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-rw-r--r--indra/llappearance/llavatarappearance.cpp47
-rw-r--r--indra/llappearance/llavatarappearance.h7
-rw-r--r--indra/newview/llvoavatar.cpp2
3 files changed, 54 insertions, 2 deletions
diff --git a/indra/llappearance/llavatarappearance.cpp b/indra/llappearance/llavatarappearance.cpp
index e09bf51b93..2bcb449854 100644
--- a/indra/llappearance/llavatarappearance.cpp
+++ b/indra/llappearance/llavatarappearance.cpp
@@ -459,11 +459,56 @@ void LLAvatarAppearance::cleanupClass()
using namespace LLAvatarAppearanceDefines;
+void LLAvatarAppearance::compareJointStateMaps(joint_state_map_t& last_state,
+ joint_state_map_t& curr_state)
+{
+ if (!last_state.empty() && (last_state != curr_state))
+ {
+ S32 diff_count = 0;
+ joint_state_map_t::iterator it;
+ for (it=last_state.begin(); it != last_state.end(); ++it)
+ {
+ const std::string& key = it->first;
+ if (last_state[key] != curr_state[key])
+ {
+ LL_DEBUGS("AvatarBodySize") << "BodySize change " << key << " " << last_state[key] << "->" << curr_state[key] << LL_ENDL;
+ diff_count++;
+ }
+ }
+ if (diff_count > 0)
+ {
+ LL_DEBUGS("AvatarBodySize") << "Total of BodySize changes " << diff_count << LL_ENDL;
+ }
+
+ }
+}
+
//------------------------------------------------------------------------
// The viewer can only suggest a good size for the agent,
// the simulator will keep it inside a reasonable range.
void LLAvatarAppearance::computeBodySize()
{
+ mLastBodySizeState = mCurrBodySizeState;
+
+ mCurrBodySizeState["mPelvis scale"] = mPelvisp->getScale();
+ mCurrBodySizeState["mSkull pos"] = mSkullp->getPosition();
+ mCurrBodySizeState["mSkull scale"] = mSkullp->getScale();
+ mCurrBodySizeState["mNeck pos"] = mNeckp->getPosition();
+ mCurrBodySizeState["mNeck scale"] = mNeckp->getScale();
+ mCurrBodySizeState["mChest pos"] = mChestp->getPosition();
+ mCurrBodySizeState["mChest scale"] = mChestp->getScale();
+ mCurrBodySizeState["mHead pos"] = mHeadp->getPosition();
+ mCurrBodySizeState["mHead scale"] = mHeadp->getScale();
+ mCurrBodySizeState["mTorso pos"] = mTorsop->getPosition();
+ mCurrBodySizeState["mTorso scale"] = mTorsop->getScale();
+ mCurrBodySizeState["mHipLeft pos"] = mHipLeftp->getPosition();
+ mCurrBodySizeState["mHipLeft scale"] = mHipLeftp->getScale();
+ mCurrBodySizeState["mKneeLeft pos"] = mKneeLeftp->getPosition();
+ mCurrBodySizeState["mKneeLeft scale"] = mKneeLeftp->getScale();
+ mCurrBodySizeState["mAnkleLeft pos"] = mAnkleLeftp->getPosition();
+ mCurrBodySizeState["mAnkleLeft scale"] = mAnkleLeftp->getScale();
+ mCurrBodySizeState["mFootLeft pos"] = mFootLeftp->getPosition();
+
LLVector3 pelvis_scale = mPelvisp->getScale();
// some of the joints have not been cached
@@ -523,6 +568,8 @@ void LLAvatarAppearance::computeBodySize()
if (new_body_size != mBodySize || old_offset != mAvatarOffset.mV[VZ])
{
mBodySize = new_body_size;
+
+ compareJointStateMaps(mLastBodySizeState, mCurrBodySizeState);
}
}
diff --git a/indra/llappearance/llavatarappearance.h b/indra/llappearance/llavatarappearance.h
index dbcc1bfcf0..6b09e2cbe1 100644
--- a/indra/llappearance/llavatarappearance.h
+++ b/indra/llappearance/llavatarappearance.h
@@ -141,7 +141,12 @@ public:
joint_map_t mJointMap;
S32 mNextJointNum;
-
+
+ typedef std::map<std::string, LLVector3> joint_state_map_t;
+ joint_state_map_t mLastBodySizeState;
+ joint_state_map_t mCurrBodySizeState;
+ void compareJointStateMaps(joint_state_map_t& last_state,
+ joint_state_map_t& curr_state);
void computeBodySize();
public:
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index 9a26d8f78f..e9f00f04fa 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -3606,7 +3606,7 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
// can get stale much more easily. Simplest fix is to update
// it frequently.
// SL-427: this appears to be too frequent, moving to only do on animation state change.
- // computeBodySize();
+ //computeBodySize();
// correct for the fact that the pelvis is not necessarily the center
// of the agent's physical representation