diff options
| -rw-r--r-- | indra/llrender/llrendernavprim.cpp | 10 | 
1 files changed, 4 insertions, 6 deletions
| diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp index 0965f00e0b..ac8d45789c 100644 --- a/indra/llrender/llrendernavprim.cpp +++ b/indra/llrender/llrendernavprim.cpp @@ -85,20 +85,18 @@ void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const L  //=============================================================================
  void LLRenderNavPrim::renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt )
  {
 +	LLGLSUIDefault gls_ui;
  	glLineWidth(1.5f);		
  	LLGLSLShader::sNoFixedFunction = false;
  	glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );	
 -	LLGLEnable cull( GL_CULL_FACE );	
 -	 +	LLGLEnable cull( GL_CULL_FACE );		  	//pass 1 filled
  	pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_NORMAL );
  	pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt );	
 -	//glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );	
 -	//static GLubyte red[]= { 255.0f, 0.0f, 0.0f, 255.0f };
 -	//glColor4ubv( red );										
 +	glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );		
  	//pass 2 outlined
 -	//pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt );	
 +	pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt );	
  	LLGLSLShader::sNoFixedFunction = true;
  	glLineWidth(1.0f);		
  	glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );	
 | 
