacheVertexData* data)
+ {
+ S32 end = MaxSizeVertexCache+2;
+ if (data->mCacheTag != -1)
+ { //just moving a vertex to the front of the cache
+ end = data->mCacheTag;
+ }
+ else
+ {
+ mMisses++;
+ if (mCache[end])
+ { //adding a new vertex, vertex at end of cache falls off
+ mCache[end]->mCacheTag = -1;
+ }
+ }
+
+ for (S32 i = end; i > 0; --i)
+ { //adjust cache pointers and tags
+ mCache[i] = mCache[i-1];
+
+ if (mCache[i])
+ {
+ mCache[i]->mCacheTag = i;
+ }
+ }
+
+ mCache[0] = data;
+ mCache[0]->mCacheTag = 0;
+ }
+
+ void addTriangle(LLVCacheTriangleData* data)
+ {
+ addVertex(data->mVertex[0]);
+ addVertex(data->mVertex[1]);
+ addVertex(data->mVertex[2]);
+ }
+
+ void updateScores()
+ {
+ for (U32 i = MaxSizeVertexCache; i < MaxSizeVertexCache+3; ++i)
+ { //trailing 3 vertices aren't actually in the cache for scoring purposes
+ if (mCache[i])
+ {
+ mCache[i]->mCacheTag = -1;
+ }
+ }
+
+ for (U32 i = 0; i < MaxSizeVertexCache; ++i)
+ { //update scores of vertices in cache
+ if (mCache[i])
+ {
+ mCache[i]->mScore = find_vertex_score(*(mCache[i]));
+ llassert_always(mCache[i]->mCacheTag == i);
+ }
+ }
+
+ mBestTriangle = NULL;
+ //update triangle scores
+ for (U32 i = 0; i < MaxSizeVertexCache+3; ++i)
+ {
+ if (mCache[i])
+ {
+ for (U32 j = 0; j < mCache[i]->mTriangles.size(); ++j)
+ {
+ LLVCacheTriangleData* tri = mCache[i]->mTriangles[j];
+ if (tri->mActive)
+ {
+ tri->mScore = tri->mVertex[0]->mScore;
+ tri->mScore += tri->mVertex[1]->mScore;
+ tri->mScore += tri->mVertex[2]->mScore;
+
+ if (!mBestTriangle || mBestTriangle->mScore < tri->mScore)
+ {
+ mBestTriangle = tri;
+ }
+ }
+ }
+ }
+ }
+
+ //knock trailing 3 vertices off the cache
+ for (U32 i = MaxSizeVertexCache; i < MaxSizeVertexCache+3; ++i)
+ {
+ if (mCache[i])
+ {
+ llassert_always(mCache[i]->mCacheTag == -1);
+ mCache[i] = NULL;
+ }
+ }
+ }
+};
+
+
+void LLVolumeFace::cacheOptimize()
+{ //optimize for vertex cache according to Forsyth method:
+ // http://home.comcast.net/~tom_forsyth/papers/fast_vert_cache_opt.html
+
+ LLVCacheLRU cache;
+
+ //mapping of vertices to triangles and indices
+ std::vector<LLVCacheVertexData> vertex_data;
+
+ //mapping of triangles do vertices
+ std::vector<LLVCacheTriangleData> triangle_data;
+
+ triangle_data.resize(mNumIndices/3);
+ vertex_data.resize(mNumVertices);
+
+ for (U32 i = 0; i < mNumIndices; i++)
+ { //populate vertex data and triangle data arrays
+ U16 idx = mIndices[i];
+ U32 tri_idx = i/3;
+
+ vertex_data[idx].mTriangles.push_back(&(triangle_data[tri_idx]));
+ vertex_data[idx].mIdx = idx;
+ triangle_data[tri_idx].mVertex[i%3] = &(vertex_data[idx]);
+ }
+
+ /*F32 pre_acmr = 1.f;
+ //measure cache misses from before rebuild
+ {
+ LLVCacheFIFO test_cache;
+ for (U32 i = 0; i < mNumIndices; ++i)
+ {
+ test_cache.addVertex(&vertex_data[mIndices[i]]);
+ }
+
+ for (U32 i = 0; i < mNumVertices; i++)
+ {
+ vertex_data[i].mCacheTag = -1;
+ }
+
+ pre_acmr = (F32) test_cache.mMisses/(mNumIndices/3);
+ }*/
+
+ for (U32 i = 0; i < mNumVertices; i++)
+ { //initialize score values (no cache -- might try a fifo cache here)
+ vertex_data[i].mScore = find_vertex_score(vertex_data[i]);
+ vertex_data[i].mActiveTriangles = vertex_data[i].mTriangles.size();
+
+ for (U32 j = 0; j < vertex_data[i].mTriangles.size(); ++j)
+ {
+ vertex_data[i].mTriangles[j]->mScore += vertex_data[i].mScore;
+ }
+ }
+
+ //sort triangle data by score
+ std::sort(triangle_data.begin(), triangle_data.end());
+
+ std::vector<U16> new_indices;
+
+ LLVCacheTriangleData* tri;
+
+ //prime pump by adding first triangle to cache;
+ tri = &(triangle_data[0]);
+ cache.addTriangle(tri);
+ new_indices.push_back(tri->mVertex[0]->mIdx);
+ new_indices.push_back(tri->mVertex[1]->mIdx);
+ new_indices.push_back(tri->mVertex[2]->mIdx);
+ tri->complete();
+
+ U32 breaks = 0;
+ for (U32 i = 1; i < mNumIndices/3; ++i)
+ {
+ cache.updateScores();
+ tri = cache.mBestTriangle;
+ if (!tri)
+ {
+ breaks++;
+ for (U32 j = 0; j < triangle_data.size(); ++j)
+ {
+ if (triangle_data[j].mActive)
+ {
+ tri = &(triangle_data[j]);
+ break;
+ }
+ }
+ }
+
+ cache.addTriangle(tri);
+ new_indices.push_back(tri->mVertex[0]->mIdx);
+ new_indices.push_back(tri->mVertex[1]->mIdx);
+ new_indices.push_back(tri->mVertex[2]->mIdx);
+ tri->complete();
+ }
+
+ for (U32 i = 0; i < mNumIndices; ++i)
+ {
+ mIndices[i] = new_indices[i];
+ }
+
+ /*F32 post_acmr = 1.f;
+ //measure cache misses from after rebuild
+ {
+ LLVCacheFIFO test_cache;
+ for (U32 i = 0; i < mNumVertices; i++)
+ {
+ vertex_data[i].mCacheTag = -1;
+ }
+
+ for (U32 i = 0; i < mNumIndices; ++i)
+ {
+ test_cache.addVertex(&vertex_data[mIndices[i]]);
+ }
+
+ post_acmr = (F32) test_cache.mMisses/(mNumIndices/3);
+ }*/
+
+ //optimize for pre-TnL cache
+
+ //allocate space for new buffer
+ S32 num_verts = mNumVertices;
+ LLVector4a* pos = (LLVector4a*) malloc(sizeof(LLVector4a)*num_verts);
+ LLVector4a* norm = (LLVector4a*) malloc(sizeof(LLVector4a)*num_verts);
+ S32 size = ((num_verts*sizeof(LLVector2)) + 0xF) & ~0xF;
+ LLVector2* tc = (LLVector2*) malloc(size);
+
+ LLVector4a* wght = NULL;
+ if (mWeights)
+ {
+ wght = (LLVector4a*) malloc(sizeof(LLVector4a)*num_verts);
+ }
+
+ LLVector4a* binorm = NULL;
+ if (mBinormals)
+ {
+ binorm = (LLVector4a*) malloc(sizeof(LLVector4a)*num_verts);
+ }
+
+ //allocate mapping of old indices to new indices
+ std::vector<S32> new_idx;
+ new_idx.resize(mNumVertices, -1);
+
+ S32 cur_idx = 0;
+ for (U32 i = 0; i < mNumIndices; ++i)
+ {
+ U16 idx = mIndices[i];
+ if (new_idx[idx] == -1)
+ { //this vertex hasn't been added yet
+ new_idx[idx] = cur_idx;
+
+ //copy vertex data
+ pos[cur_idx] = mPositions[idx];
+ norm[cur_idx] = mNormals[idx];
+ tc[cur_idx] = mTexCoords[idx];
+ if (mWeights)
+ {
+ wght[cur_idx] = mWeights[idx];
+ }
+ if (mBinormals)
+ {
+ binorm[cur_idx] = mBinormals[idx];
+ }
+
+ cur_idx++;
+ }
+ }
+
+ for (U32 i = 0; i < mNumIndices; ++i)
+ {
+ mIndices[i] = new_idx[mIndices[i]];
+ }
+
+ free(mPositions);
+ free(mNormals);
+ free(mTexCoords);
+ free(mWeights);
+ free(mBinormals);
+
+ mPositions = pos;
+ mNormals = norm;
+ mTexCoords = tc;
+ mWeights = wght;
+ mBinormals = binorm;
+
+ //std::string result = llformat("ACMR pre/post: %.3f/%.3f -- %d triangles %d breaks", pre_acmr, post_acmr, mNumIndices/3, breaks);
+ //llinfos << result << llendl;
+
+}
+
+void LLVolumeFace::createOctree(F32 scaler, const LLVector4a& center, const LLVector4a& size)
+{
+ if (mOctree)
+ {
+ return;
+ }
+
+ mOctree = new LLOctreeRoot<LLVolumeTriangle>(center, size, NULL);
+ new LLVolumeOctreeListener(mOctree);
+
+ for (U32 i = 0; i < mNumIndices; i+= 3)
+ { //for each triangle
+ LLPointer<LLVolumeTriangle> tri = new LLVolumeTriangle();
+
+ const LLVector4a& v0 = mPositions[mIndices[i]];
+ const LLVector4a& v1 = mPositions[mIndices[i+1]];
+ const LLVector4a& v2 = mPositions[mIndices[i+2]];
+
+ //store pointers to vertex data
+ tri->mV[0] = &v0;
+ tri->mV[1] = &v1;
+ tri->mV[2] = &v2;
+
+ //store indices
+ tri->mIndex[0] = mIndices[i];
+ tri->mIndex[1] = mIndices[i+1];
+ tri->mIndex[2] = mIndices[i+2];
+
+ //get minimum point
+ LLVector4a min = v0;
+ min.setMin(min, v1);
+ min.setMin(min, v2);
+
+ //get maximum point
+ LLVector4a max = v0;
+ max.setMax(max, v1);
+ max.setMax(max, v2);
+
+ //compute center
+ LLVector4a center;
+ center.setAdd(min, max);
+ center.mul(0.5f);
+
+ tri->mPositionGroup = center;
+
+ //compute "radius"
+ LLVector4a size;
+ size.setSub(max,min);
+
+ tri->mRadius = size.getLength3().getF32() * scaler;
+
+ //insert
+ mOctree->insert(tri);
+ }
+
+ //remove unneeded octree layers
+ while (!mOctree->balance()) { }
+
+ //calculate AABB for each node
+ LLVolumeOctreeRebound rebound(this);
+ rebound.traverse(mOctree);
+
+ if (gDebugGL)
+ {
+ LLVolumeOctreeValidate validate;
+ validate.traverse(mOctree);
+ }
+}
+
+
+void LLVolumeFace::swapData(LLVolumeFace& rhs)
+{
+ llswap(rhs.mPositions, mPositions);
+ llswap(rhs.mNormals, mNormals);
+ llswap(rhs.mBinormals, mBinormals);
+ llswap(rhs.mTexCoords, mTexCoords);
+ llswap(rhs.mIndices,mIndices);
+ llswap(rhs.mNumVertices, mNumVertices);
+ llswap(rhs.mNumIndices, mNumIndices);
+}
+
+void LerpPlanarVertex(LLVolumeFace::VertexData& v0,
+ LLVolumeFace::VertexData& v1,
+ LLVolumeFace::VertexData& v2,
+ LLVolumeFace::VertexData& vout,
+ F32 coef01,
+ F32 coef02)
+{
+
+ LLVector4a lhs;
+ lhs.setSub(v1.getPosition(), v0.getPosition());
+ lhs.mul(coef01);
+ LLVector4a rhs;
+ rhs.setSub(v2.getPosition(), v0.getPosition());
+ rhs.mul(coef02);
+
+ rhs.add(lhs);
+ rhs.add(v0.getPosition());
+
+ vout.setPosition(rhs);
+
+ vout.mTexCoord = v0.mTexCoord + ((v1.mTexCoord-v0.mTexCoord)*coef01)+((v2.mTexCoord-v0.mTexCoord)*coef02);
+ vout.setNormal(v0.getNormal());
+}
+
+BOOL LLVolumeFace::createUnCutCubeCap(LLVolume* volume, BOOL partial_build)
+{
+ LLMemType m1(LLMemType::MTYPE_VOLUME);
+
+ const std::vector<LLVolume::Point>& mesh = volume->getMesh();
+ const std::vector<LLVector3>& profile = volume->getProfile().mProfile;
+ S32 max_s = volume->getProfile().getTotal();
+ S32 max_t = volume->getPath().mPath.size();
+
+ // S32 i;
+ S32 num_vertices = 0, num_indices = 0;
+ S32 grid_size = (profile.size()-1)/4;
+ S32 quad_count = (grid_size * grid_size);
+
+ num_vertices = (grid_size+1)*(grid_size+1);
+ num_indices = quad_count * 4;
+
+ LLVector4a& min = mExtents[0];
+ LLVector4a& max = mExtents[1];
+
+ S32 offset = 0;
+ if (mTypeMask & TOP_MASK)
+ {
+ offset = (max_t-1) * max_s;
+ }
+ else
+ {
+ offset = mBeginS;
+ }
+
+ {
+ VertexData corners[4];
+ VertexData baseVert;
+ for(S32 t = 0; t < 4; t++)
+ {
+ corners[t].getPosition().load3( mesh[offset + (grid_size*t)].mPos.mV);
+ corners[t].mTexCoord.mV[0] = profile[grid_size*t].mV[0]+0.5f;
+ corners[t].mTexCoord.mV[1] = 0.5f - profile[grid_size*t].mV[1];
+ }
+
+ {
+ LLVector4a lhs;
+ lhs.setSub(corners[1].getPosition(), corners[0].getPosition());
+ LLVector4a rhs;
+ rhs.setSub(corners[2].getPosition(), corners[1].getPosition());
+ baseVert.getNormal().setCross3(lhs, rhs);
+ baseVert.getNormal().normalize3fast();
+ }
+
+ if(!(mTypeMask & TOP_MASK))
+ {
+ baseVert.getNormal().mul(-1.0f);
+ }
+ else
+ {
+ //Swap the UVs on the U(X) axis for top face
+ LLVector2 swap;
+ swap = corners[0].mTexCoord;
+ corners[0].mTexCoord=corners[3].mTexCoord;
+ corners[3].mTexCoord=swap;
+ swap = corners[1].mTexCoord;
+ corners[1].mTexCoord=corners[2].mTexCoord;
+ corners[2].mTexCoord=swap;
+ }
+
+ LLVector4a binormal;
+
+ calc_binormal_from_triangle( binormal,
+ corners[0].getPosition(), corners[0].mTexCoord,
+ corners[1].getPosition(), corners[1].mTexCoord,
+ corners[2].getPosition(), corners[2].mTexCoord);
+
+ binormal.normalize3fast();
+
+ S32 size = (grid_size+1)*(grid_size+1);
+ resizeVertices(size);
+ allocateBinormals(size);
+
+ LLVector4a* pos = (LLVector4a*) mPositions;
+ LLVector4a* norm = (LLVector4a*) mNormals;
+ LLVector4a* binorm = (LLVector4a*) mBinormals;
+ LLVector2* tc = (LLVector2*) mTexCoords;
+
+ for(int gx = 0;gx<grid_size+1;gx++)
+ {
+ for(int gy = 0;gy<grid_size+1;gy++)
+ {
+ VertexData newVert;
+ LerpPlanarVertex(
+ corners[0],
+ corners[1],
+ corners[3],
+ newVert,
+ (F32)gx/(F32)grid_size,
+ (F32)gy/(F32)grid_size);
+
+ *pos++ = newVert.getPosition();
+ *norm++ = baseVert.getNormal();
+ *tc++ = newVert.mTexCoord;
+ *binorm++ = binormal;
+
+ if (gx == 0 && gy == 0)
+ {
+ min = newVert.getPosition();
+ max = min;
+ }
+ else
+ {
+ min.setMin(min, newVert.getPosition());
+ max.setMax(max, newVert.getPosition());
+ }
+ }
+ }
+
+ mCenter->setAdd(min, max);
+ mCenter->mul(0.5f);
+ }
+
+ if (!partial_build)
+ {
+ resizeIndices(grid_size*grid_size*6);
+
+ U16* out = mIndices;
+
+ S32 idxs[] = {0,1,(grid_size+1)+1,(grid_size+1)+1,(grid_size+1),0};
+ for(S32 gx = 0;gx<grid_size;gx++)
+ {
+
+ for(S32 gy = 0;gy<grid_size;gy++)
+ {
+ if (mTypeMask & TOP_MASK)
+ {
+ for(S32 i=5;i>=0;i--)
+ {
+ *out++ = ((gy*(grid_size+1))+gx+idxs[i]);
+ }
+ }
+ else
+ {
+ for(S32 i=0;i<6;i++)
+ {
+ *out++ = ((gy*(grid_size+1))+gx+idxs[i]);
+ }
+ }
+ }
+ }
+ }
+
+ return TRUE;
+}
+
+
+BOOL LLVolumeFace::createCap(LLVolume* volume, BOOL partial_build)
+{
+ LLMemType m1(LLMemType::MTYPE_VOLUME);
+
+ if (!(mTypeMask & HOLLOW_MASK) &&
+ !(mTypeMask & OPEN_MASK) &&
+ ((volume->getParams().getPathParams().getBegin()==0.0f)&&
+ (volume->getParams().getPathParams().getEnd()==1.0f))&&
+ (volume->getParams().getProfileParams().getCurveType()==LL_PCODE_PROFILE_SQUARE &&
+ volume->getParams().getPathParams().getCurveType()==LL_PCODE_PATH_LINE)
+ ){
+ return createUnCutCubeCap(volume, partial_build);
+ }
+
+ S32 num_vertices = 0, num_indices = 0;
+
+ const std::vector<LLVolume::Point>& mesh = volume->getMesh();
+ const std::vector<LLVector3>& profile = volume->getProfile().mProfile;
+
+ // All types of caps have the same number of vertices and indices
+ num_vertices = profile.size();
+ num_indices = (profile.size() - 2)*3;
+
+ if (!(mTypeMask & HOLLOW_MASK) && !(mTypeMask & OPEN_MASK))
+ {
+ resizeVertices(num_vertices+1);
+ allocateBinormals(num_vertices+1);
+
+ if (!partial_build)
+ {
+ resizeIndices(num_indices+3);
+ }
+ }
+ else
+ {
+ resizeVertices(num_vertices);
+ allocateBinormals(num_vertices);
+
+ if (!partial_build)
+ {
+ resizeIndices(num_indices);
+ }
+ }
+
+ S32 max_s = volume->getProfile().getTotal();
+ S32 max_t = volume->getPath().mPath.size();
+
+ mCenter->clear();
+
+ S32 offset = 0;
+ if (mTypeMask & TOP_MASK)
+ {
+ offset = (max_t-1) * max_s;
+ }
+ else
+ {
+ offset = mBeginS;
+ }
+
+ // Figure out the normal, assume all caps are flat faces.
+ // Cross product to get normals.
+
+ LLVector2 cuv;
+ LLVector2 min_uv, max_uv;
+
+ LLVector4a& min = mExtents[0];
+ LLVector4a& max = mExtents[1];
+
+ LLVector2* tc = (LLVector2*) mTexCoords;
+ LLVector4a* pos = (LLVector4a*) mPositions;
+ LLVector4a* norm = (LLVector4a*) mNormals;
+ LLVector4a* binorm = (LLVector4a*) mBinormals;
+
+ // Copy the vertices into the array
+ for (S32 i = 0; i < num_vertices; i++)
+ {
+ if (mTypeMask & TOP_MASK)
+ {
+ tc[i].mV[0] = profile[i].mV[0]+0.5f;
+ tc[i].mV[1] = profile[i].mV[1]+0.5f;
+ }
+ else
+ {
+ // Mirror for underside.
+ tc[i].mV[0] = profile[i].mV[0]+0.5f;
+ tc[i].mV[1] = 0.5f - profile[i].mV[1];
+ }
+
+ pos[i].load3(mesh[i + offset].mPos.mV);
+
+ if (i == 0)
+ {
+ max = pos[i];
+ min = max;
+ min_uv = max_uv = tc[i];
+ }
+ else
+ {
+ update_min_max(min,max,pos[i]);
+ update_min_max(min_uv, max_uv, tc[i]);
+ }
+ }
+
+ mCenter->setAdd(min, max);
+ mCenter->mul(0.5f);
+
+ cuv = (min_uv + max_uv)*0.5f;
+
+ LLVector4a binormal;
+ calc_binormal_from_triangle(binormal,
+ *mCenter, cuv,
+ pos[0], tc[0],
+ pos[1], tc[1]);
+ binormal.normalize3fast();
+
+ LLVector4a normal;
+ LLVector4a d0, d1;
+
+
+ d0.setSub(*mCenter, pos[0]);
+ d1.setSub(*mCenter, pos[1]);
+
+ if (mTypeMask & TOP_MASK)
+ {
+ normal.setCross3(d0, d1);
+ }
+ else
+ {
+ normal.setCross3(d1, d0);
+ }
+
+ normal.normalize3fast();
+
+ VertexData vd;
+ vd.setPosition(*mCenter);
+ vd.mTexCoord = cuv;
+
+ if (!(mTypeMask & HOLLOW_MASK) && !(mTypeMask & OPEN_MASK))
+ {
+ pos[num_vertices] = *mCenter;
+ tc[num_vertices] = cuv;
+ num_vertices++;
+ }
+
+ for (S32 i = 0; i < num_vertices; i++)
+ {
+ binorm[i].load4a(binormal.getF32ptr());
+ norm[i].load4a(normal.getF32ptr());
+ }
+
+ if (partial_build)
+ {
+ return TRUE;
+ }
+
+ if (mTypeMask & HOLLOW_MASK)
+ {
+ if (mTypeMask & TOP_MASK)
+ {
+ // HOLLOW TOP
+ // Does it matter if it's open or closed? - djs
+
+ S32 pt1 = 0, pt2 = num_vertices - 1;
+ S32 i = 0;
+ while (pt2 - pt1 > 1)
+ {
+ // Use the profile points instead of the mesh, since you want
+ // the un-transformed profile distances.
+ LLVector3 p1 = profile[pt1];
+ LLVector3 p2 = profile[pt2];
+ LLVector3 pa = profile[pt1+1];
+ LLVector3 pb = profile[pt2-1];
+
+ p1.mV[VZ] = 0.f;
+ p2.mV[VZ] = 0.f;
+ pa.mV[VZ] = 0.f;
+ pb.mV[VZ] = 0.f;
+
+ // Use area of triangle to determine backfacing
+ F32 area_1a2, area_1ba, area_21b, area_2ab;
+ area_1a2 = (p1.mV[0]*pa.mV[1] - pa.mV[0]*p1.mV[1]) +
+ (pa.mV[0]*p2.mV[1] - p2.mV[0]*pa.mV[1]) +
+ (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]);
+
+ area_1ba = (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) +
+ (pb.mV[0]*pa.mV[1] - pa.mV[0]*pb.mV[1]) +
+ (pa.mV[0]*p1.mV[1] - p1.mV[0]*pa.mV[1]);
+
+ area_21b = (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]) +
+ (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) +
+ (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]);
+
+ area_2ab = (p2.mV[0]*pa.mV[1] - pa.mV[0]*p2.mV[1]) +
+ (pa.mV[0]*pb.mV[1] - pb.mV[0]*pa.mV[1]) +
+ (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]);
+
+ BOOL use_tri1a2 = TRUE;
+ BOOL tri_1a2 = TRUE;
+ BOOL tri_21b = TRUE;
+
+ if (area_1a2 < 0)
+ {
+ tri_1a2 = FALSE;
+ }
+ if (area_2ab < 0)
+ {
+ // Can't use, because it contains point b
+ tri_1a2 = FALSE;
+ }
+ if (area_21b < 0)
+ {
+ tri_21b = FALSE;
+ }
+ if (area_1ba < 0)
+ {
+ // Can't use, because it contains point b
+ tri_21b = FALSE;
+ }
+
+ if (!tri_1a2)
+ {
+ use_tri1a2 = FALSE;
+ }
+ else if (!tri_21b)
+ {
+ use_tri1a2 = TRUE;
+ }
+ else
+ {
+ LLVector3 d1 = p1 - pa;
+ LLVector3 d2 = p2 - pb;
+
+ if (d1.magVecSquared() < d2.magVecSquared())
+ {
+ use_tri1a2 = TRUE;
+ }
+ else
+ {
+ use_tri1a2 = FALSE;
+ }
+ }
+
+ if (use_tri1a2)
+ {
+ mIndices[i++] = pt1;
+ mIndices[i++] = pt1 + 1;
+ mIndices[i++] = pt2;
+ pt1++;
+ }
+ else
+ {
+ mIndices[i++] = pt1;
+ mIndices[i++] = pt2 - 1;
+ mIndices[i++] = pt2;
+ pt2--;
+ }
+ }
+ }
+ else
+ {
+ // HOLLOW BOTTOM
+ // Does it matter if it's open or closed? - djs
+
+ llassert(mTypeMask & BOTTOM_MASK);
+ S32 pt1 = 0, pt2 = num_vertices - 1;
+
+ S32 i = 0;
+ while (pt2 - pt1 > 1)
+ {
+ // Use the profile points instead of the mesh, since you want
+ // the un-transformed profile distances.
+ LLVector3 p1 = profile[pt1];
+ LLVector3 p2 = profile[pt2];
+ LLVector3 pa = profile[pt1+1];
+ LLVector3 pb = profile[pt2-1];
+
+ p1.mV[VZ] = 0.f;
+ p2.mV[VZ] = 0.f;
+ pa.mV[VZ] = 0.f;
+ pb.mV[VZ] = 0.f;
+
+ // Use area of triangle to determine backfacing
+ F32 area_1a2, area_1ba, area_21b, area_2ab;
+ area_1a2 = (p1.mV[0]*pa.mV[1] - pa.mV[0]*p1.mV[1]) +
+ (pa.mV[0]*p2.mV[1] - p2.mV[0]*pa.mV[1]) +
+ (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]);
+
+ area_1ba = (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) +
+ (pb.mV[0]*pa.mV[1] - pa.mV[0]*pb.mV[1]) +
+ (pa.mV[0]*p1.mV[1] - p1.mV[0]*pa.mV[1]);
+
+ area_21b = (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]) +
+ (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) +
+ (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]);
+
+ area_2ab = (p2.mV[0]*pa.mV[1] - pa.mV[0]*p2.mV[1]) +
+ (pa.mV[0]*pb.mV[1] - pb.mV[0]*pa.mV[1]) +
+ (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]);
+
+ BOOL use_tri1a2 = TRUE;
+ BOOL tri_1a2 = TRUE;
+ BOOL tri_21b = TRUE;
+
+ if (area_1a2 < 0)
+ {
+ tri_1a2 = FALSE;
+ }
+ if (area_2ab < 0)
+ {
+ // Can't use, because it contains point b
+ tri_1a2 = FALSE;
+ }
+ if (area_21b < 0)
+ {
+ tri_21b = FALSE;
+ }
+ if (area_1ba < 0)
+ {
+ // Can't use, because it contains point b
+ tri_21b = FALSE;
+ }
+
+ if (!tri_1a2)
+ {
+ use_tri1a2 = FALSE;
+ }
+ else if (!tri_21b)
+ {
+ use_tri1a2 = TRUE;
+ }
+ else
+ {
+ LLVector3 d1 = p1 - pa;
+ LLVector3 d2 = p2 - pb;
+
+ if (d1.magVecSquared() < d2.magVecSquared())
+ {
+ use_tri1a2 = TRUE;
+ }
+ else
+ {
+ use_tri1a2 = FALSE;
+ }
+ }
+
+ // Flipped backfacing from top
+ if (use_tri1a2)
+ {
+ mIndices[i++] = pt1;
+ mIndices[i++] = pt2;
+ mIndices[i++] = pt1 + 1;
+ pt1++;
+ }
+ else
+ {
+ mIndices[i++] = pt1;
+ mIndices[i++] = pt2;
+ mIndices[i++] = pt2 - 1;
+ pt2--;
+ }
+ }
+ }
+ }
+ else
+ {
+ // Not hollow, generate the triangle fan.
+ U16 v1 = 2;
+ U16 v2 = 1;
+
+ if (mTypeMask & TOP_MASK)
+ {
+ v1 = 1;
+ v2 = 2;
+ }
+
+ for (S32 i = 0; i < (num_vertices - 2); i++)
+ {
+ mIndices[3*i] = num_vertices - 1;
+ mIndices[3*i+v1] = i;
+ mIndices[3*i+v2] = i + 1;
+ }
+
+
+ }
+
+ return TRUE;
+}
+
+void LLVolumeFace::createBinormals()
+{
+ LLMemType m1(LLMemType::MTYPE_VOLUME);
+
+ if (!mBinormals)
+ {
+ allocateBinormals(mNumVertices);
+
+ //generate binormals
+ LLVector4a* pos = mPositions;
+ LLVector2* tc = (LLVector2*) mTexCoords;
+ LLVector4a* binorm = (LLVector4a*) mBinormals;
+
+ LLVector4a* end = mBinormals+mNumVertices;
+ while (binorm < end)
+ {
+ (*binorm++).clear();
+ }
+
+ binorm = mBinormals;
+
+ for (U32 i = 0; i < mNumIndices/3; i++)
+ { //for each triangle
+ const U16& i0 = mIndices[i*3+0];
+ const U16& i1 = mIndices[i*3+1];
+ const U16& i2 = mIndices[i*3+2];
+
+ //calculate binormal
+ LLVector4a binormal;
+ calc_binormal_from_triangle(binormal,
+ pos[i0], tc[i0],
+ pos[i1], tc[i1],
+ pos[i2], tc[i2]);
+
+
+ //add triangle normal to vertices
+ binorm[i0].add(binormal);
+ binorm[i1].add(binormal);
+ binorm[i2].add(binormal);
+
+ //even out quad contributions
+ if (i % 2 == 0)
+ {
+ binorm[i2].add(binormal);
+ }
+ else
+ {
+ binorm[i1].add(binormal);
+ }
+ }
+
+ //normalize binormals
+ for (U32 i = 0; i < mNumVertices; i++)
+ {
+ binorm[i].normalize3fast();
+ //bump map/planar projection code requires normals to be normalized
+ mNormals[i].normalize3fast();
+ }
+ }
+}
+
+void LLVolumeFace::resizeVertices(S32 num_verts)
+{
+ free(mPositions);
+ free(mNormals);
+ free(mBinormals);
+ free(mTexCoords);
+
+ mBinormals = NULL;
+
+ if (num_verts)
+ {
+ mPositions = (LLVector4a*) malloc(sizeof(LLVector4a)*num_verts);
+ assert_aligned(mPositions, 16);
+ mNormals = (LLVector4a*) malloc(sizeof(LLVector4a)*num_verts);
+ assert_aligned(mNormals, 16);
+
+ //pad texture coordinate block end to allow for QWORD reads
+ S32 size = ((num_verts*sizeof(LLVector2)) + 0xF) & ~0xF;
+ mTexCoords = (LLVector2*) malloc(size);
+ assert_aligned(mTexCoords, 16);
+ }
+ else
+ {
+ mPositions = NULL;
+ mNormals = NULL;
+ mTexCoords = NULL;
+ }
+
+ mNumVertices = num_verts;
+}
+
+void LLVolumeFace::pushVertex(const LLVolumeFace::VertexData& cv)
+{
+ pushVertex(cv.getPosition(), cv.getNormal(), cv.mTexCoord);
+}
+
+void LLVolumeFace::pushVertex(const LLVector4a& pos, const LLVector4a& norm, const LLVector2& tc)
+{
+ S32 new_verts = mNumVertices+1;
+ S32 new_size = new_verts*16;
+// S32 old_size = mNumVertices*16;
+
+ //positions
+ mPositions = (LLVector4a*) realloc(mPositions, new_size);
+
+ //normals
+ mNormals = (LLVector4a*) realloc(mNormals, new_size);
+
+ //tex coords
+ new_size = ((new_verts*8)+0xF) & ~0xF;
+ mTexCoords = (LLVector2*) realloc(mTexCoords, new_size);
+
+
+ //just clear binormals
+ free(mBinormals);
+ mBinormals = NULL;
+
+ mPositions[mNumVertices] = pos;
+ mNormals[mNumVertices] = norm;
+ mTexCoords[mNumVertices] = tc;
+
+ mNumVertices++;
+}
+
+void LLVolumeFace::allocateBinormals(S32 num_verts)
+{
+ free(mBinormals);
+ mBinormals = (LLVector4a*) malloc(sizeof(LLVector4a)*num_verts);
+}
+
+void LLVolumeFace::allocateWeights(S32 num_verts)
+{
+ free(mWeights);
+ mWeights = (LLVector4a*) malloc(sizeof(LLVector4a)*num_verts);
+}
+
+void LLVolumeFace::resizeIndices(S32 num_indices)
+{
+ free(mIndices);
+
+ if (num_indices)
+ {
+ //pad index block end to allow for QWORD reads
+ S32 size = ((num_indices*sizeof(U16)) + 0xF) & ~0xF;
+
+ mIndices = (U16*) malloc(size);
+ }
+ else
+ {
+ mIndices = NULL;
+ }
+
+ mNumIndices = num_indices;
+}
+
+void LLVolumeFace::pushIndex(const U16& idx)
+{
+ S32 new_count = mNumIndices + 1;
+ S32 new_size = ((new_count*2)+0xF) & ~0xF;
+
+ S32 old_size = ((mNumIndices*2)+0xF) & ~0xF;
+ if (new_size != old_size)
+ {
+ mIndices = (U16*) realloc(mIndices, new_size);
+ }
+
+ mIndices[mNumIndices++] = idx;
+}
+
+void LLVolumeFace::fillFromLegacyData(std::vector<LLVolumeFace::VertexData>& v, std::vector<U16>& idx)
+{
+ resizeVertices(v.size());
+ resizeIndices(idx.size());
+
+ for (U32 i = 0; i < v.size(); ++i)
+ {
+ mPositions[i] = v[i].getPosition();
+ mNormals[i] = v[i].getNormal();
+ mTexCoords[i] = v[i].mTexCoord;
+ }
+
+ for (U32 i = 0; i < idx.size(); ++i)
+ {
+ mIndices[i] = idx[i];
+ }
+}
+
+void LLVolumeFace::appendFace(const LLVolumeFace& face, LLMatrix4& mat_in, LLMatrix4& norm_mat_in)
+{
+ U16 offset = mNumVertices;
+
+ S32 new_count = face.mNumVertices + mNumVertices;
+
+ if (new_count > 65536)
+ {
+ llerrs << "Cannot append face -- 16-bit overflow will occur." << llendl;
+ }
+
+ if (face.mNumVertices == 0)
+ {
+ llerrs << "Cannot append empty face." << llendl;
+ }
+
+ //allocate new buffer space
+ mPositions = (LLVector4a*) realloc(mPositions, new_count*sizeof(LLVector4a));
+ assert_aligned(mPositions, 16);
+ mNormals = (LLVector4a*) realloc(mNormals, new_count*sizeof(LLVector4a));
+ assert_aligned(mNormals, 16);
+ mTexCoords = (LLVector2*) realloc(mTexCoords, (new_count*sizeof(LLVector2)+0xF) & ~0xF);
+ assert_aligned(mTexCoords, 16);
+
+ mNumVertices = new_count;
+
+ //get destination address of appended face
+ LLVector4a* dst_pos = mPositions+offset;
+ LLVector2* dst_tc = mTexCoords+offset;
+ LLVector4a* dst_norm = mNormals+offset;
+
+ //get source addresses of appended face
+ const LLVector4a* src_pos = face.mPositions;
+ const LLVector2* src_tc = face.mTexCoords;
+ const LLVector4a* src_norm = face.mNormals;
+
+ //load aligned matrices
+ LLMatrix4a mat, norm_mat;
+ mat.loadu(mat_in);
+ norm_mat.loadu(norm_mat_in);
+
+ for (U32 i = 0; i < face.mNumVertices; ++i)
+ {
+ //transform appended face position and store
+ mat.affineTransform(src_pos[i], dst_pos[i]);
+
+ //transform appended face normal and store
+ norm_mat.rotate(src_norm[i], dst_norm[i]);
+ dst_norm[i].normalize3fast();
+
+ //copy appended face texture coordinate
+ dst_tc[i] = src_tc[i];
+
+ if (offset == 0 && i == 0)
+ { //initialize bounding box
+ mExtents[0] = mExtents[1] = dst_pos[i];
+ }
+ else
+ {
+ //stretch bounding box
+ update_min_max(mExtents[0], mExtents[1], dst_pos[i]);
+ }
+ }
+
+
+ new_count = mNumIndices + face.mNumIndices;
+
+ //allocate new index buffer
+ mIndices = (U16*) realloc(mIndices, (new_count*sizeof(U16)+0xF) & ~0xF);
+
+ //get destination address into new index buffer
+ U16* dst_idx = mIndices+mNumIndices;
+ mNumIndices = new_count;
+
+ for (U32 i = 0; i < face.mNumIndices; ++i)
+ { //copy indices, offsetting by old vertex count
+ dst_idx[i] = face.mIndices[i]+offset;
+ }
+}
+
+BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build)
+{
+ LLMemType m1(LLMemType::MTYPE_VOLUME);
+
+ BOOL flat = mTypeMask & FLAT_MASK;
+
+ U8 sculpt_type = volume->getParams().getSculptType();
+ U8 sculpt_stitching = sculpt_type & LL_SCULPT_TYPE_MASK;
+ BOOL sculpt_invert = sculpt_type & LL_SCULPT_FLAG_INVERT;
+ BOOL sculpt_mirror = sculpt_type & LL_SCULPT_FLAG_MIRROR;
+ BOOL sculpt_reverse_horizontal = (sculpt_invert ? !sculpt_mirror : sculpt_mirror); // XOR
+
+ S32 num_vertices, num_indices;
+
+ const std::vector<LLVolume::Point>& mesh = volume->getMesh();
+ const std::vector<LLVector3>& profile = volume->getProfile().mProfile;
+ const std::vector<LLPath::PathPt>& path_data = volume->getPath().mPath;
+
+ S32 max_s = volume->getProfile().getTotal();
+
+ S32 s, t, i;
+ F32 ss, tt;
+
+ num_vertices = mNumS*mNumT;
+ num_indices = (mNumS-1)*(mNumT-1)*6;
+
+ if (!partial_build)
+ {
+ resizeVertices(num_vertices);
+ resizeIndices(num_indices);
+
+ if ((volume->getParams().getSculptType() & LL_SCULPT_TYPE_MASK) != LL_SCULPT_TYPE_MESH)
+ {
+ mEdge.resize(num_indices);
+ }
+ }
+
+ LLVector4a* pos = (LLVector4a*) mPositions;
+ LLVector4a* norm = (LLVector4a*) mNormals;
+ LLVector2* tc = (LLVector2*) mTexCoords;
+ S32 begin_stex = llfloor( profile[mBeginS].mV[2] );
+ S32 num_s = ((mTypeMask & INNER_MASK) && (mTypeMask & FLAT_MASK) && mNumS > 2) ? mNumS/2 : mNumS;
+
+ S32 cur_vertex = 0;
+ // Copy the vertices into the array
+ for (t = mBeginT; t < mBeginT + mNumT; t++)
+ {
+ tt = path_data[t].mTexT;
+ for (s = 0; s < num_s; s++)
+ {
+ if (mTypeMask & END_MASK)
+ {
+ if (s)
+ {
+ ss = 1.f;
+ }
+ else
+ {
+ ss = 0.f;
+ }
+ }
+ else
+ {
+ // Get s value for tex-coord.
+ if (!flat)
+ {
+ ss = profile[mBeginS + s].mV[2];
+ }
+ else
+ {
+ ss = profile[mBeginS + s].mV[2] - begin_stex;
+ }
+ }
+
+ if (sculpt_reverse_horizontal)
+ {
+ ss = 1.f - ss;
+ }
+
+ // Check to see if this triangle wraps around the array.
+ if (mBeginS + s >= max_s)
+ {
+ // We're wrapping
+ i = mBeginS + s + max_s*(t-1);
+ }
+ else
+ {
+ i = mBeginS + s + max_s*t;
+ }
+
+ pos[cur_vertex].load3(mesh[i].mPos.mV);
+ tc[cur_vertex] = LLVector2(ss,tt);
+
+ norm[cur_vertex].clear();
+ cur_vertex++;
+
+ if ((mTypeMask & INNER_MASK) && (mTypeMask & FLAT_MASK) && mNumS > 2 && s > 0)
+ {
+
+ pos[cur_vertex].load3(mesh[i].mPos.mV);
+ tc[cur_vertex] = LLVector2(ss,tt);
+
+ norm[cur_vertex].clear();
+
+ cur_vertex++;
+ }
+ }
+
+ if ((mTypeMask & INNER_MASK) && (mTypeMask & FLAT_MASK) && mNumS > 2)
+ {
+ if (mTypeMask & OPEN_MASK)
+ {
+ s = num_s-1;
+ }
+ else
+ {
+ s = 0;
+ }
+
+ i = mBeginS + s + max_s*t;
+ ss = profile[mBeginS + s].mV[2] - begin_stex;
+ pos[cur_vertex].load3(mesh[i].mPos.mV);
+ tc[cur_vertex] = LLVector2(ss,tt);
+ norm[cur_vertex].clear();
+
+ cur_vertex++;
+ }
+ }
+
+
+ //get bounding box for this side
+ LLVector4a& face_min = mExtents[0];
+ LLVector4a& face_max = mExtents[1];
+ mCenter->clear();
+
+ face_min = face_max = pos[0];
+
+ for (U32 i = 1; i < mNumVertices; ++i)
+ {
+ update_min_max(face_min, face_max, pos[i]);
+ }
+
+ mCenter->setAdd(face_min, face_max);
+ mCenter->mul(0.5f);
+
+ S32 cur_index = 0;
+ S32 cur_edge = 0;
+ BOOL flat_face = mTypeMask & FLAT_MASK;
+
+ if (!partial_build)
+ {
+ // Now we generate the indices.
+ for (t = 0; t < (mNumT-1); t++)
+ {
+ for (s = 0; s < (mNumS-1); s++)
+ {
+ mIndices[cur_index++] = s + mNumS*t; //bottom left
+ mIndices[cur_index++] = s+1 + mNumS*(t+1); //top right
+ mIndices[cur_index++] = s + mNumS*(t+1); //top left
+ mIndices[cur_index++] = s + mNumS*t; //bottom left
+ mIndices[cur_index++] = s+1 + mNumS*t; //bottom right
+ mIndices[cur_index++] = s+1 + mNumS*(t+1); //top right
+
+ mEdge[cur_edge++] = (mNumS-1)*2*t+s*2+1; //bottom left/top right neighbor face
+ if (t < mNumT-2) { //top right/top left neighbor face
+ mEdge[cur_edge++] = (mNumS-1)*2*(t+1)+s*2+1;
+ }
+ else if (mNumT <= 3 || volume->getPath().isOpen() == TRUE) { //no neighbor
+ mEdge[cur_edge++] = -1;
+ }
+ else { //wrap on T
+ mEdge[cur_edge++] = s*2+1;
+ }
+ if (s > 0) { //top left/bottom left neighbor face
+ mEdge[cur_edge++] = (mNumS-1)*2*t+s*2-1;
+ }
+ else if (flat_face || volume->getProfile().isOpen() == TRUE) { //no neighbor
+ mEdge[cur_edge++] = -1;
+ }
+ else { //wrap on S
+ mEdge[cur_edge++] = (mNumS-1)*2*t+(mNumS-2)*2+1;
+ }
+
+ if (t > 0) { //bottom left/bottom right neighbor face
+ mEdge[cur_edge++] = (mNumS-1)*2*(t-1)+s*2;
+ }
+ else if (mNumT <= 3 || volume->getPath().isOpen() == TRUE) { //no neighbor
+ mEdge[cur_edge++] = -1;
+ }
+ else { //wrap on T
+ mEdge[cur_edge++] = (mNumS-1)*2*(mNumT-2)+s*2;
+ }
+ if (s < mNumS-2) { //bottom right/top right neighbor face
+ mEdge[cur_edge++] = (mNumS-1)*2*t+(s+1)*2;
+ }
+ else if (flat_face || volume->getProfile().isOpen() == TRUE) { //no neighbor
+ mEdge[cur_edge++] = -1;
+ }
+ else { //wrap on S
+ mEdge[cur_edge++] = (mNumS-1)*2*t;
+ }
+ mEdge[cur_edge++] = (mNumS-1)*2*t+s*2; //top right/bottom left neighbor face
+ }
+ }
+ }
+
+ //clear normals
+ for (U32 i = 0; i < mNumVertices; i++)
+ {
+ mNormals[i].clear();
+ }
+
+ //generate normals
+ for (U32 i = 0; i < mNumIndices/3; i++) //for each triangle
+ {
+ const U16* idx = &(mIndices[i*3]);
+
+
+ LLVector4a* v[] =
+ { pos+idx[0], pos+idx[1], pos+idx[2] };
+
+ LLVector4a* n[] =
+ { norm+idx[0], norm+idx[1], norm+idx[2] };
+
+ //calculate triangle normal
+ LLVector4a a, b, c;
+
+ a.setSub(*v[0], *v[1]);
+ b.setSub(*v[0], *v[2]);
+ c.setCross3(a,b);
+
+ n[0]->add(c);
+ n[1]->add(c);
+ n[2]->add(c);
+
+ //even out quad contributions
+ n[i%2+1]->add(c);
+ }
+
+ // adjust normals based on wrapping and stitching
+
+ LLVector4a top;
+ top.setSub(pos[0], pos[mNumS*(mNumT-2)]);
+ BOOL s_bottom_converges = (top.dot3(top) < 0.000001f);
+
+ top.setSub(pos[mNumS-1], pos[mNumS*(mNumT-2)+mNumS-1]);
+ BOOL s_top_converges = (top.dot3(top) < 0.000001f);
+
+ if (sculpt_stitching == LL_SCULPT_TYPE_NONE) // logic for non-sculpt volumes
+ {
+ if (volume->getPath().isOpen() == FALSE)
+ { //wrap normals on T
+ for (S32 i = 0; i < mNumS; i++)
+ {
+ LLVector4a n;
+ n.setAdd(norm[i], norm[mNumS*(mNumT-1)+i]);
+ norm[i] = n;
+ norm[mNumS*(mNumT-1)+i] = n;
+ }
+ }
+
+ if ((volume->getProfile().isOpen() == FALSE) && !(s_bottom_converges))
+ { //wrap normals on S
+ for (S32 i = 0; i < mNumT; i++)
+ {
+ LLVector4a n;
+ n.setAdd(norm[mNumS*i], norm[mNumS*i+mNumS-1]);
+ norm[mNumS * i] = n;
+ norm[mNumS * i+mNumS-1] = n;
+ }
+ }
+
+ if (volume->getPathType() == LL_PCODE_PATH_CIRCLE &&
+ ((volume->getProfileType() & LL_PCODE_PROFILE_MASK) == LL_PCODE_PROFILE_CIRCLE_HALF))
+ {
+ if (s_bottom_converges)
+ { //all lower S have same normal
+ for (S32 i = 0; i < mNumT; i++)
+ {
+ norm[mNumS*i].set(1,0,0);
+ }
+ }
+
+ if (s_top_converges)
+ { //all upper S have same normal
+ for (S32 i = 0; i < mNumT; i++)
+ {
+ norm[mNumS*i+mNumS-1].set(-1,0,0);
+ }
+ }
+ }
+ }
+ else // logic for sculpt volumes
+ {
+ BOOL average_poles = FALSE;
+ BOOL wrap_s = FALSE;
+ BOOL wrap_t = FALSE;
+
+ if (sculpt_stitching == LL_SCULPT_TYPE_SPHERE)
+ average_poles = TRUE;
+
+ if ((sculpt_stitching == LL_SCULPT_TYPE_SPHERE) ||
+ (sculpt_stitching == LL_SCULPT_TYPE_TORUS) ||
+ (sculpt_stitching == LL_SCULPT_TYPE_CYLINDER))
+ wrap_s = TRUE;
+
+ if (sculpt_stitching == LL_SCULPT_TYPE_TORUS)
+ wrap_t = TRUE;
+
+
+ if (average_poles)
+ {
+ // average normals for north pole
+
+ LLVector4a average;
+ average.clear();
+
+ for (S32 i = 0; i < mNumS; i++)
+ {
+ average.add(norm[i]);
+ }
+
+ // set average
+ for (S32 i = 0; i < mNumS; i++)
+ {
+ norm[i] = average;
+ }
+
+ // average normals for south pole
+
+ average.clear();
+
+ for (S32 i = 0; i < mNumS; i++)
+ {
+ average.add(norm[i + mNumS * (mNumT - 1)]);
+ }
+
+ // set average
+ for (S32 i = 0; i < mNumS; i++)
+ {
+ norm[i + mNumS * (mNumT - 1)] = average;
+ }
+
+ }
+
+
+ if (wrap_s)
+ {
+ for (S32 i = 0; i < mNumT; i++)
+ {
+ LLVector4a n;
+ n.setAdd(norm[mNumS*i], norm[mNumS*i+mNumS-1]);
+ norm[mNumS * i] = n;
+ norm[mNumS * i+mNumS-1] = n;
+ }
+ }
+
+ if (wrap_t)
+ {
+ for (S32 i = 0; i < mNumS; i++)
+ {
+ LLVector4a n;
+ n.setAdd(norm[i], norm[mNumS*(mNumT-1)+i]);
+ norm[i] = n;
+ norm[mNumS*(mNumT-1)+i] = n;
+ }
+ }
+
+ }
+
+ return TRUE;
+}
+
+// Finds binormal based on three vertices with texture coordinates.
+// Fills in dummy values if the triangle has degenerate texture coordinates.
+void calc_binormal_from_triangle(LLVector4a& binormal,
+
+ const LLVector4a& pos0,
+ const LLVector2& tex0,
+ const LLVector4a& pos1,
+ const LLVector2& tex1,
+ const LLVector4a& pos2,
+ const LLVector2& tex2)
+{
+ LLVector4a rx0( pos0[VX], tex0.mV[VX], tex0.mV[VY] );
+ LLVector4a rx1( pos1[VX], tex1.mV[VX], tex1.mV[VY] );
+ LLVector4a rx2( pos2[VX], tex2.mV[VX], tex2.mV[VY] );
+
+ LLVector4a ry0( pos0[VY], tex0.mV[VX], tex0.mV[VY] );
+ LLVector4a ry1( pos1[VY], tex1.mV[VX], tex1.mV[VY] );
+ LLVector4a ry2( pos2[VY], tex2.mV[VX], tex2.mV[VY] );
+
+ LLVector4a rz0( pos0[VZ], tex0.mV[VX], tex0.mV[VY] );
+ LLVector4a rz1( pos1[VZ], tex1.mV[VX], tex1.mV[VY] );
+ LLVector4a rz2( pos2[VZ], tex2.mV[VX], tex2.mV[VY] );
+
+ LLVector4a lhs, rhs;
+
+ LLVector4a r0;
+ lhs.setSub(rx0, rx1); rhs.setSub(rx0, rx2);
+ r0.setCross3(lhs, rhs);
+
+ LLVector4a r1;
+ lhs.setSub(ry0, ry1); rhs.setSub(ry0, ry2);
+ r1.setCross3(lhs, rhs);
+
+ LLVector4a r2;
+ lhs.setSub(rz0, rz1); rhs.setSub(rz0, rz2);
+ r2.setCross3(lhs, rhs);
+
+ if( r0[VX] && r1[VX] && r2[VX] )
+ {
+ binormal.set(
+ -r0[VZ] / r0[VX],
+ -r1[VZ] / r1[VX],
+ -r2[VZ] / r2[VX]);
+ // binormal.normVec();
+ }
+ else
+ {
+ binormal.set( 0, 1 , 0 );
+ }
+}
diff --git a/indra/llmath/llvolume.h b/indra/llmath/llvolume.h
index 28b9895ff3..60b64b1285 100644
--- a/indra/llmath/llvolume.h
+++ b/indra/llmath/llvolume.h
@@ -34,8 +34,13 @@ class LLPathParams;
class LLVolumeParams;
class LLProfile;
class LLPath;
+
+template <class T> class LLOctreeNode;
+
+class LLVector4a;
class LLVolumeFace;
class LLVolume;
+class LLVolumeTriangle;
#include "lldarray.h"
#include "lluuid.h"
@@ -43,6 +48,8 @@ class LLVolume;
//#include "vmath.h"
#include "v2math.h"
#include "v3math.h"
+#include "v3dmath.h"
+#include "v4math.h"
#include "llquaternion.h"
#include "llstrider.h"
#include "v4coloru.h"
@@ -177,12 +184,14 @@ const U8 LL_SCULPT_TYPE_SPHERE = 1;
const U8 LL_SCULPT_TYPE_TORUS = 2;
const U8 LL_SCULPT_TYPE_PLANE = 3;
const U8 LL_SCULPT_TYPE_CYLINDER = 4;
-
-const U8 LL_SCULPT_TYPE_MASK = LL_SCULPT_TYPE_SPHERE | LL_SCULPT_TYPE_TORUS | LL_SCULPT_TYPE_PLANE | LL_SCULPT_TYPE_CYLINDER;
+const U8 LL_SCULPT_TYPE_MESH = 5;
+const U8 LL_SCULPT_TYPE_MASK = LL_SCULPT_TYPE_SPHERE | LL_SCULPT_TYPE_TORUS | LL_SCULPT_TYPE_PLANE |
+ LL_SCULPT_TYPE_CYLINDER | LL_SCULPT_TYPE_MESH;
const U8 LL_SCULPT_FLAG_INVERT = 64;
const U8 LL_SCULPT_FLAG_MIRROR = 128;
+const S32 LL_SCULPT_MESH_MAX_FACES = 8;
class LLProfileParams
{
@@ -569,6 +578,9 @@ public:
BOOL importLegacyStream(std::istream& input_stream);
BOOL exportLegacyStream(std::ostream& output_stream) const;
+ LLSD sculptAsLLSD() const;
+ bool sculptFromLLSD(LLSD& sd);
+
LLSD asLLSD() const;
operator LLSD() const { return asLLSD(); }
bool fromLLSD(LLSD& sd);
@@ -628,7 +640,8 @@ public:
const F32& getSkew() const { return mPathParams.getSkew(); }
const LLUUID& getSculptID() const { return mSculptID; }
const U8& getSculptType() const { return mSculptType; }
-
+ bool isSculpt() const;
+ bool isMeshSculpt() const;
BOOL isConvex() const;
// 'begin' and 'end' should be in range [0, 1] (they will be clamped)
@@ -779,30 +792,88 @@ public:
class LLVolumeFace
{
public:
- LLVolumeFace() :
- mID(0),
- mTypeMask(0),
- mHasBinormals(FALSE),
- mBeginS(0),
- mBeginT(0),
- mNumS(0),
- mNumT(0)
+ class VertexData
{
- }
+ enum
+ {
+ POSITION = 0,
+ NORMAL = 1
+ };
+
+ private:
+ void init();
+ public:
+ VertexData();
+ VertexData(const VertexData& rhs);
+ const VertexData& operator=(const VertexData& rhs);
+
+ ~VertexData();
+ LLVector4a& getPosition();
+ LLVector4a& getNormal();
+ const LLVector4a& getPosition() const;
+ const LLVector4a& getNormal() const;
+ void setPosition(const LLVector4a& pos);
+ void setNormal(const LLVector4a& norm);
+
+
+ LLVector2 mTexCoord;
+
+ bool operator<(const VertexData& rhs) const;
+ bool operator==(const VertexData& rhs) const;
+ bool compareNormal(const VertexData& rhs, F32 angle_cutoff) const;
+
+ private:
+ LLVector4a* mData;
+ };
+
+ LLVolumeFace();
+ LLVolumeFace(const LLVolumeFace& src);
+ LLVolumeFace& operator=(const LLVolumeFace& rhs);
+
+ ~LLVolumeFace();
+private:
+ void freeData();
+public:
BOOL create(LLVolume* volume, BOOL partial_build = FALSE);
void createBinormals();
- void makeTriStrip();
- class VertexData
+ void appendFace(const LLVolumeFace& face, LLMatrix4& transform, LLMatrix4& normal_tranform);
+
+ void resizeVertices(S32 num_verts);
+ void allocateBinormals(S32 num_verts);
+ void allocateWeights(S32 num_verts);
+ void resizeIndices(S32 num_indices);
+ void fillFromLegacyData(std::vector<LLVolumeFace::VertexData>& v, std::vector<U16>& idx);
+
+ void pushVertex(const VertexData& cv);
+ void pushVertex(const LLVector4a& pos, const LLVector4a& norm, const LLVector2& tc);
+ void pushIndex(const U16& idx);
+
+ void swapData(LLVolumeFace& rhs);
+
+ void getVertexData(U16 indx, LLVolumeFace::VertexData& cv);
+
+ class VertexMapData : public LLVolumeFace::VertexData
{
public:
- LLVector3 mPosition;
- LLVector3 mNormal;
- LLVector3 mBinormal;
- LLVector2 mTexCoord;
+ U16 mIndex;
+
+ bool operator==(const LLVolumeFace::VertexData& rhs) const;
+
+ struct ComparePosition
+ {
+ bool operator()(const LLVector3& a, const LLVector3& b) const;
+ };
+
+ typedef std::map<LLVector3, std::vector<VertexMapData>, VertexMapData::ComparePosition > PointMap;
};
+ void optimize(F32 angle_cutoff = 2.f);
+ void cacheOptimize();
+
+ void createOctree(F32 scaler = 0.25f, const LLVector4a& center = LLVector4a(0,0,0), const LLVector4a& size = LLVector4a(0.5f,0.5f,0.5f));
+
enum
{
SINGLE_MASK = 0x0001,
@@ -821,23 +892,35 @@ public:
public:
S32 mID;
U32 mTypeMask;
- LLVector3 mCenter;
- BOOL mHasBinormals;
-
+
// Only used for INNER/OUTER faces
S32 mBeginS;
S32 mBeginT;
S32 mNumS;
S32 mNumT;
- LLVector3 mExtents[2]; //minimum and maximum point of face
- LLVector2 mTexCoordExtents[2]; //minimum and maximum of texture coordinates of the face.
+ LLVector4a* mExtents; //minimum and maximum point of face
+ LLVector4a* mCenter;
+ LLVector2 mTexCoordExtents[2]; //minimum and maximum of texture coordinates of the face.
+
+ S32 mNumVertices;
+ S32 mNumIndices;
+
+ LLVector4a* mPositions;
+ LLVector4a* mNormals;
+ LLVector4a* mBinormals;
+ LLVector2* mTexCoords;
+ U16* mIndices;
- std::vector<VertexData> mVertices;
- std::vector<U16> mIndices;
- std::vector<U16> mTriStrip;
std::vector<S32> mEdge;
+ //list of skin weights for rigged volumes
+ // format is mWeights[vertex_index].mV[influence] = <joint_index>.<weight>
+ // mWeights.size() should be empty or match mVertices.size()
+ LLVector4a* mWeights;
+
+ LLOctreeNode<LLVolumeTriangle>* mOctree;
+
private:
BOOL createUnCutCubeCap(LLVolume* volume, BOOL partial_build = FALSE);
BOOL createCap(LLVolume* volume, BOOL partial_build = FALSE);
@@ -848,8 +931,7 @@ class LLVolume : public LLRefCount
{
friend class LLVolumeLODGroup;
-private:
- LLVolume(const LLVolume&); // Don't implement
+protected:
~LLVolume(); // use unref
public:
@@ -871,7 +953,7 @@ public:
U8 getProfileType() const { return mParams.getProfileParams().getCurveType(); }
U8 getPathType() const { return mParams.getPathParams().getCurveType(); }
- S32 getNumFaces() const { return (S32)mProfilep->mFaces.size(); }
+ S32 getNumFaces() const;
S32 getNumVolumeFaces() const { return mVolumeFaces.size(); }
F32 getDetail() const { return mDetail; }
const LLVolumeParams& getParams() const { return mParams; }
@@ -893,15 +975,17 @@ public:
BOOL isUnique() const { return mUnique; }
S32 getSculptLevel() const { return mSculptLevel; }
-
+ void setSculptLevel(S32 level) { mSculptLevel = level; }
+
S32 *getTriangleIndices(U32 &num_indices) const;
// returns number of triangle indeces required for path/profile mesh
S32 getNumTriangleIndices() const;
+ S32 getNumTriangles() const;
+
void generateSilhouetteVertices(std::vector<LLVector3> &vertices,
std::vector<LLVector3> &normals,
- std::vector<S32> &segments,
const LLVector3& view_vec,
const LLMatrix4& mat,
const LLMatrix3& norm_mat,
@@ -917,6 +1001,13 @@ public:
LLVector3* normal = NULL, // return the surface normal at the intersection point
LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point
);
+
+ S32 lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
+ S32 face = 1,
+ LLVector3* intersection = NULL,
+ LLVector2* tex_coord = NULL,
+ LLVector3* normal = NULL,
+ LLVector3* bi_normal = NULL);
// The following cleans up vertices and triangles,
// getting rid of degenerate triangles and duplicate vertices,
@@ -938,11 +1029,14 @@ public:
friend std::ostream& operator<<(std::ostream &s, const LLVolume *volumep); // HACK to bypass Windoze confusion over
// conversion if *(LLVolume*) to LLVolume&
const LLVolumeFace &getVolumeFace(const S32 f) const {return mVolumeFaces[f];} // DO NOT DELETE VOLUME WHILE USING THIS REFERENCE, OR HOLD A POINTER TO THIS VOLUMEFACE
-
+
U32 mFaceMask; // bit array of which faces exist in this volume
LLVector3 mLODScaleBias; // vector for biasing LOD based on scale
void sculpt(U16 sculpt_width, U16 sculpt_height, S8 sculpt_components, const U8* sculpt_data, S32 sculpt_level);
+ void copyVolumeFaces(const LLVolume* volume);
+ void cacheOptimize();
+
private:
void sculptGenerateMapVertices(U16 sculpt_width, U16 sculpt_height, S8 sculpt_components, const U8* sculpt_data, U8 sculpt_type);
F32 sculptGetSurfaceArea();
@@ -953,35 +1047,58 @@ private:
protected:
BOOL generate();
void createVolumeFaces();
+public:
+ virtual BOOL createVolumeFacesFromFile(const std::string& file_name);
+ virtual BOOL createVolumeFacesFromStream(std::istream& is);
+ virtual bool unpackVolumeFaces(std::istream& is, S32 size);
+
+ virtual void makeTetrahedron();
+ virtual BOOL isTetrahedron();
protected:
BOOL mUnique;
F32 mDetail;
S32 mSculptLevel;
+ BOOL mIsTetrahedron;
LLVolumeParams mParams;
LLPath *mPathp;
LLProfile *mProfilep;
std::vector<Point> mMesh;
-
+
BOOL mGenerateSingleFace;
typedef std::vector<LLVolumeFace> face_list_t;
face_list_t mVolumeFaces;
+
+public:
+ LLVector4a* mHullPoints;
+ U16* mHullIndices;
+ S32 mNumHullPoints;
+ S32 mNumHullIndices;
};
std::ostream& operator<<(std::ostream &s, const LLVolumeParams &volume_params);
-LLVector3 calc_binormal_from_triangle(
- const LLVector3& pos0,
+void calc_binormal_from_triangle(
+ LLVector4a& binormal,
+ const LLVector4a& pos0,
const LLVector2& tex0,
- const LLVector3& pos1,
+ const LLVector4a& pos1,
const LLVector2& tex1,
- const LLVector3& pos2,
+ const LLVector4a& pos2,
const LLVector2& tex2);
+BOOL LLLineSegmentBoxIntersect(const F32* start, const F32* end, const F32* center, const F32* size);
BOOL LLLineSegmentBoxIntersect(const LLVector3& start, const LLVector3& end, const LLVector3& center, const LLVector3& size);
+BOOL LLLineSegmentBoxIntersect(const LLVector4a& start, const LLVector4a& end, const LLVector4a& center, const LLVector4a& size);
+
BOOL LLTriangleRayIntersect(const LLVector3& vert0, const LLVector3& vert1, const LLVector3& vert2, const LLVector3& orig, const LLVector3& dir,
- F32* intersection_a, F32* intersection_b, F32* intersection_t, BOOL two_sided);
+ F32& intersection_a, F32& intersection_b, F32& intersection_t, BOOL two_sided);
+
+BOOL LLTriangleRayIntersect(const LLVector4a& vert0, const LLVector4a& vert1, const LLVector4a& vert2, const LLVector4a& orig, const LLVector4a& dir,
+ F32& intersection_a, F32& intersection_b, F32& intersection_t);
+BOOL LLTriangleRayIntersectTwoSided(const LLVector4a& vert0, const LLVector4a& vert1, const LLVector4a& vert2, const LLVector4a& orig, const LLVector4a& dir,
+ F32& intersection_a, F32& intersection_b, F32& intersection_t);
diff --git a/indra/llmath/llvolumemgr.cpp b/indra/llmath/llvolumemgr.cpp
index 88c195936c..c60b750088 100644
--- a/indra/llmath/llvolumemgr.cpp
+++ b/indra/llmath/llvolumemgr.cpp
@@ -314,7 +314,7 @@ BOOL LLVolumeLODGroup::derefLOD(LLVolume *volumep)
{
llassert_always(mLODRefs[i] > 0);
mLODRefs[i]--;
-#if 1 // SJB: Possible opt: keep other lods around
+#if 0 // SJB: Possible opt: keep other lods around
if (!mLODRefs[i])
{
mVolumeLODs[i] = NULL;
@@ -369,6 +369,19 @@ F32 LLVolumeLODGroup::getVolumeScaleFromDetail(const S32 detail)
return mDetailScales[detail];
}
+S32 LLVolumeLODGroup::getVolumeDetailFromScale(const F32 detail)
+{
+ for (S32 i = 1; i < 4; i++)
+ {
+ if (mDetailScales[i] > detail)
+ {
+ return i-1;
+ }
+ }
+
+ return 3;
+}
+
F32 LLVolumeLODGroup::dump()
{
F32 usage = 0.f;
diff --git a/indra/llmath/llvolumemgr.h b/indra/llmath/llvolumemgr.h
index 5257da2693..c75906f675 100644
--- a/indra/llmath/llvolumemgr.h
+++ b/indra/llmath/llvolumemgr.h
@@ -53,6 +53,7 @@ public:
static S32 getDetailFromTan(const F32 tan_angle);
static void getDetailProximity(const F32 tan_angle, F32 &to_lower, F32& to_higher);
static F32 getVolumeScaleFromDetail(const S32 detail);
+ static S32 getVolumeDetailFromScale(F32 scale);
LLVolume* refLOD(const S32 detail);
BOOL derefLOD(LLVolume *volumep);
diff --git a/indra/llmath/llvolumeoctree.cpp b/indra/llmath/llvolumeoctree.cpp
new file mode 100644
index 0000000000..b5a935c2b5
--- /dev/null
+++ b/indra/llmath/llvolumeoctree.cpp
@@ -0,0 +1,256 @@
+/**
+
+ * @file llvolumeoctree.cpp
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llvolumeoctree.h"
+#include "llvector4a.h"
+
+BOOL LLLineSegmentBoxIntersect(const LLVector4a& start, const LLVector4a& end, const LLVector4a& center, const LLVector4a& size)
+{
+ LLVector4a fAWdU;
+ LLVector4a dir;
+ LLVector4a diff;
+
+ dir.setSub(end, start);
+ dir.mul(0.5f);
+
+ diff.setAdd(end,start);
+ diff.mul(0.5f);
+ diff.sub(center);
+ fAWdU.setAbs(dir);
+
+ LLVector4a rhs;
+ rhs.setAdd(size, fAWdU);
+
+ LLVector4a lhs;
+ lhs.setAbs(diff);
+
+ U32 grt = lhs.greaterThan(rhs).getGatheredBits();
+
+ if (grt & 0x7)
+ {
+ return false;
+ }
+
+ LLVector4a f;
+ f.setCross3(dir, diff);
+ f.setAbs(f);
+
+ LLVector4a v0, v1;
+
+ v0 = _mm_shuffle_ps(size, size,_MM_SHUFFLE(3,0,0,1));
+ v1 = _mm_shuffle_ps(fAWdU, fAWdU, _MM_SHUFFLE(3,1,2,2));
+ lhs.setMul(v0, v1);
+
+ v0 = _mm_shuffle_ps(size, size, _MM_SHUFFLE(3,1,2,2));
+ v1 = _mm_shuffle_ps(fAWdU, fAWdU, _MM_SHUFFLE(3,0,0,1));
+ rhs.setMul(v0, v1);
+ rhs.add(lhs);
+
+ grt = f.greaterThan(rhs).getGatheredBits();
+
+ return (grt & 0x7) ? false : true;
+}
+
+
+LLVolumeOctreeListener::LLVolumeOctreeListener(LLOctreeNode<LLVolumeTriangle>* node)
+{
+ node->addListener(this);
+}
+
+LLVolumeOctreeListener::~LLVolumeOctreeListener()
+{
+
+}
+
+void LLVolumeOctreeListener::handleChildAddition(const LLOctreeNode<LLVolumeTriangle>* parent,
+ LLOctreeNode<LLVolumeTriangle>* child)
+{
+ new LLVolumeOctreeListener(child);
+}
+
+
+LLOctreeTriangleRayIntersect::LLOctreeTriangleRayIntersect(const LLVector4a& start, const LLVector4a& dir,
+ const LLVolumeFace* face, F32* closest_t,
+ LLVector3* intersection,LLVector2* tex_coord, LLVector3* normal, LLVector3* bi_normal)
+ : mFace(face),
+ mStart(start),
+ mDir(dir),
+ mIntersection(intersection),
+ mTexCoord(tex_coord),
+ mNormal(normal),
+ mBinormal(bi_normal),
+ mClosestT(closest_t),
+ mHitFace(false)
+{
+ mEnd.setAdd(mStart, mDir);
+}
+
+void LLOctreeTriangleRayIntersect::traverse(const LLOctreeNode<LLVolumeTriangle>* node)
+{
+ LLVolumeOctreeListener* vl = (LLVolumeOctreeListener*) node->getListener(0);
+
+ /*const F32* start = mStart.getF32();
+ const F32* end = mEnd.getF32();
+ const F32* center = vl->mBounds[0].getF32();
+ const F32* size = vl->mBounds[1].getF32();*/
+
+ //if (LLLineSegmentBoxIntersect(mStart, mEnd, vl->mBounds[0], vl->mBounds[1]))
+ if (LLLineSegmentBoxIntersect(mStart.getF32ptr(), mEnd.getF32ptr(), vl->mBounds[0].getF32ptr(), vl->mBounds[1].getF32ptr()))
+ {
+ node->accept(this);
+ for (S32 i = 0; i < node->getChildCount(); ++i)
+ {
+ traverse(node->getChild(i));
+ }
+ }
+}
+
+void LLOctreeTriangleRayIntersect::visit(const LLOctreeNode<LLVolumeTriangle>* node)
+{
+ for (LLOctreeNode<LLVolumeTriangle>::const_element_iter iter =
+ node->getData().begin(); iter != node->getData().end(); ++iter)
+ {
+ const LLVolumeTriangle* tri = *iter;
+
+ F32 a, b, t;
+
+ if (LLTriangleRayIntersect(*tri->mV[0], *tri->mV[1], *tri->mV[2],
+ mStart, mDir, a, b, t))
+ {
+ if ((t >= 0.f) && // if hit is after start
+ (t <= 1.f) && // and before end
+ (t < *mClosestT)) // and this hit is closer
+ {
+ *mClosestT = t;
+ mHitFace = true;
+
+ if (mIntersection != NULL)
+ {
+ LLVector4a intersect = mDir;
+ intersect.mul(*mClosestT);
+ intersect.add(mStart);
+ mIntersection->set(intersect.getF32ptr());
+ }
+
+
+ if (mTexCoord != NULL)
+ {
+ LLVector2* tc = (LLVector2*) mFace->mTexCoords;
+ *mTexCoord = ((1.f - a - b) * tc[tri->mIndex[0]] +
+ a * tc[tri->mIndex[1]] +
+ b * tc[tri->mIndex[2]]);
+
+ }
+
+ if (mNormal != NULL)
+ {
+ LLVector4* norm = (LLVector4*) mFace->mNormals;
+
+ *mNormal = ((1.f - a - b) * LLVector3(norm[tri->mIndex[0]]) +
+ a * LLVector3(norm[tri->mIndex[1]]) +
+ b * LLVector3(norm[tri->mIndex[2]]));
+ }
+
+ if (mBinormal != NULL)
+ {
+ LLVector4* binormal = (LLVector4*) mFace->mBinormals;
+ *mBinormal = ((1.f - a - b) * LLVector3(binormal[tri->mIndex[0]]) +
+ a * LLVector3(binormal[tri->mIndex[1]]) +
+ b * LLVector3(binormal[tri->mIndex[2]]));
+ }
+ }
+ }
+ }
+}
+
+const LLVector4a& LLVolumeTriangle::getPositionGroup() const
+{
+ return mPositionGroup;
+}
+
+const F32& LLVolumeTriangle::getBinRadius() const
+{
+ return mRadius;
+}
+
+
+//TEST CODE
+
+void LLVolumeOctreeValidate::visit(const LLOctreeNode<LLVolumeTriangle>* branch)
+{
+ LLVolumeOctreeListener* node = (LLVolumeOctreeListener*) branch->getListener(0);
+
+ //make sure bounds matches extents
+ LLVector4a& min = node->mExtents[0];
+ LLVector4a& max = node->mExtents[1];
+
+ LLVector4a& center = node->mBounds[0];
+ LLVector4a& size = node->mBounds[1];
+
+ LLVector4a test_min, test_max;
+ test_min.setSub(center, size);
+ test_max.setAdd(center, size);
+
+ if (!test_min.equals3(min, 0.001f) ||
+ !test_max.equals3(max, 0.001f))
+ {
+ llerrs << "Bad bounding box data found." << llendl;
+ }
+
+ test_min.sub(LLVector4a(0.001f));
+ test_max.add(LLVector4a(0.001f));
+
+ for (U32 i = 0; i < branch->getChildCount(); ++i)
+ {
+ LLVolumeOctreeListener* child = (LLVolumeOctreeListener*) branch->getChild(i)->getListener(0);
+
+ //make sure all children fit inside this node
+ if (child->mExtents[0].lessThan(test_min).areAnySet(LLVector4Logical::MASK_XYZ) ||
+ child->mExtents[1].greaterThan(test_max).areAnySet(LLVector4Logical::MASK_XYZ))
+ {
+ llerrs << "Child protrudes from bounding box." << llendl;
+ }
+ }
+
+ //children fit, check data
+ for (LLOctreeNode<LLVolumeTriangle>::const_element_iter iter = branch->getData().begin();
+ iter != branch->getData().end(); ++iter)
+ {
+ const LLVolumeTriangle* tri = *iter;
+
+ //validate triangle
+ for (U32 i = 0; i < 3; i++)
+ {
+ if (tri->mV[i]->greaterThan(test_max).areAnySet(LLVector4Logical::MASK_XYZ) ||
+ tri->mV[i]->lessThan(test_min).areAnySet(LLVector4Logical::MASK_XYZ))
+ {
+ llerrs << "Triangle protrudes from node." << llendl;
+ }
+ }
+ }
+}
+
+
diff --git a/indra/llmath/llvolumeoctree.h b/indra/llmath/llvolumeoctree.h
new file mode 100644
index 0000000000..688d91dc40
--- /dev/null
+++ b/indra/llmath/llvolumeoctree.h
@@ -0,0 +1,134 @@
+/**
+ * @file llvolumeoctree.h
+ * @brief LLVolume octree classes.
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLVOLUME_OCTREE_H
+#define LL_LLVOLUME_OCTREE_H
+
+#include "linden_common.h"
+#include "llmemory.h"
+
+#include "lloctree.h"
+#include "llvolume.h"
+#include "llvector4a.h"
+
+class LLVolumeTriangle : public LLRefCount
+{
+public:
+ LLVolumeTriangle()
+ {
+
+ }
+
+ LLVolumeTriangle(const LLVolumeTriangle& rhs)
+ {
+ *this = rhs;
+ }
+
+ const LLVolumeTriangle& operator=(const LLVolumeTriangle& rhs)
+ {
+ llerrs << "Illegal operation!" << llendl;
+ return *this;
+ }
+
+ ~LLVolumeTriangle()
+ {
+
+ }
+
+ LLVector4a mPositionGroup;
+
+ const LLVector4a* mV[3];
+ U16 mIndex[3];
+
+ F32 mRadius;
+
+ virtual const LLVector4a& getPositionGroup() const;
+ virtual const F32& getBinRadius() const;
+};
+
+class LLVolumeOctreeListener : public LLOctreeListener<LLVolumeTriangle>
+{
+public:
+
+ LLVolumeOctreeListener(LLOctreeNode<LLVolumeTriangle>* node);
+ ~LLVolumeOctreeListener();
+
+ LLVolumeOctreeListener(const LLVolumeOctreeListener& rhs)
+ {
+ *this = rhs;
+ }
+
+ const LLVolumeOctreeListener& operator=(const LLVolumeOctreeListener& rhs)
+ {
+ llerrs << "Illegal operation!" << llendl;
+ return *this;
+ }
+
+ //LISTENER FUNCTIONS
+ virtual void handleChildAddition(const LLOctreeNode<LLVolumeTriangle>* parent,
+ LLOctreeNode<LLVolumeTriangle>* child);
+ virtual void handleStateChange(const LLTreeNode<LLVolumeTriangle>* node) { }
+ virtual void handleChildRemoval(const LLOctreeNode<LLVolumeTriangle>* parent,
+ const LLOctreeNode<LLVolumeTriangle>* child) { }
+ virtual void handleInsertion(const LLTreeNode<LLVolumeTriangle>* node, LLVolumeTriangle* tri) { }
+ virtual void handleRemoval(const LLTreeNode<LLVolumeTriangle>* node, LLVolumeTriangle* tri) { }
+ virtual void handleDestruction(const LLTreeNode<LLVolumeTriangle>* node) { }
+
+
+public:
+ LLVector4a mBounds[2]; // bounding box (center, size) of this node and all its children (tight fit to objects)
+ LLVector4a mExtents[2]; // extents (min, max) of this node and all its children
+};
+
+class LLOctreeTriangleRayIntersect : public LLOctreeTraveler<LLVolumeTriangle>
+{
+public:
+ const LLVolumeFace* mFace;
+ LLVector4a mStart;
+ LLVector4a mDir;
+ LLVector4a mEnd;
+ LLVector3* mIntersection;
+ LLVector2* mTexCoord;
+ LLVector3* mNormal;
+ LLVector3* mBinormal;
+ F32* mClosestT;
+ bool mHitFace;
+
+ LLOctreeTriangleRayIntersect(const LLVector4a& start, const LLVector4a& dir,
+ const LLVolumeFace* face, F32* closest_t,
+ LLVector3* intersection,LLVector2* tex_coord, LLVector3* normal, LLVector3* bi_normal);
+
+ void traverse(const LLOctreeNode<LLVolumeTriangle>* node);
+
+ virtual void visit(const LLOctreeNode<LLVolumeTriangle>* node);
+};
+
+class LLVolumeOctreeValidate : public LLOctreeTraveler<LLVolumeTriangle>
+{
+ virtual void visit(const LLOctreeNode<LLVolumeTriangle>* branch);
+};
+
+#endif
diff --git a/indra/llmath/m4math.cpp b/indra/llmath/m4math.cpp
index 946b1553fe..8741400e52 100644
--- a/indra/llmath/m4math.cpp
+++ b/indra/llmath/m4math.cpp
@@ -215,8 +215,33 @@ const LLMatrix4& LLMatrix4::transpose()
F32 LLMatrix4::determinant() const
{
- llerrs << "Not implemented!" << llendl;
- return 0.f;
+ F32 value =
+ mMatrix[0][3] * mMatrix[1][2] * mMatrix[2][1] * mMatrix[3][0] -
+ mMatrix[0][2] * mMatrix[1][3] * mMatrix[2][1] * mMatrix[3][0] -
+ mMatrix[0][3] * mMatrix[1][1] * mMatrix[2][2] * mMatrix[3][0] +
+ mMatrix[0][1] * mMatrix[1][3] * mMatrix[2][2] * mMatrix[3][0] +
+ mMatrix[0][2] * mMatrix[1][1] * mMatrix[2][3] * mMatrix[3][0] -
+ mMatrix[0][1] * mMatrix[1][2] * mMatrix[2][3] * mMatrix[3][0] -
+ mMatrix[0][3] * mMatrix[1][2] * mMatrix[2][0] * mMatrix[3][1] +
+ mMatrix[0][2] * mMatrix[1][3] * mMatrix[2][0] * mMatrix[3][1] +
+ mMatrix[0][3] * mMatrix[1][0] * mMatrix[2][2] * mMatrix[3][1] -
+ mMatrix[0][0] * mMatrix[1][3] * mMatrix[2][2] * mMatrix[3][1] -
+ mMatrix[0][2] * mMatrix[1][0] * mMatrix[2][3] * mMatrix[3][1] +
+ mMatrix[0][0] * mMatrix[1][2] * mMatrix[2][3] * mMatrix[3][1] +
+ mMatrix[0][3] * mMatrix[1][1] * mMatrix[2][0] * mMatrix[3][2] -
+ mMatrix[0][1] * mMatrix[1][3] * mMatrix[2][0] * mMatrix[3][2] -
+ mMatrix[0][3] * mMatrix[1][0] * mMatrix[2][1] * mMatrix[3][2] +
+ mMatrix[0][0] * mMatrix[1][3] * mMatrix[2][1] * mMatrix[3][2] +
+ mMatrix[0][1] * mMatrix[1][0] * mMatrix[2][3] * mMatrix[3][2] -
+ mMatrix[0][0] * mMatrix[1][1] * mMatrix[2][3] * mMatrix[3][2] -
+ mMatrix[0][2] * mMatrix[1][1] * mMatrix[2][0] * mMatrix[3][3] +
+ mMatrix[0][1] * mMatrix[1][2] * mMatrix[2][0] * mMatrix[3][3] +
+ mMatrix[0][2] * mMatrix[1][0] * mMatrix[2][1] * mMatrix[3][3] -
+ mMatrix[0][0] * mMatrix[1][2] * mMatrix[2][1] * mMatrix[3][3] -
+ mMatrix[0][1] * mMatrix[1][0] * mMatrix[2][2] * mMatrix[3][3] +
+ mMatrix[0][0] * mMatrix[1][1] * mMatrix[2][2] * mMatrix[3][3];
+
+ return value;
}
// Only works for pure orthonormal, homogeneous transform matrices.
@@ -422,6 +447,17 @@ const LLMatrix4& LLMatrix4::initRotTrans(const LLQuaternion &q, const LLVector
return (*this);
}
+const LLMatrix4& LLMatrix4::initScale(const LLVector3 &scale)
+{
+ setIdentity();
+
+ mMatrix[VX][VX] = scale.mV[VX];
+ mMatrix[VY][VY] = scale.mV[VY];
+ mMatrix[VZ][VZ] = scale.mV[VZ];
+
+ return (*this);
+}
+
const LLMatrix4& LLMatrix4::initAll(const LLVector3 &scale, const LLQuaternion &q, const LLVector3 &pos)
{
F32 sx, sy, sz;
@@ -642,37 +678,6 @@ const LLMatrix4& LLMatrix4::initMatrix(const LLMatrix3 &mat, const LLVector4 &
// LLMatrix4 Operators
-
-/* Not implemented to help enforce code consistency with the syntax of
- row-major notation. This is a Good Thing.
-LLVector4 operator*(const LLMatrix4 &a, const LLVector4 &b)
-{
- // Operate "to the right" on column-vector b
- LLVector4 vec;
- vec.mV[VX] = a.mMatrix[VX][VX] * b.mV[VX] +
- a.mMatrix[VY][VX] * b.mV[VY] +
- a.mMatrix[VZ][VX] * b.mV[VZ] +
- a.mMatrix[VW][VX] * b.mV[VW];
-
- vec.mV[VY] = a.mMatrix[VX][VY] * b.mV[VX] +
- a.mMatrix[VY][VY] * b.mV[VY] +
- a.mMatrix[VZ][VY] * b.mV[VZ] +
- a.mMatrix[VW][VY] * b.mV[VW];
-
- vec.mV[VZ] = a.mMatrix[VX][VZ] * b.mV[VX] +
- a.mMatrix[VY][VZ] * b.mV[VY] +
- a.mMatrix[VZ][VZ] * b.mV[VZ] +
- a.mMatrix[VW][VZ] * b.mV[VW];
-
- vec.mV[VW] = a.mMatrix[VX][VW] * b.mV[VX] +
- a.mMatrix[VY][VW] * b.mV[VY] +
- a.mMatrix[VZ][VW] * b.mV[VZ] +
- a.mMatrix[VW][VW] * b.mV[VW];
- return vec;
-}
-*/
-
-
LLVector4 operator*(const LLVector4 &a, const LLMatrix4 &b)
{
// Operate "to the left" on row-vector a
@@ -768,6 +773,23 @@ bool operator!=(const LLMatrix4 &a, const LLMatrix4 &b)
return FALSE;
}
+bool operator<(const LLMatrix4& a, const LLMatrix4 &b)
+{
+ U32 i, j;
+ for (i = 0; i < NUM_VALUES_IN_MAT4; i++)
+ {
+ for (j = 0; j < NUM_VALUES_IN_MAT4; j++)
+ {
+ if (a.mMatrix[i][j] != b.mMatrix[i][j])
+ {
+ return a.mMatrix[i][j] < b.mMatrix[i][j];
+ }
+ }
+ }
+
+ return false;
+}
+
const LLMatrix4& operator*=(LLMatrix4 &a, F32 k)
{
U32 i, j;
diff --git a/indra/llmath/m4math.h b/indra/llmath/m4math.h
index 6ec9958491..10c88464e5 100644
--- a/indra/llmath/m4math.h
+++ b/indra/llmath/m4math.h
@@ -153,6 +153,7 @@ public:
const LLMatrix4& initRotTrans(const F32 roll, const F32 pitch, const F32 yaw, const LLVector4 &pos); // Rotation from Euler + translation
const LLMatrix4& initRotTrans(const LLQuaternion &q, const LLVector4 &pos); // Set with Quaternion and position
+ const LLMatrix4& initScale(const LLVector3 &scale);
// Set all
const LLMatrix4& initAll(const LLVector3 &scale, const LLQuaternion &q, const LLVector3 &pos);
@@ -219,10 +220,7 @@ public:
// Operators
//
-// Not implemented to enforce code that agrees with symbolic syntax
-// friend LLVector4 operator*(const LLMatrix4 &a, const LLVector4 &b); // Apply rotation a to vector b
-
-// friend inline LLMatrix4 operator*(const LLMatrix4 &a, const LLMatrix4 &b); // Return a * b
+ // friend inline LLMatrix4 operator*(const LLMatrix4 &a, const LLMatrix4 &b); // Return a * b
friend LLVector4 operator*(const LLVector4 &a, const LLMatrix4 &b); // Return transform of vector a by matrix b
friend const LLVector3 operator*(const LLVector3 &a, const LLMatrix4 &b); // Return full transform of a by matrix b
friend LLVector4 rotate_vector(const LLVector4 &a, const LLMatrix4 &b); // Rotates a but does not translate
@@ -230,6 +228,7 @@ public:
friend bool operator==(const LLMatrix4 &a, const LLMatrix4 &b); // Return a == b
friend bool operator!=(const LLMatrix4 &a, const LLMatrix4 &b); // Return a != b
+ friend bool operator<(const LLMatrix4 &a, const LLMatrix4& b); // Return a < b
friend const LLMatrix4& operator+=(LLMatrix4 &a, const LLMatrix4 &b); // Return a + b
friend const LLMatrix4& operator-=(LLMatrix4 &a, const LLMatrix4 &b); // Return a - b
diff --git a/indra/llmath/tests/llquaternion_test.cpp b/indra/llmath/tests/llquaternion_test.cpp
index 9e79b299ff..e69010b2d6 100644
--- a/indra/llmath/tests/llquaternion_test.cpp
+++ b/indra/llmath/tests/llquaternion_test.cpp
@@ -29,12 +29,12 @@
#include "linden_common.h"
#include "../test/lltut.h"
-#include "../llquaternion.h"
#include "../v4math.h"
#include "../v3math.h"
#include "../v3dmath.h"
#include "../m4math.h"
#include "../m3math.h"
+#include "../llquaternion.h"
namespace tut
{
diff --git a/indra/llmath/tests/v2math_test.cpp b/indra/llmath/tests/v2math_test.cpp
index 9747996b25..4d6a2eca93 100644
--- a/indra/llmath/tests/v2math_test.cpp
+++ b/indra/llmath/tests/v2math_test.cpp
@@ -85,7 +85,7 @@ namespace tut
F32 x = 2.2345f, y = 3.5678f ;
LLVector2 vec2(x,y);
ensure("magVecSquared:Fail ", is_approx_equal(vec2.magVecSquared(), (x*x + y*y)));
- ensure("magVec:Fail ", is_approx_equal(vec2.magVec(), fsqrtf(x*x + y*y)));
+ ensure("magVec:Fail ", is_approx_equal(vec2.magVec(), (F32) sqrt(x*x + y*y)));
}
template<> template<>
@@ -407,7 +407,7 @@ namespace tut
ensure_equals("dist_vec_squared values are not equal",val2, val1);
val1 = dist_vec(vec2, vec3);
- val2 = fsqrtf((x1 - x2)*(x1 - x2) + (y1 - y2)* (y1 - y2));
+ val2 = (F32) sqrt((x1 - x2)*(x1 - x2) + (y1 - y2)* (y1 - y2));
ensure_equals("dist_vec values are not equal",val2, val1);
}
@@ -431,7 +431,7 @@ namespace tut
LLVector2 vec2(x1, y1);
F32 vecMag = vec2.normVec();
- F32 mag = fsqrtf(x1*x1 + y1*y1);
+ F32 mag = (F32) sqrt(x1*x1 + y1*y1);
F32 oomag = 1.f / mag;
val1 = x1 * oomag;
diff --git a/indra/llmath/tests/v3color_test.cpp b/indra/llmath/tests/v3color_test.cpp
index 2c00f00ab3..29d1c483ab 100644
--- a/indra/llmath/tests/v3color_test.cpp
+++ b/indra/llmath/tests/v3color_test.cpp
@@ -93,7 +93,7 @@ namespace tut
F32 r = 2.3436212f, g = 1231.f, b = 4.7849321232f;
LLColor3 llcolor3(r,g,b);
ensure("magVecSquared:Fail ", is_approx_equal(llcolor3.magVecSquared(), (r*r + g*g + b*b)));
- ensure("magVec:Fail ", is_approx_equal(llcolor3.magVec(), fsqrtf(r*r + g*g + b*b)));
+ ensure("magVec:Fail ", is_approx_equal(llcolor3.magVec(), (F32) sqrt(r*r + g*g + b*b)));
}
template<> template<>
@@ -103,7 +103,7 @@ namespace tut
F32 val1, val2,val3;
LLColor3 llcolor3(r,g,b);
F32 vecMag = llcolor3.normVec();
- F32 mag = fsqrtf(r*r + g*g + b*b);
+ F32 mag = (F32) sqrt(r*r + g*g + b*b);
F32 oomag = 1.f / mag;
val1 = r * oomag;
val2 = g * oomag;
@@ -286,7 +286,7 @@ namespace tut
F32 r1 =1.f, g1 = 2.f,b1 = 1.2f, r2 = -2.3f, g2 = 1.11f, b2 = 1234.234f;
LLColor3 llcolor3(r1,g1,b1),llcolor3a(r2,g2,b2);
F32 val = distVec(llcolor3,llcolor3a);
- ensure("distVec failed ", is_approx_equal(fsqrtf((r1-r2)*(r1-r2) + (g1-g2)*(g1-g2) + (b1-b2)*(b1-b2)) ,val));
+ ensure("distVec failed ", is_approx_equal((F32) sqrt((r1-r2)*(r1-r2) + (g1-g2)*(g1-g2) + (b1-b2)*(b1-b2)) ,val));
F32 val1 = distVec_squared(llcolor3,llcolor3a);
ensure("distVec_squared failed ", is_approx_equal(((r1-r2)*(r1-r2) + (g1-g2)*(g1-g2) + (b1-b2)*(b1-b2)) ,val1));
diff --git a/indra/llmath/tests/v3dmath_test.cpp b/indra/llmath/tests/v3dmath_test.cpp
index b67346f4e5..20b26faa12 100644
--- a/indra/llmath/tests/v3dmath_test.cpp
+++ b/indra/llmath/tests/v3dmath_test.cpp
@@ -30,11 +30,11 @@
#include "llsd.h"
#include "../test/lltut.h"
-#include "../llquaternion.h"
#include "../m3math.h"
#include "../v4math.h"
#include "../v3dmath.h"
#include "../v3dmath.h"
+#include "../llquaternion.h"
namespace tut
{
@@ -403,7 +403,7 @@ namespace tut
LLVector3d vec3D(x,y,z);
F64 res = (x*x + y*y + z*z) - vec3D.magVecSquared();
ensure("1:magVecSquared:Fail ", ((-F_APPROXIMATELY_ZERO <= res)&& (res <=F_APPROXIMATELY_ZERO)));
- res = fsqrtf(x*x + y*y + z*z) - vec3D.magVec();
+ res = (F32) sqrt(x*x + y*y + z*z) - vec3D.magVec();
ensure("2:magVec: Fail ", ((-F_APPROXIMATELY_ZERO <= res)&& (res <=F_APPROXIMATELY_ZERO)));
}
diff --git a/indra/llmath/tests/v3math_test.cpp b/indra/llmath/tests/v3math_test.cpp
index e4732bf861..df7a77002f 100644
--- a/indra/llmath/tests/v3math_test.cpp
+++ b/indra/llmath/tests/v3math_test.cpp
@@ -30,12 +30,12 @@
#include "../test/lltut.h"
#include "llsd.h"
-#include "../llquaternion.h"
-#include "../llquantize.h"
#include "../v3dmath.h"
#include "../m3math.h"
#include "../v4math.h"
#include "../v3math.h"
+#include "../llquaternion.h"
+#include "../llquantize.h"
namespace tut
@@ -149,7 +149,7 @@ namespace tut
F32 x = 2.32f, y = 1.212f, z = -.12f;
LLVector3 vec3(x,y,z);
ensure("1:magVecSquared:Fail ", is_approx_equal(vec3.magVecSquared(), (x*x + y*y + z*z)));
- ensure("2:magVec:Fail ", is_approx_equal(vec3.magVec(), fsqrtf(x*x + y*y + z*z)));
+ ensure("2:magVec:Fail ", is_approx_equal(vec3.magVec(), (F32) sqrt(x*x + y*y + z*z)));
}
template<> template<>
@@ -509,7 +509,7 @@ namespace tut
F32 val1,val2;
LLVector3 vec3(x1,y1,z1),vec3a(x2,y2,z2);
val1 = dist_vec(vec3,vec3a);
- val2 = fsqrtf((x1 - x2)*(x1 - x2) + (y1 - y2)* (y1 - y2) + (z1 - z2)* (z1 -z2));
+ val2 = (F32) sqrt((x1 - x2)*(x1 - x2) + (y1 - y2)* (y1 - y2) + (z1 - z2)* (z1 -z2));
ensure_equals("1:dist_vec: Fail ",val2, val1);
val1 = dist_vec_squared(vec3,vec3a);
val2 =((x1 - x2)*(x1 - x2) + (y1 - y2)* (y1 - y2) + (z1 - z2)* (z1 -z2));
diff --git a/indra/llmath/tests/v4color_test.cpp b/indra/llmath/tests/v4color_test.cpp
index fbd43625d1..d7eec3c87f 100644
--- a/indra/llmath/tests/v4color_test.cpp
+++ b/indra/llmath/tests/v4color_test.cpp
@@ -155,7 +155,7 @@ namespace tut
F32 r = 0x20, g = 0xFFFF, b = 0xFF;
LLColor4 llcolor4(r,g,b);
ensure("magVecSquared:Fail ", is_approx_equal(llcolor4.magVecSquared(), (r*r + g*g + b*b)));
- ensure("magVec:Fail ", is_approx_equal(llcolor4.magVec(), fsqrtf(r*r + g*g + b*b)));
+ ensure("magVec:Fail ", is_approx_equal(llcolor4.magVec(), (F32) sqrt(r*r + g*g + b*b)));
}
template<> template<>
@@ -164,7 +164,7 @@ namespace tut
F32 r = 0x20, g = 0xFFFF, b = 0xFF;
LLColor4 llcolor4(r,g,b);
F32 vecMag = llcolor4.normVec();
- F32 mag = fsqrtf(r*r + g*g + b*b);
+ F32 mag = (F32) sqrt(r*r + g*g + b*b);
F32 oomag = 1.f / mag;
F32 val1 = r * oomag, val2 = g * oomag, val3 = b * oomag;
ensure("1:normVec failed ", (is_approx_equal(val1, llcolor4.mV[0]) && is_approx_equal(val2, llcolor4.mV[1]) && is_approx_equal(val3, llcolor4.mV[2]) && is_approx_equal(vecMag, mag)));
diff --git a/indra/llmath/tests/v4coloru_test.cpp b/indra/llmath/tests/v4coloru_test.cpp
index 6d84ba41ef..128f6f3564 100644
--- a/indra/llmath/tests/v4coloru_test.cpp
+++ b/indra/llmath/tests/v4coloru_test.cpp
@@ -135,7 +135,7 @@ namespace tut
U8 r = 0x12, g = 0xFF, b = 0xAF;
LLColor4U llcolor4u(r,g,b);
ensure("magVecSquared:Fail ", is_approx_equal(llcolor4u.magVecSquared(), (F32)(r*r + g*g + b*b)));
- ensure("magVec:Fail ", is_approx_equal(llcolor4u.magVec(), fsqrtf(r*r + g*g + b*b)));
+ ensure("magVec:Fail ", is_approx_equal(llcolor4u.magVec(), (F32) sqrt((F32) (r*r + g*g + b*b))));
}
template<> template<>
diff --git a/indra/llmath/tests/v4math_test.cpp b/indra/llmath/tests/v4math_test.cpp
index b1f934e555..191ac864df 100644
--- a/indra/llmath/tests/v4math_test.cpp
+++ b/indra/llmath/tests/v4math_test.cpp
@@ -30,9 +30,9 @@
#include "../test/lltut.h"
#include "llsd.h"
-#include "../llquaternion.h"
#include "../m4math.h"
#include "../v4math.h"
+#include "../llquaternion.h"
namespace tut
{
@@ -96,7 +96,7 @@ namespace tut
{
F32 x = 10.f, y = -2.3f, z = -.023f;
LLVector4 vec4(x,y,z);
- ensure("magVec:Fail ", is_approx_equal(vec4.magVec(), fsqrtf(x*x + y*y + z*z)));
+ ensure("magVec:Fail ", is_approx_equal(vec4.magVec(), (F32) sqrt(x*x + y*y + z*z)));
ensure("magVecSquared:Fail ", is_approx_equal(vec4.magVecSquared(), (x*x + y*y + z*z)));
}
@@ -337,7 +337,7 @@ namespace tut
F32 val1,val2;
LLVector4 vec4(x1,y1,z1),vec4a(x2,y2,z2);
val1 = dist_vec(vec4,vec4a);
- val2 = fsqrtf((x1 - x2)*(x1 - x2) + (y1 - y2)* (y1 - y2) + (z1 - z2)* (z1 -z2));
+ val2 = (F32) sqrt((x1 - x2)*(x1 - x2) + (y1 - y2)* (y1 - y2) + (z1 - z2)* (z1 -z2));
ensure_equals("dist_vec: Fail ",val2, val1);
val1 = dist_vec_squared(vec4,vec4a);
val2 =((x1 - x2)*(x1 - x2) + (y1 - y2)* (y1 - y2) + (z1 - z2)* (z1 -z2));
diff --git a/indra/llmath/v2math.cpp b/indra/llmath/v2math.cpp
index 0180049b5d..a0cd642853 100644
--- a/indra/llmath/v2math.cpp
+++ b/indra/llmath/v2math.cpp
@@ -86,7 +86,7 @@ F32 dist_vec(const LLVector2 &a, const LLVector2 &b)
{
F32 x = a.mV[0] - b.mV[0];
F32 y = a.mV[1] - b.mV[1];
- return fsqrtf( x*x + y*y );
+ return (F32) sqrt( x*x + y*y );
}
F32 dist_vec_squared(const LLVector2 &a, const LLVector2 &b)
@@ -109,3 +109,18 @@ LLVector2 lerp(const LLVector2 &a, const LLVector2 &b, F32 u)
a.mV[VX] + (b.mV[VX] - a.mV[VX]) * u,
a.mV[VY] + (b.mV[VY] - a.mV[VY]) * u );
}
+
+LLSD LLVector2::getValue() const
+{
+ LLSD ret;
+ ret[0] = mV[0];
+ ret[1] = mV[1];
+ return ret;
+}
+
+void LLVector2::setValue(LLSD& sd)
+{
+ mV[0] = (F32) sd[0].asReal();
+ mV[1] = (F32) sd[1].asReal();
+}
+
diff --git a/indra/llmath/v2math.h b/indra/llmath/v2math.h
index f50a5e6633..8d5db96f5e 100644
--- a/indra/llmath/v2math.h
+++ b/indra/llmath/v2math.h
@@ -60,6 +60,9 @@ class LLVector2
void set(const LLVector2 &vec); // Sets LLVector2 to vec
void set(const F32 *vec); // Sets LLVector2 to vec
+ LLSD getValue() const;
+ void setValue(LLSD& sd);
+
void setVec(F32 x, F32 y); // deprecated
void setVec(const LLVector2 &vec); // deprecated
void setVec(const F32 *vec); // deprecated
@@ -216,7 +219,7 @@ inline void LLVector2::setVec(const F32 *vec)
inline F32 LLVector2::length(void) const
{
- return fsqrtf(mV[0]*mV[0] + mV[1]*mV[1]);
+ return (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1]);
}
inline F32 LLVector2::lengthSquared(void) const
@@ -226,7 +229,7 @@ inline F32 LLVector2::lengthSquared(void) const
inline F32 LLVector2::normalize(void)
{
- F32 mag = fsqrtf(mV[0]*mV[0] + mV[1]*mV[1]);
+ F32 mag = (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1]);
F32 oomag;
if (mag > FP_MAG_THRESHOLD)
@@ -253,7 +256,7 @@ inline bool LLVector2::isFinite() const
// deprecated
inline F32 LLVector2::magVec(void) const
{
- return fsqrtf(mV[0]*mV[0] + mV[1]*mV[1]);
+ return (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1]);
}
// deprecated
@@ -265,7 +268,7 @@ inline F32 LLVector2::magVecSquared(void) const
// deprecated
inline F32 LLVector2::normVec(void)
{
- F32 mag = fsqrtf(mV[0]*mV[0] + mV[1]*mV[1]);
+ F32 mag = (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1]);
F32 oomag;
if (mag > FP_MAG_THRESHOLD)
diff --git a/indra/llmath/v3color.h b/indra/llmath/v3color.h
index 327e452bf7..56cb2ae73e 100644
--- a/indra/llmath/v3color.h
+++ b/indra/llmath/v3color.h
@@ -278,7 +278,7 @@ inline F32 LLColor3::brightness(void) const
inline F32 LLColor3::length(void) const
{
- return fsqrtf(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
+ return (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
}
inline F32 LLColor3::lengthSquared(void) const
@@ -288,7 +288,7 @@ inline F32 LLColor3::lengthSquared(void) const
inline F32 LLColor3::normalize(void)
{
- F32 mag = fsqrtf(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
+ F32 mag = (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
F32 oomag;
if (mag)
@@ -304,7 +304,7 @@ inline F32 LLColor3::normalize(void)
// deprecated
inline F32 LLColor3::magVec(void) const
{
- return fsqrtf(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
+ return (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
}
// deprecated
@@ -316,7 +316,7 @@ inline F32 LLColor3::magVecSquared(void) const
// deprecated
inline F32 LLColor3::normVec(void)
{
- F32 mag = fsqrtf(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
+ F32 mag = (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
F32 oomag;
if (mag)
@@ -438,7 +438,7 @@ inline F32 distVec(const LLColor3 &a, const LLColor3 &b)
F32 x = a.mV[0] - b.mV[0];
F32 y = a.mV[1] - b.mV[1];
F32 z = a.mV[2] - b.mV[2];
- return fsqrtf( x*x + y*y + z*z );
+ return (F32) sqrt( x*x + y*y + z*z );
}
inline F32 distVec_squared(const LLColor3 &a, const LLColor3 &b)
diff --git a/indra/llmath/v3dmath.h b/indra/llmath/v3dmath.h
index 664c986ad0..578dcdc8ea 100644
--- a/indra/llmath/v3dmath.h
+++ b/indra/llmath/v3dmath.h
@@ -234,7 +234,7 @@ inline const LLVector3d& LLVector3d::setVec(const F64 *vec)
inline F64 LLVector3d::normVec(void)
{
- F64 mag = fsqrtf(mdV[0]*mdV[0] + mdV[1]*mdV[1] + mdV[2]*mdV[2]);
+ F64 mag = (F32) sqrt(mdV[0]*mdV[0] + mdV[1]*mdV[1] + mdV[2]*mdV[2]);
F64 oomag;
if (mag > FP_MAG_THRESHOLD)
@@ -256,7 +256,7 @@ inline F64 LLVector3d::normVec(void)
inline F64 LLVector3d::normalize(void)
{
- F64 mag = fsqrtf(mdV[0]*mdV[0] + mdV[1]*mdV[1] + mdV[2]*mdV[2]);
+ F64 mag = (F32) sqrt(mdV[0]*mdV[0] + mdV[1]*mdV[1] + mdV[2]*mdV[2]);
F64 oomag;
if (mag > FP_MAG_THRESHOLD)
@@ -280,7 +280,7 @@ inline F64 LLVector3d::normalize(void)
inline F64 LLVector3d::magVec(void) const
{
- return fsqrtf(mdV[0]*mdV[0] + mdV[1]*mdV[1] + mdV[2]*mdV[2]);
+ return (F32) sqrt(mdV[0]*mdV[0] + mdV[1]*mdV[1] + mdV[2]*mdV[2]);
}
inline F64 LLVector3d::magVecSquared(void) const
@@ -290,7 +290,7 @@ inline F64 LLVector3d::magVecSquared(void) const
inline F64 LLVector3d::length(void) const
{
- return fsqrtf(mdV[0]*mdV[0] + mdV[1]*mdV[1] + mdV[2]*mdV[2]);
+ return (F32) sqrt(mdV[0]*mdV[0] + mdV[1]*mdV[1] + mdV[2]*mdV[2]);
}
inline F64 LLVector3d::lengthSquared(void) const
@@ -400,7 +400,7 @@ inline F64 dist_vec(const LLVector3d &a, const LLVector3d &b)
F64 x = a.mdV[0] - b.mdV[0];
F64 y = a.mdV[1] - b.mdV[1];
F64 z = a.mdV[2] - b.mdV[2];
- return fsqrtf( x*x + y*y + z*z );
+ return (F32) sqrt( x*x + y*y + z*z );
}
inline F64 dist_vec_squared(const LLVector3d &a, const LLVector3d &b)
diff --git a/indra/llmath/v3math.cpp b/indra/llmath/v3math.cpp
index fd08df02d8..e88b34f8d6 100644
--- a/indra/llmath/v3math.cpp
+++ b/indra/llmath/v3math.cpp
@@ -191,6 +191,28 @@ const LLVector3& LLVector3::rotVec(const LLQuaternion &q)
return *this;
}
+const LLVector3& LLVector3::transVec(const LLMatrix4& mat)
+{
+ setVec(
+ mV[VX] * mat.mMatrix[VX][VX] +
+ mV[VY] * mat.mMatrix[VX][VY] +
+ mV[VZ] * mat.mMatrix[VX][VZ] +
+ mat.mMatrix[VX][VW],
+
+ mV[VX] * mat.mMatrix[VY][VX] +
+ mV[VY] * mat.mMatrix[VY][VY] +
+ mV[VZ] * mat.mMatrix[VY][VZ] +
+ mat.mMatrix[VY][VW],
+
+ mV[VX] * mat.mMatrix[VZ][VX] +
+ mV[VY] * mat.mMatrix[VZ][VY] +
+ mV[VZ] * mat.mMatrix[VZ][VZ] +
+ mat.mMatrix[VZ][VW]);
+
+ return *this;
+}
+
+
const LLVector3& LLVector3::rotVec(F32 angle, const LLVector3 &vec)
{
if ( !vec.isExactlyZero() && angle )
diff --git a/indra/llmath/v3math.h b/indra/llmath/v3math.h
index dbd38c1c3f..b6425087b3 100644
--- a/indra/llmath/v3math.h
+++ b/indra/llmath/v3math.h
@@ -34,6 +34,7 @@
class LLVector2;
class LLVector4;
class LLMatrix3;
+class LLMatrix4;
class LLVector3d;
class LLQuaternion;
@@ -109,6 +110,7 @@ class LLVector3
const LLVector3& rotVec(F32 angle, F32 x, F32 y, F32 z); // Rotates about x,y,z by angle radians
const LLVector3& rotVec(const LLMatrix3 &mat); // Rotates by LLMatrix4 mat
const LLVector3& rotVec(const LLQuaternion &q); // Rotates by LLQuaternion q
+ const LLVector3& transVec(const LLMatrix4& mat); // Transforms by LLMatrix4 mat (mat * v)
const LLVector3& scaleVec(const LLVector3& vec); // scales per component by vec
LLVector3 scaledVec(const LLVector3& vec) const; // get a copy of this vector scaled by vec
@@ -274,7 +276,7 @@ inline void LLVector3::setVec(const F32 *vec)
inline F32 LLVector3::normalize(void)
{
- F32 mag = fsqrtf(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
+ F32 mag = (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
F32 oomag;
if (mag > FP_MAG_THRESHOLD)
@@ -297,7 +299,7 @@ inline F32 LLVector3::normalize(void)
// deprecated
inline F32 LLVector3::normVec(void)
{
- F32 mag = fsqrtf(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
+ F32 mag = (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
F32 oomag;
if (mag > FP_MAG_THRESHOLD)
@@ -321,7 +323,7 @@ inline F32 LLVector3::normVec(void)
inline F32 LLVector3::length(void) const
{
- return fsqrtf(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
+ return (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
}
inline F32 LLVector3::lengthSquared(void) const
@@ -331,7 +333,7 @@ inline F32 LLVector3::lengthSquared(void) const
inline F32 LLVector3::magVec(void) const
{
- return fsqrtf(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
+ return (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
}
inline F32 LLVector3::magVecSquared(void) const
@@ -465,7 +467,7 @@ inline F32 dist_vec(const LLVector3 &a, const LLVector3 &b)
F32 x = a.mV[0] - b.mV[0];
F32 y = a.mV[1] - b.mV[1];
F32 z = a.mV[2] - b.mV[2];
- return fsqrtf( x*x + y*y + z*z );
+ return (F32) sqrt( x*x + y*y + z*z );
}
inline F32 dist_vec_squared(const LLVector3 &a, const LLVector3 &b)
@@ -523,6 +525,21 @@ inline void update_min_max(LLVector3& min, LLVector3& max, const LLVector3& pos)
}
}
+inline void update_min_max(LLVector3& min, LLVector3& max, const F32* pos)
+{
+ for (U32 i = 0; i < 3; i++)
+ {
+ if (min.mV[i] > pos[i])
+ {
+ min.mV[i] = pos[i];
+ }
+ if (max.mV[i] < pos[i])
+ {
+ max.mV[i] = pos[i];
+ }
+ }
+}
+
inline F32 angle_between(const LLVector3& a, const LLVector3& b)
{
LLVector3 an = a;
diff --git a/indra/llmath/v4color.h b/indra/llmath/v4color.h
index 60d24e2e11..b047f86e6e 100644
--- a/indra/llmath/v4color.h
+++ b/indra/llmath/v4color.h
@@ -108,6 +108,7 @@ class LLColor4
const LLColor4& operator=(const LLColor3 &a); // Assigns vec3 to vec4 and returns vec4
+ bool operator<(const LLColor4& rhs) const;
friend std::ostream& operator<<(std::ostream& s, const LLColor4 &a); // Print a
friend LLColor4 operator+(const LLColor4 &a, const LLColor4 &b); // Return vector a + b
friend LLColor4 operator-(const LLColor4 &a, const LLColor4 &b); // Return vector a minus b
@@ -385,7 +386,7 @@ inline const LLColor4& LLColor4::setAlpha(F32 a)
inline F32 LLColor4::length(void) const
{
- return fsqrtf(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]);
+ return (F32) sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]);
}
inline F32 LLColor4::lengthSquared(void) const
@@ -395,7 +396,7 @@ inline F32 LLColor4::lengthSquared(void) const
inline F32 LLColor4::normalize(void)
{
- F32 mag = fsqrtf(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]);
+ F32 mag = (F32) sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]);
F32 oomag;
if (mag)
@@ -411,7 +412,7 @@ inline F32 LLColor4::normalize(void)
// deprecated
inline F32 LLColor4::magVec(void) const
{
- return fsqrtf(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]);
+ return (F32) sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]);
}
// deprecated
@@ -423,7 +424,7 @@ inline F32 LLColor4::magVecSquared(void) const
// deprecated
inline F32 LLColor4::normVec(void)
{
- F32 mag = fsqrtf(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]);
+ F32 mag = (F32) sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]);
F32 oomag;
if (mag)
@@ -589,6 +590,23 @@ inline LLColor4 lerp(const LLColor4 &a, const LLColor4 &b, F32 u)
a.mV[VW] + (b.mV[VW] - a.mV[VW]) * u);
}
+inline bool LLColor4::operator<(const LLColor4& rhs) const
+{
+ if (mV[0] != rhs.mV[0])
+ {
+ return mV[0] < rhs.mV[0];
+ }
+ if (mV[1] != rhs.mV[1])
+ {
+ return mV[1] < rhs.mV[1];
+ }
+ if (mV[2] != rhs.mV[2])
+ {
+ return mV[2] < rhs.mV[2];
+ }
+
+ return mV[3] < rhs.mV[3];
+}
void LLColor4::clamp()
{
diff --git a/indra/llmath/v4coloru.h b/indra/llmath/v4coloru.h
index 7471aebe02..12da7e2dd7 100644
--- a/indra/llmath/v4coloru.h
+++ b/indra/llmath/v4coloru.h
@@ -294,7 +294,7 @@ inline const LLColor4U& LLColor4U::setAlpha(U8 a)
inline F32 LLColor4U::length(void) const
{
- return fsqrtf( ((F32)mV[VX]) * mV[VX] + ((F32)mV[VY]) * mV[VY] + ((F32)mV[VZ]) * mV[VZ] );
+ return (F32) sqrt( ((F32)mV[VX]) * mV[VX] + ((F32)mV[VY]) * mV[VY] + ((F32)mV[VZ]) * mV[VZ] );
}
inline F32 LLColor4U::lengthSquared(void) const
@@ -305,7 +305,7 @@ inline F32 LLColor4U::lengthSquared(void) const
// deprecated
inline F32 LLColor4U::magVec(void) const
{
- return fsqrtf( ((F32)mV[VX]) * mV[VX] + ((F32)mV[VY]) * mV[VY] + ((F32)mV[VZ]) * mV[VZ] );
+ return (F32) sqrt( ((F32)mV[VX]) * mV[VX] + ((F32)mV[VY]) * mV[VY] + ((F32)mV[VZ]) * mV[VZ] );
}
// deprecated
diff --git a/indra/llmath/v4math.h b/indra/llmath/v4math.h
index e7028626f9..623c8b2003 100644
--- a/indra/llmath/v4math.h
+++ b/indra/llmath/v4math.h
@@ -315,7 +315,7 @@ inline void LLVector4::setVec(const F32 *vec)
inline F32 LLVector4::length(void) const
{
- return fsqrtf(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]);
+ return (F32) sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]);
}
inline F32 LLVector4::lengthSquared(void) const
@@ -325,7 +325,7 @@ inline F32 LLVector4::lengthSquared(void) const
inline F32 LLVector4::magVec(void) const
{
- return fsqrtf(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]);
+ return (F32) sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]);
}
inline F32 LLVector4::magVecSquared(void) const
@@ -457,7 +457,7 @@ inline LLVector4 lerp(const LLVector4 &a, const LLVector4 &b, F32 u)
inline F32 LLVector4::normalize(void)
{
- F32 mag = fsqrtf(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]);
+ F32 mag = (F32) sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]);
F32 oomag;
if (mag > FP_MAG_THRESHOLD)
@@ -480,7 +480,7 @@ inline F32 LLVector4::normalize(void)
// deprecated
inline F32 LLVector4::normVec(void)
{
- F32 mag = fsqrtf(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]);
+ F32 mag = (F32) sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]);
F32 oomag;
if (mag > FP_MAG_THRESHOLD)
diff --git a/indra/llmath/xform.h b/indra/llmath/xform.h
index 5159c1cbfe..1b50749b3e 100644
--- a/indra/llmath/xform.h
+++ b/indra/llmath/xform.h
@@ -32,11 +32,11 @@
const F32 MAX_OBJECT_Z = 4096.f; // should match REGION_HEIGHT_METERS, Pre-havok4: 768.f
const F32 MIN_OBJECT_Z = -256.f;
-const F32 DEFAULT_MAX_PRIM_SCALE = 10.f;
+const F32 DEFAULT_MAX_PRIM_SCALE = 64.f;
+const F32 DEFAULT_MAX_PRIM_SCALE_NO_MESH = 10.f;
const F32 MIN_PRIM_SCALE = 0.01f;
const F32 MAX_PRIM_SCALE = 65536.f; // something very high but not near FLT_MAX
-
class LLXform
{
protected:
diff --git a/indra/llmessage/llassetstorage.cpp b/indra/llmessage/llassetstorage.cpp
index 27a368df3d..aada16cc9a 100644
--- a/indra/llmessage/llassetstorage.cpp
+++ b/indra/llmessage/llassetstorage.cpp
@@ -544,7 +544,7 @@ void LLAssetStorage::_queueDataRequest(const LLUUID& uuid, LLAssetType::EType at
tpvf.setAsset(uuid, atype);
tpvf.setCallback(downloadCompleteCallback, req);
- llinfos << "Starting transfer for " << uuid << llendl;
+ //llinfos << "Starting transfer for " << uuid << llendl;
LLTransferTargetChannel *ttcp = gTransferManager.getTargetChannel(mUpstreamHost, LLTCT_ASSET);
ttcp->requestTransfer(spa, tpvf, 100.f + (is_priority ? 1.f : 0.f));
}
diff --git a/indra/llmessage/llcurl.cpp b/indra/llmessage/llcurl.cpp
index a485fa0160..2b9bfff536 100644
--- a/indra/llmessage/llcurl.cpp
+++ b/indra/llmessage/llcurl.cpp
@@ -49,6 +49,7 @@
#include "llstl.h"
#include "llsdserialize.h"
#include "llthread.h"
+#include "lltimer.h"
//////////////////////////////////////////////////////////////////////////////
/*
@@ -84,6 +85,26 @@ std::vector<LLMutex*> LLCurl::sSSLMutex;
std::string LLCurl::sCAPath;
std::string LLCurl::sCAFile;
+void check_curl_code(CURLcode code)
+{
+ if (code != CURLE_OK)
+ {
+ // linux appears to throw a curl error once per session for a bad initialization
+ // at a pretty random time (when enabling cookies).
+ llinfos << "curl error detected: " << curl_easy_strerror(code) << llendl;
+ }
+}
+
+void check_curl_multi_code(CURLMcode code)
+{
+ if (code != CURLM_OK)
+ {
+ // linux appears to throw a curl error once per session for a bad initialization
+ // at a pretty random time (when enabling cookies).
+ llinfos << "curl multi error detected: " << curl_multi_strerror(code) << llendl;
+ }
+}
+
//static
void LLCurl::setCAPath(const std::string& path)
{
@@ -234,7 +255,12 @@ public:
void resetState();
+ static CURL* allocEasyHandle();
+ static void releaseEasyHandle(CURL* handle);
+
private:
+ friend class LLCurl;
+
CURL* mCurlEasyHandle;
struct curl_slist* mHeaders;
@@ -249,8 +275,62 @@ private:
std::vector<char*> mStrings;
ResponderPtr mResponder;
+
+ static std::set<CURL*> sFreeHandles;
+ static std::set<CURL*> sActiveHandles;
+ static LLMutex* sHandleMutex;
};
+std::set<CURL*> LLCurl::Easy::sFreeHandles;
+std::set<CURL*> LLCurl::Easy::sActiveHandles;
+LLMutex* LLCurl::Easy::sHandleMutex = NULL;
+
+
+//static
+CURL* LLCurl::Easy::allocEasyHandle()
+{
+ CURL* ret = NULL;
+ LLMutexLock lock(sHandleMutex);
+ if (sFreeHandles.empty())
+ {
+ ret = curl_easy_init();
+ }
+ else
+ {
+ ret = *(sFreeHandles.begin());
+ sFreeHandles.erase(ret);
+ curl_easy_reset(ret);
+ }
+
+ if (ret)
+ {
+ sActiveHandles.insert(ret);
+ }
+
+ return ret;
+}
+
+//static
+void LLCurl::Easy::releaseEasyHandle(CURL* handle)
+{
+ if (!handle)
+ {
+ llerrs << "handle cannot be NULL!" << llendl;
+ }
+
+ LLMutexLock lock(sHandleMutex);
+
+ if (sActiveHandles.find(handle) != sActiveHandles.end())
+ {
+ sActiveHandles.erase(handle);
+ sFreeHandles.insert(handle);
+ }
+ else
+ {
+ llerrs << "Invalid handle." << llendl;
+ }
+}
+
LLCurl::Easy::Easy()
: mHeaders(NULL),
mCurlEasyHandle(NULL)
@@ -261,25 +341,28 @@ LLCurl::Easy::Easy()
LLCurl::Easy* LLCurl::Easy::getEasy()
{
Easy* easy = new Easy();
- easy->mCurlEasyHandle = curl_easy_init();
+ easy->mCurlEasyHandle = allocEasyHandle();
+
if (!easy->mCurlEasyHandle)
{
// this can happen if we have too many open files (fails in c-ares/ares_init.c)
- llwarns << "curl_multi_init() returned NULL! Easy handles: " << gCurlEasyCount << " Multi handles: " << gCurlMultiCount << llendl;
+ llwarns << "allocEasyHandle() returned NULL! Easy handles: " << gCurlEasyCount << " Multi handles: " << gCurlMultiCount << llendl;
delete easy;
return NULL;
}
- // set no DMS caching as default for all easy handles. This prevents them adopting a
+ // set no DNS caching as default for all easy handles. This prevents them adopting a
// multi handles cache if they are added to one.
- curl_easy_setopt(easy->mCurlEasyHandle, CURLOPT_DNS_CACHE_TIMEOUT, 0);
+ CURLcode result = curl_easy_setopt(easy->mCurlEasyHandle, CURLOPT_DNS_CACHE_TIMEOUT, 0);
+ check_curl_code(result);
+
++gCurlEasyCount;
return easy;
}
LLCurl::Easy::~Easy()
{
- curl_easy_cleanup(mCurlEasyHandle);
+ releaseEasyHandle(mCurlEasyHandle);
--gCurlEasyCount;
curl_slist_free_all(mHeaders);
for_each(mStrings.begin(), mStrings.end(), DeletePointerArray());
@@ -338,9 +421,9 @@ void LLCurl::Easy::setHeaders()
void LLCurl::Easy::getTransferInfo(LLCurl::TransferInfo* info)
{
- curl_easy_getinfo(mCurlEasyHandle, CURLINFO_SIZE_DOWNLOAD, &info->mSizeDownload);
- curl_easy_getinfo(mCurlEasyHandle, CURLINFO_TOTAL_TIME, &info->mTotalTime);
- curl_easy_getinfo(mCurlEasyHandle, CURLINFO_SPEED_DOWNLOAD, &info->mSpeedDownload);
+ check_curl_code(curl_easy_getinfo(mCurlEasyHandle, CURLINFO_SIZE_DOWNLOAD, &info->mSizeDownload));
+ check_curl_code(curl_easy_getinfo(mCurlEasyHandle, CURLINFO_TOTAL_TIME, &info->mTotalTime));
+ check_curl_code(curl_easy_getinfo(mCurlEasyHandle, CURLINFO_SPEED_DOWNLOAD, &info->mSpeedDownload));
}
U32 LLCurl::Easy::report(CURLcode code)
@@ -350,13 +433,14 @@ U32 LLCurl::Easy::report(CURLcode code)
if (code == CURLE_OK)
{
- curl_easy_getinfo(mCurlEasyHandle, CURLINFO_RESPONSE_CODE, &responseCode);
+ check_curl_code(curl_easy_getinfo(mCurlEasyHandle, CURLINFO_RESPONSE_CODE, &responseCode));
//*TODO: get reason from first line of mHeaderOutput
}
else
{
responseCode = 499;
responseReason = strerror(code) + " : " + mErrorBuffer;
+ setopt(CURLOPT_FRESH_CONNECT, TRUE);
}
if (mResponder)
@@ -372,17 +456,20 @@ U32 LLCurl::Easy::report(CURLcode code)
// Note: these all assume the caller tracks the value (i.e. keeps it persistant)
void LLCurl::Easy::setopt(CURLoption option, S32 value)
{
- curl_easy_setopt(mCurlEasyHandle, option, value);
+ CURLcode result = curl_easy_setopt(mCurlEasyHandle, option, value);
+ check_curl_code(result);
}
void LLCurl::Easy::setopt(CURLoption option, void* value)
{
- curl_easy_setopt(mCurlEasyHandle, option, value);
+ CURLcode result = curl_easy_setopt(mCurlEasyHandle, option, value);
+ check_curl_code(result);
}
void LLCurl::Easy::setopt(CURLoption option, char* value)
{
- curl_easy_setopt(mCurlEasyHandle, option, value);
+ CURLcode result = curl_easy_setopt(mCurlEasyHandle, option, value);
+ check_curl_code(result);
}
// Note: this copies the string so that the caller does not have to keep it around
@@ -391,7 +478,8 @@ void LLCurl::Easy::setoptString(CURLoption option, const std::string& value)
char* tstring = new char[value.length()+1];
strcpy(tstring, value.c_str());
mStrings.push_back(tstring);
- curl_easy_setopt(mCurlEasyHandle, option, tstring);
+ CURLcode result = curl_easy_setopt(mCurlEasyHandle, option, tstring);
+ check_curl_code(result);
}
void LLCurl::Easy::slist_append(const char* str)
@@ -443,7 +531,7 @@ void LLCurl::Easy::prepRequest(const std::string& url,
if (post) setoptString(CURLOPT_ENCODING, "");
-// setopt(CURLOPT_VERBOSE, 1); // usefull for debugging
+ //setopt(CURLOPT_VERBOSE, 1); // usefull for debugging
setopt(CURLOPT_NOSIGNAL, 1);
mOutput.reset(new LLBufferArray);
@@ -467,6 +555,9 @@ void LLCurl::Easy::prepRequest(const std::string& url,
setCA();
setopt(CURLOPT_SSL_VERIFYPEER, true);
+
+ //don't verify host name so urls with scrubbed host names will work (improves DNS performance)
+ setopt(CURLOPT_SSL_VERIFYHOST, 0);
setopt(CURLOPT_TIMEOUT, CURL_REQUEST_TIMEOUT);
setoptString(CURLOPT_URL, url);
@@ -532,6 +623,7 @@ LLCurl::Multi::Multi()
llwarns << "curl_multi_init() returned NULL! Easy handles: " << gCurlEasyCount << " Multi handles: " << gCurlMultiCount << llendl;
mCurlMultiHandle = curl_multi_init();
}
+
llassert_always(mCurlMultiHandle);
++gCurlMultiCount;
}
@@ -543,7 +635,7 @@ LLCurl::Multi::~Multi()
iter != mEasyActiveList.end(); ++iter)
{
Easy* easy = *iter;
- curl_multi_remove_handle(mCurlMultiHandle, easy->getCurlHandle());
+ check_curl_multi_code(curl_multi_remove_handle(mCurlMultiHandle, easy->getCurlHandle()));
delete easy;
}
mEasyActiveList.clear();
@@ -553,7 +645,7 @@ LLCurl::Multi::~Multi()
for_each(mEasyFreeList.begin(), mEasyFreeList.end(), DeletePointer());
mEasyFreeList.clear();
- curl_multi_cleanup(mCurlMultiHandle);
+ check_curl_multi_code(curl_multi_cleanup(mCurlMultiHandle));
--gCurlMultiCount;
}
@@ -574,8 +666,10 @@ S32 LLCurl::Multi::perform()
CURLMcode code = curl_multi_perform(mCurlMultiHandle, &q);
if (CURLM_CALL_MULTI_PERFORM != code || q == 0)
{
+ check_curl_multi_code(code);
break;
}
+
}
mQueued = q;
return q;
@@ -642,11 +736,12 @@ LLCurl::Easy* LLCurl::Multi::allocEasy()
bool LLCurl::Multi::addEasy(Easy* easy)
{
CURLMcode mcode = curl_multi_add_handle(mCurlMultiHandle, easy->getCurlHandle());
- if (mcode != CURLM_OK)
- {
- llwarns << "Curl Error: " << curl_multi_strerror(mcode) << llendl;
- return false;
- }
+ check_curl_multi_code(mcode);
+ //if (mcode != CURLM_OK)
+ //{
+ // llwarns << "Curl Error: " << curl_multi_strerror(mcode) << llendl;
+ // return false;
+ //}
return true;
}
@@ -667,7 +762,7 @@ void LLCurl::Multi::easyFree(Easy* easy)
void LLCurl::Multi::removeEasy(Easy* easy)
{
- curl_multi_remove_handle(mCurlMultiHandle, easy->getCurlHandle());
+ check_curl_multi_code(curl_multi_remove_handle(mCurlMultiHandle, easy->getCurlHandle()));
easyFree(easy);
}
@@ -694,6 +789,7 @@ LLCurlRequest::LLCurlRequest() :
mActiveRequestCount(0)
{
mThreadID = LLThread::currentID();
+ mProcessing = FALSE;
}
LLCurlRequest::~LLCurlRequest()
@@ -728,6 +824,11 @@ LLCurl::Easy* LLCurlRequest::allocEasy()
bool LLCurlRequest::addEasy(LLCurl::Easy* easy)
{
llassert_always(mActiveMulti);
+
+ if (mProcessing)
+ {
+ llerrs << "Posting to a LLCurlRequest instance from within a responder is not allowed (causes DNS timeouts)." << llendl;
+ }
bool res = mActiveMulti->addEasy(easy);
return res;
}
@@ -785,12 +886,41 @@ bool LLCurlRequest::post(const std::string& url,
bool res = addEasy(easy);
return res;
}
+
+bool LLCurlRequest::post(const std::string& url,
+ const headers_t& headers,
+ const std::string& data,
+ LLCurl::ResponderPtr responder)
+{
+ LLCurl::Easy* easy = allocEasy();
+ if (!easy)
+ {
+ return false;
+ }
+ easy->prepRequest(url, headers, responder);
+
+ easy->getInput().write(data.data(), data.size());
+ S32 bytes = easy->getInput().str().length();
+ easy->setopt(CURLOPT_POST, 1);
+ easy->setopt(CURLOPT_POSTFIELDS, (void*)NULL);
+ easy->setopt(CURLOPT_POSTFIELDSIZE, bytes);
+
+ easy->slist_append("Content-Type: application/octet-stream");
+ easy->setHeaders();
+
+ lldebugs << "POSTING: " << bytes << " bytes." << llendl;
+ bool res = addEasy(easy);
+ return res;
+}
+
// Note: call once per frame
S32 LLCurlRequest::process()
{
llassert_always(mThreadID == LLThread::currentID());
S32 res = 0;
+
+ mProcessing = TRUE;
for (curlmulti_set_t::iterator iter = mMultiSet.begin();
iter != mMultiSet.end(); )
{
@@ -804,6 +934,7 @@ S32 LLCurlRequest::process()
delete multi;
}
}
+ mProcessing = FALSE;
return res;
}
@@ -1033,8 +1164,12 @@ void LLCurl::initClass()
// Do not change this "unless you are familiar with and mean to control
// internal operations of libcurl"
// - http://curl.haxx.se/libcurl/c/curl_global_init.html
- curl_global_init(CURL_GLOBAL_ALL);
+ CURLcode code = curl_global_init(CURL_GLOBAL_ALL);
+
+ check_curl_code(code);
+ Easy::sHandleMutex = new LLMutex(NULL);
+
#if SAFE_SSL
S32 mutex_count = CRYPTO_num_locks();
for (S32 i=0; i<mutex_count; i++)
@@ -1052,7 +1187,22 @@ void LLCurl::cleanupClass()
CRYPTO_set_locking_callback(NULL);
for_each(sSSLMutex.begin(), sSSLMutex.end(), DeletePointer());
#endif
- curl_global_cleanup();
+
+ delete Easy::sHandleMutex;
+ Easy::sHandleMutex = NULL;
+
+ for (std::set<CURL*>::iterator iter = Easy::sFreeHandles.begin(); iter != Easy::sFreeHandles.end(); ++iter)
+ {
+ CURL* curl = *iter;
+ curl_easy_cleanup(curl);
+ }
+
+ Easy::sFreeHandles.clear();
+
+ if (!Easy::sActiveHandles.empty())
+ {
+ llerrs << "CURL easy handles not cleaned up on shutdown!" << llendl;
+ }
}
const unsigned int LLCurl::MAX_REDIRECTS = 5;
diff --git a/indra/llmessage/llcurl.h b/indra/llmessage/llcurl.h
index 64dadd6640..4ce3fa1078 100644
--- a/indra/llmessage/llcurl.h
+++ b/indra/llmessage/llcurl.h
@@ -202,6 +202,8 @@ public:
void get(const std::string& url, LLCurl::ResponderPtr responder);
bool getByteRange(const std::string& url, const headers_t& headers, S32 offset, S32 length, LLCurl::ResponderPtr responder);
bool post(const std::string& url, const headers_t& headers, const LLSD& data, LLCurl::ResponderPtr responder);
+ bool post(const std::string& url, const headers_t& headers, const std::string& data, LLCurl::ResponderPtr responder);
+
S32 process();
S32 getQueued();
@@ -215,6 +217,7 @@ private:
curlmulti_set_t mMultiSet;
LLCurl::Multi* mActiveMulti;
S32 mActiveRequestCount;
+ BOOL mProcessing;
U32 mThreadID; // debug
};
diff --git a/indra/llmessage/llhttpassetstorage.cpp b/indra/llmessage/llhttpassetstorage.cpp
index 9ea2ff4153..5a38b7fd9f 100644
--- a/indra/llmessage/llhttpassetstorage.cpp
+++ b/indra/llmessage/llhttpassetstorage.cpp
@@ -174,8 +174,8 @@ LLSD LLHTTPAssetRequest::getFullDetails() const
double curl_total_time = -1.0f;
double curl_size_upload = -1.0f;
double curl_size_download = -1.0f;
- long curl_content_length_upload = -1;
- long curl_content_length_download = -1;
+ double curl_content_length_upload = -1.0f;
+ double curl_content_length_download = -1.0f;
long curl_request_size = -1;
const char* curl_content_type = NULL;
@@ -194,8 +194,8 @@ LLSD LLHTTPAssetRequest::getFullDetails() const
sd["curl_total_time"] = curl_total_time;
sd["curl_size_upload"] = curl_size_upload;
sd["curl_size_download"] = curl_size_download;
- sd["curl_content_length_upload"] = (int) curl_content_length_upload;
- sd["curl_content_length_download"] = (int) curl_content_length_download;
+ sd["curl_content_length_upload"] = curl_content_length_upload;
+ sd["curl_content_length_download"] = curl_content_length_download;
sd["curl_request_size"] = (int) curl_request_size;
if (curl_content_type)
{
diff --git a/indra/llmessage/llsdmessagebuilder.cpp b/indra/llmessage/llsdmessagebuilder.cpp
index 42c179782f..2698a271ee 100644
--- a/indra/llmessage/llsdmessagebuilder.cpp
+++ b/indra/llmessage/llsdmessagebuilder.cpp
@@ -29,6 +29,7 @@
#include "llsdmessagebuilder.h"
#include "llmessagetemplate.h"
+#include "llmath.h"
#include "llquaternion.h"
#include "llsdutil.h"
#include "llsdutil_math.h"
diff --git a/indra/llmessage/lltemplatemessagebuilder.cpp b/indra/llmessage/lltemplatemessagebuilder.cpp
index 6611d704e6..9e8eb48460 100644
--- a/indra/llmessage/lltemplatemessagebuilder.cpp
+++ b/indra/llmessage/lltemplatemessagebuilder.cpp
@@ -29,6 +29,7 @@
#include "lltemplatemessagebuilder.h"
#include "llmessagetemplate.h"
+#include "llmath.h"
#include "llquaternion.h"
#include "u64.h"
#include "v3dmath.h"
diff --git a/indra/llmessage/lltemplatemessagereader.cpp b/indra/llmessage/lltemplatemessagereader.cpp
index 3bfcd58c69..f470e1b2a5 100644
--- a/indra/llmessage/lltemplatemessagereader.cpp
+++ b/indra/llmessage/lltemplatemessagereader.cpp
@@ -30,6 +30,7 @@
#include "llfasttimer.h"
#include "llmessagebuilder.h"
#include "llmessagetemplate.h"
+#include "llmath.h"
#include "llquaternion.h"
#include "message.h"
#include "u64.h"
diff --git a/indra/llmessage/lltransfermanager.cpp b/indra/llmessage/lltransfermanager.cpp
index 754eb99cbd..034680caf8 100644
--- a/indra/llmessage/lltransfermanager.cpp
+++ b/indra/llmessage/lltransfermanager.cpp
@@ -338,7 +338,7 @@ void LLTransferManager::processTransferInfo(LLMessageSystem *msgp, void **)
}
}
- llinfos << "Receiving " << transfer_id << ", size " << size << " bytes" << llendl;
+ //llinfos << "Receiving " << transfer_id << ", size " << size << " bytes" << llendl;
ttp->setSize(size);
ttp->setGotInfo(TRUE);
diff --git a/indra/llmessage/lltransfersourceasset.cpp b/indra/llmessage/lltransfersourceasset.cpp
index 7e57841580..8537773a3f 100644
--- a/indra/llmessage/lltransfersourceasset.cpp
+++ b/indra/llmessage/lltransfersourceasset.cpp
@@ -251,3 +251,4 @@ BOOL LLTransferSourceParamsAsset::unpackParams(LLDataPacker &dp)
return TRUE;
}
+
diff --git a/indra/llmessage/tests/llsdmessage_test.cpp b/indra/llmessage/tests/llsdmessage_test.cpp
index 9998a1b8bb..0f2c069303 100644
--- a/indra/llmessage/tests/llsdmessage_test.cpp
+++ b/indra/llmessage/tests/llsdmessage_test.cpp
@@ -61,6 +61,7 @@ namespace tut
llsdmessage_data():
httpPump(pumps.obtain("LLHTTPClient"))
{
+ LLCurl::initClass();
LLSDMessage::link();
}
};
diff --git a/indra/llplugin/CMakeLists.txt b/indra/llplugin/CMakeLists.txt
index 1dc05e0b20..2f28673c07 100644
--- a/indra/llplugin/CMakeLists.txt
+++ b/indra/llplugin/CMakeLists.txt
@@ -66,21 +66,20 @@ add_library (llplugin ${llplugin_SOURCE_FILES})
add_subdirectory(slplugin)
+# Add tests
if (LL_TESTS)
- # Add tests
- include(LLAddBuildTest)
+ include(LLAddBuildTest)
+ # UNIT TESTS
+ SET(llplugin_TEST_SOURCE_FILES
+ llplugincookiestore.cpp
+ )
- # UNIT TESTS
- SET(llplugin_TEST_SOURCE_FILES
- llplugincookiestore.cpp
- )
+ # llplugincookiestore has a dependency on curl, so we need to link the curl library into the test.
+ set_source_files_properties(
+ llplugincookiestore.cpp
+ PROPERTIES
+ LL_TEST_ADDITIONAL_LIBRARIES "${CURL_LIBRARIES}"
+ )
- # llplugincookiestore has a dependency on curl, so we need to link the curl library into the test.
- set_source_files_properties(
- llplugincookiestore.cpp
- PROPERTIES
- LL_TEST_ADDITIONAL_LIBRARIES "${CURL_LIBRARIES}"
- )
-
- LL_ADD_PROJECT_UNIT_TESTS(llplugin "${llplugin_TEST_SOURCE_FILES}")
+ LL_ADD_PROJECT_UNIT_TESTS(llplugin "${llplugin_TEST_SOURCE_FILES}")
endif (LL_TESTS)
diff --git a/indra/llprimitive/CMakeLists.txt b/indra/llprimitive/CMakeLists.txt
index f4d21308b3..97e1ebde47 100644
--- a/indra/llprimitive/CMakeLists.txt
+++ b/indra/llprimitive/CMakeLists.txt
@@ -13,11 +13,14 @@ include_directories(
${LLMATH_INCLUDE_DIRS}
${LLMESSAGE_INCLUDE_DIRS}
${LLXML_INCLUDE_DIRS}
+ ${LIBS_PREBUILT_DIR}/include/collada
+ ${LIBS_PREBUILT_DIR}/include/collada/1.4
)
set(llprimitive_SOURCE_FILES
llmaterialtable.cpp
llmediaentry.cpp
+ llmodel.cpp
llprimitive.cpp
llprimtexturelist.cpp
lltextureanim.cpp
@@ -34,6 +37,7 @@ set(llprimitive_HEADER_FILES
legacy_object_types.h
llmaterialtable.h
llmediaentry.h
+ llmodel.h
llprimitive.h
llprimtexturelist.h
lltextureanim.h
@@ -53,11 +57,11 @@ list(APPEND llprimitive_SOURCE_FILES ${llprimitive_HEADER_FILES})
add_library (llprimitive ${llprimitive_SOURCE_FILES})
-if(LL_TESTS)
- #add unit tests
- INCLUDE(LLAddBuildTest)
- SET(llprimitive_TEST_SOURCE_FILES
- llmediaentry.cpp
- )
- LL_ADD_PROJECT_UNIT_TESTS(llprimitive "${llprimitive_TEST_SOURCE_FILES}")
-endif(LL_TESTS)
+#add unit tests
+if (LL_TESTS)
+ INCLUDE(LLAddBuildTest)
+ SET(llprimitive_TEST_SOURCE_FILES
+ llmediaentry.cpp
+ )
+ LL_ADD_PROJECT_UNIT_TESTS(llprimitive "${llprimitive_TEST_SOURCE_FILES}")
+endif (LL_TESTS)
diff --git a/indra/llprimitive/llmodel.cpp b/indra/llprimitive/llmodel.cpp
new file mode 100755
index 0000000000..3d03209eaf
--- /dev/null
+++ b/indra/llprimitive/llmodel.cpp
@@ -0,0 +1,1981 @@
+/**
+ * @file llmodel.cpp
+ * @brief Model handling implementation
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "linden_common.h"
+
+#include "llmodel.h"
+#include "llconvexdecomposition.h"
+#include "llsdserialize.h"
+#include "llvector4a.h"
+
+#include "dae.h"
+#include "dae/daeErrorHandler.h"
+#include "dom/domConstants.h"
+#include "dom/domMesh.h"
+
+#ifdef LL_STANDALONE
+# include <zlib.h>
+#else
+# include "zlib/zlib.h"
+#endif
+
+
+
+std::string model_names[] =
+{
+ "lowest_lod",
+ "low_lod",
+ "medium_lod",
+ "high_lod",
+ "physics_shape"
+};
+
+const int MODEL_NAMES_LENGTH = sizeof(model_names) / sizeof(std::string);
+
+LLModel::LLModel(LLVolumeParams& params, F32 detail)
+ : LLVolume(params, detail), mNormalizedScale(1,1,1), mNormalizedTranslation(0,0,0)
+{
+ mDecompID = -1;
+}
+
+LLModel::~LLModel()
+{
+ if (mDecompID >= 0)
+ {
+ LLConvexDecomposition::getInstance()->deleteDecomposition(mDecompID);
+ }
+}
+
+void load_face_from_dom_inputs(LLVolumeFace& face, const domInputLocalOffset_Array& inputs, U32 min_idx, U32 max_idx)
+{
+ for (U32 j = 0; j < inputs.getCount(); ++j)
+ {
+ if (strcmp(COMMON_PROFILE_INPUT_VERTEX, inputs[j]->getSemantic()) == 0)
+ { //found vertex array
+ const domURIFragmentType& uri = inputs[j]->getSource();
+ daeElementRef elem = uri.getElement();
+ domVertices* vertices = (domVertices*) elem.cast();
+
+ domInputLocal_Array& v_inp = vertices->getInput_array();
+ if (inputs[j]->getOffset() != 0)
+ {
+ llerrs << "WTF?" << llendl;
+ }
+
+ for (U32 k = 0; k < v_inp.getCount(); ++k)
+ {
+ if (strcmp(COMMON_PROFILE_INPUT_POSITION, v_inp[k]->getSemantic()) == 0)
+ {
+ const domURIFragmentType& uri = v_inp[k]->getSource();
+
+ daeElementRef elem = uri.getElement();
+ domSource* src = (domSource*) elem.cast();
+
+ if (src->getTechnique_common()->getAccessor()->getStride() != 3)
+ {
+ llerrs << "WTF?" << llendl;
+ }
+
+ domListOfFloats& v = src->getFloat_array()->getValue();
+
+ LLVector4a min;
+ min.set(v[min_idx], v[min_idx+1], v[min_idx+2]);
+ LLVector4a max = min;
+
+ for (U32 j = min_idx; j <= max_idx; ++j)
+ { //copy vertex array
+ face.mPositions[j-min_idx].set(v[j*3+0], v[j*3+1], v[j*3+2]);
+ update_min_max(min, max, face.mPositions[j-min_idx]);
+ }
+
+ face.mExtents[0] = min;
+ face.mExtents[1] = max;
+ }
+ }
+ }
+
+ if (strcmp(COMMON_PROFILE_INPUT_NORMAL, inputs[j]->getSemantic()) == 0)
+ {
+ //found normal array for this triangle list
+ const domURIFragmentType& uri = inputs[j]->getSource();
+ daeElementRef elem = uri.getElement();
+ domSource* src = (domSource*) elem.cast();
+ domListOfFloats& n = src->getFloat_array()->getValue();
+
+ for (U32 j = min_idx; j <= max_idx; ++j)
+ {
+ LLVector4a* norm = (LLVector4a*) face.mNormals + (j-min_idx);
+ norm->set(n[j*3+0], n[j*3+1], n[j*3+2]);
+ norm->normalize3();
+ }
+ }
+ else if (strcmp(COMMON_PROFILE_INPUT_TEXCOORD, inputs[j]->getSemantic()) == 0)
+ { //found texCoords
+ const domURIFragmentType& uri = inputs[j]->getSource();
+ daeElementRef elem = uri.getElement();
+ domSource* src = (domSource*) elem.cast();
+ domListOfFloats& u = src->getFloat_array()->getValue();
+
+ for (U32 j = min_idx; j <= max_idx; ++j)
+ {
+ face.mTexCoords[j-min_idx].setVec(u[j*2+0], u[j*2+1]);
+ }
+ }
+ }
+}
+
+void get_dom_sources(const domInputLocalOffset_Array& inputs, S32& pos_offset, S32& tc_offset, S32& norm_offset, S32 &idx_stride,
+ domSource* &pos_source, domSource* &tc_source, domSource* &norm_source)
+{
+ idx_stride = 0;
+
+ for (U32 j = 0; j < inputs.getCount(); ++j)
+ {
+ idx_stride = llmax((S32) inputs[j]->getOffset(), idx_stride);
+
+ if (strcmp(COMMON_PROFILE_INPUT_VERTEX, inputs[j]->getSemantic()) == 0)
+ { //found vertex array
+ const domURIFragmentType& uri = inputs[j]->getSource();
+ daeElementRef elem = uri.getElement();
+ domVertices* vertices = (domVertices*) elem.cast();
+
+ domInputLocal_Array& v_inp = vertices->getInput_array();
+
+
+ for (U32 k = 0; k < v_inp.getCount(); ++k)
+ {
+ if (strcmp(COMMON_PROFILE_INPUT_POSITION, v_inp[k]->getSemantic()) == 0)
+ {
+ pos_offset = inputs[j]->getOffset();
+
+ const domURIFragmentType& uri = v_inp[k]->getSource();
+ daeElementRef elem = uri.getElement();
+ pos_source = (domSource*) elem.cast();
+ }
+
+ if (strcmp(COMMON_PROFILE_INPUT_NORMAL, v_inp[k]->getSemantic()) == 0)
+ {
+ norm_offset = inputs[j]->getOffset();
+
+ const domURIFragmentType& uri = v_inp[k]->getSource();
+ daeElementRef elem = uri.getElement();
+ norm_source = (domSource*) elem.cast();
+ }
+ }
+ }
+
+ if (strcmp(COMMON_PROFILE_INPUT_NORMAL, inputs[j]->getSemantic()) == 0)
+ {
+ //found normal array for this triangle list
+ norm_offset = inputs[j]->getOffset();
+ const domURIFragmentType& uri = inputs[j]->getSource();
+ daeElementRef elem = uri.getElement();
+ norm_source = (domSource*) elem.cast();
+ }
+ else if (strcmp(COMMON_PROFILE_INPUT_TEXCOORD, inputs[j]->getSemantic()) == 0)
+ { //found texCoords
+ tc_offset = inputs[j]->getOffset();
+ const domURIFragmentType& uri = inputs[j]->getSource();
+ daeElementRef elem = uri.getElement();
+ tc_source = (domSource*) elem.cast();
+ }
+ }
+
+ idx_stride += 1;
+}
+
+void load_face_from_dom_triangles(std::vector<LLVolumeFace>& face_list, std::vector<std::string>& materials, domTrianglesRef& tri)
+{
+ LLVolumeFace face;
+ std::vector<LLVolumeFace::VertexData> verts;
+ std::vector<U16> indices;
+
+ const domInputLocalOffset_Array& inputs = tri->getInput_array();
+
+ S32 pos_offset = -1;
+ S32 tc_offset = -1;
+ S32 norm_offset = -1;
+
+ domSource* pos_source = NULL;
+ domSource* tc_source = NULL;
+ domSource* norm_source = NULL;
+
+ S32 idx_stride = 0;
+
+ get_dom_sources(inputs, pos_offset, tc_offset, norm_offset, idx_stride, pos_source, tc_source, norm_source);
+
+ domPRef p = tri->getP();
+ domListOfUInts& idx = p->getValue();
+
+ domListOfFloats v;
+ domListOfFloats tc;
+ domListOfFloats n;
+
+ if (pos_source)
+ {
+ v = pos_source->getFloat_array()->getValue();
+ face.mExtents[0].set(v[0], v[1], v[2]);
+ face.mExtents[1].set(v[0], v[1], v[2]);
+ }
+
+ if (tc_source)
+ {
+ tc = tc_source->getFloat_array()->getValue();
+ }
+
+ if (norm_source)
+ {
+ n = norm_source->getFloat_array()->getValue();
+ }
+
+
+ LLVolumeFace::VertexMapData::PointMap point_map;
+
+ for (U32 i = 0; i < idx.getCount(); i += idx_stride)
+ {
+ LLVolumeFace::VertexData cv;
+ if (pos_source)
+ {
+ cv.setPosition(LLVector4a(v[idx[i+pos_offset]*3+0],
+ v[idx[i+pos_offset]*3+1],
+ v[idx[i+pos_offset]*3+2]));
+ }
+
+ if (tc_source)
+ {
+ cv.mTexCoord.setVec(tc[idx[i+tc_offset]*2+0],
+ tc[idx[i+tc_offset]*2+1]);
+ }
+
+ if (norm_source)
+ {
+ cv.setNormal(LLVector4a(n[idx[i+norm_offset]*3+0],
+ n[idx[i+norm_offset]*3+1],
+ n[idx[i+norm_offset]*3+2]));
+ }
+
+
+ BOOL found = FALSE;
+
+ LLVolumeFace::VertexMapData::PointMap::iterator point_iter;
+ point_iter = point_map.find(LLVector3(cv.getPosition().getF32ptr()));
+
+ if (point_iter != point_map.end())
+ {
+ for (U32 j = 0; j < point_iter->second.size(); ++j)
+ {
+ if ((point_iter->second)[j] == cv)
+ {
+ found = TRUE;
+ indices.push_back((point_iter->second)[j].mIndex);
+ break;
+ }
+ }
+ }
+
+ if (!found)
+ {
+ update_min_max(face.mExtents[0], face.mExtents[1], cv.getPosition());
+ verts.push_back(cv);
+ if (verts.size() >= 65535)
+ {
+ llerrs << "Attempted to write model exceeding 16-bit index buffer limitation." << llendl;
+ }
+ U16 index = (U16) (verts.size()-1);
+ indices.push_back(index);
+
+ LLVolumeFace::VertexMapData d;
+ d.setPosition(cv.getPosition());
+ d.mTexCoord = cv.mTexCoord;
+ d.setNormal(cv.getNormal());
+ d.mIndex = index;
+ if (point_iter != point_map.end())
+ {
+ point_iter->second.push_back(d);
+ }
+ else
+ {
+ point_map[LLVector3(d.getPosition().getF32ptr())].push_back(d);
+ }
+ }
+
+ if (indices.size()%3 == 0 && verts.size() >= 65532)
+ {
+ face_list.push_back(face);
+ face_list.rbegin()->fillFromLegacyData(verts, indices);
+ face = LLVolumeFace();
+ point_map.clear();
+ }
+
+ }
+
+ if (!verts.empty())
+ {
+ std::string material;
+
+ if (tri->getMaterial())
+ {
+ material = std::string(tri->getMaterial());
+ }
+
+ materials.push_back(material);
+ face_list.push_back(face);
+
+ face_list.rbegin()->fillFromLegacyData(verts, indices);
+ }
+
+}
+
+void load_face_from_dom_polylist(std::vector<LLVolumeFace>& face_list, std::vector<std::string>& materials, domPolylistRef& poly)
+{
+ domPRef p = poly->getP();
+ domListOfUInts& idx = p->getValue();
+
+ if (idx.getCount() == 0)
+ {
+ return;
+ }
+
+ const domInputLocalOffset_Array& inputs = poly->getInput_array();
+
+
+ domListOfUInts& vcount = poly->getVcount()->getValue();
+
+ S32 pos_offset = -1;
+ S32 tc_offset = -1;
+ S32 norm_offset = -1;
+
+ domSource* pos_source = NULL;
+ domSource* tc_source = NULL;
+ domSource* norm_source = NULL;
+
+ S32 idx_stride = 0;
+
+ get_dom_sources(inputs, pos_offset, tc_offset, norm_offset, idx_stride, pos_source, tc_source, norm_source);
+
+ LLVolumeFace face;
+
+ std::vector<U16> indices;
+ std::vector<LLVolumeFace::VertexData> verts;
+
+ domListOfFloats v;
+ domListOfFloats tc;
+ domListOfFloats n;
+
+ if (pos_source)
+ {
+ v = pos_source->getFloat_array()->getValue();
+ face.mExtents[0].set(v[0], v[1], v[2]);
+ face.mExtents[1].set(v[0], v[1], v[2]);
+ }
+
+ if (tc_source)
+ {
+ tc = tc_source->getFloat_array()->getValue();
+ }
+
+ if (norm_source)
+ {
+ n = norm_source->getFloat_array()->getValue();
+ }
+
+ LLVolumeFace::VertexMapData::PointMap point_map;
+
+ U32 cur_idx = 0;
+ for (U32 i = 0; i < vcount.getCount(); ++i)
+ { //for each polygon
+ U32 first_index = 0;
+ U32 last_index = 0;
+ for (U32 j = 0; j < vcount[i]; ++j)
+ { //for each vertex
+
+ LLVolumeFace::VertexData cv;
+
+ if (pos_source)
+ {
+ cv.getPosition().set(v[idx[cur_idx+pos_offset]*3+0],
+ v[idx[cur_idx+pos_offset]*3+1],
+ v[idx[cur_idx+pos_offset]*3+2]);
+ }
+
+ if (tc_source)
+ {
+ cv.mTexCoord.setVec(tc[idx[cur_idx+tc_offset]*2+0],
+ tc[idx[cur_idx+tc_offset]*2+1]);
+ }
+
+ if (norm_source)
+ {
+ cv.getNormal().set(n[idx[cur_idx+norm_offset]*3+0],
+ n[idx[cur_idx+norm_offset]*3+1],
+ n[idx[cur_idx+norm_offset]*3+2]);
+ }
+
+ cur_idx += idx_stride;
+
+ BOOL found = FALSE;
+
+ LLVolumeFace::VertexMapData::PointMap::iterator point_iter;
+ LLVector3 pos3(cv.getPosition().getF32ptr());
+ point_iter = point_map.find(pos3);
+
+ if (point_iter != point_map.end())
+ {
+ for (U32 k = 0; k < point_iter->second.size(); ++k)
+ {
+ if ((point_iter->second)[k] == cv)
+ {
+ found = TRUE;
+ U32 index = (point_iter->second)[k].mIndex;
+ if (j == 0)
+ {
+ first_index = index;
+ }
+ else if (j == 1)
+ {
+ last_index = index;
+ }
+ else
+ {
+ indices.push_back(first_index);
+ indices.push_back(last_index);
+ indices.push_back(index);
+ last_index = index;
+ }
+
+ break;
+ }
+ }
+ }
+
+ if (!found)
+ {
+ update_min_max(face.mExtents[0], face.mExtents[1], cv.getPosition());
+ verts.push_back(cv);
+ if (verts.size() >= 65535)
+ {
+ llerrs << "Attempted to write model exceeding 16-bit index buffer limitation." << llendl;
+ }
+ U16 index = (U16) (verts.size()-1);
+
+ if (j == 0)
+ {
+ first_index = index;
+ }
+ else if (j == 1)
+ {
+ last_index = index;
+ }
+ else
+ {
+ indices.push_back(first_index);
+ indices.push_back(last_index);
+ indices.push_back(index);
+ last_index = index;
+ }
+
+ LLVolumeFace::VertexMapData d;
+ d.setPosition(cv.getPosition());
+ d.mTexCoord = cv.mTexCoord;
+ d.setNormal(cv.getNormal());
+ d.mIndex = index;
+ if (point_iter != point_map.end())
+ {
+ point_iter->second.push_back(d);
+ }
+ else
+ {
+ point_map[pos3].push_back(d);
+ }
+ }
+
+ if (indices.size()%3 == 0 && indices.size() >= 65532)
+ {
+ face_list.push_back(face);
+ face_list.rbegin()->fillFromLegacyData(verts, indices);
+ face = LLVolumeFace();
+ verts.clear();
+ indices.clear();
+ point_map.clear();
+ }
+ }
+ }
+
+ if (!verts.empty())
+ {
+ std::string material;
+
+ if (poly->getMaterial())
+ {
+ material = std::string(poly->getMaterial());
+ }
+
+ materials.push_back(material);
+ face_list.push_back(face);
+ face_list.rbegin()->fillFromLegacyData(verts, indices);
+ }
+}
+
+void load_face_from_dom_polygons(std::vector<LLVolumeFace>& face_list, std::vector<std::string>& materials, domPolygonsRef& poly)
+{
+ LLVolumeFace face;
+ std::vector<U16> indices;
+ std::vector<LLVolumeFace::VertexData> verts;
+
+ const domInputLocalOffset_Array& inputs = poly->getInput_array();
+
+
+ S32 v_offset = -1;
+ S32 n_offset = -1;
+ S32 t_offset = -1;
+
+ domListOfFloats* v = NULL;
+ domListOfFloats* n = NULL;
+ domListOfFloats* t = NULL;
+
+ U32 stride = 0;
+ for (U32 i = 0; i < inputs.getCount(); ++i)
+ {
+ stride = llmax((U32) inputs[i]->getOffset()+1, stride);
+
+ if (strcmp(COMMON_PROFILE_INPUT_VERTEX, inputs[i]->getSemantic()) == 0)
+ { //found vertex array
+ v_offset = inputs[i]->getOffset();
+
+ const domURIFragmentType& uri = inputs[i]->getSource();
+ daeElementRef elem = uri.getElement();
+ domVertices* vertices = (domVertices*) elem.cast();
+
+ domInputLocal_Array& v_inp = vertices->getInput_array();
+
+ for (U32 k = 0; k < v_inp.getCount(); ++k)
+ {
+ if (strcmp(COMMON_PROFILE_INPUT_POSITION, v_inp[k]->getSemantic()) == 0)
+ {
+ const domURIFragmentType& uri = v_inp[k]->getSource();
+ daeElementRef elem = uri.getElement();
+ domSource* src = (domSource*) elem.cast();
+ v = &(src->getFloat_array()->getValue());
+ }
+ }
+ }
+ else if (strcmp(COMMON_PROFILE_INPUT_NORMAL, inputs[i]->getSemantic()) == 0)
+ {
+ n_offset = inputs[i]->getOffset();
+ //found normal array for this triangle list
+ const domURIFragmentType& uri = inputs[i]->getSource();
+ daeElementRef elem = uri.getElement();
+ domSource* src = (domSource*) elem.cast();
+ n = &(src->getFloat_array()->getValue());
+ }
+ else if (strcmp(COMMON_PROFILE_INPUT_TEXCOORD, inputs[i]->getSemantic()) == 0 && inputs[i]->getSet() == 0)
+ { //found texCoords
+ t_offset = inputs[i]->getOffset();
+ const domURIFragmentType& uri = inputs[i]->getSource();
+ daeElementRef elem = uri.getElement();
+ domSource* src = (domSource*) elem.cast();
+ t = &(src->getFloat_array()->getValue());
+ }
+ }
+
+ domP_Array& ps = poly->getP_array();
+
+ //make a triangle list in <verts>
+ for (U32 i = 0; i < ps.getCount(); ++i)
+ { //for each polygon
+ domListOfUInts& idx = ps[i]->getValue();
+ for (U32 j = 0; j < idx.getCount()/stride; ++j)
+ { //for each vertex
+ if (j > 2)
+ {
+ U32 size = verts.size();
+ LLVolumeFace::VertexData v0 = verts[size-3];
+ LLVolumeFace::VertexData v1 = verts[size-1];
+
+ verts.push_back(v0);
+ verts.push_back(v1);
+ }
+
+ LLVolumeFace::VertexData vert;
+
+
+ if (v)
+ {
+ U32 v_idx = idx[j*stride+v_offset]*3;
+ vert.getPosition().set(v->get(v_idx),
+ v->get(v_idx+1),
+ v->get(v_idx+2));
+ }
+
+ if (n)
+ {
+ U32 n_idx = idx[j*stride+n_offset]*3;
+ vert.getNormal().set(n->get(n_idx),
+ n->get(n_idx+1),
+ n->get(n_idx+2));
+ }
+
+ if (t)
+ {
+ U32 t_idx = idx[j*stride+t_offset]*2;
+ vert.mTexCoord.setVec(t->get(t_idx),
+ t->get(t_idx+1));
+ }
+
+
+ verts.push_back(vert);
+ }
+ }
+
+ if (verts.empty())
+ {
+ return;
+ }
+
+ face.mExtents[0] = verts[0].getPosition();
+ face.mExtents[1] = verts[0].getPosition();
+
+ //create a map of unique vertices to indices
+ std::map<LLVolumeFace::VertexData, U32> vert_idx;
+
+ U32 cur_idx = 0;
+ for (U32 i = 0; i < verts.size(); ++i)
+ {
+ std::map<LLVolumeFace::VertexData, U32>::iterator iter = vert_idx.find(verts[i]);
+ if (iter == vert_idx.end())
+ {
+ vert_idx[verts[i]] = cur_idx++;
+ }
+ }
+
+ if (cur_idx != vert_idx.size())
+ {
+ llerrs << "WTF?" << llendl;
+ }
+
+ //build vertex array from map
+ std::vector<LLVolumeFace::VertexData> new_verts;
+ new_verts.resize(vert_idx.size());
+
+ for (std::map<LLVolumeFace::VertexData, U32>::iterator iter = vert_idx.begin(); iter != vert_idx.end(); ++iter)
+ {
+ new_verts[iter->second] = iter->first;
+ update_min_max(face.mExtents[0], face.mExtents[1], iter->first.getPosition());
+ }
+
+ //build index array from map
+ indices.resize(verts.size());
+
+ for (U32 i = 0; i < verts.size(); ++i)
+ {
+ indices[i] = vert_idx[verts[i]];
+ }
+
+ // DEBUG just build an expanded triangle list
+ /*for (U32 i = 0; i < verts.size(); ++i)
+ {
+ indices.push_back((U16) i);
+ update_min_max(face.mExtents[0], face.mExtents[1], verts[i].getPosition());
+ }*/
+
+ if (!new_verts.empty())
+ {
+ std::string material;
+
+ if (poly->getMaterial())
+ {
+ material = std::string(poly->getMaterial());
+ }
+
+ materials.push_back(material);
+ face_list.push_back(face);
+ face_list.rbegin()->fillFromLegacyData(new_verts, indices);
+ }
+}
+
+void LLModel::addVolumeFacesFromDomMesh(domMesh* mesh)
+{
+ domTriangles_Array& tris = mesh->getTriangles_array();
+
+ for (U32 i = 0; i < tris.getCount(); ++i)
+ {
+ domTrianglesRef& tri = tris.get(i);
+
+ load_face_from_dom_triangles(mVolumeFaces, mMaterialList, tri);
+ }
+
+ domPolylist_Array& polys = mesh->getPolylist_array();
+ for (U32 i = 0; i < polys.getCount(); ++i)
+ {
+ domPolylistRef& poly = polys.get(i);
+
+ load_face_from_dom_polylist(mVolumeFaces, mMaterialList, poly);
+ }
+
+ domPolygons_Array& polygons = mesh->getPolygons_array();
+ for (U32 i = 0; i < polygons.getCount(); ++i)
+ {
+ domPolygonsRef& poly = polygons.get(i);
+
+ load_face_from_dom_polygons(mVolumeFaces, mMaterialList, poly);
+ }
+
+}
+
+BOOL LLModel::createVolumeFacesFromDomMesh(domMesh* mesh)
+{
+ if (mesh)
+ {
+ mVolumeFaces.clear();
+ mMaterialList.clear();
+
+ addVolumeFacesFromDomMesh(mesh);
+
+ if (getNumVolumeFaces() > 0)
+ {
+ optimizeVolumeFaces();
+ normalizeVolumeFaces();
+
+ if (getNumVolumeFaces() > 0)
+ {
+ return TRUE;
+ }
+ }
+ }
+ else
+ {
+ llwarns << "no mesh found" << llendl;
+ }
+
+ return FALSE;
+}
+
+
+BOOL LLModel::createVolumeFacesFromFile(const std::string& file_name)
+{
+ DAE dae;
+ domCOLLADA* dom = dae.open(file_name);
+ if (dom)
+ {
+ daeDatabase* db = dae.getDatabase();
+
+ daeInt count = db->getElementCount(NULL, COLLADA_TYPE_MESH);
+
+ mVolumeFaces.clear();
+ mMaterialList.clear();
+
+ for (daeInt idx = 0; idx < count; ++idx)
+ {
+ domMesh* mesh = NULL;
+
+ db->getElement((daeElement**) &mesh, idx, NULL, COLLADA_TYPE_MESH);
+
+ if (mesh)
+ {
+ addVolumeFacesFromDomMesh(mesh);
+ }
+ }
+
+ if (getNumVolumeFaces() > 0)
+ {
+ optimizeVolumeFaces();
+ normalizeVolumeFaces();
+ return TRUE;
+ }
+ }
+
+ return FALSE;
+}
+
+
+void LLModel::optimizeVolumeFaces()
+{
+#if 0 //VECTORIZE ?
+ for (std::vector<LLVolumeFace>::iterator iter = mVolumeFaces.begin(); iter != mVolumeFaces.end(); )
+ {
+ std::vector<LLVolumeFace>::iterator cur_iter = iter++;
+ LLVolumeFace& face = *cur_iter;
+
+ for (S32 i = 0; i < (S32) face.mNumIndices; i += 3)
+ { //remove zero area triangles
+ U16 i0 = face.mIndices[i+0];
+ U16 i1 = face.mIndices[i+1];
+ U16 i2 = face.mIndices[i+2];
+
+ if (i0 == i1 ||
+ i1 == i2 ||
+ i0 == i2)
+ { //duplicate index in triangle, remove triangle
+ face.mIndices.erase(face.mIndices.begin()+i, face.mIndices.begin()+i+3);
+ i -= 3;
+ }
+ else
+ {
+ LLVolumeFace::VertexData& v0 = face.mVertices[i0];
+ LLVolumeFace::VertexData& v1 = face.mVertices[i1];
+ LLVolumeFace::VertexData& v2 = face.mVertices[i2];
+
+ if (v0.mPosition == v1.mPosition ||
+ v1.mPosition == v2.mPosition ||
+ v2.mPosition == v0.mPosition)
+ { //zero area triangle, delete
+ face.mIndices.erase(face.mIndices.begin()+i, face.mIndices.begin()+i+3);
+ i-=3;
+ }
+ }
+ }
+
+ //remove unreference vertices
+ std::vector<bool> ref;
+ ref.resize(face.mNumVertices);
+
+ for (U32 i = 0; i < ref.size(); ++i)
+ {
+ ref[i] = false;
+ }
+
+ for (U32 i = 0; i < face.mNumIndices; ++i)
+ {
+ ref[face.mIndices[i]] = true;
+ }
+
+ U32 unref_count = 0;
+ for (U32 i = 0; i < ref.size(); ++i)
+ {
+ if (!ref[i])
+ {
+ //vertex is unreferenced
+ face.mVertices.erase(face.mVertices.begin()+(i-unref_count));
+ U16 idx = (U16) (i-unref_count);
+
+ for (U32 j = 0; j < face.mNumIndices; ++j)
+ { //decrement every index array value greater than idx
+ if (face.mIndices[j] > idx)
+ {
+ --face.mIndices[j];
+ }
+ }
+ ++unref_count;
+ }
+ }
+
+ if (face.mVertices.empty() || face.mIndices.empty())
+ { //face is empty, remove it
+ iter = mVolumeFaces.erase(cur_iter);
+ }
+ }
+#endif
+}
+
+// Shrink the model to fit
+// on a 1x1x1 cube centered at the origin.
+// The positions and extents
+// multiplied by mNormalizedScale
+// and offset by mNormalizedTranslation
+// to be the "original" extents and position.
+// Also, the positions will fit
+// within the unit cube.
+void LLModel::normalizeVolumeFaces()
+{
+
+ // ensure we don't have too many faces
+ if (mVolumeFaces.size() > LL_SCULPT_MESH_MAX_FACES)
+ mVolumeFaces.resize(LL_SCULPT_MESH_MAX_FACES);
+
+ if (!mVolumeFaces.empty())
+ {
+ LLVector4a min, max;
+
+ if (mVolumeFaces[0].mNumVertices <= 0)
+ {
+ llerrs << "WTF?" << llendl;
+ }
+
+ // For all of the volume faces
+ // in the model, loop over
+ // them and see what the extents
+ // of the volume along each axis.
+ min = mVolumeFaces[0].mExtents[0];
+ max = mVolumeFaces[0].mExtents[1];
+
+ for (U32 i = 1; i < mVolumeFaces.size(); ++i)
+ {
+ LLVolumeFace& face = mVolumeFaces[i];
+
+ if (face.mNumVertices <= 0)
+ {
+ llerrs << "WTF?" << llendl;
+ }
+
+ update_min_max(min, max, face.mExtents[0]);
+ update_min_max(min, max, face.mExtents[1]);
+ }
+
+ // Now that we have the extents of the model
+ // we can compute the offset needed to center
+ // the model at the origin.
+
+ // Compute center of the model
+ // and make it negative to get translation
+ // needed to center at origin.
+ LLVector4a trans;
+ trans.setAdd(min, max);
+ trans.mul(-0.5f);
+
+ // Compute the total size along all
+ // axes of the model.
+ LLVector4a size;
+ size.setSub(max, min);
+
+ // Prevent division by zero.
+ F32 x = size[0];
+ F32 y = size[1];
+ F32 z = size[2];
+ F32 w = size[3];
+ if (fabs(x)<F_APPROXIMATELY_ZERO)
+ {
+ x = 1.0;
+ }
+ if (fabs(y)<F_APPROXIMATELY_ZERO)
+ {
+ y = 1.0;
+ }
+ if (fabs(z)<F_APPROXIMATELY_ZERO)
+ {
+ z = 1.0;
+ }
+ size.set(x,y,z,w);
+
+ // Compute scale as reciprocal of size
+ LLVector4a scale;
+ scale.splat(1.f);
+ scale.div(size);
+
+ for (U32 i = 0; i < mVolumeFaces.size(); ++i)
+ {
+ LLVolumeFace& face = mVolumeFaces[i];
+
+ // We shrink the extents so
+ // that they fall within
+ // the unit cube.
+ face.mExtents[0].add(trans);
+ face.mExtents[0].mul(scale);
+
+ face.mExtents[1].add(trans);
+ face.mExtents[1].mul(scale);
+
+ // For all the positions, we scale
+ // the positions to fit within the unit cube.
+ LLVector4a* pos = (LLVector4a*) face.mPositions;
+ for (U32 j = 0; j < face.mNumVertices; ++j)
+ {
+ pos[j].add(trans);
+ pos[j].mul(scale);
+ }
+ }
+
+ // mNormalizedScale is the scale at which
+ // we would need to multiply the model
+ // by to get the original size of the
+ // model instead of the normalized size.
+ LLVector4a normalized_scale;
+ normalized_scale.splat(1.f);
+ normalized_scale.div(scale);
+ mNormalizedScale.set(normalized_scale.getF32ptr());
+ mNormalizedTranslation.set(trans.getF32ptr());
+ mNormalizedTranslation *= -1.f;
+ }
+}
+
+void LLModel::getNormalizedScaleTranslation(LLVector3& scale_out, LLVector3& translation_out)
+{
+ scale_out = mNormalizedScale;
+ translation_out = mNormalizedTranslation;
+}
+
+void LLModel::setNumVolumeFaces(S32 count)
+{
+ mVolumeFaces.resize(count);
+}
+
+void LLModel::setVolumeFaceData(
+ S32 f,
+ LLStrider<LLVector3> pos,
+ LLStrider<LLVector3> norm,
+ LLStrider<LLVector2> tc,
+ LLStrider<U16> ind,
+ U32 num_verts,
+ U32 num_indices)
+{
+ LLVolumeFace& face = mVolumeFaces[f];
+
+ face.resizeVertices(num_verts);
+ face.resizeIndices(num_indices);
+
+ LLVector4a::memcpyNonAliased16((F32*) face.mPositions, (F32*) pos.get(), num_verts*4*sizeof(F32));
+ LLVector4a::memcpyNonAliased16((F32*) face.mNormals, (F32*) norm.get(), num_verts*4*sizeof(F32));
+ LLVector4a::memcpyNonAliased16((F32*) face.mTexCoords, (F32*) tc.get(), num_verts*2*sizeof(F32));
+ U32 size = (num_indices*2+0xF)&~0xF;
+ LLVector4a::memcpyNonAliased16((F32*) face.mIndices, (F32*) ind.get(), size);
+}
+
+void LLModel::appendFaces(LLModel *model, LLMatrix4 &transform, LLMatrix4& norm_mat)
+{
+ if (mVolumeFaces.empty())
+ {
+ setNumVolumeFaces(1);
+ }
+
+ LLVolumeFace& face = mVolumeFaces[mVolumeFaces.size()-1];
+
+
+ for (S32 i = 0; i < model->getNumFaces(); ++i)
+ {
+ face.appendFace(model->getVolumeFace(i), transform, norm_mat);
+ }
+
+}
+
+void LLModel::appendFace(const LLVolumeFace& src_face, std::string src_material, LLMatrix4& mat, LLMatrix4& norm_mat)
+{
+ S32 rindex = getNumVolumeFaces()-1;
+ if (rindex == -1 ||
+ mVolumeFaces[rindex].mNumVertices + src_face.mNumVertices >= 65536)
+ { //empty or overflow will occur, append new face
+ LLVolumeFace cur_face;
+ cur_face.appendFace(src_face, mat, norm_mat);
+ addFace(cur_face);
+ mMaterialList.push_back(src_material);
+ }
+ else
+ { //append to existing end face
+ mVolumeFaces.rbegin()->appendFace(src_face, mat, norm_mat);
+ }
+}
+
+void LLModel::addFace(const LLVolumeFace& face)
+{
+ if (face.mNumVertices == 0)
+ {
+ llerrs << "Cannot add empty face." << llendl;
+ }
+
+ mVolumeFaces.push_back(face);
+
+ if (mVolumeFaces.size() > MAX_MODEL_FACES)
+ {
+ llerrs << "Model prims cannot have more than " << MAX_MODEL_FACES << " faces!" << llendl;
+ }
+}
+
+
+void LLModel::generateNormals(F32 angle_cutoff)
+{
+ //generate normals for all faces by:
+ // 1 - Create faceted copy of face with no texture coordinates
+ // 2 - Weld vertices in faceted copy that are shared between triangles with less than "angle_cutoff" difference between normals
+ // 3 - Generate smoothed set of normals based on welding results
+ // 4 - Create faceted copy of face with texture coordinates
+ // 5 - Copy smoothed normals to faceted copy, using closest normal to triangle normal where more than one normal exists for a given position
+ // 6 - Remove redundant vertices from new faceted (now smooth) copy
+
+ angle_cutoff = cosf(angle_cutoff);
+ for (U32 j = 0; j < mVolumeFaces.size(); ++j)
+ {
+ LLVolumeFace& vol_face = mVolumeFaces[j];
+
+ if (vol_face.mNumIndices > 65535)
+ {
+ llwarns << "Too many vertices for normal generation to work." << llendl;
+ continue;
+ }
+
+ //create faceted copy of current face with no texture coordinates (step 1)
+ LLVolumeFace faceted;
+
+ LLVector4a* src_pos = (LLVector4a*) vol_face.mPositions;
+ //LLVector4a* src_norm = (LLVector4a*) vol_face.mNormals;
+
+
+ faceted.resizeVertices(vol_face.mNumIndices);
+ faceted.resizeIndices(vol_face.mNumIndices);
+ //bake out triangles into temporary face, clearing texture coordinates
+ for (U32 i = 0; i < vol_face.mNumIndices; ++i)
+ {
+ U32 idx = vol_face.mIndices[i];
+
+ faceted.mPositions[i] = src_pos[idx];
+ faceted.mTexCoords[i] = LLVector2(0,0);
+ faceted.mIndices[i] = i;
+ }
+
+ //generate normals for temporary face
+ for (U32 i = 0; i < faceted.mNumIndices; i += 3)
+ { //for each triangle
+ U16 i0 = faceted.mIndices[i+0];
+ U16 i1 = faceted.mIndices[i+1];
+ U16 i2 = faceted.mIndices[i+2];
+
+ LLVector4a& p0 = faceted.mPositions[i0];
+ LLVector4a& p1 = faceted.mPositions[i1];
+ LLVector4a& p2 = faceted.mPositions[i2];
+
+ LLVector4a& n0 = faceted.mNormals[i0];
+ LLVector4a& n1 = faceted.mNormals[i1];
+ LLVector4a& n2 = faceted.mNormals[i2];
+
+ LLVector4a lhs, rhs;
+ lhs.setSub(p1, p0);
+ rhs.setSub(p2, p0);
+
+ n0.setCross3(lhs, rhs);
+ n0.normalize3();
+ n1 = n0;
+ n2 = n0;
+ }
+
+ //weld vertices in temporary face, respecting angle_cutoff (step 2)
+ faceted.optimize(angle_cutoff);
+
+ //generate normals for welded face based on new topology (step 3)
+
+ for (U32 i = 0; i < faceted.mNumVertices; i++)
+ {
+ faceted.mNormals[i].clear();
+ }
+
+ for (U32 i = 0; i < faceted.mNumIndices; i += 3)
+ { //for each triangle
+ U16 i0 = faceted.mIndices[i+0];
+ U16 i1 = faceted.mIndices[i+1];
+ U16 i2 = faceted.mIndices[i+2];
+
+ LLVector4a& p0 = faceted.mPositions[i0];
+ LLVector4a& p1 = faceted.mPositions[i1];
+ LLVector4a& p2 = faceted.mPositions[i2];
+
+ LLVector4a& n0 = faceted.mNormals[i0];
+ LLVector4a& n1 = faceted.mNormals[i1];
+ LLVector4a& n2 = faceted.mNormals[i2];
+
+ LLVector4a lhs, rhs;
+ lhs.setSub(p1, p0);
+ rhs.setSub(p2, p0);
+
+ LLVector4a n;
+ n.setCross3(lhs, rhs);
+
+ n0.add(n);
+ n1.add(n);
+ n2.add(n);
+ }
+
+ //normalize normals and build point map
+ LLVolumeFace::VertexMapData::PointMap point_map;
+
+ for (U32 i = 0; i < faceted.mNumVertices; ++i)
+ {
+ faceted.mNormals[i].normalize3();
+
+ LLVolumeFace::VertexMapData v;
+ v.setPosition(faceted.mPositions[i]);
+ v.setNormal(faceted.mNormals[i]);
+
+ point_map[LLVector3(v.getPosition().getF32ptr())].push_back(v);
+ }
+
+ //create faceted copy of current face with texture coordinates (step 4)
+ LLVolumeFace new_face;
+
+ //bake out triangles into new face
+ new_face.resizeIndices(vol_face.mNumIndices);
+ new_face.resizeVertices(vol_face.mNumIndices);
+
+ for (U32 i = 0; i < vol_face.mNumIndices; ++i)
+ {
+ U32 idx = vol_face.mIndices[i];
+ LLVolumeFace::VertexData v;
+ new_face.mPositions[i] = vol_face.mPositions[idx];
+ new_face.mNormals[i].clear();
+ new_face.mTexCoords[i] = vol_face.mTexCoords[idx];
+ new_face.mIndices[i] = i;
+ }
+
+ //generate normals for new face
+ for (U32 i = 0; i < new_face.mNumIndices; i += 3)
+ { //for each triangle
+ U16 i0 = new_face.mIndices[i+0];
+ U16 i1 = new_face.mIndices[i+1];
+ U16 i2 = new_face.mIndices[i+2];
+
+ LLVector4a& p0 = new_face.mPositions[i0];
+ LLVector4a& p1 = new_face.mPositions[i1];
+ LLVector4a& p2 = new_face.mPositions[i2];
+
+ LLVector4a& n0 = new_face.mNormals[i0];
+ LLVector4a& n1 = new_face.mNormals[i1];
+ LLVector4a& n2 = new_face.mNormals[i2];
+
+ LLVector4a lhs, rhs;
+ lhs.setSub(p1, p0);
+ rhs.setSub(p2, p0);
+
+ n0.setCross3(lhs, rhs);
+ n0.normalize3();
+ n1 = n0;
+ n2 = n0;
+ }
+
+ //swap out normals in new_face with best match from point map (step 5)
+ for (U32 i = 0; i < new_face.mNumVertices; ++i)
+ {
+ //LLVolumeFace::VertexData v = new_face.mVertices[i];
+
+ LLVector4a ref_norm = new_face.mNormals[i];
+
+ LLVolumeFace::VertexMapData::PointMap::iterator iter = point_map.find(LLVector3(new_face.mPositions[i].getF32ptr()));
+
+ if (iter != point_map.end())
+ {
+ F32 best = -2.f;
+ for (U32 k = 0; k < iter->second.size(); ++k)
+ {
+ LLVector4a& n = iter->second[k].getNormal();
+
+ if (!iter->second[k].getPosition().equals3(new_face.mPositions[i]))
+ {
+ llerrs << "WTF?" << llendl;
+ }
+
+ F32 cur = n.dot3(ref_norm).getF32();
+
+ if (cur > best)
+ {
+ best = cur;
+ new_face.mNormals[i] = n;
+ }
+ }
+ }
+ }
+
+ //remove redundant vertices from new face (step 6)
+ new_face.optimize();
+
+ mVolumeFaces[j] = new_face;
+ }
+}
+
+//static
+std::string LLModel::getElementLabel(daeElement *element)
+{ // try to get a decent label for this element
+ // if we have a name attribute, use it
+ std::string name = element->getAttribute("name");
+ if (name.length())
+ {
+ return name;
+ }
+
+ // if we have an ID attribute, use it
+ if (element->getID())
+ {
+ return std::string(element->getID());
+ }
+
+ // if we have a parent, use it
+ daeElement* parent = element->getParent();
+ if (parent)
+ {
+ // if parent has a name, use it
+ std::string name = parent->getAttribute("name");
+ if (name.length())
+ {
+ return name;
+ }
+
+ // if parent has an ID, use it
+ if (parent->getID())
+ {
+ return std::string(parent->getID());
+ }
+ }
+
+ // try to use our type
+ daeString element_name = element->getElementName();
+ if (element_name)
+ {
+ return std::string(element_name);
+ }
+
+ // if all else fails, use "object"
+ return std::string("object");
+}
+
+//static
+LLModel* LLModel::loadModelFromDae(std::string filename)
+{
+ LLVolumeParams volume_params;
+ volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
+ LLModel* ret = new LLModel(volume_params, 0.f);
+ ret->createVolumeFacesFromFile(filename);
+ return ret;
+}
+
+//static
+LLModel* LLModel::loadModelFromDomMesh(domMesh *mesh)
+{
+ LLVolumeParams volume_params;
+ volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
+ LLModel* ret = new LLModel(volume_params, 0.f);
+ ret->createVolumeFacesFromDomMesh(mesh);
+ ret->mLabel = getElementLabel(mesh);
+ return ret;
+}
+
+std::string LLModel::getName() const
+{
+ if (!mRequestedLabel.empty())
+ return mRequestedLabel;
+ else
+ return mLabel;
+}
+
+//static
+LLSD LLModel::writeModel(
+ std::string filename,
+ LLModel* physics,
+ LLModel* high,
+ LLModel* medium,
+ LLModel* low,
+ LLModel* impostor,
+ const convex_hull_decomposition& decomp,
+ BOOL upload_skin,
+ BOOL upload_joints,
+ BOOL nowrite)
+{
+ LLModel::hull dummy_hull;
+ return writeModel(
+ filename,
+ physics,
+ high,
+ medium,
+ low,
+ impostor,
+ decomp,
+ dummy_hull,
+ upload_skin,
+ upload_joints,
+ nowrite);
+}
+
+//static
+LLSD LLModel::writeModel(
+ std::string filename,
+ LLModel* physics,
+ LLModel* high,
+ LLModel* medium,
+ LLModel* low,
+ LLModel* impostor,
+ const convex_hull_decomposition& decomp,
+ const hull& base_hull,
+ BOOL upload_skin,
+ BOOL upload_joints,
+ BOOL nowrite)
+{
+ std::ofstream os(
+ filename.c_str(),
+ std::ofstream::out | std::ofstream::binary);
+
+ LLSD header = writeModel(
+ os,
+ physics,
+ high,
+ medium,
+ low,
+ impostor,
+ decomp,
+ base_hull,
+ upload_skin,
+ upload_joints,
+ nowrite);
+
+ os.close();
+
+ return header;
+}
+
+//static
+LLSD LLModel::writeModel(
+ std::ostream& ostr,
+ LLModel* physics,
+ LLModel* high,
+ LLModel* medium,
+ LLModel* low,
+ LLModel* impostor,
+ const convex_hull_decomposition& decomp,
+ const hull& base_hull,
+ BOOL upload_skin,
+ BOOL upload_joints,
+ BOOL nowrite)
+{
+ LLSD mdl;
+
+ LLModel* model[] =
+ {
+ impostor,
+ low,
+ medium,
+ high,
+ physics
+ };
+
+ bool skinning = upload_skin && high && !high->mSkinWeights.empty();
+
+ if (skinning)
+ { //write skinning block
+ if (high->mJointList.size() != high->mInvBindMatrix.size())
+ {
+ llerrs << "WTF?" << llendl;
+ }
+
+ for (U32 i = 0; i < high->mJointList.size(); ++i)
+ {
+ mdl["skin"]["joint_names"][i] = high->mJointList[i];
+
+ for (U32 j = 0; j < 4; j++)
+ {
+ for (U32 k = 0; k < 4; k++)
+ {
+ mdl["skin"]["inverse_bind_matrix"][i][j*4+k] = high->mInvBindMatrix[i].mMatrix[j][k];
+ }
+ }
+ }
+
+ for (U32 i = 0; i < 4; i++)
+ {
+ for (U32 j = 0; j < 4; j++)
+ {
+ mdl["skin"]["bind_shape_matrix"][i*4+j] = high->mBindShapeMatrix.mMatrix[i][j];
+ }
+ }
+
+ if ( upload_joints && high->mAlternateBindMatrix.size() > 0 )
+ {
+ for (U32 i = 0; i < high->mJointList.size(); ++i)
+ {
+ for (U32 j = 0; j < 4; j++)
+ {
+ for (U32 k = 0; k < 4; k++)
+ {
+ mdl["skin"]["alt_inverse_bind_matrix"][i][j*4+k] = high->mAlternateBindMatrix[i].mMatrix[j][k];
+ }
+ }
+ }
+ }
+
+ }
+
+ if (!decomp.empty() || !base_hull.empty())
+ {
+ //write decomposition block
+ // ["decomposition"]["HullList"] -- list of 8 bit integers, each entry represents a hull with specified number of points
+ // ["decomposition"]["PositionDomain"]["Min"/"Max"]
+ // ["decomposition"]["Position"] -- list of 16-bit integers to be decoded to given domain, encoded 3D points
+ // ["decomposition"]["Hull"] -- list of 16-bit integers to be decoded to given domain, encoded 3D points representing a single hull approximation of given shape
+
+
+ //get minimum and maximum
+ LLVector3 min;
+
+ if (decomp.empty())
+ {
+ min = base_hull[0];
+ }
+ else
+ {
+ min = decomp[0][0];
+ }
+
+ LLVector3 max = min;
+
+ LLSD::Binary hulls(decomp.size());
+
+ U32 total = 0;
+
+ for (U32 i = 0; i < decomp.size(); ++i)
+ {
+ U32 size = decomp[i].size();
+ total += size;
+ hulls[i] = (U8) (size);
+
+ for (U32 j = 0; j < decomp[i].size(); ++j)
+ {
+ update_min_max(min, max, decomp[i][j]);
+ }
+
+ }
+
+ for (U32 i = 0; i < base_hull.size(); ++i)
+ {
+ update_min_max(min, max, base_hull[i]);
+ }
+
+ mdl["decomposition"]["Min"] = min.getValue();
+ mdl["decomposition"]["Max"] = max.getValue();
+
+ if (!hulls.empty())
+ {
+ mdl["decomposition"]["HullList"] = hulls;
+ }
+
+ if (total > 0)
+ {
+ LLSD::Binary p(total*3*2);
+
+ LLVector3 range = max-min;
+
+ U32 vert_idx = 0;
+ for (U32 i = 0; i < decomp.size(); ++i)
+ {
+ for (U32 j = 0; j < decomp[i].size(); ++j)
+ {
+ for (U32 k = 0; k < 3; k++)
+ {
+ //convert to 16-bit normalized across domain
+ U16 val = (U16) (((decomp[i][j].mV[k]-min.mV[k])/range.mV[k])*65535);
+
+ U8* buff = (U8*) &val;
+ //write to binary buffer
+ p[vert_idx++] = buff[0];
+ p[vert_idx++] = buff[1];
+
+ if (vert_idx > p.size())
+ {
+ llerrs << "WTF?" << llendl;
+ }
+ }
+ }
+ }
+
+ mdl["decomposition"]["Position"] = p;
+ }
+
+ if (!base_hull.empty())
+ {
+ LLSD::Binary p(base_hull.size()*3*2);
+
+ LLVector3 range = max-min;
+
+ U32 vert_idx = 0;
+ for (U32 j = 0; j < base_hull.size(); ++j)
+ {
+ for (U32 k = 0; k < 3; k++)
+ {
+ //convert to 16-bit normalized across domain
+ U16 val = (U16) (((base_hull[j].mV[k]-min.mV[k])/range.mV[k])*65535);
+
+ U8* buff = (U8*) &val;
+ //write to binary buffer
+ p[vert_idx++] = buff[0];
+ p[vert_idx++] = buff[1];
+
+ if (vert_idx > p.size())
+ {
+ llerrs << "WTF?" << llendl;
+ }
+ }
+ }
+
+ mdl["decomposition"]["Hull"] = p;
+ }
+ }
+
+ for (U32 idx = 0; idx < MODEL_NAMES_LENGTH; ++idx)
+ {
+ if (model[idx] && model[idx]->getNumVolumeFaces() > 0)
+ {
+ LLVector3 min_pos = LLVector3(model[idx]->getVolumeFace(0).mPositions[0].getF32ptr());
+ LLVector3 max_pos = min_pos;
+
+ //find position domain
+ for (S32 i = 0; i < model[idx]->getNumVolumeFaces(); ++i)
+ { //for each face
+ const LLVolumeFace& face = model[idx]->getVolumeFace(i);
+ for (U32 j = 0; j < face.mNumVertices; ++j)
+ {
+ update_min_max(min_pos, max_pos, face.mPositions[j].getF32ptr());
+ }
+ }
+
+ LLVector3 pos_range = max_pos - min_pos;
+
+ for (S32 i = 0; i < model[idx]->getNumVolumeFaces(); ++i)
+ { //for each face
+ const LLVolumeFace& face = model[idx]->getVolumeFace(i);
+ if (!face.mNumVertices)
+ { //don't export an empty face
+ continue;
+ }
+ LLSD::Binary verts(face.mNumVertices*3*2);
+ LLSD::Binary tc(face.mNumVertices*2*2);
+ LLSD::Binary normals(face.mNumVertices*3*2);
+ LLSD::Binary indices(face.mNumIndices*2);
+
+ U32 vert_idx = 0;
+ U32 norm_idx = 0;
+ U32 tc_idx = 0;
+
+ LLVector2* ftc = (LLVector2*) face.mTexCoords;
+ LLVector2 min_tc = ftc[0];
+ LLVector2 max_tc = min_tc;
+
+ //get texture coordinate domain
+ for (U32 j = 0; j < face.mNumVertices; ++j)
+ {
+ update_min_max(min_tc, max_tc, ftc[j]);
+ }
+
+ LLVector2 tc_range = max_tc - min_tc;
+
+ for (U32 j = 0; j < face.mNumVertices; ++j)
+ { //for each vert
+
+ F32* pos = face.mPositions[j].getF32ptr();
+ F32* norm = face.mNormals[j].getF32ptr();
+
+ //position + normal
+ for (U32 k = 0; k < 3; ++k)
+ { //for each component
+
+ //convert to 16-bit normalized across domain
+ U16 val = (U16) (((pos[k]-min_pos.mV[k])/pos_range.mV[k])*65535);
+
+ U8* buff = (U8*) &val;
+ //write to binary buffer
+ verts[vert_idx++] = buff[0];
+ verts[vert_idx++] = buff[1];
+
+ //convert to 16-bit normalized
+ val = (U16) ((norm[k]+1.f)*0.5f*65535);
+
+ //write to binary buffer
+ normals[norm_idx++] = buff[0];
+ normals[norm_idx++] = buff[1];
+ }
+
+ F32* src_tc = (F32*) face.mTexCoords[j].mV;
+
+ //texcoord
+ for (U32 k = 0; k < 2; ++k)
+ { //for each component
+ //convert to 16-bit normalized
+ U16 val = (U16) ((src_tc[k]-min_tc.mV[k])/tc_range.mV[k]*65535);
+
+ U8* buff = (U8*) &val;
+ //write to binary buffer
+ tc[tc_idx++] = buff[0];
+ tc[tc_idx++] = buff[1];
+ }
+
+ }
+
+ U32 idx_idx = 0;
+ for (U32 j = 0; j < face.mNumIndices; ++j)
+ {
+ U8* buff = (U8*) &(face.mIndices[j]);
+ indices[idx_idx++] = buff[0];
+ indices[idx_idx++] = buff[1];
+ }
+
+ //write out face data
+ mdl[model_names[idx]][i]["PositionDomain"]["Min"] = min_pos.getValue();
+ mdl[model_names[idx]][i]["PositionDomain"]["Max"] = max_pos.getValue();
+
+ mdl[model_names[idx]][i]["TexCoord0Domain"]["Min"] = min_tc.getValue();
+ mdl[model_names[idx]][i]["TexCoord0Domain"]["Max"] = max_tc.getValue();
+
+ mdl[model_names[idx]][i]["Position"] = verts;
+ mdl[model_names[idx]][i]["Normal"] = normals;
+ mdl[model_names[idx]][i]["TexCoord0"] = tc;
+ mdl[model_names[idx]][i]["TriangleList"] = indices;
+
+ if (skinning)
+ {
+ //write out skin weights
+
+ //each influence list entry is up to 4 24-bit values
+ // first 8 bits is bone index
+ // last 16 bits is bone influence weight
+ // a bone index of 0xFF signifies no more influences for this vertex
+
+ std::stringstream ostr;
+
+ for (U32 j = 0; j < face.mNumVertices; ++j)
+ {
+ LLVector3 pos(face.mPositions[j].getF32ptr());
+
+ weight_list& weights = high->getJointInfluences(pos);
+
+ if (weights.size() > 4)
+ {
+ llerrs << "WTF?" << llendl;
+ }
+
+ S32 count = 0;
+ for (weight_list::iterator iter = weights.begin(); iter != weights.end(); ++iter)
+ {
+ if (iter->mJointIdx < 255 && iter->mJointIdx >= 0)
+ {
+ U8 idx = (U8) iter->mJointIdx;
+ ostr.write((const char*) &idx, 1);
+
+ U16 influence = (U16) (iter->mWeight*65535);
+ ostr.write((const char*) &influence, 2);
+
+ ++count;
+ }
+ }
+ U8 end_list = 0xFF;
+ if (count < 4)
+ {
+ ostr.write((const char*) &end_list, 1);
+ }
+ }
+
+ //copy ostr to binary buffer
+ std::string data = ostr.str();
+ const U8* buff = (U8*) data.data();
+ U32 bytes = data.size();
+
+ LLSD::Binary w(bytes);
+ for (U32 j = 0; j < bytes; ++j)
+ {
+ w[j] = buff[j];
+ }
+
+ mdl[model_names[idx]][i]["Weights"] = w;
+ }
+ }
+ }
+ }
+
+ return writeModelToStream(ostr, mdl, nowrite);
+}
+
+LLSD LLModel::writeModelToStream(std::ostream& ostr, LLSD& mdl, BOOL nowrite)
+{
+ U32 bytes = 0;
+
+ std::string::size_type cur_offset = 0;
+
+ LLSD header;
+
+ std::string skin;
+
+ if (mdl.has("skin"))
+ { //write out skin block
+ skin = zip_llsd(mdl["skin"]);
+
+ U32 size = skin.size();
+ if (size > 0)
+ {
+ header["skin"]["offset"] = (LLSD::Integer) cur_offset;
+ header["skin"]["size"] = (LLSD::Integer) size;
+ cur_offset += size;
+ bytes += size;
+ }
+ else
+ {
+ llerrs << "WTF?" << llendl;
+ }
+ }
+
+ std::string decomposition;
+
+ if (mdl.has("decomposition"))
+ { //write out convex decomposition
+ decomposition = zip_llsd(mdl["decomposition"]);
+
+ U32 size = decomposition.size();
+ if (size > 0)
+ {
+ header["decomposition"]["offset"] = (LLSD::Integer) cur_offset;
+ header["decomposition"]["size"] = (LLSD::Integer) size;
+ cur_offset += size;
+ bytes += size;
+ }
+ }
+
+ std::string out[MODEL_NAMES_LENGTH];
+
+ for (S32 i = 0; i < MODEL_NAMES_LENGTH; i++)
+ {
+ if (mdl.has(model_names[i]))
+ {
+ out[i] = zip_llsd(mdl[model_names[i]]);
+
+ U32 size = out[i].size();
+
+ header[model_names[i]]["offset"] = (LLSD::Integer) cur_offset;
+ header[model_names[i]]["size"] = (LLSD::Integer) size;
+ cur_offset += size;
+ bytes += size;
+ }
+ else
+ {
+ header[model_names[i]]["offset"] = -1;
+ header[model_names[i]]["size"] = 0;
+ }
+ }
+
+ if (!nowrite)
+ {
+ LLSDSerialize::toBinary(header, ostr);
+
+ if (!skin.empty())
+ { //write skin block
+ ostr.write((const char*) skin.data(), header["skin"]["size"].asInteger());
+ }
+
+ if (!decomposition.empty())
+ { //write decomposition block
+ ostr.write((const char*) decomposition.data(), header["decomposition"]["size"].asInteger());
+ }
+
+ for (S32 i = 0; i < MODEL_NAMES_LENGTH; i++)
+ {
+ if (!out[i].empty())
+ {
+ ostr.write((const char*) out[i].data(), header[model_names[i]]["size"].asInteger());
+ }
+ }
+ }
+
+ return header;
+}
+
+//static
+LLModel* LLModel::loadModelFromAsset(std::string filename, S32 lod)
+{
+ return NULL;
+}
+
+LLModel::weight_list& LLModel::getJointInfluences(const LLVector3& pos)
+{
+ weight_map::iterator iter = mSkinWeights.find(pos);
+
+ if (iter != mSkinWeights.end())
+ {
+ if ((iter->first - pos).magVec() > 0.1f)
+ {
+ llerrs << "WTF?" << llendl;
+ }
+
+ return iter->second;
+ }
+ else
+ { //no exact match found, get closest point
+ const F32 epsilon = 2.f/65536;
+ weight_map::iterator iter_up = mSkinWeights.lower_bound(pos);
+ weight_map::iterator iter_down = ++iter_up;
+
+ weight_map::iterator best = iter_up;
+
+ F32 min_dist = (iter->first - pos).magVecSquared();
+
+ bool done = false;
+ while (!done)
+ { //search up and down mSkinWeights from lower bound of pos until a
+ //match is found within epsilon. If no match is found within epsilon,
+ //return closest match
+ done = true;
+ if (iter_up != mSkinWeights.end() && ++iter_up != mSkinWeights.end())
+ {
+ done = false;
+ F32 dist = (iter_up->first - pos).magVecSquared();
+
+ if (dist < epsilon)
+ {
+ return iter_up->second;
+ }
+
+ if (dist < min_dist)
+ {
+ best = iter_up;
+ min_dist = dist;
+ }
+ }
+
+ if (iter_down != mSkinWeights.begin() && --iter_down != mSkinWeights.begin())
+ {
+ done = false;
+
+ F32 dist = (iter_down->first - pos).magVecSquared();
+
+ if (dist < epsilon)
+ {
+ return iter_down->second;
+ }
+
+ if (dist < min_dist)
+ {
+ best = iter_down;
+ min_dist = dist;
+ }
+
+ }
+ }
+
+ return best->second;
+ }
+}
+
+void LLModel::setConvexHullDecomposition(
+ const LLModel::convex_hull_decomposition& decomp)
+{
+ mConvexHullDecomp = decomp;
+
+ mHullCenter.resize(mConvexHullDecomp.size());
+ mHullPoints = 0;
+ mCenterOfHullCenters.clear();
+
+ for (U32 i = 0; i < decomp.size(); ++i)
+ {
+ LLVector3 cur_center;
+
+ for (U32 j = 0; j < decomp[i].size(); ++j)
+ {
+ cur_center += decomp[i][j];
+ }
+ mCenterOfHullCenters += cur_center;
+ cur_center *= 1.f/decomp[i].size();
+ mHullCenter[i] = cur_center;
+ mHullPoints += decomp[i].size();
+ }
+
+ mCenterOfHullCenters *= 1.f / mHullPoints;
+}
+
+
diff --git a/indra/llprimitive/llmodel.h b/indra/llprimitive/llmodel.h
new file mode 100755
index 0000000000..ebf37904d4
--- /dev/null
+++ b/indra/llprimitive/llmodel.h
@@ -0,0 +1,213 @@
+/**
+ * @file llmodel.h
+ * @brief Model handling class definitions
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLMODEL_H
+#define LL_LLMODEL_H
+
+#include "llvolume.h"
+#include "v4math.h"
+#include "m4math.h"
+
+class daeElement;
+class domMesh;
+
+#define MAX_MODEL_FACES 8
+
+class LLModel : public LLVolume
+{
+public:
+
+ enum
+ {
+ LOD_IMPOSTOR = 0,
+ LOD_LOW,
+ LOD_MEDIUM,
+ LOD_HIGH,
+ LOD_PHYSICS,
+ NUM_LODS
+ };
+
+ //convex_hull_decomposition is a vector of convex hulls
+ //each convex hull is a set of points
+ typedef std::vector<std::vector<LLVector3> > convex_hull_decomposition;
+ typedef std::vector<LLVector3> hull;
+
+ LLModel(LLVolumeParams& params, F32 detail);
+ ~LLModel();
+
+ static LLSD writeModel(
+ std::string filename,
+ LLModel* physics,
+ LLModel* high,
+ LLModel* medium,
+ LLModel* low,
+ LLModel* imposotr,
+ const LLModel::convex_hull_decomposition& convex_hull_decomposition,
+ const LLModel::hull& base_hull,
+ BOOL upload_skin,
+ BOOL upload_joints,
+ BOOL nowrite = FALSE);
+ static LLSD writeModel(
+ std::string filename,
+ LLModel* physics,
+ LLModel* high,
+ LLModel* medium,
+ LLModel* low,
+ LLModel* imposotr,
+ const LLModel::convex_hull_decomposition& convex_hull_decomposition,
+ BOOL upload_skin,
+ BOOL upload_joints,
+ BOOL nowrite = FALSE);
+ static LLSD writeModel(
+ std::ostream& ostr,
+ LLModel* physics,
+ LLModel* high,
+ LLModel* medium,
+ LLModel* low,
+ LLModel* imposotr,
+ const LLModel::convex_hull_decomposition& convex_hull_decomposition,
+ const LLModel::hull& base_hull,
+ BOOL upload_skin,
+ BOOL upload_joints,
+ BOOL nowrite = FALSE);
+ static LLSD writeModelToStream(
+ std::ostream& ostr,
+ LLSD& mdl,
+ BOOL nowrite = FALSE);
+
+ static LLModel* loadModelFromAsset(std::string filename, S32 lod);
+ static LLModel* loadModelFromDae(std::string filename);
+ static LLModel* loadModelFromDomMesh(domMesh* mesh);
+ static std::string getElementLabel(daeElement* element);
+ std::string getName() const;
+
+ void appendFaces(LLModel* model, LLMatrix4& transform, LLMatrix4& normal_transform);
+ void appendFace(const LLVolumeFace& src_face, std::string src_material, LLMatrix4& mat, LLMatrix4& norm_mat);
+
+ void setNumVolumeFaces(S32 count);
+ void setVolumeFaceData(
+ S32 f,
+ LLStrider<LLVector3> pos,
+ LLStrider<LLVector3> norm,
+ LLStrider<LLVector2> tc,
+ LLStrider<U16> ind,
+ U32 num_verts,
+ U32 num_indices);
+
+ void generateNormals(F32 angle_cutoff);
+
+ void addFace(const LLVolumeFace& face);
+
+ void normalizeVolumeFaces();
+ void optimizeVolumeFaces();
+
+ void getNormalizedScaleTranslation(LLVector3& scale_out, LLVector3& translation_out);
+ std::vector<std::string> mMaterialList;
+
+ //data used for skin weights
+ class JointWeight
+ {
+ public:
+ S32 mJointIdx;
+ F32 mWeight;
+
+ JointWeight()
+ {
+ mJointIdx = 0;
+ mWeight = 0.f;
+ }
+
+ JointWeight(S32 idx, F32 weight)
+ : mJointIdx(idx), mWeight(weight)
+ {
+ }
+
+ bool operator<(const JointWeight& rhs) const
+ {
+ if (mWeight == rhs.mWeight)
+ {
+ return mJointIdx < rhs.mJointIdx;
+ }
+
+ return mWeight < rhs.mWeight;
+ }
+
+ };
+
+ struct CompareWeightGreater
+ {
+ bool operator()(const JointWeight& lhs, const JointWeight& rhs)
+ {
+ return rhs < lhs; // strongest = first
+ }
+ };
+
+ //copy of position array for this model -- mPosition[idx].mV[X,Y,Z]
+ std::vector<LLVector3> mPosition;
+
+ //map of positions to skin weights --- mSkinWeights[pos].mV[0..4] == <joint_index>.<weight>
+ //joint_index corresponds to mJointList
+ typedef std::vector<JointWeight> weight_list;
+ typedef std::map<LLVector3, weight_list > weight_map;
+ weight_map mSkinWeights;
+
+ //get list of weight influences closest to given position
+ weight_list& getJointInfluences(const LLVector3& pos);
+
+ //should always be true that mJointList[mJointMap["foo"]] == "foo"
+
+ //map of joint names to joint index
+ std::map<std::string, U32> mJointMap;
+
+ //list of joint names
+ std::vector<std::string> mJointList;
+
+ LLMatrix4 mBindShapeMatrix;
+ std::vector<LLMatrix4> mInvBindMatrix;
+ std::vector<LLMatrix4> mAlternateBindMatrix;
+ std::string mRequestedLabel; // name requested in UI, if any.
+ std::string mLabel; // name computed from dae.
+
+ LLVector3 mNormalizedScale;
+ LLVector3 mNormalizedTranslation;
+
+ // convex hull decomposition
+ S32 mDecompID;
+ convex_hull_decomposition mConvexHullDecomp;
+ void setConvexHullDecomposition(
+ const convex_hull_decomposition& decomp);
+
+ LLVector3 mCenterOfHullCenters;
+ std::vector<LLVector3> mHullCenter;
+ U32 mHullPoints;
+
+protected:
+ void addVolumeFacesFromDomMesh(domMesh* mesh);
+ virtual BOOL createVolumeFacesFromFile(const std::string& file_name);
+ virtual BOOL createVolumeFacesFromDomMesh(domMesh *mesh);
+};
+
+#endif //LL_LLMODEL_H
diff --git a/indra/llprimitive/llprimitive.cpp b/indra/llprimitive/llprimitive.cpp
index 258c0c3c15..d7f1051bcf 100644
--- a/indra/llprimitive/llprimitive.cpp
+++ b/indra/llprimitive/llprimitive.cpp
@@ -738,7 +738,11 @@ BOOL LLPrimitive::setVolume(const LLVolumeParams &volume_params, const S32 detai
setNumTEs(mVolumep->getNumFaces());
return TRUE;
}
-
+
+#if 0
+ // #if 0'd out by davep
+ // this is a lot of cruft to set texture entry values that just stay the same for LOD switch
+ // or immediately get overridden by an object update message, also crashes occasionally
U32 old_face_mask = mVolumep->mFaceMask;
S32 face_bit = 0;
@@ -936,6 +940,13 @@ BOOL LLPrimitive::setVolume(const LLVolumeParams &volume_params, const S32 detai
setTE(te_num, *(old_tes.getTexture(face_mapping[face_bit])));
}
}
+#else
+ // build the new object
+ sVolumeManager->unrefVolume(mVolumep);
+ mVolumep = volumep;
+
+ setNumTEs(mVolumep->getNumFaces());
+#endif
return TRUE;
}
@@ -1078,7 +1089,7 @@ BOOL LLPrimitive::packTEMessage(LLMessageSystem *mesgsys) const
U8 packed_buffer[MAX_TE_BUFFER];
U8 *cur_ptr = packed_buffer;
- S32 last_face_index = getNumTEs() - 1;
+ S32 last_face_index = llmin((U32) getNumTEs(), MAX_TES) - 1;
if (last_face_index > -1)
{
@@ -1359,7 +1370,7 @@ S32 LLPrimitive::unpackTEMessage(LLDataPacker &dp)
return retval;
}
- face_count = getNumTEs();
+ face_count = llmin((U32) getNumTEs(), MAX_TES);
U32 i;
cur_ptr += unpackTEField(cur_ptr, packed_buffer+size, (U8 *)image_data, 16, face_count, MVT_LLUUID);
diff --git a/indra/llprimitive/llprimitive.h b/indra/llprimitive/llprimitive.h
index f535fb1672..5a4987d93a 100644
--- a/indra/llprimitive/llprimitive.h
+++ b/indra/llprimitive/llprimitive.h
@@ -323,7 +323,7 @@ public:
const LLVolume *getVolumeConst() const { return mVolumep; } // HACK for Windoze confusion about ostream operator in LLVolume
LLVolume *getVolume() const { return mVolumep; }
virtual BOOL setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume = false);
-
+
// Modify texture entry properties
inline BOOL validTE(const U8 te_num) const;
LLTextureEntry* getTE(const U8 te_num) const;
@@ -444,6 +444,7 @@ protected:
U8 mNumTEs; // # of faces on the primitve
U32 mMiscFlags; // home for misc bools
+public:
static LLVolumeMgr* sVolumeManager;
};
diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp
index 13008292f6..d6a31dc862 100644
--- a/indra/llrender/llfontgl.cpp
+++ b/indra/llrender/llfontgl.cpp
@@ -271,7 +271,6 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
}
}
-
const LLFontGlyphInfo* next_glyph = NULL;
const S32 GLYPH_BATCH_SIZE = 30;
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index 6ea63809f8..9354373dba 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -154,30 +154,27 @@ PFNGLGETQUERYOBJECTUIVARBPROC glGetQueryObjectuivARB = NULL;
PFNGLPOINTPARAMETERFARBPROC glPointParameterfARB = NULL;
PFNGLPOINTPARAMETERFVARBPROC glPointParameterfvARB = NULL;
-// GL_EXT_framebuffer_object
-PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT = NULL;
-PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT = NULL;
-PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT = NULL;
-PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT = NULL;
-PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT = NULL;
-PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glGetRenderbufferParameterivEXT = NULL;
-PFNGLISFRAMEBUFFEREXTPROC glIsFramebufferEXT = NULL;
-PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT = NULL;
-PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT = NULL;
-PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT = NULL;
-PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT = NULL;
-PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glFramebufferTexture1DEXT = NULL;
-PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT = NULL;
-PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glFramebufferTexture3DEXT = NULL;
-PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT = NULL;
-PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glGetFramebufferAttachmentParameterivEXT = NULL;
-PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT = NULL;
-
-// GL_EXT_framebuffer_multisample
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glRenderbufferStorageMultisampleEXT = NULL;
-
-// GL_EXT_framebuffer_blit
-PFNGLBLITFRAMEBUFFEREXTPROC glBlitFramebufferEXT = NULL;
+// GL_ARB_framebuffer_object
+PFNGLISRENDERBUFFERPROC glIsRenderbuffer = NULL;
+PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer = NULL;
+PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers = NULL;
+PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers = NULL;
+PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage = NULL;
+PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv = NULL;
+PFNGLISFRAMEBUFFERPROC glIsFramebuffer = NULL;
+PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer = NULL;
+PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers = NULL;
+PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers = NULL;
+PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus = NULL;
+PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D = NULL;
+PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D = NULL;
+PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D = NULL;
+PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer = NULL;
+PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv = NULL;
+PFNGLGENERATEMIPMAPPROC glGenerateMipmap = NULL;
+PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer = NULL;
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample = NULL;
+PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer = NULL;
// GL_EXT_blend_func_separate
PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT = NULL;
@@ -320,7 +317,6 @@ LLGLManager::LLGLManager() :
mHasMipMapGeneration(FALSE),
mHasCompressedTextures(FALSE),
mHasFramebufferObject(FALSE),
- mHasFramebufferMultisample(FALSE),
mHasBlendFuncSeparate(FALSE),
mHasVertexBufferObject(FALSE),
@@ -329,6 +325,7 @@ LLGLManager::LLGLManager() :
mHasVertexShader(FALSE),
mHasFragmentShader(FALSE),
mHasOcclusionQuery(FALSE),
+ mHasOcclusionQuery2(FALSE),
mHasPointParameters(FALSE),
mHasDrawBuffers(FALSE),
mHasTextureRectangle(FALSE),
@@ -635,11 +632,6 @@ void LLGLManager::initExtensions()
# else
mHasFramebufferObject = FALSE;
# endif
-# ifdef GL_EXT_framebuffer_multisample
- mHasFramebufferMultisample = TRUE;
-# else
- mHasFramebufferMultisample = FALSE;
-# endif
# ifdef GL_ARB_draw_buffers
mHasDrawBuffers = TRUE;
#else
@@ -675,12 +667,19 @@ void LLGLManager::initExtensions()
mHasARBEnvCombine = ExtensionExists("GL_ARB_texture_env_combine", gGLHExts.mSysExts);
mHasCompressedTextures = glh_init_extensions("GL_ARB_texture_compression");
mHasOcclusionQuery = ExtensionExists("GL_ARB_occlusion_query", gGLHExts.mSysExts);
+ mHasOcclusionQuery2 = ExtensionExists("GL_ARB_occlusion_query2", gGLHExts.mSysExts);
mHasVertexBufferObject = ExtensionExists("GL_ARB_vertex_buffer_object", gGLHExts.mSysExts);
mHasDepthClamp = ExtensionExists("GL_ARB_depth_clamp", gGLHExts.mSysExts) || ExtensionExists("GL_NV_depth_clamp", gGLHExts.mSysExts);
// mask out FBO support when packed_depth_stencil isn't there 'cause we need it for LLRenderTarget -Brad
- mHasFramebufferObject = ExtensionExists("GL_EXT_framebuffer_object", gGLHExts.mSysExts)
- && ExtensionExists("GL_EXT_packed_depth_stencil", gGLHExts.mSysExts);
- mHasFramebufferMultisample = mHasFramebufferObject && ExtensionExists("GL_EXT_framebuffer_multisample", gGLHExts.mSysExts);
+#ifdef GL_ARB_framebuffer_object
+ mHasFramebufferObject = ExtensionExists("GL_ARB_framebuffer_object", gGLHExts.mSysExts);
+#else
+ mHasFramebufferObject = ExtensionExists("GL_EXT_framebuffer_object", gGLHExts.mSysExts) &&
+ ExtensionExists("GL_EXT_framebuffer_blit", gGLHExts.mSysExts) &&
+ ExtensionExists("GL_EXT_framebuffer_multisample", gGLHExts.mSysExts) &&
+ ExtensionExists("GL_EXT_packed_depth_stencil", gGLHExts.mSysExts);
+#endif
+
mHasDrawBuffers = ExtensionExists("GL_ARB_draw_buffers", gGLHExts.mSysExts);
mHasBlendFuncSeparate = ExtensionExists("GL_EXT_blend_func_separate", gGLHExts.mSysExts);
mHasTextureRectangle = ExtensionExists("GL_ARB_texture_rectangle", gGLHExts.mSysExts);
@@ -705,7 +704,6 @@ void LLGLManager::initExtensions()
mHasCompressedTextures = FALSE;
mHasVertexBufferObject = FALSE;
mHasFramebufferObject = FALSE;
- mHasFramebufferMultisample = FALSE;
mHasDrawBuffers = FALSE;
mHasBlendFuncSeparate = FALSE;
mHasMipMapGeneration = FALSE;
@@ -759,10 +757,9 @@ void LLGLManager::initExtensions()
if (strchr(blacklist,'p')) mHasPointParameters = FALSE;//S
if (strchr(blacklist,'q')) mHasFramebufferObject = FALSE;//S
if (strchr(blacklist,'r')) mHasDrawBuffers = FALSE;//S
- if (strchr(blacklist,'s')) mHasFramebufferMultisample = FALSE;
- if (strchr(blacklist,'t')) mHasTextureRectangle = FALSE;
- if (strchr(blacklist,'u')) mHasBlendFuncSeparate = FALSE;//S
- if (strchr(blacklist,'v')) mHasDepthClamp = FALSE;
+ if (strchr(blacklist,'s')) mHasTextureRectangle = FALSE;
+ if (strchr(blacklist,'t')) mHasBlendFuncSeparate = FALSE;//S
+ if (strchr(blacklist,'u')) mHasDepthClamp = FALSE;
}
#endif // LL_LINUX || LL_SOLARIS
@@ -795,6 +792,10 @@ void LLGLManager::initExtensions()
{
LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_occlusion_query" << LL_ENDL;
}
+ if (!mHasOcclusionQuery2)
+ {
+ LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_occlusion_query2" << LL_ENDL;
+ }
if (!mHasPointParameters)
{
LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_point_parameters" << LL_ENDL;
@@ -862,28 +863,26 @@ void LLGLManager::initExtensions()
if (mHasFramebufferObject)
{
llinfos << "initExtensions() FramebufferObject-related procs..." << llendl;
- glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC) GLH_EXT_GET_PROC_ADDRESS("glIsRenderbufferEXT");
- glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC) GLH_EXT_GET_PROC_ADDRESS("glBindRenderbufferEXT");
- glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteRenderbuffersEXT");
- glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glGenRenderbuffersEXT");
- glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorageEXT");
- glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glGetRenderbufferParameterivEXT");
- glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC) GLH_EXT_GET_PROC_ADDRESS("glIsFramebufferEXT");
- glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC) GLH_EXT_GET_PROC_ADDRESS("glBindFramebufferEXT");
- glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteFramebuffersEXT");
- glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glGenFramebuffersEXT");
- glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glCheckFramebufferStatusEXT");
- glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture1DEXT");
- glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture2DEXT");
- glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture3DEXT");
- glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferRenderbufferEXT");
- glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glGetFramebufferAttachmentParameterivEXT");
- glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glGenerateMipmapEXT");
- }
- if (mHasFramebufferMultisample)
- {
- glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorageMultisampleEXT");
- glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC) GLH_EXT_GET_PROC_ADDRESS("glBlitFramebufferEXT");
+ glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glIsRenderbuffer");
+ glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glBindRenderbuffer");
+ glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteRenderbuffers");
+ glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) GLH_EXT_GET_PROC_ADDRESS("glGenRenderbuffers");
+ glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorage");
+ glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) GLH_EXT_GET_PROC_ADDRESS("glGetRenderbufferParameteriv");
+ glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glIsFramebuffer");
+ glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glBindFramebuffer");
+ glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteFramebuffers");
+ glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) GLH_EXT_GET_PROC_ADDRESS("glGenFramebuffers");
+ glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) GLH_EXT_GET_PROC_ADDRESS("glCheckFramebufferStatus");
+ glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture1D");
+ glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture2D");
+ glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture3D");
+ glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferRenderbuffer");
+ glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) GLH_EXT_GET_PROC_ADDRESS("glGetFramebufferAttachmentParameteriv");
+ glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) GLH_EXT_GET_PROC_ADDRESS("glGenerateMipmap");
+ glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glBlitFramebuffer");
+ glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorageMultisample");
+ glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTextureLayer");
}
if (mHasDrawBuffers)
{
@@ -1846,7 +1845,7 @@ LLGLUserClipPlane::LLGLUserClipPlane(const LLPlane& p, const glh::matrix4f& mode
mModelview = modelview;
mProjection = projection;
- setPlane(p.mV[0], p.mV[1], p.mV[2], p.mV[3]);
+ setPlane(p[0], p[1], p[2], p[3]);
}
void LLGLUserClipPlane::setPlane(F32 a, F32 b, F32 c, F32 d)
@@ -2072,11 +2071,14 @@ void LLGLDepthTest::checkState()
}
}
-LLGLSquashToFarClip::LLGLSquashToFarClip(glh::matrix4f P)
+LLGLSquashToFarClip::LLGLSquashToFarClip(glh::matrix4f P, U32 layer)
{
+
+ F32 depth = 0.99999f - 0.0001f * layer;
+
for (U32 i = 0; i < 4; i++)
{
- P.element(2, i) = P.element(3, i) * 0.99999f;
+ P.element(2, i) = P.element(3, i) * depth;
}
glMatrixMode(GL_PROJECTION);
diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h
index 85fab7a0f8..df110613e3 100644
--- a/indra/llrender/llgl.h
+++ b/indra/llrender/llgl.h
@@ -80,7 +80,6 @@ public:
BOOL mHasMipMapGeneration;
BOOL mHasCompressedTextures;
BOOL mHasFramebufferObject;
- BOOL mHasFramebufferMultisample;
BOOL mHasBlendFuncSeparate;
// ARB Extensions
@@ -90,6 +89,7 @@ public:
BOOL mHasVertexShader;
BOOL mHasFragmentShader;
BOOL mHasOcclusionQuery;
+ BOOL mHasOcclusionQuery2;
BOOL mHasPointParameters;
BOOL mHasDrawBuffers;
BOOL mHasDepthClamp;
@@ -320,7 +320,7 @@ private:
class LLGLSquashToFarClip
{
public:
- LLGLSquashToFarClip(glh::matrix4f projection);
+ LLGLSquashToFarClip(glh::matrix4f projection, U32 layer = 0);
~LLGLSquashToFarClip();
};
@@ -418,4 +418,67 @@ extern BOOL gClothRipple;
extern BOOL gNoRender;
extern BOOL gGLActive;
+// Deal with changing glext.h definitions for newer SDK versions, specifically
+// with MAC OSX 10.5 -> 10.6
+
+
+#ifndef GL_DEPTH_ATTACHMENT
+#define GL_DEPTH_ATTACHMENT GL_DEPTH_ATTACHMENT_EXT
+#endif
+
+#ifndef GL_STENCIL_ATTACHMENT
+#define GL_STENCIL_ATTACHMENT GL_STENCIL_ATTACHMENT_EXT
+#endif
+
+#ifndef GL_FRAMEBUFFER
+#define GL_FRAMEBUFFER GL_FRAMEBUFFER_EXT
+#define GL_DRAW_FRAMEBUFFER GL_DRAW_FRAMEBUFFER_EXT
+#define GL_READ_FRAMEBUFFER GL_READ_FRAMEBUFFER_EXT
+#define GL_FRAMEBUFFER_COMPLETE GL_FRAMEBUFFER_COMPLETE_EXT
+#define GL_FRAMEBUFFER_UNSUPPORTED GL_FRAMEBUFFER_UNSUPPORTED_EXT
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT
+#define glGenFramebuffers glGenFramebuffersEXT
+#define glBindFramebuffer glBindFramebufferEXT
+#define glCheckFramebufferStatus glCheckFramebufferStatusEXT
+#define glBlitFramebuffer glBlitFramebufferEXT
+#define glDeleteFramebuffers glDeleteFramebuffersEXT
+#define glFramebufferRenderbuffer glFramebufferRenderbufferEXT
+#define glFramebufferTexture2D glFramebufferTexture2DEXT
+#endif
+
+#ifndef GL_RENDERBUFFER
+#define GL_RENDERBUFFER GL_RENDERBUFFER_EXT
+#define glGenRenderbuffers glGenRenderbuffersEXT
+#define glBindRenderbuffer glBindRenderbufferEXT
+#define glRenderbufferStorage glRenderbufferStorageEXT
+#define glRenderbufferStorageMultisample glRenderbufferStorageMultisampleEXT
+#define glDeleteRenderbuffers glDeleteRenderbuffersEXT
+#endif
+
+#ifndef GL_COLOR_ATTACHMENT
+#define GL_COLOR_ATTACHMENT GL_COLOR_ATTACHMENT_EXT
+#endif
+
+#ifndef GL_COLOR_ATTACHMENT0
+#define GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0_EXT
+#endif
+
+#ifndef GL_COLOR_ATTACHMENT1
+#define GL_COLOR_ATTACHMENT1 GL_COLOR_ATTACHMENT1_EXT
+#endif
+
+#ifndef GL_COLOR_ATTACHMENT2
+#define GL_COLOR_ATTACHMENT2 GL_COLOR_ATTACHMENT2_EXT
+#endif
+
+#ifndef GL_COLOR_ATTACHMENT3
+#define GL_COLOR_ATTACHMENT3 GL_COLOR_ATTACHMENT3_EXT
+#endif
+
+
+#ifndef GL_DEPTH24_STENCIL8
+#define GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_EXT
+#endif
+
#endif // LL_LLGL_H
diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h
index 576969b81a..46bc282436 100644
--- a/indra/llrender/llglheaders.h
+++ b/indra/llrender/llglheaders.h
@@ -1,25 +1,25 @@
-/**
+/**
* @file llglheaders.h
* @brief LLGL definitions
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -449,30 +449,27 @@ extern PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glGetCompressedTexImageARB;
//GL_EXT_blend_func_separate
extern PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT;
-//GL_EXT_framebuffer_object
-extern PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT;
-extern PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT;
-extern PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT;
-extern PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT;
-extern PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT;
-extern PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glGetRenderbufferParameterivEXT;
-extern PFNGLISFRAMEBUFFEREXTPROC glIsFramebufferEXT;
-extern PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT;
-extern PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT;
-extern PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT;
-extern PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT;
-extern PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glFramebufferTexture1DEXT;
-extern PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT;
-extern PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glFramebufferTexture3DEXT;
-extern PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT;
-extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glGetFramebufferAttachmentParameterivEXT;
-extern PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT;
-
-// GL_EXT_framebuffer_multisample
-extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glRenderbufferStorageMultisampleEXT;
-
-// GL_EXT_framebuffer_blit
-extern PFNGLBLITFRAMEBUFFEREXTPROC glBlitFramebufferEXT;
+//GL_ARB_framebuffer_object
+extern PFNGLISRENDERBUFFERPROC glIsRenderbuffer;
+extern PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
+extern PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
+extern PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
+extern PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
+extern PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv;
+extern PFNGLISFRAMEBUFFERPROC glIsFramebuffer;
+extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
+extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
+extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
+extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
+extern PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D;
+extern PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
+extern PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D;
+extern PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
+extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv;
+extern PFNGLGENERATEMIPMAPPROC glGenerateMipmap;
+extern PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
+extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample;
+extern PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer;
//GL_ARB_draw_buffers
extern PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB;
@@ -651,30 +648,27 @@ extern PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB;
//GL_EXT_blend_func_separate
extern PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT;
-//GL_EXT_framebuffer_object
-extern PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT;
-extern PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT;
-extern PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT;
-extern PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT;
-extern PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT;
-extern PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glGetRenderbufferParameterivEXT;
-extern PFNGLISFRAMEBUFFEREXTPROC glIsFramebufferEXT;
-extern PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT;
-extern PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT;
-extern PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT;
-extern PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT;
-extern PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glFramebufferTexture1DEXT;
-extern PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT;
-extern PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glFramebufferTexture3DEXT;
-extern PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT;
-extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glGetFramebufferAttachmentParameterivEXT;
-extern PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT;
-
-// GL_EXT_framebuffer_multisample
-extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glRenderbufferStorageMultisampleEXT;
-
-// GL_EXT_framebuffer_blit
-extern PFNGLBLITFRAMEBUFFEREXTPROC glBlitFramebufferEXT;
+//GL_ARB_framebuffer_object
+extern PFNGLISRENDERBUFFERPROC glIsRenderbuffer;
+extern PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
+extern PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
+extern PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
+extern PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
+extern PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv;
+extern PFNGLISFRAMEBUFFERPROC glIsFramebuffer;
+extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
+extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
+extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
+extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
+extern PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D;
+extern PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
+extern PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D;
+extern PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
+extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv;
+extern PFNGLGENERATEMIPMAPPROC glGenerateMipmap;
+extern PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
+extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample;
+extern PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer;
//GL_ARB_draw_buffers
extern PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB;
@@ -697,7 +691,7 @@ extern PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB;
#include <AvailabilityMacros.h>
//GL_EXT_blend_func_separate
-extern void glBlendFuncSeparateEXT(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER;
+extern void glBlendFuncSeparateEXT(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) ;
// GL_EXT_framebuffer_object
extern GLboolean glIsRenderbufferEXT(GLuint renderbuffer) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER;
@@ -718,6 +712,9 @@ extern void glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenu
extern void glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint *params) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER;
extern void glGenerateMipmapEXT(GLenum target) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER;
+#ifndef GL_ARB_framebuffer_object
+#define glGenerateMipmap glGenerateMipmapEXT
+#endif
// GL_ARB_draw_buffers
extern void glDrawBuffersARB(GLsizei n, const GLenum* bufs) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER;
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 16534fa9a5..257bcd9380 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -55,7 +55,7 @@ BOOL shouldChange(const LLVector4& v1, const LLVector4& v2)
LLShaderFeatures::LLShaderFeatures()
: calculatesLighting(false), isShiny(false), isFullbright(false), hasWaterFog(false),
-hasTransport(false), hasSkinning(false), hasAtmospherics(false), isSpecular(false),
+hasTransport(false), hasSkinning(false), hasObjectSkinning(false), hasAtmospherics(false), isSpecular(false),
hasGamma(false), hasLighting(false), calculatesAtmospherics(false)
{
}
@@ -118,7 +118,7 @@ BOOL LLGLSLShader::createShader(vector<string> * attributes,
{
GLhandleARB shaderhandle = LLShaderMgr::instance()->loadShaderFile((*fileIter).first, mShaderLevel, (*fileIter).second);
LL_DEBUGS("ShaderLoading") << "SHADER FILE: " << (*fileIter).first << " mShaderLevel=" << mShaderLevel << LL_ENDL;
- if (mShaderLevel > 0)
+ if (shaderhandle > 0)
{
attachObject(shaderhandle);
}
@@ -698,17 +698,46 @@ void LLGLSLShader::uniformMatrix4fv(U32 index, U32 count, GLboolean transpose, c
GLint LLGLSLShader::getUniformLocation(const string& uniform)
{
+ GLint ret = -1;
if (mProgramObject > 0)
{
std::map<string, GLint>::iterator iter = mUniformMap.find(uniform);
if (iter != mUniformMap.end())
{
- llassert(iter->second == glGetUniformLocationARB(mProgramObject, uniform.c_str()));
- return iter->second;
+ if (gDebugGL)
+ {
+ stop_glerror();
+ if (iter->second != glGetUniformLocationARB(mProgramObject, uniform.c_str()))
+ {
+ llerrs << "Uniform does not match." << llendl;
+ }
+ stop_glerror();
+ }
+ ret = iter->second;
}
}
- return -1;
+ /*if (gDebugGL)
+ {
+ if (ret == -1 && ret != glGetUniformLocationARB(mProgramObject, uniform.c_str()))
+ {
+ llerrs << "Uniform map invalid." << llendl;
+ }
+ }*/
+
+ return ret;
+}
+
+GLint LLGLSLShader::getAttribLocation(U32 attrib)
+{
+ if (attrib < mAttribute.size())
+ {
+ return mAttribute[attrib];
+ }
+ else
+ {
+ return -1;
+ }
}
void LLGLSLShader::uniform1i(const string& uniform, GLint v)
@@ -882,7 +911,9 @@ void LLGLSLShader::uniformMatrix4fv(const string& uniform, U32 count, GLboolean
if (location >= 0)
{
+ stop_glerror();
glUniformMatrix4fvARB(location, count, transpose, v);
+ stop_glerror();
}
}
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index c11bd50716..d46ddbbe18 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -42,6 +42,7 @@ public:
bool hasWaterFog; // implies no gamma
bool hasTransport; // implies no lighting (it's possible to have neither though)
bool hasSkinning;
+ bool hasObjectSkinning;
bool hasAtmospherics;
bool hasGamma;
@@ -103,7 +104,7 @@ public:
void vertexAttrib4fv(U32 index, GLfloat* v);
GLint getUniformLocation(const std::string& uniform);
-
+ GLint getAttribLocation(U32 attrib);
GLint mapUniformTextureChannel(GLint location, GLenum type);
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index e8e98211f1..dfd72d13b0 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -1706,6 +1706,7 @@ void LLImageGL::analyzeAlpha(const void* data_in, U32 w, U32 h)
sample[asum/(16*4)] += 4;
}
+
rowstart += 2 * w * mAlphaStride;
}
length *= 2; // we sampled everything twice, essentially
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index 8eb160f4e7..fb2d0bc7a7 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -898,7 +898,7 @@ LLVector3 LLRender::getUITranslation()
{
if (mUIOffset.empty())
{
- return LLVector3::zero;
+ return LLVector3(0,0,0);
}
return mUIOffset.back();
}
@@ -907,7 +907,7 @@ LLVector3 LLRender::getUIScale()
{
if (mUIScale.empty())
{
- return LLVector3(1.f, 1.f, 1.f);
+ return LLVector3(1,1,1);
}
return mUIScale.back();
}
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp
index 7205210fcc..cd2556d435 100644
--- a/indra/llrender/llrendertarget.cpp
+++ b/indra/llrender/llrendertarget.cpp
@@ -38,10 +38,10 @@ void check_framebuffer_status()
{
if (gDebugGL)
{
- GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
+ GLenum status = glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
switch (status)
{
- case GL_FRAMEBUFFER_COMPLETE_EXT:
+ case GL_FRAMEBUFFER_COMPLETE:
break;
default:
ll_fail("check_framebuffer_status failed");
@@ -50,7 +50,7 @@ void check_framebuffer_status()
}
}
-BOOL LLRenderTarget::sUseFBO = FALSE;
+bool LLRenderTarget::sUseFBO = false;
LLRenderTarget::LLRenderTarget() :
mResX(0),
@@ -59,8 +59,8 @@ LLRenderTarget::LLRenderTarget() :
mFBO(0),
mDepth(0),
mStencil(0),
- mUseDepth(FALSE),
- mRenderDepth(FALSE),
+ mUseDepth(false),
+ mRenderDepth(false),
mUsage(LLTexUnit::TT_TEXTURE),
mSamples(0),
mSampleBuffer(NULL)
@@ -78,7 +78,7 @@ void LLRenderTarget::setSampleBuffer(LLMultisampleBuffer* buffer)
mSampleBuffer = buffer;
}
-void LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOOL stencil, LLTexUnit::eTextureType usage, BOOL use_fbo)
+void LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo)
{
stop_glerror();
mResX = resx;
@@ -99,24 +99,24 @@ void LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOO
stop_glerror();
}
- glGenFramebuffersEXT(1, (GLuint *) &mFBO);
+ glGenFramebuffers(1, (GLuint *) &mFBO);
if (mDepth)
{
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO);
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
if (mStencil)
{
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mDepth);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, mDepth);
stop_glerror();
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mDepth);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, mDepth);
stop_glerror();
}
else
{
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, LLTexUnit::getInternalType(mUsage), mDepth, 0);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, LLTexUnit::getInternalType(mUsage), mDepth, 0);
stop_glerror();
}
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
stop_glerror();
@@ -168,14 +168,14 @@ void LLRenderTarget::addColorAttachment(U32 color_fmt)
}
if (mFBO)
{
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO);
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT+offset,
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+offset,
LLTexUnit::getInternalType(mUsage), tex, 0);
stop_glerror();
check_framebuffer_status();
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
mTex.push_back(tex);
@@ -187,10 +187,10 @@ void LLRenderTarget::allocateDepth()
if (mStencil)
{
//use render buffers where stencil buffers are in play
- glGenRenderbuffersEXT(1, (GLuint *) &mDepth);
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, mDepth);
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH24_STENCIL8_EXT, mResX, mResY);
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
+ glGenRenderbuffers(1, (GLuint *) &mDepth);
+ glBindRenderbuffer(GL_RENDERBUFFER, mDepth);
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, mResX, mResY);
+ glBindRenderbuffer(GL_RENDERBUFFER, 0);
}
else
{
@@ -198,7 +198,7 @@ void LLRenderTarget::allocateDepth()
gGL.getTexUnit(0)->bindManual(mUsage, mDepth);
U32 internal_type = LLTexUnit::getInternalType(mUsage);
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
- LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT32_ARB, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
+ LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT32, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
}
}
@@ -209,54 +209,48 @@ void LLRenderTarget::shareDepthBuffer(LLRenderTarget& target)
llerrs << "Cannot share depth buffer between non FBO render targets." << llendl;
}
+ if (target.mDepth)
+ {
+ llerrs << "Attempting to override existing depth buffer. Detach existing buffer first." << llendl;
+ }
+
+ if (target.mUseDepth)
+ {
+ llerrs << "Attempting to override existing shared depth buffer. Detach existing buffer first." << llendl;
+ }
+
if (mDepth)
{
stop_glerror();
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, target.mFBO);
+ glBindFramebuffer(GL_FRAMEBUFFER, target.mFBO);
stop_glerror();
if (mStencil)
{
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mDepth);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, mDepth);
stop_glerror();
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mDepth);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, mDepth);
stop_glerror();
+ target.mStencil = true;
}
else
{
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, LLTexUnit::getInternalType(mUsage), mDepth, 0);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, LLTexUnit::getInternalType(mUsage), mDepth, 0);
stop_glerror();
- if (mStencil)
- {
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, LLTexUnit::getInternalType(mUsage), mDepth, 0);
- stop_glerror();
- }
}
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
- target.mUseDepth = TRUE;
+ target.mUseDepth = true;
}
}
void LLRenderTarget::release()
{
- if (mFBO)
- {
- glDeleteFramebuffersEXT(1, (GLuint *) &mFBO);
- mFBO = 0;
- }
-
- if (mTex.size() > 0)
- {
- LLImageGL::deleteTextures(mTex.size(), &mTex[0]);
- mTex.clear();
- }
-
if (mDepth)
{
if (mStencil)
{
- glDeleteRenderbuffersEXT(1, (GLuint*) &mDepth);
+ glDeleteRenderbuffers(1, (GLuint*) &mDepth);
stop_glerror();
}
else
@@ -266,6 +260,33 @@ void LLRenderTarget::release()
}
mDepth = 0;
}
+ else if (mUseDepth && mFBO)
+ { //detach shared depth buffer
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
+ if (mStencil)
+ { //attached as a renderbuffer
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
+ mStencil = false;
+ }
+ else
+ { //attached as a texture
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, LLTexUnit::getInternalType(mUsage), 0, 0);
+ }
+ mUseDepth = false;
+ }
+
+ if (mFBO)
+ {
+ glDeleteFramebuffers(1, (GLuint *) &mFBO);
+ mFBO = 0;
+ }
+
+ if (mTex.size() > 0)
+ {
+ LLImageGL::deleteTextures(mTex.size(), &mTex[0]);
+ mTex.clear();
+ }
mSampleBuffer = NULL;
sBoundTarget = NULL;
@@ -283,14 +304,14 @@ void LLRenderTarget::bindTarget()
}
else
{
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO);
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
stop_glerror();
if (gGLManager.mHasDrawBuffers)
{ //setup multiple render targets
- GLenum drawbuffers[] = {GL_COLOR_ATTACHMENT0_EXT,
- GL_COLOR_ATTACHMENT1_EXT,
- GL_COLOR_ATTACHMENT2_EXT,
- GL_COLOR_ATTACHMENT3_EXT};
+ GLenum drawbuffers[] = {GL_COLOR_ATTACHMENT0,
+ GL_COLOR_ATTACHMENT1,
+ GL_COLOR_ATTACHMENT2,
+ GL_COLOR_ATTACHMENT3};
glDrawBuffersARB(mTex.size(), drawbuffers);
}
@@ -315,7 +336,7 @@ void LLRenderTarget::unbindTarget()
{
if (gGLManager.mHasFramebufferObject)
{
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
sBoundTarget = NULL;
}
@@ -349,19 +370,19 @@ U32 LLRenderTarget::getTexture(U32 attachment) const
{
llerrs << "Invalid attachment index." << llendl;
}
+ if (mTex.empty())
+ {
+ return 0;
+ }
return mTex[attachment];
}
void LLRenderTarget::bindTexture(U32 index, S32 channel)
{
- if (index > mTex.size()-1)
- {
- llerrs << "Invalid attachment index." << llendl;
- }
- gGL.getTexUnit(channel)->bindManual(mUsage, mTex[index]);
+ gGL.getTexUnit(channel)->bindManual(mUsage, getTexture(index));
}
-void LLRenderTarget::flush(BOOL fetch_depth)
+void LLRenderTarget::flush(bool fetch_depth)
{
gGL.flush();
if (!mFBO)
@@ -377,7 +398,7 @@ void LLRenderTarget::flush(BOOL fetch_depth)
}
gGL.getTexUnit(0)->bind(this);
- glCopyTexImage2D(LLTexUnit::getInternalType(mUsage), 0, GL_DEPTH24_STENCIL8_EXT, 0, 0, mResX, mResY, 0);
+ glCopyTexImage2D(LLTexUnit::getInternalType(mUsage), 0, GL_DEPTH24_STENCIL8, 0, 0, mResX, mResY, 0);
}
gGL.getTexUnit(0)->disable();
@@ -386,55 +407,59 @@ void LLRenderTarget::flush(BOOL fetch_depth)
{
stop_glerror();
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
stop_glerror();
if (mSampleBuffer)
{
- LLGLEnable multisample(GL_MULTISAMPLE_ARB);
+ LLGLEnable multisample(GL_MULTISAMPLE);
stop_glerror();
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO);
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
stop_glerror();
check_framebuffer_status();
- glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, mSampleBuffer->mFBO);
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, mSampleBuffer->mFBO);
check_framebuffer_status();
stop_glerror();
- glBlitFramebufferEXT(0, 0, mResX, mResY, 0, 0, mResX, mResY, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
+ glBlitFramebuffer(0, 0, mResX, mResY, 0, 0, mResX, mResY, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
stop_glerror();
if (mTex.size() > 1)
{
for (U32 i = 1; i < mTex.size(); ++i)
{
- glFramebufferTexture2DEXT(GL_DRAW_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
LLTexUnit::getInternalType(mUsage), mTex[i], 0);
stop_glerror();
- glFramebufferRenderbufferEXT(GL_READ_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_EXT, mSampleBuffer->mTex[i]);
+ glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, mSampleBuffer->mTex[i]);
stop_glerror();
- glBlitFramebufferEXT(0, 0, mResX, mResY, 0, 0, mResX, mResY, GL_COLOR_BUFFER_BIT, GL_NEAREST);
+ glBlitFramebuffer(0, 0, mResX, mResY, 0, 0, mResX, mResY, GL_COLOR_BUFFER_BIT, GL_NEAREST);
stop_glerror();
}
for (U32 i = 0; i < mTex.size(); ++i)
{
- glFramebufferTexture2DEXT(GL_DRAW_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT+i,
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+i,
LLTexUnit::getInternalType(mUsage), mTex[i], 0);
stop_glerror();
- glFramebufferRenderbufferEXT(GL_READ_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT+i, GL_RENDERBUFFER_EXT, mSampleBuffer->mTex[i]);
+ glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+i, GL_RENDERBUFFER, mSampleBuffer->mTex[i]);
stop_glerror();
}
}
}
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
}
void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0, S32 srcX1, S32 srcY1,
S32 dstX0, S32 dstY0, S32 dstX1, S32 dstY1, U32 mask, U32 filter)
{
+ GLboolean write_depth = mask & GL_DEPTH_BUFFER_BIT ? TRUE : FALSE;
+
+ LLGLDepthTest depth(write_depth, write_depth);
+
gGL.flush();
if (!source.mFBO || !mFBO)
{
@@ -451,25 +476,25 @@ void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0,
{
stop_glerror();
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, source.mFBO);
+ glBindFramebuffer(GL_FRAMEBUFFER, source.mFBO);
gGL.getTexUnit(0)->bind(this, true);
stop_glerror();
glCopyTexSubImage2D(LLTexUnit::getInternalType(mUsage), 0, srcX0, srcY0, dstX0, dstY0, dstX1, dstY1);
stop_glerror();
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
stop_glerror();
}
else
{
- glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, source.mFBO);
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, source.mFBO);
stop_glerror();
- glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, mFBO);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mFBO);
stop_glerror();
check_framebuffer_status();
stop_glerror();
- glBlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+ glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
stop_glerror();
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
stop_glerror();
}
}
@@ -484,22 +509,26 @@ void LLRenderTarget::copyContentsToFramebuffer(LLRenderTarget& source, S32 srcX0
llerrs << "Cannot copy framebuffer contents for non FBO render targets." << llendl;
}
{
- glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, source.mFBO);
+ GLboolean write_depth = mask & GL_DEPTH_BUFFER_BIT ? TRUE : FALSE;
+
+ LLGLDepthTest depth(write_depth, write_depth);
+
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, source.mFBO);
stop_glerror();
- glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
stop_glerror();
check_framebuffer_status();
stop_glerror();
- glBlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+ glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
stop_glerror();
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
stop_glerror();
}
}
-BOOL LLRenderTarget::isComplete() const
+bool LLRenderTarget::isComplete() const
{
- return (!mTex.empty() || mDepth) ? TRUE : FALSE;
+ return (!mTex.empty() || mDepth) ? true : false;
}
void LLRenderTarget::getViewport(S32* viewport)
@@ -520,26 +549,26 @@ LLMultisampleBuffer::LLMultisampleBuffer()
LLMultisampleBuffer::~LLMultisampleBuffer()
{
- releaseSampleBuffer();
+ release();
}
-void LLMultisampleBuffer::releaseSampleBuffer()
+void LLMultisampleBuffer::release()
{
if (mFBO)
{
- glDeleteFramebuffersEXT(1, (GLuint *) &mFBO);
+ glDeleteFramebuffers(1, (GLuint *) &mFBO);
mFBO = 0;
}
if (mTex.size() > 0)
{
- glDeleteRenderbuffersEXT(mTex.size(), (GLuint *) &mTex[0]);
+ glDeleteRenderbuffers(mTex.size(), (GLuint *) &mTex[0]);
mTex.clear();
}
if (mDepth)
{
- glDeleteRenderbuffersEXT(1, (GLuint *) &mDepth);
+ glDeleteRenderbuffers(1, (GLuint *) &mDepth);
mDepth = 0;
}
}
@@ -556,13 +585,13 @@ void LLMultisampleBuffer::bindTarget(LLRenderTarget* ref)
ref = this;
}
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO);
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
if (gGLManager.mHasDrawBuffers)
{ //setup multiple render targets
- GLenum drawbuffers[] = {GL_COLOR_ATTACHMENT0_EXT,
- GL_COLOR_ATTACHMENT1_EXT,
- GL_COLOR_ATTACHMENT2_EXT,
- GL_COLOR_ATTACHMENT3_EXT};
+ GLenum drawbuffers[] = {GL_COLOR_ATTACHMENT0,
+ GL_COLOR_ATTACHMENT1,
+ GL_COLOR_ATTACHMENT2,
+ GL_COLOR_ATTACHMENT3};
glDrawBuffersARB(ref->mTex.size(), drawbuffers);
}
@@ -573,12 +602,12 @@ void LLMultisampleBuffer::bindTarget(LLRenderTarget* ref)
sBoundTarget = this;
}
-void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOOL stencil, LLTexUnit::eTextureType usage, BOOL use_fbo )
+void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo )
{
allocate(resx,resy,color_fmt,depth,stencil,usage,use_fbo,2);
}
-void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOOL stencil, LLTexUnit::eTextureType usage, BOOL use_fbo, U32 samples )
+void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo, U32 samples )
{
stop_glerror();
mResX = resx;
@@ -588,12 +617,7 @@ void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth
mUseDepth = depth;
mStencil = stencil;
- releaseSampleBuffer();
-
- if (!gGLManager.mHasFramebufferMultisample)
- {
- llerrs << "Attempting to allocate unsupported render target type!" << llendl;
- }
+ release();
mSamples = samples;
@@ -614,23 +638,21 @@ void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth
stop_glerror();
}
- glGenFramebuffersEXT(1, (GLuint *) &mFBO);
+ glGenFramebuffers(1, (GLuint *) &mFBO);
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO);
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
if (mDepth)
{
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mDepth);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, mDepth);
if (mStencil)
{
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mDepth);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, mDepth);
}
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
}
-
+
stop_glerror();
-
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
stop_glerror();
}
@@ -652,30 +674,28 @@ void LLMultisampleBuffer::addColorAttachment(U32 color_fmt)
}
U32 tex;
- glGenRenderbuffersEXT(1, &tex);
+ glGenRenderbuffers(1, &tex);
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, tex);
- glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, mSamples, color_fmt, mResX, mResY);
+ glBindRenderbuffer(GL_RENDERBUFFER, tex);
+ glRenderbufferStorageMultisample(GL_RENDERBUFFER, mSamples, color_fmt, mResX, mResY);
stop_glerror();
if (mFBO)
{
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO);
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT+offset, GL_RENDERBUFFER_EXT, tex);
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+offset, GL_RENDERBUFFER, tex);
stop_glerror();
- GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
+ GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
switch (status)
{
- case GL_FRAMEBUFFER_COMPLETE_EXT:
- break;
- case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
- llerrs << "WTF?" << llendl;
+ case GL_FRAMEBUFFER_COMPLETE:
break;
default:
- llerrs << "WTF?" << llendl;
+ llerrs << "WTF? " << std::hex << status << llendl;
+ break;
}
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
mTex.push_back(tex);
@@ -683,15 +703,15 @@ void LLMultisampleBuffer::addColorAttachment(U32 color_fmt)
void LLMultisampleBuffer::allocateDepth()
{
- glGenRenderbuffersEXT(1, (GLuint* ) &mDepth);
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, mDepth);
+ glGenRenderbuffers(1, (GLuint* ) &mDepth);
+ glBindRenderbuffer(GL_RENDERBUFFER, mDepth);
if (mStencil)
{
- glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, mSamples, GL_DEPTH24_STENCIL8_EXT, mResX, mResY);
+ glRenderbufferStorageMultisample(GL_RENDERBUFFER, mSamples, GL_DEPTH24_STENCIL8, mResX, mResY);
}
else
{
- glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, mSamples, GL_DEPTH_COMPONENT16_ARB, mResX, mResY);
+ glRenderbufferStorageMultisample(GL_RENDERBUFFER, mSamples, GL_DEPTH_COMPONENT16, mResX, mResY);
}
}
diff --git a/indra/llrender/llrendertarget.h b/indra/llrender/llrendertarget.h
index ae8613d9be..12dd1c8b90 100644
--- a/indra/llrender/llrendertarget.h
+++ b/indra/llrender/llrendertarget.h
@@ -63,7 +63,7 @@ class LLRenderTarget
{
public:
//whether or not to use FBO implementation
- static BOOL sUseFBO;
+ static bool sUseFBO;
LLRenderTarget();
virtual ~LLRenderTarget();
@@ -71,7 +71,7 @@ public:
//allocate resources for rendering
//must be called before use
//multiple calls will release previously allocated resources
- void allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOOL stencil, LLTexUnit::eTextureType usage = LLTexUnit::TT_TEXTURE, BOOL use_fbo = FALSE);
+ void allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage = LLTexUnit::TT_TEXTURE, bool use_fbo = FALSE);
//provide this render target with a multisample resource.
void setSampleBuffer(LLMultisampleBuffer* buffer);
@@ -88,7 +88,7 @@ public:
//free any allocated resources
//safe to call redundantly
- void release();
+ virtual void release();
//bind target for rendering
//applies appropriate viewport
@@ -115,7 +115,7 @@ public:
U32 getTexture(U32 attachment = 0) const;
U32 getDepth(void) const { return mDepth; }
- BOOL hasStencil() const { return mStencil; }
+ bool hasStencil() const { return mStencil; }
void bindTexture(U32 index, S32 channel);
@@ -125,7 +125,7 @@ public:
// call bindTarget once, do all your rendering, call flush once
// if fetch_depth is TRUE, every effort will be made to copy the depth buffer into
// the current depth texture. A depth texture will be allocated if needed.
- void flush(BOOL fetch_depth = FALSE);
+ void flush(bool fetch_depth = FALSE);
void copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0, S32 srcX1, S32 srcY1,
S32 dstX0, S32 dstY0, S32 dstX1, S32 dstY1, U32 mask, U32 filter);
@@ -136,7 +136,7 @@ public:
//Returns TRUE if target is ready to be rendered into.
//That is, if the target has been allocated with at least
//one renderable attachment (i.e. color buffer, depth buffer).
- BOOL isComplete() const;
+ bool isComplete() const;
static LLRenderTarget* getCurrentBoundTarget() { return sBoundTarget; }
@@ -147,9 +147,9 @@ protected:
std::vector<U32> mTex;
U32 mFBO;
U32 mDepth;
- BOOL mStencil;
- BOOL mUseDepth;
- BOOL mRenderDepth;
+ bool mStencil;
+ bool mUseDepth;
+ bool mRenderDepth;
LLTexUnit::eTextureType mUsage;
U32 mSamples;
LLMultisampleBuffer* mSampleBuffer;
@@ -164,12 +164,12 @@ public:
LLMultisampleBuffer();
virtual ~LLMultisampleBuffer();
- void releaseSampleBuffer();
+ virtual void release();
virtual void bindTarget();
void bindTarget(LLRenderTarget* ref);
- virtual void allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOOL stencil, LLTexUnit::eTextureType usage, BOOL use_fbo);
- void allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOOL stencil, LLTexUnit::eTextureType usage, BOOL use_fbo, U32 samples);
+ virtual void allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo);
+ void allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo, U32 samples);
virtual void addColorAttachment(U32 color_fmt);
virtual void allocateDepth();
};
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index c859d41e17..21b02fdb71 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -146,6 +146,14 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
return FALSE;
}
}
+
+ if (features->hasObjectSkinning)
+ {
+ if (!shader->attachObject("avatar/objectSkinV.glsl"))
+ {
+ return FALSE;
+ }
+ }
///////////////////////////////////////
// Attach Fragment Shader Features Next
@@ -220,7 +228,14 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
else if (features->isFullbright)
{
- if (features->hasWaterFog)
+ if (features->isShiny && features->hasWaterFog)
+ {
+ if (!shader->attachObject("lighting/lightFullbrightShinyWaterF.glsl"))
+ {
+ return FALSE;
+ }
+ }
+ else if (features->hasWaterFog)
{
if (!shader->attachObject("lighting/lightFullbrightWaterF.glsl"))
{
@@ -307,11 +322,14 @@ void LLShaderMgr::dumpObjectLog(GLhandleARB ret, BOOL warns)
GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type)
{
- GLenum error;
- error = glGetError();
- if (error != GL_NO_ERROR)
+ GLenum error = GL_NO_ERROR;
+ if (gDebugGL)
{
- LL_WARNS("ShaderLoading") << "GL ERROR entering loadShaderFile(): " << error << LL_ENDL;
+ error = glGetError();
+ if (error != GL_NO_ERROR)
+ {
+ LL_WARNS("ShaderLoading") << "GL ERROR entering loadShaderFile(): " << error << LL_ENDL;
+ }
}
LL_DEBUGS("ShaderLoading") << "Loading shader file: " << filename << " class " << shader_level << LL_ENDL;
@@ -366,31 +384,39 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
//create shader object
GLhandleARB ret = glCreateShaderObjectARB(type);
- error = glGetError();
- if (error != GL_NO_ERROR)
+ if (gDebugGL)
{
- LL_WARNS("ShaderLoading") << "GL ERROR in glCreateShaderObjectARB: " << error << LL_ENDL;
+ error = glGetError();
+ if (error != GL_NO_ERROR)
+ {
+ LL_WARNS("ShaderLoading") << "GL ERROR in glCreateShaderObjectARB: " << error << LL_ENDL;
+ }
}
- else
+
+ //load source
+ glShaderSourceARB(ret, count, (const GLcharARB**) text, NULL);
+
+ if (gDebugGL)
{
- //load source
- glShaderSourceARB(ret, count, (const GLcharARB**) text, NULL);
error = glGetError();
if (error != GL_NO_ERROR)
{
LL_WARNS("ShaderLoading") << "GL ERROR in glShaderSourceARB: " << error << LL_ENDL;
}
- else
+ }
+
+ //compile source
+ glCompileShaderARB(ret);
+
+ if (gDebugGL)
+ {
+ error = glGetError();
+ if (error != GL_NO_ERROR)
{
- //compile source
- glCompileShaderARB(ret);
- error = glGetError();
- if (error != GL_NO_ERROR)
- {
- LL_WARNS("ShaderLoading") << "GL ERROR in glCompileShaderARB: " << error << LL_ENDL;
- }
+ LL_WARNS("ShaderLoading") << "GL ERROR in glCompileShaderARB: " << error << LL_ENDL;
}
}
+
//free memory
for (GLuint i = 0; i < count; i++)
{
@@ -401,13 +427,16 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
//check for errors
GLint success = GL_TRUE;
glGetObjectParameterivARB(ret, GL_OBJECT_COMPILE_STATUS_ARB, &success);
- error = glGetError();
- if (error != GL_NO_ERROR || success == GL_FALSE)
+ if (gDebugGL || success == GL_FALSE)
{
- //an error occured, print log
- LL_WARNS("ShaderLoading") << "GLSL Compilation Error: (" << error << ") in " << filename << LL_ENDL;
- dumpObjectLog(ret);
- ret = 0;
+ error = glGetError();
+ if (error != GL_NO_ERROR || success == GL_FALSE)
+ {
+ //an error occured, print log
+ LL_WARNS("ShaderLoading") << "GLSL Compilation Error: (" << error << ") in " << filename << LL_ENDL;
+ dumpObjectLog(ret);
+ ret = 0;
+ }
}
}
else
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index 02160b09c4..07ec31dbd5 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -25,6 +25,7 @@
*/
#include "linden_common.h"
+#include "llmemory.h"
#include <boost/static_assert.hpp>
#include "llsys.h"
@@ -33,6 +34,7 @@
#include "llglheaders.h"
#include "llmemtype.h"
#include "llrender.h"
+#include "llvector4a.h"
//============================================================================
@@ -56,20 +58,23 @@ BOOL LLVertexBuffer::sIBOActive = FALSE;
U32 LLVertexBuffer::sAllocatedBytes = 0;
BOOL LLVertexBuffer::sMapped = FALSE;
BOOL LLVertexBuffer::sUseStreamDraw = TRUE;
+S32 LLVertexBuffer::sWeight4Loc = -1;
std::vector<U32> LLVertexBuffer::sDeleteList;
-S32 LLVertexBuffer::sTypeOffsets[LLVertexBuffer::TYPE_MAX] =
+
+S32 LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_MAX] =
{
- sizeof(LLVector3), // TYPE_VERTEX,
- sizeof(LLVector3), // TYPE_NORMAL,
+ sizeof(LLVector4), // TYPE_VERTEX,
+ sizeof(LLVector4), // TYPE_NORMAL,
sizeof(LLVector2), // TYPE_TEXCOORD0,
sizeof(LLVector2), // TYPE_TEXCOORD1,
sizeof(LLVector2), // TYPE_TEXCOORD2,
sizeof(LLVector2), // TYPE_TEXCOORD3,
sizeof(LLColor4U), // TYPE_COLOR,
- sizeof(LLVector3), // TYPE_BINORMAL,
+ sizeof(LLVector4), // TYPE_BINORMAL,
sizeof(F32), // TYPE_WEIGHT,
+ sizeof(LLVector4), // TYPE_WEIGHT4,
sizeof(LLVector4), // TYPE_CLOTHWEIGHT,
};
@@ -204,18 +209,37 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask)
glClientActiveTextureARB(GL_TEXTURE0_ARB);
}
+ if (sLastMask & MAP_WEIGHT4)
+ {
+ if (sWeight4Loc < 0)
+ {
+ llerrs << "Weighting disabled but vertex buffer still bound!" << llendl;
+ }
+
+ if (!(data_mask & MAP_WEIGHT4))
+ { //disable 4-component skin weight
+ glDisableVertexAttribArrayARB(sWeight4Loc);
+ }
+ }
+ else if (data_mask & MAP_WEIGHT4)
+ {
+ if (sWeight4Loc >= 0)
+ { //enable 4-component skin weight
+ glEnableVertexAttribArrayARB(sWeight4Loc);
+ }
+ }
+
+
sLastMask = data_mask;
}
}
-void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const
+void LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_offset) const
{
- llassert(mRequestedNumVerts >= 0);
-
if (start >= (U32) mRequestedNumVerts ||
end >= (U32) mRequestedNumVerts)
{
- llerrs << "Bad vertex buffer draw range: [" << start << ", " << end << "]" << llendl;
+ llerrs << "Bad vertex buffer draw range: [" << start << ", " << end << "] vs " << mRequestedNumVerts << llendl;
}
llassert(mRequestedNumIndices >= 0);
@@ -226,6 +250,25 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi
llerrs << "Bad index buffer draw range: [" << indices_offset << ", " << indices_offset+count << "]" << llendl;
}
+ if (gDebugGL && !useVBOs())
+ {
+ U16* idx = ((U16*) getIndicesPointer())+indices_offset;
+ for (U32 i = 0; i < count; ++i)
+ {
+ if (idx[i] < start || idx[i] > end)
+ {
+ llerrs << "Index out of range: " << idx[i] << " not in [" << start << ", " << end << "]" << llendl;
+ }
+ }
+ }
+}
+
+void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const
+{
+ validateRange(start, end, count, indices_offset);
+
+ llassert(mRequestedNumVerts >= 0);
+
if (mGLIndices != sGLRenderIndices)
{
llerrs << "Wrong index buffer bound." << llendl;
@@ -242,9 +285,11 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi
return;
}
+ U16* idx = ((U16*) getIndicesPointer())+indices_offset;
+
stop_glerror();
glDrawRangeElements(sGLMode[mode], start, end, count, GL_UNSIGNED_SHORT,
- ((U16*) getIndicesPointer()) + indices_offset);
+ idx);
stop_glerror();
}
@@ -387,17 +432,24 @@ LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) :
mUsage = 0;
}
- S32 stride = calcStride(typemask, mOffsets);
+ //zero out offsets
+ for (U32 i = 0; i < TYPE_MAX; i++)
+ {
+ mOffsets[i] = 0;
+ }
mTypeMask = typemask;
- mStride = stride;
+ mSize = 0;
+ mAlignedOffset = 0;
+ mAlignedIndexOffset = 0;
+
sCount++;
}
//static
-S32 LLVertexBuffer::calcStride(const U32& typemask, S32* offsets)
+S32 LLVertexBuffer::calcOffsets(const U32& typemask, S32* offsets, S32 num_vertices)
{
- S32 stride = 0;
+ S32 offset = 0;
for (S32 i=0; i<TYPE_MAX; i++)
{
U32 mask = 1<<i;
@@ -405,13 +457,35 @@ S32 LLVertexBuffer::calcStride(const U32& typemask, S32* offsets)
{
if (offsets)
{
- offsets[i] = stride;
+ offsets[i] = offset;
+ offset += LLVertexBuffer::sTypeSize[i]*num_vertices;
+ offset = (offset + 0xF) & ~0xF;
}
- stride += sTypeOffsets[i];
}
}
- return stride;
+ return offset+16;
+}
+
+//static
+S32 LLVertexBuffer::calcVertexSize(const U32& typemask)
+{
+ S32 size = 0;
+ for (S32 i = 0; i < TYPE_MAX; i++)
+ {
+ U32 mask = 1<<i;
+ if (typemask & mask)
+ {
+ size += LLVertexBuffer::sTypeSize[i];
+ }
+ }
+
+ return size;
+}
+
+S32 LLVertexBuffer::getSize() const
+{
+ return mSize;
}
// protected, use unref()
@@ -523,8 +597,7 @@ void LLVertexBuffer::createGLBuffer()
{
static int gl_buffer_idx = 0;
mGLBuffer = ++gl_buffer_idx;
- mMappedData = new U8[size];
- memset(mMappedData, 0, size);
+ mMappedData = (U8*) malloc(size);
}
}
@@ -545,16 +618,20 @@ void LLVertexBuffer::createGLIndices()
mEmpty = TRUE;
+ //pad by 16 bytes for aligned copies
+ size += 16;
+
if (useVBOs())
{
+ //pad by another 16 bytes for VBO pointer adjustment
+ size += 16;
mMappedIndexData = NULL;
genIndices();
mResized = TRUE;
}
else
{
- mMappedIndexData = new U8[size];
- memset(mMappedIndexData, 0, size);
+ mMappedIndexData = (U8*) malloc(size);
static int gl_buffer_idx = 0;
mGLIndices = ++gl_buffer_idx;
}
@@ -575,7 +652,7 @@ void LLVertexBuffer::destroyGLBuffer()
}
else
{
- delete [] mMappedData;
+ free(mMappedData);
mMappedData = NULL;
mEmpty = TRUE;
}
@@ -584,7 +661,7 @@ void LLVertexBuffer::destroyGLBuffer()
}
mGLBuffer = 0;
- unbind();
+ //unbind();
}
void LLVertexBuffer::destroyGLIndices()
@@ -602,7 +679,7 @@ void LLVertexBuffer::destroyGLIndices()
}
else
{
- delete [] mMappedIndexData;
+ free(mMappedIndexData);
mMappedIndexData = NULL;
mEmpty = TRUE;
}
@@ -611,7 +688,7 @@ void LLVertexBuffer::destroyGLIndices()
}
mGLIndices = 0;
- unbind();
+ //unbind();
}
void LLVertexBuffer::updateNumVerts(S32 nverts)
@@ -627,7 +704,7 @@ void LLVertexBuffer::updateNumVerts(S32 nverts)
}
mRequestedNumVerts = nverts;
-
+
if (!mDynamicSize)
{
mNumVerts = nverts;
@@ -642,7 +719,7 @@ void LLVertexBuffer::updateNumVerts(S32 nverts)
}
mNumVerts = nverts;
}
-
+ mSize = calcOffsets(mTypeMask, mOffsets, mNumVerts);
}
void LLVertexBuffer::updateNumIndices(S32 nindices)
@@ -673,6 +750,12 @@ void LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create)
{
LLMemType mt2(LLMemType::MTYPE_VERTEX_ALLOCATE_BUFFER);
+ if (nverts < 0 || nindices < 0 ||
+ nverts > 65536)
+ {
+ llerrs << "Bad vertex buffer allocation: " << nverts << " : " << nindices << llendl;
+ }
+
updateNumVerts(nverts);
updateNumIndices(nindices);
@@ -711,9 +794,6 @@ void LLVertexBuffer::resizeBuffer(S32 newnverts, S32 newnindices)
{
sAllocatedBytes -= getSize() + getIndicesSize();
- S32 oldsize = getSize();
- S32 old_index_size = getIndicesSize();
-
updateNumVerts(newnverts);
updateNumIndices(newnindices);
@@ -730,26 +810,10 @@ void LLVertexBuffer::resizeBuffer(S32 newnverts, S32 newnindices)
}
else
{
- //delete old buffer, keep GL buffer for now
if (!useVBOs())
{
- U8* old = mMappedData;
- mMappedData = new U8[newsize];
- if (old)
- {
- memcpy(mMappedData, old, llmin(newsize, oldsize));
- if (newsize > oldsize)
- {
- memset(mMappedData+oldsize, 0, newsize-oldsize);
- }
-
- delete [] old;
- }
- else
- {
- memset(mMappedData, 0, newsize);
- mEmpty = TRUE;
- }
+ free(mMappedData);
+ mMappedData = (U8*) malloc(newsize);
}
mResized = TRUE;
}
@@ -769,24 +833,8 @@ void LLVertexBuffer::resizeBuffer(S32 newnverts, S32 newnindices)
{
if (!useVBOs())
{
- //delete old buffer, keep GL buffer for now
- U8* old = mMappedIndexData;
- mMappedIndexData = new U8[new_index_size];
-
- if (old)
- {
- memcpy(mMappedIndexData, old, llmin(new_index_size, old_index_size));
- if (new_index_size > old_index_size)
- {
- memset(mMappedIndexData+old_index_size, 0, new_index_size - old_index_size);
- }
- delete [] old;
- }
- else
- {
- memset(mMappedIndexData, 0, new_index_size);
- mEmpty = TRUE;
- }
+ free(mMappedIndexData);
+ mMappedIndexData = (U8*) malloc(new_index_size);
}
mResized = TRUE;
}
@@ -843,12 +891,19 @@ U8* LLVertexBuffer::mapBuffer(S32 access)
setBuffer(0);
mLocked = TRUE;
stop_glerror();
- mMappedData = (U8*) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+
+ U8* src = (U8*) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ mMappedData = LL_NEXT_ALIGNED_ADDRESS<U8>(src);
+ mAlignedOffset = mMappedData - src;
+
stop_glerror();
}
{
LLMemType mt_v(LLMemType::MTYPE_VERTEX_MAP_BUFFER_INDICES);
- mMappedIndexData = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ U8* src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ mMappedIndexData = LL_NEXT_ALIGNED_ADDRESS<U8>(src);
+ mAlignedIndexOffset = mMappedIndexData - src;
+
stop_glerror();
}
@@ -964,8 +1019,8 @@ template <class T,S32 type> struct VertexBufferStrider
}
else if (vbo.hasDataType(type))
{
- S32 stride = vbo.getStride();
- strider = (T*)(vbo.getMappedData() + vbo.getOffset(type) + index*stride);
+ S32 stride = LLVertexBuffer::sTypeSize[type];
+ strider = (T*)(vbo.getMappedData() + vbo.getOffset(type)+index*stride);
strider.setStride(stride);
return TRUE;
}
@@ -977,7 +1032,6 @@ template <class T,S32 type> struct VertexBufferStrider
}
};
-
bool LLVertexBuffer::getVertexStrider(LLStrider<LLVector3>& strider, S32 index)
{
return VertexBufferStrider<LLVector3,TYPE_VERTEX>::get(*this, strider, index);
@@ -1018,28 +1072,15 @@ bool LLVertexBuffer::getWeightStrider(LLStrider<F32>& strider, S32 index)
{
return VertexBufferStrider<F32,TYPE_WEIGHT>::get(*this, strider, index);
}
-bool LLVertexBuffer::getClothWeightStrider(LLStrider<LLVector4>& strider, S32 index)
+
+bool LLVertexBuffer::getWeight4Strider(LLStrider<LLVector4>& strider, S32 index)
{
- return VertexBufferStrider<LLVector4,TYPE_CLOTHWEIGHT>::get(*this, strider, index);
+ return VertexBufferStrider<LLVector4,TYPE_WEIGHT4>::get(*this, strider, index);
}
-void LLVertexBuffer::setStride(S32 type, S32 new_stride)
+bool LLVertexBuffer::getClothWeightStrider(LLStrider<LLVector4>& strider, S32 index)
{
- LLMemType mt2(LLMemType::MTYPE_VERTEX_SET_STRIDE);
- if (mNumVerts)
- {
- llerrs << "LLVertexBuffer::setOffset called with mNumVerts = " << mNumVerts << llendl;
- }
- // This code assumes that setStride() will only be called once per VBO per type.
- S32 delta = new_stride - sTypeOffsets[type];
- for (S32 i=type+1; i<TYPE_MAX; i++)
- {
- if (mTypeMask & (1<<i))
- {
- mOffsets[i] += delta;
- }
- }
- mStride += delta;
+ return VertexBufferStrider<LLVector4,TYPE_CLOTHWEIGHT>::get(*this, strider, index);
}
//----------------------------------------------------------------------------
@@ -1238,8 +1279,7 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) const
{
LLMemType mt2(LLMemType::MTYPE_VERTEX_SETUP_VERTEX_BUFFER);
stop_glerror();
- U8* base = useVBOs() ? NULL : mMappedData;
- S32 stride = mStride;
+ U8* base = useVBOs() ? (U8*) mAlignedOffset : mMappedData;
if ((data_mask & mTypeMask) != data_mask)
{
@@ -1248,52 +1288,58 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) const
if (data_mask & MAP_NORMAL)
{
- glNormalPointer(GL_FLOAT, stride, (void*)(base + mOffsets[TYPE_NORMAL]));
+ glNormalPointer(GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_NORMAL], (void*)(base + mOffsets[TYPE_NORMAL]));
}
if (data_mask & MAP_TEXCOORD3)
{
glClientActiveTextureARB(GL_TEXTURE3_ARB);
- glTexCoordPointer(2,GL_FLOAT, stride, (void*)(base + mOffsets[TYPE_TEXCOORD3]));
+ glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], (void*)(base + mOffsets[TYPE_TEXCOORD3]));
glClientActiveTextureARB(GL_TEXTURE0_ARB);
}
if (data_mask & MAP_TEXCOORD2)
{
glClientActiveTextureARB(GL_TEXTURE2_ARB);
- glTexCoordPointer(2,GL_FLOAT, stride, (void*)(base + mOffsets[TYPE_TEXCOORD2]));
+ glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], (void*)(base + mOffsets[TYPE_TEXCOORD2]));
glClientActiveTextureARB(GL_TEXTURE0_ARB);
}
if (data_mask & MAP_TEXCOORD1)
{
glClientActiveTextureARB(GL_TEXTURE1_ARB);
- glTexCoordPointer(2,GL_FLOAT, stride, (void*)(base + mOffsets[TYPE_TEXCOORD1]));
+ glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], (void*)(base + mOffsets[TYPE_TEXCOORD1]));
glClientActiveTextureARB(GL_TEXTURE0_ARB);
}
if (data_mask & MAP_BINORMAL)
{
glClientActiveTextureARB(GL_TEXTURE2_ARB);
- glTexCoordPointer(3,GL_FLOAT, stride, (void*)(base + mOffsets[TYPE_BINORMAL]));
+ glTexCoordPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_BINORMAL], (void*)(base + mOffsets[TYPE_BINORMAL]));
glClientActiveTextureARB(GL_TEXTURE0_ARB);
}
if (data_mask & MAP_TEXCOORD0)
{
- glTexCoordPointer(2,GL_FLOAT, stride, (void*)(base + mOffsets[TYPE_TEXCOORD0]));
+ glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0]));
}
if (data_mask & MAP_COLOR)
{
- glColorPointer(4, GL_UNSIGNED_BYTE, stride, (void*)(base + mOffsets[TYPE_COLOR]));
+ glColorPointer(4, GL_UNSIGNED_BYTE, LLVertexBuffer::sTypeSize[TYPE_COLOR], (void*)(base + mOffsets[TYPE_COLOR]));
}
if (data_mask & MAP_WEIGHT)
{
- glVertexAttribPointerARB(1, 1, GL_FLOAT, FALSE, stride, (void*)(base + mOffsets[TYPE_WEIGHT]));
+ glVertexAttribPointerARB(1, 1, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], (void*)(base + mOffsets[TYPE_WEIGHT]));
}
+
+ if (data_mask & MAP_WEIGHT4 && sWeight4Loc != -1)
+ {
+ glVertexAttribPointerARB(sWeight4Loc, 4, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], (void*)(base+mOffsets[TYPE_WEIGHT4]));
+ }
+
if (data_mask & MAP_CLOTHWEIGHT)
{
- glVertexAttribPointerARB(4, 4, GL_FLOAT, TRUE, stride, (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]));
+ glVertexAttribPointerARB(4, 4, GL_FLOAT, TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]));
}
if (data_mask & MAP_VERTEX)
{
- glVertexPointer(3,GL_FLOAT, stride, (void*)(base + 0));
+ glVertexPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], (void*)(base + 0));
}
llglassertok();
diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h
index 94fa790957..f40f013306 100644
--- a/indra/llrender/llvertexbuffer.h
+++ b/indra/llrender/llvertexbuffer.h
@@ -68,16 +68,29 @@ protected:
//============================================================================
-// base class
+// base class
class LLVertexBuffer : public LLRefCount
{
public:
+ LLVertexBuffer(const LLVertexBuffer& rhs)
+ {
+ *this = rhs;
+ }
+
+ const LLVertexBuffer& operator=(const LLVertexBuffer& rhs)
+ {
+ llerrs << "Illegal operation!" << llendl;
+ return *this;
+ }
+
static LLVBOPool sStreamVBOPool;
static LLVBOPool sDynamicVBOPool;
static LLVBOPool sStreamIBOPool;
static LLVBOPool sDynamicIBOPool;
+ static S32 sWeight4Loc;
+
static BOOL sUseStreamDraw;
static void initClass(bool use_vbo);
@@ -87,11 +100,14 @@ public:
static void unbind(); //unbind any bound vertex buffer
//get the size of a vertex with the given typemask
- //if offsets is not NULL, its contents will be filled
- //with the offset of each vertex component in the buffer,
+ static S32 calcVertexSize(const U32& typemask);
+
+ //get the size of a buffer with the given typemask and vertex count
+ //fill offsets with the offset of each vertex component array into the buffer
// indexed by the following enum
- static S32 calcStride(const U32& typemask, S32* offsets = NULL);
+ static S32 calcOffsets(const U32& typemask, S32* offsets, S32 num_vertices);
+
enum {
TYPE_VERTEX,
TYPE_NORMAL,
@@ -103,6 +119,7 @@ public:
// These use VertexAttribPointer and should possibly be made generic
TYPE_BINORMAL,
TYPE_WEIGHT,
+ TYPE_WEIGHT4,
TYPE_CLOTHWEIGHT,
TYPE_MAX,
TYPE_INDEX,
@@ -118,6 +135,7 @@ public:
// These use VertexAttribPointer and should possibly be made generic
MAP_BINORMAL = (1<<TYPE_BINORMAL),
MAP_WEIGHT = (1<<TYPE_WEIGHT),
+ MAP_WEIGHT4 = (1<<TYPE_WEIGHT4),
MAP_CLOTHWEIGHT = (1<<TYPE_CLOTHWEIGHT),
};
@@ -167,6 +185,7 @@ public:
bool getBinormalStrider(LLStrider<LLVector3>& strider, S32 index=0);
bool getColorStrider(LLStrider<LLColor4U>& strider, S32 index=0);
bool getWeightStrider(LLStrider<F32>& strider, S32 index=0);
+ bool getWeight4Strider(LLStrider<LLVector4>& strider, S32 index=0);
bool getClothWeightStrider(LLStrider<LLVector4>& strider, S32 index=0);
BOOL isEmpty() const { return mEmpty; }
@@ -176,33 +195,37 @@ public:
S32 getRequestedVerts() const { return mRequestedNumVerts; }
S32 getRequestedIndices() const { return mRequestedNumIndices; }
- U8* getIndicesPointer() const { return useVBOs() ? NULL : mMappedIndexData; }
- U8* getVerticesPointer() const { return useVBOs() ? NULL : mMappedData; }
- S32 getStride() const { return mStride; }
- S32 getTypeMask() const { return mTypeMask; }
- BOOL hasDataType(S32 type) const { return ((1 << type) & getTypeMask()) ? TRUE : FALSE; }
- S32 getSize() const { return mNumVerts*mStride; }
+ U8* getIndicesPointer() const { return useVBOs() ? (U8*) mAlignedIndexOffset : mMappedIndexData; }
+ U8* getVerticesPointer() const { return useVBOs() ? (U8*) mAlignedOffset : mMappedData; }
+ U32 getTypeMask() const { return mTypeMask; }
+ bool hasDataType(S32 type) const { return ((1 << type) & getTypeMask()); }
+ S32 getSize() const;
S32 getIndicesSize() const { return mNumIndices * sizeof(U16); }
U8* getMappedData() const { return mMappedData; }
U8* getMappedIndices() const { return mMappedIndexData; }
S32 getOffset(S32 type) const { return mOffsets[type]; }
S32 getUsage() const { return mUsage; }
- void setStride(S32 type, S32 new_stride);
-
void markDirty(U32 vert_index, U32 vert_count, U32 indices_index, U32 indices_count);
void draw(U32 mode, U32 count, U32 indices_offset) const;
void drawArrays(U32 mode, U32 offset, U32 count) const;
void drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const;
+ //for debugging, validate data in given range is valid
+ void validateRange(U32 start, U32 end, U32 count, U32 offset) const;
+
+
+
protected:
S32 mNumVerts; // Number of vertices allocated
S32 mNumIndices; // Number of indices allocated
S32 mRequestedNumVerts; // Number of vertices requested
S32 mRequestedNumIndices; // Number of indices requested
- S32 mStride;
+ ptrdiff_t mAlignedOffset;
+ ptrdiff_t mAlignedIndexOffset;
+ S32 mSize;
U32 mTypeMask;
S32 mUsage; // GL usage
U32 mGLBuffer; // GL VBO handle
@@ -216,7 +239,7 @@ protected:
S32 mOffsets[TYPE_MAX];
BOOL mResized; // if TRUE, client buffer has been resized and GL buffer has not
BOOL mDynamicSize; // if TRUE, buffer has been resized at least once (and should be padded)
-
+
class DirtyRegion
{
public:
@@ -241,7 +264,7 @@ public:
typedef std::list<LLVertexBuffer*> buffer_list_t;
static BOOL sEnableVBOs;
- static S32 sTypeOffsets[TYPE_MAX];
+ static S32 sTypeSize[TYPE_MAX];
static U32 sGLMode[LLRender::NUM_MODES];
static U32 sGLRenderBuffer;
static U32 sGLRenderIndices;
diff --git a/indra/llui/CMakeLists.txt b/indra/llui/CMakeLists.txt
index 33ab2e93b5..684e393cba 100644
--- a/indra/llui/CMakeLists.txt
+++ b/indra/llui/CMakeLists.txt
@@ -244,12 +244,12 @@ target_link_libraries(llui
${LLCOMMON_LIBRARIES} # must be after llimage, llwindow, llrender
)
-if(LL_TESTS)
- # Add tests
- include(LLAddBuildTest)
- SET(llui_TEST_SOURCE_FILES
- llurlmatch.cpp
- llurlentry.cpp
- )
- LL_ADD_PROJECT_UNIT_TESTS(llui "${llui_TEST_SOURCE_FILES}")
-endif(LL_TESTS)
+# Add tests
+if (LL_TESTS)
+ include(LLAddBuildTest)
+ SET(llui_TEST_SOURCE_FILES
+ llurlmatch.cpp
+ llurlentry.cpp
+ )
+ LL_ADD_PROJECT_UNIT_TESTS(llui "${llui_TEST_SOURCE_FILES}")
+endif (LL_TESTS) \ No newline at end of file
diff --git a/indra/llui/llcombobox.cpp b/indra/llui/llcombobox.cpp
index 8b6a73af56..701d1ff706 100644
--- a/indra/llui/llcombobox.cpp
+++ b/indra/llui/llcombobox.cpp
@@ -231,6 +231,10 @@ void LLComboBox::resetDirty()
}
}
+bool LLComboBox::itemExists(const std::string& name)
+{
+ return mList->getItemByLabel(name);
+}
// add item "name" to menu
LLScrollListItem* LLComboBox::add(const std::string& name, EAddPosition pos, BOOL enabled)
diff --git a/indra/llui/llcombobox.h b/indra/llui/llcombobox.h
index 74d64269bd..59beba509c 100644
--- a/indra/llui/llcombobox.h
+++ b/indra/llui/llcombobox.h
@@ -134,6 +134,7 @@ public:
LLScrollListItem* addSeparator(EAddPosition pos = ADD_BOTTOM);
BOOL remove( S32 index ); // remove item by index, return TRUE if found and removed
void removeall() { clearRows(); }
+ bool itemExists(const std::string& name);
void sortByName(BOOL ascending = TRUE); // Sort the entries in the combobox by name
diff --git a/indra/llui/llflatlistview.cpp b/indra/llui/llflatlistview.cpp
index c57c02f4b1..97a52fada4 100644
--- a/indra/llui/llflatlistview.cpp
+++ b/indra/llui/llflatlistview.cpp
@@ -87,9 +87,6 @@ bool LLFlatListView::addItem(LLPanel * item, const LLSD& value /*= LLUUID::null*
mItemsPanel->addChild(item);
break;
default:
- LL_WARNS("") << "Unsupported position." << LL_ENDL;
- delete new_pair;
- return false;
break;
}
diff --git a/indra/llui/llflatlistview.h b/indra/llui/llflatlistview.h
index 0515853698..92bf429031 100644
--- a/indra/llui/llflatlistview.h
+++ b/indra/llui/llflatlistview.h
@@ -450,8 +450,9 @@ private:
*/
class LLFlatListViewEx : public LLFlatListView
{
- LOG_CLASS(LLFlatListViewEx);
public:
+ LOG_CLASS(LLFlatListViewEx);
+
struct Params : public LLInitParam::Block<Params, LLFlatListView::Params>
{
/**
diff --git a/indra/llui/lllineeditor.cpp b/indra/llui/lllineeditor.cpp
index 7e348656a9..8c8c38415e 100644
--- a/indra/llui/lllineeditor.cpp
+++ b/indra/llui/lllineeditor.cpp
@@ -389,7 +389,11 @@ void LLLineEditor::setText(const LLStringExplicit &new_text)
setCursor(llmin((S32)mText.length(), getCursor()));
// Set current history line to end of history.
- if(mLineHistory.end() != mLineHistory.begin())
+ if (mLineHistory.empty())
+ {
+ mCurrentHistoryLine = mLineHistory.end();
+ }
+ else
{
mCurrentHistoryLine = mLineHistory.end() - 1;
}
diff --git a/indra/llui/lltextbase.cpp b/indra/llui/lltextbase.cpp
index 49537ef78f..333513d7d7 100644
--- a/indra/llui/lltextbase.cpp
+++ b/indra/llui/lltextbase.cpp
@@ -1634,6 +1634,9 @@ void LLTextBase::appendTextImpl(const std::string &new_text, const LLStyle::Para
while ( LLUrlRegistry::instance().findUrl(text, match,
boost::bind(&LLTextBase::replaceUrl, this, _1, _2, _3)) )
{
+
+ LLTextUtil::processUrlMatch(&match,this);
+
start = match.getStart();
end = match.getEnd()+1;
@@ -1655,10 +1658,6 @@ void LLTextBase::appendTextImpl(const std::string &new_text, const LLStyle::Para
std::string subtext=text.substr(0,start);
appendAndHighlightText(subtext, part, style_params);
}
-
- // inserts an avatar icon preceding the Url if appropriate
- LLTextUtil::processUrlMatch(&match,this);
-
// output the styled Url
appendAndHighlightTextImpl(match.getLabel(), part, link_params, match.underlineOnHoverOnly());
@@ -2914,11 +2913,18 @@ bool LLImageTextSegment::getDimensions(S32 first_char, S32 num_chars, S32& width
S32 LLImageTextSegment::getNumChars(S32 num_pixels, S32 segment_offset, S32 line_offset, S32 max_chars) const
{
LLUIImagePtr image = mStyle->getImage();
+
+ if (image.isNull())
+ {
+ return 1;
+ }
+
S32 image_width = image->getWidth();
if(line_offset == 0 || num_pixels>image_width + IMAGE_HPAD)
{
return 1;
}
+
return 0;
}
@@ -2928,18 +2934,21 @@ F32 LLImageTextSegment::draw(S32 start, S32 end, S32 selection_start, S32 select
{
LLColor4 color = LLColor4::white % mEditor.getDrawContext().mAlpha;
LLUIImagePtr image = mStyle->getImage();
- S32 style_image_height = image->getHeight();
- S32 style_image_width = image->getWidth();
- // Text is drawn from the top of the draw_rect downward
-
- S32 text_center = draw_rect.mTop - (draw_rect.getHeight() / 2);
- // Align image to center of draw rect
- S32 image_bottom = text_center - (style_image_height / 2);
- image->draw(draw_rect.mLeft, image_bottom,
- style_image_width, style_image_height, color);
-
- const S32 IMAGE_HPAD = 3;
- return draw_rect.mLeft + style_image_width + IMAGE_HPAD;
+ if (image.notNull())
+ {
+ S32 style_image_height = image->getHeight();
+ S32 style_image_width = image->getWidth();
+ // Text is drawn from the top of the draw_rect downward
+
+ S32 text_center = draw_rect.mTop - (draw_rect.getHeight() / 2);
+ // Align image to center of draw rect
+ S32 image_bottom = text_center - (style_image_height / 2);
+ image->draw(draw_rect.mLeft, image_bottom,
+ style_image_width, style_image_height, color);
+
+ const S32 IMAGE_HPAD = 3;
+ return draw_rect.mLeft + style_image_width + IMAGE_HPAD;
+ }
}
return 0.0;
}
diff --git a/indra/llui/llview.cpp b/indra/llui/llview.cpp
index 267640a226..e32b349df4 100644
--- a/indra/llui/llview.cpp
+++ b/indra/llui/llview.cpp
@@ -114,7 +114,8 @@ LLView::Params::Params()
}
LLView::LLView(const LLView::Params& p)
-: mName(p.name),
+: mVisible(p.visible),
+ mName(p.name),
mParentView(NULL),
mReshapeFlags(FOLLOWS_NONE),
mFromXUI(p.from_xui),
@@ -123,7 +124,6 @@ LLView::LLView(const LLView::Params& p)
mNextInsertionOrdinal(0),
mHoverCursor(getCursorFromString(p.hover_cursor)),
mEnabled(p.enabled),
- mVisible(p.visible),
mMouseOpaque(p.mouse_opaque),
mSoundFlags(p.sound_flags),
mUseBoundingRect(p.use_bounding_rect),
@@ -1299,7 +1299,13 @@ void LLView::drawChildren()
{
if (!mChildList.empty())
{
- LLRect rootRect = getRootView()->getRect();
+ static const LLRect* rootRect = NULL;
+
+ if (!mParentView)
+ {
+ rootRect = &mRect;
+ }
+
LLRect screenRect;
++sDepth;
@@ -1313,7 +1319,7 @@ void LLView::drawChildren()
{
// Only draw views that are within the root view
localRectToScreen(viewp->getRect(),&screenRect);
- if ( rootRect.overlaps(screenRect) && LLUI::sDirtyRect.overlaps(screenRect))
+ if ( rootRect->overlaps(screenRect) && LLUI::sDirtyRect.overlaps(screenRect))
{
LLUI::pushMatrix();
{
diff --git a/indra/llui/llview.h b/indra/llui/llview.h
index d2bbd663b8..7e84eafce4 100644
--- a/indra/llui/llview.h
+++ b/indra/llui/llview.h
@@ -287,7 +287,7 @@ public:
void setAllChildrenEnabled(BOOL b);
virtual void setVisible(BOOL visible);
- BOOL getVisible() const { return mVisible; }
+ const BOOL& getVisible() const { return mVisible; }
virtual void setEnabled(BOOL enabled);
BOOL getEnabled() const { return mEnabled; }
/// 'available' in this context means 'visible and enabled': in other
@@ -543,11 +543,13 @@ private:
LLView* mParentView;
child_list_t mChildList;
- std::string mName;
// location in pixels, relative to surrounding structure, bottom,left=0,0
+ BOOL mVisible;
LLRect mRect;
LLRect mBoundingRect;
+
std::string mLayout;
+ std::string mName;
U32 mReshapeFlags;
@@ -569,8 +571,6 @@ private:
LLRootHandle<LLView> mHandle;
BOOL mLastVisible;
- BOOL mVisible;
-
S32 mNextInsertionOrdinal;
static LLWindow* sWindow; // All root views must know about their window.
diff --git a/indra/llvfs/CMakeLists.txt b/indra/llvfs/CMakeLists.txt
index 722f4e2bfd..569674ecf0 100644
--- a/indra/llvfs/CMakeLists.txt
+++ b/indra/llvfs/CMakeLists.txt
@@ -67,17 +67,17 @@ if (DARWIN)
endif (DARWIN)
-if(LL_TESTS)
- # Add tests
- include(LLAddBuildTest)
- # UNIT TESTS
- SET(llvfs_TEST_SOURCE_FILES
- # none so far
- )
- LL_ADD_PROJECT_UNIT_TESTS(llvfs "${llvfs_TEST_SOURCE_FILES}")
-
- # INTEGRATION TESTS
- set(test_libs llmath llcommon llvfs ${LLCOMMON_LIBRARIES} ${WINDOWS_LIBRARIES})
- # TODO: Some of these need refactoring to be proper Unit tests rather than Integration tests.
- LL_ADD_INTEGRATION_TEST(lldir "" "${test_libs}")
-endif(LL_TESTS)
+# Add tests
+if (LL_TESTS)
+ include(LLAddBuildTest)
+ # UNIT TESTS
+ SET(llvfs_TEST_SOURCE_FILES
+ # none so far
+ )
+ LL_ADD_PROJECT_UNIT_TESTS(llvfs "${llvfs_TEST_SOURCE_FILES}")
+
+ # INTEGRATION TESTS
+ set(test_libs llmath llcommon llvfs ${LLCOMMON_LIBRARIES} ${WINDOWS_LIBRARIES})
+ # TODO: Some of these need refactoring to be proper Unit tests rather than Integration tests.
+ LL_ADD_INTEGRATION_TEST(lldir "" "${test_libs}")
+endif (LL_TESTS)
diff --git a/indra/llvfs/lldir_win32.h b/indra/llvfs/lldir_win32.h
index 4c932c932c..9a07150f0f 100644..100755
--- a/indra/llvfs/lldir_win32.h
+++ b/indra/llvfs/lldir_win32.h
@@ -47,7 +47,7 @@ public:
/*virtual*/ std::string getLLPluginFilename(std::string base_name);
private:
- BOOL LLDir_Win32::getNextFileInDir(const llutf16string &dirname, const std::string &mask, std::string &fname);
+ BOOL getNextFileInDir(const llutf16string &dirname, const std::string &mask, std::string &fname);
void* mDirSearch_h;
llutf16string mCurrentDir;
diff --git a/indra/llvfs/llvfile.cpp b/indra/llvfs/llvfile.cpp
index a8db7b235e..ca749c5eaf 100644
--- a/indra/llvfs/llvfile.cpp
+++ b/indra/llvfs/llvfile.cpp
@@ -314,7 +314,7 @@ BOOL LLVFile::setMaxSize(S32 size)
if (!mVFS->checkAvailable(size))
{
- LLFastTimer t(FTM_VFILE_WAIT);
+ //LLFastTimer t(FTM_VFILE_WAIT);
S32 count = 0;
while (sVFSThread->getPending() > 1000)
{
@@ -422,7 +422,7 @@ bool LLVFile::isLocked(EVFSLock lock)
void LLVFile::waitForLock(EVFSLock lock)
{
- LLFastTimer t(FTM_VFILE_WAIT);
+ //LLFastTimer t(FTM_VFILE_WAIT);
// spin until the lock clears
while (isLocked(lock))
{
diff --git a/indra/llvfs/llvfs.cpp b/indra/llvfs/llvfs.cpp
index c1fe21c57d..20e10041f4 100644
--- a/indra/llvfs/llvfs.cpp
+++ b/indra/llvfs/llvfs.cpp
@@ -2035,6 +2035,9 @@ std::string get_extension(LLAssetType::EType type)
case LLAssetType::AT_ANIMATION:
extension = ".lla";
break;
+ case LLAssetType::AT_MESH:
+ extension = ".slm";
+ break;
default:
// Just use the asset server filename extension in most cases
extension += ".";
diff --git a/indra/llxml/CMakeLists.txt b/indra/llxml/CMakeLists.txt
index eb5166ee71..21cdf5f926 100644
--- a/indra/llxml/CMakeLists.txt
+++ b/indra/llxml/CMakeLists.txt
@@ -45,27 +45,25 @@ target_link_libraries( llxml
${EXPAT_LIBRARIES}
)
+# tests
-if(LL_TESTS)
- # tests
+if (LL_TESTS)
+ # unit tests
- # unit tests
+ SET(llxml_TEST_SOURCE_FILES
+ # none yet!
+ )
+ LL_ADD_PROJECT_UNIT_TESTS(llxml "${llxml_TEST_SOURCE_FILES}")
- SET(llxml_TEST_SOURCE_FILES
- # none yet!
- )
- LL_ADD_PROJECT_UNIT_TESTS(llxml "${llxml_TEST_SOURCE_FILES}")
+ # integration tests
- # integration tests
+ # set(TEST_DEBUG on)
+ set(test_libs
+ ${LLXML_LIBRARIES}
+ ${WINDOWS_LIBRARIES}
+ ${LLMATH_LIBRARIES}
+ ${LLCOMMON_LIBRARIES}
+ )
- # set(TEST_DEBUG on)
- set(test_libs
- ${LLXML_LIBRARIES}
- ${WINDOWS_LIBRARIES}
- ${LLMATH_LIBRARIES}
- ${LLCOMMON_LIBRARIES}
- )
-
- LL_ADD_INTEGRATION_TEST(llcontrol "" "${test_libs}")
-
-endif(LL_TESTS)
+ LL_ADD_INTEGRATION_TEST(llcontrol "" "${test_libs}")
+endif (LL_TESTS)
diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt
index af6beacdfa..290e8ebbe0 100644
--- a/indra/newview/CMakeLists.txt
+++ b/indra/newview/CMakeLists.txt
@@ -17,6 +17,7 @@ include(JsonCpp)
include(LLAudio)
include(LLCharacter)
include(LLCommon)
+include(LLConvexDecomposition)
include(LLImage)
include(LLImageJ2COJ)
include(LLInventory)
@@ -40,15 +41,18 @@ include(UnixInstall)
include(LLKDU)
include(ViewerMiscLibs)
include(LLLogin)
+include(GLOD)
include(CMakeCopyIfDifferent)
include_directories(
${DBUSGLIB_INCLUDE_DIRS}
${ELFIO_INCLUDE_DIR}
${JSONCPP_INCLUDE_DIRS}
+ ${GLOD_INCLUDE_DIR}
${LLAUDIO_INCLUDE_DIRS}
${LLCHARACTER_INCLUDE_DIRS}
${LLCOMMON_INCLUDE_DIRS}
+ ${LLCONVEXDECOMP_INCLUDE_DIRS}
${LLIMAGE_INCLUDE_DIRS}
${LLKDU_INCLUDE_DIRS}
${LLINVENTORY_INCLUDE_DIRS}
@@ -66,6 +70,8 @@ include_directories(
${LSCRIPT_INCLUDE_DIRS}/lscript_compile
${LLLOGIN_INCLUDE_DIRS}
${UPDATER_INCLUDE_DIRS}
+ ${LIBS_PREBUILT_DIR}/include/collada
+ ${LIBS_PREBUILT_DIR}/include/collada/1.4
)
set(viewer_SOURCE_FILES
@@ -184,6 +190,7 @@ set(viewer_SOURCE_FILES
llfloaterhelpbrowser.cpp
llfloaterhud.cpp
llfloaterimagepreview.cpp
+ llfloaterimportcollada.cpp
llfloaterinspect.cpp
llfloaterinventory.cpp
llfloaterjoystick.cpp
@@ -194,6 +201,8 @@ set(viewer_SOURCE_FILES
llfloatermediabrowser.cpp
llfloatermediasettings.cpp
llfloatermemleak.cpp
+ llfloatermodelpreview.cpp
+ llfloatermodelwizard.cpp
llfloaternamedesc.cpp
llfloaternotificationsconsole.cpp
llfloateropenobject.cpp
@@ -296,6 +305,8 @@ set(viewer_SOURCE_FILES
llmediadataclient.cpp
llmemoryview.cpp
llmenucommands.cpp
+ llmeshrepository.cpp
+ llmeshreduction.cpp
llmimetypes.cpp
llmorphview.cpp
llmoveview.cpp
@@ -378,6 +389,7 @@ set(viewer_SOURCE_FILES
llparcelselection.cpp
llparticipantlist.cpp
llpatchvertexarray.cpp
+ llphysicsshapebuilderutil.cpp
llplacesinventorybridge.cpp
llplacesinventorypanel.cpp
llpopupview.cpp
@@ -724,6 +736,7 @@ set(viewer_HEADER_FILES
llfloaterhelpbrowser.h
llfloaterhud.h
llfloaterimagepreview.h
+ llfloaterimportcollada.h
llfloaterinspect.h
llfloaterinventory.h
llfloaterjoystick.h
@@ -734,6 +747,8 @@ set(viewer_HEADER_FILES
llfloatermediabrowser.h
llfloatermediasettings.h
llfloatermemleak.h
+ llfloatermodelpreview.h
+ llfloatermodelwizard.h
llfloaternamedesc.h
llfloaternotificationsconsole.h
llfloateropenobject.h
@@ -836,6 +851,8 @@ set(viewer_HEADER_FILES
llmediadataclient.h
llmemoryview.h
llmenucommands.h
+ llmeshrepository.h
+ llmeshreduction.h
llmimetypes.h
llmorphview.h
llmoveview.h
@@ -912,6 +929,7 @@ set(viewer_HEADER_FILES
llparcelselection.h
llparticipantlist.h
llpatchvertexarray.h
+ llphysicsshapebuilderutil.h
llplacesinventorybridge.h
llplacesinventorypanel.h
llpolymesh.h
@@ -1439,14 +1457,22 @@ if (WINDOWS)
set(release_flags "/MAP:Release/${VIEWER_BINARY_NAME}.map")
endif(MSVC71)
- set_target_properties(${VIEWER_BINARY_NAME}
- PROPERTIES
- # *TODO -reenable this once we get server usage sorted out
- #LINK_FLAGS "/debug /NODEFAULTLIB:LIBCMT /SUBSYSTEM:WINDOWS /INCLUDE:\"__tcmalloc\""
- LINK_FLAGS "/debug /NODEFAULTLIB:LIBCMT /SUBSYSTEM:WINDOWS"
- LINK_FLAGS_DEBUG "/NODEFAULTLIB:\"LIBCMT;LIBCMTD;MSVCRT\" /INCREMENTAL:NO"
- LINK_FLAGS_RELEASE ${release_flags}
- )
+ if (INCREMENTAL_LINK)
+ set_target_properties(${VIEWER_BINARY_NAME}
+ PROPERTIES
+ LINK_FLAGS "/debug /NODEFAULTLIB:LIBCMT /SUBSYSTEM:WINDOWS /INCREMENTAL /INCLUDE:__tcmalloc"
+ LINK_FLAGS_DEBUG "/NODEFAULTLIB:\"LIBCMT;LIBCMTD;MSVCRT\""
+ LINK_FLAGS_RELEASE ${release_flags}
+ )
+ else(INCREMENTAL_LINK)
+ set_target_properties(${VIEWER_BINARY_NAME}
+ PROPERTIES
+ LINK_FLAGS "/debug /NODEFAULTLIB:LIBCMT /SUBSYSTEM:WINDOWS /INCREMENTAL:NO /INCLUDE:__tcmalloc"
+ LINK_FLAGS_DEBUG "/NODEFAULTLIB:\"LIBCMT;LIBCMTD;MSVCRT\""
+ LINK_FLAGS_RELEASE ${release_flags}
+ )
+ endif(INCREMENTAL_LINK)
+
if(USE_PRECOMPILED_HEADERS)
set_target_properties(
${VIEWER_BINARY_NAME}
@@ -1482,6 +1508,12 @@ if (WINDOWS)
${SHARED_LIB_STAGING_DIR}/${CMAKE_CFG_INTDIR}/libapr-1.dll
${SHARED_LIB_STAGING_DIR}/${CMAKE_CFG_INTDIR}/libaprutil-1.dll
${SHARED_LIB_STAGING_DIR}/${CMAKE_CFG_INTDIR}/libapriconv-1.dll
+ ${SHARED_LIB_STAGING_DIR}/Release/glod.dll
+ ${SHARED_LIB_STAGING_DIR}/RelWithDebInfo/glod.dll
+ ${SHARED_LIB_STAGING_DIR}/Debug/glod.dll
+ ${SHARED_LIB_STAGING_DIR}/Release/libcollada14dom21.dll
+ ${SHARED_LIB_STAGING_DIR}/RelWithDebInfo/libcollada14dom21.dll
+ ${SHARED_LIB_STAGING_DIR}/Debug/libcollada14dom21-d.dll
${SHARED_LIB_STAGING_DIR}/Release/openjpeg.dll
${SHARED_LIB_STAGING_DIR}/RelWithDebInfo/openjpeg.dll
${SHARED_LIB_STAGING_DIR}/Debug/openjpegd.dll
@@ -1660,6 +1692,7 @@ endif (WINDOWS)
# that they depend upon. -brad
target_link_libraries(${VIEWER_BINARY_NAME}
${UPDATER_LIBRARIES}
+ ${GOOGLE_PERFTOOLS_LIBRARIES}
${LLAUDIO_LIBRARIES}
${LLCHARACTER_LIBRARIES}
${LLIMAGE_LIBRARIES}
@@ -1684,6 +1717,7 @@ target_link_libraries(${VIEWER_BINARY_NAME}
${DBUSGLIB_LIBRARIES}
${OPENGL_LIBRARIES}
${FMODWRAPPER_LIBRARY} # must come after LLAudio
+ ${GLOD_LIBRARIES}
${OPENGL_LIBRARIES}
${JSONCPP_LIBRARIES}
${SDL_LIBRARY}
@@ -1695,7 +1729,8 @@ target_link_libraries(${VIEWER_BINARY_NAME}
${OPENSSL_LIBRARIES}
${CRYPTO_LIBRARIES}
${LLLOGIN_LIBRARIES}
- ${GOOGLE_PERFTOOLS_LIBRARIES}
+ ${LLCONVEXDECOMP_LIBRARY}
+ ${TCMALLOC_LIBRARIES}
)
if (USE_KDU)
@@ -1751,6 +1786,8 @@ if (LINUX)
${COPY_INPUT_DEPENDENCIES}
)
+ if (PACKAGE)
+ endif (PACKAGE)
add_custom_command(
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/.${product}.copy_touched
COMMAND ${PYTHON_EXECUTABLE}
diff --git a/indra/newview/English.lproj/InfoPlist.strings b/indra/newview/English.lproj/InfoPlist.strings
index 4bf67b1367..5c7cacedec 100644
--- a/indra/newview/English.lproj/InfoPlist.strings
+++ b/indra/newview/English.lproj/InfoPlist.strings
@@ -2,6 +2,6 @@
CFBundleName = "Second Life";
-CFBundleShortVersionString = "Second Life version 2.1.1.0";
-CFBundleGetInfoString = "Second Life version 2.1.1.0, Copyright 2004-2010 Linden Research, Inc.";
+CFBundleShortVersionString = "Second Life version 2.1.0.13828";
+CFBundleGetInfoString = "Second Life version 2.1.0.13828, Copyright 2004-2009 Linden Research, Inc.";
diff --git a/indra/newview/Info-SecondLife.plist b/indra/newview/Info-SecondLife.plist
index 3cda7467dd..f7b11b217c 100644
--- a/indra/newview/Info-SecondLife.plist
+++ b/indra/newview/Info-SecondLife.plist
@@ -60,7 +60,7 @@
</dict>
</array>
<key>CFBundleVersion</key>
- <string>2.1.1.0</string>
+ <string>2.1.0.13828</string>
<key>CSResourcesFileMapped</key>
<true/>
</dict>
diff --git a/indra/newview/app_settings/high_graphics.xml b/indra/newview/app_settings/high_graphics.xml
index 4da2b0fd00..587b2f2a89 100644
--- a/indra/newview/app_settings/high_graphics.xml
+++ b/indra/newview/app_settings/high_graphics.xml
@@ -24,8 +24,6 @@
<RenderTerrainLODFactor value="2"/>
<!--Default for now-->
<RenderTreeLODFactor value="0.5"/>
- <!--Default for now-->
- <RenderUseFBO value="1"/>
<!--Try Impostors-->
<RenderUseImpostors value="TRUE"/>
<!--Default for now-->
diff --git a/indra/newview/app_settings/low_graphics.xml b/indra/newview/app_settings/low_graphics.xml
index 136087f69b..a5bbdfc1d0 100644
--- a/indra/newview/app_settings/low_graphics.xml
+++ b/indra/newview/app_settings/low_graphics.xml
@@ -26,8 +26,6 @@
<RenderTerrainLODFactor value="1.0"/>
<!--Default for now-->
<RenderTreeLODFactor value="0.5"/>
- <!--Default for now-->
- <RenderUseFBO value="0"/>
<!--Try Impostors-->
<RenderUseImpostors value="TRUE"/>
<!--Default for now-->
diff --git a/indra/newview/app_settings/mid_graphics.xml b/indra/newview/app_settings/mid_graphics.xml
index c150a87cdf..a1430a58f9 100644
--- a/indra/newview/app_settings/mid_graphics.xml
+++ b/indra/newview/app_settings/mid_graphics.xml
@@ -24,8 +24,6 @@
<RenderTerrainLODFactor value="1.0"/>
<!--Default for now-->
<RenderTreeLODFactor value="0.5"/>
- <!--Default for now-->
- <RenderUseFBO value="0"/>
<!--Try Impostors-->
<RenderUseImpostors value="TRUE"/>
<!--Default for now-->
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 6630d8f400..d71b84739c 100644..100755
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -1322,7 +1322,56 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>CertStore</key>
+
+ <key>CameraFNumber</key>
+ <map>
+ <key>Comment</key>
+ <string>Camera f-number value for DoF effect</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>9.0</real>
+ </map>
+
+ <key>CameraFocalLength</key>
+ <map>
+ <key>Comment</key>
+ <string>Camera focal length for DoF effect (in millimeters)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>50</real>
+ </map>
+
+ <key>CameraFieldOfView</key>
+ <map>
+ <key>Comment</key>
+ <string>Vertical camera field of view for DoF effect (in degrees)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>60.0</real>
+ </map>
+
+ <key>CameraAspectRatio</key>
+ <map>
+ <key>Comment</key>
+ <string>Camera aspect ratio for DoF effect</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.5</real>
+ </map>
+
+ <key>CertStore</key>
<map>
<key>Comment</key>
<string>Specifies the Certificate Store for certificate trust verification</string>
@@ -1844,7 +1893,7 @@
<key>DebugShowRenderInfo</key>
<map>
<key>Comment</key>
- <string>Show depth buffer contents</string>
+ <string>Show stats about current scene</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -1852,6 +1901,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>DebugShowUploadCost</key>
+ <map>
+ <key>Comment</key>
+ <string>Show what it would cost to upload assets in current scene</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>DebugShowRenderMatrices</key>
<map>
<key>Comment</key>
@@ -5407,7 +5467,18 @@
<key>Value</key>
<real>0</real>
</map>
- <key>MigrateCacheDirectory</key>
+ <key>MeshEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Expose UI for mesh functionality (may require restart to take effect).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <real>1</real>
+ </map>
+ <key>MigrateCacheDirectory</key>
<map>
<key>Comment</key>
<string>Check for old version of disk cache to migrate to current location</string>
@@ -6070,6 +6141,66 @@
<key>Value</key>
<real>0.0</real>
</map>
+ <key>ObjectCostHighThreshold</key>
+ <map>
+ <key>Comment</key>
+ <string>Threshold at which object cost is considered high (displayed in red).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>50.0</real>
+ </map>
+ <key>ObjectCostLowColor</key>
+ <map>
+ <key>Comment</key>
+ <string>Color for object with a low object cost.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>0.0</real>
+ <real>0.5</real>
+ <real>1.0</real>
+ <real>0.5</real>
+ </array>
+ </map>
+ <key>ObjectCostMidColor</key>
+ <map>
+ <key>Comment</key>
+ <string>Color for object with a medium object cost.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>1.0</real>
+ <real>0.75</real>
+ <real>0.0</real>
+ <real>0.65</real>
+ </array>
+ </map>
+ <key>ObjectCostHighColor</key>
+ <map>
+ <key>Comment</key>
+ <string>Color for object a high object cost.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>1.0</real>
+ <real>0.0</real>
+ <real>0.0</real>
+ <real>0.75</real>
+ </array>
+ </map>
+
<key>ParcelMediaAutoPlayEnable</key>
<map>
<key>Comment</key>
@@ -6305,7 +6436,177 @@
<key>Value</key>
<integer>13</integer>
</map>
- <key>PrimMediaMasterEnabled</key>
+
+ <key>PreviewAmbientColor</key>
+ <map>
+ <key>Comment</key>
+ <string>Ambient color of preview render.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>0.0</real>
+ <real>0.0</real>
+ <real>0.0</real>
+ <real>1.0</real>
+ </array>
+ </map>
+
+
+ <key>PreviewDiffuse0</key>
+ <map>
+ <key>Comment</key>
+ <string>Diffise color of preview light 0.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>1.0</real>
+ <real>1.0</real>
+ <real>1.0</real>
+ <real>1.0</real>
+ </array>
+ </map>
+
+ <key>PreviewDiffuse1</key>
+ <map>
+ <key>Comment</key>
+ <string>Diffise color of preview light 1.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>0.25</real>
+ <real>0.25</real>
+ <real>0.25</real>
+ <real>1.0</real>
+ </array>
+ </map>
+
+ <key>PreviewDiffuse2</key>
+ <map>
+ <key>Comment</key>
+ <string>Diffise color of preview light 2.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>1.0</real>
+ <real>1.0</real>
+ <real>1.0</real>
+ <real>1.0</real>
+ </array>
+ </map>
+
+ <key>PreviewSpecular0</key>
+ <map>
+ <key>Comment</key>
+ <string>Diffise color of preview light 0.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>1.0</real>
+ <real>1.0</real>
+ <real>1.0</real>
+ <real>1.0</real>
+ </array>
+ </map>
+
+ <key>PreviewSpecular1</key>
+ <map>
+ <key>Comment</key>
+ <string>Diffise color of preview light 1.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>1.0</real>
+ <real>1.0</real>
+ <real>1.0</real>
+ <real>1.0</real>
+ </array>
+ </map>
+
+ <key>PreviewSpecular2</key>
+ <map>
+ <key>Comment</key>
+ <string>Diffise color of preview light 2.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>1.0</real>
+ <real>1.0</real>
+ <real>1.0</real>
+ <real>1.0</real>
+ </array>
+ </map>
+
+
+ <key>PreviewDirection0</key>
+ <map>
+ <key>Comment</key>
+ <string>Direction of light 0 for preview render.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Vector3</string>
+ <key>Value</key>
+ <array>
+ <real>-0.75</real>
+ <real>1</real>
+ <real>1.0</real>
+ </array>
+ </map>
+
+ <key>PreviewDirection1</key>
+ <map>
+ <key>Comment</key>
+ <string>Direction of light 1 for preview render.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Vector3</string>
+ <key>Value</key>
+ <array>
+ <real>0.5</real>
+ <real>-0.6</real>
+ <real>0.4</real>
+ </array>
+ </map>
+
+ <key>PreviewDirection2</key>
+ <map>
+ <key>Comment</key>
+ <string>Direction of light 2 for preview render.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Vector3</string>
+ <key>Value</key>
+ <array>
+ <real>0.5</real>
+ <real>-0.8</real>
+ <real>0.3</real>
+ </array>
+ </map>
+
+ <key>PrimMediaMasterEnabled</key>
<map>
<key>Comment</key>
<string>Whether or not Media on a Prim is enabled.</string>
@@ -6778,7 +7079,31 @@
<key>Value</key>
<integer>1</integer>
</map>
-
+ <key>RenderPerformanceTest</key>
+ <map>
+ <key>Comment</key>
+ <string>Disable rendering of everything but in-world content for
+ performance testing</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+
+ <key>RenderLocalLights</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether or not to render local lights.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+
<key>RenderShadowNearDist</key>
<map>
<key>Comment</key>
@@ -6975,7 +7300,18 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>RenderDebugPipeline</key>
+ <key>RenderDebugNormalScale</key>
+ <map>
+ <key>Comment</key>
+ <string>Scale of normals in debug display.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.03</real>
+ </map>
+ <key>RenderDebugPipeline</key>
<map>
<key>Comment</key>
<string>Enable strict pipeline debugging.</string>
@@ -7008,6 +7344,7 @@
<key>Value</key>
<integer>0</integer>
</map>
+
<key>RenderAnimateRes</key>
<map>
<key>Comment</key>
@@ -7019,7 +7356,31 @@
<key>Value</key>
<integer>0</integer>
</map>
-
+
+ <key>RenderBakeSunlight</key>
+ <map>
+ <key>Comment</key>
+ <string>Bake sunlight into vertex buffers for static objects.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+
+ <key>RenderNoAlpha</key>
+ <map>
+ <key>Comment</key>
+ <string>Disable rendering of alpha objects (render all alpha objects as alpha masks).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+
<key>RenderAnimateTrees</key>
<map>
<key>Comment</key>
@@ -7176,6 +7537,18 @@
<real>16.0</real>
</map>
+ <key>RenderMinimumLODTriangleCount</key>
+ <map>
+ <key>Comment</key>
+ <string>Triangle count threshold at which automatic LOD generation stops</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <real>16</real>
+ </map>
+
<key>RenderEdgeDepthCutoff</key>
<map>
<key>Comment</key>
@@ -7266,7 +7639,6 @@
<key>Value</key>
<real>0.01</real>
</map>
-
<key>RenderShadowBiasError</key>
<map>
<key>Comment</key>
@@ -7311,7 +7683,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>0.0</real>
+ <real>-0.001</real>
</map>
<key>RenderSpotShadowOffset</key>
<map>
@@ -7533,30 +7905,6 @@
<integer>1</integer>
</map>
- <key>RenderDeferredLocalLights</key>
- <map>
- <key>Comment</key>
- <string>Execute local lighting shader in deferred renderer.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
-
- <key>RenderDeferredFullscreenLights</key>
- <map>
- <key>Comment</key>
- <string>Execute local lighting shader in deferred renderer.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
-
<key>RenderDeferredSunWash</key>
<map>
<key>Comment</key>
@@ -8008,7 +8356,7 @@
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
- <integer>1</integer>
+ <integer>0</integer>
</map>
<key>RenderHideGroupTitle</key>
<map>
@@ -8374,17 +8722,17 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>RenderUseFBO</key>
- <map>
- <key>Comment</key>
- <string>Whether we want to use GL_EXT_framebuffer_objects.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
+ <key>RenderUseTriStrips</key>
+ <map>
+ <key>Comment</key>
+ <string>Use triangle strips for rendering prims.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>RenderUseTriStrips</key>
<map>
<key>Comment</key>
@@ -8539,7 +8887,51 @@
<key>Value</key>
<real>1.0</real>
</map>
- <key>SafeMode</key>
+ <key>MeshStreamingCostScaler</key>
+ <map>
+ <key>Comment</key>
+ <string>DEBUG</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.125</real>
+ </map>
+ <key>MeshThreadCount</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of threads to use for loading meshes.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>8</integer>
+ </map>
+ <key>MeshMaxConcurrentRequests</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of threads to use for loading meshes.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>32</integer>
+ </map>
+ <key>RunMultipleThreads</key>
+ <map>
+ <key>Comment</key>
+ <string>If TRUE keep background threads active during render</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>SafeMode</key>
<map>
<key>Comment</key>
<string>Reset preferences, run in safe mode.</string>
@@ -9815,6 +10207,17 @@
<key>Value</key>
<string>pilot.txt</string>
</map>
+ <key>StatsPilotXMLFile</key>
+ <map>
+ <key>Comment</key>
+ <string>Filename for stats logging extended autopilot path</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>pilot.xml</string>
+ </map>
<key>StatsQuitAfterRuns</key>
<map>
<key>Comment</key>
@@ -11298,7 +11701,7 @@
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
- <integer>1</integer>
+ <integer>0</integer>
</map>
<key>SpeakerParticipantDefaultOrder</key>
<map>
@@ -11473,7 +11876,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <integer>3.0</integer>
+ <real>3.0</real>
</map>
<key>InterpolationPhaseOut</key>
<map>
@@ -11484,7 +11887,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <integer>1.0</integer>
+ <real>1.0</real>
</map>
<key>VerboseLogs</key>
<map>
diff --git a/indra/newview/app_settings/settings_crash_behavior.xml b/indra/newview/app_settings/settings_crash_behavior.xml
index cc7f5ac88b..97651ff4ca 100644
--- a/indra/newview/app_settings/settings_crash_behavior.xml
+++ b/indra/newview/app_settings/settings_crash_behavior.xml
@@ -9,7 +9,7 @@
<key>Type</key>
<string>S32</string>
<key>Value</key>
- <integer>0</integer>
+ <integer>1</integer>
</map>
</map>
</llsd>
diff --git a/indra/newview/app_settings/shaders/class1/avatar/avatarF.glsl b/indra/newview/app_settings/shaders/class1/avatar/avatarF.glsl
index 5de9cb0790..3f6b8b3323 100644
--- a/indra/newview/app_settings/shaders/class1/avatar/avatarF.glsl
+++ b/indra/newview/app_settings/shaders/class1/avatar/avatarF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
void default_lighting();
diff --git a/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl
index 7e9818e54a..1ad87badfe 100644
--- a/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl
+++ b/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
attribute vec4 weight; //1
diff --git a/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl b/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl
index 9f06301cc7..a15846f192 100644
--- a/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl
+++ b/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
mat4 getSkinnedTransform();
diff --git a/indra/newview/app_settings/shaders/class1/avatar/eyeballF.glsl b/indra/newview/app_settings/shaders/class1/avatar/eyeballF.glsl
index 0feb88535a..05fe100372 100644
--- a/indra/newview/app_settings/shaders/class1/avatar/eyeballF.glsl
+++ b/indra/newview/app_settings/shaders/class1/avatar/eyeballF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
void default_lighting();
diff --git a/indra/newview/app_settings/shaders/class1/avatar/eyeballV.glsl b/indra/newview/app_settings/shaders/class1/avatar/eyeballV.glsl
index 30a2f10f62..4b8a7604a1 100644
--- a/indra/newview/app_settings/shaders/class1/avatar/eyeballV.glsl
+++ b/indra/newview/app_settings/shaders/class1/avatar/eyeballV.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
vec4 calcLightingSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol);
void calcAtmospherics(vec3 inPositionEye);
diff --git a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl
new file mode 100644
index 0000000000..ef823c28b1
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl
@@ -0,0 +1,30 @@
+/**
+ * @file objectSkinV.glsl
+ *
+ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+#version 120
+
+attribute vec4 object_weight;
+
+uniform mat4 matrixPalette[32];
+
+mat4 getObjectSkinnedTransform()
+{
+ int i;
+
+ vec4 w = fract(object_weight);
+ vec4 index = floor(object_weight);
+
+ float scale = 1.0/(w.x+w.y+w.z+w.w);
+ w *= scale;
+
+ mat4 mat = matrixPalette[int(index.x)]*w.x;
+ mat += matrixPalette[int(index.y)]*w.y;
+ mat += matrixPalette[int(index.z)]*w.z;
+ mat += matrixPalette[int(index.w)]*w.w;
+
+ return mat;
+}
diff --git a/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl b/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl
index bcd710dc57..27ac59a840 100644
--- a/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl
+++ b/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
uniform sampler2D diffuseMap;
diff --git a/indra/newview/app_settings/shaders/class1/avatar/pickAvatarV.glsl b/indra/newview/app_settings/shaders/class1/avatar/pickAvatarV.glsl
index 299def1927..f1aa549a47 100644
--- a/indra/newview/app_settings/shaders/class1/avatar/pickAvatarV.glsl
+++ b/indra/newview/app_settings/shaders/class1/avatar/pickAvatarV.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
mat4 getSkinnedTransform();
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
index 171a0e76f7..b08c5dd295 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
#extension GL_ARB_texture_rectangle : enable
@@ -22,7 +24,6 @@ varying vec3 vary_ambient;
varying vec3 vary_directional;
varying vec3 vary_fragcoord;
varying vec3 vary_position;
-varying vec3 vary_light;
uniform mat4 inv_proj;
@@ -55,7 +56,6 @@ void main()
color.rgb = scaleSoftClip(color.rgb);
- //gl_FragColor = gl_Color;
gl_FragColor = color;
//gl_FragColor = vec4(1,0,1,1);
//gl_FragColor = vec4(1,0,1,1)*shadow;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl
new file mode 100644
index 0000000000..4261f943fb
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl
@@ -0,0 +1,83 @@
+/**
+ * @file alphaSkinnedV.glsl
+ *
+ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+#version 120
+
+vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
+mat4 getObjectSkinnedTransform();
+void calcAtmospherics(vec3 inPositionEye);
+
+float calcDirectionalLight(vec3 n, vec3 l);
+float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight);
+
+vec3 atmosAmbient(vec3 light);
+vec3 atmosAffectDirectionalLight(float lightIntensity);
+vec3 scaleDownLight(vec3 light);
+vec3 scaleUpLight(vec3 light);
+
+varying vec3 vary_position;
+varying vec3 vary_ambient;
+varying vec3 vary_directional;
+varying vec3 vary_normal;
+varying vec3 vary_light;
+varying vec3 vary_fragcoord;
+
+uniform float near_clip;
+
+void main()
+{
+ gl_TexCoord[0] = gl_MultiTexCoord0;
+
+ vec4 pos;
+ vec3 norm;
+
+ mat4 trans = getObjectSkinnedTransform();
+ trans = gl_ModelViewMatrix * trans;
+
+ pos = trans * gl_Vertex;
+
+ norm = gl_Vertex.xyz + gl_Normal.xyz;
+ norm = normalize(( trans*vec4(norm, 1.0) ).xyz-pos.xyz);
+
+ vec4 frag_pos = gl_ProjectionMatrix * pos;
+ gl_Position = frag_pos;
+
+ vary_position = pos.xyz;
+ vary_normal = norm;
+
+ calcAtmospherics(pos.xyz);
+
+ vec4 col = vec4(0.0, 0.0, 0.0, gl_Color.a);
+
+ // Collect normal lights (need to be divided by two, as we later multiply by 2)
+ col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].specular.a);
+ col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].specular.a);
+ col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].specular.a);
+ col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].spotDirection.xyz, gl_LightSource[5].linearAttenuation, gl_LightSource[5].specular.a);
+ col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].specular.a);
+ col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].specular.a);
+ col.rgb += gl_LightSource[1].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[1].position.xyz);
+ col.rgb = scaleDownLight(col.rgb);
+
+ // Add windlight lights
+ col.rgb += atmosAmbient(vec3(0.));
+
+ vary_light = gl_LightSource[0].position.xyz;
+
+ vary_ambient = col.rgb*gl_Color.rgb;
+ vary_directional = gl_Color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-gl_Color.a)*(1.0-gl_Color.a)));
+
+ col.rgb = min(col.rgb*gl_Color.rgb, 1.0);
+
+ gl_FrontColor = col;
+
+ gl_FogFragCoord = pos.z;
+
+ vary_fragcoord.xyz = frag_pos.xyz + vec3(0,0,near_clip);
+}
+
+
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
index fabbce0824..7ac410da95 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
@@ -5,6 +5,8 @@
* $/LicenseInfo$
*/
+#version 120
+
vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
void calcAtmospherics(vec3 inPositionEye);
@@ -36,7 +38,7 @@ void main()
vec4 pos = (gl_ModelViewMatrix * gl_Vertex);
vec3 norm = normalize(gl_NormalMatrix * gl_Normal);
- vary_position = pos.xyz + norm.xyz * (-pos.z/64.0*shadow_offset+shadow_bias);
+ vary_position = pos.xyz;
calcAtmospherics(pos.xyz);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl
new file mode 100644
index 0000000000..164322c3a7
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl
@@ -0,0 +1,18 @@
+/**
+ * @file avatarShadowF.glsl
+ *
+ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+#version 120
+
+uniform sampler2D diffuseMap;
+
+
+void main()
+{
+ //gl_FragColor = vec4(1,1,1,gl_Color.a * texture2D(diffuseMap, gl_TexCoord[0].xy).a);
+ gl_FragColor = vec4(1,1,1,1);
+}
+
diff --git a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl
new file mode 100644
index 0000000000..5ae41cb730
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl
@@ -0,0 +1,27 @@
+/**
+ * @file attachmentShadowV.glsl
+ *
+ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+#version 120
+
+mat4 getObjectSkinnedTransform();
+
+void main()
+{
+ //transform vertex
+ gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
+
+ mat4 mat = getObjectSkinnedTransform();
+
+ mat = gl_ModelViewMatrix * mat;
+ vec3 pos = (mat*gl_Vertex).xyz;
+
+ gl_FrontColor = gl_Color;
+
+ vec4 p = gl_ProjectionMatrix * vec4(pos, 1.0);
+ p.z = max(p.z, -p.w+0.01);
+ gl_Position = p;
+}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaF.glsl
index 82ce6d7377..7d9d6cc0b2 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaF.glsl
@@ -5,6 +5,8 @@
* $/LicenseInfo$
*/
+#version 120
+
uniform sampler2D diffuseMap;
uniform sampler2DShadow shadowMap0;
uniform sampler2DShadow shadowMap1;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl
index 21ddc2fad8..5dfbb91393 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
mat4 getSkinnedTransform();
@@ -17,10 +19,13 @@ vec3 atmosAffectDirectionalLight(float lightIntensity);
vec3 scaleDownLight(vec3 light);
vec3 scaleUpLight(vec3 light);
-varying vec4 vary_position;
+varying vec3 vary_position;
varying vec3 vary_ambient;
varying vec3 vary_directional;
varying vec3 vary_normal;
+varying vec3 vary_fragcoord;
+
+uniform float near_clip;
void main()
{
@@ -40,8 +45,10 @@ void main()
norm.z = dot(trans[2].xyz, gl_Normal);
norm = normalize(norm);
- gl_Position = gl_ProjectionMatrix * pos;
- vary_position = pos;
+ vec4 frag_pos = gl_ProjectionMatrix * pos;
+ gl_Position = frag_pos;
+
+ vary_position = pos.xyz;
vary_normal = norm;
calcAtmospherics(pos.xyz);
@@ -71,7 +78,8 @@ void main()
gl_FrontColor = col;
gl_FogFragCoord = pos.z;
-
+
+ vary_fragcoord.xyz = frag_pos.xyz + vec3(0,0,near_clip);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl
index e376892e0a..9748727147 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
uniform sampler2D diffuseMap;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl
index d88e3ecfd8..1b7ae06888 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
uniform sampler2D diffuseMap;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl
index 2af8c8f5f7..cf6579a40d 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
mat4 getSkinnedTransform();
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl
index 988226fb7c..69c93799b5 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
mat4 getSkinnedTransform();
diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl
index 258a9b7c40..ea2df4b51a 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
#extension GL_ARB_texture_rectangle : enable
diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightV.glsl
index b1b3f55f00..c2d05c601a 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/blurLightV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightV.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
varying vec2 vary_fragcoord;
uniform vec2 screen_res;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl
index 35f334d58e..37bfaac32c 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
uniform sampler2D diffuseMap;
uniform sampler2D bumpMap;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl
new file mode 100644
index 0000000000..d884f2e4a5
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl
@@ -0,0 +1,37 @@
+/**
+ * @file bumpV.glsl
+ *
+ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+#version 120
+
+varying vec3 vary_mat0;
+varying vec3 vary_mat1;
+varying vec3 vary_mat2;
+
+mat4 getObjectSkinnedTransform();
+
+void main()
+{
+ gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
+
+ mat4 mat = getObjectSkinnedTransform();
+
+ mat = gl_ModelViewMatrix * mat;
+
+ vec3 pos = (mat*gl_Vertex).xyz;
+
+
+ vec3 n = normalize((mat * vec4(gl_Normal.xyz+gl_Vertex.xyz, 1.0)).xyz-pos.xyz);
+ vec3 b = normalize((mat * vec4(gl_MultiTexCoord2.xyz+gl_Vertex.xyz, 1.0)).xyz-pos.xyz);
+ vec3 t = cross(b, n);
+
+ vary_mat0 = vec3(t.x, b.x, n.x);
+ vary_mat1 = vec3(t.y, b.y, n.y);
+ vary_mat2 = vec3(t.z, b.z, n.z);
+
+ gl_Position = gl_ProjectionMatrix*vec4(pos, 1.0);
+ gl_FrontColor = gl_Color;
+}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl
index 6c8550cb5b..9b109b2db6 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
varying vec3 vary_mat0;
varying vec3 vary_mat1;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl
index 9bd622a506..35cfb80c93 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
uniform sampler2D diffuseMap;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl
new file mode 100644
index 0000000000..9a45c03237
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl
@@ -0,0 +1,33 @@
+/**
+ * @file diffuseSkinnedV.glsl
+ *
+ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+#version 120
+
+varying vec3 vary_normal;
+
+mat4 getObjectSkinnedTransform();
+
+void main()
+{
+ gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
+
+ mat4 mat = getObjectSkinnedTransform();
+
+ mat = gl_ModelViewMatrix * mat;
+ vec3 pos = (mat*gl_Vertex).xyz;
+
+ vec4 norm = gl_Vertex;
+ norm.xyz += gl_Normal.xyz;
+ norm.xyz = (mat*norm).xyz;
+ norm.xyz = normalize(norm.xyz-pos.xyz);
+
+ vary_normal = norm.xyz;
+
+ gl_FrontColor = gl_Color;
+
+ gl_Position = gl_ProjectionMatrix*vec4(pos, 1.0);
+}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl
index bd58096317..03d3322cb6 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
varying vec3 vary_normal;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
index f53e15c6cc..3429877397 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
#extension GL_ARB_texture_rectangle : enable
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl
index dc8b2c6be4..6c38d220e2 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
void calcAtmospherics(vec3 inPositionEye);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/giF.glsl b/indra/newview/app_settings/shaders/class1/deferred/giF.glsl
index e64e29a0d2..75b555e8ae 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/giF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/giF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
#extension GL_ARB_texture_rectangle : enable
diff --git a/indra/newview/app_settings/shaders/class1/deferred/giV.glsl b/indra/newview/app_settings/shaders/class1/deferred/giV.glsl
index 543527612e..8dc1410ea5 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/giV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/giV.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
varying vec2 vary_fragcoord;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl
index 7f365fedc8..7125d845d9 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
uniform sampler2D diffuseMap;
uniform sampler2D normalMap;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/impostorV.glsl b/indra/newview/app_settings/shaders/class1/deferred/impostorV.glsl
index 4fc27d4412..37148b3f1a 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/impostorV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/impostorV.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
void main()
{
diff --git a/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl b/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl
index acb3014d18..78df54d5dc 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl
@@ -5,6 +5,8 @@
* $/LicenseInfo$
*/
+#version 120
+
uniform sampler2DRect diffuseMap;
varying vec2 vary_fragcoord;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl b/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl
index 6368def830..0c820bfc6c 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl
@@ -5,6 +5,9 @@
* $/LicenseInfo$
*/
+#version 120
+
+
varying vec2 vary_fragcoord;
uniform vec2 screen_res;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
index 6fca08ae6a..c5ddf31ac0 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
@@ -5,6 +5,8 @@
* $/LicenseInfo$
*/
+#version 120
+
#extension GL_ARB_texture_rectangle : enable
uniform sampler2DRect depthMap;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
index 43da16436b..22ed9dcd40 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+ #version 120
#extension GL_ARB_texture_rectangle : enable
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl
index e056c3e896..8e74feb615 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl
@@ -5,6 +5,8 @@
* $/LicenseInfo$
*/
+#version 120
+
varying vec4 vary_light;
varying vec4 vary_fragcoord;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl
index 650e1a91a8..7c89c01ea4 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl
@@ -4,54 +4,124 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
#extension GL_ARB_texture_rectangle : enable
uniform sampler2DRect diffuseRect;
-uniform sampler2DRect localLightMap;
-uniform sampler2DRect sunLightMap;
-uniform sampler2DRect giLightMap;
-uniform sampler2D luminanceMap;
-uniform sampler2DRect lightMap;
+uniform sampler2DRect edgeMap;
+uniform sampler2DRect depthMap;
+uniform sampler2DRect normalMap;
+uniform sampler2D bloomMap;
-uniform vec3 lum_quad;
-uniform float lum_lod;
-uniform vec4 ambient;
-
-uniform vec3 gi_quad;
+uniform float depth_cutoff;
+uniform float norm_cutoff;
+uniform float focal_distance;
+uniform float blur_constant;
+uniform float tan_pixel_angle;
+uniform float magnification;
+uniform mat4 inv_proj;
uniform vec2 screen_res;
+
varying vec2 vary_fragcoord;
-void main()
+float getDepth(vec2 pos_screen)
{
- vec2 tc = vary_fragcoord.xy;
- vec3 lum = texture2DLod(luminanceMap, tc/screen_res, lum_lod).rgb;
- float luminance = lum.r;
- luminance = luminance*lum_quad.y+lum_quad.z;
+ float z = texture2DRect(depthMap, pos_screen.xy).a;
+ z = z*2.0-1.0;
+ vec4 ndc = vec4(0.0, 0.0, z, 1.0);
+ vec4 p = inv_proj*ndc;
+ return p.z/p.w;
+}
- vec4 diff = texture2DRect(diffuseRect, vary_fragcoord.xy);
+void dofSample(inout vec4 diff, inout float w, float fd, float x, float y)
+{
+ vec2 tc = vary_fragcoord.xy+vec2(x,y);
+ float d = getDepth(tc);
+
+ float wg = 1.0;
+ //if (d < fd)
+ //{
+ // diff += texture2DRect(diffuseRect, tc);
+ // w = 1.0;
+ //}
+ if (d > fd)
+ {
+ wg = max(d/fd, 0.1);
+ }
+
+ diff += texture2DRect(diffuseRect, tc+vec2(0.5,0.5))*wg*0.25;
+ diff += texture2DRect(diffuseRect, tc+vec2(-0.5,0.5))*wg*0.25;
+ diff += texture2DRect(diffuseRect, tc+vec2(0.5,-0.5))*wg*0.25;
+ diff += texture2DRect(diffuseRect, tc+vec2(-0.5,-0.5))*wg*0.25;
+ w += wg;
+}
- float ambocc = texture2DRect(lightMap, vary_fragcoord.xy).g;
-
- vec3 gi_col = texture2DRect(giLightMap, vary_fragcoord.xy).rgb;
- gi_col = gi_col*gi_col*gi_quad.x + gi_col*gi_quad.y+gi_quad.z*ambocc*ambient.rgb;
- gi_col *= diff;
+void dofSampleNear(inout vec4 diff, inout float w, float x, float y)
+{
+ vec2 tc = vary_fragcoord.xy+vec2(x,y);
+
+ diff += texture2DRect(diffuseRect, tc);
+ w += 1.0;
+}
+
+void main()
+{
+ vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz;
+ norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm
- vec4 sun_col = texture2DRect(sunLightMap, vary_fragcoord.xy);
- vec3 local_col = texture2DRect(localLightMap, vary_fragcoord.xy).rgb;
+ vec2 tc = vary_fragcoord.xy;
+
+ float sc = 0.75;
+
+ float depth;
+ depth = getDepth(tc);
+ vec4 diff = texture2DRect(diffuseRect, vary_fragcoord.xy);
+
+ { //pixel is behind far focal plane
+ float w = 1.0;
- sun_col *= 1.0/min(luminance, 1.0);
- gi_col *= 1.0/luminance;
+ sc = (abs(depth-focal_distance)/-depth)*blur_constant;
- vec3 col = sun_col.rgb+gi_col+local_col;
-
- gl_FragColor.rgb = col.rgb;
- col.rgb = max(col.rgb-vec3(1.0,1.0,1.0), vec3(0.0, 0.0, 0.0));
-
- gl_FragColor.a = 0.0; // max(dot(col.rgb,col.rgb)*lum_quad.x, sun_col.a);
+ sc /= magnification;
+
+ // tan_pixel_angle = pixel_length/-depth;
+ float pixel_length = tan_pixel_angle*-focal_distance;
+
+ sc = sc/pixel_length;
+
+ //diff.r = sc;
+
+ sc = min(abs(sc), 8.0);
+
+ //sc = 4.0;
+
+ float fd = depth*0.5f;
+
+ while (sc > 1.0)
+ {
+ dofSample(diff,w, fd, sc,sc);
+ dofSample(diff,w, fd, -sc,sc);
+ dofSample(diff,w, fd, sc,-sc);
+ dofSample(diff,w, fd, -sc,-sc);
+
+ sc -= 0.5;
+ float sc2 = sc*1.414;
+ dofSample(diff,w, fd, 0,sc2);
+ dofSample(diff,w, fd, 0,-sc2);
+ dofSample(diff,w, fd, -sc2,0);
+ dofSample(diff,w, fd, sc2,0);
+ sc -= 0.5;
+ }
+
+ diff /= w;
+ }
+
+ vec4 bloom = texture2D(bloomMap, vary_fragcoord.xy/screen_res);
+ gl_FragColor = diff + bloom;
- //gl_FragColor.rgb = vec3(lum_lod);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl
index 0ec81dcb02..12983baa94 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
varying vec2 vary_fragcoord;
uniform vec2 screen_res;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl
index e8e58f50e1..63b3c9f205 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
uniform sampler2DRect depthMap;
uniform sampler2DRect normalMap;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postgiV.glsl b/indra/newview/app_settings/shaders/class1/deferred/postgiV.glsl
index e5f6217644..ae57227fe5 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/postgiV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/postgiV.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
varying vec2 vary_fragcoord;
uniform vec2 screen_res;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl
index 378a3295ec..6674c4a5aa 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
uniform sampler2D diffuseMap;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl
index 666f909f01..db3bddc6be 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
varying vec4 post_pos;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
index 5fbeceba81..29340c7e9f 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
#extension GL_ARB_texture_rectangle : enable
@@ -268,14 +270,10 @@ void main()
vec4 diffuse = texture2DRect(diffuseRect, tc);
vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy);
- vec2 scol_ambocc = texture2DRect(lightMap, vary_fragcoord.xy).rg;
- float scol = max(scol_ambocc.r, diffuse.a);
- float ambocc = scol_ambocc.g;
-
- calcAtmospherics(pos.xyz, ambocc);
+ calcAtmospherics(pos.xyz, 1.0);
vec3 col = atmosAmbient(vec3(0));
- col += atmosAffectDirectionalLight(max(min(da, scol), diffuse.a));
+ col += atmosAffectDirectionalLight(max(min(da, 1.0), diffuse.a));
col *= diffuse.rgb;
@@ -285,7 +283,7 @@ void main()
//
vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz));
float sa = dot(refnormpersp, vary_light.xyz);
- vec3 dumbshiny = vary_SunlitColor*scol_ambocc.r*texture2D(lightFunc, vec2(sa, spec.a)).a;
+ vec3 dumbshiny = vary_SunlitColor*texture2D(lightFunc, vec2(sa, spec.a)).a;
/*
// screen-space cheap fakey reflection map
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl
index 9d187b46e2..8f0bcca76b 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
uniform vec2 screen_res;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl
index d4d686bbb7..00093836a2 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
//class 1, no shadow, no SSAO, should never be called
diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl
index cdbed4b791..1e0693d19f 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl
@@ -4,6 +4,8 @@
* Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
* $License$
*/
+
+#version 120
#extension GL_ARB_texture_rectangle : enable
diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl
index 9d092d9cea..9beb513ad8 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
varying vec4 vary_light;
varying vec2 vary_fragcoord;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
index 9ba508a30c..0edae47918 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
uniform sampler2D detail_0;
uniform sampler2D detail_1;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl
index 789e53b789..a6163063be 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
varying vec3 vary_normal;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl
index 1c1725a95c..c54d9a1e3e 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
uniform sampler2D diffuseMap;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl
index 45832e350f..29689ecbaf 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
varying vec3 vary_normal;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
index ea531de24a..e76f598d09 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
#extension GL_ARB_texture_rectangle : enable
diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl
index e002d75ebe..649e392630 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
void calcAtmospherics(vec3 inPositionEye);
diff --git a/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl b/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl
index 2d40a19fa6..f2023fa5ea 100644
--- a/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl
+++ b/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
#extension GL_ARB_texture_rectangle : enable
diff --git a/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl b/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl
index fe45898ed2..0ca0608b45 100644
--- a/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl
+++ b/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl
@@ -5,6 +5,7 @@
* $/LicenseInfo$
*/
+#version 120
void main()
{
diff --git a/indra/newview/app_settings/shaders/class1/effects/glowF.glsl b/indra/newview/app_settings/shaders/class1/effects/glowF.glsl
index 5b4e8b3ecc..65fc2e9f99 100644
--- a/indra/newview/app_settings/shaders/class1/effects/glowF.glsl
+++ b/indra/newview/app_settings/shaders/class1/effects/glowF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
uniform sampler2D diffuseMap;
uniform float glowStrength;
diff --git a/indra/newview/app_settings/shaders/class1/effects/glowV.glsl b/indra/newview/app_settings/shaders/class1/effects/glowV.glsl
index 97696e4719..0bd44cec90 100644
--- a/indra/newview/app_settings/shaders/class1/effects/glowV.glsl
+++ b/indra/newview/app_settings/shaders/class1/effects/glowV.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
uniform vec2 glowDelta;
diff --git a/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl b/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl
index 3a852239fb..ac00f15b35 100644
--- a/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl
+++ b/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
uniform sampler2D detail0;
uniform sampler2D detail1;
diff --git a/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl b/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl
index 0d781fd849..1e19ee7699 100644
--- a/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl
+++ b/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
diff --git a/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl b/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl
index 99c340d91a..34f78565a5 100644
--- a/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
// this class1 shader is just a copy of terrainF
diff --git a/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl b/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl
index 66458ec66d..0dfac84a6e 100644
--- a/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
uniform sampler2D diffuseMap;
uniform sampler2D bumpMap;
diff --git a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl
index 5f1fbee1df..4e9c09b1ea 100644
--- a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
vec3 scaleSoftClip(vec3 inColor);
vec3 atmosTransport(vec3 inColor);
diff --git a/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl b/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl
index e5eb25f3fa..a34cf23790 100644
--- a/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl
+++ b/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
vec4 applyWaterFog(vec4 color)
{
diff --git a/indra/newview/app_settings/shaders/class1/environment/waterV.glsl b/indra/newview/app_settings/shaders/class1/environment/waterV.glsl
index 608a7a5807..161c794c68 100644
--- a/indra/newview/app_settings/shaders/class1/environment/waterV.glsl
+++ b/indra/newview/app_settings/shaders/class1/environment/waterV.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
void calcAtmospherics(vec3 inPositionEye);
diff --git a/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl b/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl
index 5ac9e96601..6f821f893d 100644
--- a/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
uniform sampler2D diffuseMap;
diff --git a/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl b/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl
index c5f69c4ad4..d1c98bf70c 100644
--- a/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
void main()
{
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl
index ad128dae8d..9c59e8c3ad 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
uniform sampler2D diffuseMap;
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl
index 1742b9fc1c..1fee99c446 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
uniform sampler2D diffuseMap;
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl
index 68b6603b4a..fb5da21c72 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
uniform sampler2D diffuseMap;
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl
new file mode 100644
index 0000000000..1bdaccf9b8
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl
@@ -0,0 +1,17 @@
+/**
+ * @file lightFullbrightShinyWaterF.glsl
+ *
+ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+
+#version 120
+
+uniform sampler2D diffuseMap;
+uniform samplerCube environmentMap;
+
+void fullbright_shiny_lighting_water()
+{
+ gl_FragColor = texture2D(diffuseMap, gl_TexCoord[0].xy);
+}
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl
index 693ed289f2..2e94d3bbf1 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl
@@ -5,6 +5,8 @@
* $/LicenseInfo$
*/
+
+#version 120
uniform sampler2D diffuseMap;
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFuncSpecularV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFuncSpecularV.glsl
index b888e70325..714f9a2551 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFuncSpecularV.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFuncSpecularV.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
float calcDirectionalLight(vec3 n, vec3 l)
{
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl
index 4b6d95e177..65b45f8081 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
float calcDirectionalLight(vec3 n, vec3 l)
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl
index b127b1f8ea..7f65ea76f7 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
uniform sampler2D diffuseMap;
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl
index 05ad3256af..8f13e6dc04 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
uniform sampler2D diffuseMap;
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl
index b1a7cb46ff..56f31f6a79 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
float calcDirectionalLight(vec3 n, vec3 l);
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl
index f6afa6a3ae..64d549ff52 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
float calcDirectionalLight(vec3 n, vec3 l);
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl
index e5e6ddc2d8..c5d084c132 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
uniform sampler2D diffuseMap;
diff --git a/indra/newview/app_settings/shaders/class1/lighting/sumLightsSpecularV.glsl b/indra/newview/app_settings/shaders/class1/lighting/sumLightsSpecularV.glsl
index a0649aea88..732d246471 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/sumLightsSpecularV.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/sumLightsSpecularV.glsl
@@ -4,6 +4,9 @@
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
+
float calcDirectionalLightSpecular(inout vec4 specular, vec3 view, vec3 n, vec3 l, vec3 lightCol, float da);
vec3 atmosAmbient(vec3 light);
vec3 atmosAffectDirectionalLight(float lightIntensity);
diff --git a/indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl b/indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl
index c7d40d853f..73e1a1ec26 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
float calcDirectionalLight(vec3 n, vec3 l);
diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightF.glsl
index 9da4c2c92b..afc3dc89bf 100644
--- a/indra/newview/app_settings/shaders/class1/objects/fullbrightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
void fullbright_lighting();
diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyF.glsl
index 1c8a9a1a30..3dc4294f67 100644
--- a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyF.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
void fullbright_shiny_lighting();
diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl
new file mode 100644
index 0000000000..f0baeeeee5
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl
@@ -0,0 +1,39 @@
+/**
+ * @file shinySimpleSkinnedV.glsl
+ *
+ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+#version 120
+
+void calcAtmospherics(vec3 inPositionEye);
+mat4 getObjectSkinnedTransform();
+
+attribute vec4 object_weight;
+
+void main()
+{
+ mat4 mat = getObjectSkinnedTransform();
+
+ mat = gl_ModelViewMatrix * mat;
+ vec3 pos = (mat*gl_Vertex).xyz;
+
+ vec4 norm = gl_Vertex;
+ norm.xyz += gl_Normal.xyz;
+ norm.xyz = (mat*norm).xyz;
+ norm.xyz = normalize(norm.xyz-pos.xyz);
+
+ vec3 ref = reflect(pos.xyz, -norm.xyz);
+
+ gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
+ gl_TexCoord[1] = gl_TextureMatrix[1]*vec4(ref,1.0);
+
+ calcAtmospherics(pos.xyz);
+
+ gl_FrontColor = gl_Color;
+
+ gl_Position = gl_ProjectionMatrix*vec4(pos, 1.0);
+
+ gl_FogFragCoord = pos.z;
+}
diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl
index 032def63b3..02367b9439 100644
--- a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
void calcAtmospherics(vec3 inPositionEye);
diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyWaterF.glsl
new file mode 100644
index 0000000000..5daf66fb31
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyWaterF.glsl
@@ -0,0 +1,15 @@
+/**
+ * @file fullbrightShinyWaterF.glsl
+ *
+ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+#version 120
+
+void fullbright_shiny_lighting_water();
+
+void main()
+{
+ fullbright_shiny_lighting_water();
+}
diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl
new file mode 100644
index 0000000000..02ff3cc2a9
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl
@@ -0,0 +1,37 @@
+/**
+ * @file fullbrightSkinnedV.glsl
+ *
+ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+#version 120
+
+void calcAtmospherics(vec3 inPositionEye);
+mat4 getObjectSkinnedTransform();
+
+attribute vec4 object_weight;
+
+void main()
+{
+ //transform vertex
+ gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
+
+ mat4 mat = getObjectSkinnedTransform();
+
+ mat = gl_ModelViewMatrix * mat;
+ vec3 pos = (mat*gl_Vertex).xyz;
+
+ vec4 norm = gl_Vertex;
+ norm.xyz += gl_Normal.xyz;
+ norm.xyz = (mat*norm).xyz;
+ norm.xyz = normalize(norm.xyz-pos.xyz);
+
+ calcAtmospherics(pos.xyz);
+
+ gl_FrontColor = gl_Color;
+
+ gl_Position = gl_ProjectionMatrix*vec4(pos, 1.0);
+
+ gl_FogFragCoord = pos.z;
+}
diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl
index 914e417ca0..38e07dbd80 100644
--- a/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
void calcAtmospherics(vec3 inPositionEye);
diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightWaterF.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightWaterF.glsl
index df76e9e1eb..afaac4f69c 100644
--- a/indra/newview/app_settings/shaders/class1/objects/fullbrightWaterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightWaterF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
void fullbright_lighting_water();
diff --git a/indra/newview/app_settings/shaders/class1/objects/shinyF.glsl b/indra/newview/app_settings/shaders/class1/objects/shinyF.glsl
index 6bcd44506d..2cf7a69baa 100644
--- a/indra/newview/app_settings/shaders/class1/objects/shinyF.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/shinyF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
void shiny_lighting();
diff --git a/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl
new file mode 100644
index 0000000000..4146646058
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl
@@ -0,0 +1,39 @@
+/**
+ * @file shinySimpleSkinnedV.glsl
+ *
+ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+#version 120
+
+vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
+void calcAtmospherics(vec3 inPositionEye);
+mat4 getObjectSkinnedTransform();
+
+attribute vec4 object_weight;
+
+void main()
+{
+ mat4 mat = getObjectSkinnedTransform();
+
+ mat = gl_ModelViewMatrix * mat;
+ vec3 pos = (mat*gl_Vertex).xyz;
+
+ vec4 norm = gl_Vertex;
+ norm.xyz += gl_Normal.xyz;
+ norm.xyz = (mat*norm).xyz;
+ norm.xyz = normalize(norm.xyz-pos.xyz);
+
+ vec3 ref = reflect(pos.xyz, -norm.xyz);
+
+ gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
+ gl_TexCoord[1] = gl_TextureMatrix[1]*vec4(ref,1.0);
+
+ calcAtmospherics(pos.xyz);
+
+ vec4 color = calcLighting(pos.xyz, norm.xyz, gl_Color, vec4(0.));
+ gl_FrontColor = color;
+
+ gl_Position = gl_ProjectionMatrix*vec4(pos, 1.0);
+}
diff --git a/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl b/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl
index 074892c98e..6ea83b721d 100644
--- a/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
void calcAtmospherics(vec3 inPositionEye);
@@ -12,7 +14,7 @@ uniform vec4 origin;
void main()
{
//transform vertex
- gl_Position = ftransform(); //gl_ModelViewProjectionMatrix * gl_Vertex;
+ gl_Position = ftransform();
vec4 pos = (gl_ModelViewMatrix * gl_Vertex);
vec3 norm = normalize(gl_NormalMatrix * gl_Normal);
diff --git a/indra/newview/app_settings/shaders/class1/objects/shinyWaterF.glsl b/indra/newview/app_settings/shaders/class1/objects/shinyWaterF.glsl
index 54b30573e7..e3babe2210 100644
--- a/indra/newview/app_settings/shaders/class1/objects/shinyWaterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/shinyWaterF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
void shiny_lighting_water();
diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleF.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleF.glsl
index 61c2ce4272..d449d37c0c 100644
--- a/indra/newview/app_settings/shaders/class1/objects/simpleF.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/simpleF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
void default_lighting();
diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl
new file mode 100644
index 0000000000..be38a14d52
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl
@@ -0,0 +1,39 @@
+/**
+ * @file simpleSkinnedV.glsl
+ *
+ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+#version 120
+
+vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
+void calcAtmospherics(vec3 inPositionEye);
+mat4 getObjectSkinnedTransform();
+
+attribute vec4 object_weight;
+
+void main()
+{
+ //transform vertex
+ gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
+
+ mat4 mat = getObjectSkinnedTransform();
+
+ mat = gl_ModelViewMatrix * mat;
+ vec3 pos = (mat*gl_Vertex).xyz;
+
+ vec4 norm = gl_Vertex;
+ norm.xyz += gl_Normal.xyz;
+ norm.xyz = (mat*norm).xyz;
+ norm.xyz = normalize(norm.xyz-pos.xyz);
+
+ calcAtmospherics(pos.xyz);
+
+ vec4 color = calcLighting(pos.xyz, norm.xyz, gl_Color, vec4(0.));
+ gl_FrontColor = color;
+
+ gl_Position = gl_ProjectionMatrix*vec4(pos, 1.0);
+
+ gl_FogFragCoord = pos.z;
+}
diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl
index ced1a4be01..0d8e14e2e3 100644
--- a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
void calcAtmospherics(vec3 inPositionEye);
diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleWaterF.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleWaterF.glsl
index 5e44212aed..68bd81e029 100644
--- a/indra/newview/app_settings/shaders/class1/objects/simpleWaterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/simpleWaterF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
void default_lighting_water();
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl
index 7a05b8c8c6..f337bde329 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
vec3 atmosLighting(vec3 light)
{
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl
index 874f2b4843..4b402a7028 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
vec3 atmosAmbient(vec3 light)
{
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsV.glsl
index 7ead9ddf26..20948b1e46 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsV.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsV.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
void setPositionEye(vec3 v);
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl
index f6032f8d41..8a2c2a7186 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
varying vec3 vary_PositionEye;
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl
index a696ddf607..a1dd4ed5fe 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
varying vec3 vary_PositionEye;
diff --git a/indra/newview/app_settings/shaders/class1/windlight/gammaF.glsl b/indra/newview/app_settings/shaders/class1/windlight/gammaF.glsl
index 4a1899798a..7aed1fd3b5 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/gammaF.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/gammaF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
uniform vec4 gamma;
diff --git a/indra/newview/app_settings/shaders/class1/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class1/windlight/transportF.glsl
index b78b90545e..6780dc4d3e 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/transportF.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/transportF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
vec3 atmosTransport(vec3 light)
{
diff --git a/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl b/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl
index 47300f0b39..172c2ca078 100644
--- a/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl
+++ b/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
vec4 calcLightingSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol);
void calcAtmospherics(vec3 inPositionEye);
diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
index e2d7cd94da..32aab152a3 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
#extension GL_ARB_texture_rectangle : enable
@@ -115,7 +117,7 @@ void main()
//gl_FragColor = gl_Color;
gl_FragColor = color;
- //gl_FragColor = vec4(1,0,1,1)*shadow;
+ //gl_FragColor = vec4(1,shadow,1,1);
}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl
new file mode 100644
index 0000000000..1da3d95069
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl
@@ -0,0 +1,86 @@
+/**
+ * @file alphaSkinnedV.glsl
+ *
+ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+#version 120
+
+vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
+void calcAtmospherics(vec3 inPositionEye);
+
+float calcDirectionalLight(vec3 n, vec3 l);
+float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight);
+mat4 getObjectSkinnedTransform();
+vec3 atmosAmbient(vec3 light);
+vec3 atmosAffectDirectionalLight(float lightIntensity);
+vec3 scaleDownLight(vec3 light);
+vec3 scaleUpLight(vec3 light);
+
+varying vec3 vary_ambient;
+varying vec3 vary_directional;
+varying vec3 vary_fragcoord;
+varying vec3 vary_position;
+varying vec3 vary_light;
+
+uniform float near_clip;
+uniform float shadow_offset;
+uniform float shadow_bias;
+
+void main()
+{
+ gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
+
+ mat4 mat = getObjectSkinnedTransform();
+
+ mat = gl_ModelViewMatrix * mat;
+
+ vec3 pos = (mat*gl_Vertex).xyz;
+
+ gl_Position = gl_ProjectionMatrix * vec4(pos, 1.0);
+
+ vec4 n = gl_Vertex;
+ n.xyz += gl_Normal.xyz;
+ n.xyz = (mat*n).xyz;
+ n.xyz = normalize(n.xyz-pos.xyz);
+
+ vec3 norm = n.xyz;
+
+ float dp_directional_light = max(0.0, dot(norm, gl_LightSource[0].position.xyz));
+ vary_position = pos.xyz + gl_LightSource[0].position.xyz * (1.0-dp_directional_light)*shadow_offset;
+
+ calcAtmospherics(pos.xyz);
+
+ //vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.));
+ vec4 col = vec4(0.0, 0.0, 0.0, gl_Color.a);
+
+ // Collect normal lights (need to be divided by two, as we later multiply by 2)
+ col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].specular.a);
+ col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].specular.a);
+ col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].specular.a);
+ col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].spotDirection.xyz, gl_LightSource[5].linearAttenuation, gl_LightSource[5].specular.a);
+ col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].specular.a);
+ col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].specular.a);
+ col.rgb += gl_LightSource[1].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[1].position.xyz);
+ col.rgb = scaleDownLight(col.rgb);
+
+ // Add windlight lights
+ col.rgb += atmosAmbient(vec3(0.));
+
+ vary_light = gl_LightSource[0].position.xyz;
+
+ vary_ambient = col.rgb*gl_Color.rgb;
+ vary_directional.rgb = gl_Color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-gl_Color.a)*(1.0-gl_Color.a)));
+
+ col.rgb = min(col.rgb*gl_Color.rgb, 1.0);
+
+ gl_FrontColor = col;
+
+ gl_FogFragCoord = pos.z;
+
+ pos.xyz = (gl_ModelViewProjectionMatrix * gl_Vertex).xyz;
+ vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip);
+
+}
+
diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl
index 45f727951e..92f1cb22d6 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
void calcAtmospherics(vec3 inPositionEye);
diff --git a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaF.glsl
index 5ecbbd2c4f..4671a54078 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
#extension GL_ARB_texture_rectangle : enable
diff --git a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl
index d7d1111ba8..30954a8677 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
mat4 getSkinnedTransform();
@@ -21,6 +23,7 @@ varying vec3 vary_position;
varying vec3 vary_ambient;
varying vec3 vary_directional;
varying vec3 vary_normal;
+varying vec3 vary_fragcoord;
uniform float near_clip;
uniform float shadow_offset;
@@ -77,7 +80,7 @@ void main()
gl_FrontColor = col;
gl_FogFragCoord = pos.z;
-
+ vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip);
}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/blurLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/blurLightF.glsl
index 258a9b7c40..ea2df4b51a 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/blurLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/blurLightF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
#extension GL_ARB_texture_rectangle : enable
diff --git a/indra/newview/app_settings/shaders/class2/deferred/blurLightV.glsl b/indra/newview/app_settings/shaders/class2/deferred/blurLightV.glsl
index b1b3f55f00..c2d05c601a 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/blurLightV.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/blurLightV.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
varying vec2 vary_fragcoord;
uniform vec2 screen_res;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl b/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl
index ff32a15c54..3155f3f929 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl
@@ -4,14 +4,14 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
#extension GL_ARB_texture_rectangle : enable
uniform sampler2DRect depthMap;
uniform sampler2DRect normalMap;
-uniform float gi_dist_cutoff;
-
varying vec2 vary_fragcoord;
uniform float depth_cutoff;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/edgeV.glsl b/indra/newview/app_settings/shaders/class2/deferred/edgeV.glsl
index 74f2bd9818..b3413c301f 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/edgeV.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/edgeV.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
varying vec2 vary_fragcoord;
uniform vec2 screen_res;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/postDeferredF.glsl b/indra/newview/app_settings/shaders/class2/deferred/postDeferredF.glsl
deleted file mode 100644
index 757e3e7aab..0000000000
--- a/indra/newview/app_settings/shaders/class2/deferred/postDeferredF.glsl
+++ /dev/null
@@ -1,59 +0,0 @@
-/**
- * @file postDeferredF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * $/LicenseInfo$
- */
-
-uniform sampler2DRect diffuseRect;
-uniform sampler2DRect localLightMap;
-uniform sampler2DRect sunLightMap;
-uniform sampler2DRect giLightMap;
-uniform sampler2D luminanceMap;
-uniform sampler2DRect lightMap;
-
-uniform vec3 gi_lum_quad;
-uniform vec3 sun_lum_quad;
-uniform vec3 lum_quad;
-uniform float lum_lod;
-uniform vec4 ambient;
-
-uniform vec3 gi_quad;
-
-uniform vec2 screen_res;
-varying vec2 vary_fragcoord;
-
-void main()
-{
- vec2 tc = vary_fragcoord.xy;
- vec3 lcol = texture2DLod(luminanceMap, tc/screen_res, lum_lod).rgb;
-
- float lum = sqrt(lcol.r)*lum_quad.x+lcol.r*lcol.r*lum_quad.y+lcol.r*lum_quad.z;
-
- vec4 diff = texture2DRect(diffuseRect, vary_fragcoord.xy);
-
- float ambocc = texture2DRect(lightMap, vary_fragcoord.xy).g;
-
- vec3 gi_col = texture2DRect(giLightMap, vary_fragcoord.xy).rgb;
- gi_col = gi_col*gi_col*gi_quad.x + gi_col*gi_quad.y+gi_quad.z*ambocc*ambient.rgb;
- gi_col *= diff;
-
- vec4 sun_col = texture2DRect(sunLightMap, vary_fragcoord.xy);
-
- vec3 local_col = texture2DRect(localLightMap, vary_fragcoord.xy).rgb;
-
-
- float sun_lum = 1.0-lum;
- sun_lum = sun_lum*sun_lum*sun_lum_quad.x + sun_lum*sun_lum_quad.y+sun_lum_quad.z;
-
- float gi_lum = lum;
- gi_lum = gi_lum*gi_lum*gi_lum_quad.x+gi_lum*gi_lum_quad.y+gi_lum_quad.z;
- gi_col *= 1.0/gi_lum;
-
- vec3 col = sun_col.rgb*(1.0+max(sun_lum,0.0))+gi_col+local_col;
-
- gl_FragColor.rgb = col.rgb;
- gl_FragColor.a = max(sun_lum*min(sun_col.r+sun_col.g+sun_col.b, 1.0), sun_col.a);
-
- //gl_FragColor.rgb = texture2DRect(giLightMap, vary_fragcoord.xy).rgb;
-}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/postDeferredV.glsl b/indra/newview/app_settings/shaders/class2/deferred/postDeferredV.glsl
deleted file mode 100644
index 0ec81dcb02..0000000000
--- a/indra/newview/app_settings/shaders/class2/deferred/postDeferredV.glsl
+++ /dev/null
@@ -1,17 +0,0 @@
-/**
- * @file postDeferredV.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * $/LicenseInfo$
- */
-
-varying vec2 vary_fragcoord;
-uniform vec2 screen_res;
-
-void main()
-{
- //transform vertex
- gl_Position = ftransform();
- vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex;
- vary_fragcoord = (pos.xy*0.5+0.5)*screen_res;
-}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
index 1067be1e6e..0160e84278 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
#extension GL_ARB_texture_rectangle : enable
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl
index 9d187b46e2..8f0bcca76b 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
uniform vec2 screen_res;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
index d0e242c2d4..50b9ef276e 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
@@ -4,7 +4,7 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
-
+
#version 120
#extension GL_ARB_texture_rectangle : enable
diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
index f565d3bdb9..26bc83e0d4 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
#extension GL_ARB_texture_rectangle : enable
diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
index 4e33a1af45..cc921f23d7 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
@@ -4,6 +4,8 @@
* Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
* $License$
*/
+
+#version 120
#extension GL_ARB_texture_rectangle : enable
diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl
index 9d092d9cea..9beb513ad8 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
varying vec4 vary_light;
varying vec2 vary_fragcoord;
diff --git a/indra/newview/app_settings/shaders/class2/effects/blurF.glsl b/indra/newview/app_settings/shaders/class2/effects/blurF.glsl
index 4173709298..a4ad0bfa15 100644
--- a/indra/newview/app_settings/shaders/class2/effects/blurF.glsl
+++ b/indra/newview/app_settings/shaders/class2/effects/blurF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
uniform sampler2DRect RenderTexture;
uniform float bloomStrength;
diff --git a/indra/newview/app_settings/shaders/class2/effects/blurV.glsl b/indra/newview/app_settings/shaders/class2/effects/blurV.glsl
index f66609527d..d471a6c5e5 100644
--- a/indra/newview/app_settings/shaders/class2/effects/blurV.glsl
+++ b/indra/newview/app_settings/shaders/class2/effects/blurV.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
uniform vec2 texelSize;
uniform vec2 blurDirection;
diff --git a/indra/newview/app_settings/shaders/class2/effects/colorFilterF.glsl b/indra/newview/app_settings/shaders/class2/effects/colorFilterF.glsl
index df41dae757..66880b958e 100644
--- a/indra/newview/app_settings/shaders/class2/effects/colorFilterF.glsl
+++ b/indra/newview/app_settings/shaders/class2/effects/colorFilterF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
uniform sampler2DRect RenderTexture;
uniform float brightness;
diff --git a/indra/newview/app_settings/shaders/class2/effects/drawQuadV.glsl b/indra/newview/app_settings/shaders/class2/effects/drawQuadV.glsl
index e836caf93f..c35c500d62 100644
--- a/indra/newview/app_settings/shaders/class2/effects/drawQuadV.glsl
+++ b/indra/newview/app_settings/shaders/class2/effects/drawQuadV.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
void main(void)
{
diff --git a/indra/newview/app_settings/shaders/class2/effects/extractF.glsl b/indra/newview/app_settings/shaders/class2/effects/extractF.glsl
index 06d5fc9797..e77baa5bee 100644
--- a/indra/newview/app_settings/shaders/class2/effects/extractF.glsl
+++ b/indra/newview/app_settings/shaders/class2/effects/extractF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
uniform sampler2DRect RenderTexture;
uniform float extractLow;
diff --git a/indra/newview/app_settings/shaders/class2/effects/nightVisionF.glsl b/indra/newview/app_settings/shaders/class2/effects/nightVisionF.glsl
index 0a2767ad02..8e0eec6f5e 100644
--- a/indra/newview/app_settings/shaders/class2/effects/nightVisionF.glsl
+++ b/indra/newview/app_settings/shaders/class2/effects/nightVisionF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
uniform sampler2DRect RenderTexture;
uniform sampler2D NoiseTexture;
diff --git a/indra/newview/app_settings/shaders/class2/effects/simpleF.glsl b/indra/newview/app_settings/shaders/class2/effects/simpleF.glsl
index 29ad9a995b..98a50e22fc 100644
--- a/indra/newview/app_settings/shaders/class2/effects/simpleF.glsl
+++ b/indra/newview/app_settings/shaders/class2/effects/simpleF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
uniform sampler2DRect RenderTexture;
diff --git a/indra/newview/app_settings/shaders/class2/environment/terrainF.glsl b/indra/newview/app_settings/shaders/class2/environment/terrainF.glsl
index 32259acf1b..bbb8951f3a 100644
--- a/indra/newview/app_settings/shaders/class2/environment/terrainF.glsl
+++ b/indra/newview/app_settings/shaders/class2/environment/terrainF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
uniform sampler2D detail_0;
uniform sampler2D detail_1;
diff --git a/indra/newview/app_settings/shaders/class2/environment/terrainV.glsl b/indra/newview/app_settings/shaders/class2/environment/terrainV.glsl
index 2234f0bd89..84906c16bf 100644
--- a/indra/newview/app_settings/shaders/class2/environment/terrainV.glsl
+++ b/indra/newview/app_settings/shaders/class2/environment/terrainV.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
void calcAtmospherics(vec3 inPositionEye);
diff --git a/indra/newview/app_settings/shaders/class2/environment/terrainWaterF.glsl b/indra/newview/app_settings/shaders/class2/environment/terrainWaterF.glsl
index 1650912fc8..7590c542ef 100644
--- a/indra/newview/app_settings/shaders/class2/environment/terrainWaterF.glsl
+++ b/indra/newview/app_settings/shaders/class2/environment/terrainWaterF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
uniform sampler2D detail_0;
uniform sampler2D detail_1;
diff --git a/indra/newview/app_settings/shaders/class2/environment/underWaterF.glsl b/indra/newview/app_settings/shaders/class2/environment/underWaterF.glsl
index 9e936a3790..900f1a6cb8 100644
--- a/indra/newview/app_settings/shaders/class2/environment/underWaterF.glsl
+++ b/indra/newview/app_settings/shaders/class2/environment/underWaterF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
uniform sampler2D diffuseMap;
uniform sampler2D bumpMap;
diff --git a/indra/newview/app_settings/shaders/class2/environment/waterF.glsl b/indra/newview/app_settings/shaders/class2/environment/waterF.glsl
index e477107c0b..f4f6b6e90f 100644
--- a/indra/newview/app_settings/shaders/class2/environment/waterF.glsl
+++ b/indra/newview/app_settings/shaders/class2/environment/waterF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
vec3 scaleSoftClip(vec3 inColor);
vec3 atmosTransport(vec3 inColor);
diff --git a/indra/newview/app_settings/shaders/class2/environment/waterFogF.glsl b/indra/newview/app_settings/shaders/class2/environment/waterFogF.glsl
index 7bcdcf5d5b..9f3328cbf0 100644
--- a/indra/newview/app_settings/shaders/class2/environment/waterFogF.glsl
+++ b/indra/newview/app_settings/shaders/class2/environment/waterFogF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
uniform vec4 lightnorm;
uniform vec4 waterPlane;
diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightF.glsl
index 269d11a085..342bc2ab66 100644
--- a/indra/newview/app_settings/shaders/class2/lighting/lightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/lighting/lightF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
uniform sampler2D diffuseMap;
diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightF.glsl
index 9ffe3c6f4a..dad18b5883 100644
--- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
uniform sampler2D diffuseMap;
diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyF.glsl
index b7181dec3a..73ff81e03a 100644
--- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyF.glsl
+++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
uniform sampler2D diffuseMap;
uniform samplerCube environmentMap;
diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterF.glsl
new file mode 100644
index 0000000000..9b4b584369
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterF.glsl
@@ -0,0 +1,31 @@
+/**
+ * @file lightFullbrightShinyWaterF.glsl
+ *
+ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+#version 120
+
+uniform sampler2D diffuseMap;
+uniform samplerCube environmentMap;
+
+vec3 fullbrightShinyAtmosTransport(vec3 light);
+vec3 fullbrightScaleSoftClip(vec3 light);
+vec4 applyWaterFog(vec4 color);
+
+void fullbright_shiny_lighting_water()
+{
+ vec4 color = texture2D(diffuseMap, gl_TexCoord[0].xy);
+ color.rgb *= gl_Color.rgb;
+
+ vec3 envColor = textureCube(environmentMap, gl_TexCoord[1].xyz).rgb;
+ color.rgb = mix(color.rgb, envColor.rgb, gl_Color.a);
+
+ color.rgb = fullbrightShinyAtmosTransport(color.rgb);
+ color.rgb = fullbrightScaleSoftClip(color.rgb);
+ color.a = max(color.a, gl_Color.a);
+
+ gl_FragColor = applyWaterFog(color);
+}
+
diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterF.glsl
index ee38790cc4..3d46c8d874 100644
--- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterF.glsl
+++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
uniform sampler2D diffuseMap;
diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightShinyF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightShinyF.glsl
index b96b5d75bc..ebe21320b4 100644
--- a/indra/newview/app_settings/shaders/class2/lighting/lightShinyF.glsl
+++ b/indra/newview/app_settings/shaders/class2/lighting/lightShinyF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
uniform sampler2D diffuseMap;
uniform samplerCube environmentMap;
diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterF.glsl
index 0f5b2d6fcf..7f48e2cf1d 100644
--- a/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterF.glsl
+++ b/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
uniform sampler2D diffuseMap;
diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightSpecularV.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightSpecularV.glsl
index 6400b45d9e..ad1dc4da77 100644
--- a/indra/newview/app_settings/shaders/class2/lighting/lightSpecularV.glsl
+++ b/indra/newview/app_settings/shaders/class2/lighting/lightSpecularV.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
// All lights, no specular highlights
diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightV.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightV.glsl
index 89ef510d7c..a0f6e019ef 100644
--- a/indra/newview/app_settings/shaders/class2/lighting/lightV.glsl
+++ b/indra/newview/app_settings/shaders/class2/lighting/lightV.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
// All lights, no specular highlights
diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightWaterF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightWaterF.glsl
index 016258bd18..97eba92d7b 100644
--- a/indra/newview/app_settings/shaders/class2/lighting/lightWaterF.glsl
+++ b/indra/newview/app_settings/shaders/class2/lighting/lightWaterF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
uniform sampler2D diffuseMap;
diff --git a/indra/newview/app_settings/shaders/class2/lighting/sumLightsSpecularV.glsl b/indra/newview/app_settings/shaders/class2/lighting/sumLightsSpecularV.glsl
index 8cfeeb1cf9..fde32ed035 100644
--- a/indra/newview/app_settings/shaders/class2/lighting/sumLightsSpecularV.glsl
+++ b/indra/newview/app_settings/shaders/class2/lighting/sumLightsSpecularV.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
float calcDirectionalLightSpecular(inout vec4 specular, vec3 view, vec3 n, vec3 l, vec3 lightCol, float da);
vec3 calcPointLightSpecular(inout vec4 specular, vec3 view, vec3 v, vec3 n, vec3 l, float r, float pw, vec3 lightCol);
diff --git a/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl b/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl
index a512b9d6fb..8fe49e3be0 100644
--- a/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl
+++ b/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
float calcDirectionalLight(vec3 n, vec3 l);
float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight);
diff --git a/indra/newview/app_settings/shaders/class2/objects/shinyV.glsl b/indra/newview/app_settings/shaders/class2/objects/shinyV.glsl
index c428bbb28e..4cebb06df0 100644
--- a/indra/newview/app_settings/shaders/class2/objects/shinyV.glsl
+++ b/indra/newview/app_settings/shaders/class2/objects/shinyV.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl
index 8baff24dbd..77d15fba9a 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
//////////////////////////////////////////////////////////
// The fragment shader for the terrain atmospherics
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersV.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersV.glsl
index 6883edc1f1..8c5b864cbe 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersV.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersV.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
// Output variables
vec3 getSunlitColor();
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl
index f5c513bbdd..8d365c15ca 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
// varying param funcs
void setSunlitColor(vec3 v);
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl
index d0b60e918e..cf9ef30632 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
varying vec3 vary_PositionEye;
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl
index 4b4baf50d0..398f1556a0 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
varying vec3 vary_PositionEye;
diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl
index 2a559440fc..13207997b2 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
/////////////////////////////////////////////////////////////////////////
// The fragment shader for the sky
diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl
index 865c0e9da8..267ef36d4d 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
//////////////////////////////////////////////////////////////////////////
// The vertex shader for creating the atmospheric sky
diff --git a/indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl b/indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl
index ce4bd2358f..a658edd21f 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
uniform vec4 gamma;
diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl
index b69a88a45f..77ca4868a6 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
/////////////////////////////////////////////////////////////////////////
// The fragment shader for the sky
diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl
index 397db01378..03bca8f27e 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
// SKY ////////////////////////////////////////////////////////////////////////
// The vertex shader for creating the atmospheric sky
diff --git a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl
index b30313bdc8..7f1ad4d5b4 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
//////////////////////////////////////////////////////////
// The fragment shader for the terrain atmospherics
diff --git a/indra/newview/app_settings/shaders/class3/avatar/avatarV.glsl b/indra/newview/app_settings/shaders/class3/avatar/avatarV.glsl
index c85ba0c734..a003e2a1f1 100644
--- a/indra/newview/app_settings/shaders/class3/avatar/avatarV.glsl
+++ b/indra/newview/app_settings/shaders/class3/avatar/avatarV.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
mat4 getSkinnedTransform();
diff --git a/indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl b/indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl
index d26b244fa3..fc370ef367 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
uniform sampler2DRect giLightMap;
diff --git a/indra/newview/app_settings/shaders/class3/deferred/giDownsampleV.glsl b/indra/newview/app_settings/shaders/class3/deferred/giDownsampleV.glsl
index e5f6217644..ae57227fe5 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/giDownsampleV.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/giDownsampleV.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
varying vec2 vary_fragcoord;
uniform vec2 screen_res;
diff --git a/indra/newview/app_settings/shaders/class3/deferred/giF.glsl b/indra/newview/app_settings/shaders/class3/deferred/giF.glsl
index 735150a78c..951e3e97ae 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/giF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/giF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
#extension GL_ARB_texture_rectangle : enable
diff --git a/indra/newview/app_settings/shaders/class3/deferred/giFinalF.glsl b/indra/newview/app_settings/shaders/class3/deferred/giFinalF.glsl
index e0f4a3e4f5..b2f8b2c633 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/giFinalF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/giFinalF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
#extension GL_ARB_texture_rectangle : enable
diff --git a/indra/newview/app_settings/shaders/class3/deferred/giFinalV.glsl b/indra/newview/app_settings/shaders/class3/deferred/giFinalV.glsl
index fbf2c17370..19c4e07b8b 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/giFinalV.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/giFinalV.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
varying vec2 vary_fragcoord;
uniform vec2 screen_res;
diff --git a/indra/newview/app_settings/shaders/class3/deferred/giV.glsl b/indra/newview/app_settings/shaders/class3/deferred/giV.glsl
index 543527612e..8dc1410ea5 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/giV.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/giV.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
varying vec2 vary_fragcoord;
diff --git a/indra/newview/app_settings/shaders/class3/deferred/luminanceF.glsl b/indra/newview/app_settings/shaders/class3/deferred/luminanceF.glsl
index d9483bc6e4..5f3bf68b24 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/luminanceF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/luminanceF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
#extension GL_ARB_texture_rectangle : enable
diff --git a/indra/newview/app_settings/shaders/class3/deferred/luminanceV.glsl b/indra/newview/app_settings/shaders/class3/deferred/luminanceV.glsl
index 6368def830..a24eda35dc 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/luminanceV.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/luminanceV.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
varying vec2 vary_fragcoord;
diff --git a/indra/newview/app_settings/shaders/class3/deferred/postDeferredF.glsl b/indra/newview/app_settings/shaders/class3/deferred/postDeferredF.glsl
index 51ab579e3c..ab99a88971 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/postDeferredF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/postDeferredF.glsl
@@ -4,7 +4,9 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
-
+
+#version 120
+
#extension GL_ARB_texture_rectangle : enable
uniform sampler2DRect diffuseRect;
diff --git a/indra/newview/app_settings/shaders/class3/deferred/postDeferredV.glsl b/indra/newview/app_settings/shaders/class3/deferred/postDeferredV.glsl
index 0ec81dcb02..12983baa94 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/postDeferredV.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/postDeferredV.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
varying vec2 vary_fragcoord;
uniform vec2 screen_res;
diff --git a/indra/newview/app_settings/shaders/class3/deferred/postgiF.glsl b/indra/newview/app_settings/shaders/class3/deferred/postgiF.glsl
index 24fa07f251..f037754708 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/postgiF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/postgiF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
#extension GL_ARB_texture_rectangle : enable
diff --git a/indra/newview/app_settings/shaders/class3/deferred/postgiV.glsl b/indra/newview/app_settings/shaders/class3/deferred/postgiV.glsl
index e5f6217644..ae57227fe5 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/postgiV.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/postgiV.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
varying vec2 vary_fragcoord;
uniform vec2 screen_res;
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
index a2db247331..ce32f66000 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
#extension GL_ARB_texture_rectangle : enable
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl
index 9d187b46e2..8f0bcca76b 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
uniform vec2 screen_res;
diff --git a/indra/newview/app_settings/shaders/class3/deferred/treeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/treeF.glsl
index 1c1725a95c..c54d9a1e3e 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/treeF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/treeF.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
uniform sampler2D diffuseMap;
diff --git a/indra/newview/app_settings/shaders/class3/lighting/sumLightsSpecularV.glsl b/indra/newview/app_settings/shaders/class3/lighting/sumLightsSpecularV.glsl
index 2b44aedd5a..04533fdce1 100644
--- a/indra/newview/app_settings/shaders/class3/lighting/sumLightsSpecularV.glsl
+++ b/indra/newview/app_settings/shaders/class3/lighting/sumLightsSpecularV.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
float calcDirectionalLightSpecular(inout vec4 specular, vec3 view, vec3 n, vec3 l, vec3 lightCol, float da);
vec3 calcPointLightSpecular(inout vec4 specular, vec3 view, vec3 v, vec3 n, vec3 l, float r, float pw, vec3 lightCol);
diff --git a/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl b/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl
index 329b0c4305..73bc18b866 100644
--- a/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl
+++ b/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl
@@ -4,6 +4,8 @@
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* $/LicenseInfo$
*/
+
+#version 120
float calcDirectionalLight(vec3 n, vec3 l);
float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight);
diff --git a/indra/newview/app_settings/ultra_graphics.xml b/indra/newview/app_settings/ultra_graphics.xml
index e7dce3b989..f741089ca2 100644
--- a/indra/newview/app_settings/ultra_graphics.xml
+++ b/indra/newview/app_settings/ultra_graphics.xml
@@ -24,8 +24,6 @@
<RenderTerrainLODFactor value="2.0"/>
<!--Default for now-->
<RenderTreeLODFactor value="1.0"/>
- <!--Default for now-->
- <RenderUseFBO value="1"/>
<!--Try Impostors-->
<RenderUseImpostors value="TRUE"/>
<!--Default for now-->
diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt
index a82c3da4c5..afc268d7a5 100644
--- a/indra/newview/featuretable.txt
+++ b/indra/newview/featuretable.txt
@@ -1,560 +1,567 @@
-version 25
-
-// NOTE: This is mostly identical to featuretable_mac.txt with a few differences
-// Should be combined into one table
-
-//
-// Generates lists of feature mask that can be applied on top of each other.
-//
-// // Begin comments
-// list <name>
-// Starts a feature list named <name>
-// <name> <available> <recommended>
-// <name> is the name of a feature
-// <available> is 0 or 1, whether the feature is available
-// <recommended> is an F32 which is the recommended value
-//
-// For now, the first list read sets up all of the default values
-//
-
-
-//
-// All contains everything at their default settings for high end machines
-// NOTE: All settings are set to the MIN of applied values, including 'all'!
-//
-list all
-RenderAnisotropic 1 1
-RenderAvatarCloth 1 1
-RenderAvatarLODFactor 1 1.0
-RenderAvatarMaxVisible 1 12
-RenderAvatarVP 1 1
-RenderCubeMap 1 1
-RenderDelayVBUpdate 1 0
-RenderFarClip 1 256
-RenderFlexTimeFactor 1 1.0
-RenderFogRatio 1 4.0
-RenderGamma 1 0
-RenderGlowResolutionPow 1 9
-RenderGround 1 1
-RenderMaxPartCount 1 8192
-RenderNightBrightness 1 1.0
-RenderObjectBump 1 1
-RenderReflectionDetail 1 4
-RenderTerrainDetail 1 1
-RenderTerrainLODFactor 1 2.0
-RenderTransparentWater 1 1
-RenderTreeLODFactor 1 1.0
-RenderUseImpostors 1 1
-RenderVBOEnable 1 1
-RenderVolumeLODFactor 1 2.0
-UseStartScreen 1 1
-UseOcclusion 1 1
-VertexShaderEnable 1 1
-WindLightUseAtmosShaders 1 1
-WLSkyDetail 1 128
-Disregard128DefaultDrawDistance 1 1
-Disregard96DefaultDrawDistance 1 1
-RenderTextureMemoryMultiple 1 1.0
-RenderShaderLightingMaxLevel 1 3
-SkyUseClassicClouds 1 1
-RenderDeferred 1 0
-RenderDeferredSSAO 1 0
-RenderShadowDetail 1 0
-WatchdogDisabled 1 1
-RenderUseStreamVBO 1 1
-RenderUseFBO 1 1
-
-//
-// Low Graphics Settings
-//
-list Low
-RenderAnisotropic 1 0
-RenderAvatarCloth 1 0
-RenderAvatarLODFactor 1 0
-RenderAvatarMaxVisible 1 3
-RenderAvatarVP 1 0
-RenderFarClip 1 64
-RenderFlexTimeFactor 1 0
-RenderGlowResolutionPow 1 8
-RenderMaxPartCount 1 0
-RenderObjectBump 1 0
-RenderReflectionDetail 1 0
-RenderTerrainDetail 1 0
-RenderTerrainLODFactor 1 1
-RenderTransparentWater 1 0
-RenderTreeLODFactor 1 0
-RenderUseImpostors 1 1
-RenderVolumeLODFactor 1 0.5
-VertexShaderEnable 1 0
-WindLightUseAtmosShaders 1 0
-WLSkyDetail 1 48
-SkyUseClassicClouds 1 0
-RenderDeferred 1 0
-RenderDeferredSSAO 1 0
-RenderShadowDetail 1 0
-RenderUseFBO 1 0
-
-//
-// Mid Graphics Settings
-//
-list Mid
-RenderAnisotropic 1 0
-RenderAvatarCloth 1 0
-RenderAvatarLODFactor 1 0.5
-RenderAvatarVP 1 1
-RenderFarClip 1 96
-RenderFlexTimeFactor 1 1.0
-RenderGlowResolutionPow 1 8
-RenderMaxPartCount 1 2048
-RenderObjectBump 1 1
-RenderReflectionDetail 1 0
-RenderTerrainDetail 1 1
-RenderTerrainLODFactor 1 1.0
-RenderTransparentWater 1 1
-RenderTreeLODFactor 1 0.5
-RenderUseImpostors 1 1
-RenderVolumeLODFactor 1 1.125
-VertexShaderEnable 1 1
-WindLightUseAtmosShaders 1 0
-WLSkyDetail 1 48
-RenderDeferred 1 0
-RenderDeferredSSAO 1 0
-RenderShadowDetail 1 0
-RenderUseFBO 1 0
-
-//
-// High Graphics Settings (purty)
-//
-list High
-RenderAnisotropic 1 1
-RenderAvatarCloth 1 0
-RenderAvatarLODFactor 1 1.0
-RenderAvatarVP 1 1
-RenderFarClip 1 128
-RenderFlexTimeFactor 1 1.0
-RenderGlowResolutionPow 1 9
-RenderMaxPartCount 1 4096
-RenderObjectBump 1 1
-RenderReflectionDetail 1 0
-RenderTerrainDetail 1 1
-RenderTerrainLODFactor 1 2.0
-RenderTransparentWater 1 1
-RenderTreeLODFactor 1 0.5
-RenderUseImpostors 1 1
-RenderVolumeLODFactor 1 1.125
-VertexShaderEnable 1 1
-WindLightUseAtmosShaders 1 1
-WLSkyDetail 1 48
-RenderDeferred 1 0
-RenderDeferredSSAO 1 0
-RenderShadowDetail 1 0
-RenderUseFBO 1 0
-
-//
-// Ultra graphics (REALLY PURTY!)
-//
-list Ultra
-RenderAnisotropic 1 1
-RenderAvatarCloth 1 1
-RenderAvatarLODFactor 1 1.0
-RenderAvatarVP 1 1
-RenderFarClip 1 256
-RenderFlexTimeFactor 1 1.0
-RenderGlowResolutionPow 1 9
-RenderMaxPartCount 1 8192
-RenderObjectBump 1 1
-RenderReflectionDetail 1 4
-RenderTerrainDetail 1 1
-RenderTerrainLODFactor 1 2.0
-RenderTransparentWater 1 1
-RenderTreeLODFactor 1 1.0
-RenderUseImpostors 1 1
-RenderVolumeLODFactor 1 2.0
-VertexShaderEnable 1 1
-WindLightUseAtmosShaders 1 1
-WLSkyDetail 1 128
-RenderDeferred 1 0
-RenderDeferredSSAO 1 0
-RenderShadowDetail 1 0
-RenderUseFBO 1 0
-
-//
-// Class Unknown Hardware (unknown)
-//
-list Unknown
-RenderVBOEnable 1 0
-
-//
-// Class 0 Hardware (just old)
-//
-list Class0
-RenderVBOEnable 1 1
-
-//
-// Class 1 Hardware
-//
-list Class1
-RenderVBOEnable 1 1
-
-//
-// Class 2 Hardware (make it purty)
-//
-list Class2
-RenderVBOEnable 1 1
-
-//
-// Class 3 Hardware (make it purty)
-//
-list Class3
-RenderVBOEnable 1 1
-
-//
-// No Pixel Shaders available
-//
-list NoPixelShaders
-RenderAvatarVP 0 0
-RenderAvatarCloth 0 0
-RenderReflectionDetail 0 0
-VertexShaderEnable 0 0
-WindLightUseAtmosShaders 0 0
-RenderDeferred 0 0
-RenderDeferredSSAO 0 0
-RenderShadowDetail 0 0
-
-//
-// No Vertex Shaders available
-//
-list NoVertexShaders
-RenderAvatarVP 0 0
-RenderAvatarCloth 0 0
-RenderReflectionDetail 0 0
-VertexShaderEnable 0 0
-WindLightUseAtmosShaders 0 0
-RenderDeferred 0 0
-RenderDeferredSSAO 0 0
-RenderShadowDetail 0 0
-
-//
-// "Default" setups for safe, low, medium, high
-//
-list safe
-RenderAnisotropic 1 0
-RenderAvatarCloth 0 0
-RenderAvatarVP 0 0
-RenderObjectBump 0 0
-RenderMaxPartCount 1 1024
-RenderTerrainDetail 1 0
-RenderUseImpostors 0 0
-RenderVBOEnable 1 0
-RenderReflectionDetail 0 0
-WindLightUseAtmosShaders 0 0
-RenderDeferred 0 0
-RenderDeferredSSAO 0 0
-RenderShadowDetail 0 0
-RenderUseFBO 1 0
-
-//
-// CPU based feature masks
-//
-
-// 1Ghz or less (equiv)
-list CPUSlow
-RenderMaxPartCount 1 1024
-
-//
-// RAM based feature masks
-//
-list RAM256MB
-RenderObjectBump 0 0
-
-//
-// Graphics card based feature masks
-//
-list OpenGLPre15
-RenderVBOEnable 1 0
-
-list Intel
-RenderAnisotropic 1 0
-
-list GeForce2
-RenderAnisotropic 1 0
-RenderMaxPartCount 1 2048
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 1
-
-list SiS
-UseOcclusion 0 0
-
-
-list Intel_830M
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-RenderUseImpostors 0 0
-
-list Intel_845G
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-RenderUseImpostors 0 0
-
-list Intel_855GM
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-RenderUseImpostors 0 0
-
-list Intel_865G
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-RenderUseImpostors 0 0
-
-list Intel_900
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-RenderUseImpostors 0 0
-
-list Intel_915GM
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-RenderUseImpostors 0 0
-
-list Intel_915G
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-RenderUseImpostors 0 0
-
-list Intel_945GM
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_945G
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_950
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_965
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-UseOcclusion 0 0
-
-list Intel_G33
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_G45
-WindLightUseAtmosShaders 0 0
-
-list Intel_Bear_Lake
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_Broadwater
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_Brookdale
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_Eaglelake
-WindLightUseAtmosShaders 0 0
-
-list Intel_Montara
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_Springdale
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-
-list ATI_FireGL_5200
-RenderVBOEnable 1 0
-WindLightUseAtmosShaders 0 0
-
-
-list ATI_Mobility_Radeon_7xxx
-RenderVBOEnable 0 0
-
-list ATI_Radeon_7xxx
-RenderVBOEnable 0 0
-
-list ATI_All-in-Wonder_Radeon
-RenderVBOEnable 0 0
-
-list ATI_All-in-Wonder_7500
-RenderVBOEnable 0 0
-
-list ATI_Mobility_Radeon_9600
-Disregard96DefaultDrawDistance 1 0
-
-
-/// tweaked ATI to 96 Draw distance
-
-list ATI_Radeon_9000
-Disregard96DefaultDrawDistance 1 0
-list ATI_Radeon_9200
-Disregard96DefaultDrawDistance 1 0
-list ATI_Radeon_9500
-Disregard96DefaultDrawDistance 1 0
-list ATI_Radeon_9600
-Disregard96DefaultDrawDistance 1 0
-
-/// tweaked ATI to 128 draw distance
-
-list ATI_Radeon_X300
-Disregard128DefaultDrawDistance 1 0
-RenderVBOEnable 1 0
-list ATI_Radeon_X400
-Disregard128DefaultDrawDistance 1 0
-RenderVBOEnable 1 0
-list ATI_Radeon_X500
-Disregard128DefaultDrawDistance 1 0
-RenderVBOEnable 1 0
-list ATI_Radeon_X600
-Disregard128DefaultDrawDistance 1 0
-RenderVBOEnable 1 0
-list ATI_Radeon_X700
-Disregard128DefaultDrawDistance 1 0
-RenderVBOEnable 1 0
-list ATI_Radeon_X1300
-Disregard128DefaultDrawDistance 1 0
-RenderVBOEnable 1 0
-UseStartScreen 0 0
-list ATI_Radeon_X1400
-Disregard128DefaultDrawDistance 1 0
-RenderVBOEnable 1 0
-list ATI_Radeon_X1500
-Disregard128DefaultDrawDistance 1 0
-RenderVBOEnable 1 0
-UseStartScreen 0 0
-list ATI_Radeon_X1600
-Disregard128DefaultDrawDistance 1 0
-RenderVBOEnable 1 0
-list ATI_Radeon_X1700
-Disregard128DefaultDrawDistance 1 0
-RenderVBOEnable 1 0
-list ATI_Mobility_Radeon_X1xxx
-Disregard128DefaultDrawDistance 1 0
-RenderVBOEnable 1 0
-
-list ATI_Radeon_HD_2300
-Disregard128DefaultDrawDistance 1 0
-list ATI_Radeon_HD_2400
-Disregard128DefaultDrawDistance 1 0
-list ATI_ASUS_AH24xx
-Disregard128DefaultDrawDistance 1 0
-
-
-// Avatar hardware skinning causes invisible avatars
-// on various ATI chipsets on drivers before 8.2
-
-list ATIOldDriver
-RenderAvatarVP 0 0
-RenderAvatarCloth 0 0
-
-// ATI cards generally perform better when not using VBOs for streaming data
-
-list ATI
-RenderUseStreamVBO 1 0
-
-/// Tweaked NVIDIA
-
-list NVIDIA_GeForce_FX_5100
-Disregard96DefaultDrawDistance 1 0
-list NVIDIA_GeForce_FX_5200
-Disregard96DefaultDrawDistance 1 0
-list NVIDIA_GeForce_FX_5500
-Disregard96DefaultDrawDistance 1 0
-list NVIDIA_GeForce_FX_5600
-Disregard96DefaultDrawDistance 1 0
-
-list NVIDIA_GeForce_FX_Go5100
-Disregard96DefaultDrawDistance 1 0
-list NVIDIA_GeForce_FX_Go5200
-Disregard96DefaultDrawDistance 1 0
-list NVIDIA_GeForce_FX_Go5300
-Disregard96DefaultDrawDistance 1 0
-list NVIDIA_GeForce_FX_Go5500
-Disregard96DefaultDrawDistance 1 0
-list NVIDIA_GeForce_FX_Go5600
-Disregard96DefaultDrawDistance 1 0
-
-list NVIDIA_GeForce_6100
-Disregard128DefaultDrawDistance 1 0
-list NVIDIA_GeForce_6200
-Disregard128DefaultDrawDistance 1 0
-list NVIDIA_GeForce_6500
-Disregard128DefaultDrawDistance 1 0
-list NVIDIA_GeForce_6600
-Disregard128DefaultDrawDistance 1 0
-
-list NVIDIA_G73
-Disregard128DefaultDrawDistance 1 0
-
-list NVIDIA_GeForce_Go_6100
-RenderVBOEnable 1 0
-Disregard128DefaultDrawDistance 1 0
-list NVIDIA_GeForce_Go_6200
-RenderVBOEnable 1 0
-Disregard128DefaultDrawDistance 1 0
-list NVIDIA_GeForce_Go_6500
-RenderVBOEnable 1 0
-Disregard128DefaultDrawDistance 1 0
-list NVIDIA_GeForce_Go_6600
-RenderVBOEnable 1 0
-Disregard128DefaultDrawDistance 1 0
-list NVIDIA_GeForce_Go_6700
-RenderVBOEnable 1 0
-Disregard128DefaultDrawDistance 1 0
-list NVIDIA_GeForce_Go_6800
-RenderVBOEnable 1 0
-Disregard128DefaultDrawDistance 1 0
-list NVIDIA_GeForce_Go_6
-RenderVBOEnable 1 0
-Disregard128DefaultDrawDistance 1 0
-
-list NVIDIA_GeForce_7000
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_7100
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_7200
-Disregard128DefaultDrawDistance 1 0
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_7300
-Disregard128DefaultDrawDistance 1 0
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_7400
-Disregard128DefaultDrawDistance 1 0
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_7500
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_7600
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_7700
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_7800
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_7900
-RenderShaderLightingMaxLevel 1 2
-
-list NVIDIA_GeForce_Go_7200
-Disregard128DefaultDrawDistance 1 0
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_Go_7300
-Disregard128DefaultDrawDistance 1 0
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_Go_7300_LE
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_Go_7400
-Disregard128DefaultDrawDistance 1 0
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_Go_7600
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_Go_7700
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_Go_7800
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_Go_7900
-RenderShaderLightingMaxLevel 1 2
+version 26
+
+// NOTE: This is mostly identical to featuretable_mac.txt with a few differences
+// Should be combined into one table
+
+//
+// Generates lists of feature mask that can be applied on top of each other.
+//
+// // Begin comments
+// list <name>
+// Starts a feature list named <name>
+// <name> <available> <recommended>
+// <name> is the name of a feature
+// <available> is 0 or 1, whether the feature is available
+// <recommended> is an F32 which is the recommended value
+//
+// For now, the first list read sets up all of the default values
+//
+
+
+//
+// All contains everything at their default settings for high end machines
+// NOTE: All settings are set to the MIN of applied values, including 'all'!
+//
+list all
+RenderAnisotropic 1 1
+RenderAvatarCloth 1 1
+RenderAvatarLODFactor 1 1.0
+RenderAvatarMaxVisible 1 12
+RenderAvatarVP 1 1
+RenderCubeMap 1 1
+RenderDelayVBUpdate 1 0
+RenderFarClip 1 256
+RenderFlexTimeFactor 1 1.0
+RenderFogRatio 1 4.0
+RenderGamma 1 0
+RenderGlowResolutionPow 1 9
+RenderGround 1 1
+RenderMaxPartCount 1 8192
+RenderNightBrightness 1 1.0
+RenderObjectBump 1 1
+RenderLocalLights 1 1
+RenderReflectionDetail 1 4
+RenderTerrainDetail 1 1
+RenderTerrainLODFactor 1 2.0
+RenderTransparentWater 1 1
+RenderTreeLODFactor 1 1.0
+RenderUseImpostors 1 1
+RenderVBOEnable 1 1
+RenderVolumeLODFactor 1 2.0
+UseStartScreen 1 1
+UseOcclusion 1 1
+VertexShaderEnable 1 1
+WindLightUseAtmosShaders 1 1
+WLSkyDetail 1 128
+Disregard128DefaultDrawDistance 1 1
+Disregard96DefaultDrawDistance 1 1
+RenderTextureMemoryMultiple 1 1.0
+RenderShaderLightingMaxLevel 1 3
+RenderDeferred 1 1
+SkyUseClassicClouds 1 1
+RenderDeferredSSAO 1 1
+RenderShadowDetail 1 2
+WatchdogDisabled 1 1
+RenderUseStreamVBO 1 1
+
+//
+// Low Graphics Settings
+//
+list Low
+RenderAnisotropic 1 0
+RenderAvatarCloth 1 0
+RenderAvatarLODFactor 1 0
+RenderAvatarMaxVisible 1 3
+RenderAvatarVP 1 0
+RenderFarClip 1 64
+RenderFlexTimeFactor 1 0
+RenderGlowResolutionPow 1 8
+RenderMaxPartCount 1 0
+RenderObjectBump 1 0
+RenderLocalLights 1 0
+RenderReflectionDetail 1 0
+RenderTerrainDetail 1 0
+RenderTerrainLODFactor 1 1
+RenderTransparentWater 1 0
+RenderTreeLODFactor 1 0
+RenderUseImpostors 1 1
+RenderVolumeLODFactor 1 0.5
+VertexShaderEnable 1 0
+WindLightUseAtmosShaders 1 0
+WLSkyDetail 1 48
+SkyUseClassicClouds 1 0
+RenderDeferred 1 0
+RenderDeferredSSAO 1 0
+RenderShadowDetail 1 0
+
+//
+// Mid Graphics Settings
+//
+list Mid
+RenderAnisotropic 1 0
+RenderAvatarCloth 1 0
+RenderAvatarLODFactor 1 0.5
+RenderAvatarVP 1 1
+RenderFarClip 1 96
+RenderFlexTimeFactor 1 1.0
+RenderGlowResolutionPow 1 8
+RenderMaxPartCount 1 2048
+RenderObjectBump 1 1
+RenderLocalLights 1 1
+RenderReflectionDetail 1 0
+RenderTerrainDetail 1 1
+RenderTerrainLODFactor 1 1.0
+RenderTransparentWater 1 1
+RenderTreeLODFactor 1 0.5
+RenderUseImpostors 1 1
+RenderVolumeLODFactor 1 1.125
+VertexShaderEnable 1 1
+WindLightUseAtmosShaders 1 0
+WLSkyDetail 1 48
+RenderDeferred 1 0
+RenderDeferredSSAO 1 0
+RenderShadowDetail 1 0
+
+//
+// High Graphics Settings (purty)
+//
+list High
+RenderAnisotropic 1 1
+RenderAvatarCloth 1 0
+RenderAvatarLODFactor 1 1.0
+RenderAvatarVP 1 1
+RenderFarClip 1 128
+RenderFlexTimeFactor 1 1.0
+RenderGlowResolutionPow 1 9
+RenderMaxPartCount 1 4096
+RenderObjectBump 1 1
+RenderLocalLights 1 1
+RenderReflectionDetail 1 0
+RenderTerrainDetail 1 1
+RenderTerrainLODFactor 1 2.0
+RenderTransparentWater 1 1
+RenderTreeLODFactor 1 0.5
+RenderUseImpostors 1 1
+RenderVolumeLODFactor 1 1.125
+VertexShaderEnable 1 1
+WindLightUseAtmosShaders 1 1
+WLSkyDetail 1 48
+RenderDeferred 1 0
+RenderDeferredSSAO 1 0
+RenderShadowDetail 1 0
+
+//
+// Ultra graphics (REALLY PURTY!)
+//
+list Ultra
+RenderAnisotropic 1 1
+RenderAvatarCloth 1 1
+RenderAvatarLODFactor 1 1.0
+RenderAvatarVP 1 1
+RenderFarClip 1 256
+RenderFlexTimeFactor 1 1.0
+RenderGlowResolutionPow 1 9
+RenderMaxPartCount 1 8192
+RenderObjectBump 1 1
+RenderLocalLights 1 1
+RenderReflectionDetail 1 4
+RenderTerrainDetail 1 1
+RenderTerrainLODFactor 1 2.0
+RenderTransparentWater 1 1
+RenderTreeLODFactor 1 1.0
+RenderUseImpostors 1 1
+RenderVolumeLODFactor 1 2.0
+VertexShaderEnable 1 1
+WindLightUseAtmosShaders 1 1
+WLSkyDetail 1 128
+RenderDeferred 1 1
+RenderDeferredSSAO 1 1
+RenderShadowDetail 1 2
+
+//
+// Class Unknown Hardware (unknown)
+//
+list Unknown
+RenderVBOEnable 1 0
+
+//
+// Class 0 Hardware (just old)
+//
+list Class0
+RenderVBOEnable 1 1
+
+//
+// Class 1 Hardware
+//
+list Class1
+RenderVBOEnable 1 1
+
+//
+// Class 2 Hardware (make it purty)
+//
+list Class2
+RenderVBOEnable 1 1
+
+//
+// Class 3 Hardware (make it purty)
+//
+list Class3
+RenderVBOEnable 1 1
+
+//
+// No Pixel Shaders available
+//
+list NoPixelShaders
+RenderAvatarVP 0 0
+RenderAvatarCloth 0 0
+RenderReflectionDetail 0 0
+VertexShaderEnable 0 0
+WindLightUseAtmosShaders 0 0
+RenderDeferred 0 0
+RenderDeferredSSAO 0 0
+RenderShadowDetail 0 0
+
+//
+// No Vertex Shaders available
+//
+list NoVertexShaders
+RenderAvatarVP 0 0
+RenderAvatarCloth 0 0
+RenderReflectionDetail 0 0
+VertexShaderEnable 0 0
+WindLightUseAtmosShaders 0 0
+RenderDeferred 0 0
+RenderDeferredSSAO 0 0
+RenderShadowDetail 0 0
+
+
+//
+// "Default" setups for safe, low, medium, high
+//
+list safe
+RenderAnisotropic 1 0
+RenderAvatarCloth 0 0
+RenderAvatarVP 0 0
+RenderObjectBump 0 0
+RenderLocalLights 1 0
+RenderMaxPartCount 1 1024
+RenderTerrainDetail 1 0
+RenderUseImpostors 0 0
+RenderVBOEnable 1 0
+RenderReflectionDetail 0 0
+WindLightUseAtmosShaders 0 0
+RenderDeferred 0 0
+RenderDeferredSSAO 0 0
+RenderShadowDetail 0 0
+
+
+//
+// CPU based feature masks
+//
+
+// 1Ghz or less (equiv)
+list CPUSlow
+RenderMaxPartCount 1 1024
+
+//
+// RAM based feature masks
+//
+list RAM256MB
+RenderObjectBump 0 0
+
+//
+// Graphics card based feature masks
+//
+list OpenGLPre15
+RenderVBOEnable 1 0
+
+list OpenGLPre30
+RenderDeferred 0 0
+
+list Intel
+RenderAnisotropic 1 0
+
+list GeForce2
+RenderAnisotropic 1 0
+RenderMaxPartCount 1 2048
+RenderTerrainDetail 1 0
+RenderVBOEnable 1 1
+
+list SiS
+UseOcclusion 0 0
+
+
+list Intel_830M
+RenderTerrainDetail 1 0
+RenderVBOEnable 1 0
+RenderUseImpostors 0 0
+
+list Intel_845G
+RenderTerrainDetail 1 0
+RenderVBOEnable 1 0
+RenderUseImpostors 0 0
+
+list Intel_855GM
+RenderTerrainDetail 1 0
+RenderVBOEnable 1 0
+RenderUseImpostors 0 0
+
+list Intel_865G
+RenderTerrainDetail 1 0
+RenderVBOEnable 1 0
+RenderUseImpostors 0 0
+
+list Intel_900
+RenderTerrainDetail 1 0
+RenderVBOEnable 1 0
+RenderUseImpostors 0 0
+
+list Intel_915GM
+RenderTerrainDetail 1 0
+RenderVBOEnable 1 0
+RenderUseImpostors 0 0
+
+list Intel_915G
+RenderTerrainDetail 1 0
+RenderVBOEnable 1 0
+RenderUseImpostors 0 0
+
+list Intel_945GM
+RenderTerrainDetail 1 0
+RenderVBOEnable 1 0
+
+list Intel_945G
+RenderTerrainDetail 1 0
+RenderVBOEnable 1 0
+
+list Intel_950
+RenderTerrainDetail 1 0
+RenderVBOEnable 1 0
+
+list Intel_965
+RenderTerrainDetail 1 0
+RenderVBOEnable 1 0
+UseOcclusion 0 0
+
+list Intel_G33
+RenderTerrainDetail 1 0
+RenderVBOEnable 1 0
+
+list Intel_G45
+WindLightUseAtmosShaders 0 0
+
+list Intel_Bear_Lake
+RenderTerrainDetail 1 0
+RenderVBOEnable 1 0
+
+list Intel_Broadwater
+RenderTerrainDetail 1 0
+RenderVBOEnable 1 0
+
+list Intel_Brookdale
+RenderTerrainDetail 1 0
+RenderVBOEnable 1 0
+
+list Intel_Eaglelake
+WindLightUseAtmosShaders 0 0
+
+list Intel_Montara
+RenderTerrainDetail 1 0
+RenderVBOEnable 1 0
+
+list Intel_Springdale
+RenderTerrainDetail 1 0
+RenderVBOEnable 1 0
+
+
+list ATI_FireGL_5200
+RenderVBOEnable 1 0
+WindLightUseAtmosShaders 0 0
+
+
+list ATI_Mobility_Radeon_7xxx
+RenderVBOEnable 0 0
+
+list ATI_Radeon_7xxx
+RenderVBOEnable 0 0
+
+list ATI_All-in-Wonder_Radeon
+RenderVBOEnable 0 0
+
+list ATI_All-in-Wonder_7500
+RenderVBOEnable 0 0
+
+list ATI_Mobility_Radeon_9600
+Disregard96DefaultDrawDistance 1 0
+
+
+/// tweaked ATI to 96 Draw distance
+
+list ATI_Radeon_9000
+Disregard96DefaultDrawDistance 1 0
+list ATI_Radeon_9200
+Disregard96DefaultDrawDistance 1 0
+list ATI_Radeon_9500
+Disregard96DefaultDrawDistance 1 0
+list ATI_Radeon_9600
+Disregard96DefaultDrawDistance 1 0
+
+/// tweaked ATI to 128 draw distance
+
+list ATI_Radeon_X300
+Disregard128DefaultDrawDistance 1 0
+RenderVBOEnable 1 0
+list ATI_Radeon_X400
+Disregard128DefaultDrawDistance 1 0
+RenderVBOEnable 1 0
+list ATI_Radeon_X500
+Disregard128DefaultDrawDistance 1 0
+RenderVBOEnable 1 0
+list ATI_Radeon_X600
+Disregard128DefaultDrawDistance 1 0
+RenderVBOEnable 1 0
+list ATI_Radeon_X700
+Disregard128DefaultDrawDistance 1 0
+RenderVBOEnable 1 0
+list ATI_Radeon_X1300
+Disregard128DefaultDrawDistance 1 0
+RenderVBOEnable 1 0
+UseStartScreen 0 0
+list ATI_Radeon_X1400
+Disregard128DefaultDrawDistance 1 0
+RenderVBOEnable 1 0
+list ATI_Radeon_X1500
+Disregard128DefaultDrawDistance 1 0
+RenderVBOEnable 1 0
+UseStartScreen 0 0
+list ATI_Radeon_X1600
+Disregard128DefaultDrawDistance 1 0
+RenderVBOEnable 1 0
+list ATI_Radeon_X1700
+Disregard128DefaultDrawDistance 1 0
+RenderVBOEnable 1 0
+list ATI_Mobility_Radeon_X1xxx
+Disregard128DefaultDrawDistance 1 0
+RenderVBOEnable 1 0
+
+list ATI_Radeon_HD_2300
+Disregard128DefaultDrawDistance 1 0
+list ATI_Radeon_HD_2400
+Disregard128DefaultDrawDistance 1 0
+list ATI_ASUS_AH24xx
+Disregard128DefaultDrawDistance 1 0
+
+
+// Avatar hardware skinning causes invisible avatars
+// on various ATI chipsets on drivers before 8.2
+
+list ATIOldDriver
+RenderAvatarVP 0 0
+RenderAvatarCloth 0 0
+
+// ATI cards generally perform better when not using VBOs for streaming data
+
+list ATI
+RenderUseStreamVBO 1 0
+RenderAvatarVP 1 0
+
+/// Tweaked NVIDIA
+
+list NVIDIA_GeForce_FX_5100
+Disregard96DefaultDrawDistance 1 0
+list NVIDIA_GeForce_FX_5200
+Disregard96DefaultDrawDistance 1 0
+list NVIDIA_GeForce_FX_5500
+Disregard96DefaultDrawDistance 1 0
+list NVIDIA_GeForce_FX_5600
+Disregard96DefaultDrawDistance 1 0
+
+list NVIDIA_GeForce_FX_Go5100
+Disregard96DefaultDrawDistance 1 0
+list NVIDIA_GeForce_FX_Go5200
+Disregard96DefaultDrawDistance 1 0
+list NVIDIA_GeForce_FX_Go5300
+Disregard96DefaultDrawDistance 1 0
+list NVIDIA_GeForce_FX_Go5500
+Disregard96DefaultDrawDistance 1 0
+list NVIDIA_GeForce_FX_Go5600
+Disregard96DefaultDrawDistance 1 0
+
+list NVIDIA_GeForce_6100
+Disregard128DefaultDrawDistance 1 0
+list NVIDIA_GeForce_6200
+Disregard128DefaultDrawDistance 1 0
+list NVIDIA_GeForce_6500
+Disregard128DefaultDrawDistance 1 0
+list NVIDIA_GeForce_6600
+Disregard128DefaultDrawDistance 1 0
+
+list NVIDIA_G73
+Disregard128DefaultDrawDistance 1 0
+
+list NVIDIA_GeForce_Go_6100
+RenderVBOEnable 1 0
+Disregard128DefaultDrawDistance 1 0
+list NVIDIA_GeForce_Go_6200
+RenderVBOEnable 1 0
+Disregard128DefaultDrawDistance 1 0
+list NVIDIA_GeForce_Go_6500
+RenderVBOEnable 1 0
+Disregard128DefaultDrawDistance 1 0
+list NVIDIA_GeForce_Go_6600
+RenderVBOEnable 1 0
+Disregard128DefaultDrawDistance 1 0
+list NVIDIA_GeForce_Go_6700
+RenderVBOEnable 1 0
+Disregard128DefaultDrawDistance 1 0
+list NVIDIA_GeForce_Go_6800
+RenderVBOEnable 1 0
+Disregard128DefaultDrawDistance 1 0
+list NVIDIA_GeForce_Go_6
+RenderVBOEnable 1 0
+Disregard128DefaultDrawDistance 1 0
+
+list NVIDIA_GeForce_7000
+RenderShaderLightingMaxLevel 1 2
+list NVIDIA_GeForce_7100
+RenderShaderLightingMaxLevel 1 2
+list NVIDIA_GeForce_7200
+Disregard128DefaultDrawDistance 1 0
+RenderShaderLightingMaxLevel 1 2
+list NVIDIA_GeForce_7300
+Disregard128DefaultDrawDistance 1 0
+RenderShaderLightingMaxLevel 1 2
+list NVIDIA_GeForce_7400
+Disregard128DefaultDrawDistance 1 0
+RenderShaderLightingMaxLevel 1 2
+list NVIDIA_GeForce_7500
+RenderShaderLightingMaxLevel 1 2
+list NVIDIA_GeForce_7600
+RenderShaderLightingMaxLevel 1 2
+list NVIDIA_GeForce_7700
+RenderShaderLightingMaxLevel 1 2
+list NVIDIA_GeForce_7800
+RenderShaderLightingMaxLevel 1 2
+list NVIDIA_GeForce_7900
+RenderShaderLightingMaxLevel 1 2
+
+list NVIDIA_GeForce_Go_7200
+Disregard128DefaultDrawDistance 1 0
+RenderShaderLightingMaxLevel 1 2
+list NVIDIA_GeForce_Go_7300
+Disregard128DefaultDrawDistance 1 0
+RenderShaderLightingMaxLevel 1 2
+list NVIDIA_GeForce_Go_7300_LE
+RenderShaderLightingMaxLevel 1 2
+list NVIDIA_GeForce_Go_7400
+Disregard128DefaultDrawDistance 1 0
+RenderShaderLightingMaxLevel 1 2
+list NVIDIA_GeForce_Go_7600
+RenderShaderLightingMaxLevel 1 2
+list NVIDIA_GeForce_Go_7700
+RenderShaderLightingMaxLevel 1 2
+list NVIDIA_GeForce_Go_7800
+RenderShaderLightingMaxLevel 1 2
+list NVIDIA_GeForce_Go_7900
+RenderShaderLightingMaxLevel 1 2
+
diff --git a/indra/newview/featuretable_linux.txt b/indra/newview/featuretable_linux.txt
index a2cd4b834c..a1ebbda623 100644
--- a/indra/newview/featuretable_linux.txt
+++ b/indra/newview/featuretable_linux.txt
@@ -58,10 +58,9 @@ RenderTextureMemoryMultiple 1 1.0
SkyUseClassicClouds 1 1
RenderShaderLightingMaxLevel 1 3
RenderDeferred 1 0
-RenderDeferredSSAO 1 0
-RenderShadowDetail 1 0
-WatchdogDisabled 1 1
-RenderUseFBO 1 1
+RenderDeferred 1 1
+RenderDeferredSSAO 1 1
+RenderShadowDetail 1 2
//
// Low Graphics Settings
@@ -91,7 +90,6 @@ SkyUseClassicClouds 1 0
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
-RenderUseFBO 1 0
//
// Mid Graphics Settings
@@ -119,7 +117,6 @@ WLSkyDetail 1 48
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
-RenderUseFBO 1 0
//
// High Graphics Settings (purty)
@@ -147,7 +144,6 @@ WLSkyDetail 1 48
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
-RenderUseFBO 1 0
//
// Ultra graphics (REALLY PURTY!)
@@ -172,10 +168,9 @@ RenderVolumeLODFactor 1 2.0
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
WLSkyDetail 1 128
-RenderDeferred 1 0
-RenderDeferredSSAO 1 0
-RenderShadowDetail 1 0
-RenderUseFBO 1 0
+RenderDeferred 1 1
+RenderDeferredSSAO 1 1
+RenderShadowDetail 1 2
//
// Class Unknown Hardware (unknown)
@@ -250,7 +245,6 @@ WindLightUseAtmosShaders 0 0
RenderDeferred 0 0
RenderDeferredSSAO 0 0
RenderShadowDetail 0 0
-RenderUseFBO 1 0
//
diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt
index 3ad7f4e892..5cc9f44a5f 100644
--- a/indra/newview/featuretable_mac.txt
+++ b/indra/newview/featuretable_mac.txt
@@ -36,7 +36,7 @@ RenderFogRatio 1 4.0
RenderGamma 1 0
RenderGlowResolutionPow 1 9
RenderGround 1 1
-RenderLightingDetail 1 1
+RenderLocalLights 1 1
RenderMaxPartCount 1 8192
RenderNightBrightness 1 1.0
RenderObjectBump 1 1
@@ -61,7 +61,6 @@ Disregard128DefaultDrawDistance 1 1
Disregard96DefaultDrawDistance 1 1
SkyUseClassicClouds 1 1
WatchdogDisabled 1 1
-RenderUseFBO 1 1
//
// Low Graphics Settings
@@ -75,7 +74,7 @@ RenderAvatarVP 1 0
RenderFarClip 1 64
RenderFlexTimeFactor 1 0
RenderGlowResolutionPow 1 8
-RenderLightingDetail 1 0
+RenderLocalLights 1 0
RenderMaxPartCount 1 0
RenderObjectBump 1 0
RenderReflectionDetail 1 0
@@ -90,7 +89,6 @@ VertexShaderEnable 1 0
WindLightUseAtmosShaders 1 0
WLSkyDetail 1 48
SkyUseClassicClouds 1 0
-RenderUseFBO 1 0
//
// Mid Graphics Settings
@@ -103,7 +101,7 @@ RenderAvatarVP 1 1
RenderFarClip 1 96
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 8
-RenderLightingDetail 1 1
+RenderLocalLights 1 1
RenderMaxPartCount 1 2048
RenderObjectBump 1 1
RenderReflectionDetail 1 0
@@ -117,7 +115,6 @@ RenderWaterReflections 1 0
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 0
WLSkyDetail 1 48
-RenderUseFBO 1 0
//
// High Graphics Settings (purty)
@@ -130,7 +127,7 @@ RenderAvatarVP 1 1
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
-RenderLightingDetail 1 1
+RenderLocalLights 1 1
RenderMaxPartCount 1 4096
RenderObjectBump 1 1
RenderReflectionDetail 1 0
@@ -144,7 +141,6 @@ RenderWaterReflections 1 0
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
WLSkyDetail 1 48
-RenderUseFBO 1 0
//
// Ultra graphics (REALLY PURTY!)
@@ -157,7 +153,7 @@ RenderAvatarVP 1 1
RenderFarClip 1 256
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
-RenderLightingDetail 1 1
+RenderLocalLights 1 1
RenderMaxPartCount 1 8192
RenderObjectBump 1 1
RenderReflectionDetail 1 3
@@ -171,7 +167,6 @@ RenderWaterReflections 1 1
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
WLSkyDetail 1 128
-RenderUseFBO 1 0
//
// Class Unknown Hardware (unknown)
@@ -229,7 +224,7 @@ list safe
RenderAnisotropic 1 0
RenderAvatarCloth 0 0
RenderAvatarVP 0 0
-RenderLightingDetail 1 0
+RenderLocalLights 1 0
RenderObjectBump 0 0
RenderMaxPartCount 1 1024
RenderTerrainDetail 1 0
@@ -237,7 +232,6 @@ RenderUseImpostors 0 0
RenderVBOEnable 1 0
RenderWaterReflections 0 0
WindLightUseAtmosShaders 0 0
-RenderUseFBO 1 0
//
// CPU based feature masks
@@ -261,11 +255,11 @@ RenderVBOEnable 1 0
list Intel
RenderAnisotropic 1 0
-RenderLightingDetail 1 0
+RenderLocalLights 1 0
list GeForce2
RenderAnisotropic 1 0
-RenderLightingDetail 1 0
+RenderLocalLights 1 0
RenderMaxPartCount 1 2048
RenderTerrainDetail 1 0
RenderVBOEnable 1 1
@@ -382,7 +376,6 @@ list ATI_Radeon_X1500
Disregard128DefaultDrawDistance 1 0
list ATI_Radeon_X1600
Disregard128DefaultDrawDistance 1 0
-RenderUseFBO 0 0
list ATI_Radeon_X1700
Disregard128DefaultDrawDistance 1 0
list ATI_Mobility_Radeon_X1xxx
diff --git a/indra/newview/featuretable_xp.txt b/indra/newview/featuretable_xp.txt
index 38e6bb1e5e..d87c3db111 100644
--- a/indra/newview/featuretable_xp.txt
+++ b/indra/newview/featuretable_xp.txt
@@ -1,562 +1,560 @@
-version 25
-
-// NOTE: This is mostly identical to featuretable_mac.txt with a few differences
-// Should be combined into one table
-
-//
-// Generates lists of feature mask that can be applied on top of each other.
-//
-// // Begin comments
-// list <name>
-// Starts a feature list named <name>
-// <name> <available> <recommended>
-// <name> is the name of a feature
-// <available> is 0 or 1, whether the feature is available
-// <recommended> is an F32 which is the recommended value
-//
-// For now, the first list read sets up all of the default values
-//
-
-
-//
-// All contains everything at their default settings for high end machines
-// NOTE: All settings are set to the MIN of applied values, including 'all'!
-//
-list all
-RenderAnisotropic 1 1
-RenderAvatarCloth 1 1
-RenderAvatarLODFactor 1 1.0
-RenderAvatarMaxVisible 1 12
-RenderAvatarVP 1 1
-RenderCubeMap 1 1
-RenderDelayVBUpdate 1 0
-RenderFarClip 1 256
-RenderFlexTimeFactor 1 1.0
-RenderFogRatio 1 4.0
-RenderGamma 1 0
-RenderGlowResolutionPow 1 9
-RenderGround 1 1
-RenderMaxPartCount 1 8192
-RenderNightBrightness 1 1.0
-RenderObjectBump 1 1
-RenderReflectionDetail 1 4
-RenderTerrainDetail 1 1
-RenderTerrainLODFactor 1 2.0
-RenderTransparentWater 1 1
-RenderTreeLODFactor 1 1.0
-RenderUseImpostors 1 1
-RenderVBOEnable 1 1
-RenderVolumeLODFactor 1 2.0
-UseStartScreen 1 1
-UseOcclusion 1 1
-VertexShaderEnable 1 1
-WindLightUseAtmosShaders 1 1
-WLSkyDetail 1 128
-Disregard128DefaultDrawDistance 1 1
-Disregard96DefaultDrawDistance 1 1
-RenderTextureMemoryMultiple 1 1.0
-RenderShaderLightingMaxLevel 1 3
-SkyUseClassicClouds 1 1
-RenderDeferred 1 0
-RenderDeferredSSAO 1 0
-RenderShadowDetail 1 0
-RenderUseFBO 1 1
-WatchdogDisabled 1 1
-RenderUseStreamVBO 1 1
-
-//
-// Low Graphics Settings
-//
-list Low
-RenderAnisotropic 1 0
-RenderAvatarCloth 1 0
-RenderAvatarLODFactor 1 0
-RenderAvatarMaxVisible 1 3
-RenderAvatarVP 1 0
-RenderFarClip 1 64
-RenderFlexTimeFactor 1 0
-RenderGlowResolutionPow 1 8
-RenderMaxPartCount 1 0
-RenderObjectBump 1 0
-RenderReflectionDetail 1 0
-RenderTerrainDetail 1 0
-RenderTerrainLODFactor 1 1
-RenderTransparentWater 1 0
-RenderTreeLODFactor 1 0
-RenderUseImpostors 1 1
-RenderVolumeLODFactor 1 0.5
-VertexShaderEnable 1 0
-WindLightUseAtmosShaders 1 0
-WLSkyDetail 1 48
-SkyUseClassicClouds 1 0
-RenderDeferred 1 0
-RenderDeferredSSAO 1 0
-RenderShadowDetail 1 0
-RenderUseFBO 1 0
-
-//
-// Mid Graphics Settings
-//
-list Mid
-RenderAnisotropic 1 0
-RenderAvatarCloth 1 0
-RenderAvatarLODFactor 1 0.5
-RenderAvatarVP 1 1
-RenderFarClip 1 96
-RenderFlexTimeFactor 1 1.0
-RenderGlowResolutionPow 1 8
-RenderMaxPartCount 1 2048
-RenderObjectBump 1 1
-RenderReflectionDetail 1 0
-RenderTerrainDetail 1 1
-RenderTerrainLODFactor 1 1.0
-RenderTransparentWater 1 1
-RenderTreeLODFactor 1 0.5
-RenderUseImpostors 1 1
-RenderVolumeLODFactor 1 1.125
-VertexShaderEnable 1 1
-WindLightUseAtmosShaders 1 0
-WLSkyDetail 1 48
-RenderDeferred 1 0
-RenderDeferredSSAO 1 0
-RenderShadowDetail 1 0
-RenderUseFBO 1 0
-
-//
-// High Graphics Settings (purty)
-//
-list High
-RenderAnisotropic 1 1
-RenderAvatarCloth 1 0
-RenderAvatarLODFactor 1 1.0
-RenderAvatarVP 1 1
-RenderFarClip 1 128
-RenderFlexTimeFactor 1 1.0
-RenderGlowResolutionPow 1 9
-RenderMaxPartCount 1 4096
-RenderObjectBump 1 1
-RenderReflectionDetail 1 0
-RenderTerrainDetail 1 1
-RenderTerrainLODFactor 1 2.0
-RenderTransparentWater 1 1
-RenderTreeLODFactor 1 0.5
-RenderUseImpostors 1 1
-RenderVolumeLODFactor 1 1.125
-VertexShaderEnable 1 1
-WindLightUseAtmosShaders 1 1
-WLSkyDetail 1 48
-RenderDeferred 1 0
-RenderDeferredSSAO 1 0
-RenderShadowDetail 1 0
-RenderUseFBO 1 0
-
-//
-// Ultra graphics (REALLY PURTY!)
-//
-list Ultra
-RenderAnisotropic 1 1
-RenderAvatarCloth 1 1
-RenderAvatarLODFactor 1 1.0
-RenderAvatarVP 1 1
-RenderFarClip 1 256
-RenderFlexTimeFactor 1 1.0
-RenderGlowResolutionPow 1 9
-RenderMaxPartCount 1 8192
-RenderObjectBump 1 1
-RenderReflectionDetail 1 4
-RenderTerrainDetail 1 1
-RenderTerrainLODFactor 1 2.0
-RenderTransparentWater 1 1
-RenderTreeLODFactor 1 1.0
-RenderUseImpostors 1 1
-RenderVolumeLODFactor 1 2.0
-VertexShaderEnable 1 1
-WindLightUseAtmosShaders 1 1
-WLSkyDetail 1 128
-RenderDeferred 1 0
-RenderDeferredSSAO 1 0
-RenderShadowDetail 1 0
-RenderUseFBO 1 0
-
-//
-// Class Unknown Hardware (unknown)
-//
-list Unknown
-RenderVBOEnable 1 0
-
-//
-// Class 0 Hardware (just old)
-//
-list Class0
-RenderVBOEnable 1 1
-
-//
-// Class 1 Hardware
-//
-list Class1
-RenderVBOEnable 1 1
-
-//
-// Class 2 Hardware (make it purty)
-//
-list Class2
-RenderVBOEnable 1 1
-
-//
-// Class 3 Hardware (make it purty)
-//
-list Class3
-RenderVBOEnable 1 1
-
-//
-// No Pixel Shaders available
-//
-list NoPixelShaders
-RenderAvatarVP 0 0
-RenderAvatarCloth 0 0
-RenderReflectionDetail 0 0
-VertexShaderEnable 0 0
-WindLightUseAtmosShaders 0 0
-RenderDeferred 0 0
-RenderDeferredSSAO 0 0
-RenderShadowDetail 0 0
-
-//
-// No Vertex Shaders available
-//
-list NoVertexShaders
-RenderAvatarVP 0 0
-RenderAvatarCloth 0 0
-RenderReflectionDetail 0 0
-VertexShaderEnable 0 0
-WindLightUseAtmosShaders 0 0
-RenderDeferred 0 0
-RenderDeferredSSAO 0 0
-RenderShadowDetail 0 0
-
-//
-// "Default" setups for safe, low, medium, high
-//
-list safe
-RenderAnisotropic 1 0
-RenderAvatarCloth 0 0
-RenderAvatarVP 0 0
-RenderObjectBump 0 0
-RenderMaxPartCount 1 1024
-RenderTerrainDetail 1 0
-RenderUseImpostors 0 0
-RenderVBOEnable 1 0
-RenderReflectionDetail 0 0
-WindLightUseAtmosShaders 0 0
-RenderDeferred 0 0
-RenderDeferredSSAO 0 0
-RenderShadowDetail 0 0
-RenderUseFBO 1 0
-
-//
-// CPU based feature masks
-//
-
-// 1Ghz or less (equiv)
-list CPUSlow
-RenderMaxPartCount 1 1024
-
-//
-// RAM based feature masks
-//
-list RAM256MB
-RenderObjectBump 0 0
-
-//
-// Graphics card based feature masks
-//
-list OpenGLPre15
-RenderVBOEnable 1 0
-
-list Intel
-RenderAnisotropic 1 0
-
-list GeForce2
-RenderAnisotropic 1 0
-RenderMaxPartCount 1 2048
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 1
-
-list SiS
-UseOcclusion 0 0
-
-
-list Intel_830M
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-RenderUseImpostors 0 0
-
-list Intel_845G
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-RenderUseImpostors 0 0
-
-list Intel_855GM
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-RenderUseImpostors 0 0
-
-list Intel_865G
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-RenderUseImpostors 0 0
-
-list Intel_900
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-RenderUseImpostors 0 0
-
-list Intel_915GM
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-RenderUseImpostors 0 0
-
-list Intel_915G
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-RenderUseImpostors 0 0
-
-list Intel_945GM
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_945G
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_950
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_965
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-RenderUseImpostors 1 0
-UseOcclusion 0 0
-
-list Intel_G33
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_G45
-WindLightUseAtmosShaders 0 0
-
-list Intel_Bear_Lake
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_Broadwater
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_Brookdale
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_Eaglelake
-WindLightUseAtmosShaders 0 0
-
-list Intel_Montara
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-list Intel_Springdale
-RenderTerrainDetail 1 0
-RenderVBOEnable 1 0
-
-
-list ATI_FireGL_5200
-RenderVBOEnable 1 0
-WindLightUseAtmosShaders 0 0
-
-
-list ATI_Mobility_Radeon_7xxx
-RenderVBOEnable 0 0
-
-list ATI_Radeon_7xxx
-RenderVBOEnable 0 0
-
-list ATI_All-in-Wonder_Radeon
-RenderVBOEnable 0 0
-
-list ATI_All-in-Wonder_7500
-RenderVBOEnable 0 0
-
-list ATI_Mobility_Radeon_9600
-Disregard96DefaultDrawDistance 1 0
-
-
-/// tweaked ATI to 96 Draw distance
-
-list ATI_Radeon_9000
-Disregard96DefaultDrawDistance 1 0
-list ATI_Radeon_9200
-Disregard96DefaultDrawDistance 1 0
-list ATI_Radeon_9500
-Disregard96DefaultDrawDistance 1 0
-list ATI_Radeon_9600
-Disregard96DefaultDrawDistance 1 0
-
-/// tweaked ATI to 128 draw distance
-
-list ATI_Radeon_X300
-Disregard128DefaultDrawDistance 1 0
-RenderVBOEnable 1 0
-list ATI_Radeon_X400
-Disregard128DefaultDrawDistance 1 0
-RenderVBOEnable 1 0
-list ATI_Radeon_X500
-Disregard128DefaultDrawDistance 1 0
-RenderVBOEnable 1 0
-list ATI_Radeon_X600
-Disregard128DefaultDrawDistance 1 0
-RenderVBOEnable 1 0
-list ATI_Radeon_X700
-Disregard128DefaultDrawDistance 1 0
-RenderVBOEnable 1 0
-list ATI_Radeon_X1300
-Disregard128DefaultDrawDistance 1 0
-RenderVBOEnable 1 0
-UseStartScreen 0 0
-list ATI_Radeon_X1400
-Disregard128DefaultDrawDistance 1 0
-RenderVBOEnable 1 0
-list ATI_Radeon_X1500
-Disregard128DefaultDrawDistance 1 0
-RenderVBOEnable 1 0
-UseStartScreen 0 0
-list ATI_Radeon_X1600
-Disregard128DefaultDrawDistance 1 0
-RenderVBOEnable 1 0
-list ATI_Radeon_X1700
-Disregard128DefaultDrawDistance 1 0
-RenderVBOEnable 1 0
-list ATI_Mobility_Radeon_X1xxx
-Disregard128DefaultDrawDistance 1 0
-RenderVBOEnable 1 0
-
-list ATI_Radeon_HD_2300
-Disregard128DefaultDrawDistance 1 0
-list ATI_Radeon_HD_2400
-Disregard128DefaultDrawDistance 1 0
-list ATI_ASUS_AH24xx
-Disregard128DefaultDrawDistance 1 0
-
-
-// Avatar hardware skinning causes invisible avatars
-// on various ATI chipsets on drivers before 8.2
-
-list ATIOldDriver
-RenderAvatarVP 0 0
-RenderAvatarCloth 0 0
-
-// ATI cards generally perform better when not using VBOs for streaming data
-
-list ATI
-RenderUseStreamVBO 1 0
-
-/// Tweaked NVIDIA
-
-list NVIDIA_GeForce_FX_5100
-Disregard96DefaultDrawDistance 1 0
-list NVIDIA_GeForce_FX_5200
-Disregard96DefaultDrawDistance 1 0
-list NVIDIA_GeForce_FX_5500
-Disregard96DefaultDrawDistance 1 0
-list NVIDIA_GeForce_FX_5600
-Disregard96DefaultDrawDistance 1 0
-
-list NVIDIA_GeForce_FX_Go5100
-Disregard96DefaultDrawDistance 1 0
-list NVIDIA_GeForce_FX_Go5200
-Disregard96DefaultDrawDistance 1 0
-list NVIDIA_GeForce_FX_Go5300
-Disregard96DefaultDrawDistance 1 0
-list NVIDIA_GeForce_FX_Go5500
-Disregard96DefaultDrawDistance 1 0
-list NVIDIA_GeForce_FX_Go5600
-Disregard96DefaultDrawDistance 1 0
-
-list NVIDIA_GeForce_6100
-Disregard128DefaultDrawDistance 1 0
-list NVIDIA_GeForce_6200
-Disregard128DefaultDrawDistance 1 0
-list NVIDIA_GeForce_6500
-Disregard128DefaultDrawDistance 1 0
-list NVIDIA_GeForce_6600
-Disregard128DefaultDrawDistance 1 0
-
-list NVIDIA_G73
-Disregard128DefaultDrawDistance 1 0
-
-list NVIDIA_GeForce_Go_6100
-RenderVBOEnable 1 0
-Disregard128DefaultDrawDistance 1 0
-list NVIDIA_GeForce_Go_6200
-RenderVBOEnable 1 0
-Disregard128DefaultDrawDistance 1 0
-list NVIDIA_GeForce_Go_6500
-RenderVBOEnable 1 0
-Disregard128DefaultDrawDistance 1 0
-list NVIDIA_GeForce_Go_6600
-RenderVBOEnable 1 0
-Disregard128DefaultDrawDistance 1 0
-list NVIDIA_GeForce_Go_6700
-RenderVBOEnable 1 0
-Disregard128DefaultDrawDistance 1 0
-list NVIDIA_GeForce_Go_6800
-RenderVBOEnable 1 0
-Disregard128DefaultDrawDistance 1 0
-list NVIDIA_GeForce_Go_6
-RenderVBOEnable 1 0
-Disregard128DefaultDrawDistance 1 0
-
-list NVIDIA_GeForce_7000
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_7100
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_7200
-Disregard128DefaultDrawDistance 1 0
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_7300
-Disregard128DefaultDrawDistance 1 0
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_7400
-Disregard128DefaultDrawDistance 1 0
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_7500
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_7600
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_7700
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_7800
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_7900
-RenderShaderLightingMaxLevel 1 2
-
-list NVIDIA_GeForce_Go_7200
-Disregard128DefaultDrawDistance 1 0
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_Go_7300
-Disregard128DefaultDrawDistance 1 0
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_Go_7300_LE
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_Go_7400
-Disregard128DefaultDrawDistance 1 0
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_Go_7600
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_Go_7700
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_Go_7800
-RenderShaderLightingMaxLevel 1 2
-list NVIDIA_GeForce_Go_7900
-RenderShaderLightingMaxLevel 1 2
-
+version 26
+
+// NOTE: This is mostly identical to featuretable_mac.txt with a few differences
+// Should be combined into one table
+
+//
+// Generates lists of feature mask that can be applied on top of each other.
+//
+// // Begin comments
+// list <name>
+// Starts a feature list named <name>
+// <name> <available> <recommended>
+// <name> is the name of a feature
+// <available> is 0 or 1, whether the feature is available
+// <recommended> is an F32 which is the recommended value
+//
+// For now, the first list read sets up all of the default values
+//
+
+
+//
+// All contains everything at their default settings for high end machines
+// NOTE: All settings are set to the MIN of applied values, including 'all'!
+//
+list all
+RenderAnisotropic 1 1
+RenderAvatarCloth 1 1
+RenderAvatarLODFactor 1 1.0
+RenderAvatarMaxVisible 1 12
+RenderAvatarVP 1 1
+RenderCubeMap 1 1
+RenderDelayVBUpdate 1 0
+RenderFarClip 1 256
+RenderFlexTimeFactor 1 1.0
+RenderFogRatio 1 4.0
+RenderGamma 1 0
+RenderGlowResolutionPow 1 9
+RenderGround 1 1
+RenderMaxPartCount 1 8192
+RenderNightBrightness 1 1.0
+RenderObjectBump 1 1
+RenderReflectionDetail 1 4
+RenderTerrainDetail 1 1
+RenderTerrainLODFactor 1 2.0
+RenderTransparentWater 1 1
+RenderTreeLODFactor 1 1.0
+RenderUseImpostors 1 1
+RenderVBOEnable 1 1
+RenderVolumeLODFactor 1 2.0
+UseStartScreen 1 1
+UseOcclusion 1 1
+VertexShaderEnable 1 1
+WindLightUseAtmosShaders 1 1
+WLSkyDetail 1 128
+Disregard128DefaultDrawDistance 1 1
+Disregard96DefaultDrawDistance 1 1
+RenderTextureMemoryMultiple 1 1.0
+RenderShaderLightingMaxLevel 1 3
+SkyUseClassicClouds 1 1
+RenderDeferred 1 0
+RenderDeferredSSAO 1 0
+RenderShadowDetail 1 0
+WatchdogDisabled 1 1
+RenderUseStreamVBO 1 1
+
+//
+// Low Graphics Settings
+//
+list Low
+RenderAnisotropic 1 0
+RenderAvatarCloth 1 0
+RenderAvatarLODFactor 1 0
+RenderAvatarMaxVisible 1 3
+RenderAvatarVP 1 0
+RenderFarClip 1 64
+RenderFlexTimeFactor 1 0
+RenderGlowResolutionPow 1 8
+RenderMaxPartCount 1 0
+RenderObjectBump 1 0
+RenderReflectionDetail 1 0
+RenderTerrainDetail 1 0
+RenderTerrainLODFactor 1 1
+RenderTransparentWater 1 0
+RenderTreeLODFactor 1 0
+RenderUseImpostors 1 1
+RenderVolumeLODFactor 1 0.5
+VertexShaderEnable 1 0
+WindLightUseAtmosShaders 1 0
+WLSkyDetail 1 48
+SkyUseClassicClouds 1 0
+RenderDeferred 1 0
+RenderDeferredSSAO 1 0
+RenderShadowDetail 1 0
+
+//
+// Mid Graphics Settings
+//
+list Mid
+RenderAnisotropic 1 0
+RenderAvatarCloth 1 0
+RenderAvatarLODFactor 1 0.5
+RenderAvatarVP 1 1
+RenderFarClip 1 96
+RenderFlexTimeFactor 1 1.0
+RenderGlowResolutionPow 1 8
+RenderMaxPartCount 1 2048
+RenderObjectBump 1 1
+RenderReflectionDetail 1 0
+RenderTerrainDetail 1 1
+RenderTerrainLODFactor 1 1.0
+RenderTransparentWater 1 1
+RenderTreeLODFactor 1 0.5
+RenderUseImpostors 1 1
+RenderVolumeLODFactor 1 1.125
+VertexShaderEnable 1 1
+WindLightUseAtmosShaders 1 0
+WLSkyDetail 1 48
+RenderDeferred 1 0
+RenderDeferredSSAO 1 0
+RenderShadowDetail 1 0
+
+//
+// High Graphics Settings (purty)
+//
+list High
+RenderAnisotropic 1 1
+RenderAvatarCloth 1 0
+RenderAvatarLODFactor 1 1.0
+RenderAvatarVP 1 1
+RenderFarClip 1 128
+RenderFlexTimeFactor 1 1.0
+RenderGlowResolutionPow 1 9
+RenderMaxPartCount 1 4096
+RenderObjectBump 1 1
+RenderReflectionDetail 1 0
+RenderTerrainDetail 1 1
+RenderTerrainLODFactor 1 2.0
+RenderTransparentWater 1 1
+RenderTreeLODFactor 1 0.5
+RenderUseImpostors 1 1
+RenderVolumeLODFactor 1 1.125
+VertexShaderEnable 1 1
+WindLightUseAtmosShaders 1 1
+WLSkyDetail 1 48
+RenderDeferred 1 0
+RenderDeferredSSAO 1 0
+RenderShadowDetail 1 0
+
+//
+// Ultra graphics (REALLY PURTY!)
+//
+list Ultra
+RenderAnisotropic 1 1
+RenderAvatarCloth 1 1
+RenderAvatarLODFactor 1 1.0
+RenderAvatarVP 1 1
+RenderFarClip 1 256
+RenderFlexTimeFactor 1 1.0
+RenderGlowResolutionPow 1 9
+RenderMaxPartCount 1 8192
+RenderObjectBump 1 1
+RenderReflectionDetail 1 4
+RenderTerrainDetail 1 1
+RenderTerrainLODFactor 1 2.0
+RenderTransparentWater 1 1
+RenderTreeLODFactor 1 1.0
+RenderUseImpostors 1 1
+RenderVolumeLODFactor 1 2.0
+VertexShaderEnable 1 1
+WindLightUseAtmosShaders 1 1
+WLSkyDetail 1 128
+RenderDeferred 1 0
+RenderDeferredSSAO 1 0
+RenderShadowDetail 1 0
+
+//
+// Class Unknown Hardware (unknown)
+//
+list Unknown
+RenderVBOEnable 1 0
+
+//
+// Class 0 Hardware (just old)
+//
+list Class0
+RenderVBOEnable 1 1
+
+//
+// Class 1 Hardware
+//
+list Class1
+RenderVBOEnable 1 1
+
+//
+// Class 2 Hardware (make it purty)
+//
+list Class2
+RenderVBOEnable 1 1
+
+//
+// Class 3 Hardware (make it purty)
+//
+list Class3
+RenderVBOEnable 1 1
+
+//
+// No Pixel Shaders available
+//
+list NoPixelShaders
+RenderAvatarVP 0 0
+RenderAvatarCloth 0 0
+RenderReflectionDetail 0 0
+VertexShaderEnable 0 0
+WindLightUseAtmosShaders 0 0
+RenderDeferred 0 0
+RenderDeferredSSAO 0 0
+RenderShadowDetail 0 0
+
+//
+// No Vertex Shaders available
+//
+list NoVertexShaders
+RenderAvatarVP 0 0
+RenderAvatarCloth 0 0
+RenderReflectionDetail 0 0
+VertexShaderEnable 0 0
+WindLightUseAtmosShaders 0 0
+RenderDeferred 0 0
+RenderDeferredSSAO 0 0
+RenderShadowDetail 0 0
+
+//
+// "Default" setups for safe, low, medium, high
+//
+list safe
+RenderAnisotropic 1 0
+RenderAvatarCloth 0 0
+RenderAvatarVP 0 0
+RenderObjectBump 0 0
+RenderMaxPartCount 1 1024
+RenderTerrainDetail 1 0
+RenderUseImpostors 0 0
+RenderVBOEnable 1 0
+RenderReflectionDetail 0 0
+WindLightUseAtmosShaders 0 0
+RenderDeferred 0 0
+RenderDeferredSSAO 0 0
+RenderShadowDetail 0 0
+
+//
+// CPU based feature masks
+//
+
+// 1Ghz or less (equiv)
+list CPUSlow
+RenderMaxPartCount 1 1024
+
+//
+// RAM based feature masks
+//
+list RAM256MB
+RenderObjectBump 0 0
+
+//
+// Graphics card based feature masks
+//
+list OpenGLPre15
+RenderVBOEnable 1 0
+
+list OpenGLPre30
+RenderDeferred 0 0
+
+list Intel
+RenderAnisotropic 1 0
+
+list GeForce2
+RenderAnisotropic 1 0
+RenderMaxPartCount 1 2048
+RenderTerrainDetail 1 0
+RenderVBOEnable 1 1
+
+list SiS
+UseOcclusion 0 0
+
+
+list Intel_830M
+RenderTerrainDetail 1 0
+RenderVBOEnable 1 0
+RenderUseImpostors 0 0
+
+list Intel_845G
+RenderTerrainDetail 1 0
+RenderVBOEnable 1 0
+RenderUseImpostors 0 0
+
+list Intel_855GM
+RenderTerrainDetail 1 0
+RenderVBOEnable 1 0
+RenderUseImpostors 0 0
+
+list Intel_865G
+RenderTerrainDetail 1 0
+RenderVBOEnable 1 0
+RenderUseImpostors 0 0
+
+list Intel_900
+RenderTerrainDetail 1 0
+RenderVBOEnable 1 0
+RenderUseImpostors 0 0
+
+list Intel_915GM
+RenderTerrainDetail 1 0
+RenderVBOEnable 1 0
+RenderUseImpostors 0 0
+
+list Intel_915G
+RenderTerrainDetail 1 0
+RenderVBOEnable 1 0
+RenderUseImpostors 0 0
+
+list Intel_945GM
+RenderTerrainDetail 1 0
+RenderVBOEnable 1 0
+
+list Intel_945G
+RenderTerrainDetail 1 0
+RenderVBOEnable 1 0
+
+list Intel_950
+RenderTerrainDetail 1 0
+RenderVBOEnable 1 0
+
+list Intel_965
+RenderTerrainDetail 1 0
+RenderVBOEnable 1 0
+RenderUseImpostors 1 0
+UseOcclusion 0 0
+
+list Intel_G33
+RenderTerrainDetail 1 0
+RenderVBOEnable 1 0
+
+list Intel_G45
+WindLightUseAtmosShaders 0 0
+
+list Intel_Bear_Lake
+RenderTerrainDetail 1 0
+RenderVBOEnable 1 0
+
+list Intel_Broadwater
+RenderTerrainDetail 1 0
+RenderVBOEnable 1 0
+
+list Intel_Brookdale
+RenderTerrainDetail 1 0
+RenderVBOEnable 1 0
+
+list Intel_Eaglelake
+WindLightUseAtmosShaders 0 0
+
+list Intel_Montara
+RenderTerrainDetail 1 0
+RenderVBOEnable 1 0
+
+list Intel_Springdale
+RenderTerrainDetail 1 0
+RenderVBOEnable 1 0
+
+
+list ATI_FireGL_5200
+RenderVBOEnable 1 0
+WindLightUseAtmosShaders 0 0
+
+
+list ATI_Mobility_Radeon_7xxx
+RenderVBOEnable 0 0
+
+list ATI_Radeon_7xxx
+RenderVBOEnable 0 0
+
+list ATI_All-in-Wonder_Radeon
+RenderVBOEnable 0 0
+
+list ATI_All-in-Wonder_7500
+RenderVBOEnable 0 0
+
+list ATI_Mobility_Radeon_9600
+Disregard96DefaultDrawDistance 1 0
+
+
+/// tweaked ATI to 96 Draw distance
+
+list ATI_Radeon_9000
+Disregard96DefaultDrawDistance 1 0
+list ATI_Radeon_9200
+Disregard96DefaultDrawDistance 1 0
+list ATI_Radeon_9500
+Disregard96DefaultDrawDistance 1 0
+list ATI_Radeon_9600
+Disregard96DefaultDrawDistance 1 0
+
+/// tweaked ATI to 128 draw distance
+
+list ATI_Radeon_X300
+Disregard128DefaultDrawDistance 1 0
+RenderVBOEnable 1 0
+list ATI_Radeon_X400
+Disregard128DefaultDrawDistance 1 0
+RenderVBOEnable 1 0
+list ATI_Radeon_X500
+Disregard128DefaultDrawDistance 1 0
+RenderVBOEnable 1 0
+list ATI_Radeon_X600
+Disregard128DefaultDrawDistance 1 0
+RenderVBOEnable 1 0
+list ATI_Radeon_X700
+Disregard128DefaultDrawDistance 1 0
+RenderVBOEnable 1 0
+list ATI_Radeon_X1300
+Disregard128DefaultDrawDistance 1 0
+RenderVBOEnable 1 0
+UseStartScreen 0 0
+list ATI_Radeon_X1400
+Disregard128DefaultDrawDistance 1 0
+RenderVBOEnable 1 0
+list ATI_Radeon_X1500
+Disregard128DefaultDrawDistance 1 0
+RenderVBOEnable 1 0
+UseStartScreen 0 0
+list ATI_Radeon_X1600
+Disregard128DefaultDrawDistance 1 0
+RenderVBOEnable 1 0
+list ATI_Radeon_X1700
+Disregard128DefaultDrawDistance 1 0
+RenderVBOEnable 1 0
+list ATI_Mobility_Radeon_X1xxx
+Disregard128DefaultDrawDistance 1 0
+RenderVBOEnable 1 0
+
+list ATI_Radeon_HD_2300
+Disregard128DefaultDrawDistance 1 0
+list ATI_Radeon_HD_2400
+Disregard128DefaultDrawDistance 1 0
+list ATI_ASUS_AH24xx
+Disregard128DefaultDrawDistance 1 0
+
+
+// Avatar hardware skinning causes invisible avatars
+// on various ATI chipsets on drivers before 8.2
+
+list ATIOldDriver
+RenderAvatarVP 0 0
+RenderAvatarCloth 0 0
+
+// ATI cards generally perform better when not using VBOs for streaming data
+
+list ATI
+RenderUseStreamVBO 1 0
+RenderAvatarVP 1 0
+
+/// Tweaked NVIDIA
+
+list NVIDIA_GeForce_FX_5100
+Disregard96DefaultDrawDistance 1 0
+list NVIDIA_GeForce_FX_5200
+Disregard96DefaultDrawDistance 1 0
+list NVIDIA_GeForce_FX_5500
+Disregard96DefaultDrawDistance 1 0
+list NVIDIA_GeForce_FX_5600
+Disregard96DefaultDrawDistance 1 0
+
+list NVIDIA_GeForce_FX_Go5100
+Disregard96DefaultDrawDistance 1 0
+list NVIDIA_GeForce_FX_Go5200
+Disregard96DefaultDrawDistance 1 0
+list NVIDIA_GeForce_FX_Go5300
+Disregard96DefaultDrawDistance 1 0
+list NVIDIA_GeForce_FX_Go5500
+Disregard96DefaultDrawDistance 1 0
+list NVIDIA_GeForce_FX_Go5600
+Disregard96DefaultDrawDistance 1 0
+
+list NVIDIA_GeForce_6100
+Disregard128DefaultDrawDistance 1 0
+list NVIDIA_GeForce_6200
+Disregard128DefaultDrawDistance 1 0
+list NVIDIA_GeForce_6500
+Disregard128DefaultDrawDistance 1 0
+list NVIDIA_GeForce_6600
+Disregard128DefaultDrawDistance 1 0
+
+list NVIDIA_G73
+Disregard128DefaultDrawDistance 1 0
+
+list NVIDIA_GeForce_Go_6100
+RenderVBOEnable 1 0
+Disregard128DefaultDrawDistance 1 0
+list NVIDIA_GeForce_Go_6200
+RenderVBOEnable 1 0
+Disregard128DefaultDrawDistance 1 0
+list NVIDIA_GeForce_Go_6500
+RenderVBOEnable 1 0
+Disregard128DefaultDrawDistance 1 0
+list NVIDIA_GeForce_Go_6600
+RenderVBOEnable 1 0
+Disregard128DefaultDrawDistance 1 0
+list NVIDIA_GeForce_Go_6700
+RenderVBOEnable 1 0
+Disregard128DefaultDrawDistance 1 0
+list NVIDIA_GeForce_Go_6800
+RenderVBOEnable 1 0
+Disregard128DefaultDrawDistance 1 0
+list NVIDIA_GeForce_Go_6
+RenderVBOEnable 1 0
+Disregard128DefaultDrawDistance 1 0
+
+list NVIDIA_GeForce_7000
+RenderShaderLightingMaxLevel 1 2
+list NVIDIA_GeForce_7100
+RenderShaderLightingMaxLevel 1 2
+list NVIDIA_GeForce_7200
+Disregard128DefaultDrawDistance 1 0
+RenderShaderLightingMaxLevel 1 2
+list NVIDIA_GeForce_7300
+Disregard128DefaultDrawDistance 1 0
+RenderShaderLightingMaxLevel 1 2
+list NVIDIA_GeForce_7400
+Disregard128DefaultDrawDistance 1 0
+RenderShaderLightingMaxLevel 1 2
+list NVIDIA_GeForce_7500
+RenderShaderLightingMaxLevel 1 2
+list NVIDIA_GeForce_7600
+RenderShaderLightingMaxLevel 1 2
+list NVIDIA_GeForce_7700
+RenderShaderLightingMaxLevel 1 2
+list NVIDIA_GeForce_7800
+RenderShaderLightingMaxLevel 1 2
+list NVIDIA_GeForce_7900
+RenderShaderLightingMaxLevel 1 2
+
+list NVIDIA_GeForce_Go_7200
+Disregard128DefaultDrawDistance 1 0
+RenderShaderLightingMaxLevel 1 2
+list NVIDIA_GeForce_Go_7300
+Disregard128DefaultDrawDistance 1 0
+RenderShaderLightingMaxLevel 1 2
+list NVIDIA_GeForce_Go_7300_LE
+RenderShaderLightingMaxLevel 1 2
+list NVIDIA_GeForce_Go_7400
+Disregard128DefaultDrawDistance 1 0
+RenderShaderLightingMaxLevel 1 2
+list NVIDIA_GeForce_Go_7600
+RenderShaderLightingMaxLevel 1 2
+list NVIDIA_GeForce_Go_7700
+RenderShaderLightingMaxLevel 1 2
+list NVIDIA_GeForce_Go_7800
+RenderShaderLightingMaxLevel 1 2
+list NVIDIA_GeForce_Go_7900
+RenderShaderLightingMaxLevel 1 2
+
diff --git a/indra/newview/gpu_table.txt b/indra/newview/gpu_table.txt
index da888bc64d..66b3b97f00 100644
--- a/indra/newview/gpu_table.txt
+++ b/indra/newview/gpu_table.txt
@@ -207,6 +207,7 @@ NVIDIA GTX 280 .*NVIDIA.*GeForce GTX 28.* 3 1
NVIDIA GTX 290 .*NVIDIA.*GeForce GTX 29.* 3 1
NVIDIA GTX 470 .*NVIDIA.*GeForce GTX 47.* 3 1
NVIDIA GTX 480 .*NVIDIA.*GeForce GTX 48.* 3 1
+NVIDIA GTX 580 .*NVIDIA.*GeForce GTX 58.* 3 1
NVIDIA C51 .*NVIDIA.*C51.* 0 1
NVIDIA G72 .*NVIDIA.*G72.* 1 1
NVIDIA G73 .*NVIDIA.*G73.* 1 1
@@ -301,12 +302,43 @@ NVIDIA NV43 .*NVIDIA.*NV43.* 1 1
NVIDIA NV44 .*NVIDIA.*NV44.* 1 1
NVIDIA nForce .*NVIDIA.*nForce.* 0 0
NVIDIA MCP78 .*NVIDIA.*MCP78.* 1 1
-NVIDIA Quadro2 .*Quadro2.* 0 1
-NVIDIA Quadro4 .*Quadro4.* 0 1
-NVIDIA Quadro DCC .*Quadro DCC.* 0 1
-NVIDIA Quadro FX 4500 .*Quadro.*FX.*4500.* 3 1
-NVIDIA Quadro FX .*Quadro FX.* 1 1
-NVIDIA Quadro NVS .*Quadro NVS.* 0 1
+NVIDIA Quadro2 .*Quadro2.* 0 1
+NVIDIA Quadro4 .*Quadro4.* 0 1
+NVIDIA Quadro DCC .*Quadro DCC.* 0 1
+NVIDIA Quadro FX 1400 .*Quadro.*FX.*1400.* 1 1
+NVIDIA Quadro FX 1500 .*Quadro.*FX.*1500.* 1 1
+NVIDIA Quadro FX 1700 .*Quadro.*FX.*1700.* 2 1
+NVIDIA Quadro FX 1800 .*Quadro.*FX.*1800.* 2 1
+NVIDIA Quadro FX 3400 .*Quadro.*FX.*3400.* 1 1
+NVIDIA Quadro FX 3450 .*Quadro.*FX.*3450.* 1 1
+NVIDIA Quadro FX 3500 .*Quadro.*FX.*3500.* 1 1
+NVIDIA Quadro FX 3700 .*Quadro.*FX.*3700.* 2 1
+NVIDIA Quadro FX 3800 .*Quadro.*FX.*3800.* 2 1
+NVIDIA Quadro FX 370 .*Quadro.*FX.*370.* 2 1
+NVIDIA Quadro FX 380 .*Quadro.*FX.*380.* 2 1
+NVIDIA Quadro FX 4000 .*Quadro.*FX.*4000.* 1 1
+NVIDIA Quadro FX 4500 .*Quadro.*FX.*4500.* 1 1
+NVIDIA Quadro FX 4600 .*Quadro.*FX.*4600.* 2 1
+NVIDIA Quadro FX 4700 .*Quadro.*FX.*4700.* 2 1
+NVIDIA Quadro FX 4800 .*Quadro.*FX.*4800.* 2 1
+NVIDIA Quadro FX 470 .*Quadro.*FX.*470.* 2 1
+NVIDIA Quadro FX 5500 .*Quadro.*FX.*5500.* 1 1
+NVIDIA Quadro FX 5600 .*Quadro.*FX.*5600.* 2 1
+NVIDIA Quadro FX 5700 .*Quadro.*FX.*5700.* 2 1
+NVIDIA Quadro FX 5800 .*Quadro.*FX.*5800.* 2 1
+NVIDIA Quadro FX 540 .*Quadro.*FX.*540.* 1 1
+NVIDIA Quadro FX 550 .*Quadro.*FX.*550.* 1 1
+NVIDIA Quadro FX 560 .*Quadro.*FX.*560.* 1 1
+NVIDIA Quadro FX 570 .*Quadro.*FX.*570.* 2 1
+NVIDIA Quadro FX 580 .*Quadro.*FX.*580.* 2 1
+NVIDIA Quadro FX .*Quadro FX.* 0 1
+NVIDIA Quadro VX 200 .*Quadro VX.*200.* 2 1
+NVIDIA Quadro 2000 .*Quadro.*2000.* 2 1
+NVIDIA Quadro 4000 .*Quadro.*4000.* 2 1
+NVIDIA Quadro 5000 .*Quadro.*5000.* 2 1
+NVIDIA Quadro 6000 .*Quadro.*6000.* 2 1
+NVIDIA Quadro 600 .*Quadro.*600.* 2 1
+NVIDIA Quadro NVS .*Quadro NVS.* 0 1
NVIDIA RIVA TNT .*RIVA TNT.* 0 0
S3 .*S3 Graphics.* 0 0
SiS SiS.* 0 0
diff --git a/indra/newview/licenses-win32.txt b/indra/newview/licenses-win32.txt
index 7e6d4b4561..8736626907 100644
--- a/indra/newview/licenses-win32.txt
+++ b/indra/newview/licenses-win32.txt
@@ -769,3 +769,72 @@ DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+
+=============
+GLOD license
+=============
+The GLOD Open-Source License Version 1.0 June 16, 2004
+
+Copyright (C) 2003-04 Jonathan Cohen, Nat Duca, Chris Niski, Johns
+Hopkins University and David Luebke, Brenden Schubert, University of
+Virginia. All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, is permitted provided that the following conditions are
+met:
+
+1. Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer and
+ request.
+
+2. Redistributions in binary form must reproduce the above copyright
+ notice, this list of conditions and the following disclaimer and
+ request in the documentation and/or other materials provided with
+ the distribution.
+
+3. The name "GLOD" must not be used to endorse or promote products
+ derived from this software without prior written permission.
+
+4. Redistributions of any modified version of this source, whether in
+ source or binary form , must include a form of the following
+ acknowledgment: "This product is derived from the GLOD library,
+ which is available from http://www.cs.jhu.edu/~graphics/GLOD."
+
+5. Redistributions of any modified version of this source in binary
+ form must provide, free of charge, access to the modified version
+ of the code.
+
+6. This license shall be governed by and construed and enforced in
+ accordance with the laws of the State of Maryland, without
+ reference to its conflicts of law provisions. The exclusive
+ jurisdiction and venue for all legal actions relating to this
+ license shall be in courts of competent subject matter jurisdiction
+ located in the State of Maryland.
+
+TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, GLOD IS PROVIDED
+UNDER THIS LICENSE ON AN AS IS BASIS, WITHOUT WARRANTY OF ANY KIND,
+EITHER EXPRESSED OR IMPLIED, INCLUDING, WITHOUT LIMITATION, WARRANTIES
+THAT GLOD IS FREE OF DEFECTS, MERCHANTABLE, FIT FOR A PARTICULAR
+PURPOSE OR NON-INFRINGING. ALL WARRANTIES ARE DISCLAIMED AND THE
+ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE CODE IS WITH
+YOU. SHOULD ANY CODE PROVE DEFECTIVE IN ANY RESPECT, YOU (NOT THE
+COPYRIGHT HOLDER OR ANY OTHER CONTRIBUTOR) ASSUME THE COST OF ANY
+NECESSARY SERVICING, REPAIR OR CORRECTION. THIS DISCLAIMER OF WARRANTY
+CONSTITUTES AN ESSENTIAL PART OF THIS LICENSE. NO USE OF ANY CODE IS
+AUTHORIZED HEREUNDER EXCEPT UNDER THIS DISCLAIMER.
+
+TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT SHALL
+THE COPYRIGHT HOLDER OR ANY OTHER CONTRIBUTOR BE LIABLE FOR ANY
+SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES FOR LOSS OF
+PROFITS, REVENUE, OR FOR LOSS OF INFORMATION OR ANY OTHER LOSS.
+
+YOU EXPRESSLY AGREE TO FOREVER INDEMNIFY, DEFEND AND HOLD HARMLESS THE
+COPYRIGHT HOLDERS AND CONTRIBUTORS OF GLOD AGAINST ALL CLAIMS,
+DEMANDS, SUITS OR OTHER ACTIONS ARISING DIRECTLY OR INDIRECTLY FROM
+YOUR ACCEPTANCE AND USE OF GLOD.
+
+Although NOT REQUIRED, we would appreciate it if active users of GLOD
+put a link on their web site to the GLOD web site when possible.
+
+
diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp
index 7d908df5ce..3f1bf4c5c2 100644..100755
--- a/indra/newview/llagent.cpp
+++ b/indra/newview/llagent.cpp
@@ -1213,7 +1213,13 @@ BOOL LLAgent::getBusy() const
//-----------------------------------------------------------------------------
// startAutoPilotGlobal()
//-----------------------------------------------------------------------------
-void LLAgent::startAutoPilotGlobal(const LLVector3d &target_global, const std::string& behavior_name, const LLQuaternion *target_rotation, void (*finish_callback)(BOOL, void *), void *callback_data, F32 stop_distance, F32 rot_threshold)
+void LLAgent::startAutoPilotGlobal(
+ const LLVector3d &target_global,
+ const std::string& behavior_name,
+ const LLQuaternion *target_rotation,
+ void (*finish_callback)(BOOL, void *),
+ void *callback_data,
+ F32 stop_distance, F32 rot_threshold)
{
if (!isAgentAvatarValid())
{
@@ -1244,7 +1250,7 @@ void LLAgent::startAutoPilotGlobal(const LLVector3d &target_global, const std::s
else
{
// Guess at a reasonable stop distance.
- mAutoPilotStopDistance = fsqrtf( distance );
+ mAutoPilotStopDistance = (F32) sqrt( distance );
if (mAutoPilotStopDistance < 0.5f)
{
mAutoPilotStopDistance = 0.5f;
diff --git a/indra/newview/llagentcamera.cpp b/indra/newview/llagentcamera.cpp
index f01d5ff1f5..2825c32d79 100644
--- a/indra/newview/llagentcamera.cpp
+++ b/indra/newview/llagentcamera.cpp
@@ -554,7 +554,9 @@ BOOL LLAgentCamera::calcCameraMinDistance(F32 &obj_min_distance)
{
BOOL soft_limit = FALSE; // is the bounding box to be treated literally (volumes) or as an approximation (avatars)
- if (!mFocusObject || mFocusObject->isDead())
+ if (!mFocusObject || mFocusObject->isDead() ||
+ mFocusObject->isMesh() ||
+ gSavedSettings.getBOOL("DisableCameraConstraints"))
{
obj_min_distance = 0.f;
return TRUE;
diff --git a/indra/newview/llagentpilot.cpp b/indra/newview/llagentpilot.cpp
index 13e1023185..f96db0a5df 100644..100755
--- a/indra/newview/llagentpilot.cpp
+++ b/indra/newview/llagentpilot.cpp
@@ -34,12 +34,13 @@
#include "llagent.h"
#include "llappviewer.h"
#include "llviewercontrol.h"
+#include "llviewercamera.h"
+#include "llviewerjoystick.h"
+#include "llsdserialize.h"
+#include "llsdutil_math.h"
LLAgentPilot gAgentPilot;
-BOOL LLAgentPilot::sLoop = TRUE;
-BOOL LLAgentPilot::sReplaySession = FALSE;
-
LLAgentPilot::LLAgentPilot() :
mNumRuns(-1),
mQuitAfterRuns(FALSE),
@@ -47,7 +48,10 @@ LLAgentPilot::LLAgentPilot() :
mLastRecordTime(0.f),
mStarted(FALSE),
mPlaying(FALSE),
- mCurrentAction(0)
+ mCurrentAction(0),
+ mOverrideCamera(FALSE),
+ mLoop(TRUE),
+ mReplaySession(FALSE)
{
}
@@ -55,7 +59,26 @@ LLAgentPilot::~LLAgentPilot()
{
}
-void LLAgentPilot::load(const std::string& filename)
+void LLAgentPilot::load()
+{
+ std::string txt_filename = gSavedSettings.getString("StatsPilotFile");
+ std::string xml_filename = gSavedSettings.getString("StatsPilotXMLFile");
+ if (LLFile::isfile(xml_filename))
+ {
+ loadXML(xml_filename);
+ }
+ else if (LLFile::isfile(txt_filename))
+ {
+ loadTxt(txt_filename);
+ }
+ else
+ {
+ lldebugs << "no autopilot file found" << llendl;
+ return;
+ }
+}
+
+void LLAgentPilot::loadTxt(const std::string& filename)
{
if(filename.empty())
{
@@ -75,6 +98,7 @@ void LLAgentPilot::load(const std::string& filename)
llinfos << "Opening pilot file " << filename << llendl;
}
+ mActions.reset();
S32 num_actions;
file >> num_actions;
@@ -89,10 +113,59 @@ void LLAgentPilot::load(const std::string& filename)
mActions.put(new_action);
}
+ mOverrideCamera = false;
+
file.close();
}
-void LLAgentPilot::save(const std::string& filename)
+void LLAgentPilot::loadXML(const std::string& filename)
+{
+ if(filename.empty())
+ {
+ return;
+ }
+
+ llifstream file(filename);
+
+ if (!file)
+ {
+ lldebugs << "Couldn't open " << filename
+ << ", aborting agentpilot load!" << llendl;
+ return;
+ }
+ else
+ {
+ llinfos << "Opening pilot file " << filename << llendl;
+ }
+
+ mActions.reset();
+ LLSD record;
+ while (!file.eof() && LLSDSerialize::fromXML(record, file))
+ {
+ Action action;
+ action.mTime = record["time"].asReal();
+ action.mType = (EActionType)record["type"].asInteger();
+ action.mCameraView = record["camera_view"].asReal();
+ action.mTarget = ll_vector3d_from_sd(record["target"]);
+ action.mCameraOrigin = ll_vector3_from_sd(record["camera_origin"]);
+ action.mCameraXAxis = ll_vector3_from_sd(record["camera_xaxis"]);
+ action.mCameraYAxis = ll_vector3_from_sd(record["camera_yaxis"]);
+ action.mCameraZAxis = ll_vector3_from_sd(record["camera_zaxis"]);
+ mActions.put(action);
+ }
+ mOverrideCamera = true;
+ file.close();
+}
+
+void LLAgentPilot::save()
+{
+ std::string txt_filename = gSavedSettings.getString("StatsPilotFile");
+ std::string xml_filename = gSavedSettings.getString("StatsPilotXMLFile");
+ saveTxt(txt_filename);
+ saveXML(xml_filename);
+}
+
+void LLAgentPilot::saveTxt(const std::string& filename)
{
llofstream file;
file.open(filename);
@@ -108,9 +181,38 @@ void LLAgentPilot::save(const std::string& filename)
for (i = 0; i < mActions.count(); i++)
{
file << mActions[i].mTime << "\t" << mActions[i].mType << "\t";
- file << std::setprecision(32) << mActions[i].mTarget.mdV[VX] << "\t" << mActions[i].mTarget.mdV[VY] << "\t" << mActions[i].mTarget.mdV[VZ] << '\n';
+ file << std::setprecision(32) << mActions[i].mTarget.mdV[VX] << "\t" << mActions[i].mTarget.mdV[VY] << "\t" << mActions[i].mTarget.mdV[VZ];
+ file << '\n';
+ }
+
+ file.close();
+}
+
+void LLAgentPilot::saveXML(const std::string& filename)
+{
+ llofstream file;
+ file.open(filename);
+
+ if (!file)
+ {
+ llinfos << "Couldn't open " << filename << ", aborting agentpilot save!" << llendl;
}
+ S32 i;
+ for (i = 0; i < mActions.count(); i++)
+ {
+ Action& action = mActions[i];
+ LLSD record;
+ record["time"] = (LLSD::Real)action.mTime;
+ record["type"] = (LLSD::Integer)action.mType;
+ record["camera_view"] = (LLSD::Real)action.mCameraView;
+ record["target"] = ll_sd_from_vector3d(action.mTarget);
+ record["camera_origin"] = ll_sd_from_vector3(action.mCameraOrigin);
+ record["camera_xaxis"] = ll_sd_from_vector3(action.mCameraXAxis);
+ record["camera_yaxis"] = ll_sd_from_vector3(action.mCameraYAxis);
+ record["camera_zaxis"] = ll_sd_from_vector3(action.mCameraZAxis);
+ LLSDSerialize::toXML(record, file);
+ }
file.close();
}
@@ -125,7 +227,7 @@ void LLAgentPilot::startRecord()
void LLAgentPilot::stopRecord()
{
gAgentPilot.addAction(STRAIGHT);
- gAgentPilot.save(gSavedSettings.getString("StatsPilotFile"));
+ gAgentPilot.save();
mRecording = FALSE;
}
@@ -136,6 +238,12 @@ void LLAgentPilot::addAction(enum EActionType action_type)
action.mType = action_type;
action.mTarget = gAgent.getPositionGlobal();
action.mTime = mTimer.getElapsedTimeF32();
+ LLViewerCamera *cam = LLViewerCamera::getInstance();
+ action.mCameraView = cam->getView();
+ action.mCameraOrigin = cam->getOrigin();
+ action.mCameraXAxis = cam->getXAxis();
+ action.mCameraYAxis = cam->getYAxis();
+ action.mCameraZAxis = cam->getZAxis();
mLastRecordTime = (F32)action.mTime;
mActions.put(action);
}
@@ -151,7 +259,13 @@ void LLAgentPilot::startPlayback()
if (mActions.count())
{
llinfos << "Starting playback, moving to waypoint 0" << llendl;
+ if (getOverrideCamera() &&
+ !LLViewerJoystick::getInstance()->getOverrideCamera())
+ {
+ LLViewerJoystick::getInstance()->toggleFlycam();
+ }
gAgent.startAutoPilotGlobal(mActions[0].mTarget);
+ moveCamera();
mStarted = FALSE;
}
else
@@ -172,12 +286,53 @@ void LLAgentPilot::stopPlayback()
gAgent.stopAutoPilot();
}
- if (sReplaySession)
+ if (mReplaySession)
{
LLAppViewer::instance()->forceQuit();
}
}
+void LLAgentPilot::moveCamera()
+{
+ if (!getOverrideCamera())
+ return;
+
+ if (mCurrentAction<mActions.count())
+ {
+ S32 start_index = llmax(mCurrentAction-1,0);
+ S32 end_index = mCurrentAction;
+ F32 t = 0.0;
+ F32 timedelta = mActions[end_index].mTime - mActions[start_index].mTime;
+ F32 tickelapsed = mTimer.getElapsedTimeF32()-mActions[start_index].mTime;
+ if (timedelta > 0.0)
+ {
+ t = tickelapsed/timedelta;
+ }
+
+ if ((t<0.0)||(t>1.0))
+ {
+ llwarns << "mCurrentAction is invalid, t = " << t << llendl;
+ return;
+ }
+
+ Action& start = mActions[start_index];
+ Action& end = mActions[end_index];
+
+ F32 view = lerp(start.mCameraView, end.mCameraView, t);
+ LLVector3 origin = lerp(start.mCameraOrigin, end.mCameraOrigin, t);
+ LLQuaternion start_quat(start.mCameraXAxis, start.mCameraYAxis, start.mCameraZAxis);
+ LLQuaternion end_quat(end.mCameraXAxis, end.mCameraYAxis, end.mCameraZAxis);
+ LLQuaternion quat = nlerp(t, start_quat, end_quat);
+ LLMatrix3 mat(quat);
+
+ LLViewerCamera::getInstance()->setView(view);
+ LLViewerCamera::getInstance()->setOrigin(origin);
+ LLViewerCamera::getInstance()->mXAxis = LLVector3(mat.mMatrix[0]);
+ LLViewerCamera::getInstance()->mYAxis = LLVector3(mat.mMatrix[1]);
+ LLViewerCamera::getInstance()->mZAxis = LLVector3(mat.mMatrix[2]);
+ }
+}
+
void LLAgentPilot::updateTarget()
{
if (mPlaying)
@@ -209,12 +364,13 @@ void LLAgentPilot::updateTarget()
if (mCurrentAction < mActions.count())
{
gAgent.startAutoPilotGlobal(mActions[mCurrentAction].mTarget);
+ moveCamera();
}
else
{
stopPlayback();
mNumRuns--;
- if (sLoop)
+ if (mLoop)
{
if ((mNumRuns < 0) || (mNumRuns > 0))
{
@@ -249,29 +405,8 @@ void LLAgentPilot::updateTarget()
}
}
-// static
-void LLAgentPilot::startRecord(void *)
-{
- gAgentPilot.startRecord();
-}
-
-void LLAgentPilot::saveRecord(void *)
+void LLAgentPilot::addWaypoint()
{
- gAgentPilot.stopRecord();
-}
-
-void LLAgentPilot::addWaypoint(void *)
-{
- gAgentPilot.addAction(STRAIGHT);
-}
-
-void LLAgentPilot::startPlayback(void *)
-{
- gAgentPilot.mNumRuns = -1;
- gAgentPilot.startPlayback();
+ addAction(STRAIGHT);
}
-void LLAgentPilot::stopPlayback(void *)
-{
- gAgentPilot.stopPlayback();
-}
diff --git a/indra/newview/llagentpilot.h b/indra/newview/llagentpilot.h
index f3d34246ae..dd1709ec0c 100644..100755
--- a/indra/newview/llagentpilot.h
+++ b/indra/newview/llagentpilot.h
@@ -46,8 +46,12 @@ public:
LLAgentPilot();
virtual ~LLAgentPilot();
- void load(const std::string& filename);
- void save(const std::string& filename);
+ void load();
+ void loadTxt(const std::string& filename);
+ void loadXML(const std::string& filename);
+ void save();
+ void saveTxt(const std::string& filename);
+ void saveXML(const std::string& filename);
void startRecord();
void stopRecord();
@@ -56,19 +60,34 @@ public:
void startPlayback();
void stopPlayback();
+ bool isRecording() { return mRecording; }
+ bool isPlaying() { return mPlaying; }
+ bool getOverrideCamera() { return mOverrideCamera; }
+
void updateTarget();
- static void startRecord(void *);
- static void addWaypoint(void *);
- static void saveRecord(void *);
- static void startPlayback(void *);
- static void stopPlayback(void *);
- static BOOL sLoop;
- static BOOL sReplaySession;
+ void addWaypoint();
+ void moveCamera();
+
+ void setReplaySession(BOOL new_val) { mReplaySession = new_val; }
+ BOOL getReplaySession() { return mReplaySession; }
+
+ void setLoop(BOOL new_val) { mLoop = new_val; }
+ BOOL getLoop() { return mLoop; }
+
+ void setQuitAfterRuns(BOOL quit_val) { mQuitAfterRuns = quit_val; }
+ void setNumRuns(S32 num_runs) { mNumRuns = num_runs; }
+
+private:
+
+
+
+ BOOL mLoop;
+ BOOL mReplaySession;
S32 mNumRuns;
BOOL mQuitAfterRuns;
-private:
+
void setAutopilotTarget(const S32 id);
BOOL mRecording;
@@ -78,6 +97,8 @@ private:
BOOL mPlaying;
S32 mCurrentAction;
+ BOOL mOverrideCamera;
+
class Action
{
public:
@@ -85,10 +106,16 @@ private:
EActionType mType;
LLVector3d mTarget;
F64 mTime;
+ F32 mCameraView;
+ LLVector3 mCameraOrigin;
+ LLVector3 mCameraXAxis;
+ LLVector3 mCameraYAxis;
+ LLVector3 mCameraZAxis;
};
LLDynamicArray<Action> mActions;
LLTimer mTimer;
+
};
extern LLAgentPilot gAgentPilot;
diff --git a/indra/newview/llappearancemgr.cpp b/indra/newview/llappearancemgr.cpp
index f40fed5ad3..c45be8b05e 100644
--- a/indra/newview/llappearancemgr.cpp
+++ b/indra/newview/llappearancemgr.cpp
@@ -2767,75 +2767,6 @@ BOOL LLAppearanceMgr::getIsProtectedCOFItem(const LLUUID& obj_id) const
*/
}
-// Shim class to allow arbitrary boost::bind
-// expressions to be run as one-time idle callbacks.
-//
-// TODO: rework idle function spec to take a boost::function in the first place.
-class OnIdleCallbackOneTime
-{
-public:
- OnIdleCallbackOneTime(nullary_func_t callable):
- mCallable(callable)
- {
- }
- static void onIdle(void *data)
- {
- gIdleCallbacks.deleteFunction(onIdle, data);
- OnIdleCallbackOneTime* self = reinterpret_cast<OnIdleCallbackOneTime*>(data);
- self->call();
- delete self;
- }
- void call()
- {
- mCallable();
- }
-private:
- nullary_func_t mCallable;
-};
-
-void doOnIdleOneTime(nullary_func_t callable)
-{
- OnIdleCallbackOneTime* cb_functor = new OnIdleCallbackOneTime(callable);
- gIdleCallbacks.addFunction(&OnIdleCallbackOneTime::onIdle,cb_functor);
-}
-
-// Shim class to allow generic boost functions to be run as
-// recurring idle callbacks. Callable should return true when done,
-// false to continue getting called.
-//
-// TODO: rework idle function spec to take a boost::function in the first place.
-class OnIdleCallbackRepeating
-{
-public:
- OnIdleCallbackRepeating(bool_func_t callable):
- mCallable(callable)
- {
- }
- // Will keep getting called until the callable returns true.
- static void onIdle(void *data)
- {
- OnIdleCallbackRepeating* self = reinterpret_cast<OnIdleCallbackRepeating*>(data);
- bool done = self->call();
- if (done)
- {
- gIdleCallbacks.deleteFunction(onIdle, data);
- delete self;
- }
- }
- bool call()
- {
- return mCallable();
- }
-private:
- bool_func_t mCallable;
-};
-
-void doOnIdleRepeating(bool_func_t callable)
-{
- OnIdleCallbackRepeating* cb_functor = new OnIdleCallbackRepeating(callable);
- gIdleCallbacks.addFunction(&OnIdleCallbackRepeating::onIdle,cb_functor);
-}
-
class CallAfterCategoryFetchStage2: public LLInventoryFetchItemsObserver
{
public:
diff --git a/indra/newview/llappearancemgr.h b/indra/newview/llappearancemgr.h
index c65d9dc9ee..4b1d95cf25 100644
--- a/indra/newview/llappearancemgr.h
+++ b/indra/newview/llappearancemgr.h
@@ -248,15 +248,6 @@ private:
LLUUID findDescendentCategoryIDByName(const LLUUID& parent_id,const std::string& name);
-typedef boost::function<void ()> nullary_func_t;
-typedef boost::function<bool ()> bool_func_t;
-
-// Call a given callable once in idle loop.
-void doOnIdleOneTime(nullary_func_t callable);
-
-// Repeatedly call a callable in idle loop until it returns true.
-void doOnIdleRepeating(bool_func_t callable);
-
// Invoke a given callable after category contents are fully fetched.
void callAfterCategoryFetch(const LLUUID& cat_id, nullary_func_t cb);
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp
index a23f809b71..0118d2dfc1 100644..100755
--- a/indra/newview/llappviewer.cpp
+++ b/indra/newview/llappviewer.cpp
@@ -46,6 +46,7 @@
#include "llviewerstats.h"
#include "llviewerstatsrecorder.h"
#include "llmd5.h"
+#include "llmeshrepository.h"
#include "llpumpio.h"
#include "llmimetypes.h"
#include "llslurl.h"
@@ -75,6 +76,8 @@
#include "llteleporthistory.h"
#include "lllocationhistory.h"
#include "llfasttimerview.h"
+#include "llvector4a.h"
+#include "llviewermenufile.h"
#include "llvoicechannel.h"
#include "llvoavatarself.h"
#include "llsidetray.h"
@@ -201,7 +204,6 @@
// Include for security api initialization
#include "llsecapi.h"
#include "llmachineid.h"
-
#include "llmainlooprepeater.h"
// *FIX: These extern globals should be cleaned up.
@@ -307,7 +309,7 @@ BOOL gLogoutInProgress = FALSE;
////////////////////////////////////////////////////////////
// Internal globals... that should be removed.
-static std::string gArgs;
+static std::string gArgs = "Mesh Beta";
const std::string MARKER_FILE_NAME("SecondLife.exec_marker");
const std::string ERROR_MARKER_FILE_NAME("SecondLife.error_marker");
@@ -466,8 +468,8 @@ static void settings_to_globals()
LLSelectMgr::sRenderHiddenSelections = gSavedSettings.getBOOL("RenderHiddenSelections");
LLSelectMgr::sRenderLightRadius = gSavedSettings.getBOOL("RenderLightRadius");
- gAgentPilot.mNumRuns = gSavedSettings.getS32("StatsNumRuns");
- gAgentPilot.mQuitAfterRuns = gSavedSettings.getBOOL("StatsQuitAfterRuns");
+ gAgentPilot.setNumRuns(gSavedSettings.getS32("StatsNumRuns"));
+ gAgentPilot.setQuitAfterRuns(gSavedSettings.getBOOL("StatsQuitAfterRuns"));
gAgent.setHideGroupTitle(gSavedSettings.getBOOL("RenderHideGroupTitle"));
gDebugWindowProc = gSavedSettings.getBOOL("DebugWindowProc");
@@ -477,7 +479,8 @@ static void settings_to_globals()
static void settings_modify()
{
- LLRenderTarget::sUseFBO = gSavedSettings.getBOOL("RenderUseFBO");
+ LLRenderTarget::sUseFBO = gSavedSettings.getBOOL("RenderDeferred");
+ LLPipeline::sRenderDeferred = gSavedSettings.getBOOL("RenderDeferred");
LLVOAvatar::sUseImpostors = gSavedSettings.getBOOL("RenderUseImpostors");
LLVOSurfacePatch::sLODFactor = gSavedSettings.getF32("RenderTerrainLODFactor");
LLVOSurfacePatch::sLODFactor *= LLVOSurfacePatch::sLODFactor; //square lod factor to get exponential range of [1,4]
@@ -528,7 +531,7 @@ public:
std::string mFile;
LLFastTimerLogThread(std::string& test_name) : LLThread("fast timer log")
- {
+ {
std::string file_name = test_name + std::string(".slp");
mFile = gDirUtilp->getExpandedFilename(LL_PATH_LOGS, file_name);
}
@@ -546,7 +549,6 @@ public:
os.close();
}
-
};
//virtual
@@ -629,6 +631,9 @@ bool LLAppViewer::init()
//
LLFastTimer::reset();
+ // initialize SSE options
+ LLVector4a::initClass();
+
// Need to do this initialization before we do anything else, since anything
// that touches files should really go through the lldir API
gDirUtilp->initAppDirs("SecondLife");
@@ -845,7 +850,7 @@ bool LLAppViewer::init()
// Initialize the repeater service.
LLMainLoopRepeater::instance().start();
-
+
//
// Initialize the window
//
@@ -892,6 +897,18 @@ bool LLAppViewer::init()
return 0;
}
+ // Without SSE2 support we will crash almost immediately, warn here.
+ if (!gSysCPU.hasSSE2())
+ {
+ // can't use an alert here since we're exiting and
+ // all hell breaks lose.
+ OSMessageBox(
+ LLNotifications::instance().getGlobalString("UnsupportedCPUSSE2"),
+ LLStringUtil::null,
+ OSMB_OK);
+ return 0;
+ }
+
// alert the user if they are using unsupported hardware
if(!gSavedSettings.getBOOL("AlertedUnsupportedHardware"))
{
@@ -951,7 +968,7 @@ bool LLAppViewer::init()
gDebugInfo["GraphicsCard"] = LLFeatureManager::getInstance()->getGPUString();
// Save the current version to the prefs file
- gSavedSettings.setString("LastRunVersion",
+ gSavedSettings.setString("LastRunVersion",
LLVersionInfo::getChannelAndVersion());
gSimLastTime = gRenderStartTime.getElapsedTimeF32();
@@ -1029,7 +1046,7 @@ bool LLAppViewer::mainLoop()
gServicePump = new LLPumpIO(gAPRPoolp);
LLHTTPClient::setPump(*gServicePump);
LLCurl::setCAFile(gDirUtilp->getCAFile());
-
+
// Note: this is where gLocalSpeakerMgr and gActiveSpeakerMgr used to be instantiated.
LLVoiceChannel::initClass();
@@ -1273,6 +1290,7 @@ bool LLAppViewer::mainLoop()
break;
}
}
+ gMeshRepo.update() ;
if(!total_work_pending) //pause texture fetching threads if nothing to process.
{
@@ -1378,6 +1396,20 @@ bool LLAppViewer::cleanup()
// workaround for DEV-35406 crash on shutdown
LLEventPumps::instance().reset();
+ if (LLFastTimerView::sAnalyzePerformance)
+ {
+ llinfos << "Analyzing performance" << llendl;
+ std::string baseline_name = LLFastTimer::sLogName + "_baseline.slp";
+ std::string current_name = LLFastTimer::sLogName + ".slp";
+ std::string report_name = LLFastTimer::sLogName + "_report.csv";
+
+ LLFastTimerView::doAnalysis(
+ gDirUtilp->getExpandedFilename(LL_PATH_LOGS, baseline_name),
+ gDirUtilp->getExpandedFilename(LL_PATH_LOGS, current_name),
+ gDirUtilp->getExpandedFilename(LL_PATH_LOGS, report_name));
+ }
+ LLMetricPerformanceTesterBasic::cleanClass();
+
// remove any old breakpad minidump files from the log directory
if (! isError())
{
@@ -1416,6 +1448,9 @@ bool LLAppViewer::cleanup()
llinfos << "Cleaning Up" << llendflush;
+ // shut down mesh streamer
+ gMeshRepo.shutdown();
+
// Must clean up texture references before viewer window is destroyed.
if(LLHUDManager::instanceExists())
{
@@ -1684,6 +1719,8 @@ bool LLAppViewer::cleanup()
sTextureFetch->shutDownTextureCacheThread() ;
sTextureFetch->shutDownImageDecodeThread() ;
+ LLFilePickerThread::cleanupClass();
+
delete sTextureCache;
sTextureCache = NULL;
delete sTextureFetch;
@@ -1705,7 +1742,8 @@ bool LLAppViewer::cleanup()
gDirUtilp->getExpandedFilename(LL_PATH_LOGS, baseline_name),
gDirUtilp->getExpandedFilename(LL_PATH_LOGS, current_name),
gDirUtilp->getExpandedFilename(LL_PATH_LOGS, report_name));
- }
+ }
+
LLMetricPerformanceTesterBasic::cleanClass() ;
#if LL_RECORD_VIEWER_STATS
@@ -1833,6 +1871,11 @@ bool LLAppViewer::initThreads()
mFastTimerLogThread->start();
}
+ // Mesh streaming and caching
+ gMeshRepo.init();
+
+ LLFilePickerThread::initClass();
+
// *FIX: no error handling here!
return true;
}
@@ -2028,6 +2071,8 @@ bool LLAppViewer::initConfiguration()
gSavedSettings.setString("ClientSettingsFile",
gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, getSettingsFilename("Default", "Global")));
+ gSavedSettings.setString("VersionChannelName", LLVersionInfo::getChannel());
+
#ifndef LL_RELEASE_FOR_DOWNLOAD
// provide developer build only overrides for these control variables that are not
// persisted to settings.xml
@@ -2172,7 +2217,6 @@ bool LLAppViewer::initConfiguration()
{
LLVersionInfo::resetChannel(clp.getOption("channel")[0]);
}
-
// If we have specified crash on startup, set the global so we'll trigger the crash at the right time
if(clp.hasOption("crashonstartup"))
@@ -2183,12 +2227,12 @@ bool LLAppViewer::initConfiguration()
if (clp.hasOption("logperformance"))
{
LLFastTimer::sLog = TRUE;
- LLFastTimer::sLogName = std::string("performance");
+ LLFastTimer::sLogName = std::string("performance");
}
if (clp.hasOption("logmetrics"))
- {
- LLFastTimer::sMetricLog = TRUE ;
+ {
+ LLFastTimer::sMetricLog = TRUE ;
// '--logmetrics' can be specified with a named test metric argument so the data gathering is done only on that test
// In the absence of argument, every metric is gathered (makes for a rather slow run and hard to decipher report...)
std::string test_name = clp.getOption("logmetrics")[0];
@@ -2202,7 +2246,7 @@ bool LLAppViewer::initConfiguration()
{
LLFastTimer::sLogName = test_name;
}
- }
+ }
if (clp.hasOption("graphicslevel"))
{
@@ -2245,7 +2289,7 @@ bool LLAppViewer::initConfiguration()
if (clp.hasOption("replaysession"))
{
- LLAgentPilot::sReplaySession = TRUE;
+ gAgentPilot.setReplaySession(TRUE);
}
if (clp.hasOption("nonotifications"))
@@ -2444,7 +2488,7 @@ bool LLAppViewer::initConfiguration()
namespace {
// *TODO - decide if there's a better place for these functions.
- // do we need a file llupdaterui.cpp or something? -brad
+ // do we need a file llupdaterui.cpp or something? -brad
void apply_update_callback(LLSD const & notification, LLSD const & response)
{
@@ -2537,8 +2581,8 @@ namespace {
LLAppViewer::instance()->forceQuit();
}
- bool notify_update(LLSD const & evt)
- {
+ bool notify_update(LLSD const & evt)
+ {
std::string notification_name;
switch (evt["type"].asInteger())
{
@@ -2557,8 +2601,8 @@ namespace {
}
// let others also handle this event by default
- return false;
- }
+ return false;
+ }
bool on_bandwidth_throttle(LLUpdaterService * updater, LLSD const & evt)
{
@@ -2702,6 +2746,7 @@ bool LLAppViewer::initWindow()
gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE );
gPipeline.init();
+
stop_glerror();
gViewerWindow->initGLDefaults();
@@ -2765,7 +2810,7 @@ void LLAppViewer::cleanupSavedSettings()
if (!maximized)
{
LLCoordScreen window_pos;
-
+
if (gViewerWindow->mWindow->getPosition(&window_pos))
{
gSavedSettings.setS32("WindowX", window_pos.mX);
@@ -2855,6 +2900,8 @@ void LLAppViewer::writeSystemInfo()
LL_INFOS("SystemInfo") << "OS: " << getOSInfo().getOSStringSimple() << LL_ENDL;
LL_INFOS("SystemInfo") << "OS info: " << getOSInfo() << LL_ENDL;
+ LL_INFOS("SystemInfo") << "Timers: " << LLFastTimer::sClockType << LL_ENDL;
+
writeDebugInfo(); // Save out debug_info.log early, in case of crash.
}
@@ -3808,6 +3855,8 @@ static LLFastTimer::DeclareTimer FTM_OBJECTLIST_UPDATE("Update Objectlist");
static LLFastTimer::DeclareTimer FTM_REGION_UPDATE("Update Region");
static LLFastTimer::DeclareTimer FTM_WORLD_UPDATE("Update World");
static LLFastTimer::DeclareTimer FTM_NETWORK("Network");
+static LLFastTimer::DeclareTimer FTM_AGENT_NETWORK("Agent Network");
+static LLFastTimer::DeclareTimer FTM_VLMANAGER("VL Manager");
///////////////////////////////////////////////////////
// idle()
@@ -3828,6 +3877,8 @@ void LLAppViewer::idle()
LLEventTimer::updateClass();
LLCriticalDamp::updateInterpolants();
LLMortician::updateClass();
+ LLFilePickerThread::clearDead(); //calls LLFilePickerThread::notify()
+
F32 dt_raw = idle_timer.getElapsedTimeAndResetF32();
// Cap out-of-control frame times
@@ -4170,8 +4221,15 @@ void LLAppViewer::idle()
}
if (LLViewerJoystick::getInstance()->getOverrideCamera())
- {
- LLViewerJoystick::getInstance()->moveFlycam();
+ {
+ if (gAgentPilot.isPlaying() && gAgentPilot.getOverrideCamera())
+ {
+ gAgentPilot.moveCamera();
+ }
+ else
+ {
+ LLViewerJoystick::getInstance()->moveFlycam();
+ }
}
else
{
@@ -4408,6 +4466,11 @@ static F32 CheckMessagesMaxTime = CHECK_MESSAGES_DEFAULT_MAX_TIME;
#endif
static LLFastTimer::DeclareTimer FTM_IDLE_NETWORK("Idle Network");
+static LLFastTimer::DeclareTimer FTM_MESSAGE_ACKS("Message Acks");
+static LLFastTimer::DeclareTimer FTM_RETRANSMIT("Retransmit");
+static LLFastTimer::DeclareTimer FTM_TIMEOUT_CHECK("Timeout Check");
+static LLFastTimer::DeclareTimer FTM_DYNAMIC_THROTTLE("Dynamic Throttle");
+static LLFastTimer::DeclareTimer FTM_CHECK_REGION_CIRCUIT("Check Region Circuit");
void LLAppViewer::idleNetwork()
{
diff --git a/indra/newview/llassetuploadresponders.cpp b/indra/newview/llassetuploadresponders.cpp
index dd5bc74b2a..c08771c5e7 100644
--- a/indra/newview/llassetuploadresponders.cpp
+++ b/indra/newview/llassetuploadresponders.cpp
@@ -60,6 +60,7 @@
#include "llnotificationsutil.h"
#include "llscrolllistctrl.h"
#include "llsdserialize.h"
+#include "llsdutil.h"
#include "llvfs.h"
// When uploading multiple files, don't display any of them when uploading more than this number.
@@ -67,6 +68,106 @@ static const S32 FILE_COUNT_DISPLAY_THRESHOLD = 5;
void dialog_refresh_all();
+void on_new_single_inventory_upload_complete(
+ LLAssetType::EType asset_type,
+ LLInventoryType::EType inventory_type,
+ const std::string inventory_type_string,
+ const LLUUID& item_folder_id,
+ const std::string& item_name,
+ const std::string& item_description,
+ const LLSD& server_response,
+ S32 upload_price)
+{
+ if ( upload_price > 0 )
+ {
+ // this upload costed us L$, update our balance
+ // and display something saying that it cost L$
+ LLStatusBar::sendMoneyBalanceRequest();
+
+ LLSD args;
+ args["AMOUNT"] = llformat("%d", upload_price);
+ LLNotificationsUtil::add("UploadPayment", args);
+ }
+
+ if( item_folder_id.notNull() )
+ {
+ U32 everyone_perms = PERM_NONE;
+ U32 group_perms = PERM_NONE;
+ U32 next_owner_perms = PERM_ALL;
+ if( server_response.has("new_next_owner_mask") )
+ {
+ // The server provided creation perms so use them.
+ // Do not assume we got the perms we asked for in
+ // since the server may not have granted them all.
+ everyone_perms = server_response["new_everyone_mask"].asInteger();
+ group_perms = server_response["new_group_mask"].asInteger();
+ next_owner_perms = server_response["new_next_owner_mask"].asInteger();
+ }
+ else
+ {
+ // The server doesn't provide creation perms
+ // so use old assumption-based perms.
+ if( inventory_type_string != "snapshot")
+ {
+ next_owner_perms = PERM_MOVE | PERM_TRANSFER;
+ }
+ }
+
+ LLPermissions new_perms;
+ new_perms.init(
+ gAgent.getID(),
+ gAgent.getID(),
+ LLUUID::null,
+ LLUUID::null);
+
+ new_perms.initMasks(
+ PERM_ALL,
+ PERM_ALL,
+ everyone_perms,
+ group_perms,
+ next_owner_perms);
+
+ S32 creation_date_now = time_corrected();
+ LLPointer<LLViewerInventoryItem> item = new LLViewerInventoryItem(
+ server_response["new_inventory_item"].asUUID(),
+ item_folder_id,
+ new_perms,
+ server_response["new_asset"].asUUID(),
+ asset_type,
+ inventory_type,
+ item_name,
+ item_description,
+ LLSaleInfo::DEFAULT,
+ LLInventoryItemFlags::II_FLAGS_NONE,
+ creation_date_now);
+
+ gInventory.updateItem(item);
+ gInventory.notifyObservers();
+
+ // Show the preview panel for textures and sounds to let
+ // user know that the image (or snapshot) arrived intact.
+ LLInventoryPanel* panel = LLInventoryPanel::getActiveInventoryPanel();
+ if ( panel )
+ {
+ LLFocusableElement* focus = gFocusMgr.getKeyboardFocus();
+
+ panel->setSelection(
+ server_response["new_inventory_item"].asUUID(),
+ TAKE_FOCUS_NO);
+
+ // restore keyboard focus
+ gFocusMgr.setKeyboardFocus(focus);
+ }
+ }
+ else
+ {
+ llwarns << "Can't find a folder to put it in" << llendl;
+ }
+
+ // remove the "Uploading..." message
+ LLUploadDialog::modalUploadFinished();
+}
+
LLAssetUploadResponder::LLAssetUploadResponder(const LLSD &post_data,
const LLUUID& vfile_id,
LLAssetType::EType asset_type)
@@ -84,9 +185,10 @@ LLAssetUploadResponder::LLAssetUploadResponder(const LLSD &post_data,
}
}
-LLAssetUploadResponder::LLAssetUploadResponder(const LLSD &post_data,
- const std::string& file_name,
- LLAssetType::EType asset_type)
+LLAssetUploadResponder::LLAssetUploadResponder(
+ const LLSD &post_data,
+ const std::string& file_name,
+ LLAssetType::EType asset_type)
: LLHTTPClient::Responder(),
mPostData(post_data),
mFileName(file_name),
@@ -135,6 +237,7 @@ void LLAssetUploadResponder::result(const LLSD& content)
lldebugs << "LLAssetUploadResponder::result from capabilities" << llendl;
std::string state = content["state"];
+
if (state == "upload")
{
uploadUpload(content);
@@ -196,16 +299,36 @@ void LLAssetUploadResponder::uploadComplete(const LLSD& content)
{
}
-LLNewAgentInventoryResponder::LLNewAgentInventoryResponder(const LLSD& post_data,
- const LLUUID& vfile_id,
- LLAssetType::EType asset_type)
-: LLAssetUploadResponder(post_data, vfile_id, asset_type)
+LLNewAgentInventoryResponder::LLNewAgentInventoryResponder(
+ const LLSD& post_data,
+ const LLUUID& vfile_id,
+ LLAssetType::EType asset_type)
+ : LLAssetUploadResponder(post_data, vfile_id, asset_type)
{
}
-LLNewAgentInventoryResponder::LLNewAgentInventoryResponder(const LLSD& post_data, const std::string& file_name, LLAssetType::EType asset_type)
-: LLAssetUploadResponder(post_data, file_name, asset_type)
+LLNewAgentInventoryResponder::LLNewAgentInventoryResponder(
+ const LLSD& post_data,
+ const std::string& file_name,
+ LLAssetType::EType asset_type)
+ : LLAssetUploadResponder(post_data, file_name, asset_type)
+{
+}
+
+// virtual
+void LLNewAgentInventoryResponder::error(U32 statusNum, const std::string& reason)
{
+ LLAssetUploadResponder::error(statusNum, reason);
+ //LLImportColladaAssetCache::getInstance()->assetUploaded(mVFileID, LLUUID(), FALSE);
+}
+
+
+//virtual
+void LLNewAgentInventoryResponder::uploadFailure(const LLSD& content)
+{
+ LLAssetUploadResponder::uploadFailure(content);
+
+ //LLImportColladaAssetCache::getInstance()->assetUploaded(mVFileID, content["new_asset"], FALSE);
}
//virtual
@@ -219,95 +342,31 @@ void LLNewAgentInventoryResponder::uploadComplete(const LLSD& content)
LLAssetType::EType asset_type = LLAssetType::lookup(mPostData["asset_type"].asString());
LLInventoryType::EType inventory_type = LLInventoryType::lookup(mPostData["inventory_type"].asString());
- S32 expected_upload_cost = LLGlobalEconomy::Singleton::getInstance()->getPriceUpload();
+ S32 expected_upload_cost = 0;
// Update L$ and ownership credit information
// since it probably changed on the server
if (asset_type == LLAssetType::AT_TEXTURE ||
asset_type == LLAssetType::AT_SOUND ||
- asset_type == LLAssetType::AT_ANIMATION)
+ asset_type == LLAssetType::AT_ANIMATION ||
+ asset_type == LLAssetType::AT_MESH)
{
- LLStatusBar::sendMoneyBalanceRequest();
-
- LLSD args;
- args["AMOUNT"] = llformat("%d", expected_upload_cost);
- LLNotificationsUtil::add("UploadPayment", args);
+ expected_upload_cost =
+ LLGlobalEconomy::Singleton::getInstance()->getPriceUpload();
}
- // Actually add the upload to viewer inventory
- llinfos << "Adding " << content["new_inventory_item"].asUUID() << " "
- << content["new_asset"].asUUID() << " to inventory." << llendl;
- if(mPostData["folder_id"].asUUID().notNull())
- {
- //std::ostringstream out;
- //LLSDXMLFormatter *formatter = new LLSDXMLFormatter;
- //formatter->format(mPostData, out, LLSDFormatter::OPTIONS_PRETTY);
- //llinfos << "Post Data: " << out.str() << llendl;
+ on_new_single_inventory_upload_complete(
+ asset_type,
+ inventory_type,
+ mPostData["asset_type"].asString(),
+ mPostData["folder_id"].asUUID(),
+ mPostData["name"],
+ mPostData["description"],
+ content,
+ expected_upload_cost);
- U32 everyone_perms = PERM_NONE;
- U32 group_perms = PERM_NONE;
- U32 next_owner_perms = PERM_ALL;
- if(content.has("new_next_owner_mask"))
- {
- // This is a new sim that provides creation perms so use them.
- // Do not assume we got the perms we asked for in mPostData
- // since the sim may not have granted them all.
- everyone_perms = content["new_everyone_mask"].asInteger();
- group_perms = content["new_group_mask"].asInteger();
- next_owner_perms = content["new_next_owner_mask"].asInteger();
- }
- else
- {
- // This old sim doesn't provide creation perms so use old assumption-based perms.
- if(mPostData["inventory_type"].asString() != "snapshot")
- {
- next_owner_perms = PERM_MOVE | PERM_TRANSFER;
- }
- }
- LLPermissions new_perms;
- new_perms.init(gAgent.getID(), gAgent.getID(), LLUUID::null, LLUUID::null);
- new_perms.initMasks(PERM_ALL, PERM_ALL, everyone_perms, group_perms, next_owner_perms);
- S32 creation_date_now = time_corrected();
- LLPointer<LLViewerInventoryItem> item
- = new LLViewerInventoryItem(content["new_inventory_item"].asUUID(),
- mPostData["folder_id"].asUUID(),
- new_perms,
- content["new_asset"].asUUID(),
- asset_type,
- inventory_type,
- mPostData["name"].asString(),
- mPostData["description"].asString(),
- LLSaleInfo::DEFAULT,
- LLInventoryItemFlags::II_FLAGS_NONE,
- creation_date_now);
- gInventory.updateItem(item);
- gInventory.notifyObservers();
-
- // Show the preview panel for textures and sounds to let
- // user know that the image (or snapshot) arrived intact.
- LLInventoryPanel *active_panel = LLInventoryPanel::getActiveInventoryPanel();
- if (active_panel)
- {
- active_panel->setSelection(content["new_inventory_item"].asUUID(), TAKE_FOCUS_NO);
- if((LLAssetType::AT_TEXTURE == asset_type || LLAssetType::AT_SOUND == asset_type)
- && LLFilePicker::instance().getFileCount() <= FILE_COUNT_DISPLAY_THRESHOLD)
- {
- active_panel->openSelected();
- }
- //LLFloaterInventory::dumpSelectionInformation((void*)view);
- // restore keyboard focus
- LLFocusableElement* focus = gFocusMgr.getKeyboardFocus();
- gFocusMgr.setKeyboardFocus(focus);
- }
- }
- else
- {
- llwarns << "Can't find a folder to put it in" << llendl;
- }
+ // continue uploading for bulk uploads
- // remove the "Uploading..." message
- LLUploadDialog::modalUploadFinished();
-
// *FIX: This is a pretty big hack. What this does is check the
// file picker if there are any more pending uploads. If so,
// upload that file.
@@ -324,19 +383,42 @@ void LLNewAgentInventoryResponder::uploadComplete(const LLSD& content)
// Continuing the horrible hack above, we need to extract the originally requested permissions data, if any,
// and use them for each next file to be uploaded. Note the requested perms are not the same as the
- // granted ones found in the given "content" structure but can still be found in mPostData. -MG
- U32 everyone_perms = mPostData.has("everyone_mask") ? mPostData.get("everyone_mask" ).asInteger() : PERM_NONE;
- U32 group_perms = mPostData.has("group_mask") ? mPostData.get("group_mask" ).asInteger() : PERM_NONE;
- U32 next_owner_perms = mPostData.has("next_owner_mask") ? mPostData.get("next_owner_mask").asInteger() : PERM_NONE;
+ U32 everyone_perms =
+ content.has("everyone_mask") ?
+ content["everyone_mask"].asInteger() :
+ PERM_NONE;
+
+ U32 group_perms =
+ content.has("group_mask") ?
+ content["group_mask"].asInteger() :
+ PERM_NONE;
+
+ U32 next_owner_perms =
+ content.has("next_owner_mask") ?
+ content["next_owner_mask"].asInteger() :
+ PERM_NONE;
+
std::string display_name = LLStringUtil::null;
LLAssetStorage::LLStoreAssetCallback callback = NULL;
void *userdata = NULL;
- upload_new_resource(next_file, asset_name, asset_name,
- 0, LLFolderType::FT_NONE, LLInventoryType::IT_NONE,
- next_owner_perms, group_perms,
- everyone_perms, display_name,
- callback, expected_upload_cost, userdata);
+
+ upload_new_resource(
+ next_file,
+ asset_name,
+ asset_name,
+ 0,
+ LLFolderType::FT_NONE,
+ LLInventoryType::IT_NONE,
+ next_owner_perms,
+ group_perms,
+ everyone_perms,
+ display_name,
+ callback,
+ LLGlobalEconomy::Singleton::getInstance()->getPriceUpload(),
+ userdata);
}
+
+ //LLImportColladaAssetCache::getInstance()->assetUploaded(mVFileID, content["new_asset"], TRUE);
}
LLSendTexLayerResponder::LLSendTexLayerResponder(const LLSD& post_data,
@@ -390,17 +472,19 @@ void LLSendTexLayerResponder::error(U32 statusNum, const std::string& reason)
mBakedUploadData = NULL; // deleted in onTextureUploadComplete()
}
-LLUpdateAgentInventoryResponder::LLUpdateAgentInventoryResponder(const LLSD& post_data,
- const LLUUID& vfile_id,
- LLAssetType::EType asset_type)
-: LLAssetUploadResponder(post_data, vfile_id, asset_type)
+LLUpdateAgentInventoryResponder::LLUpdateAgentInventoryResponder(
+ const LLSD& post_data,
+ const LLUUID& vfile_id,
+ LLAssetType::EType asset_type)
+ : LLAssetUploadResponder(post_data, vfile_id, asset_type)
{
}
-LLUpdateAgentInventoryResponder::LLUpdateAgentInventoryResponder(const LLSD& post_data,
- const std::string& file_name,
- LLAssetType::EType asset_type)
-: LLAssetUploadResponder(post_data, file_name, asset_type)
+LLUpdateAgentInventoryResponder::LLUpdateAgentInventoryResponder(
+ const LLSD& post_data,
+ const std::string& file_name,
+ LLAssetType::EType asset_type)
+ : LLAssetUploadResponder(post_data, file_name, asset_type)
{
}
@@ -583,3 +667,474 @@ void LLUpdateTaskInventoryResponder::uploadComplete(const LLSD& content)
break;
}
}
+
+
+/////////////////////////////////////////////////////
+// LLNewAgentInventoryVariablePriceResponder::Impl //
+/////////////////////////////////////////////////////
+class LLNewAgentInventoryVariablePriceResponder::Impl
+{
+public:
+ Impl(
+ const LLUUID& vfile_id,
+ LLAssetType::EType asset_type,
+ const LLSD& inventory_data) :
+ mVFileID(vfile_id),
+ mAssetType(asset_type),
+ mInventoryData(inventory_data),
+ mFileName("")
+ {
+ if (!gVFS->getExists(vfile_id, asset_type))
+ {
+ llwarns
+ << "LLAssetUploadResponder called with nonexistant "
+ << "vfile_id " << vfile_id << llendl;
+ mVFileID.setNull();
+ mAssetType = LLAssetType::AT_NONE;
+ }
+ }
+
+ Impl(
+ const std::string& file_name,
+ LLAssetType::EType asset_type,
+ const LLSD& inventory_data) :
+ mFileName(file_name),
+ mAssetType(asset_type),
+ mInventoryData(inventory_data)
+ {
+ mVFileID.setNull();
+ }
+
+ std::string getFilenameOrIDString() const
+ {
+ return (mFileName.empty() ? mVFileID.asString() : mFileName);
+ }
+
+ LLUUID getVFileID() const
+ {
+ return mVFileID;
+ }
+
+ std::string getFilename() const
+ {
+ return mFileName;
+ }
+
+ LLAssetType::EType getAssetType() const
+ {
+ return mAssetType;
+ }
+
+ LLInventoryType::EType getInventoryType() const
+ {
+ return LLInventoryType::lookup(
+ mInventoryData["inventory_type"].asString());
+ }
+
+ std::string getInventoryTypeString() const
+ {
+ return mInventoryData["inventory_type"].asString();
+ }
+
+ LLUUID getFolderID() const
+ {
+ return mInventoryData["folder_id"].asUUID();
+ }
+
+ std::string getItemName() const
+ {
+ return mInventoryData["name"].asString();
+ }
+
+ std::string getItemDescription() const
+ {
+ return mInventoryData["description"].asString();
+ }
+
+ void displayCannotUploadReason(const std::string& reason)
+ {
+ LLSD args;
+ args["FILE"] = getFilenameOrIDString();
+ args["REASON"] = reason;
+
+
+ LLNotificationsUtil::add("CannotUploadReason", args);
+ LLUploadDialog::modalUploadFinished();
+ }
+
+ void onApplicationLevelError(const LLSD& error)
+ {
+ static const std::string _IDENTIFIER = "identifier";
+
+ static const std::string _INSUFFICIENT_FUNDS =
+ "NewAgentInventory_InsufficientLindenDollarBalance";
+ static const std::string _MISSING_REQUIRED_PARAMETER =
+ "NewAgentInventory_MissingRequiredParamater";
+ static const std::string _INVALID_REQUEST_BODY =
+ "NewAgentInventory_InvalidRequestBody";
+ static const std::string _RESOURCE_COST_DIFFERS =
+ "NewAgentInventory_ResourceCostDiffers";
+
+ static const std::string _MISSING_PARAMETER = "missing_parameter";
+ static const std::string _INVALID_PARAMETER = "invalid_parameter";
+ static const std::string _MISSING_RESOURCE = "missing_resource";
+ static const std::string _INVALID_RESOURCE = "invalid_resource";
+
+ // TODO* Add the other error_identifiers
+
+ std::string error_identifier = error[_IDENTIFIER].asString();
+
+ // TODO*: Pull these user visible strings from an xml file
+ // to be localized
+ if ( _INSUFFICIENT_FUNDS == error_identifier )
+ {
+ displayCannotUploadReason("You do not have a sufficient L$ balance to complete this upload.");
+ }
+ else if ( _MISSING_REQUIRED_PARAMETER == error_identifier )
+ {
+ // Missing parameters
+ if (error.has(_MISSING_PARAMETER) )
+ {
+ std::string message =
+ "Upload request was missing required parameter '[P]'";
+ LLStringUtil::replaceString(
+ message,
+ "[P]",
+ error[_MISSING_PARAMETER].asString());
+
+ displayCannotUploadReason(message);
+ }
+ else
+ {
+ std::string message =
+ "Upload request was missing a required parameter";
+ displayCannotUploadReason(message);
+ }
+ }
+ else if ( _INVALID_REQUEST_BODY == error_identifier )
+ {
+ // Invalid request body, check to see if
+ // a particular parameter was invalid
+ if ( error.has(_INVALID_PARAMETER) )
+ {
+ std::string message = "Upload parameter '[P]' is invalid.";
+ LLStringUtil::replaceString(
+ message,
+ "[P]",
+ error[_INVALID_PARAMETER].asString());
+
+ // See if the server also responds with what resource
+ // is missing.
+ if ( error.has(_MISSING_RESOURCE) )
+ {
+ message += "\nMissing resource '[R]'.";
+
+ LLStringUtil::replaceString(
+ message,
+ "[R]",
+ error[_MISSING_RESOURCE].asString());
+ }
+ else if ( error.has(_INVALID_RESOURCE) )
+ {
+ message += "\nInvalid resource '[R]'.";
+
+ LLStringUtil::replaceString(
+ message,
+ "[R]",
+ error[_INVALID_RESOURCE].asString());
+ }
+
+ displayCannotUploadReason(message);
+ }
+ else
+ {
+ std::string message = "Upload request was malformed";
+ displayCannotUploadReason(message);
+ }
+ }
+ else if ( _RESOURCE_COST_DIFFERS == error_identifier )
+ {
+ displayCannotUploadReason("The resource cost associated with this upload is not consistent with the server.");
+ }
+ else
+ {
+ displayCannotUploadReason("Unknown Error");
+ }
+ }
+
+ void onTransportError()
+ {
+ displayCannotUploadReason(
+ "The server is experiencing unexpected difficulties.");
+ }
+
+ void onTransportError(const LLSD& error)
+ {
+ static const std::string _IDENTIFIER = "identifier";
+
+ static const std::string _SERVER_ERROR_AFTER_CHARGE =
+ "NewAgentInventory_ServerErrorAfterCharge";
+
+ std::string error_identifier = error[_IDENTIFIER].asString();
+
+ // TODO*: Pull the user visible strings from an xml file
+ // to be localized
+
+ if ( _SERVER_ERROR_AFTER_CHARGE == error_identifier )
+ {
+ displayCannotUploadReason(
+ "The server is experiencing unexpected difficulties. You may have been charged for the upload.");
+ }
+ else
+ {
+ displayCannotUploadReason(
+ "The server is experiencing unexpected difficulties.");
+ }
+ }
+
+ bool uploadConfirmationCallback(
+ const LLSD& notification,
+ const LLSD& response,
+ boost::intrusive_ptr<LLNewAgentInventoryVariablePriceResponder> responder)
+ {
+ S32 option;
+ std::string confirmation_url;
+
+ option = LLNotificationsUtil::getSelectedOption(
+ notification,
+ response);
+
+ confirmation_url =
+ notification["payload"]["confirmation_url"].asString();
+
+ // Yay! We are confirming or cancelling our upload
+ switch(option)
+ {
+ case 0:
+ {
+ confirmUpload(confirmation_url, responder);
+ }
+ break;
+ case 1:
+ default:
+ break;
+ }
+
+ return false;
+ }
+
+ void confirmUpload(
+ const std::string& confirmation_url,
+ boost::intrusive_ptr<LLNewAgentInventoryVariablePriceResponder> responder)
+ {
+ if ( getFilename().empty() )
+ {
+ // we have no filename, use virtual file ID instead
+ LLHTTPClient::postFile(
+ confirmation_url,
+ getVFileID(),
+ getAssetType(),
+ responder);
+ }
+ else
+ {
+ LLHTTPClient::postFile(
+ confirmation_url,
+ getFilename(),
+ responder);
+ }
+ }
+
+
+private:
+ std::string mFileName;
+
+ LLSD mInventoryData;
+ LLAssetType::EType mAssetType;
+ LLUUID mVFileID;
+};
+
+///////////////////////////////////////////////
+// LLNewAgentInventoryVariablePriceResponder //
+///////////////////////////////////////////////
+LLNewAgentInventoryVariablePriceResponder::LLNewAgentInventoryVariablePriceResponder(
+ const LLUUID& vfile_id,
+ LLAssetType::EType asset_type,
+ const LLSD& inventory_info)
+{
+ mImpl = new Impl(
+ vfile_id,
+ asset_type,
+ inventory_info);
+}
+
+LLNewAgentInventoryVariablePriceResponder::LLNewAgentInventoryVariablePriceResponder(
+ const std::string& file_name,
+ LLAssetType::EType asset_type,
+ const LLSD& inventory_info)
+{
+ mImpl = new Impl(
+ file_name,
+ asset_type,
+ inventory_info);
+}
+
+LLNewAgentInventoryVariablePriceResponder::~LLNewAgentInventoryVariablePriceResponder()
+{
+ delete mImpl;
+}
+
+void LLNewAgentInventoryVariablePriceResponder::errorWithContent(
+ U32 statusNum,
+ const std::string& reason,
+ const LLSD& content)
+{
+ lldebugs
+ << "LLNewAgentInventoryVariablePrice::error " << statusNum
+ << " reason: " << reason << llendl;
+
+ if ( content.has("error") )
+ {
+ static const std::string _ERROR = "error";
+
+ mImpl->onTransportError(content[_ERROR]);
+ }
+ else
+ {
+ mImpl->onTransportError();
+ }
+}
+
+void LLNewAgentInventoryVariablePriceResponder::result(const LLSD& content)
+{
+ // Parse out application level errors and the appropriate
+ // responses for them
+ static const std::string _ERROR = "error";
+ static const std::string _STATE = "state";
+
+ static const std::string _COMPLETE = "complete";
+ static const std::string _CONFIRM_UPLOAD = "confirm_upload";
+
+ static const std::string _UPLOAD_PRICE = "upload_price";
+ static const std::string _RESOURCE_COST = "resource_cost";
+ static const std::string _RSVP = "rsvp";
+
+ // Check for application level errors
+ if ( content.has(_ERROR) )
+ {
+ onApplicationLevelError(content[_ERROR]);
+ return;
+ }
+
+ std::string state = content[_STATE];
+ LLAssetType::EType asset_type = mImpl->getAssetType();
+
+ if ( _COMPLETE == state )
+ {
+ // rename file in VFS with new asset id
+ if (mImpl->getFilename().empty())
+ {
+ // rename the file in the VFS to the actual asset id
+ // llinfos << "Changing uploaded asset UUID to " << content["new_asset"].asUUID() << llendl;
+ gVFS->renameFile(
+ mImpl->getVFileID(),
+ asset_type,
+ content["new_asset"].asUUID(),
+ asset_type);
+ }
+
+ on_new_single_inventory_upload_complete(
+ asset_type,
+ mImpl->getInventoryType(),
+ mImpl->getInventoryTypeString(),
+ mImpl->getFolderID(),
+ mImpl->getItemName(),
+ mImpl->getItemDescription(),
+ content,
+ content[_UPLOAD_PRICE].asInteger());
+
+ // TODO* Add bulk (serial) uploading or add
+ // a super class of this that does so
+ }
+ else if ( _CONFIRM_UPLOAD == state )
+ {
+ showConfirmationDialog(
+ content[_UPLOAD_PRICE].asInteger(),
+ content[_RESOURCE_COST].asInteger(),
+ content[_RSVP].asString());
+ }
+ else
+ {
+ onApplicationLevelError("");
+ }
+}
+
+void LLNewAgentInventoryVariablePriceResponder::onApplicationLevelError(
+ const LLSD& error)
+{
+ mImpl->onApplicationLevelError(error);
+}
+
+void LLNewAgentInventoryVariablePriceResponder::showConfirmationDialog(
+ S32 upload_price,
+ S32 resource_cost,
+ const std::string& confirmation_url)
+{
+ if ( 0 == upload_price )
+ {
+ // don't show confirmation dialog for free uploads, I mean,
+ // they're free!
+
+ // The creating of a new instrusive_ptr(this)
+ // creates a new boost::intrusive_ptr
+ // which is a copy of this. This code is required because
+ // 'this' is always of type Class* and not the intrusive_ptr,
+ // and thus, a reference to 'this' is not registered
+ // by using just plain 'this'.
+
+ // Since LLNewAgentInventoryVariablePriceResponder is a
+ // reference counted class, it is possible (since the
+ // reference to a plain 'this' would be missed here) that,
+ // when using plain ol' 'this', that this object
+ // would be deleted before the callback is triggered
+ // and cause sadness.
+ mImpl->confirmUpload(
+ confirmation_url,
+ boost::intrusive_ptr<LLNewAgentInventoryVariablePriceResponder>(this));
+ }
+ else
+ {
+ LLSD substitutions;
+ LLSD payload;
+
+ substitutions["PRICE"] = upload_price;
+
+ payload["confirmation_url"] = confirmation_url;
+
+ // The creating of a new instrusive_ptr(this)
+ // creates a new boost::intrusive_ptr
+ // which is a copy of this. This code is required because
+ // 'this' is always of type Class* and not the intrusive_ptr,
+ // and thus, a reference to 'this' is not registered
+ // by using just plain 'this'.
+
+ // Since LLNewAgentInventoryVariablePriceResponder is a
+ // reference counted class, it is possible (since the
+ // reference to a plain 'this' would be missed here) that,
+ // when using plain ol' 'this', that this object
+ // would be deleted before the callback is triggered
+ // and cause sadness.
+ LLNotificationsUtil::add(
+ "UploadCostConfirmation",
+ substitutions,
+ payload,
+ boost::bind(
+ &LLNewAgentInventoryVariablePriceResponder::Impl::uploadConfirmationCallback,
+ mImpl,
+ _1,
+ _2,
+ boost::intrusive_ptr<LLNewAgentInventoryVariablePriceResponder>(this)));
+ }
+}
+
+
diff --git a/indra/newview/llassetuploadresponders.h b/indra/newview/llassetuploadresponders.h
index 752c0dfe45..70871b62e2 100644
--- a/indra/newview/llassetuploadresponders.h
+++ b/indra/newview/llassetuploadresponders.h
@@ -55,15 +55,58 @@ protected:
std::string mFileName;
};
+// TODO*: Remove this once deprecated
class LLNewAgentInventoryResponder : public LLAssetUploadResponder
{
public:
- LLNewAgentInventoryResponder(const LLSD& post_data,
- const LLUUID& vfile_id,
- LLAssetType::EType asset_type);
- LLNewAgentInventoryResponder(const LLSD& post_data, const std::string& file_name,
- LLAssetType::EType asset_type);
+ LLNewAgentInventoryResponder(
+ const LLSD& post_data,
+ const LLUUID& vfile_id,
+ LLAssetType::EType asset_type);
+ LLNewAgentInventoryResponder(
+ const LLSD& post_data,
+ const std::string& file_name,
+ LLAssetType::EType asset_type);
+ virtual void error(U32 statusNum, const std::string& reason);
virtual void uploadComplete(const LLSD& content);
+ virtual void uploadFailure(const LLSD& content);
+};
+
+// A base class which goes through and performs some default
+// actions for variable price uploads. If more specific actions
+// are needed (such as different confirmation messages, etc.)
+// the functions onApplicationLevelError and showConfirmationDialog.
+class LLNewAgentInventoryVariablePriceResponder :
+ public LLHTTPClient::Responder
+{
+public:
+ LLNewAgentInventoryVariablePriceResponder(
+ const LLUUID& vfile_id,
+ LLAssetType::EType asset_type,
+ const LLSD& inventory_info);
+
+ LLNewAgentInventoryVariablePriceResponder(
+ const std::string& file_name,
+ LLAssetType::EType asset_type,
+ const LLSD& inventory_info);
+ virtual ~LLNewAgentInventoryVariablePriceResponder();
+
+ void errorWithContent(
+ U32 statusNum,
+ const std::string& reason,
+ const LLSD& content);
+ void result(const LLSD& content);
+
+ virtual void onApplicationLevelError(
+ const LLSD& error);
+ virtual void showConfirmationDialog(
+ S32 upload_price,
+ S32 resource_cost,
+ const std::string& confirmation_url);
+
+private:
+ class Impl;
+ Impl* mImpl;
};
struct LLBakedUploadData;
diff --git a/indra/newview/llavataractions.cpp b/indra/newview/llavataractions.cpp
index f3f0cde221..f3f0cde221 100755..100644
--- a/indra/newview/llavataractions.cpp
+++ b/indra/newview/llavataractions.cpp
diff --git a/indra/newview/llcallbacklist.cpp b/indra/newview/llcallbacklist.cpp
index a54c77b4a0..357a6582d1 100644
--- a/indra/newview/llcallbacklist.cpp
+++ b/indra/newview/llcallbacklist.cpp
@@ -115,6 +115,71 @@ void LLCallbackList::callFunctions()
}
}
+// Shim class to allow arbitrary boost::bind
+// expressions to be run as one-time idle callbacks.
+class OnIdleCallbackOneTime
+{
+public:
+ OnIdleCallbackOneTime(nullary_func_t callable):
+ mCallable(callable)
+ {
+ }
+ static void onIdle(void *data)
+ {
+ gIdleCallbacks.deleteFunction(onIdle, data);
+ OnIdleCallbackOneTime* self = reinterpret_cast<OnIdleCallbackOneTime*>(data);
+ self->call();
+ delete self;
+ }
+ void call()
+ {
+ mCallable();
+ }
+private:
+ nullary_func_t mCallable;
+};
+
+void doOnIdleOneTime(nullary_func_t callable)
+{
+ OnIdleCallbackOneTime* cb_functor = new OnIdleCallbackOneTime(callable);
+ gIdleCallbacks.addFunction(&OnIdleCallbackOneTime::onIdle,cb_functor);
+}
+
+// Shim class to allow generic boost functions to be run as
+// recurring idle callbacks. Callable should return true when done,
+// false to continue getting called.
+class OnIdleCallbackRepeating
+{
+public:
+ OnIdleCallbackRepeating(bool_func_t callable):
+ mCallable(callable)
+ {
+ }
+ // Will keep getting called until the callable returns true.
+ static void onIdle(void *data)
+ {
+ OnIdleCallbackRepeating* self = reinterpret_cast<OnIdleCallbackRepeating*>(data);
+ bool done = self->call();
+ if (done)
+ {
+ gIdleCallbacks.deleteFunction(onIdle, data);
+ delete self;
+ }
+ }
+ bool call()
+ {
+ return mCallable();
+ }
+private:
+ bool_func_t mCallable;
+};
+
+void doOnIdleRepeating(bool_func_t callable)
+{
+ OnIdleCallbackRepeating* cb_functor = new OnIdleCallbackRepeating(callable);
+ gIdleCallbacks.addFunction(&OnIdleCallbackRepeating::onIdle,cb_functor);
+}
+
#ifdef _DEBUG
void test1(void *data)
diff --git a/indra/newview/llcallbacklist.h b/indra/newview/llcallbacklist.h
index 07ac21f5e9..97f3bfd9ee 100644
--- a/indra/newview/llcallbacklist.h
+++ b/indra/newview/llcallbacklist.h
@@ -52,6 +52,15 @@ protected:
callback_list_t mCallbackList;
};
+typedef boost::function<void ()> nullary_func_t;
+typedef boost::function<bool ()> bool_func_t;
+
+// Call a given callable once in idle loop.
+void doOnIdleOneTime(nullary_func_t callable);
+
+// Repeatedly call a callable in idle loop until it returns true.
+void doOnIdleRepeating(bool_func_t callable);
+
extern LLCallbackList gIdleCallbacks;
#endif
diff --git a/indra/newview/llcommandhandler.cpp b/indra/newview/llcommandhandler.cpp
index 360ba080ac..360ba080ac 100755..100644
--- a/indra/newview/llcommandhandler.cpp
+++ b/indra/newview/llcommandhandler.cpp
diff --git a/indra/newview/lldrawable.cpp b/indra/newview/lldrawable.cpp
index 8106fada11..cbee800acb 100644
--- a/indra/newview/lldrawable.cpp
+++ b/indra/newview/lldrawable.cpp
@@ -35,6 +35,7 @@
#include "llcriticaldamp.h"
#include "llface.h"
#include "lllightconstants.h"
+#include "llmatrix4a.h"
#include "llsky.h"
#include "llsurfacepatch.h"
#include "llviewercamera.h"
@@ -85,6 +86,7 @@ void LLDrawable::incrementVisible()
sCurVisible++;
sCurPixelAngle = (F32) gViewerWindow->getWindowHeightRaw()/LLViewerCamera::getInstance()->getView();
}
+
void LLDrawable::init()
{
// mXform
@@ -115,6 +117,11 @@ void LLDrawable::initClass()
void LLDrawable::destroy()
{
+ if (gDebugGL)
+ {
+ gPipeline.checkReferences(this);
+ }
+
if (isDead())
{
sNumZombieDrawables--;
@@ -133,6 +140,7 @@ void LLDrawable::destroy()
{
llinfos << "- Zombie drawables: " << sNumZombieDrawables << llendl;
}*/
+
}
void LLDrawable::markDead()
@@ -170,6 +178,11 @@ LLVOVolume* LLDrawable::getVOVolume() const
}
}
+const LLMatrix4& LLDrawable::getRenderMatrix() const
+{
+ return isRoot() ? getWorldMatrix() : getParent()->getWorldMatrix();
+}
+
BOOL LLDrawable::isLight() const
{
LLViewerObject* objectp = mVObjp;
@@ -183,20 +196,30 @@ BOOL LLDrawable::isLight() const
}
}
+static LLFastTimer::DeclareTimer FTM_CLEANUP_DRAWABLE("Cleanup Drawable");
+static LLFastTimer::DeclareTimer FTM_DEREF_DRAWABLE("Deref");
+static LLFastTimer::DeclareTimer FTM_DELETE_FACES("Faces");
+
void LLDrawable::cleanupReferences()
{
- LLFastTimer t(FTM_PIPELINE);
+ LLFastTimer t(FTM_CLEANUP_DRAWABLE);
- std::for_each(mFaces.begin(), mFaces.end(), DeletePointer());
- mFaces.clear();
+ {
+ LLFastTimer t(FTM_DELETE_FACES);
+ std::for_each(mFaces.begin(), mFaces.end(), DeletePointer());
+ mFaces.clear();
+ }
gObjectList.removeDrawable(this);
gPipeline.unlinkDrawable(this);
- // Cleanup references to other objects
- mVObjp = NULL;
- mParent = NULL;
+ {
+ LLFastTimer t(FTM_DEREF_DRAWABLE);
+ // Cleanup references to other objects
+ mVObjp = NULL;
+ mParent = NULL;
+ }
}
void LLDrawable::cleanupDeadDrawables()
@@ -685,13 +708,8 @@ void LLDrawable::updateDistance(LLCamera& camera, bool force_update)
LLVOVolume* volume = getVOVolume();
if (volume)
{
- volume->updateRelativeXform();
- pos = volume->getRelativeXform().getTranslation();
- if (isStatic())
- {
- pos += volume->getRegion()->getOriginAgent();
- }
-
+ pos.set(getPositionGroup().getF32ptr());
+
if (isState(LLDrawable::HAS_ALPHA))
{
for (S32 i = 0; i < getNumFaces(); i++)
@@ -699,21 +717,23 @@ void LLDrawable::updateDistance(LLCamera& camera, bool force_update)
LLFace* facep = getFace(i);
if (force_update || facep->getPoolType() == LLDrawPool::POOL_ALPHA)
{
- LLVector3 box = (facep->mExtents[1] - facep->mExtents[0]) * 0.25f;
+ LLVector4a box;
+ box.setSub(facep->mExtents[1], facep->mExtents[0]);
+ box.mul(0.25f);
LLVector3 v = (facep->mCenterLocal-camera.getOrigin());
const LLVector3& at = camera.getAtAxis();
for (U32 j = 0; j < 3; j++)
{
- v.mV[j] -= box.mV[j] * at.mV[j];
+ v.mV[j] -= box[j] * at.mV[j];
}
facep->mDistance = v * camera.getAtAxis();
}
}
- }
+ }
}
else
{
- pos = LLVector3(getPositionGroup());
+ pos = LLVector3(getPositionGroup().getF32ptr());
}
pos -= camera.getOrigin();
@@ -739,7 +759,7 @@ void LLDrawable::updateTexture()
if (getVOVolume())
{
- if (isActive())
+ /*if (isActive())
{
if (isRoot())
{
@@ -749,7 +769,7 @@ void LLDrawable::updateTexture()
{
getParent()->mQuietCount = 0;
}
- }
+ }*/
gPipeline.markRebuild(this, LLDrawable::REBUILD_MATERIAL, TRUE);
}
@@ -762,7 +782,7 @@ BOOL LLDrawable::updateGeometry(BOOL priority)
return res;
}
-void LLDrawable::shiftPos(const LLVector3 &shift_vector)
+void LLDrawable::shiftPos(const LLVector4a &shift_vector)
{
if (isDead())
{
@@ -794,9 +814,9 @@ void LLDrawable::shiftPos(const LLVector3 &shift_vector)
for (S32 i = 0; i < getNumFaces(); i++)
{
LLFace *facep = getFace(i);
- facep->mCenterAgent += shift_vector;
- facep->mExtents[0] += shift_vector;
- facep->mExtents[1] += shift_vector;
+ facep->mCenterAgent += LLVector3(shift_vector.getF32ptr());
+ facep->mExtents[0].add(shift_vector);
+ facep->mExtents[1].add(shift_vector);
if (!volume && facep->hasGeometry())
{
@@ -805,9 +825,9 @@ void LLDrawable::shiftPos(const LLVector3 &shift_vector)
}
}
- mExtents[0] += shift_vector;
- mExtents[1] += shift_vector;
- mPositionGroup += LLVector3d(shift_vector);
+ mExtents[0].add(shift_vector);
+ mExtents[1].add(shift_vector);
+ mPositionGroup.add(shift_vector);
}
else if (mSpatialBridge)
{
@@ -815,9 +835,9 @@ void LLDrawable::shiftPos(const LLVector3 &shift_vector)
}
else if (isAvatar())
{
- mExtents[0] += shift_vector;
- mExtents[1] += shift_vector;
- mPositionGroup += LLVector3d(shift_vector);
+ mExtents[0].add(shift_vector);
+ mExtents[1].add(shift_vector);
+ mPositionGroup.add(shift_vector);
}
mVObjp->onShift(shift_vector);
@@ -829,21 +849,26 @@ const LLVector3& LLDrawable::getBounds(LLVector3& min, LLVector3& max) const
return mXform.getPositionW();
}
-const LLVector3* LLDrawable::getSpatialExtents() const
+const LLVector4a* LLDrawable::getSpatialExtents() const
{
return mExtents;
}
-void LLDrawable::setSpatialExtents(LLVector3 min, LLVector3 max)
+void LLDrawable::setSpatialExtents(const LLVector3& min, const LLVector3& max)
+{
+ mExtents[0].load3(min.mV);
+ mExtents[1].load3(max.mV);
+}
+
+void LLDrawable::setSpatialExtents(const LLVector4a& min, const LLVector4a& max)
{
- LLVector3 size = max - min;
mExtents[0] = min;
- mExtents[1] = max;
+ mExtents[1] = max;
}
-void LLDrawable::setPositionGroup(const LLVector3d& pos)
+void LLDrawable::setPositionGroup(const LLVector4a& pos)
{
- mPositionGroup.setVec(pos);
+ mPositionGroup = pos;
}
void LLDrawable::updateSpatialExtents()
@@ -857,7 +882,7 @@ void LLDrawable::updateSpatialExtents()
if (mSpatialBridge.notNull())
{
- mPositionGroup.setVec(0,0,0);
+ mPositionGroup.splat(0.f);
}
}
@@ -1068,59 +1093,72 @@ void LLSpatialBridge::updateSpatialExtents()
root->rebound();
}
- LLXformMatrix* mat = mDrawable->getXform();
-
- LLVector3 offset = root->mBounds[0];
- LLVector3 size = root->mBounds[1];
+ LLVector4a offset;
+ LLVector4a size = root->mBounds[1];
- LLVector3 center = LLVector3(0,0,0) * mat->getWorldMatrix();
- LLQuaternion rotation = LLQuaternion(mat->getWorldMatrix());
+ //VECTORIZE THIS
+ LLMatrix4a mat;
+ mat.loadu(mDrawable->getXform()->getWorldMatrix());
+
+ LLVector4a t;
+ t.splat(0.f);
+
+ LLVector4a center;
+ mat.affineTransform(t, center);
- offset *= rotation;
- center += offset;
+ mat.rotate(root->mBounds[0], offset);
+ center.add(offset);
- LLVector3 v[4];
+ LLVector4a v[4];
+
//get 4 corners of bounding box
- v[0] = (size * rotation);
- v[1] = (LLVector3(-size.mV[0], -size.mV[1], size.mV[2]) * rotation);
- v[2] = (LLVector3(size.mV[0], -size.mV[1], -size.mV[2]) * rotation);
- v[3] = (LLVector3(-size.mV[0], size.mV[1], -size.mV[2]) * rotation);
+ mat.rotate(size,v[0]);
+
+ LLVector4a scale;
+
+ scale.set(-1.f, -1.f, 1.f);
+ scale.mul(size);
+ mat.rotate(scale, v[1]);
+
+ scale.set(1.f, -1.f, -1.f);
+ scale.mul(size);
+ mat.rotate(scale, v[2]);
+
+ scale.set(-1.f, 1.f, -1.f);
+ scale.mul(size);
+ mat.rotate(scale, v[3]);
- LLVector3& newMin = mExtents[0];
- LLVector3& newMax = mExtents[1];
+
+ LLVector4a& newMin = mExtents[0];
+ LLVector4a& newMax = mExtents[1];
newMin = newMax = center;
for (U32 i = 0; i < 4; i++)
{
- for (U32 j = 0; j < 3; j++)
- {
- F32 delta = fabsf(v[i].mV[j]);
- F32 min = center.mV[j] - delta;
- F32 max = center.mV[j] + delta;
-
- if (min < newMin.mV[j])
- {
- newMin.mV[j] = min;
- }
-
- if (max > newMax.mV[j])
- {
- newMax.mV[j] = max;
- }
- }
- }
+ LLVector4a delta;
+ delta.setAbs(v[i]);
+ LLVector4a min;
+ min.setSub(center, delta);
+ LLVector4a max;
+ max.setAdd(center, delta);
- LLVector3 diagonal = newMax - newMin;
- mRadius = diagonal.magVec() * 0.5f;
+ newMin.setMin(newMin, min);
+ newMax.setMax(newMax, max);
+ }
+
+ LLVector4a diagonal;
+ diagonal.setSub(newMax, newMin);
+ mRadius = diagonal.getLength3().getF32() * 0.5f;
- mPositionGroup.setVec((newMin + newMax) * 0.5f);
+ mPositionGroup.setAdd(newMin,newMax);
+ mPositionGroup.mul(0.5f);
updateBinRadius();
}
void LLSpatialBridge::updateBinRadius()
{
- mBinRadius = llmin((F32) mOctree->getSize().mdV[0]*0.5f, 256.f);
+ mBinRadius = llmin( mOctree->getSize()[0]*0.5f, 256.f);
}
LLCamera LLSpatialBridge::transformCamera(LLCamera& camera)
@@ -1261,8 +1299,12 @@ void LLSpatialBridge::setVisible(LLCamera& camera_in, std::vector<LLDrawable*>*
LLSpatialGroup* group = (LLSpatialGroup*) mOctree->getListener(0);
group->rebound();
- LLVector3 center = (mExtents[0] + mExtents[1]) * 0.5f;
- LLVector3 size = (mExtents[1]-mExtents[0]) * 0.5f;
+ LLVector4a center;
+ center.setAdd(mExtents[0], mExtents[1]);
+ center.mul(0.5f);
+ LLVector4a size;
+ size.setSub(mExtents[1], mExtents[0]);
+ size.mul(0.5f);
if ((LLPipeline::sShadowRender && camera_in.AABBInFrustum(center, size)) ||
LLPipeline::sImpostorRender ||
@@ -1375,11 +1417,11 @@ BOOL LLSpatialBridge::updateMove()
return TRUE;
}
-void LLSpatialBridge::shiftPos(const LLVector3& vec)
+void LLSpatialBridge::shiftPos(const LLVector4a& vec)
{
- mExtents[0] += vec;
- mExtents[1] += vec;
- mPositionGroup += LLVector3d(vec);
+ mExtents[0].add(vec);
+ mExtents[1].add(vec);
+ mPositionGroup.add(vec);
}
void LLSpatialBridge::cleanupReferences()
@@ -1497,7 +1539,7 @@ F32 LLHUDBridge::calcPixelArea(LLSpatialGroup* group, LLCamera& camera)
}
-void LLHUDBridge::shiftPos(const LLVector3& vec)
+void LLHUDBridge::shiftPos(const LLVector4a& vec)
{
//don't shift hud bridges on region crossing
}
diff --git a/indra/newview/lldrawable.h b/indra/newview/lldrawable.h
index 2cea41df0a..9ebe1a45b4 100644
--- a/indra/newview/lldrawable.h
+++ b/indra/newview/lldrawable.h
@@ -35,6 +35,7 @@
#include "v4math.h"
#include "m4math.h"
#include "v4coloru.h"
+#include "llvector4a.h"
#include "llquaternion.h"
#include "xform.h"
#include "llmemtype.h"
@@ -61,6 +62,17 @@ const U32 SILHOUETTE_HIGHLIGHT = 0;
class LLDrawable : public LLRefCount
{
public:
+ LLDrawable(const LLDrawable& rhs)
+ {
+ *this = rhs;
+ }
+
+ const LLDrawable& operator=(const LLDrawable& rhs)
+ {
+ llerrs << "Illegal operation!" << llendl;
+ return *this;
+ }
+
static void initClass();
LLDrawable() { init(); }
@@ -84,19 +96,19 @@ public:
LLVOVolume* getVOVolume() const; // cast mVObjp tp LLVOVolume if OK
const LLMatrix4& getWorldMatrix() const { return mXform.getWorldMatrix(); }
- const LLMatrix4& getRenderMatrix() const { return isRoot() ? getWorldMatrix() : getParent()->getWorldMatrix(); }
+ const LLMatrix4& getRenderMatrix() const;
void setPosition(LLVector3 v) const { }
const LLVector3& getPosition() const { return mXform.getPosition(); }
const LLVector3& getWorldPosition() const { return mXform.getPositionW(); }
const LLVector3 getPositionAgent() const;
- const LLVector3d& getPositionGroup() const { return mPositionGroup; }
+ const LLVector4a& getPositionGroup() const { return mPositionGroup; }
const LLVector3& getScale() const { return mCurrentScale; }
void setScale(const LLVector3& scale) { mCurrentScale = scale; }
const LLQuaternion& getWorldRotation() const { return mXform.getWorldRotation(); }
const LLQuaternion& getRotation() const { return mXform.getRotation(); }
F32 getIntensity() const { return llmin(mXform.getScale().mV[0], 4.f); }
S32 getLOD() const { return mVObjp ? mVObjp->getLOD() : 1; }
- F64 getBinRadius() const { return mBinRadius; }
+ F32 getBinRadius() const { return mBinRadius; }
void getMinMax(LLVector3& min,LLVector3& max) const { mXform.getMinMax(min,max); }
LLXformMatrix* getXform() { return &mXform; }
@@ -150,7 +162,7 @@ public:
void updateSpecialHoverCursor(BOOL enabled);
- virtual void shiftPos(const LLVector3 &shift_vector);
+ virtual void shiftPos(const LLVector4a &shift_vector);
S32 getGeneration() const { return mGeneration; }
@@ -168,11 +180,12 @@ public:
const LLVector3& getBounds(LLVector3& min, LLVector3& max) const;
virtual void updateSpatialExtents();
virtual void updateBinRadius();
- const LLVector3* getSpatialExtents() const;
- void setSpatialExtents(LLVector3 min, LLVector3 max);
- void setPositionGroup(const LLVector3d& pos);
- void setPositionGroup(const LLVector3& pos) { setPositionGroup(LLVector3d(pos)); }
+ const LLVector4a* getSpatialExtents() const;
+ void setSpatialExtents(const LLVector3& min, const LLVector3& max);
+ void setSpatialExtents(const LLVector4a& min, const LLVector4a& max);
+ void setPositionGroup(const LLVector4a& pos);
+
void setRenderType(S32 type) { mRenderType = type; }
BOOL isRenderType(S32 type) { return mRenderType == type; }
S32 getRenderType() { return mRenderType; }
@@ -232,37 +245,44 @@ public:
typedef enum e_drawable_flags
{
- IN_REBUILD_Q1 = 0x00000002,
- IN_REBUILD_Q2 = 0x00000004,
- IN_LIGHT_Q = 0x00000008,
- EARLY_MOVE = 0x00000010,
- MOVE_UNDAMPED = 0x00000020,
- ON_MOVE_LIST = 0x00000040,
- USE_BACKLIGHT = 0x00000080,
- UV = 0x00000100,
- UNLIT = 0x00000200,
- LIGHT = 0x00000400,
- LIGHTING_BUILT = 0x00000800,
- REBUILD_VOLUME = 0x00001000, //volume changed LOD or parameters, or vertex buffer changed
- REBUILD_TCOORD = 0x00002000, //texture coordinates changed
- REBUILD_COLOR = 0x00004000, //color changed
- REBUILD_POSITION= 0x00010000, //vertex positions/normals changed
+ IN_REBUILD_Q1 = 0x00000001,
+ IN_REBUILD_Q2 = 0x00000002,
+ IN_LIGHT_Q = 0x00000004,
+ EARLY_MOVE = 0x00000008,
+ MOVE_UNDAMPED = 0x00000010,
+ ON_MOVE_LIST = 0x00000020,
+ USE_BACKLIGHT = 0x00000040,
+ UV = 0x00000080,
+ UNLIT = 0x00000100,
+ LIGHT = 0x00000200,
+ LIGHTING_BUILT = 0x00000400,
+ REBUILD_VOLUME = 0x00000800, //volume changed LOD or parameters, or vertex buffer changed
+ REBUILD_TCOORD = 0x00001000, //texture coordinates changed
+ REBUILD_COLOR = 0x00002000, //color changed
+ REBUILD_POSITION= 0x00004000, //vertex positions/normals changed
REBUILD_GEOMETRY= REBUILD_POSITION|REBUILD_TCOORD|REBUILD_COLOR,
REBUILD_MATERIAL= REBUILD_TCOORD|REBUILD_COLOR,
REBUILD_ALL = REBUILD_GEOMETRY|REBUILD_VOLUME,
- ON_SHIFT_LIST = 0x00100000,
- BLOCKER = 0x00400000,
- ACTIVE = 0x00800000,
- DEAD = 0x01000000,
- INVISIBLE = 0x02000000, // stay invisible until flag is cleared
- NEARBY_LIGHT = 0x04000000, // In gPipeline.mNearbyLightSet
- BUILT = 0x08000000,
- FORCE_INVISIBLE = 0x10000000, // stay invis until CLEAR_INVISIBLE is set (set of orphaned)
- CLEAR_INVISIBLE = 0x20000000, // clear FORCE_INVISIBLE next draw frame
- REBUILD_SHADOW = 0x40000000,
- HAS_ALPHA = 0x80000000,
+ REBUILD_RIGGED = 0x00008000,
+ ON_SHIFT_LIST = 0x00010000,
+ BLOCKER = 0x00020000,
+ ACTIVE = 0x00040000,
+ DEAD = 0x00080000,
+ INVISIBLE = 0x00100000, // stay invisible until flag is cleared
+ NEARBY_LIGHT = 0x00200000, // In gPipeline.mNearbyLightSet
+ BUILT = 0x00400000,
+ FORCE_INVISIBLE = 0x00800000, // stay invis until CLEAR_INVISIBLE is set (set of orphaned)
+ CLEAR_INVISIBLE = 0x01000000, // clear FORCE_INVISIBLE next draw frame
+ REBUILD_SHADOW = 0x02000000,
+ HAS_ALPHA = 0x04000000,
+ RIGGED = 0x08000000,
} EDrawableFlags;
+private: //aligned members
+ LLVector4a mExtents[2];
+ LLVector4a mPositionGroup;
+
+public:
LLXformMatrix mXform;
// vis data
@@ -292,9 +312,7 @@ private:
mutable U32 mVisible;
F32 mRadius;
- LLVector3 mExtents[2];
- LLVector3d mPositionGroup;
- F64 mBinRadius;
+ F32 mBinRadius;
S32 mGeneration;
LLVector3 mCurrentScale;
diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp
index ba576ff97f..25e4bc847c 100644
--- a/indra/newview/lldrawpool.cpp
+++ b/indra/newview/lldrawpool.cpp
@@ -243,11 +243,6 @@ void LLFacePool::dirtyTextures(const std::set<LLViewerFetchedTexture*>& textures
{
}
-BOOL LLFacePool::moveFace(LLFace *face, LLDrawPool *poolp, BOOL copy_data)
-{
- return TRUE;
-}
-
// static
S32 LLFacePool::drawLoop(face_array_t& face_list)
{
diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h
index 1d6f99d346..d3fd9ead0d 100644
--- a/indra/newview/lldrawpool.h
+++ b/indra/newview/lldrawpool.h
@@ -47,14 +47,14 @@ public:
{
// Correspond to LLPipeline render type
POOL_SIMPLE = 1,
+ POOL_GROUND,
+ POOL_FULLBRIGHT,
+ POOL_BUMP,
POOL_TERRAIN,
- POOL_TREE,
POOL_SKY,
POOL_WL_SKY,
- POOL_GROUND,
+ POOL_TREE,
POOL_GRASS,
- POOL_FULLBRIGHT,
- POOL_BUMP,
POOL_INVISIBLE, // see below *
POOL_AVATAR,
POOL_VOIDWATER,
@@ -182,8 +182,6 @@ public:
virtual void resetDrawOrders();
void resetAll();
- BOOL moveFace(LLFace *face, LLDrawPool *poolp, BOOL copy_data = FALSE);
-
void destroy();
void buildEdges();
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp
index a2428d2de0..2519d0297c 100644
--- a/indra/newview/lldrawpoolalpha.cpp
+++ b/indra/newview/lldrawpoolalpha.cpp
@@ -103,16 +103,29 @@ void LLDrawPoolAlpha::renderDeferred(S32 pass)
S32 LLDrawPoolAlpha::getNumPostDeferredPasses()
{
- return 1;
+ return 2;
}
void LLDrawPoolAlpha::beginPostDeferredPass(S32 pass)
{
LLFastTimer t(FTM_RENDER_ALPHA);
- simple_shader = &gDeferredAlphaProgram;
- fullbright_shader = &gDeferredFullbrightProgram;
-
+ if (pass == 0)
+ {
+ simple_shader = &gDeferredAlphaProgram;
+ fullbright_shader = &gDeferredFullbrightProgram;
+ }
+ else
+ {
+ //update depth buffer sampler
+ gPipeline.mScreen.flush();
+ gPipeline.mDeferredDepth.copyContents(gPipeline.mDeferredScreen, 0, 0, gPipeline.mDeferredScreen.getWidth(), gPipeline.mDeferredScreen.getHeight(),
+ 0, 0, gPipeline.mDeferredDepth.getWidth(), gPipeline.mDeferredDepth.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST);
+ gPipeline.mDeferredDepth.bindTarget();
+ simple_shader = NULL;
+ fullbright_shader = NULL;
+ }
+
deferred_render = TRUE;
if (mVertexShaderLevel > 0)
{
@@ -124,6 +137,8 @@ void LLDrawPoolAlpha::beginPostDeferredPass(S32 pass)
void LLDrawPoolAlpha::endPostDeferredPass(S32 pass)
{
+ gPipeline.mDeferredDepth.flush();
+ gPipeline.mScreen.bindTarget();
deferred_render = FALSE;
endRenderPass(pass);
}
@@ -174,7 +189,14 @@ void LLDrawPoolAlpha::render(S32 pass)
LLGLSPipelineAlpha gls_pipeline_alpha;
- gGL.setColorMask(true, true);
+ if (deferred_render && pass == 1)
+ { //depth only
+ gGL.setColorMask(false, false);
+ }
+ else
+ {
+ gGL.setColorMask(true, true);
+ }
if (LLPipeline::sAutoMaskAlphaNonDeferred && !deferred_render)
{
@@ -206,7 +228,13 @@ void LLDrawPoolAlpha::render(S32 pass)
gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
}
- LLGLDepthTest depth(GL_TRUE, LLDrawPoolWater::sSkipScreenCopy ? GL_TRUE : GL_FALSE);
+ LLGLDepthTest depth(GL_TRUE, LLDrawPoolWater::sSkipScreenCopy ||
+ (deferred_render && pass == 1) ? GL_TRUE : GL_FALSE);
+
+ if (deferred_render && pass == 1)
+ {
+ gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.33f);
+ }
mColorSFactor = LLRender::BF_SOURCE_ALPHA; // } regular alpha blend
mColorDFactor = LLRender::BF_ONE_MINUS_SOURCE_ALPHA; // }
@@ -218,6 +246,11 @@ void LLDrawPoolAlpha::render(S32 pass)
gGL.setColorMask(true, false);
+ if (deferred_render && pass == 1)
+ {
+ gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
+ }
+
if (deferred_render && current_shader != NULL)
{
gPipeline.unbindDeferredShader(*current_shader);
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index dbd5da31a6..df5b341fdf 100644
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -31,15 +31,21 @@
#include "llvoavatar.h"
#include "m3math.h"
+#include "llmatrix4a.h"
+#include "llagent.h" //for gAgent.needsRenderAvatar()
#include "lldrawable.h"
+#include "lldrawpoolbump.h"
#include "llface.h"
+#include "llmeshrepository.h"
#include "llsky.h"
#include "llviewercamera.h"
#include "llviewerregion.h"
#include "noise.h"
#include "pipeline.h"
#include "llviewershadermgr.h"
+#include "llvovolume.h"
+#include "llvolume.h"
#include "llappviewer.h"
#include "llrendersphere.h"
#include "llviewerpartsim.h"
@@ -47,10 +53,15 @@
static U32 sDataMask = LLDrawPoolAvatar::VERTEX_DATA_MASK;
static U32 sBufferUsage = GL_STREAM_DRAW_ARB;
static U32 sShaderLevel = 0;
-static LLGLSLShader* sVertexProgram = NULL;
+
+LLGLSLShader* LLDrawPoolAvatar::sVertexProgram = NULL;
BOOL LLDrawPoolAvatar::sSkipOpaque = FALSE;
BOOL LLDrawPoolAvatar::sSkipTransparent = FALSE;
+S32 LLDrawPoolAvatar::sDiffuseChannel = 0;
+
+
+static bool is_deferred_render = false;
extern BOOL gUseGLPick;
@@ -86,7 +97,20 @@ BOOL gAvatarEmbossBumpMap = FALSE;
static BOOL sRenderingSkinned = FALSE;
S32 normal_channel = -1;
S32 specular_channel = -1;
-S32 diffuse_channel = -1;
+S32 cube_channel = -1;
+
+static const U32 rigged_data_mask[] = {
+ LLDrawPoolAvatar::RIGGED_SIMPLE_MASK,
+ LLDrawPoolAvatar::RIGGED_FULLBRIGHT_MASK,
+ LLDrawPoolAvatar::RIGGED_SHINY_MASK,
+ LLDrawPoolAvatar::RIGGED_FULLBRIGHT_SHINY_MASK,
+ LLDrawPoolAvatar::RIGGED_GLOW_MASK,
+ LLDrawPoolAvatar::RIGGED_ALPHA_MASK,
+ LLDrawPoolAvatar::RIGGED_FULLBRIGHT_ALPHA_MASK,
+ LLDrawPoolAvatar::RIGGED_DEFERRED_BUMP_MASK,
+ LLDrawPoolAvatar::RIGGED_DEFERRED_SIMPLE_MASK,
+};
+
static LLFastTimer::DeclareTimer FTM_SHADOW_AVATAR("Avatar Shadow");
@@ -142,21 +166,17 @@ LLMatrix4& LLDrawPoolAvatar::getModelView()
//-----------------------------------------------------------------------------
-S32 LLDrawPoolAvatar::getNumDeferredPasses()
-{
- return getNumPasses();
-}
void LLDrawPoolAvatar::beginDeferredPass(S32 pass)
{
LLFastTimer t(FTM_RENDER_CHARACTERS);
sSkipTransparent = TRUE;
-
+ is_deferred_render = true;
+
if (LLPipeline::sImpostorRender)
- {
- beginDeferredSkinned();
- return;
+ { //impostor pass does not have rigid or impostor rendering
+ pass += 2;
}
switch (pass)
@@ -170,6 +190,12 @@ void LLDrawPoolAvatar::beginDeferredPass(S32 pass)
case 2:
beginDeferredSkinned();
break;
+ case 3:
+ beginDeferredRiggedSimple();
+ break;
+ case 4:
+ beginDeferredRiggedBump();
+ break;
}
}
@@ -178,11 +204,11 @@ void LLDrawPoolAvatar::endDeferredPass(S32 pass)
LLFastTimer t(FTM_RENDER_CHARACTERS);
sSkipTransparent = FALSE;
+ is_deferred_render = false;
if (LLPipeline::sImpostorRender)
{
- endDeferredSkinned();
- return;
+ pass += 2;
}
switch (pass)
@@ -196,6 +222,12 @@ void LLDrawPoolAvatar::endDeferredPass(S32 pass)
case 2:
endDeferredSkinned();
break;
+ case 3:
+ endDeferredRiggedSimple();
+ break;
+ case 4:
+ endDeferredRiggedBump();
+ break;
}
}
@@ -206,11 +238,36 @@ void LLDrawPoolAvatar::renderDeferred(S32 pass)
S32 LLDrawPoolAvatar::getNumPostDeferredPasses()
{
- return 1;
+ return 6;
}
void LLDrawPoolAvatar::beginPostDeferredPass(S32 pass)
{
+ switch (pass)
+ {
+ case 0:
+ beginPostDeferredAlpha();
+ break;
+ case 1:
+ beginRiggedFullbright();
+ break;
+ case 2:
+ beginRiggedFullbrightShiny();
+ break;
+ case 3:
+ beginDeferredRiggedAlpha();
+ break;
+ case 4:
+ beginRiggedFullbrightAlpha();
+ break;
+ case 5:
+ beginRiggedGlow();
+ break;
+ }
+}
+
+void LLDrawPoolAvatar::beginPostDeferredAlpha()
+{
sSkipOpaque = TRUE;
sShaderLevel = mVertexShaderLevel;
sVertexProgram = &gDeferredAvatarAlphaProgram;
@@ -219,64 +276,136 @@ void LLDrawPoolAvatar::beginPostDeferredPass(S32 pass)
gPipeline.bindDeferredShader(*sVertexProgram);
+ sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
enable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]);
}
+void LLDrawPoolAvatar::beginDeferredRiggedAlpha()
+{
+ sVertexProgram = &gDeferredSkinnedAlphaProgram;
+ gPipeline.bindDeferredShader(*sVertexProgram);
+ sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
+ LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT);
+ gPipeline.enableLightsDynamic();
+}
+
+void LLDrawPoolAvatar::endDeferredRiggedAlpha()
+{
+ LLVertexBuffer::unbind();
+ gPipeline.unbindDeferredShader(*sVertexProgram);
+ sDiffuseChannel = 0;
+ LLVertexBuffer::sWeight4Loc = -1;
+ sVertexProgram = NULL;
+}
+
void LLDrawPoolAvatar::endPostDeferredPass(S32 pass)
{
+ switch (pass)
+ {
+ case 0:
+ endPostDeferredAlpha();
+ break;
+ case 1:
+ endRiggedFullbright();
+ break;
+ case 2:
+ endRiggedFullbrightShiny();
+ break;
+ case 3:
+ endDeferredRiggedAlpha();
+ break;
+ case 4:
+ endRiggedFullbrightAlpha();
+ break;
+ case 5:
+ endRiggedGlow();
+ break;
+ }
+}
+
+void LLDrawPoolAvatar::endPostDeferredAlpha()
+{
// if we're in software-blending, remember to set the fence _after_ we draw so we wait till this rendering is done
sRenderingSkinned = FALSE;
sSkipOpaque = FALSE;
disable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]);
gPipeline.unbindDeferredShader(*sVertexProgram);
-
+ sDiffuseChannel = 0;
sShaderLevel = mVertexShaderLevel;
}
void LLDrawPoolAvatar::renderPostDeferred(S32 pass)
{
- render(2); //pass 2 = skinned
+ const S32 actual_pass[] =
+ { //map post deferred pass numbers to what render() expects
+ 2, //skinned
+ 4, // rigged fullbright
+ 6, //rigged fullbright shiny
+ 7, //rigged alpha
+ 8, //rigged fullbright alpha
+ 9, //rigged glow
+ };
+
+ render(actual_pass[pass]);
}
S32 LLDrawPoolAvatar::getNumShadowPasses()
{
- return 1;
+ return 2;
}
void LLDrawPoolAvatar::beginShadowPass(S32 pass)
{
LLFastTimer t(FTM_SHADOW_AVATAR);
- sVertexProgram = &gDeferredAvatarShadowProgram;
- if (sShaderLevel > 0)
+
+ if (pass == 0)
{
- gAvatarMatrixParam = sVertexProgram->mUniform[LLViewerShaderMgr::AVATAR_MATRIX];
- }
- gGL.setAlphaRejectSettings(LLRender::CF_GREATER_EQUAL, 0.2f);
-
- glColor4f(1,1,1,1);
+ sVertexProgram = &gDeferredAvatarShadowProgram;
+ if (sShaderLevel > 0)
+ {
+ gAvatarMatrixParam = sVertexProgram->mUniform[LLViewerShaderMgr::AVATAR_MATRIX];
+ }
+ gGL.setAlphaRejectSettings(LLRender::CF_GREATER_EQUAL, 0.2f);
+
+ glColor4f(1,1,1,1);
- if ((sShaderLevel > 0)) // for hardware blending
+ if ((sShaderLevel > 0)) // for hardware blending
+ {
+ sRenderingSkinned = TRUE;
+ sVertexProgram->bind();
+ enable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]);
+ }
+ }
+ else
{
- sRenderingSkinned = TRUE;
+ sVertexProgram = &gDeferredAttachmentShadowProgram;
+ sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
sVertexProgram->bind();
- enable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]);
+ LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT);
}
-
}
void LLDrawPoolAvatar::endShadowPass(S32 pass)
{
LLFastTimer t(FTM_SHADOW_AVATAR);
- if (sShaderLevel > 0)
+ if (pass == 0)
{
- sRenderingSkinned = FALSE;
+ if (sShaderLevel > 0)
+ {
+ sRenderingSkinned = FALSE;
+ sVertexProgram->unbind();
+ disable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]);
+ }
+ }
+ else
+ {
+ LLVertexBuffer::unbind();
sVertexProgram->unbind();
- disable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]);
+ LLVertexBuffer::sWeight4Loc = -1;
+ sVertexProgram = NULL;
}
-
- gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
}
void LLDrawPoolAvatar::renderShadow(S32 pass)
@@ -306,20 +435,60 @@ void LLDrawPoolAvatar::renderShadow(S32 pass)
return;
}
- if (sShaderLevel > 0)
+ if (pass == 0)
{
- gAvatarMatrixParam = sVertexProgram->mUniform[LLViewerShaderMgr::AVATAR_MATRIX];
- }
-
- avatarp->renderSkinned(AVATAR_RENDER_PASS_SINGLE);
+ if (sShaderLevel > 0)
+ {
+ gAvatarMatrixParam = sVertexProgram->mUniform[LLViewerShaderMgr::AVATAR_MATRIX];
+ }
+ avatarp->renderSkinned(AVATAR_RENDER_PASS_SINGLE);
+ }
+ else
+ {
+ renderRigged(avatarp, RIGGED_SIMPLE);
+ renderRigged(avatarp, RIGGED_ALPHA);
+ renderRigged(avatarp, RIGGED_FULLBRIGHT);
+ renderRigged(avatarp, RIGGED_FULLBRIGHT_SHINY);
+ renderRigged(avatarp, RIGGED_SHINY);
+ renderRigged(avatarp, RIGGED_FULLBRIGHT_ALPHA);
+ }
}
S32 LLDrawPoolAvatar::getNumPasses()
{
- return LLPipeline::sImpostorRender ? 1 : 3;
+ if (LLPipeline::sImpostorRender)
+ {
+ return 8;
+ }
+ else
+ {
+ return 10;
+ }
+ if (LLPipeline::sImpostorRender)
+ {
+ return 1;
+ }
+ else
+ {
+ return 3;
+ }
+}
+
+
+S32 LLDrawPoolAvatar::getNumDeferredPasses()
+{
+ if (LLPipeline::sImpostorRender)
+ {
+ return 3;
+ }
+ else
+ {
+ return 5;
+ }
}
+
void LLDrawPoolAvatar::render(S32 pass)
{
LLFastTimer t(FTM_RENDER_CHARACTERS);
@@ -339,9 +508,8 @@ void LLDrawPoolAvatar::beginRenderPass(S32 pass)
LLVertexBuffer::unbind();
if (LLPipeline::sImpostorRender)
- {
- beginSkinned();
- return;
+ { //impostor render does not have impostors or rigid rendering
+ pass += 2;
}
switch (pass)
@@ -355,6 +523,27 @@ void LLDrawPoolAvatar::beginRenderPass(S32 pass)
case 2:
beginSkinned();
break;
+ case 3:
+ beginRiggedSimple();
+ break;
+ case 4:
+ beginRiggedFullbright();
+ break;
+ case 5:
+ beginRiggedShinySimple();
+ break;
+ case 6:
+ beginRiggedFullbrightShiny();
+ break;
+ case 7:
+ beginRiggedAlpha();
+ break;
+ case 8:
+ beginRiggedFullbrightAlpha();
+ break;
+ case 9:
+ beginRiggedGlow();
+ break;
}
}
@@ -364,8 +553,7 @@ void LLDrawPoolAvatar::endRenderPass(S32 pass)
if (LLPipeline::sImpostorRender)
{
- endSkinned();
- return;
+ pass += 2;
}
switch (pass)
@@ -378,6 +566,28 @@ void LLDrawPoolAvatar::endRenderPass(S32 pass)
break;
case 2:
endSkinned();
+ break;
+ case 3:
+ endRiggedSimple();
+ break;
+ case 4:
+ endRiggedFullbright();
+ break;
+ case 5:
+ endRiggedShinySimple();
+ break;
+ case 6:
+ endRiggedFullbrightShiny();
+ break;
+ case 7:
+ endRiggedAlpha();
+ break;
+ case 8:
+ endRiggedFullbrightAlpha();
+ break;
+ case 9:
+ endRiggedGlow();
+ break;
}
}
@@ -390,7 +600,7 @@ void LLDrawPoolAvatar::beginImpostor()
}
gPipeline.enableLightsFullbright(LLColor4(1,1,1,1));
- diffuse_channel = 0;
+ sDiffuseChannel = 0;
}
void LLDrawPoolAvatar::endImpostor()
@@ -441,9 +651,9 @@ void LLDrawPoolAvatar::beginDeferredImpostor()
sVertexProgram = &gDeferredImpostorProgram;
- normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::DEFERRED_NORMAL);
specular_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::SPECULAR_MAP);
- diffuse_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
+ normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::DEFERRED_NORMAL);
+ sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
sVertexProgram->bind();
}
@@ -563,6 +773,254 @@ void LLDrawPoolAvatar::endSkinned()
gGL.getTexUnit(0)->activate();
}
+void LLDrawPoolAvatar::beginRiggedSimple()
+{
+ if (sShaderLevel > 0)
+ {
+ if (LLPipeline::sUnderWaterRender)
+ {
+ sVertexProgram = &gSkinnedObjectSimpleWaterProgram;
+ }
+ else
+ {
+ sVertexProgram = &gSkinnedObjectSimpleProgram;
+ }
+ }
+ else
+ {
+ if (LLPipeline::sUnderWaterRender)
+ {
+ sVertexProgram = &gObjectSimpleWaterProgram;
+ }
+ else
+ {
+ sVertexProgram = &gObjectSimpleProgram;
+ }
+ }
+
+ if (sShaderLevel > 0 || gPipeline.canUseVertexShaders())
+ {
+ sDiffuseChannel = 0;
+ sVertexProgram->bind();
+ LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT);
+ }
+}
+
+void LLDrawPoolAvatar::endRiggedSimple()
+{
+ LLVertexBuffer::unbind();
+ if (sShaderLevel > 0 || gPipeline.canUseVertexShaders())
+ {
+ sVertexProgram->unbind();
+ sVertexProgram = NULL;
+ LLVertexBuffer::sWeight4Loc = -1;
+ }
+}
+
+void LLDrawPoolAvatar::beginRiggedAlpha()
+{
+ beginRiggedSimple();
+}
+
+void LLDrawPoolAvatar::endRiggedAlpha()
+{
+ endRiggedSimple();
+}
+
+
+void LLDrawPoolAvatar::beginRiggedFullbrightAlpha()
+{
+ beginRiggedFullbright();
+}
+
+void LLDrawPoolAvatar::endRiggedFullbrightAlpha()
+{
+ endRiggedFullbright();
+}
+
+void LLDrawPoolAvatar::beginRiggedGlow()
+{
+ beginRiggedFullbright();
+}
+
+void LLDrawPoolAvatar::endRiggedGlow()
+{
+ endRiggedFullbright();
+}
+
+void LLDrawPoolAvatar::beginRiggedFullbright()
+{
+ if (sShaderLevel > 0)
+ {
+ if (LLPipeline::sUnderWaterRender)
+ {
+ sVertexProgram = &gSkinnedObjectFullbrightWaterProgram;
+ }
+ else
+ {
+ sVertexProgram = &gSkinnedObjectFullbrightProgram;
+ }
+ }
+ else
+ {
+ if (LLPipeline::sUnderWaterRender)
+ {
+ sVertexProgram = &gObjectFullbrightWaterProgram;
+ }
+ else
+ {
+ sVertexProgram = &gObjectFullbrightProgram;
+ }
+ }
+
+ if (sShaderLevel > 0 || gPipeline.canUseVertexShaders())
+ {
+ sDiffuseChannel = 0;
+ sVertexProgram->bind();
+ LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT);
+ }
+}
+
+void LLDrawPoolAvatar::endRiggedFullbright()
+{
+ LLVertexBuffer::unbind();
+ if (sShaderLevel > 0 || gPipeline.canUseVertexShaders())
+ {
+ sVertexProgram->unbind();
+ sVertexProgram = NULL;
+ LLVertexBuffer::sWeight4Loc = -1;
+ }
+}
+
+void LLDrawPoolAvatar::beginRiggedShinySimple()
+{
+ if (sShaderLevel > 0)
+ {
+ if (LLPipeline::sUnderWaterRender)
+ {
+ sVertexProgram = &gSkinnedObjectShinySimpleWaterProgram;
+ }
+ else
+ {
+ sVertexProgram = &gSkinnedObjectShinySimpleProgram;
+ }
+ }
+ else
+ {
+ if (LLPipeline::sUnderWaterRender)
+ {
+ sVertexProgram = &gObjectShinyWaterProgram;
+ }
+ else
+ {
+ sVertexProgram = &gObjectShinyProgram;
+ }
+ }
+
+ if (sShaderLevel > 0 || gPipeline.canUseVertexShaders())
+ {
+ sVertexProgram->bind();
+ LLDrawPoolBump::bindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false);
+ LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT);
+ }
+}
+
+void LLDrawPoolAvatar::endRiggedShinySimple()
+{
+ LLVertexBuffer::unbind();
+ if (sShaderLevel > 0 || gPipeline.canUseVertexShaders())
+ {
+ LLDrawPoolBump::unbindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false);
+ sVertexProgram->unbind();
+ sVertexProgram = NULL;
+ LLVertexBuffer::sWeight4Loc = -1;
+ }
+}
+
+void LLDrawPoolAvatar::beginRiggedFullbrightShiny()
+{
+ if (sShaderLevel > 0)
+ {
+ if (LLPipeline::sUnderWaterRender)
+ {
+ sVertexProgram = &gSkinnedObjectFullbrightShinyWaterProgram;
+ }
+ else
+ {
+ sVertexProgram = &gSkinnedObjectFullbrightShinyProgram;
+ }
+ }
+ else
+ {
+ if (LLPipeline::sUnderWaterRender)
+ {
+ sVertexProgram = &gObjectFullbrightShinyWaterProgram;
+ }
+ else
+ {
+ sVertexProgram = &gObjectFullbrightShinyProgram;
+ }
+ }
+
+
+ if (sShaderLevel > 0 || gPipeline.canUseVertexShaders())
+ {
+ sVertexProgram->bind();
+ LLDrawPoolBump::bindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false);
+ LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT);
+ }
+}
+
+void LLDrawPoolAvatar::endRiggedFullbrightShiny()
+{
+ LLVertexBuffer::unbind();
+ if (sShaderLevel > 0 || gPipeline.canUseVertexShaders())
+ {
+ LLDrawPoolBump::unbindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false);
+ sVertexProgram->unbind();
+ sVertexProgram = NULL;
+ LLVertexBuffer::sWeight4Loc = -1;
+ }
+}
+
+
+void LLDrawPoolAvatar::beginDeferredRiggedSimple()
+{
+ sVertexProgram = &gDeferredSkinnedDiffuseProgram;
+ sDiffuseChannel = 0;
+ sVertexProgram->bind();
+ LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT);
+}
+
+void LLDrawPoolAvatar::endDeferredRiggedSimple()
+{
+ LLVertexBuffer::unbind();
+ sVertexProgram->unbind();
+ LLVertexBuffer::sWeight4Loc = -1;
+ sVertexProgram = NULL;
+}
+
+void LLDrawPoolAvatar::beginDeferredRiggedBump()
+{
+ sVertexProgram = &gDeferredSkinnedBumpProgram;
+ sVertexProgram->bind();
+ normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::BUMP_MAP);
+ sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
+ LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT);
+}
+
+void LLDrawPoolAvatar::endDeferredRiggedBump()
+{
+ LLVertexBuffer::unbind();
+ sVertexProgram->disableTexture(LLViewerShaderMgr::BUMP_MAP);
+ sVertexProgram->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
+ sVertexProgram->unbind();
+ LLVertexBuffer::sWeight4Loc = -1;
+ normal_channel = -1;
+ sDiffuseChannel = 0;
+ sVertexProgram = NULL;
+}
+
void LLDrawPoolAvatar::beginDeferredSkinned()
{
sShaderLevel = mVertexShaderLevel;
@@ -690,7 +1148,7 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
avatarp->mImpostor.bindTexture(1, specular_channel);
}
}
- avatarp->renderImpostor(LLColor4U(255,255,255,255), diffuse_channel);
+ avatarp->renderImpostor(LLColor4U(255,255,255,255), sDiffuseChannel);
}
return;
}
@@ -706,6 +1164,88 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
avatarp->renderRigid();
return;
}
+
+ if (pass == 3)
+ {
+ if (is_deferred_render)
+ {
+ renderDeferredRiggedSimple(avatarp);
+ }
+ else
+ {
+ renderRiggedSimple(avatarp);
+ }
+ return;
+ }
+
+ if (pass == 4)
+ {
+ if (is_deferred_render)
+ {
+ renderDeferredRiggedBump(avatarp);
+ }
+ else
+ {
+ renderRiggedFullbright(avatarp);
+ }
+
+ return;
+ }
+
+ if (pass == 5)
+ {
+ renderRiggedShinySimple(avatarp);
+ return;
+ }
+
+ if (pass == 6)
+ {
+ renderRiggedFullbrightShiny(avatarp);
+ return;
+ }
+
+ if (pass >= 7 && pass < 9)
+ {
+ LLGLEnable blend(GL_BLEND);
+
+ gGL.setColorMask(true, true);
+ gGL.blendFunc(LLRender::BF_SOURCE_ALPHA,
+ LLRender::BF_ONE_MINUS_SOURCE_ALPHA,
+ LLRender::BF_ZERO,
+ LLRender::BF_ONE_MINUS_SOURCE_ALPHA);
+
+
+ if (pass == 7)
+ {
+ renderRiggedAlpha(avatarp);
+ return;
+ }
+
+ if (pass == 8)
+ {
+ renderRiggedFullbrightAlpha(avatarp);
+ return;
+ }
+ }
+
+ if (pass == 9)
+ {
+ LLGLEnable blend(GL_BLEND);
+ LLGLDisable test(GL_ALPHA_TEST);
+ gGL.flush();
+
+ LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL);
+ glPolygonOffset(-1.0f, -1.0f);
+ gGL.setSceneBlendType(LLRender::BT_ADD);
+
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE);
+ gGL.setColorMask(false, true);
+
+ renderRiggedGlow(avatarp);
+ gGL.setColorMask(true, false);
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+ return;
+ }
if (sShaderLevel > 0)
{
@@ -743,6 +1283,312 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
}
}
+void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, LLFace* face, const LLMeshSkinInfo* skin, LLVolume* volume, const LLVolumeFace& vol_face)
+{
+ LLVector4a* weight = vol_face.mWeights;
+ if (!weight)
+ {
+ return;
+ }
+
+ LLVertexBuffer* buffer = face->mVertexBuffer;
+
+ U32 data_mask = 0;
+ for (U32 i = 0; i < face->mRiggedIndex.size(); ++i)
+ {
+ if (face->mRiggedIndex[i] > -1)
+ {
+ data_mask |= rigged_data_mask[i];
+ }
+ }
+
+ if (!buffer ||
+ buffer->getTypeMask() != data_mask ||
+ buffer->getRequestedVerts() != vol_face.mNumVertices)
+ {
+ face->setGeomIndex(0);
+ face->setIndicesIndex(0);
+ face->setSize(vol_face.mNumVertices, vol_face.mNumIndices, true);
+
+ if (sShaderLevel > 0)
+ {
+ face->mVertexBuffer = new LLVertexBuffer(data_mask, GL_DYNAMIC_DRAW_ARB);
+ }
+ else
+ {
+ face->mVertexBuffer = new LLVertexBuffer(data_mask, GL_STREAM_DRAW_ARB);
+ }
+
+ face->mVertexBuffer->allocateBuffer(face->getGeomCount(), face->getIndicesCount(), true);
+
+ U16 offset = 0;
+
+ LLMatrix4 mat_vert = skin->mBindShapeMatrix;
+ glh::matrix4f m((F32*) mat_vert.mMatrix);
+ m = m.inverse().transpose();
+
+ F32 mat3[] =
+ { m.m[0], m.m[1], m.m[2],
+ m.m[4], m.m[5], m.m[6],
+ m.m[8], m.m[9], m.m[10] };
+
+ LLMatrix3 mat_normal(mat3);
+
+ face->getGeometryVolume(*volume, face->getTEOffset(), mat_vert, mat_normal, offset, true);
+ buffer = face->mVertexBuffer;
+ }
+
+ if (sShaderLevel <= 0 && face->mLastSkinTime < avatar->getLastSkinTime())
+ { //perform software vertex skinning for this face
+ LLStrider<LLVector3> position;
+ LLStrider<LLVector3> normal;
+
+ bool has_normal = buffer->hasDataType(LLVertexBuffer::TYPE_NORMAL);
+ buffer->getVertexStrider(position);
+
+ if (has_normal)
+ {
+ buffer->getNormalStrider(normal);
+ }
+
+ LLVector4a* pos = (LLVector4a*) position.get();
+
+ LLVector4a* norm = has_normal ? (LLVector4a*) normal.get() : NULL;
+
+ //build matrix palette
+ LLMatrix4a mp[64];
+ LLMatrix4* mat = (LLMatrix4*) mp;
+
+ for (U32 j = 0; j < skin->mJointNames.size(); ++j)
+ {
+ LLJoint* joint = avatar->getJoint(skin->mJointNames[j]);
+ if (joint)
+ {
+ mat[j] = skin->mInvBindMatrix[j];
+ mat[j] *= joint->getWorldMatrix();
+ }
+ }
+
+ LLMatrix4a bind_shape_matrix;
+ bind_shape_matrix.loadu(skin->mBindShapeMatrix);
+
+ for (U32 j = 0; j < buffer->getRequestedVerts(); ++j)
+ {
+ LLMatrix4a final_mat;
+ final_mat.clear();
+
+ S32 idx[4];
+
+ LLVector4 wght;
+
+ F32 scale = 0.f;
+ for (U32 k = 0; k < 4; k++)
+ {
+ F32 w = weight[j][k];
+
+ idx[k] = llclamp((S32) floorf(w), 0, 63);
+ wght[k] = w - floorf(w);
+ scale += wght[k];
+ }
+
+ wght *= 1.f/scale;
+
+ for (U32 k = 0; k < 4; k++)
+ {
+ F32 w = wght[k];
+
+ LLMatrix4a src;
+ src.setMul(mp[idx[k]], w);
+
+ final_mat.add(src);
+ }
+
+
+ LLVector4a& v = vol_face.mPositions[j];
+ LLVector4a t;
+ LLVector4a dst;
+ bind_shape_matrix.affineTransform(v, t);
+ final_mat.affineTransform(t, dst);
+ pos[j] = dst;
+
+ if (norm)
+ {
+ LLVector4a& n = vol_face.mNormals[j];
+ bind_shape_matrix.rotate(n, t);
+ final_mat.rotate(t, dst);
+ norm[j] = dst;
+ }
+ }
+ }
+}
+
+void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
+{
+ if (avatar->isSelf() && !gAgent.needsRenderAvatar())
+ {
+ return;
+ }
+
+ stop_glerror();
+
+ for (U32 i = 0; i < mRiggedFace[type].size(); ++i)
+ {
+ LLFace* face = mRiggedFace[type][i];
+ LLDrawable* drawable = face->getDrawable();
+ if (!drawable)
+ {
+ continue;
+ }
+
+ LLVOVolume* vobj = drawable->getVOVolume();
+
+ if (!vobj)
+ {
+ continue;
+ }
+
+ LLVolume* volume = vobj->getVolume();
+ S32 te = face->getTEOffset();
+
+ if (!volume || volume->getNumVolumeFaces() <= te)
+ {
+ continue;
+ }
+
+ LLUUID mesh_id = volume->getParams().getSculptID();
+ if (mesh_id.isNull())
+ {
+ continue;
+ }
+
+ const LLMeshSkinInfo* skin = gMeshRepo.getSkinInfo(mesh_id);
+ if (!skin)
+ {
+ continue;
+ }
+
+ stop_glerror();
+
+ const LLVolumeFace& vol_face = volume->getVolumeFace(te);
+ updateRiggedFaceVertexBuffer(avatar, face, skin, volume, vol_face);
+
+ stop_glerror();
+
+ U32 data_mask = rigged_data_mask[type];
+
+ LLVertexBuffer* buff = face->mVertexBuffer;
+
+ if (buff)
+ {
+ if (sShaderLevel > 0)
+ { //upload matrix palette to shader
+ LLMatrix4 mat[64];
+
+ for (U32 i = 0; i < skin->mJointNames.size(); ++i)
+ {
+ LLJoint* joint = avatar->getJoint(skin->mJointNames[i]);
+ if (joint)
+ {
+ mat[i] = skin->mInvBindMatrix[i];
+ mat[i] *= joint->getWorldMatrix();
+ }
+ }
+
+ stop_glerror();
+
+ LLDrawPoolAvatar::sVertexProgram->uniformMatrix4fv("matrixPalette",
+ skin->mJointNames.size(),
+ FALSE,
+ (GLfloat*) mat[0].mMatrix);
+
+ stop_glerror();
+ }
+ else
+ {
+ data_mask &= ~LLVertexBuffer::MAP_WEIGHT4;
+ }
+
+ buff->setBuffer(data_mask);
+
+ U16 start = face->getGeomStart();
+ U16 end = start + face->getGeomCount()-1;
+ S32 offset = face->getIndicesStart();
+ U32 count = face->getIndicesCount();
+
+ if (glow)
+ {
+ glColor4f(0,0,0,face->getTextureEntry()->getGlow());
+ }
+
+ gGL.getTexUnit(sDiffuseChannel)->bind(face->getTexture());
+ if (normal_channel > -1)
+ {
+ LLDrawPoolBump::bindBumpMap(face, normal_channel);
+ }
+
+ if (face->mTextureMatrix)
+ {
+ glMatrixMode(GL_TEXTURE);
+ glLoadMatrixf((F32*) face->mTextureMatrix->mMatrix);
+ buff->drawRange(LLRender::TRIANGLES, start, end, count, offset);
+ glLoadIdentity();
+ glMatrixMode(GL_MODELVIEW);
+ }
+ else
+ {
+ buff->drawRange(LLRender::TRIANGLES, start, end, count, offset);
+ }
+ }
+ }
+}
+
+void LLDrawPoolAvatar::renderDeferredRiggedSimple(LLVOAvatar* avatar)
+{
+ renderRigged(avatar, RIGGED_DEFERRED_SIMPLE);
+}
+
+void LLDrawPoolAvatar::renderDeferredRiggedBump(LLVOAvatar* avatar)
+{
+ renderRigged(avatar, RIGGED_DEFERRED_BUMP);
+}
+
+void LLDrawPoolAvatar::renderRiggedSimple(LLVOAvatar* avatar)
+{
+ renderRigged(avatar, RIGGED_SIMPLE);
+}
+
+void LLDrawPoolAvatar::renderRiggedFullbright(LLVOAvatar* avatar)
+{
+ renderRigged(avatar, RIGGED_FULLBRIGHT);
+}
+
+
+void LLDrawPoolAvatar::renderRiggedShinySimple(LLVOAvatar* avatar)
+{
+ renderRigged(avatar, RIGGED_SHINY);
+}
+
+void LLDrawPoolAvatar::renderRiggedFullbrightShiny(LLVOAvatar* avatar)
+{
+ renderRigged(avatar, RIGGED_FULLBRIGHT_SHINY);
+}
+
+void LLDrawPoolAvatar::renderRiggedAlpha(LLVOAvatar* avatar)
+{
+ renderRigged(avatar, RIGGED_ALPHA);
+}
+
+void LLDrawPoolAvatar::renderRiggedFullbrightAlpha(LLVOAvatar* avatar)
+{
+ renderRigged(avatar, RIGGED_FULLBRIGHT_ALPHA);
+}
+
+void LLDrawPoolAvatar::renderRiggedGlow(LLVOAvatar* avatar)
+{
+ renderRigged(avatar, RIGGED_GLOW, true);
+}
+
+
//-----------------------------------------------------------------------------
// getDebugTexture()
@@ -770,6 +1616,61 @@ LLColor3 LLDrawPoolAvatar::getDebugColor() const
return LLColor3(0.f, 1.f, 0.f);
}
+void LLDrawPoolAvatar::addRiggedFace(LLFace* facep, U32 type)
+{
+ if (facep->mRiggedIndex.empty())
+ {
+ facep->mRiggedIndex.resize(LLDrawPoolAvatar::NUM_RIGGED_PASSES);
+ for (U32 i = 0; i < facep->mRiggedIndex.size(); ++i)
+ {
+ facep->mRiggedIndex[i] = -1;
+ }
+ }
+
+ if (type >= NUM_RIGGED_PASSES)
+ {
+ llerrs << "Invalid rigged face type." << llendl;
+ }
+
+ if (facep->mRiggedIndex[type] != -1)
+ {
+ llerrs << "Tried to add a rigged face that's referenced elsewhere." << llendl;
+ }
+
+
+ facep->mRiggedIndex[type] = mRiggedFace[type].size();
+ facep->mDrawPoolp = this;
+ mRiggedFace[type].push_back(facep);
+}
+
+void LLDrawPoolAvatar::removeRiggedFace(LLFace* facep)
+{
+
+ facep->mDrawPoolp = NULL;
+
+ for (U32 i = 0; i < NUM_RIGGED_PASSES; ++i)
+ {
+ S32 index = facep->mRiggedIndex[i];
+
+ if (index > -1)
+ {
+ if (mRiggedFace[i].size() > index && mRiggedFace[i][index] == facep)
+ {
+ facep->mRiggedIndex[i] = -1;
+ mRiggedFace[i].erase(mRiggedFace[i].begin()+index);
+ for (U32 j = index; j < mRiggedFace[i].size(); ++j)
+ { //bump indexes down for faces referenced after erased face
+ mRiggedFace[i][j]->mRiggedIndex[i] = j;
+ }
+ }
+ else
+ {
+ llerrs << "Face reference data corrupt for rigged type " << i << llendl;
+ }
+ }
+ }
+}
+
LLVertexBufferAvatar::LLVertexBufferAvatar()
: LLVertexBuffer(sDataMask,
GL_STREAM_DRAW_ARB) //avatars are always stream draw due to morph targets
@@ -782,22 +1683,25 @@ void LLVertexBufferAvatar::setupVertexBuffer(U32 data_mask) const
{
if (sRenderingSkinned)
{
- U8* base = useVBOs() ? NULL : mMappedData;
+ U8* base = useVBOs() ? (U8*) mAlignedOffset : mMappedData;
- glVertexPointer(3,GL_FLOAT, mStride, (void*)(base + 0));
- glNormalPointer(GL_FLOAT, mStride, (void*)(base + mOffsets[TYPE_NORMAL]));
- glTexCoordPointer(2,GL_FLOAT, mStride, (void*)(base + mOffsets[TYPE_TEXCOORD0]));
+ glVertexPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_VERTEX], (void*)(base + 0));
+ glNormalPointer(GL_FLOAT, LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_NORMAL], (void*)(base + mOffsets[TYPE_NORMAL]));
+ glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0]));
- set_vertex_weights(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT], mStride, (F32*)(base + mOffsets[TYPE_WEIGHT]));
+ set_vertex_weights(LLDrawPoolAvatar::sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT],
+ LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_WEIGHT], (F32*)(base + mOffsets[TYPE_WEIGHT]));
if (sShaderLevel >= LLDrawPoolAvatar::SHADER_LEVEL_BUMP)
{
- set_binormals(sVertexProgram->mAttribute[LLViewerShaderMgr::BINORMAL], mStride, (LLVector3*)(base + mOffsets[TYPE_BINORMAL]));
+ set_binormals(LLDrawPoolAvatar::sVertexProgram->mAttribute[LLViewerShaderMgr::BINORMAL],
+ LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_BINORMAL], (LLVector3*)(base + mOffsets[TYPE_BINORMAL]));
}
if (sShaderLevel >= LLDrawPoolAvatar::SHADER_LEVEL_CLOTH)
{
- set_vertex_clothing_weights(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_CLOTHING], mStride, (LLVector4*)(base + mOffsets[TYPE_CLOTHWEIGHT]));
+ set_vertex_clothing_weights(LLDrawPoolAvatar::sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_CLOTHING],
+ LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_CLOTHWEIGHT], (LLVector4*)(base + mOffsets[TYPE_CLOTHWEIGHT]));
}
}
else
diff --git a/indra/newview/lldrawpoolavatar.h b/indra/newview/lldrawpoolavatar.h
index f536d3c911..fcd8294af5 100644
--- a/indra/newview/lldrawpoolavatar.h
+++ b/indra/newview/lldrawpoolavatar.h
@@ -1,4 +1,4 @@
-/**
+ /**
* @file lldrawpoolavatar.h
* @brief LLDrawPoolAvatar class definition
*
@@ -30,6 +30,12 @@
#include "lldrawpool.h"
class LLVOAvatar;
+class LLGLSLShader;
+class LLFace;
+class LLMeshSkinInfo;
+class LLVolume;
+class LLVolumeFace;
+
class LLDrawPoolAvatar : public LLFacePool
{
@@ -83,7 +89,7 @@ public:
void beginRigid();
void beginImpostor();
void beginSkinned();
-
+
void endRigid();
void endImpostor();
void endSkinned();
@@ -95,14 +101,113 @@ public:
void endDeferredImpostor();
void endDeferredRigid();
void endDeferredSkinned();
+
+ void beginPostDeferredAlpha();
+ void endPostDeferredAlpha();
+
+ void beginRiggedSimple();
+ void beginRiggedFullbright();
+ void beginRiggedFullbrightShiny();
+ void beginRiggedShinySimple();
+ void beginRiggedAlpha();
+ void beginRiggedFullbrightAlpha();
+ void beginRiggedGlow();
+ void beginDeferredRiggedAlpha();
+
+ void endRiggedSimple();
+ void endRiggedFullbright();
+ void endRiggedFullbrightShiny();
+ void endRiggedShinySimple();
+ void endRiggedAlpha();
+ void endRiggedFullbrightAlpha();
+ void endRiggedGlow();
+ void endDeferredRiggedAlpha();
+
+ void beginDeferredRiggedSimple();
+ void beginDeferredRiggedBump();
+
+ void endDeferredRiggedSimple();
+ void endDeferredRiggedBump();
+ void updateRiggedFaceVertexBuffer(LLVOAvatar* avatar,
+ LLFace* facep,
+ const LLMeshSkinInfo* skin,
+ LLVolume* volume,
+ const LLVolumeFace& vol_face);
+
+ void renderRigged(LLVOAvatar* avatar, U32 type, bool glow = false);
+ void renderRiggedSimple(LLVOAvatar* avatar);
+ void renderRiggedAlpha(LLVOAvatar* avatar);
+ void renderRiggedFullbrightAlpha(LLVOAvatar* avatar);
+ void renderRiggedFullbright(LLVOAvatar* avatar);
+ void renderRiggedShinySimple(LLVOAvatar* avatar);
+ void renderRiggedFullbrightShiny(LLVOAvatar* avatar);
+ void renderRiggedGlow(LLVOAvatar* avatar);
+ void renderDeferredRiggedSimple(LLVOAvatar* avatar);
+ void renderDeferredRiggedBump(LLVOAvatar* avatar);
+
+ typedef enum
+ {
+ RIGGED_SIMPLE = 0,
+ RIGGED_FULLBRIGHT,
+ RIGGED_SHINY,
+ RIGGED_FULLBRIGHT_SHINY,
+ RIGGED_GLOW,
+ RIGGED_ALPHA,
+ RIGGED_FULLBRIGHT_ALPHA,
+ RIGGED_DEFERRED_BUMP,
+ RIGGED_DEFERRED_SIMPLE,
+ NUM_RIGGED_PASSES,
+ RIGGED_UNKNOWN,
+ } eRiggedPass;
+
+ typedef enum
+ {
+ RIGGED_SIMPLE_MASK = LLVertexBuffer::MAP_VERTEX |
+ LLVertexBuffer::MAP_NORMAL |
+ LLVertexBuffer::MAP_TEXCOORD0 |
+ LLVertexBuffer::MAP_COLOR |
+ LLVertexBuffer::MAP_WEIGHT4,
+ RIGGED_FULLBRIGHT_MASK = LLVertexBuffer::MAP_VERTEX |
+ LLVertexBuffer::MAP_TEXCOORD0 |
+ LLVertexBuffer::MAP_COLOR |
+ LLVertexBuffer::MAP_WEIGHT4,
+ RIGGED_SHINY_MASK = RIGGED_SIMPLE_MASK,
+ RIGGED_FULLBRIGHT_SHINY_MASK = RIGGED_SIMPLE_MASK,
+ RIGGED_GLOW_MASK = LLVertexBuffer::MAP_VERTEX |
+ LLVertexBuffer::MAP_TEXCOORD0 |
+ LLVertexBuffer::MAP_WEIGHT4,
+ RIGGED_ALPHA_MASK = RIGGED_SIMPLE_MASK,
+ RIGGED_FULLBRIGHT_ALPHA_MASK = RIGGED_FULLBRIGHT_MASK,
+ RIGGED_DEFERRED_BUMP_MASK = LLVertexBuffer::MAP_VERTEX |
+ LLVertexBuffer::MAP_NORMAL |
+ LLVertexBuffer::MAP_TEXCOORD0 |
+ LLVertexBuffer::MAP_BINORMAL |
+ LLVertexBuffer::MAP_COLOR |
+ LLVertexBuffer::MAP_WEIGHT4,
+ RIGGED_DEFERRED_SIMPLE_MASK = LLVertexBuffer::MAP_VERTEX |
+ LLVertexBuffer::MAP_NORMAL |
+ LLVertexBuffer::MAP_TEXCOORD0 |
+ LLVertexBuffer::MAP_COLOR |
+ LLVertexBuffer::MAP_WEIGHT4,
+ } eRiggedDataMask;
+
+ void addRiggedFace(LLFace* facep, U32 type);
+ void removeRiggedFace(LLFace* facep);
+
+ std::vector<LLFace*> mRiggedFace[NUM_RIGGED_PASSES];
+
/*virtual*/ LLViewerTexture *getDebugTexture();
/*virtual*/ LLColor3 getDebugColor() const; // For AGP debug display
void renderAvatars(LLVOAvatar *single_avatar, S32 pass = -1); // renders only one avatar if single_avatar is not null.
+
static BOOL sSkipOpaque;
static BOOL sSkipTransparent;
+ static S32 sDiffuseChannel;
+
+ static LLGLSLShader* sVertexProgram;
};
class LLVertexBufferAvatar : public LLVertexBuffer
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp
index 223e4a438c..0afa8b1794 100644
--- a/indra/newview/lldrawpoolbump.cpp
+++ b/indra/newview/lldrawpoolbump.cpp
@@ -145,12 +145,7 @@ void LLStandardBumpmap::addstandard()
// llinfos << "Loading bumpmap: " << bump_image_id << " from viewerart" << llendl;
gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mLabel = label;
gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage =
- LLViewerTextureManager::getFetchedTexture(LLUUID(bump_image_id),
- TRUE,
- LLViewerTexture::BOOST_NONE,
- LLViewerTexture::LOD_TEXTURE,
- 0,
- 0);
+ LLViewerTextureManager::getFetchedTexture(LLUUID(bump_image_id));
gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage->setBoostLevel(LLViewerTexture::BOOST_BUMP) ;
gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage->setLoadedCallback(LLBumpImageList::onSourceStandardLoaded, 0, TRUE, FALSE, NULL, NULL );
LLStandardBumpmap::sStandardBumpmapCount++;
@@ -334,30 +329,43 @@ void LLDrawPoolBump::beginShiny(bool invisible)
sVertexMask = VERTEX_MASK_SHINY | LLVertexBuffer::MAP_TEXCOORD0;
}
- if (LLPipeline::sUnderWaterRender)
+ if (getVertexShaderLevel() > 0)
{
- shader = &gObjectShinyWaterProgram;
+ if (LLPipeline::sUnderWaterRender)
+ {
+ shader = &gObjectShinyWaterProgram;
+ }
+ else
+ {
+ shader = &gObjectShinyProgram;
+ }
+ shader->bind();
}
else
{
- shader = &gObjectShinyProgram;
+ shader = NULL;
}
+ bindCubeMap(shader, mVertexShaderLevel, diffuse_channel, cube_channel, invisible);
+}
+
+//static
+void LLDrawPoolBump::bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel, bool invisible)
+{
LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL;
if( cube_map )
{
- if (!invisible && LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 0 )
+ if (!invisible && shader )
{
LLMatrix4 mat;
mat.initRows(LLVector4(gGLModelView+0),
LLVector4(gGLModelView+4),
LLVector4(gGLModelView+8),
LLVector4(gGLModelView+12));
- shader->bind();
LLVector3 vec = LLVector3(gShinyOrigin) * mat;
LLVector4 vec4(vec, gShinyOrigin.mV[3]);
shader->uniform4fv(LLViewerShaderMgr::SHINY_ORIGIN, 1, vec4.mV);
- if (mVertexShaderLevel > 1)
+ if (shader_level > 1)
{
cube_map->setMatrix(1);
// Make sure that texture coord generation happens for tex unit 1, as that's the one we use for
@@ -419,22 +427,16 @@ void LLDrawPoolBump::renderShiny(bool invisible)
}
}
-void LLDrawPoolBump::endShiny(bool invisible)
+//static
+void LLDrawPoolBump::unbindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel, bool invisible)
{
- LLFastTimer t(FTM_RENDER_SHINY);
- if ((!invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_SHINY))||
- (invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_INVISI_SHINY)))
- {
- return;
- }
-
LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL;
if( cube_map )
{
cube_map->disable();
cube_map->restoreMatrix();
- if (!invisible && mVertexShaderLevel > 1)
+ if (!invisible && shader_level > 1)
{
shader->disableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP);
@@ -445,7 +447,6 @@ void LLDrawPoolBump::endShiny(bool invisible)
shader->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
}
}
- shader->unbind();
}
}
gGL.getTexUnit(diffuse_channel)->disable();
@@ -453,6 +454,22 @@ void LLDrawPoolBump::endShiny(bool invisible)
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
+}
+
+void LLDrawPoolBump::endShiny(bool invisible)
+{
+ LLFastTimer t(FTM_RENDER_SHINY);
+ if ((!invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_SHINY))||
+ (invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_INVISI_SHINY)))
+ {
+ return;
+ }
+
+ unbindCubeMap(shader, mVertexShaderLevel, diffuse_channel, cube_channel, invisible);
+ if (shader)
+ {
+ shader->unbind();
+ }
diffuse_channel = -1;
cube_channel = 0;
@@ -473,7 +490,7 @@ void LLDrawPoolBump::beginFullbrightShiny()
if (LLPipeline::sUnderWaterRender)
{
- shader = &gObjectShinyWaterProgram;
+ shader = &gObjectFullbrightShinyWaterProgram;
}
else
{
@@ -580,18 +597,37 @@ void LLDrawPoolBump::renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL
// static
BOOL LLDrawPoolBump::bindBumpMap(LLDrawInfo& params, S32 channel)
{
- LLViewerTexture* bump = NULL;
-
U8 bump_code = params.mBump;
+ return bindBumpMap(bump_code, params.mTexture, params.mVSize, channel);
+}
+
+//static
+BOOL LLDrawPoolBump::bindBumpMap(LLFace* face, S32 channel)
+{
+ const LLTextureEntry* te = face->getTextureEntry();
+ if (te)
+ {
+ U8 bump_code = te->getBumpmap();
+ return bindBumpMap(bump_code, face->getTexture(), face->getVirtualSize(), channel);
+ }
+
+ return FALSE;
+}
+
+//static
+BOOL LLDrawPoolBump::bindBumpMap(U8 bump_code, LLViewerTexture* texture, F32 vsize, S32 channel)
+{
//Note: texture atlas does not support bump texture now.
- LLViewerFetchedTexture* tex = LLViewerTextureManager::staticCastToFetchedTexture(params.mTexture) ;
+ LLViewerFetchedTexture* tex = LLViewerTextureManager::staticCastToFetchedTexture(texture) ;
if(!tex)
{
//if the texture is not a fetched texture
return FALSE;
}
+ LLViewerTexture* bump = NULL;
+
switch( bump_code )
{
case BE_NO_BUMP:
@@ -605,7 +641,7 @@ BOOL LLDrawPoolBump::bindBumpMap(LLDrawInfo& params, S32 channel)
if( bump_code < LLStandardBumpmap::sStandardBumpmapCount )
{
bump = gStandardBumpmapList[bump_code].mImage;
- gBumpImageList.addTextureStats(bump_code, tex->getID(), params.mVSize);
+ gBumpImageList.addTextureStats(bump_code, tex->getID(), vsize);
}
break;
}
diff --git a/indra/newview/lldrawpoolbump.h b/indra/newview/lldrawpoolbump.h
index 65a813ab94..f4702bf61d 100644
--- a/indra/newview/lldrawpoolbump.h
+++ b/indra/newview/lldrawpoolbump.h
@@ -35,6 +35,7 @@
class LLImageRaw;
class LLSpatialGroup;
class LLDrawInfo;
+class LLGLSLShader;
class LLViewerFetchedTexture;
class LLDrawPoolBump : public LLRenderPass
@@ -73,6 +74,9 @@ public:
void renderBump(U32 pass = LLRenderPass::PASS_BUMP);
void endBump(U32 pass = LLRenderPass::PASS_BUMP);
+ static void bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel, bool invisible);
+ static void unbindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel, bool invisible);
+
virtual S32 getNumDeferredPasses();
/*virtual*/ void beginDeferredPass(S32 pass);
/*virtual*/ void endDeferredPass(S32 pass);
@@ -83,7 +87,12 @@ public:
/*virtual*/ void endPostDeferredPass(S32 pass);
/*virtual*/ void renderPostDeferred(S32 pass);
- BOOL bindBumpMap(LLDrawInfo& params, S32 channel = -2);
+ static BOOL bindBumpMap(LLDrawInfo& params, S32 channel = -2);
+ static BOOL bindBumpMap(LLFace* face, S32 channel = -2);
+
+private:
+ static BOOL bindBumpMap(U8 bump_code, LLViewerTexture* tex, F32 vsize, S32 channel);
+
};
enum EBumpEffect
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp
index fe201a6773..863e335f4a 100644
--- a/indra/newview/llface.cpp
+++ b/indra/newview/llface.cpp
@@ -33,8 +33,10 @@
#include "llviewercontrol.h"
#include "llvolume.h"
#include "m3math.h"
+#include "llmatrix4a.h"
#include "v3color.h"
+#include "lldrawpoolavatar.h"
#include "lldrawpoolbump.h"
#include "llgl.h"
#include "llrender.h"
@@ -67,35 +69,43 @@ The resulting texture coordinate <u,v> is:
u = 2(B dot P)
v = 2(T dot P)
*/
-void planarProjection(LLVector2 &tc, const LLVector3& normal,
- const LLVector3 &mCenter, const LLVector3& vec)
-{ //DONE!
- LLVector3 binormal;
- float d = normal * LLVector3(1,0,0);
+void planarProjection(LLVector2 &tc, const LLVector4a& normal,
+ const LLVector4a &center, const LLVector4a& vec)
+{
+ LLVector4a binormal;
+ F32 d = normal[0];
+
if (d >= 0.5f || d <= -0.5f)
{
- binormal = LLVector3(0,1,0);
- if (normal.mV[0] < 0)
+ if (d < 0)
{
- binormal = -binormal;
+ binormal.set(0,-1,0);
+ }
+ else
+ {
+ binormal.set(0, 1, 0);
}
}
else
{
- binormal = LLVector3(1,0,0);
- if (normal.mV[1] > 0)
+ if (normal[1] > 0)
+ {
+ binormal.set(-1,0,0);
+ }
+ else
{
- binormal = -binormal;
+ binormal.set(1,0,0);
}
}
- LLVector3 tangent = binormal % normal;
+ LLVector4a tangent;
+ tangent.setCross3(binormal,normal);
- tc.mV[1] = -((tangent*vec)*2 - 0.5f);
- tc.mV[0] = 1.0f+((binormal*vec)*2 - 0.5f);
+ tc.mV[1] = -((tangent.dot3(vec).getF32())*2 - 0.5f);
+ tc.mV[0] = 1.0f+((binormal.dot3(vec).getF32())*2 - 0.5f);
}
-void sphericalProjection(LLVector2 &tc, const LLVector3& normal,
- const LLVector3 &mCenter, const LLVector3& vec)
+void sphericalProjection(LLVector2 &tc, const LLVector4a& normal,
+ const LLVector4a &mCenter, const LLVector4a& vec)
{ //BROKEN
/*tc.mV[0] = acosf(vd.mNormal * LLVector3(1,0,0))/3.14159f;
@@ -106,7 +116,7 @@ void sphericalProjection(LLVector2 &tc, const LLVector3& normal,
}*/
}
-void cylindricalProjection(LLVector2 &tc, const LLVector3& normal, const LLVector3 &mCenter, const LLVector3& vec)
+void cylindricalProjection(LLVector2 &tc, const LLVector4a& normal, const LLVector4a &mCenter, const LLVector4a& vec)
{ //BROKEN
/*LLVector3 binormal;
float d = vd.mNormal * LLVector3(1,0,0);
@@ -138,6 +148,7 @@ void LLFace::init(LLDrawable* drawablep, LLViewerObject* objp)
{
mLastUpdateTime = gFrameTimeSeconds;
mLastMoveTime = 0.f;
+ mLastSkinTime = gFrameTimeSeconds;
mVSize = 0.f;
mPixelArea = 16.f;
mState = GLOBAL;
@@ -179,9 +190,13 @@ void LLFace::init(LLDrawable* drawablep, LLViewerObject* objp)
mHasMedia = FALSE ;
}
-
void LLFace::destroy()
{
+ if (gDebugGL)
+ {
+ gPipeline.checkReferences(this);
+ }
+
if(mTexture.notNull())
{
mTexture->removeFace(this) ;
@@ -189,7 +204,15 @@ void LLFace::destroy()
if (mDrawPoolp)
{
- mDrawPoolp->removeFace(this);
+ if (this->isState(LLFace::RIGGED) && mDrawPoolp->getType() == LLDrawPool::POOL_AVATAR)
+ {
+ ((LLDrawPoolAvatar*) mDrawPoolp)->removeRiggedFace(this);
+ }
+ else
+ {
+ mDrawPoolp->removeFace(this);
+ }
+
mDrawPoolp = NULL;
}
@@ -210,8 +233,8 @@ void LLFace::destroy()
}
setDrawInfo(NULL);
-
removeAtlas();
+
mDrawablep = NULL;
mVObjp = NULL;
}
@@ -329,8 +352,21 @@ void LLFace::setDrawable(LLDrawable *drawable)
mXform = &drawable->mXform;
}
-void LLFace::setSize(const S32 num_vertices, const S32 num_indices)
+void LLFace::setSize(S32 num_vertices, S32 num_indices, bool align)
{
+ if (align)
+ {
+ //allocate vertices in blocks of 4 for alignment
+ num_vertices = (num_vertices + 0x3) & ~0x3;
+ }
+ else
+ {
+ if (mDrawablep->getVOVolume())
+ {
+ llerrs << "WTF?" << llendl;
+ }
+ }
+
if (mGeomCount != num_vertices ||
mIndicesCount != num_indices)
{
@@ -429,8 +465,36 @@ void LLFace::renderSelected(LLViewerTexture *imagep, const LLColor4& color)
}
glColor4fv(color.mV);
- mVertexBuffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0);
- mVertexBuffer->draw(LLRender::TRIANGLES, mIndicesCount, mIndicesIndex);
+
+ if (mDrawablep->isState(LLDrawable::RIGGED))
+ {
+ LLVOVolume* volume = mDrawablep->getVOVolume();
+ if (volume)
+ {
+ LLRiggedVolume* rigged = volume->getRiggedVolume();
+ if (rigged)
+ {
+ LLGLEnable offset(GL_POLYGON_OFFSET_FILL);
+ glPolygonOffset(-1.f, -1.f);
+ glMultMatrixf((F32*) volume->getRelativeXform().mMatrix);
+ const LLVolumeFace& vol_face = rigged->getVolumeFace(getTEOffset());
+ LLVertexBuffer::unbind();
+ glVertexPointer(3, GL_FLOAT, 16, vol_face.mPositions);
+ if (vol_face.mTexCoords)
+ {
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ glTexCoordPointer(2, GL_FLOAT, 8, vol_face.mTexCoords);
+ }
+ glDrawElements(GL_TRIANGLES, vol_face.mNumIndices, GL_UNSIGNED_SHORT, vol_face.mIndices);
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ }
+ }
+ }
+ else
+ {
+ mVertexBuffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0);
+ mVertexBuffer->draw(LLRender::TRIANGLES, mIndicesCount, mIndicesIndex);
+ }
gGL.popMatrix();
}
@@ -588,95 +652,116 @@ static void xform(LLVector2 &tex_coord, F32 cosAng, F32 sinAng, F32 offS, F32 of
BOOL LLFace::genVolumeBBoxes(const LLVolume &volume, S32 f,
- const LLMatrix4& mat_vert, const LLMatrix3& mat_normal, BOOL global_volume)
+ const LLMatrix4& mat_vert_in, const LLMatrix3& mat_normal_in, BOOL global_volume)
{
LLMemType mt1(LLMemType::MTYPE_DRAWABLE);
//get bounding box
- if (mDrawablep->isState(LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION))
+ if (mDrawablep->isState(LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION | LLDrawable::REBUILD_RIGGED))
{
+ //VECTORIZE THIS
+ LLMatrix4a mat_vert;
+ mat_vert.loadu(mat_vert_in);
+
+ LLMatrix4a mat_normal;
+ mat_normal.loadu(mat_normal_in);
+
//if (mDrawablep->isState(LLDrawable::REBUILD_VOLUME))
//{ //vertex buffer no longer valid
// mVertexBuffer = NULL;
// mLastVertexBuffer = NULL;
//}
- LLVector3 min,max;
+ //VECTORIZE THIS
+ LLVector4a min,max;
if (f >= volume.getNumVolumeFaces())
{
- min = LLVector3(-1,-1,-1);
- max = LLVector3(1,1,1);
- }
- else
- {
- const LLVolumeFace &face = volume.getVolumeFace(f);
- min = face.mExtents[0];
- max = face.mExtents[1];
+ llwarns << "Generating bounding box for invalid face index!" << llendl;
+ f = 0;
}
+ const LLVolumeFace &face = volume.getVolumeFace(f);
+ min = face.mExtents[0];
+ max = face.mExtents[1];
+
+
//min, max are in volume space, convert to drawable render space
- LLVector3 center = ((min + max) * 0.5f)*mat_vert;
- LLVector3 size = ((max-min) * 0.5f);
+ LLVector4a center;
+ LLVector4a t;
+ t.setAdd(min, max);
+ t.mul(0.5f);
+ mat_vert.affineTransform(t, center);
+ LLVector4a size;
+ size.setSub(max, min);
+ size.mul(0.5f);
+
if (!global_volume)
{
- size.scaleVec(mDrawablep->getVObj()->getScale());
+ //VECTORIZE THIS
+ LLVector4a scale;
+ scale.load3(mDrawablep->getVObj()->getScale().mV);
+ size.mul(scale);
}
- LLMatrix3 mat = mat_normal;
- LLVector3 x = mat.getFwdRow();
- LLVector3 y = mat.getLeftRow();
- LLVector3 z = mat.getUpRow();
- x.normVec();
- y.normVec();
- z.normVec();
+ mat_normal.mMatrix[0].normalize3fast();
+ mat_normal.mMatrix[1].normalize3fast();
+ mat_normal.mMatrix[2].normalize3fast();
+
+ LLVector4a v[4];
- mat.setRows(x,y,z);
+ //get 4 corners of bounding box
+ mat_normal.rotate(size,v[0]);
- LLQuaternion rotation = LLQuaternion(mat);
+ //VECTORIZE THIS
+ LLVector4a scale;
- LLVector3 v[4];
- //get 4 corners of bounding box
- v[0] = (size * rotation);
- v[1] = (LLVector3(-size.mV[0], -size.mV[1], size.mV[2]) * rotation);
- v[2] = (LLVector3(size.mV[0], -size.mV[1], -size.mV[2]) * rotation);
- v[3] = (LLVector3(-size.mV[0], size.mV[1], -size.mV[2]) * rotation);
+ scale.set(-1.f, -1.f, 1.f);
+ scale.mul(size);
+ mat_normal.rotate(scale, v[1]);
+
+ scale.set(1.f, -1.f, -1.f);
+ scale.mul(size);
+ mat_normal.rotate(scale, v[2]);
+
+ scale.set(-1.f, 1.f, -1.f);
+ scale.mul(size);
+ mat_normal.rotate(scale, v[3]);
- LLVector3& newMin = mExtents[0];
- LLVector3& newMax = mExtents[1];
+ LLVector4a& newMin = mExtents[0];
+ LLVector4a& newMax = mExtents[1];
newMin = newMax = center;
for (U32 i = 0; i < 4; i++)
{
- for (U32 j = 0; j < 3; j++)
- {
- F32 delta = fabsf(v[i].mV[j]);
- F32 min = center.mV[j] - delta;
- F32 max = center.mV[j] + delta;
-
- if (min < newMin.mV[j])
- {
- newMin.mV[j] = min;
- }
-
- if (max > newMax.mV[j])
- {
- newMax.mV[j] = max;
- }
- }
+ LLVector4a delta;
+ delta.setAbs(v[i]);
+ LLVector4a min;
+ min.setSub(center, delta);
+ LLVector4a max;
+ max.setAdd(center, delta);
+
+ newMin.setMin(newMin,min);
+ newMax.setMax(newMax,max);
}
if (!mDrawablep->isActive())
{
- LLVector3 offset = mDrawablep->getRegion()->getOriginAgent();
- newMin += offset;
- newMax += offset;
+ LLVector4a offset;
+ offset.load3(mDrawablep->getRegion()->getOriginAgent().mV);
+ newMin.add(offset);
+ newMax.add(offset);
}
- mCenterLocal = (newMin+newMax)*0.5f;
- LLVector3 tmp = (newMin - newMax) ;
- mBoundingSphereRadius = tmp.length() * 0.5f ;
+ t.setAdd(newMin, newMax);
+ t.mul(0.5f);
+
+ //VECTORIZE THIS
+ mCenterLocal.set(t.getF32ptr());
+
+ t.setSub(newMax,newMin);
+ mBoundingSphereRadius = t.getLength3().getF32()*0.5f;
updateCenterAgent();
}
@@ -703,18 +788,26 @@ LLVector2 LLFace::surfaceToTexture(LLVector2 surface_coord, LLVector3 position,
return surface_coord;
}
+ //VECTORIZE THIS
// see if we have a non-default mapping
U8 texgen = getTextureEntry()->getTexGen();
if (texgen != LLTextureEntry::TEX_GEN_DEFAULT)
{
- LLVector3 center = mDrawablep->getVOVolume()->getVolume()->getVolumeFace(mTEOffset).mCenter;
+ LLVector4a& center = *(mDrawablep->getVOVolume()->getVolume()->getVolumeFace(mTEOffset).mCenter);
+
+ LLVector4a volume_position;
+ volume_position.load3(mDrawablep->getVOVolume()->agentPositionToVolume(position).mV);
- LLVector3 scale = (mDrawablep->getVOVolume()->isVolumeGlobal()) ? LLVector3(1,1,1) : mVObjp->getScale();
- LLVector3 volume_position = mDrawablep->getVOVolume()->agentPositionToVolume(position);
- volume_position.scaleVec(scale);
+ if (!mDrawablep->getVOVolume()->isVolumeGlobal())
+ {
+ LLVector4a scale;
+ scale.load3(mVObjp->getScale().mV);
+ volume_position.mul(scale);
+ }
- LLVector3 volume_normal = mDrawablep->getVOVolume()->agentDirectionToVolume(normal);
- volume_normal.normalize();
+ LLVector4a volume_normal;
+ volume_normal.load3(mDrawablep->getVOVolume()->agentDirectionToVolume(normal).mV);
+ volume_normal.normalize3fast();
switch (texgen)
{
@@ -755,10 +848,10 @@ void LLFace::getPlanarProjectedParams(LLQuaternion* face_rot, LLVector3* face_po
{
const LLMatrix4& vol_mat = getWorldMatrix();
const LLVolumeFace& vf = getViewerObject()->getVolume()->getVolumeFace(mTEOffset);
- LLVector3 normal = vf.mVertices[0].mNormal;
- LLVector3 binormal = vf.mVertices[0].mBinormal;
+ const LLVector4a& normal4a = vf.mNormals[0];
+ const LLVector4a& binormal4a = vf.mBinormals[0];
LLVector2 projected_binormal;
- planarProjection(projected_binormal, normal, vf.mCenter, binormal);
+ planarProjection(projected_binormal, normal4a, *vf.mCenter, binormal4a);
projected_binormal -= LLVector2(0.5f, 0.5f); // this normally happens in xform()
*scale = projected_binormal.length();
// rotate binormal to match what planarProjection() thinks it is,
@@ -766,6 +859,10 @@ void LLFace::getPlanarProjectedParams(LLQuaternion* face_rot, LLVector3* face_po
projected_binormal.normalize();
F32 ang = acos(projected_binormal.mV[VY]);
ang = (projected_binormal.mV[VX] < 0.f) ? -ang : ang;
+
+ //VECTORIZE THIS
+ LLVector3 binormal(binormal4a.getF32ptr());
+ LLVector3 normal(normal4a.getF32ptr());
binormal.rotVec(ang, normal);
LLQuaternion local_rot( binormal % normal, binormal, normal );
*face_rot = local_rot * vol_mat.quaternion();
@@ -848,6 +945,11 @@ void LLFace::updateRebuildFlags()
bool LLFace::canRenderAsMask()
{
+ if (LLPipeline::sNoAlpha)
+ {
+ return true;
+ }
+
const LLTextureEntry* te = getTextureEntry();
return (
(
@@ -869,13 +971,14 @@ static LLFastTimer::DeclareTimer FTM_FACE_GET_GEOM("Face Geom");
BOOL LLFace::getGeometryVolume(const LLVolume& volume,
const S32 &f,
- const LLMatrix4& mat_vert, const LLMatrix3& mat_normal,
- const U16 &index_offset)
+ const LLMatrix4& mat_vert_in, const LLMatrix3& mat_norm_in,
+ const U16 &index_offset,
+ bool force_rebuild)
{
LLFastTimer t(FTM_FACE_GET_GEOM);
const LLVolumeFace &vf = volume.getVolumeFace(f);
- S32 num_vertices = (S32)vf.mVertices.size();
- S32 num_indices = LLPipeline::sUseTriStrips ? (S32)vf.mTriStrip.size() : (S32) vf.mIndices.size();
+ S32 num_vertices = (S32)vf.mNumVertices;
+ S32 num_indices = (S32) vf.mNumIndices;
if (mVertexBuffer.notNull())
{
@@ -900,15 +1003,20 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
}
}
- LLStrider<LLVector3> vertices;
+ LLStrider<LLVector3> vert;
+ LLVector4a* vertices = NULL;
LLStrider<LLVector2> tex_coords;
LLStrider<LLVector2> tex_coords2;
- LLStrider<LLVector3> normals;
+ LLVector4a* normals = NULL;
+ LLStrider<LLVector3> norm;
LLStrider<LLColor4U> colors;
- LLStrider<LLVector3> binormals;
+ LLVector4a* binormals = NULL;
+ LLStrider<LLVector3> binorm;
LLStrider<U16> indicesp;
+ LLVector4a* weights = NULL;
+ LLStrider<LLVector4> wght;
- BOOL full_rebuild = mDrawablep->isState(LLDrawable::REBUILD_VOLUME);
+ BOOL full_rebuild = force_rebuild || mDrawablep->isState(LLDrawable::REBUILD_VOLUME);
BOOL global_volume = mDrawablep->getVOVolume()->isVolumeGlobal();
LLVector3 scale;
@@ -921,28 +1029,37 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
scale = mVObjp->getScale();
}
- BOOL rebuild_pos = full_rebuild || mDrawablep->isState(LLDrawable::REBUILD_POSITION);
- BOOL rebuild_color = full_rebuild || mDrawablep->isState(LLDrawable::REBUILD_COLOR);
- BOOL rebuild_tcoord = full_rebuild || mDrawablep->isState(LLDrawable::REBUILD_TCOORD);
- BOOL rebuild_normal = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_NORMAL);
- BOOL rebuild_binormal = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_BINORMAL);
+ bool rebuild_pos = full_rebuild || mDrawablep->isState(LLDrawable::REBUILD_POSITION);
+ bool rebuild_color = full_rebuild || mDrawablep->isState(LLDrawable::REBUILD_COLOR);
+ bool rebuild_tcoord = full_rebuild || mDrawablep->isState(LLDrawable::REBUILD_TCOORD);
+ bool rebuild_normal = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_NORMAL);
+ bool rebuild_binormal = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_BINORMAL);
+ bool rebuild_weights = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_WEIGHT4);
const LLTextureEntry *tep = mVObjp->getTE(f);
- U8 bump_code = tep ? tep->getBumpmap() : 0;
+ const U8 bump_code = tep ? tep->getBumpmap() : 0;
if (rebuild_pos)
{
- mVertexBuffer->getVertexStrider(vertices, mGeomIndex);
+ mVertexBuffer->getVertexStrider(vert, mGeomIndex);
+ vertices = (LLVector4a*) vert.get();
}
if (rebuild_normal)
{
- mVertexBuffer->getNormalStrider(normals, mGeomIndex);
+ mVertexBuffer->getNormalStrider(norm, mGeomIndex);
+ normals = (LLVector4a*) norm.get();
}
if (rebuild_binormal)
{
- mVertexBuffer->getBinormalStrider(binormals, mGeomIndex);
+ mVertexBuffer->getBinormalStrider(binorm, mGeomIndex);
+ binormals = (LLVector4a*) binorm.get();
}
-
+ if (rebuild_weights)
+ {
+ mVertexBuffer->getWeight4Strider(wght, mGeomIndex);
+ weights = (LLVector4a*) wght.get();
+ }
+
F32 tcoord_xoffset = 0.f ;
F32 tcoord_yoffset = 0.f ;
F32 tcoord_xscale = 1.f ;
@@ -974,8 +1091,6 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
mVertexBuffer->getColorStrider(colors, mGeomIndex);
}
- F32 r = 0, os = 0, ot = 0, ms = 0, mt = 0, cos_ang = 0, sin_ang = 0;
-
BOOL is_static = mDrawablep->isStatic();
BOOL is_global = is_static;
@@ -990,59 +1105,6 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
clearState(GLOBAL);
}
- LLVector2 tmin, tmax;
-
-
-
- if (rebuild_tcoord)
- {
- if (tep)
- {
- r = tep->getRotation();
- os = tep->mOffsetS;
- ot = tep->mOffsetT;
- ms = tep->mScaleS;
- mt = tep->mScaleT;
- cos_ang = cos(r);
- sin_ang = sin(r);
- }
- else
- {
- cos_ang = 1.0f;
- sin_ang = 0.0f;
- os = 0.0f;
- ot = 0.0f;
- ms = 1.0f;
- mt = 1.0f;
- }
- }
-
- U8 tex_mode = 0;
-
- if (isState(TEXTURE_ANIM))
- {
- LLVOVolume* vobj = (LLVOVolume*) (LLViewerObject*) mVObjp;
- tex_mode = vobj->mTexAnimMode;
-
- if (!tex_mode)
- {
- clearState(TEXTURE_ANIM);
- }
- else
- {
- os = ot = 0.f;
- r = 0.f;
- cos_ang = 1.f;
- sin_ang = 0.f;
- ms = mt = 1.f;
- }
-
- if (getVirtualSize() >= MIN_TEX_ANIM_SIZE)
- { //don't override texture transform during tc bake
- tex_mode = 0;
- }
- }
-
LLColor4U color = tep->getColor();
if (rebuild_color)
@@ -1064,265 +1126,469 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
}
}
- // INDICES
+ // INDICES
if (full_rebuild)
{
mVertexBuffer->getIndexStrider(indicesp, mIndicesIndex);
- if (LLPipeline::sUseTriStrips)
+ __m128i* dst = (__m128i*) indicesp.get();
+ __m128i* src = (__m128i*) vf.mIndices;
+ __m128i offset = _mm_set1_epi16(index_offset);
+
+ S32 end = num_indices/8;
+
+ for (S32 i = 0; i < end; i++)
{
- for (U32 i = 0; i < (U32) num_indices; i++)
- {
- *indicesp++ = vf.mTriStrip[i] + index_offset;
- }
+ __m128i res = _mm_add_epi16(src[i], offset);
+ _mm_storeu_si128(dst+i, res);
}
- else
+
+ for (S32 i = end*8; i < num_indices; ++i)
{
- for (U32 i = 0; i < (U32) num_indices; i++)
- {
- *indicesp++ = vf.mIndices[i] + index_offset;
- }
+ indicesp[i] = vf.mIndices[i]+index_offset;
}
}
+ LLMatrix4a mat_normal;
+ mat_normal.loadu(mat_norm_in);
- //bump setup
- LLVector3 binormal_dir( -sin_ang, cos_ang, 0 );
- LLVector3 bump_s_primary_light_ray;
- LLVector3 bump_t_primary_light_ray;
+ //if it's not fullbright and has no normals, bake sunlight based on face normal
+ //bool bake_sunlight = !getTextureEntry()->getFullbright() &&
+ // !mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_NORMAL);
- LLQuaternion bump_quat;
- if (mDrawablep->isActive())
- {
- bump_quat = LLQuaternion(mDrawablep->getRenderMatrix());
- }
-
- if (bump_code)
+ F32 r = 0, os = 0, ot = 0, ms = 0, mt = 0, cos_ang = 0, sin_ang = 0;
+
+ if (rebuild_tcoord)
{
- mVObjp->getVolume()->genBinormals(f);
- F32 offset_multiple;
- switch( bump_code )
+ bool do_xform;
+
+ if (tep)
{
- case BE_NO_BUMP:
- offset_multiple = 0.f;
- break;
- case BE_BRIGHTNESS:
- case BE_DARKNESS:
- if( mTexture.notNull() && mTexture->hasGLTexture())
+ r = tep->getRotation();
+ os = tep->mOffsetS;
+ ot = tep->mOffsetT;
+ ms = tep->mScaleS;
+ mt = tep->mScaleT;
+ cos_ang = cos(r);
+ sin_ang = sin(r);
+
+ if (cos_ang != 1.f ||
+ sin_ang != 0.f ||
+ os != 0.f ||
+ ot != 0.f ||
+ ms != 1.f ||
+ mt != 1.f)
{
- // Offset by approximately one texel
- S32 cur_discard = mTexture->getDiscardLevel();
- S32 max_size = llmax( mTexture->getWidth(), mTexture->getHeight() );
- max_size <<= cur_discard;
- const F32 ARTIFICIAL_OFFSET = 2.f;
- offset_multiple = ARTIFICIAL_OFFSET / (F32)max_size;
+ do_xform = true;
}
else
{
- offset_multiple = 1.f/256;
- }
- break;
-
- default: // Standard bumpmap textures. Assumed to be 256x256
- offset_multiple = 1.f / 256;
- break;
+ do_xform = false;
+ }
}
-
- F32 s_scale = 1.f;
- F32 t_scale = 1.f;
- if( tep )
+ else
{
- tep->getScale( &s_scale, &t_scale );
+ do_xform = false;
}
- // Use the nudged south when coming from above sun angle, such
- // that emboss mapping always shows up on the upward faces of cubes when
- // it's noon (since a lot of builders build with the sun forced to noon).
- LLVector3 sun_ray = gSky.mVOSkyp->mBumpSunDir;
- LLVector3 moon_ray = gSky.getMoonDirection();
- LLVector3& primary_light_ray = (sun_ray.mV[VZ] > 0) ? sun_ray : moon_ray;
+
+ //bump setup
+ LLVector4a binormal_dir( -sin_ang, cos_ang, 0.f );
+ LLVector4a bump_s_primary_light_ray(0.f, 0.f, 0.f);
+ LLVector4a bump_t_primary_light_ray(0.f, 0.f, 0.f);
- bump_s_primary_light_ray = offset_multiple * s_scale * primary_light_ray;
- bump_t_primary_light_ray = offset_multiple * t_scale * primary_light_ray;
- }
+ LLQuaternion bump_quat;
+ if (mDrawablep->isActive())
+ {
+ bump_quat = LLQuaternion(mDrawablep->getRenderMatrix());
+ }
- U8 texgen = getTextureEntry()->getTexGen();
- if (rebuild_tcoord && texgen != LLTextureEntry::TEX_GEN_DEFAULT)
- { //planar texgen needs binormals
- mVObjp->getVolume()->genBinormals(f);
- }
-
- for (S32 i = 0; i < num_vertices; i++)
- {
- if (rebuild_tcoord)
+ if (bump_code)
{
- LLVector2 tc = vf.mVertices[i].mTexCoord;
-
- if (texgen != LLTextureEntry::TEX_GEN_DEFAULT)
+ mVObjp->getVolume()->genBinormals(f);
+ F32 offset_multiple;
+ switch( bump_code )
{
- LLVector3 vec = vf.mVertices[i].mPosition;
-
- vec.scaleVec(scale);
-
- switch (texgen)
+ case BE_NO_BUMP:
+ offset_multiple = 0.f;
+ break;
+ case BE_BRIGHTNESS:
+ case BE_DARKNESS:
+ if( mTexture.notNull() && mTexture->hasGLTexture())
{
- case LLTextureEntry::TEX_GEN_PLANAR:
- planarProjection(tc, vf.mVertices[i].mNormal, vf.mCenter, vec);
- break;
- case LLTextureEntry::TEX_GEN_SPHERICAL:
- sphericalProjection(tc, vf.mVertices[i].mNormal, vf.mCenter, vec);
- break;
- case LLTextureEntry::TEX_GEN_CYLINDRICAL:
- cylindricalProjection(tc, vf.mVertices[i].mNormal, vf.mCenter, vec);
- break;
- default:
- break;
- }
+ // Offset by approximately one texel
+ S32 cur_discard = mTexture->getDiscardLevel();
+ S32 max_size = llmax( mTexture->getWidth(), mTexture->getHeight() );
+ max_size <<= cur_discard;
+ const F32 ARTIFICIAL_OFFSET = 2.f;
+ offset_multiple = ARTIFICIAL_OFFSET / (F32)max_size;
+ }
+ else
+ {
+ offset_multiple = 1.f/256;
+ }
+ break;
+
+ default: // Standard bumpmap textures. Assumed to be 256x256
+ offset_multiple = 1.f / 256;
+ break;
}
- if (tex_mode && mTextureMatrix)
+ F32 s_scale = 1.f;
+ F32 t_scale = 1.f;
+ if( tep )
{
- LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f);
- tmp = tmp * *mTextureMatrix;
- tc.mV[0] = tmp.mV[0];
- tc.mV[1] = tmp.mV[1];
+ tep->getScale( &s_scale, &t_scale );
+ }
+ // Use the nudged south when coming from above sun angle, such
+ // that emboss mapping always shows up on the upward faces of cubes when
+ // it's noon (since a lot of builders build with the sun forced to noon).
+ LLVector3 sun_ray = gSky.mVOSkyp->mBumpSunDir;
+ LLVector3 moon_ray = gSky.getMoonDirection();
+ LLVector3& primary_light_ray = (sun_ray.mV[VZ] > 0) ? sun_ray : moon_ray;
+
+ bump_s_primary_light_ray.load3((offset_multiple * s_scale * primary_light_ray).mV);
+ bump_t_primary_light_ray.load3((offset_multiple * t_scale * primary_light_ray).mV);
+ }
+
+ U8 texgen = getTextureEntry()->getTexGen();
+ if (rebuild_tcoord && texgen != LLTextureEntry::TEX_GEN_DEFAULT)
+ { //planar texgen needs binormals
+ mVObjp->getVolume()->genBinormals(f);
+ }
+
+ U8 tex_mode = 0;
+
+ if (isState(TEXTURE_ANIM))
+ {
+ LLVOVolume* vobj = (LLVOVolume*) (LLViewerObject*) mVObjp;
+ tex_mode = vobj->mTexAnimMode;
+
+ if (!tex_mode)
+ {
+ clearState(TEXTURE_ANIM);
}
else
{
- xform(tc, cos_ang, sin_ang, os, ot, ms, mt);
+ os = ot = 0.f;
+ r = 0.f;
+ cos_ang = 1.f;
+ sin_ang = 0.f;
+ ms = mt = 1.f;
+
+ do_xform = false;
}
- if(in_atlas)
- {
- //
- //manually calculate tex-coord per vertex for varying address modes.
- //should be removed if shader can handle this.
- //
+ if (getVirtualSize() >= MIN_TEX_ANIM_SIZE)
+ { //don't override texture transform during tc bake
+ tex_mode = 0;
+ }
+ }
- S32 int_part = 0 ;
- switch(mTexture->getAddressMode())
- {
- case LLTexUnit::TAM_CLAMP:
- if(tc.mV[0] < 0.f)
- {
- tc.mV[0] = 0.f ;
- }
- else if(tc.mV[0] > 1.f)
- {
- tc.mV[0] = 1.f;
- }
+ LLVector4a scalea;
+ scalea.load3(scale.mV);
- if(tc.mV[1] < 0.f)
- {
- tc.mV[1] = 0.f ;
- }
- else if(tc.mV[1] > 1.f)
- {
- tc.mV[1] = 1.f;
- }
- break;
- case LLTexUnit::TAM_MIRROR:
- if(tc.mV[0] < 0.f)
- {
- tc.mV[0] = -tc.mV[0] ;
- }
- int_part = (S32)tc.mV[0] ;
- if(int_part & 1) //odd number
- {
- tc.mV[0] = int_part + 1 - tc.mV[0] ;
- }
- else //even number
- {
- tc.mV[0] -= int_part ;
- }
+ bool do_bump = bump_code && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1);
+ bool do_tex_mat = tex_mode && mTextureMatrix;
- if(tc.mV[1] < 0.f)
+ if (!in_atlas && !do_bump)
+ { //not in atlas or not bump mapped, might be able to do a cheap update
+ if (texgen != LLTextureEntry::TEX_GEN_PLANAR)
+ {
+ if (!do_tex_mat)
+ {
+ if (!do_xform)
{
- tc.mV[1] = -tc.mV[1] ;
+ LLVector4a::memcpyNonAliased16((F32*) tex_coords.get(), (F32*) vf.mTexCoords, num_vertices*2*sizeof(F32));
}
- int_part = (S32)tc.mV[1] ;
- if(int_part & 1) //odd number
+ else
{
- tc.mV[1] = int_part + 1 - tc.mV[1] ;
+ for (S32 i = 0; i < num_vertices; i++)
+ {
+ LLVector2 tc(vf.mTexCoords[i]);
+ xform(tc, cos_ang, sin_ang, os, ot, ms, mt);
+ *tex_coords++ = tc;
+ }
}
- else //even number
- {
- tc.mV[1] -= int_part ;
+ }
+ else
+ { //do tex mat, no texgen, no atlas, no bump
+ for (S32 i = 0; i < num_vertices; i++)
+ {
+ LLVector2 tc(vf.mTexCoords[i]);
+ //LLVector4a& norm = vf.mNormals[i];
+ //LLVector4a& center = *(vf.mCenter);
+
+ LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f);
+ tmp = tmp * *mTextureMatrix;
+ tc.mV[0] = tmp.mV[0];
+ tc.mV[1] = tmp.mV[1];
+ *tex_coords++ = tc;
}
- break;
- case LLTexUnit::TAM_WRAP:
- if(tc.mV[0] > 1.f)
- tc.mV[0] -= (S32)(tc.mV[0] - 0.00001f) ;
- else if(tc.mV[0] < -1.f)
- tc.mV[0] -= (S32)(tc.mV[0] + 0.00001f) ;
-
- if(tc.mV[1] > 1.f)
- tc.mV[1] -= (S32)(tc.mV[1] - 0.00001f) ;
- else if(tc.mV[1] < -1.f)
- tc.mV[1] -= (S32)(tc.mV[1] + 0.00001f) ;
-
- if(tc.mV[0] < 0.f)
- {
- tc.mV[0] = 1.0f + tc.mV[0] ;
+ }
+ }
+ else
+ { //no bump, no atlas, tex gen planar
+ if (do_tex_mat)
+ {
+ for (S32 i = 0; i < num_vertices; i++)
+ {
+ LLVector2 tc(vf.mTexCoords[i]);
+ LLVector4a& norm = vf.mNormals[i];
+ LLVector4a& center = *(vf.mCenter);
+ LLVector4a vec = vf.mPositions[i];
+ vec.mul(scalea);
+ planarProjection(tc, norm, center, vec);
+
+ LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f);
+ tmp = tmp * *mTextureMatrix;
+ tc.mV[0] = tmp.mV[0];
+ tc.mV[1] = tmp.mV[1];
+
+ *tex_coords++ = tc;
}
- if(tc.mV[1] < 0.f)
- {
- tc.mV[1] = 1.0f + tc.mV[1] ;
+ }
+ else
+ {
+ for (S32 i = 0; i < num_vertices; i++)
+ {
+ LLVector2 tc(vf.mTexCoords[i]);
+ LLVector4a& norm = vf.mNormals[i];
+ LLVector4a& center = *(vf.mCenter);
+ LLVector4a vec = vf.mPositions[i];
+ vec.mul(scalea);
+ planarProjection(tc, norm, center, vec);
+
+ xform(tc, cos_ang, sin_ang, os, ot, ms, mt);
+
+ *tex_coords++ = tc;
}
- break;
- default:
- break;
}
-
- tc.mV[0] = tcoord_xoffset + tcoord_xscale * tc.mV[0] ;
- tc.mV[1] = tcoord_yoffset + tcoord_yscale * tc.mV[1] ;
}
+ }
+ else
+ { //either bump mapped or in atlas, just do the whole expensive loop
+ for (S32 i = 0; i < num_vertices; i++)
+ {
+ LLVector2 tc(vf.mTexCoords[i]);
+ LLVector4a& norm = vf.mNormals[i];
+
+ LLVector4a& center = *(vf.mCenter);
+
+ if (texgen != LLTextureEntry::TEX_GEN_DEFAULT)
+ {
+ LLVector4a vec = vf.mPositions[i];
+
+ vec.mul(scalea);
- *tex_coords++ = tc;
-
- if (bump_code && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1))
- {
- LLVector3 tangent = vf.mVertices[i].mBinormal % vf.mVertices[i].mNormal;
+ switch (texgen)
+ {
+ case LLTextureEntry::TEX_GEN_PLANAR:
+ planarProjection(tc, norm, center, vec);
+ break;
+ case LLTextureEntry::TEX_GEN_SPHERICAL:
+ sphericalProjection(tc, norm, center, vec);
+ break;
+ case LLTextureEntry::TEX_GEN_CYLINDRICAL:
+ cylindricalProjection(tc, norm, center, vec);
+ break;
+ default:
+ break;
+ }
+ }
- LLMatrix3 tangent_to_object;
- tangent_to_object.setRows(tangent, vf.mVertices[i].mBinormal, vf.mVertices[i].mNormal);
- LLVector3 binormal = binormal_dir * tangent_to_object;
- binormal = binormal * mat_normal;
-
- if (mDrawablep->isActive())
+ if (tex_mode && mTextureMatrix)
+ {
+ LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f);
+ tmp = tmp * *mTextureMatrix;
+ tc.mV[0] = tmp.mV[0];
+ tc.mV[1] = tmp.mV[1];
+ }
+ else
{
- binormal *= bump_quat;
+ xform(tc, cos_ang, sin_ang, os, ot, ms, mt);
}
- binormal.normVec();
- tc += LLVector2( bump_s_primary_light_ray * tangent, bump_t_primary_light_ray * binormal );
+ if(in_atlas)
+ {
+ //
+ //manually calculate tex-coord per vertex for varying address modes.
+ //should be removed if shader can handle this.
+ //
+
+ S32 int_part = 0 ;
+ switch(mTexture->getAddressMode())
+ {
+ case LLTexUnit::TAM_CLAMP:
+ if(tc.mV[0] < 0.f)
+ {
+ tc.mV[0] = 0.f ;
+ }
+ else if(tc.mV[0] > 1.f)
+ {
+ tc.mV[0] = 1.f;
+ }
+
+ if(tc.mV[1] < 0.f)
+ {
+ tc.mV[1] = 0.f ;
+ }
+ else if(tc.mV[1] > 1.f)
+ {
+ tc.mV[1] = 1.f;
+ }
+ break;
+ case LLTexUnit::TAM_MIRROR:
+ if(tc.mV[0] < 0.f)
+ {
+ tc.mV[0] = -tc.mV[0] ;
+ }
+ int_part = (S32)tc.mV[0] ;
+ if(int_part & 1) //odd number
+ {
+ tc.mV[0] = int_part + 1 - tc.mV[0] ;
+ }
+ else //even number
+ {
+ tc.mV[0] -= int_part ;
+ }
+
+ if(tc.mV[1] < 0.f)
+ {
+ tc.mV[1] = -tc.mV[1] ;
+ }
+ int_part = (S32)tc.mV[1] ;
+ if(int_part & 1) //odd number
+ {
+ tc.mV[1] = int_part + 1 - tc.mV[1] ;
+ }
+ else //even number
+ {
+ tc.mV[1] -= int_part ;
+ }
+ break;
+ case LLTexUnit::TAM_WRAP:
+ if(tc.mV[0] > 1.f)
+ tc.mV[0] -= (S32)(tc.mV[0] - 0.00001f) ;
+ else if(tc.mV[0] < -1.f)
+ tc.mV[0] -= (S32)(tc.mV[0] + 0.00001f) ;
+
+ if(tc.mV[1] > 1.f)
+ tc.mV[1] -= (S32)(tc.mV[1] - 0.00001f) ;
+ else if(tc.mV[1] < -1.f)
+ tc.mV[1] -= (S32)(tc.mV[1] + 0.00001f) ;
+
+ if(tc.mV[0] < 0.f)
+ {
+ tc.mV[0] = 1.0f + tc.mV[0] ;
+ }
+ if(tc.mV[1] < 0.f)
+ {
+ tc.mV[1] = 1.0f + tc.mV[1] ;
+ }
+ break;
+ default:
+ break;
+ }
- *tex_coords2++ = tc;
- }
+ tc.mV[0] = tcoord_xoffset + tcoord_xscale * tc.mV[0] ;
+ tc.mV[1] = tcoord_yoffset + tcoord_yscale * tc.mV[1] ;
+ }
+
+
+ *tex_coords++ = tc;
+
+ if (bump_code && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1))
+ {
+ LLVector4a tangent;
+ tangent.setCross3(vf.mBinormals[i], vf.mNormals[i]);
+
+ LLMatrix4a tangent_to_object;
+ tangent_to_object.setRows(tangent, vf.mBinormals[i], vf.mNormals[i]);
+ LLVector4a t;
+ tangent_to_object.rotate(binormal_dir, t);
+ LLVector4a binormal;
+ mat_normal.rotate(t, binormal);
+
+ //VECTORIZE THIS
+ if (mDrawablep->isActive())
+ {
+ LLVector3 t;
+ t.set(binormal.getF32ptr());
+ t *= bump_quat;
+ binormal.load3(t.mV);
+ }
+
+ binormal.normalize3fast();
+ tc += LLVector2( bump_s_primary_light_ray.dot3(tangent).getF32(), bump_t_primary_light_ray.dot3(binormal).getF32() );
+
+ *tex_coords2++ = tc;
+ }
+ }
}
-
- if (rebuild_pos)
- {
- *vertices++ = vf.mVertices[i].mPosition * mat_vert;
+ }
+
+ if (rebuild_pos)
+ {
+ LLMatrix4a mat_vert;
+ mat_vert.loadu(mat_vert_in);
+
+ LLVector4a* src = vf.mPositions;
+ LLVector4a* dst = vertices;
+
+ LLVector4a* end = dst+num_vertices;
+ do
+ {
+ mat_vert.affineTransform(*src++, *dst++);
}
+ while(dst < end);
+ }
- if (rebuild_normal)
- {
- LLVector3 normal = vf.mVertices[i].mNormal * mat_normal;
- normal.normVec();
-
- *normals++ = normal;
+ if (rebuild_normal)
+ {
+ for (S32 i = 0; i < num_vertices; i++)
+ {
+ LLVector4a normal;
+ mat_normal.rotate(vf.mNormals[i], normal);
+ normal.normalize3fast();
+ normals[i] = normal;
}
+ }
- if (rebuild_binormal)
- {
- LLVector3 binormal = vf.mVertices[i].mBinormal * mat_normal;
- binormal.normVec();
- *binormals++ = binormal;
+ if (rebuild_binormal)
+ {
+ for (S32 i = 0; i < num_vertices; i++)
+ {
+ LLVector4a binormal;
+ mat_normal.rotate(vf.mBinormals[i], binormal);
+ binormal.normalize3fast();
+ binormals[i] = binormal;
}
+ }
+
+ if (rebuild_weights && vf.mWeights)
+ {
+ LLVector4a::memcpyNonAliased16((F32*) weights, (F32*) vf.mWeights, num_vertices*4*sizeof(F32));
+ }
+
+ if (rebuild_color)
+ {
+ LLVector4a src;
+
+ U32 vec[4];
+ vec[0] = vec[1] = vec[2] = vec[3] = color.mAll;
- if (rebuild_color)
+ src.loadua((F32*) vec);
+
+ LLVector4a* dst = (LLVector4a*) colors.get();
+ S32 num_vecs = num_vertices/4;
+ if (num_vertices%4 > 0)
{
- *colors++ = color;
+ ++num_vecs;
+ }
+
+ for (S32 i = 0; i < num_vecs; i++)
+ {
+ dst[i] = src;
}
}
@@ -1418,20 +1684,31 @@ F32 LLFace::getTextureVirtualSize()
BOOL LLFace::calcPixelArea(F32& cos_angle_to_view_dir, F32& radius)
{
+ //VECTORIZE THIS
//get area of circle around face
- LLVector3 center = getPositionAgent();
- LLVector3 size = (mExtents[1] - mExtents[0]) * 0.5f;
+ LLVector4a center;
+ center.load3(getPositionAgent().mV);
+ LLVector4a size;
+ size.setSub(mExtents[1], mExtents[0]);
+ size.mul(0.5f);
+
LLViewerCamera* camera = LLViewerCamera::getInstance();
- F32 size_squared = size.lengthSquared() ;
- LLVector3 lookAt = center - camera->getOrigin();
- F32 dist = lookAt.normVec() ;
+ F32 size_squared = size.dot3(size).getF32();
+ LLVector4a lookAt;
+ LLVector4a t;
+ t.load3(camera->getOrigin().mV);
+ lookAt.setSub(center, t);
+ F32 dist = lookAt.getLength3().getF32();
+ lookAt.normalize3fast() ;
//get area of circle around node
- F32 app_angle = atanf(fsqrtf(size_squared) / dist);
+ F32 app_angle = atanf((F32) sqrt(size_squared) / dist);
radius = app_angle*LLDrawable::sCurPixelAngle;
mPixelArea = radius*radius * 3.14159f;
- cos_angle_to_view_dir = lookAt * camera->getXAxis() ;
+ LLVector4a x_axis;
+ x_axis.load3(camera->getXAxis().mV);
+ cos_angle_to_view_dir = lookAt.dot3(x_axis).getF32();
//if has media, check if the face is out of the view frustum.
if(hasMedia())
@@ -1447,7 +1724,10 @@ BOOL LLFace::calcPixelArea(F32& cos_angle_to_view_dir, F32& radius)
}
else
{
- if(dist * dist * (lookAt - camera->getXAxis()).lengthSquared() < size_squared)
+ LLVector4a d;
+ d.setSub(lookAt, x_axis);
+
+ if(dist * dist * d.dot3(d) < size_squared)
{
cos_angle_to_view_dir = 1.0f ;
}
diff --git a/indra/newview/llface.h b/indra/newview/llface.h
index 6c941bd092..cc04bf2f1c 100644
--- a/indra/newview/llface.h
+++ b/indra/newview/llface.h
@@ -59,6 +59,17 @@ class LLFace
{
public:
+ LLFace(const LLFace& rhs)
+ {
+ *this = rhs;
+ }
+
+ const LLFace& operator=(const LLFace& rhs)
+ {
+ llerrs << "Illegal operation!" << llendl;
+ return *this;
+ }
+
enum EMasks
{
LIGHT = 0x0001,
@@ -67,6 +78,7 @@ public:
HUD_RENDER = 0x0008,
USE_FACE_COLOR = 0x0010,
TEXTURE_ANIM = 0x0020,
+ RIGGED = 0x0040,
};
static void initClass();
@@ -142,7 +154,8 @@ public:
BOOL getGeometryVolume(const LLVolume& volume,
const S32 &f,
const LLMatrix4& mat_vert, const LLMatrix3& mat_normal,
- const U16 &index_offset);
+ const U16 &index_offset,
+ bool force_rebuild = false);
// For avatar
U16 getGeometryAvatar(
@@ -161,7 +174,7 @@ public:
S32 getColors(LLStrider<LLColor4U> &colors);
S32 getIndices(LLStrider<U16> &indices);
- void setSize(const S32 numVertices, const S32 num_indices = 0);
+ void setSize(S32 numVertices, S32 num_indices = 0, bool align = false);
BOOL genVolumeBBoxes(const LLVolume &volume, S32 f,
const LLMatrix4& mat, const LLMatrix3& inv_trans_mat, BOOL global_volume = FALSE);
@@ -205,6 +218,9 @@ public:
void removeAtlas() ;
BOOL switchTexture() ;
+public: //aligned members
+ LLVector4a mExtents[2];
+
private:
F32 adjustPartialOverlapPixelArea(F32 cos_angle_to_view_dir, F32 radius );
BOOL calcPixelArea(F32& cos_angle_to_view_dir, F32& radius) ;
@@ -216,12 +232,13 @@ public:
LLVector3 mCenterLocal;
LLVector3 mCenterAgent;
- LLVector3 mExtents[2];
+
LLVector2 mTexExtents[2];
F32 mDistance;
LLPointer<LLVertexBuffer> mVertexBuffer;
LLPointer<LLVertexBuffer> mLastVertexBuffer;
F32 mLastUpdateTime;
+ F32 mLastSkinTime;
F32 mLastMoveTime;
LLMatrix4* mTextureMatrix;
LLDrawInfo* mDrawInfo;
@@ -229,6 +246,7 @@ public:
private:
friend class LLGeometryManager;
friend class LLVolumeGeometryManager;
+ friend class LLDrawPoolAvatar;
U32 mState;
LLFacePool* mDrawPoolp;
@@ -254,6 +272,8 @@ private:
S32 mTEOffset;
S32 mReferenceIndex;
+ std::vector<S32> mRiggedIndex;
+
F32 mVSize;
F32 mPixelArea;
diff --git a/indra/newview/llfasttimerview.cpp b/indra/newview/llfasttimerview.cpp
index 92a3b9b2f5..2bafb9a4a7 100644..100755
--- a/indra/newview/llfasttimerview.cpp
+++ b/indra/newview/llfasttimerview.cpp
@@ -32,7 +32,9 @@
#include "llrect.h"
#include "llerror.h"
#include "llgl.h"
+#include "llimagepng.h"
#include "llrender.h"
+#include "llrendertarget.h"
#include "lllocalcliprect.h"
#include "llmath.h"
#include "llfontgl.h"
@@ -49,6 +51,8 @@
#include "llfasttimer.h"
#include "lltreeiterators.h"
#include "llmetricperformancetester.h"
+#include "llviewerstats.h"
+
//////////////////////////////////////////////////////////////////////////////
static const S32 MAX_VISIBLE_HISTORY = 10;
@@ -1020,6 +1024,364 @@ F64 LLFastTimerView::getTime(const std::string& name)
return 0.0;
}
+void saveChart(const std::string& label, const char* suffix, LLImageRaw* scratch)
+{
+ //read result back into raw image
+ glReadPixels(0, 0, 1024, 512, GL_RGB, GL_UNSIGNED_BYTE, scratch->getData());
+
+ //write results to disk
+ LLPointer<LLImagePNG> result = new LLImagePNG();
+ result->encode(scratch, 0.f);
+
+ std::string ext = result->getExtension();
+ std::string filename = llformat("%s_%s.%s", label.c_str(), suffix, ext.c_str());
+
+ std::string out_file = gDirUtilp->getExpandedFilename(LL_PATH_LOGS, filename);
+ result->save(out_file);
+}
+
+template <class VEC_TYPE>
+void removeOutliers(std::vector<VEC_TYPE>& data, F32 k)
+{
+ if (data.size() < 100)
+ { //not enough samples
+ return;
+ }
+
+ VEC_TYPE Q1 = data[data.size()/4];
+ VEC_TYPE Q3 = data[data.size()-data.size()/4-1];
+
+ VEC_TYPE min = Q1-k*(Q3-Q1);
+ VEC_TYPE max = Q3+k*(Q3-Q1);
+
+ U32 i = 0;
+ while (i < data.size() && data[i] < min)
+ {
+ i++;
+ }
+
+ S32 j = data.size()-1;
+ while (j > 0 && data[j] > max)
+ {
+ j--;
+ }
+
+ if (j < data.size()-1)
+ {
+ data.erase(data.begin()+j, data.end());
+ }
+
+ if (i > 0)
+ {
+ data.erase(data.begin(), data.begin()+i);
+ }
+}
+
+//static
+void LLFastTimerView::exportCharts(const std::string& base, const std::string& target)
+{
+ //allocate render target for drawing charts
+ LLRenderTarget buffer;
+ buffer.allocate(1024,512, GL_RGB, FALSE, FALSE);
+
+
+ LLSD cur;
+
+ LLSD base_data;
+
+ { //read base log into memory
+ S32 i = 0;
+ std::ifstream is(base.c_str());
+ while (!is.eof() && LLSDSerialize::fromXML(cur, is))
+ {
+ base_data[i++] = cur;
+ }
+ is.close();
+ }
+
+ LLSD cur_data;
+ std::set<std::string> chart_names;
+
+ { //read current log into memory
+ S32 i = 0;
+ std::ifstream is(target.c_str());
+ while (!is.eof() && LLSDSerialize::fromXML(cur, is))
+ {
+ cur_data[i++] = cur;
+
+ for (LLSD::map_iterator iter = cur.beginMap(); iter != cur.endMap(); ++iter)
+ {
+ std::string label = iter->first;
+ chart_names.insert(label);
+ }
+ }
+ is.close();
+ }
+
+ //get time domain
+ LLSD::Real cur_total_time = 0.0;
+
+ for (U32 i = 0; i < cur_data.size(); ++i)
+ {
+ cur_total_time += cur_data[i]["Total"]["Time"].asReal();
+ }
+
+ LLSD::Real base_total_time = 0.0;
+ for (U32 i = 0; i < base_data.size(); ++i)
+ {
+ base_total_time += base_data[i]["Total"]["Time"].asReal();
+ }
+
+ //allocate raw scratch space
+ LLPointer<LLImageRaw> scratch = new LLImageRaw(1024, 512, 3);
+
+ gGL.pushMatrix();
+ glLoadIdentity();
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-0.05, 1.05, -0.05, 1.05, -1.0, 1.0);
+
+ //render charts
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ buffer.bindTarget();
+
+ for (std::set<std::string>::iterator iter = chart_names.begin(); iter != chart_names.end(); ++iter)
+ {
+ std::string label = *iter;
+
+ LLSD::Real max_time = 0.0;
+ LLSD::Integer max_calls = 0;
+ LLSD::Real max_execution = 0.0;
+
+ std::vector<LLSD::Real> cur_execution;
+ std::vector<LLSD::Real> cur_times;
+ std::vector<LLSD::Integer> cur_calls;
+
+ std::vector<LLSD::Real> base_execution;
+ std::vector<LLSD::Real> base_times;
+ std::vector<LLSD::Integer> base_calls;
+
+ for (U32 i = 0; i < cur_data.size(); ++i)
+ {
+ LLSD::Real time = cur_data[i][label]["Time"].asReal();
+ LLSD::Integer calls = cur_data[i][label]["Calls"].asInteger();
+
+ LLSD::Real execution = 0.0;
+ if (calls > 0)
+ {
+ execution = time/calls;
+ cur_execution.push_back(execution);
+ cur_times.push_back(time);
+ }
+
+ cur_calls.push_back(calls);
+ }
+
+ for (U32 i = 0; i < base_data.size(); ++i)
+ {
+ LLSD::Real time = base_data[i][label]["Time"].asReal();
+ LLSD::Integer calls = base_data[i][label]["Calls"].asInteger();
+
+ LLSD::Real execution = 0.0;
+ if (calls > 0)
+ {
+ execution = time/calls;
+ base_execution.push_back(execution);
+ base_times.push_back(time);
+ }
+
+ base_calls.push_back(calls);
+ }
+
+ std::sort(base_calls.begin(), base_calls.end());
+ std::sort(base_times.begin(), base_times.end());
+ std::sort(base_execution.begin(), base_execution.end());
+
+ std::sort(cur_calls.begin(), cur_calls.end());
+ std::sort(cur_times.begin(), cur_times.end());
+ std::sort(cur_execution.begin(), cur_execution.end());
+
+ //remove outliers
+ const U32 OUTLIER_CUTOFF = 512;
+ if (base_times.size() > OUTLIER_CUTOFF)
+ {
+ removeOutliers(base_times, 1.f);
+ }
+
+ if (base_execution.size() > OUTLIER_CUTOFF)
+ {
+ removeOutliers(base_execution, 1.f);
+ }
+
+ if (cur_times.size() > OUTLIER_CUTOFF)
+ {
+ removeOutliers(cur_times, 1.f);
+ }
+
+ if (cur_execution.size() > OUTLIER_CUTOFF)
+ {
+ removeOutliers(cur_execution, 1.f);
+ }
+
+
+ max_time = llmax(base_times.empty() ? 0.0 : *base_times.rbegin(), cur_times.empty() ? 0.0 : *cur_times.rbegin());
+ max_calls = llmax(base_calls.empty() ? 0 : *base_calls.rbegin(), cur_calls.empty() ? 0 : *cur_calls.rbegin());
+ max_execution = llmax(base_execution.empty() ? 0.0 : *base_execution.rbegin(), cur_execution.empty() ? 0.0 : *cur_execution.rbegin());
+
+
+ LLVector3 last_p;
+
+ //====================================
+ // basic
+ //====================================
+ buffer.clear();
+
+ last_p.clear();
+
+ LLGLDisable cull(GL_CULL_FACE);
+
+ LLVector3 base_col(0, 0.7f, 0.f);
+ LLVector3 cur_col(1.f, 0.f, 0.f);
+
+ gGL.setSceneBlendType(LLRender::BT_ADD);
+
+ gGL.color3fv(base_col.mV);
+ for (U32 i = 0; i < base_times.size(); ++i)
+ {
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.vertex3fv(last_p.mV);
+ gGL.vertex3f(last_p.mV[0], 0.f, 0.f);
+ last_p.set((F32)i/(F32) base_times.size(), base_times[i]/max_time, 0.f);
+ gGL.vertex3fv(last_p.mV);
+ gGL.vertex3f(last_p.mV[0], 0.f, 0.f);
+ gGL.end();
+ }
+
+ gGL.flush();
+
+
+ last_p.clear();
+ {
+ LLGLEnable blend(GL_BLEND);
+
+ gGL.color3fv(cur_col.mV);
+ for (U32 i = 0; i < cur_times.size(); ++i)
+ {
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.vertex3f(last_p.mV[0], 0.f, 0.f);
+ gGL.vertex3fv(last_p.mV);
+ last_p.set((F32) i / (F32) cur_times.size(), cur_times[i]/max_time, 0.f);
+ gGL.vertex3f(last_p.mV[0], 0.f, 0.f);
+ gGL.vertex3fv(last_p.mV);
+ gGL.end();
+ }
+
+ gGL.flush();
+ }
+
+ saveChart(label, "time", scratch);
+
+ //======================================
+ // calls
+ //======================================
+ buffer.clear();
+
+ last_p.clear();
+
+ gGL.color3fv(base_col.mV);
+ for (U32 i = 0; i < base_calls.size(); ++i)
+ {
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.vertex3fv(last_p.mV);
+ gGL.vertex3f(last_p.mV[0], 0.f, 0.f);
+ last_p.set((F32) i / (F32) base_calls.size(), (F32)base_calls[i]/max_calls, 0.f);
+ gGL.vertex3fv(last_p.mV);
+ gGL.vertex3f(last_p.mV[0], 0.f, 0.f);
+ gGL.end();
+ }
+
+ gGL.flush();
+
+ {
+ LLGLEnable blend(GL_BLEND);
+ gGL.color3fv(cur_col.mV);
+ last_p.clear();
+
+ for (U32 i = 0; i < cur_calls.size(); ++i)
+ {
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.vertex3f(last_p.mV[0], 0.f, 0.f);
+ gGL.vertex3fv(last_p.mV);
+ last_p.set((F32) i / (F32) cur_calls.size(), (F32) cur_calls[i]/max_calls, 0.f);
+ gGL.vertex3f(last_p.mV[0], 0.f, 0.f);
+ gGL.vertex3fv(last_p.mV);
+ gGL.end();
+
+ }
+
+ gGL.flush();
+ }
+
+ saveChart(label, "calls", scratch);
+
+ //======================================
+ // execution
+ //======================================
+ buffer.clear();
+
+
+ gGL.color3fv(base_col.mV);
+ U32 count = 0;
+ U32 total_count = base_execution.size();
+
+ last_p.clear();
+
+ for (std::vector<LLSD::Real>::iterator iter = base_execution.begin(); iter != base_execution.end(); ++iter)
+ {
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.vertex3fv(last_p.mV);
+ gGL.vertex3f(last_p.mV[0], 0.f, 0.f);
+ last_p.set((F32)count/(F32)total_count, *iter/max_execution, 0.f);
+ gGL.vertex3fv(last_p.mV);
+ gGL.vertex3f(last_p.mV[0], 0.f, 0.f);
+ gGL.end();
+ count++;
+ }
+
+ last_p.clear();
+
+ {
+ LLGLEnable blend(GL_BLEND);
+ gGL.color3fv(cur_col.mV);
+ count = 0;
+ total_count = cur_execution.size();
+
+ for (std::vector<LLSD::Real>::iterator iter = cur_execution.begin(); iter != cur_execution.end(); ++iter)
+ {
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.vertex3f(last_p.mV[0], 0.f, 0.f);
+ gGL.vertex3fv(last_p.mV);
+ last_p.set((F32)count/(F32)total_count, *iter/max_execution, 0.f);
+ gGL.vertex3f(last_p.mV[0], 0.f, 0.f);
+ gGL.vertex3fv(last_p.mV);
+ gGL.end();
+ count++;
+ }
+
+ gGL.flush();
+ }
+
+ saveChart(label, "execution", scratch);
+ }
+
+ buffer.flush();
+
+ gGL.popMatrix();
+ glMatrixMode(GL_MODELVIEW);
+ gGL.popMatrix();
+}
+
//static
LLSD LLFastTimerView::analyzePerformanceLogDefault(std::istream& is)
{
@@ -1030,6 +1392,10 @@ LLSD LLFastTimerView::analyzePerformanceLogDefault(std::istream& is)
LLSD::Real total_time = 0.0;
LLSD::Integer total_frames = 0;
+ typedef std::map<std::string,LLViewerStats::StatsAccumulator> stats_map_t;
+ stats_map_t time_stats;
+ stats_map_t sample_stats;
+
while (!is.eof() && LLSDSerialize::fromXML(cur, is))
{
for (LLSD::map_iterator iter = cur.beginMap(); iter != cur.endMap(); ++iter)
@@ -1046,35 +1412,31 @@ LLSD LLFastTimerView::analyzePerformanceLogDefault(std::istream& is)
if (time > 0.0)
{
- ret[label]["TotalTime"] = ret[label]["TotalTime"].asReal() + time;
- ret[label]["MaxTime"] = llmax(time, ret[label]["MaxTime"].asReal());
-
- if (ret[label]["MinTime"].asReal() == 0)
- {
- ret[label]["MinTime"] = time;
- }
- else
- {
- ret[label]["MinTime"] = llmin(ret[label]["MinTime"].asReal(), time);
- }
-
LLSD::Integer samples = iter->second["Calls"].asInteger();
- ret[label]["Samples"] = ret[label]["Samples"].asInteger() + samples;
- ret[label]["MaxSamples"] = llmax(ret[label]["MaxSamples"].asInteger(), samples);
-
- if (ret[label]["MinSamples"].asInteger() == 0)
- {
- ret[label]["MinSamples"] = samples;
- }
- else
- {
- ret[label]["MinSamples"] = llmin(ret[label]["MinSamples"].asInteger(), samples);
- }
+ time_stats[label].push(time);
+ sample_stats[label].push(samples);
}
}
total_frames++;
}
+
+ for(stats_map_t::iterator it = time_stats.begin(); it != time_stats.end(); ++it)
+ {
+ std::string label = it->first;
+ ret[label]["TotalTime"] = time_stats[label].mSum;
+ ret[label]["MeanTime"] = time_stats[label].getMean();
+ ret[label]["MaxTime"] = time_stats[label].getMaxValue();
+ ret[label]["MinTime"] = time_stats[label].getMinValue();
+ ret[label]["StdDevTime"] = time_stats[label].getStdDev();
+
+ ret[label]["Samples"] = sample_stats[label].mSum;
+ ret[label]["MaxSamples"] = sample_stats[label].getMaxValue();
+ ret[label]["MinSamples"] = sample_stats[label].getMinValue();
+ ret[label]["StdDevSamples"] = sample_stats[label].getStdDev();
+
+ ret[label]["Frames"] = (LLSD::Integer)time_stats[label].getCount();
+ }
ret["SessionTime"] = total_time;
ret["FrameCount"] = total_frames;
@@ -1109,8 +1471,27 @@ void LLFastTimerView::doAnalysisDefault(std::string baseline, std::string target
std::ofstream os(output.c_str());
LLSD::Real session_time = current["SessionTime"].asReal();
-
- os << "Label, % Change, % of Session, Cur Min, Cur Max, Cur Mean, Cur Total, Cur Samples, Base Min, Base Max, Base Mean, Base Total, Base Samples\n";
+ os <<
+ "Label, "
+ "% Change, "
+ "% of Session, "
+ "Cur Min, "
+ "Cur Max, "
+ "Cur Mean/sample, "
+ "Cur Mean/frame, "
+ "Cur StdDev/frame, "
+ "Cur Total, "
+ "Cur Frames, "
+ "Cur Samples, "
+ "Base Min, "
+ "Base Max, "
+ "Base Mean/sample, "
+ "Base Mean/frame, "
+ "Base StdDev/frame, "
+ "Base Total, "
+ "Base Frames, "
+ "Base Samples\n";
+
for (LLSD::map_iterator iter = base.beginMap(); iter != base.endMap(); ++iter)
{
LLSD::String label = iter->first;
@@ -1122,29 +1503,37 @@ void LLFastTimerView::doAnalysisDefault(std::string baseline, std::string target
continue;
}
LLSD::Real a = base[label]["TotalTime"].asReal() / base[label]["Samples"].asReal();
- LLSD::Real b = current[label]["TotalTime"].asReal() / base[label]["Samples"].asReal();
+ LLSD::Real b = current[label]["TotalTime"].asReal() / current[label]["Samples"].asReal();
LLSD::Real diff = b-a;
LLSD::Real perc = diff/a * 100;
- os << llformat("%s, %.2f, %.4f, %.4f, %.4f, %.4f, %.4f, %d, %.4f, %.4f, %.4f, %.4f, %d\n",
+ os << llformat("%s, %.2f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %d, %d, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %d, %d\n",
label.c_str(),
(F32) perc,
(F32) (current[label]["TotalTime"].asReal()/session_time * 100.0),
+
(F32) current[label]["MinTime"].asReal(),
(F32) current[label]["MaxTime"].asReal(),
(F32) b,
+ (F32) current[label]["MeanTime"].asReal(),
+ (F32) current[label]["StdDevTime"].asReal(),
(F32) current[label]["TotalTime"].asReal(),
+ current[label]["Frames"].asInteger(),
current[label]["Samples"].asInteger(),
(F32) base[label]["MinTime"].asReal(),
(F32) base[label]["MaxTime"].asReal(),
(F32) a,
+ (F32) base[label]["MeanTime"].asReal(),
+ (F32) base[label]["StdDevTime"].asReal(),
(F32) base[label]["TotalTime"].asReal(),
+ base[label]["Frames"].asInteger(),
base[label]["Samples"].asInteger());
}
-
+ exportCharts(baseline, target);
+
os.flush();
os.close();
}
diff --git a/indra/newview/llfasttimerview.h b/indra/newview/llfasttimerview.h
index 1a54a53f09..c409445d86 100644
--- a/indra/newview/llfasttimerview.h
+++ b/indra/newview/llfasttimerview.h
@@ -45,6 +45,7 @@ private:
static void doAnalysisMetrics(std::string baseline, std::string target, std::string output) ;
static LLSD analyzeMetricPerformanceLog(std::istream& is) ;
static LLSD analyzePerformanceLogDefault(std::istream& is) ;
+ static void exportCharts(const std::string& base, const std::string& target);
public:
diff --git a/indra/newview/llfeaturemanager.cpp b/indra/newview/llfeaturemanager.cpp
index 4e16cc4217..edfc4538a1 100644
--- a/indra/newview/llfeaturemanager.cpp
+++ b/indra/newview/llfeaturemanager.cpp
@@ -745,6 +745,10 @@ void LLFeatureManager::applyBaseMasks()
{
maskFeatures("OpenGLPre15");
}
+ if (gGLManager.mGLVersion < 3.f)
+ {
+ maskFeatures("OpenGLPre30");
+ }
// now mask by gpu string
// Replaces ' ' with '_' in mGPUString to deal with inability for parser to handle spaces
diff --git a/indra/newview/llfilepicker.cpp b/indra/newview/llfilepicker.cpp
index 51e76bcf9b..8c0ed29855 100644
--- a/indra/newview/llfilepicker.cpp
+++ b/indra/newview/llfilepicker.cpp
@@ -50,12 +50,14 @@ LLFilePicker LLFilePicker::sInstance;
#define SOUND_FILTER L"Sounds (*.wav)\0*.wav\0"
#define IMAGE_FILTER L"Images (*.tga; *.bmp; *.jpg; *.jpeg; *.png)\0*.tga;*.bmp;*.jpg;*.jpeg;*.png\0"
#define ANIM_FILTER L"Animations (*.bvh)\0*.bvh\0"
+#define COLLADA_FILTER L"Scene (*.dae)\0*.dae\0"
#ifdef _CORY_TESTING
#define GEOMETRY_FILTER L"SL Geometry (*.slg)\0*.slg\0"
#endif
#define XML_FILTER L"XML files (*.xml)\0*.xml\0"
#define SLOBJECT_FILTER L"Objects (*.slobject)\0*.slobject\0"
#define RAW_FILTER L"RAW files (*.raw)\0*.raw\0"
+#define MODEL_FILTER L"Model files (*.dae)\0*.dae\0"
#endif
//
@@ -185,6 +187,10 @@ BOOL LLFilePicker::setupFilter(ELoadFilter filter)
mOFN.lpstrFilter = ANIM_FILTER \
L"\0";
break;
+ case FFLOAD_COLLADA:
+ mOFN.lpstrFilter = COLLADA_FILTER \
+ L"\0";
+ break;
#ifdef _CORY_TESTING
case FFLOAD_GEOMETRY:
mOFN.lpstrFilter = GEOMETRY_FILTER \
@@ -203,6 +209,10 @@ BOOL LLFilePicker::setupFilter(ELoadFilter filter)
mOFN.lpstrFilter = RAW_FILTER \
L"\0";
break;
+ case FFLOAD_MODEL:
+ mOFN.lpstrFilter = MODEL_FILTER \
+ L"\0";
+ break;
default:
res = FALSE;
break;
@@ -210,7 +220,7 @@ BOOL LLFilePicker::setupFilter(ELoadFilter filter)
return res;
}
-BOOL LLFilePicker::getOpenFile(ELoadFilter filter)
+BOOL LLFilePicker::getOpenFile(ELoadFilter filter, bool blocking)
{
if( mLocked )
{
@@ -235,8 +245,11 @@ BOOL LLFilePicker::getOpenFile(ELoadFilter filter)
setupFilter(filter);
- // Modal, so pause agent
- send_agent_pause();
+ if (blocking)
+ {
+ // Modal, so pause agent
+ send_agent_pause();
+ }
reset();
@@ -247,10 +260,14 @@ BOOL LLFilePicker::getOpenFile(ELoadFilter filter)
std::string filename = utf16str_to_utf8str(llutf16string(mFilesW));
mFiles.push_back(filename);
}
- send_agent_resume();
- // Account for the fact that the app has been stalled.
- LLFrameTimer::updateFrameTime();
+ if (blocking)
+ {
+ send_agent_resume();
+ // Account for the fact that the app has been stalled.
+ LLFrameTimer::updateFrameTime();
+ }
+
return success;
}
@@ -570,6 +587,15 @@ Boolean LLFilePicker::navOpenFilterProc(AEDesc *theItem, void *info, void *callB
result = false;
}
}
+ else if (filter == FFLOAD_COLLADA)
+ {
+ if (fileInfo.filetype != 'DAE ' &&
+ (fileInfo.extension && (CFStringCompare(fileInfo.extension, CFSTR("dae"), kCFCompareCaseInsensitive) != kCFCompareEqualTo))
+ )
+ {
+ result = false;
+ }
+ }
#ifdef _CORY_TESTING
else if (filter == FFLOAD_GEOMETRY)
{
@@ -841,7 +867,7 @@ OSStatus LLFilePicker::doNavSaveDialog(ESaveFilter filter, const std::string& fi
return error;
}
-BOOL LLFilePicker::getOpenFile(ELoadFilter filter)
+BOOL LLFilePicker::getOpenFile(ELoadFilter filter, bool blocking)
{
if( mLocked )
return FALSE;
@@ -866,20 +892,29 @@ BOOL LLFilePicker::getOpenFile(ELoadFilter filter)
mNavOptions.optionFlags |= kNavSupportPackages;
}
- // Modal, so pause agent
- send_agent_pause();
+ if (blocking)
+ {
+ // Modal, so pause agent
+ send_agent_pause();
+ }
+
{
error = doNavChooseDialog(filter);
}
- send_agent_resume();
+
if (error == noErr)
{
if (getFileCount())
success = true;
}
- // Account for the fact that the app has been stalled.
- LLFrameTimer::updateFrameTime();
+ if (blocking)
+ {
+ send_agent_resume();
+ // Account for the fact that the app has been stalled.
+ LLFrameTimer::updateFrameTime();
+ }
+
return success;
}
@@ -1140,6 +1175,12 @@ static std::string add_bvh_filter_to_gtkchooser(GtkWindow *picker)
LLTrans::getString("animation_files") + " (*.bvh)");
}
+static std::string add_collada_filter_to_gtkchooser(GtkWindow *picker)
+{
+ return add_simple_pattern_filter_to_gtkchooser(picker, "*.dae",
+ LLTrans::getString("scene_files") + " (*.dae)");
+}
+
static std::string add_imageload_filter_to_gtkchooser(GtkWindow *picker)
{
GtkFileFilter *gfilter = gtk_file_filter_new();
@@ -1248,7 +1289,7 @@ BOOL LLFilePicker::getSaveFile( ESaveFilter filter, const std::string& filename
return rtn;
}
-BOOL LLFilePicker::getOpenFile( ELoadFilter filter )
+BOOL LLFilePicker::getOpenFile( ELoadFilter filter, bool blocking )
{
BOOL rtn = FALSE;
@@ -1276,6 +1317,9 @@ BOOL LLFilePicker::getOpenFile( ELoadFilter filter )
case FFLOAD_ANIM:
filtername = add_bvh_filter_to_gtkchooser(picker);
break;
+ case FFLOAD_COLLADA:
+ filtername = add_collada_filter_to_gtkchooser(picker);
+ break;
case FFLOAD_IMAGE:
filtername = add_imageload_filter_to_gtkchooser(picker);
break;
diff --git a/indra/newview/llfilepicker.h b/indra/newview/llfilepicker.h
index 596bfa3e69..cd843a8f33 100644
--- a/indra/newview/llfilepicker.h
+++ b/indra/newview/llfilepicker.h
@@ -82,6 +82,8 @@ public:
FFLOAD_XML = 6,
FFLOAD_SLOBJECT = 7,
FFLOAD_RAW = 8,
+ FFLOAD_MODEL = 9,
+ FFLOAD_COLLADA = 10,
};
enum ESaveFilter
@@ -105,7 +107,7 @@ public:
// open the dialog. This is a modal operation
BOOL getSaveFile( ESaveFilter filter = FFSAVE_ALL, const std::string& filename = LLStringUtil::null );
- BOOL getOpenFile( ELoadFilter filter = FFLOAD_ALL );
+ BOOL getOpenFile( ELoadFilter filter = FFLOAD_ALL, bool blocking = true );
BOOL getMultipleOpenFiles( ELoadFilter filter = FFLOAD_ALL );
// Get the filename(s) found. getFirstFile() sets the pointer to
@@ -190,4 +192,6 @@ public:
~LLFilePicker();
};
+const std::string upload_pick(void* data);
+
#endif
diff --git a/indra/newview/llflexibleobject.cpp b/indra/newview/llflexibleobject.cpp
index 8ab2229235..689fa72958 100644
--- a/indra/newview/llflexibleobject.cpp
+++ b/indra/newview/llflexibleobject.cpp
@@ -91,11 +91,13 @@ void LLVolumeImplFlexible::onParameterChanged(U16 param_type, LLNetworkData *dat
}
}
-void LLVolumeImplFlexible::onShift(const LLVector3 &shift_vector)
+void LLVolumeImplFlexible::onShift(const LLVector4a &shift_vector)
{
+ //VECTORIZE THIS
+ LLVector3 shift(shift_vector.getF32ptr());
for (int section = 0; section < (1<<FLEXIBLE_OBJECT_MAX_SECTIONS)+1; ++section)
{
- mSection[section].mPosition += shift_vector;
+ mSection[section].mPosition += shift;
}
}
@@ -314,11 +316,13 @@ BOOL LLVolumeImplFlexible::doIdleUpdate(LLAgent &agent, LLWorld &world, const F6
return FALSE; // (we are not initialized or updated)
}
- if (force_update)
+ bool visible = mVO->mDrawable->isVisible();
+
+ if (force_update && visible)
{
gPipeline.markRebuild(mVO->mDrawable, LLDrawable::REBUILD_POSITION, FALSE);
}
- else if (mVO->mDrawable->isVisible() &&
+ else if (visible &&
!mVO->mDrawable->isState(LLDrawable::IN_REBUILD_Q1) &&
mVO->getPixelArea() > 256.f)
{
@@ -362,7 +366,7 @@ void LLVolumeImplFlexible::doFlexibleUpdate()
LLFastTimer ftm(FTM_DO_FLEXIBLE_UPDATE);
LLVolume* volume = mVO->getVolume();
LLPath *path = &volume->getPath();
- if (mSimulateRes == 0)
+ if (mSimulateRes == 0 && mVO->mDrawable->isVisible())
{
mVO->markForUpdate(TRUE);
if (!doIdleUpdate(gAgent, *LLWorld::getInstance(), 0.0))
@@ -690,6 +694,8 @@ BOOL LLVolumeImplFlexible::doUpdateGeometry(LLDrawable *drawable)
}
volume->updateRelativeXform();
+
+ if (mRenderRes > -1)
{
LLFastTimer t(FTM_DO_FLEXIBLE_UPDATE);
doFlexibleUpdate();
diff --git a/indra/newview/llflexibleobject.h b/indra/newview/llflexibleobject.h
index 9b952f1985..fef43d464d 100644
--- a/indra/newview/llflexibleobject.h
+++ b/indra/newview/llflexibleobject.h
@@ -84,7 +84,7 @@ class LLVolumeImplFlexible : public LLVolumeInterface
void onSetVolume(const LLVolumeParams &volume_params, const S32 detail);
void onSetScale(const LLVector3 &scale, BOOL damped);
void onParameterChanged(U16 param_type, LLNetworkData *data, BOOL in_use, bool local_origin);
- void onShift(const LLVector3 &shift_vector);
+ void onShift(const LLVector4a &shift_vector);
bool isVolumeUnique() const { return true; }
bool isVolumeGlobal() const { return true; }
bool isActive() const { return true; }
diff --git a/indra/newview/llfloateranimpreview.cpp b/indra/newview/llfloateranimpreview.cpp
index deebd69ec1..1f334815d6 100644
--- a/indra/newview/llfloateranimpreview.cpp
+++ b/indra/newview/llfloateranimpreview.cpp
@@ -994,6 +994,7 @@ void LLFloaterAnimPreview::onBtnOK(void* userdata)
LLFloaterPerms::getNextOwnerPerms(), LLFloaterPerms::getGroupPerms(), LLFloaterPerms::getEveryonePerms(),
name,
callback, expected_upload_cost, userdata);
+
}
else
{
@@ -1032,7 +1033,6 @@ LLPreviewAnimation::LLPreviewAnimation(S32 width, S32 height) : LLViewerDynamicT
mDummyAvatar->updateGeometry(mDummyAvatar->mDrawable);
mDummyAvatar->startMotion(ANIM_AGENT_STAND, BASE_ANIM_TIME_OFFSET);
mDummyAvatar->hideSkirt();
- gPipeline.markVisible(mDummyAvatar->mDrawable, *LLViewerCamera::getInstance());
// stop extraneous animations
mDummyAvatar->stopMotion( ANIM_AGENT_HEAD_ROT, TRUE );
diff --git a/indra/newview/llfloaterhardwaresettings.cpp b/indra/newview/llfloaterhardwaresettings.cpp
index 1e91710552..42ec7d765b 100644
--- a/indra/newview/llfloaterhardwaresettings.cpp
+++ b/indra/newview/llfloaterhardwaresettings.cpp
@@ -50,7 +50,6 @@ LLFloaterHardwareSettings::LLFloaterHardwareSettings(const LLSD& key)
// but init them anyway
mUseVBO(0),
mUseAniso(0),
- mUseFBO(0),
mFSAASamples(0),
mGamma(0.0),
mVideoCardMem(0),
@@ -75,7 +74,6 @@ void LLFloaterHardwareSettings::refresh()
mUseVBO = gSavedSettings.getBOOL("RenderVBOEnable");
mUseAniso = gSavedSettings.getBOOL("RenderAnisotropic");
- mUseFBO = gSavedSettings.getBOOL("RenderUseFBO");
mFSAASamples = gSavedSettings.getU32("RenderFSAASamples");
mGamma = gSavedSettings.getF32("RenderGamma");
mVideoCardMem = gSavedSettings.getS32("TextureMemory");
@@ -104,7 +102,7 @@ void LLFloaterHardwareSettings::refreshEnabledState()
getChildView("(brightness, lower is brighter)")->setEnabled(!gPipeline.canUseWindLightShaders());
getChildView("fog")->setEnabled(!gPipeline.canUseWindLightShaders());
getChildView("fsaa")->setEnabled(gPipeline.canUseAntiAliasing());
- getChildView("antialiasing restart")->setVisible(!gSavedSettings.getBOOL("RenderUseFBO"));
+ getChildView("antialiasing restart")->setVisible(!gSavedSettings.getBOOL("RenderDeferred"));
/* Enable to reset fsaa value to disabled when feature is not available.
if (!gPipeline.canUseAntiAliasing())
@@ -139,7 +137,6 @@ void LLFloaterHardwareSettings::cancel()
{
gSavedSettings.setBOOL("RenderVBOEnable", mUseVBO);
gSavedSettings.setBOOL("RenderAnisotropic", mUseAniso);
- gSavedSettings.setBOOL("RenderUseFBO", mUseFBO);
gSavedSettings.setU32("RenderFSAASamples", mFSAASamples);
gSavedSettings.setF32("RenderGamma", mGamma);
gSavedSettings.setS32("TextureMemory", mVideoCardMem);
diff --git a/indra/newview/llfloaterimagepreview.cpp b/indra/newview/llfloaterimagepreview.cpp
index c7fbdd5745..d360d5db55 100644
--- a/indra/newview/llfloaterimagepreview.cpp
+++ b/indra/newview/llfloaterimagepreview.cpp
@@ -63,7 +63,7 @@ const S32 PREVIEW_BORDER_WIDTH = 2;
const S32 PREVIEW_RESIZE_HANDLE_SIZE = S32(RESIZE_HANDLE_WIDTH * OO_SQRT2) + PREVIEW_BORDER_WIDTH;
const S32 PREVIEW_HPAD = PREVIEW_RESIZE_HANDLE_SIZE;
const S32 PREF_BUTTON_HEIGHT = 16 + 7 + 16;
-const S32 PREVIEW_TEXTURE_HEIGHT = 300;
+const S32 PREVIEW_TEXTURE_HEIGHT = 320;
//-----------------------------------------------------------------------------
// LLFloaterImagePreview()
@@ -858,8 +858,8 @@ void LLImagePreviewSculpted::setPreviewTarget(LLImageRaw* imagep, F32 distance)
}
const LLVolumeFace &vf = mVolume->getVolumeFace(0);
- U32 num_indices = vf.mIndices.size();
- U32 num_vertices = vf.mVertices.size();
+ U32 num_indices = vf.mNumIndices;
+ U32 num_vertices = vf.mNumVertices;
mVertexBuffer = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL, 0);
mVertexBuffer->allocateBuffer(num_vertices, num_indices, TRUE);
@@ -873,10 +873,16 @@ void LLImagePreviewSculpted::setPreviewTarget(LLImageRaw* imagep, F32 distance)
mVertexBuffer->getIndexStrider(index_strider);
// build vertices and normals
+ LLStrider<LLVector3> pos;
+ pos = (LLVector3*) vf.mPositions; pos.setStride(16);
+ LLStrider<LLVector3> norm;
+ norm = (LLVector3*) vf.mNormals; norm.setStride(16);
+
+
for (U32 i = 0; i < num_vertices; i++)
{
- *(vertex_strider++) = vf.mVertices[i].mPosition;
- LLVector3 normal = vf.mVertices[i].mNormal;
+ *(vertex_strider++) = *pos++;
+ LLVector3 normal = *norm++;
normal.normalize();
*(normal_strider++) = normal;
}
@@ -895,7 +901,6 @@ void LLImagePreviewSculpted::setPreviewTarget(LLImageRaw* imagep, F32 distance)
BOOL LLImagePreviewSculpted::render()
{
mNeedsUpdate = FALSE;
-
LLGLSUIDefault def;
LLGLDisable no_blend(GL_BLEND);
LLGLEnable cull(GL_CULL_FACE);
@@ -940,7 +945,7 @@ BOOL LLImagePreviewSculpted::render()
LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight, FALSE);
const LLVolumeFace &vf = mVolume->getVolumeFace(0);
- U32 num_indices = vf.mIndices.size();
+ U32 num_indices = vf.mNumIndices;
mVertexBuffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL);
@@ -953,7 +958,6 @@ BOOL LLImagePreviewSculpted::render()
mVertexBuffer->draw(LLRender::TRIANGLES, num_indices, 0);
gGL.popMatrix();
-
return TRUE;
}
diff --git a/indra/newview/llfloaterimportcollada.cpp b/indra/newview/llfloaterimportcollada.cpp
new file mode 100644
index 0000000000..20907e899e
--- /dev/null
+++ b/indra/newview/llfloaterimportcollada.cpp
@@ -0,0 +1,1112 @@
+/**
+ * @file llfloaterimportcollada.cpp
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+
+#include "llviewerprecompiledheaders.h"
+
+#if 0 //DEPRECATED
+
+#include "llfloaterimportcollada.h"
+
+#include "dae.h"
+//#include "dom.h"
+#include "dom/domAsset.h"
+#include "dom/domBind_material.h"
+#include "dom/domConstants.h"
+#include "dom/domEffect.h"
+#include "dom/domGeometry.h"
+#include "dom/domInstance_geometry.h"
+#include "dom/domInstance_material.h"
+#include "dom/domInstance_node.h"
+#include "dom/domInstance_effect.h"
+#include "dom/domMaterial.h"
+#include "dom/domMatrix.h"
+#include "dom/domNode.h"
+#include "dom/domProfile_COMMON.h"
+#include "dom/domRotate.h"
+#include "dom/domScale.h"
+#include "dom/domTranslate.h"
+#include "dom/domVisual_scene.h"
+
+#include "llagent.h"
+#include "llassetuploadresponders.h"
+#include "lleconomy.h"
+#include "llfloaterperms.h"
+#include "llfloaterreg.h"
+#include "llsdutil.h"
+#include "llsdutil_math.h"
+#include "llselectmgr.h"
+#include "llvfile.h"
+#include "llvfs.h"
+#include "llviewermenufile.h"
+#include "llviewerregion.h"
+#include "llvolumemessage.h"
+#include "llmodel.h"
+#include "llmeshreduction.h"
+#include "material_codes.h"
+
+//
+// floater
+//
+
+LLFloaterImportCollada::LLFloaterImportCollada(const LLSD& key)
+ : LLFloater(key)
+{
+}
+
+
+BOOL LLFloaterImportCollada::postBuild()
+{
+ if (!LLFloater::postBuild())
+ {
+ return FALSE;
+ }
+
+ childSetCommitCallback("ok", LLImportCollada::onCommitOK, this);
+ childSetCommitCallback("cancel", LLImportCollada::onCommitCancel, this);
+
+ setStatusIdle();
+ setAssetCount(0,0);
+ enableOK(TRUE);
+
+ return TRUE;
+}
+
+
+void LLFloaterImportCollada::setAssetCount(S32 mesh_count, S32 texture_count)
+{
+ childSetTextArg("mesh count", "[COUNT]", llformat("%d", mesh_count));
+ childSetTextArg("texture count", "[COUNT]", llformat("%d", texture_count));
+}
+
+void LLFloaterImportCollada::setStatusAssetUploading(std::string asset_name)
+{
+ LLUIString uploading = getString("status_uploading");
+ uploading.setArg("[NAME]", asset_name);
+ childSetTextArg("status", "[STATUS]", uploading.getString());
+}
+
+void LLFloaterImportCollada::setStatusCreatingPrim(std::string prim_name)
+{
+ LLUIString creating = getString("status_creating");
+ creating.setArg("[NAME]", prim_name);
+ childSetTextArg("status", "[STATUS]", creating.getString());
+}
+
+void LLFloaterImportCollada::setStatusIdle()
+{
+ childSetTextArg("status", "[STATUS]", getString("status_idle"));
+}
+
+void LLFloaterImportCollada::enableOK(BOOL enable)
+{
+ childSetEnabled("ok", enable);
+}
+
+
+//
+// misc helpers
+//
+
+
+// why oh why do forbid matrix multiplication in our llmath library?
+LLMatrix4 matrix_multiply(LLMatrix4 a, LLMatrix4 b)
+{
+ a *= b;
+
+ return a;
+}
+
+// why oh why does colladadom not provide such things?
+daeElement* getFirstChild(daeElement* parent)
+{
+ daeTArray< daeSmartRef<daeElement> > children = parent->getChildren();
+
+ if (children.getCount() > 0)
+ {
+ return children[0];
+ }
+ else
+ {
+ return NULL;
+ }
+}
+
+// why oh why does colladadom not provide such things?
+daeElement* getNextSibling(daeElement* child)
+{
+ daeElement* parent = child->getParent();
+
+ if (parent == NULL)
+ {
+ // must be root, root has no siblings
+ return NULL;
+ }
+
+ daeElement* sibling = NULL;
+
+ daeTArray< daeSmartRef<daeElement> > children = parent->getChildren();
+ for (S32 i = 0; i < children.getCount(); i++)
+ {
+ if (child == children[i])
+ {
+ if ((i+1) < children.getCount())
+ {
+ sibling = children[i+1];
+ }
+ }
+ }
+
+ return sibling;
+}
+
+// try to get a decent label for this element
+std::string getElementLabel(daeElement *element)
+{
+ // if we have a name attribute, use it
+ std::string name = element->getAttribute("name");
+ if (name.length())
+ {
+ return name;
+ }
+
+ // if we have an ID attribute, use it
+ if (element->getID())
+ {
+ return std::string(element->getID());
+ }
+
+ // if we have a parent, use it
+ daeElement* parent = element->getParent();
+ if (parent)
+ {
+ // if parent has a name, use it
+ std::string name = parent->getAttribute("name");
+ if (name.length())
+ {
+ return name;
+ }
+
+ // if parent has an ID, use it
+ if (parent->getID())
+ {
+ return std::string(parent->getID());
+ }
+ }
+
+ // try to use our type
+ daeString element_name = element->getElementName();
+ if (element_name)
+ {
+ return std::string(element_name);
+ }
+
+ // if all else fails, use "object"
+ return std::string("object");
+}
+
+LLColor4 getDaeColor(daeElement* element)
+{
+ LLColor4 value;
+ domCommon_color_or_texture_type_complexType::domColor* color =
+ daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(element->getDescendant("color"));
+ if (color)
+ {
+ domFx_color_common domfx_color = color->getValue();
+ value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]);
+ }
+
+ return value;
+}
+
+LLTextureEntry profileToTextureEntry(domProfile_COMMON* material)
+{
+ LLTextureEntry te;
+
+ te.setID(LLUUID("5748decc-f629-461c-9a36-a35a221fe21f")); // blank texture
+ daeElement* diffuse = material->getDescendant("diffuse");
+ if (diffuse)
+ {
+ te.setColor(LLColor3(0.1f, 0.9f, 1.0f));
+
+ domCommon_color_or_texture_type_complexType::domTexture* texture =
+ daeSafeCast<domCommon_color_or_texture_type_complexType::domTexture>(diffuse->getDescendant("texture"));
+ if (texture)
+ {
+ domCommon_newparam_type_Array newparams = material->getNewparam_array();
+ for (S32 i = 0; i < newparams.getCount(); i++)
+ {
+ domFx_surface_common* surface = newparams[i]->getSurface();
+ if (surface)
+ {
+ domFx_surface_init_common* init = surface->getFx_surface_init_common();
+ if (init)
+ {
+ domFx_surface_init_from_common_Array init_from = init->getInit_from_array();
+
+ if (init_from.getCount() > 0)
+ {
+ daeElement* image = init_from[0]->getValue().getElement();
+ if (image)
+ {
+ LLUUID texture_asset = LLImportColladaAssetCache::getInstance()->getAssetForDaeElement(image);
+
+ if (texture_asset.notNull())
+ {
+ te.setID(texture_asset);
+ te.setColor(LLColor3(1,1,1));
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+ domCommon_color_or_texture_type_complexType::domColor* color =
+ daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(diffuse->getDescendant("color"));
+ if (color)
+ {
+ domFx_color_common domfx_color = color->getValue();
+ LLColor4 value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]);
+ te.setColor(value);
+ }
+ }
+
+ daeElement* emission = material->getDescendant("emission");
+ if (emission)
+ {
+ LLColor4 emission_color = getDaeColor(emission);
+ if (((emission_color[0] + emission_color[1] + emission_color[2]) / 3.0) > 0.25)
+ {
+ te.setFullbright(TRUE);
+ }
+ }
+
+ return te;
+}
+
+std::vector<LLTextureEntry> getMaterials(LLModel* model, domInstance_geometry* instance_geo)
+{
+ std::vector<LLTextureEntry> texture_entries;
+ for (int i = 0; i < model->mMaterialList.size(); i++)
+ {
+ LLTextureEntry texture_entry;
+
+ domInstance_material* instance_mat = NULL;
+
+ domBind_material::domTechnique_common* technique =
+ daeSafeCast<domBind_material::domTechnique_common>(instance_geo->getDescendant(daeElement::matchType(domBind_material::domTechnique_common::ID())));
+
+ if (technique)
+ {
+ daeTArray< daeSmartRef<domInstance_material> > inst_materials = technique->getChildrenByType<domInstance_material>();
+ for (int j = 0; j < inst_materials.getCount(); j++)
+ {
+ std::string symbol(inst_materials[j]->getSymbol());
+
+ if (symbol == model->mMaterialList[i]) // found the binding
+ {
+ instance_mat = inst_materials[j];
+ }
+ }
+ }
+
+ if (instance_mat)
+ {
+ domMaterial* material = daeSafeCast<domMaterial>(instance_mat->getTarget().getElement());
+ if (material)
+ {
+ domInstance_effect* instance_effect =
+ daeSafeCast<domInstance_effect>(material->getDescendant(daeElement::matchType(domInstance_effect::ID())));
+ if (instance_effect)
+ {
+ domEffect* effect = daeSafeCast<domEffect>(instance_effect->getUrl().getElement());
+ if (effect)
+ {
+ domProfile_COMMON* profile =
+ daeSafeCast<domProfile_COMMON>(effect->getDescendant(daeElement::matchType(domProfile_COMMON::ID())));
+ if (profile)
+ {
+ texture_entry = profileToTextureEntry(profile);
+ }
+ }
+ }
+ }
+ }
+
+ texture_entries.push_back(texture_entry);
+ }
+
+ return texture_entries;
+}
+
+LLTextureEntry instanceGeoToTextureEntry(domInstance_geometry* instance_geo)
+{
+ LLTextureEntry te;
+ domInstance_material* instance_mat =
+ daeSafeCast<domInstance_material>(instance_geo->getDescendant(daeElement::matchType(domInstance_material::ID())));
+ if (instance_mat)
+ {
+ }
+
+ return te;
+}
+
+
+
+// responder for asset uploads
+// does all the normal stuff followed by a notification to continue importing
+// WARNING - currently unused - TODO
+class LLColladaNewAgentInventoryResponder : public LLNewAgentInventoryResponder
+{
+ LLColladaNewAgentInventoryResponder(const LLSD& post_data,
+ const LLUUID& vfile_id,
+ LLAssetType::EType asset_type)
+ : LLNewAgentInventoryResponder(post_data, vfile_id, asset_type)
+ {
+ }
+ LLColladaNewAgentInventoryResponder(const LLSD& post_data,
+ const std::string& file_name,
+ LLAssetType::EType asset_type)
+ : LLNewAgentInventoryResponder(post_data, file_name, asset_type)
+ {
+ }
+
+ virtual void uploadComplete(const LLSD& content)
+ {
+ LLNewAgentInventoryResponder::uploadComplete(content);
+ }
+
+};
+
+BOOL LLImportColladaAssetCache::uploadImageAsset(domImage* image)
+{
+ // we only support init_from now - embedded data will come later
+ domImage::domInit_from* init = image->getInit_from();
+ if (!init)
+ {
+ return FALSE;
+ }
+
+ std::string filename = cdom::uriToNativePath(init->getValue().str());
+
+ std::string name = getElementLabel(image);
+
+ LLUUID transaction_id = upload_new_resource(filename, name, std::string(),
+ 0, LLFolderType::FT_TEXTURE, LLInventoryType::IT_TEXTURE,
+ LLFloaterPerms::getNextOwnerPerms(), LLFloaterPerms::getGroupPerms(),
+ LLFloaterPerms::getEveryonePerms(),
+ name, NULL,
+ LLGlobalEconomy::Singleton::getInstance()->getPriceUpload(), NULL);
+
+ if (transaction_id.isNull())
+ {
+ llwarns << "cannot upload " << filename << llendl;
+
+ return FALSE;
+ }
+
+ mTransactionMap[transaction_id] = image;
+
+ LLFloaterReg::findTypedInstance<LLFloaterImportCollada>("import_collada")->setStatusAssetUploading(name);
+
+ return TRUE;
+}
+
+
+
+//
+// asset cache -
+// uploads assets and provides a map from collada element to asset
+//
+
+
+
+BOOL LLImportColladaAssetCache::uploadMeshAsset(domMesh* mesh)
+{
+ LLPointer<LLModel> model = LLModel::loadModelFromDomMesh(mesh);
+
+ if (model->getNumVolumeFaces() == 0)
+ {
+ return FALSE;
+ }
+
+ // generate LODs
+
+
+ std::vector<LLPointer<LLModel> > lods;
+ lods.push_back(model);
+ S32 triangle_count = model->getNumTriangles();
+
+ for (S32 i = 0; i < 4; i++)
+ {
+ LLPointer<LLModel> last_model = lods.back();
+
+ S32 triangle_target = (S32)(triangle_count / pow(3.f, i + 1));
+ if (triangle_target > 16)
+ {
+ LLMeshReduction reduction;
+ LLPointer<LLModel> new_model = reduction.reduce(model, triangle_target, LLMeshReduction::TRIANGLE_BUDGET);
+ lods.push_back(new_model);
+ }
+ else
+ {
+ lods.push_back(last_model);
+ }
+ }
+
+ // write model to temp file
+
+ std::string filename = gDirUtilp->getTempFilename();
+ LLModel::writeModel(
+ filename,
+ lods[4],
+ lods[0],
+ lods[1],
+ lods[2],
+ lods[3],
+ lods[4]->mConvexHullDecomp);
+
+
+ // copy file to VFS
+
+ LLTransactionID tid;
+ tid.generate();
+ LLAssetID uuid = tid.makeAssetID(gAgent.getSecureSessionID()); // create asset uuid
+
+ S32 file_size;
+ LLAPRFile infile ;
+ infile.open(filename, LL_APR_RB, NULL, &file_size);
+
+ if (infile.getFileHandle())
+ {
+ LLVFile file(gVFS, uuid, LLAssetType::AT_MESH, LLVFile::WRITE);
+
+ file.setMaxSize(file_size);
+
+ const S32 buf_size = 65536;
+ U8 copy_buf[buf_size];
+ while ((file_size = infile.read(copy_buf, buf_size)))
+ {
+ file.write(copy_buf, file_size);
+ }
+ }
+
+
+ std::string name = getElementLabel(mesh);
+
+ upload_new_resource(tid, LLAssetType::AT_MESH, name, std::string(), 0,LLFolderType::FT_MESH, LLInventoryType::IT_MESH,
+ LLFloaterPerms::getNextOwnerPerms(), LLFloaterPerms::getGroupPerms(), LLFloaterPerms::getEveryonePerms(),
+ name, NULL,
+ LLGlobalEconomy::Singleton::getInstance()->getPriceUpload(), NULL);
+
+ LLFile::remove(filename);
+
+ mTransactionMap[uuid] = mesh;
+
+ LLFloaterReg::findTypedInstance<LLFloaterImportCollada>("import_collada")->setStatusAssetUploading(name);
+
+ return TRUE;
+}
+
+
+// called by the mesh asset upload responder to indicate the mesh asset has been uploaded
+void LLImportColladaAssetCache::assetUploaded(LLUUID transaction_uuid, LLUUID asset_uuid, BOOL success)
+{
+ std::map<LLUUID, daeElement*>::iterator i = mTransactionMap.find(transaction_uuid);
+
+ if (i != mTransactionMap.end())
+ {
+ daeElement* element = i->second;
+
+
+ if (success)
+ {
+ mAssetMap[element] = asset_uuid;
+ }
+ else // failure
+ {
+ // if failed, put back on end of queue
+ mUploadsPending.push_back(element);
+ }
+
+ mUploads--;
+ uploadNextAsset();
+ }
+}
+
+const S32 MAX_CONCURRENT_UPLOADS = 5;
+
+void LLImportColladaAssetCache::uploadNextAsset()
+{
+ while ((mUploadsPending.size() > 0) && (mUploads < MAX_CONCURRENT_UPLOADS))
+ {
+ BOOL upload_started = FALSE;
+
+ daeElement* element = mUploadsPending.back();
+ mUploadsPending.pop_back();
+
+ domImage* image = daeSafeCast<domImage>(element);
+ if (image)
+ {
+ upload_started = uploadImageAsset(image);
+ }
+
+ domMesh* mesh = daeSafeCast<domMesh>(element);
+ if (mesh)
+ {
+ upload_started = uploadMeshAsset(mesh);
+ }
+
+ if (upload_started)
+ {
+ mUploads++;
+ }
+
+ }
+
+ if ((mUploadsPending.size() == 0) && (mUploads == 0))
+ {
+ // we're done! notify the importer
+ LLImportCollada::getInstance()->assetsUploaded();
+ }
+
+ updateCount();
+}
+
+
+void LLImportColladaAssetCache::clear()
+{
+ mDAE = NULL;
+ mTransactionMap.clear();
+ mAssetMap.clear();
+ mUploadsPending.clear();
+ mUploads = 0;
+}
+
+void LLImportColladaAssetCache::endImport()
+{
+ clear();
+}
+
+void LLImportColladaAssetCache::updateCount()
+{
+ S32 mesh_count = 0;
+ S32 image_count = 0;
+
+ for (S32 i = 0; i < mUploadsPending.size(); i++)
+ {
+ daeElement* element = mUploadsPending[i];
+
+ if (daeSafeCast<domMesh>(element))
+ {
+ mesh_count++;
+ }
+
+ if (daeSafeCast<domImage>(element))
+ {
+ image_count++;
+ }
+ }
+
+ LLFloaterReg::findTypedInstance<LLFloaterImportCollada>("import_collada")->setAssetCount(mesh_count, image_count);
+}
+
+void LLImportColladaAssetCache::prepareForUpload(DAE* dae)
+{
+ clear();
+ mDAE = dae;
+
+ daeDatabase* db = mDAE->getDatabase();
+
+ S32 mesh_count = db->getElementCount(NULL, COLLADA_TYPE_MESH);
+ for (S32 i = 0; i < mesh_count; i++)
+ {
+ domMesh* mesh = NULL;
+
+ db->getElement((daeElement**) &mesh, i, NULL, COLLADA_TYPE_MESH);
+
+ mUploadsPending.push_back(mesh);
+ }
+
+
+ S32 image_count = db->getElementCount(NULL, COLLADA_TYPE_IMAGE);
+ for (S32 i = 0; i < image_count; i++)
+ {
+ domImage* image = NULL;
+ db->getElement((daeElement**) &image, i, NULL, COLLADA_TYPE_IMAGE);
+
+ mUploadsPending.push_back(image);
+ }
+
+ updateCount();
+}
+
+
+void LLImportColladaAssetCache::uploadAssets()
+{
+ uploadNextAsset();
+}
+
+
+LLUUID LLImportColladaAssetCache::getAssetForDaeElement(daeElement* element)
+{
+ LLUUID id;
+
+ std::map<daeElement*, LLUUID>::iterator i = mAssetMap.find(element);
+ if (i != mAssetMap.end())
+ {
+ id = i->second;
+ }
+
+ return id;
+}
+
+
+//
+// importer
+//
+
+
+
+LLImportCollada::LLImportCollada()
+{
+ mIsImporting = FALSE;
+}
+
+
+
+
+void LLImportCollada::appendObjectAsset(domInstance_geometry* instance_geo)
+{
+ domGeometry* geo = daeSafeCast<domGeometry>(instance_geo->getUrl().getElement());
+ if (!geo)
+ {
+ llwarns << "cannot find geometry" << llendl;
+ return;
+ }
+
+ domMesh* mesh = daeSafeCast<domMesh>(geo->getDescendant(daeElement::matchType(domMesh::ID())));
+ if (!mesh)
+ {
+ llwarns << "could not find mesh" << llendl;
+ return;
+ }
+
+ LLUUID mesh_asset = LLImportColladaAssetCache::getInstance()->getAssetForDaeElement(mesh);
+ if (mesh_asset.isNull())
+ {
+ llwarns << "no mesh asset, skipping" << llendl;
+ return;
+ }
+
+ // load the model
+ LLModel* model = LLModel::loadModelFromDomMesh(mesh);
+
+
+
+
+ // get our local transformation
+ LLMatrix4 transformation = mStack.front().transformation;
+
+ // adjust the transformation to compensate for mesh normalization
+ LLVector3 mesh_scale_vector;
+ LLVector3 mesh_translation_vector;
+ model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector);
+ LLMatrix4 mesh_translation;
+ mesh_translation.setTranslation(mesh_translation_vector);
+ transformation = matrix_multiply(mesh_translation, transformation);
+ LLMatrix4 mesh_scale;
+ mesh_scale.initScale(mesh_scale_vector);
+ transformation = matrix_multiply(mesh_scale, transformation);
+
+ // check for reflection
+ BOOL reflected = (transformation.determinant() < 0);
+
+ // compute position
+ LLVector3 position = LLVector3(0, 0, 0) * transformation;
+
+ // compute scale
+ LLVector3 x_transformed = LLVector3(1, 0, 0) * transformation - position;
+ LLVector3 y_transformed = LLVector3(0, 1, 0) * transformation - position;
+ LLVector3 z_transformed = LLVector3(0, 0, 1) * transformation - position;
+ F32 x_length = x_transformed.normalize();
+ F32 y_length = y_transformed.normalize();
+ F32 z_length = z_transformed.normalize();
+ LLVector3 scale = LLVector3(x_length, y_length, z_length);
+
+ // adjust for "reflected" geometry
+ LLVector3 x_transformed_reflected = x_transformed;
+ if (reflected)
+ {
+ x_transformed_reflected *= -1.0;
+ }
+
+ // compute rotation
+ LLMatrix3 rotation_matrix;
+ rotation_matrix.setRows(x_transformed_reflected, y_transformed, z_transformed);
+ LLQuaternion quat_rotation = rotation_matrix.quaternion();
+ quat_rotation.normalize(); // the rotation_matrix might not have been orthoginal. make it so here.
+ LLVector3 euler_rotation;
+ quat_rotation.getEulerAngles(&euler_rotation.mV[VX], &euler_rotation.mV[VY], &euler_rotation.mV[VZ]);
+
+
+ //
+ // build parameter block to construct this prim
+ //
+
+ LLSD object_params;
+
+ // create prim
+
+ // set volume params
+ LLVolumeParams volume_params;
+ volume_params.setType( LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE );
+ volume_params.setBeginAndEndS( 0.f, 1.f );
+ volume_params.setBeginAndEndT( 0.f, 1.f );
+ volume_params.setRatio ( 1, 1 );
+ volume_params.setShear ( 0, 0 );
+ U8 sculpt_type = LL_SCULPT_TYPE_MESH;
+ if (reflected)
+ {
+ sculpt_type |= LL_SCULPT_FLAG_MIRROR;
+ }
+ volume_params.setSculptID(mesh_asset, sculpt_type);
+ object_params["shape"] = volume_params.asLLSD();
+
+ object_params["material"] = LL_MCODE_WOOD;
+
+ object_params["group-id"] = gAgent.getGroupID();
+ object_params["pos"] = ll_sd_from_vector3(position);
+ object_params["rotation"] = ll_sd_from_quaternion(quat_rotation);
+ object_params["scale"] = ll_sd_from_vector3(scale);
+ object_params["name"] = mStack.front().name;
+
+ // load material from dae file
+ std::vector<LLTextureEntry> texture_entries = getMaterials(model, instance_geo);
+ object_params["facelist"] = LLSD::emptyArray();
+ for (int i = 0; i < texture_entries.size(); i++)
+ {
+ object_params["facelist"][i] = texture_entries[i].asLLSD();
+ }
+
+ // set extra parameters
+ LLSculptParams sculpt_params;
+ sculpt_params.setSculptTexture(mesh_asset);
+ sculpt_params.setSculptType(sculpt_type);
+ U8 buffer[MAX_OBJECT_PARAMS_SIZE+1];
+ LLDataPackerBinaryBuffer dp(buffer, MAX_OBJECT_PARAMS_SIZE);
+ sculpt_params.pack(dp);
+ std::vector<U8> v(dp.getCurrentSize());
+ memcpy(&v[0], buffer, dp.getCurrentSize());
+ LLSD extra_parameter;
+ extra_parameter["extra_parameter"] = sculpt_params.mType;
+ extra_parameter["param_data"] = v;
+ object_params["extra_parameters"].append(extra_parameter);
+
+ mObjectList.append(object_params);
+
+ delete model;
+
+ LLFloaterReg::findTypedInstance<LLFloaterImportCollada>("import_collada")->setStatusCreatingPrim(mStack.front().name);
+
+ return;
+}
+
+void LLImportCollada::uploadObjectAsset()
+{
+ LLSD request;
+ request["objects"] = mObjectList;
+
+ std::string url = gAgent.getRegion()->getCapability("UploadObjectAsset");
+ LLHTTPClient::post(url, request, new LLHTTPClient::Responder());
+}
+
+
+
+void LLImportCollada::importFile(std::string filename)
+{
+ if (mIsImporting)
+ {
+ llwarns << "Importer already running, import command for " << filename << " ignored" << llendl;
+ return;
+ }
+
+ LLFloaterReg::showInstance("import_collada");
+ LLFloaterReg::findTypedInstance<LLFloaterImportCollada>("import_collada")->enableOK(TRUE);
+
+
+ mIsImporting = TRUE;
+ mDAE = new DAE;
+ mImportOrigin = gAgent.getPositionAgent() + LLVector3(0, 0, 2);
+ mSceneTransformation = LLMatrix4(); // identity
+ mFilename = filename;
+ mCreates = 0;
+ mObjectList = LLSD::emptyArray();
+
+ if (mDAE->open(mFilename) == NULL)
+ {
+ llwarns << "cannot open file " << mFilename << llendl;
+ endImport();
+ return;
+ }
+
+ LLImportColladaAssetCache::getInstance()->prepareForUpload(mDAE);
+
+ return;
+}
+
+
+void LLImportCollada::assetsUploaded()
+{
+ if (!mIsImporting)
+ {
+ // weird, we got a callback while not importing.
+ return;
+ }
+
+ daeDocument* doc = mDAE->getDoc(mFilename);
+ if (!doc)
+ {
+ llwarns << "can't find internal doc" << llendl;
+ endImport();
+ }
+
+ daeElement* root = doc->getDomRoot();
+ if (!root)
+ {
+ llwarns << "document has no root" << llendl;
+ endImport();
+ }
+
+ domAsset::domUnit* unit = daeSafeCast<domAsset::domUnit>(root->getDescendant(daeElement::matchType(domAsset::domUnit::ID())));
+ if (unit)
+ {
+ mSceneTransformation *= unit->getMeter();
+ }
+
+ domUpAxisType up = UPAXISTYPE_Y_UP; // default is Y_UP
+ domAsset::domUp_axis* up_axis =
+ daeSafeCast<domAsset::domUp_axis>(root->getDescendant(daeElement::matchType(domAsset::domUp_axis::ID())));
+ if (up_axis)
+ {
+ up = up_axis->getValue();
+ }
+
+ if (up == UPAXISTYPE_X_UP)
+ {
+ LLMatrix4 rotation;
+ rotation.initRotation(0.0f, 90.0f * DEG_TO_RAD, 0.0f);
+
+ mSceneTransformation = matrix_multiply(rotation, mSceneTransformation);
+ }
+ else if (up == UPAXISTYPE_Y_UP)
+ {
+ LLMatrix4 rotation;
+ rotation.initRotation(90.0f * DEG_TO_RAD, 0.0f, 0.0f);
+
+ mSceneTransformation = matrix_multiply(rotation, mSceneTransformation);
+ }
+ // else Z_UP, which is our behavior
+
+
+
+ daeElement* scene = root->getDescendant("visual_scene");
+ if (!scene)
+ {
+ llwarns << "document has no visual_scene" << llendl;
+ endImport();
+ }
+
+ processElement(scene);
+ processNextElement();
+}
+
+void LLImportCollada::pushStack(daeElement* next_element, std::string name, LLMatrix4 transformation)
+{
+ struct StackState new_state;
+
+ new_state.next_element = next_element;
+ new_state.name = name;
+ new_state.transformation = transformation;
+
+ mStack.push_front(new_state);
+}
+
+
+
+void LLImportCollada::popStack()
+{
+ mStack.pop_front();
+}
+
+
+
+BOOL LLImportCollada::processElement(daeElement* element)
+{
+ if (mStack.size() > 0)
+ {
+ mStack.front().next_element = getNextSibling(element);
+ }
+
+ domTranslate* translate = daeSafeCast<domTranslate>(element);
+ if (translate)
+ {
+ domFloat3 dom_value = translate->getValue();
+
+ LLMatrix4 translation;
+ translation.setTranslation(LLVector3(dom_value[0], dom_value[1], dom_value[2]));
+
+ mStack.front().transformation = matrix_multiply(translation, mStack.front().transformation);
+ }
+
+ domRotate* rotate = daeSafeCast<domRotate>(element);
+ if (rotate)
+ {
+ domFloat4 dom_value = rotate->getValue();
+
+ LLMatrix4 rotation;
+ rotation.initRotTrans(dom_value[3] * DEG_TO_RAD, LLVector3(dom_value[0], dom_value[1], dom_value[2]), LLVector3(0, 0, 0));
+
+ mStack.front().transformation = matrix_multiply(rotation, mStack.front().transformation);
+ }
+
+ domScale* scale = daeSafeCast<domScale>(element);
+ if (scale)
+ {
+ domFloat3 dom_value = scale->getValue();
+
+ LLMatrix4 scaling;
+ scaling.initScale(LLVector3(dom_value[0], dom_value[1], dom_value[2]));
+
+ mStack.front().transformation = matrix_multiply(scaling, mStack.front().transformation);
+ }
+
+ domMatrix* matrix = daeSafeCast<domMatrix>(element);
+ if (matrix)
+ {
+ domFloat4x4 dom_value = matrix->getValue();
+
+ LLMatrix4 matrix_transform;
+
+ for (int i = 0; i < 4; i++)
+ for(int j = 0; j < 4; j++)
+ {
+ matrix_transform.mMatrix[i][j] = dom_value[i + j*4];
+ }
+
+ mStack.front().transformation = matrix_multiply(matrix_transform, mStack.front().transformation);
+ }
+
+ domInstance_geometry* instance_geo = daeSafeCast<domInstance_geometry>(element);
+ if (instance_geo)
+ {
+ appendObjectAsset(instance_geo);
+ }
+
+ domNode* node = daeSafeCast<domNode>(element);
+ if (node)
+ {
+ pushStack(getFirstChild(element), getElementLabel(element), mStack.front().transformation);
+ }
+
+ domInstance_node* instance_node = daeSafeCast<domInstance_node>(element);
+ if (instance_node)
+ {
+ daeElement* instance = instance_node->getUrl().getElement();
+ if (instance)
+ {
+ pushStack(getFirstChild(instance), getElementLabel(instance), mStack.front().transformation);
+ }
+ }
+
+ domVisual_scene* scene = daeSafeCast<domVisual_scene>(element);
+ if (scene)
+ {
+ pushStack(getFirstChild(element), std::string("scene"), mSceneTransformation);
+ }
+
+ return FALSE;
+}
+
+
+void LLImportCollada::processNextElement()
+{
+ while(1)
+ {
+ if (mStack.size() == 0)
+ {
+ uploadObjectAsset();
+ endImport();
+ return;
+ }
+
+ daeElement *element = mStack.front().next_element;
+
+ if (element == NULL)
+ {
+ popStack();
+ }
+ else
+ {
+ processElement(element);
+ }
+ }
+}
+
+
+void LLImportCollada::endImport()
+{
+ LLFloaterReg::hideInstance("import_collada");
+
+ LLImportColladaAssetCache::getInstance()->endImport();
+
+ if (mDAE)
+ {
+ delete mDAE;
+ mDAE = NULL;
+ }
+
+ mIsImporting = FALSE;
+}
+
+
+/* static */
+void LLImportCollada::onCommitOK(LLUICtrl*, void*)
+{
+ LLFloaterReg::findTypedInstance<LLFloaterImportCollada>("import_collada")->enableOK(FALSE);
+
+ LLImportColladaAssetCache::getInstance()->uploadAssets();
+}
+
+
+/* static */
+void LLImportCollada::onCommitCancel(LLUICtrl*, void*)
+{
+ getInstance()->endImport();
+}
+
+#endif
diff --git a/indra/newview/llfloaterimportcollada.h b/indra/newview/llfloaterimportcollada.h
new file mode 100644
index 0000000000..30c4a9a7db
--- /dev/null
+++ b/indra/newview/llfloaterimportcollada.h
@@ -0,0 +1,136 @@
+/**
+ * @file llfloaterimportcollada.h
+ * @brief The about box from Help -> About
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#if 0 //DEPRECATED
+
+#ifndef LL_LLFLOATERIMPORTCOLLADA_H
+#define LL_LLFLOATERIMPORTCOLLADA_H
+
+#include "llfloater.h"
+
+class LLFloaterImportCollada : public LLFloater
+{
+public:
+ LLFloaterImportCollada(const LLSD& key);
+ /* virtual */ BOOL postBuild();
+
+ void setAssetCount(S32 mesh_count, S32 texture_count);
+ void setStatusAssetUploading(std::string asset_name);
+ void setStatusCreatingPrim(std::string prim_name);
+ void setStatusIdle();
+ void enableOK(BOOL enable);
+};
+
+class LLViewerObject;
+class DAE;
+class daeElement;
+class domMesh;
+class domImage;
+class domInstance_geometry;
+class LLModel;
+class LLImportCollada;
+
+class LLImportColladaAssetCache : public LLSingleton<LLImportColladaAssetCache>
+{
+public:
+ // called first to initialize
+ void prepareForUpload(DAE* dae);
+
+ // upload the assets in this collada file
+ void uploadAssets();
+
+ // get the uploaded assets which corresponds to this element
+ LLUUID getAssetForDaeElement(daeElement* element);
+
+ // stop the upload
+ void endImport();
+
+ // reset
+ void clear();
+
+ // callback for notification when an asset has been uploaded
+ void assetUploaded(LLUUID transaction_uuid, LLUUID asset_uuid, BOOL success);
+
+private:
+ void uploadNextAsset();
+ BOOL uploadMeshAsset(domMesh* mesh);
+ BOOL uploadImageAsset(domImage* image);
+ void updateCount();
+
+ std::vector<daeElement*> mUploadsPending;
+ std::map<LLUUID, daeElement*> mTransactionMap;
+ std::map<daeElement*, LLUUID> mAssetMap;
+
+ DAE* mDAE;
+ S32 mUploads;
+};
+
+
+class LLImportCollada
+: public LLSingleton<LLImportCollada>
+{
+public:
+ LLImportCollada();
+ void importFile(std::string filename);
+
+ // callback when all assets have been uploaded
+ void assetsUploaded();
+
+ // callback when buttons pressed
+ static void onCommitOK(LLUICtrl*, void*);
+ static void onCommitCancel(LLUICtrl*, void*);
+
+
+private:
+ void endImport();
+ void processNextElement();
+ BOOL processElement(daeElement* element);
+ void pushStack(daeElement* next_element, std::string name, LLMatrix4 transformation);
+ void popStack();
+ void appendObjectAsset(domInstance_geometry* instance_geo);
+ void uploadObjectAsset();
+
+ struct StackState
+ {
+ daeElement* next_element;
+ std::string name;
+ LLMatrix4 transformation;
+ };
+
+ std::list<struct StackState> mStack;
+ S32 mCreates;
+ LLVector3 mImportOrigin;
+ std::string mFilename;
+ BOOL mIsImporting;
+ DAE *mDAE;
+ LLSD mObjectList;
+
+ LLMatrix4 mSceneTransformation;
+};
+
+#endif // LL_LLFLOATERIMPORTCOLLADA_H
+
+#endif //DEPRECATED
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp
new file mode 100755
index 0000000000..dde470693c
--- /dev/null
+++ b/indra/newview/llfloatermodelpreview.cpp
@@ -0,0 +1,4426 @@
+/**
+ * @file llfloatermodelpreview.cpp
+ * @brief LLFloaterModelPreview class implementation
+ *
+ * $LicenseInfo:firstyear=2004&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "dae.h"
+//#include "dom.h"
+#include "dom/domAsset.h"
+#include "dom/domBind_material.h"
+#include "dom/domCOLLADA.h"
+#include "dom/domConstants.h"
+#include "dom/domController.h"
+#include "dom/domEffect.h"
+#include "dom/domGeometry.h"
+#include "dom/domInstance_geometry.h"
+#include "dom/domInstance_material.h"
+#include "dom/domInstance_node.h"
+#include "dom/domInstance_effect.h"
+#include "dom/domMaterial.h"
+#include "dom/domMatrix.h"
+#include "dom/domNode.h"
+#include "dom/domProfile_COMMON.h"
+#include "dom/domRotate.h"
+#include "dom/domScale.h"
+#include "dom/domTranslate.h"
+#include "dom/domVisual_scene.h"
+
+#include "llfloatermodelpreview.h"
+
+#include "llfilepicker.h"
+#include "llimagebmp.h"
+#include "llimagetga.h"
+#include "llimagejpeg.h"
+#include "llimagepng.h"
+
+#include "llagent.h"
+#include "llbutton.h"
+#include "llcombobox.h"
+#include "lldatapacker.h"
+#include "lldrawable.h"
+#include "lldrawpoolavatar.h"
+#include "llrender.h"
+#include "llface.h"
+#include "lleconomy.h"
+#include "llfocusmgr.h"
+#include "llfloaterperms.h"
+#include "lliconctrl.h"
+#include "llmatrix4a.h"
+#include "llmenubutton.h"
+#include "llmeshrepository.h"
+#include "llsdutil_math.h"
+#include "lltextbox.h"
+#include "lltoolmgr.h"
+#include "llui.h"
+#include "llvector4a.h"
+#include "llviewercamera.h"
+#include "llviewerwindow.h"
+#include "llvoavatar.h"
+#include "llvoavatarself.h"
+#include "pipeline.h"
+#include "lluictrlfactory.h"
+#include "llviewermenu.h"
+#include "llviewermenufile.h"
+#include "llviewerregion.h"
+#include "llviewertexturelist.h"
+#include "llstring.h"
+#include "llbutton.h"
+#include "llcheckboxctrl.h"
+#include "llradiogroup.h"
+#include "llsliderctrl.h"
+#include "llspinctrl.h"
+#include "lltoggleablemenu.h"
+#include "llvfile.h"
+#include "llvfs.h"
+#include "llcallbacklist.h"
+
+#include "glod/glod.h"
+
+//static
+S32 LLFloaterModelPreview::sUploadAmount = 10;
+LLFloaterModelPreview* LLFloaterModelPreview::sInstance = NULL;
+
+const S32 PREVIEW_BORDER_WIDTH = 2;
+const S32 PREVIEW_RESIZE_HANDLE_SIZE = S32(RESIZE_HANDLE_WIDTH * OO_SQRT2) + PREVIEW_BORDER_WIDTH;
+const S32 PREVIEW_HPAD = PREVIEW_RESIZE_HANDLE_SIZE;
+const S32 PREF_BUTTON_HEIGHT = 16 + 7 + 16;
+const S32 PREVIEW_TEXTURE_HEIGHT = 300;
+
+void drawBoxOutline(const LLVector3& pos, const LLVector3& size);
+
+
+std::string lod_name[NUM_LOD+1] =
+{
+ "lowest",
+ "low",
+ "medium",
+ "high",
+ "I went off the end of the lod_name array. Me so smart."
+};
+
+std::string lod_triangles_name[NUM_LOD+1] =
+{
+ "lowest_triangles",
+ "low_triangles",
+ "medium_triangles",
+ "high_triangles",
+ "I went off the end of the lod_triangles_name array. Me so smart."
+};
+
+std::string lod_vertices_name[NUM_LOD+1] =
+{
+ "lowest_vertices",
+ "low_vertices",
+ "medium_vertices",
+ "high_vertices",
+ "I went off the end of the lod_vertices_name array. Me so smart."
+};
+
+std::string lod_status_name[NUM_LOD+1] =
+{
+ "lowest_status",
+ "low_status",
+ "medium_status",
+ "high_status",
+ "I went off the end of the lod_status_name array. Me so smart."
+};
+
+std::string lod_icon_name[NUM_LOD+1] =
+{
+ "status_icon_lowest",
+ "status_icon_low",
+ "status_icon_medium",
+ "status_icon_high",
+ "I went off the end of the lod_status_name array. Me so smart."
+};
+
+std::string lod_status_image[NUM_LOD+1] =
+{
+ "ModelImport_Status_Good",
+ "ModelImport_Status_Warning",
+ "ModelImport_Status_Error",
+ "I went off the end of the lod_status_image array. Me so smart."
+};
+
+std::string lod_label_name[NUM_LOD+1] =
+{
+ "lowest_label",
+ "low_label",
+ "medium_label",
+ "high_label",
+ "I went off the end of the lod_label_name array. Me so smart."
+};
+
+
+bool validate_face(const LLVolumeFace& face)
+{
+ for (U32 i = 0; i < face.mNumIndices; ++i)
+ {
+ if (face.mIndices[i] >= face.mNumVertices)
+ {
+ llwarns << "Face has invalid index." << llendl;
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool validate_model(const LLModel* mdl)
+{
+ if (mdl->getNumVolumeFaces() == 0)
+ {
+ llwarns << "Model has no faces!" << llendl;
+ return false;
+ }
+
+ for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
+ {
+ if (mdl->getVolumeFace(i).mNumVertices == 0)
+ {
+ llwarns << "Face has no vertices." << llendl;
+ return false;
+ }
+
+ if (mdl->getVolumeFace(i).mNumIndices == 0)
+ {
+ llwarns << "Face has no indices." << llendl;
+ return false;
+ }
+
+ if (!validate_face(mdl->getVolumeFace(i)))
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+BOOL stop_gloderror()
+{
+ GLuint error = glodGetError();
+
+ if (error != GLOD_NO_ERROR)
+ {
+ llwarns << "GLOD error detected, cannot generate LOD: " << std::hex << error << llendl;
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+
+LLMeshFilePicker::LLMeshFilePicker(LLModelPreview* mp, S32 lod)
+ : LLFilePickerThread(LLFilePicker::FFLOAD_COLLADA)
+ {
+ mMP = mp;
+ mLOD = lod;
+ }
+
+void LLMeshFilePicker::notify(const std::string& filename)
+{
+ mMP->loadModel(mFile, mLOD);
+}
+
+
+//-----------------------------------------------------------------------------
+// LLFloaterModelPreview()
+//-----------------------------------------------------------------------------
+LLFloaterModelPreview::LLFloaterModelPreview(const LLSD& key) :
+LLFloater(key)
+{
+ sInstance = this;
+ mLastMouseX = 0;
+ mLastMouseY = 0;
+ mGLName = 0;
+ mStatusLock = new LLMutex(NULL);
+
+ mLODMode[LLModel::LOD_HIGH] = 0;
+ for (U32 i = 0; i < LLModel::LOD_HIGH; i++)
+ {
+ mLODMode[i] = 1;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// postBuild()
+//-----------------------------------------------------------------------------
+BOOL LLFloaterModelPreview::postBuild()
+{
+ if (!LLFloater::postBuild())
+ {
+ return FALSE;
+ }
+
+
+
+
+
+
+ childSetAction("lod_browse", onBrowseLOD, this);
+
+ childSetCommitCallback("cancel_btn", onCancel, this);
+ childSetCommitCallback("crease_angle", onGenerateNormalsCommit, this);
+ childSetCommitCallback("generate_normals", onGenerateNormalsCommit, this);
+
+ childSetCommitCallback("lod_generate", onAutoFillCommit, this);
+
+ childSetCommitCallback("lod_mode", onLODParamCommit, this);
+ childSetCommitCallback("lod_error_threshold", onLODParamCommit, this);
+ childSetCommitCallback("lod_triangle_limit", onLODParamCommitTriangleLimit, this);
+ childSetCommitCallback("build_operator", onLODParamCommit, this);
+ childSetCommitCallback("queue_mode", onLODParamCommit, this);
+ childSetCommitCallback("border_mode", onLODParamCommit, this);
+ childSetCommitCallback("share_tolerance", onLODParamCommit, this);
+
+ childSetTextArg("status", "[STATUS]", getString("status_idle"));
+
+ //childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d",sUploadAmount));
+ childSetAction("ok_btn", onUpload, this);
+ childDisable("ok_btn");
+
+ childSetAction("clear_materials", onClearMaterials, this);
+
+ childSetCommitCallback("preview_lod_combo", onPreviewLODCommit, this);
+
+ childSetCommitCallback("upload_skin", onUploadSkinCommit, this);
+ childSetCommitCallback("upload_joints", onUploadJointsCommit, this);
+
+ childSetCommitCallback("import_scale", onImportScaleCommit, this);
+
+ childSetCommitCallback("lod_file_or_limit", refresh, this);
+ childSetCommitCallback("physics_load_radio", refresh, this);
+ //childSetCommitCallback("physics_optimize", refresh, this);
+ //childSetCommitCallback("physics_use_hull", refresh, this);
+
+ childDisable("upload_skin");
+ childDisable("upload_joints");
+ childDisable("ok_btn");
+
+ mViewOptionMenuButton = getChild<LLMenuButton>("options_gear_btn");
+
+ mCommitCallbackRegistrar.add("ModelImport.ViewOption.Action", boost::bind(&LLFloaterModelPreview::onViewOptionChecked, this, _2));
+ mEnableCallbackRegistrar.add("ModelImport.ViewOption.Check", boost::bind(&LLFloaterModelPreview::isViewOptionChecked, this, _2));
+ mEnableCallbackRegistrar.add("ModelImport.ViewOption.Enabled", boost::bind(&LLFloaterModelPreview::isViewOptionEnabled, this, _2));
+
+
+
+ mViewOptionMenu = LLUICtrlFactory::getInstance()->createFromFile<LLToggleableMenu>("menu_model_import_gear_default.xml", gMenuHolder, LLViewerMenuHolderGL::child_registry_t::instance());
+ mViewOptionMenuButton->setMenu(mViewOptionMenu, LLMenuButton::MP_BOTTOM_LEFT);
+
+ initDecompControls();
+
+ LLView* preview_panel = getChild<LLView>("preview_panel");
+
+ mPreviewRect = preview_panel->getRect();
+
+ mModelPreview = new LLModelPreview(512, 512, this);
+ mModelPreview->setPreviewTarget(16.f);
+ mModelPreview->setDetailsCallback(boost::bind(&LLFloaterModelPreview::setDetails, this, _1, _2, _3, _4, _5));
+
+ //set callbacks for left click on line editor rows
+ for (U32 i = 0; i <= LLModel::LOD_HIGH; i++)
+ {
+ LLTextBox* text = getChild<LLTextBox>(lod_label_name[i]);
+ if (text)
+ {
+ text->setMouseDownCallback(boost::bind(&LLModelPreview::setPreviewLOD, mModelPreview, i));
+ }
+
+ text = getChild<LLTextBox>(lod_triangles_name[i]);
+ if (text)
+ {
+ text->setMouseDownCallback(boost::bind(&LLModelPreview::setPreviewLOD, mModelPreview, i));
+ }
+
+ text = getChild<LLTextBox>(lod_vertices_name[i]);
+ if (text)
+ {
+ text->setMouseDownCallback(boost::bind(&LLModelPreview::setPreviewLOD, mModelPreview, i));
+ }
+
+ text = getChild<LLTextBox>(lod_status_name[i]);
+ if (text)
+ {
+ text->setMouseDownCallback(boost::bind(&LLModelPreview::setPreviewLOD, mModelPreview, i));
+ }
+ }
+
+ return TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// LLFloaterModelPreview()
+//-----------------------------------------------------------------------------
+LLFloaterModelPreview::~LLFloaterModelPreview()
+{
+ sInstance = NULL;
+
+ const LLModelLoader *model_loader = mModelPreview->mModelLoader;
+ if (model_loader && model_loader->mResetJoints)
+ {
+ gAgentAvatarp->resetJointPositions();
+ }
+
+ delete mModelPreview;
+
+ if (mGLName)
+ {
+ LLImageGL::deleteTextures(1, &mGLName );
+ }
+
+ delete mStatusLock;
+ mStatusLock = NULL;
+}
+
+void LLFloaterModelPreview::onViewOptionChecked(const LLSD& userdata)
+{
+ if (mModelPreview)
+ {
+ mModelPreview->mViewOption[userdata.asString()] = !mModelPreview->mViewOption[userdata.asString()];
+
+ mModelPreview->refresh();
+ }
+}
+
+bool LLFloaterModelPreview::isViewOptionChecked(const LLSD& userdata)
+{
+ if (mModelPreview)
+ {
+ return mModelPreview->mViewOption[userdata.asString()];
+ }
+
+ return false;
+}
+
+bool LLFloaterModelPreview::isViewOptionEnabled(const LLSD& userdata)
+{
+ return !mViewOptionDisabled[userdata.asString()];
+}
+
+void LLFloaterModelPreview::setViewOptionEnabled(const std::string& option, bool enabled)
+{
+ mViewOptionDisabled[option] = !enabled;
+}
+
+void LLFloaterModelPreview::enableViewOption(const std::string& option)
+{
+ setViewOptionEnabled(option, true);
+}
+
+void LLFloaterModelPreview::disableViewOption(const std::string& option)
+{
+ setViewOptionEnabled(option, false);
+}
+
+void LLFloaterModelPreview::loadModel(S32 lod)
+{
+ mModelPreview->mLoading = true;
+
+ (new LLMeshFilePicker(mModelPreview, lod))->getFile();
+}
+
+//static
+void LLFloaterModelPreview::onImportScaleCommit(LLUICtrl*,void* userdata)
+{
+ LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata;
+
+ if (!fp->mModelPreview)
+ {
+ return;
+ }
+
+ fp->mModelPreview->calcResourceCost();
+ fp->mModelPreview->refresh();
+}
+
+//static
+void LLFloaterModelPreview::onUploadJointsCommit(LLUICtrl*,void* userdata)
+{
+ LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata;
+
+ if (!fp->mModelPreview)
+ {
+ return;
+ }
+
+ fp->mModelPreview->refresh();
+}
+
+//static
+void LLFloaterModelPreview::onUploadSkinCommit(LLUICtrl*,void* userdata)
+{
+ LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata;
+
+ if (!fp->mModelPreview)
+ {
+ return;
+ }
+
+ fp->mModelPreview->refresh();
+ fp->mModelPreview->resetPreviewTarget();
+ fp->mModelPreview->clearBuffers();
+}
+
+//static
+void LLFloaterModelPreview::onPreviewLODCommit(LLUICtrl* ctrl, void* userdata)
+{
+ LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata;
+
+ if (!fp->mModelPreview)
+ {
+ return;
+ }
+
+ S32 which_mode = 0;
+
+ LLComboBox* combo = (LLComboBox*) ctrl;
+
+ which_mode = (NUM_LOD-1)-combo->getFirstSelectedIndex(); // combo box list of lods is in reverse order
+
+ fp->mModelPreview->setPreviewLOD(which_mode);
+}
+
+//static
+void LLFloaterModelPreview::onGenerateNormalsCommit(LLUICtrl* ctrl, void* userdata)
+{
+ LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata;
+
+ fp->mModelPreview->generateNormals();
+}
+
+//static
+void LLFloaterModelPreview::onExplodeCommit(LLUICtrl* ctrl, void* userdata)
+{
+ LLFloaterModelPreview* fp = LLFloaterModelPreview::sInstance;
+
+ fp->mModelPreview->refresh();
+}
+
+//static
+void LLFloaterModelPreview::onAutoFillCommit(LLUICtrl* ctrl, void* userdata)
+{
+ LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata;
+
+ fp->mModelPreview->genLODs();
+}
+
+//static
+void LLFloaterModelPreview::onLODParamCommit(LLUICtrl* ctrl, void* userdata)
+{
+ LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata;
+ fp->mModelPreview->onLODParamCommit(false);
+}
+
+//static
+void LLFloaterModelPreview::onLODParamCommitTriangleLimit(LLUICtrl* ctrl, void* userdata)
+{
+ LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata;
+ fp->mModelPreview->onLODParamCommit(true);
+}
+
+
+//-----------------------------------------------------------------------------
+// draw()
+//-----------------------------------------------------------------------------
+void LLFloaterModelPreview::draw()
+{
+ LLFloater::draw();
+ LLRect r = getRect();
+
+ mModelPreview->update();
+
+ if (!mModelPreview->mLoading)
+ {
+ childSetTextArg("status", "[STATUS]", getString("status_idle"));
+ }
+
+ childSetTextArg("prim_cost", "[PRIM_COST]", llformat("%d", mModelPreview->mResourceCost));
+ childSetTextArg("description_label", "[TEXTURES]", llformat("%d", mModelPreview->mTextureSet.size()));
+
+ if (!mCurRequest.empty())
+ {
+ LLMutexLock lock(mStatusLock);
+ childSetTextArg("status", "[STATUS]", mStatusMessage);
+ }
+ else
+ {
+ childSetVisible("Simplify", true);
+ childSetVisible("simplify_cancel", false);
+ childSetVisible("Decompose", true);
+ childSetVisible("decompose_cancel", false);
+ }
+
+ U32 resource_cost = mModelPreview->mResourceCost*10;
+
+ if (childGetValue("upload_textures").asBoolean())
+ {
+ resource_cost += mModelPreview->mTextureSet.size()*10;
+ }
+
+ childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d", resource_cost));
+
+ if (mModelPreview)
+ {
+ gGL.color3f(1.f, 1.f, 1.f);
+
+ gGL.getTexUnit(0)->bind(mModelPreview);
+
+
+ LLView* preview_panel = getChild<LLView>("preview_panel");
+
+ LLRect rect = preview_panel->getRect();
+ if (rect != mPreviewRect)
+ {
+ mModelPreview->refresh();
+ mPreviewRect = preview_panel->getRect();
+ }
+
+ gGL.begin( LLRender::QUADS );
+ {
+ gGL.texCoord2f(0.f, 1.f);
+ gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mTop);
+ gGL.texCoord2f(0.f, 0.f);
+ gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mBottom);
+ gGL.texCoord2f(1.f, 0.f);
+ gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mBottom);
+ gGL.texCoord2f(1.f, 1.f);
+ gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mTop);
+ }
+ gGL.end();
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// handleMouseDown()
+//-----------------------------------------------------------------------------
+BOOL LLFloaterModelPreview::handleMouseDown(S32 x, S32 y, MASK mask)
+{
+ if (mPreviewRect.pointInRect(x, y))
+ {
+ bringToFront( x, y );
+ gFocusMgr.setMouseCapture(this);
+ gViewerWindow->hideCursor();
+ mLastMouseX = x;
+ mLastMouseY = y;
+ return TRUE;
+ }
+
+ return LLFloater::handleMouseDown(x, y, mask);
+}
+
+//-----------------------------------------------------------------------------
+// handleMouseUp()
+//-----------------------------------------------------------------------------
+BOOL LLFloaterModelPreview::handleMouseUp(S32 x, S32 y, MASK mask)
+{
+ gFocusMgr.setMouseCapture(FALSE);
+ gViewerWindow->showCursor();
+ return LLFloater::handleMouseUp(x, y, mask);
+}
+
+//-----------------------------------------------------------------------------
+// handleHover()
+//-----------------------------------------------------------------------------
+BOOL LLFloaterModelPreview::handleHover (S32 x, S32 y, MASK mask)
+{
+ MASK local_mask = mask & ~MASK_ALT;
+
+ if (mModelPreview && hasMouseCapture())
+ {
+ if (local_mask == MASK_PAN)
+ {
+ // pan here
+ mModelPreview->pan((F32)(x - mLastMouseX) * -0.005f, (F32)(y - mLastMouseY) * -0.005f);
+ }
+ else if (local_mask == MASK_ORBIT)
+ {
+ F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;
+ F32 pitch_radians = (F32)(y - mLastMouseY) * 0.02f;
+
+ mModelPreview->rotate(yaw_radians, pitch_radians);
+ }
+ else
+ {
+
+ F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;
+ F32 zoom_amt = (F32)(y - mLastMouseY) * 0.02f;
+
+ mModelPreview->rotate(yaw_radians, 0.f);
+ mModelPreview->zoom(zoom_amt);
+ }
+
+
+ mModelPreview->refresh();
+
+ LLUI::setMousePositionLocal(this, mLastMouseX, mLastMouseY);
+ }
+
+ if (!mPreviewRect.pointInRect(x, y) || !mModelPreview)
+ {
+ return LLFloater::handleHover(x, y, mask);
+ }
+ else if (local_mask == MASK_ORBIT)
+ {
+ gViewerWindow->setCursor(UI_CURSOR_TOOLCAMERA);
+ }
+ else if (local_mask == MASK_PAN)
+ {
+ gViewerWindow->setCursor(UI_CURSOR_TOOLPAN);
+ }
+ else
+ {
+ gViewerWindow->setCursor(UI_CURSOR_TOOLZOOMIN);
+ }
+
+ return TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// handleScrollWheel()
+//-----------------------------------------------------------------------------
+BOOL LLFloaterModelPreview::handleScrollWheel(S32 x, S32 y, S32 clicks)
+{
+ if (mPreviewRect.pointInRect(x, y) && mModelPreview)
+ {
+ mModelPreview->zoom((F32)clicks * -0.2f);
+ mModelPreview->refresh();
+ }
+
+ return TRUE;
+}
+
+//static
+void LLFloaterModelPreview::onPhysicsParamCommit(LLUICtrl* ctrl, void* data)
+{
+ if (LLConvexDecomposition::getInstance() == NULL)
+ {
+ llinfos << "convex decomposition tool is a stub on this platform. cannot get decomp." << llendl;
+ return;
+ }
+
+ if (sInstance)
+ {
+ LLCDParam* param = (LLCDParam*) data;
+ std::string name(param->mName);
+ sInstance->mDecompParams[name] = ctrl->getValue();
+
+ if (name == "Simplify Method")
+ {
+ if (ctrl->getValue().asInteger() == 0)
+ {
+ sInstance->childSetVisible("Retain%", true);
+ sInstance->childSetVisible("Detail Scale", false);
+ }
+ else
+ {
+ sInstance->childSetVisible("Retain%", false);
+ sInstance->childSetVisible("Detail Scale", true);
+ }
+ }
+ }
+}
+
+//static
+void LLFloaterModelPreview::onPhysicsStageExecute(LLUICtrl* ctrl, void* data)
+{
+ LLCDStageData* stage_data = (LLCDStageData*) data;
+ std::string stage = stage_data->mName;
+
+ if (sInstance)
+ {
+ if (!sInstance->mCurRequest.empty())
+ {
+ llinfos << "Decomposition request still pending." << llendl;
+ return;
+ }
+
+ if (sInstance->mModelPreview)
+ {
+ for (S32 i = 0; i < sInstance->mModelPreview->mModel[LLModel::LOD_PHYSICS].size(); ++i)
+ {
+ LLModel* mdl = sInstance->mModelPreview->mModel[LLModel::LOD_PHYSICS][i];
+ DecompRequest* request = new DecompRequest(stage, mdl);
+ sInstance->mCurRequest.insert(request);
+ gMeshRepo.mDecompThread->submitRequest(request);
+ }
+ }
+
+ if (stage == "Decompose")
+ {
+ sInstance->childSetVisible("Decompose", false);
+ sInstance->childSetVisible("decompose_cancel", true);
+ }
+ else if (stage == "Simplify")
+ {
+ sInstance->childSetVisible("Simplify", false);
+ sInstance->childSetVisible("simplify_cancel", true);
+ }
+ }
+}
+
+//static
+void LLFloaterModelPreview::onPhysicsBrowse(LLUICtrl* ctrl, void* userdata)
+{
+ sInstance->loadModel(LLModel::LOD_PHYSICS);
+}
+
+//static
+void LLFloaterModelPreview::onPhysicsUseLOD(LLUICtrl* ctrl, void* userdata)
+{
+ S32 which_mode = 3;
+ LLCtrlSelectionInterface* iface = sInstance->childGetSelectionInterface("physics_lod_combo");
+ if (iface)
+ {
+ which_mode = iface->getFirstSelectedIndex();
+ }
+
+ sInstance->mModelPreview->setPhysicsFromLOD(which_mode);
+}
+
+//static
+void LLFloaterModelPreview::onCancel(LLUICtrl* ctrl, void* data)
+{
+ if (sInstance)
+ {
+ sInstance->closeFloater(false);
+ }
+}
+
+//static
+void LLFloaterModelPreview::onPhysicsStageCancel(LLUICtrl* ctrl, void*data)
+{
+ if (sInstance)
+ {
+ for (std::set<LLPointer<DecompRequest> >::iterator iter = sInstance->mCurRequest.begin();
+ iter != sInstance->mCurRequest.end(); ++iter)
+ {
+ DecompRequest* req = *iter;
+ req->mContinue = 0;
+ }
+ }
+}
+
+void LLFloaterModelPreview::initDecompControls()
+{
+ LLSD key;
+
+ childSetCommitCallback("simplify_cancel", onPhysicsStageCancel, NULL);
+ childSetCommitCallback("decompose_cancel", onPhysicsStageCancel, NULL);
+
+ childSetCommitCallback("physics_lod_combo", onPhysicsUseLOD, NULL);
+ childSetCommitCallback("physics_browse", onPhysicsBrowse, NULL);
+
+ static const LLCDStageData* stage = NULL;
+ static S32 stage_count = 0;
+
+ if (!stage && LLConvexDecomposition::getInstance() != NULL)
+ {
+ stage_count = LLConvexDecomposition::getInstance()->getStages(&stage);
+ }
+
+ static const LLCDParam* param = NULL;
+ static S32 param_count = 0;
+ if (!param && LLConvexDecomposition::getInstance() != NULL)
+ {
+ param_count = LLConvexDecomposition::getInstance()->getParameters(&param);
+ }
+
+ for (S32 j = stage_count-1; j >= 0; --j)
+ {
+ LLButton* button = getChild<LLButton>(stage[j].mName);
+ if (button)
+ {
+ button->setCommitCallback(onPhysicsStageExecute, (void*) &stage[j]);
+ }
+
+ gMeshRepo.mDecompThread->mStageID[stage[j].mName] = j;
+ // protected against stub by stage_count being 0 for stub above
+ LLConvexDecomposition::getInstance()->registerCallback(j, LLPhysicsDecomp::llcdCallback);
+
+ //llinfos << "Physics decomp stage " << stage[j].mName << " (" << j << ") parameters:" << llendl;
+ //llinfos << "------------------------------------" << llendl;
+
+ for (S32 i = 0; i < param_count; ++i)
+ {
+ if (param[i].mStage != j)
+ {
+ continue;
+ }
+
+ std::string name(param[i].mName ? param[i].mName : "");
+ std::string description(param[i].mDescription ? param[i].mDescription : "");
+
+ std::string type = "unknown";
+
+ llinfos << name << " - " << description << llendl;
+
+ if (param[i].mType == LLCDParam::LLCD_FLOAT)
+ {
+ mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mFloat);
+ //llinfos << "Type: float, Default: " << param[i].mDefault.mFloat << llendl;
+
+ LLSliderCtrl* slider = getChild<LLSliderCtrl>(name);
+ if (slider)
+ {
+ slider->setMinValue(param[i].mDetails.mRange.mLow.mFloat);
+ slider->setMaxValue(param[i].mDetails.mRange.mHigh.mFloat);
+ slider->setIncrement(param[i].mDetails.mRange.mDelta.mFloat);
+ slider->setValue(param[i].mDefault.mFloat);
+ slider->setCommitCallback(onPhysicsParamCommit, (void*) &param[i]);
+ }
+ }
+ else if (param[i].mType == LLCDParam::LLCD_INTEGER)
+ {
+ mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mIntOrEnumValue);
+ //llinfos << "Type: integer, Default: " << param[i].mDefault.mIntOrEnumValue << llendl;
+
+ LLSliderCtrl* slider = getChild<LLSliderCtrl>(name);
+ if (slider)
+ {
+ slider->setMinValue(param[i].mDetails.mRange.mLow.mIntOrEnumValue);
+ slider->setMaxValue(param[i].mDetails.mRange.mHigh.mIntOrEnumValue);
+ slider->setIncrement(param[i].mDetails.mRange.mDelta.mIntOrEnumValue);
+ slider->setValue(param[i].mDefault.mIntOrEnumValue);
+ slider->setCommitCallback(onPhysicsParamCommit, (void*) &param[i]);
+ }
+ }
+ else if (param[i].mType == LLCDParam::LLCD_BOOLEAN)
+ {
+ mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mBool);
+ //llinfos << "Type: boolean, Default: " << (param[i].mDefault.mBool ? "True" : "False") << llendl;
+
+ LLCheckBoxCtrl* check_box = getChild<LLCheckBoxCtrl>(name);
+ if (check_box)
+ {
+ check_box->setValue(param[i].mDefault.mBool);
+ check_box->setCommitCallback(onPhysicsParamCommit, (void*) &param[i]);
+ }
+ }
+ else if (param[i].mType == LLCDParam::LLCD_ENUM)
+ {
+ mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mIntOrEnumValue);
+ //llinfos << "Type: enum, Default: " << param[i].mDefault.mIntOrEnumValue << llendl;
+
+ { //plug into combo box
+
+ //llinfos << "Accepted values: " << llendl;
+ LLComboBox* combo_box = getChild<LLComboBox>(name);
+ for (S32 k = 0; k < param[i].mDetails.mEnumValues.mNumEnums; ++k)
+ {
+ //llinfos << param[i].mDetails.mEnumValues.mEnumsArray[k].mValue
+ // << " - " << param[i].mDetails.mEnumValues.mEnumsArray[k].mName << llendl;
+
+ combo_box->add(param[i].mDetails.mEnumValues.mEnumsArray[k].mName,
+ LLSD::Integer(param[i].mDetails.mEnumValues.mEnumsArray[k].mValue));
+ }
+ combo_box->setValue(param[i].mDefault.mIntOrEnumValue);
+ combo_box->setCommitCallback(onPhysicsParamCommit, (void*) &param[i]);
+ }
+
+ //llinfos << "----" << llendl;
+ }
+ //llinfos << "-----------------------------" << llendl;
+ }
+ }
+
+ childSetCommitCallback("physics_explode", LLFloaterModelPreview::onExplodeCommit, this);
+}
+
+//-----------------------------------------------------------------------------
+// onMouseCaptureLost()
+//-----------------------------------------------------------------------------
+// static
+void LLFloaterModelPreview::onMouseCaptureLostModelPreview(LLMouseHandler* handler)
+{
+ gViewerWindow->showCursor();
+}
+
+//-----------------------------------------------------------------------------
+// LLModelLoader
+//-----------------------------------------------------------------------------
+LLModelLoader::LLModelLoader(std::string filename, S32 lod, LLModelPreview* preview)
+: LLThread("Model Loader"), mFilename(filename), mLod(lod), mPreview(preview), mState(STARTING), mFirstTransform(TRUE), mResetJoints( FALSE )
+{
+ mJointMap["mPelvis"] = "mPelvis";
+ mJointMap["mTorso"] = "mTorso";
+ mJointMap["mChest"] = "mChest";
+ mJointMap["mNeck"] = "mNeck";
+ mJointMap["mHead"] = "mHead";
+ mJointMap["mSkull"] = "mSkull";
+ mJointMap["mEyeRight"] = "mEyeRight";
+ mJointMap["mEyeLeft"] = "mEyeLeft";
+ mJointMap["mCollarLeft"] = "mCollarLeft";
+ mJointMap["mShoulderLeft"] = "mShoulderLeft";
+ mJointMap["mElbowLeft"] = "mElbowLeft";
+ mJointMap["mWristLeft"] = "mWristLeft";
+ mJointMap["mCollarRight"] = "mCollarRight";
+ mJointMap["mShoulderRight"] = "mShoulderRight";
+ mJointMap["mElbowRight"] = "mElbowRight";
+ mJointMap["mWristRight"] = "mWristRight";
+ mJointMap["mHipRight"] = "mHipRight";
+ mJointMap["mKneeRight"] = "mKneeRight";
+ mJointMap["mAnkleRight"] = "mAnkleRight";
+ mJointMap["mFootRight"] = "mFootRight";
+ mJointMap["mToeRight"] = "mToeRight";
+ mJointMap["mHipLeft"] = "mHipLeft";
+ mJointMap["mKneeLeft"] = "mKneeLeft";
+ mJointMap["mAnkleLeft"] = "mAnkleLeft";
+ mJointMap["mFootLeft"] = "mFootLeft";
+ mJointMap["mToeLeft"] = "mToeLeft";
+
+ mJointMap["avatar_mPelvis"] = "mPelvis";
+ mJointMap["avatar_mTorso"] = "mTorso";
+ mJointMap["avatar_mChest"] = "mChest";
+ mJointMap["avatar_mNeck"] = "mNeck";
+ mJointMap["avatar_mHead"] = "mHead";
+ mJointMap["avatar_mSkull"] = "mSkull";
+ mJointMap["avatar_mEyeRight"] = "mEyeRight";
+ mJointMap["avatar_mEyeLeft"] = "mEyeLeft";
+ mJointMap["avatar_mCollarLeft"] = "mCollarLeft";
+ mJointMap["avatar_mShoulderLeft"] = "mShoulderLeft";
+ mJointMap["avatar_mElbowLeft"] = "mElbowLeft";
+ mJointMap["avatar_mWristLeft"] = "mWristLeft";
+ mJointMap["avatar_mCollarRight"] = "mCollarRight";
+ mJointMap["avatar_mShoulderRight"] = "mShoulderRight";
+ mJointMap["avatar_mElbowRight"] = "mElbowRight";
+ mJointMap["avatar_mWristRight"] = "mWristRight";
+ mJointMap["avatar_mHipRight"] = "mHipRight";
+ mJointMap["avatar_mKneeRight"] = "mKneeRight";
+ mJointMap["avatar_mAnkleRight"] = "mAnkleRight";
+ mJointMap["avatar_mFootRight"] = "mFootRight";
+ mJointMap["avatar_mToeRight"] = "mToeRight";
+ mJointMap["avatar_mHipLeft"] = "mHipLeft";
+ mJointMap["avatar_mKneeLeft"] = "mKneeLeft";
+ mJointMap["avatar_mAnkleLeft"] = "mAnkleLeft";
+ mJointMap["avatar_mFootLeft"] = "mFootLeft";
+ mJointMap["avatar_mToeLeft"] = "mToeLeft";
+
+
+ mJointMap["hip"] = "mPelvis";
+ mJointMap["abdomen"] = "mTorso";
+ mJointMap["chest"] = "mChest";
+ mJointMap["neck"] = "mNeck";
+ mJointMap["head"] = "mHead";
+ mJointMap["figureHair"] = "mSkull";
+ mJointMap["lCollar"] = "mCollarLeft";
+ mJointMap["lShldr"] = "mShoulderLeft";
+ mJointMap["lForeArm"] = "mElbowLeft";
+ mJointMap["lHand"] = "mWristLeft";
+ mJointMap["rCollar"] = "mCollarRight";
+ mJointMap["rShldr"] = "mShoulderRight";
+ mJointMap["rForeArm"] = "mElbowRight";
+ mJointMap["rHand"] = "mWristRight";
+ mJointMap["rThigh"] = "mHipRight";
+ mJointMap["rShin"] = "mKneeRight";
+ mJointMap["rFoot"] = "mFootRight";
+ mJointMap["lThigh"] = "mHipLeft";
+ mJointMap["lShin"] = "mKneeLeft";
+ mJointMap["lFoot"] = "mFootLeft";
+
+ //move into joint mapper class
+ mMasterJointList.push_front("mPelvis");
+ mMasterJointList.push_front("mTorso");
+ mMasterJointList.push_front("mChest");
+ mMasterJointList.push_front("mNeck");
+ mMasterJointList.push_front("mHead");
+ mMasterJointList.push_front("mSkull");
+ mMasterJointList.push_front("mCollarLeft");
+ mMasterJointList.push_front("mShoulderLeft");
+ mMasterJointList.push_front("mElbowLeft");
+ mMasterJointList.push_front("mWristLeft");
+ mMasterJointList.push_front("mCollarRight");
+ mMasterJointList.push_front("mShoulderRight");
+ mMasterJointList.push_front("mElbowRight");
+ mMasterJointList.push_front("mWristRight");
+ mMasterJointList.push_front("mHipRight");
+ mMasterJointList.push_front("mKneeRight");
+ mMasterJointList.push_front("mFootRight");
+ mMasterJointList.push_front("mHipLeft");
+ mMasterJointList.push_front("mKneeLeft");
+ mMasterJointList.push_front("mFootLeft");
+}
+
+void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4a& max, BOOL& first_transform)
+{
+ LLVector4a box[] =
+ {
+ LLVector4a(-1, 1,-1),
+ LLVector4a(-1, 1, 1),
+ LLVector4a(-1,-1,-1),
+ LLVector4a(-1,-1, 1),
+ LLVector4a( 1, 1,-1),
+ LLVector4a( 1, 1, 1),
+ LLVector4a( 1,-1,-1),
+ LLVector4a( 1,-1, 1),
+ };
+
+ for (S32 j = 0; j < model->getNumVolumeFaces(); ++j)
+ {
+ const LLVolumeFace& face = model->getVolumeFace(j);
+
+ LLVector4a center;
+ center.setAdd(face.mExtents[0], face.mExtents[1]);
+ center.mul(0.5f);
+ LLVector4a size;
+ size.setSub(face.mExtents[1],face.mExtents[0]);
+ size.mul(0.5f);
+
+ for (U32 i = 0; i < 8; i++)
+ {
+ LLVector4a t;
+ t.setMul(size, box[i]);
+ t.add(center);
+
+ LLVector4a v;
+
+ mat.affineTransform(t, v);
+
+ if (first_transform)
+ {
+ first_transform = FALSE;
+ min = max = v;
+ }
+ else
+ {
+ update_min_max(min, max, v);
+ }
+ }
+ }
+}
+
+void stretch_extents(LLModel* model, LLMatrix4& mat, LLVector3& min, LLVector3& max, BOOL& first_transform)
+{
+ LLVector4a mina, maxa;
+ LLMatrix4a mata;
+
+ mata.loadu(mat);
+ mina.load3(min.mV);
+ maxa.load3(max.mV);
+
+ stretch_extents(model, mata, mina, maxa, first_transform);
+
+ min.set(mina.getF32ptr());
+ max.set(maxa.getF32ptr());
+}
+
+void LLModelLoader::run()
+{
+ DAE dae;
+ domCOLLADA* dom = dae.open(mFilename);
+
+ if (dom)
+ {
+ daeDatabase* db = dae.getDatabase();
+
+ daeInt count = db->getElementCount(NULL, COLLADA_TYPE_MESH);
+
+ daeDocument* doc = dae.getDoc(mFilename);
+ if (!doc)
+ {
+ llwarns << "can't find internal doc" << llendl;
+ return;
+ }
+
+ daeElement* root = doc->getDomRoot();
+ if (!root)
+ {
+ llwarns << "document has no root" << llendl;
+ return;
+ }
+
+ //get unit scale
+ mTransform.setIdentity();
+
+ domAsset::domUnit* unit = daeSafeCast<domAsset::domUnit>(root->getDescendant(daeElement::matchType(domAsset::domUnit::ID())));
+
+ if (unit)
+ {
+ F32 meter = unit->getMeter();
+ mTransform.mMatrix[0][0] = meter;
+ mTransform.mMatrix[1][1] = meter;
+ mTransform.mMatrix[2][2] = meter;
+ }
+
+ //get up axis rotation
+ LLMatrix4 rotation;
+
+ domUpAxisType up = UPAXISTYPE_Y_UP; // default is Y_UP
+ domAsset::domUp_axis* up_axis =
+ daeSafeCast<domAsset::domUp_axis>(root->getDescendant(daeElement::matchType(domAsset::domUp_axis::ID())));
+
+ if (up_axis)
+ {
+ up = up_axis->getValue();
+ }
+
+ if (up == UPAXISTYPE_X_UP)
+ {
+ rotation.initRotation(0.0f, 90.0f * DEG_TO_RAD, 0.0f);
+ }
+ else if (up == UPAXISTYPE_Y_UP)
+ {
+ rotation.initRotation(90.0f * DEG_TO_RAD, 0.0f, 0.0f);
+ }
+
+ rotation *= mTransform;
+ mTransform = rotation;
+
+
+ for (daeInt idx = 0; idx < count; ++idx)
+ { //build map of domEntities to LLModel
+ domMesh* mesh = NULL;
+ db->getElement((daeElement**) &mesh, idx, NULL, COLLADA_TYPE_MESH);
+
+ if (mesh)
+ {
+ LLPointer<LLModel> model = LLModel::loadModelFromDomMesh(mesh);
+
+ if (model.notNull() && validate_model(model))
+ {
+ mModelList.push_back(model);
+ mModel[mesh] = model;
+ }
+ }
+ }
+
+ count = db->getElementCount(NULL, COLLADA_TYPE_SKIN);
+ for (daeInt idx = 0; idx < count; ++idx)
+ { //add skinned meshes as instances
+ domSkin* skin = NULL;
+ db->getElement((daeElement**) &skin, idx, NULL, COLLADA_TYPE_SKIN);
+
+ if (skin)
+ {
+ domGeometry* geom = daeSafeCast<domGeometry>(skin->getSource().getElement());
+
+ if (geom)
+ {
+ domMesh* mesh = geom->getMesh();
+ if (mesh)
+ {
+ LLModel* model = mModel[mesh];
+ if (model)
+ {
+ LLVector3 mesh_scale_vector;
+ LLVector3 mesh_translation_vector;
+ model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector);
+
+ LLMatrix4 normalized_transformation;
+ normalized_transformation.setTranslation(mesh_translation_vector);
+
+ LLMatrix4 mesh_scale;
+ mesh_scale.initScale(mesh_scale_vector);
+ mesh_scale *= normalized_transformation;
+ normalized_transformation = mesh_scale;
+
+ glh::matrix4f inv_mat((F32*) normalized_transformation.mMatrix);
+ inv_mat = inv_mat.inverse();
+ LLMatrix4 inverse_normalized_transformation(inv_mat.m);
+
+ domSkin::domBind_shape_matrix* bind_mat = skin->getBind_shape_matrix();
+
+ if (bind_mat)
+ { //get bind shape matrix
+ domFloat4x4& dom_value = bind_mat->getValue();
+
+ for (int i = 0; i < 4; i++)
+ {
+ for(int j = 0; j < 4; j++)
+ {
+ model->mBindShapeMatrix.mMatrix[i][j] = dom_value[i + j*4];
+ }
+ }
+
+ LLMatrix4 trans = normalized_transformation;
+ trans *= model->mBindShapeMatrix;
+ model->mBindShapeMatrix = trans;
+
+ }
+
+
+ //The joint transfom map that we'll populate below
+ std::map<std::string,LLMatrix4> jointTransforms;
+ jointTransforms.clear();
+
+ //Some collada setup for accessing the skeleton
+ daeElement* pElement = 0;
+ dae.getDatabase()->getElement( &pElement, 0, 0, "skeleton" );
+
+ //Try to get at the skeletal instance controller
+ domInstance_controller::domSkeleton* pSkeleton = daeSafeCast<domInstance_controller::domSkeleton>( pElement );
+ bool missingSkeletonOrScene = false;
+
+ //If no skeleton, do a breadth-first search to get at specific joints
+ if ( !pSkeleton )
+ {
+ daeElement* pScene = root->getDescendant("visual_scene");
+ if ( !pScene )
+ {
+ llwarns<<"No visual scene - unable to parse bone offsets "<<llendl;
+ missingSkeletonOrScene = true;
+ }
+ else
+ {
+ //Get the children at this level
+ daeTArray< daeSmartRef<daeElement> > children = pScene->getChildren();
+ S32 childCount = children.getCount();
+
+ //Process any children that are joints
+ //Not all children are joints, some code be ambient lights, cameras, geometry etc..
+ for (S32 i = 0; i < childCount; ++i)
+ {
+ domNode* pNode = daeSafeCast<domNode>(children[i]);
+ if ( isNodeAJoint( pNode ) )
+ {
+ processJointNode( pNode, jointTransforms );
+ }
+ }
+ }
+ }
+ else
+ //Has Skeleton
+ {
+ //Get the root node of the skeleton
+ daeElement* pSkeletonRootNode = pSkeleton->getValue().getElement();
+ if ( pSkeletonRootNode )
+ {
+ //Once we have the root node - start acccessing it's joint components
+ const int jointCnt = mJointMap.size();
+ std::map<std::string, std::string> :: const_iterator jointIt = mJointMap.begin();
+
+ //Loop over all the possible joints within the .dae - using the allowed joint list in the ctor.
+ for ( int i=0; i<jointCnt; ++i, ++jointIt )
+ {
+ //Build a joint for the resolver to work with
+ char str[64]={0};
+ sprintf(str,"./%s",(*jointIt).second.c_str() );
+ //llwarns<<"Joint "<< str <<llendl;
+
+ //Setup the resolver
+ daeSIDResolver resolver( pSkeletonRootNode, str );
+
+ //Look for the joint
+ domNode* pJoint = daeSafeCast<domNode>( resolver.getElement() );
+ if ( pJoint )
+ {
+ //Pull out the translate id and store it in the jointTranslations map
+ daeSIDResolver jointResolver( pJoint, "./translate" );
+ domTranslate* pTranslate = daeSafeCast<domTranslate>( jointResolver.getElement() );
+
+ LLMatrix4 workingTransform;
+
+ //Translation via SID
+ if ( pTranslate )
+ {
+ extractTranslation( pTranslate, workingTransform );
+ }
+ else
+ {
+ //Translation via child from element
+ daeElement* pTranslateElement = getChildFromElement( pJoint, "translate" );
+ if ( pTranslateElement && pTranslateElement->typeID() != domTranslate::ID() )
+ {
+ llwarns<< "The found element is not a translate node" <<llendl;
+ missingSkeletonOrScene = true;
+ }
+ else
+ {
+ extractTranslationViaElement( pTranslateElement, workingTransform );
+ }
+ }
+
+ //Store the joint transform w/respect to it's name.
+ jointTransforms[(*jointIt).second.c_str()] = workingTransform;
+ }
+ }
+
+ //If anything failed in regards to extracting the skeleton, joints or translation id,
+ //mention it
+ if ( missingSkeletonOrScene )
+ {
+ llwarns<< "Partial jointmap found in asset - did you mean to just have a partial map?" << llendl;
+ }
+ }//got skeleton?
+ }
+
+
+ domSkin::domJoints* joints = skin->getJoints();
+
+ domInputLocal_Array& joint_input = joints->getInput_array();
+
+ for (size_t i = 0; i < joint_input.getCount(); ++i)
+ {
+ domInputLocal* input = joint_input.get(i);
+ xsNMTOKEN semantic = input->getSemantic();
+
+ if (strcmp(semantic, COMMON_PROFILE_INPUT_JOINT) == 0)
+ { //found joint source, fill model->mJointMap and model->mJointList
+ daeElement* elem = input->getSource().getElement();
+
+ domSource* source = daeSafeCast<domSource>(elem);
+ if (source)
+ {
+
+
+ domName_array* names_source = source->getName_array();
+
+ if (names_source)
+ {
+ domListOfNames &names = names_source->getValue();
+
+ for (size_t j = 0; j < names.getCount(); ++j)
+ {
+ std::string name(names.get(j));
+ if (mJointMap.find(name) != mJointMap.end())
+ {
+ name = mJointMap[name];
+ }
+ model->mJointList.push_back(name);
+ model->mJointMap[name] = j;
+ }
+ }
+ else
+ {
+ domIDREF_array* names_source = source->getIDREF_array();
+ if (names_source)
+ {
+ xsIDREFS& names = names_source->getValue();
+
+ for (size_t j = 0; j < names.getCount(); ++j)
+ {
+ std::string name(names.get(j).getID());
+ if (mJointMap.find(name) != mJointMap.end())
+ {
+ name = mJointMap[name];
+ }
+ model->mJointList.push_back(name);
+ model->mJointMap[name] = j;
+ }
+ }
+ }
+ }
+ }
+ else if (strcmp(semantic, COMMON_PROFILE_INPUT_INV_BIND_MATRIX) == 0)
+ { //found inv_bind_matrix array, fill model->mInvBindMatrix
+ domSource* source = daeSafeCast<domSource>(input->getSource().getElement());
+ if (source)
+ {
+ domFloat_array* t = source->getFloat_array();
+ if (t)
+ {
+ domListOfFloats& transform = t->getValue();
+ S32 count = transform.getCount()/16;
+
+ for (S32 k = 0; k < count; ++k)
+ {
+ LLMatrix4 mat;
+
+ for (int i = 0; i < 4; i++)
+ {
+ for(int j = 0; j < 4; j++)
+ {
+ mat.mMatrix[i][j] = transform[k*16 + i + j*4];
+ }
+ }
+
+ model->mInvBindMatrix.push_back(mat);
+ }
+ }
+ }
+ }
+ }
+
+ //Now that we've parsed the joint array, let's determine if we have a full rig
+ //(which means we have all the joints that are required for an avatar versus
+ //a skinned asset attached to a node in a file that contains an entire skeleton,
+ //but does not use the skeleton).
+
+ if ( !model->mJointList.empty() && doesJointArrayContainACompleteRig( model->mJointList ) )
+ {
+ mResetJoints = true;
+ }
+
+ if ( !missingSkeletonOrScene )
+ {
+ //Set the joint translations on the avatar - if it's a full mapping
+ //The joints are reset in the dtor
+ if ( mResetJoints )
+ {
+ std::map<std::string, std::string> :: const_iterator masterJointIt = mJointMap.begin();
+ std::map<std::string, std::string> :: const_iterator masterJointItEnd = mJointMap.end();
+ for (;masterJointIt!=masterJointItEnd;++masterJointIt )
+ {
+ std::string lookingForJoint = (*masterJointIt).first.c_str();
+
+ if ( jointTransforms.find( lookingForJoint ) != jointTransforms.end() )
+ {
+ //llinfos<<"joint "<<lookingForJoint.c_str()<<llendl;
+ LLMatrix4 jointTransform = jointTransforms[lookingForJoint];
+ LLJoint* pJoint = gAgentAvatarp->getJoint( lookingForJoint );
+ if ( pJoint )
+ {
+ pJoint->storeCurrentXform( jointTransform.getTranslation() );
+ }
+ else
+ {
+ //Most likely an error in the asset.
+ llwarns<<"Tried to apply joint position from .dae, but it did not exist in the avatar rig." << llendl;
+ }
+ }
+ }
+ }
+ } //missingSkeletonOrScene
+
+ //We need to construct the alternate bind matrix (which contains the new joint positions)
+ //in the same order as they were stored in the joint buffer. The joints associated
+ //with the skeleton are not stored in the same order as they are in the exported joint buffer.
+ //This remaps the skeletal joints to be in the same order as the joints stored in the model.
+ std::vector<std::string> :: const_iterator jointIt = model->mJointList.begin();
+ const int jointCnt = model->mJointList.size();
+ for ( int i=0; i<jointCnt; ++i, ++jointIt )
+ {
+ std::string lookingForJoint = (*jointIt).c_str();
+ //Look for the joint xform that we extracted from the skeleton, using the jointIt as the key
+ //and store it in the alternate bind matrix
+ if ( jointTransforms.find( lookingForJoint ) != jointTransforms.end() )
+ {
+ LLMatrix4 jointTransform = jointTransforms[lookingForJoint];
+ LLMatrix4 newInverse = model->mInvBindMatrix[i];
+ newInverse.setTranslation( jointTransforms[lookingForJoint].getTranslation() );
+ model->mAlternateBindMatrix.push_back( newInverse );
+ }
+ else
+ {
+ llwarns<<"Possibly misnamed/missing joint [" <<lookingForJoint.c_str()<<" ] "<<llendl;
+ }
+ }
+
+ //grab raw position array
+
+ domVertices* verts = mesh->getVertices();
+ if (verts)
+ {
+ domInputLocal_Array& inputs = verts->getInput_array();
+ for (size_t i = 0; i < inputs.getCount() && model->mPosition.empty(); ++i)
+ {
+ if (strcmp(inputs[i]->getSemantic(), COMMON_PROFILE_INPUT_POSITION) == 0)
+ {
+ domSource* pos_source = daeSafeCast<domSource>(inputs[i]->getSource().getElement());
+ if (pos_source)
+ {
+ domFloat_array* pos_array = pos_source->getFloat_array();
+ if (pos_array)
+ {
+ domListOfFloats& pos = pos_array->getValue();
+
+ for (size_t j = 0; j < pos.getCount(); j += 3)
+ {
+ if (pos.getCount() <= j+2)
+ {
+ llerrs << "WTF?" << llendl;
+ }
+
+ LLVector3 v(pos[j], pos[j+1], pos[j+2]);
+
+ //transform from COLLADA space to volume space
+ v = v * inverse_normalized_transformation;
+
+ model->mPosition.push_back(v);
+ }
+ }
+ }
+ }
+ }
+ }
+
+ //grab skin weights array
+ domSkin::domVertex_weights* weights = skin->getVertex_weights();
+ if (weights)
+ {
+ domInputLocalOffset_Array& inputs = weights->getInput_array();
+ domFloat_array* vertex_weights = NULL;
+ for (size_t i = 0; i < inputs.getCount(); ++i)
+ {
+ if (strcmp(inputs[i]->getSemantic(), COMMON_PROFILE_INPUT_WEIGHT) == 0)
+ {
+ domSource* weight_source = daeSafeCast<domSource>(inputs[i]->getSource().getElement());
+ if (weight_source)
+ {
+ vertex_weights = weight_source->getFloat_array();
+ }
+ }
+ }
+
+ if (vertex_weights)
+ {
+ domListOfFloats& w = vertex_weights->getValue();
+ domListOfUInts& vcount = weights->getVcount()->getValue();
+ domListOfInts& v = weights->getV()->getValue();
+
+ U32 c_idx = 0;
+ for (size_t vc_idx = 0; vc_idx < vcount.getCount(); ++vc_idx)
+ { //for each vertex
+ daeUInt count = vcount[vc_idx];
+
+ //create list of weights that influence this vertex
+ LLModel::weight_list weight_list;
+
+ for (daeUInt i = 0; i < count; ++i)
+ { //for each weight
+ daeInt joint_idx = v[c_idx++];
+ daeInt weight_idx = v[c_idx++];
+
+ if (joint_idx == -1)
+ {
+ //ignore bindings to bind_shape_matrix
+ continue;
+ }
+
+ F32 weight_value = w[weight_idx];
+
+ weight_list.push_back(LLModel::JointWeight(joint_idx, weight_value));
+ }
+
+ //sort by joint weight
+ std::sort(weight_list.begin(), weight_list.end(), LLModel::CompareWeightGreater());
+
+ std::vector<LLModel::JointWeight> wght;
+
+ F32 total = 0.f;
+
+ for (U32 i = 0; i < llmin((U32) 4, (U32) weight_list.size()); ++i)
+ { //take up to 4 most significant weights
+ if (weight_list[i].mWeight > 0.f)
+ {
+ wght.push_back( weight_list[i] );
+ total += weight_list[i].mWeight;
+ }
+ }
+
+ F32 scale = 1.f/total;
+ if (scale != 1.f)
+ { //normalize weights
+ for (U32 i = 0; i < wght.size(); ++i)
+ {
+ wght[i].mWeight *= scale;
+ }
+ }
+
+ model->mSkinWeights[model->mPosition[vc_idx]] = wght;
+ }
+
+ //add instance to scene for this model
+
+ LLMatrix4 transformation = mTransform;
+ // adjust the transformation to compensate for mesh normalization
+
+ LLMatrix4 mesh_translation;
+ mesh_translation.setTranslation(mesh_translation_vector);
+ mesh_translation *= transformation;
+ transformation = mesh_translation;
+
+ LLMatrix4 mesh_scale;
+ mesh_scale.initScale(mesh_scale_vector);
+ mesh_scale *= transformation;
+ transformation = mesh_scale;
+
+ std::vector<LLImportMaterial> materials;
+ materials.resize(model->getNumVolumeFaces());
+ mScene[transformation].push_back(LLModelInstance(model, transformation, materials));
+ stretch_extents(model, transformation, mExtents[0], mExtents[1], mFirstTransform);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+ daeElement* scene = root->getDescendant("visual_scene");
+
+ if (!scene)
+ {
+ llwarns << "document has no visual_scene" << llendl;
+ setLoadState( ERROR_PARSING );
+ return;
+ }
+ setLoadState( DONE );
+
+ processElement(scene);
+
+ doOnIdleOneTime(boost::bind(&LLModelPreview::loadModelCallback,mPreview,mLod));
+ }
+}
+
+bool LLModelLoader::doesJointArrayContainACompleteRig( const std::vector<std::string> &jointListFromModel )
+{
+ std::deque<std::string> :: const_iterator masterJointIt = mMasterJointList.begin();
+ std::deque<std::string> :: const_iterator masterJointEndIt = mMasterJointList.end();
+
+ std::vector<std::string> :: const_iterator modelJointIt = jointListFromModel.begin();
+ std::vector<std::string> :: const_iterator modelJointItEnd = jointListFromModel.end();
+
+ bool found = false;
+ for ( ;masterJointIt!=masterJointEndIt;++masterJointIt )
+ {
+ found = false;
+ modelJointIt = jointListFromModel.begin();
+ for ( ;modelJointIt!=modelJointItEnd; ++modelJointIt )
+ {
+ if ( *masterJointIt == *modelJointIt )
+ {
+ found = true;
+ break;
+ }
+ }
+ if ( !found )
+ {
+ llinfos<<" Asset did not contain the joint (if you're u/l a fully rigged asset - it is required)." << *masterJointIt<< llendl;
+ break;
+ }
+ }
+
+ return found;
+}
+
+//called in the main thread
+void LLModelLoader::loadTextures()
+{
+ BOOL is_paused = isPaused() ;
+ pause() ; //pause the loader
+
+ for(scene::iterator iter = mScene.begin(); iter != mScene.end(); ++iter)
+ {
+ for(U32 i = 0 ; i < iter->second.size(); i++)
+ {
+ for(U32 j = 0 ; j < iter->second[i].mMaterial.size() ; j++)
+ {
+ if(!iter->second[i].mMaterial[j].mDiffuseMapFilename.empty())
+ {
+ iter->second[i].mMaterial[j].mDiffuseMap =
+ LLViewerTextureManager::getFetchedTextureFromUrl("file://" + iter->second[i].mMaterial[j].mDiffuseMapFilename, TRUE, LLViewerTexture::BOOST_PREVIEW);
+ iter->second[i].mMaterial[j].mDiffuseMap->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, TRUE, FALSE, mPreview, NULL, FALSE);
+ iter->second[i].mMaterial[j].mDiffuseMap->forceToSaveRawImage();
+ }
+ }
+ }
+ }
+
+ if(!is_paused)
+ {
+ unpause() ;
+ }
+}
+
+bool LLModelLoader::isNodeAJoint( domNode* pNode )
+{
+ if ( pNode->getName() == NULL)
+ {
+ return false;
+ }
+
+ if ( mJointMap.find( pNode->getName() ) != mJointMap.end() )
+ {
+ return true;
+ }
+
+ return false;
+}
+
+void LLModelLoader::extractTranslation( domTranslate* pTranslate, LLMatrix4& transform )
+{
+ domFloat3 jointTrans = pTranslate->getValue();
+ LLVector3 singleJointTranslation( jointTrans[0], jointTrans[1], jointTrans[2] );
+ transform.setTranslation( singleJointTranslation );
+}
+
+void LLModelLoader::extractTranslationViaElement( daeElement* pTranslateElement, LLMatrix4& transform )
+{
+ domTranslate* pTranslateChild = dynamic_cast<domTranslate*>( pTranslateElement );
+ domFloat3 translateChild = pTranslateChild->getValue();
+ LLVector3 singleJointTranslation( translateChild[0], translateChild[1], translateChild[2] );
+ transform.setTranslation( singleJointTranslation );
+}
+
+void LLModelLoader::processJointNode( domNode* pNode, std::map<std::string,LLMatrix4>& jointTransforms )
+{
+ if (pNode->getName() == NULL)
+ {
+ llwarns << "nameless node, can't process" << llendl;
+ return;
+ }
+
+ //llwarns<<"ProcessJointNode# Node:" <<pNode->getName()<<llendl;
+
+ //1. handle the incoming node - extract out translation via SID or element
+
+ LLMatrix4 workingTransform;
+
+ //Pull out the translate id and store it in the jointTranslations map
+ daeSIDResolver jointResolver( pNode, "./translate" );
+ domTranslate* pTranslate = daeSafeCast<domTranslate>( jointResolver.getElement() );
+
+ //Translation via SID was successful
+ if ( pTranslate )
+ {
+ extractTranslation( pTranslate, workingTransform );
+ }
+ else
+ {
+ //Translation via child from element
+ daeElement* pTranslateElement = getChildFromElement( pNode, "translate" );
+ if ( !pTranslateElement || pTranslateElement->typeID() != domTranslate::ID() )
+ {
+ //llwarns<< "The found element is not a translate node" <<llendl;
+ daeSIDResolver jointResolver( pNode, "./matrix" );
+ domMatrix* pMatrix = daeSafeCast<domMatrix>( jointResolver.getElement() );
+ if ( pMatrix )
+ {
+ //llinfos<<"A matrix SID was however found!"<<llendl;
+ domFloat4x4 domArray = pMatrix->getValue();
+ for ( int i = 0; i < 4; i++ )
+ {
+ for( int j = 0; j < 4; j++ )
+ {
+ workingTransform.mMatrix[i][j] = domArray[i + j*4];
+ }
+ }
+ }
+ else
+ {
+ llwarns<< "The found element is not translate or matrix node - most likely a corrupt export!" <<llendl;
+ }
+ }
+ else
+ {
+ extractTranslationViaElement( pTranslateElement, workingTransform );
+ }
+ }
+
+ //Store the working transform relative to the nodes name.
+ jointTransforms[ pNode->getName() ] = workingTransform;
+
+ //2. handle the nodes children
+
+ //Gather and handle the incoming nodes children
+ daeTArray< daeSmartRef<daeElement> > childOfChild = pNode->getChildren();
+ S32 childOfChildCount = childOfChild.getCount();
+
+ for (S32 i = 0; i < childOfChildCount; ++i)
+ {
+ domNode* pChildNode = daeSafeCast<domNode>( childOfChild[i] );
+ if ( pChildNode )
+ {
+ processJointNode( pChildNode, jointTransforms );
+ }
+ }
+}
+
+daeElement* LLModelLoader::getChildFromElement( daeElement* pElement, std::string const & name )
+{
+ daeElement* pChildOfElement = pElement->getChild( name.c_str() );
+ if ( pChildOfElement )
+ {
+ return pChildOfElement;
+ }
+ llwarns<< "Could not find a child [" << name << "] for the element: \"" << pElement->getAttribute("id") << "\"" << llendl;
+ return NULL;
+}
+
+void LLModelLoader::processElement(daeElement* element)
+{
+ LLMatrix4 saved_transform = mTransform;
+
+ domTranslate* translate = daeSafeCast<domTranslate>(element);
+ if (translate)
+ {
+ domFloat3 dom_value = translate->getValue();
+
+ LLMatrix4 translation;
+ translation.setTranslation(LLVector3(dom_value[0], dom_value[1], dom_value[2]));
+
+ translation *= mTransform;
+ mTransform = translation;
+ }
+
+ domRotate* rotate = daeSafeCast<domRotate>(element);
+ if (rotate)
+ {
+ domFloat4 dom_value = rotate->getValue();
+
+ LLMatrix4 rotation;
+ rotation.initRotTrans(dom_value[3] * DEG_TO_RAD, LLVector3(dom_value[0], dom_value[1], dom_value[2]), LLVector3(0, 0, 0));
+
+ rotation *= mTransform;
+ mTransform = rotation;
+ }
+
+ domScale* scale = daeSafeCast<domScale>(element);
+ if (scale)
+ {
+ domFloat3 dom_value = scale->getValue();
+
+ LLMatrix4 scaling;
+ scaling.initScale(LLVector3(dom_value[0], dom_value[1], dom_value[2]));
+
+ scaling *= mTransform;
+ mTransform = scaling;
+ }
+
+ domMatrix* matrix = daeSafeCast<domMatrix>(element);
+ if (matrix)
+ {
+ domFloat4x4 dom_value = matrix->getValue();
+
+ LLMatrix4 matrix_transform;
+
+ for (int i = 0; i < 4; i++)
+ {
+ for(int j = 0; j < 4; j++)
+ {
+ matrix_transform.mMatrix[i][j] = dom_value[i + j*4];
+ }
+ }
+
+ matrix_transform *= mTransform;
+ mTransform = matrix_transform;
+ }
+
+ domInstance_geometry* instance_geo = daeSafeCast<domInstance_geometry>(element);
+ if (instance_geo)
+ {
+ domGeometry* geo = daeSafeCast<domGeometry>(instance_geo->getUrl().getElement());
+ if (geo)
+ {
+ domMesh* mesh = daeSafeCast<domMesh>(geo->getDescendant(daeElement::matchType(domMesh::ID())));
+ if (mesh)
+ {
+ LLModel* model = mModel[mesh];
+ if (model)
+ {
+ LLMatrix4 transformation = mTransform;
+
+ std::vector<LLImportMaterial> materials = getMaterials(model, instance_geo);
+
+ // adjust the transformation to compensate for mesh normalization
+ LLVector3 mesh_scale_vector;
+ LLVector3 mesh_translation_vector;
+ model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector);
+
+ LLMatrix4 mesh_translation;
+ mesh_translation.setTranslation(mesh_translation_vector);
+ mesh_translation *= transformation;
+ transformation = mesh_translation;
+
+ LLMatrix4 mesh_scale;
+ mesh_scale.initScale(mesh_scale_vector);
+ mesh_scale *= transformation;
+ transformation = mesh_scale;
+
+ mScene[transformation].push_back(LLModelInstance(model, transformation, materials));
+
+ stretch_extents(model, transformation, mExtents[0], mExtents[1], mFirstTransform);
+ }
+ }
+ }
+ }
+
+ domInstance_node* instance_node = daeSafeCast<domInstance_node>(element);
+ if (instance_node)
+ {
+ daeElement* instance = instance_node->getUrl().getElement();
+ if (instance)
+ {
+ processElement(instance);
+ }
+ }
+
+ //process children
+ daeTArray< daeSmartRef<daeElement> > children = element->getChildren();
+ for (S32 i = 0; i < children.getCount(); i++)
+ {
+ processElement(children[i]);
+ }
+
+ domNode* node = daeSafeCast<domNode>(element);
+ if (node)
+ { //this element was a node, restore transform before processiing siblings
+ mTransform = saved_transform;
+ }
+}
+
+std::vector<LLImportMaterial> LLModelLoader::getMaterials(LLModel* model, domInstance_geometry* instance_geo)
+{
+ std::vector<LLImportMaterial> materials;
+ for (int i = 0; i < model->mMaterialList.size(); i++)
+ {
+ LLImportMaterial import_material;
+
+ domInstance_material* instance_mat = NULL;
+
+ domBind_material::domTechnique_common* technique =
+ daeSafeCast<domBind_material::domTechnique_common>(instance_geo->getDescendant(daeElement::matchType(domBind_material::domTechnique_common::ID())));
+
+ if (technique)
+ {
+ daeTArray< daeSmartRef<domInstance_material> > inst_materials = technique->getChildrenByType<domInstance_material>();
+ for (int j = 0; j < inst_materials.getCount(); j++)
+ {
+ std::string symbol(inst_materials[j]->getSymbol());
+
+ if (symbol == model->mMaterialList[i]) // found the binding
+ {
+ instance_mat = inst_materials[j];
+ }
+ }
+ }
+
+ if (instance_mat)
+ {
+ domMaterial* material = daeSafeCast<domMaterial>(instance_mat->getTarget().getElement());
+ if (material)
+ {
+ domInstance_effect* instance_effect =
+ daeSafeCast<domInstance_effect>(material->getDescendant(daeElement::matchType(domInstance_effect::ID())));
+ if (instance_effect)
+ {
+ domEffect* effect = daeSafeCast<domEffect>(instance_effect->getUrl().getElement());
+ if (effect)
+ {
+ domProfile_COMMON* profile =
+ daeSafeCast<domProfile_COMMON>(effect->getDescendant(daeElement::matchType(domProfile_COMMON::ID())));
+ if (profile)
+ {
+ import_material = profileToMaterial(profile);
+ }
+ }
+ }
+ }
+ }
+
+ materials.push_back(import_material);
+ }
+
+ return materials;
+}
+
+LLImportMaterial LLModelLoader::profileToMaterial(domProfile_COMMON* material)
+{
+ LLImportMaterial mat;
+ mat.mFullbright = FALSE;
+
+ daeElement* diffuse = material->getDescendant("diffuse");
+ if (diffuse)
+ {
+ domCommon_color_or_texture_type_complexType::domTexture* texture =
+ daeSafeCast<domCommon_color_or_texture_type_complexType::domTexture>(diffuse->getDescendant("texture"));
+ if (texture)
+ {
+ domCommon_newparam_type_Array newparams = material->getNewparam_array();
+ for (S32 i = 0; i < newparams.getCount(); i++)
+ {
+ domFx_surface_common* surface = newparams[i]->getSurface();
+ if (surface)
+ {
+ domFx_surface_init_common* init = surface->getFx_surface_init_common();
+ if (init)
+ {
+ domFx_surface_init_from_common_Array init_from = init->getInit_from_array();
+
+ if (init_from.getCount() > i)
+ {
+ domImage* image = daeSafeCast<domImage>(init_from[i]->getValue().getElement());
+ if (image)
+ {
+ // we only support init_from now - embedded data will come later
+ domImage::domInit_from* init = image->getInit_from();
+ if (init)
+ {
+ mat.mDiffuseMapFilename = cdom::uriToNativePath(init->getValue().str());
+ mat.mDiffuseMapLabel = getElementLabel(material);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+ domCommon_color_or_texture_type_complexType::domColor* color =
+ daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(diffuse->getDescendant("color"));
+ if (color)
+ {
+ domFx_color_common domfx_color = color->getValue();
+ LLColor4 value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]);
+ mat.mDiffuseColor = value;
+ }
+ }
+
+ daeElement* emission = material->getDescendant("emission");
+ if (emission)
+ {
+ LLColor4 emission_color = getDaeColor(emission);
+ if (((emission_color[0] + emission_color[1] + emission_color[2]) / 3.0) > 0.25)
+ {
+ mat.mFullbright = TRUE;
+ }
+ }
+
+ return mat;
+}
+
+// try to get a decent label for this element
+std::string LLModelLoader::getElementLabel(daeElement *element)
+{
+ // if we have a name attribute, use it
+ std::string name = element->getAttribute("name");
+ if (name.length())
+ {
+ return name;
+ }
+
+ // if we have an ID attribute, use it
+ if (element->getID())
+ {
+ return std::string(element->getID());
+ }
+
+ // if we have a parent, use it
+ daeElement* parent = element->getParent();
+ if (parent)
+ {
+ // if parent has a name, use it
+ std::string name = parent->getAttribute("name");
+ if (name.length())
+ {
+ return name;
+ }
+
+ // if parent has an ID, use it
+ if (parent->getID())
+ {
+ return std::string(parent->getID());
+ }
+ }
+
+ // try to use our type
+ daeString element_name = element->getElementName();
+ if (element_name)
+ {
+ return std::string(element_name);
+ }
+
+ // if all else fails, use "object"
+ return std::string("object");
+}
+
+LLColor4 LLModelLoader::getDaeColor(daeElement* element)
+{
+ LLColor4 value;
+ domCommon_color_or_texture_type_complexType::domColor* color =
+ daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(element->getDescendant("color"));
+ if (color)
+ {
+ domFx_color_common domfx_color = color->getValue();
+ value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]);
+ }
+
+ return value;
+}
+
+//-----------------------------------------------------------------------------
+// LLModelPreview
+//-----------------------------------------------------------------------------
+
+LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp)
+: LLViewerDynamicTexture(width, height, 3, ORDER_MIDDLE, FALSE), LLMutex(NULL)
+{
+ mNeedsUpdate = TRUE;
+ mCameraDistance = 0.f;
+ mCameraYaw = 0.f;
+ mCameraPitch = 0.f;
+ mCameraZoom = 1.f;
+ mTextureName = 0;
+ mPreviewLOD = 0;
+ mModelLoader = NULL;
+ mMaxTriangleLimit = 0;
+ mDirty = false;
+ mGenLOD = false;
+ mLoading = false;
+ mGroup = 0;
+ mBuildShareTolerance = 0.f;
+ mBuildQueueMode = GLOD_QUEUE_GREEDY;
+ mBuildBorderMode = GLOD_BORDER_UNLOCK;
+ mBuildOperator = GLOD_OPERATOR_EDGE_COLLAPSE;
+
+ mViewOption["show_textures"] = false;
+
+ mFMP = fmp;
+
+ glodInit();
+}
+
+LLModelPreview::~LLModelPreview()
+{
+ if (mModelLoader)
+ {
+ delete mModelLoader;
+ mModelLoader = NULL;
+ }
+
+ //*HACK : *TODO : turn this back on when we understand why this crashes
+ //glodShutdown();
+}
+
+U32 LLModelPreview::calcResourceCost()
+{
+ assert_main_thread();
+
+ rebuildUploadData();
+
+ if (mFMP && mModelLoader)
+ {
+ if ( mModelLoader->getLoadState() != LLModelLoader::ERROR_PARSING )
+ {
+ mFMP->childEnable("ok_btn");
+ }
+ }
+
+ U32 cost = 0;
+ std::set<LLModel*> accounted;
+ U32 num_points = 0;
+ U32 num_hulls = 0;
+
+ F32 debug_scale = mFMP ? mFMP->childGetValue("import_scale").asReal() : 1.f;
+
+ F32 streaming_cost = 0.f;
+ F32 physics_cost = 0.f;
+ for (U32 i = 0; i < mUploadData.size(); ++i)
+ {
+ LLModelInstance& instance = mUploadData[i];
+
+ if (accounted.find(instance.mModel) == accounted.end())
+ {
+ accounted.insert(instance.mModel);
+
+ LLModel::convex_hull_decomposition& decomp =
+ instance.mLOD[LLModel::LOD_PHYSICS] ?
+ instance.mLOD[LLModel::LOD_PHYSICS]->mConvexHullDecomp :
+ instance.mModel->mConvexHullDecomp;
+
+ LLSD ret = LLModel::writeModel(
+ "",
+ instance.mLOD[4],
+ instance.mLOD[3],
+ instance.mLOD[2],
+ instance.mLOD[1],
+ instance.mLOD[0],
+ decomp,
+ mFMP->childGetValue("upload_skin").asBoolean(),
+ mFMP->childGetValue("upload_joints").asBoolean(),
+ TRUE);
+ cost += gMeshRepo.calcResourceCost(ret);
+
+ num_hulls += decomp.size();
+ for (U32 i = 0; i < decomp.size(); ++i)
+ {
+ num_points += decomp[i].size();
+ }
+
+ //calculate streaming cost
+ LLMatrix4 transformation = instance.mTransform;
+
+ LLVector3 position = LLVector3(0, 0, 0) * transformation;
+
+ LLVector3 x_transformed = LLVector3(1, 0, 0) * transformation - position;
+ LLVector3 y_transformed = LLVector3(0, 1, 0) * transformation - position;
+ LLVector3 z_transformed = LLVector3(0, 0, 1) * transformation - position;
+ F32 x_length = x_transformed.normalize();
+ F32 y_length = y_transformed.normalize();
+ F32 z_length = z_transformed.normalize();
+ LLVector3 scale = LLVector3(x_length, y_length, z_length);
+
+ F32 radius = scale.length()*debug_scale;
+
+ streaming_cost += LLMeshRepository::getStreamingCost(ret, radius);
+ }
+ }
+
+ F32 scale = mFMP ? mFMP->childGetValue("import_scale").asReal()*2.f : 2.f;
+
+ mDetailsSignal(mPreviewScale[0]*scale, mPreviewScale[1]*scale, mPreviewScale[2]*scale, streaming_cost, physics_cost);
+
+ updateStatusMessages();
+
+ return cost;
+}
+
+void LLFloaterModelPreview::setDetails(F32 x, F32 y, F32 z, F32 streaming_cost, F32 physics_cost)
+{
+ childSetTextArg("import_dimensions", "[X]", llformat("%.3f", x));
+ childSetTextArg("import_dimensions", "[Y]", llformat("%.3f", y));
+ childSetTextArg("import_dimensions", "[Z]", llformat("%.3f", z));
+ childSetTextArg("streaming cost", "[COST]", llformat("%.3f", streaming_cost));
+ childSetTextArg("physics cost", "[COST]", llformat("%.3f", physics_cost));
+}
+
+void LLModelPreview::rebuildUploadData()
+{
+ assert_main_thread();
+
+ mUploadData.clear();
+ mTextureSet.clear();
+
+ //fill uploaddata instance vectors from scene data
+
+ std::string requested_name = mFMP->getChild<LLUICtrl>("description_form")->getValue().asString();
+
+
+ LLSpinCtrl* scale_spinner = mFMP->getChild<LLSpinCtrl>("import_scale");
+
+ if (!scale_spinner)
+ {
+ llerrs << "floater_model_preview.xml MUST contain import_scale spinner." << llendl;
+ }
+
+ F32 scale = scale_spinner->getValue().asReal();
+
+ LLMatrix4 scale_mat;
+ scale_mat.initScale(LLVector3(scale, scale, scale));
+
+ F32 max_scale = 0.f;
+
+ if ( mBaseScene.size() > 0 )
+ {
+ mFMP->childEnable("ok_btn");
+ }
+
+ for (LLModelLoader::scene::iterator iter = mBaseScene.begin(); iter != mBaseScene.end(); ++iter)
+ { //for each transform in scene
+ LLMatrix4 mat = iter->first;
+
+ // compute position
+ LLVector3 position = LLVector3(0, 0, 0) * mat;
+
+ // compute scale
+ LLVector3 x_transformed = LLVector3(1, 0, 0) * mat - position;
+ LLVector3 y_transformed = LLVector3(0, 1, 0) * mat - position;
+ LLVector3 z_transformed = LLVector3(0, 0, 1) * mat - position;
+ F32 x_length = x_transformed.normalize();
+ F32 y_length = y_transformed.normalize();
+ F32 z_length = z_transformed.normalize();
+
+ max_scale = llmax(llmax(llmax(max_scale, x_length), y_length), z_length);
+
+ mat *= scale_mat;
+
+ for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
+ { //for each instance with said transform applied
+ LLModelInstance instance = *model_iter;
+
+ LLModel* base_model = instance.mModel;
+ if (base_model)
+ {
+ base_model->mRequestedLabel = requested_name;
+ }
+
+ S32 idx = 0;
+ for (idx = 0; idx < mBaseModel.size(); ++idx)
+ { //find reference instance for this model
+ if (mBaseModel[idx] == base_model)
+ {
+ break;
+ }
+ }
+
+ for (U32 i = 0; i < LLModel::NUM_LODS; i++)
+ { //fill LOD slots based on reference model index
+ if (!mModel[i].empty())
+ {
+ instance.mLOD[i] = mModel[i][idx];
+ }
+ else
+ {
+ instance.mLOD[i] = NULL;
+ }
+ }
+
+ instance.mTransform = mat;
+ mUploadData.push_back(instance);
+ }
+ }
+
+ F32 max_import_scale = DEFAULT_MAX_PRIM_SCALE/max_scale;
+
+ scale_spinner->setMaxValue(max_import_scale);
+
+ if (max_import_scale < scale)
+ {
+ scale_spinner->setValue(max_import_scale);
+ }
+
+}
+
+
+void LLModelPreview::clearModel(S32 lod)
+{
+ if (lod < 0 || lod > LLModel::LOD_PHYSICS)
+ {
+ return;
+ }
+
+ mVertexBuffer[lod].clear();
+ mModel[lod].clear();
+ mScene[lod].clear();
+}
+
+void LLModelPreview::loadModel(std::string filename, S32 lod)
+{
+ assert_main_thread();
+
+ LLMutexLock lock(this);
+
+ // This triggers if you bring up the file picker and then hit CANCEL.
+ // Just use the previous model (if any) and ignore that you brought up
+ // the file picker.
+
+ if (filename.empty())
+ {
+ if (mBaseModel.empty())
+ {
+ // this is the initial file picking. Close the whole floater
+ // if we don't have a base model to show for high LOD.
+ mFMP->closeFloater(false);
+ mLoading = false;
+ }
+ return;
+ }
+
+ if (mModelLoader)
+ {
+ delete mModelLoader;
+ mModelLoader = NULL;
+ }
+
+ mLODFile[lod] = filename;
+
+ if (lod == LLModel::LOD_HIGH)
+ {
+ clearGLODGroup();
+ }
+
+ mModelLoader = new LLModelLoader(filename, lod, this);
+
+ mModelLoader->start();
+
+ mFMP->childSetTextArg("status", "[STATUS]", mFMP->getString("status_reading_file"));
+
+ setPreviewLOD(lod);
+
+ if ( mModelLoader->getLoadState() == LLModelLoader::ERROR_PARSING )
+ {
+ mFMP->childDisable("ok_btn");
+ }
+
+ if (lod == mPreviewLOD)
+ {
+ mFMP->childSetText("lod_file", mLODFile[mPreviewLOD]);
+ }
+ else if (lod == LLModel::LOD_PHYSICS)
+ {
+ mFMP->childSetText("physics_file", mLODFile[lod]);
+ }
+
+ mFMP->openFloater();
+}
+
+void LLModelPreview::setPhysicsFromLOD(S32 lod)
+{
+ assert_main_thread();
+
+ if (lod >= 0 && lod <= 3)
+ {
+ mModel[LLModel::LOD_PHYSICS] = mModel[lod];
+ mScene[LLModel::LOD_PHYSICS] = mScene[lod];
+ mLODFile[LLModel::LOD_PHYSICS].clear();
+ mFMP->childSetText("physics_file", mLODFile[LLModel::LOD_PHYSICS]);
+ mVertexBuffer[LLModel::LOD_PHYSICS].clear();
+ rebuildUploadData();
+ refresh();
+ updateStatusMessages();
+ }
+}
+
+void LLModelPreview::clearIncompatible(S32 lod)
+{
+ for (U32 i = 0; i <= LLModel::LOD_HIGH; i++)
+ { //clear out any entries that aren't compatible with this model
+ if (i != lod)
+ {
+ if (mModel[i].size() != mModel[lod].size())
+ {
+ mModel[i].clear();
+ mScene[i].clear();
+ mVertexBuffer[i].clear();
+
+ if (i == LLModel::LOD_HIGH)
+ {
+ mBaseModel = mModel[lod];
+ clearGLODGroup();
+ mBaseScene = mScene[lod];
+ mVertexBuffer[5].clear();
+ }
+ }
+ }
+ }
+}
+
+void LLModelPreview::clearGLODGroup()
+{
+ if (mGroup)
+ {
+ for (std::map<LLPointer<LLModel>, U32>::iterator iter = mObject.begin(); iter != mObject.end(); ++iter)
+ {
+ glodDeleteObject(iter->second);
+ stop_gloderror();
+ }
+ mObject.clear();
+
+ glodDeleteGroup(mGroup);
+ stop_gloderror();
+ mGroup = 0;
+ }
+}
+
+void LLModelPreview::loadModelCallback(S32 lod)
+{
+ assert_main_thread();
+
+ LLMutexLock lock(this);
+ if (!mModelLoader)
+ {
+ return;
+ }
+
+ mModelLoader->loadTextures() ;
+ mModel[lod] = mModelLoader->mModelList;
+ mScene[lod] = mModelLoader->mScene;
+ mVertexBuffer[lod].clear();
+
+ if (lod == LLModel::LOD_PHYSICS)
+ {
+ mPhysicsMesh.clear();
+ }
+
+ setPreviewLOD(lod);
+
+
+ if (lod == LLModel::LOD_HIGH)
+ { //save a copy of the highest LOD for automatic LOD manipulation
+ if (mBaseModel.empty())
+ { //first time we've loaded a model, auto-gen LoD
+ mGenLOD = true;
+ }
+
+ mBaseModel = mModel[lod];
+ clearGLODGroup();
+
+ mBaseScene = mScene[lod];
+ mVertexBuffer[5].clear();
+ }
+
+ clearIncompatible(lod);
+
+ mDirty = true;
+
+ if (lod == LLModel::LOD_HIGH)
+ {
+ resetPreviewTarget();
+ }
+
+ mLoading = false;
+ refresh();
+
+ mModelLoadedSignal();
+}
+
+void LLModelPreview::resetPreviewTarget()
+{
+ mPreviewTarget = (mModelLoader->mExtents[0] + mModelLoader->mExtents[1]) * 0.5f;
+ mPreviewScale = (mModelLoader->mExtents[1] - mModelLoader->mExtents[0]) * 0.5f;
+ setPreviewTarget(mPreviewScale.magVec()*2.f);
+}
+
+void LLModelPreview::generateNormals()
+{
+ assert_main_thread();
+
+ S32 which_lod = mPreviewLOD;
+
+
+ if (which_lod > 4 || which_lod < 0 ||
+ mModel[which_lod].empty())
+ {
+ return;
+ }
+
+ F32 angle_cutoff = mFMP->childGetValue("crease_angle").asReal();
+
+ angle_cutoff *= DEG_TO_RAD;
+
+ if (which_lod == 3 && !mBaseModel.empty())
+ {
+ for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter)
+ {
+ (*iter)->generateNormals(angle_cutoff);
+ }
+
+ mVertexBuffer[5].clear();
+ }
+
+ for (LLModelLoader::model_list::iterator iter = mModel[which_lod].begin(); iter != mModel[which_lod].end(); ++iter)
+ {
+ (*iter)->generateNormals(angle_cutoff);
+ }
+
+ mVertexBuffer[which_lod].clear();
+ refresh();
+
+}
+
+void LLModelPreview::consolidate()
+{
+ std::map<LLImportMaterial, std::vector<LLModelInstance> > composite;
+
+ LLMatrix4 identity;
+
+ //bake out each node in current scene to composite
+ for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
+ { //for each transform in current scene
+ LLMatrix4 mat = iter->first;
+ glh::matrix4f inv_trans = glh::matrix4f((F32*) mat.mMatrix).inverse().transpose();
+ LLMatrix4 norm_mat(inv_trans.m);
+
+ for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
+ { //for each instance with that transform
+ LLModelInstance& source_instance = *model_iter;
+ LLModel* source = source_instance.mModel;
+
+ if (!validate_model(source))
+ {
+ llerrs << "Invalid model found!" << llendl;
+ }
+
+ for (S32 i = 0; i < source->getNumVolumeFaces(); ++i)
+ { //for each face in instance
+ const LLVolumeFace& src_face = source->getVolumeFace(i);
+ LLImportMaterial& source_material = source_instance.mMaterial[i];
+
+ //get model in composite that is composite for this material
+ LLModel* model = NULL;
+
+ if (composite.find(source_material) != composite.end())
+ {
+ model = composite[source_material].rbegin()->mModel;
+ if (model->getVolumeFace(0).mNumVertices + src_face.mNumVertices > 65535)
+ {
+ model = NULL;
+ }
+ }
+
+ if (model == NULL)
+ { //no model found, make new model
+ std::vector<LLImportMaterial> materials;
+ materials.push_back(source_material);
+ LLVolumeParams volume_params;
+ volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
+ model = new LLModel(volume_params, 0.f);
+ model->mLabel = source->mLabel;
+ model->setNumVolumeFaces(0);
+ composite[source_material].push_back(LLModelInstance(model, identity, materials));
+ }
+
+ model->appendFace(src_face, source->mMaterialList[i], mat, norm_mat);
+ }
+ }
+ }
+
+
+ //condense composite into as few LLModel instances as possible
+ LLModelLoader::model_list new_model;
+ std::vector<LLModelInstance> instance_list;
+
+ LLVolumeParams volume_params;
+ volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
+
+ std::vector<LLImportMaterial> empty_material;
+ LLModelInstance cur_instance(new LLModel(volume_params, 0.f), identity, empty_material);
+ cur_instance.mModel->setNumVolumeFaces(0);
+
+ BOOL first_transform = TRUE;
+
+ LLModelLoader::scene new_scene;
+ LLVector3 min,max;
+
+ for (std::map<LLImportMaterial, std::vector<LLModelInstance> >::iterator iter = composite.begin();
+ iter != composite.end();
+ ++iter)
+ {
+ std::map<LLImportMaterial, std::vector<LLModelInstance> >::iterator next_iter = iter; ++next_iter;
+
+ for (std::vector<LLModelInstance>::iterator instance_iter = iter->second.begin();
+ instance_iter != iter->second.end();
+ ++instance_iter)
+ {
+ LLModel* source = instance_iter->mModel;
+
+ if (instance_iter->mMaterial.size() != 1)
+ {
+ llerrs << "WTF?" << llendl;
+ }
+
+ if (source->getNumVolumeFaces() != 1)
+ {
+ llerrs << "WTF?" << llendl;
+ }
+
+ if (source->mMaterialList.size() != 1)
+ {
+ llerrs << "WTF?" << llendl;
+ }
+
+ cur_instance.mModel->addFace(source->getVolumeFace(0));
+ cur_instance.mMaterial.push_back(instance_iter->mMaterial[0]);
+ cur_instance.mModel->mMaterialList.push_back(source->mMaterialList[0]);
+
+ BOOL last_model = FALSE;
+
+ std::vector<LLModelInstance>::iterator next_instance = instance_iter; ++next_instance;
+
+ if (next_iter == composite.end() &&
+ next_instance == iter->second.end())
+ {
+ last_model = TRUE;
+ }
+
+ if (last_model || cur_instance.mModel->getNumVolumeFaces() >= MAX_MODEL_FACES)
+ {
+ cur_instance.mModel->mLabel = source->mLabel;
+
+ cur_instance.mModel->optimizeVolumeFaces();
+ cur_instance.mModel->normalizeVolumeFaces();
+
+ if (!validate_model(cur_instance.mModel))
+ {
+ llerrs << "Invalid model detected." << llendl;
+ }
+
+ new_model.push_back(cur_instance.mModel);
+
+ LLMatrix4 transformation = LLMatrix4();
+
+ // adjust the transformation to compensate for mesh normalization
+ LLVector3 mesh_scale_vector;
+ LLVector3 mesh_translation_vector;
+ cur_instance.mModel->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector);
+
+ LLMatrix4 mesh_translation;
+ mesh_translation.setTranslation(mesh_translation_vector);
+ mesh_translation *= transformation;
+ transformation = mesh_translation;
+
+ LLMatrix4 mesh_scale;
+ mesh_scale.initScale(mesh_scale_vector);
+ mesh_scale *= transformation;
+ transformation = mesh_scale;
+
+ cur_instance.mTransform = transformation;
+
+ new_scene[transformation].push_back(cur_instance);
+ stretch_extents(cur_instance.mModel, transformation, min, max, first_transform);
+
+ if (!last_model)
+ {
+ cur_instance = LLModelInstance(new LLModel(volume_params, 0.f), identity, empty_material);
+ cur_instance.mModel->setNumVolumeFaces(0);
+ }
+ }
+ }
+ }
+
+ mScene[mPreviewLOD] = new_scene;
+ mModel[mPreviewLOD] = new_model;
+ mVertexBuffer[mPreviewLOD].clear();
+
+ if (mPreviewLOD == LLModel::LOD_HIGH)
+ {
+ mBaseScene = new_scene;
+ mBaseModel = new_model;
+ clearGLODGroup();
+ mVertexBuffer[5].clear();
+ }
+
+ mPreviewTarget = (min+max)*0.5f;
+ mPreviewScale = (max-min)*0.5f;
+ setPreviewTarget(mPreviewScale.magVec()*2.f);
+
+ clearIncompatible(mPreviewLOD);
+
+ mResourceCost = calcResourceCost();
+ refresh();
+}
+
+void LLModelPreview::clearMaterials()
+{
+ for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
+ { //for each transform in current scene
+ for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
+ { //for each instance with that transform
+ LLModelInstance& source_instance = *model_iter;
+ LLModel* source = source_instance.mModel;
+
+ for (S32 i = 0; i < source->getNumVolumeFaces(); ++i)
+ { //for each face in instance
+ LLImportMaterial& source_material = source_instance.mMaterial[i];
+
+ //clear material info
+ source_material.mDiffuseColor = LLColor4(1,1,1,1);
+ source_material.mDiffuseMap = NULL;
+ source_material.mDiffuseMapFilename.clear();
+ source_material.mDiffuseMapLabel.clear();
+ source_material.mFullbright = false;
+ }
+ }
+ }
+
+ mVertexBuffer[mPreviewLOD].clear();
+
+ if (mPreviewLOD == LLModel::LOD_HIGH)
+ {
+ mBaseScene = mScene[mPreviewLOD];
+ mBaseModel = mModel[mPreviewLOD];
+ clearGLODGroup();
+ mVertexBuffer[5].clear();
+ }
+
+ mResourceCost = calcResourceCost();
+ refresh();
+}
+
+void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_limit)
+{
+ if (mBaseModel.empty())
+ {
+ return;
+ }
+
+ if (which_lod == LLModel::LOD_PHYSICS)
+ { //clear physics mesh map
+ mPhysicsMesh.clear();
+ }
+
+ LLVertexBuffer::unbind();
+
+ stop_gloderror();
+ static U32 cur_name = 1;
+
+ S32 limit = -1;
+
+ U32 triangle_count = 0;
+
+ for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter)
+ {
+ LLModel* mdl = *iter;
+ for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
+ {
+ triangle_count += mdl->getVolumeFace(i).mNumIndices/3;
+ }
+ }
+
+ U32 base_triangle_count = triangle_count;
+
+ U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0;
+
+ U32 lod_mode = 0;
+
+ LLCtrlSelectionInterface* iface = mFMP->childGetSelectionInterface("lod_mode");
+ if (iface)
+ {
+ lod_mode = iface->getFirstSelectedIndex();
+ }
+
+ F32 lod_error_threshold = mFMP->childGetValue("lod_error_threshold").asReal();
+
+ if (lod_mode == 0)
+ {
+ lod_mode = GLOD_TRIANGLE_BUDGET;
+ if (which_lod != -1)
+ {
+ //SH-632 take budget as supplied limit+1 to prevent GLOD from creating a smaller
+ //decimation when the given decimation is possible
+ limit = mFMP->childGetValue("lod_triangle_limit").asInteger(); //+1;
+ }
+ }
+ else
+ {
+ lod_mode = GLOD_ERROR_THRESHOLD;
+ }
+
+ U32 build_operator = 0;
+
+ iface = mFMP->childGetSelectionInterface("build_operator");
+ if (iface)
+ {
+ build_operator = iface->getFirstSelectedIndex();
+ }
+
+ if (build_operator == 0)
+ {
+ build_operator = GLOD_OPERATOR_EDGE_COLLAPSE;
+ }
+ else
+ {
+ build_operator = GLOD_OPERATOR_HALF_EDGE_COLLAPSE;
+ }
+
+ U32 queue_mode=0;
+ iface = mFMP->childGetSelectionInterface("queue_mode");
+ if (iface)
+ {
+ queue_mode = iface->getFirstSelectedIndex();
+ }
+
+ if (queue_mode == 0)
+ {
+ queue_mode = GLOD_QUEUE_GREEDY;
+ }
+ else if (queue_mode == 1)
+ {
+ queue_mode = GLOD_QUEUE_LAZY;
+ }
+ else
+ {
+ queue_mode = GLOD_QUEUE_INDEPENDENT;
+ }
+
+ U32 border_mode = 0;
+
+ iface = mFMP->childGetSelectionInterface("border_mode");
+ if (iface)
+ {
+ border_mode = iface->getFirstSelectedIndex();
+ }
+
+ if (border_mode == 0)
+ {
+ border_mode = GLOD_BORDER_UNLOCK;
+ }
+ else
+ {
+ border_mode = GLOD_BORDER_LOCK;
+ }
+
+ bool object_dirty = false;
+ if (border_mode != mBuildBorderMode)
+ {
+ mBuildBorderMode = border_mode;
+ object_dirty = true;
+ }
+
+ if (queue_mode != mBuildQueueMode)
+ {
+ mBuildQueueMode = queue_mode;
+ object_dirty = true;
+ }
+
+ if (build_operator != mBuildOperator)
+ {
+ mBuildOperator = build_operator;
+ object_dirty = true;
+ }
+
+ F32 share_tolerance = mFMP->childGetValue("share_tolerance").asReal();
+ if (share_tolerance != mBuildShareTolerance)
+ {
+ mBuildShareTolerance = share_tolerance;
+ object_dirty = true;
+ }
+
+ if (mGroup == 0)
+ {
+ object_dirty = true;
+ mGroup = cur_name++;
+ glodNewGroup(mGroup);
+ }
+
+ if (object_dirty)
+ {
+ for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter)
+ { //build GLOD objects for each model in base model list
+ LLModel* mdl = *iter;
+
+ if (mObject[mdl] != 0)
+ {
+ glodDeleteObject(mObject[mdl]);
+ }
+
+ mObject[mdl] = cur_name++;
+
+ glodNewObject(mObject[mdl], mGroup, GLOD_DISCRETE);
+ stop_gloderror();
+
+ if (iter == mBaseModel.begin() && !mdl->mSkinWeights.empty())
+ { //regenerate vertex buffer for skinned models to prevent animation feedback during LOD generation
+ mVertexBuffer[5].clear();
+ }
+
+ if (mVertexBuffer[5].empty())
+ {
+ genBuffers(5, false);
+ }
+
+ U32 tri_count = 0;
+ for (U32 i = 0; i < mVertexBuffer[5][mdl].size(); ++i)
+ {
+ mVertexBuffer[5][mdl][i]->setBuffer(type_mask);
+ U32 num_indices = mVertexBuffer[5][mdl][i]->getNumIndices();
+ if (num_indices > 2)
+ {
+ glodInsertElements(mObject[mdl], i, GL_TRIANGLES, num_indices, GL_UNSIGNED_SHORT, mVertexBuffer[5][mdl][i]->getIndicesPointer(), 0, 0.f);
+ }
+ tri_count += num_indices/3;
+ stop_gloderror();
+ }
+
+ glodObjectParameteri(mObject[mdl], GLOD_BUILD_OPERATOR, build_operator);
+ stop_gloderror();
+
+ glodObjectParameteri(mObject[mdl], GLOD_BUILD_QUEUE_MODE, queue_mode);
+ stop_gloderror();
+
+ glodObjectParameteri(mObject[mdl], GLOD_BUILD_BORDER_MODE, border_mode);
+ stop_gloderror();
+
+ glodObjectParameterf(mObject[mdl], GLOD_BUILD_SHARE_TOLERANCE, share_tolerance);
+ stop_gloderror();
+
+ glodBuildObject(mObject[mdl]);
+ stop_gloderror();
+ }
+ }
+
+
+ S32 start = LLModel::LOD_HIGH;
+ S32 end = 0;
+
+ if (which_lod != -1)
+ {
+ start = end = which_lod;
+ }
+ else
+ {
+ //SH-632 -- incremenet triangle count to avoid removing any triangles from
+ //highest LoD when auto-generating LoD
+ triangle_count++;
+ }
+
+
+ mMaxTriangleLimit = base_triangle_count;
+
+ for (S32 lod = start; lod >= end; --lod)
+ {
+ if (which_lod == -1)
+ {
+ if (lod < start)
+ {
+ triangle_count /= decimation;
+ }
+ }
+ else
+ {
+ if (enforce_tri_limit)
+ {
+ triangle_count = limit;
+ }
+ else
+ {
+ for (S32 j=LLModel::LOD_HIGH; j>which_lod; --j)
+ {
+ triangle_count /= decimation;
+ }
+ }
+ }
+
+ mModel[lod].clear();
+ mModel[lod].resize(mBaseModel.size());
+ mVertexBuffer[lod].clear();
+
+ U32 actual_tris = 0;
+ U32 actual_verts = 0;
+ U32 submeshes = 0;
+
+ glodGroupParameteri(mGroup, GLOD_ADAPT_MODE, lod_mode);
+ stop_gloderror();
+
+ glodGroupParameteri(mGroup, GLOD_ERROR_MODE, GLOD_OBJECT_SPACE_ERROR);
+ stop_gloderror();
+
+ glodGroupParameteri(mGroup, GLOD_MAX_TRIANGLES, triangle_count);
+ stop_gloderror();
+
+ glodGroupParameterf(mGroup, GLOD_OBJECT_SPACE_ERROR_THRESHOLD, lod_error_threshold);
+ stop_gloderror();
+
+ glodAdaptGroup(mGroup);
+ stop_gloderror();
+
+ for (U32 mdl_idx = 0; mdl_idx < mBaseModel.size(); ++mdl_idx)
+ {
+ LLModel* base = mBaseModel[mdl_idx];
+
+ GLint patch_count = 0;
+ glodGetObjectParameteriv(mObject[base], GLOD_NUM_PATCHES, &patch_count);
+ stop_gloderror();
+
+ LLVolumeParams volume_params;
+ volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
+ mModel[lod][mdl_idx] = new LLModel(volume_params, 0.f);
+
+ GLint* sizes = new GLint[patch_count*2];
+ glodGetObjectParameteriv(mObject[base], GLOD_PATCH_SIZES, sizes);
+ stop_gloderror();
+
+ GLint* names = new GLint[patch_count];
+ glodGetObjectParameteriv(mObject[base], GLOD_PATCH_NAMES, names);
+ stop_gloderror();
+
+ mModel[lod][mdl_idx]->setNumVolumeFaces(patch_count);
+
+ LLModel* target_model = mModel[lod][mdl_idx];
+
+ for (GLint i = 0; i < patch_count; ++i)
+ {
+ LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(type_mask, 0);
+
+ if (sizes[i*2+1] > 0 && sizes[i*2] > 0)
+ {
+ buff->allocateBuffer(sizes[i*2+1], sizes[i*2], true);
+ buff->setBuffer(type_mask);
+ glodFillElements(mObject[base], names[i], GL_UNSIGNED_SHORT, buff->getIndicesPointer());
+ stop_gloderror();
+ }
+ else
+ { //this face was eliminated, create a dummy triangle (one vertex, 3 indices, all 0)
+ buff->allocateBuffer(1, 3, true);
+ memset(buff->getMappedData(), 0, buff->getSize());
+ memset(buff->getIndicesPointer(), 0, buff->getIndicesSize());
+ }
+
+ buff->validateRange(0, buff->getNumVerts()-1, buff->getNumIndices(), 0);
+
+ LLStrider<LLVector3> pos;
+ LLStrider<LLVector3> norm;
+ LLStrider<LLVector2> tc;
+ LLStrider<U16> index;
+
+ buff->getVertexStrider(pos);
+ buff->getNormalStrider(norm);
+ buff->getTexCoord0Strider(tc);
+ buff->getIndexStrider(index);
+
+ target_model->setVolumeFaceData(names[i], pos, norm, tc, index, buff->getNumVerts(), buff->getNumIndices());
+ actual_tris += buff->getNumIndices()/3;
+ actual_verts += buff->getNumVerts();
+ ++submeshes;
+
+ if (!validate_face(target_model->getVolumeFace(names[i])))
+ {
+ llerrs << "Invalid face generated during LOD generation." << llendl;
+ }
+ }
+
+ //blind copy skin weights and just take closest skin weight to point on
+ //decimated mesh for now (auto-generating LODs with skin weights is still a bit
+ //of an open problem).
+ target_model->mPosition = base->mPosition;
+ target_model->mSkinWeights = base->mSkinWeights;
+ target_model->mJointMap = base->mJointMap;
+ target_model->mJointList = base->mJointList;
+ target_model->mInvBindMatrix = base->mInvBindMatrix;
+ target_model->mBindShapeMatrix = base->mBindShapeMatrix;
+ target_model->mAlternateBindMatrix = base->mAlternateBindMatrix;
+ //copy material list
+ target_model->mMaterialList = base->mMaterialList;
+
+ if (!validate_model(target_model))
+ {
+ llerrs << "Invalid model generated when creating LODs" << llendl;
+ }
+
+ delete [] sizes;
+ delete [] names;
+ }
+
+ //rebuild scene based on mBaseScene
+ mScene[lod].clear();
+ mScene[lod] = mBaseScene;
+
+ for (U32 i = 0; i < mBaseModel.size(); ++i)
+ {
+ LLModel* mdl = mBaseModel[i];
+ LLModel* target = mModel[lod][i];
+ if (target)
+ {
+ for (LLModelLoader::scene::iterator iter = mScene[lod].begin(); iter != mScene[lod].end(); ++iter)
+ {
+ for (U32 j = 0; j < iter->second.size(); ++j)
+ {
+ if (iter->second[j].mModel == mdl)
+ {
+ iter->second[j].mModel = target;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ mResourceCost = calcResourceCost();
+
+ /*if (which_lod == -1 && mScene[LLModel::LOD_PHYSICS].empty())
+ { //build physics scene
+ mScene[LLModel::LOD_PHYSICS] = mScene[LLModel::LOD_LOW];
+ mModel[LLModel::LOD_PHYSICS] = mModel[LLModel::LOD_LOW];
+
+ for (U32 i = 1; i < mModel[LLModel::LOD_PHYSICS].size(); ++i)
+ {
+ mPhysicsQ.push(mModel[LLModel::LOD_PHYSICS][i]);
+ }
+ }*/
+}
+
+void LLModelPreview::updateStatusMessages()
+{
+ assert_main_thread();
+
+ //triangle/vertex/submesh count for each mesh asset for each lod
+ std::vector<S32> tris[LLModel::NUM_LODS];
+ std::vector<S32> verts[LLModel::NUM_LODS];
+ std::vector<S32> submeshes[LLModel::NUM_LODS];
+
+ //total triangle/vertex/submesh count for each lod
+ S32 total_tris[LLModel::NUM_LODS];
+ S32 total_verts[LLModel::NUM_LODS];
+ S32 total_submeshes[LLModel::NUM_LODS];
+
+ for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod)
+ {
+ //initialize total for this lod to 0
+ total_tris[lod] = total_verts[lod] = total_submeshes[lod] = 0;
+
+ for (U32 i = 0; i < mModel[lod].size(); ++i)
+ { //for each model in the lod
+ S32 cur_tris = 0;
+ S32 cur_verts = 0;
+ S32 cur_submeshes = mModel[lod][i]->getNumVolumeFaces();
+
+ for (S32 j = 0; j < cur_submeshes; ++j)
+ { //for each submesh (face), add triangles and vertices to current total
+ const LLVolumeFace& face = mModel[lod][i]->getVolumeFace(j);
+ cur_tris += face.mNumIndices/3;
+ cur_verts += face.mNumVertices;
+ }
+
+ //add this model to the lod total
+ total_tris[lod] += cur_tris;
+ total_verts[lod] += cur_verts;
+ total_submeshes[lod] += cur_submeshes;
+
+ //store this model's counts to asset data
+ tris[lod].push_back(cur_tris);
+ verts[lod].push_back(cur_verts);
+ submeshes[lod].push_back(cur_submeshes);
+ }
+ }
+
+ if (mMaxTriangleLimit == 0)
+ {
+ mMaxTriangleLimit = total_tris[LLModel::LOD_HIGH];
+ }
+
+
+ mFMP->childSetTextArg("submeshes_info", "[SUBMESHES]", llformat("%d", total_submeshes[LLModel::LOD_HIGH]));
+
+ std::string mesh_status_na = mFMP->getString("mesh_status_na");
+
+ S32 upload_status[LLModel::LOD_HIGH+1];
+
+ bool upload_ok = true;
+
+ for (S32 lod = 0; lod <= LLModel::LOD_HIGH; ++lod)
+ {
+ upload_status[lod] = 0;
+
+ std::string message = "mesh_status_good";
+
+ if (total_tris[lod] > 0)
+ {
+ mFMP->childSetText(lod_triangles_name[lod], llformat("%d", total_tris[lod]));
+ mFMP->childSetText(lod_vertices_name[lod], llformat("%d", total_verts[lod]));
+ }
+ else
+ {
+ if (lod == LLModel::LOD_HIGH)
+ {
+ upload_status[lod] = 2;
+ message = "mesh_status_missing_lod";
+ }
+ else
+ {
+ for (S32 i = lod-1; i >= 0; --i)
+ {
+ if (total_tris[i] > 0)
+ {
+ upload_status[lod] = 2;
+ message = "mesh_status_missing_lod";
+ }
+ }
+ }
+
+ mFMP->childSetText(lod_triangles_name[lod], mesh_status_na);
+ mFMP->childSetText(lod_vertices_name[lod], mesh_status_na);
+ }
+
+ const U32 lod_high = LLModel::LOD_HIGH;
+
+ if (lod != lod_high)
+ {
+ if (total_submeshes[lod] && total_submeshes[lod] != total_submeshes[lod_high])
+ { //number of submeshes is different
+ message = "mesh_status_submesh_mismatch";
+ upload_status[lod] = 2;
+ }
+ else if (!tris[lod].empty() && tris[lod].size() != tris[lod_high].size())
+ { //number of meshes is different
+ message = "mesh_status_mesh_mismatch";
+ upload_status[lod] = 2;
+ }
+ else if (!verts[lod].empty())
+ {
+ for (U32 i = 0; i < verts[lod].size(); ++i)
+ {
+ S32 max_verts = i < verts[lod+1].size() ? verts[lod+1][i] : 0;
+
+ if (max_verts > 0)
+ {
+ if (verts[lod][i] > max_verts)
+ { //too many vertices in this lod
+ message = "mesh_status_too_many_vertices";
+ upload_status[lod] = 2;
+ }
+ }
+ }
+ }
+ }
+
+ LLIconCtrl* icon = mFMP->getChild<LLIconCtrl>(lod_icon_name[lod]);
+ LLUIImagePtr img = LLUI::getUIImage(lod_status_image[upload_status[lod]]);
+ icon->setVisible(true);
+ icon->setImage(img);
+
+ if (upload_status[lod] >= 2)
+ {
+ upload_ok = false;
+ }
+
+ if (lod == mPreviewLOD)
+ {
+ mFMP->childSetText("lod_status_message_text", mFMP->getString(message));
+ icon = mFMP->getChild<LLIconCtrl>("lod_status_message_icon");
+ icon->setImage(img);
+ }
+ }
+
+ bool errorStateFromLoader = mModelLoader->getLoadState() == LLModelLoader::ERROR_PARSING ? true : false;
+
+ if ( upload_ok && !errorStateFromLoader )
+ {
+ mFMP->childEnable("ok_btn");
+ }
+ else
+ {
+ mFMP->childDisable("ok_btn");
+ }
+
+ //add up physics triangles etc
+ S32 start = 0;
+ S32 end = mModel[LLModel::LOD_PHYSICS].size();
+
+ S32 phys_tris = 0;
+ S32 phys_hulls = 0;
+ S32 phys_points = 0;
+
+ for (S32 i = start; i < end; ++i)
+ { //add up hulls and points and triangles for selected mesh(es)
+ LLModel* model = mModel[LLModel::LOD_PHYSICS][i];
+ S32 cur_submeshes = model->getNumVolumeFaces();
+
+ LLModel::convex_hull_decomposition& decomp = model->mConvexHullDecomp;
+
+ if (!decomp.empty())
+ {
+ phys_hulls += decomp.size();
+ for (U32 i = 0; i < decomp.size(); ++i)
+ {
+ phys_points += decomp[i].size();
+ }
+ }
+ else
+ { //choose physics shape OR decomposition, can't use both
+ for (S32 j = 0; j < cur_submeshes; ++j)
+ { //for each submesh (face), add triangles and vertices to current total
+ const LLVolumeFace& face = model->getVolumeFace(j);
+ phys_tris += face.mNumIndices/3;
+ }
+ }
+ }
+
+ if (phys_tris > 0)
+ {
+ mFMP->childSetTextArg("physics_triangles", "[TRIANGLES]", llformat("%d", phys_tris));
+ }
+ else
+ {
+ mFMP->childSetTextArg("physics_triangles", "[TRIANGLES]", mesh_status_na);
+ }
+
+ if (phys_hulls > 0)
+ {
+ mFMP->childSetTextArg("physics_hulls", "[HULLS]", llformat("%d", phys_hulls));
+ mFMP->childSetTextArg("physics_points", "[POINTS]", llformat("%d", phys_points));
+ }
+ else
+ {
+ mFMP->childSetTextArg("physics_hulls", "[HULLS]", mesh_status_na);
+ mFMP->childSetTextArg("physics_points", "[POINTS]", mesh_status_na);
+ }
+
+ LLFloaterModelPreview* fmp = LLFloaterModelPreview::sInstance;
+ if (fmp)
+ {
+ if (phys_tris > 0 || phys_hulls > 0)
+ {
+ if (!fmp->isViewOptionEnabled("show_physics"))
+ {
+ fmp->enableViewOption("show_physics");
+ mViewOption["show_physics"] = true;
+ }
+ }
+ else
+ {
+ fmp->disableViewOption("show_physics");
+ mViewOption["show_physics"] = false;
+
+ }
+
+ //bool use_hull = fmp->childGetValue("physics_use_hull").asBoolean();
+
+ //fmp->childSetEnabled("physics_optimize", !use_hull);
+
+ bool enable = phys_tris > 0 || phys_hulls > 0;
+ //enable = enable && !use_hull && fmp->childGetValue("physics_optimize").asBoolean();
+
+ //enable/disable "analysis" UI
+ LLPanel* panel = fmp->getChild<LLPanel>("physics analysis");
+ LLView* child = panel->getFirstChild();
+ while (child)
+ {
+ child->setEnabled(enable);
+ child = panel->findNextSibling(child);
+ }
+
+ enable = phys_hulls > 0;
+ //enable/disable "simplification" UI
+ panel = fmp->getChild<LLPanel>("physics simplification");
+ child = panel->getFirstChild();
+ while (child)
+ {
+ child->setEnabled(enable);
+ child = panel->findNextSibling(child);
+ }
+ }
+
+ const char* lod_controls[] =
+ {
+ "lod_mode",
+ "lod_triangle_limit",
+ "lod_error_tolerance",
+ "build_operator_text",
+ "queue_mode_text",
+ "border_mode_text",
+ "share_tolerance_text",
+ "build_operator",
+ "queue_mode",
+ "border_mode",
+ "share_tolerance"
+ };
+ const U32 num_lod_controls = sizeof(lod_controls)/sizeof(char*);
+
+ const char* file_controls[] =
+ {
+ "lod_browse",
+ "lod_file"
+ };
+ const U32 num_file_controls = sizeof(file_controls)/sizeof(char*);
+
+ if (fmp)
+ {
+ //enable/disable controls based on radio groups
+ if (mFMP->childGetValue("lod_from_file").asBoolean())
+ {
+ fmp->mLODMode[mPreviewLOD] = 0;
+ for (U32 i = 0; i < num_file_controls; ++i)
+ {
+ mFMP->childEnable(file_controls[i]);
+ }
+
+ for (U32 i = 0; i < num_lod_controls; ++i)
+ {
+ mFMP->childDisable(lod_controls[i]);
+ }
+ }
+ else if (mFMP->childGetValue("lod_none").asBoolean())
+ {
+ fmp->mLODMode[mPreviewLOD] = 2;
+ for (U32 i = 0; i < num_file_controls; ++i)
+ {
+ mFMP->childDisable(file_controls[i]);
+ }
+
+ for (U32 i = 0; i < num_lod_controls; ++i)
+ {
+ mFMP->childDisable(lod_controls[i]);
+ }
+
+ if (!mModel[mPreviewLOD].empty())
+ {
+ mModel[mPreviewLOD].clear();
+ mScene[mPreviewLOD].clear();
+ mVertexBuffer[mPreviewLOD].clear();
+
+ //this can cause phasing issues with the UI, so reenter this function and return
+ updateStatusMessages();
+ return;
+ }
+ }
+ else
+ { // auto generate, also the default case for wizard which has no radio selection
+ fmp->mLODMode[mPreviewLOD] = 1;
+
+ for (U32 i = 0; i < num_file_controls; ++i)
+ {
+ mFMP->childDisable(file_controls[i]);
+ }
+
+ for (U32 i = 0; i < num_lod_controls; ++i)
+ {
+ mFMP->childEnable(lod_controls[i]);
+ }
+
+ //if (threshold)
+ {
+ U32 lod_mode = 0;
+ LLCtrlSelectionInterface* iface = mFMP->childGetSelectionInterface("lod_mode");
+ if (iface)
+ {
+ lod_mode = iface->getFirstSelectedIndex();
+ }
+
+ LLSpinCtrl* threshold = mFMP->getChild<LLSpinCtrl>("lod_error_threshold");
+ LLSpinCtrl* limit = mFMP->getChild<LLSpinCtrl>("lod_triangle_limit");
+
+ limit->setMaxValue(mMaxTriangleLimit);
+ limit->setValue(total_tris[mPreviewLOD]);
+
+ if (lod_mode == 0)
+ {
+ limit->setVisible(true);
+ threshold->setVisible(false);
+
+ limit->setMaxValue(mMaxTriangleLimit);
+ }
+ else
+ {
+ limit->setVisible(false);
+ threshold->setVisible(true);
+ }
+ }
+ }
+ }
+
+ if (mFMP->childGetValue("physics_load_from_file").asBoolean())
+ {
+ mFMP->childDisable("physics_lod_combo");
+ mFMP->childEnable("physics_file");
+ mFMP->childEnable("physics_browse");
+ }
+ else
+ {
+ mFMP->childEnable("physics_lod_combo");
+ mFMP->childDisable("physics_file");
+ mFMP->childDisable("physics_browse");
+ }
+}
+
+void LLModelPreview::setPreviewTarget(F32 distance)
+{
+ mCameraDistance = distance;
+ mCameraZoom = 1.f;
+ mCameraPitch = 0.f;
+ mCameraYaw = 0.f;
+ mCameraOffset.clearVec();
+}
+
+void LLModelPreview::clearBuffers()
+{
+ for (U32 i = 0; i < 6; i++)
+ {
+ mVertexBuffer[i].clear();
+ }
+}
+
+void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights)
+{
+ U32 tri_count = 0;
+ U32 vertex_count = 0;
+ U32 mesh_count = 0;
+
+ LLModelLoader::model_list* model = NULL;
+
+ if (lod < 0 || lod > 4)
+ {
+ model = &mBaseModel;
+ lod = 5;
+ }
+ else
+ {
+ model = &(mModel[lod]);
+ }
+
+ if (!mVertexBuffer[lod].empty())
+ {
+ mVertexBuffer[lod].clear();
+ }
+
+ mVertexBuffer[lod].clear();
+
+ LLModelLoader::model_list::iterator base_iter = mBaseModel.begin();
+
+ for (LLModelLoader::model_list::iterator iter = model->begin(); iter != model->end(); ++iter)
+ {
+ LLModel* mdl = *iter;
+ if (!mdl)
+ {
+ continue;
+ }
+
+ LLModel* base_mdl = *base_iter;
+ base_iter++;
+
+ for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
+ {
+ const LLVolumeFace &vf = mdl->getVolumeFace(i);
+ U32 num_vertices = vf.mNumVertices;
+ U32 num_indices = vf.mNumIndices;
+
+ if (!num_vertices || ! num_indices)
+ {
+ continue;
+ }
+
+ LLVertexBuffer* vb = NULL;
+
+ bool skinned = include_skin_weights && !mdl->mSkinWeights.empty();
+
+ U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0;
+
+ if (skinned)
+ {
+ mask |= LLVertexBuffer::MAP_WEIGHT4;
+ }
+
+ vb = new LLVertexBuffer(mask, 0);
+
+ vb->allocateBuffer(num_vertices, num_indices, TRUE);
+
+ LLStrider<LLVector3> vertex_strider;
+ LLStrider<LLVector3> normal_strider;
+ LLStrider<LLVector2> tc_strider;
+ LLStrider<U16> index_strider;
+ LLStrider<LLVector4> weights_strider;
+
+ vb->getVertexStrider(vertex_strider);
+ vb->getNormalStrider(normal_strider);
+ vb->getTexCoord0Strider(tc_strider);
+ vb->getIndexStrider(index_strider);
+
+ if (skinned)
+ {
+ vb->getWeight4Strider(weights_strider);
+ }
+
+ LLVector4a::memcpyNonAliased16((F32*) vertex_strider.get(), (F32*) vf.mPositions, num_vertices*4*sizeof(F32));
+ LLVector4a::memcpyNonAliased16((F32*) tc_strider.get(), (F32*) vf.mTexCoords, num_vertices*2*sizeof(F32));
+ LLVector4a::memcpyNonAliased16((F32*) normal_strider.get(), (F32*) vf.mNormals, num_vertices*4*sizeof(F32));
+
+ if (skinned)
+ {
+ for (U32 i = 0; i < num_vertices; i++)
+ {
+ //find closest weight to vf.mVertices[i].mPosition
+ LLVector3 pos(vf.mPositions[i].getF32ptr());
+
+ const LLModel::weight_list& weight_list = base_mdl->getJointInfluences(pos);
+
+ LLVector4 w(0,0,0,0);
+ if (weight_list.size() > 4)
+ {
+ llerrs << "WTF?" << llendl;
+ }
+
+ for (U32 i = 0; i < weight_list.size(); ++i)
+ {
+ F32 wght = llmin(weight_list[i].mWeight, 0.999999f);
+ F32 joint = (F32) weight_list[i].mJointIdx;
+ w.mV[i] = joint + wght;
+ }
+
+ *(weights_strider++) = w;
+ }
+ }
+
+ // build indices
+ for (U32 i = 0; i < num_indices; i++)
+ {
+ *(index_strider++) = vf.mIndices[i];
+ }
+
+ mVertexBuffer[lod][mdl].push_back(vb);
+
+ vertex_count += num_vertices;
+ tri_count += num_indices/3;
+ ++mesh_count;
+
+ }
+ }
+}
+
+void LLModelPreview::update()
+{
+ if (mDirty)
+ {
+ mDirty = false;
+ mResourceCost = calcResourceCost();
+ refresh();
+ updateStatusMessages();
+ }
+
+ if (mGenLOD)
+ {
+ mGenLOD = false;
+ genLODs();
+ refresh();
+ updateStatusMessages();
+ }
+
+}
+
+//-----------------------------------------------------------------------------
+// render()
+//-----------------------------------------------------------------------------
+BOOL LLModelPreview::render()
+{
+ assert_main_thread();
+
+ LLMutexLock lock(this);
+ mNeedsUpdate = FALSE;
+
+ bool edges = mViewOption["show_edges"];
+ bool joint_positions = mViewOption["show_joint_positions"];
+ bool skin_weight = mViewOption["show_skin_weight"];
+ bool textures = mViewOption["show_textures"];
+ bool physics = mViewOption["show_physics"];
+
+ S32 width = getWidth();
+ S32 height = getHeight();
+
+ LLGLSUIDefault def;
+ LLGLDisable no_blend(GL_BLEND);
+ LLGLEnable cull(GL_CULL_FACE);
+ LLGLDepthTest depth(GL_TRUE);
+ LLGLDisable fog(GL_FOG);
+
+ {
+ //clear background to blue
+ glMatrixMode(GL_PROJECTION);
+ gGL.pushMatrix();
+ glLoadIdentity();
+ glOrtho(0.0f, width, 0.0f, height, -1.0f, 1.0f);
+
+ glMatrixMode(GL_MODELVIEW);
+ gGL.pushMatrix();
+ glLoadIdentity();
+
+ gGL.color4f(0.15f, 0.2f, 0.3f, 1.f);
+
+ gl_rect_2d_simple( width, height );
+
+ glMatrixMode(GL_PROJECTION);
+ gGL.popMatrix();
+
+ glMatrixMode(GL_MODELVIEW);
+ gGL.popMatrix();
+ }
+
+ LLFloaterModelPreview* fmp = LLFloaterModelPreview::sInstance;
+
+ bool has_skin_weights = false;
+ bool upload_skin = mFMP->childGetValue("upload_skin").asBoolean();
+ bool upload_joints = mFMP->childGetValue("upload_joints").asBoolean();
+
+ for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
+ {
+ for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
+ {
+ LLModelInstance& instance = *model_iter;
+ LLModel* model = instance.mModel;
+ if (!model->mSkinWeights.empty())
+ {
+ has_skin_weights = true;
+ }
+ }
+ }
+
+ if (has_skin_weights)
+ { //model has skin weights, enable view options for skin weights and joint positions
+ if (fmp)
+ {
+ fmp->enableViewOption("show_skin_weight");
+ fmp->setViewOptionEnabled("show_joint_positions", skin_weight);
+ }
+ mFMP->childEnable("upload_skin");
+ }
+ else
+ {
+ mFMP->childDisable("upload_skin");
+ if (fmp)
+ {
+ mViewOption["show_skin_weight"] = false;
+ fmp->disableViewOption("show_skin_weight");
+ fmp->disableViewOption("show_joint_positions");
+ }
+ skin_weight = false;
+ }
+
+ if (upload_skin && !has_skin_weights)
+ { //can't upload skin weights if model has no skin weights
+ mFMP->childSetValue("upload_skin", false);
+ upload_skin = false;
+ }
+
+ if (!upload_skin && upload_joints)
+ { //can't upload joints if not uploading skin weights
+ mFMP->childSetValue("upload_joints", false);
+ upload_joints = false;
+ }
+
+ mFMP->childSetEnabled("upload_joints", upload_skin);
+
+ F32 explode = mFMP->childGetValue("physics_explode").asReal();
+
+ glClear(GL_DEPTH_BUFFER_BIT);
+
+ LLRect preview_rect = mFMP->getChildView("preview_panel")->getRect();
+ F32 aspect = (F32) preview_rect.getWidth()/preview_rect.getHeight();
+
+ LLViewerCamera::getInstance()->setAspect(aspect);
+
+ LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / mCameraZoom);
+
+ LLVector3 offset = mCameraOffset;
+ LLVector3 target_pos = mPreviewTarget+offset;
+
+ F32 z_near = 0.001f;
+ F32 z_far = mCameraDistance+mPreviewScale.magVec()+mCameraOffset.magVec();
+
+ if (skin_weight)
+ {
+ target_pos = gAgentAvatarp->getPositionAgent();
+ z_near = 0.01f;
+ z_far = 1024.f;
+ mCameraDistance = 16.f;
+
+ //render avatar previews every frame
+ refresh();
+ }
+
+ glLoadIdentity();
+ gPipeline.enableLightsPreview();
+
+ LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) *
+ LLQuaternion(mCameraYaw, LLVector3::z_axis);
+
+ LLQuaternion av_rot = camera_rot;
+ LLViewerCamera::getInstance()->setOriginAndLookAt(
+ target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot), // camera
+ LLVector3::z_axis, // up
+ target_pos); // point of interest
+
+
+ LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, width, height, FALSE, z_near, z_far);
+
+ stop_glerror();
+
+ gGL.pushMatrix();
+ const F32 BRIGHTNESS = 0.9f;
+ gGL.color3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS);
+
+ LLGLEnable normalize(GL_NORMALIZE);
+
+ if (!mBaseModel.empty() && mVertexBuffer[5].empty())
+ {
+ genBuffers(-1, skin_weight);
+ //genBuffers(3);
+ //genLODs();
+ }
+
+ if (!mModel[mPreviewLOD].empty())
+ {
+ bool regen = mVertexBuffer[mPreviewLOD].empty();
+ if (!regen)
+ {
+ const std::vector<LLPointer<LLVertexBuffer> >& vb_vec = mVertexBuffer[mPreviewLOD].begin()->second;
+ if (!vb_vec.empty())
+ {
+ const LLVertexBuffer* buff = vb_vec[0];
+ regen = buff->hasDataType(LLVertexBuffer::TYPE_WEIGHT4) != skin_weight;
+ }
+ }
+
+ if (regen)
+ {
+ genBuffers(mPreviewLOD, skin_weight);
+ }
+
+ if (!skin_weight)
+ {
+ for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter)
+ {
+ LLModelInstance& instance = *iter;
+
+ LLModel* model = instance.mLOD[mPreviewLOD];
+
+ if (!model)
+ {
+ continue;
+ }
+
+ gGL.pushMatrix();
+ LLMatrix4 mat = instance.mTransform;
+
+ glMultMatrixf((GLfloat*) mat.mMatrix);
+
+ for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i)
+ {
+ LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i];
+
+ buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0);
+
+ if (textures)
+ {
+ glColor4fv(instance.mMaterial[i].mDiffuseColor.mV);
+ if (i < instance.mMaterial.size() && instance.mMaterial[i].mDiffuseMap.notNull())
+ {
+ gGL.getTexUnit(0)->bind(instance.mMaterial[i].mDiffuseMap, true);
+ if (instance.mMaterial[i].mDiffuseMap->getDiscardLevel() > -1)
+ {
+ mTextureSet.insert(instance.mMaterial[i].mDiffuseMap.get());
+ }
+ }
+ }
+ else
+ {
+ glColor4f(1,1,1,1);
+ }
+
+ buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ glColor3f(0.4f, 0.4f, 0.4f);
+
+ if (edges)
+ {
+ glLineWidth(3.f);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ glLineWidth(1.f);
+ }
+ }
+ gGL.popMatrix();
+ }
+
+ if (physics)
+ {
+ glClear(GL_DEPTH_BUFFER_BIT);
+ LLGLEnable blend(GL_BLEND);
+ gGL.blendFunc(LLRender::BF_ONE, LLRender::BF_ZERO);
+
+ for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter)
+ {
+ LLModelInstance& instance = *iter;
+
+ LLModel* model = instance.mLOD[LLModel::LOD_PHYSICS];
+
+ if (!model)
+ {
+ continue;
+ }
+
+ gGL.pushMatrix();
+ LLMatrix4 mat = instance.mTransform;
+
+ glMultMatrixf((GLfloat*) mat.mMatrix);
+
+
+ bool render_mesh = true;
+
+ LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread;
+ if (decomp)
+ {
+ LLMutexLock(decomp->mMutex);
+
+ std::map<LLPointer<LLModel>, std::vector<LLPointer<LLVertexBuffer> > >::iterator iter =
+ mPhysicsMesh.find(model);
+ if (iter != mPhysicsMesh.end())
+ { //render hull instead of mesh
+ render_mesh = false;
+ for (U32 i = 0; i < iter->second.size(); ++i)
+ {
+ if (explode > 0.f)
+ {
+ gGL.pushMatrix();
+
+ LLVector3 offset = model->mHullCenter[i]-model->mCenterOfHullCenters;
+ offset *= explode;
+
+ gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]);
+ }
+
+ static std::vector<LLColor4U> hull_colors;
+
+ if (i+1 >= hull_colors.size())
+ {
+ hull_colors.push_back(LLColor4U(rand()%128+127, rand()%128+127, rand()%128+127, 255));
+ }
+
+ LLVertexBuffer* buff = iter->second[i];
+ if (buff)
+ {
+ buff->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL);
+
+ glColor4ubv(hull_colors[i].mV);
+ buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts());
+ }
+
+ if (explode > 0.f)
+ {
+ gGL.popMatrix();
+ }
+ }
+ }
+ }
+
+ if (render_mesh)
+ {
+ if (mVertexBuffer[LLModel::LOD_PHYSICS].empty())
+ {
+ genBuffers(LLModel::LOD_PHYSICS, false);
+ }
+ for (U32 i = 0; i < mVertexBuffer[LLModel::LOD_PHYSICS][model].size(); ++i)
+ {
+ LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][i];
+
+ buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0);
+
+ buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ glColor4f(0.4f, 0.4f, 0.0f, 0.4f);
+
+ buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
+
+ glColor3f(1.f, 1.f, 0.f);
+
+ glLineWidth(3.f);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ glLineWidth(1.f);
+ }
+ }
+
+ gGL.popMatrix();
+ }
+
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+ }
+ }
+ else
+ {
+ LLVOAvatarSelf* avatar = gAgentAvatarp;
+ target_pos = avatar->getPositionAgent();
+
+ LLViewerCamera::getInstance()->setOriginAndLookAt(
+ target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot), // camera
+ LLVector3::z_axis, // up
+ target_pos); // point of interest
+
+ if (joint_positions)
+ {
+ avatar->renderCollisionVolumes();
+ }
+
+ for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
+ {
+ for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
+ {
+ LLModelInstance& instance = *model_iter;
+ LLModel* model = instance.mModel;
+
+ if (!model->mSkinWeights.empty())
+ {
+ for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i)
+ {
+ LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i];
+
+ const LLVolumeFace& face = model->getVolumeFace(i);
+
+ LLStrider<LLVector3> position;
+ buffer->getVertexStrider(position);
+
+ LLStrider<LLVector4> weight;
+ buffer->getWeight4Strider(weight);
+
+ //quick 'n dirty software vertex skinning
+
+ //build matrix palette
+ LLMatrix4 mat[64];
+ for (U32 j = 0; j < model->mJointList.size(); ++j)
+ {
+ LLJoint* joint = avatar->getJoint(model->mJointList[j]);
+ if (joint)
+ {
+ mat[j] = model->mInvBindMatrix[j];
+ mat[j] *= joint->getWorldMatrix();
+ }
+ }
+
+ for (U32 j = 0; j < buffer->getRequestedVerts(); ++j)
+ {
+ LLMatrix4 final_mat;
+ final_mat.mMatrix[0][0] = final_mat.mMatrix[1][1] = final_mat.mMatrix[2][2] = final_mat.mMatrix[3][3] = 0.f;
+
+ LLVector4 wght;
+ S32 idx[4];
+
+ F32 scale = 0.f;
+ for (U32 k = 0; k < 4; k++)
+ {
+ F32 w = weight[j].mV[k];
+
+ idx[k] = (S32) floorf(w);
+ wght.mV[k] = w - floorf(w);
+ scale += wght.mV[k];
+ }
+
+ wght *= 1.f/scale;
+
+ for (U32 k = 0; k < 4; k++)
+ {
+ F32* src = (F32*) mat[idx[k]].mMatrix;
+ F32* dst = (F32*) final_mat.mMatrix;
+
+ F32 w = wght.mV[k];
+
+ for (U32 l = 0; l < 16; l++)
+ {
+ dst[l] += src[l]*w;
+ }
+ }
+
+ //VECTORIZE THIS
+ LLVector3 v(face.mPositions[j].getF32ptr());
+
+ v = v * model->mBindShapeMatrix;
+ v = v * final_mat;
+
+ position[j] = v;
+ }
+
+ buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0);
+ glColor4fv(instance.mMaterial[i].mDiffuseColor.mV);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0);
+ glColor3f(0.4f, 0.4f, 0.4f);
+
+ if (edges)
+ {
+ glLineWidth(3.f);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ glLineWidth(1.f);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+ gGL.popMatrix();
+
+ return TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// refresh()
+//-----------------------------------------------------------------------------
+void LLModelPreview::refresh()
+{
+ mNeedsUpdate = TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// rotate()
+//-----------------------------------------------------------------------------
+void LLModelPreview::rotate(F32 yaw_radians, F32 pitch_radians)
+{
+ mCameraYaw = mCameraYaw + yaw_radians;
+
+ mCameraPitch = llclamp(mCameraPitch + pitch_radians, F_PI_BY_TWO * -0.8f, F_PI_BY_TWO * 0.8f);
+}
+
+//-----------------------------------------------------------------------------
+// zoom()
+//-----------------------------------------------------------------------------
+void LLModelPreview::zoom(F32 zoom_amt)
+{
+ F32 new_zoom = mCameraZoom+zoom_amt;
+
+ mCameraZoom = llclamp(new_zoom, 1.f, 10.f);
+}
+
+void LLModelPreview::pan(F32 right, F32 up)
+{
+ mCameraOffset.mV[VY] = llclamp(mCameraOffset.mV[VY] + right * mCameraDistance / mCameraZoom, -1.f, 1.f);
+ mCameraOffset.mV[VZ] = llclamp(mCameraOffset.mV[VZ] + up * mCameraDistance / mCameraZoom, -1.f, 1.f);
+}
+
+void LLModelPreview::setPreviewLOD(S32 lod)
+{
+ lod = llclamp(lod, 0, (S32) LLModel::LOD_HIGH);
+
+ if (lod != mPreviewLOD)
+ {
+ mPreviewLOD = lod;
+
+ LLComboBox* combo_box = mFMP->getChild<LLComboBox>("preview_lod_combo");
+ combo_box->setCurrentByIndex((NUM_LOD-1)-mPreviewLOD); // combo box list of lods is in reverse order
+ mFMP->childSetTextArg("lod_table_footer", "[DETAIL]", mFMP->getString(lod_name[mPreviewLOD]));
+ mFMP->childSetText("lod_file", mLODFile[mPreviewLOD]);
+
+ LLColor4 highlight_color = LLUIColorTable::instance().getColor("MeshImportTableHighlightColor");
+ LLColor4 normal_color = LLUIColorTable::instance().getColor("MeshImportTableNormalColor");
+
+ for (S32 i = 0; i <= LLModel::LOD_HIGH; ++i)
+ {
+ const LLColor4& color = (i == lod) ? highlight_color : normal_color;
+
+ mFMP->childSetColor(lod_status_name[i], color);
+ mFMP->childSetColor(lod_label_name[i], color);
+ mFMP->childSetColor(lod_triangles_name[i], color);
+ mFMP->childSetColor(lod_vertices_name[i], color);
+ }
+
+ LLFloaterModelPreview* fmp = LLFloaterModelPreview::sInstance;
+ if (fmp)
+ {
+ LLRadioGroup* radio = fmp->getChild<LLRadioGroup>("lod_file_or_limit");
+ radio->selectNthItem(fmp->mLODMode[mPreviewLOD]);
+ }
+ }
+ refresh();
+ updateStatusMessages();
+}
+
+//static
+void LLFloaterModelPreview::onBrowseLOD(void* data)
+{
+ assert_main_thread();
+
+ LLFloaterModelPreview* mp = (LLFloaterModelPreview*) data;
+ mp->loadModel(mp->mModelPreview->mPreviewLOD);
+}
+
+//static
+void LLFloaterModelPreview::onUpload(void* user_data)
+{
+ assert_main_thread();
+
+ LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data;
+
+ mp->mModelPreview->rebuildUploadData();
+
+ gMeshRepo.uploadModel(mp->mModelPreview->mUploadData, mp->mModelPreview->mPreviewScale,
+ mp->childGetValue("upload_textures").asBoolean(), mp->childGetValue("upload_skin"), mp->childGetValue("upload_joints"));
+
+ mp->closeFloater(false);
+}
+
+
+//static
+void LLFloaterModelPreview::onClearMaterials(void* user_data)
+{
+ LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data;
+ mp->mModelPreview->clearMaterials();
+}
+
+//static
+void LLFloaterModelPreview::refresh(LLUICtrl* ctrl, void* user_data)
+{
+ sInstance->mModelPreview->mDirty = true;
+}
+
+void LLFloaterModelPreview::updateResourceCost()
+{
+ U32 cost = mModelPreview->mResourceCost;
+ childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d",cost));
+}
+
+//static
+void LLModelPreview::textureLoadedCallback( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata )
+{
+ LLModelPreview* preview = (LLModelPreview*) userdata;
+ preview->refresh();
+}
+
+void LLModelPreview::onLODParamCommit(bool enforce_tri_limit)
+{
+ genLODs(mPreviewLOD, 3, enforce_tri_limit);
+ updateStatusMessages();
+ refresh();
+}
+
+LLFloaterModelPreview::DecompRequest::DecompRequest(const std::string& stage, LLModel* mdl)
+{
+ mStage = stage;
+ mContinue = 1;
+ mModel = mdl;
+ mDecompID = &mdl->mDecompID;
+ mParams = sInstance->mDecompParams;
+
+ //copy out positions and indices
+ if (mdl)
+ {
+ U16 index_offset = 0;
+
+ mPositions.clear();
+ mIndices.clear();
+
+ //queue up vertex positions and indices
+ for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
+ {
+ const LLVolumeFace& face = mdl->getVolumeFace(i);
+ if (mPositions.size() + face.mNumVertices > 65535)
+ {
+ continue;
+ }
+
+ for (U32 j = 0; j < face.mNumVertices; ++j)
+ {
+ mPositions.push_back(LLVector3(face.mPositions[j].getF32ptr()));
+ }
+
+ for (U32 j = 0; j < face.mNumIndices; ++j)
+ {
+ mIndices.push_back(face.mIndices[j]+index_offset);
+ }
+
+ index_offset += face.mNumVertices;
+ }
+ }
+}
+
+void LLFloaterModelPreview::setStatusMessage(const std::string& msg)
+{
+ LLMutexLock lock(mStatusLock);
+ mStatusMessage = msg;
+}
+
+S32 LLFloaterModelPreview::DecompRequest::statusCallback(const char* status, S32 p1, S32 p2)
+{
+ setStatusMessage(llformat("%s: %d/%d", status, p1, p2));
+ if (LLFloaterModelPreview::sInstance)
+ {
+ LLFloaterModelPreview::sInstance->setStatusMessage(mStatusMessage);
+ }
+
+ return mContinue;
+}
+
+void LLFloaterModelPreview::DecompRequest::completed()
+{ //called from the main thread
+ mModel->setConvexHullDecomposition(mHull);
+
+ if (sInstance)
+ {
+ if (mContinue)
+ {
+ if (sInstance->mModelPreview)
+ {
+ sInstance->mModelPreview->mPhysicsMesh[mModel] = mHullMesh;
+ sInstance->mModelPreview->mDirty = true;
+ LLFloaterModelPreview::sInstance->mModelPreview->refresh();
+ }
+ }
+
+ sInstance->mCurRequest.erase(this);
+ }
+}
diff --git a/indra/newview/llfloatermodelpreview.h b/indra/newview/llfloatermodelpreview.h
new file mode 100644
index 0000000000..8fc85cebb9
--- /dev/null
+++ b/indra/newview/llfloatermodelpreview.h
@@ -0,0 +1,353 @@
+/**
+ * @file llfloatermodelpreview.h
+ * @brief LLFloaterModelPreview class definition
+ *
+ * $LicenseInfo:firstyear=2004&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLFLOATERMODELPREVIEW_H
+#define LL_LLFLOATERMODELPREVIEW_H
+
+#include "llfloaternamedesc.h"
+
+#include "lldynamictexture.h"
+#include "llfloatermodelwizard.h"
+#include "llquaternion.h"
+#include "llmeshrepository.h"
+#include "llmodel.h"
+#include "llthread.h"
+#include "llviewermenufile.h"
+
+class LLComboBox;
+class LLJoint;
+class LLViewerJointMesh;
+class LLVOAvatar;
+class LLTextBox;
+class LLVertexBuffer;
+class LLModelPreview;
+class LLFloaterModelPreview;
+class daeElement;
+class domProfile_COMMON;
+class domInstance_geometry;
+class domNode;
+class domTranslate;
+class LLMenuButton;
+class LLToggleableMenu;
+
+const S32 NUM_LOD = 4;
+
+class LLModelLoader : public LLThread
+{
+public:
+ typedef enum
+ {
+ STARTING = 0,
+ READING_FILE,
+ CREATING_FACES,
+ GENERATING_VERTEX_BUFFERS,
+ GENERATING_LOD,
+ DONE,
+ ERROR_PARSING, //basically loading failed
+ } eLoadState;
+
+ U32 mState;
+ std::string mFilename;
+ S32 mLod;
+ LLModelPreview* mPreview;
+ LLMatrix4 mTransform;
+ BOOL mFirstTransform;
+ LLVector3 mExtents[2];
+
+ std::map<daeElement*, LLPointer<LLModel> > mModel;
+
+ typedef std::vector<LLPointer<LLModel> > model_list;
+ model_list mModelList;
+
+ typedef std::vector<LLModelInstance> model_instance_list;
+
+ typedef std::map<LLMatrix4, model_instance_list > scene;
+
+ scene mScene;
+
+ typedef std::queue<LLPointer<LLModel> > model_queue;
+
+ //queue of models that need a physics rep
+ model_queue mPhysicsQ;
+
+ LLModelLoader(std::string filename, S32 lod, LLModelPreview* preview);
+
+ virtual void run();
+
+ void loadTextures() ; //called in the main thread.
+ void processElement(daeElement* element);
+ std::vector<LLImportMaterial> getMaterials(LLModel* model, domInstance_geometry* instance_geo);
+ LLImportMaterial profileToMaterial(domProfile_COMMON* material);
+ std::string getElementLabel(daeElement *element);
+ LLColor4 getDaeColor(daeElement* element);
+
+ daeElement* getChildFromElement( daeElement* pElement, std::string const & name );
+
+ bool isNodeAJoint( domNode* pNode );
+ void processJointNode( domNode* pNode, std::map<std::string,LLMatrix4>& jointTransforms );
+ void extractTranslation( domTranslate* pTranslate, LLMatrix4& transform );
+ void extractTranslationViaElement( daeElement* pTranslateElement, LLMatrix4& transform );
+
+ bool doesJointArrayContainACompleteRig( const std::vector<std::string> &modelJointList );
+ bool checkForCompleteRig( const std::vector<std::string> &jointListFromModel );
+
+ void setLoadState( U32 state ) { mState = state; }
+ U32 getLoadState( void ) { return mState; }
+
+ //map of avatar joints as named in COLLADA assets to internal joint names
+ std::map<std::string, std::string> mJointMap;
+ std::deque<std::string> mMasterJointList;
+ bool mResetJoints;
+};
+
+class LLFloaterModelPreview : public LLFloater
+{
+public:
+
+ class DecompRequest : public LLPhysicsDecomp::Request
+ {
+ public:
+ S32 mContinue;
+ LLPointer<LLModel> mModel;
+
+ DecompRequest(const std::string& stage, LLModel* mdl);
+ virtual S32 statusCallback(const char* status, S32 p1, S32 p2);
+ virtual void completed();
+
+ };
+ static LLFloaterModelPreview* sInstance;
+
+ LLFloaterModelPreview(const LLSD& key);
+ virtual ~LLFloaterModelPreview();
+
+ virtual BOOL postBuild();
+
+ BOOL handleMouseDown(S32 x, S32 y, MASK mask);
+ BOOL handleMouseUp(S32 x, S32 y, MASK mask);
+ BOOL handleHover(S32 x, S32 y, MASK mask);
+ BOOL handleScrollWheel(S32 x, S32 y, S32 clicks);
+
+ static void onMouseCaptureLostModelPreview(LLMouseHandler*);
+ static void setUploadAmount(S32 amount) { sUploadAmount = amount; }
+
+ void setDetails(F32 x, F32 y, F32 z, F32 streaming_cost, F32 physics_cost);
+
+ static void onBrowseLOD(void* data);
+
+ static void onUpload(void* data);
+
+ static void onClearMaterials(void* data);
+
+ static void refresh(LLUICtrl* ctrl, void* data);
+
+ void updateResourceCost();
+
+ void loadModel(S32 lod);
+
+ void onViewOptionChecked(const LLSD& userdata);
+ bool isViewOptionChecked(const LLSD& userdata);
+ bool isViewOptionEnabled(const LLSD& userdata);
+ void setViewOptionEnabled(const std::string& option, bool enabled);
+ void enableViewOption(const std::string& option);
+ void disableViewOption(const std::string& option);
+
+protected:
+ friend class LLModelPreview;
+ friend class LLMeshFilePicker;
+ friend class LLPhysicsDecomp;
+
+ static void onImportScaleCommit(LLUICtrl*, void*);
+ static void onUploadJointsCommit(LLUICtrl*,void*);
+ static void onUploadSkinCommit(LLUICtrl*,void*);
+
+ static void onPreviewLODCommit(LLUICtrl*,void*);
+
+ static void onGenerateNormalsCommit(LLUICtrl*,void*);
+
+ static void onAutoFillCommit(LLUICtrl*,void*);
+ static void onLODParamCommit(LLUICtrl*,void*);
+ static void onLODParamCommitTriangleLimit(LLUICtrl*,void*);
+
+ static void onExplodeCommit(LLUICtrl*, void*);
+
+ static void onPhysicsParamCommit(LLUICtrl* ctrl, void* userdata);
+ static void onPhysicsStageExecute(LLUICtrl* ctrl, void* userdata);
+ static void onCancel(LLUICtrl* ctrl, void* userdata);
+ static void onPhysicsStageCancel(LLUICtrl* ctrl, void* userdata);
+
+ static void onPhysicsBrowse(LLUICtrl* ctrl, void* userdata);
+ static void onPhysicsUseLOD(LLUICtrl* ctrl, void* userdata);
+ static void onPhysicsOptimize(LLUICtrl* ctrl, void* userdata);
+ static void onPhysicsDecomposeBack(LLUICtrl* ctrl, void* userdata);
+ static void onPhysicsSimplifyBack(LLUICtrl* ctrl, void* userdata);
+
+ void draw();
+
+ void initDecompControls();
+
+ void setStatusMessage(const std::string& msg);
+
+ LLModelPreview* mModelPreview;
+
+ LLPhysicsDecomp::decomp_params mDecompParams;
+
+ S32 mLastMouseX;
+ S32 mLastMouseY;
+ LLRect mPreviewRect;
+ U32 mGLName;
+ static S32 sUploadAmount;
+
+ std::set<LLPointer<DecompRequest> > mCurRequest;
+ std::string mStatusMessage;
+
+ //use "disabled" as false by default
+ std::map<std::string, bool> mViewOptionDisabled;
+
+ //store which lod mode each LOD is using
+ // 0 - load from file
+ // 1 - auto generate
+ // 2 - None
+ S32 mLODMode[4];
+
+ LLMenuButton* mViewOptionMenuButton;
+ LLToggleableMenu* mViewOptionMenu;
+ LLMutex* mStatusLock;
+
+};
+
+class LLMeshFilePicker : public LLFilePickerThread
+{
+public:
+ LLMeshFilePicker(LLModelPreview* mp, S32 lod);
+ virtual void notify(const std::string& filename);
+
+private:
+ LLModelPreview* mMP;
+ S32 mLOD;
+};
+
+
+class LLModelPreview : public LLViewerDynamicTexture, public LLMutex
+{
+ typedef boost::signals2::signal<void (F32 x, F32 y, F32 z, F32 streaming_cost, F32 physics_cost)> details_signal_t;
+ typedef boost::signals2::signal<void (void)> model_loaded_signal_t;
+
+public:
+ LLModelPreview(S32 width, S32 height, LLFloater* fmp);
+ virtual ~LLModelPreview();
+
+ void resetPreviewTarget();
+ void setPreviewTarget(F32 distance);
+ void setTexture(U32 name) { mTextureName = name; }
+
+ void setPhysicsFromLOD(S32 lod);
+ BOOL render();
+ void update();
+ void genBuffers(S32 lod, bool skinned);
+ void clearBuffers();
+ void refresh();
+ void rotate(F32 yaw_radians, F32 pitch_radians);
+ void zoom(F32 zoom_amt);
+ void pan(F32 right, F32 up);
+ virtual BOOL needsRender() { return mNeedsUpdate; }
+ void setPreviewLOD(S32 lod);
+ void clearModel(S32 lod);
+ void loadModel(std::string filename, S32 lod);
+ void loadModelCallback(S32 lod);
+ void genLODs(S32 which_lod = -1, U32 decimation = 3, bool enforce_tri_limit = false);
+ void generateNormals();
+ void consolidate();
+ void clearMaterials();
+ U32 calcResourceCost();
+ void rebuildUploadData();
+ void clearIncompatible(S32 lod);
+ void updateStatusMessages();
+ void clearGLODGroup();
+ void onLODParamCommit(bool enforce_tri_limit);
+
+ static void textureLoadedCallback( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata );
+
+ boost::signals2::connection setDetailsCallback( const details_signal_t::slot_type& cb ){ return mDetailsSignal.connect(cb); }
+ boost::signals2::connection setModelLoadedCallback( const model_loaded_signal_t::slot_type& cb ){ return mModelLoadedSignal.connect(cb); }
+
+ protected:
+ friend class LLFloaterModelPreview;
+ friend class LLFloaterModelWizard;
+ friend class LLFloaterModelPreview::DecompRequest;
+ friend class LLFloaterModelWizard::DecompRequest;
+ friend class LLPhysicsDecomp;
+
+ LLFloater* mFMP;
+
+ BOOL mNeedsUpdate;
+ bool mDirty;
+ bool mGenLOD;
+ U32 mTextureName;
+ F32 mCameraDistance;
+ F32 mCameraYaw;
+ F32 mCameraPitch;
+ F32 mCameraZoom;
+ LLVector3 mCameraOffset;
+ LLVector3 mPreviewTarget;
+ LLVector3 mPreviewScale;
+ S32 mPreviewLOD;
+ U32 mResourceCost;
+ std::string mLODFile[LLModel::NUM_LODS];
+ bool mLoading;
+
+ std::map<std::string, bool> mViewOption;
+
+ //GLOD object parameters (must rebuild object if these change)
+ F32 mBuildShareTolerance;
+ U32 mBuildQueueMode;
+ U32 mBuildOperator;
+ U32 mBuildBorderMode;
+
+ LLModelLoader* mModelLoader;
+
+ LLModelLoader::scene mScene[LLModel::NUM_LODS];
+ LLModelLoader::scene mBaseScene;
+
+ LLModelLoader::model_list mModel[LLModel::NUM_LODS];
+ LLModelLoader::model_list mBaseModel;
+
+ U32 mGroup;
+ std::map<LLPointer<LLModel>, U32> mObject;
+ U32 mMaxTriangleLimit;
+ std::map<LLPointer<LLModel>, std::vector<LLPointer<LLVertexBuffer> > > mPhysicsMesh;
+
+ LLMeshUploadThread::instance_list mUploadData;
+ std::set<LLViewerFetchedTexture* > mTextureSet;
+
+ //map of vertex buffers to models (one vertex buffer in vector per face in model
+ std::map<LLModel*, std::vector<LLPointer<LLVertexBuffer> > > mVertexBuffer[LLModel::NUM_LODS+1];
+
+ details_signal_t mDetailsSignal;
+ model_loaded_signal_t mModelLoadedSignal;
+};
+
+
+#endif // LL_LLFLOATERMODELPREVIEW_H
diff --git a/indra/newview/llfloatermodelwizard.cpp b/indra/newview/llfloatermodelwizard.cpp
new file mode 100644
index 0000000000..095499e6b0
--- /dev/null
+++ b/indra/newview/llfloatermodelwizard.cpp
@@ -0,0 +1,649 @@
+/**
+ * @file llfloatermodelwizard.cpp
+ * @author Leyla Farazha
+ * @brief Implementation of the LLFloaterModelWizard class.
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llbutton.h"
+#include "lldrawable.h"
+#include "llcheckboxctrl.h"
+#include "llcombobox.h"
+#include "llfloater.h"
+#include "llfloatermodelwizard.h"
+#include "llfloatermodelpreview.h"
+#include "llfloaterreg.h"
+#include "llsliderctrl.h"
+#include "lltoolmgr.h"
+#include "llviewerwindow.h"
+
+LLFloaterModelWizard* LLFloaterModelWizard::sInstance = NULL;
+
+static const std::string stateNames[]={
+ "choose_file",
+ "optimize",
+ "physics",
+ "review",
+ "upload"};
+
+LLFloaterModelWizard::LLFloaterModelWizard(const LLSD& key)
+ : LLFloater(key)
+{
+ mLastEnabledState = CHOOSE_FILE;
+ sInstance = this;
+
+ mCommitCallbackRegistrar.add("Wizard.Choose", boost::bind(&LLFloaterModelWizard::setState, this, CHOOSE_FILE));
+ mCommitCallbackRegistrar.add("Wizard.Optimize", boost::bind(&LLFloaterModelWizard::setState, this, OPTIMIZE));
+ mCommitCallbackRegistrar.add("Wizard.Physics", boost::bind(&LLFloaterModelWizard::setState, this, PHYSICS));
+ mCommitCallbackRegistrar.add("Wizard.Review", boost::bind(&LLFloaterModelWizard::setState, this, REVIEW));
+ mCommitCallbackRegistrar.add("Wizard.Upload", boost::bind(&LLFloaterModelWizard::setState, this, UPLOAD));
+}
+LLFloaterModelWizard::~LLFloaterModelWizard()
+{
+ sInstance = NULL;
+}
+void LLFloaterModelWizard::setState(int state)
+{
+
+ mState = state;
+
+ for(size_t t=0; t<LL_ARRAY_SIZE(stateNames); ++t)
+ {
+ LLView *view = getChildView(stateNames[t]+"_panel");
+ if (view)
+ {
+ view->setVisible(state == (int) t ? TRUE : FALSE);
+ }
+ }
+
+ if (state == CHOOSE_FILE)
+ {
+ mModelPreview->mViewOption["show_physics"] = false;
+
+ getChildView("close")->setVisible(false);
+ getChildView("back")->setVisible(true);
+ getChildView("back")->setEnabled(false);
+ getChildView("next")->setVisible(true);
+ getChildView("upload")->setVisible(false);
+ getChildView("cancel")->setVisible(true);
+ }
+
+ if (state == OPTIMIZE)
+ {
+ if (mLastEnabledState < state)
+ {
+ mModelPreview->genLODs(-1);
+ }
+
+ mModelPreview->mViewOption["show_physics"] = false;
+
+ getChildView("back")->setVisible(true);
+ getChildView("back")->setEnabled(true);
+ getChildView("close")->setVisible(false);
+ getChildView("next")->setVisible(true);
+ getChildView("upload")->setVisible(false);
+ getChildView("cancel")->setVisible(true);
+ }
+
+ if (state == PHYSICS)
+ {
+ if (mLastEnabledState < state)
+ {
+ mModelPreview->setPhysicsFromLOD(1);
+ }
+
+ mModelPreview->mViewOption["show_physics"] = true;
+
+ getChildView("next")->setVisible(true);
+ getChildView("upload")->setVisible(false);
+ getChildView("close")->setVisible(false);
+ getChildView("back")->setVisible(true);
+ getChildView("back")->setEnabled(true);
+ getChildView("cancel")->setVisible(true);
+ }
+
+ if (state == REVIEW)
+ {
+ if (mLastEnabledState < state)
+ {
+ executePhysicsStage("Decompose");
+ }
+
+ mModelPreview->mViewOption["show_physics"] = true;
+
+ getChildView("close")->setVisible(false);
+ getChildView("next")->setVisible(false);
+ getChildView("back")->setVisible(true);
+ getChildView("back")->setEnabled(true);
+ getChildView("upload")->setVisible(true);
+ getChildView("cancel")->setVisible(true);
+ }
+
+ if (state == UPLOAD)
+ {
+ getChildView("close")->setVisible(true);
+ getChildView("next")->setVisible(false);
+ getChildView("back")->setVisible(false);
+ getChildView("upload")->setVisible(false);
+ getChildView("cancel")->setVisible(false);
+ }
+
+ updateButtons();
+}
+
+
+
+void LLFloaterModelWizard::updateButtons()
+{
+ if (mLastEnabledState < mState)
+ {
+ mLastEnabledState = mState;
+ }
+
+ for(size_t i=0; i<LL_ARRAY_SIZE(stateNames); ++i)
+ {
+ LLButton *button = getChild<LLButton>(stateNames[i]+"_btn");
+
+ if (i == mState)
+ {
+ button->setEnabled(TRUE);
+ button->setToggleState(TRUE);
+ }
+ else if (i <= mLastEnabledState)
+ {
+ button->setEnabled(TRUE);
+ button->setToggleState(FALSE);
+ }
+ else
+ {
+ button->setEnabled(FALSE);
+ }
+ }
+}
+
+void LLFloaterModelWizard::loadModel()
+{
+ mModelPreview->mLoading = TRUE;
+
+ (new LLMeshFilePicker(mModelPreview, 3))->getFile();
+}
+
+void LLFloaterModelWizard::onClickCancel()
+{
+ closeFloater();
+}
+
+void LLFloaterModelWizard::onClickBack()
+{
+ setState(llmax((int) CHOOSE_FILE, mState-1));
+}
+
+void LLFloaterModelWizard::onClickNext()
+{
+ setState(llmin((int) UPLOAD, mState+1));
+}
+
+bool LLFloaterModelWizard::onEnableNext()
+{
+ return true;
+}
+
+bool LLFloaterModelWizard::onEnableBack()
+{
+ return true;
+}
+
+
+//-----------------------------------------------------------------------------
+// handleMouseDown()
+//-----------------------------------------------------------------------------
+BOOL LLFloaterModelWizard::handleMouseDown(S32 x, S32 y, MASK mask)
+{
+ if (mPreviewRect.pointInRect(x, y))
+ {
+ bringToFront( x, y );
+ gFocusMgr.setMouseCapture(this);
+ gViewerWindow->hideCursor();
+ mLastMouseX = x;
+ mLastMouseY = y;
+ return TRUE;
+ }
+
+ return LLFloater::handleMouseDown(x, y, mask);
+}
+
+//-----------------------------------------------------------------------------
+// handleMouseUp()
+//-----------------------------------------------------------------------------
+BOOL LLFloaterModelWizard::handleMouseUp(S32 x, S32 y, MASK mask)
+{
+ gFocusMgr.setMouseCapture(FALSE);
+ gViewerWindow->showCursor();
+ return LLFloater::handleMouseUp(x, y, mask);
+}
+
+//-----------------------------------------------------------------------------
+// handleHover()
+//-----------------------------------------------------------------------------
+BOOL LLFloaterModelWizard::handleHover (S32 x, S32 y, MASK mask)
+{
+ MASK local_mask = mask & ~MASK_ALT;
+
+ if (mModelPreview && hasMouseCapture())
+ {
+ if (local_mask == MASK_PAN)
+ {
+ // pan here
+ mModelPreview->pan((F32)(x - mLastMouseX) * -0.005f, (F32)(y - mLastMouseY) * -0.005f);
+ }
+ else if (local_mask == MASK_ORBIT)
+ {
+ F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;
+ F32 pitch_radians = (F32)(y - mLastMouseY) * 0.02f;
+
+ mModelPreview->rotate(yaw_radians, pitch_radians);
+ }
+ else
+ {
+
+ F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;
+ F32 zoom_amt = (F32)(y - mLastMouseY) * 0.02f;
+
+ mModelPreview->rotate(yaw_radians, 0.f);
+ mModelPreview->zoom(zoom_amt);
+ }
+
+
+ mModelPreview->refresh();
+
+ LLUI::setMousePositionLocal(this, mLastMouseX, mLastMouseY);
+ }
+
+ if (!mPreviewRect.pointInRect(x, y) || !mModelPreview)
+ {
+ return LLFloater::handleHover(x, y, mask);
+ }
+ else if (local_mask == MASK_ORBIT)
+ {
+ gViewerWindow->setCursor(UI_CURSOR_TOOLCAMERA);
+ }
+ else if (local_mask == MASK_PAN)
+ {
+ gViewerWindow->setCursor(UI_CURSOR_TOOLPAN);
+ }
+ else
+ {
+ gViewerWindow->setCursor(UI_CURSOR_TOOLZOOMIN);
+ }
+
+ return TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// handleScrollWheel()
+//-----------------------------------------------------------------------------
+BOOL LLFloaterModelWizard::handleScrollWheel(S32 x, S32 y, S32 clicks)
+{
+ if (mPreviewRect.pointInRect(x, y) && mModelPreview)
+ {
+ mModelPreview->zoom((F32)clicks * -0.2f);
+ mModelPreview->refresh();
+ }
+
+ return TRUE;
+}
+
+void LLFloaterModelWizard::initDecompControls()
+{
+ LLSD key;
+
+ static const LLCDStageData* stage = NULL;
+ static S32 stage_count = 0;
+
+ if (!stage && LLConvexDecomposition::getInstance() != NULL)
+ {
+ stage_count = LLConvexDecomposition::getInstance()->getStages(&stage);
+ }
+
+ static const LLCDParam* param = NULL;
+ static S32 param_count = 0;
+ if (!param && LLConvexDecomposition::getInstance() != NULL)
+ {
+ param_count = LLConvexDecomposition::getInstance()->getParameters(&param);
+ }
+
+ for (S32 j = stage_count-1; j >= 0; --j)
+ {
+ gMeshRepo.mDecompThread->mStageID[stage[j].mName] = j;
+ // protected against stub by stage_count being 0 for stub above
+ LLConvexDecomposition::getInstance()->registerCallback(j, LLPhysicsDecomp::llcdCallback);
+
+ for (S32 i = 0; i < param_count; ++i)
+ {
+ if (param[i].mStage != j)
+ {
+ continue;
+ }
+
+ std::string name(param[i].mName ? param[i].mName : "");
+ std::string description(param[i].mDescription ? param[i].mDescription : "");
+
+ if (param[i].mType == LLCDParam::LLCD_FLOAT)
+ {
+ mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mFloat);
+ }
+ else if (param[i].mType == LLCDParam::LLCD_INTEGER)
+ {
+ mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mIntOrEnumValue);
+ }
+ else if (param[i].mType == LLCDParam::LLCD_BOOLEAN)
+ {
+ mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mBool);
+ }
+ else if (param[i].mType == LLCDParam::LLCD_ENUM)
+ {
+ mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mIntOrEnumValue);
+ }
+ }
+ }
+
+ mDecompParams["Simplify Method"] = 0; // set it to retain %
+}
+
+//static
+void LLFloaterModelWizard::executePhysicsStage(std::string stage_name)
+{
+ if (sInstance)
+ {
+ F64 physics_accuracy = sInstance->getChild<LLSliderCtrl>("physics_slider")->getValue().asReal();
+
+ sInstance->mDecompParams["Retain%"] = physics_accuracy;
+
+ if (!sInstance->mCurRequest.empty())
+ {
+ llinfos << "Decomposition request still pending." << llendl;
+ return;
+ }
+
+ if (sInstance->mModelPreview)
+ {
+ for (S32 i = 0; i < sInstance->mModelPreview->mModel[LLModel::LOD_PHYSICS].size(); ++i)
+ {
+ LLModel* mdl = sInstance->mModelPreview->mModel[LLModel::LOD_PHYSICS][i];
+ DecompRequest* request = new DecompRequest(stage_name, mdl);
+ sInstance->mCurRequest.insert(request);
+ gMeshRepo.mDecompThread->submitRequest(request);
+ }
+ }
+ }
+}
+
+LLFloaterModelWizard::DecompRequest::DecompRequest(const std::string& stage, LLModel* mdl)
+{
+ mStage = stage;
+ mContinue = 1;
+ mModel = mdl;
+ mDecompID = &mdl->mDecompID;
+ mParams = sInstance->mDecompParams;
+
+ //copy out positions and indices
+ if (mdl)
+ {
+ U16 index_offset = 0;
+
+ mPositions.clear();
+ mIndices.clear();
+
+ //queue up vertex positions and indices
+ for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
+ {
+ const LLVolumeFace& face = mdl->getVolumeFace(i);
+ if (mPositions.size() + face.mNumVertices > 65535)
+ {
+ continue;
+ }
+
+ for (U32 j = 0; j < face.mNumVertices; ++j)
+ {
+ mPositions.push_back(LLVector3(face.mPositions[j].getF32ptr()));
+ }
+
+ for (U32 j = 0; j < face.mNumIndices; ++j)
+ {
+ mIndices.push_back(face.mIndices[j]+index_offset);
+ }
+
+ index_offset += face.mNumVertices;
+ }
+ }
+}
+
+
+S32 LLFloaterModelWizard::DecompRequest::statusCallback(const char* status, S32 p1, S32 p2)
+{
+ setStatusMessage(llformat("%s: %d/%d", status, p1, p2));
+
+ return mContinue;
+}
+
+void LLFloaterModelWizard::DecompRequest::completed()
+{ //called from the main thread
+ mModel->setConvexHullDecomposition(mHull);
+
+ if (sInstance)
+ {
+ if (sInstance->mModelPreview)
+ {
+ sInstance->mModelPreview->mPhysicsMesh[mModel] = mHullMesh;
+ sInstance->mModelPreview->mDirty = true;
+ LLFloaterModelWizard::sInstance->mModelPreview->refresh();
+ }
+
+ sInstance->mCurRequest.erase(this);
+ }
+
+ if (mStage == "Decompose")
+ {
+ executePhysicsStage("Simplify");
+ }
+}
+
+
+BOOL LLFloaterModelWizard::postBuild()
+{
+ LLView* preview_panel = getChildView("preview_panel");
+
+ childSetValue("import_scale", (F32) 0.67335826);
+
+ getChild<LLUICtrl>("browse")->setCommitCallback(boost::bind(&LLFloaterModelWizard::loadModel, this));
+ //getChild<LLUICtrl>("lod_file")->setCommitCallback(boost::bind(&LLFloaterModelWizard::loadModel, this));
+ getChild<LLUICtrl>("cancel")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onClickCancel, this));
+ getChild<LLUICtrl>("close")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onClickCancel, this));
+ getChild<LLUICtrl>("back")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onClickBack, this));
+ getChild<LLUICtrl>("next")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onClickNext, this));
+ getChild<LLUICtrl>("preview_lod_combo")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onPreviewLODCommit, this, _1));
+ getChild<LLUICtrl>("accuracy_slider")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onAccuracyPerformance, this, _2));
+ getChild<LLUICtrl>("upload")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onUpload, this));
+ getChild<LLUICtrl>("physics_slider")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onPhysicsChanged, this));
+
+ LLUICtrl::EnableCallbackRegistry::ScopedRegistrar enable_registrar;
+
+ enable_registrar.add("Next.OnEnable", boost::bind(&LLFloaterModelWizard::onEnableNext, this));
+ enable_registrar.add("Back.OnEnable", boost::bind(&LLFloaterModelWizard::onEnableBack, this));
+
+
+ mPreviewRect = preview_panel->getRect();
+
+ mModelPreview = new LLModelPreview(512, 512, this);
+ mModelPreview->setPreviewTarget(16.f);
+ mModelPreview->setDetailsCallback(boost::bind(&LLFloaterModelWizard::setDetails, this, _1, _2, _3, _4, _5));
+ mModelPreview->setModelLoadedCallback(boost::bind(&LLFloaterModelWizard::modelLoadedCallback, this));
+
+ center();
+
+ setState(CHOOSE_FILE);
+
+ childSetTextArg("import_dimensions", "[X]", LLStringUtil::null);
+ childSetTextArg("import_dimensions", "[Y]", LLStringUtil::null);
+ childSetTextArg("import_dimensions", "[Z]", LLStringUtil::null);
+
+ initDecompControls();
+
+ return TRUE;
+}
+
+
+void LLFloaterModelWizard::setDetails(F32 x, F32 y, F32 z, F32 streaming_cost, F32 physics_cost)
+{
+ // iterate through all the panels, setting the dimensions
+ for(size_t t=0; t<LL_ARRAY_SIZE(stateNames); ++t)
+ {
+ LLPanel *panel = getChild<LLPanel>(stateNames[t]+"_panel");
+ if (panel)
+ {
+ panel->childSetText("dimension_x", llformat("%.1f", x));
+ panel->childSetText("dimension_y", llformat("%.1f", y));
+ panel->childSetText("dimension_z", llformat("%.1f", z));
+ panel->childSetTextArg("streaming cost", "[COST]", llformat("%.3f", streaming_cost));
+ panel->childSetTextArg("physics cost", "[COST]", llformat("%.3f", physics_cost));
+ }
+ }
+}
+
+void LLFloaterModelWizard::modelLoadedCallback()
+{
+ mLastEnabledState = CHOOSE_FILE;
+ getChild<LLCheckBoxCtrl>("confirm_checkbox")->set(FALSE);
+ updateButtons();
+}
+
+void LLFloaterModelWizard::onPhysicsChanged()
+{
+ mLastEnabledState = PHYSICS;
+ updateButtons();
+}
+
+void LLFloaterModelWizard::onUpload()
+{
+ mModelPreview->rebuildUploadData();
+
+ gMeshRepo.uploadModel(mModelPreview->mUploadData, mModelPreview->mPreviewScale,
+ childGetValue("upload_textures").asBoolean(), childGetValue("upload_skin"), childGetValue("upload_joints"));
+
+ setState(UPLOAD);
+
+}
+
+void LLFloaterModelWizard::onAccuracyPerformance(const LLSD& data)
+{
+ int val = (int) data.asInteger();
+
+ mModelPreview->genLODs(-1, NUM_LOD-val);
+
+ mModelPreview->refresh();
+}
+
+
+void LLFloaterModelWizard::onPreviewLODCommit(LLUICtrl* ctrl)
+{
+ if (!mModelPreview)
+ {
+ return;
+ }
+
+ S32 which_mode = 0;
+
+ LLComboBox* combo = (LLComboBox*) ctrl;
+
+ which_mode = (NUM_LOD-1)-combo->getFirstSelectedIndex(); // combo box list of lods is in reverse order
+
+ mModelPreview->setPreviewLOD(which_mode);
+}
+
+void LLFloaterModelWizard::refresh()
+{
+ if (mState == CHOOSE_FILE)
+ {
+ bool model_loaded = false;
+
+ if (mModelPreview && mModelPreview->mModelLoader && mModelPreview->mModelLoader->getLoadState() == LLModelLoader::DONE)
+ {
+ model_loaded = true;
+ }
+
+ getChildView("next")->setEnabled(model_loaded);
+ }
+ if (mState == REVIEW)
+ {
+ getChildView("upload")->setEnabled(getChild<LLCheckBoxCtrl>("confirm_checkbox")->getValue().asBoolean());
+ }
+
+}
+
+void LLFloaterModelWizard::draw()
+{
+ refresh();
+
+ LLFloater::draw();
+ LLRect r = getRect();
+
+ mModelPreview->update();
+
+ if (mModelPreview)
+ {
+ gGL.color3f(1.f, 1.f, 1.f);
+
+ gGL.getTexUnit(0)->bind(mModelPreview);
+
+ LLView *view = getChildView(stateNames[mState]+"_panel");
+ LLView* preview_panel = view->getChildView("preview_panel");
+
+ LLRect rect = preview_panel->getRect();
+ if (rect != mPreviewRect)
+ {
+ mModelPreview->refresh();
+ mPreviewRect = preview_panel->getRect();
+ }
+
+ LLRect item_rect;
+ preview_panel->localRectToOtherView(preview_panel->getLocalRect(), &item_rect, this);
+
+ gGL.begin( LLRender::QUADS );
+ {
+ gGL.texCoord2f(0.f, 1.f);
+ gGL.vertex2i(item_rect.mLeft, item_rect.mTop);
+ gGL.texCoord2f(0.f, 0.f);
+ gGL.vertex2i(item_rect.mLeft, item_rect.mBottom);
+ gGL.texCoord2f(1.f, 0.f);
+ gGL.vertex2i(item_rect.mRight, item_rect.mBottom);
+ gGL.texCoord2f(1.f, 1.f);
+ gGL.vertex2i(item_rect.mRight, item_rect.mTop);
+ }
+ gGL.end();
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ }
+}
diff --git a/indra/newview/llfloatermodelwizard.h b/indra/newview/llfloatermodelwizard.h
new file mode 100644
index 0000000000..50e4ab1a96
--- /dev/null
+++ b/indra/newview/llfloatermodelwizard.h
@@ -0,0 +1,112 @@
+/**
+ * @file llfloatermodelwizard.h
+ *
+ * $LicenseInfo:firstyear=2009&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LLFLOATERMODELWIZARD_H
+#define LLFLOATERMODELWIZARD_H
+
+
+#include "llmeshrepository.h"
+#include "llmodel.h"
+#include "llthread.h"
+
+
+class LLModelPreview;
+
+
+class LLFloaterModelWizard : public LLFloater
+{
+public:
+
+ class DecompRequest : public LLPhysicsDecomp::Request
+ {
+ public:
+ S32 mContinue;
+ LLPointer<LLModel> mModel;
+
+ DecompRequest(const std::string& stage, LLModel* mdl);
+ virtual S32 statusCallback(const char* status, S32 p1, S32 p2);
+ virtual void completed();
+
+ };
+
+ static LLFloaterModelWizard* sInstance;
+
+ LLFloaterModelWizard(const LLSD& key);
+ virtual ~LLFloaterModelWizard();
+ /*virtual*/ BOOL postBuild();
+ void draw();
+ void refresh();
+
+ BOOL handleMouseDown(S32 x, S32 y, MASK mask);
+ BOOL handleMouseUp(S32 x, S32 y, MASK mask);
+ BOOL handleHover(S32 x, S32 y, MASK mask);
+ BOOL handleScrollWheel(S32 x, S32 y, S32 clicks);
+
+ void setDetails(F32 x, F32 y, F32 z, F32 streaming_cost, F32 physics_cost);
+ void modelLoadedCallback();
+ void onPhysicsChanged();
+ void initDecompControls();
+
+ LLPhysicsDecomp::decomp_params mDecompParams;
+ std::set<LLPointer<DecompRequest> > mCurRequest;
+ std::string mStatusMessage;
+ static void executePhysicsStage(std::string stage_name);
+
+private:
+ enum EWizardState
+ {
+ CHOOSE_FILE = 0,
+ OPTIMIZE,
+ PHYSICS,
+ REVIEW,
+ UPLOAD
+ };
+
+ void setState(int state);
+ void updateButtons();
+ void onClickCancel();
+ void onClickBack();
+ void onClickNext();
+ bool onEnableNext();
+ bool onEnableBack();
+ void loadModel();
+ void onPreviewLODCommit(LLUICtrl*);
+ void onAccuracyPerformance(const LLSD& data);
+ void onUpload();
+
+ LLModelPreview* mModelPreview;
+ LLRect mPreviewRect;
+ int mState;
+
+ S32 mLastMouseX;
+ S32 mLastMouseY;
+
+ U32 mLastEnabledState;
+
+
+};
+
+
+#endif
diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp
index 724096b443..9562f2d9d2 100755..100644
--- a/indra/newview/llfloaterpreference.cpp
+++ b/indra/newview/llfloaterpreference.cpp
@@ -1036,9 +1036,10 @@ void LLFloaterPreference::refreshEnabledState()
//Deferred/SSAO/Shadows
LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders");
- if (LLFeatureManager::getInstance()->isFeatureAvailable("RenderUseFBO") &&
- LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
- shaders)
+
+ if (LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
+ shaders &&
+ gGLManager.mHasFramebufferObject)
{
BOOL enabled = (ctrl_wind_light->get()) ? TRUE : FALSE;
@@ -1121,7 +1122,8 @@ void LLFloaterPreference::disableUnavailableSettings()
}
// disabled deferred
- if(!LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred"))
+ if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") ||
+ !gGLManager.mHasFramebufferObject)
{
ctrl_shadows->setEnabled(FALSE);
ctrl_shadows->setValue(0);
diff --git a/indra/newview/llfloatertools.cpp b/indra/newview/llfloatertools.cpp
index 370bf05bf7..bef830a93e 100644
--- a/indra/newview/llfloatertools.cpp
+++ b/indra/newview/llfloatertools.cpp
@@ -32,6 +32,7 @@
#include "llcoord.h"
//#include "llgl.h"
+#include "llagent.h"
#include "llagentcamera.h"
#include "llbutton.h"
#include "llcheckboxctrl.h"
@@ -412,27 +413,83 @@ void LLFloaterTools::refresh()
// Refresh object and prim count labels
LLLocale locale(LLLocale::USER_LOCALE);
- std::string obj_count_string;
- LLResMgr::getInstance()->getIntegerString(obj_count_string, LLSelectMgr::getInstance()->getSelection()->getRootObjectCount());
- getChild<LLUICtrl>("obj_count")->setTextArg("[COUNT]", obj_count_string);
- std::string prim_count_string;
- LLResMgr::getInstance()->getIntegerString(prim_count_string, LLSelectMgr::getInstance()->getSelection()->getObjectCount());
- getChild<LLUICtrl>("prim_count")->setTextArg("[COUNT]", prim_count_string);
-
- // calculate selection rendering cost
- if (sShowObjectCost)
- {
- std::string prim_cost_string;
- LLResMgr::getInstance()->getIntegerString(prim_cost_string, calcRenderCost());
- getChild<LLUICtrl>("RenderingCost")->setTextArg("[COUNT]", prim_cost_string);
+
+ if ((gAgent.getRegion() && gAgent.getRegion()->getCapability("GetMesh").empty()) || !gSavedSettings.getBOOL("MeshEnabled"))
+ {
+ std::string obj_count_string;
+ LLResMgr::getInstance()->getIntegerString(obj_count_string, LLSelectMgr::getInstance()->getSelection()->getRootObjectCount());
+ getChild<LLUICtrl>("obj_count")->setTextArg("[COUNT]", obj_count_string);
+ std::string prim_count_string;
+ LLResMgr::getInstance()->getIntegerString(prim_count_string, LLSelectMgr::getInstance()->getSelection()->getObjectCount());
+ getChild<LLUICtrl>("prim_count")->setTextArg("[COUNT]", prim_count_string);
+
+ // calculate selection rendering cost
+ if (sShowObjectCost)
+ {
+ std::string prim_cost_string;
+ LLResMgr::getInstance()->getIntegerString(prim_cost_string, calcRenderCost());
+ getChild<LLUICtrl>("RenderingCost")->setTextArg("[COUNT]", prim_cost_string);
+ }
+
+ // disable the object and prim counts if nothing selected
+ bool have_selection = ! LLSelectMgr::getInstance()->getSelection()->isEmpty();
+ getChildView("obj_count")->setEnabled(have_selection);
+ getChildView("prim_count")->setEnabled(have_selection);
+ getChildView("RenderingCost")->setEnabled(have_selection && sShowObjectCost);
}
+ else
+ {
+ // Get the number of objects selected
+ std::string root_object_count_string;
+ std::string object_count_string;
+
+ LLResMgr::getInstance()->getIntegerString(
+ root_object_count_string,
+ LLSelectMgr::getInstance()->getSelection()->getRootObjectCount());
+ LLResMgr::getInstance()->getIntegerString(
+ object_count_string,
+ LLSelectMgr::getInstance()->getSelection()->getObjectCount());
+
+ F32 obj_cost =
+ LLSelectMgr::getInstance()->getSelection()->getSelectedObjectCost();
+ F32 link_cost =
+ LLSelectMgr::getInstance()->getSelection()->getSelectedLinksetCost();
+ F32 obj_physics_cost =
+ LLSelectMgr::getInstance()->getSelection()->getSelectedPhysicsCost();
+ F32 link_physics_cost =
+ LLSelectMgr::getInstance()->getSelection()->getSelectedLinksetPhysicsCost();
+
+ // Update the text for the counts
+ childSetTextArg(
+ "linked_set_count",
+ "[COUNT]",
+ root_object_count_string);
+ childSetTextArg("object_count", "[COUNT]", object_count_string);
+
+ // Update the text for the resource costs
+ childSetTextArg("linked_set_cost","[COST]",llformat("%.1f", link_cost));
+ childSetTextArg("object_cost", "[COST]", llformat("%.1f", obj_cost));
+ childSetTextArg("linked_set_cost","[PHYSICS]",llformat("%.1f", link_physics_cost));
+ childSetTextArg("object_cost", "[PHYSICS]", llformat("%.1f", obj_physics_cost));
+
+ // Display rendering cost if needed
+ if (sShowObjectCost)
+ {
+ std::string prim_cost_string;
+ LLResMgr::getInstance()->getIntegerString(prim_cost_string, calcRenderCost());
+ getChild<LLUICtrl>("RenderingCost")->setTextArg("[COUNT]", prim_cost_string);
+ }
- // disable the object and prim counts if nothing selected
- bool have_selection = ! LLSelectMgr::getInstance()->getSelection()->isEmpty();
- getChildView("obj_count")->setEnabled(have_selection);
- getChildView("prim_count")->setEnabled(have_selection);
- getChildView("RenderingCost")->setEnabled(have_selection && sShowObjectCost);
+ // disable the object and prim counts if nothing selected
+ bool have_selection = ! LLSelectMgr::getInstance()->getSelection()->isEmpty();
+ childSetEnabled("linked_set_count", have_selection);
+ childSetEnabled("object_count", have_selection);
+ childSetEnabled("linked_set_cost", have_selection);
+ childSetEnabled("object_cost", have_selection);
+ getChildView("RenderingCost")->setEnabled(have_selection && sShowObjectCost);
+ }
+
// Refresh child tabs
mPanelPermissions->refresh();
@@ -716,8 +773,16 @@ void LLFloaterTools::updatePopup(LLCoordGL center, MASK mask)
getChildView("Strength:")->setVisible( land_visible);
}
- getChildView("obj_count")->setVisible( !land_visible);
- getChildView("prim_count")->setVisible( !land_visible);
+ bool show_mesh_cost = !gAgent.getRegion()->getCapability("GetMesh").empty() && gSavedSettings.getBOOL("MeshEnabled");
+
+ getChildView("obj_count")->setVisible( !land_visible && !show_mesh_cost);
+ getChildView("prim_count")->setVisible( !land_visible && !show_mesh_cost);
+ getChildView("linked_set_count")->setVisible( !land_visible && show_mesh_cost);
+ getChildView("linked_set_cost")->setVisible( !land_visible && show_mesh_cost);
+ getChildView("object_count")->setVisible( !land_visible && show_mesh_cost);
+ getChildView("object_cost")->setVisible( !land_visible && show_mesh_cost);
+ getChildView("RenderingCost")->setVisible( !land_visible && sShowObjectCost);
+
mTab->setVisible(!land_visible);
mPanelLandInfo->setVisible(land_visible);
}
@@ -974,30 +1039,33 @@ void LLFloaterTools::onClickGridOptions()
S32 LLFloaterTools::calcRenderCost()
{
- S32 cost = 0;
- std::set<LLUUID> textures;
-
- for (LLObjectSelection::iterator selection_iter = LLSelectMgr::getInstance()->getSelection()->begin();
- selection_iter != LLSelectMgr::getInstance()->getSelection()->end();
- ++selection_iter)
- {
- LLSelectNode *select_node = *selection_iter;
- if (select_node)
- {
- LLVOVolume *viewer_volume = (LLVOVolume*)select_node->getObject();
- if (viewer_volume)
- {
- cost += viewer_volume->getRenderCost(textures);
- cost += textures.size() * LLVOVolume::ARC_TEXTURE_COST;
- textures.clear();
- }
- }
- }
-
-
- return cost;
+ S32 cost = 0;
+ std::set<LLUUID> textures;
+
+ for (LLObjectSelection::iterator selection_iter = LLSelectMgr::getInstance()->getSelection()->begin();
+ selection_iter != LLSelectMgr::getInstance()->getSelection()->end();
+ ++selection_iter)
+ {
+ LLSelectNode *select_node = *selection_iter;
+ if (select_node)
+ {
+ LLViewerObject *vobj = select_node->getObject();
+ if (vobj->getVolume())
+ {
+ LLVOVolume* volume = (LLVOVolume*) vobj;
+
+ cost += volume->getRenderCost(textures);
+ cost += textures.size() * LLVOVolume::ARC_TEXTURE_COST;
+ textures.clear();
+ }
+ }
+ }
+
+
+ return cost;
}
+
// static
void LLFloaterTools::setEditTool(void* tool_pointer)
{
diff --git a/indra/newview/llfloaterworldmap.cpp b/indra/newview/llfloaterworldmap.cpp
index 017cd2fc49..017cd2fc49 100755..100644
--- a/indra/newview/llfloaterworldmap.cpp
+++ b/indra/newview/llfloaterworldmap.cpp
diff --git a/indra/newview/llhudicon.cpp b/indra/newview/llhudicon.cpp
index 568b0ae585..7e1025c41b 100644
--- a/indra/newview/llhudicon.cpp
+++ b/indra/newview/llhudicon.cpp
@@ -33,6 +33,7 @@
#include "llviewerobject.h"
#include "lldrawable.h"
+#include "llvector4a.h"
#include "llviewercamera.h"
#include "llviewertexture.h"
#include "llviewerwindow.h"
@@ -255,21 +256,42 @@ BOOL LLHUDIcon::lineSegmentIntersect(const LLVector3& start, const LLVector3& en
LLVector3 x_scale = image_aspect * (F32)gViewerWindow->getWindowHeightScaled() * mScale * scale_factor * x_pixel_vec;
LLVector3 y_scale = (F32)gViewerWindow->getWindowHeightScaled() * mScale * scale_factor * y_pixel_vec;
- LLVector3 lower_left = icon_position - (x_scale * 0.5f);
- LLVector3 lower_right = icon_position + (x_scale * 0.5f);
- LLVector3 upper_left = icon_position - (x_scale * 0.5f) + y_scale;
- LLVector3 upper_right = icon_position + (x_scale * 0.5f) + y_scale;
+ LLVector4a x_scalea;
+ LLVector4a icon_positiona;
+ LLVector4a y_scalea;
-
- F32 t = 0.f;
- LLVector3 dir = end-start;
+ x_scalea.load3(x_scale.mV);
+ x_scalea.mul(0.5f);
+ y_scalea.load3(y_scale.mV);
+
+ icon_positiona.load3(icon_position.mV);
+
+ LLVector4a lower_left;
+ lower_left.setSub(icon_positiona, x_scalea);
+ LLVector4a lower_right;
+ lower_right.setAdd(icon_positiona, x_scalea);
+ LLVector4a upper_left;
+ upper_left.setAdd(lower_left, y_scalea);
+ LLVector4a upper_right;
+ upper_right.setAdd(lower_right, y_scalea);
+
+ LLVector4a enda;
+ enda.load3(end.mV);
+ LLVector4a starta;
+ starta.load3(start.mV);
+ LLVector4a dir;
+ dir.setSub(enda, starta);
+
+ F32 a,b,t;
- if (LLTriangleRayIntersect(upper_right, upper_left, lower_right, start, dir, NULL, NULL, &t, FALSE) ||
- LLTriangleRayIntersect(upper_left, lower_left, lower_right, start, dir, NULL, NULL, &t, FALSE))
+ if (LLTriangleRayIntersect(upper_right, upper_left, lower_right, starta, dir, a,b,t) ||
+ LLTriangleRayIntersect(upper_left, lower_left, lower_right, starta, dir, a,b,t))
{
if (intersection)
{
- *intersection = start + dir*t;
+ dir.mul(t);
+ starta.add(dir);
+ *intersection = LLVector3(starta.getF32ptr());
}
return TRUE;
}
diff --git a/indra/newview/llhudnametag.cpp b/indra/newview/llhudnametag.cpp
index fc758569e4..8caf4d3d4c 100644
--- a/indra/newview/llhudnametag.cpp
+++ b/indra/newview/llhudnametag.cpp
@@ -197,10 +197,10 @@ BOOL LLHUDNameTag::lineSegmentIntersect(const LLVector3& start, const LLVector3&
}
LLVector3 dir = end-start;
- F32 t = 0.f;
+ F32 a, b, t;
- if (LLTriangleRayIntersect(v[0], v[1], v[2], start, dir, NULL, NULL, &t, FALSE) ||
- LLTriangleRayIntersect(v[2], v[3], v[0], start, dir, NULL, NULL, &t, FALSE) )
+ if (LLTriangleRayIntersect(v[0], v[1], v[2], start, dir, a, b, t, FALSE) ||
+ LLTriangleRayIntersect(v[2], v[3], v[0], start, dir, a, b, t, FALSE) )
{
if (t <= 1.f)
{
diff --git a/indra/newview/llinventorybridge.cpp b/indra/newview/llinventorybridge.cpp
index 4c2e0fa709..21b1cc77ad 100644
--- a/indra/newview/llinventorybridge.cpp
+++ b/indra/newview/llinventorybridge.cpp
@@ -917,6 +917,14 @@ LLInvFVBridge* LLInvFVBridge::createBridge(LLAssetType::EType asset_type,
// Only should happen for broken links.
new_listener = new LLLinkItemBridge(inventory, root, uuid);
break;
+ case LLAssetType::AT_MESH:
+ if(!(inv_type == LLInventoryType::IT_MESH))
+ {
+ llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << LLInventoryType::lookupHumanReadable(inv_type) << " on uuid " << uuid << llendl;
+ }
+ new_listener = new LLMeshBridge(inventory, root, uuid);
+ break;
+
default:
llinfos << "Unhandled asset type (llassetstorage.h): "
<< (S32)asset_type << llendl;
@@ -2266,6 +2274,9 @@ LLUIImagePtr LLFolderBridge::getIcon() const
LLUIImagePtr LLFolderBridge::getIcon(LLFolderType::EType preferred_type)
{
return LLUI::getUIImage(LLViewerFolderType::lookupIconName(preferred_type, FALSE));
+ /*case LLAssetType::AT_MESH:
+ control = "inv_folder_mesh.tga";
+ break;*/
}
LLUIImagePtr LLFolderBridge::getOpenIcon() const
@@ -2725,12 +2736,13 @@ BOOL LLFolderBridge::dragOrDrop(MASK mask, BOOL drop,
case DAD_CALLINGCARD:
case DAD_LANDMARK:
case DAD_SCRIPT:
+ case DAD_CLOTHING:
case DAD_OBJECT:
case DAD_NOTECARD:
- case DAD_CLOTHING:
case DAD_BODYPART:
case DAD_ANIMATION:
case DAD_GESTURE:
+ case DAD_MESH:
accept = dragItemIntoFolder(inv_item, drop);
break;
case DAD_LINK:
@@ -2760,7 +2772,11 @@ BOOL LLFolderBridge::dragOrDrop(MASK mask, BOOL drop,
accept = dragCategoryIntoFolder((LLInventoryCategory*)cargo_data, drop);
}
break;
+ case DAD_ROOT_CATEGORY:
+ case DAD_NONE:
+ break;
default:
+ llwarns << "Unhandled cargo type for drag&drop " << cargo_type << llendl;
break;
}
return accept;
@@ -3752,6 +3768,7 @@ BOOL LLCallingCardBridge::dragOrDrop(MASK mask, BOOL drop,
case DAD_BODYPART:
case DAD_ANIMATION:
case DAD_GESTURE:
+ case DAD_MESH:
{
LLInventoryItem* inv_item = (LLInventoryItem*)cargo_data;
const LLPermissions& perm = inv_item->getPermissions();
@@ -4920,6 +4937,7 @@ void LLWearableBridge::removeFromAvatar()
}
}
+
// +=================================================+
// | LLLinkItemBridge |
// +=================================================+
@@ -4950,6 +4968,63 @@ void LLLinkItemBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
}
// +=================================================+
+// | LLMeshBridge |
+// +=================================================+
+
+LLUIImagePtr LLMeshBridge::getIcon() const
+{
+ return LLInventoryIcon::getIcon(LLAssetType::AT_MESH, LLInventoryType::IT_MESH, 0, FALSE);
+}
+
+void LLMeshBridge::openItem()
+{
+ LLViewerInventoryItem* item = getItem();
+
+ if (item)
+ {
+ // open mesh
+ }
+}
+
+void LLMeshBridge::previewItem()
+{
+ LLViewerInventoryItem* item = getItem();
+ if(item)
+ {
+ // preview mesh
+ }
+}
+
+
+void LLMeshBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
+{
+ lldebugs << "LLMeshBridge::buildContextMenu()" << llendl;
+ std::vector<std::string> items;
+ std::vector<std::string> disabled_items;
+
+ if(isItemInTrash())
+ {
+ items.push_back(std::string("Purge Item"));
+ if (!isItemRemovable())
+ {
+ disabled_items.push_back(std::string("Purge Item"));
+ }
+
+ items.push_back(std::string("Restore Item"));
+ }
+ else
+ {
+ items.push_back(std::string("Properties"));
+
+ getClipboardEntries(true, items, disabled_items, flags);
+ }
+
+
+ hide_context_entries(menu, items, disabled_items);
+}
+
+
+// +=================================================+
// | LLLinkBridge |
// +=================================================+
// For broken folder links.
@@ -5255,6 +5330,7 @@ public:
{
wearOnAvatar();
}
+
virtual ~LLWearableBridgeAction(){}
protected:
LLWearableBridgeAction(const LLUUID& id,LLInventoryModel* model) : LLInvFVBridgeAction(id,model) {}
diff --git a/indra/newview/llinventorybridge.h b/indra/newview/llinventorybridge.h
index 5ac328dcef..1e849c8812 100644
--- a/indra/newview/llinventorybridge.h
+++ b/indra/newview/llinventorybridge.h
@@ -41,6 +41,7 @@ class LLMenuGL;
class LLCallingCardObserver;
class LLViewerJointAttachment;
+
typedef std::vector<std::string> menuentry_vec_t;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@@ -523,6 +524,24 @@ protected:
static std::string sPrefix;
};
+
+class LLMeshBridge : public LLItemBridge
+{
+ friend class LLInvFVBridge;
+public:
+ virtual LLUIImagePtr getIcon() const;
+ virtual void openItem();
+ virtual void previewItem();
+ virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
+
+protected:
+ LLMeshBridge(LLInventoryPanel* inventory,
+ LLFolderView* root,
+ const LLUUID& uuid) :
+ LLItemBridge(inventory, root, uuid) {}
+};
+
+
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInvFVBridgeAction
//
@@ -553,13 +572,23 @@ protected:
LLInventoryModel* mModel;
};
-//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-// Recent Inventory Panel related classes
-//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+class LLMeshBridgeAction: public LLInvFVBridgeAction
+{
+ friend class LLInvFVBridgeAction;
+public:
+ virtual void doIt() ;
+ virtual ~LLMeshBridgeAction(){}
+protected:
+ LLMeshBridgeAction(const LLUUID& id,LLInventoryModel* model):LLInvFVBridgeAction(id,model){}
+
+};
+
+
// Overridden version of the Inventory-Folder-View-Bridge for Folders
class LLRecentItemsFolderBridge : public LLFolderBridge
{
+ friend class LLInvFVBridgeAction;
public:
// Creates context menu for Folders related to Recent Inventory Panel.
// Uses base logic and than removes from visible items "New..." menu items.
diff --git a/indra/newview/llinventoryfunctions.cpp b/indra/newview/llinventoryfunctions.cpp
index 61d0a150b7..342d15cf0f 100644
--- a/indra/newview/llinventoryfunctions.cpp
+++ b/indra/newview/llinventoryfunctions.cpp
@@ -856,3 +856,4 @@ void LLOpenFoldersWithSelection::doFolder(LLFolderViewFolder* folder)
folder->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
}
}
+
diff --git a/indra/newview/llinventoryicon.cpp b/indra/newview/llinventoryicon.cpp
index 3f4f33e88d..cf17647db9 100644
--- a/indra/newview/llinventoryicon.cpp
+++ b/indra/newview/llinventoryicon.cpp
@@ -84,6 +84,7 @@ LLIconDictionary::LLIconDictionary()
addEntry(LLInventoryIcon::ICONNAME_LINKITEM, new IconEntry("Inv_LinkItem"));
addEntry(LLInventoryIcon::ICONNAME_LINKFOLDER, new IconEntry("Inv_LinkFolder"));
+ addEntry(LLInventoryIcon::ICONNAME_MESH, new IconEntry("Inv_Mesh"));
addEntry(LLInventoryIcon::ICONNAME_INVALID, new IconEntry("Inv_Invalid"));
@@ -157,6 +158,8 @@ const std::string& LLInventoryIcon::getIconName(LLAssetType::EType asset_type,
case LLAssetType::AT_OBJECT:
idx = ICONNAME_OBJECT;
break;
+ case LLAssetType::AT_MESH:
+ idx = ICONNAME_MESH;
default:
break;
}
diff --git a/indra/newview/llinventoryicon.h b/indra/newview/llinventoryicon.h
index 9a2cc08095..521d973ce0 100644
--- a/indra/newview/llinventoryicon.h
+++ b/indra/newview/llinventoryicon.h
@@ -72,6 +72,7 @@ public:
ICONNAME_LINKITEM,
ICONNAME_LINKFOLDER,
+ ICONNAME_MESH,
ICONNAME_INVALID,
ICONNAME_COUNT,
diff --git a/indra/newview/llinventoryitemslist.h b/indra/newview/llinventoryitemslist.h
index 86e11dff17..b183a2052d 100644
--- a/indra/newview/llinventoryitemslist.h
+++ b/indra/newview/llinventoryitemslist.h
@@ -38,7 +38,6 @@ class LLViewerInventoryItem;
class LLInventoryItemsList : public LLFlatListViewEx
{
- LOG_CLASS(LLInventoryItemsList);
public:
struct Params : public LLInitParam::Block<Params, LLFlatListViewEx::Params>
{
diff --git a/indra/newview/llmanipscale.cpp b/indra/newview/llmanipscale.cpp
index 060677f9f3..d16c4c3bd0 100644
--- a/indra/newview/llmanipscale.cpp
+++ b/indra/newview/llmanipscale.cpp
@@ -85,6 +85,17 @@ const LLManip::EManipPart MANIPULATOR_IDS[NUM_MANIPULATORS] =
};
+F32 get_default_max_prim_scale()
+{
+ if (gSavedSettings.getBOOL("MeshEnabled"))
+ {
+ return DEFAULT_MAX_PRIM_SCALE;
+ }
+ else
+ {
+ return DEFAULT_MAX_PRIM_SCALE_NO_MESH;
+ }
+}
// static
void LLManipScale::setUniform(BOOL b)
@@ -949,9 +960,9 @@ void LLManipScale::dragCorner( S32 x, S32 y )
{
mInSnapRegime = FALSE;
}
-
- F32 max_scale_factor = DEFAULT_MAX_PRIM_SCALE / MIN_PRIM_SCALE;
- F32 min_scale_factor = MIN_PRIM_SCALE / DEFAULT_MAX_PRIM_SCALE;
+
+ F32 max_scale_factor = DEFAULT_MAX_PRIM_SCALE_NO_MESH / MIN_PRIM_SCALE;
+ F32 min_scale_factor = MIN_PRIM_SCALE / DEFAULT_MAX_PRIM_SCALE_NO_MESH;
// find max and min scale factors that will make biggest object hit max absolute scale and smallest object hit min absolute scale
for (LLObjectSelection::iterator iter = mObjectSelection->begin();
@@ -963,7 +974,7 @@ void LLManipScale::dragCorner( S32 x, S32 y )
{
const LLVector3& scale = selectNode->mSavedScale;
- F32 cur_max_scale_factor = llmin( DEFAULT_MAX_PRIM_SCALE / scale.mV[VX], DEFAULT_MAX_PRIM_SCALE / scale.mV[VY], DEFAULT_MAX_PRIM_SCALE / scale.mV[VZ] );
+ F32 cur_max_scale_factor = llmin( DEFAULT_MAX_PRIM_SCALE_NO_MESH / scale.mV[VX], DEFAULT_MAX_PRIM_SCALE_NO_MESH / scale.mV[VY], DEFAULT_MAX_PRIM_SCALE_NO_MESH / scale.mV[VZ] );
max_scale_factor = llmin( max_scale_factor, cur_max_scale_factor );
F32 cur_min_scale_factor = llmax( MIN_PRIM_SCALE / scale.mV[VX], MIN_PRIM_SCALE / scale.mV[VY], MIN_PRIM_SCALE / scale.mV[VZ] );
@@ -1260,7 +1271,7 @@ void LLManipScale::stretchFace( const LLVector3& drag_start_agent, const LLVecto
F32 denom = axis * dir_local;
F32 desired_delta_size = is_approx_zero(denom) ? 0.f : (delta_local_mag / denom); // in meters
- F32 desired_scale = llclamp(selectNode->mSavedScale.mV[axis_index] + desired_delta_size, MIN_PRIM_SCALE, DEFAULT_MAX_PRIM_SCALE);
+ F32 desired_scale = llclamp(selectNode->mSavedScale.mV[axis_index] + desired_delta_size, MIN_PRIM_SCALE, DEFAULT_MAX_PRIM_SCALE_NO_MESH);
// propagate scale constraint back to position offset
desired_delta_size = desired_scale - selectNode->mSavedScale.mV[axis_index]; // propagate constraint back to position
@@ -1960,7 +1971,7 @@ F32 LLManipScale::partToMaxScale( S32 part, const LLBBox &bbox ) const
max_extent = bbox_extents.mV[i];
}
}
- max_scale_factor = bbox_extents.magVec() * DEFAULT_MAX_PRIM_SCALE / max_extent;
+ max_scale_factor = bbox_extents.magVec() * DEFAULT_MAX_PRIM_SCALE_NO_MESH / max_extent;
if (getUniform())
{
@@ -1975,7 +1986,7 @@ F32 LLManipScale::partToMinScale( S32 part, const LLBBox &bbox ) const
{
LLVector3 bbox_extents = unitVectorToLocalBBoxExtent( partToUnitVector( part ), bbox );
bbox_extents.abs();
- F32 min_extent = DEFAULT_MAX_PRIM_SCALE;
+ F32 min_extent = DEFAULT_MAX_PRIM_SCALE_NO_MESH;
for (U32 i = VX; i <= VZ; i++)
{
if (bbox_extents.mV[i] > 0.f && bbox_extents.mV[i] < min_extent)
diff --git a/indra/newview/llmanipscale.h b/indra/newview/llmanipscale.h
index 5559f557c0..2762433abf 100644
--- a/indra/newview/llmanipscale.h
+++ b/indra/newview/llmanipscale.h
@@ -39,6 +39,9 @@
#include "llviewerobject.h"
#include "llbbox.h"
+
+F32 get_default_max_prim_scale();
+
class LLToolComposite;
class LLColor4;
diff --git a/indra/newview/llmeshreduction.cpp b/indra/newview/llmeshreduction.cpp
new file mode 100644
index 0000000000..14e8dd37b4
--- /dev/null
+++ b/indra/newview/llmeshreduction.cpp
@@ -0,0 +1,272 @@
+/**
+ * @file llmeshreduction.cpp
+ * @brief LLMeshReduction class implementation
+ *
+ * $LicenseInfo:firstyear=2004&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llmeshreduction.h"
+#include "llgl.h"
+#include "llvertexbuffer.h"
+
+#include "glod/glod.h"
+
+
+#if 0 //not used ?
+
+void create_vertex_buffers_from_model(LLModel* model, std::vector<LLPointer <LLVertexBuffer> >& vertex_buffers)
+{
+#if 0 //VECTORIZE THIS ?
+ vertex_buffers.clear();
+
+ for (S32 i = 0; i < model->getNumVolumeFaces(); ++i)
+ {
+ const LLVolumeFace &vf = model->getVolumeFace(i);
+ U32 num_vertices = vf.mNumVertices;
+ U32 num_indices = vf.mNumIndices;
+
+ if (!num_vertices || ! num_indices)
+ {
+ continue;
+ }
+
+ LLVertexBuffer* vb =
+ new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0, 0);
+
+ vb->allocateBuffer(num_vertices, num_indices, TRUE);
+
+ LLStrider<LLVector3> vertex_strider;
+ LLStrider<LLVector3> normal_strider;
+ LLStrider<LLVector2> tc_strider;
+ LLStrider<U16> index_strider;
+
+ vb->getVertexStrider(vertex_strider);
+ vb->getNormalStrider(normal_strider);
+ vb->getTexCoord0Strider(tc_strider);
+
+ vb->getIndexStrider(index_strider);
+
+ // build vertices and normals
+ for (U32 i = 0; (S32)i < num_vertices; i++)
+ {
+ *(vertex_strider++) = vf.mVertices[i].mPosition;
+ *(tc_strider++) = vf.mVertices[i].mTexCoord;
+ LLVector3 normal = vf.mVertices[i].mNormal;
+ normal.normalize();
+ *(normal_strider++) = normal;
+ }
+
+ // build indices
+ for (U32 i = 0; i < num_indices; i++)
+ {
+ *(index_strider++) = vf.mIndices[i];
+ }
+
+
+ vertex_buffers.push_back(vb);
+ }
+#endif
+}
+
+void create_glod_object_from_vertex_buffers(S32 object, S32 group, std::vector<LLPointer <LLVertexBuffer> >& vertex_buffers)
+{
+ glodNewGroup(group);
+ stop_gloderror();
+ glodNewObject(object, group, GLOD_DISCRETE);
+ stop_gloderror();
+
+ for (U32 i = 0; i < vertex_buffers.size(); ++i)
+ {
+ vertex_buffers[i]->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0);
+
+ U32 num_indices = vertex_buffers[i]->getNumIndices();
+
+ if (num_indices > 2)
+ {
+ glodInsertElements(object, i, GL_TRIANGLES, num_indices, GL_UNSIGNED_SHORT,
+ vertex_buffers[i]->getIndicesPointer(), 0, 0.f);
+ }
+ stop_gloderror();
+ }
+
+ glodBuildObject(object);
+ stop_gloderror();
+}
+
+// extract the GLOD data into vertex buffers
+void create_vertex_buffers_from_glod_object(S32 object, S32 group, std::vector<LLPointer <LLVertexBuffer> >& vertex_buffers)
+{
+ vertex_buffers.clear();
+
+ GLint patch_count = 0;
+ glodGetObjectParameteriv(object, GLOD_NUM_PATCHES, &patch_count);
+ stop_gloderror();
+
+ GLint* sizes = new GLint[patch_count*2];
+ glodGetObjectParameteriv(object, GLOD_PATCH_SIZES, sizes);
+ stop_gloderror();
+
+ GLint* names = new GLint[patch_count];
+ glodGetObjectParameteriv(object, GLOD_PATCH_NAMES, names);
+ stop_gloderror();
+
+ for (S32 i = 0; i < patch_count; i++)
+ {
+ LLPointer<LLVertexBuffer> buff =
+ new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0, 0);
+
+ if (sizes[i*2+1] > 0 && sizes[i*2] > 0)
+ {
+ buff->allocateBuffer(sizes[i*2+1], sizes[i*2], true);
+ buff->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0);
+ glodFillElements(object, names[i], GL_UNSIGNED_SHORT, buff->getIndicesPointer());
+ stop_gloderror();
+ }
+ else
+ {
+ // this face was eliminated, create a dummy triangle (one vertex, 3 indices, all 0)
+ buff->allocateBuffer(1, 3, true);
+ }
+
+ vertex_buffers.push_back(buff);
+ }
+
+ glodDeleteObject(object);
+ stop_gloderror();
+ glodDeleteGroup(group);
+ stop_gloderror();
+
+ delete [] sizes;
+ delete [] names;
+}
+
+
+LLPointer<LLModel> create_model_from_vertex_buffers(std::vector<LLPointer <LLVertexBuffer> >& vertex_buffers)
+{
+ // extract the newly reduced mesh
+
+ // create our output model
+ LLVolumeParams volume_params;
+ volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
+ LLPointer<LLModel> out_model = new LLModel(volume_params, 0.f);
+
+ out_model->setNumVolumeFaces(vertex_buffers.size());
+
+ // build new faces from each vertex buffer
+ for (GLint i = 0; i < vertex_buffers.size(); ++i)
+ {
+ LLStrider<LLVector3> pos;
+ LLStrider<LLVector3> norm;
+ LLStrider<LLVector2> tc;
+ LLStrider<U16> index;
+
+ vertex_buffers[i]->getVertexStrider(pos);
+ vertex_buffers[i]->getNormalStrider(norm);
+ vertex_buffers[i]->getTexCoord0Strider(tc);
+ vertex_buffers[i]->getIndexStrider(index);
+
+ out_model->setVolumeFaceData(i, pos, norm, tc, index,
+ vertex_buffers[i]->getNumVerts(), vertex_buffers[i]->getNumIndices());
+ }
+
+ return out_model;
+}
+
+
+
+LLMeshReduction::LLMeshReduction()
+{
+ mCounter = 1;
+
+ glodInit();
+}
+
+LLMeshReduction::~LLMeshReduction()
+{
+ glodShutdown();
+}
+
+
+LLPointer<LLModel> LLMeshReduction::reduce(LLModel* in_model, F32 limit, S32 mode)
+{
+ LLVertexBuffer::unbind();
+
+ // create vertex buffers from model
+ std::vector<LLPointer<LLVertexBuffer> > in_vertex_buffers;
+ create_vertex_buffers_from_model(in_model, in_vertex_buffers);
+
+ // create glod object from vertex buffers
+ stop_gloderror();
+ S32 glod_group = mCounter++;
+ S32 glod_object = mCounter++;
+ create_glod_object_from_vertex_buffers(glod_object, glod_group, in_vertex_buffers);
+
+
+ // set reduction parameters
+ stop_gloderror();
+
+ if (mode == TRIANGLE_BUDGET)
+ {
+ // triangle budget mode
+ glodGroupParameteri(glod_group, GLOD_ADAPT_MODE, GLOD_TRIANGLE_BUDGET);
+ stop_gloderror();
+ glodGroupParameteri(glod_group, GLOD_ERROR_MODE, GLOD_OBJECT_SPACE_ERROR);
+ stop_gloderror();
+ S32 triangle_count = (S32)limit;
+ glodGroupParameteri(glod_group, GLOD_MAX_TRIANGLES, triangle_count);
+ stop_gloderror();
+ }
+ else if (mode == ERROR_THRESHOLD)
+ {
+ // error threshold mode
+ glodGroupParameteri(glod_group, GLOD_ADAPT_MODE, GLOD_ERROR_THRESHOLD);
+ glodGroupParameteri(glod_group, GLOD_ERROR_MODE, GLOD_OBJECT_SPACE_ERROR);
+ F32 error_threshold = limit;
+ glodGroupParameterf(glod_group, GLOD_OBJECT_SPACE_ERROR_THRESHOLD, error_threshold);
+ stop_gloderror();
+ }
+
+ else
+ {
+ // not a legal mode
+ return NULL;
+ }
+
+
+ // do the reduction
+ glodAdaptGroup(glod_group);
+ stop_gloderror();
+
+ // convert glod object into vertex buffers
+ std::vector<LLPointer<LLVertexBuffer> > out_vertex_buffers;
+ create_vertex_buffers_from_glod_object(glod_object, glod_group, out_vertex_buffers);
+
+ // convert vertex buffers into a model
+ LLPointer<LLModel> out_model = create_model_from_vertex_buffers(out_vertex_buffers);
+
+
+ return out_model;
+}
+
+#endif
diff --git a/indra/newview/llmeshreduction.h b/indra/newview/llmeshreduction.h
new file mode 100644
index 0000000000..b518f6a650
--- /dev/null
+++ b/indra/newview/llmeshreduction.h
@@ -0,0 +1,50 @@
+/**
+ * @file llmeshreduction.h
+ * @brief LLMeshReduction class definition
+ *
+ * $LicenseInfo:firstyear=2004&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLMESHREDUCTION_H
+#define LL_LLMESHREDUCTION_H
+
+#include "llmodel.h"
+
+class LLMeshReduction
+{
+ public:
+ enum EReductionMode
+ {
+ TRIANGLE_BUDGET,
+ ERROR_THRESHOLD
+ };
+
+ LLMeshReduction();
+ ~LLMeshReduction();
+
+ LLPointer<LLModel> reduce(LLModel* in_model, F32 limit, S32 mode);
+
+private:
+ U32 mCounter;
+};
+
+#endif // LL_LLMESHREDUCTION_H
diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp
new file mode 100755
index 0000000000..a2b0ac09af
--- /dev/null
+++ b/indra/newview/llmeshrepository.cpp
@@ -0,0 +1,3562 @@
+/**
+ * @file llmeshrepository.cpp
+ * @brief Mesh repository implementation.
+ *
+ * $LicenseInfo:firstyear=2005&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "apr_pools.h"
+#include "apr_dso.h"
+
+#include "llmeshrepository.h"
+
+#include "llagent.h"
+#include "llappviewer.h"
+#include "llbufferstream.h"
+#include "llcurl.h"
+#include "llfasttimer.h"
+#include "llfloatermodelpreview.h"
+#include "llfloaterperms.h"
+#include "lleconomy.h"
+#include "llimagej2c.h"
+#include "llhost.h"
+#include "llnotificationsutil.h"
+#include "llsd.h"
+#include "llsdutil_math.h"
+#include "llsdserialize.h"
+#include "llthread.h"
+#include "llvfile.h"
+#include "llviewercontrol.h"
+#include "llviewermenufile.h"
+#include "llviewerobjectlist.h"
+#include "llviewerregion.h"
+#include "llviewertexturelist.h"
+#include "llvolume.h"
+#include "llvolumemgr.h"
+#include "llvovolume.h"
+#include "llworld.h"
+#include "material_codes.h"
+#include "pipeline.h"
+
+#ifndef LL_WINDOWS
+#include "netdb.h"
+#endif
+
+#include <queue>
+
+LLFastTimer::DeclareTimer FTM_MESH_UPDATE("Mesh Update");
+LLFastTimer::DeclareTimer FTM_LOAD_MESH("Load Mesh");
+
+LLMeshRepository gMeshRepo;
+
+const U32 MAX_MESH_REQUESTS_PER_SECOND = 100;
+
+U32 LLMeshRepository::sBytesReceived = 0;
+U32 LLMeshRepository::sHTTPRequestCount = 0;
+U32 LLMeshRepository::sHTTPRetryCount = 0;
+U32 LLMeshRepository::sCacheBytesRead = 0;
+U32 LLMeshRepository::sCacheBytesWritten = 0;
+U32 LLMeshRepository::sPeakKbps = 0;
+
+
+const U32 MAX_TEXTURE_UPLOAD_RETRIES = 5;
+
+std::string header_lod[] =
+{
+ "lowest_lod",
+ "low_lod",
+ "medium_lod",
+ "high_lod"
+};
+
+
+//get the number of bytes resident in memory for given volume
+U32 get_volume_memory_size(const LLVolume* volume)
+{
+ U32 indices = 0;
+ U32 vertices = 0;
+
+ for (U32 i = 0; i < volume->getNumVolumeFaces(); ++i)
+ {
+ const LLVolumeFace& face = volume->getVolumeFace(i);
+ indices += face.mNumIndices;
+ vertices += face.mNumVertices;
+ }
+
+
+ return indices*2+vertices*11+sizeof(LLVolume)+sizeof(LLVolumeFace)*volume->getNumVolumeFaces();
+}
+
+LLVertexBuffer* get_vertex_buffer_from_mesh(LLCDMeshData& mesh, F32 scale = 1.f)
+{
+ LLVertexBuffer* buff = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL, 0);
+ buff->allocateBuffer(mesh.mNumTriangles*3, 0, true);
+
+ LLStrider<LLVector3> pos;
+ LLStrider<LLVector3> norm;
+
+ buff->getVertexStrider(pos);
+ buff->getNormalStrider(norm);
+
+ const F32* v = mesh.mVertexBase;
+
+ if (mesh.mIndexType == LLCDMeshData::INT_16)
+ {
+ U16* idx = (U16*) mesh.mIndexBase;
+ for (S32 j = 0; j < mesh.mNumTriangles; ++j)
+ {
+ F32* mp0 = (F32*) ((U8*)v+idx[0]*mesh.mVertexStrideBytes);
+ F32* mp1 = (F32*) ((U8*)v+idx[1]*mesh.mVertexStrideBytes);
+ F32* mp2 = (F32*) ((U8*)v+idx[2]*mesh.mVertexStrideBytes);
+
+ idx = (U16*) (((U8*)idx)+mesh.mIndexStrideBytes);
+
+ LLVector3 v0(mp0);
+ LLVector3 v1(mp1);
+ LLVector3 v2(mp2);
+
+ LLVector3 n = (v1-v0)%(v2-v0);
+ n.normalize();
+
+ *pos++ = v0*scale;
+ *pos++ = v1*scale;
+ *pos++ = v2*scale;
+
+ *norm++ = n;
+ *norm++ = n;
+ *norm++ = n;
+ }
+ }
+ else
+ {
+ U32* idx = (U32*) mesh.mIndexBase;
+ for (S32 j = 0; j < mesh.mNumTriangles; ++j)
+ {
+ F32* mp0 = (F32*) ((U8*)v+idx[0]*mesh.mVertexStrideBytes);
+ F32* mp1 = (F32*) ((U8*)v+idx[1]*mesh.mVertexStrideBytes);
+ F32* mp2 = (F32*) ((U8*)v+idx[2]*mesh.mVertexStrideBytes);
+
+ idx = (U32*) (((U8*)idx)+mesh.mIndexStrideBytes);
+
+ LLVector3 v0(mp0);
+ LLVector3 v1(mp1);
+ LLVector3 v2(mp2);
+
+ LLVector3 n = (v1-v0)%(v2-v0);
+ n.normalize();
+
+ *(pos++) = v0*scale;
+ *(pos++) = v1*scale;
+ *(pos++) = v2*scale;
+
+ *(norm++) = n;
+ *(norm++) = n;
+ *(norm++) = n;
+ }
+ }
+
+ return buff;
+}
+
+S32 LLMeshRepoThread::sActiveHeaderRequests = 0;
+S32 LLMeshRepoThread::sActiveLODRequests = 0;
+U32 LLMeshRepoThread::sMaxConcurrentRequests = 1;
+
+
+class LLTextureCostResponder : public LLCurl::Responder
+{
+public:
+ LLTextureUploadData mData;
+ LLMeshUploadThread* mThread;
+
+ LLTextureCostResponder(LLTextureUploadData data, LLMeshUploadThread* thread)
+ : mData(data), mThread(thread)
+ {
+
+ }
+
+ virtual void completed(U32 status, const std::string& reason, const LLSD& content)
+ {
+ mThread->mPendingConfirmations--;
+ if (isGoodStatus(status))
+ {
+ mThread->priceResult(mData, content);
+ }
+ else
+ {
+ llwarns << status << ": " << reason << llendl;
+
+ if (mData.mRetries < MAX_TEXTURE_UPLOAD_RETRIES)
+ {
+ llwarns << "Retrying. (" << ++mData.mRetries << ")" << llendl;
+
+ if (status == 499 || status == 500)
+ {
+ mThread->uploadTexture(mData);
+ }
+ else
+ {
+ llerrs << "Unhandled status " << status << llendl;
+ }
+ }
+ else
+ {
+ llwarns << "Giving up after " << mData.mRetries << " retries." << llendl;
+ }
+ }
+ }
+};
+
+class LLTextureUploadResponder : public LLCurl::Responder
+{
+public:
+ LLTextureUploadData mData;
+ LLMeshUploadThread* mThread;
+
+ LLTextureUploadResponder(LLTextureUploadData data, LLMeshUploadThread* thread)
+ : mData(data), mThread(thread)
+ {
+ }
+
+ virtual void completed(U32 status, const std::string& reason, const LLSD& content)
+ {
+ mThread->mPendingUploads--;
+ if (isGoodStatus(status))
+ {
+ mData.mUUID = content["new_asset"].asUUID();
+ gMeshRepo.updateInventory(LLMeshRepository::inventory_data(mData.mPostData, content));
+ mThread->onTextureUploaded(mData);
+ }
+ else
+ {
+ llwarns << status << ": " << reason << llendl;
+ llwarns << "Retrying. (" << ++mData.mRetries << ")" << llendl;
+
+ if (status == 404)
+ {
+ mThread->uploadTexture(mData);
+ }
+ else if (status == 499)
+ {
+ mThread->mConfirmedTextureQ.push(mData);
+ }
+ else
+ {
+ llerrs << "Unhandled status " << status << llendl;
+ }
+ }
+ }
+};
+
+class LLMeshCostResponder : public LLCurl::Responder
+{
+public:
+ LLMeshUploadData mData;
+ LLMeshUploadThread* mThread;
+
+ LLMeshCostResponder(LLMeshUploadData data, LLMeshUploadThread* thread)
+ : mData(data), mThread(thread)
+ {
+
+ }
+
+ virtual void completed(U32 status, const std::string& reason, const LLSD& content)
+ {
+ mThread->mPendingConfirmations--;
+
+ if (isGoodStatus(status))
+ {
+ mThread->priceResult(mData, content);
+ }
+ else
+ {
+ llwarns << status << ": " << reason << llendl;
+ llwarns << "Retrying. (" << ++mData.mRetries << ")" << llendl;
+
+ if (status == 499)
+ {
+ mThread->uploadModel(mData);
+ }
+ else if (status == 400)
+ {
+ llwarns << "Status 400 received from server, giving up." << llendl;
+ }
+ else
+ {
+ llerrs << "Unhandled status " << status << llendl;
+ }
+ }
+ }
+};
+
+class LLMeshUploadResponder : public LLCurl::Responder
+{
+public:
+ LLMeshUploadData mData;
+ LLMeshUploadThread* mThread;
+
+ LLMeshUploadResponder(LLMeshUploadData data, LLMeshUploadThread* thread)
+ : mData(data), mThread(thread)
+ {
+ }
+
+ virtual void completed(U32 status, const std::string& reason, const LLSD& content)
+ {
+ mThread->mPendingUploads--;
+ if (isGoodStatus(status))
+ {
+ mData.mUUID = content["new_asset"].asUUID();
+ if (mData.mUUID.isNull())
+ {
+ LLSD args;
+ std::string message = content["error"]["message"];
+ std::string identifier = content["error"]["identifier"];
+ std::string invalidity_identifier = content["error"]["invalidity_identifier"];
+
+ args["MESSAGE"] = message;
+ args["IDENTIFIER"] = identifier;
+ args["INVALIDITY_IDENTIFIER"] = invalidity_identifier;
+ args["LABEL"] = mData.mBaseModel->mLabel;
+
+ gMeshRepo.uploadError(args);
+ }
+ else
+ {
+ gMeshRepo.updateInventory(LLMeshRepository::inventory_data(mData.mPostData, content));
+ mThread->onModelUploaded(mData);
+ }
+ }
+ else
+ {
+ llwarns << status << ": " << reason << llendl;
+ llwarns << "Retrying. (" << ++mData.mRetries << ")" << llendl;
+
+ if (status == 404)
+ {
+ mThread->uploadModel(mData);
+ }
+ else if (status == 499)
+ {
+ mThread->mConfirmedQ.push(mData);
+ }
+ else if (status != 500)
+ { //drop internal server errors on the floor, otherwise grab
+ llerrs << "Unhandled status " << status << llendl;
+ }
+ }
+ }
+};
+
+
+class LLMeshHeaderResponder : public LLCurl::Responder
+{
+public:
+ LLVolumeParams mMeshParams;
+
+ LLMeshHeaderResponder(const LLVolumeParams& mesh_params)
+ : mMeshParams(mesh_params)
+ {
+ }
+
+ virtual void completedRaw(U32 status, const std::string& reason,
+ const LLChannelDescriptors& channels,
+ const LLIOPipe::buffer_ptr_t& buffer);
+
+};
+
+class LLMeshLODResponder : public LLCurl::Responder
+{
+public:
+ LLVolumeParams mMeshParams;
+ S32 mLOD;
+ U32 mRequestedBytes;
+ U32 mOffset;
+
+ LLMeshLODResponder(const LLVolumeParams& mesh_params, S32 lod, U32 offset, U32 requested_bytes)
+ : mMeshParams(mesh_params), mLOD(lod), mOffset(offset), mRequestedBytes(requested_bytes)
+ {
+ }
+
+ virtual void completedRaw(U32 status, const std::string& reason,
+ const LLChannelDescriptors& channels,
+ const LLIOPipe::buffer_ptr_t& buffer);
+
+};
+
+class LLMeshSkinInfoResponder : public LLCurl::Responder
+{
+public:
+ LLUUID mMeshID;
+ U32 mRequestedBytes;
+ U32 mOffset;
+
+ LLMeshSkinInfoResponder(const LLUUID& id, U32 offset, U32 size)
+ : mMeshID(id), mRequestedBytes(size), mOffset(offset)
+ {
+ }
+
+ virtual void completedRaw(U32 status, const std::string& reason,
+ const LLChannelDescriptors& channels,
+ const LLIOPipe::buffer_ptr_t& buffer);
+
+};
+
+class LLMeshDecompositionResponder : public LLCurl::Responder
+{
+public:
+ LLUUID mMeshID;
+ U32 mRequestedBytes;
+ U32 mOffset;
+
+ LLMeshDecompositionResponder(const LLUUID& id, U32 offset, U32 size)
+ : mMeshID(id), mRequestedBytes(size), mOffset(offset)
+ {
+ }
+
+ virtual void completedRaw(U32 status, const std::string& reason,
+ const LLChannelDescriptors& channels,
+ const LLIOPipe::buffer_ptr_t& buffer);
+
+};
+
+class LLMeshPhysicsShapeResponder : public LLCurl::Responder
+{
+public:
+ LLUUID mMeshID;
+ U32 mRequestedBytes;
+ U32 mOffset;
+
+ LLMeshPhysicsShapeResponder(const LLUUID& id, U32 offset, U32 size)
+ : mMeshID(id), mRequestedBytes(size), mOffset(offset)
+ {
+ }
+
+ virtual void completedRaw(U32 status, const std::string& reason,
+ const LLChannelDescriptors& channels,
+ const LLIOPipe::buffer_ptr_t& buffer);
+
+};
+
+
+LLMeshRepoThread::LLMeshRepoThread()
+: LLThread("mesh repo", NULL)
+{
+ mWaiting = false;
+ mMutex = new LLMutex(NULL);
+ mHeaderMutex = new LLMutex(NULL);
+ mSignal = new LLCondition(NULL);
+}
+
+LLMeshRepoThread::~LLMeshRepoThread()
+{
+ delete mMutex;
+ mMutex = NULL;
+ delete mHeaderMutex;
+ mHeaderMutex = NULL;
+ delete mSignal;
+ mSignal = NULL;
+}
+
+void LLMeshRepoThread::run()
+{
+ mCurlRequest = new LLCurlRequest();
+ LLCDResult res = LLConvexDecomposition::initThread();
+ if (res != LLCD_OK)
+ {
+ llwarns << "convex decomposition unable to be loaded" << llendl;
+ }
+
+ while (!LLApp::isQuitting())
+ {
+ mWaiting = true;
+ mSignal->wait();
+ mWaiting = false;
+
+ if (!LLApp::isQuitting())
+ {
+ static U32 count = 0;
+
+ static F32 last_hundred = gFrameTimeSeconds;
+
+ if (gFrameTimeSeconds - last_hundred > 1.f)
+ { //a second has gone by, clear count
+ last_hundred = gFrameTimeSeconds;
+ count = 0;
+ }
+
+ // NOTE: throttling intentionally favors LOD requests over header requests
+
+ while (!mLODReqQ.empty() && count < MAX_MESH_REQUESTS_PER_SECOND && sActiveLODRequests < sMaxConcurrentRequests)
+ {
+ {
+ mMutex->lock();
+ LODRequest req = mLODReqQ.front();
+ mLODReqQ.pop();
+ mMutex->unlock();
+ if (fetchMeshLOD(req.mMeshParams, req.mLOD))
+ {
+ count++;
+ }
+ }
+ }
+
+ while (!mHeaderReqQ.empty() && count < MAX_MESH_REQUESTS_PER_SECOND && sActiveHeaderRequests < sMaxConcurrentRequests)
+ {
+ {
+ mMutex->lock();
+ HeaderRequest req = mHeaderReqQ.front();
+ mHeaderReqQ.pop();
+ mMutex->unlock();
+ if (fetchMeshHeader(req.mMeshParams))
+ {
+ count++;
+ }
+ }
+ }
+
+ { //mSkinRequests is protected by mSignal
+ std::set<LLUUID> incomplete;
+ for (std::set<LLUUID>::iterator iter = mSkinRequests.begin(); iter != mSkinRequests.end(); ++iter)
+ {
+ LLUUID mesh_id = *iter;
+ if (!fetchMeshSkinInfo(mesh_id))
+ {
+ incomplete.insert(mesh_id);
+ }
+ }
+ mSkinRequests = incomplete;
+ }
+
+ { //mDecompositionRequests is protected by mSignal
+ std::set<LLUUID> incomplete;
+ for (std::set<LLUUID>::iterator iter = mDecompositionRequests.begin(); iter != mDecompositionRequests.end(); ++iter)
+ {
+ LLUUID mesh_id = *iter;
+ if (!fetchMeshDecomposition(mesh_id))
+ {
+ incomplete.insert(mesh_id);
+ }
+ }
+ mDecompositionRequests = incomplete;
+ }
+
+ { //mPhysicsShapeRequests is protected by mSignal
+ std::set<LLUUID> incomplete;
+ for (std::set<LLUUID>::iterator iter = mPhysicsShapeRequests.begin(); iter != mPhysicsShapeRequests.end(); ++iter)
+ {
+ LLUUID mesh_id = *iter;
+ if (!fetchMeshPhysicsShape(mesh_id))
+ {
+ incomplete.insert(mesh_id);
+ }
+ }
+ mPhysicsShapeRequests = incomplete;
+ }
+
+ mCurlRequest->process();
+ }
+ }
+
+ if (mSignal->isLocked())
+ { //make sure to let go of the mutex associated with the given signal before shutting down
+ mSignal->unlock();
+ }
+
+ res = LLConvexDecomposition::quitThread();
+ if (res != LLCD_OK)
+ {
+ llwarns << "convex decomposition unable to be quit" << llendl;
+ }
+
+ delete mCurlRequest;
+ mCurlRequest = NULL;
+}
+
+void LLMeshRepoThread::loadMeshSkinInfo(const LLUUID& mesh_id)
+{ //protected by mSignal, no locking needed here
+ mSkinRequests.insert(mesh_id);
+}
+
+void LLMeshRepoThread::loadMeshDecomposition(const LLUUID& mesh_id)
+{ //protected by mSignal, no locking needed here
+ mDecompositionRequests.insert(mesh_id);
+}
+
+void LLMeshRepoThread::loadMeshPhysicsShape(const LLUUID& mesh_id)
+{ //protected by mSignal, no locking needed here
+ mPhysicsShapeRequests.insert(mesh_id);
+}
+
+
+void LLMeshRepoThread::loadMeshLOD(const LLVolumeParams& mesh_params, S32 lod)
+{ //protected by mSignal, no locking needed here
+
+ mesh_header_map::iterator iter = mMeshHeader.find(mesh_params.getSculptID());
+ if (iter != mMeshHeader.end())
+ { //if we have the header, request LOD byte range
+ LODRequest req(mesh_params, lod);
+ {
+ LLMutexLock lock(mMutex);
+ mLODReqQ.push(req);
+ }
+ }
+ else
+ {
+ HeaderRequest req(mesh_params);
+
+ pending_lod_map::iterator pending = mPendingLOD.find(mesh_params);
+
+ if (pending != mPendingLOD.end())
+ { //append this lod request to existing header request
+ pending->second.push_back(lod);
+ if (pending->second.size() > 4)
+ {
+ llerrs << "WTF?" << llendl;
+ }
+ }
+ else
+ { //if no header request is pending, fetch header
+ LLMutexLock lock(mMutex);
+ mHeaderReqQ.push(req);
+ mPendingLOD[mesh_params].push_back(lod);
+ }
+ }
+}
+
+//static
+std::string LLMeshRepoThread::constructUrl(LLUUID mesh_id)
+{
+ std::string http_url;
+
+ if (gAgent.getRegion())
+ {
+ http_url = gMeshRepo.mGetMeshCapability;
+ }
+
+ if (!http_url.empty())
+ {
+ http_url += "/?mesh_id=";
+ http_url += mesh_id.asString().c_str();
+ }
+ else
+ {
+ llwarns << "Current region does not have GetMesh capability! Cannot load " << mesh_id << ".mesh" << llendl;
+ }
+
+ return http_url;
+}
+
+bool LLMeshRepoThread::fetchMeshSkinInfo(const LLUUID& mesh_id)
+{ //protected by mMutex
+ mHeaderMutex->lock();
+
+ if (mMeshHeader.find(mesh_id) == mMeshHeader.end())
+ { //we have no header info for this mesh, do nothing
+ mHeaderMutex->unlock();
+ return false;
+ }
+
+ U32 header_size = mMeshHeaderSize[mesh_id];
+
+ if (header_size > 0)
+ {
+ S32 offset = header_size + mMeshHeader[mesh_id]["skin"]["offset"].asInteger();
+ S32 size = mMeshHeader[mesh_id]["skin"]["size"].asInteger();
+
+ mHeaderMutex->unlock();
+
+ if (offset >= 0 && size > 0)
+ {
+ //check VFS for mesh skin info
+ LLVFile file(gVFS, mesh_id, LLAssetType::AT_MESH);
+ if (file.getSize() >= offset+size)
+ {
+ LLMeshRepository::sCacheBytesRead += size;
+ file.seek(offset);
+ U8* buffer = new U8[size];
+ file.read(buffer, size);
+
+ //make sure buffer isn't all 0's (reserved block but not written)
+ bool zero = true;
+ for (S32 i = 0; i < llmin(size, 1024) && zero; ++i)
+ {
+ zero = buffer[i] > 0 ? false : true;
+ }
+
+ if (!zero)
+ { //attempt to parse
+ if (skinInfoReceived(mesh_id, buffer, size))
+ {
+ delete[] buffer;
+ return true;
+ }
+ }
+
+ delete[] buffer;
+ }
+
+ //reading from VFS failed for whatever reason, fetch from sim
+ std::vector<std::string> headers;
+ headers.push_back("Accept: application/octet-stream");
+
+ std::string http_url = constructUrl(mesh_id);
+ if (!http_url.empty())
+ {
+ ++sActiveLODRequests;
+ LLMeshRepository::sHTTPRequestCount++;
+ mCurlRequest->getByteRange(constructUrl(mesh_id), headers, offset, size,
+ new LLMeshSkinInfoResponder(mesh_id, offset, size));
+ }
+ }
+ }
+ else
+ {
+ mHeaderMutex->unlock();
+ }
+
+ //early out was not hit, effectively fetched
+ return true;
+}
+
+bool LLMeshRepoThread::fetchMeshDecomposition(const LLUUID& mesh_id)
+{ //protected by mMutex
+ mHeaderMutex->lock();
+
+ if (mMeshHeader.find(mesh_id) == mMeshHeader.end())
+ { //we have no header info for this mesh, do nothing
+ mHeaderMutex->unlock();
+ return false;
+ }
+
+ U32 header_size = mMeshHeaderSize[mesh_id];
+
+ if (header_size > 0)
+ {
+ S32 offset = header_size + mMeshHeader[mesh_id]["decomposition"]["offset"].asInteger();
+ S32 size = mMeshHeader[mesh_id]["decomposition"]["size"].asInteger();
+
+ mHeaderMutex->unlock();
+
+ if (offset >= 0 && size > 0)
+ {
+ //check VFS for mesh skin info
+ LLVFile file(gVFS, mesh_id, LLAssetType::AT_MESH);
+ if (file.getSize() >= offset+size)
+ {
+ LLMeshRepository::sCacheBytesRead += size;
+ file.seek(offset);
+ U8* buffer = new U8[size];
+ file.read(buffer, size);
+
+ //make sure buffer isn't all 0's (reserved block but not written)
+ bool zero = true;
+ for (S32 i = 0; i < llmin(size, 1024) && zero; ++i)
+ {
+ zero = buffer[i] > 0 ? false : true;
+ }
+
+ if (!zero)
+ { //attempt to parse
+ if (decompositionReceived(mesh_id, buffer, size))
+ {
+ delete[] buffer;
+ return true;
+ }
+ }
+
+ delete[] buffer;
+ }
+
+ //reading from VFS failed for whatever reason, fetch from sim
+ std::vector<std::string> headers;
+ headers.push_back("Accept: application/octet-stream");
+
+ std::string http_url = constructUrl(mesh_id);
+ if (!http_url.empty())
+ {
+ ++sActiveLODRequests;
+ LLMeshRepository::sHTTPRequestCount++;
+ mCurlRequest->getByteRange(http_url, headers, offset, size,
+ new LLMeshDecompositionResponder(mesh_id, offset, size));
+ }
+ }
+ }
+ else
+ {
+ mHeaderMutex->unlock();
+ }
+
+ //early out was not hit, effectively fetched
+ return true;
+}
+
+bool LLMeshRepoThread::fetchMeshPhysicsShape(const LLUUID& mesh_id)
+{ //protected by mMutex
+ mHeaderMutex->lock();
+
+ if (mMeshHeader.find(mesh_id) == mMeshHeader.end())
+ { //we have no header info for this mesh, do nothing
+ mHeaderMutex->unlock();
+ return false;
+ }
+
+ U32 header_size = mMeshHeaderSize[mesh_id];
+
+ if (header_size > 0)
+ {
+ S32 offset = header_size + mMeshHeader[mesh_id]["physics_shape"]["offset"].asInteger();
+ S32 size = mMeshHeader[mesh_id]["physics_shape"]["size"].asInteger();
+
+ mHeaderMutex->unlock();
+
+ if (offset >= 0 && size > 0)
+ {
+ //check VFS for mesh physics shape info
+ LLVFile file(gVFS, mesh_id, LLAssetType::AT_MESH);
+ if (file.getSize() >= offset+size)
+ {
+ LLMeshRepository::sCacheBytesRead += size;
+ file.seek(offset);
+ U8* buffer = new U8[size];
+ file.read(buffer, size);
+
+ //make sure buffer isn't all 0's (reserved block but not written)
+ bool zero = true;
+ for (S32 i = 0; i < llmin(size, 1024) && zero; ++i)
+ {
+ zero = buffer[i] > 0 ? false : true;
+ }
+
+ if (!zero)
+ { //attempt to parse
+ if (physicsShapeReceived(mesh_id, buffer, size))
+ {
+ delete[] buffer;
+ return true;
+ }
+ }
+
+ delete[] buffer;
+ }
+
+ //reading from VFS failed for whatever reason, fetch from sim
+ std::vector<std::string> headers;
+ headers.push_back("Accept: application/octet-stream");
+
+ std::string http_url = constructUrl(mesh_id);
+ if (!http_url.empty())
+ {
+ ++sActiveLODRequests;
+ LLMeshRepository::sHTTPRequestCount++;
+ mCurlRequest->getByteRange(http_url, headers, offset, size,
+ new LLMeshPhysicsShapeResponder(mesh_id, offset, size));
+ }
+ }
+ else
+ { //no physics shape whatsoever, report back NULL
+ physicsShapeReceived(mesh_id, NULL, 0);
+ }
+ }
+ else
+ {
+ mHeaderMutex->unlock();
+ }
+
+ //early out was not hit, effectively fetched
+ return true;
+}
+
+bool LLMeshRepoThread::fetchMeshHeader(const LLVolumeParams& mesh_params)
+{
+ bool retval = false;
+
+ {
+ //look for mesh in asset in vfs
+ LLVFile file(gVFS, mesh_params.getSculptID(), LLAssetType::AT_MESH);
+
+ S32 size = file.getSize();
+
+ if (size > 0)
+ {
+ U8 buffer[1024];
+ S32 bytes = llmin(size, 1024);
+ LLMeshRepository::sCacheBytesRead += bytes;
+ file.read(buffer, bytes);
+ if (headerReceived(mesh_params, buffer, bytes))
+ { //did not do an HTTP request, return false
+ return false;
+ }
+ }
+ }
+
+ //either cache entry doesn't exist or is corrupt, request header from simulator
+
+ std::vector<std::string> headers;
+ headers.push_back("Accept: application/octet-stream");
+
+ std::string http_url = constructUrl(mesh_params.getSculptID());
+ if (!http_url.empty())
+ {
+ ++sActiveHeaderRequests;
+ retval = true;
+ //grab first 4KB if we're going to bother with a fetch. Cache will prevent future fetches if a full mesh fits
+ //within the first 4KB
+ LLMeshRepository::sHTTPRequestCount++;
+ mCurlRequest->getByteRange(http_url, headers, 0, 4096, new LLMeshHeaderResponder(mesh_params));
+ }
+
+ return retval;
+}
+
+bool LLMeshRepoThread::fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod)
+{ //protected by mMutex
+ mHeaderMutex->lock();
+
+ bool retval = false;
+
+ LLUUID mesh_id = mesh_params.getSculptID();
+
+ U32 header_size = mMeshHeaderSize[mesh_id];
+
+ if (header_size > 0)
+ {
+ S32 offset = header_size + mMeshHeader[mesh_id][header_lod[lod]]["offset"].asInteger();
+ S32 size = mMeshHeader[mesh_id][header_lod[lod]]["size"].asInteger();
+ mHeaderMutex->unlock();
+ if (offset >= 0 && size > 0)
+ {
+
+ //check VFS for mesh asset
+ LLVFile file(gVFS, mesh_id, LLAssetType::AT_MESH);
+ if (file.getSize() >= offset+size)
+ {
+ LLMeshRepository::sCacheBytesRead += size;
+ file.seek(offset);
+ U8* buffer = new U8[size];
+ file.read(buffer, size);
+
+ //make sure buffer isn't all 0's (reserved block but not written)
+ bool zero = true;
+ for (S32 i = 0; i < llmin(size, 1024) && zero; ++i)
+ {
+ zero = buffer[i] > 0 ? false : true;
+ }
+
+ if (!zero)
+ { //attempt to parse
+ if (lodReceived(mesh_params, lod, buffer, size))
+ {
+ delete[] buffer;
+ return false;
+ }
+ }
+
+ delete[] buffer;
+ }
+
+ //reading from VFS failed for whatever reason, fetch from sim
+ std::vector<std::string> headers;
+ headers.push_back("Accept: application/octet-stream");
+
+ std::string http_url = constructUrl(mesh_id);
+ if (!http_url.empty())
+ {
+ ++sActiveLODRequests;
+ retval = true;
+ LLMeshRepository::sHTTPRequestCount++;
+ mCurlRequest->getByteRange(constructUrl(mesh_id), headers, offset, size,
+ new LLMeshLODResponder(mesh_params, lod, offset, size));
+ }
+ else
+ {
+ mUnavailableQ.push(LODRequest(mesh_params, lod));
+ }
+ }
+ else
+ {
+ mUnavailableQ.push(LODRequest(mesh_params, lod));
+ }
+ }
+ else
+ {
+ mHeaderMutex->unlock();
+ }
+
+ return retval;
+}
+
+bool LLMeshRepoThread::headerReceived(const LLVolumeParams& mesh_params, U8* data, S32 data_size)
+{
+ LLSD header;
+
+ U32 header_size = 0;
+ if (data_size > 0)
+ {
+ std::string res_str((char*) data, data_size);
+
+ std::string deprecated_header("<? LLSD/Binary ?>");
+
+ if (res_str.substr(0, deprecated_header.size()) == deprecated_header)
+ {
+ res_str = res_str.substr(deprecated_header.size()+1, data_size);
+ header_size = deprecated_header.size()+1;
+ }
+ data_size = res_str.size();
+
+ std::istringstream stream(res_str);
+
+ if (!LLSDSerialize::fromBinary(header, stream, data_size))
+ {
+ llwarns << "Mesh header parse error. Not a valid mesh asset!" << llendl;
+ return false;
+ }
+
+ header_size += stream.tellg();
+ }
+ else
+ {
+ llinfos
+ << "Marking header as non-existent, will not retry." << llendl;
+ header["404"] = 1;
+ }
+
+ {
+ U32 cost = gMeshRepo.calcResourceCost(header);
+
+ LLUUID mesh_id = mesh_params.getSculptID();
+
+ mHeaderMutex->lock();
+ mMeshHeaderSize[mesh_id] = header_size;
+ mMeshHeader[mesh_id] = header;
+ mMeshResourceCost[mesh_id] = cost;
+ mHeaderMutex->unlock();
+
+ //check for pending requests
+ pending_lod_map::iterator iter = mPendingLOD.find(mesh_params);
+ if (iter != mPendingLOD.end())
+ {
+ LLMutexLock lock(mMutex);
+ for (U32 i = 0; i < iter->second.size(); ++i)
+ {
+ LODRequest req(mesh_params, iter->second[i]);
+ mLODReqQ.push(req);
+ }
+ }
+ mPendingLOD.erase(iter);
+ }
+
+ return true;
+}
+
+bool LLMeshRepoThread::lodReceived(const LLVolumeParams& mesh_params, S32 lod, U8* data, S32 data_size)
+{
+ LLVolume* volume = new LLVolume(mesh_params, LLVolumeLODGroup::getVolumeScaleFromDetail(lod));
+ std::string mesh_string((char*) data, data_size);
+ std::istringstream stream(mesh_string);
+
+ if (volume->unpackVolumeFaces(stream, data_size))
+ {
+ LoadedMesh mesh(volume, mesh_params, lod);
+ if (volume->getNumFaces() > 0)
+ {
+ LLMutexLock lock(mMutex);
+ mLoadedQ.push(mesh);
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool LLMeshRepoThread::skinInfoReceived(const LLUUID& mesh_id, U8* data, S32 data_size)
+{
+ LLSD skin;
+
+ if (data_size > 0)
+ {
+ std::string res_str((char*) data, data_size);
+
+ std::istringstream stream(res_str);
+
+ if (!unzip_llsd(skin, stream, data_size))
+ {
+ llwarns << "Mesh skin info parse error. Not a valid mesh asset!" << llendl;
+ return false;
+ }
+ }
+
+ {
+ LLMeshSkinInfo info;
+ info.mMeshID = mesh_id;
+
+ if (skin.has("joint_names"))
+ {
+ for (U32 i = 0; i < skin["joint_names"].size(); ++i)
+ {
+ info.mJointNames.push_back(skin["joint_names"][i]);
+ }
+ }
+
+ if (skin.has("inverse_bind_matrix"))
+ {
+ for (U32 i = 0; i < skin["inverse_bind_matrix"].size(); ++i)
+ {
+ LLMatrix4 mat;
+ for (U32 j = 0; j < 4; j++)
+ {
+ for (U32 k = 0; k < 4; k++)
+ {
+ mat.mMatrix[j][k] = skin["inverse_bind_matrix"][i][j*4+k].asReal();
+ }
+ }
+
+ info.mInvBindMatrix.push_back(mat);
+ }
+ }
+
+ if (skin.has("bind_shape_matrix"))
+ {
+ for (U32 j = 0; j < 4; j++)
+ {
+ for (U32 k = 0; k < 4; k++)
+ {
+ info.mBindShapeMatrix.mMatrix[j][k] = skin["bind_shape_matrix"][j*4+k].asReal();
+ }
+ }
+ }
+
+ if (skin.has("alt_inverse_bind_matrix"))
+ {
+ for (U32 i = 0; i < skin["alt_inverse_bind_matrix"].size(); ++i)
+ {
+ LLMatrix4 mat;
+ for (U32 j = 0; j < 4; j++)
+ {
+ for (U32 k = 0; k < 4; k++)
+ {
+ mat.mMatrix[j][k] = skin["alt_inverse_bind_matrix"][i][j*4+k].asReal();
+ }
+ }
+
+ info.mAlternateBindMatrix.push_back(mat);
+ }
+ }
+
+ mSkinInfoQ.push(info);
+ }
+
+ return true;
+}
+
+bool LLMeshRepoThread::decompositionReceived(const LLUUID& mesh_id, U8* data, S32 data_size)
+{
+ LLSD decomp;
+
+ if (data_size > 0)
+ {
+ std::string res_str((char*) data, data_size);
+
+ std::istringstream stream(res_str);
+
+ if (!unzip_llsd(decomp, stream, data_size))
+ {
+ llwarns << "Mesh decomposition parse error. Not a valid mesh asset!" << llendl;
+ return false;
+ }
+ }
+
+ {
+ LLMeshDecomposition* d = new LLMeshDecomposition();
+ d->mMeshID = mesh_id;
+
+ if (decomp.has("HullList"))
+ {
+ // updated for const-correctness. gcc is picky about this type of thing - Nyx
+ const LLSD::Binary& hulls = decomp["HullList"].asBinary();
+ const LLSD::Binary& position = decomp["Position"].asBinary();
+
+ U16* p = (U16*) &position[0];
+
+ d->mHull.resize(hulls.size());
+
+ LLVector3 min;
+ LLVector3 max;
+ LLVector3 range;
+
+ min.setValue(decomp["Min"]);
+ max.setValue(decomp["Max"]);
+ range = max-min;
+
+ for (U32 i = 0; i < hulls.size(); ++i)
+ {
+ U16 count = (hulls[i] == 0) ? 256 : hulls[i];
+
+ for (U32 j = 0; j < count; ++j)
+ {
+ d->mHull[i].push_back(LLVector3(
+ (F32) p[0]/65535.f*range.mV[0]+min.mV[0],
+ (F32) p[1]/65535.f*range.mV[1]+min.mV[1],
+ (F32) p[2]/65535.f*range.mV[2]+min.mV[2]));
+ p += 3;
+ }
+
+ }
+
+ //get mesh for decomposition
+ for (U32 i = 0; i < d->mHull.size(); ++i)
+ {
+ LLCDHull hull;
+ hull.mNumVertices = d->mHull[i].size();
+ hull.mVertexBase = d->mHull[i][0].mV;
+ hull.mVertexStrideBytes = 12;
+
+ LLCDMeshData mesh;
+ LLCDResult res = LLCD_OK;
+ if (LLConvexDecomposition::getInstance() != NULL)
+ {
+ res = LLConvexDecomposition::getInstance()->getMeshFromHull(&hull, &mesh);
+ }
+ if (res != LLCD_OK)
+ {
+ llwarns << "could not get mesh from hull from convex decomposition lib." << llendl;
+ return false;
+ }
+
+
+ d->mMesh.push_back(get_vertex_buffer_from_mesh(mesh));
+ }
+ }
+
+ if (decomp.has("Hull"))
+ {
+ const LLSD::Binary& position = decomp["Hull"].asBinary();
+
+ U16* p = (U16*) &position[0];
+
+ LLVector3 min;
+ LLVector3 max;
+ LLVector3 range;
+
+ min.setValue(decomp["Min"]);
+ max.setValue(decomp["Max"]);
+ range = max-min;
+
+ U16 count = position.size()/6;
+
+ for (U32 j = 0; j < count; ++j)
+ {
+ d->mBaseHull.push_back(LLVector3(
+ (F32) p[0]/65535.f*range.mV[0]+min.mV[0],
+ (F32) p[1]/65535.f*range.mV[1]+min.mV[1],
+ (F32) p[2]/65535.f*range.mV[2]+min.mV[2]));
+ p += 3;
+ }
+
+ //get mesh for decomposition
+ LLCDHull hull;
+ hull.mNumVertices = d->mBaseHull.size();
+ hull.mVertexBase = d->mBaseHull[0].mV;
+ hull.mVertexStrideBytes = 12;
+
+ LLCDMeshData mesh;
+ LLCDResult res = LLCD_OK;
+ if (LLConvexDecomposition::getInstance() != NULL)
+ {
+ res = LLConvexDecomposition::getInstance()->getMeshFromHull(&hull, &mesh);
+ }
+ if (res != LLCD_OK)
+ {
+ llwarns << "could not get mesh from hull from convex decomposition lib." << llendl;
+ return false;
+ }
+
+ d->mBaseHullMesh = get_vertex_buffer_from_mesh(mesh);
+ }
+ else
+ {
+ //empty vertex buffer to indicate decomposition has been fetched
+ //but contains no base hull
+ d->mBaseHullMesh = new LLVertexBuffer(0, 0);
+ }
+
+ mDecompositionQ.push(d);
+ }
+
+ return true;
+}
+
+bool LLMeshRepoThread::physicsShapeReceived(const LLUUID& mesh_id, U8* data, S32 data_size)
+{
+ LLSD physics_shape;
+
+ LLMeshDecomposition* d = new LLMeshDecomposition();
+ d->mMeshID = mesh_id;
+
+ if (data == NULL)
+ { //no data, no physics shape exists
+ d->mPhysicsShapeMesh = new LLVertexBuffer(0,0);
+ }
+ else
+ {
+ LLVolumeParams volume_params;
+ volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
+ volume_params.setSculptID(mesh_id, LL_SCULPT_TYPE_MESH);
+ LLPointer<LLVolume> volume = new LLVolume(volume_params,0);
+ std::string mesh_string((char*) data, data_size);
+ std::istringstream stream(mesh_string);
+
+ if (volume->unpackVolumeFaces(stream, data_size))
+ {
+ //load volume faces into decomposition buffer
+ S32 vertex_count = 0;
+ S32 index_count = 0;
+
+ for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i)
+ {
+ const LLVolumeFace& face = volume->getVolumeFace(i);
+ vertex_count += face.mNumVertices;
+ index_count += face.mNumIndices;
+ }
+
+ d->mPhysicsShapeMesh = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX, 0);
+
+ d->mPhysicsShapeMesh->allocateBuffer(vertex_count, index_count, true);
+
+ LLStrider<LLVector3> pos;
+ LLStrider<U16> idx;
+
+ d->mPhysicsShapeMesh->getVertexStrider(pos);
+ d->mPhysicsShapeMesh->getIndexStrider(idx);
+
+ S32 idx_offset = 0;
+ for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i)
+ {
+ const LLVolumeFace& face = volume->getVolumeFace(i);
+ if (idx_offset + face.mNumIndices > 65535)
+ { //avoid 16-bit index overflow
+ continue;
+ }
+
+ LLVector4a::memcpyNonAliased16(pos[idx_offset].mV, face.mPositions[0].getF32ptr(), face.mNumVertices*sizeof(LLVector4a));
+
+ for (S32 i = 0; i < face.mNumIndices; ++i)
+ {
+ *idx++ = face.mIndices[i] + idx_offset;
+ }
+
+ idx_offset += face.mNumVertices;
+ }
+ }
+ }
+
+ mDecompositionQ.push(d);
+ return true;
+}
+
+LLMeshUploadThread::LLMeshUploadThread(LLMeshUploadThread::instance_list& data, LLVector3& scale, bool upload_textures,
+ bool upload_skin, bool upload_joints)
+: LLThread("mesh upload")
+{
+ mInstanceList = data;
+ mUploadTextures = upload_textures;
+ mUploadSkin = upload_skin;
+ mUploadJoints = upload_joints;
+ mMutex = new LLMutex(NULL);
+ mCurlRequest = NULL;
+ mPendingConfirmations = 0;
+ mPendingUploads = 0;
+ mPendingCost = 0;
+ mFinished = false;
+ mOrigin = gAgent.getPositionAgent();
+ mHost = gAgent.getRegionHost();
+
+ mUploadObjectAssetCapability = gAgent.getRegion()->getCapability("UploadObjectAsset");
+ mNewInventoryCapability = gAgent.getRegion()->getCapability("NewFileAgentInventoryVariablePrice");
+
+ mOrigin += gAgent.getAtAxis() * scale.magVec();
+}
+
+LLMeshUploadThread::~LLMeshUploadThread()
+{
+
+}
+
+LLMeshUploadThread::DecompRequest::DecompRequest(LLModel* mdl, LLModel* base_model, LLMeshUploadThread* thread)
+{
+ mStage = "single_hull";
+ mModel = mdl;
+ mDecompID = &mdl->mDecompID;
+ mBaseModel = base_model;
+ mThread = thread;
+
+ //copy out positions and indices
+ if (mdl)
+ {
+ U16 index_offset = 0;
+
+ mPositions.clear();
+ mIndices.clear();
+
+ //queue up vertex positions and indices
+ for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
+ {
+ const LLVolumeFace& face = mdl->getVolumeFace(i);
+ if (mPositions.size() + face.mNumVertices > 65535)
+ {
+ continue;
+ }
+
+ for (U32 j = 0; j < face.mNumVertices; ++j)
+ {
+ mPositions.push_back(LLVector3(face.mPositions[j].getF32ptr()));
+ }
+
+ for (U32 j = 0; j < face.mNumIndices; ++j)
+ {
+ mIndices.push_back(face.mIndices[j]+index_offset);
+ }
+
+ index_offset += face.mNumVertices;
+ }
+ }
+
+ mThread->mFinalDecomp = this;
+ mThread->mPhysicsComplete = false;
+}
+
+void LLMeshUploadThread::DecompRequest::completed()
+{
+ if (mThread->mFinalDecomp == this)
+ {
+ mThread->mPhysicsComplete = true;
+ }
+
+ if (mHull.size() != 1)
+ {
+ llerrs << "WTF?" << llendl;
+ }
+
+ mThread->mHullMap[mBaseModel] = mHull[0];
+}
+
+//called in the main thread.
+void LLMeshUploadThread::preStart()
+{
+ //build map of LLModel refs to instances for callbacks
+ for (instance_list::iterator iter = mInstanceList.begin(); iter != mInstanceList.end(); ++iter)
+ {
+ mInstance[iter->mModel].push_back(*iter);
+ }
+}
+
+void LLMeshUploadThread::run()
+{
+ mCurlRequest = new LLCurlRequest();
+
+ std::set<LLViewerTexture* > textures;
+
+ //populate upload queue with relevant models
+ for (instance_map::iterator iter = mInstance.begin(); iter != mInstance.end(); ++iter)
+ {
+ LLMeshUploadData data;
+ data.mBaseModel = iter->first;
+
+ LLModelInstance& instance = *(iter->second.begin());
+
+ for (S32 i = 0; i < 5; i++)
+ {
+ data.mModel[i] = instance.mLOD[i];
+ }
+
+ uploadModel(data);
+
+ if (mUploadTextures)
+ {
+ for (std::vector<LLImportMaterial>::iterator material_iter = instance.mMaterial.begin();
+ material_iter != instance.mMaterial.end(); ++material_iter)
+ {
+
+ if (textures.find(material_iter->mDiffuseMap.get()) == textures.end())
+ {
+ textures.insert(material_iter->mDiffuseMap.get());
+
+ LLTextureUploadData data(material_iter->mDiffuseMap.get(), material_iter->mDiffuseMapLabel);
+ uploadTexture(data);
+ }
+ }
+ }
+
+ //queue up models for hull generation
+ LLModel* physics = NULL;
+
+ if (data.mModel[LLModel::LOD_PHYSICS].notNull())
+ {
+ physics = data.mModel[LLModel::LOD_PHYSICS];
+ }
+ else if (data.mModel[LLModel::LOD_MEDIUM].notNull())
+ {
+ physics = data.mModel[LLModel::LOD_MEDIUM];
+ }
+ else
+ {
+ physics = data.mModel[LLModel::LOD_HIGH];
+ }
+
+ if (!physics)
+ {
+ llerrs << "WTF?" << llendl;
+ }
+
+ DecompRequest* request = new DecompRequest(physics, data.mBaseModel, this);
+ gMeshRepo.mDecompThread->submitRequest(request);
+ }
+
+ while (!mPhysicsComplete)
+ {
+ apr_sleep(100);
+ }
+
+ //upload textures
+ bool done = false;
+ do
+ {
+ if (!mTextureQ.empty())
+ {
+ sendCostRequest(mTextureQ.front());
+ mTextureQ.pop();
+ }
+
+ if (!mConfirmedTextureQ.empty())
+ {
+ doUploadTexture(mConfirmedTextureQ.front());
+ mConfirmedTextureQ.pop();
+ }
+
+ mCurlRequest->process();
+
+ done = mTextureQ.empty() && mConfirmedTextureQ.empty();
+ }
+ while (!done || mCurlRequest->getQueued() > 0);
+
+ LLSD object_asset;
+ object_asset["objects"] = LLSD::emptyArray();
+
+ done = false;
+ do
+ {
+ static S32 count = 0;
+ static F32 last_hundred = gFrameTimeSeconds;
+ if (gFrameTimeSeconds - last_hundred > 1.f)
+ {
+ last_hundred = gFrameTimeSeconds;
+ count = 0;
+ }
+
+ //how many requests to push before calling process
+ const S32 PUSH_PER_PROCESS = 32;
+
+ S32 tcount = llmin(count+PUSH_PER_PROCESS, 100);
+
+ while (!mUploadQ.empty() && count < tcount)
+ { //send any pending upload requests
+ mMutex->lock();
+ LLMeshUploadData data = mUploadQ.front();
+ mUploadQ.pop();
+ mMutex->unlock();
+ sendCostRequest(data);
+ count++;
+ }
+
+ tcount = llmin(count+PUSH_PER_PROCESS, 100);
+
+ while (!mConfirmedQ.empty() && count < tcount)
+ { //process any meshes that have been confirmed for upload
+ LLMeshUploadData& data = mConfirmedQ.front();
+ doUploadModel(data);
+ mConfirmedQ.pop();
+ count++;
+ }
+
+ tcount = llmin(count+PUSH_PER_PROCESS, 100);
+
+ while (!mInstanceQ.empty() && count < tcount)
+ { //create any objects waiting for upload
+ count++;
+ object_asset["objects"].append(createObject(mInstanceQ.front()));
+ mInstanceQ.pop();
+ }
+
+ mCurlRequest->process();
+
+ done = mInstanceQ.empty() && mConfirmedQ.empty() && mUploadQ.empty();
+ }
+ while (!done || mCurlRequest->getQueued() > 0);
+
+ delete mCurlRequest;
+ mCurlRequest = NULL;
+
+ // now upload the object asset
+ std::string url = mUploadObjectAssetCapability;
+
+ if (object_asset["objects"][0].has("permissions"))
+ { //copy permissions from first available object to be used for coalesced object
+ object_asset["permissions"] = object_asset["objects"][0]["permissions"];
+ }
+
+ LLHTTPClient::post(url, object_asset, new LLHTTPClient::Responder());
+
+ mFinished = true;
+}
+
+void LLMeshUploadThread::uploadModel(LLMeshUploadData& data)
+{ //called from arbitrary thread
+ {
+ LLMutexLock lock(mMutex);
+ mUploadQ.push(data);
+ }
+}
+
+void LLMeshUploadThread::uploadTexture(LLTextureUploadData& data)
+{ //called from mesh upload thread
+ mTextureQ.push(data);
+}
+
+
+static LLFastTimer::DeclareTimer FTM_NOTIFY_MESH_LOADED("Notify Loaded");
+static LLFastTimer::DeclareTimer FTM_NOTIFY_MESH_UNAVAILABLE("Notify Unavailable");
+
+void LLMeshRepoThread::notifyLoadedMeshes()
+{
+ while (!mLoadedQ.empty())
+ {
+ mMutex->lock();
+ LoadedMesh mesh = mLoadedQ.front();
+ mLoadedQ.pop();
+ mMutex->unlock();
+
+ if (mesh.mVolume && mesh.mVolume->getNumVolumeFaces() > 0)
+ {
+ gMeshRepo.notifyMeshLoaded(mesh.mMeshParams, mesh.mVolume);
+ }
+ else
+ {
+ gMeshRepo.notifyMeshUnavailable(mesh.mMeshParams,
+ LLVolumeLODGroup::getVolumeDetailFromScale(mesh.mVolume->getDetail()));
+ }
+ }
+
+ while (!mUnavailableQ.empty())
+ {
+ mMutex->lock();
+ LODRequest req = mUnavailableQ.front();
+ mUnavailableQ.pop();
+ mMutex->unlock();
+
+ gMeshRepo.notifyMeshUnavailable(req.mMeshParams, req.mLOD);
+ }
+
+ while (!mSkinInfoQ.empty())
+ {
+ gMeshRepo.notifySkinInfoReceived(mSkinInfoQ.front());
+ mSkinInfoQ.pop();
+ }
+
+ while (!mDecompositionQ.empty())
+ {
+ gMeshRepo.notifyDecompositionReceived(mDecompositionQ.front());
+ mDecompositionQ.pop();
+ }
+}
+
+S32 LLMeshRepoThread::getActualMeshLOD(const LLVolumeParams& mesh_params, S32 lod)
+{ //only ever called from main thread
+ lod = llclamp(lod, 0, 3);
+
+ LLMutexLock lock(mHeaderMutex);
+ mesh_header_map::iterator iter = mMeshHeader.find(mesh_params.getSculptID());
+
+ if (iter != mMeshHeader.end())
+ {
+ LLSD& header = iter->second;
+
+ if (header.has("404"))
+ {
+ return -1;
+ }
+
+ if (header[header_lod[lod]]["size"].asInteger() > 0)
+ {
+ return lod;
+ }
+
+ //search down to find the next available lower lod
+ for (S32 i = lod-1; i >= 0; --i)
+ {
+ if (header[header_lod[i]]["size"].asInteger() > 0)
+ {
+ return i;
+ }
+ }
+
+ //search up to find then ext available higher lod
+ for (S32 i = lod+1; i < 4; ++i)
+ {
+ if (header[header_lod[i]]["size"].asInteger() > 0)
+ {
+ return i;
+ }
+ }
+
+ //header exists and no good lod found, treat as 404
+ header["404"] = 1;
+ return -1;
+ }
+
+ return lod;
+}
+
+U32 LLMeshRepoThread::getResourceCost(const LLUUID& mesh_id)
+{
+ LLMutexLock lock(mHeaderMutex);
+
+ std::map<LLUUID, U32>::iterator iter = mMeshResourceCost.find(mesh_id);
+ if (iter != mMeshResourceCost.end())
+ {
+ return iter->second;
+ }
+
+ return 0;
+}
+
+void LLMeshRepository::cacheOutgoingMesh(LLMeshUploadData& data, LLSD& header)
+{
+ mThread->mMeshHeader[data.mUUID] = header;
+
+ // we cache the mesh for default parameters
+ LLVolumeParams volume_params;
+ volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
+ volume_params.setSculptID(data.mUUID, LL_SCULPT_TYPE_MESH);
+
+ for (U32 i = 0; i < 4; i++)
+ {
+ if (data.mModel[i].notNull())
+ {
+ LLPointer<LLVolume> volume = new LLVolume(volume_params, LLVolumeLODGroup::getVolumeScaleFromDetail(i));
+ volume->copyVolumeFaces(data.mModel[i]);
+ }
+ }
+
+}
+
+void LLMeshLODResponder::completedRaw(U32 status, const std::string& reason,
+ const LLChannelDescriptors& channels,
+ const LLIOPipe::buffer_ptr_t& buffer)
+{
+
+ LLMeshRepoThread::sActiveLODRequests--;
+ S32 data_size = buffer->countAfter(channels.in(), NULL);
+
+ if (status < 200 || status > 400)
+ {
+ llwarns << status << ": " << reason << llendl;
+ }
+
+ if (data_size < mRequestedBytes)
+ {
+ if (status == 499 || status == 503)
+ { //timeout or service unavailable, try again
+ LLMeshRepository::sHTTPRetryCount++;
+ gMeshRepo.mThread->loadMeshLOD(mMeshParams, mLOD);
+ }
+ else
+ {
+ llwarns << "Unhandled status " << status << llendl;
+ }
+ return;
+ }
+
+ LLMeshRepository::sBytesReceived += mRequestedBytes;
+
+ U8* data = NULL;
+
+ if (data_size > 0)
+ {
+ data = new U8[data_size];
+ buffer->readAfter(channels.in(), NULL, data, data_size);
+ }
+
+ if (gMeshRepo.mThread->lodReceived(mMeshParams, mLOD, data, data_size))
+ {
+ //good fetch from sim, write to VFS for caching
+ LLVFile file(gVFS, mMeshParams.getSculptID(), LLAssetType::AT_MESH, LLVFile::WRITE);
+
+ S32 offset = mOffset;
+ S32 size = mRequestedBytes;
+
+ if (file.getSize() >= offset+size)
+ {
+ file.seek(offset);
+ file.write(data, size);
+ LLMeshRepository::sCacheBytesWritten += size;
+ }
+ }
+
+ delete [] data;
+}
+
+void LLMeshSkinInfoResponder::completedRaw(U32 status, const std::string& reason,
+ const LLChannelDescriptors& channels,
+ const LLIOPipe::buffer_ptr_t& buffer)
+{
+ S32 data_size = buffer->countAfter(channels.in(), NULL);
+
+ if (status < 200 || status > 400)
+ {
+ llwarns << status << ": " << reason << llendl;
+ }
+
+ if (data_size < mRequestedBytes)
+ {
+ if (status == 499 || status == 503)
+ { //timeout or service unavailable, try again
+ LLMeshRepository::sHTTPRetryCount++;
+ gMeshRepo.mThread->loadMeshSkinInfo(mMeshID);
+ }
+ else
+ {
+ llwarns << "Unhandled status " << status << llendl;
+ }
+ return;
+ }
+
+ LLMeshRepository::sBytesReceived += mRequestedBytes;
+
+ U8* data = NULL;
+
+ if (data_size > 0)
+ {
+ data = new U8[data_size];
+ buffer->readAfter(channels.in(), NULL, data, data_size);
+ }
+
+ if (gMeshRepo.mThread->skinInfoReceived(mMeshID, data, data_size))
+ {
+ //good fetch from sim, write to VFS for caching
+ LLVFile file(gVFS, mMeshID, LLAssetType::AT_MESH, LLVFile::WRITE);
+
+ S32 offset = mOffset;
+ S32 size = mRequestedBytes;
+
+ if (file.getSize() >= offset+size)
+ {
+ LLMeshRepository::sCacheBytesWritten += size;
+ file.seek(offset);
+ file.write(data, size);
+ }
+ }
+
+ delete [] data;
+}
+
+void LLMeshDecompositionResponder::completedRaw(U32 status, const std::string& reason,
+ const LLChannelDescriptors& channels,
+ const LLIOPipe::buffer_ptr_t& buffer)
+{
+ S32 data_size = buffer->countAfter(channels.in(), NULL);
+
+ if (status < 200 || status > 400)
+ {
+ llwarns << status << ": " << reason << llendl;
+ }
+
+ if (data_size < mRequestedBytes)
+ {
+ if (status == 499 || status == 503)
+ { //timeout or service unavailable, try again
+ LLMeshRepository::sHTTPRetryCount++;
+ gMeshRepo.mThread->loadMeshDecomposition(mMeshID);
+ }
+ else
+ {
+ llwarns << "Unhandled status " << status << llendl;
+ }
+ return;
+ }
+
+ LLMeshRepository::sBytesReceived += mRequestedBytes;
+
+ U8* data = NULL;
+
+ if (data_size > 0)
+ {
+ data = new U8[data_size];
+ buffer->readAfter(channels.in(), NULL, data, data_size);
+ }
+
+ if (gMeshRepo.mThread->decompositionReceived(mMeshID, data, data_size))
+ {
+ //good fetch from sim, write to VFS for caching
+ LLVFile file(gVFS, mMeshID, LLAssetType::AT_MESH, LLVFile::WRITE);
+
+ S32 offset = mOffset;
+ S32 size = mRequestedBytes;
+
+ if (file.getSize() >= offset+size)
+ {
+ LLMeshRepository::sCacheBytesWritten += size;
+ file.seek(offset);
+ file.write(data, size);
+ }
+ }
+
+ delete [] data;
+}
+
+void LLMeshPhysicsShapeResponder::completedRaw(U32 status, const std::string& reason,
+ const LLChannelDescriptors& channels,
+ const LLIOPipe::buffer_ptr_t& buffer)
+{
+ S32 data_size = buffer->countAfter(channels.in(), NULL);
+
+ if (status < 200 || status > 400)
+ {
+ llwarns << status << ": " << reason << llendl;
+ }
+
+ if (data_size < mRequestedBytes)
+ {
+ if (status == 499 || status == 503)
+ { //timeout or service unavailable, try again
+ LLMeshRepository::sHTTPRetryCount++;
+ gMeshRepo.mThread->loadMeshPhysicsShape(mMeshID);
+ }
+ else
+ {
+ llwarns << "Unhandled status " << status << llendl;
+ }
+ return;
+ }
+
+ LLMeshRepository::sBytesReceived += mRequestedBytes;
+
+ U8* data = NULL;
+
+ if (data_size > 0)
+ {
+ data = new U8[data_size];
+ buffer->readAfter(channels.in(), NULL, data, data_size);
+ }
+
+ if (gMeshRepo.mThread->physicsShapeReceived(mMeshID, data, data_size))
+ {
+ //good fetch from sim, write to VFS for caching
+ LLVFile file(gVFS, mMeshID, LLAssetType::AT_MESH, LLVFile::WRITE);
+
+ S32 offset = mOffset;
+ S32 size = mRequestedBytes;
+
+ if (file.getSize() >= offset+size)
+ {
+ LLMeshRepository::sCacheBytesWritten += size;
+ file.seek(offset);
+ file.write(data, size);
+ }
+ }
+
+ delete [] data;
+}
+
+void LLMeshHeaderResponder::completedRaw(U32 status, const std::string& reason,
+ const LLChannelDescriptors& channels,
+ const LLIOPipe::buffer_ptr_t& buffer)
+{
+ LLMeshRepoThread::sActiveHeaderRequests--;
+ if (status < 200 || status > 400)
+ {
+ //llwarns
+ // << "Header responder failed with status: "
+ // << status << ": " << reason << llendl;
+
+ // 503 (service unavailable) or 499 (timeout)
+ // can be due to server load and can be retried
+
+ // TODO*: Add maximum retry logic, exponential backoff
+ // and (somewhat more optional than the others) retries
+ // again after some set period of time
+ if (status == 503 || status == 499)
+ { //retry
+ LLMeshRepository::sHTTPRetryCount++;
+ LLMeshRepoThread::HeaderRequest req(mMeshParams);
+ LLMutexLock lock(gMeshRepo.mThread->mMutex);
+ gMeshRepo.mThread->mHeaderReqQ.push(req);
+
+ return;
+ }
+ }
+
+ S32 data_size = buffer->countAfter(channels.in(), NULL);
+
+ U8* data = NULL;
+
+ if (data_size > 0)
+ {
+ data = new U8[data_size];
+ buffer->readAfter(channels.in(), NULL, data, data_size);
+ }
+
+ LLMeshRepository::sBytesReceived += llmin(data_size, 4096);
+
+ if (!gMeshRepo.mThread->headerReceived(mMeshParams, data, data_size))
+ {
+ llwarns
+ << "Unable to parse mesh header: "
+ << status << ": " << reason << llendl;
+ }
+ else if (data && data_size > 0)
+ {
+ //header was successfully retrieved from sim, cache in vfs
+ LLUUID mesh_id = mMeshParams.getSculptID();
+ LLSD header = gMeshRepo.mThread->mMeshHeader[mesh_id];
+
+ std::stringstream str;
+
+ S32 lod_bytes = 0;
+
+ for (U32 i = 0; i < LLModel::LOD_PHYSICS; ++i)
+ { //figure out how many bytes we'll need to reserve in the file
+ std::string lod_name = header_lod[i];
+ lod_bytes = llmax(lod_bytes, header[lod_name]["offset"].asInteger()+header[lod_name]["size"].asInteger());
+ }
+
+ //just in case skin info or decomposition is at the end of the file (which it shouldn't be)
+ lod_bytes = llmax(lod_bytes, header["skin"]["offset"].asInteger() + header["skin"]["size"].asInteger());
+ lod_bytes = llmax(lod_bytes, header["decomposition"]["offset"].asInteger() + header["decomposition"]["size"].asInteger());
+
+ S32 header_bytes = (S32) gMeshRepo.mThread->mMeshHeaderSize[mesh_id];
+ S32 bytes = lod_bytes + header_bytes;
+
+
+ //it's possible for the remote asset to have more data than is needed for the local cache
+ //only allocate as much space in the VFS as is needed for the local cache
+ data_size = llmin(data_size, bytes);
+
+ LLVFile file(gVFS, mesh_id, LLAssetType::AT_MESH, LLVFile::WRITE);
+ if (file.getMaxSize() >= bytes || file.setMaxSize(bytes))
+ {
+ LLMeshRepository::sCacheBytesWritten += data_size;
+
+ file.write((const U8*) data, data_size);
+
+ //zero out the rest of the file
+ U8 block[4096];
+ memset(block, 0, 4096);
+
+ while (bytes-file.tell() > 4096)
+ {
+ file.write(block, 4096);
+ }
+
+ S32 remaining = bytes-file.tell();
+
+ if (remaining < 0 || remaining > 4096)
+ {
+ llerrs << "Bad padding of mesh asset cache entry." << llendl;
+ }
+
+ if (remaining > 0)
+ {
+ file.write(block, remaining);
+ }
+ }
+ }
+
+ delete [] data;
+}
+
+
+LLMeshRepository::LLMeshRepository()
+: mMeshMutex(NULL),
+ mMeshThreadCount(0),
+ mThread(NULL)
+{
+
+}
+
+void LLMeshRepository::init()
+{
+ mMeshMutex = new LLMutex(NULL);
+
+ LLConvexDecomposition::getInstance()->initSystem();
+
+ mDecompThread = new LLPhysicsDecomp();
+ mDecompThread->start();
+
+ while (!mDecompThread->mInited)
+ { //wait for physics decomp thread to init
+ apr_sleep(100);
+ }
+
+
+
+ mThread = new LLMeshRepoThread();
+ mThread->start();
+}
+
+void LLMeshRepository::shutdown()
+{
+ llinfos << "Shutting down mesh repository." << llendl;
+
+ mThread->mSignal->signal();
+
+ while (!mThread->isStopped())
+ {
+ apr_sleep(10);
+ }
+ delete mThread;
+ mThread = NULL;
+
+ for (U32 i = 0; i < mUploads.size(); ++i)
+ {
+ llinfos << "Waiting for pending mesh upload " << i << "/" << mUploads.size() << llendl;
+ while (!mUploads[i]->isStopped())
+ {
+ apr_sleep(10);
+ }
+ delete mUploads[i];
+ }
+
+ mUploads.clear();
+
+ delete mMeshMutex;
+ mMeshMutex = NULL;
+
+ llinfos << "Shutting down decomposition system." << llendl;
+
+ if (mDecompThread)
+ {
+ mDecompThread->shutdown();
+ delete mDecompThread;
+ mDecompThread = NULL;
+ }
+
+ LLConvexDecomposition::quitSystem();
+}
+
+//called in the main thread.
+S32 LLMeshRepository::update()
+{
+ if(mUploadWaitList.empty())
+ {
+ return 0 ;
+ }
+
+ S32 size = mUploadWaitList.size() ;
+ for (S32 i = 0; i < size; ++i)
+ {
+ mUploads.push_back(mUploadWaitList[i]);
+ mUploadWaitList[i]->preStart() ;
+ mUploadWaitList[i]->start() ;
+ }
+ mUploadWaitList.clear() ;
+
+ return size ;
+}
+
+S32 LLMeshRepository::loadMesh(LLVOVolume* vobj, const LLVolumeParams& mesh_params, S32 detail, S32 last_lod)
+{
+ if (detail < 0 || detail > 4)
+ {
+ return detail;
+ }
+
+ LLFastTimer t(FTM_LOAD_MESH);
+
+ {
+ LLMutexLock lock(mMeshMutex);
+ //add volume to list of loading meshes
+ mesh_load_map::iterator iter = mLoadingMeshes[detail].find(mesh_params);
+ if (iter != mLoadingMeshes[detail].end())
+ { //request pending for this mesh, append volume id to list
+ iter->second.insert(vobj->getID());
+ }
+ else
+ {
+ //first request for this mesh
+ mLoadingMeshes[detail][mesh_params].insert(vobj->getID());
+ mPendingRequests.push_back(LLMeshRepoThread::LODRequest(mesh_params, detail));
+ }
+ }
+
+ //do a quick search to see if we can't display something while we wait for this mesh to load
+ LLVolume* volume = vobj->getVolume();
+
+ if (volume)
+ {
+ if (volume->getNumVolumeFaces() == 0 && !volume->isTetrahedron())
+ {
+ volume->makeTetrahedron();
+ }
+
+ LLVolumeParams params = volume->getParams();
+
+ LLVolumeLODGroup* group = LLPrimitive::getVolumeManager()->getGroup(params);
+
+ if (group)
+ {
+ //first, see if last_lod is available (don't transition down to avoid funny popping a la SH-641)
+ if (last_lod >= 0)
+ {
+ LLVolume* lod = group->refLOD(last_lod);
+ if (lod && !lod->isTetrahedron() && lod->getNumVolumeFaces() > 0)
+ {
+ group->derefLOD(lod);
+ return last_lod;
+ }
+ group->derefLOD(lod);
+ }
+
+ //next, see what the next lowest LOD available might be
+ for (S32 i = detail-1; i >= 0; --i)
+ {
+ LLVolume* lod = group->refLOD(i);
+ if (lod && !lod->isTetrahedron() && lod->getNumVolumeFaces() > 0)
+ {
+ group->derefLOD(lod);
+ return i;
+ }
+
+ group->derefLOD(lod);
+ }
+
+ //no lower LOD is a available, is a higher lod available?
+ for (S32 i = detail+1; i < 4; ++i)
+ {
+ LLVolume* lod = group->refLOD(i);
+ if (lod && !lod->isTetrahedron() && lod->getNumVolumeFaces() > 0)
+ {
+ group->derefLOD(lod);
+ return i;
+ }
+
+ group->derefLOD(lod);
+ }
+ }
+ else
+ {
+ llerrs << "WTF?" << llendl;
+ }
+ }
+
+ return detail;
+}
+
+static LLFastTimer::DeclareTimer FTM_START_MESH_THREAD("Start Thread");
+static LLFastTimer::DeclareTimer FTM_LOAD_MESH_LOD("Load LOD");
+static LLFastTimer::DeclareTimer FTM_MESH_LOCK1("Lock 1");
+static LLFastTimer::DeclareTimer FTM_MESH_LOCK2("Lock 2");
+
+void LLMeshRepository::notifyLoadedMeshes()
+{ //called from main thread
+
+ LLMeshRepoThread::sMaxConcurrentRequests = gSavedSettings.getU32("MeshMaxConcurrentRequests");
+
+ //clean up completed upload threads
+ for (std::vector<LLMeshUploadThread*>::iterator iter = mUploads.begin(); iter != mUploads.end(); )
+ {
+ LLMeshUploadThread* thread = *iter;
+
+ if (thread->isStopped() && thread->finished())
+ {
+ iter = mUploads.erase(iter);
+ delete thread;
+ }
+ else
+ {
+ ++iter;
+ }
+ }
+
+ //update inventory
+ if (!mInventoryQ.empty())
+ {
+ LLMutexLock lock(mMeshMutex);
+ while (!mInventoryQ.empty())
+ {
+ inventory_data& data = mInventoryQ.front();
+
+ LLAssetType::EType asset_type = LLAssetType::lookup(data.mPostData["asset_type"].asString());
+ LLInventoryType::EType inventory_type = LLInventoryType::lookup(data.mPostData["inventory_type"].asString());
+
+ on_new_single_inventory_upload_complete(
+ asset_type,
+ inventory_type,
+ data.mPostData["asset_type"].asString(),
+ data.mPostData["folder_id"].asUUID(),
+ data.mPostData["name"],
+ data.mPostData["description"],
+ data.mResponse,
+ 0);
+
+ mInventoryQ.pop();
+ }
+ }
+
+ //call completed callbacks on finished decompositions
+ mDecompThread->notifyCompleted();
+
+ if (!mThread->mWaiting)
+ { //curl thread is churning, wait for it to go idle
+ return;
+ }
+
+ static std::string region_name("never name a region this");
+
+ if (gAgent.getRegion())
+ { //update capability url
+ if (gAgent.getRegion()->getName() != region_name && gAgent.getRegion()->capabilitiesReceived())
+ {
+ region_name = gAgent.getRegion()->getName();
+
+ mGetMeshCapability = gAgent.getRegion()->getCapability("GetMesh");
+ }
+ }
+
+ LLFastTimer t(FTM_MESH_UPDATE);
+
+ {
+ LLFastTimer t(FTM_MESH_LOCK1);
+ mMeshMutex->lock();
+ }
+
+ {
+ LLFastTimer t(FTM_MESH_LOCK2);
+ mThread->mMutex->lock();
+ }
+
+ //popup queued error messages from background threads
+ while (!mUploadErrorQ.empty())
+ {
+ LLNotificationsUtil::add("MeshUploadError", mUploadErrorQ.front());
+ mUploadErrorQ.pop();
+ }
+
+ S32 push_count = LLMeshRepoThread::sMaxConcurrentRequests-(LLMeshRepoThread::sActiveHeaderRequests+LLMeshRepoThread::sActiveLODRequests);
+
+ if (push_count > 0)
+ {
+ //calculate "score" for pending requests
+
+ //create score map
+ std::map<LLUUID, F32> score_map;
+
+ for (U32 i = 0; i < 4; ++i)
+ {
+ for (mesh_load_map::iterator iter = mLoadingMeshes[i].begin(); iter != mLoadingMeshes[i].end(); ++iter)
+ {
+ F32 max_score = 0.f;
+ for (std::set<LLUUID>::iterator obj_iter = iter->second.begin(); obj_iter != iter->second.end(); ++obj_iter)
+ {
+ LLViewerObject* object = gObjectList.findObject(*obj_iter);
+
+ if (object)
+ {
+ LLDrawable* drawable = object->mDrawable;
+ if (drawable)
+ {
+ F32 cur_score = drawable->getRadius()/llmax(drawable->mDistanceWRTCamera, 1.f);
+ max_score = llmax(max_score, cur_score);
+ }
+ }
+ }
+
+ score_map[iter->first.getSculptID()] = max_score;
+ }
+ }
+
+ //set "score" for pending requests
+ for (std::vector<LLMeshRepoThread::LODRequest>::iterator iter = mPendingRequests.begin(); iter != mPendingRequests.end(); ++iter)
+ {
+ iter->mScore = score_map[iter->mMeshParams.getSculptID()];
+ }
+
+ //sort by "score"
+ std::sort(mPendingRequests.begin(), mPendingRequests.end(), LLMeshRepoThread::CompareScoreGreater());
+
+ while (!mPendingRequests.empty() && push_count > 0)
+ {
+ LLFastTimer t(FTM_LOAD_MESH_LOD);
+ LLMeshRepoThread::LODRequest& request = mPendingRequests.front();
+ mThread->loadMeshLOD(request.mMeshParams, request.mLOD);
+ mPendingRequests.erase(mPendingRequests.begin());
+ push_count--;
+ }
+ }
+
+ //send skin info requests
+ while (!mPendingSkinRequests.empty())
+ {
+ mThread->loadMeshSkinInfo(mPendingSkinRequests.front());
+ mPendingSkinRequests.pop();
+ }
+
+ //send decomposition requests
+ while (!mPendingDecompositionRequests.empty())
+ {
+ mThread->loadMeshDecomposition(mPendingDecompositionRequests.front());
+ mPendingDecompositionRequests.pop();
+ }
+
+ //send physics shapes decomposition requests
+ while (!mPendingPhysicsShapeRequests.empty())
+ {
+ mThread->loadMeshPhysicsShape(mPendingPhysicsShapeRequests.front());
+ mPendingPhysicsShapeRequests.pop();
+ }
+
+ mThread->notifyLoadedMeshes();
+
+ mThread->mMutex->unlock();
+ mMeshMutex->unlock();
+
+ mThread->mSignal->signal();
+}
+
+void LLMeshRepository::notifySkinInfoReceived(LLMeshSkinInfo& info)
+{
+ mSkinMap[info.mMeshID] = info;
+ mLoadingSkins.erase(info.mMeshID);
+}
+
+void LLMeshDecomposition::merge(const LLMeshDecomposition* rhs)
+{
+ if (!rhs)
+ {
+ return;
+ }
+
+ if (mMeshID != rhs->mMeshID)
+ {
+ llerrs << "Attempted to merge with decomposition of some other mesh." << llendl;
+ }
+
+ if (mBaseHull.empty())
+ { //take base hull and decomposition from rhs
+ mHull = rhs->mHull;
+ mBaseHull = rhs->mBaseHull;
+ mMesh = rhs->mMesh;
+ mBaseHullMesh = rhs->mBaseHullMesh;
+ }
+
+ if (mPhysicsShapeMesh.isNull())
+ { //take physics shape mesh from rhs
+ mPhysicsShapeMesh = rhs->mPhysicsShapeMesh;
+ }
+}
+
+void LLMeshRepository::notifyDecompositionReceived(LLMeshDecomposition* decomp)
+{
+ decomposition_map::iterator iter = mDecompositionMap.find(decomp->mMeshID);
+ if (iter == mDecompositionMap.end())
+ { //just insert decomp into map
+ mDecompositionMap[decomp->mMeshID] = decomp;
+ }
+ else
+ { //merge decomp with existing entry
+ iter->second->merge(decomp);
+ delete decomp;
+ }
+
+ mLoadingDecompositions.erase(decomp->mMeshID);
+}
+
+void LLMeshRepository::notifyMeshLoaded(const LLVolumeParams& mesh_params, LLVolume* volume)
+{ //called from main thread
+ S32 detail = LLVolumeLODGroup::getVolumeDetailFromScale(volume->getDetail());
+
+ //get list of objects waiting to be notified this mesh is loaded
+ mesh_load_map::iterator obj_iter = mLoadingMeshes[detail].find(mesh_params);
+
+ if (volume && obj_iter != mLoadingMeshes[detail].end())
+ {
+ //make sure target volume is still valid
+ if (volume->getNumVolumeFaces() <= 0)
+ {
+ llwarns << "Mesh loading returned empty volume." << llendl;
+ volume->makeTetrahedron();
+ }
+
+ { //update system volume
+ LLVolume* sys_volume = LLPrimitive::getVolumeManager()->refVolume(mesh_params, detail);
+ if (sys_volume)
+ {
+ sys_volume->copyVolumeFaces(volume);
+ LLPrimitive::getVolumeManager()->unrefVolume(sys_volume);
+ }
+ else
+ {
+ llwarns << "Couldn't find system volume for given mesh." << llendl;
+ }
+ }
+
+ //notify waiting LLVOVolume instances that their requested mesh is available
+ for (std::set<LLUUID>::iterator vobj_iter = obj_iter->second.begin(); vobj_iter != obj_iter->second.end(); ++vobj_iter)
+ {
+ LLVOVolume* vobj = (LLVOVolume*) gObjectList.findObject(*vobj_iter);
+ if (vobj)
+ {
+ vobj->notifyMeshLoaded();
+ }
+ }
+
+ mLoadingMeshes[detail].erase(mesh_params);
+ }
+}
+
+void LLMeshRepository::notifyMeshUnavailable(const LLVolumeParams& mesh_params, S32 lod)
+{ //called from main thread
+ //get list of objects waiting to be notified this mesh is loaded
+ mesh_load_map::iterator obj_iter = mLoadingMeshes[lod].find(mesh_params);
+
+ F32 detail = LLVolumeLODGroup::getVolumeScaleFromDetail(lod);
+
+ if (obj_iter != mLoadingMeshes[lod].end())
+ {
+ for (std::set<LLUUID>::iterator vobj_iter = obj_iter->second.begin(); vobj_iter != obj_iter->second.end(); ++vobj_iter)
+ {
+ LLVOVolume* vobj = (LLVOVolume*) gObjectList.findObject(*vobj_iter);
+ if (vobj)
+ {
+ LLVolume* obj_volume = vobj->getVolume();
+
+ if (obj_volume &&
+ obj_volume->getDetail() == detail &&
+ obj_volume->getParams() == mesh_params)
+ { //should force volume to find most appropriate LOD
+ vobj->setVolume(obj_volume->getParams(), lod);
+ }
+ }
+ }
+
+ mLoadingMeshes[lod].erase(mesh_params);
+ }
+}
+
+S32 LLMeshRepository::getActualMeshLOD(const LLVolumeParams& mesh_params, S32 lod)
+{
+ return mThread->getActualMeshLOD(mesh_params, lod);
+}
+
+U32 LLMeshRepository::calcResourceCost(LLSD& header)
+{
+ U32 bytes = 0;
+
+ for (U32 i = 0; i < 4; i++)
+ {
+ bytes += header[header_lod[i]]["size"].asInteger();
+ }
+
+ bytes += header["skin"]["size"].asInteger();
+
+ return bytes/4096 + 1;
+}
+
+U32 LLMeshRepository::getResourceCost(const LLUUID& mesh_id)
+{
+ return mThread->getResourceCost(mesh_id);
+}
+
+const LLMeshSkinInfo* LLMeshRepository::getSkinInfo(const LLUUID& mesh_id)
+{
+ if (mesh_id.notNull())
+ {
+ skin_map::iterator iter = mSkinMap.find(mesh_id);
+ if (iter != mSkinMap.end())
+ {
+ return &(iter->second);
+ }
+
+ //no skin info known about given mesh, try to fetch it
+ {
+ LLMutexLock lock(mMeshMutex);
+ //add volume to list of loading meshes
+ std::set<LLUUID>::iterator iter = mLoadingSkins.find(mesh_id);
+ if (iter == mLoadingSkins.end())
+ { //no request pending for this skin info
+ mLoadingSkins.insert(mesh_id);
+ mPendingSkinRequests.push(mesh_id);
+ }
+ }
+ }
+
+ return NULL;
+}
+
+void LLMeshRepository::fetchPhysicsShape(const LLUUID& mesh_id)
+{
+ if (mesh_id.notNull())
+ {
+ LLMeshDecomposition* decomp = NULL;
+ decomposition_map::iterator iter = mDecompositionMap.find(mesh_id);
+ if (iter != mDecompositionMap.end())
+ {
+ decomp = iter->second;
+ }
+
+ //decomposition block hasn't been fetched yet
+ if (!decomp || decomp->mPhysicsShapeMesh.isNull())
+ {
+ LLMutexLock lock(mMeshMutex);
+ //add volume to list of loading meshes
+ std::set<LLUUID>::iterator iter = mLoadingPhysicsShapes.find(mesh_id);
+ if (iter == mLoadingPhysicsShapes.end())
+ { //no request pending for this skin info
+ mLoadingPhysicsShapes.insert(mesh_id);
+ mPendingPhysicsShapeRequests.push(mesh_id);
+ }
+ }
+ }
+
+}
+
+const LLMeshDecomposition* LLMeshRepository::getDecomposition(const LLUUID& mesh_id)
+{
+ LLMeshDecomposition* ret = NULL;
+
+ if (mesh_id.notNull())
+ {
+ decomposition_map::iterator iter = mDecompositionMap.find(mesh_id);
+ if (iter != mDecompositionMap.end())
+ {
+ ret = iter->second;
+ }
+
+ //decomposition block hasn't been fetched yet
+ if (!ret || ret->mBaseHullMesh.isNull())
+ {
+ LLMutexLock lock(mMeshMutex);
+ //add volume to list of loading meshes
+ std::set<LLUUID>::iterator iter = mLoadingDecompositions.find(mesh_id);
+ if (iter == mLoadingDecompositions.end())
+ { //no request pending for this skin info
+ mLoadingDecompositions.insert(mesh_id);
+ mPendingDecompositionRequests.push(mesh_id);
+ }
+ }
+ }
+
+ return ret;
+}
+
+void LLMeshRepository::buildHull(const LLVolumeParams& params, S32 detail)
+{
+ LLVolume* volume = LLPrimitive::sVolumeManager->refVolume(params, detail);
+
+ if (!volume->mHullPoints)
+ {
+ //all default params
+ //execute first stage
+ //set simplify mode to retain
+ //set retain percentage to zero
+ //run second stage
+ }
+
+ LLPrimitive::sVolumeManager->unrefVolume(volume);
+}
+
+bool LLMeshRepository::hasPhysicsShape(const LLUUID& mesh_id)
+{
+ LLSD mesh = mThread->getMeshHeader(mesh_id);
+ return mesh.has("physics_shape") && mesh["physics_shape"].has("size") && (mesh["physics_shape"]["size"].asInteger() > 0);
+}
+
+const LLSD& LLMeshRepository::getMeshHeader(const LLUUID& mesh_id)
+{
+ return mThread->getMeshHeader(mesh_id);
+}
+
+const LLSD& LLMeshRepoThread::getMeshHeader(const LLUUID& mesh_id)
+{
+ static LLSD dummy_ret;
+ if (mesh_id.notNull())
+ {
+ LLMutexLock lock(mHeaderMutex);
+ mesh_header_map::iterator iter = mMeshHeader.find(mesh_id);
+ if (iter != mMeshHeader.end())
+ {
+ return iter->second;
+ }
+ }
+
+ return dummy_ret;
+}
+
+
+void LLMeshRepository::uploadModel(std::vector<LLModelInstance>& data, LLVector3& scale, bool upload_textures,
+ bool upload_skin, bool upload_joints)
+{
+ LLMeshUploadThread* thread = new LLMeshUploadThread(data, scale, upload_textures, upload_skin, upload_joints);
+ mUploadWaitList.push_back(thread);
+}
+
+S32 LLMeshRepository::getMeshSize(const LLUUID& mesh_id, S32 lod)
+{
+ if (mThread)
+ {
+ LLMeshRepoThread::mesh_header_map::iterator iter = mThread->mMeshHeader.find(mesh_id);
+ if (iter != mThread->mMeshHeader.end())
+ {
+ LLSD& header = iter->second;
+
+ if (header.has("404"))
+ {
+ return -1;
+ }
+
+ S32 size = header[header_lod[lod]]["size"].asInteger();
+ return size;
+ }
+
+ }
+
+ return -1;
+
+}
+
+void LLMeshUploadThread::sendCostRequest(LLMeshUploadData& data)
+{
+ //write model file to memory buffer
+ std::stringstream ostr;
+
+ LLModel::convex_hull_decomposition& decomp =
+ data.mModel[LLModel::LOD_PHYSICS].notNull() ?
+ data.mModel[LLModel::LOD_PHYSICS]->mConvexHullDecomp :
+ data.mBaseModel->mConvexHullDecomp;
+
+ LLModel::hull dummy_hull;
+
+ LLSD header = LLModel::writeModel(
+ ostr,
+ data.mModel[LLModel::LOD_PHYSICS],
+ data.mModel[LLModel::LOD_HIGH],
+ data.mModel[LLModel::LOD_MEDIUM],
+ data.mModel[LLModel::LOD_LOW],
+ data.mModel[LLModel::LOD_IMPOSTOR],
+ decomp,
+ dummy_hull,
+ mUploadSkin,
+ mUploadJoints,
+ true);
+
+ std::string desc = data.mBaseModel->mLabel;
+
+ // Grab the total vertex count of the model
+ // along with other information for the "asset_resources" map
+ // to send to the server.
+ LLSD asset_resources = LLSD::emptyMap();
+
+
+ std::string url = mNewInventoryCapability;
+
+ if (!url.empty())
+ {
+ LLSD body = generate_new_resource_upload_capability_body(
+ LLAssetType::AT_MESH,
+ desc,
+ desc,
+ LLFolderType::FT_MESH,
+ LLInventoryType::IT_MESH,
+ LLFloaterPerms::getNextOwnerPerms(),
+ LLFloaterPerms::getGroupPerms(),
+ LLFloaterPerms::getEveryonePerms());
+
+ body["asset_resources"] = asset_resources;
+
+ mPendingConfirmations++;
+ LLCurlRequest::headers_t headers;
+
+ data.mPostData = body;
+
+ mCurlRequest->post(url, headers, body, new LLMeshCostResponder(data, this));
+ }
+}
+
+void LLMeshUploadThread::sendCostRequest(LLTextureUploadData& data)
+{
+ if (data.mTexture && data.mTexture->getDiscardLevel() >= 0)
+ {
+ LLSD asset_resources = LLSD::emptyMap();
+
+ std::string url = mNewInventoryCapability;
+
+ if (!url.empty())
+ {
+ LLSD body = generate_new_resource_upload_capability_body(
+ LLAssetType::AT_TEXTURE,
+ data.mLabel,
+ data.mLabel,
+ LLFolderType::FT_TEXTURE,
+ LLInventoryType::IT_TEXTURE,
+ LLFloaterPerms::getNextOwnerPerms(),
+ LLFloaterPerms::getGroupPerms(),
+ LLFloaterPerms::getEveryonePerms());
+
+ body["asset_resources"] = asset_resources;
+
+ mPendingConfirmations++;
+ LLCurlRequest::headers_t headers;
+
+ data.mPostData = body;
+ mCurlRequest->post(url, headers, body, new LLTextureCostResponder(data, this));
+ }
+ }
+}
+
+
+void LLMeshUploadThread::doUploadModel(LLMeshUploadData& data)
+{
+ if (!data.mRSVP.empty())
+ {
+ std::stringstream ostr;
+
+ LLModel::convex_hull_decomposition& decomp =
+ data.mModel[LLModel::LOD_PHYSICS].notNull() ?
+ data.mModel[LLModel::LOD_PHYSICS]->mConvexHullDecomp :
+ data.mBaseModel->mConvexHullDecomp;
+
+ LLModel::writeModel(
+ ostr,
+ data.mModel[LLModel::LOD_PHYSICS],
+ data.mModel[LLModel::LOD_HIGH],
+ data.mModel[LLModel::LOD_MEDIUM],
+ data.mModel[LLModel::LOD_LOW],
+ data.mModel[LLModel::LOD_IMPOSTOR],
+ decomp,
+ mHullMap[data.mBaseModel],
+ mUploadSkin,
+ mUploadJoints);
+
+ data.mAssetData = ostr.str();
+
+ LLCurlRequest::headers_t headers;
+ mPendingUploads++;
+
+ mCurlRequest->post(data.mRSVP, headers, data.mAssetData, new LLMeshUploadResponder(data, this));
+ }
+}
+
+void LLMeshUploadThread::doUploadTexture(LLTextureUploadData& data)
+{
+ if (!data.mRSVP.empty())
+ {
+ std::stringstream ostr;
+
+ if (!data.mTexture->isRawImageValid())
+ {
+ data.mTexture->reloadRawImage(data.mTexture->getDiscardLevel());
+ }
+
+ LLPointer<LLImageJ2C> upload_file = LLViewerTextureList::convertToUploadFile(data.mTexture->getRawImage());
+
+ ostr.write((const char*) upload_file->getData(), upload_file->getDataSize());
+
+ data.mAssetData = ostr.str();
+
+ LLCurlRequest::headers_t headers;
+ mPendingUploads++;
+
+ mCurlRequest->post(data.mRSVP, headers, data.mAssetData, new LLTextureUploadResponder(data, this));
+ }
+}
+
+
+void LLMeshUploadThread::onModelUploaded(LLMeshUploadData& data)
+{
+ createObjects(data);
+}
+
+void LLMeshUploadThread::onTextureUploaded(LLTextureUploadData& data)
+{
+ mTextureMap[data.mTexture] = data;
+}
+
+
+void LLMeshUploadThread::createObjects(LLMeshUploadData& data)
+{
+ instance_list& instances = mInstance[data.mBaseModel];
+
+ for (instance_list::iterator iter = instances.begin(); iter != instances.end(); ++iter)
+ { //create prims that reference given mesh
+ LLModelInstance& instance = *iter;
+ instance.mMeshID = data.mUUID;
+ mInstanceQ.push(instance);
+ }
+}
+
+LLSD LLMeshUploadThread::createObject(LLModelInstance& instance)
+{
+ LLMatrix4 transformation = instance.mTransform;
+
+ if (instance.mMeshID.isNull())
+ {
+ llerrs << "WTF?" << llendl;
+ }
+
+ // check for reflection
+ BOOL reflected = (transformation.determinant() < 0);
+
+ // compute position
+ LLVector3 position = LLVector3(0, 0, 0) * transformation;
+
+ // compute scale
+ LLVector3 x_transformed = LLVector3(1, 0, 0) * transformation - position;
+ LLVector3 y_transformed = LLVector3(0, 1, 0) * transformation - position;
+ LLVector3 z_transformed = LLVector3(0, 0, 1) * transformation - position;
+ F32 x_length = x_transformed.normalize();
+ F32 y_length = y_transformed.normalize();
+ F32 z_length = z_transformed.normalize();
+ LLVector3 scale = LLVector3(x_length, y_length, z_length);
+
+ // adjust for "reflected" geometry
+ LLVector3 x_transformed_reflected = x_transformed;
+ if (reflected)
+ {
+ x_transformed_reflected *= -1.0;
+ }
+
+ // compute rotation
+ LLMatrix3 rotation_matrix;
+ rotation_matrix.setRows(x_transformed_reflected, y_transformed, z_transformed);
+ LLQuaternion quat_rotation = rotation_matrix.quaternion();
+ quat_rotation.normalize(); // the rotation_matrix might not have been orthoginal. make it so here.
+ LLVector3 euler_rotation;
+ quat_rotation.getEulerAngles(&euler_rotation.mV[VX], &euler_rotation.mV[VY], &euler_rotation.mV[VZ]);
+
+ //
+ // build parameter block to construct this prim
+ //
+
+ LLSD object_params;
+
+ // create prim
+
+ // set volume params
+ U8 sculpt_type = LL_SCULPT_TYPE_MESH;
+ if (reflected)
+ {
+ sculpt_type |= LL_SCULPT_FLAG_MIRROR;
+ }
+ LLVolumeParams volume_params;
+ volume_params.setType( LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE );
+ volume_params.setBeginAndEndS( 0.f, 1.f );
+ volume_params.setBeginAndEndT( 0.f, 1.f );
+ volume_params.setRatio ( 1, 1 );
+ volume_params.setShear ( 0, 0 );
+ volume_params.setSculptID(instance.mMeshID, sculpt_type);
+ object_params["shape"] = volume_params.asLLSD();
+
+ object_params["material"] = LL_MCODE_WOOD;
+
+ object_params["group-id"] = gAgent.getGroupID();
+ object_params["pos"] = ll_sd_from_vector3(position + mOrigin);
+ object_params["rotation"] = ll_sd_from_quaternion(quat_rotation);
+ object_params["scale"] = ll_sd_from_vector3(scale);
+ object_params["name"] = instance.mModel->getName();
+
+ // load material from dae file
+ object_params["facelist"] = LLSD::emptyArray();
+ for (S32 i = 0; i < instance.mMaterial.size(); i++)
+ {
+ LLTextureEntry te;
+ LLImportMaterial& mat = instance.mMaterial[i];
+
+ te.setColor(mat.mDiffuseColor);
+
+ LLUUID diffuse_id = mTextureMap[mat.mDiffuseMap].mUUID;
+
+ if (diffuse_id.notNull())
+ {
+ te.setID(diffuse_id);
+ }
+ else
+ {
+ te.setID(LLUUID("5748decc-f629-461c-9a36-a35a221fe21f")); // blank texture
+ }
+
+ te.setFullbright(mat.mFullbright);
+
+ object_params["facelist"][i] = te.asLLSD();
+ }
+
+ // set extra parameters
+ LLSculptParams sculpt_params;
+ sculpt_params.setSculptTexture(instance.mMeshID);
+ sculpt_params.setSculptType(sculpt_type);
+ U8 buffer[MAX_OBJECT_PARAMS_SIZE+1];
+ LLDataPackerBinaryBuffer dp(buffer, MAX_OBJECT_PARAMS_SIZE);
+ sculpt_params.pack(dp);
+ std::vector<U8> v(dp.getCurrentSize());
+ memcpy(&v[0], buffer, dp.getCurrentSize());
+ LLSD extra_parameter;
+ extra_parameter["extra_parameter"] = sculpt_params.mType;
+ extra_parameter["param_data"] = v;
+ object_params["extra_parameters"].append(extra_parameter);
+
+ LLPermissions perm;
+ perm.setOwnerAndGroup(gAgent.getID(), gAgent.getID(), LLUUID::null, false);
+ perm.setCreator(gAgent.getID());
+
+ perm.initMasks(PERM_ITEM_UNRESTRICTED | PERM_MOVE, //base
+ PERM_ITEM_UNRESTRICTED | PERM_MOVE, //owner
+ LLFloaterPerms::getEveryonePerms(),
+ LLFloaterPerms::getGroupPerms(),
+ LLFloaterPerms::getNextOwnerPerms());
+
+ object_params["permissions"] = ll_create_sd_from_permissions(perm);
+
+ object_params["physics_shape_type"] = (U8)(LLViewerObject::PHYSICS_SHAPE_CONVEX_HULL);
+
+ return object_params;
+}
+
+void LLMeshUploadThread::priceResult(LLMeshUploadData& data, const LLSD& content)
+{
+ mPendingCost += content["upload_price"].asInteger();
+ data.mRSVP = content["rsvp"].asString();
+
+ mConfirmedQ.push(data);
+}
+
+void LLMeshUploadThread::priceResult(LLTextureUploadData& data, const LLSD& content)
+{
+ mPendingCost += content["upload_price"].asInteger();
+ data.mRSVP = content["rsvp"].asString();
+
+ mConfirmedTextureQ.push(data);
+}
+
+
+bool LLImportMaterial::operator<(const LLImportMaterial &rhs) const
+{
+ if (mDiffuseMap != rhs.mDiffuseMap)
+ {
+ return mDiffuseMap < rhs.mDiffuseMap;
+ }
+
+ if (mDiffuseMapFilename != rhs.mDiffuseMapFilename)
+ {
+ return mDiffuseMapFilename < rhs.mDiffuseMapFilename;
+ }
+
+ if (mDiffuseMapLabel != rhs.mDiffuseMapLabel)
+ {
+ return mDiffuseMapLabel < rhs.mDiffuseMapLabel;
+ }
+
+ if (mDiffuseColor != rhs.mDiffuseColor)
+ {
+ return mDiffuseColor < rhs.mDiffuseColor;
+ }
+
+ return mFullbright < rhs.mFullbright;
+}
+
+
+void LLMeshRepository::updateInventory(inventory_data data)
+{
+ LLMutexLock lock(mMeshMutex);
+ mInventoryQ.push(data);
+}
+
+void LLMeshRepository::uploadError(LLSD& args)
+{
+ LLMutexLock lock(mMeshMutex);
+ mUploadErrorQ.push(args);
+}
+
+//static
+F32 LLMeshRepository::getStreamingCost(const LLSD& header, F32 radius)
+{
+ F32 dlowest = llmin(radius/0.06f, 256.f);
+ F32 dlow = llmin(radius/0.24f, 256.f);
+ F32 dmid = llmin(radius/1.0f, 256.f);
+ F32 dhigh = 0.f;
+
+
+ F32 bytes_lowest = header["lowest_lod"]["size"].asReal()/1024.f;
+ F32 bytes_low = header["low_lod"]["size"].asReal()/1024.f;
+ F32 bytes_mid = header["medium_lod"]["size"].asReal()/1024.f;
+ F32 bytes_high = header["high_lod"]["size"].asReal()/1024.f;
+
+ if (bytes_high == 0.f)
+ {
+ return 0.f;
+ }
+
+ if (bytes_mid == 0.f)
+ {
+ bytes_mid = bytes_high;
+ }
+
+ if (bytes_low == 0.f)
+ {
+ bytes_low = bytes_mid;
+ }
+
+ if (bytes_lowest == 0.f)
+ {
+ bytes_lowest = bytes_low;
+ }
+
+ F32 cost = 0.f;
+ cost += llmax(256.f-dlowest, 1.f)/32.f*bytes_lowest;
+ cost += llmax(dlowest-dlow, 1.f)/32.f*bytes_low;
+ cost += llmax(dlow-dmid, 1.f)/32.f*bytes_mid;
+ cost += llmax(dmid-dhigh, 1.f)/32.f*bytes_high;
+
+ cost *= gSavedSettings.getF32("MeshStreamingCostScaler");
+ return cost;
+}
+
+
+LLPhysicsDecomp::LLPhysicsDecomp()
+: LLThread("Physics Decomp")
+{
+ mInited = false;
+ mQuitting = false;
+ mDone = false;
+
+ mSignal = new LLCondition(NULL);
+ mMutex = new LLMutex(NULL);
+}
+
+LLPhysicsDecomp::~LLPhysicsDecomp()
+{
+ shutdown();
+
+ delete mSignal;
+ mSignal = NULL;
+ delete mMutex;
+ mMutex = NULL;
+}
+
+void LLPhysicsDecomp::shutdown()
+{
+ if (mSignal)
+ {
+ mQuitting = true;
+ mSignal->signal();
+
+ while (!isStopped())
+ {
+ apr_sleep(10);
+ }
+ }
+}
+
+void LLPhysicsDecomp::submitRequest(LLPhysicsDecomp::Request* request)
+{
+ LLMutexLock lock(mMutex);
+ mRequestQ.push(request);
+ mSignal->signal();
+}
+
+//static
+S32 LLPhysicsDecomp::llcdCallback(const char* status, S32 p1, S32 p2)
+{
+ if (gMeshRepo.mDecompThread && gMeshRepo.mDecompThread->mCurRequest.notNull())
+ {
+ return gMeshRepo.mDecompThread->mCurRequest->statusCallback(status, p1, p2);
+ }
+
+ return 1;
+}
+
+void LLPhysicsDecomp::setMeshData(LLCDMeshData& mesh)
+{
+ mesh.mVertexBase = mCurRequest->mPositions[0].mV;
+ mesh.mVertexStrideBytes = 12;
+ mesh.mNumVertices = mCurRequest->mPositions.size();
+
+ mesh.mIndexType = LLCDMeshData::INT_16;
+ mesh.mIndexBase = &(mCurRequest->mIndices[0]);
+ mesh.mIndexStrideBytes = 6;
+
+ mesh.mNumTriangles = mCurRequest->mIndices.size()/3;
+
+ LLCDResult ret = LLCD_OK;
+ if (LLConvexDecomposition::getInstance() != NULL)
+ {
+ ret = LLConvexDecomposition::getInstance()->setMeshData(&mesh);
+ }
+
+ if (ret)
+ {
+ llerrs << "Convex Decomposition thread valid but could not set mesh data" << llendl;
+ }
+}
+
+void LLPhysicsDecomp::doDecomposition()
+{
+ LLCDMeshData mesh;
+ S32 stage = mStageID[mCurRequest->mStage];
+
+ //load data intoLLCD
+ if (stage == 0)
+ {
+ setMeshData(mesh);
+ }
+
+ //build parameter map
+ std::map<std::string, const LLCDParam*> param_map;
+
+ static const LLCDParam* params = NULL;
+ static S32 param_count = 0;
+ if (!params)
+ {
+ param_count = LLConvexDecomposition::getInstance()->getParameters(&params);
+ }
+
+ for (S32 i = 0; i < param_count; ++i)
+ {
+ param_map[params[i].mName] = params+i;
+ }
+
+ //set parameter values
+ for (decomp_params::iterator iter = mCurRequest->mParams.begin(); iter != mCurRequest->mParams.end(); ++iter)
+ {
+ const std::string& name = iter->first;
+ const LLSD& value = iter->second;
+
+ const LLCDParam* param = param_map[name];
+
+ if (param == NULL)
+ { //couldn't find valid parameter
+ continue;
+ }
+
+ U32 ret = LLCD_OK;
+
+ if (param->mType == LLCDParam::LLCD_FLOAT)
+ {
+ ret = LLConvexDecomposition::getInstance()->setParam(param->mName, (F32) value.asReal());
+ }
+ else if (param->mType == LLCDParam::LLCD_INTEGER ||
+ param->mType == LLCDParam::LLCD_ENUM)
+ {
+ ret = LLConvexDecomposition::getInstance()->setParam(param->mName, value.asInteger());
+ }
+ else if (param->mType == LLCDParam::LLCD_BOOLEAN)
+ {
+ ret = LLConvexDecomposition::getInstance()->setParam(param->mName, value.asBoolean());
+ }
+
+ if (ret)
+ {
+ llerrs << "WTF?" << llendl;
+ }
+ }
+
+ mCurRequest->setStatusMessage("Executing.");
+
+ LLCDResult ret = LLCD_OK;
+
+ if (LLConvexDecomposition::getInstance() != NULL)
+ {
+ ret = LLConvexDecomposition::getInstance()->executeStage(stage);
+ }
+
+ if (ret)
+ {
+ llwarns << "Convex Decomposition thread valid but could not execute stage " << stage << llendl;
+ LLMutexLock lock(mMutex);
+
+ mCurRequest->mHull.clear();
+ mCurRequest->mHullMesh.clear();
+
+ mCurRequest->setStatusMessage("FAIL");
+
+ completeCurrent();
+ }
+ else
+ {
+ mCurRequest->setStatusMessage("Reading results");
+
+ S32 num_hulls =0;
+ if (LLConvexDecomposition::getInstance() != NULL)
+ {
+ num_hulls = LLConvexDecomposition::getInstance()->getNumHullsFromStage(stage);
+ }
+
+ mMutex->lock();
+ mCurRequest->mHull.clear();
+ mCurRequest->mHull.resize(num_hulls);
+
+ mCurRequest->mHullMesh.clear();
+ mCurRequest->mHullMesh.resize(num_hulls);
+ mMutex->unlock();
+
+ for (S32 i = 0; i < num_hulls; ++i)
+ {
+ std::vector<LLVector3> p;
+ LLCDHull hull;
+ // if LLConvexDecomposition is a stub, num_hulls should have been set to 0 above, and we should not reach this code
+ LLConvexDecomposition::getInstance()->getHullFromStage(stage, i, &hull);
+
+ const F32* v = hull.mVertexBase;
+
+ for (S32 j = 0; j < hull.mNumVertices; ++j)
+ {
+ LLVector3 vert(v[0], v[1], v[2]);
+ p.push_back(vert);
+ v = (F32*) (((U8*) v) + hull.mVertexStrideBytes);
+ }
+
+ LLCDMeshData mesh;
+ // if LLConvexDecomposition is a stub, num_hulls should have been set to 0 above, and we should not reach this code
+ LLConvexDecomposition::getInstance()->getMeshFromStage(stage, i, &mesh);
+
+ mCurRequest->mHullMesh[i] = get_vertex_buffer_from_mesh(mesh);
+
+ mMutex->lock();
+ mCurRequest->mHull[i] = p;
+ mMutex->unlock();
+ }
+
+ {
+ LLMutexLock lock(mMutex);
+
+ mCurRequest->setStatusMessage("FAIL");
+ completeCurrent();
+ }
+ }
+}
+
+void LLPhysicsDecomp::completeCurrent()
+{
+ LLMutexLock lock(mMutex);
+ mCompletedQ.push(mCurRequest);
+ mCurRequest = NULL;
+}
+
+void LLPhysicsDecomp::notifyCompleted()
+{
+ if (!mCompletedQ.empty())
+ {
+ LLMutexLock lock(mMutex);
+ while (!mCompletedQ.empty())
+ {
+ Request* req = mCompletedQ.front();
+ req->completed();
+ mCompletedQ.pop();
+ }
+ }
+}
+
+
+void make_box(LLPhysicsDecomp::Request * request)
+{
+ LLVector3 min,max;
+ min = request->mPositions[0];
+ max = min;
+
+ for (U32 i = 0; i < request->mPositions.size(); ++i)
+ {
+ update_min_max(min, max, request->mPositions[i]);
+ }
+
+ request->mHull.clear();
+
+ LLModel::hull box;
+ box.push_back(LLVector3(min[0],min[1],min[2]));
+ box.push_back(LLVector3(max[0],min[1],min[2]));
+ box.push_back(LLVector3(min[0],max[1],min[2]));
+ box.push_back(LLVector3(max[0],max[1],min[2]));
+ box.push_back(LLVector3(min[0],min[1],max[2]));
+ box.push_back(LLVector3(max[0],min[1],max[2]));
+ box.push_back(LLVector3(min[0],max[1],max[2]));
+ box.push_back(LLVector3(max[0],max[1],max[2]));
+
+ request->mHull.push_back(box);
+}
+
+
+void LLPhysicsDecomp::doDecompositionSingleHull()
+{
+ LLCDMeshData mesh;
+
+ setMeshData(mesh);
+
+
+ //set all parameters to default
+ std::map<std::string, const LLCDParam*> param_map;
+
+ static const LLCDParam* params = NULL;
+ static S32 param_count = 0;
+
+ if (!params)
+ {
+ param_count = LLConvexDecomposition::getInstance()->getParameters(&params);
+ }
+
+ LLConvexDecomposition* decomp = LLConvexDecomposition::getInstance();
+
+ for (S32 i = 0; i < param_count; ++i)
+ {
+ decomp->setParam(params[i].mName, params[i].mDefault.mIntOrEnumValue);
+ }
+
+ const S32 STAGE_DECOMPOSE = mStageID["Decompose"];
+ const S32 STAGE_SIMPLIFY = mStageID["Simplify"];
+ const S32 DECOMP_PREVIEW = 0;
+ const S32 SIMPLIFY_RETAIN = 0;
+
+ decomp->setParam("Decompose Quality", DECOMP_PREVIEW);
+ decomp->setParam("Simplify Method", SIMPLIFY_RETAIN);
+ decomp->setParam("Retain%", 0.f);
+
+ LLCDResult ret = LLCD_OK;
+ ret = decomp->executeStage(STAGE_DECOMPOSE);
+
+ if (ret)
+ {
+ llwarns << "Could not execute decomposition stage when attempting to create single hull." << llendl;
+ make_box(mCurRequest);
+ }
+ else
+ {
+ ret = decomp->executeStage(STAGE_SIMPLIFY);
+
+ if (ret)
+ {
+ llwarns << "Could not execute simiplification stage when attempting to create single hull." << llendl;
+ make_box(mCurRequest);
+ }
+ else
+ {
+ S32 num_hulls =0;
+ if (LLConvexDecomposition::getInstance() != NULL)
+ {
+ num_hulls = LLConvexDecomposition::getInstance()->getNumHullsFromStage(STAGE_SIMPLIFY);
+ }
+
+ mMutex->lock();
+ mCurRequest->mHull.clear();
+ mCurRequest->mHull.resize(num_hulls);
+ mCurRequest->mHullMesh.clear();
+ mMutex->unlock();
+
+ for (S32 i = 0; i < num_hulls; ++i)
+ {
+ std::vector<LLVector3> p;
+ LLCDHull hull;
+ // if LLConvexDecomposition is a stub, num_hulls should have been set to 0 above, and we should not reach this code
+ LLConvexDecomposition::getInstance()->getHullFromStage(STAGE_SIMPLIFY, i, &hull);
+
+ const F32* v = hull.mVertexBase;
+
+ for (S32 j = 0; j < hull.mNumVertices; ++j)
+ {
+ LLVector3 vert(v[0], v[1], v[2]);
+ p.push_back(vert);
+ v = (F32*) (((U8*) v) + hull.mVertexStrideBytes);
+ }
+
+ mMutex->lock();
+ mCurRequest->mHull[i] = p;
+ mMutex->unlock();
+ }
+ }
+ }
+
+
+ {
+ completeCurrent();
+
+ }
+}
+
+
+void LLPhysicsDecomp::run()
+{
+ LLConvexDecomposition* decomp = LLConvexDecomposition::getInstance();
+ decomp->initThread();
+ mInited = true;
+
+ static const LLCDStageData* stages = NULL;
+ static S32 num_stages = 0;
+
+ if (!stages)
+ {
+ num_stages = decomp->getStages(&stages);
+ }
+
+ for (S32 i = 0; i < num_stages; i++)
+ {
+ mStageID[stages[i].mName] = i;
+ }
+
+ while (!mQuitting)
+ {
+ mSignal->wait();
+ while (!mQuitting && !mRequestQ.empty())
+ {
+ {
+ LLMutexLock lock(mMutex);
+ mCurRequest = mRequestQ.front();
+ mRequestQ.pop();
+ }
+
+ S32& id = *(mCurRequest->mDecompID);
+ if (id == -1)
+ {
+ decomp->genDecomposition(id);
+ }
+ decomp->bindDecomposition(id);
+
+ if (mCurRequest->mStage == "single_hull")
+ {
+ doDecompositionSingleHull();
+ }
+ else
+ {
+ doDecomposition();
+ }
+ }
+ }
+
+ decomp->quitThread();
+
+ if (mSignal->isLocked())
+ { //let go of mSignal's associated mutex
+ mSignal->unlock();
+ }
+
+ mDone = true;
+}
+
+void LLPhysicsDecomp::Request::setStatusMessage(const std::string& msg)
+{
+ mStatusMessage = msg;
+}
+
diff --git a/indra/newview/llmeshrepository.h b/indra/newview/llmeshrepository.h
new file mode 100644
index 0000000000..b642a89192
--- /dev/null
+++ b/indra/newview/llmeshrepository.h
@@ -0,0 +1,550 @@
+/**
+ * @file llmeshrepository.h
+ * @brief Client-side repository of mesh assets.
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_MESH_REPOSITORY_H
+#define LL_MESH_REPOSITORY_H
+
+#include "llassettype.h"
+#include "llmodel.h"
+#include "lluuid.h"
+#include "llviewertexture.h"
+#include "llvolume.h"
+
+#define LLCONVEXDECOMPINTER_STATIC 1
+
+#include "llconvexdecomposition.h"
+
+class LLVOVolume;
+class LLMeshResponder;
+class LLCurlRequest;
+class LLMutex;
+class LLCondition;
+class LLVFS;
+class LLMeshRepository;
+
+class LLMeshUploadData
+{
+public:
+ LLPointer<LLModel> mBaseModel;
+ LLPointer<LLModel> mModel[5];
+ LLUUID mUUID;
+ U32 mRetries;
+ std::string mRSVP;
+ std::string mAssetData;
+ LLSD mPostData;
+
+ LLMeshUploadData()
+ {
+ mRetries = 0;
+ }
+};
+
+class LLTextureUploadData
+{
+public:
+ LLViewerFetchedTexture* mTexture;
+ LLUUID mUUID;
+ std::string mRSVP;
+ std::string mLabel;
+ U32 mRetries;
+ std::string mAssetData;
+ LLSD mPostData;
+
+ LLTextureUploadData()
+ {
+ mRetries = 0;
+ }
+
+ LLTextureUploadData(LLViewerFetchedTexture* texture, std::string& label)
+ : mTexture(texture), mLabel(label)
+ {
+ mRetries = 0;
+ }
+};
+
+class LLImportMaterial
+{
+public:
+ LLPointer<LLViewerFetchedTexture> mDiffuseMap;
+ std::string mDiffuseMapFilename;
+ std::string mDiffuseMapLabel;
+ LLColor4 mDiffuseColor;
+ bool mFullbright;
+
+ bool operator<(const LLImportMaterial &params) const;
+
+ LLImportMaterial()
+ : mFullbright(false)
+ {
+ mDiffuseColor.set(1,1,1,1);
+ }
+};
+
+class LLModelInstance
+{
+public:
+ LLPointer<LLModel> mModel;
+ LLPointer<LLModel> mLOD[5];
+
+ LLUUID mMeshID;
+
+ LLMatrix4 mTransform;
+ std::vector<LLImportMaterial> mMaterial;
+
+ LLModelInstance(LLModel* model, LLMatrix4& transform, std::vector<LLImportMaterial>& materials)
+ : mModel(model), mTransform(transform), mMaterial(materials)
+ {
+ }
+};
+
+class LLMeshSkinInfo
+{
+public:
+ LLUUID mMeshID;
+ std::vector<std::string> mJointNames;
+ std::vector<LLMatrix4> mInvBindMatrix;
+ std::vector<LLMatrix4> mAlternateBindMatrix;
+
+ LLMatrix4 mBindShapeMatrix;
+};
+
+class LLMeshDecomposition
+{
+public:
+ LLMeshDecomposition() { }
+
+ void merge(const LLMeshDecomposition* rhs);
+
+ LLUUID mMeshID;
+ LLModel::convex_hull_decomposition mHull;
+ LLModel::hull mBaseHull;
+
+ std::vector<LLPointer<LLVertexBuffer> > mMesh;
+ LLPointer<LLVertexBuffer> mBaseHullMesh;
+ LLPointer<LLVertexBuffer> mPhysicsShapeMesh;
+};
+
+class LLPhysicsDecomp : public LLThread
+{
+public:
+
+ typedef std::map<std::string, LLSD> decomp_params;
+
+ class Request : public LLRefCount
+ {
+ public:
+ //input params
+ S32* mDecompID;
+ std::string mStage;
+ std::vector<LLVector3> mPositions;
+ std::vector<U16> mIndices;
+ decomp_params mParams;
+
+ //output state
+ std::string mStatusMessage;
+ std::vector<LLPointer<LLVertexBuffer> > mHullMesh;
+ LLModel::convex_hull_decomposition mHull;
+
+ //status message callback, called from decomposition thread
+ virtual S32 statusCallback(const char* status, S32 p1, S32 p2) = 0;
+
+ //completed callback, called from the main thread
+ virtual void completed() = 0;
+
+ virtual void setStatusMessage(const std::string& msg);
+ };
+
+ LLCondition* mSignal;
+ LLMutex* mMutex;
+
+ bool mInited;
+ bool mQuitting;
+ bool mDone;
+
+ LLPhysicsDecomp();
+ ~LLPhysicsDecomp();
+
+ void shutdown();
+
+ void submitRequest(Request* request);
+ static S32 llcdCallback(const char*, S32, S32);
+ void cancel();
+
+ void setMeshData(LLCDMeshData& mesh);
+ void doDecomposition();
+ void doDecompositionSingleHull();
+
+ virtual void run();
+
+ void completeCurrent();
+ void notifyCompleted();
+
+ std::map<std::string, S32> mStageID;
+
+ typedef std::queue<LLPointer<Request> > request_queue;
+ request_queue mRequestQ;
+
+ LLPointer<Request> mCurRequest;
+
+ std::queue<LLPointer<Request> > mCompletedQ;
+
+};
+
+class LLMeshRepoThread : public LLThread
+{
+public:
+
+ static S32 sActiveHeaderRequests;
+ static S32 sActiveLODRequests;
+ static U32 sMaxConcurrentRequests;
+
+ LLCurlRequest* mCurlRequest;
+ LLMutex* mMutex;
+ LLMutex* mHeaderMutex;
+ LLCondition* mSignal;
+
+ bool mWaiting;
+
+ //map of known mesh headers
+ typedef std::map<LLUUID, LLSD> mesh_header_map;
+ mesh_header_map mMeshHeader;
+
+ std::map<LLUUID, U32> mMeshHeaderSize;
+ std::map<LLUUID, U32> mMeshResourceCost;
+
+ class HeaderRequest
+ {
+ public:
+ const LLVolumeParams mMeshParams;
+
+ HeaderRequest(const LLVolumeParams& mesh_params)
+ : mMeshParams(mesh_params)
+ {
+ }
+
+ bool operator<(const HeaderRequest& rhs) const
+ {
+ return mMeshParams < rhs.mMeshParams;
+ }
+ };
+
+ class LODRequest
+ {
+ public:
+ LLVolumeParams mMeshParams;
+ S32 mLOD;
+ F32 mScore;
+
+ LODRequest(const LLVolumeParams& mesh_params, S32 lod)
+ : mMeshParams(mesh_params), mLOD(lod), mScore(0.f)
+ {
+ }
+ };
+
+ struct CompareScoreGreater
+ {
+ bool operator()(const LODRequest& lhs, const LODRequest& rhs)
+ {
+ return lhs.mScore > rhs.mScore; // greatest = first
+ }
+ };
+
+
+ class LoadedMesh
+ {
+ public:
+ LLPointer<LLVolume> mVolume;
+ LLVolumeParams mMeshParams;
+ S32 mLOD;
+
+ LoadedMesh(LLVolume* volume, const LLVolumeParams& mesh_params, S32 lod)
+ : mVolume(volume), mMeshParams(mesh_params), mLOD(lod)
+ {
+ }
+
+ };
+
+ //set of requested skin info
+ std::set<LLUUID> mSkinRequests;
+
+ //queue of completed skin info requests
+ std::queue<LLMeshSkinInfo> mSkinInfoQ;
+
+ //set of requested decompositions
+ std::set<LLUUID> mDecompositionRequests;
+
+ //set of requested physics shapes
+ std::set<LLUUID> mPhysicsShapeRequests;
+
+ //queue of completed Decomposition info requests
+ std::queue<LLMeshDecomposition*> mDecompositionQ;
+
+ //queue of requested headers
+ std::queue<HeaderRequest> mHeaderReqQ;
+
+ //queue of requested LODs
+ std::queue<LODRequest> mLODReqQ;
+
+ //queue of unavailable LODs (either asset doesn't exist or asset doesn't have desired LOD)
+ std::queue<LODRequest> mUnavailableQ;
+
+ //queue of successfully loaded meshes
+ std::queue<LoadedMesh> mLoadedQ;
+
+ //map of pending header requests and currently desired LODs
+ typedef std::map<LLVolumeParams, std::vector<S32> > pending_lod_map;
+ pending_lod_map mPendingLOD;
+
+ static std::string constructUrl(LLUUID mesh_id);
+
+ LLMeshRepoThread();
+ ~LLMeshRepoThread();
+
+ virtual void run();
+
+ void loadMeshLOD(const LLVolumeParams& mesh_params, S32 lod);
+ bool fetchMeshHeader(const LLVolumeParams& mesh_params);
+ bool fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod);
+ bool headerReceived(const LLVolumeParams& mesh_params, U8* data, S32 data_size);
+ bool lodReceived(const LLVolumeParams& mesh_params, S32 lod, U8* data, S32 data_size);
+ bool skinInfoReceived(const LLUUID& mesh_id, U8* data, S32 data_size);
+ bool decompositionReceived(const LLUUID& mesh_id, U8* data, S32 data_size);
+ bool physicsShapeReceived(const LLUUID& mesh_id, U8* data, S32 data_size);
+ const LLSD& getMeshHeader(const LLUUID& mesh_id);
+
+ void notifyLoadedMeshes();
+ S32 getActualMeshLOD(const LLVolumeParams& mesh_params, S32 lod);
+ U32 getResourceCost(const LLUUID& mesh_params);
+
+ void loadMeshSkinInfo(const LLUUID& mesh_id);
+ void loadMeshDecomposition(const LLUUID& mesh_id);
+ void loadMeshPhysicsShape(const LLUUID& mesh_id);
+
+ //send request for skin info, returns true if header info exists
+ // (should hold onto mesh_id and try again later if header info does not exist)
+ bool fetchMeshSkinInfo(const LLUUID& mesh_id);
+
+ //send request for decomposition, returns true if header info exists
+ // (should hold onto mesh_id and try again later if header info does not exist)
+ bool fetchMeshDecomposition(const LLUUID& mesh_id);
+
+ //send request for PhysicsShape, returns true if header info exists
+ // (should hold onto mesh_id and try again later if header info does not exist)
+ bool fetchMeshPhysicsShape(const LLUUID& mesh_id);
+
+
+};
+
+class LLMeshUploadThread : public LLThread
+{
+public:
+ class DecompRequest : public LLPhysicsDecomp::Request
+ {
+ public:
+ LLPointer<LLModel> mModel;
+ LLPointer<LLModel> mBaseModel;
+
+ LLMeshUploadThread* mThread;
+
+ DecompRequest(LLModel* mdl, LLModel* base_model, LLMeshUploadThread* thread);
+
+ S32 statusCallback(const char* status, S32 p1, S32 p2) { return 1; }
+ void completed();
+ };
+
+ LLPointer<DecompRequest> mFinalDecomp;
+ bool mPhysicsComplete;
+
+ typedef std::map<LLPointer<LLModel>, std::vector<LLVector3> > hull_map;
+ hull_map mHullMap;
+
+ typedef std::vector<LLModelInstance> instance_list;
+ instance_list mInstanceList;
+
+ typedef std::map<LLPointer<LLModel>, instance_list> instance_map;
+ instance_map mInstance;
+
+ LLMutex* mMutex;
+ LLCurlRequest* mCurlRequest;
+ S32 mPendingConfirmations;
+ S32 mPendingUploads;
+ S32 mPendingCost;
+ bool mFinished;
+ LLVector3 mOrigin;
+ bool mUploadTextures;
+ bool mUploadSkin;
+ bool mUploadJoints;
+
+ LLHost mHost;
+ std::string mUploadObjectAssetCapability;
+ std::string mNewInventoryCapability;
+
+ std::queue<LLMeshUploadData> mUploadQ;
+ std::queue<LLMeshUploadData> mConfirmedQ;
+ std::queue<LLModelInstance> mInstanceQ;
+
+ std::queue<LLTextureUploadData> mTextureQ;
+ std::queue<LLTextureUploadData> mConfirmedTextureQ;
+
+ std::map<LLViewerFetchedTexture*, LLTextureUploadData> mTextureMap;
+
+ LLMeshUploadThread(instance_list& data, LLVector3& scale, bool upload_textures,
+ bool upload_skin, bool upload_joints);
+ ~LLMeshUploadThread();
+
+ void uploadTexture(LLTextureUploadData& data);
+ void doUploadTexture(LLTextureUploadData& data);
+ void sendCostRequest(LLTextureUploadData& data);
+ void priceResult(LLTextureUploadData& data, const LLSD& content);
+ void onTextureUploaded(LLTextureUploadData& data);
+
+ void uploadModel(LLMeshUploadData& data);
+ void sendCostRequest(LLMeshUploadData& data);
+ void doUploadModel(LLMeshUploadData& data);
+ void onModelUploaded(LLMeshUploadData& data);
+ void createObjects(LLMeshUploadData& data);
+ LLSD createObject(LLModelInstance& instance);
+ void priceResult(LLMeshUploadData& data, const LLSD& content);
+
+ bool finished() { return mFinished; }
+ virtual void run();
+ void preStart();
+
+};
+
+class LLMeshRepository
+{
+public:
+
+ //metrics
+ static U32 sBytesReceived;
+ static U32 sHTTPRequestCount;
+ static U32 sHTTPRetryCount;
+ static U32 sCacheBytesRead;
+ static U32 sCacheBytesWritten;
+ static U32 sPeakKbps;
+
+ static F32 getStreamingCost(const LLSD& header, F32 radius);
+
+ LLMeshRepository();
+
+ void init();
+ void shutdown();
+ S32 update() ;
+
+ //mesh management functions
+ S32 loadMesh(LLVOVolume* volume, const LLVolumeParams& mesh_params, S32 detail = 0, S32 last_lod = -1);
+
+ void notifyLoadedMeshes();
+ void notifyMeshLoaded(const LLVolumeParams& mesh_params, LLVolume* volume);
+ void notifyMeshUnavailable(const LLVolumeParams& mesh_params, S32 lod);
+ void notifySkinInfoReceived(LLMeshSkinInfo& info);
+ void notifyDecompositionReceived(LLMeshDecomposition* info);
+
+ S32 getActualMeshLOD(const LLVolumeParams& mesh_params, S32 lod);
+ U32 calcResourceCost(LLSD& header);
+ U32 getResourceCost(const LLUUID& mesh_params);
+ const LLMeshSkinInfo* getSkinInfo(const LLUUID& mesh_id);
+ const LLMeshDecomposition* getDecomposition(const LLUUID& mesh_id);
+ void fetchPhysicsShape(const LLUUID& mesh_id);
+ bool hasPhysicsShape(const LLUUID& mesh_id);
+
+ void buildHull(const LLVolumeParams& params, S32 detail);
+ const LLSD& getMeshHeader(const LLUUID& mesh_id);
+
+ void uploadModel(std::vector<LLModelInstance>& data, LLVector3& scale, bool upload_textures,
+ bool upload_skin, bool upload_joints);
+
+ S32 getMeshSize(const LLUUID& mesh_id, S32 lod);
+
+ typedef std::map<LLVolumeParams, std::set<LLUUID> > mesh_load_map;
+ mesh_load_map mLoadingMeshes[4];
+
+ typedef std::map<LLUUID, LLMeshSkinInfo> skin_map;
+ skin_map mSkinMap;
+
+ typedef std::map<LLUUID, LLMeshDecomposition*> decomposition_map;
+ decomposition_map mDecompositionMap;
+
+ LLMutex* mMeshMutex;
+
+ std::vector<LLMeshRepoThread::LODRequest> mPendingRequests;
+
+ //list of mesh ids awaiting skin info
+ std::set<LLUUID> mLoadingSkins;
+
+ //list of mesh ids that need to send skin info fetch requests
+ std::queue<LLUUID> mPendingSkinRequests;
+
+ //list of mesh ids awaiting decompositions
+ std::set<LLUUID> mLoadingDecompositions;
+
+ //list of mesh ids that need to send decomposition fetch requests
+ std::queue<LLUUID> mPendingDecompositionRequests;
+
+ //list of mesh ids awaiting physics shapes
+ std::set<LLUUID> mLoadingPhysicsShapes;
+
+ //list of mesh ids that need to send physics shape fetch requests
+ std::queue<LLUUID> mPendingPhysicsShapeRequests;
+
+ U32 mMeshThreadCount;
+
+ void cacheOutgoingMesh(LLMeshUploadData& data, LLSD& header);
+
+ LLMeshRepoThread* mThread;
+ std::vector<LLMeshUploadThread*> mUploads;
+ std::vector<LLMeshUploadThread*> mUploadWaitList;
+
+ LLPhysicsDecomp* mDecompThread;
+
+ class inventory_data
+ {
+ public:
+ LLSD mPostData;
+ LLSD mResponse;
+
+ inventory_data(const LLSD& data, const LLSD& content)
+ : mPostData(data), mResponse(content)
+ {
+ }
+ };
+
+ std::queue<inventory_data> mInventoryQ;
+
+ std::queue<LLSD> mUploadErrorQ;
+
+ void uploadError(LLSD& args);
+ void updateInventory(inventory_data data);
+
+ std::string mGetMeshCapability;
+
+};
+
+extern LLMeshRepository gMeshRepo;
+
+#endif
+
diff --git a/indra/newview/llnamelistctrl.h b/indra/newview/llnamelistctrl.h
index 6805630ef1..d64fdbe6a5 100644
--- a/indra/newview/llnamelistctrl.h
+++ b/indra/newview/llnamelistctrl.h
@@ -1,25 +1,25 @@
-/**
+/**
* @file llnamelistctrl.h
* @brief A list of names, automatically refreshing from the name cache.
*
* $LicenseInfo:firstyear=2003&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -58,7 +58,7 @@ public:
NameItem()
: name("name"),
target("target", INDIVIDUAL)
- {}
+ {}
};
struct NameColumn : public LLInitParam::Choice<NameColumn>
@@ -83,7 +83,7 @@ protected:
LLNameListCtrl(const Params&);
friend class LLUICtrlFactory;
public:
- // Add a user to the list by name. It will be added, the name
+ // Add a user to the list by name. It will be added, the name
// requested from the cache, and updated as necessary.
void addNameItem(const LLUUID& agent_id, EAddPosition pos = ADD_BOTTOM,
BOOL enabled = TRUE, const std::string& suffix = LLStringUtil::null);
@@ -92,7 +92,7 @@ public:
/*virtual*/ LLScrollListItem* addElement(const LLSD& element, EAddPosition pos = ADD_BOTTOM, void* userdata = NULL);
LLScrollListItem* addNameItemRow(const NameItem& value, EAddPosition pos = ADD_BOTTOM, const std::string& suffix = LLStringUtil::null);
- // Add a user to the list by name. It will be added, the name
+ // Add a user to the list by name. It will be added, the name
// requested from the cache, and updated as necessary.
void addGroupNameItem(const LLUUID& group_id, EAddPosition pos = ADD_BOTTOM,
BOOL enabled = TRUE);
@@ -126,7 +126,7 @@ private:
/**
* LLNameListCtrl item
- *
+ *
* We don't use LLScrollListItem to be able to override getUUID(), which is needed
* because the name list item value is not simply an UUID but a map (uuid, is_group).
*/
diff --git a/indra/newview/llpanelface.cpp b/indra/newview/llpanelface.cpp
index bce496cbad..07c7f35989 100644
--- a/indra/newview/llpanelface.cpp
+++ b/indra/newview/llpanelface.cpp
@@ -376,6 +376,11 @@ struct LLPanelFaceSetAlignedTEFunctor : public LLSelectedTEFunctor
return true;
}
+ if (facep->getViewerObject()->getVolume()->getNumVolumeFaces() <= te)
+ {
+ return true;
+ }
+
bool set_aligned = true;
if (facep == mCenterFace)
{
@@ -418,6 +423,12 @@ struct LLPanelFaceGetIsAlignedTEFunctor : public LLSelectedTEFunctor
{
return false;
}
+
+ if (facep->getViewerObject()->getVolume()->getNumVolumeFaces() <= te)
+ { //volume face does not exist, can't be aligned
+ return false;
+ }
+
if (facep == mCenterFace)
{
return true;
diff --git a/indra/newview/llpanelgroupnotices.cpp b/indra/newview/llpanelgroupnotices.cpp
index cdf6e51bf8..e64192c2ae 100644
--- a/indra/newview/llpanelgroupnotices.cpp
+++ b/indra/newview/llpanelgroupnotices.cpp
@@ -154,6 +154,7 @@ BOOL LLGroupDropTarget::handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
case DAD_ANIMATION:
case DAD_GESTURE:
case DAD_CALLINGCARD:
+ case DAD_MESH:
{
LLViewerInventoryItem* inv_item = (LLViewerInventoryItem*)cargo_data;
if(gInventory.getItem(inv_item->getUUID())
diff --git a/indra/newview/llpanelmaininventory.cpp b/indra/newview/llpanelmaininventory.cpp
index 0c3f2f3e31..d85ddcaa60 100644
--- a/indra/newview/llpanelmaininventory.cpp
+++ b/indra/newview/llpanelmaininventory.cpp
@@ -694,6 +694,7 @@ void LLFloaterInventoryFinder::updateElementsFromFilter()
getChild<LLUICtrl>("check_clothing")->setValue((S32) (filter_types & 0x1 << LLInventoryType::IT_WEARABLE));
getChild<LLUICtrl>("check_gesture")->setValue((S32) (filter_types & 0x1 << LLInventoryType::IT_GESTURE));
getChild<LLUICtrl>("check_landmark")->setValue((S32) (filter_types & 0x1 << LLInventoryType::IT_LANDMARK));
+ getChild<LLUICtrl>("check_mesh")->setValue((S32) (filter_types & 0x1 << LLInventoryType::IT_MESH));
getChild<LLUICtrl>("check_notecard")->setValue((S32) (filter_types & 0x1 << LLInventoryType::IT_NOTECARD));
getChild<LLUICtrl>("check_object")->setValue((S32) (filter_types & 0x1 << LLInventoryType::IT_OBJECT));
getChild<LLUICtrl>("check_script")->setValue((S32) (filter_types & 0x1 << LLInventoryType::IT_LSL));
@@ -745,6 +746,12 @@ void LLFloaterInventoryFinder::draw()
filtered_by_all_types = FALSE;
}
+ if (!getChild<LLUICtrl>("check_mesh")->getValue())
+ {
+ filter &= ~(0x1 << LLInventoryType::IT_MESH);
+ filtered_by_all_types = FALSE;
+ }
+
if (!getChild<LLUICtrl>("check_notecard")->getValue())
{
filter &= ~(0x1 << LLInventoryType::IT_NOTECARD);
@@ -841,6 +848,7 @@ void LLFloaterInventoryFinder::selectAllTypes(void* user_data)
self->getChild<LLUICtrl>("check_clothing")->setValue(TRUE);
self->getChild<LLUICtrl>("check_gesture")->setValue(TRUE);
self->getChild<LLUICtrl>("check_landmark")->setValue(TRUE);
+ self->getChild<LLUICtrl>("check_mesh")->setValue(TRUE);
self->getChild<LLUICtrl>("check_notecard")->setValue(TRUE);
self->getChild<LLUICtrl>("check_object")->setValue(TRUE);
self->getChild<LLUICtrl>("check_script")->setValue(TRUE);
@@ -860,6 +868,7 @@ void LLFloaterInventoryFinder::selectNoTypes(void* user_data)
self->getChild<LLUICtrl>("check_clothing")->setValue(FALSE);
self->getChild<LLUICtrl>("check_gesture")->setValue(FALSE);
self->getChild<LLUICtrl>("check_landmark")->setValue(FALSE);
+ self->getChild<LLUICtrl>("check_mesh")->setValue(FALSE);
self->getChild<LLUICtrl>("check_notecard")->setValue(FALSE);
self->getChild<LLUICtrl>("check_object")->setValue(FALSE);
self->getChild<LLUICtrl>("check_script")->setValue(FALSE);
diff --git a/indra/newview/llpanelnearbymedia.cpp b/indra/newview/llpanelnearbymedia.cpp
index 14e39f2c48..fc6bc09b82 100644
--- a/indra/newview/llpanelnearbymedia.cpp
+++ b/indra/newview/llpanelnearbymedia.cpp
@@ -356,7 +356,7 @@ void LLPanelNearByMedia::updateListItem(LLScrollListItem* item, LLViewerMediaImp
debug_str += llformat("%g/", (float)impl->getInterest());
// proximity distance is actually distance squared -- display it as straight distance.
- debug_str += llformat("%g/", fsqrtf(impl->getProximityDistance()));
+ debug_str += llformat("%g/", (F32) sqrt(impl->getProximityDistance()));
// s += llformat("%g/", (float)impl->getCPUUsage());
// s += llformat("%g/", (float)impl->getApproximateTextureInterest());
diff --git a/indra/newview/llpanelobject.cpp b/indra/newview/llpanelobject.cpp
index a0c320ba19..8fa6beb474 100644
--- a/indra/newview/llpanelobject.cpp
+++ b/indra/newview/llpanelobject.cpp
@@ -67,6 +67,7 @@
#include "pipeline.h"
#include "llviewercontrol.h"
#include "lluictrlfactory.h"
+#include "llmeshrepository.h"
//#include "llfirstuse.h"
#include "lldrawpool.h"
@@ -132,6 +133,27 @@ BOOL LLPanelObject::postBuild()
mCheckPhantom = getChild<LLCheckBoxCtrl>("Phantom Checkbox Ctrl");
childSetCommitCallback("Phantom Checkbox Ctrl",onCommitPhantom,this);
+ // PhysicsShapeType combobox
+ mComboPhysicsShapeType = getChild<LLComboBox>("Physics Shape Type Combo Ctrl");
+ mComboPhysicsShapeType->setCommitCallback(boost::bind(&LLPanelObject::sendPhysicsShapeType, this, _1, mComboPhysicsShapeType));
+
+ // PhysicsGravity
+ mSpinPhysicsGravity = getChild<LLSpinCtrl>("Physics Gravity");
+ mSpinPhysicsGravity->setCommitCallback(boost::bind(&LLPanelObject::sendPhysicsGravity, this, _1, mSpinPhysicsGravity));
+
+ // PhysicsFriction
+ mSpinPhysicsFriction = getChild<LLSpinCtrl>("Physics Friction");
+ mSpinPhysicsFriction->setCommitCallback(boost::bind(&LLPanelObject::sendPhysicsFriction, this, _1, mSpinPhysicsFriction));
+
+ // PhysicsDensity
+ mSpinPhysicsDensity = getChild<LLSpinCtrl>("Physics Density");
+ mSpinPhysicsDensity->setCommitCallback(boost::bind(&LLPanelObject::sendPhysicsDensity, this, _1, mSpinPhysicsDensity));
+
+ // PhysicsRestitution
+ mSpinPhysicsRestitution = getChild<LLSpinCtrl>("Physics Restitution");
+ mSpinPhysicsRestitution->setCommitCallback(boost::bind(&LLPanelObject::sendPhysicsRestitution, this, _1, mSpinPhysicsRestitution));
+
+
// Position
mLabelPosition = getChild<LLTextBox>("label position");
mCtrlPosX = getChild<LLSpinCtrl>("Pos X");
@@ -519,6 +541,19 @@ void LLPanelObject::getState( )
mCheckPhantom->set( mIsPhantom );
mCheckPhantom->setEnabled( roots_selected>0 && editable && !is_flexible );
+
+ mSpinPhysicsGravity->set(objectp->getPhysicsGravity());
+ mSpinPhysicsGravity->setEnabled(editable);
+
+ mSpinPhysicsFriction->set(objectp->getPhysicsFriction());
+ mSpinPhysicsFriction->setEnabled(editable);
+
+ mSpinPhysicsDensity->set(objectp->getPhysicsDensity());
+ mSpinPhysicsDensity->setEnabled(editable);
+
+ mSpinPhysicsRestitution->set(objectp->getPhysicsRestitution());
+ mSpinPhysicsRestitution->setEnabled(editable);
+
#if 0 // 1.9.2
mCastShadows = root_objectp->flagCastShadows();
mCheckCastShadows->set( mCastShadows );
@@ -569,6 +604,7 @@ void LLPanelObject::getState( )
BOOL enabled = FALSE;
BOOL hole_enabled = FALSE;
F32 scale_x=1.f, scale_y=1.f;
+ BOOL isMesh = FALSE;
if( !objectp || !objectp->getVolume() || !editable || !single_volume)
{
@@ -599,10 +635,9 @@ void LLPanelObject::getState( )
// Only allowed to change these parameters for objects
// that you have permissions on AND are not attachments.
enabled = root_objectp->permModify();
-
- const LLVolumeParams &volume_params = objectp->getVolume()->getParams();
-
+
// Volume type
+ const LLVolumeParams &volume_params = objectp->getVolume()->getParams();
U8 path = volume_params.getPathParams().getCurveType();
U8 profile_and_hole = volume_params.getProfileParams().getCurveType();
U8 profile = profile_and_hole & LL_PCODE_PROFILE_MASK;
@@ -833,7 +868,7 @@ void LLPanelObject::getState( )
}
mSpinSkew->set( skew );
}
-
+
// Compute control visibility, label names, and twist range.
// Start with defaults.
BOOL cut_visible = TRUE;
@@ -1097,6 +1132,10 @@ void LLPanelObject::getState( )
mCtrlSculptInvert->setVisible(sculpt_texture_visible);
+ // update the physics shape combo to include allowed physics shapes
+ mComboPhysicsShapeType->removeall();
+ mComboPhysicsShapeType->add(getString("None"), LLSD(1));
+
// sculpt texture
if (selected_item == MI_SCULPT)
@@ -1128,6 +1167,7 @@ void LLPanelObject::getState( )
U8 sculpt_stitching = sculpt_type & LL_SCULPT_TYPE_MASK;
BOOL sculpt_invert = sculpt_type & LL_SCULPT_FLAG_INVERT;
BOOL sculpt_mirror = sculpt_type & LL_SCULPT_FLAG_MIRROR;
+ isMesh = (sculpt_stitching == LL_SCULPT_TYPE_MESH);
if (mCtrlSculptType)
{
@@ -1138,26 +1178,47 @@ void LLPanelObject::getState( )
if (mCtrlSculptMirror)
{
mCtrlSculptMirror->set(sculpt_mirror);
- mCtrlSculptMirror->setEnabled(editable);
+ mCtrlSculptMirror->setEnabled(editable && (sculpt_stitching != LL_SCULPT_TYPE_MESH));
}
if (mCtrlSculptInvert)
{
mCtrlSculptInvert->set(sculpt_invert);
- mCtrlSculptInvert->setEnabled(editable);
+ mCtrlSculptInvert->setEnabled(editable && (!isMesh));
}
if (mLabelSculptType)
{
mLabelSculptType->setEnabled(TRUE);
}
+
}
}
else
{
- mSculptTextureRevert = LLUUID::null;
+ mSculptTextureRevert = LLUUID::null;
}
+ if(isMesh && objectp)
+ {
+ const LLVolumeParams &volume_params = objectp->getVolume()->getParams();
+ LLUUID mesh_id = volume_params.getSculptID();
+ if(gMeshRepo.hasPhysicsShape(mesh_id))
+ {
+ // if a mesh contains an uploaded or decomposed physics mesh,
+ // allow 'Prim'
+ mComboPhysicsShapeType->add(getString("Prim"), LLSD(0));
+ }
+ }
+ else
+ {
+ // simple prims always allow physics shape prim
+ mComboPhysicsShapeType->add(getString("Prim"), LLSD(0));
+ }
+ mComboPhysicsShapeType->add(getString("Convex Hull"), LLSD(2));
+ mComboPhysicsShapeType->setValue(LLSD(objectp->getPhysicsShapeType()));
+ mComboPhysicsShapeType->setEnabled(editable);
+
//----------------------------------------------------------------------------
@@ -1221,6 +1282,48 @@ void LLPanelObject::sendIsPhantom()
}
}
+void LLPanelObject::sendPhysicsShapeType(LLUICtrl* ctrl, void* userdata)
+{
+ U8 type = ctrl->getValue().asInteger();
+ LLSelectMgr::getInstance()->selectionSetPhysicsType(type);
+
+ refreshCost();
+}
+
+void LLPanelObject::sendPhysicsGravity(LLUICtrl* ctrl, void* userdata)
+{
+ F32 val = ctrl->getValue().asReal();
+ LLSelectMgr::getInstance()->selectionSetGravity(val);
+}
+
+void LLPanelObject::sendPhysicsFriction(LLUICtrl* ctrl, void* userdata)
+{
+ F32 val = ctrl->getValue().asReal();
+ LLSelectMgr::getInstance()->selectionSetFriction(val);
+}
+
+void LLPanelObject::sendPhysicsRestitution(LLUICtrl* ctrl, void* userdata)
+{
+ F32 val = ctrl->getValue().asReal();
+ LLSelectMgr::getInstance()->selectionSetRestitution(val);
+}
+
+void LLPanelObject::sendPhysicsDensity(LLUICtrl* ctrl, void* userdata)
+{
+ F32 val = ctrl->getValue().asReal();
+ LLSelectMgr::getInstance()->selectionSetDensity(val);
+}
+
+void LLPanelObject::refreshCost()
+{
+ LLViewerObject* obj = LLSelectMgr::getInstance()->getSelection()->getFirstObject();
+
+ if (obj)
+ {
+ obj->getObjectCost();
+ }
+}
+
void LLPanelObject::sendCastShadows()
{
BOOL value = mCheckCastShadows->get();
@@ -1786,6 +1889,17 @@ void LLPanelObject::sendSculpt()
if (mCtrlSculptType)
sculpt_type |= mCtrlSculptType->getCurrentIndex();
+ bool enabled = sculpt_type != LL_SCULPT_TYPE_MESH;
+
+ if (mCtrlSculptMirror)
+ {
+ mCtrlSculptMirror->setEnabled(enabled ? TRUE : FALSE);
+ }
+ if (mCtrlSculptInvert)
+ {
+ mCtrlSculptInvert->setEnabled(enabled ? TRUE : FALSE);
+ }
+
if ((mCtrlSculptMirror) && (mCtrlSculptMirror->get()))
sculpt_type |= LL_SCULPT_FLAG_MIRROR;
@@ -1808,6 +1922,33 @@ void LLPanelObject::refresh()
{
mRootObject = NULL;
}
+
+ bool enable_mesh = gSavedSettings.getBOOL("MeshEnabled") &&
+ !gAgent.getRegion()->getCapability("GetMesh").empty();
+
+ getChildView("label physicsshapetype")->setVisible(enable_mesh);
+ getChildView("Physics Shape Type Combo Ctrl")->setVisible(enable_mesh);
+ getChildView("Physics Gravity")->setVisible(enable_mesh);
+ getChildView("Physics Material Override")->setVisible(enable_mesh);
+ getChildView("Physics Friction")->setVisible(enable_mesh);
+ getChildView("Physics Density")->setVisible(enable_mesh);
+ getChildView("Physics Restitution")->setVisible(enable_mesh);
+
+ F32 max_scale = DEFAULT_MAX_PRIM_SCALE_NO_MESH;
+ getChild<LLSpinCtrl>("Scale X")->setMaxValue(max_scale);
+ getChild<LLSpinCtrl>("Scale Y")->setMaxValue(max_scale);
+ getChild<LLSpinCtrl>("Scale Z")->setMaxValue(max_scale);
+
+ LLComboBox* sculpt_combo = getChild<LLComboBox>("sculpt type control");
+ BOOL found = sculpt_combo->itemExists("Mesh");
+ if (enable_mesh && !found)
+ {
+ sculpt_combo->add("Mesh");
+ }
+ else if (!enable_mesh && found)
+ {
+ sculpt_combo->remove("Mesh");
+ }
}
@@ -1894,6 +2035,12 @@ void LLPanelObject::clearCtrls()
mCheckTemporary ->setEnabled( FALSE );
mCheckPhantom ->set(FALSE);
mCheckPhantom ->setEnabled( FALSE );
+
+ mSpinPhysicsGravity->setEnabled(FALSE);
+ mSpinPhysicsFriction->setEnabled(FALSE);
+ mSpinPhysicsDensity->setEnabled(FALSE);
+ mSpinPhysicsRestitution->setEnabled(FALSE);
+
#if 0 // 1.9.2
mCheckCastShadows->set(FALSE);
mCheckCastShadows->setEnabled( FALSE );
diff --git a/indra/newview/llpanelobject.h b/indra/newview/llpanelobject.h
index e07bf007ec..54bb5df8bf 100644
--- a/indra/newview/llpanelobject.h
+++ b/indra/newview/llpanelobject.h
@@ -65,6 +65,7 @@ public:
static void onCommitPhysics( LLUICtrl* ctrl, void* userdata);
static void onCommitTemporary( LLUICtrl* ctrl, void* userdata);
static void onCommitPhantom( LLUICtrl* ctrl, void* userdata);
+ static void onCommitPhysicsParam( LLUICtrl* ctrl, void* userdata);
static void onCommitCastShadows( LLUICtrl* ctrl, void* userdata);
static void onCommitParametric(LLUICtrl* ctrl, void* userdata);
@@ -80,6 +81,7 @@ public:
protected:
void getState();
+ void refreshCost();
void sendRotation(BOOL btn_down);
void sendScale(BOOL btn_down);
@@ -87,6 +89,12 @@ protected:
void sendIsPhysical();
void sendIsTemporary();
void sendIsPhantom();
+ void sendPhysicsShapeType(LLUICtrl* ctrl, void* userdata);
+ void sendPhysicsGravity(LLUICtrl* ctrl, void* userdata);
+ void sendPhysicsFriction(LLUICtrl* ctrl, void* userdata);
+ void sendPhysicsRestitution(LLUICtrl* ctrl, void* userdata);
+ void sendPhysicsDensity(LLUICtrl* ctrl, void* userdata);
+
void sendCastShadows();
void sendSculpt();
@@ -159,6 +167,12 @@ protected:
LLCheckBoxCtrl *mCheckPhantom;
LLCheckBoxCtrl *mCheckCastShadows;
+ LLComboBox* mComboPhysicsShapeType;
+ LLSpinCtrl* mSpinPhysicsGravity;
+ LLSpinCtrl* mSpinPhysicsFriction;
+ LLSpinCtrl* mSpinPhysicsDensity;
+ LLSpinCtrl* mSpinPhysicsRestitution;
+
LLTextureCtrl *mCtrlSculptTexture;
LLTextBox *mLabelSculptType;
LLComboBox *mCtrlSculptType;
diff --git a/indra/newview/llpanelobjectinventory.cpp b/indra/newview/llpanelobjectinventory.cpp
index 0b6267c9e6..bfe6cab52f 100644
--- a/indra/newview/llpanelobjectinventory.cpp
+++ b/indra/newview/llpanelobjectinventory.cpp
@@ -802,6 +802,7 @@ BOOL LLTaskCategoryBridge::dragOrDrop(MASK mask, BOOL drop,
case DAD_ANIMATION:
case DAD_GESTURE:
case DAD_CALLINGCARD:
+ case DAD_MESH:
accept = LLToolDragAndDrop::isInventoryDropAcceptable(object, (LLViewerInventoryItem*)cargo_data);
if(accept && drop)
{
@@ -1227,6 +1228,116 @@ LLUIImagePtr LLTaskWearableBridge::getIcon() const
return LLInventoryIcon::getIcon(mAssetType, mInventoryType, mFlags, FALSE );
}
+///----------------------------------------------------------------------------
+/// Class LLTaskMeshBridge
+///----------------------------------------------------------------------------
+
+class LLTaskMeshBridge : public LLTaskInvFVBridge
+{
+public:
+ LLTaskMeshBridge(
+ LLPanelObjectInventory* panel,
+ const LLUUID& uuid,
+ const std::string& name);
+
+ virtual LLUIImagePtr getIcon() const;
+ virtual void openItem();
+ virtual void performAction(LLInventoryModel* model, std::string action);
+ virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
+};
+
+LLTaskMeshBridge::LLTaskMeshBridge(
+ LLPanelObjectInventory* panel,
+ const LLUUID& uuid,
+ const std::string& name) :
+ LLTaskInvFVBridge(panel, uuid, name)
+{
+}
+
+LLUIImagePtr LLTaskMeshBridge::getIcon() const
+{
+ return LLInventoryIcon::getIcon(LLAssetType::AT_MESH, LLInventoryType::IT_MESH, 0, FALSE);
+}
+
+void LLTaskMeshBridge::openItem()
+{
+ // open mesh
+}
+
+
+// virtual
+void LLTaskMeshBridge::performAction(LLInventoryModel* model, std::string action)
+{
+ if (action == "mesh action")
+ {
+ LLInventoryItem* item = findItem();
+ if(item)
+ {
+ // do action
+ }
+ }
+ LLTaskInvFVBridge::performAction(model, action);
+}
+
+void LLTaskMeshBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
+{
+ LLInventoryItem* item = findItem();
+ if(!item) return;
+ std::vector<std::string> items;
+ std::vector<std::string> disabled_items;
+
+ if(item->getPermissions().getOwner() != gAgent.getID()
+ && item->getSaleInfo().isForSale())
+ {
+ items.push_back(std::string("Task Buy"));
+
+ std::string label= LLTrans::getString("Buy");
+ // Check the price of the item.
+ S32 price = getPrice();
+ if (-1 == price)
+ {
+ llwarns << "label_buy_task_bridged_item: Invalid price" << llendl;
+ }
+ else
+ {
+ std::ostringstream info;
+ info << LLTrans::getString("BuyforL$") << price;
+ label.assign(info.str());
+ }
+
+ const LLView::child_list_t *list = menu.getChildList();
+ LLView::child_list_t::const_iterator itor;
+ for (itor = list->begin(); itor != list->end(); ++itor)
+ {
+ std::string name = (*itor)->getName();
+ LLMenuItemCallGL* menu_itemp = dynamic_cast<LLMenuItemCallGL*>(*itor);
+ if (name == "Task Buy" && menu_itemp)
+ {
+ menu_itemp->setLabel(label);
+ }
+ }
+ }
+ else
+ {
+ items.push_back(std::string("Task Open"));
+ if (!isItemCopyable())
+ {
+ disabled_items.push_back(std::string("Task Open"));
+ }
+ }
+ items.push_back(std::string("Task Properties"));
+ if(isItemRenameable())
+ {
+ items.push_back(std::string("Task Rename"));
+ }
+ if(isItemRemovable())
+ {
+ items.push_back(std::string("Task Remove"));
+ }
+
+
+ hide_context_entries(menu, items, disabled_items);
+}
///----------------------------------------------------------------------------
/// LLTaskInvFVBridge impl
@@ -1307,6 +1418,11 @@ LLTaskInvFVBridge* LLTaskInvFVBridge::createObjectBridge(LLPanelObjectInventory*
object->getUUID(),
object->getName());
break;
+ case LLAssetType::AT_MESH:
+ new_bridge = new LLTaskMeshBridge(panel,
+ object->getUUID(),
+ object->getName());
+ break;
default:
llinfos << "Unhandled inventory type (llassetstorage.h): "
<< (S32)type << llendl;
diff --git a/indra/newview/llpanelpicks.cpp b/indra/newview/llpanelpicks.cpp
index c4f3866cad..c4f3866cad 100755..100644
--- a/indra/newview/llpanelpicks.cpp
+++ b/indra/newview/llpanelpicks.cpp
diff --git a/indra/newview/llpanelpicks.h b/indra/newview/llpanelpicks.h
index 29db110523..29db110523 100755..100644
--- a/indra/newview/llpanelpicks.h
+++ b/indra/newview/llpanelpicks.h
diff --git a/indra/newview/llpanelprimmediacontrols.cpp b/indra/newview/llpanelprimmediacontrols.cpp
index 82ff6c3487..933b40ec79 100644
--- a/indra/newview/llpanelprimmediacontrols.cpp
+++ b/indra/newview/llpanelprimmediacontrols.cpp
@@ -61,6 +61,7 @@
#include "llwindow.h"
#include "llwindowshade.h"
#include "llfloatertools.h" // to enable hide if build tools are up
+#include "llvector4a.h"
// Functions pulled from pipeline.cpp
glh::matrix4f glh_get_current_modelview();
@@ -577,7 +578,9 @@ void LLPanelPrimMediaControls::updateShape()
{
const LLVolumeFace& vf = volume->getVolumeFace(mTargetObjectFace);
- const LLVector3* ext = vf.mExtents;
+ LLVector3 ext[2];
+ ext[0].set(vf.mExtents[0].getF32ptr());
+ ext[1].set(vf.mExtents[1].getF32ptr());
LLVector3 center = (ext[0]+ext[1])*0.5f;
LLVector3 size = (ext[1]-ext[0])*0.5f;
diff --git a/indra/newview/llpanelprofile.cpp b/indra/newview/llpanelprofile.cpp
index 4f13c0c022..4f13c0c022 100755..100644
--- a/indra/newview/llpanelprofile.cpp
+++ b/indra/newview/llpanelprofile.cpp
diff --git a/indra/newview/llpanelprofile.h b/indra/newview/llpanelprofile.h
index fca359f51e..fca359f51e 100755..100644
--- a/indra/newview/llpanelprofile.h
+++ b/indra/newview/llpanelprofile.h
diff --git a/indra/newview/llphysicsshapebuilderutil.cpp b/indra/newview/llphysicsshapebuilderutil.cpp
new file mode 100644
index 0000000000..54d54bfcb9
--- /dev/null
+++ b/indra/newview/llphysicsshapebuilderutil.cpp
@@ -0,0 +1,206 @@
+/**
+* @file llphysicsshapebuilder.cpp
+* @brief Generic system to convert LL(Physics)VolumeParams to physics shapes
+* @author falcon@lindenlab.com
+*
+* $LicenseInfo:firstyear=2010&license=internal$
+*
+* Copyright (c) 2010, Linden Research, Inc.
+*
+* The following source code is PROPRIETARY AND CONFIDENTIAL. Use of
+* this source code is governed by the Linden Lab Source Code Disclosure
+* Agreement ("Agreement") previously entered between you and Linden
+* Lab. By accessing, using, copying, modifying or distributing this
+* software, you acknowledge that you have been informed of your
+* obligations under the Agreement and agree to abide by those obligations.
+*
+* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+* COMPLETENESS OR PERFORMANCE.
+* $/LicenseInfo$
+*/
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llphysicsshapebuilderutil.h"
+
+/* static */
+void LLPhysicsShapeBuilderUtil::determinePhysicsShape( const LLPhysicsVolumeParams& volume_params, const LLVector3& scale, PhysicsShapeSpecification& specOut )
+{
+ const LLProfileParams& profile_params = volume_params.getProfileParams();
+ const LLPathParams& path_params = volume_params.getPathParams();
+
+ specOut.mScale = scale;
+
+ const F32 avgScale = ( scale[VX] + scale[VY] + scale[VZ] )/3.0f;
+
+ // count the scale elements that are small
+ S32 min_size_counts = 0;
+ for (S32 i = 0; i < 3; ++i)
+ {
+ if (scale[i] < SHAPE_BUILDER_CONVEXIFICATION_SIZE)
+ {
+ ++min_size_counts;
+ }
+ }
+
+ const bool profile_complete = ( profile_params.getBegin() <= SHAPE_BUILDER_IMPLICIT_THRESHOLD_PATH_CUT/avgScale ) &&
+ ( profile_params.getEnd() >= (1.0f - SHAPE_BUILDER_IMPLICIT_THRESHOLD_PATH_CUT/avgScale) );
+
+ const bool path_complete = ( path_params.getBegin() <= SHAPE_BUILDER_IMPLICIT_THRESHOLD_PATH_CUT/avgScale ) &&
+ ( path_params.getEnd() >= (1.0f - SHAPE_BUILDER_IMPLICIT_THRESHOLD_PATH_CUT/avgScale) );
+
+ const bool simple_params = ( volume_params.getHollow() <= SHAPE_BUILDER_IMPLICIT_THRESHOLD_HOLLOW/avgScale )
+ && ( fabs(path_params.getShearX()) <= SHAPE_BUILDER_IMPLICIT_THRESHOLD_SHEAR/avgScale )
+ && ( fabs(path_params.getShearY()) <= SHAPE_BUILDER_IMPLICIT_THRESHOLD_SHEAR/avgScale )
+ && ( !volume_params.isMeshSculpt() && !volume_params.isSculpt() );
+
+ if (simple_params && profile_complete)
+ {
+ // Try to create an implicit shape or convexified
+ bool no_taper = ( fabs(path_params.getScaleX() - 1.0f) <= SHAPE_BUILDER_IMPLICIT_THRESHOLD_TAPER/avgScale )
+ && ( fabs(path_params.getScaleY() - 1.0f) <= SHAPE_BUILDER_IMPLICIT_THRESHOLD_TAPER/avgScale );
+
+ bool no_twist = ( fabs(path_params.getTwistBegin()) <= SHAPE_BUILDER_IMPLICIT_THRESHOLD_TWIST/avgScale )
+ && ( fabs(path_params.getTwistEnd()) <= SHAPE_BUILDER_IMPLICIT_THRESHOLD_TWIST/avgScale);
+
+ // Box
+ if(
+ ( profile_params.getCurveType() == LL_PCODE_PROFILE_SQUARE )
+ && ( path_params.getCurveType() == LL_PCODE_PATH_LINE )
+ && no_taper
+ && no_twist
+ )
+ {
+ specOut.mType = PhysicsShapeSpecification::BOX;
+ if ( path_complete )
+ {
+ return;
+ }
+ else
+ {
+ // Side lengths
+ specOut.mScale[VX] = llmax( scale[VX], SHAPE_BUILDER_MIN_GEOMETRY_SIZE );
+ specOut.mScale[VY] = llmax( scale[VY], SHAPE_BUILDER_MIN_GEOMETRY_SIZE );
+ specOut.mScale[VZ] = llmax( scale[VZ] * (path_params.getEnd() - path_params.getBegin()), SHAPE_BUILDER_MIN_GEOMETRY_SIZE );
+
+ specOut.mCenter.set( 0.f, 0.f, 0.5f * scale[VZ] * ( path_params.getEnd() + path_params.getBegin() - 1.0f ) );
+ return;
+ }
+ }
+
+ // Sphere
+ if( path_complete
+ && ( profile_params.getCurveType() == LL_PCODE_PROFILE_CIRCLE_HALF )
+ && ( path_params.getCurveType() == LL_PCODE_PATH_CIRCLE )
+ && ( fabs(volume_params.getTaper()) <= SHAPE_BUILDER_IMPLICIT_THRESHOLD_TAPER/avgScale )
+ && no_twist
+ )
+ {
+ if ( ( scale[VX] == scale[VZ] )
+ && ( scale[VY] == scale[VZ] ) )
+ {
+ // perfect sphere
+ specOut.mType = PhysicsShapeSpecification::SPHERE;
+ specOut.mScale = scale;
+ return;
+ }
+ else if (min_size_counts > 1)
+ {
+ // small or narrow sphere -- we can boxify
+ for (S32 i=0; i<3; ++i)
+ {
+ if (specOut.mScale[i] < SHAPE_BUILDER_CONVEXIFICATION_SIZE)
+ {
+ // reduce each small dimension size to split the approximation errors
+ specOut.mScale[i] *= 0.75f;
+ }
+ }
+ specOut.mType = PhysicsShapeSpecification::BOX;
+ return;
+ }
+ }
+
+ // Cylinder
+ if( (scale[VX] == scale[VY])
+ && ( profile_params.getCurveType() == LL_PCODE_PROFILE_CIRCLE )
+ && ( path_params.getCurveType() == LL_PCODE_PATH_LINE )
+ && ( volume_params.getBeginS() <= SHAPE_BUILDER_IMPLICIT_THRESHOLD_PATH_CUT/avgScale )
+ && ( volume_params.getEndS() >= (1.0f - SHAPE_BUILDER_IMPLICIT_THRESHOLD_PATH_CUT/avgScale) )
+ && no_taper
+ )
+ {
+ if (min_size_counts > 1)
+ {
+ // small or narrow sphere -- we can boxify
+ for (S32 i=0; i<3; ++i)
+ {
+ if (specOut.mScale[i] < SHAPE_BUILDER_CONVEXIFICATION_SIZE)
+ {
+ // reduce each small dimension size to split the approximation errors
+ specOut.mScale[i] *= 0.75f;
+ }
+ }
+
+ specOut.mType = PhysicsShapeSpecification::BOX;
+ }
+ else
+ {
+ specOut.mType = PhysicsShapeSpecification::CYLINDER;
+ F32 length = (volume_params.getPathParams().getEnd() - volume_params.getPathParams().getBegin()) * scale[VZ];
+
+ specOut.mScale[VY] = specOut.mScale[VX];
+ specOut.mScale[VZ] = length;
+ // The minus one below fixes the fact that begin and end range from 0 to 1 not -1 to 1.
+ specOut.mCenter.set( 0.f, 0.f, 0.5f * (volume_params.getPathParams().getBegin() + volume_params.getPathParams().getEnd() - 1.f) * scale[VZ] );
+ }
+
+ return;
+ }
+ }
+
+ if ( (min_size_counts == 3 )
+ // Possible dead code here--who wants to take it out?
+ || (path_complete
+ && profile_complete
+ && ( path_params.getCurveType() == LL_PCODE_PATH_LINE )
+ && (min_size_counts > 1 ) )
+ )
+ {
+ // it isn't simple but
+ // we might be able to convexify this shape if the path and profile are complete
+ // or the path is linear and both path and profile are complete --> we can boxify it
+ specOut.mType = PhysicsShapeSpecification::BOX;
+ specOut.mScale = scale;
+ return;
+ }
+
+ // Special case for big, very thin objects - bump the small dimensions up to the COLLISION_TOLERANCE
+ if (min_size_counts == 1 // One dimension is small
+ && avgScale > 3.f) // ... but others are fairly large
+ {
+ for (S32 i = 0; i < 3; ++i)
+ {
+ specOut.mScale[i] = llmax( specOut.mScale[i], COLLISION_TOLERANCE );
+ }
+ }
+
+ if ( volume_params.shouldForceConvex() )
+ {
+ specOut.mType = PhysicsShapeSpecification::USER_CONVEX;
+ }
+ // Make a simpler convex shape if we can.
+ else if (volume_params.isConvex() // is convex
+ || min_size_counts > 1 ) // two or more small dimensions
+ {
+ specOut.mType = PhysicsShapeSpecification::PRIM_CONVEX;
+ }
+ else if ( volume_params.isSculpt() ) // Is a sculpt of any kind (mesh or legacy)
+ {
+ specOut.mType = volume_params.isMeshSculpt() ? PhysicsShapeSpecification::USER_MESH : PhysicsShapeSpecification::SCULPT;
+ }
+ else // Resort to mesh
+ {
+ specOut.mType = PhysicsShapeSpecification::PRIM_MESH;
+ }
+}
diff --git a/indra/newview/llphysicsshapebuilderutil.h b/indra/newview/llphysicsshapebuilderutil.h
new file mode 100644
index 0000000000..3de9afcb25
--- /dev/null
+++ b/indra/newview/llphysicsshapebuilderutil.h
@@ -0,0 +1,134 @@
+/**
+ * @file llphysicsshapebuilder.h
+ * @author falcon@lindenlab.com
+ * @brief Generic system to convert LL(Physics)VolumeParams to physics shapes
+ *
+ * $LicenseInfo:firstyear=2010&license=internal$
+ *
+ * Copyright (c) 2010, Linden Research, Inc.
+ *
+ * The following source code is PROPRIETARY AND CONFIDENTIAL. Use of
+ * this source code is governed by the Linden Lab Source Code Disclosure
+ * Agreement ("Agreement") previously entered between you and Linden
+ * Lab. By accessing, using, copying, modifying or distributing this
+ * software, you acknowledge that you have been informed of your
+ * obligations under the Agreement and agree to abide by those obligations.
+ *
+ * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+ * COMPLETENESS OR PERFORMANCE.
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_PHYSICS_SHAPE_BUILDER_H
+#define LL_PHYSICS_SHAPE_BUILDER_H
+
+#include "indra_constants.h"
+#include "llvolume.h"
+
+#define USE_SHAPE_QUANTIZATION 0
+
+#define SHAPE_BUILDER_DEFAULT_VOLUME_DETAIL 1
+
+#define SHAPE_BUILDER_IMPLICIT_THRESHOLD_HOLLOW 0.10f
+#define SHAPE_BUILDER_IMPLICIT_THRESHOLD_HOLLOW_SPHERES 0.90f
+#define SHAPE_BUILDER_IMPLICIT_THRESHOLD_PATH_CUT 0.05f
+#define SHAPE_BUILDER_IMPLICIT_THRESHOLD_TAPER 0.05f
+#define SHAPE_BUILDER_IMPLICIT_THRESHOLD_TWIST 0.09f
+#define SHAPE_BUILDER_IMPLICIT_THRESHOLD_SHEAR 0.05f
+
+const F32 SHAPE_BUILDER_ENTRY_SNAP_SCALE_BIN_SIZE = 0.15f;
+const F32 SHAPE_BUILDER_ENTRY_SNAP_PARAMETER_BIN_SIZE = 0.010f;
+const F32 SHAPE_BUILDER_CONVEXIFICATION_SIZE = 2.f * COLLISION_TOLERANCE;
+const F32 SHAPE_BUILDER_MIN_GEOMETRY_SIZE = 0.5f * COLLISION_TOLERANCE;
+
+class LLPhysicsVolumeParams : public LLVolumeParams
+{
+public:
+
+ LLPhysicsVolumeParams( const LLVolumeParams& params, bool forceConvex ) :
+ LLVolumeParams( params ),
+ mForceConvex(forceConvex) {}
+
+ bool operator==(const LLPhysicsVolumeParams &params) const
+ {
+ return ( LLVolumeParams::operator==(params) && (mForceConvex == params.mForceConvex) );
+ }
+
+ bool operator!=(const LLPhysicsVolumeParams &params) const
+ {
+ return !operator==(params);
+ }
+
+ bool operator<(const LLPhysicsVolumeParams &params) const
+ {
+ if ( LLVolumeParams::operator!=(params) )
+ {
+ return LLVolumeParams::operator<(params);
+ }
+ return (params.mForceConvex == false) && (mForceConvex == true);
+ }
+
+ bool shouldForceConvex() const { return mForceConvex; }
+
+private:
+ bool mForceConvex;
+};
+
+
+class LLPhysicsShapeBuilderUtil
+{
+public:
+
+ class PhysicsShapeSpecification
+ {
+ public:
+ enum ShapeType
+ {
+ // Primitive types
+ BOX,
+ SPHERE,
+ CYLINDER,
+
+ USER_CONVEX, // User specified they wanted the convex hull of the volume
+
+ PRIM_CONVEX, // Either a volume that is inherently convex but not a primitive type, or a shape
+ // with dimensions such that will convexify it anyway.
+
+ SCULPT, // Special case for traditional sculpts--they are the convex hull of a single particular set of volume params
+
+ USER_MESH, // A user mesh. May or may not contain a convex decomposition.
+
+ PRIM_MESH, // A non-convex volume which we have to represent accurately
+
+ INVALID
+ };
+
+ PhysicsShapeSpecification() :
+ mType( INVALID ),
+ mScale( 0.f, 0.f, 0.f ),
+ mCenter( 0.f, 0.f, 0.f ) {}
+
+ bool isConvex() { return (mType != USER_MESH && mType != PRIM_MESH && mType != INVALID); }
+ bool isMesh() { return (mType == USER_MESH) || (mType == PRIM_MESH); }
+
+ ShapeType getType() { return mType; }
+ const LLVector3& getScale() { return mScale; }
+ const LLVector3& getCenter() { return mCenter; }
+
+ private:
+ friend class LLPhysicsShapeBuilderUtil;
+
+ ShapeType mType;
+
+ // Dimensions of an AABB around the shape
+ LLVector3 mScale;
+
+ // Offset of shape from origin of primitive's reference frame
+ LLVector3 mCenter;
+ };
+
+ static void determinePhysicsShape( const LLPhysicsVolumeParams& volume_params, const LLVector3& scale, PhysicsShapeSpecification& specOut );
+};
+
+#endif //LL_PHYSICS_SHAPE_BUILDER_H
diff --git a/indra/newview/llpolymesh.cpp b/indra/newview/llpolymesh.cpp
index 363b0b8e9d..c6425ed283 100644
--- a/indra/newview/llpolymesh.cpp
+++ b/indra/newview/llpolymesh.cpp
@@ -29,7 +29,8 @@
//-----------------------------------------------------------------------------
#include "llviewerprecompiledheaders.h"
-#include "llpolymesh.h"
+#include "llfasttimer.h"
+#include "llmemory.h"
#include "llviewercontrol.h"
#include "llxmltree.h"
@@ -39,7 +40,7 @@
#include "llvolume.h"
#include "llendianswizzle.h"
-#include "llfasttimer.h"
+#include "llpolymesh.h"
#define HEADER_ASCII "Linden Mesh 1.0"
#define HEADER_BINARY "Linden Binary Mesh 1.0"
@@ -134,7 +135,7 @@ void LLPolyMeshSharedData::freeMeshData()
delete [] mDetailTexCoords;
mDetailTexCoords = NULL;
- delete [] mWeights;
+ free(mWeights);
mWeights = NULL;
}
@@ -224,7 +225,7 @@ BOOL LLPolyMeshSharedData::allocateVertexData( U32 numVertices )
mBaseBinormals = new LLVector3[ numVertices ];
mTexCoords = new LLVector2[ numVertices ];
mDetailTexCoords = new LLVector2[ numVertices ];
- mWeights = new F32[ numVertices ];
+ mWeights = (F32*) malloc((numVertices*sizeof(F32)+0xF) & ~0xF);
for (i = 0; i < numVertices; i++)
{
mWeights[i] = 0.f;
@@ -702,20 +703,29 @@ LLPolyMesh::LLPolyMesh(LLPolyMeshSharedData *shared_data, LLPolyMesh *reference_
mClothingWeights = reference_mesh->mClothingWeights;
}
else
- {
+ {
#if 1 // Allocate memory without initializing every vector
// NOTE: This makes asusmptions about the size of LLVector[234]
int nverts = mSharedData->mNumVertices;
- int nfloats = nverts * (3*5 + 2 + 4);
- mVertexData = new F32[nfloats];
+ int nfloats = nverts * (2*4 + 3*3 + 2 + 4);
+
+ //use 16 byte aligned vertex data to make LLPolyMesh SSE friendly
+ mVertexData = (F32*) malloc(nfloats*4);
int offset = 0;
- mCoords = (LLVector3*)(mVertexData + offset); offset += 3*nverts;
- mNormals = (LLVector3*)(mVertexData + offset); offset += 3*nverts;
- mScaledNormals = (LLVector3*)(mVertexData + offset); offset += 3*nverts;
- mBinormals = (LLVector3*)(mVertexData + offset); offset += 3*nverts;
- mScaledBinormals = (LLVector3*)(mVertexData + offset); offset += 3*nverts;
- mTexCoords = (LLVector2*)(mVertexData + offset); offset += 2*nverts;
- mClothingWeights = (LLVector4*)(mVertexData + offset); offset += 4*nverts;
+
+ //all members must be 16-byte aligned except the last 3
+ mCoords = (LLVector4*)(mVertexData + offset); offset += 4*nverts;
+ mNormals = (LLVector4*)(mVertexData + offset); offset += 4*nverts;
+ mClothingWeights = (LLVector4*)(mVertexData + offset); offset += 4*nverts;
+ mTexCoords = (LLVector2*)(mVertexData + offset); offset += 2*nverts;
+
+ // these members don't need to be 16-byte aligned, but the first one might be
+ // read during an aligned memcpy of mTexCoords
+ mScaledNormals = (LLVector3*)(mVertexData + offset); offset += 3*nverts;
+ mBinormals = (LLVector3*)(mVertexData + offset); offset += 3*nverts;
+ mScaledBinormals = (LLVector3*)(mVertexData + offset); offset += 3*nverts;
+
+
#else
mCoords = new LLVector3[mSharedData->mNumVertices];
mNormals = new LLVector3[mSharedData->mNumVertices];
@@ -751,7 +761,7 @@ LLPolyMesh::~LLPolyMesh()
delete [] mClothingWeights;
delete [] mTexCoords;
#else
- delete [] mVertexData;
+ free(mVertexData);
#endif
}
@@ -858,7 +868,7 @@ void LLPolyMesh::dumpDiagInfo()
//-----------------------------------------------------------------------------
// getWritableCoords()
//-----------------------------------------------------------------------------
-LLVector3 *LLPolyMesh::getWritableCoords()
+LLVector4 *LLPolyMesh::getWritableCoords()
{
return mCoords;
}
@@ -866,7 +876,7 @@ LLVector3 *LLPolyMesh::getWritableCoords()
//-----------------------------------------------------------------------------
// getWritableNormals()
//-----------------------------------------------------------------------------
-LLVector3 *LLPolyMesh::getWritableNormals()
+LLVector4 *LLPolyMesh::getWritableNormals()
{
return mNormals;
}
@@ -921,8 +931,12 @@ void LLPolyMesh::initializeForMorph()
if (!mSharedData)
return;
- memcpy(mCoords, mSharedData->mBaseCoords, sizeof(LLVector3) * mSharedData->mNumVertices); /*Flawfinder: ignore*/
- memcpy(mNormals, mSharedData->mBaseNormals, sizeof(LLVector3) * mSharedData->mNumVertices); /*Flawfinder: ignore*/
+ for (U32 i = 0; i < mSharedData->mNumVertices; ++i)
+ {
+ mCoords[i] = LLVector4(mSharedData->mBaseCoords[i]);
+ mNormals[i] = LLVector4(mSharedData->mBaseNormals[i]);
+ }
+
memcpy(mScaledNormals, mSharedData->mBaseNormals, sizeof(LLVector3) * mSharedData->mNumVertices); /*Flawfinder: ignore*/
memcpy(mBinormals, mSharedData->mBaseBinormals, sizeof(LLVector3) * mSharedData->mNumVertices); /*Flawfinder: ignore*/
memcpy(mScaledBinormals, mSharedData->mBaseBinormals, sizeof(LLVector3) * mSharedData->mNumVertices); /*Flawfinder: ignore*/
diff --git a/indra/newview/llpolymesh.h b/indra/newview/llpolymesh.h
index 894cd307c4..ba2bf85570 100644
--- a/indra/newview/llpolymesh.h
+++ b/indra/newview/llpolymesh.h
@@ -217,15 +217,15 @@ public:
}
// Get coords
- const LLVector3 *getCoords() const{
+ const LLVector4 *getCoords() const{
return mCoords;
}
// non const version
- LLVector3 *getWritableCoords();
+ LLVector4 *getWritableCoords();
// Get normals
- const LLVector3 *getNormals() const{
+ const LLVector4 *getNormals() const{
return mNormals;
}
@@ -247,7 +247,7 @@ public:
}
// intermediate morphed normals and output normals
- LLVector3 *getWritableNormals();
+ LLVector4 *getWritableNormals();
LLVector3 *getScaledNormals();
LLVector3 *getWritableBinormals();
@@ -341,11 +341,11 @@ protected:
// Single array of floats for allocation / deletion
F32 *mVertexData;
// deformed vertices (resulting from application of morph targets)
- LLVector3 *mCoords;
+ LLVector4 *mCoords;
// deformed normals (resulting from application of morph targets)
LLVector3 *mScaledNormals;
// output normals (after normalization)
- LLVector3 *mNormals;
+ LLVector4 *mNormals;
// deformed binormals (resulting from application of morph targets)
LLVector3 *mScaledBinormals;
// output binormals (after normalization)
diff --git a/indra/newview/llpolymorph.cpp b/indra/newview/llpolymorph.cpp
index 0ffe1c635f..37e1d4e471 100644
--- a/indra/newview/llpolymorph.cpp
+++ b/indra/newview/llpolymorph.cpp
@@ -455,10 +455,10 @@ void LLPolyMorphTarget::apply( ESex avatar_sex )
if (delta_weight != 0.f)
{
llassert(!mMesh->isLOD());
- LLVector3 *coords = mMesh->getWritableCoords();
+ LLVector4 *coords = mMesh->getWritableCoords();
LLVector3 *scaled_normals = mMesh->getScaledNormals();
- LLVector3 *normals = mMesh->getWritableNormals();
+ LLVector4 *normals = mMesh->getWritableNormals();
LLVector3 *scaled_binormals = mMesh->getScaledBinormals();
LLVector3 *binormals = mMesh->getWritableBinormals();
@@ -478,7 +478,8 @@ void LLPolyMorphTarget::apply( ESex avatar_sex )
maskWeight = maskWeightArray[vert_index_morph];
}
- coords[vert_index_mesh] += mMorphData->mCoords[vert_index_morph] * delta_weight * maskWeight;
+ coords[vert_index_mesh] += LLVector4(mMorphData->mCoords[vert_index_morph] * delta_weight * maskWeight);
+
if (getInfo()->mIsClothingMorph && clothing_weights)
{
LLVector3 clothing_offset = mMorphData->mCoords[vert_index_morph] * delta_weight * maskWeight;
@@ -493,7 +494,7 @@ void LLPolyMorphTarget::apply( ESex avatar_sex )
scaled_normals[vert_index_mesh] += mMorphData->mNormals[vert_index_morph] * delta_weight * maskWeight * NORMAL_SOFTEN_FACTOR;
LLVector3 normalized_normal = scaled_normals[vert_index_mesh];
normalized_normal.normVec();
- normals[vert_index_mesh] = normalized_normal;
+ normals[vert_index_mesh] = LLVector4(normalized_normal);
// calculate new binormals
scaled_binormals[vert_index_mesh] += mMorphData->mBinormals[vert_index_morph] * delta_weight * maskWeight * NORMAL_SOFTEN_FACTOR;
@@ -542,7 +543,7 @@ void LLPolyMorphTarget::applyMask(U8 *maskTextureData, S32 width, S32 height, S3
if (maskWeights)
{
- LLVector3 *coords = mMesh->getWritableCoords();
+ LLVector4 *coords = mMesh->getWritableCoords();
LLVector3 *scaled_normals = mMesh->getScaledNormals();
LLVector3 *scaled_binormals = mMesh->getScaledBinormals();
LLVector2 *tex_coords = mMesh->getWritableTexCoords();
@@ -553,7 +554,7 @@ void LLPolyMorphTarget::applyMask(U8 *maskTextureData, S32 width, S32 height, S3
S32 out_vert = mMorphData->mVertexIndices[vert];
// remove effect of existing masked morph
- coords[out_vert] -= mMorphData->mCoords[vert] * lastMaskWeight;
+ coords[out_vert] -= LLVector4(mMorphData->mCoords[vert]) * lastMaskWeight;
scaled_normals[out_vert] -= mMorphData->mNormals[vert] * lastMaskWeight * NORMAL_SOFTEN_FACTOR;
scaled_binormals[out_vert] -= mMorphData->mBinormals[vert] * lastMaskWeight * NORMAL_SOFTEN_FACTOR;
tex_coords[out_vert] -= mMorphData->mTexCoords[vert] * lastMaskWeight;
diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp
index da891d1c51..746ba274ed 100644
--- a/indra/newview/llselectmgr.cpp
+++ b/indra/newview/llselectmgr.cpp
@@ -64,6 +64,7 @@
#include "llhudmanager.h"
#include "llinventorymodel.h"
#include "llmenugl.h"
+#include "llmeshrepository.h"
#include "llmutelist.h"
#include "llsidepaneltaskinfo.h"
#include "llslurl.h"
@@ -175,7 +176,6 @@ LLObjectSelection *get_null_object_selection()
// Build time optimization, generate this function once here
template class LLSelectMgr* LLSingleton<class LLSelectMgr>::getInstance();
-
//-----------------------------------------------------------------------------
// LLSelectMgr()
//-----------------------------------------------------------------------------
@@ -1095,8 +1095,8 @@ void LLSelectMgr::getGrid(LLVector3& origin, LLQuaternion &rotation, LLVector3 &
mGridRotation = first_grid_object->getRenderRotation();
LLVector3 first_grid_obj_pos = first_grid_object->getRenderPosition();
- LLVector3 min_extents(F32_MAX, F32_MAX, F32_MAX);
- LLVector3 max_extents(-F32_MAX, -F32_MAX, -F32_MAX);
+ LLVector4a min_extents(F32_MAX);
+ LLVector4a max_extents(-F32_MAX);
BOOL grid_changed = FALSE;
for (LLObjectSelection::iterator iter = mGridObjects.begin();
iter != mGridObjects.end(); ++iter)
@@ -1105,7 +1105,7 @@ void LLSelectMgr::getGrid(LLVector3& origin, LLQuaternion &rotation, LLVector3 &
LLDrawable* drawable = object->mDrawable;
if (drawable)
{
- const LLVector3* ext = drawable->getSpatialExtents();
+ const LLVector4a* ext = drawable->getSpatialExtents();
update_min_max(min_extents, max_extents, ext[0]);
update_min_max(min_extents, max_extents, ext[1]);
grid_changed = TRUE;
@@ -1113,13 +1113,19 @@ void LLSelectMgr::getGrid(LLVector3& origin, LLQuaternion &rotation, LLVector3 &
}
if (grid_changed)
{
- mGridOrigin = lerp(min_extents, max_extents, 0.5f);
+ LLVector4a center, size;
+ center.setAdd(min_extents, max_extents);
+ center.mul(0.5f);
+ size.setSub(max_extents, min_extents);
+ size.mul(0.5f);
+
+ mGridOrigin.set(center.getF32ptr());
LLDrawable* drawable = first_grid_object->mDrawable;
if (drawable && drawable->isActive())
{
mGridOrigin = mGridOrigin * first_grid_object->getRenderMatrix();
}
- mGridScale = (max_extents - min_extents) * 0.5f;
+ mGridScale.set(size.getF32ptr());
}
}
else // GRID_MODE_WORLD or just plain default
@@ -1883,6 +1889,103 @@ BOOL LLSelectMgr::selectionGetGlow(F32 *glow)
return identical;
}
+
+void LLSelectMgr::selectionSetPhysicsType(U8 type)
+{
+ struct f : public LLSelectedObjectFunctor
+ {
+ U8 mType;
+ f(const U8& t) : mType(t) {}
+ virtual bool apply(LLViewerObject* object)
+ {
+ if (object->permModify())
+ {
+ object->setPhysicsShapeType(mType);
+ object->updateFlags();
+ }
+ return true;
+ }
+ } sendfunc(type);
+ getSelection()->applyToObjects(&sendfunc);
+}
+
+void LLSelectMgr::selectionSetFriction(F32 friction)
+{
+ struct f : public LLSelectedObjectFunctor
+ {
+ F32 mFriction;
+ f(const F32& friction) : mFriction(friction) {}
+ virtual bool apply(LLViewerObject* object)
+ {
+ if (object->permModify())
+ {
+ object->setPhysicsFriction(mFriction);
+ object->updateFlags();
+ }
+ return true;
+ }
+ } sendfunc(friction);
+ getSelection()->applyToObjects(&sendfunc);
+}
+
+void LLSelectMgr::selectionSetGravity(F32 gravity )
+{
+ struct f : public LLSelectedObjectFunctor
+ {
+ F32 mGravity;
+ f(const F32& gravity) : mGravity(gravity) {}
+ virtual bool apply(LLViewerObject* object)
+ {
+ if (object->permModify())
+ {
+ object->setPhysicsGravity(mGravity);
+ object->updateFlags();
+ }
+ return true;
+ }
+ } sendfunc(gravity);
+ getSelection()->applyToObjects(&sendfunc);
+}
+
+void LLSelectMgr::selectionSetDensity(F32 density )
+{
+ struct f : public LLSelectedObjectFunctor
+ {
+ F32 mDensity;
+ f(const F32& density ) : mDensity(density) {}
+ virtual bool apply(LLViewerObject* object)
+ {
+ if (object->permModify())
+ {
+ object->setPhysicsDensity(mDensity);
+ object->updateFlags();
+ }
+ return true;
+ }
+ } sendfunc(density);
+ getSelection()->applyToObjects(&sendfunc);
+}
+
+void LLSelectMgr::selectionSetRestitution(F32 restitution)
+{
+ struct f : public LLSelectedObjectFunctor
+ {
+ F32 mRestitution;
+ f(const F32& restitution ) : mRestitution(restitution) {}
+ virtual bool apply(LLViewerObject* object)
+ {
+ if (object->permModify())
+ {
+ object->setPhysicsRestitution(mRestitution);
+ object->updateFlags();
+ }
+ return true;
+ }
+ } sendfunc(restitution);
+ getSelection()->applyToObjects(&sendfunc);
+}
+
+
//-----------------------------------------------------------------------------
// selectionSetMaterial()
//-----------------------------------------------------------------------------
@@ -3532,7 +3635,7 @@ void LLSelectMgr::deselectAllIfTooFar()
{
if (mDebugSelectMgr)
{
- llinfos << "Selection manager: auto-deselecting, select_dist = " << fsqrtf(select_dist_sq) << llendl;
+ llinfos << "Selection manager: auto-deselecting, select_dist = " << (F32) sqrt(select_dist_sq) << llendl;
llinfos << "agent pos global = " << gAgent.getPositionGlobal() << llendl;
llinfos << "selection pos global = " << selectionCenter << llendl;
}
@@ -3930,7 +4033,6 @@ void LLSelectMgr::selectionUpdateCastShadows(BOOL cast_shadows)
getSelection()->applyToObjects(&func);
}
-
//----------------------------------------------------------------------
// Helpful packing functions for sendObjectMessage()
//----------------------------------------------------------------------
@@ -4619,7 +4721,6 @@ void LLSelectMgr::processForceObjectSelect(LLMessageSystem* msg, void**)
LLSelectMgr::getInstance()->highlightObjectAndFamily(objects);
}
-
extern LLGLdouble gGLModelView[16];
void LLSelectMgr::updateSilhouettes()
@@ -5103,7 +5204,6 @@ LLSelectNode::LLSelectNode(const LLSelectNode& nodep)
mSilhouetteVertices = nodep.mSilhouetteVertices;
mSilhouetteNormals = nodep.mSilhouetteNormals;
- mSilhouetteSegments = nodep.mSilhouetteSegments;
mSilhouetteExists = nodep.mSilhouetteExists;
mObject = nodep.mObject;
@@ -5337,6 +5437,108 @@ BOOL LLSelectNode::allowOperationOnNode(PermissionBit op, U64 group_proxy_power)
return (mPermissions->allowOperationBy(op, proxy_agent_id, group_id));
}
+
+//helper function for pushing relevant vertices from drawable to GL
+void pushWireframe(LLDrawable* drawable)
+{
+ if (drawable->isState(LLDrawable::RIGGED))
+ { //render straight from rigged volume if this is a rigged attachment
+ LLVOVolume* vobj = drawable->getVOVolume();
+ if (vobj)
+ {
+ vobj->updateRiggedVolume();
+ LLRiggedVolume* rigged_volume = vobj->getRiggedVolume();
+ if (rigged_volume)
+ {
+ LLVertexBuffer::unbind();
+ gGL.pushMatrix();
+ glMultMatrixf((F32*) vobj->getRelativeXform().mMatrix);
+ for (S32 i = 0; i < rigged_volume->getNumVolumeFaces(); ++i)
+ {
+ const LLVolumeFace& face = rigged_volume->getVolumeFace(i);
+ glVertexPointer(3, GL_FLOAT, 16, face.mPositions);
+ glDrawElements(GL_TRIANGLES, face.mNumIndices, GL_UNSIGNED_SHORT, face.mIndices);
+ }
+ gGL.popMatrix();
+ }
+ }
+ }
+ else
+ {
+ for (S32 i = 0; i < drawable->getNumFaces(); ++i)
+ {
+ LLFace* face = drawable->getFace(i);
+ pushVerts(face, LLVertexBuffer::MAP_VERTEX);
+ }
+ }
+}
+
+void LLSelectNode::renderOneWireframe(const LLColor4& color)
+{
+ LLViewerObject* objectp = getObject();
+ if (!objectp)
+ {
+ return;
+ }
+
+ LLDrawable* drawable = objectp->mDrawable;
+ if(!drawable)
+ {
+ return;
+ }
+
+ glMatrixMode(GL_MODELVIEW);
+ gGL.pushMatrix();
+
+ BOOL is_hud_object = objectp->isHUDAttachment();
+
+ if (!is_hud_object)
+ {
+ glLoadIdentity();
+ glMultMatrixd(gGLModelView);
+ LLVector3 trans = objectp->getRegion()->getOriginAgent();
+ glTranslatef(trans.mV[0], trans.mV[1], trans.mV[2]);
+ }
+
+ if (drawable->isActive())
+ {
+ glMultMatrixf((F32*) objectp->getRenderMatrix().mMatrix);
+ }
+
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+
+ if (LLSelectMgr::sRenderHiddenSelections) // && gFloaterTools && gFloaterTools->getVisible())
+ {
+ gGL.blendFunc(LLRender::BF_SOURCE_COLOR, LLRender::BF_ONE);
+ LLGLEnable fog(GL_FOG);
+ glFogi(GL_FOG_MODE, GL_LINEAR);
+ float d = (LLViewerCamera::getInstance()->getPointOfInterest()-LLViewerCamera::getInstance()->getOrigin()).magVec();
+ LLColor4 fogCol = color * (F32)llclamp((LLSelectMgr::getInstance()->getSelectionCenterGlobal()-gAgentCamera.getCameraPositionGlobal()).magVec()/(LLSelectMgr::getInstance()->getBBoxOfSelection().getExtentLocal().magVec()*4), 0.0, 1.0);
+ glFogf(GL_FOG_START, d);
+ glFogf(GL_FOG_END, d*(1 + (LLViewerCamera::getInstance()->getView() / LLViewerCamera::getInstance()->getDefaultFOV())));
+ glFogfv(GL_FOG_COLOR, fogCol.mV);
+
+ LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GEQUAL);
+ gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
+ {
+ glColor4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f);
+ pushWireframe(drawable);
+ }
+ }
+
+ gGL.flush();
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+
+ glColor4f(color.mV[VRED]*2, color.mV[VGREEN]*2, color.mV[VBLUE]*2, LLSelectMgr::sHighlightAlpha*2);
+ LLGLEnable offset(GL_POLYGON_OFFSET_LINE);
+ glPolygonOffset(3.f, 3.f);
+ glLineWidth(3.f);
+ pushWireframe(drawable);
+ glLineWidth(1.f);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ gGL.popMatrix();
+}
+
//-----------------------------------------------------------------------------
// renderOneSilhouette()
//-----------------------------------------------------------------------------
@@ -5354,6 +5556,13 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color)
return;
}
+ LLVOVolume* vobj = drawable->getVOVolume();
+ if (vobj && vobj->isMesh())
+ {
+ renderOneWireframe(color);
+ return;
+ }
+
if (!mSilhouetteExists)
{
return;
@@ -5418,17 +5627,15 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color)
gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
gGL.begin(LLRender::LINES);
{
- S32 i = 0;
- for (S32 seg_num = 0; seg_num < (S32)mSilhouetteSegments.size(); seg_num++)
+ for(S32 i = 0; i < mSilhouetteVertices.size(); i += 2)
{
- for(; i < mSilhouetteSegments[seg_num]; i++)
- {
- u_coord += u_divisor * LLSelectMgr::sHighlightUScale;
-
- gGL.color4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f);
- gGL.texCoord2f( u_coord, v_coord );
- gGL.vertex3fv( mSilhouetteVertices[i].mV );
- }
+ u_coord += u_divisor * LLSelectMgr::sHighlightUScale;
+ gGL.color4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f);
+ gGL.texCoord2f( u_coord, v_coord );
+ gGL.vertex3fv( mSilhouetteVertices[i].mV);
+ u_coord += u_divisor * LLSelectMgr::sHighlightUScale;
+ gGL.texCoord2f( u_coord, v_coord );
+ gGL.vertex3fv(mSilhouetteVertices[i+1].mV);
}
}
gGL.end();
@@ -5439,51 +5646,50 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color)
gGL.setSceneBlendType(LLRender::BT_ALPHA);
gGL.begin(LLRender::TRIANGLES);
{
- S32 i = 0;
- for (S32 seg_num = 0; seg_num < (S32)mSilhouetteSegments.size(); seg_num++)
+ for(S32 i = 0; i < mSilhouetteVertices.size(); i+=2)
{
- S32 first_i = i;
- LLVector3 v;
- LLVector2 t;
+ if (!mSilhouetteNormals[i].isFinite() ||
+ !mSilhouetteNormals[i+1].isFinite())
+ { //skip skewed segments
+ continue;
+ }
- for(; i < mSilhouetteSegments[seg_num]; i++)
- {
+ LLVector3 v[4];
+ LLVector2 tc[4];
+ v[0] = mSilhouetteVertices[i] + (mSilhouetteNormals[i] * silhouette_thickness);
+ tc[0].set(u_coord, v_coord + LLSelectMgr::sHighlightVScale);
- if (i == first_i) {
- LLVector3 vert = (mSilhouetteNormals[i]) * silhouette_thickness;
- vert += mSilhouetteVertices[i];
+ v[1] = mSilhouetteVertices[i];
+ tc[1].set(u_coord, v_coord);
- gGL.color4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.0f); //LLSelectMgr::sHighlightAlpha);
- gGL.texCoord2f( u_coord, v_coord + LLSelectMgr::sHighlightVScale );
- gGL.vertex3fv( vert.mV );
-
- u_coord += u_divisor * LLSelectMgr::sHighlightUScale;
+ u_coord += u_divisor * LLSelectMgr::sHighlightUScale;
- gGL.color4f(color.mV[VRED]*2, color.mV[VGREEN]*2, color.mV[VBLUE]*2, LLSelectMgr::sHighlightAlpha*2);
- gGL.texCoord2f( u_coord, v_coord );
- gGL.vertex3fv( mSilhouetteVertices[i].mV );
+ v[2] = mSilhouetteVertices[i+1] + (mSilhouetteNormals[i+1] * silhouette_thickness);
+ tc[2].set(u_coord, v_coord + LLSelectMgr::sHighlightVScale);
+
+ v[3] = mSilhouetteVertices[i+1];
+ tc[3].set(u_coord,v_coord);
- v = mSilhouetteVertices[i];
- t = LLVector2(u_coord, v_coord);
- }
- else {
- LLVector3 vert = (mSilhouetteNormals[i]) * silhouette_thickness;
- vert += mSilhouetteVertices[i];
-
- gGL.color4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.0f); //LLSelectMgr::sHighlightAlpha);
- gGL.texCoord2f( u_coord, v_coord + LLSelectMgr::sHighlightVScale );
- gGL.vertex3fv( vert.mV );
- gGL.vertex3fv( vert.mV );
-
- gGL.texCoord2fv(t.mV);
- u_coord += u_divisor * LLSelectMgr::sHighlightUScale;
- gGL.color4f(color.mV[VRED]*2, color.mV[VGREEN]*2, color.mV[VBLUE]*2, LLSelectMgr::sHighlightAlpha*2);
- gGL.vertex3fv(v.mV);
- gGL.texCoord2f( u_coord, v_coord );
- gGL.vertex3fv( mSilhouetteVertices[i].mV );
+ gGL.color4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.0f); //LLSelectMgr::sHighlightAlpha);
+ gGL.texCoord2fv(tc[0].mV);
+ gGL.vertex3fv( v[0].mV );
+
+ gGL.color4f(color.mV[VRED]*2, color.mV[VGREEN]*2, color.mV[VBLUE]*2, LLSelectMgr::sHighlightAlpha*2);
+ gGL.texCoord2fv( tc[1].mV );
+ gGL.vertex3fv( v[1].mV );
- }
- }
+ gGL.color4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.0f); //LLSelectMgr::sHighlightAlpha);
+ gGL.texCoord2fv( tc[2].mV );
+ gGL.vertex3fv( v[2].mV );
+
+ gGL.vertex3fv( v[2].mV );
+
+ gGL.color4f(color.mV[VRED]*2, color.mV[VGREEN]*2, color.mV[VBLUE]*2, LLSelectMgr::sHighlightAlpha*2);
+ gGL.texCoord2fv( tc[1].mV );
+ gGL.vertex3fv( v[1].mV );
+
+ gGL.texCoord2fv( tc[3].mV );
+ gGL.vertex3fv( v[3].mV );
}
}
gGL.end();
@@ -6047,13 +6253,170 @@ BOOL LLObjectSelection::isEmpty() const
//-----------------------------------------------------------------------------
// getObjectCount() - returns number of non null objects
//-----------------------------------------------------------------------------
-S32 LLObjectSelection::getObjectCount()
+S32 LLObjectSelection::getObjectCount(BOOL mesh_adjust)
{
cleanupNodes();
S32 count = mList.size();
+
+ return count;
+}
+
+F32 LLObjectSelection::getSelectedObjectCost()
+{
+ cleanupNodes();
+ F32 cost = 0.f;
+
+ for (list_t::iterator iter = mList.begin(); iter != mList.end(); ++iter)
+ {
+ LLSelectNode* node = *iter;
+ LLViewerObject* object = node->getObject();
+
+ if (object)
+ {
+ cost += object->getObjectCost();
+ }
+ }
+
+ return cost;
+}
+
+F32 LLObjectSelection::getSelectedLinksetCost()
+{
+ cleanupNodes();
+ F32 cost = 0.f;
+
+ std::set<LLViewerObject*> me_roots;
+
+ for (list_t::iterator iter = mList.begin(); iter != mList.end(); ++iter)
+ {
+ LLSelectNode* node = *iter;
+ LLViewerObject* object = node->getObject();
+
+ if (object)
+ {
+ LLViewerObject* root = static_cast<LLViewerObject*>(object->getRoot());
+ if (root)
+ {
+ if (me_roots.find(root) == me_roots.end())
+ {
+ me_roots.insert(root);
+ cost += root->getLinksetCost();
+ }
+ }
+ }
+ }
+
+ return cost;
+}
+
+F32 LLObjectSelection::getSelectedPhysicsCost()
+{
+ cleanupNodes();
+ F32 cost = 0.f;
+
+ for (list_t::iterator iter = mList.begin(); iter != mList.end(); ++iter)
+ {
+ LLSelectNode* node = *iter;
+ LLViewerObject* object = node->getObject();
+
+ if (object)
+ {
+ cost += object->getPhysicsCost();
+ }
+ }
+
+ return cost;
+}
+
+F32 LLObjectSelection::getSelectedLinksetPhysicsCost()
+{
+ cleanupNodes();
+ F32 cost = 0.f;
+
+ std::set<LLViewerObject*> me_roots;
+
+ for (list_t::iterator iter = mList.begin(); iter != mList.end(); ++iter)
+ {
+ LLSelectNode* node = *iter;
+ LLViewerObject* object = node->getObject();
+
+ if (object)
+ {
+ LLViewerObject* root = static_cast<LLViewerObject*>(object->getRoot());
+ if (root)
+ {
+ if (me_roots.find(root) == me_roots.end())
+ {
+ me_roots.insert(root);
+ cost += root->getLinksetPhysicsCost();
+ }
+ }
+ }
+ }
+
+ return cost;
+}
+
+F32 LLObjectSelection::getSelectedObjectStreamingCost()
+{
+ F32 cost = 0.f;
+ for (list_t::iterator iter = mList.begin(); iter != mList.end(); ++iter)
+ {
+ LLSelectNode* node = *iter;
+ LLViewerObject* object = node->getObject();
+
+ if (object)
+ {
+ cost += object->getStreamingCost();
+ }
+ }
+
+ return cost;
+}
+
+U32 LLObjectSelection::getSelectedObjectTriangleCount()
+{
+ U32 count = 0;
+ for (list_t::iterator iter = mList.begin(); iter != mList.end(); ++iter)
+ {
+ LLSelectNode* node = *iter;
+ LLViewerObject* object = node->getObject();
+
+ if (object)
+ {
+ count += object->getTriangleCount();
+ }
+ }
+
return count;
}
+/*S32 LLObjectSelection::getSelectedObjectRenderCost()
+{
+ S32 cost = 0;
+ LLVOVolume::texture_cost_t textures;
+ for (list_t::iterator iter = mList.begin(); iter != mList.end(); ++iter)
+ {
+ LLSelectNode* node = *iter;
+ LLVOVolume* object = (LLVOVolume*)node->getObject();
+
+ if (object)
+ {
+ cost += object->getRenderCost(textures);
+ }
+
+ for (LLVOVolume::texture_cost_t::iterator iter = textures.begin(); iter != textures.end(); ++iter)
+ {
+ // add the cost of each individual texture in the linkset
+ cost += iter->second;
+ }
+ textures.clear();
+ }
+
+
+ return cost;
+}*/
+
//-----------------------------------------------------------------------------
// getTECount()
diff --git a/indra/newview/llselectmgr.h b/indra/newview/llselectmgr.h
index 65a9a493f6..1b354f983a 100644
--- a/indra/newview/llselectmgr.h
+++ b/indra/newview/llselectmgr.h
@@ -134,6 +134,7 @@ public:
BOOL isTESelected(S32 te_index);
S32 getLastSelectedTE();
S32 getTESelectMask() { return mTESelectMask; }
+ void renderOneWireframe(const LLColor4& color);
void renderOneSilhouette(const LLColor4 &color);
void setTransient(BOOL transient) { mTransient = transient; }
BOOL isTransient() { return mTransient; }
@@ -181,7 +182,6 @@ public:
std::vector<LLVector3> mTextureScaleRatios;
std::vector<LLVector3> mSilhouetteVertices; // array of vertices to render silhouette of object
std::vector<LLVector3> mSilhouetteNormals; // array of normals to render silhouette of object
- std::vector<S32> mSilhouetteSegments; // array of normals to render silhouette of object
BOOL mSilhouetteExists; // need to generate silhouette?
protected:
@@ -278,7 +278,16 @@ public:
LLSelectNode* findNode(LLViewerObject* objectp);
// count members
- S32 getObjectCount();
+ S32 getObjectCount(BOOL mesh_adjust = FALSE);
+ F32 getSelectedObjectCost();
+ F32 getSelectedLinksetCost();
+ F32 getSelectedPhysicsCost();
+ F32 getSelectedLinksetPhysicsCost();
+ S32 getSelectedObjectRenderCost();
+
+ F32 getSelectedObjectStreamingCost();
+ U32 getSelectedObjectTriangleCount();
+
S32 getTECount();
S32 getRootObjectCount();
@@ -489,6 +498,11 @@ public:
bool selectionGetIncludeInSearch(bool* include_in_search_out); // true if all selected objects have same
BOOL selectionGetGlow(F32 *glow);
+ void selectionSetPhysicsType(U8 type);
+ void selectionSetGravity(F32 gravity);
+ void selectionSetFriction(F32 friction);
+ void selectionSetDensity(F32 density);
+ void selectionSetRestitution(F32 restitution);
void selectionSetMaterial(U8 material);
void selectionSetImage(const LLUUID& imageid); // could be item or asset id
void selectionSetColor(const LLColor4 &color);
diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp
index 8adb8c30e0..5dd1b5ba7e 100644
--- a/indra/newview/llspatialpartition.cpp
+++ b/indra/newview/llspatialpartition.cpp
@@ -32,15 +32,19 @@
#include "llviewerobjectlist.h"
#include "llvovolume.h"
#include "llvolume.h"
+#include "llvolumeoctree.h"
#include "llviewercamera.h"
#include "llface.h"
#include "llviewercontrol.h"
#include "llviewerregion.h"
#include "llcamera.h"
#include "pipeline.h"
+#include "llmeshrepository.h"
#include "llrender.h"
#include "lloctree.h"
+#include "llphysicsshapebuilderutil.h"
#include "llvoavatar.h"
+#include "llvolumemgr.h"
#include "lltextureatlas.h"
static LLFastTimer::DeclareTimer FTM_FRUSTUM_CULL("Frustum Culling");
@@ -60,6 +64,12 @@ const F32 SG_OCCLUSION_FUDGE = 0.25f;
static U32 sZombieGroups = 0;
U32 LLSpatialGroup::sNodeCount = 0;
+
+#define LL_TRACK_PENDING_OCCLUSION_QUERIES 0
+
+std::set<GLuint> LLSpatialGroup::sPendingQueries;
+
+
BOOL LLSpatialGroup::sNoDelete = FALSE;
static F32 sLastMaxTexPriority = 1.f;
@@ -77,6 +87,9 @@ protected:
virtual void releaseName(GLuint name)
{
+#if LL_TRACK_PENDING_OCCLUSION_QUERIES
+ LLSpatialGroup::sPendingQueries.erase(name);
+#endif
glDeleteQueriesARB(1, &name);
}
};
@@ -95,23 +108,6 @@ void sg_assert(BOOL expr)
#endif
}
-#if LL_DEBUG
-void validate_drawable(LLDrawable* drawablep)
-{
- F64 rad = drawablep->getBinRadius();
- const LLVector3* ext = drawablep->getSpatialExtents();
-
- if (rad < 0 || rad > 4096 ||
- (ext[1]-ext[0]).magVec() > 4096)
- {
- llwarns << "Invalid drawable found in octree." << llendl;
- }
-}
-#else
-#define validate_drawable(x)
-#endif
-
-
S32 AABBSphereIntersect(const LLVector3& min, const LLVector3& max, const LLVector3 &origin, const F32 &rad)
{
return AABBSphereIntersectR2(min, max, origin, rad*rad);
@@ -151,6 +147,55 @@ S32 AABBSphereIntersectR2(const LLVector3& min, const LLVector3& max, const LLVe
}
+S32 AABBSphereIntersect(const LLVector4a& min, const LLVector4a& max, const LLVector3 &origin, const F32 &rad)
+{
+ return AABBSphereIntersectR2(min, max, origin, rad*rad);
+}
+
+S32 AABBSphereIntersectR2(const LLVector4a& min, const LLVector4a& max, const LLVector3 &origin, const F32 &r)
+{
+ F32 d = 0.f;
+ F32 t;
+
+ LLVector4a origina;
+ origina.load3(origin.mV);
+
+ LLVector4a v;
+ v.setSub(min, origina);
+
+ if (v.dot3(v) < r)
+ {
+ v.setSub(max, origina);
+ if (v.dot3(v) < r)
+ {
+ return 2;
+ }
+ }
+
+
+ for (U32 i = 0; i < 3; i++)
+ {
+ if (origin.mV[i] < min[i])
+ {
+ t = min[i] - origin.mV[i];
+ d += t*t;
+ }
+ else if (origin.mV[i] > max[i])
+ {
+ t = origin.mV[i] - max[i];
+ d += t*t;
+ }
+
+ if (d > r)
+ {
+ return 0;
+ }
+ }
+
+ return 1;
+}
+
+
typedef enum
{
b000 = 0x00,
@@ -168,76 +213,102 @@ typedef enum
//gives you a triangle fan index array
static U8 sOcclusionIndices[] =
{
- // 000
+ //000
b111, b110, b010, b011, b001, b101, b100, b110,
- //001
- b110, b000, b010, b011, b111, b101, b100, b000,
+ //001
+ b011, b010, b000, b001, b101, b111, b110, b010,
//010
b101, b100, b110, b111, b011, b001, b000, b100,
//011
- b100, b010, b110, b111, b101, b001, b000, b010,
- //100
- b011, b010, b000, b001, b101, b111, b110, b010,
+ b001, b000, b100, b101, b111, b011, b010, b000,
+ //100
+ b110, b000, b010, b011, b111, b101, b100, b000,
//101
b010, b100, b000, b001, b011, b111, b110, b100,
//110
- b001, b000, b100, b101, b111, b011, b010, b000,
+ b100, b010, b110, b111, b101, b001, b000, b010,
//111
b000, b110, b100, b101, b001, b011, b010, b110,
};
-U8* get_box_fan_indices(LLCamera* camera, const LLVector3& center)
+U32 get_box_fan_indices(LLCamera* camera, const LLVector4a& center)
{
- LLVector3 d = center - camera->getOrigin();
+ LLVector4a origin;
+ origin.load3(camera->getOrigin().mV);
- U8 cypher = 0;
- if (d.mV[0] > 0)
- {
- cypher |= b100;
- }
- if (d.mV[1] > 0)
- {
- cypher |= b010;
- }
- if (d.mV[2] > 0)
- {
- cypher |= b001;
- }
+ S32 cypher = center.greaterThan(origin).getGatheredBits() & 0x7;
+
+ return cypher*8;
+}
+U8* get_box_fan_indices_ptr(LLCamera* camera, const LLVector4a& center)
+{
+ LLVector4a origin;
+ origin.load3(camera->getOrigin().mV);
+
+ S32 cypher = center.greaterThan(origin).getGatheredBits() & 0x7;
+
return sOcclusionIndices+cypher*8;
}
-
+
+
void LLSpatialGroup::buildOcclusion()
{
- if (!mOcclusionVerts)
+ if (mOcclusionVerts.isNull())
{
- mOcclusionVerts = new F32[8*3];
+ mOcclusionVerts = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX, GL_DYNAMIC_DRAW_ARB);
+ mOcclusionVerts->allocateBuffer(8, 64, true);
+
+ LLStrider<U16> idx;
+ mOcclusionVerts->getIndexStrider(idx);
+ for (U32 i = 0; i < 64; i++)
+ {
+ *idx++ = sOcclusionIndices[i];
+ }
}
- LLVector3 r = mBounds[1] + LLVector3(SG_OCCLUSION_FUDGE, SG_OCCLUSION_FUDGE, SG_OCCLUSION_FUDGE);
+ LLVector4a fudge;
+ fudge.splat(SG_OCCLUSION_FUDGE);
- for (U32 k = 0; k < 3; k++)
- {
- r.mV[k] = llmin(mBounds[1].mV[k]+0.25f, r.mV[k]);
- }
+ LLVector4a r;
+ r.setAdd(mBounds[1], fudge);
- F32* v = mOcclusionVerts;
- F32* c = mBounds[0].mV;
- F32* s = r.mV;
+ LLStrider<LLVector3> pos;
+ mOcclusionVerts->getVertexStrider(pos);
+
+ LLVector4a* v = (LLVector4a*) pos.get();
+
+ const LLVector4a& c = mBounds[0];
+ const LLVector4a& s = r;
+
+ static const LLVector4a octant[] =
+ {
+ LLVector4a(-1.f, -1.f, -1.f),
+ LLVector4a(-1.f, -1.f, 1.f),
+ LLVector4a(-1.f, 1.f, -1.f),
+ LLVector4a(-1.f, 1.f, 1.f),
+
+ LLVector4a(1.f, -1.f, -1.f),
+ LLVector4a(1.f, -1.f, 1.f),
+ LLVector4a(1.f, 1.f, -1.f),
+ LLVector4a(1.f, 1.f, 1.f),
+ };
+
//vertex positions are encoded so the 3 bits of their vertex index
//correspond to their axis facing, with bit position 3,2,1 matching
//axis facing x,y,z, bit set meaning positive facing, bit clear
//meaning negative facing
- v[0] = c[0]-s[0]; v[1] = c[1]-s[1]; v[2] = c[2]-s[2]; // 0 - 0000
- v[3] = c[0]-s[0]; v[4] = c[1]-s[1]; v[5] = c[2]+s[2]; // 1 - 0001
- v[6] = c[0]-s[0]; v[7] = c[1]+s[1]; v[8] = c[2]-s[2]; // 2 - 0010
- v[9] = c[0]-s[0]; v[10] = c[1]+s[1]; v[11] = c[2]+s[2]; // 3 - 0011
-
- v[12] = c[0]+s[0]; v[13] = c[1]-s[1]; v[14] = c[2]-s[2]; // 4 - 0100
- v[15] = c[0]+s[0]; v[16] = c[1]-s[1]; v[17] = c[2]+s[2]; // 5 - 0101
- v[18] = c[0]+s[0]; v[19] = c[1]+s[1]; v[20] = c[2]-s[2]; // 6 - 0110
- v[21] = c[0]+s[0]; v[22] = c[1]+s[1]; v[23] = c[2]+s[2]; // 7 - 0111
+
+ for (S32 i = 0; i < 8; ++i)
+ {
+ LLVector4a p;
+ p.setMul(s, octant[i]);
+ p.add(c);
+ v[i] = p;
+ }
+
+ mOcclusionVerts->setBuffer(0);
clearState(LLSpatialGroup::OCCLUSION_DIRTY);
}
@@ -281,6 +352,11 @@ LLSpatialGroup::~LLSpatialGroup()
llerrs << "Illegal deletion of LLSpatialGroup!" << llendl;
}*/
+ if (gDebugGL)
+ {
+ gPipeline.checkReferences(this);
+ }
+
if (isState(DEAD))
{
sZombieGroups--;
@@ -288,12 +364,17 @@ LLSpatialGroup::~LLSpatialGroup()
sNodeCount--;
- if (gGLManager.mHasOcclusionQuery && mOcclusionQuery[LLViewerCamera::sCurCameraID])
+ if (gGLManager.mHasOcclusionQuery)
{
- sQueryPool.release(mOcclusionQuery[LLViewerCamera::sCurCameraID]);
+ for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; ++i)
+ {
+ if (mOcclusionQuery[i])
+ {
+ sQueryPool.release(mOcclusionQuery[i]);
+ }
+ }
}
- delete [] mOcclusionVerts;
mOcclusionVerts = NULL;
LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
@@ -435,7 +516,7 @@ BOOL LLSpatialGroup::isRecentlyVisible() const
BOOL LLSpatialGroup::isVisible() const
{
- return mVisible[LLViewerCamera::sCurCameraID] == LLDrawable::getCurrentFrame() ? TRUE : FALSE;
+ return mVisible[LLViewerCamera::sCurCameraID] >= LLDrawable::getCurrentFrame() ? TRUE : FALSE;
}
void LLSpatialGroup::setVisible()
@@ -450,8 +531,10 @@ void LLSpatialGroup::validate()
sg_assert(!isState(DIRTY));
sg_assert(!isDead());
- LLVector3 myMin = mBounds[0] - mBounds[1];
- LLVector3 myMax = mBounds[0] + mBounds[1];
+ LLVector4a myMin;
+ myMin.setSub(mBounds[0], mBounds[1]);
+ LLVector4a myMax;
+ myMax.setAdd(mBounds[0], mBounds[1]);
validateDrawMap();
@@ -483,16 +566,18 @@ void LLSpatialGroup::validate()
group->validate();
//ensure all children are enclosed in this node
- LLVector3 center = group->mBounds[0];
- LLVector3 size = group->mBounds[1];
+ LLVector4a center = group->mBounds[0];
+ LLVector4a size = group->mBounds[1];
- LLVector3 min = center - size;
- LLVector3 max = center + size;
+ LLVector4a min;
+ min.setSub(center, size);
+ LLVector4a max;
+ max.setAdd(center, size);
for (U32 j = 0; j < 3; j++)
{
- sg_assert(min.mV[j] >= myMin.mV[j]-0.02f);
- sg_assert(max.mV[j] <= myMax.mV[j]+0.02f);
+ sg_assert(min[j] >= myMin[j]-0.02f);
+ sg_assert(max[j] <= myMax[j]+0.02f);
}
}
@@ -502,52 +587,8 @@ void LLSpatialGroup::validate()
void LLSpatialGroup::checkStates()
{
#if LL_OCTREE_PARANOIA_CHECK
- LLOctreeStateCheck checker;
- checker.traverse(mOctreeNode);
-#endif
-}
-
-void validate_draw_info(LLDrawInfo& params)
-{
-#if LL_OCTREE_PARANOIA_CHECK
- if (params.mVertexBuffer.isNull())
- {
- llerrs << "Draw batch has no vertex buffer." << llendl;
- }
-
- //bad range
- if (params.mStart >= params.mEnd)
- {
- llerrs << "Draw batch has invalid range." << llendl;
- }
-
- if (params.mEnd >= (U32) params.mVertexBuffer->getNumVerts())
- {
- llerrs << "Draw batch has buffer overrun error." << llendl;
- }
-
- if (params.mOffset + params.mCount > (U32) params.mVertexBuffer->getNumIndices())
- {
- llerrs << "Draw batch has index buffer ovverrun error." << llendl;
- }
-
- //bad indices
- U16* indicesp = (U16*) params.mVertexBuffer->getIndicesPointer();
- if (indicesp)
- {
- for (U32 i = params.mOffset; i < params.mOffset+params.mCount; i++)
- {
- if (indicesp[i] < (U16)params.mStart)
- {
- llerrs << "Draw batch has vertex buffer index out of range error (index too low)." << llendl;
- }
-
- if (indicesp[i] > (U16)params.mEnd)
- {
- llerrs << "Draw batch has vertex buffer index out of range error (index too high)." << llendl;
- }
- }
- }
+ //LLOctreeStateCheck checker;
+ //checker.traverse(mOctreeNode);
#endif
}
@@ -560,8 +601,8 @@ void LLSpatialGroup::validateDrawMap()
for (drawmap_elem_t::iterator j = draw_vec.begin(); j != draw_vec.end(); ++j)
{
LLDrawInfo& params = **j;
-
- validate_draw_info(params);
+
+ params.validate();
}
}
#endif
@@ -572,19 +613,17 @@ BOOL LLSpatialGroup::updateInGroup(LLDrawable *drawablep, BOOL immediate)
LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
drawablep->updateSpatialExtents();
- validate_drawable(drawablep);
OctreeNode* parent = mOctreeNode->getOctParent();
if (mOctreeNode->isInside(drawablep->getPositionGroup()) &&
(mOctreeNode->contains(drawablep) ||
- (drawablep->getBinRadius() > mOctreeNode->getSize().mdV[0] &&
+ (drawablep->getBinRadius() > mOctreeNode->getSize()[0] &&
parent && parent->getElementCount() >= LL_OCTREE_MAX_CAPACITY)))
{
unbound();
setState(OBJECT_DIRTY);
//setState(GEOM_DIRTY);
- validate_drawable(drawablep);
return TRUE;
}
@@ -602,7 +641,6 @@ BOOL LLSpatialGroup::addObject(LLDrawable *drawablep, BOOL add_all, BOOL from_oc
else
{
drawablep->setSpatialGroup(this);
- validate_drawable(drawablep);
setState(OBJECT_DIRTY | GEOM_DIRTY);
setOcclusionState(LLSpatialGroup::DISCARD_QUERY, LLSpatialGroup::STATE_MODE_ALL_CAMERAS);
gPipeline.markRebuild(this, TRUE);
@@ -703,7 +741,7 @@ void LLSpatialPartition::rebuildMesh(LLSpatialGroup* group)
}
-BOOL LLSpatialGroup::boundObjects(BOOL empty, LLVector3& minOut, LLVector3& maxOut)
+BOOL LLSpatialGroup::boundObjects(BOOL empty, LLVector4a& minOut, LLVector4a& maxOut)
{
const OctreeNode* node = mOctreeNode;
@@ -716,8 +754,8 @@ BOOL LLSpatialGroup::boundObjects(BOOL empty, LLVector3& minOut, LLVector3& maxO
return FALSE;
}
- LLVector3& newMin = mObjectExtents[0];
- LLVector3& newMax = mObjectExtents[1];
+ LLVector4a& newMin = mObjectExtents[0];
+ LLVector4a& newMax = mObjectExtents[1];
if (isState(OBJECT_DIRTY))
{ //calculate new bounding box
@@ -726,10 +764,10 @@ BOOL LLSpatialGroup::boundObjects(BOOL empty, LLVector3& minOut, LLVector3& maxO
//initialize bounding box to first element
OctreeNode::const_element_iter i = node->getData().begin();
LLDrawable* drawablep = *i;
- const LLVector3* minMax = drawablep->getSpatialExtents();
+ const LLVector4a* minMax = drawablep->getSpatialExtents();
- newMin.setVec(minMax[0]);
- newMax.setVec(minMax[1]);
+ newMin = minMax[0];
+ newMax = minMax[1];
for (++i; i != node->getData().end(); ++i)
{
@@ -753,8 +791,10 @@ BOOL LLSpatialGroup::boundObjects(BOOL empty, LLVector3& minOut, LLVector3& maxO
}*/
}
- mObjectBounds[0] = (newMin + newMax) * 0.5f;
- mObjectBounds[1] = (newMax - newMin) * 0.5f;
+ mObjectBounds[0].setAdd(newMin, newMax);
+ mObjectBounds[0].mul(0.5f);
+ mObjectBounds[1].setSub(newMax, newMin);
+ mObjectBounds[1].mul(0.5f);
}
if (empty)
@@ -764,17 +804,8 @@ BOOL LLSpatialGroup::boundObjects(BOOL empty, LLVector3& minOut, LLVector3& maxO
}
else
{
- for (U32 i = 0; i < 3; i++)
- {
- if (newMin.mV[i] < minOut.mV[i])
- {
- minOut.mV[i] = newMin.mV[i];
- }
- if (newMax.mV[i] > maxOut.mV[i])
- {
- maxOut.mV[i] = newMax.mV[i];
- }
- }
+ minOut.setMin(minOut, newMin);
+ maxOut.setMax(maxOut, newMax);
}
return TRUE;
@@ -865,18 +896,19 @@ BOOL LLSpatialGroup::removeObject(LLDrawable *drawablep, BOOL from_octree)
return TRUE;
}
-void LLSpatialGroup::shift(const LLVector3 &offset)
+void LLSpatialGroup::shift(const LLVector4a &offset)
{
LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
- LLVector3d offsetd(offset);
- mOctreeNode->setCenter(mOctreeNode->getCenter()+offsetd);
+ LLVector4a t = mOctreeNode->getCenter();
+ t.add(offset);
+ mOctreeNode->setCenter(t);
mOctreeNode->updateMinMax();
- mBounds[0] += offset;
- mExtents[0] += offset;
- mExtents[1] += offset;
- mObjectBounds[0] += offset;
- mObjectExtents[0] += offset;
- mObjectExtents[1] += offset;
+ mBounds[0].add(offset);
+ mExtents[0].add(offset);
+ mExtents[1].add(offset);
+ mObjectBounds[0].add(offset);
+ mObjectExtents[0].add(offset);
+ mObjectExtents[1].add(offset);
//if (!mSpatialPartition->mRenderByGroup)
{
@@ -884,15 +916,9 @@ void LLSpatialGroup::shift(const LLVector3 &offset)
gPipeline.markRebuild(this, TRUE);
}
- if (mOcclusionVerts)
+ if (mOcclusionVerts.notNull())
{
- for (U32 i = 0; i < 8; i++)
- {
- F32* v = mOcclusionVerts+i*3;
- v[0] += offset.mV[0];
- v[1] += offset.mV[1];
- v[2] += offset.mV[2];
- }
+ setState(OCCLUSION_DIRTY);
}
}
@@ -1079,12 +1105,23 @@ void LLSpatialGroup::setOcclusionState(U32 state, S32 mode)
for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++)
{
mOcclusionState[i] |= state;
+
+ if ((state & DISCARD_QUERY) && mOcclusionQuery[i])
+ {
+ sQueryPool.release(mOcclusionQuery[i]);
+ mOcclusionQuery[i] = 0;
+ }
}
}
}
else
{
mOcclusionState[LLViewerCamera::sCurCameraID] |= state;
+ if ((state & DISCARD_QUERY) && mOcclusionQuery[LLViewerCamera::sCurCameraID])
+ {
+ sQueryPool.release(mOcclusionQuery[LLViewerCamera::sCurCameraID]);
+ mOcclusionQuery[LLViewerCamera::sCurCameraID] = 0;
+ }
}
}
@@ -1157,8 +1194,6 @@ LLSpatialGroup::LLSpatialGroup(OctreeNode* node, LLSpatialPartition* part) :
mDepth(0.f),
mLastUpdateDistance(-1.f),
mLastUpdateTime(gFrameTimeSeconds),
- mViewAngle(0.f),
- mLastUpdateViewAngle(-1.f),
mAtlasList(4),
mCurUpdatingTime(0),
mCurUpdatingSlotp(NULL),
@@ -1167,13 +1202,18 @@ LLSpatialGroup::LLSpatialGroup(OctreeNode* node, LLSpatialPartition* part) :
sNodeCount++;
LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
+ mViewAngle.splat(0.f);
+ mLastUpdateViewAngle.splat(-1.f);
+ mExtents[0] = mExtents[1] = mObjectBounds[0] = mObjectBounds[0] = mObjectBounds[1] =
+ mObjectExtents[0] = mObjectExtents[1] = mViewAngle;
+
sg_assert(mOctreeNode->getListenerCount() == 0);
mOctreeNode->addListener(this);
setState(SG_INITIAL_STATE_MASK);
gPipeline.markRebuild(this, TRUE);
- mBounds[0] = LLVector3(node->getCenter());
- mBounds[1] = LLVector3(node->getSize());
+ mBounds[0] = node->getCenter();
+ mBounds[1] = node->getSize();
part->mLODSeed = (part->mLODSeed+1)%part->mLODPeriod;
mLODHash = part->mLODSeed;
@@ -1210,8 +1250,8 @@ void LLSpatialGroup::updateDistance(LLCamera &camera)
#endif
if (!getData().empty())
{
- mRadius = mSpatialPartition->mRenderByGroup ? mObjectBounds[1].magVec() :
- (F32) mOctreeNode->getSize().magVec();
+ mRadius = mSpatialPartition->mRenderByGroup ? mObjectBounds[1].getLength3().getF32() :
+ (F32) mOctreeNode->getSize().getLength3().getF32();
mDistance = mSpatialPartition->calcDistance(this, camera);
mPixelArea = mSpatialPartition->calcPixelArea(this, camera);
}
@@ -1219,24 +1259,31 @@ void LLSpatialGroup::updateDistance(LLCamera &camera)
F32 LLSpatialPartition::calcDistance(LLSpatialGroup* group, LLCamera& camera)
{
- LLVector3 eye = group->mObjectBounds[0] - camera.getOrigin();
+ LLVector4a eye;
+ LLVector4a origin;
+ origin.load3(camera.getOrigin().mV);
+
+ eye.setSub(group->mObjectBounds[0], origin);
F32 dist = 0.f;
if (group->mDrawMap.find(LLRenderPass::PASS_ALPHA) != group->mDrawMap.end())
{
- LLVector3 v = eye;
- dist = eye.normVec();
+ LLVector4a v = eye;
+
+ dist = eye.getLength3().getF32();
+ eye.normalize3fast();
if (!group->isState(LLSpatialGroup::ALPHA_DIRTY))
{
if (!group->mSpatialPartition->isBridge())
{
- LLVector3 view_angle = LLVector3(eye * LLVector3(1,0,0),
- eye * LLVector3(0,1,0),
- eye * LLVector3(0,0,1));
+ LLVector4a view_angle = eye;
- if ((view_angle-group->mLastUpdateViewAngle).magVec() > 0.64f)
+ LLVector4a diff;
+ diff.setSub(view_angle, group->mLastUpdateViewAngle);
+
+ if (diff.getLength3().getF32() > 0.64f)
{
group->mViewAngle = view_angle;
group->mLastUpdateViewAngle = view_angle;
@@ -1253,17 +1300,20 @@ F32 LLSpatialPartition::calcDistance(LLSpatialGroup* group, LLCamera& camera)
LLVector3 at = camera.getAtAxis();
- //front of bounding box
- for (U32 i = 0; i < 3; i++)
- {
- v.mV[i] -= group->mObjectBounds[1].mV[i]*0.25f * at.mV[i];
- }
+ LLVector4a ata;
+ ata.load3(at.mV);
- group->mDepth = v * at;
+ LLVector4a t = ata;
+ //front of bounding box
+ t.mul(0.25f);
+ t.mul(group->mObjectBounds[1]);
+ v.sub(t);
+
+ group->mDepth = v.dot3(ata).getF32();
}
else
{
- dist = eye.magVec();
+ dist = eye.getLength3().getF32();
}
if (dist < 16.f)
@@ -1289,7 +1339,8 @@ F32 LLSpatialGroup::getUpdateUrgency() const
}
else
{
- return (gFrameTimeSeconds - mLastUpdateTime+4.f)/mDistance;
+ F32 time = gFrameTimeSeconds-mLastUpdateTime+4.f;
+ return time + (mObjectBounds[1].dot3(mObjectBounds[1]).getF32()+1.f)/mDistance;
}
}
@@ -1300,8 +1351,8 @@ BOOL LLSpatialGroup::needsUpdate()
BOOL LLSpatialGroup::changeLOD()
{
- if (isState(ALPHA_DIRTY))
- { ///an alpha sort is going to happen, update distance and LOD
+ if (isState(ALPHA_DIRTY | OBJECT_DIRTY))
+ { ///a rebuild is going to happen, update distance and LoD
return TRUE;
}
@@ -1314,7 +1365,7 @@ BOOL LLSpatialGroup::changeLOD()
return TRUE;
}
- if (mDistance > mRadius)
+ if (mDistance > mRadius*2.f)
{
return FALSE;
}
@@ -1416,7 +1467,6 @@ void LLSpatialGroup::destroyGL()
}
}
- delete [] mOcclusionVerts;
mOcclusionVerts = NULL;
for (LLSpatialGroup::element_iter i = getData().begin(); i != getData().end(); ++i)
@@ -1459,8 +1509,8 @@ BOOL LLSpatialGroup::rebound()
}
else
{
- LLVector3& newMin = mExtents[0];
- LLVector3& newMax = mExtents[1];
+ LLVector4a& newMin = mExtents[0];
+ LLVector4a& newMax = mExtents[1];
LLSpatialGroup* group = (LLSpatialGroup*) mOctreeNode->getChild(0)->getListener(0);
group->clearState(SKIP_FRUSTUM_CHECK);
group->rebound();
@@ -1474,26 +1524,19 @@ BOOL LLSpatialGroup::rebound()
group = (LLSpatialGroup*) mOctreeNode->getChild(i)->getListener(0);
group->clearState(SKIP_FRUSTUM_CHECK);
group->rebound();
- const LLVector3& max = group->mExtents[1];
- const LLVector3& min = group->mExtents[0];
+ const LLVector4a& max = group->mExtents[1];
+ const LLVector4a& min = group->mExtents[0];
- for (U32 j = 0; j < 3; j++)
- {
- if (max.mV[j] > newMax.mV[j])
- {
- newMax.mV[j] = max.mV[j];
- }
- if (min.mV[j] < newMin.mV[j])
- {
- newMin.mV[j] = min.mV[j];
- }
- }
+ newMax.setMax(newMax, max);
+ newMin.setMin(newMin, min);
}
boundObjects(FALSE, newMin, newMax);
- mBounds[0] = (newMin + newMax)*0.5f;
- mBounds[1] = (newMax - newMin)*0.5f;
+ mBounds[0].setAdd(newMin, newMax);
+ mBounds[0].mul(0.5f);
+ mBounds[1].setSub(newMax, newMin);
+ mBounds[1].mul(0.5f);
}
setState(OCCLUSION_DIRTY);
@@ -1516,31 +1559,53 @@ void LLSpatialGroup::checkOcclusion()
}
else if (isOcclusionState(QUERY_PENDING))
{ //otherwise, if a query is pending, read it back
- GLuint res = 1;
- if (!isOcclusionState(DISCARD_QUERY) && mOcclusionQuery[LLViewerCamera::sCurCameraID])
- {
- glGetQueryObjectuivARB(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT_ARB, &res);
- }
- if (isOcclusionState(DISCARD_QUERY))
+ GLuint available = 0;
+ if (mOcclusionQuery[LLViewerCamera::sCurCameraID])
{
- res = 2;
- }
-
- if (res > 0)
- {
- assert_states_valid(this);
- clearOcclusionState(LLSpatialGroup::OCCLUDED, LLSpatialGroup::STATE_MODE_DIFF);
- assert_states_valid(this);
+ glGetQueryObjectuivARB(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT_AVAILABLE_ARB, &available);
}
else
{
- assert_states_valid(this);
- setOcclusionState(LLSpatialGroup::OCCLUDED, LLSpatialGroup::STATE_MODE_DIFF);
- assert_states_valid(this);
+ available = 1;
}
- clearOcclusionState(QUERY_PENDING | DISCARD_QUERY);
+ if (available)
+ { //result is available, read it back, otherwise wait until next frame
+ GLuint res = 1;
+ if (!isOcclusionState(DISCARD_QUERY) && mOcclusionQuery[LLViewerCamera::sCurCameraID])
+ {
+ glGetQueryObjectuivARB(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT_ARB, &res);
+#if LL_TRACK_PENDING_OCCLUSION_QUERIES
+ sPendingQueries.erase(mOcclusionQuery[LLViewerCamera::sCurCameraID]);
+#endif
+ }
+ else if (mOcclusionQuery[LLViewerCamera::sCurCameraID])
+ { //delete the query to avoid holding onto hundreds of pending queries
+ sQueryPool.release(mOcclusionQuery[LLViewerCamera::sCurCameraID]);
+ mOcclusionQuery[LLViewerCamera::sCurCameraID] = 0;
+ }
+
+ if (isOcclusionState(DISCARD_QUERY))
+ {
+ res = 2;
+ }
+
+ if (res > 0)
+ {
+ assert_states_valid(this);
+ clearOcclusionState(LLSpatialGroup::OCCLUDED, LLSpatialGroup::STATE_MODE_DIFF);
+ assert_states_valid(this);
+ }
+ else
+ {
+ assert_states_valid(this);
+ setOcclusionState(LLSpatialGroup::OCCLUDED, LLSpatialGroup::STATE_MODE_DIFF);
+ assert_states_valid(this);
+ }
+
+ clearOcclusionState(QUERY_PENDING | DISCARD_QUERY);
+ }
}
else if (mSpatialPartition->isOcclusionEnabled() && isOcclusionState(LLSpatialGroup::OCCLUDED))
{ //check occlusion has been issued for occluded node that has not had a query issued
@@ -1556,8 +1621,7 @@ void LLSpatialGroup::doOcclusion(LLCamera* camera)
if (mSpatialPartition->isOcclusionEnabled() && LLPipeline::sUseOcclusion > 1)
{
// Don't cull hole/edge water, unless we have the GL_ARB_depth_clamp extension
- if ((mSpatialPartition->mDrawableType == LLDrawPool::POOL_VOIDWATER && !gGLManager.mHasDepthClamp) ||
- earlyFail(camera, this))
+ if (earlyFail(camera, this))
{
setOcclusionState(LLSpatialGroup::DISCARD_QUERY);
assert_states_valid(this);
@@ -1566,54 +1630,76 @@ void LLSpatialGroup::doOcclusion(LLCamera* camera)
}
else
{
+ if (!isOcclusionState(QUERY_PENDING) || isOcclusionState(DISCARD_QUERY))
{
- LLFastTimer t(FTM_RENDER_OCCLUSION);
+ { //no query pending, or previous query to be discarded
+ LLFastTimer t(FTM_RENDER_OCCLUSION);
- if (!mOcclusionQuery[LLViewerCamera::sCurCameraID])
- {
- mOcclusionQuery[LLViewerCamera::sCurCameraID] = sQueryPool.allocate();
- }
+ if (!mOcclusionQuery[LLViewerCamera::sCurCameraID])
+ {
+ mOcclusionQuery[LLViewerCamera::sCurCameraID] = sQueryPool.allocate();
+ }
- if (!mOcclusionVerts || isState(LLSpatialGroup::OCCLUSION_DIRTY))
- {
- buildOcclusion();
- }
-
- // Depth clamp all water to avoid it being culled as a result of being
- // behind the far clip plane, and in the case of edge water to avoid
- // it being culled while still visible.
- bool const use_depth_clamp = gGLManager.mHasDepthClamp &&
- (mSpatialPartition->mDrawableType == LLDrawPool::POOL_WATER ||
- mSpatialPartition->mDrawableType == LLDrawPool::POOL_VOIDWATER);
- if (use_depth_clamp)
- {
- glEnable(GL_DEPTH_CLAMP);
- }
-
- glBeginQueryARB(GL_SAMPLES_PASSED_ARB, mOcclusionQuery[LLViewerCamera::sCurCameraID]);
- glVertexPointer(3, GL_FLOAT, 0, mOcclusionVerts);
- if (camera->getOrigin().isExactlyZero())
- { //origin is invalid, draw entire box
- glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8,
- GL_UNSIGNED_BYTE, sOcclusionIndices);
- glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8,
- GL_UNSIGNED_BYTE, sOcclusionIndices+b111*8);
- }
- else
- {
- glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8,
- GL_UNSIGNED_BYTE, get_box_fan_indices(camera, mBounds[0]));
- }
- glEndQueryARB(GL_SAMPLES_PASSED_ARB);
-
- if (use_depth_clamp)
- {
- glDisable(GL_DEPTH_CLAMP);
+ if (mOcclusionVerts.isNull() || isState(LLSpatialGroup::OCCLUSION_DIRTY))
+ {
+ buildOcclusion();
+ }
+
+ // Depth clamp all water to avoid it being culled as a result of being
+ // behind the far clip plane, and in the case of edge water to avoid
+ // it being culled while still visible.
+ bool const use_depth_clamp = gGLManager.mHasDepthClamp &&
+ (mSpatialPartition->mDrawableType == LLDrawPool::POOL_WATER ||
+ mSpatialPartition->mDrawableType == LLDrawPool::POOL_VOIDWATER);
+
+ LLGLEnable clamp(use_depth_clamp ? GL_DEPTH_CLAMP : 0);
+
+#if !LL_DARWIN
+ U32 mode = gGLManager.mHasOcclusionQuery2 ? GL_ANY_SAMPLES_PASSED : GL_SAMPLES_PASSED_ARB;
+#else
+ U32 mode = GL_SAMPLES_PASSED_ARB;
+#endif
+
+#if LL_TRACK_PENDING_OCCLUSION_QUERIES
+ sPendingQueries.insert(mOcclusionQuery[LLViewerCamera::sCurCameraID]);
+#endif
+
+ glBeginQueryARB(mode, mOcclusionQuery[LLViewerCamera::sCurCameraID]);
+
+ mOcclusionVerts->setBuffer(LLVertexBuffer::MAP_VERTEX);
+
+ if (!use_depth_clamp && mSpatialPartition->mDrawableType == LLDrawPool::POOL_VOIDWATER)
+ {
+ LLGLSquashToFarClip squash(glh_get_current_projection(), 1);
+ if (camera->getOrigin().isExactlyZero())
+ { //origin is invalid, draw entire box
+ mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, 0);
+ mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, b111*8);
+ }
+ else
+ {
+ mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, mBounds[0]));
+ }
+ }
+ else
+ {
+ if (camera->getOrigin().isExactlyZero())
+ { //origin is invalid, draw entire box
+ mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, 0);
+ mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, b111*8);
+ }
+ else
+ {
+ mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, mBounds[0]));
+ }
+ }
+
+ glEndQueryARB(mode);
}
- }
- setOcclusionState(LLSpatialGroup::QUERY_PENDING);
- clearOcclusionState(LLSpatialGroup::DISCARD_QUERY);
+ setOcclusionState(LLSpatialGroup::QUERY_PENDING);
+ clearOcclusionState(LLSpatialGroup::DISCARD_QUERY);
+ }
}
}
}
@@ -1637,8 +1723,11 @@ LLSpatialPartition::LLSpatialPartition(U32 data_mask, BOOL render_by_group, U32
LLGLNamePool::registerPool(&sQueryPool);
- mOctree = new LLSpatialGroup::OctreeRoot(LLVector3d(0,0,0),
- LLVector3d(1,1,1),
+ LLVector4a center, size;
+ center.splat(0.f);
+ size.splat(1.f);
+
+ mOctree = new LLSpatialGroup::OctreeRoot(center,size,
NULL);
new LLSpatialGroup(mOctree, this);
}
@@ -1658,7 +1747,6 @@ LLSpatialGroup *LLSpatialPartition::put(LLDrawable *drawablep, BOOL was_visible)
LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
drawablep->updateSpatialExtents();
- validate_drawable(drawablep);
//keep drawable from being garbage collected
LLPointer<LLDrawable> ptr = drawablep;
@@ -1742,16 +1830,16 @@ void LLSpatialPartition::move(LLDrawable *drawablep, LLSpatialGroup *curp, BOOL
class LLSpatialShift : public LLSpatialGroup::OctreeTraveler
{
public:
- LLSpatialShift(LLVector3 offset) : mOffset(offset) { }
+ const LLVector4a& mOffset;
+
+ LLSpatialShift(const LLVector4a& offset) : mOffset(offset) { }
virtual void visit(const LLSpatialGroup::OctreeNode* branch)
{
((LLSpatialGroup*) branch->getListener(0))->shift(mOffset);
}
-
- LLVector3 mOffset;
};
-void LLSpatialPartition::shift(const LLVector3 &offset)
+void LLSpatialPartition::shift(const LLVector4a &offset)
{ //shift octree node bounding boxes by offset
LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
LLSpatialShift shifter(offset);
@@ -1913,7 +2001,7 @@ public:
class LLOctreeCullVisExtents: public LLOctreeCullShadow
{
public:
- LLOctreeCullVisExtents(LLCamera* camera, LLVector3& min, LLVector3& max)
+ LLOctreeCullVisExtents(LLCamera* camera, LLVector4a& min, LLVector4a& max)
: LLOctreeCullShadow(camera), mMin(min), mMax(max), mEmpty(TRUE) { }
virtual bool earlyFail(LLSpatialGroup* group)
@@ -1980,8 +2068,8 @@ public:
}
BOOL mEmpty;
- LLVector3& mMin;
- LLVector3& mMax;
+ LLVector4a& mMin;
+ LLVector4a& mMax;
};
class LLOctreeCullDetectVisible: public LLOctreeCullShadow
@@ -2050,6 +2138,8 @@ public:
void drawBox(const LLVector3& c, const LLVector3& r)
{
+ LLVertexBuffer::unbind();
+
gGL.begin(LLRender::TRIANGLE_STRIP);
//left front
gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,1,-1))).mV);
@@ -2085,6 +2175,11 @@ void drawBox(const LLVector3& c, const LLVector3& r)
gGL.end();
}
+void drawBox(const LLVector4a& c, const LLVector4a& r)
+{
+ drawBox(reinterpret_cast<const LLVector3&>(c), reinterpret_cast<const LLVector3&>(r));
+}
+
void drawBoxOutline(const LLVector3& pos, const LLVector3& size)
{
LLVector3 v1 = size.scaledVec(LLVector3( 1, 1,1));
@@ -2131,6 +2226,11 @@ void drawBoxOutline(const LLVector3& pos, const LLVector3& size)
gGL.end();
}
+void drawBoxOutline(const LLVector4a& pos, const LLVector4a& size)
+{
+ drawBoxOutline(reinterpret_cast<const LLVector3&>(pos), reinterpret_cast<const LLVector3&>(size));
+}
+
class LLOctreeDirty : public LLOctreeTraveler<LLDrawable>
{
public:
@@ -2174,14 +2274,21 @@ BOOL LLSpatialPartition::isOcclusionEnabled()
BOOL LLSpatialPartition::getVisibleExtents(LLCamera& camera, LLVector3& visMin, LLVector3& visMax)
{
+ LLVector4a visMina, visMaxa;
+ visMina.load3(visMin.mV);
+ visMaxa.load3(visMax.mV);
+
{
LLFastTimer ftm(FTM_CULL_REBOUND);
LLSpatialGroup* group = (LLSpatialGroup*) mOctree->getListener(0);
group->rebound();
}
- LLOctreeCullVisExtents vis(&camera, visMin, visMax);
+ LLOctreeCullVisExtents vis(&camera, visMina, visMaxa);
vis.traverse(mOctree);
+
+ visMin.set(visMina.getF32ptr());
+ visMax.set(visMaxa.getF32ptr());
return vis.mEmpty;
}
@@ -2244,25 +2351,36 @@ BOOL earlyFail(LLCamera* camera, LLSpatialGroup* group)
}
const F32 vel = SG_OCCLUSION_FUDGE*2.f;
- LLVector3 c = group->mBounds[0];
- LLVector3 r = group->mBounds[1] + LLVector3(vel,vel,vel);
-
+ LLVector4a fudge;
+ fudge.splat(vel);
+
+ const LLVector4a& c = group->mBounds[0];
+ LLVector4a r;
+ r.setAdd(group->mBounds[1], fudge);
+
/*if (r.magVecSquared() > 1024.0*1024.0)
{
return TRUE;
}*/
- LLVector3 e = camera->getOrigin();
+ LLVector4a e;
+ e.load3(camera->getOrigin().mV);
- LLVector3 min = c - r;
- LLVector3 max = c + r;
+ LLVector4a min;
+ min.setSub(c,r);
+ LLVector4a max;
+ max.setAdd(c,r);
- for (U32 j = 0; j < 3; j++)
+ S32 lt = e.lessThan(min).getGatheredBits() & 0x7;
+ if (lt)
{
- if (e.mV[j] < min.mV[j] || e.mV[j] > max.mV[j])
- {
- return FALSE;
- }
+ return FALSE;
+ }
+
+ S32 gt = e.greaterThan(max).getGatheredBits() & 0x7;
+ if (gt)
+ {
+ return FALSE;
}
return TRUE;
@@ -2304,7 +2422,25 @@ void pushVerts(LLFace* face, U32 mask)
U16 offset = face->getIndicesStart();
buffer->drawRange(LLRender::TRIANGLES, start, end, count, offset);
}
+}
+void pushVerts(LLDrawable* drawable, U32 mask)
+{
+ for (S32 i = 0; i < drawable->getNumFaces(); ++i)
+ {
+ pushVerts(drawable->getFace(i), mask);
+ }
+}
+
+void pushVerts(LLVolume* volume)
+{
+ LLVertexBuffer::unbind();
+ for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i)
+ {
+ const LLVolumeFace& face = volume->getVolumeFace(i);
+ glVertexPointer(3, GL_FLOAT, 16, face.mPositions);
+ glDrawElements(GL_TRIANGLES, face.mNumIndices, GL_UNSIGNED_SHORT, face.mIndices);
+ }
}
void pushBufferVerts(LLVertexBuffer* buffer, U32 mask)
@@ -2382,7 +2518,6 @@ void renderOctree(LLSpatialGroup* group)
{
//render solid object bounding box, color
//coded by buffer usage and activity
- LLGLDepthTest depth(GL_TRUE, GL_FALSE);
gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA);
LLVector4 col;
if (group->mBuilt > 0.f)
@@ -2468,7 +2603,16 @@ void renderOctree(LLSpatialGroup* group)
}
gGL.color4fv(col.mV);
- drawBox(group->mObjectBounds[0], group->mObjectBounds[1]*1.01f+LLVector3(0.001f, 0.001f, 0.001f));
+ LLVector4a fudge;
+ fudge.splat(0.001f);
+ LLVector4a size = group->mObjectBounds[1];
+ size.mul(1.01f);
+ size.add(fudge);
+
+ {
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE);
+ drawBox(group->mObjectBounds[0], fudge);
+ }
gGL.setSceneBlendType(LLRender::BT_ALPHA);
@@ -2499,8 +2643,12 @@ void renderOctree(LLSpatialGroup* group)
for (LLSpatialGroup::drawmap_elem_t::iterator j = i->second.begin(); j != i->second.end(); ++j)
{
LLDrawInfo* draw_info = *j;
- LLVector3 center = (draw_info->mExtents[1] + draw_info->mExtents[0])*0.5f;
- LLVector3 size = (draw_info->mExtents[1] - draw_info->mExtents[0])*0.5f;
+ LLVector4a center;
+ center.setAdd(draw_info->mExtents[1], draw_info->mExtents[0]);
+ center.mul(0.5f);
+ LLVector4a size;
+ size.setSub(draw_info->mExtents[1], draw_info->mExtents[0]);
+ size.mul(0.5f);
drawBoxOutline(center, size);
}
}
@@ -2547,17 +2695,17 @@ void renderVisibility(LLSpatialGroup* group, LLCamera* camera)
gGL.color4f(0.f, 0.75f, 0.f, 0.5f);
pushBufferVerts(group, LLVertexBuffer::MAP_VERTEX);
}
- else if (camera && group->mOcclusionVerts)
+ else if (camera && group->mOcclusionVerts.notNull())
{
LLVertexBuffer::unbind();
- glVertexPointer(3, GL_FLOAT, 0, group->mOcclusionVerts);
-
+ group->mOcclusionVerts->setBuffer(LLVertexBuffer::MAP_VERTEX);
+
glColor4f(1.0f, 0.f, 0.f, 0.5f);
- glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, GL_UNSIGNED_BYTE, get_box_fan_indices(camera, group->mBounds[0]));
+ group->mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, group->mBounds[0]));
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
glColor4f(1.0f, 1.f, 1.f, 1.0f);
- glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, GL_UNSIGNED_BYTE, get_box_fan_indices(camera, group->mBounds[0]));
+ group->mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, group->mBounds[0]));
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
}
}
@@ -2673,8 +2821,8 @@ void renderBoundingBox(LLDrawable* drawable, BOOL set_color = TRUE)
}
}
- const LLVector3* ext;
- LLVector3 pos, size;
+ const LLVector4a* ext;
+ LLVector4a pos, size;
//render face bounding boxes
for (S32 i = 0; i < drawable->getNumFaces(); i++)
@@ -2683,20 +2831,21 @@ void renderBoundingBox(LLDrawable* drawable, BOOL set_color = TRUE)
ext = facep->mExtents;
- if (ext[0].isExactlyZero() && ext[1].isExactlyZero())
- {
- continue;
- }
- pos = (ext[0] + ext[1]) * 0.5f;
- size = (ext[1] - ext[0]) * 0.5f;
+ pos.setAdd(ext[0], ext[1]);
+ pos.mul(0.5f);
+ size.setSub(ext[1], ext[0]);
+ size.mul(0.5f);
+
drawBoxOutline(pos,size);
}
//render drawable bounding box
ext = drawable->getSpatialExtents();
- pos = (ext[0] + ext[1]) * 0.5f;
- size = (ext[1] - ext[0]) * 0.5f;
+ pos.setAdd(ext[0], ext[1]);
+ pos.mul(0.5f);
+ size.setSub(ext[1], ext[0]);
+ size.mul(0.5f);
LLViewerObject* vobj = drawable->getVObj();
if (vobj && vobj->onActiveList())
@@ -2713,7 +2862,513 @@ void renderBoundingBox(LLDrawable* drawable, BOOL set_color = TRUE)
{
drawBoxOutline(pos,size);
}
+}
+
+void renderNormals(LLDrawable* drawablep)
+{
+ LLVertexBuffer::unbind();
+
+ LLVOVolume* vol = drawablep->getVOVolume();
+ if (vol)
+ {
+ LLVolume* volume = vol->getVolume();
+ gGL.pushMatrix();
+ glMultMatrixf((F32*) vol->getRelativeXform().mMatrix);
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ LLVector4a scale(gSavedSettings.getF32("RenderDebugNormalScale"));
+
+ for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i)
+ {
+ const LLVolumeFace& face = volume->getVolumeFace(i);
+
+ gGL.begin(LLRender::LINES);
+
+ for (S32 j = 0; j < face.mNumVertices; ++j)
+ {
+ LLVector4a n,p;
+
+ n.setMul(face.mNormals[j], scale);
+ p.setAdd(face.mPositions[j], n);
+
+ gGL.color4f(1,1,1,1);
+ gGL.vertex3fv(face.mPositions[j].getF32ptr());
+ gGL.vertex3fv(p.getF32ptr());
+
+ if (face.mBinormals)
+ {
+ n.setMul(face.mBinormals[j], scale);
+ p.setAdd(face.mPositions[j], n);
+
+ gGL.color4f(0,1,1,1);
+ gGL.vertex3fv(face.mPositions[j].getF32ptr());
+ gGL.vertex3fv(p.getF32ptr());
+ }
+ }
+
+ gGL.end();
+ }
+
+ gGL.popMatrix();
+ }
+}
+
+S32 get_physics_detail(const LLVolumeParams& volume_params, const LLVector3& scale)
+{
+ const S32 DEFAULT_DETAIL = 1;
+ const F32 LARGE_THRESHOLD = 5.f;
+ const F32 MEGA_THRESHOLD = 25.f;
+
+ S32 detail = DEFAULT_DETAIL;
+ F32 avg_scale = (scale[0]+scale[1]+scale[2])/3.f;
+
+ if (avg_scale > LARGE_THRESHOLD)
+ {
+ detail += 1;
+ if (avg_scale > MEGA_THRESHOLD)
+ {
+ detail += 1;
+ }
+ }
+
+ return detail;
+}
+
+void renderMeshBaseHull(LLVOVolume* volume, U32 data_mask, LLColor4& color, LLColor4& line_color)
+{
+ LLUUID mesh_id = volume->getVolume()->getParams().getSculptID();
+ const LLMeshDecomposition* decomp = gMeshRepo.getDecomposition(mesh_id);
+
+ const LLVector3 center(0,0,0);
+ const LLVector3 size(0.25f,0.25f,0.25f);
+
+ if (decomp)
+ {
+ LLVertexBuffer* buff = decomp->mBaseHullMesh;
+
+ if (buff && buff->getNumVerts() > 0)
+ {
+ buff->setBuffer(data_mask);
+
+ /* glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ glColor4fv(line_color.mV);
+ buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts());
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);*/
+
+ {
+ glColor4fv(color.mV);
+ buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts());
+ }
+ }
+ else
+ {
+ gGL.color3f(0,1,1);
+ drawBoxOutline(center, size);
+ }
+
+ }
+ else
+ {
+ gGL.color3f(1,0,1);
+ drawBoxOutline(center, size);
+ }
+}
+
+void render_hull(LLVertexBuffer* buff, U32 data_mask, const LLColor4& color, const LLColor4& line_color)
+{
+ buff->setBuffer(data_mask);
+
+ glColor4fv(color.mV);
+ buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts());
+
+ LLGLEnable offset(GL_POLYGON_OFFSET_LINE);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ glPolygonOffset(3.f, 3.f);
+ glLineWidth(3.f);
+ glColor4fv(line_color.mV);
+ buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts());
+ glLineWidth(1.f);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+}
+
+void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume)
+{
+ if (volume->isSelected())
+ {
+ LLVector3 construct_me(5,5,5);
+ construct_me.normalize();
+ }
+
+ U8 physics_type = volume->getPhysicsShapeType();
+
+ if (physics_type == LLViewerObject::PHYSICS_SHAPE_NONE || volume->isFlexible())
+ {
+ return;
+ }
+
+ //not allowed to return at this point without rendering *something*
+
+ F32 threshold = gSavedSettings.getF32("ObjectCostHighThreshold");
+ F32 cost = volume->getObjectCost();
+
+ LLColor4 low = gSavedSettings.getColor4("ObjectCostLowColor");
+ LLColor4 mid = gSavedSettings.getColor4("ObjectCostMidColor");
+ LLColor4 high = gSavedSettings.getColor4("ObjectCostHighColor");
+
+ F32 normalizedCost = 1.f - exp( -(cost / threshold) );
+
+ LLColor4 color;
+ if ( normalizedCost <= 0.5f )
+ {
+ color = lerp( low, mid, 2.f * normalizedCost );
+ }
+ else
+ {
+ color = lerp( mid, high, 2.f * ( normalizedCost - 0.5f ) );
+ }
+
+ LLColor4 line_color = color*0.5f;
+
+ U32 data_mask = LLVertexBuffer::MAP_VERTEX;
+
+ LLVolumeParams volume_params = volume->getVolume()->getParams();
+
+ LLPhysicsVolumeParams physics_params(volume_params,
+ physics_type == LLViewerObject::PHYSICS_SHAPE_CONVEX_HULL);
+
+ LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification physics_spec;
+ LLPhysicsShapeBuilderUtil::determinePhysicsShape(physics_params, volume->getScale(), physics_spec);
+
+ U32 type = physics_spec.getType();
+
+ LLVector3 center(0,0,0);
+ LLVector3 size(0.25f,0.25f,0.25f);
+
+ gGL.pushMatrix();
+ glMultMatrixf((F32*) volume->getRelativeXform().mMatrix);
+
+ if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::USER_MESH)
+ {
+ LLUUID mesh_id = volume->getVolume()->getParams().getSculptID();
+ const LLMeshDecomposition* decomp = gMeshRepo.getDecomposition(mesh_id);
+
+ if (decomp)
+ { //render a physics based mesh
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ if (!decomp->mHull.empty())
+ { //decomposition exists, use that
+ for (U32 i = 0; i < decomp->mHull.size(); ++i)
+ {
+ render_hull(decomp->mMesh[i], data_mask, color, line_color);
+ }
+ }
+ else if (decomp->mPhysicsShapeMesh.notNull() && decomp->mPhysicsShapeMesh->getNumVerts() > 0)
+ {
+ //decomp has physics mesh, render that mesh
+ glColor4fv(color.mV);
+ pushBufferVerts(decomp->mPhysicsShapeMesh, data_mask);
+
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ glColor4fv(line_color.mV);
+ pushBufferVerts(decomp->mPhysicsShapeMesh, data_mask);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ }
+ else
+ { //no mesh or decomposition, render base hull
+ renderMeshBaseHull(volume, data_mask, color, line_color);
+
+ if (decomp->mPhysicsShapeMesh.isNull())
+ {
+ //attempt to fetch physics shape mesh if available
+ gMeshRepo.fetchPhysicsShape(mesh_id);
+ }
+ }
+ }
+ else
+ {
+ gGL.color3f(1,1,0);
+ drawBoxOutline(center, size);
+ }
+ }
+ else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::USER_CONVEX ||
+ type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::PRIM_CONVEX)
+ {
+ if (volume->isMesh())
+ {
+ renderMeshBaseHull(volume, data_mask, color, line_color);
+ }
+#if LL_WINDOWS
+ else
+ {
+ LLVolumeParams volume_params = volume->getVolume()->getParams();
+ S32 detail = get_physics_detail(volume_params, volume->getScale());
+ LLVolume* phys_volume = LLPrimitive::sVolumeManager->refVolume(volume_params, detail);
+
+ if (!phys_volume->mHullPoints)
+ { //build convex hull
+ std::vector<LLVector3> pos;
+ std::vector<U16> index;
+
+ S32 index_offset = 0;
+
+ for (S32 i = 0; i < phys_volume->getNumVolumeFaces(); ++i)
+ {
+ const LLVolumeFace& face = phys_volume->getVolumeFace(i);
+ if (index_offset + face.mNumVertices > 65535)
+ {
+ continue;
+ }
+
+ for (S32 j = 0; j < face.mNumVertices; ++j)
+ {
+ pos.push_back(LLVector3(face.mPositions[j].getF32ptr()));
+ }
+
+ for (S32 j = 0; j < face.mNumIndices; ++j)
+ {
+ index.push_back(face.mIndices[j]+index_offset);
+ }
+
+ index_offset += face.mNumVertices;
+ }
+
+ if (!pos.empty() && !index.empty())
+ {
+ LLCDMeshData mesh;
+ mesh.mIndexBase = &index[0];
+ mesh.mVertexBase = pos[0].mV;
+ mesh.mNumVertices = pos.size();
+ mesh.mVertexStrideBytes = 12;
+ mesh.mIndexStrideBytes = 6;
+ mesh.mIndexType = LLCDMeshData::INT_16;
+
+ mesh.mNumTriangles = index.size()/3;
+
+ LLCDMeshData res;
+
+ LLConvexDecomposition::getInstance()->generateSingleHullMeshFromMesh( &mesh, &res );
+
+ //copy res into phys_volume
+ phys_volume->mHullPoints = (LLVector4a*) malloc(sizeof(LLVector4a)*res.mNumVertices);
+ phys_volume->mNumHullPoints = res.mNumVertices;
+
+ S32 idx_size = (res.mNumTriangles*3*2+0xF) & ~0xF;
+ phys_volume->mHullIndices = (U16*) malloc(idx_size);
+ phys_volume->mNumHullIndices = res.mNumTriangles*3;
+
+ const F32* v = res.mVertexBase;
+
+ for (S32 i = 0; i < res.mNumVertices; ++i)
+ {
+ F32* p = (F32*) ((U8*)v+i*res.mVertexStrideBytes);
+ phys_volume->mHullPoints[i].load3(p);
+ }
+
+ if (res.mIndexType == LLCDMeshData::INT_16)
+ {
+ for (S32 i = 0; i < res.mNumTriangles; ++i)
+ {
+ U16* idx = (U16*) (((U8*)res.mIndexBase)+i*res.mIndexStrideBytes);
+
+ phys_volume->mHullIndices[i*3+0] = idx[0];
+ phys_volume->mHullIndices[i*3+1] = idx[1];
+ phys_volume->mHullIndices[i*3+2] = idx[2];
+ }
+ }
+ else
+ {
+ for (S32 i = 0; i < res.mNumTriangles; ++i)
+ {
+ U32* idx = (U32*) (((U8*)res.mIndexBase)+i*res.mIndexStrideBytes);
+
+ phys_volume->mHullIndices[i*3+0] = (U16) idx[0];
+ phys_volume->mHullIndices[i*3+1] = (U16) idx[1];
+ phys_volume->mHullIndices[i*3+2] = (U16) idx[2];
+ }
+ }
+ }
+ }
+
+ if (phys_volume->mHullPoints)
+ {
+ //render hull
+
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+
+ glColor4fv(line_color.mV);
+ LLVertexBuffer::unbind();
+
+ glVertexPointer(3, GL_FLOAT, 16, phys_volume->mHullPoints);
+ glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices);
+
+ glColor4fv(color.mV);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices);
+ }
+ else
+ {
+ gGL.color3f(1,0,1);
+ drawBoxOutline(center, size);
+ }
+
+ LLPrimitive::sVolumeManager->unrefVolume(phys_volume);
+ }
+#endif //LL_WINDOWS
+ }
+ else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::BOX)
+ {
+ LLVector3 center = physics_spec.getCenter();
+ LLVector3 scale = physics_spec.getScale();
+ LLVector3 vscale = volume->getScale()*2.f;
+ scale.set(scale[0]/vscale[0], scale[1]/vscale[1], scale[2]/vscale[2]);
+
+ gGL.color4fv(color.mV);
+ drawBox(center, scale);
+ }
+ else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::SPHERE)
+ {
+ LLVolumeParams volume_params;
+ volume_params.setType( LL_PCODE_PROFILE_CIRCLE_HALF, LL_PCODE_PATH_CIRCLE );
+ volume_params.setBeginAndEndS( 0.f, 1.f );
+ volume_params.setBeginAndEndT( 0.f, 1.f );
+ volume_params.setRatio ( 1, 1 );
+ volume_params.setShear ( 0, 0 );
+ LLVolume* sphere = LLPrimitive::sVolumeManager->refVolume(volume_params, 3);
+
+ glColor4fv(color.mV);
+ pushVerts(sphere);
+ LLPrimitive::sVolumeManager->unrefVolume(sphere);
+ }
+ else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::CYLINDER)
+ {
+ LLVolumeParams volume_params;
+ volume_params.setType( LL_PCODE_PROFILE_CIRCLE, LL_PCODE_PATH_LINE );
+ volume_params.setBeginAndEndS( 0.f, 1.f );
+ volume_params.setBeginAndEndT( 0.f, 1.f );
+ volume_params.setRatio ( 1, 1 );
+ volume_params.setShear ( 0, 0 );
+ LLVolume* cylinder = LLPrimitive::sVolumeManager->refVolume(volume_params, 3);
+
+ glColor4fv(color.mV);
+ pushVerts(cylinder);
+ LLPrimitive::sVolumeManager->unrefVolume(cylinder);
+ }
+ else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::PRIM_MESH)
+ {
+ LLVolumeParams volume_params = volume->getVolume()->getParams();
+ S32 detail = get_physics_detail(volume_params, volume->getScale());
+
+ LLVolume* phys_volume = LLPrimitive::sVolumeManager->refVolume(volume_params, detail);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+
+ glColor4fv(line_color.mV);
+ pushVerts(phys_volume);
+
+ glColor4fv(color.mV);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ pushVerts(phys_volume);
+ LLPrimitive::sVolumeManager->unrefVolume(phys_volume);
+ }
+ else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::PRIM_CONVEX)
+ {
+ LLVolumeParams volume_params = volume->getVolume()->getParams();
+ S32 detail = get_physics_detail(volume_params, volume->getScale());
+
+ LLVolume* phys_volume = LLPrimitive::sVolumeManager->refVolume(volume_params, detail);
+
+ if (phys_volume->mHullPoints && phys_volume->mHullIndices)
+ {
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+
+ LLVertexBuffer::unbind();
+ glVertexPointer(3, GL_FLOAT, 16, phys_volume->mHullPoints);
+ glColor4fv(line_color.mV);
+ glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices);
+
+ glColor4fv(color.mV);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices);
+ }
+ else
+ {
+ gGL.color3f(1,0,1);
+ drawBoxOutline(center, size);
+ gMeshRepo.buildHull(volume_params, detail);
+ }
+ LLPrimitive::sVolumeManager->unrefVolume(phys_volume);
+ }
+ else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::SCULPT)
+ {
+ //TODO: implement sculpted prim physics display
+ }
+ else
+ {
+ llerrs << "Unhandled type" << llendl;
+ }
+
+ gGL.popMatrix();
+
+ /*{ //analytical shape, just push visual rep.
+ glColor3fv(color.mV);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ pushVerts(drawable, data_mask);
+ glColor4fv(color.mV);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ pushVerts(drawable, data_mask);
+ }*/
+}
+
+void renderPhysicsShapes(LLSpatialGroup* group)
+{
+ for (LLSpatialGroup::OctreeNode::const_element_iter i = group->getData().begin(); i != group->getData().end(); ++i)
+ {
+ LLDrawable* drawable = *i;
+ LLVOVolume* volume = drawable->getVOVolume();
+ if (volume && !volume->isAttachment() && volume->getPhysicsShapeType() != LLViewerObject::PHYSICS_SHAPE_NONE )
+ {
+ if (!group->mSpatialPartition->isBridge())
+ {
+ gGL.pushMatrix();
+ LLVector3 trans = drawable->getRegion()->getOriginAgent();
+ glTranslatef(trans.mV[0], trans.mV[1], trans.mV[2]);
+ renderPhysicsShape(drawable, volume);
+ gGL.popMatrix();
+ }
+ else
+ {
+ renderPhysicsShape(drawable, volume);
+ }
+ }
+ else
+ {
+ LLViewerObject* object = drawable->getVObj();
+ if (object && object->getPCode() == LLViewerObject::LL_VO_SURFACE_PATCH)
+ {
+ //push face vertices for terrain
+ for (S32 i = 0; i < drawable->getNumFaces(); ++i)
+ {
+ LLFace* face = drawable->getFace(i);
+ LLVertexBuffer* buff = face->mVertexBuffer;
+ if (buff)
+ {
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+
+ buff->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ glColor3f(0.2f, 0.5f, 0.3f);
+ buff->draw(LLRender::TRIANGLES, buff->getRequestedIndices(), 0);
+
+ glColor3f(0.2f, 1.f, 0.3f);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ buff->draw(LLRender::TRIANGLES, buff->getRequestedIndices(), 0);
+ }
+ }
+ }
+ }
+ }
}
void renderTexturePriority(LLDrawable* drawable)
@@ -2752,8 +3407,13 @@ void renderTexturePriority(LLDrawable* drawable)
// gGL.color4f(1,0,1,1);
//}
- LLVector3 center = (facep->mExtents[1]+facep->mExtents[0])*0.5f;
- LLVector3 size = (facep->mExtents[1]-facep->mExtents[0])*0.5f + LLVector3(0.01f, 0.01f, 0.01f);
+ LLVector4a center;
+ center.setAdd(facep->mExtents[1],facep->mExtents[0]);
+ center.mul(0.5f);
+ LLVector4a size;
+ size.setSub(facep->mExtents[1],facep->mExtents[0]);
+ size.mul(0.5f);
+ size.add(LLVector4a(0.01f));
drawBox(center, size);
/*S32 boost = imagep->getBoostLevel();
@@ -2777,7 +3437,6 @@ void renderPoints(LLDrawable* drawablep)
{
gGL.begin(LLRender::POINTS);
gGL.color3f(1,1,1);
- LLVector3 center(drawablep->getPositionGroup());
for (S32 i = 0; i < drawablep->getNumFaces(); i++)
{
gGL.vertex3fv(drawablep->getFace(i)->mCenterLocal.mV);
@@ -2809,8 +3468,12 @@ void renderShadowFrusta(LLDrawInfo* params)
LLGLEnable blend(GL_BLEND);
gGL.setSceneBlendType(LLRender::BT_ADD);
- LLVector3 center = (params->mExtents[1]+params->mExtents[0])*0.5f;
- LLVector3 size = (params->mExtents[1]-params->mExtents[0])*0.5f;
+ LLVector4a center;
+ center.setAdd(params->mExtents[1], params->mExtents[0]);
+ center.mul(0.5f);
+ LLVector4a size;
+ size.setSub(params->mExtents[1],params->mExtents[0]);
+ size.mul(0.5f);
if (gPipeline.mShadowCamera[4].AABBInFrustum(center, size))
{
@@ -2854,10 +3517,14 @@ void renderLights(LLDrawable* drawablep)
pushVerts(drawablep->getFace(i), LLVertexBuffer::MAP_VERTEX);
}
- const LLVector3* ext = drawablep->getSpatialExtents();
+ const LLVector4a* ext = drawablep->getSpatialExtents();
- LLVector3 pos = (ext[0] + ext[1]) * 0.5f;
- LLVector3 size = (ext[1] - ext[0]) * 0.5f;
+ LLVector4a pos;
+ pos.setAdd(ext[0], ext[1]);
+ pos.mul(0.5f);
+ LLVector4a size;
+ size.setSub(ext[1], ext[0]);
+ size.mul(0.5f);
{
LLGLDepthTest depth(GL_FALSE, GL_TRUE);
@@ -2867,65 +3534,206 @@ void renderLights(LLDrawable* drawablep)
gGL.color4f(1,1,0,1);
F32 rad = drawablep->getVOVolume()->getLightRadius();
- drawBoxOutline(pos, LLVector3(rad,rad,rad));
+ drawBoxOutline(pos, LLVector4a(rad));
}
}
-
-void renderRaycast(LLDrawable* drawablep)
+class LLRenderOctreeRaycast : public LLOctreeTriangleRayIntersect
{
- if (drawablep->getVObj() != gDebugRaycastObject)
+public:
+
+
+ LLRenderOctreeRaycast(const LLVector4a& start, const LLVector4a& dir, F32* closest_t)
+ : LLOctreeTriangleRayIntersect(start, dir, NULL, closest_t, NULL, NULL, NULL, NULL)
{
- return;
+
}
-
+
+ void visit(const LLOctreeNode<LLVolumeTriangle>* branch)
+ {
+ LLVolumeOctreeListener* vl = (LLVolumeOctreeListener*) branch->getListener(0);
+
+ LLVector3 center, size;
+
+ if (branch->getData().empty())
+ {
+ gGL.color3f(1.f,0.2f,0.f);
+ center.set(branch->getCenter().getF32ptr());
+ size.set(branch->getSize().getF32ptr());
+ }
+ else
+ {
+ gGL.color3f(0.75f, 1.f, 0.f);
+ center.set(vl->mBounds[0].getF32ptr());
+ size.set(vl->mBounds[1].getF32ptr());
+ }
+
+ drawBoxOutline(center, size);
+
+ for (U32 i = 0; i < 2; i++)
+ {
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE, i == 1 ? GL_LEQUAL : GL_GREATER);
+
+ if (i == 1)
+ {
+ gGL.color4f(0,1,1,0.5f);
+ }
+ else
+ {
+ gGL.color4f(0,0.5f,0.5f, 0.25f);
+ drawBoxOutline(center, size);
+ }
+
+ if (i == 1)
+ {
+ gGL.flush();
+ glLineWidth(3.f);
+ }
+
+ gGL.begin(LLRender::TRIANGLES);
+ for (LLOctreeNode<LLVolumeTriangle>::const_element_iter iter = branch->getData().begin();
+ iter != branch->getData().end();
+ ++iter)
+ {
+ const LLVolumeTriangle* tri = *iter;
+
+ gGL.vertex3fv(tri->mV[0]->getF32ptr());
+ gGL.vertex3fv(tri->mV[1]->getF32ptr());
+ gGL.vertex3fv(tri->mV[2]->getF32ptr());
+ }
+ gGL.end();
+
+ if (i == 1)
+ {
+ gGL.flush();
+ glLineWidth(1.f);
+ }
+ }
+ }
+};
+
+void renderRaycast(LLDrawable* drawablep)
+{
if (drawablep->getNumFaces())
{
LLGLEnable blend(GL_BLEND);
gGL.color4f(0,1,1,0.5f);
- if (drawablep->getVOVolume() && gDebugRaycastFaceHit != -1)
+ if (drawablep->getVOVolume())
{
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- pushVerts(drawablep->getFace(gDebugRaycastFaceHit), LLVertexBuffer::MAP_VERTEX);
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ //glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ //pushVerts(drawablep->getFace(gDebugRaycastFaceHit), LLVertexBuffer::MAP_VERTEX);
+ //glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+
+ LLVOVolume* vobj = drawablep->getVOVolume();
+ LLVolume* volume = vobj->getVolume();
+
+ bool transform = true;
+ if (drawablep->isState(LLDrawable::RIGGED))
+ {
+ volume = vobj->getRiggedVolume();
+ transform = false;
+ }
+
+ if (volume)
+ {
+ LLVector3 trans = drawablep->getRegion()->getOriginAgent();
+
+ for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i)
+ {
+ const LLVolumeFace& face = volume->getVolumeFace(i);
+ if (!face.mOctree)
+ {
+ ((LLVolumeFace*) &face)->createOctree();
+ }
+
+ gGL.pushMatrix();
+ glTranslatef(trans.mV[0], trans.mV[1], trans.mV[2]);
+ glMultMatrixf((F32*) vobj->getRelativeXform().mMatrix);
+
+ LLVector3 start, end;
+ if (transform)
+ {
+ start = vobj->agentPositionToVolume(gDebugRaycastStart);
+ end = vobj->agentPositionToVolume(gDebugRaycastEnd);
+ }
+ else
+ {
+ start = gDebugRaycastStart;
+ end = gDebugRaycastEnd;
+ }
+
+ LLVector4a starta, enda;
+ starta.load3(start.mV);
+ enda.load3(end.mV);
+ LLVector4a dir;
+ dir.setSub(enda, starta);
+
+ F32 t = 1.f;
+
+ LLRenderOctreeRaycast render(starta, dir, &t);
+ gGL.flush();
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+
+ {
+ //render face positions
+ LLVertexBuffer::unbind();
+ glColor4f(0,1,1,0.5f);
+ glVertexPointer(3, GL_FLOAT, sizeof(LLVector4a), face.mPositions);
+ glDrawElements(GL_TRIANGLES, face.mNumIndices, GL_UNSIGNED_SHORT, face.mIndices);
+ }
+
+ render.traverse(face.mOctree);
+ gGL.popMatrix();
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ }
+ }
}
else if (drawablep->isAvatar())
{
- LLGLDepthTest depth(GL_FALSE);
- LLVOAvatar* av = (LLVOAvatar*) drawablep->getVObj().get();
- av->renderCollisionVolumes();
- }
-
- // draw intersection point
- glPushMatrix();
- glLoadMatrixd(gGLModelView);
- LLVector3 translate = gDebugRaycastIntersection;
- glTranslatef(translate.mV[0], translate.mV[1], translate.mV[2]);
- LLCoordFrame orient;
- orient.lookDir(gDebugRaycastNormal, gDebugRaycastBinormal);
- LLMatrix4 rotation;
- orient.getRotMatrixToParent(rotation);
- glMultMatrixf((float*)rotation.mMatrix);
-
- gGL.color4f(1,0,0,0.5f);
- drawBox(LLVector3(0, 0, 0), LLVector3(0.1f, 0.022f, 0.022f));
- gGL.color4f(0,1,0,0.5f);
- drawBox(LLVector3(0, 0, 0), LLVector3(0.021f, 0.1f, 0.021f));
- gGL.color4f(0,0,1,0.5f);
- drawBox(LLVector3(0, 0, 0), LLVector3(0.02f, 0.02f, 0.1f));
- glPopMatrix();
-
- // draw bounding box of prim
- const LLVector3* ext = drawablep->getSpatialExtents();
-
- LLVector3 pos = (ext[0] + ext[1]) * 0.5f;
- LLVector3 size = (ext[1] - ext[0]) * 0.5f;
+ if (drawablep->getVObj() == gDebugRaycastObject)
+ {
+ LLGLDepthTest depth(GL_FALSE);
+ LLVOAvatar* av = (LLVOAvatar*) drawablep->getVObj().get();
+ av->renderCollisionVolumes();
+ }
+ }
- LLGLDepthTest depth(GL_FALSE, GL_TRUE);
- gGL.color4f(0,0.5f,0.5f,1);
- drawBoxOutline(pos, size);
+ if (drawablep->getVObj() == gDebugRaycastObject)
+ {
+ // draw intersection point
+ glPushMatrix();
+ glLoadMatrixd(gGLModelView);
+ LLVector3 translate = gDebugRaycastIntersection;
+ glTranslatef(translate.mV[0], translate.mV[1], translate.mV[2]);
+ LLCoordFrame orient;
+ orient.lookDir(gDebugRaycastNormal, gDebugRaycastBinormal);
+ LLMatrix4 rotation;
+ orient.getRotMatrixToParent(rotation);
+ glMultMatrixf((float*)rotation.mMatrix);
+
+ gGL.color4f(1,0,0,0.5f);
+ drawBox(LLVector3(0, 0, 0), LLVector3(0.1f, 0.022f, 0.022f));
+ gGL.color4f(0,1,0,0.5f);
+ drawBox(LLVector3(0, 0, 0), LLVector3(0.021f, 0.1f, 0.021f));
+ gGL.color4f(0,0,1,0.5f);
+ drawBox(LLVector3(0, 0, 0), LLVector3(0.02f, 0.02f, 0.1f));
+ glPopMatrix();
+
+ // draw bounding box of prim
+ const LLVector4a* ext = drawablep->getSpatialExtents();
+
+ LLVector4a pos;
+ pos.setAdd(ext[0], ext[1]);
+ pos.mul(0.5f);
+ LLVector4a size;
+ size.setSub(ext[1], ext[0]);
+ size.mul(0.5f);
+ LLGLDepthTest depth(GL_FALSE, GL_TRUE);
+ gGL.color4f(0,0.5f,0.5f,1);
+ drawBoxOutline(pos, size);
+ }
}
}
@@ -2947,7 +3755,6 @@ void renderAgentTarget(LLVOAvatar* avatar)
}
}
-
class LLOctreeRenderNonOccluded : public LLOctreeTraveler<LLDrawable>
{
public:
@@ -3007,8 +3814,8 @@ public:
return;
}
- LLVector3 nodeCenter = group->mBounds[0];
- LLVector3 octCenter = LLVector3(group->mOctreeNode->getCenter());
+ LLVector4a nodeCenter = group->mBounds[0];
+ LLVector4a octCenter = group->mOctreeNode->getCenter();
group->rebuildGeom();
group->rebuildMesh();
@@ -3031,14 +3838,25 @@ public:
{
renderBoundingBox(drawable);
}
+
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_NORMALS))
+ {
+ renderNormals(drawable);
+ }
if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_BUILD_QUEUE))
{
if (drawable->isState(LLDrawable::IN_REBUILD_Q2))
{
gGL.color4f(0.6f, 0.6f, 0.1f, 1.f);
- const LLVector3* ext = drawable->getSpatialExtents();
- drawBoxOutline((ext[0]+ext[1])*0.5f, (ext[1]-ext[0])*0.5f);
+ const LLVector4a* ext = drawable->getSpatialExtents();
+ LLVector4a center;
+ center.setAdd(ext[0], ext[1]);
+ center.mul(0.5f);
+ LLVector4a size;
+ size.setSub(ext[1], ext[0]);
+ size.mul(0.5f);
+ drawBoxOutline(center, size);
}
}
@@ -3103,6 +3921,41 @@ public:
}
};
+
+class LLOctreeRenderPhysicsShapes : public LLOctreeTraveler<LLDrawable>
+{
+public:
+ LLCamera* mCamera;
+ LLOctreeRenderPhysicsShapes(LLCamera* camera): mCamera(camera) {}
+
+ virtual void traverse(const LLSpatialGroup::OctreeNode* node)
+ {
+ LLSpatialGroup* group = (LLSpatialGroup*) node->getListener(0);
+
+ if (!mCamera || mCamera->AABBInFrustumNoFarClip(group->mBounds[0], group->mBounds[1]))
+ {
+ node->accept(this);
+ stop_glerror();
+
+ for (U32 i = 0; i < node->getChildCount(); i++)
+ {
+ traverse(node->getChild(i));
+ stop_glerror();
+ }
+
+ group->rebuildGeom();
+ group->rebuildMesh();
+
+ renderPhysicsShapes(group);
+ }
+ }
+
+ virtual void visit(const LLSpatialGroup::OctreeNode* branch)
+ {
+
+ }
+};
+
class LLOctreePushBBoxVerts : public LLOctreeTraveler<LLDrawable>
{
public:
@@ -3221,6 +4074,25 @@ public:
};
+void LLSpatialPartition::renderPhysicsShapes()
+{
+ LLSpatialBridge* bridge = asBridge();
+ LLCamera* camera = LLViewerCamera::getInstance();
+
+ if (bridge)
+ {
+ camera = NULL;
+ }
+
+ gGL.flush();
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ glLineWidth(3.f);
+ LLOctreeRenderPhysicsShapes render_physics(camera);
+ render_physics.traverse(mOctree);
+ gGL.flush();
+ glLineWidth(1.f);
+}
+
void LLSpatialPartition::renderDebug()
{
if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCTREE |
@@ -3229,13 +4101,14 @@ void LLSpatialPartition::renderDebug()
LLPipeline::RENDER_DEBUG_BATCH_SIZE |
LLPipeline::RENDER_DEBUG_UPDATE_TYPE |
LLPipeline::RENDER_DEBUG_BBOXES |
+ LLPipeline::RENDER_DEBUG_NORMALS |
LLPipeline::RENDER_DEBUG_POINTS |
LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY |
LLPipeline::RENDER_DEBUG_TEXTURE_ANIM |
LLPipeline::RENDER_DEBUG_RAYCAST |
LLPipeline::RENDER_DEBUG_AVATAR_VOLUME |
LLPipeline::RENDER_DEBUG_AGENT_TARGET |
- LLPipeline::RENDER_DEBUG_BUILD_QUEUE |
+ //LLPipeline::RENDER_DEBUG_BUILD_QUEUE |
LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA))
{
return;
@@ -3274,7 +4147,11 @@ void LLSpatialPartition::renderDebug()
void LLSpatialGroup::drawObjectBox(LLColor4 col)
{
gGL.color4fv(col.mV);
- drawBox(mObjectBounds[0], mObjectBounds[1]*1.01f+LLVector3(0.001f, 0.001f, 0.001f));
+ LLVector4a size;
+ size = mObjectBounds[1];
+ size.mul(1.01f);
+ size.add(LLVector4a(0.001f));
+ drawBox(mObjectBounds[0], size);
}
@@ -3334,8 +4211,8 @@ public:
LLSpatialGroup* group = (LLSpatialGroup*) child->getListener(0);
- LLVector3 size;
- LLVector3 center;
+ LLVector4a size;
+ LLVector4a center;
size = group->mBounds[1];
center = group->mBounds[0];
@@ -3352,7 +4229,11 @@ public:
local_end = mEnd * local_matrix;
}
- if (LLLineSegmentBoxIntersect(local_start, local_end, center, size))
+ LLVector4a start, end;
+ start.load3(local_start.mV);
+ end.load3(local_end.mV);
+
+ if (LLLineSegmentBoxIntersect(start, end, center, size))
{
check(child);
}
@@ -3442,18 +4323,9 @@ LLDrawInfo::LLDrawInfo(U16 start, U16 end, U32 count, U32 offset,
mDistance(0.f),
mDrawMode(LLRender::TRIANGLES)
{
+ mVertexBuffer->validateRange(mStart, mEnd, mCount, mOffset);
+
mDebugColor = (rand() << 16) + rand();
- if (mStart >= mVertexBuffer->getRequestedVerts() ||
- mEnd >= mVertexBuffer->getRequestedVerts())
- {
- llerrs << "Invalid draw info vertex range." << llendl;
- }
-
- if (mOffset >= (U32) mVertexBuffer->getRequestedIndices() ||
- mOffset + mCount > (U32) mVertexBuffer->getRequestedIndices())
- {
- llerrs << "Invalid draw info index range." << llendl;
- }
}
LLDrawInfo::~LLDrawInfo()
@@ -3467,6 +4339,16 @@ LLDrawInfo::~LLDrawInfo()
{
mFace->setDrawInfo(NULL);
}
+
+ if (gDebugGL)
+ {
+ gPipeline.checkReferences(this);
+ }
+}
+
+void LLDrawInfo::validate()
+{
+ mVertexBuffer->validateRange(mStart, mEnd, mCount, mOffset);
}
LLVertexBuffer* LLGeometryManager::createVertexBuffer(U32 type_mask, U32 usage)
diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h
index 2b9cf6c630..664d957e49 100644
--- a/indra/newview/llspatialpartition.h
+++ b/indra/newview/llspatialpartition.h
@@ -39,7 +39,7 @@
#include "lldrawpool.h"
#include "llface.h"
#include "llviewercamera.h"
-
+#include "llvector4a.h"
#include <queue>
#define SG_STATE_INHERIT_MASK (OCCLUDED)
@@ -51,11 +51,16 @@ class LLSpatialGroup;
class LLTextureAtlas;
class LLTextureAtlasSlot;
+S32 AABBSphereIntersect(const LLVector4a& min, const LLVector4a& max, const LLVector3 &origin, const F32 &rad);
+S32 AABBSphereIntersectR2(const LLVector4a& min, const LLVector4a& max, const LLVector3 &origin, const F32 &radius_squared);
+
S32 AABBSphereIntersect(const LLVector3& min, const LLVector3& max, const LLVector3 &origin, const F32 &rad);
S32 AABBSphereIntersectR2(const LLVector3& min, const LLVector3& max, const LLVector3 &origin, const F32 &radius_squared);
+void pushVerts(LLFace* face, U32 mask);
// get index buffer for binary encoded axis vertex buffer given a box at center being viewed by given camera
-U8* get_box_fan_indices(LLCamera* camera, const LLVector3& center);
+U32 get_box_fan_indices(LLCamera* camera, const LLVector4a& center);
+U8* get_box_fan_indices_ptr(LLCamera* camera, const LLVector4a& center);
class LLDrawInfo : public LLRefCount
{
@@ -63,11 +68,27 @@ protected:
~LLDrawInfo();
public:
+
+ LLDrawInfo(const LLDrawInfo& rhs)
+ {
+ *this = rhs;
+ }
+
+ const LLDrawInfo& operator=(const LLDrawInfo& rhs)
+ {
+ llerrs << "Illegal operation!" << llendl;
+ return *this;
+ }
+
LLDrawInfo(U16 start, U16 end, U32 count, U32 offset,
LLViewerTexture* image, LLVertexBuffer* buffer,
BOOL fullbright = FALSE, U8 bump = 0, BOOL particle = FALSE, F32 part_size = 0);
+ void validate();
+
+ LLVector4a mExtents[2];
+
LLPointer<LLVertexBuffer> mVertexBuffer;
LLPointer<LLViewerTexture> mTexture;
LLColor4U mGlowColor;
@@ -86,7 +107,6 @@ public:
LLSpatialGroup* mGroup;
LLFace* mFace; //associated face
F32 mDistance;
- LLVector3 mExtents[2];
U32 mDrawMode;
struct CompareTexture
@@ -149,11 +169,25 @@ public:
};
};
+LL_ALIGN_PREFIX(64)
class LLSpatialGroup : public LLOctreeListener<LLDrawable>
{
friend class LLSpatialPartition;
friend class LLOctreeStateCheck;
public:
+
+ LLSpatialGroup(const LLSpatialGroup& rhs)
+ {
+ *this = rhs;
+ }
+
+ const LLSpatialGroup& operator=(const LLSpatialGroup& rhs)
+ {
+ llerrs << "Illegal operation!" << llendl;
+ return *this;
+ }
+
+ static std::set<GLuint> sPendingQueries; //pending occlusion queries
static U32 sNodeCount;
static BOOL sNoDelete; //deletion of spatial groups and draw info not allowed if TRUE
@@ -262,8 +296,8 @@ public:
BOOL isVisible() const;
BOOL isRecentlyVisible() const;
void setVisible();
- void shift(const LLVector3 &offset);
- BOOL boundObjects(BOOL empty, LLVector3& newMin, LLVector3& newMax);
+ void shift(const LLVector4a &offset);
+ BOOL boundObjects(BOOL empty, LLVector4a& newMin, LLVector4a& newMax);
void unbound();
BOOL rebound();
void buildOcclusion(); //rebuild mOcclusionVerts
@@ -311,6 +345,27 @@ public:
void addAtlas(LLTextureAtlas* atlasp, S8 recursive_level = 3) ;
void removeAtlas(LLTextureAtlas* atlasp, BOOL remove_group = TRUE, S8 recursive_level = 3) ;
void clearAtlasList() ;
+
+public:
+
+ typedef enum
+ {
+ BOUNDS = 0,
+ EXTENTS = 2,
+ OBJECT_BOUNDS = 4,
+ OBJECT_EXTENTS = 6,
+ VIEW_ANGLE = 8,
+ LAST_VIEW_ANGLE = 9,
+ V4_COUNT = 10
+ } eV4Index;
+
+ LLVector4a mBounds[2]; // bounding box (center, size) of this node and all its children (tight fit to objects)
+ LLVector4a mExtents[2]; // extents (min, max) of this node and all its children
+ LLVector4a mObjectExtents[2]; // extents (min, max) of objects in this node
+ LLVector4a mObjectBounds[2]; // bounding box (center, size) of objects in this node
+ LLVector4a mViewAngle;
+ LLVector4a mLastUpdateViewAngle;
+
private:
U32 mCurUpdatingTime ;
//do not make the below two to use LLPointer
@@ -338,14 +393,9 @@ public:
F32 mBuilt;
OctreeNode* mOctreeNode;
LLSpatialPartition* mSpatialPartition;
- LLVector3 mBounds[2]; // bounding box (center, size) of this node and all its children (tight fit to objects)
- LLVector3 mExtents[2]; // extents (min, max) of this node and all its children
- LLVector3 mObjectExtents[2]; // extents (min, max) of objects in this node
- LLVector3 mObjectBounds[2]; // bounding box (center, size) of objects in this node
-
LLPointer<LLVertexBuffer> mVertexBuffer;
- F32* mOcclusionVerts;
+ LLPointer<LLVertexBuffer> mOcclusionVerts;
GLuint mOcclusionQuery[LLViewerCamera::NUM_CAMERAS];
U32 mBufferUsage;
@@ -356,13 +406,10 @@ public:
F32 mDepth;
F32 mLastUpdateDistance;
F32 mLastUpdateTime;
-
- LLVector3 mViewAngle;
- LLVector3 mLastUpdateViewAngle;
F32 mPixelArea;
F32 mRadius;
-};
+} LL_ALIGN_POSTFIX(64);
class LLGeometryManager
{
@@ -398,7 +445,7 @@ public:
// If the drawable moves, move it here.
virtual void move(LLDrawable *drawablep, LLSpatialGroup *curp, BOOL immediate = FALSE);
- virtual void shift(const LLVector3 &offset);
+ virtual void shift(const LLVector4a &offset);
virtual F32 calcDistance(LLSpatialGroup* group, LLCamera& camera);
virtual F32 calcPixelArea(LLSpatialGroup* group, LLCamera& camera);
@@ -414,6 +461,7 @@ public:
virtual LLSpatialBridge* asBridge() { return NULL; }
virtual BOOL isBridge() { return asBridge() != NULL; }
+ void renderPhysicsShapes();
void renderDebug();
void renderIntersectingBBoxes(LLCamera* camera);
void restoreGL();
@@ -456,7 +504,7 @@ public:
virtual void makeActive();
virtual void move(LLDrawable *drawablep, LLSpatialGroup *curp, BOOL immediate = FALSE);
virtual BOOL updateMove();
- virtual void shiftPos(const LLVector3& vec);
+ virtual void shiftPos(const LLVector4a& vec);
virtual void cleanupReferences();
virtual LLSpatialPartition* asPartition() { return this; }
virtual LLSpatialBridge* asBridge() { return this; }
@@ -613,6 +661,13 @@ public:
class LLVolumeGeometryManager: public LLGeometryManager
{
public:
+ typedef enum
+ {
+ NONE = 0,
+ BATCH_SORT,
+ DISTANCE_SORT
+ } eSortType;
+
virtual ~LLVolumeGeometryManager() { }
virtual void rebuildGeom(LLSpatialGroup* group);
virtual void rebuildMesh(LLSpatialGroup* group);
@@ -647,7 +702,7 @@ class LLHUDBridge : public LLVolumeBridge
{
public:
LLHUDBridge(LLDrawable* drawablep);
- virtual void shiftPos(const LLVector3& vec);
+ virtual void shiftPos(const LLVector4a& vec);
virtual F32 calcPixelArea(LLSpatialGroup* group, LLCamera& camera);
};
@@ -664,11 +719,9 @@ class LLHUDPartition : public LLBridgePartition
{
public:
LLHUDPartition();
- virtual void shift(const LLVector3 &offset);
+ virtual void shift(const LLVector4a &offset);
};
-void validate_draw_info(LLDrawInfo& params);
-
extern const F32 SG_BOX_SIDE;
extern const F32 SG_BOX_OFFSET;
extern const F32 SG_BOX_RAD;
diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp
index 0eac7d5e2a..b98cbd5b78 100644..100755
--- a/indra/newview/llstartup.cpp
+++ b/indra/newview/llstartup.cpp
@@ -424,7 +424,7 @@ bool idle_startup()
//
// Load autopilot and stats stuff
- gAgentPilot.load(gSavedSettings.getString("StatsPilotFile"));
+ gAgentPilot.load();
//gErrorStream.setTime(gSavedSettings.getBOOL("LogTimestamps"));
@@ -1989,7 +1989,7 @@ bool idle_startup()
}
// Start automatic replay if the flag is set.
- if (gSavedSettings.getBOOL("StatsAutoRun") || LLAgentPilot::sReplaySession)
+ if (gSavedSettings.getBOOL("StatsAutoRun") || gAgentPilot.getReplaySession())
{
LLUUID id;
LL_DEBUGS("AppInit") << "Starting automatic playback" << LL_ENDL;
@@ -3100,6 +3100,11 @@ bool process_login_success_response()
}
// Request the map server url
+ // Non-agni grids have a different default location.
+ if (!LLGridManager::getInstance()->isInProductionGrid())
+ {
+ gSavedSettings.setString("MapServerURL", "http://test.map.secondlife.com.s3.amazonaws.com/");
+ }
std::string map_server_url = response["map-server-url"];
if(!map_server_url.empty())
{
diff --git a/indra/newview/llsurfacepatch.cpp b/indra/newview/llsurfacepatch.cpp
index 1d57e27616..5077c2c7e1 100644
--- a/indra/newview/llsurfacepatch.cpp
+++ b/indra/newview/llsurfacepatch.cpp
@@ -854,8 +854,10 @@ void LLSurfacePatch::updateVisibility()
F32 stride_per_distance = DEFAULT_DELTA_ANGLE / mSurfacep->getMetersPerGrid();
U32 grids_per_patch_edge = mSurfacep->getGridsPerPatchEdge();
- LLVector3 center = mCenterRegion + mSurfacep->getOriginAgent();
- LLVector3 radius = LLVector3(mRadius, mRadius, mRadius);
+ LLVector4a center;
+ center.load3( (mCenterRegion + mSurfacep->getOriginAgent()).mV);
+ LLVector4a radius;
+ radius.splat(mRadius);
// sphere in frustum on global coordinates
if (LLViewerCamera::getInstance()->AABBInFrustumNoFarClip(center, radius))
diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp
index 56e9739350..1023a4339b 100644
--- a/indra/newview/lltexturectrl.cpp
+++ b/indra/newview/lltexturectrl.cpp
@@ -289,7 +289,9 @@ BOOL LLFloaterTexturePicker::handleDragAndDrop(
{
BOOL handled = FALSE;
- if (cargo_type == DAD_TEXTURE)
+ bool is_mesh = cargo_type == DAD_MESH;
+
+ if ((cargo_type == DAD_TEXTURE) || is_mesh)
{
LLInventoryItem *item = (LLInventoryItem *)cargo_data;
@@ -1206,7 +1208,11 @@ BOOL LLTextureCtrl::handleDragAndDrop(S32 x, S32 y, MASK mask,
// returns true, then the cast was valid, and we can perform
// the third test without problems.
LLInventoryItem* item = (LLInventoryItem*)cargo_data;
- if (getEnabled() && (cargo_type == DAD_TEXTURE) && allowDrop(item))
+ bool is_mesh = cargo_type == DAD_MESH;
+
+ if (getEnabled() &&
+ ((cargo_type == DAD_TEXTURE) || is_mesh) &&
+ allowDrop(item))
{
if (drop)
{
diff --git a/indra/newview/lltooldraganddrop.cpp b/indra/newview/lltooldraganddrop.cpp
index 1c745906aa..fbd6aad18f 100644
--- a/indra/newview/lltooldraganddrop.cpp
+++ b/indra/newview/lltooldraganddrop.cpp
@@ -308,23 +308,24 @@ LLToolDragAndDrop::dragOrDrop3dImpl LLToolDragAndDrop::LLDragAndDropDictionary::
LLToolDragAndDrop::LLDragAndDropDictionary::LLDragAndDropDictionary()
{
- // DT_NONE DT_SELF DT_AVATAR DT_OBJECT DT_LAND
- // |--------------|---------------------------|---------------------------|-------------------------------|--------------|
+ // DT_NONE DT_SELF DT_AVATAR DT_OBJECT DT_LAND
+ // |-------------------------------|----------------------------------------------|-----------------------------------------------|---------------------------------------------------|--------------------------------|
addEntry(DAD_NONE, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL));
- addEntry(DAD_TEXTURE, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dTextureObject, &LLToolDragAndDrop::dad3dNULL));
- addEntry(DAD_SOUND, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL));
+ addEntry(DAD_TEXTURE, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dTextureObject, &LLToolDragAndDrop::dad3dNULL));
+ addEntry(DAD_SOUND, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL));
addEntry(DAD_CALLINGCARD, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL));
- addEntry(DAD_LANDMARK, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL));
- addEntry(DAD_SCRIPT, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dRezScript, &LLToolDragAndDrop::dad3dNULL));
- addEntry(DAD_CLOTHING, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dWearItem, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL));
- addEntry(DAD_OBJECT, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dRezAttachmentFromInv, &LLToolDragAndDrop::dad3dGiveInventoryObject, &LLToolDragAndDrop::dad3dRezObjectOnObject, &LLToolDragAndDrop::dad3dRezObjectOnLand));
- addEntry(DAD_NOTECARD, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL));
- addEntry(DAD_CATEGORY, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dWearCategory, &LLToolDragAndDrop::dad3dGiveInventoryCategory,&LLToolDragAndDrop::dad3dUpdateInventoryCategory, &LLToolDragAndDrop::dad3dNULL));
+ addEntry(DAD_LANDMARK, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL));
+ addEntry(DAD_SCRIPT, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dRezScript, &LLToolDragAndDrop::dad3dNULL));
+ addEntry(DAD_CLOTHING, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dWearItem, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL));
+ addEntry(DAD_OBJECT, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dRezAttachmentFromInv, &LLToolDragAndDrop::dad3dGiveInventoryObject, &LLToolDragAndDrop::dad3dRezObjectOnObject, &LLToolDragAndDrop::dad3dRezObjectOnLand));
+ addEntry(DAD_NOTECARD, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL));
+ addEntry(DAD_CATEGORY, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dWearCategory, &LLToolDragAndDrop::dad3dGiveInventoryCategory, &LLToolDragAndDrop::dad3dUpdateInventoryCategory, &LLToolDragAndDrop::dad3dNULL));
addEntry(DAD_ROOT_CATEGORY, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL));
- addEntry(DAD_BODYPART, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dWearItem, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL));
- addEntry(DAD_ANIMATION, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL));
- addEntry(DAD_GESTURE, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dActivateGesture, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL));
+ addEntry(DAD_BODYPART, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dWearItem, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL));
+ addEntry(DAD_ANIMATION, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL));
+ addEntry(DAD_GESTURE, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dActivateGesture, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL));
addEntry(DAD_LINK, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL));
+ addEntry(DAD_MESH, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dMeshObject, &LLToolDragAndDrop::dad3dNULL));
// TODO: animation on self could play it? edit it?
// TODO: gesture on self could play it? edit it?
};
@@ -397,7 +398,7 @@ void LLToolDragAndDrop::beginDrag(EDragAndDropType type,
{
folder_ids.push_back(cargo_id);
}
- gInventory.collectDescendentsIf (
+ gInventory.collectDescendentsIf(
cargo_id,
cats,
items,
@@ -468,7 +469,7 @@ void LLToolDragAndDrop::beginMultiDrag(
{
cat_ids.insert(cat->getUUID());
}
- gInventory.collectDescendentsIf (
+ gInventory.collectDescendentsIf(
cat->getUUID(),
cats,
items,
@@ -1028,6 +1029,31 @@ void LLToolDragAndDrop::dropTextureAllFaces(LLViewerObject* hit_obj,
hit_obj->sendTEUpdate();
}
+void LLToolDragAndDrop::dropMesh(LLViewerObject* hit_obj,
+ LLInventoryItem* item,
+ LLToolDragAndDrop::ESource source,
+ const LLUUID& src_id)
+{
+ if (!item)
+ {
+ llwarns << "no inventory item." << llendl;
+ return;
+ }
+ LLUUID asset_id = item->getAssetUUID();
+ BOOL success = handleDropTextureProtections(hit_obj, item, source, src_id);
+ if(!success)
+ {
+ return;
+ }
+
+ LLSculptParams sculpt_params;
+ sculpt_params.setSculptTexture(asset_id);
+ sculpt_params.setSculptType(LL_SCULPT_TYPE_MESH);
+ hit_obj->setParameterEntry(LLNetworkData::PARAMS_SCULPT, sculpt_params, TRUE);
+
+ dialog_refresh_all();
+}
+
/*
void LLToolDragAndDrop::dropTextureOneFaceAvatar(LLVOAvatar* avatar, S32 hit_face, LLInventoryItem* item)
{
@@ -1124,9 +1150,9 @@ void LLToolDragAndDrop::dropScript(LLViewerObject* hit_obj,
}
void LLToolDragAndDrop::dropObject(LLViewerObject* raycast_target,
- BOOL bypass_sim_raycast,
- BOOL from_task_inventory,
- BOOL remove_from_inventory)
+ BOOL bypass_sim_raycast,
+ BOOL from_task_inventory,
+ BOOL remove_from_inventory)
{
LLViewerRegion* regionp = LLWorld::getInstance()->getRegionFromPosGlobal(mLastHitPos);
if (!regionp)
@@ -1362,7 +1388,7 @@ EAcceptance LLToolDragAndDrop::willObjectAcceptInventory(LLViewerObject* obj, LL
// help make sure that drops that are from an object to an object
// don't have to worry about order of evaluation. Think of this
// like check for self in assignment.
- if (obj->getID() == item->getParentUUID())
+ if(obj->getID() == item->getParentUUID())
{
return ACCEPT_NO;
}
@@ -1371,17 +1397,19 @@ EAcceptance LLToolDragAndDrop::willObjectAcceptInventory(LLViewerObject* obj, LL
// gAgent.getGroupID())
// && (obj->mPermModify || obj->mFlagAllowInventoryAdd));
BOOL worn = FALSE;
+ LLVOAvatarSelf* my_avatar = NULL;
switch(item->getType())
{
case LLAssetType::AT_OBJECT:
- if (isAgentAvatarValid() && gAgentAvatarp->isWearingAttachment(item->getUUID()))
+ my_avatar = gAgentAvatarp;
+ if(my_avatar && my_avatar->isWearingAttachment(item->getUUID()))
{
worn = TRUE;
}
break;
case LLAssetType::AT_BODYPART:
case LLAssetType::AT_CLOTHING:
- if (gAgentWearables.isWearingItem(item->getUUID()))
+ if(gAgentWearables.isWearingItem(item->getUUID()))
{
worn = TRUE;
}
@@ -1392,7 +1420,7 @@ EAcceptance LLToolDragAndDrop::willObjectAcceptInventory(LLViewerObject* obj, LL
const LLPermissions& perm = item->getPermissions();
BOOL modify = (obj->permModify() || obj->flagAllowInventoryAdd());
BOOL transfer = FALSE;
- if ((obj->permYouOwner() && (perm.getOwner() == gAgent.getID()))
+ if((obj->permYouOwner() && (perm.getOwner() == gAgent.getID()))
|| perm.allowOperationBy(PERM_TRANSFER, gAgent.getID()))
{
transfer = TRUE;
@@ -1400,15 +1428,15 @@ EAcceptance LLToolDragAndDrop::willObjectAcceptInventory(LLViewerObject* obj, LL
BOOL volume = (LL_PCODE_VOLUME == obj->getPCode());
BOOL attached = obj->isAttachment();
BOOL unrestricted = ((perm.getMaskBase() & PERM_ITEM_UNRESTRICTED) == PERM_ITEM_UNRESTRICTED) ? TRUE : FALSE;
- if (attached && !unrestricted)
+ if(attached && !unrestricted)
{
return ACCEPT_NO_LOCKED;
}
- else if (modify && transfer && volume && !worn)
+ else if(modify && transfer && volume && !worn)
{
return ACCEPT_YES_MULTI;
}
- else if (!modify)
+ else if(!modify)
{
return ACCEPT_NO_LOCKED;
}
@@ -1503,14 +1531,15 @@ bool LLToolDragAndDrop::handleGiveDragAndDrop(LLUUID dest_agent, LLUUID session_
case DAD_ANIMATION:
case DAD_GESTURE:
case DAD_CALLINGCARD:
+ case DAD_MESH:
{
LLViewerInventoryItem* inv_item = (LLViewerInventoryItem*)cargo_data;
- if (gInventory.getItem(inv_item->getUUID())
+ if(gInventory.getItem(inv_item->getUUID())
&& LLGiveInventory::isInventoryGiveAcceptable(inv_item))
{
// *TODO: get multiple object transfers working
*accept = ACCEPT_YES_COPY_SINGLE;
- if (drop)
+ if(drop)
{
LLIMModel::LLIMSession * session = LLIMModel::instance().findIMSession(session_id);
@@ -1550,11 +1579,11 @@ bool LLToolDragAndDrop::handleGiveDragAndDrop(LLUUID dest_agent, LLUUID session_
case DAD_CATEGORY:
{
LLViewerInventoryCategory* inv_cat = (LLViewerInventoryCategory*)cargo_data;
- if (gInventory.getCategory(inv_cat->getUUID()))
+ if( gInventory.getCategory( inv_cat->getUUID() ) )
{
// *TODO: get multiple object transfers working
*accept = ACCEPT_YES_COPY_SINGLE;
- if (drop)
+ if(drop)
{
LLGiveInventory::doGiveInventoryCategory(dest_agent, inv_cat, session_id);
}
@@ -1595,7 +1624,7 @@ EAcceptance LLToolDragAndDrop::dad3dRezAttachmentFromInv(
{
lldebugs << "LLToolDragAndDrop::dad3dRezAttachmentFromInv()" << llendl;
// must be in the user's inventory
- if (mSource != SOURCE_AGENT && mSource != SOURCE_LIBRARY)
+ if(mSource != SOURCE_AGENT && mSource != SOURCE_LIBRARY)
{
return ACCEPT_NO;
}
@@ -1607,20 +1636,21 @@ EAcceptance LLToolDragAndDrop::dad3dRezAttachmentFromInv(
// must not be in the trash
const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH);
- if (gInventory.isObjectDescendentOf(item->getUUID(), trash_id))
+ if( gInventory.isObjectDescendentOf( item->getUUID(), trash_id ) )
{
return ACCEPT_NO;
}
// must not be already wearing it
- if (!isAgentAvatarValid() || gAgentAvatarp->isWearingAttachment(item->getUUID()))
+ LLVOAvatarSelf* avatar = gAgentAvatarp;
+ if( !avatar || avatar->isWearingAttachment(item->getUUID()) )
{
return ACCEPT_NO;
}
- if (drop)
+ if( drop )
{
- if (mSource == SOURCE_LIBRARY)
+ if(mSource == SOURCE_LIBRARY)
{
LLPointer<LLInventoryCallback> cb = new RezAttachmentCallback(0);
copy_inventory_item(
@@ -1654,7 +1684,8 @@ EAcceptance LLToolDragAndDrop::dad3dRezObjectOnLand(
locateInventory(item, cat);
if (!item || !item->isFinished()) return ACCEPT_NO;
- if (!isAgentAvatarValid() || gAgentAvatarp->isWearingAttachment(item->getUUID()))
+ LLVOAvatarSelf* my_avatar = gAgentAvatarp;
+ if( !my_avatar || my_avatar->isWearingAttachment( item->getUUID() ) )
{
return ACCEPT_NO;
}
@@ -1679,7 +1710,7 @@ EAcceptance LLToolDragAndDrop::dad3dRezObjectOnLand(
// check if the item can be copied. If not, send that to the sim
// which will remove the inventory item.
- if (!item->getPermissions().allowCopyBy(gAgent.getID()))
+ if(!item->getPermissions().allowCopyBy(gAgent.getID()))
{
accept = ACCEPT_YES_SINGLE;
remove_inventory = TRUE;
@@ -1687,13 +1718,13 @@ EAcceptance LLToolDragAndDrop::dad3dRezObjectOnLand(
// Check if it's in the trash.
const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH);
- if (gInventory.isObjectDescendentOf(item->getUUID(), trash_id))
+ if(gInventory.isObjectDescendentOf(item->getUUID(), trash_id))
{
accept = ACCEPT_YES_SINGLE;
remove_inventory = TRUE;
}
- if (drop)
+ if(drop)
{
dropObject(obj, TRUE, FALSE, remove_inventory);
}
@@ -1715,22 +1746,23 @@ EAcceptance LLToolDragAndDrop::dad3dRezObjectOnObject(
LLViewerInventoryCategory* cat;
locateInventory(item, cat);
if (!item || !item->isFinished()) return ACCEPT_NO;
- if (!isAgentAvatarValid() || gAgentAvatarp->isWearingAttachment(item->getUUID()))
+ LLVOAvatarSelf* my_avatar = gAgentAvatarp;
+ if( !my_avatar || my_avatar->isWearingAttachment( item->getUUID() ) )
{
return ACCEPT_NO;
}
- if ((mask & MASK_CONTROL))
+ if((mask & MASK_CONTROL))
{
// *HACK: In order to resolve SL-22177, we need to block drags
// from notecards and objects onto other objects.
- if (mSource == SOURCE_NOTECARD)
+ if(mSource == SOURCE_NOTECARD)
{
return ACCEPT_NO;
}
EAcceptance rv = willObjectAcceptInventory(obj, item);
- if (drop && (ACCEPT_YES_SINGLE <= rv))
+ if(drop && (ACCEPT_YES_SINGLE <= rv))
{
dropInventory(obj, item, mSource, mSourceID);
}
@@ -1756,7 +1788,7 @@ EAcceptance LLToolDragAndDrop::dad3dRezObjectOnObject(
// check if the item can be copied. If not, send that to the sim
// which will remove the inventory item.
- if (!item->getPermissions().allowCopyBy(gAgent.getID()))
+ if(!item->getPermissions().allowCopyBy(gAgent.getID()))
{
accept = ACCEPT_YES_SINGLE;
remove_inventory = TRUE;
@@ -1764,13 +1796,13 @@ EAcceptance LLToolDragAndDrop::dad3dRezObjectOnObject(
// Check if it's in the trash.
const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH);
- if (gInventory.isObjectDescendentOf(item->getUUID(), trash_id))
+ if(gInventory.isObjectDescendentOf(item->getUUID(), trash_id))
{
accept = ACCEPT_YES_SINGLE;
remove_inventory = TRUE;
}
- if (drop)
+ if(drop)
{
dropObject(obj, FALSE, FALSE, remove_inventory);
}
@@ -1785,7 +1817,7 @@ EAcceptance LLToolDragAndDrop::dad3dRezScript(
// *HACK: In order to resolve SL-22177, we need to block drags
// from notecards and objects onto other objects.
- if ((SOURCE_WORLD == mSource) || (SOURCE_NOTECARD == mSource))
+ if((SOURCE_WORLD == mSource) || (SOURCE_NOTECARD == mSource))
{
return ACCEPT_NO;
}
@@ -1795,7 +1827,7 @@ EAcceptance LLToolDragAndDrop::dad3dRezScript(
locateInventory(item, cat);
if (!item || !item->isFinished()) return ACCEPT_NO;
EAcceptance rv = willObjectAcceptInventory(obj, item);
- if (drop && (ACCEPT_YES_SINGLE <= rv))
+ if(drop && (ACCEPT_YES_SINGLE <= rv))
{
// rez in the script active by default, rez in inactive if the
// control key is being held down.
@@ -1816,14 +1848,14 @@ EAcceptance LLToolDragAndDrop::dad3dRezScript(
return rv;
}
-EAcceptance LLToolDragAndDrop::dad3dTextureObject(
- LLViewerObject* obj, S32 face, MASK mask, BOOL drop)
+EAcceptance LLToolDragAndDrop::dad3dApplyToObject(
+ LLViewerObject* obj, S32 face, MASK mask, BOOL drop, EDragAndDropType cargo_type)
{
- lldebugs << "LLToolDragAndDrop::dad3dTextureObject()" << llendl;
+ lldebugs << "LLToolDragAndDrop::dad3dApplyToObject()" << llendl;
// *HACK: In order to resolve SL-22177, we need to block drags
// from notecards and objects onto other objects.
- if ((SOURCE_WORLD == mSource) || (SOURCE_NOTECARD == mSource))
+ if((SOURCE_WORLD == mSource) || (SOURCE_NOTECARD == mSource))
{
return ACCEPT_NO;
}
@@ -1833,33 +1865,44 @@ EAcceptance LLToolDragAndDrop::dad3dTextureObject(
locateInventory(item, cat);
if (!item || !item->isFinished()) return ACCEPT_NO;
EAcceptance rv = willObjectAcceptInventory(obj, item);
- if ((mask & MASK_CONTROL))
+ if((mask & MASK_CONTROL))
{
- if ((ACCEPT_YES_SINGLE <= rv) && drop)
+ if((ACCEPT_YES_SINGLE <= rv) && drop)
{
dropInventory(obj, item, mSource, mSourceID);
}
return rv;
}
- if (!obj->permModify())
+ if(!obj->permModify())
{
return ACCEPT_NO_LOCKED;
}
//If texture !copyable don't texture or you'll never get it back.
- if (!item->getPermissions().allowCopyBy(gAgent.getID()))
+ if(!item->getPermissions().allowCopyBy(gAgent.getID()))
{
return ACCEPT_NO;
}
- if (drop && (ACCEPT_YES_SINGLE <= rv))
+ if(drop && (ACCEPT_YES_SINGLE <= rv))
{
- if ((mask & MASK_SHIFT))
+ if (cargo_type == DAD_TEXTURE)
{
- dropTextureAllFaces(obj, item, mSource, mSourceID);
+ if((mask & MASK_SHIFT))
+ {
+ dropTextureAllFaces(obj, item, mSource, mSourceID);
+ }
+ else
+ {
+ dropTextureOneFace(obj, face, item, mSource, mSourceID);
+ }
+ }
+ else if (cargo_type == DAD_MESH)
+ {
+ dropMesh(obj, item, mSource, mSourceID);
}
else
{
- dropTextureOneFace(obj, face, item, mSource, mSourceID);
+ llwarns << "unsupported asset type" << llendl;
}
// VEFFECT: SetTexture
@@ -1873,14 +1916,29 @@ EAcceptance LLToolDragAndDrop::dad3dTextureObject(
// enable multi-drop, although last texture will win
return ACCEPT_YES_MULTI;
}
+
+
+EAcceptance LLToolDragAndDrop::dad3dTextureObject(
+ LLViewerObject* obj, S32 face, MASK mask, BOOL drop)
+{
+ return dad3dApplyToObject(obj, face, mask, drop, DAD_TEXTURE);
+}
+
+EAcceptance LLToolDragAndDrop::dad3dMeshObject(
+ LLViewerObject* obj, S32 face, MASK mask, BOOL drop)
+{
+ return dad3dApplyToObject(obj, face, mask, drop, DAD_MESH);
+}
+
+
/*
EAcceptance LLToolDragAndDrop::dad3dTextureSelf(
LLViewerObject* obj, S32 face, MASK mask, BOOL drop)
{
lldebugs << "LLToolDragAndDrop::dad3dTextureAvatar()" << llendl;
- if (drop)
+ if(drop)
{
- if (!(mask & MASK_SHIFT))
+ if( !(mask & MASK_SHIFT) )
{
dropTextureOneFaceAvatar( (LLVOAvatar*)obj, face, (LLInventoryItem*)mCargoData);
}
@@ -1898,16 +1956,16 @@ EAcceptance LLToolDragAndDrop::dad3dWearItem(
locateInventory(item, cat);
if (!item || !item->isFinished()) return ACCEPT_NO;
- if (mSource == SOURCE_AGENT || mSource == SOURCE_LIBRARY)
+ if(mSource == SOURCE_AGENT || mSource == SOURCE_LIBRARY)
{
// it's in the agent inventory
const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH);
- if (gInventory.isObjectDescendentOf(item->getUUID(), trash_id))
+ if( gInventory.isObjectDescendentOf( item->getUUID(), trash_id ) )
{
return ACCEPT_NO;
}
- if (drop)
+ if( drop )
{
// TODO: investigate wearables may not be loaded at this point EXT-8231
@@ -1931,19 +1989,19 @@ EAcceptance LLToolDragAndDrop::dad3dActivateGesture(
locateInventory(item, cat);
if (!item || !item->isFinished()) return ACCEPT_NO;
- if (mSource == SOURCE_AGENT || mSource == SOURCE_LIBRARY)
+ if(mSource == SOURCE_AGENT || mSource == SOURCE_LIBRARY)
{
// it's in the agent inventory
const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH);
- if (gInventory.isObjectDescendentOf(item->getUUID(), trash_id))
+ if( gInventory.isObjectDescendentOf( item->getUUID(), trash_id ) )
{
return ACCEPT_NO;
}
- if (drop)
+ if( drop )
{
LLUUID item_id;
- if (mSource == SOURCE_LIBRARY)
+ if(mSource == SOURCE_LIBRARY)
{
// create item based on that one, and put it on if that
// was a success.
@@ -1978,31 +2036,31 @@ EAcceptance LLToolDragAndDrop::dad3dWearCategory(
LLViewerInventoryItem* item;
LLViewerInventoryCategory* category;
locateInventory(item, category);
- if (!category) return ACCEPT_NO;
+ if(!category) return ACCEPT_NO;
if (drop)
{
// TODO: investigate wearables may not be loaded at this point EXT-8231
}
- if (mSource == SOURCE_AGENT)
+ if(mSource == SOURCE_AGENT)
{
const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH);
- if (gInventory.isObjectDescendentOf(category->getUUID(), trash_id))
+ if( gInventory.isObjectDescendentOf( category->getUUID(), trash_id ) )
{
return ACCEPT_NO;
}
- if (drop)
+ if(drop)
{
- BOOL append = ( (mask & MASK_SHIFT) ? TRUE : FALSE );
+ BOOL append = ( (mask & MASK_SHIFT) ? TRUE : FALSE );
LLAppearanceMgr::instance().wearInventoryCategory(category, false, append);
}
return ACCEPT_YES_MULTI;
}
- else if (mSource == SOURCE_LIBRARY)
+ else if(mSource == SOURCE_LIBRARY)
{
- if (drop)
+ if(drop)
{
LLAppearanceMgr::instance().wearInventoryCategory(category, true, false);
}
@@ -2023,7 +2081,7 @@ EAcceptance LLToolDragAndDrop::dad3dUpdateInventory(
// *HACK: In order to resolve SL-22177, we need to block drags
// from notecards and objects onto other objects.
- if ((SOURCE_WORLD == mSource) || (SOURCE_NOTECARD == mSource))
+ if((SOURCE_WORLD == mSource) || (SOURCE_NOTECARD == mSource))
{
return ACCEPT_NO;
}
@@ -2043,7 +2101,7 @@ EAcceptance LLToolDragAndDrop::dad3dUpdateInventory(
}
EAcceptance rv = willObjectAcceptInventory(root_object, item);
- if (root_object && drop && (ACCEPT_YES_COPY_SINGLE <= rv))
+ if(root_object && drop && (ACCEPT_YES_COPY_SINGLE <= rv))
{
dropInventory(root_object, item, mSource, mSourceID);
}
@@ -2087,7 +2145,7 @@ EAcceptance LLToolDragAndDrop::dad3dUpdateInventoryCategory(
LLDroppableItem droppable(!obj->permYouOwner());
LLInventoryModel::cat_array_t cats;
LLInventoryModel::item_array_t items;
- gInventory.collectDescendentsIf (cat->getUUID(),
+ gInventory.collectDescendentsIf(cat->getUUID(),
cats,
items,
LLInventoryModel::EXCLUDE_TRASH,
@@ -2116,7 +2174,7 @@ EAcceptance LLToolDragAndDrop::dad3dUpdateInventoryCategory(
{
const LLViewerInventoryCategory *cat = (*cat_iter);
rv = gInventory.isCategoryComplete(cat->getUUID()) ? ACCEPT_YES_MULTI : ACCEPT_NO;
- if (rv < ACCEPT_YES_SINGLE)
+ if(rv < ACCEPT_YES_SINGLE)
{
lldebugs << "Category " << cat->getUUID() << "is not complete." << llendl;
break;
@@ -2184,26 +2242,27 @@ EAcceptance LLToolDragAndDrop::dad3dGiveInventoryObject(
lldebugs << "LLToolDragAndDrop::dad3dGiveInventoryObject()" << llendl;
// item has to be in agent inventory.
- if (mSource != SOURCE_AGENT) return ACCEPT_NO;
+ if(mSource != SOURCE_AGENT) return ACCEPT_NO;
// find the item now.
LLViewerInventoryItem* item;
LLViewerInventoryCategory* cat;
locateInventory(item, cat);
if (!item || !item->isFinished()) return ACCEPT_NO;
- if (!item->getPermissions().allowOperationBy(PERM_TRANSFER, gAgent.getID()))
+ if(!item->getPermissions().allowOperationBy(PERM_TRANSFER, gAgent.getID()))
{
// cannot give away no-transfer objects
return ACCEPT_NO;
}
- if (isAgentAvatarValid() && gAgentAvatarp->isWearingAttachment(item->getUUID()))
+ LLVOAvatarSelf* avatar = gAgentAvatarp;
+ if(avatar && avatar->isWearingAttachment( item->getUUID() ) )
{
// You can't give objects that are attached to you
return ACCEPT_NO;
}
- if (obj && isAgentAvatarValid())
+ if( obj && avatar )
{
- if (drop)
+ if(drop)
{
LLGiveInventory::doGiveInventoryItem(obj->getID(), item );
}
@@ -2220,7 +2279,7 @@ EAcceptance LLToolDragAndDrop::dad3dGiveInventory(
{
lldebugs << "LLToolDragAndDrop::dad3dGiveInventory()" << llendl;
// item has to be in agent inventory.
- if (mSource != SOURCE_AGENT) return ACCEPT_NO;
+ if(mSource != SOURCE_AGENT) return ACCEPT_NO;
LLViewerInventoryItem* item;
LLViewerInventoryCategory* cat;
locateInventory(item, cat);
@@ -2242,12 +2301,12 @@ EAcceptance LLToolDragAndDrop::dad3dGiveInventoryCategory(
LLViewerObject* obj, S32 face, MASK mask, BOOL drop)
{
lldebugs << "LLToolDragAndDrop::dad3dGiveInventoryCategory()" << llendl;
- if (drop && obj)
+ if(drop && obj)
{
LLViewerInventoryItem* item;
LLViewerInventoryCategory* cat;
locateInventory(item, cat);
- if (!cat) return ACCEPT_NO;
+ if(!cat) return ACCEPT_NO;
LLGiveInventory::doGiveInventoryCategory(obj->getID(), cat);
}
// *TODO: deal with all the issues surrounding multi-object
@@ -2265,12 +2324,12 @@ EAcceptance LLToolDragAndDrop::dad3dRezFromObjectOnLand(
locateInventory(item, cat);
if (!item || !item->isFinished()) return ACCEPT_NO;
- if (!gAgent.allowOperation(PERM_COPY, item->getPermissions())
+ if(!gAgent.allowOperation(PERM_COPY, item->getPermissions())
|| !item->getPermissions().allowTransferTo(LLUUID::null))
{
return ACCEPT_NO_LOCKED;
}
- if (drop)
+ if(drop)
{
dropObject(obj, TRUE, TRUE, FALSE);
}
@@ -2285,7 +2344,7 @@ EAcceptance LLToolDragAndDrop::dad3dRezFromObjectOnObject(
LLViewerInventoryCategory* cat;
locateInventory(item, cat);
if (!item || !item->isFinished()) return ACCEPT_NO;
- if ((mask & MASK_CONTROL))
+ if((mask & MASK_CONTROL))
{
// *HACK: In order to resolve SL-22177, we need to block drags
// from notecards and objects onto other objects.
@@ -2293,19 +2352,19 @@ EAcceptance LLToolDragAndDrop::dad3dRezFromObjectOnObject(
// *HACK: uncomment this when appropriate
//EAcceptance rv = willObjectAcceptInventory(obj, item);
- //if (drop && (ACCEPT_YES_SINGLE <= rv))
+ //if(drop && (ACCEPT_YES_SINGLE <= rv))
//{
// dropInventory(obj, item, mSource, mSourceID);
//}
//return rv;
}
- if (!item->getPermissions().allowCopyBy(gAgent.getID(),
+ if(!item->getPermissions().allowCopyBy(gAgent.getID(),
gAgent.getGroupID())
|| !item->getPermissions().allowTransferTo(LLUUID::null))
{
return ACCEPT_NO_LOCKED;
}
- if (drop)
+ if(drop)
{
dropObject(obj, FALSE, TRUE, FALSE);
}
@@ -2321,23 +2380,23 @@ EAcceptance LLToolDragAndDrop::dad3dCategoryOnLand(
LLInventoryItem* item;
LLInventoryCategory* cat;
locateInventory(item, cat);
- if (!cat) return ACCEPT_NO;
+ if(!cat) return ACCEPT_NO;
EAcceptance rv = ACCEPT_NO;
// find all the items in the category
LLViewerInventoryCategory::cat_array_t cats;
LLViewerInventoryItem::item_array_t items;
LLDropCopyableItems droppable;
- gInventory.collectDescendentsIf (cat->getUUID(),
+ gInventory.collectDescendentsIf(cat->getUUID(),
cats,
items,
LLInventoryModel::EXCLUDE_TRASH,
droppable);
- if (items.count() > 0)
+ if(items.count() > 0)
{
rv = ACCEPT_YES_SINGLE;
}
- if ((rv >= ACCEPT_YES_COPY_SINGLE) && drop)
+ if((rv >= ACCEPT_YES_COPY_SINGLE) && drop)
{
createContainer(items, cat->getName());
return ACCEPT_NO;
@@ -2360,19 +2419,19 @@ EAcceptance LLToolDragAndDrop::dad3dAssetOnLand(
LLViewerInventoryItem::item_array_t items;
LLViewerInventoryItem::item_array_t copyable_items;
locateMultipleInventory(items, cats);
- if (!items.count()) return ACCEPT_NO;
+ if(!items.count()) return ACCEPT_NO;
EAcceptance rv = ACCEPT_NO;
for (S32 i = 0; i < items.count(); i++)
{
LLInventoryItem* item = items[i];
- if (item->getPermissions().allowCopyBy(gAgent.getID()))
+ if(item->getPermissions().allowCopyBy(gAgent.getID()))
{
copyable_items.put(item);
rv = ACCEPT_YES_SINGLE;
}
}
- if ((rv >= ACCEPT_YES_COPY_SINGLE) && drop)
+ if((rv >= ACCEPT_YES_COPY_SINGLE) && drop)
{
createContainer(copyable_items, NULL);
}
@@ -2387,20 +2446,20 @@ LLInventoryObject* LLToolDragAndDrop::locateInventory(
{
item = NULL;
cat = NULL;
- if (mCargoIDs.empty()) return NULL;
- if ((mSource == SOURCE_AGENT) || (mSource == SOURCE_LIBRARY))
+ if(mCargoIDs.empty()) return NULL;
+ if((mSource == SOURCE_AGENT) || (mSource == SOURCE_LIBRARY))
{
// The object should be in user inventory.
item = (LLViewerInventoryItem*)gInventory.getItem(mCargoIDs[mCurItemIndex]);
cat = (LLViewerInventoryCategory*)gInventory.getCategory(mCargoIDs[mCurItemIndex]);
}
- else if (mSource == SOURCE_WORLD)
+ else if(mSource == SOURCE_WORLD)
{
// This object is in some task inventory somewhere.
LLViewerObject* obj = gObjectList.findObject(mSourceID);
- if (obj)
+ if(obj)
{
- if ((mCargoTypes[mCurItemIndex] == DAD_CATEGORY)
+ if((mCargoTypes[mCurItemIndex] == DAD_CATEGORY)
|| (mCargoTypes[mCurItemIndex] == DAD_ROOT_CATEGORY))
{
cat = (LLViewerInventoryCategory*)obj->getInventoryObject(mCargoIDs[mCurItemIndex]);
@@ -2411,16 +2470,16 @@ LLInventoryObject* LLToolDragAndDrop::locateInventory(
}
}
}
- else if (mSource == SOURCE_NOTECARD)
+ else if(mSource == SOURCE_NOTECARD)
{
LLPreviewNotecard* preview = LLFloaterReg::findTypedInstance<LLPreviewNotecard>("preview_notecard", mSourceID);
- if (preview)
+ if(preview)
{
item = (LLViewerInventoryItem*)preview->getDragItem();
}
}
- if (item) return item;
- if (cat) return cat;
+ if(item) return item;
+ if(cat) return cat;
return NULL;
}
@@ -2428,8 +2487,8 @@ LLInventoryObject* LLToolDragAndDrop::locateInventory(
LLInventoryObject* LLToolDragAndDrop::locateMultipleInventory(LLViewerInventoryCategory::cat_array_t& cats,
LLViewerInventoryItem::item_array_t& items)
{
- if (mCargoIDs.count() == 0) return NULL;
- if ((mSource == SOURCE_AGENT) || (mSource == SOURCE_LIBRARY))
+ if(mCargoIDs.count() == 0) return NULL;
+ if((mSource == SOURCE_AGENT) || (mSource == SOURCE_LIBRARY))
{
// The object should be in user inventory.
for (S32 i = 0; i < mCargoIDs.count(); i++)
@@ -2446,13 +2505,13 @@ LLInventoryObject* LLToolDragAndDrop::locateMultipleInventory(LLViewerInventoryC
}
}
}
- else if (mSource == SOURCE_WORLD)
+ else if(mSource == SOURCE_WORLD)
{
// This object is in some task inventory somewhere.
LLViewerObject* obj = gObjectList.findObject(mSourceID);
- if (obj)
+ if(obj)
{
- if ((mCargoType == DAD_CATEGORY)
+ if((mCargoType == DAD_CATEGORY)
|| (mCargoType == DAD_ROOT_CATEGORY))
{
// The object should be in user inventory.
@@ -2478,17 +2537,17 @@ LLInventoryObject* LLToolDragAndDrop::locateMultipleInventory(LLViewerInventoryC
}
}
}
- else if (mSource == SOURCE_NOTECARD)
+ else if(mSource == SOURCE_NOTECARD)
{
LLPreviewNotecard* card;
card = (LLPreviewNotecard*)LLPreview::find(mSourceID);
- if (card)
+ if(card)
{
items.put((LLInventoryItem*)card->getDragItem());
}
}
- if (items.count()) return items[0];
- if (cats.count()) return cats[0];
+ if(items.count()) return items[0];
+ if(cats.count()) return cats[0];
return NULL;
}
*/
diff --git a/indra/newview/lltooldraganddrop.h b/indra/newview/lltooldraganddrop.h
index a13b775699..7b8cce3dc7 100644
--- a/indra/newview/lltooldraganddrop.h
+++ b/indra/newview/lltooldraganddrop.h
@@ -148,6 +148,8 @@ protected:
MASK mask, BOOL drop);
EAcceptance dad3dTextureObject(LLViewerObject* obj, S32 face,
MASK mask, BOOL drop);
+ EAcceptance dad3dMeshObject(LLViewerObject* obj, S32 face,
+ MASK mask, BOOL drop);
// EAcceptance dad3dTextureSelf(LLViewerObject* obj, S32 face,
// MASK mask, BOOL drop);
EAcceptance dad3dWearItem(LLViewerObject* obj, S32 face,
@@ -179,6 +181,11 @@ protected:
EAcceptance dad3dActivateGesture(LLViewerObject *obj, S32 face,
MASK mask, BOOL drop);
+ // helper called by methods above to handle "application" of an item
+ // to an object (texture applied to face, mesh applied to shape, etc.)
+ EAcceptance dad3dApplyToObject(LLViewerObject* obj, S32 face, MASK mask, BOOL drop, EDragAndDropType cargo_type);
+
+
// set the LLToolDragAndDrop's cursor based on the given acceptance
ECursorType acceptanceToCursor( EAcceptance acceptance );
@@ -229,6 +236,11 @@ public:
LLInventoryItem* item,
ESource source,
const LLUUID& src_id);
+ static void dropMesh(LLViewerObject* hit_obj,
+ LLInventoryItem* item,
+ ESource source,
+ const LLUUID& src_id);
+
//static void dropTextureOneFaceAvatar(LLVOAvatar* avatar,S32 hit_face,
// LLInventoryItem* item)
diff --git a/indra/newview/llviewerassetstats.cpp b/indra/newview/llviewerassetstats.cpp
index 7024b2c785..e621cf647e 100644
--- a/indra/newview/llviewerassetstats.cpp
+++ b/indra/newview/llviewerassetstats.cpp
@@ -525,7 +525,7 @@ asset_type_to_category(const LLViewerAssetType::EType at, bool with_http, bool i
// - gestures
// - everything else.
//
- llassert_always(26 == LLViewerAssetType::AT_COUNT);
+ llassert_always(50 == LLViewerAssetType::AT_COUNT);
// Multiple asset definitions are floating around so this requires some
// maintenance and attention.
@@ -557,9 +557,7 @@ asset_type_to_category(const LLViewerAssetType::EType at, bool with_http, bool i
LLViewerAssetStats::EVACOtherGet, // AT_FAVORITE
LLViewerAssetStats::EVACOtherGet, // AT_LINK
LLViewerAssetStats::EVACOtherGet, // AT_LINK_FOLDER
-#if 0
- // When LLViewerAssetType::AT_COUNT == 49
- LLViewerAssetStats::EVACOtherGet, // AT_FOLDER_ENSEMBLE_START
+ LLViewerAssetStats::EVACOtherGet, //
LLViewerAssetStats::EVACOtherGet, //
LLViewerAssetStats::EVACOtherGet, //
LLViewerAssetStats::EVACOtherGet, //
@@ -578,11 +576,12 @@ asset_type_to_category(const LLViewerAssetType::EType at, bool with_http, bool i
LLViewerAssetStats::EVACOtherGet, //
LLViewerAssetStats::EVACOtherGet, //
LLViewerAssetStats::EVACOtherGet, //
- LLViewerAssetStats::EVACOtherGet, // AT_FOLDER_ENSEMBLE_END
- LLViewerAssetStats::EVACOtherGet, // AT_CURRENT_OUTFIT
- LLViewerAssetStats::EVACOtherGet, // AT_OUTFIT
- LLViewerAssetStats::EVACOtherGet // AT_MY_OUTFITS
-#endif
+ LLViewerAssetStats::EVACOtherGet, //
+ LLViewerAssetStats::EVACOtherGet, //
+ LLViewerAssetStats::EVACOtherGet, //
+ LLViewerAssetStats::EVACOtherGet, //
+ LLViewerAssetStats::EVACOtherGet, // AT_MESH
+ // (50)
};
if (at < 0 || at >= LLViewerAssetType::AT_COUNT)
diff --git a/indra/newview/llviewerassettype.cpp b/indra/newview/llviewerassettype.cpp
index 9a52422641..b103f11597 100644
--- a/indra/newview/llviewerassettype.cpp
+++ b/indra/newview/llviewerassettype.cpp
@@ -79,6 +79,8 @@ LLViewerAssetDictionary::LLViewerAssetDictionary()
addEntry(LLViewerAssetType::AT_LINK, new ViewerAssetEntry(DAD_LINK));
addEntry(LLViewerAssetType::AT_LINK_FOLDER, new ViewerAssetEntry(DAD_LINK));
+ addEntry(LLViewerAssetType::AT_MESH, new ViewerAssetEntry(DAD_MESH));
+
addEntry(LLViewerAssetType::AT_NONE, new ViewerAssetEntry(DAD_NONE));
};
diff --git a/indra/newview/llviewercamera.cpp b/indra/newview/llviewercamera.cpp
index cbb1d25f78..23b0845f31 100644
--- a/indra/newview/llviewercamera.cpp
+++ b/indra/newview/llviewercamera.cpp
@@ -32,6 +32,7 @@
// Viewer includes
#include "llagent.h"
#include "llagentcamera.h"
+#include "llmatrix4a.h"
#include "llviewercontrol.h"
#include "llviewerobjectlist.h"
#include "llviewerregion.h"
@@ -781,21 +782,29 @@ BOOL LLViewerCamera::areVertsVisible(LLViewerObject* volumep, BOOL all_verts)
LLMatrix4 render_mat(vo_volume->getRenderRotation(), LLVector4(vo_volume->getRenderPosition()));
+ LLMatrix4a render_mata;
+ render_mata.loadu(render_mat);
+ LLMatrix4a mata;
+ mata.loadu(mat);
+
num_faces = volume->getNumVolumeFaces();
for (i = 0; i < num_faces; i++)
{
const LLVolumeFace& face = volume->getVolumeFace(i);
- for (U32 v = 0; v < face.mVertices.size(); v++)
+ for (U32 v = 0; v < face.mNumVertices; v++)
{
- LLVector4 vec = LLVector4(face.mVertices[v].mPosition) * mat;
+ const LLVector4a& src_vec = face.mPositions[v];
+ LLVector4a vec;
+ mata.affineTransform(src_vec, vec);
if (drawablep->isActive())
{
- vec = vec * render_mat;
+ LLVector4a t = vec;
+ render_mata.affineTransform(t, vec);
}
- BOOL in_frustum = pointInFrustum(LLVector3(vec)) > 0;
+ BOOL in_frustum = pointInFrustum(LLVector3(vec.getF32ptr())) > 0;
if (( !in_frustum && all_verts) ||
(in_frustum && !all_verts))
diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp
index 8c5a52c187..414036c597 100644
--- a/indra/newview/llviewercontrol.cpp
+++ b/indra/newview/llviewercontrol.cpp
@@ -128,6 +128,45 @@ static bool handleSetShaderChanged(const LLSD& newvalue)
return true;
}
+static bool handleRenderPerfTestChanged(const LLSD& newvalue)
+{
+ bool status = !newvalue.asBoolean();
+ if (!status)
+ {
+ gPipeline.clearRenderTypeMask(LLPipeline::RENDER_TYPE_WL_SKY,
+ LLPipeline::RENDER_TYPE_GROUND,
+ LLPipeline::RENDER_TYPE_TERRAIN,
+ LLPipeline::RENDER_TYPE_GRASS,
+ LLPipeline::RENDER_TYPE_TREE,
+ LLPipeline::RENDER_TYPE_WATER,
+ LLPipeline::RENDER_TYPE_PASS_GRASS,
+ LLPipeline::RENDER_TYPE_HUD,
+ LLPipeline::RENDER_TYPE_PARTICLES,
+ LLPipeline::RENDER_TYPE_CLOUDS,
+ LLPipeline::RENDER_TYPE_HUD_PARTICLES,
+ LLPipeline::END_RENDER_TYPES);
+ gPipeline.setRenderDebugFeatureControl(LLPipeline::RENDER_DEBUG_FEATURE_UI, false);
+ }
+ else
+ {
+ gPipeline.setRenderTypeMask(LLPipeline::RENDER_TYPE_WL_SKY,
+ LLPipeline::RENDER_TYPE_GROUND,
+ LLPipeline::RENDER_TYPE_TERRAIN,
+ LLPipeline::RENDER_TYPE_GRASS,
+ LLPipeline::RENDER_TYPE_TREE,
+ LLPipeline::RENDER_TYPE_WATER,
+ LLPipeline::RENDER_TYPE_PASS_GRASS,
+ LLPipeline::RENDER_TYPE_HUD,
+ LLPipeline::RENDER_TYPE_PARTICLES,
+ LLPipeline::RENDER_TYPE_CLOUDS,
+ LLPipeline::RENDER_TYPE_HUD_PARTICLES,
+ LLPipeline::END_RENDER_TYPES);
+ gPipeline.setRenderDebugFeatureControl(LLPipeline::RENDER_DEBUG_FEATURE_UI, true);
+ }
+
+ return true;
+}
+
bool handleRenderTransparentWaterChanged(const LLSD& newvalue)
{
LLWorld::getInstance()->updateWaterObjects();
@@ -333,13 +372,21 @@ static bool handleRenderDynamicLODChanged(const LLSD& newvalue)
return true;
}
-static bool handleRenderUseFBOChanged(const LLSD& newvalue)
+static bool handleRenderLocalLightsChanged(const LLSD& newvalue)
+{
+ gPipeline.setLightingDetail(-1);
+ return true;
+}
+
+static bool handleRenderDeferredChanged(const LLSD& newvalue)
{
LLRenderTarget::sUseFBO = newvalue.asBoolean();
if (gPipeline.isInit())
{
+ gPipeline.updateRenderDeferred();
gPipeline.releaseGLBuffers();
gPipeline.createGLBuffers();
+ gPipeline.resetVertexBuffers();
if (LLPipeline::sRenderDeferred && LLRenderTarget::sUseFBO)
{
LLViewerShaderMgr::instance()->setShaders();
@@ -551,21 +598,22 @@ void settings_setup_listeners()
gSavedSettings.getControl("RenderFogRatio")->getSignal()->connect(boost::bind(&handleFogRatioChanged, _2));
gSavedSettings.getControl("RenderMaxPartCount")->getSignal()->connect(boost::bind(&handleMaxPartCountChanged, _2));
gSavedSettings.getControl("RenderDynamicLOD")->getSignal()->connect(boost::bind(&handleRenderDynamicLODChanged, _2));
+ gSavedSettings.getControl("RenderLocalLights")->getSignal()->connect(boost::bind(&handleRenderLocalLightsChanged, _2));
gSavedSettings.getControl("RenderDebugTextureBind")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
gSavedSettings.getControl("RenderAutoMaskAlphaDeferred")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
gSavedSettings.getControl("RenderAutoMaskAlphaNonDeferred")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
gSavedSettings.getControl("RenderObjectBump")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
gSavedSettings.getControl("RenderMaxVBOSize")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
- gSavedSettings.getControl("RenderUseFBO")->getSignal()->connect(boost::bind(&handleRenderUseFBOChanged, _2));
gSavedSettings.getControl("RenderDeferredNoise")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2));
gSavedSettings.getControl("RenderUseImpostors")->getSignal()->connect(boost::bind(&handleRenderUseImpostorsChanged, _2));
gSavedSettings.getControl("RenderDebugGL")->getSignal()->connect(boost::bind(&handleRenderDebugGLChanged, _2));
gSavedSettings.getControl("RenderDebugPipeline")->getSignal()->connect(boost::bind(&handleRenderDebugPipelineChanged, _2));
gSavedSettings.getControl("RenderResolutionDivisor")->getSignal()->connect(boost::bind(&handleRenderResolutionDivisorChanged, _2));
- gSavedSettings.getControl("RenderDeferred")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
+ gSavedSettings.getControl("RenderDeferred")->getSignal()->connect(boost::bind(&handleRenderDeferredChanged, _2));
gSavedSettings.getControl("RenderShadowDetail")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
gSavedSettings.getControl("RenderDeferredSSAO")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
gSavedSettings.getControl("RenderDeferredGI")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
+ gSavedSettings.getControl("RenderPerformanceTest")->getSignal()->connect(boost::bind(&handleRenderPerfTestChanged, _2));
gSavedSettings.getControl("TextureMemory")->getSignal()->connect(boost::bind(&handleVideoMemoryChanged, _2));
gSavedSettings.getControl("AuditTexture")->getSignal()->connect(boost::bind(&handleAuditTextureChanged, _2));
gSavedSettings.getControl("ChatFontSize")->getSignal()->connect(boost::bind(&handleChatFontSizeChanged, _2));
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index 41b7c13826..97d6a222c5 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -1,1488 +1,1507 @@
-/**
- * @file llviewerdisplay.cpp
- * @brief LLViewerDisplay class implementation
- *
- * $LicenseInfo:firstyear=2004&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include "llviewerdisplay.h"
-
-#include "llgl.h"
-#include "llrender.h"
-#include "llglheaders.h"
-#include "llagent.h"
-#include "llagentcamera.h"
-#include "llviewercontrol.h"
-#include "llcoord.h"
-#include "llcriticaldamp.h"
-#include "lldir.h"
-#include "lldynamictexture.h"
-#include "lldrawpoolalpha.h"
-#include "llfeaturemanager.h"
-//#include "llfirstuse.h"
-#include "llhudmanager.h"
-#include "llimagebmp.h"
-#include "llmemory.h"
-#include "llselectmgr.h"
-#include "llsky.h"
-#include "llstartup.h"
-#include "lltoolfocus.h"
-#include "lltoolmgr.h"
-#include "lltooldraganddrop.h"
-#include "lltoolpie.h"
-#include "lltracker.h"
-#include "lltrans.h"
-#include "llui.h"
-#include "llviewercamera.h"
-#include "llviewerobjectlist.h"
-#include "llviewerparcelmgr.h"
-#include "llviewerwindow.h"
-#include "llvoavatarself.h"
-#include "llvograss.h"
-#include "llworld.h"
-#include "pipeline.h"
-#include "llspatialpartition.h"
-#include "llappviewer.h"
-#include "llstartup.h"
-#include "llviewershadermgr.h"
-#include "llfasttimer.h"
-#include "llfloatertools.h"
-#include "llviewertexturelist.h"
-#include "llfocusmgr.h"
-#include "llcubemap.h"
-#include "llviewerregion.h"
-#include "lldrawpoolwater.h"
-#include "lldrawpoolbump.h"
-#include "llwlparammanager.h"
-#include "llwaterparammanager.h"
-#include "llpostprocess.h"
-
-extern LLPointer<LLViewerTexture> gStartTexture;
-
-LLPointer<LLViewerTexture> gDisconnectedImagep = NULL;
-
-// used to toggle renderer back on after teleport
-const F32 TELEPORT_RENDER_DELAY = 20.f; // Max time a teleport is allowed to take before we raise the curtain
-const F32 TELEPORT_ARRIVAL_DELAY = 2.f; // Time to preload the world before raising the curtain after we've actually already arrived.
-const F32 TELEPORT_LOCAL_DELAY = 1.0f; // Delay to prevent teleports after starting an in-sim teleport.
-BOOL gTeleportDisplay = FALSE;
-LLFrameTimer gTeleportDisplayTimer;
-LLFrameTimer gTeleportArrivalTimer;
-const F32 RESTORE_GL_TIME = 5.f; // Wait this long while reloading textures before we raise the curtain
-
-BOOL gForceRenderLandFence = FALSE;
-BOOL gDisplaySwapBuffers = FALSE;
-BOOL gDepthDirty = FALSE;
-BOOL gResizeScreenTexture = FALSE;
-BOOL gWindowResized = FALSE;
-BOOL gSnapshot = FALSE;
-
-U32 gRecentFrameCount = 0; // number of 'recent' frames
-LLFrameTimer gRecentFPSTime;
-LLFrameTimer gRecentMemoryTime;
-
-// Rendering stuff
-void pre_show_depth_buffer();
-void post_show_depth_buffer();
-void render_ui(F32 zoom_factor = 1.f, int subfield = 0);
-void render_hud_attachments();
-void render_ui_3d();
-void render_ui_2d();
-void render_disconnected_background();
-
-void display_startup()
-{
- if ( !gViewerWindow->getActive()
- || !gViewerWindow->mWindow->getVisible()
- || gViewerWindow->mWindow->getMinimized()
- || gNoRender )
- {
- return;
- }
-
- gPipeline.updateGL();
-
- // Update images?
- //gImageList.updateImages(0.01f);
-
- LLGLSDefault gls_default;
-
- // Required for HTML update in login screen
- static S32 frame_count = 0;
-
- LLGLState::checkStates();
- LLGLState::checkTextureChannels();
-
- if (frame_count++ > 1) // make sure we have rendered a frame first
- {
- LLViewerDynamicTexture::updateAllInstances();
- }
-
- LLGLState::checkStates();
- LLGLState::checkTextureChannels();
-
- glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
- LLGLSUIDefault gls_ui;
- gPipeline.disableLights();
-
- gViewerWindow->setup2DRender();
- gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
-
- gGL.color4f(1,1,1,1);
- gViewerWindow->draw();
- gGL.flush();
-
- LLVertexBuffer::unbind();
-
- LLGLState::checkStates();
- LLGLState::checkTextureChannels();
-
- gViewerWindow->mWindow->swapBuffers();
- glClear(GL_DEPTH_BUFFER_BIT);
-}
-
-void display_update_camera()
-{
- LLMemType mt_uc(LLMemType::MTYPE_DISPLAY_UPDATE_CAMERA);
- // TODO: cut draw distance down if customizing avatar?
- // TODO: cut draw distance on per-parcel basis?
-
- // Cut draw distance in half when customizing avatar,
- // but on the viewer only.
- F32 final_far = gAgentCamera.mDrawDistance;
- if (CAMERA_MODE_CUSTOMIZE_AVATAR == gAgentCamera.getCameraMode())
- {
- final_far *= 0.5f;
- }
- LLViewerCamera::getInstance()->setFar(final_far);
- gViewerWindow->setup3DRender();
-
- // update all the sky/atmospheric/water settings
- LLWLParamManager::instance()->update(LLViewerCamera::getInstance());
- LLWaterParamManager::instance()->update(LLViewerCamera::getInstance());
-
- // Update land visibility too
- LLWorld::getInstance()->setLandFarClip(final_far);
-}
-
-// Write some stats to llinfos
-void display_stats()
-{
- F32 fps_log_freq = gSavedSettings.getF32("FPSLogFrequency");
- if (fps_log_freq > 0.f && gRecentFPSTime.getElapsedTimeF32() >= fps_log_freq)
- {
- F32 fps = gRecentFrameCount / fps_log_freq;
- llinfos << llformat("FPS: %.02f", fps) << llendl;
- gRecentFrameCount = 0;
- gRecentFPSTime.reset();
- }
- F32 mem_log_freq = gSavedSettings.getF32("MemoryLogFrequency");
- if (mem_log_freq > 0.f && gRecentMemoryTime.getElapsedTimeF32() >= mem_log_freq)
- {
- gMemoryAllocated = LLMemory::getCurrentRSS();
- U32 memory = (U32)(gMemoryAllocated / (1024*1024));
- llinfos << llformat("MEMORY: %d MB", memory) << llendl;
- gRecentMemoryTime.reset();
- }
-}
-
-static LLFastTimer::DeclareTimer FTM_PICK("Picking");
-static LLFastTimer::DeclareTimer FTM_RENDER("Render", true);
-static LLFastTimer::DeclareTimer FTM_UPDATE_SKY("Update Sky");
-static LLFastTimer::DeclareTimer FTM_UPDATE_TEXTURES("Update Textures");
-static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE("Update Images");
-
-// Paint the display!
-void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
-{
- LLMemType mt_render(LLMemType::MTYPE_RENDER);
- LLFastTimer t(FTM_RENDER);
-
- if (gWindowResized)
- { //skip render on frames where window has been resized
- gGL.flush();
- glClear(GL_COLOR_BUFFER_BIT);
- gViewerWindow->mWindow->swapBuffers();
- gPipeline.resizeScreenTexture();
- gResizeScreenTexture = FALSE;
- gWindowResized = FALSE;
- return;
- }
-
- if (LLPipeline::sRenderDeferred)
- { //hack to make sky show up in deferred snapshots
- for_snapshot = FALSE;
- }
-
- if (LLPipeline::sRenderFrameTest)
- {
- send_agent_pause();
- }
-
- gSnapshot = for_snapshot;
-
- LLGLSDefault gls_default;
- LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE, GL_LEQUAL);
-
- LLVertexBuffer::unbind();
-
- LLGLState::checkStates();
- LLGLState::checkTextureChannels();
-
- stop_glerror();
-
- gPipeline.disableLights();
-
- stop_glerror();
-
- // Don't draw if the window is hidden or minimized.
- // In fact, must explicitly check the minimized state before drawing.
- // Attempting to draw into a minimized window causes a GL error. JC
- if ( !gViewerWindow->getActive()
- || !gViewerWindow->mWindow->getVisible()
- || gViewerWindow->mWindow->getMinimized() )
- {
- // Clean up memory the pools may have allocated
- if (rebuild)
- {
- stop_glerror();
- gPipeline.rebuildPools();
- stop_glerror();
- }
-
- stop_glerror();
- gViewerWindow->returnEmptyPicks();
- stop_glerror();
- return;
- }
-
- gViewerWindow->checkSettings();
-
- {
- LLFastTimer ftm(FTM_PICK);
- LLAppViewer::instance()->pingMainloopTimeout("Display:Pick");
- gViewerWindow->performPick();
- }
-
- LLAppViewer::instance()->pingMainloopTimeout("Display:CheckStates");
- LLGLState::checkStates();
- LLGLState::checkTextureChannels();
-
- //////////////////////////////////////////////////////////
- //
- // Logic for forcing window updates if we're in drone mode.
- //
-
- if (gNoRender)
- {
-#if LL_WINDOWS
- static F32 last_update_time = 0.f;
- if ((gFrameTimeSeconds - last_update_time) > 1.f)
- {
- InvalidateRect((HWND)gViewerWindow->getPlatformWindow(), NULL, FALSE);
- last_update_time = gFrameTimeSeconds;
- }
-#elif LL_DARWIN
- // MBW -- Do something clever here.
-#endif
- // Not actually rendering, don't bother.
- return;
- }
-
-
- //
- // Bail out if we're in the startup state and don't want to try to
- // render the world.
- //
- if (LLStartUp::getStartupState() < STATE_STARTED)
- {
- LLAppViewer::instance()->pingMainloopTimeout("Display:Startup");
- display_startup();
- return;
- }
-
- //LLGLState::verify(FALSE);
-
- /////////////////////////////////////////////////
- //
- // Update GL Texture statistics (used for discard logic?)
- //
-
- LLAppViewer::instance()->pingMainloopTimeout("Display:TextureStats");
- stop_glerror();
-
- LLImageGL::updateStats(gFrameTimeSeconds);
-
- LLVOAvatar::sRenderName = gSavedSettings.getS32("AvatarNameTagMode");
- LLVOAvatar::sRenderGroupTitles = (gSavedSettings.getBOOL("NameTagShowGroupTitles") && gSavedSettings.getS32("AvatarNameTagMode"));
-
- gPipeline.mBackfaceCull = TRUE;
- gFrameCount++;
- gRecentFrameCount++;
- if (gFocusMgr.getAppHasFocus())
- {
- gForegroundFrameCount++;
- }
-
- //////////////////////////////////////////////////////////
- //
- // Display start screen if we're teleporting, and skip render
- //
-
- if (gTeleportDisplay)
- {
- LLAppViewer::instance()->pingMainloopTimeout("Display:Teleport");
- const F32 TELEPORT_ARRIVAL_DELAY = 2.f; // Time to preload the world before raising the curtain after we've actually already arrived.
-
- S32 attach_count = 0;
- if (isAgentAvatarValid())
- {
- attach_count = gAgentAvatarp->getAttachmentCount();
- }
- F32 teleport_save_time = TELEPORT_EXPIRY + TELEPORT_EXPIRY_PER_ATTACHMENT * attach_count;
- F32 teleport_elapsed = gTeleportDisplayTimer.getElapsedTimeF32();
- F32 teleport_percent = teleport_elapsed * (100.f / teleport_save_time);
- if( (gAgent.getTeleportState() != LLAgent::TELEPORT_START) && (teleport_percent > 100.f) )
- {
- // Give up. Don't keep the UI locked forever.
- gAgent.setTeleportState( LLAgent::TELEPORT_NONE );
- gAgent.setTeleportMessage(std::string());
- }
-
- const std::string& message = gAgent.getTeleportMessage();
- switch( gAgent.getTeleportState() )
- {
- case LLAgent::TELEPORT_START:
- // Transition to REQUESTED. Viewer has sent some kind
- // of TeleportRequest to the source simulator
- gTeleportDisplayTimer.reset();
- gViewerWindow->setShowProgress(TRUE);
- gViewerWindow->setProgressPercent(0);
- gAgent.setTeleportState( LLAgent::TELEPORT_REQUESTED );
- gAgent.setTeleportMessage(
- LLAgent::sTeleportProgressMessages["requesting"]);
- break;
-
- case LLAgent::TELEPORT_REQUESTED:
- // Waiting for source simulator to respond
- gViewerWindow->setProgressPercent( llmin(teleport_percent, 37.5f) );
- gViewerWindow->setProgressString(message);
- break;
-
- case LLAgent::TELEPORT_MOVING:
- // Viewer has received destination location from source simulator
- gViewerWindow->setProgressPercent( llmin(teleport_percent, 75.f) );
- gViewerWindow->setProgressString(message);
- break;
-
- case LLAgent::TELEPORT_START_ARRIVAL:
- // Transition to ARRIVING. Viewer has received avatar update, etc., from destination simulator
- gTeleportArrivalTimer.reset();
- gViewerWindow->setProgressCancelButtonVisible(FALSE, LLTrans::getString("Cancel"));
- gViewerWindow->setProgressPercent(75.f);
- gAgent.setTeleportState( LLAgent::TELEPORT_ARRIVING );
- gAgent.setTeleportMessage(
- LLAgent::sTeleportProgressMessages["arriving"]);
- gTextureList.mForceResetTextureStats = TRUE;
- gAgentCamera.resetView(TRUE, TRUE);
- break;
-
- case LLAgent::TELEPORT_ARRIVING:
- // Make the user wait while content "pre-caches"
- {
- F32 arrival_fraction = (gTeleportArrivalTimer.getElapsedTimeF32() / TELEPORT_ARRIVAL_DELAY);
- if( arrival_fraction > 1.f )
- {
- arrival_fraction = 1.f;
- //LLFirstUse::useTeleport();
- gAgent.setTeleportState( LLAgent::TELEPORT_NONE );
- }
- gViewerWindow->setProgressCancelButtonVisible(FALSE, LLTrans::getString("Cancel"));
- gViewerWindow->setProgressPercent( arrival_fraction * 25.f + 75.f);
- gViewerWindow->setProgressString(message);
- }
- break;
-
- case LLAgent::TELEPORT_LOCAL:
- // Short delay when teleporting in the same sim (progress screen active but not shown - did not
- // fall-through from TELEPORT_START)
- {
- if( gTeleportDisplayTimer.getElapsedTimeF32() > TELEPORT_LOCAL_DELAY )
- {
- //LLFirstUse::useTeleport();
- gAgent.setTeleportState( LLAgent::TELEPORT_NONE );
- }
- }
- break;
-
- case LLAgent::TELEPORT_NONE:
- // No teleport in progress
- gViewerWindow->setShowProgress(FALSE);
- gTeleportDisplay = FALSE;
- break;
- }
- }
- else if(LLAppViewer::instance()->logoutRequestSent())
- {
- LLAppViewer::instance()->pingMainloopTimeout("Display:Logout");
- F32 percent_done = gLogoutTimer.getElapsedTimeF32() * 100.f / gLogoutMaxTime;
- if (percent_done > 100.f)
- {
- percent_done = 100.f;
- }
-
- if( LLApp::isExiting() )
- {
- percent_done = 100.f;
- }
-
- gViewerWindow->setProgressPercent( percent_done );
- }
- else
- if (gRestoreGL)
- {
- LLAppViewer::instance()->pingMainloopTimeout("Display:RestoreGL");
- F32 percent_done = gRestoreGLTimer.getElapsedTimeF32() * 100.f / RESTORE_GL_TIME;
- if( percent_done > 100.f )
- {
- gViewerWindow->setShowProgress(FALSE);
- gRestoreGL = FALSE;
- }
- else
- {
-
- if( LLApp::isExiting() )
- {
- percent_done = 100.f;
- }
-
- gViewerWindow->setProgressPercent( percent_done );
- }
- }
-
- //////////////////////////
- //
- // Prepare for the next frame
- //
-
- /////////////////////////////
- //
- // Update the camera
- //
- //
-
- LLAppViewer::instance()->pingMainloopTimeout("Display:Camera");
- LLViewerCamera::getInstance()->setZoomParameters(zoom_factor, subfield);
- LLViewerCamera::getInstance()->setNear(MIN_NEAR_PLANE);
-
- //////////////////////////
- //
- // clear the next buffer
- // (must follow dynamic texture writing since that uses the frame buffer)
- //
-
- if (gDisconnected)
- {
- LLAppViewer::instance()->pingMainloopTimeout("Display:Disconnected");
- render_ui();
- }
-
- //////////////////////////
- //
- // Set rendering options
- //
- //
- LLAppViewer::instance()->pingMainloopTimeout("Display:RenderSetup");
- stop_glerror();
-
- ///////////////////////////////////////
- //
- // Slam lighting parameters back to our defaults.
- // Note that these are not the same as GL defaults...
-
- stop_glerror();
- F32 one[4] = {1.f, 1.f, 1.f, 1.f};
- glLightModelfv (GL_LIGHT_MODEL_AMBIENT,one);
- stop_glerror();
-
- /////////////////////////////////////
- //
- // Render
- //
- // Actually push all of our triangles to the screen.
- //
-
- // do render-to-texture stuff here
- if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_DYNAMIC_TEXTURES))
- {
- LLAppViewer::instance()->pingMainloopTimeout("Display:DynamicTextures");
- LLFastTimer t(FTM_UPDATE_TEXTURES);
- if (LLViewerDynamicTexture::updateAllInstances())
- {
- gGL.setColorMask(true, true);
- glClear(GL_DEPTH_BUFFER_BIT);
- }
- }
-
- gViewerWindow->setup3DViewport();
-
- gPipeline.resetFrameStats(); // Reset per-frame statistics.
-
- if (!gDisconnected)
- {
- LLMemType mt_du(LLMemType::MTYPE_DISPLAY_UPDATE);
- LLAppViewer::instance()->pingMainloopTimeout("Display:Update");
- if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
- { //don't draw hud objects in this frame
- gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD);
- }
-
- if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD_PARTICLES))
- { //don't draw hud particles in this frame
- gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD_PARTICLES);
- }
-
- //upkeep gl name pools
- LLGLNamePool::upkeepPools();
-
- stop_glerror();
- display_update_camera();
- stop_glerror();
-
- // *TODO: merge these two methods
- {
- LLMemType mt_uh(LLMemType::MTYPE_DISPLAY_UPDATE_HUD);
- LLHUDManager::getInstance()->updateEffects();
- LLHUDObject::updateAll();
- stop_glerror();
- }
-
- {
- LLMemType mt_ug(LLMemType::MTYPE_DISPLAY_UPDATE_GEOM);
- const F32 max_geom_update_time = 0.005f*10.f*gFrameIntervalSeconds; // 50 ms/second update time
- gPipeline.createObjects(max_geom_update_time);
- gPipeline.updateGeom(max_geom_update_time);
- stop_glerror();
- }
-
- gPipeline.updateGL();
- stop_glerror();
-
- S32 water_clip = 0;
- if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_ENVIRONMENT) > 1) &&
- (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_WATER) ||
- gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_VOIDWATER)))
- {
- if (LLViewerCamera::getInstance()->cameraUnderWater())
- {
- water_clip = -1;
- }
- else
- {
- water_clip = 1;
- }
- }
-
- LLAppViewer::instance()->pingMainloopTimeout("Display:Cull");
-
- //Increment drawable frame counter
- LLDrawable::incrementVisible();
-
- LLSpatialGroup::sNoDelete = TRUE;
- LLPipeline::sUseOcclusion =
- (!gUseWireframe
- && LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion")
- && gSavedSettings.getBOOL("UseOcclusion")
- && gGLManager.mHasOcclusionQuery) ? 2 : 0;
-
- if (LLPipeline::sUseOcclusion && LLPipeline::sRenderDeferred)
- { //force occlusion on for all render types if doing deferred render
- LLPipeline::sUseOcclusion = 3;
- }
-
- LLPipeline::sAutoMaskAlphaDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaDeferred");
- LLPipeline::sAutoMaskAlphaNonDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaNonDeferred");
- LLPipeline::sUseFarClip = gSavedSettings.getBOOL("RenderUseFarClip");
- LLVOAvatar::sMaxVisible = (U32)gSavedSettings.getS32("RenderAvatarMaxVisible");
- LLPipeline::sDelayVBUpdate = gSavedSettings.getBOOL("RenderDelayVBUpdate");
-
- S32 occlusion = LLPipeline::sUseOcclusion;
- if (gDepthDirty)
- { //depth buffer is invalid, don't overwrite occlusion state
- LLPipeline::sUseOcclusion = llmin(occlusion, 1);
- }
- gDepthDirty = FALSE;
-
- LLGLState::checkStates();
- LLGLState::checkTextureChannels();
- LLGLState::checkClientArrays();
-
- static LLCullResult result;
- LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
- gPipeline.updateCull(*LLViewerCamera::getInstance(), result, water_clip);
- stop_glerror();
-
- LLGLState::checkStates();
- LLGLState::checkTextureChannels();
- LLGLState::checkClientArrays();
-
- BOOL to_texture = gPipeline.canUseVertexShaders() &&
- LLPipeline::sRenderGlow;
-
- LLAppViewer::instance()->pingMainloopTimeout("Display:Swap");
-
- {
- LLMemType mt_ds(LLMemType::MTYPE_DISPLAY_SWAP);
- {
- LLFastTimer ftm(FTM_CLIENT_COPY);
- LLVertexBuffer::clientCopy(0.016);
- }
-
- if (gResizeScreenTexture)
- {
- gResizeScreenTexture = FALSE;
- gPipeline.resizeScreenTexture();
- }
-
- gGL.setColorMask(true, true);
- glClearColor(0,0,0,0);
-
- LLGLState::checkStates();
- LLGLState::checkTextureChannels();
- LLGLState::checkClientArrays();
-
- if (!for_snapshot)
- {
- if (gFrameCount > 1)
- { //for some reason, ATI 4800 series will error out if you
- //try to generate a shadow before the first frame is through
- gPipeline.generateSunShadow(*LLViewerCamera::getInstance());
- }
-
- LLVertexBuffer::unbind();
-
- LLGLState::checkStates();
- LLGLState::checkTextureChannels();
- LLGLState::checkClientArrays();
-
- glh::matrix4f proj = glh_get_current_projection();
- glh::matrix4f mod = glh_get_current_modelview();
- glViewport(0,0,512,512);
- LLVOAvatar::updateFreezeCounter() ;
- LLVOAvatar::updateImpostors();
-
- glh_set_current_projection(proj);
- glh_set_current_modelview(mod);
- glMatrixMode(GL_PROJECTION);
- glLoadMatrixf(proj.m);
- glMatrixMode(GL_MODELVIEW);
- glLoadMatrixf(mod.m);
- gViewerWindow->setup3DViewport();
-
- LLGLState::checkStates();
- LLGLState::checkTextureChannels();
- LLGLState::checkClientArrays();
-
- }
- glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
- }
-
- //if (!for_snapshot)
- {
- LLMemType mt_gw(LLMemType::MTYPE_DISPLAY_GEN_REFLECTION);
- LLAppViewer::instance()->pingMainloopTimeout("Display:Imagery");
- gPipeline.generateWaterReflection(*LLViewerCamera::getInstance());
- gPipeline.generateHighlight(*LLViewerCamera::getInstance());
- }
-
- //////////////////////////////////////
- //
- // Update images, using the image stats generated during object update/culling
- //
- // Can put objects onto the retextured list.
- //
- // Doing this here gives hardware occlusion queries extra time to complete
- LLAppViewer::instance()->pingMainloopTimeout("Display:UpdateImages");
-
- {
- LLMemType mt_iu(LLMemType::MTYPE_DISPLAY_IMAGE_UPDATE);
- LLFastTimer t(FTM_IMAGE_UPDATE);
-
- LLViewerTexture::updateClass(LLViewerCamera::getInstance()->getVelocityStat()->getMean(),
- LLViewerCamera::getInstance()->getAngularVelocityStat()->getMean());
-
- gBumpImageList.updateImages(); // must be called before gTextureList version so that it's textures are thrown out first.
-
- F32 max_image_decode_time = 0.050f*gFrameIntervalSeconds; // 50 ms/second decode time
- max_image_decode_time = llclamp(max_image_decode_time, 0.002f, 0.005f ); // min 2ms/frame, max 5ms/frame)
- gTextureList.updateImages(max_image_decode_time);
-
- //remove dead textures from GL
- LLImageGL::deleteDeadTextures();
- stop_glerror();
- }
- ///////////////////////////////////
- //
- // StateSort
- //
- // Responsible for taking visible objects, and adding them to the appropriate draw orders.
- // In the case of alpha objects, z-sorts them first.
- // Also creates special lists for outlines and selected face rendering.
- //
- LLAppViewer::instance()->pingMainloopTimeout("Display:StateSort");
- {
- LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
- LLMemType mt_ss(LLMemType::MTYPE_DISPLAY_STATE_SORT);
- gPipeline.sAllowRebuildPriorityGroup = TRUE ;
- gPipeline.stateSort(*LLViewerCamera::getInstance(), result);
- stop_glerror();
-
- if (rebuild)
- {
- //////////////////////////////////////
- //
- // rebuildPools
- //
- //
- gPipeline.rebuildPools();
- stop_glerror();
- }
- }
-
- LLPipeline::sUseOcclusion = occlusion;
-
- {
- LLMemType mt_ds(LLMemType::MTYPE_DISPLAY_SKY);
- LLAppViewer::instance()->pingMainloopTimeout("Display:Sky");
- LLFastTimer t(FTM_UPDATE_SKY);
- gSky.updateSky();
- }
-
- if(gUseWireframe)
- {
- glClearColor(0.5f, 0.5f, 0.5f, 0.f);
- glClear(GL_COLOR_BUFFER_BIT);
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- }
-
- LLAppViewer::instance()->pingMainloopTimeout("Display:RenderStart");
-
- //// render frontmost floater opaque for occlusion culling purposes
- //LLFloater* frontmost_floaterp = gFloaterView->getFrontmost();
- //// assumes frontmost floater with focus is opaque
- //if (frontmost_floaterp && gFocusMgr.childHasKeyboardFocus(frontmost_floaterp))
- //{
- // glMatrixMode(GL_MODELVIEW);
- // glPushMatrix();
- // {
- // gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-
- // glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE);
- // glLoadIdentity();
-
- // LLRect floater_rect = frontmost_floaterp->calcScreenRect();
- // // deflate by one pixel so rounding errors don't occlude outside of floater extents
- // floater_rect.stretch(-1);
- // LLRectf floater_3d_rect((F32)floater_rect.mLeft / (F32)gViewerWindow->getWindowWidthScaled(),
- // (F32)floater_rect.mTop / (F32)gViewerWindow->getWindowHeightScaled(),
- // (F32)floater_rect.mRight / (F32)gViewerWindow->getWindowWidthScaled(),
- // (F32)floater_rect.mBottom / (F32)gViewerWindow->getWindowHeightScaled());
- // floater_3d_rect.translate(-0.5f, -0.5f);
- // glTranslatef(0.f, 0.f, -LLViewerCamera::getInstance()->getNear());
- // glScalef(LLViewerCamera::getInstance()->getNear() * LLViewerCamera::getInstance()->getAspect() / sinf(LLViewerCamera::getInstance()->getView()), LLViewerCamera::getInstance()->getNear() / sinf(LLViewerCamera::getInstance()->getView()), 1.f);
- // gGL.color4fv(LLColor4::white.mV);
- // gGL.begin(LLVertexBuffer::QUADS);
- // {
- // gGL.vertex3f(floater_3d_rect.mLeft, floater_3d_rect.mBottom, 0.f);
- // gGL.vertex3f(floater_3d_rect.mLeft, floater_3d_rect.mTop, 0.f);
- // gGL.vertex3f(floater_3d_rect.mRight, floater_3d_rect.mTop, 0.f);
- // gGL.vertex3f(floater_3d_rect.mRight, floater_3d_rect.mBottom, 0.f);
- // }
- // gGL.end();
- // glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
- // }
- // glPopMatrix();
- //}
-
- LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? TRUE : FALSE;
- LLPipeline::updateRenderDeferred();
-
- stop_glerror();
-
- if (to_texture)
- {
- gGL.setColorMask(true, true);
- if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender)
- {
- gPipeline.mDeferredScreen.bindTarget();
- glClearColor(0,0,0,0);
- gPipeline.mDeferredScreen.clear();
- }
- else
- {
- gPipeline.mScreen.bindTarget();
- gPipeline.mScreen.clear();
- }
-
- gGL.setColorMask(true, false);
- }
-
- LLAppViewer::instance()->pingMainloopTimeout("Display:RenderGeom");
-
- if (!(LLAppViewer::instance()->logoutRequestSent() && LLAppViewer::instance()->hasSavedFinalSnapshot())
- && !gRestoreGL)
- {
- LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
- LLMemType mt_rg(LLMemType::MTYPE_DISPLAY_RENDER_GEOM);
- gGL.setColorMask(true, false);
- if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender)
- {
- gPipeline.renderGeomDeferred(*LLViewerCamera::getInstance());
- }
- else
- {
- gPipeline.renderGeom(*LLViewerCamera::getInstance(), TRUE);
- }
-
- gGL.setColorMask(true, true);
-
- //store this frame's modelview matrix for use
- //when rendering next frame's occlusion queries
- for (U32 i = 0; i < 16; i++)
- {
- gGLLastModelView[i] = gGLModelView[i];
- gGLLastProjection[i] = gGLProjection[i];
- }
- stop_glerror();
- }
-
- LLAppViewer::instance()->pingMainloopTimeout("Display:RenderFlush");
-
- if (to_texture)
- {
- LLMemType mt_rf(LLMemType::MTYPE_DISPLAY_RENDER_FLUSH);
- if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender)
- {
- gPipeline.mDeferredScreen.flush();
- }
- else
- {
- gPipeline.mScreen.flush();
- }
- }
-
- if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender)
- {
- gPipeline.renderDeferredLighting();
- }
-
- LLPipeline::sUnderWaterRender = FALSE;
-
- LLAppViewer::instance()->pingMainloopTimeout("Display:RenderUI");
- if (!for_snapshot)
- {
- LLFastTimer t(FTM_RENDER_UI);
- render_ui();
- }
-
- gPipeline.rebuildGroups();
-
- LLSpatialGroup::sNoDelete = FALSE;
- }
-
- LLAppViewer::instance()->pingMainloopTimeout("Display:FrameStats");
-
- stop_glerror();
-
- if (LLPipeline::sRenderFrameTest)
- {
- send_agent_resume();
- LLPipeline::sRenderFrameTest = FALSE;
- }
-
- display_stats();
-
- LLAppViewer::instance()->pingMainloopTimeout("Display:Done");
-}
-
-void render_hud_attachments()
-{
- LLMemType mt_ra(LLMemType::MTYPE_DISPLAY_RENDER_ATTACHMENTS);
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
-
- glh::matrix4f current_proj = glh_get_current_projection();
- glh::matrix4f current_mod = glh_get_current_modelview();
-
- // clamp target zoom level to reasonable values
- gAgentCamera.mHUDTargetZoom = llclamp(gAgentCamera.mHUDTargetZoom, 0.1f, 1.f);
- // smoothly interpolate current zoom level
- gAgentCamera.mHUDCurZoom = lerp(gAgentCamera.mHUDCurZoom, gAgentCamera.mHUDTargetZoom, LLCriticalDamp::getInterpolant(0.03f));
-
- if (LLPipeline::sShowHUDAttachments && !gDisconnected && setup_hud_matrices())
- {
- LLCamera hud_cam = *LLViewerCamera::getInstance();
- LLVector3 origin = hud_cam.getOrigin();
- hud_cam.setOrigin(-1.f,0,0);
- hud_cam.setAxes(LLVector3(1,0,0), LLVector3(0,1,0), LLVector3(0,0,1));
- LLViewerCamera::updateFrustumPlanes(hud_cam, TRUE);
-
- bool render_particles = gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES) && gSavedSettings.getBOOL("RenderHUDParticles");
-
- //only render hud objects
- gPipeline.pushRenderTypeMask();
-
- // turn off everything
- gPipeline.andRenderTypeMask(LLPipeline::END_RENDER_TYPES);
- // turn on HUD
- gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD);
- // turn on HUD particles
- gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD_PARTICLES);
-
- // if particles are off, turn off hud-particles as well
- if (!render_particles)
- {
- // turn back off HUD particles
- gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD_PARTICLES);
- }
-
- bool has_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI);
- if (has_ui)
- {
- gPipeline.toggleRenderDebugFeature((void*) LLPipeline::RENDER_DEBUG_FEATURE_UI);
- }
-
- S32 use_occlusion = LLPipeline::sUseOcclusion;
- LLPipeline::sUseOcclusion = 0;
- LLPipeline::sDisableShaders = TRUE;
-
- //cull, sort, and render hud objects
- static LLCullResult result;
- LLSpatialGroup::sNoDelete = TRUE;
-
- LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
- gPipeline.updateCull(hud_cam, result);
-
- gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_BUMP);
- gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_SIMPLE);
- gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_VOLUME);
- gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_ALPHA);
- gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_FULLBRIGHT);
- gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_ALPHA);
- gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK);
- gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_BUMP);
- gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT);
- gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK);
- gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY);
- gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_SHINY);
- gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_INVISIBLE);
- gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY);
-
- gPipeline.stateSort(hud_cam, result);
-
- gPipeline.renderGeom(hud_cam);
-
- LLSpatialGroup::sNoDelete = FALSE;
-
- render_hud_elements();
-
- //restore type mask
- gPipeline.popRenderTypeMask();
-
- if (has_ui)
- {
- gPipeline.toggleRenderDebugFeature((void*) LLPipeline::RENDER_DEBUG_FEATURE_UI);
- }
- LLPipeline::sUseOcclusion = use_occlusion;
- LLPipeline::sDisableShaders = FALSE;
- }
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
-
- glh_set_current_projection(current_proj);
- glh_set_current_modelview(current_mod);
-}
-
-LLRect get_whole_screen_region()
-{
- LLRect whole_screen = gViewerWindow->getWorldViewRectScaled();
-
- // apply camera zoom transform (for high res screenshots)
- F32 zoom_factor = LLViewerCamera::getInstance()->getZoomFactor();
- S16 sub_region = LLViewerCamera::getInstance()->getZoomSubRegion();
- if (zoom_factor > 1.f)
- {
- S32 num_horizontal_tiles = llceil(zoom_factor);
- S32 tile_width = llround((F32)gViewerWindow->getWorldViewWidthScaled() / zoom_factor);
- S32 tile_height = llround((F32)gViewerWindow->getWorldViewHeightScaled() / zoom_factor);
- int tile_y = sub_region / num_horizontal_tiles;
- int tile_x = sub_region - (tile_y * num_horizontal_tiles);
-
- whole_screen.setLeftTopAndSize(tile_x * tile_width, gViewerWindow->getWorldViewHeightScaled() - (tile_y * tile_height), tile_width, tile_height);
- }
- return whole_screen;
-}
-
-bool get_hud_matrices(const LLRect& screen_region, glh::matrix4f &proj, glh::matrix4f &model)
-{
- if (isAgentAvatarValid() && gAgentAvatarp->hasHUDAttachment())
- {
- F32 zoom_level = gAgentCamera.mHUDCurZoom;
- LLBBox hud_bbox = gAgentAvatarp->getHUDBBox();
-
- F32 hud_depth = llmax(1.f, hud_bbox.getExtentLocal().mV[VX] * 1.1f);
- proj = gl_ortho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, hud_depth);
- proj.element(2,2) = -0.01f;
-
- F32 aspect_ratio = LLViewerCamera::getInstance()->getAspect();
-
- glh::matrix4f mat;
- F32 scale_x = (F32)gViewerWindow->getWorldViewWidthScaled() / (F32)screen_region.getWidth();
- F32 scale_y = (F32)gViewerWindow->getWorldViewHeightScaled() / (F32)screen_region.getHeight();
- mat.set_scale(glh::vec3f(scale_x, scale_y, 1.f));
- mat.set_translate(
- glh::vec3f(clamp_rescale((F32)screen_region.getCenterX(), 0.f, (F32)gViewerWindow->getWorldViewWidthScaled(), 0.5f * scale_x * aspect_ratio, -0.5f * scale_x * aspect_ratio),
- clamp_rescale((F32)screen_region.getCenterY(), 0.f, (F32)gViewerWindow->getWorldViewHeightScaled(), 0.5f * scale_y, -0.5f * scale_y),
- 0.f));
- proj *= mat;
-
- glh::matrix4f tmp_model((GLfloat*) OGL_TO_CFR_ROTATION);
-
- mat.set_scale(glh::vec3f(zoom_level, zoom_level, zoom_level));
- mat.set_translate(glh::vec3f(-hud_bbox.getCenterLocal().mV[VX] + (hud_depth * 0.5f), 0.f, 0.f));
-
- tmp_model *= mat;
- model = tmp_model;
- return TRUE;
- }
- else
- {
- return FALSE;
- }
-}
-
-bool get_hud_matrices(glh::matrix4f &proj, glh::matrix4f &model)
-{
- LLRect whole_screen = get_whole_screen_region();
- return get_hud_matrices(whole_screen, proj, model);
-}
-
-BOOL setup_hud_matrices()
-{
- LLRect whole_screen = get_whole_screen_region();
- return setup_hud_matrices(whole_screen);
-}
-
-BOOL setup_hud_matrices(const LLRect& screen_region)
-{
- glh::matrix4f proj, model;
- bool result = get_hud_matrices(screen_region, proj, model);
- if (!result) return result;
-
- // set up transform to keep HUD objects in front of camera
- glMatrixMode(GL_PROJECTION);
- glLoadMatrixf(proj.m);
- glh_set_current_projection(proj);
-
- glMatrixMode(GL_MODELVIEW);
- glLoadMatrixf(model.m);
- glh_set_current_modelview(model);
- return TRUE;
-}
-
-static LLFastTimer::DeclareTimer FTM_SWAP("Swap");
-
-void render_ui(F32 zoom_factor, int subfield)
-{
- LLMemType mt_ru(LLMemType::MTYPE_DISPLAY_RENDER_UI);
- LLGLState::checkStates();
-
- glh::matrix4f saved_view = glh_get_current_modelview();
-
- if (!gSnapshot)
- {
- glPushMatrix();
- glLoadMatrixd(gGLLastModelView);
- glh_set_current_modelview(glh_copy_matrix(gGLLastModelView));
- }
-
- {
- BOOL to_texture = gPipeline.canUseVertexShaders() &&
- LLPipeline::sRenderGlow;
-
- if (to_texture)
- {
- gPipeline.renderBloom(gSnapshot, zoom_factor, subfield);
- }
-
- render_hud_elements();
- render_hud_attachments();
- }
-
- LLGLSDefault gls_default;
- LLGLSUIDefault gls_ui;
- {
- gPipeline.disableLights();
- }
-
- {
- gGL.color4f(1,1,1,1);
- if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
- {
- LLFastTimer t(FTM_RENDER_UI);
-
- if (!gDisconnected)
- {
- render_ui_3d();
- LLGLState::checkStates();
- }
- else
- {
- render_disconnected_background();
- }
-
- render_ui_2d();
- LLGLState::checkStates();
- }
- gGL.flush();
-
- {
- gViewerWindow->setup2DRender();
- gViewerWindow->updateDebugText();
- gViewerWindow->drawDebugText();
- }
-
- LLVertexBuffer::unbind();
- }
-
- if (!gSnapshot)
- {
- glh_set_current_modelview(saved_view);
- glPopMatrix();
- }
-
- if (gDisplaySwapBuffers)
- {
- LLFastTimer t(FTM_SWAP);
- gViewerWindow->mWindow->swapBuffers();
- }
- gDisplaySwapBuffers = TRUE;
-}
-
-void renderCoordinateAxes()
-{
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.begin(LLRender::LINES);
- gGL.color3f(1.0f, 0.0f, 0.0f); // i direction = X-Axis = red
- gGL.vertex3f(0.0f, 0.0f, 0.0f);
- gGL.vertex3f(2.0f, 0.0f, 0.0f);
- gGL.vertex3f(3.0f, 0.0f, 0.0f);
- gGL.vertex3f(5.0f, 0.0f, 0.0f);
- gGL.vertex3f(6.0f, 0.0f, 0.0f);
- gGL.vertex3f(8.0f, 0.0f, 0.0f);
- // Make an X
- gGL.vertex3f(11.0f, 1.0f, 1.0f);
- gGL.vertex3f(11.0f, -1.0f, -1.0f);
- gGL.vertex3f(11.0f, 1.0f, -1.0f);
- gGL.vertex3f(11.0f, -1.0f, 1.0f);
-
- gGL.color3f(0.0f, 1.0f, 0.0f); // j direction = Y-Axis = green
- gGL.vertex3f(0.0f, 0.0f, 0.0f);
- gGL.vertex3f(0.0f, 2.0f, 0.0f);
- gGL.vertex3f(0.0f, 3.0f, 0.0f);
- gGL.vertex3f(0.0f, 5.0f, 0.0f);
- gGL.vertex3f(0.0f, 6.0f, 0.0f);
- gGL.vertex3f(0.0f, 8.0f, 0.0f);
- // Make a Y
- gGL.vertex3f(1.0f, 11.0f, 1.0f);
- gGL.vertex3f(0.0f, 11.0f, 0.0f);
- gGL.vertex3f(-1.0f, 11.0f, 1.0f);
- gGL.vertex3f(0.0f, 11.0f, 0.0f);
- gGL.vertex3f(0.0f, 11.0f, 0.0f);
- gGL.vertex3f(0.0f, 11.0f, -1.0f);
-
- gGL.color3f(0.0f, 0.0f, 1.0f); // Z-Axis = blue
- gGL.vertex3f(0.0f, 0.0f, 0.0f);
- gGL.vertex3f(0.0f, 0.0f, 2.0f);
- gGL.vertex3f(0.0f, 0.0f, 3.0f);
- gGL.vertex3f(0.0f, 0.0f, 5.0f);
- gGL.vertex3f(0.0f, 0.0f, 6.0f);
- gGL.vertex3f(0.0f, 0.0f, 8.0f);
- // Make a Z
- gGL.vertex3f(-1.0f, 1.0f, 11.0f);
- gGL.vertex3f(1.0f, 1.0f, 11.0f);
- gGL.vertex3f(1.0f, 1.0f, 11.0f);
- gGL.vertex3f(-1.0f, -1.0f, 11.0f);
- gGL.vertex3f(-1.0f, -1.0f, 11.0f);
- gGL.vertex3f(1.0f, -1.0f, 11.0f);
- gGL.end();
-}
-
-
-void draw_axes()
-{
- LLGLSUIDefault gls_ui;
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- // A vertical white line at origin
- LLVector3 v = gAgent.getPositionAgent();
- gGL.begin(LLRender::LINES);
- gGL.color3f(1.0f, 1.0f, 1.0f);
- gGL.vertex3f(0.0f, 0.0f, 0.0f);
- gGL.vertex3f(0.0f, 0.0f, 40.0f);
- gGL.end();
- // Some coordinate axes
- glPushMatrix();
- glTranslatef( v.mV[VX], v.mV[VY], v.mV[VZ] );
- renderCoordinateAxes();
- glPopMatrix();
-}
-
-void render_ui_3d()
-{
- LLGLSPipeline gls_pipeline;
-
- //////////////////////////////////////
- //
- // Render 3D UI elements
- // NOTE: zbuffer is cleared before we get here by LLDrawPoolHUD,
- // so 3d elements requiring Z buffer are moved to LLDrawPoolHUD
- //
-
- /////////////////////////////////////////////////////////////
- //
- // Render 2.5D elements (2D elements in the world)
- // Stuff without z writes
- //
-
- // Debugging stuff goes before the UI.
-
- // Coordinate axes
- if (gSavedSettings.getBOOL("ShowAxes"))
- {
- draw_axes();
- }
-
- stop_glerror();
-
- gViewerWindow->renderSelections(FALSE, FALSE, TRUE); // Non HUD call in render_hud_elements
- stop_glerror();
-}
-
-void render_ui_2d()
-{
- LLGLSUIDefault gls_ui;
-
- /////////////////////////////////////////////////////////////
- //
- // Render 2D UI elements that overlay the world (no z compare)
-
- // Disable wireframe mode below here, as this is HUD/menus
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
-
- // Menu overlays, HUD, etc
- gViewerWindow->setup2DRender();
-
- F32 zoom_factor = LLViewerCamera::getInstance()->getZoomFactor();
- S16 sub_region = LLViewerCamera::getInstance()->getZoomSubRegion();
-
- if (zoom_factor > 1.f)
- {
- //decompose subregion number to x and y values
- int pos_y = sub_region / llceil(zoom_factor);
- int pos_x = sub_region - (pos_y*llceil(zoom_factor));
- // offset for this tile
- LLFontGL::sCurOrigin.mX -= llround((F32)gViewerWindow->getWindowWidthScaled() * (F32)pos_x / zoom_factor);
- LLFontGL::sCurOrigin.mY -= llround((F32)gViewerWindow->getWindowHeightScaled() * (F32)pos_y / zoom_factor);
- }
-
- stop_glerror();
- gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
-
- // render outline for HUD
- if (isAgentAvatarValid() && gAgentCamera.mHUDCurZoom < 0.98f)
- {
- gGL.pushMatrix();
- S32 half_width = (gViewerWindow->getWorldViewWidthScaled() / 2);
- S32 half_height = (gViewerWindow->getWorldViewHeightScaled() / 2);
- glScalef(LLUI::sGLScaleFactor.mV[0], LLUI::sGLScaleFactor.mV[1], 1.f);
- glTranslatef((F32)half_width, (F32)half_height, 0.f);
- F32 zoom = gAgentCamera.mHUDCurZoom;
- glScalef(zoom,zoom,1.f);
- gGL.color4fv(LLColor4::white.mV);
- gl_rect_2d(-half_width, half_height, half_width, -half_height, FALSE);
- gGL.popMatrix();
- stop_glerror();
- }
-
-
- if (gSavedSettings.getBOOL("RenderUIBuffer"))
- {
- if (LLUI::sDirty)
- {
- LLUI::sDirty = FALSE;
- LLRect t_rect;
-
- gPipeline.mUIScreen.bindTarget();
- gGL.setColorMask(true, true);
- {
- static const S32 pad = 8;
-
- LLUI::sDirtyRect.mLeft -= pad;
- LLUI::sDirtyRect.mRight += pad;
- LLUI::sDirtyRect.mBottom -= pad;
- LLUI::sDirtyRect.mTop += pad;
-
- LLGLEnable scissor(GL_SCISSOR_TEST);
- static LLRect last_rect = LLUI::sDirtyRect;
-
- //union with last rect to avoid mouse poop
- last_rect.unionWith(LLUI::sDirtyRect);
-
- t_rect = LLUI::sDirtyRect;
- LLUI::sDirtyRect = last_rect;
- last_rect = t_rect;
-
- last_rect.mLeft = LLRect::tCoordType(last_rect.mLeft / LLUI::sGLScaleFactor.mV[0]);
- last_rect.mRight = LLRect::tCoordType(last_rect.mRight / LLUI::sGLScaleFactor.mV[0]);
- last_rect.mTop = LLRect::tCoordType(last_rect.mTop / LLUI::sGLScaleFactor.mV[1]);
- last_rect.mBottom = LLRect::tCoordType(last_rect.mBottom / LLUI::sGLScaleFactor.mV[1]);
-
- LLRect clip_rect(last_rect);
-
- glClear(GL_COLOR_BUFFER_BIT);
-
- gViewerWindow->draw();
- }
-
- gPipeline.mUIScreen.flush();
- gGL.setColorMask(true, false);
-
- LLUI::sDirtyRect = t_rect;
- }
-
- LLGLDisable cull(GL_CULL_FACE);
- LLGLDisable blend(GL_BLEND);
- S32 width = gViewerWindow->getWindowWidthScaled();
- S32 height = gViewerWindow->getWindowHeightScaled();
- gGL.getTexUnit(0)->bind(&gPipeline.mUIScreen);
- gGL.begin(LLRender::TRIANGLE_STRIP);
- gGL.color4f(1,1,1,1);
- gGL.texCoord2f(0, 0); gGL.vertex2i(0, 0);
- gGL.texCoord2f(width, 0); gGL.vertex2i(width, 0);
- gGL.texCoord2f(0, height); gGL.vertex2i(0, height);
- gGL.texCoord2f(width, height); gGL.vertex2i(width, height);
- gGL.end();
- }
- else
- {
- gViewerWindow->draw();
- }
-
-
-
- // reset current origin for font rendering, in case of tiling render
- LLFontGL::sCurOrigin.set(0, 0);
-}
-
-void render_disconnected_background()
-{
- gGL.color4f(1,1,1,1);
- if (!gDisconnectedImagep && gDisconnected)
- {
- llinfos << "Loading last bitmap..." << llendl;
-
- std::string temp_str;
- temp_str = gDirUtilp->getLindenUserDir() + gDirUtilp->getDirDelimiter() + SCREEN_LAST_FILENAME;
-
- LLPointer<LLImageBMP> image_bmp = new LLImageBMP;
- if( !image_bmp->load(temp_str) )
- {
- //llinfos << "Bitmap load failed" << llendl;
- return;
- }
-
- LLPointer<LLImageRaw> raw = new LLImageRaw;
- if (!image_bmp->decode(raw, 0.0f))
- {
- llinfos << "Bitmap decode failed" << llendl;
- gDisconnectedImagep = NULL;
- return;
- }
-
- U8 *rawp = raw->getData();
- S32 npixels = (S32)image_bmp->getWidth()*(S32)image_bmp->getHeight();
- for (S32 i = 0; i < npixels; i++)
- {
- S32 sum = 0;
- sum = *rawp + *(rawp+1) + *(rawp+2);
- sum /= 3;
- *rawp = ((S32)sum*6 + *rawp)/7;
- rawp++;
- *rawp = ((S32)sum*6 + *rawp)/7;
- rawp++;
- *rawp = ((S32)sum*6 + *rawp)/7;
- rawp++;
- }
-
-
- raw->expandToPowerOfTwo();
- gDisconnectedImagep = LLViewerTextureManager::getLocalTexture(raw.get(), FALSE );
- gStartTexture = gDisconnectedImagep;
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- }
-
- // Make sure the progress view always fills the entire window.
- S32 width = gViewerWindow->getWindowWidthScaled();
- S32 height = gViewerWindow->getWindowHeightScaled();
-
- if (gDisconnectedImagep)
- {
- LLGLSUIDefault gls_ui;
- gViewerWindow->setup2DRender();
- glPushMatrix();
- {
- // scale ui to reflect UIScaleFactor
- // this can't be done in setup2DRender because it requires a
- // pushMatrix/popMatrix pair
- const LLVector2& display_scale = gViewerWindow->getDisplayScale();
- glScalef(display_scale.mV[VX], display_scale.mV[VY], 1.f);
-
- gGL.getTexUnit(0)->bind(gDisconnectedImagep);
- gGL.color4f(1.f, 1.f, 1.f, 1.f);
- gl_rect_2d_simple_tex(width, height);
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- }
- glPopMatrix();
- }
- gGL.flush();
-}
-
-void display_cleanup()
-{
- gDisconnectedImagep = NULL;
-}
+/**
+ * @file llviewerdisplay.cpp
+ * @brief LLViewerDisplay class implementation
+ *
+ * $LicenseInfo:firstyear=2004&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llviewerdisplay.h"
+
+#include "llgl.h"
+#include "llrender.h"
+#include "llglheaders.h"
+#include "llagent.h"
+#include "llagentcamera.h"
+#include "llviewercontrol.h"
+#include "llcoord.h"
+#include "llcriticaldamp.h"
+#include "lldir.h"
+#include "lldynamictexture.h"
+#include "lldrawpoolalpha.h"
+#include "llfeaturemanager.h"
+//#include "llfirstuse.h"
+#include "llhudmanager.h"
+#include "llimagebmp.h"
+#include "llmemory.h"
+#include "llselectmgr.h"
+#include "llsky.h"
+#include "llstartup.h"
+#include "lltoolfocus.h"
+#include "lltoolmgr.h"
+#include "lltooldraganddrop.h"
+#include "lltoolpie.h"
+#include "lltracker.h"
+#include "lltrans.h"
+#include "llui.h"
+#include "llviewercamera.h"
+#include "llviewerobjectlist.h"
+#include "llviewerparcelmgr.h"
+#include "llviewerwindow.h"
+#include "llvoavatarself.h"
+#include "llvograss.h"
+#include "llworld.h"
+#include "pipeline.h"
+#include "llspatialpartition.h"
+#include "llappviewer.h"
+#include "llstartup.h"
+#include "llviewershadermgr.h"
+#include "llfasttimer.h"
+#include "llfloatertools.h"
+#include "llviewertexturelist.h"
+#include "llfocusmgr.h"
+#include "llcubemap.h"
+#include "llviewerregion.h"
+#include "lldrawpoolwater.h"
+#include "lldrawpoolbump.h"
+#include "llwlparammanager.h"
+#include "llwaterparammanager.h"
+#include "llpostprocess.h"
+
+extern LLPointer<LLViewerTexture> gStartTexture;
+
+LLPointer<LLViewerTexture> gDisconnectedImagep = NULL;
+
+// used to toggle renderer back on after teleport
+const F32 TELEPORT_RENDER_DELAY = 20.f; // Max time a teleport is allowed to take before we raise the curtain
+const F32 TELEPORT_ARRIVAL_DELAY = 2.f; // Time to preload the world before raising the curtain after we've actually already arrived.
+const F32 TELEPORT_LOCAL_DELAY = 1.0f; // Delay to prevent teleports after starting an in-sim teleport.
+BOOL gTeleportDisplay = FALSE;
+LLFrameTimer gTeleportDisplayTimer;
+LLFrameTimer gTeleportArrivalTimer;
+const F32 RESTORE_GL_TIME = 5.f; // Wait this long while reloading textures before we raise the curtain
+
+BOOL gForceRenderLandFence = FALSE;
+BOOL gDisplaySwapBuffers = FALSE;
+BOOL gDepthDirty = FALSE;
+BOOL gResizeScreenTexture = FALSE;
+BOOL gWindowResized = FALSE;
+BOOL gSnapshot = FALSE;
+
+U32 gRecentFrameCount = 0; // number of 'recent' frames
+LLFrameTimer gRecentFPSTime;
+LLFrameTimer gRecentMemoryTime;
+
+// Rendering stuff
+void pre_show_depth_buffer();
+void post_show_depth_buffer();
+void render_ui(F32 zoom_factor = 1.f, int subfield = 0);
+void render_hud_attachments();
+void render_ui_3d();
+void render_ui_2d();
+void render_disconnected_background();
+
+void display_startup()
+{
+ if ( !gViewerWindow->getActive()
+ || !gViewerWindow->mWindow->getVisible()
+ || gViewerWindow->mWindow->getMinimized()
+ || gNoRender )
+ {
+ return;
+ }
+
+ gPipeline.updateGL();
+
+ // Update images?
+ //gImageList.updateImages(0.01f);
+
+ LLGLSDefault gls_default;
+
+ // Required for HTML update in login screen
+ static S32 frame_count = 0;
+
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
+
+ if (frame_count++ > 1) // make sure we have rendered a frame first
+ {
+ LLViewerDynamicTexture::updateAllInstances();
+ }
+
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
+
+ glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+ LLGLSUIDefault gls_ui;
+ gPipeline.disableLights();
+
+ gViewerWindow->setup2DRender();
+ gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
+
+ gGL.color4f(1,1,1,1);
+ gViewerWindow->draw();
+ gGL.flush();
+
+ LLVertexBuffer::unbind();
+
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
+
+ gViewerWindow->mWindow->swapBuffers();
+ glClear(GL_DEPTH_BUFFER_BIT);
+}
+
+void display_update_camera()
+{
+ LLMemType mt_uc(LLMemType::MTYPE_DISPLAY_UPDATE_CAMERA);
+ // TODO: cut draw distance down if customizing avatar?
+ // TODO: cut draw distance on per-parcel basis?
+
+ // Cut draw distance in half when customizing avatar,
+ // but on the viewer only.
+ F32 final_far = gAgentCamera.mDrawDistance;
+ if (CAMERA_MODE_CUSTOMIZE_AVATAR == gAgentCamera.getCameraMode())
+ {
+ final_far *= 0.5f;
+ }
+ LLViewerCamera::getInstance()->setFar(final_far);
+ gViewerWindow->setup3DRender();
+
+ // update all the sky/atmospheric/water settings
+ LLWLParamManager::instance()->update(LLViewerCamera::getInstance());
+ LLWaterParamManager::instance()->update(LLViewerCamera::getInstance());
+
+ // Update land visibility too
+ LLWorld::getInstance()->setLandFarClip(final_far);
+}
+
+// Write some stats to llinfos
+void display_stats()
+{
+ F32 fps_log_freq = gSavedSettings.getF32("FPSLogFrequency");
+ if (fps_log_freq > 0.f && gRecentFPSTime.getElapsedTimeF32() >= fps_log_freq)
+ {
+ F32 fps = gRecentFrameCount / fps_log_freq;
+ llinfos << llformat("FPS: %.02f", fps) << llendl;
+ gRecentFrameCount = 0;
+ gRecentFPSTime.reset();
+ }
+ F32 mem_log_freq = gSavedSettings.getF32("MemoryLogFrequency");
+ if (mem_log_freq > 0.f && gRecentMemoryTime.getElapsedTimeF32() >= mem_log_freq)
+ {
+ gMemoryAllocated = LLMemory::getCurrentRSS();
+ U32 memory = (U32)(gMemoryAllocated / (1024*1024));
+ llinfos << llformat("MEMORY: %d MB", memory) << llendl;
+ gRecentMemoryTime.reset();
+ }
+}
+
+static LLFastTimer::DeclareTimer FTM_PICK("Picking");
+static LLFastTimer::DeclareTimer FTM_RENDER("Render", true);
+static LLFastTimer::DeclareTimer FTM_UPDATE_SKY("Update Sky");
+static LLFastTimer::DeclareTimer FTM_UPDATE_TEXTURES("Update Textures");
+static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE("Update Images");
+
+// Paint the display!
+void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
+{
+ LLMemType mt_render(LLMemType::MTYPE_RENDER);
+ LLFastTimer t(FTM_RENDER);
+
+ if (gWindowResized)
+ { //skip render on frames where window has been resized
+ gGL.flush();
+ glClear(GL_COLOR_BUFFER_BIT);
+ gViewerWindow->mWindow->swapBuffers();
+ gPipeline.resizeScreenTexture();
+ gResizeScreenTexture = FALSE;
+ gWindowResized = FALSE;
+ return;
+ }
+
+ if (LLPipeline::sRenderDeferred)
+ { //hack to make sky show up in deferred snapshots
+ for_snapshot = FALSE;
+ }
+
+ if (LLPipeline::sRenderFrameTest)
+ {
+ send_agent_pause();
+ }
+
+ gSnapshot = for_snapshot;
+
+ LLGLSDefault gls_default;
+ LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE, GL_LEQUAL);
+
+ LLVertexBuffer::unbind();
+
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
+
+ stop_glerror();
+
+ gPipeline.disableLights();
+
+ stop_glerror();
+
+ // Don't draw if the window is hidden or minimized.
+ // In fact, must explicitly check the minimized state before drawing.
+ // Attempting to draw into a minimized window causes a GL error. JC
+ if ( !gViewerWindow->getActive()
+ || !gViewerWindow->mWindow->getVisible()
+ || gViewerWindow->mWindow->getMinimized() )
+ {
+ // Clean up memory the pools may have allocated
+ if (rebuild)
+ {
+ stop_glerror();
+ gPipeline.rebuildPools();
+ stop_glerror();
+ }
+
+ stop_glerror();
+ gViewerWindow->returnEmptyPicks();
+ stop_glerror();
+ return;
+ }
+
+ gViewerWindow->checkSettings();
+
+ {
+ LLFastTimer ftm(FTM_PICK);
+ LLAppViewer::instance()->pingMainloopTimeout("Display:Pick");
+ gViewerWindow->performPick();
+ }
+
+ LLAppViewer::instance()->pingMainloopTimeout("Display:CheckStates");
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
+
+ //////////////////////////////////////////////////////////
+ //
+ // Logic for forcing window updates if we're in drone mode.
+ //
+
+ if (gNoRender)
+ {
+#if LL_WINDOWS
+ static F32 last_update_time = 0.f;
+ if ((gFrameTimeSeconds - last_update_time) > 1.f)
+ {
+ InvalidateRect((HWND)gViewerWindow->getPlatformWindow(), NULL, FALSE);
+ last_update_time = gFrameTimeSeconds;
+ }
+#elif LL_DARWIN
+ // MBW -- Do something clever here.
+#endif
+ // Not actually rendering, don't bother.
+ return;
+ }
+
+
+ //
+ // Bail out if we're in the startup state and don't want to try to
+ // render the world.
+ //
+ if (LLStartUp::getStartupState() < STATE_STARTED)
+ {
+ LLAppViewer::instance()->pingMainloopTimeout("Display:Startup");
+ display_startup();
+ return;
+ }
+
+ //LLGLState::verify(FALSE);
+
+ /////////////////////////////////////////////////
+ //
+ // Update GL Texture statistics (used for discard logic?)
+ //
+
+ LLAppViewer::instance()->pingMainloopTimeout("Display:TextureStats");
+ stop_glerror();
+
+ LLImageGL::updateStats(gFrameTimeSeconds);
+
+ LLVOAvatar::sRenderName = gSavedSettings.getS32("AvatarNameTagMode");
+ LLVOAvatar::sRenderGroupTitles = (gSavedSettings.getBOOL("NameTagShowGroupTitles") && gSavedSettings.getS32("AvatarNameTagMode"));
+
+ gPipeline.mBackfaceCull = TRUE;
+ gFrameCount++;
+ gRecentFrameCount++;
+ if (gFocusMgr.getAppHasFocus())
+ {
+ gForegroundFrameCount++;
+ }
+
+ //////////////////////////////////////////////////////////
+ //
+ // Display start screen if we're teleporting, and skip render
+ //
+
+ if (gTeleportDisplay)
+ {
+ LLAppViewer::instance()->pingMainloopTimeout("Display:Teleport");
+ const F32 TELEPORT_ARRIVAL_DELAY = 2.f; // Time to preload the world before raising the curtain after we've actually already arrived.
+
+ S32 attach_count = 0;
+ if (isAgentAvatarValid())
+ {
+ attach_count = gAgentAvatarp->getAttachmentCount();
+ }
+ F32 teleport_save_time = TELEPORT_EXPIRY + TELEPORT_EXPIRY_PER_ATTACHMENT * attach_count;
+ F32 teleport_elapsed = gTeleportDisplayTimer.getElapsedTimeF32();
+ F32 teleport_percent = teleport_elapsed * (100.f / teleport_save_time);
+ if( (gAgent.getTeleportState() != LLAgent::TELEPORT_START) && (teleport_percent > 100.f) )
+ {
+ // Give up. Don't keep the UI locked forever.
+ gAgent.setTeleportState( LLAgent::TELEPORT_NONE );
+ gAgent.setTeleportMessage(std::string());
+ }
+
+ const std::string& message = gAgent.getTeleportMessage();
+ switch( gAgent.getTeleportState() )
+ {
+ case LLAgent::TELEPORT_START:
+ // Transition to REQUESTED. Viewer has sent some kind
+ // of TeleportRequest to the source simulator
+ gTeleportDisplayTimer.reset();
+ gViewerWindow->setShowProgress(TRUE);
+ gViewerWindow->setProgressPercent(0);
+ gAgent.setTeleportState( LLAgent::TELEPORT_REQUESTED );
+ gAgent.setTeleportMessage(
+ LLAgent::sTeleportProgressMessages["requesting"]);
+ break;
+
+ case LLAgent::TELEPORT_REQUESTED:
+ // Waiting for source simulator to respond
+ gViewerWindow->setProgressPercent( llmin(teleport_percent, 37.5f) );
+ gViewerWindow->setProgressString(message);
+ break;
+
+ case LLAgent::TELEPORT_MOVING:
+ // Viewer has received destination location from source simulator
+ gViewerWindow->setProgressPercent( llmin(teleport_percent, 75.f) );
+ gViewerWindow->setProgressString(message);
+ break;
+
+ case LLAgent::TELEPORT_START_ARRIVAL:
+ // Transition to ARRIVING. Viewer has received avatar update, etc., from destination simulator
+ gTeleportArrivalTimer.reset();
+ gViewerWindow->setProgressCancelButtonVisible(FALSE, LLTrans::getString("Cancel"));
+ gViewerWindow->setProgressPercent(75.f);
+ gAgent.setTeleportState( LLAgent::TELEPORT_ARRIVING );
+ gAgent.setTeleportMessage(
+ LLAgent::sTeleportProgressMessages["arriving"]);
+ gTextureList.mForceResetTextureStats = TRUE;
+ gAgentCamera.resetView(TRUE, TRUE);
+ break;
+
+ case LLAgent::TELEPORT_ARRIVING:
+ // Make the user wait while content "pre-caches"
+ {
+ F32 arrival_fraction = (gTeleportArrivalTimer.getElapsedTimeF32() / TELEPORT_ARRIVAL_DELAY);
+ if( arrival_fraction > 1.f )
+ {
+ arrival_fraction = 1.f;
+ //LLFirstUse::useTeleport();
+ gAgent.setTeleportState( LLAgent::TELEPORT_NONE );
+ }
+ gViewerWindow->setProgressCancelButtonVisible(FALSE, LLTrans::getString("Cancel"));
+ gViewerWindow->setProgressPercent( arrival_fraction * 25.f + 75.f);
+ gViewerWindow->setProgressString(message);
+ }
+ break;
+
+ case LLAgent::TELEPORT_LOCAL:
+ // Short delay when teleporting in the same sim (progress screen active but not shown - did not
+ // fall-through from TELEPORT_START)
+ {
+ if( gTeleportDisplayTimer.getElapsedTimeF32() > TELEPORT_LOCAL_DELAY )
+ {
+ //LLFirstUse::useTeleport();
+ gAgent.setTeleportState( LLAgent::TELEPORT_NONE );
+ }
+ }
+ break;
+
+ case LLAgent::TELEPORT_NONE:
+ // No teleport in progress
+ gViewerWindow->setShowProgress(FALSE);
+ gTeleportDisplay = FALSE;
+ break;
+ }
+ }
+ else if(LLAppViewer::instance()->logoutRequestSent())
+ {
+ LLAppViewer::instance()->pingMainloopTimeout("Display:Logout");
+ F32 percent_done = gLogoutTimer.getElapsedTimeF32() * 100.f / gLogoutMaxTime;
+ if (percent_done > 100.f)
+ {
+ percent_done = 100.f;
+ }
+
+ if( LLApp::isExiting() )
+ {
+ percent_done = 100.f;
+ }
+
+ gViewerWindow->setProgressPercent( percent_done );
+ }
+ else
+ if (gRestoreGL)
+ {
+ LLAppViewer::instance()->pingMainloopTimeout("Display:RestoreGL");
+ F32 percent_done = gRestoreGLTimer.getElapsedTimeF32() * 100.f / RESTORE_GL_TIME;
+ if( percent_done > 100.f )
+ {
+ gViewerWindow->setShowProgress(FALSE);
+ gRestoreGL = FALSE;
+ }
+ else
+ {
+
+ if( LLApp::isExiting() )
+ {
+ percent_done = 100.f;
+ }
+
+ gViewerWindow->setProgressPercent( percent_done );
+ }
+ }
+
+ //////////////////////////
+ //
+ // Prepare for the next frame
+ //
+
+ /////////////////////////////
+ //
+ // Update the camera
+ //
+ //
+
+ LLAppViewer::instance()->pingMainloopTimeout("Display:Camera");
+ LLViewerCamera::getInstance()->setZoomParameters(zoom_factor, subfield);
+ LLViewerCamera::getInstance()->setNear(MIN_NEAR_PLANE);
+
+ //////////////////////////
+ //
+ // clear the next buffer
+ // (must follow dynamic texture writing since that uses the frame buffer)
+ //
+
+ if (gDisconnected)
+ {
+ LLAppViewer::instance()->pingMainloopTimeout("Display:Disconnected");
+ render_ui();
+ }
+
+ //////////////////////////
+ //
+ // Set rendering options
+ //
+ //
+ LLAppViewer::instance()->pingMainloopTimeout("Display:RenderSetup");
+ stop_glerror();
+
+ ///////////////////////////////////////
+ //
+ // Slam lighting parameters back to our defaults.
+ // Note that these are not the same as GL defaults...
+
+ stop_glerror();
+ F32 one[4] = {1.f, 1.f, 1.f, 1.f};
+ glLightModelfv (GL_LIGHT_MODEL_AMBIENT,one);
+ stop_glerror();
+
+ /////////////////////////////////////
+ //
+ // Render
+ //
+ // Actually push all of our triangles to the screen.
+ //
+
+ // do render-to-texture stuff here
+ if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_DYNAMIC_TEXTURES))
+ {
+ LLAppViewer::instance()->pingMainloopTimeout("Display:DynamicTextures");
+ LLFastTimer t(FTM_UPDATE_TEXTURES);
+ if (LLViewerDynamicTexture::updateAllInstances())
+ {
+ gGL.setColorMask(true, true);
+ glClear(GL_DEPTH_BUFFER_BIT);
+ }
+ }
+
+ gViewerWindow->setup3DViewport();
+
+ gPipeline.resetFrameStats(); // Reset per-frame statistics.
+
+ if (!gDisconnected)
+ {
+ LLMemType mt_du(LLMemType::MTYPE_DISPLAY_UPDATE);
+ LLAppViewer::instance()->pingMainloopTimeout("Display:Update");
+ if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
+ { //don't draw hud objects in this frame
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD);
+ }
+
+ if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD_PARTICLES))
+ { //don't draw hud particles in this frame
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD_PARTICLES);
+ }
+
+ //upkeep gl name pools
+ LLGLNamePool::upkeepPools();
+
+ stop_glerror();
+ display_update_camera();
+ stop_glerror();
+
+ // *TODO: merge these two methods
+ {
+ LLMemType mt_uh(LLMemType::MTYPE_DISPLAY_UPDATE_HUD);
+ LLHUDManager::getInstance()->updateEffects();
+ LLHUDObject::updateAll();
+ stop_glerror();
+ }
+
+ {
+ LLMemType mt_ug(LLMemType::MTYPE_DISPLAY_UPDATE_GEOM);
+ const F32 max_geom_update_time = 0.005f*10.f*gFrameIntervalSeconds; // 50 ms/second update time
+ gPipeline.createObjects(max_geom_update_time);
+ gPipeline.updateGeom(max_geom_update_time);
+ stop_glerror();
+ }
+
+ gPipeline.updateGL();
+ stop_glerror();
+
+ S32 water_clip = 0;
+ if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_ENVIRONMENT) > 1) &&
+ (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_WATER) ||
+ gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_VOIDWATER)))
+ {
+ if (LLViewerCamera::getInstance()->cameraUnderWater())
+ {
+ water_clip = -1;
+ }
+ else
+ {
+ water_clip = 1;
+ }
+ }
+
+ LLAppViewer::instance()->pingMainloopTimeout("Display:Cull");
+
+ //Increment drawable frame counter
+ LLDrawable::incrementVisible();
+
+ LLSpatialGroup::sNoDelete = TRUE;
+ LLPipeline::sUseOcclusion =
+ (!gUseWireframe
+ && LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion")
+ && gSavedSettings.getBOOL("UseOcclusion")
+ && gGLManager.mHasOcclusionQuery) ? 2 : 0;
+
+ if (LLPipeline::sUseOcclusion && LLPipeline::sRenderDeferred)
+ { //force occlusion on for all render types if doing deferred render
+ LLPipeline::sUseOcclusion = 3;
+ }
+
+ LLPipeline::sAutoMaskAlphaDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaDeferred");
+ LLPipeline::sAutoMaskAlphaNonDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaNonDeferred");
+ LLPipeline::sUseFarClip = gSavedSettings.getBOOL("RenderUseFarClip");
+ LLVOAvatar::sMaxVisible = (U32)gSavedSettings.getS32("RenderAvatarMaxVisible");
+ LLPipeline::sDelayVBUpdate = gSavedSettings.getBOOL("RenderDelayVBUpdate");
+
+ S32 occlusion = LLPipeline::sUseOcclusion;
+ if (gDepthDirty)
+ { //depth buffer is invalid, don't overwrite occlusion state
+ LLPipeline::sUseOcclusion = llmin(occlusion, 1);
+ }
+ gDepthDirty = FALSE;
+
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
+ LLGLState::checkClientArrays();
+
+ static LLCullResult result;
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
+ gPipeline.updateCull(*LLViewerCamera::getInstance(), result, water_clip);
+ stop_glerror();
+
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
+ LLGLState::checkClientArrays();
+
+ BOOL to_texture = gPipeline.canUseVertexShaders() &&
+ LLPipeline::sRenderGlow;
+
+ LLAppViewer::instance()->pingMainloopTimeout("Display:Swap");
+
+ {
+ LLMemType mt_ds(LLMemType::MTYPE_DISPLAY_SWAP);
+ {
+ LLFastTimer ftm(FTM_CLIENT_COPY);
+ LLVertexBuffer::clientCopy(0.016);
+ }
+
+ if (gResizeScreenTexture)
+ {
+ gResizeScreenTexture = FALSE;
+ gPipeline.resizeScreenTexture();
+ }
+
+ gGL.setColorMask(true, true);
+ glClearColor(0,0,0,0);
+
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
+ LLGLState::checkClientArrays();
+
+ if (!for_snapshot)
+ {
+ if (gFrameCount > 1)
+ { //for some reason, ATI 4800 series will error out if you
+ //try to generate a shadow before the first frame is through
+ gPipeline.generateSunShadow(*LLViewerCamera::getInstance());
+ }
+
+ LLVertexBuffer::unbind();
+
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
+ LLGLState::checkClientArrays();
+
+ glh::matrix4f proj = glh_get_current_projection();
+ glh::matrix4f mod = glh_get_current_modelview();
+ glViewport(0,0,512,512);
+ LLVOAvatar::updateFreezeCounter() ;
+ LLVOAvatar::updateImpostors();
+
+ glh_set_current_projection(proj);
+ glh_set_current_modelview(mod);
+ glMatrixMode(GL_PROJECTION);
+ glLoadMatrixf(proj.m);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadMatrixf(mod.m);
+ gViewerWindow->setup3DViewport();
+
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
+ LLGLState::checkClientArrays();
+
+ }
+ glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+ }
+
+ //if (!for_snapshot)
+ {
+ LLMemType mt_gw(LLMemType::MTYPE_DISPLAY_GEN_REFLECTION);
+ LLAppViewer::instance()->pingMainloopTimeout("Display:Imagery");
+ gPipeline.generateWaterReflection(*LLViewerCamera::getInstance());
+ gPipeline.generateHighlight(*LLViewerCamera::getInstance());
+ }
+
+ //////////////////////////////////////
+ //
+ // Update images, using the image stats generated during object update/culling
+ //
+ // Can put objects onto the retextured list.
+ //
+ // Doing this here gives hardware occlusion queries extra time to complete
+ LLAppViewer::instance()->pingMainloopTimeout("Display:UpdateImages");
+
+ {
+ LLMemType mt_iu(LLMemType::MTYPE_DISPLAY_IMAGE_UPDATE);
+ LLFastTimer t(FTM_IMAGE_UPDATE);
+
+ LLViewerTexture::updateClass(LLViewerCamera::getInstance()->getVelocityStat()->getMean(),
+ LLViewerCamera::getInstance()->getAngularVelocityStat()->getMean());
+
+ gBumpImageList.updateImages(); // must be called before gTextureList version so that it's textures are thrown out first.
+
+ F32 max_image_decode_time = 0.050f*gFrameIntervalSeconds; // 50 ms/second decode time
+ max_image_decode_time = llclamp(max_image_decode_time, 0.002f, 0.005f ); // min 2ms/frame, max 5ms/frame)
+ gTextureList.updateImages(max_image_decode_time);
+
+ //remove dead textures from GL
+ LLImageGL::deleteDeadTextures();
+ stop_glerror();
+ }
+ ///////////////////////////////////
+ //
+ // StateSort
+ //
+ // Responsible for taking visible objects, and adding them to the appropriate draw orders.
+ // In the case of alpha objects, z-sorts them first.
+ // Also creates special lists for outlines and selected face rendering.
+ //
+ LLAppViewer::instance()->pingMainloopTimeout("Display:StateSort");
+ {
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
+ LLMemType mt_ss(LLMemType::MTYPE_DISPLAY_STATE_SORT);
+ gPipeline.stateSort(*LLViewerCamera::getInstance(), result);
+ stop_glerror();
+
+ if (rebuild)
+ {
+ //////////////////////////////////////
+ //
+ // rebuildPools
+ //
+ //
+ gPipeline.rebuildPools();
+ stop_glerror();
+ }
+ }
+
+ LLPipeline::sUseOcclusion = occlusion;
+
+ {
+ LLMemType mt_ds(LLMemType::MTYPE_DISPLAY_SKY);
+ LLAppViewer::instance()->pingMainloopTimeout("Display:Sky");
+ LLFastTimer t(FTM_UPDATE_SKY);
+ gSky.updateSky();
+ }
+
+ if(gUseWireframe)
+ {
+ glClearColor(0.5f, 0.5f, 0.5f, 0.f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ }
+
+ LLAppViewer::instance()->pingMainloopTimeout("Display:RenderStart");
+
+ //// render frontmost floater opaque for occlusion culling purposes
+ //LLFloater* frontmost_floaterp = gFloaterView->getFrontmost();
+ //// assumes frontmost floater with focus is opaque
+ //if (frontmost_floaterp && gFocusMgr.childHasKeyboardFocus(frontmost_floaterp))
+ //{
+ // glMatrixMode(GL_MODELVIEW);
+ // glPushMatrix();
+ // {
+ // gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ // glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE);
+ // glLoadIdentity();
+
+ // LLRect floater_rect = frontmost_floaterp->calcScreenRect();
+ // // deflate by one pixel so rounding errors don't occlude outside of floater extents
+ // floater_rect.stretch(-1);
+ // LLRectf floater_3d_rect((F32)floater_rect.mLeft / (F32)gViewerWindow->getWindowWidthScaled(),
+ // (F32)floater_rect.mTop / (F32)gViewerWindow->getWindowHeightScaled(),
+ // (F32)floater_rect.mRight / (F32)gViewerWindow->getWindowWidthScaled(),
+ // (F32)floater_rect.mBottom / (F32)gViewerWindow->getWindowHeightScaled());
+ // floater_3d_rect.translate(-0.5f, -0.5f);
+ // glTranslatef(0.f, 0.f, -LLViewerCamera::getInstance()->getNear());
+ // glScalef(LLViewerCamera::getInstance()->getNear() * LLViewerCamera::getInstance()->getAspect() / sinf(LLViewerCamera::getInstance()->getView()), LLViewerCamera::getInstance()->getNear() / sinf(LLViewerCamera::getInstance()->getView()), 1.f);
+ // gGL.color4fv(LLColor4::white.mV);
+ // gGL.begin(LLVertexBuffer::QUADS);
+ // {
+ // gGL.vertex3f(floater_3d_rect.mLeft, floater_3d_rect.mBottom, 0.f);
+ // gGL.vertex3f(floater_3d_rect.mLeft, floater_3d_rect.mTop, 0.f);
+ // gGL.vertex3f(floater_3d_rect.mRight, floater_3d_rect.mTop, 0.f);
+ // gGL.vertex3f(floater_3d_rect.mRight, floater_3d_rect.mBottom, 0.f);
+ // }
+ // gGL.end();
+ // glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
+ // }
+ // glPopMatrix();
+ //}
+
+ LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? TRUE : FALSE;
+ LLPipeline::updateRenderDeferred();
+
+ stop_glerror();
+
+ if (to_texture)
+ {
+ gGL.setColorMask(true, true);
+
+ if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender)
+ {
+ gPipeline.mDeferredScreen.bindTarget();
+ glClearColor(0,0,0,0);
+ gPipeline.mDeferredScreen.clear();
+ }
+ else
+ {
+ gPipeline.mScreen.bindTarget();
+ gPipeline.mScreen.clear();
+ }
+
+ gGL.setColorMask(true, false);
+ }
+
+ LLAppViewer::instance()->pingMainloopTimeout("Display:RenderGeom");
+
+ if (!(LLAppViewer::instance()->logoutRequestSent() && LLAppViewer::instance()->hasSavedFinalSnapshot())
+ && !gRestoreGL)
+ {
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
+ LLMemType mt_rg(LLMemType::MTYPE_DISPLAY_RENDER_GEOM);
+ gGL.setColorMask(true, false);
+ if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender)
+ {
+ gPipeline.renderGeomDeferred(*LLViewerCamera::getInstance());
+ }
+ else
+ {
+ gPipeline.renderGeom(*LLViewerCamera::getInstance(), TRUE);
+ }
+
+ gGL.setColorMask(true, true);
+
+ //store this frame's modelview matrix for use
+ //when rendering next frame's occlusion queries
+ for (U32 i = 0; i < 16; i++)
+ {
+ gGLLastModelView[i] = gGLModelView[i];
+ gGLLastProjection[i] = gGLProjection[i];
+ }
+ stop_glerror();
+ }
+
+ LLAppViewer::instance()->pingMainloopTimeout("Display:RenderFlush");
+
+ if (to_texture)
+ {
+ LLMemType mt_rf(LLMemType::MTYPE_DISPLAY_RENDER_FLUSH);
+ if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender)
+ {
+ gPipeline.mDeferredScreen.flush();
+ if(LLRenderTarget::sUseFBO)
+ {
+ LLRenderTarget::copyContentsToFramebuffer(gPipeline.mDeferredScreen, 0, 0, gPipeline.mDeferredScreen.getWidth(),
+ gPipeline.mDeferredScreen.getHeight(), 0, 0,
+ gPipeline.mDeferredScreen.getWidth(),
+ gPipeline.mDeferredScreen.getHeight(),
+ GL_DEPTH_BUFFER_BIT, GL_NEAREST);
+ }
+ }
+ else
+ {
+ gPipeline.mScreen.flush();
+ if(LLRenderTarget::sUseFBO)
+ {
+ LLRenderTarget::copyContentsToFramebuffer(gPipeline.mScreen, 0, 0, gPipeline.mScreen.getWidth(),
+ gPipeline.mScreen.getHeight(), 0, 0,
+ gPipeline.mScreen.getWidth(),
+ gPipeline.mScreen.getHeight(),
+ GL_DEPTH_BUFFER_BIT, GL_NEAREST);
+ }
+ }
+ }
+
+ if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender)
+ {
+ gPipeline.renderDeferredLighting();
+ }
+
+ LLPipeline::sUnderWaterRender = FALSE;
+
+ LLAppViewer::instance()->pingMainloopTimeout("Display:RenderUI");
+ if (!for_snapshot)
+ {
+ LLFastTimer t(FTM_RENDER_UI);
+ render_ui();
+ }
+
+
+ LLSpatialGroup::sNoDelete = FALSE;
+ gPipeline.clearReferences();
+
+ gPipeline.rebuildGroups();
+ }
+
+ LLAppViewer::instance()->pingMainloopTimeout("Display:FrameStats");
+
+ stop_glerror();
+
+ if (LLPipeline::sRenderFrameTest)
+ {
+ send_agent_resume();
+ LLPipeline::sRenderFrameTest = FALSE;
+ }
+
+ display_stats();
+
+ LLAppViewer::instance()->pingMainloopTimeout("Display:Done");
+}
+
+void render_hud_attachments()
+{
+ LLMemType mt_ra(LLMemType::MTYPE_DISPLAY_RENDER_ATTACHMENTS);
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+
+ glh::matrix4f current_proj = glh_get_current_projection();
+ glh::matrix4f current_mod = glh_get_current_modelview();
+
+ // clamp target zoom level to reasonable values
+ gAgentCamera.mHUDTargetZoom = llclamp(gAgentCamera.mHUDTargetZoom, 0.1f, 1.f);
+ // smoothly interpolate current zoom level
+ gAgentCamera.mHUDCurZoom = lerp(gAgentCamera.mHUDCurZoom, gAgentCamera.mHUDTargetZoom, LLCriticalDamp::getInterpolant(0.03f));
+
+ if (LLPipeline::sShowHUDAttachments && !gDisconnected && setup_hud_matrices())
+ {
+ LLCamera hud_cam = *LLViewerCamera::getInstance();
+ LLVector3 origin = hud_cam.getOrigin();
+ hud_cam.setOrigin(-1.f,0,0);
+ hud_cam.setAxes(LLVector3(1,0,0), LLVector3(0,1,0), LLVector3(0,0,1));
+ LLViewerCamera::updateFrustumPlanes(hud_cam, TRUE);
+
+ bool render_particles = gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES) && gSavedSettings.getBOOL("RenderHUDParticles");
+
+ //only render hud objects
+ gPipeline.pushRenderTypeMask();
+
+ // turn off everything
+ gPipeline.andRenderTypeMask(LLPipeline::END_RENDER_TYPES);
+ // turn on HUD
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD);
+ // turn on HUD particles
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD_PARTICLES);
+
+ // if particles are off, turn off hud-particles as well
+ if (!render_particles)
+ {
+ // turn back off HUD particles
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD_PARTICLES);
+ }
+
+ bool has_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI);
+ if (has_ui)
+ {
+ gPipeline.toggleRenderDebugFeature((void*) LLPipeline::RENDER_DEBUG_FEATURE_UI);
+ }
+
+ S32 use_occlusion = LLPipeline::sUseOcclusion;
+ LLPipeline::sUseOcclusion = 0;
+ LLPipeline::sDisableShaders = TRUE;
+
+ //cull, sort, and render hud objects
+ static LLCullResult result;
+ LLSpatialGroup::sNoDelete = TRUE;
+
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
+ gPipeline.updateCull(hud_cam, result);
+
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_BUMP);
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_SIMPLE);
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_VOLUME);
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_ALPHA);
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_FULLBRIGHT);
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_ALPHA);
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK);
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_BUMP);
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT);
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK);
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY);
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_SHINY);
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_INVISIBLE);
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY);
+
+ gPipeline.stateSort(hud_cam, result);
+
+ gPipeline.renderGeom(hud_cam);
+
+ LLSpatialGroup::sNoDelete = FALSE;
+ gPipeline.clearReferences();
+
+ render_hud_elements();
+
+ //restore type mask
+ gPipeline.popRenderTypeMask();
+
+ if (has_ui)
+ {
+ gPipeline.toggleRenderDebugFeature((void*) LLPipeline::RENDER_DEBUG_FEATURE_UI);
+ }
+ LLPipeline::sUseOcclusion = use_occlusion;
+ LLPipeline::sDisableShaders = FALSE;
+ }
+ glMatrixMode(GL_PROJECTION);
+ glPopMatrix();
+ glMatrixMode(GL_MODELVIEW);
+ glPopMatrix();
+
+ glh_set_current_projection(current_proj);
+ glh_set_current_modelview(current_mod);
+}
+
+LLRect get_whole_screen_region()
+{
+ LLRect whole_screen = gViewerWindow->getWorldViewRectScaled();
+
+ // apply camera zoom transform (for high res screenshots)
+ F32 zoom_factor = LLViewerCamera::getInstance()->getZoomFactor();
+ S16 sub_region = LLViewerCamera::getInstance()->getZoomSubRegion();
+ if (zoom_factor > 1.f)
+ {
+ S32 num_horizontal_tiles = llceil(zoom_factor);
+ S32 tile_width = llround((F32)gViewerWindow->getWorldViewWidthScaled() / zoom_factor);
+ S32 tile_height = llround((F32)gViewerWindow->getWorldViewHeightScaled() / zoom_factor);
+ int tile_y = sub_region / num_horizontal_tiles;
+ int tile_x = sub_region - (tile_y * num_horizontal_tiles);
+
+ whole_screen.setLeftTopAndSize(tile_x * tile_width, gViewerWindow->getWorldViewHeightScaled() - (tile_y * tile_height), tile_width, tile_height);
+ }
+ return whole_screen;
+}
+
+bool get_hud_matrices(const LLRect& screen_region, glh::matrix4f &proj, glh::matrix4f &model)
+{
+ if (isAgentAvatarValid() && gAgentAvatarp->hasHUDAttachment())
+ {
+ F32 zoom_level = gAgentCamera.mHUDCurZoom;
+ LLBBox hud_bbox = gAgentAvatarp->getHUDBBox();
+
+ F32 hud_depth = llmax(1.f, hud_bbox.getExtentLocal().mV[VX] * 1.1f);
+ proj = gl_ortho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, hud_depth);
+ proj.element(2,2) = -0.01f;
+
+ F32 aspect_ratio = LLViewerCamera::getInstance()->getAspect();
+
+ glh::matrix4f mat;
+ F32 scale_x = (F32)gViewerWindow->getWorldViewWidthScaled() / (F32)screen_region.getWidth();
+ F32 scale_y = (F32)gViewerWindow->getWorldViewHeightScaled() / (F32)screen_region.getHeight();
+ mat.set_scale(glh::vec3f(scale_x, scale_y, 1.f));
+ mat.set_translate(
+ glh::vec3f(clamp_rescale((F32)screen_region.getCenterX(), 0.f, (F32)gViewerWindow->getWorldViewWidthScaled(), 0.5f * scale_x * aspect_ratio, -0.5f * scale_x * aspect_ratio),
+ clamp_rescale((F32)screen_region.getCenterY(), 0.f, (F32)gViewerWindow->getWorldViewHeightScaled(), 0.5f * scale_y, -0.5f * scale_y),
+ 0.f));
+ proj *= mat;
+
+ glh::matrix4f tmp_model((GLfloat*) OGL_TO_CFR_ROTATION);
+
+ mat.set_scale(glh::vec3f(zoom_level, zoom_level, zoom_level));
+ mat.set_translate(glh::vec3f(-hud_bbox.getCenterLocal().mV[VX] + (hud_depth * 0.5f), 0.f, 0.f));
+
+ tmp_model *= mat;
+ model = tmp_model;
+ return TRUE;
+ }
+ else
+ {
+ return FALSE;
+ }
+}
+
+bool get_hud_matrices(glh::matrix4f &proj, glh::matrix4f &model)
+{
+ LLRect whole_screen = get_whole_screen_region();
+ return get_hud_matrices(whole_screen, proj, model);
+}
+
+BOOL setup_hud_matrices()
+{
+ LLRect whole_screen = get_whole_screen_region();
+ return setup_hud_matrices(whole_screen);
+}
+
+BOOL setup_hud_matrices(const LLRect& screen_region)
+{
+ glh::matrix4f proj, model;
+ bool result = get_hud_matrices(screen_region, proj, model);
+ if (!result) return result;
+
+ // set up transform to keep HUD objects in front of camera
+ glMatrixMode(GL_PROJECTION);
+ glLoadMatrixf(proj.m);
+ glh_set_current_projection(proj);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadMatrixf(model.m);
+ glh_set_current_modelview(model);
+ return TRUE;
+}
+
+static LLFastTimer::DeclareTimer FTM_SWAP("Swap");
+
+void render_ui(F32 zoom_factor, int subfield)
+{
+ LLMemType mt_ru(LLMemType::MTYPE_DISPLAY_RENDER_UI);
+ LLGLState::checkStates();
+
+ glh::matrix4f saved_view = glh_get_current_modelview();
+
+ if (!gSnapshot)
+ {
+ glPushMatrix();
+ glLoadMatrixd(gGLLastModelView);
+ glh_set_current_modelview(glh_copy_matrix(gGLLastModelView));
+ }
+
+ {
+ BOOL to_texture = gPipeline.canUseVertexShaders() &&
+ LLPipeline::sRenderGlow;
+
+ if (to_texture)
+ {
+ gPipeline.renderBloom(gSnapshot, zoom_factor, subfield);
+ }
+
+ render_hud_elements();
+ render_hud_attachments();
+ }
+
+ LLGLSDefault gls_default;
+ LLGLSUIDefault gls_ui;
+ {
+ gPipeline.disableLights();
+ }
+
+ {
+ gGL.color4f(1,1,1,1);
+ if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
+ {
+ LLFastTimer t(FTM_RENDER_UI);
+
+ if (!gDisconnected)
+ {
+ render_ui_3d();
+ LLGLState::checkStates();
+ }
+ else
+ {
+ render_disconnected_background();
+ }
+
+ render_ui_2d();
+ LLGLState::checkStates();
+ }
+ gGL.flush();
+
+ {
+ gViewerWindow->setup2DRender();
+ gViewerWindow->updateDebugText();
+ gViewerWindow->drawDebugText();
+ }
+
+ LLVertexBuffer::unbind();
+ }
+
+ if (!gSnapshot)
+ {
+ glh_set_current_modelview(saved_view);
+ glPopMatrix();
+ }
+
+ if (gDisplaySwapBuffers)
+ {
+ LLFastTimer t(FTM_SWAP);
+ gViewerWindow->mWindow->swapBuffers();
+ }
+ gDisplaySwapBuffers = TRUE;
+}
+
+void renderCoordinateAxes()
+{
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.begin(LLRender::LINES);
+ gGL.color3f(1.0f, 0.0f, 0.0f); // i direction = X-Axis = red
+ gGL.vertex3f(0.0f, 0.0f, 0.0f);
+ gGL.vertex3f(2.0f, 0.0f, 0.0f);
+ gGL.vertex3f(3.0f, 0.0f, 0.0f);
+ gGL.vertex3f(5.0f, 0.0f, 0.0f);
+ gGL.vertex3f(6.0f, 0.0f, 0.0f);
+ gGL.vertex3f(8.0f, 0.0f, 0.0f);
+ // Make an X
+ gGL.vertex3f(11.0f, 1.0f, 1.0f);
+ gGL.vertex3f(11.0f, -1.0f, -1.0f);
+ gGL.vertex3f(11.0f, 1.0f, -1.0f);
+ gGL.vertex3f(11.0f, -1.0f, 1.0f);
+
+ gGL.color3f(0.0f, 1.0f, 0.0f); // j direction = Y-Axis = green
+ gGL.vertex3f(0.0f, 0.0f, 0.0f);
+ gGL.vertex3f(0.0f, 2.0f, 0.0f);
+ gGL.vertex3f(0.0f, 3.0f, 0.0f);
+ gGL.vertex3f(0.0f, 5.0f, 0.0f);
+ gGL.vertex3f(0.0f, 6.0f, 0.0f);
+ gGL.vertex3f(0.0f, 8.0f, 0.0f);
+ // Make a Y
+ gGL.vertex3f(1.0f, 11.0f, 1.0f);
+ gGL.vertex3f(0.0f, 11.0f, 0.0f);
+ gGL.vertex3f(-1.0f, 11.0f, 1.0f);
+ gGL.vertex3f(0.0f, 11.0f, 0.0f);
+ gGL.vertex3f(0.0f, 11.0f, 0.0f);
+ gGL.vertex3f(0.0f, 11.0f, -1.0f);
+
+ gGL.color3f(0.0f, 0.0f, 1.0f); // Z-Axis = blue
+ gGL.vertex3f(0.0f, 0.0f, 0.0f);
+ gGL.vertex3f(0.0f, 0.0f, 2.0f);
+ gGL.vertex3f(0.0f, 0.0f, 3.0f);
+ gGL.vertex3f(0.0f, 0.0f, 5.0f);
+ gGL.vertex3f(0.0f, 0.0f, 6.0f);
+ gGL.vertex3f(0.0f, 0.0f, 8.0f);
+ // Make a Z
+ gGL.vertex3f(-1.0f, 1.0f, 11.0f);
+ gGL.vertex3f(1.0f, 1.0f, 11.0f);
+ gGL.vertex3f(1.0f, 1.0f, 11.0f);
+ gGL.vertex3f(-1.0f, -1.0f, 11.0f);
+ gGL.vertex3f(-1.0f, -1.0f, 11.0f);
+ gGL.vertex3f(1.0f, -1.0f, 11.0f);
+ gGL.end();
+}
+
+
+void draw_axes()
+{
+ LLGLSUIDefault gls_ui;
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ // A vertical white line at origin
+ LLVector3 v = gAgent.getPositionAgent();
+ gGL.begin(LLRender::LINES);
+ gGL.color3f(1.0f, 1.0f, 1.0f);
+ gGL.vertex3f(0.0f, 0.0f, 0.0f);
+ gGL.vertex3f(0.0f, 0.0f, 40.0f);
+ gGL.end();
+ // Some coordinate axes
+ glPushMatrix();
+ glTranslatef( v.mV[VX], v.mV[VY], v.mV[VZ] );
+ renderCoordinateAxes();
+ glPopMatrix();
+}
+
+void render_ui_3d()
+{
+ LLGLSPipeline gls_pipeline;
+
+ //////////////////////////////////////
+ //
+ // Render 3D UI elements
+ // NOTE: zbuffer is cleared before we get here by LLDrawPoolHUD,
+ // so 3d elements requiring Z buffer are moved to LLDrawPoolHUD
+ //
+
+ /////////////////////////////////////////////////////////////
+ //
+ // Render 2.5D elements (2D elements in the world)
+ // Stuff without z writes
+ //
+
+ // Debugging stuff goes before the UI.
+
+ // Coordinate axes
+ if (gSavedSettings.getBOOL("ShowAxes"))
+ {
+ draw_axes();
+ }
+
+ stop_glerror();
+
+ gViewerWindow->renderSelections(FALSE, FALSE, TRUE); // Non HUD call in render_hud_elements
+ stop_glerror();
+}
+
+void render_ui_2d()
+{
+ LLGLSUIDefault gls_ui;
+
+ /////////////////////////////////////////////////////////////
+ //
+ // Render 2D UI elements that overlay the world (no z compare)
+
+ // Disable wireframe mode below here, as this is HUD/menus
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+
+ // Menu overlays, HUD, etc
+ gViewerWindow->setup2DRender();
+
+ F32 zoom_factor = LLViewerCamera::getInstance()->getZoomFactor();
+ S16 sub_region = LLViewerCamera::getInstance()->getZoomSubRegion();
+
+ if (zoom_factor > 1.f)
+ {
+ //decompose subregion number to x and y values
+ int pos_y = sub_region / llceil(zoom_factor);
+ int pos_x = sub_region - (pos_y*llceil(zoom_factor));
+ // offset for this tile
+ LLFontGL::sCurOrigin.mX -= llround((F32)gViewerWindow->getWindowWidthScaled() * (F32)pos_x / zoom_factor);
+ LLFontGL::sCurOrigin.mY -= llround((F32)gViewerWindow->getWindowHeightScaled() * (F32)pos_y / zoom_factor);
+ }
+
+ stop_glerror();
+ gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
+
+ // render outline for HUD
+ if (isAgentAvatarValid() && gAgentCamera.mHUDCurZoom < 0.98f)
+ {
+ gGL.pushMatrix();
+ S32 half_width = (gViewerWindow->getWorldViewWidthScaled() / 2);
+ S32 half_height = (gViewerWindow->getWorldViewHeightScaled() / 2);
+ glScalef(LLUI::sGLScaleFactor.mV[0], LLUI::sGLScaleFactor.mV[1], 1.f);
+ glTranslatef((F32)half_width, (F32)half_height, 0.f);
+ F32 zoom = gAgentCamera.mHUDCurZoom;
+ glScalef(zoom,zoom,1.f);
+ gGL.color4fv(LLColor4::white.mV);
+ gl_rect_2d(-half_width, half_height, half_width, -half_height, FALSE);
+ gGL.popMatrix();
+ stop_glerror();
+ }
+
+
+ if (gSavedSettings.getBOOL("RenderUIBuffer"))
+ {
+ if (LLUI::sDirty)
+ {
+ LLUI::sDirty = FALSE;
+ LLRect t_rect;
+
+ gPipeline.mUIScreen.bindTarget();
+ gGL.setColorMask(true, true);
+ {
+ static const S32 pad = 8;
+
+ LLUI::sDirtyRect.mLeft -= pad;
+ LLUI::sDirtyRect.mRight += pad;
+ LLUI::sDirtyRect.mBottom -= pad;
+ LLUI::sDirtyRect.mTop += pad;
+
+ LLGLEnable scissor(GL_SCISSOR_TEST);
+ static LLRect last_rect = LLUI::sDirtyRect;
+
+ //union with last rect to avoid mouse poop
+ last_rect.unionWith(LLUI::sDirtyRect);
+
+ t_rect = LLUI::sDirtyRect;
+ LLUI::sDirtyRect = last_rect;
+ last_rect = t_rect;
+
+ last_rect.mLeft = LLRect::tCoordType(last_rect.mLeft / LLUI::sGLScaleFactor.mV[0]);
+ last_rect.mRight = LLRect::tCoordType(last_rect.mRight / LLUI::sGLScaleFactor.mV[0]);
+ last_rect.mTop = LLRect::tCoordType(last_rect.mTop / LLUI::sGLScaleFactor.mV[1]);
+ last_rect.mBottom = LLRect::tCoordType(last_rect.mBottom / LLUI::sGLScaleFactor.mV[1]);
+
+ LLRect clip_rect(last_rect);
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ gViewerWindow->draw();
+ }
+
+ gPipeline.mUIScreen.flush();
+ gGL.setColorMask(true, false);
+
+ LLUI::sDirtyRect = t_rect;
+ }
+
+ LLGLDisable cull(GL_CULL_FACE);
+ LLGLDisable blend(GL_BLEND);
+ S32 width = gViewerWindow->getWindowWidthScaled();
+ S32 height = gViewerWindow->getWindowHeightScaled();
+ gGL.getTexUnit(0)->bind(&gPipeline.mUIScreen);
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.color4f(1,1,1,1);
+ gGL.texCoord2f(0, 0); gGL.vertex2i(0, 0);
+ gGL.texCoord2f(width, 0); gGL.vertex2i(width, 0);
+ gGL.texCoord2f(0, height); gGL.vertex2i(0, height);
+ gGL.texCoord2f(width, height); gGL.vertex2i(width, height);
+ gGL.end();
+ }
+ else
+ {
+ gViewerWindow->draw();
+ }
+
+
+
+ // reset current origin for font rendering, in case of tiling render
+ LLFontGL::sCurOrigin.set(0, 0);
+}
+
+void render_disconnected_background()
+{
+ gGL.color4f(1,1,1,1);
+ if (!gDisconnectedImagep && gDisconnected)
+ {
+ llinfos << "Loading last bitmap..." << llendl;
+
+ std::string temp_str;
+ temp_str = gDirUtilp->getLindenUserDir() + gDirUtilp->getDirDelimiter() + SCREEN_LAST_FILENAME;
+
+ LLPointer<LLImageBMP> image_bmp = new LLImageBMP;
+ if( !image_bmp->load(temp_str) )
+ {
+ //llinfos << "Bitmap load failed" << llendl;
+ return;
+ }
+
+ LLPointer<LLImageRaw> raw = new LLImageRaw;
+ if (!image_bmp->decode(raw, 0.0f))
+ {
+ llinfos << "Bitmap decode failed" << llendl;
+ gDisconnectedImagep = NULL;
+ return;
+ }
+
+ U8 *rawp = raw->getData();
+ S32 npixels = (S32)image_bmp->getWidth()*(S32)image_bmp->getHeight();
+ for (S32 i = 0; i < npixels; i++)
+ {
+ S32 sum = 0;
+ sum = *rawp + *(rawp+1) + *(rawp+2);
+ sum /= 3;
+ *rawp = ((S32)sum*6 + *rawp)/7;
+ rawp++;
+ *rawp = ((S32)sum*6 + *rawp)/7;
+ rawp++;
+ *rawp = ((S32)sum*6 + *rawp)/7;
+ rawp++;
+ }
+
+
+ raw->expandToPowerOfTwo();
+ gDisconnectedImagep = LLViewerTextureManager::getLocalTexture(raw.get(), FALSE );
+ gStartTexture = gDisconnectedImagep;
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ }
+
+ // Make sure the progress view always fills the entire window.
+ S32 width = gViewerWindow->getWindowWidthScaled();
+ S32 height = gViewerWindow->getWindowHeightScaled();
+
+ if (gDisconnectedImagep)
+ {
+ LLGLSUIDefault gls_ui;
+ gViewerWindow->setup2DRender();
+ glPushMatrix();
+ {
+ // scale ui to reflect UIScaleFactor
+ // this can't be done in setup2DRender because it requires a
+ // pushMatrix/popMatrix pair
+ const LLVector2& display_scale = gViewerWindow->getDisplayScale();
+ glScalef(display_scale.mV[VX], display_scale.mV[VY], 1.f);
+
+ gGL.getTexUnit(0)->bind(gDisconnectedImagep);
+ gGL.color4f(1.f, 1.f, 1.f, 1.f);
+ gl_rect_2d_simple_tex(width, height);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ }
+ glPopMatrix();
+ }
+ gGL.flush();
+}
+
+void display_cleanup()
+{
+ gDisconnectedImagep = NULL;
+}
diff --git a/indra/newview/llviewerfloaterreg.cpp b/indra/newview/llviewerfloaterreg.cpp
index dca1e33e60..11686740f7 100644
--- a/indra/newview/llviewerfloaterreg.cpp
+++ b/indra/newview/llviewerfloaterreg.cpp
@@ -73,6 +73,7 @@
#include "llfloaterlandholdings.h"
#include "llfloatermap.h"
#include "llfloatermemleak.h"
+#include "llfloatermodelwizard.h"
#include "llfloaternamedesc.h"
#include "llfloaternotificationsconsole.h"
#include "llfloateropenobject.h"
@@ -122,8 +123,34 @@
#include "llpreviewtexture.h"
#include "llsyswellwindow.h"
#include "llscriptfloater.h"
+#include "llfloatermodelpreview.h"
+#include "llcommandhandler.h"
+
// *NOTE: Please add files in alphabetical order to keep merges easy.
+// handle secondlife:///app/floater/{NAME} URLs
+class LLFloaterOpenHandler : public LLCommandHandler
+{
+public:
+ // requires trusted browser to trigger
+ LLFloaterOpenHandler() : LLCommandHandler("floater", UNTRUSTED_THROTTLE) { }
+
+ bool handle(const LLSD& params, const LLSD& query_map,
+ LLMediaCtrl* web)
+ {
+ if (params.size() != 1)
+ {
+ return false;
+ }
+
+ const std::string floater_name = LLURI::unescape(params[0].asString());
+ LLFloaterReg::showInstance(floater_name);
+
+ return true;
+ }
+};
+
+LLFloaterOpenHandler gFloaterOpenHandler;
void LLViewerFloaterReg::registerFloaters()
{
@@ -249,7 +276,9 @@ void LLViewerFloaterReg::registerFloaters()
LLFloaterReg::add("upload_anim", "floater_animation_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAnimPreview>, "upload");
LLFloaterReg::add("upload_image", "floater_image_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterImagePreview>, "upload");
LLFloaterReg::add("upload_sound", "floater_sound_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSoundPreview>, "upload");
-
+ LLFloaterReg::add("upload_model", "floater_model_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterModelPreview>, "upload");
+ LLFloaterReg::add("upload_model_wizard", "floater_model_wizard.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterModelWizard>);
+
LLFloaterReg::add("voice_controls", "floater_voice_controls.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLCallFloater>);
LLFloaterReg::add("voice_effect", "floater_voice_effect.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterVoiceEffect>);
diff --git a/indra/newview/llviewerfoldertype.cpp b/indra/newview/llviewerfoldertype.cpp
index de1c8d14a8..42f780a8a3 100644
--- a/indra/newview/llviewerfoldertype.cpp
+++ b/indra/newview/llviewerfoldertype.cpp
@@ -126,6 +126,9 @@ LLViewerFolderDictionary::LLViewerFolderDictionary()
addEntry(LLFolderType::FT_CURRENT_OUTFIT, new ViewerFolderEntry("Current Outfit", "Inv_SysOpen", "Inv_SysClosed", TRUE));
addEntry(LLFolderType::FT_OUTFIT, new ViewerFolderEntry("New Outfit", "Inv_LookFolderOpen", "Inv_LookFolderClosed", TRUE));
addEntry(LLFolderType::FT_MY_OUTFITS, new ViewerFolderEntry("My Outfits", "Inv_SysOpen", "Inv_SysClosed", TRUE));
+ addEntry(LLFolderType::FT_MESH, new ViewerFolderEntry("Meshes", "Inv_SysOpen", "Inv_SysClosed", FALSE));
+
+
addEntry(LLFolderType::FT_INBOX, new ViewerFolderEntry("Inbox", "Inv_SysOpen", "Inv_SysClosed", FALSE));
addEntry(LLFolderType::FT_NONE, new ViewerFolderEntry("New Folder", "Inv_FolderOpen", "Inv_FolderClosed", FALSE, "default"));
diff --git a/indra/newview/llviewerjointmesh.cpp b/indra/newview/llviewerjointmesh.cpp
index e59e685f53..14b9a03fd5 100644
--- a/indra/newview/llviewerjointmesh.cpp
+++ b/indra/newview/llviewerjointmesh.cpp
@@ -55,6 +55,7 @@
#include "v4math.h"
#include "m3math.h"
#include "m4math.h"
+#include "llmatrix4a.h"
#if !LL_DARWIN && !LL_LINUX && !LL_SOLARIS
extern PFNGLWEIGHTPOINTERARBPROC glWeightPointerARB;
@@ -375,6 +376,7 @@ const S32 NUM_AXES = 3;
// pivot parent 0-n -- child = n+1
static LLMatrix4 gJointMatUnaligned[32];
+static LLMatrix4a gJointMatAligned[32];
static LLMatrix3 gJointRotUnaligned[32];
static LLVector4 gJointPivot[32];
@@ -460,6 +462,14 @@ void LLViewerJointMesh::uploadJointMatrices()
glUniform4fvARB(gAvatarMatrixParam, 45, mat);
stop_glerror();
}
+ else
+ {
+ //load gJointMatUnaligned into gJointMatAligned
+ for (joint_num = 0; joint_num < reference_mesh->mJointRenderData.count(); ++joint_num)
+ {
+ gJointMatAligned[joint_num].loadu(gJointMatUnaligned[joint_num]);
+ }
+ }
}
//--------------------------------------------------------------------
@@ -509,6 +519,8 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
U32 triangle_count = 0;
+ S32 diffuse_channel = LLDrawPoolAvatar::sDiffuseChannel;
+
stop_glerror();
//----------------------------------------------------------------
@@ -531,7 +543,7 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
LLTexUnit::eTextureAddressMode old_mode = LLTexUnit::TAM_WRAP;
if (mTestImageName)
{
- gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mTestImageName);
+ gGL.getTexUnit(diffuse_channel)->bindManual(LLTexUnit::TT_TEXTURE, mTestImageName);
if (mIsTransparent)
{
@@ -540,24 +552,18 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
else
{
glColor4f(0.7f, 0.6f, 0.3f, 1.f);
- gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_LERP_TEX_ALPHA, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_PREV_COLOR);
+ gGL.getTexUnit(diffuse_channel)->setTextureColorBlend(LLTexUnit::TBO_LERP_TEX_ALPHA, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_PREV_COLOR);
}
}
else if( !is_dummy && mLayerSet )
{
if( mLayerSet->hasComposite() )
{
- gGL.getTexUnit(0)->bind(mLayerSet->getComposite());
+ gGL.getTexUnit(diffuse_channel)->bind(mLayerSet->getComposite());
}
else
{
- // This warning will always trigger if you've hacked the avatar to show as incomplete.
- // Ignore the warning if that's the case.
- if (!gSavedSettings.getBOOL("RenderUnloadedAvatar"))
- {
- //llwarns << "Layerset without composite" << llendl;
- }
- gGL.getTexUnit(0)->bind(LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT));
+ gGL.getTexUnit(diffuse_channel)->bind(LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT));
}
}
else
@@ -567,13 +573,13 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
{
old_mode = mTexture->getAddressMode();
}
- gGL.getTexUnit(0)->bind(mTexture.get());
- gGL.getTexUnit(0)->bind(mTexture);
- gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
+ gGL.getTexUnit(diffuse_channel)->bind(mTexture.get());
+ gGL.getTexUnit(diffuse_channel)->bind(mTexture);
+ gGL.getTexUnit(diffuse_channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
}
else
{
- gGL.getTexUnit(0)->bind(LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT));
+ gGL.getTexUnit(diffuse_channel)->bind(LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT));
}
mFace->mVertexBuffer->setBuffer(sRenderMask);
@@ -609,13 +615,13 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
if (mTestImageName)
{
- gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
+ gGL.getTexUnit(diffuse_channel)->setTextureBlendType(LLTexUnit::TB_MULT);
}
if (mTexture.notNull() && !is_dummy)
{
- gGL.getTexUnit(0)->bind(mTexture);
- gGL.getTexUnit(0)->setTextureAddressMode(old_mode);
+ gGL.getTexUnit(diffuse_channel)->bind(mTexture);
+ gGL.getTexUnit(diffuse_channel)->setTextureAddressMode(old_mode);
}
return triangle_count;
@@ -626,6 +632,9 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
//-----------------------------------------------------------------------------
void LLViewerJointMesh::updateFaceSizes(U32 &num_vertices, U32& num_indices, F32 pixel_area)
{
+ //bump num_vertices to next multiple of 4
+ num_vertices = (num_vertices + 0x3) & ~0x3;
+
// Do a pre-alloc pass to determine sizes of data.
if (mMesh && mValid)
{
@@ -648,6 +657,8 @@ static LLFastTimer::DeclareTimer FTM_AVATAR_FACE("Avatar Face");
void LLViewerJointMesh::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_wind, bool terse_update)
{
+ //IF THIS FUNCTION BREAKS, SEE LLPOLYMESH CONSTRUCTOR AND CHECK ALIGNMENT OF INPUT ARRAYS
+
mFace = face;
if (mFace->mVertexBuffer.isNull())
@@ -655,6 +666,16 @@ void LLViewerJointMesh::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_w
return;
}
+ LLDrawPool *poolp = mFace->getPool();
+ BOOL hardware_skinning = (poolp && poolp->getVertexShaderLevel() > 0) ? TRUE : FALSE;
+
+ if (!hardware_skinning && terse_update)
+ { //no need to do terse updates if we're doing software vertex skinning
+ // since mMesh is being copied into mVertexBuffer every frame
+ return;
+ }
+
+
LLFastTimer t(FTM_AVATAR_FACE);
LLStrider<LLVector3> verticesp;
@@ -667,111 +688,59 @@ void LLViewerJointMesh::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_w
// Copy data into the faces from the polymesh data.
if (mMesh && mValid)
{
- if (mMesh->getNumVertices())
+ const U32 num_verts = mMesh->getNumVertices();
+
+ if (num_verts)
{
- stop_glerror();
face->getGeometryAvatar(verticesp, normalsp, tex_coordsp, vertex_weightsp, clothing_weightsp);
- stop_glerror();
face->mVertexBuffer->getIndexStrider(indicesp);
- stop_glerror();
verticesp += mMesh->mFaceVertexOffset;
- tex_coordsp += mMesh->mFaceVertexOffset;
normalsp += mMesh->mFaceVertexOffset;
- vertex_weightsp += mMesh->mFaceVertexOffset;
- clothing_weightsp += mMesh->mFaceVertexOffset;
-
- const U32* __restrict coords = (U32*) mMesh->getCoords();
- const U32* __restrict tex_coords = (U32*) mMesh->getTexCoords();
- const U32* __restrict normals = (U32*) mMesh->getNormals();
- const U32* __restrict weights = (U32*) mMesh->getWeights();
- const U32* __restrict cloth_weights = (U32*) mMesh->getClothingWeights();
-
- const U32 num_verts = mMesh->getNumVertices();
-
- U32 i = 0;
-
- const U32 skip = verticesp.getSkip()/sizeof(U32);
+
+ F32* v = (F32*) verticesp.get();
+ F32* n = (F32*) normalsp.get();
+
+ U32 words = num_verts*4;
- U32* __restrict v = (U32*) verticesp.get();
- U32* __restrict n = (U32*) normalsp.get();
+ LLVector4a::memcpyNonAliased16(v, (F32*) mMesh->getCoords(), words*sizeof(F32));
+ LLVector4a::memcpyNonAliased16(n, (F32*) mMesh->getNormals(), words*sizeof(F32));
+
- if (terse_update)
+ if (!terse_update)
{
- for (S32 i = num_verts; i > 0; --i)
- {
- //morph target application only, only update positions and normals
- v[0] = coords[0];
- v[1] = coords[1];
- v[2] = coords[2];
- coords += 3;
- v += skip;
- }
+ vertex_weightsp += mMesh->mFaceVertexOffset;
+ clothing_weightsp += mMesh->mFaceVertexOffset;
+ tex_coordsp += mMesh->mFaceVertexOffset;
+
+ F32* tc = (F32*) tex_coordsp.get();
+ F32* vw = (F32*) vertex_weightsp.get();
+ F32* cw = (F32*) clothing_weightsp.get();
- for (S32 i = num_verts; i > 0; --i)
- {
- n[0] = normals[0];
- n[1] = normals[1];
- n[2] = normals[2];
- normals += 3;
- n += skip;
- }
+ LLVector4a::memcpyNonAliased16(tc, (F32*) mMesh->getTexCoords(), num_verts*2*sizeof(F32));
+ LLVector4a::memcpyNonAliased16(vw, (F32*) mMesh->getWeights(), num_verts*sizeof(F32));
+ LLVector4a::memcpyNonAliased16(cw, (F32*) mMesh->getClothingWeights(), num_verts*4*sizeof(F32));
}
- else
- {
- U32* __restrict tc = (U32*) tex_coordsp.get();
- U32* __restrict vw = (U32*) vertex_weightsp.get();
- U32* __restrict cw = (U32*) clothing_weightsp.get();
-
- do
- {
- v[0] = *(coords++);
- v[1] = *(coords++);
- v[2] = *(coords++);
- v += skip;
-
- tc[0] = *(tex_coords++);
- tc[1] = *(tex_coords++);
- tc += skip;
-
- n[0] = *(normals++);
- n[1] = *(normals++);
- n[2] = *(normals++);
- n += skip;
-
- vw[0] = *(weights++);
- vw += skip;
-
- cw[0] = *(cloth_weights++);
- cw[1] = *(cloth_weights++);
- cw[2] = *(cloth_weights++);
- cw[3] = *(cloth_weights++);
- cw += skip;
- }
- while (++i < num_verts);
+ const U32 idx_count = mMesh->getNumFaces()*3;
- const U32 idx_count = mMesh->getNumFaces()*3;
+ indicesp += mMesh->mFaceIndexOffset;
- indicesp += mMesh->mFaceIndexOffset;
+ U16* __restrict idx = indicesp.get();
+ S32* __restrict src_idx = (S32*) mMesh->getFaces();
- U16* __restrict idx = indicesp.get();
- S32* __restrict src_idx = (S32*) mMesh->getFaces();
+ const S32 offset = (S32) mMesh->mFaceVertexOffset;
- i = 0;
-
- const S32 offset = (S32) mMesh->mFaceVertexOffset;
-
- do
- {
- *(idx++) = *(src_idx++)+offset;
- }
- while (++i < idx_count);
+ for (S32 i = 0; i < idx_count; ++i)
+ {
+ *(idx++) = *(src_idx++)+offset;
}
}
}
}
+
+
//-----------------------------------------------------------------------------
// updateLOD()
//-----------------------------------------------------------------------------
@@ -789,89 +758,49 @@ void LLViewerJointMesh::updateGeometryOriginal(LLFace *mFace, LLPolyMesh *mMesh)
LLStrider<LLVector3> o_normals;
//get vertex and normal striders
- LLVertexBuffer *buffer = mFace->mVertexBuffer;
+ LLVertexBuffer* buffer = mFace->mVertexBuffer;
buffer->getVertexStrider(o_vertices, 0);
buffer->getNormalStrider(o_normals, 0);
- F32 last_weight = F32_MAX;
- LLMatrix4 gBlendMat;
- LLMatrix3 gBlendRotMat;
+ F32* __restrict vert = o_vertices[0].mV;
+ F32* __restrict norm = o_normals[0].mV;
+
+ const F32* __restrict weights = mMesh->getWeights();
+ const LLVector4a* __restrict coords = (LLVector4a*) mMesh->getCoords();
+ const LLVector4a* __restrict normals = (LLVector4a*) mMesh->getNormals();
+
+ U32 offset = mMesh->mFaceVertexOffset*4;
+ vert += offset;
+ norm += offset;
- const F32* weights = mMesh->getWeights();
- const LLVector3* coords = mMesh->getCoords();
- const LLVector3* normals = mMesh->getNormals();
for (U32 index = 0; index < mMesh->getNumVertices(); index++)
{
- U32 bidx = index + mMesh->mFaceVertexOffset;
-
- // blend by first matrix
- F32 w = weights[index];
-
- // Maybe we don't have to change gBlendMat.
- // Profiles of a single-avatar scene on a Mac show this to be a very
- // common case. JC
- if (w == last_weight)
- {
- o_vertices[bidx] = coords[index] * gBlendMat;
- o_normals[bidx] = normals[index] * gBlendRotMat;
- continue;
- }
-
- last_weight = w;
+ // equivalent to joint = floorf(weights[index]);
+ S32 joint = _mm_cvtt_ss2si(_mm_load_ss(weights+index));
+ F32 w = weights[index] - joint;
- S32 joint = llfloor(w);
- w -= joint;
-
- // No lerp required in this case.
- if (w == 1.0f)
+ LLMatrix4a gBlendMat;
+
+ if (w != 0.f)
{
- gBlendMat = gJointMatUnaligned[joint+1];
- o_vertices[bidx] = coords[index] * gBlendMat;
- gBlendRotMat = gJointRotUnaligned[joint+1];
- o_normals[bidx] = normals[index] * gBlendRotMat;
- continue;
+ // blend between matrices and apply
+ gBlendMat.setLerp(gJointMatAligned[joint+0],
+ gJointMatAligned[joint+1], w);
+
+ LLVector4a res;
+ gBlendMat.affineTransform(coords[index], res);
+ res.store4a(vert+index*4);
+ gBlendMat.rotate(normals[index], res);
+ res.store4a(norm+index*4);
+ }
+ else
+ { // No lerp required in this case.
+ LLVector4a res;
+ gJointMatAligned[joint].affineTransform(coords[index], res);
+ res.store4a(vert+index*4);
+ gJointMatAligned[joint].rotate(normals[index], res);
+ res.store4a(norm+index*4);
}
-
- // Try to keep all the accesses to the matrix data as close
- // together as possible. This function is a hot spot on the
- // Mac. JC
- LLMatrix4 &m0 = gJointMatUnaligned[joint+1];
- LLMatrix4 &m1 = gJointMatUnaligned[joint+0];
-
- gBlendMat.mMatrix[VX][VX] = lerp(m1.mMatrix[VX][VX], m0.mMatrix[VX][VX], w);
- gBlendMat.mMatrix[VX][VY] = lerp(m1.mMatrix[VX][VY], m0.mMatrix[VX][VY], w);
- gBlendMat.mMatrix[VX][VZ] = lerp(m1.mMatrix[VX][VZ], m0.mMatrix[VX][VZ], w);
-
- gBlendMat.mMatrix[VY][VX] = lerp(m1.mMatrix[VY][VX], m0.mMatrix[VY][VX], w);
- gBlendMat.mMatrix[VY][VY] = lerp(m1.mMatrix[VY][VY], m0.mMatrix[VY][VY], w);
- gBlendMat.mMatrix[VY][VZ] = lerp(m1.mMatrix[VY][VZ], m0.mMatrix[VY][VZ], w);
-
- gBlendMat.mMatrix[VZ][VX] = lerp(m1.mMatrix[VZ][VX], m0.mMatrix[VZ][VX], w);
- gBlendMat.mMatrix[VZ][VY] = lerp(m1.mMatrix[VZ][VY], m0.mMatrix[VZ][VY], w);
- gBlendMat.mMatrix[VZ][VZ] = lerp(m1.mMatrix[VZ][VZ], m0.mMatrix[VZ][VZ], w);
-
- gBlendMat.mMatrix[VW][VX] = lerp(m1.mMatrix[VW][VX], m0.mMatrix[VW][VX], w);
- gBlendMat.mMatrix[VW][VY] = lerp(m1.mMatrix[VW][VY], m0.mMatrix[VW][VY], w);
- gBlendMat.mMatrix[VW][VZ] = lerp(m1.mMatrix[VW][VZ], m0.mMatrix[VW][VZ], w);
-
- o_vertices[bidx] = coords[index] * gBlendMat;
-
- LLMatrix3 &n0 = gJointRotUnaligned[joint+1];
- LLMatrix3 &n1 = gJointRotUnaligned[joint+0];
-
- gBlendRotMat.mMatrix[VX][VX] = lerp(n1.mMatrix[VX][VX], n0.mMatrix[VX][VX], w);
- gBlendRotMat.mMatrix[VX][VY] = lerp(n1.mMatrix[VX][VY], n0.mMatrix[VX][VY], w);
- gBlendRotMat.mMatrix[VX][VZ] = lerp(n1.mMatrix[VX][VZ], n0.mMatrix[VX][VZ], w);
-
- gBlendRotMat.mMatrix[VY][VX] = lerp(n1.mMatrix[VY][VX], n0.mMatrix[VY][VX], w);
- gBlendRotMat.mMatrix[VY][VY] = lerp(n1.mMatrix[VY][VY], n0.mMatrix[VY][VY], w);
- gBlendRotMat.mMatrix[VY][VZ] = lerp(n1.mMatrix[VY][VZ], n0.mMatrix[VY][VZ], w);
-
- gBlendRotMat.mMatrix[VZ][VX] = lerp(n1.mMatrix[VZ][VX], n0.mMatrix[VZ][VX], w);
- gBlendRotMat.mMatrix[VZ][VY] = lerp(n1.mMatrix[VZ][VY], n0.mMatrix[VZ][VY], w);
- gBlendRotMat.mMatrix[VZ][VZ] = lerp(n1.mMatrix[VZ][VZ], n0.mMatrix[VZ][VZ], w);
-
- o_normals[bidx] = normals[index] * gBlendRotMat;
}
buffer->setBuffer(0);
diff --git a/indra/newview/llviewerjointmesh_sse.cpp b/indra/newview/llviewerjointmesh_sse.cpp
index 174b6eae29..e3b40f6943 100644
--- a/indra/newview/llviewerjointmesh_sse.cpp
+++ b/indra/newview/llviewerjointmesh_sse.cpp
@@ -88,8 +88,8 @@ void LLViewerJointMesh::updateGeometrySSE(LLFace *face, LLPolyMesh *mesh)
buffer->getNormalStrider(o_normals, mesh->mFaceVertexOffset);
const F32* weights = mesh->getWeights();
- const LLVector3* coords = mesh->getCoords();
- const LLVector3* normals = mesh->getNormals();
+ const LLVector3* coords = (const LLVector3*)mesh->getCoords();
+ const LLVector3* normals = (const LLVector3*)mesh->getNormals();
for (U32 index = 0, index_end = mesh->getNumVertices(); index < index_end; ++index)
{
if( weight != weights[index])
diff --git a/indra/newview/llviewerjointmesh_sse2.cpp b/indra/newview/llviewerjointmesh_sse2.cpp
index a374ba2471..5871823dde 100644
--- a/indra/newview/llviewerjointmesh_sse2.cpp
+++ b/indra/newview/llviewerjointmesh_sse2.cpp
@@ -95,8 +95,8 @@ void LLViewerJointMesh::updateGeometrySSE2(LLFace *face, LLPolyMesh *mesh)
buffer->getNormalStrider(o_normals, mesh->mFaceVertexOffset);
const F32* weights = mesh->getWeights();
- const LLVector3* coords = mesh->getCoords();
- const LLVector3* normals = mesh->getNormals();
+ const LLVector3* coords = (const LLVector3*)mesh->getCoords();
+ const LLVector3* normals = (const LLVector3*)mesh->getNormals();
for (U32 index = 0, index_end = mesh->getNumVertices(); index < index_end; ++index)
{
if( weight != weights[index])
diff --git a/indra/newview/llviewerjointmesh_vec.cpp b/indra/newview/llviewerjointmesh_vec.cpp
index c9371030ad..6600d01d17 100644
--- a/indra/newview/llviewerjointmesh_vec.cpp
+++ b/indra/newview/llviewerjointmesh_vec.cpp
@@ -46,6 +46,7 @@
// static
void LLViewerJointMesh::updateGeometryVectorized(LLFace *face, LLPolyMesh *mesh)
{
+#if 0
static LLV4Matrix4 sJointMat[32];
LLDynamicArray<LLJointRenderData*>& joint_data = mesh->getReferenceMesh()->mJointRenderData;
S32 j, joint_num, joint_end = joint_data.count();
@@ -92,4 +93,5 @@ void LLViewerJointMesh::updateGeometryVectorized(LLFace *face, LLPolyMesh *mesh)
}
buffer->setBuffer(0);
+#endif
}
diff --git a/indra/newview/llviewerjoystick.cpp b/indra/newview/llviewerjoystick.cpp
index e1dd72dddc..fbf11f20db 100644
--- a/indra/newview/llviewerjoystick.cpp
+++ b/indra/newview/llviewerjoystick.cpp
@@ -758,7 +758,7 @@ void LLViewerJoystick::moveAvatar(bool reset)
sDelta[RX_I] += (cur_delta[RX_I] - sDelta[RX_I]) * time * feather;
sDelta[RY_I] += (cur_delta[RY_I] - sDelta[RY_I]) * time * feather;
- handleRun(fsqrtf(sDelta[Z_I]*sDelta[Z_I] + sDelta[X_I]*sDelta[X_I]));
+ handleRun((F32) sqrt(sDelta[Z_I]*sDelta[Z_I] + sDelta[X_I]*sDelta[X_I]));
// Allow forward/backward movement some priority
if (dom_axis == Z_I)
diff --git a/indra/newview/llviewermedia.cpp b/indra/newview/llviewermedia.cpp
index 900081b8c6..a8d5c9776c 100644
--- a/indra/newview/llviewermedia.cpp
+++ b/indra/newview/llviewermedia.cpp
@@ -874,7 +874,7 @@ void LLViewerMedia::updateMedia(void *dummy_arg)
// Set the low priority size for downsampling to approximately the size the texture is displayed at.
{
- F32 approximate_interest_dimension = fsqrtf(pimpl->getInterest());
+ F32 approximate_interest_dimension = (F32) sqrt(pimpl->getInterest());
pimpl->setLowPrioritySizeLimit(llround(approximate_interest_dimension));
}
diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp
index 7cc04e0338..eb022851e7 100644..100755
--- a/indra/newview/llviewermenu.cpp
+++ b/indra/newview/llviewermenu.cpp
@@ -167,7 +167,6 @@ LLMenuItemCallGL* gBusyMenu = NULL;
// Local prototypes
// File Menu
-const char* upload_pick(void* data);
void handle_compress_image(void*);
@@ -454,7 +453,7 @@ void init_menus()
gMenuHolder->childSetLabelArg("Upload Sound", "[COST]", upload_cost);
gMenuHolder->childSetLabelArg("Upload Animation", "[COST]", upload_cost);
gMenuHolder->childSetLabelArg("Bulk Upload", "[COST]", upload_cost);
-
+
gAFKMenu = gMenuBarView->getChild<LLMenuItemCallGL>("Set Away", TRUE);
gBusyMenu = gMenuBarView->getChild<LLMenuItemCallGL>("Set Busy", TRUE);
gAttachSubMenu = gMenuBarView->findChildMenuByName("Attach Object", TRUE);
@@ -886,6 +885,10 @@ U32 info_display_from_string(std::string info_display)
{
return LLPipeline::RENDER_DEBUG_BBOXES;
}
+ else if ("normals" == info_display)
+ {
+ return LLPipeline::RENDER_DEBUG_NORMALS;
+ }
else if ("points" == info_display)
{
return LLPipeline::RENDER_DEBUG_POINTS;
@@ -898,6 +901,10 @@ U32 info_display_from_string(std::string info_display)
{
return LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA;
}
+ else if ("physics shapes" == info_display)
+ {
+ return LLPipeline::RENDER_DEBUG_PHYSICS_SHAPES;
+ }
else if ("occlusion" == info_display)
{
return LLPipeline::RENDER_DEBUG_OCCLUSION;
@@ -930,6 +937,10 @@ U32 info_display_from_string(std::string info_display)
{
return LLPipeline::RENDER_DEBUG_FACE_AREA;
}
+ else if ("build queue" == info_display)
+ {
+ return LLPipeline::RENDER_DEBUG_BUILD_QUEUE;
+ }
else if ("lights" == info_display)
{
return LLPipeline::RENDER_DEBUG_LIGHTS;
@@ -1890,19 +1901,20 @@ class LLAdvancedAgentPilot : public view_listener_t
std::string command = userdata.asString();
if ("start playback" == command)
{
- LLAgentPilot::startPlayback(NULL);
+ gAgentPilot.setNumRuns(-1);
+ gAgentPilot.startPlayback();
}
else if ("stop playback" == command)
{
- LLAgentPilot::stopPlayback(NULL);
+ gAgentPilot.stopPlayback();
}
else if ("start record" == command)
{
- LLAgentPilot::startRecord(NULL);
+ gAgentPilot.startRecord();
}
else if ("stop record" == command)
{
- LLAgentPilot::saveRecord(NULL);
+ gAgentPilot.stopRecord();
}
return true;
@@ -1920,7 +1932,7 @@ class LLAdvancedToggleAgentPilotLoop : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- LLAgentPilot::sLoop = !(LLAgentPilot::sLoop);
+ gAgentPilot.setLoop(!gAgentPilot.getLoop());
return true;
}
};
@@ -1929,7 +1941,7 @@ class LLAdvancedCheckAgentPilotLoop : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- bool new_value = LLAgentPilot::sLoop;
+ bool new_value = gAgentPilot.getLoop();
return new_value;
}
};
@@ -2057,7 +2069,7 @@ class LLAdvancedEnableRenderDeferred: public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- bool new_value = gSavedSettings.getBOOL("RenderUseFBO") && LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_WINDLIGHT > 0) &&
+ bool new_value = gGLManager.mHasFramebufferObject && LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_WINDLIGHT > 0) &&
LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) > 0;
return new_value;
}
@@ -2070,7 +2082,7 @@ class LLAdvancedEnableRenderDeferredOptions: public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- bool new_value = gSavedSettings.getBOOL("RenderUseFBO") && gSavedSettings.getBOOL("RenderDeferred");
+ bool new_value = gSavedSettings.getBOOL("RenderDeferred");
return new_value;
}
};
diff --git a/indra/newview/llviewermenufile.cpp b/indra/newview/llviewermenufile.cpp
index fda291f3c1..9ecb11d253 100644
--- a/indra/newview/llviewermenufile.cpp
+++ b/indra/newview/llviewermenufile.cpp
@@ -34,6 +34,7 @@
#include "llfilepicker.h"
#include "llfloaterreg.h"
#include "llbuycurrencyhtml.h"
+#include "llfloatermodelpreview.h"
#include "llfloatersnapshot.h"
#include "llimage.h"
#include "llimagebmp.h"
@@ -52,13 +53,14 @@
#include "llvfs.h"
#include "llviewerinventory.h"
#include "llviewermenu.h" // gMenuHolder
+#include "llviewerparcelmgr.h"
#include "llviewerregion.h"
#include "llviewerstats.h"
#include "llviewerwindow.h"
#include "llappviewer.h"
#include "lluploaddialog.h"
#include "lltrans.h"
-
+#include "llfloaterbuycurrency.h"
// linden libraries
#include "llassetuploadresponders.h"
@@ -66,6 +68,7 @@
#include "llhttpclient.h"
#include "llnotificationsutil.h"
#include "llsdserialize.h"
+#include "llsdutil.h"
#include "llstring.h"
#include "lltransactiontypes.h"
#include "lluuid.h"
@@ -84,6 +87,99 @@ class LLFileEnableUpload : public view_listener_t
}
};
+class LLFileEnableUploadModel : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ return true;
+ }
+};
+
+class LLMeshEnabled : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ return gSavedSettings.getBOOL("MeshEnabled");
+ }
+};
+
+class LLMeshUploadVisible : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ return gSavedSettings.getBOOL("MeshEnabled") &&
+ LLViewerParcelMgr::getInstance()->allowAgentBuild() &&
+ !gAgent.getRegion()->getCapability("ObjectAdd").empty();
+ }
+};
+
+LLMutex* LLFilePickerThread::sMutex = NULL;
+std::queue<LLFilePickerThread*> LLFilePickerThread::sDeadQ;
+
+void LLFilePickerThread::getFile()
+{
+#if LL_WINDOWS
+ start();
+#else
+ run();
+#endif
+}
+
+//virtual
+void LLFilePickerThread::run()
+{
+ LLFilePicker picker;
+#if LL_WINDOWS
+ if (picker.getOpenFile(mFilter, false))
+ {
+ mFile = picker.getFirstFile();
+ }
+#else
+ if (picker.getOpenFile(mFilter, true))
+ {
+ mFile = picker.getFirstFile();
+ }
+#endif
+
+ {
+ LLMutexLock lock(sMutex);
+ sDeadQ.push(this);
+ }
+
+}
+
+//static
+void LLFilePickerThread::initClass()
+{
+ sMutex = new LLMutex(NULL);
+}
+
+//static
+void LLFilePickerThread::cleanupClass()
+{
+ clearDead();
+
+ delete sMutex;
+ sMutex = NULL;
+}
+
+//static
+void LLFilePickerThread::clearDead()
+{
+ if (!sDeadQ.empty())
+ {
+ LLMutexLock lock(sMutex);
+ while (!sDeadQ.empty())
+ {
+ LLFilePickerThread* thread = sDeadQ.front();
+ thread->notify(thread->mFile);
+ delete thread;
+ sDeadQ.pop();
+ }
+ }
+}
+
+
//============================================================================
#if LL_WINDOWS
@@ -97,6 +193,7 @@ static std::string XML_EXTENSIONS = "xml";
static std::string SLOBJECT_EXTENSIONS = "slobject";
#endif
static std::string ALL_FILE_EXTENSIONS = "*.*";
+static std::string MODEL_EXTENSIONS = "dae";
std::string build_extensions_string(LLFilePicker::ELoadFilter filter)
{
@@ -111,6 +208,8 @@ std::string build_extensions_string(LLFilePicker::ELoadFilter filter)
return ANIM_EXTENSIONS;
case LLFilePicker::FFLOAD_SLOBJECT:
return SLOBJECT_EXTENSIONS;
+ case LLFilePicker::FFLOAD_MODEL:
+ return MODEL_EXTENSIONS;
#ifdef _CORY_TESTING
case LLFilePicker::FFLOAD_GEOMETRY:
return GEOMETRY_EXTENSIONS;
@@ -254,6 +353,20 @@ class LLFileUploadImage : public view_listener_t
}
};
+class LLFileUploadModel : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ LLFloaterModelPreview* fmp = (LLFloaterModelPreview*) LLFloaterReg::getInstance("upload_model");
+ if (fmp)
+ {
+ fmp->loadModel(3);
+ }
+
+ return TRUE;
+ }
+};
+
class LLFileUploadSound : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
@@ -315,10 +428,21 @@ class LLFileUploadBulk : public view_listener_t
LLAssetStorage::LLStoreAssetCallback callback = NULL;
S32 expected_upload_cost = LLGlobalEconomy::Singleton::getInstance()->getPriceUpload();
void *userdata = NULL;
- upload_new_resource(filename, asset_name, asset_name, 0, LLFolderType::FT_NONE, LLInventoryType::IT_NONE,
- LLFloaterPerms::getNextOwnerPerms(), LLFloaterPerms::getGroupPerms(), LLFloaterPerms::getEveryonePerms(),
- display_name,
- callback, expected_upload_cost, userdata);
+
+ upload_new_resource(
+ filename,
+ asset_name,
+ asset_name,
+ 0,
+ LLFolderType::FT_NONE,
+ LLInventoryType::IT_NONE,
+ LLFloaterPerms::getNextOwnerPerms(),
+ LLFloaterPerms::getGroupPerms(),
+ LLFloaterPerms::getEveryonePerms(),
+ display_name,
+ callback,
+ expected_upload_cost,
+ userdata);
// *NOTE: Ew, we don't iterate over the file list here,
// we handle the next files in upload_done_callback()
@@ -473,17 +597,20 @@ void handle_compress_image(void*)
}
}
-void upload_new_resource(const std::string& src_filename, std::string name,
- std::string desc, S32 compression_info,
- LLFolderType::EType destination_folder_type,
- LLInventoryType::EType inv_type,
- U32 next_owner_perms,
- U32 group_perms,
- U32 everyone_perms,
- const std::string& display_name,
- LLAssetStorage::LLStoreAssetCallback callback,
- S32 expected_upload_cost,
- void *userdata)
+LLUUID upload_new_resource(
+ const std::string& src_filename,
+ std::string name,
+ std::string desc,
+ S32 compression_info,
+ LLFolderType::EType destination_folder_type,
+ LLInventoryType::EType inv_type,
+ U32 next_owner_perms,
+ U32 group_perms,
+ U32 everyone_perms,
+ const std::string& display_name,
+ LLAssetStorage::LLStoreAssetCallback callback,
+ S32 expected_upload_cost,
+ void *userdata)
{
// Generate the temporary UUID.
std::string filename = gDirUtilp->getTempFilename();
@@ -508,7 +635,7 @@ void upload_new_resource(const std::string& src_filename, std::string name,
short_name.c_str());
args["FILE"] = short_name;
upload_error(error_message, "NoFileExtension", filename, args);
- return;
+ return LLUUID();
}
else if( exten == "bmp")
{
@@ -522,7 +649,7 @@ void upload_new_resource(const std::string& src_filename, std::string name,
args["FILE"] = src_filename;
args["ERROR"] = LLImage::getLastError();
upload_error(error_message, "ProblemWithFile", filename, args);
- return;
+ return LLUUID();
}
}
else if( exten == "tga")
@@ -537,7 +664,7 @@ void upload_new_resource(const std::string& src_filename, std::string name,
args["FILE"] = src_filename;
args["ERROR"] = LLImage::getLastError();
upload_error(error_message, "ProblemWithFile", filename, args);
- return;
+ return LLUUID();
}
}
else if( exten == "jpg" || exten == "jpeg")
@@ -552,7 +679,7 @@ void upload_new_resource(const std::string& src_filename, std::string name,
args["FILE"] = src_filename;
args["ERROR"] = LLImage::getLastError();
upload_error(error_message, "ProblemWithFile", filename, args);
- return;
+ return LLUUID();
}
}
else if( exten == "png")
@@ -567,7 +694,7 @@ void upload_new_resource(const std::string& src_filename, std::string name,
args["FILE"] = src_filename;
args["ERROR"] = LLImage::getLastError();
upload_error(error_message, "ProblemWithFile", filename, args);
- return;
+ return LLUUID();
}
}
else if(exten == "wav")
@@ -595,7 +722,7 @@ void upload_new_resource(const std::string& src_filename, std::string name,
upload_error(error_message, "UnknownVorbisEncodeFailure", filename, args);
break;
}
- return;
+ return LLUUID();
}
}
else if(exten == "tmp")
@@ -635,7 +762,7 @@ void upload_new_resource(const std::string& src_filename, std::string name,
error_message = llformat("corrupt resource file: %s", src_filename.c_str());
args["FILE"] = src_filename;
upload_error(error_message, "CorruptResourceFile", filename, args);
- return;
+ return LLUUID();
}
if (2 == tokens_read)
@@ -663,7 +790,7 @@ void upload_new_resource(const std::string& src_filename, std::string name,
error_message = llformat("unknown linden resource file version in file: %s", src_filename.c_str());
args["FILE"] = src_filename;
upload_error(error_message, "UnknownResourceFileVersion", filename, args);
- return;
+ return LLUUID();
}
}
else
@@ -705,7 +832,7 @@ void upload_new_resource(const std::string& src_filename, std::string name,
error_message = llformat( "Unable to create output file: %s", filename.c_str());
args["FILE"] = filename;
upload_error(error_message, "UnableToCreateOutputFile", filename, args);
- return;
+ return LLUUID();
}
fclose(in);
@@ -719,7 +846,7 @@ void upload_new_resource(const std::string& src_filename, std::string name,
{
error_message = llformat("We do not currently support bulk upload of animation files\n");
upload_error(error_message, "DoNotSupportBulkAnimationUpload", filename, args);
- return;
+ return LLUUID();
}
else
{
@@ -765,9 +892,21 @@ void upload_new_resource(const std::string& src_filename, std::string name,
{
t_disp_name = src_filename;
}
- upload_new_resource(tid, asset_type, name, desc, compression_info, // tid
- destination_folder_type, inv_type, next_owner_perms, group_perms, everyone_perms,
- display_name, callback, expected_upload_cost, userdata);
+ upload_new_resource(
+ tid,
+ asset_type,
+ name,
+ desc,
+ compression_info, // tid
+ destination_folder_type,
+ inv_type,
+ next_owner_perms,
+ group_perms,
+ everyone_perms,
+ display_name,
+ callback,
+ expected_upload_cost,
+ userdata);
}
else
{
@@ -781,9 +920,15 @@ void upload_new_resource(const std::string& src_filename, std::string name,
}
LLFilePicker::instance().reset();
}
+
+ return uuid;
}
-void upload_done_callback(const LLUUID& uuid, void* user_data, S32 result, LLExtStat ext_status) // StoreAssetData callback (fixed)
+void upload_done_callback(
+ const LLUUID& uuid,
+ void* user_data,
+ S32 result,
+ LLExtStat ext_status) // StoreAssetData callback (fixed)
{
LLResourceData* data = (LLResourceData*)user_data;
S32 expected_upload_cost = data ? data->mExpectedUploadCost : 0;
@@ -888,35 +1033,102 @@ void upload_done_callback(const LLUUID& uuid, void* user_data, S32 result, LLExt
std::string display_name = LLStringUtil::null;
LLAssetStorage::LLStoreAssetCallback callback = NULL;
void *userdata = NULL;
- upload_new_resource(next_file, asset_name, asset_name, // file
- 0, LLFolderType::FT_NONE, LLInventoryType::IT_NONE,
- PERM_NONE, PERM_NONE, PERM_NONE,
- display_name,
- callback,
- expected_upload_cost, // assuming next in a group of uploads is of roughly the same type, i.e. same upload cost
- userdata);
+ upload_new_resource(
+ next_file,
+ asset_name,
+ asset_name, // file
+ 0,
+ LLFolderType::FT_NONE,
+ LLInventoryType::IT_NONE,
+ PERM_NONE,
+ PERM_NONE,
+ PERM_NONE,
+ display_name,
+ callback,
+ expected_upload_cost, // assuming next in a group of uploads is of roughly the same type, i.e. same upload cost
+ userdata);
}
}
-void upload_new_resource(const LLTransactionID &tid, LLAssetType::EType asset_type,
- std::string name,
- std::string desc, S32 compression_info,
- LLFolderType::EType destination_folder_type,
- LLInventoryType::EType inv_type,
- U32 next_owner_perms,
- U32 group_perms,
- U32 everyone_perms,
- const std::string& display_name,
- LLAssetStorage::LLStoreAssetCallback callback,
- S32 expected_upload_cost,
- void *userdata)
+static LLAssetID upload_new_resource_prep(
+ const LLTransactionID& tid,
+ LLAssetType::EType asset_type,
+ LLInventoryType::EType& inventory_type,
+ std::string& name,
+ const std::string& display_name,
+ std::string& description)
+{
+ LLAssetID uuid = generate_asset_id_for_new_upload(tid);
+
+ increase_new_upload_stats(asset_type);
+
+ assign_defaults_and_show_upload_message(
+ asset_type,
+ inventory_type,
+ name,
+ display_name,
+ description);
+
+ return uuid;
+}
+
+LLSD generate_new_resource_upload_capability_body(
+ LLAssetType::EType asset_type,
+ const std::string& name,
+ const std::string& desc,
+ LLFolderType::EType destination_folder_type,
+ LLInventoryType::EType inv_type,
+ U32 next_owner_perms,
+ U32 group_perms,
+ U32 everyone_perms)
+{
+ LLSD body;
+
+ body["folder_id"] = gInventory.findCategoryUUIDForType(
+ (destination_folder_type == LLFolderType::FT_NONE) ?
+ (LLFolderType::EType) asset_type :
+ destination_folder_type);
+
+ body["asset_type"] = LLAssetType::lookup(asset_type);
+ body["inventory_type"] = LLInventoryType::lookup(inv_type);
+ body["name"] = name;
+ body["description"] = desc;
+ body["next_owner_mask"] = LLSD::Integer(next_owner_perms);
+ body["group_mask"] = LLSD::Integer(group_perms);
+ body["everyone_mask"] = LLSD::Integer(everyone_perms);
+
+ return body;
+}
+
+void upload_new_resource(
+ const LLTransactionID &tid,
+ LLAssetType::EType asset_type,
+ std::string name,
+ std::string desc,
+ S32 compression_info,
+ LLFolderType::EType destination_folder_type,
+ LLInventoryType::EType inv_type,
+ U32 next_owner_perms,
+ U32 group_perms,
+ U32 everyone_perms,
+ const std::string& display_name,
+ LLAssetStorage::LLStoreAssetCallback callback,
+ S32 expected_upload_cost,
+ void *userdata)
{
if(gDisconnected)
{
return ;
}
-
- LLAssetID uuid = tid.makeAssetID(gAgent.getSecureSessionID());
+
+ LLAssetID uuid =
+ upload_new_resource_prep(
+ tid,
+ asset_type,
+ inv_type,
+ name,
+ display_name,
+ desc);
if( LLAssetType::AT_SOUND == asset_type )
{
@@ -961,26 +1173,32 @@ void upload_new_resource(const LLTransactionID &tid, LLAssetType::EType asset_ty
llinfos << "Expected Upload Cost: " << expected_upload_cost << llendl;
lldebugs << "Folder: " << gInventory.findCategoryUUIDForType((destination_folder_type == LLFolderType::FT_NONE) ? LLFolderType::assetTypeToFolderType(asset_type) : destination_folder_type) << llendl;
lldebugs << "Asset Type: " << LLAssetType::lookup(asset_type) << llendl;
- std::string url = gAgent.getRegion()->getCapability("NewFileAgentInventory");
- if (!url.empty())
+
+ std::string url = gAgent.getRegion()->getCapability(
+ "NewFileAgentInventory");
+
+ if ( !url.empty() )
{
llinfos << "New Agent Inventory via capability" << llendl;
- LLSD body;
- body["folder_id"] = gInventory.findCategoryUUIDForType((destination_folder_type == LLFolderType::FT_NONE) ? LLFolderType::assetTypeToFolderType(asset_type) : destination_folder_type);
- body["asset_type"] = LLAssetType::lookup(asset_type);
- body["inventory_type"] = LLInventoryType::lookup(inv_type);
- body["name"] = name;
- body["description"] = desc;
- body["next_owner_mask"] = LLSD::Integer(next_owner_perms);
- body["group_mask"] = LLSD::Integer(group_perms);
- body["everyone_mask"] = LLSD::Integer(everyone_perms);
- body["expected_upload_cost"] = LLSD::Integer(expected_upload_cost);
-
- //std::ostringstream llsdxml;
- //LLSDSerialize::toPrettyXML(body, llsdxml);
- //llinfos << "posting body to capability: " << llsdxml.str() << llendl;
- LLHTTPClient::post(url, body, new LLNewAgentInventoryResponder(body, uuid, asset_type));
+ LLSD body;
+ body = generate_new_resource_upload_capability_body(
+ asset_type,
+ name,
+ desc,
+ destination_folder_type,
+ inv_type,
+ next_owner_perms,
+ group_perms,
+ everyone_perms);
+
+ LLHTTPClient::post(
+ url,
+ body,
+ new LLNewAgentInventoryResponder(
+ body,
+ uuid,
+ asset_type));
}
else
{
@@ -994,10 +1212,10 @@ void upload_new_resource(const LLTransactionID &tid, LLAssetType::EType asset_ty
S32 balance = gStatusBar->getBalance();
if (balance < expected_upload_cost)
{
+ // insufficient funds, bail on this upload
LLStringUtil::format_map_t args;
args["NAME"] = name;
args["AMOUNT"] = llformat("%d", expected_upload_cost);
- // insufficient funds, bail on this upload
LLBuyCurrencyHTML::openCurrencyFloater( LLTrans::getString("UploadingCosts", args), expected_upload_cost );
return;
}
@@ -1021,18 +1239,157 @@ void upload_new_resource(const LLTransactionID &tid, LLAssetType::EType asset_ty
{
asset_callback = callback;
}
- gAssetStorage->storeAssetData(data->mAssetInfo.mTransactionID, data->mAssetInfo.mType,
- asset_callback,
- (void*)data,
- FALSE);
+ gAssetStorage->storeAssetData(
+ data->mAssetInfo.mTransactionID,
+ data->mAssetInfo.mType,
+ asset_callback,
+ (void*)data,
+ FALSE);
+ }
+}
+
+BOOL upload_new_variable_price_resource(
+ const LLTransactionID &tid,
+ LLAssetType::EType asset_type,
+ std::string name,
+ std::string desc,
+ LLFolderType::EType destination_folder_type,
+ LLInventoryType::EType inv_type,
+ U32 next_owner_perms,
+ U32 group_perms,
+ U32 everyone_perms,
+ const std::string& display_name,
+ const LLSD& asset_resources)
+{
+ LLAssetID uuid =
+ upload_new_resource_prep(
+ tid,
+ asset_type,
+ inv_type,
+ name,
+ display_name,
+ desc);
+
+ llinfos << "*** Uploading: " << llendl;
+ llinfos << "Type: " << LLAssetType::lookup(asset_type) << llendl;
+ llinfos << "UUID: " << uuid << llendl;
+ llinfos << "Name: " << name << llendl;
+ llinfos << "Desc: " << desc << llendl;
+ lldebugs << "Folder: "
+ << gInventory.findCategoryUUIDForType((destination_folder_type == LLFolderType::FT_NONE) ? (LLFolderType::EType)asset_type : destination_folder_type) << llendl;
+ lldebugs << "Asset Type: " << LLAssetType::lookup(asset_type) << llendl;
+
+ std::string url = gAgent.getRegion()->getCapability(
+ "NewFileAgentInventoryVariablePrice");
+
+ if ( !url.empty() )
+ {
+ lldebugs
+ << "New Agent Inventory variable price upload" << llendl;
+
+ // Each of the two capabilities has similar data, so
+ // let's reuse that code
+
+ LLSD body;
+
+ body = generate_new_resource_upload_capability_body(
+ asset_type,
+ name,
+ desc,
+ destination_folder_type,
+ inv_type,
+ next_owner_perms,
+ group_perms,
+ everyone_perms);
+
+ body["asset_resources"] = asset_resources;
+
+ LLHTTPClient::post(
+ url,
+ body,
+ new LLNewAgentInventoryVariablePriceResponder(
+ uuid,
+ asset_type,
+ body));
+
+ return TRUE;
+ }
+ else
+ {
+ return FALSE;
+ }
+}
+
+LLAssetID generate_asset_id_for_new_upload(const LLTransactionID& tid)
+{
+ if ( gDisconnected )
+ {
+ LLAssetID rv;
+
+ rv.setNull();
+ return rv;
+ }
+
+ LLAssetID uuid = tid.makeAssetID(gAgent.getSecureSessionID());
+
+ return uuid;
+}
+
+void increase_new_upload_stats(LLAssetType::EType asset_type)
+{
+ if ( LLAssetType::AT_SOUND == asset_type )
+ {
+ LLViewerStats::getInstance()->incStat(
+ LLViewerStats::ST_UPLOAD_SOUND_COUNT );
+ }
+ else if ( LLAssetType::AT_TEXTURE == asset_type )
+ {
+ LLViewerStats::getInstance()->incStat(
+ LLViewerStats::ST_UPLOAD_TEXTURE_COUNT );
+ }
+ else if ( LLAssetType::AT_ANIMATION == asset_type )
+ {
+ LLViewerStats::getInstance()->incStat(
+ LLViewerStats::ST_UPLOAD_ANIM_COUNT );
+ }
+}
+
+void assign_defaults_and_show_upload_message(
+ LLAssetType::EType asset_type,
+ LLInventoryType::EType& inventory_type,
+ std::string& name,
+ const std::string& display_name,
+ std::string& description)
+{
+ if ( LLInventoryType::IT_NONE == inventory_type )
+ {
+ inventory_type = LLInventoryType::defaultForAssetType(asset_type);
+ }
+ LLStringUtil::stripNonprintable(name);
+ LLStringUtil::stripNonprintable(description);
+
+ if ( name.empty() )
+ {
+ name = "(No Name)";
+ }
+ if ( description.empty() )
+ {
+ description = "(No Description)";
}
+
+ // At this point, we're ready for the upload.
+ std::string upload_message = "Uploading...\n\n";
+ upload_message.append(display_name);
+ LLUploadDialog::modalUploadDialog(upload_message);
}
+
void init_menu_file()
{
view_listener_t::addCommit(new LLFileUploadImage(), "File.UploadImage");
view_listener_t::addCommit(new LLFileUploadSound(), "File.UploadSound");
view_listener_t::addCommit(new LLFileUploadAnim(), "File.UploadAnim");
+ view_listener_t::addCommit(new LLFileUploadModel(), "File.UploadModel");
view_listener_t::addCommit(new LLFileUploadBulk(), "File.UploadBulk");
view_listener_t::addCommit(new LLFileCloseWindow(), "File.CloseWindow");
view_listener_t::addCommit(new LLFileCloseAllWindows(), "File.CloseAllWindows");
@@ -1042,6 +1399,9 @@ void init_menu_file()
view_listener_t::addCommit(new LLFileQuit(), "File.Quit");
view_listener_t::addEnable(new LLFileEnableUpload(), "File.EnableUpload");
-
+ view_listener_t::addEnable(new LLFileEnableUploadModel(), "File.EnableUploadModel");
+ view_listener_t::addMenu(new LLMeshEnabled(), "File.MeshEnabled");
+ view_listener_t::addMenu(new LLMeshUploadVisible(), "File.VisibleUploadModel");
+
// "File.SaveTexture" moved to llpanelmaininventory so that it can be properly handled.
}
diff --git a/indra/newview/llviewermenufile.h b/indra/newview/llviewermenufile.h
index 56b9e19049..1597821504 100644
--- a/indra/newview/llviewermenufile.h
+++ b/indra/newview/llviewermenufile.h
@@ -30,39 +30,118 @@
#include "llfoldertype.h"
#include "llassetstorage.h"
#include "llinventorytype.h"
+#include "llfilepicker.h"
class LLTransactionID;
void init_menu_file();
-void upload_new_resource(const std::string& src_filename,
- std::string name,
- std::string desc,
- S32 compression_info,
- LLFolderType::EType destination_folder_type,
- LLInventoryType::EType inv_type,
- U32 next_owner_perms,
- U32 group_perms,
- U32 everyone_perms,
- const std::string& display_name,
- LLAssetStorage::LLStoreAssetCallback callback,
- S32 expected_upload_cost,
- void *userdata);
-
-void upload_new_resource(const LLTransactionID &tid,
- LLAssetType::EType type,
- std::string name,
- std::string desc,
- S32 compression_info,
- LLFolderType::EType destination_folder_type,
- LLInventoryType::EType inv_type,
- U32 next_owner_perms,
- U32 group_perms,
- U32 everyone_perms,
- const std::string& display_name,
- LLAssetStorage::LLStoreAssetCallback callback,
- S32 expected_upload_cost,
- void *userdata);
+LLUUID upload_new_resource(
+ const std::string& src_filename,
+ std::string name,
+ std::string desc,
+ S32 compression_info,
+ LLFolderType::EType destination_folder_type,
+ LLInventoryType::EType inv_type,
+ U32 next_owner_perms,
+ U32 group_perms,
+ U32 everyone_perms,
+ const std::string& display_name,
+ LLAssetStorage::LLStoreAssetCallback callback,
+ S32 expected_upload_cost,
+ void *userdata);
+
+void upload_new_resource(
+ const LLTransactionID &tid,
+ LLAssetType::EType type,
+ std::string name,
+ std::string desc,
+ S32 compression_info,
+ LLFolderType::EType destination_folder_type,
+ LLInventoryType::EType inv_type,
+ U32 next_owner_perms,
+ U32 group_perms,
+ U32 everyone_perms,
+ const std::string& display_name,
+ LLAssetStorage::LLStoreAssetCallback callback,
+ S32 expected_upload_cost,
+ void *userdata);
+
+// TODO* : Move all uploads to use this new function
+// since at some point, that upload path will be deprecated and no longer
+// used
+
+// We make a new function here to ensure that previous code is not broken
+BOOL upload_new_variable_price_resource(
+ const LLTransactionID& tid,
+ LLAssetType::EType type,
+ std::string name,
+ std::string desc,
+ LLFolderType::EType destination_folder_type,
+ LLInventoryType::EType inv_type,
+ U32 next_owner_perms,
+ U32 group_perms,
+ U32 everyone_perms,
+ const std::string& display_name,
+ const LLSD& asset_resources);
+
+LLAssetID generate_asset_id_for_new_upload(const LLTransactionID& tid);
+void increase_new_upload_stats(LLAssetType::EType asset_type);
+void assign_defaults_and_show_upload_message(
+ LLAssetType::EType asset_type,
+ LLInventoryType::EType& inventory_type,
+ std::string& name,
+ const std::string& display_name,
+ std::string& description);
+
+LLSD generate_new_resource_upload_capability_body(
+ LLAssetType::EType asset_type,
+ const std::string& name,
+ const std::string& desc,
+ LLFolderType::EType destination_folder_type,
+ LLInventoryType::EType inv_type,
+ U32 next_owner_perms,
+ U32 group_perms,
+ U32 everyone_perms);
+
+void on_new_single_inventory_upload_complete(
+ LLAssetType::EType asset_type,
+ LLInventoryType::EType inventory_type,
+ const std::string inventory_type_string,
+ const LLUUID& item_folder_id,
+ const std::string& item_name,
+ const std::string& item_description,
+ const LLSD& server_response,
+ S32 upload_price);
+
+class LLFilePickerThread : public LLThread
+{ //multi-threaded file picker (runs system specific file picker in background and calls "notify" from main thread)
+public:
+
+ static std::queue<LLFilePickerThread*> sDeadQ;
+ static LLMutex* sMutex;
+
+ static void initClass();
+ static void cleanupClass();
+ static void clearDead();
+
+ std::string mFile;
+
+ LLFilePicker::ELoadFilter mFilter;
+
+ LLFilePickerThread(LLFilePicker::ELoadFilter filter)
+ : LLThread("file picker"), mFilter(filter)
+ {
+
+ }
+
+ void getFile();
+
+ virtual void run();
+
+ virtual void notify(const std::string& filename) = 0;
+};
+
#endif
diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp
index 103989ee80..f3cbb8cce3 100644
--- a/indra/newview/llviewermessage.cpp
+++ b/indra/newview/llviewermessage.cpp
@@ -2799,7 +2799,7 @@ void process_improved_im(LLMessageSystem *msg, void **user_data)
{
LLVector3 pos, look_at;
U64 region_handle;
- U8 region_access = SIM_ACCESS_MIN;
+ U8 region_access;
std::string region_info = ll_safe_string((char*)binary_bucket, binary_bucket_size);
std::string region_access_str = LLStringUtil::null;
std::string region_access_icn = LLStringUtil::null;
diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp
index 32cd8dbb39..bcdc774c5e 100644
--- a/indra/newview/llviewerobject.cpp
+++ b/indra/newview/llviewerobject.cpp
@@ -47,6 +47,7 @@
#include "llprimitive.h"
#include "llquantize.h"
#include "llregionhandle.h"
+#include "llsdserialize.h"
#include "lltree_common.h"
#include "llxfermanager.h"
#include "message.h"
@@ -62,6 +63,7 @@
#include "lldrawable.h"
#include "llface.h"
#include "llfloaterproperties.h"
+#include "llfloatertools.h"
#include "llfollowcam.h"
#include "llhudtext.h"
#include "llselectmgr.h"
@@ -202,6 +204,11 @@ LLViewerObject::LLViewerObject(const LLUUID &id, const LLPCode pcode, LLViewerRe
mGLName(0),
mbCanSelect(TRUE),
mFlags(0),
+ mPhysicsShapeType(0),
+ mPhysicsGravity(0),
+ mPhysicsFriction(0),
+ mPhysicsDensity(0),
+ mPhysicsRestitution(0),
mDrawable(),
mCreateSelected(FALSE),
mRenderMedia(FALSE),
@@ -233,6 +240,9 @@ LLViewerObject::LLViewerObject(const LLUUID &id, const LLPCode pcode, LLViewerRe
mState(0),
mMedia(NULL),
mClickAction(0),
+ mLinksetPhysicsCost(0.f),
+ mCostStale(true),
+ mPhysicsShapeUnknown(true),
mAttachmentItemID(LLUUID::null),
mLastUpdateType(OUT_UNKNOWN),
mLastUpdateCached(FALSE)
@@ -850,6 +860,13 @@ U32 LLViewerObject::processUpdateMessage(LLMessageSystem *mesgsys,
#ifdef DEBUG_UPDATE_TYPE
llinfos << "Full:" << getID() << llendl;
#endif
+ //clear cost and linkset cost
+ mCostStale = true;
+ if (isSelected())
+ {
+ gFloaterTools->dirty();
+ }
+
LLUUID audio_uuid;
LLUUID owner_id; // only valid if audio_uuid or particle system is not null
F32 gain;
@@ -1415,6 +1432,13 @@ U32 LLViewerObject::processUpdateMessage(LLMessageSystem *mesgsys,
#ifdef DEBUG_UPDATE_TYPE
llinfos << "CompFull:" << getID() << llendl;
#endif
+ mCostStale = true;
+
+ if (isSelected())
+ {
+ gFloaterTools->dirty();
+ }
+
dp->unpackU32(crc, "CRC");
mTotalCRC = crc;
dp->unpackU8(material, "Material");
@@ -3025,21 +3049,121 @@ void LLViewerObject::setScale(const LLVector3 &scale, BOOL damped)
}
}
-void LLViewerObject::updateSpatialExtents(LLVector3& newMin, LLVector3 &newMax)
+void LLViewerObject::setObjectCost(F32 cost)
+{
+ mObjectCost = cost;
+ mCostStale = false;
+
+ if (isSelected())
+ {
+ gFloaterTools->dirty();
+ }
+}
+
+void LLViewerObject::setLinksetCost(F32 cost)
+{
+ mLinksetCost = cost;
+ mCostStale = false;
+
+ if (isSelected())
+ {
+ gFloaterTools->dirty();
+ }
+}
+
+void LLViewerObject::setPhysicsCost(F32 cost)
+{
+ mPhysicsCost = cost;
+ mCostStale = false;
+
+ if (isSelected())
+ {
+ gFloaterTools->dirty();
+ }
+}
+
+void LLViewerObject::setLinksetPhysicsCost(F32 cost)
+{
+ mLinksetPhysicsCost = cost;
+ mCostStale = false;
+
+ if (isSelected())
+ {
+ gFloaterTools->dirty();
+ }
+}
+
+
+F32 LLViewerObject::getObjectCost()
+{
+ if (mCostStale)
+ {
+ gObjectList.updateObjectCost(this);
+ }
+
+ return mObjectCost;
+}
+
+F32 LLViewerObject::getLinksetCost()
+{
+ if (mCostStale)
+ {
+ gObjectList.updateObjectCost(this);
+ }
+
+ return mLinksetCost;
+}
+
+F32 LLViewerObject::getPhysicsCost()
+{
+ if (mCostStale)
+ {
+ gObjectList.updateObjectCost(this);
+ }
+
+ return mPhysicsCost;
+}
+
+F32 LLViewerObject::getLinksetPhysicsCost()
+{
+ if (mCostStale)
+ {
+ gObjectList.updateObjectCost(this);
+ }
+
+ return mLinksetPhysicsCost;
+}
+
+F32 LLViewerObject::getStreamingCost()
+{
+ return 0.f;
+}
+
+U32 LLViewerObject::getTriangleCount()
+{
+ return 0;
+}
+
+void LLViewerObject::updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax)
{
- LLVector3 center = getRenderPosition();
- LLVector3 size = getScale();
- newMin.setVec(center-size);
- newMax.setVec(center+size);
- mDrawable->setPositionGroup((newMin + newMax) * 0.5f);
+ LLVector4a center;
+ center.load3(getRenderPosition().mV);
+ LLVector4a size;
+ size.load3(getScale().mV);
+ newMin.setSub(center, size);
+ newMax.setAdd(center, size);
+
+ mDrawable->setPositionGroup(center);
}
F32 LLViewerObject::getBinRadius()
{
if (mDrawable.notNull())
{
- const LLVector3* ext = mDrawable->getSpatialExtents();
- return (ext[1]-ext[0]).magVec();
+ const LLVector4a* ext = mDrawable->getSpatialExtents();
+ LLVector4a diff;
+ diff.setSub(ext[1], ext[0]);
+ return diff.getLength3().getF32();
}
return getScale().magVec();
@@ -3105,7 +3229,7 @@ void LLViewerObject::boostTexturePriority(BOOL boost_children /* = TRUE */)
getTEImage(i)->setBoostLevel(LLViewerTexture::BOOST_SELECTED);
}
- if (isSculpted())
+ if (isSculpted() && !isMesh())
{
LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT);
LLUUID sculpt_id = sculpt_params->getSculptTexture();
@@ -3345,6 +3469,15 @@ const LLVector3 LLViewerObject::getPositionEdit() const
const LLVector3 LLViewerObject::getRenderPosition() const
{
+ if (mDrawable.notNull() && mDrawable->isState(LLDrawable::RIGGED))
+ {
+ LLVOAvatar* avatar = getAvatar();
+ if (avatar)
+ {
+ return avatar->getPositionAgent();
+ }
+ }
+
if (mDrawable.isNull() || mDrawable->getGeneration() < 0)
{
return getPositionAgent();
@@ -3363,6 +3496,11 @@ const LLVector3 LLViewerObject::getPivotPositionAgent() const
const LLQuaternion LLViewerObject::getRenderRotation() const
{
LLQuaternion ret;
+ if (mDrawable.notNull() && mDrawable->isState(LLDrawable::RIGGED))
+ {
+ return ret;
+ }
+
if (mDrawable.isNull() || mDrawable->isStatic())
{
ret = getRotationEdit();
@@ -3631,12 +3769,21 @@ BOOL LLViewerObject::lineSegmentBoundingBox(const LLVector3& start, const LLVect
return FALSE;
}
- const LLVector3* ext = mDrawable->getSpatialExtents();
+ const LLVector4a* ext = mDrawable->getSpatialExtents();
+
+ //VECTORIZE THIS
+ LLVector4a center;
+ center.setAdd(ext[1], ext[0]);
+ center.mul(0.5f);
+ LLVector4a size;
+ size.setSub(ext[1], ext[0]);
+ size.mul(0.5f);
- LLVector3 center = (ext[1]+ext[0])*0.5f;
- LLVector3 size = (ext[1]-ext[0])*0.5f;
+ LLVector4a starta, enda;
+ starta.load3(start.mV);
+ enda.load3(end.mV);
- return LLLineSegmentBoxIntersect(start, end, center, size);
+ return LLLineSegmentBoxIntersect(starta, enda, center, size);
}
U8 LLViewerObject::getMediaType() const
@@ -5151,6 +5298,12 @@ void LLViewerObject::updateFlags()
gMessageSystem->addBOOL("IsTemporary", flagTemporaryOnRez() );
gMessageSystem->addBOOL("IsPhantom", flagPhantom() );
gMessageSystem->addBOOL("CastsShadows", flagCastShadows() );
+ gMessageSystem->nextBlock("ExtraPhysics");
+ gMessageSystem->addU8("PhysicsShapeType", getPhysicsShapeType() );
+ gMessageSystem->addF32("Density", getPhysicsDensity() );
+ gMessageSystem->addF32("Friction", getPhysicsFriction() );
+ gMessageSystem->addF32("Restitution", getPhysicsRestitution() );
+ gMessageSystem->addF32("GravityMultiplier", getPhysicsGravity() );
gMessageSystem->sendReliable( regionp->getHost() );
}
@@ -5183,6 +5336,44 @@ BOOL LLViewerObject::setFlags(U32 flags, BOOL state)
return setit;
}
+void LLViewerObject::setPhysicsShapeType(U8 type)
+{
+ mPhysicsShapeUnknown = false;
+ mPhysicsShapeType = type;
+ mCostStale = true;
+}
+
+void LLViewerObject::setPhysicsGravity(F32 gravity)
+{
+ mPhysicsGravity = gravity;
+}
+
+void LLViewerObject::setPhysicsFriction(F32 friction)
+{
+ mPhysicsFriction = friction;
+}
+
+void LLViewerObject::setPhysicsDensity(F32 density)
+{
+ mPhysicsDensity = density;
+}
+
+void LLViewerObject::setPhysicsRestitution(F32 restitution)
+{
+ mPhysicsRestitution = restitution;
+}
+
+U8 LLViewerObject::getPhysicsShapeType() const
+{
+ if (mPhysicsShapeUnknown)
+ {
+ mPhysicsShapeUnknown = false;
+ gObjectList.updatePhysicsFlags(this);
+ }
+
+ return mPhysicsShapeType;
+}
+
void LLViewerObject::applyAngularVelocity(F32 dt)
{
//do target omega here
@@ -5439,3 +5630,75 @@ const LLUUID &LLViewerObject::extractAttachmentItemID()
setAttachmentItemID(item_id);
return getAttachmentItemID();
}
+
+//virtual
+LLVOAvatar* LLViewerObject::getAvatar() const
+{
+ if (isAttachment())
+ {
+ LLViewerObject* vobj = (LLViewerObject*) getParent();
+
+ while (vobj && !vobj->asAvatar())
+ {
+ vobj = (LLViewerObject*) vobj->getParent();
+ }
+
+ return (LLVOAvatar*) vobj;
+ }
+
+ return NULL;
+}
+
+
+class ObjectPhysicsProperties : public LLHTTPNode
+{
+public:
+ virtual void post(
+ ResponsePtr responder,
+ const LLSD& context,
+ const LLSD& input) const
+ {
+ LLSD object_data = input["body"]["ObjectData"];
+ S32 num_entries = object_data.size();
+
+ for ( S32 i = 0; i < num_entries; i++ )
+ {
+ LLSD& curr_object_data = object_data[i];
+ U32 local_id = curr_object_data["LocalID"].asInteger();
+
+ // Iterate through nodes at end, since it can be on both the regular AND hover list
+ struct f : public LLSelectedNodeFunctor
+ {
+ U32 mID;
+ f(const U32& id) : mID(id) {}
+ virtual bool apply(LLSelectNode* node)
+ {
+ return (node->getObject() && node->getObject()->mLocalID == mID );
+ }
+ } func(local_id);
+
+ LLSelectNode* node = LLSelectMgr::getInstance()->getSelection()->getFirstNode(&func);
+
+ if (node)
+ {
+ // The LLSD message builder doesn't know how to handle U8, so we need to send as S8 and cast
+ U8 type = (U8)curr_object_data["PhysicsShapeType"].asInteger();
+ F32 density = (F32)curr_object_data["Density"].asReal();
+ F32 friction = (F32)curr_object_data["Friction"].asReal();
+ F32 restitution = (F32)curr_object_data["Restitution"].asReal();
+ F32 gravity = (F32)curr_object_data["GravityMultiplier"].asReal();
+
+ node->getObject()->setPhysicsShapeType(type);
+ node->getObject()->setPhysicsGravity(gravity);
+ node->getObject()->setPhysicsFriction(friction);
+ node->getObject()->setPhysicsDensity(density);
+ node->getObject()->setPhysicsRestitution(restitution);
+ }
+ }
+
+ dialog_refresh_all();
+ };
+};
+
+LLHTTPRegistration<ObjectPhysicsProperties>
+ gHTTPRegistrationObjectPhysicsProperties("/message/ObjectPhysicsProperties");
diff --git a/indra/newview/llviewerobject.h b/indra/newview/llviewerobject.h
index 7afb7f464b..2b2b7bd59d 100644
--- a/indra/newview/llviewerobject.h
+++ b/indra/newview/llviewerobject.h
@@ -176,6 +176,7 @@ public:
void setOnActiveList(BOOL on_active) { mOnActiveList = on_active; }
virtual BOOL isAttachment() const { return FALSE; }
+ virtual LLVOAvatar* getAvatar() const; //get the avatar this object is attached to, or NULL if object is not an attachment
virtual BOOL isHUDAttachment() const { return FALSE; }
virtual void updateRadius() {};
virtual F32 getVObjRadius() const; // default implemenation is mDrawable->getRadius()
@@ -224,6 +225,7 @@ public:
virtual BOOL isFlexible() const { return FALSE; }
virtual BOOL isSculpted() const { return FALSE; }
+ virtual BOOL isMesh() const { return FALSE; }
virtual BOOL hasLightTexture() const { return FALSE; }
// This method returns true if the object is over land owned by
@@ -324,6 +326,21 @@ public:
virtual void setScale(const LLVector3 &scale, BOOL damped = FALSE);
+ virtual F32 getStreamingCost();
+ virtual U32 getTriangleCount();
+
+ void setObjectCost(F32 cost);
+ F32 getObjectCost();
+
+ void setLinksetCost(F32 cost);
+ F32 getLinksetCost();
+
+ void setPhysicsCost(F32 cost);
+ F32 getPhysicsCost();
+
+ void setLinksetPhysicsCost(F32 cost);
+ F32 getLinksetPhysicsCost();
+
void sendShapeUpdate();
U8 getState() { return mState; }
@@ -363,7 +380,7 @@ public:
void markForUpdate(BOOL priority);
void updateVolume(const LLVolumeParams& volume_params);
- virtual void updateSpatialExtents(LLVector3& min, LLVector3& max);
+ virtual void updateSpatialExtents(LLVector4a& min, LLVector4a& max);
virtual F32 getBinRadius();
LLBBox getBoundingBoxAgent() const;
@@ -376,7 +393,7 @@ public:
void clearDrawableState(U32 state, BOOL recursive = TRUE);
// Called when the drawable shifts
- virtual void onShift(const LLVector3 &shift_vector) { }
+ virtual void onShift(const LLVector4a &shift_vector) { }
//////////////////////////////////////
//
@@ -451,6 +468,12 @@ public:
inline BOOL flagCameraDecoupled() const { return ((mFlags & FLAGS_CAMERA_DECOUPLED) != 0); }
inline BOOL flagObjectMove() const { return ((mFlags & FLAGS_OBJECT_MOVE) != 0); }
+ U8 getPhysicsShapeType() const;
+ inline F32 getPhysicsGravity() const { return mPhysicsGravity; }
+ inline F32 getPhysicsFriction() const { return mPhysicsFriction; }
+ inline F32 getPhysicsDensity() const { return mPhysicsDensity; }
+ inline F32 getPhysicsRestitution() const { return mPhysicsRestitution; }
+
bool getIncludeInSearch() const;
void setIncludeInSearch(bool include_in_search);
@@ -466,6 +489,11 @@ public:
void updateFlags();
BOOL setFlags(U32 flag, BOOL state);
+ void setPhysicsShapeType(U8 type);
+ void setPhysicsGravity(F32 gravity);
+ void setPhysicsFriction(F32 friction);
+ void setPhysicsDensity(F32 density);
+ void setPhysicsRestitution(F32 restitution);
virtual void dump() const;
static U32 getNumZombieObjects() { return sNumZombieObjects; }
@@ -530,6 +558,13 @@ public:
LL_VO_HUD_PART_GROUP = LL_PCODE_APP | 0xc0,
} EVOType;
+ typedef enum e_physics_shape_types
+ {
+ PHYSICS_SHAPE_PRIM = 0,
+ PHYSICS_SHAPE_NONE,
+ PHYSICS_SHAPE_CONVEX_HULL,
+ } EPhysicsShapeType;
+
LLUUID mID;
// unique within region, not unique across regions
@@ -548,6 +583,14 @@ public:
// Grabbed from UPDATE_FLAGS
U32 mFlags;
+ // Sent to sim in UPDATE_FLAGS, received in ObjectPhysicsProperties
+ U8 mPhysicsShapeType;
+ F32 mPhysicsGravity;
+ F32 mPhysicsFriction;
+ F32 mPhysicsDensity;
+ F32 mPhysicsRestitution;
+
+
// Pipeline classes
LLPointer<LLDrawable> mDrawable;
@@ -656,6 +699,13 @@ protected:
U8 mState; // legacy
LLViewerObjectMedia* mMedia; // NULL if no media associated
U8 mClickAction;
+ F32 mObjectCost; //resource cost of this object or -1 if unknown
+ F32 mLinksetCost;
+ F32 mPhysicsCost;
+ F32 mLinksetPhysicsCost;
+
+ bool mCostStale;
+ mutable bool mPhysicsShapeUnknown;
static U32 sNumZombieObjects; // Objects which are dead, but not deleted
diff --git a/indra/newview/llviewerobjectlist.cpp b/indra/newview/llviewerobjectlist.cpp
index 82bc164021..4f71f8ea87 100644
--- a/indra/newview/llviewerobjectlist.cpp
+++ b/indra/newview/llviewerobjectlist.cpp
@@ -54,6 +54,7 @@
#include "llviewercamera.h"
#include "llselectmgr.h"
#include "llresmgr.h"
+#include "llsdutil.h"
#include "llviewerregion.h"
#include "llviewerstats.h"
#include "llviewerstatsrecorder.h"
@@ -695,6 +696,189 @@ void LLViewerObjectList::updateApparentAngles(LLAgent &agent)
LLVOAvatar::cullAvatarsByPixelArea();
}
+class LLObjectCostResponder : public LLCurl::Responder
+{
+public:
+ LLObjectCostResponder(const LLSD& object_ids)
+ : mObjectIDs(object_ids)
+ {
+ }
+
+ // Clear's the global object list's pending
+ // request list for all objects requested
+ void clear_object_list_pending_requests()
+ {
+ // TODO*: No more hard coding
+ for (
+ LLSD::array_iterator iter = mObjectIDs.beginArray();
+ iter != mObjectIDs.endArray();
+ ++iter)
+ {
+ gObjectList.onObjectCostFetchFailure(iter->asUUID());
+ }
+ }
+
+ void error(U32 statusNum, const std::string& reason)
+ {
+ llwarns
+ << "Transport error requesting object cost "
+ << "HTTP status: " << statusNum << ", reason: "
+ << reason << "." << llendl;
+
+ // TODO*: Error message to user
+ // For now just clear the request from the pending list
+ clear_object_list_pending_requests();
+ }
+
+ void result(const LLSD& content)
+ {
+ if ( !content.isMap() || content.has("error") )
+ {
+ // Improper response or the request had an error,
+ // show an error to the user?
+ llwarns
+ << "Application level error when fetching object "
+ << "cost. Message: " << content["error"]["message"].asString()
+ << ", identifier: " << content["error"]["identifier"].asString()
+ << llendl;
+
+ // TODO*: Adaptively adjust request size if the
+ // service says we've requested too many and retry
+
+ // TODO*: Error message if not retrying
+ clear_object_list_pending_requests();
+ return;
+ }
+
+ // Success, grab the resource cost and linked set costs
+ // for an object if one was returned
+ for (
+ LLSD::array_iterator iter = mObjectIDs.beginArray();
+ iter != mObjectIDs.endArray();
+ ++iter)
+ {
+ LLUUID object_id = iter->asUUID();
+
+ // Check to see if the request contains data for the object
+ if ( content.has(iter->asString()) )
+ {
+ F32 link_cost =
+ content[iter->asString()]["linked_set_resource_cost"].asReal();
+ F32 object_cost =
+ content[iter->asString()]["resource_cost"].asReal();
+
+ F32 physics_cost = content[iter->asString()]["physics_cost"].asReal();
+ F32 link_physics_cost = content[iter->asString()]["linked_set_physics_cost"].asReal();
+
+ gObjectList.updateObjectCost(object_id, object_cost, link_cost, physics_cost, link_physics_cost);
+ }
+ else
+ {
+ // TODO*: Give user feedback about the missing data?
+ gObjectList.onObjectCostFetchFailure(object_id);
+ }
+ }
+ }
+
+private:
+ LLSD mObjectIDs;
+};
+
+
+class LLPhysicsFlagsResponder : public LLCurl::Responder
+{
+public:
+ LLPhysicsFlagsResponder(const LLSD& object_ids)
+ : mObjectIDs(object_ids)
+ {
+ }
+
+ // Clear's the global object list's pending
+ // request list for all objects requested
+ void clear_object_list_pending_requests()
+ {
+ // TODO*: No more hard coding
+ for (
+ LLSD::array_iterator iter = mObjectIDs.beginArray();
+ iter != mObjectIDs.endArray();
+ ++iter)
+ {
+ gObjectList.onPhysicsFlagsFetchFailure(iter->asUUID());
+ }
+ }
+
+ void error(U32 statusNum, const std::string& reason)
+ {
+ llwarns
+ << "Transport error requesting object physics flags "
+ << "HTTP status: " << statusNum << ", reason: "
+ << reason << "." << llendl;
+
+ // TODO*: Error message to user
+ // For now just clear the request from the pending list
+ clear_object_list_pending_requests();
+ }
+
+ void result(const LLSD& content)
+ {
+ if ( !content.isMap() || content.has("error") )
+ {
+ // Improper response or the request had an error,
+ // show an error to the user?
+ llwarns
+ << "Application level error when fetching object "
+ << "physics flags. Message: " << content["error"]["message"].asString()
+ << ", identifier: " << content["error"]["identifier"].asString()
+ << llendl;
+
+ // TODO*: Adaptively adjust request size if the
+ // service says we've requested too many and retry
+
+ // TODO*: Error message if not retrying
+ clear_object_list_pending_requests();
+ return;
+ }
+
+ // Success, grab the resource cost and linked set costs
+ // for an object if one was returned
+ for (
+ LLSD::array_iterator iter = mObjectIDs.beginArray();
+ iter != mObjectIDs.endArray();
+ ++iter)
+ {
+ LLUUID object_id = iter->asUUID();
+
+ // Check to see if the request contains data for the object
+ if ( content.has(iter->asString()) )
+ {
+ const LLSD& data = content[iter->asString()];
+
+ S32 shape_type = data["PhysicsShapeType"].asInteger();
+
+ gObjectList.updatePhysicsShapeType(object_id, shape_type);
+
+ if (data.has("Density"))
+ {
+ F32 density = data["Density"].asReal();
+ F32 friction = data["Friction"].asReal();
+ F32 restitution = data["Restitution"].asReal();
+ F32 gravity_multiplier = data["GravityMultiplier"].asReal();
+
+ gObjectList.updatePhysicsProperties(object_id,
+ density, friction, restitution, gravity_multiplier);
+ }
+ }
+ else
+ {
+ // TODO*: Give user feedback about the missing data?
+ gObjectList.onPhysicsFlagsFetchFailure(object_id);
+ }
+ }
+ }
+
+private:
+ LLSD mObjectIDs;
+};
void LLViewerObjectList::update(LLAgent &agent, LLWorld &world)
{
@@ -807,6 +991,9 @@ void LLViewerObjectList::update(LLAgent &agent, LLWorld &world)
}
}
+ fetchObjectCosts();
+ fetchPhysicsFlags();
+
mNumSizeCulled = 0;
mNumVisCulled = 0;
@@ -872,6 +1059,119 @@ void LLViewerObjectList::update(LLAgent &agent, LLWorld &world)
LLViewerStats::getInstance()->mNumVisCulledStat.addValue(mNumVisCulled);
}
+void LLViewerObjectList::fetchObjectCosts()
+{
+ // issue http request for stale object physics costs
+ if (!mStaleObjectCost.empty())
+ {
+ LLViewerRegion* regionp = gAgent.getRegion();
+
+ if (regionp)
+ {
+ std::string url = regionp->getCapability("GetObjectCost");
+
+ if (!url.empty())
+ {
+ LLSD id_list;
+ U32 object_index = 0;
+
+ for (
+ std::set<LLUUID>::iterator iter = mStaleObjectCost.begin();
+ iter != mStaleObjectCost.end();
+ ++iter)
+ {
+ // Check to see if a request for this object
+ // has already been made.
+ if ( mPendingObjectCost.find(*iter) ==
+ mPendingObjectCost.end() )
+ {
+ mPendingObjectCost.insert(*iter);
+ id_list[object_index++] = *iter;
+ }
+ }
+
+ // id_list should now contain all
+ // requests in mStaleObjectCost before, so clear
+ // it now
+ mStaleObjectCost.clear();
+
+ if ( id_list.size() > 0 )
+ {
+ LLSD post_data = LLSD::emptyMap();
+
+ post_data["object_ids"] = id_list;
+ LLHTTPClient::post(
+ url,
+ post_data,
+ new LLObjectCostResponder(id_list));
+ }
+ }
+ else
+ {
+ mStaleObjectCost.clear();
+ mPendingObjectCost.clear();
+ }
+ }
+ }
+}
+
+void LLViewerObjectList::fetchPhysicsFlags()
+{
+ // issue http request for stale object physics flags
+ if (!mStalePhysicsFlags.empty())
+ {
+ LLViewerRegion* regionp = gAgent.getRegion();
+
+ if (regionp)
+ {
+ std::string url = regionp->getCapability("GetObjectPhysicsData");
+
+ if (!url.empty())
+ {
+ LLSD id_list;
+ U32 object_index = 0;
+
+ for (
+ std::set<LLUUID>::iterator iter = mStalePhysicsFlags.begin();
+ iter != mStalePhysicsFlags.end();
+ ++iter)
+ {
+ // Check to see if a request for this object
+ // has already been made.
+ if ( mPendingPhysicsFlags.find(*iter) ==
+ mPendingPhysicsFlags.end() )
+ {
+ mPendingPhysicsFlags.insert(*iter);
+ id_list[object_index++] = *iter;
+ }
+ }
+
+ // id_list should now contain all
+ // requests in mStalePhysicsFlags before, so clear
+ // it now
+ mStalePhysicsFlags.clear();
+
+ if ( id_list.size() > 0 )
+ {
+ LLSD post_data = LLSD::emptyMap();
+
+ post_data["object_ids"] = id_list;
+ LLHTTPClient::post(
+ url,
+ post_data,
+ new LLPhysicsFlagsResponder(id_list));
+ }
+ }
+ else
+ {
+ mStalePhysicsFlags.clear();
+ mPendingPhysicsFlags.clear();
+ }
+ }
+ }
+}
+
+
void LLViewerObjectList::clearDebugText()
{
for (vobj_list_t::iterator iter = mObjects.begin(); iter != mObjects.end(); ++iter)
@@ -925,8 +1225,12 @@ void LLViewerObjectList::cleanupReferences(LLViewerObject *objectp)
mNumDeadObjects++;
}
+static LLFastTimer::DeclareTimer FTM_REMOVE_DRAWABLE("Remove Drawable");
+
void LLViewerObjectList::removeDrawable(LLDrawable* drawablep)
{
+ LLFastTimer t(FTM_REMOVE_DRAWABLE);
+
if (!drawablep)
{
return;
@@ -1091,7 +1395,69 @@ void LLViewerObjectList::updateActive(LLViewerObject *objectp)
}
}
+void LLViewerObjectList::updateObjectCost(LLViewerObject* object)
+{
+ mStaleObjectCost.insert(object->getID());
+}
+
+void LLViewerObjectList::updateObjectCost(const LLUUID& object_id, F32 object_cost, F32 link_cost, F32 physics_cost, F32 link_physics_cost)
+{
+ mPendingObjectCost.erase(object_id);
+ LLViewerObject* object = findObject(object_id);
+ if (object)
+ {
+ object->setObjectCost(object_cost);
+ object->setLinksetCost(link_cost);
+ object->setPhysicsCost(physics_cost);
+ object->setLinksetPhysicsCost(link_physics_cost);
+ }
+}
+
+void LLViewerObjectList::onObjectCostFetchFailure(const LLUUID& object_id)
+{
+ //llwarns << "Failed to fetch object cost for object: " << object_id << llendl;
+ mPendingObjectCost.erase(object_id);
+}
+
+void LLViewerObjectList::updatePhysicsFlags(const LLViewerObject* object)
+{
+ mStalePhysicsFlags.insert(object->getID());
+}
+
+void LLViewerObjectList::updatePhysicsShapeType(const LLUUID& object_id, S32 type)
+{
+ mPendingPhysicsFlags.erase(object_id);
+ LLViewerObject* object = findObject(object_id);
+ if (object)
+ {
+ object->setPhysicsShapeType(type);
+ }
+}
+
+void LLViewerObjectList::updatePhysicsProperties(const LLUUID& object_id,
+ F32 density,
+ F32 friction,
+ F32 restitution,
+ F32 gravity_multiplier)
+{
+ mPendingPhysicsFlags.erase(object_id);
+
+ LLViewerObject* object = findObject(object_id);
+ if (object)
+ {
+ object->setPhysicsDensity(density);
+ object->setPhysicsFriction(friction);
+ object->setPhysicsGravity(gravity_multiplier);
+ object->setPhysicsRestitution(restitution);
+ }
+}
+
+void LLViewerObjectList::onPhysicsFlagsFetchFailure(const LLUUID& object_id)
+{
+ //llwarns << "Failed to fetch physics flags for object: " << object_id << llendl;
+ mPendingPhysicsFlags.erase(object_id);
+}
void LLViewerObjectList::shiftObjects(const LLVector3 &offset)
{
diff --git a/indra/newview/llviewerobjectlist.h b/indra/newview/llviewerobjectlist.h
index 8cff8e988a..4830f5912b 100644
--- a/indra/newview/llviewerobjectlist.h
+++ b/indra/newview/llviewerobjectlist.h
@@ -85,6 +85,22 @@ public:
void updateApparentAngles(LLAgent &agent);
void update(LLAgent &agent, LLWorld &world);
+ void fetchObjectCosts();
+ void fetchPhysicsFlags();
+
+ void updateObjectCost(LLViewerObject* object);
+ void updateObjectCost(const LLUUID& object_id, F32 object_cost, F32 link_cost, F32 physics_cost, F32 link_physics_cost);
+ void onObjectCostFetchFailure(const LLUUID& object_id);
+
+ void updatePhysicsFlags(const LLViewerObject* object);
+ void onPhysicsFlagsFetchFailure(const LLUUID& object_id);
+ void updatePhysicsShapeType(const LLUUID& object_id, S32 type);
+ void updatePhysicsProperties(const LLUUID& object_id,
+ F32 density,
+ F32 friction,
+ F32 restitution,
+ F32 gravity_multiplier);
+
void shiftObjects(const LLVector3 &offset);
bool hasMapObjectInRegion(LLViewerRegion* regionp) ;
@@ -186,6 +202,14 @@ protected:
std::map<LLUUID, LLPointer<LLViewerObject> > mUUIDObjectMap;
+ //set of objects that need to update their cost
+ std::set<LLUUID> mStaleObjectCost;
+ std::set<LLUUID> mPendingObjectCost;
+
+ //set of objects that need to update their physics flags
+ std::set<LLUUID> mStalePhysicsFlags;
+ std::set<LLUUID> mPendingPhysicsFlags;
+
std::vector<LLDebugBeacon> mDebugBeacons;
S32 mCurLazyUpdateIndex;
diff --git a/indra/newview/llviewerpartsim.cpp b/indra/newview/llviewerpartsim.cpp
index 4fee85e45c..6b3e04348a 100644
--- a/indra/newview/llviewerpartsim.cpp
+++ b/indra/newview/llviewerpartsim.cpp
@@ -155,8 +155,8 @@ LLViewerPartGroup::LLViewerPartGroup(const LLVector3 &center_agent, const F32 bo
if (group != NULL)
{
- LLVector3 center(group->mOctreeNode->getCenter());
- LLVector3 size(group->mOctreeNode->getSize());
+ LLVector3 center(group->mOctreeNode->getCenter().getF32ptr());
+ LLVector3 size(group->mOctreeNode->getSize().getF32ptr());
size += LLVector3(0.01f, 0.01f, 0.01f);
mMinObjPos = center - size;
mMaxObjPos = center + size;
diff --git a/indra/newview/llviewerregion.cpp b/indra/newview/llviewerregion.cpp
index 23b7b921b8..1d18858750 100644
--- a/indra/newview/llviewerregion.cpp
+++ b/indra/newview/llviewerregion.cpp
@@ -1084,32 +1084,35 @@ LLViewerRegion::eCacheUpdateResult LLViewerRegion::cacheFullUpdate(LLViewerObjec
// AND the CRC matches. JC
LLDataPacker *LLViewerRegion::getDP(U32 local_id, U32 crc, U8 &cache_miss_type)
{
- llassert(mCacheLoaded);
+ //llassert(mCacheLoaded); This assert failes often, changing to early-out -- davep, 2010/10/18
- LLVOCacheEntry* entry = get_if_there(mCacheMap, local_id, (LLVOCacheEntry*)NULL);
-
- if (entry)
+ if (mCacheLoaded)
{
- // we've seen this object before
- if (entry->getCRC() == crc)
+ LLVOCacheEntry* entry = get_if_there(mCacheMap, local_id, (LLVOCacheEntry*)NULL);
+
+ if (entry)
{
- // Record a hit
- entry->recordHit();
+ // we've seen this object before
+ if (entry->getCRC() == crc)
+ {
+ // Record a hit
+ entry->recordHit();
cache_miss_type = CACHE_MISS_TYPE_NONE;
- return entry->getDP(crc);
+ return entry->getDP(crc);
+ }
+ else
+ {
+ // llinfos << "CRC miss for " << local_id << llendl;
+ cache_miss_type = CACHE_MISS_TYPE_CRC;
+ mCacheMissCRC.put(local_id);
+ }
}
else
{
- // llinfos << "CRC miss for " << local_id << llendl;
- cache_miss_type = CACHE_MISS_TYPE_CRC;
- mCacheMissCRC.put(local_id);
- }
- }
- else
- {
- // llinfos << "Cache miss for " << local_id << llendl;
+ // llinfos << "Cache miss for " << local_id << llendl;
cache_miss_type = CACHE_MISS_TYPE_FULL;
- mCacheMissFull.put(local_id);
+ mCacheMissFull.put(local_id);
+ }
}
return NULL;
}
@@ -1393,12 +1396,17 @@ void LLViewerRegion::setSeedCapability(const std::string& url)
capabilityNames.append("FetchInventoryDescendents2");
capabilityNames.append("GetDisplayNames");
capabilityNames.append("GetTexture");
+ capabilityNames.append("GetMesh");
+ capabilityNames.append("GetObjectCost");
+ capabilityNames.append("GetObjectPhysicsData");
capabilityNames.append("GroupProposalBallot");
capabilityNames.append("HomeLocation");
capabilityNames.append("LandResources");
capabilityNames.append("MapLayer");
capabilityNames.append("MapLayerGod");
capabilityNames.append("NewFileAgentInventory");
+ capabilityNames.append("NewFileAgentInventoryVariablePrice");
+ capabilityNames.append("ObjectAdd");
capabilityNames.append("ParcelPropertiesUpdate");
capabilityNames.append("ParcelMediaURLFilterList");
capabilityNames.append("ParcelNavigateMedia");
@@ -1413,6 +1421,8 @@ void LLViewerRegion::setSeedCapability(const std::string& url)
capabilityNames.append("SendUserReport");
capabilityNames.append("SendUserReportWithScreenshot");
capabilityNames.append("ServerReleaseNotes");
+ capabilityNames.append("SimConsole");
+ capabilityNames.append("SimulatorFeatures");
capabilityNames.append("SetDisplayName");
capabilityNames.append("SimConsoleAsync");
capabilityNames.append("StartGroupProposal");
@@ -1427,6 +1437,7 @@ void LLViewerRegion::setSeedCapability(const std::string& url)
capabilityNames.append("UpdateNotecardTaskInventory");
capabilityNames.append("UpdateScriptTask");
capabilityNames.append("UploadBakedTexture");
+ capabilityNames.append("UploadObjectAsset");
capabilityNames.append("ViewerMetrics");
capabilityNames.append("ViewerStartAuction");
capabilityNames.append("ViewerStats");
@@ -1473,6 +1484,7 @@ std::string LLViewerRegion::getCapability(const std::string& name) const
{
return "";
}
+
return iter->second;
}
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index c1abead36e..a9462c9d50 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -68,9 +68,21 @@ LLGLSLShader gObjectFullbrightProgram;
LLGLSLShader gObjectFullbrightWaterProgram;
LLGLSLShader gObjectFullbrightShinyProgram;
+LLGLSLShader gObjectFullbrightShinyWaterProgram;
LLGLSLShader gObjectShinyProgram;
LLGLSLShader gObjectShinyWaterProgram;
+//object hardware skinning shaders
+LLGLSLShader gSkinnedObjectSimpleProgram;
+LLGLSLShader gSkinnedObjectFullbrightProgram;
+LLGLSLShader gSkinnedObjectFullbrightShinyProgram;
+LLGLSLShader gSkinnedObjectShinySimpleProgram;
+
+LLGLSLShader gSkinnedObjectSimpleWaterProgram;
+LLGLSLShader gSkinnedObjectFullbrightWaterProgram;
+LLGLSLShader gSkinnedObjectFullbrightShinyWaterProgram;
+LLGLSLShader gSkinnedObjectShinySimpleWaterProgram;
+
//environment shaders
LLGLSLShader gTerrainProgram;
LLGLSLShader gTerrainWaterProgram;
@@ -101,6 +113,9 @@ LLGLSLShader gDeferredImpostorProgram;
LLGLSLShader gDeferredEdgeProgram;
LLGLSLShader gDeferredWaterProgram;
LLGLSLShader gDeferredDiffuseProgram;
+LLGLSLShader gDeferredSkinnedDiffuseProgram;
+LLGLSLShader gDeferredSkinnedBumpProgram;
+LLGLSLShader gDeferredSkinnedAlphaProgram;
LLGLSLShader gDeferredBumpProgram;
LLGLSLShader gDeferredTerrainProgram;
LLGLSLShader gDeferredTreeProgram;
@@ -115,6 +130,7 @@ LLGLSLShader gDeferredBlurLightProgram;
LLGLSLShader gDeferredSoftenProgram;
LLGLSLShader gDeferredShadowProgram;
LLGLSLShader gDeferredAvatarShadowProgram;
+LLGLSLShader gDeferredAttachmentShadowProgram;
LLGLSLShader gDeferredAlphaProgram;
LLGLSLShader gDeferredFullbrightProgram;
LLGLSLShader gDeferredGIProgram;
@@ -142,6 +158,15 @@ LLViewerShaderMgr::LLViewerShaderMgr() :
mShaderList.push_back(&gObjectSimpleProgram);
mShaderList.push_back(&gObjectFullbrightProgram);
mShaderList.push_back(&gObjectFullbrightShinyProgram);
+ mShaderList.push_back(&gObjectFullbrightShinyWaterProgram);
+ mShaderList.push_back(&gSkinnedObjectSimpleProgram);
+ mShaderList.push_back(&gSkinnedObjectFullbrightProgram);
+ mShaderList.push_back(&gSkinnedObjectFullbrightShinyProgram);
+ mShaderList.push_back(&gSkinnedObjectShinySimpleProgram);
+ mShaderList.push_back(&gSkinnedObjectSimpleWaterProgram);
+ mShaderList.push_back(&gSkinnedObjectFullbrightWaterProgram);
+ mShaderList.push_back(&gSkinnedObjectFullbrightShinyWaterProgram);
+ mShaderList.push_back(&gSkinnedObjectShinySimpleWaterProgram);
mShaderList.push_back(&gTerrainProgram);
mShaderList.push_back(&gTerrainWaterProgram);
mShaderList.push_back(&gObjectSimpleWaterProgram);
@@ -155,6 +180,7 @@ LLViewerShaderMgr::LLViewerShaderMgr() :
mShaderList.push_back(&gDeferredLightProgram);
mShaderList.push_back(&gDeferredMultiLightProgram);
mShaderList.push_back(&gDeferredAlphaProgram);
+ mShaderList.push_back(&gDeferredSkinnedAlphaProgram);
mShaderList.push_back(&gDeferredFullbrightProgram);
mShaderList.push_back(&gDeferredPostGIProgram);
mShaderList.push_back(&gDeferredEdgeProgram);
@@ -189,6 +215,7 @@ void LLViewerShaderMgr::initAttribsAndUniforms(void)
mReservedAttribs.push_back("materialColor");
mReservedAttribs.push_back("specularColor");
mReservedAttribs.push_back("binormal");
+ mReservedAttribs.push_back("object_weight");
mAvatarAttribs.reserve(5);
mAvatarAttribs.push_back("weight");
@@ -388,9 +415,6 @@ void LLViewerShaderMgr::setShaders()
deferred_class = 1;
}
- //make sure framebuffer objects are enabled
- gSavedSettings.setBOOL("RenderUseFBO", TRUE);
-
//make sure hardware skinning is enabled
gSavedSettings.setBOOL("RenderAvatarVP", TRUE);
@@ -438,7 +462,6 @@ void LLViewerShaderMgr::setShaders()
// Load all shaders to set max levels
loadShadersEnvironment();
loadShadersWater();
- loadShadersObject();
loadShadersWindLight();
loadShadersEffects();
loadShadersInterface();
@@ -446,14 +469,9 @@ void LLViewerShaderMgr::setShaders()
// Load max avatar shaders to set the max level
mVertexShaderLevel[SHADER_AVATAR] = 3;
mMaxAvatarShaderLevel = 3;
- loadShadersAvatar();
-
-#if 0 && LL_DARWIN // force avatar shaders off for mac
- mVertexShaderLevel[SHADER_AVATAR] = 0;
- sMaxAvatarShaderLevel = 0;
-#else
- if (gSavedSettings.getBOOL("RenderAvatarVP"))
- {
+
+ if (gSavedSettings.getBOOL("RenderAvatarVP") && loadShadersObject())
+ { //hardware skinning is enabled and rigged attachment shaders loaded correctly
BOOL avatar_cloth = gSavedSettings.getBOOL("RenderAvatarCloth");
S32 avatar_class = 1;
@@ -484,17 +502,23 @@ void LLViewerShaderMgr::setShaders()
}
}
else
- {
+ { //hardware skinning not possible, neither is deferred rendering
mVertexShaderLevel[SHADER_AVATAR] = 0;
+ mVertexShaderLevel[SHADER_DEFERRED] = 0;
+ gSavedSettings.setBOOL("RenderDeferred", FALSE);
gSavedSettings.setBOOL("RenderAvatarCloth", FALSE);
+ gSavedSettings.setBOOL("RenderAvatarVP", FALSE);
loadShadersAvatar(); // unloads
+ loadShadersObject();
}
if (!loadShadersDeferred())
{
gSavedSettings.setBOOL("RenderDeferred", FALSE);
+ reentrance = false;
+ setShaders();
+ return;
}
-#endif
}
else
{
@@ -542,7 +566,20 @@ void LLViewerShaderMgr::unloadShaders()
gObjectShinyProgram.unload();
gObjectFullbrightShinyProgram.unload();
+ gObjectFullbrightShinyWaterProgram.unload();
gObjectShinyWaterProgram.unload();
+
+ gSkinnedObjectSimpleProgram.unload();
+ gSkinnedObjectFullbrightProgram.unload();
+ gSkinnedObjectFullbrightShinyProgram.unload();
+ gSkinnedObjectShinySimpleProgram.unload();
+
+ gSkinnedObjectSimpleWaterProgram.unload();
+ gSkinnedObjectFullbrightWaterProgram.unload();
+ gSkinnedObjectFullbrightShinyWaterProgram.unload();
+ gSkinnedObjectShinySimpleWaterProgram.unload();
+
+
gWaterProgram.unload();
gUnderWaterProgram.unload();
gTerrainProgram.unload();
@@ -562,6 +599,9 @@ void LLViewerShaderMgr::unloadShaders()
gPostNightVisionProgram.unload();
gDeferredDiffuseProgram.unload();
+ gDeferredSkinnedDiffuseProgram.unload();
+ gDeferredSkinnedBumpProgram.unload();
+ gDeferredSkinnedAlphaProgram.unload();
mVertexShaderLevel[SHADER_LIGHTING] = 0;
mVertexShaderLevel[SHADER_OBJECT] = 0;
@@ -620,6 +660,7 @@ BOOL LLViewerShaderMgr::loadBasicShaders()
shaders.push_back( make_pair( "lighting/lightSpecularV.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) );
shaders.push_back( make_pair( "windlight/atmosphericsV.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) );
shaders.push_back( make_pair( "avatar/avatarSkinV.glsl", 1 ) );
+ shaders.push_back( make_pair( "avatar/objectSkinV.glsl", 1 ) );
// We no longer have to bind the shaders to global glhandles, they are automatically added to a map now.
for (U32 i = 0; i < shaders.size(); i++)
@@ -635,7 +676,7 @@ BOOL LLViewerShaderMgr::loadBasicShaders()
// (in order of shader function call depth for reference purposes, deepest level first)
shaders.clear();
- shaders.reserve(12);
+ shaders.reserve(13);
shaders.push_back( make_pair( "windlight/atmosphericsVarsF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) );
shaders.push_back( make_pair( "windlight/gammaF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT]) );
shaders.push_back( make_pair( "windlight/atmosphericsF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) );
@@ -648,6 +689,7 @@ BOOL LLViewerShaderMgr::loadBasicShaders()
shaders.push_back( make_pair( "lighting/lightShinyF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) );
shaders.push_back( make_pair( "lighting/lightFullbrightShinyF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) );
shaders.push_back( make_pair( "lighting/lightShinyWaterF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) );
+ shaders.push_back( make_pair( "lighting/lightFullbrightShinyWaterF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) );
for (U32 i = 0; i < shaders.size(); i++)
{
@@ -875,6 +917,9 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
{
gDeferredTreeProgram.unload();
gDeferredDiffuseProgram.unload();
+ gDeferredSkinnedDiffuseProgram.unload();
+ gDeferredSkinnedBumpProgram.unload();
+ gDeferredSkinnedAlphaProgram.unload();
gDeferredBumpProgram.unload();
gDeferredImpostorProgram.unload();
gDeferredTerrainProgram.unload();
@@ -887,6 +932,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSoftenProgram.unload();
gDeferredShadowProgram.unload();
gDeferredAvatarShadowProgram.unload();
+ gDeferredAttachmentShadowProgram.unload();
gDeferredAvatarProgram.unload();
gDeferredAvatarAlphaProgram.unload();
gDeferredAlphaProgram.unload();
@@ -898,7 +944,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredGIProgram.unload();
gDeferredGIFinalProgram.unload();
gDeferredWaterProgram.unload();
- return FALSE;
+ return TRUE;
}
mVertexShaderLevel[SHADER_AVATAR] = 1;
@@ -917,6 +963,44 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
+ gDeferredSkinnedDiffuseProgram.mName = "Deferred Skinned Diffuse Shader";
+ gDeferredSkinnedDiffuseProgram.mFeatures.hasObjectSkinning = true;
+ gDeferredSkinnedDiffuseProgram.mShaderFiles.clear();
+ gDeferredSkinnedDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
+ gDeferredSkinnedDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredSkinnedDiffuseProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
+ success = gDeferredSkinnedDiffuseProgram.createShader(NULL, NULL);
+ }
+
+ if (success)
+ {
+ gDeferredSkinnedBumpProgram.mName = "Deferred Skinned Bump Shader";
+ gDeferredSkinnedBumpProgram.mFeatures.hasObjectSkinning = true;
+ gDeferredSkinnedBumpProgram.mShaderFiles.clear();
+ gDeferredSkinnedBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
+ gDeferredSkinnedBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredSkinnedBumpProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
+ success = gDeferredSkinnedBumpProgram.createShader(NULL, NULL);
+ }
+
+ if (success)
+ {
+ gDeferredSkinnedAlphaProgram.mName = "Deferred Skinned Alpha Shader";
+ gDeferredSkinnedAlphaProgram.mFeatures.hasObjectSkinning = true;
+ gDeferredSkinnedAlphaProgram.mFeatures.calculatesLighting = true;
+ gDeferredSkinnedAlphaProgram.mFeatures.calculatesAtmospherics = true;
+ gDeferredSkinnedAlphaProgram.mFeatures.hasGamma = true;
+ gDeferredSkinnedAlphaProgram.mFeatures.hasAtmospherics = true;
+ gDeferredSkinnedAlphaProgram.mFeatures.hasLighting = true;
+ gDeferredSkinnedAlphaProgram.mShaderFiles.clear();
+ gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
+ gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredSkinnedAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
+ success = gDeferredSkinnedAlphaProgram.createShader(NULL, NULL);
+ }
+
+ if (success)
+ {
gDeferredBumpProgram.mName = "Deferred Bump Shader";
gDeferredBumpProgram.mShaderFiles.clear();
gDeferredBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpV.glsl", GL_VERTEX_SHADER_ARB));
@@ -1065,7 +1149,14 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSoftenProgram.mShaderFiles.clear();
gDeferredSoftenProgram.mShaderFiles.push_back(make_pair("deferred/softenLightV.glsl", GL_VERTEX_SHADER_ARB));
gDeferredSoftenProgram.mShaderFiles.push_back(make_pair("deferred/softenLightF.glsl", GL_FRAGMENT_SHADER_ARB));
+
gDeferredSoftenProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
+
+ if (gSavedSettings.getBOOL("RenderDeferredSSAO"))
+ { //if using SSAO, take screen space light map into account as if shadows are enabled
+ gDeferredSoftenProgram.mShaderLevel = llmax(gDeferredSoftenProgram.mShaderLevel, 2);
+ }
+
success = gDeferredSoftenProgram.createShader(NULL, NULL);
}
@@ -1092,6 +1183,17 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
+ gDeferredAttachmentShadowProgram.mName = "Deferred Attachment Shadow Shader";
+ gDeferredAttachmentShadowProgram.mFeatures.hasObjectSkinning = true;
+ gDeferredAttachmentShadowProgram.mShaderFiles.clear();
+ gDeferredAttachmentShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentShadowV.glsl", GL_VERTEX_SHADER_ARB));
+ gDeferredAttachmentShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentShadowF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredAttachmentShadowProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
+ success = gDeferredAttachmentShadowProgram.createShader(NULL, NULL);
+ }
+
+ if (success)
+ {
gTerrainProgram.mName = "Deferred Terrain Shader";
gDeferredTerrainProgram.mShaderFiles.clear();
gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER_ARB));
@@ -1122,11 +1224,21 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarAlphaProgram.mFeatures.hasLighting = true;
gDeferredAvatarAlphaProgram.mShaderFiles.clear();
gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredAvatarAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gDeferredAvatarAlphaProgram.createShader(&mAvatarAttribs, &mAvatarUniforms);
}
+ if (success)
+ {
+ gDeferredPostProgram.mName = "Deferred Post Shader";
+ gDeferredPostProgram.mShaderFiles.clear();
+ gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER_ARB));
+ gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredPostProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
+ success = gDeferredPostProgram.createShader(NULL, NULL);
+ }
+
if (mVertexShaderLevel[SHADER_DEFERRED] > 1)
{
if (success)
@@ -1142,15 +1254,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (mVertexShaderLevel[SHADER_DEFERRED] > 2)
{
- if (success)
- {
- gDeferredPostProgram.mName = "Deferred Post Shader";
- gDeferredPostProgram.mShaderFiles.clear();
- gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredF.glsl", GL_FRAGMENT_SHADER_ARB));
- gDeferredPostProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
- success = gDeferredPostProgram.createShader(NULL, NULL);
- }
+
if (success)
{
@@ -1204,12 +1308,22 @@ BOOL LLViewerShaderMgr::loadShadersObject()
{
gObjectShinyProgram.unload();
gObjectFullbrightShinyProgram.unload();
+ gObjectFullbrightShinyWaterProgram.unload();
gObjectShinyWaterProgram.unload();
gObjectSimpleProgram.unload();
gObjectSimpleWaterProgram.unload();
gObjectFullbrightProgram.unload();
gObjectFullbrightWaterProgram.unload();
- return FALSE;
+ gSkinnedObjectSimpleProgram.unload();
+ gSkinnedObjectFullbrightProgram.unload();
+ gSkinnedObjectFullbrightShinyProgram.unload();
+ gSkinnedObjectShinySimpleProgram.unload();
+ gSkinnedObjectSimpleWaterProgram.unload();
+ gSkinnedObjectFullbrightWaterProgram.unload();
+ gSkinnedObjectFullbrightShinyWaterProgram.unload();
+ gSkinnedObjectShinySimpleWaterProgram.unload();
+
+ return TRUE;
}
if (success)
@@ -1318,6 +1432,159 @@ BOOL LLViewerShaderMgr::loadShadersObject()
success = gObjectFullbrightShinyProgram.createShader(NULL, &mShinyUniforms);
}
+ if (success)
+ {
+ gObjectFullbrightShinyWaterProgram.mName = "Fullbright Shiny Water Shader";
+ gObjectFullbrightShinyWaterProgram.mFeatures.calculatesAtmospherics = true;
+ gObjectFullbrightShinyWaterProgram.mFeatures.isFullbright = true;
+ gObjectFullbrightShinyWaterProgram.mFeatures.isShiny = true;
+ gObjectFullbrightShinyWaterProgram.mFeatures.hasGamma = true;
+ gObjectFullbrightShinyWaterProgram.mFeatures.hasTransport = true;
+ gObjectFullbrightShinyWaterProgram.mFeatures.hasWaterFog = true;
+ gObjectFullbrightShinyWaterProgram.mShaderFiles.clear();
+ gObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB));
+ gObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectFullbrightShinyWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT];
+ gObjectFullbrightShinyWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
+ success = gObjectFullbrightShinyWaterProgram.createShader(NULL, &mShinyUniforms);
+ }
+
+ if (mVertexShaderLevel[SHADER_AVATAR] > 0)
+ { //load hardware skinned attachment shaders
+ if (success)
+ {
+ gSkinnedObjectSimpleProgram.mName = "Skinned Simple Shader";
+ gSkinnedObjectSimpleProgram.mFeatures.calculatesLighting = true;
+ gSkinnedObjectSimpleProgram.mFeatures.calculatesAtmospherics = true;
+ gSkinnedObjectSimpleProgram.mFeatures.hasGamma = true;
+ gSkinnedObjectSimpleProgram.mFeatures.hasAtmospherics = true;
+ gSkinnedObjectSimpleProgram.mFeatures.hasLighting = true;
+ gSkinnedObjectSimpleProgram.mFeatures.hasObjectSkinning = true;
+ gSkinnedObjectSimpleProgram.mShaderFiles.clear();
+ gSkinnedObjectSimpleProgram.mShaderFiles.push_back(make_pair("objects/simpleSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
+ gSkinnedObjectSimpleProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gSkinnedObjectSimpleProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT];
+ success = gSkinnedObjectSimpleProgram.createShader(NULL, NULL);
+ }
+
+ if (success)
+ {
+ gSkinnedObjectFullbrightProgram.mName = "Skinned Fullbright Shader";
+ gSkinnedObjectFullbrightProgram.mFeatures.calculatesAtmospherics = true;
+ gSkinnedObjectFullbrightProgram.mFeatures.hasGamma = true;
+ gSkinnedObjectFullbrightProgram.mFeatures.hasTransport = true;
+ gSkinnedObjectFullbrightProgram.mFeatures.isFullbright = true;
+ gSkinnedObjectFullbrightProgram.mFeatures.hasObjectSkinning = true;
+ gSkinnedObjectFullbrightProgram.mShaderFiles.clear();
+ gSkinnedObjectFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
+ gSkinnedObjectFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gSkinnedObjectFullbrightProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT];
+ success = gSkinnedObjectFullbrightProgram.createShader(NULL, NULL);
+ }
+
+ if (success)
+ {
+ gSkinnedObjectFullbrightShinyProgram.mName = "Skinned Fullbright Shiny Shader";
+ gSkinnedObjectFullbrightShinyProgram.mFeatures.calculatesAtmospherics = true;
+ gSkinnedObjectFullbrightShinyProgram.mFeatures.hasGamma = true;
+ gSkinnedObjectFullbrightShinyProgram.mFeatures.hasTransport = true;
+ gSkinnedObjectFullbrightShinyProgram.mFeatures.isShiny = true;
+ gSkinnedObjectFullbrightShinyProgram.mFeatures.isFullbright = true;
+ gSkinnedObjectFullbrightShinyProgram.mFeatures.hasObjectSkinning = true;
+ gSkinnedObjectFullbrightShinyProgram.mShaderFiles.clear();
+ gSkinnedObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinySkinnedV.glsl", GL_VERTEX_SHADER_ARB));
+ gSkinnedObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gSkinnedObjectFullbrightShinyProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT];
+ success = gSkinnedObjectFullbrightShinyProgram.createShader(NULL, &mShinyUniforms);
+ }
+
+ if (success)
+ {
+ gSkinnedObjectShinySimpleProgram.mName = "Skinned Shiny Simple Shader";
+ gSkinnedObjectShinySimpleProgram.mFeatures.calculatesLighting = true;
+ gSkinnedObjectShinySimpleProgram.mFeatures.calculatesAtmospherics = true;
+ gSkinnedObjectShinySimpleProgram.mFeatures.hasGamma = true;
+ gSkinnedObjectShinySimpleProgram.mFeatures.hasAtmospherics = true;
+ gSkinnedObjectShinySimpleProgram.mFeatures.hasObjectSkinning = true;
+ gSkinnedObjectShinySimpleProgram.mFeatures.isShiny = true;
+ gSkinnedObjectShinySimpleProgram.mShaderFiles.clear();
+ gSkinnedObjectShinySimpleProgram.mShaderFiles.push_back(make_pair("objects/shinySimpleSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
+ gSkinnedObjectShinySimpleProgram.mShaderFiles.push_back(make_pair("objects/shinyF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gSkinnedObjectShinySimpleProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT];
+ success = gSkinnedObjectShinySimpleProgram.createShader(NULL, &mShinyUniforms);
+ }
+
+ if (success)
+ {
+ gSkinnedObjectSimpleWaterProgram.mName = "Skinned Simple Water Shader";
+ gSkinnedObjectSimpleWaterProgram.mFeatures.calculatesLighting = true;
+ gSkinnedObjectSimpleWaterProgram.mFeatures.calculatesAtmospherics = true;
+ gSkinnedObjectSimpleWaterProgram.mFeatures.hasGamma = true;
+ gSkinnedObjectSimpleWaterProgram.mFeatures.hasAtmospherics = true;
+ gSkinnedObjectSimpleWaterProgram.mFeatures.hasLighting = true;
+ gSkinnedObjectSimpleWaterProgram.mFeatures.hasWaterFog = true;
+ gSkinnedObjectSimpleWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
+ gSkinnedObjectSimpleWaterProgram.mFeatures.hasObjectSkinning = true;
+ gSkinnedObjectSimpleWaterProgram.mShaderFiles.clear();
+ gSkinnedObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
+ gSkinnedObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gSkinnedObjectSimpleWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT];
+ success = gSkinnedObjectSimpleWaterProgram.createShader(NULL, NULL);
+ }
+
+ if (success)
+ {
+ gSkinnedObjectFullbrightWaterProgram.mName = "Skinned Fullbright Water Shader";
+ gSkinnedObjectFullbrightWaterProgram.mFeatures.calculatesAtmospherics = true;
+ gSkinnedObjectFullbrightWaterProgram.mFeatures.hasGamma = true;
+ gSkinnedObjectFullbrightWaterProgram.mFeatures.hasTransport = true;
+ gSkinnedObjectFullbrightWaterProgram.mFeatures.isFullbright = true;
+ gSkinnedObjectFullbrightWaterProgram.mFeatures.hasObjectSkinning = true;
+ gSkinnedObjectFullbrightWaterProgram.mFeatures.hasWaterFog = true;
+ gSkinnedObjectFullbrightWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
+ gSkinnedObjectFullbrightWaterProgram.mShaderFiles.clear();
+ gSkinnedObjectFullbrightWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
+ gSkinnedObjectFullbrightWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gSkinnedObjectFullbrightWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT];
+ success = gSkinnedObjectFullbrightWaterProgram.createShader(NULL, NULL);
+ }
+
+ if (success)
+ {
+ gSkinnedObjectFullbrightShinyWaterProgram.mName = "Skinned Fullbright Shiny Water Shader";
+ gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.calculatesAtmospherics = true;
+ gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.hasGamma = true;
+ gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.hasTransport = true;
+ gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.isShiny = true;
+ gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.isFullbright = true;
+ gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.hasObjectSkinning = true;
+ gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.hasWaterFog = true;
+ gSkinnedObjectFullbrightShinyWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
+ gSkinnedObjectFullbrightShinyWaterProgram.mShaderFiles.clear();
+ gSkinnedObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinySkinnedV.glsl", GL_VERTEX_SHADER_ARB));
+ gSkinnedObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gSkinnedObjectFullbrightShinyWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT];
+ success = gSkinnedObjectFullbrightShinyWaterProgram.createShader(NULL, &mShinyUniforms);
+ }
+
+ if (success)
+ {
+ gSkinnedObjectShinySimpleWaterProgram.mName = "Skinned Shiny Simple Water Shader";
+ gSkinnedObjectShinySimpleWaterProgram.mFeatures.calculatesLighting = true;
+ gSkinnedObjectShinySimpleWaterProgram.mFeatures.calculatesAtmospherics = true;
+ gSkinnedObjectShinySimpleWaterProgram.mFeatures.hasGamma = true;
+ gSkinnedObjectShinySimpleWaterProgram.mFeatures.hasAtmospherics = true;
+ gSkinnedObjectShinySimpleWaterProgram.mFeatures.hasObjectSkinning = true;
+ gSkinnedObjectShinySimpleWaterProgram.mFeatures.isShiny = true;
+ gSkinnedObjectShinySimpleWaterProgram.mFeatures.hasWaterFog = true;
+ gSkinnedObjectShinySimpleWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
+ gSkinnedObjectShinySimpleWaterProgram.mShaderFiles.clear();
+ gSkinnedObjectShinySimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/shinySimpleSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
+ gSkinnedObjectShinySimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gSkinnedObjectShinySimpleWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT];
+ success = gSkinnedObjectShinySimpleWaterProgram.createShader(NULL, &mShinyUniforms);
+ }
+ }
if( !success )
{
diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h
index db880fded6..f31d2d1836 100644
--- a/indra/newview/llviewershadermgr.h
+++ b/indra/newview/llviewershadermgr.h
@@ -76,6 +76,7 @@ public:
MATERIAL_COLOR = 0,
SPECULAR_COLOR,
BINORMAL,
+ OBJECT_WEIGHT,
END_RESERVED_ATTRIBS
} eGLSLReservedAttribs;
@@ -304,9 +305,20 @@ extern LLGLSLShader gObjectSimpleLODProgram;
extern LLGLSLShader gObjectFullbrightLODProgram;
extern LLGLSLShader gObjectFullbrightShinyProgram;
+extern LLGLSLShader gObjectFullbrightShinyWaterProgram;
extern LLGLSLShader gObjectShinyProgram;
extern LLGLSLShader gObjectShinyWaterProgram;
+extern LLGLSLShader gSkinnedObjectSimpleProgram;
+extern LLGLSLShader gSkinnedObjectFullbrightProgram;
+extern LLGLSLShader gSkinnedObjectFullbrightShinyProgram;
+extern LLGLSLShader gSkinnedObjectShinySimpleProgram;
+
+extern LLGLSLShader gSkinnedObjectSimpleWaterProgram;
+extern LLGLSLShader gSkinnedObjectFullbrightWaterProgram;
+extern LLGLSLShader gSkinnedObjectFullbrightShinyWaterProgram;
+extern LLGLSLShader gSkinnedObjectShinySimpleWaterProgram;
+
//environment shaders
extern LLGLSLShader gTerrainProgram;
extern LLGLSLShader gTerrainWaterProgram;
@@ -337,6 +349,9 @@ extern LLGLSLShader gDeferredImpostorProgram;
extern LLGLSLShader gDeferredEdgeProgram;
extern LLGLSLShader gDeferredWaterProgram;
extern LLGLSLShader gDeferredDiffuseProgram;
+extern LLGLSLShader gDeferredSkinnedDiffuseProgram;
+extern LLGLSLShader gDeferredSkinnedBumpProgram;
+extern LLGLSLShader gDeferredSkinnedAlphaProgram;
extern LLGLSLShader gDeferredBumpProgram;
extern LLGLSLShader gDeferredTerrainProgram;
extern LLGLSLShader gDeferredTreeProgram;
@@ -354,6 +369,7 @@ extern LLGLSLShader gDeferredShadowProgram;
extern LLGLSLShader gDeferredPostGIProgram;
extern LLGLSLShader gDeferredPostProgram;
extern LLGLSLShader gDeferredAvatarShadowProgram;
+extern LLGLSLShader gDeferredAttachmentShadowProgram;
extern LLGLSLShader gDeferredAlphaProgram;
extern LLGLSLShader gDeferredFullbrightProgram;
extern LLGLSLShader gDeferredAvatarAlphaProgram;
diff --git a/indra/newview/llviewerstats.cpp b/indra/newview/llviewerstats.cpp
index 546ee9a334..09d25af349 100644
--- a/indra/newview/llviewerstats.cpp
+++ b/indra/newview/llviewerstats.cpp
@@ -59,6 +59,7 @@
#include "llworld.h"
#include "llfeaturemanager.h"
#include "llviewernetwork.h"
+#include "llmeshrepository.h" //for LLMeshRepository::sBytesReceived
class StatAttributes
@@ -794,6 +795,7 @@ void send_stats()
download["world_kbytes"] = gTotalWorldBytes / 1024.0;
download["object_kbytes"] = gTotalObjectBytes / 1024.0;
download["texture_kbytes"] = gTotalTextureBytes / 1024.0;
+ download["mesh_kbytes"] = LLMeshRepository::sBytesReceived/1024.0;
LLSD &in = body["stats"]["net"]["in"];
diff --git a/indra/newview/llviewerstats.h b/indra/newview/llviewerstats.h
index 3f9cfb9d9b..f91a1241fe 100644..100755
--- a/indra/newview/llviewerstats.h
+++ b/indra/newview/llviewerstats.h
@@ -196,8 +196,15 @@ public:
S32 mCount;
F32 mSum;
F32 mSumOfSquares;
+ F32 mMinValue;
+ F32 mMaxValue;
U32 mCountOfNextUpdatesToIgnore;
+ inline StatsAccumulator()
+ {
+ reset();
+ }
+
inline void push( F32 val )
{
if ( mCountOfNextUpdatesToIgnore > 0 )
@@ -209,13 +216,31 @@ public:
mCount++;
mSum += val;
mSumOfSquares += val * val;
+ if (mCount == 1 || val > mMaxValue)
+ {
+ mMaxValue = val;
+ }
+ if (mCount == 1 || val < mMinValue)
+ {
+ mMinValue = val;
+ }
}
inline F32 getMean() const
{
return (mCount == 0) ? 0.f : ((F32)mSum)/mCount;
}
-
+
+ inline F32 getMinValue() const
+ {
+ return mMinValue;
+ }
+
+ inline F32 getMaxValue() const
+ {
+ return mMaxValue;
+ }
+
inline F32 getStdDev() const
{
const F32 mean = getMean();
@@ -231,6 +256,8 @@ public:
{
mCount = 0;
mSum = mSumOfSquares = 0.f;
+ mMinValue = 0.0f;
+ mMaxValue = 0.0f;
mCountOfNextUpdatesToIgnore = 0;
}
@@ -240,6 +267,8 @@ public:
data["mean"] = getMean();
data["std_dev"] = getStdDev();
data["count"] = (S32)mCount;
+ data["min"] = getMinValue();
+ data["max"] = getMaxValue();
return data;
}
};
diff --git a/indra/newview/llviewertexteditor.cpp b/indra/newview/llviewertexteditor.cpp
index 0c36970878..4798bb536f 100644
--- a/indra/newview/llviewertexteditor.cpp
+++ b/indra/newview/llviewertexteditor.cpp
@@ -537,6 +537,7 @@ LLUIImagePtr LLEmbeddedItems::getItemImage(llwchar ext_char) const
case LLAssetType::AT_BODYPART: img_name = "Inv_Skin"; break;
case LLAssetType::AT_ANIMATION: img_name = "Inv_Animation"; break;
case LLAssetType::AT_GESTURE: img_name = "Inv_Gesture"; break;
+ case LLAssetType::AT_MESH: img_name = "Inv_Mesh"; break;
default: llassert(0);
}
@@ -846,17 +847,18 @@ BOOL LLViewerTextEditor::handleDragAndDrop(S32 x, S32 y, MASK mask,
{
switch( cargo_type )
{
- case DAD_CALLINGCARD:
- case DAD_TEXTURE:
- case DAD_SOUND:
- case DAD_LANDMARK:
- case DAD_SCRIPT:
- case DAD_CLOTHING:
- case DAD_OBJECT:
- case DAD_NOTECARD:
- case DAD_BODYPART:
- case DAD_ANIMATION:
- case DAD_GESTURE:
+ case DAD_CALLINGCARD:
+ case DAD_TEXTURE:
+ case DAD_SOUND:
+ case DAD_LANDMARK:
+ case DAD_SCRIPT:
+ case DAD_CLOTHING:
+ case DAD_OBJECT:
+ case DAD_NOTECARD:
+ case DAD_BODYPART:
+ case DAD_ANIMATION:
+ case DAD_GESTURE:
+ case DAD_MESH:
{
LLInventoryItem *item = (LLInventoryItem *)cargo_data;
if( item && allowsEmbeddedItems() )
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp
index cd16b15e3e..34b0ae9f02 100644..100755
--- a/indra/newview/llviewertexture.cpp
+++ b/indra/newview/llviewertexture.cpp
@@ -835,7 +835,7 @@ BOOL LLViewerTexture::createGLTexture(S32 discard_level, const LLImageRaw* image
llassert(mGLTexturep.notNull()) ;
BOOL ret = mGLTexturep->createGLTexture(discard_level, imageraw, usename, to_create, category) ;
-
+
if(ret)
{
mFullWidth = mGLTexturep->getCurrentWidth() ;
@@ -1423,8 +1423,15 @@ BOOL LLViewerFetchedTexture::createTexture(S32 usename/*= 0*/)
mOrigWidth = mRawImage->getWidth();
mOrigHeight = mRawImage->getHeight();
- // leave black border, do not scale image content
- mRawImage->expandToPowerOfTwo(MAX_IMAGE_SIZE, FALSE);
+
+ if (mBoostLevel == BOOST_PREVIEW)
+ {
+ mRawImage->biasedScaleToPowerOfTwo(1024);
+ }
+ else
+ { // leave black border, do not scale image content
+ mRawImage->expandToPowerOfTwo(MAX_IMAGE_SIZE, FALSE);
+ }
mFullWidth = mRawImage->getWidth();
mFullHeight = mRawImage->getHeight();
@@ -1585,7 +1592,7 @@ F32 LLViewerFetchedTexture::calcDecodePriority()
S32 cur_discard = getCurrentDiscardLevelForFetching();
bool have_all_data = (cur_discard >= 0 && (cur_discard <= mDesiredDiscardLevel));
- F32 pixel_priority = fsqrtf(mMaxVirtualSize);
+ F32 pixel_priority = (F32) sqrt(mMaxVirtualSize);
F32 priority = 0.f;
@@ -2715,6 +2722,9 @@ void LLViewerFetchedTexture::forceToSaveRawImage(S32 desired_discard, bool from_
}
void LLViewerFetchedTexture::destroySavedRawImage()
{
+ mForceToSaveRawImage = FALSE ;
+ mSaveRawImage = FALSE ;
+
clearCallbackEntryList() ;
mSavedRawImage = NULL ;
@@ -2874,7 +2884,7 @@ BOOL LLViewerFetchedTexture::insertToAtlas()
}
//process the waiting_list
- for(ll_face_list_t::iterator iter = waiting_list.begin(); iter != waiting_list.end(); ++iter)
+ for(std::vector<LLFace*>::iterator iter = waiting_list.begin(); iter != waiting_list.end(); ++iter)
{
facep = (LLFace*)*iter ;
groupp = facep->getDrawable()->getSpatialGroup() ;
diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp
index 10126219f8..b5eadb6d25 100644
--- a/indra/newview/llviewertexturelist.cpp
+++ b/indra/newview/llviewertexturelist.cpp
@@ -834,7 +834,7 @@ F32 LLViewerTextureList::updateImagesFetchTextures(F32 max_time)
for (entries_list_t::iterator iter3 = entries.begin();
iter3 != entries.end(); )
{
- LLPointer<LLViewerFetchedTexture> imagep = *iter3++;
+ LLViewerFetchedTexture* imagep = *iter3++;
bool fetching = imagep->updateFetch();
if (fetching)
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index 274dbe2cc8..d5008c12b0 100644
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -25,7 +25,6 @@
*/
#include "llviewerprecompiledheaders.h"
-
#include "llviewerwindow.h"
#if LL_WINDOWS
@@ -41,6 +40,7 @@
#include "llagent.h"
#include "llagentcamera.h"
#include "llfloaterreg.h"
+#include "llmeshrepository.h"
#include "llpanellogin.h"
#include "llviewerkeyboard.h"
#include "llviewermenu.h"
@@ -227,6 +227,8 @@ LLVector2 gDebugRaycastTexCoord;
LLVector3 gDebugRaycastNormal;
LLVector3 gDebugRaycastBinormal;
S32 gDebugRaycastFaceHit;
+LLVector3 gDebugRaycastStart;
+LLVector3 gDebugRaycastEnd;
// HUD display lines in lower right
BOOL gDisplayWindInfo = FALSE;
@@ -321,7 +323,7 @@ public:
mTextColor = LLColor4( 0.86f, 0.86f, 0.86f, 1.f );
// Draw stuff growing up from right lower corner of screen
- U32 xpos = mWindow->getWindowWidthScaled() - 350;
+ U32 xpos = mWindow->getWorldViewWidthScaled() - 350;
U32 ypos = 64;
const U32 y_inc = 20;
@@ -507,6 +509,12 @@ public:
ypos += y_inc;
+ if (!LLSpatialGroup::sPendingQueries.empty())
+ {
+ addText(xpos,ypos, llformat("%d Queries pending", LLSpatialGroup::sPendingQueries.size()));
+ ypos += y_inc;
+ }
+
addText(xpos,ypos, llformat("%d Avatars visible", LLVOAvatar::sNumVisibleAvatars));
@@ -516,6 +524,26 @@ public:
ypos += y_inc;
+ if (gSavedSettings.getBOOL("MeshEnabled"))
+ {
+ addText(xpos, ypos, llformat("%.3f MB Mesh Data Received", LLMeshRepository::sBytesReceived/(1024.f*1024.f)));
+
+ ypos += y_inc;
+
+ addText(xpos, ypos, llformat("%d/%d Mesh HTTP Requests/Retries", LLMeshRepository::sHTTPRequestCount,
+ LLMeshRepository::sHTTPRetryCount));
+
+ ypos += y_inc;
+
+ addText(xpos, ypos, llformat("%.3f/%.3f MB Mesh Cache Read/Write ", LLMeshRepository::sCacheBytesRead/(1024.f*1024.f), LLMeshRepository::sCacheBytesWritten/(1024.f*1024.f)));
+
+ ypos += y_inc;
+ }
+
+ addText(xpos, ypos, llformat("Selection Triangle Count: %.3f Ktris ", LLSelectMgr::getInstance()->getSelection()->getSelectedObjectTriangleCount()/1000.f));
+
+ ypos += y_inc;
+
LLVertexBuffer::sBindCount = LLImageGL::sBindCount =
LLVertexBuffer::sSetCount = LLImageGL::sUniqueCount =
gPipeline.mNumVisibleNodes = LLPipeline::sVisibleLightCount = 0;
@@ -596,6 +624,7 @@ public:
ypos += y_inc;
}
}
+
if(log_texture_traffic)
{
U32 old_y = ypos ;
@@ -612,6 +641,52 @@ public:
addText(xpos, ypos, "Network traffic for textures:");
ypos += y_inc;
}
+ }
+
+ if (gSavedSettings.getBOOL("DebugShowUploadCost"))
+ {
+ addText(xpos, ypos, llformat(" Meshes: L$%d", gPipeline.mDebugMeshUploadCost));
+ ypos += y_inc/2;
+ addText(xpos, ypos, llformat(" Sculpties: L$%d", gPipeline.mDebugSculptUploadCost));
+ ypos += y_inc/2;
+ addText(xpos, ypos, llformat(" Textures: L$%d", gPipeline.mDebugTextureUploadCost));
+ ypos += y_inc/2;
+ addText(xpos, ypos, "Upload Cost: ");
+
+ ypos += y_inc;
+ }
+
+ //temporary hack to give feedback on mesh upload progress
+ if (!gMeshRepo.mUploads.empty())
+ {
+ for (std::vector<LLMeshUploadThread*>::iterator iter = gMeshRepo.mUploads.begin();
+ iter != gMeshRepo.mUploads.end(); ++iter)
+ {
+ LLMeshUploadThread* thread = *iter;
+
+ addText(xpos, ypos, llformat("Mesh Upload -- price quote: %d:%d | upload: %d:%d | create: %d",
+ thread->mPendingConfirmations, thread->mUploadQ.size()+thread->mTextureQ.size(),
+ thread->mPendingUploads, thread->mConfirmedQ.size()+thread->mConfirmedTextureQ.size(),
+ thread->mInstanceQ.size()));
+ ypos += y_inc;
+ }
+ }
+
+ if (!gMeshRepo.mPendingRequests.empty() ||
+ !gMeshRepo.mThread->mHeaderReqQ.empty() ||
+ !gMeshRepo.mThread->mLODReqQ.empty())
+ {
+ LLMutexLock lock(gMeshRepo.mThread->mMutex);
+ S32 pending = (S32) gMeshRepo.mPendingRequests.size();
+ S32 header = (S32) gMeshRepo.mThread->mHeaderReqQ.size();
+ S32 lod = (S32) gMeshRepo.mThread->mLODReqQ.size();
+
+ addText(xpos, ypos, llformat ("Mesh Queue - %d pending (%d:%d header | %d:%d LOD)",
+ pending,
+ LLMeshRepoThread::sActiveHeaderRequests, header,
+ LLMeshRepoThread::sActiveLODRequests, lod));
+
+ ypos += y_inc;
}
if (gSavedSettings.getBOOL("DebugShowTextureInfo"))
@@ -1416,7 +1491,7 @@ LLViewerWindow::LLViewerWindow(
gSavedSettings.getBOOL("DisableVerticalSync"),
!gNoRender,
ignore_pixel_depth,
- gSavedSettings.getBOOL("RenderUseFBO") ? 0 : gSavedSettings.getU32("RenderFSAASamples")); //don't use window level anti-aliasing if FBOs are enabled
+ gSavedSettings.getBOOL("RenderDeferred") ? 0 : gSavedSettings.getU32("RenderFSAASamples")); //don't use window level anti-aliasing if FBOs are enabled
if (!LLAppViewer::instance()->restoreErrorTrap())
{
@@ -2598,7 +2673,9 @@ void LLViewerWindow::updateUI()
&gDebugRaycastIntersection,
&gDebugRaycastTexCoord,
&gDebugRaycastNormal,
- &gDebugRaycastBinormal);
+ &gDebugRaycastBinormal,
+ &gDebugRaycastStart,
+ &gDebugRaycastEnd);
}
updateMouseDelta();
@@ -3545,7 +3622,9 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de
LLVector3 *intersection,
LLVector2 *uv,
LLVector3 *normal,
- LLVector3 *binormal)
+ LLVector3 *binormal,
+ LLVector3* start,
+ LLVector3* end)
{
S32 x = mouse_x;
S32 y = mouse_y;
@@ -3577,7 +3656,18 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de
LLVector3 mouse_world_start = mouse_point_global;
LLVector3 mouse_world_end = mouse_point_global + mouse_direction_global * depth;
-
+ //gDebugRaycastIntersection = mouse_world_end;
+
+ if (start)
+ {
+ *start = mouse_world_start;
+ }
+
+ if (end)
+ {
+ *end = mouse_world_end;
+ }
+
LLViewerObject* found = NULL;
if (this_object) // check only this object
@@ -3589,8 +3679,7 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de
{
found = this_object;
}
- }
-
+ }
else // is a world object
{
if (this_object->lineSegmentIntersect(mouse_world_start, mouse_world_end, this_face, pick_transparent,
@@ -3598,21 +3687,22 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de
{
found = this_object;
}
- }
- }
-
+ }
+ }
else // check ALL objects
- {
+ {
found = gPipeline.lineSegmentIntersectInHUD(mouse_hud_start, mouse_hud_end, pick_transparent,
face_hit, intersection, uv, normal, binormal);
if (!found) // if not found in HUD, look in world:
-
- {
+ {
found = gPipeline.lineSegmentIntersectInWorld(mouse_world_start, mouse_world_end, pick_transparent,
face_hit, intersection, uv, normal, binormal);
+ if (found)
+ {
+ gDebugRaycastIntersection = *intersection;
}
-
+ }
}
return found;
@@ -4581,6 +4671,7 @@ BOOL LLViewerWindow::changeDisplaySettings(LLCoordScreen size, BOOL disable_vsyn
//gResizeScreenTexture = TRUE;
+
//U32 fsaa = gSavedSettings.getU32("RenderFSAASamples");
//U32 old_fsaa = mWindow->getFSAASamples();
diff --git a/indra/newview/llviewerwindow.h b/indra/newview/llviewerwindow.h
index 5eeb02b080..62822c0b34 100644
--- a/indra/newview/llviewerwindow.h
+++ b/indra/newview/llviewerwindow.h
@@ -346,7 +346,9 @@ public:
LLVector3 *intersection = NULL,
LLVector2 *uv = NULL,
LLVector3 *normal = NULL,
- LLVector3 *binormal = NULL);
+ LLVector3 *binormal = NULL,
+ LLVector3* start = NULL,
+ LLVector3* end = NULL);
// Returns a pointer to the last object hit
@@ -486,6 +488,8 @@ extern LLVector2 gDebugRaycastTexCoord;
extern LLVector3 gDebugRaycastNormal;
extern LLVector3 gDebugRaycastBinormal;
extern S32 gDebugRaycastFaceHit;
+extern LLVector3 gDebugRaycastStart;
+extern LLVector3 gDebugRaycastEnd;
extern S32 CHAT_BAR_HEIGHT;
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index 2e376e8568..a257703b24 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -63,6 +63,8 @@
#include "llkeyframefallmotion.h"
#include "llkeyframestandmotion.h"
#include "llkeyframewalkmotion.h"
+#include "llmanipscale.h" // for get_default_max_prim_scale()
+#include "llmeshrepository.h"
#include "llmutelist.h"
#include "llmoveview.h"
#include "llnotificationsutil.h"
@@ -80,6 +82,7 @@
#include "llviewermenu.h"
#include "llviewerobjectlist.h"
#include "llviewerparcelmgr.h"
+#include "llviewershadermgr.h"
#include "llviewerstats.h"
#include "llvoavatarself.h"
#include "llvovolume.h"
@@ -674,12 +677,14 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id,
mTexHairColor( NULL ),
mTexEyeColor( NULL ),
mNeedsSkin(FALSE),
+ mLastSkinTime(0.f),
mUpdatePeriod(1),
mFullyLoaded(FALSE),
mPreviousFullyLoaded(FALSE),
mFullyLoadedInitialized(FALSE),
mSupportsAlphaLayers(FALSE),
- mLoadedCallbacksPaused(FALSE)
+ mLoadedCallbacksPaused(FALSE),
+ mHasPelvisOffset( FALSE )
{
LLMemType mt(LLMemType::MTYPE_AVATAR);
//VTResume(); // VTune
@@ -754,6 +759,7 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id,
mRuthTimer.reset();
mRuthDebugTimer.reset();
mDebugExistenceTimer.reset();
+ mPelvisOffset = LLVector3(0.0f,0.0f,0.0f);
}
//------------------------------------------------------------------------
@@ -1338,42 +1344,47 @@ void LLVOAvatar::updateDrawable(BOOL force_damped)
clearChanged(SHIFTED);
}
-void LLVOAvatar::onShift(const LLVector3& shift_vector)
+void LLVOAvatar::onShift(const LLVector4a& shift_vector)
{
- mLastAnimExtents[0] += shift_vector;
- mLastAnimExtents[1] += shift_vector;
+ const LLVector3& shift = reinterpret_cast<const LLVector3&>(shift_vector);
+ mLastAnimExtents[0] += shift;
+ mLastAnimExtents[1] += shift;
mNeedsImpostorUpdate = TRUE;
mNeedsAnimUpdate = TRUE;
}
-void LLVOAvatar::updateSpatialExtents(LLVector3& newMin, LLVector3 &newMax)
+void LLVOAvatar::updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax)
{
if (isImpostor() && !needsImpostorUpdate())
{
LLVector3 delta = getRenderPosition() -
- ((LLVector3(mDrawable->getPositionGroup())-mImpostorOffset));
+ ((LLVector3(mDrawable->getPositionGroup().getF32ptr())-mImpostorOffset));
- newMin = mLastAnimExtents[0] + delta;
- newMax = mLastAnimExtents[1] + delta;
+ newMin.load3( (mLastAnimExtents[0] + delta).mV);
+ newMax.load3( (mLastAnimExtents[1] + delta).mV);
}
else
{
getSpatialExtents(newMin,newMax);
- mLastAnimExtents[0] = newMin;
- mLastAnimExtents[1] = newMax;
- LLVector3 pos_group = (newMin+newMax)*0.5f;
- mImpostorOffset = pos_group-getRenderPosition();
+ mLastAnimExtents[0].set(newMin.getF32ptr());
+ mLastAnimExtents[1].set(newMax.getF32ptr());
+ LLVector4a pos_group;
+ pos_group.setAdd(newMin,newMax);
+ pos_group.mul(0.5f);
+ mImpostorOffset = LLVector3(pos_group.getF32ptr())-getRenderPosition();
mDrawable->setPositionGroup(pos_group);
}
}
-void LLVOAvatar::getSpatialExtents(LLVector3& newMin, LLVector3& newMax)
+void LLVOAvatar::getSpatialExtents(LLVector4a& newMin, LLVector4a& newMax)
{
- LLVector3 buffer(0.25f, 0.25f, 0.25f);
- LLVector3 pos = getRenderPosition();
- newMin = pos - buffer;
- newMax = pos + buffer;
- float max_attachment_span = DEFAULT_MAX_PRIM_SCALE * 5.0f;
+ LLVector4a buffer(0.25f);
+ LLVector4a pos;
+ pos.load3(getRenderPosition().mV);
+ newMin.setSub(pos, buffer);
+ newMax.setAdd(pos, buffer);
+
+ float max_attachment_span = get_default_max_prim_scale() * 5.0f;
//stretch bounding box by joint positions
for (polymesh_map_t::iterator i = mMeshes.begin(); i != mMeshes.end(); ++i)
@@ -1381,12 +1392,20 @@ void LLVOAvatar::getSpatialExtents(LLVector3& newMin, LLVector3& newMax)
LLPolyMesh* mesh = i->second;
for (S32 joint_num = 0; joint_num < mesh->mJointRenderData.count(); joint_num++)
{
- update_min_max(newMin, newMax,
- mesh->mJointRenderData[joint_num]->mWorldMatrix->getTranslation());
+ LLVector4a trans;
+ trans.load3( mesh->mJointRenderData[joint_num]->mWorldMatrix->getTranslation().mV);
+ update_min_max(newMin, newMax, trans);
}
}
- mPixelArea = LLPipeline::calcPixelArea((newMin+newMax)*0.5f, (newMax-newMin)*0.5f, *LLViewerCamera::getInstance());
+ LLVector4a center, size;
+ center.setAdd(newMin, newMax);
+ center.mul(0.5f);
+
+ size.setSub(newMax,newMin);
+ size.mul(0.5f);
+
+ mPixelArea = LLPipeline::calcPixelArea(center, size, *LLViewerCamera::getInstance());
//stretch bounding box by attachments
for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
@@ -1413,15 +1432,17 @@ void LLVOAvatar::getSpatialExtents(LLVector3& newMin, LLVector3& newMax)
LLSpatialBridge* bridge = drawable->getSpatialBridge();
if (bridge)
{
- const LLVector3* ext = bridge->getSpatialExtents();
- LLVector3 distance = (ext[1] - ext[0]);
+ const LLVector4a* ext = bridge->getSpatialExtents();
+ LLVector4a distance;
+ distance.setSub(ext[1], ext[0]);
+ LLVector4a max_span(max_attachment_span);
+
+ S32 lt = distance.lessThan(max_span).getGatheredBits() & 0x7;
// Only add the prim to spatial extents calculations if it isn't a megaprim.
// max_attachment_span calculated at the start of the function
// (currently 5 times our max prim size)
- if (distance.mV[0] < max_attachment_span
- && distance.mV[1] < max_attachment_span
- && distance.mV[2] < max_attachment_span)
+ if (lt == 0x7)
{
update_min_max(newMin,newMax,ext[0]);
update_min_max(newMin,newMax,ext[1]);
@@ -1433,8 +1454,9 @@ void LLVOAvatar::getSpatialExtents(LLVector3& newMin, LLVector3& newMax)
}
//pad bounding box
- newMin -= buffer;
- newMax += buffer;
+
+ newMin.sub(buffer);
+ newMax.add(buffer);
}
//-----------------------------------------------------------------------------
@@ -1609,7 +1631,8 @@ BOOL LLVOAvatar::setupBone(const LLVOAvatarBoneInfo* info, LLViewerJoint* parent
info->mRot.mV[VZ], LLQuaternion::XYZ));
joint->setScale(info->mScale);
-
+ joint->setDefaultFromCurrentXform();
+
if (info->mIsJoint)
{
joint->setSkinOffset( info->mPivot );
@@ -2399,9 +2422,19 @@ void LLVOAvatar::idleUpdateVoiceVisualizer(bool voice_enabled)
// here we get the approximate head position and set as sound source for the voice symbol
// (the following version uses a tweak of "mHeadOffset" which handle sitting vs. standing)
//--------------------------------------------------------------------------------------------
- LLVector3 headOffset = LLVector3( 0.0f, 0.0f, mHeadOffset.mV[2] );
- mVoiceVisualizer->setVoiceSourceWorldPosition( mRoot.getWorldPosition() + headOffset );
+ if ( mIsSitting )
+ {
+ LLVector3 headOffset = LLVector3( 0.0f, 0.0f, mHeadOffset.mV[2] );
+ mVoiceVisualizer->setVoiceSourceWorldPosition( mRoot.getWorldPosition() + headOffset );
+ }
+ else
+ {
+ LLVector3 tagPos = mRoot.getWorldPosition();
+ tagPos[VZ] -= mPelvisToFoot;
+ tagPos[VZ] += ( mBodySize[VZ] + 0.125f );
+ mVoiceVisualizer->setVoiceSourceWorldPosition( tagPos );
+ }
}//if ( voiceEnabled )
}
@@ -2465,7 +2498,7 @@ void LLVOAvatar::idleUpdateMisc(bool detailed_update)
if (isImpostor() && !mNeedsImpostorUpdate)
{
- LLVector3 ext[2];
+ LLVector4a ext[2];
F32 distance;
LLVector3 angle;
@@ -2494,12 +2527,22 @@ void LLVOAvatar::idleUpdateMisc(bool detailed_update)
}
else
{
+ //VECTORIZE THIS
getSpatialExtents(ext[0], ext[1]);
- if ((ext[1]-mImpostorExtents[1]).length() > 0.05f ||
- (ext[0]-mImpostorExtents[0]).length() > 0.05f)
+ LLVector4a diff;
+ diff.setSub(ext[1], mImpostorExtents[1]);
+ if (diff.getLength3().getF32() > 0.05f)
{
mNeedsImpostorUpdate = TRUE;
}
+ else
+ {
+ diff.setSub(ext[0], mImpostorExtents[0]);
+ if (diff.getLength3().getF32() > 0.05f)
+ {
+ mNeedsImpostorUpdate = TRUE;
+ }
+ }
}
}
}
@@ -2838,10 +2881,8 @@ void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last)
}
LLVector3 name_position = idleUpdateNameTagPosition(root_pos_last);
- mNameText->setPositionAgent(name_position);
-
- idleUpdateNameTagText(new_name);
-
+ mNameText->setPositionAgent(name_position);
+ idleUpdateNameTagText(new_name);
idleUpdateNameTagAlpha(new_name, alpha);
}
@@ -3127,8 +3168,9 @@ void LLVOAvatar::invalidateNameTags()
if (avatar->isDead()) continue;
avatar->clearNameTag();
- }
- }
+
+ }
+}
// Compute name tag position during idle update
LLVector3 LLVOAvatar::idleUpdateNameTagPosition(const LLVector3& root_pos_last)
@@ -3147,12 +3189,14 @@ LLVector3 LLVOAvatar::idleUpdateNameTagPosition(const LLVector3& root_pos_last)
local_camera_up.scaleVec(mBodySize * 0.5f);
local_camera_at.scaleVec(mBodySize * 0.5f);
- LLVector3 name_position = mRoot.getWorldPosition() +
- (local_camera_up * root_rot) -
- (projected_vec(local_camera_at * root_rot, camera_to_av));
+ LLVector3 name_position = mRoot.getWorldPosition();
+ name_position[VZ] -= mPelvisToFoot;
+ name_position[VZ] += (mBodySize[VZ]* 0.55f);
+ name_position += (local_camera_up * root_rot) - (projected_vec(local_camera_at * root_rot, camera_to_av));
name_position += pixel_up_vec * 15.f;
+
return name_position;
- }
+}
void LLVOAvatar::idleUpdateNameTagAlpha(BOOL new_name, F32 alpha)
{
@@ -3402,7 +3446,14 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
if (isSelf())
{
- gAgent.setPositionAgent(getRenderPosition());
+ if ( !mHasPelvisOffset )
+ {
+ gAgent.setPositionAgent(getRenderPosition());
+ }
+ else
+ {
+ gAgent.setPositionAgent( getRenderPosition() + mPelvisOffset );
+ }
}
root_pos = gAgent.getPosGlobalFromAgent(getRenderPosition());
@@ -3421,14 +3472,21 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
// correct for the fact that the pelvis is not necessarily the center
// of the agent's physical representation
root_pos.mdV[VZ] -= (0.5f * mBodySize.mV[VZ]) - mPelvisToFoot;
-
LLVector3 newPosition = gAgent.getPosAgentFromGlobal(root_pos);
if (newPosition != mRoot.getXform()->getWorldPosition())
{
- mRoot.touch();
- mRoot.setWorldPosition(newPosition ); // regular update
+ if ( !mHasPelvisOffset )
+ {
+ mRoot.touch();
+ mRoot.setWorldPosition( newPosition ); // regular update
+ }
+ else
+ {
+ mRoot.touch();
+ mRoot.setWorldPosition( newPosition + mPelvisOffset );
+ }
}
@@ -3729,7 +3787,27 @@ void LLVOAvatar::updateHeadOffset()
mHeadOffset = lerp(midEyePt, mHeadOffset, u);
}
}
-
+//------------------------------------------------------------------------
+// setPelvisOffset
+//------------------------------------------------------------------------
+void LLVOAvatar::setPelvisOffset( bool hasOffset, const LLVector3& offsetAmount )
+{
+ mHasPelvisOffset = hasOffset;
+ if ( mHasPelvisOffset )
+ {
+ mPelvisOffset = offsetAmount;
+ }
+}
+//------------------------------------------------------------------------
+// postPelvisSetRecalc
+//------------------------------------------------------------------------
+void LLVOAvatar::postPelvisSetRecalc( void )
+{
+ computeBodySize();
+ mRoot.updateWorldMatrixChildren();
+ dirtyMesh();
+ updateHeadOffset();
+}
//------------------------------------------------------------------------
// updateVisibility()
//------------------------------------------------------------------------
@@ -3879,6 +3957,46 @@ bool LLVOAvatar::shouldAlphaMask()
}
+U32 LLVOAvatar::renderSkinnedAttachments()
+{
+ /*U32 num_indices = 0;
+
+ const U32 data_mask = LLVertexBuffer::MAP_VERTEX |
+ LLVertexBuffer::MAP_NORMAL |
+ LLVertexBuffer::MAP_TEXCOORD0 |
+ LLVertexBuffer::MAP_COLOR |
+ LLVertexBuffer::MAP_WEIGHT4;
+
+ for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin();
+ iter != mAttachmentPoints.end();
+ ++iter)
+ {
+ LLViewerJointAttachment* attachment = iter->second;
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
+ attachment_iter != attachment->mAttachedObjects.end();
+ ++attachment_iter)
+ {
+ const LLViewerObject* attached_object = (*attachment_iter);
+ if (attached_object && !attached_object->isHUDAttachment())
+ {
+ const LLDrawable* drawable = attached_object->mDrawable;
+ if (drawable)
+ {
+ for (S32 i = 0; i < drawable->getNumFaces(); ++i)
+ {
+ LLFace* face = drawable->getFace(i);
+ if (face->isState(LLFace::RIGGED))
+ {
+
+ }
+ }
+ }
+ }
+
+ return num_indices;*/
+ return 0;
+}
+
//-----------------------------------------------------------------------------
// renderSkinned()
//-----------------------------------------------------------------------------
@@ -3926,7 +4044,8 @@ U32 LLVOAvatar::renderSkinned(EAvatarRenderPass pass)
mMeshLOD[MESH_ID_HAIR]->updateJointGeometry();
}
mNeedsSkin = FALSE;
-
+ mLastSkinTime = gFrameTimeSeconds;
+
LLVertexBuffer* vb = mDrawable->getFace(0)->mVertexBuffer;
if (vb)
{
@@ -4274,7 +4393,7 @@ void LLVOAvatar::updateTextures()
if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_AREA))
{
- setDebugText(llformat("%4.0f:%4.0f", fsqrtf(mMinPixelArea),fsqrtf(mMaxPixelArea)));
+ setDebugText(llformat("%4.0f:%4.0f", (F32) sqrt(mMinPixelArea),(F32) sqrt(mMaxPixelArea)));
}
}
@@ -4818,6 +4937,74 @@ LLJoint *LLVOAvatar::getJoint( const std::string &name )
}
//-----------------------------------------------------------------------------
+// resetJointPositions
+//-----------------------------------------------------------------------------
+void LLVOAvatar::resetJointPositions( void )
+{
+ for(S32 i = 0; i < (S32)mNumJoints; ++i)
+ {
+ mSkeleton[i].restoreOldXform();
+ mSkeleton[i].setId( LLUUID::null );
+ }
+ mHasPelvisOffset = false;
+}
+//-----------------------------------------------------------------------------
+// resetSpecificJointPosition
+//-----------------------------------------------------------------------------
+void LLVOAvatar::resetSpecificJointPosition( const std::string& name )
+{
+ LLJoint* pJoint = mRoot.findJoint( name );
+
+ if ( pJoint )
+ {
+ pJoint->restoreOldXform();
+ pJoint->setId( LLUUID::null );
+ //If we're reseting the pelvis position make sure not to apply offset
+ if ( name == "mPelvis" )
+ {
+ mHasPelvisOffset = false;
+ }
+ }
+ else
+ {
+ llinfos<<"Did not find "<< name.c_str()<<llendl;
+ }
+}
+//-----------------------------------------------------------------------------
+// resetJointPositionsToDefault
+//-----------------------------------------------------------------------------
+void LLVOAvatar::resetJointPositionsToDefault( void )
+{
+ const LLVector3& avPos = getCharacterPosition();
+
+ //Reposition the pelvis
+ LLJoint* pPelvis = mRoot.findJoint("mPelvis");
+ if ( pPelvis )
+ {
+ pPelvis->setPosition( avPos + pPelvis->getPosition() );
+ }
+ else
+ {
+ llwarns<<"Can't get pelvis joint."<<llendl;
+ return;
+ }
+
+ //Subsequent joints are relative to pelvis
+ for( S32 i = 0; i < (S32)mNumJoints; ++i )
+ {
+ LLJoint* pJoint = (LLJoint*)&mSkeleton[i];
+ pJoint->setId( LLUUID::null );
+ //restore joints to default positions, however skip over the pelvis
+ if ( pJoint && pPelvis != pJoint )
+ {
+ pJoint->restoreOldXform();
+ }
+ }
+ //make sure we don't apply the joint offset
+ mHasPelvisOffset = false;
+ postPelvisSetRecalc();
+}
+//-----------------------------------------------------------------------------
// getCharacterPosition()
//-----------------------------------------------------------------------------
LLVector3 LLVOAvatar::getCharacterPosition()
@@ -5479,9 +5666,13 @@ void LLVOAvatar::setPixelAreaAndAngle(LLAgent &agent)
return;
}
- const LLVector3* ext = mDrawable->getSpatialExtents();
- LLVector3 center = (ext[1] + ext[0]) * 0.5f;
- LLVector3 size = (ext[1]-ext[0])*0.5f;
+ const LLVector4a* ext = mDrawable->getSpatialExtents();
+ LLVector4a center;
+ center.setAdd(ext[1], ext[0]);
+ center.mul(0.5f);
+ LLVector4a size;
+ size.setSub(ext[1], ext[0]);
+ size.mul(0.5f);
mImpostorPixelArea = LLPipeline::calcPixelArea(center, size, *LLViewerCamera::getInstance());
@@ -5493,7 +5684,7 @@ void LLVOAvatar::setPixelAreaAndAngle(LLAgent &agent)
}
else
{
- F32 radius = size.length();
+ F32 radius = size.getLength3().getF32();
mAppAngle = (F32) atan2( radius, range) * RAD_TO_DEG;
}
@@ -5690,8 +5881,7 @@ LLViewerJointAttachment* LLVOAvatar::getTargetAttachmentPoint(LLViewerObject* vi
// correctly, but putting this check in here to be safe.
if (attachmentID & ATTACHMENT_ADD)
{
- llwarns << "Got an attachment with ATTACHMENT_ADD mask, removing ( attach pt:" << attachmentID << " )" << llendl;
- attachmentID &= ~ATTACHMENT_ADD;
+ llwarns << "Got an attachment with ATTACHMENT_ADD mask, removing ( attach pt:" << attachmentID << " )" << llendl; attachmentID &= ~ATTACHMENT_ADD;
}
LLViewerJointAttachment* attachment = get_if_there(mAttachmentPoints, attachmentID, (LLViewerJointAttachment*)NULL);
@@ -5804,6 +5994,52 @@ void LLVOAvatar::resetHUDAttachments()
}
}
+void LLVOAvatar::rebuildRiggedAttachments( void )
+{
+ for ( attachment_map_t::iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); ++iter )
+ {
+ LLViewerJointAttachment* pAttachment = iter->second;
+ LLViewerJointAttachment::attachedobjs_vec_t::iterator attachmentIterEnd = pAttachment->mAttachedObjects.end();
+
+ for ( LLViewerJointAttachment::attachedobjs_vec_t::iterator attachmentIter = pAttachment->mAttachedObjects.begin();
+ attachmentIter != attachmentIterEnd; ++attachmentIter)
+ {
+ const LLViewerObject* pAttachedObject = *attachmentIter;
+ if ( pAttachment && pAttachedObject->mDrawable.notNull() )
+ {
+ gPipeline.markRebuild(pAttachedObject->mDrawable);
+ }
+ }
+ }
+}
+//-----------------------------------------------------------------------------
+// cleanupAttachedMesh()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::cleanupAttachedMesh( LLViewerObject* pVO )
+{
+ //If a VO has a skin that we'll reset the joint positions to their default
+ if ( pVO && pVO->mDrawable )
+ {
+ LLVOVolume* pVObj = pVO->mDrawable->getVOVolume();
+ if ( pVObj )
+ {
+ const LLMeshSkinInfo* pSkinData = gMeshRepo.getSkinInfo( pVObj->getVolume()->getParams().getSculptID() );
+ if ( pSkinData )
+ {
+ const int jointCnt = pSkinData->mJointNames.size();
+ bool fullRig = ( jointCnt>=20 ) ? true : false;
+ if ( fullRig )
+ {
+ const int bindCnt = pSkinData->mAlternateBindMatrix.size();
+ if ( bindCnt > 0 )
+ {
+ LLVOAvatar::resetJointPositionsToDefault();
+ }
+ }
+ }
+ }
+ }
+}
//-----------------------------------------------------------------------------
// detachObject()
//-----------------------------------------------------------------------------
@@ -5814,14 +6050,23 @@ BOOL LLVOAvatar::detachObject(LLViewerObject *viewer_object)
++iter)
{
LLViewerJointAttachment* attachment = iter->second;
-
+
if (attachment->isObjectAttached(viewer_object))
{
+ cleanupAttachedMesh( viewer_object );
attachment->removeObject(viewer_object);
lldebugs << "Detaching object " << viewer_object->mID << " from " << attachment->getName() << llendl;
return TRUE;
}
}
+
+ std::vector<LLPointer<LLViewerObject> >::iterator iter = std::find(mPendingAttachment.begin(), mPendingAttachment.end(), viewer_object);
+ if (iter != mPendingAttachment.end())
+ {
+ mPendingAttachment.erase(iter);
+ return TRUE;
+ }
+
return FALSE;
}
@@ -7919,12 +8164,16 @@ BOOL LLVOAvatar::updateLOD()
mNeedsSkin = TRUE;
mDrawable->clearState(LLDrawable::REBUILD_GEOMETRY);
}
-
updateVisibility();
return res;
}
+void LLVOAvatar::updateLODRiggedAttachments( void )
+{
+ updateLOD();
+ rebuildRiggedAttachments();
+}
U32 LLVOAvatar::getPartitionType() const
{
// Avatars merely exist as drawables in the bridge partition
@@ -7976,9 +8225,9 @@ void LLVOAvatar::cacheImpostorValues()
getImpostorValues(mImpostorExtents, mImpostorAngle, mImpostorDistance);
}
-void LLVOAvatar::getImpostorValues(LLVector3* extents, LLVector3& angle, F32& distance) const
+void LLVOAvatar::getImpostorValues(LLVector4a* extents, LLVector3& angle, F32& distance) const
{
- const LLVector3* ext = mDrawable->getSpatialExtents();
+ const LLVector4a* ext = mDrawable->getSpatialExtents();
extents[0] = ext[0];
extents[1] = ext[1];
@@ -8041,7 +8290,9 @@ void LLVOAvatar::idleUpdateRenderCost()
}
}
}
+
}
+
// Diagnostic output to identify all avatar-related textures.
// Does not affect rendering cost calculation.
// Could be wrapped in a debug option if output becomes problematic.
@@ -8081,6 +8332,7 @@ void LLVOAvatar::idleUpdateRenderCost()
}
}
}
+
cost += textures.size() * LLVOVolume::ARC_TEXTURE_COST;
setDebugText(llformat("%d", cost));
diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h
index a779a1735c..99d0ed76e5 100644
--- a/indra/newview/llvoavatar.h
+++ b/indra/newview/llvoavatar.h
@@ -1,1063 +1,1084 @@
-/**
- * @file llvoavatar.h
- * @brief Declaration of LLVOAvatar class which is a derivation of
- * LLViewerObject
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_LLVOAVATAR_H
-#define LL_LLVOAVATAR_H
-
-#include <map>
-#include <deque>
-#include <string>
-#include <vector>
-
-#include <boost/signals2.hpp>
-
-#include "imageids.h" // IMG_INVISIBLE
-#include "llchat.h"
-#include "lldrawpoolalpha.h"
-#include "llviewerobject.h"
-#include "llcharacter.h"
-#include "llviewerjointmesh.h"
-#include "llviewerjointattachment.h"
-#include "llrendertarget.h"
-#include "llvoavatardefines.h"
-#include "lltexglobalcolor.h"
-#include "lldriverparam.h"
-#include "material_codes.h" // LL_MCODE_END
-
-extern const LLUUID ANIM_AGENT_BODY_NOISE;
-extern const LLUUID ANIM_AGENT_BREATHE_ROT;
-extern const LLUUID ANIM_AGENT_EDITING;
-extern const LLUUID ANIM_AGENT_EYE;
-extern const LLUUID ANIM_AGENT_FLY_ADJUST;
-extern const LLUUID ANIM_AGENT_HAND_MOTION;
-extern const LLUUID ANIM_AGENT_HEAD_ROT;
-extern const LLUUID ANIM_AGENT_PELVIS_FIX;
-extern const LLUUID ANIM_AGENT_TARGET;
-extern const LLUUID ANIM_AGENT_WALK_ADJUST;
-
-class LLTexLayerSet;
-class LLVoiceVisualizer;
-class LLHUDNameTag;
-class LLHUDEffectSpiral;
-class LLTexGlobalColor;
-class LLVOAvatarBoneInfo;
-class LLVOAvatarSkeletonInfo;
-
-//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-// LLVOAvatar
-//
-//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-class LLVOAvatar :
- public LLViewerObject,
- public LLCharacter,
- public boost::signals2::trackable
-{
-public:
- friend class LLVOAvatarSelf;
-protected:
- struct LLVOAvatarXmlInfo;
- struct LLMaskedMorph;
-
-/********************************************************************************
- ** **
- ** INITIALIZATION
- **/
-
-public:
- LLVOAvatar(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp);
- virtual void markDead();
- static void initClass(); // Initialize data that's only init'd once per class.
- static void cleanupClass(); // Cleanup data that's only init'd once per class.
- virtual void initInstance(); // Called after construction to initialize the class.
-protected:
- virtual ~LLVOAvatar();
- BOOL loadSkeletonNode();
- BOOL loadMeshNodes();
- virtual BOOL loadLayersets();
-
-/** Initialization
- ** **
- *******************************************************************************/
-
-/********************************************************************************
- ** **
- ** INHERITED
- **/
-
- //--------------------------------------------------------------------
- // LLViewerObject interface and related
- //--------------------------------------------------------------------
-public:
- virtual void updateGL();
- virtual LLVOAvatar* asAvatar();
- virtual U32 processUpdateMessage(LLMessageSystem *mesgsys,
- void **user_data,
- U32 block_num,
- const EObjectUpdateType update_type,
- LLDataPacker *dp);
- virtual BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);
- virtual BOOL updateLOD();
- BOOL updateJointLODs();
- virtual BOOL isActive() const; // Whether this object needs to do an idleUpdate.
- virtual void updateTextures();
- virtual S32 setTETexture(const U8 te, const LLUUID& uuid); // If setting a baked texture, need to request it from a non-local sim.
- virtual void onShift(const LLVector3& shift_vector);
- virtual U32 getPartitionType() const;
- virtual const LLVector3 getRenderPosition() const;
- virtual void updateDrawable(BOOL force_damped);
- virtual LLDrawable* createDrawable(LLPipeline *pipeline);
- virtual BOOL updateGeometry(LLDrawable *drawable);
- virtual void setPixelAreaAndAngle(LLAgent &agent);
- virtual void updateRegion(LLViewerRegion *regionp);
- virtual void updateSpatialExtents(LLVector3& newMin, LLVector3 &newMax);
- virtual void getSpatialExtents(LLVector3& newMin, LLVector3& newMax);
- virtual BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
- S32 face = -1, // which face to check, -1 = ALL_SIDES
- BOOL pick_transparent = FALSE,
- S32* face_hit = NULL, // which face was hit
- LLVector3* intersection = NULL, // return the intersection point
- LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
- LLVector3* normal = NULL, // return the surface normal at the intersection point
- LLVector3* bi_normal = NULL); // return the surface bi-normal at the intersection point
-
- //--------------------------------------------------------------------
- // LLCharacter interface and related
- //--------------------------------------------------------------------
-public:
- virtual LLVector3 getCharacterPosition();
- virtual LLQuaternion getCharacterRotation();
- virtual LLVector3 getCharacterVelocity();
- virtual LLVector3 getCharacterAngularVelocity();
- virtual LLJoint* getCharacterJoint(U32 num);
- virtual BOOL allocateCharacterJoints(U32 num);
-
- virtual LLUUID remapMotionID(const LLUUID& id);
- virtual BOOL startMotion(const LLUUID& id, F32 time_offset = 0.f);
- virtual BOOL stopMotion(const LLUUID& id, BOOL stop_immediate = FALSE);
- virtual void stopMotionFromSource(const LLUUID& source_id);
- virtual void requestStopMotion(LLMotion* motion);
- LLMotion* findMotion(const LLUUID& id) const;
- void startDefaultMotions();
- void dumpAnimationState();
-
- virtual LLJoint* getJoint(const std::string &name);
- virtual LLJoint* getRootJoint() { return &mRoot; }
-
- virtual const char* getAnimationPrefix() { return "avatar"; }
- virtual const LLUUID& getID();
- virtual LLVector3 getVolumePos(S32 joint_index, LLVector3& volume_offset);
- virtual LLJoint* findCollisionVolume(U32 volume_id);
- virtual S32 getCollisionVolumeID(std::string &name);
- virtual void addDebugText(const std::string& text);
- virtual F32 getTimeDilation();
- virtual void getGround(const LLVector3 &inPos, LLVector3 &outPos, LLVector3 &outNorm);
- virtual F32 getPixelArea() const;
- virtual LLPolyMesh* getHeadMesh();
- virtual LLPolyMesh* getUpperBodyMesh();
- virtual LLVector3d getPosGlobalFromAgent(const LLVector3 &position);
- virtual LLVector3 getPosAgentFromGlobal(const LLVector3d &position);
- virtual void updateVisualParams();
-
-
-/** Inherited
- ** **
- *******************************************************************************/
-
-/********************************************************************************
- ** **
- ** STATE
- **/
-
-public:
- virtual bool isSelf() const { return false; } // True if this avatar is for this viewer's agent
- bool isBuilt() const { return mIsBuilt; }
-private:
- BOOL mSupportsAlphaLayers; // For backwards compatibility, TRUE for 1.23+ clients
-
- //--------------------------------------------------------------------
- // Updates
- //--------------------------------------------------------------------
-public:
- virtual BOOL updateCharacter(LLAgent &agent);
- void idleUpdateVoiceVisualizer(bool voice_enabled);
- void idleUpdateMisc(bool detailed_update);
- virtual void idleUpdateAppearanceAnimation();
- void idleUpdateLipSync(bool voice_enabled);
- void idleUpdateLoadingEffect();
- void idleUpdateWindEffect();
- void idleUpdateNameTag(const LLVector3& root_pos_last);
- void idleUpdateNameTagText(BOOL new_name);
- LLVector3 idleUpdateNameTagPosition(const LLVector3& root_pos_last);
- void idleUpdateNameTagAlpha(BOOL new_name, F32 alpha);
- LLColor4 getNameTagColor(bool is_friend);
- void clearNameTag();
- static void invalidateNameTag(const LLUUID& agent_id);
- // force all name tags to rebuild, useful when display names turned on/off
- static void invalidateNameTags();
- void addNameTagLine(const std::string& line, const LLColor4& color, S32 style, const LLFontGL* font);
- void idleUpdateRenderCost();
- void idleUpdateBelowWater();
-
- //--------------------------------------------------------------------
- // Static preferences (controlled by user settings/menus)
- //--------------------------------------------------------------------
-public:
- static S32 sRenderName;
- static BOOL sRenderGroupTitles;
- static U32 sMaxVisible; //(affected by control "RenderAvatarMaxVisible")
- static F32 sRenderDistance; //distance at which avatars will render.
- static BOOL sShowAnimationDebug; // show animation debug info
- static BOOL sUseImpostors; //use impostors for far away avatars
- static BOOL sShowFootPlane; // show foot collision plane reported by server
- static BOOL sShowCollisionVolumes; // show skeletal collision volumes
- static BOOL sVisibleInFirstPerson;
- static S32 sNumLODChangesThisFrame;
- static S32 sNumVisibleChatBubbles;
- static BOOL sDebugInvisible;
- static BOOL sShowAttachmentPoints;
- static F32 sLODFactor; // user-settable LOD factor
- static BOOL sJointDebug; // output total number of joints being touched for each avatar
- static BOOL sDebugAvatarRotation;
-
- //--------------------------------------------------------------------
- // Region state
- //--------------------------------------------------------------------
-public:
- LLHost getObjectHost() const;
-
- //--------------------------------------------------------------------
- // Loading state
- //--------------------------------------------------------------------
-public:
- BOOL isFullyLoaded() const;
- bool visualParamWeightsAreDefault();
-protected:
- virtual BOOL getIsCloud();
- BOOL updateIsFullyLoaded();
- BOOL processFullyLoadedChange(bool loading);
- void updateRuthTimer(bool loading);
- F32 calcMorphAmount();
-private:
- BOOL mFullyLoaded;
- BOOL mPreviousFullyLoaded;
- BOOL mFullyLoadedInitialized;
- S32 mFullyLoadedFrameCounter;
- LLFrameTimer mFullyLoadedTimer;
- LLFrameTimer mRuthTimer;
-protected:
- LLFrameTimer mInvisibleTimer;
-
-/** State
- ** **
- *******************************************************************************/
-
-/********************************************************************************
- ** **
- ** SKELETON
- **/
-
-public:
- void updateHeadOffset();
- F32 getPelvisToFoot() const { return mPelvisToFoot; }
-
- LLVector3 mHeadOffset; // current head position
- LLViewerJoint mRoot;
-protected:
- static BOOL parseSkeletonFile(const std::string& filename);
- void buildCharacter();
- virtual BOOL loadAvatar();
-
- BOOL setupBone(const LLVOAvatarBoneInfo* info, LLViewerJoint* parent, S32 &current_volume_num, S32 &current_joint_num);
- BOOL buildSkeleton(const LLVOAvatarSkeletonInfo *info);
-private:
- BOOL mIsBuilt; // state of deferred character building
- S32 mNumJoints;
- LLViewerJoint* mSkeleton;
-
- //--------------------------------------------------------------------
- // Pelvis height adjustment members.
- //--------------------------------------------------------------------
-public:
- LLVector3 mBodySize;
- S32 mLastSkeletonSerialNum;
-private:
- F32 mPelvisToFoot;
-
- //--------------------------------------------------------------------
- // Cached pointers to well known joints
- //--------------------------------------------------------------------
-public:
- LLViewerJoint* mPelvisp;
- LLViewerJoint* mTorsop;
- LLViewerJoint* mChestp;
- LLViewerJoint* mNeckp;
- LLViewerJoint* mHeadp;
- LLViewerJoint* mSkullp;
- LLViewerJoint* mEyeLeftp;
- LLViewerJoint* mEyeRightp;
- LLViewerJoint* mHipLeftp;
- LLViewerJoint* mHipRightp;
- LLViewerJoint* mKneeLeftp;
- LLViewerJoint* mKneeRightp;
- LLViewerJoint* mAnkleLeftp;
- LLViewerJoint* mAnkleRightp;
- LLViewerJoint* mFootLeftp;
- LLViewerJoint* mFootRightp;
- LLViewerJoint* mWristLeftp;
- LLViewerJoint* mWristRightp;
-
- //--------------------------------------------------------------------
- // XML parse tree
- //--------------------------------------------------------------------
-private:
- static LLXmlTree sXMLTree; // avatar config file
- static LLXmlTree sSkeletonXMLTree; // avatar skeleton file
-
-/** Skeleton
- ** **
- *******************************************************************************/
-
-/********************************************************************************
- ** **
- ** RENDERING
- **/
-
-public:
- U32 renderImpostor(LLColor4U color = LLColor4U(255,255,255,255), S32 diffuse_channel = 0);
- U32 renderRigid();
- U32 renderSkinned(EAvatarRenderPass pass);
- U32 renderTransparent(BOOL first_pass);
- void renderCollisionVolumes();
- static void deleteCachedImages(bool clearAll=true);
- static void destroyGL();
- static void restoreGL();
- BOOL mIsDummy; // for special views
- S32 mSpecialRenderMode; // special lighting
-private:
- bool shouldAlphaMask();
-
- BOOL mNeedsSkin; // avatar has been animated and verts have not been updated
- S32 mUpdatePeriod;
- S32 mNumInitFaces; //number of faces generated when creating the avatar drawable, does not inculde splitted faces due to long vertex buffer.
-
- //--------------------------------------------------------------------
- // Morph masks
- //--------------------------------------------------------------------
-public:
- BOOL morphMaskNeedsUpdate(LLVOAvatarDefines::EBakedTextureIndex index = LLVOAvatarDefines::BAKED_NUM_INDICES);
- void addMaskedMorph(LLVOAvatarDefines::EBakedTextureIndex index, LLPolyMorphTarget* morph_target, BOOL invert, std::string layer);
- void applyMorphMask(U8* tex_data, S32 width, S32 height, S32 num_components, LLVOAvatarDefines::EBakedTextureIndex index = LLVOAvatarDefines::BAKED_NUM_INDICES);
-
- //--------------------------------------------------------------------
- // Visibility
- //--------------------------------------------------------------------
-protected:
- void updateVisibility();
-private:
- U32 mVisibilityRank;
- BOOL mVisible;
-
- //--------------------------------------------------------------------
- // Shadowing
- //--------------------------------------------------------------------
-public:
- void updateShadowFaces();
- LLDrawable* mShadow;
-private:
- LLFace* mShadow0Facep;
- LLFace* mShadow1Facep;
- LLPointer<LLViewerTexture> mShadowImagep;
-
- //--------------------------------------------------------------------
- // Impostors
- //--------------------------------------------------------------------
-public:
- BOOL isImpostor() const;
- BOOL needsImpostorUpdate() const;
- const LLVector3& getImpostorOffset() const;
- const LLVector2& getImpostorDim() const;
- void getImpostorValues(LLVector3* extents, LLVector3& angle, F32& distance) const;
- void cacheImpostorValues();
- void setImpostorDim(const LLVector2& dim);
- static void resetImpostors();
- static void updateImpostors();
- LLRenderTarget mImpostor;
- BOOL mNeedsImpostorUpdate;
-private:
- LLVector3 mImpostorOffset;
- LLVector2 mImpostorDim;
- BOOL mNeedsAnimUpdate;
- LLVector3 mImpostorExtents[2];
- LLVector3 mImpostorAngle;
- F32 mImpostorDistance;
- F32 mImpostorPixelArea;
- LLVector3 mLastAnimExtents[2];
-
- //--------------------------------------------------------------------
- // Wind rippling in clothes
- //--------------------------------------------------------------------
-public:
- LLVector4 mWindVec;
- F32 mRipplePhase;
- BOOL mBelowWater;
-private:
- F32 mWindFreq;
- LLFrameTimer mRippleTimer;
- F32 mRippleTimeLast;
- LLVector3 mRippleAccel;
- LLVector3 mLastVel;
-
- //--------------------------------------------------------------------
- // Culling
- //--------------------------------------------------------------------
-public:
- static void cullAvatarsByPixelArea();
- BOOL isCulled() const { return mCulled; }
-private:
- BOOL mCulled;
-
- //--------------------------------------------------------------------
- // Freeze counter
- //--------------------------------------------------------------------
-public:
- static void updateFreezeCounter(S32 counter = 0);
-private:
- static S32 sFreezeCounter;
-
- //--------------------------------------------------------------------
- // Constants
- //--------------------------------------------------------------------
-public:
- virtual LLViewerTexture::EBoostLevel getAvatarBoostLevel() const { return LLViewerTexture::BOOST_AVATAR; }
- virtual LLViewerTexture::EBoostLevel getAvatarBakedBoostLevel() const { return LLViewerTexture::BOOST_AVATAR_BAKED; }
- virtual S32 getTexImageSize() const;
- virtual S32 getTexImageArea() const { return getTexImageSize()*getTexImageSize(); }
-
-/** Rendering
- ** **
- *******************************************************************************/
-
-/********************************************************************************
- ** **
- ** TEXTURES
- **/
-
- //--------------------------------------------------------------------
- // Loading status
- //--------------------------------------------------------------------
-public:
- virtual BOOL isTextureDefined(LLVOAvatarDefines::ETextureIndex type, U32 index = 0) const;
- virtual BOOL isTextureVisible(LLVOAvatarDefines::ETextureIndex type, U32 index = 0) const;
- virtual BOOL isTextureVisible(LLVOAvatarDefines::ETextureIndex type, LLWearable *wearable) const;
-
-protected:
- BOOL isFullyBaked();
- static BOOL areAllNearbyInstancesBaked(S32& grey_avatars);
-
- //--------------------------------------------------------------------
- // Baked textures
- //--------------------------------------------------------------------
-public:
- void releaseComponentTextures(); // ! BACKWARDS COMPATIBILITY !
-protected:
- static void onBakedTextureMasksLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata);
- static void onInitialBakedTextureLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata);
- static void onBakedTextureLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata);
- virtual void removeMissingBakedTextures();
- void useBakedTexture(const LLUUID& id);
-
- typedef std::deque<LLMaskedMorph *> morph_list_t;
- struct BakedTextureData
- {
- LLUUID mLastTextureIndex;
- LLTexLayerSet* mTexLayerSet; // Only exists for self
- bool mIsLoaded;
- bool mIsUsed;
- LLVOAvatarDefines::ETextureIndex mTextureIndex;
- U32 mMaskTexName;
- // Stores pointers to the joint meshes that this baked texture deals with
- std::vector< LLViewerJointMesh * > mMeshes; // std::vector<LLViewerJointMesh> mJoints[i]->mMeshParts
- morph_list_t mMaskedMorphs;
- };
- typedef std::vector<BakedTextureData> bakedtexturedata_vec_t;
- bakedtexturedata_vec_t mBakedTextureDatas;
- LLLoadedCallbackEntry::source_callback_list_t mCallbackTextureList ;
- BOOL mLoadedCallbacksPaused;
- //--------------------------------------------------------------------
- // Local Textures
- //--------------------------------------------------------------------
-protected:
- virtual void setLocalTexture(LLVOAvatarDefines::ETextureIndex type, LLViewerTexture* tex, BOOL baked_version_exits, U32 index = 0);
- virtual void addLocalTextureStats(LLVOAvatarDefines::ETextureIndex type, LLViewerFetchedTexture* imagep, F32 texel_area_ratio, BOOL rendered, BOOL covered_by_baked, U32 index = 0);
- // MULTI-WEARABLE: make self-only?
- virtual void setBakedReady(LLVOAvatarDefines::ETextureIndex type, BOOL baked_version_exists, U32 index = 0);
-
- //--------------------------------------------------------------------
- // Texture accessors
- //--------------------------------------------------------------------
-private:
- virtual void setImage(const U8 te, LLViewerTexture *imagep, const U32 index);
- virtual LLViewerTexture* getImage(const U8 te, const U32 index) const;
-
- virtual const LLTextureEntry* getTexEntry(const U8 te_num) const;
- virtual void setTexEntry(const U8 index, const LLTextureEntry &te);
-
- void checkTextureLoading() ;
- //--------------------------------------------------------------------
- // Layers
- //--------------------------------------------------------------------
-protected:
- void deleteLayerSetCaches(bool clearAll = true);
- void addBakedTextureStats(LLViewerFetchedTexture* imagep, F32 pixel_area, F32 texel_area_ratio, S32 boost_level);
-
- //--------------------------------------------------------------------
- // Composites
- //--------------------------------------------------------------------
-public:
- virtual void invalidateComposite(LLTexLayerSet* layerset, BOOL upload_result);
- virtual void invalidateAll();
- virtual void setCompositeUpdatesEnabled(bool b) {}
- virtual void setCompositeUpdatesEnabled(U32 index, bool b) {}
- virtual bool isCompositeUpdateEnabled(U32 index) { return false; }
-
- //--------------------------------------------------------------------
- // Static texture/mesh/baked dictionary
- //--------------------------------------------------------------------
-public:
- static BOOL isIndexLocalTexture(LLVOAvatarDefines::ETextureIndex i);
- static BOOL isIndexBakedTexture(LLVOAvatarDefines::ETextureIndex i);
-private:
- static const LLVOAvatarDefines::LLVOAvatarDictionary *getDictionary() { return sAvatarDictionary; }
- static LLVOAvatarDefines::LLVOAvatarDictionary* sAvatarDictionary;
- static LLVOAvatarSkeletonInfo* sAvatarSkeletonInfo;
- static LLVOAvatarXmlInfo* sAvatarXmlInfo;
-
- //--------------------------------------------------------------------
- // Messaging
- //--------------------------------------------------------------------
-public:
- void onFirstTEMessageReceived();
-private:
- BOOL mFirstTEMessageReceived;
- BOOL mFirstAppearanceMessageReceived;
-
-/** Textures
- ** **
- *******************************************************************************/
-
-/********************************************************************************
- ** **
- ** MESHES
- **/
-
-public:
- void updateMeshTextures();
- void updateSexDependentLayerSets(BOOL upload_bake);
- void dirtyMesh(); // Dirty the avatar mesh
- void updateMeshData();
-protected:
- void releaseMeshData();
- virtual void restoreMeshData();
-private:
- void dirtyMesh(S32 priority); // Dirty the avatar mesh, with priority
- S32 mDirtyMesh; // 0 -- not dirty, 1 -- morphed, 2 -- LOD
- BOOL mMeshTexturesDirty;
-
- typedef std::multimap<std::string, LLPolyMesh*> polymesh_map_t;
- polymesh_map_t mMeshes;
- std::vector<LLViewerJoint *> mMeshLOD;
-
- //--------------------------------------------------------------------
- // Destroy invisible mesh
- //--------------------------------------------------------------------
-protected:
- BOOL mMeshValid;
- LLFrameTimer mMeshInvisibleTime;
-
-/** Meshes
- ** **
- *******************************************************************************/
-
-/********************************************************************************
- ** **
- ** APPEARANCE
- **/
-
-public:
- void processAvatarAppearance(LLMessageSystem* mesgsys);
- void hideSkirt();
- void startAppearanceAnimation();
-
- //--------------------------------------------------------------------
- // Appearance morphing
- //--------------------------------------------------------------------
-public:
- BOOL getIsAppearanceAnimating() const { return mAppearanceAnimating; }
-private:
- BOOL mAppearanceAnimating;
- LLFrameTimer mAppearanceMorphTimer;
- F32 mLastAppearanceBlendTime;
-
- //--------------------------------------------------------------------
- // Clothing colors (convenience functions to access visual parameters)
- //--------------------------------------------------------------------
-public:
- void setClothesColor(LLVOAvatarDefines::ETextureIndex te, const LLColor4& new_color, BOOL upload_bake);
- LLColor4 getClothesColor(LLVOAvatarDefines::ETextureIndex te);
- static BOOL teToColorParams(LLVOAvatarDefines::ETextureIndex te, U32 *param_name);
-
- //--------------------------------------------------------------------
- // Global colors
- //--------------------------------------------------------------------
-public:
- LLColor4 getGlobalColor(const std::string& color_name ) const;
- void onGlobalColorChanged(const LLTexGlobalColor* global_color, BOOL upload_bake);
-private:
- LLTexGlobalColor* mTexSkinColor;
- LLTexGlobalColor* mTexHairColor;
- LLTexGlobalColor* mTexEyeColor;
-
- //--------------------------------------------------------------------
- // Visibility
- //--------------------------------------------------------------------
-public:
- BOOL isVisible() const;
- void setVisibilityRank(U32 rank);
- U32 getVisibilityRank() const { return mVisibilityRank; } // unused
- static S32 sNumVisibleAvatars; // Number of instances of this class
- static LLColor4 getDummyColor();
-/** Appearance
- ** **
- *******************************************************************************/
-
-/********************************************************************************
- ** **
- ** WEARABLES
- **/
-
-public:
- virtual BOOL isWearingWearableType(LLWearableType::EType type ) const;
-
- //--------------------------------------------------------------------
- // Attachments
- //--------------------------------------------------------------------
-public:
- void clampAttachmentPositions();
- virtual const LLViewerJointAttachment* attachObject(LLViewerObject *viewer_object);
- virtual BOOL detachObject(LLViewerObject *viewer_object);
- static LLVOAvatar* findAvatarFromAttachment(LLViewerObject* obj);
-protected:
- LLViewerJointAttachment* getTargetAttachmentPoint(LLViewerObject* viewer_object);
- void lazyAttach();
-
- //--------------------------------------------------------------------
- // Map of attachment points, by ID
- //--------------------------------------------------------------------
-public:
- S32 getAttachmentCount(); // Warning: order(N) not order(1) // currently used only by -self
- typedef std::map<S32, LLViewerJointAttachment*> attachment_map_t;
- attachment_map_t mAttachmentPoints;
- std::vector<LLPointer<LLViewerObject> > mPendingAttachment;
-
- //--------------------------------------------------------------------
- // HUD functions
- //--------------------------------------------------------------------
-public:
- BOOL hasHUDAttachment() const;
- LLBBox getHUDBBox() const;
- void rebuildHUD();
- void resetHUDAttachments();
- BOOL canAttachMoreObjects() const;
- BOOL canAttachMoreObjects(U32 n) const;
-protected:
- U32 getNumAttachments() const; // O(N), not O(1)
-
-/** Wearables
- ** **
- *******************************************************************************/
-
-/********************************************************************************
- ** **
- ** ACTIONS
- **/
-
- //--------------------------------------------------------------------
- // Animations
- //--------------------------------------------------------------------
-public:
- BOOL isAnyAnimationSignaled(const LLUUID *anim_array, const S32 num_anims) const;
- void processAnimationStateChanges();
-protected:
- BOOL processSingleAnimationStateChange(const LLUUID &anim_id, BOOL start);
- void resetAnimations();
-private:
- LLTimer mAnimTimer;
- F32 mTimeLast;
-
- //--------------------------------------------------------------------
- // Animation state data
- //--------------------------------------------------------------------
-public:
- typedef std::map<LLUUID, S32>::iterator AnimIterator;
- std::map<LLUUID, S32> mSignaledAnimations; // requested state of Animation name/value
- std::map<LLUUID, S32> mPlayingAnimations; // current state of Animation name/value
-
- typedef std::multimap<LLUUID, LLUUID> AnimationSourceMap;
- typedef AnimationSourceMap::iterator AnimSourceIterator;
- AnimationSourceMap mAnimationSources; // object ids that triggered anim ids
-
- //--------------------------------------------------------------------
- // Chat
- //--------------------------------------------------------------------
-public:
- void addChat(const LLChat& chat);
- void clearChat();
- void startTyping() { mTyping = TRUE; mTypingTimer.reset(); }
- void stopTyping() { mTyping = FALSE; }
-private:
- BOOL mVisibleChat;
-
- //--------------------------------------------------------------------
- // Lip synch morphs
- //--------------------------------------------------------------------
-private:
- bool mLipSyncActive; // we're morphing for lip sync
- LLVisualParam* mOohMorph; // cached pointers morphs for lip sync
- LLVisualParam* mAahMorph; // cached pointers morphs for lip sync
-
- //--------------------------------------------------------------------
- // Flight
- //--------------------------------------------------------------------
-public:
- BOOL mInAir;
- LLFrameTimer mTimeInAir;
-
-/** Actions
- ** **
- *******************************************************************************/
-
-/********************************************************************************
- ** **
- ** PHYSICS
- **/
-
-private:
- F32 mSpeedAccum; // measures speed (for diagnostics mostly).
- BOOL mTurning; // controls hysteresis on avatar rotation
- F32 mSpeed; // misc. animation repeated state
-
- //--------------------------------------------------------------------
- // Collision volumes
- //--------------------------------------------------------------------
-public:
- S32 mNumCollisionVolumes;
- LLViewerJointCollisionVolume* mCollisionVolumes;
-protected:
- BOOL allocateCollisionVolumes(U32 num);
-
- //--------------------------------------------------------------------
- // Dimensions
- //--------------------------------------------------------------------
-public:
- void resolveHeightGlobal(const LLVector3d &inPos, LLVector3d &outPos, LLVector3 &outNorm);
- void resolveHeightAgent(const LLVector3 &inPos, LLVector3 &outPos, LLVector3 &outNorm);
- void resolveRayCollisionAgent(const LLVector3d start_pt, const LLVector3d end_pt, LLVector3d &out_pos, LLVector3 &out_norm);
- void slamPosition(); // Slam position to transmitted position (for teleport);
-protected:
- void computeBodySize();
-
- //--------------------------------------------------------------------
- // Material being stepped on
- //--------------------------------------------------------------------
-private:
- BOOL mStepOnLand;
- U8 mStepMaterial;
- LLVector3 mStepObjectVelocity;
-
-/** Physics
- ** **
- *******************************************************************************/
-
-/********************************************************************************
- ** **
- ** HIERARCHY
- **/
-
-public:
- virtual BOOL setParent(LLViewerObject* parent);
- virtual void addChild(LLViewerObject *childp);
- virtual void removeChild(LLViewerObject *childp);
-
- //--------------------------------------------------------------------
- // Sitting
- //--------------------------------------------------------------------
-public:
- void sitDown(BOOL bSitting);
- BOOL isSitting(){return mIsSitting;}
- void sitOnObject(LLViewerObject *sit_object);
- void getOffObject();
-private:
- // set this property only with LLVOAvatar::sitDown method
- BOOL mIsSitting;
-
-/** Hierarchy
- ** **
- *******************************************************************************/
-
-/********************************************************************************
- ** **
- ** NAME
- **/
-
-public:
- std::string getFullname() const; // Returns "FirstName LastName"
-protected:
- static void getAnimLabels(LLDynamicArray<std::string>* labels);
- static void getAnimNames(LLDynamicArray<std::string>* names);
-private:
- std::string mNameString; // UTF-8 title + name + status
- std::string mTitle;
- bool mNameAway;
- bool mNameBusy;
- bool mNameMute;
- bool mNameAppearance;
- bool mNameFriend;
- bool mNameCloud;
- F32 mNameAlpha;
- BOOL mRenderGroupTitles;
-
- //--------------------------------------------------------------------
- // Display the name (then optionally fade it out)
- //--------------------------------------------------------------------
-public:
- LLFrameTimer mChatTimer;
- LLPointer<LLHUDNameTag> mNameText;
-private:
- LLFrameTimer mTimeVisible;
- std::deque<LLChat> mChats;
- BOOL mTyping;
- LLFrameTimer mTypingTimer;
-
-/** Name
- ** **
- *******************************************************************************/
-
-/********************************************************************************
- ** **
- ** SOUNDS
- **/
-
- //--------------------------------------------------------------------
- // Voice visualizer
- //--------------------------------------------------------------------
-public:
- // Responsible for detecting the user's voice signal (and when the
- // user speaks, it puts a voice symbol over the avatar's head) and gesticulations
- LLPointer<LLVoiceVisualizer> mVoiceVisualizer;
- int mCurrentGesticulationLevel;
-
- //--------------------------------------------------------------------
- // Step sound
- //--------------------------------------------------------------------
-protected:
- const LLUUID& getStepSound() const;
-private:
- // Global table of sound ids per material, and the ground
- const static LLUUID sStepSounds[LL_MCODE_END];
- const static LLUUID sStepSoundOnLand;
-
- //--------------------------------------------------------------------
- // Foot step state (for generating sounds)
- //--------------------------------------------------------------------
-public:
- void setFootPlane(const LLVector4 &plane) { mFootPlane = plane; }
- LLVector4 mFootPlane;
-private:
- BOOL mWasOnGroundLeft;
- BOOL mWasOnGroundRight;
-
-/** Sounds
- ** **
- *******************************************************************************/
-
-/********************************************************************************
- ** **
- ** DIAGNOSTICS
- **/
-
- //--------------------------------------------------------------------
- // General
- //--------------------------------------------------------------------
-public:
- static void dumpArchetypeXML(void*);
- static void dumpBakedStatus();
- const std::string getBakedStatusForPrintout() const;
- void dumpAvatarTEs(const std::string& context) const;
-
- static F32 sUnbakedTime; // Total seconds with >=1 unbaked avatars
- static F32 sUnbakedUpdateTime; // Last time stats were updated (to prevent multiple updates per frame)
- static F32 sGreyTime; // Total seconds with >=1 grey avatars
- static F32 sGreyUpdateTime; // Last time stats were updated (to prevent multiple updates per frame)
-protected:
- S32 getUnbakedPixelAreaRank();
- BOOL mHasGrey;
-private:
- F32 mMinPixelArea;
- F32 mMaxPixelArea;
- F32 mAdjustedPixelArea;
- std::string mDebugText;
-
-
- //--------------------------------------------------------------------
- // Avatar Rez Metrics
- //--------------------------------------------------------------------
-public:
- F32 debugGetExistenceTimeElapsedF32() const { return mDebugExistenceTimer.getElapsedTimeF32(); }
-protected:
- LLFrameTimer mRuthDebugTimer; // For tracking how long it takes for av to rez
- LLFrameTimer mDebugExistenceTimer; // Debugging for how long the avatar has been in memory.
-
-/** Diagnostics
- ** **
- *******************************************************************************/
-
-/********************************************************************************
- ** **
- ** SUPPORT CLASSES
- **/
-
-protected: // Shared with LLVOAvatarSelf
-
- struct LLVOAvatarXmlInfo
- {
- LLVOAvatarXmlInfo();
- ~LLVOAvatarXmlInfo();
-
- BOOL parseXmlSkeletonNode(LLXmlTreeNode* root);
- BOOL parseXmlMeshNodes(LLXmlTreeNode* root);
- BOOL parseXmlColorNodes(LLXmlTreeNode* root);
- BOOL parseXmlLayerNodes(LLXmlTreeNode* root);
- BOOL parseXmlDriverNodes(LLXmlTreeNode* root);
- BOOL parseXmlMorphNodes(LLXmlTreeNode* root);
-
- struct LLVOAvatarMeshInfo
- {
- typedef std::pair<LLPolyMorphTargetInfo*,BOOL> morph_info_pair_t;
- typedef std::vector<morph_info_pair_t> morph_info_list_t;
-
- LLVOAvatarMeshInfo() : mLOD(0), mMinPixelArea(.1f) {}
- ~LLVOAvatarMeshInfo()
- {
- morph_info_list_t::iterator iter;
- for (iter = mPolyMorphTargetInfoList.begin(); iter != mPolyMorphTargetInfoList.end(); iter++)
- {
- delete iter->first;
- }
- mPolyMorphTargetInfoList.clear();
- }
-
- std::string mType;
- S32 mLOD;
- std::string mMeshFileName;
- std::string mReferenceMeshName;
- F32 mMinPixelArea;
- morph_info_list_t mPolyMorphTargetInfoList;
- };
- typedef std::vector<LLVOAvatarMeshInfo*> mesh_info_list_t;
- mesh_info_list_t mMeshInfoList;
-
- typedef std::vector<LLPolySkeletalDistortionInfo*> skeletal_distortion_info_list_t;
- skeletal_distortion_info_list_t mSkeletalDistortionInfoList;
-
- struct LLVOAvatarAttachmentInfo
- {
- LLVOAvatarAttachmentInfo()
- : mGroup(-1), mAttachmentID(-1), mPieMenuSlice(-1), mVisibleFirstPerson(FALSE),
- mIsHUDAttachment(FALSE), mHasPosition(FALSE), mHasRotation(FALSE) {}
- std::string mName;
- std::string mJointName;
- LLVector3 mPosition;
- LLVector3 mRotationEuler;
- S32 mGroup;
- S32 mAttachmentID;
- S32 mPieMenuSlice;
- BOOL mVisibleFirstPerson;
- BOOL mIsHUDAttachment;
- BOOL mHasPosition;
- BOOL mHasRotation;
- };
- typedef std::vector<LLVOAvatarAttachmentInfo*> attachment_info_list_t;
- attachment_info_list_t mAttachmentInfoList;
-
- LLTexGlobalColorInfo *mTexSkinColorInfo;
- LLTexGlobalColorInfo *mTexHairColorInfo;
- LLTexGlobalColorInfo *mTexEyeColorInfo;
-
- typedef std::vector<LLTexLayerSetInfo*> layer_info_list_t;
- layer_info_list_t mLayerInfoList;
-
- typedef std::vector<LLDriverParamInfo*> driver_info_list_t;
- driver_info_list_t mDriverInfoList;
-
- struct LLVOAvatarMorphInfo
- {
- LLVOAvatarMorphInfo()
- : mInvert(FALSE) {}
- std::string mName;
- std::string mRegion;
- std::string mLayer;
- BOOL mInvert;
- };
-
- typedef std::vector<LLVOAvatarMorphInfo*> morph_info_list_t;
- morph_info_list_t mMorphMaskInfoList;
- };
-
- struct LLMaskedMorph
- {
- LLMaskedMorph(LLPolyMorphTarget *morph_target, BOOL invert, std::string layer) :
- mMorphTarget(morph_target),
- mInvert(invert),
- mLayer(layer)
- {
- morph_target->addPendingMorphMask();
- }
-
- LLPolyMorphTarget *mMorphTarget;
- BOOL mInvert;
- std::string mLayer;
- };
-
-/** Support classes
- ** **
- *******************************************************************************/
-
-}; // LLVOAvatar
-extern const F32 SELF_ADDITIONAL_PRI;
-extern const S32 MAX_TEXTURE_VIRTURE_SIZE_RESET_INTERVAL;
-
-#endif // LL_VO_AVATAR_H
+/**
+ * @file llvoavatar.h
+ * @brief Declaration of LLVOAvatar class which is a derivation of
+ * LLViewerObject
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLVOAVATAR_H
+#define LL_LLVOAVATAR_H
+
+#include <map>
+#include <deque>
+#include <string>
+#include <vector>
+
+#include <boost/signals2.hpp>
+
+#include "imageids.h" // IMG_INVISIBLE
+#include "llchat.h"
+#include "lldrawpoolalpha.h"
+#include "llviewerobject.h"
+#include "llcharacter.h"
+#include "llviewerjointmesh.h"
+#include "llviewerjointattachment.h"
+#include "llrendertarget.h"
+#include "llvoavatardefines.h"
+#include "lltexglobalcolor.h"
+#include "lldriverparam.h"
+#include "material_codes.h" // LL_MCODE_END
+
+extern const LLUUID ANIM_AGENT_BODY_NOISE;
+extern const LLUUID ANIM_AGENT_BREATHE_ROT;
+extern const LLUUID ANIM_AGENT_EDITING;
+extern const LLUUID ANIM_AGENT_EYE;
+extern const LLUUID ANIM_AGENT_FLY_ADJUST;
+extern const LLUUID ANIM_AGENT_HAND_MOTION;
+extern const LLUUID ANIM_AGENT_HEAD_ROT;
+extern const LLUUID ANIM_AGENT_PELVIS_FIX;
+extern const LLUUID ANIM_AGENT_TARGET;
+extern const LLUUID ANIM_AGENT_WALK_ADJUST;
+
+class LLTexLayerSet;
+class LLVoiceVisualizer;
+class LLHUDNameTag;
+class LLHUDEffectSpiral;
+class LLTexGlobalColor;
+class LLVOAvatarBoneInfo;
+class LLVOAvatarSkeletonInfo;
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// LLVOAvatar
+//
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+class LLVOAvatar :
+ public LLViewerObject,
+ public LLCharacter,
+ public boost::signals2::trackable
+{
+public:
+ friend class LLVOAvatarSelf;
+protected:
+ struct LLVOAvatarXmlInfo;
+ struct LLMaskedMorph;
+
+/********************************************************************************
+ ** **
+ ** INITIALIZATION
+ **/
+
+public:
+ LLVOAvatar(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp);
+ virtual void markDead();
+ static void initClass(); // Initialize data that's only init'd once per class.
+ static void cleanupClass(); // Cleanup data that's only init'd once per class.
+ virtual void initInstance(); // Called after construction to initialize the class.
+protected:
+ virtual ~LLVOAvatar();
+ BOOL loadSkeletonNode();
+ BOOL loadMeshNodes();
+ virtual BOOL loadLayersets();
+
+/** Initialization
+ ** **
+ *******************************************************************************/
+
+/********************************************************************************
+ ** **
+ ** INHERITED
+ **/
+
+ //--------------------------------------------------------------------
+ // LLViewerObject interface and related
+ //--------------------------------------------------------------------
+public:
+ virtual void updateGL();
+ virtual LLVOAvatar* asAvatar();
+ virtual U32 processUpdateMessage(LLMessageSystem *mesgsys,
+ void **user_data,
+ U32 block_num,
+ const EObjectUpdateType update_type,
+ LLDataPacker *dp);
+ virtual BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);
+ virtual BOOL updateLOD();
+ BOOL updateJointLODs();
+ void updateLODRiggedAttachments( void );
+ virtual BOOL isActive() const; // Whether this object needs to do an idleUpdate.
+ virtual void updateTextures();
+ virtual S32 setTETexture(const U8 te, const LLUUID& uuid); // If setting a baked texture, need to request it from a non-local sim.
+ virtual void onShift(const LLVector4a& shift_vector);
+ virtual U32 getPartitionType() const;
+ virtual const LLVector3 getRenderPosition() const;
+ virtual void updateDrawable(BOOL force_damped);
+ virtual LLDrawable* createDrawable(LLPipeline *pipeline);
+ virtual BOOL updateGeometry(LLDrawable *drawable);
+ virtual void setPixelAreaAndAngle(LLAgent &agent);
+ virtual void updateRegion(LLViewerRegion *regionp);
+ virtual void updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax);
+ virtual void getSpatialExtents(LLVector4a& newMin, LLVector4a& newMax);
+ virtual BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
+ S32 face = -1, // which face to check, -1 = ALL_SIDES
+ BOOL pick_transparent = FALSE,
+ S32* face_hit = NULL, // which face was hit
+ LLVector3* intersection = NULL, // return the intersection point
+ LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
+ LLVector3* normal = NULL, // return the surface normal at the intersection point
+ LLVector3* bi_normal = NULL); // return the surface bi-normal at the intersection point
+
+ //--------------------------------------------------------------------
+ // LLCharacter interface and related
+ //--------------------------------------------------------------------
+public:
+ virtual LLVector3 getCharacterPosition();
+ virtual LLQuaternion getCharacterRotation();
+ virtual LLVector3 getCharacterVelocity();
+ virtual LLVector3 getCharacterAngularVelocity();
+ virtual LLJoint* getCharacterJoint(U32 num);
+ virtual BOOL allocateCharacterJoints(U32 num);
+
+ virtual LLUUID remapMotionID(const LLUUID& id);
+ virtual BOOL startMotion(const LLUUID& id, F32 time_offset = 0.f);
+ virtual BOOL stopMotion(const LLUUID& id, BOOL stop_immediate = FALSE);
+ virtual void stopMotionFromSource(const LLUUID& source_id);
+ virtual void requestStopMotion(LLMotion* motion);
+ LLMotion* findMotion(const LLUUID& id) const;
+ void startDefaultMotions();
+ void dumpAnimationState();
+
+ virtual LLJoint* getJoint(const std::string &name);
+ virtual LLJoint* getRootJoint() { return &mRoot; }
+
+ void resetJointPositions( void );
+ void resetJointPositionsToDefault( void );
+ void resetSpecificJointPosition( const std::string& name );
+
+ virtual const char* getAnimationPrefix() { return "avatar"; }
+ virtual const LLUUID& getID();
+ virtual LLVector3 getVolumePos(S32 joint_index, LLVector3& volume_offset);
+ virtual LLJoint* findCollisionVolume(U32 volume_id);
+ virtual S32 getCollisionVolumeID(std::string &name);
+ virtual void addDebugText(const std::string& text);
+ virtual F32 getTimeDilation();
+ virtual void getGround(const LLVector3 &inPos, LLVector3 &outPos, LLVector3 &outNorm);
+ virtual F32 getPixelArea() const;
+ virtual LLPolyMesh* getHeadMesh();
+ virtual LLPolyMesh* getUpperBodyMesh();
+ virtual LLVector3d getPosGlobalFromAgent(const LLVector3 &position);
+ virtual LLVector3 getPosAgentFromGlobal(const LLVector3d &position);
+ virtual void updateVisualParams();
+
+
+/** Inherited
+ ** **
+ *******************************************************************************/
+
+/********************************************************************************
+ ** **
+ ** STATE
+ **/
+
+public:
+ virtual bool isSelf() const { return false; } // True if this avatar is for this viewer's agent
+ bool isBuilt() const { return mIsBuilt; }
+
+private: //aligned members
+ LLVector4a mImpostorExtents[2];
+
+private:
+ BOOL mSupportsAlphaLayers; // For backwards compatibility, TRUE for 1.23+ clients
+
+ //--------------------------------------------------------------------
+ // Updates
+ //--------------------------------------------------------------------
+public:
+ virtual BOOL updateCharacter(LLAgent &agent);
+ void idleUpdateVoiceVisualizer(bool voice_enabled);
+ void idleUpdateMisc(bool detailed_update);
+ virtual void idleUpdateAppearanceAnimation();
+ void idleUpdateLipSync(bool voice_enabled);
+ void idleUpdateLoadingEffect();
+ void idleUpdateWindEffect();
+ void idleUpdateNameTag(const LLVector3& root_pos_last);
+ void idleUpdateNameTagText(BOOL new_name);
+ LLVector3 idleUpdateNameTagPosition(const LLVector3& root_pos_last);
+ void idleUpdateNameTagAlpha(BOOL new_name, F32 alpha);
+ LLColor4 getNameTagColor(bool is_friend);
+ void clearNameTag();
+ static void invalidateNameTag(const LLUUID& agent_id);
+ // force all name tags to rebuild, useful when display names turned on/off
+ static void invalidateNameTags();
+ void addNameTagLine(const std::string& line, const LLColor4& color, S32 style, const LLFontGL* font);
+ void idleUpdateRenderCost();
+ void idleUpdateBelowWater();
+
+ //--------------------------------------------------------------------
+ // Static preferences (controlled by user settings/menus)
+ //--------------------------------------------------------------------
+public:
+ static S32 sRenderName;
+ static BOOL sRenderGroupTitles;
+ static U32 sMaxVisible; //(affected by control "RenderAvatarMaxVisible")
+ static F32 sRenderDistance; //distance at which avatars will render.
+ static BOOL sShowAnimationDebug; // show animation debug info
+ static BOOL sUseImpostors; //use impostors for far away avatars
+ static BOOL sShowFootPlane; // show foot collision plane reported by server
+ static BOOL sShowCollisionVolumes; // show skeletal collision volumes
+ static BOOL sVisibleInFirstPerson;
+ static S32 sNumLODChangesThisFrame;
+ static S32 sNumVisibleChatBubbles;
+ static BOOL sDebugInvisible;
+ static BOOL sShowAttachmentPoints;
+ static F32 sLODFactor; // user-settable LOD factor
+ static BOOL sJointDebug; // output total number of joints being touched for each avatar
+ static BOOL sDebugAvatarRotation;
+
+ //--------------------------------------------------------------------
+ // Region state
+ //--------------------------------------------------------------------
+public:
+ LLHost getObjectHost() const;
+
+ //--------------------------------------------------------------------
+ // Loading state
+ //--------------------------------------------------------------------
+public:
+ BOOL isFullyLoaded() const;
+ bool visualParamWeightsAreDefault();
+protected:
+ virtual BOOL getIsCloud();
+ BOOL updateIsFullyLoaded();
+ BOOL processFullyLoadedChange(bool loading);
+ void updateRuthTimer(bool loading);
+ F32 calcMorphAmount();
+private:
+ BOOL mFullyLoaded;
+ BOOL mPreviousFullyLoaded;
+ BOOL mFullyLoadedInitialized;
+ S32 mFullyLoadedFrameCounter;
+ LLFrameTimer mFullyLoadedTimer;
+ LLFrameTimer mRuthTimer;
+protected:
+ LLFrameTimer mInvisibleTimer;
+
+/** State
+ ** **
+ *******************************************************************************/
+
+/********************************************************************************
+ ** **
+ ** SKELETON
+ **/
+
+public:
+ void updateHeadOffset();
+ F32 getPelvisToFoot() const { return mPelvisToFoot; }
+ void setPelvisOffset( bool hasOffset, const LLVector3& translation ) ;
+ bool hasPelvisOffset( void ) { return mHasPelvisOffset; }
+ void postPelvisSetRecalc( void );
+
+ bool mHasPelvisOffset;
+ LLVector3 mPelvisOffset;
+
+
+ LLVector3 mHeadOffset; // current head position
+ LLViewerJoint mRoot;
+protected:
+ static BOOL parseSkeletonFile(const std::string& filename);
+ void buildCharacter();
+ virtual BOOL loadAvatar();
+
+ BOOL setupBone(const LLVOAvatarBoneInfo* info, LLViewerJoint* parent, S32 &current_volume_num, S32 &current_joint_num);
+ BOOL buildSkeleton(const LLVOAvatarSkeletonInfo *info);
+private:
+ BOOL mIsBuilt; // state of deferred character building
+ S32 mNumJoints;
+ LLViewerJoint* mSkeleton;
+
+ //--------------------------------------------------------------------
+ // Pelvis height adjustment members.
+ //--------------------------------------------------------------------
+public:
+ LLVector3 mBodySize;
+ S32 mLastSkeletonSerialNum;
+private:
+ F32 mPelvisToFoot;
+
+ //--------------------------------------------------------------------
+ // Cached pointers to well known joints
+ //--------------------------------------------------------------------
+public:
+ LLViewerJoint* mPelvisp;
+ LLViewerJoint* mTorsop;
+ LLViewerJoint* mChestp;
+ LLViewerJoint* mNeckp;
+ LLViewerJoint* mHeadp;
+ LLViewerJoint* mSkullp;
+ LLViewerJoint* mEyeLeftp;
+ LLViewerJoint* mEyeRightp;
+ LLViewerJoint* mHipLeftp;
+ LLViewerJoint* mHipRightp;
+ LLViewerJoint* mKneeLeftp;
+ LLViewerJoint* mKneeRightp;
+ LLViewerJoint* mAnkleLeftp;
+ LLViewerJoint* mAnkleRightp;
+ LLViewerJoint* mFootLeftp;
+ LLViewerJoint* mFootRightp;
+ LLViewerJoint* mWristLeftp;
+ LLViewerJoint* mWristRightp;
+
+ //--------------------------------------------------------------------
+ // XML parse tree
+ //--------------------------------------------------------------------
+private:
+ static LLXmlTree sXMLTree; // avatar config file
+ static LLXmlTree sSkeletonXMLTree; // avatar skeleton file
+
+/** Skeleton
+ ** **
+ *******************************************************************************/
+
+/********************************************************************************
+ ** **
+ ** RENDERING
+ **/
+
+public:
+ U32 renderImpostor(LLColor4U color = LLColor4U(255,255,255,255), S32 diffuse_channel = 0);
+ U32 renderRigid();
+ U32 renderSkinned(EAvatarRenderPass pass);
+ F32 getLastSkinTime() { return mLastSkinTime; }
+ U32 renderSkinnedAttachments();
+ U32 renderTransparent(BOOL first_pass);
+ void renderCollisionVolumes();
+ static void deleteCachedImages(bool clearAll=true);
+ static void destroyGL();
+ static void restoreGL();
+ BOOL mIsDummy; // for special views
+ S32 mSpecialRenderMode; // special lighting
+private:
+ bool shouldAlphaMask();
+
+ BOOL mNeedsSkin; // avatar has been animated and verts have not been updated
+ F32 mLastSkinTime; //value of gFrameTimeSeconds at last skin update
+
+ S32 mUpdatePeriod;
+ S32 mNumInitFaces; //number of faces generated when creating the avatar drawable, does not inculde splitted faces due to long vertex buffer.
+
+ //--------------------------------------------------------------------
+ // Morph masks
+ //--------------------------------------------------------------------
+public:
+ BOOL morphMaskNeedsUpdate(LLVOAvatarDefines::EBakedTextureIndex index = LLVOAvatarDefines::BAKED_NUM_INDICES);
+ void addMaskedMorph(LLVOAvatarDefines::EBakedTextureIndex index, LLPolyMorphTarget* morph_target, BOOL invert, std::string layer);
+ void applyMorphMask(U8* tex_data, S32 width, S32 height, S32 num_components, LLVOAvatarDefines::EBakedTextureIndex index = LLVOAvatarDefines::BAKED_NUM_INDICES);
+
+ //--------------------------------------------------------------------
+ // Visibility
+ //--------------------------------------------------------------------
+protected:
+ void updateVisibility();
+private:
+ U32 mVisibilityRank;
+ BOOL mVisible;
+
+ //--------------------------------------------------------------------
+ // Shadowing
+ //--------------------------------------------------------------------
+public:
+ void updateShadowFaces();
+ LLDrawable* mShadow;
+private:
+ LLFace* mShadow0Facep;
+ LLFace* mShadow1Facep;
+ LLPointer<LLViewerTexture> mShadowImagep;
+
+ //--------------------------------------------------------------------
+ // Impostors
+ //--------------------------------------------------------------------
+public:
+ BOOL isImpostor() const;
+ BOOL needsImpostorUpdate() const;
+ const LLVector3& getImpostorOffset() const;
+ const LLVector2& getImpostorDim() const;
+ void getImpostorValues(LLVector4a* extents, LLVector3& angle, F32& distance) const;
+ void cacheImpostorValues();
+ void setImpostorDim(const LLVector2& dim);
+ static void resetImpostors();
+ static void updateImpostors();
+ LLRenderTarget mImpostor;
+ BOOL mNeedsImpostorUpdate;
+private:
+ LLVector3 mImpostorOffset;
+ LLVector2 mImpostorDim;
+ BOOL mNeedsAnimUpdate;
+ LLVector3 mImpostorAngle;
+ F32 mImpostorDistance;
+ F32 mImpostorPixelArea;
+ LLVector3 mLastAnimExtents[2];
+
+ //--------------------------------------------------------------------
+ // Wind rippling in clothes
+ //--------------------------------------------------------------------
+public:
+ LLVector4 mWindVec;
+ F32 mRipplePhase;
+ BOOL mBelowWater;
+private:
+ F32 mWindFreq;
+ LLFrameTimer mRippleTimer;
+ F32 mRippleTimeLast;
+ LLVector3 mRippleAccel;
+ LLVector3 mLastVel;
+
+ //--------------------------------------------------------------------
+ // Culling
+ //--------------------------------------------------------------------
+public:
+ static void cullAvatarsByPixelArea();
+ BOOL isCulled() const { return mCulled; }
+private:
+ BOOL mCulled;
+
+ //--------------------------------------------------------------------
+ // Freeze counter
+ //--------------------------------------------------------------------
+public:
+ static void updateFreezeCounter(S32 counter = 0);
+private:
+ static S32 sFreezeCounter;
+
+ //--------------------------------------------------------------------
+ // Constants
+ //--------------------------------------------------------------------
+public:
+ virtual LLViewerTexture::EBoostLevel getAvatarBoostLevel() const { return LLViewerTexture::BOOST_AVATAR; }
+ virtual LLViewerTexture::EBoostLevel getAvatarBakedBoostLevel() const { return LLViewerTexture::BOOST_AVATAR_BAKED; }
+ virtual S32 getTexImageSize() const;
+ virtual S32 getTexImageArea() const { return getTexImageSize()*getTexImageSize(); }
+
+/** Rendering
+ ** **
+ *******************************************************************************/
+
+/********************************************************************************
+ ** **
+ ** TEXTURES
+ **/
+
+ //--------------------------------------------------------------------
+ // Loading status
+ //--------------------------------------------------------------------
+public:
+ virtual BOOL isTextureDefined(LLVOAvatarDefines::ETextureIndex type, U32 index = 0) const;
+ virtual BOOL isTextureVisible(LLVOAvatarDefines::ETextureIndex type, U32 index = 0) const;
+ virtual BOOL isTextureVisible(LLVOAvatarDefines::ETextureIndex type, LLWearable *wearable) const;
+
+protected:
+ BOOL isFullyBaked();
+ static BOOL areAllNearbyInstancesBaked(S32& grey_avatars);
+
+ //--------------------------------------------------------------------
+ // Baked textures
+ //--------------------------------------------------------------------
+public:
+ void releaseComponentTextures(); // ! BACKWARDS COMPATIBILITY !
+protected:
+ static void onBakedTextureMasksLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata);
+ static void onInitialBakedTextureLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata);
+ static void onBakedTextureLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata);
+ virtual void removeMissingBakedTextures();
+ void useBakedTexture(const LLUUID& id);
+
+ typedef std::deque<LLMaskedMorph *> morph_list_t;
+ struct BakedTextureData
+ {
+ LLUUID mLastTextureIndex;
+ LLTexLayerSet* mTexLayerSet; // Only exists for self
+ bool mIsLoaded;
+ bool mIsUsed;
+ LLVOAvatarDefines::ETextureIndex mTextureIndex;
+ U32 mMaskTexName;
+ // Stores pointers to the joint meshes that this baked texture deals with
+ std::vector< LLViewerJointMesh * > mMeshes; // std::vector<LLViewerJointMesh> mJoints[i]->mMeshParts
+ morph_list_t mMaskedMorphs;
+ };
+ typedef std::vector<BakedTextureData> bakedtexturedata_vec_t;
+ bakedtexturedata_vec_t mBakedTextureDatas;
+ LLLoadedCallbackEntry::source_callback_list_t mCallbackTextureList ;
+ BOOL mLoadedCallbacksPaused;
+ //--------------------------------------------------------------------
+ // Local Textures
+ //--------------------------------------------------------------------
+protected:
+ virtual void setLocalTexture(LLVOAvatarDefines::ETextureIndex type, LLViewerTexture* tex, BOOL baked_version_exits, U32 index = 0);
+ virtual void addLocalTextureStats(LLVOAvatarDefines::ETextureIndex type, LLViewerFetchedTexture* imagep, F32 texel_area_ratio, BOOL rendered, BOOL covered_by_baked, U32 index = 0);
+ // MULTI-WEARABLE: make self-only?
+ virtual void setBakedReady(LLVOAvatarDefines::ETextureIndex type, BOOL baked_version_exists, U32 index = 0);
+
+ //--------------------------------------------------------------------
+ // Texture accessors
+ //--------------------------------------------------------------------
+private:
+ virtual void setImage(const U8 te, LLViewerTexture *imagep, const U32 index);
+ virtual LLViewerTexture* getImage(const U8 te, const U32 index) const;
+
+ virtual const LLTextureEntry* getTexEntry(const U8 te_num) const;
+ virtual void setTexEntry(const U8 index, const LLTextureEntry &te);
+
+ void checkTextureLoading() ;
+ //--------------------------------------------------------------------
+ // Layers
+ //--------------------------------------------------------------------
+protected:
+ void deleteLayerSetCaches(bool clearAll = true);
+ void addBakedTextureStats(LLViewerFetchedTexture* imagep, F32 pixel_area, F32 texel_area_ratio, S32 boost_level);
+
+ //--------------------------------------------------------------------
+ // Composites
+ //--------------------------------------------------------------------
+public:
+ virtual void invalidateComposite(LLTexLayerSet* layerset, BOOL upload_result);
+ virtual void invalidateAll();
+ virtual void setCompositeUpdatesEnabled(bool b) {}
+ virtual void setCompositeUpdatesEnabled(U32 index, bool b) {}
+ virtual bool isCompositeUpdateEnabled(U32 index) { return false; }
+
+ //--------------------------------------------------------------------
+ // Static texture/mesh/baked dictionary
+ //--------------------------------------------------------------------
+public:
+ static BOOL isIndexLocalTexture(LLVOAvatarDefines::ETextureIndex i);
+ static BOOL isIndexBakedTexture(LLVOAvatarDefines::ETextureIndex i);
+private:
+ static const LLVOAvatarDefines::LLVOAvatarDictionary *getDictionary() { return sAvatarDictionary; }
+ static LLVOAvatarDefines::LLVOAvatarDictionary* sAvatarDictionary;
+ static LLVOAvatarSkeletonInfo* sAvatarSkeletonInfo;
+ static LLVOAvatarXmlInfo* sAvatarXmlInfo;
+
+ //--------------------------------------------------------------------
+ // Messaging
+ //--------------------------------------------------------------------
+public:
+ void onFirstTEMessageReceived();
+private:
+ BOOL mFirstTEMessageReceived;
+ BOOL mFirstAppearanceMessageReceived;
+
+/** Textures
+ ** **
+ *******************************************************************************/
+
+/********************************************************************************
+ ** **
+ ** MESHES
+ **/
+
+public:
+ void updateMeshTextures();
+ void updateSexDependentLayerSets(BOOL upload_bake);
+ void dirtyMesh(); // Dirty the avatar mesh
+ void updateMeshData();
+protected:
+ void releaseMeshData();
+ virtual void restoreMeshData();
+private:
+ void dirtyMesh(S32 priority); // Dirty the avatar mesh, with priority
+ S32 mDirtyMesh; // 0 -- not dirty, 1 -- morphed, 2 -- LOD
+ BOOL mMeshTexturesDirty;
+
+ typedef std::multimap<std::string, LLPolyMesh*> polymesh_map_t;
+ polymesh_map_t mMeshes;
+ std::vector<LLViewerJoint *> mMeshLOD;
+
+ //--------------------------------------------------------------------
+ // Destroy invisible mesh
+ //--------------------------------------------------------------------
+protected:
+ BOOL mMeshValid;
+ LLFrameTimer mMeshInvisibleTime;
+
+/** Meshes
+ ** **
+ *******************************************************************************/
+
+/********************************************************************************
+ ** **
+ ** APPEARANCE
+ **/
+
+public:
+ void processAvatarAppearance(LLMessageSystem* mesgsys);
+ void hideSkirt();
+ void startAppearanceAnimation();
+
+ //--------------------------------------------------------------------
+ // Appearance morphing
+ //--------------------------------------------------------------------
+public:
+ BOOL getIsAppearanceAnimating() const { return mAppearanceAnimating; }
+private:
+ BOOL mAppearanceAnimating;
+ LLFrameTimer mAppearanceMorphTimer;
+ F32 mLastAppearanceBlendTime;
+
+ //--------------------------------------------------------------------
+ // Clothing colors (convenience functions to access visual parameters)
+ //--------------------------------------------------------------------
+public:
+ void setClothesColor(LLVOAvatarDefines::ETextureIndex te, const LLColor4& new_color, BOOL upload_bake);
+ LLColor4 getClothesColor(LLVOAvatarDefines::ETextureIndex te);
+ static BOOL teToColorParams(LLVOAvatarDefines::ETextureIndex te, U32 *param_name);
+
+ //--------------------------------------------------------------------
+ // Global colors
+ //--------------------------------------------------------------------
+public:
+ LLColor4 getGlobalColor(const std::string& color_name ) const;
+ void onGlobalColorChanged(const LLTexGlobalColor* global_color, BOOL upload_bake);
+private:
+ LLTexGlobalColor* mTexSkinColor;
+ LLTexGlobalColor* mTexHairColor;
+ LLTexGlobalColor* mTexEyeColor;
+
+ //--------------------------------------------------------------------
+ // Visibility
+ //--------------------------------------------------------------------
+public:
+ BOOL isVisible() const;
+ void setVisibilityRank(U32 rank);
+ U32 getVisibilityRank() const { return mVisibilityRank; } // unused
+ static S32 sNumVisibleAvatars; // Number of instances of this class
+ static LLColor4 getDummyColor();
+/** Appearance
+ ** **
+ *******************************************************************************/
+
+/********************************************************************************
+ ** **
+ ** WEARABLES
+ **/
+
+public:
+ virtual BOOL isWearingWearableType(LLWearableType::EType type ) const;
+
+ //--------------------------------------------------------------------
+ // Attachments
+ //--------------------------------------------------------------------
+public:
+ void clampAttachmentPositions();
+ virtual const LLViewerJointAttachment* attachObject(LLViewerObject *viewer_object);
+ virtual BOOL detachObject(LLViewerObject *viewer_object);
+ void cleanupAttachedMesh( LLViewerObject* pVO );
+ static LLVOAvatar* findAvatarFromAttachment(LLViewerObject* obj);
+protected:
+ LLViewerJointAttachment* getTargetAttachmentPoint(LLViewerObject* viewer_object);
+ void lazyAttach();
+ void rebuildRiggedAttachments( void );
+
+ //--------------------------------------------------------------------
+ // Map of attachment points, by ID
+ //--------------------------------------------------------------------
+public:
+ S32 getAttachmentCount(); // Warning: order(N) not order(1) // currently used only by -self
+ typedef std::map<S32, LLViewerJointAttachment*> attachment_map_t;
+ attachment_map_t mAttachmentPoints;
+ std::vector<LLPointer<LLViewerObject> > mPendingAttachment;
+
+ //--------------------------------------------------------------------
+ // HUD functions
+ //--------------------------------------------------------------------
+public:
+ BOOL hasHUDAttachment() const;
+ LLBBox getHUDBBox() const;
+ void rebuildHUD();
+ void resetHUDAttachments();
+ BOOL canAttachMoreObjects() const;
+ BOOL canAttachMoreObjects(U32 n) const;
+protected:
+ U32 getNumAttachments() const; // O(N), not O(1)
+
+/** Wearables
+ ** **
+ *******************************************************************************/
+
+/********************************************************************************
+ ** **
+ ** ACTIONS
+ **/
+
+ //--------------------------------------------------------------------
+ // Animations
+ //--------------------------------------------------------------------
+public:
+ BOOL isAnyAnimationSignaled(const LLUUID *anim_array, const S32 num_anims) const;
+ void processAnimationStateChanges();
+protected:
+ BOOL processSingleAnimationStateChange(const LLUUID &anim_id, BOOL start);
+ void resetAnimations();
+private:
+ LLTimer mAnimTimer;
+ F32 mTimeLast;
+
+ //--------------------------------------------------------------------
+ // Animation state data
+ //--------------------------------------------------------------------
+public:
+ typedef std::map<LLUUID, S32>::iterator AnimIterator;
+ std::map<LLUUID, S32> mSignaledAnimations; // requested state of Animation name/value
+ std::map<LLUUID, S32> mPlayingAnimations; // current state of Animation name/value
+
+ typedef std::multimap<LLUUID, LLUUID> AnimationSourceMap;
+ typedef AnimationSourceMap::iterator AnimSourceIterator;
+ AnimationSourceMap mAnimationSources; // object ids that triggered anim ids
+
+ //--------------------------------------------------------------------
+ // Chat
+ //--------------------------------------------------------------------
+public:
+ void addChat(const LLChat& chat);
+ void clearChat();
+ void startTyping() { mTyping = TRUE; mTypingTimer.reset(); }
+ void stopTyping() { mTyping = FALSE; }
+private:
+ BOOL mVisibleChat;
+
+ //--------------------------------------------------------------------
+ // Lip synch morphs
+ //--------------------------------------------------------------------
+private:
+ bool mLipSyncActive; // we're morphing for lip sync
+ LLVisualParam* mOohMorph; // cached pointers morphs for lip sync
+ LLVisualParam* mAahMorph; // cached pointers morphs for lip sync
+
+ //--------------------------------------------------------------------
+ // Flight
+ //--------------------------------------------------------------------
+public:
+ BOOL mInAir;
+ LLFrameTimer mTimeInAir;
+
+/** Actions
+ ** **
+ *******************************************************************************/
+
+/********************************************************************************
+ ** **
+ ** PHYSICS
+ **/
+
+private:
+ F32 mSpeedAccum; // measures speed (for diagnostics mostly).
+ BOOL mTurning; // controls hysteresis on avatar rotation
+ F32 mSpeed; // misc. animation repeated state
+
+ //--------------------------------------------------------------------
+ // Collision volumes
+ //--------------------------------------------------------------------
+public:
+ S32 mNumCollisionVolumes;
+ LLViewerJointCollisionVolume* mCollisionVolumes;
+protected:
+ BOOL allocateCollisionVolumes(U32 num);
+
+ //--------------------------------------------------------------------
+ // Dimensions
+ //--------------------------------------------------------------------
+public:
+ void resolveHeightGlobal(const LLVector3d &inPos, LLVector3d &outPos, LLVector3 &outNorm);
+ void resolveHeightAgent(const LLVector3 &inPos, LLVector3 &outPos, LLVector3 &outNorm);
+ void resolveRayCollisionAgent(const LLVector3d start_pt, const LLVector3d end_pt, LLVector3d &out_pos, LLVector3 &out_norm);
+ void slamPosition(); // Slam position to transmitted position (for teleport);
+protected:
+ void computeBodySize();
+
+ //--------------------------------------------------------------------
+ // Material being stepped on
+ //--------------------------------------------------------------------
+private:
+ BOOL mStepOnLand;
+ U8 mStepMaterial;
+ LLVector3 mStepObjectVelocity;
+
+/** Physics
+ ** **
+ *******************************************************************************/
+
+/********************************************************************************
+ ** **
+ ** HIERARCHY
+ **/
+
+public:
+ virtual BOOL setParent(LLViewerObject* parent);
+ virtual void addChild(LLViewerObject *childp);
+ virtual void removeChild(LLViewerObject *childp);
+
+ //--------------------------------------------------------------------
+ // Sitting
+ //--------------------------------------------------------------------
+public:
+ void sitDown(BOOL bSitting);
+ BOOL isSitting(){return mIsSitting;}
+ void sitOnObject(LLViewerObject *sit_object);
+ void getOffObject();
+private:
+ // set this property only with LLVOAvatar::sitDown method
+ BOOL mIsSitting;
+
+/** Hierarchy
+ ** **
+ *******************************************************************************/
+
+/********************************************************************************
+ ** **
+ ** NAME
+ **/
+
+public:
+ std::string getFullname() const; // Returns "FirstName LastName"
+protected:
+ static void getAnimLabels(LLDynamicArray<std::string>* labels);
+ static void getAnimNames(LLDynamicArray<std::string>* names);
+private:
+ std::string mNameString; // UTF-8 title + name + status
+ std::string mTitle;
+ bool mNameAway;
+ bool mNameBusy;
+ bool mNameMute;
+ bool mNameAppearance;
+ bool mNameFriend;
+ bool mNameCloud;
+ F32 mNameAlpha;
+ BOOL mRenderGroupTitles;
+
+ //--------------------------------------------------------------------
+ // Display the name (then optionally fade it out)
+ //--------------------------------------------------------------------
+public:
+ LLFrameTimer mChatTimer;
+ LLPointer<LLHUDNameTag> mNameText;
+private:
+ LLFrameTimer mTimeVisible;
+ std::deque<LLChat> mChats;
+ BOOL mTyping;
+ LLFrameTimer mTypingTimer;
+
+/** Name
+ ** **
+ *******************************************************************************/
+
+/********************************************************************************
+ ** **
+ ** SOUNDS
+ **/
+
+ //--------------------------------------------------------------------
+ // Voice visualizer
+ //--------------------------------------------------------------------
+public:
+ // Responsible for detecting the user's voice signal (and when the
+ // user speaks, it puts a voice symbol over the avatar's head) and gesticulations
+ LLPointer<LLVoiceVisualizer> mVoiceVisualizer;
+ int mCurrentGesticulationLevel;
+
+ //--------------------------------------------------------------------
+ // Step sound
+ //--------------------------------------------------------------------
+protected:
+ const LLUUID& getStepSound() const;
+private:
+ // Global table of sound ids per material, and the ground
+ const static LLUUID sStepSounds[LL_MCODE_END];
+ const static LLUUID sStepSoundOnLand;
+
+ //--------------------------------------------------------------------
+ // Foot step state (for generating sounds)
+ //--------------------------------------------------------------------
+public:
+ void setFootPlane(const LLVector4 &plane) { mFootPlane = plane; }
+ LLVector4 mFootPlane;
+private:
+ BOOL mWasOnGroundLeft;
+ BOOL mWasOnGroundRight;
+
+/** Sounds
+ ** **
+ *******************************************************************************/
+
+/********************************************************************************
+ ** **
+ ** DIAGNOSTICS
+ **/
+
+ //--------------------------------------------------------------------
+ // General
+ //--------------------------------------------------------------------
+public:
+ static void dumpArchetypeXML(void*);
+ static void dumpBakedStatus();
+ const std::string getBakedStatusForPrintout() const;
+ void dumpAvatarTEs(const std::string& context) const;
+
+ static F32 sUnbakedTime; // Total seconds with >=1 unbaked avatars
+ static F32 sUnbakedUpdateTime; // Last time stats were updated (to prevent multiple updates per frame)
+ static F32 sGreyTime; // Total seconds with >=1 grey avatars
+ static F32 sGreyUpdateTime; // Last time stats were updated (to prevent multiple updates per frame)
+protected:
+ S32 getUnbakedPixelAreaRank();
+ BOOL mHasGrey;
+private:
+ F32 mMinPixelArea;
+ F32 mMaxPixelArea;
+ F32 mAdjustedPixelArea;
+ std::string mDebugText;
+
+
+ //--------------------------------------------------------------------
+ // Avatar Rez Metrics
+ //--------------------------------------------------------------------
+public:
+ F32 debugGetExistenceTimeElapsedF32() const { return mDebugExistenceTimer.getElapsedTimeF32(); }
+protected:
+ LLFrameTimer mRuthDebugTimer; // For tracking how long it takes for av to rez
+ LLFrameTimer mDebugExistenceTimer; // Debugging for how long the avatar has been in memory.
+
+/** Diagnostics
+ ** **
+ *******************************************************************************/
+
+/********************************************************************************
+ ** **
+ ** SUPPORT CLASSES
+ **/
+
+protected: // Shared with LLVOAvatarSelf
+
+ struct LLVOAvatarXmlInfo
+ {
+ LLVOAvatarXmlInfo();
+ ~LLVOAvatarXmlInfo();
+
+ BOOL parseXmlSkeletonNode(LLXmlTreeNode* root);
+ BOOL parseXmlMeshNodes(LLXmlTreeNode* root);
+ BOOL parseXmlColorNodes(LLXmlTreeNode* root);
+ BOOL parseXmlLayerNodes(LLXmlTreeNode* root);
+ BOOL parseXmlDriverNodes(LLXmlTreeNode* root);
+ BOOL parseXmlMorphNodes(LLXmlTreeNode* root);
+
+ struct LLVOAvatarMeshInfo
+ {
+ typedef std::pair<LLPolyMorphTargetInfo*,BOOL> morph_info_pair_t;
+ typedef std::vector<morph_info_pair_t> morph_info_list_t;
+
+ LLVOAvatarMeshInfo() : mLOD(0), mMinPixelArea(.1f) {}
+ ~LLVOAvatarMeshInfo()
+ {
+ morph_info_list_t::iterator iter;
+ for (iter = mPolyMorphTargetInfoList.begin(); iter != mPolyMorphTargetInfoList.end(); iter++)
+ {
+ delete iter->first;
+ }
+ mPolyMorphTargetInfoList.clear();
+ }
+
+ std::string mType;
+ S32 mLOD;
+ std::string mMeshFileName;
+ std::string mReferenceMeshName;
+ F32 mMinPixelArea;
+ morph_info_list_t mPolyMorphTargetInfoList;
+ };
+ typedef std::vector<LLVOAvatarMeshInfo*> mesh_info_list_t;
+ mesh_info_list_t mMeshInfoList;
+
+ typedef std::vector<LLPolySkeletalDistortionInfo*> skeletal_distortion_info_list_t;
+ skeletal_distortion_info_list_t mSkeletalDistortionInfoList;
+
+ struct LLVOAvatarAttachmentInfo
+ {
+ LLVOAvatarAttachmentInfo()
+ : mGroup(-1), mAttachmentID(-1), mPieMenuSlice(-1), mVisibleFirstPerson(FALSE),
+ mIsHUDAttachment(FALSE), mHasPosition(FALSE), mHasRotation(FALSE) {}
+ std::string mName;
+ std::string mJointName;
+ LLVector3 mPosition;
+ LLVector3 mRotationEuler;
+ S32 mGroup;
+ S32 mAttachmentID;
+ S32 mPieMenuSlice;
+ BOOL mVisibleFirstPerson;
+ BOOL mIsHUDAttachment;
+ BOOL mHasPosition;
+ BOOL mHasRotation;
+ };
+ typedef std::vector<LLVOAvatarAttachmentInfo*> attachment_info_list_t;
+ attachment_info_list_t mAttachmentInfoList;
+
+ LLTexGlobalColorInfo *mTexSkinColorInfo;
+ LLTexGlobalColorInfo *mTexHairColorInfo;
+ LLTexGlobalColorInfo *mTexEyeColorInfo;
+
+ typedef std::vector<LLTexLayerSetInfo*> layer_info_list_t;
+ layer_info_list_t mLayerInfoList;
+
+ typedef std::vector<LLDriverParamInfo*> driver_info_list_t;
+ driver_info_list_t mDriverInfoList;
+
+ struct LLVOAvatarMorphInfo
+ {
+ LLVOAvatarMorphInfo()
+ : mInvert(FALSE) {}
+ std::string mName;
+ std::string mRegion;
+ std::string mLayer;
+ BOOL mInvert;
+ };
+
+ typedef std::vector<LLVOAvatarMorphInfo*> morph_info_list_t;
+ morph_info_list_t mMorphMaskInfoList;
+ };
+
+ struct LLMaskedMorph
+ {
+ LLMaskedMorph(LLPolyMorphTarget *morph_target, BOOL invert, std::string layer) :
+ mMorphTarget(morph_target),
+ mInvert(invert),
+ mLayer(layer)
+ {
+ morph_target->addPendingMorphMask();
+ }
+
+ LLPolyMorphTarget *mMorphTarget;
+ BOOL mInvert;
+ std::string mLayer;
+ };
+
+/** Support classes
+ ** **
+ *******************************************************************************/
+
+}; // LLVOAvatar
+extern const F32 SELF_ADDITIONAL_PRI;
+extern const S32 MAX_TEXTURE_VIRTURE_SIZE_RESET_INTERVAL;
+
+#endif // LL_VO_AVATAR_H
diff --git a/indra/newview/llvoavatarself.cpp b/indra/newview/llvoavatarself.cpp
index 5f9e343907..75966a0f96 100644
--- a/indra/newview/llvoavatarself.cpp
+++ b/indra/newview/llvoavatarself.cpp
@@ -56,6 +56,8 @@
#include "llviewerstats.h"
#include "llviewerregion.h"
#include "llappearancemgr.h"
+#include "llmeshrepository.h"
+#include "llvovolume.h"
#if LL_MSVC
// disable boost::lexical_cast warning
@@ -623,6 +625,7 @@ BOOL LLVOAvatarSelf::updateCharacter(LLAgent &agent)
mScreenp->updateWorldMatrixChildren();
resetHUDAttachments();
}
+
return LLVOAvatar::updateCharacter(agent);
}
@@ -648,7 +651,11 @@ LLJoint *LLVOAvatarSelf::getJoint(const std::string &name)
}
return LLVOAvatar::getJoint(name);
}
-
+//virtual
+void LLVOAvatarSelf::resetJointPositions( void )
+{
+ return LLVOAvatar::resetJointPositions();
+}
// virtual
BOOL LLVOAvatarSelf::setVisualParamWeight(LLVisualParam *which_param, F32 weight, BOOL upload_bake )
{
@@ -1132,6 +1139,7 @@ const LLViewerJointAttachment *LLVOAvatarSelf::attachObject(LLViewerObject *view
LLAppearanceMgr::instance().registerAttachment(attachment_id);
// Clear any pending requests once the attachment arrives.
removeAttachmentRequest(attachment_id);
+ updateLODRiggedAttachments();
}
return attachment;
@@ -1141,8 +1149,10 @@ const LLViewerJointAttachment *LLVOAvatarSelf::attachObject(LLViewerObject *view
BOOL LLVOAvatarSelf::detachObject(LLViewerObject *viewer_object)
{
const LLUUID attachment_id = viewer_object->getAttachmentItemID();
- if (LLVOAvatar::detachObject(viewer_object))
+ if ( LLVOAvatar::detachObject(viewer_object) )
{
+ LLVOAvatar::cleanupAttachedMesh( viewer_object );
+
// the simulator should automatically handle permission revocation
stopMotionFromSource(attachment_id);
diff --git a/indra/newview/llvoavatarself.h b/indra/newview/llvoavatarself.h
index d13cf5ba38..51f06dee5f 100644
--- a/indra/newview/llvoavatarself.h
+++ b/indra/newview/llvoavatarself.h
@@ -83,7 +83,9 @@ public:
/*virtual*/ void stopMotionFromSource(const LLUUID& source_id);
/*virtual*/ void requestStopMotion(LLMotion* motion);
/*virtual*/ LLJoint* getJoint(const std::string &name);
-
+
+ void resetJointPositions( void );
+
/*virtual*/ BOOL setVisualParamWeight(LLVisualParam *which_param, F32 weight, BOOL upload_bake = FALSE );
/*virtual*/ BOOL setVisualParamWeight(const char* param_name, F32 weight, BOOL upload_bake = FALSE );
/*virtual*/ BOOL setVisualParamWeight(S32 index, F32 weight, BOOL upload_bake = FALSE );
diff --git a/indra/newview/llvocache.cpp b/indra/newview/llvocache.cpp
index a933500706..add1db9099 100644
--- a/indra/newview/llvocache.cpp
+++ b/indra/newview/llvocache.cpp
@@ -1,752 +1,752 @@
-/**
- * @file llvocache.cpp
- * @brief Cache of objects on the viewer.
- *
- * $LicenseInfo:firstyear=2003&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-#include "llvocache.h"
-#include "llerror.h"
-#include "llregionhandle.h"
-#include "llviewercontrol.h"
-
-BOOL check_read(LLAPRFile* apr_file, void* src, S32 n_bytes)
-{
- return apr_file->read(src, n_bytes) == n_bytes ;
-}
-
-BOOL check_write(LLAPRFile* apr_file, void* src, S32 n_bytes)
-{
- return apr_file->write(src, n_bytes) == n_bytes ;
-}
-
-
-//---------------------------------------------------------------------------
-// LLVOCacheEntry
-//---------------------------------------------------------------------------
-
-LLVOCacheEntry::LLVOCacheEntry(U32 local_id, U32 crc, LLDataPackerBinaryBuffer &dp)
- :
- mLocalID(local_id),
- mCRC(crc),
- mHitCount(0),
- mDupeCount(0),
- mCRCChangeCount(0)
-{
- mBuffer = new U8[dp.getBufferSize()];
- mDP.assignBuffer(mBuffer, dp.getBufferSize());
- mDP = dp;
-}
-
-LLVOCacheEntry::LLVOCacheEntry()
- :
- mLocalID(0),
- mCRC(0),
- mHitCount(0),
- mDupeCount(0),
- mCRCChangeCount(0),
- mBuffer(NULL)
-{
- mDP.assignBuffer(mBuffer, 0);
-}
-
-LLVOCacheEntry::LLVOCacheEntry(LLAPRFile* apr_file)
-{
- S32 size = -1;
- BOOL success;
-
- success = check_read(apr_file, &mLocalID, sizeof(U32));
- if(success)
- {
- success = check_read(apr_file, &mCRC, sizeof(U32));
- }
- if(success)
- {
- success = check_read(apr_file, &mHitCount, sizeof(S32));
- }
- if(success)
- {
- success = check_read(apr_file, &mDupeCount, sizeof(S32));
- }
- if(success)
- {
- success = check_read(apr_file, &mCRCChangeCount, sizeof(S32));
- }
- if(success)
- {
- success = check_read(apr_file, &size, sizeof(S32));
-
- // Corruption in the cache entries
- if ((size > 10000) || (size < 1))
- {
- // We've got a bogus size, skip reading it.
- // We won't bother seeking, because the rest of this file
- // is likely bogus, and will be tossed anyway.
- llwarns << "Bogus cache entry, size " << size << ", aborting!" << llendl;
- success = FALSE;
- }
- }
- if(success && size > 0)
- {
- mBuffer = new U8[size];
- success = check_read(apr_file, mBuffer, size);
-
- if(success)
- {
- mDP.assignBuffer(mBuffer, size);
- }
- else
- {
- delete[] mBuffer ;
- mBuffer = NULL ;
- }
- }
-
- if(!success)
- {
- mLocalID = 0;
- mCRC = 0;
- mHitCount = 0;
- mDupeCount = 0;
- mCRCChangeCount = 0;
- mBuffer = NULL;
- }
-}
-
-LLVOCacheEntry::~LLVOCacheEntry()
-{
- delete [] mBuffer;
-}
-
-
-// New CRC means the object has changed.
-void LLVOCacheEntry::assignCRC(U32 crc, LLDataPackerBinaryBuffer &dp)
-{
- if ( (mCRC != crc)
- ||(mDP.getBufferSize() == 0))
- {
- mCRC = crc;
- mHitCount = 0;
- mCRCChangeCount++;
-
- mDP.freeBuffer();
- mBuffer = new U8[dp.getBufferSize()];
- mDP.assignBuffer(mBuffer, dp.getBufferSize());
- mDP = dp;
- }
-}
-
-LLDataPackerBinaryBuffer *LLVOCacheEntry::getDP(U32 crc)
-{
- if ( (mCRC != crc)
- ||(mDP.getBufferSize() == 0))
- {
- //llinfos << "Not getting cache entry, invalid!" << llendl;
- return NULL;
- }
- mHitCount++;
- return &mDP;
-}
-
-
-void LLVOCacheEntry::recordHit()
-{
- mHitCount++;
-}
-
-
-void LLVOCacheEntry::dump() const
-{
- llinfos << "local " << mLocalID
- << " crc " << mCRC
- << " hits " << mHitCount
- << " dupes " << mDupeCount
- << " change " << mCRCChangeCount
- << llendl;
-}
-
-BOOL LLVOCacheEntry::writeToFile(LLAPRFile* apr_file) const
-{
- BOOL success;
- success = check_write(apr_file, (void*)&mLocalID, sizeof(U32));
- if(success)
- {
- success = check_write(apr_file, (void*)&mCRC, sizeof(U32));
- }
- if(success)
- {
- success = check_write(apr_file, (void*)&mHitCount, sizeof(S32));
- }
- if(success)
- {
- success = check_write(apr_file, (void*)&mDupeCount, sizeof(S32));
- }
- if(success)
- {
- success = check_write(apr_file, (void*)&mCRCChangeCount, sizeof(S32));
- }
- if(success)
- {
- S32 size = mDP.getBufferSize();
- success = check_write(apr_file, (void*)&size, sizeof(S32));
-
- if(success)
- {
- success = check_write(apr_file, (void*)mBuffer, size);
- }
- }
-
- return success ;
-}
-
-//-------------------------------------------------------------------
-//LLVOCache
-//-------------------------------------------------------------------
-// Format string used to construct filename for the object cache
-static const char OBJECT_CACHE_FILENAME[] = "objects_%d_%d.slc";
-
-const U32 MAX_NUM_OBJECT_ENTRIES = 128 ;
-const U32 MIN_ENTRIES_TO_PURGE = 16 ;
-const U32 INVALID_TIME = 0 ;
-const char* object_cache_dirname = "objectcache";
-const char* header_filename = "object.cache";
-
-LLVOCache* LLVOCache::sInstance = NULL;
-
-//static
-LLVOCache* LLVOCache::getInstance()
-{
- if(!sInstance)
- {
- sInstance = new LLVOCache() ;
- }
- return sInstance ;
-}
-
-//static
-BOOL LLVOCache::hasInstance()
-{
- return sInstance != NULL ;
-}
-
-//static
-void LLVOCache::destroyClass()
-{
- if(sInstance)
- {
- delete sInstance ;
- sInstance = NULL ;
- }
-}
-
-LLVOCache::LLVOCache():
- mInitialized(FALSE),
- mReadOnly(TRUE),
- mNumEntries(0),
- mCacheSize(1)
-{
- mEnabled = gSavedSettings.getBOOL("ObjectCacheEnabled");
- mLocalAPRFilePoolp = new LLVolatileAPRPool() ;
-}
-
-LLVOCache::~LLVOCache()
-{
- if(mEnabled)
- {
- writeCacheHeader();
- clearCacheInMemory();
- }
- delete mLocalAPRFilePoolp;
-}
-
-void LLVOCache::setDirNames(ELLPath location)
-{
- std::string delem = gDirUtilp->getDirDelimiter();
-
- mHeaderFileName = gDirUtilp->getExpandedFilename(location, object_cache_dirname, header_filename);
- mObjectCacheDirName = gDirUtilp->getExpandedFilename(location, object_cache_dirname);
-}
-
-void LLVOCache::initCache(ELLPath location, U32 size, U32 cache_version)
-{
- if(!mEnabled)
- {
- llwarns << "Not initializing cache: Cache is currently disabled." << llendl;
- return ;
- }
-
- if(mInitialized)
- {
- llwarns << "Cache already initialized." << llendl;
- return ;
- }
- mInitialized = TRUE ;
-
- setDirNames(location);
- if (!mReadOnly)
- {
- LLFile::mkdir(mObjectCacheDirName);
- }
- mCacheSize = llclamp(size, MIN_ENTRIES_TO_PURGE, MAX_NUM_OBJECT_ENTRIES);
- mMetaInfo.mVersion = cache_version;
- readCacheHeader();
-
- if(mMetaInfo.mVersion != cache_version)
- {
- mMetaInfo.mVersion = cache_version ;
- if(mReadOnly) //disable cache
- {
- clearCacheInMemory();
- }
- else //delete the current cache if the format does not match.
- {
- removeCache();
- }
- }
-}
-
-void LLVOCache::removeCache(ELLPath location)
-{
- if(mReadOnly)
- {
- llwarns << "Not removing cache at " << location << ": Cache is currently in read-only mode." << llendl;
- return ;
- }
-
- llinfos << "about to remove the object cache due to settings." << llendl ;
-
- std::string delem = gDirUtilp->getDirDelimiter();
- std::string mask = delem + "*";
- std::string cache_dir = gDirUtilp->getExpandedFilename(location, object_cache_dirname);
- llinfos << "Removing cache at " << cache_dir << llendl;
- gDirUtilp->deleteFilesInDir(cache_dir, mask); //delete all files
- LLFile::rmdir(cache_dir);
-
- clearCacheInMemory();
- mInitialized = FALSE ;
-}
-
-void LLVOCache::removeCache()
-{
- llassert_always(mInitialized) ;
- if(mReadOnly)
- {
- llwarns << "Not clearing object cache: Cache is currently in read-only mode." << llendl;
- return ;
- }
-
- llinfos << "about to remove the object cache due to some error." << llendl ;
-
- std::string delem = gDirUtilp->getDirDelimiter();
- std::string mask = delem + "*";
- llinfos << "Removing cache at " << mObjectCacheDirName << llendl;
- gDirUtilp->deleteFilesInDir(mObjectCacheDirName, mask);
-
- clearCacheInMemory() ;
- writeCacheHeader();
-}
-
-void LLVOCache::removeEntry(HeaderEntryInfo* entry)
-{
- llassert_always(mInitialized) ;
- if(mReadOnly)
- {
- return ;
- }
- if(!entry)
- {
- return ;
- }
-
- header_entry_queue_t::iterator iter = mHeaderEntryQueue.find(entry) ;
- if(iter != mHeaderEntryQueue.end())
- {
- mHandleEntryMap.erase(entry->mHandle) ;
- mHeaderEntryQueue.erase(iter) ;
- removeFromCache(entry) ;
- delete entry ;
-
- mNumEntries = mHandleEntryMap.size() ;
- }
-}
-
-void LLVOCache::removeEntry(U64 handle)
-{
- handle_entry_map_t::iterator iter = mHandleEntryMap.find(handle) ;
- if(iter == mHandleEntryMap.end()) //no cache
- {
- return ;
- }
- HeaderEntryInfo* entry = iter->second ;
- removeEntry(entry) ;
-}
-
-void LLVOCache::clearCacheInMemory()
-{
- if(!mHeaderEntryQueue.empty())
- {
- for(header_entry_queue_t::iterator iter = mHeaderEntryQueue.begin(); iter != mHeaderEntryQueue.end(); ++iter)
- {
- delete *iter ;
- }
- mHeaderEntryQueue.clear();
- mHandleEntryMap.clear();
- mNumEntries = 0 ;
- }
-
-}
-
-void LLVOCache::getObjectCacheFilename(U64 handle, std::string& filename)
-{
- U32 region_x, region_y;
-
- grid_from_region_handle(handle, &region_x, &region_y);
- filename = gDirUtilp->getExpandedFilename(LL_PATH_CACHE, object_cache_dirname,
- llformat(OBJECT_CACHE_FILENAME, region_x, region_y));
-
- return ;
-}
-
-void LLVOCache::removeFromCache(HeaderEntryInfo* entry)
-{
- if(mReadOnly)
- {
- llwarns << "Not removing cache for handle " << entry->mHandle << ": Cache is currently in read-only mode." << llendl;
- return ;
- }
-
- std::string filename;
- getObjectCacheFilename(entry->mHandle, filename);
- LLAPRFile::remove(filename, mLocalAPRFilePoolp);
- entry->mTime = INVALID_TIME ;
- updateEntry(entry) ; //update the head file.
-}
-
-void LLVOCache::readCacheHeader()
-{
- if(!mEnabled)
- {
- llwarns << "Not reading cache header: Cache is currently disabled." << llendl;
- return;
- }
-
- //clear stale info.
- clearCacheInMemory();
-
- bool success = true ;
- if (LLAPRFile::isExist(mHeaderFileName, mLocalAPRFilePoolp))
- {
- LLAPRFile apr_file(mHeaderFileName, APR_READ|APR_BINARY, mLocalAPRFilePoolp);
-
- //read the meta element
- success = check_read(&apr_file, &mMetaInfo, sizeof(HeaderMetaInfo)) ;
-
- if(success)
- {
- HeaderEntryInfo* entry = NULL ;
- mNumEntries = 0 ;
- U32 num_read = 0 ;
- while(num_read++ < MAX_NUM_OBJECT_ENTRIES)
- {
- if(!entry)
- {
- entry = new HeaderEntryInfo() ;
- }
- success = check_read(&apr_file, entry, sizeof(HeaderEntryInfo));
-
- if(!success) //failed
- {
- llwarns << "Error reading cache header entry. (entry_index=" << mNumEntries << ")" << llendl;
- delete entry ;
- entry = NULL ;
- break ;
- }
- else if(entry->mTime == INVALID_TIME)
- {
- continue ; //an empty entry
- }
-
- entry->mIndex = mNumEntries++ ;
- mHeaderEntryQueue.insert(entry) ;
- mHandleEntryMap[entry->mHandle] = entry ;
- entry = NULL ;
- }
- if(entry)
- {
- delete entry ;
- }
- }
-
- //---------
- //debug code
- //----------
- //std::string name ;
- //for(header_entry_queue_t::iterator iter = mHeaderEntryQueue.begin() ; success && iter != mHeaderEntryQueue.end(); ++iter)
- //{
- // getObjectCacheFilename((*iter)->mHandle, name) ;
- // llinfos << name << llendl ;
- //}
- //-----------
- }
- else
- {
- writeCacheHeader() ;
- }
-
- if(!success)
- {
- removeCache() ; //failed to read header, clear the cache
- }
- else if(mNumEntries >= mCacheSize)
- {
- purgeEntries(mCacheSize) ;
- }
-
- return ;
-}
-
-void LLVOCache::writeCacheHeader()
-{
- if (!mEnabled)
- {
- llwarns << "Not writing cache header: Cache is currently disabled." << llendl;
- return;
- }
-
- if(mReadOnly)
- {
- llwarns << "Not writing cache header: Cache is currently in read-only mode." << llendl;
- return;
- }
-
- bool success = true ;
- {
- LLAPRFile apr_file(mHeaderFileName, APR_CREATE|APR_WRITE|APR_BINARY, mLocalAPRFilePoolp);
-
- //write the meta element
- success = check_write(&apr_file, &mMetaInfo, sizeof(HeaderMetaInfo)) ;
-
-
- mNumEntries = 0 ;
- for(header_entry_queue_t::iterator iter = mHeaderEntryQueue.begin() ; success && iter != mHeaderEntryQueue.end(); ++iter)
- {
- (*iter)->mIndex = mNumEntries++ ;
- success = check_write(&apr_file, (void*)*iter, sizeof(HeaderEntryInfo));
- }
-
- mNumEntries = mHeaderEntryQueue.size() ;
- if(success && mNumEntries < MAX_NUM_OBJECT_ENTRIES)
- {
- HeaderEntryInfo* entry = new HeaderEntryInfo() ;
- entry->mTime = INVALID_TIME ;
- for(S32 i = mNumEntries ; success && i < MAX_NUM_OBJECT_ENTRIES ; i++)
- {
- //fill the cache with the default entry.
- success = check_write(&apr_file, entry, sizeof(HeaderEntryInfo)) ;
-
- }
- delete entry ;
- }
- }
-
- if(!success)
- {
- clearCacheInMemory() ;
- mReadOnly = TRUE ; //disable the cache.
- }
- return ;
-}
-
-BOOL LLVOCache::updateEntry(const HeaderEntryInfo* entry)
-{
- LLAPRFile apr_file(mHeaderFileName, APR_WRITE|APR_BINARY, mLocalAPRFilePoolp);
- apr_file.seek(APR_SET, entry->mIndex * sizeof(HeaderEntryInfo) + sizeof(HeaderMetaInfo)) ;
-
- return check_write(&apr_file, (void*)entry, sizeof(HeaderEntryInfo)) ;
-}
-
-void LLVOCache::readFromCache(U64 handle, const LLUUID& id, LLVOCacheEntry::vocache_entry_map_t& cache_entry_map)
-{
- if(!mEnabled)
- {
- llwarns << "Not reading cache for handle " << handle << "): Cache is currently disabled." << llendl;
- return ;
- }
- llassert_always(mInitialized);
-
- handle_entry_map_t::iterator iter = mHandleEntryMap.find(handle) ;
- if(iter == mHandleEntryMap.end()) //no cache
- {
- llwarns << "No handle map entry for " << handle << llendl;
- return ;
- }
-
- bool success = true ;
- {
- std::string filename;
- getObjectCacheFilename(handle, filename);
- LLAPRFile apr_file(filename, APR_READ|APR_BINARY, mLocalAPRFilePoolp);
-
- LLUUID cache_id ;
- success = check_read(&apr_file, cache_id.mData, UUID_BYTES) ;
-
- if(success)
- {
- if(cache_id != id)
- {
- llinfos << "Cache ID doesn't match for this region, discarding"<< llendl;
- success = false ;
- }
-
- if(success)
- {
- S32 num_entries;
- success = check_read(&apr_file, &num_entries, sizeof(S32)) ;
-
- for (S32 i = 0; success && i < num_entries; i++)
- {
- LLVOCacheEntry* entry = new LLVOCacheEntry(&apr_file);
- if (!entry->getLocalID())
- {
- llwarns << "Aborting cache file load for " << filename << ", cache file corruption!" << llendl;
- delete entry ;
- success = false ;
- }
- cache_entry_map[entry->getLocalID()] = entry;
- }
- }
- }
- }
-
- if(!success)
- {
- if(cache_entry_map.empty())
- {
- removeEntry(iter->second) ;
- }
- }
-
- return ;
-}
-
-void LLVOCache::purgeEntries(U32 size)
-{
- while(mHeaderEntryQueue.size() > size)
- {
- header_entry_queue_t::iterator iter = mHeaderEntryQueue.begin() ;
- HeaderEntryInfo* entry = *iter ;
- mHandleEntryMap.erase(entry->mHandle);
- mHeaderEntryQueue.erase(iter) ;
- removeFromCache(entry) ;
- delete entry;
- }
- mNumEntries = mHandleEntryMap.size() ;
-}
-
-void LLVOCache::writeToCache(U64 handle, const LLUUID& id, const LLVOCacheEntry::vocache_entry_map_t& cache_entry_map, BOOL dirty_cache)
-{
- if(!mEnabled)
- {
- llwarns << "Not writing cache for handle " << handle << "): Cache is currently disabled." << llendl;
- return ;
- }
- llassert_always(mInitialized);
-
- if(mReadOnly)
- {
- llwarns << "Not writing cache for handle " << handle << "): Cache is currently in read-only mode." << llendl;
- return ;
- }
-
- HeaderEntryInfo* entry;
- handle_entry_map_t::iterator iter = mHandleEntryMap.find(handle) ;
- if(iter == mHandleEntryMap.end()) //new entry
- {
- if(mNumEntries >= mCacheSize - 1)
- {
- purgeEntries(mCacheSize - 1) ;
- }
-
- entry = new HeaderEntryInfo();
- entry->mHandle = handle ;
- entry->mTime = time(NULL) ;
- entry->mIndex = mNumEntries++;
- mHeaderEntryQueue.insert(entry) ;
- mHandleEntryMap[handle] = entry ;
- }
- else
- {
- // Update access time.
- entry = iter->second ;
-
- //resort
- mHeaderEntryQueue.erase(entry) ;
-
- entry->mTime = time(NULL) ;
- mHeaderEntryQueue.insert(entry) ;
- }
-
- //update cache header
- if(!updateEntry(entry))
- {
- llwarns << "Failed to update cache header index " << entry->mIndex << ". handle = " << handle << llendl;
- return ; //update failed.
- }
-
- if(!dirty_cache)
- {
- llwarns << "Skipping write to cache for handle " << handle << ": cache not dirty" << llendl;
- return ; //nothing changed, no need to update.
- }
-
- //write to cache file
- bool success = true ;
- {
- std::string filename;
- getObjectCacheFilename(handle, filename);
- LLAPRFile apr_file(filename, APR_CREATE|APR_WRITE|APR_BINARY, mLocalAPRFilePoolp);
-
- success = check_write(&apr_file, (void*)id.mData, UUID_BYTES) ;
-
-
- if(success)
- {
- S32 num_entries = cache_entry_map.size() ;
- success = check_write(&apr_file, &num_entries, sizeof(S32));
-
- for (LLVOCacheEntry::vocache_entry_map_t::const_iterator iter = cache_entry_map.begin(); success && iter != cache_entry_map.end(); ++iter)
- {
- success = iter->second->writeToFile(&apr_file) ;
- }
- }
- }
-
- if(!success)
- {
- removeEntry(entry) ;
-
- }
-
- return ;
-}
-
+/**
+ * @file llvocache.cpp
+ * @brief Cache of objects on the viewer.
+ *
+ * $LicenseInfo:firstyear=2003&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+#include "llvocache.h"
+#include "llerror.h"
+#include "llregionhandle.h"
+#include "llviewercontrol.h"
+
+BOOL check_read(LLAPRFile* apr_file, void* src, S32 n_bytes)
+{
+ return apr_file->read(src, n_bytes) == n_bytes ;
+}
+
+BOOL check_write(LLAPRFile* apr_file, void* src, S32 n_bytes)
+{
+ return apr_file->write(src, n_bytes) == n_bytes ;
+}
+
+
+//---------------------------------------------------------------------------
+// LLVOCacheEntry
+//---------------------------------------------------------------------------
+
+LLVOCacheEntry::LLVOCacheEntry(U32 local_id, U32 crc, LLDataPackerBinaryBuffer &dp)
+ :
+ mLocalID(local_id),
+ mCRC(crc),
+ mHitCount(0),
+ mDupeCount(0),
+ mCRCChangeCount(0)
+{
+ mBuffer = new U8[dp.getBufferSize()];
+ mDP.assignBuffer(mBuffer, dp.getBufferSize());
+ mDP = dp;
+}
+
+LLVOCacheEntry::LLVOCacheEntry()
+ :
+ mLocalID(0),
+ mCRC(0),
+ mHitCount(0),
+ mDupeCount(0),
+ mCRCChangeCount(0),
+ mBuffer(NULL)
+{
+ mDP.assignBuffer(mBuffer, 0);
+}
+
+LLVOCacheEntry::LLVOCacheEntry(LLAPRFile* apr_file)
+{
+ S32 size = -1;
+ BOOL success;
+
+ success = check_read(apr_file, &mLocalID, sizeof(U32));
+ if(success)
+ {
+ success = check_read(apr_file, &mCRC, sizeof(U32));
+ }
+ if(success)
+ {
+ success = check_read(apr_file, &mHitCount, sizeof(S32));
+ }
+ if(success)
+ {
+ success = check_read(apr_file, &mDupeCount, sizeof(S32));
+ }
+ if(success)
+ {
+ success = check_read(apr_file, &mCRCChangeCount, sizeof(S32));
+ }
+ if(success)
+ {
+ success = check_read(apr_file, &size, sizeof(S32));
+
+ // Corruption in the cache entries
+ if ((size > 10000) || (size < 1))
+ {
+ // We've got a bogus size, skip reading it.
+ // We won't bother seeking, because the rest of this file
+ // is likely bogus, and will be tossed anyway.
+ llwarns << "Bogus cache entry, size " << size << ", aborting!" << llendl;
+ success = FALSE;
+ }
+ }
+ if(success && size > 0)
+ {
+ mBuffer = new U8[size];
+ success = check_read(apr_file, mBuffer, size);
+
+ if(success)
+ {
+ mDP.assignBuffer(mBuffer, size);
+ }
+ else
+ {
+ delete[] mBuffer ;
+ mBuffer = NULL ;
+ }
+ }
+
+ if(!success)
+ {
+ mLocalID = 0;
+ mCRC = 0;
+ mHitCount = 0;
+ mDupeCount = 0;
+ mCRCChangeCount = 0;
+ mBuffer = NULL;
+ }
+}
+
+LLVOCacheEntry::~LLVOCacheEntry()
+{
+ delete [] mBuffer;
+}
+
+
+// New CRC means the object has changed.
+void LLVOCacheEntry::assignCRC(U32 crc, LLDataPackerBinaryBuffer &dp)
+{
+ if ( (mCRC != crc)
+ ||(mDP.getBufferSize() == 0))
+ {
+ mCRC = crc;
+ mHitCount = 0;
+ mCRCChangeCount++;
+
+ mDP.freeBuffer();
+ mBuffer = new U8[dp.getBufferSize()];
+ mDP.assignBuffer(mBuffer, dp.getBufferSize());
+ mDP = dp;
+ }
+}
+
+LLDataPackerBinaryBuffer *LLVOCacheEntry::getDP(U32 crc)
+{
+ if ( (mCRC != crc)
+ ||(mDP.getBufferSize() == 0))
+ {
+ //llinfos << "Not getting cache entry, invalid!" << llendl;
+ return NULL;
+ }
+ mHitCount++;
+ return &mDP;
+}
+
+
+void LLVOCacheEntry::recordHit()
+{
+ mHitCount++;
+}
+
+
+void LLVOCacheEntry::dump() const
+{
+ llinfos << "local " << mLocalID
+ << " crc " << mCRC
+ << " hits " << mHitCount
+ << " dupes " << mDupeCount
+ << " change " << mCRCChangeCount
+ << llendl;
+}
+
+BOOL LLVOCacheEntry::writeToFile(LLAPRFile* apr_file) const
+{
+ BOOL success;
+ success = check_write(apr_file, (void*)&mLocalID, sizeof(U32));
+ if(success)
+ {
+ success = check_write(apr_file, (void*)&mCRC, sizeof(U32));
+ }
+ if(success)
+ {
+ success = check_write(apr_file, (void*)&mHitCount, sizeof(S32));
+ }
+ if(success)
+ {
+ success = check_write(apr_file, (void*)&mDupeCount, sizeof(S32));
+ }
+ if(success)
+ {
+ success = check_write(apr_file, (void*)&mCRCChangeCount, sizeof(S32));
+ }
+ if(success)
+ {
+ S32 size = mDP.getBufferSize();
+ success = check_write(apr_file, (void*)&size, sizeof(S32));
+
+ if(success)
+ {
+ success = check_write(apr_file, (void*)mBuffer, size);
+ }
+ }
+
+ return success ;
+}
+
+//-------------------------------------------------------------------
+//LLVOCache
+//-------------------------------------------------------------------
+// Format string used to construct filename for the object cache
+static const char OBJECT_CACHE_FILENAME[] = "objects_%d_%d.slc";
+
+const U32 MAX_NUM_OBJECT_ENTRIES = 128 ;
+const U32 MIN_ENTRIES_TO_PURGE = 16 ;
+const U32 INVALID_TIME = 0 ;
+const char* object_cache_dirname = "objectcache";
+const char* header_filename = "object.cache";
+
+LLVOCache* LLVOCache::sInstance = NULL;
+
+//static
+LLVOCache* LLVOCache::getInstance()
+{
+ if(!sInstance)
+ {
+ sInstance = new LLVOCache() ;
+ }
+ return sInstance ;
+}
+
+//static
+BOOL LLVOCache::hasInstance()
+{
+ return sInstance != NULL ;
+}
+
+//static
+void LLVOCache::destroyClass()
+{
+ if(sInstance)
+ {
+ delete sInstance ;
+ sInstance = NULL ;
+ }
+}
+
+LLVOCache::LLVOCache():
+ mInitialized(FALSE),
+ mReadOnly(TRUE),
+ mNumEntries(0),
+ mCacheSize(1)
+{
+ mEnabled = gSavedSettings.getBOOL("ObjectCacheEnabled");
+ mLocalAPRFilePoolp = new LLVolatileAPRPool() ;
+}
+
+LLVOCache::~LLVOCache()
+{
+ if(mEnabled)
+ {
+ writeCacheHeader();
+ clearCacheInMemory();
+ }
+ delete mLocalAPRFilePoolp;
+}
+
+void LLVOCache::setDirNames(ELLPath location)
+{
+ std::string delem = gDirUtilp->getDirDelimiter();
+
+ mHeaderFileName = gDirUtilp->getExpandedFilename(location, object_cache_dirname, header_filename);
+ mObjectCacheDirName = gDirUtilp->getExpandedFilename(location, object_cache_dirname);
+}
+
+void LLVOCache::initCache(ELLPath location, U32 size, U32 cache_version)
+{
+ if(!mEnabled)
+ {
+ llwarns << "Not initializing cache: Cache is currently disabled." << llendl;
+ return ;
+ }
+
+ if(mInitialized)
+ {
+ llwarns << "Cache already initialized." << llendl;
+ return ;
+ }
+ mInitialized = TRUE ;
+
+ setDirNames(location);
+ if (!mReadOnly)
+ {
+ LLFile::mkdir(mObjectCacheDirName);
+ }
+ mCacheSize = llclamp(size, MIN_ENTRIES_TO_PURGE, MAX_NUM_OBJECT_ENTRIES);
+ mMetaInfo.mVersion = cache_version;
+ readCacheHeader();
+
+ if(mMetaInfo.mVersion != cache_version)
+ {
+ mMetaInfo.mVersion = cache_version ;
+ if(mReadOnly) //disable cache
+ {
+ clearCacheInMemory();
+ }
+ else //delete the current cache if the format does not match.
+ {
+ removeCache();
+ }
+ }
+}
+
+void LLVOCache::removeCache(ELLPath location)
+{
+ if(mReadOnly)
+ {
+ llwarns << "Not removing cache at " << location << ": Cache is currently in read-only mode." << llendl;
+ return ;
+ }
+
+ llinfos << "about to remove the object cache due to settings." << llendl ;
+
+ std::string delem = gDirUtilp->getDirDelimiter();
+ std::string mask = delem + "*";
+ std::string cache_dir = gDirUtilp->getExpandedFilename(location, object_cache_dirname);
+ llinfos << "Removing cache at " << cache_dir << llendl;
+ gDirUtilp->deleteFilesInDir(cache_dir, mask); //delete all files
+ LLFile::rmdir(cache_dir);
+
+ clearCacheInMemory();
+ mInitialized = FALSE ;
+}
+
+void LLVOCache::removeCache()
+{
+ llassert_always(mInitialized) ;
+ if(mReadOnly)
+ {
+ llwarns << "Not clearing object cache: Cache is currently in read-only mode." << llendl;
+ return ;
+ }
+
+ llinfos << "about to remove the object cache due to some error." << llendl ;
+
+ std::string delem = gDirUtilp->getDirDelimiter();
+ std::string mask = delem + "*";
+ llinfos << "Removing cache at " << mObjectCacheDirName << llendl;
+ gDirUtilp->deleteFilesInDir(mObjectCacheDirName, mask);
+
+ clearCacheInMemory() ;
+ writeCacheHeader();
+}
+
+void LLVOCache::removeEntry(HeaderEntryInfo* entry)
+{
+ llassert_always(mInitialized) ;
+ if(mReadOnly)
+ {
+ return ;
+ }
+ if(!entry)
+ {
+ return ;
+ }
+
+ header_entry_queue_t::iterator iter = mHeaderEntryQueue.find(entry) ;
+ if(iter != mHeaderEntryQueue.end())
+ {
+ mHandleEntryMap.erase(entry->mHandle) ;
+ mHeaderEntryQueue.erase(iter) ;
+ removeFromCache(entry) ;
+ delete entry ;
+
+ mNumEntries = mHandleEntryMap.size() ;
+ }
+}
+
+void LLVOCache::removeEntry(U64 handle)
+{
+ handle_entry_map_t::iterator iter = mHandleEntryMap.find(handle) ;
+ if(iter == mHandleEntryMap.end()) //no cache
+ {
+ return ;
+ }
+ HeaderEntryInfo* entry = iter->second ;
+ removeEntry(entry) ;
+}
+
+void LLVOCache::clearCacheInMemory()
+{
+ if(!mHeaderEntryQueue.empty())
+ {
+ for(header_entry_queue_t::iterator iter = mHeaderEntryQueue.begin(); iter != mHeaderEntryQueue.end(); ++iter)
+ {
+ delete *iter ;
+ }
+ mHeaderEntryQueue.clear();
+ mHandleEntryMap.clear();
+ mNumEntries = 0 ;
+ }
+
+}
+
+void LLVOCache::getObjectCacheFilename(U64 handle, std::string& filename)
+{
+ U32 region_x, region_y;
+
+ grid_from_region_handle(handle, &region_x, &region_y);
+ filename = gDirUtilp->getExpandedFilename(LL_PATH_CACHE, object_cache_dirname,
+ llformat(OBJECT_CACHE_FILENAME, region_x, region_y));
+
+ return ;
+}
+
+void LLVOCache::removeFromCache(HeaderEntryInfo* entry)
+{
+ if(mReadOnly)
+ {
+ llwarns << "Not removing cache for handle " << entry->mHandle << ": Cache is currently in read-only mode." << llendl;
+ return ;
+ }
+
+ std::string filename;
+ getObjectCacheFilename(entry->mHandle, filename);
+ LLAPRFile::remove(filename, mLocalAPRFilePoolp);
+ entry->mTime = INVALID_TIME ;
+ updateEntry(entry) ; //update the head file.
+}
+
+void LLVOCache::readCacheHeader()
+{
+ if(!mEnabled)
+ {
+ llwarns << "Not reading cache header: Cache is currently disabled." << llendl;
+ return;
+ }
+
+ //clear stale info.
+ clearCacheInMemory();
+
+ bool success = true ;
+ if (LLAPRFile::isExist(mHeaderFileName, mLocalAPRFilePoolp))
+ {
+ LLAPRFile apr_file(mHeaderFileName, APR_READ|APR_BINARY, mLocalAPRFilePoolp);
+
+ //read the meta element
+ success = check_read(&apr_file, &mMetaInfo, sizeof(HeaderMetaInfo)) ;
+
+ if(success)
+ {
+ HeaderEntryInfo* entry = NULL ;
+ mNumEntries = 0 ;
+ U32 num_read = 0 ;
+ while(num_read++ < MAX_NUM_OBJECT_ENTRIES)
+ {
+ if(!entry)
+ {
+ entry = new HeaderEntryInfo() ;
+ }
+ success = check_read(&apr_file, entry, sizeof(HeaderEntryInfo));
+
+ if(!success) //failed
+ {
+ llwarns << "Error reading cache header entry. (entry_index=" << mNumEntries << ")" << llendl;
+ delete entry ;
+ entry = NULL ;
+ break ;
+ }
+ else if(entry->mTime == INVALID_TIME)
+ {
+ continue ; //an empty entry
+ }
+
+ entry->mIndex = mNumEntries++ ;
+ mHeaderEntryQueue.insert(entry) ;
+ mHandleEntryMap[entry->mHandle] = entry ;
+ entry = NULL ;
+ }
+ if(entry)
+ {
+ delete entry ;
+ }
+ }
+
+ //---------
+ //debug code
+ //----------
+ //std::string name ;
+ //for(header_entry_queue_t::iterator iter = mHeaderEntryQueue.begin() ; success && iter != mHeaderEntryQueue.end(); ++iter)
+ //{
+ // getObjectCacheFilename((*iter)->mHandle, name) ;
+ // llinfos << name << llendl ;
+ //}
+ //-----------
+ }
+ else
+ {
+ writeCacheHeader() ;
+ }
+
+ if(!success)
+ {
+ removeCache() ; //failed to read header, clear the cache
+ }
+ else if(mNumEntries >= mCacheSize)
+ {
+ purgeEntries(mCacheSize) ;
+ }
+
+ return ;
+}
+
+void LLVOCache::writeCacheHeader()
+{
+ if (!mEnabled)
+ {
+ llwarns << "Not writing cache header: Cache is currently disabled." << llendl;
+ return;
+ }
+
+ if(mReadOnly)
+ {
+ llwarns << "Not writing cache header: Cache is currently in read-only mode." << llendl;
+ return;
+ }
+
+ bool success = true ;
+ {
+ LLAPRFile apr_file(mHeaderFileName, APR_CREATE|APR_WRITE|APR_BINARY, mLocalAPRFilePoolp);
+
+ //write the meta element
+ success = check_write(&apr_file, &mMetaInfo, sizeof(HeaderMetaInfo)) ;
+
+
+ mNumEntries = 0 ;
+ for(header_entry_queue_t::iterator iter = mHeaderEntryQueue.begin() ; success && iter != mHeaderEntryQueue.end(); ++iter)
+ {
+ (*iter)->mIndex = mNumEntries++ ;
+ success = check_write(&apr_file, (void*)*iter, sizeof(HeaderEntryInfo));
+ }
+
+ mNumEntries = mHeaderEntryQueue.size() ;
+ if(success && mNumEntries < MAX_NUM_OBJECT_ENTRIES)
+ {
+ HeaderEntryInfo* entry = new HeaderEntryInfo() ;
+ entry->mTime = INVALID_TIME ;
+ for(S32 i = mNumEntries ; success && i < MAX_NUM_OBJECT_ENTRIES ; i++)
+ {
+ //fill the cache with the default entry.
+ success = check_write(&apr_file, entry, sizeof(HeaderEntryInfo)) ;
+
+ }
+ delete entry ;
+ }
+ }
+
+ if(!success)
+ {
+ clearCacheInMemory() ;
+ mReadOnly = TRUE ; //disable the cache.
+ }
+ return ;
+}
+
+BOOL LLVOCache::updateEntry(const HeaderEntryInfo* entry)
+{
+ LLAPRFile apr_file(mHeaderFileName, APR_WRITE|APR_BINARY, mLocalAPRFilePoolp);
+ apr_file.seek(APR_SET, entry->mIndex * sizeof(HeaderEntryInfo) + sizeof(HeaderMetaInfo)) ;
+
+ return check_write(&apr_file, (void*)entry, sizeof(HeaderEntryInfo)) ;
+}
+
+void LLVOCache::readFromCache(U64 handle, const LLUUID& id, LLVOCacheEntry::vocache_entry_map_t& cache_entry_map)
+{
+ if(!mEnabled)
+ {
+ llwarns << "Not reading cache for handle " << handle << "): Cache is currently disabled." << llendl;
+ return ;
+ }
+ llassert_always(mInitialized);
+
+ handle_entry_map_t::iterator iter = mHandleEntryMap.find(handle) ;
+ if(iter == mHandleEntryMap.end()) //no cache
+ {
+ llwarns << "No handle map entry for " << handle << llendl;
+ return ;
+ }
+
+ bool success = true ;
+ {
+ std::string filename;
+ getObjectCacheFilename(handle, filename);
+ LLAPRFile apr_file(filename, APR_READ|APR_BINARY, mLocalAPRFilePoolp);
+
+ LLUUID cache_id ;
+ success = check_read(&apr_file, cache_id.mData, UUID_BYTES) ;
+
+ if(success)
+ {
+ if(cache_id != id)
+ {
+ llinfos << "Cache ID doesn't match for this region, discarding"<< llendl;
+ success = false ;
+ }
+
+ if(success)
+ {
+ S32 num_entries;
+ success = check_read(&apr_file, &num_entries, sizeof(S32)) ;
+
+ for (S32 i = 0; success && i < num_entries; i++)
+ {
+ LLVOCacheEntry* entry = new LLVOCacheEntry(&apr_file);
+ if (!entry->getLocalID())
+ {
+ llwarns << "Aborting cache file load for " << filename << ", cache file corruption!" << llendl;
+ delete entry ;
+ success = false ;
+ }
+ cache_entry_map[entry->getLocalID()] = entry;
+ }
+ }
+ }
+ }
+
+ if(!success)
+ {
+ if(cache_entry_map.empty())
+ {
+ removeEntry(iter->second) ;
+ }
+ }
+
+ return ;
+}
+
+void LLVOCache::purgeEntries(U32 size)
+{
+ while(mHeaderEntryQueue.size() > size)
+ {
+ header_entry_queue_t::iterator iter = mHeaderEntryQueue.begin() ;
+ HeaderEntryInfo* entry = *iter ;
+ mHandleEntryMap.erase(entry->mHandle);
+ mHeaderEntryQueue.erase(iter) ;
+ removeFromCache(entry) ;
+ delete entry;
+ }
+ mNumEntries = mHandleEntryMap.size() ;
+}
+
+void LLVOCache::writeToCache(U64 handle, const LLUUID& id, const LLVOCacheEntry::vocache_entry_map_t& cache_entry_map, BOOL dirty_cache)
+{
+ if(!mEnabled)
+ {
+ llwarns << "Not writing cache for handle " << handle << "): Cache is currently disabled." << llendl;
+ return ;
+ }
+ llassert_always(mInitialized);
+
+ if(mReadOnly)
+ {
+ llwarns << "Not writing cache for handle " << handle << "): Cache is currently in read-only mode." << llendl;
+ return ;
+ }
+
+ HeaderEntryInfo* entry;
+ handle_entry_map_t::iterator iter = mHandleEntryMap.find(handle) ;
+ if(iter == mHandleEntryMap.end()) //new entry
+ {
+ if(mNumEntries >= mCacheSize - 1)
+ {
+ purgeEntries(mCacheSize - 1) ;
+ }
+
+ entry = new HeaderEntryInfo();
+ entry->mHandle = handle ;
+ entry->mTime = time(NULL) ;
+ entry->mIndex = mNumEntries++;
+ mHeaderEntryQueue.insert(entry) ;
+ mHandleEntryMap[handle] = entry ;
+ }
+ else
+ {
+ // Update access time.
+ entry = iter->second ;
+
+ //resort
+ mHeaderEntryQueue.erase(entry) ;
+
+ entry->mTime = time(NULL) ;
+ mHeaderEntryQueue.insert(entry) ;
+ }
+
+ //update cache header
+ if(!updateEntry(entry))
+ {
+ llwarns << "Failed to update cache header index " << entry->mIndex << ". handle = " << handle << llendl;
+ return ; //update failed.
+ }
+
+ if(!dirty_cache)
+ {
+ llwarns << "Skipping write to cache for handle " << handle << ": cache not dirty" << llendl;
+ return ; //nothing changed, no need to update.
+ }
+
+ //write to cache file
+ bool success = true ;
+ {
+ std::string filename;
+ getObjectCacheFilename(handle, filename);
+ LLAPRFile apr_file(filename, APR_CREATE|APR_WRITE|APR_BINARY, mLocalAPRFilePoolp);
+
+ success = check_write(&apr_file, (void*)id.mData, UUID_BYTES) ;
+
+
+ if(success)
+ {
+ S32 num_entries = cache_entry_map.size() ;
+ success = check_write(&apr_file, &num_entries, sizeof(S32));
+
+ for (LLVOCacheEntry::vocache_entry_map_t::const_iterator iter = cache_entry_map.begin(); success && iter != cache_entry_map.end(); ++iter)
+ {
+ success = iter->second->writeToFile(&apr_file) ;
+ }
+ }
+ }
+
+ if(!success)
+ {
+ removeEntry(entry) ;
+
+ }
+
+ return ;
+}
+
diff --git a/indra/newview/llvograss.cpp b/indra/newview/llvograss.cpp
index f57f7b67ea..edd41089c0 100644
--- a/indra/newview/llvograss.cpp
+++ b/indra/newview/llvograss.cpp
@@ -340,7 +340,7 @@ void LLVOGrass::updateTextures()
{
if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_AREA))
{
- setDebugText(llformat("%4.0f", fsqrtf(mPixelArea)));
+ setDebugText(llformat("%4.0f", (F32) sqrt(mPixelArea)));
}
getTEImage(0)->addTextureStats(mPixelArea);
}
@@ -640,7 +640,7 @@ BOOL LLVOGrass::lineSegmentIntersect(const LLVector3& start, const LLVector3& en
LLVector2 tc[4];
LLVector3 v[4];
- // LLVector3 n[4]; // unused!
+ //LLVector3 n[4];
F32 closest_t = 1.f;
@@ -686,7 +686,6 @@ BOOL LLVOGrass::lineSegmentIntersect(const LLVector3& start, const LLVector3& en
position.mV[2] += blade_height;
v[3] = v1 = position + mRegionp->getOriginAgent();
-
F32 a,b,t;
BOOL hit = FALSE;
@@ -694,23 +693,23 @@ BOOL LLVOGrass::lineSegmentIntersect(const LLVector3& start, const LLVector3& en
U32 idx0 = 0,idx1 = 0,idx2 = 0;
- if (LLTriangleRayIntersect(v[0], v[1], v[2], start, dir, &a, &b, &t, FALSE))
+ if (LLTriangleRayIntersect(v[0], v[1], v[2], start, dir, a, b, t, FALSE))
{
hit = TRUE;
idx0 = 0; idx1 = 1; idx2 = 2;
}
- else if (LLTriangleRayIntersect(v[1], v[3], v[2], start, dir, &a, &b, &t, FALSE))
+ else if (LLTriangleRayIntersect(v[1], v[3], v[2], start, dir, a, b, t, FALSE))
{
hit = TRUE;
idx0 = 1; idx1 = 3; idx2 = 2;
}
- else if (LLTriangleRayIntersect(v[2], v[1], v[0], start, dir, &a, &b, &t, FALSE))
+ else if (LLTriangleRayIntersect(v[2], v[1], v[0], start, dir, a, b, t, FALSE))
{
normal1 = -normal1;
hit = TRUE;
idx0 = 2; idx1 = 1; idx2 = 0;
}
- else if (LLTriangleRayIntersect(v[2], v[3], v[1], start, dir, &a, &b, &t, FALSE))
+ else if (LLTriangleRayIntersect(v[2], v[3], v[1], start, dir, a, b, t, FALSE))
{
normal1 = -normal1;
hit = TRUE;
diff --git a/indra/newview/llvoicevivox.cpp b/indra/newview/llvoicevivox.cpp
index 08e242af8e..daaf2a4e96 100644
--- a/indra/newview/llvoicevivox.cpp
+++ b/indra/newview/llvoicevivox.cpp
@@ -6979,13 +6979,6 @@ void LLVivoxProtocolParser::reset()
alias.clear();
numberOfAliases = 0;
applicationString.clear();
- id = 0;
- nameString.clear();
- descriptionString.clear();
- expirationDate = LLDate();
- hasExpired = false;
- fontType = 0;
- fontStatus = 0;
}
//virtual
diff --git a/indra/newview/llvopartgroup.cpp b/indra/newview/llvopartgroup.cpp
index 40833ad259..d966bd1614 100644
--- a/indra/newview/llvopartgroup.cpp
+++ b/indra/newview/llvopartgroup.cpp
@@ -73,12 +73,14 @@ F32 LLVOPartGroup::getBinRadius()
return mScale.mV[0]*2.f;
}
-void LLVOPartGroup::updateSpatialExtents(LLVector3& newMin, LLVector3& newMax)
+void LLVOPartGroup::updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax)
{
const LLVector3& pos_agent = getPositionAgent();
- newMin = pos_agent - mScale;
- newMax = pos_agent + mScale;
- mDrawable->setPositionGroup(pos_agent);
+ newMin.load3( (pos_agent - mScale).mV);
+ newMax.load3( (pos_agent + mScale).mV);
+ LLVector4a pos;
+ pos.load3(pos_agent.mV);
+ mDrawable->setPositionGroup(pos);
}
BOOL LLVOPartGroup::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
diff --git a/indra/newview/llvopartgroup.h b/indra/newview/llvopartgroup.h
index b136f2cbfa..4db893b4ef 100644
--- a/indra/newview/llvopartgroup.h
+++ b/indra/newview/llvopartgroup.h
@@ -51,7 +51,7 @@ public:
BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);
virtual F32 getBinRadius();
- virtual void updateSpatialExtents(LLVector3& newMin, LLVector3& newMax);
+ virtual void updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax);
virtual U32 getPartitionType() const;
/*virtual*/ void setPixelAreaAndAngle(LLAgent &agent);
diff --git a/indra/newview/llvosurfacepatch.cpp b/indra/newview/llvosurfacepatch.cpp
index 2eb4398488..690530939e 100644
--- a/indra/newview/llvosurfacepatch.cpp
+++ b/indra/newview/llvosurfacepatch.cpp
@@ -54,27 +54,77 @@ public:
LLVertexBuffer(MAP_VERTEX | MAP_NORMAL | MAP_TEXCOORD0 | MAP_TEXCOORD1 | MAP_COLOR, GL_DYNAMIC_DRAW_ARB)
{
//texture coordinates 2 and 3 exist, but use the same data as texture coordinate 1
- mOffsets[TYPE_TEXCOORD3] = mOffsets[TYPE_TEXCOORD2] = mOffsets[TYPE_TEXCOORD1];
- mTypeMask |= MAP_TEXCOORD2 | MAP_TEXCOORD3;
};
- /*// virtual
+ // virtual
void setupVertexBuffer(U32 data_mask) const
- {
- if (LLDrawPoolTerrain::getDetailMode() == 0 || LLPipeline::sShadowRender)
+ {
+ U8* base = useVBOs() ? (U8*) mAlignedOffset : mMappedData;
+
+ //assume tex coords 2 and 3 are present
+ U32 type_mask = mTypeMask | MAP_TEXCOORD2 | MAP_TEXCOORD3;
+
+ if ((data_mask & type_mask) != data_mask)
{
- LLVertexBuffer::setupVertexBuffer(data_mask);
+ llerrs << "LLVertexBuffer::setupVertexBuffer missing required components for supplied data mask." << llendl;
+ }
+
+ if (data_mask & MAP_NORMAL)
+ {
+ glNormalPointer(GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_NORMAL], (void*)(base + mOffsets[TYPE_NORMAL]));
+ }
+ if (data_mask & MAP_TEXCOORD3)
+ { //substitute tex coord 0 for tex coord 3
+ glClientActiveTextureARB(GL_TEXTURE3_ARB);
+ glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0]));
+ glClientActiveTextureARB(GL_TEXTURE0_ARB);
+ }
+ if (data_mask & MAP_TEXCOORD2)
+ { //substitute tex coord 0 for tex coord 2
+ glClientActiveTextureARB(GL_TEXTURE2_ARB);
+ glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0]));
+ glClientActiveTextureARB(GL_TEXTURE0_ARB);
}
- else if (data_mask & LLVertexBuffer::MAP_TEXCOORD1)
+ if (data_mask & MAP_TEXCOORD1)
{
- LLVertexBuffer::setupVertexBuffer(data_mask);
+ glClientActiveTextureARB(GL_TEXTURE1_ARB);
+ glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], (void*)(base + mOffsets[TYPE_TEXCOORD1]));
+ glClientActiveTextureARB(GL_TEXTURE0_ARB);
}
- else
+ if (data_mask & MAP_BINORMAL)
{
- LLVertexBuffer::setupVertexBuffer(data_mask);
+ glClientActiveTextureARB(GL_TEXTURE2_ARB);
+ glTexCoordPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_BINORMAL], (void*)(base + mOffsets[TYPE_BINORMAL]));
+ glClientActiveTextureARB(GL_TEXTURE0_ARB);
}
- llglassertok();
- }*/
+ if (data_mask & MAP_TEXCOORD0)
+ {
+ glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0]));
+ }
+ if (data_mask & MAP_COLOR)
+ {
+ glColorPointer(4, GL_UNSIGNED_BYTE, LLVertexBuffer::sTypeSize[TYPE_COLOR], (void*)(base + mOffsets[TYPE_COLOR]));
+ }
+
+ if (data_mask & MAP_WEIGHT)
+ {
+ glVertexAttribPointerARB(1, 1, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], (void*)(base + mOffsets[TYPE_WEIGHT]));
+ }
+
+ if (data_mask & MAP_WEIGHT4 && sWeight4Loc != -1)
+ {
+ glVertexAttribPointerARB(sWeight4Loc, 4, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], (void*)(base+mOffsets[TYPE_WEIGHT4]));
+ }
+
+ if (data_mask & MAP_CLOTHWEIGHT)
+ {
+ glVertexAttribPointerARB(4, 4, GL_FLOAT, TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]));
+ }
+ if (data_mask & MAP_VERTEX)
+ {
+ glVertexPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], (void*)(base + 0));
+ }
+ }
};
//============================================================================
@@ -939,7 +989,13 @@ BOOL LLVOSurfacePatch::lineSegmentIntersect(const LLVector3& start, const LLVect
//step one meter at a time until intersection point found
- const LLVector3* ext = mDrawable->getSpatialExtents();
+ //VECTORIZE THIS
+ const LLVector4a* exta = mDrawable->getSpatialExtents();
+
+ LLVector3 ext[2];
+ ext[0].set(exta[0].getF32ptr());
+ ext[1].set(exta[1].getF32ptr());
+
F32 rad = (delta*tdelta).magVecSquared();
F32 t = 0.f;
@@ -1001,13 +1057,16 @@ BOOL LLVOSurfacePatch::lineSegmentIntersect(const LLVector3& start, const LLVect
return FALSE;
}
-void LLVOSurfacePatch::updateSpatialExtents(LLVector3& newMin, LLVector3 &newMax)
+void LLVOSurfacePatch::updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax)
{
LLVector3 posAgent = getPositionAgent();
LLVector3 scale = getScale();
- newMin = posAgent-scale*0.5f; // Changing to 2.f makes the culling a -little- better, but still wrong
- newMax = posAgent+scale*0.5f;
- mDrawable->setPositionGroup((newMin+newMax)*0.5f);
+ newMin.load3( (posAgent-scale*0.5f).mV); // Changing to 2.f makes the culling a -little- better, but still wrong
+ newMax.load3( (posAgent+scale*0.5f).mV);
+ LLVector4a pos;
+ pos.setAdd(newMin,newMax);
+ pos.mul(0.5f);
+ mDrawable->setPositionGroup(pos);
}
U32 LLVOSurfacePatch::getPartitionType() const
diff --git a/indra/newview/llvosurfacepatch.h b/indra/newview/llvosurfacepatch.h
index bd80e1dbe6..8e75ff2e6e 100644
--- a/indra/newview/llvosurfacepatch.h
+++ b/indra/newview/llvosurfacepatch.h
@@ -72,7 +72,7 @@ public:
/*virtual*/ void updateTextures();
/*virtual*/ void setPixelAreaAndAngle(LLAgent &agent); // generate accurate apparent angle and area
- /*virtual*/ void updateSpatialExtents(LLVector3& newMin, LLVector3& newMax);
+ /*virtual*/ void updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax);
/*virtual*/ BOOL isActive() const; // Whether this object needs to do an idleUpdate.
void setPatch(LLSurfacePatch *patchp);
diff --git a/indra/newview/llvotextbubble.cpp b/indra/newview/llvotextbubble.cpp
index b61dae53ba..a92172fe23 100644
--- a/indra/newview/llvotextbubble.cpp
+++ b/indra/newview/llvotextbubble.cpp
@@ -39,6 +39,7 @@
#include "llviewertexturelist.h"
#include "llvolume.h"
#include "pipeline.h"
+#include "llvector4a.h"
#include "llviewerregion.h"
LLVOTextBubble::LLVOTextBubble(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
@@ -211,7 +212,7 @@ void LLVOTextBubble::updateFaceSize(S32 idx)
else
{
const LLVolumeFace& vol_face = getVolume()->getVolumeFace(idx);
- face->setSize(vol_face.mVertices.size(), vol_face.mIndices.size());
+ face->setSize(vol_face.mNumVertices, vol_face.mNumIndices);
}
}
@@ -229,19 +230,37 @@ void LLVOTextBubble::getGeometry(S32 idx,
const LLVolumeFace& face = getVolume()->getVolumeFace(idx);
- LLVector3 pos = getPositionAgent();
+ LLVector4a pos;
+ pos.load3(getPositionAgent().mV);
+
+ LLVector4a scale;
+ scale.load3(getScale().mV);
+
LLColor4U color = LLColor4U(getTE(idx)->getColor());
U32 offset = mDrawable->getFace(idx)->getGeomIndex();
- for (U32 i = 0; i < face.mVertices.size(); i++)
+ LLVector4a* dst_pos = (LLVector4a*) verticesp.get();
+ LLVector4a* src_pos = (LLVector4a*) face.mPositions;
+
+ LLVector4a* dst_norm = (LLVector4a*) normalsp.get();
+ LLVector4a* src_norm = (LLVector4a*) face.mNormals;
+
+ LLVector2* dst_tc = (LLVector2*) texcoordsp.get();
+ LLVector2* src_tc = (LLVector2*) face.mTexCoords;
+
+ LLVector4a::memcpyNonAliased16((F32*) dst_norm, (F32*) src_norm, face.mNumVertices*4*sizeof(F32));
+ LLVector4a::memcpyNonAliased16((F32*) dst_tc, (F32*) src_tc, face.mNumVertices*2*sizeof(F32));
+
+
+ for (U32 i = 0; i < face.mNumVertices; i++)
{
- *verticesp++ = face.mVertices[i].mPosition.scaledVec(getScale()) + pos;
- *normalsp++ = face.mVertices[i].mNormal;
- *texcoordsp++ = face.mVertices[i].mTexCoord;
+ LLVector4a t;
+ t.setMul(src_pos[i], scale);
+ dst_pos[i].setAdd(t, pos);
*colorsp++ = color;
}
- for (U32 i = 0; i < face.mIndices.size(); i++)
+ for (U32 i = 0; i < face.mNumIndices; i++)
{
*indicesp++ = face.mIndices[i] + offset;
}
diff --git a/indra/newview/llvotree.cpp b/indra/newview/llvotree.cpp
index 37a974be28..20ca02efda 100644
--- a/indra/newview/llvotree.cpp
+++ b/indra/newview/llvotree.cpp
@@ -485,7 +485,7 @@ void LLVOTree::updateTextures()
{
if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_AREA))
{
- setDebugText(llformat("%4.0f", fsqrtf(mPixelArea)));
+ setDebugText(llformat("%4.0f", (F32) sqrt(mPixelArea)));
}
mTreeImagep->addTextureStats(mPixelArea);
}
@@ -1260,7 +1260,7 @@ void LLVOTree::updateRadius()
mDrawable->setRadius(32.0f);
}
-void LLVOTree::updateSpatialExtents(LLVector3& newMin, LLVector3& newMax)
+void LLVOTree::updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax)
{
F32 radius = getScale().length()*0.05f;
LLVector3 center = getRenderPosition();
@@ -1270,9 +1270,11 @@ void LLVOTree::updateSpatialExtents(LLVector3& newMin, LLVector3& newMax)
center += LLVector3(0, 0, size.mV[2]) * getRotation();
- newMin.set(center-size);
- newMax.set(center+size);
- mDrawable->setPositionGroup(center);
+ newMin.load3((center-size).mV);
+ newMax.load3((center+size).mV);
+ LLVector4a pos;
+ pos.load3(center.mV);
+ mDrawable->setPositionGroup(pos);
}
BOOL LLVOTree::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, S32 face, BOOL pick_transparent, S32 *face_hitp,
@@ -1285,8 +1287,13 @@ BOOL LLVOTree::lineSegmentIntersect(const LLVector3& start, const LLVector3& end
return FALSE;
}
- const LLVector3* ext = mDrawable->getSpatialExtents();
+ const LLVector4a* exta = mDrawable->getSpatialExtents();
+ //VECTORIZE THIS
+ LLVector3 ext[2];
+ ext[0].set(exta[0].getF32ptr());
+ ext[1].set(exta[1].getF32ptr());
+
LLVector3 center = (ext[1]+ext[0])*0.5f;
LLVector3 size = (ext[1]-ext[0]);
diff --git a/indra/newview/llvotree.h b/indra/newview/llvotree.h
index fd0ebdf8e2..1e1deede26 100644
--- a/indra/newview/llvotree.h
+++ b/indra/newview/llvotree.h
@@ -68,7 +68,7 @@ public:
/*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline);
/*virtual*/ BOOL updateGeometry(LLDrawable *drawable);
- /*virtual*/ void updateSpatialExtents(LLVector3 &min, LLVector3 &max);
+ /*virtual*/ void updateSpatialExtents(LLVector4a &min, LLVector4a &max);
virtual U32 getPartitionType() const;
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index a207d3e050..be987a2310 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -1,4009 +1,4642 @@
-/**
- * @file llvovolume.cpp
- * @brief LLVOVolume class implementation
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-// A "volume" is a box, cylinder, sphere, or other primitive shape.
-
-#include "llviewerprecompiledheaders.h"
-
-#include "llvovolume.h"
-
-#include "llviewercontrol.h"
-#include "lldir.h"
-#include "llflexibleobject.h"
-#include "llmaterialtable.h"
-#include "llprimitive.h"
-#include "llvolume.h"
-#include "llvolumemgr.h"
-#include "llvolumemessage.h"
-#include "material_codes.h"
-#include "message.h"
-#include "llpluginclassmedia.h" // for code in the mediaEvent handler
-#include "object_flags.h"
-#include "llagentconstants.h"
-#include "lldrawable.h"
-#include "lldrawpoolbump.h"
-#include "llface.h"
-#include "llspatialpartition.h"
-#include "llhudmanager.h"
-#include "llflexibleobject.h"
-#include "llsky.h"
-#include "lltexturefetch.h"
-#include "llviewercamera.h"
-#include "llviewertexturelist.h"
-#include "llviewerregion.h"
-#include "llviewertextureanim.h"
-#include "llworld.h"
-#include "llselectmgr.h"
-#include "pipeline.h"
-#include "llsdutil.h"
-#include "llmediaentry.h"
-#include "llmediadataclient.h"
-#include "llagent.h"
-#include "llviewermediafocus.h"
-
-const S32 MIN_QUIET_FRAMES_COALESCE = 30;
-const F32 FORCE_SIMPLE_RENDER_AREA = 512.f;
-const F32 FORCE_CULL_AREA = 8.f;
-const F32 MAX_LOD_DISTANCE = 24.f;
-
-
-BOOL gAnimateTextures = TRUE;
-//extern BOOL gHideSelectedObjects;
-
-F32 LLVOVolume::sLODFactor = 1.f;
-F32 LLVOVolume::sLODSlopDistanceFactor = 0.5f; //Changing this to zero, effectively disables the LOD transition slop
-F32 LLVOVolume::sDistanceFactor = 1.0f;
-S32 LLVOVolume::sNumLODChanges = 0;
-LLPointer<LLObjectMediaDataClient> LLVOVolume::sObjectMediaClient = NULL;
-LLPointer<LLObjectMediaNavigateClient> LLVOVolume::sObjectMediaNavigateClient = NULL;
-
-static LLFastTimer::DeclareTimer FTM_GEN_TRIANGLES("Generate Triangles");
-static LLFastTimer::DeclareTimer FTM_GEN_VOLUME("Generate Volumes");
-
-// Implementation class of LLMediaDataClientObject. See llmediadataclient.h
-class LLMediaDataClientObjectImpl : public LLMediaDataClientObject
-{
-public:
- LLMediaDataClientObjectImpl(LLVOVolume *obj, bool isNew) : mObject(obj), mNew(isNew)
- {
- mObject->addMDCImpl();
- }
- ~LLMediaDataClientObjectImpl()
- {
- mObject->removeMDCImpl();
- }
-
- virtual U8 getMediaDataCount() const
- { return mObject->getNumTEs(); }
-
- virtual LLSD getMediaDataLLSD(U8 index) const
- {
- LLSD result;
- LLTextureEntry *te = mObject->getTE(index);
- if (NULL != te)
- {
- llassert((te->getMediaData() != NULL) == te->hasMedia());
- if (te->getMediaData() != NULL)
- {
- result = te->getMediaData()->asLLSD();
- // XXX HACK: workaround bug in asLLSD() where whitelist is not set properly
- // See DEV-41949
- if (!result.has(LLMediaEntry::WHITELIST_KEY))
- {
- result[LLMediaEntry::WHITELIST_KEY] = LLSD::emptyArray();
- }
- }
- }
- return result;
- }
- virtual bool isCurrentMediaUrl(U8 index, const std::string &url) const
- {
- LLTextureEntry *te = mObject->getTE(index);
- if (te)
- {
- if (te->getMediaData())
- {
- return (te->getMediaData()->getCurrentURL() == url);
- }
- }
- return url.empty();
- }
-
- virtual LLUUID getID() const
- { return mObject->getID(); }
-
- virtual void mediaNavigateBounceBack(U8 index)
- { mObject->mediaNavigateBounceBack(index); }
-
- virtual bool hasMedia() const
- { return mObject->hasMedia(); }
-
- virtual void updateObjectMediaData(LLSD const &data, const std::string &version_string)
- { mObject->updateObjectMediaData(data, version_string); }
-
- virtual F64 getMediaInterest() const
- {
- F64 interest = mObject->getTotalMediaInterest();
- if (interest < (F64)0.0)
- {
- // media interest not valid yet, try pixel area
- interest = mObject->getPixelArea();
- // HACK: force recalculation of pixel area if interest is the "magic default" of 1024.
- if (interest == 1024.f)
- {
- const_cast<LLVOVolume*>(static_cast<LLVOVolume*>(mObject))->setPixelAreaAndAngle(gAgent);
- interest = mObject->getPixelArea();
- }
- }
- return interest;
- }
-
- virtual bool isInterestingEnough() const
- {
- return LLViewerMedia::isInterestingEnough(mObject, getMediaInterest());
- }
-
- virtual std::string getCapabilityUrl(const std::string &name) const
- { return mObject->getRegion()->getCapability(name); }
-
- virtual bool isDead() const
- { return mObject->isDead(); }
-
- virtual U32 getMediaVersion() const
- { return LLTextureEntry::getVersionFromMediaVersionString(mObject->getMediaURL()); }
-
- virtual bool isNew() const
- { return mNew; }
-
-private:
- LLPointer<LLVOVolume> mObject;
- bool mNew;
-};
-
-
-LLVOVolume::LLVOVolume(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
- : LLViewerObject(id, pcode, regionp),
- mVolumeImpl(NULL)
-{
- mTexAnimMode = 0;
- mRelativeXform.setIdentity();
- mRelativeXformInvTrans.setIdentity();
-
- mFaceMappingChanged = FALSE;
- mLOD = MIN_LOD;
- mTextureAnimp = NULL;
- mVolumeChanged = FALSE;
- mVObjRadius = LLVector3(1,1,0.5f).length();
- mNumFaces = 0;
- mLODChanged = FALSE;
- mSculptChanged = FALSE;
- mSpotLightPriority = 0.f;
-
- mMediaImplList.resize(getNumTEs());
- mLastFetchedMediaVersion = -1;
- mIndexInTex = 0;
- mMDCImplCount = 0;
-}
-
-LLVOVolume::~LLVOVolume()
-{
- delete mTextureAnimp;
- mTextureAnimp = NULL;
- delete mVolumeImpl;
- mVolumeImpl = NULL;
-
- if(!mMediaImplList.empty())
- {
- for(U32 i = 0 ; i < mMediaImplList.size() ; i++)
- {
- if(mMediaImplList[i].notNull())
- {
- mMediaImplList[i]->removeObject(this) ;
- }
- }
- }
-}
-
-void LLVOVolume::markDead()
-{
- if (!mDead)
- {
- if(getMDCImplCount() > 0)
- {
- LLMediaDataClientObject::ptr_t obj = new LLMediaDataClientObjectImpl(const_cast<LLVOVolume*>(this), false);
- if (sObjectMediaClient) sObjectMediaClient->removeFromQueue(obj);
- if (sObjectMediaNavigateClient) sObjectMediaNavigateClient->removeFromQueue(obj);
- }
-
- // Detach all media impls from this object
- for(U32 i = 0 ; i < mMediaImplList.size() ; i++)
- {
- removeMediaImpl(i);
- }
-
- if (mSculptTexture.notNull())
- {
- mSculptTexture->removeVolume(this);
- }
- }
-
- LLViewerObject::markDead();
-}
-
-
-// static
-void LLVOVolume::initClass()
-{
- // gSavedSettings better be around
- if (gSavedSettings.getBOOL("PrimMediaMasterEnabled"))
- {
- const F32 queue_timer_delay = gSavedSettings.getF32("PrimMediaRequestQueueDelay");
- const F32 retry_timer_delay = gSavedSettings.getF32("PrimMediaRetryTimerDelay");
- const U32 max_retries = gSavedSettings.getU32("PrimMediaMaxRetries");
- const U32 max_sorted_queue_size = gSavedSettings.getU32("PrimMediaMaxSortedQueueSize");
- const U32 max_round_robin_queue_size = gSavedSettings.getU32("PrimMediaMaxRoundRobinQueueSize");
- sObjectMediaClient = new LLObjectMediaDataClient(queue_timer_delay, retry_timer_delay, max_retries,
- max_sorted_queue_size, max_round_robin_queue_size);
- sObjectMediaNavigateClient = new LLObjectMediaNavigateClient(queue_timer_delay, retry_timer_delay,
- max_retries, max_sorted_queue_size, max_round_robin_queue_size);
- }
-}
-
-// static
-void LLVOVolume::cleanupClass()
-{
- sObjectMediaClient = NULL;
- sObjectMediaNavigateClient = NULL;
-}
-
-U32 LLVOVolume::processUpdateMessage(LLMessageSystem *mesgsys,
- void **user_data,
- U32 block_num, EObjectUpdateType update_type,
- LLDataPacker *dp)
-{
- LLColor4U color;
- const S32 teDirtyBits = (TEM_CHANGE_TEXTURE|TEM_CHANGE_COLOR|TEM_CHANGE_MEDIA);
-
- // Do base class updates...
- U32 retval = LLViewerObject::processUpdateMessage(mesgsys, user_data, block_num, update_type, dp);
-
- LLUUID sculpt_id;
- U8 sculpt_type = 0;
- if (isSculpted())
- {
- LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT);
- sculpt_id = sculpt_params->getSculptTexture();
- sculpt_type = sculpt_params->getSculptType();
- }
-
- if (!dp)
- {
- if (update_type == OUT_FULL)
- {
- ////////////////////////////////
- //
- // Unpack texture animation data
- //
- //
-
- if (mesgsys->getSizeFast(_PREHASH_ObjectData, block_num, _PREHASH_TextureAnim))
- {
- if (!mTextureAnimp)
- {
- mTextureAnimp = new LLViewerTextureAnim();
- }
- else
- {
- if (!(mTextureAnimp->mMode & LLTextureAnim::SMOOTH))
- {
- mTextureAnimp->reset();
- }
- }
- mTexAnimMode = 0;
- mTextureAnimp->unpackTAMessage(mesgsys, block_num);
- }
- else
- {
- if (mTextureAnimp)
- {
- delete mTextureAnimp;
- mTextureAnimp = NULL;
- gPipeline.markTextured(mDrawable);
- mFaceMappingChanged = TRUE;
- mTexAnimMode = 0;
- }
- }
-
- // Unpack volume data
- LLVolumeParams volume_params;
- LLVolumeMessage::unpackVolumeParams(&volume_params, mesgsys, _PREHASH_ObjectData, block_num);
- volume_params.setSculptID(sculpt_id, sculpt_type);
-
- if (setVolume(volume_params, 0))
- {
- markForUpdate(TRUE);
- }
- }
-
- // Sigh, this needs to be done AFTER the volume is set as well, otherwise bad stuff happens...
- ////////////////////////////
- //
- // Unpack texture entry data
- //
- S32 result = unpackTEMessage(mesgsys, _PREHASH_ObjectData, block_num);
- if (result & teDirtyBits)
- {
- updateTEData();
- }
- if (result & TEM_CHANGE_MEDIA)
- {
- retval |= MEDIA_FLAGS_CHANGED;
- }
- }
- else
- {
- // CORY TO DO: Figure out how to get the value here
- if (update_type != OUT_TERSE_IMPROVED)
- {
- LLVolumeParams volume_params;
- BOOL res = LLVolumeMessage::unpackVolumeParams(&volume_params, *dp);
- if (!res)
- {
- llwarns << "Bogus volume parameters in object " << getID() << llendl;
- llwarns << getRegion()->getOriginGlobal() << llendl;
- }
-
- volume_params.setSculptID(sculpt_id, sculpt_type);
-
- if (setVolume(volume_params, 0))
- {
- markForUpdate(TRUE);
- }
- S32 res2 = unpackTEMessage(*dp);
- if (TEM_INVALID == res2)
- {
- // There's something bogus in the data that we're unpacking.
- dp->dumpBufferToLog();
- llwarns << "Flushing cache files" << llendl;
-
- if(LLVOCache::hasInstance() && getRegion())
- {
- LLVOCache::getInstance()->removeEntry(getRegion()->getHandle()) ;
- }
-
- llwarns << "Bogus TE data in " << getID() << llendl;
- }
- else
- {
- if (res2 & teDirtyBits)
- {
- updateTEData();
- }
- if (res2 & TEM_CHANGE_MEDIA)
- {
- retval |= MEDIA_FLAGS_CHANGED;
- }
- }
-
- U32 value = dp->getPassFlags();
-
- if (value & 0x40)
- {
- if (!mTextureAnimp)
- {
- mTextureAnimp = new LLViewerTextureAnim();
- }
- else
- {
- if (!(mTextureAnimp->mMode & LLTextureAnim::SMOOTH))
- {
- mTextureAnimp->reset();
- }
- }
- mTexAnimMode = 0;
- mTextureAnimp->unpackTAMessage(*dp);
- }
- else if (mTextureAnimp)
- {
- delete mTextureAnimp;
- mTextureAnimp = NULL;
- gPipeline.markTextured(mDrawable);
- mFaceMappingChanged = TRUE;
- mTexAnimMode = 0;
- }
- }
- else
- {
- S32 texture_length = mesgsys->getSizeFast(_PREHASH_ObjectData, block_num, _PREHASH_TextureEntry);
- if (texture_length)
- {
- U8 tdpbuffer[1024];
- LLDataPackerBinaryBuffer tdp(tdpbuffer, 1024);
- mesgsys->getBinaryDataFast(_PREHASH_ObjectData, _PREHASH_TextureEntry, tdpbuffer, 0, block_num);
- S32 result = unpackTEMessage(tdp);
- if (result & teDirtyBits)
- {
- updateTEData();
- }
- if (result & TEM_CHANGE_MEDIA)
- {
- retval |= MEDIA_FLAGS_CHANGED;
- }
- }
- }
- }
- if (retval & (MEDIA_URL_REMOVED | MEDIA_URL_ADDED | MEDIA_URL_UPDATED | MEDIA_FLAGS_CHANGED))
- {
- // If only the media URL changed, and it isn't a media version URL,
- // ignore it
- if ( ! ( retval & (MEDIA_URL_ADDED | MEDIA_URL_UPDATED) &&
- mMedia && ! mMedia->mMediaURL.empty() &&
- ! LLTextureEntry::isMediaVersionString(mMedia->mMediaURL) ) )
- {
- // If the media changed at all, request new media data
- LL_DEBUGS("MediaOnAPrim") << "Media update: " << getID() << ": retval=" << retval << " Media URL: " <<
- ((mMedia) ? mMedia->mMediaURL : std::string("")) << LL_ENDL;
- requestMediaDataUpdate(retval & MEDIA_FLAGS_CHANGED);
- }
- else {
- LL_INFOS("MediaOnAPrim") << "Ignoring media update for: " << getID() << " Media URL: " <<
- ((mMedia) ? mMedia->mMediaURL : std::string("")) << LL_ENDL;
- }
- }
- // ...and clean up any media impls
- cleanUpMediaImpls();
-
- return retval;
-}
-
-
-void LLVOVolume::animateTextures()
-{
- F32 off_s = 0.f, off_t = 0.f, scale_s = 1.f, scale_t = 1.f, rot = 0.f;
- S32 result = mTextureAnimp->animateTextures(off_s, off_t, scale_s, scale_t, rot);
-
- if (result)
- {
- if (!mTexAnimMode)
- {
- mFaceMappingChanged = TRUE;
- gPipeline.markTextured(mDrawable);
- }
- mTexAnimMode = result | mTextureAnimp->mMode;
-
- S32 start=0, end=mDrawable->getNumFaces()-1;
- if (mTextureAnimp->mFace >= 0 && mTextureAnimp->mFace <= end)
- {
- start = end = mTextureAnimp->mFace;
- }
-
- for (S32 i = start; i <= end; i++)
- {
- LLFace* facep = mDrawable->getFace(i);
- if(facep->getVirtualSize() <= MIN_TEX_ANIM_SIZE && facep->mTextureMatrix) continue;
-
- const LLTextureEntry* te = facep->getTextureEntry();
-
- if (!te)
- {
- continue;
- }
-
- if (!(result & LLViewerTextureAnim::ROTATE))
- {
- te->getRotation(&rot);
- }
- if (!(result & LLViewerTextureAnim::TRANSLATE))
- {
- te->getOffset(&off_s,&off_t);
- }
- if (!(result & LLViewerTextureAnim::SCALE))
- {
- te->getScale(&scale_s, &scale_t);
- }
-
- if (!facep->mTextureMatrix)
- {
- facep->mTextureMatrix = new LLMatrix4();
- }
-
- LLMatrix4& tex_mat = *facep->mTextureMatrix;
- tex_mat.setIdentity();
- LLVector3 trans ;
-
- if(facep->isAtlasInUse())
- {
- //
- //if use atlas for animated texture
- //apply the following transform to the animation matrix.
- //
-
- F32 tcoord_xoffset = 0.f ;
- F32 tcoord_yoffset = 0.f ;
- F32 tcoord_xscale = 1.f ;
- F32 tcoord_yscale = 1.f ;
- if(facep->isAtlasInUse())
- {
- const LLVector2* tmp = facep->getTexCoordOffset() ;
- tcoord_xoffset = tmp->mV[0] ;
- tcoord_yoffset = tmp->mV[1] ;
-
- tmp = facep->getTexCoordScale() ;
- tcoord_xscale = tmp->mV[0] ;
- tcoord_yscale = tmp->mV[1] ;
- }
- trans.set(LLVector3(tcoord_xoffset + tcoord_xscale * (off_s+0.5f), tcoord_yoffset + tcoord_yscale * (off_t+0.5f), 0.f));
-
- tex_mat.translate(LLVector3(-(tcoord_xoffset + tcoord_xscale * 0.5f), -(tcoord_yoffset + tcoord_yscale * 0.5f), 0.f));
- }
- else //non atlas
- {
- trans.set(LLVector3(off_s+0.5f, off_t+0.5f, 0.f));
- tex_mat.translate(LLVector3(-0.5f, -0.5f, 0.f));
- }
-
- LLVector3 scale(scale_s, scale_t, 1.f);
- LLQuaternion quat;
- quat.setQuat(rot, 0, 0, -1.f);
-
- tex_mat.rotate(quat);
-
- LLMatrix4 mat;
- mat.initAll(scale, LLQuaternion(), LLVector3());
- tex_mat *= mat;
-
- tex_mat.translate(trans);
- }
- }
- else
- {
- if (mTexAnimMode && mTextureAnimp->mRate == 0)
- {
- U8 start, count;
-
- if (mTextureAnimp->mFace == -1)
- {
- start = 0;
- count = getNumTEs();
- }
- else
- {
- start = (U8) mTextureAnimp->mFace;
- count = 1;
- }
-
- for (S32 i = start; i < start + count; i++)
- {
- if (mTexAnimMode & LLViewerTextureAnim::TRANSLATE)
- {
- setTEOffset(i, mTextureAnimp->mOffS, mTextureAnimp->mOffT);
- }
- if (mTexAnimMode & LLViewerTextureAnim::SCALE)
- {
- setTEScale(i, mTextureAnimp->mScaleS, mTextureAnimp->mScaleT);
- }
- if (mTexAnimMode & LLViewerTextureAnim::ROTATE)
- {
- setTERotation(i, mTextureAnimp->mRot);
- }
- }
-
- gPipeline.markTextured(mDrawable);
- mFaceMappingChanged = TRUE;
- mTexAnimMode = 0;
- }
- }
-}
-BOOL LLVOVolume::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
-{
- LLViewerObject::idleUpdate(agent, world, time);
-
- static LLFastTimer::DeclareTimer ftm("Volume");
- LLFastTimer t(ftm);
-
- if (mDead || mDrawable.isNull())
- {
- return TRUE;
- }
-
- ///////////////////////
- //
- // Do texture animation stuff
- //
-
- if (mTextureAnimp && gAnimateTextures)
- {
- animateTextures();
- }
-
- // Dispatch to implementation
- if (mVolumeImpl)
- {
- mVolumeImpl->doIdleUpdate(agent, world, time);
- }
-
- const S32 MAX_ACTIVE_OBJECT_QUIET_FRAMES = 40;
-
- if (mDrawable->isActive())
- {
- if (mDrawable->isRoot() &&
- mDrawable->mQuietCount++ > MAX_ACTIVE_OBJECT_QUIET_FRAMES &&
- (!mDrawable->getParent() || !mDrawable->getParent()->isActive()))
- {
- mDrawable->makeStatic();
- }
- }
-
- return TRUE;
-}
-
-void LLVOVolume::updateTextures()
-{
- const F32 TEXTURE_AREA_REFRESH_TIME = 5.f; // seconds
- if (mTextureUpdateTimer.getElapsedTimeF32() > TEXTURE_AREA_REFRESH_TIME)
- {
- updateTextureVirtualSize();
- }
-}
-
-BOOL LLVOVolume::isVisible() const
-{
- if(mDrawable.notNull() && mDrawable->isVisible())
- {
- return TRUE ;
- }
-
- if(isAttachment())
- {
- LLViewerObject* objp = (LLViewerObject*)getParent() ;
- while(objp && !objp->isAvatar())
- {
- objp = (LLViewerObject*)objp->getParent() ;
- }
-
- return objp && objp->mDrawable.notNull() && objp->mDrawable->isVisible() ;
- }
-
- return FALSE ;
-}
-
-void LLVOVolume::updateTextureVirtualSize()
-{
- // Update the pixel area of all faces
-
- if(!isVisible())
- {
- return ;
- }
-
- if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SIMPLE))
- {
- return;
- }
-
- static LLCachedControl<bool> dont_load_textures(gSavedSettings,"TextureDisable");
-
- if (dont_load_textures || LLAppViewer::getTextureFetch()->mDebugPause) // || !mDrawable->isVisible())
- {
- return;
- }
-
- mTextureUpdateTimer.reset();
-
- F32 old_area = mPixelArea;
- mPixelArea = 0.f;
-
- const S32 num_faces = mDrawable->getNumFaces();
- F32 min_vsize=999999999.f, max_vsize=0.f;
- LLViewerCamera* camera = LLViewerCamera::getInstance();
- for (S32 i = 0; i < num_faces; i++)
- {
- LLFace* face = mDrawable->getFace(i);
- const LLTextureEntry *te = face->getTextureEntry();
- LLViewerTexture *imagep = face->getTexture();
- if (!imagep || !te ||
- face->mExtents[0] == face->mExtents[1])
- {
- continue;
- }
-
- F32 vsize;
- F32 old_size = face->getVirtualSize();
-
- if (isHUDAttachment())
- {
- F32 area = (F32) camera->getScreenPixelArea();
- vsize = area;
- imagep->setBoostLevel(LLViewerTexture::BOOST_HUD);
- face->setPixelArea(area); // treat as full screen
- face->setVirtualSize(vsize);
- }
- else
- {
- vsize = face->getTextureVirtualSize();
- }
-
- mPixelArea = llmax(mPixelArea, face->getPixelArea());
-
- if (face->mTextureMatrix != NULL)
- {
- if ((vsize < MIN_TEX_ANIM_SIZE && old_size > MIN_TEX_ANIM_SIZE) ||
- (vsize > MIN_TEX_ANIM_SIZE && old_size < MIN_TEX_ANIM_SIZE))
- {
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_TCOORD, FALSE);
- }
- }
-
- if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_AREA))
- {
- if (vsize < min_vsize) min_vsize = vsize;
- if (vsize > max_vsize) max_vsize = vsize;
- }
- else if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY))
- {
- LLViewerFetchedTexture* img = LLViewerTextureManager::staticCastToFetchedTexture(imagep) ;
- if(img)
- {
- F32 pri = img->getDecodePriority();
- pri = llmax(pri, 0.0f);
- if (pri < min_vsize) min_vsize = pri;
- if (pri > max_vsize) max_vsize = pri;
- }
- }
- else if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_FACE_AREA))
- {
- F32 pri = mPixelArea;
- if (pri < min_vsize) min_vsize = pri;
- if (pri > max_vsize) max_vsize = pri;
- }
- }
-
- if (isSculpted())
- {
- LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT);
- LLUUID id = sculpt_params->getSculptTexture();
-
- updateSculptTexture();
-
- if (mSculptTexture.notNull())
- {
- mSculptTexture->setBoostLevel(llmax((S32)mSculptTexture->getBoostLevel(),
- (S32)LLViewerTexture::BOOST_SCULPTED));
- mSculptTexture->setForSculpt() ;
-
- if(!mSculptTexture->isCachedRawImageReady())
- {
- S32 lod = llmin(mLOD, 3);
- F32 lodf = ((F32)(lod + 1.0f)/4.f);
- F32 tex_size = lodf * LLViewerTexture::sMaxSculptRez ;
- mSculptTexture->addTextureStats(2.f * tex_size * tex_size, FALSE);
-
- //if the sculpty very close to the view point, load first
- {
- LLVector3 lookAt = getPositionAgent() - camera->getOrigin();
- F32 dist = lookAt.normVec() ;
- F32 cos_angle_to_view_dir = lookAt * camera->getXAxis() ;
- mSculptTexture->setAdditionalDecodePriority(0.8f * LLFace::calcImportanceToCamera(cos_angle_to_view_dir, dist)) ;
- }
- }
-
- S32 texture_discard = mSculptTexture->getDiscardLevel(); //try to match the texture
- S32 current_discard = getVolume() ? getVolume()->getSculptLevel() : -2 ;
-
- if (texture_discard >= 0 && //texture has some data available
- (texture_discard < current_discard || //texture has more data than last rebuild
- current_discard < 0)) //no previous rebuild
- {
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, FALSE);
- mSculptChanged = TRUE;
- }
-
- if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SCULPTED))
- {
- setDebugText(llformat("T%d C%d V%d\n%dx%d",
- texture_discard, current_discard, getVolume()->getSculptLevel(),
- mSculptTexture->getHeight(), mSculptTexture->getWidth()));
- }
- }
- }
-
- if (getLightTextureID().notNull())
- {
- LLLightImageParams* params = (LLLightImageParams*) getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE);
- LLUUID id = params->getLightTexture();
- mLightTexture = LLViewerTextureManager::getFetchedTexture(id);
- if (mLightTexture.notNull())
- {
- F32 rad = getLightRadius();
- mLightTexture->addTextureStats(gPipeline.calcPixelArea(getPositionAgent(),
- LLVector3(rad,rad,rad),
- *camera));
- }
- }
-
- if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_AREA))
- {
- setDebugText(llformat("%.0f:%.0f", fsqrtf(min_vsize),fsqrtf(max_vsize)));
- }
- else if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY))
- {
- setDebugText(llformat("%.0f:%.0f", fsqrtf(min_vsize),fsqrtf(max_vsize)));
- }
- else if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_FACE_AREA))
- {
- setDebugText(llformat("%.0f:%.0f", fsqrtf(min_vsize),fsqrtf(max_vsize)));
- }
-
- if (mPixelArea == 0)
- { //flexi phasing issues make this happen
- mPixelArea = old_area;
- }
-}
-
-BOOL LLVOVolume::isActive() const
-{
- return !mStatic || mTextureAnimp || (mVolumeImpl && mVolumeImpl->isActive());
-}
-
-BOOL LLVOVolume::setMaterial(const U8 material)
-{
- BOOL res = LLViewerObject::setMaterial(material);
-
- return res;
-}
-
-void LLVOVolume::setTexture(const S32 face)
-{
- llassert(face < getNumTEs());
- gGL.getTexUnit(0)->bind(getTEImage(face));
-}
-
-void LLVOVolume::setScale(const LLVector3 &scale, BOOL damped)
-{
- if (scale != getScale())
- {
- // store local radius
- LLViewerObject::setScale(scale);
-
- if (mVolumeImpl)
- {
- mVolumeImpl->onSetScale(scale, damped);
- }
-
- updateRadius();
-
- //since drawable transforms do not include scale, changing volume scale
- //requires an immediate rebuild of volume verts.
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_POSITION, TRUE);
- }
-}
-
-LLFace* LLVOVolume::addFace(S32 f)
-{
- const LLTextureEntry* te = getTE(f);
- LLViewerTexture* imagep = getTEImage(f);
- return mDrawable->addFace(te, imagep);
-}
-
-LLDrawable *LLVOVolume::createDrawable(LLPipeline *pipeline)
-{
- pipeline->allocDrawable(this);
-
- mDrawable->setRenderType(LLPipeline::RENDER_TYPE_VOLUME);
-
- S32 max_tes_to_set = getNumTEs();
- for (S32 i = 0; i < max_tes_to_set; i++)
- {
- addFace(i);
- }
- mNumFaces = max_tes_to_set;
-
- if (isAttachment())
- {
- mDrawable->makeActive();
- }
-
- if (getIsLight())
- {
- // Add it to the pipeline mLightSet
- gPipeline.setLight(mDrawable, TRUE);
- }
-
- updateRadius();
- bool force_update = true; // avoid non-alpha mDistance update being optimized away
- mDrawable->updateDistance(*LLViewerCamera::getInstance(), force_update);
-
- return mDrawable;
-}
-
-BOOL LLVOVolume::setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume)
-{
- // Check if we need to change implementations
- bool is_flexible = (volume_params.getPathParams().getCurveType() == LL_PCODE_PATH_FLEXIBLE);
- if (is_flexible)
- {
- setParameterEntryInUse(LLNetworkData::PARAMS_FLEXIBLE, TRUE, false);
- if (!mVolumeImpl)
- {
- LLFlexibleObjectData* data = (LLFlexibleObjectData*)getParameterEntry(LLNetworkData::PARAMS_FLEXIBLE);
- mVolumeImpl = new LLVolumeImplFlexible(this, data);
- }
- }
- else
- {
- // Mark the parameter not in use
- setParameterEntryInUse(LLNetworkData::PARAMS_FLEXIBLE, FALSE, false);
- if (mVolumeImpl)
- {
- delete mVolumeImpl;
- mVolumeImpl = NULL;
- if (mDrawable.notNull())
- {
- // Undo the damage we did to this matrix
- mDrawable->updateXform(FALSE);
- }
- }
- }
-
- if ((LLPrimitive::setVolume(volume_params, mLOD, (mVolumeImpl && mVolumeImpl->isVolumeUnique()))) || mSculptChanged)
- {
- mFaceMappingChanged = TRUE;
-
- if (mVolumeImpl)
- {
- mVolumeImpl->onSetVolume(volume_params, detail);
- }
-
- updateSculptTexture();
-
- if (isSculpted())
- {
- updateSculptTexture();
-
- if (mSculptTexture.notNull())
- {
- sculpt();
- }
- }
-
- return TRUE;
- }
- return FALSE;
-}
-
-void LLVOVolume::updateSculptTexture()
-{
- LLPointer<LLViewerFetchedTexture> old_sculpt = mSculptTexture;
-
- if (isSculpted())
- {
- LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT);
- LLUUID id = sculpt_params->getSculptTexture();
- if (id.notNull())
- {
- mSculptTexture = LLViewerTextureManager::getFetchedTexture(id, TRUE, LLViewerTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
- }
- }
- else
- {
- mSculptTexture = NULL;
- }
-
- if (mSculptTexture != old_sculpt)
- {
- if (old_sculpt.notNull())
- {
- old_sculpt->removeVolume(this);
- }
- if (mSculptTexture.notNull())
- {
- mSculptTexture->addVolume(this);
- }
- }
-
-}
-
-// sculpt replaces generate() for sculpted surfaces
-void LLVOVolume::sculpt()
-{
- if (mSculptTexture.notNull())
- {
- U16 sculpt_height = 0;
- U16 sculpt_width = 0;
- S8 sculpt_components = 0;
- const U8* sculpt_data = NULL;
-
- S32 discard_level = mSculptTexture->getDiscardLevel() ;
- LLImageRaw* raw_image = mSculptTexture->getCachedRawImage() ;
-
- S32 max_discard = mSculptTexture->getMaxDiscardLevel();
- if (discard_level > max_discard)
- discard_level = max_discard; // clamp to the best we can do
-
- S32 current_discard = getVolume()->getSculptLevel() ;
- if(current_discard < -2)
- {
- llwarns << "WARNING!!: Current discard of sculpty at " << current_discard
- << " is less than -2." << llendl;
-
- // corrupted volume... don't update the sculpty
- return;
- }
- else if (current_discard > MAX_DISCARD_LEVEL)
- {
- llwarns << "WARNING!!: Current discard of sculpty at " << current_discard
- << " is more than than allowed max of " << MAX_DISCARD_LEVEL << llendl;
-
- // corrupted volume... don't update the sculpty
- return;
- }
-
- if (current_discard == discard_level) // no work to do here
- return;
-
- if(!raw_image)
- {
- llassert(discard_level < 0) ;
-
- sculpt_width = 0;
- sculpt_height = 0;
- sculpt_data = NULL ;
-
- if(LLViewerTextureManager::sTesterp)
- {
- LLViewerTextureManager::sTesterp->updateGrayTextureBinding();
- }
- }
- else
- {
- sculpt_height = raw_image->getHeight();
- sculpt_width = raw_image->getWidth();
- sculpt_components = raw_image->getComponents();
-
- sculpt_data = raw_image->getData();
-
- if(LLViewerTextureManager::sTesterp)
- {
- mSculptTexture->updateBindStatsForTester() ;
- }
- }
- getVolume()->sculpt(sculpt_width, sculpt_height, sculpt_components, sculpt_data, discard_level);
-
- //notify rebuild any other VOVolumes that reference this sculpty volume
- for (S32 i = 0; i < mSculptTexture->getNumVolumes(); ++i)
- {
- LLVOVolume* volume = (*(mSculptTexture->getVolumeList()))[i];
- if (volume != this && volume->getVolume() == getVolume())
- {
- gPipeline.markRebuild(volume->mDrawable, LLDrawable::REBUILD_GEOMETRY, FALSE);
- }
- }
- }
-}
-
-S32 LLVOVolume::computeLODDetail(F32 distance, F32 radius)
-{
- S32 cur_detail;
- if (LLPipeline::sDynamicLOD)
- {
- // We've got LOD in the profile, and in the twist. Use radius.
- F32 tan_angle = (LLVOVolume::sLODFactor*radius)/distance;
- cur_detail = LLVolumeLODGroup::getDetailFromTan(llround(tan_angle, 0.01f));
- }
- else
- {
- cur_detail = llclamp((S32) (sqrtf(radius)*LLVOVolume::sLODFactor*4.f), 0, 3);
- }
- return cur_detail;
-}
-
-BOOL LLVOVolume::calcLOD()
-{
- if (mDrawable.isNull())
- {
- return FALSE;
- }
-
- S32 cur_detail = 0;
-
- F32 radius = getVolume()->mLODScaleBias.scaledVec(getScale()).length();
- F32 distance = mDrawable->mDistanceWRTCamera; //llmin(mDrawable->mDistanceWRTCamera, MAX_LOD_DISTANCE);
- distance *= sDistanceFactor;
-
- F32 rampDist = LLVOVolume::sLODFactor * 2;
-
- if (distance < rampDist)
- {
- // Boost LOD when you're REALLY close
- distance *= 1.0f/rampDist;
- distance *= distance;
- distance *= rampDist;
- }
-
- // DON'T Compensate for field of view changing on FOV zoom.
- distance *= F_PI/3.f;
-
- cur_detail = computeLODDetail(llround(distance, 0.01f),
- llround(radius, 0.01f));
-
- if (cur_detail != mLOD)
- {
- mAppAngle = llround((F32) atan2( mDrawable->getRadius(), mDrawable->mDistanceWRTCamera) * RAD_TO_DEG, 0.01f);
- mLOD = cur_detail;
- return TRUE;
- }
- else
- {
- return FALSE;
- }
-}
-
-BOOL LLVOVolume::updateLOD()
-{
- if (mDrawable.isNull())
- {
- return FALSE;
- }
-
- BOOL lod_changed = calcLOD();
-
- if (lod_changed)
- {
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, FALSE);
- mLODChanged = TRUE;
- }
-
- lod_changed |= LLViewerObject::updateLOD();
-
- return lod_changed;
-}
-
-BOOL LLVOVolume::setDrawableParent(LLDrawable* parentp)
-{
- if (!LLViewerObject::setDrawableParent(parentp))
- {
- // no change in drawable parent
- return FALSE;
- }
-
- if (!mDrawable->isRoot())
- {
- // rebuild vertices in parent relative space
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, TRUE);
-
- if (mDrawable->isActive() && !parentp->isActive())
- {
- parentp->makeActive();
- }
- else if (mDrawable->isStatic() && parentp->isActive())
- {
- mDrawable->makeActive();
- }
- }
-
- return TRUE;
-}
-
-void LLVOVolume::updateFaceFlags()
-{
- for (S32 i = 0; i < getVolume()->getNumFaces(); i++)
- {
- LLFace *face = mDrawable->getFace(i);
- BOOL fullbright = getTE(i)->getFullbright();
- face->clearState(LLFace::FULLBRIGHT | LLFace::HUD_RENDER | LLFace::LIGHT);
-
- if (fullbright || (mMaterial == LL_MCODE_LIGHT))
- {
- face->setState(LLFace::FULLBRIGHT);
- }
- if (mDrawable->isLight())
- {
- face->setState(LLFace::LIGHT);
- }
- if (isHUDAttachment())
- {
- face->setState(LLFace::HUD_RENDER);
- }
- }
-}
-
-BOOL LLVOVolume::setParent(LLViewerObject* parent)
-{
- BOOL ret = FALSE ;
- if (parent != getParent())
- {
- ret = LLViewerObject::setParent(parent);
- if (ret && mDrawable)
- {
- gPipeline.markMoved(mDrawable);
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, TRUE);
- }
- }
-
- return ret ;
-}
-
-// NOTE: regenFaces() MUST be followed by genTriangles()!
-void LLVOVolume::regenFaces()
-{
- // remove existing faces
- BOOL count_changed = mNumFaces != getNumTEs();
-
- if (count_changed)
- {
- deleteFaces();
- // add new faces
- mNumFaces = getNumTEs();
- }
-
- for (S32 i = 0; i < mNumFaces; i++)
- {
- LLFace* facep = count_changed ? addFace(i) : mDrawable->getFace(i);
- facep->setTEOffset(i);
- facep->setTexture(getTEImage(i));
- facep->setViewerObject(this);
-
- // If the face had media on it, this will have broken the link between the LLViewerMediaTexture and the face.
- // Re-establish the link.
- if((int)mMediaImplList.size() > i)
- {
- if(mMediaImplList[i])
- {
- LLViewerMediaTexture* media_tex = LLViewerTextureManager::findMediaTexture(mMediaImplList[i]->getMediaTextureID()) ;
- if(media_tex)
- {
- media_tex->addMediaToFace(facep) ;
- }
- }
- }
- }
-
- if (!count_changed)
- {
- updateFaceFlags();
- }
-}
-
-BOOL LLVOVolume::genBBoxes(BOOL force_global)
-{
- BOOL res = TRUE;
-
- LLVector3 min,max;
-
- BOOL rebuild = mDrawable->isState(LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION);
-
- for (S32 i = 0; i < getVolume()->getNumFaces(); i++)
- {
- LLFace *face = mDrawable->getFace(i);
- res &= face->genVolumeBBoxes(*getVolume(), i,
- mRelativeXform, mRelativeXformInvTrans,
- (mVolumeImpl && mVolumeImpl->isVolumeGlobal()) || force_global);
-
- if (rebuild)
- {
- if (i == 0)
- {
- min = face->mExtents[0];
- max = face->mExtents[1];
- }
- else
- {
- for (U32 i = 0; i < 3; i++)
- {
- if (face->mExtents[0].mV[i] < min.mV[i])
- {
- min.mV[i] = face->mExtents[0].mV[i];
- }
- if (face->mExtents[1].mV[i] > max.mV[i])
- {
- max.mV[i] = face->mExtents[1].mV[i];
- }
- }
- }
- }
- }
-
- if (rebuild)
- {
- mDrawable->setSpatialExtents(min,max);
- mDrawable->setPositionGroup((min+max)*0.5f);
- }
-
- updateRadius();
- mDrawable->movePartition();
-
- return res;
-}
-
-void LLVOVolume::preRebuild()
-{
- if (mVolumeImpl != NULL)
- {
- mVolumeImpl->preRebuild();
- }
-}
-
-void LLVOVolume::updateRelativeXform()
-{
- if (mVolumeImpl)
- {
- mVolumeImpl->updateRelativeXform();
- return;
- }
-
- LLDrawable* drawable = mDrawable;
-
- if (drawable->isActive())
- {
- // setup relative transforms
- LLQuaternion delta_rot;
- LLVector3 delta_pos, delta_scale;
-
- //matrix from local space to parent relative/global space
- delta_rot = drawable->isSpatialRoot() ? LLQuaternion() : mDrawable->getRotation();
- delta_pos = drawable->isSpatialRoot() ? LLVector3(0,0,0) : mDrawable->getPosition();
- delta_scale = mDrawable->getScale();
-
- // Vertex transform (4x4)
- LLVector3 x_axis = LLVector3(delta_scale.mV[VX], 0.f, 0.f) * delta_rot;
- LLVector3 y_axis = LLVector3(0.f, delta_scale.mV[VY], 0.f) * delta_rot;
- LLVector3 z_axis = LLVector3(0.f, 0.f, delta_scale.mV[VZ]) * delta_rot;
-
- mRelativeXform.initRows(LLVector4(x_axis, 0.f),
- LLVector4(y_axis, 0.f),
- LLVector4(z_axis, 0.f),
- LLVector4(delta_pos, 1.f));
-
-
- // compute inverse transpose for normals
- // mRelativeXformInvTrans.setRows(x_axis, y_axis, z_axis);
- // mRelativeXformInvTrans.invert();
- // mRelativeXformInvTrans.setRows(x_axis, y_axis, z_axis);
- // grumble - invert is NOT a matrix invert, so we do it by hand:
-
- LLMatrix3 rot_inverse = LLMatrix3(~delta_rot);
-
- LLMatrix3 scale_inverse;
- scale_inverse.setRows(LLVector3(1.0, 0.0, 0.0) / delta_scale.mV[VX],
- LLVector3(0.0, 1.0, 0.0) / delta_scale.mV[VY],
- LLVector3(0.0, 0.0, 1.0) / delta_scale.mV[VZ]);
-
-
- mRelativeXformInvTrans = rot_inverse * scale_inverse;
-
- mRelativeXformInvTrans.transpose();
- }
- else
- {
- LLVector3 pos = getPosition();
- LLVector3 scale = getScale();
- LLQuaternion rot = getRotation();
-
- if (mParent)
- {
- pos *= mParent->getRotation();
- pos += mParent->getPosition();
- rot *= mParent->getRotation();
- }
-
- //LLViewerRegion* region = getRegion();
- //pos += region->getOriginAgent();
-
- LLVector3 x_axis = LLVector3(scale.mV[VX], 0.f, 0.f) * rot;
- LLVector3 y_axis = LLVector3(0.f, scale.mV[VY], 0.f) * rot;
- LLVector3 z_axis = LLVector3(0.f, 0.f, scale.mV[VZ]) * rot;
-
- mRelativeXform.initRows(LLVector4(x_axis, 0.f),
- LLVector4(y_axis, 0.f),
- LLVector4(z_axis, 0.f),
- LLVector4(pos, 1.f));
-
- // compute inverse transpose for normals
- LLMatrix3 rot_inverse = LLMatrix3(~rot);
-
- LLMatrix3 scale_inverse;
- scale_inverse.setRows(LLVector3(1.0, 0.0, 0.0) / scale.mV[VX],
- LLVector3(0.0, 1.0, 0.0) / scale.mV[VY],
- LLVector3(0.0, 0.0, 1.0) / scale.mV[VZ]);
-
-
- mRelativeXformInvTrans = rot_inverse * scale_inverse;
-
- mRelativeXformInvTrans.transpose();
- }
-}
-
-static LLFastTimer::DeclareTimer FTM_GEN_FLEX("Generate Flexies");
-static LLFastTimer::DeclareTimer FTM_UPDATE_PRIMITIVES("Update Primitives");
-
-BOOL LLVOVolume::updateGeometry(LLDrawable *drawable)
-{
- LLFastTimer t(FTM_UPDATE_PRIMITIVES);
-
- if (mVolumeImpl != NULL)
- {
- BOOL res;
- {
- LLFastTimer t(FTM_GEN_FLEX);
- res = mVolumeImpl->doUpdateGeometry(drawable);
- }
- updateFaceFlags();
- return res;
- }
-
- dirtySpatialGroup(drawable->isState(LLDrawable::IN_REBUILD_Q1));
-
- BOOL compiled = FALSE;
-
- updateRelativeXform();
-
- if (mDrawable.isNull()) // Not sure why this is happening, but it is...
- {
- return TRUE; // No update to complete
- }
-
- if (mVolumeChanged || mFaceMappingChanged )
- {
- compiled = TRUE;
-
- if (mVolumeChanged)
- {
- LLFastTimer ftm(FTM_GEN_VOLUME);
- LLVolumeParams volume_params = getVolume()->getParams();
- setVolume(volume_params, 0);
- drawable->setState(LLDrawable::REBUILD_VOLUME);
- }
-
- {
- LLFastTimer t(FTM_GEN_TRIANGLES);
- regenFaces();
- genBBoxes(FALSE);
- }
- }
- else if ((mLODChanged) || (mSculptChanged))
- {
- LLVolume *old_volumep, *new_volumep;
- F32 old_lod, new_lod;
- S32 old_num_faces, new_num_faces ;
-
- old_volumep = getVolume();
- old_lod = old_volumep->getDetail();
- old_num_faces = old_volumep->getNumFaces() ;
- old_volumep = NULL ;
-
- {
- LLFastTimer ftm(FTM_GEN_VOLUME);
- LLVolumeParams volume_params = getVolume()->getParams();
- setVolume(volume_params, 0);
- }
-
- new_volumep = getVolume();
- new_lod = new_volumep->getDetail();
- new_num_faces = new_volumep->getNumFaces() ;
- new_volumep = NULL ;
-
- if ((new_lod != old_lod) || mSculptChanged)
- {
- compiled = TRUE;
- sNumLODChanges += new_num_faces ;
-
- drawable->setState(LLDrawable::REBUILD_VOLUME); // for face->genVolumeTriangles()
-
- {
- LLFastTimer t(FTM_GEN_TRIANGLES);
- if (new_num_faces != old_num_faces)
- {
- regenFaces();
- }
- genBBoxes(FALSE);
- }
- }
- }
- // it has its own drawable (it's moved) or it has changed UVs or it has changed xforms from global<->local
- else
- {
- compiled = TRUE;
- // All it did was move or we changed the texture coordinate offset
- LLFastTimer t(FTM_GEN_TRIANGLES);
- genBBoxes(FALSE);
- }
-
- // Update face flags
- updateFaceFlags();
-
- if(compiled)
- {
- LLPipeline::sCompiles++;
- }
-
- mVolumeChanged = FALSE;
- mLODChanged = FALSE;
- mSculptChanged = FALSE;
- mFaceMappingChanged = FALSE;
-
- return LLViewerObject::updateGeometry(drawable);
-}
-
-void LLVOVolume::updateFaceSize(S32 idx)
-{
- LLFace* facep = mDrawable->getFace(idx);
- if (idx >= getVolume()->getNumVolumeFaces())
- {
- facep->setSize(0,0);
- }
- else
- {
- const LLVolumeFace& vol_face = getVolume()->getVolumeFace(idx);
- if (LLPipeline::sUseTriStrips)
- {
- facep->setSize(vol_face.mVertices.size(), vol_face.mTriStrip.size());
- }
- else
- {
- facep->setSize(vol_face.mVertices.size(), vol_face.mIndices.size());
- }
- }
-}
-
-BOOL LLVOVolume::isRootEdit() const
-{
- if (mParent && !((LLViewerObject*)mParent)->isAvatar())
- {
- return FALSE;
- }
- return TRUE;
-}
-
-//virtual
-void LLVOVolume::setNumTEs(const U8 num_tes)
-{
- const U8 old_num_tes = getNumTEs() ;
-
- if(old_num_tes && old_num_tes < num_tes) //new faces added
- {
- LLViewerObject::setNumTEs(num_tes) ;
-
- if(mMediaImplList.size() >= old_num_tes && mMediaImplList[old_num_tes -1].notNull())//duplicate the last media textures if exists.
- {
- mMediaImplList.resize(num_tes) ;
- const LLTextureEntry* te = getTE(old_num_tes - 1) ;
- for(U8 i = old_num_tes; i < num_tes ; i++)
- {
- setTE(i, *te) ;
- mMediaImplList[i] = mMediaImplList[old_num_tes -1] ;
- }
- mMediaImplList[old_num_tes -1]->setUpdated(TRUE) ;
- }
- }
- else if(old_num_tes > num_tes && mMediaImplList.size() > num_tes) //old faces removed
- {
- U8 end = mMediaImplList.size() ;
- for(U8 i = num_tes; i < end ; i++)
- {
- removeMediaImpl(i) ;
- }
- mMediaImplList.resize(num_tes) ;
-
- LLViewerObject::setNumTEs(num_tes) ;
- }
- else
- {
- LLViewerObject::setNumTEs(num_tes) ;
- }
-
- return ;
-}
-
-void LLVOVolume::setTEImage(const U8 te, LLViewerTexture *imagep)
-{
- BOOL changed = (mTEImages[te] != imagep);
- LLViewerObject::setTEImage(te, imagep);
- if (changed)
- {
- gPipeline.markTextured(mDrawable);
- mFaceMappingChanged = TRUE;
- }
-}
-
-S32 LLVOVolume::setTETexture(const U8 te, const LLUUID &uuid)
-{
- S32 res = LLViewerObject::setTETexture(te, uuid);
- if (res)
- {
- gPipeline.markTextured(mDrawable);
- mFaceMappingChanged = TRUE;
- }
- return res;
-}
-
-S32 LLVOVolume::setTEColor(const U8 te, const LLColor3& color)
-{
- return setTEColor(te, LLColor4(color));
-}
-
-S32 LLVOVolume::setTEColor(const U8 te, const LLColor4& color)
-{
- S32 retval = 0;
- const LLTextureEntry *tep = getTE(te);
- if (!tep)
- {
- llwarns << "No texture entry for te " << (S32)te << ", object " << mID << llendl;
- }
- else if (color != tep->getColor())
- {
- if (color.mV[3] != tep->getColor().mV[3])
- {
- gPipeline.markTextured(mDrawable);
- }
- retval = LLPrimitive::setTEColor(te, color);
- if (mDrawable.notNull() && retval)
- {
- // These should only happen on updates which are not the initial update.
- mDrawable->setState(LLDrawable::REBUILD_COLOR);
- dirtyMesh();
- }
- }
-
- return retval;
-}
-
-S32 LLVOVolume::setTEBumpmap(const U8 te, const U8 bumpmap)
-{
- S32 res = LLViewerObject::setTEBumpmap(te, bumpmap);
- if (res)
- {
- gPipeline.markTextured(mDrawable);
- mFaceMappingChanged = TRUE;
- }
- return res;
-}
-
-S32 LLVOVolume::setTETexGen(const U8 te, const U8 texgen)
-{
- S32 res = LLViewerObject::setTETexGen(te, texgen);
- if (res)
- {
- gPipeline.markTextured(mDrawable);
- mFaceMappingChanged = TRUE;
- }
- return res;
-}
-
-S32 LLVOVolume::setTEMediaTexGen(const U8 te, const U8 media)
-{
- S32 res = LLViewerObject::setTEMediaTexGen(te, media);
- if (res)
- {
- gPipeline.markTextured(mDrawable);
- mFaceMappingChanged = TRUE;
- }
- return res;
-}
-
-S32 LLVOVolume::setTEShiny(const U8 te, const U8 shiny)
-{
- S32 res = LLViewerObject::setTEShiny(te, shiny);
- if (res)
- {
- gPipeline.markTextured(mDrawable);
- mFaceMappingChanged = TRUE;
- }
- return res;
-}
-
-S32 LLVOVolume::setTEFullbright(const U8 te, const U8 fullbright)
-{
- S32 res = LLViewerObject::setTEFullbright(te, fullbright);
- if (res)
- {
- gPipeline.markTextured(mDrawable);
- mFaceMappingChanged = TRUE;
- }
- return res;
-}
-
-S32 LLVOVolume::setTEBumpShinyFullbright(const U8 te, const U8 bump)
-{
- S32 res = LLViewerObject::setTEBumpShinyFullbright(te, bump);
- if (res)
- {
- gPipeline.markTextured(mDrawable);
- mFaceMappingChanged = TRUE;
- }
- return res;
-}
-
-S32 LLVOVolume::setTEMediaFlags(const U8 te, const U8 media_flags)
-{
- S32 res = LLViewerObject::setTEMediaFlags(te, media_flags);
- if (res)
- {
- gPipeline.markTextured(mDrawable);
- mFaceMappingChanged = TRUE;
- }
- return res;
-}
-
-S32 LLVOVolume::setTEGlow(const U8 te, const F32 glow)
-{
- S32 res = LLViewerObject::setTEGlow(te, glow);
- if (res)
- {
- gPipeline.markTextured(mDrawable);
- mFaceMappingChanged = TRUE;
- }
- return res;
-}
-
-S32 LLVOVolume::setTEScale(const U8 te, const F32 s, const F32 t)
-{
- S32 res = LLViewerObject::setTEScale(te, s, t);
- if (res)
- {
- gPipeline.markTextured(mDrawable);
- mFaceMappingChanged = TRUE;
- }
- return res;
-}
-
-S32 LLVOVolume::setTEScaleS(const U8 te, const F32 s)
-{
- S32 res = LLViewerObject::setTEScaleS(te, s);
- if (res)
- {
- gPipeline.markTextured(mDrawable);
- mFaceMappingChanged = TRUE;
- }
- return res;
-}
-
-S32 LLVOVolume::setTEScaleT(const U8 te, const F32 t)
-{
- S32 res = LLViewerObject::setTEScaleT(te, t);
- if (res)
- {
- gPipeline.markTextured(mDrawable);
- mFaceMappingChanged = TRUE;
- }
- return res;
-}
-
-void LLVOVolume::updateTEData()
-{
- /*if (mDrawable.notNull())
- {
- mFaceMappingChanged = TRUE;
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_MATERIAL, TRUE);
- }*/
-}
-
-bool LLVOVolume::hasMedia() const
-{
- bool result = false;
- const U8 numTEs = getNumTEs();
- for (U8 i = 0; i < numTEs; i++)
- {
- const LLTextureEntry* te = getTE(i);
- if(te->hasMedia())
- {
- result = true;
- break;
- }
- }
- return result;
-}
-
-LLVector3 LLVOVolume::getApproximateFaceNormal(U8 face_id)
-{
- LLVolume* volume = getVolume();
- LLVector3 result;
-
- if (volume && face_id < volume->getNumVolumeFaces())
- {
- const LLVolumeFace& face = volume->getVolumeFace(face_id);
- for (S32 i = 0; i < (S32)face.mVertices.size(); ++i)
- {
- result += face.mVertices[i].mNormal;
- }
-
- result = volumeDirectionToAgent(result);
- result.normVec();
- }
-
- return result;
-}
-
-void LLVOVolume::requestMediaDataUpdate(bool isNew)
-{
- if (sObjectMediaClient)
- sObjectMediaClient->fetchMedia(new LLMediaDataClientObjectImpl(this, isNew));
-}
-
-bool LLVOVolume::isMediaDataBeingFetched() const
-{
- // I know what I'm doing by const_casting this away: this is just
- // a wrapper class that is only going to do a lookup.
- return (sObjectMediaClient) ? sObjectMediaClient->isInQueue(new LLMediaDataClientObjectImpl(const_cast<LLVOVolume*>(this), false)) : false;
-}
-
-void LLVOVolume::cleanUpMediaImpls()
-{
- // Iterate through our TEs and remove any Impls that are no longer used
- const U8 numTEs = getNumTEs();
- for (U8 i = 0; i < numTEs; i++)
- {
- const LLTextureEntry* te = getTE(i);
- if( ! te->hasMedia())
- {
- // Delete the media IMPL!
- removeMediaImpl(i) ;
- }
- }
-}
-
-void LLVOVolume::updateObjectMediaData(const LLSD &media_data_array, const std::string &media_version)
-{
- // media_data_array is an array of media entry maps
- // media_version is the version string in the response.
- U32 fetched_version = LLTextureEntry::getVersionFromMediaVersionString(media_version);
-
- // Only update it if it is newer!
- if ( (S32)fetched_version > mLastFetchedMediaVersion)
- {
- mLastFetchedMediaVersion = fetched_version;
- //llinfos << "updating:" << this->getID() << " " << ll_pretty_print_sd(media_data_array) << llendl;
-
- LLSD::array_const_iterator iter = media_data_array.beginArray();
- LLSD::array_const_iterator end = media_data_array.endArray();
- U8 texture_index = 0;
- for (; iter != end; ++iter, ++texture_index)
- {
- syncMediaData(texture_index, *iter, false/*merge*/, false/*ignore_agent*/);
- }
- }
-}
-
-void LLVOVolume::syncMediaData(S32 texture_index, const LLSD &media_data, bool merge, bool ignore_agent)
-{
- if(mDead)
- {
- // If the object has been marked dead, don't process media updates.
- return;
- }
-
- LLTextureEntry *te = getTE(texture_index);
- if(!te)
- {
- return ;
- }
-
- LL_DEBUGS("MediaOnAPrim") << "BEFORE: texture_index = " << texture_index
- << " hasMedia = " << te->hasMedia() << " : "
- << ((NULL == te->getMediaData()) ? "NULL MEDIA DATA" : ll_pretty_print_sd(te->getMediaData()->asLLSD())) << llendl;
-
- std::string previous_url;
- LLMediaEntry* mep = te->getMediaData();
- if(mep)
- {
- // Save the "current url" from before the update so we can tell if
- // it changes.
- previous_url = mep->getCurrentURL();
- }
-
- if (merge)
- {
- te->mergeIntoMediaData(media_data);
- }
- else {
- // XXX Question: what if the media data is undefined LLSD, but the
- // update we got above said that we have media flags?? Here we clobber
- // that, assuming the data from the service is more up-to-date.
- te->updateMediaData(media_data);
- }
-
- mep = te->getMediaData();
- if(mep)
- {
- bool update_from_self = false;
- if (!ignore_agent)
- {
- LLUUID updating_agent = LLTextureEntry::getAgentIDFromMediaVersionString(getMediaURL());
- update_from_self = (updating_agent == gAgent.getID());
- }
- viewer_media_t media_impl = LLViewerMedia::updateMediaImpl(mep, previous_url, update_from_self);
-
- addMediaImpl(media_impl, texture_index) ;
- }
- else
- {
- removeMediaImpl(texture_index);
- }
-
- LL_DEBUGS("MediaOnAPrim") << "AFTER: texture_index = " << texture_index
- << " hasMedia = " << te->hasMedia() << " : "
- << ((NULL == te->getMediaData()) ? "NULL MEDIA DATA" : ll_pretty_print_sd(te->getMediaData()->asLLSD())) << llendl;
-}
-
-void LLVOVolume::mediaNavigateBounceBack(U8 texture_index)
-{
- // Find the media entry for this navigate
- const LLMediaEntry* mep = NULL;
- viewer_media_t impl = getMediaImpl(texture_index);
- LLTextureEntry *te = getTE(texture_index);
- if(te)
- {
- mep = te->getMediaData();
- }
-
- if (mep && impl)
- {
- std::string url = mep->getCurrentURL();
- // Look for a ":", if not there, assume "http://"
- if (!url.empty() && std::string::npos == url.find(':'))
- {
- url = "http://" + url;
- }
- // If the url we're trying to "bounce back" to is either empty or not
- // allowed by the whitelist, try the home url. If *that* doesn't work,
- // set the media as failed and unload it
- if (url.empty() || !mep->checkCandidateUrl(url))
- {
- url = mep->getHomeURL();
- // Look for a ":", if not there, assume "http://"
- if (!url.empty() && std::string::npos == url.find(':'))
- {
- url = "http://" + url;
- }
- }
- if (url.empty() || !mep->checkCandidateUrl(url))
- {
- // The url to navigate back to is not good, and we have nowhere else
- // to go.
- LL_WARNS("MediaOnAPrim") << "FAILED to bounce back URL \"" << url << "\" -- unloading impl" << LL_ENDL;
- impl->setMediaFailed(true);
- }
- else {
- // Okay, navigate now
- LL_INFOS("MediaOnAPrim") << "bouncing back to URL: " << url << LL_ENDL;
- impl->navigateTo(url, "", false, true);
- }
- }
-}
-
-bool LLVOVolume::hasMediaPermission(const LLMediaEntry* media_entry, MediaPermType perm_type)
-{
- // NOTE: This logic ALMOST duplicates the logic in the server (in particular, in llmediaservice.cpp).
- if (NULL == media_entry ) return false; // XXX should we assert here?
-
- // The agent has permissions if:
- // - world permissions are on, or
- // - group permissions are on, and agent_id is in the group, or
- // - agent permissions are on, and agent_id is the owner
-
- // *NOTE: We *used* to check for modify permissions here (i.e. permissions were
- // granted if permModify() was true). However, this doesn't make sense in the
- // viewer: we don't want to show controls or allow interaction if the author
- // has deemed it so. See DEV-42115.
-
- U8 media_perms = (perm_type == MEDIA_PERM_INTERACT) ? media_entry->getPermsInteract() : media_entry->getPermsControl();
-
- // World permissions
- if (0 != (media_perms & LLMediaEntry::PERM_ANYONE))
- {
- return true;
- }
-
- // Group permissions
- else if (0 != (media_perms & LLMediaEntry::PERM_GROUP))
- {
- LLPermissions* obj_perm = LLSelectMgr::getInstance()->findObjectPermissions(this);
- if (obj_perm && gAgent.isInGroup(obj_perm->getGroup()))
- {
- return true;
- }
- }
-
- // Owner permissions
- else if (0 != (media_perms & LLMediaEntry::PERM_OWNER) && permYouOwner())
- {
- return true;
- }
-
- return false;
-
-}
-
-void LLVOVolume::mediaNavigated(LLViewerMediaImpl *impl, LLPluginClassMedia* plugin, std::string new_location)
-{
- bool block_navigation = false;
- // FIXME: if/when we allow the same media impl to be used by multiple faces, the logic here will need to be fixed
- // to deal with multiple face indices.
- int face_index = getFaceIndexWithMediaImpl(impl, -1);
-
- // Find the media entry for this navigate
- LLMediaEntry* mep = NULL;
- LLTextureEntry *te = getTE(face_index);
- if(te)
- {
- mep = te->getMediaData();
- }
-
- if(mep)
- {
- if(!mep->checkCandidateUrl(new_location))
- {
- block_navigation = true;
- }
- if (!block_navigation && !hasMediaPermission(mep, MEDIA_PERM_INTERACT))
- {
- block_navigation = true;
- }
- }
- else
- {
- LL_WARNS("MediaOnAPrim") << "Couldn't find media entry!" << LL_ENDL;
- }
-
- if(block_navigation)
- {
- LL_INFOS("MediaOnAPrim") << "blocking navigate to URI " << new_location << LL_ENDL;
-
- // "bounce back" to the current URL from the media entry
- mediaNavigateBounceBack(face_index);
- }
- else if (sObjectMediaNavigateClient)
- {
-
- LL_DEBUGS("MediaOnAPrim") << "broadcasting navigate with URI " << new_location << LL_ENDL;
-
- sObjectMediaNavigateClient->navigate(new LLMediaDataClientObjectImpl(this, false), face_index, new_location);
- }
-}
-
-void LLVOVolume::mediaEvent(LLViewerMediaImpl *impl, LLPluginClassMedia* plugin, LLViewerMediaObserver::EMediaEvent event)
-{
- switch(event)
- {
-
- case LLViewerMediaObserver::MEDIA_EVENT_LOCATION_CHANGED:
- {
- switch(impl->getNavState())
- {
- case LLViewerMediaImpl::MEDIANAVSTATE_FIRST_LOCATION_CHANGED:
- {
- // This is the first location changed event after the start of a non-server-directed nav. It may need to be broadcast or bounced back.
- mediaNavigated(impl, plugin, plugin->getLocation());
- }
- break;
-
- case LLViewerMediaImpl::MEDIANAVSTATE_FIRST_LOCATION_CHANGED_SPURIOUS:
- // This navigate didn't change the current URL.
- LL_DEBUGS("MediaOnAPrim") << " NOT broadcasting navigate (spurious)" << LL_ENDL;
- break;
-
- case LLViewerMediaImpl::MEDIANAVSTATE_SERVER_FIRST_LOCATION_CHANGED:
- // This is the first location changed event after the start of a server-directed nav. Don't broadcast it.
- LL_INFOS("MediaOnAPrim") << " NOT broadcasting navigate (server-directed)" << LL_ENDL;
- break;
-
- default:
- // This is a subsequent location-changed due to a redirect. Don't broadcast.
- LL_INFOS("MediaOnAPrim") << " NOT broadcasting navigate (redirect)" << LL_ENDL;
- break;
- }
- }
- break;
-
- case LLViewerMediaObserver::MEDIA_EVENT_NAVIGATE_COMPLETE:
- {
- switch(impl->getNavState())
- {
- case LLViewerMediaImpl::MEDIANAVSTATE_COMPLETE_BEFORE_LOCATION_CHANGED:
- {
- // This is the first location changed event after the start of a non-server-directed nav. It may need to be broadcast or bounced back.
- mediaNavigated(impl, plugin, plugin->getNavigateURI());
- }
- break;
-
- case LLViewerMediaImpl::MEDIANAVSTATE_COMPLETE_BEFORE_LOCATION_CHANGED_SPURIOUS:
- // This navigate didn't change the current URL.
- LL_DEBUGS("MediaOnAPrim") << " NOT broadcasting navigate (spurious)" << LL_ENDL;
- break;
-
- case LLViewerMediaImpl::MEDIANAVSTATE_SERVER_COMPLETE_BEFORE_LOCATION_CHANGED:
- // This is the the navigate complete event from a server-directed nav. Don't broadcast it.
- LL_INFOS("MediaOnAPrim") << " NOT broadcasting navigate (server-directed)" << LL_ENDL;
- break;
-
- default:
- // For all other states, the navigate should have been handled by LOCATION_CHANGED events already.
- break;
- }
- }
- break;
-
- default:
- break;
- }
-
-}
-
-void LLVOVolume::sendMediaDataUpdate()
-{
- if (sObjectMediaClient)
- sObjectMediaClient->updateMedia(new LLMediaDataClientObjectImpl(this, false));
-}
-
-void LLVOVolume::removeMediaImpl(S32 texture_index)
-{
- if(mMediaImplList.size() <= (U32)texture_index || mMediaImplList[texture_index].isNull())
- {
- return ;
- }
-
- //make the face referencing to mMediaImplList[texture_index] to point back to the old texture.
- if(mDrawable && texture_index < mDrawable->getNumFaces())
- {
- LLFace* facep = mDrawable->getFace(texture_index) ;
- if(facep)
- {
- LLViewerMediaTexture* media_tex = LLViewerTextureManager::findMediaTexture(mMediaImplList[texture_index]->getMediaTextureID()) ;
- if(media_tex)
- {
- media_tex->removeMediaFromFace(facep) ;
- }
- }
- }
-
- //check if some other face(s) of this object reference(s)to this media impl.
- S32 i ;
- S32 end = (S32)mMediaImplList.size() ;
- for(i = 0; i < end ; i++)
- {
- if( i != texture_index && mMediaImplList[i] == mMediaImplList[texture_index])
- {
- break ;
- }
- }
-
- if(i == end) //this object does not need this media impl.
- {
- mMediaImplList[texture_index]->removeObject(this) ;
- }
-
- mMediaImplList[texture_index] = NULL ;
- return ;
-}
-
-void LLVOVolume::addMediaImpl(LLViewerMediaImpl* media_impl, S32 texture_index)
-{
- if((S32)mMediaImplList.size() < texture_index + 1)
- {
- mMediaImplList.resize(texture_index + 1) ;
- }
-
- if(mMediaImplList[texture_index].notNull())
- {
- if(mMediaImplList[texture_index] == media_impl)
- {
- return ;
- }
-
- removeMediaImpl(texture_index) ;
- }
-
- mMediaImplList[texture_index] = media_impl;
- media_impl->addObject(this) ;
-
- //add the face to show the media if it is in playing
- if(mDrawable)
- {
- LLFace* facep = mDrawable->getFace(texture_index) ;
- if(facep)
- {
- LLViewerMediaTexture* media_tex = LLViewerTextureManager::findMediaTexture(mMediaImplList[texture_index]->getMediaTextureID()) ;
- if(media_tex)
- {
- media_tex->addMediaToFace(facep) ;
- }
- }
- else //the face is not available now, start media on this face later.
- {
- media_impl->setUpdated(TRUE) ;
- }
- }
- return ;
-}
-
-viewer_media_t LLVOVolume::getMediaImpl(U8 face_id) const
-{
- if(mMediaImplList.size() > face_id)
- {
- return mMediaImplList[face_id];
- }
- return NULL;
-}
-
-F64 LLVOVolume::getTotalMediaInterest() const
-{
- // If this object is currently focused, this object has "high" interest
- if (LLViewerMediaFocus::getInstance()->getFocusedObjectID() == getID())
- return F64_MAX;
-
- F64 interest = (F64)-1.0; // means not interested;
-
- // If this object is selected, this object has "high" interest, but since
- // there can be more than one, we still add in calculated impl interest
- // XXX Sadly, 'contains()' doesn't take a const :(
- if (LLSelectMgr::getInstance()->getSelection()->contains(const_cast<LLVOVolume*>(this)))
- interest = F64_MAX / 2.0;
-
- int i = 0;
- const int end = getNumTEs();
- for ( ; i < end; ++i)
- {
- const viewer_media_t &impl = getMediaImpl(i);
- if (!impl.isNull())
- {
- if (interest == (F64)-1.0) interest = (F64)0.0;
- interest += impl->getInterest();
- }
- }
- return interest;
-}
-
-S32 LLVOVolume::getFaceIndexWithMediaImpl(const LLViewerMediaImpl* media_impl, S32 start_face_id)
-{
- S32 end = (S32)mMediaImplList.size() ;
- for(S32 face_id = start_face_id + 1; face_id < end; face_id++)
- {
- if(mMediaImplList[face_id] == media_impl)
- {
- return face_id ;
- }
- }
- return -1 ;
-}
-
-//----------------------------------------------------------------------------
-
-void LLVOVolume::setLightTextureID(LLUUID id)
-{
- if (id.notNull())
- {
- if (!hasLightTexture())
- {
- setParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE, TRUE, true);
- }
- LLLightImageParams* param_block = (LLLightImageParams*) getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE);
- if (param_block && param_block->getLightTexture() != id)
- {
- param_block->setLightTexture(id);
- parameterChanged(LLNetworkData::PARAMS_LIGHT_IMAGE, true);
- }
- }
- else
- {
- if (hasLightTexture())
- {
- setParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE, FALSE, true);
- mLightTexture = NULL;
- }
- }
-}
-
-void LLVOVolume::setSpotLightParams(LLVector3 params)
-{
- LLLightImageParams* param_block = (LLLightImageParams*) getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE);
- if (param_block && param_block->getParams() != params)
- {
- param_block->setParams(params);
- parameterChanged(LLNetworkData::PARAMS_LIGHT_IMAGE, true);
- }
-}
-
-void LLVOVolume::setIsLight(BOOL is_light)
-{
- if (is_light != getIsLight())
- {
- if (is_light)
- {
- setParameterEntryInUse(LLNetworkData::PARAMS_LIGHT, TRUE, true);
- }
- else
- {
- setParameterEntryInUse(LLNetworkData::PARAMS_LIGHT, FALSE, true);
- }
-
- if (is_light)
- {
- // Add it to the pipeline mLightSet
- gPipeline.setLight(mDrawable, TRUE);
- }
- else
- {
- // Not a light. Remove it from the pipeline's light set.
- gPipeline.setLight(mDrawable, FALSE);
- }
- }
-}
-
-void LLVOVolume::setLightColor(const LLColor3& color)
-{
- LLLightParams *param_block = (LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
- if (param_block)
- {
- if (param_block->getColor() != color)
- {
- param_block->setColor(LLColor4(color, param_block->getColor().mV[3]));
- parameterChanged(LLNetworkData::PARAMS_LIGHT, true);
- gPipeline.markTextured(mDrawable);
- mFaceMappingChanged = TRUE;
- }
- }
-}
-
-void LLVOVolume::setLightIntensity(F32 intensity)
-{
- LLLightParams *param_block = (LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
- if (param_block)
- {
- if (param_block->getColor().mV[3] != intensity)
- {
- param_block->setColor(LLColor4(LLColor3(param_block->getColor()), intensity));
- parameterChanged(LLNetworkData::PARAMS_LIGHT, true);
- }
- }
-}
-
-void LLVOVolume::setLightRadius(F32 radius)
-{
- LLLightParams *param_block = (LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
- if (param_block)
- {
- if (param_block->getRadius() != radius)
- {
- param_block->setRadius(radius);
- parameterChanged(LLNetworkData::PARAMS_LIGHT, true);
- }
- }
-}
-
-void LLVOVolume::setLightFalloff(F32 falloff)
-{
- LLLightParams *param_block = (LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
- if (param_block)
- {
- if (param_block->getFalloff() != falloff)
- {
- param_block->setFalloff(falloff);
- parameterChanged(LLNetworkData::PARAMS_LIGHT, true);
- }
- }
-}
-
-void LLVOVolume::setLightCutoff(F32 cutoff)
-{
- LLLightParams *param_block = (LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
- if (param_block)
- {
- if (param_block->getCutoff() != cutoff)
- {
- param_block->setCutoff(cutoff);
- parameterChanged(LLNetworkData::PARAMS_LIGHT, true);
- }
- }
-}
-
-//----------------------------------------------------------------------------
-
-BOOL LLVOVolume::getIsLight() const
-{
- return getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT);
-}
-
-LLColor3 LLVOVolume::getLightBaseColor() const
-{
- const LLLightParams *param_block = (const LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
- if (param_block)
- {
- return LLColor3(param_block->getColor());
- }
- else
- {
- return LLColor3(1,1,1);
- }
-}
-
-LLColor3 LLVOVolume::getLightColor() const
-{
- const LLLightParams *param_block = (const LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
- if (param_block)
- {
- return LLColor3(param_block->getColor()) * param_block->getColor().mV[3];
- }
- else
- {
- return LLColor3(1,1,1);
- }
-}
-
-LLUUID LLVOVolume::getLightTextureID() const
-{
- if (getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE))
- {
- const LLLightImageParams *param_block = (const LLLightImageParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE);
- if (param_block)
- {
- return param_block->getLightTexture();
- }
- }
-
- return LLUUID::null;
-}
-
-
-LLVector3 LLVOVolume::getSpotLightParams() const
-{
- if (getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE))
- {
- const LLLightImageParams *param_block = (const LLLightImageParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE);
- if (param_block)
- {
- return param_block->getParams();
- }
- }
-
- return LLVector3();
-}
-
-F32 LLVOVolume::getSpotLightPriority() const
-{
- return mSpotLightPriority;
-}
-
-void LLVOVolume::updateSpotLightPriority()
-{
- LLVector3 pos = mDrawable->getPositionAgent();
- LLVector3 at(0,0,-1);
- at *= getRenderRotation();
-
- F32 r = getLightRadius()*0.5f;
-
- pos += at * r;
-
- at = LLViewerCamera::getInstance()->getAtAxis();
-
- pos -= at * r;
-
- mSpotLightPriority = gPipeline.calcPixelArea(pos, LLVector3(r,r,r), *LLViewerCamera::getInstance());
-
- if (mLightTexture.notNull())
- {
- mLightTexture->addTextureStats(mSpotLightPriority);
- mLightTexture->setBoostLevel(LLViewerTexture::BOOST_CLOUDS);
- }
-}
-
-
-bool LLVOVolume::isLightSpotlight() const
-{
- LLLightImageParams* params = (LLLightImageParams*) getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE);
- if (params)
- {
- return params->isLightSpotlight();
- }
- return false;
-}
-
-
-LLViewerTexture* LLVOVolume::getLightTexture()
-{
- LLUUID id = getLightTextureID();
-
- if (id.notNull())
- {
- if (mLightTexture.isNull() || id != mLightTexture->getID())
- {
- mLightTexture = LLViewerTextureManager::getFetchedTexture(id);
- }
- }
- else
- {
- mLightTexture = NULL;
- }
-
- return mLightTexture;
-}
-
-F32 LLVOVolume::getLightIntensity() const
-{
- const LLLightParams *param_block = (const LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
- if (param_block)
- {
- return param_block->getColor().mV[3];
- }
- else
- {
- return 1.f;
- }
-}
-
-F32 LLVOVolume::getLightRadius() const
-{
- const LLLightParams *param_block = (const LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
- if (param_block)
- {
- return param_block->getRadius();
- }
- else
- {
- return 0.f;
- }
-}
-
-F32 LLVOVolume::getLightFalloff() const
-{
- const LLLightParams *param_block = (const LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
- if (param_block)
- {
- return param_block->getFalloff();
- }
- else
- {
- return 0.f;
- }
-}
-
-F32 LLVOVolume::getLightCutoff() const
-{
- const LLLightParams *param_block = (const LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
- if (param_block)
- {
- return param_block->getCutoff();
- }
- else
- {
- return 0.f;
- }
-}
-
-U32 LLVOVolume::getVolumeInterfaceID() const
-{
- if (mVolumeImpl)
- {
- return mVolumeImpl->getID();
- }
-
- return 0;
-}
-
-BOOL LLVOVolume::isFlexible() const
-{
- if (getParameterEntryInUse(LLNetworkData::PARAMS_FLEXIBLE))
- {
- LLVolume* volume = getVolume();
- if (volume && volume->getParams().getPathParams().getCurveType() != LL_PCODE_PATH_FLEXIBLE)
- {
- LLVolumeParams volume_params = getVolume()->getParams();
- U8 profile_and_hole = volume_params.getProfileParams().getCurveType();
- volume_params.setType(profile_and_hole, LL_PCODE_PATH_FLEXIBLE);
- }
- return TRUE;
- }
- else
- {
- return FALSE;
- }
-}
-
-BOOL LLVOVolume::isSculpted() const
-{
- if (getParameterEntryInUse(LLNetworkData::PARAMS_SCULPT))
- {
- return TRUE;
- }
-
- return FALSE;
-}
-
-BOOL LLVOVolume::hasLightTexture() const
-{
- if (getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE))
- {
- return TRUE;
- }
-
- return FALSE;
-}
-
-BOOL LLVOVolume::isVolumeGlobal() const
-{
- if (mVolumeImpl)
- {
- return mVolumeImpl->isVolumeGlobal() ? TRUE : FALSE;
- }
- return FALSE;
-}
-
-BOOL LLVOVolume::canBeFlexible() const
-{
- U8 path = getVolume()->getParams().getPathParams().getCurveType();
- return (path == LL_PCODE_PATH_FLEXIBLE || path == LL_PCODE_PATH_LINE);
-}
-
-BOOL LLVOVolume::setIsFlexible(BOOL is_flexible)
-{
- BOOL res = FALSE;
- BOOL was_flexible = isFlexible();
- LLVolumeParams volume_params;
- if (is_flexible)
- {
- if (!was_flexible)
- {
- volume_params = getVolume()->getParams();
- U8 profile_and_hole = volume_params.getProfileParams().getCurveType();
- volume_params.setType(profile_and_hole, LL_PCODE_PATH_FLEXIBLE);
- res = TRUE;
- setFlags(FLAGS_USE_PHYSICS, FALSE);
- setFlags(FLAGS_PHANTOM, TRUE);
- setParameterEntryInUse(LLNetworkData::PARAMS_FLEXIBLE, TRUE, true);
- if (mDrawable)
- {
- mDrawable->makeActive();
- }
- }
- }
- else
- {
- if (was_flexible)
- {
- volume_params = getVolume()->getParams();
- U8 profile_and_hole = volume_params.getProfileParams().getCurveType();
- volume_params.setType(profile_and_hole, LL_PCODE_PATH_LINE);
- res = TRUE;
- setFlags(FLAGS_PHANTOM, FALSE);
- setParameterEntryInUse(LLNetworkData::PARAMS_FLEXIBLE, FALSE, true);
- }
- }
- if (res)
- {
- res = setVolume(volume_params, 1);
- if (res)
- {
- markForUpdate(TRUE);
- }
- }
- return res;
-}
-
-//----------------------------------------------------------------------------
-
-void LLVOVolume::generateSilhouette(LLSelectNode* nodep, const LLVector3& view_point)
-{
- LLVolume *volume = getVolume();
-
- if (volume)
- {
- LLVector3 view_vector;
- view_vector = view_point;
-
- //transform view vector into volume space
- view_vector -= getRenderPosition();
- mDrawable->mDistanceWRTCamera = view_vector.length();
- LLQuaternion worldRot = getRenderRotation();
- view_vector = view_vector * ~worldRot;
- if (!isVolumeGlobal())
- {
- LLVector3 objScale = getScale();
- LLVector3 invObjScale(1.f / objScale.mV[VX], 1.f / objScale.mV[VY], 1.f / objScale.mV[VZ]);
- view_vector.scaleVec(invObjScale);
- }
-
- updateRelativeXform();
- LLMatrix4 trans_mat = mRelativeXform;
- if (mDrawable->isStatic())
- {
- trans_mat.translate(getRegion()->getOriginAgent());
- }
-
- volume->generateSilhouetteVertices(nodep->mSilhouetteVertices, nodep->mSilhouetteNormals, nodep->mSilhouetteSegments, view_vector, trans_mat, mRelativeXformInvTrans, nodep->getTESelectMask());
-
- nodep->mSilhouetteExists = TRUE;
- }
-}
-
-void LLVOVolume::deleteFaces()
-{
- S32 face_count = mNumFaces;
- if (mDrawable.notNull())
- {
- mDrawable->deleteFaces(0, face_count);
- }
-
- mNumFaces = 0;
-}
-
-void LLVOVolume::updateRadius()
-{
- if (mDrawable.isNull())
- {
- return;
- }
-
- mVObjRadius = getScale().length();
- mDrawable->setRadius(mVObjRadius);
-}
-
-
-BOOL LLVOVolume::isAttachment() const
-{
- return mState != 0 ;
-}
-
-BOOL LLVOVolume::isHUDAttachment() const
-{
- // *NOTE: we assume hud attachment points are in defined range
- // since this range is constant for backwards compatibility
- // reasons this is probably a reasonable assumption to make
- S32 attachment_id = ATTACHMENT_ID_FROM_STATE(mState);
- return ( attachment_id >= 31 && attachment_id <= 38 );
-}
-
-
-const LLMatrix4 LLVOVolume::getRenderMatrix() const
-{
- if (mDrawable->isActive() && !mDrawable->isRoot())
- {
- return mDrawable->getParent()->getWorldMatrix();
- }
- return mDrawable->getWorldMatrix();
-}
-
-// Returns a base cost and adds textures to passed in set.
-// total cost is returned value + 5 * size of the resulting set.
-// Cannot include cost of textures, as they may be re-used in linked
-// children, and cost should only be increased for unique textures -Nyx
-U32 LLVOVolume::getRenderCost(std::set<LLUUID> &textures) const
-{
- // base cost of each prim should be 10 points
- static const U32 ARC_PRIM_COST = 10;
- // per-prim costs
- static const U32 ARC_INVISI_COST = 1;
- static const U32 ARC_SHINY_COST = 1;
- static const U32 ARC_GLOW_COST = 1;
- static const U32 ARC_FLEXI_COST = 8;
- static const U32 ARC_PARTICLE_COST = 16;
- static const U32 ARC_BUMP_COST = 4;
-
- // per-face costs
- static const U32 ARC_PLANAR_COST = 1;
- static const U32 ARC_ANIM_TEX_COST = 4;
- static const U32 ARC_ALPHA_COST = 4;
-
- U32 shame = ARC_PRIM_COST;
-
- U32 invisi = 0;
- U32 shiny = 0;
- U32 glow = 0;
- U32 alpha = 0;
- U32 flexi = 0;
- U32 animtex = 0;
- U32 particles = 0;
- U32 scale = 0;
- U32 bump = 0;
- U32 planar = 0;
-
- if (isFlexible())
- {
- flexi = 1;
- }
- if (isParticleSource())
- {
- particles = 1;
- }
-
- const LLVector3& sc = getScale();
- scale += (U32) sc.mV[0] + (U32) sc.mV[1] + (U32) sc.mV[2];
-
- const LLDrawable* drawablep = mDrawable;
-
- if (isSculpted())
- {
- const LLSculptParams *sculpt_params = (LLSculptParams *) getParameterEntry(LLNetworkData::PARAMS_SCULPT);
- LLUUID sculpt_id = sculpt_params->getSculptTexture();
- textures.insert(sculpt_id);
- }
-
- for (S32 i = 0; i < drawablep->getNumFaces(); ++i)
- {
- const LLFace* face = drawablep->getFace(i);
- const LLTextureEntry* te = face->getTextureEntry();
- const LLViewerTexture* img = face->getTexture();
-
- if (img)
- {
- textures.insert(img->getID());
- }
-
- if (face->getPoolType() == LLDrawPool::POOL_ALPHA)
- {
- alpha++;
- }
- else if (img && img->getPrimaryFormat() == GL_ALPHA)
- {
- invisi = 1;
- }
-
- if (te)
- {
- if (te->getBumpmap())
- {
- bump = 1;
- }
- if (te->getShiny())
- {
- shiny = 1;
- }
- if (te->getGlow() > 0.f)
- {
- glow = 1;
- }
- if (face->mTextureMatrix != NULL)
- {
- animtex++;
- }
- if (te->getTexGen())
- {
- planar++;
- }
- }
- }
-
-
- shame += invisi * ARC_INVISI_COST;
- shame += shiny * ARC_SHINY_COST;
- shame += glow * ARC_GLOW_COST;
- shame += alpha * ARC_ALPHA_COST;
- shame += flexi * ARC_FLEXI_COST;
- shame += animtex * ARC_ANIM_TEX_COST;
- shame += particles * ARC_PARTICLE_COST;
- shame += bump * ARC_BUMP_COST;
- shame += planar * ARC_PLANAR_COST;
- shame += scale;
-
- LLViewerObject::const_child_list_t& child_list = getChildren();
- for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
- iter != child_list.end();
- ++iter)
- {
- const LLViewerObject* child_objectp = *iter;
- const LLDrawable* child_drawablep = child_objectp->mDrawable;
- if (child_drawablep)
- {
- const LLVOVolume* child_volumep = child_drawablep->getVOVolume();
- if (child_volumep)
- {
- shame += child_volumep->getRenderCost(textures);
- }
- }
- }
-
- return shame;
-
-}
-
-//static
-void LLVOVolume::preUpdateGeom()
-{
- sNumLODChanges = 0;
-}
-
-void LLVOVolume::parameterChanged(U16 param_type, bool local_origin)
-{
- LLViewerObject::parameterChanged(param_type, local_origin);
-}
-
-void LLVOVolume::parameterChanged(U16 param_type, LLNetworkData* data, BOOL in_use, bool local_origin)
-{
- LLViewerObject::parameterChanged(param_type, data, in_use, local_origin);
- if (mVolumeImpl)
- {
- mVolumeImpl->onParameterChanged(param_type, data, in_use, local_origin);
- }
- if (mDrawable.notNull())
- {
- BOOL is_light = getIsLight();
- if (is_light != mDrawable->isState(LLDrawable::LIGHT))
- {
- gPipeline.setLight(mDrawable, is_light);
- }
- }
-}
-
-void LLVOVolume::setSelected(BOOL sel)
-{
- LLViewerObject::setSelected(sel);
- if (mDrawable.notNull())
- {
- markForUpdate(TRUE);
- }
-}
-
-void LLVOVolume::updateSpatialExtents(LLVector3& newMin, LLVector3& newMax)
-{
-}
-
-F32 LLVOVolume::getBinRadius()
-{
- F32 radius;
-
- const LLVector3* ext = mDrawable->getSpatialExtents();
-
- BOOL shrink_wrap = mDrawable->isAnimating();
- BOOL alpha_wrap = FALSE;
-
- if (!isHUDAttachment())
- {
- for (S32 i = 0; i < mDrawable->getNumFaces(); i++)
- {
- LLFace* face = mDrawable->getFace(i);
- if (face->getPoolType() == LLDrawPool::POOL_ALPHA &&
- !face->canRenderAsMask())
- {
- alpha_wrap = TRUE;
- break;
- }
- }
- }
- else
- {
- shrink_wrap = FALSE;
- }
-
- if (alpha_wrap)
- {
- LLVector3 bounds = getScale();
- radius = llmin(bounds.mV[1], bounds.mV[2]);
- radius = llmin(radius, bounds.mV[0]);
- radius *= 0.5f;
- }
- else if (shrink_wrap)
- {
- radius = (ext[1]-ext[0]).length()*0.5f;
- }
- else if (mDrawable->isStatic())
- {
- /*if (mDrawable->getRadius() < 2.0f)
- {
- radius = 16.f;
- }
- else
- {
- radius = llmax(mDrawable->getRadius(), 32.f);
- }*/
-
- radius = (((S32) mDrawable->getRadius())/2+1)*8;
- }
- else if (mDrawable->getVObj()->isAttachment())
- {
- radius = (((S32) (mDrawable->getRadius()*4)+1))*2;
- }
- else
- {
- radius = 8.f;
- }
-
- return llclamp(radius, 0.5f, 256.f);
-}
-
-const LLVector3 LLVOVolume::getPivotPositionAgent() const
-{
- if (mVolumeImpl)
- {
- return mVolumeImpl->getPivotPosition();
- }
- return LLViewerObject::getPivotPositionAgent();
-}
-
-void LLVOVolume::onShift(const LLVector3 &shift_vector)
-{
- if (mVolumeImpl)
- {
- mVolumeImpl->onShift(shift_vector);
- }
-
- updateRelativeXform();
-}
-
-const LLMatrix4& LLVOVolume::getWorldMatrix(LLXformMatrix* xform) const
-{
- if (mVolumeImpl)
- {
- return mVolumeImpl->getWorldMatrix(xform);
- }
- return xform->getWorldMatrix();
-}
-
-LLVector3 LLVOVolume::agentPositionToVolume(const LLVector3& pos) const
-{
- LLVector3 ret = pos - getRenderPosition();
- ret = ret * ~getRenderRotation();
- LLVector3 objScale = isVolumeGlobal() ? LLVector3(1,1,1) : getScale();
- LLVector3 invObjScale(1.f / objScale.mV[VX], 1.f / objScale.mV[VY], 1.f / objScale.mV[VZ]);
- ret.scaleVec(invObjScale);
-
- return ret;
-}
-
-LLVector3 LLVOVolume::agentDirectionToVolume(const LLVector3& dir) const
-{
- LLVector3 ret = dir * ~getRenderRotation();
-
- LLVector3 objScale = isVolumeGlobal() ? LLVector3(1,1,1) : getScale();
- ret.scaleVec(objScale);
-
- return ret;
-}
-
-LLVector3 LLVOVolume::volumePositionToAgent(const LLVector3& dir) const
-{
- LLVector3 ret = dir;
- LLVector3 objScale = isVolumeGlobal() ? LLVector3(1,1,1) : getScale();
- ret.scaleVec(objScale);
- ret = ret * getRenderRotation();
- ret += getRenderPosition();
-
- return ret;
-}
-
-LLVector3 LLVOVolume::volumeDirectionToAgent(const LLVector3& dir) const
-{
- LLVector3 ret = dir;
- LLVector3 objScale = isVolumeGlobal() ? LLVector3(1,1,1) : getScale();
- LLVector3 invObjScale(1.f / objScale.mV[VX], 1.f / objScale.mV[VY], 1.f / objScale.mV[VZ]);
- ret.scaleVec(invObjScale);
- ret = ret * getRenderRotation();
-
- return ret;
-}
-
-
-BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, S32 face, BOOL pick_transparent, S32 *face_hitp,
- LLVector3* intersection,LLVector2* tex_coord, LLVector3* normal, LLVector3* bi_normal)
-
-{
- if (!mbCanSelect
- || mDrawable->isDead()
- || !gPipeline.hasRenderType(mDrawable->getRenderType()))
- {
- return FALSE;
- }
-
- BOOL ret = FALSE;
-
- LLVolume* volume = getVolume();
- if (volume)
- {
- LLVector3 v_start, v_end, v_dir;
-
- v_start = agentPositionToVolume(start);
- v_end = agentPositionToVolume(end);
-
- LLVector3 p;
- LLVector3 n;
- LLVector2 tc;
- LLVector3 bn;
-
- if (intersection != NULL)
- {
- p = *intersection;
- }
-
- if (tex_coord != NULL)
- {
- tc = *tex_coord;
- }
-
- if (normal != NULL)
- {
- n = *normal;
- }
-
- if (bi_normal != NULL)
- {
- bn = *bi_normal;
- }
-
- S32 face_hit = -1;
-
- S32 start_face, end_face;
- if (face == -1)
- {
- start_face = 0;
- end_face = volume->getNumVolumeFaces();
- }
- else
- {
- start_face = face;
- end_face = face+1;
- }
-
- for (S32 i = start_face; i < end_face; ++i)
- {
- face_hit = volume->lineSegmentIntersect(v_start, v_end, i,
- &p, &tc, &n, &bn);
-
- if (face_hit >= 0 && mDrawable->getNumFaces() > face_hit)
- {
- LLFace* face = mDrawable->getFace(face_hit);
-
- if (pick_transparent || !face->getTexture() || !face->getTexture()->hasGLTexture() || face->getTexture()->getMask(face->surfaceToTexture(tc, p, n)))
- {
- v_end = p;
- if (face_hitp != NULL)
- {
- *face_hitp = face_hit;
- }
-
- if (intersection != NULL)
- {
- *intersection = volumePositionToAgent(p); // must map back to agent space
- }
-
- if (normal != NULL)
- {
- *normal = volumeDirectionToAgent(n);
- (*normal).normVec();
- }
-
- if (bi_normal != NULL)
- {
- *bi_normal = volumeDirectionToAgent(bn);
- (*bi_normal).normVec();
- }
-
- if (tex_coord != NULL)
- {
- *tex_coord = tc;
- }
-
- ret = TRUE;
- }
- }
- }
- }
-
- return ret;
-}
-
-U32 LLVOVolume::getPartitionType() const
-{
- if (isHUDAttachment())
- {
- return LLViewerRegion::PARTITION_HUD;
- }
-
- return LLViewerRegion::PARTITION_VOLUME;
-}
-
-LLVolumePartition::LLVolumePartition()
-: LLSpatialPartition(LLVOVolume::VERTEX_DATA_MASK, TRUE, GL_DYNAMIC_DRAW_ARB)
-{
- mLODPeriod = 32;
- mDepthMask = FALSE;
- mDrawableType = LLPipeline::RENDER_TYPE_VOLUME;
- mPartitionType = LLViewerRegion::PARTITION_VOLUME;
- mSlopRatio = 0.25f;
- mBufferUsage = GL_DYNAMIC_DRAW_ARB;
-}
-
-LLVolumeBridge::LLVolumeBridge(LLDrawable* drawablep)
-: LLSpatialBridge(drawablep, TRUE, LLVOVolume::VERTEX_DATA_MASK)
-{
- mDepthMask = FALSE;
- mLODPeriod = 32;
- mDrawableType = LLPipeline::RENDER_TYPE_VOLUME;
- mPartitionType = LLViewerRegion::PARTITION_BRIDGE;
-
- mBufferUsage = GL_DYNAMIC_DRAW_ARB;
-
- mSlopRatio = 0.25f;
-}
-
-void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, U32 type)
-{
- LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
-
- if (facep->getViewerObject()->isSelected() && LLSelectMgr::getInstance()->mHideSelectedObjects)
- {
- return;
- }
-
- //add face to drawmap
- LLSpatialGroup::drawmap_elem_t& draw_vec = group->mDrawMap[type];
-
- S32 idx = draw_vec.size()-1;
-
- BOOL fullbright = (type == LLRenderPass::PASS_FULLBRIGHT) ||
- (type == LLRenderPass::PASS_INVISIBLE) ||
- (type == LLRenderPass::PASS_ALPHA && facep->isState(LLFace::FULLBRIGHT));
-
- if (!fullbright && type != LLRenderPass::PASS_GLOW && !facep->mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_NORMAL))
- {
- llwarns << "Non fullbright face has no normals!" << llendl;
- return;
- }
-
- const LLMatrix4* tex_mat = NULL;
- if (facep->isState(LLFace::TEXTURE_ANIM) && facep->getVirtualSize() > MIN_TEX_ANIM_SIZE)
- {
- tex_mat = facep->mTextureMatrix;
- }
-
- const LLMatrix4* model_mat = NULL;
-
- LLDrawable* drawable = facep->getDrawable();
- if (drawable->isActive())
- {
- model_mat = &(drawable->getRenderMatrix());
- }
- else
- {
- model_mat = &(drawable->getRegion()->mRenderMatrix);
- }
-
-
- U8 bump = (type == LLRenderPass::PASS_BUMP || type == LLRenderPass::PASS_POST_BUMP) ? facep->getTextureEntry()->getBumpmap() : 0;
-
- LLViewerTexture* tex = facep->getTexture();
-
- U8 glow = (U8) (facep->getTextureEntry()->getGlow() * 255);
-
- if (facep->mVertexBuffer.isNull())
- {
- llerrs << "WTF?" << llendl;
- }
-
- if (idx >= 0 &&
- draw_vec[idx]->mVertexBuffer == facep->mVertexBuffer &&
- draw_vec[idx]->mEnd == facep->getGeomIndex()-1 &&
- (LLPipeline::sTextureBindTest || draw_vec[idx]->mTexture == tex) &&
-#if LL_DARWIN
- draw_vec[idx]->mEnd - draw_vec[idx]->mStart + facep->getGeomCount() <= (U32) gGLManager.mGLMaxVertexRange &&
- draw_vec[idx]->mCount + facep->getIndicesCount() <= (U32) gGLManager.mGLMaxIndexRange &&
-#endif
- draw_vec[idx]->mGlowColor.mV[3] == glow &&
- draw_vec[idx]->mFullbright == fullbright &&
- draw_vec[idx]->mBump == bump &&
- draw_vec[idx]->mTextureMatrix == tex_mat &&
- draw_vec[idx]->mModelMatrix == model_mat)
- {
- draw_vec[idx]->mCount += facep->getIndicesCount();
- draw_vec[idx]->mEnd += facep->getGeomCount();
- draw_vec[idx]->mVSize = llmax(draw_vec[idx]->mVSize, facep->getVirtualSize());
- validate_draw_info(*draw_vec[idx]);
- update_min_max(draw_vec[idx]->mExtents[0], draw_vec[idx]->mExtents[1], facep->mExtents[0]);
- update_min_max(draw_vec[idx]->mExtents[0], draw_vec[idx]->mExtents[1], facep->mExtents[1]);
- }
- else
- {
- U32 start = facep->getGeomIndex();
- U32 end = start + facep->getGeomCount()-1;
- U32 offset = facep->getIndicesStart();
- U32 count = facep->getIndicesCount();
- LLPointer<LLDrawInfo> draw_info = new LLDrawInfo(start,end,count,offset, tex,
- facep->mVertexBuffer, fullbright, bump);
- draw_info->mGroup = group;
- draw_info->mVSize = facep->getVirtualSize();
- draw_vec.push_back(draw_info);
- draw_info->mTextureMatrix = tex_mat;
- draw_info->mModelMatrix = model_mat;
- draw_info->mGlowColor.setVec(0,0,0,glow);
- if (type == LLRenderPass::PASS_ALPHA)
- { //for alpha sorting
- facep->setDrawInfo(draw_info);
- }
- draw_info->mExtents[0] = facep->mExtents[0];
- draw_info->mExtents[1] = facep->mExtents[1];
- validate_draw_info(*draw_info);
-
- if (LLPipeline::sUseTriStrips)
- {
- draw_info->mDrawMode = LLRender::TRIANGLE_STRIP;
- }
- }
-}
-
-void LLVolumeGeometryManager::getGeometry(LLSpatialGroup* group)
-{
-
-}
-
-static LLFastTimer::DeclareTimer FTM_REBUILD_VOLUME_VB("Volume");
-static LLFastTimer::DeclareTimer FTM_REBUILD_VBO("VBO Rebuilt");
-
-
-void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
-{
- if (group->changeLOD())
- {
- group->mLastUpdateDistance = group->mDistance;
- }
-
- group->mLastUpdateViewAngle = group->mViewAngle;
-
- if (!group->isState(LLSpatialGroup::GEOM_DIRTY | LLSpatialGroup::ALPHA_DIRTY))
- {
- if (group->isState(LLSpatialGroup::MESH_DIRTY) && !LLPipeline::sDelayVBUpdate)
- {
- LLFastTimer ftm(FTM_REBUILD_VBO);
- LLFastTimer ftm2(FTM_REBUILD_VOLUME_VB);
-
- rebuildMesh(group);
- }
- return;
- }
-
- group->mBuilt = 1.f;
- LLFastTimer ftm(FTM_REBUILD_VBO);
-
- LLFastTimer ftm2(FTM_REBUILD_VOLUME_VB);
-
- group->clearDrawMap();
-
- mFaceList.clear();
-
- std::vector<LLFace*> fullbright_faces;
- std::vector<LLFace*> bump_faces;
- std::vector<LLFace*> simple_faces;
-
- std::vector<LLFace*> alpha_faces;
- U32 useage = group->mSpatialPartition->mBufferUsage;
-
- U32 max_vertices = (gSavedSettings.getS32("RenderMaxVBOSize")*1024)/LLVertexBuffer::calcStride(group->mSpatialPartition->mVertexDataMask);
- U32 max_total = (gSavedSettings.getS32("RenderMaxNodeSize")*1024)/LLVertexBuffer::calcStride(group->mSpatialPartition->mVertexDataMask);
- max_vertices = llmin(max_vertices, (U32) 65535);
-
- U32 cur_total = 0;
-
- //get all the faces into a list
- for (LLSpatialGroup::element_iter drawable_iter = group->getData().begin(); drawable_iter != group->getData().end(); ++drawable_iter)
- {
- LLDrawable* drawablep = *drawable_iter;
-
- if (drawablep->isDead() || drawablep->isState(LLDrawable::FORCE_INVISIBLE) )
- {
- continue;
- }
-
- if (drawablep->isAnimating())
- { //fall back to stream draw for animating verts
- useage = GL_STREAM_DRAW_ARB;
- }
-
- LLVOVolume* vobj = drawablep->getVOVolume();
- llassert_always(vobj);
- vobj->updateTextureVirtualSize();
- vobj->preRebuild();
-
- drawablep->clearState(LLDrawable::HAS_ALPHA);
-
- //for each face
- for (S32 i = 0; i < drawablep->getNumFaces(); i++)
- {
- //sum up face verts and indices
- drawablep->updateFaceSize(i);
- LLFace* facep = drawablep->getFace(i);
-
- if (cur_total > max_total || facep->getIndicesCount() <= 0 || facep->getGeomCount() <= 0)
- {
- facep->mVertexBuffer = NULL;
- facep->mLastVertexBuffer = NULL;
- continue;
- }
-
- cur_total += facep->getGeomCount();
-
- if (facep->hasGeometry() && facep->mPixelArea > FORCE_CULL_AREA)
- {
- const LLTextureEntry* te = facep->getTextureEntry();
- LLViewerTexture* tex = facep->getTexture();
-
- if (facep->isState(LLFace::TEXTURE_ANIM))
- {
- if (!vobj->mTexAnimMode)
- {
- facep->clearState(LLFace::TEXTURE_ANIM);
- }
- }
-
- BOOL force_simple = (facep->mPixelArea < FORCE_SIMPLE_RENDER_AREA);
- U32 type = gPipeline.getPoolTypeFromTE(te, tex);
- if (type != LLDrawPool::POOL_ALPHA && force_simple)
- {
- type = LLDrawPool::POOL_SIMPLE;
- }
- facep->setPoolType(type);
-
- if (vobj->isHUDAttachment())
- {
- facep->setState(LLFace::FULLBRIGHT);
- }
-
- if (vobj->mTextureAnimp && vobj->mTexAnimMode)
- {
- if (vobj->mTextureAnimp->mFace <= -1)
- {
- S32 face;
- for (face = 0; face < vobj->getNumTEs(); face++)
- {
- drawablep->getFace(face)->setState(LLFace::TEXTURE_ANIM);
- }
- }
- else if (vobj->mTextureAnimp->mFace < vobj->getNumTEs())
- {
- drawablep->getFace(vobj->mTextureAnimp->mFace)->setState(LLFace::TEXTURE_ANIM);
- }
- }
-
- if (type == LLDrawPool::POOL_ALPHA)
- {
- if (facep->canRenderAsMask())
- { //can be treated as alpha mask
- simple_faces.push_back(facep);
- }
- else
- {
- drawablep->setState(LLDrawable::HAS_ALPHA);
- alpha_faces.push_back(facep);
- }
- }
- else
- {
- if (drawablep->isState(LLDrawable::REBUILD_VOLUME))
- {
- facep->mLastUpdateTime = gFrameTimeSeconds;
- }
-
- if (gPipeline.canUseWindLightShadersOnObjects()
- && LLPipeline::sRenderBump)
- {
- if (te->getBumpmap())
- { //needs normal + binormal
- bump_faces.push_back(facep);
- }
- else if (te->getShiny() || !te->getFullbright())
- { //needs normal
- simple_faces.push_back(facep);
- }
- else
- { //doesn't need normal
- facep->setState(LLFace::FULLBRIGHT);
- fullbright_faces.push_back(facep);
- }
- }
- else
- {
- if (te->getBumpmap() && LLPipeline::sRenderBump)
- { //needs normal + binormal
- bump_faces.push_back(facep);
- }
- else if ((te->getShiny() && LLPipeline::sRenderBump) ||
- !te->getFullbright())
- { //needs normal
- simple_faces.push_back(facep);
- }
- else
- { //doesn't need normal
- facep->setState(LLFace::FULLBRIGHT);
- fullbright_faces.push_back(facep);
- }
- }
- }
- }
- else
- { //face has no renderable geometry
- facep->mVertexBuffer = NULL;
- facep->mLastVertexBuffer = NULL;
- }
- }
- }
-
- group->mBufferUsage = useage;
-
- //PROCESS NON-ALPHA FACES
- U32 simple_mask = LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR;
- U32 alpha_mask = simple_mask | 0x80000000; //hack to give alpha verts their own VBO
- U32 bump_mask = LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR;
- U32 fullbright_mask = LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR;
-
- if (LLPipeline::sRenderDeferred)
- {
- bump_mask |= LLVertexBuffer::MAP_BINORMAL;
- }
-
- genDrawInfo(group, simple_mask, simple_faces);
- genDrawInfo(group, bump_mask, bump_faces);
- genDrawInfo(group, fullbright_mask, fullbright_faces);
- genDrawInfo(group, alpha_mask, alpha_faces, TRUE);
-
- if (!LLPipeline::sDelayVBUpdate)
- {
- //drawables have been rebuilt, clear rebuild status
- for (LLSpatialGroup::element_iter drawable_iter = group->getData().begin(); drawable_iter != group->getData().end(); ++drawable_iter)
- {
- LLDrawable* drawablep = *drawable_iter;
- drawablep->clearState(LLDrawable::REBUILD_ALL);
- }
- }
-
- group->mLastUpdateTime = gFrameTimeSeconds;
- group->mBuilt = 1.f;
- group->clearState(LLSpatialGroup::GEOM_DIRTY | LLSpatialGroup::ALPHA_DIRTY);
-
- if (LLPipeline::sDelayVBUpdate)
- {
- group->setState(LLSpatialGroup::MESH_DIRTY | LLSpatialGroup::NEW_DRAWINFO);
- }
-
- mFaceList.clear();
-}
-
-static LLFastTimer::DeclareTimer FTM_VOLUME_GEOM("Volume Geometry");
-static LLFastTimer::DeclareTimer FTM_VOLUME_GEOM_PARTIAL("Terse Rebuild");
-
-void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
-{
- llassert(group);
- if (group && group->isState(LLSpatialGroup::MESH_DIRTY) && !group->isState(LLSpatialGroup::GEOM_DIRTY))
- {
- LLFastTimer tm(FTM_VOLUME_GEOM);
- S32 num_mapped_veretx_buffer = LLVertexBuffer::sMappedCount ;
-
- group->mBuilt = 1.f;
-
- for (LLSpatialGroup::element_iter drawable_iter = group->getData().begin(); drawable_iter != group->getData().end(); ++drawable_iter)
- {
- LLFastTimer t(FTM_VOLUME_GEOM_PARTIAL);
- LLDrawable* drawablep = *drawable_iter;
-
- if (drawablep->isDead() || drawablep->isState(LLDrawable::FORCE_INVISIBLE) )
- {
- continue;
- }
-
- if (drawablep->isState(LLDrawable::REBUILD_ALL))
- {
- LLVOVolume* vobj = drawablep->getVOVolume();
- vobj->preRebuild();
- LLVolume* volume = vobj->getVolume();
- for (S32 i = 0; i < drawablep->getNumFaces(); ++i)
- {
- LLFace* face = drawablep->getFace(i);
- if (face && face->mVertexBuffer.notNull())
- {
- face->getGeometryVolume(*volume, face->getTEOffset(),
- vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), face->getGeomIndex());
- }
- }
-
- drawablep->clearState(LLDrawable::REBUILD_ALL);
- }
- }
-
- //unmap all the buffers
- for (LLSpatialGroup::buffer_map_t::iterator i = group->mBufferMap.begin(); i != group->mBufferMap.end(); ++i)
- {
- LLSpatialGroup::buffer_texture_map_t& map = i->second;
- for (LLSpatialGroup::buffer_texture_map_t::iterator j = map.begin(); j != map.end(); ++j)
- {
- LLSpatialGroup::buffer_list_t& list = j->second;
- for (LLSpatialGroup::buffer_list_t::iterator k = list.begin(); k != list.end(); ++k)
- {
- LLVertexBuffer* buffer = *k;
- if (buffer->isLocked())
- {
- buffer->setBuffer(0);
- }
- }
- }
- }
-
- // don't forget alpha
- if(group != NULL &&
- !group->mVertexBuffer.isNull() &&
- group->mVertexBuffer->isLocked())
- {
- group->mVertexBuffer->setBuffer(0);
- }
-
- //if not all buffers are unmapped
- if(num_mapped_veretx_buffer != LLVertexBuffer::sMappedCount)
- {
- llwarns << "Not all mapped vertex buffers are unmapped!" << llendl ;
- for (LLSpatialGroup::element_iter drawable_iter = group->getData().begin(); drawable_iter != group->getData().end(); ++drawable_iter)
- {
- LLDrawable* drawablep = *drawable_iter;
- for (S32 i = 0; i < drawablep->getNumFaces(); ++i)
- {
- LLFace* face = drawablep->getFace(i);
- if (face && face->mVertexBuffer.notNull() && face->mVertexBuffer->isLocked())
- {
- face->mVertexBuffer->setBuffer(0) ;
- }
- }
- }
- }
-
- group->clearState(LLSpatialGroup::MESH_DIRTY | LLSpatialGroup::NEW_DRAWINFO);
- }
-
- if (group && group->isState(LLSpatialGroup::NEW_DRAWINFO))
- {
- llerrs << "WTF?" << llendl;
- }
-}
-
-void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::vector<LLFace*>& faces, BOOL distance_sort)
-{
- //calculate maximum number of vertices to store in a single buffer
- U32 max_vertices = (gSavedSettings.getS32("RenderMaxVBOSize")*1024)/LLVertexBuffer::calcStride(group->mSpatialPartition->mVertexDataMask);
- max_vertices = llmin(max_vertices, (U32) 65535);
-
- if (!distance_sort)
- {
- //sort faces by things that break batches
- std::sort(faces.begin(), faces.end(), LLFace::CompareBatchBreaker());
- }
- else
- {
- //sort faces by distance
- std::sort(faces.begin(), faces.end(), LLFace::CompareDistanceGreater());
- }
-
- std::vector<LLFace*>::iterator face_iter = faces.begin();
-
- LLSpatialGroup::buffer_map_t buffer_map;
-
- LLViewerTexture* last_tex = NULL;
- S32 buffer_index = 0;
-
- if (distance_sort)
- {
- buffer_index = -1;
- }
-
- while (face_iter != faces.end())
- {
- //pull off next face
- LLFace* facep = *face_iter;
- LLViewerTexture* tex = facep->getTexture();
-
- if (distance_sort)
- {
- tex = NULL;
- }
-
- if (last_tex == tex)
- {
- buffer_index++;
- }
- else
- {
- last_tex = tex;
- buffer_index = 0;
- }
-
- U32 index_count = facep->getIndicesCount();
- U32 geom_count = facep->getGeomCount();
-
- //sum up vertices needed for this texture
- std::vector<LLFace*>::iterator i = face_iter;
- ++i;
-
- while (i != faces.end() &&
- (LLPipeline::sTextureBindTest || (distance_sort || (*i)->getTexture() == tex)))
- {
- facep = *i;
-
- if (geom_count + facep->getGeomCount() > max_vertices)
- { //cut vertex buffers on geom count too big
- break;
- }
-
- ++i;
- index_count += facep->getIndicesCount();
- geom_count += facep->getGeomCount();
- }
-
- //create/delete/resize vertex buffer if needed
- LLVertexBuffer* buffer = NULL;
- LLSpatialGroup::buffer_texture_map_t::iterator found_iter = group->mBufferMap[mask].find(tex);
-
- if (found_iter != group->mBufferMap[mask].end())
- {
- if ((U32) buffer_index < found_iter->second.size())
- {
- buffer = found_iter->second[buffer_index];
- }
- }
-
- if (!buffer)
- { //create new buffer if needed
- buffer = createVertexBuffer(mask,
- group->mBufferUsage);
- buffer->allocateBuffer(geom_count, index_count, TRUE);
- }
- else
- {
- if (LLVertexBuffer::sEnableVBOs && buffer->getUsage() != group->mBufferUsage)
- {
- buffer = createVertexBuffer(group->mSpatialPartition->mVertexDataMask,
- group->mBufferUsage);
- buffer->allocateBuffer(geom_count, index_count, TRUE);
- }
- else
- {
- buffer->resizeBuffer(geom_count, index_count);
- }
- }
-
- buffer_map[mask][tex].push_back(buffer);
-
- //add face geometry
-
- U32 indices_index = 0;
- U16 index_offset = 0;
-
- while (face_iter < i)
- {
- facep = *face_iter;
- facep->mIndicesIndex = indices_index;
- facep->mGeomIndex = index_offset;
- facep->mVertexBuffer = buffer;
- {
- facep->updateRebuildFlags();
- if (!LLPipeline::sDelayVBUpdate)
- {
- LLDrawable* drawablep = facep->getDrawable();
- LLVOVolume* vobj = drawablep->getVOVolume();
- LLVolume* volume = vobj->getVolume();
-
- U32 te_idx = facep->getTEOffset();
-
- if (facep->getGeometryVolume(*volume, te_idx,
- vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), index_offset))
- {
- buffer->markDirty(facep->getGeomIndex(), facep->getGeomCount(),
- facep->getIndicesStart(), facep->getIndicesCount());
- }
- }
- }
-
- index_offset += facep->getGeomCount();
- indices_index += facep->mIndicesCount;
-
- BOOL force_simple = facep->mPixelArea < FORCE_SIMPLE_RENDER_AREA;
- BOOL fullbright = facep->isState(LLFace::FULLBRIGHT);
- if ((mask & LLVertexBuffer::MAP_NORMAL) == 0)
- { //paranoia check to make sure GL doesn't try to read non-existant normals
- fullbright = TRUE;
- }
-
- const LLTextureEntry* te = facep->getTextureEntry();
-
- BOOL is_alpha = (facep->getPoolType() == LLDrawPool::POOL_ALPHA) ? TRUE : FALSE;
-
- if (is_alpha)
- {
- // can we safely treat this as an alpha mask?
- if (facep->canRenderAsMask())
- {
- if (te->getFullbright())
- {
- registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK);
- }
- else
- {
- registerFace(group, facep, LLRenderPass::PASS_ALPHA_MASK);
- }
- }
- else
- {
- registerFace(group, facep, LLRenderPass::PASS_ALPHA);
- }
-
- if (LLPipeline::sRenderDeferred)
- {
- registerFace(group, facep, LLRenderPass::PASS_ALPHA_SHADOW);
- }
- }
- else if (gPipeline.canUseVertexShaders()
- && group->mSpatialPartition->mPartitionType != LLViewerRegion::PARTITION_HUD
- && LLPipeline::sRenderBump
- && te->getShiny())
- { //shiny
- if (tex->getPrimaryFormat() == GL_ALPHA)
- { //invisiprim+shiny
- registerFace(group, facep, LLRenderPass::PASS_INVISI_SHINY);
- registerFace(group, facep, LLRenderPass::PASS_INVISIBLE);
- }
- else if (LLPipeline::sRenderDeferred)
- { //deferred rendering
- if (te->getFullbright())
- { //register in post deferred fullbright shiny pass
- registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_SHINY);
- if (te->getBumpmap())
- { //register in post deferred bump pass
- registerFace(group, facep, LLRenderPass::PASS_POST_BUMP);
- }
- }
- else if (te->getBumpmap())
- { //register in deferred bump pass
- registerFace(group, facep, LLRenderPass::PASS_BUMP);
- }
- else
- { //register in deferred simple pass (deferred simple includes shiny)
- llassert(mask & LLVertexBuffer::MAP_NORMAL);
- registerFace(group, facep, LLRenderPass::PASS_SIMPLE);
- }
- }
- else if (fullbright)
- { //not deferred, register in standard fullbright shiny pass
- registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_SHINY);
- }
- else
- { //not deferred or fullbright, register in standard shiny pass
- registerFace(group, facep, LLRenderPass::PASS_SHINY);
- }
- }
- else
- { //not alpha and not shiny
- if (!is_alpha && tex->getPrimaryFormat() == GL_ALPHA)
- { //invisiprim
- registerFace(group, facep, LLRenderPass::PASS_INVISIBLE);
- }
- else if (fullbright)
- { //fullbright
- registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT);
- if (LLPipeline::sRenderDeferred && LLPipeline::sRenderBump && te->getBumpmap())
- { //if this is the deferred render and a bump map is present, register in post deferred bump
- registerFace(group, facep, LLRenderPass::PASS_POST_BUMP);
- }
- }
- else
- {
- if (LLPipeline::sRenderDeferred && LLPipeline::sRenderBump && te->getBumpmap())
- { //non-shiny or fullbright deferred bump
- registerFace(group, facep, LLRenderPass::PASS_BUMP);
- }
- else
- { //all around simple
- llassert(mask & LLVertexBuffer::MAP_NORMAL);
- registerFace(group, facep, LLRenderPass::PASS_SIMPLE);
- }
- }
-
- //not sure why this is here -- shiny HUD attachments maybe? -- davep 5/11/2010
- if (!is_alpha && te->getShiny() && LLPipeline::sRenderBump)
- {
- registerFace(group, facep, LLRenderPass::PASS_SHINY);
- }
- }
-
- //not sure why this is here, and looks like it might cause bump mapped objects to get rendered redundantly -- davep 5/11/2010
- if (!is_alpha && !LLPipeline::sRenderDeferred)
- {
- llassert((mask & LLVertexBuffer::MAP_NORMAL) || fullbright);
- facep->setPoolType((fullbright) ? LLDrawPool::POOL_FULLBRIGHT : LLDrawPool::POOL_SIMPLE);
-
- if (!force_simple && te->getBumpmap() && LLPipeline::sRenderBump)
- {
- registerFace(group, facep, LLRenderPass::PASS_BUMP);
- }
- }
-
- if (!is_alpha && LLPipeline::sRenderGlow && te->getGlow() > 0.f)
- {
- registerFace(group, facep, LLRenderPass::PASS_GLOW);
- }
-
- ++face_iter;
- }
-
- buffer->setBuffer(0);
- }
-
- group->mBufferMap[mask].clear();
- for (LLSpatialGroup::buffer_texture_map_t::iterator i = buffer_map[mask].begin(); i != buffer_map[mask].end(); ++i)
- {
- group->mBufferMap[mask][i->first] = i->second;
- }
-}
-
-void LLGeometryManager::addGeometryCount(LLSpatialGroup* group, U32 &vertex_count, U32 &index_count)
-{
- //initialize to default usage for this partition
- U32 usage = group->mSpatialPartition->mBufferUsage;
-
- //clear off any old faces
- mFaceList.clear();
-
- //for each drawable
- for (LLSpatialGroup::element_iter drawable_iter = group->getData().begin(); drawable_iter != group->getData().end(); ++drawable_iter)
- {
- LLDrawable* drawablep = *drawable_iter;
-
- if (drawablep->isDead())
- {
- continue;
- }
-
- if (drawablep->isAnimating())
- { //fall back to stream draw for animating verts
- usage = GL_STREAM_DRAW_ARB;
- }
-
- //for each face
- for (S32 i = 0; i < drawablep->getNumFaces(); i++)
- {
- //sum up face verts and indices
- drawablep->updateFaceSize(i);
- LLFace* facep = drawablep->getFace(i);
- if (facep->hasGeometry() && facep->mPixelArea > FORCE_CULL_AREA)
- {
- vertex_count += facep->getGeomCount();
- index_count += facep->getIndicesCount();
-
- //remember face (for sorting)
- mFaceList.push_back(facep);
- }
- else
- {
- facep->mVertexBuffer = NULL;
- facep->mLastVertexBuffer = NULL;
- }
- }
- }
-
- group->mBufferUsage = usage;
-}
-
-LLHUDPartition::LLHUDPartition()
-{
- mPartitionType = LLViewerRegion::PARTITION_HUD;
- mDrawableType = LLPipeline::RENDER_TYPE_HUD;
- mSlopRatio = 0.f;
- mLODPeriod = 1;
-}
-
-void LLHUDPartition::shift(const LLVector3 &offset)
-{
- //HUD objects don't shift with region crossing. That would be silly.
-}
-
-
+/**
+ * @file llvovolume.cpp
+ * @brief LLVOVolume class implementation
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+// A "volume" is a box, cylinder, sphere, or other primitive shape.
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llvovolume.h"
+
+#include <sstream>
+
+#include "llviewercontrol.h"
+#include "lldir.h"
+#include "llflexibleobject.h"
+#include "llfloatertools.h"
+#include "llmaterialtable.h"
+#include "llprimitive.h"
+#include "llvolume.h"
+#include "llvolumeoctree.h"
+#include "llvolumemgr.h"
+#include "llvolumemessage.h"
+#include "material_codes.h"
+#include "message.h"
+#include "llpluginclassmedia.h" // for code in the mediaEvent handler
+#include "object_flags.h"
+#include "llagentconstants.h"
+#include "lldrawable.h"
+#include "lldrawpoolavatar.h"
+#include "lldrawpoolbump.h"
+#include "llface.h"
+#include "llspatialpartition.h"
+#include "llhudmanager.h"
+#include "llflexibleobject.h"
+#include "llsky.h"
+#include "lltexturefetch.h"
+#include "llvector4a.h"
+#include "llviewercamera.h"
+#include "llviewertexturelist.h"
+#include "llviewerobjectlist.h"
+#include "llviewerregion.h"
+#include "llviewertextureanim.h"
+#include "llworld.h"
+#include "llselectmgr.h"
+#include "pipeline.h"
+#include "llsdutil.h"
+#include "llmatrix4a.h"
+#include "llmediaentry.h"
+#include "llmediadataclient.h"
+#include "llmeshrepository.h"
+#include "llagent.h"
+#include "llviewermediafocus.h"
+#include "llvoavatar.h"
+
+const S32 MIN_QUIET_FRAMES_COALESCE = 30;
+const F32 FORCE_SIMPLE_RENDER_AREA = 512.f;
+const F32 FORCE_CULL_AREA = 8.f;
+const F32 MAX_LOD_DISTANCE = 24.f;
+
+
+BOOL gAnimateTextures = TRUE;
+//extern BOOL gHideSelectedObjects;
+
+F32 LLVOVolume::sLODFactor = 1.f;
+F32 LLVOVolume::sLODSlopDistanceFactor = 0.5f; //Changing this to zero, effectively disables the LOD transition slop
+F32 LLVOVolume::sDistanceFactor = 1.0f;
+S32 LLVOVolume::sNumLODChanges = 0;
+LLPointer<LLObjectMediaDataClient> LLVOVolume::sObjectMediaClient = NULL;
+LLPointer<LLObjectMediaNavigateClient> LLVOVolume::sObjectMediaNavigateClient = NULL;
+
+static LLFastTimer::DeclareTimer FTM_GEN_TRIANGLES("Generate Triangles");
+static LLFastTimer::DeclareTimer FTM_GEN_VOLUME("Generate Volumes");
+static LLFastTimer::DeclareTimer FTM_VOLUME_TEXTURES("Volume Textures");
+
+// Implementation class of LLMediaDataClientObject. See llmediadataclient.h
+class LLMediaDataClientObjectImpl : public LLMediaDataClientObject
+{
+public:
+ LLMediaDataClientObjectImpl(LLVOVolume *obj, bool isNew) : mObject(obj), mNew(isNew)
+ {
+ mObject->addMDCImpl();
+ }
+ ~LLMediaDataClientObjectImpl()
+ {
+ mObject->removeMDCImpl();
+ }
+
+ virtual U8 getMediaDataCount() const
+ { return mObject->getNumTEs(); }
+
+ virtual LLSD getMediaDataLLSD(U8 index) const
+ {
+ LLSD result;
+ LLTextureEntry *te = mObject->getTE(index);
+ if (NULL != te)
+ {
+ llassert((te->getMediaData() != NULL) == te->hasMedia());
+ if (te->getMediaData() != NULL)
+ {
+ result = te->getMediaData()->asLLSD();
+ // XXX HACK: workaround bug in asLLSD() where whitelist is not set properly
+ // See DEV-41949
+ if (!result.has(LLMediaEntry::WHITELIST_KEY))
+ {
+ result[LLMediaEntry::WHITELIST_KEY] = LLSD::emptyArray();
+ }
+ }
+ }
+ return result;
+ }
+ virtual bool isCurrentMediaUrl(U8 index, const std::string &url) const
+ {
+ LLTextureEntry *te = mObject->getTE(index);
+ if (te)
+ {
+ if (te->getMediaData())
+ {
+ return (te->getMediaData()->getCurrentURL() == url);
+ }
+ }
+ return url.empty();
+ }
+
+ virtual LLUUID getID() const
+ { return mObject->getID(); }
+
+ virtual void mediaNavigateBounceBack(U8 index)
+ { mObject->mediaNavigateBounceBack(index); }
+
+ virtual bool hasMedia() const
+ { return mObject->hasMedia(); }
+
+ virtual void updateObjectMediaData(LLSD const &data, const std::string &version_string)
+ { mObject->updateObjectMediaData(data, version_string); }
+
+ virtual F64 getMediaInterest() const
+ {
+ F64 interest = mObject->getTotalMediaInterest();
+ if (interest < (F64)0.0)
+ {
+ // media interest not valid yet, try pixel area
+ interest = mObject->getPixelArea();
+ // HACK: force recalculation of pixel area if interest is the "magic default" of 1024.
+ if (interest == 1024.f)
+ {
+ const_cast<LLVOVolume*>(static_cast<LLVOVolume*>(mObject))->setPixelAreaAndAngle(gAgent);
+ interest = mObject->getPixelArea();
+ }
+ }
+ return interest;
+ }
+
+ virtual bool isInterestingEnough() const
+ {
+ return LLViewerMedia::isInterestingEnough(mObject, getMediaInterest());
+ }
+
+ virtual std::string getCapabilityUrl(const std::string &name) const
+ { return mObject->getRegion()->getCapability(name); }
+
+ virtual bool isDead() const
+ { return mObject->isDead(); }
+
+ virtual U32 getMediaVersion() const
+ { return LLTextureEntry::getVersionFromMediaVersionString(mObject->getMediaURL()); }
+
+ virtual bool isNew() const
+ { return mNew; }
+
+private:
+ LLPointer<LLVOVolume> mObject;
+ bool mNew;
+};
+
+
+LLVOVolume::LLVOVolume(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
+ : LLViewerObject(id, pcode, regionp),
+ mVolumeImpl(NULL)
+{
+ mTexAnimMode = 0;
+ mRelativeXform.setIdentity();
+ mRelativeXformInvTrans.setIdentity();
+
+ mFaceMappingChanged = FALSE;
+ mLOD = MIN_LOD;
+ mTextureAnimp = NULL;
+ mVolumeChanged = FALSE;
+ mVObjRadius = LLVector3(1,1,0.5f).length();
+ mNumFaces = 0;
+ mLODChanged = FALSE;
+ mSculptChanged = FALSE;
+ mSpotLightPriority = 0.f;
+
+ mMediaImplList.resize(getNumTEs());
+ mLastFetchedMediaVersion = -1;
+ mIndexInTex = 0;
+ mMDCImplCount = 0;
+}
+
+LLVOVolume::~LLVOVolume()
+{
+ delete mTextureAnimp;
+ mTextureAnimp = NULL;
+ delete mVolumeImpl;
+ mVolumeImpl = NULL;
+
+ if(!mMediaImplList.empty())
+ {
+ for(U32 i = 0 ; i < mMediaImplList.size() ; i++)
+ {
+ if(mMediaImplList[i].notNull())
+ {
+ mMediaImplList[i]->removeObject(this) ;
+ }
+ }
+ }
+}
+
+void LLVOVolume::markDead()
+{
+ if (!mDead)
+ {
+ if(getMDCImplCount() > 0)
+ {
+ LLMediaDataClientObject::ptr_t obj = new LLMediaDataClientObjectImpl(const_cast<LLVOVolume*>(this), false);
+ if (sObjectMediaClient) sObjectMediaClient->removeFromQueue(obj);
+ if (sObjectMediaNavigateClient) sObjectMediaNavigateClient->removeFromQueue(obj);
+ }
+
+ // Detach all media impls from this object
+ for(U32 i = 0 ; i < mMediaImplList.size() ; i++)
+ {
+ removeMediaImpl(i);
+ }
+
+ if (mSculptTexture.notNull())
+ {
+ mSculptTexture->removeVolume(this);
+ }
+ }
+
+ LLViewerObject::markDead();
+}
+
+
+// static
+void LLVOVolume::initClass()
+{
+ // gSavedSettings better be around
+ if (gSavedSettings.getBOOL("PrimMediaMasterEnabled"))
+ {
+ const F32 queue_timer_delay = gSavedSettings.getF32("PrimMediaRequestQueueDelay");
+ const F32 retry_timer_delay = gSavedSettings.getF32("PrimMediaRetryTimerDelay");
+ const U32 max_retries = gSavedSettings.getU32("PrimMediaMaxRetries");
+ const U32 max_sorted_queue_size = gSavedSettings.getU32("PrimMediaMaxSortedQueueSize");
+ const U32 max_round_robin_queue_size = gSavedSettings.getU32("PrimMediaMaxRoundRobinQueueSize");
+ sObjectMediaClient = new LLObjectMediaDataClient(queue_timer_delay, retry_timer_delay, max_retries,
+ max_sorted_queue_size, max_round_robin_queue_size);
+ sObjectMediaNavigateClient = new LLObjectMediaNavigateClient(queue_timer_delay, retry_timer_delay,
+ max_retries, max_sorted_queue_size, max_round_robin_queue_size);
+ }
+}
+
+// static
+void LLVOVolume::cleanupClass()
+{
+ sObjectMediaClient = NULL;
+ sObjectMediaNavigateClient = NULL;
+}
+
+U32 LLVOVolume::processUpdateMessage(LLMessageSystem *mesgsys,
+ void **user_data,
+ U32 block_num, EObjectUpdateType update_type,
+ LLDataPacker *dp)
+{
+ LLColor4U color;
+ const S32 teDirtyBits = (TEM_CHANGE_TEXTURE|TEM_CHANGE_COLOR|TEM_CHANGE_MEDIA);
+
+ // Do base class updates...
+ U32 retval = LLViewerObject::processUpdateMessage(mesgsys, user_data, block_num, update_type, dp);
+
+ LLUUID sculpt_id;
+ U8 sculpt_type = 0;
+ if (isSculpted())
+ {
+ LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT);
+ sculpt_id = sculpt_params->getSculptTexture();
+ sculpt_type = sculpt_params->getSculptType();
+ }
+
+ if (!dp)
+ {
+ if (update_type == OUT_FULL)
+ {
+ ////////////////////////////////
+ //
+ // Unpack texture animation data
+ //
+ //
+
+ if (mesgsys->getSizeFast(_PREHASH_ObjectData, block_num, _PREHASH_TextureAnim))
+ {
+ if (!mTextureAnimp)
+ {
+ mTextureAnimp = new LLViewerTextureAnim();
+ }
+ else
+ {
+ if (!(mTextureAnimp->mMode & LLTextureAnim::SMOOTH))
+ {
+ mTextureAnimp->reset();
+ }
+ }
+ mTexAnimMode = 0;
+ mTextureAnimp->unpackTAMessage(mesgsys, block_num);
+ }
+ else
+ {
+ if (mTextureAnimp)
+ {
+ delete mTextureAnimp;
+ mTextureAnimp = NULL;
+ gPipeline.markTextured(mDrawable);
+ mFaceMappingChanged = TRUE;
+ mTexAnimMode = 0;
+ }
+ }
+
+ // Unpack volume data
+ LLVolumeParams volume_params;
+ LLVolumeMessage::unpackVolumeParams(&volume_params, mesgsys, _PREHASH_ObjectData, block_num);
+ volume_params.setSculptID(sculpt_id, sculpt_type);
+
+ if (setVolume(volume_params, 0))
+ {
+ markForUpdate(TRUE);
+ }
+ }
+
+ // Sigh, this needs to be done AFTER the volume is set as well, otherwise bad stuff happens...
+ ////////////////////////////
+ //
+ // Unpack texture entry data
+ //
+ S32 result = unpackTEMessage(mesgsys, _PREHASH_ObjectData, block_num);
+ if (result & teDirtyBits)
+ {
+ updateTEData();
+ }
+ if (result & TEM_CHANGE_MEDIA)
+ {
+ retval |= MEDIA_FLAGS_CHANGED;
+ }
+ }
+ else
+ {
+ // CORY TO DO: Figure out how to get the value here
+ if (update_type != OUT_TERSE_IMPROVED)
+ {
+ LLVolumeParams volume_params;
+ BOOL res = LLVolumeMessage::unpackVolumeParams(&volume_params, *dp);
+ if (!res)
+ {
+ llwarns << "Bogus volume parameters in object " << getID() << llendl;
+ llwarns << getRegion()->getOriginGlobal() << llendl;
+ }
+
+ volume_params.setSculptID(sculpt_id, sculpt_type);
+
+ if (setVolume(volume_params, 0))
+ {
+ markForUpdate(TRUE);
+ }
+ S32 res2 = unpackTEMessage(*dp);
+ if (TEM_INVALID == res2)
+ {
+ // There's something bogus in the data that we're unpacking.
+ dp->dumpBufferToLog();
+ llwarns << "Flushing cache files" << llendl;
+
+ if(LLVOCache::hasInstance() && getRegion())
+ {
+ LLVOCache::getInstance()->removeEntry(getRegion()->getHandle()) ;
+ }
+
+ llwarns << "Bogus TE data in " << getID() << llendl;
+ }
+ else
+ {
+ if (res2 & teDirtyBits)
+ {
+ updateTEData();
+ }
+ if (res2 & TEM_CHANGE_MEDIA)
+ {
+ retval |= MEDIA_FLAGS_CHANGED;
+ }
+ }
+
+ U32 value = dp->getPassFlags();
+
+ if (value & 0x40)
+ {
+ if (!mTextureAnimp)
+ {
+ mTextureAnimp = new LLViewerTextureAnim();
+ }
+ else
+ {
+ if (!(mTextureAnimp->mMode & LLTextureAnim::SMOOTH))
+ {
+ mTextureAnimp->reset();
+ }
+ }
+ mTexAnimMode = 0;
+ mTextureAnimp->unpackTAMessage(*dp);
+ }
+ else if (mTextureAnimp)
+ {
+ delete mTextureAnimp;
+ mTextureAnimp = NULL;
+ gPipeline.markTextured(mDrawable);
+ mFaceMappingChanged = TRUE;
+ mTexAnimMode = 0;
+ }
+ }
+ else
+ {
+ S32 texture_length = mesgsys->getSizeFast(_PREHASH_ObjectData, block_num, _PREHASH_TextureEntry);
+ if (texture_length)
+ {
+ U8 tdpbuffer[1024];
+ LLDataPackerBinaryBuffer tdp(tdpbuffer, 1024);
+ mesgsys->getBinaryDataFast(_PREHASH_ObjectData, _PREHASH_TextureEntry, tdpbuffer, 0, block_num);
+ S32 result = unpackTEMessage(tdp);
+ if (result & teDirtyBits)
+ {
+ updateTEData();
+ }
+ if (result & TEM_CHANGE_MEDIA)
+ {
+ retval |= MEDIA_FLAGS_CHANGED;
+ }
+ }
+ }
+ }
+ if (retval & (MEDIA_URL_REMOVED | MEDIA_URL_ADDED | MEDIA_URL_UPDATED | MEDIA_FLAGS_CHANGED))
+ {
+ // If only the media URL changed, and it isn't a media version URL,
+ // ignore it
+ if ( ! ( retval & (MEDIA_URL_ADDED | MEDIA_URL_UPDATED) &&
+ mMedia && ! mMedia->mMediaURL.empty() &&
+ ! LLTextureEntry::isMediaVersionString(mMedia->mMediaURL) ) )
+ {
+ // If the media changed at all, request new media data
+ LL_DEBUGS("MediaOnAPrim") << "Media update: " << getID() << ": retval=" << retval << " Media URL: " <<
+ ((mMedia) ? mMedia->mMediaURL : std::string("")) << LL_ENDL;
+ requestMediaDataUpdate(retval & MEDIA_FLAGS_CHANGED);
+ }
+ else {
+ LL_INFOS("MediaOnAPrim") << "Ignoring media update for: " << getID() << " Media URL: " <<
+ ((mMedia) ? mMedia->mMediaURL : std::string("")) << LL_ENDL;
+ }
+ }
+ // ...and clean up any media impls
+ cleanUpMediaImpls();
+
+ return retval;
+}
+
+
+void LLVOVolume::animateTextures()
+{
+ F32 off_s = 0.f, off_t = 0.f, scale_s = 1.f, scale_t = 1.f, rot = 0.f;
+ S32 result = mTextureAnimp->animateTextures(off_s, off_t, scale_s, scale_t, rot);
+
+ if (result)
+ {
+ if (!mTexAnimMode)
+ {
+ mFaceMappingChanged = TRUE;
+ gPipeline.markTextured(mDrawable);
+ }
+ mTexAnimMode = result | mTextureAnimp->mMode;
+
+ S32 start=0, end=mDrawable->getNumFaces()-1;
+ if (mTextureAnimp->mFace >= 0 && mTextureAnimp->mFace <= end)
+ {
+ start = end = mTextureAnimp->mFace;
+ }
+
+ for (S32 i = start; i <= end; i++)
+ {
+ LLFace* facep = mDrawable->getFace(i);
+ if(facep->getVirtualSize() <= MIN_TEX_ANIM_SIZE && facep->mTextureMatrix) continue;
+
+ const LLTextureEntry* te = facep->getTextureEntry();
+
+ if (!te)
+ {
+ continue;
+ }
+
+ if (!(result & LLViewerTextureAnim::ROTATE))
+ {
+ te->getRotation(&rot);
+ }
+ if (!(result & LLViewerTextureAnim::TRANSLATE))
+ {
+ te->getOffset(&off_s,&off_t);
+ }
+ if (!(result & LLViewerTextureAnim::SCALE))
+ {
+ te->getScale(&scale_s, &scale_t);
+ }
+
+ if (!facep->mTextureMatrix)
+ {
+ facep->mTextureMatrix = new LLMatrix4();
+ }
+
+ LLMatrix4& tex_mat = *facep->mTextureMatrix;
+ tex_mat.setIdentity();
+ LLVector3 trans ;
+
+ if(facep->isAtlasInUse())
+ {
+ //
+ //if use atlas for animated texture
+ //apply the following transform to the animation matrix.
+ //
+
+ F32 tcoord_xoffset = 0.f ;
+ F32 tcoord_yoffset = 0.f ;
+ F32 tcoord_xscale = 1.f ;
+ F32 tcoord_yscale = 1.f ;
+ if(facep->isAtlasInUse())
+ {
+ const LLVector2* tmp = facep->getTexCoordOffset() ;
+ tcoord_xoffset = tmp->mV[0] ;
+ tcoord_yoffset = tmp->mV[1] ;
+
+ tmp = facep->getTexCoordScale() ;
+ tcoord_xscale = tmp->mV[0] ;
+ tcoord_yscale = tmp->mV[1] ;
+ }
+ trans.set(LLVector3(tcoord_xoffset + tcoord_xscale * (off_s+0.5f), tcoord_yoffset + tcoord_yscale * (off_t+0.5f), 0.f));
+
+ tex_mat.translate(LLVector3(-(tcoord_xoffset + tcoord_xscale * 0.5f), -(tcoord_yoffset + tcoord_yscale * 0.5f), 0.f));
+ }
+ else //non atlas
+ {
+ trans.set(LLVector3(off_s+0.5f, off_t+0.5f, 0.f));
+ tex_mat.translate(LLVector3(-0.5f, -0.5f, 0.f));
+ }
+
+ LLVector3 scale(scale_s, scale_t, 1.f);
+ LLQuaternion quat;
+ quat.setQuat(rot, 0, 0, -1.f);
+
+ tex_mat.rotate(quat);
+
+ LLMatrix4 mat;
+ mat.initAll(scale, LLQuaternion(), LLVector3());
+ tex_mat *= mat;
+
+ tex_mat.translate(trans);
+ }
+ }
+ else
+ {
+ if (mTexAnimMode && mTextureAnimp->mRate == 0)
+ {
+ U8 start, count;
+
+ if (mTextureAnimp->mFace == -1)
+ {
+ start = 0;
+ count = getNumTEs();
+ }
+ else
+ {
+ start = (U8) mTextureAnimp->mFace;
+ count = 1;
+ }
+
+ for (S32 i = start; i < start + count; i++)
+ {
+ if (mTexAnimMode & LLViewerTextureAnim::TRANSLATE)
+ {
+ setTEOffset(i, mTextureAnimp->mOffS, mTextureAnimp->mOffT);
+ }
+ if (mTexAnimMode & LLViewerTextureAnim::SCALE)
+ {
+ setTEScale(i, mTextureAnimp->mScaleS, mTextureAnimp->mScaleT);
+ }
+ if (mTexAnimMode & LLViewerTextureAnim::ROTATE)
+ {
+ setTERotation(i, mTextureAnimp->mRot);
+ }
+ }
+
+ gPipeline.markTextured(mDrawable);
+ mFaceMappingChanged = TRUE;
+ mTexAnimMode = 0;
+ }
+ }
+}
+BOOL LLVOVolume::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
+{
+ LLViewerObject::idleUpdate(agent, world, time);
+
+ static LLFastTimer::DeclareTimer ftm("Volume");
+ LLFastTimer t(ftm);
+
+ if (mDead || mDrawable.isNull())
+ {
+ return TRUE;
+ }
+
+ ///////////////////////
+ //
+ // Do texture animation stuff
+ //
+
+ if (mTextureAnimp && gAnimateTextures)
+ {
+ animateTextures();
+ }
+
+ // Dispatch to implementation
+ if (mVolumeImpl)
+ {
+ mVolumeImpl->doIdleUpdate(agent, world, time);
+ }
+
+ const S32 MAX_ACTIVE_OBJECT_QUIET_FRAMES = 40;
+
+ if (mDrawable->isActive())
+ {
+ if (mDrawable->isRoot() &&
+ mDrawable->mQuietCount++ > MAX_ACTIVE_OBJECT_QUIET_FRAMES &&
+ (!mDrawable->getParent() || !mDrawable->getParent()->isActive()))
+ {
+ mDrawable->makeStatic();
+ }
+ }
+
+ return TRUE;
+}
+
+void LLVOVolume::updateTextures()
+{
+ const F32 TEXTURE_AREA_REFRESH_TIME = 5.f; // seconds
+ if (mTextureUpdateTimer.getElapsedTimeF32() > TEXTURE_AREA_REFRESH_TIME)
+ {
+ updateTextureVirtualSize();
+ }
+}
+
+BOOL LLVOVolume::isVisible() const
+{
+ if(mDrawable.notNull() && mDrawable->isVisible())
+ {
+ return TRUE ;
+ }
+
+ if(isAttachment())
+ {
+ LLViewerObject* objp = (LLViewerObject*)getParent() ;
+ while(objp && !objp->isAvatar())
+ {
+ objp = (LLViewerObject*)objp->getParent() ;
+ }
+
+ return objp && objp->mDrawable.notNull() && objp->mDrawable->isVisible() ;
+ }
+
+ return FALSE ;
+}
+
+void LLVOVolume::updateTextureVirtualSize()
+{
+ LLFastTimer ftm(FTM_VOLUME_TEXTURES);
+ // Update the pixel area of all faces
+
+ if(!isVisible())
+ {
+ return ;
+ }
+
+ if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SIMPLE))
+ {
+ return;
+ }
+
+ static LLCachedControl<bool> dont_load_textures(gSavedSettings,"TextureDisable");
+
+ if (dont_load_textures || LLAppViewer::getTextureFetch()->mDebugPause) // || !mDrawable->isVisible())
+ {
+ return;
+ }
+
+ mTextureUpdateTimer.reset();
+
+ F32 old_area = mPixelArea;
+ mPixelArea = 0.f;
+
+ const S32 num_faces = mDrawable->getNumFaces();
+ F32 min_vsize=999999999.f, max_vsize=0.f;
+ LLViewerCamera* camera = LLViewerCamera::getInstance();
+ for (S32 i = 0; i < num_faces; i++)
+ {
+ LLFace* face = mDrawable->getFace(i);
+ const LLTextureEntry *te = face->getTextureEntry();
+ LLViewerTexture *imagep = face->getTexture();
+ if (!imagep || !te ||
+ face->mExtents[0].equals3(face->mExtents[1]))
+ {
+ continue;
+ }
+
+ F32 vsize;
+ F32 old_size = face->getVirtualSize();
+
+ if (isHUDAttachment())
+ {
+ F32 area = (F32) camera->getScreenPixelArea();
+ vsize = area;
+ imagep->setBoostLevel(LLViewerTexture::BOOST_HUD);
+ face->setPixelArea(area); // treat as full screen
+ face->setVirtualSize(vsize);
+ }
+ else
+ {
+ vsize = face->getTextureVirtualSize();
+ }
+
+ mPixelArea = llmax(mPixelArea, face->getPixelArea());
+
+ if (face->mTextureMatrix != NULL)
+ {
+ if ((vsize < MIN_TEX_ANIM_SIZE && old_size > MIN_TEX_ANIM_SIZE) ||
+ (vsize > MIN_TEX_ANIM_SIZE && old_size < MIN_TEX_ANIM_SIZE))
+ {
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_TCOORD, FALSE);
+ }
+ }
+
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_AREA))
+ {
+ if (vsize < min_vsize) min_vsize = vsize;
+ if (vsize > max_vsize) max_vsize = vsize;
+ }
+ else if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY))
+ {
+ LLViewerFetchedTexture* img = LLViewerTextureManager::staticCastToFetchedTexture(imagep) ;
+ if(img)
+ {
+ F32 pri = img->getDecodePriority();
+ pri = llmax(pri, 0.0f);
+ if (pri < min_vsize) min_vsize = pri;
+ if (pri > max_vsize) max_vsize = pri;
+ }
+ }
+ else if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_FACE_AREA))
+ {
+ F32 pri = mPixelArea;
+ if (pri < min_vsize) min_vsize = pri;
+ if (pri > max_vsize) max_vsize = pri;
+ }
+ }
+
+ if (isSculpted())
+ {
+ LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT);
+ LLUUID id = sculpt_params->getSculptTexture();
+
+ updateSculptTexture();
+
+
+
+ if (mSculptTexture.notNull())
+ {
+ mSculptTexture->setBoostLevel(llmax((S32)mSculptTexture->getBoostLevel(),
+ (S32)LLViewerTexture::BOOST_SCULPTED));
+ mSculptTexture->setForSculpt() ;
+
+ if(!mSculptTexture->isCachedRawImageReady())
+ {
+ S32 lod = llmin(mLOD, 3);
+ F32 lodf = ((F32)(lod + 1.0f)/4.f);
+ F32 tex_size = lodf * LLViewerTexture::sMaxSculptRez ;
+ mSculptTexture->addTextureStats(2.f * tex_size * tex_size, FALSE);
+
+ //if the sculpty very close to the view point, load first
+ {
+ LLVector3 lookAt = getPositionAgent() - camera->getOrigin();
+ F32 dist = lookAt.normVec() ;
+ F32 cos_angle_to_view_dir = lookAt * camera->getXAxis() ;
+ mSculptTexture->setAdditionalDecodePriority(0.8f * LLFace::calcImportanceToCamera(cos_angle_to_view_dir, dist)) ;
+ }
+ }
+
+ S32 texture_discard = mSculptTexture->getDiscardLevel(); //try to match the texture
+ S32 current_discard = getVolume() ? getVolume()->getSculptLevel() : -2 ;
+
+ if (texture_discard >= 0 && //texture has some data available
+ (texture_discard < current_discard || //texture has more data than last rebuild
+ current_discard < 0)) //no previous rebuild
+ {
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, FALSE);
+ mSculptChanged = TRUE;
+ }
+
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SCULPTED))
+ {
+ setDebugText(llformat("T%d C%d V%d\n%dx%d",
+ texture_discard, current_discard, getVolume()->getSculptLevel(),
+ mSculptTexture->getHeight(), mSculptTexture->getWidth()));
+ }
+ }
+
+ }
+
+ if (getLightTextureID().notNull())
+ {
+ LLLightImageParams* params = (LLLightImageParams*) getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE);
+ LLUUID id = params->getLightTexture();
+ mLightTexture = LLViewerTextureManager::getFetchedTexture(id);
+ if (mLightTexture.notNull())
+ {
+ F32 rad = getLightRadius();
+ mLightTexture->addTextureStats(gPipeline.calcPixelArea(getPositionAgent(),
+ LLVector3(rad,rad,rad),
+ *camera));
+ }
+ }
+
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_AREA))
+ {
+ setDebugText(llformat("%.0f:%.0f", (F32) sqrt(min_vsize),(F32) sqrt(max_vsize)));
+ }
+ else if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY))
+ {
+ setDebugText(llformat("%.0f:%.0f", (F32) sqrt(min_vsize),(F32) sqrt(max_vsize)));
+ }
+ else if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_FACE_AREA))
+ {
+ setDebugText(llformat("%.0f:%.0f", (F32) sqrt(min_vsize),(F32) sqrt(max_vsize)));
+ }
+
+ if (mPixelArea == 0)
+ { //flexi phasing issues make this happen
+ mPixelArea = old_area;
+ }
+}
+
+BOOL LLVOVolume::isActive() const
+{
+ return !mStatic || mTextureAnimp || (mVolumeImpl && mVolumeImpl->isActive()) ||
+ (mDrawable.notNull() && mDrawable->isActive());
+}
+
+BOOL LLVOVolume::setMaterial(const U8 material)
+{
+ BOOL res = LLViewerObject::setMaterial(material);
+
+ return res;
+}
+
+void LLVOVolume::setTexture(const S32 face)
+{
+ llassert(face < getNumTEs());
+ gGL.getTexUnit(0)->bind(getTEImage(face));
+}
+
+void LLVOVolume::setScale(const LLVector3 &scale, BOOL damped)
+{
+ if (scale != getScale())
+ {
+ // store local radius
+ LLViewerObject::setScale(scale);
+
+ if (mVolumeImpl)
+ {
+ mVolumeImpl->onSetScale(scale, damped);
+ }
+
+ updateRadius();
+
+ //since drawable transforms do not include scale, changing volume scale
+ //requires an immediate rebuild of volume verts.
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_POSITION, TRUE);
+ }
+}
+
+LLFace* LLVOVolume::addFace(S32 f)
+{
+ const LLTextureEntry* te = getTE(f);
+ LLViewerTexture* imagep = getTEImage(f);
+ return mDrawable->addFace(te, imagep);
+}
+
+LLDrawable *LLVOVolume::createDrawable(LLPipeline *pipeline)
+{
+ pipeline->allocDrawable(this);
+
+ mDrawable->setRenderType(LLPipeline::RENDER_TYPE_VOLUME);
+
+ S32 max_tes_to_set = getNumTEs();
+ for (S32 i = 0; i < max_tes_to_set; i++)
+ {
+ addFace(i);
+ }
+ mNumFaces = max_tes_to_set;
+
+ if (isAttachment())
+ {
+ mDrawable->makeActive();
+ }
+
+ if (getIsLight())
+ {
+ // Add it to the pipeline mLightSet
+ gPipeline.setLight(mDrawable, TRUE);
+ }
+
+ updateRadius();
+ bool force_update = true; // avoid non-alpha mDistance update being optimized away
+ mDrawable->updateDistance(*LLViewerCamera::getInstance(), force_update);
+
+ return mDrawable;
+}
+
+BOOL LLVOVolume::setVolume(const LLVolumeParams &params_in, const S32 detail, bool unique_volume)
+{
+ LLVolumeParams volume_params = params_in;
+
+ S32 last_lod = mVolumep.notNull() ? LLVolumeLODGroup::getVolumeDetailFromScale(mVolumep->getDetail()) : -1;
+ S32 lod = mLOD;
+
+ BOOL is404 = FALSE;
+
+ if (isSculpted())
+ {
+ // if it's a mesh
+ if ((volume_params.getSculptType() & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH)
+ { //meshes might not have all LODs, get the force detail to best existing LOD
+
+ LLUUID mesh_id = volume_params.getSculptID();
+
+ //profile and path params don't matter for meshes
+ volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
+
+ lod = gMeshRepo.getActualMeshLOD(volume_params, lod);
+ if (lod == -1)
+ {
+ is404 = TRUE;
+ lod = 0;
+ }
+ }
+ }
+
+ // Check if we need to change implementations
+ bool is_flexible = (volume_params.getPathParams().getCurveType() == LL_PCODE_PATH_FLEXIBLE);
+ if (is_flexible)
+ {
+ setParameterEntryInUse(LLNetworkData::PARAMS_FLEXIBLE, TRUE, false);
+ if (!mVolumeImpl)
+ {
+ LLFlexibleObjectData* data = (LLFlexibleObjectData*)getParameterEntry(LLNetworkData::PARAMS_FLEXIBLE);
+ mVolumeImpl = new LLVolumeImplFlexible(this, data);
+ }
+ }
+ else
+ {
+ // Mark the parameter not in use
+ setParameterEntryInUse(LLNetworkData::PARAMS_FLEXIBLE, FALSE, false);
+ if (mVolumeImpl)
+ {
+ delete mVolumeImpl;
+ mVolumeImpl = NULL;
+ if (mDrawable.notNull())
+ {
+ // Undo the damage we did to this matrix
+ mDrawable->updateXform(FALSE);
+ }
+ }
+ }
+
+ if (is404)
+ {
+ setIcon(LLViewerTextureManager::getFetchedTextureFromFile("icons/Inv_Mesh.png", TRUE, LLViewerTexture::BOOST_UI));
+ }
+
+ if ((LLPrimitive::setVolume(volume_params, lod, (mVolumeImpl && mVolumeImpl->isVolumeUnique()))) || mSculptChanged)
+ {
+ mFaceMappingChanged = TRUE;
+
+ if (mVolumeImpl)
+ {
+ mVolumeImpl->onSetVolume(volume_params, mLOD);
+ }
+
+ updateSculptTexture();
+
+
+ if (isSculpted())
+ {
+ updateSculptTexture();
+ // if it's a mesh
+ if ((volume_params.getSculptType() & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH)
+ {
+ if (getVolume()->getNumVolumeFaces() == 0 || getVolume()->isTetrahedron())
+ {
+ //load request not yet issued, request pipeline load this mesh
+ LLUUID asset_id = volume_params.getSculptID();
+ S32 available_lod = gMeshRepo.loadMesh(this, volume_params, lod, last_lod);
+ if (available_lod != lod)
+ {
+ LLPrimitive::setVolume(volume_params, available_lod);
+ }
+ }
+
+ }
+ else // otherwise is sculptie
+ {
+ if (mSculptTexture.notNull())
+ {
+ sculpt();
+ }
+ }
+ }
+
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+void LLVOVolume::updateSculptTexture()
+{
+ LLPointer<LLViewerFetchedTexture> old_sculpt = mSculptTexture;
+
+ if (isSculpted() && !isMesh())
+ {
+ LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT);
+ LLUUID id = sculpt_params->getSculptTexture();
+ if (id.notNull())
+ {
+ mSculptTexture = LLViewerTextureManager::getFetchedTexture(id, TRUE, LLViewerTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
+ }
+ }
+ else
+ {
+ mSculptTexture = NULL;
+ }
+
+ if (mSculptTexture != old_sculpt)
+ {
+ if (old_sculpt.notNull())
+ {
+ old_sculpt->removeVolume(this);
+ }
+ if (mSculptTexture.notNull())
+ {
+ mSculptTexture->addVolume(this);
+ }
+ }
+
+}
+
+
+
+void LLVOVolume::notifyMeshLoaded()
+{
+ mSculptChanged = TRUE;
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY, TRUE);
+}
+
+// sculpt replaces generate() for sculpted surfaces
+void LLVOVolume::sculpt()
+{
+ if (mSculptTexture.notNull())
+ {
+ U16 sculpt_height = 0;
+ U16 sculpt_width = 0;
+ S8 sculpt_components = 0;
+ const U8* sculpt_data = NULL;
+
+ S32 discard_level = mSculptTexture->getDiscardLevel() ;
+ LLImageRaw* raw_image = mSculptTexture->getCachedRawImage() ;
+
+ S32 max_discard = mSculptTexture->getMaxDiscardLevel();
+ if (discard_level > max_discard)
+ discard_level = max_discard; // clamp to the best we can do
+
+ S32 current_discard = getVolume()->getSculptLevel() ;
+ if(current_discard < -2)
+ {
+ llwarns << "WARNING!!: Current discard of sculpty at " << current_discard
+ << " is less than -2." << llendl;
+
+ // corrupted volume... don't update the sculpty
+ return;
+ }
+ else if (current_discard > MAX_DISCARD_LEVEL)
+ {
+ llwarns << "WARNING!!: Current discard of sculpty at " << current_discard
+ << " is more than than allowed max of " << MAX_DISCARD_LEVEL << llendl;
+
+ // corrupted volume... don't update the sculpty
+ return;
+ }
+
+ if (current_discard == discard_level) // no work to do here
+ return;
+
+ if(!raw_image)
+ {
+ llassert(discard_level < 0) ;
+
+ sculpt_width = 0;
+ sculpt_height = 0;
+ sculpt_data = NULL ;
+
+ if(LLViewerTextureManager::sTesterp)
+ {
+ LLViewerTextureManager::sTesterp->updateGrayTextureBinding();
+ }
+ }
+ else
+ {
+ sculpt_height = raw_image->getHeight();
+ sculpt_width = raw_image->getWidth();
+ sculpt_components = raw_image->getComponents();
+
+ sculpt_data = raw_image->getData();
+
+ if(LLViewerTextureManager::sTesterp)
+ {
+ mSculptTexture->updateBindStatsForTester() ;
+ }
+ }
+ getVolume()->sculpt(sculpt_width, sculpt_height, sculpt_components, sculpt_data, discard_level);
+
+ //notify rebuild any other VOVolumes that reference this sculpty volume
+ for (S32 i = 0; i < mSculptTexture->getNumVolumes(); ++i)
+ {
+ LLVOVolume* volume = (*(mSculptTexture->getVolumeList()))[i];
+ if (volume != this && volume->getVolume() == getVolume())
+ {
+ gPipeline.markRebuild(volume->mDrawable, LLDrawable::REBUILD_GEOMETRY, FALSE);
+ }
+ }
+ }
+}
+
+S32 LLVOVolume::computeLODDetail(F32 distance, F32 radius)
+{
+ S32 cur_detail;
+ if (LLPipeline::sDynamicLOD)
+ {
+ // We've got LOD in the profile, and in the twist. Use radius.
+ F32 tan_angle = (LLVOVolume::sLODFactor*radius)/distance;
+ cur_detail = LLVolumeLODGroup::getDetailFromTan(llround(tan_angle, 0.01f));
+ }
+ else
+ {
+ cur_detail = llclamp((S32) (sqrtf(radius)*LLVOVolume::sLODFactor*4.f), 0, 3);
+ }
+ return cur_detail;
+}
+
+BOOL LLVOVolume::calcLOD()
+{
+ if (mDrawable.isNull())
+ {
+ return FALSE;
+ }
+
+ S32 cur_detail = 0;
+
+ F32 radius = getVolume()->mLODScaleBias.scaledVec(getScale()).length();
+ F32 distance = mDrawable->mDistanceWRTCamera; //llmin(mDrawable->mDistanceWRTCamera, MAX_LOD_DISTANCE);
+ distance *= sDistanceFactor;
+
+ F32 rampDist = LLVOVolume::sLODFactor * 2;
+
+ if (distance < rampDist)
+ {
+ // Boost LOD when you're REALLY close
+ distance *= 1.0f/rampDist;
+ distance *= distance;
+ distance *= rampDist;
+ }
+
+ // DON'T Compensate for field of view changing on FOV zoom.
+ distance *= F_PI/3.f;
+
+ cur_detail = computeLODDetail(llround(distance, 0.01f),
+ llround(radius, 0.01f));
+
+ if (cur_detail != mLOD)
+ {
+ mAppAngle = llround((F32) atan2( mDrawable->getRadius(), mDrawable->mDistanceWRTCamera) * RAD_TO_DEG, 0.01f);
+ mLOD = cur_detail;
+ return TRUE;
+ }
+ else
+ {
+ return FALSE;
+ }
+}
+
+BOOL LLVOVolume::updateLOD()
+{
+ if (mDrawable.isNull())
+ {
+ return FALSE;
+ }
+
+ BOOL lod_changed = calcLOD();
+
+ if (lod_changed)
+ {
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, FALSE);
+ mLODChanged = TRUE;
+ }
+
+ lod_changed = lod_changed || LLViewerObject::updateLOD();
+
+ return lod_changed;
+}
+
+BOOL LLVOVolume::setDrawableParent(LLDrawable* parentp)
+{
+ if (!LLViewerObject::setDrawableParent(parentp))
+ {
+ // no change in drawable parent
+ return FALSE;
+ }
+
+ if (!mDrawable->isRoot())
+ {
+ // rebuild vertices in parent relative space
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, TRUE);
+
+ if (mDrawable->isActive() && !parentp->isActive())
+ {
+ parentp->makeActive();
+ }
+ else if (mDrawable->isStatic() && parentp->isActive())
+ {
+ mDrawable->makeActive();
+ }
+ }
+
+ return TRUE;
+}
+
+void LLVOVolume::updateFaceFlags()
+{
+ for (S32 i = 0; i < getVolume()->getNumFaces(); i++)
+ {
+ LLFace *face = mDrawable->getFace(i);
+ if (!face)
+ {
+ return;
+ }
+
+ BOOL fullbright = getTE(i)->getFullbright();
+ face->clearState(LLFace::FULLBRIGHT | LLFace::HUD_RENDER | LLFace::LIGHT);
+
+ if (fullbright || (mMaterial == LL_MCODE_LIGHT))
+ {
+ face->setState(LLFace::FULLBRIGHT);
+ }
+ if (mDrawable->isLight())
+ {
+ face->setState(LLFace::LIGHT);
+ }
+ if (isHUDAttachment())
+ {
+ face->setState(LLFace::HUD_RENDER);
+ }
+ }
+}
+
+BOOL LLVOVolume::setParent(LLViewerObject* parent)
+{
+ BOOL ret = FALSE ;
+ if (parent != getParent())
+ {
+ ret = LLViewerObject::setParent(parent);
+ if (ret && mDrawable)
+ {
+ gPipeline.markMoved(mDrawable);
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, TRUE);
+ }
+ }
+
+ return ret ;
+}
+
+// NOTE: regenFaces() MUST be followed by genTriangles()!
+void LLVOVolume::regenFaces()
+{
+ // remove existing faces
+ BOOL count_changed = mNumFaces != getNumTEs();
+
+ if (count_changed)
+ {
+ deleteFaces();
+ // add new faces
+ mNumFaces = getNumTEs();
+ }
+
+ for (S32 i = 0; i < mNumFaces; i++)
+ {
+ LLFace* facep = count_changed ? addFace(i) : mDrawable->getFace(i);
+ facep->setTEOffset(i);
+ facep->setTexture(getTEImage(i));
+ facep->setViewerObject(this);
+
+ // If the face had media on it, this will have broken the link between the LLViewerMediaTexture and the face.
+ // Re-establish the link.
+ if((int)mMediaImplList.size() > i)
+ {
+ if(mMediaImplList[i])
+ {
+ LLViewerMediaTexture* media_tex = LLViewerTextureManager::findMediaTexture(mMediaImplList[i]->getMediaTextureID()) ;
+ if(media_tex)
+ {
+ media_tex->addMediaToFace(facep) ;
+ }
+ }
+ }
+ }
+
+ if (!count_changed)
+ {
+ updateFaceFlags();
+ }
+}
+
+BOOL LLVOVolume::genBBoxes(BOOL force_global)
+{
+ BOOL res = TRUE;
+
+ LLVector4a min,max;
+
+ min.clear();
+ max.clear();
+
+ BOOL rebuild = mDrawable->isState(LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION | LLDrawable::REBUILD_RIGGED);
+
+// bool rigged = false;
+ LLVolume* volume = mRiggedVolume;
+ if (!volume)
+ {
+ volume = getVolume();
+ }
+
+ for (S32 i = 0; i < getVolume()->getNumVolumeFaces(); i++)
+ {
+ LLFace *face = mDrawable->getFace(i);
+ if (!face)
+ {
+ continue;
+ }
+ res &= face->genVolumeBBoxes(*volume, i,
+ mRelativeXform, mRelativeXformInvTrans,
+ (mVolumeImpl && mVolumeImpl->isVolumeGlobal()) || force_global);
+
+ if (rebuild)
+ {
+ if (i == 0)
+ {
+ min = face->mExtents[0];
+ max = face->mExtents[1];
+ }
+ else
+ {
+ min.setMin(min, face->mExtents[0]);
+ max.setMax(max, face->mExtents[1]);
+ }
+ }
+ }
+
+ if (rebuild)
+ {
+ mDrawable->setSpatialExtents(min,max);
+ min.add(max);
+ min.mul(0.5f);
+ mDrawable->setPositionGroup(min);
+ }
+
+ updateRadius();
+ mDrawable->movePartition();
+
+ return res;
+}
+
+void LLVOVolume::preRebuild()
+{
+ if (mVolumeImpl != NULL)
+ {
+ mVolumeImpl->preRebuild();
+ }
+}
+
+void LLVOVolume::updateRelativeXform()
+{
+ if (mVolumeImpl)
+ {
+ mVolumeImpl->updateRelativeXform();
+ return;
+ }
+
+ LLDrawable* drawable = mDrawable;
+
+ if (drawable->isState(LLDrawable::RIGGED) && mRiggedVolume.notNull())
+ { //rigged volume (which is in agent space) is used for generating bounding boxes etc
+ //inverse of render matrix should go to partition space
+ mRelativeXform = getRenderMatrix();
+
+ F32* dst = (F32*) mRelativeXformInvTrans.mMatrix;
+ F32* src = (F32*) mRelativeXform.mMatrix;
+ dst[0] = src[0]; dst[1] = src[1]; dst[2] = src[2];
+ dst[3] = src[4]; dst[4] = src[5]; dst[5] = src[6];
+ dst[6] = src[8]; dst[7] = src[9]; dst[8] = src[10];
+
+ mRelativeXform.invert();
+ mRelativeXformInvTrans.transpose();
+ }
+ else if (drawable->isActive())
+ {
+ // setup relative transforms
+ LLQuaternion delta_rot;
+ LLVector3 delta_pos, delta_scale;
+
+ //matrix from local space to parent relative/global space
+ delta_rot = drawable->isSpatialRoot() ? LLQuaternion() : mDrawable->getRotation();
+ delta_pos = drawable->isSpatialRoot() ? LLVector3(0,0,0) : mDrawable->getPosition();
+ delta_scale = mDrawable->getScale();
+
+ // Vertex transform (4x4)
+ LLVector3 x_axis = LLVector3(delta_scale.mV[VX], 0.f, 0.f) * delta_rot;
+ LLVector3 y_axis = LLVector3(0.f, delta_scale.mV[VY], 0.f) * delta_rot;
+ LLVector3 z_axis = LLVector3(0.f, 0.f, delta_scale.mV[VZ]) * delta_rot;
+
+ mRelativeXform.initRows(LLVector4(x_axis, 0.f),
+ LLVector4(y_axis, 0.f),
+ LLVector4(z_axis, 0.f),
+ LLVector4(delta_pos, 1.f));
+
+
+ // compute inverse transpose for normals
+ // mRelativeXformInvTrans.setRows(x_axis, y_axis, z_axis);
+ // mRelativeXformInvTrans.invert();
+ // mRelativeXformInvTrans.setRows(x_axis, y_axis, z_axis);
+ // grumble - invert is NOT a matrix invert, so we do it by hand:
+
+ LLMatrix3 rot_inverse = LLMatrix3(~delta_rot);
+
+ LLMatrix3 scale_inverse;
+ scale_inverse.setRows(LLVector3(1.0, 0.0, 0.0) / delta_scale.mV[VX],
+ LLVector3(0.0, 1.0, 0.0) / delta_scale.mV[VY],
+ LLVector3(0.0, 0.0, 1.0) / delta_scale.mV[VZ]);
+
+
+ mRelativeXformInvTrans = rot_inverse * scale_inverse;
+
+ mRelativeXformInvTrans.transpose();
+ }
+ else
+ {
+ LLVector3 pos = getPosition();
+ LLVector3 scale = getScale();
+ LLQuaternion rot = getRotation();
+
+ if (mParent)
+ {
+ pos *= mParent->getRotation();
+ pos += mParent->getPosition();
+ rot *= mParent->getRotation();
+ }
+
+ //LLViewerRegion* region = getRegion();
+ //pos += region->getOriginAgent();
+
+ LLVector3 x_axis = LLVector3(scale.mV[VX], 0.f, 0.f) * rot;
+ LLVector3 y_axis = LLVector3(0.f, scale.mV[VY], 0.f) * rot;
+ LLVector3 z_axis = LLVector3(0.f, 0.f, scale.mV[VZ]) * rot;
+
+ mRelativeXform.initRows(LLVector4(x_axis, 0.f),
+ LLVector4(y_axis, 0.f),
+ LLVector4(z_axis, 0.f),
+ LLVector4(pos, 1.f));
+
+ // compute inverse transpose for normals
+ LLMatrix3 rot_inverse = LLMatrix3(~rot);
+
+ LLMatrix3 scale_inverse;
+ scale_inverse.setRows(LLVector3(1.0, 0.0, 0.0) / scale.mV[VX],
+ LLVector3(0.0, 1.0, 0.0) / scale.mV[VY],
+ LLVector3(0.0, 0.0, 1.0) / scale.mV[VZ]);
+
+
+ mRelativeXformInvTrans = rot_inverse * scale_inverse;
+
+ mRelativeXformInvTrans.transpose();
+ }
+}
+
+static LLFastTimer::DeclareTimer FTM_GEN_FLEX("Generate Flexies");
+static LLFastTimer::DeclareTimer FTM_UPDATE_PRIMITIVES("Update Primitives");
+static LLFastTimer::DeclareTimer FTM_UPDATE_RIGGED_VOLUME("Update Rigged");
+
+BOOL LLVOVolume::updateGeometry(LLDrawable *drawable)
+{
+ LLFastTimer t(FTM_UPDATE_PRIMITIVES);
+
+ if (mDrawable->isState(LLDrawable::REBUILD_RIGGED))
+ {
+ {
+ LLFastTimer t(FTM_UPDATE_RIGGED_VOLUME);
+ updateRiggedVolume();
+ }
+ genBBoxes(FALSE);
+ mDrawable->clearState(LLDrawable::REBUILD_RIGGED);
+ }
+
+ if (mVolumeImpl != NULL)
+ {
+ BOOL res;
+ {
+ LLFastTimer t(FTM_GEN_FLEX);
+ res = mVolumeImpl->doUpdateGeometry(drawable);
+ }
+ updateFaceFlags();
+ return res;
+ }
+
+ dirtySpatialGroup(drawable->isState(LLDrawable::IN_REBUILD_Q1));
+
+ BOOL compiled = FALSE;
+
+ updateRelativeXform();
+
+ if (mDrawable.isNull()) // Not sure why this is happening, but it is...
+ {
+ return TRUE; // No update to complete
+ }
+
+ if (mVolumeChanged || mFaceMappingChanged )
+ {
+ compiled = TRUE;
+
+ if (mVolumeChanged)
+ {
+ LLFastTimer ftm(FTM_GEN_VOLUME);
+ LLVolumeParams volume_params = getVolume()->getParams();
+ setVolume(volume_params, 0);
+ drawable->setState(LLDrawable::REBUILD_VOLUME);
+ }
+
+ {
+ LLFastTimer t(FTM_GEN_TRIANGLES);
+ regenFaces();
+ genBBoxes(FALSE);
+ }
+ }
+ else if ((mLODChanged) || (mSculptChanged))
+ {
+ LLVolume *old_volumep, *new_volumep;
+ F32 old_lod, new_lod;
+ S32 old_num_faces, new_num_faces ;
+
+ old_volumep = getVolume();
+ old_lod = old_volumep->getDetail();
+ old_num_faces = old_volumep->getNumFaces() ;
+ old_volumep = NULL ;
+
+ {
+ LLFastTimer ftm(FTM_GEN_VOLUME);
+ LLVolumeParams volume_params = getVolume()->getParams();
+ setVolume(volume_params, 0);
+ }
+
+ new_volumep = getVolume();
+ new_lod = new_volumep->getDetail();
+ new_num_faces = new_volumep->getNumFaces() ;
+ new_volumep = NULL ;
+
+ if ((new_lod != old_lod) || mSculptChanged)
+ {
+ compiled = TRUE;
+ sNumLODChanges += new_num_faces ;
+
+ drawable->setState(LLDrawable::REBUILD_VOLUME); // for face->genVolumeTriangles()
+
+ {
+ LLFastTimer t(FTM_GEN_TRIANGLES);
+ if (new_num_faces != old_num_faces)
+ {
+ regenFaces();
+ }
+ genBBoxes(FALSE);
+
+ if (mSculptChanged)
+ { //changes in sculpt maps can thrash an object bounding box without
+ //triggering a spatial group bounding box update -- force spatial group
+ //to update bounding boxes
+ LLSpatialGroup* group = mDrawable->getSpatialGroup();
+ if (group)
+ {
+ group->unbound();
+ }
+ }
+ }
+ }
+ }
+ // it has its own drawable (it's moved) or it has changed UVs or it has changed xforms from global<->local
+ else
+ {
+ compiled = TRUE;
+ // All it did was move or we changed the texture coordinate offset
+ LLFastTimer t(FTM_GEN_TRIANGLES);
+ genBBoxes(FALSE);
+ }
+
+ // Update face flags
+ updateFaceFlags();
+
+ if(compiled)
+ {
+ LLPipeline::sCompiles++;
+ }
+
+ mVolumeChanged = FALSE;
+ mLODChanged = FALSE;
+ mSculptChanged = FALSE;
+ mFaceMappingChanged = FALSE;
+
+ return LLViewerObject::updateGeometry(drawable);
+}
+
+void LLVOVolume::updateFaceSize(S32 idx)
+{
+ LLFace* facep = mDrawable->getFace(idx);
+ if (idx >= getVolume()->getNumVolumeFaces())
+ {
+ facep->setSize(0,0, true);
+ }
+ else
+ {
+ const LLVolumeFace& vol_face = getVolume()->getVolumeFace(idx);
+ facep->setSize(vol_face.mNumVertices, vol_face.mNumIndices,
+ true); // <--- volume faces should be padded for 16-byte alignment
+
+ }
+}
+
+BOOL LLVOVolume::isRootEdit() const
+{
+ if (mParent && !((LLViewerObject*)mParent)->isAvatar())
+ {
+ return FALSE;
+ }
+ return TRUE;
+}
+
+//virtual
+void LLVOVolume::setNumTEs(const U8 num_tes)
+{
+ const U8 old_num_tes = getNumTEs() ;
+
+ if(old_num_tes && old_num_tes < num_tes) //new faces added
+ {
+ LLViewerObject::setNumTEs(num_tes) ;
+
+ if(mMediaImplList.size() >= old_num_tes && mMediaImplList[old_num_tes -1].notNull())//duplicate the last media textures if exists.
+ {
+ mMediaImplList.resize(num_tes) ;
+ const LLTextureEntry* te = getTE(old_num_tes - 1) ;
+ for(U8 i = old_num_tes; i < num_tes ; i++)
+ {
+ setTE(i, *te) ;
+ mMediaImplList[i] = mMediaImplList[old_num_tes -1] ;
+ }
+ mMediaImplList[old_num_tes -1]->setUpdated(TRUE) ;
+ }
+ }
+ else if(old_num_tes > num_tes && mMediaImplList.size() > num_tes) //old faces removed
+ {
+ U8 end = mMediaImplList.size() ;
+ for(U8 i = num_tes; i < end ; i++)
+ {
+ removeMediaImpl(i) ;
+ }
+ mMediaImplList.resize(num_tes) ;
+
+ LLViewerObject::setNumTEs(num_tes) ;
+ }
+ else
+ {
+ LLViewerObject::setNumTEs(num_tes) ;
+ }
+
+ return ;
+}
+
+void LLVOVolume::setTEImage(const U8 te, LLViewerTexture *imagep)
+{
+ BOOL changed = (mTEImages[te] != imagep);
+ LLViewerObject::setTEImage(te, imagep);
+ if (changed)
+ {
+ gPipeline.markTextured(mDrawable);
+ mFaceMappingChanged = TRUE;
+ }
+}
+
+S32 LLVOVolume::setTETexture(const U8 te, const LLUUID &uuid)
+{
+ S32 res = LLViewerObject::setTETexture(te, uuid);
+ if (res)
+ {
+ gPipeline.markTextured(mDrawable);
+ mFaceMappingChanged = TRUE;
+ }
+ return res;
+}
+
+S32 LLVOVolume::setTEColor(const U8 te, const LLColor3& color)
+{
+ return setTEColor(te, LLColor4(color));
+}
+
+S32 LLVOVolume::setTEColor(const U8 te, const LLColor4& color)
+{
+ S32 retval = 0;
+ const LLTextureEntry *tep = getTE(te);
+ if (!tep)
+ {
+ llwarns << "No texture entry for te " << (S32)te << ", object " << mID << llendl;
+ }
+ else if (color != tep->getColor())
+ {
+ if (color.mV[3] != tep->getColor().mV[3])
+ {
+ gPipeline.markTextured(mDrawable);
+ }
+ retval = LLPrimitive::setTEColor(te, color);
+ if (mDrawable.notNull() && retval)
+ {
+ // These should only happen on updates which are not the initial update.
+ mDrawable->setState(LLDrawable::REBUILD_COLOR);
+ dirtyMesh();
+ }
+ }
+
+ return retval;
+}
+
+S32 LLVOVolume::setTEBumpmap(const U8 te, const U8 bumpmap)
+{
+ S32 res = LLViewerObject::setTEBumpmap(te, bumpmap);
+ if (res)
+ {
+ gPipeline.markTextured(mDrawable);
+ mFaceMappingChanged = TRUE;
+ }
+ return res;
+}
+
+S32 LLVOVolume::setTETexGen(const U8 te, const U8 texgen)
+{
+ S32 res = LLViewerObject::setTETexGen(te, texgen);
+ if (res)
+ {
+ gPipeline.markTextured(mDrawable);
+ mFaceMappingChanged = TRUE;
+ }
+ return res;
+}
+
+S32 LLVOVolume::setTEMediaTexGen(const U8 te, const U8 media)
+{
+ S32 res = LLViewerObject::setTEMediaTexGen(te, media);
+ if (res)
+ {
+ gPipeline.markTextured(mDrawable);
+ mFaceMappingChanged = TRUE;
+ }
+ return res;
+}
+
+S32 LLVOVolume::setTEShiny(const U8 te, const U8 shiny)
+{
+ S32 res = LLViewerObject::setTEShiny(te, shiny);
+ if (res)
+ {
+ gPipeline.markTextured(mDrawable);
+ mFaceMappingChanged = TRUE;
+ }
+ return res;
+}
+
+S32 LLVOVolume::setTEFullbright(const U8 te, const U8 fullbright)
+{
+ S32 res = LLViewerObject::setTEFullbright(te, fullbright);
+ if (res)
+ {
+ gPipeline.markTextured(mDrawable);
+ mFaceMappingChanged = TRUE;
+ }
+ return res;
+}
+
+S32 LLVOVolume::setTEBumpShinyFullbright(const U8 te, const U8 bump)
+{
+ S32 res = LLViewerObject::setTEBumpShinyFullbright(te, bump);
+ if (res)
+ {
+ gPipeline.markTextured(mDrawable);
+ mFaceMappingChanged = TRUE;
+ }
+ return res;
+}
+
+S32 LLVOVolume::setTEMediaFlags(const U8 te, const U8 media_flags)
+{
+ S32 res = LLViewerObject::setTEMediaFlags(te, media_flags);
+ if (res)
+ {
+ gPipeline.markTextured(mDrawable);
+ mFaceMappingChanged = TRUE;
+ }
+ return res;
+}
+
+S32 LLVOVolume::setTEGlow(const U8 te, const F32 glow)
+{
+ S32 res = LLViewerObject::setTEGlow(te, glow);
+ if (res)
+ {
+ gPipeline.markTextured(mDrawable);
+ mFaceMappingChanged = TRUE;
+ }
+ return res;
+}
+
+S32 LLVOVolume::setTEScale(const U8 te, const F32 s, const F32 t)
+{
+ S32 res = LLViewerObject::setTEScale(te, s, t);
+ if (res)
+ {
+ gPipeline.markTextured(mDrawable);
+ mFaceMappingChanged = TRUE;
+ }
+ return res;
+}
+
+S32 LLVOVolume::setTEScaleS(const U8 te, const F32 s)
+{
+ S32 res = LLViewerObject::setTEScaleS(te, s);
+ if (res)
+ {
+ gPipeline.markTextured(mDrawable);
+ mFaceMappingChanged = TRUE;
+ }
+ return res;
+}
+
+S32 LLVOVolume::setTEScaleT(const U8 te, const F32 t)
+{
+ S32 res = LLViewerObject::setTEScaleT(te, t);
+ if (res)
+ {
+ gPipeline.markTextured(mDrawable);
+ mFaceMappingChanged = TRUE;
+ }
+ return res;
+}
+
+void LLVOVolume::updateTEData()
+{
+ /*if (mDrawable.notNull())
+ {
+ mFaceMappingChanged = TRUE;
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_MATERIAL, TRUE);
+ }*/
+}
+
+bool LLVOVolume::hasMedia() const
+{
+ bool result = false;
+ const U8 numTEs = getNumTEs();
+ for (U8 i = 0; i < numTEs; i++)
+ {
+ const LLTextureEntry* te = getTE(i);
+ if(te->hasMedia())
+ {
+ result = true;
+ break;
+ }
+ }
+ return result;
+}
+
+LLVector3 LLVOVolume::getApproximateFaceNormal(U8 face_id)
+{
+ LLVolume* volume = getVolume();
+ LLVector4a result;
+ result.clear();
+
+ LLVector3 ret;
+
+ if (volume && face_id < volume->getNumVolumeFaces())
+ {
+ const LLVolumeFace& face = volume->getVolumeFace(face_id);
+ for (S32 i = 0; i < (S32)face.mNumVertices; ++i)
+ {
+ result.add(face.mNormals[i]);
+ }
+
+ LLVector3 ret(result.getF32ptr());
+ ret = volumeDirectionToAgent(ret);
+ ret.normVec();
+ }
+
+ return ret;
+}
+
+void LLVOVolume::requestMediaDataUpdate(bool isNew)
+{
+ if (sObjectMediaClient)
+ sObjectMediaClient->fetchMedia(new LLMediaDataClientObjectImpl(this, isNew));
+}
+
+bool LLVOVolume::isMediaDataBeingFetched() const
+{
+ // I know what I'm doing by const_casting this away: this is just
+ // a wrapper class that is only going to do a lookup.
+ return (sObjectMediaClient) ? sObjectMediaClient->isInQueue(new LLMediaDataClientObjectImpl(const_cast<LLVOVolume*>(this), false)) : false;
+}
+
+void LLVOVolume::cleanUpMediaImpls()
+{
+ // Iterate through our TEs and remove any Impls that are no longer used
+ const U8 numTEs = getNumTEs();
+ for (U8 i = 0; i < numTEs; i++)
+ {
+ const LLTextureEntry* te = getTE(i);
+ if( ! te->hasMedia())
+ {
+ // Delete the media IMPL!
+ removeMediaImpl(i) ;
+ }
+ }
+}
+
+void LLVOVolume::updateObjectMediaData(const LLSD &media_data_array, const std::string &media_version)
+{
+ // media_data_array is an array of media entry maps
+ // media_version is the version string in the response.
+ U32 fetched_version = LLTextureEntry::getVersionFromMediaVersionString(media_version);
+
+ // Only update it if it is newer!
+ if ( (S32)fetched_version > mLastFetchedMediaVersion)
+ {
+ mLastFetchedMediaVersion = fetched_version;
+ //llinfos << "updating:" << this->getID() << " " << ll_pretty_print_sd(media_data_array) << llendl;
+
+ LLSD::array_const_iterator iter = media_data_array.beginArray();
+ LLSD::array_const_iterator end = media_data_array.endArray();
+ U8 texture_index = 0;
+ for (; iter != end; ++iter, ++texture_index)
+ {
+ syncMediaData(texture_index, *iter, false/*merge*/, false/*ignore_agent*/);
+ }
+ }
+}
+
+void LLVOVolume::syncMediaData(S32 texture_index, const LLSD &media_data, bool merge, bool ignore_agent)
+{
+ if(mDead)
+ {
+ // If the object has been marked dead, don't process media updates.
+ return;
+ }
+
+ LLTextureEntry *te = getTE(texture_index);
+ if(!te)
+ {
+ return ;
+ }
+
+ LL_DEBUGS("MediaOnAPrim") << "BEFORE: texture_index = " << texture_index
+ << " hasMedia = " << te->hasMedia() << " : "
+ << ((NULL == te->getMediaData()) ? "NULL MEDIA DATA" : ll_pretty_print_sd(te->getMediaData()->asLLSD())) << llendl;
+
+ std::string previous_url;
+ LLMediaEntry* mep = te->getMediaData();
+ if(mep)
+ {
+ // Save the "current url" from before the update so we can tell if
+ // it changes.
+ previous_url = mep->getCurrentURL();
+ }
+
+ if (merge)
+ {
+ te->mergeIntoMediaData(media_data);
+ }
+ else {
+ // XXX Question: what if the media data is undefined LLSD, but the
+ // update we got above said that we have media flags?? Here we clobber
+ // that, assuming the data from the service is more up-to-date.
+ te->updateMediaData(media_data);
+ }
+
+ mep = te->getMediaData();
+ if(mep)
+ {
+ bool update_from_self = false;
+ if (!ignore_agent)
+ {
+ LLUUID updating_agent = LLTextureEntry::getAgentIDFromMediaVersionString(getMediaURL());
+ update_from_self = (updating_agent == gAgent.getID());
+ }
+ viewer_media_t media_impl = LLViewerMedia::updateMediaImpl(mep, previous_url, update_from_self);
+
+ addMediaImpl(media_impl, texture_index) ;
+ }
+ else
+ {
+ removeMediaImpl(texture_index);
+ }
+
+ LL_DEBUGS("MediaOnAPrim") << "AFTER: texture_index = " << texture_index
+ << " hasMedia = " << te->hasMedia() << " : "
+ << ((NULL == te->getMediaData()) ? "NULL MEDIA DATA" : ll_pretty_print_sd(te->getMediaData()->asLLSD())) << llendl;
+}
+
+void LLVOVolume::mediaNavigateBounceBack(U8 texture_index)
+{
+ // Find the media entry for this navigate
+ const LLMediaEntry* mep = NULL;
+ viewer_media_t impl = getMediaImpl(texture_index);
+ LLTextureEntry *te = getTE(texture_index);
+ if(te)
+ {
+ mep = te->getMediaData();
+ }
+
+ if (mep && impl)
+ {
+ std::string url = mep->getCurrentURL();
+ // Look for a ":", if not there, assume "http://"
+ if (!url.empty() && std::string::npos == url.find(':'))
+ {
+ url = "http://" + url;
+ }
+ // If the url we're trying to "bounce back" to is either empty or not
+ // allowed by the whitelist, try the home url. If *that* doesn't work,
+ // set the media as failed and unload it
+ if (url.empty() || !mep->checkCandidateUrl(url))
+ {
+ url = mep->getHomeURL();
+ // Look for a ":", if not there, assume "http://"
+ if (!url.empty() && std::string::npos == url.find(':'))
+ {
+ url = "http://" + url;
+ }
+ }
+ if (url.empty() || !mep->checkCandidateUrl(url))
+ {
+ // The url to navigate back to is not good, and we have nowhere else
+ // to go.
+ LL_WARNS("MediaOnAPrim") << "FAILED to bounce back URL \"" << url << "\" -- unloading impl" << LL_ENDL;
+ impl->setMediaFailed(true);
+ }
+ else {
+ // Okay, navigate now
+ LL_INFOS("MediaOnAPrim") << "bouncing back to URL: " << url << LL_ENDL;
+ impl->navigateTo(url, "", false, true);
+ }
+ }
+}
+
+bool LLVOVolume::hasMediaPermission(const LLMediaEntry* media_entry, MediaPermType perm_type)
+{
+ // NOTE: This logic ALMOST duplicates the logic in the server (in particular, in llmediaservice.cpp).
+ if (NULL == media_entry ) return false; // XXX should we assert here?
+
+ // The agent has permissions if:
+ // - world permissions are on, or
+ // - group permissions are on, and agent_id is in the group, or
+ // - agent permissions are on, and agent_id is the owner
+
+ // *NOTE: We *used* to check for modify permissions here (i.e. permissions were
+ // granted if permModify() was true). However, this doesn't make sense in the
+ // viewer: we don't want to show controls or allow interaction if the author
+ // has deemed it so. See DEV-42115.
+
+ U8 media_perms = (perm_type == MEDIA_PERM_INTERACT) ? media_entry->getPermsInteract() : media_entry->getPermsControl();
+
+ // World permissions
+ if (0 != (media_perms & LLMediaEntry::PERM_ANYONE))
+ {
+ return true;
+ }
+
+ // Group permissions
+ else if (0 != (media_perms & LLMediaEntry::PERM_GROUP))
+ {
+ LLPermissions* obj_perm = LLSelectMgr::getInstance()->findObjectPermissions(this);
+ if (obj_perm && gAgent.isInGroup(obj_perm->getGroup()))
+ {
+ return true;
+ }
+ }
+
+ // Owner permissions
+ else if (0 != (media_perms & LLMediaEntry::PERM_OWNER) && permYouOwner())
+ {
+ return true;
+ }
+
+ return false;
+
+}
+
+void LLVOVolume::mediaNavigated(LLViewerMediaImpl *impl, LLPluginClassMedia* plugin, std::string new_location)
+{
+ bool block_navigation = false;
+ // FIXME: if/when we allow the same media impl to be used by multiple faces, the logic here will need to be fixed
+ // to deal with multiple face indices.
+ int face_index = getFaceIndexWithMediaImpl(impl, -1);
+
+ // Find the media entry for this navigate
+ LLMediaEntry* mep = NULL;
+ LLTextureEntry *te = getTE(face_index);
+ if(te)
+ {
+ mep = te->getMediaData();
+ }
+
+ if(mep)
+ {
+ if(!mep->checkCandidateUrl(new_location))
+ {
+ block_navigation = true;
+ }
+ if (!block_navigation && !hasMediaPermission(mep, MEDIA_PERM_INTERACT))
+ {
+ block_navigation = true;
+ }
+ }
+ else
+ {
+ LL_WARNS("MediaOnAPrim") << "Couldn't find media entry!" << LL_ENDL;
+ }
+
+ if(block_navigation)
+ {
+ LL_INFOS("MediaOnAPrim") << "blocking navigate to URI " << new_location << LL_ENDL;
+
+ // "bounce back" to the current URL from the media entry
+ mediaNavigateBounceBack(face_index);
+ }
+ else if (sObjectMediaNavigateClient)
+ {
+
+ LL_DEBUGS("MediaOnAPrim") << "broadcasting navigate with URI " << new_location << LL_ENDL;
+
+ sObjectMediaNavigateClient->navigate(new LLMediaDataClientObjectImpl(this, false), face_index, new_location);
+ }
+}
+
+void LLVOVolume::mediaEvent(LLViewerMediaImpl *impl, LLPluginClassMedia* plugin, LLViewerMediaObserver::EMediaEvent event)
+{
+ switch(event)
+ {
+
+ case LLViewerMediaObserver::MEDIA_EVENT_LOCATION_CHANGED:
+ {
+ switch(impl->getNavState())
+ {
+ case LLViewerMediaImpl::MEDIANAVSTATE_FIRST_LOCATION_CHANGED:
+ {
+ // This is the first location changed event after the start of a non-server-directed nav. It may need to be broadcast or bounced back.
+ mediaNavigated(impl, plugin, plugin->getLocation());
+ }
+ break;
+
+ case LLViewerMediaImpl::MEDIANAVSTATE_FIRST_LOCATION_CHANGED_SPURIOUS:
+ // This navigate didn't change the current URL.
+ LL_DEBUGS("MediaOnAPrim") << " NOT broadcasting navigate (spurious)" << LL_ENDL;
+ break;
+
+ case LLViewerMediaImpl::MEDIANAVSTATE_SERVER_FIRST_LOCATION_CHANGED:
+ // This is the first location changed event after the start of a server-directed nav. Don't broadcast it.
+ LL_INFOS("MediaOnAPrim") << " NOT broadcasting navigate (server-directed)" << LL_ENDL;
+ break;
+
+ default:
+ // This is a subsequent location-changed due to a redirect. Don't broadcast.
+ LL_INFOS("MediaOnAPrim") << " NOT broadcasting navigate (redirect)" << LL_ENDL;
+ break;
+ }
+ }
+ break;
+
+ case LLViewerMediaObserver::MEDIA_EVENT_NAVIGATE_COMPLETE:
+ {
+ switch(impl->getNavState())
+ {
+ case LLViewerMediaImpl::MEDIANAVSTATE_COMPLETE_BEFORE_LOCATION_CHANGED:
+ {
+ // This is the first location changed event after the start of a non-server-directed nav. It may need to be broadcast or bounced back.
+ mediaNavigated(impl, plugin, plugin->getNavigateURI());
+ }
+ break;
+
+ case LLViewerMediaImpl::MEDIANAVSTATE_COMPLETE_BEFORE_LOCATION_CHANGED_SPURIOUS:
+ // This navigate didn't change the current URL.
+ LL_DEBUGS("MediaOnAPrim") << " NOT broadcasting navigate (spurious)" << LL_ENDL;
+ break;
+
+ case LLViewerMediaImpl::MEDIANAVSTATE_SERVER_COMPLETE_BEFORE_LOCATION_CHANGED:
+ // This is the the navigate complete event from a server-directed nav. Don't broadcast it.
+ LL_INFOS("MediaOnAPrim") << " NOT broadcasting navigate (server-directed)" << LL_ENDL;
+ break;
+
+ default:
+ // For all other states, the navigate should have been handled by LOCATION_CHANGED events already.
+ break;
+ }
+ }
+ break;
+
+ default:
+ break;
+ }
+
+}
+
+void LLVOVolume::sendMediaDataUpdate()
+{
+ if (sObjectMediaClient)
+ sObjectMediaClient->updateMedia(new LLMediaDataClientObjectImpl(this, false));
+}
+
+void LLVOVolume::removeMediaImpl(S32 texture_index)
+{
+ if(mMediaImplList.size() <= (U32)texture_index || mMediaImplList[texture_index].isNull())
+ {
+ return ;
+ }
+
+ //make the face referencing to mMediaImplList[texture_index] to point back to the old texture.
+ if(mDrawable && texture_index < mDrawable->getNumFaces())
+ {
+ LLFace* facep = mDrawable->getFace(texture_index) ;
+ if(facep)
+ {
+ LLViewerMediaTexture* media_tex = LLViewerTextureManager::findMediaTexture(mMediaImplList[texture_index]->getMediaTextureID()) ;
+ if(media_tex)
+ {
+ media_tex->removeMediaFromFace(facep) ;
+ }
+ }
+ }
+
+ //check if some other face(s) of this object reference(s)to this media impl.
+ S32 i ;
+ S32 end = (S32)mMediaImplList.size() ;
+ for(i = 0; i < end ; i++)
+ {
+ if( i != texture_index && mMediaImplList[i] == mMediaImplList[texture_index])
+ {
+ break ;
+ }
+ }
+
+ if(i == end) //this object does not need this media impl.
+ {
+ mMediaImplList[texture_index]->removeObject(this) ;
+ }
+
+ mMediaImplList[texture_index] = NULL ;
+ return ;
+}
+
+void LLVOVolume::addMediaImpl(LLViewerMediaImpl* media_impl, S32 texture_index)
+{
+ if((S32)mMediaImplList.size() < texture_index + 1)
+ {
+ mMediaImplList.resize(texture_index + 1) ;
+ }
+
+ if(mMediaImplList[texture_index].notNull())
+ {
+ if(mMediaImplList[texture_index] == media_impl)
+ {
+ return ;
+ }
+
+ removeMediaImpl(texture_index) ;
+ }
+
+ mMediaImplList[texture_index] = media_impl;
+ media_impl->addObject(this) ;
+
+ //add the face to show the media if it is in playing
+ if(mDrawable)
+ {
+ LLFace* facep = mDrawable->getFace(texture_index) ;
+ if(facep)
+ {
+ LLViewerMediaTexture* media_tex = LLViewerTextureManager::findMediaTexture(mMediaImplList[texture_index]->getMediaTextureID()) ;
+ if(media_tex)
+ {
+ media_tex->addMediaToFace(facep) ;
+ }
+ }
+ else //the face is not available now, start media on this face later.
+ {
+ media_impl->setUpdated(TRUE) ;
+ }
+ }
+ return ;
+}
+
+viewer_media_t LLVOVolume::getMediaImpl(U8 face_id) const
+{
+ if(mMediaImplList.size() > face_id)
+ {
+ return mMediaImplList[face_id];
+ }
+ return NULL;
+}
+
+F64 LLVOVolume::getTotalMediaInterest() const
+{
+ // If this object is currently focused, this object has "high" interest
+ if (LLViewerMediaFocus::getInstance()->getFocusedObjectID() == getID())
+ return F64_MAX;
+
+ F64 interest = (F64)-1.0; // means not interested;
+
+ // If this object is selected, this object has "high" interest, but since
+ // there can be more than one, we still add in calculated impl interest
+ // XXX Sadly, 'contains()' doesn't take a const :(
+ if (LLSelectMgr::getInstance()->getSelection()->contains(const_cast<LLVOVolume*>(this)))
+ interest = F64_MAX / 2.0;
+
+ int i = 0;
+ const int end = getNumTEs();
+ for ( ; i < end; ++i)
+ {
+ const viewer_media_t &impl = getMediaImpl(i);
+ if (!impl.isNull())
+ {
+ if (interest == (F64)-1.0) interest = (F64)0.0;
+ interest += impl->getInterest();
+ }
+ }
+ return interest;
+}
+
+S32 LLVOVolume::getFaceIndexWithMediaImpl(const LLViewerMediaImpl* media_impl, S32 start_face_id)
+{
+ S32 end = (S32)mMediaImplList.size() ;
+ for(S32 face_id = start_face_id + 1; face_id < end; face_id++)
+ {
+ if(mMediaImplList[face_id] == media_impl)
+ {
+ return face_id ;
+ }
+ }
+ return -1 ;
+}
+
+//----------------------------------------------------------------------------
+
+void LLVOVolume::setLightTextureID(LLUUID id)
+{
+ if (id.notNull())
+ {
+ if (!hasLightTexture())
+ {
+ setParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE, TRUE, true);
+ }
+ LLLightImageParams* param_block = (LLLightImageParams*) getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE);
+ if (param_block && param_block->getLightTexture() != id)
+ {
+ param_block->setLightTexture(id);
+ parameterChanged(LLNetworkData::PARAMS_LIGHT_IMAGE, true);
+ }
+ }
+ else
+ {
+ if (hasLightTexture())
+ {
+ setParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE, FALSE, true);
+ mLightTexture = NULL;
+ }
+ }
+}
+
+void LLVOVolume::setSpotLightParams(LLVector3 params)
+{
+ LLLightImageParams* param_block = (LLLightImageParams*) getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE);
+ if (param_block && param_block->getParams() != params)
+ {
+ param_block->setParams(params);
+ parameterChanged(LLNetworkData::PARAMS_LIGHT_IMAGE, true);
+ }
+}
+
+void LLVOVolume::setIsLight(BOOL is_light)
+{
+ if (is_light != getIsLight())
+ {
+ if (is_light)
+ {
+ setParameterEntryInUse(LLNetworkData::PARAMS_LIGHT, TRUE, true);
+ }
+ else
+ {
+ setParameterEntryInUse(LLNetworkData::PARAMS_LIGHT, FALSE, true);
+ }
+
+ if (is_light)
+ {
+ // Add it to the pipeline mLightSet
+ gPipeline.setLight(mDrawable, TRUE);
+ }
+ else
+ {
+ // Not a light. Remove it from the pipeline's light set.
+ gPipeline.setLight(mDrawable, FALSE);
+ }
+ }
+}
+
+void LLVOVolume::setLightColor(const LLColor3& color)
+{
+ LLLightParams *param_block = (LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
+ if (param_block)
+ {
+ if (param_block->getColor() != color)
+ {
+ param_block->setColor(LLColor4(color, param_block->getColor().mV[3]));
+ parameterChanged(LLNetworkData::PARAMS_LIGHT, true);
+ gPipeline.markTextured(mDrawable);
+ mFaceMappingChanged = TRUE;
+ }
+ }
+}
+
+void LLVOVolume::setLightIntensity(F32 intensity)
+{
+ LLLightParams *param_block = (LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
+ if (param_block)
+ {
+ if (param_block->getColor().mV[3] != intensity)
+ {
+ param_block->setColor(LLColor4(LLColor3(param_block->getColor()), intensity));
+ parameterChanged(LLNetworkData::PARAMS_LIGHT, true);
+ }
+ }
+}
+
+void LLVOVolume::setLightRadius(F32 radius)
+{
+ LLLightParams *param_block = (LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
+ if (param_block)
+ {
+ if (param_block->getRadius() != radius)
+ {
+ param_block->setRadius(radius);
+ parameterChanged(LLNetworkData::PARAMS_LIGHT, true);
+ }
+ }
+}
+
+void LLVOVolume::setLightFalloff(F32 falloff)
+{
+ LLLightParams *param_block = (LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
+ if (param_block)
+ {
+ if (param_block->getFalloff() != falloff)
+ {
+ param_block->setFalloff(falloff);
+ parameterChanged(LLNetworkData::PARAMS_LIGHT, true);
+ }
+ }
+}
+
+void LLVOVolume::setLightCutoff(F32 cutoff)
+{
+ LLLightParams *param_block = (LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
+ if (param_block)
+ {
+ if (param_block->getCutoff() != cutoff)
+ {
+ param_block->setCutoff(cutoff);
+ parameterChanged(LLNetworkData::PARAMS_LIGHT, true);
+ }
+ }
+}
+
+//----------------------------------------------------------------------------
+
+BOOL LLVOVolume::getIsLight() const
+{
+ return getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT);
+}
+
+LLColor3 LLVOVolume::getLightBaseColor() const
+{
+ const LLLightParams *param_block = (const LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
+ if (param_block)
+ {
+ return LLColor3(param_block->getColor());
+ }
+ else
+ {
+ return LLColor3(1,1,1);
+ }
+}
+
+LLColor3 LLVOVolume::getLightColor() const
+{
+ const LLLightParams *param_block = (const LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
+ if (param_block)
+ {
+ return LLColor3(param_block->getColor()) * param_block->getColor().mV[3];
+ }
+ else
+ {
+ return LLColor3(1,1,1);
+ }
+}
+
+LLUUID LLVOVolume::getLightTextureID() const
+{
+ if (getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE))
+ {
+ const LLLightImageParams *param_block = (const LLLightImageParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE);
+ if (param_block)
+ {
+ return param_block->getLightTexture();
+ }
+ }
+
+ return LLUUID::null;
+}
+
+
+LLVector3 LLVOVolume::getSpotLightParams() const
+{
+ if (getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE))
+ {
+ const LLLightImageParams *param_block = (const LLLightImageParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE);
+ if (param_block)
+ {
+ return param_block->getParams();
+ }
+ }
+
+ return LLVector3();
+}
+
+F32 LLVOVolume::getSpotLightPriority() const
+{
+ return mSpotLightPriority;
+}
+
+void LLVOVolume::updateSpotLightPriority()
+{
+ LLVector3 pos = mDrawable->getPositionAgent();
+ LLVector3 at(0,0,-1);
+ at *= getRenderRotation();
+
+ F32 r = getLightRadius()*0.5f;
+
+ pos += at * r;
+
+ at = LLViewerCamera::getInstance()->getAtAxis();
+
+ pos -= at * r;
+
+ mSpotLightPriority = gPipeline.calcPixelArea(pos, LLVector3(r,r,r), *LLViewerCamera::getInstance());
+
+ if (mLightTexture.notNull())
+ {
+ mLightTexture->addTextureStats(mSpotLightPriority);
+ mLightTexture->setBoostLevel(LLViewerTexture::BOOST_CLOUDS);
+ }
+}
+
+
+bool LLVOVolume::isLightSpotlight() const
+{
+ LLLightImageParams* params = (LLLightImageParams*) getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE);
+ if (params)
+ {
+ return params->isLightSpotlight();
+ }
+ return false;
+}
+
+
+LLViewerTexture* LLVOVolume::getLightTexture()
+{
+ LLUUID id = getLightTextureID();
+
+ if (id.notNull())
+ {
+ if (mLightTexture.isNull() || id != mLightTexture->getID())
+ {
+ mLightTexture = LLViewerTextureManager::getFetchedTexture(id);
+ }
+ }
+ else
+ {
+ mLightTexture = NULL;
+ }
+
+ return mLightTexture;
+}
+
+F32 LLVOVolume::getLightIntensity() const
+{
+ const LLLightParams *param_block = (const LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
+ if (param_block)
+ {
+ return param_block->getColor().mV[3];
+ }
+ else
+ {
+ return 1.f;
+ }
+}
+
+F32 LLVOVolume::getLightRadius() const
+{
+ const LLLightParams *param_block = (const LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
+ if (param_block)
+ {
+ return param_block->getRadius();
+ }
+ else
+ {
+ return 0.f;
+ }
+}
+
+F32 LLVOVolume::getLightFalloff() const
+{
+ const LLLightParams *param_block = (const LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
+ if (param_block)
+ {
+ return param_block->getFalloff();
+ }
+ else
+ {
+ return 0.f;
+ }
+}
+
+F32 LLVOVolume::getLightCutoff() const
+{
+ const LLLightParams *param_block = (const LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
+ if (param_block)
+ {
+ return param_block->getCutoff();
+ }
+ else
+ {
+ return 0.f;
+ }
+}
+
+U32 LLVOVolume::getVolumeInterfaceID() const
+{
+ if (mVolumeImpl)
+ {
+ return mVolumeImpl->getID();
+ }
+
+ return 0;
+}
+
+BOOL LLVOVolume::isFlexible() const
+{
+ if (getParameterEntryInUse(LLNetworkData::PARAMS_FLEXIBLE))
+ {
+ LLVolume* volume = getVolume();
+ if (volume && volume->getParams().getPathParams().getCurveType() != LL_PCODE_PATH_FLEXIBLE)
+ {
+ LLVolumeParams volume_params = getVolume()->getParams();
+ U8 profile_and_hole = volume_params.getProfileParams().getCurveType();
+ volume_params.setType(profile_and_hole, LL_PCODE_PATH_FLEXIBLE);
+ }
+ return TRUE;
+ }
+ else
+ {
+ return FALSE;
+ }
+}
+
+BOOL LLVOVolume::isSculpted() const
+{
+ if (getParameterEntryInUse(LLNetworkData::PARAMS_SCULPT))
+ {
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+BOOL LLVOVolume::isMesh() const
+{
+ if (isSculpted())
+ {
+ LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT);
+ U8 sculpt_type = sculpt_params->getSculptType();
+
+ if ((sculpt_type & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH)
+ // mesh is a mesh
+ {
+ return TRUE;
+ }
+ }
+
+ return FALSE;
+}
+
+BOOL LLVOVolume::hasLightTexture() const
+{
+ if (getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE))
+ {
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+BOOL LLVOVolume::isVolumeGlobal() const
+{
+ if (mVolumeImpl)
+ {
+ return mVolumeImpl->isVolumeGlobal() ? TRUE : FALSE;
+ }
+ else if (mRiggedVolume.notNull())
+ {
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+BOOL LLVOVolume::canBeFlexible() const
+{
+ U8 path = getVolume()->getParams().getPathParams().getCurveType();
+ return (path == LL_PCODE_PATH_FLEXIBLE || path == LL_PCODE_PATH_LINE);
+}
+
+BOOL LLVOVolume::setIsFlexible(BOOL is_flexible)
+{
+ BOOL res = FALSE;
+ BOOL was_flexible = isFlexible();
+ LLVolumeParams volume_params;
+ if (is_flexible)
+ {
+ if (!was_flexible)
+ {
+ volume_params = getVolume()->getParams();
+ U8 profile_and_hole = volume_params.getProfileParams().getCurveType();
+ volume_params.setType(profile_and_hole, LL_PCODE_PATH_FLEXIBLE);
+ res = TRUE;
+ setFlags(FLAGS_USE_PHYSICS, FALSE);
+ setFlags(FLAGS_PHANTOM, TRUE);
+ setParameterEntryInUse(LLNetworkData::PARAMS_FLEXIBLE, TRUE, true);
+ if (mDrawable)
+ {
+ mDrawable->makeActive();
+ }
+ }
+ }
+ else
+ {
+ if (was_flexible)
+ {
+ volume_params = getVolume()->getParams();
+ U8 profile_and_hole = volume_params.getProfileParams().getCurveType();
+ volume_params.setType(profile_and_hole, LL_PCODE_PATH_LINE);
+ res = TRUE;
+ setFlags(FLAGS_PHANTOM, FALSE);
+ setParameterEntryInUse(LLNetworkData::PARAMS_FLEXIBLE, FALSE, true);
+ }
+ }
+ if (res)
+ {
+ res = setVolume(volume_params, 1);
+ if (res)
+ {
+ markForUpdate(TRUE);
+ }
+ }
+ return res;
+}
+
+//----------------------------------------------------------------------------
+
+void LLVOVolume::generateSilhouette(LLSelectNode* nodep, const LLVector3& view_point)
+{
+ LLVolume *volume = getVolume();
+
+ if (volume)
+ {
+ LLVector3 view_vector;
+ view_vector = view_point;
+
+ //transform view vector into volume space
+ view_vector -= getRenderPosition();
+ mDrawable->mDistanceWRTCamera = view_vector.length();
+ LLQuaternion worldRot = getRenderRotation();
+ view_vector = view_vector * ~worldRot;
+ if (!isVolumeGlobal())
+ {
+ LLVector3 objScale = getScale();
+ LLVector3 invObjScale(1.f / objScale.mV[VX], 1.f / objScale.mV[VY], 1.f / objScale.mV[VZ]);
+ view_vector.scaleVec(invObjScale);
+ }
+
+ updateRelativeXform();
+ LLMatrix4 trans_mat = mRelativeXform;
+ if (mDrawable->isStatic())
+ {
+ trans_mat.translate(getRegion()->getOriginAgent());
+ }
+
+ volume->generateSilhouetteVertices(nodep->mSilhouetteVertices, nodep->mSilhouetteNormals, view_vector, trans_mat, mRelativeXformInvTrans, nodep->getTESelectMask());
+
+ nodep->mSilhouetteExists = TRUE;
+ }
+}
+
+void LLVOVolume::deleteFaces()
+{
+ S32 face_count = mNumFaces;
+ if (mDrawable.notNull())
+ {
+ mDrawable->deleteFaces(0, face_count);
+ }
+
+ mNumFaces = 0;
+}
+
+void LLVOVolume::updateRadius()
+{
+ if (mDrawable.isNull())
+ {
+ return;
+ }
+
+ mVObjRadius = getScale().length();
+ mDrawable->setRadius(mVObjRadius);
+}
+
+
+BOOL LLVOVolume::isAttachment() const
+{
+ return mState != 0 ;
+}
+
+BOOL LLVOVolume::isHUDAttachment() const
+{
+ // *NOTE: we assume hud attachment points are in defined range
+ // since this range is constant for backwards compatibility
+ // reasons this is probably a reasonable assumption to make
+ S32 attachment_id = ATTACHMENT_ID_FROM_STATE(mState);
+ return ( attachment_id >= 31 && attachment_id <= 38 );
+}
+
+
+const LLMatrix4 LLVOVolume::getRenderMatrix() const
+{
+ if (mDrawable->isActive() && !mDrawable->isRoot())
+ {
+ return mDrawable->getParent()->getWorldMatrix();
+ }
+ return mDrawable->getWorldMatrix();
+}
+
+// Returns a base cost and adds textures to passed in set.
+// total cost is returned value + 5 * size of the resulting set.
+// Cannot include cost of textures, as they may be re-used in linked
+// children, and cost should only be increased for unique textures -Nyx
+U32 LLVOVolume::getRenderCost(std::set<LLUUID> &textures) const
+{
+ // base cost of each prim should be 10 points
+ static const U32 ARC_PRIM_COST = 10;
+ // per-prim costs
+ static const U32 ARC_INVISI_COST = 1;
+ static const U32 ARC_SHINY_COST = 1;
+ static const U32 ARC_GLOW_COST = 1;
+ static const U32 ARC_FLEXI_COST = 8;
+ static const U32 ARC_PARTICLE_COST = 16;
+ static const U32 ARC_BUMP_COST = 4;
+
+ // per-face costs
+ static const U32 ARC_PLANAR_COST = 1;
+ static const U32 ARC_ANIM_TEX_COST = 4;
+ static const U32 ARC_ALPHA_COST = 4;
+
+ U32 shame = ARC_PRIM_COST;
+
+ U32 invisi = 0;
+ U32 shiny = 0;
+ U32 glow = 0;
+ U32 alpha = 0;
+ U32 flexi = 0;
+ U32 animtex = 0;
+ U32 particles = 0;
+ U32 scale = 0;
+ U32 bump = 0;
+ U32 planar = 0;
+
+ if (isFlexible())
+ {
+ flexi = 1;
+ }
+ if (isParticleSource())
+ {
+ particles = 1;
+ }
+
+ const LLVector3& sc = getScale();
+ scale += (U32) sc.mV[0] + (U32) sc.mV[1] + (U32) sc.mV[2];
+
+ const LLDrawable* drawablep = mDrawable;
+
+ if (isSculpted())
+ {
+ const LLSculptParams *sculpt_params = (LLSculptParams *) getParameterEntry(LLNetworkData::PARAMS_SCULPT);
+ LLUUID sculpt_id = sculpt_params->getSculptTexture();
+ textures.insert(sculpt_id);
+ }
+
+ for (S32 i = 0; i < drawablep->getNumFaces(); ++i)
+ {
+ const LLFace* face = drawablep->getFace(i);
+ const LLTextureEntry* te = face->getTextureEntry();
+ const LLViewerTexture* img = face->getTexture();
+
+ if (img)
+ {
+ textures.insert(img->getID());
+ }
+
+ if (face->getPoolType() == LLDrawPool::POOL_ALPHA)
+ {
+ alpha++;
+ }
+ else if (img && img->getPrimaryFormat() == GL_ALPHA)
+ {
+ invisi = 1;
+ }
+
+ if (te)
+ {
+ if (te->getBumpmap())
+ {
+ bump = 1;
+ }
+ if (te->getShiny())
+ {
+ shiny = 1;
+ }
+ if (te->getGlow() > 0.f)
+ {
+ glow = 1;
+ }
+ if (face->mTextureMatrix != NULL)
+ {
+ animtex++;
+ }
+ if (te->getTexGen())
+ {
+ planar++;
+ }
+ }
+ }
+
+
+ shame += invisi * ARC_INVISI_COST;
+ shame += shiny * ARC_SHINY_COST;
+ shame += glow * ARC_GLOW_COST;
+ shame += alpha * ARC_ALPHA_COST;
+ shame += flexi * ARC_FLEXI_COST;
+ shame += animtex * ARC_ANIM_TEX_COST;
+ shame += particles * ARC_PARTICLE_COST;
+ shame += bump * ARC_BUMP_COST;
+ shame += planar * ARC_PLANAR_COST;
+ shame += scale;
+
+ LLViewerObject::const_child_list_t& child_list = getChildren();
+ for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
+ iter != child_list.end();
+ ++iter)
+ {
+ const LLViewerObject* child_objectp = *iter;
+ const LLDrawable* child_drawablep = child_objectp->mDrawable;
+ if (child_drawablep)
+ {
+ const LLVOVolume* child_volumep = child_drawablep->getVOVolume();
+ if (child_volumep)
+ {
+ shame += child_volumep->getRenderCost(textures);
+ }
+ }
+ }
+
+ return shame;
+
+}
+
+F32 LLVOVolume::getStreamingCost()
+{
+ if (isMesh())
+ {
+ const LLSD& header = gMeshRepo.getMeshHeader(getVolume()->getParams().getSculptID());
+
+ F32 radius = getScale().length();
+
+ return LLMeshRepository::getStreamingCost(header, radius);
+ }
+
+ return 0.f;
+}
+
+U32 LLVOVolume::getTriangleCount() const
+{
+ U32 count = 0;
+ LLVolume* volume = getVolume();
+ if (volume)
+ {
+ count = volume->getNumTriangles();
+ }
+
+ return count;
+}
+
+//static
+void LLVOVolume::preUpdateGeom()
+{
+ sNumLODChanges = 0;
+}
+
+void LLVOVolume::parameterChanged(U16 param_type, bool local_origin)
+{
+ LLViewerObject::parameterChanged(param_type, local_origin);
+}
+
+void LLVOVolume::parameterChanged(U16 param_type, LLNetworkData* data, BOOL in_use, bool local_origin)
+{
+ LLViewerObject::parameterChanged(param_type, data, in_use, local_origin);
+ if (mVolumeImpl)
+ {
+ mVolumeImpl->onParameterChanged(param_type, data, in_use, local_origin);
+ }
+ if (mDrawable.notNull())
+ {
+ BOOL is_light = getIsLight();
+ if (is_light != mDrawable->isState(LLDrawable::LIGHT))
+ {
+ gPipeline.setLight(mDrawable, is_light);
+ }
+ }
+}
+
+void LLVOVolume::setSelected(BOOL sel)
+{
+ LLViewerObject::setSelected(sel);
+ if (mDrawable.notNull())
+ {
+ markForUpdate(TRUE);
+ }
+}
+
+void LLVOVolume::updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax)
+{
+}
+
+F32 LLVOVolume::getBinRadius()
+{
+ F32 radius;
+
+ F32 scale = 1.f;
+
+ const LLVector4a* ext = mDrawable->getSpatialExtents();
+
+ BOOL shrink_wrap = mDrawable->isAnimating();
+ BOOL alpha_wrap = FALSE;
+
+ if (!isHUDAttachment())
+ {
+ for (S32 i = 0; i < mDrawable->getNumFaces(); i++)
+ {
+ LLFace* face = mDrawable->getFace(i);
+ if (face->getPoolType() == LLDrawPool::POOL_ALPHA &&
+ !face->canRenderAsMask())
+ {
+ alpha_wrap = TRUE;
+ break;
+ }
+ }
+ }
+ else
+ {
+ shrink_wrap = FALSE;
+ }
+
+ if (alpha_wrap)
+ {
+ LLVector3 bounds = getScale();
+ radius = llmin(bounds.mV[1], bounds.mV[2]);
+ radius = llmin(radius, bounds.mV[0]);
+ radius *= 0.5f;
+ }
+ else if (shrink_wrap)
+ {
+ LLVector4a rad;
+ rad.setSub(ext[1], ext[0]);
+
+ radius = rad.getLength3().getF32()*0.5f;
+ }
+ else if (mDrawable->isStatic())
+ {
+ /*if (mDrawable->getRadius() < 2.0f)
+ {
+ radius = 16.f;
+ }
+ else
+ {
+ radius = llmax(mDrawable->getRadius(), 32.f);
+ }*/
+
+ radius = (((S32) mDrawable->getRadius())/2+1)*8;
+ }
+ else if (mDrawable->getVObj()->isAttachment())
+ {
+ radius = (((S32) (mDrawable->getRadius()*4)+1))*2;
+ }
+ else
+ {
+ radius = 8.f;
+ }
+
+ return llclamp(radius*scale, 0.5f, 256.f);
+}
+
+const LLVector3 LLVOVolume::getPivotPositionAgent() const
+{
+ if (mVolumeImpl)
+ {
+ return mVolumeImpl->getPivotPosition();
+ }
+ return LLViewerObject::getPivotPositionAgent();
+}
+
+void LLVOVolume::onShift(const LLVector4a &shift_vector)
+{
+ if (mVolumeImpl)
+ {
+ mVolumeImpl->onShift(shift_vector);
+ }
+
+ updateRelativeXform();
+}
+
+const LLMatrix4& LLVOVolume::getWorldMatrix(LLXformMatrix* xform) const
+{
+ if (mVolumeImpl)
+ {
+ return mVolumeImpl->getWorldMatrix(xform);
+ }
+ return xform->getWorldMatrix();
+}
+
+LLVector3 LLVOVolume::agentPositionToVolume(const LLVector3& pos) const
+{
+ LLVector3 ret = pos - getRenderPosition();
+ ret = ret * ~getRenderRotation();
+ LLVector3 objScale = isVolumeGlobal() ? LLVector3(1,1,1) : getScale();
+ LLVector3 invObjScale(1.f / objScale.mV[VX], 1.f / objScale.mV[VY], 1.f / objScale.mV[VZ]);
+ ret.scaleVec(invObjScale);
+
+ return ret;
+}
+
+LLVector3 LLVOVolume::agentDirectionToVolume(const LLVector3& dir) const
+{
+ LLVector3 ret = dir * ~getRenderRotation();
+
+ LLVector3 objScale = isVolumeGlobal() ? LLVector3(1,1,1) : getScale();
+ ret.scaleVec(objScale);
+
+ return ret;
+}
+
+LLVector3 LLVOVolume::volumePositionToAgent(const LLVector3& dir) const
+{
+ LLVector3 ret = dir;
+ LLVector3 objScale = isVolumeGlobal() ? LLVector3(1,1,1) : getScale();
+ ret.scaleVec(objScale);
+ ret = ret * getRenderRotation();
+ ret += getRenderPosition();
+
+ return ret;
+}
+
+LLVector3 LLVOVolume::volumeDirectionToAgent(const LLVector3& dir) const
+{
+ LLVector3 ret = dir;
+ LLVector3 objScale = isVolumeGlobal() ? LLVector3(1,1,1) : getScale();
+ LLVector3 invObjScale(1.f / objScale.mV[VX], 1.f / objScale.mV[VY], 1.f / objScale.mV[VZ]);
+ ret.scaleVec(invObjScale);
+ ret = ret * getRenderRotation();
+
+ return ret;
+}
+
+
+BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, S32 face, BOOL pick_transparent, S32 *face_hitp,
+ LLVector3* intersection,LLVector2* tex_coord, LLVector3* normal, LLVector3* bi_normal)
+
+{
+ if (!mbCanSelect
+ || mDrawable->isDead()
+ || !gPipeline.hasRenderType(mDrawable->getRenderType()))
+ {
+ return FALSE;
+ }
+
+ BOOL ret = FALSE;
+
+ LLVolume* volume = getVolume();
+
+ bool transform = true;
+
+ if (mDrawable->isState(LLDrawable::RIGGED))
+ {
+ if (LLFloater::isVisible(gFloaterTools) && getAvatar()->isSelf())
+ {
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_RIGGED, TRUE);
+ volume = mRiggedVolume;
+ transform = false;
+ }
+ else
+ { //cannot pick rigged attachments on other avatars or when not in build mode
+ return FALSE;
+ }
+ }
+
+ if (volume)
+ {
+ LLVector3 v_start, v_end, v_dir;
+
+ if (transform)
+ {
+ v_start = agentPositionToVolume(start);
+ v_end = agentPositionToVolume(end);
+ }
+ else
+ {
+ v_start = start;
+ v_end = end;
+ }
+
+ LLVector3 p;
+ LLVector3 n;
+ LLVector2 tc;
+ LLVector3 bn;
+
+ if (intersection != NULL)
+ {
+ p = *intersection;
+ }
+
+ if (tex_coord != NULL)
+ {
+ tc = *tex_coord;
+ }
+
+ if (normal != NULL)
+ {
+ n = *normal;
+ }
+
+ if (bi_normal != NULL)
+ {
+ bn = *bi_normal;
+ }
+
+ S32 face_hit = -1;
+
+ S32 start_face, end_face;
+ if (face == -1)
+ {
+ start_face = 0;
+ end_face = volume->getNumVolumeFaces();
+ }
+ else
+ {
+ start_face = face;
+ end_face = face+1;
+ }
+
+ for (S32 i = start_face; i < end_face; ++i)
+ {
+ face_hit = volume->lineSegmentIntersect(v_start, v_end, i,
+ &p, &tc, &n, &bn);
+
+ if (face_hit >= 0 && mDrawable->getNumFaces() > face_hit)
+ {
+ LLFace* face = mDrawable->getFace(face_hit);
+
+ if (pick_transparent || !face->getTexture() || !face->getTexture()->hasGLTexture() || face->getTexture()->getMask(face->surfaceToTexture(tc, p, n)))
+ {
+ v_end = p;
+ if (face_hitp != NULL)
+ {
+ *face_hitp = face_hit;
+ }
+
+ if (intersection != NULL)
+ {
+ if (transform)
+ {
+ *intersection = volumePositionToAgent(p); // must map back to agent space
+ }
+ else
+ {
+ *intersection = p;
+ }
+ }
+
+ if (normal != NULL)
+ {
+ if (transform)
+ {
+ *normal = volumeDirectionToAgent(n);
+ }
+ else
+ {
+ *normal = n;
+ }
+
+ (*normal).normVec();
+ }
+
+ if (bi_normal != NULL)
+ {
+ if (transform)
+ {
+ *bi_normal = volumeDirectionToAgent(bn);
+ }
+ else
+ {
+ *bi_normal = bn;
+ }
+ (*bi_normal).normVec();
+ }
+
+ if (tex_coord != NULL)
+ {
+ *tex_coord = tc;
+ }
+
+ ret = TRUE;
+ }
+ }
+ }
+ }
+
+ return ret;
+}
+
+bool LLVOVolume::treatAsRigged()
+{
+ return LLFloater::isVisible(gFloaterTools) &&
+ isAttachment() &&
+ getAvatar() &&
+ getAvatar()->isSelf() &&
+ mDrawable.notNull() &&
+ mDrawable->isState(LLDrawable::RIGGED);
+}
+
+LLRiggedVolume* LLVOVolume::getRiggedVolume()
+{
+ return mRiggedVolume;
+}
+
+void LLVOVolume::clearRiggedVolume()
+{
+ if (mRiggedVolume.notNull())
+ {
+ mRiggedVolume = NULL;
+ updateRelativeXform();
+ }
+}
+
+void LLVOVolume::updateRiggedVolume()
+{
+ //Update mRiggedVolume to match current animation frame of avatar.
+ //Also update position/size in octree.
+
+ if (!treatAsRigged())
+ {
+ clearRiggedVolume();
+
+ return;
+ }
+
+ LLVolume* volume = getVolume();
+
+ const LLMeshSkinInfo* skin = gMeshRepo.getSkinInfo(volume->getParams().getSculptID());
+
+ if (!skin)
+ {
+ clearRiggedVolume();
+ return;
+ }
+
+ LLVOAvatar* avatar = getAvatar();
+
+ if (!avatar)
+ {
+ clearRiggedVolume();
+ return;
+ }
+
+ if (!mRiggedVolume)
+ {
+ LLVolumeParams p;
+ mRiggedVolume = new LLRiggedVolume(p);
+ updateRelativeXform();
+ }
+
+ mRiggedVolume->update(skin, avatar, volume);
+
+}
+
+static LLFastTimer::DeclareTimer FTM_SKIN_RIGGED("Skin");
+static LLFastTimer::DeclareTimer FTM_RIGGED_OCTREE("Octree");
+
+void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, const LLVolume* volume)
+{
+ bool copy = false;
+ if (volume->getNumVolumeFaces() != getNumVolumeFaces())
+ {
+ copy = true;
+ }
+
+ for (S32 i = 0; i < volume->getNumVolumeFaces() && !copy; ++i)
+ {
+ const LLVolumeFace& src_face = volume->getVolumeFace(i);
+ const LLVolumeFace& dst_face = getVolumeFace(i);
+
+ if (src_face.mNumIndices != dst_face.mNumIndices ||
+ src_face.mNumVertices != dst_face.mNumVertices)
+ {
+ copy = true;
+ }
+ }
+
+ if (copy)
+ {
+ copyVolumeFaces(volume);
+ }
+
+ //build matrix palette
+ LLMatrix4a mp[64];
+ LLMatrix4* mat = (LLMatrix4*) mp;
+
+ for (U32 j = 0; j < skin->mJointNames.size(); ++j)
+ {
+ LLJoint* joint = avatar->getJoint(skin->mJointNames[j]);
+ if (joint)
+ {
+ mat[j] = skin->mInvBindMatrix[j];
+ mat[j] *= joint->getWorldMatrix();
+ }
+ }
+
+ for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i)
+ {
+ const LLVolumeFace& vol_face = volume->getVolumeFace(i);
+
+ LLVolumeFace& dst_face = mVolumeFaces[i];
+
+ LLVector4a* weight = vol_face.mWeights;
+
+ LLMatrix4a bind_shape_matrix;
+ bind_shape_matrix.loadu(skin->mBindShapeMatrix);
+
+ LLVector4a* pos = dst_face.mPositions;
+
+ {
+ LLFastTimer t(FTM_SKIN_RIGGED);
+
+ for (U32 j = 0; j < dst_face.mNumVertices; ++j)
+ {
+ LLMatrix4a final_mat;
+ final_mat.clear();
+
+ S32 idx[4];
+
+ LLVector4 wght;
+
+ F32 scale = 0.f;
+ for (U32 k = 0; k < 4; k++)
+ {
+ F32 w = weight[j][k];
+
+ idx[k] = (S32) floorf(w);
+ wght[k] = w - floorf(w);
+ scale += wght[k];
+ }
+
+ wght *= 1.f/scale;
+
+ for (U32 k = 0; k < 4; k++)
+ {
+ F32 w = wght[k];
+
+ LLMatrix4a src;
+ src.setMul(mp[idx[k]], w);
+
+ final_mat.add(src);
+ }
+
+
+ LLVector4a& v = vol_face.mPositions[j];
+ LLVector4a t;
+ LLVector4a dst;
+ bind_shape_matrix.affineTransform(v, t);
+ final_mat.affineTransform(t, dst);
+ pos[j] = dst;
+ }
+
+ //update bounding box
+ LLVector4a& min = dst_face.mExtents[0];
+ LLVector4a& max = dst_face.mExtents[1];
+
+ min = pos[0];
+ max = pos[1];
+
+ for (U32 j = 1; j < dst_face.mNumVertices; ++j)
+ {
+ min.setMin(min, pos[j]);
+ max.setMax(max, pos[j]);
+ }
+
+ dst_face.mCenter->setAdd(dst_face.mExtents[0], dst_face.mExtents[1]);
+ dst_face.mCenter->mul(0.5f);
+
+ }
+
+ {
+ LLFastTimer t(FTM_RIGGED_OCTREE);
+ delete dst_face.mOctree;
+ dst_face.mOctree = NULL;
+
+ LLVector4a size;
+ size.setSub(dst_face.mExtents[1], dst_face.mExtents[0]);
+ size.splat(size.getLength3().getF32()*0.5f);
+
+ dst_face.createOctree(1.f);
+ }
+ }
+}
+
+U32 LLVOVolume::getPartitionType() const
+{
+ if (isHUDAttachment())
+ {
+ return LLViewerRegion::PARTITION_HUD;
+ }
+
+ return LLViewerRegion::PARTITION_VOLUME;
+}
+
+LLVolumePartition::LLVolumePartition()
+: LLSpatialPartition(LLVOVolume::VERTEX_DATA_MASK, TRUE, GL_DYNAMIC_DRAW_ARB)
+{
+ mLODPeriod = 32;
+ mDepthMask = FALSE;
+ mDrawableType = LLPipeline::RENDER_TYPE_VOLUME;
+ mPartitionType = LLViewerRegion::PARTITION_VOLUME;
+ mSlopRatio = 0.25f;
+ mBufferUsage = GL_DYNAMIC_DRAW_ARB;
+}
+
+LLVolumeBridge::LLVolumeBridge(LLDrawable* drawablep)
+: LLSpatialBridge(drawablep, TRUE, LLVOVolume::VERTEX_DATA_MASK)
+{
+ mDepthMask = FALSE;
+ mLODPeriod = 32;
+ mDrawableType = LLPipeline::RENDER_TYPE_VOLUME;
+ mPartitionType = LLViewerRegion::PARTITION_BRIDGE;
+
+ mBufferUsage = GL_DYNAMIC_DRAW_ARB;
+
+ mSlopRatio = 0.25f;
+}
+
+void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, U32 type)
+{
+ LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
+
+ if (facep->getViewerObject()->isSelected() && LLSelectMgr::getInstance()->mHideSelectedObjects)
+ {
+ return;
+ }
+
+ //add face to drawmap
+ LLSpatialGroup::drawmap_elem_t& draw_vec = group->mDrawMap[type];
+
+ S32 idx = draw_vec.size()-1;
+
+ BOOL fullbright = (type == LLRenderPass::PASS_FULLBRIGHT) ||
+ (type == LLRenderPass::PASS_INVISIBLE) ||
+ (type == LLRenderPass::PASS_ALPHA && facep->isState(LLFace::FULLBRIGHT));
+
+ if (!fullbright && type != LLRenderPass::PASS_GLOW && !facep->mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_NORMAL))
+ {
+ llwarns << "Non fullbright face has no normals!" << llendl;
+ return;
+ }
+
+ const LLMatrix4* tex_mat = NULL;
+ if (facep->isState(LLFace::TEXTURE_ANIM) && facep->getVirtualSize() > MIN_TEX_ANIM_SIZE)
+ {
+ tex_mat = facep->mTextureMatrix;
+ }
+
+ const LLMatrix4* model_mat = NULL;
+
+ LLDrawable* drawable = facep->getDrawable();
+ if (drawable->isActive())
+ {
+ model_mat = &(drawable->getRenderMatrix());
+ }
+ else
+ {
+ model_mat = &(drawable->getRegion()->mRenderMatrix);
+ }
+
+ U8 bump = (type == LLRenderPass::PASS_BUMP || type == LLRenderPass::PASS_POST_BUMP) ? facep->getTextureEntry()->getBumpmap() : 0;
+
+ LLViewerTexture* tex = facep->getTexture();
+
+ U8 glow = (U8) (facep->getTextureEntry()->getGlow() * 255);
+
+ if (facep->mVertexBuffer.isNull())
+ {
+ llerrs << "WTF?" << llendl;
+ }
+
+ if (idx >= 0 &&
+ draw_vec[idx]->mVertexBuffer == facep->mVertexBuffer &&
+ draw_vec[idx]->mEnd == facep->getGeomIndex()-1 &&
+ (LLPipeline::sTextureBindTest || draw_vec[idx]->mTexture == tex) &&
+#if LL_DARWIN
+ draw_vec[idx]->mEnd - draw_vec[idx]->mStart + facep->getGeomCount() <= (U32) gGLManager.mGLMaxVertexRange &&
+ draw_vec[idx]->mCount + facep->getIndicesCount() <= (U32) gGLManager.mGLMaxIndexRange &&
+#endif
+ draw_vec[idx]->mGlowColor.mV[3] == glow &&
+ draw_vec[idx]->mFullbright == fullbright &&
+ draw_vec[idx]->mBump == bump &&
+ draw_vec[idx]->mTextureMatrix == tex_mat &&
+ draw_vec[idx]->mModelMatrix == model_mat)
+ {
+ draw_vec[idx]->mCount += facep->getIndicesCount();
+ draw_vec[idx]->mEnd += facep->getGeomCount();
+ draw_vec[idx]->mVSize = llmax(draw_vec[idx]->mVSize, facep->getVirtualSize());
+ draw_vec[idx]->validate();
+ update_min_max(draw_vec[idx]->mExtents[0], draw_vec[idx]->mExtents[1], facep->mExtents[0]);
+ update_min_max(draw_vec[idx]->mExtents[0], draw_vec[idx]->mExtents[1], facep->mExtents[1]);
+ }
+ else
+ {
+ U32 start = facep->getGeomIndex();
+ U32 end = start + facep->getGeomCount()-1;
+ U32 offset = facep->getIndicesStart();
+ U32 count = facep->getIndicesCount();
+ LLPointer<LLDrawInfo> draw_info = new LLDrawInfo(start,end,count,offset, tex,
+ facep->mVertexBuffer, fullbright, bump);
+ draw_info->mGroup = group;
+ draw_info->mVSize = facep->getVirtualSize();
+ draw_vec.push_back(draw_info);
+ draw_info->mTextureMatrix = tex_mat;
+ draw_info->mModelMatrix = model_mat;
+ draw_info->mGlowColor.setVec(0,0,0,glow);
+ if (type == LLRenderPass::PASS_ALPHA)
+ { //for alpha sorting
+ facep->setDrawInfo(draw_info);
+ }
+ draw_info->mExtents[0] = facep->mExtents[0];
+ draw_info->mExtents[1] = facep->mExtents[1];
+
+ if (LLPipeline::sUseTriStrips)
+ {
+ draw_info->mDrawMode = LLRender::TRIANGLE_STRIP;
+ }
+
+ draw_info->validate();
+ }
+}
+
+void LLVolumeGeometryManager::getGeometry(LLSpatialGroup* group)
+{
+
+}
+
+static LLFastTimer::DeclareTimer FTM_REBUILD_VOLUME_VB("Volume");
+static LLFastTimer::DeclareTimer FTM_REBUILD_VBO("VBO Rebuilt");
+
+static LLDrawPoolAvatar* get_avatar_drawpool(LLViewerObject* vobj)
+{
+ LLVOAvatar* avatar = vobj->getAvatar();
+
+ if (avatar)
+ {
+ LLDrawable* drawable = avatar->mDrawable;
+ if (drawable && drawable->getNumFaces() > 0)
+ {
+ LLFace* face = drawable->getFace(0);
+ if (face)
+ {
+ LLDrawPool* drawpool = face->getPool();
+ if (drawpool)
+ {
+ if (drawpool->getType() == LLDrawPool::POOL_AVATAR)
+ {
+ return (LLDrawPoolAvatar*) drawpool;
+ }
+ }
+ }
+ }
+ }
+
+ return NULL;
+}
+
+void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
+{
+ if (group->changeLOD())
+ {
+ group->mLastUpdateDistance = group->mDistance;
+ }
+
+ group->mLastUpdateViewAngle = group->mViewAngle;
+
+ if (!group->isState(LLSpatialGroup::GEOM_DIRTY | LLSpatialGroup::ALPHA_DIRTY))
+ {
+ if (group->isState(LLSpatialGroup::MESH_DIRTY) && !LLPipeline::sDelayVBUpdate)
+ {
+ LLFastTimer ftm(FTM_REBUILD_VBO);
+ LLFastTimer ftm2(FTM_REBUILD_VOLUME_VB);
+
+ rebuildMesh(group);
+ }
+ return;
+ }
+
+ group->mBuilt = 1.f;
+ LLFastTimer ftm(FTM_REBUILD_VBO);
+
+ LLFastTimer ftm2(FTM_REBUILD_VOLUME_VB);
+
+ group->clearDrawMap();
+
+ mFaceList.clear();
+
+ std::vector<LLFace*> fullbright_faces;
+ std::vector<LLFace*> bump_faces;
+ std::vector<LLFace*> simple_faces;
+
+ std::vector<LLFace*> alpha_faces;
+ U32 useage = group->mSpatialPartition->mBufferUsage;
+
+ U32 max_vertices = (gSavedSettings.getS32("RenderMaxVBOSize")*1024)/LLVertexBuffer::calcVertexSize(group->mSpatialPartition->mVertexDataMask);
+ U32 max_total = (gSavedSettings.getS32("RenderMaxNodeSize")*1024)/LLVertexBuffer::calcVertexSize(group->mSpatialPartition->mVertexDataMask);
+ max_vertices = llmin(max_vertices, (U32) 65535);
+
+ U32 cur_total = 0;
+
+ //get all the faces into a list
+ for (LLSpatialGroup::element_iter drawable_iter = group->getData().begin(); drawable_iter != group->getData().end(); ++drawable_iter)
+ {
+ LLDrawable* drawablep = *drawable_iter;
+
+ if (drawablep->isDead() || drawablep->isState(LLDrawable::FORCE_INVISIBLE) )
+ {
+ continue;
+ }
+
+ if (drawablep->isAnimating())
+ { //fall back to stream draw for animating verts
+ useage = GL_STREAM_DRAW_ARB;
+ }
+
+ LLVOVolume* vobj = drawablep->getVOVolume();
+
+ if (vobj->getVolume() && vobj->getVolume()->isTetrahedron())
+ {
+ continue;
+ }
+
+ llassert_always(vobj);
+ vobj->updateTextureVirtualSize();
+ vobj->preRebuild();
+
+ drawablep->clearState(LLDrawable::HAS_ALPHA);
+
+ bool rigged = vobj->isAttachment() &&
+ vobj->isMesh() &&
+ gMeshRepo.getSkinInfo(vobj->getVolume()->getParams().getSculptID());
+
+ bool bake_sunlight = LLPipeline::sBakeSunlight && drawablep->isStatic();
+
+ bool is_rigged = false;
+
+ //for each face
+ for (S32 i = 0; i < drawablep->getNumFaces(); i++)
+ {
+ //sum up face verts and indices
+ drawablep->updateFaceSize(i);
+ LLFace* facep = drawablep->getFace(i);
+
+ if (rigged)
+ {
+ if (!facep->isState(LLFace::RIGGED))
+ {
+ facep->mVertexBuffer = NULL;
+ facep->mLastVertexBuffer = NULL;
+ }
+
+ facep->setState(LLFace::RIGGED);
+ is_rigged = true;
+
+ //get drawpool of avatar with rigged face
+ LLDrawPoolAvatar* pool = get_avatar_drawpool(vobj);
+
+ //Determine if we've received skininfo that contains an
+ //alternate bind matrix - if it does then apply the translational component
+ //to the joints of the avatar.
+ LLVOAvatar* pAvatarVO = vobj->getAvatar();
+ bool pelvisGotSet = false;
+
+ if ( pAvatarVO )
+ {
+ LLUUID currentId = vobj->getVolume()->getParams().getSculptID();
+ const LLMeshSkinInfo* pSkinData = gMeshRepo.getSkinInfo( currentId );
+
+ if ( pSkinData )
+ {
+ const int bindCnt = pSkinData->mAlternateBindMatrix.size();
+ if ( bindCnt > 0 )
+ {
+ const int jointCnt = pSkinData->mJointNames.size();
+ bool fullRig = (jointCnt>=20) ? true : false;
+ if ( fullRig )
+ {
+ for ( int i=0; i<jointCnt; ++i )
+ {
+ std::string lookingForJoint = pSkinData->mJointNames[i].c_str();
+ //llinfos<<"joint name "<<lookingForJoint.c_str()<<llendl;
+ LLJoint* pJoint = pAvatarVO->getJoint( lookingForJoint );
+ if ( pJoint && pJoint->getId() != currentId )
+ {
+ pJoint->setId( currentId );
+ const LLVector3& jointPos = pSkinData->mAlternateBindMatrix[i].getTranslation();
+ //If joint is a pelvis then handle by setting avPos+offset
+ if ( lookingForJoint == "mPelvis" )
+ {
+ //Apply av pos + offset
+ if ( !pAvatarVO->hasPelvisOffset() )
+ {
+ pAvatarVO->setPelvisOffset( true, jointPos );
+ //Trigger to rebuild viewer AV
+ pelvisGotSet = true;
+ }
+ }
+ else
+ {
+ //Straight set for ALL joints except pelvis
+ pJoint->storeCurrentXform( jointPos );
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ //If we've set the pelvis to a new position we need to also rebuild some information that the
+ //viewer does at launch (e.g. body size etc.)
+ if ( pelvisGotSet )
+ {
+ pAvatarVO->postPelvisSetRecalc();
+ }
+
+ if (pool)
+ {
+ const LLTextureEntry* te = facep->getTextureEntry();
+
+ //remove face from old pool if it exists
+ LLDrawPool* old_pool = facep->getPool();
+ if (old_pool && old_pool->getType() == LLDrawPool::POOL_AVATAR)
+ {
+ ((LLDrawPoolAvatar*) old_pool)->removeRiggedFace(facep);
+ }
+
+ //add face to new pool
+ LLViewerTexture* tex = facep->getTexture();
+ U32 type = gPipeline.getPoolTypeFromTE(te, tex);
+
+ if (type == LLDrawPool::POOL_ALPHA)
+ {
+ if (te->getFullbright())
+ {
+ pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT_ALPHA);
+ }
+ else
+ {
+ pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_ALPHA);
+ }
+ }
+ else if (te->getShiny())
+ {
+ if (te->getFullbright())
+ {
+ pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT_SHINY);
+ }
+ else
+ {
+ if (LLPipeline::sRenderDeferred)
+ {
+ pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SIMPLE);
+ }
+ else
+ {
+ pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SHINY);
+ }
+ }
+ }
+ else
+ {
+ if (te->getFullbright())
+ {
+ pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT);
+ }
+ else
+ {
+ pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SIMPLE);
+ }
+ }
+
+ if (te->getGlow())
+ {
+ pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_GLOW);
+ }
+
+ if (LLPipeline::sRenderDeferred)
+ {
+ if (type != LLDrawPool::POOL_ALPHA && !te->getFullbright())
+ {
+ if (te->getBumpmap())
+ {
+ pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_DEFERRED_BUMP);
+ }
+ else
+ {
+ pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_DEFERRED_SIMPLE);
+ }
+ }
+ }
+ }
+
+ continue;
+ }
+ else
+ {
+ if (facep->isState(LLFace::RIGGED))
+ { //face is not rigged but used to be, remove from rigged face pool
+ LLDrawPoolAvatar* pool = (LLDrawPoolAvatar*) facep->getPool();
+ if (pool)
+ {
+ pool->removeRiggedFace(facep);
+ }
+ facep->clearState(LLFace::RIGGED);
+ }
+ }
+
+ if (cur_total > max_total || facep->getIndicesCount() <= 0 || facep->getGeomCount() <= 0)
+ {
+ facep->mVertexBuffer = NULL;
+ facep->mLastVertexBuffer = NULL;
+ continue;
+ }
+
+ cur_total += facep->getGeomCount();
+
+ if (facep->hasGeometry() && facep->mPixelArea > FORCE_CULL_AREA)
+ {
+ const LLTextureEntry* te = facep->getTextureEntry();
+ LLViewerTexture* tex = facep->getTexture();
+
+ if (facep->isState(LLFace::TEXTURE_ANIM))
+ {
+ if (!vobj->mTexAnimMode)
+ {
+ facep->clearState(LLFace::TEXTURE_ANIM);
+ }
+ }
+
+ BOOL force_simple = (facep->mPixelArea < FORCE_SIMPLE_RENDER_AREA);
+ U32 type = gPipeline.getPoolTypeFromTE(te, tex);
+ if (type != LLDrawPool::POOL_ALPHA && force_simple)
+ {
+ type = LLDrawPool::POOL_SIMPLE;
+ }
+ facep->setPoolType(type);
+
+ if (vobj->isHUDAttachment())
+ {
+ facep->setState(LLFace::FULLBRIGHT);
+ }
+
+ if (vobj->mTextureAnimp && vobj->mTexAnimMode)
+ {
+ if (vobj->mTextureAnimp->mFace <= -1)
+ {
+ S32 face;
+ for (face = 0; face < vobj->getNumTEs(); face++)
+ {
+ drawablep->getFace(face)->setState(LLFace::TEXTURE_ANIM);
+ }
+ }
+ else if (vobj->mTextureAnimp->mFace < vobj->getNumTEs())
+ {
+ drawablep->getFace(vobj->mTextureAnimp->mFace)->setState(LLFace::TEXTURE_ANIM);
+ }
+ }
+
+ if (type == LLDrawPool::POOL_ALPHA)
+ {
+ if (facep->canRenderAsMask())
+ { //can be treated as alpha mask
+ simple_faces.push_back(facep);
+ }
+ else
+ {
+ drawablep->setState(LLDrawable::HAS_ALPHA);
+ alpha_faces.push_back(facep);
+ }
+ }
+ else
+ {
+ if (drawablep->isState(LLDrawable::REBUILD_VOLUME))
+ {
+ facep->mLastUpdateTime = gFrameTimeSeconds;
+ }
+
+ if (gPipeline.canUseWindLightShadersOnObjects()
+ && LLPipeline::sRenderBump)
+ {
+ if (te->getBumpmap())
+ { //needs normal + binormal
+ bump_faces.push_back(facep);
+ }
+ else if (te->getShiny() || !te->getFullbright())
+ { //needs normal
+ simple_faces.push_back(facep);
+ }
+ else
+ { //doesn't need normal
+ facep->setState(LLFace::FULLBRIGHT);
+ fullbright_faces.push_back(facep);
+ }
+ }
+ else
+ {
+ if (te->getBumpmap() && LLPipeline::sRenderBump)
+ { //needs normal + binormal
+ bump_faces.push_back(facep);
+ }
+ else if ((te->getShiny() && LLPipeline::sRenderBump) ||
+ !(te->getFullbright() || bake_sunlight))
+ { //needs normal
+ simple_faces.push_back(facep);
+ }
+ else
+ { //doesn't need normal
+ facep->setState(LLFace::FULLBRIGHT);
+ fullbright_faces.push_back(facep);
+ }
+ }
+ }
+ }
+ else
+ { //face has no renderable geometry
+ facep->mVertexBuffer = NULL;
+ facep->mLastVertexBuffer = NULL;
+ }
+ }
+
+ if (is_rigged)
+ {
+ drawablep->setState(LLDrawable::RIGGED);
+ }
+ else
+ {
+ drawablep->clearState(LLDrawable::RIGGED);
+ }
+ }
+
+ group->mBufferUsage = useage;
+
+ //PROCESS NON-ALPHA FACES
+ U32 simple_mask = LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR;
+ U32 alpha_mask = simple_mask | 0x80000000; //hack to give alpha verts their own VBO
+ U32 bump_mask = LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR;
+ U32 fullbright_mask = LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR;
+
+ if (LLPipeline::sRenderDeferred)
+ {
+ bump_mask |= LLVertexBuffer::MAP_BINORMAL;
+ }
+
+ genDrawInfo(group, simple_mask, simple_faces);
+ genDrawInfo(group, bump_mask, bump_faces);
+ genDrawInfo(group, fullbright_mask, fullbright_faces);
+ genDrawInfo(group, alpha_mask, alpha_faces, TRUE);
+
+ if (!LLPipeline::sDelayVBUpdate)
+ {
+ //drawables have been rebuilt, clear rebuild status
+ for (LLSpatialGroup::element_iter drawable_iter = group->getData().begin(); drawable_iter != group->getData().end(); ++drawable_iter)
+ {
+ LLDrawable* drawablep = *drawable_iter;
+ drawablep->clearState(LLDrawable::REBUILD_ALL);
+ }
+ }
+
+ group->mLastUpdateTime = gFrameTimeSeconds;
+ group->mBuilt = 1.f;
+ group->clearState(LLSpatialGroup::GEOM_DIRTY | LLSpatialGroup::ALPHA_DIRTY);
+
+ if (LLPipeline::sDelayVBUpdate)
+ {
+ group->setState(LLSpatialGroup::MESH_DIRTY | LLSpatialGroup::NEW_DRAWINFO);
+ }
+
+ mFaceList.clear();
+}
+
+static LLFastTimer::DeclareTimer FTM_VOLUME_GEOM("Volume Geometry");
+static LLFastTimer::DeclareTimer FTM_VOLUME_GEOM_PARTIAL("Terse Rebuild");
+
+void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
+{
+ llassert(group);
+ if (group && group->isState(LLSpatialGroup::MESH_DIRTY) && !group->isState(LLSpatialGroup::GEOM_DIRTY))
+ {
+ LLFastTimer tm(FTM_VOLUME_GEOM);
+ S32 num_mapped_veretx_buffer = LLVertexBuffer::sMappedCount ;
+
+ group->mBuilt = 1.f;
+
+ for (LLSpatialGroup::element_iter drawable_iter = group->getData().begin(); drawable_iter != group->getData().end(); ++drawable_iter)
+ {
+ LLFastTimer t(FTM_VOLUME_GEOM_PARTIAL);
+ LLDrawable* drawablep = *drawable_iter;
+
+ if (!drawablep->isDead() && drawablep->isState(LLDrawable::REBUILD_ALL) )
+ {
+ LLVOVolume* vobj = drawablep->getVOVolume();
+ vobj->preRebuild();
+
+ LLVolume* volume = vobj->getVolume();
+ for (S32 i = 0; i < drawablep->getNumFaces(); ++i)
+ {
+ LLFace* face = drawablep->getFace(i);
+ if (face && face->mVertexBuffer.notNull())
+ {
+ face->getGeometryVolume(*volume, face->getTEOffset(),
+ vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), face->getGeomIndex());
+ }
+
+ if (!face)
+ {
+ llerrs << "WTF?" << llendl;
+ }
+ }
+
+ drawablep->clearState(LLDrawable::REBUILD_ALL);
+ }
+ }
+
+ //unmap all the buffers
+ for (LLSpatialGroup::buffer_map_t::iterator i = group->mBufferMap.begin(); i != group->mBufferMap.end(); ++i)
+ {
+ LLSpatialGroup::buffer_texture_map_t& map = i->second;
+ for (LLSpatialGroup::buffer_texture_map_t::iterator j = map.begin(); j != map.end(); ++j)
+ {
+ LLSpatialGroup::buffer_list_t& list = j->second;
+ for (LLSpatialGroup::buffer_list_t::iterator k = list.begin(); k != list.end(); ++k)
+ {
+ LLVertexBuffer* buffer = *k;
+ if (buffer->isLocked())
+ {
+ buffer->setBuffer(0);
+ }
+ }
+ }
+ }
+
+ // don't forget alpha
+ if(group != NULL &&
+ !group->mVertexBuffer.isNull() &&
+ group->mVertexBuffer->isLocked())
+ {
+ group->mVertexBuffer->setBuffer(0);
+ }
+
+ //if not all buffers are unmapped
+ if(num_mapped_veretx_buffer != LLVertexBuffer::sMappedCount)
+ {
+ llwarns << "Not all mapped vertex buffers are unmapped!" << llendl ;
+ for (LLSpatialGroup::element_iter drawable_iter = group->getData().begin(); drawable_iter != group->getData().end(); ++drawable_iter)
+ {
+ LLDrawable* drawablep = *drawable_iter;
+ for (S32 i = 0; i < drawablep->getNumFaces(); ++i)
+ {
+ LLFace* face = drawablep->getFace(i);
+ if (face && face->mVertexBuffer.notNull() && face->mVertexBuffer->isLocked())
+ {
+ face->mVertexBuffer->setBuffer(0) ;
+ }
+ }
+ }
+ }
+
+ group->clearState(LLSpatialGroup::MESH_DIRTY | LLSpatialGroup::NEW_DRAWINFO);
+ }
+
+ if (group && group->isState(LLSpatialGroup::NEW_DRAWINFO))
+ {
+ llerrs << "WTF?" << llendl;
+ }
+}
+
+void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::vector<LLFace*>& faces, BOOL distance_sort)
+{
+ //calculate maximum number of vertices to store in a single buffer
+ U32 max_vertices = (gSavedSettings.getS32("RenderMaxVBOSize")*1024)/LLVertexBuffer::calcVertexSize(group->mSpatialPartition->mVertexDataMask);
+ max_vertices = llmin(max_vertices, (U32) 65535);
+
+ if (!distance_sort)
+ {
+ //sort faces by things that break batches
+ std::sort(faces.begin(), faces.end(), LLFace::CompareBatchBreaker());
+ }
+ else
+ {
+ //sort faces by distance
+ std::sort(faces.begin(), faces.end(), LLFace::CompareDistanceGreater());
+ }
+
+ std::vector<LLFace*>::iterator face_iter = faces.begin();
+
+ LLSpatialGroup::buffer_map_t buffer_map;
+
+ LLViewerTexture* last_tex = NULL;
+ S32 buffer_index = 0;
+
+ if (distance_sort)
+ {
+ buffer_index = -1;
+ }
+
+ while (face_iter != faces.end())
+ {
+ //pull off next face
+ LLFace* facep = *face_iter;
+ LLViewerTexture* tex = facep->getTexture();
+
+ if (distance_sort)
+ {
+ tex = NULL;
+ }
+
+ if (last_tex == tex)
+ {
+ buffer_index++;
+ }
+ else
+ {
+ last_tex = tex;
+ buffer_index = 0;
+ }
+
+ bool bake_sunlight = LLPipeline::sBakeSunlight && facep->getDrawable()->isStatic();
+
+ U32 index_count = facep->getIndicesCount();
+ U32 geom_count = facep->getGeomCount();
+
+ //sum up vertices needed for this texture
+ std::vector<LLFace*>::iterator i = face_iter;
+ ++i;
+
+ while (i != faces.end() &&
+ (LLPipeline::sTextureBindTest || (distance_sort || (*i)->getTexture() == tex)))
+ {
+ facep = *i;
+
+ if (geom_count + facep->getGeomCount() > max_vertices)
+ { //cut vertex buffers on geom count too big
+ break;
+ }
+
+ ++i;
+ index_count += facep->getIndicesCount();
+ geom_count += facep->getGeomCount();
+ }
+
+ //create/delete/resize vertex buffer if needed
+ LLVertexBuffer* buffer = NULL;
+ LLSpatialGroup::buffer_texture_map_t::iterator found_iter = group->mBufferMap[mask].find(tex);
+
+ if (found_iter != group->mBufferMap[mask].end())
+ {
+ if ((U32) buffer_index < found_iter->second.size())
+ {
+ buffer = found_iter->second[buffer_index];
+ }
+ }
+
+ if (!buffer)
+ { //create new buffer if needed
+ buffer = createVertexBuffer(mask,
+ group->mBufferUsage);
+ buffer->allocateBuffer(geom_count, index_count, TRUE);
+ }
+ else
+ {
+ if (LLVertexBuffer::sEnableVBOs && buffer->getUsage() != group->mBufferUsage)
+ {
+ buffer = createVertexBuffer(group->mSpatialPartition->mVertexDataMask,
+ group->mBufferUsage);
+ buffer->allocateBuffer(geom_count, index_count, TRUE);
+ }
+ else
+ {
+ buffer->resizeBuffer(geom_count, index_count);
+ }
+ }
+
+ buffer_map[mask][tex].push_back(buffer);
+
+ //add face geometry
+
+ U32 indices_index = 0;
+ U16 index_offset = 0;
+
+ while (face_iter < i)
+ {
+ facep = *face_iter;
+ facep->mIndicesIndex = indices_index;
+ facep->mGeomIndex = index_offset;
+ facep->mVertexBuffer = buffer;
+ {
+ facep->updateRebuildFlags();
+ if (!LLPipeline::sDelayVBUpdate)
+ {
+ LLDrawable* drawablep = facep->getDrawable();
+ LLVOVolume* vobj = drawablep->getVOVolume();
+ LLVolume* volume = vobj->getVolume();
+
+ U32 te_idx = facep->getTEOffset();
+
+ if (facep->getGeometryVolume(*volume, te_idx,
+ vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), index_offset))
+ {
+ buffer->markDirty(facep->getGeomIndex(), facep->getGeomCount(),
+ facep->getIndicesStart(), facep->getIndicesCount());
+ }
+ }
+ }
+
+ index_offset += facep->getGeomCount();
+ indices_index += facep->mIndicesCount;
+
+ BOOL force_simple = facep->mPixelArea < FORCE_SIMPLE_RENDER_AREA;
+ BOOL fullbright = facep->isState(LLFace::FULLBRIGHT);
+ if ((mask & LLVertexBuffer::MAP_NORMAL) == 0)
+ { //paranoia check to make sure GL doesn't try to read non-existant normals
+ fullbright = TRUE;
+ }
+
+ const LLTextureEntry* te = facep->getTextureEntry();
+
+ BOOL is_alpha = (facep->getPoolType() == LLDrawPool::POOL_ALPHA) ? TRUE : FALSE;
+
+ if (is_alpha)
+ {
+ // can we safely treat this as an alpha mask?
+ if (facep->canRenderAsMask())
+ {
+ if (te->getFullbright() || LLPipeline::sNoAlpha)
+ {
+ registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK);
+ }
+ else
+ {
+ registerFace(group, facep, LLRenderPass::PASS_ALPHA_MASK);
+ }
+ }
+ else
+ {
+ registerFace(group, facep, LLRenderPass::PASS_ALPHA);
+ }
+
+ if (LLPipeline::sRenderDeferred)
+ {
+ registerFace(group, facep, LLRenderPass::PASS_ALPHA_SHADOW);
+ }
+ }
+ else if (gPipeline.canUseVertexShaders()
+ && group->mSpatialPartition->mPartitionType != LLViewerRegion::PARTITION_HUD
+ && LLPipeline::sRenderBump
+ && te->getShiny())
+ { //shiny
+ if (tex->getPrimaryFormat() == GL_ALPHA)
+ { //invisiprim+shiny
+ registerFace(group, facep, LLRenderPass::PASS_INVISI_SHINY);
+ registerFace(group, facep, LLRenderPass::PASS_INVISIBLE);
+ }
+ else if (LLPipeline::sRenderDeferred)
+ { //deferred rendering
+ if (te->getFullbright())
+ { //register in post deferred fullbright shiny pass
+ registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_SHINY);
+ if (te->getBumpmap())
+ { //register in post deferred bump pass
+ registerFace(group, facep, LLRenderPass::PASS_POST_BUMP);
+ }
+ }
+ else if (te->getBumpmap())
+ { //register in deferred bump pass
+ registerFace(group, facep, LLRenderPass::PASS_BUMP);
+ }
+ else
+ { //register in deferred simple pass (deferred simple includes shiny)
+ llassert(mask & LLVertexBuffer::MAP_NORMAL);
+ registerFace(group, facep, LLRenderPass::PASS_SIMPLE);
+ }
+ }
+ else if (fullbright)
+ { //not deferred, register in standard fullbright shiny pass
+ registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_SHINY);
+ }
+ else
+ { //not deferred or fullbright, register in standard shiny pass
+ registerFace(group, facep, LLRenderPass::PASS_SHINY);
+ }
+ }
+ else
+ { //not alpha and not shiny
+ if (!is_alpha && tex->getPrimaryFormat() == GL_ALPHA)
+ { //invisiprim
+ registerFace(group, facep, LLRenderPass::PASS_INVISIBLE);
+ }
+ else if (fullbright || bake_sunlight)
+ { //fullbright
+ registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT);
+ if (LLPipeline::sRenderDeferred && LLPipeline::sRenderBump && te->getBumpmap())
+ { //if this is the deferred render and a bump map is present, register in post deferred bump
+ registerFace(group, facep, LLRenderPass::PASS_POST_BUMP);
+ }
+ }
+ else
+ {
+ if (LLPipeline::sRenderDeferred && LLPipeline::sRenderBump && te->getBumpmap())
+ { //non-shiny or fullbright deferred bump
+ registerFace(group, facep, LLRenderPass::PASS_BUMP);
+ }
+ else
+ { //all around simple
+ llassert(mask & LLVertexBuffer::MAP_NORMAL);
+ registerFace(group, facep, LLRenderPass::PASS_SIMPLE);
+ }
+ }
+
+ //not sure why this is here -- shiny HUD attachments maybe? -- davep 5/11/2010
+ if (!is_alpha && te->getShiny() && LLPipeline::sRenderBump)
+ {
+ registerFace(group, facep, LLRenderPass::PASS_SHINY);
+ }
+ }
+
+ //not sure why this is here, and looks like it might cause bump mapped objects to get rendered redundantly -- davep 5/11/2010
+ if (!is_alpha && !LLPipeline::sRenderDeferred)
+ {
+ llassert((mask & LLVertexBuffer::MAP_NORMAL) || fullbright);
+ facep->setPoolType((fullbright) ? LLDrawPool::POOL_FULLBRIGHT : LLDrawPool::POOL_SIMPLE);
+
+ if (!force_simple && te->getBumpmap() && LLPipeline::sRenderBump)
+ {
+ registerFace(group, facep, LLRenderPass::PASS_BUMP);
+ }
+ }
+
+ if (!is_alpha && LLPipeline::sRenderGlow && te->getGlow() > 0.f)
+ {
+ registerFace(group, facep, LLRenderPass::PASS_GLOW);
+ }
+
+ ++face_iter;
+ }
+
+ buffer->setBuffer(0);
+ }
+
+ group->mBufferMap[mask].clear();
+ for (LLSpatialGroup::buffer_texture_map_t::iterator i = buffer_map[mask].begin(); i != buffer_map[mask].end(); ++i)
+ {
+ group->mBufferMap[mask][i->first] = i->second;
+ }
+}
+
+void LLGeometryManager::addGeometryCount(LLSpatialGroup* group, U32 &vertex_count, U32 &index_count)
+{
+ //initialize to default usage for this partition
+ U32 usage = group->mSpatialPartition->mBufferUsage;
+
+ //clear off any old faces
+ mFaceList.clear();
+
+ //for each drawable
+ for (LLSpatialGroup::element_iter drawable_iter = group->getData().begin(); drawable_iter != group->getData().end(); ++drawable_iter)
+ {
+ LLDrawable* drawablep = *drawable_iter;
+
+ if (drawablep->isDead())
+ {
+ continue;
+ }
+
+ if (drawablep->isAnimating())
+ { //fall back to stream draw for animating verts
+ usage = GL_STREAM_DRAW_ARB;
+ }
+
+ //for each face
+ for (S32 i = 0; i < drawablep->getNumFaces(); i++)
+ {
+ //sum up face verts and indices
+ drawablep->updateFaceSize(i);
+ LLFace* facep = drawablep->getFace(i);
+ if (facep->hasGeometry() && facep->mPixelArea > FORCE_CULL_AREA)
+ {
+ vertex_count += facep->getGeomCount();
+ index_count += facep->getIndicesCount();
+
+ //remember face (for sorting)
+ mFaceList.push_back(facep);
+ }
+ else
+ {
+ facep->mVertexBuffer = NULL;
+ facep->mLastVertexBuffer = NULL;
+ }
+ }
+ }
+
+ group->mBufferUsage = usage;
+}
+
+LLHUDPartition::LLHUDPartition()
+{
+ mPartitionType = LLViewerRegion::PARTITION_HUD;
+ mDrawableType = LLPipeline::RENDER_TYPE_HUD;
+ mSlopRatio = 0.f;
+ mLODPeriod = 1;
+}
+
+void LLHUDPartition::shift(const LLVector4a &offset)
+{
+ //HUD objects don't shift with region crossing. That would be silly.
+}
+
+
diff --git a/indra/newview/llvovolume.h b/indra/newview/llvovolume.h
index 8b68e7c78a..0c12f14832 100644
--- a/indra/newview/llvovolume.h
+++ b/indra/newview/llvovolume.h
@@ -40,6 +40,8 @@ class LLDrawPool;
class LLSelectNode;
class LLObjectMediaDataClient;
class LLObjectMediaNavigateClient;
+class LLVOAvatar;
+class LLMeshSkinInfo;
typedef std::vector<viewer_media_t> media_list_t;
@@ -48,6 +50,18 @@ enum LLVolumeInterfaceType
INTERFACE_FLEXIBLE = 1,
};
+
+class LLRiggedVolume : public LLVolume
+{
+public:
+ LLRiggedVolume(const LLVolumeParams& params)
+ : LLVolume(params, 0.f)
+ {
+ }
+
+ void update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, const LLVolume* src_volume);
+};
+
// Base class for implementations of the volume - Primitive, Flexible Object, etc.
class LLVolumeInterface
{
@@ -60,7 +74,7 @@ public:
virtual void onSetVolume(const LLVolumeParams &volume_params, const S32 detail) = 0;
virtual void onSetScale(const LLVector3 &scale, BOOL damped) = 0;
virtual void onParameterChanged(U16 param_type, LLNetworkData *data, BOOL in_use, bool local_origin) = 0;
- virtual void onShift(const LLVector3 &shift_vector) = 0;
+ virtual void onShift(const LLVector4a &shift_vector) = 0;
virtual bool isVolumeUnique() const = 0; // Do we need a unique LLVolume instance?
virtual bool isVolumeGlobal() const = 0; // Are we in global space?
virtual bool isActive() const = 0; // Is this object currently active?
@@ -116,7 +130,8 @@ public:
const LLMatrix3& getRelativeXformInvTrans() const { return mRelativeXformInvTrans; }
/*virtual*/ const LLMatrix4 getRenderMatrix() const;
U32 getRenderCost(std::set<LLUUID> &textures) const;
-
+ /*virtual*/ F32 getStreamingCost();
+ /*virtual*/ U32 getTriangleCount() const;
/*virtual*/ BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
S32 face = -1, // which face to check, -1 = ALL_SIDES
BOOL pick_transparent = FALSE,
@@ -140,7 +155,7 @@ public:
void markForUpdate(BOOL priority) { LLViewerObject::markForUpdate(priority); mVolumeChanged = TRUE; }
- /*virtual*/ void onShift(const LLVector3 &shift_vector); // Called when the drawable shifts
+ /*virtual*/ void onShift(const LLVector4a &shift_vector); // Called when the drawable shifts
/*virtual*/ void parameterChanged(U16 param_type, bool local_origin);
/*virtual*/ void parameterChanged(U16 param_type, LLNetworkData* data, BOOL in_use, bool local_origin);
@@ -179,6 +194,11 @@ public:
void updateSculptTexture();
void setIndexInTex(S32 index) { mIndexInTex = index ;}
void sculpt();
+ static void rebuildMeshAssetCallback(LLVFS *vfs,
+ const LLUUID& asset_uuid,
+ LLAssetType::EType type,
+ void* user_data, S32 status, LLExtStat ext_status);
+
void updateRelativeXform();
/*virtual*/ BOOL updateGeometry(LLDrawable *drawable);
/*virtual*/ void updateFaceSize(S32 idx);
@@ -191,7 +211,7 @@ public:
void regenFaces();
BOOL genBBoxes(BOOL force_global);
void preRebuild();
- virtual void updateSpatialExtents(LLVector3& min, LLVector3& max);
+ virtual void updateSpatialExtents(LLVector4a& min, LLVector4a& max);
virtual F32 getBinRadius();
virtual U32 getPartitionType() const;
@@ -225,6 +245,7 @@ public:
U32 getVolumeInterfaceID() const;
virtual BOOL isFlexible() const;
virtual BOOL isSculpted() const;
+ virtual BOOL isMesh() const;
virtual BOOL hasLightTexture() const;
BOOL isVolumeGlobal() const;
@@ -249,6 +270,7 @@ public:
void mediaNavigated(LLViewerMediaImpl *impl, LLPluginClassMedia* plugin, std::string new_location);
void mediaEvent(LLViewerMediaImpl *impl, LLPluginClassMedia* plugin, LLViewerMediaObserver::EMediaEvent event);
+
// Sync the given media data with the impl and the given te
void syncMediaData(S32 te, const LLSD &media_data, bool merge, bool ignore_agent);
@@ -264,9 +286,11 @@ public:
LLVector3 getApproximateFaceNormal(U8 face_id);
+ void notifyMeshLoaded();
+
// Returns 'true' iff the media data for this object is in flight
bool isMediaDataBeingFetched() const;
-
+
// Returns the "last fetched" media version, or -1 if not fetched yet
S32 getLastFetchedMediaVersion() const { return mLastFetchedMediaVersion; }
@@ -274,6 +298,21 @@ public:
void removeMDCImpl() { --mMDCImplCount; }
S32 getMDCImplCount() { return mMDCImplCount; }
+
+ //rigged volume update (for raycasting)
+ void updateRiggedVolume();
+ LLRiggedVolume* getRiggedVolume();
+
+ //returns true if volume should be treated as a rigged volume
+ // - Build tools are open
+ // - object is an attachment
+ // - object is attached to self
+ // - object is rendered as rigged
+ bool treatAsRigged();
+
+ //clear out rigged volume and revert back to non-rigged state for picking/LOD/distance updates
+ void clearRiggedVolume();
+
protected:
S32 computeLODDetail(F32 distance, F32 radius);
BOOL calcLOD();
@@ -307,6 +346,9 @@ private:
S32 mLastFetchedMediaVersion; // as fetched from the server, starts as -1
S32 mIndexInTex;
S32 mMDCImplCount;
+
+ LLPointer<LLRiggedVolume> mRiggedVolume;
+
// statics
public:
static F32 sLODSlopDistanceFactor;// Changing this to zero, effectively disables the LOD transition slop
diff --git a/indra/newview/llvowater.cpp b/indra/newview/llvowater.cpp
index 71f08ec36d..9f3ec9cadc 100644
--- a/indra/newview/llvowater.cpp
+++ b/indra/newview/llvowater.cpp
@@ -261,15 +261,21 @@ void LLVOWater::setIsEdgePatch(const BOOL edge_patch)
mIsEdgePatch = edge_patch;
}
-void LLVOWater::updateSpatialExtents(LLVector3 &newMin, LLVector3& newMax)
+void LLVOWater::updateSpatialExtents(LLVector4a &newMin, LLVector4a& newMax)
{
- LLVector3 pos = getPositionAgent();
- LLVector3 scale = getScale();
-
- newMin = pos - scale * 0.5f;
- newMax = pos + scale * 0.5f;
+ LLVector4a pos;
+ pos.load3(getPositionAgent().mV);
+ LLVector4a scale;
+ scale.load3(getScale().mV);
+ scale.mul(0.5f);
+
+ newMin.setSub(pos, scale);
+ newMax.setAdd(pos, scale);
+
+ pos.setAdd(newMin,newMax);
+ pos.mul(0.5f);
- mDrawable->setPositionGroup((newMin + newMax) * 0.5f);
+ mDrawable->setPositionGroup(pos);
}
U32 LLVOWater::getPartitionType() const
diff --git a/indra/newview/llvowater.h b/indra/newview/llvowater.h
index cb9584cabf..ed709dd840 100644
--- a/indra/newview/llvowater.h
+++ b/indra/newview/llvowater.h
@@ -61,7 +61,7 @@ public:
/*virtual*/ BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);
/*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline);
/*virtual*/ BOOL updateGeometry(LLDrawable *drawable);
- /*virtual*/ void updateSpatialExtents(LLVector3& newMin, LLVector3& newMax);
+ /*virtual*/ void updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax);
/*virtual*/ void updateTextures();
/*virtual*/ void setPixelAreaAndAngle(LLAgent &agent); // generate accurate apparent angle and area
diff --git a/indra/newview/llvowlsky.cpp b/indra/newview/llvowlsky.cpp
index ca57c0144b..51664cb31d 100644
--- a/indra/newview/llvowlsky.cpp
+++ b/indra/newview/llvowlsky.cpp
@@ -332,7 +332,7 @@ BOOL LLVOWLSky::updateGeometry(LLDrawable * drawable)
{
const U32 max_buffer_bytes = gSavedSettings.getS32("RenderMaxVBOSize")*1024;
const U32 data_mask = LLDrawPoolWLSky::SKY_VERTEX_DATA_MASK;
- const U32 max_verts = max_buffer_bytes / LLVertexBuffer::calcStride(data_mask);
+ const U32 max_verts = max_buffer_bytes / LLVertexBuffer::calcVertexSize(data_mask);
const U32 total_stacks = getNumStacks();
diff --git a/indra/newview/llwearableitemslist.h b/indra/newview/llwearableitemslist.h
index b060c9f076..a8a5ef3117 100644
--- a/indra/newview/llwearableitemslist.h
+++ b/indra/newview/llwearableitemslist.h
@@ -396,7 +396,6 @@ protected:
*/
class LLWearableItemsList : public LLInventoryItemsList
{
- LOG_CLASS(LLWearableItemsList);
public:
/**
* Context menu.
diff --git a/indra/newview/llworld.cpp b/indra/newview/llworld.cpp
index 9db6d5e08c..85871f21d6 100644
--- a/indra/newview/llworld.cpp
+++ b/indra/newview/llworld.cpp
@@ -599,7 +599,7 @@ void LLWorld::updateVisibilities()
region_list_t::iterator curiter = iter++;
LLViewerRegion* regionp = *curiter;
F32 height = regionp->getLand().getMaxZ() - regionp->getLand().getMinZ();
- F32 radius = 0.5f*fsqrtf(height * height + diagonal_squared);
+ F32 radius = 0.5f*(F32) sqrt(height * height + diagonal_squared);
if (!regionp->getLand().hasZData()
|| LLViewerCamera::getInstance()->sphereInFrustum(regionp->getCenterAgent(), radius))
{
@@ -620,7 +620,7 @@ void LLWorld::updateVisibilities()
}
F32 height = regionp->getLand().getMaxZ() - regionp->getLand().getMinZ();
- F32 radius = 0.5f*fsqrtf(height * height + diagonal_squared);
+ F32 radius = 0.5f*(F32) sqrt(height * height + diagonal_squared);
if (LLViewerCamera::getInstance()->sphereInFrustum(regionp->getCenterAgent(), radius))
{
regionp->calculateCameraDistance();
@@ -872,320 +872,148 @@ void LLWorld::waterHeightRegionInfo(std::string const& sim_name, F32 water_heigh
}
}
-// There are three types of water objects:
-// Region water objects: the water in a region.
-// Hole water objects: water in the void but within current draw distance.
-// Edge water objects: the water outside the draw distance, up till the horizon.
-//
-// For example:
-//
-// -----------------------horizon-------------------------
-// | | | |
-// | Edge Water | | |
-// | | | |
-// | | | |
-// | | | |
-// | | | |
-// | | rwidth | |
-// | | <-----> | |
-// -------------------------------------------------------
-// | |Hole |other| | |
-// | |Water|reg. | | |
-// | |-----------------| |
-// | |other|cur. |<--> | |
-// | |reg. | reg.| \__|_ draw distance |
-// | |-----------------| |
-// | | | |<--->| |
-// | | | | \__|_ range |
-// -------------------------------------------------------
-// | |<----width------>|<--horizon ext.->|
-// | | | |
-// | | | |
-// | | | |
-// | | | |
-// | | | |
-// | | | |
-// | | | |
-// -------------------------------------------------------
-//
-void LLWorld::updateWaterObjects()
-{
- if (!gAgent.getRegion())
- {
- return;
- }
- if (mRegionList.empty())
- {
- llwarns << "No regions!" << llendl;
- return;
- }
-
- // Region width in meters.
- S32 const rwidth = (S32)REGION_WIDTH_U32;
-
- // The distance we might see into the void
- // when standing on the edge of a region, in meters.
- S32 const draw_distance = llceil(mLandFarClip);
-
- // We can only have "holes" in the water (where there no region) if we
- // can have existing regions around it. Taking into account that this
- // code is only executed when we enter a region, and not when we walk
- // around in it, we (only) need to take into account regions that fall
- // within the draw_distance.
- //
- // Set 'range' to draw_distance, rounded up to the nearest multiple of rwidth.
- S32 const nsims = (draw_distance + rwidth - 1) / rwidth;
- S32 const range = nsims * rwidth;
-
- // Get South-West corner of current region.
- LLViewerRegion const* regionp = gAgent.getRegion();
- U32 region_x, region_y;
- from_region_handle(regionp->getHandle(), &region_x, &region_y);
-
- // The min. and max. coordinates of the South-West corners of the Hole water objects.
- S32 const min_x = (S32)region_x - range;
- S32 const min_y = (S32)region_y - range;
- S32 const max_x = (S32)region_x + range;
- S32 const max_y = (S32)region_y + range;
-
- // Attempt to determine a sensible water height for all the
- // Hole Water objects.
- //
- // It make little sense to try to guess what the best water
- // height should be when that isn't completely obvious: if it's
- // impossible to satisfy every region's water height without
- // getting a jump in the water height.
- //
- // In order to keep the reasoning simple, we assume something
- // logical as a group of connected regions, where the coastline
- // is at the outer edge. Anything more complex that would "break"
- // under such an assumption would probably break anyway (would
- // depend on terrain editing and existing mega prims, say, if
- // anything would make sense at all).
- //
- // So, what we do is find all connected regions within the
- // draw distance that border void, and then pick the lowest
- // water height of those (coast) regions.
- S32 const n = 2 * nsims + 1;
- S32 const origin = nsims + nsims * n;
- std::vector<F32> water_heights(n * n);
- std::vector<U8> checked(n * n, 0); // index = nx + ny * n + origin;
- U8 const region_bit = 1;
- U8 const hole_bit = 2;
- U8 const bordering_hole_bit = 4;
- U8 const bordering_edge_bit = 8;
- // Use the legacy waterheight for the Edge water in the case
- // that we don't find any Hole water at all.
- F32 water_height = DEFAULT_WATER_HEIGHT;
- int max_count = 0;
- LL_DEBUGS("WaterHeight") << "Current region: " << regionp->getName() << "; water height: " << regionp->getWaterHeight() << " m." << LL_ENDL;
- std::map<S32, int> water_height_counts;
- typedef std::queue<std::pair<S32, S32>, std::deque<std::pair<S32, S32> > > nxny_pairs_type;
- nxny_pairs_type nxny_pairs;
- nxny_pairs.push(nxny_pairs_type::value_type(0, 0));
- water_heights[origin] = regionp->getWaterHeight();
- checked[origin] = region_bit;
- // For debugging purposes.
- int number_of_connected_regions = 1;
- int uninitialized_regions = 0;
- int bordering_hole = 0;
- int bordering_edge = 0;
- while(!nxny_pairs.empty())
- {
- S32 const nx = nxny_pairs.front().first;
- S32 const ny = nxny_pairs.front().second;
- LL_DEBUGS("WaterHeight") << "nx,ny = " << nx << "," << ny << LL_ENDL;
- S32 const index = nx + ny * n + origin;
- nxny_pairs.pop();
- for (S32 dir = 0; dir < 4; ++dir)
- {
- S32 const cnx = nx + gDirAxes[dir][0];
- S32 const cny = ny + gDirAxes[dir][1];
- LL_DEBUGS("WaterHeight") << "dir = " << dir << "; cnx,cny = " << cnx << "," << cny << LL_ENDL;
- S32 const cindex = cnx + cny * n + origin;
- bool is_hole = false;
- bool is_edge = false;
- LLViewerRegion* new_region_found = NULL;
- if (cnx < -nsims || cnx > nsims ||
- cny < -nsims || cny > nsims)
- {
- LL_DEBUGS("WaterHeight") << " Edge Water!" << LL_ENDL;
- // Bumped into Edge water object.
- is_edge = true;
- }
- else if (checked[cindex])
- {
- LL_DEBUGS("WaterHeight") << " Already checked before!" << LL_ENDL;
- // Already checked.
- is_hole = (checked[cindex] & hole_bit);
- }
- else
- {
- S32 x = (S32)region_x + cnx * rwidth;
- S32 y = (S32)region_y + cny * rwidth;
- U64 region_handle = to_region_handle(x, y);
- new_region_found = getRegionFromHandle(region_handle);
- is_hole = !new_region_found;
- checked[cindex] = is_hole ? hole_bit : region_bit;
- }
- if (is_hole)
- {
- // This was a region that borders at least one 'hole'.
- // Count the found coastline.
- F32 new_water_height = water_heights[index];
- LL_DEBUGS("WaterHeight") << " This is void; counting coastline with water height of " << new_water_height << LL_ENDL;
- S32 new_water_height_cm = llround(new_water_height * 100);
- int count = (water_height_counts[new_water_height_cm] += 1);
- // Just use the lowest water height: this is mainly about the horizon water,
- // and whatever we do, we don't want it to be possible to look under the water
- // when looking in the distance: it is better to make a step downwards in water
- // height when going away from the avie than a step upwards. However, since
- // everyone is used to DEFAULT_WATER_HEIGHT, don't allow a single region
- // to drag the water level below DEFAULT_WATER_HEIGHT on it's own.
- if (bordering_hole == 0 || // First time we get here.
- (new_water_height >= DEFAULT_WATER_HEIGHT &&
- new_water_height < water_height) ||
- (new_water_height < DEFAULT_WATER_HEIGHT &&
- count > max_count)
- )
- {
- water_height = new_water_height;
- }
- if (count > max_count)
- {
- max_count = count;
- }
- if (!(checked[index] & bordering_hole_bit))
- {
- checked[index] |= bordering_hole_bit;
- ++bordering_hole;
- }
- }
- else if (is_edge && !(checked[index] & bordering_edge_bit))
- {
- checked[index] |= bordering_edge_bit;
- ++bordering_edge;
- }
- if (!new_region_found)
- {
- // Dead end, there is no region here.
- continue;
- }
- // Found a new connected region.
- ++number_of_connected_regions;
- if (new_region_found->getName().empty())
- {
- // Uninitialized LLViewerRegion, don't use it's water height.
- LL_DEBUGS("WaterHeight") << " Uninitialized region." << LL_ENDL;
- ++uninitialized_regions;
- continue;
- }
- nxny_pairs.push(nxny_pairs_type::value_type(cnx, cny));
- water_heights[cindex] = new_region_found->getWaterHeight();
- LL_DEBUGS("WaterHeight") << " Found a new region (name: " << new_region_found->getName() << "; water height: " << water_heights[cindex] << " m)!" << LL_ENDL;
- }
- }
- llinfos << "Number of connected regions: " << number_of_connected_regions << " (" << uninitialized_regions <<
- " uninitialized); number of regions bordering Hole water: " << bordering_hole <<
- "; number of regions bordering Edge water: " << bordering_edge << llendl;
- llinfos << "Coastline count (height, count): ";
- bool first = true;
- for (std::map<S32, int>::iterator iter = water_height_counts.begin(); iter != water_height_counts.end(); ++iter)
- {
- if (!first) llcont << ", ";
- llcont << "(" << (iter->first / 100.f) << ", " << iter->second << ")";
- first = false;
- }
- llcont << llendl;
- llinfos << "Water height used for Hole and Edge water objects: " << water_height << llendl;
-
- // Update all Region water objects.
- for (region_list_t::iterator iter = mRegionList.begin(); iter != mRegionList.end(); ++iter)
- {
- LLViewerRegion* regionp = *iter;
- LLVOWater* waterp = regionp->getLand().getWaterObj();
- if (waterp)
- {
- gObjectList.updateActive(waterp);
- }
- }
-
- // Clean up all existing Hole water objects.
- for (std::list<LLVOWater*>::iterator iter = mHoleWaterObjects.begin();
- iter != mHoleWaterObjects.end(); ++iter)
- {
- LLVOWater* waterp = *iter;
- gObjectList.killObject(waterp);
- }
- mHoleWaterObjects.clear();
+void LLWorld::updateWaterObjects()
+{
+ if (!gAgent.getRegion())
+ {
+ return;
+ }
+ if (mRegionList.empty())
+ {
+ llwarns << "No regions!" << llendl;
+ return;
+ }
+
+ // First, determine the min and max "box" of water objects
+ S32 min_x = 0;
+ S32 min_y = 0;
+ S32 max_x = 0;
+ S32 max_y = 0;
+ U32 region_x, region_y;
+
+ S32 rwidth = 256;
+
+ // We only want to fill in water for stuff that's near us, say, within 256 or 512m
+ S32 range = LLViewerCamera::getInstance()->getFar() > 256.f ? 512 : 256;
+
+ LLViewerRegion* regionp = gAgent.getRegion();
+ from_region_handle(regionp->getHandle(), &region_x, &region_y);
+
+ min_x = (S32)region_x - range;
+ min_y = (S32)region_y - range;
+ max_x = (S32)region_x + range;
+ max_y = (S32)region_y + range;
+
+ F32 height = 0.f;
+
+ for (region_list_t::iterator iter = mRegionList.begin();
+ iter != mRegionList.end(); ++iter)
+ {
+ LLViewerRegion* regionp = *iter;
+ LLVOWater* waterp = regionp->getLand().getWaterObj();
+ height += regionp->getWaterHeight();
+ if (waterp)
+ {
+ gObjectList.updateActive(waterp);
+ }
+ }
+
+ for (std::list<LLVOWater*>::iterator iter = mHoleWaterObjects.begin();
+ iter != mHoleWaterObjects.end(); ++ iter)
+ {
+ LLVOWater* waterp = *iter;
+ gObjectList.killObject(waterp);
+ }
+ mHoleWaterObjects.clear();
+
+ // Now, get a list of the holes
+ S32 x, y;
+ for (x = min_x; x <= max_x; x += rwidth)
+ {
+ for (y = min_y; y <= max_y; y += rwidth)
+ {
+ U64 region_handle = to_region_handle(x, y);
+ if (!getRegionFromHandle(region_handle))
+ {
+ LLVOWater* waterp = (LLVOWater *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_WATER, gAgent.getRegion());
+ waterp->setUseTexture(FALSE);
+ waterp->setPositionGlobal(LLVector3d(x + rwidth/2,
+ y + rwidth/2,
+ 256.f+DEFAULT_WATER_HEIGHT));
+ waterp->setScale(LLVector3((F32)rwidth, (F32)rwidth, 512.f));
+ gPipeline.createObject(waterp);
+ mHoleWaterObjects.push_back(waterp);
+ }
+ }
+ }
+
+ // Update edge water objects
+ S32 wx, wy;
+ S32 center_x, center_y;
+ wx = (max_x - min_x) + rwidth;
+ wy = (max_y - min_y) + rwidth;
+ center_x = min_x + (wx >> 1);
+ center_y = min_y + (wy >> 1);
+
+ S32 add_boundary[4] = {
+ 512 - (max_x - region_x),
+ 512 - (max_y - region_y),
+ 512 - (region_x - min_x),
+ 512 - (region_y - min_y) };
+
+ S32 dir;
+ for (dir = 0; dir < 8; dir++)
+ {
+ S32 dim[2] = { 0 };
+ switch (gDirAxes[dir][0])
+ {
+ case -1: dim[0] = add_boundary[2]; break;
+ case 0: dim[0] = wx; break;
+ default: dim[0] = add_boundary[0]; break;
+ }
+ switch (gDirAxes[dir][1])
+ {
+ case -1: dim[1] = add_boundary[3]; break;
+ case 0: dim[1] = wy; break;
+ default: dim[1] = add_boundary[1]; break;
+ }
+
+ // Resize and reshape the water objects
+ const S32 water_center_x = center_x + llround((wx + dim[0]) * 0.5f * gDirAxes[dir][0]);
+ const S32 water_center_y = center_y + llround((wy + dim[1]) * 0.5f * gDirAxes[dir][1]);
+
+ LLVOWater* waterp = mEdgeWaterObjects[dir];
+ if (!waterp || waterp->isDead())
+ {
+ // The edge water objects can be dead because they're attached to the region that the
+ // agent was in when they were originally created.
+ mEdgeWaterObjects[dir] = (LLVOWater *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_VOID_WATER,
+ gAgent.getRegion());
+ waterp = mEdgeWaterObjects[dir];
+ waterp->setUseTexture(FALSE);
+ waterp->setIsEdgePatch(TRUE);
+ gPipeline.createObject(waterp);
+ }
+
+ waterp->setRegion(gAgent.getRegion());
+ LLVector3d water_pos(water_center_x, water_center_y,
+ DEFAULT_WATER_HEIGHT+256.f);
+ LLVector3 water_scale((F32) dim[0], (F32) dim[1], 512.f);
+
+ //stretch out to horizon
+ water_scale.mV[0] += fabsf(2048.f * gDirAxes[dir][0]);
+ water_scale.mV[1] += fabsf(2048.f * gDirAxes[dir][1]);
+
+ water_pos.mdV[0] += 1024.f * gDirAxes[dir][0];
+ water_pos.mdV[1] += 1024.f * gDirAxes[dir][1];
+
+ waterp->setPositionGlobal(water_pos);
+ waterp->setScale(water_scale);
+
+ gObjectList.updateActive(waterp);
+ }
+}
- // Let the Edge and Hole water boxes be 1024 meter high so that they
- // are never too small to be drawn (A LL_VO_*_WATER box has water
- // rendered on it's bottom surface only), and put their bottom at
- // the current regions water height.
- F32 const box_height = 1024;
- F32 const water_center_z = water_height + box_height / 2;
-
- // Create new Hole water objects within 'range' where there is no region.
- for (S32 x = min_x; x <= max_x; x += rwidth)
- {
- for (S32 y = min_y; y <= max_y; y += rwidth)
- {
- U64 region_handle = to_region_handle(x, y);
- if (!getRegionFromHandle(region_handle))
- {
- LLVOWater* waterp = (LLVOWater*)gObjectList.createObjectViewer(LLViewerObject::LL_VO_VOID_WATER, gAgent.getRegion());
- waterp->setUseTexture(FALSE);
- waterp->setPositionGlobal(LLVector3d(x + rwidth / 2, y + rwidth / 2, water_center_z));
- waterp->setScale(LLVector3((F32)rwidth, (F32)rwidth, box_height));
- gPipeline.createObject(waterp);
- mHoleWaterObjects.push_back(waterp);
- }
- }
- }
-
- // Center of the region.
- S32 const center_x = region_x + rwidth / 2;
- S32 const center_y = region_y + rwidth / 2;
- // Width of the area with Hole water objects.
- S32 const width = rwidth + 2 * range;
- S32 const horizon_extend = 2048 + 512 - range; // Legacy value.
- // The overlap is needed to get rid of sky pixels being visible between the
- // Edge and Hole water object at greater distances (due to floating point
- // round off errors).
- S32 const edge_hole_overlap = 1; // Twice the actual overlap.
-
- for (S32 dir = 0; dir < 8; ++dir)
- {
- // Size of the Edge water objects.
- S32 const dim_x = (gDirAxes[dir][0] == 0) ? width : (horizon_extend + edge_hole_overlap);
- S32 const dim_y = (gDirAxes[dir][1] == 0) ? width : (horizon_extend + edge_hole_overlap);
- // And their position.
- S32 const water_center_x = center_x + (width + horizon_extend) / 2 * gDirAxes[dir][0];
- S32 const water_center_y = center_y + (width + horizon_extend) / 2 * gDirAxes[dir][1];
-
- LLVOWater* waterp = mEdgeWaterObjects[dir];
- if (!waterp || waterp->isDead())
- {
- // The edge water objects can be dead because they're attached to the region that the
- // agent was in when they were originally created.
- mEdgeWaterObjects[dir] = (LLVOWater *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_VOID_WATER, gAgent.getRegion());
- waterp = mEdgeWaterObjects[dir];
- waterp->setUseTexture(FALSE);
- waterp->setIsEdgePatch(TRUE); // Mark that this is edge water and not hole water.
- gPipeline.createObject(waterp);
- }
-
- waterp->setRegion(gAgent.getRegion());
- LLVector3d water_pos(water_center_x, water_center_y, water_center_z);
- LLVector3 water_scale((F32) dim_x, (F32) dim_y, box_height);
-
- waterp->setPositionGlobal(water_pos);
- waterp->setScale(water_scale);
-
- gObjectList.updateActive(waterp);
- }
-}
void LLWorld::shiftRegions(const LLVector3& offset)
{
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 39bc354250..69173d26f4 100644..100755
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -67,6 +67,7 @@
#include "llhudnametag.h"
#include "llhudtext.h"
#include "lllightconstants.h"
+#include "llmeshrepository.h"
#include "llresmgr.h"
#include "llselectmgr.h"
#include "llsky.h"
@@ -100,6 +101,7 @@
#include "llspatialpartition.h"
#include "llmutelist.h"
#include "lltoolpie.h"
+#include "llcurl.h"
#ifdef _DEBUG
@@ -267,6 +269,8 @@ BOOL LLPipeline::sAutoMaskAlphaDeferred = TRUE;
BOOL LLPipeline::sAutoMaskAlphaNonDeferred = FALSE;
BOOL LLPipeline::sDisableShaders = FALSE;
BOOL LLPipeline::sRenderBump = TRUE;
+BOOL LLPipeline::sBakeSunlight = FALSE;
+BOOL LLPipeline::sNoAlpha = FALSE;
BOOL LLPipeline::sUseTriStrips = TRUE;
BOOL LLPipeline::sUseFarClip = TRUE;
BOOL LLPipeline::sShadowRender = FALSE;
@@ -280,7 +284,6 @@ BOOL LLPipeline::sRenderFrameTest = FALSE;
BOOL LLPipeline::sRenderAttachedLights = TRUE;
BOOL LLPipeline::sRenderAttachedParticles = TRUE;
BOOL LLPipeline::sRenderDeferred = FALSE;
-BOOL LLPipeline::sAllowRebuildPriorityGroup = FALSE ;
S32 LLPipeline::sVisibleLightCount = 0;
F32 LLPipeline::sMinRenderSize = 0.f;
@@ -327,6 +330,8 @@ LLPipeline::LLPipeline() :
mRenderDebugFeatureMask(0),
mRenderDebugMask(0),
mOldRenderDebugMask(0),
+ mGroupQ1Locked(false),
+ mGroupQ2Locked(false),
mLastRebuildPool(NULL),
mAlphaPool(NULL),
mSkyPool(NULL),
@@ -392,6 +397,14 @@ void LLPipeline::init()
toggleRenderType(RENDER_TYPE_GROUND);
}
+ // make sure RenderPerformanceTest persists (hackity hack hack)
+ // disables non-object rendering (UI, sky, water, etc)
+ if (gSavedSettings.getBOOL("RenderPerformanceTest"))
+ {
+ gSavedSettings.setBOOL("RenderPerformanceTest", FALSE);
+ gSavedSettings.setBOOL("RenderPerformanceTest", TRUE);
+ }
+
mOldRenderDebugMask = mRenderDebugMask;
mBackfaceCull = TRUE;
@@ -525,6 +538,22 @@ void LLPipeline::resizeScreenTexture()
}
}
+void LLPipeline::allocatePhysicsBuffer()
+{
+ GLuint resX = gViewerWindow->getWorldViewWidthRaw();
+ GLuint resY = gViewerWindow->getWorldViewHeightRaw();
+
+ if (mPhysicsDisplay.getWidth() != resX || mPhysicsDisplay.getHeight() != resY)
+ {
+ mPhysicsDisplay.allocate(resX, resY, GL_RGBA, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
+ if (mSampleBuffer.getWidth() == mPhysicsDisplay.getWidth() &&
+ mSampleBuffer.getHeight() == mPhysicsDisplay.getHeight())
+ {
+ mPhysicsDisplay.setSampleBuffer(&mSampleBuffer);
+ }
+ }
+}
+
void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
{
// remember these dimensions
@@ -533,6 +562,11 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
//never use more than 4 samples for render targets
U32 samples = llmin(gSavedSettings.getU32("RenderFSAASamples"), (U32) 4);
+ if (gGLManager.mIsATI)
+ { //disable multisampling of render targets where ATI is involved
+ samples = 0;
+ }
+
U32 res_mod = gSavedSettings.getU32("RenderResolutionDivisor");
if (res_mod > 1 && res_mod < resX && res_mod < resY)
@@ -548,6 +582,10 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
if (LLPipeline::sRenderDeferred)
{
+ S32 shadow_detail = gSavedSettings.getS32("RenderShadowDetail");
+ BOOL ssao = gSavedSettings.getBOOL("RenderDeferredSSAO");
+ bool gi = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED);
+
//allocate deferred rendering color buffers
mDeferredScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
@@ -556,14 +594,40 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
mEdgeMap.allocate(resX, resY, GL_ALPHA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
- for (U32 i = 0; i < 3; i++)
+ if (shadow_detail > 0 || ssao)
+ { //only need mDeferredLight[0] for shadows OR ssao
+ mDeferredLight[0].allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE);
+ }
+ else
{
- mDeferredLight[i].allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE);
+ mDeferredLight[0].release();
}
- for (U32 i = 0; i < 2; i++)
+ if (ssao)
+ { //only need mDeferredLight[1] for ssao
+ mDeferredLight[1].allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE);
+ }
+ else
+ {
+ mDeferredLight[1].release();
+ }
+
+ if (gi)
+ { //only need mDeferredLight[2] and mGIMapPost for gi
+ mDeferredLight[2].allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE);
+ for (U32 i = 0; i < 2; i++)
+ {
+ mGIMapPost[i].allocate(resX,resY, GL_RGB, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE);
+ }
+ }
+ else
{
- mGIMapPost[i].allocate(resX,resY, GL_RGB, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE);
+ mDeferredLight[2].release();
+
+ for (U32 i = 0; i < 2; i++)
+ {
+ mGIMapPost[i].release();
+ }
}
F32 scale = gSavedSettings.getF32("RenderShadowResolutionScale");
@@ -571,18 +635,37 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
//HACK: make alpha masking work on ATI depth shadows (work around for ATI driver bug)
U32 shadow_fmt = gGLManager.mIsATI ? GL_ALPHA : 0;
- for (U32 i = 0; i < 4; i++)
+ if (shadow_detail > 0)
+ { //allocate 4 sun shadow maps
+ for (U32 i = 0; i < 4; i++)
+ {
+ mShadow[i].allocate(U32(resX*scale),U32(resY*scale), shadow_fmt, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE);
+ }
+ }
+ else
{
- mShadow[i].allocate(U32(resX*scale),U32(resY*scale), shadow_fmt, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE);
+ for (U32 i = 0; i < 4; i++)
+ {
+ mShadow[i].release();
+ }
}
-
U32 width = nhpo2(U32(resX*scale))/2;
U32 height = width;
- for (U32 i = 4; i < 6; i++)
+ if (shadow_detail > 1)
+ { //allocate two spot shadow maps
+ for (U32 i = 4; i < 6; i++)
+ {
+ mShadow[i].allocate(width, height, shadow_fmt, TRUE, FALSE);
+ }
+ }
+ else
{
- mShadow[i].allocate(width, height, shadow_fmt, TRUE, FALSE);
+ for (U32 i = 4; i < 6; i++)
+ {
+ mShadow[i].release();
+ }
}
width = nhpo2(resX)/2;
@@ -591,30 +674,55 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
}
else
{
+ for (U32 i = 0; i < 3; i++)
+ {
+ mDeferredLight[i].release();
+ }
+ for (U32 i = 0; i < 2; i++)
+ {
+ mGIMapPost[i].release();
+ }
+ for (U32 i = 0; i < 6; i++)
+ {
+ mShadow[i].release();
+ }
+ mScreen.release();
+ mDeferredScreen.release(); //make sure to release any render targets that share a depth buffer with mDeferredScreen first
+ mDeferredDepth.release();
+ mEdgeMap.release();
+ mLuminanceMap.release();
+
mScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
}
-
- if (LLRenderTarget::sUseFBO && gGLManager.mHasFramebufferMultisample && samples > 1)
- {
+ if (LLRenderTarget::sUseFBO && samples > 1)
+ {
mSampleBuffer.allocate(resX,resY,GL_RGBA,TRUE,TRUE,LLTexUnit::TT_RECT_TEXTURE,FALSE,samples);
if (LLPipeline::sRenderDeferred)
{
addDeferredAttachments(mSampleBuffer);
mDeferredScreen.setSampleBuffer(&mSampleBuffer);
+ mEdgeMap.setSampleBuffer(&mSampleBuffer);
}
mScreen.setSampleBuffer(&mSampleBuffer);
stop_glerror();
}
+ else
+ {
+ mSampleBuffer.release();
+ }
if (LLPipeline::sRenderDeferred)
{ //share depth buffer between deferred targets
mDeferredScreen.shareDepthBuffer(mScreen);
for (U32 i = 0; i < 3; i++)
{ //share stencil buffer with screen space lightmap to stencil out sky
- mDeferredScreen.shareDepthBuffer(mDeferredLight[i]);
+ if (mDeferredLight[i].getTexture(0))
+ {
+ mDeferredScreen.shareDepthBuffer(mDeferredLight[i]);
+ }
}
}
@@ -635,7 +743,11 @@ void LLPipeline::updateRenderDeferred()
gSavedSettings.getBOOL("WindLightUseAtmosShaders")) ? TRUE : FALSE) &&
!gUseWireframe;
- sRenderDeferred = deferred;
+ sRenderDeferred = deferred;
+ if (deferred)
+ { //must render glow when rendering deferred since post effect pass is needed to present any lighting at all
+ sRenderGlow = TRUE;
+ }
}
void LLPipeline::releaseGLBuffers()
@@ -663,8 +775,9 @@ void LLPipeline::releaseGLBuffers()
mWaterRef.release();
mWaterDis.release();
mScreen.release();
+ mPhysicsDisplay.release();
mUIScreen.release();
- mSampleBuffer.releaseSampleBuffer();
+ mSampleBuffer.release();
mDeferredScreen.release();
mDeferredDepth.release();
for (U32 i = 0; i < 3; i++)
@@ -727,7 +840,6 @@ void LLPipeline::createGLBuffers()
allocateScreenBuffer(resX,resY);
mScreenWidth = 0;
mScreenHeight = 0;
-
}
if (sRenderDeferred)
@@ -871,7 +983,7 @@ BOOL LLPipeline::canUseWindLightShadersOnObjects() const
BOOL LLPipeline::canUseAntiAliasing() const
{
- return TRUE; //(gSavedSettings.getBOOL("RenderUseFBO"));
+ return TRUE;
}
void LLPipeline::unloadShaders()
@@ -909,11 +1021,10 @@ S32 LLPipeline::getMaxLightingDetail() const
S32 LLPipeline::setLightingDetail(S32 level)
{
LLMemType mt_ld(LLMemType::MTYPE_PIPELINE_LIGHTING_DETAIL);
- assertInitialized();
if (level < 0)
{
- if (gSavedSettings.getBOOL("VertexShaderEnable"))
+ if (gSavedSettings.getBOOL("RenderLocalLights"))
{
level = 1;
}
@@ -923,15 +1034,8 @@ S32 LLPipeline::setLightingDetail(S32 level)
}
}
level = llclamp(level, 0, getMaxLightingDetail());
- if (level != mLightingDetail)
- {
- mLightingDetail = level;
-
- if (mVertexShadersLoaded == 1)
- {
- LLViewerShaderMgr::instance()->setShaders();
- }
- }
+ mLightingDetail = level;
+
return mLightingDetail;
}
@@ -1157,9 +1261,15 @@ void LLPipeline::allocDrawable(LLViewerObject *vobj)
}
+static LLFastTimer::DeclareTimer FTM_UNLINK("Unlink");
+static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_MOVE_LIST("Movelist");
+static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_SPATIAL_PARTITION("Spatial Partition");
+static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_LIGHT_SET("Light Set");
+static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_HIGHLIGHT_SET("Highlight Set");
+
void LLPipeline::unlinkDrawable(LLDrawable *drawable)
{
- LLFastTimer t(FTM_PIPELINE);
+ LLFastTimer t(FTM_UNLINK);
assertInitialized();
@@ -1168,6 +1278,7 @@ void LLPipeline::unlinkDrawable(LLDrawable *drawable)
// Based on flags, remove the drawable from the queues that it's on.
if (drawablep->isState(LLDrawable::ON_MOVE_LIST))
{
+ LLFastTimer t(FTM_REMOVE_FROM_MOVE_LIST);
LLDrawable::drawable_vector_t::iterator iter = std::find(mMovedList.begin(), mMovedList.end(), drawablep);
if (iter != mMovedList.end())
{
@@ -1177,6 +1288,7 @@ void LLPipeline::unlinkDrawable(LLDrawable *drawable)
if (drawablep->getSpatialGroup())
{
+ LLFastTimer t(FTM_REMOVE_FROM_SPATIAL_PARTITION);
if (!drawablep->getSpatialGroup()->mSpatialPartition->remove(drawablep, drawablep->getSpatialGroup()))
{
#ifdef LL_RELEASE_FOR_DOWNLOAD
@@ -1187,18 +1299,23 @@ void LLPipeline::unlinkDrawable(LLDrawable *drawable)
}
}
- mLights.erase(drawablep);
- for (light_set_t::iterator iter = mNearbyLights.begin();
- iter != mNearbyLights.end(); iter++)
{
- if (iter->drawable == drawablep)
+ LLFastTimer t(FTM_REMOVE_FROM_LIGHT_SET);
+ mLights.erase(drawablep);
+
+ for (light_set_t::iterator iter = mNearbyLights.begin();
+ iter != mNearbyLights.end(); iter++)
{
- mNearbyLights.erase(iter);
- break;
+ if (iter->drawable == drawablep)
+ {
+ mNearbyLights.erase(iter);
+ break;
+ }
}
}
{
+ LLFastTimer t(FTM_REMOVE_FROM_HIGHLIGHT_SET);
HighlightItem item(drawablep);
mHighlightSet.erase(item);
@@ -1495,11 +1612,214 @@ F32 LLPipeline::calcPixelArea(LLVector3 center, LLVector3 size, LLCamera &camera
return radius*radius * F_PI;
}
+//static
+F32 LLPipeline::calcPixelArea(const LLVector4a& center, const LLVector4a& size, LLCamera &camera)
+{
+ LLVector4a origin;
+ origin.load3(camera.getOrigin().mV);
+
+ LLVector4a lookAt;
+ lookAt.setSub(center, origin);
+ F32 dist = lookAt.getLength3().getF32();
+
+ //ramp down distance for nearby objects
+ //shrink dist by dist/16.
+ if (dist < 16.f)
+ {
+ dist /= 16.f;
+ dist *= dist;
+ dist *= 16.f;
+ }
+
+ //get area of circle around node
+ F32 app_angle = atanf(size.getLength3().getF32()/dist);
+ F32 radius = app_angle*LLDrawable::sCurPixelAngle;
+ return radius*radius * F_PI;
+}
+
void LLPipeline::grabReferences(LLCullResult& result)
{
sCull = &result;
}
+void LLPipeline::clearReferences()
+{
+ sCull = NULL;
+}
+
+void check_references(LLSpatialGroup* group, LLDrawable* drawable)
+{
+ for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i)
+ {
+ if (drawable == *i)
+ {
+ llerrs << "LLDrawable deleted while actively reference by LLPipeline." << llendl;
+ }
+ }
+}
+
+void check_references(LLDrawable* drawable, LLFace* face)
+{
+ for (S32 i = 0; i < drawable->getNumFaces(); ++i)
+ {
+ if (drawable->getFace(i) == face)
+ {
+ llerrs << "LLFace deleted while actively referenced by LLPipeline." << llendl;
+ }
+ }
+}
+
+void check_references(LLSpatialGroup* group, LLFace* face)
+{
+ for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i)
+ {
+ LLDrawable* drawable = *i;
+ check_references(drawable, face);
+ }
+}
+
+void LLPipeline::checkReferences(LLFace* face)
+{
+#if 0
+ if (sCull)
+ {
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ check_references(group, face);
+ }
+
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ check_references(group, face);
+ }
+
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ check_references(group, face);
+ }
+
+ for (LLCullResult::drawable_list_t::iterator iter = sCull->beginVisibleList(); iter != sCull->endVisibleList(); ++iter)
+ {
+ LLDrawable* drawable = *iter;
+ check_references(drawable, face);
+ }
+ }
+#endif
+}
+
+void LLPipeline::checkReferences(LLDrawable* drawable)
+{
+#if 0
+ if (sCull)
+ {
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ check_references(group, drawable);
+ }
+
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ check_references(group, drawable);
+ }
+
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ check_references(group, drawable);
+ }
+
+ for (LLCullResult::drawable_list_t::iterator iter = sCull->beginVisibleList(); iter != sCull->endVisibleList(); ++iter)
+ {
+ if (drawable == *iter)
+ {
+ llerrs << "LLDrawable deleted while actively referenced by LLPipeline." << llendl;
+ }
+ }
+ }
+#endif
+}
+
+void check_references(LLSpatialGroup* group, LLDrawInfo* draw_info)
+{
+ for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i)
+ {
+ LLSpatialGroup::drawmap_elem_t& draw_vec = i->second;
+ for (LLSpatialGroup::drawmap_elem_t::iterator j = draw_vec.begin(); j != draw_vec.end(); ++j)
+ {
+ LLDrawInfo* params = *j;
+ if (params == draw_info)
+ {
+ llerrs << "LLDrawInfo deleted while actively referenced by LLPipeline." << llendl;
+ }
+ }
+ }
+}
+
+
+void LLPipeline::checkReferences(LLDrawInfo* draw_info)
+{
+#if 0
+ if (sCull)
+ {
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ check_references(group, draw_info);
+ }
+
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ check_references(group, draw_info);
+ }
+
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ check_references(group, draw_info);
+ }
+ }
+#endif
+}
+
+void LLPipeline::checkReferences(LLSpatialGroup* group)
+{
+#if 0
+ if (sCull)
+ {
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter)
+ {
+ if (group == *iter)
+ {
+ llerrs << "LLSpatialGroup deleted while actively referenced by LLPipeline." << llendl;
+ }
+ }
+
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter)
+ {
+ if (group == *iter)
+ {
+ llerrs << "LLSpatialGroup deleted while actively referenced by LLPipeline." << llendl;
+ }
+ }
+
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter)
+ {
+ if (group == *iter)
+ {
+ llerrs << "LLSpatialGroup deleted while actively referenced by LLPipeline." << llendl;
+ }
+ }
+ }
+#endif
+}
+
+
BOOL LLPipeline::visibleObjectsInFrustum(LLCamera& camera)
{
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
@@ -1695,7 +2015,7 @@ void LLPipeline::markNotCulled(LLSpatialGroup* group, LLCamera& camera)
}
if (sMinRenderSize > 0.f &&
- llmax(llmax(group->mBounds[1].mV[0], group->mBounds[1].mV[1]), group->mBounds[1].mV[2]) < sMinRenderSize)
+ llmax(llmax(group->mBounds[1][0], group->mBounds[1][1]), group->mBounds[1][2]) < sMinRenderSize)
{
return;
}
@@ -1792,17 +2112,14 @@ void LLPipeline::updateGL()
void LLPipeline::rebuildPriorityGroups()
{
- if(!sAllowRebuildPriorityGroup)
- {
- return ;
- }
- sAllowRebuildPriorityGroup = FALSE ;
-
LLTimer update_timer;
LLMemType mt(LLMemType::MTYPE_PIPELINE);
assertInitialized();
+ gMeshRepo.notifyLoadedMeshes();
+
+ mGroupQ1Locked = true;
// Iterate through all drawables on the priority build queue,
for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ1.begin();
iter != mGroupQ1.end(); ++iter)
@@ -1813,10 +2130,18 @@ void LLPipeline::rebuildPriorityGroups()
}
mGroupQ1.clear();
+ mGroupQ1Locked = false;
+
}
void LLPipeline::rebuildGroups()
{
+ if (mGroupQ2.empty())
+ {
+ return;
+ }
+
+ mGroupQ2Locked = true;
// Iterate through some drawables on the non-priority build queue
S32 size = (S32) mGroupQ2.size();
S32 min_count = llclamp((S32) ((F32) (size * size)/4096*0.25f), 1, size);
@@ -1826,33 +2151,30 @@ void LLPipeline::rebuildGroups()
std::sort(mGroupQ2.begin(), mGroupQ2.end(), LLSpatialGroup::CompareUpdateUrgency());
LLSpatialGroup::sg_vector_t::iterator iter;
+ LLSpatialGroup::sg_vector_t::iterator last_iter = mGroupQ2.begin();
+
for (iter = mGroupQ2.begin();
- iter != mGroupQ2.end(); ++iter)
+ iter != mGroupQ2.end() && count <= min_count; ++iter)
{
LLSpatialGroup* group = *iter;
+ last_iter = iter;
- if (group->isDead())
+ if (!group->isDead())
{
- continue;
+ group->rebuildGeom();
+
+ if (group->mSpatialPartition->mRenderByGroup)
+ {
+ count++;
+ }
}
- group->rebuildGeom();
-
- if (group->mSpatialPartition->mRenderByGroup)
- {
- count++;
- }
-
group->clearState(LLSpatialGroup::IN_BUILD_Q2);
-
- if (count > min_count)
- {
- ++iter;
- break;
- }
}
- mGroupQ2.erase(mGroupQ2.begin(), iter);
+ mGroupQ2.erase(mGroupQ2.begin(), ++last_iter);
+
+ mGroupQ2Locked = false;
updateMovedList(mMovedBridge);
}
@@ -2078,6 +2400,9 @@ void LLPipeline::shiftObjects(const LLVector3 &offset)
glClear(GL_DEPTH_BUFFER_BIT);
gDepthDirty = TRUE;
+ LLVector4a offseta;
+ offseta.load3(offset.mV);
+
for (LLDrawable::drawable_vector_t::iterator iter = mShiftList.begin();
iter != mShiftList.end(); iter++)
{
@@ -2086,7 +2411,7 @@ void LLPipeline::shiftObjects(const LLVector3 &offset)
{
continue;
}
- drawablep->shiftPos(offset);
+ drawablep->shiftPos(offseta);
drawablep->clearState(LLDrawable::ON_SHIFT_LIST);
}
mShiftList.resize(0);
@@ -2100,7 +2425,7 @@ void LLPipeline::shiftObjects(const LLVector3 &offset)
LLSpatialPartition* part = region->getSpatialPartition(i);
if (part)
{
- part->shift(offset);
+ part->shift(offseta);
}
}
}
@@ -2132,8 +2457,7 @@ void LLPipeline::markGLRebuild(LLGLUpdate* glu)
void LLPipeline::markRebuild(LLSpatialGroup* group, BOOL priority)
{
LLMemType mt(LLMemType::MTYPE_PIPELINE);
- //assert_main_thread();
-
+
if (group && !group->isDead() && group->mSpatialPartition)
{
if (group->mSpatialPartition->mPartitionType == LLViewerRegion::PARTITION_HUD)
@@ -2145,6 +2469,8 @@ void LLPipeline::markRebuild(LLSpatialGroup* group, BOOL priority)
{
if (!group->isState(LLSpatialGroup::IN_BUILD_Q1))
{
+ llassert_always(!mGroupQ1Locked);
+
mGroupQ1.push_back(group);
group->setState(LLSpatialGroup::IN_BUILD_Q1);
@@ -2161,11 +2487,7 @@ void LLPipeline::markRebuild(LLSpatialGroup* group, BOOL priority)
}
else if (!group->isState(LLSpatialGroup::IN_BUILD_Q2 | LLSpatialGroup::IN_BUILD_Q1))
{
- //llerrs << "Non-priority updates not yet supported!" << llendl;
- if (std::find(mGroupQ2.begin(), mGroupQ2.end(), group) != mGroupQ2.end())
- {
- llerrs << "WTF?" << llendl;
- }
+ llassert_always(!mGroupQ2Locked);
mGroupQ2.push_back(group);
group->setState(LLSpatialGroup::IN_BUILD_Q2);
@@ -2245,6 +2567,42 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result)
}
}
}
+
+ if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD)
+ {
+ LLSpatialGroup* last_group = NULL;
+ for (LLCullResult::bridge_list_t::iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i)
+ {
+ LLCullResult::bridge_list_t::iterator cur_iter = i;
+ LLSpatialBridge* bridge = *cur_iter;
+ LLSpatialGroup* group = bridge->getSpatialGroup();
+
+ if (last_group == NULL)
+ {
+ last_group = group;
+ }
+
+ if (!bridge->isDead() && group && !group->isOcclusionState(LLSpatialGroup::OCCLUDED))
+ {
+ stateSort(bridge, camera);
+ }
+
+ if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD &&
+ last_group != group && last_group->changeLOD())
+ {
+ last_group->mLastUpdateDistance = last_group->mDistance;
+ }
+
+ last_group = group;
+ }
+
+ if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD &&
+ last_group && last_group->changeLOD())
+ {
+ last_group->mLastUpdateDistance = last_group->mDistance;
+ }
+ }
+
for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter)
{
LLSpatialGroup* group = *iter;
@@ -2260,19 +2618,6 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result)
}
}
- if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD)
- {
- for (LLCullResult::bridge_list_t::iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i)
- {
- LLCullResult::bridge_list_t::iterator cur_iter = i;
- LLSpatialBridge* bridge = *cur_iter;
- LLSpatialGroup* group = bridge->getSpatialGroup();
- if (!bridge->isDead() && group && !group->isOcclusionState(LLSpatialGroup::OCCLUDED))
- {
- stateSort(bridge, camera);
- }
- }
- }
{
LLFastTimer ftm(FTM_STATESORT_DRAWABLE);
for (LLCullResult::drawable_list_t::iterator iter = sCull->beginVisibleList();
@@ -2303,6 +2648,11 @@ void LLPipeline::stateSort(LLSpatialGroup* group, LLCamera& camera)
LLDrawable* drawablep = *i;
stateSort(drawablep, camera);
}
+
+ if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD)
+ { //avoid redundant stateSort calls
+ group->mLastUpdateDistance = group->mDistance;
+ }
}
}
@@ -2310,7 +2660,7 @@ void LLPipeline::stateSort(LLSpatialGroup* group, LLCamera& camera)
void LLPipeline::stateSort(LLSpatialBridge* bridge, LLCamera& camera)
{
LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT);
- if (!sShadowRender && bridge->getSpatialGroup()->changeLOD())
+ if (bridge->getSpatialGroup()->changeLOD())
{
bool force_update = false;
bridge->updateDistance(camera, force_update);
@@ -2369,21 +2719,17 @@ void LLPipeline::stateSort(LLDrawable* drawablep, LLCamera& camera)
if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD)
{
- LLSpatialGroup* group = drawablep->getSpatialGroup();
- if (!group || group->changeLOD())
+ if (drawablep->isVisible())
{
- if (drawablep->isVisible())
+ if (!drawablep->isActive())
{
- if (!drawablep->isActive())
- {
- bool force_update = false;
- drawablep->updateDistance(camera, force_update);
- }
- else if (drawablep->isAvatar())
- {
- bool force_update = false;
- drawablep->updateDistance(camera, force_update); // calls vobj->updateLOD() which calls LLVOAvatar::updateVisibility()
- }
+ bool force_update = false;
+ drawablep->updateDistance(camera, force_update);
+ }
+ else if (drawablep->isAvatar())
+ {
+ bool force_update = false;
+ drawablep->updateDistance(camera, force_update); // calls vobj->updateLOD() which calls LLVOAvatar::updateVisibility()
}
}
}
@@ -2635,8 +2981,10 @@ void LLPipeline::postSort(LLCamera& camera)
{
if (sMinRenderSize > 0.f)
{
- LLVector3 bounds = (*k)->mExtents[1]-(*k)->mExtents[0];
- if (llmax(llmax(bounds.mV[0], bounds.mV[1]), bounds.mV[2]) > sMinRenderSize)
+ LLVector4a bounds;
+ bounds.setSub((*k)->mExtents[1],(*k)->mExtents[0]);
+
+ if (llmax(llmax(bounds[0], bounds[1]), bounds[2]) > sMinRenderSize)
{
sCull->pushDrawInfo(j->first, *k);
}
@@ -2792,7 +3140,7 @@ void render_hud_elements()
gGL.color4f(1,1,1,1);
if (!LLPipeline::sReflectionRender && gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
{
- LLGLEnable multisample(GL_MULTISAMPLE_ARB);
+ LLGLEnable multisample(gSavedSettings.getU32("RenderFSAASamples") > 0 ? GL_MULTISAMPLE_ARB : 0);
gViewerWindow->renderSelections(FALSE, FALSE, FALSE); // For HUD version in render_ui_3d()
// Draw the tracking overlays
@@ -3036,7 +3384,7 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate)
glMatrixMode(GL_MODELVIEW);
LLGLSPipeline gls_pipeline;
- LLGLEnable multisample(GL_MULTISAMPLE_ARB);
+ LLGLEnable multisample(gSavedSettings.getU32("RenderFSAASamples") > 0 ? GL_MULTISAMPLE_ARB : 0);
LLGLState gls_color_material(GL_COLOR_MATERIAL, mLightingDetail < 2);
@@ -3276,7 +3624,7 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera)
}
}
- LLGLEnable multisample(GL_MULTISAMPLE_ARB);
+ LLGLEnable multisample(gSavedSettings.getU32("RenderFSAASamples") > 0 ? GL_MULTISAMPLE_ARB : 0);
LLVertexBuffer::unbind();
@@ -3365,7 +3713,7 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera)
LLGLEnable cull(GL_CULL_FACE);
- LLGLEnable multisample(GL_MULTISAMPLE_ARB);
+ LLGLEnable multisample(gSavedSettings.getU32("RenderFSAASamples") > 0 ? GL_MULTISAMPLE_ARB : 0);
calcNearbyLights(camera);
setupHWLights(NULL);
@@ -3550,6 +3898,59 @@ void LLPipeline::addTrianglesDrawn(S32 index_count, U32 render_type)
}
}
+void LLPipeline::renderPhysicsDisplay()
+{
+ if (!hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PHYSICS_SHAPES))
+ {
+ return;
+ }
+
+ allocatePhysicsBuffer();
+
+ gGL.flush();
+ mPhysicsDisplay.bindTarget();
+ glClearColor(0,0,0,1);
+ gGL.setColorMask(true, true);
+ mPhysicsDisplay.clear();
+ glClearColor(0,0,0,0);
+
+ gGL.setColorMask(true, false);
+
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* region = *iter;
+ for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
+ {
+ LLSpatialPartition* part = region->getSpatialPartition(i);
+ if (part)
+ {
+ if (hasRenderType(part->mDrawableType))
+ {
+ part->renderPhysicsShapes();
+ }
+ }
+ }
+ }
+
+ for (LLCullResult::bridge_list_t::const_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i)
+ {
+ LLSpatialBridge* bridge = *i;
+ if (!bridge->isDead() && hasRenderType(bridge->mDrawableType))
+ {
+ glPushMatrix();
+ glMultMatrixf((F32*)bridge->mDrawable->getRenderMatrix().mMatrix);
+ bridge->renderPhysicsShapes();
+ glPopMatrix();
+ }
+ }
+
+
+ gGL.flush();
+ mPhysicsDisplay.flush();
+}
+
+
void LLPipeline::renderDebug()
{
LLMemType mt(LLMemType::MTYPE_PIPELINE);
@@ -3592,8 +3993,67 @@ void LLPipeline::renderDebug()
}
}
+ if (gSavedSettings.getBOOL("DebugShowUploadCost"))
+ {
+ std::set<LLUUID> textures;
+ std::set<LLUUID> sculpts;
+ std::set<LLUUID> meshes;
+
+ BOOL selected = TRUE;
+ if (LLSelectMgr::getInstance()->getSelection()->isEmpty())
+ {
+ selected = FALSE;
+ }
+
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ LLSpatialGroup::OctreeNode* node = group->mOctreeNode;
+ for (LLSpatialGroup::OctreeNode::element_iter elem = node->getData().begin(); elem != node->getData().end(); ++elem)
+ {
+ LLDrawable* drawable = *elem;
+ LLVOVolume* volume = drawable->getVOVolume();
+ if (volume && volume->isSelected() == selected)
+ {
+ for (U32 i = 0; i < volume->getNumTEs(); ++i)
+ {
+ LLTextureEntry* te = volume->getTE(i);
+ textures.insert(te->getID());
+ }
+
+ if (volume->isSculpted())
+ {
+ LLUUID sculpt_id = volume->getVolume()->getParams().getSculptID();
+ if (volume->isMesh())
+ {
+ meshes.insert(sculpt_id);
+ }
+ else
+ {
+ sculpts.insert(sculpt_id);
+ }
+ }
+ }
+ }
+ }
+
+ gPipeline.mDebugTextureUploadCost = textures.size() * 10;
+ gPipeline.mDebugSculptUploadCost = sculpts.size()*10;
+
+ U32 mesh_cost = 0;
+
+ for (std::set<LLUUID>::iterator iter = meshes.begin(); iter != meshes.end(); ++iter)
+ {
+ mesh_cost += gMeshRepo.getResourceCost(*iter)*10;
+ }
+
+ gPipeline.mDebugMeshUploadCost = mesh_cost;
+ }
+
if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA))
{
+ LLVertexBuffer::unbind();
+
LLGLEnable blend(GL_BLEND);
LLGLDepthTest depth(TRUE, FALSE);
LLGLDisable cull(GL_CULL_FACE);
@@ -3657,7 +4117,7 @@ void LLPipeline::renderDebug()
if (i < 4)
{
- if (i == 0 || !mShadowFrustPoints[i].empty())
+ //if (i == 0 || !mShadowFrustPoints[i].empty())
{
//render visible point cloud
gGL.flush();
@@ -3697,11 +4157,12 @@ void LLPipeline::renderDebug()
gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[6].mV);
gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[7].mV);
gGL.end();
- }
-
+ }
}
- /*for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ /*gGL.flush();
+ glLineWidth(16-i*2);
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
{
LLViewerRegion* region = *iter;
@@ -3716,7 +4177,9 @@ void LLPipeline::renderDebug()
}
}
}
- }*/
+ }
+ gGL.flush();
+ glLineWidth(1.f);*/
}
}
@@ -3756,13 +4219,19 @@ void LLPipeline::renderDebug()
if (mRenderDebugMask & LLPipeline::RENDER_DEBUG_BUILD_QUEUE)
{
U32 count = 0;
- U32 size = mBuildQ2.size();
+ U32 size = mGroupQ2.size();
LLColor4 col;
+ LLVertexBuffer::unbind();
LLGLEnable blend(GL_BLEND);
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep);
+ gGL.pushMatrix();
+ glLoadMatrixd(gGLModelView);
+ gGLLastMatrix = NULL;
+
for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ2.begin(); iter != mGroupQ2.end(); ++iter)
{
LLSpatialGroup* group = *iter;
@@ -3784,7 +4253,7 @@ void LLPipeline::renderDebug()
glMultMatrixf((F32*)bridge->mDrawable->getRenderMatrix().mMatrix);
}
- F32 alpha = (F32) (size-count)/size;
+ F32 alpha = llclamp((F32) (size-count)/size, 0.f, 1.f);
LLVector2 c(1.f-alpha, alpha);
@@ -3792,7 +4261,7 @@ void LLPipeline::renderDebug()
++count;
- col.set(c.mV[0], c.mV[1], 0, alpha*0.5f+0.1f);
+ col.set(c.mV[0], c.mV[1], 0, alpha*0.5f+0.5f);
group->drawObjectBox(col);
if (bridge)
@@ -3802,7 +4271,10 @@ void LLPipeline::renderDebug()
}
}
+ gGL.popMatrix();
gGL.flush();
+
+ gPipeline.renderPhysicsDisplay();
}
void LLPipeline::rebuildPools()
@@ -4208,7 +4680,7 @@ static F32 calc_light_dist(LLVOVolume* light, const LLVector3& cam_pos, F32 max_
{
return max_dist;
}
- F32 dist = fsqrtf(dist2);
+ F32 dist = (F32) sqrt(dist2);
dist *= 1.f / inten;
dist -= radius;
if (selected)
@@ -4237,7 +4709,7 @@ void LLPipeline::calcNearbyLights(LLCamera& camera)
// mNearbyLight (and all light_set_t's) are sorted such that
// begin() == the closest light and rbegin() == the farthest light
const S32 MAX_LOCAL_LIGHTS = 6;
-// LLVector3 cam_pos = gAgentCamera.getCameraPositionAgent();
+// LLVector3 cam_pos = gAgent.getCameraPositionAgent();
LLVector3 cam_pos = LLViewerJoystick::getInstance()->getOverrideCamera() ?
camera.getOrigin() :
gAgent.getPositionAgent();
@@ -4482,8 +4954,7 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)
glLightfv(gllight, GL_AMBIENT, LLColor4::black.mV);
glLightfv(gllight, GL_SPECULAR, LLColor4::black.mV);
}
-
- if (isAgentAvatarValid() &&
+ if (gAgentAvatarp &&
gAgentAvatarp->mSpecialRenderMode == 3)
{
LLColor4 light_color = LLColor4::white;
@@ -4610,6 +5081,61 @@ void LLPipeline::enableLightsAvatar()
enableLights(mask);
}
+void LLPipeline::enableLightsPreview()
+{
+ disableLights();
+
+ glEnable(GL_LIGHTING);
+ LLColor4 ambient = gSavedSettings.getColor4("PreviewAmbientColor");
+ glLightModelfv(GL_LIGHT_MODEL_AMBIENT,ambient.mV);
+
+
+ LLColor4 diffuse0 = gSavedSettings.getColor4("PreviewDiffuse0");
+ LLColor4 specular0 = gSavedSettings.getColor4("PreviewSpecular0");
+ LLColor4 diffuse1 = gSavedSettings.getColor4("PreviewDiffuse1");
+ LLColor4 specular1 = gSavedSettings.getColor4("PreviewSpecular1");
+ LLColor4 diffuse2 = gSavedSettings.getColor4("PreviewDiffuse2");
+ LLColor4 specular2 = gSavedSettings.getColor4("PreviewSpecular2");
+
+ LLVector3 dir0 = gSavedSettings.getVector3("PreviewDirection0");
+ LLVector3 dir1 = gSavedSettings.getVector3("PreviewDirection1");
+ LLVector3 dir2 = gSavedSettings.getVector3("PreviewDirection2");
+
+ dir0.normVec();
+ dir1.normVec();
+ dir2.normVec();
+
+ LLVector4 light_pos(dir0, 0.0f);
+ glEnable(GL_LIGHT0);
+ glLightfv(GL_LIGHT0, GL_POSITION, light_pos.mV);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse0.mV);
+ glLightfv(GL_LIGHT0, GL_AMBIENT, LLColor4::black.mV);
+ glLightfv(GL_LIGHT0, GL_SPECULAR, specular0.mV);
+ glLightf (GL_LIGHT0, GL_SPOT_EXPONENT, 0.0f);
+ glLightf (GL_LIGHT0, GL_SPOT_CUTOFF, 180.0f);
+
+ light_pos = LLVector4(dir1, 0.f);
+ glEnable(GL_LIGHT1);
+ glLightfv(GL_LIGHT1, GL_POSITION, light_pos.mV);
+ glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse1.mV);
+ glLightfv(GL_LIGHT1, GL_AMBIENT, LLColor4::black.mV);
+ glLightfv(GL_LIGHT1, GL_SPECULAR, specular1.mV);
+ glLightf (GL_LIGHT1, GL_SPOT_EXPONENT, 0.0f);
+ glLightf (GL_LIGHT1, GL_SPOT_CUTOFF, 180.0f);
+
+ light_pos = LLVector4(dir2, 0.f);
+ glEnable(GL_LIGHT2);
+ glLightfv(GL_LIGHT2, GL_POSITION, light_pos.mV);
+ glLightfv(GL_LIGHT2, GL_DIFFUSE, diffuse2.mV);
+ glLightfv(GL_LIGHT2, GL_AMBIENT, LLColor4::black.mV);
+ glLightfv(GL_LIGHT2, GL_SPECULAR, specular2.mV);
+ glLightf (GL_LIGHT2, GL_SPOT_EXPONENT, 0.0f);
+ glLightf (GL_LIGHT2, GL_SPOT_CUTOFF, 180.0f);
+
+
+}
+
+
void LLPipeline::enableLightsAvatarEdit(const LLColor4& color)
{
U32 mask = 0x2002; // Avatar backlight only, set ambient
@@ -4901,6 +5427,18 @@ BOOL LLPipeline::toggleRenderDebugFeatureControl(void* data)
return gPipeline.hasRenderDebugFeatureMask(bit);
}
+void LLPipeline::setRenderDebugFeatureControl(U32 bit, bool value)
+{
+ if (value)
+ {
+ gPipeline.mRenderDebugFeatureMask |= bit;
+ }
+ else
+ {
+ gPipeline.mRenderDebugFeatureMask &= !bit;
+ }
+}
+
// static
void LLPipeline::setRenderScriptedBeacons(BOOL val)
{
@@ -5243,6 +5781,8 @@ void LLPipeline::resetVertexBuffers()
sRenderBump = gSavedSettings.getBOOL("RenderObjectBump");
sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips");
LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO");
+ sBakeSunlight = gSavedSettings.getBOOL("RenderBakeSunlight");
+ sNoAlpha = gSavedSettings.getBOOL("RenderNoAlpha");
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
@@ -5348,21 +5888,21 @@ void apply_cube_face_rotation(U32 face)
void validate_framebuffer_object()
{
GLenum status;
- status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
+ status = glCheckFramebufferStatus(GL_FRAMEBUFFER_EXT);
switch(status)
{
- case GL_FRAMEBUFFER_COMPLETE_EXT:
+ case GL_FRAMEBUFFER_COMPLETE:
//framebuffer OK, no error.
break;
- case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT:
+ case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
// frame buffer not OK: probably means unsupported depth buffer format
- llerrs << "Framebuffer Incomplete Dimensions." << llendl;
+ llerrs << "Framebuffer Incomplete Missing Attachment." << llendl;
break;
- case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
+ case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
// frame buffer not OK: probably means unsupported depth buffer format
llerrs << "Framebuffer Incomplete Attachment." << llendl;
break;
- case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
+ case GL_FRAMEBUFFER_UNSUPPORTED:
/* choose different formats */
llerrs << "Framebuffer unsupported." << llendl;
break;
@@ -5607,7 +6147,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
if (LLRenderTarget::sUseFBO)
{
LLFastTimer ftm(FTM_RENDER_BLOOM_FBO);
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft;
@@ -5623,16 +6163,83 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
LLVertexBuffer::unbind();
- if (LLPipeline::sRenderDeferred && LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2)
+ if (LLPipeline::sRenderDeferred)
{
+ LLGLSLShader* shader = &gDeferredPostProgram;
+ if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2)
+ {
+ shader = &gDeferredGIFinalProgram;
+ }
+
LLGLDisable blend(GL_BLEND);
- bindDeferredShader(gDeferredGIFinalProgram);
+ bindDeferredShader(*shader);
+
+ //depth of field focal plane calculations
+
+ F32 subject_distance = 16.f;
+ if (LLViewerJoystick::getInstance()->getOverrideCamera())
+ {
+ //flycam mode, use mouse cursor as focus point
+ LLVector3 eye = LLViewerCamera::getInstance()->getOrigin();
+ subject_distance = (eye-gDebugRaycastIntersection).magVec();
+ }
+ else
+ {
+ LLViewerObject* obj = gAgentCamera.getFocusObject();
+ if (obj)
+ {
+ LLVector3 focus = LLVector3(gAgentCamera.getFocusGlobal()-gAgent.getRegion()->getOriginGlobal());
+ LLVector3 eye = LLViewerCamera::getInstance()->getOrigin();
+ subject_distance = (focus-eye).magVec();
+ }
+ }
+
+ //convert to mm
+ subject_distance *= 1000.f;
+ F32 fnumber = gSavedSettings.getF32("CameraFNumber");
+ const F32 default_focal_length = gSavedSettings.getF32("CameraFocalLength");
+
+ F32 fov = LLViewerCamera::getInstance()->getView();
+
+ const F32 default_fov = gSavedSettings.getF32("CameraFieldOfView") * F_PI/180.f;
+ //const F32 default_aspect_ratio = gSavedSettings.getF32("CameraAspectRatio");
+
+ //F32 aspect_ratio = (F32) mScreen.getWidth()/(F32)mScreen.getHeight();
+
+ F32 dv = 2.f*default_focal_length * tanf(default_fov/2.f);
+ //F32 dh = 2.f*default_focal_length * tanf(default_fov*default_aspect_ratio/2.f);
- S32 channel = gDeferredGIFinalProgram.enableTexture(LLViewerShaderMgr::DEFERRED_DIFFUSE, LLTexUnit::TT_RECT_TEXTURE);
+ F32 focal_length = dv/(2*tanf(fov/2.f));
+
+ //F32 tan_pixel_angle = tanf(LLDrawable::sCurPixelAngle);
+
+ // from wikipedia -- c = |s2-s1|/s2 * f^2/(N(S1-f))
+ // where N = fnumber
+ // s2 = dot distance
+ // s1 = subject distance
+ // f = focal length
+ //
+
+ F32 blur_constant = focal_length*focal_length/(fnumber*(subject_distance-focal_length));
+ blur_constant /= 1000.f; //convert to meters for shader
+ F32 magnification = focal_length/(subject_distance-focal_length);
+
+ shader->uniform1f("focal_distance", -subject_distance/1000.f);
+ shader->uniform1f("blur_constant", blur_constant);
+ shader->uniform1f("tan_pixel_angle", tanf(1.f/LLDrawable::sCurPixelAngle));
+ shader->uniform1f("magnification", magnification);
+
+ S32 channel = shader->enableTexture(LLViewerShaderMgr::DEFERRED_DIFFUSE, LLTexUnit::TT_RECT_TEXTURE);
if (channel > -1)
{
mScreen.bindTexture(0, channel);
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
}
+ //channel = shader->enableTexture(LLViewerShaderMgr::DEFERRED_DEPTH, LLTexUnit::TT_RECT_TEXTURE);
+ //if (channel > -1)
+ //{
+ //gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
+ //}
gGL.begin(LLRender::TRIANGLE_STRIP);
gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
@@ -5646,11 +6253,10 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
gGL.end();
- unbindDeferredShader(gDeferredGIFinalProgram);
+ unbindDeferredShader(*shader);
}
else
{
-
if (res_mod > 1)
{
tc2 /= (F32) res_mod;
@@ -5698,7 +6304,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
gGL.getTexUnit(1)->bind(&mScreen);
gGL.getTexUnit(1)->activate();
- LLGLEnable multisample(GL_MULTISAMPLE_ARB);
+ LLGLEnable multisample(gSavedSettings.getU32("RenderFSAASamples") > 0 ? GL_MULTISAMPLE_ARB : 0);
buff->setBuffer(mask);
buff->drawArrays(LLRender::TRIANGLE_STRIP, 0, 3);
@@ -5708,16 +6314,41 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
gGL.getTexUnit(0)->activate();
gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
+ }
- if (LLRenderTarget::sUseFBO)
- { //copy depth buffer from mScreen to framebuffer
- LLRenderTarget::copyContentsToFramebuffer(mScreen, 0, 0, mScreen.getWidth(), mScreen.getHeight(),
- 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST);
- }
+ if (LLRenderTarget::sUseFBO)
+ { //copy depth buffer from mScreen to framebuffer
+ LLRenderTarget::copyContentsToFramebuffer(mScreen, 0, 0, mScreen.getWidth(), mScreen.getHeight(),
+ 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST);
}
-
gGL.setSceneBlendType(LLRender::BT_ALPHA);
+
+ if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PHYSICS_SHAPES))
+ {
+ LLVector2 tc1(0,0);
+ LLVector2 tc2((F32) gViewerWindow->getWorldViewWidthRaw()*2,
+ (F32) gViewerWindow->getWorldViewHeightRaw()*2);
+
+ LLGLEnable blend(GL_BLEND);
+ gGL.color4f(1,1,1,0.75f);
+
+ gGL.getTexUnit(0)->bind(&mPhysicsDisplay);
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
+ gGL.vertex2f(-1,-1);
+
+ gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
+ gGL.vertex2f(-1,3);
+
+ gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
+ gGL.vertex2f(3,-1);
+
+ gGL.end();
+ gGL.flush();
+ }
+
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
@@ -6100,6 +6731,7 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, LLRen
shader.uniform2f("proj_shadow_res", mShadow[4].getWidth(), mShadow[4].getHeight());
shader.uniform1f("depth_cutoff", gSavedSettings.getF32("RenderEdgeDepthCutoff"));
shader.uniform1f("norm_cutoff", gSavedSettings.getF32("RenderEdgeNormCutoff"));
+
if (shader.getUniformLocation("norm_mat") >= 0)
{
@@ -6137,7 +6769,7 @@ void LLPipeline::renderDeferredLighting()
0, 0, mDeferredDepth.getWidth(), mDeferredDepth.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST);
}
- LLGLEnable multisample(GL_MULTISAMPLE_ARB);
+ LLGLEnable multisample(gSavedSettings.getU32("RenderFSAASamples") > 0 ? GL_MULTISAMPLE_ARB : 0);
if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
{
@@ -6176,16 +6808,15 @@ void LLPipeline::renderDeferredLighting()
glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], 0);
}
- glPushMatrix();
- glLoadIdentity();
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glLoadIdentity();
-
- mDeferredLight[0].bindTarget();
+ glPushMatrix();
+ glLoadIdentity();
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glLoadIdentity();
if (gSavedSettings.getBOOL("RenderDeferredSSAO") || gSavedSettings.getS32("RenderShadowDetail") > 0)
{
+ mDeferredLight[0].bindTarget();
{ //paint shadow/SSAO light map (direct lighting lightmap)
LLFastTimer ftm(FTM_SUN_SHADOW);
bindDeferredShader(gDeferredSunProgram, 0);
@@ -6226,16 +6857,9 @@ void LLPipeline::renderDeferredLighting()
unbindDeferredShader(gDeferredSunProgram);
}
- }
- else
- {
- glClearColor(1,1,1,1);
- mDeferredLight[0].clear(GL_COLOR_BUFFER_BIT);
- glClearColor(0,0,0,0);
- }
-
mDeferredLight[0].flush();
-
+ }
+
{ //global illumination specific block (still experimental)
if (gSavedSettings.getBOOL("RenderDeferredBlurLight") &&
gSavedSettings.getBOOL("RenderDeferredGI"))
@@ -6278,7 +6902,7 @@ void LLPipeline::renderDeferredLighting()
mLuminanceMap.flush();
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLuminanceMap.getTexture(), true);
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR);
- glGenerateMipmapEXT(GL_TEXTURE_2D);
+ glGenerateMipmap(GL_TEXTURE_2D);
}
}
@@ -6341,75 +6965,74 @@ void LLPipeline::renderDeferredLighting()
}
if (gSavedSettings.getBOOL("RenderDeferredSSAO"))
- { //soften direct lighting lightmap
- LLFastTimer ftm(FTM_SOFTEN_SHADOW);
- //blur lightmap
- mDeferredLight[1].bindTarget();
+ { //soften direct lighting lightmap
+ LLFastTimer ftm(FTM_SOFTEN_SHADOW);
+ //blur lightmap
+ mDeferredLight[1].bindTarget();
- glClearColor(1,1,1,1);
- mDeferredLight[1].clear(GL_COLOR_BUFFER_BIT);
- glClearColor(0,0,0,0);
-
- bindDeferredShader(gDeferredBlurLightProgram);
+ glClearColor(1,1,1,1);
+ mDeferredLight[1].clear(GL_COLOR_BUFFER_BIT);
+ glClearColor(0,0,0,0);
+
+ bindDeferredShader(gDeferredBlurLightProgram);
- LLVector3 go = gSavedSettings.getVector3("RenderShadowGaussian");
- const U32 kern_length = 4;
- F32 blur_size = gSavedSettings.getF32("RenderShadowBlurSize");
- F32 dist_factor = gSavedSettings.getF32("RenderShadowBlurDistFactor");
+ LLVector3 go = gSavedSettings.getVector3("RenderShadowGaussian");
+ const U32 kern_length = 4;
+ F32 blur_size = gSavedSettings.getF32("RenderShadowBlurSize");
+ F32 dist_factor = gSavedSettings.getF32("RenderShadowBlurDistFactor");
- // sample symmetrically with the middle sample falling exactly on 0.0
- F32 x = 0.f;
+ // sample symmetrically with the middle sample falling exactly on 0.0
+ F32 x = 0.f;
- LLVector3 gauss[32]; // xweight, yweight, offset
+ LLVector3 gauss[32]; // xweight, yweight, offset
- for (U32 i = 0; i < kern_length; i++)
- {
- gauss[i].mV[0] = llgaussian(x, go.mV[0]);
- gauss[i].mV[1] = llgaussian(x, go.mV[1]);
- gauss[i].mV[2] = x;
- x += 1.f;
- }
+ for (U32 i = 0; i < kern_length; i++)
+ {
+ gauss[i].mV[0] = llgaussian(x, go.mV[0]);
+ gauss[i].mV[1] = llgaussian(x, go.mV[1]);
+ gauss[i].mV[2] = x;
+ x += 1.f;
+ }
- gDeferredBlurLightProgram.uniform2f("delta", 1.f, 0.f);
- gDeferredBlurLightProgram.uniform1f("dist_factor", dist_factor);
- gDeferredBlurLightProgram.uniform3fv("kern[0]", kern_length, gauss[0].mV);
- gDeferredBlurLightProgram.uniform3fv("kern", kern_length, gauss[0].mV);
- gDeferredBlurLightProgram.uniform1f("kern_scale", blur_size * (kern_length/2.f - 0.5f));
+ gDeferredBlurLightProgram.uniform2f("delta", 1.f, 0.f);
+ gDeferredBlurLightProgram.uniform1f("dist_factor", dist_factor);
+ gDeferredBlurLightProgram.uniform3fv("kern", kern_length, gauss[0].mV);
+ gDeferredBlurLightProgram.uniform1f("kern_scale", blur_size * (kern_length/2.f - 0.5f));
+
+ {
+ LLGLDisable blend(GL_BLEND);
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
+ stop_glerror();
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 3);
+ stop_glerror();
+ }
- {
- LLGLDisable blend(GL_BLEND);
- LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
- stop_glerror();
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 3);
- stop_glerror();
- }
-
- mDeferredLight[1].flush();
- unbindDeferredShader(gDeferredBlurLightProgram);
+ mDeferredLight[1].flush();
+ unbindDeferredShader(gDeferredBlurLightProgram);
- bindDeferredShader(gDeferredBlurLightProgram, 1);
- mDeferredLight[0].bindTarget();
+ bindDeferredShader(gDeferredBlurLightProgram, 1);
+ mDeferredLight[0].bindTarget();
- gDeferredBlurLightProgram.uniform2f("delta", 0.f, 1.f);
+ gDeferredBlurLightProgram.uniform2f("delta", 0.f, 1.f);
- {
- LLGLDisable blend(GL_BLEND);
- LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
- stop_glerror();
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 3);
- stop_glerror();
- }
- mDeferredLight[0].flush();
- unbindDeferredShader(gDeferredBlurLightProgram);
+ {
+ LLGLDisable blend(GL_BLEND);
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
+ stop_glerror();
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 3);
+ stop_glerror();
}
+ mDeferredLight[0].flush();
+ unbindDeferredShader(gDeferredBlurLightProgram);
+ }
- stop_glerror();
- glPopMatrix();
- stop_glerror();
- glMatrixMode(GL_MODELVIEW);
- stop_glerror();
- glPopMatrix();
- stop_glerror();
+ stop_glerror();
+ glPopMatrix();
+ stop_glerror();
+ glMatrixMode(GL_MODELVIEW);
+ stop_glerror();
+ glPopMatrix();
+ stop_glerror();
//copy depth and stencil from deferred screen
//mScreen.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(),
@@ -6475,10 +7098,8 @@ void LLPipeline::renderDeferredLighting()
gPipeline.popRenderTypeMask();
}
- BOOL render_local = gSavedSettings.getBOOL("RenderDeferredLocalLights");
- BOOL render_fullscreen = gSavedSettings.getBOOL("RenderDeferredFullscreenLights");
-
-
+ BOOL render_local = gSavedSettings.getBOOL("RenderLocalLights");
+
if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2)
{
mDeferredLight[1].flush();
@@ -6486,7 +7107,7 @@ void LLPipeline::renderDeferredLighting()
mDeferredLight[2].clear(GL_COLOR_BUFFER_BIT);
}
- if (render_local || render_fullscreen)
+ if (render_local)
{
gGL.setSceneBlendType(LLRender::BT_ADD);
std::list<LLVector4> fullscreen_lights;
@@ -6500,10 +7121,11 @@ void LLPipeline::renderDeferredLighting()
std::list<LLVector4> light_colors;
+ LLVertexBuffer::unbind();
+
F32 v[24];
glVertexPointer(3, GL_FLOAT, 0, v);
- BOOL render_local = gSavedSettings.getBOOL("RenderDeferredLocalLights");
-
+
{
bindDeferredShader(gDeferredLightProgram);
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
@@ -6526,8 +7148,9 @@ void LLPipeline::renderDeferredLighting()
}
- LLVector3 center = drawablep->getPositionAgent();
- F32* c = center.mV;
+ LLVector4a center;
+ center.load3(drawablep->getPositionAgent().mV);
+ const F32* c = center.getF32ptr();
F32 s = volume->getLightRadius()*1.5f;
LLColor3 col = volume->getLightColor();
@@ -6543,7 +7166,9 @@ void LLPipeline::renderDeferredLighting()
continue;
}
- if (camera->AABBInFrustumNoFarClip(center, LLVector3(s,s,s)) == 0)
+ LLVector4a sa;
+ sa.splat(s);
+ if (camera->AABBInFrustumNoFarClip(center, sa) == 0)
{
continue;
}
@@ -6587,11 +7212,11 @@ void LLPipeline::renderDeferredLighting()
glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s);
glColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f);
glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8,
- GL_UNSIGNED_BYTE, get_box_fan_indices(camera, center));
+ GL_UNSIGNED_BYTE, get_box_fan_indices_ptr(camera, center));
stop_glerror();
}
}
- else if (render_fullscreen)
+ else
{
if (volume->isLightSpotlight())
{
@@ -6621,8 +7246,9 @@ void LLPipeline::renderDeferredLighting()
LLVOVolume* volume = drawablep->getVOVolume();
- LLVector3 center = drawablep->getPositionAgent();
- F32* c = center.mV;
+ LLVector4a center;
+ center.load3(drawablep->getPositionAgent().mV);
+ const F32* c = center.getF32ptr();
F32 s = volume->getLightRadius()*1.5f;
sVisibleLightCount++;
@@ -6652,7 +7278,7 @@ void LLPipeline::renderDeferredLighting()
glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s);
glColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f);
glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8,
- GL_UNSIGNED_BYTE, get_box_fan_indices(camera, center));
+ GL_UNSIGNED_BYTE, get_box_fan_indices_ptr(camera, center));
}
gDeferredSpotLightProgram.disableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION);
unbindDeferredShader(gDeferredSpotLightProgram);
@@ -6694,9 +7320,7 @@ void LLPipeline::renderDeferredLighting()
if (count == max_count || fullscreen_lights.empty())
{
gDeferredMultiLightProgram.uniform1i("light_count", count);
- gDeferredMultiLightProgram.uniform4fv("light[0]", count, (GLfloat*) light);
gDeferredMultiLightProgram.uniform4fv("light", count, (GLfloat*) light);
- gDeferredMultiLightProgram.uniform4fv("light_col[0]", count, (GLfloat*) col);
gDeferredMultiLightProgram.uniform4fv("light_col", count, (GLfloat*) col);
gDeferredMultiLightProgram.uniform1f("far_z", far_z);
far_z = 0.f;
@@ -7065,11 +7689,6 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
LLCamera camera = camera_in;
camera.setFar(camera.getFar()*0.87654321f);
LLPipeline::sReflectionRender = TRUE;
- S32 occlusion = LLPipeline::sUseOcclusion;
-
- LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
-
- LLPipeline::sUseOcclusion = llmin(occlusion, 1);
gPipeline.pushRenderTypeMask();
@@ -7108,19 +7727,20 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
glClearColor(0,0,0,0);
mWaterRef.bindTarget();
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER0;
gGL.setColorMask(true, true);
mWaterRef.clear();
gGL.setColorMask(true, false);
mWaterRef.getViewport(gGLViewport);
-
+
stop_glerror();
glPushMatrix();
mat.set_scale(glh::vec3f(1,1,-1));
mat.set_translate(glh::vec3f(0,0,height*2.f));
-
+
glh::matrix4f current = glh_get_current_modelview();
mat = current * mat;
@@ -7140,22 +7760,24 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
glCullFace(GL_FRONT);
static LLCullResult ref_result;
-
+
if (LLDrawPoolWater::sNeedsDistortionUpdate)
{
//initial sky pass (no user clip plane)
{ //mask out everything but the sky
gPipeline.pushRenderTypeMask();
gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY,
- LLPipeline::RENDER_TYPE_WL_SKY,
- LLPipeline::END_RENDER_TYPES);
+ LLPipeline::RENDER_TYPE_WL_SKY,
+ LLPipeline::END_RENDER_TYPES);
+
static LLCullResult result;
updateCull(camera, result);
stateSort(camera, result);
+
andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY,
- LLPipeline::RENDER_TYPE_CLOUDS,
- LLPipeline::RENDER_TYPE_WL_SKY,
- LLPipeline::END_RENDER_TYPES);
+ LLPipeline::RENDER_TYPE_CLOUDS,
+ LLPipeline::RENDER_TYPE_WL_SKY,
+ LLPipeline::END_RENDER_TYPES);
renderGeom(camera, TRUE);
gPipeline.popRenderTypeMask();
@@ -7164,23 +7786,23 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
gPipeline.pushRenderTypeMask();
clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER,
- LLPipeline::RENDER_TYPE_VOIDWATER,
- LLPipeline::RENDER_TYPE_GROUND,
- LLPipeline::RENDER_TYPE_SKY,
- LLPipeline::RENDER_TYPE_CLOUDS,
- LLPipeline::END_RENDER_TYPES);
+ LLPipeline::RENDER_TYPE_VOIDWATER,
+ LLPipeline::RENDER_TYPE_GROUND,
+ LLPipeline::RENDER_TYPE_SKY,
+ LLPipeline::RENDER_TYPE_CLOUDS,
+ LLPipeline::END_RENDER_TYPES);
- S32 detail = gSavedSettings.getS32("RenderReflectionDetail");
+ S32 detail = gSavedSettings.getS32("RenderReflectionDetail");
if (detail > 0)
{ //mask out selected geometry based on reflection detail
if (detail < 4)
{
clearRenderTypeMask(LLPipeline::RENDER_TYPE_PARTICLES, END_RENDER_TYPES);
- if (detail < 3)
- {
- clearRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, END_RENDER_TYPES);
- if (detail < 2)
+ if (detail < 3)
{
+ clearRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, END_RENDER_TYPES);
+ if (detail < 2)
+ {
clearRenderTypeMask(LLPipeline::RENDER_TYPE_VOLUME, END_RENDER_TYPES);
}
}
@@ -7190,17 +7812,17 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
LLGLDisable cull(GL_CULL_FACE);
updateCull(camera, ref_result, 1);
stateSort(camera, ref_result);
- }
-
- if (LLDrawPoolWater::sNeedsDistortionUpdate)
- {
- if (gSavedSettings.getS32("RenderReflectionDetail") > 0)
+ }
+
+ if (LLDrawPoolWater::sNeedsDistortionUpdate)
{
- gPipeline.grabReferences(ref_result);
- LLGLUserClipPlane clip_plane(plane, mat, projection);
- renderGeom(camera);
- }
- }
+ if (gSavedSettings.getS32("RenderReflectionDetail") > 0)
+ {
+ gPipeline.grabReferences(ref_result);
+ LLGLUserClipPlane clip_plane(plane, mat, projection);
+ renderGeom(camera);
+ }
+ }
gPipeline.popRenderTypeMask();
}
@@ -7238,6 +7860,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
LLColor4& col = LLDrawPoolWater::sWaterFogColor;
glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f);
mWaterDis.bindTarget();
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER1;
mWaterDis.getViewport(gGLViewport);
if (!LLPipeline::sUnderWaterRender || LLDrawPoolWater::sNeedsReflectionUpdate)
@@ -7274,8 +7897,8 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
gPipeline.popRenderTypeMask();
LLDrawPoolWater::sNeedsReflectionUpdate = FALSE;
LLDrawPoolWater::sNeedsDistortionUpdate = FALSE;
- LLViewerCamera::getInstance()->setUserClipPlane(LLPlane(-pnorm, -pd));
- LLPipeline::sUseOcclusion = occlusion;
+ LLPlane npnorm(-pnorm, -pd);
+ LLViewerCamera::getInstance()->setUserClipPlane(npnorm);
LLGLState::checkStates();
LLGLState::checkTextureChannels();
@@ -7285,6 +7908,8 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
{
gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode());
}
+
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
}
}
@@ -7387,14 +8012,14 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
glLoadMatrixf(proj.m);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
- glLoadMatrixf(view.m);
+ glLoadMatrixd(gGLModelView);
stop_glerror();
gGLLastMatrix = NULL;
{
- LLGLDepthTest depth(GL_TRUE);
- glClear(GL_DEPTH_BUFFER_BIT);
+ //LLGLDepthTest depth(GL_TRUE);
+ //glClear(GL_DEPTH_BUFFER_BIT);
}
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
@@ -7407,6 +8032,8 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
//glCullFace(GL_FRONT);
+ LLVertexBuffer::unbind();
+
{
LLFastTimer ftm(FTM_SHADOW_SIMPLE);
LLGLDisable test(GL_ALPHA_TEST);
@@ -7474,14 +8101,13 @@ BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector
}
//get set of planes on bounding box
- std::vector<LLPlane> bp;
-
- bp.push_back(LLPlane(min, LLVector3(-1,0,0)));
- bp.push_back(LLPlane(min, LLVector3(0,-1,0)));
- bp.push_back(LLPlane(min, LLVector3(0,0,-1)));
- bp.push_back(LLPlane(max, LLVector3(1,0,0)));
- bp.push_back(LLPlane(max, LLVector3(0,1,0)));
- bp.push_back(LLPlane(max, LLVector3(0,0,1)));
+ LLPlane bp[] = {
+ LLPlane(min, LLVector3(-1,0,0)),
+ LLPlane(min, LLVector3(0,-1,0)),
+ LLPlane(min, LLVector3(0,0,-1)),
+ LLPlane(max, LLVector3(1,0,0)),
+ LLPlane(max, LLVector3(0,1,0)),
+ LLPlane(max, LLVector3(0,0,1))};
//potential points
std::vector<LLVector3> pp;
@@ -7529,7 +8155,8 @@ BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector
const LLPlane& cp = camera.getAgentPlane(j);
const LLVector3& v1 = pp[bs[i*2+0]];
const LLVector3& v2 = pp[bs[i*2+1]];
- const LLVector3 n(cp.mV);
+ LLVector3 n;
+ cp.getVector3(n);
LLVector3 line = v1-v2;
@@ -7543,8 +8170,8 @@ BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector
LLVector3 intersect = v2+line*t;
pp.push_back(intersect);
}
- }
}
+ }
//camera frustum line segments
const U32 fs[] =
@@ -7552,7 +8179,7 @@ BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector
0,1,
1,2,
2,3,
- 3,1,
+ 3,0,
4,5,
5,6,
@@ -7575,7 +8202,8 @@ BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector
const LLVector3& v1 = pp[fs[i*2+0]+8];
const LLVector3& v2 = pp[fs[i*2+1]+8];
const LLPlane& cp = bp[j];
- const LLVector3 n(cp.mV);
+ LLVector3 n;
+ cp.getVector3(n);
LLVector3 line = v1-v2;
@@ -7590,7 +8218,7 @@ BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector
pp.push_back(intersect);
}
}
- }
+ }
LLVector3 ext[] = { min-LLVector3(0.05f,0.05f,0.05f),
max+LLVector3(0.05f,0.05f,0.05f) };
@@ -7954,6 +8582,14 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
LLVector3 n = gSavedSettings.getVector3("RenderShadowNearDist");
//F32 nearDist[] = { n.mV[0], n.mV[1], n.mV[2], n.mV[2] };
+ //put together a universal "near clip" plane for shadow frusta
+ LLPlane shadow_near_clip;
+ {
+ LLVector3 p = gAgent.getPositionAgent();
+ p += mSunDir * gSavedSettings.getF32("RenderFarClip")*2.f;
+ shadow_near_clip.setVec(p, mSunDir);
+ }
+
LLVector3 lightDir = -mSunDir;
lightDir.normVec();
@@ -8388,7 +9024,8 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE);
- shadow_cam.ignoreAgentFrustumPlane(LLCamera::AGENT_PLANE_NEAR);
+ //shadow_cam.ignoreAgentFrustumPlane(LLCamera::AGENT_PLANE_NEAR);
+ shadow_cam.getAgentPlane(LLCamera::AGENT_PLANE_NEAR).set(shadow_near_clip);
//translate and scale to from [-1, 1] to [0, 1]
glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f,
@@ -8415,7 +9052,8 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
mShadow[j].bindTarget();
mShadow[j].getViewport(gGLViewport);
-
+ mShadow[j].clear();
+
{
static LLCullResult result[4];
@@ -8434,152 +9072,138 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
//hack to disable projector shadows
- static bool clear = true;
bool gen_shadow = gSavedSettings.getS32("RenderShadowDetail") > 1;
if (gen_shadow)
{
- clear = true;
- F32 fade_amt = gFrameIntervalSeconds * llmax(LLViewerCamera::getInstance()->getVelocityStat()->getCurrentPerSec(), 1.f);
-
- //update shadow targets
- for (U32 i = 0; i < 2; i++)
- { //for each current shadow
- LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW4+i;
+ F32 fade_amt = gFrameIntervalSeconds * llmax(LLViewerCamera::getInstance()->getVelocityStat()->getCurrentPerSec(), 1.f);
- if (mShadowSpotLight[i].notNull() &&
- (mShadowSpotLight[i] == mTargetShadowSpotLight[0] ||
- mShadowSpotLight[i] == mTargetShadowSpotLight[1]))
- { //keep this spotlight
- mSpotLightFade[i] = llmin(mSpotLightFade[i]+fade_amt, 1.f);
- }
- else
- { //fade out this light
- mSpotLightFade[i] = llmax(mSpotLightFade[i]-fade_amt, 0.f);
-
- if (mSpotLightFade[i] == 0.f || mShadowSpotLight[i].isNull())
- { //faded out, grab one of the pending spots (whichever one isn't already taken)
- if (mTargetShadowSpotLight[0] != mShadowSpotLight[(i+1)%2])
- {
- mShadowSpotLight[i] = mTargetShadowSpotLight[0];
- }
- else
- {
- mShadowSpotLight[i] = mTargetShadowSpotLight[1];
+ //update shadow targets
+ for (U32 i = 0; i < 2; i++)
+ { //for each current shadow
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW4+i;
+
+ if (mShadowSpotLight[i].notNull() &&
+ (mShadowSpotLight[i] == mTargetShadowSpotLight[0] ||
+ mShadowSpotLight[i] == mTargetShadowSpotLight[1]))
+ { //keep this spotlight
+ mSpotLightFade[i] = llmin(mSpotLightFade[i]+fade_amt, 1.f);
+ }
+ else
+ { //fade out this light
+ mSpotLightFade[i] = llmax(mSpotLightFade[i]-fade_amt, 0.f);
+
+ if (mSpotLightFade[i] == 0.f || mShadowSpotLight[i].isNull())
+ { //faded out, grab one of the pending spots (whichever one isn't already taken)
+ if (mTargetShadowSpotLight[0] != mShadowSpotLight[(i+1)%2])
+ {
+ mShadowSpotLight[i] = mTargetShadowSpotLight[0];
+ }
+ else
+ {
+ mShadowSpotLight[i] = mTargetShadowSpotLight[1];
+ }
}
}
}
- }
-
- for (S32 i = 0; i < 2; i++)
- {
- glh_set_current_modelview(saved_view);
- glh_set_current_projection(saved_proj);
- if (mShadowSpotLight[i].isNull())
+ for (S32 i = 0; i < 2; i++)
{
- continue;
- }
+ glh_set_current_modelview(saved_view);
+ glh_set_current_projection(saved_proj);
- LLVOVolume* volume = mShadowSpotLight[i]->getVOVolume();
+ if (mShadowSpotLight[i].isNull())
+ {
+ continue;
+ }
- if (!volume)
- {
- mShadowSpotLight[i] = NULL;
- continue;
- }
+ LLVOVolume* volume = mShadowSpotLight[i]->getVOVolume();
- LLDrawable* drawable = mShadowSpotLight[i];
+ if (!volume)
+ {
+ mShadowSpotLight[i] = NULL;
+ continue;
+ }
- LLVector3 params = volume->getSpotLightParams();
- F32 fov = params.mV[0];
+ LLDrawable* drawable = mShadowSpotLight[i];
- //get agent->light space matrix (modelview)
- LLVector3 center = drawable->getPositionAgent();
- LLQuaternion quat = volume->getRenderRotation();
+ LLVector3 params = volume->getSpotLightParams();
+ F32 fov = params.mV[0];
- //get near clip plane
- LLVector3 scale = volume->getScale();
- LLVector3 at_axis(0,0,-scale.mV[2]*0.5f);
- at_axis *= quat;
+ //get agent->light space matrix (modelview)
+ LLVector3 center = drawable->getPositionAgent();
+ LLQuaternion quat = volume->getRenderRotation();
- LLVector3 np = center+at_axis;
- at_axis.normVec();
+ //get near clip plane
+ LLVector3 scale = volume->getScale();
+ LLVector3 at_axis(0,0,-scale.mV[2]*0.5f);
+ at_axis *= quat;
- //get origin that has given fov for plane np, at_axis, and given scale
- F32 dist = (scale.mV[1]*0.5f)/tanf(fov*0.5f);
+ LLVector3 np = center+at_axis;
+ at_axis.normVec();
- LLVector3 origin = np - at_axis*dist;
+ //get origin that has given fov for plane np, at_axis, and given scale
+ F32 dist = (scale.mV[1]*0.5f)/tanf(fov*0.5f);
- LLMatrix4 mat(quat, LLVector4(origin, 1.f));
+ LLVector3 origin = np - at_axis*dist;
- view[i+4] = glh::matrix4f((F32*) mat.mMatrix);
+ LLMatrix4 mat(quat, LLVector4(origin, 1.f));
- view[i+4] = view[i+4].inverse();
+ view[i+4] = glh::matrix4f((F32*) mat.mMatrix);
- //get perspective matrix
- F32 near_clip = dist+0.01f;
- F32 width = scale.mV[VX];
- F32 height = scale.mV[VY];
- F32 far_clip = dist+volume->getLightRadius()*1.5f;
+ view[i+4] = view[i+4].inverse();
- F32 fovy = fov * RAD_TO_DEG;
- F32 aspect = width/height;
-
- proj[i+4] = gl_perspective(fovy, aspect, near_clip, far_clip);
+ //get perspective matrix
+ F32 near_clip = dist+0.01f;
+ F32 width = scale.mV[VX];
+ F32 height = scale.mV[VY];
+ F32 far_clip = dist+volume->getLightRadius()*1.5f;
- //translate and scale to from [-1, 1] to [0, 1]
- glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f,
- 0.f, 0.5f, 0.f, 0.5f,
- 0.f, 0.f, 0.5f, 0.5f,
- 0.f, 0.f, 0.f, 1.f);
+ F32 fovy = fov * RAD_TO_DEG;
+ F32 aspect = width/height;
+
+ proj[i+4] = gl_perspective(fovy, aspect, near_clip, far_clip);
- glh_set_current_modelview(view[i+4]);
- glh_set_current_projection(proj[i+4]);
+ //translate and scale to from [-1, 1] to [0, 1]
+ glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f,
+ 0.f, 0.5f, 0.f, 0.5f,
+ 0.f, 0.f, 0.5f, 0.5f,
+ 0.f, 0.f, 0.f, 1.f);
- mSunShadowMatrix[i+4] = trans*proj[i+4]*view[i+4]*inv_view;
-
- for (U32 j = 0; j < 16; j++)
- {
- gGLLastModelView[j] = mShadowModelview[i+4].m[j];
- gGLLastProjection[j] = mShadowProjection[i+4].m[j];
- }
+ glh_set_current_modelview(view[i+4]);
+ glh_set_current_projection(proj[i+4]);
+
+ mSunShadowMatrix[i+4] = trans*proj[i+4]*view[i+4]*inv_view;
+
+ for (U32 j = 0; j < 16; j++)
+ {
+ gGLLastModelView[j] = mShadowModelview[i+4].m[j];
+ gGLLastProjection[j] = mShadowProjection[i+4].m[j];
+ }
- mShadowModelview[i+4] = view[i+4];
- mShadowProjection[i+4] = proj[i+4];
+ mShadowModelview[i+4] = view[i+4];
+ mShadowProjection[i+4] = proj[i+4];
- LLCamera shadow_cam = camera;
- shadow_cam.setFar(far_clip);
- shadow_cam.setOrigin(origin);
+ LLCamera shadow_cam = camera;
+ shadow_cam.setFar(far_clip);
+ shadow_cam.setOrigin(origin);
- LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE);
+ LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE);
- stop_glerror();
+ stop_glerror();
- mShadow[i+4].bindTarget();
- mShadow[i+4].getViewport(gGLViewport);
+ mShadow[i+4].bindTarget();
+ mShadow[i+4].getViewport(gGLViewport);
+ mShadow[i+4].clear();
- static LLCullResult result[2];
+ static LLCullResult result[2];
- LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW0+i+4;
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW0+i+4;
- renderShadow(view[i+4], proj[i+4], shadow_cam, result[i], FALSE, FALSE);
+ renderShadow(view[i+4], proj[i+4], shadow_cam, result[i], FALSE, FALSE);
- mShadow[i+4].flush();
- }
- }
- else
- {
- if (clear)
- {
- clear = false;
- for (U32 i = 4; i < 6; i++)
- {
- mShadow[i].bindTarget();
- mShadow[i].clear();
- mShadow[i].flush();
- }
- }
+ mShadow[i+4].flush();
+ }
}
if (!gSavedSettings.getBOOL("CameraOffset"))
@@ -8699,7 +9323,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
stateSort(*LLViewerCamera::getInstance(), result);
- const LLVector3* ext = avatar->mDrawable->getSpatialExtents();
+ const LLVector4a* ext = avatar->mDrawable->getSpatialExtents();
LLVector3 pos(avatar->getRenderPosition()+avatar->getImpostorOffset());
LLCamera camera = *viewer_camera;
@@ -8708,18 +9332,23 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
LLVector2 tdim;
- LLVector3 half_height = (ext[1]-ext[0])*0.5f;
- LLVector3 left = camera.getLeftAxis();
- left *= left;
- left.normalize();
+ LLVector4a half_height;
+ half_height.setSub(ext[1], ext[0]);
+ half_height.mul(0.5f);
+
+ LLVector4a left;
+ left.load3(camera.getLeftAxis().mV);
+ left.mul(left);
+ left.normalize3fast();
- LLVector3 up = camera.getUpAxis();
- up *= up;
- up.normalize();
+ LLVector4a up;
+ up.load3(camera.getUpAxis().mV);
+ up.mul(up);
+ up.normalize3fast();
- tdim.mV[0] = fabsf(half_height * left);
- tdim.mV[1] = fabsf(half_height * up);
+ tdim.mV[0] = fabsf(half_height.dot3(left).getF32());
+ tdim.mV[1] = fabsf(half_height.dot3(up).getF32());
glMatrixMode(GL_PROJECTION);
glPushMatrix();
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index cef3d87f36..0eb020605e 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -42,6 +42,10 @@
#include <stack>
+#include <stack>
+
+#include <stack>
+
class LLViewerTexture;
class LLEdge;
class LLFace;
@@ -54,6 +58,9 @@ class LLCubeMap;
class LLCullResult;
class LLVOAvatar;
class LLGLSLShader;
+class LLCurlRequest;
+
+class LLMeshResponder;
typedef enum e_avatar_skinning_method
{
@@ -107,8 +114,10 @@ public:
void resizeScreenTexture();
void releaseGLBuffers();
void createGLBuffers();
- void allocateScreenBuffer(U32 resX, U32 resY);
+ void allocateScreenBuffer(U32 resX, U32 resY);
+ void allocatePhysicsBuffer();
+
void resetVertexBuffers(LLDrawable* drawable);
void setUseVBO(BOOL use_vbo);
void generateImpostor(LLVOAvatar* avatar);
@@ -210,6 +219,7 @@ public:
//calculate pixel area of given box from vantage point of given camera
static F32 calcPixelArea(LLVector3 center, LLVector3 size, LLCamera& camera);
+ static F32 calcPixelArea(const LLVector4a& center, const LLVector4a& size, LLCamera &camera);
void stateSort(LLCamera& camera, LLCullResult& result);
void stateSort(LLSpatialGroup* group, LLCamera& camera);
@@ -222,6 +232,14 @@ public:
void renderGroups(LLRenderPass* pass, U32 type, U32 mask, BOOL texture);
void grabReferences(LLCullResult& result);
+ void clearReferences();
+
+ //check references will assert that there are no references in sCullResult to the provided data
+ void checkReferences(LLFace* face);
+ void checkReferences(LLDrawable* drawable);
+ void checkReferences(LLDrawInfo* draw_info);
+ void checkReferences(LLSpatialGroup* group);
+
void renderGeom(LLCamera& camera, BOOL forceVBOUpdate = FALSE);
void renderGeomDeferred(LLCamera& camera);
@@ -244,6 +262,7 @@ public:
void generateGI(LLCamera& camera, LLVector3& lightDir, std::vector<LLVector3>& vpc);
void renderHighlights();
void renderDebug();
+ void renderPhysicsDisplay();
void rebuildPools(); // Rebuild pools
@@ -259,6 +278,7 @@ public:
void enableLightsStatic();
void enableLightsDynamic();
void enableLightsAvatar();
+ void enableLightsPreview();
void enableLightsAvatarEdit(const LLColor4& color);
void enableLightsFullbright(const LLColor4& color);
void disableLights();
@@ -302,6 +322,7 @@ public:
static BOOL toggleRenderTypeControlNegated(void* data);
static BOOL toggleRenderDebugControl(void* data);
static BOOL toggleRenderDebugFeatureControl(void* data);
+ static void setRenderDebugFeatureControl(U32 bit, bool value);
static void setRenderParticleBeacons(BOOL val);
static void toggleRenderParticleBeacons(void* data);
@@ -425,6 +446,8 @@ public:
RENDER_DEBUG_BUILD_QUEUE = 0x0200000,
RENDER_DEBUG_AGENT_TARGET = 0x0400000,
RENDER_DEBUG_UPDATE_TYPE = 0x0800000,
+ RENDER_DEBUG_PHYSICS_SHAPES = 0x1000000,
+ RENDER_DEBUG_NORMALS = 0x2000000,
};
public:
@@ -447,6 +470,10 @@ public:
S32 mNumVisibleNodes;
S32 mVerticesRelit;
+ S32 mDebugTextureUploadCost;
+ S32 mDebugSculptUploadCost;
+ S32 mDebugMeshUploadCost;
+
S32 mLightingChanges;
S32 mGeometryChanges;
@@ -462,6 +489,8 @@ public:
static BOOL sAutoMaskAlphaNonDeferred;
static BOOL sDisableShaders; // if TRUE, rendering will be done without shaders
static BOOL sRenderBump;
+ static BOOL sBakeSunlight;
+ static BOOL sNoAlpha;
static BOOL sUseTriStrips;
static BOOL sUseFarClip;
static BOOL sShadowRender;
@@ -477,7 +506,6 @@ public:
static BOOL sRenderAttachedLights;
static BOOL sRenderAttachedParticles;
static BOOL sRenderDeferred;
- static BOOL sAllowRebuildPriorityGroup;
static S32 sVisibleLightCount;
static F32 sMinRenderSize;
@@ -496,6 +524,7 @@ public:
LLRenderTarget mGIMapPost[2];
LLRenderTarget mLuminanceMap;
LLRenderTarget mHighlight;
+ LLRenderTarget mPhysicsDisplay;
//sun shadow map
LLRenderTarget mShadow[6];
@@ -603,6 +632,8 @@ protected:
LLDrawable::drawable_list_t mBuildQ2; // non-priority
LLSpatialGroup::sg_vector_t mGroupQ1; //priority
LLSpatialGroup::sg_vector_t mGroupQ2; // non-priority
+ bool mGroupQ2Locked;
+ bool mGroupQ1Locked;
LLViewerObject::vobj_list_t mCreateQ;
diff --git a/indra/newview/skins/default/colors.xml b/indra/newview/skins/default/colors.xml
index 75aec21f93..7d767b9222 100644
--- a/indra/newview/skins/default/colors.xml
+++ b/indra/newview/skins/default/colors.xml
@@ -763,4 +763,10 @@
<color
name="MenuBarProjectBgColor"
reference="MdBlue" />
+ <color
+ name="MeshImportTableNormalColor"
+ value="1 1 1 1"/>
+ <color
+ name="MeshImportTableHighlightColor"
+ value="0.2 0.8 1 1"/>
</colors>
diff --git a/indra/newview/skins/default/textures/icons/Inv_Mesh.png b/indra/newview/skins/default/textures/icons/Inv_Mesh.png
new file mode 100644
index 0000000000..f1f21f7941
--- /dev/null
+++ b/indra/newview/skins/default/textures/icons/Inv_Mesh.png
Binary files differ
diff --git a/indra/newview/skins/default/textures/icons/check_mark.png b/indra/newview/skins/default/textures/icons/check_mark.png
new file mode 100644
index 0000000000..2c05297f4f
--- /dev/null
+++ b/indra/newview/skins/default/textures/icons/check_mark.png
Binary files differ
diff --git a/indra/newview/skins/default/textures/model_wizard/divider_line.png b/indra/newview/skins/default/textures/model_wizard/divider_line.png
new file mode 100644
index 0000000000..76c9e68767
--- /dev/null
+++ b/indra/newview/skins/default/textures/model_wizard/divider_line.png
Binary files differ
diff --git a/indra/newview/skins/default/textures/model_wizard/progress_bar_bg.png b/indra/newview/skins/default/textures/model_wizard/progress_bar_bg.png
new file mode 100644
index 0000000000..d0b213cdc5
--- /dev/null
+++ b/indra/newview/skins/default/textures/model_wizard/progress_bar_bg.png
Binary files differ
diff --git a/indra/newview/skins/default/textures/model_wizard/progress_light.png b/indra/newview/skins/default/textures/model_wizard/progress_light.png
new file mode 100644
index 0000000000..019344f812
--- /dev/null
+++ b/indra/newview/skins/default/textures/model_wizard/progress_light.png
Binary files differ
diff --git a/indra/newview/skins/default/textures/textures.xml b/indra/newview/skins/default/textures/textures.xml
index 7b3cc7bdfa..10aeef7c8a 100644
--- a/indra/newview/skins/default/textures/textures.xml
+++ b/indra/newview/skins/default/textures/textures.xml
@@ -73,7 +73,22 @@ with the same filename but different name
<texture name="BackButton_Press" file_name="icons/back_arrow_press.png" preload="false" scale.left="22" scale.top="12" scale.right="25" scale.bottom="12" />
<texture name="Blank" file_name="Blank.png" preload="false" />
-
+
+ <texture name="BreadCrumbBtn_Left_Disabled" file_name="widgets/BreadCrumbBtn_Left_Disabled.png" preload="false"/>
+ <texture name="BreadCrumbBtn_Left_Off" file_name="widgets/BreadCrumbBtn_Left_Off.png" preload="false"/>
+ <texture name="BreadCrumbBtn_Left_Over" file_name="widgets/BreadCrumbBtn_Left_Over.png" preload="false"/>
+ <texture name="BreadCrumbBtn_Left_Press" file_name="widgets/BreadCrumbBtn_Left_Press.png" preload="false"/>
+
+ <texture name="BreadCrumbBtn_Middle_Disabled" file_name="widgets/BreadCrumbBtn_Middle_Disabled.png" preload="false"/>
+ <texture name="BreadCrumbBtn_Middle_Off" file_name="widgets/BreadCrumbBtn_Middle_Off.png" preload="false"/>
+ <texture name="BreadCrumbBtn_Middle_Over" file_name="widgets/BreadCrumbBtn_Middle_Over.png" preload="false"/>
+ <texture name="BreadCrumbBtn_Middle_Press" file_name="widgets/BreadCrumbBtn_Middle_Press.png" preload="false"/>
+
+ <texture name="BreadCrumbBtn_Right_Disabled" file_name="widgets/BreadCrumbBtn_Right_Disabled.png" preload="false"/>
+ <texture name="BreadCrumbBtn_Right_Off" file_name="widgets/BreadCrumbBtn_Right_Off.png" preload="false"/>
+ <texture name="BreadCrumbBtn_Right_Over" file_name="widgets/BreadCrumbBtn_Right_Over.png" preload="false"/>
+ <texture name="BreadCrumbBtn_Right_Press" file_name="widgets/BreadCrumbBtn_Right_Press.png" preload="false"/>
+
<texture name="BuyArrow_Over" file_name="navbar/BuyArrow_Over.png" preload="true" scale.left="0" scale.top="1" scale.right="0" scale.bottom="0" />
<texture name="BuyArrow_Press" file_name="navbar/BuyArrow_Press.png" preload="true" scale.left="1" scale.top="1" scale.right="0" scale.bottom="0" />
@@ -102,6 +117,7 @@ with the same filename but different name
<texture name="Checkbox_On" file_name="widgets/Checkbox_On.png" preload="true" />
<texture name="Checkbox_On_Press" file_name="widgets/Checkbox_On_Press.png" preload="true" />
<texture name="Checkbox_Press" file_name="widgets/Checkbox_Press.png" preload="true" />
+ <texture name="Check_Mark" file_name="icons/check_mark" preload="true" />
<texture name="ComboButton_Disabled" file_name="widgets/ComboButton_Disabled.png" preload="true" scale.left="2" scale.top="19" scale.right="18" scale.bottom="2" />
<texture name="ComboButton_Selected" file_name="widgets/ComboButton_Selected.png" preload="true" scale.left="2" scale.top="19" scale.right="18" scale.bottom="2" />
@@ -210,6 +226,7 @@ with the same filename but different name
<texture name="Inv_LostClosed" file_name="icons/Inv_LostClosed.png" preload="false" />
<texture name="Inv_LostOpen" file_name="icons/Inv_LostOpen.png" preload="false" />
<texture name="Inv_Landmark" file_name="icons/Inv_Landmark.png" preload="false" />
+ <texture name="Inv_Mesh" file_name="icons/Inv_Mesh.png" preload="false" />
<texture name="Inv_Notecard" file_name="icons/Inv_Notecard.png" preload="false" />
<texture name="Inv_Object" file_name="icons/Inv_Object.png" preload="false" />
<texture name="Inv_Object_Multi" file_name="icons/Inv_Object_Multi.png" preload="false" />
@@ -256,6 +273,10 @@ with the same filename but different name
<texture name="menu_separator" file_name="navbar/FileMenu_Divider.png" scale.left="4" scale.top="166" scale.right="0" scale.bottom="0" />
+ <texture name="ModelImport_Status_Good" file_name="lag_status_good.tga" preload="false"/>
+ <texture name="ModelImport_Status_Warning" file_name="lag_status_warning.tga" preload="false"/>
+ <texture name="ModelImport_Status_Error" file_name="lag_status_critical.tga" preload="false"/>
+
<texture name="MouseLook_View_Off" file_name="bottomtray/MouseLook_view_off.png" preload="false" />
<texture name="MouseLook_View_On" file_name="bottomtray/MouseLook_view_on.png" preload="false" />
@@ -624,6 +645,8 @@ with the same filename but different name
<texture name="icon_for_sale.tga" file_name="icons/Icon_For_Sale.png" />
<texture name="icon_top_pick.tga" />
+ <texture name="inv_folder_mesh.tga"/>
+ <texture name="inv_item_mesh.tga"/>
<texture name="lag_status_critical.tga" />
<texture name="lag_status_good.tga" />
<texture name="lag_status_warning.tga" />
diff --git a/indra/newview/skins/default/textures/widgets/BreadCrumbBtn_Left_Disabled.png b/indra/newview/skins/default/textures/widgets/BreadCrumbBtn_Left_Disabled.png
new file mode 100644
index 0000000000..c7c0eaa96b
--- /dev/null
+++ b/indra/newview/skins/default/textures/widgets/BreadCrumbBtn_Left_Disabled.png
Binary files differ
diff --git a/indra/newview/skins/default/textures/widgets/BreadCrumbBtn_Left_Off.png b/indra/newview/skins/default/textures/widgets/BreadCrumbBtn_Left_Off.png
new file mode 100644
index 0000000000..4a73c254fc
--- /dev/null
+++ b/indra/newview/skins/default/textures/widgets/BreadCrumbBtn_Left_Off.png
Binary files differ
diff --git a/indra/newview/skins/default/textures/widgets/BreadCrumbBtn_Left_Over.png b/indra/newview/skins/default/textures/widgets/BreadCrumbBtn_Left_Over.png
new file mode 100644
index 0000000000..6fb5c432de
--- /dev/null
+++ b/indra/newview/skins/default/textures/widgets/BreadCrumbBtn_Left_Over.png
Binary files differ
diff --git a/indra/newview/skins/default/textures/widgets/BreadCrumbBtn_Left_Press.png b/indra/newview/skins/default/textures/widgets/BreadCrumbBtn_Left_Press.png
new file mode 100644
index 0000000000..fa18517933
--- /dev/null
+++ b/indra/newview/skins/default/textures/widgets/BreadCrumbBtn_Left_Press.png
Binary files differ
diff --git a/indra/newview/skins/default/textures/widgets/BreadCrumbBtn_Middle_Disabled.png b/indra/newview/skins/default/textures/widgets/BreadCrumbBtn_Middle_Disabled.png
new file mode 100644
index 0000000000..bed1a701bd
--- /dev/null
+++ b/indra/newview/skins/default/textures/widgets/BreadCrumbBtn_Middle_Disabled.png
Binary files differ
diff --git a/indra/newview/skins/default/textures/widgets/BreadCrumbBtn_Middle_Off.png b/indra/newview/skins/default/textures/widgets/BreadCrumbBtn_Middle_Off.png
new file mode 100644
index 0000000000..57ce9af574
--- /dev/null
+++ b/indra/newview/skins/default/textures/widgets/BreadCrumbBtn_Middle_Off.png
Binary files differ
diff --git a/indra/newview/skins/default/textures/widgets/BreadCrumbBtn_Middle_Over.png b/indra/newview/skins/default/textures/widgets/BreadCrumbBtn_Middle_Over.png
new file mode 100644
index 0000000000..2c43022f0e
--- /dev/null
+++ b/indra/newview/skins/default/textures/widgets/BreadCrumbBtn_Middle_Over.png
Binary files differ
diff --git a/indra/newview/skins/default/textures/widgets/BreadCrumbBtn_Middle_Press.png b/indra/newview/skins/default/textures/widgets/BreadCrumbBtn_Middle_Press.png
new file mode 100644
index 0000000000..6b8c1baca4
--- /dev/null
+++ b/indra/newview/skins/default/textures/widgets/BreadCrumbBtn_Middle_Press.png
Binary files differ
diff --git a/indra/newview/skins/default/textures/widgets/BreadCrumbBtn_Right_Disabled.png b/indra/newview/skins/default/textures/widgets/BreadCrumbBtn_Right_Disabled.png
new file mode 100644
index 0000000000..51505e80c5
--- /dev/null
+++ b/indra/newview/skins/default/textures/widgets/BreadCrumbBtn_Right_Disabled.png
Binary files differ
diff --git a/indra/newview/skins/default/textures/widgets/BreadCrumbBtn_Right_Off.png b/indra/newview/skins/default/textures/widgets/BreadCrumbBtn_Right_Off.png
new file mode 100644
index 0000000000..9f93efbd93
--- /dev/null
+++ b/indra/newview/skins/default/textures/widgets/BreadCrumbBtn_Right_Off.png
Binary files differ
diff --git a/indra/newview/skins/default/textures/widgets/BreadCrumbBtn_Right_Over.png b/indra/newview/skins/default/textures/widgets/BreadCrumbBtn_Right_Over.png
new file mode 100644
index 0000000000..3a4ec1a315
--- /dev/null
+++ b/indra/newview/skins/default/textures/widgets/BreadCrumbBtn_Right_Over.png
Binary files differ
diff --git a/indra/newview/skins/default/textures/widgets/BreadCrumbBtn_Right_Press.png b/indra/newview/skins/default/textures/widgets/BreadCrumbBtn_Right_Press.png
new file mode 100644
index 0000000000..1f1b4c2ed5
--- /dev/null
+++ b/indra/newview/skins/default/textures/widgets/BreadCrumbBtn_Right_Press.png
Binary files differ
diff --git a/indra/newview/skins/default/xui/en/floater_about.xml b/indra/newview/skins/default/xui/en/floater_about.xml
index f5365be11f..967cb28476 100644
--- a/indra/newview/skins/default/xui/en/floater_about.xml
+++ b/indra/newview/skins/default/xui/en/floater_about.xml
@@ -139,17 +139,20 @@ Thank you to the following Residents for helping to ensure that this is the best
word_wrap="true">
3Dconnexion SDK Copyright (C) 1992-2007 3Dconnexion
APR Copyright (C) 2000-2004 The Apache Software Foundation
+ Collada DOM Copyright 2005 Sony Computer Entertainment Inc.
cURL Copyright (C) 1996-2002, Daniel Stenberg, (daniel@haxx.se)
DBus/dbus-glib Copyright (C) 2002, 2003 CodeFactory AB / Copyright (C) 2003, 2004 Red Hat, Inc.
expat Copyright (C) 1998, 1999, 2000 Thai Open Source Software Center Ltd.
FreeType Copyright (C) 1996-2002, The FreeType Project (www.freetype.org).
GL Copyright (C) 1999-2004 Brian Paul.
+ GLOD Copyright (C) 2003-04 Jonathan Cohen, Nat Duca, Chris Niski, Johns Hopkins University and David Luebke, Brenden Schubert, University of Virginia.
google-perftools Copyright (c) 2005, Google Inc.
Havok.com(TM) Copyright (C) 1999-2001, Telekinesys Research Limited.
jpeg2000 Copyright (C) 2001, David Taubman, The University of New South Wales (UNSW)
jpeglib Copyright (C) 1991-1998, Thomas G. Lane.
ogg/vorbis Copyright (C) 2001, Xiphophorus
OpenSSL Copyright (C) 1998-2002 The OpenSSL Project.
+ PCRE Copyright (c) 1997-2008 University of Cambridge
Pth Copyright (C) 1999-2006 Ralf S. Engelschall &lt;rse@gnu.org&gt;
SDL Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
SSLeay Copyright (C) 1995-1998 Eric Young (eay@cryptsoft.com)
@@ -157,10 +160,12 @@ xmlrpc-epi Copyright (C) 2000 Epinions, Inc.
zlib Copyright (C) 1995-2002 Jean-loup Gailly and Mark Adler.
google-perftools Copyright (c) 2005, Google Inc.
+Second Life Viewer uses Havok (TM) Physics. (c)Copyright 1999-2010 Havok.com Inc. (and its Licensors). All Rights Reserved. See www.havok.com for details.
+
All rights reserved. See licenses.txt for details.
Voice chat Audio coding: Polycom(R) Siren14(TM) (ITU-T Rec. G.722.1 Annex C)
- </text_editor>
+ </text_editor>
</panel>
</tab_container>
</floater>
diff --git a/indra/newview/skins/default/xui/en/floater_import_collada.xml b/indra/newview/skins/default/xui/en/floater_import_collada.xml
new file mode 100644
index 0000000000..441ab6a2de
--- /dev/null
+++ b/indra/newview/skins/default/xui/en/floater_import_collada.xml
@@ -0,0 +1,42 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<floater can_close="false" can_drag_on_left="false" can_minimize="false"
+ can_resize="false" height="160" min_height="160" width="300" min_width="300"
+ name="Import Collada" title="Import Scene">
+
+ <text bottom_delta="40" left="20" name="mesh count" height="15" follows="top|left">
+ Meshes: [COUNT]
+ </text>
+
+ <text bottom_delta="20" left="20" name="texture count" height="15" follows="top|left">
+ Textures: [COUNT]
+ </text>
+
+ <text bottom_delta="40" left="10" name="status" height="15" follows="top|left">
+ Status: [STATUS]
+ </text>
+
+ <button
+ bottom_delta="40"
+ name="cancel"
+ label="Cancel"
+ enabled="true"
+ height="20"
+ layout="topleft"
+ left="125"
+ width="75" />
+
+ <button
+ bottom_delta="0"
+ name="ok"
+ label="OK"
+ enabled="true"
+ height="20"
+ layout="topleft"
+ left="210"
+ width="75" />
+
+ <string name="status_idle">Idle</string>
+ <string name="status_uploading">Uploading [NAME]</string>
+ <string name="status_creating">Creating object [NAME]</string>
+
+ </floater>
diff --git a/indra/newview/skins/default/xui/en/floater_inventory_view_finder.xml b/indra/newview/skins/default/xui/en/floater_inventory_view_finder.xml
index 90fee857fb..c86ed595a7 100644
--- a/indra/newview/skins/default/xui/en/floater_inventory_view_finder.xml
+++ b/indra/newview/skins/default/xui/en/floater_inventory_view_finder.xml
@@ -95,6 +95,23 @@
width="126" />
<icon
height="16"
+ image_name="Inv_Mesh"
+ layout="topleft"
+ left="8"
+ mouse_opaque="true"
+ name="icon_mesh"
+ top="142"
+ width="16" />
+ <check_box
+ height="16"
+ label="Meshes"
+ layout="topleft"
+ left_pad="2"
+ name="check_mesh"
+ top_delta="0"
+ width="126" />
+ <icon
+ height="16"
image_name="Inv_Notecard"
layout="topleft"
left="8"
@@ -117,7 +134,7 @@
left="8"
mouse_opaque="true"
name="icon_object"
- top="142"
+ top="162"
width="16" />
<check_box
height="16"
@@ -134,7 +151,7 @@
left="8"
mouse_opaque="true"
name="icon_script"
- top="162"
+ top="182"
width="16" />
<check_box
height="16"
@@ -151,7 +168,7 @@
left="8"
mouse_opaque="true"
name="icon_sound"
- top="182"
+ top="202"
width="16" />
<check_box
height="16"
@@ -168,7 +185,7 @@
left="8"
mouse_opaque="true"
name="icon_texture"
- top="202"
+ top="222"
width="16" />
<check_box
height="16"
@@ -185,7 +202,7 @@
left="8"
mouse_opaque="true"
name="icon_snapshot"
- top="222"
+ top="242"
width="16" />
<check_box
height="16"
@@ -203,7 +220,7 @@
layout="topleft"
left="8"
name="All"
- top="242"
+ top="262"
width="100" />
<button
follows="left|top"
diff --git a/indra/newview/skins/default/xui/en/floater_model_preview.xml b/indra/newview/skins/default/xui/en/floater_model_preview.xml
new file mode 100644
index 0000000000..201e971f4c
--- /dev/null
+++ b/indra/newview/skins/default/xui/en/floater_model_preview.xml
@@ -0,0 +1,531 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<floater can_close="true" can_drag_on_left="false" can_minimize="false"
+ can_resize="true" height="550" min_height="550" min_width="620"
+ name="Model Preview" title="Upload Model" width="620">
+
+ <string name="status_idle">Idle</string>
+ <string name="status_reading_file">Loading...</string>
+ <string name="status_generating_meshes">Generating Meshes...</string>
+ <string name="high">High</string>
+ <string name="medium">Medium</string>
+ <string name="low">Low</string>
+ <string name="lowest">Lowest</string>
+ <string name="mesh_status_good">Ship it!</string>
+ <string name="mesh_status_na">N/A</string>
+ <string name="mesh_status_none">None</string>
+ <string name="mesh_status_submesh_mismatch">Levels of detail have a different number of textureable faces.</string>
+ <string name="mesh_status_mesh_mismatch">Levels of detail have a different number of mesh instances.</string>
+ <string name="mesh_status_too_many_vertices">Level of detail has too many vertices.</string>
+ <string name="mesh_status_missing_lod">Missing required level of detail.</string>
+ <string name="layer_all">All</string> <!-- Text to display in physics layer combo box for "all layers" -->
+
+ <text left="15" bottom="25" follows="top|left" height="15" name="name_label">
+ Name:
+ </text>
+ <line_editor bottom_delta="20" follows="top|left|right" height="19"
+ name="description_form" prevalidate_callback="ascii" width="290" />
+
+ <text bottom_delta="20" left="15" follows="left|top" height="15" name="lod_label">
+ Preview:
+ </text>
+ <combo_box bottom_delta="20" follows="left|top" height="18"
+ name="preview_lod_combo" width="240" tool_tip="LOD to view in preview render">
+ <combo_item name="high">
+ Level of Detail: High
+ </combo_item>
+ <combo_item name="medium">
+ Level of Detail: Medium
+ </combo_item>
+ <combo_item name="low">
+ Level of Detail: Low
+ </combo_item>
+ <combo_item name="lowest">
+ Level of Detail: Lowest
+ </combo_item>
+ </combo_box>
+
+ <menu_button follows="top|left"
+ image_hover_unselected="Toolbar_Left_Over"
+ image_overlay="OptionsMenu_Off"
+ image_selected="Toolbar_Left_Selected"
+ image_unselected="Toolbar_Left_Off"
+ layout="topleft"
+ left_pad="5"
+ name="options_gear_btn"
+ width="31"
+ height="25"/>
+ <!-- Placeholder panel for 3D preview render -->
+ <panel
+ name="preview_panel"
+ left="15"
+ width="290"
+ height="290"
+ follows="all"/>
+
+ <text bottom_delta="25" left="25" width="100" follows="bottom|left">Upload Details</text>
+ <panel top_pad="5" border="true" left="15" width="290" height="70" follows="bottom|left"
+ bevel_style="none" bg_alpha_color="0 0 0 0" bg_opaque_color="0 0 0 0.3">
+ <text left="25" follows="bottom|left" width="140" height="15" name="streaming cost">
+ Resource Cost: [COST]
+ </text>
+ <text left="25" top_pad="5" width="140" follows="bottom|left" height="15" name="physics cost">
+ Physics Cost: [COST]
+ </text>
+ <text left="25" top_pad="5" follows="bottom|left" height="15" name="upload fee">
+ Upload Fee: N/A
+ </text>
+ </panel>
+
+ <text left="10" bottom="540" width="290" height="15" follows="bottom|left|right" name="status">[STATUS]</text>
+
+
+ <button bottom="540" left="430" follows="bottom|right" height="20" label="Upload"
+ width="80" name="ok_btn" tool_tip="Upload to simulator"/>
+ <button left_pad="10" follows="right|bottom" height="20" width="80" label="Cancel" name="cancel_btn"/>
+
+ <tab_container
+ follows="right|top|bottom"
+ top="15"
+ left="310"
+ height="470"
+ width="300"
+ name="import_tab"
+ border="true"
+ tab_position="top">
+
+ <!-- LOD PANEL -->
+ <panel
+ border="true"
+ label="Level of Detail"
+ name="lod_panel">
+
+ <text left="10" width="240" bottom="20" height="15" follows="left|top" name="lod_table_header">
+ Select Level of Detail:
+ </text>
+
+ <text valign="center" halign="center" bg_visible="true" bottom_delta="16" left="75" width="65" height="18" follows="left|top" value="Triangles"/>
+ <text valign="center" halign="center" bg_visible="true" left_pad="0" width="65" height="18" follows="left|top" value="Vertices"/>
+ <text valign="center" halign="center" left_pad="0" width="65" bg_visible="true" height="18" follows="left|top" value="Status"/>
+
+ <text valign="center" halign="center" bg_visible="true" name="high_label" left="10" top_pad="0" width="65" height="18" follows="left|top" value="High"/>
+ <text valign="center" halign="center" bg_visible="true" name="high_triangles" left_pad="0" width="65" height="18" follows="left|top" value="0"/>
+ <text valign="center" halign="center" bg_visible="true" name="high_vertices" left_pad="0" width="65" height="18" follows="left|top" value="0"/>
+ <text valign="center" halign="center" bg_visible="true" name="high_status" left_pad="0" width="65" height="18" follows="left|top" value=""/>
+ <icon height="16" width="16" image_name="lag_status_critical.tga" mouse_opaque="true" name="status_icon_high" left_delta="20" top_delta="0" />
+
+ <text valign="center" halign="center" bg_visible="true" name="medium_label" left="10" top_pad="0" width="65" height="18" follows="left|top" value="Medium"/>
+ <text valign="center" halign="center" bg_visible="true" name="medium_triangles" left_pad="0" width="65" height="18" follows="left|top" value="0"/>
+ <text valign="center" halign="center" bg_visible="true" name="medium_vertices" left_pad="0" width="65" height="18" follows="left|top" value="0"/>
+ <text valign="center" halign="center" bg_visible="true" name="medium_status" left_pad="0" width="65" height="18" follows="left|top" value=""/>
+ <icon height="16" width="16" image_name="lag_status_critical.tga" mouse_opaque="true" name="status_icon_medium" left_delta="20" top_delta="0" />
+
+ <text valign="center" halign="center" bg_visible="true" name="low_label" left="10" top_pad="0" width="65" height="18" follows="left|top" value="Low"/>
+ <text valign="center" halign="center" bg_visible="true" name="low_triangles" left_pad="0" width="65" height="18" follows="left|top" value="0"/>
+ <text valign="center" halign="center" bg_visible="true" name="low_vertices" left_pad="0" width="65" height="18" follows="left|top" value="0"/>
+ <text valign="center" halign="center" bg_visible="true" name="low_status" left_pad="0" width="65" height="18" follows="left|top" value=""/>
+ <icon height="16" width="16" image_name="lag_status_critical.tga" mouse_opaque="true" name="status_icon_low" left_delta="20" top_delta="0" />
+
+ <text valign="center" halign="center" bg_visible="true" name="lowest_label" left="10" top_pad="0" width="65" height="18" follows="left|top" value="Lowest"/>
+ <text valign="center" halign="center" bg_visible="true" name="lowest_triangles" left_pad="0" width="65" height="18" follows="left|top" value="0"/>
+ <text valign="center" halign="center" bg_visible="true" name="lowest_vertices" left_pad="0" width="65" height="18" follows="left|top" value="0"/>
+ <text valign="center" halign="center" bg_visible="true" name="lowest_status" left_pad="0" width="65" height="18" follows="left|top" value=""/>
+ <icon height="16" width="16" image_name="lag_status_critical.tga" mouse_opaque="true" name="status_icon_lowest" left_delta="20" top_delta="0" />
+
+ <text left="10" width="240" height="15" top_pad="15" follows="left|top" name="lod_table_footer">
+ Level of Detail: [DETAIL]
+ </text>
+
+ <icon height="16" width="16" left="20" follows="left|top" name="lod_status_message_icon"/>
+ <text left_pad="5" width="200" height="28" follows="left|top" top_pad="-15" wrap="true" name="lod_status_message_text"/>
+
+ <text top_pad="-3" left="10" height="15" follows="left|top">
+ Mesh
+ </text>
+
+ <radio_group follows="top|left" height="210" left="30" name="lod_file_or_limit" width="240" value="lod_from_file">
+ <radio_item bottom="195" label="Load from file" name="lod_from_file"/>
+ <radio_item bottom="150" label="Auto generate" name="lod_auto_generate"/>
+ <radio_item bottom="0" label="None" name="lod_none"/>
+ </radio_group>
+
+ <line_editor follows="left|top" bottom_delta="-170" width="140" left="45" value="" name="lod_file" height="20"/>
+ <button bottom_delta="3" name="lod_browse" label="Browse..." left_pad="5" follows="left|top" width="70" height="25"/>
+
+ <combo_box follows="top|left" name="lod_mode" top_pad="22" width="100" left="45" height="20">
+ <combo_item name="triangle_limit">
+ Triangle Limit
+ </combo_item>
+ <combo_item name="error_threshold">
+ Error Threshold
+ </combo_item>
+ </combo_box>
+ <spinner follows="top|left" name="lod_triangle_limit" left_pad="5" height="20" width="100" decimal_digits="0" enabled="true"/>
+ <spinner left_delta="0" bottom_delta="0" follows="top|left" name="lod_error_threshold" min_val="0" max_val="100" height="20" width="100" decimal_digits="3" visible="false" enabled="true"/>
+
+ <text follows="top|left" name="build_operator_text" left="45" top_pad="10" width="100" height="15">
+ Build Operator:
+ </text>
+ <text follows="top|left" name="queue_mode_text" left_pad="5" width="100" height="15">
+ Queue Mode:
+ </text>
+ <combo_box follows="top|left" name="build_operator" top_pad="5" left="45" width="100" height="20">
+ <combo_item name="edge_collapse">
+ Edge Collapse
+ </combo_item>
+ <combo_item name="half_edge_collapse">
+ Half Edge Collapse
+ </combo_item>
+ </combo_box>
+
+ <combo_box follows="top|left" name="queue_mode" left_pad="5" width="100" height="20">
+ <combo_item name="greedy">
+ Greedy
+ </combo_item>
+ <combo_item name="lazy">
+ Lazy
+ </combo_item>
+ <combo_item name="independent">
+ Independent
+ </combo_item>
+ </combo_box>
+
+ <text top_pad="10" name="border_mode_text" left="45" follows="left|top" width="100" height="15">
+ Border Mode:
+ </text>
+
+ <text left_pad="5" name="share_tolderance_text" follows="left|top" width="100" height="15">
+ Share Tolerance:
+ </text>
+
+ <combo_box follows="left|top" left="45" height="20" name="border_mode" width="100">
+ <combo_item name="border_unlock">
+ Unlock
+ </combo_item>
+ <combo_item name="border_lock">
+ Lock
+ </combo_item>
+ </combo_box>
+ <spinner follows="left|top" name="share_tolerance" left_pad="5" width="100" decimal_digits="5" initial_value="0.00001" height="20"/>
+
+ <text left="10" top_pad="35" follows="top|left" width="240" height="15">
+ Generate Normals
+ </text>
+ <text left="35" top_pad="5" follows="top|left" width="100" height="15">
+ Crease Angle:
+ </text>
+ <spinner follows="top|left" left_pad="5" min_val="0" max_val="180" value="75" width="60" height="20" name="crease_angle"/>
+ </panel>
+
+ <!-- PANEL -->
+ <panel
+ border="true"
+ label="Physics"
+ name="physics_panel">
+
+ <!-- PHYSICS GEOMETRY-->
+ <panel
+ follows="top|left"
+ name="physics geometry"
+ left="0"
+ top="0"
+ width="300"
+ height="65"
+ visible="true"
+ border="true"
+ bevel_style="none" bg_alpha_color="0 0 0 0" bg_opaque_color="0 0 0 0.3">
+
+ <radio_group follows="top|left" top="10" width="240" height="40" name="physics_load_radio" value="physics_load_from_file">
+ <radio_item bottom="0" name="physics_load_from_file" label="File:"/>
+ <radio_item bottom="23" name="physics_use_lod" label="Use Level of Detail:"/>
+ </radio_group>
+
+ <combo_box left="180" top="10" follows="left|top" height="18"
+ name="physics_lod_combo" width="110" tool_tip="LOD to use for physics shape">
+ <combo_item name="physics_lowest">
+ Lowest
+ </combo_item>
+ <combo_item name="physics_low">
+ Low
+ </combo_item>
+ <combo_item name="physics_medium">
+ Medium
+ </combo_item>
+ <combo_item name="physics_high">
+ High
+ </combo_item>
+ </combo_box>
+
+ <line_editor follows="left|top" top_pad="5" width="140" left="60" value="" name="physics_file" height="20"/>
+ <button left_pad="10" name="physics_browse" label="Browse..." follows="left|top" width="70" height="20"/>
+
+ <!--
+ <check_box name="physics_optimize" follows="left|top" width="130" left="10" top_pad="5" height="20" label="Optimize"/>
+ <check_box name="physics_use_hull" follows="left|top" width="130" left_pad="5" height="20" label="Use Convex Hull"/>
+ -->
+ </panel>
+
+
+ <!-- PHYSICS ANALYSIS-->
+ <panel
+ follows="top|left"
+ name="physics analysis"
+ top_pad="0"
+ left="0"
+ width="300"
+ height="130"
+ visible="true"
+ border="true"
+ bevel_style="none" bg_alpha_color="0 0 0 0" bg_opaque_color="0 0 0 0.3">
+
+ <text follows="left|top" bottom="40" height="30" left="10" font="SansSerifBig">
+ Step 1: Analysis
+ </text>
+
+ <text top_pad="5" width="50" follows="top|left" height="15">
+ Method:
+ </text>
+ <combo_box name="Method" follows="top|left" left_pad="5" bottom_delta="2" height="20" width="80"/>
+ <text left="160" bottom_delta="-2" width="50" follows="top|left" height="15">
+ Quality:
+ </text>
+ <combo_box name="Decompose Quality" bottom_delta="2" follows="top|left" left_pad="5" height="20" width="80"/>
+
+ <slider name="Smooth" left="10" width="280" follows="top|left" top_pad="10" height="20" label="Smooth:"/>
+
+ <check_box name="Close Holes (Slow)" follows="top|left" top_pad="10" height="15" label="Close Holes (slow)"/>
+
+ <button left="200" bottom_delta="0" width="90" follows="top|left" label="Analyze" name="Decompose" height="20"/>
+ <button left="200" bottom_delta="0" width="90" follows="top|left" label="Cancel" name="decompose_cancel" visble="false" height="20"/>
+ </panel>
+
+
+ <!-- PHYSICS SIMPLIFICATION -->
+ <panel
+ follows="top|left"
+ name="physics simplification"
+ left="0"
+ top_pad="0"
+ width="300"
+ height="150"
+ visible="true"
+ border="true"
+ bevel_style="none" bg_alpha_color="0 0 0 0" bg_opaque_color="0 0 0 0.3">
+
+ <text follows="left|top" bottom="40" height="30" left="10" font="SansSerifBig">
+ Step 2: Simplification
+ </text>
+
+ <text left="10" top_pad="5" height="15" width="140" follows="top|left">
+ Method:
+ </text>
+
+ <combo_box left_pad="5" height="20" width="120" follows="top|left" name="Simplify Method"/>
+
+ <slider left="10" name="Combine Quality" label="Passes:" label_width="120" width="270" follows="top|left" top_pad="10" height="20"/>
+ <slider name="Detail Scale" label="Detail Scale:" label_width="120" width="270" follows="top|left" top_pad="10" height="20"/>
+ <slider name="Retain%" label="Retain:" label_width="120" width="270" follows="top|left" bottom_delta="0" left_delta="0" visible="false" height="20"/>
+ <button left="190" width="90" follows="top|left" label="Simplify" name="Simplify" height="20"/>
+ <button left="190" bottom_delta="0" width="90" follows="top|left" label="Cancel" name="simplify_cancel" height="20"/>
+
+ </panel>
+
+ <!-- INFO PANEL -->
+ <panel
+ left="0"
+ top_pad="0"
+ width="300"
+ height="100"
+ follows="left|top"
+ name="physics info"
+ visible="true"
+ border="true"
+ bevel_style="none" bg_alpha_color="0 0 0 0" bg_opaque_color="0 0 0 0.3">
+
+ <slider name="physics_explode" follows="top|left" top="10" left="10" label="Preview Spread:" min_val="0.0" max_val="3.0" height="20" width="280"/>
+
+ <text follows="top|left" name="physics_triangles" top_pad="10" height="15" left="10">
+ Triangles: [TRIANGLES]
+ </text>
+ <text follows="top|left" name="physics_points" top_pad="5" height="15">
+ Vertices: [POINTS]
+ </text>
+ <text follows="top|left" name="physics_hulls" top_pad="5" height="15">
+ Hulls: [HULLS]
+ </text>
+
+
+ </panel>
+ </panel>
+
+ <!-- MODIFIERS PANEL -->
+ <panel
+ border="true"
+ label="Modifiers"
+ name="modifiers_panel">
+ <text left="10" width="90" bottom="30" follows="top|left" height="15">
+ Scale:
+ </text>
+ <text left_pad="5" width="140" follows="top|left" height="15">
+ Dimensions:
+ </text>
+
+ <spinner left="10" height="20" follows="top|left" width="80" top_pad="5" value="1.0" min_val="0.01" max_val="64.0" name="import_scale"/>
+
+ <text left_pad="20" height="15" name="import_dimensions" follows="top|left">
+ [X] x [Y] x [Z] m
+ </text>
+
+ <text left="10" top_pad="20" follows="top|left" height="15">
+ Include:
+ </text>
+
+ <check_box top_pad="5" name="upload_textures" height="15" follows="top|left" label="Textures"/>
+ <check_box top_pad="5" name="upload_skin" height="15" follows="top|left" label="Skin weight"/>
+ <check_box top_pad="5" left="20" name="upload_joints" height="15" follows="top|left" label="Joint positions"/>
+ </panel>
+ </tab_container>
+
+ <!--
+ <button bottom_delta="0" left="10" width="120" name="auto fill" label="Generate LOD" tool_tip="Automatically generate levels of detail"/>
+ <button bottom_delta="0" left="140" width="120" name="smooth normals" label="Generate Normals" tool_tip="Regenerate normals based on mesh shape"/>
+ <button bottom_delta="0" left="260" width="120" name="consolidate" label="Consolidate" tool_tip="Combine similar submeshes (reduces number of submeshes)"/>
+ <button bottom_delta="30" left="260" width="120" name="scrub materials" label="Scrub Materials" tool_tip="Remove all material information (clear textures, set all colors to white)."/>
+
+ <spinner bottom_delta="0" left="140" width="120" height="16" initial_value="75" label_width="60" name="edge threshold" decimal_digits="0" min_val="0" max_val="180" increment="5" label="Hard Angle" tool_tip="Maximum angle that will be smoothed between triangles when using Generate Normals"/>
+
+ <text bottom_delta="30" follows="top|left" height="15" left="10" name="high_lod_label">
+ High LOD:
+ </text>
+ <combo_box bottom_delta="0" left="97" follows="left|top" height="18"
+ name="high detail combo" width="100" tool_tip="Specify mesh for this level of detail">
+ <combo_item name="high none" value="none">
+ None
+ </combo_item>
+ <combo_item name="high choose file" value="file">
+ Choose File...
+ </combo_item>
+ <combo_item name="high triangle limit" value="limit">
+ Triangle Limit
+ </combo_item>
+ </combo_box>
+ <spinner bottom_delta="-5" left="200" width="120" name="high limit" decimal_digits="0" increment="1" min_val="0" max_val="100" tool_tip="Triangle budget for this LOD"/>
+ <text bottom_delta="25" follows="top|left" height="15" left="10" name="high info" width="300">
+ [TRIANGLES] Triangles, [VERTICES] Vertices, [SUBMESHES] Submeshes.
+ [MESSAGE]
+ </text>
+
+ <text bottom_delta="35" follows="top|left" height="15" left="10" name="medium_lod_label">
+ Medium LOD:
+ </text>
+ <combo_box bottom_delta="0" left="97" follows="left|top" height="18"
+ name="medium detail combo" width="100" tool_tip="Specify mesh for this level of detail">
+ <combo_item name="medium none" value="none">
+ None
+ </combo_item>
+ <combo_item name="medium choose file" value="file">
+ Choose File...
+ </combo_item>
+ <combo_item name="medium triangle limit" value="limit">
+ Triangle Limit
+ </combo_item>
+ </combo_box>
+ <spinner bottom_delta="-5" left="200" width="120" name="medium limit" decimal_digits="0" increment="1" min_val="0" max_val="100" tool_tip="Triangle budget for this LOD"/>
+ <text bottom_delta="25" follows="top|left" height="15" left="10" name="medium info" width="300">
+ [TRIANGLES] Triangles, [VERTICES] Vertices, [SUBMESHES] Submeshes.
+ [MESSAGE]
+ </text>
+
+ <text bottom_delta="35" follows="top|left" height="15" left="10" name="low_lod_label">
+ Low LOD:
+ </text>
+ <combo_box bottom_delta="0" left="97" follows="left|top" height="18"
+ name="low detail combo" width="100" tool_tip="Specify mesh for this level of detail">
+ <combo_item name="low none" value="none">
+ None
+ </combo_item>
+ <combo_item name="low choose file" value="file">
+ Choose File...
+ </combo_item>
+ <combo_item name="low triangle limit" value="limit">
+ Triangle Limit
+ </combo_item>
+ </combo_box>
+ <spinner bottom_delta="-5" left="200" width="120" name="low limit" decimal_digits="0" increment="1" min_val="0" max_val="100" tool_tip="Triangle budget for this LOD"/>
+ <text bottom_delta="25" follows="top|left" height="15" left="10" name="low info" width="300">
+ [TRIANGLES] Triangles, [VERTICES] Vertices, [SUBMESHES] Submeshes
+ [MESSAGE]
+ </text>
+
+ <text bottom_delta="35" follows="top|left" height="15" left="10" name="lowest_lod_label">
+ Lowest LOD:
+ </text>
+ <combo_box bottom_delta="0" left="97" follows="left|top" height="18"
+ name="lowest detail combo" width="100" tool_tip="Specify mesh for this level of detail">
+ <combo_item name="lowest none" value="none">
+ None
+ </combo_item>
+ <combo_item name="lowest choose file" value="file">
+ Choose File...
+ </combo_item>
+ <combo_item name="lowest triangle limit" value="limit">
+ Triangle Limit
+ </combo_item>
+ </combo_box>
+ <spinner bottom_delta="-5" left="200" width="120" name="lowest limit" decimal_digits="0" increment="1" min_val="0" max_val="100" tool_tip="Triangle budget for this LOD"/>
+ <text bottom_delta="25" follows="top|left" height="15" left="10" name="lowest info" width="300">
+ [TRIANGLES] Triangles, [VERTICES] Vertices, [SUBMESHES] Submeshes
+ [MESSAGE]
+ </text>
+
+ <text bottom_delta="35" follows="top|left" height="15" left="10" name="physics_lod_label">
+ Physical Shape:
+ </text>
+ <combo_box bottom_delta="0" left="97" follows="left|top" height="18"
+ name="physics detail combo" width="100">
+ <combo_item name="physics none" value="none">
+ None
+ </combo_item>
+ <combo_item name="physics choose file" value="file">
+ Choose File...
+ </combo_item>
+ <combo_item name="physics triangle limit" value="limit">
+ Triangle Limit...
+ </combo_item>
+ </combo_box>
+ <spinner bottom_delta="-5" left="200" width="90" name="physics limit" decimal_digits="0" increment="1" min_val="0" max_val="100" tool_tip="Triangle budget for this LOD"/>
+ <button bottom_delta="0" left="290" width="30" follows="left|top" height="20" label=">>"
+ name="decompose_btn" tool_tip="Create convex decomposition."/>
+ <text bottom_delta="25" follows="top|left" height="15" left="10" name="physics info" width="300">
+ [TRIANGLES] Triangles, [HULLS] Hulls, [POINTS] Points
+ </text>
+
+ <text bottom_delta="25" follows="top|left" height="15" left="10" name="include label" width="300">
+ Include:
+ </text>
+
+ <check_box bottom_delta="20" follow="bottom|left" height="20" label="Textures"
+ left="15" width="125" name="upload_textures" tool_tip="Upload associated textures "/>
+
+ <check_box bottom_delta="20" follow="bottom|left" height="20" label="Skin Weights"
+ left="15" width="125" name="upload_skin" tool_tip="Upload vertex skin weighting information."/>
+
+ <check_box bottom_delta="20" follow="bottom|left" height="20" label="Joint Positions"
+ left="15" width="125" name="upload_joints" tool_tip="Upload joint position information (will override avatar joint positions when mesh is worn)."/>
+
+
+ <button bottom_delta="25" follows="bottom|left" height="20" label="Upload"
+ left="15" name="ok_btn" width="125" tool_tip="Upload to simulator"/>
+
+ <text bottom_delta="20" left="15" width="280" follows="top|left" height="15" name="description_label" text_color="1 0.82 0.46 1">
+ (No charge for upload during First Look)
+ </text>
+ <text bottom_delta="20" left="15" width="280" follows="top|left" height="15" name="upload_message">
+ [MESSAGE]
+ </text>
+
+ <spinner bottom_delta="20" label="Scale" left="15" width="120" name="debug scale" decimal_digits="3" increment="0.1" min_val="0" max_val="64" initial_value="1" tool_tip="Multiplier for incoming object scale. If incoming dimensions are very small or very large, modify this value to get dimensions into an acceptable range."/>
+ <text bottom_delta="30" left="15" width="280" follows="top|left" height="15" name="dimensions">
+ Model Dimensions: [X]m x [Y]m x [Z]m
+ </text>
+ -->
+</floater>
diff --git a/indra/newview/skins/default/xui/en/floater_model_wizard.xml b/indra/newview/skins/default/xui/en/floater_model_wizard.xml
new file mode 100644
index 0000000000..2377a9e4ef
--- /dev/null
+++ b/indra/newview/skins/default/xui/en/floater_model_wizard.xml
@@ -0,0 +1,893 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<floater
+ legacy_header_height="18"
+ layout="topleft"
+ name="Model Wizard"
+ help_topic="model_wizard"
+ bg_opaque_image_overlay="0.5 0.5 0.5 1"
+ height="475"
+ save_rect="true"
+ title="UPLOAD MODEL WIZARD"
+ width="530">
+ <button
+ top="32"
+ tab_stop="false"
+ left="410"
+ height="32"
+ name="upload_btn"
+ enabled="false"
+ label="5. Upload"
+ border="false"
+ image_unselected="BreadCrumbBtn_Right_Off"
+ image_selected="BreadCrumbBtn_Right_Press"
+ image_hover_unselected="BreadCrumbBtn_Right_Over"
+ image_disabled="BreadCrumbBtn_Right_Disabled"
+ image_disabled_selected="BreadCrumbBtn_Right_Disabled"
+ width="110">
+ <button.commit_callback
+ function="Wizard.Upload"/>
+ </button>
+ <button
+ top="32"
+ left="310"
+ height="32"
+ tab_stop="false"
+ name="review_btn"
+ label="4. Review"
+ enabled="false"
+ border="false"
+ image_unselected="BreadCrumbBtn_Middle_Off"
+ image_selected="BreadCrumbBtn_Middle_Press"
+ image_hover_unselected="BreadCrumbBtn_Middle_Over"
+ image_disabled="BreadCrumbBtn_Middle_Disabled"
+ image_disabled_selected="BreadCrumbBtn_Middle_Disabled"
+ width="110">
+ <button.commit_callback
+ function="Wizard.Review"/>
+ </button>
+ <button
+ top="32"
+ left="210"
+ height="32"
+ name="physics_btn"
+ label="3. Physics"
+ tab_stop="false"
+ enabled="false"
+ border="false"
+ image_unselected="BreadCrumbBtn_Middle_Off"
+ image_selected="BreadCrumbBtn_Middle_Press"
+ image_hover_unselected="BreadCrumbBtn_Middle_Over"
+ image_disabled="BreadCrumbBtn_Middle_Disabled"
+ image_disabled_selected="BreadCrumbBtn_Middle_Disabled"
+ width="110">
+ <button.commit_callback
+ function="Wizard.Physics"/>
+ </button>
+ <button
+ top="32"
+ left="115"
+ name="optimize_btn"
+ label="2. Optimize"
+ tab_stop="false"
+ height="32"
+ border="false"
+ image_unselected="BreadCrumbBtn_Middle_Off"
+ image_selected="BreadCrumbBtn_Middle_Press"
+ image_hover_unselected="BreadCrumbBtn_Middle_Over"
+ image_disabled="BreadCrumbBtn_Middle_Disabled"
+ image_disabled_selected="BreadCrumbBtn_Middle_Disabled"
+ width="110">
+ <button.commit_callback
+ function="Wizard.Optimize"/>
+ </button>
+ <button
+ top="32"
+ left="15"
+ name="choose_file_btn"
+ tab_stop="false"
+ enabled="false"
+ label="1. Choose File"
+ height="32"
+ image_unselected="BreadCrumbBtn_Left_Off"
+ image_selected="BreadCrumbBtn_Left_Press"
+ image_hover_unselected="BreadCrumbBtn_Left_Over"
+ image_disabled="BreadCrumbBtn_Left_Disabled"
+ image_disabled_selected="BreadCrumbBtn_Left_Disabled"
+ width="110">
+ <button.commit_callback
+ function="Wizard.Choose"/>
+ </button>
+ <panel
+ height="388"
+ top_pad="0"
+ name="choose_file_panel"
+ visible="false"
+ width="530"
+ left="0">
+ <panel
+ height="20"
+ top_pad="20"
+ width="500"
+ name="header_panel"
+ bg_opaque_color="DkGray2"
+ background_visible="true"
+ background_opaque="true"
+ left="20">
+ <text
+ width="200"
+ left="10"
+ top="2"
+ name="header_text"
+ height="10"
+ font="SansSerifBig"
+ layout="topleft">
+ Upload Model
+ </text>
+ </panel>
+ <text
+ top_pad="14"
+ width="460"
+ height="20"
+ name="description"
+ font="SansSerifSmall"
+ layout="topleft"
+ word_wrap="true"
+ left_delta="0">
+ This wizard will help you import mesh models to Second Life. First specify a file containing the model you wish to import. Second Life supports COLLADA (.dae) files.
+ </text>
+ <panel
+ top_delta="40"
+ left="15"
+ height="245"
+ width="500"
+ name="content"
+ bg_opaque_color="DkGray2"
+ background_visible="true"
+ background_opaque="true">
+ <text
+ type="string"
+ length="1"
+ text_color="White"
+ follows="left|top"
+ top="10"
+ height="10"
+ layout="topleft"
+ left_delta="10"
+ name="Cache location"
+ width="300">
+ Filename:
+ </text>
+ <line_editor
+ border_style="line"
+ border_thickness="1"
+ follows="left|top"
+ font="SansSerifSmall"
+ height="20"
+ layout="topleft"
+ left_delta="0"
+ max_length="4096"
+ name="lod_file"
+ top_pad="5"
+ width="220" />
+ <button
+ follows="left|top"
+ height="23"
+ label="Browse..."
+ label_selected="Browse..."
+ layout="topleft"
+ left_pad="5"
+ name="browse"
+ top_delta="-1"
+ width="85">
+ </button>
+ <text
+ top_delta="-15"
+ width="200"
+ height="15"
+ font="SansSerifSmall"
+ layout="topleft"
+ text_color="White"
+ left_pad="19">
+ Model Preview:
+ </text>
+ <!-- Placeholder panel for 3D preview render -->
+ <panel
+ left_delta="0"
+ top_pad="0"
+ name="preview_panel"
+ bevel_style="none"
+ border_style="line"
+ border="true"
+ height="150"
+ follows="all"
+ width="150">
+ </panel>
+ <text
+ top_pad="10"
+ width="130"
+ height="14"
+ left="340"
+ text_color="White"
+ word_wrap="true">
+ Dimensions (meters):
+ </text>
+ <text
+ top_pad="0"
+ width="160"
+ height="15"
+ font="SansSerifSmallBold"
+ text_color="White"
+ name="dimensions"
+ left_delta="0">
+ X: Y: Z:
+ </text>
+ <text
+ top_delta="0"
+ width="160"
+ height="15"
+ name="dimension_dividers"
+ left_delta="41">
+ | |
+ </text>
+ <text
+ top_delta="0"
+ width="160"
+ height="15"
+ name="dimension_x"
+ left="356"/>
+ <text
+ top_delta="0"
+ width="160"
+ height="15"
+ name="dimension_y"
+ left="403"/>
+ <text
+ top_delta="0"
+ width="160"
+ height="15"
+ name="dimension_z"
+ left="450"/>
+ <text
+ top="100"
+ width="320"
+ height="15"
+ left="10"
+ text_color="White"
+ word_wrap="true">
+ Note:
+ </text>
+ <text
+ top_pad="0"
+ width="320"
+ height="40"
+ left="10"
+ word_wrap="true">
+Advanced users familiar with 3d content creation tools may prefer to use the [secondlife:///app/floater/upload_model Advanced Mesh Import Window] .
+ </text>
+ </panel>
+ </panel>
+
+
+ <panel
+ height="388"
+ top_delta="0"
+ name="optimize_panel"
+ visible="false"
+ width="530"
+ left="0">
+ <panel
+ height="20"
+ top_pad="20"
+ name="header_panel"
+ width="500"
+ bg_opaque_color="DkGray2"
+ background_visible="true"
+ background_opaque="true"
+ left="20">
+ <text
+ width="200"
+ left="10"
+ name="header_text"
+ top="2"
+ height="10"
+ font="SansSerifBig"
+ layout="topleft">
+ Optimize
+ </text>
+ </panel>
+ <text
+ top_pad="14"
+ width="460"
+ height="20"
+ font="SansSerifSmall"
+ layout="topleft"
+ name="description"
+ word_wrap="true"
+ left_delta="0">
+ This wizard is optimizing your model. This may take several minutes. To stop the process click the back button
+ </text>
+ <panel
+ top_delta="40"
+ visible="false"
+ left="15"
+ height="245"
+ width="500"
+ name="content"
+ bg_opaque_color="DkGray2"
+ background_visible="true"
+ background_opaque="true">
+ <text
+ top="20"
+ width="300"
+ height="12"
+ font="SansSerifBold"
+ left="112">Generating Level of Detail</text>
+ <progress_bar
+ name="optimize_progress_bar"
+ image_fill="model_wizard\progress_light.png"
+ color_bg="1 1 1 1"
+ color_bar="1 1 1 0.96"
+ follows="left|right|top"
+ width="260"
+ height="16"
+ image_bar="model_wizard\progress_bar_bg.png"
+ top_pad="14"
+ left="110"/>
+ <icon
+ top_pad="10"
+ left_delta="0"
+ width="13"
+ height="12"
+ image_name="model_wizard\check_mark.png"/>
+ <text
+ top_delta="0"
+ left_delta="18"
+ name="high_detail_text"
+ width="200"
+ height="14">Generate Level of Detail: High</text>
+ <icon
+ top_pad="10"
+ left_delta="-18"
+ width="13"
+ height="12"
+ image_name="model_wizard\check_mark.png"/>
+ <text
+ top_delta="0"
+ left_delta="18"
+ name="medium_detail_text"
+ width="200"
+ height="14">Generate Level of Detail: Medium</text>
+ <icon
+ top_pad="10"
+ left_delta="-18"
+ width="13"
+ height="12"
+ image_name="model_wizard\check_mark.png"/>
+ <text
+ top_delta="0"
+ left_delta="18"
+ name="low_detail_text"
+ width="200"
+ height="14">Generate Level of Detail: Low</text>
+ <icon
+ top_pad="10"
+ left_delta="-18"
+ width="13"
+ height="12"
+ image_name="model_wizard\check_mark.png"/>
+ <text
+ top_delta="0"
+ left_delta="18"
+ name="lowest_detail_text"
+ width="200"
+ height="14">Generate Level of Detail: Lowest</text>
+ </panel>
+ <panel
+ top_delta="0"
+ left_delta="0"
+ height="245"
+ width="500"
+ name="content2"
+ bg_opaque_color="DkGray2"
+ background_visible="true"
+ background_opaque="true">
+ <text top="10" left="10" width="85" text_color="White" follows="left|top" height="15" name="lod_label">
+ Model Preview:
+ </text>
+ <combo_box left_pad="5" top_delta="-2" follows="left|top" list_position="below" height="18"
+ name="preview_lod_combo" width="90" tool_tip="LOD to view in preview render">
+ <combo_item name="high">
+ High
+ </combo_item>
+ <combo_item name="medium">
+ Medium
+ </combo_item>
+ <combo_item name="lowest">
+ Lowest
+ </combo_item>
+ <combo_item name="low">
+ Low
+ </combo_item>
+ </combo_box>
+ <panel
+ left="10"
+ top_pad="5"
+ name="preview_panel"
+ bevel_style="none"
+ border_style="line"
+ border="true"
+ height="175"
+ follows="all"
+ width="175">
+ </panel>
+ <text top="35" left="220" text_color="White" font="SansSerifSmallBold" width="300" height="4">Performance</text>
+ <text top="55" left="200" halign="center" width="130" word_wrap="true" font="SansSerifSmall" height="80">Faster rendering but less detailed; lowers Resource (prim) cost.</text>
+ <text top="35" left="380" text_color="White" font="SansSerifSmallBold" width="300" height="4">Accuracy</text>
+ <text top="55" left="360" halign="center" width="130" word_wrap="true" font="SansSerifSmall" height="80">More detailed model but slower; increases Resource (prim) cost.</text>
+
+ <slider
+ follows="left|top"
+ height="20"
+ increment="1"
+ layout="topleft"
+ left="200"
+ max_val="2"
+ initial_value="1"
+ min_val="0"
+ name="accuracy_slider"
+ show_text="false"
+ top="105"
+ width="290" />
+ <text
+ font="SansSerifSmall"
+ top_pad="0"
+ width="300"
+ left_delta="6"
+ height="4">' ' '</text>
+
+
+ <icon
+ top_pad="10"
+ left_delta="0"
+ width="280"
+ height="2"
+ image_name="model_wizard\divider_line.png"/>
+
+ <text top_delta="25" width="200" text_color="White" left_delta="50" name="streaming cost" height="20">Resource Cost: [COST]</text>
+ <text top_delta="25" width="100" text_color="White" left_delta="0" height="20">Upload Fee:</text>
+ <text
+ top_pad="5"
+ width="130"
+ height="14"
+ left="10"
+ text_color="White"
+ word_wrap="true">
+ Dimensions (meters):
+ </text>
+ <text
+ top_pad="0"
+ width="160"
+ height="15"
+ font="SansSerifSmallBold"
+ text_color="White"
+ name="dimensions"
+ left_delta="0">
+ X: Y: Z:
+ </text>
+ <text
+ top_delta="0"
+ width="160"
+ height="15"
+ name="dimension_dividers"
+ left_delta="41">
+ | |
+ </text>
+ <text
+ top_delta="0"
+ width="160"
+ height="15"
+ name="dimension_x"
+ left_delta="-25"/>
+ <text
+ top_delta="0"
+ width="160"
+ height="15"
+ name="dimension_y"
+ left_delta="46"/>
+ <text
+ top_delta="0"
+ width="160"
+ height="15"
+ name="dimension_z"
+ left_delta="46"/>
+ </panel>
+ </panel>
+
+
+
+ <panel
+ height="388"
+ top_delta="0"
+ name="physics_panel"
+ visible="false"
+ width="530"
+ left="0">
+ <panel
+ height="20"
+ top_pad="20"
+ name="header_panel"
+ width="500"
+ bg_opaque_color="DkGray2"
+ background_visible="true"
+ background_opaque="true"
+ left="20">
+ <text
+ width="200"
+ left="10"
+ name="header_text"
+ top="2"
+ height="10"
+ font="SansSerifBig"
+ layout="topleft">
+ Physics
+ </text>
+ </panel>
+ <text
+ top_pad="14"
+ width="460"
+ height="50"
+ font="SansSerifSmall"
+ layout="topleft"
+ name="description"
+ word_wrap="true"
+ left_delta="0">
+ The wizard will create a physical shape, which determines how the object interacts with other objects and avatars. Set the slider to the detail level most appropriate for how your object will be used:
+ </text>
+ <panel
+ top_delta="40"
+ left="15"
+ height="265"
+ width="500"
+ name="content"
+ bg_opaque_color="DkGray2"
+ background_visible="true"
+ background_opaque="true">
+ <text top="15" left="30" text_color="White" font="SansSerifSmallBold" width="300" height="4">Performance</text>
+ <text top="35" left="10" halign="center" width="130" word_wrap="true" font="SansSerifSmall" height="80">Faster rendering but less detailed; lowers Resource (prim) cost.</text>
+ <text top="15" left="390" text_color="White" font="SansSerifSmallBold" width="300" height="4">Accuracy</text>
+ <text top="35" left="360" halign="center" width="130" word_wrap="true" font="SansSerifSmall" height="80">More detailed model but slower; increases Resource (prim) cost.</text>
+
+ <slider
+ follows="left|top"
+ height="22"
+ increment=".1"
+ layout="topleft"
+ left="20"
+ max_val="1"
+ initial_value="0.5"
+ min_val="0"
+ name="physics_slider"
+ show_text="false"
+ top="80"
+ width="440" />
+ <text
+ font="SansSerifSmall"
+ top_pad="0"
+ width="500"
+ left_delta="6"
+ height="4">' ' ' ' ' ' ' ' ' ' '</text>
+ <text top_pad="10" width="110" halign="center" word_wrap="true" left="25" height="40">Recommended for solid objects</text>
+ <text top_delta="0" width="110" halign="center" word_wrap="true" left="190" height="40">Recommended for buildings</text>
+ <text top_delta="0" width="110" halign="center" word_wrap="true" left="350" height="40">Recommended for vehicles</text>
+
+
+ <icon
+ top_pad="5"
+ left="15"
+ width="470"
+ height="2"
+ image_name="model_wizard\divider_line.png"/>
+
+ <text top_delta="20" width="180" text_color="White" left="160" name="streaming cost" height="20">Resource Cost: [COST]</text>
+ <text top_delta="26" width="180" text_color="White" left_delta="0" name="physics cost" height="20">Physics Cost: [COST]</text>
+ <text top_delta="26" width="180" text_color="White" left_delta="0" height="20">Upload Fee:</text>
+
+ </panel>
+ </panel>
+
+
+ <panel
+ height="388"
+ top_delta="0"
+ name="review_panel"
+ visible="true"
+ width="530"
+ left="0">
+ <panel
+ height="22"
+ top_pad="16"
+ name="header_panel"
+ width="500"
+ bg_opaque_color="DkGray2"
+ background_visible="true"
+ background_opaque="true"
+ left="20">
+ <text
+ width="200"
+ left="10"
+ name="header_text"
+ text_color="White"
+ top="3"
+ height="10"
+ font="SansSerifBig"
+ layout="topleft">
+ Review
+ </text>
+ </panel>
+ <text
+ top_pad="14"
+ width="460"
+ height="24"
+ font="SansSerifSmall"
+ layout="topleft"
+ name="description"
+ word_wrap="true"
+ left_delta="10">
+ Review the details below then click. Upload to upload your model. Your L$ balance will be charged when you click Upload.
+ </text>
+ <icon
+ top_pad="10"
+ left="20"
+ width="495"
+ height="2"
+ image_name="model_wizard\divider_line.png"/>
+ <panel
+ top_pad="5"
+ left="15"
+ height="245"
+ width="500"
+ name="content">
+ <text top="10" left="10" width="85" text_color="White" follows="left|top" height="15" name="lod_label">
+ Model Preview:
+ </text>
+ <combo_box left_pad="5" top_delta="-5" follows="left|top" list_position="below" height="22"
+ name="preview_lod_combo" width="90" tool_tip="LOD to view in preview render">
+ <combo_item name="high">
+ High
+ </combo_item>
+ <combo_item name="medium">
+ Medium
+ </combo_item>
+ <combo_item name="lowest">
+ Lowest
+ </combo_item>
+ <combo_item name="low">
+ Low
+ </combo_item>
+ </combo_box>
+ <panel
+ left="10"
+ top_pad="10"
+ name="preview_panel"
+ bevel_style="none"
+ border_style="line"
+ border="true"
+ height="190"
+ follows="all"
+ width="190">
+ </panel>
+ <text
+ top_pad="8"
+ width="130"
+ height="14"
+ left="10"
+ text_color="White"
+ word_wrap="true">
+ Dimensions (meters):
+ </text>
+ <text
+ top_pad="0"
+ width="160"
+ height="15"
+ font="SansSerifSmallBold"
+ text_color="White"
+ name="dimensions"
+ left_delta="0">
+ X: Y: Z:
+ </text>
+ <text
+ top_delta="0"
+ width="160"
+ height="15"
+ name="dimension_dividers"
+ left_delta="41">
+ | |
+ </text>
+ <text
+ top_delta="0"
+ width="160"
+ height="15"
+ name="dimension_x"
+ left_delta="-25"/>
+ <text
+ top_delta="0"
+ width="160"
+ height="15"
+ name="dimension_y"
+ left_delta="46"/>
+ <text
+ top_delta="0"
+ width="160"
+ height="15"
+ name="dimension_z"
+ left_delta="46"/>
+ </panel>
+ <text
+ width="300"
+ height="12"
+ top="125"
+ name="streaming cost"
+ left="230"
+ font="SansSerifSmallBold"
+ text_color="White">Resource Cost: [COST]</text>
+ <text
+ width="285"
+ height="30"
+ top_pad="0"
+ left_delta="0"
+ word_wrap="true"
+ font="SansSerifItalic">This is the cost to your Region's prim/object limit, at default scale</text>
+ <text
+ width="300"
+ height="12"
+ name="physics cost"
+ top_pad="10"
+ left_delta="0"
+ font="SansSerifSmallBold"
+ text_color="White">Physics Cost: [COST]</text>
+ <text
+ width="285"
+ height="30"
+ top_pad="0"
+ left_delta="0"
+ word_wrap="true"
+ font="SansSerifItalic">This is the cost to your Region's prim/object limit, at default scale</text>
+ <text
+ width="200"
+ height="12"
+ top_pad="10"
+ left_delta="0"
+ font="SansSerifSmallBold"
+ text_color="White">Upload Fee:</text>
+ <text
+ width="285"
+ height="26"
+ top_pad="0"
+ left_delta="0"
+ word_wrap="true"
+ font="SansSerifItalic">This is the amount the upload will cost.</text>
+ <check_box
+ height="16"
+ layout="topleft"
+ left_delta="0"
+ name="confirm_checkbox"
+ top_pad="15"
+ width="16" />
+ <text
+ height="100"
+ width="240"
+ word_wrap="true"
+ left_delta="25"
+ top_delta="0">I confirm that I have the appropriate rights to the material contained in this model. [secondlife:///app/floater/learn_more Learn more]</text>
+ </panel>
+
+
+
+
+ <panel
+ height="388"
+ top_delta="0"
+ name="upload_panel"
+ visible="false"
+ width="530"
+ left="0">
+ <panel
+ height="20"
+ top_pad="20"
+ name="header_panel"
+ width="500"
+ bg_opaque_color="DkGray2"
+ background_visible="true"
+ background_opaque="true"
+ left="20">
+ <text
+ width="200"
+ left="10"
+ name="header_text"
+ top="2"
+ text_color="White"
+ height="10"
+ font="SansSerifBig"
+ layout="topleft">
+ Upload Complete!
+ </text>
+ </panel>
+ <text
+ top_pad="14"
+ width="460"
+ height="20"
+ font="SansSerifSmall"
+ layout="topleft"
+ name="description"
+ word_wrap="true"
+ left_delta="0">
+ Congratulations! Your model has been sucessfully uploaded. You will find the model in the Objects folder in your inventory.
+ </text>
+ <icon
+ top_pad="15"
+ left_delta="0"
+ width="495"
+ height="2"
+ image_name="model_wizard\divider_line.png"/>
+ </panel>
+
+
+
+ <button
+ top="440"
+ right="-245"
+ width="90"
+ height="22"
+ name="back"
+ label="&lt;&lt; Back" />
+ <button
+ top_delta="0"
+ right="-150"
+ width="90"
+ height="22"
+ name="next"
+ label="Next &gt;&gt; " />
+ <button
+ top_delta="0"
+ right="-150"
+ width="90"
+ height="22"
+ visible="false"
+ name="upload"
+ tool_tip="Upload to simulator"
+ label="Upload" />
+ <button
+ top_delta="0"
+ right="-15"
+ width="90"
+ height="22"
+ name="cancel"
+ label="Cancel" />
+ <button
+ top_delta="0"
+ right="-15"
+ width="90"
+ height="22"
+ name="close"
+ visible="false"
+ label="Close" />
+ <spinner visible="false" left="10" height="20" follows="top|left" width="80" top_pad="-50" value="1.0" min_val="0.01" max_val="64.0" name="import_scale"/>
+
+ <string name="status_idle">Idle</string>
+ <string name="status_reading_file">Loading...</string>
+ <string name="status_generating_meshes">Generating Meshes...</string>
+ <string name="high">High</string>
+ <string name="medium">Medium</string>
+ <string name="low">Low</string>
+ <string name="lowest">Lowest</string>
+ <string name="mesh_status_good">Ship it!</string>
+ <string name="mesh_status_na">N/A</string>
+ <string name="mesh_status_none">None</string>
+ <string name="mesh_status_submesh_mismatch">Levels of detail have a different number of textureable faces.</string>
+ <string name="mesh_status_mesh_mismatch">Levels of detail have a different number of mesh instances.</string>
+ <string name="mesh_status_too_many_vertices">Level of detail has too many vertices.</string>
+ <string name="mesh_status_missing_lod">Missing required level of detail.</string>
+ <string name="layer_all">All</string>
+ <!-- Text to display in physics layer combo box for "all layers" -->
+
+</floater>
diff --git a/indra/newview/skins/default/xui/en/floater_price_for_listing.xml b/indra/newview/skins/default/xui/en/floater_price_for_listing.xml
new file mode 100644
index 0000000000..6312366b86
--- /dev/null
+++ b/indra/newview/skins/default/xui/en/floater_price_for_listing.xml
@@ -0,0 +1,81 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<floater
+ legacy_header_height="18"
+ can_minimize="false"
+ height="240"
+ layout="topleft"
+ name="price_for_listing"
+ help_topic="price_for_listing"
+ title="PUBLISH CLASSIFIED AD"
+ width="320">
+ <text
+ type="string"
+ length="1"
+ bottom="200"
+ follows="top|left"
+ font="SansSerif"
+ height="165"
+ layout="topleft"
+ left="15"
+ word_wrap="true"
+ name="explanation_text">
+ Your classified ad will run for one week from the day it is published.
+
+Your ad&apos;s position in the classified listings is determined by how much you choose to pay.
+
+The highest paid ads go to the top of the list, and appear higher in searches.
+ </text>
+ <text
+ type="string"
+ length="1"
+ follows="top|right"
+ font="SansSerif"
+ height="20"
+ layout="topleft"
+ left="140"
+ name="price_text"
+ top_delta="135"
+ width="85">
+ Price for Ad:
+ </text>
+ <text
+ type="string"
+ length="1"
+ follows="top|right"
+ font="SansSerif"
+ height="20"
+ layout="topleft"
+ left_pad="4"
+ name="price_symbol"
+ top_delta="0"
+ width="20">
+ L$
+ </text>
+ <line_editor
+ follows="top|left"
+ height="20"
+ layout="topleft"
+ left_pad="0"
+ max_length="6"
+ top_delta="-4"
+ name="price_edit"
+ width="60" />
+ <button
+ follows="top|left"
+ height="22"
+ label="OK"
+ layout="topleft"
+ left="105"
+ name="set_price_btn"
+ top_pad="22"
+ width="100" />
+ <button
+ follows="top|left"
+ height="22"
+ label="Cancel"
+ layout="topleft"
+ left_pad="5"
+ name="cancel_btn"
+ width="100" />
+
+</floater>
diff --git a/indra/newview/skins/default/xui/en/floater_tools.xml b/indra/newview/skins/default/xui/en/floater_tools.xml
index b16124cb7e..53cc808e70 100644
--- a/indra/newview/skins/default/xui/en/floater_tools.xml
+++ b/indra/newview/skins/default/xui/en/floater_tools.xml
@@ -2,7 +2,7 @@
<floater
legacy_header_height="18"
follows="left|top|right"
- height="580"
+ height="780"
layout="topleft"
bg_opaque_image="Window_NoTitle_Foreground"
bg_alpha_image="Window_NoTitle_Background"
@@ -722,6 +722,33 @@
<button.commit_callback
function="BuildTool.applyToSelection"/>
</button>
+ <text
+ text_color="LtGray_50"
+ type="string"
+ length="1"
+ height="10"
+ follows="left|top"
+ halign="right"
+ layout="topleft"
+ right="-10"
+ name="obj_count"
+ top_pad="5"
+ width="143">
+ Objects: [COUNT]
+ </text>
+ <text
+ text_color="LtGray_50"
+ type="string"
+ length="1"
+ height="10"
+ follows="left|top"
+ halign="right"
+ layout="topleft"
+ right="-10"
+ name="prim_count"
+ width="143">
+ Prims: [COUNT]
+ </text>
<text
text_color="LtGray_50"
type="string"
@@ -730,11 +757,26 @@
follows="left|top"
halign="right"
layout="topleft"
+ right="-100"
+ name="linked_set_count"
+ top="144"
+ width="80">
+ Linked Sets: [COUNT]
+ </text>
+ <text
+ text_color="LtGray_50"
+ type="string"
+ length="1"
+ height="10"
+ follows="left"
+ halign="right"
+ layout="topleft"
+ top_delta="0"
right="-10"
- name="obj_count"
- top_pad="7"
- width="143">
- Objects: [COUNT]
+ name="linked_set_cost"
+ tool_tip="Cost of currently selected linked sets as [prims],[physics complexity]"
+ width="80">
+ Cost: [COST] / [PHYSICS]
</text>
<text
text_color="LtGray_50"
@@ -743,14 +785,55 @@
follows="left|top"
halign="right"
layout="topleft"
+ top_pad="5"
+ right="-100"
+ name="object_count"
+ width="80">
+ Objects: [COUNT]
+ </text>
+ <text
+ text_color="LtGray_50"
+ type="string"
+ length="1"
+ follows="left"
+ halign="right"
+ layout="topleft"
+ top_delta="0"
right="-10"
- name="prim_count"
- width="143">
- Prims: [COUNT]
+ name="object_cost"
+ tool_tip="Cost of currently selected objects as [prims] / [physics complexity]"
+ width="80">
+ Cost: [COST] / [PHYSICS]
</text>
+ <!-- <text -->
+ <!-- text_color="LtGray_50" -->
+ <!-- type="string" -->
+ <!-- length="1" -->
+ <!-- height="10" -->
+ <!-- follows="left|top" -->
+ <!-- halign="right" -->
+ <!-- layout="topleft" -->
+ <!-- right="-10" -->
+ <!-- name="obj_count" -->
+ <!-- top_pad="5" -->
+ <!-- width="143"> -->
+ <!-- Objects: [COUNT] -->
+ <!-- </text> -->
+ <!-- <text -->
+ <!-- text_color="LtGray_50" -->
+ <!-- type="string" -->
+ <!-- length="1" -->
+ <!-- follows="left|top" -->
+ <!-- halign="right" -->
+ <!-- layout="topleft" -->
+ <!-- right="-10" -->
+ <!-- name="prim_count" -->
+ <!-- width="143"> -->
+ <!-- Prims: [COUNT] -->
+ <!-- </text> -->
<tab_container
follows="left|top"
- height="410"
+ height="610"
halign="center"
left="0"
name="Object Info Tabs"
@@ -1228,7 +1311,7 @@ even though the user gets a free copy.
<panel
border="false"
follows="all"
- height="367"
+ height="567"
label="Object"
layout="topleft"
left_delta="0"
@@ -1237,6 +1320,9 @@ even though the user gets a free copy.
name="Object"
top="16"
width="295">
+ <panel.string name="None">None</panel.string>
+ <panel.string name="Prim">Prim</panel.string>
+ <panel.string name="Convex Hull">Convex Hull</panel.string>
<check_box
height="19"
label="Locked"
@@ -1347,7 +1433,7 @@ even though the user gets a free copy.
label_width="10"
layout="topleft"
left_delta="0"
- max_val="10"
+ max_val="64"
min_val="0.01"
name="Scale X"
text_enabled_color="1 1 1 1"
@@ -1362,7 +1448,7 @@ even though the user gets a free copy.
label_width="10"
layout="topleft"
left_delta="0"
- max_val="10"
+ max_val="64"
min_val="0.01"
name="Scale Y"
text_enabled_color="1 1 1 1"
@@ -1377,7 +1463,7 @@ even though the user gets a free copy.
label_width="10"
layout="topleft"
left_delta="0"
- max_val="10"
+ max_val="64"
min_val="0.01"
name="Scale Z"
text_enabled_color="1 1 1 1"
@@ -1443,6 +1529,98 @@ even though the user gets a free copy.
text_enabled_color="1 1 1 1"
top_pad="3"
width="87" />
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="10"
+ layout="topleft"
+ left_delta="0"
+ name="label physicsshapetype"
+ top_pad="10"
+ width="121">
+ Physics Shape Type:
+ </text>
+ <combo_box
+ height="23"
+ layout="topleft"
+ follows="left|top"
+ name="Physics Shape Type Combo Ctrl"
+ tool_tip="Choose the physics shape type"
+ left_pad="0"
+ width="108"/>
+
+ <spinner
+ follows="left|top"
+ height="19"
+ increment="1"
+ initial_value="1"
+ label="Gravity"
+ label_width="70"
+ layout="topleft"
+ left="10"
+ min_val="-1"
+ max_val="28"
+ name="Physics Gravity"
+ top_pad="10"
+ width="128" />
+
+ <check_box
+ height="19"
+ label="Override material"
+ layout="topleft"
+ left_delta="0"
+ name="Physics Material Override"
+ tool_tip="Override Material"
+ top_pad="10"
+ width="121" />
+
+ <spinner
+ follows="left|top"
+ height="19"
+ increment="0.1"
+ initial_value="0"
+ label="Friction"
+ label_width="70"
+ layout="topleft"
+ left_delta="0"
+ max_val="255"
+ min_val="0"
+ name="Physics Friction"
+ top_pad="4"
+ width="128" />
+
+ <spinner
+ follows="left|top"
+ height="19"
+ increment="0.1"
+ initial_value="0"
+ label="Density"
+ label_width="70"
+ layout="topleft"
+ left_delta="0"
+ max_val="22587"
+ min_val="1"
+ name="Physics Density"
+ top_pad="4"
+ width="128" />
+
+ <spinner
+ follows="left|top"
+ height="19"
+ increment="0.01"
+ initial_value="0"
+ label="Restitution"
+ label_width="70"
+ layout="topleft"
+ left_delta="0"
+ max_val="1"
+ min_val="0"
+ name="Physics Restitution"
+ top_pad="4"
+ width="128" />
+
+
<!-- <text
type="string"
@@ -2021,6 +2199,10 @@ even though the user gets a free copy.
label="Cylinder"
name="Cylinder"
value="Cylinder" />
+ <combo_box.item
+ label="Mesh"
+ name="Mesh"
+ value="Mesh" />
</combo_box>
</panel>
<panel
@@ -2353,7 +2535,7 @@ even though the user gets a free copy.
initial_value="0"
layout="topleft"
left_delta="0"
- max_val="90"
+ max_val="100"
name="ColorTrans"
top_pad="4"
width="80" />
diff --git a/indra/newview/skins/default/xui/en/menu_inventory_add.xml b/indra/newview/skins/default/xui/en/menu_inventory_add.xml
index ae98abf4fb..62db15d456 100644
--- a/indra/newview/skins/default/xui/en/menu_inventory_add.xml
+++ b/indra/newview/skins/default/xui/en/menu_inventory_add.xml
@@ -42,6 +42,18 @@
<menu_item_call.on_enable
function="File.EnableUpload" />
</menu_item_call>
+ <menu_item_call
+ label="Model..."
+ layout="topleft"
+ name="Upload Model">
+ <menu_item_call.on_click
+ function="File.UploadModel"
+ parameter="" />
+ <menu_item_call.on_enable
+ function="File.EnableUploadModel" />
+ <menu_item_call.on_visible
+ function="File.VisibleUploadModel"/>
+ </menu_item_call>
<menu_item_call
label="Bulk (L$[COST] per file)..."
layout="topleft"
@@ -231,4 +243,4 @@
parameter="eyes" />
</menu_item_call>
</menu>
-</menu> \ No newline at end of file
+</menu>
diff --git a/indra/newview/skins/default/xui/en/menu_model_import_gear_default.xml b/indra/newview/skins/default/xui/en/menu_model_import_gear_default.xml
new file mode 100644
index 0000000000..2650903f88
--- /dev/null
+++ b/indra/newview/skins/default/xui/en/menu_model_import_gear_default.xml
@@ -0,0 +1,79 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<toggleable_menu
+ bottom="806"
+ layout="topleft"
+ left="0"
+ mouse_opaque="false"
+ name="model_menu_gear_default"
+ visible="false">
+ <menu_item_check
+ label="Show edges"
+ layout="topleft"
+ name="show_edges">
+ <on_click
+ function="ModelImport.ViewOption.Action"
+ parameter="show_edges" />
+ <on_check
+ function="ModelImport.ViewOption.Check"
+ parameter="show_edges" />
+ <on_enable
+ function="ModelImport.ViewOption.Enabled"
+ parameter="show_edges" />
+ </menu_item_check>
+ <menu_item_check
+ label="Show physics"
+ layout="topleft"
+ name="show_physics">
+ <on_click
+ function="ModelImport.ViewOption.Action"
+ parameter="show_physics" />
+ <on_check
+ function="ModelImport.ViewOption.Check"
+ parameter="show_physics" />
+ <on_enable
+ function="ModelImport.ViewOption.Enabled"
+ parameter="show_physics" />
+ </menu_item_check>
+ <menu_item_check
+ label="Show textures"
+ layout="topleft"
+ name="show_textures">
+ <on_click
+ function="ModelImport.ViewOption.Action"
+ parameter="show_textures" />
+ <on_check
+ function="ModelImport.ViewOption.Check"
+ parameter="show_textures" />
+ <on_enable
+ function="ModelImport.ViewOption.Enabled"
+ parameter="show_textures" />
+ </menu_item_check>
+ <menu_item_check
+ label="Show skin weight"
+ layout="topleft"
+ name="show_skin_weight">
+ <on_click
+ function="ModelImport.ViewOption.Action"
+ parameter="show_skin_weight" />
+ <on_check
+ function="ModelImport.ViewOption.Check"
+ parameter="show_skin_weight" />
+ <on_enable
+ function="ModelImport.ViewOption.Enabled"
+ parameter="show_skin_weight" />
+ </menu_item_check>
+ <menu_item_check
+ label="Show joint positions"
+ layout="topleft"
+ name="show_joint_positions">
+ <on_click
+ function="ModelImport.ViewOption.Action"
+ parameter="show_joint_positions" />
+ <on_check
+ function="ModelImport.ViewOption.Check"
+ parameter="show_joint_positions" />
+ <on_enable
+ function="ModelImport.ViewOption.Enabled"
+ parameter="show_joint_positions" />
+ </menu_item_check>
+</toggleable_menu>
diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml
index 08ae0c233e..0a6be2899b 100644
--- a/indra/newview/skins/default/xui/en/menu_viewer.xml
+++ b/indra/newview/skins/default/xui/en/menu_viewer.xml
@@ -89,7 +89,7 @@
visibility_control="VoiceMorphingEnabled">
<menu_item_check.on_check
function="Floater.Visible"
- parameter="voice_effect" />
+ Parameter="voice_effect" />
<menu_item_check.on_click
function="Floater.Toggle"
parameter="voice_effect" />
@@ -961,6 +961,30 @@
parameter="Upload Animation" />
</menu_item_call>
<menu_item_call
+ label="Model..."
+ layout="topleft"
+ name="Upload Model">
+ <menu_item_call.on_click
+ function="File.UploadModel"
+ parameter="" />
+ <menu_item_call.on_enable
+ function="File.EnableUploadModel" />
+ <menu_item_call.on_visible
+ function="File.VisibleUploadModel"/>
+ </menu_item_call>
+ <menu_item_call
+ label="Model Wizard..."
+ layout="topleft"
+ name="Upload Model Wizard">
+ <menu_item_call.on_click
+ function="Floater.Show"
+ parameter="upload_model_wizard" />
+ <menu_item_call.on_enable
+ function="File.EnableUploadModel" />
+ <menu_item_call.on_visible
+ function="File.VisibleUploadModel"/>
+ </menu_item_call>
+ <menu_item_call
label="Bulk (L$[COST] per file)..."
layout="topleft"
name="Bulk Upload">
@@ -1950,6 +1974,17 @@
function="ToggleControl"
parameter="DebugShowTime" />
</menu_item_check>
+ <menu_item_check
+ label="Show Upload Cost"
+ layout="topleft"
+ name="Show Upload Cost">
+ <menu_item_check.on_check
+ function="CheckControl"
+ parameter="DebugShowUploadCost" />
+ <menu_item_check.on_click
+ function="ToggleControl"
+ parameter="DebugShowUploadCost" />
+ </menu_item_check>
<menu_item_check
label="Show Render Info"
name="Show Render Info">
@@ -2133,6 +2168,16 @@
parameter="bboxes" />
</menu_item_check>
<menu_item_check
+ label="Normals"
+ name="Normals">
+ <menu_item_check.on_check
+ function="Advanced.CheckInfoDisplay"
+ parameter="normals" />
+ <menu_item_check.on_click
+ function="Advanced.ToggleInfoDisplay"
+ parameter="normals" />
+ </menu_item_check>
+ <menu_item_check
label="Octree"
name="Octree">
<menu_item_check.on_check
@@ -2153,6 +2198,16 @@
parameter="shadow frusta" />
</menu_item_check>
<menu_item_check
+ label="Physics Shapes"
+ name="Physics Shapes">
+ <menu_item_check.on_check
+ function="Advanced.CheckInfoDisplay"
+ parameter="physics shapes" />
+ <menu_item_check.on_click
+ function="Advanced.ToggleInfoDisplay"
+ parameter="physics shapes" />
+ </menu_item_check>
+ <menu_item_check
label="Occlusion"
name="Occlusion">
<menu_item_check.on_check
@@ -2223,6 +2278,16 @@
parameter="face area" />
</menu_item_check>
<menu_item_check
+ label="Build Queue"
+ name="Build Queue">
+ <menu_item_check.on_check
+ function="Advanced.CheckInfoDisplay"
+ parameter="build queue" />
+ <menu_item_check.on_click
+ function="Advanced.ToggleInfoDisplay"
+ parameter="build queue" />
+ </menu_item_check>
+ <menu_item_check
label="Lights"
name="Lights">
<menu_item_check.on_check
@@ -2308,19 +2373,6 @@
<menu_item_check.on_enable
function="Advanced.EnableObjectObjectOcclusion" />
</menu_item_check>
- <menu_item_check
- label="Framebuffer Objects"
- name="Framebuffer Objects">
- <menu_item_check.on_check
- function="CheckControl"
- parameter="RenderUseFBO" />
- <menu_item_check.on_click
- function="ToggleControl"
- parameter="RenderUseFBO" />
- <menu_item_check.on_enable
- function="Advanced.EnableRenderFBO" />
- </menu_item_check>
-
<menu_item_separator />
<menu_item_check
@@ -2747,19 +2799,6 @@
function="Floater.Toggle"
parameter="region_debug_console" />
</menu_item_check>
- <menu_item_check
- label="Region Debug Console"
- name="Region Debug Console"
- shortcut="control|shift|`"
- use_mac_ctrl="true">
- <menu_item_check.on_check
- function="Floater.Visible"
- parameter="region_debug_console" />
- <menu_item_check.on_click
- function="Floater.Toggle"
- parameter="region_debug_console" />
- </menu_item_check>
-
<menu_item_separator />
<menu_item_check
@@ -3157,7 +3196,7 @@
<menu_item_call.on_click
function="Advanced.LeaveAdminStatus" />
</menu_item_call>
- <menu_item_check
+ <menu_item_check
label="Show Admin Menu"
name="View Admin Options">
<menu_item_check.on_enable
diff --git a/indra/newview/skins/default/xui/en/notifications.xml b/indra/newview/skins/default/xui/en/notifications.xml
index f008042a81..de13379099 100644
--- a/indra/newview/skins/default/xui/en/notifications.xml
+++ b/indra/newview/skins/default/xui/en/notifications.xml
@@ -6360,7 +6360,7 @@ Attachment has been saved.
Unable to find the help topic for this element.
</notification>
- <notification
+ <notification
icon="alertmodal.tga"
name="ObjectMediaFailure"
type="alertmodal">
@@ -6390,6 +6390,17 @@ Your voice has been muted by moderator.
name="okbutton"
yestext="OK"/>
</notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="UploadCostConfirmation"
+ type="alertmodal">
+This upload will cost L$[PRICE], do you wish to continue with the upload?
+ <usetemplate
+ name="okcancelbuttons"
+ notext="Cancel"
+ yestext="Upload"/>
+ </notification>
<notification
icon="alertmodal.tga"
@@ -6416,6 +6427,14 @@ The button will be shown when there is enough space for it.
type="notifytip">
Select residents to share with.
</notification>
+
+ <notification
+ name="MeshUploadError"
+ icon="alert.tga"
+ type="alert">
+ [LABEL] failed to upload: [MESSAGE] [IDENTIFIER] [INVALIDITY_IDENTIFIER]
+ </notification>
+
<notification
icon="notifytip.tga"
name="ShareItemsConfirmation"
@@ -6589,7 +6608,6 @@ Mute everyone?
notext="Cancel"
unique="true"/>
</notification>
-
<notification
name="HintChat"
label="Chat"
@@ -6719,6 +6737,12 @@ The site at &apos;&lt;nolink&gt;[HOST_NAME]&lt;/nolink&gt;&apos; in realm &apos;
- Your CPU speed does not meet the minimum requirements.
</global>
+ <global name="UnsupportedCPUSSE2">
+Your CPU does not seem to have the required support for SSE2 operations.
+
+Please see http://www.secondlife.com/corporate/sysreqs.php for information about system requirements.
+ </global>
+
<global name="UnsupportedGLRequirements">
You do not appear to have the proper hardware requirements for [APP_NAME]. [APP_NAME] requires an OpenGL graphics card that has multitexture support. If this is the case, you may want to make sure that you have the latest drivers for your graphics card, and service packs and patches for your operating system.
diff --git a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml
index 6573822d1a..70db3c6592 100644
--- a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml
+++ b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml
@@ -193,8 +193,19 @@
left_delta="0"
name="BumpShiny"
top_pad="1"
+ width="256" />
+ <check_box
+ control_name="RenderLocalLights"
+ height="16"
+ initial_value="true"
+ label="Local Lights"
+ layout="topleft"
+ left_delta="0"
+ name="LocalLights"
+ top_pad="1"
width="256" />
- <check_box
+ width="256" />
+ <check_box
control_name="VertexShaderEnable"
height="16"
initial_value="true"
@@ -221,7 +232,6 @@
<check_box.commit_callback
function="Pref.VertexShaderEnable" />
</check_box>
-<!-- DISABLED UNTIL WE REALLY WANT TO SUPPORT THIS
<check_box
control_name="RenderDeferred"
height="16"
@@ -283,7 +293,7 @@
name="2"
value="2"/>
</combo_box>
--->
+
<text
type="string"
length="1"
diff --git a/indra/newview/skins/default/xui/en/strings.xml b/indra/newview/skins/default/xui/en/strings.xml
index 70a40960a1..4b871343e2 100644
--- a/indra/newview/skins/default/xui/en/strings.xml
+++ b/indra/newview/skins/default/xui/en/strings.xml
@@ -198,6 +198,7 @@
<string name="favorite">favorite</string>
<string name="symbolic link">link</string>
<string name="symbolic folder link">folder link</string>
+ <string name="mesh">mesh</string>
<!-- llvoavatar. Displayed in the avatar chat bubble -->
<string name="AvatarEditingAppearance">(Editing Appearance)</string>
@@ -2005,6 +2006,7 @@ Requests name of an avatar. When data is available the dataserver event will be
<string name="InvFolder Initial Outfits">Initial Outfits</string>
<string name="InvFolder My Outfits">My Outfits</string>
<string name="InvFolder Accessories">Accessories</string>
+ <string name="InvFolder Meshes">Meshes</string>
<!-- are used for Friends and Friends/All folders in Inventory "Calling cards" folder. See EXT-694-->
<string name="InvFolder Friends">Friends</string>
diff --git a/indra/newview/tests/llcapabilitylistener_test.cpp b/indra/newview/tests/llcapabilitylistener_test.cpp
index d691bb6c44..2ad08dc1f3 100644
--- a/indra/newview/tests/llcapabilitylistener_test.cpp
+++ b/indra/newview/tests/llcapabilitylistener_test.cpp
@@ -114,6 +114,7 @@ namespace tut
regionListener("testCapabilityListener", NULL, provider, LLUUID(), LLUUID()),
regionPump(regionListener.getCapAPI())
{
+ LLCurl::initClass();
provider.setCapability("good", server + "capability-test");
provider.setCapability("fail", server + "fail");
}
diff --git a/indra/newview/viewer_manifest.py b/indra/newview/viewer_manifest.py
index 338c62b9fb..adf7e4af9b 100644
--- a/indra/newview/viewer_manifest.py
+++ b/indra/newview/viewer_manifest.py
@@ -248,25 +248,38 @@ class WindowsManifest(ViewerManifest):
self.disable_manifest_check()
self.path(src="../viewer_components/updater/scripts/windows/update_install.bat", dst="update_install.bat")
-
# Get shared libs from the shared libs staging directory
if self.prefix(src=os.path.join(os.pardir, 'sharedlibs', self.args['configuration']),
dst=""):
self.enable_crt_manifest_check()
-
+
# Get llcommon and deps. If missing assume static linkage and continue.
try:
self.path('llcommon.dll')
self.path('libapr-1.dll')
self.path('libaprutil-1.dll')
self.path('libapriconv-1.dll')
+
except RuntimeError, err:
print err.message
print "Skipping llcommon.dll (assuming llcommon was linked statically)"
self.disable_manifest_check()
+ # Mesh 3rd party libs needed for auto LOD and collada reading
+ try:
+ if self.args['configuration'].lower() == 'debug':
+ self.path("libcollada14dom21-d.dll")
+ else:
+ self.path("libcollada14dom21.dll")
+
+ self.path("glod.dll")
+ except RuntimeError, err:
+ print err.message
+ print "Skipping COLLADA and GLOD libraries (assumming linked statically)"
+
+
# Get fmod dll, continue if missing
try:
self.path("fmod.dll")
@@ -318,7 +331,7 @@ class WindowsManifest(ViewerManifest):
self.path("dbghelp.dll")
self.enable_no_crt_manifest_check()
-
+
# Media plugins - QuickTime
if self.prefix(src='../media_plugins/quicktime/%s' % self.args['configuration'], dst="llplugin"):
self.path("media_plugin_quicktime.dll")
@@ -640,6 +653,8 @@ class DarwinManifest(ViewerManifest):
"libaprutil-1.0.3.8.dylib",
"libexpat.0.5.0.dylib",
"libexception_handler.dylib",
+ "libGLOD.dylib",
+ "libcollada14dom.dylib"
):
self.path(os.path.join(libdir, libfile), libfile)
@@ -666,6 +681,8 @@ class DarwinManifest(ViewerManifest):
"libaprutil-1.0.3.8.dylib",
"libexpat.0.5.0.dylib",
"libexception_handler.dylib",
+ "libGLOD.dylib",
+ "libcollada14dom.dylib"
):
target_lib = os.path.join('../../..', libfile)
self.run_command("ln -sf %(target)r %(link)r" %
@@ -705,6 +722,7 @@ class DarwinManifest(ViewerManifest):
self.run_command('strip -S %(viewer_binary)r' %
{ 'viewer_binary' : self.dst_path_of('Contents/MacOS/Second Life')})
+
def copy_finish(self):
# Force executable permissions to be set for scripts
# see CHOP-223 and http://mercurial.selenic.com/bts/issue1802
@@ -925,13 +943,45 @@ class Linux_i686Manifest(LinuxManifest):
def construct(self):
super(Linux_i686Manifest, self).construct()
+ for lib, destdir in ("llkdu", "bin"), ("llcommon", "lib"):
+ libfile = "lib%s.so" % lib
+ try:
+ self.path(self.find_existing_file(os.path.join(os.pardir, lib, libfile),
+ '../../libraries/i686-linux/lib_release_client/%s' % libfile),
+ dst=os.path.join(destdir, libfile))
+ # keep this one to preserve syntax, open source mangling removes previous lines
+ pass
+ except RuntimeError:
+ print "Skipping %s - not found" % libfile
+ pass
+
+ self.path("secondlife-bin","bin/do-not-directly-run-secondlife-bin")
+
+ self.path("../linux_crash_logger/linux-crash-logger","bin/linux-crash-logger.bin")
+ self.path("../linux_updater/linux-updater", "bin/linux-updater.bin")
+ self.path("../llplugin/slplugin/SLPlugin", "bin/SLPlugin")
+ if self.prefix("res-sdl"):
+ self.path("*")
+ # recurse
+ self.end_prefix("res-sdl")
+
+ # plugins
+ if self.prefix(src="", dst="bin/llplugin"):
+ self.path("../media_plugins/webkit/libmedia_plugin_webkit.so", "libmedia_plugin_webkit.so")
+ self.path("../media_plugins/gstreamer010/libmedia_plugin_gstreamer010.so", "libmedia_plugin_gstreamer.so")
+ self.end_prefix("bin/llplugin")
+
+ self.path("featuretable_linux.txt")
+ #self.path("secondlife-i686.supp")
if self.prefix("../../libraries/i686-linux/lib_release_client", dst="lib"):
self.path("libapr-1.so.0")
self.path("libaprutil-1.so.0")
self.path("libbreakpad_client.so.0.0.0", "libbreakpad_client.so.0")
self.path("libdb-4.2.so")
self.path("libcrypto.so.0.9.7")
+ self.path("libuuid.so.1")
self.path("libexpat.so.1")
+ self.path("libglod.so")
self.path("libssl.so.0.9.7")
self.path("libuuid.so.1")
self.path("libSDL-1.2.so.0")
@@ -940,6 +990,8 @@ class Linux_i686Manifest(LinuxManifest):
self.path("libalut.so")
self.path("libopenal.so", "libopenal.so.1")
self.path("libopenal.so", "libvivoxoal.so.1") # vivox's sdk expects this soname
+ self.path("libtcmalloc_minimal.so", "libtcmalloc_minimal.so") #formerly called google perf tools
+ self.path("libtcmalloc_minimal.so.0", "libtcmalloc_minimal.so.0") #formerly called google perf tools
try:
self.path("libfmod-3.75.so")
pass
@@ -960,6 +1012,11 @@ class Linux_i686Manifest(LinuxManifest):
self.path("libvivoxplatform.so")
self.end_prefix("lib")
+ if self.args['buildtype'].lower() == 'release' and self.is_packaging_viewer():
+ print "* Going strip-crazy on the packaged binaries, since this is a RELEASE build"
+ self.run_command("find %(d)r/bin %(d)r/lib -type f \\! -name update_install | xargs --no-run-if-empty strip -S" % {'d': self.get_dst_prefix()} ) # makes some small assumptions about our packaged dir structure
+
+
class Linux_x86_64Manifest(LinuxManifest):
def construct(self):
super(Linux_x86_64Manifest, self).construct()
diff --git a/indra/viewer_components/updater/llupdateinstaller.cpp b/indra/viewer_components/updater/llupdateinstaller.cpp
index d450c068ad..c7b70c2de8 100644
--- a/indra/viewer_components/updater/llupdateinstaller.cpp
+++ b/indra/viewer_components/updater/llupdateinstaller.cpp
@@ -28,7 +28,7 @@
#include "llapr.h"
#include "llprocesslauncher.h"
#include "llupdateinstaller.h"
-#include "lldir.h"
+#include "lldir.h"
#if defined(LL_WINDOWS)
diff --git a/install.xml b/install.xml
index 13abaac1c1..88a6a7ce90 100644..100755
--- a/install.xml
+++ b/install.xml
@@ -23,9 +23,9 @@
<key>linux</key>
<map>
<key>md5sum</key>
- <string>2ab29212a7f3acdaebf10059af816be0</string>
+ <string>c92c4c82bcd7940f6f31ce0262ca1ccc</string>
<key>url</key>
- <uri>http://s3.amazonaws.com/viewer-source-downloads/install_pkgs/GL-linux-20080812.tar.bz2</uri>
+ <uri>http://s3.amazonaws.com/viewer-source-downloads/install_pkgs/GL-linux-20101203.tar.bz2</uri>
</map>
<key>linux64</key>
<map>
@@ -37,9 +37,42 @@
<key>windows</key>
<map>
<key>md5sum</key>
- <string>91155239b02f576384603795d41eb971</string>
+ <string>614ac4227391bf98d60325376613b4bc</string>
<key>url</key>
- <uri>http://s3.amazonaws.com/viewer-source-downloads/install_pkgs/GL-windows-20090505.tar.bz2</uri>
+ <uri>http://s3.amazonaws.com/viewer-source-downloads/install_pkgs/GL-windows-20101202.tar.bz2</uri>
+ </map>
+ </map>
+ </map>
+ <key>GLOD</key>
+ <map>
+ <key>copyright</key>
+ <string>Copyright (C) 2003-04 Jonathan Cohen, Nat Duca, Chris Niski, Johns Hopkins University and David Luebke, Brenden Schubert, University of Virginia. All rights reserved.</string>
+ <key>description</key>
+ <string>Geometric Level of Detail for OpenGL</string>
+ <key>license</key>
+ <string>GLOD</string>
+ <key>packages</key>
+ <map>
+ <key>darwin</key>
+ <map>
+ <key>md5sum</key>
+ <string>3a7263246813ecf9aff5a240892f9641</string>
+ <key>url</key>
+ <uri>http://s3.amazonaws.com/viewer-source-downloads/install_pkgs/glod-1.0pre4-darwin-20101007a.tar.bz2</uri>
+ </map>
+ <key>linux</key>
+ <map>
+ <key>md5sum</key>
+ <string>ca7368e9a1baf266b82d910fa8f821bd</string>
+ <key>url</key>
+ <uri>http://s3.amazonaws.com/viewer-source-downloads/install_pkgs/glod-1.0pre4-linux-20100920a.tar.bz2</uri>
+ </map>
+ <key>windows</key>
+ <map>
+ <key>md5sum</key>
+ <string>5f993f8092ddf4424ec3133dae9424dd</string>
+ <key>url</key>
+ <uri>http://s3.amazonaws.com/viewer-source-downloads/install_pkgs/glod-1.0pre4-windows-20100908a.tar.bz2</uri>
</map>
</map>
</map>
@@ -220,6 +253,39 @@
</map>
</map>
</map>
+ <key>colladadom</key>
+ <map>
+ <key>copyright</key>
+ <string>Copyright 2005 Sony Computer Entertainment Inc.</string>
+ <key>description</key>
+ <string>Library for processing collada file format</string>
+ <key>license</key>
+ <string>scea</string>
+ <key>packages</key>
+ <map>
+ <key>darwin</key>
+ <map>
+ <key>md5sum</key>
+ <string>86de85fa85aa58b5ee550a6a3c77a7d3</string>
+ <key>url</key>
+ <uri>http://s3.amazonaws.com/viewer-source-downloads/install_pkgs/colladadom-2.1-darwin-20101117.tar.bz2</uri>
+ </map>
+ <key>linux</key>
+ <map>
+ <key>md5sum</key>
+ <string>e515afc3fa4dcb00d9fb06fbb6343669</string>
+ <key>url</key>
+ <uri>http://s3.amazonaws.com/viewer-source-downloads/install_pkgs/colladadom-2.1-linux-20101102.tar.bz2</uri>
+ </map>
+ <key>windows</key>
+ <map>
+ <key>md5sum</key>
+ <string>041ac5d31331eb7358af71f7390f5dce</string>
+ <key>url</key>
+ <uri>http://viewer-source-downloads.s3.amazonaws.com/install_pkgs/colladadom-2.1-windows-20101119.tar.bz2</uri>
+ </map>
+ </map>
+ </map>
<key>curl</key>
<map>
<key>copyright</key>
@@ -254,9 +320,9 @@
<key>windows</key>
<map>
<key>md5sum</key>
- <string>48691883065a82d53691d73aae81d4c1</string>
+ <string>6a8a4fffc535badb65baedd770c74ea6</string>
<key>url</key>
- <uri>https://s3.amazonaws.com/automated-builds-secondlife-com/hg/repo/brad_curl-autobuild/rev/216961/arch/CYGWIN/installer/curl-7.21.1-windows-20101214.tar.bz2</uri>
+ <uri>http://s3.amazonaws.com/viewer-source-downloads/install_pkgs/curl-7.21.1-windows-20101124.tar.bz2</uri>
</map>
</map>
</map>
@@ -564,22 +630,29 @@
</map>
</map>
</map>
- <key>google-perftools</key>
+ <key>tcmalloc</key>
<map>
<key>copyright</key>
<string>Copyright (c) 2005, Google Inc.</string>
<key>description</key>
- <string>Heap performance and validity checking tools from google. Includes TCMalloc, heap-checker, heap-profiler and cpu-profiler.</string>
+ <string>High performance memory allocator.</string>
<key>license</key>
<string>bsd</string>
<key>packages</key>
<map>
+ <key>linux</key>
+ <map>
+ <key>md5sum</key>
+ <string>03d09d0336ec52244679da8ebba39074</string>
+ <key>url</key>
+ <uri>http://s3.amazonaws.com/viewer-source-downloads/install_pkgs/tcmalloc-1.6-linux-20100923.tar.bz2</uri>
+ </map>
<key>windows</key>
<map>
<key>md5sum</key>
- <string>32dba32ddd460a08e082898ebba6315c</string>
+ <string>8b11a7d3caee8a4ba70da41d6a5ee131</string>
<key>url</key>
- <uri>http://s3.amazonaws.com/viewer-source-downloads/install_pkgs/google-perftools-1.0-windows-20090406.tar.bz2</uri>
+ <uri>http://s3.amazonaws.com/viewer-source-downloads/install_pkgs/tcmalloc-1.6-windows-20100916b.tar.bz2</uri>
</map>
</map>
</map>
@@ -972,6 +1045,72 @@ anguage Infrstructure (CLI) international standard</string>
</map>
</map>
</map>
+ <key>llconvexdecomposition</key>
+ <map>
+ <key>copyright</key>
+ <string>on file</string>
+ <key>description</key>
+ <string>Convex decomposition utility for mesh</string>
+ <key>license</key>
+ <string>havok</string>
+ <key>packages</key>
+ <map>
+ <key>windows</key>
+ <map>
+ <key>md5sum</key>
+ <string>5ae8bab01189c5dbbc6f383c751e031a</string>
+ <key>url</key>
+ <uri>scp:install-packages.lindenlab.com:/local/www/install-packages/doc/llconvexdecomposition-0.3-windows-20101222.tar.bz2</uri>
+ </map>
+ <key>linux</key>
+ <map>
+ <key>md5sum</key>
+ <string>f63424076d4fadd133950af0cf9c3564</string>
+ <key>url</key>
+ <uri>scp:install-packages.lindenlab.com:/local/www/install-packages/doc/llconvexdecomposition-0.3-linux-20101222.tar.bz2</uri>
+ </map>
+ <key>darwin</key>
+ <map>
+ <key>md5sum</key>
+ <string>47ef880db4aea1a9561194c54fc28433</string>
+ <key>url</key>
+ <uri>scp:install-packages.lindenlab.com:/local/www/install-packages/doc/llconvexdecomposition-0.3-darwin-20101222.tar.bz2</uri>
+ </map>
+ </map>
+ </map>
+ <key>llconvexdecompositionstub</key>
+ <map>
+ <key>copyright</key>
+ <string>on file</string>
+ <key>description</key>
+ <string>stub version of Convex decomposition utility for mesh</string>
+ <key>license</key>
+ <string>lgpl</string>
+ <key>packages</key>
+ <map>
+ <key>windows</key>
+ <map>
+ <key>md5sum</key>
+ <string>bba9a4dd04fda1b263f34448a044783b</string>
+ <key>url</key>
+ <uri>http://s3.amazonaws.com/viewer-source-downloads/install_pkgs/llconvexdecompositionstub-0.3-windows-20101015.tar.bz2</uri>
+ </map>
+ <key>darwin</key>
+ <map>
+ <key>md5sum</key>
+ <string>349fa0e287fb275bbee43ced194a1db1</string>
+ <key>url</key>
+ <uri>http://s3.amazonaws.com/viewer-source-downloads/install_pkgs/llconvexdecompositionstub-0.3-darwin-20101015.tar.bz2</uri>
+ </map>
+ <key>linux</key>
+ <map>
+ <key>md5sum</key>
+ <string>dbf4b15e74ce9042e8500720dffc461a</string>
+ <key>url</key>
+ <uri>http://s3.amazonaws.com/viewer-source-downloads/install_pkgs/llconvexdecompositionstub-0.3-linux-20101015a.tar.bz2</uri>
+ </map>
+ </map>
+ </map>
<key>llqtwebkit</key>
<map>
<key>license</key>
@@ -1252,6 +1391,32 @@ anguage Infrstructure (CLI) international standard</string>
</map>
</map>
</map>
+ <key>pcre</key>
+ <map>
+ <key>copyright</key>
+ <string>Copyright (c) 1997-2008 University of Cambridge</string>
+ <key>description</key>
+ <string>Regular expression library</string>
+ <key>license</key>
+ <string>bsd</string>
+ <key>packages</key>
+ <map>
+ <key>darwin</key>
+ <map>
+ <key>md5sum</key>
+ <string>ef430ae3b9cdba518ad9952e99b12367</string>
+ <key>url</key>
+ <uri>http://s3.amazonaws.com/viewer-source-downloads/install_pkgs/pcre-7.6-darwin-20101102.tar.bz2</uri>
+ </map>
+ <key>linux</key>
+ <map>
+ <key>md5sum</key>
+ <string>86195b0680604fe86cfbbfb921c31dff</string>
+ <key>url</key>
+ <uri>http://s3.amazonaws.com/viewer-source-downloads/install_pkgs/pcre-7.6-linux-20101029.tar.bz2</uri>
+ </map>
+ </map>
+ </map>
<key>pth</key>
<map>
<key>copyright</key>
@@ -1532,120 +1697,189 @@ anguage Infrstructure (CLI) international standard</string>
<key>url</key>
<string>http://www.xfree86.org/4.4.0/LICENSE9.html#sgi</string>
</map>
+ <key>GLOD</key>
+ <map>
+ <key>text</key>
+ <string>The GLOD Open-Source License Version 1.0 July 22, 2003
+
+Copyright (C) 2003 Jonathan Cohen, Nat Duca, Johns Hopkins University
+and David Luebke, Brenden Schubert, University of Virginia. All rights
+reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, is permitted provided that the following conditions are
+met:
+
+1. Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer and
+ request.
+
+2. Redistributions in binary form must reproduce the above copyright
+ notice, this list of conditions and the following disclaimer and
+ request in the documentation and/or other materials provided with
+ the distribution.
+
+3. The name "GLOD" must not be used to endorse or promote products
+ derived from this software without prior written permission.
+
+4. Redistributions of any modified version of this source, whether in
+ source or binary form , must include a form of the following
+ acknowledgment: "This product is derived from the GLOD library,
+ which is available from http://www.cs.jhu.edu/~graphics/GLOD."
+
+5. Redistributions of any modified version of this source in binary
+ form must provide, free of charge, access to the modified version
+ of the code.
+
+6. This license shall be governed by and construed and enforced in
+ accordance with the laws of the State of Maryland, without
+ reference to its conflicts of law provisions. The exclusive
+ jurisdiction and venue for all legal actions relating to this
+ license shall be in courts of competent subject matter jurisdiction
+ located in the State of Maryland.
+
+TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, GLOD IS PROVIDED
+UNDER THIS LICENSE ON AN AS IS BASIS, WITHOUT WARRANTY OF ANY KIND,
+EITHER EXPRESSED OR IMPLIED, INCLUDING, WITHOUT LIMITATION, WARRANTIES
+THAT GLOD IS FREE OF DEFECTS, MERCHANTABLE, FIT FOR A PARTICULAR
+PURPOSE OR NON-INFRINGING. ALL WARRANTIES ARE DISCLAIMED AND THE
+ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE CODE IS WITH
+YOU. SHOULD ANY CODE PROVE DEFECTIVE IN ANY RESPECT, YOU (NOT THE
+COPYRIGHT HOLDER OR ANY OTHER CONTRIBUTOR) ASSUME THE COST OF ANY
+NECESSARY SERVICING, REPAIR OR CORRECTION. THIS DISCLAIMER OF WARRANTY
+CONSTITUTES AN ESSENTIAL PART OF THIS LICENSE. NO USE OF ANY CODE IS
+AUTHORIZED HEREUNDER EXCEPT UNDER THIS DISCLAIMER.
+
+TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT SHALL
+THE COPYRIGHT HOLDER OR ANY OTHER CONTRIBUTOR BE LIABLE FOR ANY
+SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES FOR LOSS OF
+PROFITS, REVENUE, OR FOR LOSS OF INFORMATION OR ANY OTHER LOSS.
+
+YOU EXPRESSLY AGREE TO FOREVER INDEMNIFY, DEFEND AND HOLD HARMLESS THE
+COPYRIGHT HOLDERS AND CONTRIBUTORS OF GLOD AGAINST ALL CLAIMS,
+DEMANDS, SUITS OR OTHER ACTIONS ARISING DIRECTLY OR INDIRECTLY FROM
+YOUR ACCEPTANCE AND USE OF GLOD.
+
+Although NOT REQUIRED, we would appreciate it if active users of GLOD
+put a link on their web site to the GLOD web site when possible.
+</string>
+ <key>url</key>
+ <string>http://www.cs.jhu.edu/~graphics/GLOD/license/</string>
+ </map>
<key>MSDTW</key>
<map>
<key>text</key>
- <string>MICROSOFT SOFTWARE LICENSE TERMS
-MICROSOFT DEBUGGING TOOLS FOR WINDOWS
-These license terms are an agreement between Microsoft Corporation (or based on where you live, one of
-its affiliates) and you. Please read them. They apply to the software named above, which includes the
+ <string>MICROSOFT SOFTWARE LICENSE TERMS
+MICROSOFT DEBUGGING TOOLS FOR WINDOWS
+These license terms are an agreement between Microsoft Corporation (or based on where you live, one of
+its affiliates) and you. Please read them. They apply to the software named above, which includes the
media on which you received it, if any. The terms also apply to any Microsoft
* updates,
* supplements,
-* Internet-based services
+* Internet-based services
* support services, and
-* Debugging symbol files that you may access over the internet
+* Debugging symbol files that you may access over the internet
for this software, unless other terms accompany those items. If so, those terms apply.
-By using the software, you accept these terms. If you do not accept them, do not use the
+By using the software, you accept these terms. If you do not accept them, do not use the
software.
If you comply with these license terms, you have the rights below.
-1. INSTALLATION AND USE RIGHTS. One user may install and use any number of copies of the
+1. INSTALLATION AND USE RIGHTS. One user may install and use any number of copies of the
software on your devices to design, develop, debug and test your programs.
2. ADDITIONAL LICENSING REQUIREMENTS AND/OR USE RIGHTS.
-a. Distributable Code. The software contains code that you are permitted to distribute in programs
+a. Distributable Code. The software contains code that you are permitted to distribute in programs
you develop if you comply with the terms below.
i. Right to Use and Distribute. The code and text files listed below are “Distributable Code.”
-* REDIST.TXT Files. You may copy and distribute the object code form of code listed in
+* REDIST.TXT Files. You may copy and distribute the object code form of code listed in
REDIST.TXT files.
-* Sample Code. You may modify, copy, and distribute the source and object code form of
+* Sample Code. You may modify, copy, and distribute the source and object code form of
code marked as “sample.”
-* Third Party Distribution. You may permit distributors of your programs to copy and
+* Third Party Distribution. You may permit distributors of your programs to copy and
distribute the Distributable Code as part of those programs.
ii. Distribution Requirements. For any Distributable Code you distribute, you must
* add significant primary functionality to it in your programs;
-* require distributors and external end users to agree to terms that protect it at least as much
-as this agreement;
+* require distributors and external end users to agree to terms that protect it at least as much
+as this agreement;
* display your valid copyright notice on your programs; and
-* indemnify, defend, and hold harmless Microsoft from any claims, including attorneys’ fees,
+* indemnify, defend, and hold harmless Microsoft from any claims, including attorneys’ fees,
related to the distribution or use of your programs.
iii. Distribution Restrictions. You may not
-* alter any copyright, trademark or patent notice in the Distributable Code;
-* distribute any symbol files which you may access or use under these license terms for the
+* alter any copyright, trademark or patent notice in the Distributable Code;
+* distribute any symbol files which you may access or use under these license terms for the
software;
-* use Microsoft’s trademarks in your programs’ names or in a way that suggests your
-programs come from or are endorsed by Microsoft;
+* use Microsoft’s trademarks in your programs’ names or in a way that suggests your
+programs come from or are endorsed by Microsoft;
* distribute Distributable Code to run on a platform other than the Windows platform;
* include Distributable Code in malicious, deceptive or unlawful programs; or
-* modify or distribute the source code of any Distributable Code so that any part of it
-becomes subject to an Excluded License. An Excluded License is one that requires, as a
+* modify or distribute the source code of any Distributable Code so that any part of it
+becomes subject to an Excluded License. An Excluded License is one that requires, as a
condition of use, modification or distribution, that
-* the code be disclosed or distributed in source code form; or
+* the code be disclosed or distributed in source code form; or
* others have the right to modify it.
-3. SCOPE OF LICENSE. The software is licensed, not sold. This agreement only gives you some rights
-to use the software. Microsoft reserves all other rights. Unless applicable law gives you more rights
-despite this limitation, you may use the software only as expressly permitted in this agreement. In
-doing so, you must comply with any technical limitations in the software that only allow you to use it in
+3. SCOPE OF LICENSE. The software is licensed, not sold. This agreement only gives you some rights
+to use the software. Microsoft reserves all other rights. Unless applicable law gives you more rights
+despite this limitation, you may use the software only as expressly permitted in this agreement. In
+doing so, you must comply with any technical limitations in the software that only allow you to use it in
certain ways. You may not
* work around any technical limitations in the software;
-* reverse engineer, decompile or disassemble the software, except and only to the extent that
+* reverse engineer, decompile or disassemble the software, except and only to the extent that
applicable law expressly permits, despite this limitation;
-* make more copies of the software than specified in this agreement or allowed by applicable law,
+* make more copies of the software than specified in this agreement or allowed by applicable law,
despite this limitation;
* publish the software for others to copy;
* rent, lease or lend the software;
* transfer the software or this agreement to any third party; or
-* use the software for commercial software hosting services.
-4. INTERNET-BASED SERVICES. Microsoft provides Internet-based services with the software. It may
+* use the software for commercial software hosting services.
+4. INTERNET-BASED SERVICES. Microsoft provides Internet-based services with the software. It may
change or cancel them at any time.
-a. Consent for Internet-Based Services. The software contains features which may connect to
-Microsoft or service provider computer systems over the Internet. In some cases, you will not
-receive a separate notice when they connect. You may switch these features on or you may
-choose not to use them. For more information about these features, see
-http://www.microsoft.com/info/privacy/default.mspx. By using these features, you consent to the transmission of
+a. Consent for Internet-Based Services. The software contains features which may connect to
+Microsoft or service provider computer systems over the Internet. In some cases, you will not
+receive a separate notice when they connect. You may switch these features on or you may
+choose not to use them. For more information about these features, see
+http://www.microsoft.com/info/privacy/default.mspx. By using these features, you consent to the transmission of
this information. Microsoft does not use the information to identify or contact you.
-b. Misuse of Internet-based Services. You may not use these services in any way that could
-harm them or impair anyone else’s use of them. You may not use the services to try to gain
-unauthorized access to any service, data, account or network by any means.
-
-5. BACKUP COPY. You may make one backup copy of the software. You may use it only to reinstall the
+b. Misuse of Internet-based Services. You may not use these services in any way that could
+harm them or impair anyone else’s use of them. You may not use the services to try to gain
+unauthorized access to any service, data, account or network by any means.
+
+5. BACKUP COPY. You may make one backup copy of the software. You may use it only to reinstall the
software.
-6. DOCUMENTATION. Any person that has valid access to your computer or internal network may copy
+6. DOCUMENTATION. Any person that has valid access to your computer or internal network may copy
and use the documentation for your internal, reference purposes.
-7. EXPORT RESTRICTIONS. The software is subject to United States export laws and regulations. You
-must comply with all domestic and international export laws and regulations that apply to the software.
-These laws include restrictions on destinations, end users and end use. For additional information, see
+7. EXPORT RESTRICTIONS. The software is subject to United States export laws and regulations. You
+must comply with all domestic and international export laws and regulations that apply to the software.
+These laws include restrictions on destinations, end users and end use. For additional information, see
www.microsoft.com/exporting.
8. SUPPORT SERVICES. Because this software is “as is,” we may not provide support services for it.
-9. ENTIRE AGREEMENT. This agreement, and the terms for supplements, updates, Internet-based
-services and support services that you use, are the entire agreement for the software and support
+9. ENTIRE AGREEMENT. This agreement, and the terms for supplements, updates, Internet-based
+services and support services that you use, are the entire agreement for the software and support
services.
10. APPLICABLE LAW.
-a. United States. If you acquired the software in the United States, Washington state law governs
-the interpretation of this agreement and applies to claims for breach of it, regardless of conflict of
-laws principles. The laws of the state where you live govern all other claims, including claims under
+a. United States. If you acquired the software in the United States, Washington state law governs
+the interpretation of this agreement and applies to claims for breach of it, regardless of conflict of
+laws principles. The laws of the state where you live govern all other claims, including claims under
state consumer protection laws, unfair competition laws, and in tort.
-b. Outside the United States. If you acquired the software in any other country, the laws of that
+b. Outside the United States. If you acquired the software in any other country, the laws of that
country apply.
-11. LEGAL EFFECT. This agreement describes certain legal rights. You may have other rights under the
-laws of your country. You may also have rights with respect to the party from whom you acquired the
-software. This agreement does not change your rights under the laws of your country if the laws of
+11. LEGAL EFFECT. This agreement describes certain legal rights. You may have other rights under the
+laws of your country. You may also have rights with respect to the party from whom you acquired the
+software. This agreement does not change your rights under the laws of your country if the laws of
your country do not permit it to do so.
-12. DISCLAIMER OF WARRANTY. The software is licensed “as-is.” You bear the risk of using
-it. Microsoft gives no express warranties, guarantees or conditions. You may have
-additional consumer rights under your local laws which this agreement cannot change. To
-the extent permitted under your local laws, Microsoft excludes the implied warranties of
+12. DISCLAIMER OF WARRANTY. The software is licensed “as-is.” You bear the risk of using
+it. Microsoft gives no express warranties, guarantees or conditions. You may have
+additional consumer rights under your local laws which this agreement cannot change. To
+the extent permitted under your local laws, Microsoft excludes the implied warranties of
merchantability, fitness for a particular purpose and non-infringement.
-13. LIMITATION ON AND EXCLUSION OF REMEDIES AND DAMAGES. You can recover from
-Microsoft and its suppliers only direct damages up to U.S. $5.00. You cannot recover any
-other damages, including consequential, lost profits, special, indirect or incidental
+13. LIMITATION ON AND EXCLUSION OF REMEDIES AND DAMAGES. You can recover from
+Microsoft and its suppliers only direct damages up to U.S. $5.00. You cannot recover any
+other damages, including consequential, lost profits, special, indirect or incidental
damages.
This limitation applies to
-* anything related to the software, services, content (including code) on third party Internet sites, or
+* anything related to the software, services, content (including code) on third party Internet sites, or
third party programs; and
-* claims for breach of contract, breach of warranty, guarantee or condition, strict liability, negligence,
+* claims for breach of contract, breach of warranty, guarantee or condition, strict liability, negligence,
or other tort to the extent permitted by applicable law.
-It also applies even if Microsoft knew or should have known about the possibility of the damages. The
-above limitation or exclusion may not apply to you because your country may not allow the exclusion or
+It also applies even if Microsoft knew or should have known about the possibility of the damages. The
+above limitation or exclusion may not apply to you because your country may not allow the exclusion or
limitation of incidental, consequential or other damages.
</string>
</map>
@@ -1663,7 +1897,7 @@ Second Life(TM) Viewer Artwork. Copyright (C) 2008 Linden Research, Inc.
Linden Research, Inc. ("Linden Lab") licenses the Second Life viewer
artwork and other works in the files distributed with this Notice under
-the Creative Commons Attribution-Share Alike 3.0 License, available at
+the Creative Commons Attribution-Share Alike 3.0 License, available at
http://creativecommons.org/licenses/by-sa/3.0/legalcode. For the license
summary, see http://creativecommons.org/licenses/by-sa/3.0/.
@@ -1864,6 +2098,11 @@ IMPORTANT NOTE: To the extent this software may be used to reproduce materials,
EA0300
</string>
</map>
+ <key>scea</key>
+ <map>
+ <key>url</key>
+ <string>http://research.scea.com/scea_shared_source_license.html</string>
+ </map>
<key>sleepycat</key>
<map>
<key>url</key>
diff --git a/scripts/md5check.py b/scripts/md5check.py
index 951fe0105c..951fe0105c 100755..100644
--- a/scripts/md5check.py
+++ b/scripts/md5check.py
diff --git a/scripts/messages/message_template.msg b/scripts/messages/message_template.msg
index 77dc940335..dde0f5bcfa 100644
--- a/scripts/messages/message_template.msg
+++ b/scripts/messages/message_template.msg
@@ -2061,6 +2061,15 @@ version 2.0
{ IsPhantom BOOL }
{ CastsShadows BOOL }
}
+ {
+ ExtraPhysics Variable
+ { PhysicsShapeType U8 }
+ { Density F32 }
+ { Friction F32 }
+ { Restitution F32 }
+ { GravityMultiplier F32 }
+
+ }
}