diff options
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/moonF.glsl | 3 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl | 3 | ||||
-rw-r--r-- | indra/newview/lldrawpoolwlsky.cpp | 6 |
3 files changed, 8 insertions, 4 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl index cc1636d89d..187b5a62dd 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl @@ -44,8 +44,6 @@ uniform sampler2D altDiffuseMap; uniform float blend_factor; // interp factor between moon A/B VARYING vec2 vary_texcoord0; -vec3 srgb_to_linear(vec3 c); - void main() { vec4 moonA = texture2D(diffuseMap, vary_texcoord0.xy); @@ -60,7 +58,6 @@ void main() vec3 exp = vec3(1.0 - mix * moon_brightness) * 2.0 - 1.0; c.rgb = pow(c.rgb, exp); - c.rgb = srgb_to_linear(c.rgb); //c.rgb *= moonlight_color.rgb; diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl index e240c130c6..571e9d9326 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl @@ -49,7 +49,8 @@ void main() vec4 c = mix(sunDiscA, sunDiscB, blend_factor); c.rgb = clamp(c.rgb, vec3(0), vec3(1)); c.rgb = pow(c.rgb, vec3(0.7f)); - c.rgb = fullbrightAtmosTransport(c.rgb); + + //c.rgb = fullbrightAtmosTransport(c.rgb); c.rgb = fullbrightScaleSoftClip(c.rgb); // SL-9806 stars poke through diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index b9bc7678e6..9039c8cbcb 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -484,6 +484,9 @@ void LLDrawPoolWLSky::renderHeavenlyBodies() { sun_shader->bind(); + gGL.getTexUnit(0)->setTextureColorSpace(LLTexUnit::TCS_SRGB); + gGL.getTexUnit(1)->setTextureColorSpace(LLTexUnit::TCS_SRGB); + if (tex_a && (!tex_b || (tex_a == tex_b))) { // Bind current and next sun textures @@ -532,6 +535,9 @@ void LLDrawPoolWLSky::renderHeavenlyBodies() { moon_shader->bind(); + gGL.getTexUnit(0)->setTextureColorSpace(LLTexUnit::TCS_SRGB); + gGL.getTexUnit(1)->setTextureColorSpace(LLTexUnit::TCS_SRGB); + if (tex_a && (!tex_b || (tex_a == tex_b))) { // Bind current and next sun textures |